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[
{
"from": "human",
"prefix": "wadledo:",
"value": " You run through the halls of your house, all the others of your family arrayed in their doorways, watching you with contempt as the voice inside your head screams to run, run, run.\n\n This is how it's supposed to be. \n\nYou burst into the front hall, your former friends and companions silently closing the space behind you, your dead blood rushing through your veins like never before.\n\n Terror. \n\nFor the first time since your transformation, you feel terror, the eyes of your fellows watching you with contempt and pity.\n\n Terror. \n\nSmashing through the ornate double doors of the front hall, you run into the night, this scene replaying in many of homes nearby.\n\n Terror. \n\nYour vision tightens as this new sensation takes an even greater hold, forcing you to move, and move fast.\n\n Terror. \n\nOthers like you appear, and you move near them for comfort.\n\n Pain. \n\nA vast mass of gibbering darkness moves behind you, tearing into your ranks and pulling one of you out.\n\n Pain. \n\nThat one lost, the others continuing to run deeper into the woods.\nYou, on the other hand, regain consciousness as her pitiful cries for help and a savior reach a fevered pitch, the mass pulling one of her legs off, sucking the blood from it like a child with a candy cane.\n\nLife is different, and so very much the same.",
"loss": false
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Arlecchio D'Comdia \n How could they have caught on so quickly? \nThere was no question on the matter; the whole affair had been a ruse. He was never trusted with anything, why should Arlecchio think for a second that he would have been truseted with his family's Culling? As soon as he made his move to Arch Mage Vassilly's coffin, desecrated stake held high above his head, ready to strike through the lid and end the foul tyrant's unlife, the crypt doors crashed open. Two of his brothers, well armed and clearly expecting Arlecchio advanced on him, and only after wounding one and evadeing the other had he managed to escape the room, and the mansion. He never looked back once, despite his surprise at what followed him. Other vampires, but from different families, and not giving chase, but fleeing as well. He had not noticed the chaotic mess following them, though, pulling numbers from their unorganized ranks. He noticed only that his family had not bothered to even leave the safety of their own mansion.",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Samael Beau Pre \n\nTerror flooded his body. All he could think of now was to save his un-life by running. As he busted outside, he saw others like himself. Running. He barely even recognized them, though, and his mind couldn't think of anything except for evading capture and surviving longer...\n\n\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Gestarn Iorstig\n\n So, they were fools after all. I told them, I have Illiakan under control! A wave of derisiveness not his own washed over him. Shut up!!!! He continued to flee. Why can't they see the power, all the power I have...I could have helped them, made them stronger than they ever imagined. If only they had listened! The being, the ancient inside of him made a brief contact before sinking back into his subconscious: Your idiocy impresses me. They wouldn't understand real power if it was drinking their blood. You fool... SHUT UP!!!!! but there is no more from the ancient, from Illiakan. But Gestarn would show them. He would show them all...",
"loss": true
},
{
"from": "human",
"prefix": "Elector:",
"value": " Konstantine von Röthenburg \n\nHalf-naked and slightly groggy from being roused so quickly, Konstant wielded his horse carefully as the others approached. He had only caught fleeting images of what had attacked him. He thanked the Goddess that Isabella had been wise and remained home on this journey.\n\n \"At least one of us is safe,\" he mumbles under his breath.\n\nHe instinctively checks his side, and finds his sword: His horse had his lance at least, but not his armour; but luck cannot grant you everything, he assumed to himself. The dying screams fall hard on his heart, but he cannot save them all, nor was he meant to. He tries to catch his breath, but realises that it would do him no good. He closes his lips over his eye-teeth and watches as the others approach him. He remains vigilant, but doubts that any poses a threat to him. He slows his horse to a trot, and then turns to make sure what ever was chasing him was still a good distance behind him.\n\nNeed to get some armour, quick, he thinks to himself.",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " The shadowy mass cleans the leg of flesh and drops it to the ground, pulling off another of the woman's legs as she screams in horror and pain, the limb coming off with a slight pop.\nIt seems to be nothing more than a hunched mass of congealed darkness as it uses one of its several tentacles to run the leg over the space where a mouth would be, the bones coming away clean.\nThe captive vampire, completely entangled in its tentacles, continues to scream, her bloody stumps oozing the purple fluid of your kind onto the ground, rigid from pain and continued terror.\nHer eyes rolls into the back of her head as she lapses into a pain free stupor, the creature moving its tentacle back to pull one of her arms from its socket.\nIt ignores you entirely, completely engrossed in the feast at hand.",
"loss": true
},
{
"from": "human",
"prefix": "Elector:",
"value": " Konstantin von Röthenburg \n \"Very glad she decided to stay home...\" Konstantin says quietly to himself.\n\n \"Gentlemen, I strongly suggest that we moved away from this beast with haste... unless you care to see any more of the specticle.\" Without waiting for a responce he begins to back away carefully, trying not to attract attention to himself. \"Courage does not mean dying needlessly,\" he reminds himself with his sub-conscious chatter with himself. He had picked up the habit on long trips away from his Isabella, reminding himself of his own sanity since his turning on the battlefields.",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " \"I am forced to agree. We should go. Now.\" Gestarn's face and limbs warp, crack and pop, flailing wildly before settling in the form of a lean gray wolf. He bounds off after Konstantin, easily keeping pace with his loping strides.",
"loss": true
},
{
"from": "human",
"prefix": "Elector:",
"value": " Konstantin von Röthenburg \n \n Spoiler \n\n Ride check to pick up Samael Beau Pre (1d20 + 14=34) Heh heh, love them nat 20's 😏 The idea is that I am trying to maneuver the horse while only helping him up... so keeping control of the horse takes presidence.\n \n\n \"Stop gawking and get on\" Konstantin says forcibly. He turns around and helps the fellow get onto the back of his horse. He turns to the remaining Vampire and with a strong glance and a flick of his head says \"Get moving, I cannot carry everyone.\" \n\nFor everone:\n \n Spoiler \n\nHeroism (Ex): At 4th level, the knight and his allies within 60 ft. are immune to fear. In addition, whenever any such character would have to normally make save against fear, he instead gains +2 morale bonus to Strength for 1 minute.\n \n\n\nA quick spur and the horse is moving. \"Damned,\" he says loud enough to be heard, but still to himself , \"Sunrise is soon, and I haven't fed in a while.\" He turns to check on his passenger, and confirming his continued presence on the back of the horse, turns back around.",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Arleccio D'Comdia \nArlecchio had been plnning to take Samael with him for protection. Now that the unarmoured knight had stole away his target, he had little reason to stay here. He managed a quick response to the two before picturing his hometown in his mind and activating his boots of teleportation. \"I'll meet you in Konigston. I'd suggest you invest in a faster means of transportation, though. I don't plan on waiting forever. If you make it in time, search for me in the D'Comdia musoleum. I'll save a few spots.\" And with a wink, he was off.((Teleporting himself to some nearby town, hereby named Konigston, waiting out theo coming dawn in the cover of his family mausoleum/crypt. The town should be 'familiar', I assume you want to roll for the spell. Tell me if you have a different destination in mind.😉 ))",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Arleccio is transported to Konigston, a town 34 miles away from the Houses, and about 26 miles to the South-East of where you are now.\nWhen he gets there, he sees a varied group of were-creatures coming from the north, along the road that would lead to the his and the other's Houses.\nThey carry the head of a vampire that on a pike, its look of pain and terror almost sickening you.\n\nGestarn, Konstantin, and Samael all move away from the creature as it continues its meal.\n\n[You ran from the East to the West for about 15 miles, the ocean is another 20 or so miles West, town (where Arleccio is now) is the only other town within 100 miles (the Houses are just the main home/base of the vampire portion of the 520), and large mountains ring around the East and North. The South is mostly woods until you reach the plains 90 miles down the coast.\n3 and a half hours until sunrise.]",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Arlecchio D'Comdia \nArlecchio ducks into the nearest allyway and looks for a good place to hide. He remains there, listening for the approach of the were-creatures. Should he realize they're onto him, he jumps out and attacks, weilding his Profane Longsword.\n \n Spoiler \n Search - (1d20+11)[ 13 ] \n Hide - (1d20+14)[ 26 ] \n Listen - (1d20+15)[ 27 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Arlecchio moves into the shadowy ally, becoming immersed in shadow.\nThe were-creature don't notice him, being to busy saying how much fun it was to hunt the crazy vampires.\nThey move south at a steady pace, the towns people keeping their eyes cast down so as to not anger the Were's.",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Once the group has gotten a bit farther on, Gestarn heads off the horse before returning to his human form with a sickening series of snaps, krackles, and pops. \"This is pointless. If we continue to run aimlessly, eventually dawn will come. I have a pair of boots allowing teleportation, thrice each night. I believe that I can take us to the town, where at least we can find shelter. Would this be an acceptable course of action?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Samael Beau Pre \n Well, whatever we do, we need to do it fast . If we keep running like this, we'll all be dead...again. If you've got an idea, then do it! \n\nSamael jumped off of the horse, and paced around, obviously nervous and scared.\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Gestarn looks at Sammael. \"Very well then, if you're ready, I'll take you.\" He looks at Konstantin. \"Don't move far. I'll be right back.\" He looks again at Sammael. \"Take my hand.\" (The next section assumes Sammael takes the proffered hand) Gestarn grips Sammael and murmurs under his breath before they both vanish briefly. (for the purposes of rolling, I'd put it down to seen casually; Gestarn likely would have seen it at least once since it's the only village in a hundred miles) Dropping Sammael off, he returns and (Barring any mishaps) goes through the process once more with Konstantin.",
"loss": true
},
{
"from": "human",
"prefix": "Elector:",
"value": " Konstantin von Röthenburg \n \"Damned,\" he said holding his head and leading his horse on foot. He had never been too fond of magic, trusting only his sword when things needed to get done. He was glad he couldn't feel cold,a few years ago, he'd probably be having issues right now. He extentds a bare hand to the two fellows with him, \"Sir Konstantine von Röthenburg, knight of the Order of the Dragon. Son in death of Lord Valentin von Röthenburg.\" ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Samael and Gestarn see Arlecchio hidden in an ally, a troop of Were's moving south and the townspeople of Konigston not looking you in the eye as they go about their nightly business.",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Gestarn gently pushes Sammael towards the Alley. He then retrieves Konstantin, trying to teleport back into the Alley directly.",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Samael Beau Pre \n\n\nSamael had been amazed. In an instant he had be...transferred, for lack of a better word to this city in an instant. It was weird, but Samael had never truly experienced magic. Seen it, sure, but never experienced it on himself. He stood in disbelief when he first appeared, dumbfounded, until he felt a rough shove from his side. He was shoved into the alleyway and he finally noticed Arlecchio in the same alleyways.\n\nWondering what was going on, he began to look around, and noticed the werecreatures stalking the street. He plugged up against the wall as tight as his slightly large frame would allow him to. With luck, they wouldn't notice any of them in the alleyway.\n\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "Elector:",
"value": " Konstantin von Röthenburg \n \"Well, a fine spot,\" he says to himself, holding and aching head and wondering why he had bothered with a horse just to be teleported around. He mutters a short prayer to Evening Glory, to anyone close enough, it sounds like a love letter to Isabella.\n\n \"What is our next step?\" he asks quietly to those surrounding him. \"This isn't the best place for us to be loitering around.\" ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " The Were's are a ways away now, and only you and the towns people remain in sight.\nThe town of Konigston is mostly just a feeding station for the local vampire populace, nothing more than about 20 houses in a ring around the central fountain, along with a pub, a smithy, a general store and a Very high class brothel.\nEverything outside the ring is either the fields that support the town or woods, which begin about a mile away.",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Arlecchio D'Comdia \n\"I don't know about you guys, but I think now that we've got back together, it's about time we cleared out the rabble from this town.\" Arlecchio says with a snarl. He only gained a glimpse of the severed head, but he culd recognise his sister anywhere.",
"loss": true
},
{
"from": "human",
"prefix": "Elector:",
"value": " Konstantin von Röthenburg \n \"Agreed... I still have no idea what that thing was... gah... but I never want to see anything like it again.\" He shutters at the memory.",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Gestarn looks cautious. \"Perhaps it would be best to lay low for a time. Rest and recuperate, then figure out what to do from there. I don't fancy our odds against that raiding party, and the light draws near. It's annoying to them. It's fatal to us.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Aye, I'd have to agree...if we can't find shelter soon, it won't matter what we clear out, we'll all be going with it. \n \n Spoiler \nSpot: (1d20+22)[ 37 ] \nLooking for a place that seems to be abandoned and would be able to stop sun.\n \n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " All the nearby houses are occupied, and there is another 2:30 hours until morning.",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Gestarn looks at Arlecchio. \"D'Comdia! Didn't you reference a mausoleum?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Elector:",
"value": " Konstantin von Röthenburg \n \"Anyone have ins with the owner? I hope for our sake he isn't dead.\" ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Arlecchio D'Comdia \n\"Yes, the family mausoleum. We'll have to take the road where those mange-ridden bastards came down from, so keep your eye out for stragglers. I just hope they weren't already in there.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Gestarn thinks. \"We can mist ourselves and go around them, through the forest.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Elector:",
"value": " Konstantin von Röthenburg \n \"That sounds decent enough.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " ...uh, I'd have to agree. Let's go. We'll follow you, and hope for the best. \n\nHe twitched around slightly at the thought of going mist. He didn't like to do it, it felt too much like running away, but, as they say, desperate times call for the tough to get going....or maybe that was when the going gets tough, the desperate measures start....he couldn't remember.\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "Elector:",
"value": " Spoiler \nSo we mist out of the village to a safer locaton\n ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " You mist and follow Arlecchio to the north, traveling through the fields and a ways into the tree's before reaching a dilapidated ornate stone box.\nMoving inside the mausoleum, they find a large room with numerous empty stone coffins, most empty and covered with dust, though some are still intact.\nFour doorways lead deeper into the ground, each in one of the cardinal points.\n\n \n Spoiler \nMake spot checks.\n ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Arlecchio D'Comdia \n \"Safety at last,\" whispered words, with a glimmer of distrust. Arlecchio's keen eyes sift through the dusty darkness. Where had those filthy mongrels been? Had they defiled his sanctuary?\n \n Spoiler \n Spot - (1d20+15)[ 26 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Elector:",
"value": " Konstantin von Röthenburg \n \n Spoiler \n Spot check (1d20 + 11=28) \n \n\n \"Well, here we are,\" Konstantin says aloud. He looks around taking in the scenery. \"Nice arctecture,\" he says in a muttered note to himself.",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Gestarn looks around at the mausoleum. \"When was the last time you were here?\" he asks, casting an inquisitive gaze over the crypt.\n\n (1d20+24)[ 31 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Ah...so this is where you spend the time, eh? Not bad, not exactly in my...tastes, however..... \n\n\nSamael was always paranoid in new places and liked to take searches of each and every corridor, but, since this was a friend's, a quick glance was all that could be expected.\n\n \n Spoiler \nSpot: (1d20+22)[ 42 ] \n \n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Both Samael and Gestarn notice something odd about the coffin in the North east corner, Samael seeing that it seems to shift slightly every few seconds, almost undulating. The faux-coffin doesn't appear to notice or care about the group, and the rest of the room seems normal.",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Spoiler \nOOC: What's a 'fax-coffin'? is a like a fax machine, or is there a typo (eg. 'faux coffin') or is it something else? I'm a bit confused by that post.\nEDIT: Oh! It's a mimic, isn't it!\n \n\n Arlequinne Fauxes \nTo Gestarn: \"This is my home away from home. I use it whenever dawn comes too soon, and I find myself not wanting company.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Elector:",
"value": " Konstantin von Röthenburg \n \"Any thing that will block the sun and those beasts is a welcome relief in my book,\" Konstantin says with a slight bow to his impromptu host. \"Now, if I can be pointed into the direction of a place to sleep, I would be eternally grateful.\" ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Arleccio D'Comdia \n \"There are spare coffins down those stairs. Make yourselves comfortable. I'll secure the door.\" Arlecchio turns to the heavy stone doors, already closed, and sets an ancient iron bar through the handles, effectively sealing the crypts from the inside, as is custom for any vampire-inhabited mausoleum.",
"loss": true
},
{
"from": "human",
"prefix": "Elector:",
"value": " Konstantin von Röthenburg \n \"Sounds good, 'Wiedersehen.\" Konstantin says his adieus for the night at turns and heads toward the stairs.",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Gestarn walks after him casting one last glance at the odd coffin.",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " [OOC: I'm just going to assume you're going into the North or East doors, because I want you to fight something.😛 ]\n\nAs Konstantin and Gestarn pass near the coffin, it's cover slides off and reveals a metal skeleton, which jerkily rises from it's artificial slumber.\n\n \n Spoiler \nRoll initiative, knowledge, etc.\nI'll figure out a map in a bit.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Gestarn jerks away from the coffin, fumbling with his odd blade as he does so. \"Home away from home, eh? Then why is that there????\" \n (1d20+8)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Arlecchio D'Comdia \nArlecchio turns from the door, wheeling on his heels at the souind of Gestarn's voice. His eyes take in the sight of this strange, clockwork frame rising fromunder a shifting sarcophagus lid.\n \n Spoiler \n Initiative - (1d20+10)[ 11 ] \n Knowledge (Arcana) - (1d20+8)[ 13 ] \n Knowledge (History) - (1d20+8)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Elector:",
"value": " Spoiler \n\n Initiative (1d20 + 6=8) \n\nGrmbl, grmbl\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Samael jumps at the coffin...he hadn't really expected too much from it...\n\n\n \n Spoiler \n (1d20+9)[ 11 ] \n \n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Initiative order:\nArlecchio\nSamael\nGolem\nGestarn\nKonstantin\n\nKnow: \n Spoiler \nArlecchio knows that this thing looks very similar to some of the Golems made by some higher powered Lichs around 300 years ago, and that most of them were scraped because they found the magic that animated them made the internal bindings too brittle.\n \n\n\nNo map, so:\nXXXXeeXXXX\nXXXXkXXOOX\nXXXXXgXXXX\nXXXXXXXXXX\nXXXXXXXXXX\nXXXXsXXXXX\nXXXXaXXXXX",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 28: Grall vs. Andoris \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortoise262 - Grall \n munimortal - Andoris \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav \n\nThe next person to post in this match will be declared the victor, unless both combatants post before a ref calls it.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nPlease note that technically, both players have until 7:51 Forum time to make 1st post. The initial post limit is three days. Pls no ref call this match before then.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " *shakes his fist at the calendar*\n \n Damn calendar, what good are you to me in my time of greatest need. That's what I get for looking at you and not the clock.... Never again shall I be swayed by your multitudinous pages.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Init: (1d20+1)[ 5 ] \n\nIs it too late? I checked the waiting room every day for weeks up until a few days ago :-/\n\nEDIT: Oh, yeah! 3 days! Woo-hoo!",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\nJust fight already !",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Grall wins, due to being the only one that posted. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 34: Tezx vs. Bloatsack the Vile vs. Drago Irakwa vs. Lumi \n Map \n \n Spoiler \n\n \n \n\n Awards: \n 1st: 1200XP and 1100GP\n 2nd: 400XP and 500GP\n 3rd: 200xp and 200GP\n\n Corsair420 - Tezx \n Paladin Latham - Bloatsack the Vile \n Kyeudo - Drago Irakwa \n Morbius - Lumi \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Inititive: (1d20-3)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " (1d20+6)[ 9 ] \n\nlets do it",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Initiative (1d20-1)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Sorry for the delay, but I will still buy stuff before we begin \n initiative - (1d20+4)[ 24 ] \n\n\nEDIT: Sigh I just realized that my most of books as well as my buying list (it was already done) were on my PC so... as soon as everyone says they are done buying I will post my move",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Meh, it happens.\n\nI'm not buying anything new for this match, mostly because I can't afford it.\n\nThis should be an interesting match.\n\nSoulmelds Shaped (For Refs)\n \n Spoiler \n\nRageclaws\nYrthak Mask (Bound to Totem Chakra and target of my Expanded Soulmeld Capacity Feat)\nDissolving Spittle\nShedu Crown\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Sorry for not posting before, but I was kind crazy studing for my BAR exam that was this Sunday and for my eternal happiness my PC decided to die again the Friday before my exam. That I was I failed to notice this match or even check the waiting room for these days.😛\n\nBut the test did go very well 😁 and now I just have to wait for my PC( seriously I bought the thing in january and so far it spent only one week at my home, because it decided that I should spend the rest of the time being fixed 🫤 )",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Just so you all know, Bloatsack will purchase a table as a two handed improvised 'weapon'. It will just happen to be 5ft. wide and 10ft. long (or if thats too large, just 5ft. by 5ft.).\n\n😁",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Are you serious? Why do you want a table?\n\nEDIT: And where did you find the price?",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " The price I will find... somewhere. The reason will become all to clear in the match. 😁",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I have nothing to buy",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Lumi 1st to act - round 1 \n\nLumi starts at M1 with his hands empty and casts a spell\n\n \n Spoiler \n\ncasting invisibility\n caster check - (1d20+2)[ 19 ] vs DC 8\n \n\n\n\n\n\n\nNot done",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Lumi round 1 continued\n\nLumi disapears from everyones sight and...\n\n \n Spoiler \n moves to K3\n \n\n\nLumi stats\n \n Spoiler \n\n Location: K3\n HP: 14/14\n Speed: 30 ft.\n AC: 14, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +2\n Attacks: +0 Longspear (1D8-1), +5 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 10/10\n Spells: 6x 0-level , 6x 1st-level, 0x 2nd level (PS: number of spells may be off as I am without my books)\nReactive rolls:\n spot - (1d20+6)[ 22 ] \n listen - (1d20+6)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Alright Alright I was wrong, I can't find the price for a freakin table in dnd. what I did find however will do just as nicely. Bloatsack will start in M26 with a 201lbs. Wagon in all the starting squares underneath him. You may continue your actions as you would normally do. Though I am seriously considering buying a battle-trained Cow. You can't beat a 10gp mount...",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nI feel like a copycat here but Drago will start in Z14 carrying his shield and a potion. No mount this time. My most notable feature is a yellow mask that is a cross between a crocodile and a unicorn.\n\nSwift action to allocate Essentia, Standard to drink the potion, and I too vanish from view.\n \n Spoiler \n\nMove action to draw my morningstar.\n \n\n\nEnd of my turn.\n\nStats\n \n Spoiler \n\nHp: 17/17\nAC: 19 Touch 13 Flat 16\nLocation: Z14\n\nInvisibility 30/30\n\n Essentia Allocation \nRageclaws:\nYrthak Mask : 3\nDissolving Spittle:\nShedu Crown: 1\nCerulean Will: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\nBloatsack is next. This match starts to look like a ref's worst nightmare...",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Spellcraft check to identify Drago's Soulmelds (was it the name?)\n\n spellcraft - (1d20+9)[ 11 ] \nand if you could please also tell me what each of they do(the more important is there any of them that sees invisibility?)",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Not with that spellcraft check, I'm not. 😉",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " So are we just ignoring my turn then? thx",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Paladin acts just before you do. Check the inititive.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " oh i didn't realize that he was buying the wagon i thought that was his turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 1: \n\n\"Yahar ye tricksters, ye best be ready if ye seek my head boyo!\"\n\nBloatsack starts with one hand on his crossbow, pushes the cart 5ft. away from the right side of the map using the wall as a brace and then jumps down behind it away from everyone's view while taking out a flour pouch (unless someone moved and can observe M26.) Standard+Free+Move (and man did I make the most of a move action)\n\n \n Spoiler \nSpot (1d20+1)[ 19 ] \nListen (1d20-1)[ 19 ] \nHide (1d20+10)[ 27 ] \nMove Silently (1d20+9)[ 23 ] \n\nI jumped from a little over 5ft. up so no damage there I think.\n \n\n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +7, Will +0\n Current Location: M26\n Current Buffs: None\n \n \n\n\nWe are quickly requiring LoS checks. Otherwise, I'm done.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref bayar \n\nI will be gladly to give out LOS...I think. But there is a problem...\n\nIn which square is your cart, Paladin ?",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I'm just gonna stay where i am and ready an action\n\n \n Spoiler \nready action to shoot a sleep arrow at whoever comes into my LoE first\n \n\n\nnext up",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nLOS:\n\nPaladin: \n Spoiler \nFrom your position behind your cart (in M24-N25, you in M26), you see Tezx in his starting location.\n \n\n\nKyeudo: \n Spoiler \nFrom position in Z19, you see Bloatsack's cart in M24-N25, and Tezx in his starting location.\n \n\n\nMorbius: \n Spoiler \nFrom position in K3, you see Tezx in his starting location, and Bloatsack's cart in M24-N25.\n \n\n\nCorsair: \n Spoiler \nFrom your position in one of your 4 starting squares, you see Bloatsack's cart in M24-N25, and Bloatsack in M26 (since you're in a position to observe M26). Please clarify starting location at next opportunity.\n \n\n\nThis concludes our session of super happy fun LOS time.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " *(from a very, very cold Cybercafe somewere in Brazil and after playing a few hours of Call of Duty >< (ahhhhhhh I feel so... refreshed)*\n\n Lumi 1st to act - round 2 \n\nactions\n \n Spoiler \n remains K3\n \n\n\nLumi stats\n \n Spoiler \n\n Location: K3\n HP: 14/14\n Speed: 30 ft.\n AC: 14, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +2\n Attacks: +0 Longspear (1D8-1), +5 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 19/20\n Spells: 6x 0-level , 6x 1st-level, 0x 2nd level (PS: number of spells may be off as I am without my books)\nReactive rolls:\n spot - (1d20+6)[ 10 ] \n listen - (1d20+6)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nSorry to keep everyone waiting. Things came up, and this got unflagged in my subscribed folder.\n\n \n Spoiler \n\nDouble move to T26.\nMove Silently: (1d20-3)[ 15 ] \n \n\n\nEnd of my turn.\n\nStats\n \n Spoiler \n\nHp: 17/17\nAC: 19 Touch 13 Flat 16\nLocation: T26\n\nInvisibility 30/30\n\n Essentia Allocation \nRageclaws:\nYrthak Mask : 3\nDissolving Spittle:\nShedu Crown: 1\nCerulean Will: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile Round 2: \n\nFor Refs:\n \n Spoiler \nBloatsack attempts to climb into the cart and stay prone (to take advantage of the wagons sides for full cover, except this time his move is all stealth like.\n\nClimb 1 and 2 (auto success because the DC is below 15)\nHide (1d20+10)[ 21 ] \nMove Silently (1d20+9)[ 10 ] \n\nThis should mean that Bloatsack can end his move at M25 with full cover on all sides but the side facing the right wall from being prone on top of the wagon. He should still have partial cover against anyone who walks behind the wagon on the right side of the map from being prone above head level.\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 13 ( 21 ), Touch: 11 ( 19 ), FF: 8 ( 16 )\n Saves: Fort +1, Ref +7, Will +0\n Current Location: M26-M25\n Current Buffs: None\n \n \n\n\nWhoever is next may go.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nLOS action, immediately prior to Tezx's turn.\n\nPaladin: \n Spoiler \nFrom your cunning position in M25, gaining the advantage of total cover on 3 sides, you see 3 cart walls, the arena wall to your east, and a clear blue sky. You can also see empty arena squares from G26 to T26, before the wagon walls block LOS.\n \n\n\nKyeudo \n Spoiler \nYour position in T26 means that you saw Bloatsack clearly in M26, behind his wagon. You also saw him crawl all stealthy like into the wagon (into M25), where you can just barely make him out.\n \n\n\nMorbius \n Spoiler \nFrom your unchanged position in K3, you still see Tezx in his starting location, and still see Bloatsack's wagon in M24-N25.\n \n\n\nCorsair \n Spoiler \nFrom your position in one of your starting squares, you still see Bloatsack's wagon in M24-N25, but you lose LOS of Bloatsack as he crawls up into his wagon (moved from M26 to M25, breaking LOS). Again, need clarification on your starting location.\n \n\n\nThis concludes LOS-a-thon. Please tip your waitress.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " i'm in A13\n\nAnd i'm maintaining my rdy actions\n\n \n Spoiler \n Fire sleep arrow upon LoE\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Lumi 1st to act - round 3 \n\nactions\n \n Spoiler \n Lumi casts mage armor and moves to L9\n \n\n\nMost of you should be able to hear the sound of Lumi casting a spell.\n\nDrago is up\n\nLumi stats\n \n Spoiler \n\n Location: K3\n HP: 14/14\n Speed: 30 ft.\n AC: 18, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +2\n Attacks: +0 Longspear (1D8-1), +5 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 18/20\n Spells: 6x 0-level , 6x 1st-level, 0x 2nd level (PS: number of spells may be off as I am without my books)\nReactive rolls:\n spot - (1d20+6)[ 15 ] \n listen - (1d20+6)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nSpellcraft Check to ID the spell: (1d20+4)[ 8 ] \n \n Spoiler \n\n5 foot step to T25 and Full Defense. Waiting this out a little seems the best idea for the moment.\n \n\n\nEnd of my turn.\n\nStats\n \n Spoiler \n\nHp: 17/17\nAC: 19 Touch 13 Flat 16\nLocation: T25\n\nInvisibility 28/30\n\n Essentia Allocation \nRageclaws:\nYrthak Mask : 3\nDissolving Spittle:\nShedu Crown: 1\nCerulean Will: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Originally Posted by Kyeudo \n Not with that spellcraft check, I'm not. 😉 \n \n\nhehehe7891",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Touche' *plots trechery* ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I think Bloatsack is about to be DQed",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Indeed he is. Paladin Latham casts Capsize, paying the flashback cost he returns both Capsize and Bloatsack the Vile to his hand (i.e. lifes to hectic right now to play and I don't want to hold you guys up).\n\n Bloatsack looks to the heavens and curses in fear and anger as he is returned to his summoners hand. Until the next Upkeep phase I bid you gentlemen farewell. ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " well good luck with whatever you got going on\n\n Tezx \n\nI'ma maintain my same ready action\n\n \n Spoiler \nFire sleep arrow on LoE\n \n\n\nNext",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Lumi 1st to act - round 4 \n\nactions\n \n Spoiler \n Lumi stays at L9 and waits\n \n\n\nDrago is up\n\nLumi stats\n \n Spoiler \n\n Location: K3\n HP: 14/14\n Speed: 30 ft.\n AC: 18, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +2\n Attacks: +0 Longspear (1D8-1), +5 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 18/20\n Spells: 6x 0-level , 6x 1st-level, 0x 2nd level (PS: number of spells may be off as I am without my books)\nReactive rolls:\n spot - (1d20+6)[ 9 ] \n listen - (1d20+6)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nIsn't this fun. Two invisible characters and one visible character. Is the goblin scared yet?\n\n \n Spoiler \n\nDouble move to E26\n \n\n\nEnd of my turn.\n\nStats\n \n Spoiler \n\nHp: 17/17\nAC: 19 Touch 13 Flat 16\nLocation: E26\n\nInvisibility 27/30\n\n Essentia Allocation \nRageclaws:\nYrthak Mask : 3\nDissolving Spittle:\nShedu Crown: 1\nCerulean Will: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I dont think Lumi is invisible i'm pretty sur casting any spell breaks it and hes to low to have actually casted invisibility\n\n Tezx \n\nMaintain same ready action\n\n\nNext up",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Actually most ofensive actions break normal invisibility, meaning that I can cast some spells without problems. Ok so let's speed things up, until Drago breaks invisibility or up to round 17 I will keep these actions\n\n Lumi 1st to act - round 5-17 \n\nactions\n \n Spoiler \n Lumi stays at L9, draws two invisibility scrolls and wait\n \n\n\nDrago is up\n\nLumi stats\n \n Spoiler \n\n Location: L9\n HP: 14/14\n Speed: 30 ft.\n AC: 18, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +2\n Attacks: +0 Longspear (1D8-1), +5 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 16/20\n Spells: 6x 0-level , 5x 1st-level, 0x 2nd level (PS: number of spells may be off as I am without my books)\nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nWell then, that's inconvenient. I was hoping that Bloatsack might kill Tezx or vice-versa before I hade to decloak, but oh well. I definately feel more confident in my ability to survive a sleep or color spray that last time.\n\nI move to A24 (still invisible) then lauch a ray of pure sound at Tezx, which makes me visible once more. Tezx should be flat-footed against my attack.\n\nRanged Touch: (1d20+6)[ 24 ] \nDamge: (3d6)[ 10 ] sonic\n\nEnd of my turn.\n\nStats\n \n Spoiler \n\nHp: 17/17\nAC: 19 Touch 13 Flat 16\nLocation: E26\n\nInvisibility 27/30\n\n Essentia Allocation \nRageclaws:\nYrthak Mask : 3\nDissolving Spittle:\nShedu Crown: 1\nCerulean Will: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " here is an interesting situation you were invisible but u cast a spell which broke it, I had a ready action to fire upon LoE so how does it work? i assume urs goes off then mine",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " I think mine does resolve first, since I don't become visible until after my attack resolves.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " i was trying to get really technical saying that in the time it took your spell to hit me i'd shoot you and break the concentration so i take no dmg :-p",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " You can't break my concentration because I don't need it. My sonic ray is a Supernatural ability.\n\nYou're actualy getting the better deal firing after I'm visible, as you don't have to deal with the 50% miss chance.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nThe invisibility spell does not end until an opponent performs an offensive action. In this instance, an attack. Thus, he becomes visible when he attacks. This means prior to the attack roll, there is no LOS for the shot to be made.\n\nThe reason you're flat-footed for the attack is you can't see it coming until it hits. Drago's attack resolves prior to the readied action, which then interrupts any other actions Drago has.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I know all that i was really just wondering how the attacks went then it was me saying what i wanted to happen out loud\n\n So i guess now its my attack since i'm not dead\n\nAttack: [roll]1d20+11[/roll]\nDmg: (1d6)[ 1 ] \n\nDC11 will save if it hits",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " dammit hate screwing up rolls\n\n (1d20+11)[ 29 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Will Save: (1d20+4)[ 8 ] \n\nEDIT: And with that, I fall asleep. Wake me soon. 😉",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " ok so that counts as my attack action for ym turn right? so i'll just move to A19",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " I think your inititive rose to before mine, which would mean that your turn this round is skipped.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " So It's me now? ok,hold a little more and I will post later",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I dont think so cause your spell went off before mine did",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " And that is exactly why it's my turn now,I casted a spell on round 5, then on round 6 Drago attacked you and you attacked him, now it's my turn on round 6 (I always confuse myself about these rules but at best you have a move action now) anyway Kyuedo understands that a lot better than me and if he said your turn is skipped now for now I will go by what he says",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " my post was directed at kyeudo i was jsut trying to do a bunch of things at once so you posted before me, his spell went off and hit me which triggered my ready action, but m turn followed his anyway but i dont know situations like this confuse me",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " The thing is that your action did not happen on your turn, or after your turn. It happened before your turn, which means your inititive rises. When your inititive rises, your actions for the round get skipped. You now go before me, even though your ready action didn't interrupt my actions.\n\nOur inititive order was:\nLumi\nDrago\nTezx\n\nIt is now:\nLumi\nTezx\nDrago\n\nIn the end, you are only out that move action. Get another high ref in here if you want an official ruling.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " no thats good enough i understand it now i just wanna coup de grace you faster",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " So... can I post my actions now?",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " I think that was a yes.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Lumi 1st to act - round 6 \n\nto Tezx and refs(since Drago is sleeping)\n \n Spoiler \n\nYou hear Lumi casting a spell but no visible effect after that\n \n\n\n\nactions (refs only)\n \n Spoiler \n Lumi puts back one of the scrolls on his pocket and casts expenditious retreat\n \n\n\nDrago(actually Tezx) is up\n\nLumi stats\n \n Spoiler \n\n Location: L9\n HP: 14/14\n Speed: 30 ft.\n AC: 18, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +2\n Attacks: +0 Longspear (1D8-1), +5 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 15/20, expenditious retreat 20/20\n Spells: 6x 0-level , 4x 1st-level, 0x 2nd level (PS: number of spells may be off as I am without my books)\nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I will double move to A23 and end my turn",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Lumi 1st to act - round 7 \n\nactions (refs only)\n \n Spoiler \n Lumi stay at L9 and wait\n \n\n\nTezx is up\n\nLumi stats\n \n Spoiler \n\n Location: L9\n HP: 14/14\n Speed: 30 ft.\n AC: 18, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +2\n Attacks: +0 Longspear (1D8-1), +5 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 15/20, expenditious retreat 20/20\n Spells: 6x 0-level , 4x 1st-level, 0x 2nd level (PS: number of spells may be off as I am without my books)\nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I will draw my longsword and try and coup grace Drago\n\n (1d20+2)[ 12 ] \n (1d6)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Coup de Grace is a full round action. Drawing a weapon is a move action, so how do you do both in the same turn?\n\nAlso, you automaticly hit and crit on a Coup de Grace.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " i always forget coup de grace rules, so then i just draw my longsword then end my turn",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Lumi 1st to act - round 8 \n\nactions (refs only)\n \n Spoiler \n Lumi double moves to C23 (yay expenditious retreat)\n MS1 - (1d20+3)[ 13 ] (with - 5 penalty)\n MS2 - (1d20+3)[ 10 ] \n hide1 - (1d20+27)[ 37 ] \n hide2 - (1d20+27)[ 42 ] \n \n\n\n\n\n\nTezx is up\n\nLumi stats\n \n Spoiler \n\n Location: F17\n HP: 14/14\n Speed: 60 ft.\n AC: 18, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +2\n Attacks: +0 Longspear (1D8-1), +5 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 14/20, expenditious retreat 19/20, mage armor\n Spells: 6x 0-level , 4x 1st-level, 0x 2nd level\nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " ok so coup de grace time\n\nwait can i coup de grace with my bow? it does more on a crit",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " You can, but you'd have to drop the sword you just drew to be able to do so. That's a free action, so you'd still be able to coup de grace this round.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Actually no you can't... you can only make coup de grace with melle weapons.\n\nTechnicaly you could use one of your arrows to make a coup de grace but it would do as much damage as a knife, so unless you have another weapon stick with the sword and next time remember to bring a scythe 1d6x4 (or is it 1d4x4?) or a spear 1d8x3",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " Helpless Defenders\n\nA helpless opponent is someone who is bound, sleeping, paralyzed, unconscious, or otherwise at your mercy.\nRegular Attack\n\nA helpless character takes a -4 penalty to AC against melee attacks, but no penalty to AC against ranged attacks.\n\nA helpless defender can’t use any Dexterity bonus to AC. In fact, his Dexterity score is treated as if it were 0 and his Dexterity modifier to AC as if it were -5 (and a rogue can sneak attack him).\nCoup de Grace\n\nAs a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.\n\nYou automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.\n\nDelivering a coup de grace provokes attacks of opportunity from threatening opponents.\n\nYou can’t deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to \"find\" the creature once you’ve determined what square it’s in, and one to deliver the coup de grace).\n\nthats straight from the SRD so i can cdg with my bow i just have to be next to you, which i am so...\n\n\nTezx\n\nI will drop my sword and take aim with my bow\n\nDmg x3: (1d6)[ 5 ] , (1d6)[ 6 ] , (1d6)[ 2 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Originally Posted by Corsair420 \n Helpless Defenders\n\nA helpless opponent is someone who is bound, sleeping, paralyzed, unconscious, or otherwise at your mercy.\nRegular Attack\n\nA helpless character takes a -4 penalty to AC against melee attacks, but no penalty to AC against ranged attacks.\n\nA helpless defender can’t use any Dexterity bonus to AC. In fact, his Dexterity score is treated as if it were 0 and his Dexterity modifier to AC as if it were -5 (and a rogue can sneak attack him).\nCoup de Grace\n\n As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.\n\nYou automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.\n\nDelivering a coup de grace provokes attacks of opportunity from threatening opponents.\n\nYou can’t deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to \"find\" the creature once you’ve determined what square it’s in, and one to deliver the coup de grace).\n\nthats straight from the SRD so i can cdg with my bow i just have to be next to you, which i am so...\n\n\nTezx\n\nI will drop my sword and take aim with my bow\n\nDmg x3: [roll0], [roll1], [roll2] \n \n\nSorry a bow is a ranged weapon, as I said at best you could use an arrow as a improvised weapon dealing 1d4 damage :P, just use your sword and kill him already ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Morbius, are you blind?\n\n\n \n Originally Posted by Corsair420 \n As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target. \n \n\nAnyway, Fort Save to resist dying: (1d20+7)[ 11 ] DC 23.\n\nIf I live, it's my turn next.\n\nEDIT: Looks like I don't. GL to you Tezx. You'll need it for Lumi.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " aye gl to you next time",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " For some reason I stoped reading after the melee weapon part 😳 Oh well, better for me, Drago was the one that worried me anyway\n\n Lumi 1st to act - round 9 \n\n Lumi casts color spray on Tezx breaking his invisibility and appearing on C23\n\nok, so make a DC 18 will save or probably lose\n\n\nTezx is up\n\nLumi stats\n \n Spoiler \n\n Location: \n HP: 14/14\n Speed: 60 ft.\n AC: 18, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +2\n Attacks: +0 Longspear (1D8-1), +5 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: expenditious retreat 18/20, mage armor\n Spells: 6x 0-level , 3x 1st-level, 0x 2nd level\nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " according to the SRD color spray has a 15 ft range and you are no where near 15 feet",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " crap nvm you are\n\nwill (1d20-1)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Lumi 1st to act - round 10 \n\nLumi drops the scroll on his hands and move to melee range(we can worry about location later if needed) drawing his longspear as he moves and poking Tezx with it\n attack - (1d20+4)[ 17 ] (+4 for prove and Vs your flat footed AC)\n damage - (1d8-1)[ 7 ] \n\nthen on the next round Lumi coup de grace Tezx\n coup de grace - (3d8-3)[ 11 ] \n\nwill continue actions after these results\n\n\nLumi stats\n \n Spoiler \n\n Location: \n HP: 14/14\n Speed: 60 ft.\n AC: 18, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +2\n Attacks: +0 Longspear (1D8-1), +5 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: expenditious retreat 18/20, mage armor\n Spells: 6x 0-level , 3x 1st-level, 0x 2nd level\nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I am to lazy to make the rolls for color spray duration and I really think the 1st attack was a hit so unless I am wrong... I think that's game",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " yea and with the coup de grace i'm at -1 so congratulations",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Lumi wins, and collects his loot. \n Tezx is awarded a second place position, and gets his. \n Drago takes third place, and is awarded according to the rules for the match. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "playswithfire:",
"value": " Come forward, Sir Foebane and Yedra! You shall now fight for the honor of your schools. Enter now, declare yourselves and prepare for battle! \n \n Spoiler \n\nFirst post, roll initiative. You also describe your one standard action and one swift of prep. You may also wish to give a little speech to the people watching, but that's not required. All posts after that, the fight is on.\n\nThe arena, as rolled randomly, is 60 ft on a side and you're 60 feet apart. Floor and walls are smooth stone. Ceiling is 40 ft above you and magically transparent and capable of letting sound through; the crowd is watching from up there.\n \nIf I can, I'll update this for you, but if nothing else, you've got a named grid.\nFoebane is blue, Yedra is green. Your map gets obstacles, seemingly randomly placed pillars of the same stone as the walls and floor, just for the heck of it. If the pillar's 5x5, it's 10 ft tall, 5x10 it's 20 ft tall, 10x10 it's 40 ft tall and reaches the ceiling. You won't be able to knock them over. Don't try\n ",
"loss": false
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " Spoiler \n Initiative (1d20+4)[ 17 ] \n Some Rolls that need rolling - (1d6)[ 1 ] (1d5)[ 5 ] \n \n\n\nOn the north end of the battlefield, a small dwarf stands clad in armor colored the purest green. He carries a very large sword that glows a brilliant white color. Likely, he is the most muscled dwarf most will ever meet in their lives. His body, oddly, appears to be jumping back and forth over about a span of 2 feet, with a small red stone following his every change. His stare is locked upon his foe, though he offers no challenge. He enters a simple stance which seems to make his weapon larger than it is. Suddenly, though his stance remains the same, a five foot pillar of rock comes up from the ground around him, and slopes downward at a harsh angle into the adjacent squares. After this is done, he salutes his foe and issues a challenge:\n\n May thy knife chip and shatter! \n\nHis deep voice travels across the battlefield exceptionally well, every word is clear to his foe.",
"loss": true
},
{
"from": "human",
"prefix": "namo:",
"value": " Spoiler \n Init - (1d20+12)[ 20 ] \nI wonder if Martial Lore applies to the stances from the PrC ?\nBtw, Yedra has a high enough modifier that she'll always know what maneuvers you're using, so you can them mention them OOC.\nI'll do the same if you tell me to.\n\nStandard action : do nothing.\n \n\n\nA tall and muscular woman strides in from the other end. She has long dark hair and an exotic air to herself, though it is hard to pinpoint why. Her cloak is light grey and her armor silver, with intricate spirals carved on its surface. A black shield hovers on her right side.\n\nHeading to her assigned position, she stares straight ahead of her at her opponent. Suddenly, she unwinds a black bladed chain from around her waist, giving it a small whirl as she turns to salute the crowd.\n\nFacing the dwarf again, she salutes again and calls out : \" May you know honorable defeat ! \". She seems perfectly composed, the challenge more of a ritual than a taunt.",
"loss": true
},
{
"from": "human",
"prefix": "namo:",
"value": " Spoiler \nFree : activate Robilar's Gambit.\nSwift : something (see sheet)*\nMove to D6.\n\nI decided she wouldn't know the stance - it seems more fun that way.\n\n* the actions you can't know about I'll write on the sheet for the DM to check ; I can send them to you at the end of the fight if you want.\n \n\n\nWary of this stance of stone that she does not know, Yedra decides to approach cautiously. She runs then tumbles until she is partially protected by one of the pillars.",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " As Sir Foebane begins to act, suddenly the ground begins to shake violently, as if an earthquake has swept the arena.\n\n \n Spoiler \nMoving five feet.\nDC 25 Balance check or take 12d6 damage and fall prone, on success, half that and remain standing.\nAnother dice that needs rolling - (1d4)[ 4 ] \n \n\n ON A SUCCESSFUL SAVE \n \n Spoiler \nHe points at her, and a ten foot tall pillar of stone shoots out of the ground below. He then moves five feet forwards, to F2 with the pillar of stone following him.\n \n Spoiler \nDC 25 Reflex Save or fall prone\n \n\n \n\n ON A FAILED SAVE \n \n Spoiler \nHe moves forward 5ft to F2, the pillar of stone following him.\n ",
"loss": true
},
{
"from": "human",
"prefix": "namo:",
"value": " Spoiler \n Ref - (1d20+20)[ 21 ] (you said Balance, but it's Reflex, right ? Otherwise I'll keep the roll and change the modifier.) That's as failed as it gets. 🙂\nPotential damage : (12d6)[ 48 ] \n If the 1st one succeeds : Ref - (1d20+20)[ 29 ] \n Round 2 \n\nFree : activate Robilar*, activate Boots of Speed\nMove : stand up from prone\nSwift : Quicksilver Motion - move to E2 ; the Tumble for the last 2 squares is an automatic success.\nStandard : Greater Insightful Strike (1d20+44=45) \nWow, not my day.\n\n* you get +4 to attack and to damage against her. I can keep track of it if you prefer.\n \n\n\nTaken by surprise, Yedra briefly dances a quick jig trying to stay upright. But a particularly strong tremor sweeps her legs from under her, and she lands heavily on the ground with an ungraceful \" urg ! \". Then she can only hang on to dear life as the earth batters her...\n\nIt stops as suddenly as it began and despite the ringing in her ears and her gasping for breath she knows what she must do. Jumping upright with agility, she runs to the dwarf on his pedestal, caution seemingly thrown to the wind. Until the last moment, when his blade starts a swing towards her : she ducks then rolls, narrowly avoiding the blow, and finds herself at his side.\n\nHer mind one with her weapon, she strikes once. But a weakness she hadn't felt in her right ankle makes her falter, the chain scraping ineffectively against her opponent's armor.",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " Spoiler \nWow, those rolls were horrible. How to take advantage...\n\nOh, and just for future reference: All attacks you make have a 20% miss chance.\n\nAnother Dice that needs rolling: (1d3)[ 3 ] \n \n\n\nSir Foebane concentrates on his blade for a split second, and then brings his (rather large) sword in a wide arc at his foe.\n The mountain shall be your grave! \n \nAfter this, he shifts back and to the left of his foe.\n\n \n Spoiler \nStandard Action: Attack: (1d20+34)[ 48 ] - Ignores armor, and shield. If it hits, it does 3d6 + 25 + 2d6 CON damage. Crit on 17-20/x2.\nOther action: 5-foot step to G3.\nSwift: Recover the maneuver.\n\nEDIT: Should be 3d6+26, not 25. Forgot Blade Meditation.\n ",
"loss": true
},
{
"from": "human",
"prefix": "namo:",
"value": " Spoiler \n Wall of Blades (1d20+44=64) -> nice to succeed, but a wasted 20.\n\nAoO from Robilar's Gambit : AoO (2nd d6 of damage is electricity) (1d20+50=52, 2d6+20=26) -> 26 HPs + 1 Con damage (assuming you don't counter)\n\nNotes :\n- Please tell me the maneuvers you're using (Martial Lore) - though this one was obvious. You didn't tell me if you could identify mine ?\n- She always auto-succeeds on the DC 10 Balance checks related to your stance.\n\n Round 3 \n\nFree : Robilar (again, +4/+4 bonus)\nMove : Tumble to H3 Tumble (1d20+28=39) \n miss chance (1-20 = failed) (1d100=71, 1d100=59) [rolled twice thanks to Blind-Fight]\nStandard : initiate Diamond Nightmare Blade. You are flatfooted against it (I think you cannot use a counter) and it is a touch attack.\n1st check vs AC : 50 (yep, no roll)\n2nd check vs AC : 1d20+32=40 \nSee sheet for the details.\n\nI'm going to go ahead and assume that it worked, but tell me if it doesn't.\nDamage : Damage for DNB (1d6+38=39, 1d6=5) -> 39x4+5 = 161 HPs + 1 Con \n \n\n\n\" Not so fast ! \" Twisting her body, she brings her chain up in an arc to collide with the sword, batting it aside. This one would have crushed my ribs. she thinks to herself, having recognized the most powerful Stone Dragon technique.\n\nThen, to the surprise of her opponent, she launches herself forward - only to roll like the last time. She ends up at her opponent's back, and without losing a second she concentrates on her blow, aiming it... Yes ! When he turns around, for a fraction his neck is not protected. ...and unleashing a blow of incredible strength.",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Spoiler \nDiamond Nightmare Blade does not deny dex bonus, make anyone flat-footed, or grant a touch attack. You have to roll against full AC unless something else is granting those benefits, the only bonus from the strike is quadruple damage.\n ",
"loss": true
},
{
"from": "human",
"prefix": "namo:",
"value": " Spoiler \nLike I said, I often use other abilities. Details are on my sheet but everything is perfectly legal.\n\nCould you 'spoiler' your comment ? Thanks.\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Spoiler \n\nWas your sheet approved while PWF was at work? (no offense meant to either our dm or to yourself.\n\n😁\n ",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Spoiler \n\n \n Originally Posted by namo \n Like I said, I often use other abilities. Details are on my sheet but everything is perfectly legal.\n\nCould you 'spoiler' your comment ? Thanks. \n \n\nOk, but it's generally a good policy to give at least some idea of why you are getting such benefits. It allows more sets of eyes than just the DM to look it over and verify that it really does work that way, and lessens the likelihood of someone feeling cheated after the match is over when he later finds out that he lost due to a misreading of the rules that the DM failed to catch. If such a thing is discovered during the match, less has to be undone to correct it.\n\nAlso, I, personally, don't trust answers to \"how are you doing that\" that amount to \"because\" or \"it's a secret\" very much.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " Spoiler \nThat almost killed me. Thankfully I have a few extra HP from being a dwarf.\nAnother die that needs rolling: (1d3)[ 2 ] .\n \n\n\nSir Foebane is caught by surprise by the attack, and appears most grievously wounded. He puts all of his strength into what appears to be a last ditch effort to defeat his foe...\n\n \n Spoiler \nUsing Mountain Tombstone Strike\nAttack - (1d20+34)[ 53 ] - Ignores Armor and Shield\nDamage - (3d6+27)[ 36 ] + (2d6)[ 4 ] CON\nEDIT - Crit confirmation: Critical Confirmation for Kumite Round 1 - Stone Dragon Swordsage: 1D20+34 = [10]+34 = 44 - Double Damage on success\n \n\n If the strike hits \n \n Spoiler \n5-foot step to F3\n \n\n If the strike misses \n \n Spoiler \nI resign. If it misses, there's not enough else I can do.\n ",
"loss": true
},
{
"from": "human",
"prefix": "namo:",
"value": " Spoiler \nIt hits.\n\n Round 4 \nTime Stands Still\n (1d20+46)[ 51 ] \n (1d20+46)[ 53 ] \n (1d20+41)[ 56 ] \n (1d20+36)[ 46 ] \n (1d20+31)[ 44 ] \n (1d20+46)[ 57 ] \n (1d20+46)[ 49 ] \n (1d20+41)[ 49 ] \n (1d20+36)[ 53 ] \n (1d20+31)[ 42 ] \n\nIf enough blows hit, it may kill you (HP damage + 1 Con damage/hit). Maybe.\n \n\n\nWith the legendary endurance of dwarf, her opponent withstands the hit better than she had thought, and she is unprepared when he unleashes another terrible blow. He hits her left side at full strength.\n\nShe gasps in pain and realizes that she may not be able to fight much longer. She musters a crooked smile for her opponent : \" That... wasn't bad... but let me... show you... true mastery. \" Her speech is halted.\n\nAnd with amazing speed, she unleashes a flurry of blows on his arms, legs, torso, everywhere...",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " Spoiler \nAll ten of them hit, unless the miss chance rolls are horrible:\nAttack 1 - (1d100)[ 72 ] - 1-20 misses\nAttack 2 - (1d100)[ 96 ] - 1-20 misses\nAttack 3 - (1d100)[ 90 ] - 1-20 misses\nAttack 4 - (1d100)[ 63 ] - 1-20 misses\nAttack 5 - (1d100)[ 48 ] - 1-20 misses\nAttack 6 - (1d100)[ 94 ] - 1-20 misses\nAttack 7 - (1d100)[ 49 ] - 1-20 misses\nAttack 8 - (1d100)[ 53 ] - 1-20 misses\nAttack 9 - (1d100)[ 62 ] - 1-20 misses\nAttack 10 - (1d100)[ 64 ] - 1-20 misses\n \n\n\nThe dwarven combatant is unable to keep up with the sheer speed of his foe's strikes, and is swiftly felled by the many blows.",
"loss": true
},
{
"from": "human",
"prefix": "namo:",
"value": " Spoiler \nGood game...\n \n\n\nYedra takes a deep breath and wipes the sweat off of her forehead. \" Clerics ! Save this man's life, he fought bravely indeed. \"\n\nOnly when the dwarf is back on his feet does she accept some healing. Saluting her opponent wordlessly, she strides towards the exit, limping slightly.",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " Spoiler \nWell played on your part.\n\nOnly took four rounds too. Quite a bit of damage dealt by both sides.\n \n\n\nThe dwarf returns the salute, then limps rather heavily out of the other exit.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Gnomish Wanderer:",
"value": " The villages gates slowly shut around the wooded area for the nite, a huge wall of wood and old sheetmetal surrounding the place. The darkening sun barely illuminated the workers, seven to each gate as they strained to close it. Meanwhile others nearby lit torches and cracked lanterns to help illuminate the town inside, the light barely wafting out of the giant walls. Inside a lush garden was being watched over again, the last time tonite. The many huts stood waywardly, some made of tree, others of rock and steel. The town, though slowly, closed for the night, and beyond that the long forests that stretch grow dark. The wind plays a slow and sad song for those who listened, and the world slept.",
"loss": false
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " I am thankful that I got to a store in time to buy meagre rations and curl up to bed down for the night under an awning. ",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " The creaking of the gates closing sent shivers down Vlad's spine. The feeling of being caged in presses upon him and lingers. The trip to find this village was hard enough. Only once or twice had he been to this place, and only then when he was younger. He had been told he could learn of 'cities' here and that drew him in like a beast to its prey.\n\nHaving no meat, skins or herbs to sell, Vlad settles down in an out of the way spot and prepares a small fire. He warms up some of his rations for a humble dinner of salted pork and lumpy bread. It isn't long before his mind trails back to the places of towering buildings.\n\n Wonder who would know of such things... ",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " Just on time, in the last moment before the gate closed, a foot, clad in heavy fur boots was jammed into the crack.\n \"Stop that for a moment.\" , a voice demanded, then the door was pried open a little and a figure in heavy leather armour came in.\nIt was a large and muscular man, with red hair and beard and a network of scars all over his face. A greatsword and a bow were strapped to his back and he wore small packs of equipment on a variety of belts and straps.\n \"Looking for work\" , he explained then, and marched into the village.",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " A cloaked man walked through the street, and in to the inn \"I would like a room\" The man reached into his bag, and pulled out a few coins. \"This should be enough\" He went upstairs, and went into a room.",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " A young man wearing a roughly woven cloth tunic and pants is one of the last to enter the village after the gate closes, drawing odd looks from the few that are still awake, as he frantically scribbles in a battered notebook he carries with him.\nHe walks with a slouch, possibly due to the heavy weight on his back; the backpack he wears is stuffed to explode. The weight of the warmace at his side, and the crossbow slug around his back certainly do not help. Looking up and noticing the late hour, he walked to the nearest inn, and went inside to bed down for the night. Yet a light from his room still shines as he stays up, presumably still writing in his tattered old notebook.",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " An odd-looking humanoid with midnight-black skin hears the gates closing from the garden. \"I think it's time to turn in, Rhodry.\" he said to the wolf at his side. \"There won't be any excitement today.\" Rhodry growls. \"No, I'm not sure if that's a good thing, either.\" \nChevaril rolls out his bedroll, lies down and goes to sleep while Rhodry curls up beside him.",
"loss": true
},
{
"from": "human",
"prefix": "Chavik:",
"value": " as night falls a young man with a heavy pack goes about setting up camp, on a hill overlooking the village. Watching as the lights go out and the gates close he mentally prepares for what he'll say when he goes into town tommorrow morning. He says a quick prayer and then slides into his bedroll, leaning against a tree and clutching his bow in his hands.",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " I feed a piece of meat to the wolf next to me absently, looking at all the people arriving.\n\n \"They don't look like they belong here,\" I note to the wolf.",
"loss": true
},
{
"from": "human",
"prefix": "Gnomish Wanderer:",
"value": " The air was silent and the world was dark. The tiny inn, though crammed with visitors, also remained silent. The world seemed dead as the wind also died, its song ending.\n\nLike a sudden breath, the wind picked up to a low howl, making trees dance and sending a wail throughout the village. Shortly after, the sky lit up and the world was like day for a moment. The light faded red, and dissappeared into the distance.\n\nThe light, it seemed, manifested from behind the village, far up north. As it died to a reddish color, it streaked downward beyond the horizon.\n\nThe world beyond returned to silence again, though many of the villagers left their homes to see the cause of the illumination.",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " I put an arm around the wolf's neck and ask him: \"Do you think coming into the town was wise?\" \n\nI begin to look around for escape routes.",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " Though Chevaril has fallen asleep, Rhodry is still half-awake, and is fully woken up by the sudden light. He nuzzles Chevaril awake, and he quickly comes to. \"Huh? What is it?\" Looking around, he sees the very end of the red streak. \"Was that really worth waking me for? Go back to sleep. I'll ask about it in the morning.\" ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Ethan, seeing the light through the window, grabbed his pack and bow, and ran down stairs to the main street. When he got there he asked \"What was that?\" He put a an arrow to his bow and looked 'round.",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " Samuel, hearing all the commotion, sticks his head out the window and manages to see the red light before it fades, and he begins feverishly scribbling in his notebook. Unfortunately, he overbalances and falls out the window, which sounded something like this: \"Hmm... Why is-- by Lahnlar! What was that light? I've never seen anything like it! Let's see... The wind picked up late in the night, followed by the illu--WAAAGGGGHHH!!!! *Thump*\" ",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " Rimgar jumps out of bed as he sees the light in the distance, grabbing his sword and bow.\n Explosion? , he thinks, while running down the stairs. Mages? ",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " Vlad was still sitting in front of his little fire with his eyes closed half-asleep when the wind and light started. He jerks to full wakefullness and stamps out his fire. He gathers his things and looks about for a high place where he could look northward over the wall.",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Ethan walks over to the man who fell out the window. \"are you okay?\" Ethan offers a hand to the man. \"Any Idea of what that flash was?\" \n\nThe man was ~25, tall, had green eyes, and brown hair. He had a tunic with chain mail under it. Ethan also saw a holy symbol 'round the mans neck.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden happened to be passing under Samuel's window, though not near enough to prevent the accident. \"I think it was a fireball-- that is, a very bright meteor.\" \n\nThaden is a strapping red-haired youth. He shows his courier's bag, \"Any mail headed north?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " Samuel takes Ethan's hand, saying \"yes, thanks, I'm--ow... That smarts...\" Then he hears Thaden, and says, with a note of excitement in his voice: \"A meteor! Wow, I've never seen one! I better write this down!\" He starts pulling out his notebook, but halts to take a letter out from his pack and hand it to Thaden.\n\"If you get anywhere near Lahnholm, could you deliver this? It's for my parents\"\nHe says, handing him a few gold pieces. \"Now\", he says with a gleam in his eye, \"I'm going to check that meteor out\" \n(OOC: I hope I got your names right. 🤨)",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden \n \"Parents,\" Thaden repeats thoughtfully, \"Names?\" Gold and letter vanish into the bag.\n\n \"Now? You mean right now? It may be quite a distance. Leave tomorrow and I'll go with you, at least as near as the road takes us.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " \"It's not urgent\" , says Samuel distractedly, \"You can deliver it whenever you see fit.\" He turns to Ethan \"I'm going over there, you coming?\" ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Ethan tightens the straps on his backpack, then speaks \"I'll come with you, when are we leaving? Now?\" \n\nHe strides over to the inn and grabs a book, \"What's your name?\" Ethan asks. \"Mine is Ethan Silentshot\" \n\nEthan hands the book to the man \"Must of dropped it\" ",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " Now fully armored up and equipped Rimgar walks out on the town square.\n \"So you two are the brave explorers of this village, then?\" , he says to Samuel and Ethan, with a broad sneer.\n \"I'll take the opportunity to see you in action. I bet it will be *extraordinarily*impressive.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden hastily appraises the new arrival. Bully. He stays to the side and watches to see how the scholar will deal with the brute.",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " \"Oh, I'm not from this village\" , says Samuel, waving a hand dismissively, \"I'm from Lahnholm, up north.\" He turns to Ethan. \"Well met, Ethan Silentshot. I'm Samuel Flanders, and in answer to your question, I'd like to leave as soon as possible. Think of what could be learned from studying a meteor! Oh, and thanks for finding my notebook. I don't know what I would do without it\" He turns to the other two men, saying \"Are you two coming as well?\" He asks.",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " \"Wouldn't want to miss it.\" \nRimgars sneer turns into a real and friendly smile. He is at least 1.90m tall, with upper arms the size of small children, a chest like a beer barrel and clad from neck to toes in black, studded leather. He has an enormous mass of red hair, both falling over his back and as a full beard. About a dozen small scars cover his face and even more showed up on his hands. He wasn't young anymore, about probably nearly thirty, which made him an old man when compared to most travelling mercenaries. His backpack was stuffed full with various items, even a small beer barrel strapped underneath it and a greatsword with a blade of over a meter lenght and a good twenty centimeters of crossguard beneath it.\n \"I'm Rimgar. May Odin not let you join his forces today.\" ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Ethan came to the same conclusion as Thaden, the man was a bully. \"So your coming with us then?\" Ethan was hoping the man would back down and leave them alone.",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " \"Oh yes, I am. Craters are always fascinating, even the old ones. If there's a new one around, I have to see it.\" \nHe looks around.\n \"Well then, everyone ready to go hiking a little?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden \n I've been walking all day AND I already paid for my room. Damn. \n \"I'm not accustomed to being a voice of wisdom, but shouldn't we wait until... morning? You know, when there's light and fewer wild things about? At this time of night they may not even open the gates.\" \n\nThaden is nearly as large and heavily built as the northman. A certain softness indicates he probably spends less of his time actually working. His thick red hair is cut spikey short. Across his lip is an orange caterpillar which under certain lighting conditions could be mistaken for a mustache.",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " \"You're right.\" Says Samuel, nodding to Thaden.\n \"It probably would be best to wait until morning. Who knows what horrible things could be waiting for us? Oh, and I didn't hear you say your name.\" After a pause, he grins sheepishly and says: \"By the way, what's your name? I forgot to ask.\" ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " \"I say we leave at 1 hour past dawn, get an early start!\" \n\nEthan waited to see if they agreed with him.\n\nOOC, do we use time(6 a.m.) or more loose ways of saying it( an hour before dawn)?",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden \n \"Right. I'm Thaden.\" \n\n \"I say we leave at 1 hour past dawn, get an early start!\" \n\n \"Dawn or an hour past,\" Thaden shrugs, \"Just don't leave without me. We can meet up in the square.\n\n\"I've got a pretty good bearing. Anyone want to estimate how far away it hit?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " Vlad abandons his idea of looking northward and approaches the huddle of people. An idea pops into his head.\n\n Excuse me, but you all seem like the adventuring type...do any of you know anything of the great cities? ",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " Chevaril gets up, not having had any luck sleeping anyway.\nHe mutters to his sleeping wolf friend, \"Maybe you were right, Rhodry. Something unnatural about this whole thing. I think I'll take a look.\" \nHe gets up and walks toward the center of town. When he sees the group, he approaches the woman with the wolf on the edge. He speaks to her in Druidic first: \"Hello. I'm Chevaril. What's going on here?\" ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " \"No I don't know anything about any big cities, why do you ask?\" \nEthan wonders why anyone would such a question...",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " Rimgar shrugs.\n \"I've only seen them from a distance, while passing by. We always stayed away. Legends claim that they are bad places, full of monsters and deadly curses. I usually don't believe in Legends, but once I saw an entire unit run into a city, to the south and east from here, and they never came back.\" \nThen his previous grin comes back.-\n \"By Thor's Random Violence! I sound like an old man.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " Samuel, looking bemusedly at the gathering crowd, says \"quite a group we have here. I've never been in one of the Cities myself, but I think all the horror stories are just legends.\" He pauses to get his bearings. \"I'd be fine with an hour past dawn. I'm an early riser. And good question, Thaden. Does someone have an idea of where it hit?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " \"Well... we all saw the flash of light. I say we just walk into that direction. If this crater is anything like the ancient ones, we won't miss it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " \"It would be within a days hike, I would think\" \n\nEthan started to wonder if the old legends were true. \"Now lets sleep, we will need to have some energy if we're to make it before night fall!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden \n \"I hope it's that easy. If we miss our bearing by a single degree, after fifteen miles we'll be off by a quarter mile*.\" He pauses. \"I shouldn't be so negative. It's just nothing on my journey so far has been as easy as I'd thought it would be.\" Thinking to the coins just bestowed by Samuel, he asks, \"Who else is getting a few drinks before turning in?\" \n\n((*With 4 ranks (+6) knowledge arcana, I can know that, right?))",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " \"I'll pay\" Ethan offered.\n\n((How many ranks do you have in Knowledge (mathematics)? 😛))",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " Suddenly, you hear a voice yell \"NO, Berra, STOP!\" .\n\nThere is a large wolf bounding towards you, and a 20-ish year old woman running towards you. The wolf stops at her command and she reaches down to pat it, looking embarrassed. \"Sorry,\" she mutters, \"I didn't mean for Berra to do that. Did you see the light over there? If you're investigating it, I would like to come. It's been so long since I've spent time with other people.\" She looks wistful and a little sad.",
"loss": true
},
{
"from": "human",
"prefix": "Gnomish Wanderer:",
"value": " OOC: Sorry for not posting, I was trying to let interpersonal relationships fester. From what I gather, Teratrix and Chaviril are talking while Sam, Ethan, Vlad, Rimgar, and Thaden are talking in front of the inn. That means only Jon is excluded for now. \n\nThe town begins to quiet down slowly, everyone returning to their beds and houses. Each individual seems more annoyed by the event than anything else, so the crowd seems to have disbursed as quickly as it arrived.\n\nAfter everyone else had left, one man remained. \"Hey, what are you all doin' just standing around at night? That wasn't nuthin' to worry about! Get back in yer beds!\" said the large and overweight man, his strange accent and booming voice almost overbearingly powerful. He sighed and walked back into the inn.\n\nShortly a sound begins again; a loud knocking at the main gate. A screaming shortly follows. \"Let me in! Help!\" the voice screams, becoming shrill from what sounds like it would normally be rough and low. The sound of his fist frantically beating on the door can barely be heard at all under the yelling.",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Ethan dashes over to the gate, trying to see whats happening. \"Who's there?\" \n\nEthan tries to open the gate.",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " \"Careful Ethan, it might be an trick!\" Says Samuel, running after Ethan. He pulls out a lantern from his pack and lights it as he runs, saying \"here, let's have some light\" \nEDIT: OOC: hey Gnome_4ever, You're the DM right? Is the screaming still going on? Or has it stopped?",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " \"I saw the end of it. It's happened before, but it doesn't usually wake everybody up. My wolf friend, Rhodry, got nervous about it so I decided to look around and see who else woke up.\" ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Ethan stops trying to open the gate and looks at Samuel, \"smart thinking Samuel, gotta know who I'm helping before I start helping\" ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden \n\nThaden watches his free drinks new companions bolt for the gates. Cursing silently, he follows after but veers, looking for an armory, watchtower, or some local with the authority to open the gate.",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Ethan looks to see how high the wall is, and if he could climb it to see who or what that wanted help.",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " Why would I want to know of the great cities?!?! I want to explore them. They seem very strange and myst..... He pauses when he hears the banging at the gates.\n\nHe follows the others to the gate and fits an arrow into his bow.",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " After arriving at the gate and listening for a few seconds, Samuel shouts: \"who's there? Are you all right?\" Fearing an attack, he casts Protection from Evil on Ethan, whispering \"just in case\" .",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " \"Thank you\" Ethan starts climbing the wall to get a better view.",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " \"I hear some people talking over there. They sound like they're talking about investigating the mystery, too. Shall we join them?\" ",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " \"Sounds fine. We might as well know what we can and share what we know.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " Originally Posted by vivi \n \"I say we leave at 1 hour past dawn, get an early start!\" \n\nEthan waited to see if they agreed with him. \n \n\n\"That sounds like a good idea to me.\" Says Samuel, nodding.",
"loss": true
},
{
"from": "human",
"prefix": "Gnomish Wanderer:",
"value": " The large wooden planks of the door restricted most of the light from moving through, so only the faintest of shadows were cast on the other side. A man's pale face and blood-soaked clothes could be made out for a short amount of time by those looking through, and he continued to scream for help. The villagers were out of their houses again, most standing around with indecision, remorse, or confusion glued on their faces. Just as Ethan reaches the top of the wall, the man and his scream vanish. Thaden notices an older man, wearing mostly deerskin and colorful feathers, walking around the village and talking to everryone in a hushed low voice.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden \n\nThaden interrupts the one he's identified as a village elder. He rushes through obligatory greetings and asks, \"With your permission, I would open gates. That man might,\" the voice cuts off and Thaden glances that way, \"still be saved. We have enough warriors; nothing that the gate would deter will get past us, I assure you.\" Thaden continues to rapidly press his case until the elder yields or firmly denies the request.\n\n \n Spoiler \ndiplomacy (1d20+6)[ 19 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Ethan tries to see if there is anything else besides the man who vanished,\n \n Spoiler \n spot check (1d20+5)[ 22 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gnomish Wanderer:",
"value": " The aged man listens to Thaden, his white beard shifting in the wind. Afterward he calmly turns behind him to send another couple back to thier homes and then returns his attention back. \"There are some things Outsiders should not try to deal with, and this is one of them. You cannot know your enemie's strengths, and thus don't know your own.\" \n Spoiler \nEthan\n\nYou manage to make out a trail of blood and overly-disrupted dirt that leads to a glimpse of fleeting eyes. They appeared about as small as arrowheads, but were an armslength apart from eachother. Then they were gone.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden \n \"Respectfully, sir, I am not satisfied. I want to get out there now, with half a dozen at my back because I'm going to be walking that road tomorrow, maybe alone. May I open the gate?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " Vlad lowers his bow and returns his arrow.\n\n Perhaps we could attempt to track them in the morning when the light of day shines. That seems a wiser option that running around blindly chasing after whatever that was. ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " \"I am a tracker, I could do it\" ",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " Vlad smiles.\n\n So am I, comrade. ",
"loss": true
},
{
"from": "human",
"prefix": "Gnomish Wanderer:",
"value": " The old man listens carefully, and again speaks calmly to Thaden. \"I cannot risk the safety of my people for the folly of one. You must wait untill morning. Those gates will not open otherwise.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden says, \"Fine,\" in a tone that suggests it's not really fine. He stalks off towards the gate.\n\n If that man dies when we could have saved him.... Damn fossil. So old he probably lived through the meltdown. If I was that cowardly.... \n\nThaden glances down and notices his hands are working as if to crush something. He wills himself calm. Spotting Ethan, he asks up, \"Can you see anything? Do you need more light?\" ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Ethan replies, but in a voice of confusion, \"Blood...\" .\n\nEthan, shaking his head looks at the man who claims to be a tracker, \"What be your name?\" .",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " Vlad stick his hand out.\n\n Vlad. And yours? ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " \"Ethan, Ethan Silentshot\" Ethan grabs Vlads hand and shakes.",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " I tentatively approach with my wolf at my side.\n\n \"Hello? Can we\" *indicates Chaviril, I and our wolves* \"join you? My name's Teratrix. We heard you discussing the light, and we thought maybe we'd come to join you. We're curious about it, too.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden sighs. \"See you inside.\" He heads back to the inn for a drink.",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Ethan looks at the group. \"C'mon, lets go inside and discuss these events.\" Ethan starts to follow Thaden.",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " Chevaril \n \"Sounds like a plan to me.\" he says to Ethan.\nWhen the group has entered the inn and sat down, he says, \"I don't remember seeing any of you around here before recently, so you probably don't know that this wasn't the first time these things showed up in the sky. The strange part of this one was that it woke so many people up.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " Suddenly a dreamy look comes over my face.\n \"What are people but the dreams of unearthly gods unknown?\" \n\nI shake my head. \"Sorry, what did you say again?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gnomish Wanderer:",
"value": " (Don't worry, I didn't abandon you! Now that holi8days and other stuff like that are over, I'm trying to return this game to an at least every other day post for me. Well, you all are in the inn, which apparently has a tavern on the bottom floor.)\n\nThe large man again looks at you all entering. \"Are ya all gonna go back to yer rooms or stay down here yappin? Either way, the tables will still be here, so just don't disturb me.\" He lumbers off into a back room behind the bar counter.",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " Vlad heads inside and remains with the group. He mostly sits quiet and takes in everything that he can. He absent mindedly plays around with his thumbs.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden \n \n\"Yapp'n. Yapp'n 'n drink'n.\" \n\nDespite his words, Thaden heads to bed fairly quickly. The un-actualized violence has him out of sorts, unable to concentrate on conversation.",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " Chevaril goes over to the other druid and says \"It was good to meet you. I look forward to seeing you tomorrow.\" \nHe then takes his leave of the others and returns to his bed.",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Before Thaden leaves Ethan asks \"So who's coming?\" \n\nAfter everybody answers, Ethan pays the tab and goes back to his room.",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " Teratrix sighs in relief that no-one noticed her slip-up.\n\n \"What am I going to do, Berra? I got myself into this, now I have to get out before I'm chased out again.\" \n\nShe sits miserable with Berra for a while, then goes to sleep.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden \n\n \n Originally Posted by vivi \n \"So who's coming?\" \n \n\n \"Oh, I.\" ",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " Chevaril \n \"I also.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " The next morning, Teratrix orders some breakfast at the bar and pays for it, settling down at a table to eat.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden wakes late but grabs food that will travel and is soon standing impatiently by the door.",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Ethan joins Thaden \"I'm going to look at the blood again, to see if there is any sign of what did it, wanna come with?\" \n\nEthan walks out to the gate and sees what's there.\n\n \n Spoiler \nSearch check [roll]1d20+4[/roll] or Spot check [roll]1d20+5[/roll]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " Teratrix, having finished her breakfast, joins you.\n\n \"Found anything?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " Vlad says nothing but follows Ethan to go look around. He scouts around a bit, hoping to decipher which way \"it\" went.\n\n \n Spoiler \n Search (1d20+1)[ 18 ] \nSurvival to track it (1d20+6)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " Chevaril \nChevaril comes out to the group and meets Teratrix and Ethan as they are leaving. \"What are you looking for? Can I give you a hand?\" \n \n Spoiler \n\n Search check: 19 \n Spot check: 6 \n ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " \"Sure\" Ethan answers, ignoring the first question.\n\n \n Spoiler \nSearch check (1d20+4)[ 18 ] Spot check (1d20+5)[ 15 ] and Survival check (1d20+5)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " I get Berra to see if she smells anything, any tracks, etc.\n\n \n Spoiler \nSurvival check (track): (1d20+1)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " OOC: Sorry for not posting for so long, in case my OOC post goes unnoticed.\nMy computer stopped working. (Gah!)\n\nSamuel, at this point wakes up. As he gets out of bed, somthing niggles at the back of his mind until, with no warning, he remebers that he was supposed to join everybody to investigate the strange events of last night. Cursing to himself, he gathers his possessions, and runs out the door of the inn in a panic. He sprints up to the group outside the gate, panting heavily, and says \"*gasp* did-- did I miss anything\"?!? ",
"loss": true
},
{
"from": "human",
"prefix": "Gnomish Wanderer:",
"value": " (I shoulda wrote this earlier but procrastinated. Here's some flavor and I'll edit actions momentarily.)\n\nThe rest of the night moves on with an uneasy feel in the air. As morning aproaches and the sun begins to dance colors on the sky, movement creeps in from the houses below. Shortly another large band of men from the village leave their homes and head to the gates, each one grabbing one of the ropes on the bottom. The elder man stands in the center near a small well that serves as the town center, his grey eyes simply staring around thoughtfully. Some thick clouds can be seen moving from the west, but still seem a few miles off. As the gates are tugged open and the forest revealed a new day starts.\n\nThe dense forest ouside the gate is splashed with blood, the scoffs in the dirt of a standard boot. The blood trails off thinly into the woods, and many of you notice broken brances as high as 7 feet up the nearest tree. The trail both started and left obviously to the north-east.",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " Chevaril\n \"Ethan, Teratrix; Look here. There's a giant clawed print. Have you seen these before?\" \n \n Spoiler \n\nOOC: It looks human, but large, clawed, and with deformed toes\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden stands around, gripping and regripping his spear while he waits for the others to practice their woodcraft. \"We should get moving before the weather changes.\" \n \n Spoiler \n survival, predict weather - (1d20-1)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Ethan looks up as Samuel approaches \"Hello Samuel, nice to see you\" Ethan stands up \"Are you gonna lead, it was your idea in the first place\" \n\nEthan attempts to track the trail of blood(use check from old post)",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " \"Hmm.\" Says Samuel, contemplating Ethan's question. \"I don't think so, I've never been much of a leader.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden \n \"This way, right?\" Thaden follows the obvious trail, occassionally glancing up at the gathering clouds.",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " Spoiler \nKnowledge: Nature check for the footprint: (1d20+3)[ 20 ] \n \n.\n\nTeratrix begins to follow Thadin down the path.",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " Samuel glances at Thaden and Teratrix, shrugs, and says \"I guess we're leaving now\" and starts to follow them.",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " Chevaril\nFollowing Thaden and Teratrix, Chevaril remarks to Samuel, \"Neither of our companions seems to be long on words. I believe I approve.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " Teratrix remarks: \"By the way, guys, did you see that print back there? It looked human at first, but then I saw it had strange, bulbous toes. Any ideas? I...\" She hesitates momentarily, as if reluctant to tell you the next bit, \"didn't know what it was. Sorry.\" She looks down for a second, then speeds up a little.",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " (lets assume I made made my survival check)\n\n \"C'mon, lets try to make it be dusk\" Ethan starts to speed up",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " The strange look comes over Teratrix's face.\n\n \"Dusk lives only in the hearts and souls of men\" \n\nShe shakes her head as if to clear it, then looks both horrified and embarrassed.\n\n \"Oh, god, what did I just say?\" ",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " Chevaril \n \"Are you OK, Teratrix? That's the second time you said something and didn't remember what you said a moment later.\" ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " \"Samuel!\" Ethan shouts, \"Can you make sure Teratrix is OK?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " \"What do you want me to do? I'm don't know what the problem is.\" \nSays Samuel, looking worried.",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " \"What do you want me to do? I'm don't know what the problem is.\" \nSays Samuel, looking worried.",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " Teratrix looks down, avoiding your eyes.\n\n \"I don't know, Chevaril,\" she says tersely, \"It just happens...\" she looks back up at you again, and she looks resigned, but almost frightened. \"You can ask me to leave if you like. E-everyone else did.\" \n\nShe looks down again and half-turns to go.",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " Chevaril \n \"I can't speak for \"everyone else\", but I believe that nothing that happens makes you less worthy of having a place to belong. I know I was totally mad when I found Rhodry and less than sane when I met Thom, my druidic master. No matter what has happened to you, it can be fixed.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " \"Why would I ask you to leave? I cannot speak for everybody else, but I find no reason to do so.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden \n\nThaden holds up for a minute. \"Look, as long as you're not a danger to yourself or others, I've got no problem. I do ask that we keep the conversation to a minimum. Let's not announce our presence to the thing that left those tracks. Good?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " Teratrix nods, relieved.\n\n \"Thanks,\" she whispers, then hesitates and adds, \"If you want, I can explain later.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gnomish Wanderer:",
"value": " The group does indeed travel silently for a while, the crisp air being the only sound. After hours of traveling you comes across the black rock path. Vines and grass break the smooth surface in places, and the edges crumble into the surounding forest. A thick tree in the center of the path sways gently to the breeze. Its gnarled roots stretch out in and through slabs of the dark rock, reaching in every direction. Beyond the black stretches on, surrounded by trees in both directions.",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " I make a Spot check\n\n \n Spoiler \n (1d20+1)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden \n\nThaden asks quietly, \"Are we still following those tracks?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Snooglebum:",
"value": " \"What tracks?\" Asks Samuel, displaying his excllent memory.",
"loss": true
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " Chevaril \n \"The strange tracks which looked like clawed human feet. Those tracks.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " \"We should have been,\" says Teratrix, \"I wonder if they have anything to do with the strange flash of light?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Thaden \n \"Okay. Good,\" he says, but shrugs off the question. Thaden looks up at the tree growing in the path. \"See if you can pick up the trail again. I'm going to climb up and see if I can get a better look around.\" \n \n Spoiler \nIf he can't get up with a 12 (by taking 10), he'll take a risk climb - (1d20+2)[ 8 ] . If he makes it up, he'll take 20 on the spot (for a 19).\n ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " Ethan \n\n\" I'll come with you \" Ethan said, following Thaden.\n\n \n Spoiler \n (1d20+4)[ 17 ] If that fails, take 10(for 14). Then he makes a spot check (1d20+5)[ 12 ] and readies his bow.\n ",
"loss": true
},
{
"from": "human",
"prefix": "vivi:",
"value": " ((OC: Is this game dead?))",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " I've found that if you have to ask, the answer is yes.",
"loss": true
},
{
"from": "human",
"prefix": "Vella_Malachite:",
"value": " I start to look around on the ground for the tracks.\n\n \n Spoiler \nOne wisdom bonus and one rank in Spot, so: (1d20+2)[ 9 ] \n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Methalor:",
"value": " Valikar - Fallen Anvil Inn \n Act I - Humble Beginnings \nEvery fortnight, the restless storms above Valikar would ignite into an explosive potpourri. The cloudless lightning arced across the city below, and the occasional firestorm rained down in the no-man's land surrounding the Ruined Spire. Remnants of a last-ditch effort by the Magi to subjugate the rebelling Thralls, the still-raging disturbances in reality could become unpredictably dangerous to those on the ground. During the bi-monthly storms, only those protected by luck, magic, or reflexes are safe - there is little hope for the mundane who are caught in the completely spontaneous bursts of elemental energies.\n\nIt is said that an entire settlement was once wiped out, around 20 years before our tale begins - all 783 residents of the Temple of Taloren, a semi-peaceful religion based around the teachings of the Halfling prophet Ranlik, perished as a ball of fire and lightning engulfed their makeshift house of worship. The tragedy is said to have been compounded by the assertions of the High Priest, a dream-filled human by the name of Rokilar, that the apocalyptic event was merely the embrace of Taloren coming to spirit his followers out of Valikar. Sensible scholars, such as those of the Most Learned Arcane Order of the Waypoint Guardhouse, a short distance from the Fallen Anvil Inn, realize that this was not the case - the verdict of the Most Learned Archmagus Tajiin Wrxlin, sent to investigate the catastrophe for the Order's records, was that the entire population of the Temple was destroyed by a particularly vicious storm, and that no evidence of Divine Activity was observed. Furthermore, Wrxlin observed that, rather regrettably, the vast majority of the Temple's holy writings were destroyed, meaning that there was no point for the handful of Waypoint-associated Archivists to investigate the ruins. Whether or not this report was fully true is, of course, ambiguous; as are many things around Valikar. But, I digress - this cautionary tale is only useful to us as an indication of the dangers such storms present to those unprotected in the urban wilderness. It has no direct bearing upon the beginning of our story.\n\nThis particular night, or as much of an approximation as the eternal dusk of Valikar allows, the storms were among the worst the inhabitants of the Fallen Anvil Inn had seen. The years had not tempered the potency of the Magi's desperate folly - already, word was beginning to spread amongst Daenor's People of a small settlement to the East befalling a similar fate to that of the Temple of Taloren. The powerful abjurations of Daenor shielded the Inn from any danger, but the same could not be said of the area outside Honrok's meticulously-crafted smooth, black \"city walls\". Looking out from the walls, one could see the already half-ruined buildings devastated by a vicious firestorm. The houses, once the homes of the Guards, were now burnt, half-decayed husks. The most recent storms had certainly ended the discussion amongst Daenor's People of rehabilitating some of the surrounding area - there was little left to work with now.\n\nOn this particular night, as was often the case when the storms were raging, a good 100 people were crammed into the three-floor inn. Despite the dismal spectacle outside, the inhabitants of Fallen Anvil Inn were in good spirits. Boisterous laughter resonated throughout the stone structure, a curious warmth spreading through even the most stone-faced of the People. Cards were being played at a good half of the tables - a little game called Triumph created by a well-liked but now mostly-forgotten troubadour in the early days of the Inn. Heavily-spiced wine, coming from a magically-imbued cask that Honrok had made a priority of creating, was the order of the day - a strong scent of cinnamon wafted through the gathered crowd as they sipped the Dwarven Smith's brew. A charming little fiddler, a seemingly always bright-spirited Kobold by the name of Yiknak, was capering about by the fire, his song and dance routine brining wide grins to those gathered around the blaze.\n\nAh, did I forget to mention the fireplace? When Honrok first returned to his forge, he had found the Inn in a state of extreme disrepair. Despite, or perhaps because of, the madness that had overtaken him, he felt compelled to repair it. He began with the once-beautiful stone-framed fireplace, his Dwarven instincts calling him towards the now-pathetic crumbling mantlepiece. As he cleared out the soot, he found a curious little Fey, sleeping amongst the ashes. Jik was his name, a small little hearth-spirit who had taken up residence in the fireplace many years ago. Jik had related the story of how the Inn came to be abandoned - the Guards, growing fearful of Honrok's disappearance, had decided that the area was inhabited by evil creatures. Not wishing to shatter the illusion, the Magi had concluded that the area must be vacated. A secret laboratory was constructed and, for a time, the basement of the Inn became little more than a humanoid slaughterhouse. Jik observed all this from hiding, playing tricks on the Magi and managing to free a handful of the unfortunate Thralls. About 10 years before the Blood Ritual, the Inn was truly abandoned - it had served its purpose. There was never really time to repopulate the area around the Fallen Anvil before the Barrier went up. Jik was bound to this particular hearth, having been born of the flames a century previous. He asked Honrok to create a great mantle for him and, in exchange, he would make sure that the fire burned eternal. A masterpiece of Dwarven craft, imbued with magical protection against tarnish, the jewel-encrusted fireplace now stands prominently against the wall of the Inn, the fire brighter than any in Valikar, the warmth greater and more comforting than can easily be believed.\n\nAgain, I wander from the subject at hand. Yes, the Inn. Song filled the air, optimism was everywhere, and all was well? No, of course this was not the case. This is Valikar, after all - if all seems well, something serious must be afoot in the background.\n\nBehind the bar, Honrok brooded. The Dwarf's brow was furrowed, and few knew precisely why; those who did kept quiet out of respect for their friend. The normally well-groomed mithral-coloured beard of the Smith was knotted, his normally meticulous braiding somewhat frayed. He looked like he had not slept in days; indeed, he had been lying awake most nights recently. His work at the forge was distracted, his worksmanship still of high quality but without any of the creative spark that had made his greatest creations. It was whispered that he had heard a rumour quite recently, some dark secret that worried him greatly. He remained close-lipped about it, perhaps contemplating a course of action.\n\nWillem seemed jovial on the exterior, his bushy eyebrows quizzically raised at a rather racy joke told by a gnomish wanderer by the name of Runkir Tobbledown, a frequent visitor at the Inn. Those more experienced with people, or those that simply know Willem well, would notice a twinkle of interest in his eyes - evidently, his discussion with Tobbledown went beyond strange jokes. A few whispered words later, and all the jovialness was gone - Willem shifted in his signature black cloak uncomfortably, while Runkir's face lit up as it always did when he had a tale to tell.\n\nAnimated conversations dotted the room, rumours of varied validity flying around. An apt information gatherer might have done well to investigate some of these conversations, but would have needed to be cautious of unfounded tall tales. Upstairs, the silence from Daenor's study indicated that the ex-Magi was deep in study - but valuable scholarship can be learned from him when he goes into such a studious state. Of course, for many, there was enjoyment was the order of the night; and, for those merely wishing to rest after a long journey or a hard day, the Inn present various amusements for such a person.\n\n\n\n(OOC: Alright guys, you choose what to do. I think I've left this pretty open-ended for you guys. You can talk to Daenor, Honrok, Willem/Runkir, various less significant members of the People, or just enjoy roleplay some good ol' fashioned song and dance. Or anything else you want to do. Have fun!\n\nMy apologies for the style, if you don't like it. I'm trying to include as much additional info as possible for you guys... I'm not quite used to mixing descriptive writing with hooks yet, so hopefully I'll be improving with time.)",
"loss": false
},
{
"from": "human",
"prefix": "pup3k:",
"value": " A grim figure enters the inn, sweeps his head across the room, noting Honrok's apparently foul mood as well as the absence of his good friend Daenor. The man lifts the hood from his head revealing a green face with jet black hair. Those who live in or regular the Inn know that this is the Gray Wanderer. And the black color of his hair tells them that he is not in the mood for idle talk.\n\nGray walks towards the counter, matching Honroks countenance and gruffly asks, \"Where's Daenor?\" \n\nAfter getting the answer he proceeds to climb the stairs and enters Daenor's study. \"Daenor, we need to talk. These storms are getting worse. Nearly took me out on my to the Inn, luckily for me you gave me some protection before I left... Not much good now.\" At this he tosses a charred trinket onto Daenor's desk. \"We need to figure something out.\" \n\nEDIT:\n((OOC: Woohoo!! first post!\n\nOn to the crunchy bits\n\nI figured a little trinket wouldn't really matter, considering I simply used it for story purposes, and I'm going to use different types of text for each aspect that Gray takes on. bold for destroyer , regular for hunter, and italicized for ancient (if I ever use it...) so if the hair/eyes don't give away which aspect Gray is in, the text of speech will.))",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Crunch (see link in signature for description)\n\nCrunch sits near the main window of the common room, half-listening to the conversation around him while he stares out the window at the arcane storm. He thinks about the many people who have died over the years, and wonders about people's souls. \" Do they make it past the barrier, \" he wonders, \" or are they all just floating around us, trapped like everything else? \"\n\nHe suddenly realizes someone is speaking to him, and sheepishly asks them to repeat their question.",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Seven \n\nSeven sits quietly by (near Crunch), listening to the conversation that swirls around. Occasionally he grunts his agreement with a topic that is discussed or grimaces at different parts but, as usual, he keeps fairly quiet. His mind drifted outward, wondering if his father is out in the storms or even still alive.",
"loss": true
},
{
"from": "human",
"prefix": "Methalor:",
"value": " Crunch \n\nWhen Crunch looked to the inquirer, he saw Jik dancing an impatient little jig around the table. The tiny little housesprite was filled with excitement, evidently having learned some news he felt was big. A spark came from his fingertips, lighting his sooty beard on fire, as if he was a tiny living candle; but Jik's hair did not burn, even though the fire was real. Those familiar with the little sprite new that this was his way of expressing that attention was required - certainly, the wild-eyed fellow had something to say.\n\n\"I said, didja see?! Didja see?! That was Gray, just Wandering in! He looked a mite cheesed, if I do say so myself! Which I do! I do! Hahahaha!\"\n\nThe strange little fire spirit broke out into gales of laughter, amused by his own terrible jokes. \"Black hair! Black hair! That means he's all mad 'n stuff! A green man with black hair! Hahahaha!\"\n\nA sly seriousness suddenly overtook the Domovoi, his laughter-wrinkles suddenly disappearing into a very pensive expression. \"Ahh... Yes, he stormed straight upstairs, he did, indeed. Wanting to talk to Daenor, of course, yes. Crunch, Crunch, you wonderful brute! Do you know that Gray well? Do you? He doesn't seem to take very well to me, I'm afraid. What say you ambush him and tell old Jik what's got him in a fluster, m'kay? Just a small favour for a tricky little sprite.\"\n\nNot giving Crunch a second to respond, Jik continued excitedly, \"Why, you could go up there and listen in! Yes, indeed, you could! Or just barge in - more your style, isn't it? Don't forget to tell old Jik what's happening, yes?\"\n\n\"I'd do it myself, but the old coot's put up wards. Yes, damnable wards. Doesn't he understand that hiding his books is funny?\" Jik mutterred under his breath. Snapping out of it quickly, he looked up to Crunch, awaiting his response.\n\n Seven \n\nSeven was so lost in thought, that he didn't seem to notice an energetic, fiddling Kobold rapidly close distance on him. Yiknak, the capering bard, had progressively worked his performance through the crowd, leaving the prime place in front of the fireplace for another performer to occupy, not wanting to monopolize the space. Spotting Seven, a big fellow little Yiknak always thought needed a cheering-up, Yiknak greeted him boisterously, still playing his fiddle and still prancing around.\n\n\"Oi, big guy there! Come up! Come up! Dance! Live! Dancing is great for warriors! Gives you wings in battle, it does! Come!\"\n\nAddressing the crowd around him, Yiknak grinned widely, \"Come, come, let us dance!\" A few patrons, laughing nervously, rose to their feet and began to awkwardly imitate the amusing performer. \"Come, come, to your feet dear big guy! Dance with us! Don't look outside and think gloomy thoughts! Time is now for dancing!\"",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Karst \n\nKarst sits near a wall next to Honrok. The man is broody as ever and sits quietly sipping a steaming mug, probably tea. He keeps a watchful eye on the goings on in the room. Seeing Gray wash through the room like a bad storm does not bode well but is not too uncommon. Glancing at Honrok to see if the dwarf had noticed, Karst relaxes a little.\n\nHis spiky black enameled armor, ever present, you see in his movements that the warrior of careful of his surroundings and cautious of his neighbors. Little corks or leather bits cap many of the sharper spikes. He is said to sleep in the stuff. He pike leans against the wall behind him, still within arms reach but not dangerous, a leather hood covers the business end. He is said to sleep with that too.",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Crunch \n\nCrunch points a claw at Jik's chest, carefull not to poke the little sprite. \" One of these days, \" he growls playfully, \" Daenor's going to lose his temper with you, and turn you into a rat or something. Stop trying to pry into his business...I reckon he know's what he's about. As for Gray, no, I didn't notice him come in, but I shouldn't be surprised he's in a foul mood. Have you LOOKED outside? \" Crunch gestures at the window, where the bright flashes in the sky are obvious.\n\n\" But if you want to go spreading rumours, maybe you might know what's got old Honrok's beard in a twirl. After all, what could be so bad in Valikar that could cause anyone to worry so? \".\n\nCrunch chuckles, though not at his own sarcasm. He just heard Yiknak trying to coax Seven into dancing, and the thought of the surely orc capering about on the floor was silly enough to put him in a better mood. \" Thank whatever gods might exist that we still have bards around, \" he thinks to himself.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lucian \n\nLucian sits at the bar looking ever so curiously at Honrok.\n\n Hello, Honrok. What seems to be the problem? I know I have only been here for a few days, but you don't quite look like yourself. Is it women troubles? Hmmm... no! Maybe a great danger lies ahead? Or perhaps you are having a fight with the sprite! Well whatever it is... I want to know!!! I am ever so curi...\" \n\nWith this Lucian sees Yiknak dancing around and is intrigued. He gets up, mid sentence and begins to hop around and dance with the kobold. Lucian's red mohawk bounces up and down as he jumps around and laughs.",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Seven \n\nSeven glares at the bard as if saying, I'd love to see you try to move me . If the pestering continues he will look over to Crunch for some help before telling the kobold to go bother someone else.\n\nSeven is not used to being around this many people. but with the weather as bad as it is there was not much else to do. He passes some time watching little pixie, mainly to keep from having to talk to anyone else. He listens curiously to hear if the sprite knows anything about what is troubling the blacksmith these days. Anything that could have that dwarf's beard in a knot is something that should make everyone wary.",
"loss": true
},
{
"from": "human",
"prefix": "Arioch:",
"value": " Suddenly, there is a sound of rushing air, and a figure in a white robe embroidered with silver appears in the room by the door. There is a lull in conversation as all eyes turn to stare at this newcomer. Slowly, a pale hand raises to the figure's face and removes an ivory mask. The face behind it is as pale as the hand, with eyes of a blue so pale that they were almost white.\n\nThe figure looks around the room, examining each face in turn. Slowly, he walks forward to the bar, leaning in to hold a whispered conversation with the dwarf behind it. The dwarf scowls and replies. The figure stands again. When he turns, his face is grim.\n\n \n Spoiler \nHe was asking to talk to Daenor. Honrok told him Gray was already doing do, and he would have to wait.\n \n\n\nThen, he spots the fiery sprite near the half-orc warrior, and his face lights up. \"What is that ?\" He asks excitedly. He waves a hand, speaks a word, and vanishes, appearing next to Jik and Crunch with a crack .\n\n(That's two dimension hops gone. I hope I can rest before we start the adventure. Oh, well. That's what my character's like. 😛)",
"loss": true
},
{
"from": "human",
"prefix": "technophile:",
"value": " From his perch on a shadowed stool near Willem and Runkir, Peth smiles at the sight of the little kobold bard trying to cajole the big orc into dancing.\n\nHe scans the crowd again, reassuring himself that despite the weather, Alais had not appeared. He had left the Inn rather... precipitously several weeks before, when a rumor of an undisturbed cache of ancient books and scrolls had reached his ears, and had not had the opportunity to bid her farewell. She was a beautiful lady, to be sure, and a delightful dancer, but patience and forgiveness weren't particular strengths of Alais, and Peth was more than a little trepidatious at the thought of running into her.\n\nHe shifts on his stool, his attention returning to Runkir's look of excitement. Slipping from his stool unnoticed by most in the crowd, he moves closer to Willem and Runkir and clears his throat politely. \"I wonder if I might intrude,\" he says in his quiet voice, \"and perhaps share whatever tale it is that appears near to bursting poor Mr. Tobbledown's lungs?\" He meets Willem's gaze, expecting that it will be he who decides whether the tale will be shared or not.",
"loss": true
},
{
"from": "human",
"prefix": "Methalor:",
"value": " Gray \n\nDaenor's room was a study in chaos. If one had been entering it for the first time, they would have thought that little of the Magi's concept of order had rubbed off on the venerable elf. Gray would know otherwise; Daenor's library was one of his prides, and his bookshelves were usually kept meticulously cataloged and clean. Anyone who knew the old wizard would know that there was something afoot - his tomes out of order indicated a real distractedness.\n\nAs Gray entered the room, he would be obligated to be careful of the hardcover blue tomes covering the floor. Those particular works seemed, at a quick glance, to relate to the nature of applying permanency principles to evocations; but the actual success of such an undertaking would be buried somewhere in walls of indecipherable text. Compounding the indecipherable nature of the manuscripts is the fact that they were written in a particular obscure language the some Magi used for the sake of secrecy. Few, outside of the various scholars scattered throughout Valikar, would be able to read such works.\n\nThe beautifully-carved oaken bookshelves, salvaged by some unknown traveller around 100 years previous and restored to full glory by Honrok, were in complete disarray. The books, normally neatly shelved, were leaning against eachother at odd angles, some half-open to pages filled with obscure mathematical symbols and archaic diagrams. Some of the hand-copied texts had degraded so much that they seemed virtually indecipherable.\n\nDaenor's room did not have a bed; simply shelves upon shelves of books, and one small desk facing a solitary window. If Gray was to think about it for a while, he'd probably have realized that he had never seen Daenor sleep, not since those early days, despite the elf's advanced age. Now, the old wizard was simply staring out his small window at the storms raging outside. The storms were getting progressively worse - in the distance, a constant hailstorm of fire seemed to be raining down upon some abandoned buildings. A fire had started and was raging through the sector; luckily, no known settlements were contained in that area.\n\n\"Daenor, we need to talk. These storms are getting worse. Nearly took me out on my to the Inn, luckily for me you gave me some protection before I left... Not much good now. We need to figure something out.\"\n\nDaenor slowly turned around to face Gray. His brilliantly white robes remained untarnished, despite the disheveled state of the room. His face usually had a grandfatherly quality to it, a kindness hidden behind his eyes, the look of a smile on his lips. Today, however, his face simply looked pensive, reflective - his gaze seemed to stare off into the distance, beyond Gray, evidently deeply in thought about something. He tugged lightly at his long, long-ago greyed beard, seeming to think for a moment before speaking in a slightly distracted voice, skipping any formal greetings.\n\n\"Yes, yes, something must be done. These fluctuations are... not completely natural. The intensity has increased, but it should not have. I was reading,\" he said, gesturing to the tomes at Gray's feet, \"about Magi reasearch into how evocations can be made permanent - storms such as the ones above. The researchers were rather certain that, in their experience with such storms, they could not be dispelled without a considerably consolidated effort consisting of many highly-trained Gifted individuals; but, also, that the intensity could not be increased without similarly powerful interference.\"\n\n\"A few months ago, I started to notice increased intensity. These are the worst yet; and, don't forget, it's only been about 10 days from the last ones. They're becoming more frequent, more deadly. Soon, the rumours about settlements wiped out will be true...\" he continued.\n\n\"I can tell you that there IS some entity interfering with the storms, at least to some extent. They may be doing so by accident, or experimentally, but could just as easily be attempting to wipe out the city. Something is afoot in the skies above Valikar...\" he paused for a moment, ponderous.\n\n\"I can't leave here, unfortunately... It's too dangerous; if certain entities were to learn of my absence, the Inn could be reduced to rubble before I could return. I'm afraid I don't have too much information to go by, but I think I may need you to investigate this for me. The scholars of the Waypoint Guardhouse may be able to give you more information... Well, perhaps my investigations will turn something up before you leave - but I'm not much of an oracle.\" Daenor spoke with a twinge of regret.\n\n\"Ahhh, I'm getting ahead of myself. Do you think you can do this? The urgency of the storms is not at a breaking point yet, but it could get that way soon... As I'm sure you're well aware.\" he said, gesturing to the medallion, \"Ah, that reminds me - take another from the bookshelf, if you can find it. I wouldn't want to be going out into those storms unprotected.\"",
"loss": true
},
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"from": "human",
"prefix": "Methalor:",
"value": " Karst \n\nHonrok ignored the curious Spellscale, prefering to focus on his own thoughts. When the fellow jumped up to join the revelers, he sat up a bit in his seat, looking towards Karst.\n\n\"I say, lad...\" Honrok spoke suddenly, coming out of the deep thought that had consumed his attention for the past hour, \"I told you of my past, that night a couple weeks ago at the Forge... You know of Yitalik, curse his darkened soul. No, no, disregard an old Dwarf's worries. Nevermind.\"\n\nHe paused for a moment, his face twisted in painful contemplation, and then continued, \"No, no, I should tell you. You're a good lad, a good smith. You should know what pains me.\"\n\nShifting uncomfortably, as if the recollection disturbed him, he continued with his story, \"A few nights ago, when I was up late, a rather mysterious traveler came through. She was clad in a heavy grey cloak, although my keen smith's senses picked up the distinctive clink of chainmail underneath. Her face was covered by a bizarre mask, black and featureless with disturbingly empty eyesockets... I could sense no ill intent, true, but the sight was... unsettling.\"\n\n\"She spoke to me, an exchange between us of assorted rumours. But, that's not what disturbed me... It was as she left, just as she exited the door. She said, 'A mutual friend of ours is still alive. The Drow who made you.'\" Honrok continued.\n\n\"I know not what to do with this information, lad... If he is truly still alive, he must be preserved by some foul magic; and he'd still be a powerful foe. And yet, if he still exists... He must be killed. Destroyed for what he did and doubtless will do. Curse that wanderer... Curse them for leaving me with that.\" Honrok's mood seemed to sink lower than before, the telling of the tale simply depressing him further. With a loud sigh, he looked up to see a patron timidly approach him, looking for some more spiced wine. Filling the little halfling's order, he sunk back in his chair, returning to his thoughts.",
"loss": true
},
{
"from": "human",
"prefix": "Methalor:",
"value": " Crunch/Niskrar \n\n\"Bah! Outside is not a place for old Jik! Keeps to the fire, yes! Does this mean Crunch won't help old Jik out? Daenor's a real grump lately, think he threatened that rat thing to old Jik just a day ago!\" Jik hopped up and down, for no apparent reason - he wasn't actually upset, as the mischievous twinkle in his betrayed.\n\n\"Old Honrok's beard braids are out of knot because of some traveler a few nights back. Old Jik hid in the fire, yes, heard it all. Mostly rumours, rumours are good... But Old Jik's keen ears also heard her say something as she left - something about old friends and making. Seemed unimportant. Maybe Old Jik's poor brain recalls if Crunch helps him? And if Crunch takes his gentle claw away from Old Jik's tender body?\" Jik grinned.\n\nJik's plot was interrupted rather quickly by the sudden and abrupt appearance of Niskrar. The little sprite hopped backwards about a foot, trying to put some distance between himself and the crazy sorcerer. A sly look came over his face, and he spoke, \"Hello strange hopping person! Old Jik thinks you come to see Daenor? Is he right? Maybe hopping person can jump upstairs and listen in? Hmmm? Why are you looking at Old Jik strangely?! Ahh! Right! Hopping person never seen Old Jik before? Haha, hopping person come around here before, Old Jik sees all. Maybe hopping person doesn't? And maybe hopping person has a name that poor Old Jik's brain forgot?\"",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Crunch \n\nCrunch shifts position as the magician appears in front of him, interposing himself as well as he can between the pale human and the diminutive house pixie. \" His name's Jik, \" he says in response to the newcomer's question. \" And he's a who , not a what. \"",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Seven \n\nSeeing this newcomer appear out of thin air and his friend interpose himself between him and the pixie, Seven sits up as if ready to lend a hand. This newcomer pale apearance and eyes are slightly unnerving, but he is also not that physically imposing. Regardless Seven readies himself for the worst as nonchalantly as he knows how.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Karst \n\nKarst sits and his scowl deepens as he listens to Honrok's tale. You want something done? I could easily gather a few of the boys and go have a little look around to dig up some information. I think we can leave as soon as this storm stops. \n\nKarst looks around the room for a moment and catches the eye of either Seven or Crunch and waves them over. You two want to take a walk? Something to help out old Honrok? After the storm dies down some of course. ",
"loss": true
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"from": "human",
"prefix": "Arioch:",
"value": " Originally Posted by Methalor \n Jik's plot was interrupted rather quickly by the sudden and abrupt appearance of Niskrar. The little sprite hopped backwards about a foot, trying to put some distance between himself and the crazy sorcerer. A sly look came over his face, and he spoke, \"Hello strange hopping person! Old Jik thinks you come to see Daenor? Is he right? Maybe hopping person can jump upstairs and listen in? Hmmm? Why are you looking at Old Jik strangely?! Ahh! Right! Hopping person never seen Old Jik before? Haha, hopping person come around here before, Old Jik sees all. Maybe hopping person doesn't? And maybe hopping person has a name that poor Old Jik's brain forgot?\" \n \n\nThe sorcerer grins, white teeth glinting in a pale face. \"I like you, little fae,\" he says quietly, \"You seem fun. My name is Niskrar Solaxic, but don't spread it around, eh? It's much easier to be mysterious when people don't know your name. I am, as you say, here to see Daenor.\" Turning to Crunch, Niskrar bows flamboyantly. \"Forgive me for any offense, good half-orc. I was simply intrigued by that magnificent sprite. If you will excuse me...\" \nNiskrar leans on the wall next to the fireplace. \"I can wait. I like it here. Tell me more about these people, Jik.\" ",
"loss": true
},
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"from": "human",
"prefix": "Shular:",
"value": " Crunch \n\nCrunch gives Niskrar a smile (that does not reach the eyes), and shakes his head. \" It's not me that deserves the apology (unless you call me half-orc again), but I'll make no further issue of it. \" He opens his eyes wide and gestures towards Jik, \" Incur the wrath of the dread house-sprite at your own risk! \"\n\nHe chuckles to himself and turns toward Seven. Noticing the other orc's ready position he raises an eyebrow and asks \" what is it? \"",
"loss": true
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"from": "human",
"prefix": "bchilders:",
"value": " Seven \n \"Its nothing,\" Seven says and then pauses for a moment as if realizing who he is talking to, \"That pale stranger just gave me the creeps.\" He relaxes a bit and then notices Karst waving the two of them over. He flicks his head that way, motioning to Crunch that their attention is wanted.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lucian \n\nLucian, seeing Seven getting up, walks up to him and strikes up a conversation.\n\n \"Hey there big guy. That is a mighty fine sword you got there. How did you come buy such a nice looking sword? I have a couple of weapons myself, but nothing as nice as yours. That is a great scimitar isn't it? Do you know magic like I do? I know I wear armor and have weapons, but I specialize in magic. I was taught in this really neat school in the back alleys of this nightmare city. They taught me a whole lot. I bet I may even be stronger than that pale guy over there. Do you know him? He seemed to be looking at you kinda funny. Why were you standing up, again?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Crunch \n\nNodding silently at Seven's admission (and knowing how hard it was for the other to make it), Crunch is about to rise when Lucian begins his verbal assault. His mouth hangs open for a moment, then he snaps it shut.\n\n\" Must be the storms that brings out the crazies, \" he thinks to himself.\n\nWorried that the reticent Seven may lose his temper (first the kobold, and now this), Crunch thinks quickly. \" Hey Jik. I think we've found somebody who's more talkative and random than you are! Are you going to give up your crown so easily? \"\n\nHaving no idea how Jik will react to that jibe, Crunch quickly stands up, nods to the crazy people around him, and heads over to Karst to see what he wants.",
"loss": true
},
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"from": "human",
"prefix": "Greyen:",
"value": " Karst \n\nWhen Crunch/Seven approach Karst stands and offers him/them a seat then he says I'll let Honrok explain the details, but we have a Magi to find. You think you and your friend are interested in coming along? Do you know anyone else who might be? ",
"loss": true
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"from": "human",
"prefix": "Arioch:",
"value": " Originally Posted by PocketRocket \n \"Hey there big guy. That is a mighty fine sword you got there. How did you come buy such a nice looking sword? I have a couple of weapons myself, but nothing as nice as yours. That is a great scimitar isn't it? Do you know magic like I do? I know I wear armor and have weapons, but I specialize in magic. I was taught in this really neat school in the back alleys of this nightmare city. They taught me a whole lot. I bet I may even be stronger than that pale guy over there. Do you know him? He seemed to be looking at you kinda funny. Why were you standing up, again?\" \n \n\nNiskrar grins widely. \"Stronger, perhaps. Faster?\" He vanishes, and appears at Lucien's shoulder with a crack . \"I doubt it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Seven \n\nSeven uses the pale wizards appearance as his oppurtunity to slip by this new conversation and catch up to Craunch.",
"loss": true
},
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"from": "human",
"prefix": "pup3k:",
"value": " Gray turns to face the book-cases. \"Well, what kind of a person would I be if I couldn't do something for a friends\" A slight smile breaks across his determined face, but dissapears almost as suddenly as came. \"The Thief King also might know something, I'll look into it.\" \n\nGray walks to the the book-shelves and searches for a new medallion. Once he finds it he will leave the room and and walk down stairs.\n\n \"Daenor needs something done, so who has the courage to help me do it? \n\nOOC\n \n Spoiler \nTake 20 on Search check, gives me a 22.\n ",
"loss": true
},
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"from": "human",
"prefix": "Shular:",
"value": " Crunch \n\nThe normally mild mannered Crunch is becoming visibly annoyed. \" Good gods! \", he shouts, turning to face Gray. \" Has EVERYONE lost their senses today? Gray, there's not a man here who wouldn't risk his life in defense of the Fallen Inn or the service of Daenor. To question the courage of these people is an insult, and you should know better! \"\n\nHe takes a deep breath and forces himself to calm down, though he does not break eye contact with the Killoren wanderer. \" Now then, if you're looking for volunteers, I have little doubt you'll find them, but you'll get a better reception if you're more civil about it. \"",
"loss": true
},
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"from": "human",
"prefix": "pup3k:",
"value": " The Killoren makes no move to apologize nor does he back down in any other other way. Instead Gray draws himself up, which even given that he well past his prime, is still impressive given his stature.\n\n \"Have you ever known me to me to be civil young one?\" Gray asks this both as a joke, and semi seriously.\n\n \"Now, should I take that as volunteer status?\" Again, partially joking, partially deadly serious.\n\n \"I plan on leaving before the storm subsides, thus courage is needed. I also plan on travelling to the court of the Thief King, again courage. You may be seeing a pattern here, and these aren't even the most dangerous parts of this mission. So, I will ask again, who here is willing to come with me? ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Karst \n Honrok, I think we shall kill two bird with one stone. Karst stands and says to Gray You tell us when you are leaving, because 'before the storm subside' isn't exactly accurate enought for me, and we'll be there to join you. The anger and sarcasm drip bitterly between Karst's clipped words.",
"loss": true
},
{
"from": "human",
"prefix": "Arioch:",
"value": " Niskrar turns to face the stairs, recognising Gray's voice, and grins again.\n\n \"Well, I was looking for something to do. Looks like I've found it. I'll lend you my skills, old-timer. My price is my share of any loot. I presume there will be loot?\" \n \n Spoiler \nNiskrar has been around at least as long as Gray, so feels entitled to call him \"old-timer\", since they probably would have met a couple of times. I'll PM pup3k some of my hidden backstory if he likes.\n \n\n\n((Dammit! Now I'm low on spells. Curse my character's need to impress! Can I replenish them somehow before we leave, Meth? Pretty please?))",
"loss": true
},
{
"from": "human",
"prefix": "pup3k:",
"value": " Gray turns to Karst, We'll leave as soon as everyone is ready, which, given the increasing duration of the storms of late, I am assuming to be before this one subsides. \n\nHe then turns to Niskrar, Old timer, eh? I don't think I've heard that one before... Don't get used to it. \n\n@ Arioch\n \n Spoiler \nSure, I'm definitely interested in seeing how a human could have been alive as long as an ageless creature and a venerable elf...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Crunch \n\nCrunch shakes his head and sighs. \" Yeah, yeah, I'm in, of course. Give me some time to put things in order, and I'll be right with you. \"\n\nHe turns to Seven and Karst. \" I'll be back in 10 minutes. If you'll get the details on Honrek's magi while I'm gone, you can fill me in when I get back. \"\n\nWith that he heads toward the main door, pauses at the threshold to look back at the group, rolls his eyes, then heads outside.\n\n \n Spoiler \nCrunch has a couple rooms close-by, where he keeps most of his non-magical belongings.\n ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Seven \n\nSeven doesn't feel the need to express that he will be going as well. He doesn't assume that Gray will turn down the extra help. The idea of going out into this storm isn't overly appealing, but someonein the Thief Kings court might be able to give him some information about his father. He sits and waits for any information on this Magi while Crunch runs to get supplies.",
"loss": true
},
{
"from": "human",
"prefix": "pup3k:",
"value": " Very well, any who are coming be back here in ten minutes, I'm going to get us something that will help with the storm... Gray pauses for a moment in thought, then adds, Hopefully. \n\nWith this he dashes back upstairs into Daenor's study.\n\n How many of these medallions do you have? I'm going to need them all I believe. He researches the book shelves, as many times as needed until he finds any and all of the medallions that are still in the room.\n\n\nOOC\n \n Spoiler \n\nAgain take 20 on as many bookshelves as needed.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Karst \n Honrok, tell me what we need to know about this Magi. We shall deal with him if we can in the process of this little excursion. Karst says to Honrok. Karst doe shis best to memorize the words of the smith, knowing that every little piece of information will be important.\n\nWhen he is finished he excuses himself, grabs his pike and steps out into the storm. He quickly dashes to the doors of the smithy. He carefully slips inside and gathers his pack and the rest of his traveling gear. Before leaving he double checks for anything he may have missed and returns to the inn.\n\nStepping into the doorway he shakes himself off, sounding like a rattle of steel. Then he walks back over to his place.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lucian \n\nExcited by the possiblity of leaving and going out to fight for the Inn, Lucian runs to his room to prepare himself for the journey. He places his armor on, and straps his many reserve weapons to his body. At 10 minutes he walks out to meet the others. The red haired, red skinned draconic character, stands proudly in the center of the room. \"Gentlemen, let's do this!\" ",
"loss": true
},
{
"from": "human",
"prefix": "technophile:",
"value": " Peth turns and stares at the Wanderer, his mind suddenly racing. Anything Daenor wanted that would require the service of so many, and so urgently, stood a grand chance of involving information of exactly Peth's favorite sort.\n\nAnd there would be no chance of running into Alais out in the storms, of course... not that he was afraid of her, necessarily, it's just that those confrontations tended to be so ugly and disordered, they ruined his mental calm for days afterwards.\n\nHis decision made, he stands and quickly gathers his traveling gear. Emerging quietly from the crowd, he looks at the Wanderer and says calmly, \"I believe my talents may be of some use out there.\"",
"loss": true
},
{
"from": "human",
"prefix": "Methalor:",
"value": " Gray: \n\nDaenor sat with a bemused expression on his face, watching his old friend ransack the already-chaotic bookshelves. Even after Daenor's own explorations of the tome-laden shelves, a considerable amount of dust remained. Choking clouds arose around Gray, swirling eddies of tome-bound dust.\n\nGray found no medallions on the shelves, as that was not where Daenor stored such things. After watching his old companion for a minute or so, Daenor reached into his desk and produced a handful of medallions. The pendants looked to be made of a large ruby, although it was probably just an arcane construct, an approximation of the real gemstone. A simple anvil was engraved into the stone, an understated work of Honrok's master craftsmanship.\n\nGrinning, Daenor spoke, handing the medallions to Gray, \"Ahh, you'll be wanting these, I'm guessing? One, Two, Three... Looks like there are about 10 here; take them, take them.\"\n\n\"I've changed them a bit; they're a tad more powerful, now. They'll absorb the full blast of two doses of the fire-rain; one dose of the lightning, now. They might work against other fire-magic; I haven't really tested them much. Let me know how they work out.\" he continued.\n\n\"Now, a bit of advice for you - be cautious of the Thief-King's Court. Willem tells me there is a bit of an uprising; \"renewal\", I think his source termed it. I think you might be wise to talk to those stuffed-up Magi-wannabes at the Waypoint Guardhouse first - but be careful of them, too... Not all are as honest as they should be. Regardless, I suggest you take the night to rest, and embark in the \"morning\"... Ahh, I remember real mornings. But, yes, back to important matters - take the time to replenish your energies, both physical and astral. The situation is urgent, but I do not advise rashness.\"",
"loss": true
},
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"from": "human",
"prefix": "Methalor:",
"value": " Peth (Earlier): \n\nWillem shrugged, looking towards his conversational partner. Tobbledown nodded curtly to his fellow Gnome, acknowledging his presence in the conversation. Short formalities aside, he continued his tale.\n\n\"As I was saying, it was at the ruins of the Temple of Taloren, just a few days ago, before the storms started anew. Searching through the old ruins, y'know... That Wrxlin must have lied, for I found some worthy tomes in the outskirts of that ruin... Never did trust those Waypointers - too much like Magi for my tastes, even if they aren't quite as exclusive. Ah, aren't you associated with them? Might want to get out of there, y'know, come to a nice place like here - they aren't so trustworthy, that bunch. Or some of them. Whatever.\" Runkir rambled on, distracted from his topic. A quick glare from Willem, and the little gnomish merchant scurried back to the matter at hand.\n\n\"Yes, yes, a few days previous... I was on the outskirts of Taloren, when I heard some chanting or something. Religious-sounding bunk, at that! 'Oh great and powerful Darfee' or something...\" the gnome mockingly mimiced, \"Yes, yes, I was about to approach them, find out what's what, when I noticed a distinct aura of magic around them. But it wasn't like that of the Gifted ones... No, it felt somehow 'greater'. Maybe like that faith-based magic I've heard of. Who knows. Anyway, anyway, yes, yes, back to the topic! I was about to approach them, and then I noticed a dis---No, wait, I've already said that. Next thing I know, there's this scream! Bloodcurdling! A bright crimson flash! Then I notice - there's a RIVER of blood STREAMING from this makeshift altar! Corpses were everywhere, I swear it on my nose!\"\n\n\"I'd heard that some halfling gypsies or something were wandering the area... And that's who it looked like was getting massacred! Of course, I was about to go give them the old one-two! But then this rather burly guy shows up, dressed in some priestly robe things, and he wants to take MY head! So, despite my bravery, I ran like hell! It was sad, I had to use all my precious speed scrolls, 'else he woulda caught me. Was hoping to get something nice for them, I was... Anyway, yes, that's my tale - cultists at the old temple! Blood! Now, Willem, what do you have for me...?\"",
"loss": true
},
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"from": "human",
"prefix": "pup3k:",
"value": " Gray nods to Daenor, Very well, if you think it wise to wait until morning, I will follow that advice. \n\nGray leaves the room and heads down-stairs. Once everyone has gathered he makes the announcement. Daenor thinks it best to delay our start until morning, so that is when we will leave. Everyone take one of these, they will protect you from the storms if and when more should arise. Gray passes out the medallions and retires to where ever it is that he is staying, shortly after adding I suggest everyone rest well, it may be awhile until we find anything as welcoming as the Inn ",
"loss": true
},
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"from": "human",
"prefix": "Greyen:",
"value": " Karst \n\nKarst gathers the medallion and says So we leave at dawn then. He turns and strides out of the door and into the storm. There he walks into the forge where he keeps a pallet in the back. If anyone follows or comes in they find him in a cleared area practicing his forms in the tight area of the smithy.",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Crunch \n\nCrunch strides into the main room in full combat regalia: gleaming breastplate, finely crafted buckler, greatsword hilt protruding from the hilt on his back, and coiled whip at his side. With sturdy backpack hoisted over his shoulder he is ready as can be to begin the adventure.\n\n\" Okay, I'm set. Is everybody ready? \" He suddenly realizes most people are heading off in various directions, not at all adventure-party-like. \" Umm...guys? What's going on? \"",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Seven \n\nSeven walks over to where Crunch entered and replies to his friend, \"Plans changed. Looks like we'll all leave at dawn tomorrow.\" He waits around a bit to see what Crunch's plans are from here, but if nothing interesting arises he picks up a medallion and makes his way back to him and his fathers home to rest for the night.",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Crunch \n\nCrunch sighs and rolls his eyes, then notices Grey giving out medallions and, not knowing what purpose they serve, collects one just as the wanderer is about to head to his room. Once the talisman is in his hand, he heads back to Seven.\n\n\" Well, not much to do until morning, then. I may not need as much sleep as most people, but that doesn't mean I don't enjoy a comfortable bed to sleep in. Probably best if you go rest, yourself. I'll see you in the morning. \"\n\nHe turns to head out, but changes direction and goes to the bar for one last mug of spiced wine. With a silent toast to a successful adventure, he downs the drink in one long quaff, wipes his lips with his sleeve, and heads off to bed.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lucian \n\nAfter hearing Gray's announcement, Lucian sighs. \"But I was ready to go fight some bad guys.\" He looks down like a disappointed child and kicks the ground in front of him. He takes a medallion and heads up the stairs. \"I guess I can wait until morning.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Crunch \n\nCrunch is the first to arrive in the \"morning\", dressed once more in full battle gear. Seeing that nobody else has arrived, he slips behind the bar and grabs himself a mug of spiced wine. He takes a seat in his favorite chair by the window, and waits patiently for the others.",
"loss": true
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{
"from": "human",
"prefix": "technophile:",
"value": " Originally Posted by Methalor \n Peth (Earlier): \n\nWillem shrugged, looking towards his conversational partner. Tobbledown nodded curtly to his fellow Gnome, acknowledging his presence in the conversation. Short formalities aside, he continued his tale. \n \n\nAt the mention of the Waypointers, Peth grimaces. \"I'm no longer... affiliated with them, if I ever really was,\" he explains when Tobbledown takes a breath. \"They sit on their hoard of knowledge like a greedy old dragon, lying about its extent and even existence.\" From his tone it's clear that this is just about the worst crime he can possibly imagine.\n\nThe rest of the tale, though, brings a faraway look into his eyes. \"Flames from the heavens, altars running with blood... just the kind of things the Ancients wrote about when they discussed the origins of divine magic...\" he muses. \"And you're right, it's entirely possible the Waypointers missed something when they 'cleaned up' the place. Either way, it would be an interesting thing to see, I'm sure...\" \n\n\nThe next morning, Peth watches Crunch seat himself at a nearby stool. As usual, the little gnome goes unnoticed. Slipping from his table against the wall, he walks towards the large warrior. \"Ho, Crunch,\" he says in greeting as he approaches; despite the fact that his steps are obviously slowed by the chain shirt he wears, the darkwood shield slung on his back, and the morningstar and crossbow lashed to his pack, they are as silent as ever; the chain shirt glimmers disquietingly in the shadows of the Inn, its edges blurring into the background. \"I hope you found some sleep despite the colorful storm last night. I had to resort to some of the more esoteric writings of the not-so-great Sage Al-Lamali to bring sleep to my own chambers.\" He is evidently in a good mood; the prospect of leaving the Inn (and avoiding any ugly scenes) having buoyed his spirits considerably.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lucian \n\nWhen morning arrives, Lucian's head pops right out of bed. He removes his overly fancy sleeping wear, and dons his battle gear.\n\nWith both vest and armor fitted in place, Lucian begins to strap the multitude of weapons to his person. He makes sure his headband is in place, alligned perfectly on his head so as not to mess up his perfect mohawk. He places his ring on his hand and his amulet around his neck and finishes off his ensemble by strapping his buckler to his arm and throwing his cloak around his shoulders.\n\nAll of this takes about an hour, due to the fact that he needs to make sure everything looks absolutely perfect and that he remains as gorgeous as ever. He looks into his mirror. \"Has there ever been a more perfect image?\" \n\nLucian emerges down the stairs into the lobby of the Inn. He finds the rest of the group already down stairs and walks to them. \"And once again, gentlemen, let's do this!\" ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Seven \n\nSeven wakes up and gets ready with little formality. He quickly dons his armor and straps both weapons in place on his back. When he enters the Inn he sees Crunch sitting in the usual spot and makes his way over to him. As he sits down, Seven grunts what could be taken as a greeting and waits for the others to show up.",
"loss": true
},
{
"from": "human",
"prefix": "pup3k:",
"value": " Gray walks into the commonroom of the Inn. After seeing Crunch and Seven sitting side-by side he calmly walks over to Crunch and points at the medallion hanging around his neck.\n\n I don't remember giving you one of those last night. Oh well, it will prove quite helpful I'm sure. \n\nWith this he sits in an open seat at the table, clearly waiting for questions.",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Crunch \n\nCrunch starts at the realization the Peth was present. One day I'm not going to notice something deadly, he thinks to himself, and THEN where will I be? He nods at Peth as the gnome approaches. \" Slept well enough, I suppose. The prospect of heading into the city usually leaves me feeling restless, so I can see why you might find sleep difficult. \"\n\nHe gives another nod and a half-smile to Seven, more amused than annoyed by the bruskness of his friend.\n\nWhen Gray arrives and comments about the medalion, he grins and can't help but make a little dig. \" And I thought I was inattentive. Grabbed one just before you went up to your room. So what are they for, and how do you use them? \"\n\nFinally, at Lucien's arrival and comment, he looks around. \" Five of us. If noboby else is coming I suppose we can go, but I think we should probably wait for Karst, at least. \"",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Karst \n\nKarst steps into the room a light shhen of sweat at his brow. His gravelly voice carries a hint of apology My apologies for being a little late. My morning exercise took a little while longer than usual to clear my head. I am ready. His armor and weapons gleam, well poilshed and ready for use.",
"loss": true
},
{
"from": "human",
"prefix": "pup3k:",
"value": " Gray swiftly answers Crunch's question. It is protection from a few elements. According to Daenor it can withstand one bolt of lightning from the storms or two balls of fire from the same storms. It also may be of use in combat, of that he isn't sure. It will activate whenever you struck by one the two afforementioned elements. One of those saved me on the way here last night, so rest assured, they work. ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Karst \n Well Gray, if everyone is here shall we go? I assume you know where we are goin first. The gruff warrior stands there oblivious that his lateness may have been the cause for them to be waiting.",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Crunch \n\nCrunch nods in agreement with Karst. \" Aye, let's head out. Maybe while we're walking, you can tell us what this is all about? \"",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lucian \n \"Yes, I agree with Crunch. I too would like to know what this little trip of ours is all about? But we can discuss that as we travel.\" ",
"loss": true
},
{
"from": "human",
"prefix": "pup3k:",
"value": " Well then, let us take our leave. ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Seven \n\nSeven files out with the rest of the group, a silent monolith in the back drop of the adventuring party.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Karst \n\nKarst follows everyone outside before stepping 15 feet away from the grou walking to the side with polearm ready. He looks at the others waiting for them to spread out at bit. He travels within earshot of the others but is largely quiet.",
"loss": true
},
{
"from": "human",
"prefix": "Methalor:",
"value": " [OOC: Hey guys, just to clarify, I haven't ditched this. I'm just at the end of term... I've got a short Linear/Matrix Algebra exam, a novel to read and write a report on, a term paper on Medieval Court Culture, a CompSci assignment, a group project technical writing report, and a Russian Studies final exam. All within the next week. And I'm not embellishing at all.\n\nSo... I haven't ditched this, but I'm going to have a hard time getting anything to you guys in the next week. Strangely enough, once classes end and final exams start, I should have MORE time.\n\nIf you don't want to wait, I understand. I've tested your patience enough throughout this. ☹️ ]",
"loss": true
},
{
"from": "human",
"prefix": "pup3k:",
"value": " Gray leads the way out of the tavern.\n\n The storms have been getting worse and worse of late. Daenor has done some research into the arcane spells that the storms emulate and has determined that there must be a group of powerful magic users that are increasing the duration, frequency and intensity of the storms. \n\nHe pauses shortly, then continues. Our first stop is the Waypoint Guardhouse, then after we find out if they know anything, or they are the ones responsible, we head to the court of the Thief King to see we can find any more information there. As of now this is the plan, feel free to make critiques and suggestions. ",
"loss": true
},
{
"from": "human",
"prefix": "pup3k:",
"value": " ((Anybody home? I really don't want this game to die.))",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " We're all waiting on Methalor",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " OOC: He said he'd be out for a while...so he'll be back sometime",
"loss": true
},
{
"from": "human",
"prefix": "pup3k:",
"value": " ((Just making sure))",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 36: Krull vs. Ned the Knight \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Krull \n Lord Sarthax - Ned the Knight \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "theterran:",
"value": " Initiative!\n\n Initiative - (1d20+5)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " cant beat with a -4 initiative mod. you go. (no purchases at this time)",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " (No new purchases)\n\n Krull - Round 1 \n\nStarting in B13. I will double Move to N9.\n\n@Refs\n \n Spoiler \nSwift Action: Activate Travel Devotion\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - N9\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (1/10)\n\nSpells:\n \n Spoiler \nLevel 0 - Guidance, Resistance, Virtue,\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " Ned starts out riding on his mule, shield in one hand and lance in other.\n\nSwift action: Fighting Challenge.\n\nMove action: Move to U12\n\nEnd turn\n\nStats for refs\n \n Spoiler \nHP: 14\nAC: 18\nLocation: U12\nFighting Challenge 1/7\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull - Round 2 \n\nStandard Action: Cast a Spell\nMove Action: Draw a Javelin\n5ft Step to N8.\n\n@refs\n \n Spoiler \nCasting Virtue\n \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - N8\nHP: 11 /10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (2/10)\nVirtue (1/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " wait for my foe to do something.\n\nend turn\n\n \n Spoiler \nHP: 14\nAC: 18\nLocation: U12\nFighting Challenge 2/7\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull - Round 3 \n\nStandard Action: Cast another Spell\n@Refs\n \n Spoiler \nCast True Strike\n \n\nMove Action: Move to O10.\n\nEnd my Turn.\n\nRef Stats:\n \n Spoiler \nLocation - O10\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (3/10)\nVirtue (2/10)\nSpells:\n\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " Ned round 3\n\nfive foot step back to V12\n\nStats for refs\n \n Spoiler \nHP: 14\nAC: 18\nLocation: V12\nFighting Challenge 3/7\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull - Round 4 \n\nMove Action: Move to Q12.\nStandard Action: Throw Javelin.\n Attack - (1d20+19)[ 29 ] (+20 True Strike)\n Damage - (1d6+5)[ 6 ] \n\nSwift Action: Move back to O10 (using Travel Devotion).\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - O10\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (4/10)\nVirtue (3/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " Question for refs.\n \n Spoiler \nsince he attacked me, would i have to attempt to controll my mount?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Lord Sarthax: \n Spoiler \nPer arena rules, all mounts must be trained for riding/combat riding. While your handle animal modifier is sufficient to have trained your mount for either, you have not specified which your mount is trained for. Mules can be trained for either (int 2), but, in cases where the player does not specify, I generally default to \"minimum necessary\". That would make your mount is trained for riding, not combat riding. This means you have to check to control your mount every round, regardless of whether you're attacked. These checks will occur on your action.\n\nAgain, your handle animal modifier allows you to freely choose how well your mount is trained between matches. After this match, I'd advise noting your mount is combat trained, to prevent future issues. Had that been noted, there would be no check required.\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " @lord sarthax, refs\n \n Spoiler \n\nThere is also a DC5 ride check to stay in the saddle when you take damage. However, with a +9 skill modifier and +2 on top of that for a military saddle, you automatically pass that check.\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " so I guess i have to controll my mount, (1d20+9)[ 10 ] dc 20 to controll mule.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " crap, natural 1, ok I cant do anything this round. :'(",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull - Round 5 \n\nMove Action: Draw a Javelin.\nStandard Action: Cast a spell.\n\n@refs\n \n Spoiler \nSpontaneously cast True Strike by dropping Shield of Faith.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - O10\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (5/10)\nVirtue (4/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " (1d20+9)[ 27 ] come on come on",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " Ned round 5\n\nmove: spur mount to O11\nStandard: attack roll (1d20+4)[ 6 ] \ndammage if hit (1d8+4)[ 7 ] \n\nNot done yet (depending on my attack roll)\n\nStats\n \n Spoiler \nHP: 8\nAC: 18\nLocation: 011\nFighting Challenge 5/7\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " (hmp verry unlucky today)\n\nFree action: attempt to use mount as cover (1d20+9)[ 14 ] DC 15,",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " crap well no cover i guess, realy unlucky today",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull - Round 6 \n\nFree Action: Drop Javelin\nMove Action: Draw Morning Star\nStandard Action: Attack\n\nMorning Star Attack:\n Attack - (1d20+25)[ 40 ] (+5str, +20 True Strike)\n Damage - (1d8+5)[ 6 ] \n\nSecondary Gore Attack:\n Attack - (1d20)[ 10 ] \n damage - (1d6+2)[ 5 ] \n\nEnd my Turn\n\nSTats:\n \n Spoiler \nLocation - O10\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (6/10)\nVirtue (5/10)\nSpells:\n\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " (1d20+9)[ 22 ] controll mount",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " round 6\nalright please work.\n\nAttack (1d20+5)[ 14 ] (+1 fighting challenge)\nDamage if hit (1d8+4)[ 11 ] \n\nnot done yet\n\nstats for ref\n \n Spoiler \nHP: 2\nAC: 18\nLocation: 011\nFighting Challenge 6/7\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " attempt to cover with mount\n\n (1d20+9)[ 22 ] \nDC 15\n\nOk for this turn AC: 22\n\nend turn",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull - Round 7 \n\n5ft Step to O9.\nCast a Spell.\n\n@refs\n \n Spoiler \nCasting True Strike by dumping Obscuring Mist\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - O9\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (7/10)\nVirtue (6/10)\nSpells:\n\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist-x, Shield of Faith-x, True Strike (D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " [roll]1d20+9[/roll]\n\nyou know the drill",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " sorry here it is (1d20+9)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " dang your turn :/",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull - Round 8 \n\n5ft step back to O10 and Attack.\n\nPrimary Attack\n Attack - (1d20+25)[ 43 ] \n Damage - (1d8+5)[ 12 ] \n\nSecondary Attack\n Attack - (1d20)[ 3 ] \n Damage - (1d6+2)[ 6 ] \n\nEnd my Turn\n\nStats:\n \n Spoiler \nLocation - O10\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (7/10)\nVirtue (6/10)\nSpells:\n\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist-x, Shield of Faith-x, True Strike (D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " and with that folks, i think Krull won",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Krull is declared the victor, and thus, to Krull go the spoils! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 35: Zaknefien vs. Wiros \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Deathslayer 7 - Zaknefien \n Gareth - Wiros \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "gareth:",
"value": " Wiros Initiative \n (1d20+6)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Wiros is declared the victor, by virtue of being here. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 33: Sam vs. Stonefist \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Sam the Psion - Theterran \n Docnessuno - Stonefist \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "theterran:",
"value": " Saying that I recognize this is here...still have to update sheet...will probably be Monday before I can get to this!",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Alright.\n\nPosting Initiative.\n\n (1d20-3)[ 0 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Sam the Psion wins. This victory brought to you by the letters D and Q. ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " That's two in a row 🤨",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 31: Lichen vs. Mr. Underhill \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bishop Oz - Lichen \n Bayar - Mr. Underhill \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Initiative: (1d20+5)[ 8 ] \n\nStill thinking what to buy.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " Initiative: (d20-2)[ 14 ] \n\nLet's hope this is good 😁\n\nEDIT: I may buy something, not sure, I have to have a look",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " I'll Buy Nothing for the time being I may buy something in reponse to your purchase however. In either event, my actions after buying is completed will be as follows.\n\nFor the Refs:\n \n Spoiler \nI'll start in K-6 Bow in hand and take a 5' step to J-6. I'll ready my full attack if I have LOS on Mr. Underhill.\n \n\n\n\n\n\nStats:\n \n Spoiler \nCurrent Location: J-6\nHP: 8\nAC: 18 FF: 14 Touch: 14\nSaves:\nFort: +2\nRef: +6\nWill: +1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok. I dont buy anything either.\n\n Mr Underhill - Round 1 \n \n Spoiler \nStarting in P21, I cast produce flames from one of my scrolls. I now have a flame in one of my hands. I drop the used scroll as a free action. Since I am mounted, I will just guide my mount to double-move to R6. Want to finish this match quickly.\n \n\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17 FF: 16 T: 12\nSpells:\n0lvl: guidance, guidance , resistance\n1st level: cure light wounds , magic fang\n \n\n\nDone. Need LOS though.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Ref Mav: \n\nLoS is established as Mr Underhill enters R8. Lichen is in J6.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " That triggers my readied action:\n\nRapid Shot!!!\n\nFirst Attack:\n (d20+3)[ 21 ] \nDamage\n (1d8)[ 2 ] \nCrit if needed\n (d20+3)[ 23 ] \nExtra Damage from Crit\n (2d8)[ 3 ] \n\nSecond Attack:\n (d20+3)[ 6 ] \nDamage\n (d8)[ 3 ] \nCrit if needed\n (d20+3)[ 11 ] \nExtra for Crit\n (2d8)[ 8 ] \n\nStats:\n \n Spoiler \nCurrent Location: J-6\nHP: 8\nAC: 18 FF: 14 Touch: 14\nSaves:\nFort: +2\nRef: +6\nWill: +1\n \n\n\nEdit for Stat Block",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " 2 things.\n1) Rapid shot can be used only as part of a full attack, so you cant ready it, since it is a full round action. I'll just assume you readied a normal bow attack and that the arrow hit for 2 HP.\n2) Is your turn finished ?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nCorrect. Disregard the 2nd attack.\n\n\n \n Originally Posted by SRD, Rapid Shot \n You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat. \n \n\nThat said, his readied action triggered on Bayar's turn. That means it's the start of his turn, not the end.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " Whoops, my bad 😦\n\nLichen - 2nd Round\n\nAnyways.....\n\nNow I guess I'll do the Rapid Shot thingy\n\nFirst Attack:\n (d20+3)[ 5 ] \nDamage\n (d8)[ 4 ] \nCrit\n (d20+3)[ 15 ] \nExtra Damage\n (2d8)[ 10 ] \n\nSecond Attack:\n (d20+3)[ 9 ] \nDamage\n (d8)[ 4 ] \nCrit\n (d20+3)[ 12 ] \nExtra Damage\n (2d8)[ 5 ] \n\n\nAnd I'll disappear from view\n\n \n Spoiler \ntaking a 5' step to K7\n \n\n\nStats:\n \n Spoiler \nCurrent Location: K7\nHP: 8\nAC: 18 FF: 14 Touch: 14\nSaves:\nFort: +2\nRef: +6\nWill: +1\n \n\n\nThe dice clearly hate me for my previous error🫤",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nTo clarify, LOS is lost as Lichen moves southeast.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Mr Underhill - Round 2 \n\nSo, you used a full round attack and moved out of LOS. you could only used a 5ft step, so I think you are either in J7 or K7. And since you ddnt drop your bow after Rapid shooting, I can safely say you are still wielding it.\n\n \n Spoiler \nMy mount will go to K6 and attack him, while I will attempt to touch him with my flame. Attack/damage rolls after I get LOS.\n \n\n\nNot done, need LOS.\n\nStats:\n \n Spoiler \nHP: 9/11\nAC: 17 T: 12 FF: 16\nSpells:\n0lvl: guidance, guidance , resistance\n1st level: cure light wounds , magic fang\n\nActive: Produce flame - 2/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nLOS is established as Mr Underhill reaches N6. Lichen is in K7.\n\nPer spoilered move, Mr Underhill continues to K6. It's Mr. Underhill's attack.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \nbayar, refs\n \n Spoiler \nDon't forget your handle animal check.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " K.\n\nHandle animal check to attack you: [roll]1d20+[/roll] VS dc 10. If succesful, then:\n\nAttack: (1d20+4)[ 16 ] (base +1, +3 STR)\nDamage: (1d6+3)[ 7 ] \n\nAnd I also attempt to touch yo with my flame.\n\nAttack: (1d20-1)[ 10 ] (if I miss, I still keep the spell)\nDamage: (1d6)[ 1 ] \n\nStats:\n \n Spoiler \nHP: 9/11\nAC: 17 T: 12 FF: 16\nSpells:\n0lvl: guidance, guidance , resistance\n1st level: cure light wounds , magic fang\n\nActive: Produce flame - 2/10\n \n\n\nEdit: Screwed up the handle animal roll, but it doesnt matter since the dog still wouldnt hit you.\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " I'll see what I can do yet again!\n\nI'll make a 5' step to J7 then make my full round attack w/ rapid shot.\n\nTake your Dog's AoO (do they get those?) Also, did you have a weapon drawn?\n\nFirst Attack:\n (d20+4)[ 20 ] (additional +1 from Point Blank Shot)\nDamage\n (d8+1)[ 7 ] (additional +1 from Point Blank Shot)\nCrit\n (d20+4)[ 16 ] \nDamage\n (2d8+1)[ 8 ] \n\nSecond Attack:\n (d20+4)[ 7 ] (additional +1 from Point Blank Shot)\nDamage\n (d8+1)[ 5 ] (additional +1 from Point Blank Shot)\nCrit\n (d20+4)[ 23 ] \nDamage\n (2d8+1)[ 7 ] \n\nYour turn!\n\nForgot the Stat Block again:\n \n Spoiler \nCurrent Location: J7\nHP: 8\nAC: 18 FF: 14 Touch: 14\nSaves:\nFort: +2\nRef: +6\nWill: +1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Yes, you get AoO by the dog, and I have a flame in my hand that can make touch attacks, dunno if it counts, but will throw that in too.\n\nAOO's:\n\nDog:\nAttack: (1d20+4)[ 11 ] \nDamage: (1d6+3)[ 8 ] \n\nMe with flame:\nAttack (touch) (1d20-1)[ 16 ] \nDamage: (1d6+1)[ 3 ] \n\nWill post my actions in the following posts, depending on this results.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok. So my flame dissapears. You take 3 damage. The dog misses.\n\n Mr Underhill - Round 2 \n\nI cast a spell on myself.\n\nHandle animal check: (1d20+1)[ 9 ] \n\nIf succesful, he will bite you.\n\nAttack: (1d20+4)[ 9 ] \nDamage: (1d6+3)[ 4 ] \n\nStats:\n \n Spoiler \n HP: 2/11 HP:11/11 from the next post.\nAC: 17 T: 12 FF: 16\nSpells:\n0lvl: guidance, guidance , resistance\n1st level: cure light wounds , magic fang\n \n\n\nCome on dice ! Help me win this !\n\nEdit: Goddamn it, forgot a roll.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Spoiler \nCure light wounds : (1d8+1)[ 9 ] \n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nBayar, since you don't have a weapon in hand and you don't have improved unarmed strike, you don't threaten and can't take an AoO. You're still holding the charge though.\n\nAlso, I don't know if the rules expressly say this, but I'm pretty sure you still have to make a handle animal check to have your dog take the AoO, if that's even possible. I'll call for a high ref to verify.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " AoO's for animal companions should not need a handle animal check, because they act on their own will. It is like there is another combatant. While normally, you need a handle animal check to make him attack, he can attack on his own free will if the opponent triggers an AoO.\n\nAnd I think that my flame should be considered a weapon, just like an inflict spell is.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nAOO's, for mounts, is I believe, probably where we should draw the line at requiring handle animal checks. The mount is being controlled by a rider, so is not required to avoid combat. That clause implies that the mount know who its enemy is. Provided the AoO is not against an Aberration, I'm for the AoO not requiring a ride check. I'd like another opinion on this, however, as Chile has a point, and the issue isn't clear.\n\nHowever, the spell bayar has in hand is capable of being delivered by a melee touch attack. Per SRD:\n\n\n \"Armed\" Unarmed Attacks\n\nSometimes a character’s or creature’s unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell , and a creature with natural physical weapons all count as being armed.\n\n Note that being armed counts for both offense and defense (the character can make attacks of opportunity) \n\nBayar is correct. Mr Underhill is entitled to an Attack of Opportunity.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " Lichen Mossweaver - Round 3\n\nAlrighty! \"Ah! A touch hot here now I think!\"\n\n5' step to I-8\nLet's see what we can do with this Rapid Shot\n\nFirst Attack:\n (d20+4)[ 5 ] \nDamage\n (d8+1)[ 4 ] \nCrit\n (d20+4)[ 15 ] \nExtra!\n (2d8+1)[ 13 ] \n\nSecond Attack:\n (d20+4)[ 20 ] \nDamage\n (d8+1)[ 2 ] \nCrit\n (d20+4)[ 21 ] \nExtra!\n (2d8+1)[ 15 ] \n\nC'mon dice!\n\nStats:\n \n Spoiler \nCurrent Location: I-8\nHP: 5\nAC: 18 FF: 14 Touch: 14\nSaves:\nFort: +2\nRef: +6\nWill: +1\n \n\n\nOkay, you know what.... this is just silly... hurry up and put me out of my incompetentness....",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n \n Originally Posted by Talic \n High Ref Talic \n\nAOO's, for mounts, is I believe, probably where we should draw the line at requiring handle animal checks. The mount is being controlled by a rider, so is not required to avoid combat. That clause implies that the mount know who its enemy is. Provided the AoO is not against an Aberration, I'm for the AoO not requiring a ride check. I'd like another opinion on this, however, as Chile has a point, and the issue isn't clear. \n \n\nFor simplicity's sake, I'll rule that as long as a mount or animal companion has not been ordered to not attack and the creature being attacked is not an Undead or Aberration they can make AoOs just like normal characters. Animals trained to attack Undead or Aberrations (See Handle Animal skill discription) and not ordered to not attack can make AoOs as normal against all creatures.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nThanks for the help guys. Bayar, sorry about the miscall with the touch spell.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " No problem chile. That stuff is bound to happen.\n\nAnd I would put you out of your misery if you just stand the heck still !\n\nOh, and I dunno if it is legal to 5ft step from J7 to I8. You would pass through walls to do it.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nCorrect, there is a hard corner there. Moving from J7, you have to move to I7, then to I8. You may take a 5' step elsewhere, or stay put and end your turn.\n\nedit: SRD \n Diagonals\n\nWhen measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.\n\nYou can’t move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.\n\nYou can also move diagonally past other impassable obstacles, such as pits. ",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " I-7 is fine\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Mr underhill - Round 3 \n\nI will try to instruct my dog to bite you.\n\nHandle animal check: (1d20+1)[ 18 ] \n\nIf succesful,Attack: (1d20+4)[ 22 ] \nDamage: (1d6+3)[ 5 ] \n\nCome on heart of the die, help me out here !\n\nEdit: Thank you. Not done. The dog will attempt to trip you.\nAs for me...move action to draw Scimitar. Standard to attack you as well (if ride check is succesful).\n\nSee next post.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Dog trip attempt: (1d20+2)[ 18 ] Make STR or DEX opposed check, whichever has the highest bonus. If you fail, you are prone.\n\nOn the attack roll in the previous posts, it should have been +3. Counted bonus wrong,but it still hits.\n\nRide check to try and attack you with my schimy: (1d20+5)[ 14 ] \nIf succesful:\n\nAttack: (1d20-1)[ 6 ] \nDamage: (1d4)[ 3 ] \n\nCome on. I belive in the power of the dice. They will help me now.\n\nEdit: So I manage to slice the air near you. From my calculations, you are disabled. (0 HP, only move or standard action).\n\nStats:\n \n Spoiler \nHP:9/11\nAC: 17 T: 12 FF: 16\nSpells:\n0lvl: guidance, guidance , resistance\n1st level: cure light wounds , magic fang\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " So I need to make an opposed str/dex check or be prone.\n\nSoooo....\n\n (D20+4)[ 14 ] \n\nAnd I'm on mah Back, woo?",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " Okay...\nFor the Refs:\n \n Spoiler \n Could I reasonably use an arrow as an improvised stabbing weapon?\n \n\n\nAs I lay here contemplating how this all went so horribly wrong.... HAHA!!!!\n\nI'll have to get back to you Bayar 😁",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Bishop: \n Spoiler \nPer SRD, yes, arrows may be used as an improvised weapon (-4 to hit, damage as dagger), and if they hit their target, they are destroyed.\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nbayar \n Spoiler \n\nI'm following the match, and I'm a little confused. You rolled a Ride check to attack with your Scimitar, why?\nedit: sorry didn't see the second page, I'm referring to the last post of page 1\n \n\n\nJust a question, continue the match.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Refs, Bayar: \n Spoiler \nPer SRD:\n\"Fight with Warhorse\n\nIf you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.\"\n\nDirect your mount to attack = Handle animal check.\nFight when your mount does = DC 10 Ride check.\n \n\n\nJust a clarification, don't mind me. Keep on doin' what it is you're doing.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " It is still your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " For the Refs:\n \n Spoiler \nThis is going to be kinda dicey, but I don't see why this wouldn't work. I will ready an attack against Mr. Underhill when he/his dog attack me. This does count as making 2 actions in a round, yes?\n \n\n\nI'll need some confirmation here. from a Ref.\n\nHowever, for my action.\n\nFree Action - Drop da bow (like it's been good for me so far)\nMove Action - Draw the Sword! (boy that thing's dusty)\n\n\"Come'n get me little man\" 😏\n\nStats:\n \n Spoiler \nCurrent Location: I-8\nHP: 0\nAC: 18 FF: 14 Touch: 14\nSaves:\nFort: +2\nRef: +6\nWill: +1\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \nLichen \n Spoiler \nFirst things first. It has been ruled that Readying an Action is not spoilerable. If in LoS, you have to say\n\nStandard Action: Ready an Action\n \n Spoiler \n Spoiler your conditions and the action you are readying.\n \n\n\nSecondly, I'm a little confused as to what you're asking, but I'll try and answer as broadly as possible. If Mr.Underhill and his mount attack, that is two separate attacks that happen on the same round. There are checks that need to be made in order for both to attack, you can reference the SRD on Ride and Handle Animal. There's also a section on Mounted Combat.\n\nWhen you ready an action, it is technically \"If X happens, I do Y.\" X can be anything as specific as ' if joe performs a standard attack with a dagger from the square B1 ' to as broad as ' if I'm attacked '. Y has to be a standard, move, or free action and can include a 5'step with that action.\n\nOnce the trigger occurs, you either take the readied action, or you loose it. The readied action occurs immediately before whatever triggered it.\n\nIf whatever triggered it is still possible after the readied action, it must be performed. (e.g. Joe moves to A1. Fred takes his readied action. If Joe can still move to A1, he has to make the move.)\n\nSo you're readied action is legal as follows:\n\"You will attack Mr.Underhill if you are attacked by Mr.Underhill or his dog.\"\n \n\n\nConfirmation has been made and Lichen's move is ammended to include:\n\nStandard Action: Ready an action\n\nIt is now Mr. Underhill's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Tehnically, you can only take a move or standard action when disabled (0 HP). When you take a standard action, you become disabled. So, if you ready an action, attack or do any other standard action, you drop to -1. So that means...😏 ...you cant ready an action.\n\nMy turn, and I will try to finish yo off.\n\n Mr Underhill - Round 4 \n\nRiding dog attack rolls\nHandle animal check : [roll]1d20+1]/roll]\nAttack: (1d20+3)[ 16 ] \nDamage: (1d6+3)[ 8 ] \n\nMy attack rolls\nRide check: (1d20+5)[ 11 ] \nAttack: (1d20-1)[ 10 ] \nDamage: (1d4)[ 2 ] \n\nStats:\n \n Spoiler \nHP:9/11\nAC: 17 T: 12 FF: 16\nSpells:\n0lvl: guidance, guidance , resistance\n1st level: cure light wounds , magic fang\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Handle animal check again 🫤 (1d20+1)[ 13 ] \n\nMy dog kills you. Since your AC drops to 14 from being prone in melee, a 16is enough to send you into \"Negative HP land\".\n\nAnd since you cant eady an action while disabled and draw your sword, and not being able to use your bow while being prone, I would say that you are indeed without a hope.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " Wooo!!!! I do here by declare Mr. Frodo Underhill the Victor. Though I do believe I did lose before the dog could finish me off. Something I was hoping a ref could tell me about. Anyway, well fought and darned cursed dice!!!\n\nI shall wait here until the cute nurses come to carry me away to an apothecary.😁\n\nEnjoy your spoils 😎",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nUnless either player sees a reason that the match isn't over...\n\n Bayar is declared the winner, and receives his prizes. \n\n(edit: Calls for the cute nurses.)",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Slash_712:",
"value": " Rain beats heavily down on the small town of Horm. Mountains surround the town on all sides, and huddled away in the numerous houses are the orcish residents of the town. As the sky turns ever blacker as the day progresses you find yourselves in the middle of the town searching for work. Thunder crashes in the sky as the area becomes even more inhospitable. No one seems to be outside, for fear of their lives. In the dark of the night, you begin you path to become a hero.\n\nLet's get things started with a Spot check from all of you.",
"loss": false
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " ((Spot - (1d20+5)[ 14 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " (Spot (1d20)[ 13 ] )",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " (Spot (1d20+6)[ 21 ] )",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Zooloo the troll\n\nspot: (1d20+4)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " @Qube+Spawn_I-\n \n Spoiler \n Throught the rain, you can make out what appears to be the shape of a mermaid or some other atroscity like a naga coming towards the town under the cover of darkness. With the flash of teh next lightning bolt, you are able to see the reflection of light come off their spears.\n \n\n\nAlright sorry I took so long, This really shouldn't happen again, atleast not without a warning.",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " ((ooc: do we already know each other? or are we yust in the same town?))\n\n Zooloo the troll\n\n Naga? here ? what in the name of the water witch... \nZooloo grabs his gear and leaves the dry inn his was currently resided in. under the cover of darkness he moves with toward the naga. Being a troll, he knows that at general, naga have better relationships with his kind then others, like orcs. Aye, better to encounter them at the civilisations border, before they incite the others \n\nAs he comes closer to the naga (lets say about 60 ft) he stops hiding.\n \"What ya be do'ng here, Lady of the seas? Be your intents good or be they bád?\" \n \n Spoiler \nfast sneak toward the naga, (take 10) +8-5 = 13\ndiplomacy (take 10) = 11\n ",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " ((ooc: playing as individual, as I don't know the others yet))\n\n Gorzun \n\nGorzun as he roams in the streets of Horm, notices strange movements at the borders of the town...He focuses his sight and now he can see that it is a naga...\n\n -That's no good... In this time of the night I can only think of troubles coming... \n\nHe tries to stand in the shadows. Then he sees a Troll approaching the scene. He takes cover and tries to listen to the conversation without being noticed...\n\n((ooc \n Spoiler \n\ndo I need to roll for something?\n \n ))",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Bronak \n\nBronak stood in the street, heedless of the rain. \" Hmm. Good weather .” As he stood there he witnessed a troll burst out of a building and dash off into the night. “ Well then. Wonder what’s up .” Curious of the trolls actions, Bronak calmly walked after it.",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " Cid\n\nSeeing the possible presence of a naga Cid hides behind something near by and tries to get as close as quietly as possible.\n\n \n Spoiler \nhide (1d20+2)[ 16 ] \nMove silently (1d20+2)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " As the monsters creep ever closer, you can't help but get the feeling that something is not right.\n\nEverybody make a Spot and Listen check. Again.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " ((Spot - (1d20+5)[ 9 ] ; Listen - (1d20+10)[ 28 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " Spot\n (1d20+6)[ 26 ] \n\nListen\n (1d20+6)[ 13 ] ",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " listen (1d20+7)[ 22 ] \nSpot (1d20)[ 3 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " @Spawn_I-\n \n Spoiler \n In the rain you can see the naga heading over to try and get behind the orc that you also see outside on this stormy night.\n \n\n\n@Bronak-\n \n Spoiler \n You hear the sound of something, not quite footsteps coming from all around you and get louder as time ever passes, but you can't quite see where the figure actually is.\n \n\n\n@Warlock-\n \n Spoiler \n You can hear the sound of the nagas coming from somewhere around you, but you can't see where the naga is anymore, but by the sound it is not going for you.\n ",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " By the sound try to move to behind where it has been.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Bronak \n\nBronak stopped and looked around him. He growled in disgust. “ Show yourselves !” He started reaching for his spear.",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " Gorzun \n\nGorzun sees suspicious moves. A Naga is approaching another Orc. Not just approaching... Trying to get behind him. Gorzun shouts:\n\n[orcish]\n BEHIND YOU! NAGA! \n[/orcish]\n\nAs I am in the range of 110ft. I draw back an arrow, aim for the Naga and waiting to see his intentions...One wrong move and...\n\n((ooc))-\n \n Spoiler \n\nNaga counts as humanoids? I get the +1 against humans? To use the Serpent Sting I just say it?\n ",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Zooloo the troll\n\nSpot: (1d20+4)[ 18 ] \nListen: (1d20+4)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " @Zooloo-\n \n Spoiler \n You make out the image of a naga snaeking behind an orc in the cover of the night and rain.\n \n\n\n@Gorzun-\n \n Spoiler \n As you shout to your friend, the naga closes in on him and begins to raise it's weapon to strike, leaving itself open for an attack. {OOC- Unfortunately, you don't get the bonus for favored Enemy. But yes, to use the Serpent Sting, just declare you are using it BEFORE you attack.}\n ",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " Gorzun \n\n\" This Naga made a baaaaad move... \"\n\nThe arrow is ready to go.I use Serpent Sting on it and...\n\nAttack Roll\n (1d20+6)[ 15 ] \n\nDamage Roll\n (1d8+1)[ 4 ] \n\n+1 damage from the Serpent Sting [lasts 2 rounds]\n\n((OOC))\n \n Spoiler \n all good with the rolls? did I do anything wrong?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " @Spawn_I\n \n Spoiler \n Yeah the rolls are good. You're arrow flies throught the air and nails the naga in the arm. It then lets out a scream like the sound of a thousand waves crashing against a mountainside.\n \n\n\n@Everyone else-\nYou guys hear the most horrifying scream come from directly behind Bronak.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Bronak \n\nBronak whirled around, drawing his spear as he went. \" HA! \" He lashed out with his spear at the monstrosity.\n\n \n Spoiler \n\n((He just attacks if within range. Otherwise he moves within striking range and attacks.\n\nAttack: (1d20+2)[ 15 ] \nDamage: (1d8+1)[ 7 ] ))\n ",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " Gorzun \n What in the name of Thrall was that? \n\nA second arrow flies from Gorzun's Bow...\n\nAttack Roll\n (1d20+6)[ 17 ] \nDamage\n (1d8+1)[ 4 ] \n+1 dmg from the Serpent Sting [round 2]",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Zooloo \n Aye this be going the way of the crappa, man \n\nHe stops sneaking and moves toward the nagas he first spotted, with his spear drawn ...\n\n\" What be ya purpose here, critters of the sea? do ya be meaning to attack, or do ya just be passing though ?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " As Bronak whirls around and slices the naga, it screams for a second and then falls to the ground. (Gorzun, you can keep that arrow). The air becomes silent and the surroundings become dark.\n\n@Bronak-\n \n Spoiler \n You feel the arms of a scaly creature reach out and grab you out of nowhere. You struggle to free yourself from their grips. Make an opposed Grapple check please.\n \n\n\n@Spawn_I-\nNice Avvy.",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " ((ΟΟC ))\n \n Spoiler \n\nKeeping the arrow\nAvatar is my char here 🙂\nNeed Spot Check to see what's happening to Bronak?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " ((Grapple - (1d20+2)[ 16 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " @Everyone but Bronak\nSpot checks to find out what is happening.\n\n@Bronak-\n \n Spoiler \n You are able to fight off the hands of the naga and maintain your own ground.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Bronak \n\nBronak stood back from the Naga. \" HA! Now I've got you snake! \" He pointed a finger at the Naga and chanted a short and harsh incantation. A funnel of flame shoots from his finger and engulfed the Naga.\n\n((Actions: Bronak moved back 5ft, then another 5ft back. He then cast the Burning Hands at the Naga.))",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " spot (1d20+4)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " Gorzun\n\nSpot Check\n (1d20+6)[ 21 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " @Bronak-\n \n Spoiler \n Roll your damage\n \n\n\n@qube and spawn_I\n \n Spoiler \n You see Bronak struggle to get free from two other naga as he wrestles fiercily with them.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " ((Damage - (2d4)[ 3 ] Sorry, I forgot.))",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Zooloo \n\n'Ye be not willing to answer me question, do ya? be willin' to attack this village are ya? Then be cursed!'\n\nZooloo runs toward Bronak and if able tries to attack one of the naga's with his spear\n\n \n Spoiler \n(if able attack one in grapple, since those lost DEX to AC)\nattack: (1d20+7)[ 14 ] (+9 instead of +7 if able to charge)\ndamage (1d8+4)[ 10 ] \n( if nat20 (possible crit): confirm (1d20+7)[ 27 ] , damage + (2d8+8)[ 13 ] )\n ",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " Gorzun \n \"More Naga? One down, two to go... DIE!!!\" \n\nI aim at the Naga Bronak is fighting. Arrow ready and...\n\nAttack Roll\n (1d20+6)[ 7 ] \nDamage Roll\n (1d8+1)[ 2 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Bronak comes loose from the naga andjumps away. A second later, flames jump from his finger tips, engulfing the naga, however, because of the surroundings, the flame doesn't seem to have done much damage. In the next moment Zooloo, jumps out of nowhere and impales one naga on his spear. The last naga attempts to run away in fear.",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Zooloo \n\n\"ya wan' to see how wee trollz g' fisshin'?\"\nthe troll throws his spear aimed at the chest of the running naga\n\n \n Spoiler \nattack (1d20+10)[ 28 ] \ndamage (1d8+3)[ 7 ] \n (crit rolls (1d20+10)[ 29 ] (2d8+6)[ 20 ] ) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " As the naga tries to run away, Zooloo is able to impale it through the chest with his spear, bringing it crashing to the ground.",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " ((are there any naga left? ))",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " No, they are all dead. Time for Charcater Intros! Why don't you all also post what kind of adventure you want me to set up too.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Bronak \n\nBronak laughed and slammed his spear but down into the ground. \" Very good troll! Those Naga didn't know what hit 'em! \" He walked over and clapped his hand on the trolls back. \" I am known as Bronak! \" He then noticed that another orc was nearby. \" Ah, you have helped as well? You have my thanks. \"\n\n((Oh, and about the type of adventure I want to go on... I don't know. Maybe... wow, I can't think of anything at the moment. Maybe an idea will strike me later.))",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Alright, One intro down, need some more, come on fellas.",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " Gorzun started to walk to the Orc and the Troll who fought the Naga.\n\n\n \nAre you alright? You saw them who's the boss here for sure... I am Gorzun Longshots, born and raised in the Valley of Trials. This is my first journey outside my homeland. There are many things to hunt. It's always nice to meet another fellow Orc out here. \n\n\n((what you've got in mind for type of adventure? give us something to talk about))",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Zooloo \n\n\" Aye, I be called Zooloo. I be trav'lin' these lands for a few weeka by now. Seem these Naga forg't we trolls know how t' fish.\" He smiles, showing his great yellow/white tusks. then he strides towards the corpse of the naga and pulls his spear out of the corpse of the critter. \" Seems I be hav'n fish for breakfast ... I wonder though what could of ticked off the sea witches. \" he turns to the orcs and adds \" What have ya kind done now? \"\n\n\n((I changed color, because otherwise we have 2 greens; sorry for the delay: hectic at work ... ))",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " I don't have a preference for adventure type. Anything you want, I will try and piece together.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Bronak \n\nBronak held up his hands and shook his hands. \" I don't know why these Naga attacked. I have done nothing to irk them, and I have only arrived in town this day. \" He turned to the other Orc, Gorzun, and put on a quizzical look. \" You? \"",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " Gorzun \n This is my first day here, also. Arrived early in the morning and wandering the town. Getting supplies to go for hunting and looking for a place to sleep for the night. And suddenly I see a Naga fighting with an orc...\nHow 'bout you Troll? ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Anyone up for a naga killing dungeoun run type deal?",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " ((Sure. 🙂 ))",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " ((let the nagas keep coming))",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Zooloo \n\n\" my troll sense be tingling. I be wanderin' what be their problem ... \"",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Alright, let's get this show on the road with some spot checks!",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " Gorzun \n\nSpot\n (1d20+6)[ 24 ] ",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Zooloo \n\nspot (1d20+4)[ 12 ] \n\n((hmm an 8 no a d20 ...)) the troll is cleaing his spear, removing the blood. he's not quite focused on the task, but still ...",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " @Gorzun-\n \n Spoiler \n You notice a small scroll by where the nagas were.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " ((Spot: (1d20+5)[ 23 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " Gorzun \n \"Seems that these filthy nagas left a present for us...\" .\n\nI pick up the scroll and try to read it...",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " @Bronak- \n Spoiler \n You also see the scroll, but Gorzun moves in to fetch it before you do.\n \n\n\n@Gorzun-\n \n Spoiler \n As you unravel the scroll, you can see the etchings of poorly written common.\n \"Bring what you can back to the Order, and with all haste make it back to our home.\" It then follows to lay out a map of the nearby mountains and area. If you have any Knowledge skills like local or geography, now would be the time to roll them, untrained if necessary.\n ",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " \"Let's see what the map says\" \n\nKnowledge Geography\n (1d20+3)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " @Gorzun-\n \n Spoiler \n You know the area that is specified by this map is an area in the eastern part of the mountains.\n ",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Zooloo \n\n\" c a n I see thi scroll? \"\n\nif he gets to see it, he repies\n\n\" 'bring what ya can' he? Aye be havin' a somethin' theey can 'have. The point of me spear, man! Attacking us like that bein' tricksy and all. I seey we return tha favor. \"",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " Gorzun \n\n\" Want some adventure fellows? Why don't we head to the east? \"",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Zooloo \n \"Aye, it seems the spirits 'ave brough me some allies; and since these slippery eals might be to glibb'ry to cap myself, I'll gladly accept your help.\" \n\nThe troll stears at the location the sun comes up, tightens his grip on his spear, and licks his lips.\n\n \"East you say? Might be a good place to start zie ghunt\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Bronak \n\nBronak shrugged. \" I care not the direction in which we go. As long as I get further chance to exact vengnce for the wrongs done to us. \" He hefted his spear like a walking stick and motioned for the others to lead the way.",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Zooloo \n\nIf no-one else feels the need to walk first, Zooloo will. Since trolls are famous for their healling powers, it's so expensive to heal the others, if something unexpected happens ...",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " As you venture out east into the mountains, you pass various little creatures and some deer. There is the beggining of a forest in the area and the shade starts to envelope your path. Spot checks and marching order please.",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Zooloo \n\nZooloo the troll will suggest he goes first, because he is a good scout and has good defences ... unless someone more armored would want to do it\n(wears a studded leather armor, as he is very dexterious)\n\nspot (1d20+4)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " Gorzun \n\nI'll go second. Less armor and better fighting with ranged attacks.\n\nSpot\n (1d20+6)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Alright, umm, where is the rest of the group",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " ((Sorry, I got buisy. I'm back now, if at least for a little while.))\n\n Bronak \n\nBronak will bring up the rear.\n\nSpot - (1d20+5)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " @Zooloo+Gorzun\n \n Spoiler \n\nYou notice some tracks on the road leading a little ways off the path. As far as you can tell they look like normal humanoid tracks. Anyone with the Track feat can try a Survival skill check for more info.\n ",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " moving on?",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " ((Well, either you or qube needs to post something. That last bit from Slash wasn't aimed at me, so I was just waiting for someone to speak up.))",
"loss": true
},
{
"from": "human",
"prefix": "spawn_I:",
"value": " ((Ι was waiting for qube to say sth. But I say , let's move on under these conditions))",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " ((Zooloo is a troll . track is not one of his feats. hmm footsteps . moving on))",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 28: Dr. Spikenburg vs. Grall \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Seribro - Dr. Spikenburg \n Tortoise262 - Grall \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Initiative: (1d20+1)[ 5 ] \n\nCan I swap feats at this point, or only between rounds?",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nPer Arena rules, you may retrain per the PH2 rules. PH2 retraining happens when you level up. Since you can't level up in the middle of a match, you have to wait until between matches. That said, if you have a legal way to switch feats other than PH2's retraining, ask specifically and a ref can confirm if it's possible.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Grall wins, by virtue of attendance. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 36: Leaf vs. Ghost \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Maurkov - Leaf \n Tar Palantir - Ghost \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Looks like Ghost hasn't been updated for his win yet. I reserve the right to buy in reaction to his purchases.\n\n\nLeaf starts in B13, mounted, with his right hand empty.\n\n Init - (1d20+3)[ 23 ] \n\nspells: \n Spoiler \n0:Guidance, Guidance, Guidance 1:CLW, Produce Flame\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tar Palantir:",
"value": " I purchased a potion of invisibility and a tindertwig. I always liked Hiram. Pity that campaign died. But I digress.\n\nStarting in Y13, with a loaded crossbow in my right hand an my other equipment in my belt.\n\n Initiative - (1d20+11)[ 28 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " I miss that campaign. I'm still subscribed to it, actually.\n\nGoing straight for the big guns, I see. In reaction, Leaf will buy a scroll of Speak with Animals.\n\nYour go.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Leaf wins, as Ghost falls into a lethargy induced coma at the item shop. ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " --my least favorite way to win. Tar, if you're up for an exhibition match, I'm game.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Todd vs. Kurgan \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 600 GP for 1st, 300 GP for 2nd\n\n Mavian - Todd \n Kurgan - Dragonstar \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " initiative - (1d20+2)[ 13 ] \n\nJust getting the roll logged in. After the last match, I need to rethink my strategy.\n\nEither that or change nothing in the hopes that you could never roll that consistant again. 😏",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " My purchases will most likely be determined by your purchases, but I will pick up another Beastland Ferocity potion most likely.\n\nInitiative: (1d20+1)[ 20 ] \n\n@Edit: And another one...",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " I purchase one potion of Fist of Stone. Have at it. 😎",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Hmm, I think I'm going to stay with just picking up a Beastland Ferocity potion.\n\n@Edit: Actually, after looking up FoS, it has a range of personal... I don't think it can be made into a potion.\n\nStarting in B14, potion in one hand, axe gripped in the other.\n\nDouble Move Action: B14 to L14\n\nStats for Refs:\n \n Spoiler \n\nHp: 19/19\nAC: 15\nLocation: L14\nSpeed: 20\nManuevers: All readied\nStances: None\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Originally Posted by Mavian \n @Edit: Actually, after looking up FoS, it has a range of personal... I don't think it can be made into a potion. \n \n\nYou're absolutely right - I'm still looking for a way around that restriction... Obviously I would never have purchased the item if it can't exist, so consider it removed from my character sheet. If I'm able to find an alternate method (currently reviewing rune and gem magic - tattoo is out) for the exact same spell at that price, I'll substitute it, otherwise I'm not taking anything else.\n\nIn the meantime, for the sake of moving along, I begin with shield in hand, other hand open (but wearing a spiked gauntlet)\n\nY14 to T16, double move.\n\nyou may go.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 2\n\nStandard Action: Drink potion\nMove Action: L14 to N16 regripping Poleaxe with both hands\n\nEnd of Turn\n\nStats for Refs\n \n Spoiler \n\nHp: 19/19\nAC: 15\nLocation: L14\nSpeed: 20\nManuevers: All readied\nStances: None\nBeastland Ferocity: 1/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Alright, so I've got the spell thing figured out: \n Spoiler \nGem Magic from Magic of Faerûn allows a spell to be stored in a gem of 50gp per level of the spell. Market price is 50gp per spell level times the caster level, plus the inherent value of the gem. So Fist of Stone stored in a bloodstone would cost 100gp, same as the potion. Unlike a potion, an attuned gem does not restrict the spell cast to those with a range of touch. Instead the spell goes off based on it's conditions of release - time, touch, or proximity to a creature of a particular type, race, alignment or appearance. Per the description, I will purchase the gem to be triggered when another dragonblood comes within 5ft of me. The gem can then be set with a target of the creature that triggers it or the gem itself. As another target would be invalid for a personal spell, the target is set to the gem. Per the description again, if the gem is the target and worn against the skin of a creature, the spell effects the entire creature.\n\nTo sum it up, I have a bloodstone with Fist of Stone in stored in it, at a cost of 100gp, against my skin inside my gauntlet. When another dragonblood gets within 5ft., the spell will trigger and the gem will crumble to dust. I think that covers everything... and actually better than a potion would.\n \n\n\nSo now that we've got our bases covered... move 20' to Q14, drawing my pick as I go. Standard action Total Defense. Pass the turn.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Um, I hate to point this out, but Magic of Faerun is a 3.0 source, and has never been updated to 3.5, and thus is ineligible for Arena use.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nUnless gem magic can be found in a 3.5 legal sourcebook, it cannot be used in Arena. I poked around for a bit, but could not find it. Then, I don't have many faerun 3.5 books. In the event that no suitable item of approximate cost and effect can be found, Kurgan's full purchase price will be refunded to him (we can't very well charge him for something he couldn't have bought in the first place).",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Player's Guide to Faerûn, pg5:\n\nUnless a feat, prestige class, spell, or magic item from Magic of Faerûn has been revised in Player's Guide to Faerûn , you can still use it as it was.\n\nGem Magic was not revised in the player's guide, and is thus considered 3.5 legal material as written.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 3\n\nSwift Action: Activate Punishing Stance\n5-Foot step to 016\nStandard Action: Attack with Sapphire Nightmare Blade\nConc Check: (1d20+13)[ 25 ] If this hits, you are flatfooted.\nAttack Roll: (1d20+4)[ 7 ] \nDamage: (2d6+6)[ 14 ] \nStance: (1d6)[ 3 ] \nSapphire: [/roll]\n\n@Edit: Doh, Broke a roll completely on that, but it doesn't matter because I missed horrendously.\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 19/19\nAC: 13\nLocation: O16\nSpeed: 20\nManuevers: Charging Minotaur, MoPC\nStances: Punishing Stance\nBeastland Ferocity: 2/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Kurgan - Round 3\n\nFree Action, enter Righteous Fury\n5ft adjust to P15 - doing so activates the gem's spell\n attack - (1d20+9)[ 16 ] for a potential damage - (1d6+9)[ 14 ] \n\nStats: \n Spoiler \nHP 20/20\nAC 16, T 9, FF 16\nFort +6 Ref -3 Will -1\nOngoing Effects: Righteous Fury 1/2; Fist of Stone 1/10\n \n\n\nYou may go.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " And with cover, that misses.\n\nTodd - Round 4\n\nSwift Action: Activate Strength Domain\nStandard Action: Attack with Slam Attack, recovering expended manuevers\nAttack Roll: (1d20+4)[ 19 ] \nDamage: (1d6+3)[ 7 ] \nStance: (1d6)[ 3 ] \nMove Action: O16 to O20\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 19/19\nAC: 13\nLocation: O16\nSpeed: 20\nManuevers: Charging Minotaur, MoPC, SNB\nStances: Punishing Stance\nStrength Domain: 1/10\nBeastland Ferocity: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Likewise, with cover you miss... well that's lame, I can't take an AoO. Phooey. 😛\n\nMove to L16, taking a defensive stance. Bring it on.\n\nStats: \n Spoiler \nHP 20/20\nAC 20, T 13, FF 20 (total defense)\nFort +6 Ref -3 Will -1\nOngoing Effects: Righteous Fury 2/2; Fist of Stone 2/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I'm not silly enough to give AoO's if I can help hit.\n\nMove Action: O20 to N16\nStandard Action: Attack with Sapphire Nightmare Blade\nConc: (1d20+13)[ 18 ] \nAttack Roll: (1d20+4)[ 13 ] \nDamage: (2d4+6)[ 12 ] \nStance: (1d6)[ 5 ] \nSapphire: (1d6)[ 2 ] \n\nEnd of Turn:\n\nStats for Ref:\n \n Spoiler \n\nHp: 19/19\nAC: 13\nLocation: O16\nSpeed: 20\nManuevers: Charging Minotaur, MoPC, SNB \nStances: Punishing Stance\nStrength Domain: 2/10\nBeastland Ferocity: 4/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " 5ft adjust to M16\n\n attack - (1d20+9)[ 10 ] for a potential damage - (1d6+7)[ 10 ] \n\nstats: \n Spoiler \nHP 20/20\nAC 16, T 9, FF 16\nFort +6 Ref -3 Will -1\nOngoing Effects: Fist of Stone 3/10\n \n\n\nYou may go.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Now, the question is, does that little piece of glass provide cover 😉\n\nTodd - Round 6\n\nStandard Action: Attack with Slam, recovering SNB\nAttack: (1d20+4)[ 23 ] \nDamage: (1d6+3)[ 8 ] \nStance: (1d6)[ 3 ] \n\n@Edit: Theres my 19's again 😁\n\nIf glass provides cover:\nMove Action to P13\n\nIf it doesn't:\n5 foot step to O15\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 19/19\nAC: 13\nLocation: O15 or P13\nSpeed: 20\nManuevers: Charging Minotaur, MoPC, SNB\nStances: Punishing Stance\nStrength Domain: 3/10\nBeastland Ferocity: 5/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nBetween M16 and N16? I assume that's a graphic fluke, the product of the map artist not being anal-retentive. My vote: the glass stops at the line intersection and does not actually extend inbetween M16 and N16. That should go for all the glass walls also. We need a high ref to confirm. I predict Talic will be in soon, unless he's not working tonight.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by chilepepper \n ref chilepepper \n\nBetween M16 and N16? I assume that's a graphic fluke, the product of the map artist not being anal-retentive. My vote: the glass stops at the line intersection and does not actually extend inbetween M16 and N16. That should go for all the glass walls also. We need a high ref to confirm. I predict Talic will be in soon, unless he's not working tonight. \n \n\n Ref Bayar \n\nThat is correct. Carry on.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nIt is a difficult to get around limitation of Paint. Treat the ends of walls like they end at 5ft square intersections, unless one of the Higher Refs disagrees.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " 5ft to N17\n\n damage - (1d20+9)[ 23 ] for a potential damage - (1d6+7)[ 13 ] \n\nStats: \n Spoiler \nHP 9/20\nAC 16, T 9, FF 16\nFort +6 Ref -3 Will -1\nOngoing Effects: Fist of Stone 4/10\n \n\n\nYou may go.\n\n@Edit: obviously the first roll is attack, not damage. I'm not playing around with insightful strike or anything. 😉",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Did you get a reach weapon somewhere? Because N17 is 10 feet from O15.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 7\n\n5 foot step to P15\nStandard Action: Attack with SNB\nConc: (1d20+13)[ 25 ] \nAttack: (1d20+4)[ 18 ] \nDamage: (2d6+6)[ 10 ] \nStance: (1d6)[ 2 ] \nSNB: (1d6)[ 5 ] \n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 19/19\nAC: 13\nLocation: P15\nSpeed: 20\nManuevers: Charging Minotaur, MoPC, SNB \nStances: Punishing Stance\nStrength Domain: 4/10\nBeastland Ferocity: 6/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Originally Posted by Mavian \n Did you get a reach weapon somewhere? Because N17 is 10 feet from O15. \n \n\nNo, that's most definitely a typo. It should have been N16. I would not have attacked an empty square, I'm not that silly.\n\nNow question for the refs then - can we adjust placement for the error, myself in N16 with a successful hit and Mav in a position 5' back (his choice) with a valid followup attack?",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nAs long as Mavian is okay with it, that works. Good luck with that one, though.\n\nAs for this:\n\n \n Originally Posted by Talic \n High Ref Talic \n\nIt is a difficult to get around limitation of Paint. Treat the ends of walls like they end at 5ft square intersections, unless one of the Higher Refs disagrees. \n \n\nTalic is right on the money. I was trying to make the wall ends look decent. They arn't supposed to block movement or LoS.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Originally Posted by Kyeudo \n GM Kyeudo \n\nAs long as Mavian is okay with it, that works. Good luck with that one, though.\n\nAs for this:\n\n\nTalic is right on the money. I was trying to make the wall ends look decent. They arn't supposed to block movement or LoS. \n \n\nI'm not that bad.... well, unless that hit would kill me, but since it won't, I'll give you the repositioning. If you go to N16, I'd have moved to P15 and then hit you.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Considering the amount of damage you just laid into me, you're definitely at an advantage... Alright then, 5' to O14, and utter a prayer of confirm critical to Bahamut. 😩\n attack - (1d20+9)[ 27 ] for a potential damage - (1d6+7)[ 9 ] \n\nIF a Nat 20, confirm - (1d20+9)[ 19 ] for an additional crit - (3d6+21)[ 31 ] \n\nStats: \n Spoiler \nHP -9/20 (diehard)\nAC 16, T 9, FF 16\nFort +6 Ref -3 Will -1\nOngoing Effects: Fist of Stone 5/10\n \n\n\nYou may go... and if you survive, I hope you miss me... 😦",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Actually, I can't miss with this.\n\nStandard Action: Breathe a line of lightning at O14\nDamage: (1d8)[ 5 ] DC 17 reflex for half.\n\nAnd that should be Endgame.\n\nEnd of turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: -3/19\nAC: 13\nLocation: P15\nSpeed: 20\nManuevers: Charging Minotaur, MoPC, SNB \nStances: Punishing Stance\nStrength Domain: 5/10\nBeastland Ferocity: 7/10\nBreath: (1d4)[ 2 ] Rounds before reuse\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Just for kicks...\n\n ref - (1d20-3)[ 6 ] \n\nBut yeah, that's it... good games.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Most definitely. It'll be interesting to see how rematches down the road shape up.\n\nI was kind of hoping that not having used my breath weapon until now would cause you to forget about it once I got you down into the negatives.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n By virtue of the spicy meatballs he ate this morning, Todd wins the match. Collect your prizes from up above. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 36: AquaManny vs. Yoshi \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - AquaManny \n Mavian - Yoshi \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Talic:",
"value": " Initiative: (1d20)[ 13 ] \n\nNo purchases, though I reserve the right to buy something in response to yours, or in response to your use of Ability Focus: Devastating Rules Lawyering.\n\nAnd good luck to you. :)\n\nSpells and stuff for the match \n Spoiler \nBlood Quickening - Tiamat\n\nSpells: Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless\nDomain: Divine Favor\n\nAll subject to change until my 1st action in the match\n \n\n\nSheesh, two opponents now with insanely high touch AC's. This makes the grapple beatdown hard.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Touch AC and DR baby, your Elementals shouldn't be a problem 😎\n\nInitiative: (1d20+4)[ 17 ] \n\nThe only purchases I'm going to make are to replenish my shuriken\n\nFor Refs:\n \n Spoiler \n\nUsing my Carmadine Monk feat to increase my speed to 40\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 1\n\nMove Action - B14 to Q14\nStandard Action - Ready an Action\n \n Spoiler \n\nReady an Action to move if a water elemental is created and moves 10 feet.\n \n\n\nEnd of Turn:\n\nStat for Refs\n \n Spoiler \n\nHp: 6/6 DR 3/Lawful\nAc: 21/19/17\nSpeed: 40\nPosition: Q14\nShuriken: 18\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " I'll assume you meant Y14, as I'm in B14... Well, that and the total distance between B14 and Q14 is roughly 85 feet, compared to the 40 you moved now. After reviewing your last match, I'm relatively sure of how you're getting that bonus, at least. As for not being able to touch you? All they need to do is hold you still while I beat you from outside the grapple. Heh.\n\nOpponent in Q14.\n\n Round 1, part 2 \n\nMy actions (this spoiler readable by you, once you let me know what I can see in your hands):\n \n Spoiler \n\nStart in B14. In hand: Buckler and water flask in one hand. Other hand, water Flask.\n Standard: Pour out some water, creating an elemental in C15.\n Free: Speak (Aquan) \n Spoiler \nFollow me, we're biding time. Stay between me and him.\n \n Free: Drop empty waterskin.\n Swift: Activate a devotion. \n Spoiler \nTravel\n \n Move: From B14 to B21, by way of A15.\n\nElemental 1:\n Move: From C15 to C19.\n Standard: Ready an action. \n Spoiler \nMove, if opponent approaches to a distance of 20 feet or less from Aquamanny. (I'll probably keep this readied action for the next several turns, while I evade my opponent and do my thing.)\n \n\n \n\n\nTurn is done. If you're anything like my last opponent, you just wasted a ready action on the hope that I'm brave and like entering within range of your sharp pokey things.\n\nEDIT: Well, poop. I was guessin' you had shuriken. Ah well, let's see how it goes. That probably wasn't a readied action to attack then. Grr.\n\nStats: \n Spoiler \nMe: \n Spoiler \nMy Location: B21.\nIn hand: One waterskin (same arm as buckler).\nAC: 13 (touch 10, FlatFoot 13) (+2 armor, +1 shield)\nHP: 7/7\nStatus Effects: Travel devotion (1/10), Water Devotion used\n \n\n\nElemental 1: \n Spoiler \nLocation: C19, readied action.\nIn hand: Nothing.\nAC: 17 (touch 11, FF 17)\nHP: 11/11\nStatus Effects: Summoned (1/10), On Land\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " My hands are empty. I will now read your spoiler and determine my move.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Haha, my fiendish plan was a success, you have activated my readied action.\n\nReadied Action: Move from Q14 to J15\n\nYoshi - Round 2.\n\nMove Action: J15 to I17\nStandard Action: Throw a Shuriken at you, drawing it as a Free Action\n\nAttack: (1d20+6)[ 16 ] I believe its a -8 for range, to be added\nDamage: 1+ (1d6)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " May I get precisely when the readied action was triggered, and you interrupted my move?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " My readied action was triggered by your elementals move. Which was at the end of your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Fair enough.\n\nAquamanny, Round 2. . . Well, the -8 penalty will make that miss, but I'm not especially brave...\n\nMy actions: (in B21)\n Standard Action: Pour out second waterskin, into C21, burning a turn attempt for Elemental 2.\n Free action: Speak(Aquan): \n Spoiler \nBum rush him, slow him down, you two!\n \n\n Free action: Drop waterskin, in my square.\n Swift action: Move from B21 to G25.\n Move action: Draw a waterskin.\n\nElemental 1 actions:\n Full round action: Charge to H17, attack.\n Attack: (1d20+2)[ 6 ] \n Damage: (1d6-1)[ 2 ] \n\nElemental 2 actions:\n Full round action: Charge to H18, attack.\n Attack: (1d20+2)[ 12 ] \n Damage: (1d6-1)[ 1 ] \n\nWill roll threats if necessary. Doubt they will be. Pass turn.\n\nStats: \n Spoiler \nMe: \n Spoiler \n\nMy Location: G25.\nIn hand: One waterskin (same arm as buckler).\nAC: 13 (touch 10, FlatFoot 13) (+2 armor, +1 shield)\nHP: 7/7\nStatus Effects: Travel devotion (2/10), Water Devotion used\nTurn attempts: 7/8\nSpells: Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless\nDomain: Divine Favor\nBlood-quickening - Tiamat\n \n\n\nElemental 1: \n Spoiler \n\nLocation: H17\nIn hand: Nothing.\nAC: 15 (touch 9, FF 15)\nHP: 11/11\nStatus Effects: Summoned (2/10), On Land\n \n\n\nElemental 2: \n Spoiler \n\nLocation: H18\nIn hand: Nothing.\nAC: 15 (touch 9, FF 15)\nHP: 11/11\nStatus Effects: Summoned (1/10), On Land\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 3\n\nFull Round Action: Withdraw. I17 to J16 which takes me out of threat range of your elementals, and then J16 to P24\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 6/6 DR 3/Lawful\nAc: 21/19/17\nSpeed: 40\nPosition: Q14\nShuriken: 17\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Aquamanny, Round 4:\n\nOpponent P24\n\nMy action:\n Swift: Move from G25 to D21.\n Standard: Burn another turn, pour waterskin into C22, creating an elemental (elemental 3).\n Free: Drop Waterskin\n Free: Speak Aquan \n Spoiler \nBlock off the Sides, be ready to grab him if he gets close!\n \n Move: Draw a waterskin.\n\nElemental 1 (in H17)\n Move: From H17 to K15.\n Standard: Ready an action. \n Spoiler \nMove if opponent gets within 25 feet.\n \n\n\nElemental 2 (in H18)\n Double Move: From H18 to D23.\n\nElemental 3 (in C22)\n Free: 5 foot step to B23\n Standard: Ready an Action. \n Spoiler \nMove if opponent gets within 25 feet.\n \n\n\nDone. Your go, sir.\n\nStats:\n \n Spoiler \nMe: \n Spoiler \nMy Location: D21\nIn hand: One waterskin (same arm as buckler).\nAC: 13 (touch 10, FlatFoot 13) (+2 armor, +1 shield)\nHP: 7/7\nStatus Effects: Travel devotion (2/10), Water Devotion used\nTurn attempts: 6/8\nSpells: Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless\nDomain: Divine Favor\nBlood-quickening - Tiamat\n \n\nElemental 1: \n Spoiler \nLocation: K15 (readied action)\nIn hand: Nothing.\nAC: 15 (touch 9, FF 15)\nHP: 11/11\nStatus Effects: Summoned (3/10), On Land\n \n\nElemental 2: \n Spoiler \nLocation: D23\nIn hand: Nothing.\nAC: 15 (touch 9, FF 15)\nHP: 11/11\nStatus Effects: Summoned (2/10), On Land\n \n\nElemental 3: \n Spoiler \nLocation: B23\nIn hand: Nothing.\nAC: 15 (touch 9, FF 15)\nHP: 11/11\nStatus Effects: Summoned (1/10), On Land\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 4... I'm guessing you either delayed, or misnumbered what round you were in.\n\n\n\"Only 3?\"\n\nMove Action: P24 to X24\nStandard Action: Ready an Action\n \n Spoiler \n\nReady an action to move if an Elemental gets within 40 feet\n \n\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\n\nHp: 6/6 DR 3/Lawful\nAc: 21/19/17\nSpeed: 40\nPosition: X24\nShuriken: 17\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Misnumbered. I post delays, it avoids confusion.\n\nAquaManny, Round 4 (For reals this time):\n\n\"Don't worry, I'm just getting started.\"\n\nMy action:\n Swift: Move from D21 to I15\n Standard: Burn another turn attempt, creating an Elemental in J15.\n Free: Speak (Aquan): \n Spoiler \nTo the Middle, box him in, be ready if he approaches!\n \n\n Free: Drop Waterskin\n Move: Draw another Waterskin\n\nElemental 1:\n Move: from K15 to N16\n Standard: Ready an action: \n Spoiler \nMove if opponent approaches within 25 feet.\n \n\n\nElemental 2:\n Double Move: From D23 to I17\n\nElemental 3:\n Double Move: From B23 to J24\n\nElemental 4:\n Move: From J15 to M17\n Standard: Ready an action: \n Spoiler \nMove if opponent approaches within 25 feet.\n \n\n\nEDIT: Done.\n\nStats: \n Spoiler \nMe: \n Spoiler \nMy Location: I15\nIn hand: One waterskin (same arm as buckler).\nAC: 13 (touch 10, FlatFoot 13) (+2 armor, +1 shield)\nHP: 7/7\nStatus Effects: Travel devotion (4/10), Water Devotion used\nTurn attempts: 5/8\nSpells: Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless\nDomain: Divine Favor\nBlood-quickening - Tiamat\n \n\nElemental 1: \n Spoiler \nLocation: N16 (readied action)\nIn hand: Nothing.\nAC: 17 (touch 11, FF 17)\nHP: 11/11\nStatus Effects: Summoned (4/10), On Land\n \n\nElemental 2: \n Spoiler \nLocation: I17\nIn hand: Nothing.\nAC: 17 (touch 11, FF 17)\nHP: 11/11\nStatus Effects: Summoned (3/10), On Land\n \n\nElemental 3: \n Spoiler \nLocation: J24\nIn hand: Nothing.\nAC: 17 (touch 11, FF 17)\nHP: 11/11\nStatus Effects: Summoned (2/10), On Land\n \n\nElemental 4: \n Spoiler \nLocation: M17\nIn hand: Nothing.\nAC: 17 (touch 11, FF 17)\nHP: 11/11\nStatus Effects: Summoned (1/10), On Land\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 5\n\n\"Oooh.. Now I'm really scared\"\n\nFree Action: Yawn\nStandard Action: Ready an action\n \n Spoiler \n Ready an action to move if an elemental gets within 40 feet.\n \n\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6/6 DR 3/Lawful\nAc: 21/19/17\nSpeed: 40\nPosition: X24\nShuriken: 17\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Hmm, waiting on me, eh?\n\nAquamanny: Round 5\n\nMe:\n Swift: Move from I15 to O15\n Standard: Pour another waterskin out into O16, burning a 4th turn attempt for Elemental 5.\n Free: Speak(Aquan) \n Spoiler \nWe've nearly got him, guys; next round, keep clear of pillars and walls. Be ready if he bolts.\n \n Free: Drop waterskin.\n Move: Draw my sharp pokey object (Shortspear), held by arm not using buckler.\n\nElemental 1:\n Move: from N16 to R14\n Standard: Ready an action: \n Spoiler \nMove if opponent performs movement within 25 feet of elemental 1.\n \n\nElemental 2:\n Double Move: From I17 to O18.\n\nElemental 3:\n Double Move: From J24 to O21.\n\nElemental 4:\n Double Move: From M17 to T14.\n\nElemental 5:\n Move: From O16 to O20\n Standard: Ready an action: \n Spoiler \nMove if opponent moves within 25 feet of elemental 5.\n \n\nThat be my turn. Arrr.\n\nStats:\n \n Spoiler \nMe: \n Spoiler \nMy Location: O15\nIn hand: Shortspear (diff arm than buckler).\nAC: 13 (touch 10, FlatFoot 13) (+2 armor, +1 shield)\nHP: 7/7\nStatus Effects: Travel devotion (5/10), Water Devotion used\nTurn attempts: 4/8\nSpells: Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless\nDomain: Divine Favor\nBlood-quickening - Tiamat\n \n\nElemental 1: \n Spoiler \nLocation: R14 (readied action)\nIn hand: Nothing.\nAC: 17 (touch 11, FF 17)\nHP: 11/11\nStatus Effects: Summoned (5/10), On Land\n \n\nElemental 2: \n Spoiler \nLocation: O18\nIn hand: Nothing.\nAC: 17 (touch 11, FF 17)\nHP: 11/11\nStatus Effects: Summoned (4/10), On Land\n \n\n\nElemental 3: \n Spoiler \nLocation: O21\nIn hand: Nothing.\nAC: 17 (touch 11, FF 17)\nHP: 11/11\nStatus Effects: Summoned (3/10), On Land\n \n\n\nElemental 4: \n Spoiler \nLocation: T14\nIn hand: Nothing.\nAC: 17 (touch 11, FF 17)\nHP: 11/11\nStatus Effects: Summoned (2/10), On Land\n \n\n\nElemental 5: \n Spoiler \nLocation: O20 (readied action)\nIn hand: Nothing.\nAC: 17 (touch 11, FF 17)\nHP: 11/11\nStatus Effects: Summoned (1/10), On Land\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 6\n\n\"You know, you really were the worst of the Superfriends\"\n\nFree Action: Scratch my nose\nStandard Action: Ready an action\n \n Spoiler \n Ready an action to move if an elemental gets within 40 feet of me.\n \n\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6/6 DR 3/Lawful\nAc: 21/19/17\nSpeed: 40\nPosition: X24\nShuriken: 17\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Now, let's see. You can't draw shurikens as part of a readied action, so you've likely not got an attack action readied. Well, Bull Rush, but I fail to see how a non-ToB halfling can gain a thing from THAT attack. So, you're moving somewhere. And you've got a trigger either for being attacked, proximity, or me casting... Let's try to narrow that down.\n\nAquamanny, Round 6.\n\n\"Go to the Justice League and tell them. Oh right, you don't have a key.\"\n\nMy action:\n Standard: Use Nobility Domain's Granted power. Begin speaking morale-ish words of encouragement in Aquan.\n Swift: Activate a Devotion. \n Spoiler \nProtection Devotion, 30ft radius, centered on me. That hits all elementals.\n \n\n Free: Speak (Aquan) \n Spoiler \n Get him. Slow and steady, be ready if he bolts.\n \n\nElemental 1:\n Move: R14 to T17\n Standard: Ready an action. \n Spoiler \nMove if opponent performs movement at distance 25 feet or less.\n \n\nElemental 2:\n Move: O18 to R20.\n Standard: Ready an action. \n Spoiler \nMove if opponent performs movement at distance 25 feet or less.\n \n\nElemental 3:\n Move: O21 to R22\n Standard: Ready an action. \n Spoiler \nMove if opponent performs movement at distance 25 feet or less.\n \n\nElemental 4:\n Move: t14 to W16\n Standard: Ready an action. \n Spoiler \nMove if opponent performs movement at distance 25 feet or less.\n \n\nElemental 5:\n Move: o20 to R23\n Standard: Ready an action. \n Spoiler \nMove if opponent performs movement at distance 25 feet or less.\n \n\n\nEnd turn.\n\nStats: \n Spoiler \nMe: \n Spoiler \nMy Location: O15\nIn hand: Shortspear (diff arm than buckler).\nAC: 15 (touch 12, FlatFoot 15) (+2 armor, +1 shield, +2 Sacred)\nHP: 7/7\nStatus Effects: Travel devotion (5/10), Water Devotion used, Protection Devotion 1/10, Nobility Domain 1/5\nTurn attempts: 4/8\nSpells: Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless\nDomain: Divine Favor\nBlood-quickening - Tiamat\n \n\nElemental 1: \n Spoiler \nLocation: T17 (readied action)\nIn hand: Nothing.\nAC: 19 (touch 13, FF 19)\nHP: 11/11\nStatus Effects: Summoned (6/10), On Land, Protection Devotion 1/10, Nobility Domain 1/5\n \n\nElemental 2: \n Spoiler \nLocation: R20 (readied action)\nIn hand: Nothing.\nAC: 19 (touch 13, FF 19)\nHP: 11/11\nStatus Effects: Summoned (5/10), On Land, Protection Devotion 1/10, Nobility Domain 1/5\n \n\nElemental 3: \n Spoiler \nLocation: R22 (readied action)\nIn hand: Nothing.\nAC: 19 (touch 13, FF 19)\nHP: 11/11\nStatus Effects: Summoned (4/10), On Land, Protection Devotion 1/10, Nobility Domain 1/5\n \n\nElemental 4: \n Spoiler \nLocation: W16 (readied action)\nIn hand: Nothing.\nAC: 19 (touch 13, FF 19)\nHP: 11/11\nStatus Effects: Summoned (3/10), On Land, Protection Devotion 1/10, Nobility Domain 1/5\n \n\nElemental 5: \n Spoiler \nLocation: R23 (readied action)\nIn hand: Nothing.\nAC: 19 (touch 13, FF 19)\nHP: 11/11\nStatus Effects: Summoned (2/10), On Land, Protection Devotion 1/10, Nobility Domain 1/5\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Readied Action. Going off your last elementals movement.\n\nMove from X24 to Y23 to Z23 to Z17.\n\nSeeing as you have a whole list of readied actions there, I'll wait to post my turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Elementals are all acting on same initiative count (mine). Movement on my turn cannot trigger readied actions. Proceed.\n\nEDIT: Even if it is the case that they can, I'll elect to not use my readied actions, in response to the readied action movement.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 7\n\nFree Action: Scratch my head\nStandard Action: Ready an action\n \n Spoiler \n Ready an action to move if an elemental gets within 10 feet of me.\n \n\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6/6 DR 3/Lawful\nAc: 21/19/17\nSpeed: 40\nPosition: Z17\nShuriken: 17\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Aquamanny, Round 7 \n\nMe:\nFree: Speak(Aquan) \n Spoiler \nYou two, close on him if he even blinks! You three, move to surround!\n \n\nFree: Speak(Common): \"All too easy.\" (in my best James Earl Jones)\nSwift: Move from O15 to U20.\nMove: from U20 to X24.\nStandard: Ready an Action: \n Spoiler \nMove if opponent establishes LOE within 40 feet.\n \n\n\nElemental 1:\nMove: from T17 to V17.\nStandard: Ready an action: \n Spoiler \nMove if opponent performs any visible action.\n \n\n\nElemental 2:\nMove: from R20 to U23.\nMove: From U23 to Y24.\n\nElemental 3:\nMove: from R22 to V23.\nMove: from V23 to Y23.\n\nElemental 4:\nStandard: Ready an action: \n Spoiler \nMove if opponent performs any visible action.\n \n\n\nElemental 5:\nMove: From R23 to V24.\nMove: From V24 to Z23.\n\nThat's it for my turn, my elusive compadre. Let me know if I triggered anything.\n\nstats: \n Spoiler \nMe: \n Spoiler \nMy Location: X24\nIn hand: Shortspear (diff arm than buckler).\nAC: 15 (touch 12, FlatFoot 15) (+2 armor, +1 shield, +2 Sacred)\nHP: 7/7\nStatus Effects: Travel devotion (5/10), Water Devotion used, Protection Devotion 1/10, Nobility Domain 1/5\nTurn attempts: 4/8\nSpells: Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless\nDomain: Divine Favor\nBlood-quickening - Tiamat\n \n\n\nElemental 1: \n Spoiler \nLocation: V17 (readied action)\nIn hand: Nothing.\nAC: 19 (touch 13, FF 19)\nHP: 11/11\nStatus Effects: Summoned (7/10), On Land, Protection Devotion 2/10, Nobility Domain 2/5\n \n\n\nElemental 2: \n Spoiler \nLocation: Y24\nIn hand: Nothing.\nAC: 19 (touch 13, FF 19)\nHP: 11/11\nStatus Effects: Summoned (6/10), On Land, Protection Devotion 2/10, Nobility Domain 2/5\n \n\n\nElemental 3: \n Spoiler \nLocation: Y23\nIn hand: Nothing.\nAC: 19 (touch 13, FF 19)\nHP: 11/11\nStatus Effects: Summoned (5/10), On Land, Protection Devotion 2/10, Nobility Domain 2/5\n \n\n\nElemental 4: \n Spoiler \nLocation: W16 (readied action)\nIn hand: Nothing.\nAC: 19 (touch 13, FF 19)\nHP: 11/11\nStatus Effects: Summoned (4/10), On Land, Protection Devotion 2/10, Nobility Domain 2/5\n \n\n\nElemental 5: \n Spoiler \nLocation: Z23\nIn hand: Nothing.\nAC: 19 (touch 13, FF 19)\nHP: 11/11\nStatus Effects: Summoned (3/10), On Land, Protection Devotion 2/10, Nobility Domain 2/5\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " You like to trigger on actions eh, so lets see what happens.\n\nYoshi - Round 8\n\nFree Action: Draw a Shuriken\n \n Spoiler \n\nDepending on how his elementals react to that will determine if I preform the rest of my turn as written.\nMove Action: Z17 to X10\nStandard Action: X10 to W4\n \n\n\n\nStats for Refs:\n \n Spoiler \n\nHp: 6/6 DR 3/Lawful\nAc: 21/19/17\nSpeed: 40\nPosition: Z17\nShuriken: 17\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " You would do that on the round I switch from proximity to action. Sigh. Well, I planned for this anyway. Elementals trigger.\n\nElemental 1: Move from V17 to to Z16.\n\nElemental 2: Move from W16 to Z18. This provokes an attack of opportunity. (when moving out of Y18)\n\nMe: (not triggered) Free: speak (aquan) \n Spoiler \nGrab him!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " You had them on Prox triggers?\n\nYoshi - Round 8 con't\n\nFull Round Action: Withdraw Z17 to Y16 to X17 to X4.\n\nThis triggers an AoO for me leaving Y16, but not for leaving Z17, which means I should avoid giving you flanking bonuses.\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6/6 DR 3/Lawful\nAc: 21/19/17\nSpeed: 40\nPosition: X24\nShuriken: 17\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Your first 5 foot step moves you into a square with 4 feet of pillar in the middle of it, leaving you approximately 6 inches of room on any one side. I do believe this Qualifies as \"squeezed\". Per SRD for squeezed:\n\n\n Squeezing\nIn some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a –4 penalty on attack rolls and a –4 penalty to AC.\n\nWhen a Large creature (which normally takes up four squares) squeezes into a space that’s one square wide, the creature’s miniature figure occupies two squares, centered on the line between the two squares. For a bigger creature, center the creature likewise in the area it squeezes into.\n\nA creature can squeeze past an opponent while moving but it can’t end its movement in an occupied square.\n\nTo squeeze through or into a space less than half your space’s width, you must use the Escape Artist skill. You can’t attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC. \n\nIf you'd like to edit your action based on this, I have no problem with that.\n\nEDIT: And yes, I had them on, more or less, \"If you perform any movement while at a distance of 25 feet or less\"",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I got directionally challenged for a moment, was supposed to be Y18. Since I don't think I fit in Y16.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Figured as much. Woulda been a heck of an escape artist check. Heh.\n\nElemental AoO:\n\nAttack: (1d20+2)[ 22 ] \nDamage: (1d6+1)[ 3 ] \nIf threat: (1d20+2)[ 21 ] \nIf Crit: (1d6+1)[ 6 ] \n\nFurther, I elect to take my ready action in response to you leaving X17.\n\nMe: Move from X24 to X18.\n\nNow you may continue your action, and leave X17, provoking my AoO.\n\nAttack: (1d20+4)[ 16 ] \nDamage: (1d6+4)[ 10 ] -3 for your DR\nIf threat: (1d20+4)[ 11 ] \nIf Crit: (1d6+4)[ 9 ] \n\nContinue your withdraw action from X16, adjust remaining movement as you like.\n\nEDIT: Crit from the elemental, 6 damage, after DR, if I'm not mistaken. If you'd like to alter the remainder of your move, you're welcome to. In either case, if you move while in my LOE, I will use my readied action, and use the roll above (which is a miss, I believe).",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " And you win",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " That was a hell of a bad beat, man. You pulled that move well, I was shocked to see the crit.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " It was like a 1% chance, so you just got damn lucky 😩",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Just over 0.5%, when you calculate the odds of getting 9 or more damage too.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n AquaManny is the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 37: Mr Sneaky Guy vs. Zelandros \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Munismortal - Mr Sneaky Guy \n Mavian - Zelandros \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Initiative - (1d20+1)[ 16 ] \n\nI have no purchases at the moment, but that may change if you purchase anything.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Zelandros wins, and collects his winnings. <insert something witty here> ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " The mound of earth moves around the sole star, it gets heated by the sun.\n\nThat's all their is, for now.",
"loss": false
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Emrys looked down on the ball of dirt, and glanced at the sun. Sighing to himself he decided that he would be the first to alter this giant ball of clay. Closeing his eyes, he was suddenly on the world, and started to walk around searching for the right place to begin. After what seemed like three hours of walking for him, he stopped and nooded to himself.\n\n Haveing his hand's points to the earth, he grasped the air before pulling his hands up. As he did so the earth rose beneath him in jagged peaks and also plautoes. Rising on the highest peak, balanced perfectly, he looked around at the thing he has just created. He was 6,000 feet above the dirt world's surface, and looking towards the north he saw the range go on for 40 miles, before turning in a arc to the east to form something like a C. The range continued to go to the east before stopping after 35 miles longer.\n\nWith a smile and a snap of his fingers he was suddenly back in the castle.",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " As Noth searched the castle a little part of him, let's call it his divine instincts, felt the urge, the need , to create. A god without followers was as incomplete as a human without arms.\n\nOut in the world energy started buzzing the ground opened up to give birth to ten figures born from its soil. As they reached the surface and looked around they realized they all looked completely different from each other. Three were humanoids with colors ranging from brown to bright green and sometimes ridiculous amounts of arms. The others were either monster- or animal-like, one more unlikely then the next.\n\nOne of the humanoids looked at a turtle-like being next to him and envied his protective shell. Suddenly he could feel a similar shell placed on his own back. And so they realized, they weren't confined to any single shaped.\nAs they still communicated more instinctively then vocally they all realized it without need for words and started to experiment.\n\nThe Nothans had been born.\n\n( Demonking: I realize you said simple shapeshifting so if you want to they could loose their ability to transform into non-humanoids. (Let's say their forms stabilized or something, I just wanted a nice first post about them :) ",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul looks at the newly formed mountain and decides creates random tunnels into the mountains a. He also creates Hobgoblins to populate the tunnels. He also makes tunnel fungus grow in the tunnels, and creates some iron(Not sure how much, or if i can).\n\n\n(That was my God Point, and i think 2 divine point?Also do we have to teach out race anything or do they already know like language and stuff)",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " (Yeah say they stabilized. You can say they already know.)",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul somehow appears on the world.\nHe looks for the tunnels in the mountains and goes in.\nAs he looks inside he sees the hobgoblins.\nHe creates a Codice(Like the Xankul Bible!!!😁 ) and drops it in with instructions on how to, Mine, Make fire, Create ink, and how to handle animals.\nI also create a minature forest of saplings, and create some 10 worgs to habit the mountain with the hobgoblins.\n\n[3divine points(1 for Forest, and 2 for Worgs) Codice is free\n\nbtw its a huge codice its like 60 cm length and 25 cm width. and is black with a skull in the middle and the book is made of steel.",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " Wh'le appears from somewhere, and looks around. It goes to the top of the clouds and begins to create two creatures, a pair of large dragons. They appear almost nonexistent, yet they are there. These are Air Dragons, fully matured. Wh'le gives them the ability to use magic, though not much or very powerful. They are then set free to do as they wish, and Whale vanishes.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul appears on the highest peak of the Mountain and yells \"HELLO!!\" to the dragons.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul appears on the highest peak of the Mountain and yells \"HELLO!!\" to the dragons.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " One of the newborn shapeshifters suddenly heard a voice. Even though he did not possess a language yet, he could understand everthing this voice was saying. It spoke to him. It told him he was the one who would teach his people to speak, and imbued him with the power to teach them. Work would have to be put into learning this language by all, sure, but it would be learnt.\n\nThis shapeshifter would become a disciple of ___. A chosen one, granted powers stronger than those of his peers. The power of convincing speech, rhetoric.\n\nBut he was not the only one. High up in the mountains, where a sole hobgoblin was attempting to make sense of a book dropped by his cruel deity in vein, the voices appeared as well.\n\n \"Do you wish to be able to read the holy command of your god, little one? Ah, no, I suppose you do not even know what a god is. This book probably means nothing to you. Beyond basic insticts, you understand nothing. But I will change that. I will give you the ability to read, the ability to write, and the ability to teach others these skills. As you read this book, know that it might contain lies. But also know that you can learn something even by reading lies. Now go, disciple, and spread the written word\" \n\nTwo disciples, two races. The god of language did not want much. He wanted to help, merely, to spread this wonderful gift. His disciples would gain followers, and even those who did not follow would learn their ways, the gift they had been given. No-one could deny the strenght of language. ___ did not wish to lead these creatures, he wished to teach them, and for at least a small part of them to honour language.",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " Cryn looks at the mud ball. The mountains while interesting are not his to play with. Reaching out a silver bolt strikes the ball of mud making a crater lined with silver. In the center a large stone stands, written on it is a simple spell of magic. (I don't know how many points i use to do this, or if I can.)",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul appears on the highest peak of the Mountain and yells \"HELLO!!\" to the dragons.",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " The two dragons begin circling around Xankul, and begin to speak telepathically to him. One is a female and the other a male. (Lighter speech is female)\n Hello, \n We are Dragons of air \n Created by the God of Air, \n Wh'le. We can speak \n Telepathically and use magic. \n We have no wish to harm any \n Creatures of the Earth \n And, if anything, we wish to \n Protect them. \n And who \n Are you? ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Nosferatu \n\nA hooded figure appears several miles from the mountains, gazing at the other beings that are appearing.\n\n Interesting, it appears I am not the only one... \n\nWith that the figure disappears, moving hundreds of miles away from the mountains. As it reappears it floats closer to the earth.\n\n It is here that I shall begin. \n\nWith that single thought, the area below the figure changes instantly. Before where there was only earth there is now a forest of black trees.\n\n Excellent, and now for some worshipers. \n\nAgain the world changes to that single thought. In the trees figures begin to appear, walking out of the forest into the opening.\n\nFloating down to the earth, Nosferatu appears in front of these new begins.\n\n\"Greetings my creations.\" A voice flows out across the area and into each of the beings sensory organs, filling each with a feeling of wonder and awe as they gaze upon the hooded figure. \"I am Nosferatu, your creator. You are my children, the Vanhilia. I have made you this land before you as your home,\" With that Nosferatu sweeps its hand to display the Black Forest to all of the Vanhilias. \"In it you shall find all you need to prosper as a people.\" Suddenly there is a shimmering amongst the trees of the Black Forest as Nosferatu sweeps its hand across it. \"Each of those objects, trees, shall produce a different substance for you to use in order to build your homes. The lighter ones, their coloring is called Gray, produce a hard durable substance called stone. Some shall produce a light weight brownish color substance called wood. And still others shall produce a dark substance much like the color of your skin. This is what you shall use to continue living.\" The hooded figure turns to view its creations, its children. \"I shall leave you with two gifts. The first, shall be theses.\" With a flick of its wrist, Nosferatu creates a shimmering field across all the Vanhilias. As soon as the field disappears, the Vanhilias find skeletons, ghouls and other undead creatures beside each Vanhilias. \"These are your souls, the essences of your being. They shall be used to communicate amongst each of you.\" Some of the Vanhilias have a look of shock on their faces, but all still remain staring at Nosferatu. \"My second gift is this.\" As those words enter the minds of the Vanhilias, a large Black skull enters each of the Vanhilias hands. \"Use this to pray, and communicate with me. If I find your wishes worthy, I shall respond. I bid you farewell.\" With that the figure disappears leaving the Vanhilias to their own devices.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " There is a terrible thunder in the air, the wrath of a god. The wind begins to howl terribly, high up in the mountains mountain, troubling the noble dragons. A voice calls for them, booming from the sky:\n \"Dragons, you have displeased me. So early in creation, and already you manage to attract the wrath of the gods. But you are in luck. I am a kind god, a benevolent god, and I shall forgive you, for you did not realise you had made offence. All that I ask of you, is never to use your telepathy again. It is not a high demand. If you were to break this first commandement, your species will be smite down with thunder from the heavens, and no dragon will ever come into creation again. Heed my words, dragons, and prosper\" \nAs the speech ends, so does the howling of the wind and the thunder. All is calm, once more.",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " As Noth suddenly appeared in front of his people he assumed the shape most natural to him, the ever changing one, always shifting from one form to the next.\n\n\"Nothons\" He said to get their attention. Their eyes turned to him, most of them had stabilized in a humanoid shape by now although no one looked like the others. \"I am Noth, your creator and guardian. I have already given you the gift of shifting to avoid being stuck in one form like the others\"\n\n\"There are others?\" One of them asked and his peers whispered in the background. Noth was pleased that the gift of speech had already spread among them.\n\n\"Yes, there are others. Other gods beside me and other mortals beside you\" He paused for a second to see their reaction and noticed that the news caused several of them to change appearance, probably due to nervousness.\n\n\"They pose no present threat to us but we can not know for certain that things will remain like that. Thus, I have a plan for you, my children\"\n\nNoth focused, for the first time using his divine powers consciously, and invoked the power within him before he turned it against his followers.\nThey changed back to their original earth form for a moment before regaining their shapes along with a new ability.\n\n\"There\" Noth said, feeling that he was physically exhausted \"Now you can create images out of thin air, true enough to fool anyone but one of your own\"\n\nThe Nothans were quick learners and immediately started to test their abilities, creating illusionary duplicates of each other and other things around them. Noth smiled, pleased that they learned so fast. He would allow them to practice a little more before revealing his plan.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Emrys appeared on the earth around fifty miles away from the most southern tip of the mountains. Looking around he decided that this spot would be worthy. Changing his form to that of a Giant lizardman 24 feet tall, he stuck his hand into earth and pulled out an egg. Muttering over the egg it split, and he let it drop to the earth. Out of it there was a giant shockwave, as suddenly marshland sprung up with area of water and ground. It was the size of a small city. Smiling a giant toothy grin, Emrys picked up a mound of dirt, and in an instant put it into the form of 10 lizardfolk. Dipping his hand into the water, he poured it onto them, and they sprang to life, shakeing off the dirt. Looking up at him, he spoke to them in Draconic, and gave them the power to understand him, but not speak it themselves.\n\n\"I am your creator, I am your god, I am Dracul.\"\n\nWith this he saw his people bow before him. Smiling, he then pointed at the lead one, and motioned him to stand.\n\n\"You shall be the chosen one to lead our people. Remember that to be great, we must be superior to all.\"\n\nWith that Emrys, walked into the water and submerged himself beneth it, before going back to the castle.",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " The dragons stop circling Xankul, and begin talking to eachother.\n\n It would appear we have angered some god. \n But which one? \n Likely a god of the spoken word. \n Quite possibly, though if so, I feel he overreacted. \n Well, we can't please everyone, though it might by a good idea to do as he says. \n It would seem that way. \n\nThey resume awaiting a response from Xankul.",
"loss": true
},
{
"from": "human",
"prefix": "The Faceless:",
"value": " Balthazon manifested in the world, looking around at the plain muddy area she had chosen to appear in. She extended one hand and swept it through the air, lush grass rising in a swath across the landscape as her hand moved. she sighed, sensing that this would be the only effect she would be able to make on the world for a while. she needed to set up a proper area for her new race, one with lakes for water, game and crops for food, wood and stone for buildings and fires, clay for pottery... there was so much to think about. She withdrew back to the castle, planning her new area in her mind.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " During the dreary night upon their creation, one of the Lizardmen was visited in the marsh by voices, that seemed to come from nowhere. The lizardmen pained his brain to understand this, but he could not. The message these voices brought, however, was all too clear: he had been chosen as a disciple for the god ___. He would have the task of spreading the knowledge of Draconian to the rest of his people, a gift brought to him by this god, but perhaps also a burden. The work would pay off though, and his people would be able to speak.\n\nThe god ___ also told him of an alliance of the gods. It seemed ___ and the god that had created the lizardmen were friends, and both should be worshipped, not just one of them. Off course, more honour was due to their creator, but ___ should not be forgotten either.",
"loss": true
},
{
"from": "human",
"prefix": "Drago:",
"value": " Garal didn't have to search long to find where he would make his grove. He stood where he wanted the centre to be, about five kilometres (three miles) in front of him the ground began to to rise to wards the sky. It only rose one kilometres up then it began to spread out in a curve always staying the same distance from where Garal stood.\n\nThe mountains once three quarters of the way to be a full circle they began to slope to wards the ground until they were level with it only 100 metres from touching. Along the outside the slope was steep and dangerous, while the inner slopes were gentle and safe. Garal studied the barren area, he walked to the top of the mountain range saying, \"You are the Crescent Mountains let all know you're name.\"\n\nFrom his vantage point he began to will vegetation of all kinds into existence, grasses, trees, shrubs, the mountains were soon covered in pines, and any other hardy trees one could think of, the flat space in the middle was covered with short grasses and maples and ashes and poplar. Tiny shrubs were everywhere.\n\nWith that Garal spread his arms and a lake that covered about 20 squared kilometres grew out of the spot he stood when he made the mountains, at it's deepest it was 30 metres down and at it's shallowest it sloped gently up to shore. Next a river, about 20 metres across sprang up beneath Garals feet and crawled its way down the mountain into the lake and out the entrance to the grove cutting it in half.\n\nNow at the base of the mountain he created five figures formed out of the mountain's stone. Two males and three females none more than four feet tall. \"You are my children, the children of nature and stone, you are Gnomes,\" Garal spoke. One by one he laid a hand on each, \"You are now one with nature,\" He smiled, \"You may drink form the water here from this river, and eat from the fruit of the trees.\" He laid a hand on the nearest tree and suddenly all the trees in the grove and many of the bushed now bore fruits and berries. \"I will not be gone long my children. You can find shelter in the caves of the mountain.\" With that Garal was back in the God's Castle.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Appearing under water, Dracul looked about. Noticing that his people would need food, he cupped his hand and closed in into a fist. Opening it suddenly there were 70 fish that flew out of it, going every which way. Seeing this, he knew that some of the fish would probably be eaten tomorrow, but that many would continue to thrive and give enough food for his people. Raising his head slightly out of the water, he saw his people becoming excited as the saw the glistening of scales jump out of the water. Then they dove in after them, and Dracul was happy to see that they could swim. With that he went underwater again, and returned to the god's castle.",
"loss": true
},
{
"from": "human",
"prefix": "LongVin:",
"value": " Staring down upon the young world, Deneral takes in the happenings. There is a large mountain and a small forest so far. Others must be at work here, looking down he picks a spot about 100 miles south of the great mountain. This would be the spot where his people would triumph, but first he had to make the land suitable for Empire builders.\n\n(Using my Divine point)\n\nDeneral spreads out his arms and through sheer force of will begins forging a great sea around a central peninsula. It would be wide, deep and filled with the most brilliant blue water. It would be a source of sustanence for his worshippers as well as a defense by forcing any would be invaders to march through the penisula.\n\nAfter hours of work he was satisified with his sea...\n\nOOC: Can I also create fish and rudimentary sea life with this divine point?\n\n(Using 3 God Points)\n\nNow, he would produce a river basin for his future people. Depressing a patch of land along the coast he lets the water from the sea flow in, depressing a little more land, and a little more land he creates a fine river that can be used for farming and drinking for his soon to be conquerers.\n\nBut, now Deneral was tired and he needed to rest.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " The wind howled softly where the Nothans lived.\nBut then, suddenly, it spoke. Not to just that one chosen disciple, though he was closest to the invisible source of the sound, but to the whole people.\n\n \"Nothans! I am ___!\" \nThe name instantly imprinted itself on the minds of all the Nothans.\n \"I have come here to bring you a magnificent gift, a gift you will be able to use very well indeed. The gift of universal speech!\" \nThe Nothans were momentarily struck with a slight pang of headache, and suddenly, there it was: the power to understand and speak all languages.\n \"Remember this, Nothans, and honour me\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Faceless:",
"value": " Balthazon reappeared over the grassy vista, hovering over it with her cape billowing in the wind.\n\nShe extended one hand to create a glassy sphere in her palm. The god then lightly tossed it to the ground, where it broke and released white mist. Standing in the mist were ten figures, seven female and three male, all humanoid in appearance. all had dark skin to combat the hot sun of the area, as well as long straight black hair. the females were the taller of the two sexes, as well as being more athletically built. they looked to the sky where their deity, with similar skin and hair, floated. Balthazon smiled, she wanted them to watch this.\n\nfloating down to the ground, she raised one hand, clenched it, then brought it down on the earth. The ground cracked and broke, reforming itself into a huge bowl in the earth. She floated up and raised her hands to the sky, then swung them down slowly. the crater filled with water. she extended one finger, pointing it down, then \"poked\" into the air several times. With each poke, a smaller lake appeared somewhere in the grassland. She turned her hand palm up and raised it to the sky, whereupon crops of wheat and clusters of trees sprouted from the landscape. bringing her hands together and clenching them made crops of stone rich with iron ore rumble out of the ground.\n\nfinally, she produced another sphere identical to the one she had used to create her people. Throwing this to the ground produced a larger smoke cloud, and when the cloud cleared there was a herd of creatures. Quadrupeds, about the size of horses with similar bodies, they had large horns on their heads and fine fur to protect from the sun without overheating. The people watched on this in amazement, then turned to their goddess.\n\nThe deity spoke: \"I am Balthazon, god of chivalry. I have created you, given you a place to live in, food to eat, water to drink and materials to work. I shall return tonight to instruct you. Until then, explore this area and establish a home.\" with that, she vanished in a burst of sunlight.\n\n(OoC: 1 DP for the tribe, 1 DP for the herd, 1 WP for stone, 1 WP for iron, 1 WP for wheat, 3 WP for lakes, 1 WP for trees)",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " When Noth once again saw his people they seemed to have mastered their illusions, fast learners indeed. He studied them for a few moments before he made his presence known to them. Their various forms where stable and their illusions trustworthy. Excellent.\n\n\"Nothans,\" He called out to them, just as before. \"You please me with your quick mastery of your abilities. Now the time has come to put them to use.\"\n\n\"As I said there are other beings around you. They live their own lives and their gods take care of them. Your divine mission will be to infiltrate them, become them in a way, yet remaining Nothan at heart\"\n\nHis people looked at him. Curiously, but not with doubt. That was good.\n\n\"I will give you their locations and you will split up and join them. As there are more of you then races some of you will remain behind and await new races. The god of language have assured me that you will be able to speak all languages so that will not be a problem. Just make sure that you let them speak before you do as not all races have language yet\"\n\n\"What are supposed to do, lord of the everchanging?\" Asked one of the Nothons. Noth had grown attached to his fake title and liked when they used it.\n\n\"For now, nothing\" He said, \"Just blend in and be a part of their lives. Remember any information you learn\"\n\n\"What about the dragons?\"\n\n\"Stay away from them. None of you will be able to take their shape and they will notice an intruder. There are only two of them after all\"\n\n\"Won't the other ones notice intruders too?\"\n\n\"I don't think so\" Said Noth reassuring, \"Most of them seem to spread out over a large area and no one is especially good at counting. But take no risks, approch invisible and turn invisible again if someone suspects you\"\n\n\"Now go!\" He commanded and then left the mortal world.",
"loss": true
},
{
"from": "human",
"prefix": "Tichrondrius:",
"value": " And Jasper looked upon the world and he said that it was good, and it was good. The world was ablaze with activity and the other gods were hard at work. It seemed nothing could disrupt them.\n\nWith a flick of his hand the lizard folk increased their numbers by fifty, and it was good. Deciding to improve upon the work of others, he granted them the ability to have a large reproduction ability, allowing their race to expand faster, and the ways of warfare but mostly the knowledge that other races could be used as their slaves. And finally he gifted them with the feat that other races would always stereotype them as having large genitals, even if they really do not.\n\nWith a smile of perversion, he saw that this was good. A spoken word was formed from his mouth and from it formed a monster. A large creature of power it was, a horrible thing from the depths of Ry'leth it seemed. A mass of tentacles came from it to destroy any in his path. With a snap he made it a terrible thing, immortal, and placed it on the other side of the earth from his people, the lizard folk. With his final act he made the largest mountain bigger, with a more pointed and suggestive tip.\n\nWith an old man cackle, he saw that it was really good. He tipped his hat to the lizard folk, telling him that their new prowess was because of him, and took his leave.\n\n \n Spoiler \nGod point for the monster, divine point for its immortality. Divine point for the mountain. All my Worship points for the lizards, and three divine points for their abilities.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xarkul goes to check on his creations. He uses some 1 worshiper point to create weapons for them, and another to create a spell book. I once again drop them in front of the cave, then i write in my copy of the codice of the coming of god, then i go back to the gods castle.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " An old scribe walks into the grove, and sits down upon a log. He pulls a scroll out of his robes and begins to read it.",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " The dragons see that Xarkul has left them, and still not knowing his name, they begin to ponder.\n\n I wonder who that could have been? \n As do I, though I suspect we shall find out someday. \n Perhaps we should seek out his creations to ask? \n No, if he does not wish to tell us, we should not seek the answer. \n The gods truly are ineffable aren't they? \n Indeed. We should go. \n To the grove perhaps? \n There is nowhere better to go. \n\nWith that they fly off to the grove, landing there several minutes later.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Emerys appeard standing on the peak of the tallest mountain in the Emrian. Looking down over the world he sighed as he viewd some of the others with disdain, yet some with joy. He saw that the grove was going to be a good place, and looking far south, he saw the marsh lands. Lowering his head, he hoped that when he made something next time the others would leave it alone.\n\nEmrys then waited for another god to appear, wondering if any would speak to him.",
"loss": true
},
{
"from": "human",
"prefix": "Drago:",
"value": " Garal appeared before his gnomes and beaconed, \"Follow me,\" they walked to the shore of the lake, \"Another god will join us in time, but for now watch.\"\n\nGaral raised his staff and out of the ground rose 100 orbs of clay. They formed into four different shapes twenty-five each. One two groups were similar, four-legged creature one group was small and reddish-brown these were foxes, the other almost as large as a human, with silvery grey fur they were wolves. The next group was about two feet tall, with beaks, talons and wings, their feathers were black, these were birds, ravens to be exact. And lastly there were the serpents, green and scaly, long and slender.\n\nGaral addressed his new creations, \"You are living, and all life in this grove is sacred, in time the circle of life will be complete but for now feast only from the fruit of the trees and bushed.\"\n\nFor sometime the animals and the gnomes explored the grove as Garal walked among them, but soon Garal had called them back together. He motioned one of each animal forward, they were gathered around the only tree in the valley that had all of its fruit removed. One by one he touched each of the animals he called forward and then the tree and then the gnomes, he imbued them each with intelligence above that of most other life, then only to the trees and animals and the tree did he make them stronger than most other life as well as faster, even allowing the tree to move and walk, and tougher.\n\nIt was only now that Garal noticed ___, was in the grove. He lead his creations to where ___ was sitting and said \"I hope my work has not left you waiting to long.\" Garal was in front of ___ now with the intelligent creatures to his right and the gnomes to his left. He was even more surprised to see the dragons flying over head.",
"loss": true
},
{
"from": "human",
"prefix": "LongVin:",
"value": " After a few hours of rest, Deneral returns to his little slice of creation. He is ready to continue preparing the world for the arrival of his people.\n\nLooking around, he decides on his next course of action at the end of his river he creates a lake(3 wp) to give his people even more of an advantage. But his people would need a source of food and they would need stone and iron to build weapons and fortifications.\n\nPointing his fingers north of the river, he summons a small grove of trees to the spot creating a small forest(1 wp.) Satisfied with his creation he takes a bits of wood. Carving them into the shape of deer he releases the herd into the forest...but he couldn't let life be too easy for his creation. Taking more wood, he whittles together a small pack of wolves(1 wp) to release into the forest.\n\nGiving a nod to his pack of hunters, he smiles, they are the perfect predator. Working together to bring down their enemies. That is how he wants his worshippers to behave. But, they would need resources. Moving to another area he turns the ground into a hard rocky region, creating a stone and marble quary(1wp,) then taking another piece of land he raises it into little hills filling the interior with iron(,1wp)\n\nExcellent, everything was coming along nicely. He only had one more thing to do before he could rest and prepare himself for the creation of his people. Taking two fistfuls of stones, he imbues them with magic, throwing one fistful into the ocean and sprinkles the other into the river and lake. Upon touching the water, the stones turned to scales and through them fish were born.(1wp)\n\nHe would let his creations reproduce now, and then he would return to bring about the future rulers of this world.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul appears nearby Emry's on the mountain looking for the dragons once again, but see's Emrys. \" Hello Emry's... I see you changed your face and name.I like that new marsh, perfect place for some Scrag's to live.hmmmm ive still got some power left maybe?? \"",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " The old scribe smiled.\n \"No, patience is one thing I have. I'm not as hasty as a wargod would be. I believe you wish these creatures to speak gnomish? Any reason you wished to be present here yourself?\" ",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " \"Ah...yet again change..\"\n\nLooking at Xankul he shook his head at him. Motioning him to follow him, he turned into a green bird, and flew down the mountain untill he was at the entrance to the hobgoblin cave. Turning back into his human form, he made himself appear invisible to the mortals. Waiting for Xankul, he would show him how change could anger someone so much.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " I follow Emrys down the mountain to my creations and observe what he does.\n\" What are you doing? \"",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Looking over at him Emrys smiles slightly.\n\n\"I plan on makeing a terrible beast that will cause your creatures to ever fear leaving there dark caves.\"\n\nWith this I pick up a stick and two leaves, and throwing them up into the air, ten owl's appear to fly away into the night.\n\n\"You shall see in good time what my feathered friends are able to do.\"",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"Intimidating...\" Xankul says mildly.\n \"But i think that that wasn't a smart idea. I think dragons get hungry.\" \nXankul leaves once again to the top of the mountain to find the dragons.",
"loss": true
},
{
"from": "human",
"prefix": "Drago:",
"value": " \"Well ___, \"I wanted to make sure,\" He motion and the ten being at his sides stepped forward, \"That these ten be granted speech, along with all future gnomes. Now the five to my right are meant to be my emissaries to the mortal world and I would like the to speak all languages. I also wanted to make sure that the simpler creatures, the animals and the plants, behind me are able to communicate amongst themselves, not with complex language just enough to get by...\"\n\nGaral paused a bit before continuing \"I also want these ten to be able to speak with the animals, only the sentient tree need speak with plants. I believe the gnomes should be capable of these but your help making sure would be appreciated. Now this last one may be a bit much, but I'd like my own language, one only those I grant it to can speak. This language would be to worship all things natural and it would allow those not adept at communicating with the simpler life do so a few times a day.\"\n\nGaral seems nervous by now, \"I know it's a lot to ask of you ___, and by no means do you have to do it all right now, just these ten speaking gnomish, and speaking to the animals, for now would be enough.\"",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Following him up the mountain, once again as a green bird, Emrys speaks to him.\n\n\"Why do you not give more gifts to your people..Do you not have any power left on this day?? I only ask because compared to the others I think they may soon fall behind.\"",
"loss": true
},
{
"from": "human",
"prefix": "The Faceless:",
"value": " Balthazar appeared hovering above the grassland, where she saw her tribe sitting around a crude fire, feasting on the carcass of a roasted antelope beast. Invisible to mortal eyes, she smiled, waiting for Mithras to appear.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Originally Posted by ReluctantReaper \n Following him up the mountain, once again as a green bird, Emrys speaks to him.\n\n\"Why do you not give more gifts to your people..Do you not have any power left on this day?? I only ask because compared to the others I think they may soon fall behind.\" \n \n\n \n\"I do not pamper my people. I chose and have given my dark blessings to this race for a reson. I intend to only influence there religion and culture through the Codice. I have given them food, weapons, a home, this should be enough. I also intend to have those air dragons help them, and if that doesnt work i will create Red or Blue dragons to help them.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " \"Ah I see...so your people are peacefull then..no thast not the case, because you are destruction....I wish to ask you for a deal if you will. Make a great body of water..a sea if you will on the oppisite side of the forest on the mountain range..I wish to make something there yet do not have the power. If all goes as plan our people can be allys and control the sea and mountains.\"\n\nWith the Emrys turned human again, and floated beside Xankul, awaiting his awnser and wondering if he would accept the proposition.",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Next to where the remaining Nothans had set up camp there was an empty valley, perfect for Noth's needs. Gesticulating at his people to follow him he walked to the center of the valley. It wasn't very big, maybe a thousand meters across. It was big enough, he decided, he wasn't even sure that he could've manage anything bigger with his current powers.\n\nFeeling the faith of his followers giving him strenght, Noth's mind and powers reached out over the valley.\n\nIt was done. Nothing was visible at first but after a few seconds things started to appear around him. Illusions, yes, but wonderful illusions.\n\nThe valley would sense the desires of whoever entered it and show them what they wanted to see. They wouldn't be able to eat the food or mate with the females but, even for a god, it was still a dazzling experience. A Valley of Wonders indeed.\n\n (In order to pull this off I transformed ten of my worship points into a god point and used it. Considering nothing in the valley, no matter how convincing, is real I figured that should be enough) ",
"loss": true
},
{
"from": "human",
"prefix": "RationalGoblin:",
"value": " Originally Posted by The Faceless \n Balthazar appeared hovering above the grassland, where she saw her tribe sitting around a crude fire, feasting on the carcass of a roasted antelope beast. Invisible to mortal eyes, she smiled, waiting for Mithras to appear. \n \n\n \n Spoiler \n Wait, is it Balthazon or Balthazar?\n \n\n\nMithras appeared next to Balthazar, and was silent, waiting for the Deity of Chivalry to introduce him to her people.",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " The dragons fly back to the mountain, somehow knowing that Xarkul has returned to that spot.\n\n Hello again, good sir. \n I'm afraid we still don't know you're name. \n Would you mind telling us? \n And what are you the god of? ",
"loss": true
},
{
"from": "human",
"prefix": "The Faceless:",
"value": " Originally Posted by CrazyFatGoblin \n \n Spoiler \n Wait, is it Balthazon or Balthazar?\n \n\n\nMithras appeared next to Balthazar, and was silent, waiting for the Deity of Chivalry to introduce him to her people. \n \n\n \n Spoiler \nBalthazon, sorry.\n \n\nBalthazon descended from the sky to appear before her people \"My tribe, i return just as i promised. With me i bring Mithras, god of smiths and crafting.\" she raises one gauntlet clad had to gesture at where the forge god hovered. \"It is time for you to learn, my children. Time for you to make your place in this world.\" She gestured that mithras should join her, so that they could begin to give the people knowledge to survive in the world.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " The old scribe smiled.\n \"That is indeed a lot to ask, but I will grant it, and I will grant it all now. Hear me now, gnomes and other creatures, you shall be granted the greatest gift of all, the gift to understand each other, by me, ___. Remember this name, and worship it evermore\" \nA thunderclap struck in the minds of those present, and Garal's wishes had been granted.\n \"I trust we can see each other as allies, Garal. I will revisit this place, for it's sheer wonderfulness. But also because the people of the lands will need a place to find me, ___, when I am present. Prosper, friends\" \nThe scribe walking off, quietly singing a song to himself, and dissapeared beyond the horizon.\n\nEven after he left, you can hear a voice say: \"Oh, and remember, Garal, I myself will always be able to speak any language, even your secret one\" \n\n((I've used two DP because this seemed quite a hefty task. Be sure to remember my efforts, Garal))",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xarkul looks at Emry's and creates a large ocean.\n \"I have one last request before we form an alliance. I want you to create one of those air whales that i tried to eat.\" \nXarkul turns around to look at the dragons\n\" I demand your names first. \"",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Struck by the absurbity of the question, Emrys let out a laugh. As it echoed down the mountains he nodded to Xankul.\n\n\"Yes, yes I will make you an air whale..but I will not be able to on this day, but as soon as I can I shall.\"",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " I spend another divine point to create a pavilion on the part of the mountain we are standing on.",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " That was rather rude of you, making demands like that. \n Well, he is a god, and with that comes an inflated ego. \n Regardless, we shall not reveal our names until you have. \n Well, one of us might reveal our name first, if you become more polite. \n\nWh'le pops into existence nearby.\n\n\"What's this about air whales?\"\n It would appear our skeleton friend over there wishes to eat one. \n Eating the semblance of a god, such a disgrace. \n You real should be offended. \n Or perhaps complimented, for to him you appear tasty. \n\"I'll go with the first option thank you very much.\"",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"My name is Xankul, god of destruction. And once again i do not need to eat... but you do look good to eat \" \nXankul begins to walk down the mountain again.",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Appearing above the mountains, Nosferatu takes the form of a murder of crows and flies throughout the region, taking in the area.",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " \"Umm... Thank you?\" 🤨\nThe two dragons just laugh at Wh'le's confusion.\n I am called Rhina. \n And I am called Ryn. ",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " As Xankul walks down the mountain he see's the murder of crows flying by.\n\" Strange...What do you think that is Ryn and Rhinda? \"",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Turns around towards the sea, and flies over top of it gazing at all its wonder. He then starts to slowly fly to the marshlands, to show his people how to build, and live.",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " It would appear to be a murder of crows. \n Yes, it would appear that way. \n\"But keep in mind, a book should not be judged by its cover.\"\n Of course, but the only beings that good at disguising themselves... \n ...Are gods like yourself. \n\"So, it's either a god or crows. It doesn't really matter I think, so I'll leave you now.\"\n\nWh'le disappears.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Eventually Xankul reaches the hobgoblin cave\n \"Dragons i have a question...I need a guardian for this mountain and the forest. Lacking the power to create another creature to fulfill this duty,I want you to protect it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " I don't know, I believe we will have to think about. \n Give us some time and we shall have an answer. \n\nWith that the pair fly off, up into the clouds.\n\n \n Spoiler \n((And I have to go as well.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul looks up to where they flew off. After a few seconds he decides to return to the godly plane",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Noth looked around, ignoring the delights the valley created for him and focused on the Nothans. They were effected by the valley as well and seemed pleased. It didn't hurt to make his followers happy but the valley had greater uses then that.\n\nReaching for the power that remained within him he created a subtle telepatic message for everyone who came fairly close to the Valley of Wonders. It wasn't enough to force anyone in there but enough to make them curious and interested in the valley. They wouldn't even know anything had effected them, just think it was their own minds communicating with them.\nAfter a moment of thought he made sure it effected animals as well. The Nothans would eventually need something to eat after all.\n \n(One Divine point spent on the message) ",
"loss": true
},
{
"from": "human",
"prefix": "Drago:",
"value": " \"Thank you very much ___, all my creations will forever be told to remember you and if you ever need anything ask me.\" He turns to his children, \"I am Garal Lunarchorus your creator, that was ___ he gave you speech. You are Gnomes, you are foxes, wolves, serpents, and ravens,\" Garal said while point to each group in order.\n\nOne of the gnomes asked, \"You have a name, the Scribe has a name, we are only things?\"\n\nGaral looked them over, \"You are right, you will be the only generation to be named by me.\" Point first to the male gnomes, then the female gnomes, then his sentient wolf, raven, serpent, fox and tree. \"You are Leif, you Erik, you Joro, Mani, Sif, Fenrir, Munin, Lucifer, Kitsune and, Treebeard.\" With those finial blessings Fenrir grew to over 8 feet tall, Munin remained the same size but his feathers became white and his eyes became bright purple. Lucifer became 6 feet long and sapphire blue. Kistune grew eight extra tails and his fur became fire red. Treebeard grew to over twelve feet tall his bark hardened and his figure became humanoid. \"I must go for now, enough you new forms, and gnomes you will find some tools and baskets in your caves. Please gather as many fruit as you can before you grow tired,\" and with that his ten worshippers could also speak Druidic.\n\nGaral walks away form the gathering and appears to slide into nothingness. He appears in the god and heads for his room.",
"loss": true
},
{
"from": "human",
"prefix": "RationalGoblin:",
"value": " Mithras turns to Balthazar's worshippers, bows, and strides through the air towards them.\n\nOnce close to the mortals, Mithras first explains the basics of smithing, demonstrating with the iron ore, a fire near to the ore, (Perhaps Mithras made it) and his hammer, showing exactly how smithing works. Moving on to slightly more complicated smithing, Mithras explains that too. After demonstrating smithing, Mithras gives the elaborate yet deadly sword he created as a smithing example to Balthazar.\n\nHe then proceeds to teach the mortals crafting, though not as much as smithing, and after that, he teaches quarrying/mining, again not teaching to as great extent as smithing.\n\nAfter teaching the mortals, Mithras turns back to Balthazar.\n\n \"Curious, your followers are. Perhaps I could forge some of my own near yours, and our two peoples could help each other?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Faceless:",
"value": " Balthazon stroked her chin \"Possibly, though i would still like to hold off a true alliance right now. I still know little about you and your goals.\" she smiled a bit \"though i do hope that you will turn into an ally.\" she then turned to her people and started to instruct them on farming and hunting, how to capture and breed the roaming herd beasts to get more meat or a better work beast, how to erect buildings, build streets and roads and dig ditches.\n\nmost importantly, she talked to them at great lengths about the code of honor she expected them to follow, of defending their property, always having a reason to fight that is right and good. Of how the strong should defend the weak, not subjugate them, and that conquest of others just because they were different was not the noble thing to do.\n\n\"now i leave you for a while my children, to develop into a people i hope to be proud of. You will find that women are better suited to being fighters amongst yourselves, but this does not mean that men should be excluded from war if they so wish, and they should certainly not be barred from any other task in society. You are the Amazons, and you have my hopes and my blessings.\" with that, she vanished.",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " Urg the god of strength decided to make his presence known to the world. He used all the power he had to create a giant paradise as close as possible to the center of land where the many races were being created.\n\nHe created vast amounts of trees, wheat, water, fish, metal and animals all concentrated in the same area. Beyond it lay only barren land making it stand out greatly from vast distances.\n\nUrg bellowed down to the inhabitants of the new world that they were to fight for this new land to separate the weak from the strong and they should worship him if they wanted more opportunities like this.\n\nAfter making this announcement Urg left to the plane of the gods to watch what would happen and talk to his fellows.\n\n \n Spoiler \nI converted all my points worship points.\n6 points for 2 lakes\n10 points for metal\n7 for 70 fish\n7 for 70 antelope\n10 for a forest or trees whichever gives more food\n5 for wheat\n\n45 worship points total based on conversion from page 4\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Noticing the new lands being created next to him Noth took a closer look at it. Lots of food and no one visible to claim it. Tempting. He gathered his remaining Nohtans and instructed them.\n\n\"You see the lands over there? They are filled with food and not guarded by anyone. Use your invisibility to get in and out without anybody noticing you and bring back as much food as possible\"\n\nThe Nothans all nodded and without another word they disapperad from sight but he could feel them moving away from him, towards this new \"paradise\".\n\nNow completely alone in the Valley of Wonders, Noth left.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " There was thunder that night, and a voice visited one of the amazons. The voice told her of many wonders and taught her many things. The most important thing this new disciple learned that night was sign language, the art of communicating without making a sound, a skill so usefull to warrior races. The god ___ told her to go off to her people, and spread the word. She would teach her people, and ___ would have some new followers.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul appears on his pavilion. As he looks around he can see the paradise.\n\" Finally. Somewhere i can destory. \"\nImmediately he unleashes a plague to destroy the forest and what lives in it.\n(Spends 1 divine point)",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Emrys appears beside the Skeletal man, and turns into his lizard form.\n\n\"You fool....did you not think the plague would spread to all the rest of the earth. You may have ruined the planet.\"\n\nWith the Dracul jumps off the mountain before turning into a giant green bird and flying to the lizardfolk. Turning back to his lizard form he looks at the forest, and decides that is time for his people to start spreading.\n\n\"You must get prepared to leave, there is great danger, and this place may not be safe for long.\"\n\n\nAfter this Dracul went back and stood gaurding over his people, ready to stop the plague if it started to get closer.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul looks at Emry's fly away for a while then decides to start writing in his codice about how to not catch the plague or at least how to avoid it.\n\n \"Emry's may be right... A who cares. At the end of the plague my Hob goblins will finally emerge from there cave to attack.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " (This posts assumes there is some sort of connection between the gods and their followers but that seems pretty logical to me so I'm rolling with it...) \n\nSensing strong feelings of anxiety from one of his Nothans Noth swiftly left the divine plane and when he returned to the mortal world he knew it came from the Nothan who had been choosen to infiltrate the lizard people.\n\nNot wanting to reveal his infiltrator by showing up unannounced he looked around his valley and noticed that the Nothans he'd sent to gather food was returning, bringing enough food for several days. The new lands were plentiful indeed.\n\nWhatever had caused anxiety among the lizards would surely reach the other gods, it was only a matter of time. Noth returned to his home among the gods.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul began to move down the mountain towards Emry's Marshes.\nAfter a while he reached the marshes. He began to look for Emry's.\n\" EMRY'S COME OUT!!\" ",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Seeing Xankul, the giant form of Dracul/Emrys turned to face Xankul.\n\n\"What issss it that you sssseek, fellow god?\"\n\nWith this his people the lizardfolk slowly backed away before hiding in the water, so that just the top of their heads wer sticking out.\n\n\n\"I have busssssinesss to attend to, sssso be quick.\"",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"Its about the plague. Its a respiratory disease that stops the heart by thickening your blood sugar. But the time in which it dies when exposed into open air is to quick to escape from the paradise, but i can live for up to a week clinging to plants. so as long as you stay away from it you will be fine. Clearly whatever animal tries to live in there will die but the plants should survive. Within 1 week everything inside should die.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " \"Ssssso you made a plague that affectssss only intelligent thingsss. You killed 70 animalssss then..I ssssee.\"\n\nTurning towards his people, he spoke to them, telling them what they needed to hear.\n\n\"From now on, the so called paradisssse, is forbiden for all Lizardfolk. If you eat from it, things so horrible will happen that none will be able to ssspeak of it.\"\n\nWith that, Dracul turned into a giant green bird and flew to the Emrian, and pearched on the pavilion.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul leaves to the godly plane.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul reappears in the pavilion and begins to enchant the area.(one for only gods, and hobgoblins being able to see it, one for magically magnifying anything that is seen from the pavilion, and another for being able to warp into the godly plane from here)\n\n-Im not sure how many points that is or if there worship points if not then\n\nXankul reappears in the pavilion and begins to enchant the area. As he begins he realizes nothing has happened\n \"Curses. Im out of power already\" ",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " \"Same here.\"\n\nThe bird floats down to land next to Xankul before takeing his human shape. Looking around he sighs.\n\n\"Where are all the other gods, I feel as if they are letting the world go without their care.\"",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Mmmm..Yes i suppose they give there creations to much of a free rein. By now you must realize you have 11 lizards instead of 10. And those air dragons have been let go by there creator. Anyways if they let it go all the better for us... Soon they will not have enough power to stop us anyways. ",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " \"No I have more then 11, Jasper has made it so there are fifty of my creations, but why do you say 11?\"\n\nWith this Emrys turned his eyes toward the marsh, wondering exactly what he was talking about.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"The first time i came to the mortal plane i saw strange creatures. 10 many limbed creatures. They can change shape, I dont know who they are but they have ,for sure, taken a part in your society. One of the Lizards acted a bit diffrent from the others. You should go back and count them again.\" ",
"loss": true
},
{
"from": "human",
"prefix": "luciel:",
"value": " OOC: Just going to give this a run-down of my creations, just for time sake, as it's easier to list:\n\n1 GP - Adoxin creates a lush forest, with a small lake at it's centre.\n1 DP - Enchant the lake to make it primordial, a hotbed for new lifeforms.\n1 DP - To enchant the primordial lake as to never degrade from its current state.\n1 GP - Make 10 Tardigrades to live in my primordial lake.\n2 DP - Enchant the forest twice, thus to make it overgrown.\n1 DP - Increase the Tardigrades procreation rate, done by enabling them to bifurcate.\n[Convert 8 WP into 2 DP]\n1 DP - Enable the Tardigrades to feed off of time itself (if needed I can go into detail how this can be done).\n1 DP - Give my Tardigrades sentience, with a hive mentality.\n\nFor more info on Tardigrades Click here \n\nIC:\nPleased with his creations, Adoxin returned to the God Plane to see his work unfold.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " \"Hmmmm...\"\n\nWith that Emrys disappered and appeared above his people, and he took the form of a bird, and begain circleing his people, watching them.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul exchanges 8 WP to 2DP\n\nXankul enchants the pavilion so he can magically magnify things, and then he creates a minor plate shift, just by a few mm so the lava could finally come out to make a volcano.\n\n(1Dp for each i think)\n\nAlso he sits there looking at all races. Watching events unfold from his pavilion.",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " One of the lizards, who weren't quite a lizard, noticed a bird circling above him and the other lizards. Clearly not the normal behavior of a bird, thus a god or a shapeshifter more skilled then himself. In any case, the Nothan had to make sure he didn't draw attention to himself.\n\nHe jumped into the water, showing only his head as he had seen other lizards do, and seemed to relax next to some other lizards as he carefully observed all lizards within sight, making sure he would be able to mimic their behavior exactly.\n\n (Might I point out that it's a little odd that Xankul knew \"for sure\" that the shapeshifters infiltrated other communities? It's likely but hardly a fact) ",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " ( Ya well I going to have my person just not believe him )\n\nFlying away from the marsh, Dracul went to the forest on the mountain side, and and pearched in a tree. He then became an owl, and calmly watched the front of the cave enterence to the hobgoblins, ready to put his plans into action.",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " Where the plague once was it stops and only 10 of each of the species died. A black pearl appears in the forest and a white pearl appears in the valley of wonders.",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " One gnome was not quite like the others. For a while he had remained invisibly hidden in plain sight among them, in order to study their behavior and await the right moment to become one of them.\n\nAfter a fairly long wait, he realized that it would be to risky to take a place among the gnomes, for the time being at least. They were few and knew each other by name. There were... other possibilities however. While his shapeshifting was limited to humanoid forms his illusions certainly weren't and he could remain covered in illusions much longer then he could remain hidden by them.\nHe hid in some bushes before quickly switching his invisibility for another illusion and made himself as small as possible.\n\nA few moments later a very convincing silver-colored wolf left the bushes and playfully ran amongst the gnomes for a minute before going to rest in the shade.\n\n-------------------\n\nAnother Nothan had an ever harder time with his mission. Not only were the hobgoblins fairly few, they also seemed suspicious to a ridicolous degree. He quickly understood that if he were to gather any information on them, he would have to remain hidden. That didn't prove a very hard task though as it was easy to either stay invisible or to blend in with the walls of the tunnels.\nHis feet were very soft, not very comfortable in a cave but almost completly silent.\nEager to fulfil his creators request he walked between the different groups of hobgoblins, trying to learn something important.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Emrys senseing that something had changed, flew towards the forest. Landing within it he looked down at the stone, decideing that his people must have it, he would go to them. Upon reaching them, he turned into a small lizard in the water, and swam up to the one that original was taught draconic. He would then whisper into his ear what he wanted him to do.\n\n \"I wish for you to go into the forest. Do not worry for your saftey for I, Dracul, shall travel with you. I ask that only you and you alone go, if asked, tell the others that you are on a mission from your god and must go on a pilgrimage.\" \n\nWith that the Lizardman went out of the water, and picking up a walking stick, started to make his trek into the forset.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " ___ appeared in the valley and gazed upon the pearl. A thing of beauty, yet, he wondered, was it just an illusion? His fingers stroked it's surface, hoping to gain certainty on this matter.",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Five new Nothans had just hatched from their eggs in the valley. Their closeness to their god made them mature quickly and within minutes they were as clever as the adults although slightly smaller.\n\nThe wandered around in the valley, enjoying it's illusions when one of them noticed a pearl lying on the ground. To his suprise, the others noticed it as well shortly there after. It wasn't an illusion, but what was it?\n\nCautiously one of them shifted into his most protective form, a muscular human shape with claw-like nails and approched the pearl. After a few moments of hesitation he touched it lightly.\n\n (If I could get a better description of the pearl and possibly what it does I'd be grateful) ",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Upon arriving at the peral, Dracul turned into a normal size lizardman. Looking at the other he motioned him to stay back. He then bent down and pick up the peral, wondering exactly what its powers were.\n\n \"Go back to the marsh, I must see what this is.\" \n\nWith that he teleported away and was soon underwater in the marsh's. After he arrived, he examined the peral more closley.",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " When touched it starts to glow. It's around the size of a rugby ball.\n\nThe pearls speak in the touchers mind. Soon I shall reveal my secret find my fellow for a head start.\"",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " As Noth appeared he saw that the pear had started to glow and both ___ and one of the Nothans were touching it. Shifting into a more authoritarian form he walked over and put both his hands on the pearl.\n\n\"This land, and everything in it, is mine\" He said, looking straight into ___'s eyes. \"In time, I will repay you for your aid but the pearl belongs to me\"\n\nWith that he snatched the pearl from the god and the Nothan and held it up in front of his eyes.\n\n\"It's beautiful... but I can't help but wonder where it comes from\"\n\nSuddenly he realized that he pearl communicated telepatically with him and judgeing from the confused look in the Nothans face, it had done the same to him.\n\nWith a thought Noth summoned one of his followers that had remained in the valley and handed the pearl to him.\n\n\"Guard this with your life and all of your power. Stay out of sight\" Noth commanded, knowing that not even gods could find a hidden Nothan. His servant nodded and disapeared from sight in the blink of an eye.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Upon hearing the peral speak, Dracul instantly thought of what to do next. Decideing the best thing would be to search for the other and obtain it, he changed into his human form, and put it in a pocket in his shirt. He then appeard ontop of the mountain, wondering exactly where the other peral was.\n\nOnce atop the mountain, Emrys called out to the other gods.\n\n \"Will any being that knows of these perals please come and speak with me, for I wish to know what this is.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Just as the Nothan had vanished Noth heard Emrys' call and knew that ___ would hear it as well. If he was to come out on top of this Noth had to act quickly.\n\n\"___, my friend\" He said with a kind smile \"I spoke to quickly. If what Emrys claims is true there must be another pearl that is the 'fellow' this one speaks of. If we work together we could obtain them both\"\n\nWhile confident on the outside Noth was well aware that whoever had the other pearl, there was no doubt in his mind that it had been found already, wouldn't give it up lightly. Noth wasn't the fighting sort, he prefered dealing. Power shared with one or two other gods is better then on power at all, right? He told himself.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Emrys continued to wait, wondering exactly if no other god and realized that there were two perals of power out there. Hopeing someone would come soon, he started to pace back and forth.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul sees after a while Emry's holding a pearl. Xankul begins to scale down the mountain again and approach Emry's.\n\n\" What is that \"",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Decideing the best thing would be to search for the other and obtain it, he changed into his human form, and put it in a pocket in his shirt. He then appeard ontop of the mountain, wondering exactly where the other peral was. \n\n (You see no pearl)\n\nLooking at Xankul, Emrys would then stop his pacing.\n\n\"Do you know anything of these perals?\"",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"No but you could show it to me...\" \nXankul looks at Emry's carefully.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " \"I suppose I could, but what would be the purpose of that?\"",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \" Were not enemies right? Why not like i can steal it... \"",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Appearing above the Black Forest, Nosferatu gazes upon its people. A civilization is beginning to form, small buildings dotted amongst the numerous trees. After viewing the forest from above for awhile, Nosferatu floats down to the earth. Upon touching down upon the soft ground, he is approached by a single Vanilia.\n\n Hello once more my children. How do you fair? ",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " \"For one moment you may glance upon it.\"\n\nEmrys took it out and showed it to Xankul. After a few seconds Emrys then put it quickly away, and rested his hand on his rapier lightly.\n\n\"Nothing of great importance.\"",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"...That looks like a normal pearl.. Meh whatever. I thought it was some sort of super weapon.\" \nXankul goes back to the godly plane.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"Emry's!\"\nXankul yells looking for Emry's in the marsh. After looking for a while Xankul decides to return to the God's plane.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " ___ appears next to Emrys on top of the mountain.\n\n \"Nice view you have from here. But above all, the sounds are magnificent. I can hear the whole world from here\" \n\nHe remained quite for a while, no matter how unlike him that was.\n\n \"The second pearl has been found\" he finally spoke.",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Realizing where ___ had went Noth followed and heard what he said to Emrys. Noth himself would have prefered a more... subtle approach but it had already been done, not to mention that the lizards' god could prove a useful ally.\n\n\"I have a suggestion, gentlemen\" He said, using his friendiest voice and apperance. \"The way I see it we have two options. The first is to fight over the pearls by force and I can't even imagine the effects on that given our combined powers and we would also risk the second pearl, mine is... safe for now.\"\n\nHe stopped for a few moments to gather his thoughts and let his words sink into the gods in front of him.\n\n\"The other option...\" He begun and smiled \"Is to work together. Surely the reward will be great even if shared and if we combine our powers few will be able to stop us\"\n\n\"It's perfect really, none of our domains, or creatures for that matter, compeat with each other. They as well could benefit from a triumvirate of the three greatest gods. What do you say?\" He asked and put on his most charming smile.",
"loss": true
},
{
"from": "human",
"prefix": "Gig_Complex:",
"value": " Nixe, Goddess of the Sea \n\nAs Nixe descended to the ball of earth that made up the mortal realm she was vexed at the lack of a massive sea. This thought drove her forward bubbling forth from the ground as a massive stream of water, soaking the ground which began to sink around the land she had chosen for her children. As the ground around trembled and sunk down ward, filling with the water that she had brought to the surface, she changed the nature of the land her sea would surround breathing fertile life into and making it habitable. As the land around her began to form into a bowl and fill with her blessed sea she carved the land to include holes and niches for the life she was about to give to it.\n\nAs the massive bowl finally finished Nixe brought her hands to her chest before placing them in the water, and from this point schools of fish, packs of sharks, all manner of sea life flowed into the still growing sea. Along with this abundant sea fauna with her blessing sea flora began to sprout and spontaneously grow across the now teeming sea.\n\nTurning to her island, the one that would be the home to her most beloved, most cherished, creation, she pricked her thumb and let ten drops divine blood out onto the sandy floor, from these ten spots rose the Nixiens, created in the image of their goddess they were of blue skin and scales, humanoid looking but with the mouth of a shark and the build of a fish. As her children rose from her blood she spoke in a motherly voice,\n\n Hello my darlings, I am your mother Nixe and you are my children the Nixiens, I have raised this sea to provide you with my care and this island to shelter you from the others on the outside. Know this my children, love me and obey me and you shall prosper like none other, but should you betray my trust I shall bring the wrath of the sea to bare against you. \n \n Spoiler \nPoints Spent:\n1 God Point - Creation of the Sea, measures will be up on status\n1 Worship Point - Creating natural terrain on sea floor\n5 Divine Points - Creating abundant sea life and making the island habitable.\n1 God Point - Creation of 10 Nixiens, 5 Males and 5 Females\n ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"I would say I agree, Noth. You have both been friends in the past, and I have no wish for a war between the gods. It would not benefit the evolution of language. I know that I would be a Lepidus, maybe a Crassus to this triumvirate, but that nly makes me more important from my point of view. Without the third, there is the downfall of the two, remember that. That being said, I have no crave for power, only for some worship and peace, so I'd be more then willing to share\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Noth nodded at ___'s words. He was pleased. \"Of course, I will do my best to preserve the peace and worship you seek. Our methods may differ but our goals are similar, my friend\"\n\n For now, at least , he added in his thoughts, as always careful not to show anything on the outside.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul appears in his pavilion and observes the land. After looking around he sees a new sea appear with all sorts of life in it.\nXankul decides to check what has happened there.\nSeeing the new sea he decides to connect it to the mountain by creating a small underground tunnel that emerges near the bank of the Sea.\nSoon after he writes of a fish supply that is nearby in the Codice.\n\n1WP\n\nAfter he teleports to the godly plane",
"loss": true
},
{
"from": "human",
"prefix": "LongVin:",
"value": " Finally, he was ready to create his people. Taking bits of wood and stone he builds a forge. He creates for himself a stone hammer and chisel. Taking stone, he chisels man into his image, 5 men and then 5 women, at the top of their heads he chisels in a deep hole. Here they would recieve the purifying fires of life. Heating the forge to unseen levels he turns the iron molten, and pours the the molten metal into each skull. Proud, he seals each hole and lets life seep into his creations.\n\nAs they slowly gain awareness he bestows upon them intelligence(2 divine points) so that they may better be able to conquer this world and make it their own.\n\nWatcing them from above he observes them as they take in their surroundings and try to find their place and meaning in the world. He lets them do this for some time, before luring his favored one away from the pact, it was not his first scuplture, nore was it his last but it is was his most perfect one. He lures the man over to the lake before appearing in a brilliant flash of golden light.\n\n \"Behold! I, am, Deneral, the Master Builder, you and all which you see are my creation. And, you are my favorite creation. Forged from stone and iron in my own image. Whatever name you have chosen for yourself no longer matters, you shall be known as Cato, and you shall be the leader of your people. Their first patron, their first king. You shall lead them into building a city, and lead them and your children to expanding your influence over this peninsula, then this world. And when you pass into the afterlife to join me, I shall name another to take your place. It shall be a hard and long task but success will be rewarded. Failure will not. To help you in your task I will give you a tiny spark of my power, so you may lead your people.\" \n\nCato is covered in glowing radiance as he is infused with magical ability(2 worship points.)\n\n \"Now, return to your people. Spread my message and begin building. I will return to you, and only you as you are the chosen one amongst these people.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " OOC:\nSounds like Dwarves, I declare war!!(j/king)",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Originally Posted by LongVin \n Cato is covered in glowing radiance as he is infused with magical ability(2 worship points.)[/COLOR] \n \n\n OOC: It's up to Demonking but I'm pretty sure magical ability (depending on the strenght of course) will cost more then two WPs even if it's just for one individual. But hey, I might be wrong, the boss will surely decide. ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Cato? As in Cato the Elder? Nice pick.\nOh, and I think his people are more like golems than like dwarves.",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " As he waited for Emrys to answer Noth took the opportunity to do some thinking. He wasn't a very philosophical individual, definatly not, but this was a question worth putting some effort into. These pearls was another hint, the first one had been the existance of themselves and their world.\n\nThe hints pointed in the same direction, there was something else above them. A god for the gods if you will. It was a frightning but interesting thought. Of course, one of the other gods could have created the pearls but he didn't thought so. There was... something about them that led his mind in another direction.\n\nWho or what had created the world? Would that someone have an interest in what went on in the world like the gods themselves was interested in what happened to their creations? It was likely. If so, what would that mean for Noth's own position?\n\nHe had no answers to that and a multitude of other questions. In time, he told himself, he would get them.",
"loss": true
},
{
"from": "human",
"prefix": "LongVin:",
"value": " Originally Posted by MrEdwardNigma \n Cato? As in Cato the Elder? Nice pick.\nOh, and I think his people are more like golems than like dwarves. \n \n\nOOC: Well they are humans(skin and all) they just have a nice creation myth to represent their future martial might.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " After pondering the different options that were put before him, Emrys nodded in aggrement. Wondering exactly how they would share he decided to ask a question.\n\n \"I do agree with you, yet how do we share the power, when one being must have both perals? I feel I can trust you ___ with both yet, to no offense to you Noth, you are the god of everchanging, how do I not know you wont change your word?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " As he listened to Emrys Noth smiled to himself. This could be an interesting alliance indeed. Then he quickly cleared his throat and spoke.\n\n\"May I suggest another alternative?\" He asked and continued without waiting for an answer. \"One that might work and undoubtedly has some nice symbolism. What if I hold my pearl and you, Emrys, your pearl and then ___ hold on to both of us, thus creating a connection between the pearls\"\n\n\"We must not forget that some sort of intelligence must be behind the creation of the pearls and whatever gifts they bring. Surely such a being would be able to sense our motives and intentions of sharing the gifts\"",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " \"Yes let us do that, bring forth the pearl, and we can start.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " \"Very well. If you would follow me to my valley...\" Noth said and vanished, confident that they would find him. He reappeared in the centre of the valley and called out for the Nothan he'd selected to carry the pearl. Before the other two had even arrived the Nothan suddenly appeared before him as he dropped his invisibility and handed Noth the pearl.\n\n\"You have done well, Nothan\" Said the lord of the everchanging and bowed his head at his creation as a sign of respect. \"Now go, I have important affairs with other gods\"\n\nThe Nothan obeyed and moments later Noth was alone again, awaiting his fellow gods.\n\n(OOC: Since he's already in on the deal, I say we NPC ___ a little bit (unless he's online now) and say he arrives with Emrys. We'll still have to wait a while for Demonking to tell us what the pearls do )",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Emrys looked down and saw the valley, and the apperd there, some 20 feet from Noth. ___ was soon to follow him as well. Walking up to Noth, he took the black pearl out of his pocket, and held it to his side, waiting for Noth to begin.\n\n\"Ready when you are.\"",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " Urg watched the other gods from above and decided to meet with the ones holding the pearls to see what would happen. He flew down beside them and said:\n\n\"You know that black pearl appeared in the forest I created. It might not have appeared if I had not made my own creation.\"",
"loss": true
},
{
"from": "human",
"prefix": "luciel:",
"value": " Adoxin peered from the god's plane. Moving down into the world he gazed expressionless at the pearl. Addressing the communion surrounding the pearl he smiled.\n\n \"There is time enough to study it. May I suggest to take to the God's plane. Although a good effect is a noble intention, so is the path to hell paved with them. I can take us out of time, out of effect. The pearls may have sentience, I rarely credit a creation with such. One can only hope for armageddon, a fresh start should your carelessness, if not to heed my solution, ends what you have made. I can survive with my painting being wrenched from me, can you as artisans survive the same?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Ignoring Urg's and Adoxin's comments Noth reached out and placed his hand on ___'s shoulder as he saw Emrys do the same.\n\nThe pearls were connected. What would happen next?\n\n (OOC: Slight NPC:ing of Emrys but I hope it's okay. I just want to get this \"cermony\" over with as soon as possible, not to mention that I'm curious to what the pearls do) \n EDIT: I didn't notice luciel's post when I posted so I just added his name in the first sentence. I hope Reaper and Nigma are okay with ignoring him.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " (Ya its fine, was away so whatever)",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " Urg puts his hands on two of the people in the circle so he can see what happens first hand. If anyone tries to remove him he will nonviolently resist.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " (would that still take effect as you did it afterwords?)",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " (I guess depending on what Demonking says since he hasn't described what happens yet. :P)",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " (2wp would be like a 1st level sorcerer.)\n\nNoth, Emrys and ___ get a divine point each.\n\nSpeaking into the three people who touched the pearl. \"It only has one use do you want to use all\" Then Urg touched it and started to hear the voice. \"its great and mighty power.\"\n\nEmrys heard a voice in his head. \"Convince them to save it then use it for yourself, your better than them.\"",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " As the pearl \"spoke\" Noth felt his power growing stronger. Not much though, most of the pearls' power apperantly remained within them. He tried to think quickly, how would he best turn the situation to his advantage? To make things even worse another god had connected to them.\n\nNoth realized he needed more time to think, not to mention some sort of advantage. A few Nothans was watching them from a distance and Noth came up with a plan. It relied on the Nothans capicity to think for themselves but they had so far showed progress in that area.\n\nTapping into his powers Noth sent the white pearl flying from his hand at incredible speed, reaching the Nothans moments later. One of them took it and, just as he'd hoped, they all immediately went invisible and he could sense them splitting up and running in different directions. Not even Noth himself would be capable of finding the pearl now and the other gods certainly wouldn't.\n\n\"Do not worry\" He said to his fellow gods, putting on his trustworthy face. \"The pearls will be reunited. I just felt that we should deal with the matter of... ownership at first. There seem to be some disagreement regarding that\"\n\n \n Spoiler \nOne worship point used to send the pearl flying.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"I do not mind your intervention, Noth. However, I take great offence at yours, Urg. You were not included in our deal. We could have bargained, but so far you have not proven a very wise god. More of a troublemaker, really. I have faith you will mend your ways, but do not return to us until you have\" \n\n___ then spoke to Noth and Emrys in words only they could understand.\n\n \"We have a deal, the three of us. I do not wish to claim the pearls for myself. I merely feel no one god should gain more power than the rest of us. The three must share it, for that is our purpose. This being said, it does not mean we should not try to gain the power after all. As long as it is shared\" \n\nHe then checked his scroll and shook his head in dissaproval.\n\n \"Vile words have been spoken, vile secret words. But no matter how secret, as long as they have been communicated, I may understand. The scroll keeps the record, of everything . I remain certain though, that no amount of vile words will tear the triumvirate apart\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Noth just nodded in agreement, not wanting to reveal anything of what ___ had said and neither capable of his selectivly understandable speak. Then he turned to Emrys.\n\n\"Emrys, I suggest we hide away the black pearl as well, I fear we cannot trust the others not to interfear. If you don't mind I could hide that one as well, I can guarantee it will not be found\"",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Originally Posted by Faustling \n Noth just nodded in agreement, not wanting to reveal anything of what ___ had said and neither capable of his selectivly understandable speak. Then he turned to Emrys.\n\n\"Emrys, I suggest we hide away the black pearl as well, I fear we cannot trust the others not to interfear. If you don't mind I could hide that one as well, I can guarantee it will not be found\" \n \n\n \"That I must object to. No one man can have possession of both pearls, that is the way it will be, unless all of the triumvirate decide differently. I'd rather have that Emrys or me hide the pearl\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " \"On the contrary, dear ___\" Noth said and reached out with his hands in an honest gesture \"I would have possession of neither, the Nothans would handle it. If it would please you we could put your diciple among them in charge of the black pearl\"\n\n\"It's not that I want the pearls for myself, you have to agree that when it comes to Hiding, Nothans are the best we've got\"\n\n\"That being said\" Noth added after a few moments, knowing fully well that some battles were unable to win. \"If you don't agree with me I suggest we preform the joining of the pearls in one of the rooms at the divine plane. It should be easy enough to keep everyone else out of there\"\n\n\"So I guess the real question is, do we want to use it now or later?\"",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"That I can agree to, for now, my disciple could indeed hide the pearl. He for one worships me more than he worships you, but he is still a Nothan, and thus untrackable. Off course, Emrys would have to agree to this\" ",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Looking at ___, Emrys nodded, still heading what the voice had said to him.\n\n\"I trust you ___ I shall come back for it after I am done with some things.\"\n\nWith that Emrys gave ___ the pearl and dissapered.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " ___ stared at the pearl for a bit, still perplexed with it's beauty. Then he handed it to the Nothan that had become his disciple. The disciple bowed and murmured something in draconic. ___ said something back, and that was that. The disciple dissapeared, and would not be found unless ___ called for him.",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " \"Excellent\" Said Noth and then called out to his and ___'s shared follower who stood nearby. The Nothan came up to them and out of respect for his two gods he had assumed ___'s old man apperance but with Noth's golden hair. It was quite a peculiar look.\n\n\"Nothan,\" Noth said to him \"Take this pearl from ___ and go into hiding until both of us call for you again\"\n\nThe Nothan nodded, eager to please, and held out his hands.",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " OOC: Seems like we posted at the same time. If we just say that my post happened before yours things shouldn't be too confusing.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"He's my disciple. In matters like this, he listens to me. If that weren't the way it worked, there would be no use in handing the pearl to him. We'd have to find someone who didn't listen to you at all. I don't distrust you, but that's just the way it is. Besides, I have one disciple, you ahve a whole people. Most of them worship me in some measure as well, but you're their main god, while I'm this guy's main god\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " \"But of course\" Noth said smilingly \"You have done me great favors and a single diciple is a small price to pay for that. I simply want to make sure that both of us is needed to regain the pearl. After all, we don't want any back-stabbing in this matter, do we?\"",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"Both of us is needed to regain both pearls. You are needed for one, but not for two. I am needed for one, but not for two. Emrys is currently needed for none, but I will make sure he does not get cut out. If anyone else should be needed to summon the second pearl, it should be Emrys, and not you, Noth. I say that respectfully. Anyways, this Nothan honours me in much greater measure than you, and I have instructed him to return only on my call, and my call alone. This is how it will be, no need to insist\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " \"Very well then\" Noth replied and bowed his head slightly \"So be it.\"\n\n\"Regardless of that, we need to discuss what the pearls said, do we wish to use them now or later? Personally, I think it might be wise to wait a while and see if we can't find out more about these pearls and, perhaps even more important, who put them here. Can we really be sure that they are harmless?\"",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"I think they are harmless, yes. The being that created us wished for us to create, or we would not have the power to. Therefore, anything else he creates can not be meant to harm us or it would harm our ability to create. In fact, I believe possession of both pearls will enlarge our ability to create, as sharing it did, but only in a bigger measure\"\n\n\"That said, I'm still not sure whether we should use them. No one god should have more power then the others. We could off course try all touching both pearls at the same time\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " As he listened to ___'s words Noth raised an eyebrow in suprised disbelief. No one god should have more power then the others? He very much doubted that all the other gods would share this belief. Of course, being a god of something like language it was an understandable point of view. No matter which races grew to dominate the world one way or the other, they would still communicate and ___ would still have followers.\n\n\"Then we share a position regarding the use of the pearls but not the reasons behind it\" Noth paused and thought about how to continue. \"I can appreciate the thought behind the idea of sharing the power equally but I don't believe in it. It is in the worlds best interest that some of us, the more sensible ones, hold greater power. Imagine if a god like Xankul somehow gained the upper hand. He would tear the world apart in his attempts to conquer or destroy it.\"\n\n\"We don't want that to happen and thus we must use whatever power we possess to remain powerful enough to stop all attempts to harm the world and it's inhabitants\"",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"The Triumvirate are not Xankul. That being said, despite his urges toward destreuction, Xankul is still an ally of mine. Only if he should actually start a war would our friendship be in peril\"\n\n\"As for the pearls, if we use them, we should all touch them at once\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " \"We are not Xankul indeed...\" Noth lowered his head and thought for a few seconds. \"I agree that the Triumvirate should use them together but I'm still doubtful if we can be sure that the pearls are purely good. It is fairly obvious that us gods have different moral standars from each other. What if more then one being has created us and the pearls? That is a possiblity we cannot ignore and one of those entities could be... hostile, just like some of us may be hostile towards other gods creations\"\n\n\"Let us wait for Emrys before we make a final decision. Since we have some time on our hands, I'm curious about what your future plans are? After all, you do not have a people of your own to tend to\"",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " Urg ignored the rest of the gods and their pearl discussion. Instead he decided to use his energy to create another forest to add to his paradise hoping someone would try to claim it soon.\n\n(spending the 1 god point we got recently)",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"I do not wish a people of my own. They are merely devices for the powerhungry, seen through my eyes. Should I have a people, they would focus solely on language, and be trampled by the other races. So I decided to have none, and bless all other races with language instead. They are more powerful that any race I would create, and even if they do perish, there will still be the other races\"\n\n\"I will never be the one and only god, but there will always be a place for me. A small one, maybe, but still. Not even the god of destruction could possibly seek to destroy me. I am vital for the balance. This triumvirate is an excellent example. Both of you have strong peoples that worship you, both of you are strong gods. Emrys representing strenght, and you cunning. Or at least, that's what one would believe if one had seen your people. I, on the other hand, am not very powerful, but I am the bond through which you speak. I am your effective means of communication, and so shall be my part. The god of language is neutral, and can not possibly be anything else. I seek balance, for that is when language thrives\" \n\n___ continued in a tongue only meant for Noth.\n\n \"And you, friend, what are your plans for the people that can blend with the masses and travel from folk to folk? There has to be some greater purpose in having them speak all tongues, does there not?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " \"Well put, my friend\" Noth replied after listening to ___'s speech about his plans. Noth knew that ___ was right, all the other gods could fall and so could their people. ___ however was likely to remain some strenght no matter how things played out. An interesting approach to godhood no doubt.\n\nThen he realized that ___ had continued, this time in another tounge that Noth realized was aimed only for him. As he opened his mouth to speak he discovered that he spoke the same tounge, for now at least, allowing no one but ___ to hear his answer.\n\n\"A greater purpose indeed\" He admitted \"My plan is actually not all the different from yours, although of a slightly different flavor. Let the other gods strive for physical might and worldy influence, I prefer to stay in the shadows so to speak. Watching, listening and planning without being noticed. The same goes for my people. Power is fleeting, the real currency of this world is information\" Noth stopped, knowing that he'd revealed enough to be a suitible answer yet not much that ___ couldn't have guessed already.",
"loss": true
},
{
"from": "human",
"prefix": "Gig_Complex:",
"value": " Nixe, Goddess of the Sea \n\nDescending to her spreading creations of the mortal coil, Nixe streams forth from the ocean that she gave life to onto the island the Nixiens called home. As her loyal children gathered around her a rare smile crept onto her face as she made sure as to pat each one on their head before speaking,\n\n My children, it has been long since I've been back to visit you and many surprises you have in store for me I am sure but I came with good reason. Current events lead me to fear for your safety so I have arrived today to create a protector for you, one who will show no mercy should any try to harm you. This creature will know to not harm you so should any trouble come, flee to the waters you were born from and he shall protect you until I can arrive. Fear not my children for the Kraken shall be your protector for all eternity!\" \n\nWith this Nixe spilt more of her blood into the sea around her, where as it contacted the crystal blue water it began to solidify and take on a massive be-tentacled shape. As the Kraken grew to its full size it let out a beastial roar before diving deep into the waters surrounding the island of the Nixiens.\n\n \n Spoiler \n1 God Point Spent - Creating the Kraken\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Spoiler \nThe following actions, while terribly a-holey, have been approved Emperor Demonking. Keep in mind that I've mentioned earlier that Noth can sense and locate all of his creations even if they are hidden.\n \n\n\n\"I must bid you farewell for now, friend\" Noth said to ___. \"I will see you again soon so we may continue our discussion\" That wasn't true and Noth knew it. Perhaps the language god would once again call him 'friend' some day, perhaps not. Other things were more important.\n\nNoth quickly teleported between a few of his Nothans until he found the one carrying the white pearl. He quickly reclaimed it and then focused he senses to find the one carrying the black pearl. The Nothan's loyalty may have been divided but he was still Noth's creation.\nLuck seemed to be supporting the lord of the everchanging since he sensed the other Nothan not far away. He turned to other Nothans nearby and quickly instructed them before he teleported to ___'s disciple's location. With a thought he took away the Nothan's ability to change his shape and cast illusions. He was now nothing more then a normal creature.\n\nRealizing what was happening ___'s disciple started running but other Nothans followed and he stood no chance agains his invisible, shape-changing brothers. The cought him within moments and pinned him to the ground. Each of his arms and legs were held by a Nothan and a fifth started to strangle him.\nNoth snatched the black pearl from his grip and now held both pearls in his hands.\n\nAs the world's first murder took place by his feet Noth looked at both pearls carefully and then spoke to them after telling the Nothan's to hide him and the pearls by their illusions.\n\n\"Now...\" He said to the pearls with a vicious smile on his lips \"Show me your power!\"\n\n \n Spoiler \nTwo WP's spent on reclaiming one of the Nothans' powers.\nSorry about the betrayl, guys. A god of deceit has a certain reputation to uphold after all. Nothing personal...\n Demonking: Noth chooses to active the pearls' power right away as I have a feeling that other gods might be dropping by soon...\n ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Originally Posted by Faustling \n As the pearl \"spoke\" Noth felt his power growing stronger. Not much though, most of the pearls' power apperantly remained within them. He tried to think quickly, how would he best turn the situation to his advantage? To make things even worse another god had connected to them.\n\nNoth realized he needed more time to think, not to mention some sort of advantage. A few Nothans was watching them from a distance and Noth came up with a plan. It relied on the Nothans capicity to think for themselves but they had so far showed progress in that area.\n\nTapping into his powers Noth sent the white pearl flying from his hand at incredible speed, reaching the Nothans moments later. One of them took it and, just as he'd hoped, they all immediately went invisible and he could sense them splitting up and running in different directions. Not even Noth himself would be capable of finding the pearl now and the other gods certainly wouldn't.\n \n\"Do not worry\" He said to his fellow gods, putting on his trustworthy face. \"The pearls will be reunited. I just felt that we should deal with the matter of... ownership at first. There seem to be some disagreement regarding that\"\n\n \n Spoiler \nOne worship point used to send the pearl flying.\n \n \n \n\nWhen I let the disciple carry away the pearl, I had this in mind (the bit in bold). You have specifically stated you would not be able to find the pearl, and not in character speech either. Speech could be a lie. This could not.\n\nBesides, a single sound from the disciple would be enough to call ___ and have him stop the murder. Your actions would not work. Do not believe ___ did not expect betrayal, all was calculated.\n\nAs far as I know, it was never mentioned you could track your followers. It was in fact mentioned you couldn't . That I am sure of. Even if Emperor Demonking still agrees after having seen this specific statement, ___ would still appear to save his disciple, or at least the pearl.",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Originally Posted by MrEdwardNigma \n When I let the disciple carry away the pearl, I had this in mind (the bit in bold). You have specifically stated you would not be able to find the pearl, and not in character speech either. Speech could be a lie. This could not. Besides, a single sound from the disciple would be enough to call ___ and have him stop the murder. Your actions would not work. Do not believe ___ did not expect betrayal, all was calculated. \n \n\nWhat I meant by the sentence you referred to was that he couldn't know exactly which Nothan had the pearl (since he didn't see which one took it), thus his teleporting around to find the right one in the beginning of my post but I guess I didn't make that totally clear.\nI guess we'll have to leave it up to Demonking as I asked him if my plan would work in a PM and he said it would.\nI really hope he rules in my favor as I suspect the alliance between Noth, ___ and Emrys could be a bit... chilly with this OOC-knowledge. I hope he comes online soon so we can settle this.",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " Noth can sense the Nothans but ___ could've reacted to what Noth was doing.\n\n___ found himself aware that Noth was looking for the pearls, as Noth got the first of the pearls.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " ___, moving at the speed of sound, thunders through plains and valleys, spreading the divine word. Suddenly, out of a bush, his disciple appears.\nQuickly, the god takes the pearl and travels to his private room in the god's plane.",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Spoiler \n\n \n Originally Posted by Emperor Demonking \n ___ found himself aware that Noth was looking for the pearls, as Noth got the first of the pearls. \n \n\nI accept that ___ might be able to save his disciple but why would he notice that Noth had gotten the first pearl back?\n\nAnyone got any ideas on how to make my post make sense?\n\nGeez, I'm starting to really regret coming up with this whole plan. 🤢\n ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Spoiler \n Honestly, I don't think any god should be able to sense any creature. Sure, the Nothans would answers Noth's call, but out of their own choice. That said, I really didn't think he could. If anything, I think Noth could only find the Nothans that worshipped him primarily, but that's already a bit of a stretch.\n\nI don't think ___ could sense the happening either, I think ___ would hear his disciple call for help, but he wouldn't sense Noth gathering the first pearl. I've decided to roll with what that Emperor said, because he runs this game, but I do feel both decisions are rather flawed.\n\nIt's like when the pearls said Emrys should have the power. I felt that was rather flawed too. I mean, they seemed to imply he had accomplished more than other gods, but his creatures had simply reproduced more. I hardly think that's a measure for power. I don't even have creatures (as far as you have them, creations are communal) and I don't wish to have any either.\n\nOh, and you need not worry about the OOC chillyness, Faustling, we all knew OOC Noth was going to betray us. He is the god of deceit, after all. I just went with it because that's what ___ would do. That said, the new IC chillyness might be a thing to worry about. Shame, a triumvirate was a nice idea\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Spoiler \nIn the first post where I mentioned that Noth could sense the Nothans I said I just assumed he could do it and since neither Demonking nor any players objected I went with it. Of course, this would mean that all gods could sense their own creations.\nYeah, I kinda liked the triumvirate as well and I hesitated for a while whether to betray you guys or not but ultimately decided to do it. When I asked Demonking for permission I figured that I either betray you and end up with both pearls or not betray you and benefit from the triumvirate. Now my whole plan just blew up in my face. Stupid plan. 🤢\n ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Spoiler \nWell, it was in character for you to betray us. I don't blame you. As for the sensing bit, I think I must have missed that, as I don't recall it. And creators sensing all their creations really sounds rather lame. It would make creations somewhat like their possessions\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faustling:",
"value": " Spoiler \nI don't remember exactly where I wrote it but I think it's in a spoiler tag in one of my earlier posts.\nI figured it would be logical for gods to sense their creations as are somewhat parts of the gods themselves. Kinda similar to how ___ can detect what's being said since language is pretty much his creation.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul reappears on the world in the paradise. Right after he begins to gather the dead creatures bones. After that he animates them and lets them free to kill other creatures in the forest.\n\n\n\n\n \n Spoiler \nI think its 1 DP for raising some dead antelopes and stuff. I think i have like 20 or something\n ",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " Urg comes down to rekill the attacking animals with his bare hands.",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Nosferatu beings to scout the world once more, appearing over the paradise as a murder of crows. Upon eying the constant rebirth and death of the creatures below, Nosferatu feels as though it must step in.\n\n\"Halt this abominable task at once.\" Nosferatu declares, anger clearly in its voice as it descends from the sky, taking the guise of a hooded figure.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"And why should I?\" \nAnd i continuously animate dead things except this time I get them to attack Urg.\n\n\n \n Spoiler \nI think ill be a necromancer.Spend a god point to allow me to animate them at will? or a few times a day?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Spoiler \n You can't. The only Necromancy in existance at this moment is in my Vanilias minds, and since I'm the God of Death you can't become one.\n \n\n\nFrowning at this continued desecration of the eternal slumber, Nosferatu waits for the other god to act.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " ((Really? Damn...and i spent a god point for nothing. Could i change it to the whole destruction domain spell list?))",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " ((I wouldn't know. I don't think you spent the point though since its impossible for you to do what you desired to do.))",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " ((I edited it. I think it fits to use destruction domain spells[Also include the destruction spell]. Also in that case i think you can just take away those powers))\nXankul watches Urg destroy the remaining skeletons.\n \" I realise your the god of death. How about we make a deal? You give me the ability to reanimate the dead and i give you the ability to kill for more dead...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " ((Nice try.))\n\nFrowning at Xankul, Nosferatu sighs.\n\n\"Life and death are not play things. There is a balance that must be maintained at all times. It is not allowed to disrupt this balance. I must decline your offer. I am sorry.\"",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"Bah.. Your like the rest of them... Peace loving fools, no ambition, grasping at straws, using so little of there full potential,\" \nXankul casts destruction at a random tree,\n \", at some point you will submit and allow me to grasp the power of DEATH !\" \nXankul stalks to the mountains.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Emrys appears behind Xankul. Looking at the god of destruction, he shakes his head at him. Walking over, Emrys starts to walk beside him.\n\n\"Having problems getting what you want?\"",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"Yes, apparently all gods are fools. Look at many of them, never using there true powers for a purpose... I think there will be a future problem with ___, and also with this Nosferatu...\" \nXankul scowls and casts disintegrate on a flying insect.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " \"Hold your tounge when speaking like that, for I feel that ___ just seeks peace, and wants to spread the power of language. As for this Nosferatu I do not know him, what is the problem with him?\"\n\nAt this Emrys' mind started to calculate, and as he started to form a plan, he let a small smile form on his lips. Relizeing this, he made it into a smile of friendship at Xankul.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"When you said the words 'peace' and having something to do with respect in the same sentence you have been lowered in my eyes ... Nosferatu does not realise that together we could create a vast undead army! With his help we could slaughter the lands people and raise a large undead army!! There must be other lands to destroy, and in these lands other people. I have killed more and Nosferatu has gained more dead! \" \n\nXankul's yellow eyes are now a bright crimson red.",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " Urg plants seeds and tends to his forest to pass time.\n\n(Blah I might as well be a god of nature since I don't really have a reason to care about fighting anyone.)",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " \" What is the point of killing all things, if afterwords you have just bordem to satisfy you for the rest of eternity!! \n\n......I am sorry...I should not have raised my voice. I did not say that I try the same as ___, but I respect his views because he is a fellow being with the power to create or destroy just like us. Do you wish to be known throughout time as the god that was dishonored?\"\n\nEmrrys then extended a hand out to him, offering him to shake it.\n\n\"I come to you in peace my friend, please let us have no querral between us, for if you want to change the world, why fight me when we can benifet each other?\"\n\n\n \n Spoiler \nWell technicoly you could interact with my people, they are basically going to become a people of war, because in their mindset they think they are better then all, so you could help them there??\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " The seed that Urg is planting is destroyed.\n \"That doesn't suit you Urg... From what i saw you are a warrior. Not a gardener. Join me on my quest to conquer them all, to conquer all other gods that will oppose us. We have... mutual interests. War and Destruction fit side by side, one hand in another. Why not join me? \n\n\nXankul hears Emry's response.\n \"Yes... Why not join each other? I think that its a wise. It is true that ___ is most likely the most powerful god. If he did not exist imagine society, true chaos. Thinking about your words, its true. There will be nothing left once I destroy everything. But there is one problem here. My creations, these Hobgoblins begin to bore me. I am thinking of what to do with them, they take to long to grow and i run out of patience. It is to much effort to solve all their arguments, referring to the codice for every single quarrel or dispute. I think because I have never made direct contact with them... Another could be there god, this other could be you. In the book i have written of the near coming of god but have been to lazy to actually join them. After a while i think that destruction should remain true to destruction, not law.\" ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " There is thunder in the mountaisn that night. ___ has returned to his disciples among the Hobgoblins to check on their progress. Much has changed since his last visit. The Hobgoblins have become a warlike people, riding beasts and forging weapons deep within the mountain. They hunger for war, but no opponent has been given to them, no goal. It is as if their god has abandoned them.\n\nEven though they are frustrated, the Hobgoblins still honour whatever entity created them, and they still worship the codex. The codex, see, is the unification of their both gods. Their creator has written it, and in it they can read his commandements (though he has never quite made any, only tips for forging metal and such). The book however, also represents ___, the god who gave them the power to read and write. The Hobgoblins can not speak and communicate by grunting, which causes many misunderstandings among them, but they can write, and those few disciples of ___ among them have spent their time gathering their history and primitive philosophies in an immense library.\n\nWhile deep in the mountains lie the magnificent forges, here, near the top, lies a huge room, walls hacked out into shelves to stack the books on, and in the centre of the room a stone altar, on which the librarians wrote and honoured ___. The library was equiped with huge steel doors, much like the throneroom of their king, to prevent any damage should a disaster arise. The forges were not equipped with such doors, since nothing there couldn't be regained by a bit of work. The libraries works were unique, and irreplacable.\n\nHere ___ appeared, to his four librarians and all it's visitors (there were quite a lot of them, since reading was one of the Hobgoblins sole sources of entertainement).\n\n \"Hobgoblins, I have returned to thee! You have done well, building up these thick volumes of lore, and these studies of the codex. You have become indepent thinkers, as you needed to channel your warlike urges some way. Now that you have achieved this wonderful library, I feel it is time to give you my next gift. The gift of speech!\" \n\nThere was a loud thunderclap, echoeing through the halls and tunnels of the mountain, and then ___ was gone. But the Hobgoblins had learned to speak. this was a glorious day, and they would celebrate.",
"loss": true
},
{
"from": "human",
"prefix": "El_Frenchie:",
"value": " H \n \n Spoiler \n Name: H\n\n Personality: \n\nH is a generally a calm, soft-spoken man. He always seems to take his time answering questions, and he enjoys playing with light, creating flames, rings, halos, and other means of displaying his power. He is sometimes irritating to other gods as he loses himself in his hobby, hardly paying attention to other deities unless they truly have something important to say. He seems to enjoy doing this when he thinks he knows their words are empty, and attempts at being mildly irritating towards them until they decide to reveal their purpose or tell him more.\n\n Appearance: \n\nH generally wears a silver robe, draped around him to his feet. Generally, he seems to be displacing himself as he walks. It looks like the light emanating from other places are drawn and reflected from him. As a result, he hardly is able to maintain a disguise or shadows to hide himself. In fact, shadows cower as the man drifts, and disguises unveil themselves as he uses that displacement power to get himself into a seat. His face, none can see it. It radiates an aura of light, and only the features of his smile seems to appear, the rest is only the outline of the visage, and the white skin surrounded by the almost golden glow.\n\n Domain: Light.\n \n\n Light: such a simple, and yet powerful concept. As H descends upon the world, he observes the forests, the mountains, the marsh, then the people. He walks for a while around the plane, leaving only afterimages of light, a faint blur behind him. Going to the caves of the gnomes, he looks upon them, treading on their land. His voice, soft-spoken, rises so as to be heard by the 15 gnomes: \n \"You seem to lack faith in the world, poor creatures. Even though thou are keenest of the creatures to research and discover. \" \n With those words, he lifts his hands in mid-air. A mighty tunnel opens in the caves, like a huge chimney of reflecting mirrors drawing in the light of the sun and illuminating the caves with the bright rays of the warm sunlight. (1 DP)\n\n \"With light, comes knowledge. Heed my words, harken to them, and you will become mighty in your own right.\" \n With that, he disappears from the sight of the gnomes, leaving their caves and going to the mountains of the hobgoblins. There, at the bottom of the mountain range, he goes to the northwards-most tip of them, and escalates to a great height. There, he lifts his arms and closes his eyes once more.\n\nAs he does so, the tip of the mountain slowly crumbles and the snow slowly drifts away. Rocks expands outwards from the cliff face, making something similar to a great rectangle out of both sides of the mountain top. The top part becomes flat, and a range of stairs start crawling down the mountain, forming out of the rock with solid man-sized steps. The rectangle that is formed out of this divine power seems to reach about 30 meters in length, 20 in width and its depth falls a clean 90 degree angle towards the bottom-most of that area. (2 DP)\n\n Taking a deep breath, struggling from the effort, the aura of light around the god dims slightly so that the eyes are almost apparent. Ignoring this, he claps his hands together, like a prayer. Then directing them towards the smooth flat surface of the rectangle of rock now sitting like an eagles nest among the mountains. \n \"Rise.\" \n The stone begins to shatter and break, they start forming bricks, bricks that rise and keep rising. A great round medieval looking tower forms itself and stands tall on the pinnacle of rock that H has just made. The about 50m. tall tower overlooks most of the land, and it has been made habitable with rooms On either side of the rock outside the tower, room is made for some tilled earth and beautiful, blessed fruit-producing trees are placed there. (2 DP)\n\n H looks fairly exhausted by then, his clear amber eyes are visible, even though bright, and his mouth outline is now clear. It seems exhaustion reduces his ability to draw in light. But nevertheless, he now takes what looks like a vial of light from inside his robes and smashes it on the ground. Mumbling to himself some odd incantation or ritual as the liquid light spreads, he calls forth his power as a god and summons his people to him, 10 specimen of his design, ready to inhabit his tower and feed on his fruits. \n They were called the Luminati, and they were beings of light, fragile and frail, the citizens. And others were strong and unyielding, the protectors. Yet they both had grace with them, and they hovered around the ground of their new dwelling like ghosts. \n And inside the tower, H climbed. Going to the summit, opening the trapdoor to the room made for one purpose, he goes inside and examines it. It was roughly circular with a 10 meter diameter. And, already at his limit, he summons what power he can to place reflecting mirrors around the room and a giant light absorbing crystal that would release its light during the night, becoming this world's first beacon. (6 WP = 1 DP (crystal)+ 1 WP(mirrors))\n\n With that, H beckons farewell to his people and enters back into the God's plane. ",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " Each race created found that they had five extra members, half of these members found themselves drawn to going to the valley of wonders while half went to Ug's land.\n\nThese two groups found themselves given magic when they were at thier point. They found themselves thinking of each other as the same and that they wanted to stay. Then they were left alone.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul seeing the new mountain decides to travel there.\nOnce he reaches there he decides to destroy one step of every 5 on the large stair case as he climbs it.\n\nAfter a while traveling undisturbed he reaches the top. He goes through a door and looks around.\n\nDestroying some bricks in the wall he grows bored and eventually finds the trapdoor to the room with the crystal in it.\n \"What do we have here?\" \nHe moves towards the stone and grabs it.\n\n((Waiting for something to happen. Hurry up. Hurry!!! HURRYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!1111111111111111 .roar))\n\nXanul grasps it and attempts to destory it with his magical power.(Use destruction) After using his most powerful spells many times he finally destroys the crystal.(Hey i gave you like 37 minutes and Emperor Demonking asked where the god of destruction was and you were online the whole time.). After he leaves taking some of the shattered pieces with him.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " A wind stalks the tower. It howls, and resonates off the mirrors, making it's way inside.\n\n \"Greetings\" the wind spoke.\n \"You have only just been created, my dear creatures, but here I am, ___, the god of language. I shall grant you a gift. use it well, and remember me, honour me\" \n\nThere was a loud bang and all the mirrors shook, the Luminati trembled. But then they noticed that they could now speak. They had been granted language.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul travels down the tower looking at the shards of the crystal\n \"I wonder if it's any use... Ahh whatever they look fancy\" \nAs he travels down he hears the voice of ___\n \"Hey ___ get down here!\" ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Originally Posted by Rayzin \n Xankul travels down the tower looking at the shards of the crystal\n \"I wonder if it's any use... Ahh whatever they look fancy\" \nAs he travels down he hears the voice of ___\n \"Hey ___ get down here!\" \n \n\nThere is a thunderclap and ___ appears before Xankul in the form of an old scribe.\n \"You summoned me?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Faceless:",
"value": " Balthazon appeared before her people, floating in midair \"Amazons, i come to you bearing a new gift.\" she raised her hand, and a bright light shone from her palm \"Those women amongst you now possess great strength, to aid in your virtuous pursuits, one of which i will now relay to you.\" she descended to the ground and spread out a scroll with some basic architectural blueprints \"this is a grand temple-fort, dedicated to order and valor. build it in my name, to further honor, and to have a proper home city, a glorious point in a dark world.\"\n\n(using a god point to give the women strength. about how long will it take to build the temple? there is stone available on the grassland.)",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"You know what these things are?? There pissing me off, I really wanna kill one.\" ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Originally Posted by Rayzin \n \"You know what these things are?? There pissing me off, I really wanna kill one.\" \n \n\n \"Hmmmm. No, I do not know. You could ask them, though. I have granted them speech. They call themselves the Luminati. The newest god created them. You realise you should see whom I call the creator, right? He called for you. I heard. I hear everything\" ",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " ^^^ Shall we say 1 day in real time.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"Bahh..He'll have to come to me. Im not going when theres much to find/kill here. Anyways if he's the omnicent person that we all are, he'll be able to find me quiet easily.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Faceless:",
"value": " Originally Posted by Emperor Demonking \n ^^^ Shall we say 1 day in real time. \n \n\ndamn that's fast work.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Originally Posted by Rayzin \n \"Bahh..He'll have to come to me. Im not going when theres much to find/kill here. Anyways if he's the omnicent person that we all are, he'll be able to find me quiet easily.\" \n \n\n \"Well spoken. It's not because he might have created us we should dance to his tune\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \" Agreed...\" \nXankul leaves after to the god plane.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul spends on WP to disguise himself as a Lizardfolk.\n\nHe begins to mingle with the Lizardfolk attempting to find a group of them who have different intents than Emry's.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Emrys returns to the earth, and takes the form of a bird. Flying slowly around, he landed on a tree. As he looked down, he saw that his people had built huts, and had also started to use spears. Happy that they were makeing progress without him telling them how to do everything Emrys looked around. Seeing all the lizard folk he had he again was very happy. Emrys felt that it was time to now start his people's legends. Glanceing to a part of the marsh, Emrys flew over, before turning invisible to mortal. Turning into his lizardfolk form, he bent down and drew up some mud. Debating what to do with it, he slowly tossed it hand to hand. Walking around slowly he looked at his people, watching them he slowly figured out what he wanted to give them. Useing a bit of the mud, Emrys made ten deer, yet these deer were larger then normal deer, and stronger. Emrys then appeared before his people, before they could attack and eat the new animals.\n\n \"I have made these animals for you for beast's of burden. They shall pull carts for you, and once old and frial, still be good to eat.\" \n\n Emrys then went invisible to them, before slowly walking through them, not touching a single one, before he stopped, and useing a divine point, he created five more beings of his race. He then took them into his hand, and dissapered with them, before reappering in Ung's forest.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Looking at the new animals Xankul decides that he will grant his people divine magics. He leaves to the mountains, not before attempting to kill one of the beasts(Disintegrate!!). After he arrives he goes into the caves for the first time and goes to the first Hobgoblin he see. He touches the hobgoblins head transferring knowledge on how to use destructive spells to him. And then punches the hobgoblin unconscious so he forgets Xankul came in here.\n\nAfter he gifts his people with the power to be able use divine spells.\n\n(1wp to transfer the basic spells and stuff, and 1 dp to allow them to use spells)",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Emrys sets the people down, and quickly teachs them what his people already know. He then goes back to the god's plane.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " I write in my book a command to send out 8 warriors mounted on worgs with swords and shields out to move towards the marsh. They must never move into the marsh, just observer and after 2 hours they should go back to the mountain to report anything they saw with the Lizard folk.\n\nXankul once again uses his Lizardfolk disguise to sneak in and recruit more to his traitor group((Suicide bombin!!! Prepare explosive runes on them and make them run in))",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Originally Posted by Rayzin \n I write in my book a command to send out 8 warriors mounted on worgs with swords and shields out to move towards the marsh. They must never move into the marsh, just observer and after 2 hours they should go back to the mountain to report anything they saw with the Lizard folk.\n\nXankul once again uses his Lizardfolk disguise to sneak in and recruit more to his traitor group((Suicide bombin!!! Prepare explosive runes on them and make them run in)) \n \n\nI don't get it. How would you convince lizardfolk of killing themselves to kill more lizardfolk? They don't really have a reason to...",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " ((It was a joke. If i was serious id use dominate monster or something, hey thats not a bad idea. Use Charm person on one of them so they will think there better than god himself and group together the ones who think the same way))",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " (Can you give a reason why they're joining you?)",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " ((There supremacist's or something. Just act and pretend to suck up to some Lizard folk who thinks hes better than there god. Soon enough he might start organizing some retarded rebellion against there creator and easy enough you can probably control someone like that. Make them think its there idea))",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " Urg looked closely at the enchanted people in his paradise studying their mannerisms. They were the first people that had ever came with the intent of staying. He brought them food and gave them a tour of his land. Then he tried to figure out what powers each had.\n\n\"You people who have come here are welcome to stay because I have had not had any visitors until now however I ask that you do not put any other gods before me. This land is large enough for all your needs so you will have no unfulfilled desires.\"\n\nUrg showed them how to build houses made of wood and built one for them.\nUrg then decided to call ___ to his new people and asked him if he could teach them how to speak since he wanted to know them better. In return he would give ___ some fruits and animals or a block of stone.\n\n(Can I find out which ones have powers and what they are? Also could I get a list of each race I've got? There's a bunch now including light people that just came up.)\n\nUrg told Xankul he might help him if he did not attack his new people and if he did they'd probably have to come to blows. :/",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " You have Emrys's fiv lizard folk.\n\nYou have 5 gnomes, 5 lizard folk, 5 hobgoblins, 5 amazons, 5 of those necromancers and 5 light creatures.\nSame powers as 1st level sorcerers and 1st level druids.",
"loss": true
},
{
"from": "human",
"prefix": "LongVin:",
"value": " OOC: Sorry that I haven't been more active. I am going to put up a bunch of posts tonight.",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " Seeing that his people had the gift of magic Urg told them to cast unseen servant to help with their building of homes and gathering of food. He told them not to waste excess food or animals and to acknowledge their druid tie to nature.\n\nThe last thing Urg said was that they were all equal regardless of what they looked like or could do and that disputes should be brought to him.\n\n http://www.d20srd.org/srd/spells/unseenServant.htm ",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul appears at Urg's paradise.\n \"Urg... Surrender control of those Hobgoblins. They are mine. If you keep them i will kill them and destroy your forest, or you hand them over and i let them live.\" ",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " \"I don't think you should be giving me orders. The rest of the gods probably don't like you much after they saw you destroying everything. All I did was create. Besides I'm a god of strength both physical and mental. I could just as easily destroy your people with my bare hands as you could destroy mine with your magic. If you destroy my forest I'll cave in your mountains or persuade someone else to. I have way more to offer everyone else with my vast resources.\n\nWe can always settle this through a trial by combat. It'd give me a reason to put on my fighting gauntlets.\"\n\n(OOOOOH FIGHTING GAUNTLETS!! lol)",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " \"Do you think sheer force can fight magic? I have arcane powers you cannot even comprehend!!\" \nHe casts a disintegrate at you. (I'm pretty sure you could dodge that)\nThen he casts contagion on you.(Shakes is the diseas i choose)",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " \"NO ONE MAKES ME SHAKE!\"😡\nUrg shouts loudly hoping the God's will hear \"COME ONE, COME ALL! SEE THE FIGHT OF THE AGES!\"\n\nUrg jumps at Xankul wherever he may be and attempts to grapple him hoping to bend him into a pretzel. If there are any hobgoblins around to help Xankul, Urg will jump while holding on to him to a spot out of reach.\n\n(I'm just going to attempt to restrain you but I figured I'd make it epic.)",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Xankul does not waste time on banter and immediately uses destruction on you (you probably save but alot of damage is dealt). And then Xankul worms out of your grasp and fires another disintegrate.",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " I'm waiting for DemonKing to judge this. If Xankul does manage to worm his way out Urg will attempt to punch him in the throat and then choke him.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " To bad im skeletal(Lich)\n\nAlso Demon king never comes on right now, and if you got destructioned i don't think you can grapple me.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Originally Posted by nothingclever \n I'm waiting for DemonKing to judge this. If Xankul does manage to worm his way out Urg will attempt to punch him in the throat and then choke him. \n \n\nNot when theres a disintegrate flying right at you.\nAnyways I spent a God Point to give myself Magic, you have spent it on this forest.",
"loss": true
},
{
"from": "human",
"prefix": "El_Frenchie:",
"value": " H \n As H descends to the world, he looks at the damage done, the broken mirrors and the destroyed crystal and steps. He smiles wearily. He had tried to do too much, in too little time. \n \"It seems this place wasn't as safe as I intended it to be.\" \n \nHe turns to his people and helps them mend the stairs and mirrors. His hands turning the rocks inside out and remaking them, touching the mirrors as they recreate themselves. The Great Crystal, however, was assembled in its place, with all its shattered pieces, and could only shine during the day, having lost its power of being the beacon in the darkness. (1 WP)\n\n Then his people started to speak to him. He seemed fairly surprised by the ability, and he asks them: \n \"And who brought you this gift, my people?\" \n It was ___. It seemed he had the power to bestow the ability to speak... perhaps to write. Or perhaps was he the god of communication. ___ had been here, had given his people this gift, and all the mirrors were shattered. \n \"I think I know him.\" \n He gets up, then moves, his robes flowing in the sun. He goes to the trees and picks fruits from them, handing them to his followers. \n \"Eat and grow strong.\" \n He was about to leave for the godplane, then he turned his head sideways and breathed deeply. \n \"One more thing. Who was the one to destroy the stairs... and more importantly, the crystal?\" \n There was no name. Just an image. The image of a skull and a creature of the undead. H smiles slightly and goes back to the god's plane. He was new, he was bound to make mistakes. ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Originally Posted by El_Frenchie \n H \n As H descends to the world, he looks at the damage done, the broken mirrors and the destroyed crystal and steps. He smiles wearily. He had tried to do too much, in too little time. \n \"It seems this place wasn't as safe as I intended it to be.\" \n \nHe turns to his people and helps them mend the stairs and mirrors. His hands turning the rocks inside out and remaking them, touching the mirrors as they recreate themselves. The Great Crystal, however, was assembled in its place, with all its shattered pieces, and could only shine during the day, having lost its power of being the beacon in the darkness. (1 WP)\n\n Then his people started to speak to him. He seemed fairly surprised by the ability, and he asks them: \n \"And who brought you this gift, my people?\" \n It was ___. It seemed he had the power to bestow the ability to speak... perhaps to write. Or perhaps was he the god of communication. ___ had been here, had given his people this gift, and all the mirrors were shattered. \n \"I think I know him.\" \n He gets up, then moves, his robes flowing in the sun. He goes to the trees and picks fruits from them, handing them to his followers. \n \"Eat and grow strong.\" \n He was about to leave for the godplane, then he turned his head sideways and breathed deeply. \n \"One more thing. Who was the one to destroy the stairs... and more importantly, the crystal?\" \n There was no name. Just an image. The image of a skull and a creature of the undead. H smiles slightly and goes back to the god's plane. He was new, he was bound to make mistakes. \n \n\nJust to be clear on this, ___ didn't break the mirrors. They merely trembled because he was present (he appeared in the form of a soundwave, see).\n\n___ appears where Xankul and Urg are fighting. He ignores the fight, as it does not concern him now, and asks: \"You summoned me, Urg? You wish me to teach your people in trade for fruit ? Know two things: most of your people have already been granted speech by me, and I do not work for fruit. If I want fruit, I can take it. I work for worshippers, or simply out of friendship. A block of stone will not buy my services\" ",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Emrys gathers up one of his people and flies to the mountains. He goes inside the forest, and then starts to talk to his follower about the world and everything that is happening in it.",
"loss": true
},
{
"from": "human",
"prefix": "El_Frenchie:",
"value": " ((I figured as much, which is why I just stated it rather matter-of-fact-ly , rather than point the finger towards ___))",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Looking once again at the shining beacon he stops his fight with Urg and leaves to the god plane.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " After talking and explaining everything to the lizard man, Emrys nodded, for it was now time to complete the transformation. Standing overtop of his lizardman, he put his hands over him, before muttering to himself. Energy flew from the surrounding area, and into the lizard man's body, causeing him grow, and slowly change form. After many minutes the lizardman was no more, now he had changed into something more. He was now a fullygrown black dragon. The dragon took flight, and then followed Emrys, flying back to the marsh's he showed them to all the other Lizardfolk.\n\n\"This being shall be your gaurdian, and in the future the main source of word from your god, Dracul!\"\n\nWith that emrys dissappered the the mortal eye and watched the world, wondering what else was going on. The dragon then slowly walked into the marsh, before sinking under the water, and finding a home.\n\n(1 god point on dragon.)",
"loss": true
},
{
"from": "human",
"prefix": "El_Frenchie:",
"value": " H \n Going to the tower, he uses one of the remaining empty rooms to create a place of worship. He places there symbols of his faith in the middle of the circular room, then adds all around on the side several spots for other gods. And on one of the pedestals, he places the name ___. \n \"You can come place your symbols of faith on this altar whenever you want, ___.\" ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " A strong wind whirls around the tower. Once more ___ visits. This time he appears in the form of an old scribe. He pulls out his scroll and reads the words he spoke earlier today. Writing . Right. More libraries, more codexes, more notes, scribblings, lore. ___ couldn't be happier.\n\n \"Folk of the tower, I have returned. It has only been a short time since my first visit, but still, I have returned. Your creator has asked me too, and I am a kind god. I will grant you the gift of writing, one that you will use to the fullest, I am sure\" \n\nThere was a sound as if a shift of rock, and for a moment it seemed the tower would crash down, but it was only sound, after all. As the Luminati looked up, ___ had gone. But he had left the gift of written language behind in their minds.",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " If he had told us we could spend god points on ourselves I would have. :/\n\nPlus disintegrates/blah/blah flying doesn't mean much because if you want to use dnd rules I auto succeed grapple and instantly stop you from casting spells since your strength must suck as a caster and so should your ac. Since strength in dnd is used for attack rolls I'd do even better. And when hit from disintegrate all I have to do is roll a fort save which I should easily be able to win being a god of strength/endurance. Plus when does having magic make you better fighting wise? It's an alternate form of attack not a stat buffer and we could've waited but you decided to pretend you auto-succeed everything. Who cares if he's not on, don't attack me first then? Really you just bs everything. You want dnd powers but you want real time fighting? How can you instantly break a grapple with no harm to yourself and then cast a spell at the same time without needing to get any distance?\n\nAnyway, Urg keeps talking to his people after the fight ends not really caring because Xankul apparently did not destroy his goblins or forest or he would've made a post about it. He taught his people to swim, fish using nets and rods and showed them that they could make boats by making one himself which was mostly just a big raft. He told them to share everything they knew with each other in case someone missed something or learned something else from their previous home.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Originally Posted by nothingclever \n If he had told us we could spend god points on ourselves I would have. :/ \n \n\nI only realised that it was allowed at some point and regretted wasting 2 points on my retarded HobGoblins\nIf i had know earlier how much more powerful could my god be...",
"loss": true
},
{
"from": "human",
"prefix": "The Faceless:",
"value": " Originally Posted by Rayzin \n I only realised that it was allowed at some point and regretted wasting 2 points on my retarded HobGoblins\nIf i had know earlier how much more powerful could my god be... \n \n\nI regret nothing! My next god point is going to be spent giving the men clerical abilities.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " Originally Posted by The Faceless \n I regret nothing! My next god point is going to be spent giving the men clerical abilities. \n \n\nI spent a divine point on it. I think you should use a DP instead. your choice",
"loss": true
},
{
"from": "human",
"prefix": "The Faceless:",
"value": " Originally Posted by Rayzin \n I spent a divine point on it. I think you should use a DP instead. your choice \n \n\nGP = More clericitude. Plus i want to preserve sexual equality, even if they are specializing in different roles, and god point strength is probably going to outshine divine point cleric magic, at least in battle.",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " By alot. I dont remember how many DP one GP is worth.",
"loss": true
},
{
"from": "human",
"prefix": "The Faceless:",
"value": " 4 worship points is one divine point, and ten is one god point, so thats at least two and a half times the power, likely more.",
"loss": true
},
{
"from": "human",
"prefix": "luciel:",
"value": " Concerned for his tardigrades, to be taken from him, he thought that not only the gods could do this; but also the other inhabitants. His recently obtained power, he thought, is a solution to this.\n\n \"My people do not need the real world to survive. They need time. So forth I decree, my people will no longer inhabit the real world. They shall be incorporeal, living in what they survive on; time.\" \n\nThus, it was so. All Adoxin's tardigrades became incorporeal. They observe the real world, but do not interact with it, or can be interacted with. In the time stream itself of the world. The hive mind, praising Adoxin for the gift, gave rise to their name; The Animalia Ecdysozoa Panarthropoda Tardigrada Temporis, the Prodatemps for short. They took to dominance of the time streams, studying it, growing. More of the mind to take into full comprehension of their existence.\n\nNB, There is no leader in the Prodatemps, moreso each one acts as part of one larger brain. They hoard together due to this link.\n\nOOC: 1GP spent to pull the Prodatemps into the time stream.",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " Urg decided to now to teach his people how to make bows using the wood from a tree and the sinew of an antelope and practice archery. He also took some stone and shaped it with his hands into blades which could be used for shovels, spears or knives to cut wood and distributed them to his people.\n\nFinally he used his power to create 5 horses and taught his people how they could be ridden and used for hard labor. They were to be bred and protected, not to be eaten.\n\n(1wp we got a while ago)",
"loss": true
},
{
"from": "human",
"prefix": "El_Frenchie:",
"value": " H \n H looked down from the tower onto the far fields below. His eyes narrowed as he watches something gathering, something like a dark aura. He could feel the powerful entity approaching. Yet, that power was akin to his. He walks down the tower slowly, reaching to the top of the stairs and simply waits as a grin appears on his face.\n\nSomeone was coming home. ",
"loss": true
},
{
"from": "human",
"prefix": "Little Toe:",
"value": " I arrives in the mortal world.\n\n \"Shabby.\" She thinks to herself.\n\nShe summons a book on illusionary spells, which seems to crawl out of the shadows and take form in her hands. She opens it quickly, turning a few pages. She closes her eyes lightly and the book returns to a shadow form which seems to melt into her own shadow.\n\nOpening her eyes slowly she looks around and sighs.\n\n\"Now where can I find him.\" Just as the thought of wasting time on looking for him starts to dawn on her she feels somewhat blinded by a repulsively extreme brightness coming from the mountain in the corner of her eye.\n\n \"Eurg, how terribly horrid, I see nothing has changed, he's still completely overthetop when it comes to lighting things up...\" She tuts lightly and decides to use her newly learnt spell, Shadow Walk.\n\nAs she reaches the top of the dreadfully, unccessarily high steps, she looks around to find an almost blinding city. If she didn't hate light, she would have been in awe. I slowly creeps around the shadows of the building, giving them unatural darkness. A path dims around her as she walks towards the tower.\n\nAs she approaches she sees H, waiting patiently, with the same bright smile he usually wears in such occasions.\n\n \"Cut it out H, this isn't some giddy family reunion! I'll be to the point..\" \n\n(God Point used on learning Illusionary Spells)",
"loss": true
},
{
"from": "human",
"prefix": "El_Frenchie:",
"value": " H \n \"Now what could I do for my dearest 'sister'?\" \n H only grins more brightly. I had not changed one bit. And quite obviously she had gone through some transformations. The way she moved was strange and unfamiliar to him.\n\nHe seems to look around.\n\n \"These are my people, the Luminati. How do you like them?\" \n\nHe looks at I .\n\n \"Oh but where are my manners. Since you seem to want something of me, and you don't have anywhere of your own, how about you delve inside this rock here.\" He taps his sandal on the smooth flat surface. \"I'm sure inside would be cool and dark enough for you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Little Toe:",
"value": " I sniggers.\n \n\"The Luminati? I suppose they come with glowing skin? But at least they seem able to speak and write\" \n\nShe looks down at the rock.\n\n \"It needs to be reinforced brother. But I will take care of that myself. You don't mind if I help myself to your people, do you ?\" \n \"Well, whilst you mull over that thought brother, I think I'll start developing the inside of the rock if that alright?\" \n\nI doesn't wait for a response a looks for an agreable spot for an entrance, she gets down and touches the rock with the tip of her fingers. Shadows crawl under her hand and expands until they form a dark ornate trapdoor. As she slides inside the dark tunnel, she touches various places along the corridor to form various rooms, as well as making a few deeper levels until she stops at the end of the last corridor and creates a dark but richly decorated room, her \"den\". Feeling satisfied with the decor and feel of it she creates a private set of stairs out of the inside of the rock.\n\nFinally, finding herself back outside of the rock, she does a final incantation to fortify it, and seems that for a spilt second the darkness and shadows from inside the stone suddenly wrapped themselves around the exterior facades.\n\n(1 Divine Point to build inside the rock)\n(1 Divine Point to fortify the rock)",
"loss": true
},
{
"from": "human",
"prefix": "luciel:",
"value": " Descending from the overworld, in rejoice for them naming themselves he decided to aid their growth, aid their intelligence. The more of them there are, the larger the hive mind. He blessed them by increasing their growth rate ten fold.\n\nOOC:\nConvert 4WP to 1DP\n1DP - Increase the Prodatemps growth rate by ten fold. Maturity in 2h24min, 10bpd (bifurcations per day).",
"loss": true
},
{
"from": "human",
"prefix": "El_Frenchie:",
"value": " H \n\nHe seems thoughtful for a few moments.\n\n \"Well, I don't mind. It seems that I'd have less trouble if I let you in rather than kick you out. If you can reinforce this rock and the tower, then we don't have to fear obliterating doom perhaps.\" \n\nAs she goes nevertheless inside the rock and builds, H simply follows her down into it until he reaches her den.\n\n \"So you want some of my people then? Does that mean you can't have your own somehow? Is it because of the sacrifice you made to get that power?\" He smiles slightly and nods his head. \"I figured as much. Good thing someone here knows reason, right?\" \n\nH closes his eyes slightly, crossing his arms.\n\n \"I have 15 luminati divided in two castes. 5 of them are citizens, and 10 of them are strong protectors of the light. I doubt you'd like the unyielding types, but then, you can take the weaker citizens and change them to a desired outcome. A bit of divine power should be enough to change them, they're not particularly resilient.\" \n\nH smiles, quite pleased with himself.\n\n \"But then, you need to fulfill the end of your bargain, 'sister'. I'd like you to use those powers of yours to help our people prosper. They need a shield, and until I acquire powers like yours, you'll have to fill in the job.\" \n\nHe smirks. He then leaves and calls for the 5 luminati citizens. Almost only shells, devoid of the faith and power of those he called \"Paladins\" of his.\n\n \"My dearest beings. My sister has decided to take charge of you. She will take good care of her children, so there is no need to be afraid. Go below, she is waiting.\" (1 WP to convince them of the truth of those words)\n\nThen he climbs up the tower and mends the broken shards of the crystal, replacing the missing ones by simply making the crystal slightly rounder in shape, similar to a globe, and as he does so, some power returns to it. It seems capable of lighting up the night around 2 km from its spot. (1 WP)",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " Urg creates another 10 horses (2wp recently) and learns from the hobgoblins and others how to smelt and shape metal. He then helps create a few forges with his own hands and the few strong amazons to help speed up the process.",
"loss": true
},
{
"from": "human",
"prefix": "Szilard:",
"value": " Szilardasaur uses a god point to make 10 steriotypical humanoids, and uses a divine point to enhance them in his image (A tall human with Deinonychus legs). He also uses a worship point to create some triceratops for the Dinomen to feast on.\n(Used a god point, a divine point, and a worship point. That leaves one god point, four divine, and 9 worship right?)",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " There was thunder in the air that night. Somewhere, on a patch of empty land, neutral territory, ___ appeared in his usual form of the old scribe. He checked his scroll.\n\n \"Not long now...\" he mumbled.\n\nThe air shimmered, and Noth appeared. He had been posing as a bush, but it had been rather obvious, what with the land around here being completely empty and such.\n\n \"You're early\" \n\n\"I always am. It's good to have a head start on things\"\n\n \"I agree\" the scribe said, tapping his scroll.\n\n\"Emrys coming too, or did you betray him?\"\nNoth laughed.\n\n \"No, he'll be here soon enough. I am the god of language. I tell people stuff. Or gods. No secrets here\" \n\n\"I see\"\n\n \"I picked out some nice neutral territory too. There's not much left. This'll probably all be inhabited soon enough\" \n\n\"It reflects you nicely. I guess this place is, in a way, yours. You're the neutral god. the one without a people. Or is that just a show?\"\n\nThe scribe smiled. \"No show. Someone has to be neutral. It's a hard job, but we can't all be backstabbing bastards, powerhungry war gods or holier-than-thou gods\" \n\nNoth nodded. Maybe he agreed, maybe he just thought ___ would like him better if he pretended too. All they had to do now was wait for Emrys.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Forming out of the mud itself, Emrys then stood there in his lizardform, before slowly turning to his human. Nodding at Noth, he put on a small smile at the two gods, and then crossed his arms. Waiting for things to begin, he let the ones with the pearl's start.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Two Nothans appeared out of nowhere. One was the disciple of ___, the other simply a follower of Noth. The follower of Noth was carrying Noth's pearl, but ___ had his own pearl. He gave it to the disciple. Both Nothans stood waiting for what came next.\n\nThe three gods each stood between the two pearls, and at the same time reached out and touched both.\n\n((Now, we play the waiting game. C'mon, Demonking! 😁 ))",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " (hope he gets on soon)",
"loss": true
},
{
"from": "human",
"prefix": "Szilard:",
"value": " Szilardasaur, uses another divine oint to give the dinomen tails.\nNothing much happening, other than dinomen eating the triceratops as if they were cattle.\n___ can teach races languages right?",
"loss": true
},
{
"from": "human",
"prefix": "Little Toe:",
"value": " I smiles.\n\n \"That is quite agreeable. I'm not surprised you would spend all your energy and power on getting some creatures. You always liked them, didn't you?\" \n\nShe stops as if remembering an old habit.\n\n \"But I thank you nonetheless.\" \n\nShe looks down, giving out a little sigh of dismay and turning towards the glaring Luminati. She whispers under her breath.\n\n \"Gosh I hate speeches...\" \n\nShe lets her shadow crawl towards them.\n\n \"Dear creatures, do not be afraid, I will lead you into the peaceful realm of night, I have built much for you already, come in and inhabit these new homes...\" (1 DP)\n\nAnd with that, the luminati seem to dim a little, as they take the form and appearence of their new Deity.\n\n I smiles and turns towards H .\n\n \"Well, I don't suppose you'll mind me changing their names... I mean, Luminati will hardly be a fitting name anymore... I'm feeling a little poetic, H.\" \n\nShe seems to gaze out onto the structures of light for a moment.\n \n\"It seems we're much like the moon and the sun, one lives in light, the other in darkness... But seeing as I'm impeding on you 'brother', much like a moon eclipse the sun, I shall call the people The Obscurati as a reminder of how they were once beings of Light which were... obscured.\" \n \"Oh and those stairs? They have to go.\" (Spell is Screen)\n\nAnd on those words she lets some of her shadow drip towards the stairs. The shadow almost resembling black ink drip down the stairs engulfing them in darkness until they become no more. The last drip coming out of I 's shadow crawls wearily towards H , but is quickly engulfed by the light.\n \n\"Of course, you can still see the stairs H , because I've given you some of my shadow, but anyone else who doesn't possess the spell now sees nothing but rock...\" \n\nShe smiles and forgets how blinding H looks, before averting her eyes.\n \n\"Well, I believe we are done for now 'brother' but you know where to find me. But for now, if you will excuse me, I shall go check on my Obscurati\" \n I turns around and slips down the tunnel becoming one with the darkness.\n\n(1 DP to convert the Luminati)",
"loss": true
},
{
"from": "human",
"prefix": "Szilard:",
"value": " Because of Szilardasaur's knoledge in science, he made sure to use as little poser to accomplish a lot of things, and most cocaquences have been thought of. As the dinomen eat the protien rich meat, their offspring will grow smarter, and they shall learn of things themselves, and worship the monolith.\nSzilardasaur plops a monolith 450 feet high, 200 feet long, and 50 feet wide.\n(1 GP for the monolith, and 1 worship point for 5 more dinomen who should be smarter, smart enough to build and settle the land.)",
"loss": true
},
{
"from": "human",
"prefix": "El_Frenchie:",
"value": " H \n\nH looks at the stairs that snake down the mountain. He asks one of his 10 remaining Luminati whether he could see any stairs, and the being of light simply said he couldn't.\n\n \"A good spell, sister.\" And he turns to his Luminati, sitting down next to them and teaching them about the light and its composition.\n\nThen, he asks one of them to follow him a small way on the flank of the mountain. There he shows them the stone that they could use to build. Then taking some of the stone, he brought it back with this same follower, to the white tower. He leaves them tools and then shows them how to sculpt the rock with them. (1 WP)\n\nThen he simply demonstrates by inserting a concave reflecting glass in sculpted rock, and the light shone bright onto its target, harsh... burning.\n\n \"You shall build those same devices and use the glasses you found in the tower. With those, you will repel any of the races that attempts to reach you without my permission.\" \n\nHe pauses, then sighs slightly, crossing his arms.\n \n\"If it is a god, then pray to me and I in your minds. We shall come then.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Little Toe:",
"value": " The Obscurati \n Their skin is pale and their hair dark as night. Their eyes are what shows their individuality and perhaps a past of being bathed in light. They can read and write, something they seem to have been able to do for a while now. They seem to be peaceful beings which dwell underneath the Luminati. They are all one and the same but their beliefs have shifted. The Luminati and the Obscurati trade goods and have a relationship of helping each other. \n\n------\n \"A good Spell sister\" \n\nLooking back over her shoulder.\n\n \"Why thank you, I was rather hoping you'd like it.\" \n I walks down into the tunnels, in one of the very last rooms, she finds the humid conditions perfect for her plan and after a few incantations soil seems to seep through the rock and moss begins to form and invade long rustic shelves. An Obscurati enters the room in an inquisitive manner.\n\n I does not look at him and no words are spoken. Her shadow teaches him how to grow and harvest the nutritious black truffles that will grow from the spores in the room . (1 WP)\n \nAlthough nutritious I feels it beneficial to give her people the ability to live without needing much food. A few candles flicker as she concentrates her power in a whispered ritual. (1 DP) \n I resurfaces from her new 'city' and is greeted by a blinding sun. Finding a spot of shade she summons the Luminati. As they gather around her, the shade flickers as she whispers the same incantation.\n \n\"Luminati, I have granted you the ability to never feel hunger as bread crumbs will fill you and drops of water will rehydrate you. That is all, you may tell your dear H of my gift to you, I'm sure he will be pleased.\" (1 DP) ",
"loss": true
},
{
"from": "human",
"prefix": "The Faceless:",
"value": " Balthazon looked upon the completed structure approvingly. it was a sturdy building, carved out of local white stone. Balthazons sigil, the shield with an ear of wheat emblazoned upon it, was carved in relief in all four sides of the building, and on the front, directly above the main gate. she smiled in approval \"good work. now, i have new orders for you.\" she spread out a scroll on the floor, and the leaders of her tribe gathered round to see their gods plans.\n\nthe scroll was a map \"the richest deposits of iron are located here\" she pointed to a location on her map of the area \"and here.\" she pointed again \"send teams there to aquire the iron, constructing watchtowers to act as supply rooms and to guard the mines. send it back here daily for processing into weapons, tools, armor, and other objects.\" she then pointed to a third location \"this is the greatest outcropping of stone. create a quarry here, this time with two watchtowers, and send the stone back here again. use the stone to build houses and workshops, as well as whatever other buildings you need.\"\n\nshe pointed at a herd of the antelope beasts being tended by a shepherd \"They are fine as a food source and as beasts of burden, but you must prepare a second type to use as beasts of war. Breed the largest and strongest together, and their children will be large and strong. breed those with the largest, sharpest horns together, and their children will have large sharp horns.\" she smiled \"when they are suitable to carry you into battle, begin to make armor for them, and blades to mount on their horns.\" the god then looked at the wheat fields \"begin to cultivate more wheat, and store the excess within granaries, constructed out of stone.\"\n\nshe got up and dusted off her gauntleted hands \"now, keep people on a rotating schedule so they don't get bored. and be sure to send them to me for at least a week for combat training in the main courtyard. oh, and have some dummy weapons carved out of wood.\" she smiled, pleased at how the organization of her tribe was going.\n\n(ok, do i need to spend any points on any of that? also, how long will it take for:\nIron to start being smithed\nWar antelopes to be bred\nStone to start being quarried\nGrain to start being stored\nCombat training to take effect\nand buildings outside the temple to be constructed?)",
"loss": true
},
{
"from": "human",
"prefix": "Szilard:",
"value": " Szilardasaur starts to opperate the monolith and make it flash brilliant light that reaches into the subconciousnes of the dinomen's brains (All fifteen of them) and teaches them how to do simple things like tie knots and drink blood to quench thirst. All this learning probably costs one divine point.\nAfter the lightshow, some dinomen start builing a hut using the triceratops' hide and bones. They also use some bones to make their first weapons.\n(That was all one divine point leaving me with 0 Gp, 2 DP, and 8 WP)",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " (we'll say two days)\n\n(Mwa ha ha, mwa ha ha. You did it. Mwa ha ha.)\n\nIt took a long time as the white crystal started to look like the god's plane and the black looked like the world. Then thay cracked as a rush of power entered the two gods.\n\nYou can take a plane point or a god point.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Originally Posted by Emperor Demonking \n (we'll say two days)\n\n(Mwa ha ha, mwa ha ha. You did it. Mwa ha ha.)\n\nIt took a long time as the white crystal started to look like the god's plane and the black looked like the world. Then thay cracked as a rush of power entered the two gods.\n\nYou can take a plane point or a god point. \n \n\nTwo questions. Or, well, one question and one remark.\nThe remark: There's three gods.\nThe question: what's a plane point? 🤨 Do you mean a plain point, as in a Divine point or maybe a worship point, or is there actually a new kind of point out there called plane point? If there is, what does it do? And if you're not going to tell us unless we take it, I'll do as such.",
"loss": true
},
{
"from": "human",
"prefix": "El_Frenchie:",
"value": " H \n\nHe looks down into the plains. Something felt... shifted, in the balance of things. He looks at this 10 Luminati and wonders. Returning to help them prepare their defensive weapons.\n\n----\n\n\n It took a long time as the white crystal started to look like the god's plane and the black looked like the world \n\nI think it just means that the plane point will allow you to spend it on the god's plane itself as it is issued from the white crystal. No idea how strong its power is though.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " (same as Nigma)",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " A rush of power entered the third god.\n\n(Its a new type of point and I'm not saying what it does.)",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " (I take the plane point then)",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Originally Posted by ReluctantReaper \n (I take the plane point then) \n \n\nIdem. That is to say, I take the plane point as well, and I assume so does Noth. He could decide for himself, but he said he wouldn't be on for a while.",
"loss": true
},
{
"from": "human",
"prefix": "The Faceless:",
"value": " OoC: So, all that stuff i said in my last post has come to fruition now, yes?",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " (yes)\n\nYou may of noticed several red imps come from nowhere and started to populate an area.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Magnificent, imps!\nCould you now tell us what we can use our newly acquired plane point for? Please?",
"loss": true
},
{
"from": "human",
"prefix": "The Faceless:",
"value": " \"Excellent, things are going smoothly. Now, we must progress.\" Balthazon gathered around the leaders of her community \"I don't trust those imps, but don't instigate an attack. all the settlements must be reinforced into fortresses for the protection of the workers. Smith bells to use as alarms. Oh, and get the smiths to work on making the iron more resilient. I forsee that your strength may make weapons blunt and break very rapidly.\" she paused for a bit, wondering if she could use her powers to create some magical metal into one of the iron mines or stone outcrops.\n\n(yeah, how many points would it take to create a supply of adamantine or similar?)",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " (It would cost 2wp.)",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Originally Posted by MrEdwardNigma \n Magnificent, imps!\nCould you now tell us what we can use our newly acquired plane point for? Please? \n \n\nPretty please?",
"loss": true
},
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " (It can do anything any other point can do only more powerful and with a side effect.)",
"loss": true
},
{
"from": "human",
"prefix": "Altharis:",
"value": " Maaru \n\n((Do we have some sort of map for the earth that I can use? If so, I'll edit this post. Also, if anyone else objects to my use of brown as a text colour, feel free to says so and I shall make according changes.))\n\nAfter a long slumber, the Earth god known only as Maaru Rose out of a column of earth in a previously undiscovered continent on the far side of the world.\n\n\" For long years my I have slumbered,\nNow I hope my People's days are not numbered. \"\nHe intoned in a prophetic voice, all the while gathereing Primordial Earth in hishands and molding it into various size rock-looking things. He then places the rocks a short distance from each other, one smooth shiny pebble as the head, a tough brownstone for the body, four rocks four the hands and feet, each in various shapes, and two small semi-precious rocks around the head. Then he naimated ten of these arrangements, giving them sentience. They stand on all four of their hands/feet, with their body hovering above those limbs, and their head hovering above that, and both \"satellite\" semi-precious stones orbit around the head in lazy circles. ((Creating ten of a sentient race for 1 god point.))\n\nAs he saw his newly formed creations he rejoiced, and he spoke again: \" Go forth, my children and multiply,\nBut at every morning to my call reply!\nSpeak my name in honoured tones,\nAnd I shall grant the strangth of the Earth's bones! \"\n\nIn saying this he wove the twofold enchantement to grant them mighty gifts twain: That may need no subsistence except the rythms of the earth itself, and that they may pass through earth (Not stone, nor metal.) as if it was water. ((How many points for that?))\n\nAnd then, he returned back down into his room in the castle of the gods, to renew his slumber, but with an open and inviting door. ((I'll talk to any god who wants to talk to me.))",
"loss": true
},
{
"from": "human",
"prefix": "Rayzin:",
"value": " This game still on? or is this the new one?",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 31: Xirif vs. Mr. Underhill \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Neftren - Xirif \n Bayar - Mr. Underhill \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Still thinking what to buy, but I have a faint tactic in my noggen that might take you down.\n\nInitiative: (1d20+5)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Chances are I'm ditching this character after the round, but I'm not sure yet.\nOh wait, I just realized I have not added in the previous matches' winnings. Hmm, I may actually have leveled.\n\n (1d20+6)[ 8 ] for Initiative.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Dammit, too tired to think over this new tactic. Will post tomorrow, after school. Sry. It is midnight and i have a splitting headache ☹️",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Xirif wins by DQ. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The gore-choked wastes of Avernus. the ground, brown, orange and red. Jagged rocks and corpses litter the wasteland from the constant battle that ensues here. Here and there are signs of civilization. Darkspine, a blackened city, once belonging to the outlands, it now resides on the top layer of Hell. The Pig and Poke is a barren tavern now run by a single woman, a Harvester Devil by the name of Jebelam. She wears flesh-like black robes though cut in all the right places to make it rather revealing.\n\nThe other patrons in the tavern are just an erinyes male and a figure in black with a hood drawn to conceal his face. Outside the windows the sky is black, rivers of blood flow past and fireballs collide with the ground at random. You are The Infernal Dictum, a law enforcement agency which down at it's core, is simply a inquisitorial mod squad used by Dispater to enforce his tyranny over all of Hell and bring down his rivals and enemies.\n\nOn Avernus you have been assigned to monitor a battle of the blood war which is raging near the Pig and Poke. The hellish forces consist mostly of Bel's armies but a few armies of both Mephistopheles and Baalzebuul are here aswell to aid the particularly vicious battle, Maladominaar and The Serpentine Order, respectively. Baalzebuul is the greatest enemy of both Mephistopheles and Dispater.\n\nThe main threat, however is the forces of the ruthless, walking engines of destruction, the Tanar'ri who will rest at nothing to rip you apart just for fun. Keep your eye out for them as much as you would your allies...",
"loss": false
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " The tall, robed Man of Wrath you have come to know as Simhadrin seems to glide across the tavern floor as he moves near one of the windows of the Pig and Poke.\n\nHis head turns toward the distant horizon, his four red eyes looking off to where the forces of Chaos were clashing with the forces of the devils.\n\nInternal Thoughts:\n How he wished for the Baatezu and Tanar'ri to just simply destroy each other. It's what they deserved, truly. But this was his life, now. His swords going to those that would pay. \n\nThe gaunt Salamandrine sighs deeply, then turns back toward his traveling companions.\n\n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Thixis Skelengar enters the bar. He glances at the barmaid, but quickly turns his gaze to the other patrons.\n\nInternal Thoughts:\n An intresting looking group. Perhaps they will be useful to me. Only one way to find out. \n\nSkelengar stands at a part of the room so as to catch everyone in the cone and manifests Read Thoughts .",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " The glowing restless eyes of Szivar are constantly wandering about the room mistrustfully and her fingers curl up and stretch back out beneath the pair of blades strapped to the backs of her hands ready to spring forth and pierce the flesh of anyone trying take a swing at any member of the Dictum.\n\n \"It's useless just to stand around and waiting for something to happen...\" \n\nTelling this more to herself than to the rest of the group, Szivar strides elegantly over to the bar and stops near Jebelam.\nWithout even bothering to kindly ask for her attention or making eye contact with the tavern keeperSzivar starts talking:\n\n \"Tell me anything you know about what has been going on here in the past days. Especially regarding Baalzebul's forces and the Tanar'ri.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Jebelam eyes Szivar, with her sudden up-frontness. She holds her tray as she gives a drink in an obsidian glass to the cloaked figure. \" Don't know much, really. I know they're here doing what all armies up here do, fighting the demons... and each other, as usual. \"\nAn eldritch sigil appears beneath her tray and allows it to float there as she puts her hands on her hips. \" But I'm just the barkeep, so do you want a drink or not? \"",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " The door to the tavern opens and with much creaking and clanking Willow Grey ducks through the too short entrance. His highest branches brush the ceiling forcing him to crouch slightly as he plods into the room, slowly rotating his body back and forth (causing more creaking and clanking) as he looks about for a table large enough to seat his enormous form.\n\" Things seem \"*long sighing intake of breath*\" quiet enough out there. I believe I shall \"*long sigh*\" tend to my branches for \"*deep breath*\" a little while. \"\nSettling himself down at an oversized table Willow draws forth a small rough stone, a rag, and a bottle of oil and begins smoothing and polishing his branches.",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " \"Nice to see you again, Willow.\" Simhadrin says to the towering treant.\n\nIt'd been a few months since he had been introduced to him in the garden, but he immediately knew him.\n\nWillow was one of those unforgettable....creatures. Once you'd met him, you never forgot him.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " \" You as \"*breathes in*\" well... little fleshling. I don't suppose these lands have yielded... any information to your \"*creaking inhale*\" natural expertise? \"\n\nWillow felt an odd kinship with the Salamandrian Man, born perhaps of their mutual attunement with a natural world largely absent from the plane on which they reside. Or maybe just that he could walk through the garden without damaging any of the plant life, a feat many infernal visitors seemed incapable of.",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " \"Not much, no. The armies are doing what armies do best. Fighting, killing, destroying.\" the Man of Wrath shakes his head. He looks out the window again, a frown creasing his face. \"Maybe someday it won't have to be like this.\" \n\nHe half-whispers \"Today is not that day, though.\" He turns back around.\n\n \"I do not know why The Serpentine Order is here. This does not seem the type of battle that they would prefer. This has been a grinding, stand-up fight, from what I have seen.\" he shrugs his shoulders.\n\n \"The Maladominaar, though...they have been very important in Lord Bel's maneuvers, it would seem. But the demons, they keep coming, and coming, and coming...as they always do.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Skelengar laughs a cold, uncaring laugh, remaining where he is.\n\n Yes. They'll keep coming and coming, relentlessly crusading to destroy the gods and all they hold dear. Not much different then the devils, are they. Yet they fight, when they really share a common goal. As do I. He walks over to the table and sits. \"But perhaps we would be better off without them. Some certainly would. He glances at Simhadrin. \"Sometimes, I agree with them. \n\nWith that, Skelengar stood up. \"Bartender, a round of drinks for my associates. He turned back to the table. \"Don't take it personal. It's just a formality. But what isn't in this plane? Nevertheless, I must put up with you all, for I need access to Dispater's information network for my personal projects. \n\nSkelengar walked over to the other patrons of the bar. \"Okay, let's make this quick. Who are you guys, and what do you know that might interest me? Perticularly about the nearby battle and it's participants.\" ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Willow Grey continues polishing his branches, with a low hollow chuckle.\n\n\" What \"*inhale*\" do you... suppose it is that makes fleshlings with \"*creaking breath*\" those 'mind powers' so very arrogant? \" Willow asks Simhadrin quietly. \" Do all those... meaty bits you lot run on... \"*deep sigh*\" make it more difficult to be... respectful to those \"*groaning inward breath*\" who could destroy you... on a... whim? I mean, one never knows \"*deep breath*\" when a stranger might be \"*long pause as he has forgotten what he was saying*\" able to crush you out of hand. Which implies, to my mind, that courtesy... is the wisest course. \"\n\nFinishing speaking, Willow gently lowers the root balls that serve as his feet into great metal tubs containing the mixture of blood and water that he takes in place of a drink.\n\nMore loudly he then continues \" I would not be concerned about the Tanar'ri overly much. \"*long sigh*\" In open... warfare like this they are woefully inferior to disciplined... Baatezu forces. \"*rattling inhale and exhale*\" Only through... individual treachery... and unusual single action have they... any real chance at making \"*deep creaking breath*\" even small gains in open... warfare. \"\n\nAs he speaks Willow rubs oil deeply into the joints of his arm and hand branches, twisting and bending each afterward, maintaining proper flexibility despite the inherent stiffness and rigidity of his massive form.",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Simhadrin nods in agreement with Willow.\n \n\"This one would do well to know his place and lend more....respect...to those he will be traveling with.\" \n\nHis four red eyes turn their gaze upon the devil.\n \n\"I have seen the Weeping Wounds. I have walked in the Infernal Garden. I have served every lord. All know me by name. There are few devils I respect, and you are not one of them.\"\n\n\"Know that I have killed your kind since the time I could grasp a sword. I would not seek to give me any more reason to kill you than I already have...which is your very existence.\" \n\n(for skelanger)\n \n Spoiler \n\nIf your read thoughts continues, you see an image of Asmodeus upon his throne, speaking to whom you assume to be Simhadrin. You see the Infernal Garden that is in Nessus (home to Asmodeus) and Willow tending it. You see a flash of numerous devils dying at the hands of this man.\n \n\n \"We will learn what we shall learn in time. I have made you aware of what I know, now how about you do the same?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " A telepathic message rings out in Simhadrin's head.\n\n How dare you speak to my master like that! He could kill you right now without a second thought! \n \"You'll have to excuse me for a moment.\" Skelengar turns away from the men he was interrogating, and takes a purple crystal out of his pocket. \"Don't you ever act without my consent again!\" He hurls the crystal into the wall, where it falls to the floor.\n\nSkelengar walks over to Simhadrin. \"I sincerely apologize for the rudeness of my Psycrystal. It speaks the truth though. Not that I have any wish to kill you.\"\n\n\"As for what you said and thought, I assure you that I am not your enemy. That is all I will say in public, but if you truly want to know who I am, meet me in private. I wouldn't normally tell anyone, but we are more alike then you realize.\" \n\nHe walks back to the other patrons. \"I apologize for the interruption. I am still waiting on answers to my questions, and I would prefer to not have to resort to less friendly methods. Answer truthfully, I will know if you lie. ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " There is a creaking, tearing sound as space is torn and primordially raped as a fissure opens for just a split second and a creature is formed from it's very core out, bones, organs, muscles and skin all growing in place in an instant as a small reddish-black creature appears there with glowing embers for eyes, leathery wings, small twisted horns and a barbed stinger of a tail. It's burning red pinpricks of eyes flare as the glowing sigil of Dispater appears floating between it's wings.\nIn infernal, it speaks; \" I've a message... \" In a burst of acrid smoke, a yellowed scroll of parchment appears in its claws. \" You've got work to do... \" It sets the scroll down and stand away from it as if no longer guarding it.\n \n Spoiler \nLet's wait for Ellas to indicate his existence, shall we?\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Simhadrin walks up to the scroll and takes it off the table. He waves his hand toward the devil, as if dismissing it.",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The imp scowls and with the sound of a tibia being broken and with a small blast of more acrid, black smoke, it disappears. The red, glowing sigil remains in place for a few moments before it fades.",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Skelengar is still trying to interrogate the other patrons, and doesn't notice the coming and going of the messanger. \"It would not be wise to continue to ignore me. I could eisily kill you both.\" \n \n Spoiler \nAren't imps demons?\n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Branches shaking with laughter Willow speaks, \" Hah ha hoo! How foolish must our \"*inhale*\" posturing appear. Let us have done with it, eh little fleshling? It seems we have \"*deep breath*\" been sent a task. \"\n\n \n Spoiler \nIf I recall correctly, Imps are devils and Quasits are demons.\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " ooc:\n\nJust to clarify, you're trying to talk to the hooded man and the bartender, right?",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Skelengar turns. \"Well I can't just leave them unpunished, can I? That would damage my reputation. But I would rather not be brash and kill them...\" \n \n Spoiler \n i'm talking to the hooded man and the erinyes\n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The erinyes simply looks at you with menace in his eyes and continue drinking his angel's blood whiskey. The hooded figure doesn't even pay you attention.\n\n \n Spoiler \nDon't worry about my knowledge of the beings of the lower planes, I am something of an expert on the subject. Most especially when it comes to determining the differences between demons and devils.\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Originally Posted by Skelengar \n Skelengar turns. \"Well I can't just leave them unpunished, can I? That would damage my reputation. But I would rather not be brash and kill them...\" \n \n Spoiler \n i'm talking to the hooded man and the erinyes\n \n \n \n\n \"I highly recommend that you leave them alone. If you tried to \"punish\" every person that decided not to speak to you in a 'public' place, I suspect you would find yourself very dead very quickly.\" \n\nSimhadrin reads the message, and passes it off to Willow next.",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " To anyone who's read the note.\n \n Spoiler \nThe message is written in dark red ink and in well organized and meticulously scrawled out Infernal, it reads;\n\n The Serpentine Order is passing Darkspine. You are to congress with them as soon as each member of Infernal Dictum has joined with the whole of the group. Maladominaar will at some point join The Serpentine Order on the battlefield against the Tanar'ri on the fields of Avernus.\nThe Iron Duke wishes you great defense and fortitude in the anarchic eyes of the creatures of the abyss and the silvered daggers of Maladomini that will do no more than caress your iron backs.\n\n -Ekmot, the Iron-wrought Archivist as denoted by the great hall of Dispater \n ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " \"True.\" Skelengar turns back to the patrons. \"Alright, you're off this time.\" Skelengar walks over and reads it over Willow's shoulder.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar who has left the Bartender alone without any further appreciation of her rather unsatisfying answer also appears next to Willow to read the note.\n\nWithout looking up from the scroll she starts speaking: \"I was wondering what role the Serpentine Order is playing in this battle. Hopefully this will help us find out more.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " \"Ideally.\" Losing interest, he continues, \"You know, I could have killed them easily. Just two manifestations of Psychic Crush. Possibly a third for the bartender, to eliminate witnesses...\" \n\nSkelengar reaches into his pocket for his psycrystal and looks surprised. He looks around the bar and sees his psycrystal lying on the floor where he threw it. What are you still doing there? Return to me! His psycrystal rises into the air and floats into his open hand. He returns it to his pocket.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar turns to skelengar. The yellow glow in her eyes turned to a bright white. She stares directly into the devils eyes:\n \"Such a pitiful behaviour. How can one waste such an amount of attention to something so trivial and temporary as a reputation? There are better things to worry about. Such as your very existence. Would you really want to risk your life upon a fruitless attempt to destroy the Salamandrin and the Treant? You stand little chance against them alone. Worse for you, you're standing against them and me. You wouldn't have the time to manifest any of your powers before i buried my blades in your flesh.\" \nShe turns her head to the next window.\n \"Besides you would be much more use for us as a member of the Dictum, than as a short training unit.\nAnd it might be of use for you too. As a mercenary or as a member the service for Dispater is not without profit for the servant.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " \"Is my existence that valuable, surrounded by the madness that is hell? There is one thing that drives me on. But I won't bore you with my life story. And for the record, I had no intentions of harming any of you.\" \n\nSkelengar sits down at an empty table, facing away from the rest of the group. He removes his hood, and you see the back of his horribly scarred head. As he looks at his reflection in his drink, he sighs. He looks back to the group, and you see his face, scarred and disfigured by some great force. \"Do not pretend you know anything about me.\" He turns back, and casts Darkness around his table.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " The glow in Szivar's eyes fades back to a warm yellow.\n \"Well then I apologize. I misunderstood your motives.\nI don't know you. And I'm not trying to pretend.\nYet what value has reputation in a world in which not even your own existence is of value?\" \nHer eyes return to their restless state of alertness and start wondering back and fourth in the room again.\n \"Though it is the individual who decides what existence is worth, not the world around them. It is upon you to make your existence a valuable thing. And I can offer you a way. It will be hard work but that it has always been on every plane of existence. It will pay off for us as well as for you. What do you say?\" ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Simhandrin shakes his head once again.\n\n Next time, I will request to pick my team mates. he thinks to himself, watching the dysfunctional, arrogant telepath cloak himself in darkness. The fool will either get himself killed, or get us all killed. \n \"So tell us, Szivar, what special talents can you lend to the mission?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " \"You may be right. I was never one to burn my bridges behind me. ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " \" I don't... suppose any of you know \"*creaking inhale*\" where our the other... members of our little group have gotten to? We should be getting on our way... \"",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " As the door once again creaks open, in walks what seems to be a small fiend, complete with red scales, large bat wings, black horns jutting from his forehead, and eyes that seem more akin to orbs of flame. A iron tower is emblazoned on on the shield on his left arm, and a mace hangs from his belt.\n\n Would the members of the Infernal Dictum step forwards. He says in a commanding tone, while his right hand, covered by a gauntlet the color of rust, randomly clenches and unclenches. My name is Di'thuung. I believe that you have been waiting for me. \n \n Spoiler \nAnd for anyone thats fluent in Infernal, will know that Di'thuung means \"weapon\".\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " The Salamandrine nods his head toward the newcomer.\n\n \"Greetings\" he says. \"I am Simhadrin. This is Willow, Skelanger, and Szivar.\" he indicates each in turn.\n\n \"Please read the scroll which Willow has, it contains our orders.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " \"A devil. I had thought it was odd that I would be the only devil in the Dictum. ",
"loss": true
},
{
"from": "human",
"prefix": "Raven T.:",
"value": " Turivar \n\nA seemingly inconspicuous pile of chains near the bar began to stir. \"And I am Turivar.\" The pile rose up, assuming a mostly humanoid shape. The Kyton set his metal mug on the bar again, gesturing for a refill from the bartender. \"Forgive my seeming tardiness, but I had no plans on getting involved in your petty spats over station. I have been here the whole time.\" Drinking down his infernal ale in one gulp, he wipes the foam from his lips and bows to the others. \"My mistress has bid me be here to observe the battle and aid in any way necessary. I had served the Hag Countess for millenia, and now I serve Glasya with the same pride and honor.\" He gestured to the growths rising from under his chains. \"And I have been rewarded.\n\n\"But enough about me. It is time for action, not talk.\" Turning toward Di'thuung, he speaks for the last time. \"Then let us go where we are needed. Time may be of the essence.\" ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " \" Indeed it may, little one. \"*deep breath*\" I believe this is the lot... of us, so off we go... \" says Willow, holding open the tavern door and gesturing out.",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " We have our orders. Di'thuung says after he reads the scroll, handing it back to Willow, and heading out the door. We should make haste to Darkspine. ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Simhadrin allows the others to leave first, and then follows behind them.",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Skelengar leaves the bar, figuring that it wouldn't be long before the baatezu would place themselves in charge.",
"loss": true
},
{
"from": "human",
"prefix": "Raven T.:",
"value": " Turivar \n\nTurivar turns and follows the group, finding a nice spot in the middle...far enough away that he wouldn't be targeted right away should they run into Tanar'ri on the path, but close enough that his chains would still be quite useful. \"To Darkspine, then.\" He was no general; he had followed orders for the entirety of his existence and he had no desire to lead this band in a bloody war.",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nAssuming everyone's coming along.\n \nYou leave the Pig and Poke, down strangely organic looking stone and iron steps onto the gory landscape, the smell of blood, decay and smoke filling the air. You travel along the beaten bath for many hours, stepping over bodies and pools of blood. It's strangely quiet here, not even the distant sounds of battle can be heard right now...\n \n Spoiler \nEveryone make Spot and Listen checks.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Spoiler \nDi'thuung\nSpot: (1d20+5)[ 11 ] \nListen: (1d20+5)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Raven T.:",
"value": " Spoiler \n Spot: (1d20+11)[ 15 ] \n Listen: (1d20+13)[ 33 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Spoiler \nspot (1d20+15)[ 18 ] \nlisten (1d20+15)[ 22 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Simhadrin ***** an ear, and his eyes start scanning the landscape.\n\n \n Spoiler \n\n\nListen:\n\n (1d20+12)[ 19 ] \n\nSpot:\n\n (1d20+14)[ 30 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Skelengar levetates a few inches into the air to avoid the carnage.\n\n \n Spoiler \n \"listen\" - (1d20+15)[ 7 ](22) \n \"spot\" - (1d20+15)[ 20 ](35) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar is walking in the shadow of the Treant.\n \n Spoiler \n Spot: (1d20+3)[ 19 ] \n Listen: (1d20+3)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " You all walk across the gore stained path set before you, but as your ears and eyes fail you when you do not detect the creature. Very suddenly, a shape rises against the black background of the clouds and from the corpses that litter the side of the road is what you all know to be a demon.\nIt's body appears to be a very attractive humanoid female, but with six arms coming from her torso, each ending with vicious talons like a birds. From the waist down is several meters of coiling snake-tail. Her whole body, including her long hair appears black as the smoke in the air and her eyes are a glowing, unholy orange. Her skin also seems cracked, there are strange, wanton glowing sigils running down her back and a white glowing sphere orbiting her head and she immediately strikes with her cadre of black iron weapons.\nBefore you have time to react she's struck Turivar with her twisted, flaming longsword which also rips a gaping, bloody wound. \n Spoiler \nTurivar takes 16 points of damage and 1 Con damage. This isn't factoring in DR, you do that yourself\n ",
"loss": true
},
{
"from": "human",
"prefix": "Raven T.:",
"value": " Turivar \n\nThe cut from the sword did minimal physical damage, but the wound burned with Abyssal fire and Turivar roared defiantly. \"KILL HER!\" Stepping to his maximum distance from the Marilith, the chains on his shoulders and wrists slithered off, stretching out, and grew wicked barbs. With a mere gesture, all four of them attacked in unison, hungry for the demon's blood.\n\n \n Spoiler \n Initiative: (1d20+5)[ 25 ] \n Dancing Chains*:\nAttack 1: (1d20+22)[ 38 ] \n Attack 2-4: (1d20+18)[ 25 ] , (1d20+18)[ 36 ] , (1d20+18)[ 38 ] , (1d20+18)[ 35 ] \n Damage 1: (2d4+13)[ 17 ] \n Damage 2-4: (2d4+9)[ 15 ] , (2d4+9)[ 16 ] , (2d4+9)[ 12 ] , (2d4+9)[ 14 ] \n\nTurivar's current stats: HP: 69/78 (From Con. damage...is that permanent loss or just drain?,) 9 Subdual (assuming Regeneration,) AC 33, 13/15/14 saves.\n\n*Dancing Chain always attacks in this order: Rt. Arm (Magic Chain,) Lt. Arm (Alchemical Silver,) Rt. Shoulder (Cold Iron,) and Lt. Shoulder (Adamantine)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nIt's just Con damage, not drain. Everyone ought to roll initiative before attacking.\n Edit: Oh wait, you did roll initiative... Nevermind, everyone else go.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Internal thoughts\n And here we have the baatezu giving orders. What else is new? Can't charm it, would look odd to walk around being followed by a Maralith. Oh well, might as well have some fun. \n\nSkelengar mentally reaches out and attempts to invade the Maralith's subconcious and implant destructive urges.\n \n Spoiler \n\nSkelengar manifests Death Urge on the Maralith, augmented by 4 points.\n\nDC=29 (24 +1 from psionatrix + 4 from augmentation)\nduration= 3 rounds (1+2 from augmentation)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Raven T.:",
"value": " Spoiler \nI accidentally did one too many attack/damage rolls...\n Crit confirmation for Adamantine Chain: (1d20+18)[ 29 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Spoiler \nInitiative= (1d20+3)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " With a shrill cry, Simhadrin unleashes the scimitars at his waist. Moving rapidly, he launches himself into a strange, whirling, tumbling \"dance\", blades slashing through the air. He moves first to the demon's right side, dancing/tumbling past the creature's weapon arms. His flashing scimitars seem to find purchase in the demon's flesh, opening an especially grievous wound.\n\n \n Spoiler \n\n\nTumble past the Marillith on the right side (not through it). Due to Dervish \"movement mastery\" can take 10 on the tumble check:\n10+16=26\nProvokes no AoO\n \nInitiative: (1d20+9=27)\n\nPrimary Hand Attacks 3x (Bane: Evil Outsiders)\n1d20+22=40\n1d20+17=33\n1d20+12=23\n\nSecondary Hand Attacks 2x (Keen, Ghost Touch)\n1d20+22=33\n1d20+17=21 \n\n(Forgot to add the +2 Enhancement for Bane. I will add that in after rolling, making the attack rolls for bane weapon: 42, 35, 25\n\n Critical Hit Check from Bane Scimitar (18)\n1d20+22=35 \nDang it, again, forgot the +2 in the roll.\nMakes the total: 37\n \nCritical Hit Damage\n3d6+19=32\n3d6+19=34 = 66 \n +4 Damage for Favored Enemy\n+5 Damage from Dervish Dance\n+2 Enhancement Bonus from Bane\n+2d6 Damage additional from bane\nx2 Crit multiplier (2 rolls) \n\nAdditional Bane, Non-Critical Damage:\n(assuming ALL hit, though I think only 1 actually does\n\n \n3d6+18=24\n3d6+18=30 = 54 (only 24 hits, I think)\n\nNon Bane Scimitar Damage:\n \n1d6+17=20\n1d6+17=22 = 42 (though only 22 hits, I think)\n\n \n2 Weapon Rend (1d6 + 1.5x Str Modifier)\n1d6+9=11 = 11 \n\nTotal Damage that actually hits, before any DR: 66+24+22+11 = 123 \n(3 hits and Rend damage)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nThe first two hits of the first sword hit, and the first of the off-hand hits.\n \n\nYour swords swing, some deflected by some of it's twisted, unholy weapons but 3 attacks get past it's thick skin and flurry of weapons and slices through it. You notice however that seem to drag across the soft parts of the skin without breaking at first but soon cut open. It hisses and shrieks in pain.",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Di'thuung glares at the marlith, pulling his mace off his belt. We don't have time to be dealing with the dregs of the abyss. He quickly launches into spellcasting, focusing on the iron tower emblazoned on his shield.\n\n Feel the wrath of Lord Dispater himself! he calls, centering a burst of pure lawful energy on the demon, burning all within it's radius.\n\n \n Spoiler \nCasting Order's Wrath, 30 ft cube centered on the marilith. Caster level check (1d20+11)[ 20 ] to overcome spell resistance, and Will save DC 19 for half damage and to avoid being dazed for 1 round. (non-chaotic creatures aren't dazed no matter what.)\n\nDamage to Chaotic outsiders: (10d6)[ 33 ] \nDamage to Chaotic/neutral non-outsiders: (5d8)[ 24 ] (Neutral creatures take half of this damage)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Spoiler \nAlso, Initiative: (1d20+2)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " \" Wretched Fleshling! \" yells Willow, stepping forward and taking two mighty swings of his enormous black blade, which seems to take on a dark luminescence as it nears demonic flesh.\n \n Spoiler \n initiative (1d20+1)[ 4 ] \nFirst swing (power attack at -6) to hit: (1d20+20)[ 25 ] , damage (6d6+41)[ 63 ] .\nSecond swing to hit: (1d20+15)[ 26 ] , damage (6d6+41)[ 52 ] .\n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Seemingly losing all reason Szivar showed before her eyes turn to the white glow again and she releases an angry cry as she dashes forth toward the Demon and releases a flurry of attacks with the blades on the backs of her hands.\n \n Spoiler \n Initiative: (1d20+5)[ 12 ] \n Attacks with Primary hand \n (I use Combat Expertise to take -2 to Attacks and +4 to AC(+2 From Defensive fighting and +2 from Improved TW-Defense)):\n1. (1d20+19)[ 36 ] \n2. (1d20+19)[ 26 ] \n3. (1d20+14)[ 24 ] \n4. (1d20+9)[ 16 ] \n Off-hand attacks: \n1. (1d20+19)[ 22 ] \n2. (1d20+14)[ 18 ] \n Primary-hand damage: \n1. (1d6+11)[ 13 ] \n2. (1d6+11)[ 15 ] \n3. (1d6+11)[ 16 ] \n4. (1d6+11)[ 12 ] \n Off-hand damage \n1. (1d6+11)[ 17 ] \n2. (1d6+11)[ 13 ] \n\nI also assign the Marilith as my enemy for the dodge bonus resulting in an AC of 37 against her and 36 against any other possible enemies.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Spoiler \nOh, right. Spell resistance.\n (1d20+9)[ 3 ](12) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Okay, here's the order of initiative;\nSimhadrin\nTurivar\nDi'thuung\nThixis\nSzivar\nMarilith\nWillow\n\nAnd now for the rest of the attacks.\n -- \nAs all of Simhadrin's attacks strike Turivar lashes at the beast with his chains, and all but one strike true, through and around the demon's vicious weapons. Di'thuung's spell surrounds the creature in axiomatic energy but the very essence of the creature manages to overcome the energies leaving it unharmed and with a grin on her face. Thixis likewise attempts to beat his energy into the mind of the beast but fails, with a similar deep, cold fizzling noise that echoes through your minds. As Szivar strikes the beast with a flurry of blades the marilith parries and deflects most of the blows with her flesh, leaving only the first strike to strike true and cause a small amount of nearly black blood to dribble out.\nThe marilith roars and hisses, unleashing a terrible flurry of blows against everyone. She swings her flaming sword at Simhadrin, slicing across his chest burning flesh and spilling blood. Using the same arch of her swing slashes into Szivar and Turivar. The slash just barely misses any vulnerable parts of her flesh, leaving her unharmed. The sword likewise barely misses Turivar, clattering harmlessly against his chain-covered body. Taking the energy from the failed blow she swings again at Turivar but again it just clatters against his chains.\nShe slashes with another arm holding an axe at Willow, striking hard, through the plate and into the grey wood, the blade sinking deep. She thrusts again at Szivar with a spear held in another arm, but it thrusts through the open air inches to her left. With a longsword in one of her lower arms she swings again at Willow, but misses him by a mile. She swings yet another time with another longsword at Turivar and drive her weapon deep into a painful nerve in his shoulder, nearly dislocating his arm.\nShe swings her black scimitar at Simhadrin again and slashes across his upper arm, blood spattering on the ground behind him. And at the last instant of the vicious flurry, she swings her tail at Turivar, but fails to strike hard enough to deal damage or wrap around his body.\n \n Spoiler \n Damage dealt (remember, none of this is including DR or resistances) ; \n Simhadrin - 17 slashing, 1 fire, 1 Con , another 17 slashing.\n Szivar - Nada.\n Willow - 9 slashing.\n Turivar - 22 slashing\n \n\nWillow swings twice at the beast but the marilith, despite her flurry of slashes parries or deflects either blow. She roars and hisses yet again, the cry echoing across the gore-soaked battlefield.",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Seeing the Maralith's display of combat prowess, Skelengar floats up out of reach of the Maralith.\n\n I hate it when that happens. Well, can't let that deter me. \n\nSkelengar attempts to force his way into the Maralith's mind and crush its will.\n\n \n Spoiler \nSkelengar casts Psychic Crush. DC is 26.\n\nCL check= (1d20+9)[ 21 ] \nDamage if it succeeds at its will save= (3d6)[ 8 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Raven T.:",
"value": " Turivar \n\nTurivar howls again in pain as the sword punches into his shoulder, but the wound seems to close almost instantly as one of the growths on his body shrivel away, leaving only internal damage for him to deal with later. Furious that the demon had selected him as the focus of her strikes, he backed up again to the maximum of his range and lashes out again.\n\n \n Spoiler \nI mentioned that I went to my maximum range (which we agreed, with Dancing Chain, was 20ft,) so how is it that the Marilith got three seperate weapon attacks, plus the Tail Slap, against me? Either way, I'm retreating again to 20ft with my move, using a Swift action to turn one of my growths (five left now) into (2d6+9)[ 15 ] healing, and regeneration helps take care of the rest, leaving us with some subdual damage and a very irate Kyton.\n\nAnother Dancing Chain series:\n Attacks: (1d20+22)[ 25 ] , (1d20+18)[ 25 ] , (1d20+18)[ 28 ] , (1d20+18)[ 26 ] \n Damages: (2d4+13)[ 17 ] , (2d4+9)[ 13 ] , (2d4+9)[ 16 ] , (2d4+9)[ 17 ] \n\nEdit: by my calculations, I just completely negated the attack (DR5, 15 healing, and Regen. 2)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " With a triumphant grin on her black face Szivar continues striking.\n \n Spoiler \n\nI keep up Dodge and Combat Expertise bonuses to AC the way they were last turn.\n Primary Hand: \n1. (1d20+19)[ 28 ] \n2. (1d20+19)[ 25 ] \n3. (1d20+14)[ 33 ] \n4. (1d20+9)[ 27 ] \n Off-hand: \n1. (1d20+19)[ 29 ] \n2. (1d20+14)[ 27 ] \n Damage: \n Primary Hand: \n1. (1d6+11)[ 12 ] \n2. (1d6+11)[ 13 ] \n3. (1d6+11)[ 16 ] \n4. (1d6+11)[ 16 ] \n Off-Hand \n1. (1d6+11)[ 13 ] \n2. (1d6+11)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Spoiler \nthe third Primary attack was a natural 19\nCritical confirmation roll: (1d20+14)[ 32 ] \nCritical extra damage (in case of success): (1d6)[ 1 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nEveryone post their actions for this round in whatever order, but the next could everyone please post in their initiative order? It's a little easier on my imagination and decisions for actions.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Di'thuung grimaces as he watches his spell have no effect against the marilith. But he quickly launches into casting again. Then running into the fray.\n\n \n Spoiler \nCasting Divine Power and moving up to the marilith.\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " This time, Simhadrin dances/tumbles around the backside of the demon, placing the fiend between himself and his allies--his blades once again finding purchase in the Marilith's skin.\n\n \n Spoiler \n\n \nsame attack mods, but add additional +2 for flanking\nPrimary:\n1d20+26=28\n1d20+21=34\n1d20+16=21\n\nSecondary:\n1d20+26=39\n1d20+21=40 \n crit check on 2nd offhand attack:\n1d20+21=41 \n \nPrimary: +4 Damage for Favored Enemy +5 Damage from Dervish Dance +2 Enhancement Bonus from Bane\nSecondary: +4 Damage for Favored Enemy +5 Damage from Dervish Dance Primary:\n1d6+19+1d6=23 (29 see below)\nSecondary:\n1d6+17=20\n1d6+17=20\nRend:\n1d6+9=15 \n additional crit damage 1d6+17=22 \n forgot to add +1d6 additional for Bane weapon. Only gave it 1d6 instead of 2d6. (1d6=6) \n\nTotal Damage before DR: 29+20+42+15 = 106 \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nHmm... sorry about that Raven, I forgot about that little detail. Let's just say she got it in before you moved or something like that, just for the sake of ease.\n \n\nAs Simhadrin strikes with a flurry of blades all his own the first strike of his primary scimitar is deflected off of the thick skin of her arm, the second hits the same spot and slashes open the weakened flesh but she flinches and move her arm to block it with her spear which suddenly crackles with electricity.\nSimhadrin's other hand seems to be a little luckier, she tries to block or deflect each blow with his off-hand scimitar but each of them strikes true, one blow of which manages to tear her arm open, causing it to bleed. The marilith screeches in agony.\nThe chains all swing at the beast but she manages to wrap the chains around her weapons and fling them off before they can hit her. She lets out an insult in Abyssal(those of you who speak it know it's something a little too filthy to be uttered on these boards) to insult him with a smirk on her face.\nThe marilith slashes out at Di'thuung as he rushes through her weapons range and barely manages to sink his sword into his flesh, the flaming sword not burning his flesh, but letting blood as it drags through his skin.\nThixis yet again tries beating something into the demon's mind and the psychic echo of a fizzle rings throughout everyone's mind within range, a grin still on the creature's face.\nSzivar slashes many times and gets in one blow with each hand, the first actually slicing deep and painfully into her lower-torso. The second slashes across another one of her arms. She hisses as black blood spills from her.\nThe marilith begins moving her arms and tail and unleashes an onslaught of blows from her many weapons. The energy of the blow she struck against Di'thuung rebounds and swings back down on him at an angle across the chest, hitting hard and slashing over his fresh wound.\nShe swings again with the same sword with great strength and speed at Simhadrin, slashing up his arm and letting even more blood and searing flesh. A third strike, she takes the momentum of the blow and strikes Willow, but fails to hit anything but his protective armor. She reflexively strikes again at the fiendish treant but the momentum is so skewed now it strikes with even less strength than the last blow.\nShe swings her off-hand and one of her lower arms at Szivar with a dark metal axe and a black-iron longsword, still wet with Turivar's blood. The axe sinks into her shoulder with a sickening metallic -cling- and the sword rips across her stomach, spattering blood across the already bloody ground.\nShe lifts her spear up high and thrusts it down at Di'thuung, as the blade impacts through his armor arcs of electricity lash out against his armor and skin but are harmless due to his natural resistance.\nShe swings her last black longsword at Willow but to her obvious frustration it simply clatters against his metal plating.\nShe makes something of a stunt with her black scimitar and actually hurls it at Turivar, but it hits his armor and bounces off harmlessly to the ground.\nIn a final act of rage she swings her massive tail at Willow, slamming hard against his body and actually causing his body to shudder from the impact, and she begins to wrap it around him.\n\n \n Spoiler \n Damage dealt: \n Simhadrin: 24 slashing, 1 Con\n Di'thuung: 19 slashing, 1 Con, another 22 slashing another 1 Con, 13 piercing(also some fire and electricity damage, but none of that can overcome your natural resistances)\n Szivar: 11 slashing, another 13 slashing\n Turivar: None.\n Willow: 22 bludgeoning and make a grapple check.\n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Spoiler \nGrapple check: (1d20+29)[ 32 ] \nIf grappled attempt to pin opponent: (1d20+29)[ 32 ] , then attempt to move the grapple(to provoke attacks of opportunity): (1d20+24)[ 42 ] \nIf not grappled two swings with the sword (no power attack this time), first swing: to hit (1d20+26)[ 34 ] , damage (6d6+29)[ 40 ] . Second swing: to hit (1d20+21)[ 38 ] , damage (6d6+29)[ 56 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Shifting his stance slightly, Simhadrin takes on a more defensive looking posture, but he continues to whirl, and twirl, his blades flashing and slashing.\n\n \n Spoiler \n\nDuring Round 3\n\nFull Attack Fighting Defensively, which grants me a +4 to AC for being a Dervish (instead of +2, Elaborate Parry is the class feat) while taking -4 on attack rolls. Designating Marilith for my Dodge.\n\n This makes my AC = 36 \n Primary attacks\n(1d20+24)[30]\n(1d20+19)[31]\n(1d20+14)[19]\n\nDamage Primary:\n(3d6+19)[31]\n(3d6+19)[30]\n\nSecondary attacks\n(1d20+22)[37]\n(1d20+17)[22]\n\nDamage Secondary\n(1d6+17)[20]\n(1d6+17)[18]\n\nDamage Rend:\n(1d6+9)[14] \n\nTotal Damage before DR: 115 \n ",
"loss": true
},
{
"from": "human",
"prefix": "Raven T.:",
"value": " Turivar \n\nA little frustrated that his chains failed to hit, he redoubles his attack, watching the serpentine demon for any signs of her next attack.\n\nAnd he planned on saving that scimitar as a trophy.\n\n \n Spoiler \nAnother Dancing Chain series:\n\n Attacks: (1d20+22)[ 27 ] , (1d20+18)[ 34 ] , (1d20+18)[ 27 ] , (1d20+18)[ 28 ] \n Damage: (2d4+13)[ 18 ] , (2d4+9)[ 12 ] , (2d4+9)[ 12 ] , (2d4+9)[ 15 ] \n\nWill not pick up the scimitar the marilith threw at him until after combat is over, but will claim it, even if she comes back to grab it.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Letting out a pained grunt as the marilith's weapons rip at him, Di'thuung sends his own fluury of attack its way. Back to the Abyss with you!\" \n \n Spoiler \nFull attack: (1d20+30)[ 41 ] , (1d20+25)[ 26 ] , (1d20+20)[ 33 ] , (1d20+15)[ 30 ] , (1d20+10)[ 17 ] , (1d20+5)[ 12 ] \n\nDamage: [roll]1d8+11+2d6[/roll], [roll]1d8+11+2d6[/roll], [roll]1d8+11+2d6[/roll], [roll]1d8+11+2d6[/roll], [roll]1d8+11+2d6[/roll], [roll]1d8+11+2d6[/roll]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Spoiler \nRolling for damage:\n (1d8+11)[ 17 ] (2d6)[ 9 ] \n (1d8+11)[ 18 ] (2d6)[ 4 ] \n (1d8+11)[ 14 ] (2d6)[ 5 ] \n (1d8+11)[ 16 ] (2d6)[ 10 ] \n (1d8+11)[ 13 ] (2d6)[ 7 ] \n (1d8+11)[ 15 ] (2d6)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Damn. Well, third time's the charm. \n\nOne last time, he atempts to force his way into the Maralith's subconsious.\n\n \n Spoiler \nI'm going to try death urge again, augumented by the same amount.\n\nDC=29 (24 +1 from psionatrix + 4 from augmentation)\nduration= 3 rounds (1+2 from augmentation)\n\n (1d20+9)[ 27 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " [ In responce to Willow's grapple ] \nThe marilith wraps it's black coils around the grey, leafless treant and tries crushing him and is immediately slammed into the ground by Willow's mass and strength it hisses in rage at him and is powerless as she is dragged across the ground trying her hardest to pull him off but failing.\n \n Spoiler \nEveryone gets an AoO.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar makes an attempt to tumble past the Marilith in order to strike her from the back and distract her.\n\n \n Spoiler \n\nI make a tumble check to get on the other side of the marilith and flank her. I go through her square. ( DC 25 according to SRD )\n Tumble check: (1d20+20)[ 33 ] \n Attack roll (no full attack, keeping up defensive fighting as before but with flanking bonus) : \n (1d20+21)[ 39 ] \n Damage: \n (1d6+11)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Spoiler \nSaw AoO too late. Here goes:\n Attack roll: \n (1d20+19)[ 27 ] \n (1d6+11)[ 16 ] \n\nIs the tumble check still even necessary to flank her?\n\nHowever I move into the appropriate direction to flank the marilith. If I need the tumble check, it should be enough.\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " As the demonic snake woman is shoved backward, Simhadrin sees an opportunity to attack.\n\n \n Spoiler \n\n +2 for bane weapon +2 for flanking (1d20+26=43) \n\nIC went down this morning :P\n\n(3d6+14)[25]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Raven T.:",
"value": " Spoiler \nDo I benefit from flanking at this distance? I am in melee, but it's a long reach. If I do, add the bonus to the attack roll and let me know, please.\n\n Attack: (1d20+22)[ 32 ] \n Damage: (2d4+13)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Spoiler \nhow am I getting an AoO, if I'm floating out of reach?\n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Spoiler \nSince I am controlling the movement and did specifically state that I was aiming to provoke AoOs it would probably depend on how far out of reach you were floating, but it seems reasonable if you were in close-ish. Though as I am not the DM this is pure speculation on my part...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nOkay, I probably should have been clearer; Everyone who can reach it gets an AoO.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Seeing the demon's vulnerable position, Di'thuung sends his mace careening towards her.\n\n \n Spoiler \nWow, I didn't even see that,\n\nAttack: (1d20+30)[ 36 ] \nDamage: (1d8+11)[ 15 ] + (2d6)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Everyone's weapon manages to strikes the vulnerable back and sides of the demon as she hisses and screams in pain. It tries her very hardest to throw herself off of Willow. After several seconds of struggling she unclenches her tail from the treant and escaped his grasp. Her dark blood dribbles from her from all the places she's been wounded.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " \" I take it the lady does not \"*deep breath*\" want to dance? \" Willow quips with a smirk.\n \n Spoiler \n Two more sword swings, with no power attack.\nFirst swing: to hit (1d20+26)[ 31 ] , damage (6d6+29)[ 49 ] \nSecond swing: to hit (1d20+21)[ 22 ] , damage (6d6+29)[ 56 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nCrap, I basically forgot the round before the AoO. Though technically the grapple happened before it all.... I'll add more appropriate actions.\n \n\nThixis focuses his mind superbly and passes through the demons magical and mental resistances with equal strength of mind. It's eyes widen slightly and jaw drops and she simply leaves herself open to attack.\nWillows powerful attack sinks deeply into her torso and the grievous pain it causes to flow through her seems to give her a dark thrill, as she's mentally willing and ready to die.\nThe second blow strikes true and she lets out a howl of pain as she receives her death wish and is slashed grievously from where her tail and torso meet to her shoulder and she falls back hard from the impact of the blow. Suddenly when her breathing stops all the wounds explode with it's dark blood as her bones and muscles melt and all that leaks out smokes with black, acrid smog like nothing you've ever seen or smelt. In but an instant all that remains is a pool of red, smoking fluid, a bubbling empty sack of ragged, black flesh and six weapons.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " As she notices that the marilith's corpse is lying on the ground lifeless, Szivar relaxes her muscles throughout her whole body and starts examining the Marilith for any weapons or items that might be of use to her.\n \n Spoiler \nSearch check: (1d20+5)[ 21 ] \n\nIf search checks should be done in a new initiative order here's an initiative check:\n (1d20+5)[ 17 ] \n\nIf this should be done in fight's initiative order, i'm sorry for posting out of the order\n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Searching through the muck that once was a marilith, six weapons are easily found lying around it in plain sight. Three large longswords, one of which is made of higher quality than the other two and is recognizable as the one that was alight in the battle. The rest of the weapons include an axe, a spear and a scimitar. The axe appears to be made of a different metal than the rest of the black iron weaponry.\nSearching throughout the rest of the folds of rotten black skin, Szivar detects a statue of black stone, a mask featuring the face of an unholy figure, a necklace with a goat's skull on it and a human-leather pouch.\nThe white stone that was floating around her head is now lying in the black goo that was her blood, still managing to shine brighter than it should.",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Skelengar wracks his brain to see if he recognizes any of the items.\n\n \n Spoiler \n\ni'll try and cover all the bases, and make knowledge checks in each category I know.\n\npsionics (1d20+22)[ 1 ](23) \n\narcana (1d20+22)[ 17 ](39) \n\nreligion (1d20+22)[ 5 ](27) \n\nplanes (1d20+22)[ 3 ](25) \n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Simhadrin rubs a hand across the gashes on his body.\n \n\"Anyone else that got hit by her sword feel...strange...as if their body has been attacked in other ways besides simple wounds?\" he rubs his wounds a little more. \"What I wouldn't give for one of our elder shamans and their healing magics, right now.\" \n\nThe Salamandrine moves toward the stone, nudging it away from the carcass with his boot.\n\n \"That looks interesting.\" he says casually.\n\n \n Spoiler \n\nooc:\nAnyone got any healing/restoration spells available?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Di'thuung gives a great smirk and returns his mace to its place on his belt. Your shamans are not needed. Luckily, the lord Dispater thought it wise to include me. Anyone who was affected by the demon's blades, gather around me. As those that need it circle him, he says whispers a few prayers, and casts a spell of restoration touching himself, and those around him.\n\n \n Spoiler \nCasting Lesser Restoration.\nCon Damage healed: (1d4)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Skelengar's Knowledge checks\n \n Spoiler \nWith all your knowledge of particular weapons, magics and materials you immediately recognize the white stone as an Ioun stone, the metal the axe is made of is apparently adamantine, you recall from the battle the spear having arcs of lightning and the sword being aflame, meaning they are obviously flaming and shocking respectively, or any variant thereof. You recognize the black statue to be of Graz'zt, but you can't recognize the mask...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar ignores the six weapons lying around the Mariliths carcass and picks up the mask and the Ioun stone examining them carefully while silently cursing herself for never having spent time on studying the arcane arts.\n \"These two items.\" , she turns to the other members of the Dictum \"Can one of you identify these? They look very interesting to me... as well they might be of even more use for someone else.\" ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Willow \n\" Wouldn't hurt too... get them identified but \"*creak*\" I believe we still have somewhere to be. If anyone needs too... rest \"*deep breath*\" in my branches, to examine our loot or whatnot, go... right ahead. I would not refuse a little healing, if you would \"*inhale*\" oblige, Di'thuung. \"",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " \"Well the White Ioun Stone will regenerate some damage taken while using it. I think the best way to find out what the mask does is to put it on. Preferably someone else.\" \n \n Spoiler \nWeren't they my knowledge checks?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Di'thuung nods, taking a wand from his belt. It's a straight iron thing, capped with a large, white crystal. Speaking the command word, he lets the energy flow through Will, and then himself. Not wanting the charge to go to waste, he then walks around and heals anyone that had been wounded.\n\n \n Spoiler \nUsing up a charge on my wand of Cure Serious Wounds, healing anyone that was hurt during the fight with the Marilith.\n\nCure: (3d8+11)[ 22 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"This sounds interesting.\" Szivar as she is trying to activate the ioun stone.\n\n \n Spoiler \nYes and I already checked the white Ioun Stone before you did the checks I just thought I shouldn't be all knowing before you even lost a word about the items.\n\n@V alright, didn't notice that.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Spoiler \nYou should be healed, Threeshades, that charge I used was for everyone who was hurt.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nYes, Skelengar, sorry about the name mix-up.\n\nAlso, I forgot your guy's XP.\n1,500 to everyone!\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " \"I don't know what that sword was, but it was certainly effective.\" Simhadrin says.\n\n \"Gather up what there was, and let us be on the move, everyone keep their eyes and ears alert. I do not want to fall prey to another ambush.\" \n\nThis time, he takes up the lead, about ten feet in front of the party.\n\n \n Spoiler \n\n\nspot and listen checks, add +4 if it's an evil outsider (demon/devil).\n\nlisten\n (1d20+12)[ 24 ] \n\nspot\n (1d20+14)[ 16 ] \n\nlisten\n (1d20+12)[ 19 ] \nspot\n (1d20+14)[ 19 ] \n\nlisten\n (1d20+12)[ 26 ] \nspot\n (1d20+14)[ 20 ] \n\nlisten\n (1d20+12)[ 22 ] \nspot\n (1d20+14)[ 34 ] \n\nlisten\n (1d20+12)[ 24 ] \nspot\n (1d20+14)[ 29 ] \n\nlisten\n (1d20+12)[ 23 ] \nspot\n (1d20+14)[ 31 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"A wise idea to have a trained scout to lead the way. I propose everyone else should take up a formation. We never know from which side the next attack could come.\" \nSzivar musters the rest of the party. \"I propose Willow, Turivar and me cover the flanks and the back of Di'thuung and Skelengar.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " \"Now that is a good idea.\" ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " \" Sounds reasonable. \"",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Di'thuung nods.",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " You travel for several more hours, reaching Darkspine without any further incidents, the black iron village looms over you like the spines of a dead creature. On the outskirts of the city walls is the armies of The Serpentine Order, the Blood War battalion of Cania and Mephistopheles. You have reached friends.\n\nA pit fiend wearing black bracers surrounded a slight corona of blue flame and small blue sigils stands before you, his eyes burning like huge cinders, his scales hissing with heat, and a massive, saw-toothed sword on his back between his tattered but functional wings greets you at the fringes of the organized mass.\n\" I am Sethokk, 5th hand of Mephistopheles. I can tell by the description I have been given of you... That you are Infernal Dictum... \" As he speaks to you in the Infernal tongue, black smoke rises from his mouth and nostrils, though the light of his eyes pierces the smoke.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"So we are. I suppose you are informed about the cause of our appearance.\" \nSzivar says while eyeing the battalion and Sethokk inerchangeably.",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " \"Hail, Sethok, 5th hand of Mephistopheles.\" Simhadrin says, formally greeting the Pit Fiend in his native infernal.\n\n \"I am Simhadrin, servant of the Infernal Dictum.\" ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " \" Willow Grey \"*creaking inhale*\" pleased to make your... acquaintance. \"",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Skelengar levetates into the air. \"I! AM! THIXIS! SKELENGAR!\" He floats back down to the ground.",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " The half-fiend glares at Skelengar, annoyed at his tone.\n\n I am called Di'thuung, of the Iron Citadel. He says in the language of the nine hells, doing his best to ignore the Redaegon. What exactly is it that you can tell us? ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The pit fiend stares at Thixis strangely for a few moments, then blows black smoke into his general direction and turns to Di'thuung. \" We are stopping here for the night, then we are to move into a battle that rages still against the putrid tanar'ri... If forced to ally with Maladominaar we shall... but we will, shall we say, turn a blind eye if they should be in need... if victory can be secured at any point without them... \"",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " \"Very well.\" Di'thuung nods, knowing all to well of the politics of hell. He didn't much care about them, being only half devil meant that promotion wasn't a concern for him. As long as he could serve his master, then he'd take what the world threw at him.\n\n Do you number any masters of artifice in your ranks? We have a few items that require identification. ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " \" We've several soldiers learned in the ways of arcane magic and are fully capable of identifying magical items... Allow me to take the items to them. I promise to you they will be returned in due time. \"",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Di'thuung nods once again, then turns to the rest of the group, his expression clearly saying that he wants them to give the items to the pit fiend.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " \" Of course... of course, \"*inhale*\" we... Trust you. We are all. Friends here, \" says Willow, with a creaking echo of laughter.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar steps forward and produces the mask while the ioun stone is already circling around her.\n \"I think I will come with you and have an eye on those soldiers of yours as well as our new equipment.\" Szivar turns back to the others. \"Should anyone of you have taken any of the weapons wih yourselves, give them to me, I will just make sure they won't get... lost around here.\" ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " \"I would ask to speak to your scouts, Sethok. Any information they have may prove useful to us.\" Simhadrin requests.\n\n \"Though the hordes are seemingly endless, there will be one less Marillith to trouble your forces.\" he adds.",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Sethok gives Szivar a good long look before finally responding verbally, \" ...Very well. If you do not trust us as greatly as I assume the rest of the Dictum does... then you may come along... \"\n\nHe then turns to Simhadrin. \" If you desire, you may speak with my men. \"\n \n Spoiler \nMake a Gather Information check.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar stares back at the devil with an impassive countenance: \"I am sorry about how this has to happen.\" , she explain in an as indifferent tone. \"This is nothing personal. It's this world itself that diminishes my ability to trust anyone. And I think I'm not the only one feeling this way.\" , she glances over to Willow. \"After all we are sentient beings and it is experience that teaches us.\" \n \"I think I did not yet introduce myself. I am Szivar. Also known as the Burning Heart.\" ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Simhadrin nods at Sethok and then heads down into the camp, seeking those devils who would most likely present themselves as scouts. While seeking, he keeps an ear open for any gossip/information that may prove interesting.\n\n \n Spoiler \n\nmy worst stat :P\n\n (1d20-1)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Seeing Simhadrin's attempts at inquiry, Skelengar decides he might as well start up some inquiry himself. After all, that's pretty much what he's there for.\n\n \n Spoiler \n I manifest read thoughts, and make a gather information check.\n\ngather information (1d20+12)[ 5 ](17) \n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Willow follows along after Simhadrin and Thixis, keeping his sword in hand and his senses keen for trouble.",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nIs Willow also trying to figure out what's going on? i.e. Does he need to make a Gather Information check?\n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Spoiler \n He is pretty much focused on making sure nothing jumps out and slaughters us, so I'm thinking no.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Nothing out of the ordinary seems to happen as you walk through the legions of devils, all wearing sigils of Mephistopheles and a majority showing some sort of symbolic flame.\n--\nSzivar watches as several diabolical arcanists inspect and cast spells over the magical weaponry and items. They inform you of their magical properties. \n Spoiler \nSending a PM to tell you what they are, Threeshades.\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " After absorbing what information he could, Simhadrin finds his way back to where Sethok is.\n\n \"May I ask, Fifth Hand Sethok, what your plans are for tomorrow? he smiles, wryly \"I am certain that you would shed no tears should the Maladominaar...fail...in their duties. However, I am also quite certain that Lord Bel would not be very...forgiving...were the forces under his 'watch' defeated, and parts of his realm lost to the demons. Therefore, I will ask a question. What may we, the Dictum, do to help bring about victory and further your reputation as a worthy commander?\" \nHe pauses a moment, allowing this to sink in. \"Because if we are here merely to observe the battle and serve as referee between your forces and those of the Maladominaar, then I am...puzzled...at our presence here.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Sethok gives another unnerving stare to Simhadrin and then gives him an even more unnerving smirk. \" Surely you do not think we'll plow headlong into the forces of Maladominaar? \" He laughs with sick, twisted glee, \" Such a thing would make a tanar'ri seem subtle... Our enemies on the battlefield are the demons. Once they are dead, then we shall lend a hand to doing what the demons couldn't to Maladominaar. I won't allow myself to become the ruler of a foolish, failing army, and if you were the spawn of Baator, you would know that... \" With his last retort he belches black smoke from his mouth and nostrils.",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Di'thuung \n \"If lord Dispater wanted a referee, then I greatly doubt that he would have sent us.\" The half-fiend says as he strides up to the pair. He had been listening in, and the deep frown on his face gave away that he did not like what he was hearing. \"Our mission here is to aid the Serpentine Order, in whatever their plans be. No more, no less.\" His right hand clenches and unclenches as he says each line.\n\n \"Although,\" he turns to the Fifth Hand, still wearing the frown, \"My companion asks a valid question. What are your plans; and what would you have my team do when the time comes?\" ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Simhadrin's red eyes flash briefly with anger, and his lips purse slightly together.\n\n \"I do not know what you think, Sethok.\" Simhadrin says, dropping the respectful title. \"You may have been foolish enough to plow headlong into the Maladominaar. Then again, you may not have been. That is why I asked of your plans. \n\nHe levels his four red eyes at the devil, and his tone grows icy. \"You are right about one thing, Sethok.\" again dropping the formal title of respect.\n \"I am not a spawn of Baator , but rather a native of Gwlad gan pell prydferth A distinct difference, to be certain.\" he says flatly.\n\n \"Now answer the question. What do you wish we, the Infernal Dictum, to do for you.\" \n \n Spoiler \n\n\ngwlad gan pell prydferth = land of far beauty\n\nit's bastardized welsh, which I'm using for the \"native\" tongue of people that were native to baator *before* the devils came\n\nAlso: Designation Sethok with my Dodge 😁\n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar rejoins with the group not saying anything so she doesn't interrupt the conversation, but drags the assortment of weapons from the marilith behind herself with ostentation, the Ioun stone circles around her while she holds the black mask in her free hand.",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Skelengar returns from his inquery.\n\n \"Pehaps a few charms or suggestions would do the trick. It would be interesting if the Maladominaar were to turn on each other once the battle is over. I would not be surprised if the Maladominaar were planning something similar. Skelengar chuckles.\n \"As for my inquiries, I was unable to find out anything worthwhile, unless anyone here cares about the battle tactics of our allies and enemies. On that note, does anyone have cold iron? ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Sethok keeps his burning gaze firmly on Simhadrin and says rather boldly, which is only appropriate for someone in his position, \" I would not taunt someone with such insults, such as ' forgetting ' their title on the battlefield when they command the armies of Cania... Nomad ... \" He snorts more black smoke from his nostrils and mouth.\n\" Best mind your superiors... \" He turns to the rest of the group and speaks loudly and clearly in his booming voice, \" I trust you'll know a little respect !? \"",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Skelengar is not fazed. \"I assure you, Fifth Hand Sethok, we know our place. I am sure it was an accident on my friend's part. Now, about the matter of turning the Malodominaar against each other once the battle is over... If you wish, I can become invisible, and plant suggestions in their key units. It would be unlikely to wipe them out, but it would certainly look bad from Lord Bel's perspective. ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " \"Being an outsider, Di'thuung speaks up, agreeing with Skelengar, \" He does not know our ways. So I must apologize for his ignorance. But we should focus on important matters: What can my team do to aid your cause?\" ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Willow \n\n\" Yes... how might, \"*deep breath*\" we help you... to serve our master? \"",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " \" This and only this... Obey my orders and follow me in this battle... There is good reason I am the Fifth Hand... For now there is little to do but wait. If you wish, you can browse the streets of Darkspine for whatever you may. \"",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar who kept herself decently in the background now steps forward. She bows to Sethok respectfully:\n \"Of course we shall, Fifth Hand.\" , she slowly gets back up and turns to the rest of the group. Lowering her voice she speaks to them: \"I know I am not good with people, but this was impressive. However you might want to know more about our newly acquired collection from that Tanar'ri.\" ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Wordlessly, Simhadrin withdraws with his companions.\n\nOnce outside, he says to Szivar \"Yes, I am rather intrigued by what we acquired.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Annoyed that he had not been granted leave execute his plan, Skelngar joins the group.\n\n \"Make this quick. I would like to buy something that will allow me to bypass spell resistance more easily.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar first points to the collection of blades the Marilith was carrying. Some of them magic, while others profane but of unusual materials.\n \n Spoiler \nI'm going to do this one OOC because I don't know how to say +4 wounding, flaming greatsword in in-game terms:\n- +4 wounding, flaming greatsword\n- +1 keen adamantine greataxe\n- +2 shocking burst spear\n- 2 masterwork black iron greatswords\n- masterwork black iron greatscimitar\nAll these are for use by a medium size character. (we don't get -2 penalties of using off-size weapons according to Krimm)\n \n\nShe then holds up the necklace: \"These beads are removable. If you throw one of them it discharges in a fiery explosion. The sethok's arcanists said it's a quite strong version of its kind.\" \n Spoiler \nNecklace of fireballs type VII\n \n\nThen she moves on to the black mask and the onyx statue: \"The statue depicts Graz'zt. Both of these things are nonmagical though. The mask was puzzling even Sethok's most learned scholars, as to what it is supposed to depict.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " \"Okay, I'll be off then.\" He dons his Crystal Mask of Dread and turns to a nearby weak looking devil. \"Tell me where I can find a shop of magic items, and don't you dare try anything.\" \n \n Spoiler \nintimidate check: (1d20+32)[ 15 ](47) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The devil which Thixis looks simply looks back looking slightly freaked out. \" Uh... In town, few magic shop's'n 'ere... \"",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " \"Thank you.\" Skelengar heads off to a magic shop. When he gets there, he puts on his third eye of expose and tells the shopkeeper, \"I'm looking for something that can allow me to overcome spell resistance more easily. Do you have anything like that? ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar watches as the slightly impatient psion heads off, with a mischievous smile.\n Now to what we've found in the Marilith's pouch.\" \nshe opens the pouch revealing thousands of gold pieces, three red gemstones and a necklace with a goat skull pendant.\n \"6,073 gold pieces, three blood rubies and a silver necklace.\" ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " \"And what of the stone, that she had around her head.\" Simhadrin says off-handedly as he fingers the edge on the great scimitar. \"Did the arcanists have any information on that?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar points to the Ioun Stone floating around her. \"As our impatient companion already found out, this Ioun stone helps healing wounds.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " For Skelengar only:\n \n Spoiler \nThe horned devil of a shopkeep sits behind a strange desk which seems both organic and artificial, bits of both iron and flesh in it's structure. The shopkeep himself appears to be covered in patches of flesh sewn to his own flesh, skin much unlike his own. In places of eyes he has glowing white sigils in front of empty sockets which seem to allow him to see thing normal eyes can't.\n\" Overcome resistance to magic? \" His forked tongue licks his lips as he speaks the infernal tongue. \" I may have things such as that, how much coin have you to your name? \"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Spoiler \n \"Money is not an issue, but do not take that as an excuse to overcharge me.\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nThe cornugon crawls up the many high shelves of his shop as he searches for items which you've asked for, and finally comes back down with two small objects which he sets down on the desk in front of you; a tiny eye-ball sized orange sphere etched with runes and a bronze ring in the shape of a snake devouring it's own tail and set with a tiny red gem in the snake's eye with a tiny red sigil glowing above it. \" These two might be of use to you... the stone, orbits your head like a moon and increases the level at which you..... well, you seem to manifest, don't you? And the ring simply does the task of overcoming resistance to magic. The ring costs twenty five thousand gold... and the stone is forty thousand. \"\nBut as you're wearing the third eye of expose, you can tell that you've just been lied to.\n \n\nOOC: You guys can still talk y'know, don't let my conversation with Skelengar stop you.",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " \"I am not interested in using any of the weapons, but I suspect they would fetch a fair price among the soldiers of the army. They could be useful in combating the demons.\" Simhadrin says.\n \n\"I must say, though, that I am disappointed at the impulsiveness of your decision, Szivar.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"Impulsiveness... it lays in my blood...\" , Szivar grins. \"You haven't gotten to know me yet. Take it. I don't need it. Unfortunately I have no information on the value of these gems or the necklace, but I'm sure we can make an even share.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Spoiler \n \"Unfortunately for you, I know when I am being lied to. Let's try this again, and if you lie again, you will die.\" \n\nIntimidate (1d20+22)[ 34 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \n\n \n Originally Posted by Skelengar \n \n Spoiler \n \"Unfortunately for you, I know when I am being lied to. Let's try this again, and if you lie again, you will die.\" \n\nIntimidate [roll0]\n \n \n \n\nHe narrows his empty sockets instinctively as though there were still eyes in them. \" Tell me I'm lying all you want and I may admit my lie, but threaten me in my own shop and you may regret it... The ring's twenty thousand, the stone's thirty. \" He clicks his claw on the desk as if impatient.\n \n\n\nOOC: Also tell me if this is going to slow for your tastes. Honestly, I'm making alot of this up on the spot and only have a basic layout until later on.",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Spoiler \n \"I'll take the stone.\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nHe grins and holds out a claw to receive your gold, covered in patches of skin, \" Excellent... \"\n--\nPretty obvious what it is, right?\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Simhadrin catches the stone as Szivar throws it.\n\n \"Thank you. I believe that being a main combatant, as was demonstrated earlier today, that I would benefit from it.\" he releases the stone to fly around his head.\n\n \"Let us go into the city and see about finding a place for these other things, then, shall we?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Spoiler \n \"It was a pleasure doing business with you, in the loosest sense of the definition. I assure you that if this Ioun Stone does not do what you say it does, I will be back. Skelengar sets the stone around his head. As he leaves, he makes a mental note never to shop at this particular shop again.\n--\nIt's an Orange Ioun Stone.\n \n\n\n\nSkelengar returns to the group and sees them preparing to go into the city to sell the treasures that they had hidden from him. \"Did you honestly intend to keep that hidden from me and split the gold without me? I thought we were a team.\" He laughs. He then takes off his Third Eye and shows it to them. \"Anyway, it seems I have arrived just in time. Don't do any business in this city without this. You will probably be ripped off.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar presents the two long blades on each of her hands to Simhadrin: \"These aren't made for opening locks or healing either. But as I said, I don't need it. My light clothing might be telling the opposite, but in fact I am quite able to avoid injury. However I agree, let's head to town.\" \n\nAs Skelengar returns Szivar greets him with a wicked grin: \"I never said anything about that, my friend. I was slightly amused by your rushed disappearance. Besides, I promised you that joining us would be worth your while.\" , she holds up the pouch with the money: \"We first need to find out the value of the stones anyway before we can evenly share. And we would have likely came across your way that time the latest.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Skelengar takes off his hood so that Szivar can see that he shares her amusement. He quickly dons his hood once again and gets back to buisness. \"If you plan to have these items appraised, either have one of us do the appraisal, or make use of this Third Eye of Expose. Had it not been for this, this orange ioun stone now floating around my head woud have cost me 10,000 gp more than it should have. I won't be going back to that particular shop. The shopkeeper is probably angry about the death threats. ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Szivar smirks. \"Unless the shopkeepers here happen to belong to Sethok's forces, I would agree with you there, Master Skelengar. We needa trustable appraise.\" ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " \"Let us go find someone then.\" Simhadrin says, agreeing with Szivar.",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nJust so you guys know, tell me when you're all done with what have you. When you are you'll be taking off for the Blood War.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Spoiler \nSince there seems to be no one disagreeing I'd say we go out find a trustable appraiser. I would look between Sethok's men first since my trust in them grew with the weapon identification\n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Originally Posted by Threeshades \n \n Spoiler \nSince there seems to be no one disagreeing I'd say we go out find a trustable appraiser. I would look between Sethok's men first since my trust in them grew with the weapon identification\n \n \n \n\n \n Spoiler \nAlright, I'll just assume you go to the same guys.\n--\nYou go to the group of devilish scholars and mages, one of them recognizes you and looks at you, folding his wings down over the back of his robes. \" Welcome back, have you another item that needs identification? \"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Spoiler \nSzivar bows politely but briefly: \"Infact I need to have the material value of these items appraised. If you could help on that matter or otherwise point me to someone able to help, I would be thankful.\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \n\" I am fully capable... Simply hand me what valuables you need appraised. \" He holds out a red claw from under his robes.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Spoiler \n \"Thank you.\" Szivar opens the pouch and picks out the blood rubies, silver necklace as well as the statue and the mask to the devil. She points to the weapons:\n \"Information about the value of these magical weapons would also be of use,\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nThe devil takes a small crystal lens from his robes and puts it to his eye. After several minutes of examining each item he returns them to the bag and returns them. \" The statue of the putrid demon might fetch you two-thousand gold... The... mask ... likely seventeen hundred. The necklace is most definitely thirteen hundred. And... \" He takes the gem from his eye. \" Each of the red gems are one hundred. \"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nOkay, where the hell is everyone?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Spoiler \nI've been waiting for you and threeshades to finish up. I asked the same question on the ooc boards, perhaps we should continue this discussion there.\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " ooc: still here, just waiting for the trading to be done with :)\n\nSimhadrin isn't much for...commerce... 🙂",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " ((Sorry for having gone. My attention can quickly jump from one thing to the other leaving everything related to the first thing abandoned. In this case one thing is roleplaying and the other is Warhammer))\n\n \n Spoiler \nSzivar searches the devil's eyes for hints of untruth.\n \n\n \n Spoiler \nSense motive check: (1d20+15)[ 23 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nYou look into the devils eyes and strangely from a creature such as he, you don't detect any lies. It is also not likely he has lied... or he would have offered to buy them. Obviously things other than gold are on this baatezu's mind.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Spoiler \n \"Again, thank you for your help.\" Szivar says bowing before turning around and returning to her companions.\n \n\n\nAs Szivar returns to the party she does not wait for them to ask: \"According to the scholar this statue is the most valuable, we should ex pect two thousand gold pieces for it. The mask should get us another a thousand and seven hundred, the necklace should be worth one thousand and three hundred. The blood rubies are about a hundred each.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " \"That's good to know. Now I don't know about you guys, but I would like to get down to buisness as soon as possible, so I sugest we sell those, and then if anyone wants to buy something they can use my third eye. ",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Spoiler \nAlright, what the **** is going on? Seriously, is this campaign even still alive?\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Well, Skel...it's just you and me now (and Krimm, of course).\n\nThreeshades has ditched us, as did the others.\n\nWhich is too bad, because I was hoping to get \"into\" this game. ☹️",
"loss": true
},
{
"from": "human",
"prefix": "Skelengar:",
"value": " Same. What do we do now?",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 32: The BAM vs. Cyn \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - The BAM \n Stupnick - Cyn \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok, reporting in. High speed, low drag 😁 .\n\nInitiative: (1d20+4)[ 11 ] \n\nYeah? Loud and clear.\n\nSold a CLW pot and bought a scroll of SL.\n\nSir ! Point me to the bad guys.\n\n\n((dunno why I am quoting C&C soldiers right now)",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " rolling initiative.\n\n (1d20)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Roger that. Deploying.\n\n The BAM - Round 1 \n\nI get deployed in B13, with 2 scrolls in each hand. I cast a spell and move to H12.\n\nStats ( only for refs , dont get any smart ideas):\n \n Spoiler \nHP:13/13\nAC:20 T:15 FF:16\nBuffs: Mage armor 1/600\nSpells: 5-0 3-1\n\nFamiliar is somewhere on my persona.\n \n\n\nDone. Your move, general.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " round 1\n\nstarting in y13 and full running to n12\nspear in 1 hand and javelin in the other\n\nstats\n \n Spoiler \n\nHP 18/18\nAC 11\nLocation n12\n \n\n\nall you",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " ****. I forgot to mention what scrolls I have in my hands in the above spoiler. Because it is my fault, I will just make it like I dont have anything in my hands, to be fair.\n\n The BAM - Round 2 \n\nMove: draw a scroll.\nAction: Cast spell\nFree: drop used scroll\nFree: 5ft step in G11.\n\nAll yours.\n\nStats:\n \n Spoiler \nHP:13/13\nAC:24 T:15 FF:20\nBuffs: Mage armor 2/600\n Shield 1/10\nSpells: 5-0 3-1\n\nFamiliar is somewhere on my persona.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " I will double move to h12\n\nstats\n \n Spoiler \n\nHP 18/18\nAC 11\nLocation n12\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM - Round 3 \n\nFree: 5ft step into F12\nMove: draw a scroll\nStandard: Cast a spell at you.\nFree: Speak. Here is something I havent said in a long time. ORB OF FIRE !!! \n\nAttack: (1d20+5)[ 23 ] \nDamage: (1d8)[ 2 ] \n\nStats:\n \n Spoiler \nHP:13/13\nAC:24 T:15 FF:20\nBuffs: Mage armor 3/600\nShield 2/10\nSpells: 5-0 2-1\n\nFamiliar is somewhere on my persona.\n \n\n\nEdit: wow, a 2. Well, that barely burned your moustache or something. Your turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " well it hurt a little : )\n\n\ni will be throwing a spear at you. and raging\n\n attack - (1d20+9)[ 14 ] \n damage - (1d8+7)[ 11 ] \n\nMove action, draw a flask of liquid\n\nso javelin in one had flask in other\n\nstats\n \n Spoiler \n\nHP 16/18\nRage Hp 2/2\nAC 9\nLocation n12\nRage 1/10\nFlask is alchemist fire\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " you missed. Badly.\n\n The BAM - Round 4 \n\nI start casting a spell from a scroll.\n \n Spoiler \nCasting sleep, and will target him. Will specify exactly in which squares when he ends his turn.\n \n\n\nStats:\n \n Spoiler \nHP:13/13\nAC:24 T:15 FF:20\nBuffs: Mage armor 4/600\nShield 3/10\nSpells: 5-0 2-1\n\nFamiliar is somewhere on my persona.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " i will be throwing a flask of alchemist fire at you\n\n Ranged Touch - (1d20+9)[ 16 ] \n Damage - (1d6)[ 2 ] \n\nRemember since you are casting a spell, if i damage you, you must makea concentration check DC 10+damage dealt\n\nMove action, draw a flask of liquid\n\nso javelin in one had flask in other\n\nstats\n \n Spoiler \n\nHP 16/18\nRage Hp 2/2\nAC 9\nLocation n12\nRage 2/10\nFlask is Acid\n \n\n\nwhat the.. why can't i roll above a 10 : p",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " And remember that it is a full round action to throw something. So you cant draw another flask.\n\nConcentration check: (1d20+7)[ 11 ] \n\nWill post my actions depending on this roll, but most likely will use a full round action to extinguish the flames.\n\n Edit: Tehnically, I should lose the spell, but shouldnt you use your dex modifier when throwing a splash weapon? ****, brutal throw. So I lose a spell. Big deal...",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM - Round 5 \n\n5 FT step in F11. Full round action to attempt to extinguish the flames.\n\nReflex save: (1d20+4)[ 10 ] \n\nCome on heart of the dice ! Help me escape death !\n\nStats:\n \n Spoiler \nHP:11/13\nAC:24 T:15 FF:20\nBuffs: Mage armor 5/600\nShield 4/10\nSpells: 5-0 2-1\n\nFamiliar is somewhere on my persona.\n \n\n\nEdit: Damn. Ah well. At least you wont be able to throw the flask at me again.So I will lose some more HP. Good thing I have a decent pool of it.\n\n\n \n Originally Posted by SRD \n Table: Full-Round Actions\nExtinguish flames No\nLight a torch Yes\nLoad a heavy or repeating crossbow Yes\nLock or unlock weapon in locked gauntlet Yes\n Prepare to throw splash weapon Yes \n \n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nPoint of clarification. Kyeudo has ruled that the section on preparing to throw splash weapons being full round actions applies only to improvised splash weaponry.\n\nWeaponry designed to throw needs no preparation to throw, and is thus, an attack, same as any other. This includes daggers, darts, acid vials, inhaled poisons, tanglefoot bags, alchemist's fire, and the like.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " But it says Splash weapon. How the hell does it make even sense of an improvised splash weapon? They are all improvised, just that you dont get penalties when throwing them.\n\nAnd that ruling can lead to some serios abuse. Like TWEMBTBAT or whatever the hell his name was. Like readying an action to throw a splash weapon at the opponent if he makes anything.\n\nI want to know one viable improvised weapon. Potions and oils would be retarded to be thrown, since they would not do anything. Not even splatter glass at the enemy.\n\nThat would be like making a sleep spell's casting time a standard action. Would that be fair? NO.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nMolotov cocktail?\n\nRegardless, that was the ruling made. If you disagree with the ruling, you are welcome to take that up with Kyeudo. As long as that is the ruling, however, it stands.\n\n@Bayar: \n Spoiler \n\nAs for abuse? There are other, far worse items to throw, than splash weapons. What made Tembwbam effective was that he got a bonus 2d6 on sneak attacks. Otherwise, he dealt about equal damage than a crossbow, at lower range, spread over a longer time. Any number of tactics, including ready actions, reach weaponry, and the like, would have worked. Abuse? There are characters in the arena now that I would consider borderline. Chile 2, and Aquamanny, for starters. The one that fell drains a sonic snap, for insta lose at 30 feet. Those are up there. 2d6 at range increment 10 over 2 rounds? Not even close.\n\nThere is text specifically stating, for the Sleep spell, that it's a full round action. There is no such text in Alchemist's fire, or in the written text for splash weapons. Written text is generally considered to be \"primary source\" over tables. Thus, if what they say differs, written text generally takes precedence.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Damage for the Alchemist fire\n Damage - (1d6)[ 4 ] \n\nflask of acid coming your way\n\n Ranged Touch - (1d20+9)[ 27 ] \n Damage - (1d6)[ 3 ] \n\n\nMove action, draw a flask of alchemist fire\n\nso once again javelin in one hand, flask in other\n\nstats\n \n Spoiler \n\nHP 16/18\nRage Hp 2/2\nAC 9\nLocation h12\nRage 3/10\nFlask is Alchemist fire\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " That was exactly the kind of abuse I was talking about.🫤 Whatever. I would have gotten cover, but with that big fat roll, no way to avoid it.\n\n The BAM - Round 6 \n\nDouble-move to C7, with my body burninating. Remembered someone having a fire resistant 5 Kobold, but cant remember where I saw that... . 4 HP. I am dicing with death here, but at least I am out of your range. No way to hit me with a flask with your 20 Speed. You could hit me with javelins/spears, but what are the odds ? 😏\n\nYour turn.\n\n\nStats:\n \n Spoiler \nHP:4/13\nAC:24 T:15 FF:20\nBuffs: Mage armor 6/600\nShield 5/10\nSpells: 5-0 2-1\n\nFamiliar is somewhere on my persona.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " i will be moving to E10, and throwing a javelin at you.\n\n Attack - (1d20+9)[ 16 ] \n Damage - (1d6+7)[ 13 ] \n\n\nstats\n \n Spoiler \n\nHP 16/18\nRage Hp 2/2\nAC 9\nLocation E10\nRage 4/10\nFlask is Alchemist fire\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " That is a miss.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM - Round 7 \n\nMove to D3 and draw wand.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Move to C4 and draw a spear to replace the javelin",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM - Round 8 \n\nMove to J3.\n\nReady an action.\n \n Spoiler \nAttack with wand of Magic Missiles. If he enteres LOE in any way, even with cover.\n \n\n\nStats:\n \n Spoiler \nHP:4/13\nAC:24 T:15 FF:20\nBuffs: Mage armor 8/600\nShield 7/10\nSpells: 5-0 2-1\n\nFamiliar is somewhere on my persona.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " i will be moving to F3, and throwing a spear at you.\n\n Attack - (1d20+9)[ 20 ] \n Damage - (1d8+7)[ 9 ] \n\n\nstats\n \n Spoiler \n\nHP 16/18\nRage Hp 2/2\nAC 9\nLocation E10\nRage 6/10\nFlask is Alchemist fire\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Another miss sadly, for you.\n\nBut at least it triggers my readied action.\n\nAttack with wand !\n\nDamage: (1d4+1)[ 3 ] \n The BAM - Round 9 \n\nAttack with wand.\n\nDamage: (1d4+1)[ 3 ] \n\nAnd will move to O1.\n\nStats:\n \n Spoiler \nHP:4/13\nAC:24 T:15 FF:20\nBuffs: Mage armor 9/600\nShield 8/10\nSpells: 5-0 2-1\n\nFamiliar is somewhere on my persona.\n \n\n\nEdit: You take 6 damage. And it is your turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " 6 damage noted.\n\ni will be moving to I1, and the flask of fire at you. during the move i will draw another flask out, this time you recognize it's another acid flask.\n\n Ranged Touch Attack - (1d20+5)[ 22 ] \n Damage - (1d6)[ 5 ] \n\n\nstats\n \n Spoiler \n\nHP 10/18\nRage Hp 2/2\nAC 9\nRage 7/10\n \n\n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Sadly, a bottle has only 10 Ft of range increment, so your move is invalid. Please redo.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nIncorrect. Per SRD:\n\n\n Range Increment\n\nAny attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative -2 penalty on the attack roll. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments. \n\nCyn is attacking from 30 feet out. That is 3 full increments, which is within the maximum for thrown weapons. That said, throws from that distance are made at a -6 penalty to hit.\n\nCyn has a base to hit modifier of +6 for thrown weapons. With a -6 penalty, he should be making his D20 roll with no modifiers.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by Talic \n High Ref Talic \n\nIncorrect. Per SRD:\n\n\n\nCyn is attacking from 30 feet out. That is 3 full increments, which is within the maximum for thrown weapons. That said, throws from that distance are made at a -6 penalty to hit.\n\nCyn has a base to hit modifier of +6 for thrown weapons. With a -6 penalty, he should be making his D20 roll with no modifiers. \n \n\nSo, he should roll again without bonuses, right ?",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " well actually, it has a range increment of 10 ft. i threw from 30ft.. so that is 3 range increments, as you said. so that is 2 past the first one, at -2 per increment. so that would be -4 off the attack. with +9 normall to hit, i took -4 from that and that gave me the +5 that i rolled.\n\nyou are only penalized for the increments beyond the normal\n\nso 0ft to 10ft no penalty\n11ft-20ft -2 to hit\n21ft-30ft -4 to hit\n31ft-40ft -6 to hit\n41ft-50ft -8 to hit\n\nthose are the 5 range increments for a thrown weapon with a 10ft range.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n\nIncorrect.\n\nEach full increment, by the technical wording, imposes the penalty. Based on this:\n\n0 ot 9 feet - No penalty\n10-19 feet - Penalty: -2\n20-29 feet - Penalty: -4\n30-39 feet - Penalty: -6\n40-49 feet - Penalty: -8\n50 feet - Penalty: -10\n\n\nAlso, typically , when additional modifiers are found after the roll, we just apply them to the roll that was already made. This has been pretty widely done, such as when refs apply distance penalties to listen and spot checks.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " ok.. well that's close enough to what i was saying.\n\nthere are 5 squares between us so that means -4 to the roll, which is what i applied.. so.. if we could resolve that and continue on... with your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " still here...my turn ?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Count from the first square you're not in to the square your opponent is in. 30 feet distance, -6 penalty.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " ok.. can we resolve it with what ever penalty you want to assign to it so we can get on with it. it was a 22 with -4, so subtract another 2 from it and you still have a 20 ranged touch attack with that damage listed...\n\nfrom my current calculations since you didn't take any potions, 2+4+3+5=14, which puts your at -1....",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " So, did I lose?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Cyn is declared the victor, getting booty and experience. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "OologahQ:",
"value": " Daralis and Vaelis ride slowly through Drellin toward the claims office. A strand of heads dangles from Vaelis' saddle: 5 orcs, 6 goblins, 2 hobgoblins and a bugbear. Altogether the heads should bring twenty gold. Mercenary work had been slow in the Empire and many had come to Vrath once the garrison commander posted the bounty. Daralis and Vaelis recognized each other in the bounty office from their service together.\n\n\"We're running low on funds, so until Bowen gives me more I'm only paying half. Here's your ten.\" After counting them a second time, the soldier pushes an assortment of copper, silver, and gold coins across the counter toward you. \"Sorry best I can do,\" he shrugs and turns his back to walk away.",
"loss": false
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " Vaelis's eyes flash from grey to purple, and his clenched fist pounds the counter, causing the coins to bounce.\n A contract was agreed to. You will pay what is due. Juxtaposed with his body language, Vaelis's speech is disconcertingly calm.\n\n \n Spoiler \n Roll Intimidate: 17 - 1 = 16 (+/-)\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"Okay, okay. No need to get violent, friend.\" He shakily counts out the rest of the money and slides it over the counter. \"But when the next guy comes in wanting to get paid, I am going to tell him you took the last of the money.\" He turns and walks away.\n\nSomething touches your shoulder from behind. You turn and see a dwarf in wizardly robes tapping you on the shoulder with an iron staff. His robes are brown. He has a scarred face, an overly large nose, and two large iron hoops dangling from his ears. He wears an odd stone ring on his right hand and carries a large satchel over his shoulder. \"You and your friend here are obviously underpaid for your talents. What do you say we head over to the tavern and talk about a more lucrative opportunity.\"\n\n\"Didn't I tell you to stay out of here you no good dwarf!\" The officer shouts from behind the counter.\n\"By imperial law you must show me respect, dog!\" The dwarf draws a garnet medallion out from under his robes.\n\"So do you have time for a pint of ale? My treat.\"",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " This mercenary work is barely honorable as it is, and now they wish to dishonor me further by cheating me.\nAh, so this beurocrat sees reason after all. Good. \n\nCollecting the coins, not bothering to double-check the counting, Vaelis turns fully and ponders the dwarf for a long moment.\n Indeed. Vaelis looks towards Daralis for concurrance.",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis remained passively in the corner. Past experience had proven it was best to leave “negoiations” to Vaelis, and today was no exception. It was a trifling amount of gold to quibble over, but as she gingerly fingered the dwindling gold in her pouch, she knew Vaelis was right. Berwyn was growing rapidly. Each evening the badger pup gobbled down his barley more rapidly, and his wet, black nose sniffed her pouch wistfully.\n\nDaralis surveyed the dwarf and concluded he did not appear entirely trustworthy, but warily nodded her consent.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"Ha ha! Excellent, I think you both will like what I have to say.\" The dwarf leads you across the street to a tavern. The sign outside has a picture of a fat giant drinking from an overly large mug. You know this to be the Giant's Tankard, Home of the 2-pint ale mug. The dwarf selects a table in the back corner and orders a drink for everyone as well as some food. After everyone has settled, he opens his satchel and places 8 small rubies on the table. \"There's two of these for each of you right now if you agree to help me, and the other two once we're done.\"\n\nHe takes out a roll of scrolls and unfolds them to show you. \"As you can see, I'm an ambassador from Halstein, with diplomatic commission to convey me through the empire on my mission. Now, I assure you, I take no part in the hostilities between our two great nations currently. As you can see from my letter from the emperor, my diplomatic status is recongized even in war times. Who cares about those damn iron mines in the Red Hills anyway. They're slag heaps, I say you people can have 'em if you want 'em that bad. However, that dolt of a garrison commander here doesn't like me for some reason, sent all my armed guards home. With situation as it is in this province, I can't go about my mission without some protection. What's my mission, you say? I'm glad you asked. I am a professor of languages and history in my home country and am currently studying ancient Giantish rune inscriptions throughout the known world. As I'm sure you are aware, my scholarship has conclusively established a link between the Giant language and proto-Dwarven and has even suggested it may be related to Common. There is a pillar here of ancient Giant origin that I have not been able to study in person. I have been relying on secondary accounts of the runes from the works of Halman and Haridar but I have found their scholarship... lacking in certain areas. It has been difficult to obtain the necessary permissions since the tensions have been running high among our people. I am not about to turn back now that I am so close without seeing the pillar for myself! If you two agree to protect me on a n expedition to the pillar and then guide me to the border of Vrath, I will reward you handsomely with these rubies, and give you a credit in my next book.\"",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis felt famished, and was grateful when a generous meal of braised rabbits, stewed carrots and various rye and poppyseed breads arrived at the table. She ate hurriedly, and slipped a few choice morsels to Berwyn in her satchel.\n\nThe conversation did not allay her concerns. The dwarf’s words were eloquent; however, his charming mannerisms failed to conceal the devious glint in his eyes. Despite her misgivings, his documentation appeared legitimate, and the offered payment was certainly attractive. An acknowledgment in a linguistic book was of little consequence to Daralis, yet she thought fondly of her parents, Mibbtmottin and Seewyn, and knew they would be pleased to have the Ellinger name associated with a scholarly work (however remotely).\n The rubies were another matter…\n\nDaralis' initial inclination was to accept the dwarf’s proposal, but she desired to consult Vaelis privately. She hesitated to interrupt the Dwarf, who was currently expounding on the various intricacies of the proto-Dwarven language, but Daralis grew weary of feigning interest. She smiled congenially and interjected awkwardly,\n\n May Vaelis and I have a moment to consider? \nDaralis got up from the table, satchel on her shoulder, and motioned for Vaelis to join her.\n\n \n Spoiler \nappraise 12 \nsense motive 2 \nforgery 5 -2 -2 -2 = 0 \n ",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " Vaelis listened closely to what the dwarf had to say while he ate sparingly from the rich foods offered. While he didn't much care for the rubies, that the dwarf was offering them indicated the job would not likely be a waste of time. Which is good since the bounty office all but admitted they would not honor further work. And while a citation in a linguistics book is hardly a ballad of valor, any increase in renown is an honorable achievement.\n\nIn response to Daralis's motion for him to follow, Vaelis shrugged, nodded an acknowledgment to the dwarf, then followed Daralis away from the table.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The paperwork appears genuine and the dwarf seems to be telling the truth. The rubies seem real to you, but you don't have any idea what they are worth.",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Vaelis, what's you're inclination? I sense he's not entirely forthright. Still, he's a rather squat, slow-moving fellow. After we have fulfilled our obligation, if he rescinds the offer, we could manage to procure our rightful payment. Shall we accept? ",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " Indeed.\n\nIt is apparent the bounty office has no more work for us, and few others in these part will provide suitable employment, even for a fraction of what this dwarf is offering. I cannot speak for his forthrightness, but something tells me that he walks a path that will lead us to a worthy foe; in fact, I would not be hasty to dismiss the thought the worthy foe is in fact he.\n\nI say we take the job. \nVaelis raises a questioning eyebrow, awaiting Daralis's final dissent or concurrence.",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis nods in agreement and returns to her seat.\n\n Ambassador, I believe we have an accord. What direction shall we travel in first? Orcs patrols are dense to the West, so I suggest we leave through the Northern gates at daybreak. Do you have any maps to ease our travel? ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"Yes, I have several maps of this area and I believe I know the route well. Daybreak will be fine. I'll give you each one ruby now and you can have the other in the morning when we leave. Don't spend it all in one place.\"",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " At daybreak the others find Vaelis at the Northern gates, brushing down Silvermane, his steed. As they approach he feeds Silvermane an apple, gives his tack a final check, then mounts up. As Vaelis waits for the others, he retrieves another apple out of his pouch and bites into it, while Silvermane snorts and paws the ground anxiously. Yes, my friend, we will soon be on our way, away from these confining walls. ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The dwarf arrives riding on a large pony. \"So did you get your training in the military? I know your people have a tradition of service. Its obvious from your skills that you are not a draftee. Pathfinder perhaps?\"",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " Vaelis responds while scanning the horizon,\n\n It is true that my people are known for their service, but our traditions and skills have a long history, reaching back before the empire, well before humans first appeared in this land, and even before we came to these lands ourselves. \nHe pats his mounts neck.\n\n But it is good to be traveling. \n \n Spoiler \nRoll Survival (weather): 18 + 8 = 26\nRoll Sense Motive: 7 + 2 = 9\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " His questions seem to you to be those of an overly-inquisitive academic, who perhaps doesn't know what's impolite to ask.\n\n\"So why'd you leave the military? Surely you weren't kicked out? Though I've heard Ilium's military forces reward loyalty to immediate superiors more than talent. I think our forces are much better regimented in that regard. Then again, we don't have nearly as large an army as you. Though, we did manage to beat back General Nestor's assault on Ironcrag. Sent his army fleeing back here to Ilium and the capital as I've heard the tale. Though maybe the news has traveled differently here in the Empire.\"",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " Indeed, why was I decommissioned? For months I have asked myself that very quesiton... \n Hmmm... It is common knowledge that most of our highest echelons of leadership get their ranks through political pull, rather than strategic or tactical genius. Most have able lieutenants upon whom they rely for plans and guidance, but I sometimes wonder if it would not be better for...\n\nNo matter. For now I seek out to find my own honor. ",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " After travelling with Vaelis for the previous four weeks, Daralis was accustomed to awaking before daybreak. By torchlight, she prepares for the upcoming journey. She deftly bends her bow to restring it, and plucks the string gently, listening carefully to the subtle harmonics of its reverberations. Satisfied, she turns to grooming Tirion's wooly coat and examines his paws for new abrasions. She pads quietly into the galley, noticing the baker has delivered three fresh sweet cream pies along with a number of other pastries, breads and meatpies. With the smallest pang of remorse, she cuts a few small slices, tucks them neatly in a spare tin, and then packs the rest of the pies in her satchel, leaving a glittering gold piece with the crumbs.\n\nWith preparations completed, she mounts Tirion and lopes toward the city gates. As she rides alongside Vaelis, she overhears Vaelis describing his heritage to the Ambassador. As they pass under the watchful eye of the perimeter tower, Daralis opens the tin and distributes the small slices to her companions before asking\n\n I know only the history of my clan. Will you tell me more of your people's history as we ride, Vaelis? ",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " And so, Vaelis proceeds to recount the common oral history of the Valenar, beginning with the tale of Creation, and ending at the point when the Gamemaster decides to push the plot along. There is much battling and begetting, deadly dragons and dead giants, victory through unconventional means, and grave losses brought about by betrayal.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"So I take it you're not a believer of the alternative history offered by the Crimson Brood? I'll go ahead and tell our gnomish friend about that. See, some elves think that the elves were enslaved by dragons early in their race's history. Most of the elves were used as toys or labor, but the prettiest the dragons used as mates. The Crimson Brood believes that draconic blood still flows in the veins of some elven families and that the elves should again partner with the dragons instead of trying to hack off all their heads. I met a Crimson Brood fellow one time. Nice guy, a little bit too serious for my taste, though. Kept talking about Elves First and Elf Power and all that. The guy couldn't shut up about mating with dragons, either--kind of gross if you ask me. But, I guess you aren't one of those. Do you think that red mithral that they use is really forged in dragonfire? But enough about that. Let me tell you about the history of my people.\"\n\nThorius proceeds to tell you the legend of the dwarves, which he interupts at every turn to express his doubt for such fantastic stories. In the end, his story is a boring 10,000 year theory of natural selection and language development.",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " The Crimson Brood? Those heretical abominations were supposed to have been wiped out when my grandfather was but a child... For them to still be around? Dangerous times provide one with more oppurtunity for Honor and Glory. \n\nWhen the party stops for its midday meal Vaelis rechecks his tack, equipment, and weapons. After ensuring everything is in its place and in good condition, Vaelis proceeds to sharpen his knife and polish his sword.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"I've never understood why your people are such staunch supporters of the Empire. Your people are strong, you could be independent. You could rule such an empire if you wanted. Although I guess there are advantages to being part of it. Even I've considered if my people would be better off as part of the Empire. I guess we must all do what brings the greatest advantage to our people, and our selves. I guess I just don't see that you gain that much being a part, that's all,\" Thorius says, between mouthfuls of bread. \"Pass me another of those rolls, those are good. Sorry, I shouldn't talk about politics so much. Its a bad habit of mine. I mean no offense.\"",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " When Vaelis is content that his black mithril blades are clean and sharp, he resheaths them, finally gathers some food for himself, and silently eats as the others finish up and prepare their own equipment and mounts.",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis perches by a small rivulet under the shade of an outcropping. As she fastidiously bundles her remaining bread into her satchel, she fondly strokes Berwyn. Daralis' brow furrows as she perceives her ward has become quite dusty. Berwyn contorts himself into ball and retracts to the farthest corner of the satchel trying to avoid the inevitable. Despite his valiant efforts, Berwyn is unceremoniously extracted from his pouch. His smooth fur bristles in defiance, his beady eyes squint at the offending sunlight, and he squawks with displeasure. Tirion, familiar with Berwyn as she was, decides that she would prefer to join Vaelis sharpening his blades, and trots quickly away from her master. Daralis speaks in a series of chitters and hisses that Vaelis had some time ago learned to it was best to ignore, as she gently submerges the irate badger. Berwyn emerges seething, but cleaner. Satisfied, Daralis gingerly tucks him back in the satchel.\n\nAs they rode out, Daralis ruminates on the exchanges between Vaelis and Thorius, and decides it is time to interject.\n\n I certainly know less of history than you, Ambassador, but I believe I agree with Vaelis. While the Empire isn't perfect, it affords opportunities for those willing to work for them. My cousins in Blenheim are ceaselessly tariffed and squeezed by the larger guild families, and it has only worsened over the past few generations. In Ilium, my clan can practice their trade in relative peace and security, and we are granted our own local governance. Can you say that Halstein would treat Gnomes more fairly? \n \n Spoiler \nCast daily Burrowspeak\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"We have several gnomes on the faculty of our college of wizardry. We dwarves don't seem to have a penchant for illusion or enchantment magic. But we attempt to teach it anyway. The minister of the exchequer is a gnome in Halstein. We reward skill in Halstein, what's more fair than that? I imagine outsiders such as yourselves would find it easy to ascend to the highest ranks of society in Halstein based on your skills, not forced into petty mercenary work like here. But I've said too much again. Why don't I just shut up until we get there. It shouldn't be too long now.\"",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " As the dwarf is rambling on and on, Vaelas catches a glimpse of three figures at the top of a hill to the side. Though he has to look into the sun to see them, Vaelas's sharp eyes and elven instincts tell him they are orcs mounted on war-boars. They are about 400 feet away at the crest of a hill.\n\n \n Spoiler \n\nDaralis' spot - 14, Thorius' spot - 4, Vaelas' spot - 30\n ",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " While loosening his sword and slowly readying his bow, Vaelas quietly and calmly warns his companions.\n\n Daralis, Thorius, we have company up on the ridge. Three orcs, mounted. \n So, who makes the first move? ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Thorius and Daralis are now both aware of the orcs. Your warning and preparations seem to have been discrete enough not to alert the orcs. They haven't seemed to change their behavior and are still slowly following on the ridge.\n\n\"Holy Moradin, how long have those goons been following us?\" Thorius asks in a low voice.",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis is unsure that Tirion could face three orcs on boarback. She looks for brush, trees, or rocks that could conceal them and hasten their escape from their pursuers.\n\n \n Spoiler \nSurvival or Spot? I don't know my modifiers.\n\nSurvival Roll - 20\n\nSpot - 10\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " There is a pretty good amount of brush 200 feet ahead and to the east, the orcs are about 400 feet west of your current position.",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis surveys the horizon, notes the dense underbrush and recognizes an ideal setting for an ambush. She turns and informs Vaelas of her thoughts, and asks\n\n What's your inclination? I think we can set a decent trap for those fellows. ",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " Okay. You and the Professor head towards brush, but keep moving forward in this direction as well, stay calm, and don't rush. I'll head off towars the west; either they ignore me and I get behind them, they ignore you and I lose them and catch back up to you, or they split in which case whoever gets the one can assist the other with the two. \n \n Spoiler \n This plan is predicated on the idea that the orcs are to the west, the brush is to the east, and we have been heading either north or south, presumably north. When we split, we will be making a Y shape, 90 degrees between our two new paths (northeast and northwest). When we split, I will increase my speed marginally to either \"full speed\" or a hustle.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis nods. Her azure eyes remain fixed straightforward, her face placidly expressionless, but she eagerly fingers the fletchings of an arrow in anticipation of the impending combat. Daralis hears the Ambassodor breathing heavily and recalls her conversation with Vaelas at the Tankard. Based on outward appearances, she judged Thorius incapable of gaining the advantage in combat, yet Vaelas perceived the dwarf's frailty was deceptive...\n\nTirion interrupted Daralis' musings with an impatient snort. Daralis senses the immense dog's agitation, and increases the tension on the reins. Forcing Tirion to maintain a leisurely gait, Daralis deftly guides the her towards the dense coppice.",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " May the Ancestors guide us towards victory. \nVaelas nudges Silvermane towards his new direction and increases his pace.",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " Strategy: \n Spoiler \nIf they end up chasing me, then I will attack then ride ahead, attack then ride ahead.\n\nIf they end up chasing the other two, I will swing back behind them, and attack whoever is in the back.\n\nIf they go about their merry way, I'll let them live this day.\n \n\n\nTactics: \n Spoiler \nAtack the mount of the nearest mounted opponent with my bow. When they cease to be mounted, put away the bow, move up to the closest and whack on him with my sword for a bit (2-handed) while my horse kicks and bites. If a second gets within melee range, I'll ride away (65 ft.) and start putting arrows in the first. When he drops, move into melee, whack, kick and bite.\n \n\n\nRolls: \n Spoiler \nd20: 6, 19, 5, 4, 15, 8, 9, 7, 11, 8, 18, 1, 5, 11, 20, 15, 7, 18, 18, 16, 4, 11, 14, 8, 2, 11, 4, 9, 13\nd6: 5, 3, 1, 4, 4, 1, 5, 3, 3, 3\nd8: 1, 1, 7, 2, 3, 3, 7, 2, 4, 7\nd4: 3, 2, 3, 4, 4, 2, 3, 4, 3, 1\nd3: 3, 3, 3, 3, 1, 1, 3, 3, 2, 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The orcs seem to prefer elf blood and follow Vaelas. Vaeles keeps his horse at a slow gait to lure the orcs closer. He can hear them spewing vile curses about what they like to do to Elven women and how many elven heads they've staked on spears. They finally come into spear range and each throw a spear. Two of the spears are thrown to short. The third comes close to hitting Vaelas' horse but Vaelas quick maneuvering makes the spear miss. Vaelas takes aim at the orc that threw the closest spear and fires an arrow. The arrow strikes the orc in the throat and he slumps down in his saddle. Vaelas spurs his horse to an increased speed, still a moderate pace for the horse but much faster than the boars can match. The two remaining orcs throw spears again but are still throwing too short. Vaelas lets lose another arrow and it strikes home, penetrating the orc's chest. The orc falls sideways off the boar and lies limply on the ground. The two riderless boars seem to lose interest. The one remaining orc turns back as Vaelas easily outdistances him.\n\n \n Spoiler \n\nI decided to roll for you lest I let my advance knowledge of rolls subtly influence the sequence of events I assigned you. These rolls include all applicable modifiers including range and firing from horseback. Please correct me in the future if I'm calculating yours wrong. Orcs first volley, 5+1 = 6, 4+1 = 5, 17+1 = 18 (ride check of 22 beats). Orcs second volley 3+1 = 4, 11+1 = 12. Luke's arrows, 18+1 = 19, damage 2d6+5 = 12, 19+1=20, damage 2d6+5 = 11.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Daralis and Thorius make it to the brush and plunge inside to hide themselves. All seems quiet and well until Thorius tries to crawl out a ways in an attempt to see how Vaelas is doing. Daralis hears the cracking sound of a branch and Thorius yelps in surprise. Daralis turns to see an open pit once disguised by brush where Thorius had been and hears him hit the bottom with a thud.",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis limberly crouches amid the juniper branches, and listens intently for the footfalls of approahcing orcs. The professor's clamorous plummet fills her with a mixture irriation and anxiety. She immediately scans the groundcover for other potential pitfalls, quiets the animals to ensure they remain concealed, and silently makes her way to the lip of the pit. Using a trick her father had taught her as a youth, she twinkles her fingers and hums tunelessly until four luminous spheres appear in front of her, and descend into the opening. She expectantly peers over the edge, awaiting a sign from Thorius.\n\n \n Spoiler \nVB says these are the skills I might need to roll.\n\nSurvival 3 + 6 = 9 \n\nMove Silently 18 + 11 = 29 \n\nHandle Animal 3 + 12 = 15 \n\nCast Dancing Lights, 4 lantern-style, down the hole.\n ",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " Vaelas turns Silvermane in order to chase the last fleeing orc.\n \n Spoiler \nthis space intentionally left blank\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The orc is unable to outrun or avoid the swift-riding Vaelas and takes an arrow in the back a few seconds later, sending him to the ground. The boars don't seem to be hostile, though they might be if approached too closely. Two of them seem to be locking tusk and snorting at each other.\n\n \n Spoiler \n\nAttack roll 18+1=19, damage roll 9+5=14\n ",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " Vaelas rides closer to the seperate direboar and attempts to 'befriend' it with soothing words and some of his apples.\n\n I should gather the bodies and head back to the others; it will be a lot easier if I can use one of these boars as a beast of burdon \n \n Spoiler \nWild Empathy roll: 18\nEven if not successful, he will try to gather the bodies and anything that dropped from them, using Silvermane to carry them, and walking him back:\nSearch roll 1: 15 + 7 = 22\nSearch roll 2: 15 + 7 = 22\nSearch roll 3: 10 + 7 = 17\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Daralis \n\nDaralis peers over the edge of the pit. Thorius is at the bottom of a roughly 30 foot pit. The bottom seems to open up into a larger cavern. He looks up and says, \"Thanks for the light, lass. Luckily I always memorize a feather fall spell for just such occassions. It comes in useful when you live underground. Why don't you lower me down a rope.\"\n\nTirion sighs and plops his head down on his paws to take a nap. However, Berwyn seems agitatated. He sniffs the air and growls softly. Daralis looks up and catches sight of three camoflauged goblins trying to sneak up on her. Daralis' eyes meet the closest goblin's and they reach for their weapons.\n\nThorius yells from below, \"Moradin's beard! There's a scorpion in here, throw that rope down!\"\n\n \n Spoiler \n\nInitiative Order: Daralis, Goblin, Goblin, Goblin, Scorpion, Thorius. You can command Tirion using Handle Animal, but he won't be able to act this first turn. The goblins are wearing leather armor and have shortspears.\n \n\n Vaelas \nThe dire boar initially snorts viciously at Vaelas, but softens quickly once it smells the apple. The 12 foot long savage beast becomes soft and compliant once fed. Vaelas stacks the bodies on the beast and it willingly follows him to toward the brush.\n\n \n Spoiler \n\nI think that roll should be handle animal instead of wild empathy since the boar is trained. Either way the roll is enough to get it to follow you. You think you'd have to work with it a bit more to command it, though. I've gone ahead and rolled your spot and listen checks. You will not be aware of the scuffle in the brush for 2 rounds, at which point you'll be 100 feet away.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis lithely scampers around the circumference of the pit. In the glimmer of the lantern lights, Daralis faintly makes out the fearsome scorpion. She aims her bow and fires two shots in rapid succession. She murmurs softly to Tirion, The slumbering dog abruptly arises, and lumbers toward the goblins emitting a guttural growl.\n\n \n Spoiler \n 5 foot step, move such that the pit is between me and the goblins.\n\nHandle animal, order to attack. 7\n\nRapid shot at the Scorpion. 14, 17 Damage rolls 6, 6 (VB says HOLY CRAP!)\n\nVB says I may or may not get my sniper bonus, and doesn’t know the size of the scorpion, so I’ll just put up all my rolls without modifiers. Sorry to make you do math!\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Two quick arrows to the head fells the man-sized scorpion; Its tail shudders and goes limp just as it was raising it to strike Thorius. The goblins advance and throw their spears at Daralis. One of the spears goes long and disapears into the brush. One of the spears falls short and clatters into the pit. The third spear impales Daralis in the leg. Thorius looks up and says, \"Thanks, lass. What's going on up there? Who is throwing spears?\"\n\n \n Spoiler \n\nDaralis takes 3 damage. The scorpion is dead. Tirion now acts on your turn. The goblins are about 15 feet from Daralis, about 10 from Tirion.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis grimaces in pain. Being a gnome of few words, she merely mutters,\n\n Goblins. \nand proceeds to loose 2 more arrows, one each, at two of her assailants. Simultaneously, Tirion lunges toward the third goblin with her fangs bared.\n\n\n \n Spoiler \nno movement.\n\nRolls only, no modifiers.\n\nRapid shot, one arrow each at goblin 1 and 2. 4 and 9 :( Damage rolls 3, 4\n\nTirion attacks goblin 3. 14 Damage roll 6 ☺\n\nVB says I can do an attack of opportunity with my bow blade on one goblin if they get close, but it’s at -2 apparently. I thought I should roll that too, just in case. 11. Damage roll 2.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The first arrow catches the closest goblin squarely in the chest and he stumbles forward into the pit. The second goblin deftly dodges the arrow, scurries around the right side of the pit, and tries unsuccessfully to spear Daralis. The third goblin is intercepted by Tirion, who clamps his massive jaws on the goblin's neck. Soon the third goblin is dead. Thorius shouts, \"Goblins! Nasty little buggers.\" Off in the distance, Vaelas here's the sounds of combat coming from the brush where Daralis and Thorius went.",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis whistles to Tirion, who is masticating upon the deceased goblin. She reluctantly drops her prey, and trudges toward a new quarry. Daralis pounces upon the goblin and plunges her bladed bow at his chest.\n\n \n Spoiler \nRolls only.\n\nNo move for Daralis.\n\nTirion ordered to close and attack Handle Animal: 2 ( I hope that's enough!)\n\nTirion's attack and damage rolls 12, 3\n\nAttack and damage with bow blade: 19, 3\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Daralis slashes at the goblin's arms while Tirion lunges at his heels. He's soon brought down.",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " Upon hearing the sounds of combat, Vaelas drops the reigns of the direboar, brings Silvermane into a canter, and strains to make out the combatants while readying his bow.",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " As Tirion extinguishes the life of the remaining goblin, Daralis vigilantly guards against additional assailants, scanning for goblin shadows amidst the darkened silhouettes of poplars, willows, and pines.\n\nConvinced she is alone, Daralis peeps over the lip of the pit and hails to Thorius.\n\n Henceforth, they will not be bothering us. Any inclination as to to why these irritable fellows pursued us? \nShe frowns at the jagged laceration on her calf, but cheerfully stumps toward Tirion--offering the beast an entire sweet cream pie as recompense for the diligent goblin-thrashing (Berwyn receives a quarter slice to reinforce the well-timed forewarning). With some effort, Daralis awkwardly drags the goblin corpses to the lip of the pit, and proceeds to merrily relieve them of their \"burdens\".\n\n \n Spoiler \nSpot and Listen for more foes. Spot 20 + 5 = 25. Listen 15 +13 = 28\n\nSearch check for the goblins 13 + 0 = 13, 5 + 0 = 5\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"Someone mind throwing a rope down to me if the scuffle's all done?\" Thorius says as he paces around the cavern floor below.",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " When Vaelas arrives, he finds Daralis looting corpses and Thorius yelling about rope. Trusting that Daralis has taken care of any immediate threats, he puts away his bow and dismounts.\n\n You will find three more bodies to search on the direboar about a hundred feet back. Feel free to claim any trophies as your own. \nNot seeing Thorius, but hearing his voice, Vaelas takes a moment to examine his surroundings. Realizing the dwarf has somehow fallen into a pit, Vaelas retrieves his rope from his saddlebag and lowers one end into the pit, bracing himself to help the dwarf up.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " A search of all the bodies turns up little of interest. They were armed with crude spears, wooden shields and leather armor. They carried no money and surprisingly no food either.\n\nThorius climbs out of the hole. \"Thanks my elven friend, obviously your ears are keener than this here gnome's. Feels like I've been hollering for a rope for hours.\" He brushes himself off. He has cuts and bruises but appears largely okay. He looks around. \"Now which direction were we going, that pillar's around here someplace.\"",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis grins sheepishly but remains wordless. Concerned that idle passersby will note their presence, she discards the cadavers into the pit. After sending the goblins to their impromptu graves, Daralis rejoins her companions, gestures in the direction they had been heading previously, and spurs Tirion into an brisk trot.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " After a few more hours of travelling, something begins to take shape in the distance. In the wooded foothils of the mountains in the distance rises an enormous stone pillar. Though you are still unsure how tall it is, it looks far larger than any tower you have ever seen and you would not be surprised if it were constructed by giants. Lower than the central pillar are a pair of stone shapes flanking it. They look to be pillars as well but you can't tell for certain. They seem to rise just above the tree line.",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " As a consequence of her diminutive size, the majority of objects Daralis encountered appeared rather towering. Daralis squinted at the pillars soaring against the horizon, and recognized these were no exception; indeed, they were massive.\n\n Impressive. Ambassador, you mentioned that examining the pillar would yield valuable insight into giant's linguistic structure. What specifically do you expect to find written on the pillar-- list of genealogies, poem, account of past battles? ",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " The two side 'pillars' intrigued Vaelas; Thorius did not mention them before. The central pillar was massive and impressive, yes, but it was a lingering relic of the dead civilization of a nearly dead race. A race that had long ago proven itself unworthy. But even dwindling races can always attempt to rekindle past glories; their remnants attempting to honor their ancestors.\n\n Those pillars reek of deception. ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " As they approach closer, the forms come into focus a bit more. The central pillar must be at least 300 hundred feet high, and it has large glyphs covering it. The smaller objects don't appear to be pillars at all. They are a much more modest 40-50 feet you would guess. They appear to be statues of giants, though you can only see their shoulders and heads above the trees.\n\n\"A record of the deeds of the giant king who built it. The dates and descriptions of events will aid our knowledge of history as well as linguistics. You see, it is written in 4 ancient dialects of Giant as this was built by Malbolge the Unifer who had recently conquered and unified the hill giants, stone giants, frost giants and fire giants.\"",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Thorius reigns in his pony and dismounts. He opens up a pouch and begins to pour earth from it onto the ground. To your questioning looks he responds, \"I'm worried that the slaves may be using the pillar as a base so we might need some extra protection.\" He moves his hands over the pile of dirt and speaks a few words of magic.\n\nthe dirt seems to sink into the ground, which begins to crack and rumble. A bulge rises in the ground where the dirt had been and soon a large humanoid form of rock and earth rises from the ground to tower above the dwarf. A nine-foot tall clump of earth with stony trunks for arms and legs and the hint of a head stands before you.\n\n\"This is my familiar, Arthos,\" Thorius says. He speaks a few words in another language to the earth elemental and then mounts his pony again.",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " As a gnome of rural origins, Daralis was accustomed to proverbial bucolic scenes: sedimentary rocks and multicolored pebbles scattered alongside glistening streamlets. However, the Familiar that loomed beneath the glyph-strewn tower did not fall into the aforementioned category. As a youth, Daralis engaged in fanciful playacting. \" Giants and Bibbimottin the Slayer\" was the common favorite among the Ellinger siblings; however the mock combat against Nacklebur, clumsily masqueraded as a giant, failed to prepare Daralis for the colossal statues that glowered down at her now.\n\nDaralis sidles Tirion closer to Vaelas' mount, giving him an unsettled look. It was certainly fortunate that Arthos was an ally; he would make a formidable opponent. She whispers timidly to Vaelas:\n\n Have you ever witnessed anything akin to this creature? ",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " During my first campaign. \n And nearly my last. I was much too green then. Am still too green. \n Are not 'familiars' generally . . . smaller? \n As I suspected, statues. But why? What deception do they hide? Is the danger here of orc or giant origin ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"Generally they are. Most wizards do not devote much study to the familiar bond. However, I have found many principles of the study of the elemental planes applicable. Arthos was but a wee thing when I graduated from the academy. But in the years since he has fed much on elemental plane-stuff conjured from the far realms and his power has grown with my own. Now when we get to the pillar I will need to spend several hours studying the runes and casting magical divinations to discern their meaning. Arthos will protect my person, but his senses are not the sharpest and so I want you two to make sure there aren't any surprising coming up on us.\"",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis remained apprehensive. She judged the gargantuan familiar to be approximately twice her height, and Arthos almost certainly weighed more than she and her companions combined. Despite her misgivings, Daralis was afflicted with impetuous curiosity and a nagging desire to play with the prodigious fellow. She discerned a benevolent, good-humored face concealed among the rocky crags above Arthos' torso. Besides, she rationalized that Arthos would inevitably engage in battle alongside Vaelas and herself--discovering his weaknesses was as useful as knowing his strengths. She decided to test Thorius' assertion that the elemental was weak-sighted by making miniscule waving motions in front of Arthos face - or as close to it as she could reach from her lower elevation.\n Pleased to make your acquaintance, Mr. Arthos! \nShe timorously peeped up into the familiar's scraggy eyes , and gave him a quick, hesitant pet on the end of the stump that served as his hand.",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " Vaelas smirks at Daralis's actions and rides ahead to scout out the area. As he passes a statue he gives it a sidelong glance and hurries on to the central pillar where he dismounts, glances to the sky to check the weather, then begins searching around the base of the pillar for indications of recent visitors.\n \n Spoiler \nSurvival Roll: 15+8 = 23\nSearch Roll: 15+7 = 22 (25/Orcs)\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Though no one appears to be here now, you find the remnants of two campfires, one about a three days old and one about a week old. There are also tracks from various humanoids and animals, maybe fifteen different sets within the last two weeks--some goblins, some orcs, some wolves and perhaps a bugbear. The weather looks clear for now but there are some clouds far in the distance. It might rain tomorrow or the next day.\n\nArthos turns to face Daralis. He stoops down to peer closely at the gnome. He says something unintelligible in reverberating Terran, scoops up the gnome with one of his enormous arms and brings her close to his ill-formed head. After a few moments he puts her back down and turns his attention back to his master.\n\nThorius has pulled out some colored sand is pouring it out in some kind of circle around the central pillar.\n\n \n Spoiler \n\nI was wrong about Arthos's height. He's about 16 feet tall actually.\n ",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " It appears we are currently alone, but others do visit this location. Daralis, stay here with the professor for a bit; I wish to examine something. \nAs he says this, Vaelas turns and begins walking towards one of the statues. When he nears it, he begins to examine the area around it, as he did the central pillar, but also examines the statue itself.\n\n \n Spoiler \nSearch Roll 1: 13+8 = 21\nSearch Roll 2: 7+8 = 15\n\nIf nothing noteworthy is found, I wish to continue to the next statue, then the next, and so on, until I come full circle. Feel free to make any additional rolls necessary (search, jump, climb, et c.).\n\nNote: Bow is left with horse.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Though you have little familiarity with sculpture or stonework, the statues seem to be of great craftsmanship. The one on the right you identify as a stone giant and the one on the left you identify as a hill giant. The pillar itself seems of less fine construction. It is uneven in parts and not very smooth. It looks hastily cut perhaps. You can make little of the runes themselves though they are carved quite deep into the rock's surface.",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " After several minutes of examining, Vaelas returns to the others at the central pillar just as Thorius finishes pouring his sand.\n\n Thorius, before you begin: Earlier you mentioned that Malbolge unified four tribes of giants, but here we have statues representing just two. And statues and pillar appear to have been crafted by different hands... What do you make of this? ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"Well the statues are obviously of later construction, made during the flourishing of giant culture brought on by Malbolge's rule. Perhaps this was the spot where he took the oaths of the stone giant and hill giant kings and the statues commemorate that.\"",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " Indeed. \n This mystery will have to wait, then. \n\nVaelas retrieves his bow and quiver, then heads towards the hill giant statue, which he then begins to climb, to gain a better vantage point for keeping watch.",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis inquires,\n\n Thorius, what did Arthos say? \nas she scrambles up a nearby low tree, to give her a better vantage of the grounds around the tower.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"Arthos was saying that your people are very small and that he would be careful not to step on you. He said the same thing to me when I first summoned him.\"\n\nThorius has now removed a heavy book from his pack. It appears to be metalbound and the pages may be very thin metal as well. He has finished drawing a complicated magical circle around the central pillar and is now reading Draconic text from his book and gesturing with his staff.\n\nFrom on the statue you have a good view of everyone's position and into the forest beyond. You doubt anyone could sneak up on you from this vantage point.",
"loss": true
},
{
"from": "human",
"prefix": "Daralis:",
"value": " Daralis smiled. Arthos was gracious to extend such courtesy.\n\nAfter a short interval of time passed, Darlis grew listless. She nimbly flipped upside-down on the gnarled branch, but even from her inverted perspective the horizon was void of enemies. Berwyn snarled in displeasure at the unforeseen reversal of his universe. Daralis frowned, but righted herself at the sounds of Berwyn's protest. Berwyn was a sneaky badger, but his grumpy disposition occasionally gained the better of him.\n\nDaralis affectionately patted his head, \"Silence is necessary during concealment, Berwyn\"\n\nThe grumpy badger chortled his annoyance-preferring to conceal himself in a burrow.\n\nDaralis merely shrugged. \"It is an advantage. No one would expect a badger in a tree.\"\n\n \n Spoiler \n\nI don't know if I need any of these, but, just in case (rolls only):\nBalance:18\nHandle Animal: 10\nHide: 17\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Thorius finishes casting his first spell and golden arcane energy surrounds his person then dissipates.\n\n\"I can read your tattoos with my magic, I know you are Pathfinders. But the questions remains, why are you here? I've been trying to figure it out since I saw you in the city but I have no answer as yet.\"\n\n\"I'll tell you the truth and you do likewise, how about that? I'm on a military mission from Halstein in cooperation with certain forces from the Empire. I don't need you to protect me, and I am quite capable of defending myself if you should try anything. According to my information, you aren't supposed to be here. It would probably be safer just to kill you both, but you did rescue me from that pit which I may not have been able to do on my own. I feel honor bound not to kill you outright. Also, the fact that you didn't leave me down there leads me to suspect that you are not here to hinder me. Now, your turn.\"",
"loss": true
},
{
"from": "human",
"prefix": "SamRoswell:",
"value": " As Vaelas turns his head from the surrounding countryside to watch Thorius his brow creases and his eyes narrow. He then glances in Daralis's direction, raises an eyebrow and shrugs.\n\n There is no deception in my actions. I have been out of active service for several seasons now. \nHe pauses and smirks.\n\n So, are you removing us from Drellin or bringing us to this pillar? ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"I do have an interest in this pillar, though not quite what I told you before. If you are not on active service then it seems you have a choice. We have need of people with your talent. Change is coming to the Empire, and to my country as well. The corruption and religious dominance of the Empire, as well as the xenophobia and greed of my country, have held the mortal races back and at each other's throats for too long. Like-minded individuals like myself and others within the Empire are working to change all that. We are building a just society. I am offering you an opportunity to join us. If you refuse, I feel indebted to you and I will allow you to leave if you do not try to oppose me.\"",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "OologahQ:",
"value": " Saul: \n\nLord Tobias has sent you with a small chest of silver ingots and a letter of credit from the Vedic bank for up to 10,000 gp backed by silver ingots held in their vault. You are supposed to meet a Pathfinder named Jonas <your orders describe him for identification purposes> at the Welcome Wench Inn near the border of the Vrath province. From there you are to proceed into Vrath and meet with garrison commander Bowen Miller at the provincal capital, Drellin (a small town by comparison to most of the empire). Eventually, you and Jonas are to assist Bowen in making some kind of peace arrangment with the orc slaves who have revolted.\n\n Jonas \n\nYou received this letter a few weeks ago:\n\n Dear Jonas,\n\nI hope you have been doing well since leaving my service. Our noble deeds at Fel Mandon brought my name to the attention of Ilium's finest generals and they have honored me with another commission in the important task of securing the newly acquired province of Vrath from the orc slave revolts occuring there. Unfortunately, the funds, supplies, and men recquisitioned for the task were sorely needed to quell the rebellious miners at a silver mine I recently acquired. Their discontent would surely have spread chaos throughout the empire had we not acted quickly in securing the area and maintaining the flow of silver.\n\nThe garrison commander of Vrath has been sending frantic messages requesting the support he was promised. Unfortunately, though these messages have reached my ears they have apparently been intercepted before reaching the capital. Ever vigilant and mindful the task set before me I intend to solve this problem of the slave revolts in Vrath. Unable to bring enough forces to bear on this situation, I think negotiation would be the best course of action.\n\nI realize that you are no longer on active service, Jonas. My commission does give me the authority to reactive Pathfinders for a new term of service. However, I think if you can assist me in this task your services will not be required here at the mines. Of course I will compensate you upon the completion of this task. The flow of ore from the mines is proving more than expected due to the diligent workers.\n\nI am sending my most trusted Pathfinder, Saul Rowenson, with some funds to meet you at the Welcome Wench Inn near the main caravan route into Vrath. <The letter contains a physical description of Saul so you may identify him> Hopefully with these funds you two will be able to procure a settlement which will best serve my, and the empire's, interests.\n\nLord Tobias Ai'Panfeld \n\nThe Welcome Wench Inn sits along the main route into Vrath and caters mostly to the merchants and their guards taking goods into Vrath and the slave dealers coming from Vrath into the empire. The inn is quite busy and the common room is full of traders, mercenaries and a few locals. Both of you arrived late this afternoon. After locating each other according to the descriptions provided by Lord Panfeld you took a seat in the corner of the common room to discuss your mission.",
"loss": false
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas spun the parchment in a tight spiral, and thrust it back in his brass mapcase. Next time, stay off the main roads if you don’t want to be found, fool, did you forget everything from your time in the service? It had been a long time since Fel Mandon – why must he nurse this grudge? He had his health, his freedom from the service – temporarily anyway – and the last few months had treated him well as he traveled from tavern to tavern such as this one. Well, not quite like this one – the stables were cleaner than most, and the soup on the main boiling pot had that smell of too much fresh herbs that they used this close to the border to make up for the lack of salt. All of the sudden he was reminded of home in Eastern Glade -\n\nBut, there was business to attend to, and there was little point in trying to hide now. This Rowenson appeared to be every bit as good as Tobias said; he’d caught up with Jonas a full two days faster than expected. Jonas rolled the mapcase across the rough oaken table to his new companion, and with his other hand, flagged down a hurried barmaid who was darting between tables of armed men. She may be welcoming, but I’ve not been in the field long enough to want any piece of that. He dropped a few coppers into her apron with a wink,\n\n Be a doll, lass, and bring my friend and I a round of something to celebrate this chance meeting. \nJonas lowered his voice as he tucked his legs under himself, in case he needed to beat a hasty exit.\n\n You can get the next round - Saul, is it? You’re welcome to read that finely crafted tale there, if you wish. Toby, that is Lord Panfeld, speaks highly of you; I’m sure it’s well deserved. I take it from this your fresh from these mines he speaks of, must be good to be out in the sunlight again. What more do you know of this situation in Vrath, then, and how can I help? Always glad to be of service to Lord Panfeld, particularly in times such as these. \n \n Spoiler \n Roll Bardic Knowledge with regards to the military operations of Ilium in Vrath – 14+2+2+2 = 20 \nIf needed, a Sense Motive Check on Saul – natural 1. that didn't take long \n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul nods at the barmaid as she leaves.\n\n Thank you for the drink. \n\nHe takes the scroll which Jonas has given him and scans it.\n\n Lord Panfeld flatters me. And may I be the first to welcome you back to the service. \n\nSaul returns the scroll to Jonas.\n\n I don't know that I have any information you don't already have, or couldn't deduce from your document there. You know what they say of the gods, though: they never give a man more than he can handle. I expect the same is true of Lord Panfeld, and our present task. We shouldn't worry ourselves. \n \n Spoiler \nI'd like to Sense Motive, just to get a read on my new companion. Does he seem irritated at having been roped back into service?\n\nI'm also feeling frustrated and embarrassed that I allowed myself to bully the silver miners for as long as I did. The kickbacks were great, but I'm disappointed that I allowed greed to get the better of me.\n ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Oh, I’ve found Tobias to be many things, but never much of a flatterer. \nJonas takes a long draught of his newly arrived ale.\n\n And as far as the gods giving ‘more than he can handle,’ I imagine there are some hill giant skeletons in Vrath who might disagree with you. But no matter. Here we are, called to service yet again. I don’t much care for traveling at night, but I imagine that the garrison would not be caterwauling so if it wasn’t in dire need. Of course, if you’re tired and would rather eat hot food and sleep in a bed, Panfeld clearly thinks they’ll keep for a few more hours. We could ride out in the morning. I can ply my trade here in the hall, and maybe leave with heavier pockets; the slave traders look to be free with their money tonight. \nJonas strokes his mustache as he watches his companion intently from under the brim of his broad hat. He studiously tries to keep his face blank. You can learn a lot about a man by giving them choices. Will he see caution or alacrity as the greater good tonight, or does he have other plans? \n \n Spoiler \n Roll Bluff – just trying to keep expressionless and not indicate which I think is the wiser choice – 15 + 4 + 6 = 25 \n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Hill giant skeletons? Is that what we're up against? Lord Panfeld hadn't told me. In that case, I think it prudent to get a good night's rest before we ride out. I think you're right when you say that the lord clearly thinks the garrison can hold out until then.\n\nYou spoke of your trade. What did you mean by it? ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Caution it is; just as well. Paco was tired anyway. \n The skeletons I’m speaking of are little more than a tripping hazard. But, I imagine the orcs will be plentiful enough if we aren’t careful. We’ll make better time by daylight; it’s less risky, particularly with the unrest. Agreed. \nJonas stretches as he stands up from the table, tugging at the bottom of his leather jerkin to take out the wrinkles.\n\n Order us some food, if you would; not the soup, something with more meat. I’ll be back when it arrives. For now, to my aforementioned trade. I’m an improviser, you might say. Tobias certainly appreciated my improvisations previously, I imagine that’s why he asked me along on this one. Wonder what it was that got you sent out here? \nJonas strides over to the bar and upends an empty wooden basin before setting it in front of the fire. He tosses what little remains of his ale onto the flames, which sputter and smoke, drawing looks from the nearby tables.\n\n Good evening gentlemen and gentleladies! I, Jonas Ai’Lenti, by the graciousness of the lords of Ilium, have traveled far to provide this evening’s entertainment! \nAs he bows, Jonas takes in the crowd. Slavers. Sell-swords. No children to speak of. Something violent then, but not Fel Mandon. The crowd will turn on me if I go with that one, as might my new friend back at the table. Something with local flavor, then, hill giants and maidens perhaps? As he stands up from his bow, Jonas flips his hat onto the nearest table, brim up, welcoming any who care to support the arts.\n\n As I’m certain many of you good people know, the orcs of Krovang oft make treks into these regions, looking for sport and spoil. But as dastardly as your worst orc, the wrath of a riled giant would make even the stoutest man - such as that lad there! – turn pale. And it was an evening such as this one, not too long ago, when the … \n \n Spoiler \n Roll Preform (oratory). 14 + 4 + 6 = 24 \n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul nods to himself. A bard then. Fine company, but of how much use in battle remains to be seen. \n\nHe leans back -- orders whatever the cook has over the fire at the moment, as long as it's meaty -- and listens to the bard's tale.",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas returns to his seat in the corner, a full plate of vittles awaiting him.\n\n That went well, I think. I’ll leave the hat over there for a bit longer, give those fellows in the back time to add to the pile. Ah, well done on the order, friend, a veritable feast. \nJonas eats a few bites in silence, before looking up with a wry smile.\n\n So, your first time this far from the capital then? And not to pry, but I can guess what my role in this bargaining that Panfeld has for us is; I’ve played this game of his before. What’s yours, then, keep me out of trouble? ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul shakes his head.\n\n I'm sure it's no trouble of yours that Panfeld intends me to deal with. But I'm sure that, if Panfeld wants me along, there will be trouble. He's expecting it. ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " After counting the coins in your hat you are a bit disappointed in the take. You thought you gave a stellar performance but find only about 1 gold in assorted silvers and coppers. As you're pocketing the money a fat, drunken slaver stumbles over to your corner and slaps a platinum piece down on the table.\n\n\"That was a good yarn, bard,\" he chuckles to himself, revealing gums and yellowed teeth.\n\n\"Take this coin, I'll be getting plenty more. I've got a load of good orcish slaves; taking them to the emperor himself for some bloodsport. He's come up all the way to Calbolg* for a hunt and I'm going to give him one.\"\n\nWith that he takes his leave and stumbles upstairs for the night, aided by a pair of sell-swords.\n\nThe total take is: 1 pp, 4 sp, 60 cp. The innkeeper also comps your rooms, meals and drinks (they haven't had a bard here for a while).\n\n*Calbolg is the provincal capital of the province you are currently in (Amery), and is about two days behind you on the road.",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas slips the currency into his purse as he walks outside to get a breath of air. Slavery was necessary business, but bloodsport always struck him as a filthy affair. Nothing to be done with it now, though, he had orders, and if Panfeld could be trusted – Hah! – many more lives hung in the balance than he could save here. Just keep telling yourself that, fool. He shakes his head, and wanders to the stable where gives a handful of coppers to the stableboy.\n\n I want those two horses fed, watered and saddled by first light, lad. There’s a couple more of these in it for you if their brushed. \nWith a moment’s inspiration, he adds,\n\n And here are two silvers each for you and the blacksmith’s apprentice. See that large slave wagon there? I’d like you boys to reshoe the horses or oxen that draw it, even if it takes you all day. Especially if it takes you all day. If anyone asks you about it, say it was a generous donation for a gift that was far too kind. \n Maybe having to wait an extra day will turn the Emperor, Numa guide him, to less bloody entertainment, and our new friend will have to find another buyer. Jonas walks back in to the quieting main hall, and locates Saul.\n\n Here’s your key, friend, complements of the finest oratory teachers of Eastern Glade. I suggest you lock up well; that blonde wench over there was eyeing you carefully throughout my story; you were quite the distraction. I, for one, have lost my desire for company this evening. No fault of yours, of course. Just the atmosphere this close to the border, I’m afraid. If you’re right about what awaits us in Vrath, we shall both need our rest while we can get it. We should get on the road early. \nWith that, Jonas heads up the stairs.\n\n \n Spoiler \n Diplomacy roll for the stable boy, I assume? 16 + 6 + 4 + 7 = 33 \n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " You get a decent night's sleep and ride out toward Vrath early the next morning before most of the inn's guests are stirring. As you pass the workshop you notice that not only are they re-shoeing the horses for the slave wagon, they've removed all the wheels and are repairing and replacing them as well.",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas tips his hat to the two lads, and begins whistling a capricious tune.\n\nA few hours out of town, Jonas came to what was for him a rare realization - he had been monopolizing the conversation.\n\n ...and that was how I got out of Devinshire unnoticed. My left hand has never felt quite the same, let me tell you. But, there will be time enough for my stories today; tell me, how did you come to serve under the pathfinder banner? ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul flinches out of his reverie.\n\n I follow certain schools of martial arts, schools in which it can prove difficult to find a suitable sensei. I was led to believe I could find one in the military, so I joined. And, to a certain extent, I found what I was looking for. I feel now, though, I've lost my way. Wandered from the path. That kind of experience can be valuable, but I'm ready to find my way back now. \nSaul nods down the road.\n\n This assignment is one step in that direction, I believe. I hope I'll be putting my skills to good use. Honorable use. ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas scans the horizon, his hand wrapping tightly around the grip of the leather whip at his side.\n\n Guidance and redemption. I guess we aren't so different after all. You're the better man though, friend; I'd almost given up on ever finding them. \nJonas turns back to face his companion, relaxing.\n\n Maybe you're right, this road we're on might do the trick. Either way, you owe me a drink and I hear there's an awfully nice tavern on Market street in Drellin. Or there was, before the revolts. If it's gone, drinks are on me. ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Fair enough. I hope our duties won't involve rebuilding the tavern. My carpentry skills may leave the people of Drellin wanting. ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " And here I thought those muscles of yours would be put to good use. Ah well, if we set things right, there ought to be enough slaves about to handle the boards, thatch and nails for us. ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Saul catches a glimpse of a rider cresting the hill to the right of the road in his peripheral vision. The rider's horse is enormous. The rider himself wears leather, carries a spear and shield, and seems to have somewhat bestial features though you can't tell for sure.",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " What the hell...?! That he should have a vision at such a time must mean something. But what? Did the riders cause it? The thing behind them?\n\nKren heeled Horatio forward at a gallop, aiming for the two humans. If they're enemies, at least I can see them. Within him, the Beast growls softly, not liking the ambiguity of the situation and anticipating a fight.\n\nAs he rides, Kren stands in his stirrups and yells. You humans know you're being followed? Look - you can see the dust. ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Everyone roll initiative. I'll roll for you if you haven't by tonight. Kren, is your dreamsight active? Post replies in OOC please.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Saul \nSaul turns toward the rider on the hill who has started to descend. Saul sees the rider begin to speak but only hears “He..” before he is enveloped in utter silence. Suddenly, Saul’s horse shudders and collapses, flinging him to the ground. As he is falling Saul sees the cause of his misery, a cloaked rider brandishing a wicked flaming scimitar has just sliced his horse virtually in two. Saul hits the ground hard but recovers quickly and assumes a defensive stance.\n\n Jonas \nThe first thing Jonas notices is his whistling go silent, he turns questioningly at Saul just in time to see a cloaked rider materialize from nothingness behind Saul and slice right through Saul’s horse.\n\n Kren \nKren thinks the pursuer must have seen him because whatever it is, it picks up its pace and charges the humans. Kren begins his descent and tries to shout a warning but gets the distinct impression that it is unheard as he sees the rider materialize and carve through Saul’s horse. He hears no sound at all coming from the riders below and quickly descends the hill.\n\n \n Spoiler \n\nSaul fails ride check to not fall when the horse dies, takes 4 damage, makes balance check and recovers his footing quickly enough to be standing in the next round. Everyone is aware in the next round and can take full actions. Kren believes that the rider had a magical invisibility spell on himself and his mount and still has a magical silence spell on him. The horse is not only sliced nearly in half, but also charred. The rider is male, tall, wears a dark cloak with a red breastplate underneath, and carries a very long red scimitar. Thanks to Kren for this awesome map, 30 bonus XP!\n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul lands badly, but rolls to his feet. He has time for half a thought, which he spends chastising himself. Then his self-discipline, honed by years of training, takes over.\n\nHe flows into his Blood in the Water stance -- and, sensing he will be the first to do so -- strikes with a sharp, piercing cry.\n\n \n Spoiler \nSwift action to adopt Blood in the Water stance, then Leading the Attack.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The rider tries to parry the blow, but he is still off balance from his charge and brings up his blade too slowly. Saul's greatsword cuts a gash in the rider's left leg. The rider's mouth opens in pain but no sound is heard. Unfortunately, Saul's battle cry is also lost in the silence.\n\n \n Spoiler \n\nAttack roll - 22, damage roll - 11. I'm going to rule that since Saul's allies could only see the strike but not hear the battle cry associated with Leading the Attack, it only grants a +2 bonus to their attack rolls this round instead of of the normal +4.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The rider tries to strike back at the now dismounted Saul, but Saul easily dodges the clumsy slash. The rider then spurs his horse, rides forward 40 feet and turns the horse around to set up another charge. Saul takes another swing as the rider passes and connects right above the waist.\n\n \n Spoiler \n\nRider's attack roll - natural 1, Rider's ride check - 17, Saul's attack of opportunity - 24 (18 natural), Saul's damage - 9. Rider moves 40 feet forward. Sound returns to the area once the rider moves forward.\n ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas likes to believe that, even in the stillness that surrounds him, Volcannon can hear every word that forms on his lips. He also figures that even his noble countenance would blush at Jonas' colorful language.\n\nAnd then everyone could hear him, as the rider, now bleeding, bolts in front of him. Jonas spurs Paco to pursue.\n\n Forward, for the Glory of Eastern Glade! \nHis arm slings out to the side, unfurling the whip with a quick snap of his wrist. Then with all the fury in his small frame, he lashes up in a smooth arc, sending the heavy hide forward obediently. The last few feet wrap tightly around the neck of the dark rider. While Jonas pulls hard to take up the slack, he throws a quick wrap around his saddlehorn for leverage and stands in his stirrups, stopping Paco suddenly to drag his assailant down.\n\n \n Spoiler \n\nActivate Art of War\n\nClose to 15 feet. If he were to end in F16 (as I read your description) I want to be in E14 lets say on behind.\n\nRide check - DC 5 guide with knees 18 + 3 = 21 What A Waste.\n\nTrip Check - 16 + 2(dex) + 1(masterwork) + 1(BAB) + 2(LTA) + ??art of war?? = 22 \n\nStrength Check - 13 + n (circumstance bonus for leverage?) = A number which I hope is enough \n\nIn the unlikely event that I hit but fail the strength check and he tries to return the favor, let him. If he fails, I'll try again until someone ends up on the ground (my quick check of the SRD suggests I can do that - your call of course).\n\nAssuming that someone on the ground is me, here is my tumble to avoid damage\nTumble - 7 + 5 + 2 = 14 .\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Jonas follows the wounded rider and his whip catches the rider's neck just as the rider is turning to ready another charge. Jonas uses the saddlehorn for leverage and pulls the rider to the ground.\n\n \n Spoiler \n\nThe first roll, what you label the trip check is the touch attack. For that we add +2 Dex +2 LTA +1 BAB +1Mwk for a 22 as you say, which connects. Art of War applies to what I would call the trip check, what you call the strength check. For that we add +4 from art of war and +2 circumstance from the saddlehorn for a 19. The rider's strength roll is an 18 (I'm not kidding), so he goes down. The rider is lying prone on the ground in the square Ryan noted. This battle is sucking for the DM.\n ",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " These humans seem to be able to handle themselves. Kren's satisfaction turned to dread as he realized that the attacker might be killed. He could be connected to the visions! \n\nSpurring his mount toward the melee, Kren shouted for the humans to Stop! He might know something! Don't kill him! As he rode, Kren readied his shield, but dropped his spear - Better to look peaceful.\n\nPulling up next to the now prone ambusher, Kren continued to shout for the humans to stop their attack. When sound was cut off, he began making placating gestures.\n\n \n Spoiler \nRide to square F10, controlling mount with legs (Ride Check DC=5 16+3=19).\n\nNo idea what to roll to try to communicate.\n \n\n New Map: moved stuff around so we can see the action.\n \n Spoiler \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul rushes forward and strikes again.\n\n \n Spoiler \nI run 30 ft. forward, toward the rider.\n\nDo I need to make a Spot check to see Kren making these gestures? I roll a 2 for that check, so it doesn't matter either way, I suppose.\n\nNatural 1 on my attack roll.\n\nSaul is a man of extremes.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Edit : Whoops, forgot he was prone\n\nThe rider hops to his feet and parrys a slash from Saul. He dismisses the silence spell spell and begins casting another. He completes the gestures quickly and without exposing any opportunity for attack. His voice is thin and reedy as he speaks the words in Draconic. He holds his hands forward and flames jet toward the party.\n\n \n Spoiler \n\nStands up from prone, Saul misses AOO with a 13.\nDismisses silence spell.\nCast Defensively - 19\nKren identifies the spell as burning hands. Everyone notices the rider's gloves seem to glow red as he casts the spell.\nSaul also thinks from observing his movements that he may have martial training from the Desert Wind and Shadow Hand schools.\nKren and Kren's horse fail the reflex save and take 13 fire damage.\nSaul, Jonas, and Jonas's horse make the save and take 6 fire damage.\nNext up: Kren, Saul and Jonas in any order\n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul, sensing the battle has suddenly taken a turn for the worse, decides to abandon the offensive momentarily to recover his maneuvers and his wounds.\n\nFortunately, for a warblade, abandoning the offensive involves attacking. The simple swing calms his mind, refreshes his marial instinct, and even closes and soothes his wounds.\n\n \n Spoiler \nI forgot to specify which maneuvers I had readied before this encounter. Shall we say that the two I've used are my only two readied maneuvers this encounter? (Usually I get three in addition to my stances.)\n\nI choose to use my special Warblade ability that allows me to recover all my expended maneuvers by initiating a swift action, following it with a standard melee attack. Vital Recovery then restores 3 + character level (3) of my hit points.\n\nI roll a 13 on the attack.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Saul's swing misses. You can go ahead and ready three.",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " As the flames singe past Jonas, he dips his hat to shield his vision. When he looks up, his whip is already in motion, wrapping around the hilt of the rider's blade. He pulls with a quick snap, hoping to send it flying out of the smoking glove that wields it.\n\n Keep at him, he is faltering! \n I hope... \n \n Spoiler \n\nArt of War active\n\nRide Check(Guide w/ Knees) - 3 + 3 = 6 \n\nDisarm Check - 19 + 2(dex) + 1(mounted) + 1(masterwork) + 1(BAB) + 2(whip) + 4(ID) + 4(AoW) = 34 \n\nDamn, should have gone to the rapier...but the AoO probably would have killed me. Maybe next round, If I'm still vertical.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul tries to focus on the techniques which instinct tells him will be of use, but the heat of battle floods his mind.\n\n \n Spoiler \nLeading the Attack, and at random (numbering the remaining maneuvers and rolling 1d4) I choose Sapphire Nightmare Blade and Insightful Strike. I've chosen them randomly as a self-penalization for not having chosen them earlier.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The scimitar slips out of the rider's glove and lands on the ground nearby. The rider glowers at Jonas and mutters to himself in Elven, \"This one I won't need a sword to kill; I'd prefer to use my hands.\"",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " The Beast within Kren howls as the flames wash over him. He snarles along with it. Well then, we'll do this the hard way.\n\nWith a cry, Kren directs his mount to attack. As it rears and lashes at the ambusher with its hooves, Kren draws his scimitar and swings.\n\n \n Spoiler \n\nRide Check - Guide with Knees (DC 5) - 4+3 = 7 \nRide Check - Attack with Mount (DC 10) - 17+3 = 20 \nHorse's attack roll (Stats on pg. 273 of MM)\nMy understanding is that the ambusher has not moved since I got close, so the horse is taking a full attack.\n2 Hooves +6 (1d6+4) and 1 bite +1 (1d4+2).\n Hoof 1 - 14+6 = 20 (9 dmg)\n Hoof 2 - 16+6 = 22 (5 dmg)\n Bite - 8+1 = 9 (4 dmg)\n\nKren's Scimitar = 16+4+1 (mounted) = 21 (1d6+1 = 2 dmg)\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The rider attempts to adopt a defensive unarmed fighting stance but is unable to get out of the way of one of the hooves. The hoof hits him squarely in the chest. A lesser man would have fallen from such a blow, the rider is merely knocked off balance. He gasps and coughs up blood. He adopts his defensive stance again and brings up a forearm guard to block the scimitar. The sword guard catches the sword but it slides along the side, cutting his right arm to the elbow.\n\nAfter the onslaught the rider is finally able to adopt his martial stance. He's clearly trained in unarmed combat techniques. His form seems to blur red with speed as he starts an attack, suddenly he vanishes from view. Kren and Jonas's horses collapse from under them as they are struck forcefully in the neck. The rider reappers a few feet from where he was, crouching with his fists clenched in a defensive posture. \"You chose the wrong side, fools. You may have slowed us down, but now you're horseless in our country. We'll see if you can meddle with our plans any more before the wolves get you,\" the rider says in Common.\n\n \n Spoiler \n\nThe rider has moved to the square between Kren and Jonas. He became invisible momentarily and struck Paco and Kren's horse while invisible, dealing enough damage to drop both of them. Paco takes (attack roll 19) 20 damage, putting him at -6, Kren's horse takes (attack roll 26) 22 damage, putting him at -2 (by my count). I rolled 9+3 = 12 for Jonas's ride check (2 falling damage), and 6+3= 9 for Kren's (3 falling damage).\n ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " The last time he was dismounted, at the Battle of Grey Slough, he remembered the scream of his mount Livia as she fell into the mire. As he was falling now, the fact that Paco was silent as he collapsed did not encourage Jonas. Goodbye old friend As he steadies on his feet, Jonas feels a sharp pain in his ribs, and a warm trickle on his cheek. That doesn't bode well. Anger wells up within him, and he lashes out hastily.\n\n That horse was a gift from a dear lady! On him, lads! \n \n Spoiler \n Drop the whip. Draw rapier.\n\nArt of War active\n\nAttack: 5 + 4 = 9\n\nI'm not going to bother rolling damage.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul caws in alarm when the rider turns invisible. He tries to track his movements, but fails. He's so quiet . He cannot stop the horses' deaths.\n\nThen the rider reappears to mock them. Saul determines that this hubris will undo him, and leads the second attack.\n\n \n Spoiler \nClosing the distance and Leading the Attack. I roll a 14.\n ",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " The fall from his horse is disorienting and painful, and it takes a few moments before Kren realizes that his horse is badly hurt. Horatio! I have a few seconds before I need to heal him... maybe enough to finish this bastard. \n\nKren begins to howl a challenge, but a sharp pain in his side turns the sound into a whimper. Stepping away from the red-armored ambusher, he calls upon nature to speed its healing power.\n\n \n Spoiler \n\n5 ft. step back from the ambush dude (if Kren's that close, I'm not totally sure), and cast Cure Light Wounds for 6 hp, bringing Kren to 14, by my count.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Saul maneuvers into a flanking position and draws blood as his slash connects across the rider's abdomen (9 damage, leading the attack in effect for the round).\n\nThe rider is bleeding heavily now. He tries to mouth a spell but seems unable to find the words through his coughing and gasping. It looks as if the horse's hoof may have broken a rib or two in addition to all the cuts the rider has received. He regains enough composure roll over to his sword and retrieve it dodging another slash from Saul. He winces as he picks up the sword, the maneuver obviously pained him. Suddenly he vanishes in a puff of black smoke and reappers a many feet to the west.\n\n \n Spoiler \n\nRider takes 5 foot step to his sword, making the tumble roll to avoid AOO with a 27. He picks up the sword, drawing an AOO from Saul which misses with a 16 total. He then activates a shadow hand maneuver that Paul recognizes as Shadow Jaunt to teleport 50 feet to the west (left).\n ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " He's a fast one, I'll give him that. Or I'm slow. For the first time in what seemed like forever, Jonas had a moment to collect his thoughts. Wrong side!? Do I even have a side!? He collected his whip, and looked at Paco's corpse. Wait a second, he's breathing! He stumbles next to his fallen comrade, and tries to comfort him.\n\n You there! I'll get your name over drinks later, but if you can do anything for these horses make it quick. We need to pursue. Saul, can you give chase on his mount? I'll follow as soon as I can. \n \n Spoiler \n Art of War active\n\nPick up whip.\n\nHeal Check: 12 - 1 = 11\n\nI assume you're taking care of the percentile dice for Paco?\n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " For a moment, Saul feels disoriented.\n\n Is his horse nearby? I'm not much of a rider, but I can try. \n \n Spoiler \nIf I can reach the horse Jonas mentioned this round, I'll run to it and attempt to mount. If not, I'll give chase on foot.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Saul gets to the horse and manages to mount it on the second try. It seems responsive and he gives chase to the rider.\n\nPaco is still bleeding. Kren's horse seems to have stopped bleeding and stabilized.\n\n \n Spoiler \n\nYou failed your fast mount roll so it costs you a move action to mount it, then you can catch up to him with your other move action.\n ",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " Kren's first impulse is to give chase, on foot if need be; but as the human's words sunk in, he was able to control his instincts and quell the Beast.\n\nHoratio was unconscious, but breathing well and not bleeding too heavily. The stranger's horse was another matter. Sorry, Horatio. Your wounds will have to wait for the morning. Shouldering past the mustachioed human, Kren placed a hand on the horse's neck and felt a surge of power repair the damaged flesh.\n \n Spoiler \n\n Cure Light Wounds - 1d8+3 = 4+3 = 7 hp. And of course, magic healing stabilizes him.\n\nOn another note, Kren's previous healing should have healed 2 more hp. I only healed for 1d8+1 when it should have been 1d8+3. So he's at 16.\n \n\n He'll live, but any more healing will have to wait. Right now we must focus on the prey. ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Saul closes the distance quickly on the rider. However, the foe looks surprisingly unconcerned. At the last possible moment the the rider turnsand speaks a word in Draconic, the horse vanishes into thin air, sending Saul sprawling to the ground at the rider's feet. The rider smiles wickedly, speaking another momentary word in draconic and bringing his blade down across Saul's back to deliver a wicked cut. The rider turns and limps away again.\n\n \n Spoiler \n\nThe rider dismisses what Kren now realizes must have been a Mount spell. Saul fails his ride check and balance check to keep from falling and takes 3 damage. The rider casts a quick spell which seems to channel energy into his blade (Kren thinks the spell is Critical Strike) and scores a critical hit on the prone Saul (15 natural roll, 27 modified, 19 natural to confirm, 35 modified), damage is 18. The rider moves 30 feet to the west.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Furious with himself, Saul takes a moment to bleed, and to allow the others to take the point this time.\n\n \n Spoiler \nSurely that rendered me unconscious. What's my HP at?\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " I have you at 13 out of 34. You're still good to go 🙂",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Thank you, fri- \nJonas' sentence is cut short by a scream to his west, he looks up to see the rider slashing down on menacingly on Saul. With the horses now stable, Jonas levers himself to his feet, and closes the distance to his newly wounded companion, coiling his whip in case the rider turns back.\n\n Saul! How bad is it? We're coming, lad! \n \n Spoiler \nMove action 30 feet West towards Saul. Ready a disarm with \"if he comes within 15 feet of me\" as the activate.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " I could use a hand. And some healing magic, if it's available! \n \n Spoiler \nAssuming I won't provoke an attack of opportunity, I'll stand up.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " No AOO b/c the rider is now 30 ft. away.",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " The ambusher seems like a close fighter... I guess I'll just have to keep my distance then, won't I? \n\nKren channels the power of a spell in a new direction, using the energy to call for help. A squat grey creature answers his call and attacks the ambusher.\n\n \n Spoiler \n\nMove 30ft toward the ambusher (putting Kren 30ft from him if I understand right).\n\nKren sacrifices Bull's Strength to cast Summon Nature's Ally II, calling a Dire Badger (MM pg 62). It appears positioned so that Saul and it flank the ambusher. Kren directs the badger to attack immediately.\n\nBadger Attack!\nClaw 1 - 9(roll)+4+2(flank) = 15 - 1d4+2 dmg = 4+2 = 6 \nClaw 2 - 14+4+2(flank) = 20 - 1d4+2 dmg = 3+2 = 5 \nBite - 17-1+2(flank) = 18 - 1d6+1 dmg = 6+1 = 7 \n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Fair enough. It is not flanking with Saul because the rider moved 30 feet to the west after attacking Saul. Also, no hits from the badger.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The rider murmurs something in Draconic and makes a few gestures then disapears.\n\n \n Spoiler \n\nThe rider cast invisibility, making his cast defensively check. He's moving silently to avoid detection, oppose with a listen.\n ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas saw his assailant blink out of existence, much as he had appeared only a few moments before. He continued his trot forward past Saul with a shout,\n\n Keep up, Saul, he can't have gotten far! Now then, where is he? \nWith his free hand, he began grinding the bars of brittle chalk he carried with him in his pouch.\n\n Let's hope this works. \n \n Spoiler \n Move forward 30 feet ( I think this puts me 10 feet or so past Saul)\n\nArt of War Active.\n\nCast Detect Magic, looking in the general direction he was in before.\n\nIf possible, I want to crush the pieces of chalk inside their paper wrapper in my pocket - I assume this is a free action (i.e. spell item prep), but whatever you decide is fine.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Blood pounding in his ears, Saul strains to hear the rider's movements.\n\n \n Spoiler \nRolled an 11. B'oh.\n ",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " Kren smiles. Disappearing won't defeat the badger's nose. And he had still other ways of dealing with such tactics if needed.\n\nDirecting the giant badger to attack, Kren dashed into position to assist.\n\n Over here! Surround him! \n \n Spoiler \nPer DMG pg 295, a creature with the scent ability can detect an invisible creature as it would a visible one. The dire badger can pinpoint the space where the ambusher is, so it will move to the space and attack. I'm posting rolls for a full attack in case the ambusher hasn't moved more than 5 ft.\n\nKren will hopefully be able to get close enough to attack as well; he'll either move to flanking position and attack, or double move and flank.\n\n Badger: \n Claw 1 - 18+4+2(flank) = 24 - 1d4+2 = 4+2 = 6 dmg - miss chance = 24 (hit) \n Claw 2 - 8+4+2 = 14 - 1d4+2 = 2+2 = 4 dmg - miss roll = 70 (miss) \n Bite - 16-1+2+2 = 19 - 1d6+1 = 6+1 = 7 dmg - miss roll = 63 (miss) \n Kren: \n Scimitar - 16+4+2(flank) = 22 - 1d6+1 = 2+1 = 3 dmg - miss roll = 94 (miss) \n\nI wish I'd rolled the miss chances first.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " One of the badgers claws catches the rider and tears at his flesh. He reappears on his knees in with his hands up. \"I surrender, I surrender.\"",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " Calling off the dire badger, Kren lays his scimitar along the ambusher's neck.\n Don't move. Do anything tricky and you're dead. Keeping the scimitar at the ready, Kren drops the shield from his other arm and uses it to retrieve a coil of rope from his bag.\n One of you, tie his arms. \n \n Spoiler \nKren will ready an action to strike if the ambusher tries to cast a spell, rise from his knees, or move threateningly.\n ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " As the fog of colors swirl in the corners of Jonas' vision, he is taken aback by the distinct glow of crossed arrows on their arms. Small world. He mutters quietly from the corner of his mouth,\n\n Keep sharp, Saul. These two are both Pathfinders. Something is amiss. \nThen louder, for everyone to hear,\n\n I'll leave the tying to you, Saul. \nThe downed rider appears smaller, kneeling in a pool of his own blood. This has to be some kind of misunderstanding. Jonas thoughts came not through some belief that his contingent was incapable of deceit, murder, and betrayal - he had plenty of experience with those. However, it seems unlikely that Jonas would forget having done something recently to warrant this special attention. His only contact with Pathfinder's in months was Tobias, and if he wanted Jonas dead, Jonas felt certain that Saul here could have done the job admirably.\n\n I need information, then. As he walks forward, he decides to focus his attention on the hunter-turned-prey, for now.\n\n Well met, traveller. Obviously, we'll ask that you set that blade of yours down, ever so gently. It appears that you have some issue with me and my friend here that I fail to recall, and I imagine its best for all of us if we chat about it. I'm not usually one to dispense with pleasantries, but since I assume you know who we are, let's start with you. Have you a name, and why, pray tell, have we met under such beleaguered circumstances? By the marks on your arms, we've all bled under the same banner before. \n \n Spoiler \nArt of War active\n\nClose to 15 feet, with the threat range of the badger and Kren between me and him if possible.\n\nAssuming we are still considered to be in combat, I'll make the following check.\n\nIntimidate: 3 + 9 = 12 \n\nHowever, if you feel the combat is complete, and I have the requisite time to talk it out, I'll do the following\n\nDiplomacy: 19 + 17 = 36 \n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul takes the rope from Kren and wordlessly ties the rider's arms behind his back.\n\n \n Spoiler \nEDIT: Rolled a 14 on my Use Rope.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The rider ponders Jonas' words for a moment then starts to laugh, which quickly turns into a coughing spell followed by him clutching his side.\n\n\"You don't even know what's happening do you? Whose orders are you here on? You don't even understand. Let me see your orders. I am certain that mine supercede yours. I have special orders from General Nestor himself. By my authority I am ordering you to leave this area. There is an ongoing Pathfinder operation of the highest importance which your presence is interfering with. All will be made clear to you soon enough but for now you should return to the capital. You are clearly more skilled than whatever petty mission you are on warrants. At the capital I am sure there will be tasks worthy of your skills.\"\n\n \n Spoiler \n\nGeneral Nestor is the emperor's younger brother. He is currently commanding military operations against Halstein. Though rumors that you heard recently were that he suffered a defeat by the dwarves and is regrouping.\n ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas' brow wrinkles in consternation. Nestor's man? Out here? Curiouser and curiouser. \n I am pleased you find this amusing, I'm sure we will all have a good laugh about this later. I'm an errand boy; that's all you need to know of my orders. Yours, however, are of unique interest to me. I've received new assignments in a variety of manners; these are the first that came with dead horses and burned flesh. I am certain you'll understand my incredulity. Why would Nestor be interested in my activities? And you said something earlier about 'being on the wrong side'? Perhaps if you give us details on the ongoing operation, it could help us stay out of the way or provide appropriate assistance as it is required. And for that matter, \nJonas looked up at the man still holding his scimitar to the rider's neck.\n\n who are you, friend, and what brings you to this stretch of road? We appreciate your assistance, of course, but I find it odd that the four of us would meet here by chance. \nJonas' eyes darted up to meet Saul's, looking to see if his more recent employ under Tobias might be able shed light on these happenings. Surrounded by Pathfinders, and only one I can trust. I guess I am back in active service... \n \n Spoiler \nSense motive on the rider, obviously. 13 + 5 = 18 \n\nAlso, I don't know if knowledge (history) or Bardic knowledge is more appropriate for information on Nestor and the related campaign in Halstein, so I'll give you both.\n\nK(H): 20 + 7 = 27 \n\nBK: 5 + 6 = 11 \n ",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " The marks on his arms...a pathfinder?! Too much for mere coincidence... and it means that he could be related to my vision. From what the ambusher says, the other two are involved somehow as well...\n\n I am Kren, a Moonspeaker. I was traveling cross-country, looking for the road. I saw signs of an invisible rider approaching you from the rear. Imagine my surprise when I Saw that one of you - or more - has information I need. \nAddressing the ambusher: So, tell me what you know of the Giant. And his arrows... \n \n Spoiler \nKren will watch the reactions of the ambusher and the humans he helped. He assumes that the ambusher triggered his vision, but wants to know if and how the ambush-ees are involved.\n Sense Motive: 14+4 = 18 \n\nMy understanding is that Kren does not know that Saul and Jonas are pathfinders, though based on Jonas's comment he could conclude that the ambusher is.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul meets Jonas' eyes, and attempts to remember what he can about General Nestor.\n\n \n Spoiler \nKnowledge (Local) check, if it's applicable: 16 + 8 ranks = 24.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"I mistook you for those that are opposing our mission here. I'm afraid I am not at liberty to say more. You have apparently inadvertently crossed our path. Though, in these times it is not unlikely that perhaps your superior put you here deliberately to interfere with us. There are those who would do such a thing. In fact I think it is likely that your superior is of questionable loyalty and that is why you are as yet unaware of what is going on. I'm going to reach into my pouch now, I'm not getting a weapon.\"\n\nHe slowly reaches in and pulls out a scrap of cloth showing a red lion rampant on a blue and gold checkered field. He offers it to Kren. \"Take this to the capital and show it to someone in the army. Tell him that Vayshan sent you. More will be explained there. I cannot explain more to you here. I still have work to do here. Any healing you could provide me would be appreciated.\"\n\n \n Spoiler \n\nEveryone recognizes the cloth as General Nestor's arms. The rider appears to be genuine to everyone making sense motive checks.\n ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Moonspeaker, eh? I've told stories about your people, but I must confess I know little enough. Again, thank you for your help. \nAs Jonas listens to the rider, Vayshan? , he realizes that he had told this kind of tale before too, and usually some poor fool ended up in the middle. Well, at least I know what part to play. He coils the hide whip and hangs it on his belt as he shakes his head.\n\n Saul, this is your errand. But for what little its worth, I believe the man. Plus, the capital is lovely this time of year. I'll leave the decision to you. But whatever you decide, I think this man owes you a horse. \n \n Spoiler \n Any rolls I can do for moonspeaker info, that'd be great. I rolled a 19.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul ponders all this new information a moment, then speaks.\n\n Our orders are clear. I understand there may be reasons for delaying our errand, but those reasons are insufficient to nullify my loyalty to my superior. Until I have orders from someone who outranks him, my mission is clear. ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas nods thoughtfully.\n Fairly spoken, Saul. We complete our task first, then if nothing else holds us here, make haste back to the capital. And you, Kren? Will you bear Nestor's seal back to the capital, or do you have another purpose that requires your attention? You said something about giants? I hate to be the bearer of ill news, but the giants are decades gone, Moonspeaker. The orcs saw to that. ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Vayshan seems a little agitated at Saul's suggestion of continuing the mission. \"Perhaps I didn't explain myself clearly enough. General Nestor certainly outranks whoever your superior might be. Your presence in Vrath compromises our operation here. By the authority of General Nestor I am ordering you to return to the capital for further instructions.\"",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul glares at Vayshan.\n\n I'm not altogether convinced you are what you claim to be, or that you're here on the general's orders. You fight without honor.\n\nNow, if you like, we can settle this by the blade, like barbarians. Or we can reason, like men. If your orders supercede my own, I'll need to see them in writing, signed and sealed -- not merely some scrap of cloth.\n\nBut if you are indeed here on the general's orders, and I can have that proved to my satisfaction, then I will gladly and speedily leave this land to you. \nSaul turns to Jonas.\n\n I'm ready to continue. \nFinally, he nods to Kren.\n\n Thank you for your help, stranger. ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"You think I'm carrying written orders on a mission of this importance? You may know how to wield a blade but I think perhaps your skull's too thick for the kind of work we do at the higher echelons of this organization. What exactly are you all doing here anyway? Some petty baron's personal errand? It seems to me that must be it. Elsewise we would have been aware of your presence in the area. Do you find that kind of work fulfilling? It is despicable that there are some in our society that dishonor our training with such menial tasks. Now stand aside, I have work to do. Go make yourself useful in the capital, dark days are upon us.\" He starts to stand up, daring someone to stop him.",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Vayshan's words struck home. Petty Baron, indeed. By Nestor's reputation, he is more a man than Tobias - such thoughts must wait. Saul is right, quelling these riots is a worthy cause, regardless of the source of our orders. Saul's honor has a grip on him. A good lad, that one. But betrayal does odd things to the mind, as do sword wounds. I must defuse this before it turns ugly - again. Jonas steps forward and pulls Vayshan to his feet.\n Gentlemen, if we wanted to see each other in the grave, there was ample opportunity earlier. I've got a wounded horse that's been through more with me than I care to remember, and we are all bleeding, tired and in no position to trek on foot for very long. I say we rest, eat a quick meal, and perhaps Kren here will be able to mend our wounds in a few hours. If these coming days are as dark as you claim, Vayshan, we will do well to recover what strength we can. \nWith that, Jonas turns and limps towards Paco, his pack and a full waterskin.",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Jonas speaks wise. We'll rest first. ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"Fine,\" Vayshan says, clearly agitated. He quaffs a potion which seems to stop his bleeding and close his wounds some, though he still clutches his ribs tightly. He adopts a meditative position and closes his eyes.",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Say, Vayshan, you wouldn't happen to have any more of those? \nJonas smiles at Saul as he asks, not expecting a response from the rider. He takes off his hat, and notes with a frown and some choice phrases that his favorite feather is well and truly scorched. He tosses the limp remains into the dust. He loosens his saddle from Paco, who is breathing slowly but evenly, and removes the bridle and reins. He settles with his back against the saddle leather as a rest and eats a slightly stale roll and bit of cured meat. After he has finished, he leans back, hat over his face, to rest briefly. Maybe just a short nap... ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul joins Jonas, but when he sees that his companion has started to nod off, he determines he'll stay awake a while. He catches Kren's eyes, and offers him a polite nod, curious to see if the newcomer will strike up a conversation with him.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"No,\" Vayshan replies curtly to Jonas' question. He continues to meditate silently.",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas wakes with a start. Dusk is settling in, and a light fog hangs in the distant hills. As he peers into the shadows, and sees Saul tending a small fire, and goes to join him, keeping an eye out for the horses, Kren and Vayshan.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Kren has tended to everyone's wounds (including the horses) as best he can. He sits quietly and stares into the flames. Vayshan lies down for the night and appears to be asleep as far as anyone can tell.",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas warms his hands over the flames.\n\n Sorry I nodded off like that, Saul. Quite out of character. I'll take first watch. Go get some rest. We should get moving towards Drellin at daylight. ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " It's fine. I didn't mind. But now I think I will get some sleep. \nSaul nods at Jonas and Kren, then beds down by the fire.",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas throws another log onto the flames. A short time later, he sees that Kren has nodded off, leaving Jonas alone with his thoughts in the dark. Must have taken a lot out of him, looking after us so. Jonas takes a single copper out of his pouch, and begins flipping it along the backs of his fingers, watching it glint in the glow of the fire. We will see what daylight brings. ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " I forgot to mention it, but everyone gets 6 HP back from Kren's healing. That's a rough estimate since I'm not sure what he has left memorized, etc, but it includes the horses as well.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Jonas \nJonas is suddenly startled by hearing the words of a magic spell. He sees Vayshan lying on his pad, gesturing with a wand and trying to murmur the words softly. Your eyes meet as he completes the spell and everything becomes silent again. Knowing he couldn't reach Jonas in time, Vayshan instead draws and throws his sword at Jonas's head. Due to Vayshan's awkward throwing position, the sword cuts Jonas's cape instead and embeds itself into the earth.\n\n Saul \nSaul awakes to strange words being muttered. He is still groggy but knows something is amiss when the sound of the fire crackling suddenly goes quiet.\n\n \n Spoiler \n\nJonas missed hearing or spotting Vayshan get out a wand and his sword but heard him begin casting a spell. Saul also woke up to the spellcasting. Kren is still asleep. Vayshan cast a silence spell during the surprise round.\n\nThe intiative order is:\nVayshan - 20\nJonas - 13\nSaul - 12\n\nVayshan used his action during the first round to draw and throw his sword at the flat-footed Jonas, but due to throwing a non-throwing weapon and his position laying down, it missed with a total of 11. Saul and Jonas are both fully aware during this upcoming round and can act normally. Distances are very short so you can stand up (drawing your weapon at the same time) and step 5 feet to get into range if you need to and still have a standard action left. Unless someone wants to debate this point I'm going to say that the leather wearers have their armor on but the metal-armor wearers (Vayshan and Saul) don't since they would have impeded their rest. Everyone has also gained 1 HP from resting.\n ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas feels the sword tug at his cape as it spirals past his ribs. He sees Kren mouth open as he exhales a snore. Saul, on the other hand, has thrown back his blanket, and his hand appears to be darting towards his pack. Good lad! If we survive, I'll have to apologize for not listening to him about this brute. Jonas draws his blade as he rises, and steps close to Vayshan, stabbing down in a quick thrust, hoping to feel flesh part before lancing into the dirt below.\n\n \n Spoiler \n\nStand, Draw rapier.\n\n5 foot step to close.\n\nStandard attack on prone opponent Vayshan (without armor! yay! I might hit him!)\n\nAttack Roll: 14 + 2(dex) + 1(BAB) + 1(MW) = 18\n\nDamage Roll: 6 (take that, healing potion! - assuming I hit...)\n\nFinish him, MP!\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The rapier pierces deeply into Vayshan's shoulder.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Kren \n\nKren awakens in a cold sweat from dreams of fire, war and arrows. A lion roars in the dream, jolting him from sleep. Kren echoes the lion's roar with his own startled scream. But when he awakes, his cry is muffled by a strange silence. Something odd is happening.\n\n \n Spoiler \n\nKren is awake now and is at the bottom of the initiative order. He is aware of everyone's position.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Anger rocks Saul's body. His temples throb, his knuckles ache. He draws a rapier and closes the distance, intending to put an end to this dishonorable cur.\n\n \n Spoiler \nRetrieving my rapier and taking the 5' step toward Vayshan. Is it possible to position myself so that I flank Vayshan with Jonas? Normal melee attack. Rolled a 3.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Vayshan tries to stand up to better defend himself, but Jonas's rapier catches him in the chest, sending him sinking back to his knees. Eventually he collapses face first, unconscious.",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul curses silently as Vayshan dodges his wild thrust. Even seeing him pass into unconsciousness does not abate his anger. He stabs at the inert form, intending to deliver a killing blow.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Saul's rapier pierces through Vayshan's torso. If he wasn't dead before, he certainly is now.",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Dying a fool's death in silence. No last words. Poetic. Jonas' hand comes to rest on Saul's shoulder as he lowers his own blade. Their eyes meet, and Jonas tosses his head North, away from the fire and, he hopes, the unnatural silence that surrounds them currently. It is difficult to gauge Kren's response in the flickering light as Jonas cleans his rapier on the tattered edge of his cape before shooting it home in its scabbard. I think we'll need to talk. He points in the same direction he indicated to Saul, and begins a deliberate walk away from the firepit. He hums melancholily to himself, waiting for the sounds to reach his ears, so he can turn and consult his remaining companions.",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul stares at the corpse a moment, brow furrowed. His anger had mastered him, and a man was dead because of it. A man who deserved to die, Saul concluded as the anger ebbed from his mind -- but what of the next time his blood boiled?\n\nFor now, Saul searches the corpse, looking for clues as to Vayshan's murderous intent.",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " Kren felt sluggish, almost as if he were under water. He rarely sleept so deeply - but then, he rarely had such intense dreams. Visions.\nHe stared at the dead man a moment, rubbed the sleep from his eyes, then followed Jonas away from the unnatural silence surrounding their camp.\n\n I'm glad you and your friend are such light sleepers... Anyway, we're all awake now - let's talk.\n\nI had told you that I am a Moonspeaker, a druid - what I did not say is that many Moonspeakers are prophets and visionaries. One of the eldest of our circle gave me this prophecy - and my dreams are haunted by it as well.\n\n I saw a lion, proud and noble.\nSuddenly he is struck by an arrow.\nHe turns and roars in defiance at a mighty giant standing near.\nThe giant's mouth opens and hundreds of arrows pour forth.\nThe lion is pierced many times and sinks to the ground.\nThe ground begins to burn, engulfing everything.\nThe lion disappears, the giant disappears. All that remains visible are five arrows, embedded in the ground in a circle \nWhen I approached you on the road, I was struck by a vision - you humans are involved in the prophecy somehow. As the dead man might have been.\n\nTell me, do you know anything of a Giant? ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas smiles at Kren's apparent good humor about the recent bloodshed. Good, my fears of a misunderstanding were unfounded. It appears these visions told him what he needed to know. \n Think nothing of it - a favor returned for your assistance earlier. But as to your visions - I've told many tales in my time, but that one's got a nice ring to it. Mind if I use it? And Saul and I, we are in your vision? We are here on business, but I doubt it involves giants or lions. Of course, if you had asked me a few hours ago, I would have told you it probably didn't involve invisible horsemen. You should tell Saul what you've told me - maybe he'll know more. \nJonas begins walking toward a stand of brush that had been recently cleared from the road.\n\n As far as Vayshan goes - all I know of him is what you already heard. But, backstabber or no, he was a Pathfinder, and he deserves better than to rot here by the side of the road. I'll gather some wood for a pyre. \nAs Jonas returns to the camp dragging two small saplings, he calls out to Saul and Kren.\n\n Well, did we find anything useful or perhaps more informative than what he had to say while he was breathing? \n \n Spoiler \nI'll cast detect magic to examine any items of Vayshan's that Saul has come across - and take the time to concentrate on any relevant auras. Assuming he hasn't yet, I'll also search him and prep him for the pyre - once everyone else is pretty well finished.\n\nSearch Roll: I'll take 20.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " He doesn't have anything that would provide a clue as to what he was doing here. He has a lot of typical traveler's equipment in his pouch and saddlebag. The items of note are:\n\nMagical breastplate made of some unidentified red metal\nMagical Valenar scimitar made of the same red metal\n2 arcane scrolls\n1 magical wand\n1 magical potion\n\nThe weapon seems to be larger and differently weighted than a normal scimitar. You all have difficulty trying to use it.\n\nIf you can read elven:\n \n Spoiler \n\nThe scrolls are labelled \"Mount,\" the wand is labelled \"Silence,\" and the potion is labelled \"Cure Light Wounds.\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul gives the wand to Jonas.\n\n Here's the wand of silence he used on us. I see no harm in taking the rest of his belongings with us, especially the scimitar. I may be able to learn to wield it, given time. Then again, if anyone has objections to looting from a dead man...? ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas drags the body onto the haphazardly lain brush. He dusts his hands, and crosses Vayshan's arms across his chest, before taking the offered wand with a nod of thanks.\n\n I don't see that leaving it here for goblins and orcs does anyone good. That red metal of his smells magical, and might draw a nice price if nothing else. Maybe he will pay you back for that horse after all. If you start to feel any guilt, there are beggars and orphans most everywhere who will be more than happy to relieve us of it. \nAs he brings a glowing torch out of the fire pit, he turns to his companions, and says, in his best oratory voice, says\n\n I knew little of this Vayshan, except he was one of us - a Pathfinder - and a gifted and bold opponent. May whatever gods he prays to receive him - so that he doesn't come back at us again. Either of you want to offer any words before we set him alight and move on? The sun will be up soon. ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul nods.\n\n He fought well, if not honorably. That said, I hope that when we crossed him we were honorable in doing so. ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas waits briefly to see if Kren has anything to add. He stands stoically, staring at the flames. Perhaps that is the way of the Moonspeakers with a slain enemy. \n Alright then, well said. \nJonas lowers the branch onto the pyre.\n\nThat deed complete, Jonas begins gathering his belongings. Paco is up, thanks to the careful ministrations of Kren, so Jonas affixes his saddle and other gear. However, with Saul dismounted and a heavy chest of silver to be carried, Jonas decides to let the wounded beast rest before trying to carry both rider and silver.\n\nThe stars are fading as Jonas completes his tasks, and he turns to his companions.\n\n Well Saul, I'm prepared for the road ahead. Kren, we are making our way to Drellin. I know nothing of this prophecy of yours, but perhaps someone there will. And if we are involved, somehow, it would do us well to have your help again. That, and I owe you an ale. ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul nods in assent.\n\n Yes. Come with us. I find it unlikely fate has brought you here to fight this man and nothing more -- though I'm glad it did. ",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " I will join you gladly. At least until the vision directs otherwise. ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas tugs Paco's reins, and begins the slow walk towards Drellin as the sun begins to crest the Eastern horizon.",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " A few hours past midday, Jonas rummages in his saddlebags for a small packet of food he had brought from the Welcome Wench. Feels like ages ago, now. He divides what little remains with his companions for a brief meal as they walk.\n Last of the real food, gentlemen; savor it. Tomorrow it's back to 'bricks' and 'leather'. He looks over at his companion, trying to avoid concern. He's limping, again; maybe two more hours. \n Let's pitch camp before dusk, Saul; I'm already starting to tire. Until then, I'm eager to hear your interpretation of this prophecy, Kren. Since Saul and I appear to be bound within it, I desire to know what role we are to play. You stated that another of your people has been seeing the same visions - is that commonplace? \n \n Spoiler \nI am expending one day of my rations.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul digs into his own rations, taking a grim bite.\n\n Yes, let's hear more about these visions. I don't know much about them myself, but I know enough not to ignore them when they crop up. ",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " Well, I told you that I am an initiate of the Moonspeakers. Our circle began by ministering mostly to shifters though we will help and counsel all who seek our aid. Perhaps it was natural that we would pay closer attention to the moon than other students of nature...\nMoonspeakers embrace the power of the heavens, not just that of the lands we tread. As such we are often astronomers - we chart to heavens in order to understand the power of the stars and bodies.\nSome few of us have visions of great clarity; only rarely, however, do two of our circle share a dream. In this case, the dreamseer Grevaa - a respected and ancient member of our circle - was able to tell me what I had been dreaming. She then spoke the prophecy I have already related to you.\n\nAs to interpretation: I have little real idea. Vrath was once a land of giants - hence my travel here. The lion would seem to represent the Empire...or perhaps a representative of it? The arrows would seem to suggest Pathfinders.\nI would welcome your insights regarding the interpretation of these things.\n\nDoes this answer your questions? ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " I remain unaware of its full meaning, Kren, but am grateful for your candor. It seems we must wait for what follows. I have heard the giants are gone from Vrath, and I believe your interpretation of arrows and lions, if true, suggests dark times are ahead. But the fire and the circle? I know not what they portend. And if it is as rare as you say, two of your people sharing a vision is the most important omen of all.\n\nThe Empire has, in its vast wisdom, afforded me with many opportunities for travel over the years. When I am not immediately engaged, I take the time to collect tales from other people to augment my skill as an orator. I find these stories often have visions and prophecies; let me ponder for a few moments, and see if one of these tales might add anything to our analysis. And if any new visions come to you while we travel together, please share them with us. \nJonas remained quiet until they were encamped that evening, deep in his own thoughts.\n\n \n Spoiler \nI'll bust out all my knowledge skills here - I assume they could all be relevant (in different ways, even). Essentially, I'm rolling for stories with similar structure and/or thematic elements. Take whatever you feel is appropriate, OQ.\n\nBardic: 10 + 6 = 16\nK(History): 5 + 7 = 12\nK(Local): 4 + 7 = 11\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Jonas, you have the same basic impressions of the symbols that Kren does. You know that according to legend each giant tribe had a king who was said to be especially mighty. Arrows are also associated with elves as well as with the Pathfinders. Fire has many associations in legend, many dwarven gods and legends are associated with fire and earth, dragons are associated with fire, the empire and Volcannon are also associated with fire to a certain degree.\n\nYour peaceful discussion is soon interrupted by an unknown voice. \"In the name of the master of these lands, Tolmer Ai'Bandon, I command you to state your purpose for trespasing on his domain.\"\n\nYou all look up to see a young man mounted on horseback about 50 feet further into the field (ie. he came cross-country and your camp is between him and the road). In the dimming light it is difficult to make out many fine details, but he appears to be a young human wearing studded leather holding a bow at ready. Behind him a few feet is another human on horseback. He appears even younger, probably a teenager. This one is also wearing leather armor and carrying a bow.\n\nIf you make a trained knowledge nobility check of 15 or bardic knowledge check of 20, you can look at the following:\n \n Spoiler \n\nTolmer Ai'Bandon is fairly famous and just received a knighthood about 10 years ago. He is a member of a group of newly knighted warriors typically called The Pride. They are all handpicked officers who have served under General Nestor who have been rewarded with titles and land for long and heroic service. Most of them rose from the bottom of the ranks of commoner society and a few, though not Tolmer, were slaves when they entered the army. They are quite popular among commoners for this reason\n ",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Jonas starts slightly upon hearing the unfamiliar voice. He quickly digests what was said, and a small smile crosses his lips. Ai'Bandon, well well. I've heard good things - let's hope his man heels close to his master; and that he is no friend of the recently departed. Jonas stands slowly with a glance at his companions that he hopes will calm their nerves. He holds his hands palm up and steps a few paces towards the mounted men so that he need not shout.\n\n Greetings, man of The Pride; stories of your Master Ai'Bandon's noble deeds in service of the Empire reached even my lowly ears in Eastern Glade. I am Jonas Ai'Lenti; my companions Saul and Kren. We had a horse fall on the road, lamed the poor beast and had to put it down. As a result, we have been slowed in our travel to Drellin. We mean no insult or trespass to anyone, and certainly not a hero of such renown. Please, we don't have much for food, but join us and eat, and tell us what news there is from these lands. I'm anxious to hear firsthand tales of The Pride. \nJonas stands still, waiting for the whistle of fletchings from bowstrings.\n\n \n Spoiler \nBardic: 15+6 = 21 \nDiplomacy: 16+17=33 \nif I need it for my mild glossing over details - Bluff: 19+10=29 \ncrap, the dice have been saving up.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MastiffPaul:",
"value": " Saul lets the bard to the talking, and keeps an eye on the darkening woods surrounding them.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"Hail, master Ai'Lenti. I confess I am unfamiliar with your family but we are honored by your presence. If you had sent word of your passing through we would have been sure to greet you under better circumstances. I am sorry that my father is away and so not here to see you. I am Aelas and this my brother Tollin. Come, tonight you will dine and stay at our manor. Tollin, ride ahead and tell mother to prepare to receive a noble guest. We will of course prepare quarters for your servants as well.\"",
"loss": true
},
{
"from": "human",
"prefix": "vanderbane:",
"value": " Call me Jonas. One of your father's greatest ideals is that there is no need for men in the field to worry of titles. A gracious offer, which we most humbly accept. We are all pleased to make your acquaintances, young Masters Aelas and Tollin Ai'Bandon. If you must announce us, Tollin, do tell your Good Lady Mother to make no fuss over us! A hot meal and a soft bed will be quite sufficient. Oh and to avoid any confusion later, I should mention that these men are my traveling companions and free citizens of the empire, not servants. It will be fine for us all to billet anywhere there is space - again do not trouble yourselves over us! Let us gather our belongings, Aelas, and then we shall follow towards this manor of yours. \nAs he gathers his bedroll and straps it back onto Paco, he glances at his companions. Hang in there lads, hopefully we'll learn more about what's going on in Vrath. \n\nAs they fall into step with Aelas, Jonas walks close to the young man's stirrup so he can speak to him more easily.\n\n I did not realize we had drifted into your father's domains; most rude of us to come by announced. It is quite unfortunate that your father is away, I'd always wanted to shake his hand one day. Perhaps another time. I hope nothing too urgent or dire has called him away? Certainly not Nestor's campaign in Halstein? I feel sure I would have heard if that were the case... ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 29: Bob the Destroyer vs. Heleroen \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n King Korath - Bob the Destroyer \n Neftren - Heleroen \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Neftren:",
"value": " (1d20+5)[ 11 ] for Initiative.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " init (1d20+3)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " move so that I am standing next to your character, please say where you start, I will be to the right of him.\n\nstats\n \n Spoiler \nac17\nhp 13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " May I ask as to how you managed to obtain nineteen squares of movement first?\n\nEdit: Okay you took Quick. I see.\n\nRef Question: What's the Will Save DC to break the Sanctuary effect in order to attack my opponent?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nPer the map, the effect is identical to the sanctuary spell, but with no save allowed.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Heleroen moves up and out of sight.\n\n \n Spoiler \nC3 is my new location.\n \n\n\nEnd turn.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " which way did you move?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nIn order for either player to have a NEW location, they first must have an old one. Match restart, all players announce their STARTING locations, and take 1st actions.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Are we re-rolling initiative?",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nNothing was wrong with the initiative rolls, so you can take it from there.\n\nKing Korath goes first.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " OK, I start in W10, with my great axe in hand. What is your starting location, so I can take my action.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Technically I would have won twice, since there are two day gaps between your posts, but whatever. I'm in C10.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nTwo day timer doesn't start from one post to the next. It starts from the moment the player has something requiring them to post. For example, if you pass your turn, cast a spell requiring a save, use an ability requiring an opposed check, or trigger a readied action, he has 2 days to post.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " move to D10, your turn.\n\nstats\n \n Spoiler \nac17\nhp13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Move north, you last see me in B6, then I disappear.\n\nRefs: \n Spoiler \nCurrent Location after double move is C3.\n \n\n\nEnd Turn.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " move to B6, not done, need LoS check please.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nLOS is established.\n\nBob the Destroyer is in B6.\nHeleroen is in C3.\n\nPlay resumes.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Just enough move, So I move to B3 rage and attack.\nattack (1d20+8)[ 16 ] \ndamage [roll]3d+12[/roll]\n\nstats\n \n Spoiler \nac 15\nhp15\nrage round 1/12\n ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " damage as I had a typo in the first roll. End turn.\n (3d6+12)[ 24 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " I take a five foot step diagonally to the northeast, ending in D2.\nI then Rapid Shot you.\n\n (1d20+7)[ 15 ] to Hit Once\n (1d20+7)[ 24 ] to Hit Again\n\n (1d6+1)[ 7 ] to Hit Once\n (1d6+1)[ 3 ] to Hit Again\n\nEdit: That's 10 damage total, unless your AC has changed from what was it... 15?\nEdit 2: The first attack missed, since Rapid Shot applies a -2 penalty, making that roll a roll of 13. So you only take 3 damage. My bad.\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Ok three damage, so I will move to C2 and then attack you again.\nattack (1d20+8)[ 26 ] \ndamage (3d6+12)[ 17 ] \n\nend turn\nstats\n \n Spoiler \nac15\nhp 12\nrage round 2/12\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Bob the Destroyer wins, and collects his prizes. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 37: Running Fist vs. Aeli \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kaganmonk - Running Fist \n Reiswind - Aeli \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "reiswind:",
"value": " Initiative - (1d20+3)[ 6 ] \n\nAll weapons on person, guisarme wielded.\n\nManeuvers Readied\n \n Spoiler \n\nBurning Blade, Distracting Ember, Counter Charge, Clinging Shadow Strike, Charging Minotaur\n \n\n\nNote for referees\n \n Spoiler \n\nBecause of the way Counter Charge is activated, I ask either that my opponent not make his attack roll on a charge until I get a chance to assess the situation, or that I get to interject his attack roll with my Counter Charge attempt. Obviously the former is better, but whatever you decide.\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nreiswind \n Spoiler \n You'll have to forgive me, but I am AFB ATM. I think I get the gist of what you are asking. May I suggest you ask your opponent:\n\nIf you are going to perform a charge in which I would be able to react to (you can give the specifics of Counter Charge) please declare the movement, but don't roll the attack until I have decided whether or not to use Counter Charge.\n\nLike I said, I don't have my books with me right now so alter that to make sense. Hope that helps.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nThink I have a better solution to the question at hand.\n\nKaganmonk, if you announce a Charge action for this match only, would you please spoiler the attack roll? The charge announcement and movement should be unspoilered. It's an unusual request, I know, but it'll help keep the match running a bit more smoothly, in this case.\n\n@refs, reiswind: \n Spoiler \nThere, now your opponent won't get undue information that he wouldn't already have, and you won't know the result of the roll until after you decide whether or not to use the ability. You may look in the spoiler only after you've decided and posted whether or not you'll counter charge.\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Initiative - (d20+2)[ 7 ] \n\nShuriken in hand. Assuming no LoS to begin. If there is, I'll remove spoilers. At least you're not a barbarian.\n\n \n Spoiler \nStart in B13\n \n\n\nStats:\n \n Spoiler \nLocation: B13\nHP: 8/8\nAC: 16/16/14 (10 + 4Wis + 2Dex)\nSaves: 2/4/6\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Spoiler \nMove to I13\n \n\n\nYour turn.\n\nStats:\n \n Spoiler \nLocation: I13\nHP: 8/8\nAC: 16/16/14 (10 + 4Wis + 2Dex)\nSaves: 2/4/6\n ",
"loss": true
},
{
"from": "human",
"prefix": "reiswind:",
"value": " Spoiler \n\nStarting in Y14\nSwift: Entering Step of the Wind stance\nMove: Y14 to U22\nDouble Move: U22 to P26\n \n\n\nReferees\n \n Spoiler \n\nI just want to make sure whether Step of the Wind negates the movement penalties associated with both the staircase and the undergrowth. If this is not the case, then start at Y13 instead, and move to U13.\n \n\n\nWaiting on referees to confirm that it's your turn.\n\nStats\n \n Spoiler \n\nHP: 8/8, AC: 16\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Reiswind: \n Spoiler \nStairs count as difficult terrain when going up, heavy undergrowth counts as difficult terrain. Both are negated by your stance. Thus, you're in U13.\n \n\n\nLos is barely established, by virtue of the slight elevation of Running Fist.\n\nRunning Fist is in I13.\nAeli is in U13.\n\nPlay continues. Running Fist is up next.",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Move to I7\n\nReady Action:\n \n Spoiler \nToss a shuriken if he comes in 20'.\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "reiswind:",
"value": " Move: U13 to P14\n\nEnd Turn",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Move to I10\n\nReady\n \n Spoiler \nToss a shuriken if he comes in 20 ft.\n \n\n\nDone\n\nStats:\n \n Spoiler \nLocation: I10\nHP: 8/8\nAC: 16/16/14 (10 + 4Wis + 2Dex)\nSaves: 2/4/6\n ",
"loss": true
},
{
"from": "human",
"prefix": "reiswind:",
"value": " Move: P14 to I14\n\nEnd Turn~\n\n \n Spoiler \n\nHP: 8/8, AC: 16\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nAeli's movement into I14 triggers a ready action. Running Fist, you may post it when ready.",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Readied Action: Throw Shuriken\n Attack - (d20-2)[ 12 ] \n Damage - (1d2+2)[ 4 ] \n\nMy Turn (After yours):\nMove to I13\nAttack Unarmed with Stunning Fist\n Attack - (1d20+2)[ 13 ] \n Damage - (1d6+2)[ 7 ] \n\nIf it hits, Fort Save vs. DC 14\n\nStats:\n \n Spoiler \nLocation: I13\nHP: 8/8\nAC: 16/16/14 (10 + 4Wis + 2Dex)\nSaves: 2/4/6\n \n\n\nDone. By the way, either now or after the match, can you tell me what Counter Charge would do?",
"loss": true
},
{
"from": "human",
"prefix": "reiswind:",
"value": " Er... I think you trigger an AoO from attempting to move through my Guisarme's threatened square. In which case I use Evasive Reflexes to 5step back to I15 instead of attacking. Can we get a ref to confirm?\n\nBoth attacks miss, by the way, and yeah, I don't mind telling you after the match. If you want to find out now, you could try charging me? 😛\n\nStats\n \n Spoiler \n\nHP: 8/8, AC: 16\n \n\n\nEDIT: If the Evasive Reflexes kicks in, you don't waste a use of your Stunning Fist, as much as I'd like you to miss it >_>",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nEvasive reflexes is correct. Instead of AoO for movement, opponent takes a 5 foot step to I15.\nPlay rewinds to that point.\nRunning Fist takes a move action, moves to I13 (from I10).\n\nAeli interrupts the move immediately after Running Fist enters I13, and takes a 5 foot step to I15.\n\nPlay continues from this point.",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " If I can't do this, let me know.\n\nI tumble the next 5ft to attack with Stunning Fist. (Total 25')\n Tumble - (1d20+6)[ 11 ] \n Attack - (1d20+2)[ 10 ] \n Damage - (1d6+2)[ 5 ] \n\nSave DC is still vs. 14.\n\nStats:\n \n Spoiler \nLocation: I14\nHP: 8/8\nAC: 16/16/14 (10 + 4Wis + 2Dex)\nSaves: 2/4/6\n \n\n\nEdit: And I still provoke an AoE and I still don't hit. The roller still hates me.",
"loss": true
},
{
"from": "human",
"prefix": "reiswind:",
"value": " Movement: Five stepping back to I16\nSwift: Activating Burning Blade\nStandard: Attacking with the Guisarme\n\n (1d20+2)[ 14 ] \nDamage: (2d4+3)[ 8 ] \nBurning Blade Damage: (1d6+1)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Missed. Hopefully I can do better this time.\n\n5ft step to I15 (no AoO)\nFlurry of Blows\n Attack1 - (d20)[ 19 ] \n Damage1 - (d6+2)[ 5 ] \n Attack2 - (d20)[ 4 ] \n Damage2 - (d6+2)[ 5 ] \n\nStats:\n \n Spoiler \nLocation: I15\nHP: 8/8\nAC: 16/16/14 (10 + 4Wis + 2Dex)\nSaves: 2/4/6\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Helloooo? Are you there? In 22 hours or so, I'll get a High ref to call the match, since I don't like to win by DQ.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Running Fist is the Victor by DQ. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 37: Chile IV vs. Hal I Tosis \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Chilepepper - Chile IV \n theterran - Hal I. Tosis \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "theterran:",
"value": " Hal Initiative\n\n (1d20+4)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I don't know if I like this map.\n\n \"Init\" - (1d20+5)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I acknowledge that it's my turn, I'm just away from my books right now. I'll take my turn sometime Wednesday.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " refs \n Spoiler \n\nMove: to G13\nSwift: activate Law Devotion (AC)\nStandard: ready an action to cast a spell upon LoS.\n \n\n\nstats \n Spoiler \n\nHP: 3/3\nAC: 20 T18 F15\nSpells: 5, 4, 1(Ice dagger)\nMovement: B13 > G13\nCondition: Law Devotion 1/10\n \n\n\nedit: Done",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Chile: \n Spoiler \nIn this map stairs cost double movement to go up. To get to G13, you thus need 45 feet of movement. Please update your move with either a modification to the move, the ready, or information as to how you have a speed of 45.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I bought a Light x-bow. since I posted Initiative.\n\n Hal - Round 1 \n\nActions:\n \n Spoiler \nSwift Action: Activate Travel Devotion\nStandard Action: Cast Silence on myself.\nMove Action: Move to U11 and Hide.\n\n Hide - (1d20+8)[ 10 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: U11 (Hiding and silent)\nHP: 14/14\nAC: 15 Touch: 15 FF: 11\nIn Hand: Cross bow\nBolts Left: (10/10)\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " talic, refs \n Spoiler \nWell, I have 45' movement cause I'm just awesome like that. In reality, I forgot the double movement. Since my main intention was to hide, I'll make that a double move and a hide, scratch the ready action.\n \n\n\nI need an LoS, not done.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Chile:\n \n Spoiler \nSince you announced hide, I need a hide roll.\n \n\n\nLOS as soon as I get clarification on something.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Man, I should really not try and post when I'm hopped up on cold meds.\n\ntalic \n Spoiler \n (1d20+7)[ 25 ] \n \n\n\nnot done, sorry",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Refs only: \n Spoiler \nThis will be my format for posts for matches, when some players have not made reactive spots. When necessary, I will make them here.\n \n\n\n@Chile IV: \n Spoiler \nPosition: G13, Hide for last round: 28.\nNo LOS.\n \n\n\n@Hal I Tosis: \n Spoiler \nPosition U11, Hide for last action: 10.\nNo LOS.\n \n\n\nTurn is still Chile IV's.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " refs \n Spoiler \nMaintain hide, ready to cast a spell upon LoS.\n \n\nstats \n Spoiler \n\nHP: 3/3\nAC: 20 T18 F15\nSpells: 5, 4, 1(Ice dagger)\nMovement: G13 > G13\nCondition: Law Devotion 2/10, Hide 28\nReady to cast spell on LoS\n \n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nLoS:\n\n@Refs only: \n Spoiler \nThis will be my format for posts for matches, when some players have not made reactive spots. When necessary, I will make them here.\n \n\n\n@Chile IV: \n Spoiler \nPosition: G13, Hide for last round: 28.\nNo LOS.\n\nEDIT: Please announce the full standard action you are readying. I see nothing in the SRD, or secondary sources, that suggests you may be vague/general with the action you take, only with the condition that triggers it.\n \n\n\n@Hal I Tosis: \n Spoiler \nPosition U11, Hide for last action: 10.\nNo LOS.\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Talic, refs \n Spoiler \n\nWell since we are going by RAW and not RAI, I see it this way.\n\n\n To do so, specify the action you will take and the conditions under which you will take it. \n\nSo I can ready standard, move, or free action. Under the list of standard actions, I see\n\n\n Cast a Spell \n\nBy RAW, I have specified a standard action. It's no different than someone saying 'I'll attack' instead of 'I'll make a standard melee attack with my mace'.\n\nRetort?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Chilepepper: \n Spoiler \nPrecedent set: Here \nPost 13 and 14.\n\nPrecedent. That ruling set the level to which casting spells as a readied action must be specified.\nThat level is, when you ready an action to cast a spell, you must specify which spell it is, though you are not required to specify the area of that spell, the target, or other considerations of that spell (such as choice of summoned creature and the like) until it is actually cast.\n\nTo dispute that ruling, it'll take someone of higher ref status than him.\n \n\n\nMatch still on hold.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " talic, refs \n Spoiler \n\nFair enough. Ready to cast ice knife.\n \n\n\nGame on.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nIssue resolved. Play resumes, Hal I Tosis's turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Hal - Round 2 \n\nActions:\n \n Spoiler \nUse a Swift Action and Move Action to move to P13.\n \n\n\nTurn Not Done.\n\nNeed LoS.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " If needed:\n \n Spoiler \n Spot - (1d20+7)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@refs: \n Spoiler \nReactive spot not needed for Chile, as Hal didn't announce hide on move.\n \n\n\n@chile: \n Spoiler \nHal comes into LOS at T13, triggering your readied action. The above spoiler of Hal's includes information from outside of your LOS, and is off limits.\n \n\n\n@Hal: \n Spoiler \nJust a moment.\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Ice Knife\nDC8 Caster Level Check (1d20+1)[ 17 ] \nAttack (1d20+5)[ 19 ] vs flat footed AC\nIf it hits (2d8+4)[ 17 ] cold damage, plus 2 Dex damage\n If it misses (1d8+4)[ 10 ] cold damage, Reflex DC12 for half damage \n\nedit: Looks like that's the match.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nOk, Chile did elect to take, rather than forego, his readied action. As theterran didn't have LOS, I couldn't inform you of why the hold was made, until after I knew whether or not he intended to take the ready action.\n\nThat said, I'll give theterran a short amount of time to raise any questions, or bring up any points that may have been missed, but it looks like that's the match.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Nope...no questions...that is indeed match.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Chile IV is victorious. Grab a cold one, or a cold two, and enjoy the xp and gold posted above. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 36: Mac vs. Ned the Knight \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n KaganMonk - Mac \n Lord Sarthax - Ned the Knight \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " [dice]1d20-4[/dice]\n\nno purchases at the moment but reserve the ability to do so.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " crap sorry\n (1d20-4)[ 4 ] \n\noh and seeing as this was a problem last time, durring the infinite time between rounds, I trained my mule to be combat ready. (he has been trained for the purpose Combat Riding)",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Initiative - (d20+2)[ 19 ] \n\nStart in B13",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " No purchases, mind blade materialized, Psi focused.\n\nDouble Move to the top of H11.\n\nStats:\n \n Spoiler \nLocation: H11\nHP: 10/10\nAC: 15/13/12 (10 + 2Dex + 2Armor + 1Shield)\nSaves: 1/4/4\nFocused: Yes\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " ha you silly man. what do you think you will accomplish from doing that. com and bring your all.\"\n\nActivate knights challenge.\nShield in one hand, lance in other.\nStart in y13\n\nend my turn\n\nstats\n \n Spoiler \nHP: 14\nlocation: Y13\nAC: 18\nSaves: 2/2/2\nbuffs: fighting challenge 1/7\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Move down to M13.\n\nStats:\n \n Spoiler \nLocation: H11\nHP: 10/10\nAC: 15/13/12 (10 + 2Dex + 2Armor + 1Shield)\nSaves: 1/4/4\nFocused: Yes\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " Ned Round 2\n\nMove to U12\n\nEnd turn\n\nstats\n \n Spoiler \nHP: 14\nlocation: Y13\nAC: 18\nSaves: 2/2/2\nbuffs: fighting challenge 1/7\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Move up to P8\nDone.\n\nStats:\n \n Spoiler \nLocation: P8\nHP: 10/10\nAC: 15/13/12 (10 + 2Dex + 2Armor + 1Shield)\nSaves: 1/4/4\nFocused: Yes\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " Ned just stairs at the silly man going up and down on the pillars.\n\nRound 3\n\nstay.\n\nend turn\n\nstats\n \n Spoiler \nHP: 14\nlocation: Y13\nAC: 18\nSaves: 2/2/2\nbuffs: fighting challenge 3/7\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Move to S7.\n\nReady:\n \n Spoiler \n5' step towards him and attack if he comes within 10'\n \n\n\nDone.\n\nStats:\n \n Spoiler \nLocation: S7\nHP: 10/10\nAC: 15/13/12 (10 + 2Dex + 2Armor + 1Shield)\nSaves: 1/4/4\nFocused: Yes\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " round 4\n\nnothing new\n\nstats\n \n Spoiler \nHP: 14\nlocation: Y13\nAC: 18\nSaves: 2/2/2\nbuffs: fighting challenge 4/7\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Move up wall and down the other side, over to T11.\nExpend focus to use Psionic weapon.\n Attack - (1d20+3)[ 8 ] \n Damage - (3d6+2)[ 10 ] \n\nHope there's nothing wrong with that movement.\n\nStats:\n \n Spoiler \nLocation: T11\nHP: 10/10\nAC: 15/13/12 (10 + 2Dex + 2Armor + 1Shield)\nSaves: 1/4/4\nFocused: No\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nMove is legal, however, you provoke an AoO, as the lance is a reach weapon.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nDiregard this post.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " ok i dont think that was fair. i was waiting for you to post your reply on his movement. i then had to wait until after school to post my reply with my attack. I do know that i failed to respond after a few days but the match was technically on hold because of a ruling decision and it hasn't been 2 days since you replied that ruling. i just want to know if what i said is technically right.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Fair enough.\n\nMatch wasn't actually on hold, however. Usually, a match is only put on hold if a player requests a ref, needs LOS, or a ref announces that the match is paused/on hold. I can see the confusion, however, so we'll go from here.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " Thanks Talic\n\nattack of opp\n (1d20+4)[ 17 ] \n\nDamage\n (1d8+4)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " sorry man but i think i got ya",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Ned the Knight is the Victor! Collect the XP and Gold listed at the top. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Paper_Bard:",
"value": " You've been walking across the wastelands for several months now. Fathc, your guide, assured you he knew where you were going, but over the many long days of trekking through unremarkable wilderness, you've begun to doubt his assertions.\n\nRumathar has been his usual, jolly self. Taking up his race's penchant for singing, his storng, baritone voice has helped you keep your sanity for the past month.\n\nFatch and Rumathar, your friends. Well the giant, at least. Standing just under eight feet tall with a barrel chest, short, cropped blonde hair, and blue eyes, the Rumathar stood out in the flat, featureless wasteland like a sore thumb.\n\nFatch on the other hand, with his crouched gait, his pasty-white skin, dark eyes and even darker, unkempt hair, managed to blend seamlessly into the enviornment. He'd all given you camoflauged coats, supposedly to hide yourselves from wastelanders, but he was the only one who really knew how to use it effectively. \n\nYou notice a dark, wavy blotch on the horizon. At first you think it's only heat getitng to you, a mirage. Then Fatch dispels that illusion.\n\n \"We're nearing our destination...\" \n\nRumathyr smiles and in his big, booming voice, proclaims \"After months of trekking aimlessly through the wilderness, you've finally managed to bring us to the fabled 'Dwelling of the Sleepers.\" Fatch scowls at him with a sign of mock hurt. Fatch and Rumathyyr always liked to banter with each other, but neither really meant to hurt the other and neither took it personally.\n\nThe giant turns to you.\n\n \"You've been pretty silent through the whole journey, do you have any thoughts you'd like to share with us.\" ",
"loss": false
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Ashana \n \"Have I?\" Ashana asks, still smiling at the Maldiir's pronouncement. \"I'm used to being alone in the wilderness, I guess. Besides which, you've been making enough noise for all three of us,\" she adds, with a grin in her words. The giant's voice was pleasant, but when she journeyed, she usually did so in silence. A habit from her youth hunting, and one that still served her well. The Anaphim's song, in such open country, had been nerve-wracking at first, but she'd learned that wild animals were rare enough here that they didn't have to worry, and after the first couple weeks, her fears of pursuit had eased; these lands had been empty of people so far. Fatch was good at avoiding others, a skill she well appreciated given that she'd grown up learning how to remain unseen—both from the deer and animals she hunted, and from the men who'd considered her to be poaching.\n\n \"That's really it, Fatch? That's where they'll be?\" She peers forward, as if she might be able to pierce the distance and the walls to see what was inside from here.",
"loss": true
},
{
"from": "human",
"prefix": "Paper_Bard:",
"value": " Fatch growls. \"Indeed, if the outdated map that fool of a scholar gave us is accurate...\" \n\nYou smile. When you had set out from the House of Goel headwquarters in the Northern Plains (Present day Canada) (the headquarters itself is situated in what used to be the great lakes area of Ontario), a scholar by the name of Elric had assistd you in preparing for your journey. He had been working with the great minds of the House to find the Dwelling of the Sleepers, and had provided a map he himself had penned.\nFatch is a creature of the wilderness, and therefore has trouble getting along with scholarly and other civilized folk.\n\nRumathar lets out a great bellowing laugh. \"Oh quit insulting the poor lad, his map's got us this far, eh?\" \n\nHe leands down next to you to whisper in your ear. \"He's a pretty good lad, you know... and I bet he likes you. If you were an Anaphim lass of your age, unmarried as you are, you'd be considered an old maid!\" \n\nHe chuckles again. While a good fellow, the giant could be a little blunt sometimes, and he seems to have decided its his fate to find a husband for you.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Ashana \n\nAshana rolls her eyes, repressing the urge to blush. There was nothing wrong with Fatch; he could be a little prickly to get along with, but then so could she. It was the giant's attempts at matchmaking that simultaneously amused and exasperated her; usually, she was exasperated at the time and amused afterwards. She was fairly old to be unmarried, but she was of the House of Goel, and rarely spent much time in one place. Certainly, there was no time to keep a house, and little time for courting. Except on journeys like these, maybe. The blue-eyed giant was the more handsome of the two, genial with a sense of humor, but from the way he spoke she guessed he would either be married already or celibate, and she'd never really gotten around to asking. Given his almost fatherly matchmaker attitude, it would have been a bit embarassing.\n\n \"Well, we aren't going to find out if he was right or not by standing here, are we?\" she says in a normal voice, trying to ignore Rumalkyr's grin for more than one reason. She quickens her step. \"Come on!\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "The Demented One:",
"value": " The city of Ar Ghul lies near the southernmost border of the icy wastes of Undus, in one of the few places where warm climates encroach into the northernmost nation of Arcnus Mortis. Far from any other of the nation’s cities, it is almost wholly enclosed by the dark forests that form much of the border between Undus and its southern neighbor, Mertion. The provincial lord Sarga, a sadistic but brutally efficient vampire, serves as the city’s ruler, reporting only to the enigmatic Lich-King of Undus.\n\nThe town is not unlike those where the living dwell. Towering, gothic buildings form the core of the city, centered around the estate of Lord Sarga. Shabby, squalid tenements house much of the city’s populace, the squalid ghouls and zombies that are the lowest of the low in the undead society of Arcnus Mortis. Those revenants who have found a place among the undead elite reside in forbidding mansions that form a sycophantic ring around Lord Sarga’s manor. Temples to dark gods hold black masses, wraiths and ghouls wager in dank gambling halls, undead merchants hawk their wares on the street.\n\nA few mainstays of living society, however, are missing from the city of Ar Ghul. There are no restaurants, no taverns, no whorehouses. Such things are needed only by the living–and the living do not walk in Ar Ghul, save in the greatest of danger and secrecy. The last living man found in the city still hangs from a tall gallows, his body pecked and pocked by the ghoulish ravens that infest the city.\n\nIt is in this city of the damned and dead that you awake–if, that is, the dead ever slept.",
"loss": false
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " ((Figure I'll just re-post some stuff from the first time we tried doing this. Oh, and if anyone needs it, you can find Moss here .))\n\n \"Well Moss, we came here. Just like you said we should; but now what?\" Came a gurgling that one could decipher into the common tongue if they listened hard enough. \"The dead offer us nothing. So why come here of all places?\" \n\nThe creature known to the surface world only as Moss walked the streets of the slums, using his gurgling voice to engage in what seemed like a one way conversation, though anyone paying attention to him would see the glow of a crystal on his right arm when he was silent.\n\nMoss walked on, not headed anywhere in particular, but he knew, somewhere in his addled mind, that his feet were leading him somewhere important.",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " Moldebrin smiles, sitting on the front steps of the vacant and somewhat dilapidated temple to Kronos he has assigned himself to.\n\nThe sun isn't shining, the birds are crowing raucously, and everyone he knew was still dead. Just about perfect.\n\n\nStill, pondering with his gauntleted fist on his chin, he couldn't help but notice something was different, perhaps a bit off, even. A new pattern in the zombies and ghouls stumbling around in the street on errands that never changed.\n\nThere might even be something worth doing to be done, something to add just a little bit more to the glory of Kronos. Or just anything, to be honest, it got dreadfully dull in the temple, seeing as how no one was particularly concerned about the afterlife.",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The bloodstained, spiked iron shell of a rageforged known as Slaughterknife wanders the slums of this cold town, much of the gore stuck to his body has been frozen solid. Aggravation somehow manages to show itself on his iron face, which already shows a menacing glare which never leaves. In his hand is a blood-stained blade, five feet long and saw-toothed.\n\" Nothing feels pain... I cut but no screams come out... \" rings his metallic and gravelly voice after time cutting down mindless zombies here and there in the cold, dark slums.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar walked down the street, thinking about his quandary. \" That foolish vampire had nothing but silly romance books! Not a single book on the fairies at all. How am I going to lear-Ooof. \" He had not been paying attention to where he was walking and ran right into a zombie. The impact had knocked his glasses off. He really didn't need the things anymore, but they had a sentimental value. \" Oh, Dreadfully sorry. \" Janar bent down and picked up his glasses, puting them back onto the bridge of his desiccated nose. Making sure his carefully combed hair was still in place, he returned to his wandering of the city. The zombie hadn't even noticed him.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " A loud caw rings through the city streets. Several dull, glazed eyes look up, hungry at this sign of life, but turn their eyes away as the raven lands on the shoulder of the towering metal behemoth. It drops a small mouse ino the beast's waiting hand, spitting as it shook feathers off of itself like a dog shed water. Underneath, the wine red devil spoke.\n A little farther, my friend! The dead can be much fun, and much challenge! The smarter ones only, though. These dumb beasts are but appetizers for your violent nature! The tough ones even refuse to die when their spines are removed! You could play with one all day! Just onward a bit, my friend, and you'll find something that may even challenge your strength! \nRazor bite found the mouse disgusting, with its thick, animal fear, but was willing to put up with it if it meant he got to play with such a fascinating toy as the Rageforged Slaughterknife.\nThe imp chuckled gleefully into a metal ear, his eyes an inky black, his skin drawn over his body like wet paper over bone. His overly large teeth stuck out in fangs, though the real threat remained in the dripping sting at the end of his agile tail.\n The best thing my friend, would be to get work as a slayer of intelligent dead! These walking corpses would give you better weapons, more tools, in order to cause pain an rend flesh! Only a bit more patience, my friend, before the blood will flow anew! ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The rageforged rumbles with sadistic glee at the prospect at the new blood he can spill. He quickly takes the fearful mouse in both hands and savoring it's terror for just a split second he crushes the vermin in his sharp, metal hands. \" I want more to kill... where are the thinking dead? \"",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " Moldebrin laughs a dry chuckle as he watches the necropolitan stumble around in the seething morass of mindless corpses. Composing himself, he strides down the steps and gives a broad, overemphasized bow.\n\n \"Ah, sir, one cannot help but notice that you seem to have a peculiar difficulty, not to say impediment, regarding the traversing of these noble but particularly crowded streets. Being a forthright member of the church and a loyal citizen of the community, I suppose an offer of help, without obligations stemming from the acceptance of such, would be well within the boundaries of good taste and...\" Moldebrin pauses his raving for a bit to smack a passing zombie with his staff,\n\n\"I would be delighted. This way, please.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar stopped and listened to the... mummy? Yes, that must be it. It was daytime, so vampires would not be out. Janar considered the mummys offer for a time, then nodded. \" Indeed, that is in good taste. Lead on. \" Janar followed the mummy.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Originally Posted by Krimm_Blackleaf \n \" I want more to kill... where are the thinking dead? \" \n \n\n Good question, my friend. One I seek to answer. \nFlapping his small wings into the air, Razor Bite flys up to a rooftop. As he passes out of sight behid a chimney, he suddenly dissapears. Unseen, he flys lower over the crowd, listening for any talk of employment, treasure, or other interest.\n \n Spoiler \n Listen- take 10 for 17.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " Moldebrin absentmindedly wanders along the streets towards a small library he knows of, on the basis that the person he's leading is wearing glasses and was heading generally in that direction.\n\n \"...And so you see, really, we of the other-than-living sort have more of a need for spiritual comfort and protection than those living fools. Have I mentioned that Kronos, my beloved savior and guide on this path, is particularly well suited to our situation? No other diety is as befitting such a state of majestic power and cruel drive for power...oh, I'm proselytizing again, aren't I? I do apologize, it's in the manual somewhere that I have to at least TRY, but I hope you won't hold my actions against the faith. We always welcome new arrivals.\" \n\nMoldebrin turns and begins walking backwards in the same slow, deliberate fashion he's traveled so far. Although his eye sockets have no pupils or other indicators of where they're looking, Janar gets the distinct impression that Moldebrin is staring fixedly at him.\n\n \"I dare say, I don't believe I've even introduced myself. Moldebrin Varale, and in the course of my boorish tirade I'm sure I've mentioned my calling at some point. Your name, or moniker if you're being extremely careful, good sir?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar smiled at the rambling mummy. \" I am Janar Tulan, a scholar by trade. And no worries, I know a thing or two about 'faith'. \" His face scrunched up in pain, as if he was reliving a bad memory. Then as quickly as it came, his foul mood passed. He was once again smiling. \" Moldebrin, if I may call you such, you show a great deal of enthusiasm for your patron god. How did you come by the worship of Kronos? I must profess, despite my own feelings on the subject of religion, I am quite fascinated with the viewpoints of other individuals. \" He seemed eager to glean this knowledge out of Moldebrin, almost ecstatic even.",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " Moldebrin slows his pace and ponders for a while before giving a reply.\n\n \"Well, in essence, what happened is quite possibly the only deathbed conversion that leaves the converted still ambulatory. I was a citizen of Tanzen before I made some poor decisions and ended up in the grasp of the armies of our current nation. Eventually, they decided that I would have to be... upgraded, as it were, to be any use. Taking stock of the state that my interrogation had left me in, they didn't go through the bother of actually killing me prior to the mummification process...\n\nThat day was more important to me than anything else that has ever happened in my existence. On that day, I saw the truth of Kronos, I felt the power and majesty of my dark lord sweep over me. And I simply knew that all other action was charade. While I understand only vague pieces of the greater plan, victory is inevitable.\"\n\nBy this point, Moldebrin is shoving through the crowds with furious motion, and his voice has gone from simply raspy to harsh and bitter. As a second of silence elapses, his rage seems to leave him, his posture returning to it's previous languid state.\n\n\"But enough about me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar nodded, painfully puting away all the questions that were welling up inside him. With luck, maybe he could ask them later. \" Very well then. May I ask where you are leading me? \" Janar was walking in the wake of Moldebrin, occasionally moving to avoid the other passersby. \" I don't believe you have said as much to me yet. \"",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " \"Well, to speak freely of the entire mental process-\" Moldebrin comes to an abrupt halt and jabs his finger forward like a small oddly shaped lance at a black cloaked figure ahead of them.\n\n \"Oh Kronos, what is that thing ? It looks like a man wearing...a dead squid or something as a hat . I can't believe the standards fashion has fallen to these days.\" \n\nWalking as quickly as a mummified person in full armor can, Moldebrin strolls directly up to Moss and looks him directly in the face from about an inch and a half away.",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Though they do not yet know it, the road Janar and Moldebrin walk down runs perpendicular to that Slaughterforged and Razor Bite are currently traveling, the roads of Ar Ghul being laid out in a geometrically precise gridwork. Their intersection is the site of the Wellspring of Frozen Tears, a fountain of unholy water that marks the borderline between the city's slums and the domains of the dead nobles. In the center of the fountain stands a towering statue of a withered, undead seraph, a monument erected by the vampire lord Sarga. In the darkness of the slums, it is almost impossible to make out the statue's features. They come to the fountain at around the same time, seeing each other clearly under the light of day. Meanwhile, another inhabitant of Ar Ghul, Moss, has already come to the fountain in his wanderings, perching under its shadow, where Moldebrin has come up to inspect him.",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Slaughterknife stops in the street, and knowing his fiendish companion is not too far behind or away he quickly trots over to Moldebrin with his jaws open slightly, bloodlust gleaming in his tiny red optic lenses and his bloodstained sword in his hand, which still drips with the blood of a slain mouse.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar rolled his eyes at the debacle that Moldebrin was creating and looked away. How could he not know what a Mindflayer looks like, living in a city such as this? As he looked away, he happened to see the rather terrifying warforged stalk toward Moldebrin. Turning back to look at Moldebrin, Janar raised a hand and pointed at the warforged. \" Um, Moldebrin, there seems to be an irate warforged fixated on either accosting you or your new acquaintance. \"",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " Moldebrin sighs and pulls his bastard sword from it's scabbard.\n\n \"Yes, yes, but I was hoping that he would lose interest and go away. I can't imagine there'd be anything on me he'd actually want, and he will lose some structural integrity if he's not courteous enough to avoid stabbing me.\" \n\nHe turns and faces Slaughterknife, sword held loosely at it's side.\n\n \"Seriously now, what do you want? I'm trying to have an observation with this odd fellow and you insist on staring at me with your mouth open like some idiot child.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The rageforged quickly ups his pace into a run as he takes his massive blade in both hands holding it high above his head and swings down as hard as possible. His metal jaw opens all the way and complete and utter profane menace gleams in his eyes and he swings down hard...\nA small cloud of dust clears and Slaughterknife's sword has sunken several inches into the dirt next to Moldebrin's foot, only inches from ripping him open. Slaughterknife stands almost two feet taller than the mummy... leaning down with his sword in the ground, he faces him and lets out a horrible metallic rumble.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Spoiler \n (1d20+4)[ 18 ] \n \n\n Halt, Slaughter Knife! You'd better be nice to my friend, bag of bones. He gets testy when he hasn't killed anything in a long time. You see he's kind of an artist. And I'm his manager. Don't make me have him practice his craft on you, or you'll regret it. \nA voice sounds from above, from an apparently invisible source. It breaks into giddy laughter, most akin to an insane cackle. The chuckling continues, along with bits of many different languages, some chanted, some mearly stated, but all from a different position.\n Elven \n \n Spoiler \n Bandage man in bandages, saves time after he beat to death!\n \n \n Draconic \n \n Spoiler \n Little bitty man, thought he had a plan, turned into a corpse and wound up dead by a can!\n \n \n Celestial \n \n Spoiler \n He who looks down on strangers looks up at his better from a grave.\n \n \n Abyssal \n \n Spoiler \n Rag man rag man run run run as fast as you can! Death of steel, death he deals, Death Jester laughs as buzzards get a meal!\n \n \nThe laughing and taunting finally stops as the invisible voice speaks slyly from another random position above.\n Of course, we could work out a deal, if you wish to keep healthy... so to speak... ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Before Moldebrin can react, a voice rings out from in front of the group, a snide, haughty voice. \"Put down your sword, crankshaft. All of you, stand down and listen to me.\" The owner of the voice comes into view, a vampire dressed in the uniform of the Undine Guard. He holds a drawn saber at his side, not menacingly, but ready. Behind him follow four pale, craven undead - vampire spawn. Despite the sunlight, the vampire and his minions walk unafraid, most likely warded against it by some means alchemic or magic.\n\nThe vampire walks towards the group, and pulls out a scroll. \"I am searching for lost property belonging to the Empire of Undus, and this writ of conscription allows me to temporarily dragoon you for the purposes of finding it.\" he says, reading from the scroll. He looks up, and says, \"In other words, you bastards are following my orders into we find what I'm looking for. You disobey, I'm well within my rights to take your head clean off...even you, crankshaft, don't think you'd be the first of your kind I've taken apart for scrap. Sh...the property was last seen going that way.\" he says, point with his sword down the street leading into the slums. \"Follow me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " An imp appears on the rageforged massive shoulder, seemingly bored as it lay comfortably between the sharp protrusions.\n Before we do anything, what's the pay? I'm not much of a patriot, as you can see I'm not from around here. And my friend \"crankshaft\" over here needs cash for more spiky bits. \nRazor Bite yawns a bit, his ink black eyes half closed. He peers at Moldebrin, then winks and waves merrily.",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Annoyed, the vampire captain responds, [b]\"If, and only if, you are actually helpful in capturing the property, then I'll try to get some amount of recompense for you. Keep in mind that you don't have a choice in the matter. I've got a writ,\" He waves around the scroll, holding it like a field marshal's baton. \"So any pay you do get would be a gratuity from the nation of Undus, not payment.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The rageforged's gaze is fixed on the vampire, he lets out another low rumble and yanks his sword out of the dirt, with a bit of resistance due to the depth at which the sword was stuck. He then stands to his full height of seven and two thirds of a foot tall.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Writs don't mean a thing to me. What do I look like? Some undead serf you can command? I don't belong to your kingdom, or even your plane of existence, you silly piece of carrion. \nRazor Bite's idle eyes turn into a glare. He rises to his full height, now impressive on his iron mount. As the metal giant pants, Razor looks down on the vampire and his ilk like a giant looking at an insect.\n We don't take orders, and we don't follow laws. We make them. That being said, we DO take jobs for profit. If you can promise pay, we'll recover this property your voice stumbles over. If not, we'll find something else to do. Push the issue, and we'll leave. You can chase your own property, which im guessing you either don't have the time, or the ability to recover. Either way, you need us, as your only other choice is a bunch of mindless rot eaters. So do we have a job, or have you wasted our times with your idle threats? ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " The vampire takes a look of scorn at Razor Bite. \"This isn't an issue of citizenship or jurisdiction, little imp. This is a writ signed by the Lich-King himself, enforced by Undine steel. We in the Undine Guard pride ourselves on enforcing the imperial will, and if you think you're above our law, we'll take great pleasure in seeing to your end. Now, I've already offered to make sure you're duly rewarded, is there any need to be difficult? Let's just be done with this.\" \n\nHowever, the vampire's smugness is disrupted by Slaughterknife's interruption. He looks somewhat puzzled by Slaughterknife's actions. He asks the imp on his shoulder, \"What's that mean? Is it a yes?\" His voice betrays a faint tone of nervousness, which is even more plain to see in his underlings, who cower behind him.",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " A gurgle erupted from the undead mind flayer that could only be known as mocking laughter. \"The preachy one thinks us odd, Moss. he said, pointedly ignoring the follower of Kronos as he looked at the stone affixed to his bracer. \"Perhaps we should eat what is left of his brain, then we can se who the odd one is. \n\nHis laughter continued, long after Moldebrin's attention had been turned elsewhere. It continued through the Vampire's speech, until finally he let up, turning to stare directly at the creature with his milky, pupil-less eyes.\n\n <I will play your game,> came Moss' voice, projecting into the minds of those all around. <But only because this situation amuses me. But keep in mind, bloodsucker; you hold no power. In fact, I would be happy to lay waste to you and your minions right now.> \n\n((OOC: Sorry it took me so long, guys. I've been having some connection problems. In fact, I'm running off my neighbor's wireless signal right now, so hopefully I can keep this up while my box problem is being fixed.))",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar stood with his mouth open, horrified. Conscripted? ME? Weakly, Janar added his voice to the others. \" Sir, I… well… I don’t think… well that is to say… damn. \" He couldn’t think of any reason why he couldn’t do this. Hanging his head in defeat, he spoke up again. \" Fine. I’ll go. \" He didn't like doing dangerous things when it didn't culminate in more gained knowledge, but he would just have to suffer through it.",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Still regarding the Slaughterforged warily, the vampire says, \"That's you two, then. Will the rest of you be coming with them, or are we going to have to waste even more time here?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " \"Er, was there every any doubt I was coming? Unlike those two living mercenaries, I am always in the service of our liege.\" ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Suck up. \nRazor turns to the vampire.\n We're in, but I can't promise you all of our \"team mates\" will make it back. Slaughterknife has his urges. Sometimes they're inconvenient, but he's just so darn cute you have to forgive him for them. ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " \"Excellent.\" the vampire says, with only the slightest hint of sarcasm. \"The property we're looking for is a female undead, very small, like a child or a halfling. Looks like a zombie, but much smarter, and much faster. What I've been told is that it's not going to be a threat to you, but fighting it isn't the goal here; destroying the property would be very inconvenient. We've seen her going into the slums, and those are a big place, so I think it's best if we split up to search for her. I'll take my spawn with me.\" The vampire looks at Moldberin, saying \"I'm leaving them in your hands, deadman. Sweep the streets, find either the property or any trace of it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Moss turns to stare at Moldberin. Its impossible to tell just what is going through the insane aberration's mind, for not a sound can be heard from him; mental, or audible.",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " \"Alright then, you all look so...eager. We'll take Hillside Road down to where it crosses the Thicket Boulevard, and split up there. We've heard word from our irregulars that the property is in one of the tenements there. It's bad soil, but you look like you can take care of yourself.\" the vampire says, before heading down the road with his spawn.",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Slaughterknife follows the vampire with his imp companion on his spiked shoulder. He makes sure to follow down to where the road splits and takes the path that the vampire and his spawn do not, keeping his hand on his sword the whole while.\n\nOOC: Hillside and Thicket, yes. ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " With Slaughterknife and the imp on his shoulder leading the way, the group comes to Thicket Boulevard, the outdrifts of the Ar Ghul slums. They turn right, while the vampire and his crew turn left. The street is lined with what look to be ruined, dilapidated mansions, hideouts for undead criminals and lairs for the more abominable monstrosities that roam the city, as well as the slum tenements, jail-like buildings packed with the lesser undead. Narrow allies branch off from the main road, with promises of illicit goods and danger. As the two groups part, the captain calls out \"She should be somewhere near here, so just search through any hiding place you could think of. If you find her, return to the fountain.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar gave a cursory glance around the area, then turned to the others. \" Where would we even start? It is a sizeable area we must cover for a being the size of a child. \"",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Slaughterknife looks at Janar as he speaks, and when he's done he goes over to a pile of debris next to a decrepit house and just begins swinging his sword at if to move it out of his way. A low metallic rumble issues from him as if he enjoys the mindless destruction.\nHe continues to do this all up and down the street in any place he might consider a hiding spot.\n \n Spoiler \nI don't actually have my sheet, but I'm fairly certain I had no ranks in search and an Int modifier of +0, so I'm rolling with that.\n Search: (1d20)[ 13 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Slaughterknife's rummaging produces nothing like the property they're looking for. A handful of rotted meat, marred by ghoulish bite marks, a few grubby silver coins, and a freshly fallen bone, but no female undead.",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Moss smirks at Slaughterknife's mindless destruction; knowing full well that all the rageforged was doing was turning the city into more of a mess.\n\nClosing his eyes and tapping into the subtle psionic energies of his soul, the Seer's mind calls out to the undead girl, hoping to find out where she was hiding.\n\n \n Spoiler \nMoss attempts to become psionically focused. Concentration: [roll]1d20+11[/roll]\nTrying again if it doesn't work the first time. [roll]1d20+11[/roll]\n\nHe then manifests Remote Viewing, trying to find the undead girl. DC 20\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Spoiler \nHere are the concentration rolls.\n (1d20+11)[ 29 ] \n (1d20+11)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar looked around again, and began searching earnest. Though, not quite as vigorous as the warforged.",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Slaughterknife rumbles a bit more, spending more time to cut through the crap of the houses. He goes up and down the street swinging his blade at anything he sees.\n \n Spoiler \nTaking 20 this time, making the search check... 20.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Slaughterknife's search is again futile, but Moss's clairsentient scrying proves to be of use. His quasi-real view manifests within what appears to be a vast, spacious room, filled with a shambles of splintered furniture, torn portraits, and tarnished jewelry. Great arcing windows show the streets below, and the intersection of Hillside Road and Thicket Boulevard, where the party now stands, can be seen in the distance. Moss can see the target of pursuit, a female undead that looks like a prepubescent human child, or a adult halfling. He can't make out the exact features of her face through the blurry quasi-viewpoint, but he can sense her fear just from her body language. She seems to be cowering from something else in the room, hovering outside the range of sight of Moss's remote viewing.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Razor appears to be lounging on Slaughter Knife's shoulder. In all actuallity, he is searching the area with an intense gaze.\n Where are you... \n \n Spoiler \n Search (1d20+15)[ 32 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Razor Bite and Janar notices a faint trail of spilled ichor, leading down the boulevard. He notices a few hand and foot-prints around the trail, but cannot track whatever made them.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " ((Sorry, forgot the roll. (1d20+7)[ 13 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nI'm emoting a bit for Razor Bite just a little to keep it moving.\n \n\nSlaughterknife turns his head when Razor Bite taps between his plates to his livewood core and points at the ichor trail. He lets out what can only be described as an unnatural bark and trots toward it and taking a hint, begins to follow the black goo.",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " The trail of gore goes on for a few hundred yards, a faint but unbroken line of ichor. It seems to come to an abrupt stop as it reaches one of the once-grand, dilapidated mansions of Ar Ghul. It was once a clearly opulent mansion, but now seems badly-aged and ruined, the architecture looking as if it is sinking in on itself. The paint is all but gone, the bare bricks staring out side by side with dusty or shattered arch windows. A loosely held-together chimney juts out from the roof, doubtlessly full of cobwebs from the apparent years of disuse. The front door sags outwards slightly on its hinges, a few stones falling through the crack.\n\n OOC : Anyone wanting more info on the mansion should make a Knowledge (Local) or (History) check. Anyone wanting to try to pick the trail back up should make a Search check.",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Muttering quietly to himself, Moss comes out of his scrying, and follows after the hulking rageforged. But not because he believes that Slaughterknife has found something out. It is simply because they both heading along the same road to the mansion.",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " Drifting along slowly searching the rubble in a way that betrays his lack of skill, Moldebrin grows gradually more and more frustrated at the lack of anything worth looking at in his section.\n\nHearing the rageforged bark, a sound unlikely to come from any of the dead, Moldebrin begins moving as fast as he can towards the source of the noise, hoping that another of the party has had more luck.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar sighed as he stepped back from the pile of refuse he was searching through. He wasn't cut out for this grunt work. He turned to speak to Moldebrin only to find him running off. \" Have we already found it? Wait for me! \" Janar sets off after Moldebrin in a more dignified fast walk.",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " He walks over to the door, taking the door by the knob and pretty much tearing it off of it's broken hinges, and looking at the rocks in the way. He realizes he probably can't get through them and walks back about 30 feet and turns and runs at the house, finding the closest window and jumping right through it.\n \n Spoiler \n Jump: (1d20+13)[ 30 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " \"Yes, it appears that someone found something. Or that someone decided to go on a spree of destruction completely unrelated to the task at hand but somehow entertaining in it's randomness and absurdity. Your thoughts, Moss and Janar?\" \n\nMoldebrin casts detect magic to see if any of the local surroundings comes off as anything other than the general miasma of indestinct necromancy.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar shrugged once he had caught up with the others. \" Our metallic companion may very well be onto something. Though, as you have so eloquently said, this could merely be a side tangent. \" Janar looked around them at the various houses around them. \" Shall we wait here then? \"",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " It's not him, you fools! It's me! But this IS a HELL OF A RIDE!! \nRazor Bite laughs gleefully as the monstrous metal battering ram pursued the direct route.",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Slaughterknife's leap takes him and Razor Bite directly into the mansion's antechamber, and leaves a convenient warforged-sized hole in the wall of the dilapidated mansion. Inside, they see a large room, filled with rubble, and what looks to be aged, decaying furniture. A large spiral staircase leads up to the second floor, and in front of that is one of the stranger sights to be seen in Arcnus Mortis.\n\nA wobby table has been propped up, and sitting around it are a quartet of undead. Two are large, animated skeletons of some monstrous humanoid, while another is a hulking zombie, perhaps an ogre or an overgrown orc. They wear what would seem to be servant's uniforms, tattered red vests and small red silk caps that are worn down by the assaults of ghoul-moths. The final undead is the strangest of all, looking to be cobbled together from three separate skeletons, its three skulls bickering amongst each other. Only a pair of each of its limbs seem to be functional, the rest flailing uselessly. It wears what seems to be a tuxedo, a black jacket with a cummerbund and a decaying bow tie. From the cards scattered on the table, they seem to have been playing dead man's hand or a similar game, but Slaughterknife's entrance has put them on alert. The skeletal butler yells out, \"None enter Longshank Manor, not while the master is busy! YOU'LL HAVE TO GET AN APPOINTMENT!\" Seemingly bewildered from what must have been a long exile in the collapsed manor, the three-headed skeleton runs at you, brandishing a long cane looking to be made from the spine of some poor creature, and the undead servants follow it.\n\nOne of the hulking skeletons moves towards Slaughterknife, lashing out with a bony claw. The claw rakes through his armored plating, causing a light ooze of oil to flow from the furrow in the slaughterforged's armor. (10 damage) \n Initiative \nSkeleton Servant #1 (23)\nRazor Bite (23)\nSkeleton Servant #2 (20)\nSkeleton Butler (19)\nZombie Servant (9)\nSlaughterknife (3)\n\n Map \n \n Spoiler \n\n \n\nRB: Razor Bite\nSL: Slaughterknife\nB: Skeleton Butler\nS1: Skeleton Servant #1\nS2: Skeleton Servant #2\nZ: Zombie Servant\nGrey Circle: Stairs\nBrown Circles: Rubble, treated as difficult terrain\n \n\n\nOOC: I'll roll initiative for the rest of you once you enter.\n\nMoldebrin's detect magic did not detect any auras.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " With a flap of his small wings, Razor Bite is off, diving for speed, skimming the floor. Using his momentum, he slices through the air around the skeleton, spinning like a drill to avoid any attacks that come his way. As he passes by, his inky eyes grow large and eager.\n Time to die again, my friend! \nCutting around at a breakneck speed, Razor Bite's dagger-sized tail lashes out as he zooms straight up in the air.\n My gifted eyes see more than you corpses know. Levakross let me see your secrets. You may not have a throat to slice or a heart to stop, but you do have points where your necromantic energy is stored. Take those out, and your dust. \n \n Spoiler \n Tumble Check- (1d20+18)[ 38 ] . Moving one square to the up, one diagonal behind skeleton, and then the rest of my move as high up as he can fly or till he hits the ceiling. That's 10 ft up, I believe, and 15 to get behind, at half for tumbling. Go perfect fly speed. Sneak Attack, with Death's Ruin- to hit (+2 for flanking) (1d20+17)[ 18 ] to hit and (1d4x2)[ 6 ] damage, (2d6)[ 9 ] Sneak Attack.\n \n\nEDIT- Accidentaly did 1d4x2 instead of +2, so damage is 5, not 6.",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " Moldebrin moves to where he can see what's going on through the window, and if he can see that slaughterknife and razorbite are in combat, he begins casting mass lesser Vigor on his teammates.",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Razor Bite's attack cracks the skeleton's right arm, speading hairline fractures throughout it. It gives an audible groan in response to the strike, though still able to fight. However, Razor Bite's deft tumbling prevents the skeleton from being able to get a blow in edgewise.\n\nThe second skeleton follows up the first's attack, coming up alongside Slaughterknife and attacking the construct. However, its flailing blow is dodged by Slaughterknife, striking only the air.\n\nMeanwhile, the three-headed skeletal butler takes a step to the left, lifts his cane, and aims it like a crossbow at Razor Bite. Its three heads muttering to each other - \"A little to the right\" , \"No, just an oonce to the left\" , \"Just shoot it!\" The tip of the skeletal cane explodes, launching a bony shard at the flying imp. The shard successfully strikes the imp, piercing his arm. (9 damage) \n\nPeering in through the window, Moldebrin raises his hands and casts a spell over his allies, imbuing them with healing magic.\n\nFinally, the ponderous zombie lumbers towards Slaughterknife. It halts a few feet away, too slow to actually attack the construct.\n\n Initiative \n \n Spoiler \n\nInitiative\nSkeleton Servant #1 (23)\nRazor Bite (23)\nSkeleton Servant #2 (20)\nSkeleton Butler (19)\nMoldebrin (12)\nZombie Servant (9)\nSlaughterknife (3)\n \n\n Map \n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The ungodly automaton unconsciously moves trying to react to the skeletal creatures, unable to dodge one of them. Once the clawed hand rips at his livewood core he stiffens and his metal jaw opens slightly...\nHis eyes gleam red and a raging howl issues from his open maw, reverberating as if in a metal encasement, the simple hatred in his gleaming eyes quickly turns to even more simple lust for blood. He quickly takes his twisted blade in both hands and holds it high over his head, aimed for the skeleton that cut him and swings as hard as he can two times.\n \n Spoiler \nRaging, -4 for Power Attack, +8 damage.\n Attack 1: (1d20+13)[ 23 ] \n Damage 1: (3d6+21)[ 31 ] \n Attack 2: (1d20+8)[ 10 ] \n Damage 2: (3d6+21)[ 31 ] \n(Extra 1d6 for damage due to punishing stance)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Hearing the commotion the fight, Moss dashes towards it, using the large holes that Slaughterknife made.\n\n \"An interesting creature, it is indeed, Moss.\" the insane Mind Flayer babbles. \"Let us see how it looks when it is unmoving.\" Letting out a chuckle, Moss levels his undead finger at the foes, firing a ray of flame out.\n\n \n Spoiler \nMoss moves to where he has a line of sight, then spends 6 power points on Energy Ray (fire), shooting it at the Three-headed butler.\n\nAttack: (1d20+7)[ 19 ] \nDamage: (6d6+6)[ 26 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " ((How high is this window?))",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " OOC:\n \n Spoiler \n\n\n \n Originally Posted by Ghal Marak \n ((How high is this window?)) \n \n\nThe hole in the wall (which is more than just the window) is 5 ft. high, 15 ft. wide).\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Slaughterknife's attack hits the skeleton hard, causing it to reel back. Hairline fractures spread throughout its whole skeleton, and it crumbles to pieces even as it tries to make one last desperate counterattack. It goes up in a cloud of dust, leaving Slaughterknife caked with bonemeal. Meanwhile, Moldebrin's healing spell runs its course through the construct, repairing some of the more minor damage he has incurred. (Heal 1 hp) \n Initiative \n \n Spoiler \n\nRazor Bite (23)\nSkeleton Servant #2 (20)\nSkeleton Butler (19)\nMoss (15)\nMoldebrin (12)\nJanar (11)\nZombie Servant (9)\nSlaughterknife (3)\n \n\n Map \n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar didn't want to get near the fight at all, but logic dictated that if the mission given them was to be completed he would need to step in. He concentrated on that hard, dark core within his soul, and directed the energies to the soles of his feet. Once done, he simply walked up the wall and entered the room. After that he walked up the wall to remain out of most of the skeletons attack range. \" Need some help good fellows? \"",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " OOC:\n \n Spoiler \n\nI've edited Janar into the initiative order, just waiting on Razor Bite to go.\n ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Spoiler \n -5 to 9 damage unless silver or holy, and healing 2 for fast healing for 58/60 hp.\n \n\n\nRazor Bite wheels as the crossbow bolt rips through his arm, but laughs as the hole begins to seal immediately.\n Seems like you came ill equiped. Too bad. \nWith a giddy laugh, he cuts around the zombie to flank the skeleton flailing against his iron death machine. Aiming at the neck, he makes a dive bomb for a node of necromantic energy.\n \n Spoiler \n (1d20+17)[ 20 ] and to hurt- (1d4+2)[ 4 ] (2d6)[ 5 ] Heading up once, right three, then down three, left into hitting the skeleton, then flying 10 ft up again.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Razor Bite's attack hits home, but doesn't seem to be terribly effective, leaving only a slight gash in the skeleton's collar bone.\n\nThe skeleton ignores the imp flitting above it, instead turning its attention to Slaughterknife. It flails out with its claws and its bony fangs. Its jaws are rebuffed by Slaughterknife's thick composite armor, but its claws hit home, leaving great gashes that ooze oil in the construct's body. (16 damage) \n\nThe skeletal butler, seeing his first attack fails, lets loose another shard of flying bone at Razor Bite. However, the imp spritefully doges the ossified shard, which embeds itself into the crumbling molding of the antechamber.\n\nMoss moves into position to get a clear shot at the butler, coming in through the window and brushing past Slaughterknife. The blast of fire he manifests strikes the three-headed skeleton square in its heads. One of its three skulls bursts into flames, and is reduced to ashes. Its two heads stare agape at the smoldering stump of there lost companion, and chatter with rage.\n\nJanar enters the room, climbing up to the top of the wall to survey the room.\n\nThe zombie takes aim at Slaughterknife and launches a clumsy blow at it, but its rotted fist merely bounces off the construct's reinforced chestplate.\n\n Initiative \n \n Spoiler \n\nRazor Bite (23)\nSkeleton Servant #2 (20)\nSkeleton Butler (19)\nMoss (15)\nMoldebrin (12)\nJanar (11)\nZombie Servant (9)\nSlaughterknife (3)\n \n\n Map \n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The raging automaton bellows in anger, but not in pain as the skeleton rips away some of his livewood core. Slaughterknife then begins to swing his blade at the skeleton, reducing some of his accuracy for raw power. As he swings there's an unnatural metallic rumble coming from deep within him, vestigially happy with the violence he's creating, even if it has no blood or pain.\n \n Spoiler \n-5 for power attack, +10 to damage.\nAttack 1(+2 for flanking): (1d20+14)[ 25 ] \nDamage 1: (3d6+23)[ 34 ] \nAttack 2(+2 for flanking): (1d20+9)[ 22 ] \nDamage 1: (3d6+23)[ 34 ] \nAnd again, +1d6 damage included for Punishing Stance.\nEdit: If I kill it in one hit, direct the second attack at the zombie.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Slaughterknife's blade sings through the air, striking both the skeleton and the zombie. The skeleton is devastated by the attack, minute cracks spreading throughout all its body. It likes like a touch would be all it takes to reduce it to a pile of bonemeal. His second stroke deftly impacts the zombie, removing the upper half of its head, exposing its decayed brain. Its eyeballs, freed of the upper half of their sockets, hang down, lolling gently back and forth.\n\n Initiative \n \n Spoiler \n\nRazor Bite (23)\nSkeleton Servant #2 (20)\nSkeleton Butler (19)\nMoss (15)\nMoldebrin (12)\nJanar (11)\nZombie Servant (9)\nSlaughterknife (3)\n \n\n Map \n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Seeing the minor effect his blows are having, Razor Bite curses in half a dozen languages.\n Damn undead are still tough to handle! What I'd give for a nice juicy elf right now! It wouldn't last a second under my sting! But maybe I can help in another way... \nTwirling through the air, he passes by both his undead adversaries. While in flight, he snaps his fingers and insantly becomes invisible. Continuing on for a few more feet, he then yells to the skeleton butler.\n Hey! Seems your missing a friend, moron! \n \n Spoiler \n Tumble (1d20+18)[ 38 ] Moving 15 ft foreword, becoming invisible, then 5 ft left. Is there any way I can run a \"piss him off so he shoots into the air\" check?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar analyzed the battle field, and selected the Butler as the most threatening opponent.. at least to himself. He raised his hand and pointed at the butler. Once again siphoning off power from that hard knot of power within his soul, his hand emits a ruddy ray that leaps out to strike the butler.\n\n \n Spoiler \nThe Attack is a Brimstone Blast. Reflex DC to avoid catching fire is 16.\n\nAttack: (1d20+8)[ 11 ] \nDamage: (5d6)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " \"This city is foolish, Moss.\" the Mind Flayer mutters has he prepares to blast the butler once again. \"Skeletons walking around, serving no one. What is the point!\" \n \n Spoiler \nMoss once again spends 6 power points to blast the butler with fire.\n\nAttack: (1d20+7)[ 12 ] \nDamage: (6d6+6)[ 26 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Spoiler \n Bluff it is [roll]1d20+12\n ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Spoiler \n Damn. (1d20+12)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Razor Bite tries to provoke the skeletal butler, but his taunts seem inneffective. Rather than rashly attacking, the two skulls simply glare towards the space where they last saw the imp, and call out \"One might be gone, but just wait until...the master...is in!\" \n\nThe badly damaged skeleton seeks to escape, withdrawing from melee with Slaughterknife. It retreats, cowering among the rubble and hoping to recuperate.\n\nThe butler, seeing the wounded skeleton's retreat, takes measures to aid it. It waves its skeletal cane, the tip of which glows with an eldritch luminosity. A similar light begins to come from Moss's body, illuminating his skeleton through his reanimated body. There is a sickening crunch, and a scant few shards of bone are torn from his skeleton, ripped out of his body (3 damage) . The shards float lazily over to the cowering skeleton, and seem to fuse with its own bones, healing its wounds somewhat.\n\nMoss lets out another stream of psionic fire, but the butler neatly sidesteps it. The ray impacts the staircase, causing part of the handrail to collapse into ash, but nothing more.\n\n Moldebrin's Turn \n Initiative \n \n Spoiler \n\nRazor Bite (23)\nSkeleton Servant #2 (20)\nSkeleton Butler (19)\nMoss (15)\nMoldebrin (12)\nJanar (11)\nZombie Servant (9)\nSlaughterknife (3)\n \n\n Map \n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " Watching as his companions leap, flutter, and crawl through the window, Moldebrin shrugs and attempts to join them. \"I don't suppose this is actually, in some obscure way, helping us? We seem to be burgling rather than investigating, but I'm willing to be shown why that impression is mistaken once we're out of this er... situation. That we have ourselves in.\" \n\nIf moldebrin can get through the window with a standard action left, he casts bull's strength on himself.",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Moldebrin makes his way through the window, taking a place by Slaughterknife. He casts a spell on himself, causing his mummified muscles to bulge, fortified with magical strength.\n\nFrom his place on the wall, Janar lets forth an eldritch bolt of flaming brimstone, aimed at the two-headed butler. However, his firebolt fairs no better than Moss's, striking the floor near the butler's feet, harmlessly toasting its bony toes.\n\nThe zombie winds up for another cumbersome blow, aiming this time at Moldebrin. The attack is a direct hit, but the mummy priest's enchanted armor rebuffs it, the recoil shearing the flesh of a few of the zombie's fingers.\n\n Slaughterknife's Turn \n Initiative \n \n Spoiler \n\nRazor Bite (23)\nSkeleton Servant #2 (20)\nSkeleton Butler (19)\nMoss (15)\nMoldebrin (12)\nJanar (11)\nZombie Servant (9)\nSlaughterknife (3)\n \n\n Map \n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Slaughterknife roars in animalistic revile and pushes past the decayed Illithid(Assuming he lets me pass). He holds his sword high as he runs toward the skeletal butler, holding his blade high and ready to collide with the undead creature. He reaches the abomination and swings hard, roaring unnaturally.\n \n Spoiler \nPower Attack, -5 for +10.\n Hit: (1d20+12)[ 19 ] \n Hurt: (3d6+23)[ 35 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Slaughterknife's attack goes wild, just barely missing the butler. The two-headed skeleton mocks the construct with a voice like a beetle's skittering, \"Why's the crankshaft man so upsets? Do you think he wants to wear our fancy vest and our bow tie? Do you think he wants to bring the master his tea? Do you think he wants to eat our cake in the kitchen? WELL HE CAN'T! IT'S OUR CAKE!\" \n Razor Bite's turn. \n Initiative \n \n Spoiler \n\nRazor Bite (23)\nSkeleton Servant #2 (20)\nSkeleton Butler (19)\nMoss (15)\nMoldebrin (12)\nJanar (11)\nZombie Servant (9)\nSlaughterknife (3)\n \n\n Map \n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Razor Bite flys behind the butler, unseen, and aims his sting at the kneecap of the undead, hoping to cut energy to the skeleton's leg, leaving it helpless so Slaughterknife can smash it to pieces. He reappears with a smile on his face, hoping to distract the undead long enough for his iron companion to crush it.\n My friend here is going to crush you, bone head. And I mean CRUSH you. To a fine powder. I might even make tea from you. I hear necromantic energy is good for the bowels. \n \n Spoiler \n Flanking. Going for a Hamstring- 1/2 speed until heal check or magical healing if I hit. To Hit- (1d20+17)[ 28 ] Damage- (1d4)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Razor Bite's sting is like a wedge straight into the butler's knee joint, ripping it apart with a unpleasant crack. The butler's right leg hangs off at an odd angle - still connected and functional, but only barely.\n\nThe badly damaged skeleton moves back into combat, getting behind Slaughterknife. It might be called bravery, if the nearly-destroyed skeleton were capable of thought. It lashes out with a claw, managing to gouge through Slaughterknife's plating. Oily liquid begins to flow from the fresh wound, but the leak soon stops. (7 damage) \n\nThe butler turns on the now-visible imp, raising his skeletal cane and pointing it at Razor Bite. Once again, its tip begins to glow, and this time it is Razor Bite who can feel an eldritch tug at his bones. However, with great force of will, the imp is able to resist the butler's magic, rendering his spell futile.\n\n Moss's Turn. \n Initiative \n \n Spoiler \n\nRazor Bite (23)\nSkeleton Servant #2 (20)\nSkeleton Butler (19)\nMoss (15)\nMoldebrin (12)\nJanar (11)\nZombie Servant (9)\nSlaughterknife (3)\n \n\n Map \n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ellas Aramond:",
"value": " Moving to the right as to get a better view of the butler, Moss' tentacles writher in rage.\n\n <\"The butler seems to enjoy cake.\"> He says both audibly and psionically. <\"But does he truly understand the nature of cake? I don't think he does. It is one of the great mysteries, after all. If he did, then this would become clear to him. THE CAKE. IS. A. LIE!!!\"> \n\nSending his arm in a great sweep. Moss uses his rage-fueled powers to lift one of the great tables in the hall, and sends it flying at the butler.\n\n \n Spoiler \nMoss moves diagonally forward and right to get a line of sight to the butler. Once there, he manifests Telekinetic Thrust to send the heaviest object that is in range (presumably a table) and sends it flying at the butler.\n\nI don't know how much damage to deal, but I will make an attack roll.\n\n (1d20+9)[ 11 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar reconsidered his choice of target, and directed his blast at the Zombie.\n\n \n Spoiler \nAttack: (1d20+9)[ 18 ] \nDamage: (5d6)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " Moldebrin \n\nStumbling into the zombie after clambering gracelessly through the window, Moldebrin shrugs, draws his bastard sword, and aims a powerful swing with the unholy weapon at the scalp-less zombie.\n\n\"This is getting old already, you stupid shamblers.\"\n\n \n Spoiler \n\nTo hit: (1d20+15)[ 25 ] \nDamage: (1d10+11)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Moss's telekinetic powers lift up the table the undead had been previously playing cards at, and hurl it towards the butler. However, the table never hits the skeletal manservant, hitting the ground near and shattering harmlessly into splinters instead.\n\nMoldebrin's sword hits the zombie to devastating effect, splattering organs and ichor everywhere in a fan-like spray. The zombie's torso has been torn open, and its skeleton is clearly visible. A blast of flames from Janar finishes it, causing it to burst into fire before crumbling to ashes.\n\n Slaughterknife's Turn \n Initiative \n \n Spoiler \n\nRazor Bite (23)\nSkeleton Servant #2 (20)\nSkeleton Butler (19)\nMoss (15)\nMoldebrin (12)\nJanar (11)\nSlaughterknife (3)\n \n\n Map \n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Slaughterknife roars when Razor Bite finishes taunting the skeletal butler, he's enjoying the praise as a creator of death he is being given, apparently...\nHe holds his sword high and swings down hard, aiming his best at the creature of bones. He then takes a second blow at it, slightly less accurate than the first.\nLastly, in his flurrying rage he swings one of his massive forearms after releasing it from his sword and he roars again, even louder.\n \n Spoiler \n-4 for power attack, +8 damage for sword, +4 for slam.\n Hit 1: (1d20+19)[ 37 ] \n Hurt 1: (3d6+21)[ 32 ] \n Hit 2: (1d20+14)[ 18 ] \n Hurt 2: (3d6+21)[ 35 ] \n Slam: (1d20+8)[ 19 ] \n Slam hurt: (1d4+6)[ 9 ] + (1d6)[ 5 ] \nEdit: Dammit, forgot to minus for Power Attack, so the attacks are 33, 14 and 15.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Only one of Slaughterknife's attacks hits, but it's enough to cut one of the skeletal butler's skulls cleanly in twain, causing it to fall to the ground, not to mention gouging the servant's spine nearly all the way through. The fallen skull-halves chatter briefly, before going silent.\n\n Razor Bite's Turn \n Initiative \n \n Spoiler \n\nRazor Bite (23)\nSkeleton Servant #2 (20)\nSkeleton Butler (19)\nMoss (15)\nMoldebrin (12)\nJanar (11)\nSlaughterknife (3)\n \n\n Map \n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Razor Bite, sensing weakness in his foe, goes all out. Rather than try for a crippling blow, he simply lands on his opponent and repeatedly jabs his stinger into an energy node. He giggles madly stabbing at the bone.\n DIE DIE DIE AGAIN!!! \n \n Spoiler \n TO Hit 1 (1d20+17)[ 29 ] to Hurt 1 (1d4+2)[ 3 ] and (2d6)[ 11 ] Sneaker. Then To hit 2 (1d20+12)[ 21 ] To Hurt (1d4+2)[ 5 ] Sneaker (2d6)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Razor Bite's sting deals a fatal blow to the skeletal butler. Its last head calls out \"Mast- before it crumbles into a pile of bones, its animating force dispelled.\n\nSeeing its companion destroyed, the skeletal servant makes a desperate attack on Slaughterknife, flailing out at him. One of its claws hits on one of the gouges already carved into the construct, and tears it open once more, inflicting serious damage on it. (12 damage \n Moss's Turn. \n Initiative \n \n Spoiler \n\nRazor Bite (23)\nSkeleton Servant #2 (20)\nMoss (15)\nMoldebrin (12)\nJanar (11)\nSlaughterknife (3)\n \n\n Map \n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " Moss moves to come in line with the last skeleton, and fires off a burning ray from one of his fingers. The skeleton catches fire, and slowly chars away, leaving a pile of ash.\n\n Encounter Completed. Everyone receives 600 xp. ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Slaughterknife lets out another deep, unnatural roar and slams his sword into the floor before seeming to relax and and calm himself. He then looks around at the room and takes it all in, now more capable of seeing the world without a bloody tint in his eyes, eyes that only sought blood(not that they don't still).\n\" Is the child here? \" he says raggedly and deeply.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar let the fell energies within him subside and walked down the wall to the floor. He then walked over to the Slaughterknife and crossed his arms. \" You don't know if she is here?!? So we just massacred innocent civilians? Well, maybe not innocent, but they were civilians. \"",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The large rageforged looks down at the undead warlock to stand before him. He leans down to get eye to eye with him and violently stabs his massive saw-toothed sword into the ground next to Janar's feet and doesn't answer... just rumbles as he so often does, allowing his tiny companion to do the speaking for him.",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " Moldebrin \n \"If you're not busy, I'd be interested as well in knowing exactly why this intrusion occurred. If it has anything, anything at all, to do with our quest, I'll continue my acquiescence to your ideas. But if this was some random spree of destruction? Then I hope you've got a healthy repair budget.\" ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Nice words. Maybe you could do something constructive, like healing my friend? Since we did all the work, and he's the one who took all the abuse? \nRazor Bite lands on the iron man's shoulders, his own wounds healed completely.",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " \"Being the object of abuse is never an admirable characteristic, and it becomes even less noble if there's no purpose behind it, something I'm growing more certain of as no one answers my query. Nevertheless, I suppose I'm the only option for the clanking behemoth to remain upright. I'm not sure if the spell I already cast on you to repair the damage did much, but I've got another option. While it may have been intended as a disciplinary measure, it should do the trick.\" \n\nMoldebrin digs into his pouches and pulls out a wand, jabbing spitefully at slaughterknife with the business end. He continues this until the rageforged either snaps and attacks him or is in as good a shape as he was when moldebrin first met him.\n\n(ooc: let me know how many charges it takes, demented)",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " OOC:\n \n Spoiler \n\nFully healed in 16 charges.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The walking, iron kill-tank stands there and allows the divine mummy to heal his wounds. He lets out a low metallic grunt when he's fully healed and look back at Janar before taking the sword out of the ground and standing upright.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Fine then. Happy to oblige. Next time we sit back and you take all the damage. In fact, I’ll wrap myself in linen and shout random mutterings at people while you stand up to the hoards of attacking undead. Nice plan. \n\nRazor Bite makes a rude gesture at the mummy, laughing the whole time in his head.\n\n I like this guy. He amuses me. ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " The rageforged turns his attention away from Moldebrin a few moments after his infernal companion stops speaking to him. He then lets out a shallow rumble and turns to the stairs and walks toward them. \" I will find the child. And I will find fleshies to cut... \"\nWhen he walks the sound of wood creaking and metal scraping against metal is somewhat audible.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Janar shrugged. \" Well, we might as well search this abode. You never know what we might turn up. \" He cast a look around the room before he started up the stairs. \" I'l check around up here. \"",
"loss": true
},
{
"from": "human",
"prefix": "The Demented One:",
"value": " For the most part, the room is empty. A few interesting trinkets can be found, but most are smashed or derelict beyond use. A search of the skeletal butler's remains, however, turns up a leather bandolier strapped to one of its fused hips, to which six tubes have been strapped, each containing a scroll, along with a burgeoning wallet filled with odd coins, seemingly made of a glassy black stone, shot through with red veins. None of you can recognize the coin on first glance it's apparently foreign, or extremely old.",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Slaughterknife looks around for a moment and speaks up, \" ...She's not in here. \" Hefting up his blade he walks to the wall closest to the core of the house and slams his blade into it.\n \n Spoiler \nI doubt I have to roll for attack against the wall of a house, and thus I'm taking a full power attack.\n Damage: (3d6+24)[ 31 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " Moldebrin\n\n\"That's just wonderful then. She's not here, we are, a bunch of smashed sycophants lies at our feet, and there's not a damned clue lying around anywhere. And either none of you who instigated this knows why, or you're just being a bunch of nonces and refusing to say. Most likely because you'll look even more foolish than we all do already.\" \n\nMoldebrin pauses and kicks one of the zombies heads.\n\n \"I'm starting to feel a bit perturbed, if you haven't already grasped the fact.\" ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Don't act like it wasn't fun. The butler alone was worth it, just to see the look on his face as I killed him. \nRazor Bite crawls down around Slaughter Knife's neck, purring slightly as he talked to his friend.\n You had fun, didn't you? Did you like crushing the life from those beings? Slicing their already dead bones and taking away their deathly strength? Did you like it, my friend? ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Spoiler \nThe Demented One's on an internet ban until his grades are up, so we just need to pause. Kind of the same as last time, but let's stay in this one, shall we?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zincorium:",
"value": " Spoiler \n\nI'm afraid that's not gonna work out well- past the 14th of this month I won't even be in the states anymore, and my internet access will be spotty to non-existent after this tuesday. Sorry for not being able to continue this, I've had a lot of fun and it's gone fairly well.\n\nSorry if this seems abrupt, I tend to put things off when I'm not sure how best to deal with them.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Originally Posted by Zincorium \n \n Spoiler \n\nI'm afraid that's not gonna work out well- past the 14th of this month I won't even be in the states anymore, and my internet access will be spotty to non-existent after this tuesday. Sorry for not being able to continue this, I've had a lot of fun and it's gone fairly well.\n\nSorry if this seems abrupt, I tend to put things off when I'm not sure how best to deal with them.\n \n \n \n\n \n Spoiler \nWow that... sucks.☹️\n ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Spoiler \n Damn. So who's here?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Krimm_Blackleaf:",
"value": " Originally Posted by purepolarpanzer \n \n Spoiler \n Damn. So who's here?\n \n \n \n\n \n Spoiler \nI'm definitely still here.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Spoiler \nI'm here now. Sorry I dropped off the map like that. I hope you guys noticed my Sig when I had changed it before I left to go house sit for my aunt. So... what do we do now? Wait it out?\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 28: Dr. Spikenburg vs. Grall - Final Match \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 1st: 600 GP, 2nd: 300 GP\n\n Seribro - Dr. Spikenburg \n Tortoise262 - Grall \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \nJust want to note that Tortoise262 posted a hold notice in his other matches. He'll be back to the PC sometime today, Monday, April 7th.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n1st to post wins, unless both post before a ref calls it.\n\nIf no posts in 24 hours, double disqualification, all parties lose.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n All parties Lose. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 38: Chile V vs. Mike C Hammer \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n chilepepper - Chile V \n Mavian - Mike C. Hammer \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Initiative - (1d20+3)[ 23 ] ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I bet you win initiative (1d20+3)[ 21 ] \n\nedit: Oooo, darn close. I won't buy if you don't.\nedit2: I'll start in A13",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I've got nothing that needs buying.\n\nStarting in Y13\n\nMove Action + Standard Action: Double move to N19, drawing a warhammer in each hand as I move.\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 13/13\nAc: 17\nPosition: N19\nSpeed: 40\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Move to A19\nStandard: Ready an action\n \n Spoiler \nTo breath when Mike is in range\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Mike - Round 2\n\nSo are you planning on using your invocation, or moving....\n\nMove Action: N19 to K14\nStandard Action: Ready an Action.\n \n Spoiler \n\nReady an action to move if Chile V preforms any visible action\n \n\n\nEnd of Turn:\n\nStats for Refs\n \n Spoiler \n\nHp: 13/13\nAc: 17\nPosition: N19\nSpeed: 40\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Move to E23\nStandard: ready an action\n \n Spoiler \nbreath if in range\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n@other refs:\n \n Spoiler \nShould we rule readying an action as \"Any visible action\" ? If so, I belive that Chile triggered Mavian's readied action to move\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@mavian, Refs: \n Spoiler \nPrecedent: Here .\n\nReadying an action is a visible action. Readied action is triggered.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Refs, Bayar\n \n Spoiler \n\nAlso, I'm pretty sure I saw him move 😎\n \n\n\nMy readied action goes of as you start to move.\nMove from K14 to E16\n\nWhich allows you to change your standard action if you'd like.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Standard: ready an action\n \n Spoiler \nto attack (breath) if attacked\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 3\n\n \" Stop! Hammer Time \" \n\nImmediate Action: Start to froth at the mouth (Activate Frenzy)\nFull Round Action: Charge from E16 to E22\n\nAttack 1: (1d20+7)[ 25 ] (5-2 twf +2 Frenzy +2 Charge)\nDamage: (1d8+6)[ 12 ] \n\nAttack 2: (1d20+7)[ 9 ] (5-2 twf +2 Frenzy +2 Charge)\nDamage: (1d8+6)[ 8 ] \n\nAttack 3: (1d20+7)[ 17 ] (5-2 twf +2 Frenzy +2 Charge)\nDamage: (1d8+6)[ 7 ] \n\nEnd of Turn:\n@Edit: Adding Taunts\n\nStats for Refs:\n \n Spoiler \n\nHp: 13/13\nAc: 16 +1 Frenzy, -2 Charge\nPosition: K22\nSpeed: 40\nFrenzy: 1/5\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " You attack triggers my ready action.\n\n5' step to E24\nBreath (1d6)[ 1 ] Fire damage, DC17 reflex save for half\n\nYour attacks whiff at the air.\n\n\nMy turn.\n\nStandard: ready an action\n \n Spoiler \nTo attack (breath) if attacked\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Um... how did you 5-foot step?\n\nFrom Readying.\n\n You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round. \n\nYou moved before you readied, there for you can't move with your readied action.\n\nAlso, I messed up above, replace the word Frenzy with Ferocity. Stupid Tornado sirens distracted me.\n\nReflex save: (1d20+5)[ 23 ] ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Aww crap, you're right. I forgot that. \n\nThere is one mistake though. Off-handed weapons get half strength bonus to damage. However, you scored hits with your primary for 12 and your tail for 5, that's more than enough to drop me. VERY impressive build, especially the Pounce alternate class feature. Good job.\n\nedit: wait, this is the next round so technically I haven't move this round and I can take a 5' step, so my move was legal, continue",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I'm going to wait for a ref on this one, because I'm fairly certain that the round that counts is the round that the action was readied in.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nFor every effect you generate, a round is counted from the start of your action to the start of your next. This includes things such as when saves are rolled, when damage is applied (for example, sleep-smoke and entangling ectoplasm), when summoned creatures appear and disappear, when effects change, and the like.\n\nThe actual round is pretty much used only as an abstract, a sorta framework for everyone's turns to go in. There are a couple of exceptions, but, for the vast majority of actions and effects, \"a round\" is used to mean from the start of one action to the start of the next.\n\nAs such, the 5 foot step would be illegal.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " In round 5, my readied action goes off. As part of my readied action, I can take a 5' step as part of my action if I haven't moved in that round. I haven't moved in round 5, therefor, I can take a 5' step. That's what it says, and it makes sense that way too. I'll explain.\n\nMy initiative count moves to directly before Mike in round 5 and takes up my action for that round. My next turn doesn't come until round 6.\n\nAs it plays out, I moved using a move action in round 4.\nI moved using a 5' step in round 5, no other movement that round.\nI'll get to move again if I want in round 6.\n\nIf initiative were the other way around it still makes sense.\nLet's say I went first in round 4 and Mike's action is in the bottom of 4.\n\nNow, I use a move action in round 4, and my standard action triggers as well in round 4 so I can't take a 5'. One movement in round 4.\nIn round 5 I can move again.\nIn round 6 I can move again.\n\nIn rounds 4-6, I get three move action. I'm already at a disadvantage because as initiative sits, I am limited to a 5'step in round 5. Taking that away to perpetuate the thought of 'abstract' rounds doesn't fix the imbalance, it makes it worse.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nIn that case, I'll pause this match, whilst I go get a higher ref, for the appeals process.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Kyeudo, if you rule against the 5' step, you can call the match in Mike's favor while you're here.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n \n Originally Posted by chilepepper \n Kyeudo, if you rule against the 5' step, you can call the match in Mike's favor while you're here. \n \n\nThen I hope this is clear enough.\n\n M.C. Hammer is the Winner! ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Fair enough. Congratulations. Again, excellent build.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yeah, I still have a few flaws in it to work out, but I think she'll do for a spell.\n\nNow to finish up Stretch Armstrong.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 38: Greenscales vs. Yathor Smotr \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - Greenscales \n experiment10k14 - Yathor Smotr \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Talic:",
"value": " Greenscales, Checking in.\n\nMy initiative roll: (1d20+2)[ 11 ] \n\nLemme know if you're buying anything. I don't foresee any needed purchases.\n\nI'll be starting in B13, Guisarme in one hand, my single gauntlet on the other, a la Michael Jackson.",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " Yathor stepping on up.\n initiative - (1d20+3)[ 20 ] \n\nNot buying anything. Not sure if I need to bring this up again, but after creation Karmic Strike feat was swapped for improved trip.\n\nYathor is wielding his spiked chain in square Z 13.\n\nEdit: I am assuming we can always see opponent through the glass with only the concealment.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Yes. 2 Panes blocks LOS, 1 Pane doesn't. You have initiative. Have at it :)",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " ((Noticing I have won initiative..)))\n\nDouble move action to R13\n\nCurrent Stats-\n \n Spoiler \n\n Hp: 12/12\n AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n \n\n\nEdit: Thanks for answering my question- I end my turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Greenscales, Round 1 (part 2) \n Double Move: From B13 to L9.\n\nYour turn, sir.\n\nStats for refs: \n Spoiler \nLocation: L9\nAC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13\nHP: 15/15\nIn Hand: Guisarme, Gauntlet worn\nRage: Not Used.\n ",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " Yathor Smotr, Round 2 (Part 1) \n Five foot step: Moving to Q 12.\n\nStats-\n \n Spoiler \n\n Hp: 12/12\n AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n \n\n\n\n@ Refs\n \n Spoiler \n\nCan I ready an action to trip him as he comes into range, or can a trip be part of an Attack of Opportunity?\n \n\n\nWaiting for a Ref's response before I end my turn.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav:\n \n@Yathor\n \n Spoiler \n\nYou can ready any standard action you would like, so readying an action to trip your opponent is completely valid.\n\nAlso, on an AoO, you can use any special attack, such as tripping, sundering, etc.\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Initiate Ref FlyMolo \n \nexperiment and refs \n Spoiler \n Attack of Opportunity text says you can make a single melee attack, and Trip text says that a trip attempt replaces a single melee attack. So I think you can. I'm not that good at rules lawyering, so I'm open to another intepretation. I don't see anything to say you couldn't.\n \n \n\nNinja'd. Hard.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Done? silly minimum post. ",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " Spoiler \n\nI ready an action to trip him if he comes in range.\n \n\n\nYour turn",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Greenscales, Round 2, Part 2 \n You scared of spear? Fine! Me put it down. \n\nMy Actions:\n\n Move: Re sheathe the guisarme on my back.\n Standard: Ready an action: \n Spoiler \nAttack, if opponent comes within 10 feet.\n \n\n\nYour turn, sir.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref bayar \n\nJust a note that a guisarme is a 2handed weapon, so you cant attack with guisarm and gauntlet in the same round. This is for future reference and does not influence the match in any way.\n\n@talic:\n \n Spoiler \nHow would you even hit him from 10 Ft away ?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " I know, on the gauntlet issue. If I ever intend to use an unarmed strike in conjunction with a guisarme strike, it'll be a kick at the knees, heh.\n\n@bayar, refs: \n Spoiler \nThat's what I want him to think, too. You'll see.\n \n\n\nEDIT: BTW, you're still up, the spoilers don't impact the match.",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " Yathor Round 3, Part 1 \n \nMove: Move to P9\n\n\nStats-\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Greenscales, Round 3 (part 2) \n That is it, little comrade. Come....closer. \n Free: Five foot step, M10.\n Standard: Ready an action: \n Spoiler \nShatter the wall, when opponent stops moving.\n \n\n\nYou're up.\n\nStats for refs: \n Spoiler \nLocation: M10\nAC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13\nHP: 15/15\nIn Hand: Guisarme, Gauntlet worn\nRage: Not Used.\n ",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " Yathor Round 4, Part 1 \n \nMove: Five foot step to Q10\n\nYour turn\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " You triggered my ready action.\n\nAttack (punch), targeting the glass wall, intersection between M-N row.\n\n (1d20+7)[ 15 ] \nDamage: (1d3+6)[ 8 ] \n\nNeed 7 damage to shatter the 5x10 section, should be automatic.\n\nI lose my initiative in round 4, for the ready action, but I act just before you in round 5, now.\n\nNow, my Turn.\n\n Greenscales, Round 5 (part 1) \n Standard: Ready an action: \n Spoiler \nAttack if opponent gets within 10 feet\n \n\n\nArena effects: any can read \n Spoiler \nBroken glass, ground level, glass at M-N/9 and M-N/10\n \n\n\nYou have the turn. :)\n\nStats:\n \n Spoiler \nLocation: M10\nAC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13\nHP: 15/15\nIn Hand: Guisarme, Gauntlet worn\nRage: Not Used.\n ",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " Yathor Round 5, Part 2 \n \"Really, breaking glass?\" \n Move: Five foot step to P10\n\nYour turn\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Greenscales Round 6, part 1 \n You not scared of spear? Must be scared of ME! \n Standard: Ready an Action \n Spoiler \n Attack if opponent moves within 10 feet.\n \n\n\nStats: \n Spoiler \nLocation: M10\nAC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13\nHP: 15/15\nIn Hand: Gauntlet worn\nRage: Not Used.\n ",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " Yathor Round 6, Part 2 \n \"I think your scared of my chain!\" \n Move: Five foot step to P9\n\nYour turn\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Greenscales, Round 7, Part 1 \n Aww, come here. Me just want to give you hug. \n Move: Draw guisarme.\n Free: Activate Rage.\n Standard: Ready an action: \n Spoiler \nAttack if opponent makes any movement at all.\n \n\n\nYou're up.\n\nStats: \n Spoiler \nLocation: M10\nAC: 13 (+3 armor, +2 dex, -2 Rage), Touch 10, Flat Foot 11\nHP: 17/17\nIn Hand: Gauntlet worn, Guisarme in hand\nRage: 1/9.\n ",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " \\ Yathor Round 7, Part 2 \n \"This isn't going anywhere.\" \n Move: Move to N7\n\nYour turn\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\nReadied Action to Trip\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav:\n\nJust a note. Expirement, we have ruled that readying an action in the arena is visible, you don't have to stat what it is just that you've readied an action.\n\nSee Talic's turn for an example of how this is most commonly done.\n\nAlso, Talic, expirement has an action readied.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Your movement out of P9 triggered my readied action.\n\n Free: As a part of my readied action, 5 foot step to N10.\n Touch Attack (trip): (1d20+9)[ 19 ] \n\nIf that hits your touch AC, then my strength check:\n\n (1d20+8)[ 17 ] \n\nversus your dex check, I believe.",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " avoid trip - (1d20+3)[ 13 ] \n\nAs a question- Can you take a five foot step if it was not part of your readied action?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Originally Posted by SRD, Readied Actions \n You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.\n\n You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round. \n \n\nRelevant portion bolded.\n\nYou may continue your turn. Round 7, part 2. It's no longer legal for you to make the move you did, as you're prone. Thus, you're not obligated to continue that action. Not sure on the exact rules on whether or not that move action is lost or not, but I'm willing to say that you still have both a move action and a standard available. Go ahead and finish out your turn, and I'll start up round 8, part 1.",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " Yathor Round 7, Part 2 \n \"This isn't going anywhere.\" \n Move: Stand Up\n Standard : Trip - (1d20+4)[ 16 ] \nIf that hits-\n Trip Check - (1d20+6)[ 7 ] \n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n \n\n\nEdit: Wear did your bonuses come from on the trip attack? I see +9 written there, but you only have +6 from strength?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nJust a point of order, not sure if it changes things any. Talic was wrong on trip defense. You use either Strength or Dexterity, which ever has the higher modifier.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " His dex has the higher modifier, which is why I stated that.\n\nEdit: Post 22, activate Rage. That boosted my Str to 26 (+8 mod). If I used a +9 mod, I mistakenly added BAB. If that is the case, adjust it down 1 point. I don't think it makes a difference, but if it does, I'll be happy to reverse to that point.\n\nEdit2: Automatically Pass the Trip defense, as my Str mod alone is greater than your roll, and ability checks to not fail on a natural 1. Will post my turn momentarily.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " My Turn:\n\n Greenscales, Round 8, Part 1: \n\nYou: P9\nMe: N10\n\n Free: 5 foot step from N10 to O9, and Drop Guisarme in O9.\n Melee Touch attack (Initiate Grapple): (1d20+9)[ 13 ] \n Opposed Grapple check, if Touch hits: (1d20+13)[ 29 ] \n\nCurrent Str Mod: +8, BAB: +1, Improved Grapple Feat\n\n Damage, If grapple successful (lethal, due to gauntlet): (1d3+8)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " My Turn:\n\n Greenscales, Round 8, Part 1: \n\nYou: P9\nMe: N10\n\n Free: 5 foot step from N10 to O9, and Drop Guisarme in O9.\n Melee Touch attack (Initiate Grapple): (1d20+9)[ 20 ] \n Opposed Grapple check, if Touch hits: (1d20+13)[ 30 ] \n\nCurrent Str Mod: +8, BAB: +1, Improved Grapple Feat\n\n Damage, If grapple successful (lethal, due to gauntlet): (1d3+8)[ 10 ] \n\nEdit: Disregard, double post.",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " Yathor Round 7, Part 2 \n Resist Grapple - (1d20+3)[ 21 ] \n\nIf I succeed I will make a unarmed attack-\n Hit - (1d20-1)[ 11 ] \n[Roll=Damage (Non-lethal)]1d3+2[/roll]\n\n \n Spoiler \n\nHp: 12/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n \n\n\nEdit:Roll didn't work, so I will try it again...",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " Damage - (1d20+2)[ 5 ] \nI think the parentheses messed up the other roll, damage is non-lethal. Requesting a hold on the game until next Saturday.\n\nEdit: I successfully avoided your grapple!\n\n Move: 5 ft step to Q9\n Attack: Attacking with my Spiked Chain\n[Rollv=Attack]1d20+4[/rollv]\n[Rollv=Damage]2d4+1[/rollv]",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Current AC is 13, so that's a miss.\n\n Greenscales, Round 9, Part 1 \n\nGrapple check to deal damage.\n\n (1d20+11)[ 22 ] \n (1d3+6)[ 9 ] \nAdd +2 to each of these. (neglected to add in +2 for additional str while raging)\n\nEDIT: And I believe, with your mod, there's no way you can beat a 24.",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " No, I resisted your grapple I believe, as I won the opposed check.\nRerolling for damage if that is correct-\n\nMove: 5 ft step to Q9\nAttack: Attacking with my Spiked Chain\n Attack - (1d20+4)[ 7 ](11) \n Damage - (2d4+1)[ 1 ][ 2 ](4) ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " My Opposed check in round 8 was 29. There was no way you could.\n\nMy touch attack was only 13, but that just needed to hit your touch AC.",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " Yathor Round 9, Part 2 \n\nSorry, did not read that right (I was thinking my check v. the touch attack), I am almost down.\nGrapple Check To Escape-\n grapple - (1d20+3)[ 15 ] \n\nIf I escape I move to Q9.\nYour turn.\n\n \n Spoiler \n\nHp: 1/12\nAC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Your grapple should have been to prevent my damage.\n\nRelevant posts: post 31 (my initial grapple)\n post 32: double post \npost 33: (your failed opposed check, and failed melee attack)\n post 34: in error \npost 35: my 2nd grapple check to damage\n Post 36-37: dealing with error \nPost 38: should have been grapple check to resist damage.",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " Just take your turn, I don't get grappling, make a check or I escape.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Sure thing.\n\nGrapple: (1d20+13)[ 16 ] \n\n(+8 str, +1 BAB, +4 feat)\n\nMy turn. Using the following option:\n \n Originally Posted by SRD, Grapple \n Damage Your Opponent\n\nWhile grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a -4 penalty on your grapple check. \n \n\nIf we're still grappling:\n\nOpposed check: (1d20+13)[ 27 ] \nDamage, if success: [roll1d3+8[/roll]",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Damage roll broke: (1d3+8)[ 11 ] \n\nAnd I think you can't get the grapple check, so you take this damage.",
"loss": true
},
{
"from": "human",
"prefix": "expirement10K14:",
"value": " You win, as I cannot make it under any circumstance. Good Game.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " You too. Not a bad build for a tripper.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav:\n\nGreenscales wins\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 38: Mr Underhill vs. Zaknefien \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Mr. Underhill \n Deathslayer7 - Zaknefien \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " 2 druids meet in the woods...\n\nInitiative: (1d20+5)[ 13 ] \n\nDunno if I will buy ****, will have to decide...You buy **** ?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Mr. Underhill wins by DQ. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 36: Ulric vs. Ned the Knight \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Roland - Ulric \n Lord Sarthax - Ned the Knight \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " (1d20-4)[ 6 ] \nI want to sell my mule (how much does it sell for) and by a light warhorse (trained for combat riding) Buy 5 bags of caltrops and 6 bags of marbles (if you accept stuff from arms and equipment guide, not sure if its a 3.5 source) ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Anything you sell gives you half of the listed value that it was bought for.\n\nAlso note, pretty much any animal with \"war\" in its title is trained for combat riding automatically. This includes the Warhorse, the Warpony, and the like.\n\nEDIT: Also, Arms and Equipment Guide is a 3.0 source, so unfortunately, it's out. That said, if you can find Marbles from a 3.5 source, you're more than welcome to use them.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Ned the Knight wins by DQ. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 33: Okgar vs. Kepeskjhank \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n munimortal - Okgar \n Corsair420 - Kepeskjhank \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " init: (1d20+2)[ 10 ] \n\nlets do it",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " For some reason, I doubt that he will post here. He already got DQ in another match if my memory serves me well.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " eh his problem not mine",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " just in time...\nInit (1d20+2)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Start in B13. Double Move to M12\nYou are up",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " technically your 11 hours late cause its 2 days once someone rolls, and i don't care one way or another.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " 3 days for both to post initiative. Dont care. Commit crimes against nature on one another already !!!",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " staring in z13 dbl move to Z1",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nOkgar \n Spoiler \nNo LoS even though you know where he is\n \n\nKepeskjhar \n Spoiler \nNo LoS even though you know where he is\n \n\n\n \n Originally Posted by bayar \n Commit crimes against nature on one another already !!! \n \n\nLOL!",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Start in M12 double move to S6",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " Hmm thought I posted\n\nI will start casting a spell\n\nrefs\n \n Spoiler \n I will cast Fist of Stone (+6 to str and natural slam attack 1d6+1 1/2 str mod if its the only attack i make)\n ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " I will attack the wall to my north S 5/6..\n\nAttack (1d20+5)[ 16 ] \nDamage (2d4+5)[ 12 ] \n\nEnd of turn, u are up.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nLOE check based on Corsair's request in Waiting room.\n\nLoE is established, at a range of 115 feet. Play continues, Kepeskjhank's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I will cast a spell Magic Missile\nDmg: (1d4+3)[ 4 ] \n\nCome fight me barbarian! My fists hunger for you!",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\nRange 115 Ft. Magic missile has a range of 100 Ft if I remember correctly.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nPer SRD:\n\n Range: \tMedium (100 ft. + 10 ft./level) \n\nMinimum caster level 1, minimum range is 110 feet.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " theres no way Z1 to S5 is 115 feet",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Am i good to go? or are we waiting on a ruling?",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nI have no idea where the mixup in range came in. Here's where we're at right now.\n\nThe shattered glass as S5/6 gave LoE. Kepeskjhar cast magic missle at a range of 45' doing 4 points of damage.\n\nKepeskjhar is in Z1. Okgar is in S6.\n\nIt is Okgar's turn.",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Start in S6 Activate Rage\n\nMove to Y2\n\nYou are up",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I'll use my slam attack on him\n\nAttack: (1d20+3)[ 15 ] \n\ndmg: (1d6+3)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " it's been 2 days since its been his turn I think we can call this?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nYou never passed your turn, technically, though I think the last massage posted counts as notification. if 48 hours pass from your call request, I'll call it.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Kepeskjhank wins. Collect xp and gold. ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " bout the only way i can beat a barbarian at this lvl",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 27: Xerxes vs. MiTS - Final Match \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 1st Place - 600 GP\n 2nd Place - 300 GP\n\n Xerxes - king_korath \n Morbius - Monster in the Shadows \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Morbius:",
"value": " initiative - (1d20+3)[ 8 ] \n\n\n\nready manuevers\n \n Spoiler \n\nCharging Minotaur\nShadow Blade Technique\nDistracting Ember\nCounter Charge\n \n\n\nI reserve to buy something in response to what you buy, other than that I am ready",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " can we please postpone the match as I will be away from a computer until monday.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Fine by me",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nAt player request, match on hold until monday, 3/31.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " I am back.\ninit (1d20+4)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \n\nmove to U11, have a javelin in my hand, shield in the other.\n \n\n\nyour turn\nstats\n \n Spoiler \nac22\nhp12\nfocused\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Sorry I don`t have time to post today but I shall do it tomorrow",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Sorry for the delay, my PC is still down and some boop guy blocked the proxy server that allowed me to see photobucket.com from my work PC, I will try to post from a friend's house tonight or if you have the time you could post the map for me here in a different server? \n\nEDIT: Nevermind, they blocked all the image hosting sites I checked ¬¬",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " And finally...\n\nMits round 1 - 2nd to act\n\n\n \n Spoiler \n Mits starts on B10 with his greatsword. he uses a swift action to activate child of shadow stance then double moves to P5\n \n\n\nwe need a LoS check, then it's your turn.\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n spot - (1d20-4)[ 14 ] \n listen - (1d20-3)[ -1 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Xerxes: \n Spoiler \nNo LOS\n \n\n\n@MitS: \n Spoiler \nNo LOS\n \n\n\nXerxes is up.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \nmove to U 13 and then activate burst (+10 move).\n \n\nend turn.\n\nstats\n \n Spoiler \nac22\nhp12\nfocused\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Mits round 2 - 2nd to act\n\n\n \n Spoiler \n Mits enters full defense mode (standard action) and moves from P5 to U6\n \n\n\nyour turn.\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: T8\n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14 (full defense not added)\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n spot - (1d20-4)[ 7 ] \n listen - (1d20-3)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nLOS is established.\n\nXerxes is in U13, with javelin and shield in hand.\n\nMitS is in U6, greatsword in hand.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Cool I am in charging range. So I will charge and attack, expending my psionic focus to use Psionic weapon (2d6 extra damage).\n\nattack (1d20+6)[ 12 ] (+4 to hit and +2 from the charge.)\ndamage (3d6+3)[ 17 ] \n\nstats\n \n Spoiler \nac19\nhp12\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " *Note to self, ask opponent to spoiler any charge attack...*\nWell I was going to use counter charge but since that was a miss anyway...\n\n Mits round 2 - 2nd to act \n The shadows around Mits fades and his bright yellow eyes show only malice, he utters a couple words on an old language causing fire to surround Xerxes from behind. A cold aura surrounds Mits' sword and he moves it so quickly that it becomes as two. \n\nmeaning...\n\n\nNo concealment this turn. Mits uses a swift action to initiate distracting ember creating a small fire elemental on U8(assuming Xerxes is on U7) then he uses a standard action to use shadow blade technique\n\n attack1 - (1d20+10)[ 16 ] (+2 from flank added)\n attack2 - (1d20+10)[ 15 ] \n damage - (2d6+9)[ 14 ] \n\nand if both attacks hit\n cold damage - (1d6)[ 4 ] \n\nyour turn.\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: U6\n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14 (full defense not added)\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: \nReactive rolls:\n\n\n\n\n \n\n\nEDIT: Sigh, a very bad time for a 5 and a 6 in a row",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Sigh, I though you were going to die with that\n\nOk, I have to say that I was going to use counter charge had I not know the attack result\nso roll a str check... if you win your turn happened exactly as you said, if not your attack failed and you didn't spend your psionic focus (sigh)\n\n str check - (1d20+6)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " OK, that means my Ac goes back up to 22 and I get a chance for a one-hit kill again.\n\nstr (1d20+3)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Just to remember it is still your turn",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " what did the str check mean, and how does it affect me.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " The counter charge manuever made your charge fail (so you were never able to attack me and spend psionic focus) and Mits did not change your location after the counter-charge(even if he could).\n\nThen Mits attacked, missed(boop)\n\nAnd now it's your turn.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " OK which means that I can try to one-hit kill you again, so I will try. Attack expending psionic focus for psionic weapon.\nattack (1d20+4)[ 23 ] \ndamage (3d6+3)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Potential crit.\nroll to confirm (1d20+4)[ 20 ] \ndamage if confirmed (added to damage in post above) (1d6+3)[ 8 ] \n\nstats\n \n Spoiler \nac21\nhp12\nnot focused\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " 😦 Ouch, stupid critical... Mits falls unconcious",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " coup de Grace time. I perform a coup de grace on you.\ndamage (2d6+6)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I am at -5 and you still coup de grace me? 😦 Ouch",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " sorry I got burned once by some one who could recover, So I played it safe, Good game though.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Xerxes is the victor. Treasure and experience are on the right. Painful death on the left. Looks like someone's already gone left. ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Originally Posted by king korath \n sorry I got burned once by some one who could recover, So I played it safe, Good game though. \n \n\nWell, I CAN recover, but I need to be conscious😉",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 35: Krux vs. Chile III \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortoise262 - Krux \n Chilepepper - Chile III \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " \"Init\" - (1d20-1)[ 6 ] \n\nI'll go ahead and start the buying.\nI sell my smokestick and buy an Oil of Magic Stone, a Potion of Cure Light Wounds, and I'll pick up three pebbles as I enter the Arena.\n\nI'll start in C11 with a loaded sling in one hand and a vial in the other.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Init: (1d20+1)[ 18 ] \n\nI'll start mounted on W10-X11 holding lance and shield.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Total defense. Go.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Round 1\nDelay until the top of round 2.\n\nRound 2\nEnd Delay\nAs the booming voice rains down upon us, I whir up my sling and take a pot shot at you.\nAttack (-4 for range) (1d20+2)[ 16 ] \nDamage (1d3-2)[ 1 ] (minimum 1)\nThen I'll disappear heading south down the 'A' column.\n\nrefs \n Spoiler \nTo A16. The vial in my hand is the magic stone oil.\nHide (1d20+20)[ 26 ] in case he get LoS but I still have cover\nSpot (1d20+6)[ 9 ] reactive during his turn\nListen (1d20+5)[ 23 ] reactive during his turn\n \n\n\nstats \n Spoiler \n\nHP: 5\nAC: 18 T16 F13\nAmmunition: 19/20 bullets, 3/3 stones\nIn hand: Sling, unloaded // Magic Stone oil\nMovement: C11 > A16\nCondition: hiding, roll in this post\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Spoiler \nDouble Move to A13-B24\nAttempt to use mount as cover (DC15)\n (1d20+7)[ 25 ] \n Krux \nHP: 14/14\nAC: 19 (touch 11) (+4 if Ride check succeeds)\n\n Horse \nHP: 22/22\nAC: 14\n \n\n\nGo pending LOS check.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Don't forget to post in the waiting room when you need LoS. I got your back this time.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n@krux: \n Spoiler \nThere is no 24, only till 20. Specify your target location please.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Spoiler \nSorry, that should be A13-B14 for my ending 4 squares.\n \n\n I'm going to be away from Thursday night until Monday morning and I probably won't be able to post. ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Acknowledged, match on hold until Monday. Incidentally, are you done with your turn?",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Yeah, I'm done. There was a little confusion because I mistyped the space I ended on, heh.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nLOS is established.\n\nKrux and horse occupy the 4 squares from A13-B14.\n\nChile III occupies A16.\n\nMatch proceeds.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " 5' step to A17\n\nFree action, drop vial\nMove action, draw vial\nSwift action, refs \n Spoiler \nactivate law devotion - AC\n \n\nStandard action, throw vial\n\nJunction of A13/14 and the wall, automatically hits. Both you and horse, please fail DC15 fort saves from the Sleepsmoke (you saw this stuff last match).\n\nDone. Reminder to refs, this match on hold until Monday, April 7th.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Krux: (1d20+6)[ 21 ] \nHorse: (1d20+6)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Move Action: Dismount onto A16, combined with loose shield\nFree Action: Drop shield\nAttack with lance (2-handed):\n (1d20+9)[ 29 ] \n (1d8+9)[ 17 ] \n\n5-foot step to A17",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Crit check: (1d20+9)[ 12 ] \nDamage: (2d8+18)[ 30 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nMinor play mistake, I think. Readying and loosing a shield, much like drawing and sheathing a weapon, is an action that is able to be taken as part of a regular move, provided your BAB is +1 (it is).\n\nHowever, a Move action is not the same as a regular move. A regular move is the Move use of the move action. Thus, you could not have had the shield loosed when you attempted to drop it, and thus could not have had the 2nd hand free to use the lance with.\n\nPlay rewinds to the beginning of Krux's turn (since his first posted action is the one in error.)",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Free Action: Drop Lance\nMove: Squeeze and move to A16-A17, combine with drawing a short spear\nAttack:Direct my horse to bull rush, moving to A16-A17.\nI'll attempt to attack with the spear in tandem with the horse's attack.\n\nRide check: (1d20+7)[ 16 ] \nSpear Attack: (1d20+4)[ 8 ] \nDamage: (1d6+6)[ 7 ] \n\nMount's STR check: (1d20+7)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Ride check to take cover behind mount (DC15): (1d20+7)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Bullrushing is a special attack. I'd like a high ref to rule as to whether or not that is covered under the standard attack training for a war horse. I'm thinking it would be a separate trick you'd have to teach it.\n\nSecondly, if you can bullrush with your mount, you need a DC 10 handle animal check to get your warhorse to do it.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nRelevant texts.\n\n\n \n Originally Posted by SRD, Handle animal \n Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. . . Handling an animal is a move action. . . \n \n\n Directing a mount to attack is a use of the handle animal skill, and it is a move action to do so.\n\n\n \n Originally Posted by SRD, Bull Rush \n You can make a bull rush as a standard action (an attack) or as part of a charge. \n \n\n Bull rushing is a standard action, and qualifies as an attack.\n\n\n \n Originally Posted by SRD, Mounted Combat \n Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move. . .If your mount charges, you also take the AC penalty associated with a charge. \n \n\n Directing your mount to move is a free action (with some stipulations on what can be done by the rider if you move).\n\nFurther, The comment that \"If your mount charges\" implies that the mount can, indeed, be directed to charge (another special attack).\n\nThus, I see no illegal action, other than misformatting a couple items. The proper action list should be correctly listed as:\n\n\n Free Action: Drop Lance\nFree Action: Squeeze and move to A16-A17, combine with drawing a short spear\nMove Action: Direct my horse to bull rush, moving to A16-A17.\nStandard Action: I'll attempt to attack with the spear in tandem with the horse's attack.\n\nRide check (guide with knees):\nSpear Attack:\nDamage:\n\nHandle animal check (direct to attack):\nMount's STR check: \n\nBased on this, the check we need from Krux is a handle animal check. Also note that, since Krux is considered to be taking up all four squares just like his mount (per the mounted combat section), he too will take penalties for squeezing. Strength check will be contingent on the success of the Handle animal roll.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " I see. What I'm rolling is \"Handle an animal, DC10\" right?\n (1d20-3)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nCorrect. One of the tasks your mount knows is \"attack\". That includes most of the attacks in the PHb. However, in order to USE that, you must use handle animal. Ride is sufficient for directing movement and other things related to that.\n\nAs the check failed, the mount will not bull rush, though he will move up to chile's square.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Alright, so the spear attack missed. The bullrush didn't happen. You and horse are in A15/16.\n\nThe sleepsmoke expands and envelopes you and horse again forcing another save.\n\nAssuming you both make the saving throw I'll do this:\nI'll take a 5' step to A18.\nMove action: Load sling\n \n Spoiler \nand reallocate law devotion to attack\n \n\nStandard action: Attack Defensively\n (1d20+5)[ 21 ] vs AC 18 (no dex, -4 squeezing, +4 cover)\n (1d3-1)[ 1 ] (min 1) + (1d6)[ 2 ] (feat) + (1d6)[ 4 ] (sneak)\nFree Action: (say something in draconic)\n \n Spoiler \nand reallocate low devotion to AC\n \n\n\nedit: Looks like that's a hit. You're ride skill is high enough that you don't have to roll to stay in the saddle. If you or the horse fail the save at the beginning of my turn though, I'll redo the whole thing. Otherwise, I'm done.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Krux: (1d20+6)[ 14 ] \nHorse: (1d20+6)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Alright, scratch my move then. Since you're unconscious, you'll need to roll to see if you fall out of the saddle. You're on a military saddle, so it's 25% chance of falling.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nHold up, I've found a possible error that may require rewinding of the match.\n\nIn post 13, Chile stated his attack automatically hit. That is not the case. From the 2nd range increment (15 feet), it is possible for the attack roll to miss. If it does, and the scatter roll is North, south, or East, the smoke will be in a different location, which could have an impact on the match.\n\nSolution being used: Roll an attack roll, chile. If the attack hits (or misses and scatters in a westerly direction), then all actions up to now are correct as posted. If is scatters due south, due north, or east (2 squares, since it's from the 2nd range increment), then play will need to be rewinded to post 13, following the attack.\n\nSource:\n \n Originally Posted by SRD\" scatter for grenade-like weapons \n If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 being straight back at you and 2 through 8 counting clockwise around the grid intersection or target creature. Then, count a number of squares in the indicated direction equal to the range increment of the throw. \n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Your math is flawed, I can't miss. \n\nStill waiting on the 25% chance roll from Krux though.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Oh yeah, sorry... And to clarify, it's a 75% chance to stay in the saddle, not a 25% chance to fall out. (ie, 1-75 = stay in)\n (1d100)[ 62 ] \n\nBy the way, can't you miss if you roll a natural 1 no matter what?",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Oops, yep, I forgot that. Alright, a 1 misses.\n (1d20)[ 2 ] ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Okay, to recap, again. You and horse are in A15/16. You're unconscious in the saddle. I'm in A17. The smoke is in A17/16/15/14 and in the B line, it'll dissipate at the start of my next turn. You and horse will need to roll saves again in 9 and 10 rounds from now, if we get there.\n\nI'll attack your mount.\nMove action: Load sling\n \n Spoiler \nand reallocate law devotion to attack\n \n\n\nStandard action: Attack Defensively\n (1d20+5)[ 21 ] vs AC 9 (-4 squeezing, no dex)\n (1d3-1)[ 0 ] (min 1) + (1d6)[ 4 ] (feat) + (1d6)[ 4 ] (sneak)\n\nDone\n\nBTW, I just looked at your mounts stats on you character sheet. Light warhorses don't get max first die because they aren't PCs. The arena uses the average amount listed, so you mount has 22 hp.\n\nedit: 9 damage\nstats \n Spoiler \n\nHP: 5\nAC: 18 T16 F13\nAmmunition: 18/20 bullets, 3/3 stones\nEffects: Law Devotion 2/10 (attack)\nPosition: C11 > A16 > A17 > A17\nMisc: Krux and mount secondary save for sleep smoke on round 13, 14\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Attack of Opportunity:\nhoof: (1d20)[ 15 ] ; [roll]1d4+3\n\nHorse has 12/21 hp\n\nMY TURN:\nFULL ATTACK\n\nhoof1: (1d20)[ 15 ] ; [roll]1d4+3\nhoof2: (1d20)[ 9 ] ; [roll]1d4+3\nbite: (1d20-5)[ 7 ] ; (1d3+1)[ 3 ] \n\nEDIT: I messed up the damage rolls, but I don't think it matters.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " SRD \n If You Are Dropped\n\nIf you are knocked unconscious, you have a 50% chance to stay in the saddle (or 75% if you’re in a military saddle). Otherwise you fall and take 1d6 points of damage.\n\n Without you to guide it, your mount avoids combat. \n\nYou'll have to redo your turn.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by Kyeudo \n GM Kyeudo \n\nThe {mount} will simply act to get as far away from attackers as possible until it either falls asleep or his rider wakes up. It's actualy called out in the rules that if you become unconcious, your mount avoids combat. Since your mount can't open doors, it can't leave the arena, and so you won't end up DQed by a ring out.\n\nAs long as {you} follows the simple guideline of \"as far away from any attackers as possible\" I see no need for a ref to control the {mount}. \n \n\nHere's the ruling precedent that says you can dictate the mounts movement so long as you follow those guidelines. The mount can move, double move, or run; but it can't attack.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Move: move to J13-K14\nStandard: take total defense",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nWell, seems like I got here late for the party. Looks like everything resolved itself.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Sorry, I called for a ref to rule on whether a mount can take total defense, but my first posting got eaten. Taking total defense means actively defending yourself in combat, that seems to go against \"avoiding combat\". Secondly, with animal intelligence, it'd need a handle animal check, but the rider is unconscious.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nAh, there was a question. Ok then, looking up Total Defense.\n\n\n \n Originally Posted by Srd, Total Defense \n You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat (since both of those require you to declare an attack or full attack). You can’t make attacks of opportunity while using total defense. \n \n\nI'd say running away, and trying to dodge attacks as best it can qualifies as avoiding combat. If you'd care to dispute that, by all means, but it sounds legit to me.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I'm still going to say that taking an active defence constitutes taking part in combat as opposed to avoiding it. I'll call for Kyeudo for the final say. In the mean time, I have no problem letting it work.\n\nAs you're unconscious and out of LoS, I'll spoiler.\n\n \n Spoiler \nMove action: pick up the Oil of Magic Stone\nStandard Action: Apply to the three stones\n \n\n\nDone. Your horse sees nothing during my turn. If it still tries to get further away from my last known position, that's fine. Also, I don't have LoS, so you can spoiler your next move if you want.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nIf the rider was concious, Full Defense would be valid with the appropriate Handle Animal check. Since he's not, the mount flees to the best of its ability, unless something else further overrides the situation.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Krux, if you want to change the move to K14 to a double move, that's fine. Either way, go ahead and take your next move as well.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Chile III is the victor! ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Okay, I'll change to double move, heading off down 13/14, and on the next turn the horse... \n Spoiler \ndouble move again, ending in the hay in U18-V19... not sure if a hide check applies, but in case it does...\n\nHIDE (1d20+2)[ 16 ] \n(+1 DEX, -4 SIZE, +5 HAY)\n\nSpot: (1d20+4)[ 7 ] \n\nThe horse will remain here until LoS is established\n \n\n\nYou may go.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Tortoise, the match was called by DQ, based on the fact that players have 2 days to post.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Oh wow, sorry I didn't see that. I think I had the window open for a day before I posted, lol",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 37: Chile IV vs. Running Fist \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Chilepepper - Chile IV \n Kaganmonk - Running Fist \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " [roll=Initiative]d20+2+2[/roll]\n\nStart with shurikens in hand, no purchases. (I'll update my sheet soon)",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Initiative - (d20+2)[ 11 ] \n\nStart with shurikens in hand, no purchases. (I'll update my sheet soon)\nBy the way, I'm not Hal I. Tosis.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " My last match was against Hal I Tosis. It's just a cut and paste error. Poor Talic is working himself to the bone keeping these rounds updated.\n\n \"init\" - (1d20+5)[ 18 ] \n\nI'll start by purchasing a tent.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I'll start in my tent.\n\n \n Spoiler \nTent is in B13-14. I'll start in B13. Double move up to G13 and hide.\n\nHide (1d20+7)[ 26 ] \nReactive Spot (1d20+5)[ 14 ] \nReactive Listen (1d20+4)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I'll start in my tent.\n\n \n Spoiler \n Tent is in B13-14. I'll start in B13. Double move up to G13 and hide.\n\nHide (1d20+7)[ 19 ] \nReactive Spot (1d20+5)[ 13 ] \nReactive Listen (1d20+4)[ 18 ] \nOops, double post, first rolls count.\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " No LoS from steps.\n\n \n Spoiler \nDouble move to D2.\n \n\nDone.\n\nStats:\n \n Spoiler \nLocation: D2\nHP: 8/8\nAC: 16 (10 + 2Dex + 4Wis)\nSaves: 2/4/6\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Waiting on LoS",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " The steps blocked any view initially, and I can tell you that I haven't done anything to change that.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ninja Ref Maurkov \n \n@runningfist \n Spoiler \nYou're on the blue side, and once you mirror your action to W2, there's no LoS.\n \n\n@Chili IV \n Spoiler \nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\n@Runningfist\n \n Spoiler \n\nI'm going to transpose you to W2, cause well, you started in the Blue Circle.\n\nNo LoS\n \n\n\n@Chile\n \n Spoiler \n\nNo LoS\n \n\n\n@Maurkov\n \n Spoiler \n\nWow, do we think alike or what, nice Ninja 😁\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Spoiler \nMove to J14, scatter planks.\n \nDone",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Looks around for ninjas \n\n@Chile: \n Spoiler \nNo LOS\n \n\n\n@runningfist: \n Spoiler \nNo LOS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Chile IV is declared the victor, by DQ. ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Thank you. I was just about to declare my resignation. Hope you all have a good time.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Imbasel:",
"value": " It is a time of war and battle, you are the heroes of this story. Will you save your nation, or destroy it \n\nYou are in a treehouse with your superior commander, the elf-lord Findol. He turns to you and say's It is time. We can't win this war alone, not with everyone after us. I'm sending you on a boat to Drascon with over 500,000 gold. You need to convince Drascon to side with us for with tem we can't be defeated. You shall leave in 24 hours on the boat Swift Runner Any questions?",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "Imbasel:",
"value": " It is a time of war and battle, you are the heroes of this story. Will you save your nation, or destroy it \n\nYou are in a cold dank dark room with your lord the lich king himself there. My young follower are you ready to bring this nation to victory? Are you ready to do the unthinkable? For if you are not leave, and if you are than bring me glory. I need you to go to the battlefield that will be waged in but 2 weeks. In the town of Corland. In Kyllion we shall aid our allies as we wage war on the massive forces of Sumet. We shall take their forests and burn them out. His voice is a cold whisper, and knife plunged in cold water. He looks at you with his dead eyes, to see if there are any questions",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 36: Krull vs. Leaf \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Krull \n Maurkov - Leaf \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull\n\n Initiative - (1d20+5)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull\n\n Initiative - (1d20+5)[ 8 ] \n\nStupid slow site.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Additional purchases: None\nSpell selection \n Spoiler \n0:Guidance, Guidance, Virtue; 1:CLW, Magic Stone\n \n\n Init - (1d20+3)[ 17 ] \nLeaf begins in Y14 mounted on the chain barded dog. The other dog is in Z14. He carries his shield on his left hand. His right is empty.\n\nEdit:\n\n Leaf Round 1\n\nNote: Leaf automatically succeeds DC 5 ride checks to guide with knees.\n\nLeaf rides Y14->X15->X22 (40') and casts a spell. \n Spoiler \nCast virtue, shared with companion.\n \n Unhandled, the other dog stays where it is.\n\nDone.\n\nStatus \n Spoiler \nLeaf X22 HP 11/10 AC 20 Spells: Virtue\nMax X22 HP 14/13 AC 20 Spells: Virtue[shared]\nBud Z14\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull - Round 1 \n\nStarting in B14 with a Javelin in hand, Krull moves to J14.\nThere he casts a spell.\n \n Spoiler \nTrue Strike.\nHe also uses a swift action to activate Travel Devotion\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - J14\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Javelin\nTravel Devotion (1/10)\n\nSpells:\n \n Spoiler \nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Leaf Round 2\n\nAttempt a rapid dismount - (1d20+7)[ 20 ] \n\nNot done.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Leaf Round 2 part 2\n\nLeaf commands the loitering canine (Y13) to attack. Handle Animal - (1d20+4)[ 8 ] The dog doesn't react.\n\n@refs \n Spoiler \nIf Leaf readies an action to handle his animal companion, does the animal's action also interrupt Krull? Or would the animal be treated as delaying, and fulfill the command after Krull finishes his turn?\n \n\n\nNot done.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Refs: \n Spoiler \n\n \n Originally Posted by Handle Animal, SRD \n This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action. \n \n\nArena ruling has limited special initiative actions to creatures with Int 3 or greater, and the ability to communicate with the player. Thus, the animal cannot delay. It will perform whatever action a player specifies, on its next action, which is on the player's next initiative count. Is this correct?\n \n\n\nMatch on hold while I verify something.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav\n\n\n@Refs\n \n Spoiler \n\nThis is a tricky one... I'd say that since the animal goes on the same turn, any initiative modifying action that the owner takes, would also be taken by the pet. Just to keep things simpler.\n\nThe pet itself would waiting to receive commands on its owners turn, and can't do anything on any other initiative count.\n\nAlso, since the owner has to give up his round and burn his standard action on a HA check, its not like its really advantages to do so.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic\n\n@Mavian, Refs:\n\n \n Spoiler \nYeah, my only issue is that Kyeudo's already ruled that mounts can't ready actions at their rider's direction. Delay seems reasonable, but if that's the case, then the mount would go after the action that triggered it, and it would jank up initiative counts. But I'll take this one whichever way you feel is best.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Talic, Refs\n \n Spoiler \n\nActually, I'm fairly certain that in my match with Chile, he ruled that a mount couldn't ready an action on its own, but a rider could ready an action to make his mount do something\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @Refs, Leaf: \n Spoiler \nIf you ready an action to act with your mount, the mount interrupts also.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " @refs \n Spoiler \nOkay, thanks. But a companion fulfills the command on its next action. (I found the citation in the SRD) Maybe I shouldn't have dismounted.\n \n\n\nLeaf commands the other dog, Max to attack. Max surges forward (O15), but then Leaf calls him to guard instead. (Free actions to handle animal - (1d20+8)[ 15 ] handle animal - (1d20+8)[ 12 ] ). Max growls at Krull in warning.\n\nLeaf then waits for something. Ready action: \n Spoiler \nIf Krull throws the jav, Leaf will move to get full cover.\n \n\n\nDone.\n\nstatus \n Spoiler \nLeaf: Location X22 AC 20 HP 11/10 Spells: Virtue[9]\nMax (companion): Location O15 AC 20 HP 13/13\nBud (useless gp sink): Location Y13 AC 19 HP 13/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull - Round 2 \n\nSwift Action: move to Q15.\nStandard Action: Throw Javelin.\n\n Attack - (1d20+15)[ 26 ] (+20 True Strike, -1 Range attack, -4 Range Increment)\n Damage - (1d6+5)[ 7 ] \n\nMove Action: Move to O18.\n\nend my turn.\n\nStats:\n \n Spoiler \nLocation - O18\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Javelin\nTravel Devotion (2/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nIn the future, when you have more than 1 legal target, please announce the target of your sharp pokey object tossing.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " What path does he take to Q15? To O18? Max the dog was guarding O15, so I think there's an AoO in there someplace.\n\n AoO - (1d20+3)[ 13 ] damage - (1d6+3)[ 7 ] trip - (1d20+2)[ 18 ] \n\n@refs \n Spoiler \nI don't think there's any place within 10' that provides full cover from Q15, but let me know if I'm mistaken\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nWe'll actually need a rewind. There's no way for Krull to go from J14 to Q15 in 40 feet without passing through O15. Krull cannot pass through O15, however, as it is occupied by an opponent. Rewind to beginning of action, restate your movement, Krull.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Meh...didn't realize which way I was going...will revise my moves...\n\nBut probably not until Monday.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Redoing my move to make it legal.\n\n Krull - Round 2 \n\nSwift Action: Move to M19\nStandard Action: Throw Javelin at Dog in O15.\n((Depending on what the refs say, just use the rolls from the previous post))\n\nMove Action: Move to P24.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - P24\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Javelin\nTravel Devotion (2/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nIf your opponent has no problem with you keeping the rolls, I see no reason why to disallow it.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Same rolls is fine. Without cover, a miss is about as likely as a crit.\n\n Leaf round 3\n\nLeaf releases Max to attack Krull handle animal - (1d20+6)[ 22 ] .\n\nThe dog moves (O15->O23), charge attack - (1d20+5)[ 7 ] damage - (1d6+3)[ 9 ] trip - (1d20+2)[ 6 ] \n\nLeaf steps 5' to X21 and begins a long spell. \n Spoiler \nExchange Magic Stone to spontaneously cast SNAI\n \n\n\nDone.\n\nstatus[/spoiler]\nLeaf X21 AC 20 HP 11/10 Spells: Virtue\nMax O15->O23 AC18 (charge) HP 3/10\nBud Y13 AC 19[/spoiler]",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull - Round 3 \n\nMove Action: Draw Morning Star.\nStandard Action: Attack Doggie!\n\n Attack - (1d20+5)[ 22 ] \n Damage - (1d8+5)[ 9 ] \n\nSecondary Gore Attack\n Attack - (1d20)[ 12 ] \n Damage - (1d6+2)[ 5 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - P24\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nTravel Devotion (3/10)\nTurn Undead Attempts Used: (0/2)\nJavelins Used (1/4)\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Leaf round 4\n\nLeaf frowns at the loss of Max, but doens't let that break his concentration. He completes his spell, summoning wolf (X24) which immediately charges (->P24). charge attack - (1d20+10)[ 11 ] damage - (1d6+4)[ 7 ] trip - (1d20+3)[ 23 ] \n\nLeaf just shakes his head and casts again. \n Spoiler \nburn the other 1st level spell for another SNAI\n \nDone.\n\nstatus \n Spoiler \n\nLeaf X21 AC20 HP11/10 Spells: Virtue\nMax KO\nBud Y13\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull - Round 4 \n\n((I'm in P24...So I will assume the wolf in Q24))\n\nI will withdraw to O24, then to S17.\n\nEnd my turn.\n\nStats:\n \n Spoiler \nLocation - S17\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nTravel Devotion (4/10)\nTurn Undead Attempts Used: (0/2)\nJavelins Used (1/4)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Yes, that's right. Q24.\n\n Leaf round 5\n\nThe wolf gives chase (70' double move to R16). Leaf finishes the spell, creating another wolf-missile in V20, which charges:\n\n charge Attack - (1d20+12)[ 32 ] (incl. flank) damage - (1d6+4)[ 5 ] trip - (1d20+3)[ 20 ] \n\nLeaf commands the lazy dog to join the attack. handle animal - (1d20+4)[ 17 ] . It charges (Y13->T16, 30') and attacks:\n\n charge Attack - (1d20+5)[ 14 ] damage - (1d6+3)[ 4 ] trip - (1d20+2)[ 15 ] \nOops, should be -4 to hit for cover.\n\nLeaf casts a short spell and advances (X21->W20) \n Spoiler \nGuidance\n \n\n\nDone.\n\nstatus \n Spoiler \nLeaf W20 AC20 HP 11/10 Spells: Virtue, Guidance, SNAI [1], SNA [2]\nBud T16 AC 19 HP 13/13\nWolf 1 R16\nWolf 2 T16\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " confirming threat - (1d20+12)[ 19 ] (1d6+4)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " *Sigh*\n\nThe Crit Downs me...",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Not that I want to argue too strenuously, but 10 damage puts you at 0. You could conceivably cast CLW on the defensive.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Vs Trip 20\n STR - (1d20+5)[ 6 ] \n\nThis will tell me if I'm on the ground or not...",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " This isn't looking good...\n\n Krull - Round 5 \n\nCasting a Spell Defensively\n \n Spoiler \nDropping Obscuring Mist to cast CLW.\n Concentration - (1d20+6)[ 24 ] \n CLW - (1d8+1)[ 6 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - S17 (prone)\nHP: 6/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nTravel Devotion (5/10)\nTurn Undead Attempts Used: (0/2)\nJavelins Used (1/4)\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist-x, True Strike (D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Leaf round 6\n\nThe first summoned wolf returns to whence it came. The second attacks. Bud the dog steps over (T16->T17) for a better angle and bites as well.\n\n wolf attack - (1d20+12)[ 19 ] damage - (1d6+4)[ 8 ] \n dog attack - (1d20+7)[ 26 ] damage - (1d6+3)[ 8 ] \n\nIf Krull is still struggling, Leaf will take a 5' step to V19, draw a flask of alchemists' fire and wait. Readied action: \n Spoiler \nIf Krull moves or casts after standing up, throw the flask.\n \n\n\nDone.\n\nstatus \n Spoiler \nLeaf V19 AC 20 HP 11/10 Spells Virtue, Guidance, SNA1[1]\nBud T17 AC 19 HP 13/13\nWolf T18 AC 14 HP 17/17\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Ok...now I'm dead 😛",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Good game. I suspect I'll see you again in the finals.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Hopefully...\n\nI'll have to figure out some way of dealing with your 'pets' 🤨",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Leaf wins, by virtue of winning. Collect swag. ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Originally Posted by theterran \n I'll have to figure out some way of dealing with your 'pets' 🤨 \n \n\nI've got some suggestions... which I will share after the rematch. 🙂",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "OologahQ:",
"value": " You have ridden a few hours from the provincal capital Calbolg in the province of Amery to Krosa Keep, an old border fortress now owned personally by the emperor and used as a hunting lodge. At the gate you meet a middle-aged man with salt and pepper mustache and hair, cloaked in red with a gold tabard, the colors of the Glory Guard.\n\n\n\"Well, looks like your papers all check out. Its about time we got some replacements. We've been operating below strength for a while. I'm Captain Mathison. The chain of command here may be a little different than you are used to. Though you are now members of the Emperor's personal Pathfinder Arrow, and must obviously follow his direct commands, most of your orders will come from me as the leader of his personal bodyguard unit of the Glory Guard. I trust you met General Bashaw in Calbolg. The rest of the Glory Guard is camped there, only our unit is here with the Emperor at Krosa Keep for his hunting trip. Do you have any questions?\"\n\n \n Spoiler \n\nYou may also do any roleplaying along the road before arrriving here if you'd like.\n ",
"loss": false
},
{
"from": "human",
"prefix": "cricketHunter:",
"value": " It's clear from Ward's body language - somewhat of a compromise between standing at attention and trying to look at anything but the captain - that he's nervous.\n Sir, yes cap'n, sir, replacements... questions, no.. He mumbles. In Ward's experience prolonged attention from authority figures has never been good, not when he was younger, definitely not in the army.",
"loss": true
},
{
"from": "human",
"prefix": "Volith:",
"value": " Melytha rubs Larytha or her nose, vaguely curious about exactly what their purpose is here, but she assumes that, if they needed to know, General Bashaw or this captain would have told them. Surely they must have good reason to keep it to themselves.\n Sir, if you have no immediate orders for us, I would like to see to my horse, and to my rumbling stomach, sir. We understood there was some urgency in getting here, so we've not stopped to eat on our ride. She'd just as soon get down to business now, but if there's nothing to be done, she could certainly use some food. And Larytha was looking tired.",
"loss": true
},
{
"from": "human",
"prefix": "Roane:",
"value": " Ballard listened intently but stared past the Captain with the distant eye-avoiding stare reserved for ranking officers.\n Your orders? This had been, for the last several years, the only question anyone had expected to be asked. Certainly the only one that would receive a straight answer, though in Pathfinder service, straight answers were in short supply. He had had plenty of time to imagine what this assignment could mean. He had decided it would likely be one of two things; a miserable, ceaseless exercise in the protocol of military rank while ceremonially babysitting the Emperor, or a bloody, violent, fiery disaster.\n\n Either way is fine with me. \n\nBallard quietly wondered who he had been sent to replace; what had been his fate? Retirement, most likely; the kind that comes with posthumous commendation.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"Well then take your mounts to the stable, get cleaned up, and put on your dress uniforms. The Emperor is dining with the unit tonight. Watch yourself, he's been in a foul mood since yesterday. The prey for the hunt was supposed to arrive yesterday for his inspection but has somehow been delayed. We've got word from our outriders that they will be arriving tonight, however. Have all your gear ready to go for the morning. The pathfinders will be accompanying the Emperor on the hunt.\"\n\nHe motions up to the tower and the gate is raised. He proceeds inside to the courtyard and goes into the keep. One of the guards motions you toward the stable.",
"loss": true
},
{
"from": "human",
"prefix": "cricketHunter:",
"value": " Once inside Ward immediately begins searching for someone who can give him the straight story of what's going on, a stableboy who hears a little more than he's supposed to, or a soldier bored and looking for someone to talk to - anyone but an officer.\n\nA part of Ward wants to believe that this really is that simple - a hunt and nothing else. Why, tomorrow they'd probably be eating wild boar or some such game. A nice and peaceful rotation. Which, of course, would explain why the Captain was so desperate for reinforcements...",
"loss": true
},
{
"from": "human",
"prefix": "Volith:",
"value": " Melytha takes a bit more care with Larytha, brushing down her horse, making sure to tease out any small pebbles that might have worked their way into her hair, and seeing that she has adequate food and water, than Ward seemed to take with his. Then again, his mount had a bit less weight to heft about than hers.\n\nOnce Larytha seems clean and content, Melytha continues on into the keep, in search of a place to clean herself up, as the captain put it. She is looking forward to dinner with the emperor - it almost certainly means better food than she would otherwise get.\n\n Thank Ipthar I packed my dress uniform. ",
"loss": true
},
{
"from": "human",
"prefix": "Roane:",
"value": " As the Captain walks ahead, Ballard catches Ward's eye.\n\n Replacements. \n An interesting choice of words. \n\nBallard quietly ushers his nameless mount to the stable and asks the guards there for direction to the barracks. Once inside, he pulls out his dress uniform.\n\n Red and gold, the finest colors there are. Red anyhow. The gold was regularly couriered to his benefactors, for the time being. The purple and silver of his Pathfinder uniform would do for now. \n\nBallard departed the barracks in search of the dining hall and Ward, eager to eavesdrop* on whatever fact-finding Ward would undoubtedly have undertaken by now.\n\n \n Spoiler \nIt's not eavesdropping, it's Freedom Listening.\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " One of the stableboys seems chatty and says that the Pathfinder unit was below strength because the Emperor's brother General Nestor requested some of them for a special assignment on his campaign in the west. The boy doesn't know much about the hunt, just that they've set up a pen in the courtyard and set aside some gear from the armory. He tells Melytha that the soldiers are all camped in tents in the courtyard and that she can get water to clean up from the well.",
"loss": true
},
{
"from": "human",
"prefix": "Volith:",
"value": " It takes Melytha a surprisingly long time to change into her dress uniform. By the time she emerges from the tent, the sky has grown dark; it is time for dinner.",
"loss": true
},
{
"from": "human",
"prefix": "cricketHunter:",
"value": " I didn't actually know the barrel was full of explosive powder... Ward cuts off his story as he sees Melytha approach, mercifully saving Ballard from what is probably the fifth retelling of this particular story of childhood mischief.\n\nWard and Ballard are standing, in dress uniforms, waiting for the unit to be led to dinner.",
"loss": true
},
{
"from": "human",
"prefix": "Roane:",
"value": " Quizzing the help proved unenlightening. Ballard spots Melytha heading for dinner and follows. A grumpy Emperor on one hand, and a decent meal on the other; Pathfinder service was full of these mixed blessings.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The \"great\" hall of the keep is rather small, and the long banquet tables are situated rather snugly. The tapestries on the walls are the coat of arms of the emperor, a gold lion on a red field; the coat of arms of the glory guard, a red field with a gold diagonal line; the coat of arms of the pathfinders, silver crossed arrows on a purple field; and another coat of arms, crossed red axes on a blue field, that is not immediately recognizable.\n\nThe tables all have colored tablecloths indicated their position. The head table is set for the emperor, his family, his advisors and his personal bodyguards. The majority of the rest of the tables are decorated in Glory Guard colors. Some of the tables have no decoration at all, probably for servants and slaves. In the far corner is the Pathfinder table.\n\nCooks and servants are finishing the table and food preparation and a few soldiers are milling around, chatting. Only one of the Pathfinders has taken his seat, a hulking half-orc who looks comical in the finely made dress tunic and cloak.",
"loss": true
},
{
"from": "human",
"prefix": "cricketHunter:",
"value": " Lost among his fellow soldiers, in matching uniforms, Ward feels almost comfortable about the coming event. At least the thought of dining under the scrutiny of the Emperor only causes his knees to buckle. To cover his sudden unsteadiness he plops himself down into the nearest seat, unfortunately too near the hulking half-orc.\n Sorry! Didn't mean to, I just... Ward trails off finding himself at a loss to explain the peculiar sense of dread that has occupied his gut for the last hour.",
"loss": true
},
{
"from": "human",
"prefix": "Roane:",
"value": " Ballard takes the seat opposite Ward. He waves across the table to the Half-Orc pathfinder. Dinner wouldn't be any fun without a little entertainment. \n Nothing like a good meal before a hunt, eh? ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " The half-orc clears his throat then begins to speak in the refined, educated accent that would befit a nobleman more than a half-orc.\n\n\"Oh I do agree. Nothing like a good hunt to get the blood flowing. Assignment to this unit is dreadfully boring, all banquets and balls instead of battles. This will be a nice change of pace. Let's hope the hunt is exciting. I take it you are the replacements we've been due? I'm Orven, by the way. We are very pleased to have you here. Being shorthanded is a strain, though that last group were certainly not very conversational and were, dare I say, rather boring and standoffish. I've always found elves to have that tendency, though. I hope you all will be more interesting conversationalists.\"",
"loss": true
},
{
"from": "human",
"prefix": "Roane:",
"value": " Absolutely. \n What? \n Sorry, this is Ward, I'm Ballard, and Melytha will be along shortly. What was that about the last group? Elves, you said? ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"Yes, called away on some sort of mission for General Nestor. Pleased to meet all of you.\"\n\nMany more people are filtering in now and taking seats at various tables. \"Let me point out the dignitaries, you are probably unfamiliar with them if your service has not been in the capital. That man with the mustache sitting down at the emperor's table now is Lord Ai'Raif, that's his crossed axes coat of arms if you didn't recognize it. He's the appointed garrison commander of this keep, it was the ancestral home of his family. You can see how casual Emperor Numa is about formalities and security. Most of the guards dining with the dignitaries instead of standing watch? Someone sitting at his own table before he does? Even dining with lesser mortals? A bit scandalous I say, but you'll get used to it.\"\n\n\"There's Lady Jorah Ai'Dulles with the red robes, she's a royal advisor. That ghastly woman coming in is Raif's wife. Those four are the emperor's honor guards, they get to sit at the head table with Captain Mathison. There's the Empress Kyra of course. There's Lord Ai'Gaj, he's the spymaster. There's High Priestess Moraine.\"\n\n\"Ah, and here's Stone, the other Pathfinder.\" Stone is a waif of a human with sandy blonde hair--he didn't bother to shave for the occassion and he appears to have left his sash somewhere else. The Glory Guard members he passes on the way to the table seem a bit scared of him. Stone takes a seat next to Orven. He gives a short nod and a \"hello\" when he sees the group but otherwise seems to ignore you.",
"loss": true
},
{
"from": "human",
"prefix": "cricketHunter:",
"value": " Ward spares a quick wordless nod to the reticent Stone. His attention soon returns to the loquacious Orven.\n Unless you are hiding some more Pathfinders under that cloak of yours, we still aren't at full Arrow strength. You weren't kidding about being shorthanded were you? Ward tries to examine Lord Ai'Raif discreetly, his eyes instead focusing on his knife that he's picking at the table with. Normally the garrison commander would be the man whose whims controlled Ward's fate, but in this place... Lord Ai'Raif, Captain Mathison, the bloody Emperor Numa himself. Ward pries a little splinter out of the table's surface. Too many commanders, not enough soldiers.\n So the Cap'n wasn't lying when he said the chain of command here was... unique. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "deepsear:",
"value": " Clouds and fog are prevalent on these plains. You stare up at the sky, then back at the dirt road ahead of you. A small grove of trees and a farm house sit to your right. You and the other people in this band of headstrong youths have already been briefed: Infiltrate Konrad's kingdom, and somehow kill him. It would sound impossible to a trained man, but what do you care? You're a teen, you are invincible. And you have been sent. There is one stop before the Avarik mountains, the fortified city of Plainsmoor. From there, you can supply yourselves (Or just find some women), and prepare to trek across the dangerous mountain path into Kondrad's seaside kingdom. ",
"loss": false
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Green eyes stared through the mist, trying to catch any sense of movement on the horizon.\n Nothing! \nTara walked back to towards the group. Just over five feet tall, she looked out of place onhe road in her forest garb. The dark brown buck skin she wore may havid her in the forest, but on the open road she felt as exposed as a turtle without it's shell.\n I don't see anyone, but this damnable fog isn't helping much. \nShe didn't know any of them well. She barely knew their names. A few looked harmless, some looked dangerous, but all looked like they were typical nobility- spoiled rotten.\n On the other hand, if I am proud, it's because I made it on my own. Until they show me different, there all just like all the other pompous buffoons who run these southern lands. Barely lands, from the look of them. More like nurseries for babes. ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Lucius said nothing. He hadn't said anything for the entire trip. Instead, he had been snacking out of his backpack. He was eating a big sack of pork rinds right now.\n\nThe party stopped, so Lucius walked around the farm a bit, slightly disinterested. His sailor hat jingled as he walked and everywhere he went he dropped candy wrappers.\n\nHe'd heard there would be fighting. If there would be fighting, he reasoned, he'd need something to hit people with. He walked up to one of the smaller trees in the grove and tried to pull it out of the earth with one hand, still holding the bag of pork rinds with the other. When this didn't work, he downed the whole bag of pork rinds and threw away the empty bag. Then he held the trunk of the small tree with both his hands and yanked it out of the soil. Now he had a club.",
"loss": true
},
{
"from": "human",
"prefix": "FullPlateJacket:",
"value": " Matthew strides forward, an odd contrast with his relaxed and slightly slouched pose. As of right now, this trip is incredibly boring.\n\n I should have known it would be just as boring as everything else, he thinks, continuing to walk forward.\n\nThe fog is obscuring his vision, and he squints for a moment, glancing forward.\n\n Man, this fog is getting annoying. How can I make it go away? \n\nHe grins for a moment, his mind beginning to start up its thought processes. If a Magic Arrow of fire is made by concentrating the magic energy into one spot and firing it, I should be able to make a torch if I keep the ball stationary. \n\nHe twirls his staff for a moment before closing his eyes, concentrating his power into the tip of the staff. After a moment, the tip is lit up in a small sphere of fire.\n\nHe grins and looks back at the group. \"There! That should help clear up this fog a bit.\" ",
"loss": true
},
{
"from": "human",
"prefix": "LostOne27:",
"value": " Terry fought hard to stifle a laugh as the lordling Matthew twirled his staff and closed his eyes. What an idiot...why would you twirl a staff like that? It's not gonna do anthing. Needless to say, she was a little bit surprised when a glowing ball of fire starts burning at the tip of that very same staff. Ooh! Nice trick! \n\nMathew grinned and looked back at the group. \" There! That should help clear up this fog a bit.\" \n\nTerry responded, \"Neat trick. Of course, if any of you had been really smart, you'd of brought a horse. Like me. Because REAL nobles don't walk when they can ride in style.\" With that, she spurred the grey into a trot and pulled ahead of the group, heading down the road.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Lucius threw the club onto his shoulder and picked some apples to eat.\n\n \"Crunch\" ",
"loss": true
},
{
"from": "human",
"prefix": "FullPlateJacket:",
"value": " Matthew shrugs. \"Eh, I decided not to bother, since I'd just have to ditch the horse once we reach the mountains. I don't need to rely on a horse to do my work, anyway.\" ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"Yum, horse\" Lucius says stroking Terry's horse. He then tossed up an apple and swallowed it whole.",
"loss": true
},
{
"from": "human",
"prefix": "LostOne27:",
"value": " Terry pulled up short. \"Ditch the horse? Are you mad? Besides, what's wrong with taking the road through the mountains? Then we'd get there alot faster.\" \n Seriously, some people. They just can't think straight. And that one...he probably wants to eat my horse! With that thought, Terry took off again, determined to keep herself (and her horse) a safe distance from that Lucius fellow.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Lucius was distracted by his last couple of apples, which he was all trying to fit in his mouth at once, when the horse took off. He didn't react for a while, but when he finally managed to fit all those apples into his mouth and smiled broadly, he noticed it was gone.\n\n \"Fwmp wheje's mah hofsy?\" he said, apples dropping out of his mouth onto the floor. As soon as he spotted the horse again, he picked up his apples and went after it. Lucius took his time though. He was occupied with his food, after all.",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Up the road, a figure comes out of the mist. He seems to be a dirty and disheveled old man, stooped slightly, and with a long grey beard. \n\n\" Oh goodness! Such finery! I shall keep my head down I shall... \"\n\nWithout raising his head, he says loudly to Terry:\n\n\" Pardon ma'am. Do you have spare coin for a poor beggar? \"\n\nIf you were to look under his bowed head, you could see the darting eyes of a terrified man.\n\n(Look up here again! The OOC is up.)",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Lucius dug deep into his pockets with his spare hand and tossed a couple of coins at the old man. When I say \"tossed\" I mean chucked. And when I say chucked, I mean chucked hard . Lucius probably meant no harm, but he wasn't taking any particular care not to harm the old man either.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Her eyes gazed with some sense of sadness toward the towering mountains. This is not where she belonged. She should be sitting in the lap of luxury surrounded by servants going through her lessons. Instead, she was in this godforsaken dump. Plains? Hell, they were very PLAIN. They were an eyesore. Every damnable blade of grass, speck of dirt, and nasty hovel made Estarael's anger boil.\n\nEven those tramps she was forced to call her companions. She had been nice enough at first, exchanging pleasantries with graceful flair and the kindest of smiles. But eventually they had begun to wear on her nerves. Especially that large one... always eating, munching, slopping, slurping... he gave her shivers. And that Terry... ... what a self-righteous witch. Though, Estarael couldn't say she was any different. But at least she deserved what she had. At least Matthew was proving himself valuable, he has just conjured up a bit of fire to fight away the fog.\n\nSpeaking of fog... it was rolling in thicker, distrubing her vision. With a sigh, she put her helmet back on and turned to the others who were quarreling as usual. Her armor had begun to chafe, which made her especially iritable. She adjusted her scabbards, one of her right and two on the left, and walked over to them. Just as she arrived a beggar appeared. Scum , she thought, worthless trash asking for alms, how pitiful--disgusting... ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Try not to kill him with your mercy, you oaf. \nTara chastitised the little brute as he abused the man.\n What a waste of flesh. All strength, no substance. \nShe drew her hunting knife and began to sharpen it on her whetstone as she walked. It had become slightly duller than its normal razor sharpness, and she was slightly glad. The simple task kept her from thinking too much about her companions. But still...\n And the one on the horse treats it like his property. I could get it running twice as fast with half the effort. Where did the King find these idiots? ",
"loss": true
},
{
"from": "human",
"prefix": "FullPlateJacket:",
"value": " Matthew deliberately walks by the old beggar, paying him no heed.\n\n \"I say you'll have to ditch the horse because the road is the one place that will definitely be guarded. It'll probably be crawling with soldiers. Besides, the horse will be gone far before the mountains if you can't figure out a way to protect it from a certain member of our group,\" he says, motioning back to Lucius with his free arm.",
"loss": true
},
{
"from": "human",
"prefix": "LostOne27:",
"value": " Terry looked down at the disgusting old man begging for money and hesitated for a second before drawing a single copper coin out of her purse. Better give him something or he may never go away , she thought as she through the coin to his feet.\n\n \"Ok, then, what's YOUR plan for getting there? Ditch everything and sneak through some pass like common criminals? Throw away our weapons and pretend to be pilgrims? Ooh! Or better yet! All of you could be my servants, and I could play the part of a young lady, quite fed up with our lord, trying to escape! That would work!\" ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Lucius got bored with the conversation and walked over to the farm, kicking in the door.\n\n \"Anyone hoooooome?\" he asked.",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " \" OOOOWCH... Thank you... \"\n\n The beggar gathers the coins thrown at him, and runs back the way he came. Rather spritely, for an old man. Probably because a brute was just throwing coins at him. \n The door of the farmhouse busts down easily. Inside, a small man with red hair looks at the intruder, looks back down, and shakes his head, continuing to whittle at a small piece of wood. ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Lucius walked in and started inspecting the house's closets and cabinets.\nHe had to do something to pass time while the others were bickering. Any food he found he ate right away.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " And your plan has so much more merit! Let's just casually trot down the road, maybe act snooty while we're at it! And when the soldiers come, we tell them we're here to kill the king! I'm sure they'll instantly be cowed by your nobility and intelligence and lead the charge into the kingdom! Either that, or they could instantly know that only nobility would have a horse, ask us why all of us are travelling together, hold us, and execute us for entering lands we do not belong in! I hope your sword arm is stronger than your mind, or else this mission is doomed outright. The only way we'll ever get anything done is if we treat this seriously, Princess, so let he adults do the planning. \nTara walks, increasingly dissatisfied with her company.\n Atleast that one appears t have some sense. Maybe the rest of them will be killed soon so we can get this finished with a modicum of efficiency. \n \n Spoiler \n Just making sure no one takes offense. We all knew how this was gonna go, with this many egos.\n ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " The red-haired man looks at Lucius, takes out a piece of parchment, looks at it, and nods to himself. He quietly gets up, walks past the feasting Lucius, and goes outside. From there, he watches the group have their little spat, waiting for a lull to break in. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Estarael sighed, Maybe we could get moving before somebody reports us? Waiting here in the middle of the road, we're lucky there's fog or the sentries in the mountains would probably have noticed us. I say we travel through the country side and at least try to find some cover as we approach the mountains, then we can ditch or let Lucius eat that damned horse as we try to sneak across the mountains... seriously. We have no papers, no cargo, or anything that would allow guards to let us through the pass. So get off your high horse and let's move! \n\nShe found herself tapping her foot; she often did that when she got antsy. The thought of being caught in the open did not at all interest her, and she just knew they'd have to get to the mountains before the fog passed or they would be noticed for sure.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Lucius follows the man, after having eaten everything there was to eat in the house. He tries to look over his shoulder to read the paper. Well, he's actually hoping there'll be drawings on it, because reading can take quite a while when Lucius is doing it.",
"loss": true
},
{
"from": "human",
"prefix": "LostOne27:",
"value": " Terry takes her time and looks at everyone in the group. \"I don't see any adults here. At all. And don't go thinking you're one any more than I am. I'm still waiting to hear a plan from you, though. All I've heard so far is 'no, that won't work' from any of you. Oh, besides the idea to throw away one of our assets. I heard that one too.\" ",
"loss": true
},
{
"from": "human",
"prefix": "FullPlateJacket:",
"value": " Matthew scowls. \"A horse is not an asset if it gets us caught. If you care so much about keeping it, we should stop in some town and try and find out if there's some other path through the mountains that isn't swarming with pesky guards.\" ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"Storm the castle!\" Lucius shouts, swinging the tree club in the air. He then tries to focus on the paper again.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Funny. I thought \"get rid of the horse and sneak through the mountains\" was a pretty straigtforeword plan. Maybe you just can't comprehend my words? I'm sure Lucius can translate for you. \nShe takes a breath and starts in again.\n And we may not be adults, but atleast we aren't being childish. You only want the horse because you are too spoiled to have walked more than five steps yourself. I for one refuse to be caught and die while you abuse this beast, and I am certainly not carrying youon a litter. The option for you is, leave the horse when we get to rough terrain or ride it back to your palace and play princess. Got it? \nAngered, she turnsto the silent man with the paper. In her frustration, she snaps at him.\n And what do you want? ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Lucius can, in fact, see pictures on the paper. One of them looks a lot like him. The others, well, they look like the others.\n\nThe red-haired man then clears his throat to gain attention.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"Hey, look, he's got pictures of us!\" Lucius yells. He then grabs the paper out of the man's hands and shows it to the others, skipping around. Should the man try to take the paper back, Lucius will shove him out of the way quite brutally.",
"loss": true
},
{
"from": "human",
"prefix": "LostOne27:",
"value": " \"Pictures of us!?\" Terry shouts in astonishment, and not a little fear. \"Why would he have pictures of us?\" ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Wow. Bump?",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " (Hah... Maybe this is long enough? I must confess to not being a very good DM. I might try this story again later with someone else as DM. But as long as people are interested I will continue, with a little jump-start to the story.)\n\n\" There is no time to explain now. You must go to the city and ready yourselves for the trek across the mountains. I will help you. They call me Jared the Red, for obvious reasons. I cannot tell you to trust me, but I insist you all come now. \"\n\nThe word... that word insist... you all feel the most overpowering urge to follow him. Some try to shake it off, but as long as he stands you follow. The trek to the city is uneventful. Maybe something did happen, but it is all a haze. You simply follow, not noticing the strange looks you receive. Jared buys you all equipment. Is he an agent of your lord? Who knows... When you regain your composure, you are on a winding dirt path leading into the fog-shrouded mountains. The man is nowhere in sight. Your... Packs? He must have bought them. Anyway, they are filled with various survival supplies.\n\nImmediately, something happens. A band of armed farmers, torches at the ready to stave away the fog, rush from behind you.\n\n\" Good! Get over here you guys. Time to rid ourselves of that stone golem. Deserters of the militia receive the death penalty! LONG LIVE THE KING! \"\n\nThe band forces you deep into the woods. In the middle of a clearing there is a single stone mounted atop a mound of earth. A crash from your left brings everyone about to see a mountain of animated stone bearing down upon the group. Almost half desert immediately, running for their god-forsaken lives from this monstrosity. Several are snatched and crushed as the golem stumbles about, not sure what to do. In the confusion, Matthew is grabbed by the golem. It stares at him, oddly enough. A lull in the fighting finds him staring into its eyes.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Damn thing! It's huge! \nTara leaps to the left, dodging a massive, flailing limb.\n If we don't stop it, it will crush him!\" \nShe immediately nocks an arrow and lets it fly at the monster's face, trying to take an eye.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Lucius ignores the fight completely and sticks a lollypop in his mouth. When equipment was being bought, he will have insisted on using the funds for his stuff to buy candy instead. Or perhaps a very silly looking souvenir he liked at that point but has carelessly thrown away by now. Either way, he prefers clubbing stuff with his tree to using a proper sword.",
"loss": true
},
{
"from": "human",
"prefix": "FullPlateJacket:",
"value": " Matthew \n \"Well, this is just great ... but my position gives me an idea. If it had a mind to desert the army...\" \n\nMatthew performs some complex hand motions, and balls of light begin to grow at the ends of his index fingers.\n\n \"Two magic arrows of purifying light are aimed at your eyes. We seem to be at a bit of an empasse, now aren't we? You can simply crush me with your hands... but if you do, these projectiles go off straight into one of the only weak points in your defenses. Why don't we work together? If you provide me and a few of my friends with transportation across the mountains, I'll let you go free on the other side.\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " The rock giant ***** its head, rather like a dog. The militia men stop, except for one, which smashes one of the rocks in the golem's foot with a hammer. For his trouble, he gets booted halfway across the clearing into a patch of wildflowers, where he shudders then lays still. The arrow from Tara hits his eye, and bursts into flame in the magic-fire filled socket.\n\nThen, without its glowing sphere eyes moving from Matthew, the golem plods over to the stone in the center of the hummock, and points to it, shoving Matthew uncomfortably close. Text, plain and blocky, dominates the slab.\n\n The only constant is the Earth, so I shall live forever thus! Monday the Everlasting \n\nIt seems to be the tomb of some wizard. A strangely expressive golem and the tomb of a sorcerer... For the more advanced magic-users, it is apparent that the man put his soul inside his golem before dying.\n\nHearing Matthew's request, it points at the mountain.\n\n\" Take. \"\n\nIt begins to crash through the undergrowth towards the mountain, evidently with entent to not let go of Matt anytime soon.",
"loss": true
},
{
"from": "human",
"prefix": "FullPlateJacket:",
"value": " Matthew \n\nMatthew is powerless to stop the golem from moving him around as he pleases, and he finds his face pressed up near the stone of the wizard's tomb.\n\n \"I-it worked, I guess... so you used to be a wizard, and you placed your soul inside this golem?\" \n\nAs the golem starts to move towards the mountain without providing an answer, Matthew protests a little. \"W-wait a sec! There are a few other people that need to travel with us!\" ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Lucius shrugged and followed the golem. He didn't fear the behemoth.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Verona \n\nBreathing heavily, Estareal quickly sheathed two of her swords and charged after the golem. Damnit, she thought, There it goes taking the only useful one! Three swords were useful for straight up brawls, but too unwieldy for chasing prey. With a grunt, she shouldered her remaining sword and dug her heels into the earth, trying desperately to keep up with Matthew and his new friend.",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " The golem is now near the base. Their is a river crashing down now to your right, and a path has materialized next to it. It is late, and you are all tired from running.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " For some reason Lucius had decided clubbing the golem with a tree was a good idea. Luckily the materialized path distracted him and he decided to skip down it like in that performance of that one play where a girl, a scarecrow, a construct and a lion skipped down a yellow brick road. He'd hated the play at the time and had tossed stuff at the actors, eventually killing one with a brick, but for some reason it had now resurfaced as a dear memory and Lucius was all too happy to do some skipping. He barely felt the fatigue, as he wasn't the kind of person that ever really got tired. He was the kind of person that got other people tired. There was no doubt though Lucius would soon become bored of his new-found hobby and would start beating the crap out of that golem (Erfworld related pun inteneted) if he didn't find something more interesting to do soon.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 36: Ned the Knight vs. AquaManny \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Lord Sarthax - Ned the Knight \n Talic - AquaManny \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Talic:",
"value": " So, after this, ya wanna go get a... Oh hold up for a second, I think it's starting. Drinks after this right? Call me! \n\n...plods out of the stands, down to the Arena Quartermaster...\n\nNot sure what I'm buying, but I'll likely get a little something. You churn out pretty impressive damage, and numbers alone may not win this fight. I may need someone that can throw down.\n\nInit: (1d20)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " im probably gona sell my light warhorse and by a heavy warhorse.\n\nInitiative\n (1d20-4)[ -1 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " I'll buy a single scroll of Quick March . If you're ready, I'll take my 1st turn?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Assuming no more purchases. If you decide, I'll need to revise.\n\n AquaManny, Round 1 \n\nStart In: Y13, Shield and waterskin in one hand, other hand empty.\n Move: to X7\n Standard: Cast a spell (Obscuring Mist).\n Duration is 10 rounds, AoE is a 20 ft radius spread, center is X7.\n LOS is now blocked.\n \n Spoiler \nNo Further actions\n \n\n\nVisible Arena Effects: (anyone can read this spoiler) \n Spoiler \n[i]Obscuring Mist, center X7, Duration 1/10\n \n\n\nDone, provided you aren't purchasing anything further.\n\nStats: \n Spoiler \nAquamanny:\nLocation: X7\nAC: 13 (+2 Armor, +1 Shield) (Flat Foot: 13) (Touch: 10)\nHP: 7/7\nIn Hand: Waterskin, Buckler Readied\n\nSpells: \n Spoiler \nDivine Favor\nObscuring Mist - x\nObscuring Mist\nCreate Water\nDetect Magic\nCure Minor Wounds\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " question what are the rules for shooting into the fog concealment. say if i shot at where you dissapered.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Rules are, target a square. Make the attack (Spoiler it, since I can't see you either). A ref will spoiler a concealment roll (50/50, for total concealment), and, if you targeted the right square and passed concealment, will tell me how much damage I take.\n\nUnfortunately, without LoS, you won't get feedback on the hit/miss, and the conceal roll has to be concealed from both of us, as I won't know if you threw anything, and you won't know if you targeted the right square.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nActually, that's incorrect.\n\nSRD\n Concealment Miss Chance\n\nConcealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck . Multiple concealment conditions do not stack. \n\nIf you want to keep this all super secret, the attack chooses the square and attacks. A ref will verify if it's a hit and ask the defender to roll the miss chance. If the attacker doesn't get to know the roll result, but if he can otherwise see the projectile hit or miss, he'll know. The defender would see the projectile whiz, or get hit by it depending on the roll.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Then, if any attack rolls roam near enough to me for me to see, in addition to any notification of such, the ref can roll the conceal chance (not so concerned over my karmic right to electronic dice). That way, it's all done correctly (conceal roll is made, all players have the right info), and in a minimum of waiting for posts.\n\nEDIT: I always use low = hit, high = miss. (1-50 and 51-100, for total concealment)",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " ok one more question (sorry) my mount has a movement of 50 ft a round. would i be able to have it double move, or would the best i could do spur him on to do 60 ft if i also wanted to do something else in the round (like attack)?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Well, if you intend to ranged attack, you'll make an attack at -4 and you must attack between the two movements. If you intend to melee strike, you may double move and then attack.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n SRD \n Combat while Mounted\n\nWith a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action.\n\nWhen you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on melee attacks while mounted.\n\nIf your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance.\n\nYou can use ranged weapons while your mount is taking a double move, but at a -4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed), at a -8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " Ned round 1 \n\nStarted in B13 with Javalin in one hand, Sheild in other. mounted on warhorse.\n\nSwift: issue knights challenge\n\nOther stuff that you cant see because of line of sight\n \n Spoiler \nMount moves at 4x speed, but since it has run, 5x. I have it move to T9 where I throw my javilin at him, Attack (1d20-3)[ 8 ] (+3 regular, -8 for movement, +1 for knights challenge, +1 for riding on mount that is bigger than him.) damage (1d6+3)[ 5 ] , I then finish move T9->T12, T12-> X12 while I draw out my lance.\n \n\n\nReffs, please notify me if there is anything wrong with my turn, I will be glad to go back and fix it (Talic, I think we should have a reff check it before we continue on, so that there isnt any mess ups that send us back here later in the game.)\n\nStats for reffs\n \n Spoiler \nLocation: X12\nAC: 18 (+4 Armor, +2 Shield, +2 dex) (Flat Foot: 16) (Touch: 12)\nHP: 14/14\nIn Hand: Lance, sheild\nLong lasting effects: Knights challenge 1/7\n \n\n\nwaiting on the reffs 'ok' to continue",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n@refs, lord sarthax \n Spoiler \nTwo things. You only get x4 (or x5) more if you run , which needs to be in a straight line. If you're going to turn, you have to double move instead. Second, \"you get the +1 bonus on melee attacks for being on higher ground,\" so one of your plus ones doesn't apply. ( SRD ).\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nRef Maurkov is absolutely correct. Furthermore, all the walls/pillars are made of glass in this arena, LoS is established from turn 1 and stays that way unless someone does something really tricky. Anything you do that is visible isn't spoilerable.\n\nSince the turn has to be redone anyway, what's in the spoiler doesn't matter. I'll say it's off limits to AquaManny, just to avoid any problems.\n\nIt is still Ned the Knight's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " List me as the tricky one that dropped a round 1 Obscuring Mist . :)",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Oops, missed that. Sorry Sarthax, you were right in posting in spoilers.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " ok redoing round\nNed round 1\nstarted in B13, Lance and sheild in hand. mounted\nSwift: Knights challenge\n\nother action stuff\n \n Spoiler \ndouble move to T12. If anything runs out at me from the mist, redy an action to gain cover, (using my mount as cover) Let me know if anything does pop out at me. Will roll DC 15 check then.\n \n\n\nStats\n \n Spoiler \nLocation: T12\nAC: 18 (+4 Armor, +2 Shield, +2 dex) (Flat Foot: 16) (Touch: 12)\nHP: 14/14\nIn Hand: Lance, sheild\nLong lasting effects: Knights challenge 1/7\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n \n Originally Posted by Talic \n List me as the tricky one that dropped a round 1 Obscuring Mist . :)\n\nTalic @ 04-13-2008 07:45 PM \"center is X7.\" \n \n\nWhich intersection, again?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Effect: \tCloud spreads in 20-ft. radius from you, 20 ft. high\n\nIf I have to be in a corner to cast this, we'll say SW corner, for poops and giggles.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nedit: nevermind\n\nAquaManny's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @Refs: \n Spoiler \nBlood quickening requires a meditation to set up, and lasts 24 hours, however, it doesn't list the time for the meditation required. What would that be?\n \n\n\nAquamanny: Round 2.\n\nActions:\n \n Spoiler \nMove: Draw another Waterskin\nMove: to Z5\n \n\n\nArena effects: Obscuring Mist , centered on X7(SW), 20 ft radius spread Duration: 2/10\n\nEdit: Done.\n\nMy Stats: \n Spoiler \nAquamanny:\nLocation: X7\nAC: 13 (+2 Armor, +1 Shield) (Flat Foot: 13) (Touch: 10)\nHP: 7/7\nIn Hands: Waterskin x 2, Buckler Readied\n\nSpells: \n Spoiler \nDivine Favor\nObscuring Mist - x\nObscuring Mist\nCreate Water\nDetect Magic\nCure Minor Wounds\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " Refs\n \n Spoiler \n If i wanted to charge through the mist, if he would be in any thretened square that i threatened, would i get an attack roll on him? also, can i charge diagonaly, as long as its in a strait line?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @Talic:\n \n Spoiler \nIt takes an hour of meditation according to pg. 25 of Races of the Dragon to meditate for blood quickening. Its completely unrealistic for us to assume a character needs to meditate in the arena for an hour while the fight is happening so I'd say a character can do so as a beforehand measure. If another high ref has an objection speak now, or later, or forever hold your peace. sorta.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @Refs: \n Spoiler \nCool. Not even gonna try, as I forgot to do it in the 1st post. Tiamat would've been good here tho.\n \n\n\nGo ahead, just a clarification.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\ntalic, refs \n Spoiler \nJust to clarify: The official ruling is, anything that is 24 hours duration, like blood quickening and some of the warlock invocations, are in place before the match. However, just like memorized spells, if it's not claimed before the match starts, it's not in effect. 1 hour of meditation is correct.\n \n\n\nJust laying out some info, keep the action rolling.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " need my question answered just to let you all know. :)",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nSorry, here's your answer.\n\nLord Sarthax, refs\n \n Spoiler \nSRD\n Charge\n\nCharging is a special full-round action that allows you to move up to twice your speed and attack during the action. However, it carries tight restrictions on how you can move.\nMovement During a Charge\n\nYou must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent.\n\nYou must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)\n\n If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent. \n\nYou can’t take a 5-foot step in the same round as a charge.\n\nIf you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn. \n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " refs\n \n Spoiler \nlets say i just run through, would i be able to attack him if i come with in 5 ft of him?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " @Ned, Refs \n Spoiler \nIf by \"I\" you mean, \"my horse and I,\" Yes . The horse is using its action to move you, so you have the requisit standard action available for attacking.\n\nIf it was just you, running is a full round action, so you would not be able to attack.\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " Ned Round 2 \n\nActions\n \n Spoiler \nok then i will ride my horse through the mist in a diagnal patern (to Z6, thus creating a greater chance of seeing him. If i do see him, i attack with my lance and my horse, (Im planing on cutting through the smoke at different directions and areas to increase my chances of finding him) attacks \n Spoiler \nAttack if i see anything Lance (1d20+6)[ 11 ] damage (1d8+4)[ 11 ] \nHorsey (hoof) (1d20+6)[ 16 ] damage (1d6+4)[ 6 ] \n \n I would like to know where I end up if I do attack\n \n\n\nStats\n \n Spoiler \nLocation: Depends on refs.\nAC: 18 (+4 Armor, +2 Shield, +2 dex) (Flat Foot: 16) (Touch: 12)\nHP: 14/14\nIn Hand: Lance, sheild\nLong lasting effects: Knights challenge 2/7\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nLoS is established with Ned in Z6 and Aquamanny in Z5.\n\nNed \n Spoiler \nWhen you get to Z6 (not before), you see Aquamanny in Z5. You attacks as stated happen with one exception. In order to have your mount attack, you need to succeed at a Handle Animal check DC10 . Your +5 is not enough to auto succeed so you'll have to roll that. If your succeed, your mount attacks. To attack with your mount, you have to succeed at a Ride check DC10. The ride check is an auto success since you have +9 to ride.\n \n\n\nrefs \n Spoiler \n\n When making a melee attack against an adjacent target, your target has concealment if his space is entirely within an effect that grants concealment. When making a melee attack against a target that isn’t adjacent to you use the rules for determining concealment from ranged attacks. \n\n Aquamanny is not in the obscuring mist, but Ned is. Aqua doesn't get the benefit of concealment, but Ned will if attacked.\n \n\n\nNed needs to resolve his turn.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " chile and refs\n \n Spoiler \nso i need to do a handle animal check? if so here it is (1d20+5)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nSo, the horse strikes out with it's hoof (hitting AC 16 for 6 points of damage).\nAs the horse comes down to all fours, Ned's lance follows in, but narrowly misses.\n\nIt is now Aquamanny's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Minor problem with that, not that it matters. The lance is a reach weapon. Couldn't be used at that distance.\n\nAlso, My square is, by rules for counting area, affected by Obscuring Mist. I'll need to make my conceal check for the Horse.\n\n\n \n Originally Posted by SRD, Spell Descriptions, Area \n Regardless of the shape of the area, you select the point where the spell originates, but otherwise you don’t control which creatures or objects the spell affects. The point of origin of a spell is always a grid intersection. When determining whether a given creature is within the area of a spell, count out the distance from the point of origin in squares just as you do when moving a character or when determining the range for a ranged attack. The only difference is that instead of counting from the center of one square to the center of the next, you count from intersection to intersection.\n\nYou can count diagonally across a square, but remember that every second diagonal counts as 2 squares of distance. If the far edge of a square is within the spell’s area, anything within that square is within the spell’s area. If the spell’s area only touches the near edge of a square, however, anything within that square is unaffected by the spell. \n \n\nBy the above rule, and the fact that the origin is (X7, SW corner), the mist spreads to Z4, SW corner. Being in Z5, I am within the area.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Concealment roll (1-20 misses): (1d100)[ 81 ] \nTurn to come.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " On second thought, summoning a half dozen elementals is a lot more paperwork than the cool factor of being able to summon them.\n\nI'm gonna concede the match, as I'm nearly dead anyway, and am in a very bad position, as is, nearly forced out of my means of hiding.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " \"you faught bravely my friend but It appears that I shall move on\" \n\nI thought for sure that you would start sending the elementals out at me. would like to play you again another day.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n Ned the Knight is the Winner! \n\nEnjoy the spoils.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Elementals have crap for hitting, and go down easy. Take too long to summon also. GG, guy.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Exhibition: The_Chilli_God vs. Bayar \n Map: \n (1d9)[ 7 ] Bah.\n \n Spoiler \n \n \n\n All Combatants, please post character sheets and roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Fear the wrath of Froy , the Shirtless Commoner!\n\n Initiative - (1d20+1)[ 1 ](2) \n\nEdit: Feck yeah! Natural 1! Try and beat that !",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Run for your life ! It's Carl the basketweaver ! 😁\n\nInit: (1d20)[ 1 ] \n\nJust need to pick a feat and some skill points distributed and stuff...\n\nK, that made me laugh. Go ahaead and take first turn.",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Well! I can see from our rolls that we're already off to a wonderful start!\nJust holler when you're ready.\n\nI was this close to making Froy a basketweaver as well, but I thought it ironic to make him a tailor who doesn't have a shirt.\n\nPS: Your sheet isn't public yet, I don't think.",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Ah well. Start in W11, with trident pitchfork and one torch drawn.\n\"Hey, look't me! I'm in the arena! Woot!\"\n\nDouble-move to P11.\n\nYour move!",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Sry for that. Publicized.\n\nI start in D11 and double-move to O11. You can see that I am wielding 60 baskets, put one inside another one, thus creating a two-handed weapon, according to the improvised weapons rule in Complete Warrior.\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Right! Attack number one: With trident Pitchfork fury!\n\n To hit - (1d20-2)[ 17 ] \n Damage - (1d8+2)[ 7 ] \n\nEdit: =D\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ouch! That hurt !\n\nBasket strike !\n\n (1d20-1)[ 19 ] \n (3d6)[ 7 ] \n\nI only have 3 HP left :( Hopefully it will hit.\n\nEdit: It seems you went to hell in a handbasket 😁 😁 😁 😁 😁\n\nEdit 2: Oh and forgot the +3 STR bonus.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Oh, and a crit !\n\n (1d20-1)[ 19 ] \n (3d6+3)[ 8 ] \n\nEdit: 18 damage means you are dead. I smashed your brains to pulp with handbaskets.",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Well-played! You just can't say no to a critical hit. =P\n\nAnd now, may I take this chance to ask two questions about the theory behind wielding 60 baskets in one weapon?\n\nThe first one would be: Baskets are quite soft as far as improvised weapons go, don't you think? Even if there's 60 of them. Ever been hit in the head by a basket? It doesn't hurt much. I reckon the theory behind this would be sounder (though less funny) if you stuck to, like, a 60lb tree or something other than baskets.\nThe second one would be: How are you wielding 60lb of weapon when a human could only wield 50lb before getting out of the weapon stage and into the Large-creature-only stage? To say nothing of only 58lb being your light load. What was your rationalization?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " umm...was lazy to calculate and thrown a random number?\n\nAnd yes, I got hit by a basket once. If made out of twigs, those buggers hurt alot.\n\nWow, never saw the restrictions, ah well, noted for next time I bash people up with baskets 😁",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Oh, well, sure. If they're made out of wood, I'd understand. I was under the impression that these were made out of flax, though.\n\nOne more thing. You rolled another 20 on that confirm crit roll. Care to confirm that crit crit hit?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " there is a crit crit?\n\n (1d20-1)[ 1 ] \n (3d6+3)[ 17 ] \n\nThat is not a 2 I rolled. My 0 from my 20 has chipped off from too many 20's 😁",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Well, no. Not really. But there was that chance of a triple-20.\nIt would have turned out the same way, but it's always fun to find out if you did score a triple-20.\n\nLike this character a friend of mine played, he triple-20'd with a thrown soggy carrot. Against his own party member, no less. Now that was funny.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " that amount of succes behind the throw of the carrot would mean that it could shoot into the target's ass at great speed, causing force damage. At least in theory that is 😁",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " The DM actually ruled it flew straight into the target's open mouth (cuz he was singing quite horribly at the time, see) and choked him to death.\n\nBut that works just as good. 😛",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ToricArthendain:",
"value": " Virginia Beach, Virginia - August 12th, 1983\n\nThe Virginia Beach field office of the Initiative had been quiet for the last few weeks. The four new agents recently assigned to the office had yet to receive mission orders, having to content themselves with processing paperwork and studying operations manuals. So much for the glamorous life of a spy!\n\nAll of that was about to change though. The agents were summoned to the small briefing room on the 12th floor overlooking the Atlantic Ocean in the high-rise building where the top two floors served as the field office.\n\nThe field office administrator Matt Baker was waiting for the agents when they arrived. Baker was in his late-40's, with close-cropped black hair peppered with gray. A sour man with no sense of humor and little regard for small-talk, the administrator was not someone agents usually felt like being around for very long. He had a tendency to treat those who worked for him as children. Matt Baker was surely an alias and in fact the man was better known as Daddy to those who worked in the office.\n\n\"Sit down, rookies,\" Baker growled, his face a stern mask. Dispensing with pleasantries as was usual, he started the briefing.\n\n\"There is a new danger facing the United States and the rest of the world. A new chemical substance known as ZN-25, or Zucor, is about ready to hit the streets. It is a mind-expanding drug of incredible power, developed under the direction of one Genevieve Larreau, a noted French criminal who has long harbored elaborate schemes to subvert Western civilization. This latest plotting has dangerous undertones, however, because of the drug's peculiar properties and the mass subversions of the mind that are possible through its proliferation.\"\n\n\"The substance has apparently been developed by Dr. Felix Fendelmann, the Nobel Prize-winning chemist who disappeared six months ago from his laboratory in Switzerland under mysterious circumstances shortly after a visit by Mlle. Larreau. Dr. Fendelmann is believed to be working at the island research lab of Mlle. Larreau, apparently against his will. Furthermore, the development of this powerful substance is directly attributed to Dr. Fendelmann's earlier research on chemicals of the mind, for which he was awarded the Nobel Prize several years ago.\"\n\n\"The drug is known to affect several areas of the brain, causing greatly heightened sensory perception. Initially, usage of the drug induces a euphoria of unbelievable dimension, causing users to demand further doses which shortly lead to addiction. The senses are sharpened to such a high degree that certain areas of the brain are overloaded, causing a mental \"short circuit\" after prolonged use. Withdrawal is believed to be fatal in some instances. Others suffer greatly reduced sensory abilities when the usage of the drug is stopped.\"\n\n\"Word about the drug's incredible properties, and a small sample of capsules containing it, have reached the Initiative through a source on the island. This source, code-named \"Gregor\", has also furnished a hand-drawn sketch of the facility for reference. Unfortunately, it shows few details.\"\n\n\"The island research facility is located off the western coast of Africa among the Archipelago Dos Bijagos. The island is small and relatively barren, the the research building itself is obscured by some amount of vegetation. The building is of fairly recent construction and seems to be self-sufficient and well-guarded. Local authorities avoid the area, and seem to take no interest in the activities of Mlle. Larreau.\"\n\n\"The Initiative has learned that Mlle. Larreau intends to mass-produce Zucor and make it available to dealers in cities all over the world. Not only will this distribution generate tremendous income, but the proliferation of the drug will advance her plans of subverting Western civilization. This development will lead the way toward her own plans for eventual geopolitical domination.\"\n\nBaker paused a moment, leaving the agents to believe he might be about to take questions and then continued.\n\n\"The time is fast approaching when enormous quantities of this new drug will be shipped off the island. Because of this, it is essential that the entire operation of Mlle. Larreau be neutralized. Your team of agents will undertake this mission with the following objectives in order of priority. One, destroy or neutralize existing quantities of Zucor. Two, rescue Dr. Felix Fendelmann and retrieve any existing copies of the formula for Zucor. Three, obtain information regarding Mademoiselle Larreau's current or future activities. Four, locate and rescue \"Gregor\".\"\n\n\"The team will depart a ship and approach the island at night using scuba equipment. After burying the gear, you will have a limited amount of time to penetrate the defenses of the research station and accomplish your mission. One hour after your arrival on the island, a rescue helicopter will arrive at the research station's helipad to pick up your team of agents, Dr. Fendelmann and possibly Gregor. If for any reason your team is not at the contact point, the helicopter has orders to leave immediately, stopping only to drop a small pontoon boat on the north shore of the island. The pontoon boat can be used to escape and rendezvous with the ship where you started as an alternative. The area's reefs and tides make boating dangerous, so the pontoon boat should only be used in an emergency. Intelligence places both Mlle. Larreau and Dr. Fendelmann on the island at this time. However, because of her many other activites, the length of her stay is undetermined.\"\n\n\"Tomorrow morning at 0820 you will board a plane at Norfolk Internation Airport which will fly you to Osvaldo Vieira International Airport in Bissau, Guinea-Bissau. There you will board a freighter which will take you to the drop point off the coast of the island. Any questions?\"\n\nOOC: I will be posting a link to a map of the island and Gregor's hand-drawn map, as well as file photos of Larreau and Fendelmann tomorrow.",
"loss": false
},
{
"from": "human",
"prefix": "maddmic:",
"value": " The silence was deafening. They had waited their entire short careers to get to this point, and some of them had waited their entire lives. They were getting their first assignment. The well built curly haired blond had listened intently as the details were given. He had taken in each of the four who were present, trying to determine what their specialty was. The situation sounded potentially grave indeed. Jon decided to break the silence.\n\nStanding up, he cleared his throat. \"Mr. Baker, I have only one question, but I think it's best if we introduce ourselves as well. Name's Jonathan Anderson. I go by my codename Shepherd in the field though. Grew up farming and have a bit of knowledge in electrical engineering as well. I see myself as more of the brute force I suppose. Had a lot to do on the farm and many siblings, so I've had my fair share of fights.\" He then turned back to their administrator. \"Mr. Baker, are we to take any prisoners, or only focus on the 4 tasks at hand?\" He then sat back down and waited.\n\nShadow Initiative ID Card:\n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "reiswind:",
"value": " Karen listened to the briefing quietly, filing away details in her head to be recalled at a later date. She listened intently, her gaze never wavering away from Baker until he finished speaking. It was then that she looked at the other agents present, nodding as Jonathan spoke up, promptly standing as soon as the other man sits.\n\n\"My name is Donna King, but call me Mind's Eye on the field. I've just one question that sort of plays off Mr. Anderson's own question. What should we do if we happen upon Mademoiselle Larreau? I would assume neutralize her, but there is no specific mention of such a course of action in the briefing.\"\n\nStill, only one question? Perhaps it was just newbie's naivety, or just plain not know what questions to ask.",
"loss": true
},
{
"from": "human",
"prefix": "vargen:",
"value": " Jason took notes while listening to the briefing, notes that per SOP will be destroyed before leaving the building, finally, a live mission, he couldn't believe it.\n\nThank God thought Jason, that Tuesdays are laundry evening, so everything was clean and ready to be packed back home.\n\nJason looks as both Donna and Jonathan presents themselfs and when Donna sits down Jason stands up.\n\n\"Hello, for you that don't know me, my name is Jonathan Shepherd and since we have atleast two Jonathan's in our group, please call me JS, or on missions Golden.\"\n\nJason looks embarrassed around the room\n\n\"I wish I had a good question to ask, but nothing comes to mind, maybe later\"\n\nHe starts to sit down but raises quickly again\n\n\"Yes, now I have a question, not that good of a question but vital, what is our mission budget, or do we have one?\"\n\nJason sits down again, for real this time.",
"loss": true
},
{
"from": "human",
"prefix": "ToricArthendain:",
"value": " \"Mr. Baker, are we to take any prisoners, or only focus on the 4 tasks at hand?\" He then sat back down and waited. \n\n\n \"My name is Donna King, but call me Mind's Eye on the field. I've just one question that sort of plays off Mr. Anderson's own question. What should we do if we happen upon Mademoiselle Larreau? I would assume neutralize her, but there is no specific mention of such a course of action in the briefing.\" \n\n\"No prisoners need be taken. If the opportunity presents itself to neutralize Larreau, take it. But do not let it interfere with your primary objectives,\" Baker says sternly.\n\n\n \"Yes, now I have a question, not that good of a question but vital, what is our mission budget, or do we have one?\" \n\n\"You are being provided with scuba gear. In addition, you should bring along any personal equipment that you own and feel might be needed. As a bonus, the Initiative has authorized you each to purchase an additional three hundred dollars worth of equipment that you might find useful during the mission. If you don't have a firearm of some sort, you might want to consider getting one with these alloted funds. Any other questions? If not, report to the shop for purchase of items and good luck...\"",
"loss": true
},
{
"from": "human",
"prefix": "maddmic:",
"value": " Jon waits politely for the others and then he stands. \"I have no further questions.\" Once everybody else is done, he'll leave the room and begin heading towards the shop.\n\nAssuming that the others are coming along as well, he'll chat with the other Jon and Karen along the way. Not wanting to divulge any info about their mission, he keeps the chat to non-specifics and idle conversation. \"Kind of odd that they're only sending three of us. And three rookies at that. Oh well, nevertheless, I'm ready to go. You can only be cooped up for so long.\" \n\nUpon reaching the shop, Jon orders the following:\nBinocluars\nHandcuffs\n2 Grenades\n4 sticks of dynamite\n2 plastic explosives (the $50 variety, how much do they weigh?)\n2 Timer detonators\n4 Fusing cords\n1 Jumpsuit\n1 Flashlight\n1 box standard .45 ACP ammo",
"loss": true
},
{
"from": "human",
"prefix": "vargen:",
"value": " Jason tries to think about what might be needed on this mission that he doesn't already have. Well, it is quite hard to know what you will need.\n\n Hello, I would like a Scuba gear is medium size, and one Walkie-talkie, a silencer that fits 9mm FN Browning, bulletproof vest also medium size and finally a shoulder holster for the Browning \n\nJason puts his gear into his backpack.\n\n So, does any of you want to hit a pub or something tonight, just to get to know each other some more before the mission? ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Enclosed within the valleys of the Serpencoil mountains lies a town, Duvik’s Pass. Over the last few years the town has become an economic center for the area, but lately they've been having some...problems.\n\n\nJust outside the town, maybe an hour's walk or so, a hole opens in the world, about nine feet above the ground. The hole in reality is an unstable portal to the Nethervoid, the space behind planes (as opposed to the Astral Plane, which is the plane between planes). Out of the dark, swirling hole come four adventurers.\n\n \n Spoiler \nOk, everyone make me a DC 10 fort save. If you fail, you are sick to your stomach for one hour.\n ",
"loss": false
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Spoiler \n\nfort save (1d20-1)[ 8 ] \n \n\n\nValdin has two superficial sword wounds. Her dagger is drawn an bloody. She looks around wildly and starts screaming, \"no, no, no, NO! That bitch!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Damage Control:",
"value": " Glenn \n \n Spoiler \n (1d20+3)[ 15 ] \n \n\n\nA man comes tumbling out of the hole, making a few ugly clank noises as his armor smacks the ground. He lands on his back, and tries to roll over to get himself up, looking a lot like a blond turtle. He eventually succeeds on rising to his feet, sputtering curses and wiping dirt off various parts of his armor.",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Stephen \n Spoiler \n[roll]1d20+2[/roll]\n🫤 How do I make this thing work?\n \n\n\nA slight young man in clean, if simple, vestements hits the ground with a jangle, betraying his possesion of a chainshirt. Though he also has a light crossbow on his belt and pack on his back, the way he blinks in the sunshine gives the distinct impression he was inside before being dropped unceremoniously on his rear. He surveys his new suroundings with an odd mix of interest and resignation, gives a sigh, and can be heard to mutter \" By the gods of earth, sky, sea, and flame; what did I do this time!?\" He stands, dusts himself off, and edges away from the screaming woman. God works in mysterious ways, but this is a bit much, even for me. ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Enoch \n \n Spoiler \n (1d20+2)[ 6 ] \n \n\n\nA tall man with sun-darkened skin comes tumbling out of the hole next, narrowly missing the other adventurers but managing to land flat on his face. He pushes himself a little ways out of the dirt, mutters \"Didn't expect th- Rrghn!\" and rolls onto his back, clutching at his stomach.",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Spoiler \nEveryone failed the Fort Save except for the Paladin. I guess he sits around while everyone else retches.\n\nJourneyman:The fort save is basically just flavor text, so I figured I'd just say you failed it to keep the game going. For future reference, you don't capitalize the word \"roll,\" and more importantly, I think I saw some spaces in there. To roll you just do {roll}1d20+3{/roll}, but with [] instead of {}. Try a few practice rolls on the OOC.\n \n\n\nOnce everyone is done retching, you notice you have fallen near a country road. It's not actually so much a road as it is a heavily beaten path. Anyway, a few hundred feet down the road you see a band of refugees. They are wrapped up, and followed by mule-driven carts filled with all their earthly posessions. They will be very near to you soon.",
"loss": true
},
{
"from": "human",
"prefix": "Damage Control:",
"value": " Glenn \n\nGlenn stands transfixed, the confusion of an hour of three people retching adding insult to the injury of being sent off to wherever the hell this is; he notices the pack of travelers on their way, and despite not knowing his companions, he tries to rouse them so they won't scare away the refugees. \" Um. Wake up? Anyone? \"",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Stephen \n \"Ugh...I'm...well, I don't know what that was or how it happened, but the side effects...nevermind.\" He washes his mouth out with a quick drink from the waterskin on his belt and looks down the path to the refugees. I am somewhat disinclined to think we are here by chance, but I'm uncertain exactly where \"here\" is. I would suggest however, that we stay together until we know why we're here. To that end, introductions are in order. I am Stephen Venthir, a scribe, scholar and sometimes healer. On the word \"healer\" he glances at Valdin's wounds, but keeps his distance for the moment.\n\n \n Spoiler \nTrying to get a feel (hunch) for what kind of people my new companions are.\nSense Motive (1d20+6)[ 16 ] on Glenn\nSense Motive (1d20+6)[ 16 ] on Enoch\nSense Motive (1d20+6)[ 12 ] on Valdin\n\nAlso, Heal check to determine how minor Valdin's wounds are. (1d20+6)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Damage Control:",
"value": " Glenn \n \"...Er, hi. I'm Glenn. I'm... an activist,\" he says with an upraised eyebrow, unsure if these people will even know what that is. He's obviously realized by now that he's not in Kansas anymore, but the weird factor has yet to subside.",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Stephen \n What an odd accent, I wonder if common is not his first tongue? An archivist? Well met, Glenn. I would not have taken you for such, but as they say, \"A strong arm does not mean a weak mind.\" Where is your home library? He seems genuinely interested, the indignity of the past hour already forgotten.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Enoch \n\nEnoch's stomach churns, but fortunately he hasn't eaten anything this month. Dry heaves are unpleasant, though. He rises to his feet, somewhat unsteadily, and gives his fellow travelers a word and a nod. \"Enoch. Wanderer,\" he explains, before turning his eye to the horizon.\n\n \n Spoiler \nSurvival check: (1d20+6)[ 11 ] What kind of environment are we in? Any of these plants look familiar to the flora of Enoch's home plane? Any of them look edible? Does one of them happen to be a cure for stomachache? :P\n ",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Aside from the first outburst, Valdin spends the hour in meditation, trying to regain control over her body. As the nausea fades, she tunes back in and catches the conversation. \"I'm not even sure who I am anymore, but you might as well go on calling me Valdin\" Pausing a second to manifest a power, Valdin then glancing at the refugees. Valdin fills the group in on the info from the intro . \"Perhaps this ragged band of travelers know something of the road ahad. ",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Stephen \n\nStephen's attention is drawn by Valdin's odd statement. I am curious indeed as to how you can know this place and yet not know who you are, but it can wait for another time. I think it best if we keep quiet about our odd means of arrival. The common folk are rightly suspicious of greater magics, if they would even believe us. It would seem we are bound for Duvik's Pass, let us say no more than that. \n\nOOC: What time of day is it?",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Stephen only:\n \n Spoiler \n\nThey don't appear to be lying about what they've told you.\nGlenn has an honest face, despite his confusion.\nEnoch seems to have some outdoorsy training.\nValdin is a bitch, or at least, is very bitchy at the moment.\n\nValdin's \"surface wounds\" are not serious, and do not need to be treated. Not even non-lethal damage.\nIt appears to be early afternoonish. The two red suns make it hard to tell, but it looks to be around one o'clock.\n \n\n\nEnoch only:\n \n Spoiler \n\nThe terrain is mountainous. The trees and such are mostly conifers, with a few deciduous trees thrown in for good measure.\nYou find a small bush with berries, enough for a few mouthfuls for yourself--enough for you to last the day, or enough for everyone to have a mouthful. Whether you share or not depends on if you can get away with it.\nThe bush doesn't look very healthy.\n\nMany of the plants in the area appear blighted, and you don't see any animals.\n\nYou don't see anything that would \"cure\" a stomachache, but you can feel the pangs lessening.\n \n\n\n\nThe small caravan consists of twelve to fourteen adults, and a few children. A withered old man with a walking stick leads the sad procession. He is tall and lean, with a ragged white beard that comes down to his waist. He is the healthiest looking of the bunch, everyone else is wrapped up, and some have visible sores. One of the worst cases is a small bundle wrapped up in the wagon, perhaps a toddler.\n\nAbout forty feet away from you, the old man stops the procession with a gesture. He then walks a few paces in front of the group, and stands with his legs spread out in a fighting stance. He raises the walking staff--an impressive rod, it appears to be made out of oak--up to the ready. His fierce blue eyes scan the area with the cunning and ferocity of a wizened and aged wolf. He calls out, in a voice that waivers, lacking the strength it once had.\n\n Who goes there? Are you friends or foe? ",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin \n\nLets assume Valdin has cleaned and put away her knife at some point long before this. We are not friends, surely. But if you can stop waving that stick at us, we don't have to be foes either. We are travelers, on our way from one place to another and we seek nothing from you but information on local conditions. Specifically I am looking for an inn with a hot bath and a strong ale, but if you know what blights these plants I am usually interested in expanding my knowledge. ",
"loss": true
},
{
"from": "human",
"prefix": "Damage Control:",
"value": " Glenn \n \"Archivist? Um, no. Activist. I... try to make the world a better place to live, to put it simply,\" he explains, though he's not quite sure what world this is. He throws waves to Valdin and Enoch, but is a bit scared by the appearance of the refugees. \"What happened to you people?\" ",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Stephen \n So, the least personable of us spoke first, just great. Still, she put it well and her curiousity speaks well for her. Still, there is something about her that just isn't quite right...oh well, this too can wait, those people look like they need help. I'll need to get a closer look at those sores. Besides, I dislike conversing at a distance. Stephen holds his empty hands out to his sides in what he hopes is a non-threatening manner and walks forward slowly as he speaks.\n\n I am Stephen Venthir, and speaking of local conditions, I would know what ails your group. Has some plague fallen on these lands? You look to have been forced from your homes.\n\n Only combat takes the fit, while leaving the young and old to flee. It is not disease alone that is killing these people. I'm almost sorry I skipped so many training sessions these last few years. At least I have my weapons and armor with me, skilled or not, we must look fairly dangerous to these poor souls. Perhaps Glenn can put them at ease, he seems the type. \n \n Spoiler \nTwo suns? Where am I?\nKnowledge (Planes) (1d20+6)[ 21 ] \nLore (1d20+3)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Spoiler \n\n \n Originally Posted by Valdin \n Valdin \n\nLets assume Valdin has cleaned and put away her knife at some point long before this. We are not friends, surely. But if you can stop waving that stick at us, we don't have to be foes either. We are travelers, on our way from one place to another and we seek nothing from you but information on local conditions. Specifically I am looking for an inn with a hot bath and a strong ale, but if you know what blights these plants I am usually interested in expanding my knowledge. \n \n \n\n\nThe old man puts his staff in a less aggressive position, although he does not put it away. He coughs briefly, a ragged wheezing cough, and then he begins:\n\n I think your attitude could use an adjustment, stranger. I was only being cautious, there's kobolds and worse in the area.\n\nIn any case, if you're looking for a hot bath and a strong ale you're in the wrong place. The only thing they have in stock back in Duvick's Pass is pain and suffering, and they have that aplenty. The plants are affected by the Burning Plague--the same plague which is blighting our good people. \n\nHe coughs again, this time it is worse, and he coughs into his sleeve. He just coughs for about a minute.\n\n Although, you bunch look new to the area..and you look ready for adventure. Perhaps you could find out what poisoning everything. Everyone's been hit by the Burning Fever. I don't know how the plants got the same disease, but they did. I think it might be some kind of supernatural blight. Probably those thrice-damned kobolds. \n\nWhen he says \"thrice-damned\" a young girl admonishes him for cursing in front of strangers. As a response, the old man rolls his eyes.\n\nStephen:\n \n Spoiler \n\nOutcome is foggy.\nYou don't really know, other than that the area has the same properties as the Prime Material Plane. It stands to reason you are on the Prime Material Plane, but on a different plane, or perhaps on a different Material Plane.\n ",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Stephen \n My healing skills are mostly theoretical. I can barely handle an outbreak of colds, much less a supernatural plague. 😦 Still, I'm here and I don't see any other other reason to explain it. If the kobolds did this, they may have a cure. I'm obligated to help these people, but I can't do it alone. Glenn said he tries to make the world better and he seems trustworthy. Valdin's a bitch, but she's clever and her speach shows education and arrogance in equal measure. Most likely she is a mage of some sort. Perhaps curiousity in this supernatural affliction will be enough to make her want to help. I don't have a good read on Enoch. He undoubtably could survive alone, but I don't think he can refuse when he's so clearly needed. I'll just have to trust Glenn to talk the others into it. Now, I need to learn what I can here. \n\nOOC: It will take forever to roleplay out each Q&A, so I'll just list my questions and leave it to you to determine when and who I ask.\n\n \n Spoiler \nHeal check to learn what I can about the burning plague (When did it start, incubation period, transmission method, ect. (1d20+6)[ 9 ] \n \n\n\nStephen tries to get more info about the area and kobolds as well.",
"loss": true
},
{
"from": "human",
"prefix": "Damage Control:",
"value": " Glenn \nHis initial reaction upon learning they are sick is to back up, but camera training keeps him close enough to give off a friendly impression. \"If this burning thing is bad enough to affect the plants, that's probably what I was sent here to do.\" Something in his mind moves his fingers subtly, and he finds himself whispering his first language, \"Montrez-moi les mals du monde...\" \n \n Spoiler \nUsing detect evil on the people/plants to find out if the disease itself is evil. You never know, right? \"Show me the evils of the world.\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " OOC to Stephen:\nThat technically would be a Gather Information check, not a Heal check. However, just asking the old man, and appearing friendly gives you this result:\n\nThe old man coughs briefly, and then answers Stephen's questions:\n\n The Burning Plague is a contagious disease spread by contact. Usually it's rats or vermin that spread it, but we don't have a rodent problem in this area. Something else is going on I think, possibly some sort of dark sorcery.\n\nIt usually needs multiple exposures before causing serious harm. The symptoms include fever, searing muscular pains, clenching of the throat and possible choking, fatigue and potentially death.\n\nDid I say DuVick's pass is a mining town? The mine is full of rich mineral wealth, but we think it is also the source of the blight. God's curse those respons..*cough* responsi*hack* at fault. It has to be those damned kobolds. The took the mine from us awhile back. Some of the people back at the town are still waiting for their menfolk to get back from the mines. Some of the kobolds have come down with the sickness as well--serves them right! \n\n\nDC: Um, the adventure module should have addressed that. It doesn't. I'm going to go with a \"yes.\"",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Enoch \n\nEnoch finished his inspection of the local wildlife, coming away from one particular bush with a handful of berries- which he inspects curiously, but does not eat. They seem to occupy most of his attention as the old man speaks- until he thinks to ask: \"Without the town, do you know where you are going?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Damage Control:",
"value": " Glenn \n \"The disease itself is evil, so it's not just some freak plague. Do you want to check out the mines?\" he asks his companions. If the kobolds are getting it too, that must mean they aren't at fault, but that's probably not something the old man wants to hear. ",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Stephen \n I'll go. Stephen says with a conviction his voice usually lacks.\n\n Glenn senses evil? I saw no spell. It seems I'm blessed to have the company of a member of some holy order. Usually such are proud warriors, his humility does him great credit. If the kobolds are catching ill though, they are unlikely to have a cure. The plague must have come from something else. Perhaps the kobolds dug too deep and released something from the depths. Regardless, it seems in everyone's best interest to move along quickly. Water won't be a problem, but I have no food...oh well, it wouldn't sit easy until I've done all I can anyway. ",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin glances his companions over with renewed interest as they display their various skills. This of course, is a terrible idea. However, I recognize the chances of us showing up here together randomly are near zero. So someone is playing games with us. I am no ones pawn. But for now, we should play along with the game and find out the rules, so we can break them. ",
"loss": true
},
{
"from": "human",
"prefix": "Damage Control:",
"value": " Glenn \n \"Oh, I know someone is playing games with me. But he means well. I think,\" he says, a genuine note of uncertainty in his voice. \"We'll be glad to have you along.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " The old man seems confused about the talk of your being \"played with,\" but he gives you directions to the mine. The path you are on leads west to town, there is a road leading from town to the mine, which goes north.\n\n\n I'm sure the townsfolk would apprectiate any helo you could give. As for myself and my family, we've seen enough--we want out.\n\nIt seems like one or two of you question the point of helping out strangers in a tight spot. You might want to talk to Mayor Sendars, or perhaps Stefan Doverspeak, the chief mercant, about the possiblity of compensation.\n\nYou might want to talk to Stefan first, he seems to have some influence on the mayor..and he's a businessman.\n\nOf course, I can't guarantee they will offer compensation, but those would be the men you'd want to talk to. ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Enoch \n\nEnoch turns and looks to the north, idly scanning the terrain. \"I think I would like to see these mines,\" he says after a moment, \"And it would save us the trouble of explaining... things.\" ",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Stephen \n\nIf the others move on toward the town immediately, Stephen quietly drifts to the rear of the marching order and keeps his crossbow handy. He might not be able to avoid dying, but he'd at least like to get it done before he gets cold or hungry. He's willing to stop for a quick visit to the mayor or merchant first, but he'll argue against talking to both as \"a waste of valuable time\".\n\nIf the others look like they'll be a while, he investigates that bundle that might be a toddler. He doesn't have the time, skill, or supplies to do much for all these people, but given a chance he'll do what he can for the children.",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " We should talk to either the mayor, the merchant, or both if the first we visit proves worthless. Though they are obviously ignorant if they think the kobolds are responsible when the kobolds are sick as well, they may know some clue that stronger minds might make better use of. ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " The hirsute ancient gives you directions to the merchant's place of residence, and the town hall.\nHe then makes a motion for the caravan to move.\n\nUpon seeing Stefan, he talks to him quietly.\nHis fierce eyes swell with tears.\n\n That were my grandson. Dunt worry yore head any 'bout 'im. 'e's beyond all cares now. I was going to bury 'im back in town, but 'is mother insisted on buryin' him wherever we end up so she can visit 'im. I din't think it were a good idea--but I didn't have the heart to make 'er leave 'im, the two of us already had to bury my boy. I couldn't make her bury hers and never see ''is grave again. She's too young fer that. \n\nfor a brief moment the tears stop, and his eyes darken, hearkening back to the fights of his youth. His voice loses the wavery quality you've grown accustomed to, and briefly he is a bastion of strength, a withered oak of a man that refuses to back down.\n\n You find out whoever did this to us simple country folk, and you send 'im ta hell. and when you do, tell 'im Pat sent ya. \n\nThen the eyes lighten back up, and the strength is gone.",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Stephen \n\nThough the task was impossible, still the failure cuts deep. Eyes that have never seen death so clearly well up with tears, becoming as mirriors. Death is reflected in his eyes as Stephen pulls out his holy symbol and clutches it tightly. \"It is for the Gods to judge that man, but with my own as my witness I will see him to that judgement if I must drag him across the Styx myself. Gods willing, your words will still echo in his ears when I do.\" Stephen slips the symbol back into his shirt and glances around to see who might have heard his uncharacteristic outburst. His voice returns to his normal tone. \"Wrap the body well and bury it deep, this plague is a supernatural evil and it may not fade even after death. Holy ground and consecration would be best, but the simple prayers of the faithful may accomplish much. My God honors simple humility over any offering of gold or jewels. Godspeed and safe travels to you. ",
"loss": true
},
{
"from": "human",
"prefix": "Damage Control:",
"value": " Glenn \nGlenn looks away awkwardly as the old man cries, and as Stephen says his few words for the child. Of course, he'd been to funerals and such himself, but Stephen's dedication to one he had never met is something Glenn finds shamefully admirable; he avoids eye contact with either man. However, he notices the holy symbol, and stares at it with wide eyes, wondering if he should have one himself. After all, he is devoted to a god as well, right? He makes a mental note of the fact as he addresses the group, \"Do you want to go see the mayor or the merchant? I can't say I really care about compensation that much, but they might know something.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin\n\n The old man suggested talking to the merchant first. That is where I plan to start. Oh, and Glenn? Unless activist is a particularly well paying profession, I suggest we ask for some compensation. We don't need to bleed peasants of their last coppers, but if businessmen want to finance a revival of the area, we let them. ",
"loss": true
},
{
"from": "human",
"prefix": "Damage Control:",
"value": " Glenn \nGlenn sighs, familiar with language such as Valdin's. \"That's my point. If they want to, let them. If I ask someone, I'm putting pressure on them when they haven't done anything to deserve it. I won't stop you from asking though; I'm pretentious, but not pushy about it,\" he says with a smile at the woman. \"And I wouldn't dare suggest that any of us would be willing to bleed them of their last... uh, coppers,\" he mumbles, thinking back to the strange small coins he found in his pack.",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin \n Hah! I've campaigned with knights like you before. Your overwhelming nobleness cannot help but charm them into showering you with food, gold and wenches.... right? Or perhaps if, instead of a supernatural plague, the villagers (while mining) had found a large store of gems and gold, do you think they would give you a share of them just for passing through? Oh! And when we reach a large city and start researching what has happened to us and how to get home, sages will research our plight out of the goodness of their hearts, booksellers will donate their wares, and wizards will cast spells on our behalf because we really NEED them. Valdin spits on the ground. No one is going to look out for your interests better than you. Face reality. If we were thatching a roof, we'd be paid for our time, materials, and skill. This is a job and we will be paid for it. Valdin focuses on the others. Now lets get moving... Glancing at the grieving old man, she lowers her voice so only the party can hear. ...before someone else's grandson dies. With that, she strides off towards town at an extraordinary speed.\n\n\n \n Spoiler \nValdin's move speed is 50. The rest of the party will either lag behind, jog along, or convince her to slow down.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Enoch \n\nEnoch waits patiently for the end of Valdin's outburst. \"I do not think I like her.\" He fumbles with his backpack for a moment, eventually producing a well-worn crossbow, that he holds with an expert's care. He takes a moment to make sure all the parts are in good condition, gives Valdin's retreating back a curious look, then turns to the two holy men. \"So. The mines, then?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Damage Control:",
"value": " Glenn \nGlenn rolls his eyes, knowing quite well he hadn't said a word about refusing payment. \"Just one of those touchy people,\" he says to Enoch, \"If she cares about the children, she can't be too bad, right?\" He follows behind with some difficulty, being much slower than Valdin even without armor.",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " As you come into town, the first thing you notice is the depopulation.\nThe town is nearly a small city, but the population is closer to that of a hamlet.\nThe graveyard spills out past it's original border, quite a few of the graves were hastily dug.\n\nYou knock on Stefan Doverspeak's door, a middle aged man answers the door.\nHe seems confused to see someone not from town.\n Yes, can I help you gentlemen? ",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin \n\nValdin smiles at the man. Perhaps we can help each other. We are going to solve the mystery of this plague. Please, tell us EVERYTHING you know about it. ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Enoch \n\nMeanwhile, Enoch heads down to the mines, starting the long process of surveying the area, trying to learn as much as he can without actually going in- outwardly indifferent to wether or not Stephen follows.\n\n \n Spoiler \nI'm just gonna roll some dice while the others are talking, shall I?\nSpot Check: (1d20+6)[ 8 ] \nHide Check: (1d20+7)[ 23 ] \nMove Silently Check: (1d20+7)[ 12 ] \nSearch Check: (1d20+6)[ 17 ] \nSurvival Check: (1d20+6)[ 20 ] \nSense Motive Check: (1d20+2)[ 11 ] \n\nIs there a Kobold lookout at the mine entrance? If so, Enoch will try and sneak away without alerting it, if not, he'll see what he can learn from the outside of the mines. Are there tracks? How recent, what species, and how many? Have Kobolds been coming in and out frequently, or are they sick in bed?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " OOC: Since you guys are split up I'm going to post in spoiler tags:\n\nEnoch:\n \n Spoiler \n\nA cool breeze drifts down from the towering\npeaks of the Serpentcoil Mountains as you behold\nthe entrance to the caverns. The frost-rimed\nground is littered with tools, picks and shovels,\nsome of which protrude from soft banks of snow.\nA single darkened shaft leads into the depths of\nthe mine ahead. The dirt path beneath its wooden\nsupport structure is covered with stone debris, a\nfew pieces of which occasionally glint with the\nslightest hint of ore. No light issues forth from the\n\ntunnel. Burnt-out torches are strewn across the\nfloor, their brackets torn from the shaft walls.\nBehind you, the worn road leads back through the\ncrags to the valley below. Aside from the quiet\nwhistling of the wind, complete silence fills the\nsmall clearing within the mountains.\n\nOOC: In addition you find:\n-a small creek, large enough to provide the party with water.\n-enough fruits, vegetables, and roots to feed everyone in the party, and a reasonably fresh dead deer. You know the fruits, vegetables and roots are fine to eat. The deer you aren't sure about, but it looks alright as best you can tell. Again, whether or not you share is up to you and Bluff/Sense Motive checks.\n\nAll this takes you three hours total, including a half an hour of walking to the mine.\n \n\n\nEveryone else:\n \n Spoiler \n\nOOC: I'm assuming Stefan is with these guys. He wouldn't be much help in recon IIRC., and we haven't heard from journeyman's sub.\n I'm a merchant, not a doctor. All I know is that it's ruined the economy in the area, and the stream of investments and workers have slowed to a trickle. I take it you boys (he seems confused when addressing Valdin. She acts and dresses in a mannish fashion, but her voice is feminine..and the clothes don't fit her very well.) are looking to take care of the problem..with the hope of some compensation?\n\nI wouldn't mind paying your for your trouble of course--that's only fair really. But I hope you have better reasons than payment..we haven't as much to give as we used to, and others have already tried..and failed.\nI can offer you 20 gold each myself--unless there are many more of you. If you want much more than that I'm afraid you'd have to check with the Mayor.\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Damage Control:",
"value": " Glenn \n \"Just one more, I'm guessing he went to go look around. And don't worry, I don't think any of us plan to take everything you have,\" the paladin says with a wide smile. \"However, if you have any ideas about the cause, telling us would help immensely.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Enoch \n \n Spoiler \nEnoch works in utter silence, a frown forming on his face. Something about this place is very unnerving.\n\n{What killed the deer? Are there claw marks on the corpse and animal tracks on the ground, or is this the horrible plague that's been going around?}\nSurvival: (1d20+6)[ 9 ] \nSearch: (1d20+6)[ 25 ] \nHeal: (1d20+2)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Enoch:\n \n Spoiler \n\nA broken neck seems to be the cause of death (result of Heal).\nYou see a small ledge in the mountains (mine was in the mountains), about thirty feet up. You see some rocks that appear to have fallen from the ledge around the corpse.\nYou don't see anything wrong with the deer, aside from the broken neck and it not moving anymore.\n \n\n\nTownies:\n \n Spoiler \n\n Ah good. A fourth in the company is still within my means.\n\nDo you need any supplies? I might be able to muster up some small sundries--rations, maybe some rope. Nothing fancy, but it looks like everyone has arms and armor already.\n\nPayment would only be the result of a successful mission. We have supplies aplenty since folks stopped coming--no profit to be made on supplies that don't sell. Gold is a little more thin of course--we've had enough failures that an advance would be out of the question I'm afraid.\n\nAs far as the cause of the blight, I recommend that you boys (again eyes Valdin strangely) check out the mine. Strange things have been going on there. I think it would be best if you headed out immediately, camped just outside the mine tonight and then started early morn tomorrow. I can check with the Mayor to see if we can spare any of the town guard for night watch so you start the day rested, but I can't promise much. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin\n\n 20 gold will do fine, but really, why do you think the mine or the kobolds have anything to do with this? We have heard to kobolds are sick as well. Were the first people to be infected miners? Did this infection start before or after the mine was lost to the kobolds? I'd rather not waste time on red herrings, so do tell me EVERYTHING that has been going on here. ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Stefan Doverspeak:\n\n It all started four months back. First, the miners returned home from their work at night complaining of blistering sores and an unbearable thirst. Then the town’s livestock was decimated by an unknown illness and the crops began to wither.\n\nThe town well is part of a subterranean water system that originates from the mine. The town elders thought the plague was brought on by a poisoned well, but the well water is from the mine, and the miners came down sick first.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Enoch \n \n Spoiler \nAfter musing on the nature of deer mortality for a while, Enoch turns his attention to the ledge above.\n\n{I'm fully aware that this is most likely a red herring/waste of the DM's time, but does the ledge go anywhere that might be used as a lookout for the mine entrance? Does the wall look scalable? Could any of the mining picks be fashioned into an improvised replacement for the grappling hook I forgot to buy? :P}\nSpot: (1d20+6)[ 22 ] \nSearch: (1d20+6)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " No, it doesn't go anywhere, and you can't make an improvised grappling hook.",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin \n \nInteresting. We will be back with a solution soon. Can you point me towards the well, and give me directions to the mayors house? \n \n Spoiler \nExamine the well. Can I see the water? If not can I see it if I light a torch above the well? If I can't see the water, lower the bucket till it hits water and estimate the length of the rope. Also check to see if there is a pull on the rope to one side.\n\nBasically, I am trying to determine how deep the well is, if it opens up into a cavern, and if the water at the bottom is stagnant or flowing.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Stefan gives you directions to the mayor's house and the well.\nThe is quite deep, and it doesn't appear to be part of a cavern.\n\nDM note: By subterranean water system, I meant \"aquifer\" not \"something for spelunking.\" :P",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin \n\nValdin goes to the mayors house and tells him that we are here to help, repeats the two stories he has heard so far, and asks for any extra info the mayor might have, especially about the kobolds. When they showed up and how long ago that they took the mines over completely.",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Cristofar Senders (Mayor):\n\n The kobolds have always been in the area, something of a minority constituency. They weren't aggressive until about a month and a half ago. That's when they took over the mine...and took the miners, including my two sons hostage. All attempts at parley and rescue have failed.\n\nI'm afraid I don't know much about the plague that you've been told already.\n\nI'm afraid I can't spare any of the town guard...too many of the people here are worried about the kobolds. If you'd like someone to keep watch, perhaps Father Samual would be willing to spend a sleepless night watching out for you. If he'd rather not risk it, then I'm afraid you are on your own. \n\nOOC: Let's see some Diplomacy checks if you guys decide to talk to Father Samual.",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin \n\nValdin nods at Christofar. Hopefully we shall put this information to good use. After leaving the house, Valdin turns to the other two. Lets not involve any civilians here. We can do our own watch rotation. I think we ought to take the merchant up on his offer of supplies. Can one of you get some climbing gear, since we are going into a mine? Also, I have no need to eat anymore, but you might want to grab a few days worth of rations for the rest of the group. After that, unless anyone else has business here, I suggest we go to the mines. ",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Stephen \n\nA bit irked at the idea of wasting more time seeking recompense from the mayor, Stephen stays back with the merchant to handle supplies. He won't press for more than the merchant seems comfortable giving, but he is specific about their needs. He tries to obtain the following:\n\nA Healer's Kit (absolute must have, even if they are in short supply)\nAny maps or other directions for the mine\nRopes\nClimbing kit(s)\nPitons\nHammer\n2-3 days rations for the whole party\nTorches (or other light source as available)\nFlint\nChalk\nCompass (if it will work down there)\nA backpack and bedroll for himself and any other members that didn't have one\nMore suitable clothes (his vestements are not going to survive spelunking and his slippers are probably trashed by now)\n\nOnce he has whatever the merchant will give him, he busies himself getting everything packed away neatly with items likely to be needed quickly on top. He inquires about those who left to investigate the mine before (particularly for visual recognition and any items of value that should be retrieved for next of kin). If the other two aren't back by the time he's finished, he tries to make small talk, using questions about trade and goods to try getting a better idea where he is. He'll let the topic drift and is a considerate listener if the merchant has anything he wants to vent about (OOC I'm trying to provide a logical explanation for where he learned any odd facts I later quote when using my lore ability). If the merchant goes back in without inviting him in or otherwise leaves him alone, Stephen pulls out his book on abyssal and continues his studies impatiently until the others return. Once at the mines, he'll quietly encourage Enoch to share anything he's learned and solicit any plans or ideas the others have for searching the mines.\n\nBTW: Let me know when dusk comes around as Stephen willl be praying for spells then.\n\n \n Spoiler \nLore check (1d20+3)[ 8 ] for anything on kobolds, (1d20+3)[ 4 ] mining, (1d20+3)[ 19 ] underground dangers\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Enoch \n \n Spoiler \nHaving concluded that there's no one watching and not much left to learn, Enoch drags the deer away from the cliff and closer to the road, setting about the business of making a fire, then seeing what he can do to clean and cook the hapless animal.\n\nSurvival: (1d20+6)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " For the townies:\n \n Spoiler \n\n Whoa boy, I don't have all that handy here at the house, but I'm sure I can rustle most of that up without a problem, either from my own store or someone else's.\n \n\nHe then walks off, motioning for you to follow. He goes to his own store, grabs a few goods--which he has you carry. Next he makes the rounds going from shop to shop, talking to the other shop-keepers. After a bit--about an hour and a half--he manages to get all the supplies you mentioned.\n\nFor the town party it is now late afternoon.\n \n\nKnowledge checks:\n \n Spoiler \n\nYour knowledge checks on kobolds and mining are of no use.\n\"Underground dangers\" gives you general information on caves: Watch out for monsters, sinkholes, falling debris, and subterranean underwater hazards.\nand traps.\n \n\n\nEnoch:\n \n Spoiler \n\nYour attempt at a fire succeeds thank to some nearby flint deposits and the prevalence of dead vegetation. You manage to find some dead underbrush that looks like it died of natural causes (ie, not the plague). Your attempt at cleaning the deer is successful. You also manage to use some dead wood to create a makeshift spit to cook some meat on.\nFor you, it is reaching dusk. If you could, please wait for further actions until the rest of the party catches up to you.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Ok. I'm assuming everyone goes to the mines and meets up with Enoch.\n\nA cool breeze drifts down from the towering\npeaks of the Serpentcoil Mountains as you behold\nthe entrance to the caverns. The frost-rimed\nground is littered with tools, picks and shovels,\nsome of which protrude from soft banks of snow.\nA single darkened shaft leads into the depths of\nthe mine ahead. The dirt path beneath its wooden\nsupport structure is covered with stone debris, a\nfew pieces of which occasionally glint with the\nslightest hint of ore. No light issues forth from the\ntunnel. Burnt-out torches are strewn across the\nfloor, their brackets torn from the shaft walls.\nBehind you, the worn road leads back through the\ncrags to the valley below. Aside from the quiet\nwhistling of the wind, complete silence fills the\nsmall clearing within the mountains.",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Hoisting the group's newly-purchased goods as best he can, Stephen follows the rest of his companions once they return out to the mines. Once there and reunited with Enoch, he waits to see if any of the others will request what he's learned first; if not, he waits for an opportune moment and quietly asks himself.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Enoch \n\nEnoch has been busy. A small campfire is crackling away by the side of the road, and several hunks of fresh deer are roasting away on a spit. He's watching the darkening sky as the rest of the group arrives- waiting for the first of this world's stars- but quickly rises to his feet, crossbow in hand. \"No tracks,\" he reports, \"No kobolds. No nothing.\n\n\"I made dinner.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin\n\n Good, we got supplies. Valdin glances at the cooking deer. I don't think I will eat anything until we solve this blight, however. ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Enoch \n\nEnoch shrugs. \"It's safe. I think,\" but he doesn't pursue the issue.\n\n What did you see?\" ",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Stephen \n The town is suffering badly under this blight. The stores are stocked, their owners obviously unwilling to leave all they have behind, but there are no customers, or anyone else on the streets. I saw many houses abandoned and can only assume that those who remain have quarantined themselves and are praying to whatever gods they think will listen. Still, the merchants generously gave of what they had, simply for a little hope. I would suggest we all make getting adequate rest tonight a priority. If this town is to survive, every day counts. Stephen blushes slightly in embarrassment after his impassioned response, but his eyes still blaze with idealistic determination. He helps himself to the food and keeps a close eye on the sun. When the sun has just vanished under the horizon, he announces \" I'll take first watch \" and turns his back to the fire to better see in the deepening light.\n\n \n Spoiler \nOOC: He's now praying for spells silently (his lips are moving, but the others shouldn't be able to see that from behind him) and will not respond to anything less than a threat for the next hour.\n\nSpot (1d20+2)[ 12 ] \nListen (1d20+2)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin \n We found the plague started four months ago, and the kobolds attacked a month and a half ago, so blaming the plague on them seems irrational. Still, we can still check out the mines, perhaps the kobolds know or suspect something we have not yet heard. Also, the kobolds have hostages we should try to get released. ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " The tunnel is 15 feet wide and 10 feet tall. Everyone make me a spot check.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Enoch \n\nSpot: (1d20+6)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " spot (1d20+3)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Stephen \n Spot - (1d20+2)[ 22 ] Sweetness, nat 20.",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Suddenly, and without warning, Glenn is swallowed by the void. The void then vomits forth a tall, heavily built man.\n\nStephen:\n \n Spoiler \n\nYou notice that the wooden supports\nto the tunnel are chipped and torn, as if having\nbeen damaged in recent battle. With the light produced by the twisting nether, you notice bloodstains spatter the tunnel as well.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Beynon \n\nThe newcomer grunts in pain as he falls unceremoniously through the portal. It takes him a moment to collect himself before he notices the others.\n\n Oh, hello. I hope that the lot of you aren't intending to rob me; I shan't make it easy on you. \n\nHe stands up and dusts himself off. The man stands over six feet tall and is heavily built with short black hair and blue eyes that sparkle in the firelight. He is dressed in studded leather armor, a blue cloak, and a blue tabard with an anchor superimposed on a wagon wheel. A longbow and quiver hang across his shoulders and a dagger is sheathed on his belt. he stoops down once more to pick up the halberd at his feet.\n\n My name is Beynon Murphy and I have no idea where I am...again. ",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin stares open mouthed for several seconds and then shakes her head in anger. This is going to get obnoxious. ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Beynon \n\nBeynon bristles at Valdin's comment.\n\n Listen... lady , it's not my fault I got knocked through that portal. He says defensively.",
"loss": true
},
{
"from": "human",
"prefix": "journeyman:",
"value": " Stephen \n\nThe priest pauses with a look of curiosity on his face and makes as if to defend himself as Glenn vanishes and the new arrival appears. After Seeing that Valdin quickly has the situation under control though, he returns his attention to completing his prayers.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Beynon \n\nBeynon rubs his hands across his tired face.\n\n Please, could I share your fire tonight; and perhaps some food and drink. I am exhausted, desperate for company, and have no food of my own. I can be on my own way in the morning. ",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin \n\nValdin smirks. On your way where? Whatever capricious gods dumped you in this infested land obviously mean for you to help us. Just as we are obviously meant to help these locals. \n\nValdin recounts the highlights of the adventure so far to the new addition.\n\n So, by all means, eat and drink heartily! It's only marginally more likely to kill you than the air. Valdin gestures towards the cooking deer.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Beynon \n\nBeynon sighs with relief and slices himself a piece of deer before sitting in front of the fire.\n\n You said something about helping the locals? He says around a mouthful of venison. What kind of trouble are they in? ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Valdin \n \n Spoiler \n Jake is on vacation. I'm NPCing his character. Can we maybe speed up a bit?\n \n\n\n\"Some sort of plague has over-run the area. It's killing people, their crops, and their cattle. The townsfolk seem to think the mine has something to do with it. Our party was going to investigate, but then one of us disappeared, and you appeared. We've been offered a reward.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Beynon \n\nBeynon listens intently as Valdin explains the situation.\n\n Alright, I'll help you guys. We should post a watch tonight in case anything comes out of the mine. I can take the first watch if you all want and I'll wake whomever wants to take the second watch in two hours. ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Enoch \n\nEnoch eyes the stranger, taking the sudden hole in space-time more or less in stride, but keeping mostly quiet and to himself. At the mention of setting up watch, however, he looks slightly perplexed. \"It's underground. Why wait until dawn?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Valdin \n\n\"True enough. I say we get this over with.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Beynon \n Alright then, Beynon says, pulling himself upright with his halberd. He produces a torch from his pack and lights it from the campfire.\n\n Let's do this then. I'm, uh, gonna need one of you to carry the torch though. I can't exactly hold it and fight at the same time. ",
"loss": true
},
{
"from": "human",
"prefix": "Valdin:",
"value": " Valdin \n I will carry the torch. I only need two hands when using my crossbow anyways. ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " A cool breeze drifts down from the towering\npeaks of the Serpentcoil Mountains as you behold\nthe entrance to the caverns. The frost-rimed\nground is littered with tools, picks and shovels,\nsome of which protrude from soft banks of snow.\nA single darkened shaft leads into the depths of\nthe mine ahead. The dirt path beneath its wooden\nsupport structure is covered with stone debris, a\nfew pieces of which occasionally glint with the\nslightest hint of ore. No light issues forth from the\ntunnel. Burnt-out torches are strewn across the\nfloor, their brackets torn from the shaft walls.\nBehind you, the worn road leads back through the\ncrags to the valley below. Aside from the quiet\nwhistling of the wind, complete silence fills the\nsmall clearing within the mountains.",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Game is closed.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Townopolis:",
"value": " The watchtower is a tiny material plane in the shape of a cylinder with the plane on the inside. At first, the outer boundaries of the plane were simply an impenetrable wall of darkness that felt like nothing, but could not be passed. The plane is permeated by a soft white light with no apparent source.\n\nSince then, the walls of the plane have been lined with stone, so that the darkness is not visible. At the same time this was done, an inner cylinder was constructed out of stone. The plane has a diameter of approximately two acres. The inner cylinder was built with a diameter of one acre, leaving roughly half an acre of space between it and the limits of the plane. These two sections of the watchtower are referred to as the Inner Tower and the Courtyard. The courtyard is what it is called. The bottom 10' has been filled in with earth, and this has been cultivated into a lawn and gardens. The Inner Tower is just that as well. Large double doors lead between it and the courtyard, and inside it is a multi storied building, within which can be found barracks, private chambers, galleries, libraries (though mostly empty ones) dining halls, and any other manner of room that a garrison might need, plus a fair number of empty, unused, rooms. This is, at least, in the lower half. The upper half of the Inner Tower is much stranger and much less traveled. Up there are esoteric planar laboratories and observatories. Rooms with strange devices and books written in unknown languages. Naturally, most watchmen spend very little time in the upper half of the watchtower, and it is primarily the domain of the Overseers. Of course, the stirges go everywhere.\n\nOutside in the courtyard, there are the gardens, and lots of open air, but about two-thirds up, outbuildings begin to appear along the outer wall of the plane. These are connected with small wooden bridges, and with the same bridges they connect to doors into the Inner Tower, but these bridges are rarely used, as these outbuildings are the stirge village, they are the only ones with common cause to go there, and they can fly.\n\nThe Stirges are not the insect predators found on most planes, but tiny-sized impish orange humanoids. However, the resemblance between them and common stirges is quite clear. They have the same wings, and similar features. The stirges of Watchtower serve the watch as servants, there are about 60 of them and they cover all manner of mundane and menial tasks.\n\n~\n\nIt has been, on average, about a week since your induction in the watch. For some it may be closer to a month, and others may have only recently arrived. In your time so far, you have become familiar with the tower and its inhabitants. The lower half of the tower is built and adorned in the style of a medieval castle, and contains a generous helping of rooms of all sorts. You have claimed a private room for yourself, for although there are two large barracks rooms, there aren't nearly enough people here to warrant their use.\n\nYou have also gotten to know your fellow inhabitants, in addition to eleven other new members like yourself, there are the two older teams, the overseers, a handful of other people, and an entire village of impish stirge-men led by one who calls himself Butler.\n\nUnder the guidance of one of the so-called Overseers, a remarkable small storm giantess named Eloiine, you have divided yourselves into groups according to whichever criteria you choose, finding the most like-minded companions you could in your new company. Now you are ready, you have new companions by your side, people who can match your prowess when it gets rough, as you are certain it will. It is time for some watchman's work.",
"loss": false
},
{
"from": "human",
"prefix": "The Necroswanso:",
"value": " Merco had been simply walking around the tower. He had only arrived two days ago, and was already familiar with the walls. However he simply enjoyed taking the sabbaticals.\n He did not wear his armor in such a place but he still wore is large cape around his body. His long hair hung behind his shoulders and swung around slightly as his head turned to view the various bricks and protraits. He was happy to be walking around, it helped him think, almost literally about nothing. His concsience was clear, in his last few jobs he had done everything he could to avoid killing, even not being the one to kill. There was still blood on his hands, in the metaphorcial sense of course. But they were not stains, merely memories.\n He wore his cape mostly to hide the intricate tatoos that covered his chest arms and legs. He was ashamed not ashamed of them, truly they were testaments of his works, he just wished to discourage staring.\n Lost in a lack of thought, Merco made his way around the halls.",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Astrum \n\nAstrum sits in a small glade in one of the courtyard gardens, as close to nature as this place can offer. The tiny plane is peaceful enough, Astrum thinks, but he misses the REAL world...he's tempted to cast a gust of wind spell just to feel a breeze on his face, but knows it wouldn't last long enough to offer much respite. His wounds have fully healed, and he's ready to begin his adventures as part of the Watchtower.\n\nPouncer sleeps a few feet away, his large bulk partly crushing several flowers of a breed Astrum was unfamiliar with (another reminder of the many worlds now available to him). The dire lion likes this plane less than Astrum, and had quickly grown bored with the limited places to roam. Astrum smiles at his companion. \" Don't worry, \" he whispers, \" we'll be out and about in no time. \" Pouncer stirs slightly, as if no time was not soon enough.\n\nThe stirges had protested vehemently when Pouncer first started sleeping in the flower-beds, and the gardeners would still give Astrum the occasional dirty look, but none of them would gainsay such a large and powerful animal. If they possessed any supernatural abilities, similar to the fey they reminded Astrum of, they had not used them on Pouncer, and Astrum privately thought they enjoyed the slight disturbance.\n\nSuddenly Astrum felt a surge of mischief in his mind. Speaking of disturbances, Hawk was up to trouble again. While Astrum and Pouncer were both slightly uncomfortable in the plane, Hawk had taken to it like a fish to water. Flying in circles around the tower, he had quickly discovered the stirges and their village. Now THAT had been an event. After sticking his beak where it didn't belong, Hawk had come swooping back to Astrum, a half-dozen angry stirges on his tail. With the familiar cowering beneath his cloak, it had been up to Astrum to calm the strange little creatures down. He'd assured them that Hawk would not bother them anymore. Unfortunately, Hawk chose this one issue to be disobedient about, and would occasionally fly around the village, chasing the stirges (or being chased by them). Astrum couldn't really blame the dratted bird, it wasn't like there was much else to do.",
"loss": true
},
{
"from": "human",
"prefix": "NobleSavage:",
"value": " Aukan \n\nRecuperating after falling in with the Watchmen, Aukan had spent several weeks in a room off of the infirmary, his rest disturbed occasionally by the occasional arcane treatment. They hadn't been able to reverse the stone effect on him, but had stopped it. The benefits remained, but he felt... slowed, like his limbs had become too dense to allow the long legged loping across the mountaintops he yearned for.\n\nAs soon as he was 'better' he moved into the highest available room in the tower, widening the stone opening that served as a window and removing the guardrail. Sitting with his feet hanging over the edge, the goliath polished and sharpened his massive blade, looking for all the world like a gargoyle.\n Soon, the giant thought to himself, I can feel it. We'll be sent out, shortly now. Looking down at the lion pacing through the garden Aukan thought of the other inhabitants of the Watchtower. Thats all of us, we're all beasts waiting to be set loose. ",
"loss": true
},
{
"from": "human",
"prefix": "Rachel Lorelei:",
"value": " Shallashandra the Redeemed \n\nA vision of loveliness reclines in the garden, reading on one of the benches, her legs tucked in. Her scarlet hair cascades down a long surcoat, even white than her ivory skin; vast leathery wings wrap around her, ruining the illusion of transcendent mortal beauty; as well, a slim prehensile tail turns the pages of a book she holds in one hand, the fingers long: a harper's hand, or a thief's. Her cheekbones are sharp and prominent, her eyes a rich violet as they scan the pages. She seems, considering that she is a demon, to be remarkably at peace.\n\nThree holy symbols hang from a choker that wraps her slim throat, each above the next: a red-haired woman's face, the hair fanning out into a circle around it; three stars connected by lines; a pair of red lips, unparted.\n\nThere is an aura of some kind around her, the barely-palpable brush of focused will or coalescing grace, and the very faint sound of many distant, beating wings.",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Zyldra \n\nZyldra had been bored, very bored. The stirges never seemed to want to have aerobatics contests, or even just a simple race. But that boredom was about to end, for a while at least.\n\nThe small bucket of water in Zyldra's invisible hands sloshes a bit as she changes direction. She carefully hovers in position, looking down upon the Succubus lying in the garden 100ft below.\n\n Heh heh heh \n\nAiming carefully, Zyldra overturns the water bucket.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Harar \n\nWalking with an easy gait through the garden until he could find a suitably sized clearing, the dream dwarf began to hum and reflect on the last few weeks.\n\nThe first week or so he had spent convincing himself it wasn't all a drunken hallucination, but then Harar had begun to adjust to life at the Watchtower. The Overseers seemed a bit stiff, but they were certainly competent and accepted his 'unorthodox' fighting style, so there was nothing much to complain about. And there were at least a few things to be happy about.\n\nFinding a good sized open area, Harar reached into the bag at his waist and removed a jug of one of those things. Its name escaped him, as it often did, but the liquid was green and not just a little alcoholic and that was all he really needed. Uncorking the bottle, he brought it to his lips and let it pour into him. His muscles seemed to all relax at once and his stance become looser; to the untrained eye, he had become instantly drunk, but the liquid was not that potent; just an aid in his training in the arts of the drunken master. As his arm slowly lowers the bottle, the humming from his walk turned in to a song he'd sung in many taverns before this abrupt change in his life.\n\n I've got a smile on my face, I've got four walls around me\nThe sun in the sky, the water surrounds me\nI'll win now but sometimes I'll lose\nI've been battered, but I'll never bruise, it's not so bad \n\nThis song forms the backdrop to a seemingly haphazard stumble around the clearing, arms and legs extending at no set pattern. This was the art of the drunken master, form and planning and powerful attacks that an opponent does not expect from one who looks like an unsteady drunkard. The dream dwarf closes his eyes, letting the movements come of their own accord, long committed to muscle memory as he reflects on how good he actually has it. He survived and helped prevent the destruction of his own planet, Eden had survived with him and both of them were now fighting the good fight on a scale he could not have imagined. With a spreading grin, he continues his practice with the chorus of the song.\n\n And I say way-hey-hey, it's just an ordinary day\nand it's all your state of mind\nAt the end of the day, you've still got to say,\nit's all right. \n\nSpringing back to his feet from a quick roll (without spilling his jug), he thought he heard a splash...",
"loss": true
},
{
"from": "human",
"prefix": "The Necroswanso:",
"value": " Merco passed by the door to the garden, he'd noticed the large lion and his interest was grabbed. He made his way into the garden and noticed of all things a succubus. This was indeed an interesting place. He was prepairing himself to ask her how a succubus came to be with such a group when something high above them caught his eye. He smiled at the childish prank.\n I guess some people just find so little to do. \n Casually Merco made his way over to the succubus and quickly bowed.\n \"You'll have to pardon me a moment madam.\" \n He threw his arm out swinging the large dense cape to cover the woman as the water landed on it.\n He pulled his cape off the woman and looked up.\n \"That's not nice you know.\" Though his tone was stern, he was still smiling.",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Xessalis \n\nInitially reluctant to show his true face in the Watchtower- his mind-reading abilities had told him long ago the feelings of most others on seeing him- Xessalis has begun to relax, not bothering to disguise himself. After all, the others are a diverse group from many different species, and the watchtower would not recruit any ordinary Illithid.\n\nXessalis has spent most of his time getting to know the people of the Watch. Never before has he had such contact with others- as the shadowy guardian of the Underdark, he always kept away from contact, but this, too, has begun to relax.\n\nDespite all this, Xessalis is still somewhat wary in his interactions with the others. Although he has a holy symbol of Trithereon hung around his neck- and an even more prominent rune on his forehead, which developed soon after he began to manifest the divine power of the God- many will not recognise it, and the sight of the dripping mouth-parts of an Illithid tends to worry people.\n\nSeeing the water fall on the Succubus from far above, Xessalis floats calmly up into the air to about where the water came from, searches for a nearby mind (careful not to go any further than detecting the mind- that's one of the things he's learnt not to do in polite company...), Xessalis telepathically asks, \"This is what you brainlings call a 'joke', is it not?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Zyldra \n\nZyldra turns to face the Illithid, remaining invisible, and giggles.\n\n That would be correct indeed, and a great one at that! I hope you're taking notes. ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Feldas \nFeldas looks down on all the excitement from his perch on one of the bridges to the stirge village. They really were remarkable creatures, and he was glad they flew instead of using the bridge. It was the only place he could lay down while invisible and not get stepped on. He knew. It had happened several times in the last month he'd been here, especially with all the new people coming in. He'd helped the other Watchtower team clean up what remained of the Empire's supporters before leaving with them.\n\nHe was tempted to jump down and catch the little pixie or Xes for support, but thought better of it, seeing how far it was. Instead, he simply leaned over the edge to get a better view. Don't worry, Shalla, I'll catch that little fairy some day, and then we can show her what a real practical joke is. Invisible stalking did have it's fun moments, afterall.",
"loss": true
},
{
"from": "human",
"prefix": "Rachel Lorelei:",
"value": " A hundred feet turns out to be not quite far enough away. Shallashandra is not startled by Merco's movement towards her, nor the falling water. Before the liquid impacts, wings of force close around both her and Merco, the water splattering harmlessly off as they fade away.\nHer mind brushes against the pixie's. \"If you wish to play, little one, you have but to ask.\" \nAnd in a moment, a burst of multicolored glitter erupts around the pixie, clinging to her invisible form.\n\n\n \n Spoiler \nMmm, delicious 100-foot Mindsight. Also Wings of Cover and Glitterdust. DC 28 Will vs. short-term blindness, Zyldra, and no-save on being covered in glitter and being no longer invisible/-40 to hide.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Necroswanso:",
"value": " Merco stepped back, pulled his cape back over his shoulder exposing his right arm. He knew something was going to happen, but he may as well have a little laugh himself.\n\n \n Spoiler \nGoing to cast hesitate, then laugh, if the now glowing prank puller decides to do someting 'funny'. unfortunately the DC is only 19\n ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Zyldra \n \n Spoiler \n\nSave vs Blinding\n\n (1d20+19)[ 32 ] \n\n((OOC: The extra +11 is from Dark One's Own Luck which will typically be assigned to will saves at all times))\n \n\n So pretty! Zyldra sqeals as the puff of glitter explodes around her. Elated by her sudden sparklyness she flies about doing various aerial stunts while she is sure she'll be spotted anyone looking.",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " ((OOC: Just noticed Merco's spell. I'm not familiar with it or its source, so I'm assuming it's targeted at Zyldra, not sure on the save, sounds like a will save kinda spell. I'll do one of each just to be safe. Still dunno what the effect is if I fail though.))\n\n \n Spoiler \n\n fortitude - (1d20+6)[ 15 ] \n reflex - (1d20+12)[ 19 ] \n will - (1d20+19)[ 29 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "The Necroswanso:",
"value": " (((Should be PHB2 as a third level spell. That or complete arcane.\nAnyway, I can cast it as an immediate action to force you to lose an action if you don't make the will save. However you have to do somehting worth attempting to stop before I cast it.\n It really shouldn't be a spell, rather you should be able to use perform vs concentration to distract someone enough to make them lose an action. Basically you go, \"Hey, you wizard. over here, hey hey hey, stop casting fireball\". Then they have to do a will save.))",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Today marks a week since Cyrick had arrived, and he greets the day with his usual morning ritual--it starts with a long set of prayers to the Archpaladin, granting him strength, courage, and spells to face the day, before he enters his washroom to shave. He handles his gilded razor and small, polished mirror with expert hands trained by several years of doing the same thing almost every morning. After that, he spends a few minutes polishing his shield and armor and checking them for flaws or damage that may need repair. That done, he sets out to find a stirge to help him don his armor.\n\nHe emerges into the garden, looking vigorous in spite of the weight of his armor, his armor and the spiked shield slung over his back shining in the light. Surprised and amused to see someone shinier than him flying around the garden, he looks up to the flying streak of golden glitter fly about with a small laugh, crossing his arms and watching the spectacle from a distance.\n\nPaladin spells prepared for the day: \n Spoiler \n1st: Divine Favor x2, Lesser Restoration x2, Protection from Evil\n2nd: Magic Vestment x2, Remove Blindness/Deafness, Zone of Truth\n3rd: Greater Magic Weapon, Restoration\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rachel Lorelei:",
"value": " \"I thank you for the gallant gesture,\" the succubus tells Marco with a twitch of her lips, \"but everything is under control.\" \n\nShe watches the pixie careen through the air, smiling broadly, before turning back to her book. When the paladin emerges, her eyes flick up, glancing at him unobtrusively over the book.",
"loss": true
},
{
"from": "human",
"prefix": "The Necroswanso:",
"value": " Merco bowed.\n \"As you wish madam.\" \n Merco returned his original attention back to the dire lion. He slowly approached it.\n \"Now who do you belong to?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Astrum \n\n\" He belongs to no one, \" a voice says in response to Merco's question, \" but he has accepted me as his leader. \"\n\nIn other places, the speaker would stand out as an oddity, but compared to some of the other beings in the area, he seems almost mundane. His height and hair are the only things still human about him. At 5'9\" he is not tall, but he is well muscled, at least what can be seen beneath his dark clothing. Shoulder length golden hair spills around a draconic face, slightly slitted eyes and and an elongated face complete the impression of a humanoid dragon.\n\nHe rises from his spot on the ground and approaches Merco, holding out a clawed hand. \" Astrum Viator, at your service. And this, \" he gestures towards the lion, who now had one eye open, observing the conversation, \" is Pouncer. Are you also to be one of the watchmen then? \"\n\nHe pauses, noticing a sparkling blur flitting around in the sky. Although he doesn't openly display much surprise, he feels it none-the-less. At least, surprise enough to get his familiar's attention, as zooming down from the stirge village Hawk spots the sparkling whatever-it-is, and starts chasing after it, as if it was some kind of game.\n\n \n Spoiler \nTaking 10 on spellcraft, giving a 21, is enough to recognize a Glitterdust spell.\n \n\n\nRealizing the nature of the spell he's seeing, Astrum turns his attention back to Merco.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Harar \n\nNever one to miss out on some good hijinks, Harar moved towards the splashing noise, continuing his practice along the way. A close observation would notice that though he walks through, around and over various patches of flowers, he manages to disturb almost none of them. Seeing the foiled pixie become a flying blur, he skips ahead to the last verse as he comes within earshot of the others.\n\n It's a beautiful day, but there's always some sorrow\nIt's a double edged knife, but there's always tomorrow\nIt's up to you now if you sink or swim,\nKeep the faith and your ship will come in. \n\nWith a final roll, Harar stands up and assumes a more normal posture before giving a slight bow and raising his jug. And it is indeed a beautiful day. For those I haven't met, I'm Harar Penathan. Can I offer anyone a drink? ",
"loss": true
},
{
"from": "human",
"prefix": "DarknessLord:",
"value": " Eden \n\nEden was for lack of a better word, “outside”, in the time that she had been here she had already explored all that was her place to explore in the Watchtower and found the place itself not to her liking. Even in such a big place like the courtyard, she felt confined, plus there was no sun, only light, making the whole place feel static, like time had no meaning, Eden would much rather be out, in the wide open worlds, doing good, then spending time in such an unnerving place.\n\nShe noticed the water incident, and did her best to hide her disappointment when it failed, as she loved a good prank (even the occasional few at her expense), and the Pixie, Zyldra clearly meant it as harmless, or she would have dropped the bucket as well. It was an odd feeling, being half-nymph she wasn’t used to not being at least a competitor for the most attractive woman around, but in presence of a Succubus, the half-human side of her caused her to lose out, and she had a feeling her mother would be in for a run for her money. She however, was glad to not be getting all the attention for once. It was feeling that would surprise a good number of people that didn’t know her that well, as a lot of her favorite activities seemed like obvious attention grabbers, when the truth was she just enjoyed doing them, and they made people happy, the attention was just a side effect.\n\nShe found the disturbances made by the others refreshing as they shook up the consistency of this place, if just for a moment. She reached behind her, and grabbed the hilts of her two blades, which were in their sheaths in an X shaped pattern on her lower back, tied together with a big pink bow. She drew them and stared at the pair of blades. They were almost identical, and it took a discerning eye to tell which one was the fire blade and which on was the ice. The metal was polished so it shone, and Eden saw her own face staring back at her reflected in her weapons. She took a moment to remind herself that she was really holding these blades, and how she came to possess them, before putting them back where they belonged. She turned and looked at the chaos that was such a diversity of people in a small space, and considered joining them. Although, if she did go over there, the chances were good that she’d have to deal with Harar’s ‘Eden’s too young to drink’ joke, something that stopped making sense once Eden became the same age as Harar was when he first made it, but as Eden wasn’t much of a drinker anyway, it didn’t affect her much.\n\n \n Spoiler \nI figured we could think up some inside jokes and stuff because we already know each other, if you don’t like something or find it out of character for you, feel free to let me know so I can fix it.\n\nHope that’s okay...\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Necroswanso:",
"value": " Merco shook Astrum's hand. It was a stern shake, good grip. (A MANLY handshake)\n \"Merco De La kazo, I have been known as The Redeemer and The Shield, and I am glad to meet you.\n I am indeed one of the new watchmen.\n That's quite an animal, it must be quite a bond you've created with it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Zyldra \n Now this is more like it! thinks Zyldra as she notices the hawk following her. Stopping in the air, she plays with the hawk like a bullfighter, allowing it to get close before suddenly dodging to the side and watching it shoot past.",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Astrum \n\nAstrum gestures towards Pouncer, indicating Merco and saying, simply, \" friend \", and the beast (a little reluctantly), rises and walks over. The lion seems even more massive upright and up close. Nearly 10' long and 6' tall at the shoulders, his eyes are practically at the same level as Merco's, and his flowing mane makes him seem even larger.\n\nPouncer moves his nose close to Merco, sniffs, then gently rubs his head against Merco's chest. \" He likes you, \" Astrum remarks. \" Scratch behind his ears and he'll be your best friend. Apparently all that fur around his head can get quite itchy. \"\n\nAstrum senses a playful frustration from Hawk, and the kind of determination that little children often muster up when wrestling with grownups. He shouts encouragement to the bird, then turns back to Merco.",
"loss": true
},
{
"from": "human",
"prefix": "The Necroswanso:",
"value": " Merco was a bit surprised at the creatures full height but began to scratch it behind the ears, much in the way you'd have to pet and overly hairy dog.\n \"He's huge.\n Tell me good sir Astrum, what is your profession?\" ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Seeing the glittering pixie zipping around is more temptation than Feldas can take. Taking careful grip of his cloak, he launches himself down at the unsuspecting Zyldra, becoming visible as he tries to tag her. Finally, he \"slips\" between the remaining space to the ground. Tag, you're it! he yells just before activating his ring again to become invisible.\n\n \n Spoiler \nMy \"attack\" if you really want to contest the tag.\n Touch - (d20+11)[ 25 ] vs. your flatfooted AC (I included a +2 for charge)\nThen used Abundant Step to get to the ground\n ",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Harar \n\nSensing no interest from any in his alcohol from any of the others, Harar spins himself into a cross-legged sitting position to watch the aerial battle taking place while taking another long drink from his jug.\n\n Oh, well. More for me. \n\nPlacing the cork back in the jug, Harar began rolling the jug around in his hands and around his arms, eventually tossing it from one hand to the other, laying down on his side, popping it open again for another drink while watching the amusing sights of the game of tag in the air and the large tiger on the ground.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " A quartet of stirges fly out of one of the windows higher up on the tower and swoop about the yard, seeking out Cyrick, Shalla, Zyldra, and Kuru. As each stirge finds the one it seeks, they fly up to them and chirp excitedly.\n\n\" Hey, hey! Scree-man wants to talk to you. Come, I lead you to office! \"\n\n Hell's Kitchen \n\n~\n\nA few minutes later, the exact same happens, except now the stirges seek out Aukan, Astrum, Feldan, and Xessalis.\n\n\" Hey you, Eloiine called for you, Says I take you to her! \"\n\n The Underground Railgun \n\n~\n\nAfter that, it is about half an hour, then it happens again, this time Eden, Harar, Merco, and Xerek are sought out.\n\n\" Scree-man calling, time to go talk to him! Follow me. \"\n\n The end is 'Neer ",
"loss": true
},
{
"from": "human",
"prefix": "Stycotl:",
"value": " Kuru had been napping among the decorative stones of the tower's top, tail flicking back and forth contentedly. He had only been here for two days now, and though restless as always, this dragon knew that he would soon enough be on the warpath, and so allowed himself a moment of peaceful solitude.\n\nWhen the stirges come looking for him, Kuru opens a lazy eye, the golden radiance kicking up with his waking. Stretching, he leaps from the rooftops and glides down toward the main entrance to the ground floor, as of yet unsure as to which windows he is allowed to fly into and out of.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Once the stirge arrives and announces that he is called for, Cyrick gives a wide grin and says, \"Ah, we begin so soon? Very well!\" before following the stirge to the meeting.",
"loss": true
},
{
"from": "human",
"prefix": "Shular:",
"value": " Astrum \n\nAstrum is about to respond to Merco's question when the first of the stirges arrive, inturrupting the aerial tag game going on. In disappointment, Hawk flies down and lands on Astrum's shoulder, tilting his head as he eyes Merco.\n\nAstrum looks back at Merco. \" Well, as to my profession, I suppose it's now a Watchman, \" he smiles, \" but my training was at the hands of the druids' circle. I also know a little of the arcane, having taught myself a few spells. And, of course, I have a highly developed bond with both Pouncer, and Hawk here, who often acts as my eyes and ears when I can't be around. I- \"\n\nHe is inturrupted by another stirge, this one summoning him to Eloine. He shrugs, \" I guess I have to go. It was a pleasure to meet you. I'm sure we'll see each other around. \"\n\nHe nods again to Merco, then turns to the lion and gestures towards the ground. \" Pouncer, stay. \"\n\nAs Astrum walks away, Pouncer flops down where he stands, and immediately closes his eys to nap.",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Xessalis \n\nWhen the stirges tell him he is wanted, Xessalis drops to the ground as quickly as it is safe to do so, and goes to meet Eloiine.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 37: Heintz vs. Marcus \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Matticus - Heintz \n Swiftblu - Marcus \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Swiftblu:",
"value": " 'Initiative' - (1d20+2)[ 12 ] \n\nSo this is an arena match...",
"loss": true
},
{
"from": "human",
"prefix": "Matticus:",
"value": " Initiative - (1d20+6)[ 9 ] \n\nIt surely is.\nAaaaand we're off....",
"loss": true
},
{
"from": "human",
"prefix": "Swiftblu:",
"value": " Well, I hope this works out.\n\n \n Spoiler \n\nI start in Y13\n\n Standard and move actions: I move to S10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Matticus:",
"value": " Spoiler \n\nStart in A13.\n\n Move to H13. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Swiftblu:",
"value": " Spoiler \n Move action: I move to S6\n\nEDIT - I'm in S11, due to movement mistakes on my part.\n\n Readied Action: \n \n Spoiler \n Standard action: If I see my opponent casting a spell, I remove and drop my tower shield.\n \n\n \n\n @ Refs \n \n Spoiler \nI made an illegal move the first round, thought my move speed was 30'. What should I do? If I moved with my actual speed every round, I'd be in S10 or S11 right now, depending on whether or not I can enter a stair tile with 5' of movement left.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: *pushes the pause button*\n\nJust a second here folks, let me get some things cleared up and then I'll set you on your way.\n\n@Swiftblu\n \n Spoiler \n\nYou could have only gotten to U13 on your first move. As the legend states, it costs double to climb the stairs.\n \n\n\n@Matticus\n \n Spoiler \n\nQuick question for you. We're you planning on double moving. The map legend states that the stairs cost double for movement, so you actually moved 55 feet this round, just want to clarify that this was actually what you meant.\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\n@swiftblu \n Spoiler \nWhen you ready an action it has to be a standard, move, or free action. Loosing a shield is a move action, dropping it is a free action. If you're readied action triggers, you'll be able to loose the shield, but you can't actually drop it until your turn.\n \n\n\nIt is now matticus's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Matticus:",
"value": " I certainly did double-move. I shall be clearer on my actions in future.\n\n \n Spoiler \n\nI move to J14. \n ",
"loss": true
},
{
"from": "human",
"prefix": "ArenaManager:",
"value": " GM Kyeudo \n\nLoS established, unless I missed something. Heintz is in J14, Marcus is in S11.",
"loss": true
},
{
"from": "human",
"prefix": "Swiftblu:",
"value": " Full-Round Action: I give myself total cover with my tower shield.\n Free Action: I make a five-foot step into R12.",
"loss": true
},
{
"from": "human",
"prefix": "Matticus:",
"value": " Move in a very casual way to O14 \n(If necessary, I draw my sword)",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nDrawing a sword is a very necessary step if you're going to use it. You can begin a match with whatever in your hands you want, but since you didn't state that the sword was in hand, it is not. With a BAB of +1 or better, you can draw a weapon as a free action in conjunction with a move. Consider your sword drawn.",
"loss": true
},
{
"from": "human",
"prefix": "Swiftblu:",
"value": " Full Round Action: I give myself total cover with my tower shield.\n Free Action: I five-foot step to R11. I draw a trident as part of this movement.",
"loss": true
},
{
"from": "human",
"prefix": "Matticus:",
"value": " *grins wickedly*\n\nI use my Hexblade's Curse ability (Will save, DC 14) on Marcus. ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nYou cannot use your Hexblade curse because you cannot see your opponent. You may redo your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Matticus:",
"value": " Well, damn. 😩\n----------\n\nMove to Q13 and use Total Defense .",
"loss": true
},
{
"from": "human",
"prefix": "Swiftblu:",
"value": " Full Round Action: I give myself total cover with my tower shield.\n Free Action: I five-foot step to R12.",
"loss": true
},
{
"from": "human",
"prefix": "Matticus:",
"value": " ...\nI move to Q12 aand...\nI attack Marcus.\n\n Attack - (1d20+3)[ 9 ] \n Damage - (1d12+2)[ 14 ] \n\n(Slight problem: I don't have a sword. I have a big axe instead. Close enough, right? I THOUGHT I had a sword...Strange...)",
"loss": true
},
{
"from": "human",
"prefix": "Swiftblu:",
"value": " I have total cover due to my full round action using the tower shield. You can't attack me because you don't have line of effect to me. You could cast a targeted spell at me, per the description of the tower shield's total cover, but nothing else.",
"loss": true
},
{
"from": "human",
"prefix": "Matticus:",
"value": " This match is starting to annoy me...\n\nAssuming I'm allowed to take my actions again, then I move to P13 .\n\n\n(If not, I sit on the quicksand and slash at midair with a big axe. 🫤)",
"loss": true
},
{
"from": "human",
"prefix": "Swiftblu:",
"value": " I meant no disrespect, Matticus.\n\nI use total cover with my tower shield and five-foot step to Q13.",
"loss": true
},
{
"from": "human",
"prefix": "Matticus:",
"value": " Oh, don't worry, I feel perfectly respected.\n\nI take no action . As in, I sit still for my turn.",
"loss": true
},
{
"from": "human",
"prefix": "Swiftblu:",
"value": " I use total cover and five-foot step into P14.",
"loss": true
},
{
"from": "human",
"prefix": "Matticus:",
"value": " I move to K14.",
"loss": true
},
{
"from": "human",
"prefix": "Swiftblu:",
"value": " Move Action: Scatter the planks over the quicksand.\n\n Readied Action: \n \n Spoiler \n Standard Action: I set my trident against a charge. If Heintz charges me, I attack him for double the normal damage.\n\n Attack Roll - (1d20+2)[ 15 ] \n Damage - (1d8+3)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Matticus:",
"value": " Right.\n\nNOW I use my Hexblade's Curse ability on Marcus. Will negates, DC 14, etc, etc.",
"loss": true
},
{
"from": "human",
"prefix": "Swiftblu:",
"value": " You need to roll a reflex save or fall into the quicksand...\n\nCheck the past rulings on this arena, it's DC 15, I believe.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nI double checked with high ref Talic, no reflex save. Unless you are entirely on the planks when they are scattered, you aren't subject to the effect. K14 is safe.\n\nIf you know of a specific instance when one of the four squares with solid ground under them was still subject to the scattering, please link. Alternatively, if you'd like to a higher ref to rule, post a request in the waiting room.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nJust voicing my support on this one. Unless overruled by a higher ref (it does happen, from time to time), a character is not considered to be \"occupying a plank\" unless his only safe place to stand is the plank.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nAlright, just to be clear:\n\nMarcus scattered the planks, but Heintz wasn't in a square that forced a reflex save.\n\nHeintz used his Hexblade Curse, we're waiting on a Will Save from Marcus.\n\nThe official ruling that put us at this point was 4/18 5:42am ET. Clock is ticking from that point.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nAn ethereal rabbit appears on Marcus's head, and then disappears, taking just Marcus's head with it.\n\n Heintz is the victor, by DQ. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 35: Bobo vs. Llince \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - Bobo \n FlyMolo - Llince \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Talic:",
"value": " Checking in.\n\nInitiative: (1d20+2)[ 12 ] \n\nStill reviewing purchase items... Let's see.\n\nTo go with the scroll I purchased between rounds, I'll add in 5 flasks of acid.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Scroll of what?\n\n (1d20+3)[ 23 ] \n\nI'm here, waving the I'm here flag.\n\nI've got stuff to purchase too, let me go see what I like.\n\nPicked up a pair of powerstones and a crawling tat of entangling ectoplasm.\n\nAnything else you want to buy?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " One other purchase. One Scroll of the Spell Zone of Glacial Cold . I'm in W10. Gail, the elemental, is in W11. She has 2 vials in her hands. I have a scroll in one hand. If you have no other purchases, take your first action.\n\nMy spells (refs only): \n Spoiler \nPer the list on my character sheet. Items in hand: Scroll of Zone of Glacial Cold. Items in Gail's hands: 2 vials of acid.\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Picked up another tattoo, crawling one of concussion. both tattoos are on my psicrystal, I'm holding my powerstone with both powers in it (hey, if scrolls can do it, why not rocks? And my xbow in the other hand.)\n \nLlince Round 1\n \nI start in D10, Psicrystal in D11.\n\nMove action to J10, J11.\n\nStandard actions:\n My psicrystal taps one of his tattoos, and it runs 60' towards you, ending at V10, I think. It's targeted on you. It has no reach, elseways it'd hit you now. Or it would try and be prevented by the Sanctuary. \n Spoiler \n Entangling ectoplasm.\n \n\n\nI manifest something from one of my powerstones. DC something to work out what it is. ( Since they have different psicraft DC, I can't tell you what the DC is. Sorry.) Umm, displays happen. \n Spoiler \nForce Screen.\n \n\n\nAll done. Your go.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Just to help me out, could you refer to it as an emberling, rather than a Psicrystal? No major issue, I spose. Just keeps me familiar with it NOT having hardness, and havins several nasty Psionic abilities. Sigh.\n\nAlso, what kind of displays? Audio? Visual?\n\n Bobo, Round 1, Part 2: \n Gail's actions: \n Move: from W11 to M11 (using Flyby attack feat)\n Standard: Throw acid at ground, intersection of J10-K11.\nAttack Roll (AC 5): (1d20+3)[ 8 ] \nIf it hits, everyone in J10-K11 takes 1 point of acid damage (no save)\n Scatter Roll (if it misses): (1d8)[ 3 ] \n(1 is north, counting clockwise) \n Move (continued): From M11, South, gaining elevation. You lose sight of it as it flies over the building to the south (as if moves south out of M15)\n \n Spoiler \nEnding at M16, elevation +20 (on rooftop, exactly)\n \n\n Bobo's actions: \nStandard: Read scroll.\nCL Check (DC 4): (1d20+1)[ 4 ] \nIf that is successful, you may look in below spoiler: \n Spoiler \nZone of Glacial Cold! (Source: Frostburn)\nTargeted on square: M11, 20 foot radius Effect.\nDamage: (1d6)[ 1 ] \nEmberling takes +50% damage.\nFort Save, DC 14 for half.\nYou and emberling are both in area of effect.\n \n\n Move: North, running Up the wall, disappearring out of sight as I clear the top of the 20 foot tall building (Use feat Up the Walls ). You lose Sight as I move North out of W6. \n Spoiler \nending in W4. Free action: Drop scroll, only if it successfully activated. \n \n\n\nDone.\n\nStats: \n Spoiler \nBobo:\nLocation: W4, on top of building.\nHP: 10/10\nAC: 14, Flat Foot 12, Touch 12\nIn hand: Nothing. (or scroll, if it didn't activate) \nEffects: Focused.\n\nGail:\nLocation: M16, on top of building.\nHP: 9/9\nAC: 17, Flat Foot 14, Touch 14\nIn hand: Vial of Acid (1).\nEffects: None.\n \n\n\nEDIT: The scroll purchased between rounds was not required to be identified. However, it was a Scroll of Summon Dire Hawk . (as is listed on my sheet).",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Can you cast offensive spells under a sanctuary effect? Nope, Srd says no.\n\nErm, want to change your actions? 😉",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Originally Posted by SRD, Sanctuary \n Any opponent attempting to strike or otherwise directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can’t follow through with the attack, that part of its action is lost, and it can’t directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area or effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act. \n \n\n Relevant section bolded.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I'm going to have to say no to AoE spells, as it completely violates the meaning of the sanctuary.\n\nThe sanctuary like effect was put into place to stop wizards from getting one shotted in this arena, not to allow them to one shot other people because they are the only ones allowed to cast AoE spells.\n\n\nI suggest rewording the sanctuary effect to state that no offensive action may be taken in a players first round.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Would this mean a redo of the turn, as it's an interpretation that goes directly against the worded effect of the arena?\n\nSolution suggested: Preface my action with: Delay until the top of round 2.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I'm just a High Ref, and I'm pretty sure that this one is way above my pay-grade, just posting my thoughts on the matter, so the actual ruling would have to come from Chili as the mapguy, or Kyeudo as the big boss man.\n\nYour delay thing works perfectly though.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Consider action delayed, to keep the match running smoothly until we get the boss man or someone in here.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Very kind of you. And that's damn sneaky of you.\n\nRef question: Can crawling tattoos climb walls? Because It'll go after him, possibly climbing the walls to get to him. At the very least it'll run to W6, or try and run around the building. It's no longer under any modicum of my control, anyway.\n\n\nFort saves:\n (1d20-1)[ 3 ] DC 14 Me.\n (1d20+1)[ 17 ] DC 14, emberling.\n\nIf either of us makes the save, we take no damage. Thank you, rounding down.\n\nMoving and such: \n Spoiler \n We both move north, ending with my emberling at J5, and me at J6. I manifest energy adapation, acid from my other powerstone. (1d20+1)[ 15 ] DC 4. My emberling readies an action to manifest energy ray on the next hostile creature he establishes LoE to, unless that creature is more than 30 feet away, in which case he taps his concussion tattoo.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " The description lists a speed, but not a climb speed. Done?",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nLlince \n Spoiler \n\nWhile it is possible to word a readied action so that multiple possible actions can trigger it, you have to have one clear action readied. Either ready the energy ray or the tattoo activation.\n \n\n\nNeed a clarification before the turn passes to Bobo.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Whoops!\n\nrefs: \n Spoiler \nThe emberling readies the following action. Trigger: The elemental or the wall-climbing druid enters LoE, less than or 30 feet away. Action: Manifest energy ray(fire). Hope that clears that up.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ok, emberling's taken 1 damage, you've taken 2. I'm up. Start of Round 3.\n\nMy Actions: \n Spoiler \nMove: Draw scroll of Summon Dire Hawk .\nStandard: Begin Full round action: Read scroll of Summon Dire Hawk .\nCaster Level Check, DC4: (1d20+1)[ 9 ] \nRegardless of success or failure, will use standard action next round to complete action. If failure, I'll have to try again.\n\nGail will sit tight until I get backup. I don't like how many pewpew beams and mind thrusts he used last fight.\n \n\n\nDone.\n\nStats: \n Spoiler \nBobo:\nLocation: W4, on top of building.\nHP: 10/10\nAC: 14, Flat Foot 12, Touch 12\nIn hand: Scroll, Summon Dire Hawk (Source: Races of the Wild)\nEffects: Focused.\n\nGail:\nLocation: M16, on top of building.\nHP: 9/9\nAC: 17, Flat Foot 14, Touch 14\nIn hand: Vial of Acid (1).\nEffects: None.\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " One second, before I go, I need a ref to rule on where the crawling tat went. I'm unsure how smart it's supposed to be.\n\nEh, what the hell. You \"otherwise absented yourself\" It's curled up at the base of W6, waiting for me to claim it.\n\nmove(partial) \n Spoiler \n I move to J3, my emberling following along.(J4)\n \n\n\nLoS check, so not done.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @Refs: \n Spoiler \nFor when you do the LOS, Zone of Glacial Cold is active until the start of my action in round 5. If Llince or his emberling enter within the area of effect (20 ft radius, centered on M11), he will take damage, needing a fort save. That damage, if needed, is as follows:\n\n (1d6)[ 6 ] \nEmberling takes +50% damage, dound down.\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nWow, it's like this match has the plague or something. I have come to bring you the gift of LoS checks. I'm going to handle all the participants separately. Since we're kinda on 3 dimensional LoS checks here, I'm going to assume that figures take up 5' cubes instead of 5' squares (unless someone is prone).\n\nBobo \n Spoiler \nYou can see Gail\n \n\nGail \n Spoiler \nYou can see Bobo, Llince(J3), emberling(J4).\n \n\nLlince \n Spoiler \nYou can see the emberling, and Gail(M16)\n \n\nEmberling \n Spoiler \nYou can see Llince, and Gail(M16)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Gail, as a free action, speaks:\n\nAuran:\n \n Spoiler \nGist of message: relay location of Llince and Emberling\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Gotcha! I make a listen check to work out where he is. (1d20-1)[ 13 ] \n \nThis match does have the plague. Actually, it might be me, because my last match was a headache too.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " note to self. Read next time.\n\nI step east. Your elemental loses sight of me. (and I of it)\n\n \n Spoiler \n I'm J3 now, so I end in N3, my emberling in M3. We both ready actions. Emberling: Trigger(Hostile, LoE, and within 30 feet.) Action (Manifest energy ray(fire). Me: Trigger(Hostile, LoE, within 25 feet.) Action(manifest mind thrust)\n \n\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " still your turn, just to let you know. Getting ready to do my move.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " My turn: Bobo, Round 4.\n\nGail: \n Spoiler \nAscend while travelling north (diagonal up), level off at altitude +50 feet, Move to M1. 2nd action depends on LOS.\n\nIf LOS Established, Ready Action:Move if opponent is about to break LOS.\n\nIn either case Gail will shout location of opponent in Auran if she gets LOS.\n \n\n\nTurn not done, Need LOS.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nrefs \n Spoiler \nSince I'm making 3 dimensional LoS checks, I'm assuming characters take up 5' cubes\n \n\n\nbobo \n Spoiler \nno los and I hate you\n \n\ngail \n Spoiler \nno los\n \n\nLlince \n Spoiler \nno los\n \n\nemberling \n Spoiler \nno los\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Gail's actions (continued).\n\n \n Spoiler \nK, no LOS from M1. Finish 1st move at N1.\n2nd move action. Move 60 feet to Z1. If no LOS anywhere from M1 to Z1, move back to P3.\n\nMy moves have been plotted out so that fliers have had, or will have by the end of my action, view of every square on the north 2/3 of the board, unobstructed by cover. (Hawk gets Columns A,B, J, as well as the north west area with the hay pile. Elemental gets the north center area, the E/W corridor on row 1, and the entire middle of the map, and columns P,Q, and Z.) Provided he's not invisible, there is no way he can be out of LOS.\n \n\n\nMy actions: \n Spoiler \nStandard: Finish casting spell. Hawk appears in Q4, elevation 20.\nI command hawk mentally as a free action. (per spell)\nFree: drop scroll\nMove: Draw club.\n \n\n\nDire Hawk Actions: \n Spoiler \n\nFlies west.\n\nMove: Q4 to C4, and then to B3, beginning to circle north at the end of the movement\nIf LOS is established, immediately fly directly towards enemies; Llince if seen, emberling if Llince not seen, and attack.\n Attack if necessary: (1d20+9)[ 16 ] \n Damage: (1d4+1)[ 5 ] \n If threat: (1d20+9)[ 16 ] \n If Crit: (1d4+1)[ 3 ] \n \n\n\nDone; Need LOS.\n\nStats: \n Spoiler \nBobo:\nLocation: W4, on top of building.\nHP: 10/10\nAC: 14, Flat Foot 12, Touch 12\nIn hand: Club\nEffects: Focused.\n\nGail:\nLocation: Dependent on LOS.\nHP: 9/9\nAC: 17, Flat Foot 14, Touch 14\nIn hand: Vial of Acid (1).\nEffects: None.\n\nHawk:\nLocation: Dependent on LOS.\nHP: 32/32\nAC: 19 (+6 Dex, +3 Natural)\nEffects: Summoned 1/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nOops.\n\nBobo \n Spoiler \nSorry, I made a mistake. I misread Gail's first movement. Rewind to the move to M1.\n \n\n\ngail \n Spoiler \nWhen I read Gails movement, I thought you said M10, not M1. Gail sees Llince in N3, emberling in M3. Rewind to that point.\n \n\n\nLlince \n Spoiler \nSlight rewind, my fault. At the beginning of Bobo's turn, you see Gail fly overhead, ending in M1 50' up.\n \n\n\nEmberling \n Spoiler \nditto\n \n\n\nI hope this doesn't cause too much of an issue. My apologies.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Redux:\n\nGail's Actions: (unspoilered, as you can see her clearly):\n\nFree: Speak (auran) \n Spoiler \nBelow me, just south.\n \n\nStandard: Ready an action: \n Spoiler \nMove adjacent to Llince if Llince performs any action that would provoke an AoO (after Bobo's signal).\n \n\n\nBobo's Actions:\n \n Spoiler \nStandard: Finish casting spell. Hawk appears in Q3, elevation 20.\nI command hawk mentally as a free action. (per spell)\nFree: drop scroll\nMove: Draw club.\n \n\n\nDire Hawk Appears in Q3\n\nDire Hawk's actions: Dive downward to O3, landing, and attacking.\nAttack: (1d20+9)[ 24 ] \nDamage: (1d4+1)[ 3 ] \nIf threat: (1d20+9)[ 18 ] \nIf Crit: (1d4+1)[ 5 ] \n\n(Bobo): Free: speak (auran): \n Spoiler \nBe ready.\n \n\nDone.\n\n\nStats: \n Spoiler \nBobo:\nLocation: W4, on top of building.\nHP: 10/10\nAC: 14, Flat Foot 12, Touch 12\nIn hand: Club\nEffects: Focused.\n\nGail:\nLocation: M1, Elevation 50, Readied action.\nHP: 9/9\nAC: 17, Flat Foot 14, Touch 14\nIn hand: Vial of Acid (1).\nEffects: None.\n\nHawk:\nLocation: O3.\nHP: 32/32\nAC: 19 (+6 Dex, +3 Natural)\nEffects: Summoned 1/30\n \n\n\nNo worries Chile. 3d combat is hardly the norm here.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\ntalic \n Spoiler \nJust to be clear: Gail's readied action triggers if Llince performs any action that trigger's an AoO. Do you mean, \"provokes an AoO from Gail\", or \"performs any action that is listed as provoking AoOs\"?\n \n\n\nI just need a clarification. Llince can go ahead and take his turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @refs, chile: \n Spoiler \nAny action listed as provoking an AoO.\n\nThe idea is to get Gail 5 feet away, right before he does the action, which he is then obligated to perform, giving me a move, and an ensured AoO, all rolled into one.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n@talic, refs \n Spoiler \n\n \n Originally Posted by Talic \n @Refs:\nFor when you do the LOS, Zone of Glacial Cold is active until the start of my action in round 5. If Llince or his emberling enter within the area of effect (20 ft radius, centered on M11 ), he will take damage, needing a fort save. That damage, if needed, is as follows: \n \n\nI always seem to come to these parties late. For an AoE spell, \"[t]he point of origin of a spell is always a grid intersection,\" SRD . so M11 isn't valid. Please choose a corner of M11.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @Maurkov, Refs: \n Spoiler \nAs I didn't choose it then, I shan't choose it now. But lo, it shall be chosen.\n\n (1d4)[ 3 ] \n\n1=NE\n2=NW\n3=SW\n4=SE\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n@refs, Talic \n Spoiler \nYea, verily. The RNG has spoken.\n\nThe zone is centered on L11-M12 and extends 20'\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " So you know, Flymolo, you're good to go. All this spoiler business was to sort out a minor detail or two. Sigh. Details.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nrefs, talic \n Spoiler \n\nDamnit, I thought I mentioned the corner thing. All this crazy 3d LoS checks has got my brain a smoking. Back when I was going to mention it, Llince had already left the area, so it hasn't made any difference that it wasn't on a corner.\n \n\n\nStill Llince's turn.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ref question: \n Spoiler \n Can I manifest charm on Gail or the hawk? I suspect not, I'm afraid, but it's worth a shot.\n \n\n\nAnd where can I find dire hawk stats? I can't seem to find them anywhere. I'm going to assume it has the 5' reach necessary to hit me from O3. 😉\n\nI'm going to have to burn a pp to take no damage to stay conscious. poot.\nActions:\nLlince and the emberling take a 5-foot step westwards, sorta. Llince in M3, Emberling in M2.\n\nThe emberling still has obstructed whatsit, no? He readies an action.\n \n Spoiler \n Triggers on a hostile critter entering LoE of his energy ray(fire)\n \n\nLlince fires his bow (standard) at the hawk, then reloads. (1d20+3)[ 9 ] AC ?. (1d10)[ 4 ] [/spoiler]\n\nstats: \n Spoiler \nMe: AC 19, pp 7/8, hp 3/5.\nEmberling: AC 20, all abilities unmanifested. hp 12/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Dire Hawk stats are in the same place as the Summon Dire Hawk Spell. Races of the Wild. Stats are below for your convenience.\n\nHP: 32 (HD is 5, for effects based on HD)\nSpeed: 10 ft, Fly 80 ft\nAC: 19 (+6 dex, +3 Natural)\nAttack: Talon +9 (1d4+1)\nFull Att: 2 Talon +9 (1d4+1), Bite +4 (1d6)\nSpace reach: 5 / 5\nLow light Vision\nSaves: F +6 / R +10 / W +6\n\nThose are most of the combat stats. Has a +18 to spot in daylight, and a listen/ Move sil of +8.\n\nAlso, as the Dire hawk was summoned 20 feet up, the emberling had LoE. If I triggered a ready action (from you or the emberling) feel free to go back and take it.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Actually, it does trigger a pair of readied actions. On summoning, on the turn before last.\n\n (1d20+5)[ 21 ] (2d6+2)[ 8 ] \n\nDC 15 will save or it takes (1d10)[ 7 ] damage.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Birdy will save - DC15: (1d20+6)[ 8 ] \n\nAlso, note that even if it was summoned at ground level, emberling would still have LOE. It may benefit from Soft cover, depending on if Allies grant it.\n\nFail. NP.\n\nThe soft cover thing is moot, as it was not summoned on ground level.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Firing your bow triggers my elemental's ready action. Immediately prior to the bow attack, Gail moves.\n\nMove: From M1 (50' elevation) to K3 (ground level), then over to L3.\n\nYou then provoke an AoO from Gail when you fire.\n\nAttack: (1d20+5)[ 10 ] \nDamage: (1d4)[ 2 ] \nIf threat: (1d20+5)[ 13 ] \nIf crit: (1d20+5)[ 10 ] \n\nEdit: miss.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " My Turn:\n\nAll parties delay until Gail's action (immediately before you), to resync my initiative.\n\nHawk: Dive put it at ground level, so it's landed, and takes a 5 foot step to N3.\nFull Attack:\nTalon 1: (1d20+11)[ 19 ] \nDamage: (1d4+1)[ 5 ] \n If threat: (1d20+11)[ 16 ] \nIf Crit: (1d4+1)[ 4 ] \n\nTalon 2: (1d20+11)[ 29 ] \nDamage: (1d4+1)[ 5 ] \n If threat: (1d20+11)[ 29 ] \nIf Crit: (1d4+1)[ 4 ] \n\nBite: (1d20+6)[ 24 ] \nDamage: (1d6)[ 2 ] \n If threat: (1d20+6)[ 9 ] \nIf Crit: (1d6)[ 6 ] \n\nGail: Standard: Slam Attack\nSlam: (1d20+7)[ 22 ] \nDamage: (1d4)[ 3 ] \n If threat: (1d20+7)[ 19 ] \nIf Crit: (1d4)[ 3 ] \n\n(modifiers include flanking bonus)\n\nMy action: \n Spoiler \nMove: W4 to U6, then west to N6\nJump Check: (1d20+13)[ 31 ] \n(roll includes a +8 modifier for speed greater than 30)\nStandard: Begin casting. Summon Nature's Ally I, sacrificing a Longstrider spell to spontaneously cast.\n \n\n\nStats: \n Spoiler \nBobo:\nLocation: N6, on top of building.\nHP: 10/10\nAC: 14, Flat Foot 12, Touch 12\nIn hand: Club\nEffects: Focused.\n\nGail:\nLocation: L3\nHP: 9/9\nAC: 17, Flat Foot 14, Touch 14\nIn hand: Vial of Acid (1).\nEffects: None.\n\nHawk:\nLocation: N3.\nHP: 17/32\nAC: 19 (+6 Dex, +3 Natural)\nEffects: Summoned 2/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n Hang on a sec, I see a ref question that needs answering, but I'm going to take a minute to make sure everything's legal while I'm here. I'll edit this post when I've figured everything out. \n\nEverything looks to be in order.\n\nLlince \n Spoiler \nPsionic Charm targets one humanoid. Humanoid is a 'type' of creature listed at the top of the stat blocks with size. Gail is an air elemental, type=elemental. The Dire Hawk type=animal. Neither is a valid target for Psionic Charm.\n \n\n\nMatch continues.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Gail's dive triggers my elemental's readied action. It was meant to hit the hawk if it stepped into an area where I could get a clear shot, but hey.\n (1d20+5)[ 9 ] touch AC=? (2d6+2)[ 11 ] \n\nMy internet is becoming a little fruity. I'll try and post enough to not get disqualified, but I won't be able to post for a day or two at least.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " The touch attack misses Gail. That should be match.\n\nEdit: No matter what attack you Immediate action to get rid of, the rest still get through, and of the 4 that hit, any two can put you unconscious.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Originally Posted by Talic \n The touch attack misses Gail. That should be match.\n\nEdit: No matter what attack you Immediate action to get rid of, the rest still get through, and of the 4 that hit, any two can put you unconscious. \n \n\nTrue dat. Good game, btw. I was outclassed quite badly. Tactically especially. I should pick up Up The Walls myself. It's simply too good to go without, mobility-wise.\n\nEdit: You want to pick up a ref, or should I?",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Let's see, I used both my powerstones, and got the crystal back... I used one crossbow bolt, but I have spares.\n\nOkay, that's cool. I'm off to retrain my powers known and buy some handy objects.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nBobo is declared the winner and receives the commiserate priz es",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 39: Glunk vs. Froy \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n SoD - Glunk \n The Chilli God - Froy \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "SoD:",
"value": " Oh dear, I'm against the shirtless commoner? Why do I have the feeling I'm going to lose this horribly?\n\nAnyway, initiative - (1d20+2)[ 19 ] \n\nEdit: Not buying anything, by the way.",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Dammit. There go my hopes of winning through the opponent not posting.\nAnd there also go my hopes of being up against one of the not-so-thoroughly-min/maxed opponents. But then, I like 90% odds of being killed in the first attack, how about you?\n\n<.< >.>\n\nAnd Froy strides into the arena, having previously thought up the most audience-winning speech imaginable! However, the nerves of the arena have made him forget it.\nSo, all that Froy can do is raise his trident pitchfork in the air and yell out, \"One of your own!\" \n Init - (1d20+1)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Ha! Counting that exhibition match from earlier, Froy has still yet to roll anything between 3 and 18.\nThe funny thing was, during that exhibition match, neither did his opponent.\nAverage rolls are beneath NPC classes!\n\nOkay... Start at Y13. Pitchfork and one torch drawn. The torch is not lit, cuz it might make the orc angry. Not like that'd save him, though.\n\nDouble-move to N13. Free action to stick out his tongue at his impending death and say a few choice words that would make a goblin blush in embarrassment.\n\n This is how Bitz should've played... Ooh, did I say that out loud? =P ",
"loss": true
},
{
"from": "human",
"prefix": "SoD:",
"value": " Glunk wanders into the arena, looking slightly confused at all the glassy bits everywhere.\n\nOK, starting at B13, with my great falchion drawn.\n\nI attempt to break the glass wall between M13 and N13 by charging up and smashing into it full force: str - (1d20+6)[ 12 ] \n\nFree action: speak: ''Aargh! Invisible wall! Glunk not like!''\n\nEdit: bugger. I probably look like an idiot now. Either way, I'm now at M13, and feeling a bit dazed.\n\nBattle Stats:\n \n Spoiler \nHp: 16/16\nAC: 15/12/13\nSaves: +6/+2/-1\nSpeed: 40\nPosition: M13\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " [OOC]Uh... You can only make a melee attack at the end of a charge. Breaking objects with strength checks isn't covered under charging, although an actual (sunder) attack against the glass wall should be okay.\n...Speaking of which, this must be super-glass in this arena, cuz normal glass usually only has half as many hitpoints.\n<.< >.>\n*Is not accustomed to rules-lawyering as a player as opposed to a ref*\nIf you don't trust me, call in another ref or something.[/OOC]",
"loss": true
},
{
"from": "human",
"prefix": "SoD:",
"value": " Nah, I'll trust you on that. I'll call it a sunder then: I charge from B13 to M13 and strike the glass full force with my falchion, screaming as I charge.\n\n \n Spoiler \nI guess, tecnically, I'm meant to attack roll as well.\n atk - (1d20+6)[ 10 ] \n damage - (1d12+10)[ 14 ] \n \n\n\nEdit: glass not broken.",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Froy staggers back a bit, slightly startled by the sudden attack against the glass that his opponent made.\nAt this point, he remembers a very common tactic he witnessed more experienced fighters do in the arena, and it's pretty simple as well - wait for them to make the first move.\n\nSo... Move to P13 and ready action:\n \n Spoiler \nAttack orc with pitchfork if orc moves into one of Froy's threatened squares.\n \n\nAnd free action: \"Here's three prongs of love just waiting for you on the other side of that wall! Come and get them, you hulk!\"",
"loss": true
},
{
"from": "human",
"prefix": "SoD:",
"value": " ''Grah! I will water orc orc you to death!''\n\nGlunk is a bit confused, and is more used to his opponants running or surrendering. However, he falls on his own time-honed tactic: get mad and hit stuff. In his anger, Glunks muscles appear to stretch and grow, even more than their already impressive girth. Glunk moves as quickly as he can to face his topless opponant, and swings his sword as hard as he can, more focused on harm than hit...\n\nFree actions: speak/rage.\nMove to O12 and attack.\n\n \n Spoiler \nAttacking with a 1 point power attack, already factored into the rolls: atk - (1d20+7)[ 9 ] \n damage - (1d12+15)[ 18 ] \nIn the 15% case of having to confirm a crit:\n atk - (1d20+7)[ 20 ] \n damage - (1d12+15)[ 19 ] \n \n\n\nBattle stats:\n \n Spoiler \nHp: 18/18\nAC: 13/10/11\nSaves: +8/+2/+0\nSpeed: 40\nPosition: O12\nTemporary Modifiers: Rage 1/9. +4 str, +4 con, +2 will, -2 AC\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Ah-HA! You've activated my trap card readied action!\n\nWhich is, predictably, a stab in the chest with a pitchfork for moving into a threatened square.\n To hit - (1d20-2)[ 14 ] \n Damage - (1d8+2)[ 3 ] \n\nEdit: Ah well, that breaks the d20 rolling trend.\n...Bugger, I never paid attention during Combat 101 class Initiative consequences of readied actions . In fact, I distinctly recall avoiding any ref situation that dealt with who's turn it was after one of those readies. Who's turn is it?\n\nPS: You miss.",
"loss": true
},
{
"from": "human",
"prefix": "SoD:",
"value": " On readied actions: \n Spoiler \nReadying an Action\n\nYou can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. I f the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.\n\nYou can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.\nInitiative Consequences of Readying\n\n Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.\n\nImportant bits in bold. Basically, you interupt me, then I attack. Now you have your turn before I have mine. Also, that's first blood to you.\n \n\n\n''Grah! Glunk not like!''\n\nBattle stats: \n Spoiler \nHp: 15/18\nAC: 13/10/11\nSaves: +8/+2/+0\nSpeed: 40\nPosition: O12\nTemporary Modifiers: Rage 1/9. +4 str, +4 con, +2 will, -2 AC\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Woot, okay.\n\nFroy drops his torch, switches to holding his pitchfork in both hands (don't know why he didn't do this sooner - who's bright idea was it to have him lug around torches?!) and stabs again.\n\n To hit - (1d20-2)[ 15 ] \n damage - (1d8+2)[ 9 ] \n\n\"Orcs don't like what they don't know. And orcs don't know anything!\"\n\nEdit: Sorry, that was meant to be 1d8+3. So 10 damage, not 9.",
"loss": true
},
{
"from": "human",
"prefix": "SoD:",
"value": " ''Argh! Glunk not like you ! Glunk water orc orc the little gernome to death!''\n\nGlunk, howling in anger, rage, and (although he won't admit it) pain. Wildly swinging his falchion at the annoying little man.\n\nAnother power attack:\n atk - (1d20+7)[ 11 ] \n damage - (1d12+15)[ 25 ] \n\nBattle stats:\n \n Spoiler \nHp: 5/18\nAC: 13/10/11\nSaves: +8/+2/+0\nSpeed: 40\nPosition: O12\nTemporary Modifiers: Rage 2/9. +4 str, +4 con, +2 will, -2 AC\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Hm... I do believe that Froy has just barely gotten himself chopped in half.\n Should've put that 14 in Dex instead of Con. \n\nOh well! Well-played! Even though it was looking like Froy might win there for a minute. You might want to work on not getting beaten up by commoners, just a hint. 😛",
"loss": true
},
{
"from": "human",
"prefix": "SoD:",
"value": " I must admit, when you took me down from 18 to 15 to 5 hp...I was getting worried. I was just thinking to myself Oh, just my luck. I can do enough damage to outright kill a lot of first level characters, and I'm going to loose to a commoner. Well done to you as well. Glunks first victory, a close match against a commoner. Which'll put me against either a cleric or a favoured soul next up.",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Ah, yes... It will be the ultimate mark of shame when someone actually loses to Froy in a fair combat.\n\nNow, all we need is a Referee of Winner Declaring +4 .",
"loss": true
},
{
"from": "human",
"prefix": "SoD:",
"value": " Referee of Winner Declaring +4 ? I thought that the current standard was an intelligent +3 skillfull referee of knowlege [scores 16/16/12, ego score 111]?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Aww, I wanted Froy to win, just so that commoners would show the people that you dont need fancy classes to beat the **** out of people.\n\nI would call the match, but dont have the prereq's.",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Well, for a character who was pretty much designed to lose, I'm quite happy Froy lost.\n\nWait, this is first level. All we're stuck with at this point are Masterwork Referees. And that's best-case scenario.\n*Gasp!* Improvised Referees! That's a -2 or something penalty to your Profession (Referee) check!",
"loss": true
},
{
"from": "human",
"prefix": "SoD:",
"value": " Hmm...we must go on a holy quest! To recover the lost referee-artifact! But we cannot do it alone...for we are but a wounded orc and a dead commoner...but first...LUNCH!\n\nNow...what is there around here that I can eat...*looks at dead commoner* Hmm...",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Erm...the winner gets to eat some chips while waiting for his next opponent ?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Glunk wins, and collects his prizes! \n\nWow, improvised ref, from 4 range increments out. I'm surprised I nailed that one.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 38: Buff vs. Arashi \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Stupnick - Buff \n theterran - Arashi \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Checking in and rolling Initiative.\n\n (1d20+1)[ 12 ] \n\nGood Luck : )\n\nit seems that in this glass arena your hide checks won't really help ya tho.. i feel bad for this being your first venue",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " That's what you think 😏\n\nHopefully this character will work as I hope it will...otherwise this will be sucktastic! 😉\n\nInitiative\n\n (1d20-1)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Arashi - Round 1 \n\nStarting in Y13 with a crossbow bolt in hand, I will move to R11.\nThere I will invoke Darkness on the crossbow bolt.\n\nDarkness envelopes squares N6 --> U14 (A ref can correct me if I'm wrong)\n\nThen I will take a swift action to Hide in Plain sight using the Darkness with the feat Blend into Shadow \n\n@Refs\n \n Spoiler \n Hide - (1d20+17)[ 26 ] \nFree Action: I will then drop the bolt into R10.\n\nSo Darkness covers all squares up to 5 squares away from R10...and I'm hiding.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: R11\nHP: 8/8\nAC: 18 Touch: 16 FF: 13\nIn Hand:\nBolts (19/20)\nBolts of Darkness lay in: R10\nDarkness Covers: N6->U14 (I think)\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " well i do believe since darkness is only 20ft radius it wouldn't touch the 6 line but everything else in that square.\n\noh.. and touche...\n\n\nstarting in b14 and move to d14\n\nfor ref's\n \n Spoiler \n\nready an action to cast daze if i see him.\n \n\n\nStats\n \n Spoiler \n\nHP: 25\nAC: 12\nLocation: d14\n \n\n\nyour go.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Arashi - Round 2 \n\n@Refs/Actions:\n \n Spoiler \nMove Action: Draw another Xbow Bolt.\nMove Action: Move to Q18.\n \n\n\nYou see me emerge from the Darkness to the south of it and end my movement in Q18. I have a bolt in hand.\n\nQuestion for Refs:\n \n Spoiler \nCan I throw a bolt into a square say 20ft away without it breaking?\n \n\n\nThe question does not effect the current state of things, so it's your turn.\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: Q18\nHP: 8/8\nAC: 18 Touch: 16 FF: 13\nIn Hand: Bolt\nBolts (19/20)\nBolts of Darkness lay in: R10\nDarkness Covers: N6->U14 (I think)\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " move to f13\n\nfor ref's\n \n Spoiler \n\nmaintain same ready action, daze if i have LOE\n \n\n\nStats\n \n Spoiler \n\nHP: 25\nAC: 12\nLocation: f13\n \n\n\nEDIT: your turn",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Arashi - Round 3 \n\nStandard Action: Invoke Darkness onto the bolt in Hand.\nDarkness should now cover the whole right side.\nSwift Action: Hide\n\n@Refs\n \n Spoiler \n\n Hide - (1d20+17)[ 32 ] \nFree Action: Drop the Bolt into Q19.\nMove Action: Move to M19.\n\nDarkness should now be covering all of the right side of the inside of the 'box' and extending into L19 on the bottom.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: Q18\nHP: 8/8\nAC: 18 Touch: 16 FF: 13\nIn Hand: Bolt\nBolts (18/20)\nBolts of Darkness lay in: R10, Q19\nDarkness Covers: N6->U20 (I think) and little arms into L19-L20.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Arashi: \n Spoiler \nExact text on Blend into Shadow to verify legality of all moves?\n\nAs for question, technically, no. Thrown bolts are destroyed when they hit their target. Closest you could manage is dropping it in an adjacent square.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Refs\n \n Spoiler \n\n \n Originally Posted by Drow of the UD \n Blend into Shadows:\nYou can draw from nearby magical shadow to cloak yourself in darkness.\n Prerequisite : Darkness as a spell-like ability.\n Benefit : As a swift action, you can spend a use of your darkness spell-like ability to make a Hide check, even while being observed and w/o cover or concealment. You must be within 10ft of an area of magical darkness.\nYou also gain one additional daily use of your darkness spell-like ability. \n \n\nI have unlimited uses of darkness as a spell-like ability, so spending a use of it is negligible...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Arashi: \n Spoiler \nNote, then, that the ability works so long as you're within 10 feet of a form of magical darkness. Nice. Out of morbid curiousity, At home in the deep does? NM, evidently there's some online talk of this combo already.\n \n\n\nEverything looks good. Buff's up.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " staying where i am\n\nfor ref's\n \n Spoiler \n\nready action, cast daze, if i get LoE\n \n\n\nstats\n \n Spoiler \n\nHP: 25\nAC: 12\nLocation: f13\n \n\n\nyour turn..\n\nbtw how long does your darkness last?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nPer previous rulings, readied actions are visible (but not their triggers or the action).\n\nBased on this, Buff has a readied action.\n\nAs for the question, Arashi linked you the SRD entry for darkness in post 4.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " ok.. well i was just wondering considering it's a level 2 spell, and we are level 1. and also that since he has cast it twice.. and that's rather odd for a level 1 to cast a level 2 spell twice.\n\ni am to assume then 10 minutes.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " 10 minutes 😁\n\n(edit)It's an invocation, so I can cast it indefinately...but it's the only spell I have...(/edit)\n\n Arashi - Round 4 \n\nActions:\n \n Spoiler \nMove Action: Draw a Bolt\nStandard Action: Cast Darkness on it.\nI should still be hidden...but incase I need another roll...\n \n Spoiler \n Hide - (1d20+17)[ 24 ] \n \n\n \n\n\nYou notice the Darkness expand into an arc between M14 - H20\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: M19\nHP: 8/8\nAC: 18 Touch: 16 FF: 13\nIn Hand: Bolt\nBolts (17/20)\nBolts of Darkness lay in: R10, Q19, M19(in-hand)\nDarkness Covers: N6->U20 (I think) and an expanse between M14 and H20.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " can you see through the darkness, b/c no offence if you cannot i need to be doing my movements in spoilers... let me know. also with stating that i am readying an action, is that only if i can be seen? or also if i am hidden and ready an action do i need to state that so my opponent can see?\n\nread if you can see through darkness\n \n Spoiler \n\nmove 10 feet forward to H13, ready an action to daze if he comes in LoE\n \n\n\nready an action (if i need to state it 😁 )\n\n\nstats\n \n Spoiler \n\nHP: 25\nAC: 12\nLocation: f13\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Stupnick\n \n Spoiler \nThe Darkness spell everyone can see through...it only causes 20% Concealment, and I have a feat that negates that, but yes, I can see through it, and you can too, you just can't see me cause I'm hiding 😉\n \n\n Arashi - Round 5 \n\n@Actions\n \n Spoiler \n5ft Step to L18.\nFree Action: Drop Bolt in K17, which should envelope the southwest quad.\nStandarrd Action: Eldritch Blast\n Touch - (1d20+6)[ 26 ] \n Damage - (1d6)[ 4 ] \n\nMove Action: As per Sniping Rules, take a move action to Hide at -20 mod\n Hide - (1d20-3)[ 1 ] \n \n\n\nEnd my Turn. Will need a ref.\n\nStats\n \n Spoiler \nLocation: L18\nHP: 8/8\nAC: 18 Touch: 16 FF: 13\nIn Hand:\nBolts (17/20)\nBolts of Darkness lay in: R10, Q19, K17\nDarkness Covers: N6->U20 (I think) and an expanse between I14 - F16\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nLOS CHECK:\n\n@Refs only: \n Spoiler \nReactive spot for Buff: (1d20-7)[ -1 ] \n\nAddl -2 penalty for distance (25 feet), DC is 1. Will edit in info after see result.\n \n\n\n@Buff: \n Spoiler \nBeam came out of the darkness to the southeast, but you don't know where from. You were hit, for 4 damage.\n \n\n\n@Arashi: \n Spoiler \nLOS obviously. You hit for 4 damage.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Originally Posted by Talic \n High Ref Talic \n\nLOS CHECK:\n\n@Buff: \n Spoiler \nBeam came out of the darkness to the southeast, but you don't know where from. You were hit, for 4 damage.\n \n \n \n\nok real quick.. according to\n\n@Stupnick\nThe Darkness spell everyone can see through...it only causes 20% Concealment, and I have a feat that negates that, but yes, I can see through it, and you can too, you just can't see me cause I'm hiding\n\nhow can i not see him?? i cna see through it as he said. and therefor since i am looking i should be able to see him and take my readied action...",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Initiate Ref Flymolo \n\nThe darkness spell provides concealment. It's like a huge shadow, and he's in there somewhere, but hidden. It doesn't really make sense, as in theory you could see his outline against the brightly lit background, but hey. It's an abstraction.\n\nMechanically, it's the same as standing in some bushes. You can hide under the bushes, but it's pointless unless you can distract your opponent or do it while he's not looking. Except in this case, because Arashi has a feat which lets him hide even while you're looking at him. And because he's hidden, you can't see him, and therefore can't use your readied action.\n\nThat's my 2cp.\n\nrefs: \n Spoiler \nIs this the lowest successful hide check in the history of hide checks or what? More seriously, I'm unsure about this readied action. Technically, perhaps there's a time between Arashi's standard and move actions where he can be seen, but practically, Buff didn't see jack, and still doesn't know where Arashi is. So my gut says no.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nIt's dim. It's hard to see through, but not impossible. Everything in it is slightly indistinct, and benefits from 20% concealment. Since your opponent has concealment, Arashi can legally hide. Normally it wouldn't be enough to START hiding, but your opponent has an ability that allows that.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " alright, thank you\n\ni figured he would have to be seen for at least a few seconds during the time he attacked me. i understand he can hide in it. but he becomes visible to attack.. so i should effectively see him during that time, and it would triger my readied action...\n\nwill post my action in a few hours when i get home.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nNope, you didn't see Arashi at any point of the attack. I can't tell you why that's the case, but all actions were legal, and based on yours and Arashi's, you didn't see your opponent at any point last round.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " 4 damage noted...\n\nrunnign to m13\n\nstats\n \n Spoiler \n\nHP: 21\nAC: 12\nLocation: m13\n \n\n cmon show yourself... hiding in the shadows.... what's with that. \n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Arashi - Round 6 \n\nActions:\n \n Spoiler \nSwift Action: Hide\nMove Action: Move to K15.\nMove Action: Draw a Bolt.\n\n Hide - (1d20+17)[ 18 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \n\nLocation: K15\nHP: 8/8\nAC: 18 Touch: 16 FF: 13\nIn Hand: Bolt\nBolts (17/20)\nBolts of Darkness lay in: R10, Q19, K17\nDarkness Covers: N6->U20 (I think) and an expanse between I14 - F16\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " i will not be moving. readying an action\n\n \n Spoiler \n\nready an action to cast acid orb, when darkness get's to the 11 line.\n \n\n\nstats\n \n Spoiler \n\nHP: 21\nAC: 12\nLocation: m13\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I probably won't be able to continue this until Monday, so please don't DQ me! 😦",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n@refs:\n\n \n Spoiler \nArashi rolled a natural 1 on his last hide check. Doesnt that mean an auto-fail?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Bayar, Refs: \n Spoiler \nAlas, no. Skill checks and ability checks do not auto-fail on a natural 1. Only attack rolls and saving throws get that distinction.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Arashi - Round 7 \n\nActions:\n \n Spoiler \nSwift Action: Hide\nStandard Action: Invoke Darkness on the bolt in hand.\nMove Action: Move to H13.\n\n Hide - (1d20+17)[ 20 ] \n \n\n\nDarkness expands to encompass most of the NW quadrant. The maximum furthest points are G8 - M12.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: H13\nHP: 8/8\nAC: 18 Touch: 16 FF: 13\nIn Hand: Bolt\nBolts (17/20)\nBolts of Darkness lay in: R10, Q19, K17, H13 (in-hand)\nDarkness Covers: Right half of the building + the SW part and everything up to G8 - M12.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " you have triggered my ready action.\n\ni will be getting a ref to get some rulings in here.. i would like to hold another 1 second, till darkness get's to the 13 line. and if that is possibly i would also like to know how close it get's to me.\n\nalso i would like to know if i could judge the distance where the darkness ends, near me, and use that with the cross of the 13 line, to determain the square he would most likely be in.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " how dare you try to use mathematics to beat me 😉",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nYou're entitled to know any square that darkness is in, and you're entitled to do whatever you like with that information. As far as holding until something specific happens, the move you're describing is Readying an Action .",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\nWell, he did ready an action. But he wasnt that specific.\n\n\n \n Originally Posted by stupnick \n i will not be moving. readying an action\n\n \n Spoiler \n\nready an action to cast acid orb, when darkness get's to the 11 line.\n \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " correct\n\nsince i have readied an action, to cast acid orb. i would like to know, when it reaches and covers the 13 line, how close to me is it? that way i can count 4 squares back in that direction and attack that square : )\n\nyes, i did ready and action, but as stated. under ready an action, you don't need to specify the action, just that you are readying an action.\n\nso since i readyied an action, i would like to know where the darkness lies, when it covers the 13 line. as stated.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n \n Originally Posted by SRD, Ready Actions \n You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. \n \n\n You do need to specify the action. You spoiler it because you are not required to tell your opponent.\n\nNow, 1 sec, while I figure out all the darkness effects and such.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nHere's the relevant information for the trigger. At the beginning of Arashi's action, the darkness enveloped to K13 at it's northmost edge, and G17 at the Westmost edge.\n\nThe action was triggered when darkness spread suddenly, so that the northmost edge was K11, and the Eastmost edge was at G15, and G17. The readied action was set to trigger at the 11 line, not the 13 line.\n\nYou may take your readied action, after which Arashi may amend any actions that take place after that readied action.\n\n@Arashi: \n Spoiler \nYou will have a move action remaining\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " ok well.. i guess i guess i won't take one since i couldn't amend it to the 13 line... damn mistypes..LOL",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " i will take my action, if you are going to change yours, i will amend mine.\n\ni will begin casting a spell\n\nref's\n \n Spoiler \n\ncan i get someone to look at his darknesses, and make sure they are acurate, as i just stated, they do not make sense at all.\n\nStudying the map.\n\nSince you stated that darkness farthest points were M12, and G8. that would mean counting back 4 squares. that it just doesn't work.. 4 squares back, the 5th square including m12, is I12. then from G8, the 5th square counting back is G12.\n\nAssuming you are in I12, they would go up to I8, and then in the G line it would only stretch up to 9.\n\nand if you were in G12, it would cover up to g8, but it would only go to k12.\n\nplease clarify how his sleeps are larger than the 20ft radius please\n \n\n\nstats\n \n Spoiler \n\nHP: 21/25\nAC: 12\nLocation: M13\ncasting sleep\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nbuff \n Spoiler \nI can't explain how the darkness is larger than 20' radius because your character has no way of knowing. However, I assure you everything is legal.\n\nAlso, you have to state what spell you are casting, for the refs. That information can be spoilered.\n \n\n\nStill Buff's turn, need a clarification.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " post edited per chile.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " The turn passes to Arashi",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nThis should help.\n\nMap with shadow area painted in\n \n Spoiler \n \n \n\n\nrefs \n Spoiler \n Darkness works just like light, only opposite. Light passing through the glass (tinted) gets reduced X amount, granting 20% concealment. The darkness would likewise get reduced X amount. The 20% concealment amount of darkness gets filtered out when it passes through the glass. Squares like E11, don't have the \"shadowy illumination\" from the emanation effect. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @Chile, refs: \n Spoiler \nNot quite. Darkness is similar to light. It does travel through anything that blocks LoE without blocking LOS. However, the spell doesn't provide for reduced effect based on concealment. If any of the spell gets through, all of it gets through.\n\nThe spell specifically states that the spell's effect is stopped by a covering that is lightproof. That overrides standard rules of any solid object blocking the effect. If the covering (in this case, the wall) is not lightproof (it's not), the spell is unaffected.\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " refs, talic \n Spoiler \n\nI assume the point of stating that covering it blocks the effect is to point out that the object is 'shining' darkness (shining being a verb, not an adjective). It is anti-light, as opposed to an absence of light. I guess the fact that it's magical darkness (or light in the other case) it's not distorted or reduced by things like tinted glass. I guess this is a case of RAW versus real world science. Since nothing RAW supports my assumption, Talic is correct. I'll just change the image where I have it hosted.\n \n\n\nIf you looked at the map I posted before this post, it has been changed, go back and look again.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Arashi - Round 8 \n\nActions:\n \n Spoiler \n\n Hide - (1d20+17)[ 35 ] \nMove to I9.\nDrop the bolt in J9.\nMove back to H13.\n \n\n\nDarkness spreads to just about the entire NW section covering all but the corners (I'm estimating, if a ref would like to draw it, be my guest 😉 )\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: H13\nHP: 8/8\nAC: 18 Touch: 16 FF: 13\nIn Hand:\nBolts (16/20)\nBolts of Darkness lay in: R10, Q19, K17, J9\nDarkness Covers: Just about the whole building.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " REF's\n \n Spoiler \n\nok i may sound like a major dork here...\n\nbut i do i have to choose the spot i was going to choose for my sleep target, or can i pick it at the finalization of casting?\n\nmy target was where i worked out, H12, would effect both possiblities, but now since the darkness has moved i would target closer to the center of it. which would be the SE corner of H9?\n \n\n\nholding for clarification",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Buff: \n Spoiler \nYou may choose your target upon completion of casting.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " spell finishes casting\n\n \n Spoiler \n\nsleep, 10ft burst, SE corner of H9\n\nlisten check to see if i hear him fall to the ground asleep.\n\nif i do, i will move towards that direction 10ft, and with draw my weapon\n\nif i do not, i will all out run out of the circle to get out of the darkness, running to E13. as i only have speed 10, and x4 is only 40ft.\n \n\n\nref resoloution needed then will post action publicly.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n@other refs:\n \n Spoiler \n1. The sleep spell doesnt say that the target falls to the ground, only that it falls asleep. So I think that it just stands on his feet sleeping. Saw this in alot of games.\n\n2. Buff didnt roll for a listen check...he should learn to do so, and not wait for refs to roll for him.\n\n3. As for his action, running in that direction will make him bump into Arashi. how do we rule that ?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n@refs \n Spoiler \n1) Bayar, I haven't seen any ruling where a sleeping or unconscious gladiator remained standing. Cite?\n2)He won't have to. If Arashi fails his save, he'll no longer be hiding.\n3)See 2, but if Arashi does save, he gets to choose whether to block Buff when he tries to move through.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by Maurkov \n Ref Maurkov \n\n@refs \n Spoiler \n1) Bayar, I haven't seen any ruling where a sleeping or unconscious gladiator remained standing. Cite?\n2)He won't have to. If Arashi fails his save, he'll no longer be hiding.\n3)See 2, but if Arashi does save, he gets to choose whether to block Buff when he tries to move through.\n \n \n \n\n Ref Bayar \n\n@refs:\n \n Spoiler \nLast I checked, Arashi wasnt in the area of effect of the sleep spell, so no will save required.\n\nAnd the guy specifically said \"when he will drop to the ground\". And when the spell ends, what happens? is the target prone or magically back up on his feet? The spell description only states that the targets fall asleep. It is an expresion that should not be taken literally.\n\nAnyone who has played Lineage 2 for example would agree with me.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n@refs \n Spoiler \nThis is not going to be one of those \"even though I'm dead I can still take actions because the dead condition doesn't say I can't (c.f. stunned)\" situations. Here's a ruling from the high ref.\n\nYep, looks like the spell missed anyway.\n \n\n\n@theterran \n Spoiler \nplease post an empty spoiler block so that stupnick can't deduce that his spell missed entirely.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Refs\n \n Spoiler \n Here is an empty spoiler block! \n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n@stupnick \n Spoiler \nYou don't hear anything. Complete your action.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Seeing that his spell completion didn't warrent him the desired response, Buff decides he is going to get out of the darkness, and bolts.\n\nfull out run down the 13 line, i believe i end in e13, which is my 40ft (x4) movement.\n\nstats listed below\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Refs\n \n Spoiler \nIf he runs that..he'll bump right into me...which I guess he's allowed to...how is this handled?\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nBuff's movement ends in I13.\n\nIt is Arashi's turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " is there a reason for that?",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\nI believe you ran into something, but lack the standard action necessary to overrun it.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " heh.. ah..",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nUpdated map with shadow\n \n Spoiler \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " @chilepepper \n Spoiler \nEach 20' radius effect is 45' in diameter? Is theterran not placing his darknesses on intersections?\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nmaurkov, refs \n Spoiler \n\nDarkness isn't an area spell, it's a touch spell with a emanation effect. Darkness is being invoked on crossbow bolts and the bolts are being dropped in squares.\n \n\n\nNothing important, keep the action rolling.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Arashi - Round 9 \n\nActions:\n \n Spoiler \n5ft Step to G12.\nStandard Action: Eldritch Blast\n Touch - (1d20+6)[ 16 ] \n Damage - (1d6)[ 2 ] \nMove action to Snipe and Hide (like last time).\n Hide - (1d20-3)[ 11 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: G12 (Hiding...hopefully)\nHP: 8/8\nAC: 18 Touch: 16 FF: 13\nIn Hand:\nBolts (16/20)\nBolts of Darkness lay in: R10, Q19, K17, J9\nDarkness Covers: See the Map 🙂\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " assuming that what i ran into was you : )\n\nfree action (i think) waving my hand where he was to see if he's still there\nif that is not a free action i do not do it\n\nif he is not there, or i can not do that. i would like a spot and listen check to see if i can see where he moved to\n\nchecks for ref\n \n Spoiler \n\nListen Check is DC 5, or His Move Silently Check, which ever is higher.\n spot - (1d20-3)[ 6 ] \n listen - (1d20-3)[ 5 ] \n \n\n\nstats\n \n Spoiler \n\nHP: 21/25\nAC: 12\nLocation: I13\nSpells Cast- 0 Zero, 1 First\n \n\n\nwaiting on response, will finish soon.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nTrying to touch your opponent to verify location is a touch attack, which is a standard action.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " as stated in my previous post, if that can't happen, then the other info is posted.. so i would need a ref to rule if i can spot/listen to his location",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nNow that I've had a chance to look over the last couple actions...\n\n@Buff: \n Spoiler \nYou were hit by an energy beam from the northwest. 2 damage total. Again, you do not see anything, but you can barely make out a sound nearby, from the Northwest.\n \n\n\n@Arashi: \n Spoiler \nYou hit your opponent. 2 damage dealt.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " 2 damage noted.\n\ni got the answer i needed and will take my turn. since i was hit from the north/by northwest from you i will use my draconic breath feat and shoot a cone of fire down that area.\n\ngetting rid of a 1st level spell to deal 2d6 damage\n\n (2d6)[ 4 ] Reflex save DC 10+1(spell level)+3(cha)=14 for half damage\n\nmap with the section hit by my fire breath\n \n Spoiler \n\n \n \n\n\nstats\n \n Spoiler \n\nHP: 21/25\nAC: 12\nLocation: I13\nSpells Cast- 0 Zero, 2 First\n \n\n\n\nyour turn\n\nEDIT: How crappy of damage!!!!",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " RefSave - (1d20+5)[ 8 ] \n Arashi - Round 10 \n\nActions:\n \n Spoiler \nMove to H16.\n Hide - (1d20+17)[ 20 ] \n Move Silently - (1d20+5)[ 19 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: H16 (Hiding)\nHP: 4/8\nAC: 18 Touch: 16 FF: 13\nIn Hand:\nBolts (16/20)\nBolts of Darkness lay in: R10, Q19, K17, J9\nDarkness Covers: See the Map\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Listen/Spot Check\n \n Spoiler \n\n (1d20-3)[ 13 ] listen\n (1d20-3)[ 17 ] spot\n\nedited what each roll was, went in order according to how i posted i would do the checks.\n \n\n\nwaiting on response to finish action.\n\nstats\n \n Spoiler \n\nHP: 19/25\nAC: 12\nLocation: I13\nSpells Cast- 0 Zero, 2 First\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Buff: \n Spoiler \nYou see and hear nothing.\n\nAlso, pls update your stat block to reflect accurate damage taken.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " all out run to a13\n\nref's\n \n Spoiler \n\nmy stat block was correct. i took 6 damage so far this game and it stated that. 19/25....\n\ndamage taken\n4 points told in post 18\n2 points told in post 69\n \n\n\nStats\n \n Spoiler \n\nHP: 19/25\nAC: 12\nLocation: A13\nSpells Cast- 0 Zero, 2 First\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Arashi - Round 11 \n\nActions:\n \n Spoiler \nMove to I13.\nDraw a Bolt.\n\n Hide - (1d20+17)[ 35 ] \n MS - (1d20+5)[ 16 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: I13 (Hiding)\nHP: 4/8\nAC: 18 Touch: 16 FF: 13\nIn Hand: Bolt\nBolts (16/20)\nBolts of Darkness lay in: R10, Q19, K17, J9\nDarkness Covers: See the Map\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " move ro e11\n\nStats\n \n Spoiler \n\nHP: 19/25\nAC: 12\nLocation: E11\nSpells Cast- 0 Zero, 2 First\n \n\n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Arashi - Round 12 \n\nActions:\n \n Spoiler \nI will Attack the Pane of Glass between E11 and F11 with an Eldritch Blast.\nNot sure what the AC to hit that would be...but here's a roll.\n\n Attack - (1d20+6)[ 23 ] \n Damage - (1d6)[ 5 ] HP 3/Hardness 1\n\nHe will see me briefly as I do this, then I will take a swift action to Hide again.\n\n Hide - (1d20+17)[ 30 ] \n\nAnd Move to J14.\n \n\n\nEnd my Turn. Will get a Ref.\n\nStats:\n \n Spoiler \nLocation: J14 (Hiding)\nHP: 4/8\nAC: 18 Touch: 16 FF: 13\nIn Hand: Bolt\nBolts (16/20)\nBolts of Darkness lay in: R10, Q19, K17, J9\nDarkness Covers: See the Map\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\narashi \n Spoiler \nLike the floor, walls are AC 5.\n \n\n\nArashi, in I13, shatters the glass between E11 and F11, then disappears.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " That was a cheap shot : p\n\nrun to e16\n\n\nStats\n \n Spoiler \n\nHP: 19/25\nAC: 12\nLocation: E16\nSpells Cast- 0 Zero, 2 First\n \n\n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Arashi - Round 13 \n\nActions:\n \n Spoiler \nCast Darkness on the Bolt in Hand.\nMove to G14.\n Hide - (1d20+17)[ 21 ] \n Move Silently - (1d20+5)[ 23 ] \n \n\n\nThe Darkness expands to B13 and B14.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: G14 (Hiding)\nHP: 4/8\nAC: 18 Touch: 16 FF: 13\nIn Hand: Bolt\nBolts (16/20)\nBolts of Darkness lay in: R10, Q19, K17, J9, G14 (in-hand)\nDarkness Covers: See the Map + B13/B14\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " alright : )\n\nwell since darkness expanded out to b13/14, that means you have to be in f13 or 14, or a bolt is, but if a bolt is, you wouldn't be to far from it.\n\nso. move to 10ft to d14\n\nconvert level 1 spell to breath weapon, and expunge it out towards where you should be.\n\nmap where breath hits\n \n Spoiler \n\n \n \n\n Damage - (2d6)[ 11 ] Reflex save DC 10+1(spell level)+3(cha)=14 for half damage\n\nhopefully this should get you, else this isn't going to be very good for me from here on out..LOL\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Even w/ the Reflex Save...that finishes me off.\n\nThat 25 HP is killer when you can only deal 1d6 a go...\n\nNice Match.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by theterran \n That 25 HP is killer when you can only deal 1d6 a go... \n \n\nQuestion: How do you even have 25?\n\nYou start with 8 from class, 5 from CON, 3 from toughness and 6 total from Draconic toughness. Total is 22. From where the extra 3 HP ?",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " 8 from battle sorcerer\n5 from con\n3 from toughness\n6 from draconic toughness\n2 from staltwart sorcerer\n 1 from trait \n25 total hp\n\n\ngood match... that darkness really sucked..\n\ni personally didn't plan on using draconic breath on this character at all. but i had no choice. my personal plan was sleep, then whack with the heavy pick..lol but with darkness that didn't go so well..",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " 8 from battle sorcerer\n5 from con\n3 from toughness\n6 from draconic toughness\n2 from staltwart sorcerer\n 1 from trait \n25 total hp\n\n\ngood match... that darkness really sucked..\n\ni personally didn't plan on using draconic breath on this character at all. but i had no choice. my personal plan was sleep, then whack with the heavy pick..lol but with darkness that didn't go so well..",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav \n\nBuff wins and may claim the commiserate prizes if he so desires .",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "elkhantar:",
"value": " Hi Lochar!\n\nso, there they are, Skaveress and pixil looking at the room where they plan to carry out the entrance level tests. Do you think anyone will be able to catch you this year? asks the Astral stalker, skeptically. I guess you haven't rusted during the vacation period he asks, cueing his old friend to begin with their yearly ritual...",
"loss": false
},
{
"from": "human",
"prefix": "Lochar:",
"value": " \"I haven't rusted, but how about your skills? Think you're capable of spotting me?\" \n\nPixil grins mischievously, before taking a single step backwards and then vanishes.\n\n \n Spoiler \n5' step backwards, Ddoor 100' further backwards, Hide in Plain Sight check: (1d20+40)[ 60 ] \n\nNot invisible. LOL, doesn't matter with a 60 total roll.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Spoiler \nAlso, (1d4)[ 1 ] rounds until I can d'door again.\n ",
"loss": true
},
{
"from": "human",
"prefix": "elkhantar:",
"value": " Skaveress grins wide, showing a row of wickedly sharp teeth. You doubt it pixil? he says, although inside, he wasn't that sure. Many a time had foiled the little pixie his tracking skills. As always, the little sprite started upwind... he thinks, He's far too clever to allow me to follow his smell. His smile disappearing, the Astral stalker puts a crude blindfold with an eye painted in the middle.\n\n Ready or not, here I go! he says, setting in motion. He stops where the pixie disappeared, and he seems to smell the air, but also to see beyond and through his blindlfold.\n\n \n Spoiler \nSkaveress tracks Pixil to the spot where he D-Doored (I assume he disappeared before the 5-foot step) Survival: (1d20+31)[ 33 ] --> should this be an opposed roll with your survival to avoid being tracked or something?\n\nIt would make a good houserule: Use opposed survival to avoid being tracked. If the result of your check is lower than the standard DC, use the standard DC instead. 🙂\n\nHe then moves to the spot where Pixil disappeared and tries to track his teleport (Astral tracking feat, DC30, he passes automatically)\n\nThat would count as his actions for the round.\n \n\n So, there you went... he mutters",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Pixil grins as Skaveress gets close to him, the shadows around him whispering as they pull him further away. \"You can track me, but can you keep up with me?\" his voice whispers to him.\n\nBehind Skaveress, a shadow rises up and runs from him.\n\n \n Spoiler \n160' shadow jump away, as dimension door. Shadow rises and runs in an attempt to distract Skaveress.\n \n\n\nAgain, the shadows envelop Pixil as he hides from Skaveress' sight.\n\n \n Spoiler \nSurvival is to track someone moving, and as you can track my Astral movements, you can find me. You still have to spot me and tag me though. Since I can't move after a D'door jump, where ever the Astral track ends is where I'm at at that turn, you would just have to tag past my concealment in the shadows.\n\nYou're declared as my Dodge target, so AC 42, or Touch AC of 38, 50% miss chance once you know where I'm at.\n\nHide in plain sight: (1d20+40)[ 55 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "elkhantar:",
"value": " The Astral Stalker opens wide his claws and roars at the shadow that rises behind his back... only to find that it was another trick of the mischievous fey. He chuckles and concentrates on the correct track. You know I'm quite fast when I want! he replies, enjoying the game.\n\n \n Spoiler \nActually, the blindfold Skaveress put on last turn is a blindfold of true darkness, so he ignores concealment and invisibility in a 60' radius. I guess that both by smell and blindsight he could tell the Shadow wasn't pixil, but he doesn't like surprises, so I'd say he was initially surprised at the very least. That should use his standard action for the round.\n\nOk, now trying something more difficult. Tracking at full speed(+10), small target(+1), teleporting(DC30)... that would increase the DC to 41 which I can fail.\nsurvival (1d20+31)[ 45 ] \n\nThen, as move action, shadow jaunt 50ft, and as a swift action, (burning the sudden leap maneuver and taking 10) 70 ft. Only 120ft, you're getting away!\n \n\n Claws of the father! the little fey is fast! he thinks as he hurries to chase after Pixil. Hey, look, I was paying attention in your class! he jokes, using one of the tricks Pixil taught him. The Astral Stalker seems to blend in the shadows and re-appear far away, with a similar technique than the one used by the fey, but a much shorter distance. He then jumps at an incredible speed, landing more than 10 yards away.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " \"Yes, yes, but how fast can you really move? Let's see your eyesight now!\" \n\nKnowing his hiding doesn't work against his friend's bandanna, a hole opens up underneath Pixil, pulling him out of sight once more.\n\n \n Spoiler \nDimension Door, full range. 1160' away, behind Skaveress. So 1150' from his position.\n\nCan you track from your position, or do you need to actually get to my point of jump?\n\n (1d4)[ 2 ] rounds until I can D'door again.\n \n\n\nOnce Skaveress has caught sight of Pixil, he grins and shouts out. \"I've gotten better at my jumps, too!\" \n\nHe does feel a little winded at jumping to his own extreme range, but knows he has a few moments to catch his breath.",
"loss": true
},
{
"from": "human",
"prefix": "elkhantar:",
"value": " The astral stalker laughs out loud when he hears the pixie so far away. No way I can move so fast! he reckons, bowing.\n\n \n Spoiler \nI need to get to the spot where you teleported, so Skavress will, in fact, move away before closing in back again, and this time at his standard speed of 70 feet.\n \n\n\nWhen he reaches the spot where Pixil teleported, Skaveress chuckles again when he notices how far the pixie is. I'm still not as good as you in the shadow stepping thing! he says, disappearing into a shadow and appearing quite far, but not nearly as far as Pixil.\n\n \n Spoiler \nShadow jaunt 600 feet, and Skaveress can only do it once a day 😩 nope, I can't keep up with that 🙂 the students are gonna have one hell of a time to catch you!\n\nSkaveress may \"touch\" you if you land close enough (140 ft from his position, 210 if he has had time to recover his jump maneuver) but otherwise you are safe.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Pixil blinks at Skaveress' jump. Hell, if we were just playing straight shadow jump, you would have caught me easily. You know I move with the planes as well as the shadow. I bow to your mastery of shadow walking.\" \n\nPixil bows back.",
"loss": true
},
{
"from": "human",
"prefix": "elkhantar:",
"value": " I can't wait for the main game to start... I hope both of us get selected! 😁",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Agreed, ought to be loads of fun.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "oldredeyes:",
"value": " 10:43 PM \n\nYou are all located in the bar of L'hotel d'Ivoir - a comfortable place, with a reputation locally for it's very fine, very expensive food and wine. The restaurant area is full to capacity, as it normally is during the summer season.\nWaiters bustle between the tables serving their patrons; the bar is somewhat quieter, with only a handful of drinkers present.\n\nYou can hear a faint buzz...\n\n\n L'hotel d'Ivoir is a detatched building located on the edge of the Vaulx en Velin area of Lyons. Half of the lowest floor is taken up by a large bar-restaurant, the other half by the lobby, kitchen, and staff offices. The next six floors are all taken up by guest rooms, with the top floor split between 5 large suites. Beneath the hotel is an underground parking garage, which can be accessed from the street or a staircase in the lobby.\n\nThe restaurant is split between a dining area and a raised bar area. Amandine and Roberto, you both know that there is a first aid kit located under the bar, along with candles, knives, chipped ice, corkscrews, and fresh fruit. ",
"loss": false
},
{
"from": "human",
"prefix": "UserClone:",
"value": " Turning to a sandy-haired man in his late twenties, maybe early thirties, Roberto, a younger man who actually seems to look more Latino than French, as well as a new barman to any regular patrons, states simply in passable French, \"Welcome Monsieur, what may I offer you today?\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 36: Krull vs. Ned the Knight \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Krull \n Lord Sarthax - Ned the Knight \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " still thinking about purchases\n (1d20-4)[ -1 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " So we meet again..for the first time...for the last time...\n\n Initiative - (1d20+5)[ 15 ] \n\nStill Looking @ Purchases",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " only chance at winning, i buy a Tower shield. reserve the right for more purchases.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull - Round 1 \n\nStarting in B14 with a LongSpear in Hand, I will move to J14, activate Travel Devotion with a Swift Action, then Cast a Spell.\n\n \n Spoiler \nCasting Virtue\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: J14\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: LongSpear\nVirtue (1/10)\nSpells:\n \n Spoiler \nLevel 0 - Virtue-x, Guidance, Guidance\nLevel 1 - Shield of Faith, Shield of Faith, True Strike (D)\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " start in y14 lance in one hand, tower shield in other, ride to O14, swift: Knights challenge, standard, use tower shield as full cover.\n\nstats\n \n Spoiler \nhp:14/14\nlocation: O14\nAC: 20 (ff 18, touch 12)\nfull cover\nKnights challenge 1/7\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Tower shield only give full cover in one direction...which direction are you pointing it?",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " to the right according to the map\n\nquestion for refs,\n \n Spoiler \nwould i be allowed to ready an action to move the shield to give me full cover depending on where krull is?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Sarthax: \n Spoiler \nLooking back at previous matches that use tower shields, choosing the direction for a tower shield hasn't required a standard or move action, so we can conclude it's a free action.\n\nThat means it can be performed if it's your turn, or if you specifically ready an action to do so. Consider it to function in that way, unless another ref comes in to throw in a differing opinion on this.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Will post my turn tomorrow...if it is my turn.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " Talic and other refs.\n \n Spoiler \nso talic, would it be leagal then for me to take a ready action to use it as full cover this round or would i have to wait to take a ready action to use it next round.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @Sarthax:\n \n Spoiler \nReadying an action is a standard action. On your last round, you used your standard action to take cover, so no. In future rounds, you're still taking cover unless you state otherwise (don't need a standard action to continue taking cover), so, until you stop taking cover, that would be perfectly legal.\n \n\n\nEdit: Yes, it is Krull's turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Krull - Round 2 \n\nUse a Swift Action and a move Action to move to O22.\n\nReady an Action:\n \n Spoiler \nReady an action to set my Longspear against a Charge.\n Attack - (1d20+5)[ 12 ] \n Damage - (1d8+7)[ 12 ] x2\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: O22\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: LongSpear\nVirtue (2/10)\nTravel Devotion (2/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Virtue-x, Guidance, Guidance\nLevel 1 - Shield of Faith, Shield of Faith, True Strike (D)\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " Ned Round 2\n \ntalic\n \n Spoiler \n\n Originally quoted from SRD \n\nShield, Tower\nThis massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so . The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.\n\nWhen employing a tower shield in combat, you take a -2 penalty on attack rolls because of the shield’s encumbrance. \n \n\n\n\nCharge to O20 with lance\n\n (1d20+6)[ 25 ] \ndamage\n (1d8+4)[ 6 ] x3 (lance)\n\nhorsey attacks also\n (1d20+8)[ 25 ] \ndamage\n (1d6+4)[ 6 ] \n\nStats\n \n Spoiler \nhp:14/14\nlocation: O21\nAC: 18 (ff 16, touch 10)\nKnights challenge 2/7\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " me thinks i might of killed you.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " *sigh*\n\nIf an attack of 12 hits you, then you die first...otherwise..I'm dead.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " nope it doesnt",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav:\n\nNed Wins, Receives Prizes ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 39: Phelonius vs. Yoshi \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Samthe Cleric - Phelonius \n Mavian - Yoshi \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " First match... so no purchases.\n\n (1d20+3)[ 21 ] ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " I assume I can select spells knowing my opponent.\n\n \n Spoiler \n\nLevel 1 - Mage Armor, Sleep, Color Spray\nLevel 0 - Daze, Acid Splash, Detect Magic\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nYou are allowed to select spells, soulmelds, essences, meditations, and any other similar features based on whatever information you like.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Hmm, Lets see how fast I die this time... I'm going to grab... nothing\n\nInitiative: (1d20+4)[ 22 ] \n\nFor Refs:\n \n Spoiler \n\nI will be performing my usual meditations and increasing my speed to 40\n\nHp: 6\nAC: 21/19/17\nSpeed: 40\nShuriken: 9\nPosition: Z14\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 1 \n\nStarting in Y14, with my hands empty\n\n Double Move Action: Y14 to M14\n\nEnd of turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6\nAC: 21/19/17\nSaves: +2/+3/+1\nSpeed: 40\nShuriken: 9\nPosition: M14\n ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Question on your movement\n \n Spoiler \nM14 is on the other side of the glass from where you started... did you mean N14 or... are you really standing right in front of me 😦\n ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Phelonius - Round 1 \n\nIf he is in M14...\n \n Spoiler \nStart in A14. Cast Sleep on M14. DC 14 Will save. Move to B17\n \n\n\nIf I don't have line of effect...\n \n Spoiler \nStart in A14. Move to D16.\nReady an Action.\n \n Spoiler \nIf he comes within 15' of me, cast Color Spray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I really am that fast, and am standing in M14\n\nIn this arena, there's no really need to post in spoilers unless its for refs only, as we constantly have Line of Sight to each other. Do you mind if I look in your spoilers?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @Phelonius: \n Spoiler \nThe spell you chose to cast (Sleep), takes a full round action to cast. Please amend your move to have the correct number of actions.\n \n\n\nHold up on that spoiler lookin', Mavian, as Sam needs to amend the move anyway.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Ok yeah, you are that fast o_O I'm scared.\n\nOk, amending my move, cause.. well... I don't like that and (did an illegal move accidently)\n\n Phelonius Round 1 \n\nStart in A-14, scroll of Magic Missile in hand.\n\nCast Magic Missile (1d4+1)[ 3 ] \n\nMove to B10.\n\nYour turn.\n\nStats for Refs\n \n Spoiler \n\nHP: 7/7\nAC: 14\nSpells: 1 - Mage Armor, Color Spray, Sleep 0 - Acid Splash, Detect Magic, Daze\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " When did you get that scroll? Cause its' not listed on your sheet...",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Ahh, I see it's listed under purchases, just not in your item list.\n\nYoshi - Round 2\n\nMove Action: M14 to H10\nStandard Action: Ready an Action\n \n Spoiler \n\nReady an action to move if Phelonius begins to cast a spell or recite a scroll\n \n\n\nEnd of Turn\n\nStats for Refs\n \n Spoiler \n\nHp: 3/6\nAC: 21/19/17\nSaves: +2/+3/+1\nSpeed: 40\nShuriken: 9\nPosition: H10\n ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Oops, I apologize. I did buy it, I guess I just failed to list it in both spots. Sorry about that.\n\n Phelonius - Round 2 \n\nMove to D11, Cast a spell.\n \n Spoiler \nMage Armor\n \n\n\nStats for Refs\n \n Spoiler \nHP: 7/7\nAC: 18\nSpells: 1 - Mage Armor , Color Spray, Sleep 0 - Acid Splash, Detect Magic, Daze\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Readied Action\n\nWhen you begin to cast your spell, you trigger my readied action.\n\nReadied Action Move: H10 do D10 via E11\n\nWhich should grant me an AoO for you casting in a threatened square if I'm not, then these rolls will actually take place on the my turn\n\nStunning Fist Attack:\nAttack: (1d20+1)[ 17 ] \nDamage: (1d4+2)[ 4 ] \nStunning Fist: DC 10",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Erm, E11 is a glass pillar...?",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " I didn't say I was casting defensively, so I will make a concentration check to continue casting the spell.\n\nDC 14\n (1d20+7)[ 20 ] \n\nAnd regardless of that, let's see if I am Stunned.\n\nDC 10\n (1d20+2)[ 7 ] \n\nNow, since you readied, you would come after me in the initiative.\n\n Phelonius - Round 3 \nAssuming I'm not stunned (please don't be stunned!), I will 5' back and cast color spray. DC 17.\n\nEdit: I'm stunned.\n\nEDIT 2: Rules question... if your readied action was for me to cast a spell, would I get the benefit of mage armor that I was casting? Does \"ready to move when he casts a spell\" interrupt the casting, or does it occur AS I cast the spell? It's kind of important, cause your attack would miss if that's the case.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Readied actions specifically state that they interrupt the action that causes them.\n\nReadied Action:\n\n To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. \n\nSo in this case. You start to cast your spell, which triggers my readied action.\nBefore you can cast your spell, I move to D10, 9I got my left and right mixed up meant via E9). You then proceed to cast your spell, provoking an attack of opportunity from me. This happens before your mage armor is enacted. You make the concentration check to avoid losing the spell due to damage, but then get stunned, causing you to be unable to complete the spell anyway.\n\nAt least that's my interpretation of the order of events. You could grab a ref to verify if you like.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " No, that makes sense... I just didn't know the condition of your ready 😁\n\nYeah... if you readied for me to start casting, then I get pwn'd.\n\n Good match... I don't like this wide open glass arena. 😡\n\nWell fought, hooray for 0 - 1 record! 😛 ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I'm just amazed my stunning fist worked... I've never actually used it before, also I forgot to add in my skirmish damage on that hit, not that it would've changed things much. And your not dead yet eh?\n\nYoshi - Round 3\n\nStandard Action: Attack\nAttack: (1d20+1)[ 4 ] \nDamage: (1d4+2)[ 6 ] \n\nMove Action: Run Away\nD10 to K12\n\nEnd of Turn",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Huh, does stun wear off this turn... cause a 4 misses... I may actually live!\n\nAssuming I can act.\n\n Phelonius Round 4 \n\nMove to H12, Cast Color Spray, getting you just in the outer edge. DC 17.\n\nStats for Ref:\n \n Spoiler \n\nPosition: H12\nHP: 3/7\nAC: 14\nSpells: 1 - Mage Armor , Color Spray , Sleep. 0 - Daze, Acid Splash, Detect Magic.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Will Save: (1d20+1)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Unconscious, Blind and Stunned for: (2d4)[ 5 ] \nBlind and Stunned for: (1d4)[ 2 ] \nAnd stunned for another 1 round after that.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " If my math is correct, your touch AC should be 4 right now (Dex becomes -5, lose your monk AC for being helpless, -2 for being stunned)...\n\nRound 5 I will cast Acid Splash at you.\n\n (1d20+4)[ 12 ] \n (1d3)[ 2 ] \n\nRound 6 If that's not enough, I will throw an Acid Flask at you (Your DR makes my coup d grace pointless)\n\n (1d20+4)[ 16 ] \n (1d6)[ 6 ] \n\nIf that's not enough... I'm going to cry and start firing arrows at you for the next 6 rounds.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Just to see if it would've mattered had I remembered to apply it.\n\nSkirmish Damage: (1d6)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Phelonius is the winner, and gets bright and shiny coins for his bright and shiny victory. (and xp) ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Originally Posted by Mavian \n Just to see if it would've mattered had I remembered to apply it.\n\nSkirmish Damage: [roll0] \n \n\nYeah, I was kicking myself for not remembering to do the Brief Figment ability to give you a 50/50 miss chance...\n\nI need to actually remember my abilities.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 39: Yorick vs. Thunk \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n edroux - Yorick \n Sithlackey - Thunk \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Checking in.\n\nRolling Initiative - (1d20+3)[ 10 ] \n\nI have no money to spend, and am ready.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Behold my initiative!\n\n[roll]d20+2[/roll]\n\nI'm checking on the prices of a couple things. I'll be done buying in an hour or so. (Window shopping takes much longer when you do it at work...)",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Let's try that again...\n\n (1d20+2)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Hokay... Picked up some caltrops.\n\nLooks like you're up first.",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Thunk the Barbarian \n \" You not smash Thunk !\" \n\nBeginning the match with Clubby (the Greatclub) wielded in both hands, in Y14.\n\nDouble Move Action: Move to K17\n\nEnd Turn\n\nStats (Refs Only) \n Spoiler \nHP: 15/15\nAC: 17/14/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Start in Z13, bow ready.\n\n\"Eep!\"\n\nMove to Z9, ready action.\n\n \n Spoiler \n\nIf he moves into the area where I have a clear shot, I will fire.\nHit: (1d20+2)[ 13 ] \nDamage: (1d8)[ 2 ] \n \n\n\nstats\n \n Spoiler \n\nHP: 15/15\nAC: 16\n ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Assuming you meant \"Start in A13 move to A9\" (since you started in the red), the following spoiler may be opened for my turn.\n\n \n Spoiler \n Thunk \n \" Thunk smash You ! Raaagh !\" \n\nDouble Move Action: Move from K17 to B9\n\nFree Action: Fly into Rage (After Move)\n\nStats (Refs Only) \n Spoiler \nHP: 17/17\nAC: 15/12/11\nRage: 1/8\n \n\nEnd Turn\n \nIf that's not what you meant, don't open it.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " *facepalm*\n\nYep. That's what I meant.\n\nI just got to work. I'll take my move after I get settled in. (In case it makes Thunk any madder or anything, I shot an arrow at you. 😉 )\n\n(The arrow missed.)",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Free Action - Drop bow\n\nTumble to A7 - (1d20+5)[ 25 ] \n\nFinish double move to F3. Readying rapier on the move.\n\nDone.\n\nStats:\n \n Spoiler \n\nHP:15/15\nAC:17 (as before, but with buckler now)\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Of course, when I need a 10, I roll a 20...",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nFor clarification, when Thunk Entered E10 enroute to B9, presenting an open shot (interpreted as having LoE with no cover), you triggered a ready action, and Yorick fired an arrow at you. However, the arrow missed.\n\n It's now Yorick's turn. \n\nBlast! Ninja'd by Yorick!\n\nIt's no longer Yorick's turn.",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " That's more of less what I figured he'd do, hence waiting for the rage until arrival. I forgot you could tumble, though. Darn.\n\n Thunk \n \"Graaah!1one!! Come Back, Puny Man! Thunk SMASH!\" \n\nMove Action: Move to E3\n\nStandard Action: Attack - (1d20+7)[ 27 ] \n Damage - (1d10+9)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " And the Critical Threat - (1d20+7)[ 9 ] and Damage - (1d10+7)[ 9 ] (should be +9, =11)\n\n \"Graaaah!! That's what Thunk THUNK!\" \n\nI do believe this one's ready for the books, then.\n\nOh, and End Turn.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Damn! There goes my daring plan of running away until your rage wears off. 😛",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " It probably would be prudent of me to work out a counter to that strategy. I'll probably see it again in the next fight unless I fail my will save. GG edroux.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nThunk win. Get shiney ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Originally Posted by SithLackey \n It probably would be prudent of me to work out a counter to that strategy. I'll probably see it again in the next fight unless I fail my will save. GG edroux. \n \n\nWhat will save, what are you talking about? 😁",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Ramos:",
"value": " The Astral Sea \n\nFlying-or rather falling-through empty space is never easy. Especially if you're bound to be attacked by assasins again. The tranquility of the Astral Sea became very inviting after that fiasco with the lost artifact and now interested parties are sending assasin after assasin. Thus the retreat here that not many creatures can come. Only the most powerful...\n \n Spoiler \n\nthis is backstory that explains the encounter terrain. you can ignore it.\n \n\n\n\nWhile coursing through the infinity of the silver skies, rocks as small as a grain of sand or as large as a castle coursing aimlessly across the void, you glimpse something in the distance coming towards your location. This was supposed to be a secure location with no inhabitants-and thus you're naturally suspicious.\n \n Spoiler \n make a spot check to see how far you can see the enemy clearly (and thus target it with attacks). It can't hide due to the lack of cover so spot is for seeing distance only.\n \n\n General info: \n \n Spoiler \n please post all active spells in a spoiler. you don't have to post their effects, just name, spell level and caster level.\n ",
"loss": false
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Kaboom \n\nHide: (1d20+69)[ 81 ] (includes +20 for invisibility)\nSpot: (1d20+27)[ 46 ] \n\nThe Foresight spell makes Kaboom immune to surprise and being flat-footed.\n\nKaboom prefers to maneuver using his fly 60' (perfect) rather than falling, because his Wisdom modifier sucks. ;-)\n\nActive Spells\n \n Spoiler \n\nL = spell's listed level\nCL = caster level\nESL = effective spell level (via Heighten and Earth Spell)\n\nKaboom has an additional +4 bonus to CL for overcoming spell resistance\nESL is L + 2 unless otherwise noted\n\nSlots used are shown on Kaboom's character sheet \n\nL5 CL22 Reduce Person, Greater (7 hours, 20 minutes)\nL1 CL1 Endure Elements (wand)\nL5 CL22 Familiar Pocket\nL2 ESL3 CL26 Create Magic Tattoo: +1 to caster level\nL2 ESL3 CL26 Create Magic Tattoo: +2 competence bonus to attack\nL2 ESL3 CL26 Create Magic Tattoo: +1 luck bonus to attack\nL3 CL22 Greater Magic Weapon: +5\nL3 CL22 Nondetection\nL2 CL22 Heart of Air\nL3 CL22 Heart of Water\nL4 CL22 Heart of Earth\nL5 CL22 Heart of Fire\nL7 CL22 Energy Absorption\nL7 CL22 Elemental Body: air, darkvision 60'\nL1 CL22 Persistent Expeditious Retreat (L6 slot)\nL4 CL23 Persistent Greater Invisibility\nL3 CL22 Magic Circle Against Evil (7 hours, 20 minutes)\nL9 CL22 Foresight (7 hours, 20 minutes)\nL2 CL22 See Invisibility (7 hours, 20 minutes)\nL7 CL22 Statue\n\nThe Create Magic Tattoo spells are actually silent image spells mimicing conjuration spells via the Shadowcraft Mage's Shadow Illusion ability.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " Slowly closing in on your position you can see a striking angelic creature with greyish skin, red feathered wings and rust-colored hair. She's wearing a robe and she's holding a longbow in one hand. She seems to be searching for something-most probably you...\n\n \n Spoiler \n\nshe's spot check x 10 ft away when you notice her.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " What size category is it, and what direction is it \"falling\" in, if any?",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " She is apparently medium-sized and is falling towards your general area looking for you.",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Kaboom \n\nKaboom silently makes the motions to cast a spell, bringing two grasping hand into being 340' feet away from him. He doesn't place them directly between himself and the creature, of course. That would be two obvious. He places it between them, but at around a 45' degree angle from being directly between them.\n\nThe hands move blazingly fast speed towards the creature and attempt to grapple it.\n\nFinding that the spell took surprisingly little time to cast, Kaboom again silently makes the motions to cast a spell, this time summoning two Bralanis. The Bralanis appear 85' from Kaboom (off to the same side as the crushing hand), each with a holy scimitar. The Bralanis delay their actions. If the creature fires an arrow or similar projectile, one of Bralanis will create a huge wind wall to block the arrow (and any future arrows, hopefully). The other Bralani is going to try to stop the creature from advancing forward. It can fly 100' (perfect) and use its gust of wind once the creature gets closer.\n\nHaving quickly cast a few spells, Garnup goes back to hiding.\n\nGrasping Hand\n \n Spoiler \n\nCL 24. CL vs SR 28.\n\nFirst hand:\nCaster level check versus spell resistance: (1d20+28)[ 39 ] \nAttack roll: 24+10+10-1=41, (1d20+41)[ 2 ](43) \nGrapple check: 24+10+10+4=46, (1d20+46)[ 63 ] \n\nSecond hand:\nCaster level check versus spell resistance: (1d20+28)[ 30 ] \nAttack roll: 24+10+10-1=41, (1d20+41)[ 2 ](43) \nGrapple check: 24+10+10+4=46, (1d20+46)[ 47 ] \n\nIf the first hand grapples successfully, the second hand's attack roll automatically succeeds.\n\nThe creature is allowed a Will save (DC 30) per hand to recognize the hand as a Shadow Conjuration, in which case any special effects are only 90% likely to work if it makes the Will save. I'm not sure that grappling counts as a special effect? Your call.\n\nIf the creature is grasped by the hand, does it still fall? Can it still change direction? What happens if the hand and it have different ideas about \"down\"?\n\nMetamagic adjustments:\n-1 metamagic cost for silent image (Arcane Thesis)\n-1 metamagic cost for Twin Spell (Practical Metamagic)\n-1 metamagic cost (Incantatrix's Improved Metamagic)\n\nSilenced Extended Empowered Twinned Heightened (to L8) silent image \nStarting level: 0 (cantrip)\nSilence: free via the Shadowcraft Mage's silent illusion ability\nExtended: +1 -2 => 0\nEmpowered: +2 -2 => 0\nTwinned: +4 -3 => 1\nHeighted to L8: +9 -2 = 7\n\nTotal: 7th level spell slot\n \n\n\nBralanis\n \n Spoiler \n\nBasically the same as above, except it's a 6th level spell slot. On a successful Will DC 29 save, the special effects are only 70% likely to work (100% likely on a failed save).\n\nThe gust of wind will also allow the creature a spell resistance check since this is a Shadow Conjuration:\nCaster level check versus spell resistance: (1d20+28)[ 44 ] \n \n\n\nHiding\n \n Spoiler \n\nHide: (1d20+49)[ 63 ] (includes +20 for invisibility and -20 for sniping)\n \n\n\nOOC: I hope I got all the math right! This was complicated...",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " The crimson-feathered angel looks up at the two hands attack and dodges left then right, avoiding both attempts of the hands to get hold of her. Then, she looks up and notices the two summoned Eladrins, blinks across the intervening space and reappears right behind the first Bralani and smiles at him wickedly.\n\n \n Spoiler \n\nThe hands do not pursue the target-but because that is unclear I'll give you the option either to have them revert automatically between you and her or you can direct them as you like normally.\nShe blinks near the Bralani-you're not sure what she used to do so.\n wrandomd20really - (1d20)[ 16 ](16) \n crandomd20really - (1d20)[ 8 ](8) \n srandomd20really - (1d20)[ 3 ](3) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Teleportation is instantaneous travel through the Astral Plane. But we're on the Astral Plane. Does teleportation still work? :)\n\nI'm not 100% sure what you're saying about grasping hand . If it doesn't pursue, how can it ever grapple? The spell description says it gets one grapple attack per round.",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " Spells that use the Astral still work on the Astral-otherwise if you entered the Astral with a plane-shift or a Gate you wouldn't be able to get back. Teleportation however does not work on extradimensional spaces.\n\nWhat I'm saying about the hands is this:\n\n This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it \n\neither they redirect automatically between you and the target as it says in the spell description (and not at an angle) or you have to use a move action to redirect them how you want. (e.g. if you want them at an angle).\nThey get a grapple attack once per round, yes-I was talking about the angle at which they attack. If you don't want the hands to give away your location, use a move action to redirect them instead of having them move automatically.",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Kaboom \n\nSince his nemesis can teleport anyway, Kaboom dismisses the grasping hands (oops).\n\nThe two Bralanis readied actions failed to apply, so round 1 is now over, right?\n\nRound 2:\n\nThe first Bralani (adjacent to the creature), seeing how easily it dodged the impressive grasping hands, changes to its alternate form (a whirlwind) and\nretreats 100', toward the second Bralani. The second Bralani again readies a wind wall should the creature use its bow.\n\nKaboom grins and casts Mage's Disjunction on the point where the first Bralani was a moment ago.\n \n Spoiler \n\nCL 21\n\nAny spell or spell-like buffs are automatically dispelled.\n\nEach magic item must make a DC 29 Will save or become a normal item.\n \n\n\nThen he quietly casts another silent image to conjure two Spheres of Ultimate Destruction on either side of the creature.\n \n Spoiler \n\nSpheres of Ultimate Destruction are from Complete Arcane, page 123.\n\nKaboom uses his Residual Metamagic to apply the Heighten +8 from last round to this silent image for free.\n\nHe applies it to Twinned Empowered Heightened (+2) silent image , which is a 1st level spell slot. Adding the +8 makes it a Twinned Empowered Heightened (+10) silent image .\n\nSince they're heightened to 10, the creature can make a Will save to take 100% damage. :P\n\nCL 24 (28 for overcoming SR)\n\nThe spheres last for 48 rounds and have a fly speed of 30'.\n \n\n\nThe two spheres attack the creature.\n \n Spoiler \n\nSphere1:\novercome SR: (1d20+28)[ 33 ] \nRanged touch attack: (1d20+21)[ 5 ](26) \nDamage: (40d6)[ 5 ][ 3 ][ 3 ][ 5 ][ 5 ][ 3 ][ 2 ][ 6 ][ 6 ][ 6 ][ 6 ][ 4 ][ 4 ][ 3 ][ 3 ][ 1 ][ 6 ][ 2 ][ 5 ][ 5 ][ 3 ][ 6 ][ 1 ][ 6 ][ 5 ][ 5 ][ 5 ][ 1 ][ 6 ][ 6 ][ 2 ][ 4 ][ 3 ][ 5 ][ 3 ][ 2 ][ 1 ][ 4 ][ 1 ][ 6 ](158) \nFortitude DC 32 to reduce to first 5d6\nEmpowered, so multiply damage by 1.5\n\nSphere2:\novercome SR: (1d20+28)[ 38 ] \nRanged touch attack: (1d20+21)[ 1 ](22) \nDamage: (40d6)[ 3 ][ 6 ][ 3 ][ 6 ][ 1 ][ 2 ][ 1 ][ 6 ][ 6 ][ 3 ][ 5 ][ 6 ][ 3 ][ 3 ][ 5 ][ 1 ][ 4 ][ 4 ][ 1 ][ 5 ][ 2 ][ 4 ][ 4 ][ 4 ][ 5 ][ 4 ][ 1 ][ 6 ][ 4 ][ 4 ][ 6 ][ 6 ][ 4 ][ 2 ][ 6 ][ 4 ][ 4 ][ 6 ][ 4 ][ 3 ](157) \nFortitude DC 32 to reduce to first 5d6\nEmpowered, so multiply damage by 1.5\n\nIf the creature is reduced to 0 HP, it's disintegrated.\n \n\n\nThen he hides again.\n \n Spoiler \n\nHide: (1d20+49)[ 58 ] (includes +20 for invisibility and -20 for sniping)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Ugh. That's 4 crappy attack rolls in a row! At least they're touch attacks...",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " As the wave of magic-killing energies reaches the red-winged angel, she is taken through a glimmering doorway, avoiding the disjunction entirely. As the two orbs of black void reach her she dodges twice, almost human-fast this time, and both of them miss. After dodging the much more accurate hands of force a few moments before, this seems like child's play for her.\n\nThe two Bralani retreat, one of them assuming its alternate form, the other prepaing to stop any ranged attack.\n\nThe angel takes a careful look around the area but again fails to notice her target. She frowns in irritation then looks again at the to eladrins and... does nothing.\n\n \n Spoiler \n\nRolled the will saves and the attacks just in case I needed them for this post-but she failed to detect you and thus she couldn't attack and the anti-disjunction preparations soaked up the disjunction.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " willbw - (1d20)[ 6 ](6) \n willbt - (1d20)[ 1 ](1) \n willbr - (1d20)[ 18 ](18) \n willrb - (1d20)[ 18 ](18) \n willrg - (1d20)[ 13 ](13) \n willwn - (1d20)[ 6 ](6) \n clc - (1d20)[ 13 ](13) \n sp - (1d20)[ 16 ](16) \n wl - (1d20)[ 6 ](6) \n attack1 - (1d20+40)[ 13 ](53) \n attack2 - (1d20+40)[ 14 ](54) \n attack3 - (1d20+40)[ 12 ](52) \n attack4 - (1d20+35)[ 9 ](44) \n attack5 - (1d20+30)[ 14 ](44) \n attack6 - (1d20+25)[ 4 ](29) ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Spellcraft and knowledge checks:\n \n Spoiler \n\nTo identify the mechanism the creature used to teleport: (1d20+35)[ 43 ] \nTo identify the doorway she used to avoid the disjunction: (1d20+35)[ 51 ] \n\n(+2 for illusions; -5 for Enchantment, Evocation, or Necromancy)\n\nYou're going to have to explain this creature and what it's doing when this is all over. I have to say that I'm quite mystified as to why the disjunction didn't destroy the glimmering doorway, for example.\n\nAlso, Knowledge (the planes) check to identify features of the creature: (1d20+12)[ 19 ] \n \n\n\nThe two spheres attack again:\n \n Spoiler \n\nSphere1:\novercome SR: (1d20+28)[ 31 ] \nRanged touch attack: (1d20+21)[ 16 ](37) \nDamage: (40d6)[ 3 ][ 5 ][ 3 ][ 5 ][ 3 ][ 6 ][ 5 ][ 2 ][ 3 ][ 4 ][ 6 ][ 5 ][ 6 ][ 1 ][ 3 ][ 2 ][ 5 ][ 1 ][ 5 ][ 4 ][ 5 ][ 5 ][ 3 ][ 1 ][ 2 ][ 4 ][ 3 ][ 1 ][ 6 ][ 4 ][ 5 ][ 3 ][ 2 ][ 2 ][ 1 ][ 5 ][ 2 ][ 6 ][ 6 ][ 4 ](147) \nFortitude DC 32 to reduce to first 5d6\nEmpowered, so multiply damage by 1.5\n\nSphere2:\novercome SR: (1d20+28)[ 39 ] \nRanged touch attack: (1d20+21)[ 17 ](38) \nDamage: (40d6)[ 3 ][ 3 ][ 6 ][ 5 ][ 5 ][ 5 ][ 5 ][ 3 ][ 2 ][ 4 ][ 2 ][ 5 ][ 4 ][ 4 ][ 2 ][ 6 ][ 4 ][ 2 ][ 3 ][ 3 ][ 4 ][ 5 ][ 5 ][ 5 ][ 3 ][ 6 ][ 5 ][ 2 ][ 4 ][ 2 ][ 1 ][ 6 ][ 5 ][ 1 ][ 4 ][ 3 ][ 6 ][ 3 ][ 6 ][ 2 ](154) \nFortitude DC 32 to reduce to first 5d6\nEmpowered, so multiply damage by 1.5\n \n\n\nThe whirlwind Bralani moves 80' towards the creature and uses a whirlwind attack.\n \n Spoiler \n\nDamage: (3d6)[ 14 ] \nReflex DC 16 for half damage\n \n\n\nThe other Bralani continues to ready a wind wall.\n\nIf the creature is delaying its initiative and does something in the middle here, then the sphere(s) and/or Bralani may do something different in response.\n\nI'll post Kaboom's actions this round after I get the results of the Spellcraft and Knowledge checks and see how the spheres and the Bralani did.",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " Kaboom realises the \"angel\" must be using some sort of innate teleportation ability and thus is not an angel at all-but rather a demon or devil. He also realises that a dimension door was used to avoid the disjunction-and that the fiend must have either prepared a special contingency against the disjunction or otherwise have anticipated such an attack and prepared to counter it.\n\nHis thoughts are disturbed by the two spheres missing spectacularly again and, even more alarming, from the eladrin he ordered to attack not obeying his orders at all...\n\n \n Spoiler \n\n\n You're going to have to explain this creature and what it's doing when this is all over. I have to say that I'm quite mystified as to why the disjunction didn't destroy the glimmering doorway, for example. \n\nEither a d-door contingency against disjunction (via craft contingent spell which is noncore) or a readied action can foil disjunction easily. The contingency counts as a slotless item that costs 1400 gp and you can have up to 1 contingency per HD. The readied action requires being able to cast d-door (or have a wand or other item to do it) and ready an action (which is core). Given that the creature is fully SRD with the exception of a couple of feats, you should bet on the readied action.\n\nAlso, you should probably realise by now that your two aides are mind-controlled. I'm telling you because you'll succeed to the spellcraft check anyway.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Originally Posted by Ramos \n Either a d-door contingency against disjunction (via craft contingent spell which is noncore) or a readied action can foil disjunction easily. The contingency counts as a slotless item that costs 1400 gp and you can have up to 1 contingency per HD. \n \n\nCraft contingent spell is plausible, though very cheesy. Even the wizard-optimization guides say not to use it. ;-) It'd be 4400 gp, though, since the caster has to be at least 11th level to get the craft contingent spell feat.\n\n\n The readied action requires being able to cast d-door (or have a wand or other item to do it) and ready an action (which is core). Given that the creature is fully SRD with the exception of a couple of feats, you should bet on the readied action. \n\nThat only works if the creature has some way to know that Kaboom was casting disjunction. Readying an action doesn't make you omniscient :-)\n\nAlso, a Touch AC higher than 38 is... unusual. Even a fully equipped 20th-level rogue or monk typically doesn't even have a Touch AC that high.\n\nKaboom's actions coming up soon.",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " That only works if the creature has some way to know that Kaboom was casting disjunction. Readying an action doesn't make you omniscient :-) \n\nThat's true. But you're forgetting arcane sight. And true seeing. And she has both.\n\n\n Also, a Touch AC higher than 38 is... unusual. Even a fully equipped 20th-level rogue or monk typically doesn't even have a Touch AC that high. \n\nAlso true. But remember that many demons/devils have base ability scores considerably higher than a human.",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Originally Posted by Ramos \n That's true. But you're forgetting arcane sight. And true seeing. And she has both. \n \n\nI don't see how that helps. Arcane sight lets her see the auras of persistent magic effects. disjunction is instantaneous, so no help there.\n\nTrue seeing might help her see Kaboom, which might help her make a Spellcraft check to identify what he's casting (if she actually has ranks in Spellcraft!), except that he has nondetection and it seems clear from her actions that she has been unable to locate Kaboom.\n\n\n Also true. But remember that many demons/devils have base ability scores considerably higher than a human. \n\nA typical devil has 21 Dex and a halfing rogue will have 20 Dex. Same modifier to AC. :P",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Kaboom \n\nKaboom silently channels the arcane power coursing through his veins to summon several Coure Eladrins (BoED, 168). One appears near the humanoid Bralani, one appears near the whirlwind Bralani, and the rest appear practically on top of the devil. They are all in their incorporeal form.\n[spoiler]\nThe Coure are Tiny and most of the appear in the devil's square.\n\nBoED lists them as a Summon Monster III creature. Kaboom uses a twinned empowered Summon Monster V (via shadow conjuration) to summon:\n (1d4+1)[ 3 ] *1.5 + (1d4+1)[ 3 ] *1.5 of them.\n\nThe pure holiness of the Eladrins washes over the minds of the Bralanis, freeing them from their enchantment.\n \n Spoiler \n\nThe Coure Eladrins have perpetual Magic Circles against Evil, which suppresses the mind control (but the Bralanis now have to stay within 10' of one the Coure Eladrins).\n\nAs a perk, they all also get +2 on AC and saves versus evil creatures.\n \n\n\nThe humanoid Bralani and the Coure Eladrin near it, both close with the devil.\n \n Spoiler \n\nThis requires two move actions by the Coure. The Bralani and this Coure are in squares adjacent to the devil.\n \n\n\nThe whirlwind Bralani and the Coure Eladrin near it, also close with the devil.\n \n Spoiler \n\nThe devil gets an attack of opportunity against this Coure as it enters the devil's square. The Bralani is adjacent to the devil.\n \n\n\nThe Coure collectively blast the area with faerie fire (one per Coure), in case the devil is using some kind of displacement.\n\nThe freed Bralani, who apparently are a little slow on the uptake today, finally realizes that on the Astral Plane their spell-like abilities are quickened. The two Bralanis each fire a lightning bolt at the devil.\n \n Spoiler \n\nThe Coure and Bralanis all have electricity immunity, so cross-fire is not a problem.\n\nOvercome SR: (1d20+6)[ 19 ] \nElectric Damage: (6d6)[ 19 ] \nReflex DC 16 for half damage\n\nOvercome SR: (1d20+6)[ 19 ] \nElectric Damage: (6d6)[ 29 ] \nReflex DC 16 for half damage\n \n\n\nKaboom decides to pull out the \"big swords\" and summons two empowered Black Blades of Disaster (SPC 29) adjacent to the devil. The Coure and Bralani all aid the attack of one of the Black Blades.\n \n Spoiler \n\nI need to see how many Coure were summoned before I can compute the attack roll.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Aid another:\n \n Spoiler \n\nOkay, Kaboom got 8 Coure out of that. One of them had to spend two move actions to get nearby, so it can't Aid Another. The other 7 Coure and the 2 Bralani Aid Another. They have to hit AC 10 to aid, which basically means they succeed unless they auto-fail on a 1 since they all attack at +11.\n\nAid rolls: (9d20)[ 3 ][ 20 ][ 2 ][ 12 ][ 19 ][ 1 ][ 9 ][ 8 ][ 7 ](81) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " The Black Blades of Disaster:\n \n Spoiler \n\nCL 24 (28 vs SR)\n\n1 Coure botched his Aid another, which leaves 8 successful Aid Another's for a +16 bonus to attack by one of the blades. The spell defines them as having an attack bonus equal to the caster's BAB (+10) plus their Int bonus (+10).\n\nIn addition to being a touch attack, the Blades \"pass through any magical barrier equal to or less than its spell level\" (level 10 in this case) so those rings of protection or whatever will do the devil no good!\n\nBlade #1: (aided)\nOvercome SR: (1d20+28)[ 39 ] \nMelee Touch Attack: [rollv]1d20+36/rollv]\nForce Damage: (40d6)[ 4 ][ 6 ][ 4 ][ 4 ][ 4 ][ 1 ][ 2 ][ 6 ][ 2 ][ 4 ][ 3 ][ 3 ][ 1 ][ 5 ][ 6 ][ 6 ][ 5 ][ 1 ][ 1 ][ 6 ][ 4 ][ 2 ][ 3 ][ 3 ][ 1 ][ 4 ][ 6 ][ 2 ][ 2 ][ 1 ][ 5 ][ 5 ][ 6 ][ 3 ][ 3 ][ 3 ][ 3 ][ 5 ][ 2 ][ 4 ](141) \n\nBlade #2:\nOvercome SR: (1d20+28)[ 34 ] \nMelee Touch Attack: (1d20+20)[ 15 ](35) \nForce Damage: (40d6)[ 6 ][ 3 ][ 3 ][ 6 ][ 2 ][ 2 ][ 1 ][ 2 ][ 1 ][ 4 ][ 4 ][ 4 ][ 6 ][ 5 ][ 2 ][ 5 ][ 6 ][ 3 ][ 5 ][ 4 ][ 2 ][ 5 ][ 1 ][ 5 ][ 1 ][ 3 ][ 3 ][ 3 ][ 6 ][ 5 ][ 1 ][ 6 ][ 1 ][ 4 ][ 5 ][ 3 ][ 5 ][ 5 ][ 4 ][ 6 ](148) \n\nFortitude DC 32 to take only the first 5d6 of damage.\nEmpowered, so multiply any damage by 1.5\nThe blades disintegrate the creature if it is reduced to 0 HP\n \n\n\nAlso, Kaboom hides.\n \n Spoiler \n\nHide: (1d20+49)[ 55 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Roll to replace botched typo: (1d20+36)[ 5 ](41) ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Grr. Kaboom activates his Gloves of Fortunate Striking (immediate action) to reroll that attack roll:\n (1d20+36)[ 18 ](54) ",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " The she-fiend dodges the lightning bolts with ease, not that they could overcome her defences to magic, but this time the small army of celestials do everything they can to hamper her movements and distract her and thus one of the black spheres finds the edge of her wing and sears away half a dozen feathers.\n\nThe she-fiend seems enraged and rapidly vanishes from the midst of the celestials and reappears at Kaboom's other side some thirty feet away and fires no less than six arrows one after another. Unfortunately for her, she botches most of the shots and Kaboom's defences are more formidable than she expected. Every arrow except one is deflected away and a crystal pulses on Kaboom's robe, his hand moves on its own accord, and the arrow is deflected harmlessly away. The she-fiend shouts out at the Astral winds\n\n Foolish mage. Whatever Asmodeus marks, dies. There is no escape. Not even if you call forth the celestial hosts to defend you. \n \n Spoiler \n\nCrap. Rolled really crappy attacks and your crystal deflects the arrow that passed. At least now the spheres and eladrins are some 90 ft away from her. As for your nondetection, it never stopped the supernatural true seeing she has and you cast a ton of spells on the exact same spot without moving later. Spells not only radiate auras by themselves (which the nondetection hides for the spells on you and the other spells that aren't hidden aren't in your location) but also leave residual auras on the area they were cast-sometimes for days (which the nondetection doesn't hide because they're on the area and not on you). So, every single time you cast a spell, you leave a residual aura in the area for days , flashing your location.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " The she-fiend dodges the lightning bolts with ease, not that they could overcome her defences to magic, but this time the small army of celestials do everything they can to hamper her movements and distract her and thus one of the black spheres finds the edge of her wing and sears away half a dozen feathers. \n\nSooo... one of the blades (not spheres) hit, but she made her Fort save?\n\n\n As for your nondetection, it never stopped the supernatural true seeing she has and you cast a ton of spells on the exact same spot without moving later. \n\nThat's... highly dubious. The description of nondetection explicitly states that it works not just on spells but also on magic items, so it would seem extraordinary that there is a carve-out for spell-like abilities.\n\nMore importantly, the SRD entry on spell-like abilities says \"a spell-like ability functions just like a spell\" and \"a spell-like ability can be disrupted just as a spell can be\".\n\nEven supposing the devil could see Kaboom (which seems at odds with the creature grimacing in frustration at being unable to find him?), it would still need to make a DC 29 spellcraft check to recognize that he's casting disjunction .\n\n\n Spells not only radiate auras by themselves (which the nondetection hides for the spells on you and the other spells that aren't hidden aren't in your location) but also leave residual auras on the area they were cast-sometimes for days (which the nondetection doesn't hide because they're on the area and not on you). So, every single time you cast a spell, you leave a residual aura in the area for days , flashing your location. \n\nAccording to the description of dispel magic , \"a magical aura lingers after its original source dissipates (in the case of a spell)\". I assume that's what you are referring to. So, when a spell ends, there is an aura where the spell ended.\n\nSo, there is an aura where the grasping hands were and an aura where the disjunction went off. That's it.\n\nIs there some other place in the rules that states that a magic aura is produced at the spellcaster's location? I am aware of no such rule, but perhaps I have missed something.",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " Spoiler \n\nThe true seeing is supernatural-many fiends have that. It is neither spell nor spell-like even if it works like the spell. You automatically fail against her bluff check so I didn't bother to roll-the plan was to exhaust spell slots by using spells that didn't reveal your position for a few rounds and, in case you summoned, for her to use her charm monster to steal away your summons until she had a few allies.\n\nAs for the auras, any instantaneous spells you cast would leave an aura on you-lasting spells wouldn't. The arcane sight was kind of secondary here (given her true seeing) but I just mentioned it so you'd know (many people miss that).\n\nThe DC 29 spellcraft check is automatic success so I didn't bother to roll.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Kaboom \n\nKaboom meditates for a brief moment, and maintains concentration on the Black Blades of Disaster.\n \n Spoiler \n\nSwift action to recall disjunction using his Vest of Arcane Might. :-)\n \n\n\nThe host of Eladrin try to decide that the devil is the source of gravity, and dive toward him.\n \n Spoiler \n\nWisdom checks, DC 16\n2 Bralani: (1d20+2)[ 7 ] , (1d20+2)[ 16 ] \n8 Coure: (1d20)[ 19 ] , (1d20)[ 9 ] , (1d20)[ 19 ] , (1d20)[ 6 ] , (1d20)[ 17 ] , (1d20)[ 2 ] , (1d20)[ 9 ] , (1d20)[ 16 ] ,\n\nAny who succeed can dive as a move action (twice their fly speed), which is enough to close with the devil. The Coure are tiny and all try to move into the devil's square.\n\nAny who fail will just fly toward the devil at their normal fly speed (which is not enough to close).\n \n\n\nThe two Spheres of Ultimate Destruction are slow, they fly 30' toward the devil.\n\nThe two Black Blades of Disaster move instantly and attack with aid from whoever is nearby.\n \n Spoiler \n\nI'll post a follow-up once I see how many successfully oriented their sense of gravity.\n \n\n\nKaboom, using some of the menagerie as cover, hides.\n \n Spoiler \n\nHide: (1d20+49)[ 52 ] (assuming that true seeing trumps nondetection; otherwise an extra +20)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Originally Posted by Ramos \n The true seeing is supernatural-many fiends have that. It is neither spell nor spell-like even if it works like the spell. \n \n\nWoops. Good point; I had assumed it was a spell-like ability. I still think it's dubious though since nondetection even blocks magic items. :P I'm willing to run with it, though.\n\n\n You automatically fail against her bluff check so I didn't bother to roll-the plan was to exhaust spell slots by using spells that didn't reveal your position for a few rounds and, in case you summoned, for her to use her charm monster to steal away your summons until she had a few allies. \n\nOkay, okay, that does make sense. You fooled me. :-)\n\n\n As for the auras, any instantaneous spells you cast would leave an aura on you-lasting spells wouldn't. \n\nWhere is that in the rules?",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Black Blades of Destruction\n \n Spoiler \n\nBlade #1 with aid from 5 Eladrin:\nMelee Touch Attack: (1d20+30)[ 8 ](38) \nForce Damage: (40d6)[ 4 ][ 6 ][ 4 ][ 3 ][ 3 ][ 2 ][ 1 ][ 3 ][ 1 ][ 2 ][ 4 ][ 5 ][ 2 ][ 3 ][ 3 ][ 6 ][ 1 ][ 3 ][ 1 ][ 4 ][ 4 ][ 2 ][ 2 ][ 4 ][ 1 ][ 2 ][ 2 ][ 2 ][ 6 ][ 3 ][ 5 ][ 4 ][ 2 ][ 2 ][ 1 ][ 5 ][ 3 ][ 1 ][ 1 ][ 4 ](117) \n\nBlade #2:\nMelee Touch Attack: (1d20+20)[ 8 ](28) \nForce Damage: (40d6)[ 5 ][ 2 ][ 4 ][ 2 ][ 5 ][ 4 ][ 2 ][ 1 ][ 4 ][ 6 ][ 5 ][ 5 ][ 1 ][ 3 ][ 6 ][ 3 ][ 4 ][ 2 ][ 2 ][ 6 ][ 6 ][ 6 ][ 2 ][ 1 ][ 6 ][ 6 ][ 3 ][ 1 ][ 1 ][ 6 ][ 3 ][ 6 ][ 2 ][ 1 ][ 1 ][ 1 ][ 4 ][ 3 ][ 2 ][ 2 ](135) \n\nThey still bypass any magical defenses less than the spell level (10).\nFortitude DC 32 to take only the first 5d6 of damage.\nEmpowered, so multiply any damage by 1.5\n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Oh, and the Bralani that did not get close enough to Aid Another readies a Wind Wall. You can assume that any Bralani that doesn't explicitly use a standard action, spends the standard action on readying a Wind Wall. 🙂",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 38: Buff vs. Mr Underhill \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Stupnick - Buff \n Bayar - Mr Underhill \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Initiative roll\n\n (1d20+1)[ 2 ] \n\nno purchases\n\n\n\nEDIT: wow could that have been any worse",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " I buy 2 tools and a scroll.\nFor refs:\n \n Spoiler \nScroll of REF is Resist Energy (fire)\n \n\n\nInitiative: (1d20+5)[ 8 ] \n\nI am certain I will have first round.\n\nEdit: You said you wont buy anything, but your sheet has these listed purchases: Scroll of summon monster 2, scroll of invisibility.\n\nI dont like to be cheated. So will call a ref to sort this out.\n\n\n \n Originally Posted by stupnick \n Initiative roll\n\n (1d20+5)[ 8 ] \n no purchases \n\n\n\nEDIT: wow could that have been any worse \n \n\nEdit2: wow, quoting someone with a roll0 in his post while you have a roll0 in your post changes the quoted roll to your roll. Who knew ?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " The official Arena stance on item purchases is that items puchased after a match is posted (in this case, Yesterday, at 2:45 pm) are required to be disclosed to your opponent.\n\nItems purchased prior to the creation of your match, however, do not require disclosure.\n\nInvestigation of the claim: \n Spoiler \n\nMost sites (including coyotecode.net and thetangledweb.net) include a date/time stamp on the character sheet, which states the last time the sheet was modified. Unfortunately, myth-weavers has no such tool, which makes it difficult to determine the time of purchase. It's one of the reasons that I don't personally use the site.\n\nNow, I'm not sure whether an improper act took place, as the information is incomplete. However, Stupnick's last match was called on 4/21, at about 11:30 am. That makes a little over 25 hours where he could have posted those items legally, without disclosing them. As Bayar won his match on 4/12, the entire 25 hours, Stupnick would have had knowledge of his opponent, and thus, I can't use items purchased as a clue for whether or not any impropriety occurred. However, Stupnick does have posts in the waiting room during that time frame (one on the 21st, around 2 pm, and one yesterday, shortly after noon).\n\nIt's quite conceivable that the purchases were made legally, and do not require disclosure, as it can be verified that he was online during the time frame to do so.\n\nI cannot conclude, from the information available, that cheating took place. In fact, from the evidence I see, it seems more than likely that the purchases were made between matches.\n\nMoreover, all players in the match have knowledge of the items in question, at this point.\n\nThus, as there isn't enough evidence to show that cheating took place, we can't really do much about it.\n\nInformation at hand:\n4/21 - 11:30 am: Buff's last match called.\n4/21 - 2:00 pm: Stupnick is verified online.\n4/22 - 12:20pm: Stupnick is verified online, and requests this match be set up.\n4/22 - 2:45pm: Match created, all purchases from this point must be disclosed.\n4/23 - 12:04am: Stupnick makes 1st post in match.\n4/23 - 3:55am: Accusation made.\n \n\n\nOn rolls in quotes: \n Spoiler \n the \"roll0\" text is a referencer for the site to retrieve the roll from the database for that specific post. It's a safeguard against cheating and modifying dice rolls. Anywhere that there is a roll0, it will pull your first roll, if such a roll exists. It's an interesting anomaly, I agree.\n \n\n\nPurchase rounds continue. Bayar, you have the opportunity to purchase whatever you like, as does Stupnick.\n\nFor clarity's sake, all purchases, after match creation must be listed. Specifically. It's not enough to list \"scroll\", or \"potion\", or \"weapon\", or \"mount\", or \"tool\". If the item is a masterwork tool, the skill must be listed. If a scroll, the spell must be listed.\n\n@Bayar and refs only: \n Spoiler \nAdditionally, it's acceptable to use shorthand on character sheets to denote items, however, bear in mind, if your opponent requests to know what the items are, you are obligated to tell him. That's the reason that we make sheets public, and viewable at all times, by you or your opponent. It's the reason we list items, to prevent specific items from unduly influencing a match without the other player at least having a shot at countering. This portion is being spoilered because I don't want to influence the match by giving Stupnick an idea if he did not already have it.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " K, whatever. I purchase a HFA scroll. Reserving the rights to buy something reactively to your buyings.\n\n Mr Underhill - Round 1 \n\nI start in Y13 mounted on my doggy. I have a scroll in my hand.\n\nStandard action to cast a spell from the scroll.\n \n Spoiler \nThe scroll contains the following spells: Resist energy (fire), Hide from animals, Cure Light Wounds, Magic stones, Produce flame X2.\n\nCaster level check to cast Resist energy (sharing it with my dog): (1d20)[ 19 ] VS DC 4. Dunno if I need to add wis bonus or not...\n\nEdit: Yes, it worked.\n \n\n\n\n\nNot done.\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17 T: 12 FF: 16\nSpeed: 20 on foot, 40 mounted\nSpells prepared:\n0lvl: Guidance, Resistance, Virtue\n1lvl: Faerie fire, Aspect of the wolf\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Mr Underhill - Round 1 - Continued \n\nI will now make my riding dog double-move to L8.\n\nEnd turn.\n\nStats: \n Spoiler \nHP: 11/11\nAC: 17 T: 12 FF: 16\nSpeed: 20 on foot, 40 mounted\n\nBuffs: Resist energy (fire) 1/100 - resist 10 points of fire damage per attack, (shared with dog)\n(it could be 300, depending on what level...caster level of the caster or caster level of the scroll - Either way, I dont think it will go out before the end of the battle)\n\nSpells prepared:\n0lvl: Guidance, Resistance, Virtue\n1lvl: Faerie fire, Aspect of the wolf\n \n\n\nYour turn, shorty.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " hey...\n\nnot sure but i believe, in the last match i had with you or watch that you were in with chile, you need to disclose the name of the scroll, sorry but i do not know what HFA is... please let me know. as for your sheet i think i know what things are, as they are only certain druid spells with those names.. what is ref tho? i am unsure of that as well...\n\nalso wondering, don't you need to list what spells you have prepared for the fight? since you aren't a spontaneous caster?\n\ni have no purchases at all. as reguard to what i bought, i bought it right after my last match, before this match was created... and since there was no match, no need to post my items yet.\n\nI will begin in A14 with a scroll in each hand.\n\ncasting a spell off 1 of the scrolls\nref's\n \n Spoiler \n\ncasting invis, other scroll in had is summon monster 2.\ncaster level check\n (1d20+1)[ 3 ] vs DC 4[/roll]\n wisdom check if needed - (1d20-1)[ 6 ] vs DC 5\n \n\n\nwill finish in a second.\n\nStats\n \n Spoiler \n\nLocation A14\nHP: 25\nAC: 12 T: 12 F: 11\nSpells Cast:\nZero: 0/4\nFirst: 0/3\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " move to a16\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Yes, I selected my prepared spells. In spoilers in my stats. That are off limits to you.\n\nAs for what those are...dont think it will come harm to tell you \n\nHFA is Hide from animals and REF is resist energy (fire).\n\nSatisfied? :maniac laugh:\n\n Mr Underhill - Round 2 \n\nCast another spell from my scroll.\n \n Spoiler \nHide from animals\n \n\n\nMy mount will double-move to B15.\n\nFree action to say Hello. \n\n\nWonder what spell you casted from your scroll. Because there was no obvios give-aways.\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17 T: 12 FF: 16\nSpeed: 20 on foot, 40 mounted\n\nBuffs: Hide from animals 1/10\nResist energy (fire) 1/100 - resist 10 points of fire damage per attack, (shared with dog)\n(it could be 300, depending on what level...caster level of the caster or caster level of the scroll - Either way, I dont think it will go out before the end of the battle)\n\nSpells prepared:\n0lvl: Guidance, Resistance, Virtue\n1lvl: Faerie fire, Aspect of the wolf\n \n\n\nEnd turn. Your move !",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Casting defensively\nref's\n \n Spoiler \n\ncasting sleep\ndc 16\n (1d20+6)[ 12 ] \n \n\n\nstats\n \n Spoiler \n\nLocation A14\nHP: 25\nAC: 12 T: 12 F: 11\nSpells Cast:\nZero: 0/4\nFirst: 0/3\n \n\n\nnot done yet.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " dropping a scroll\n\nand move action draw my weapon\n\nrefs\n \n Spoiler \n\ndrop invis.\nand just for refrence, reading the summon monster 2 is a standard action? correct?\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok, now I really dont know what you could have cast without an apparent action. Was it read magic ? 🤨\n Mr Underhill - Round 3 \n\nMove action: Dismount. (free action if ride check succeeds: (1d20+7)[ 20 ] against DC 20.) I am in A15 now.\nFree action: Instruct my mount to attack you. (1d20+7)[ 20 ] DC 10\n\nMount attack: (1d20+3)[ 10 ] \nMount damage: (1d6+3)[ 5 ] \n\nAnd I also ready an action:\n \n Spoiler \nIf my opponent leaves my threaten square, I will cast Aspect of the wolf on myself.\n \n\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17 T: 12 FF: 16\nSpeed: 20 on foot, 40 mounted\n\nBuffs: Hide from animals 2/10\nResist energy (fire) 3/100 - resist 10 points of fire damage per attack, (shared with dog)\n(it could be 300, depending on what level...caster level of the caster or caster level of the scroll - Either way, I dont think it will go out before the end of the battle)\n\nSpells prepared:\n0lvl: Guidance, Resistance, Virtue\n1lvl: Faerie fire, Aspect of the wolf\n\nScroll contains the following spells: Resist energy (fire), Hide from animals, Cure Light Wounds, Magic stones, Produce flame X2.\n \n\n\nYour lifepoints are safe for now. Your turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " attack misses, tho nice try.\n\n5ft step down to b17\n\ncasting defensively\nref's\n \n Spoiler \n\ncasting acid orb\n (1d20+6)[ 12 ] DC 15\n \n\n\nupdate shortly..",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " now your in for it : )\n\nstats\n \n Spoiler \n\nOMG no luck here for me.. haven't rolled over a freaking 6\nLocation B17\nHP: 25\nAC: 12 T: 12 F: 11\nSpells Cast:\nZero: 1/4\nFirst: 1/3\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Stupnik\n \n Spoiler \n\nReciting a scroll takes the same amount of time it takes to cast the spell.\nSo a 1 round casting time spell, takes one round to recite off a scroll.\na standard action spell, takes a standard action.\netc\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " @ref's\n \n Spoiler \n\nSpell Completion\nThis is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that’s left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can’t already cast the spell, there’s a chance he’ll make a mistake. Activating a spell completion item is a standard action and provokes attacks of opportunity exactly as casting a spell does.\n\n http://www.d20srd.org/srd/magicItems...ItemBasics.htm \n\naccording to SRD it is a standard, that is why i was verifying it.. just wanted to make sure that it was.. but i will go by SRD, unless provided with proof otherwise.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Stupnick\n \n Spoiler \n\nThis has come up in previous matches, and this is the ruling that we've gone with. Prepare for an incoming wall of text, I've bolded the relevant portions.\n\n \n Spoiler \n\nSpell Completion: This is the activation method for scrolls. A scroll is a spell that is mostly finished. The item user must complete the spell's verbal and somatic components (if it has any), but does not need any material, focus, or XP components the spell might have. (The character who scribed the scroll provided those.)\n\nTo use a spell completion item safely, you must be of high enough level in the right class to cast the spell already. If you can't already cast the spell, there's a chance you'll make a mistake, as noted on page 238 of the Dungeon Master's Guide. To activate a spell trigger item with an arcane spell on it, you must have levels in a class able to cast arcane spells. Likewise, to activate a spell trigger item with a divine spell on it, you must have levels in a class able to cast divine spells. If you don't have enough levels in the class to cast any spells yet, you can still try to use a spell trigger item, but your effective caster level for activating the spell is 0.\n\nIf a scroll has a caster level higher than your own, you have to make a Spellcraft check (DC = 1 + the scroll's caster level) to activate the scroll. If you fail the check, you don't activate the scroll and the scroll isn't used up.\n\nActivating a spell completion item usually is a standard action that provokes attacks of opportunity exactly as casting a spell does.\n \nIf the spell contained in a spell completion item has a casting time other than 1 standard action, that is its activation time. For example, a scroll containing a summon monster I spell has an activation time of 1 round because that's the casting time for the spell. \n\nThe rules don't say so (probably because it's an obvious point), but you must be able to see a scroll to read it. If you're blinded, you can't activate a scroll, and you also cannot do so if darkness, fog, or some other condition keeps you from seeing the scroll. Darkvision lets you see in nonmagical darkness, and that allows you to read scrolls in nonmagical darkness.\n\nWhenever you activate a scroll, you still need to make any Concentration checks you'd normally need to make to cast a spell, and the spell on the scroll is wasted if you fail the check. For example, if you're damaged while activating a scroll, you must make Concentration check to cast the spell. You can activate a spell completion item defensively; the required Concentration check DC is the same as the DC to cast the spell. If you fail the check, the spell is wasted.\n\nSpell completion items are also subject to arcane spell failure if you use them while armored. If you fail an arcane spell failure roll while using a spell completion item, the spell is wasted.\n\nYou cant activate a spell completion item if the spell stored in the item isnt on your class spell list or if your ability scores would not allow you to cast the stored spell. For example, a single-classed bard cannot cast a fireball spell from a scroll, because fireball isnt on the bard spell list (see the entry on spell trigger items for a discussion of class spell lists). Likewise, a wizard with an Intelligence score of 12 could not cast a fireball spell from a scroll because a wizard needs an Intelligence score of at least 13 to cast a 3rd-level spell.\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Your movement triggers my readied action. I cast a spell and turn into a wolf.\n\n Rar. \n Mr underhill - Round 4 \n\nFree action: handle my dog to attack you (moving in B16): (1d20+7)[ 26 ] (wolves and dogs are related, so it should be simple enough)\n\nDog attack: (1d20+3)[ 4 ] \nDog damage: (1d6+3)[ 4 ] \n\nAs for myself, I move in A16 and try to bite you myself.\n\nAttack: (1d20+3)[ 12 ] \nDamage: (1d6+1)[ 7 ] \n\nStats (updated slightly):\n \n Spoiler \nHP: 10/10\nAC: 14 T: 12 FF: 12\nSpeed: 50 on foot, 40 mounted\n\nBuffs: Aspect of the wolf: 1/100 (STR: 13 DEX: 15 CON: 15 +3 ATK, 50 speed, like wolf from Monster manual)\nHide from animals 3/10\nResist energy (fire) 4/100 - resist 10 points of fire damage per attack, (shared with dog)\n(it could be 300, depending on what level...caster level of the caster or caster level of the scroll - Either way, I dont think it will go out before the end of the battle)\n\nSpells prepared:\n0lvl: Guidance, Resistance, Virtue\n1lvl: Faerie fire, Aspect of the wolf \n\nScroll contains the following spells: Resist energy (fire), Hide from animals, Cure Light Wounds, Magic stones, Produce flame X2.\n \n\n\nYou didnt see that one coming 😁\n\nNot done.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " 5ft step back to b18\n\ncasting a spell\n\n@ref's\n \n Spoiler \n\nthank you..\n\nok one last question, if i cast defensively, i still need to make concentration checks if i am hit, while casting a full round action? or does the defensive casting cover those concentration checks?\n\ncasting sleep\n if the casting defensively will cover all concentration checks needing to be made (1d20+6)[ 13 ] DC16, cmon.. let me roll good\n\nif it does not. i will not be casting defensively and i will make the concentration checks as they are needed \n\nonce again thank you ref's\n \n\n\nstats\n \n Spoiler \n\nLocation B18\nHP: 18/25\nAC: 12 T: 12 F: 11\nSpells Cast:\nZero: 1/4\nFirst: 2/3\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Stupnick\n \n Spoiler \n\nCasting defensively simply prevents someone from getting an AoO against you. It has no effect on other factors such as being hit while casting a full round spell.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Mr Underhill - Round 5 \n\nHandle animal check for my dog to attack you (B17): (1d20+7)[ 24 ] \n\nAttack: (1d20+3)[ 22 ] \nDamage: (1d6+3)[ 4 ] \n\nI go to A17 and attack you myself. Also, I forgot the trip attempt last round 🫤\n\nAttack: (1d20+3)[ 22 ] \nDamage: (1d6+1)[ 5 ] \n\nStats:\n \n Spoiler \nHP: 10/10\nAC: 14 T: 12 FF: 12\nSpeed: 50 on foot, 40 mounted\n\nBuffs: Aspect of the wolf: 2/100 (STR: 13 DEX: 15 CON: 15 +3 ATK, 50 speed, like wolf from Monster manual)\nHide from animals 4/10\nResist energy (fire) 5/100 - resist 10 points of fire damage per attack, (shared with dog)\n(it could be 300, depending on what level...caster level of the caster or caster level of the scroll - Either way, I dont think it will go out before the end of the battle)\n\nSpells prepared:\n0lvl: Guidance, Resistance, Virtue\n1lvl: Faerie fire, Aspect of the wolf \n\nScroll contains the following spells: Resist energy (fire), Hide from animals, Cure Light Wounds, Magic stones, Produce flame X2.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok...i am getting a bit freaked out from the big rolls. 😦\n\nTrip attempt !\n\n (1d20+1)[ 11 ] Make your opposed STR/Dex check, or fall prone.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " wanna talk about big rolls... i haven't yet rolled over a 7 yet...\n\nopposed check\n DC 11 - (1d20+1)[ 3 ] \n\nif that succeds i need 2 concentration checks...\n\ndog\n DC 14 - (1d20+6)[ 18 ] \n\nyou\n DC 15 - (1d20+6)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " ok this is pissing me off..OMG!!!!\n\nattacking you with my pick\n (1d20+2)[ 5 ] \n (1d4+2)[ 5 ] \n\nstats\n \n Spoiler \n\nLocation B18\nHP: 9/25\nAC: 12 T: 12 F: 11\nSpells Cast:\nZero: 1/4\nFirst: 2/3\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Guess you used a move action to get up and attack. I will just attack again.\n\n Mr Underhill - Round 6 \n\nHandle animal: (1d20+7)[ 20 ] \n\nDog attack: (1d20+3)[ 20 ] \nDog damage: (1d6+3)[ 6 ] \n\nMy attack: (1d20+1)[ 21 ] \nMy damage: (1d6+3)[ 8 ] \n\nStats:\n \n Spoiler \nHP: 10/10\nAC: 14 T: 12 FF: 12\nSpeed: 50 on foot, 40 mounted\n\nBuffs: Aspect of the wolf: 3/100 (STR: 13 DEX: 15 CON: 15 +3 ATK, 50 speed, like wolf from Monster manual)\nHide from animals 5/10\nResist energy (fire) 6/100 - resist 10 points of fire damage per attack, (shared with dog)\n(it could be 300, depending on what level...caster level of the caster or caster level of the scroll - Either way, I dont think it will go out before the end of the battle)\n\nSpells prepared:\n0lvl: Guidance, Resistance, Virtue\n1lvl: Faerie fire, Aspect of the wolf \nScroll contains the following spells: Resist energy (fire), Hide from animals , Cure Light Wounds, Magic stones, Produce flame X2.\n \n\n\nEdit: and I think that that is game.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " yup, looks like it.. that was absolutely horendous...\n\nthe only time i rolled above a freaking 7 was against that concentration check against your dog... and it didn't evne matter!!!\n\ni failed every check i tried to make that whole match\n\n\ngood job tho : )",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " I was actually planning to do this against your last opponent, to sniff out his location 😁",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " haha.. my main stratgy was go invis and sleep you... but the problem was, i couldn't as well.. i never suceeded at the damn rolls : )\n\ni only use draconic breath when all else fails.. which personally i would have resorted to at the end, except you had the damn resist energy scroll,which i assumed you used, and was right..lol\n\nbtw why did you do hide from animals?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " In case you used Summon monster. Just that dunno if it would have worked.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nMr UNderhill wins, and receives the prizes mentioned above. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 37: Running Fist vs. Marcus \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n KaganMonk - Running Fist \n Swiftblu - Marcus \n\nPlease note, Marcus should have an additional 300 gold and 300 experience for a DQ win over Mr Sneaky Guy.\n\n All gladiators please roll initiative ",
"loss": false
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " High Ref KC \n\n*Sigh*\nI always hate double DQ's\n\n Due to inactivity, both of you lose. No one gets prizes. \n\n*takes prizes back to secret high-ref treasury*",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " =·==·==·==·=·==·==·==·==·==·==·==·==·==·==·==·==·=\n\n \"It is obviously our destiny to go forth and conquerer all the Planes of the Grand Cosmos. What else are we supposed to do with our free time? Twiddle our thumbs? We shall conquerer the planes!\" \nMeruagul, \"King of the Planes,\" on Planar Manifest Destiny\n249 C.T.\n\n \"'We'? What do you mean by 'we'? Please, just shut your mouth. 'We' all know that you'll fulfill your destiny by the time you're dead.\" \nThe Shadow, Assassin, in response to Meruagul\n249 C.T., two seconds later\n\n=·==·==·==·=·==·==·==·==·==·==·==·==·==·==·==·==·=\n\n \n\"It was on that day, the day that Meruagul was to reveal his great plan, that he was killed.\"",
"loss": false
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " \"We will fulfill the founder of this great Organization. We will not let him down. My father was a brave man, even if arrogant! And I must fulfill his dream, with all of you at my side! Together, we can conquerer anything!\" shouts Hectuval, the crowd erupting into cheers. \"Together... we can prosper.\"\n\n =·==·==·==·=·==·==·==·==·==·==·==·==·==·==·==·==·=\n\n Chapter One \nDreams Come Second \n\"... And, once again, I congratulate you on your being invited into the Corps.\" The Lieutenant speaks tiredly, finally completing the mandatory welcome speech required before the first mission that a team undertakes. \"Now that that business is set aside, let me introduce me to you. I am Lieutenant Hiltinson.\" He points to himself. \"From now on, your team serves under my command. I will provide you with all of your missions and supplies, and you may come to me if you find anything to be dissatisfactory. Anyways, you might be wondering what your first mission will be. I will get to that, as soon as I hand out the mandatory Planar Corps of Discovery equipment.\" He starts putting things in front of the team.\n\nMentioning the team, they are lined up from left to right in a small room. This building is actually in the Planar Corps of Discovery Organization's main headquarters (and about the only headquarters they have so far), whereas the main building is composed of stone and brick, all the other buildings are made of wood. You are in one of those other buildings, a wooden one, hence the wooden walls and the wooden roof and the wooden floor and the wooden supports. Then again, you can't see any supports in this room; after all, it is small. This room seems quite new, but also shows signs of age. It turns out that the room is old, just underused; it's actually one of the axillary buildings, but the newly-formed team doesn't know that.\n\nBack to the Lieutenant. He names the items incorrectly as he points to them on the ground: \"Floating rug, endless bag, communication rings, spoon of endless food, canteen of endless water. This is a small mission, so you won't be needing many supplies.\" Finally, he walks up to Regis and hands him a piece of parchment. \"Select a leader for your team. Report to me when you're ready.\" He exits the room in a very soldierly fashion, not giving anyone a moment to ask him a question.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Regis \n\nThe large man takes the scroll, raising an eyebrow at the soldier as he leaves. He turns to the group moving with the care of a fat man. He is above average height and a little more than above average weight. Sun bleached long brown hair pulled back and a scraggly beard, wind burnt face and deeply tanned, he is a man who has seen many hours on the road. He hitches up his belt as he looks over the rest of the group for a moment. The belt has a very clear holy symbol for a buckle, the symbol of Fharlanghn. His light brown leathers and dusty, muddy boots are well worn but of good quality. He leans his iron shod staff against the crook of his shoulder as he reaches forward to each of you to shake your hands Regis of the Longroad. Itinerant healer and wanderer. Nice to meet you all. Someone else can do the 'leader' job, I'm not cut from that cloth. He speaks with a slow drawl and is smiling, obviously pleased to be here.\n\nWhen introductions are done he unfurls the scroll and looks it over. Reading it aloud to the group (unless its a spell).",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Teras \n\nSomewhat tall for an elf, Teras looks at Regis. Not I, either. Most would consider me too off the cuff to lead.\" Flat gray hair tosses slightly as Teras shakes his head, storm gray eyes look at the scroll in Regis' hands.",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Regis: \n \n Spoiler \n\nThe scroll reads, in rough handwriting:\n\nMission D1825a\nD-Rank Mission\nIssued 7/7/253 0827 to Team 0B-00D [00100]\n\n\n\nYou are to send supplies to Centiris and pick up a package there we're waiting for, at the Centiris P.C.D. Organizational Center. Ask for package D2F. This being your first mission, I will have a experienced courier sent over to your briefing room to assist you on your mission. Std SR recon.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Regis \n\nRegis reads off Okay this here says 'Mission D1825a' which is a 'D-Rank Mission'. It was issued on 'Issued 7/7/253 0827' today I guess. To 'Team 0B-00D [00100]' I guess thats us. He looks at the others for recognition or understanding, shrugs and the continues in his slow drawl. It say we are to 'send supplies to Centiris and pick up a package there we're waiting for, at the Centiris P.C.D. Organizational Center. Ask for package D2F. This being your first mission, I will have a experienced courier sent over to your briefing room to assist you on your mission. Std SR recon.' Okay then. Regis again looks at the others. He re rolls the scroll and offers it to anyone who may want to read it them selves.",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Right as Regis finishes reading the instructions, the door busts open and a well-dressed, good-looking, apparently-bard guy comes strolling in dramatically with an all-knowing smile on his face.\n\nThe next thing you know, he trips and falls. Faster than the eye can see, he scrambles up embarrassedly and brushes himself off. Unhesitatingly, he strikes a pose, drawing his rapier and shouting out loud: \"The great and almighty Cen has arrived!\" \n\nOh boy. 😁 😛",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Renharaaz \n\nWith his cowl, currently pulled back, Renharaaz's red eyes glint in the light in the room. He holds his hand out for the scrollwhen Regis offers it and studies it carefully, as if looking for some hidden meaning, before rolling it back up. He starts to say \"I would be happy to lead, but...\" before the bard bursts in, at which he turns to see what the commotion is, his black pony tail whipping over his shoulder, and a look of irritation on his face.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Teras \n\nAs the man flourishes his rapier, Teras smiles. \"Cen! How are you, great to see you. Who the hell are you?\" He looks the man over. \"Did you realize in tripping and drawing your rapier, you split the backside of your pants?\" \n \n Spoiler \nBluff: (1d20+24)[ 36 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Regis \n\nAfter handing the scroll off Regis straightens out and holds his staff in his left hand. He chuckles to himself upon Cen's entry. Looking down on the flambouyant pouf he says laconically You might also want to put that poky thing away before you hurt yourself with it. No one in here is challenging your manhood. ",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Renharaaz \n \"Did you have anything important to say or do that warranted interrupting me, or were you sent here to entertain us? To lighten our mood before we leave?\" Renharaaz says, rolling his eyes.",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Cen doesn't seem to notice Teras' comment. He puts away his rapier, and says slowly and calmly but with a dreadful sense of stillness, seriousness, and almost divinity: \"I am a lot more professional than I look. Trust me.\"\n\nSuddenly, his mood flares back to normal. \"So, ya see that scroll there, Regis?\" He snatches it from the Cleric, and looks over it. \"This is a D-Rank mission. That means that it is very— wait, D -Rank? Why the hell would the Boss need to send me over to assist on a D-rank mission?\" Cen spends two rounds scratching his head.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Spoiler \nYes, Cen is our Jounin-sensei.\n \n\n Teras \n\nTeras doesn't show any despondency to his joking going unheard. \"You probably did something that aggravated a superior. I do that often enough to recognize it. So, out of curiosity, do you know how you did it and who you did it to?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Regis \n\nRegis shakes his head at the snatching for the scroll. He says flatly You must be our 'guide'? ",
"loss": true
},
{
"from": "human",
"prefix": "Beren One-Hand:",
"value": " Rodin \n \n Spoiler \nAfter getting a message from the almighty Bitzeralisis it looks like the party's been enlarged 😁\n \n\n\nStanding last in line, an imposing muscle-bound figure adorned in gleaming full-plate and a distinctive red-plumed helmet silently watched the Sergeant's speech and the subsequent revelation of his new mission. As soon as the door flings open, he quickly and silently slides through the solid wood floor.\n\nAfter a few moments he just as silently floats back into the room, ignoring any stares his disappearing act may have caused. Staring intently at the stranger he tries to understand his strange demeanor.\n\n \n Spoiler \n[b]To see what I know about this guy - Knowledge (local): (1d20+9)[ 24 ] \nAnd once more from my Psicrystal - Knowledge (local): (1d20+0)[ 12 ] \n(If Knowledge: The Planes would be more appropriate the modifer is +15/+6 respecively)\nTo get a hunch on this weird guy - Sense Motive: (1d20+15)[ 31 ] \nFrom Psicrystal - Sense Motive: (1d20+13)[ 22 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " \"Well, the Boss has been in a bad mood lately,\" explains Cen to Teras, thoughtfully. \"This morning, he got angry just 'cuz someone put too much sugar in his coffee. And that someone just happened to be me. That's strange, though, 'cuz the Boss doesn't ever get mad at me... hmm.\" He looks down, thinks, and looks back up. \"Anyhow, once thou- erm, you select a leader, we can set off for the Portal.\" He waits there, grinning not-so-stupidly and patiently waiting.\n\n Rodin \n \n Spoiler \n\nYou've heard this guy's name spoken in good light before. You can tell that he's a good person with good intentions, despite his current demeanor.\n ",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Renharaaz \n \"Well as I was saying, before I was so rudely interrupted.\" He looks at Cen with a frown on his face. \"I would be happy to take the role of leader, if noone else feels they are more qualified.\" \n \n Spoiler \nJust so you guys know, because of my hat/cowl, any allies within 100 ft of me who are within range of hearing my voice (everyone since I'm telepathic) get +2 morale bonus to attacks, saves and skill checks.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Regis \n\nRegs shrugs Works for me. He looks down on the table at the assembled items. Anyone need this gear? I'll carry it if no one else wats to. He hands one of each of the rings to the others and takes one for himself. After that he'll pack up the rest of it into the 'endless bag'.",
"loss": true
},
{
"from": "human",
"prefix": "Beren One-Hand:",
"value": " Turning to Renharaaz, Rodin nods and replies, \"If you feel you're best qualified, then it would be fine with me. Before we go I would suggest we get a quick feel of our individual strengths, so we can figure out how best to work together.\" \n\nAt this the strong imposing figure melts away, revealing a thin humanoid - looking particularly weak. A nearly opaque crystal mask obscures his features, but a soft green light filters through where his eyes would be. Amid a rather unkempt mop of blazing red hair, a silver headband set with a moonstone can barely be seen. His skin has a faint bluish glow and seems to be lacking any hair or texture. Resting atop his breast is a stand of complex crystals of various shapes and colors.\n\nStriding purposely toward Regis with an outstretched hand he adds, \"You'd better hurry and give me a ring as I can't hold this form for long.\" As the ring slips on his finger, it slides through the blue skin and is barely noticeable as a bump on his finger.\n\nWith that completed he fades into a ghostly form for a moment before his form shifts into a series of figures, as diverse as an old Halfling bent double to the shape of the devil waiting outside (unless it is invisible with something that can block True Seeing), before settling back down to his former image. \"As you can see, I am a natural scout, as well as being adept with some versatile powers.\" ",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Renharaaz \n \n Spoiler \nHe's actually sitting on the roof behind a persistant imaged wall made to look like the surrounding wood the wall is mad of, I guess you could have seen him, I'll go along with it for plot reasons, and it saves me trying to fit him in this room.\n \n\n \"Well I wouldn't normally stoop to showing off but if you must know the extent of my abilities... that devil, that you just took the form of, is mine. One of the malevolent creatures of Baator bound to my service and sworn to obey and protect me.\" \n\nRenharaaz stares intently at Rodin ++I can also communicate using my mind++ \n \n Spoiler \nSo you guys know, the devil is 9ft tall with large wings, covered with black scales and spines that match the large horns on its head. It also carries a spiked chain. Feel free to work out what it is, IC if you have knowledge: the planes or OOC if you have access to d20srd.com :)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Teras \n \"Teras Morten, Enchanter, Illusionist, and deft hand at equipment. More than that, depends on what's required of me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Beren One-Hand:",
"value": " Originally Posted by lordsigmund \n Renharaaz \n \n Spoiler \nHe's actually sitting on the roof behind a persistant imaged wall made to look like the surrounding wood the wall is mad of, I guess you could have seen him, I'll go along with it for plot reasons, and it saves me trying to fit him in this room.\n \n \n \n\n \n Spoiler \nWell, since True Seeing sees through all illusions, he saw it sitting there - which is why he subtly brought it up, to see what reaction it gets. 🙂\n \n\n Rodin \n\nNodding to his companions he adds, \"Glad to meet you, I'm called Rodin Chamus.\" \n\nStaring back at Renharaaz with a smile on his face, Renharaaz heres a crystaline voice in his head, ++That is a wonderful ability isn't it? Of course we aren't going to learn everything we are capable of right away, but since I had to manifest to take the ring I thought it best to slap the clay upon the wheel and see what takes shape.++ ",
"loss": true
},
{
"from": "human",
"prefix": "Beren One-Hand:",
"value": " Seeing as I forgot to add his Knowledge roll in the last post here it is\n \n Spoiler \nKnowledge (the planes): (1d20+15)[ 24 ] & (1d20+6)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Regis \n\nThe thick necked priest look at the group As I said before I am just a wandering priest. I am not the most martial spirited but if you need your leg sewn back on I'm your man. ",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Spoiler \nSorry, guys...\n \n\n Eleanor \n\nEleanor seems to break out of a long period of thought. A tall, slender woman, she is armoured in burnished, gleaming plate armour, and carries a large shield bearing the crest of a sword with a blade of flame. A similar sword hilt is at her belt, in a simple leather scabbard, but you can't tell if it's really made of fire or not. All this is topped by a strikingly beautiful face, with strong brown eyes and golden hair tied back from her face.\n\n \"My name is Lady Eleanor Brightfire. I am a Knight, first and foremost- few can stand before me on the field of battle.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Beren One-Hand:",
"value": " Rodin \n\nTurning to Eleanor as she speaks, Rodin nods politely. \"Well met, Lady Eleanor. Would your battlefield prowess extend to leadership as well? As I understand it looks like our leader will either be Renharaaz or you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Eleanor smiles sweetly and says, \"I dare say I could lead if you want me to- it depends what you want in a leader. My skills are in military matters, but I can take command, and honour demands that if I do I protect those in my charge.\" \n\nShe speaks confidently- there is a tone of determination in her voice, suggesting that if she really wants something, you might have trouble arguing against her...",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " (OOC-So Rodin does not exist?)\n\n Regis \n Either of you can lead. Flip a coin if it bothers you to decide between you. Honestly I think that Lady Eleanor may be better suited to be the one we present before normal folks as the leader tho. Unless you can easily hide your appearance as it may frighten most of the 'salt of the earth' kind of people we may be meeting. Regis shrugs, he has said his piece and waits for the others to decide.",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " \"I must agree- if we need to present ourselves to others, a member of the gentry may well create a better impression than a mysterious cowled figure. I expect us to be working together more than having one person in command anyway, so that should not be a problem.\" ",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Renharaaz \n\n(OOC - Ok, if Rodin doesn't exist, none of you know about my devil or what he looks like)\n\n \"I am more than happy to defer leadership to you my good lady.\" Renharaaz tilts his head and gives Eleanor a slight bow. \"I understand that common folk may show some... apprehension when confronted by my appearance. I hope, however, that amongst more... educated fellows, it will not present a problem\" ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " \"So, you all ready?\" asks Cen apprehensively, leaving on the wall.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Regis \n I'm as ready as I ever was. The priest chuckles to himself.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Teras \n \"Ready, for all that it really matters. Delivery boys, how sad.\" Teras shakes his head, chuckling to himself.",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Eleanor looks over and nods, replying, \"I am ready also- let us see what the day brings!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " \"Then away we go!\" says Cen with a grin on his face, swinging into a stroll. \"Do, let us see what the day brings!\"\n\n 1 · Through the Gate \n\"First, we must make sure we are prepared. Check,\" Cen says, pointing to himself. After everyone else is prepared, Cen turns and throws open the doors of the big building dramatically. He does a little bow as he holds open the doors for Eleanor, with a charismatic \"ladies first,\" and follows suit afterwards, taking the lead again. He walks through various hallways, pointing this way and that, telling the others where they lead, and finally enters a big room dramatically.\n\n\"Hey, Bob,\" says Cen, waving at one of his more wizardly co-workers. \"That's Bob,\" he explains to the Team, completely unaware that they all probably know that by now. The room is full of these wizardly people, who seem to not be doing much at the moment. Most of them are examining or working on the various magical tools scattered around the area.\n\nSuddenly, Cen puts a hand out. \"Stop here.\"\n\nCen whistles as he walks over to a superior-looking dude, who seems to salute at Cen. Cen hands him the scroll, which is quickly looked over by the superior-looking dude. He nods.\n\n \"Open the gate!\" \n\nThe wizards in the room scatter into a more orderly fashion (which is strange, because people that scatter usually don't scatter to un-scatter). They place down rods, channel their magic, and throw open scrolls. Chaotically crackling purple energy not-so-floods (since they're not really using that much energy) from the staves and scrolls and wizardly-looking people's hands and form a huge portal in the center of the room, where a bunch of magical symbols are drawn.\n\nThe superior-looking dude gapes, exasperated, at the gate. \"Why'd you make it so big!?\" he shouts.\n\n\"Maybe you should tell us to open the gates less dramatically next time! Besides, Cen inspires us to go up and beyond!\"\n\n \"That is no excuse! You always make the portal that large! You just think it looks cool and makes it dramatic!\" \n\n\"No I don't!\"\n\nCen sighs as the argument rages on. \"Just follow me,\" he says, beckoning to the group. \"And through the gate we go!\" He jumps in.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Regis \n\nRegis follows along quietly his staff tapping counterpoint to his long legged slow strides. He seems mindless that he is tracking dirt off of his boots as he goes. Slightly shaking his head he follows the bard through.",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Renharaaz \n\nRenharaaz walks off the the side of the room and silently issues a telepathic summons. With a flash of light, a nine foot tall black creature appears next to him. The creature, with large wings and long horns sprouting from its head, carries a spiked chain in its hands and looks around the room warily before falling in behind Renharaaz, head bowed, as he walks back to the group.\n\n \"This is my companion, he shall be accompanying us.\" He says quietly to the others before striding forward towards the portal, devil closely behind.\n\n \n Spoiler \nHere's what he looks like http://www.hobbyjapan.co.jp/dd/minia...loodwar/34.jpg \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Teras \n\nTeras walks towards the portal, looking at the runes before he steps through.\n\n \n Spoiler \nK: Arcana: (1d20+28)[ 35 ] to know where it's supposed to go. Spellcraft: (1d20+10)[ 14 ] if required.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Eleanor \n\nEleanor strides confidently towards the portal, her hand hovering by the hilt of her sword in case she needs it suddenly.",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Teras: It's a simple spell. It uses minimal magic from several spellcasters to go to a bordering plane. In this case, that would be the Planar Medium, as that is the only plane that borders the Material Plane at this time of year.\n\n Pop! \n\nYou appear in the Planar Medium. It looks exactly like the Astral Plane.\n\nYawn.\n\nSomehow, Cen has produced a flying carpet from nowhere. \"Oh, this is mines,\" he says. \"You got a flying carpet to use as well, I believe.\" The others retrieve the carpet. \"The ring that you were given will allow you to communicate with anyone else with one within range— that is, other team's leaders and any high-ranked officials, who are usually located at major Planar Corps of Discovery outposts. If you've never been to the Medium before, let me explain some of its strangenesses.\n\"First off, you're weightless.\n\"Secondly, magic is stronger here.\n\"Three, there are funny-looking pirate things that try to steal from us. They always underestimate the Corps, though, so they should be no problem.\n\"Speaking of monsters, there are lots of scary things here. Example: Ra'gaua. They're like rollie-polies, but huge and tentacly. They're hard to describe. Anyways, you should watch out for any big-looking weird-faced creatures, because they devour your magic and make you weaker.\n\"Any questions?\"",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Regis \n I have travelled here a little bit in my wanderings. I am not very familiar with it, as I generally just pass through. Regis pulls the flying carpet out of the bag they were given. Rolling it out he looks at it for a moment, I am sure I have seen a carpet very much like this, He looks at Renharraz's pet demon for a moment then back to the carpet I don't think he's going to fit though. ",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Eleanor, too, takes out her carpet. \"Will this thing carry a warhorse?\" , she asks.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Teras \n \"Weightless you say? Hmm, does that mean I can float and fly?\" \n \n Spoiler \nWeightless as in no gravity, or subjective gravity? Subjective means I can designate what was is down and just fall that way to fly.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Eleanor lughs and says, \"I really should listen harder. Weightless means the weight of my horse won't matter...\n\nFor the future, may I ask if these carpets will carry a horse when there is gravity?\" \n \n Spoiler \nThe horse was there all along, just like V's familiar.\n ",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Renharaaz \n \"I don't think he will need any assistance in flying\" As if to reinforce the point, the devil unfurls its wings and spreads them wide, ready for flight. Renharaaz steps lightly onto the carpet and squats down.",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " One and a half hours pass. Cen has been talking through all that time — talking about himself and how to navigate in the Planar Medium, along with requests for others to talk a little about themselves as well. Amazingly enough, this passed all that time that was passed: one and a half hours.\n\n \"...and remember,\" continued Cen, on the Ra'gaua Carapace, a large vicious beast found in the Planar Medium, \"their weakest spot is—\" \n\nJust at that moment, there is a harsh neigh as a black horse with flaming hooves and mane comes flying out of a cloud. Riding on it is nothing other than a demonic-looking thing in black armor, its face obscured by shadow with red, piercing eyes gazing out of it. They look quizzical for a moment, and instead of attacking, the creature retreats. Looking back, he points his sword at the party, and says: \"Attack.\" \n\nA tremendous swarm of red, bat-like things with heads the size of a human's come flying out at the team. Their wingspan is large, about four feet long, and small and leathery tentacles wave wildly from their chins. Some even grin, revealing their sharp, jagged teeth.\n\n \"I've never seen so many Vargouilles at once in my entire life!\" shouts Cen.\n\nThey start shrieking.\n\n Combat Map: \n\n Code: \n A A A A A A A A A\n A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I\n1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n2 · · · · · · · · · · · · · · · · · v · · · · v v · · · · · · · · · · ·\n3 · · · · · · · · · · · · · v · · v v · · · · · · · v v v · · · · · · ·\n4 · · · · · · · · · v v · · · v · · v v v v · · v · · · · · · · · · · ·\n5 · · · · · · · · · · v · · · · v · · · · · · v · · · · · · · · · · · ·\n6 · · · · · · · · · · · · · · · · · v · · · · v v · · · · · · · · · · ·\n7 · · · · · · · · · · · · · v · · v v · · · · · · · v v v · · · · · · ·\n8 · · · · · · · · · v v · · · v · · v v v v · · v · · · · · · · · · · ·\n9 · · · · · · · · · · v · · · · v · · · · · · v · · · · · · · · · · · ·\n10 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n11 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n12 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n13 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n14 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n15 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n16 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n17 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n18 · · · · · · · · · · · ·| R E |·| C |· · · · · · · · · · · · · · · · · · ·\n19 · · · · · · · · · · · · | R T | · |·| · · · · · · · · · · · · · · · · · · ·\n20 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n21 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n22 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n23 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n24 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n25 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · \n Planar Traits: \n• Fluid Magic: The magic in the Planar Medium acts alterably morphically, allowing anything able to manipulate magic (that includes everything that might try to kill you) to create platforms that apply to only them at will, and apply gravitational traits to them. This takes little, if not none, of one's mental power to perform, thus costing no actions at all.\n\nAll sentients gain a \"fly speed\" equal to their normal speed, but for all purposes, it is treated as a normal or burrow speed, except for that fact that it can be used to move in any direction, including vertically.\n\n• Metaweightless: Treat as though you were not weightless. The only effect is that you're floating.\n\n• Normal time, infinite, alterable morphic, mildly neutral-aligned. \n\n• Incremented Magic: +1 CL.\n\nThese traits are experimental, and may change from time to time. :\\\n\n Initiative: \n Ren · 21 \n Cen · ?? \n Teras · 11 \n Vargouilles · ?? \n Eleanor · 10 \n Regis · -2 \n\nYou can take your turns in any order that you want — but provided with the fact that Cen is a bard, and that the Varg'lles are only halfway down the list, some of you may want to wait for my NPC posts before doing anything.\n\nOh, and make 40 fortitude saves, DC 12 or be paralyzed with mind-affecting fear for failing just one . 😁",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Spoiler \nBastage. (40d20)[ 15 ][ 20 ][ 7 ][ 8 ][ 3 ][ 18 ][ 13 ][ 8 ][ 11 ][ 17 ][ 12 ][ 4 ][ 18 ][ 17 ][ 8 ][ 6 ][ 15 ][ 8 ][ 5 ][ 1 ][ 13 ][ 7 ][ 10 ][ 16 ][ 2 ][ 1 ][ 3 ][ 7 ][ 7 ][ 8 ][ 18 ][ 1 ][ 7 ][ 5 ][ 8 ][ 10 ][ 2 ][ 1 ][ 18 ][ 13 ](371) \n\nOnly fails on a 1, which I'll roll probably 3 of them.\n\n (2d6)[ 9 ] rounds of paralysis.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Spoiler \nDon't have my sheet right now- will post huge amounts of saves in an hour and a half. Unfortunately, I don't have Impetuous Endurance yet...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Combat Map \n \n Spoiler \n\n Code: \n A A A A A A A A A\n A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I\n1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n2 · · · · · · · · · · · · · · · · · v · · · · v v · · · · · · · · · · ·\n3 · · · · · · · · · · · · · v · · v v · · · · · · · v v v · · · · · · ·\n4 · · · · · · · · · v v · · · v · · v v v v · · v · · · · · · · · · · ·\n5 · · · · · · · · · · v · · · · v · · · · · · v · · · · · · · · · · · ·\n6 · · · · · · · · · · · · · · · · · v · · · · v v · · · · · · · · · · ·\n7 · · · · · · · · · · · · · v · · v v · · · · · · · v v v · · · · · · ·\n8 · · · · · · · · · v v · · · v · · v v v v · · v · · · · · · · · · · ·\n9 · · · · · · · · · · v · · · · v · · · · · · v · · · · · · · · · · · ·\n10 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n11 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n12 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n13 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n14 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n15 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n16 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n17 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n18 · · · · · · · · · · · ·| R E |·| C |· · · · · · · · · · · · · · · · · · ·\n19 · · · · · · · · · · · · | R T | · |·| · · · · · · · · · · · · · · · · · · ·\n20 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n21 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n22 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n23 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n24 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n25 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · \n \n\n Planar Traits \n \n Spoiler \n• Fluid Magic: The magic in the Planar Medium acts alterably morphically, allowing anything able to manipulate magic (that includes everything that might try to kill you) to create platforms that apply to only them at will, and apply gravitational traits to them. This takes little, if not none, of one's mental power to perform, thus costing no actions at all.\n\nAll sentients gain a \"fly speed\" equal to their normal speed, but for all purposes, it is treated as a normal or burrow speed, except for that fact that it can be used to move in any direction, including vertically.\n\n• Metaweightless: Treat as though you were not weightless. The only effect is that you're floating.\n\n• Normal time, infinite, alterable morphic, mildly neutral-aligned. \n\n• Incremented Magic: +1 CL.\n\nThese traits are experimental, and may change from time to time. :\\\n \n\n Character Status (Initiative, Effects, etc.)\n \n Spoiler \n Ren · 21 (Para 7)\n○ Demon Minion · -- (Para 7)\n Cen · ?? \n Teras · 11 (Para 3)\n Vargouilles · ?? \n Eleanor · 10 (Para 4)\n Regis · -2 \n \n\n\nIf you wish, you may post a small \"status block\" to keep track of your character post by post. That way, you can keep track of your hit points and so forth easier-ish-ly.\n\nAnyways...\n\n Cen \n\nHe blinks. \"Man, am I glad that...\" he trails off, and looks around nervously. \"Yeah, wait, guys, I have something in here that'll...\" he trails off again, and digs through his bag of holding.\n\n Varg'lles \n\nThey come in for the kill. Or the kiss, to be more exact. *muah!* Everyone afflicted by paralysis is hit thrice. Make three DC 15 fortitude saves, or begin turning into flying heads!\n\n New Map: \n\n Code: \n 0 Feet\n\n A A A A A A A A A\n A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I\n1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n2 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n3 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n5 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n6 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n7 · · · · · · · · · · · · · · · · · v · · · · · · · v v v · · · · · · ·\n8 · · · · · · · · · v v · · · v · · v v v v · · v · · · · · · · · · · ·\n9 · · · · · · · · · · v · · · · v · · · · · · v · · · · · · · · · · · ·\n10· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n11· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n12· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n13· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n14· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n15· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n16· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n17· · · · · · · · · · · v v v v v v v · · · · · · · · · · · · · · · · ·\n18· · · · · · · · · · · v | R E | v | C | v v · · · · · · · · · · · · · · · · ·\n19· · · · · · · · · · · v | R T | · |·| · · · · · · · · · · · · · · · · · · ·\n20· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n21· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n22· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n23· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n24· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n25· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n\n+5 Feet\n\n H I J K L M N O P Q R S T\n16· · · · · · · · · · · · ·\n17· · · · v v v v v v · · ·\n18· · · · v | v v | v |C| v · · ·\n19· · · · v |R v | · | · | · · · ·\n20· · · · · · · · · · · · ·\n21· · · · · · · · · · · · ·\n\n Grey : Knocked Out (30 Hours)\n Silver : On Lower Level (-5 Ft.) \nRegis' turn.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Spoiler \n (3d20)[ 9 ][ 11 ][ 19 ](39) \nFailure on 1 or 2\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Teras \n\nBeing surrounded while paralyzed was not a fun thing. So instead, Teras reached out with his magic, absenting forgetting to use gestures or words, and attempted to knock all the nearby creatures out.\n\n \n Spoiler \nStuff rolled in OOC, since my init is higher that Regis', it's actually my turn since I can take a mental action.\n\nClosest 16 enemies, which are probably all the flying heads, need to make a DC 25 Will save or take 35 points of subdual damage\n ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Regis \n\nRegis takes a long moment examining the situation in his slow way. The heavy shield floating in front of him and his own staff use shielding him as he thinks a moment, then says Let's get rid of these thins shall we? He takes a moment to gather himself, pulling a small iron bar with a black and white dog at either end from his pouch, then begins shouting in celestial <Push off ya blighters! Away with ye! Stay away from me!> \nAn invisible force washes against everyone pushing them away.\n \n Spoiler \n\nRegis\nHP-102\nAC-28\n\nDefensive Casting - Concentration check minimum 23 = no fail\n\nCasting Repulsion 160ft radius. Will save DC: 25\n\nQuoted from the SRD\n Repulsion\nAbjuration\n\nLevel: Clr 7, Protection 7, Sor/Wiz 6\n\nComponents: V, S, F/DF\n\nCasting Time: 1 standard action\n\nRange: Up to 10 ft./level\n\nArea: Up to 10-ft.-radius/level emanation centered on you\n\nDuration: 1 round/level (D)\n\nSaving Throw: Will negates\n\nSpell Resistance: Yes\nAn invisible, mobile field surrounds you and prevents creatures from approaching you. You decide how big the field is at the time of casting (to the limit your level allows). Any creature within or entering the field must attempt a save. If it fails, it becomes unable to move toward you for the duration of the spell. Repelled creatures’ actions are not otherwise restricted.\n\nThey can fight other creatures and can cast spells and attack you with ranged weapons. If you move closer to an affected creature, nothing happens. (The creature is not forced back.) The creature is free to make melee attacks against you if you come within reach. If a repelled creature moves away from you and then tries to turn back toward you, it cannot move any closer if it is still within the spell’s area.\n\nArcane Focus: A pair of small iron bars attached to two small canine statuettes, one black and one white, the whole array worth 50 gp. \n ",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Spoiler \nFort saves: (1d20+6)[ 19 ] \n (1d20+6)[ 10 ] \n (1d20+6)[ 12 ] \n\nEDIT: B****r. In a bit of trouble here...😦\n\nHP:113 AC:39 Touch: 22 Flat: 38\n\nParalyzed, so use Flat AC (Touch drops to 13, too...)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Combat Map \n \n Spoiler \n\n Code: \n 0 Feet\n\n A A A A A A A A A\n A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I\n1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n2 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n3 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n5 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n6 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n7 · · · · · · · · · · · · · · · · · v · · · · · · · v v v · · · · · · ·\n8 · · · · · · · · · v v · · · v · · v v v v · · v · · · · · · · · · · ·\n9 · · · · · · · · · · v · · · · v · · · · · · v · · · · · · · · · · · ·\n10· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n11· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n12· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n13· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n14· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n15· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n16· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n17· · · · · · · · · · · v v v v v v v · · · · · · · · · · · · · · · · ·\n18· · · · · · · · · · · v | R E | v | C | v v · · · · · · · · · · · · · · · · ·\n19· · · · · · · · · · · v | R T | · |·| · · · · · · · · · · · · · · · · · · ·\n20· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n21· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n22· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n23· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n24· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n25· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n\n+5 Feet\n\n H I J K L M N O P Q R S T\n16· · · · · · · · · · · · ·\n17· · · · v v v v v v · · ·\n18· · · · v | v v | v |C| v · · ·\n19· · · · v |R v | · | · | · · · ·\n20· · · · · · · · · · · · ·\n21· · · · · · · · · · · · ·\n\n Grey : Knocked Out (30 Hours)\n Silver : On Lower Level (-5 Ft.) \n \n\n Planar Traits \n \n Spoiler \n• Fluid Magic: The magic in the Planar Medium acts alterably morphically, allowing anything able to manipulate magic (that includes everything that might try to kill you) to create platforms that apply to only them at will, and apply gravitational traits to them. This takes little, if not none, of one's mental power to perform, thus costing no actions at all.\n\nAll sentients gain a \"fly speed\" equal to their normal speed, but for all purposes, it is treated as a normal or burrow speed, except for that fact that it can be used to move in any direction, including vertically.\n\n• Metaweightless: Treat as though you were not weightless. The only effect is that you're floating.\n\n• Normal time, infinite, alterable morphic, mildly neutral-aligned. \n\n• Incremented Magic: +1 CL.\n\nThese traits are experimental, and may change from time to time. :\\\n \n\n Character Status (Initiative, Effects, etc.)\n \n Spoiler \n Ren · 21 (Para 6)\n○ Demon Minion · -- (Para 6)\n Cen · ?? \n Teras · 11 (Para 2)\n Vargouilles · ?? \n Eleanor · 10 (Para 3) (Varg'lle Transformation Stage I 5 Hrs.)\n Regis · -2 \n \n\n Cen \n\nCen whips out a random scroll, flies backwards a bit, and casts Remove Paralysis . (Ren and his minion will not be able to perform their actions, unless they vote to drop their initiative.)\n\n New Map: \n\n Code: \n 0 Feet\n\n A A A A A A A A A\n A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I\n1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n2 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n3 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n5 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n6 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n7 · · · · · · · · · · · · · · · · · v · · · · · · · v v v · · · · · · ·\n8 · · · · · · · · · v v · · · v · · v v v v · · v · · · · · · · · · · ·\n9 · · · · · · · · · · v · · · · v · · · · · · v · · · · · · · · · · · ·\n10· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n11· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n12· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n13· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n14· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n15· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n16· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n17· · · · · · · · · · · v v v v v v v · · · · · · · · · · · · · · · · ·\n18· · · · · · · · · · · v | R E | v · v v · · · · · · · · · · · · · · · · ·\n19· · · · · · · · · · · v | R T | · · · · · · · · · · · · · · · · · · · · ·\n20· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n21· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n22· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n23· · · · · · · · · · · · · · ·| C |· · · · · · · · · · · · · · · · · · ·\n24· · · · · · · · · · · · · · · |·| · · · · · · · · · · · · · · · · · · ·\n25· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n\n+5 Feet\n\n H I J K L M N O P Q R S T\n16· · · · · · · · · · · · ·\n17· · · · v v v v v v · · ·\n18· · · · v | v v | v · v · · ·\n19· · · · v |R v | · · · · · ·\n20· · · · · · · · · · · · ·\n21· · · · · · · · · · · · ·\n\n Grey : Knocked out (30 Hours)\n Silver : On lower level (-5 ft.)\n Italicised : Not Repulsed \nTeras gets until tomorrow evening before I post the Varg'lles' action(s).",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Renharaaz \n\nRenharaaz grits his teeth as he feels the foul things swarm all over him.\n\n \n Spoiler \nMy saves:\n (1d20+8)[ 24 ] \n (1d20+8)[ 19 ] \n (1d20+8)[ 21 ] \n\nDevil's saves:\n (1d20+18)[ 38 ] \n (1d20+18)[ 37 ] \n (1d20+18)[ 26 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Teras \n Annoying bugs. \n\nAgain, Teras sweeps out with his mind, knocking more unconscious.\n\n \n Spoiler \nSilent Stilled Mass Overwhelm, dealing (10d6)[ 34 ] subdual to 16 enemies unless they make a DC 25 Will save to negate.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Combat Map \n \n Spoiler \n\n Code: \n 0 Feet\n\n A A A A A A A A A\n A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I\n1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n2 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n3 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n5 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n6 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n7 · · · · · · · · · · · · · · · · · v · · · · · · · v v v · · · · · · ·\n8 · · · · · · · · · v v · · · v · · v v v v · · v · · · · · · · · · · ·\n9 · · · · · · · · · · v · · · · v · · · · · · v · · · · · · · · · · · ·\n10· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n11· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n12· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n13· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n14· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n15· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n16· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n17· · · · · · · · · · · v v v v v v v · · · · · · · · · · · · · · · · ·\n18· · · · · · · · · · · v | R E | v · v v · · · · · · · · · · · · · · · · ·\n19· · · · · · · · · · · v | R T | · · · · · · · · · · · · · · · · · · · · ·\n20· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n21· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n22· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n23· · · · · · · · · · · · · · ·| C |· · · · · · · · · · · · · · · · · · ·\n24· · · · · · · · · · · · · · · |·| · · · · · · · · · · · · · · · · · · ·\n25· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n\n+5 Feet\n\n H I J K L M N O P Q R S T\n16· · · · · · · · · · · · ·\n17· · · · v v v v v v · · ·\n18· · · · v | v v | v · v · · ·\n19· · · · v |R v | · · · · · ·\n20· · · · · · · · · · · · ·\n21· · · · · · · · · · · · ·\n\n Grey : Knocked out (30 Hours)\n Silver : On lower level (-5 ft.)\n Italicised : Not Repulsed \n \n\n Planar Traits \n \n Spoiler \n• Fluid Magic: The magic in the Planar Medium acts alterably morphically, allowing anything able to manipulate magic (that includes everything that might try to kill you) to create platforms that apply to only them at will, and apply gravitational traits to them. This takes little, if not none, of one's mental power to perform, thus costing no actions at all.\n\nAll sentients gain a \"fly speed\" equal to their normal speed, but for all purposes, it is treated as a normal or burrow speed, except for that fact that it can be used to move in any direction, including vertically.\n\n• Metaweightless: Treat as though you were not weightless. The only effect is that you're floating.\n\n• Normal time, infinite, alterable morphic, mildly neutral-aligned. \n\n• Incremented Magic: +1 CL.\n\nThese traits are experimental, and may change from time to time. :\\\n \n\n Character Status (Initiative, Effects, etc.)\n \n Spoiler \n Ren · 21 \n○ Demon Minion · --\n Cen · ?? \n Teras · 11 \n Vargouilles · ?? \n Eleanor · 10 (Varg'lle Transformation Stage I 5 Hrs.)\n Regis · -2 \n \n\n Varg'lles \n\nThe Varg'lles attempt to fight back, but fail.\n\n New Map: \n\n Code: \n 0 Feet\n\n A A A A A A A A A\n A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I\n1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n2 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n3 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n5 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n6 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n7 · · · · · · · · · · · · · · · · · v · · · · · · · v v v · · · · · · ·\n8 · · · · · · · · · v v · · · v · · v v v v · · v · · · · · · · · · · ·\n9 · · · · · · · · · · v · · · · v · · · · · · v · · · · · · · · · · · ·\n10· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n11· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n12· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n13· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n14· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n15· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n16· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n17· · · · · · · · · · · v v v v v v v · · · · · · · · · · · · · · · · ·\n18· · · · · · · · · · · v | R E | v · v v · · · · · · · · · · · · · · · · ·\n19· · · · · · · · · · · v | R T | · · · · · · · · · · · · · · · · · · · · ·\n20· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n21· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n22· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n23· · · · · · · · · · · · · · ·| C |· · · · · · · · · · · · · · · · · · ·\n24· · · · · · · · · · · · · · · |·| · · · · · · · · · · · · · · · · · · ·\n25· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·\n\n+5 Feet\n\n H I J K L M N O P Q R S T\n16· · · · · · · · · · · · ·\n17· · · · v v v v v v · · ·\n18· · · · v | v v | v · v · · ·\n19· · · · v |R v | · · · · · ·\n20· · · · · · · · · · · · ·\n21· · · · · · · · · · · · ·\n\n Grey : Knocked out (30 Hours)\n Silver : On lower level (-5 ft.)\n Italicised : Not Repulsed \n What do you do? ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Teras \n\nTeras again sweeps out, attempting to knock the rest of them out.\n\n \n Spoiler \n (10d6)[ 41 ] subdual, will dc 25, yadda yadda.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Please excuse me, but I have seem to made a mistake. My previous post is now fixed. Lochar's previous post is rendered a spawn of my clumsiness.\n\nHmm. I guess that's what happens when I post under pressure.",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Lady Eleanor \n\nLady Eleanor, freed from the curse of paralysis, draws her sword from her scabbard in an arc of bright steel. Shouting the command phrase, \"Purity and honour!\" the sword's long, unadorned blade is wreathed with yellow flames all the way down its length. Eleanor gives a mighty shout, \"Tremble before my wrath, creatures of darkness!\" Eleanor seeks to erase the stain on her honour by striking down the unholy creatures, her sword striking out in a dance of glowing steel and burning flame.\n\n \n Spoiler \nQuick Draw the sword, Daunting Challenge (Swift action, DC24 will save for all enemies of CR14 or less with at least Int 5 that understand any language within 100ft, if they fail they're shaken) and a full attack.\n\nAttacks: (1d20+26)[ 29 ] Damage: (1d10+7)[ 12 ] Fire (1d6)[ 5 ] \n (1d20+21)[ 36 ] Damage: (1d10+7)[ 14 ] Fire (1d6)[ 6 ] \n (1d20+16)[ 28 ] Damage: (1d10+7)[ 9 ] Fire (1d6)[ 5 ] \n (1d20+11)[ 23 ] Damage: (1d10+7)[ 14 ] Fire (1d6)[ 5 ] \n\nLet's see what happens now...\n\nEDIT: Forgot to say, the first attack was to go on the vargouille NE of me, then the rest spread out on the other three I can hit.\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Beelzebub1111:",
"value": " Bhaltair Blackwood \nIt has been a long day for you. Waking up early has made your trip this week not much easier. The line's minute crawl forward over hours of waiting seems to bring you never closer to your goal. Another step is taken forward is a ray of hope yet only to stop again for another wait. The man in front of you is practicly bouncing up and down with exctiemtent. Clearly an out of towner. The old man behind you seems half awake, lurching forward with each step. His jaw slack and strangely moaning a bit.\n\nAt least it's a nice day.\n\n Erin Longwind \nToday has been busy but nice. Lots of excitement around as well as curiosity with a hint of joy. So far you've only had to break up one fight over the price of a \"love potion.\" What some people won't do.\nBefore long on your casual stroll through the streets you hear a familiar call \"Erin! Hey Erin!\" says a young man waving two slips of paper your way. You easily recognize him as Bernard. You can get the feeling of his tiredness and joy \"I...I...\" he pauses to catch his breath \"I got two...Tickets.\" he shows them to you \"To Vanessa's show.\" He takes a deep breath in and lets it out \"Front row. Dead center. Camped out all day yesterday for them. What do you say. Just you and me?\" His eyes are hopeful\n\n Erion of the Hammer \nAfter this morning at the temple you were told to go out and do good works in The Purest's name.\nIn the backalleys of the town's industrial section, you find yourself bringing food to the downtroden and poor. A family thanks you kindly for the meal you lay before them. There's many more to feed yet you find yourself running out of food to give. Of the people around you there's a family of halflings you know who work for the local smelter (a kind man, but poor as well). There is also an orc man and woman who keep to themselves, fending off of street animals to proud to accept your help. And a bizzare sight for human lands: A little elven girl, orphaned and abandoned.\n\n Alfred \nYour resturant is a bit fuller than usual, but not unmanageably so. Not like it is on one of the halfling holidays. You have a few usuals in, and a few who wandered in from The Kings Walk hearing about your food. Among the oddest of the group is a wizardly looking human fellow robed in green and what seems to be his henchman or bodyguard in a golden breastplate with red padded armor beneath it. They sit down at a table and pick up a few menus and there is some low chatter between them as they wait to be served.\n\n Edward Jeltz \nBusiness could be going smoother to say the least. Very few people seem to be taking your pitch. At best, all day you've gotten is a \"Maybe I'll check it out next time I'm in town.\"\n\"I don't need anything right now\"\n\"I want to keep the trip back light\"\n\"No, thank you\"\nAt least they are all polite in their refusals. Just as you begin to think it hopeless an orcish woman approaches you. She doesn't have the demeanor of the usual orc and seems rather comely and friendly. She examines you and says \"So, kid, what're ya sellin'?\"",
"loss": false
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " Alfred \nAlfred makes his way around the tables, discreetly eavesdropping on anyone interesting, particularly the wizard.",
"loss": true
},
{
"from": "human",
"prefix": "Colt:",
"value": " Edward \n\nEd examines the orc before replying \"Madam, Davis, Davis and Jeltz are purveyors of the finest selection of products in the whole of Leona. We carry grains, fabrics, foodstuffs, and anything we don't have, we can procure given enough time. What is your fancy?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lonna:",
"value": " Erin Longwind \n\nErin's face lights up, her delighted grin breaking through her impassive \"City Guard\" expression. The crowd was humming contentedly, if loudly enough to almost drown out the high chimes of Bernard's excitement, and had been almost without exception all morning. Realizing there is no reason to linger, Erin nods enthusiastically, laughing. It was the wide, open-mouthed laugh that exposed her strangely tongueless throat, the laugh only Bernard had ever been able to coax from her in public.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Bhaltair Blackwood \n\nBhaltair mumbles a curse under his breath--as much interest as he has in seeing Nerral perform, there is little more bothersome than being kept waiting. Turning his head slightly to catch the beady black eyes of Icarus, his raven familiar, Bhaltair begins whispering in Draconic--\n\n \"What do you say we cause a little stir? It's always led to fun in the past. Might finally get me somewhere in this city.\" \n\nIcarus squawks back agreement in broken Draconic, and Bhaltair gives a little smile. Making sure that his cane thumps against the ground imposingly so that every eye is on him, Bhaltair makes his way to the front of the line and looks into the eyes of the ticket seller.\n\n \"Excuse me, but I've been waiting in line all day. I'm not accustomed to waiting. Do you know who I am?\" ",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Erion \n\nErion looks around before walking over to the Elf girl- the others all have someone, but she is alone , he thinks. Taking her hands, he kneels in front of her and says, \"Child, how have you come to be abandoned here?\"\n\nHis voice is soft and quiet, with overtones of compassion but a faint hint of consuming grief.",
"loss": true
},
{
"from": "human",
"prefix": "Beelzebub1111:",
"value": " Bhaltair Blackwood \n\"Bhaltair Blackwood...\" says the woman behind the counter with an air of mystery in her voice \"hmmm\" she pauses, thinking for a moment. \"You're that famous jester, right?\" she suddenly shouts out with excitement. \"You must be the way you're dressed. I'm a big fan of tomfoolery.\" She laughs, then she lowers her voice a bit \"meet me when I get off in 15 minutes. I can get you a backstage pass...\" our of the corner of your eye you see a pale man robed in black rush to the spot where you were standing. He says something you can't hear to the old man that was behind you and the old guy limps off.\n\n Erin Longwind \nBernard is ecstatic. \"Oh wow!\" he gives you a big hug and a kiss on the cheek. \"I'll see you tonight then. I can't wait!\" and he runs off nearly tripping over himself as he disappears into the crowd.\n\n Erion of the Hammer \nThe elf girl looks at you with a scowl as she pulls her hands out of your grip. \"I don't need your sympathy, human!\" she sticks her tongue out at you. \"I don't need to answer to you! I'm older than you and I'm much more refined than a rude, smelly, dirty human. The day any human pities me is the day that I grow wings and fly\" Though rude and poor this child still has the grace and poise about her of an experienced noble.\n\n Alfred \nThe guest chatter back and forth about the weather and such. The wizard and his companion have a much more interesting conversation\n\"Well, Damian,\" says the wizard \"That old man better have been right when he said this was the best restaurant in the city. What was his name, Zergest?\"\n\"Zagat,\" replies the man in armor \"And he's supposedly eaten everywhere\"\nThe mage shrugs \"Whatever. If it's as good as he says, it may make the trip to the town worth it\"\n\"But we're going to see the show tonight! That's the real reason we came, Gabe.\"\n\"Oh yeah, about that. I forgot to mention\" The magic-user replies somewhat deviously \"And I managed to get us backstage before the performance to meet Miss Neral\"\n\"Oh wow!\" says Damian a little loudly \"You're the best boss ever!\"\n\"I know.\" Gabe says flatly. He spots you out of the corner of his eye and gives you a glare \"I'll have the veal. and a bottle of blueberry wine for the table. And I don't appreciate the eavesdropping\"\n\"I'll have the catfish\" says Damian cheerfully.\n\n Edward Jeltz \n\"Hmm\" Starts the lady orc. \"I would like to order five barrels of the strongest liquor you've got delivered to the back Gork's Flaggon before next dawn. And I don't mean that cheap dwarven stuff either. I want the really strong stuff. The kind that bursts into flames if you bring a torch within ten feet of it.\" She looks you over \"And a place where I can reach you...personally.\" she winks.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Bhaltair Blackwood \n\nAlthough he is slightly perturbed by the jester comment and Icarus shrieks a comment about skinning people, Bhaltair shrugs it off and grins widely. \"Yes, that's me.\" Then, giving a wink, he continues. \"Could you meet me at the Corner Bakery? It's a restaurant in the Hearth's Home, I see it every time I walk around there but I've never gotten around to eating there. Food's on me for the trouble of walking.\"\n\nBefore he leaves, he casts prestidigitation to create a cartoonish looking image of a dove, which flies into the air and sticks its tongue out at Icarus, who shrieks bloody murder and dives at it fruitlessly--the dove dissipates into a burst of pink light with a \"FREEEM!\" sound as soon as Icarus makes contact. Bhaltair mutters, \"good show,\" to Icarus who perches back on his shoulder. As Bhaltair turns away to start walking towards the Corner Bakery, he catches a glimpse of the man in black and makes a note to remember him.",
"loss": true
},
{
"from": "human",
"prefix": "Lonna:",
"value": " Erin Longwind \n\nErin smiles as she watches Bernard run off. He always has been loud, impulsive, and exciteable - nearly Erin's polar opposite - but they have been friends for as long as either of them can remember. They haven't spent as much time together since she left the City Guard, so Erin is looking forward to this evening as she sets a meandering path toward the ticket booth for Vanessa's show. They would probably run out of tickets relatively soon, and someone ought to be there to ensure no disgruntled would-be listeners caused trouble.",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Erion of the Hammer \n\nErion smiles. \"You have spirit, I grant you that- but you must admit your situation is not as good as it should be.\n\nI don't expect you to answer me- that isn't what I'm here for. If you want any help, I will give it- even if you just want someone to talk to- I would be glad to give it. If not? Travel your own path, but do not expect me to give up on the work of the Purest so easily...\"",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " \"Catfish and veal it is then good sirs.\" Alfred tacitly avoids the eaversdropping charge by simply ignoring it. \"Any appetizers? I'd recomend the onion soup, we had some sourdough left over from this morning that we've melted some cheese over. Very good.\" \n\nOnce Alfred has his answer he leaves to the kitchen, and sets about making some dishes for the usuals as his assistants do the rest.",
"loss": true
},
{
"from": "human",
"prefix": "Colt:",
"value": " Edward \n \"I will check with my sister about our stock of liquor, and if we have it, it will soon be in your hands. I, however will most likely be at the shop tonight doing paperwork. If you come by later, we can arrange a price on the liquor, depending on the vintage and origins.\" He says handing the orc a card with the shop's address. \"My name is Edward Jeltz, and yours is?\" he says, extending a hand.",
"loss": true
},
{
"from": "human",
"prefix": "Beelzebub1111:",
"value": " (Yeesh Sorry for taking so long, I'll have the next post up in a few hours time. College is a bitch)",
"loss": true
},
{
"from": "human",
"prefix": "Beelzebub1111:",
"value": " Bhaltair Blackwood \nA little while later at the bakery the girl behind the counter comes running up. After formalities you find that her name is Colette. She's a shy and bookish girl with red hair, freckles, and brilliant green eyes. After some smalltalk she says \"Oh! The backstage pass...well...um...I suppose if you go with me, You'd be allowed backstage\"\n\n Erin Longwind \nYou approach the ticket booth and there doesn't seem to be any trouble at all. The people mostly seem tired more than anything else. A minute later two rather large men step out from the ticket booth (knowledge(local) DC 15) { these two men are half-trolls of orc heritage } The larger of the two speaks \"Awright! We gots only a few tickets left. So we gotta get some ground rules down.\" The other speaks. His voice is deeper, rougher, yet somehow more intelligent \"We will now be instating a one ticket per person policy, so if you're buying tickets for your date or something, better luck next week\" the larger one speaks \"So anybody behind da guy in da black robe can get da 'ell out!\" First the crowd reacts with anger but quickly thinks better than taking own the two. You get a strong feeling of joy, elation, and thankfullness from the guy in black.\n\n Erion of the Hammer \nThe elf girl laughs in a hautily \"Humans, so simple, so dull. They see a child alone and they think that they have to rescue them.\" she scowls \"You apes can just run off and disappear from the planet for all I care.\" She turns away and walks down an ally leaving you with with the other homeless families.\n\n Alfred \nThe kitchen rushes around as the meals are prepared. The pitter-patter of halfling feet sounds as they rush about their jobs. The waiters bring out the dishes to the customers and they all enjoy their food very much. The waiter who comes back from the table with the wizard and his bodyguard approaches you. \"That Damian guy seems perety nice, but that Gabe, guy? He gives me the creeps.\"\n\n Edward Jeltz \n\"Luthic\" she says with a smile \"but you can just call me Lulu\" she outstretches her hand. \"One more thing, The green district is having a...celebration tomorrow night. And I'm going also need a barrel or two of alchemist's fire. My grandpappy's recepie for fireworks calls for a lot of it and It will be a party that no orc will forget\"",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " Yeah, yeah. But if they don't start any trouble... Anyway, did you get them the wine? Was it the Anabor or the local vintage? ",
"loss": true
},
{
"from": "human",
"prefix": "MorkaisChosen:",
"value": " Knowing from bitter experience that the half-orcs will not accept his offers of aid, Erion crosses over to the halfling couple and greets them, \"Are you well? Is there anything I can do to help you?\"\n\nAt the back of his mind, though, is the elf girl- later, he may just find her and try a more subtle form of aid...",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Bhaltair smiles widely. \"Well, thank you very much, Colette. If you ever need a ticket to one of my shows, I'll be sure to save you one. I suppose we've still got some time before the show. Food's on me. Excuse me, waiter? May we have a bottle of wine and perhaps some bread and soup?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Colt:",
"value": " \"Well, Luthic, I'm pretty sure we have Alchemists Fire, but, again, my sister minds the warehouse, I only make the arrangements. Do you want to Alchemist's Fire delivered to the same ale house?\" Upon receiving the answer, Edward takes his leave, and heads to his shop in the industrial district.",
"loss": true
},
{
"from": "human",
"prefix": "Lonna:",
"value": " Erin \n\nErin lingers until the angry buzz of the people left without tickets fades out entirely. Then she nods to the guards at the ticket booth, giving them a small, professional smile. Assuming no one addresses her and nothing else catches her attention, she follows the flow of the crowd and continues to keep aware of any possible trouble brewing until it's time to meet Bernard for the show.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Spoiler \n((Shall we skip, then, to the concert starting, with Bhaltair watching from backstage?))\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " Spoiler \nAnd Alfred crawling in through a window with a pretty lass in tow?\n ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Spoiler \n((Just posting to say that my posting will be minimal if existent at all this weekend. I'll be in San Francisco, and away from my computer.))\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 33: Stonefist vs. Kor \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Docnessuno - Stonefist \n Bayar - Kor Battleborn \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Initiative: (1d20+1)[ 4 ] \n\nWill buy a MW greatsword and a Spiked chain, for now, still thinking if I need something else.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Just as an FYI, Stonefist Timed Out of our match.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by theterran \n Just as an FYI, Stonefist Timed Out of our match. \n \n\nI know that...but maybe he will be back in 3 days ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Ref TT \n Kor wins this match by DQ, pick up your prize at the door on the way out! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 29: Skrag vs. Bob the Destroyer \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 1st Place: 600 GP,\n 2nd Place: 300 GP\n\n Talic - Skrag \n King Korath - Bob the Destroyer \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ah, rematch. Thank goodness I was undefeated up to that point. Hmm.\n\nInit: (1d20+5)[ 15 ] \n\nMy tactic was sound last time, odds went against me. Let's try this one more time. Will make purchases in a bit.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Time to end this, I don't need to buy any thing so it is time to rumble.\ninit (1d20+3)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Yes! I get to start. Can I get your starting position.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " You may. I am purchasing a potion of spider climb.\n\nI'm in X11, mounted. In hand is a vial, and a crossbow.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Start in D11 with my axe in one hand and a vial in the other. I will move to W11, rage and drink the vial (potion of bears endurance). your turn.\n\nStats\n \n Spoiler \nac15\nhp17\nrage round 1/12\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Would you care to explain how you're getting 95 feet of movement AND using a standard action to drink a potion?",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \nHere's what talic is talking about :\n\nRelevent text from SRD\n\n Run\n\nYou can run as a full-round action . (If you do, you do not also get a 5-foot step.) When you run, you can move up to four times your speed in a straight line (or three times your speed if you’re in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.\n\nYou can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.\n\nYou can’t run across difficult terrain or if you can’t see where you’re going.\n\nA run represents a speed of about 12 miles per hour for an unencumbered human. ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " No, he's got 50 move, he can get there with a double move. He just can't do a double move (Requiring both his standard and move action) and drink a potion (requiring a standard action).",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " OK I don't drink the potion, sorry about that, other than that my actions are the same, your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " KK.\n\nMy action, Round 1:\n move : Direct my mount to move, Pushing Mount, per ride skill.\nRide (DC 15): (1d20+11)[ 17 ] \nIf successful, my mount gains an additional 10 feet of movement this round.\n\nEdit: Success. Remainder of action to follow. Mount takes 1 damage from pushing.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Round 1: continued.\n\nMove North, breaking LOS as I move North. LOS broken as I move north out of Z6. Auto succeed guide with knees check.\n\n \n Spoiler \nEnding in Z1. Mount's move actions both used. Mount will enrage at start of next action, per mount entry.\n\nI drink my spider climb potion (move action).\n\nRide check: Fast Dismount (DC20): (1d20+11)[ 27 ] \nDismounting into Y1:\n\nHide: (1d20+15)[ 31 ] \nMove Silent: (1d20+15)[ 29 ] \n\nEdit: Success on dismount.\n \n\n\nEnd Turn.\n\nStats: \n Spoiler \nSkrag: Location Y1, Hiding\nHP: 8/8\nAC: 18 (+5 dex, +2 armor, +1 Size)\nIn hand: Vial, Crossbow.\nEffects: Spider Climb 1/300\n\nBadgera:\nLocation: Z1\nHP: 27/28\nAC: 20\nStatus effects: Will enrage on next action\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nSkrag \n Spoiler \nDrinking a potion or applying an oil is a standard action. You succeeded on the fast dismount, so that was a move action. You're turn is fine as is, but for future reference drinking a potion is a standard action.\n \n\n\nStill Bob's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @Chile \n Spoiler \nYeah, I brain farted for a minute. I had it all worked out, just typed it up wrong.\n \n\n\nEverything's good, continue.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \nmove to Z 8\n \n\nCan I get a LoS check please. stats will be in the post that ends the turn.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nrefs \n Spoiler \nBob's spot isn't enough to beat Skrag's hide.\n \n\nBob \n Spoiler \nYou see Skrag's mount in Z1\n \n\nSkrag \n Spoiler \nYou see Bob moving northeast into Z8\n \n\n\nStill Bob's turn.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \nstay where I am, and drink the potion of bears endurance.\n \n\nend turn\nstats\n \n Spoiler \nac15\nhp17\n+2 con bonus from a potion, raging\nrage round 2/12\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Awaiting LOS for my turn.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Refs\n \n Spoiler \n\nI have one problem here. I don't believe that Skrags mount should be in rage. The rage ability specifically states that it only applies due to combat damage.The damage taken from being pushed is not combat damage, the same as falling is not combat damage. If\n\n we call it combat damage, then the one who actually damaged it and who it should be raging against is Talic, and it should turn to attack him.\n \n\n\nQuick pause for a ref chat, but I can do LoS for ya.\n\n@Talic\n \n Spoiler \n\nLoS is the same as before\n \n\n\n@king korath\n \n Spoiler \n\nLoS is the same as before\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nMy 2cp\nrefs \n Spoiler \n\nThe entry for dire badger says, \"A dire badger that takes damage in combat...\" It doesn't say combat damage, it says damage in combat. The badger is in combat and has taken damage, so by the letter of the rule, it enters rage.\n \n\n\nMatch still on hold.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n@refs \n Spoiler \nShouldn't the badger rage and attack the person who damaged it, in this case, Skrag? After all, who gave it the spurs?\n\nNo? Well, that would be funny, anyway.\n\nBy RAW, it is combat and it is damage (and I suppose the rider is not technically an opponent). I think it works; good rules lawyering on Talic's part.\n\nUnless it senses Bob, though, I think that lacking an opponent it will then stop raging, and I would assume be fatigued.\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nrefs \n Spoiler \nThere is an opponent. I would think the badger would take off looking for it in a feverish recklessness.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Refs\n \n Spoiler \n\nSo if Bob were to leave the badgers sight, would it then go after Skrag? Since he's no longer actively controlling it?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n@refs \n Spoiler \nNow that I think about it, Skrag has an opponent. I'm not certain that the badger does. Until Bob attacks the badger, or Skrag (via handle animal) makes it attack Bob, why would it go hunting? I'm not certain that an animal knows it's \"in combat\" until somebody attacks it, or it is made to attack.\n\nI reverse my previous ruling. I don't think it would rage up.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav \n\n@Refs\n \n Spoiler \n\nThat's kind of were I was going... If it does rage... wouldn't it attack the one that had caused it damage? Which would be Skrag, as Bob has done nothing threatening towards it at all.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Are we still paused?",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " @refs \n Spoiler \nOops. I had the names reversed. *goes to revise his posts so they might make sense*\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n@refs:\n \n Spoiler \nI would say that it doesnt activate rage because:\n\n1. It didnt get damaged during actual combat (which requires it to be damaged by an opponent)\n\n2. It doesnt sense Talic's opponent as his opponent unless it is attacked by him or is handled to attack him\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nrefs \n Spoiler \nI'm inclined to lean towards: The mount is trained for combat, and the arena is the only combat it's seen. It's been in a previous match, and in the Dawn Arena, it has LoS. Given a random situation, no it would be able to discern friend from foe. But in the arena, with experience in this particular arena, it has LoS to the opponent's starting position and it can see who or what is there at the beginning of the match. I think it plausible to assume the badger knows, from training, that what it sees on the other side of the arena is the enemy.\n \n\n\nand yes, we are still paused, your ex-girlfriend won't answer the phone",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " *grumble* She always was the type to make me wait.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Refs\n \n Spoiler \n\nIt doesn't have training to say that though, it's simply an animal, with an intelligence of 3. It's been damaged, by the one that was riding it, not by the one who's standing in front of him. It's like smacking a dog, and then jumping off and expecting him to chase someone else.\n ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " I have a bad feeling when there is a ref debate going on☹️ . Just let me know when we will restart.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Nah, it's not gonna be a match restart, I'm pretty sure. Everything we've done so far is by the book, as far as I can tell. I think they're trying to head something off so it doesn't later become a rewind.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nrefs \n Spoiler \nI was referring to combat riding. I guess it all depends on what that entails. I could see it either way.\n\nI think I'm all debated out on this subject. There's not much else I have to offer in the way of opinions. Good luck.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n@refs\n \n Spoiler \n\nI do not get what the debate here is about. RAW: If a dire badger takes damage, then it rages until the end of combat. RAW: Pushing a mount causes damage. Therefore, RAW: The Badger is raging.\n\nNot RAW: Raging badgers attack indiscrimiately or attack the nearest creature. Nowhere in the Dire Badger's Rage entry does it say anything about the badger's behavior changing. A Raging Badger is even less mentaly handicapped than a Raging Barbarian.\n\nThe Badger continues to act as it's training dicatates.\n \n\n\nUnless another ref has something else, I think this match can resume.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Yay! Round 2! (barring further ref discussion)\n\n Skrag, Round 2, part 2 \n\nMy actions: \n Spoiler \nFree: Drop Vial\nDouble Move: From Y1 to Y6 (on top of building, 20 feet up)\nHide: (1d20+10)[ 21 ] \nMS: (1d20+10)[ 27 ] \n(factored in penalty for movement over 1/2, did not factor in distance penalties)\n \n\n\nBadger: Rages. Charges south from Z1 to Z7, and attacks.\nAttack: (1d20+8)[ 24 ] \nDamage: (1d4+4)[ 8 ] \n If Threat: (1d20+8)[ 12 ] \nIf Crit: [roll] 1d4+4[/roll] \n\nEdit: Hit, no threat, so broken roll doesn't matter.\nEdit: Done.\n\nStats: \n Spoiler \nSkrag: Location Y6, Hiding (Hide: 21, MS: 27)\nHP: 8/8\nAC: 18 (+5 dex, +2 armor, +1 Size)\nIn hand: Crossbow.\nEffects: Spider Climb 2/300\n\nBadgera:\nLocation: Z7\nHP: 31/32\nAC: 16 (+3 Dex, +3 Natural, +4 Armor, -2 Charge, -2 Rage\nStatus effects: Rage */*\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\nI'm not certain it's required, but could you make a handle animal check to direct the badger? If you fail, we refs will hash out whether you needed it.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Already asked in PM with both Kyeudo and Mavian for this point. The rage description (as follows:\n\n\n A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily. \n\nThat clawing and biting line can be considered enough to set the default to \"attack\", rather than \"avoid combat\".\n\nStill, if that is overturned: \n Spoiler \nHandle Animal: (1d20-3)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\nI guess my question would be, why is Bob the badger's opponent? Skrag is the one that injured him. Now I'm noticing that with no ranks in Handle Animal, Skrag can't really make the badger do anything. But if Kyuedo and Mavian are handling it, I'll butt out.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @Refs:\n \n Spoiler \nValid question, and I'll answer, but I REALLY think that this match has been on hold long enough. The badger isn't even really a necessary part of my strategy. I should be able to pepper the guy from the roof with crossbow bolts relatively easily. If I get any more \"match holds\", and they're related to this, I'll happily state that the mount has gone completely retarded and will choose to stand unmoving, for the remainder of the match, a complete waste of the gold that was spent for it.\n\nAnswer:\nSimple. Counting this match, that badger has fought 3 times in the arena. All 3, Bob was my opponent. In the first, he cleft that badger nearly in twain with a large 2 handed weapon. The same large 2 handed weapon he charged across the arena with in the first round of this combat, actually. I think that establishes a solid case for a \"threatening action\".\n\nIn addition, nowhere in the rules does the Push mount ability change the attitude of your mount. It's not a commonly used ability, but I don't think the intent of the ability is, \"+10 feet movement, 1 damage, and your mount hates you.\" It doesn't change your mount from friendly to indifferent, or indifferent to hostile. The mount takes one damage because it overexerts itself. That's why the damage doubles each round, if you keep doing it. It's nothing I'm doing, other than urging it to greater speed.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n \n Originally Posted by Maurkov \n But if Kyuedo and Mavian are handling it, I'll butt out. \n \n\nThis is me not putting the match on hold.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Is it my turn, with me taking 8 damage or is something else happening?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " yes, your go. have at it.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " OK I attack the badger.\nattack (1d20+8)[ 25 ] \ndamage (3d6+12)[ 27 ] \nend turn\nstats\n \n Spoiler \nac15\nhp9\nrage round 3/12\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ouch! That's a hit. Badger's down to 4hp remaining.\n\n Skrag, Round 3 \n\nBadger: Full attack back:\n\nClaw: (1d20+6)[ 26 ] \nDamage: (1d4+4)[ 6 ] \nIf threat: (1d20+6)[ 8 ] \n If Crit: (1d4+4)[ 7 ] \n\nClaw: (1d20+6)[ 26 ] \nDamage: (1d4+4)[ 6 ] \nIf threat: (1d20+6)[ 19 ] \nIf Crit: (1d4+4)[ 6 ] \n\nBite: (1d20+1)[ 4 ] \n Damage: (1d6+2)[ 4 ] \nIf threat: (1d20+1)[ 13 ] \nIf Crit: (1d6+2)[ 3 ] \n\nMy action: (assuming you haven't seen me yet) (Standard action, Attack)\nAttack: (1d20+9)[ 23 ] \nDamage: (1d8+1)[ 6 ] \nSneak Damage: (1d6)[ 2 ] \n If threat: (1d20+9)[ 25 ] \nIf Crit: (1d8+1)[ 4 ] \n\nAttack bonus includes the following modifiers: +5 (dex) +1 (size) +1 (point blank) +2 (unseen).\n\nFollowing the attack, you see me in Y6, atop the building. I then draw a vial (move action), and disappear from view. \n Spoiler \n5 foot step to X5\n \n\n\nEnd turn.\n\nEdit: I believe that's 26 damage this round. And yes, if the badger attacks drop him, I still fire. I follow the evil overlord's guide.\n\nStats: \n Spoiler \nSkrag: Location X5\nHP: 8/8\nAC: 18 (+5 dex, +2 armor, +1 Size)\nIn hand: Crossbow.\nEffects: Spider Climb 3/300\n\nBadgera:\nLocation: Z7\nHP: 4/32\nAC: 16 (+3 Dex, +3 Natural, +4 Armor, -2 Charge, -2 Rage)\nStatus effects: Rage */*\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n Skrag is the winner! \n\nHe is then eaten by a badger for causing so much trouble.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Even though your badger ripped me to shreds, I still have my petty revenge, it by order of our overlords got you too😉 . Good game.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " You too. You were a worthy opponent, and I learned a big lesson from you in round 2. :)",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Penril:",
"value": " You make your way through the night time streets of the city. Perhaps off home from a long day at work, rushing to a library for some research on an ancient tome, or off for a bit of thievery. The new moon is a large, black blot on the fair, star-lit sky overhead and the city is quite and still.\n\nAs you make your way further down the street, you slowly become aware of the sound of music and realise that it had been there, just on the edge of hearing, for some time. A pipe organ-like sound, playing a tune that would be cheerful, but the deep, flat notes make it sound more like a dirge. You pay it little heed until you walk past the mouth of an alleyway and a movement catches your eye. Around the corner at the end of the alley is a flickering light and shadows are being cast on the wall. Tumblers by the looks of it, as well as dancers and jugglers. This strikes you as strange, public events are usually well advertised in the city and you have not heard of any circuses in town.\n\nYou are inexplicably drawn down the alley and, as you turn the corner, you find yourself in a large courtyard you have never seen before. Here, the music is much louder and a dizzying carnival of swishing colours, outrageous makeup and magic engulfs your senses. You wander through in a sort of dream, between the jugglers and dancers. You see clowns standing on great stilts, juggling brightly coloured balls, fire eaters dazzling a crowd with her pyromantic feats. Gaudy, top-hatted magicians perform parlour tricks, much to the amusement of the gathering children who are gasping with wonder. A number of large, brightly coloured stalls with games of skill and exotic delights catch your eye and you wander through, as if dreaming, unable to focus on any one thing for more than a moment before something else calls your attention. You are not worried though, you are awash with a cheerfully mellow euphoria and are content to wander and allow your senses to remain immersed in the kaleidoscopic wonder.\n\nThe largest stall isn’t a stall at all, it is a large wooden building covered in purple and red pain. Intricate patterns weave around the side, leading you like a steam towards the large door with a sign hanging over head.\n\nHALL OF MIRRORS\n\nYou are ushered inside by a large, round man with a tall top hat. The click of his ebony cane echoes inside the mirror room. The music in here is different from the dirge outside. In here the tune seems seductive and melodious and you soon find yourself spinning around your reflections in a happy, graceless jig. Suddenly, the music slows down dramatically and you stumble over your own feet. You reach out and place your hands on a mirror to balance yourself. There are no lights now and you can see your worried and confused face staring back at you in the gloom. You let out a cry as the glass beneath your fingers begins to crack and before you can gather your fuddled wits, you fall through the mirror!\n\nTumbling through darkness, you feel a tug, as though a fishing line were caught in your chest, trying to reel you back in. You have control of your faculties again, though your head throbs terribly. Just as you become fully aware of you predicament, the tug releases and you suddenly land on your back, unconscious … \n All \n\nA smell pulls you from the bed of unconsciousness. A harsh, rank smell of rotten eggs and sulphur creeps down your nose and throat. As you surface from the murky depths into the shallows of wakefulness, you become aware of sounds, water for one, as well as a closer sound, that of quiet lamentations and sobbing. You slowly regain feeling and twitch your arms and legs slightly. Nothing broken. The stone on your back is damp, yet very warm and the light on the back of your eyelids suggests a bright, hot day.\n\nYou open your eyes.\n\nFrom you position you can see nothing but a great, unfamiliar sky. Bloated red clouds, like blood clods hang in the air, almost completely backing out the dark, turbulent sky beyond. As you watch, you see a shape burning across your vision like a huge, flaming comet. As it reaches the edge of your vision you sit up and follow its trajectory and watch as it explodes on a distant mountain range. So awed are you by the sight that you forget to take stock of your immediate environment. You do so now and the sight causes you to cry out in horror!\n\nYou are sat on a series of large, flat rocks in the middle of a massive, putrid river. Its turgid, ochre-coloured waters lap slowly against the black rock and flow onwards as far as you can see. Stood on the rocks is a crowd of people, wailing and sobbing. As you look closer, however, you realise that these are not humans at all, but mockeries of life with rubbery skin, distorted limbs and milky-white eyes. You can make out the closest one’s lamentations of fear and regret and woe. All around you, wavering through the hot air like so much heat-haze, you can hear the constant, maddening cries of these wretched souls.\n\nAs you take in the sorrowful scene and holding down the lump in your throat, you see two or three others that look vastly more normal and the sight of them is like a beacon in the fog. Where ever you are, you do not appear to be alone in your plight.\n\n((Roll Knowledge (the Planes) and/or Knowledge (religion) to gain some insight into the scene))",
"loss": false
},
{
"from": "human",
"prefix": "Eldan:",
"value": " When he found himself lying on the floor, Elias left his eyes closed for a moment and listened. He felt the rock under him, smelt the stench and heard the wailing, but he wasn't tied or chained. Still, he first moved one hand slowly towards his belt.\n Dagger... not here. , he thought, moving his hand further down his leg.\n Other dagger, also not here. Not good \nHe opened his eyes and looked at the scene.\n Definitely not good. Where the hell am I? \nStanding up, he stretched his muscles and moved his brown hair of of his face.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Tam Celwyn \n\nTam groans as he rolls over onto his back and opens his eyes slightly. What he sees causes him to tense up and jerk his head around frantically, trying to make take stock of the situation. He wipes some of the sweat and grime off his face and runs his fingers through his dark brown hair before patting his body and experimentally moving his arms, legs, and head. Satisfied that he is more-or-less in one piece, he stands up.\n\nAlmost immediately, he puts his hand to his forehead and holds the other arm out for balance as the ache behind his forehead intensifies and the world spins momentarily. Tam takes a second to reorient himself before looking around again, his mouth firmly closed and his face ashen at the sight of the wailing crowd.\n\nHis gaze quickly latches onto the few other normal-looking people present, and he moves stiffly over to join the nearest one, a brown haired man patting his empty dagger sheathes in confusion. Tam holds out his hand, his voice shaking, his face still pale, and his eyes constantly glancing around at the distorted figures, but his politican instincts beginning to take over as he greets the stranger.\n\n Heyhowareya? Tam Celwyn. So...where are we? \n OOC \n \n Spoiler \nHey everyone! I'm looking forward to this game. A lot.\n\nIn other news, I choose navy blue for my IC speaking color, if no one has any objections.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " Elias slowly turns round as Tam approaches him, taking a step backwards and raising his arms slightly.\n Looks humanoid. Doesn't say much. But seems harmless enough. \n \"Beats me. Never seen anything like it. Elias Roway.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " James Western \n \n Spoiler \n\nKnowledge (Religion) Check: (1d20+4)[ 19 ] \n \n\n\nJames awakes with a start, his senses reeling. Glossing his eyes over the strange figures, he decides that they pose no threat at the moment and inspects himself.\n\n Nothing broken.\nNothing bloodied.\nEverything missing, from the holy symbol on my neck to the daggars in my boots.\n\nHmph. Two out of three. Not bad. \n\nHe stands, inspecting the melancholy figures. They do not fit any description of 'normal' he has ever encountered.\n\nGlancing around with his brilliant blue eyes, he spies several decidedly less bizzare figures.\n\nHe quickly steps over to the two who are beginning to converse.\n\n \"James Western. If either of you have any idea what just happened, I would be thrilled if you could tell me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Job:",
"value": " Amanda Ralil \n “By the gods where am I” Amanda exclaims as she gazes at the vivid sky. I’ve never seen anything like this . She stands slowly, checking her balance, but falters when she spots the creatures. Nausea almost overcomes her, sickened by the appearance and pain of these beings. The confusion is compounded when she reaches for her weapon only to grasp at space.\n\nAmanda takes a shallow breath of the putrid air, and attempts to center her thoughts before panic sets in, ok, stay calm, one step at a time now. \n\nSeeing the Three more human figures in the distance Amanda approaches them quickly, being careful not to touch the monstrosities that surround them.\n\n “Hail, who might you be” her tone is defensive, and there is tension in her stance.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Tam Celwyn \n\nTam moves forward quickly to greet the two newcomers, reaching out to give them a firm handshake. While his tone is jovial (almost smarmy), you can see barely controlled fear in the slight tremble of his hand, his abnormally wide eyes, and his pale complexion.\n\n Hihowareya. Tam Celwyn. Good to meet ya, James. Elias and I were just discussing that very question, and I've gotta say, I've got nothing. I do know, though, that I'm going to have some words to say to the district council about that circus' performance permit when I get back to the city.\n\nEither of you know anything about where we are? \n\nWhile he waits for a reply, Tam casts his gaze over the water and up into the sky, looking for anything that looks like it might be a way out.\n\n OOC :\n \n Spoiler \nMeh, why not. I'll make a few checks, though I doubt they'll amount to anything.\n\n Spot (Untrained) - (1d20+0)[ 17 ] \n Knowledge (Arcana) - (1d20+6)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " James \n \n Spoiler \nYour initial diagnosis of the situation is not good and hugely paradoxical. Looking around, this place looks like Hell. Specifically, Avernus, its first layer judging by the blood soaked ground on the banks of the river and the red sky. You are at the place where doomed souls are destined to arrive when they first reach Hell and then are distributed amongst the devils who have claimed them. Off of the top of your head, you can't recall being seduced by some evil being and signing your soul away so by all rights, if you where dead, you god ((OOC: who is your god btw?)) would have come and collected you. A shiver runs down your spine as you realise where you are and the fate of all these whining souls.\n \n\n\nAs you go through your spiritual inventory of knowledge, you also are releived to note that your prepared spells are still safely locked inside your head, even if the rest of your equipment is lost.\n\n Tam \n\nRoll an Intelligence check ((d20+Int mod, 15 of above means that you successfully recall your spells))\n\n((I will tell you what you have spotted after James tells you, or chooses not to tell you, the above.))\n\n Elias \n\nYou breath a sigh of relief at the sound of a loud hissing to find that your faithful companion has travelled with you and has take refuge from the mournful creatures in a large crack in the rock. Its warning are futile, however as the beings seem not to hear it.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Tam Celwyn\n\nOOC :\n \n Spoiler \n Intelligence Check - (1d20+4)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " James repeats the information he gets from his Knowledge check, namely:\n\nWe are on Avernus, the first layer of Hell. This is bizzare, because none of us seem to have signed a pact with any evil beings involving a transaction of our soul (I hope). These poor saps around us are the souls of the damned.\n\n OOC: \n \n Spoiler \nI was going to make it Pelor, but since there was no mention of the campaign setting being used I thought I would just leave it blank. If Pelor is ok, then that is his god.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " \"Wait.\" \nElias shakes his head, while he walks over to his Snake, Khaira and picks her up.\n \"That can't be. I mean, Hell? That's something priests talk about, not a place you actually go, right? I've seen weirder monsters than these, and I can accept fire falling from the sky, but Hell?\" \nAfter putting the snake around his neck, it starts crawling into his clothes.\n \n Spoiler \nElias prays to the entire pantheon, more or less, depending on the situation. But he has never thought about the gods much, and certainly not chosen one to worship. Consider him backwater guy, who's seen some magic, a a few weird monsters and maybe a handful of clerics in his entire life.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Job:",
"value": " Amanda\n\n “Transactions, no…how?” her confusion is obvious, “If we had we would look like one of those things, right?” she says as she point to one of the nearby creatures. “but more importantly how do we get out of here, we should start by getting off this rock.” ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " James twists his mouth in a wry half-grin as the two speak. He waits a moment and then responds.\n\n \"Hell is every bit as real as the eyes with which you see it. We are only on the first layer, there are ways of exiting. The problem is to be able to do that without arousing the attentions of the various horrid devils and general unspeakable monstrosities that reside here.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Tam \n\nAs if on cue, you notice something. On both banks of the river, to your left and right as you look downstream arrive 9 large gaoler’s wagons, pulled by feral-looking oxen. Blood drips from their ringed noses and covers the matted hair around their heads and onto their obsidian hooves. The beasts are driven my foul-looking brutes with green skin and tangled, black beards. Each carries are green-bladed glade with a dangerously serrated edge. You also note a smaller, neater figure carrying a clipboard and scribbling notes on it. When they reach the bank each cart team sets about pulling wide, simple boats and poles. With practiced precision and skill, they slide the boats into the water, two bearded brutes to a boat and punt their way through the foul water towards you. Five boats come from the left, four from the right, with the smaller figure, which you make out now to look like a human, but sporting an impressive pair of horns, sharing a boat with one of the left-hand crews. As the approach, the mournful figures all around you begin to wail all the louder. After just a few powerful thrusts, the boats are propelled onto the shores of your miserable island.\n\n((You have a few moments to collect yourselves before they arrive))",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Tam Celwyn \n\nTam starts backward when he notices the arrival of the gaoler's wagons. He quickly focuses on his internal energies, trying to bring some power together to protect himself from violence (which would appear to be on the minds of at least the large brutes with the serrated swords). His face turns even whiter and he begins to whimper slightly under his breath when he realizes that he can't call upon any of his magical abilites. He turns around to face the rest of the group and speaks, his voice shaky.\n\n Um, guys...I like theology as much as the next guy and I hate to break of this discussion, but has anyone else noticed who's heading towards us? Should we be worried? I feel like we should be worried. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " James stares at the oxen, more out of fear than of surprise. He stands ready, although being unarmed and unarmored doesn't help the situation much.\n\n \"This would be the general monstrosities I mentioned. Don't worry, a feeling of worry is perfectly normal.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Job:",
"value": " Amanda \n\nParadoxically the sight of the approaching devils seems to steady Amanda’s resolve. She moves rapidly through a series of combat stances while addressing her companions in a steady voice.\n\n “James, you know the most about our predicament. How large a threat do those things pose, and is that threat greater then swimming these waters?” she say as she points to the foul smelling river. “If we leave right now, we could swim submerged down-stream, maybe they will miss us.”\n \nOOC: \n Spoiler \nsearch check to find a hiding spot if necessary: (1d20+2)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " James \n \n Spoiler \nYour Knowledge roll was sufficient for you to divine the following: The River Styx surrounds you. Legend has it that mortals that touch it have a variety of hideous things happen to them.\n \n\n Amanda \n\nA quick look around indicates that unless you are a bug and can hide under a rock, there is no where to hide.\n\n All \n\nThe boats land ashore and half the crew dismount and begin stalking through the crowd of shrieking souls. You are towards the back of the crowd and they do not seem to have noticed you yet. You watch as they grab the arms of the wretched souls and bring their grotesque faces in close and breath in some scent or odour from each individual. Most are met with violent shove, but then, one seems to take the fiend's fancy and he drags the struggling wreak onto one of the boats, where the clipboard carrier makes a mark on its sheet. Interestingly, you note that when one particular shove threatens to send one poor soul over the edge and into the water, the nearest brute quickly grabs the scruff of its neck and throws it back into the crowd. It seems that these pitiful figures hold some value at least. A chill runs down your collective spine as one looks towards you and narrows its eyes and stalks through the crowd, making a bee line for Tam.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Tam Celwyn \n\nTam steps backward nervously and frantically tries to cast some sort of spell. Every time he does so, the magic fizzles before even going beyond his fingertips. He's clearly starting to panic.\n\n Um, a little help here? F-for some r-r-reason I can't c-cast anything anymore. At least, not now. And th-they're headed r-right towards us! I'd c-consider it a p-personal f-f-favor and I'm a-always good for my debts. ",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " \"No place to hide here. We either have to swim, or to fight!\" \nFrantically, Elias starts looking around for any smaller stones that could be used as weapons, anything with even remotely weaponlike qualities.",
"loss": true
},
{
"from": "human",
"prefix": "Job:",
"value": " Amanda \n\nAmanda turns to Tam and places a (hopefully) reassuring hand on his shoulder.\t\n\n \"Tam you need to stop, we are all vulnerable, concentrate on something else if you need” then addressing the rest of the company quietly “we should break for the boats”. ",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " \"Ah, yes. A great idea. Run through the crowd of heavily armed monsters to jump into the boats full of more monsters to reach the shore full of monsters?\" \nEven though this was probably meant to sound sarcastic, Elias' voice sounds more frightened than anything.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " \"This is not a good situation.\" James unhelpfully points out.\n\n \"I could cast some of my spells unequipped like this, but these... things... probably won't so much as get a nosebleed. Unless they aren't taking all of these poor souls right now, we don't appear to have a choice besides getting on the boat. I suggest we stay together--and towards the back. They may not take us, and if they do, we'll last much longer in a group of people who still have souls. \" ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " You huddle together as close the edge as you dare, but the creature stalks ever closer. In a sudden movement, it leaps forward and stops with his face an inch away from Tam's quaking form. He takes a large breath and you can smell the foul, hallitotian stench in its jaws and its matted, greasy beard.\n\nRather than consuming you, the beast pulls a face and mutters something in its strange language before lurching back towards the main group, calling out to his fellows. A moment later, the clipboard carrier appears from the crowd, taking great pains to avoid touching anyone else (quite a feat given the small space). She is dressed in scarlet robes, adorned with black occult runes. Her eyes and large, curved horns are black. She addresses the other monstrosity in a language that Amanda suddenly recognises, Undercommon!\n\n((Amanda, roll a Listen check))",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Tam Celwyn \n\nThe politician gulps, standing completely still and holding his breath as the hulking figure examines him. When the figure turns, his lets out his breath in a sign, but becomes quickly alert again when the clipboard carrier moves toward the group.\n\n Did anyone understand what she said? ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Amanda \n\nYou catch a few of the words that pass between the two. The large of the pair clearly struggles to speak the language, but the smaller has a keen grasp of the curious mannerisms of Undercommon. \"Well they don't look very undead, are you sure? Best to take them and report them to Kulzu, I guess. Right!\" ...\n\n All \n\n... she shouts suddenly in Common tongue, walking briskly towards you like an irritated teacher herding idle children. \"Listen up, you will ask no questions, you will not speak to each other, you will not do anything I consider a hostile action and you will do exactly what I say or you will suffer for the rest of eternity do I make myself clear?\" she takes a breath after her loud, fast speech. Your presence seems more like an annoyance than a threat and you feel slightly chastised, as though you were indeed back in school again. Before waiting for an answer she continues \"Make your way down to the boats and wait to be punted back to the shore. There's plently of space in that empty one there,\" she points to the boat she had arrived in \"come now, chop, chop! Get a move on!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Tam Celwyn \n\nSeeing no alternative, Tam looks silently at his companions before moving carefully through the grotesque figures toward the open boat. He looks over his shoulder to see if his new acquaintances are following.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " James silently follows, motioning for the others to do likewise.",
"loss": true
},
{
"from": "human",
"prefix": "Job:",
"value": " Amanda \n\nAmanda moves in line after James, being sure not to make eye contact.",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " You all step gingerly into the boat. As you all board, the wide vessel sinks worryingly low in the water and you are further disconserted to note that the hull as been repaired many times in the past.\n\nYou move as far up as you can to avoid the stench of the one of the bearded devils that joins you wordlessly in the boat with the clipboard matriarch. The devil pushes off from the shore with his glaive and uses it as an impromtu oar to direct the boat towards the banks of the river. In spite of your predicament and you unknown future, you feel a great sense of relief as you leave the Shelves of the Despond and its pitious, doomed inhabitants.\n\nYou float down river for about 15 minutes or so and before long the little island is out of sight. The land on either side of the river is bland, scorched and featureless. However, after a time, a squat, single-story building up ahead. The boatdevil steers the vessel towards the stone structure, which is adorned with carvings of devils slaying mortals and angels, and comes to a stop outside the door. \"Right, you lot, out!\" demands the bossy devil and she begins to shoo you off the boat with her clipboard towards the door of the building, which is flanked by two fearsome, red-skinned warriors. You are led inside by one of them, and you march down a corridor about 50ft long. Halfway down, the creature stops, pulls out a key and opens a door on his right. It is of the dread portal variety, with several locks and a tiny, barred window. You are marched inside by the boatdevil and the door swings shut behind you. The room within is large and bare. Four stone walls, no window and no furniture. From the little window in the door, you can see other doors on the opposite wall further down the corridor.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Tan Celwyn \n\nTam leans back against the doorway of the cell, running his fingers through his hair in barely-restrained desperation. He casts about the cell for any implements that might be helpful in their predicament. You never know when even the smallest scrap of wire might be useful, after all.\n\nAfter a brief search of the cell, Tam moves away from the door and leans heavily against a side wall before sliding his back down the wall into a sitting position on the floor. He's clearly exhausted.\n\n What do we do know? Just wait to see what happens? If I had any wire or bits of steel, I could make a try at picking the door lock. I could use magic to get us out of here, but I can't seem to access any of my spells. At least, not until I've rested. Anyone else have any ideas? \n OOC :\n \n Spoiler \n Search Check : (1d20+12)[ 16 ] - looking especially for any stiff wire or similar objects that could be used as improvised lockpicks.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " Elias shrugs.\n \"Well, we have no equipment and the door seems strong. I could get Khaira here outside, but I doubt that would do any good.\" \nHe pets his snake, which is looking out of his shirt.\n \"I really doubt they would leave the key somewhere where she could go and get it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Tam Celwyn \n\nTam hangs his head.\n\n Well, then I guess there's nothing we can do until we get some rest. Unless anyone else has any ideas. What do you think will happen to us, anyways? ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " James seems disturbingly happy, considering the situation. He isn't exactly jolly, but he doesn't seem to be frightened out of his wits, either. He adds his own thoughts to the pile:\n\n \"Well, we aren't being sent to the general droves of Hell, so that's either a good or a bad sign. At least, we may have a chance to find out more about what has happened. My magic has not yet left me, but I am loathe to use it, because this is, after all, the Nine Hells, and the devils here are sure to be watching in some way.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Job:",
"value": " Amanda\n\n “I think I agree with you James” Amanda speaks softly, but with a hint of contempt, as if she resented him for saying it first. Her voice quiets even further, to a barely audible whisper “The one with the clipboard, she was speaking undercommon. She was confused by what we were exactly; there was mention of us being undead…She going to report us to someone named Kulzu.” \n\nAmanda moves to the corner of the room with her back to three men and begins a series of stretches and controlled movements.\n\nOOC: \n Spoiler \n Amanda will take the opportunity to exercise and ready her maneuvers if the party can spare 5 minutes uninterrupted\n ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " After a long hour of speculation and badly concocked plans, you lose a great deal of your enthusiasm for being trapped and boredom sets in. To pass the time, you prepare yourselves in case something miraculous changes ... but it does not. The light coming through the tiny, barred window never changes, so it is impossible to determine how long you have been here. After what seems and age, James begins to drift off to sleep.\n\n James \n \n Spoiler \nYou fall asleep with remarkable ease given the circumstances, but as your eyes close, your mind's eye opens and you realise that this is no ordinary sleep. You can see nothing but white light all around you, but you seem to be blanketed in a veil of shadow. You look up and around and can see no source of the shade. Suddenly a voice calls out, seeming to come from everywhere at once \"Lost One, I have at last found you. I beseech you, act on my guidance and find your way back to my light. Open your cage and find your anchor inside the heart of the red devil. Chase the northern mountains and seek out the remarkable businessman. Curse the Hog and escape into the cage.\" \n \n the voice fades as soon as it came and you awake with a start and feel at jabbing pain in your hand. You open it to find a stong, bend piece of wire.\n\n All \nBy this time, eight hours have past, so spells can be prepared etc.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Tam Celwyn \n\nTam jerks awake, looking around in a panic before realizing where he is and settling down somewhat. His face retains some of its pallor and he has bags under his eyes, but you can see that he's calmed down and is feeling a bit more sure of himself. He looks around and speaks to those who are awake.\n\n Well, what do we do now? I could see about magically opening that door and getting the hell out of here, if people are...wait a moment! \n\nHis eyes have fallen on James' opening hand and the piece of sturdy wire contained therein. He lunges forward and grabs the wire, twisting it between his fingers and grinning.\n\n Where did you get this? Never mind, who cares. Let's get out of here! \n\nHe rushes over to the door and begins to examine it carefully, looking for a place to try manipulating the lock, mumbling to himself under his breath. If he finds one, you begin hear a faint scratching sound as he twists the wire all different directions and scrubs it back and forth over the pins in the lock. He stops occasionally when he hears something that might indicate someone approaching.\n\n OOC :\n \n Spoiler \nSorry if I'm speaking/acting out of turn. Tam is really excited to see something that's familiar and offers hope of escape, even if its nothing but a piece of wire.\n\nAlso, rolls:\n\n Search - (1d20+12)[ 20 ] - looking for access to the lock from this side of the door.\n Open Lock - (1d20+10)[ 17 ] \n\nIf either of these checks fails and if time permits, Tam will take 20 as necessary. He will stop working, hide the wire in his shoe, and move away from the door if someone appears to be opening the door.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Tam \n\nWith a little bit a force, you manage to push your arm through the tiny gap in the bars and, with a grunt of effort, manage to find the first lock. Struggling to keep hold of the wire and trying to ignore the pain in your arm, you focus on the task at hand. You feel your way into the lock and begin working at its components, pushing a little here, a little there, you inch the lock around. As you begin to feel the irresistable force of the lock turning open, you suddenly hear a sound outside; footsteps coming your way!",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Tam Celwyn \n\nTam's head jerks in the direction of the sound and he abandons his efforts to open the door, yanking his hand back in through the window and stowing the piece of wire in his shoe, where it digs uncomfortably into his foot. He whispers quietly to the rest of the group.\n\n Someone's coming down the hallway towards us! ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " James has had visionary, even prophetic, dreams before, but this was nothing less than startling. As the steps appear, he sets on the floor against the wall as though he had been there for ages. He holds the dream in his mind like water in his hand, waiting for a quiet moment to reveal what happened.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 38: Arashi vs. Zaknafien \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Arashi \n Deathslayer7 - Zaknafien \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "theterran:",
"value": " Arashi Initiative\n\n Initiative - (1d20-1)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Arashi wins, by virtue of good attendance! Who says it never gets you anywhere? ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 37: Heintz vs. Aeli \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n\n Matticus - Heintz \n Reiswind - Aeli \n All gladiators please roll initiative ",
"loss": false
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Double DQ, No prizes given! \n (1d2)[ 1 ] ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Benejeseret:",
"value": " This letter is found pinned the the door of your office \n(December 18th, Century of the Anchovy)\n \nTo whichever Ombudsmen may be concerned,\n\nA welcome to you and your business partners from myself and the rest of the Board of Governors. Your entrance into our family could not come at a more joyous occasion. This fiscal period we have seen tremendous growth once stabilized to Mr. von Lipwig's fiat currency.\n\nBut growth comes with tight pants does it not Gentlemen? The Beggers' Guild has been scratching at our doors whining for equalization payments while the Thieves' Guild has gone and raised quotas yet again. This is where you come in. The economic tailors.\n\nAnd with Hogwatchnight only a week away I do hope you enjoy Fruitcake. It was my wife's idea, not fond of it myself you see, but none the less it should serve you well over the winter. You should find it in a box next to the oak tree we had delivered to spruce up the office a bit.\n\nIf he has not already done so, our representative Mr. Serius should be dropping by any day to get you up to speed on our operations. Best of luck,\n\nVILIS AD BIS PRETII\n\nThe Chairman\nGuild of Merchants and Traders ",
"loss": false
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " This page found on top of a Guild house stack \n(Dated Grune 32rd, 1996, Century of the Fruitbat)\n \nDear Mr. Fusslewig;\n\nAs you may recall, your loan has lapsed.\n\nUnder section 1324, Act elevenish, clause ZZ: to whomever inherits unwanted barrels of fish................................... \n\n\n[the note continues on at length into legal and financial posturing]\n\n\n Should you fail to comply with these summons, our associate Mr. Tulip will most kindly assist you.\n\nVILIS AD BIS PRETII\n\nBob Marley ",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " First page that caught Grax's eye in the Guildhouse \n(Dated Sektober 15, 2007, Century of the Anchovy)\n\nGnomes, Gnomes , GNOMES!!! \n\nCome Party, Party , Party!!! \n\nAt Ms. Fanybright's Thursday night GnomeNation(tm) raves*!!! Live bands, live entertainment, and live food!!!\n\nTalk to McGuffin the bouncer outside after 9pm at the corner of Ankh and Dimwell.\n \n*Ms. Fanybright takes no responsibility for lost items, euphoria, or disturbing mental images of gnomes raving ",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Second page Grax uncovers in the Guildhouse \n(Dated April 26, 2007, Century of the Anchovy)\n \nA Homeowner's Guide to Ankh-Morpork \n \n Lock doors and windows at night...and during the day...just lock them \n Do not talk to strangers, without a weapon \n Do not take candy from strangers \n Leave 5g every second Tuesday thrown down the privy for Harry King and his boys at Sewage and Septic Sucking Services \n The local fire brigade can be found near the docks on Endless Street. \n The Thieve's Guild quotas for citizens in this neighborhood is 10% \n This neighborhood supports Block Parents \n Do not drink from the river \n This neighborhood has a 0% tolerance for Slab, Scrape, Slice, Slide, Slunkie, Slurp, or Sliver dealers \n ",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Third page found by Grax in the Guildhouse \n(Dated Ember 13th, 2007, Century of the Anchovy)\n\nHe knows when you are sleeping / He knows when you're awake / He knows if you've been bad or good so convert to Om for goodness sake.\n\nCuius testiculos habes, habeas cardia et cerebellum\nThe Quisition",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Guild Alert: Unlicensed Halfling Thief on the Prowl \n(Dated December 21th, 2007, Century of the Anchovy)\n\n Sash the Halfling \n Where-abouts unknown, last seen in the North-West of town. \n\n[There is an iconograph of a young halfling female. She is snearing from beneath a cloak that covers most of her small frame. Her left hand, seen holding a bottle of elvish brandy, is missing the ring finger. The picture seems to be taken at the edge of a busy street.]\n\n The young miss Sash is to be escorted to Mr. Tartin of the Merchant's Guild. He can be located at the corner of Edgeway and Ankh Street within \"The Plaid Diamond\" jewelery shop. ",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Guild Alert: Local Annoyance \n(Dated December 19th, 2007, Century of the Anchovy)\n\n Name Unknown\n\nOften found near the docks. \n\n[There is an iconograph of an aged man wearing what seems to be a suite of seashells. His hair is scraggly and wet, and a long unkept beard rims his lower face. He is wild eyed and the imp clearly caught his image in the middle of screaming.]\n\n Warning: this old man is beligerent and fanatical. He has not yet been physically violent, but contantly verbally harrasses the dockside shops. The local fishmongers and dockworkers have put together a reward to whomever can rid them of the this old-timer. ",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Guild Alert: Slave-Trader \n(Dated December 23th, 2007, Century of the Anchovy)\n\n Theor H'rashin\n\nLocation unknown, but is known to affiliate with the Blackwater Gang in the North-West district of town. \n\n[There is an iconograph of a shadow. You can make out leather boots at the bottom of the photograph, however much of the subjects features are blurred by a darkness that seems to be reaching out towards to iconagrapher.]\n\n Slavery is illegal and currently a hot political issue due to Ms. Dearheart's Golem Trust publicity. It is therefore in our best interests to distance ourselves for old, questionable contacts. The Guild wishes to make a public show that we indeed support the elimination of slavery as a form of commerce. The apprehension of Theor H'rashin, and subsequent delivery of him to the Watch, will help our public relations on this manner. ",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Merchant Guild Contracts \n(Translated By Grax)\n\nThe following Ombudsmen agree to abide by the following:\n\n1. To take responsibility for all mercantile-related complaints and issues within the specified region (the streets as already defined earlier).\n\n2. To actively support Guild members and uphold the Guild's standing.\n\n3. To rent a guildhouse for 5% of all earnings aquired through Guild work contracts.\n\n 3. i. To be held responsible to damages to said guildhouse\n 3. ii. To upkeep the guildhouse, pay its taxes, and associated fees.\n 3. iii. The Guild agrees that any upgrades or additional fund spent to\n improve the guildhouse will be conscidered towards payment of rent\n at 75% cost.\n\n4. To join in arms towards campaigns supporting the Guild if drafted by the Chairman.\n\n5. To only join other guilds if the duties and benefits of said guild does not impeed fullfiling duties towards the Merchants' Guild.\n\n6. To actively work against the Thieves Guild impact upon commerce.\n\n7. To shut down and report unlicensed merchants to the Guild\n\nVILIS AD BIS PRETII\n\n\nX________________________\nX________________________\nX________________________",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Theor H'Rashin, crimes against Ankh-Morpork \n(within the Watch archives)\n\n Crimes: Smuggling, slavery, grand theft wagon, and one account of domestic familiar battery.\n\nSuspected Crimes: Illegal arms distribution, gang associations, hate crimes against free golems.\n\nAssociates: Blackwater Gang (see file), has a cousin Hran who runs an incense shop near the docks. Hran has been investigated several times but no evidence of corruption or illegal wares are ever found within his shop (no file).\n\nWhereabouts: Unknown. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Imbasel:",
"value": " It is a time of war and battle, you are the heroes of this story. Will you save your nation, or destroy it \n\nYou are all in a cave, with a gold and red dragon who are to give you your orders. The gold dragon say's You are here today, to do the most important thing that has ever happened on this nation. We have found him, the master of all elements the............ Avatar. \n\nThe red dragon turns to you and cuts in saying It is crucial that he is found for we need him on our side. If we have the avatar we will join this war, and once again rule all. It is said that he is 50 miles away hidden in the Bronzes Water tribe benders. He is neutral and it is said he will join the first side to convince him that that side is right in it's conquest. You must go to him and find him, and bring him back. Any questions?",
"loss": false
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " ((So, I'm just going to assume I'm in, onwards!))\n\nKlembell kneels before the great ones. Only the most honored are given missions from ones such as these.\n\n I will gladly do this task, and bring honor to Dracosan! For Dracosan! \n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "RAGE KING!:",
"value": " (In unison with Klembell) For Dracosan!\n\nHow are we to reach the avatar? ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 39: Phelonius vs. Thunk \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Samthe Cleric - Phelonius \n Sithlackey - Thunk \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Initiative time!\n\n (1d20+3)[ 19 ] \n\nMy purchases are on the sheet... but I'll list them here for convenience sake.\n\n\n Scribe Scroll of Mage Armor [x2] - 25g/2xp\nBuy Scroll of Lesser Orb of Cold -25g, Scribe to spellbook - 100g\nCraft 2 Vials of Sleep Smoke - 25g\nBuy Scroll of Invisibility 150g ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Initiative - (1d20+3)[ 13 ] \n\nI'll finalize purchases and such and get into the match soon, just not right now.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " [After you finalize your purchases, of course]\n\n Phelonius - Round 1 \n \"Oh my, you're a big 'un. You know the saying, the bigger they are... the harder they turn gnomes into a fine red paste!\" \n\nSpell Selection:\n\n \n Spoiler \n1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n\n\nStart in A13 with a scroll in hand.\n\nStandard Action: Cast from the scroll.\n \n Spoiler \nMage Armor\n \n\n\nMove Action: Move to A-9 \n Your Turn... \n Stats for refs:\n \n Spoiler \n\nPosition: A-9\nHP: 7/7\nAC: 18\nActive Buffs: Mage Armor (60/60)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Sorry for the delay, but my first move kinda depends on the guys over at RAW finding or (hopefully) not finding a clarification on running (shmaltzy little gnome can't cast if Thunk EATS him...).",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Thunk the Barbarian \n \"Gahhh! Little man's colors hurt eyes! Must smash colors!\" \n\nStart in Y13 holding the club and tanglefoot bag.\n\nFull Round Action: Move to J12 \n\nStats for Refs\n \n Spoiler \nHP:15/15\nAC: 17/14/13\n \n\n\nI'm done.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Phelonius - Round 2 \n\n\"I hate to point this out to you, chap, but you can't smash a color... you can, however... smash me. So. Stay over there, please.\"\n\n Move Action: Pull out a scroll\n \n Spoiler \nInvisibility\n \n\n\nReady An Action:\n \n Spoiler \nCast Invisibility if thunk comes within 20' of me\nDC 4\n (1d20+1)[ 13 ] \n \n\n\nFive Foot Step to: A-8 \n\nYour turn! Please don't kill me... please don't kill me... \n Stats for Refs:\n \n Spoiler \n\nPosition: A-8\nHP: 7/7\nAC: 18\nActive Buffs: Mage Armor (59/60)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Thunk \n \"Hurnh. Little man talk too much. Must be colors.\" \n\nFree Action: Drop (not throw) Tanglefoot Bag\n\nMove Action: Move to E9 , draw Thunderstone\n\nStandard Action: Throw Thunderstone at A9 \n Attack_A9 - (1d20+2)[ 19 ] vs AC5\n\nDone\n\nStats for Refs \n Spoiler \nHP:15/15\nAC: 17/14/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Wow, wasn't expecting that one. That will set off my readied action though, and as you move within 20' of me, I turn invisible.\n\nFort save to avoid being deafened after turning invisible...\n\nDC 15\n (1d20+3)[ 22 ] ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Phelonius - Round 3 \n \n Spoiler \n\nDouble Move to D-15 \n \n\n Stats for refs:\n\n \n Spoiler \nPosition: A-8\nHP: 7/7\nAC: 18\nActive Buffs: Mage Armor (58/60), Invisibility (30/30)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Thunk Drat, I was hoping that one would be grease... \n \"AAAAH! Little Man MAGIC! Thunk no fall for magic trickery, Thunk save self!\" \n\nFull Round Action: Move to D24 \n And you just had to make the Fort save, too... \n\nDone\n\nStats for Refs \n Spoiler \nHP: 15/15\nAC: 17/14/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Phelonius - Round 4 \n \n Spoiler \nDouble Move to L-15 \n \n\n\nYour turn... 😁\n Stats for Refs\n \n Spoiler \nPosition: L-15\nHP: 7/7\nAC: 18\nActive Buffs: Mage Armor (57/60), Invisibility (29/30)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Thunk \n\nFull Round Action: Move to T25 \n\nStats are the same as last time.\n\nI'm done.\n\n Come on, throw the orb already... ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Phelonius - Round 5 \n\nCasts a spell [so you may get a listen check]\n\n \n Spoiler \nCasting Shield, move to P-14\n \n\n \nStats for Refs\n \n Spoiler \n\nPosition: L-15\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (56/60), Invisibility (28/30), Shield (10/10)\nSpells: 1st- Shield , Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " I can try, at least...\n Listen - (1d20-5)[ 1 ] \nI'll wait to finish until I get the results.",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Nevermind...\n Thunk \n\nMove Action: Move to Z26 \nMove Action: Draw Potion\n\nStats havenae changed.\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Phelonius - Round 5 \n\nDamn your fastness.\n\n \n Spoiler \nDouble Move to V-20\n \n\n \nStats for Refs\n \n Spoiler \nPosition: V-20\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (55/60), Invisibility (27/30), Shield (9/10)\nSpells: 1st- Shield , Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Wait, is that all he does?\nEDIT: Ah, nvm.",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Thunk \n\nFull round action: Move to A26\n\nStats for Refs \n Spoiler \nHP:15/15\nAC:14/14/10\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Phelonius - Round 6 \n\nWas that a run? Cause that's just not cool. 😛\n \n Spoiler \nDouble Move to Q-14\n \n\n\nStats:\n \n Spoiler \nPosition: V-20\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (54/60), Invisibility (26/30), Shield (8/10)\nSpells: 1st- Shield , Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nOne point of note.\n\nPhelonius, you can't use Craft (Alchemy) for sleep smoke. It's technically an inhaled poison. You have the option now to either spend an additional 25g to retain 2 sleep smoke, or reduce the amount you got to 1.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Oh, I'll just reduce the number I have to 1. Good to know for the future.",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Hey, all I gotta do is run away for the next 28 rounds...\n\n Thunk \n\nFull Round Action: Move to A1 \n\nStats for Refs \n Spoiler \nHP:15/15\nAC: 14/14/10\n \n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Phelonius - Round 7 \n\nQuit that! 😁\n \n Spoiler \nDouble Move to J12\n \n\n\nYour turn... 😉\n\nStats:\n \n Spoiler \nPosition: J-12\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (53/60), Invisibility (25/30), Shield (7/10)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Thunk \n\nMove Action: Stow Clubby\n\nMove Action: Move to C6 , draw smokestick, placing in teeth (so as not to interfere with hands.\n\nStats for Refs \n Spoiler \nHP: 15/15\nAC: 17/14/13\n \n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Phelonius - Round 8 \n Fortune favors the bold... \n\nCasting a spell\n\n \n Spoiler \nMove to F-8. Cast Daze\n \n\n\nI need a DC 14 Will save please.\n\nBecome Visible in F-8...\n\nStats:\n \n Spoiler \nPosition: F-8\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (52/60), Shield (6/10)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze , Daze\n ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Will_Save - (1d20+3)[ 12 ] \nYou weren't supposed to do that until three rounds from now when Thunk's on top of the column, enshrouded in a smokescreen! 🫤\n\nEDIT:Crap. Do as you will.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Whew. But now is when it -really- matters.\n\n(That was Daze... But I think you know that)\n\n Phelonius - Round 9 \n\n5-ft step to E-7\n\nCast Color Spray [DC 17 Will Save]\n\nMove Action - Pull out the vial of Sleep Smoke.\n\nYour turn *crosses fingers*",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Not that it matters, but how did you get DC14?\n\nWill Save 2 (1d20+3)[ 9 ] \nC'mon, big numbers...☹️",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Oh, sorry... that was DC 13. You're right.\n\nUnconscious, Stunned and Blind: [roll]2d4[/roll]\nStunned and Blind: [roll]1d4[/roll]",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Try that again...\n\nUnconscious, Stunned and Blind: (2d4)[ 8 ] \nStunned and Blind: (1d4)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Ok, here goes the attempt to get your HP down.\n\nYour AC should be...\n\n Dex becomes from Unconscious -5\nBlinded: -2 Penalty to AC\nStunned: -2 Penalty to AC\n\nArmor 4, -5 Dex, -4\n\nAC: 5\nTouch: 1 \n\nRound 10 - Lesser Orb of Cold\n (1d20+4)[ 9 ] \n (1d8)[ 4 ] \n Round 11 - Acid Splash\n (1d20+4)[ 5 ] \n (1d3)[ 3 ] \n\nAcid Splash Misses.\n\nNext 6 rounds after that will be coup de grace with my dagger for 2 damage per round. I -think- that will kill you. If not, it's time to step back and fire some crossbow bolts while you have 4 rounds of stun.\n\nA total of 16 damage over the 8 rounds of unconsciousness.",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " I'm not sure where in RAW it would say this, but I'm pretty sure a blind, stunned unconscious body has the same AC as an otherwise healthy unconscious body.\nEven so, that only saves me from the acid splash. Ah, well. I knew I should have taken the potion. Would've saved me from the Daze. GG, Sam.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " You had me really scared.... Honestly. If you raged, your Will save jumped by FOUR... and mad foam rager...\n\nAnd when you started running, I got frustrated, I was in the middle going back and forth twice.\n\nGood match, really. 😁",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " Yes. I'm just proud to say that my Barbarian's will saves didn't depend entirely on the roll. And then to miss it by just 1...\n\nOn the plus side, it looks like I'll be fighting Yorick again in the next match.😛",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " I dunno... Yoshi has DR 3.... so only half of that last blow actually connected.... he could get lucky and get a kidney punch off with skirmish.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Lies! Yorick doesn't have kidneys.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Phelonius Wins! Collect yer loot. \n\nOn the side note, don't underestimate Yoshi. Every fight I've seen him lose is by bad luck, not bad matchup.",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " You're right, I forgot the DR. Mostly because its not enough for Thunk to worry about when he's raging.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Originally Posted by Talic \n High Ref Talic \n Phelonius Wins! Collect yer loot. \n\nOn the side note, don't underestimate Yoshi. Every fight I've seen him lose is by bad luck, not bad matchup. \n \n\nYeah, definitely don't underestimate Yoshi. I'm not.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 38: Buff vs. Arashi \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Stupnick - Buff \n theterran - Arashi \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "stupnick:",
"value": " hrm, this seems all to familiar\n\npurchases will come shortly.\n\n (1d20+1)[ 21 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " 😩\n\nI'm not going through this again...\n\nI'll forfeit...you win.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n And Buff is the winner! ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " aww.. but yeah i understand. it would have just been the same as last time..",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Atlantis Deck \nWaves rocked the metal shore and scratched a sound across the water. Or maybe it was the other way around, the metal shore stood like a rock in the water scratching the unblemished surface until it hollowed out a place there. A big, creaky, old, in defiance of the laws of the universe rock way better than all five rocky movies...\n\nAfter a cursory check around to verify this really was the protrusive... dock... thing you were supposed to meet at it was on to checking your standard issue watch. Just so you could watch your timing. You might have kept careful watch instead (no telling what earth conquering dolphin might walk on two fins) but that would have stopped the very pointed gestures of worry and displeasure. Just so the people who arrived one by one all knew how deplorable it was to stand out on a big cold metal pier getting soaked by waves... and watchful intentions.\n\n...wrathful intentions?",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The sun rose, silent and red.\n\nGrassy fields and leafy forests sway in the wind.\n\nYou all awake inside of your stronghold, ready to plan for the day. After having recently secured a statue of cosmic importance--the statue of the original Lord of the Nine, and discovering one of (and the strongest) of it's many hidden functions.\n\nUnfortunately, not much time remains to enjoy your prize. Across the ocean, a storm is brewing. A similar statue of the little-known creator of the Abyss has already manifested it's Gate, and the demonic armies continue to bulk up with each passing hour.\n\nA rotting scroll in the hand of the statue tells of the six items needed to control the stone man's powers, but the locations are not written.\n\n--The Diamond Helm\n--Ivory Breastplate\n--Silver Leggings\n--Chained Gauntlets\n--Chained Boots\n--The Soul-Tearer Axe",
"loss": false
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\n\" Seriously, whoever made this thing and the items sure had difficulty finding fitting names. Now, my guess is still that these are supposedly unique items, or close to anyway, because have you ever heard of a fabled statue being able to be controlled by merely armour made out of diamond, ivory, silver and chains? A proper smith working with those materials could make those items for us. Heck, same goes for the Soul-Tearer Axe, most likely a magical axe with a not-unique property by the name of it. But considering this is of cosmic importance, I doubt it all would be that easy. \" A puff comes from Zaon as he shakes his head. Once again, his mental words from his telepathy fill the head of his companions. \" This information seems pretty useless actually. Now, in all honesty, I do not think I have asked around for information regarding such items before, but the likelihood of these specific items being told in legends as opposed to other armour pieces made out of fancy materials, heck, chained gauntlets and boots are even common , is so far off that I do not even know where to start. \" For a moment, he scratches his clean chin. \" Perhaps those folk at the demonic gate have similar items. Though highly unlikely the same, so that will not be of use to us. Anyway, our best option would be to look for some crafted who already made such items since we all know how long crafting can take. Our second best option is to ask around and see if, however unlikely it seems, there is some information about these.. not so uncommon type of items.. can be found. Alternatively, we can study this statue better.. \"\n\nAnd with that, the elven figure of Zaon looks up at the others and awaits their response. Zaon himself wields his appearance with flair. An elven figure with graceful and lithe features, dressed in a stylish, purple and long jacket, which falls over his purple overshirt, which is falling over his white shirt in turn. Over that again falls his pure white and long hair, a silken tapestry of snow, merely interrupted by the long ears sticking out of it. He stands in his dark boots firmly, radiating an air of confidence and persuasiveness which fills the room. To neglect his presence seems unfathomable, since he is clearly present, noticeable and paying attention to you. His red eyes leave little to be escaped and whatever does not catch his eyes will certainly catch the eyes of the colossal dragon standing behind him. It is one of the multiple that seem to follow him without error. Without even the slightest order, they do what is in his best interest. Currently, the dragon behind him is a fierce and mighty bronze dragon, towering above the others in his unmoving position. Not even the slightest muscle is flinching, yet he seems more aware and present than the surface betrays at the first eyesight..",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \n Agreed, it seems likely these are unique items we are seeking and possibly beyond the ability of anyone we could find to reproduce. Unless the whole thing is some sort of ridiculous riddle, but I doubt that, since there's a statue present that could wear the items present. But where on Earth do we begin? And do we know they're all even on Earth? The large human's voice blends interest and annoyance at the enormity of the task before them. His hardened skin, a testament to dragon ancestry in his distant past, tenses as his fists tighten in frustration, thinking. To have come this far only to be stymied. \n Itaravap \nSensing his friend's mood, the slightly built Raptoran puts his hand on Thorkild's shoulder. At present, we do not know where they are, but those who built the statue must have envisioned a time when it would need to be used. And they could not be certain it would be within their own lifetime. So, it stands to reason that, either by oral tradition or by some ancient text we've not yet found, those instructions still exist. We will find them, if only because we're all likely dead if we don't. His wings spread open at this last statement, making it even more visible that he is different from most Raptorans the others have seen. Blue scales blend with lighter blue feathers, though some white still remain, the outward symbol of his study to master the art of dragonfire.\n\nPart of the reason for this devotion, the young blue dragon Tiayan, moves about the circle, accompanied by his rider, Paog.\n\n Poag \n Yes, yes, the end of the world. That much we know. That's why we're here. But now what? Have we checked that list in any way other than just looking at it? Hidden text would make sense to me, but I'm not historian. I just want a target, something to move towards. The halfling with skin like pale stone turns to Tiayan and seems to be silently speaking with him. He had never regretted the process that made him what he is, gave him the ability to swim through the earth, and bound him to Tiayan, direct descendant of the goddess Tiamat herself. So long as Tiayan fights beside him, he is prepared for any hardship, but, for now, he will heed the dragon's silent request for patience and hope one of the more learned can give them some insight to the current problem.",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " Twtdi \n I imagine that it is far more meaningful and distinctive in its original Infernal. At any rate, I doubt that a mundane item that has the same name would suffice. This is, after all, the first Lord of the Nine. It is entirely possible that all the items of similar names are in fact modeled after these items, if they were the first.\n\n I shall pass the word down the lines of The Great Army of the Sands. We have a large number of Bards and storytellers among our ranks, and doubtless one of them have heard of these items. I will also review my library for any mention of these items. \n\nThe elephant-man Twtdi stands 12 feet tall, dressed in simple white and tan robes. A turban sits on his head, and the symbol of St. Cuthbert is tattooed on his forehead. He carries a huge heavy flail, and the palpable tingle of magic flows with his every move.\n\nDebra, his anthropomorphic whale bodyguard, stands nearby, her 15 ton weapon slung over her shoulder, with the chain wrapped around her torso. She carries a Large falchion in a scabbard on her back, and a Greatsword at her hip like a dagger.\n\nHis retinue of Inevitables flanks him, a Marut eyeing Zaon with obvious distaste, but clearly reigned in by a more important mission. Two Kolyaruts stand behind that, and three Zelekhuts behind them. Outside sit his four Emerald Dragon minions, statue-like but alert.\n\n (1d20+26)[ 30 ] Knowledge: History check\n (1d20+59)[ 76 ] Knowledge: The Planes check\n (1d20+59)[ 77 ] Knowledge: Religion check\n (1d20+59)[ 62 ] Knowledge: Arcana check\n (1d20+26)[ 29 ] Knowledge: Geography check\n((Use those checks that are necessary to find out about the items in question, their history, where they are, what they do, and what could be guarding them.))\n\nAdditionally, 1,900 bards in the army make a Bardic Knowledge check, reporting stories of import to their superiors, who will screen the bunk from the possibly correct stories.\n\n (1d20+19)[ 36 ] Gather information check to see what the lieutenants in the army hear from their suboordinates",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Gaara \n\nStanding in the shadows is the indistinct form of Gaara. \"We obviously must seek out these items, and thwart our foes. One hopes that they will send nobody to interfere... but if they do... I will welcome them.\" The air behind him shimmers briefly, and you get the sensation of four immense presences. \"Or Rather.... We will welcome them.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne Tarasil \n \"If it were that easy, someone weaker would have done it by now. But rest assured any who pay attention will no doubt try to stop us.\" Unlike the others, this man came alone. Rather tall for a human, he appeared to be built almost entirely out of muscle. Green scales shone with a sickly color where his skin would be, his eyes gleamed with the reptillian nicitating membrane, and a small crest poked up slightly on his head, but was covered by the massive head of unkempt hair that he had. He looked wild, almost feral, with his clothing appearing more oversized and made out of more stitches than cloth. His teeth were sharp, and he looked almost revolting to behold. Yet there was a rugged, primal power in the way he carried himself, as if he went beyond the need for manners. He carried no weapons, although a shield stood behind, floating on it's own.\n\n \"Which one shall we seek first?\" Mentally, he prepared to inform the Spurned, his elite crew, to cast the appropriate divinations.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nBy this time, Zaon has revealed that his long jacket, or coat, was actually hiding his wings. Flaps in the back of the coat were swiped to the side as two large wings unfurled themselves from the back of Zaon. Large draconic wings manifested themselves and casted a shadow over Zaon, of whom some could say it had dark malevolent eyes..\nWith the draconic wings unfurled, their appearance was strange. Not due to the nature of the wings, for they were draconic, but due to the colours of the wings. They seemed to be a dark, shadowy purple, unlike most, or any, dragons that were normally encountered.\n\nStrong and flexible, these wings lifted the shape of Zaon up in the air, but the purpose as to why Zaon used these wings proved to be far from truly useful. He used his flight to get on the back of his colossal dragon, after which he furled his wings again and lay down on the back of the colossal dragon, resting against the dragon's neck. He seemed to be lying like that a bit lazily for a bit now, though the mental voice of Zaon seared through everybody's heads once more as he responded to Vayne.\n\n\" We naturally seek all of them. Why limit ourselves to one or the first? We gather information on them and then determine which one to go after, if not all at once. As I said, however, I find the likelihood of us finding usable information very slim due to the particular naming of the items. And no, I think I can be pretty sure if I say it is not more meaningful or distinctive in Infernal. I think any search for these items will surely result in us finding items, but they need not be the unique sort that this statue most likely seems to require. That, or any type of similar item would work, but that seems so far-fetched. Rituals that seek out such a goal usually require more than such items.\n\nBut hey, I could be wrong. I would hope so too.. would make our search easier. Either mundane, alright, masterwork items such as these are required, in which case this should be a breeze, or a unique kind of these items were required and these are pretty known too in the sense that they are not confusable with similar items. If the first is true, that would be great and shows that the creator of this item surely spent a lot of effort in getting that gate running and if the latter were true.. than I severely underestimated the capability of master smiths over the centuries and overestimated the expensive tastes of the wealthy people throughout the centuries. I mean, seriously, what if there had stood \"Find the Iron Helmet, the Steel Breastplate, the Copper Leggings, the Chainmail Gauntlets, the Wool Slippers and the Sword of Sharpiness\"? Which is basically what it says, just with more expensive materials. Oh wait, it did mention the Chained Gauntlets already. Do you see how ridiculous this is? There are thousands of Chained Gauntlets in existence, how are we supposed to find this specific one if a unique one was intended? \" For a moment, you feel what seems to be a mental shrug from Zaon. \" But ah well, perhaps Twtdi or his people find something. If not, I will ask my dragon here too. \"\n\nMeanwhile, Zaon seems to have shifted his position on the back of the dragon and is looking down upon the others from high position once more. \" Thorkild, the items could be in the earth as well. As for the rest, let us have patience for now. Anybody up for a game of Chiss in the mean time? \"",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " EDIT: I heard from him, he will have more constant internet access soon.",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne spits, slight steam coming from where the spittle lands. \"They ain't going to be things we find laying around.\" He states this matter-of-factly.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " Careful thought and information sifting yields results: (this information is purposely long and vague, the point is that a lot is found, but finding what matters is difficult)\n\nTwtdi and his followers cannot remember or find any mention of a statue of this kind in any historical works of the Material Plane, nor do any maps show the locations of artifacts as mentioned on the scroll.\n\nLooking over dusty tomes written in alien tongues of the histories of the worlds beyond provides some slight clues. Here and there, there are mentions of statues depicting various gods and greater beings with powers similar to what this one contains. In particular, strong interest in shown by devilish and fiendish 'scholars' alike in the potential of various artifact to open a massive gate to another plane to allow the Blood War to spill over.\n\nAlthough the extraplanar scholars have but theories and thoughts, the teachings of the darkests gods are more concrete. Several gods, both existing and gone, have taught their followers to search for a way of unleashing demons or devils on the mortal realms. Several artifacts have been recovered over the ages, and all were destroyed in great battles over their powers.\n\nThe arcane libraries have contradicted this idea. According to an unnamed tome recovered by one of Twtdi's bards, Mordenkainen himself captured two avatars of the creators of the Abyss and the Nine Hells, and turned them to stone. This may be one of them, however Mordenkainen has no mention of any such item, even in his most private journals--which have been laid bare to the world by the workings of Halastar Blackcloak.\n\nMany conflicting rumors abound, these are the most often (not often) heard ones.\n\nSeveral of the bards were also able to determine that the paper is not nearly as old as it should be, and that the statue may have been found previously and the orginal scroll translated again and again until it has lost it's meaning. One bard in particular is quick to point out that translated from Common to Elven to Infernal, \"Chained\" can have up to 12 different meanings.",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " Twtdi shows his colleagues the information he found, then asks them This is most unsettling. It seems these items will be very hard to find. As you've said, Zaon, any divinations will most likely need to be clarified before they are at all useful.\n\nMy suggestions are twofold-- we find a great arcane scholar from one of the independent nations, and see if they know more than I. This is doubtful, as I am very, very good, but still possible.\n\nMy other suggestion is that we find a way to contact one of infernal scholars who have researched how to open the gates-- they will most likely be very happy to help. ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\n\" Good point. Though let me spare ourselves a trip to a great scholar. I will ask my dragon and if he does not know then you would have to find an arcane scholar that, well, is probably too busy with his or her own epic ventures. As for the latter, I concur, though still rather vague. What I mean by this is that it gives us little to act upon. Perhaps one of you folk is able to do a divination on the scroll and see whoever was the previous owner of it? That way, we can do the long tracking down of previous information. Anyway, I can not do any divinations here. \" There is a moment of metal pause. \" Makes me think why we are doing this again. Ah well. \" And with that being said, he extracts any arcane lore from his dragon minion versed in such knowledge.\n\n \n Spoiler \nKnowledge Arcana (1d20+87)[ 91 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " Zaon's minion builds upon the arcane knowledge discovered by Twtdi.\n\nThe wizened dragon once knew a brilliant fighter who braved the depths of Undermountain and fought Halastar himself as he 'rescued' some of the Mad Mage's library. The unfortunate fighter died opening a cursed book, but among his discoveries was a torn out page of Mordenkainen's journals.\n\nOn it was mentioned the very statue that stands before you. Scribbled in the margins, barely legible, was a reference to a \"living arcane mark\" which was replaced by a mundane scroll before the statue was hidden.\n\nA different hand had circled the mark, and written by it: Mechanus ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nSharing the knowledge he gained from his dragon minion, Zaon seems to shrug. \" Well, more than that we will most likely not find by consulting lore. Anybody have an idea of what it means for us or how this newly found knowledge will be able to guide further steps? I mean, Mechanus is, last time I checked, not the smallest place to look for something. \"",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Gaara \n \"It seems logical that these artifacts, items which support the cause of extremely lawful evil would be concealed in Lawful and Evil planes... Perhaps we should travel to Mechanus and begin an investigation there...\" ",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \n Doing anything sounds better to me than standing around here. If that means a jaunt to Mechanus, so be it. \n Itaravap \n Agreed, though I will remain here if there are any who wish to wait and come up with our second idea. \n Poag \n Tiayan and I won't be much good at new ideas, but hunting down and intimidating sources of information? That we can do. We stand ready to join a group going to Mechanus ",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n \"Anyone going to stay here and watch our place? My crew ain't housesitters.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Gaara \n \"My minions and I will make the journey. Any who wish to come may do so.\" He pauses, and looks around. \"I have the means to travel there, but no ability to take passengers. So if anyone else wants to come, they will have to bring themselves.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " Simply charging into Mechanus is an unwise proposition at best, especially if we do not know where to go. I doubt it is simply laying around. Still, it is all we have to go on right now. Let me see what I remember about Mechanus...\n\nAnyway, I can cast Plane Shift, so I can transport whomever cannot transport themselves. \n \n Spoiler \n\n[roll]1d20+59[/roll]Knowledge (the planes) check, to find place in Mechanus that would be well-aligned to our cause, or may have useful information about it. Or, at the very least, won't drop us into the maw of the clockwork tarrasque, or whatever happens to lurk there.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " Spoiler \n\n (1d20+59)[ 64 ] \n\nNot sure why that didn't work...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " Mechanus is a fairly well-understood plane by many, and Twtdi remembers the following:\n\nIt is a plane based solely on law and order. The inevitables protect various moral standards (honoring contracts, etc.) and act as a police force within mechanus and throughout the planes. The plane itself is made of giant spinning cogs which can be quite dangerous to walk between, although otherwise it is relatively safe.\n\nChances are that the librarians of Mechanus will be willing to help in return for a service (finding more books for them, most likely) and will not care what you are looking up as long as you do not commit crimes to get the information from them.",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n \"I'm taken care of. Do we just knock on every library's door? Or is there one that's better?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " Sorry about the delay.\n\nThere are many libraries on Mechanus, but close to the very center of the plane is a massive cog with a spire run by the Fraternity of Order which contains information donated by practically every writer in the multiverse in return for a look at the stacks. Access is given to the general stacks for free--although a contract the size of a book must be signed. The rarer texts often require a gift of an usual writing to see.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\n\" Well, I will need some aid in traversing to another plane if we do that. Preferably I would take some of my dragon companions with me in case there are troubles and few may be left behind to guard this place. Would it not be easier to open a Gate instead of Plane Shifting? \"",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n \"That's how I'm getting there. Got a guy who's gonna open it right as soon as I leave here. So, anything else we need? If not, I'm going there.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nStanding up from his place on the dragon, Zaon once again unfurls his draconic, purplish wings in a grandeur and splendid way, after which he soars down. As he does, the following telephatic question is asked. \" Would you mind if I and a number of my dragons tag along? \" With the question left hanging, so does Zaon hang higher in the air before Vayne as his wings flap gently to keep him aloft. His red, piercing eyes look down upon Vayne, demanding an answer to the question.",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n\nVayne looks noticeably less than impressed. \"Don't care.\" He states simply with a shrug.",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Gaara \n \"Then we are decided. I will leave my allies here to defend our sanctuary. To ensure that we all end up in the same location, I will travel through the Gate as well.\" \n \n Spoiler \nlets leave all the minions here, if we get into combat its enough just having our characters... too many extra combattants will just make things too complicated, and the DM will have to throw something way stronger at us :p\n ",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \nLooking over at the other two, who knod, Thorkild turns to Vayne\n We would also need passage through your gate, if permitted \nOur dragon followers will also arrange themselves to guard this location.",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n \"Right, maybe we can all hold hands and skip around too.\" Vayne looks around, disinterested. He starts to walk out, motioning to the group he'll be back in a few minutes.\n\nSeveral minutes later, he returns with a bookish looking man in long robes. The taint of evil is clear on his twisted horns and fangs, marking him as a tiefling to those who understood even the basics about the planes and mixed bloodlines.\n\n \"Library of the Fraterinity of Order. On Mechanus. Far enough away so we don't pop right on them.\" Vayne says briefly. The mage casts an incantation, moving his arms, and a circular hoop forms in mid air, 20 feet in diameter. \"You can't fit, it's your problem.\" Vayne spits out, walking through the portal to Mechanus. Seconds later, the mage walks through as well.\n\n \n Spoiler \nDue to logisitics of it, I'm bringing my mage so he can open a gate back.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Gaara \n\nChecking the loads on his four hand crossbows, Gaara warily steps through the gate.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild , Itaravap , and Poag \nPoag mounts Tiayan and proceeds to enter the gate, flanked left and right by Thorkild and Itaravap respectively.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nWith the gate open, Zaon proceeds to enter it with his wings folded, taking on a more gemlike character. As he steps through, a large shadow which seems to be filled with multiple variations of darkness encompasses him and joins him through the gate. This darkness sinks back in the ground once more when he has passed through the gate. Following him through the gate are an Emerald Wyrm Dragon and a Sapphire Wyrm Dragon.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " As you all step through the gate, the massive complex of Mechanus appears.\n\nGiant cogs ranging in size from a few feet in diameter to the size of cities and countries are interlocked in a complicated formation in every direction. Buildings spring from the larger cogs, even on those that are upside down or sideways relative to you.\n\nThe particular cog you have arrived on seems to be about the size of a medium sized city, and at it's center is a small town of about thirty buildings or so.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nHaving stepped through the gate with his minions, Zaon overlooks the scenery having unfold before their group. He frowns a little, but then shrugs. Looking before him, she sees the town, but wonders. \" It is there? \" Rings his question through the other's minds. It seems curious that something of such importance would be there. But it could just as well be, he would not know. Hence the question.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \n I suppose all we can do is go and take a look, maybe ask around, unless one of you can determine that from here. Without waiting for a response, the large human begins walking toward the small town.\n\n Itaravap \n A good idea, but I think I'll leave the talking to you, Thorkild. I will follow in the air, but be assured I will be ready to help if there is trouble. I need to spread my wings a bit anyway. With that, he spreads his wings and takes to the air, flying in lazy patterns that roughly follow Thorkild's steps.\n\n Poag \n What he said. Halfling and dragon take to the skies, flying in much more impressive and sweeping patterns but still heading roughly towards the center of town.\n\n Thorkild \nOnce the two have left earshot, Thorkild says quietly, almost to himself Probably for the best. They are my friends, but no people skills. \n \n Spoiler \n\nSorry for taking so long\n ",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Gaara \n\nGaara stands there quietly, looking around at the wonders of Mechanus. After a moment, he follows along beside Thorkild. \"We should seek a place of knowledge... there must be some sort of main City on this plane... after all, It IS the plane of order.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n \"Do I gotta do everything?\" Vayne looks rather annoyed and fiddles with his hat, suddenly appearing as a normal human, without the draconic heritage. He's still easily not the cleanest or most presentable, but he looks like a normal man in need of a good wash. \"Come on.\" He motions to his as-yet unintroduced tiefling wizard companion.\n\nVayne begins walking towards the town. If any of the group follow him, he shoots them a nasty glance and picks up the pace so he's not associating with them.\n\nWhen he reaches the town, he goes over to any sort of passerby, not caring who he finds. \"He's looking for a big library. Know where it is?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " \"It's on the opposite side of this cog. See the series of gears over there? Stepping between those will turn you over so you can reach it. Be careful though, the Blood War may have spilled over a little, and if not, stepping between cogs is dangerous enough.\" \n\nAs the young man speaks, the cog you are all standing on suddenly shudders and turns slightly with a loud snapping noise. The residents of the town appear not to notice.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\n\" My dragons can probably tag along with you guys, right? \" Is the question Zoan mentally asks to Itaravap & Poag. If they agree, the two dragons that accompanied the group will lift off and stick with them on a higher altitude. Zaon himself will go along with Thorkild & Gaara. Seeing Vayne and his companion not stick around with them, reaching the town before they do, Zaon raises an eyebrow. He shrugs slightly and when he, Thorkild and Gaara make their way to the town, Zaon looks at his companions and motions that he will speak one of the residents, unless they absolutely want to do that. This time around, he uses normal speech with an eloquent and friendly voice. Speaking to one of the residents, trying to pick out a friendly face, Zoan asks. \" Fair greetings, my good man. I was wondering if you could aid me. Myself and my companions are looking for your center of knowledge in the neighbourhood. Would you be so kind as to give directions? \"",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Paog and Itaravap mentally welcome Zaon's dragons to their airspace.\n\nThorkild steps closer to hear the answer Zaon receives.",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n \"Good. Alright.\" Vayne states simply enough, then begins walking in the direction given. Once far enough, he waits for the rest of them.\n\n \"That way.\" ",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \n\nUnless Zaon's passerby gives a different answer, Thorkild follows Vayne and signals with a hand gesture to they fliers to follow them.\nSpeaking more or less to himself, So far, so good ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nUnless the answer is indeed dissimilar, Zaon will thank the man and then go along with the others ahead to their destination.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The second answer is indeed the same. The cog you are on remains steady, however those around it are moving, some slow, some fast, some continuously, some haltingly. The vast expanse of gears continues as far as the eye can see, with buildings in places that gravity would normally take offense at.",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n\nUnless otherwise accosted, Vayne will continue walking.\n\nEDIT: That is, until he reaches his destination or the mage begins to tire.",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Gaara \n\nLooking around cautiously as he goes, Gaara walks with a fluid stride towards the edge of the cog.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nAnd along with the others, Zaon keeps moving as well, in an elegant pace towards their destination.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Itaravap and Poag \nSeeing Thorkild walk to the edge of the cog and begin moving around to the other other side, Itaravap gestured to Poag I guess we know where we're going. Let's follow and be ready to help out if gravity trips them up. . Poag nods assent and the two follow the path of those walking and wave to the other dragons to come with them.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The walk to the first cog goes without incident, but the SRD doesn't seem to mention how dangerous it is to go between cogs. How many people here need to walk?\n\nFor all, I'm going to have the shift in gravity leave you sickened for 2 rounds after. DC 15 fort save negates. Don't bother making a save this time around, there's nothing on the second cog anyway.\n\nFor the walkers, I'm not sure yet. Some kind of balance check should probably be in order but I can't decide on a DC which apparently isn't mentioned under the rules of the plane.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nRealising that what they seek is on the opposite side of the cog, Zaon will walk whatever path is needed to get there, and, if necessary, will use his wings to fly along the path. As he goes, he motions towards his dragons, who then follow the group accordingly. As Zaon flies past the different zones of gravity, he does not seem affected by the shift in gravity at all, even frowning shortly when he notices another might be left sickened because of it. If he does notice said effect, he will make a mental note of it for next time.",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n\nAfter a bit, Vayne lumbers around in bear form instead, finding the four legged form easier for walking long distances. The mage rides. Notably, the bear walks carefully from cog to cog\n\n \n Spoiler \nI'll just take 10 on my balance check. You've got my sheet, you know what it is. Wizard will just ride on my back to simplify things.\n ",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \n\nThorkild carefully follows in the bear's wake, trusting Vayne to find the optimal path.\n\n \n Spoiler \n\nTaking 10, my balance check is 26\n ",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Gaara \n\nSliding over the side with great agility, Gaara manages the transfer without any issues. \n Spoiler \npretty sure I autosucceed the balance check, and the fort check... no access to my sheet from work... but heres a mod-less fort save just in case. (1d20)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " Took a look at the sheets, and considering the mods on all of them, unless you get dexterity and con drained and then try to run between cogs while fighting, there isn't really a need to make the saves/checks anyway.\n\nSo, the first two cogs you pass by are small and uninhabited. The third one, which could not be seen from the town you arrived at, is the size of the decks of a few warships put together. Apparently not much news spreads around between these towns, because no one in the town you landed at mentioned that the next settlement happened to be on fire.\n\nBeyond this cog is a very large one with a massive fortress atop it. In front of you is what was once a hamlet or a thorp--it is hard to tell with the flames. Near it are the remains of a medium-scale battle. Devils and angels lay dead in piles. An occasional destroyed Inevitable is strewn about the edge of the battlefield.\n\nA large group of damaged Inevitables is leading away a what is left of the angelic and devlilish armies. One of the larger ones (a Marut) turns and notices you. It speaks in a slow, cultured, but mechanical voice.\n\n\"Your business?\"",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \n Information, to put it simply. We were given to understand their was a library on this cog with information my friend here can use in his research. Though something far more pressing seems to be going on, now. What has happened? \n \n Spoiler \n\nGesturing to the wizard when he says friend, particularly if Vayne is still in bear form.\nDiplomacy check: (1d20+31)[ 40 ] unless someone has a better mod and wants to do it.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The same Marut says nothing for a long moment. He then speaks slowly, in an emotionless tone of voice.\n\n\"Angels and devils fought over access to the Library. This battle began inside, the devils attempted to steal several writings from the restricted stacks. The angels pursued them into this town. The Fortress is closed at the moment.\"\n\nThe heavily injured Pit Fiend leading the devils seems to concentrate for a moment, the Inevitables appear not to notice. One of Zaon's dragons sees the image of a small, disembodied page appear in front of it's eyes for a brief moment. It says the following:\n\n On the town's altar of Pelor. \n \n Spoiler \n\nPit fiends have Persistant Image as an at-will spell-like ability.\n \n\n\nThe Marut turns, the Inevitables continue leading away the armies.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nThe dragon who saw that seems to fly a bit closer to the group for a few moments before taking up flying position with the others again. Zaon then transmits his telepathic message to those standing near him, glad that this is a private way of communicating. \" One of my dragon's got the message 'On the town's altar of Pelor'. This was most likely from one of the devils. I do not know why he picked one of the dragons, but that is the case. Considering our goal, I suggest we act on it. \"",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \n Hmmph. Ideally, I'd like a little more to go on than 'on the altar,' but I don't see that we have any better leads at the moment. If there are no objections, let's get going. Can anyone see where that altar might be? \n \n Spoiler \n\nwith +1 to spot I'm not trying\nThorkild was built to interact with NPCs and boost everyone's combat ability, not to see where he's going\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n\nVayne continues to pretend to be a trained bear. It was one of his most favorite ways to pull a fast one on anyone. After all, he had a few tricks up his sleeve whilst wearing his wild form.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nThe question Thorkild raised was a good one. Within a few moments, the dragon was again hovering closer to the group and through telepathic contact, Zaon learned what the dragon could see. If anybody of this group would be able to see it, it would most likely be one of the dragons. When he learns of the knowledge, he will tell the others the direction.\n\n \n Spoiler \nDragon taking 10 on spot; end result is 97.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The dragon looks at the town, ignoring the fire, the burning houses and shops. In the very center, a gold-painted wooden structure stands, flames licking at one side. Atop it is a medium-sized symbol of Pelor, which is beginning to melt.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\n\" That way! \" With that message to the others, Zaon unfurls his wings and makes his way towards the altar of Pelor, with his dragons following him nearby in the air. It is their only lead, so Zaon hopes that they will find at least something of use there.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Itaravap and Paog \nHearing Zaon's announcement and seeing him take to the skies, the Raptoran and halfling follow.\n\n Thorkild \nThorkild mutters something about trying to stay together and then begins jogging in the direction the fliers are headed.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " Approaching the church, all of you feel slightly nauseated by the faint holy aura surrounding it. The feeling passes as the symbol of Pelor begins to slag in the heat. The fire is spreading to the roof. The door (for the moment) remains untouched.",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Gaara \n\nGaara looks around to see if anyone is watching, then pushes open the door to the church, instincts and senses fully alert.",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n\nAs the chapel was probably not designed for bears, Vayne just stands guard outside.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \n\nThorkild follows Gaara, wary of the size of the flames.\n\n Paog \nPaog flies Tiayan over the burning chain and small wave of water seems to trail behind them.\n\n \n Spoiler \n\nUsing one of Tiayan's three daily uses of 'create water' as a spell like ability to create a spread of two gallons of water over as much of the roof as possible (i know not that much) in an effort to dampen it so it won't catch fire and collapse on us as quickly\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nFollowing Gaara, Zaon makes sure the dragons stay on the look out in the sky for any potential approaching danger to their team.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The door opens, the fire hesitating before it begins to cover the roof as well.\n\nAs you approach the altar, the roof begins to creak. Upon the altar are two items, a small scroll, and a silver key.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \n\nUnless Gaara or Zaon do so more quickly, Thorkild grabs the two items in one hand, holds them close to his chest, covers them with his shield and begins running back towards the door. Briefly looking over his shoulder, he calls back Come on! One of these is what we're looking for, but this doesn't seem like the best place to figure out why! ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nZaon let's Thorkild grab the items as he stays at the door. It is best to cover their actions as he stands near the door, watching out. With a quick telepathic message to one of his nearby dragons, he makes sure that nothing bad is approaching them. When Thorkild arrives back at the door, one of the dragons comes flying down. \" Hop on the dragon, we will be further out of their reach that way. \" With that messaged, he hops on the dragon himself. To the bear fellow, he makes the telepathic offer that the dragon puts him on the dragon's back. If Vayne agrees, the dragon will grab the bear and put him on his back.",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n\nVayne notably bristles at this command, growling. He instead jumps and begins to climb the dragons back. Once at the top, he will look at the group, saying nothing.\n\n \n Spoiler \nTaking 10 on Climb for a 55\n ",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Gaara \n\nTelepathically : \"At this point something 'bad' coming to attack us is almost welcome... we can rigorously interrogate any survivors.\" When the dragon comes, without asking for permission, Gaara jumps aboard.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " After you make your exit, the roof smashes down upon the temple. The queasy feeling returns, stronger this time, as an impossibly bright, winged angel appears from the wreckage--a Solar. The hulking yet graceful figure draws his Greatsword and speaks in a slow, measured, deep voice:\n\n Abandon the key and the scroll, lest orders wrath befall you. \n\nAs he speaks, the flames fade momentarily and a small group of about ten transcluscent figures appear. They are petitioners of Pelor. Since they are so weak as to be noncombatants, the Solar's power must simply attract them.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nDirect to the group, Zaon's telepathic message spreads - thus does not include the Solar. \" Seems like you are served upon your demands, Gaara. \" Then, Zaon turns to the Solar. \" No. Lest you wish to face us, you better head our demands and tell us what is going on here and for what purpose. \" That was stated so whimsical, as if Zaon deigns the Solar unworthy of even his attention. With it, it carries an implicit threat of power that would far surpass the Solar. When Zaon does glance at the Solar, it is as if he looks down with piercing eyes, trying to make the Solar realise that he is nothing but a soft leaf that stands before him and would be swiped away with one simple blow. As Zaon forms his fist, it seems as if he is ready to unleash terror upon the Solar if it does not back down.\n\n \n Spoiler \nTaking 10 on intimidate, giving a result of 72.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Gaara \n\nCasually studying the Solar, Gaara keeps his crossbows pointed down and away.\n\nTelepathy, to all group members, but first to Zaon : Keep him talking. All creatures have a weakness. Death soon follows its discovery.... also... see if you can convince him we wish to talk... Surprise will make it all the sweeter. \n \n Spoiler \n\ncarefully study = assassin death attack countdown, just to be clear. I select... paralyze.... I've always wanted to implant a solar with my offspring\n ",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild,Paog and Itaravap \n\nKeeping the key and scroll held tightly in his one hand, Thorkild uses the other to climb aboard the dragon when instructed and then signals to Paog and Itaravap who fall into a loose formation with Zaon's dragon.\n\nPaog readies his lance, keeping it aimed in the direction of the Solar. Itaravap idly flicks wands in and out of his wand bracers. Seeing the others are ready, Thorkild draws his sword. Clearly, there has been much conflict here today. We did not come seeking any of it, though you can see we are prepared for it. Would you have battle or would you discuss that which you seek openly and without threats of your wrath? \n \n Spoiler \n\nDiplomacy (1d20+31)[ 39 ] \n(though I'm fine with a fight)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n\nUnlike the others, Vayne makes no overt motions to talk. The bear rises to stand on two legs, and the front paws notably become shorter, more clawed. The hind legs become those suited for a biped, rather than a quadraped. His face retains the ursine characteristics, his body retains it's fur. He stands fully in his hybrid form, a literal engine of death and combat. His claws, also, notably appear larger than normal for a bear of his height. His stance indicates he is ready to defend himself, if necessary.\n\nHis wizard companion dismounts and hides behind Vayne, ready to cast defensive spells on himself.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The Solar sweeps his eyes around the group facing him. Zaon's show of bravado clearly startles the Solar, who appears not to have been expecting even a fifth as much to deal with. This weakens his resolve, and Paog's diplomatic manner seems to convince him that fighting is not an option at the moment.\n\nThe thralls appear absolutely terrified--and they don't even have faces.\n\nThe greatsword the Solar holds angles downward, the tip lightly resting on the ground. The solar considers the situation for a moment and then speaks.\n\n Very well. We will talk for the moment. Be warned that I am but one of the angelic host. Should you attempt any treachery, my fellows will hunt you down. \n OOC Info: \nplayswithfire\n \n Spoiler \n\nDiplomacy check succeeds only partially because Solars are opposed to all of your alignments and quests. However, you can tell you have convinced him that fighting is not the immediate solution. (From hostile to unfriendly)\n \n\n\nZweanslord\n \n Spoiler \n\n+62? The Solar can't match that rolling a natural 20.\n \n\n\nJael_Darkwood\n \n Spoiler \n\n1 round has gone by for your countdown.\n ",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \nLowering his sword but not unsheathing it, Thorkild continues to address the Solar. Well, let's start with something simple, then. Why are you so interested in these objects? ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The solar inclines his head and says simply:\n\n \" To prevent those who would steal them. What is your interest?\" ",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \n From where I'm sitting, I'm the one that just saved these objects from fiery destruction. As for our interests... we came here seeking information that we had reason to believe could be found in the library on this cog. The library, as you no doubt know, was unavailable, but we were redirected here. We found the temple in flames and preserved what we could. Then you arrived, an event for which we still don't have a very satisfactory explanation. Unless you'd rather these items were destroyed than removed? ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " \"I would rather they remain where they were until Pelor may identify their use. I say again: Why do they interest you?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nZaon remains clam and seated, letting Thorkild do the talking since he had already established himself as the intimidating figure towards the Solar. While he now sits in a normal fashion, looking at the Solar without ill intent, he feels it is better to just let Thorkild do the talking for this meet up. As the Solar speaks, Zaon frowns a bit about letting the items remain.. in a burning temple? He mentally shrugs to himself and glances at Thorkild to see his reaction and response.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \n\nHaving tried unsuccessfully to avoid answering certain questions, Thorkild tries a new approach.\n To be honest, if only because you won't believe me anyway, I'm not sure how interested we are in these items. We are in search of several specific items to achieve our goal; a goal you'd support, if not necessarily our methods: saving existence on the material plane. We understood there was information that could help us find them in the library. When we got here and asked, we were told that wasn't an option and then that we'd find something useful on the altar of Pelor. We hadn't had the time yet to determine how much, if any, usefulness these items have for us before you arrived and demanded we turn them over. So what do you say to all that? ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The Solar's impervious expression slips slightly at these words.\n\n \"The Solar's are comparatively few among the followers of Pelor. As such, He has imparted to me the knowledge of certain... artifacts... of multiversal proportions. You seek information on the dormant portal created by the first Lord of the Nine, I believe? I will tell you where the information is in the Library, and you may keep the scroll you were sent for--but you must give me the key.\" ",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \n If you bring the information we seek to us or lead us to it and can satisfy me that this key is not also important to our task, I see no reason to object to your terms. I will insist on maintaining possession of the key until I lay eyes on the information we seek, however. Turning to those near him, Thorkild asks That seem reasonable to all of you? ",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Gaara \n\nGaara nods, studying the Solar intently. His voice raspy from lack of use, and with a curious screechy inflection, \"I believe we have a compact.\" His eyes, however, seem unable to stop watching the Solar.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nJoining Gaara in movement, it is Zaon who nods as well. That seems like a reasonable deal to him. More than a nod he does not give however, letting things be as they may. He sits comfortable on the back of the dragon, watching things around them, as do the dragons.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The Solar appears both upset that his terms were not taken verbatim, and relieved that the situation did not end in somewhat one-sided violence.\n\n \"Very well. However, the Library is still closed, I believe. In any case, more paperwork than you have ever seen in your entire lives is required to find the information you are looking for. We wil be a while, I believe.\" ",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild \n\nThough he would have enjoyed testing his skills against the Solar, Thorkild realized that this was more likely to be effective in their larger goal. Well, it takes as long as it takes, but we all want it done as quickly as possible. You want this key out of my hands and in yours and we have our own time-critical goals. So, any influence you have that gets the building open faster or the paperwork less onerous would be appreciated. Unless threats or actual physical violence can influence those in charge of the paperwork, in which case we can probably handle it ourselves. Remember, we keep the key until we have what we need. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The scroll is in a way only a half of the writing. The lines that are on it are partial letters, another scroll inside the Library should complete them when laid over it. At any rate, we should probably head there now. It may open soon, it may not, but the closer we are when it opens, the less of a wait we most likely have. ",
"loss": true
},
{
"from": "human",
"prefix": "Sicarius:",
"value": " Vayne \n\nNotably happier since they stopped talking and started moving, Vayne perks up quite and goes back to his bear form.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\nWhen the solar seems to be ready to go, the dragon with its passengers follows alongside, while the second dragon follows the first dragon at some distance. If the Solar is moving much slower than the dragon can be, Zaon will offer the Solar a ride on the dragon so they can speed up, since, after all, the solar seems to not mind the haste.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild, Paog and Itaravap \n\nThorkild stays on the dragon. Paog and Itaravap fly in the general direction of the others, maintaining a slightly higher altitude. Thorkild keeps a tight grip on the key and scroll.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The journey to the Library is short, taking less than five minutes. Standing guard at the gate is a complement of a few dozen Inevitables. The fight inside had happened less than a half hour ago, but the fires are already out, and there are several humans painting over the burnt window frames.\n\nThe large Marut at the point of the guards does not react to seeing this odd group, and instead informs you in a monotone:\n\n\"We are closed, and will re-open in twenty seven minutes, thirty six seconds.\"",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Thorkild, Paog and Itaravap \n\nThorkild takes advantage of this pause to convene with Paog and Itaravap, while Tiayan extends his wings to prevent the Solar's view. Thus secluded, he pulls out the scroll to see if any of them can read it.\n\n((sorry; this one slipped my mind; hope it hasn't died))",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " [Don't think it has, it hasn't been that long.]\n\nAs the Solar mentioned, it isn't even possible to tell what language the scroll was written in, because the letters are only partial.\n\nI think I am going to have to be a slow poster for the next week. During that time, since we're at sort of a break, maybe you all could work on your plans for your stronghold? I'll still be posting, but it will move slowly. Ending next Sunday.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\n\" Hmm.. you beat me again. \" States Zaon to one of his dragons as he finishes another game, this time chess, that he was playing with the dragon. This he has been doing for the majority of the waiting time, filling his time as they waited for the doors to open.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " Almost back with internet. Story will move along monday, possibly tommorow.",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The Marut's prediction is accurate to the second if anyone counted, and the doors swing open, revealing the entrance hall for the Library. It is about a hundred feet long, and half that wide and tall. The ceiling is elaborately painted with realistic depictions of scenery from all planes, and the pillars are all brilliant marble encased in silver and gold patterns. At the end of the hallway sits an old man at a large desk, his face mostly nondescript and human, but with a ticking gear where his right eye should be.\n\nIf no one speaks first, the Solar talks to him, requesting access to what you are looking for. The man informs him:\n\n \"Certainly, you all must simply sign these wavers here, here, here, here... (he continues, mentioning about fifty different contracts ranging from the length of a paragraph to nearly as thick as some books) ...using this pen, this one, NOT that one, and not signing here.\n\nAlso, do not forget that the ink of your signature on the final paper will fade unless you have brought some form of recorded knowledge to this library which we do not currently possess--a prospect which becomes more difficult by the minute.\" \n\nThe Solar lifts his hands in slight frustration--Pelor donates copies or original versions of all important texts already.",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Gaara \n \"Any form of recorded knowledge?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sir *TIM!!!!!!*:",
"value": " The man:\n \"Yes.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Zaon \n\n\" Well, I unfortunately do not have anything to contribute with recorded knowledge. Though I will go through the bookwork if nobody else wants to and we have something to donate. \" Says Zaon telepathically to the others of his group as he finishes up his last game with the dragon.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 39: Yoshi vs. Yorick \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Yoshi \n Edroux - Yorick \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Initiative: (1d20+4)[ 9 ] \n\nAs to your PM... I've never really noticed. Yoshi's been through 4 tournaments without anyone asking that question, but if you'd like I can have a ref check.\n\nFor Refs:\n \n Spoiler \n\nI will be using Carmandine monk to increase my speed to 40\n \n\n\nI also have no purchases unless you purchase something.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " I'm not worried about it unless the one HP ends up being the only thing that makes a difference.\n\nInitiative:\n (1d20+2)[ 20 ] \n\nMade my purchases between matches, so nothing new to report.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Okay, sorry for the delay. Been a busy day at work.\n\nAnyway:\n\nYorick Round 1:\nStart in Z13, guisarme ready.\n\nReady action.\n \n Spoiler \n\nAs soon as he moves to where I have a straight line to charge, I will charge and attack.\n\nAttack: (1d20+5)[ 23 ] \nDamage: (2d4+3)[ 6 ] \n \n\n\nstats\n \n Spoiler \n\nHP:15/15\nAC:16 (14 if he triggers my readied action)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Starting in B14 with my hands empty\n\nYoshi - Round 1\n\nMove Action: B14 to J14\nStandard Action: Ready an action\n \n Spoiler \n\nReady an action to move if Yorick ends a movement\n \n\n\nEnd of Turn\n\nStats for Refs\n \n Spoiler \n\nHp: 6\nAc: 21 / 19 / 17\nSpeed: 40\nPosition: J14\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Yorick Round 2:\n\nReady action.\n \n Spoiler \n\nAs soon as he moves to where I have a straight line to charge, I will charge and attack.\n\nAttack: (1d20+5)[ 10 ] \nDamage: (2d4+3)[ 7 ] \n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP:15/15\nAC:16 (14 if he triggers my readied action)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 2\n\nMove Action: J14 to P14\nStandard Action: Ready an action\n \n Spoiler \n\nReady an action to throw a shuriken if Yorick gets within 20 feet\n \n\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 6\nAc: 21 / 19 / 17\nSpeed: 40\nPosition: P14\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Still in round 2:\n\nOnce you move to O15, my readied action goes off and I charge to Q14 and blow my attack roll.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Um... You can't actually do that...\n\nYou can only ready Standard, Move, or Free actions. Charging is a full round action.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Hm. I was sure I'd seen that done before...\n\nWell, that being the case, would you prefer to rewind, or should we just say that my ready actions never went off?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Let's just go with, your readied action never goes off, but its now your turn and I'm in P4, which means you charge me anyways?",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Sounds good. I'll charge to S13 and attack.\n\nAttack:\n (1d20+5)[ 13 ] \n\nDamage:\n (2d4+3)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " When you get to 20 feet. My readied action goes off, and I throw a shuriken at you\nAttack Roll: (1d20+6)[ 13 ] Not including Range\nDamage: (1d6+1)[ 7 ] 1 damage, +1d6 skirmish\n\nI'm also going to assume you meant R13, since i don't believe you can reach P14 from S13...\n\nYoshi - Round 4\nMove Action: P14 to Q13 Tumble Check to avoid AoO (1d20+8)[ 17 ] \nthis should put me inside your reach. I will then continue my move to R13, and as you don't threaten. Launch another shuriken at you.\nAttack Roll: (1d20+6)[ 10 ] \nDamage: (1d6+1)[ 6 ] \n\nEnd of turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 6\nAc: 21 / 19 / 17\nSpeed: 40\nPosition: R12 I think, depending on where he actually is.\nShuriken: 2 used\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Right you are. I'm a little off today. 😁\n\nI end my charge in R14 and my attack misses. (As does yours.)",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Actually, both my attacks. I unspoilered my move, so its your move again.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Lucky me. 😁\n\nYorick Round 3:\n5ft step to T13 and attack\n\nAttack: (1d20+3)[ 18 ] \nDamage: (2d4+3)[ 6 ] \n\nStats:\n \n Spoiler \n\nHP:15/15\nAC:16\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 4\nMove Action: R13 to S13 Tumble Check to avoid AoO (1d20+8)[ 21 ] \nthis should put me inside your reach. I will then continue my move to T14, and as you don't threaten. Launch another shuriken at you.\nAttack Roll: (1d20+6)[ 11 ] \nDamage: (1d6+1)[ 4 ] \n\nEnd of turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 6\nAc: 21 / 19 / 17\nSpeed: 40\nPosition: T14\nShuriken: 3 used\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Yorick Round 5\n5ft step to T12 and attack.\n\nC'mon dice...\n\nAttack: (1d20+3)[ 17 ] \nDamage: (2d4+3)[ 7 ] \n\nStats:\n \n Spoiler \n\nHP:15/15\nAC:16\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 5\n\nMove from T14 to T13 Tumble check (1d20+8)[ 19 ] to U13, and then attempt to punch you\nAttack Roll: (1d20+1)[ 11 ] \nDamage: (1d4+2)[ 4 ] + (1d6)[ 2 ] \n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 6\nAc: 21 / 19 / 17\nSpeed: 40\nPosition: T14\nShuriken: 3 used\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Yorick round 6:\n\nHoping for a little blood this time.\n\n5ft to S13 and attack.\n\nAttack: (1d20+3)[ 21 ] \nDamage: (2d4+3)[ 6 ] \n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP:15/15\nAC:16\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 6\n\nMove from Y13 to T13 Tumble check (1d20+8)[ 21 ] to S12, and then attempt to punch you with a stunning fist\nAttack Roll: (1d20+1)[ 16 ] \nDamage: (1d4+2)[ 6 ] + (1d6)[ 2 ] \n\n@Edit: Oooh, I think that grazed you. DC 10 Fort save\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 3/6\nAc: 21 / 19 / 17\nSpeed: 40\nPosition: T14\nShuriken: 3 used\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " D'oh!\n\nWell, here's my fort save:\n (1d20+4)[ 8 ] \n\nEDIT: Blast!\n\n And assuming that works...\n\nYorick round 7:\n\n5ft step to S14 and attack\nAttack: (1d20+3)[ 20 ] \nDamage: (2d4+3)[ 6 ] \n\nYorick round 7:\n\"Buh...\" *drool*\n\nStats:\n \n Spoiler \n\nHP: 7/15\nAC: 14 (-2 for being stunned)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " You also drop anything you were holding\n\nYoshi - Round 7\nSince your stunned, I'll dance around to you to S14, getting my 10 feet of movement in, and then throw a shuriken at you.\nAttack: (1d20+6)[ 8 ] \nDamage: (1d6+1)[ 4 ] \n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 3/6\nAc: 21 / 19 / 17\nSpeed: 40\nPosition: T14\nShuriken: 3 used\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Woot!\n\nYorick Round 8:\n5ft step to T11\nReady longbow and shoot.\n\nAttack:\n (1d20+3)[ 21 ] \nDamage:\n (1d8)[ 5 ] \n\nStats:\n \n Spoiler \n\nHP: 7/15\nAC: 16\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Man, I'm a lucky bastard today... *makes a note to buy a lotto ticket on the way home*\n\nNow that it makes an actual difference (What are the odds?) I think I would like to have that 1hp difference resolved.\n\n@refs, Mavian:\n \n Spoiler \n\nShould the Quick trait affect HP at first level? If so, Yoshi should have maximum HP of 5 rather than six, by my estimates.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Mavian: \n Spoiler \nWhere's your 6th HP come from? I see D6 + 0 con -1 (Quick). Is there something I'm missing?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Refs, Talic\n \n Spoiler \n\nNo clue, I probably forgot to subtract it somewhere along the way, and never even thought about until this match, which is odd with the number of Tournaments he's been in.\n\nAlso, could I grab a Ref check here on a rules question?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nAfter checking the sheet, and checking with Mavian, unless something is brought to attention granting the extra HP, then Yoshi's current HP is 5. Unless my count's off, that puts the damage he's taken at 5, which makes him Disabled. Match continues.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I'm dead either way, maybe I'll get lucky.\n\nFree Action: 5-foot step beside you\nStandard Action: Punch you\nAttack Roll: (1d20+1)[ 21 ] \nDamage: (1d4+2)[ 5 ] \n\nAnd it better crit, cause that's the only way I have a chance of winning.\n\nCrit: (1d20+1)[ 13 ] \nDamage: (1d4+2)[ 6 ] \n\nAnd then I collapse at -1",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " So bloody close....",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Holy crap...\n\nMaybe 2 lotto tickets...\n\nGG, Mavian.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Yorick is the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "That Guy:",
"value": " Sleeping soundly in your bed, you dream of the coming competition inside the Academy's colosseum. A small draft blows through room from an open window and the sounds of birds flapping awake you. Stretching and looking to your right, you notice a strange device in the middle of your expansive room, it looks like a giant test tube big enough to fit a person in. Inside the tube however is a mass shimmering colors that is in the shape of an ooze you have seen in your text books. On the table next to it are 2 books, one with a black binding, the other with a blue binding. You quickly surmise that this is something your father has probably brought you for your birthday present and that reading the books will probably provide an insight as to what the object in the tube is.....",
"loss": false
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Taking up the mantle of his simple, but well crafted, arcanist robe, Servius removed the fog of sleep from his eyes and the stuper from his mind. Walking barefoot towards the desk and laxly picking up the manuscripts and flipping through them. Used to his father's mannerisms for the dramatic his mind raced over the hunderds of possiblities of the tube. What in the Nine Hells is it this time. Eyes rushing over the text within.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " The cover of the black book reads in draconic \"Instruction Manual\" while the blue book contains more draconic that refers to some manipulation of spell energy, it looks like the blue book will take some time to study so instead you read the black book. In it contains a passage about completing the spell that was previously started by your father, whatever it is, casting it seems to finish the process in the tube, reading further it appears there are other commands that appear to be useable after the previous one is complete.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Servius lets out an esaperated sigh and taked both books back to his bed. taking out a chair and sliding it across the hard floor before flopping down in it, resting his feet on the corner of his bed. Picking up a piece of dried meet he hadn't finished last night before further exaiming the black book. As much as the ways of his father annoyed him at times, he to give it to man, he loved to figure out how things worked. His curiosity drove him to dive straight into the details of this contraption. Dired meet resting lazily in his mouth as he zoned on the book.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " It doesnt take you long to memorize the completion spell into one of your \"slots\", along with the other completion stage spells either, the spell appears to randomly determine an aspect of whats in the tube while the others are smaller but you have more control on that aspect. Whatever it is, your father has really outdone himself this time....",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Hmmm.... time to play mage I suppose. Picks his feet off the bed and non-chalantly walks over to the tube, book closed and chewing ont he last of his 'breakfast.' Servius begins to cast the main completeion spell upon the tube, childlike curiosity driving him to see what happens. (( uh.... do I need to roll something? ))",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " Completing the spell was rather easy and after having done so the shape in the tube begins coalesce into something else.\n\n \n Spoiler \n (1d100)[ 36 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " The shape in the tank coalesce's into a vauge human like shape for a couple of seconds before completely forming a human female. At the back of your mind you begin to feel the connection of a familiar, the empathic link though it is currently devoid of any feeling. You realize that the other stage spells determine the hair color and eye color of the familiar. You also determine that the 4th stage spell is a simple detection of the abilites of the familiar.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Orucs' Ass! Quickly wiping his eyes of any remaining sleep in them and looking down at his book, up, book, up. Huh. Quickly he finished the rest of the completion spells. His father had truely outdone himself this day.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " Spoiler \nYou get to pick the color of her hair and eyes\n ",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Being a wizard does not make one the best at coming up with solutions on the fly, otherwise he would've gone the route of a sorcerer. He simply took the image of one of the women that had trained with him during early acadmey years. Sealing off that the familiar would have brilliant green eyes and light blonde hair. Then, eager to find out the implications of having a humanoid familiar, Servius quickly finished off the forth incantation to determine it's.. her.. capabilites.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " The spell reveales to you that you familiar excells at fighting with dual rapiers and speed. As you contemplate this, a knock on your door startles you, \"Young master?\", sounds like one of the maids...",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Uh, just one second. Raising his voice loud enough for the maid to hear outside. Taking one of his spare robes and tossing it at the familiar. (( assuming it didn't get summoned with gear )) then walkking over to the door and cracking it open enough to peep his head out. Mornin' ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " ((Your familiar is still \"asleep\" in the tube)), when you open the door, the maid standing there has a plate with a large sack on it. \"Your father forgot to give this to you\" she says with a smile. Taking the bag you shake it a bit to hear the sound of metal, there is a small note attached to the bag. The maid gives you small curtsy before leaving...",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Whoa, too offerings from my father in one day. I'm astonished. not one for conventional courtesy, Servius gave her a quick, but well-mannered, wave of the hand. Thanks much Clsoign the door and returning to sit on his bed he read the note before despensing the contents across the bed.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " The note reads \"My son, no doubt you have seen my latest creation, i hope that you enjoy it as much as i enjoyed creating the spell for it. It is one of my greatest achievments, the money in this bag is for your new familiar, be sure to equip it too meet its abilities. You make me proud my son, I hope you will one day become a great master of the arcane and i wish you luck in todays tourney.\" Spreading out the money, you count out around 5000 platinum pieces.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " At about this point the curiosity careened into the preverbial 'cliff.' I could buy a greater rod of... No no, as nice as that would be he couldn't just screw his familiar out of what was rightfully it's, hers, gods he would have to get used to this. Then again... if I only used half on her.... Looking voer at hsi shoulder as though he were waiting for his conscience to suddenly appear and tell him that it would be wrong. No, bad Servius, bad. That is a lot of platnium though... it really is... He knew he had to take his mind off of the greed. I wonder if it has free will. With that question came a stream of others, more like a torrent. Walking over to the tube he knocked his fingers on it as if to try a awake the incarnation. In the very back of his mind a 'thank you father' rose and sat there for a while.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " Tapping your fingers against the tube causes your familiars eyes to open, the empathic link is still devoid of any feeling. She simply stares at you, in your head a small voice resounds the word \" Master \".",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Hmm... Do you speak at all? He'd never bothered dealing with familiar's before, they were on his list of 'doesn't blow the crap out of things.' (( partialy true in my case )) I've need to get you geared up for some tournaments that are goign to commence shortly. Sorry for the suddeness. He wondered if the familiar even understood basic emotions.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \"speak?\" resounds in your head, \" I speak \" she says in a rather strange language, though it seems you can understand it. The familiar looks around in her watery tube before swiftly reaching out and grabbing the edge and hauling herself out. She lands on her feet gracefully, \"I am here to serve you and only you\" , standing around 4 and a half feet, she doesnt fit the fighting type very well. She also appears to be wholly unconcerned with her appearance or lack there of. . .",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Ugh... Scratching his forehead and taking a robe from the large wardrobe in his room and tossing it to her. Goign over to his speelbook and quickly flipping through the pages. Detect Magic... Detect Magic... ah! (( ok so i haven't prepared spells yet but just amuse me )) With a few quick incantations and a gesture of the hand he cast the spell upon the familiar.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " Once you complete the spell you seem to understand the concepts of the familiar's abilities. \n Spoiler \nStr 12, Dex 18, Con 12, Int 14, Wis, 10, Cha 12,\nWeapon Finesse\nExotic Proficiency (Thinblade)\nWeapon Focus (Thinblade)\nWeapon Specialization (Thinblade)\nImproved Critical (Thinblade)\nSingle Style Master (+1)\n ",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Listen we don't have much time before the tournament starts... ((....I think.... )) I've got to get you some gear capable of fighting, take some platnium adn get yourself geared up.... Wait, did she even know how to purchase items... On second thought give me a moment and i'll go with you. Servius then spends the required hour to prepare his spells for the day before heading off.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " Hp\n\n\n \n Spoiler \n (10d12+10)[ 72 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Servius finished up his daily routine of spells and quickly finished up his remaining breakfast. Taking up his outerrobe and fastening the darker red sash firmly he picked up his 'going into town' gear. Mostly just his haversack and a few other things. Time to go shopping, from what I hear girls enjoy that, gods know why, the haggeling seems a bit onesided in my opinion. Do you know what you'd like to get? He looked over at her. Better question, do you have a name?? he motioned for her to follow as he started out the door.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \" What I would like to get?? \" speaking again in that strange language, she seems puzzled at what it really means. \" Name?? I am your servant, I serve only you Master \" she states flatly.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Alright now that's just wierd. I can't have you constantly calling me master, it's just... wierd. This was like pulling out his teeth with a balor's talons. Never being huge on the social scene Servius now was left with a being whose human interaction was nil. Likewise, I can't call you servant. There's laws and fromalities against that. Fearing he'd just hit another mental-social conumdrum he decided to test if the familiar could make basic distinctions. Alright, listen... Walking over to a bowl of fruit in his room. If I were to tell you you could have one of these. Holding up an apple and an orange. And that it was souly up to you as to which one you revieced, which woudl you pick? I will not pick for you, nor will anyone else. It is your choice . ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " She stares at you for a moment before looking at the apple and then looking at the orange, \" Apple?? \", confusion fills your empathic link, \" Orange?? \".",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " If in someother univerese, within the great expanse of existence, there was an action the would signify the utter mindsnap that incurred. (such as suddenly reversing gravity and crashing into the floor) Ok.... remind to severly hurt my father next time I see him. He put the fruit down. Hmm... take a bite of each. Waits for her to do so. Which did you like more than the other? ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " She grasps the apple and sniffs it before turning it over and over, curiosity fills the empathic link, she hesitates for second before taking the biggest bite she can. She continues to stare at you while chewing on the apple. After she finishes, she takes another bite of the apple and continues to do so until it is entirley gone. She then takes the orange does the same thing, sniffing it and turning it over and over before biting into the orange. After a short while, she completely devours the orange, she stares at you quizzically.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " ... alrighty then. He picks up his bag and simply walks outside into the hall thinking of exactly how he could cause the most pain to his father. Come on. ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " She follows you obediently, as you move through the rather large mansion, the maids seem to wink or smile at you as you pass them by. The large city of Terenea is a metropolis, perhaps even the largest city on the continent of Jeirun. The colosseum and Arcane Acedemy's central spire can be seen easily in the distance along with the royal palace built like a pyramid but with the tip flat. It doesnt take you long to get to the market center as it is the largest section of the city. Your familiar follows behind you looking at all the various sights, and probably smells. As usual, your empathic link is filled with curiosity.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Purposefully avoiding eye contact with the maids he quickly went his way out into the city. As they headed for the trading kiosks huddeled around the district Servius tried, both in attempts and patience, to explain to her some of the things she saw. As they walked his coin purse was kept very close, it wasn't often he walked around with too many valuables out int he open. When they finally reach a reputable dealer he went over the specifics he memorized about his familiar. I'm in no mood to abrter and I have a very long list of thing I need from you. Starting with the basics, I'll need some decent heavy armor preferably made of mithral, some items for protection, menatlly and physically, and let me look at your weapon stock \n \n Spoiler \n\nGoing for:\nMithral Chain Shirt +2\nShocking Thinblade +1\nRing of Protection +2\nWhite Finger Gloves of Dexterity +4\nRing Of Resistance +2\nGolem Bane Scarab\nRegal Blue and White Battle Dress\nMasterwork Light Plate Boots\n ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " After some time sifting through the various armor and weapon shops you find what you were looking for, though playing dress up with your familiar wasnt something you expected to do, especially when the staff for that particular store couldnt stop giggling at your presence. Two hours later and your familiar was all dressed up and looked like large doll.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " As he thought about the many ways he could invoke pain upon his father he made short leave of the shop. There were only two hours left before it was his turn in the tournament and he had to go prepare for that soon, his father could wait. After parting with the necesarry platnium they headed back off for the mansion. On the way, probably to the distaste fo hsi snaity, he tried to start conversation. You really do need to start thinking fo something to call yourself, you do understand what a name is right? Like for instance, my name is Servius... He swore on Weejas' testicles that this was harder than trying to talk to a child.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \" I am a servant and you are the master \", she seems lost on your words again.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " No.. ugh... from now on you will either refer to me as Servius, or sir, which ever you prefer. No more of the 'master' horse****, it creeps me out. As they pass by a maid he motion for her to follow. My.. uh, familiar needs some help with her garb, will you attend to that for me? ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \"Familiar?!\" exclaims the maid, \"She is your familiar??\" ",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Yes, though I still think it's just an illusion my father conjured to annoy the nine hells out of me. He continued on to his room. This day could best be described as a hangover enthralled nightmare for his health and sanity. I've no time to worry about playing doll with her, hurry up. Not normally as curt as this, but hey, who could blame him?",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \" A..Alright \", the maid turns to your familiar \" come this way dear \", the maid leads your familiar away and into a small side room.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " After going to his room and closing the door he contimplated why couldn't just gotten a raven or owl as his familiar, his mind would've thanked him for that. Going over to his bed and flinging himself down onto it. Today was goign to be a very long one... Father, if you're scrying me right now I'm going to have a very long word with you after the tournament. ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " A small sliver of blue light appears in your room, you recognize it as dimension door and before you can attempt to even dispel it, your father hops through closing the portal behind him.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Rolling up his yes for a brief moment. What is it now, another gift, cause honestly I think I'm about to find a barbarian and have him rend my skull. Sitting up one the corner of his bed.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \" Ah my son, you shouldnt spurn your father so, but im intrested in the results of my little experiment \", he looks around the room, he looks back at you \" Did it work ??\"",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Servius half wondered if a fireball might improve the decor of his room. Define worked.. ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \"Well it was supposed to make a humanoid of some kind that followed your every command, why the perfect servant if i do say so myself!\" ",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Gods you truely are selfimposed Standing up from his perch and walking over to the water pot and trying to rinse away past few hours of mental mutilation. In that you did accomplish your goal. Truely mindless. But with enough self-knowing to concider the 'servitude' inhumane in my opinion. ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \" Pah they may as well be a construct, it has no soul mind you \"",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " I could say the same. Looking up from the wash basen and whipping his face clean. Listen, I haven't had much time to try and figure out what you've made, I'm more concerned with today's events. We can talk about this later. Hmm, maybe not a fireball, too messy, powerword pain on the other hand.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \"Nonsense!\" Your father sniffs in dismissal at your souless statement. \"You need not be concerned, im sure you will do excellently today!\" ",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Oh, I didn't mean to sound worried, I've every intention of destroying the first few rounds. I just wish they'd give me the regulationals soon, it's rather annoying just sitting here and waiting for a messenger. Having nothing better to do the anxious mage took up the blue book hsi father had left before. Listen father, I need to know more about this 'construct' and I've little time to read through this. Plopling the tome back down on the table.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \"Oh ?? First you were berating me for making it and now you want me to tell you all about it?!\" ",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Of course I am, purpose set aside, I'm still obliged to take care of 'it' and what have you. And by the way, she seems to have some sentience to her. Not sure if that was in your plan or not. ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \"Yes well they do have intelligence but not sentience in the true sense that we have souls and they do not, A female you say?\" He seems to be contemplating this.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Oh Gods! I thought might've rigged it like that just for your amusment. This isn't a game to me you know. Used to the antics his father usually had, the maid staff had complained several, several times. So how does it work? ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \"Hmph!, didnt i give you an instruction manual ??\" ",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " That's exactly why I'm asking you instead. ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \"Ahhh but half the fun is finding out all the little things you can make it do!\" ,with that your father casts dimension door and does his little hop into it and disappears in a bright blue flash.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Servius takes in a deep breath, walks over to his door, looks at it for a long moment, and enbeds his forehead into the door. A very long day.... ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " Spoiler \nConclusion of intro!\n+10 xp for reading part of the instruction manual.\n+2500 xp for making your familiar.\n+50 xp for strange conversation with father.\n+5 xp for trying to teach your familiar something.\n ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " Chapter 1: Colosseum Magic and Mayhem \n\nAs you embed your forehead into the door, a small bird flys in and drops a scroll case onto your bed before hastily exiting...",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Huh? Oh that ust be for the tourney. After vigorously rubbing his forhead he went over to the scroll case. Picking it up and examining it for a moment before open it up adn carefully reading the contents. Blowing the holiness out of somethign was just what he needed after a morning like this.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " The scroll reads \"Hail to thee of magic and mayhem, here are the current rules for the entry level bracket, 1 No Wands, 2 No Staffs, 3 No Death Spells or related effects such as Disintegrate, 4 No Potions, 5 No Scrolls, 6 No Familiars, 7 No Rods, 8 No wondrous items. Included is your ticket, Your first opponent will be Jaxis Feiridis.\" \n\nYou recognize the name as one of the graduates in your class a year back, he was a specialist in transmutation though you dont remember what schools he forgoed. The small silver ticket falls out of the tube and into your hand, probably magically connected to prevent false contestants.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " They might as say 'no magic what-so-ever.' Looks like it's all about tricks this round. Rolling the scroll up neatly as he thought about how to overcome scuh a dramatic set back. resting down in his chair and flipping through his spellbook. This'll be very interesting indeed. A grin crossed his face as the deep parts of his mind manifested a nice little plan for the transmuter.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " You can feel your familiar moving but it seems as though she is lost perhaps or maybe exploring though there is no emotion in the empathic link, once you prepare your spells you will have about an hour to make it to the colosseum before the entry matches begin...",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Servius quickly came up with his plan for the upcoming bout and started to memorize the required spells. Taking a moment away from his studying to request his familiar return to his room. Then diving back into his spell book. If it was just a magic against magic duel he had a better chance than most of the members of the academy. He'd exceled in almost every field he could study.\n\n \n Spoiler \n\nprepared spells:\n0lvl:\nresistance\nflare\nray of frost\nray of frost\n\n1lvl:\nshield\nmage armor\nray of enfeeblement\nsilent image\nmagic missle\n\n2lvl:\ndarkness\nsee invis\nfox's cunning\ntasha's hideous laughter\nscorching ray\n\n3lvl:\nfire ball\ndispell magic\nsuggestion\nfly\n\n4lvl:\nglobe invul, lesser\ninvis, greater\nenervation\nwall of fire\n\n5lvl:\ntrans mud-stone\ntrans stone-mud\n ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " The maids quickly find your familiar and escort her to your chamber. When she enters, you are awed by how much effort the maids went in to \"dress\" her up. Her long blonde hair was done up into a bun, her neck had a small choker with small red gem attached, the blue and white dress with puffy shoulders and long sleeves covered much of the mithral chain underneath, the metal boots and white golves glistened in the sunlight. Strapped to her side was the magical thinblade....",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Thanks very much for helping her. His nose still burried in his spell book. Reaching over to replace the gnarled peice of deeproot he'd been meticously chewing on during his spell preperation. In so, his gaze looked up for just a moment. Whoa, uhm, that's more than expected... Atleast he could say this, even a psuedodragon couldn't pull off that dress. ... uh, thank you very much. ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " The maids giggle before leaving, you estimate that you have about 30 mins before the match is to start....",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Turning back to his spell book and closing it smoothly, leaving the silk page marker where it lay. The feeling of upcoming battle already filling his veins with tantalizing electircity. The feeling was like a high he'd not had in far too long. Anticipation manifesting in him as his actions became more-or-less jittery. Listen, uhm, we really need to name you, one of the rules of my upcoming duel is specificaly that no familiar's may interfere. do i have your word you wont violate that rule? ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " The familiar gives you a blank stare before responding \"Master will you be....not in danger??\" ",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " In definition of danger I will be certantly disposed to it. Though measures are taken to prevent lethality in the lower brackets, accidents are always bound to occur. Walking over to his wardrobe and taking off his protective items, placing them neatly on the dresser adjacent to it. Then opening up the wardrobe to choose a simple, red, robe that he didn't mind scorching. But again, if you violate that rule of the arena I'll be immediatly eliminated, so I'm ordering you not to interfere. ",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " \"Yes Master I will not interfere\" ",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Alright then. But hey, if you need something to do, start thinking of a name for yourself while you watch. He realized he'd been pacing back and forth. Come on, let's start this thing. Or is that concept still lost to you? Atleast the small, one-sided, talk helped the nerves.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " The familiar still gives you the blank stare, perhaps you should name her instead....",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Servius simply shrugs and starts walking out of the room. And again, stop calling me master, either Servius or Sir, anything but master. Tipping his brow at a maid before heading out the manse on his way towards the collesium.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " The Colosseum is a massive structure capable of supporting around 45000 spectators, It was recently built by the Academy's Tower Master to host games such as the one you are about to participate in . . . Entering through the north entrance you hand your ticket to the receptionist who leads you to a waiting area. You decided to leave your familiar at your room with a bunch of books in the hopes that she might learn something.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Now, just put father's face on this guy and it'll be a sure thing. He motions to the receptionist. Are they doing anouncements or can I go ahead and walk in? Taking a moment to look around and see who was about the place and how many observers had shown up for the day's events.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " The receptionist informs you that the waiting area is where you wait before they call you out, she points to two large barrels, \" When you want to recall your spells, those are pearls of power, when your done, place them in the barrel next to it \".",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " He looked over at the barrels and became wide-eyed at such an amount of wondorous items. Whoa, hey, i tell you what, help me make off with those and I'll split them with you. Kidding. ... Though that would be truely tempting to do. Thanks for your help. He takes his leave of the waiting room. The tension in his muscles building up over the fight just minutes away.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " Another receptionist comes in through the arena door and announces your name, looks like you are up...",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " Another receptionist comes in through the arena door and announces your name, looks like you are up...",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Finally. Servius comes to and proceeds to wlak towards the door. He can feel the arcanic power coursing through his viens. Taking his time to keep his restraint he walks casually through the door to the arena.",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " Striding confidently onto the arena floor with thousands cheering, eager to see the coming spectacles. Ahead of you is Jaxis in a nondescript red robe similar to yours, his hair is brown and cut short, at about your height he probably makes an even match. Another figure catches your eye, standing atop the throne platform, you recognize him as Maladras Rei the Master of the Academy and one of the most powerfull wizards in existence. A few feet in front of him is the Master Staff of the Magi, its small ruby focus shining in the midday sun. As you focus your view back on Jaxis, you glance at the floor and realize that a layer of glass is above a layer stone that makes up the majority of the rest of the structure. Another man in the same non descript robe reads off the list of rules before pausing. After a few seconds he yells \"Begin!\" and gong is rung signifying the start......",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Spoiler \n\nintiative (1d20+4)[ 19 ] \n \n\nblah blah",
"loss": true
},
{
"from": "human",
"prefix": "That Guy:",
"value": " Spoiler \n\n (1d20+2)[ 21 ] \n \n\n\nJaxis's grow furrows as he reacts faster than you, casting his spell he appears to immolate himself with blue fire.",
"loss": true
},
{
"from": "human",
"prefix": "JesterofEntropy:",
"value": " Finally! Some inner voice yelled out, drowning out the crowd of spectators. Servius had seen that spell many times before but knew several ways around it. His eyes glowed with arcane might, his outer most appendages likewise coursing with the power. After saying the activation words and gestures, and a wink and finger snap, he vanished into the air itself.\n\n \n Spoiler \n\ncasting Invisibility, Greater. also,\nspellcraft check (1d20+18)[ 37 ] on the spell he just cast, though I'm pretty sure it's mage armor.\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " You find yourselves in the great port city of Elistarimal, recuperating from your last adventure, and replenishing your supplies. As you stroll through the market, a sign, pasted to a pillar, catches your eye. The notice reads as follows:\n\n \"Attention. Hardy Adventurers needed. Follow the great and noble tradition, and earn $$$! Legitimate professional work, no amateurs need apply. Interested parties inquire with Hamul of Akish, at the Silent Star Inn.\" ",
"loss": false
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma the Crimson \n\nLooking at the poster, a young man with unkempt shoulder length dark hair gives a small, barely audible sigh. His large, sharp red eyes dart quickly toward his companions then towards the ground as he thinks,\n\n Ah, Styrr and Nenna will probably take this...how bothersome. Haven't had much time to knit since Master ordered me to travel with them.. \n\nHe pats down his clothes as he attempts to keep walking as if he didn't see anything, his face expressionless as ever.",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden DeLay \n\nDresden looks at the note, intrigued about the idea of earning some gold, yet still skeptical.\n\n Ah, far too vague. Might as well have a note that says 'Looking for Work?' \n\nDresden looks back over at A'kma and smirks, \"Fancy a Pint?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Alicorn:",
"value": " Nenna Shiruethe \n\nThe aasimar peers at the sign, running a hand through her silvery hair to tuck it behind her ears. \"Awfully vague,\" she remarks. \"That could either mean it's lying about being \"legitimate professional work\" or that it's either too dangerous or too petty to attract the typical adventurer... but it could also mean whoever made the sign just isn't good at making signs. Either way it couldn't hurt to swing by the inn and look into it.\" \n\nNenna then reads the sign aloud quietly for Styrr's benefit.",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda Mint \n\nZinnnanda glances at the sign. \"Legitimate professional work? That means that we are either moving stolen goods or will be sitting behind a table, going over the inventory of some warehouse.\" \n\nShe gives an exaggerated sigh. \"Well, if there's one thing that I'm good at, it's inventory. So we might as well see what this is about. If it turns out to be the former, I have no interest in taking the job.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Alicorn:",
"value": " Nenna \n \"Moving stolen goods isn't legitimate, is it? I mean, depending on who you steal them from, no skin off my nose, but \"legitimate\"? And if it were inventory I don't think he'd be looking for \"hardy adventurers\".\" ",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda Mint \n \"No one said that he needs to be honest on a sign. If he's really desperate and trying to fence things, I don't think that he'd have success advertising for 'Shady Professionals Wanted'. If we would be taking inventory and he needs hardy adventurers, I could certainly see having us count the number of trolls in a cage. The hardy part is necessary because trolls will rip you in half if you give them a chance to.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Lorellia Lyrenth \n\nLori reads aloud, \"'Great and noble tradition...' That sounds right up my alley. Though I never really thought of myself as a 'hardy' adventurer...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " As he peers about his companions who were quabbling over what the sign could mean, he gives a shake of the head and a hand of denial to Dresden's offer. It was just past noon and the man wanted to drink? A'kma calmly thinks of Hamul and see what he knows about him while the discussion goes around him.\n\n Knowledge:Local - (1d20+6)[ 26 ] \n\n(OOC: Uh oh...natural 20 on a first roll on a trivial roll. This can't be good...)",
"loss": true
},
{
"from": "human",
"prefix": "Turbit:",
"value": " Tolbin removed his wide brimed hat to wipe from his brow as he approached his friends. It was a hot day already and would only get hotter. He noticed the sign that the other were talking about. He read over the sign as he listen to his companions discussing it's content. He shrugged.\n\n\" Any sorta work would do right now. I fear we are low on funds yet high on expenses \", he before a smile crept on to his face as he took his wineskin, \" I fear we are even running low on wine. A problem that needs to be fixed post haste. \"",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden \n\nDresden gave a toothless grin at Tolbin, \"Agreed.\" \n \"Come along, people, we don't have all day.\" Dresden looked around at his peers, \"Either come with Tolbin and I to the Inn or don't, its up to you.\" Dresden quickly spun around on his heels and began to walk towards the Silent Star Inn at a brisk pace.",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda Mint \n \"It will be interesting to see what he would have us do.\" \n\n(OOC: I'm assuming that it's paper) She tears down the flyer and starts walking with the other two. \"We might want this to show him when we approach him. With any luck, it will be inventory, so A'kma can get back to knitting.\" \n\n(OOC: What's the policy for animal companions in the city? Do they stay outside or are they allowed in, but only if they don't start attacking people?)",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " (OOC: A'kma knitting is...sorta private. Don't think anyone knows that he tailors)\n\n Hmm, looks like the job will be fine. Just think of it as training...\n \nA'kma follows the rest of the group, imagining that he was in his lab, researching a new spell.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Lorellia Lyrenth \n\nLori follows, too, but reverts her attention back to the literature which she brought with her.",
"loss": true
},
{
"from": "human",
"prefix": "Turbit:",
"value": " Tolbin\n\nTolbin takes a final sip from his wine before staring at it falornly. \" Tis nothing sadder.... \" He sighed to himself as he tucked the now empty wineskin back into his pack. Looking up he can see the rest of the group are already on their way to the Inn. With a curse and anither sigh he tries to catch up with them.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " When you arrive at the inn, after a short conversation with the innkeeper, you're ushered up the stairs to a small suite of rooms. The innkeeper leaves you with a swarthy skinned, lean man, dressed in unusual attire. A falchion longer than Nenna is tall leans against one wall. The thin man is in the process of packing away a number of parchments as you enter. He sketches a low bow before gesturing for you all to sit.\n\n \"My name is Hamul of Akish,\" he says, his words heavily accented, but intelligible. \"You wish to discuss business, yes?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Alicorn:",
"value": " Nenna \n\nNenna eyes the falchion with something between professional interest and a sort of visceral \"cool!\" reaction, before nodding at the man. \"What kind of job do you have to offer?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n\nZinnanda pulls out the flyer. \"I must say, that is an impressive weapon. I'm curious as to what would require someone who can wield that to seek outside help.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Turbit:",
"value": " After a quick stop at the bar Tolbin entered the room as he removed a silver spoon from his pouch. \" May Aiath bless you with Wine, Women and Song! \" He proclaimed to the man as he moved the spoon through a complex design. When he was done he bowed and placed the spoon in his belt pouch.\n\nHe moved to one of the preoffer seats and lounged onto it. \" Do you have glasses or mugs, my good Sir? It is tradition for my order start our discussions with with a glass of Aiath's blessed wine. \" He said with his normal grin. \" I will, of course, supply the wine. \" He hoisted his now full wineskin.\n\n\nOOC: How much is a waterskin full of wine going to run me?",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma sees the sword and is highly doubtful that the falchion can be wielded the short man that is before him. He stands at the back of the group, letting the others talk while he happily thinks of the calculations needed for a fireball.",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " \"Business, eh? Well, that sounds fine by me.\" Dresden smirks, visions of piles of gold dancing in his head.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Hamul emits a deep-throated chuckle at the druid's question. \"My chosen line of work is not to seek such adventure myself, but to work as a middle-man for those who do. Finding work is not always a simple matter, and finding steady, well-paying work, is even more difficult. My employers pay me a finder's fee for hiring groups such as yourselves. Which, to get to the point, is why you're here. A mage of my acquaintance wishes a particular relic in a particular ruin retrieved for him. Once he has it, he will have continuing need of a group to handle other such missions. I assure you, it's all strictly legal. No underhanded affairs, and no need to come cross-wise of the authorities. Sound like an offer you'd be willing to consider?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n \"It sounds much better than inventory. What needs to be retrieved and from where?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Turbit:",
"value": " \" Not to mention, how much are we getting paid and will we be getting any benfits? \" Tolbin added.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " \"Your initial fee will be a thousand gold pieces each-- paid in platinum. In addition, you make keep any spoils you find in the ruin, beside the relic in question. There's an abandoned mage's tower on the coast of the Sumaterian Lakes. Somewhere inside is a large crystal ball.\" Hamul holds his hands about two feet apart. \"Your employer wishes to have that item recovered for his use. To his best guess, the item resides inside the workroom, although he's not certain of that.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma quietly listens, going over the stuff in his head.\n\n \n Spoiler \nKnowledge(arcana) to see if he knows about this large crystal ball.\n (1d20+13)[ 33 ] \nAgain to see if he knows anything about the mage that used to reside there.\n (1d20+13)[ 31 ] \n \n\n\n-edit-\n...I'm at a loss for words. If this is where all my 20s are going to turn up...I better start saving them for when they're actually needed.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Lorellia Lyrenth \n\nLori's heart leaps as she thinks to herself, This is just like the old story of Seth the Sage who wanted to find adventurers to explore the Misty Caverns to find his lost turtle! ... er, sort of... \"Well this should be at least as exciting, anyway!\" she blurts out. Oh, no! I said that out loud! Lori's normally-pale cheecks turn bright pink.\n \n Spoiler \n guess I'll roll a couple knowledge arcana checks as well (same order):\n (1d20+11)[ 26 ] \n (1d20+11)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Turbit:",
"value": " Tolbin \n\nAfter seeing Lori's reaction a smile breaks across Tolbin's face. \"A nything other then a book that excites even our little bookworm can't be bad. I've always said it is such a sad thing that such beauty is always hidden by the cover of a book. So what about the rest of you? Are we in or out? \"",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden takes a drink from his mug and nods nonchalantly.",
"loss": true
},
{
"from": "human",
"prefix": "Alicorn:",
"value": " Nenna \n \"In,\" sighs the shorter of the two barbarians, although it is plain that she is disappointed that the job involves no vanquishing of great evil.",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n \"Why was this tower abandoned? It's rare for someone to just walk away from something valuable, like a building.\" ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Hamul shrugs at the druid's question. \"Why is any home or even city abandoned and left to fall into ruin? Occupants leave, or die, and noone chooses to settle in their place. I'm not a student of archaeology, so I cannot answer you more specifically.\" \n\n(Akma and Lori-- you don't have enough information about the site to know anything yet, but I'll save the checks for when you do. Right now, it's about like saying, 'it's an old tower somewhere along Lake Superior'. Could be any number of places.)",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n \"There's a big difference between 'an collector of treasures that died of old age' and 'a wizard who opened up a portal to foul places, was brutally slaughtered, and now the tower is host to horrific abominations.'\" \n\nShe sighs and continues \"Do you at least have an idea of how long it's been abandoned?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma the Crimson \n\nThe stoic mage stands in the back of the group, giving a small sigh as he knew, that in the end, they would take the job and go on the chase anyway and these details would reveal themselves as necessary. He conjures two small pebbles from thin air and starts playing with them expertly in his fingers.(Of course, he does this discreetly. The whole thing is covered by his sleeves)",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " This Tower is bound to have some loot in it. Dresden smirked and finished up his mug of stout ale. Now, the question is: What should I pack? \n \n(OOC: Knowledge: Dungeoneering) (d20)[ 1 ] )\n\nEDIT: OOC: D'OH! Rolled a one (plus seven) for 8. How do add your bonus? Is it just a +7? i.e. [roll]1d20+7[/roll] OK, I got it.",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n\nZinnanda looks over at Dresden. \"I'd advise getting extra trail rations. And you might want to invest in a Bag of Holding, just to put a few kegs of ale. Kumeri knows how you haven't pickled yourself by now.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden \n \"A few Kegs? \" He shakes his head, What a clown. Dresden flags down a barmaid, Hey, luv, can I get some eggs and a shaker of arsenic? Thanks.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden \n \"A few Kegs? \" He shakes his head, What a clown. Dresden flags down a barmaid, \"Hey, luv, can I get some eggs and a shaker of arsenic? Thanks. Oh! And more ale,\" he takes his mug and shakes it upside down, letting a few drops hit the table, \"I seem to be out .\" \n\nOOC: Oops, double post 😳 ; this is the complete one.",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n\nThe larger of the barbarians chooses to speak finally.\n\n I have questions, Hamul of Akish.\n\nWho is this mage who desires the artifact? What does he desire it for?\n\nWhen handling this artifact and transporting it, are there any hazards we should be aware of?\n\nAnd what is known about the tower where it is being held? \n\nStyrr leans heavily on his greataxe, resting a bit.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " \"At least a hundred fifty years. And the most likely hazards are those of time and nature-- wild animals and crumbling walls. As I understand it, the relic should be inert, and not cause you any difficulty in transport-- as to the name of my employer, he wishes to, for the time being, remain anonymous.\" Hamul glances in puzzlement as Dresden starts making strange requests of the empty air. \"Your friend? Is he reliable? I do not like employing folks who take exotic mushrooms. They're inclined to sloppy work.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden yells drunkenly, \"Reliability is my Middle Name; Dresden, Reliability...\" He stops in mid-sentence, his finger in the air as the world spins around him, he eyes glazing over. \"I think I need some air, if you would excuse me...\" Dresden stumbles out of his chair and out onto the open street.",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n I think he enjoys city life a bit too much. Getting out of town will do wonders for him. ",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n \"I suppose that I shall go after him to make sure that he doesn't get himself into trouble. Hamul, I am interested in the job, should the rest of my friends show interest.\" Zinnanda says, before turning around and heading for the door.\n\nBefore reaching the door, she turns her head back into the room, \"And if he ate strange mushrooms, he didn't get them from me. If nothing else, I know which mushrooms are safe to eat.\" With that said, she turns and exits the room, grumbling in a strange language.\n\nOOC: I'm going to follow Dresden.",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma rolls his eyes as he still plays with the pebbles. Although he wasn't versed in alchemy, he thinks to himself to look into alcohol and why it makes people act the way Dresden did. It was only a matter of time before the group takes the job anyway...",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " OOC: Bluff to act drunk [roll]d20+11[/roll]\n\nDresden stumbles out of the tavern, and lurches over to a nearby alleyway before he lets down his guard with a heavy sigh, pressing his weight up against a wall. Stupid, Dresden, stupid stupid stupid! He grits his teeth and spins a gold coin through his fingers, Whatever happened to discretion? The LAST thing you want to do is draw attention to yourself. You remember what happened last time your tongue got a little too loose in a bar? Dresden shakes his head, looking around to make sure he wasn't followed.\n\n OOC: Spot [roll]d20-1[/roll]",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " OOC: Bluff to act drunk (d20+11)[ 14 ] \n\nOOC: Spot (d20-1)[ 18 ] \n\nOOC: Err, stupid dice roller... 😡",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n\nStyrr looks around, makes eye contact with Nenna, and then the others, and if there are no obvious signs of discontent.\n\n Hamul of Akish, I agree to retrieve this item. ",
"loss": true
},
{
"from": "human",
"prefix": "Turbit:",
"value": " Tolbin\n\n\" I'm in. These dour companions of mine would be in a pretty grim place without me to help raise their spirits. \" Tobin said before laugh at the double mean.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Hamul shrugs. \"Very well. Although I don't find your group particularly reliable, one should never judge on first meetings. And if you fail in the attempt, I can always recruit someone else. You have ten days before I start seeking replacements.\" \n\nHe sketches out a map to the area of the tower. \"Any further questions?\" ",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n Where is the platinum? ",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma gives a nod to anyone that cares.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Hamul spills a few platinum coins into his hand, displaying them. \"Proof that I have the coin. Payment upon delivery, of course.\" ",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n\nStyrr grunts, clearly dissatisfied that he misunderstood \"initial fee\", and then turns towards the rest of the group.\n\n I'm ready to go. It looks to be a three day ride. I think we should cover some of the distance with the daylight that is left. ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " (Anything more you wish to do in town before moving on?)",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Lorellia Lyrenth \n\nSaying nothing, Lori unties Salmarnez and hops on his back, then returns to her novel.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Your journey takes, as Styrr predicted, three days. Approximately midday on the third day, you arrive along the rocky coast of the lake-- looking to be a freshwater ocean, as the far side can't be seen over the horizon. An hour later, you approach the spot on the map, and a jutting tower, looking like the remains of an old lighthouse stands like an arm raised in defiance out of the rock itself. While dilapidated and old, the structure itself appears sound, and unlikely to topple in on itself while you are inside.\n\n(It's about 12:30 in the afternoon-- what would you like to do next?)",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma gets closer to have a look at the tower, trying to figure out the era of its construction. Then perhaps can know more about the mage and the crystal ball.\n\nKnowledge(architecture) (1d20+6)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n Well, this looks fairly straightforward. Go in, find the treasure, and leave. Why are we standing here? Let's get moving. The sooner we achieve this, the sooner we might get some real work. \n\nStyrr begins moving towards the tower, unless someone says something.",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " Quite an old architechture. I wonder what could lurk within... \n\nA'kma follows Styrr's lead.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Lorellia Lyrenth \n \"What'dya think, Sal? Wanna go in?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Alicorn:",
"value": " Nenna \n\nThe aasimar, seeing little point in discussing whether or not to enter when they've spent so long in arriving, sets off after Styrr.",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n \"Hold on a few seconds, let me divine out how much danger that we'll be in.\" \n\nZinnanda pulls out a pile of inscribed bones, manipulates them, chants a few words, and then pauses, as she finishes her casting of the spell.\n\n(OOC: Omen of Peril from Complete Divine, page 171)",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden \n\nDresden, remaining more or less silent for the trip, decides to finally speak up, \"Hold up, mates, this tower may be trapped. You can never be too careful.\" \n\nOOC: Searching for traps on the front door: [roll]1d20+13[/roll]",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " OOC: ahem... \n (1d20+13)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Alicorn:",
"value": " Nenna \n\nNenna sighs and stops, leaning against her scythe as her more cautious companions complete their preparatory behaviors.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " The door, if it could still be called that, given its condition, is clearly not trapped. There is some danger of the rotted wood collapsing on the person opening it, however.",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n \"The good news is that we shouldn't find any kind of horrific evil in here. The bad news is that sometimes, the future isn't quite as predicted. All the same, who knows what's in here?\" ",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n The artifact is here. That's all I need to know. Are you gonna look at that door all day, or can we go in? ",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden \n\nDresden brushs off his pants as his stands up off of the ground, \"Well, other than being pitifully old there's no danger to this door. Styrr, if you would be so kind as to take the point?\" Dresden gives an obnoxious smirk and points at the entrance with a flourish.",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n\nStyrr recognized that smirk. He knew it meant to be careful. Last time he had ignored that smirk, he had ended up unconscious for four hours.\n\nStyrr moves towards the door, and then attempts to open the door, being careful if anything should come at him or attempt to fall on him.\n\nIf the door opens without incident, Styrr peers into the room, taking out his everburning torch if the room is too dark to see into with natural light.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " OOC: Need a reflex save from Styrr.",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n\nReflex Save (1d20+3)[ 5 ] \n\nIf I am saving against a trap, add 1 to that result.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " As Styrr pushes on the door, it crumbles to splinters around him. A large piece smacks him on the head (5 subdual damage). No traps go off and the party can enter a musty entryway. Three doors are in the room, in better condition than the one that fell apart on Styrr, one opposite the entrance, and one on either wall.",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n \"I doubt that really counted as danger. So far, my Omen is correct. Styrr, you are all right?\" \n\nZinnanda enters the room with Galbraith following behind her.\n\nOOC: Is there any dust in the room? If so, are there any footprints in the dust that aren't mine?",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Lorellia Lyrenth \n \n Spoiler \nOOC: Can Lori ride her mule in?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " Ancient building indeed. \n\nA'kma looks around at the hall, his hands covering to keep the dust out. He looks for any sign of recent use. (like unsettled dust)",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " The floor is caked with layers of dirt and detritus-- leaves, twigs, droppings of squirrels and rabbits. No obvious footprints can be found. Lori's mule could fit, but it would be a very tight fit.",
"loss": true
},
{
"from": "human",
"prefix": "Alicorn:",
"value": " Nenna \n\nNenna peers around at the room, decides it's not going to attack her, and proceeds to open the leftmost door in the hopes of finding something that might, so she can let out pent-up barbarous wrath accumulated from days of dull travel.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " The door opens into...\n\n...what appears to be a dorm room. The room is about 30 feet long and half again as wide with a bed along each wall every five feet (12 total, 6 on each side). Each bed has a small chest nestled at its foot. The bedding is mouldering and quite rotted looking. Opposite the door Nenna opened stands another door at the far end of the room. The floor here is less caked with debris-- portions of the flagstone can still be seen, although the same sort of detritus lies scattered about, and in addition, a number of thick cobwebs fill the empty space under a few of the beds.",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n\nStyrr recovers from being hit on the head, and glares at the doorframe, as if to blame it from falling on him.\n\nHe then moves up with Nenna, looking into the room.\n\n Looks like a guardhouse. I doubt there is anything of interest here. Soldiers usually make off with all of their own possessions. \n\nAssuming no one wants to investigate this room further, Styrr will open up the door on the right wall.",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n \"You never truly know what you can find, though. Just give me a second.\" \n\nZinnanda walks over to the chests, and asks, \"Dresden, would you be so kind to check these over for me? I doubt that they are trapped, but one never knows. While I have much in the way of healing, I would prefer to save it for a time when the wounding isn't preventable.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden \n \"Yeah, yeah, Mint, just a tic.\" Dresden clears his throat and leans down for a closer look, taking out his locksmith tools if he needs to open the chests.",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden \n OOC: Search: (d20+13)[ 21 ] ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " None of the chests appear locked or trapped.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Lorellia Lyrenth \n\nLorellia procures her bow and quiver from Sal's saddle. She also grabs a couple of scrolls and affixes them to her belt. She then hops off and leads her mount into the old building.",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n\nUpon seeing no reaction from Dresden to unlock or otherwise manipulate the chests, Zinnanda walks over to the chests and opens each of them, looking for anything, be it personal effects or any indications of damage to show why the place is deserted.",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden \n Oy, there's nothing here... Dresden shakes his head and looks at the worthless articles in the room. \n\n\"Mint, you're free to take a look around but this place looks like its been abandoned for some time,\" Dresden kicks a chest, \"I'd say all the good stuff has been looted ages ago...\" ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " A quick inventory of the chests reveals mostly mouldering wizard's robes. A couple of items catch the eye of Zinnanda: a thin dagger untouched by rust, a crumbling leather pouch filled with silver pieces (35 on close count) and a pair of sunrods.",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n \"Oi, Styrr, guardhouse, you said? Because usually guards don't wear wizards robes. And Dresden, here's something useful.\" \n\nWith that, Zinnanda tosses both sunrods to Dresden.\n\n \"This was most likely the apprentice quarters. So far, all that I've been able to find is this dagger, those sunrods, and some silver. I'll hold onto this for now. Once we are out of here, we'll deal with it. After you, Styrr.\" ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " There is a door in this room, and two doors in the entrance hall you have yet to try-- are any of you going to make an attempt at them, or do you have something else you'd rather do?",
"loss": true
},
{
"from": "human",
"prefix": "Alicorn:",
"value": " Nenna \n\nNenna tries the door leading out of the dormitory room.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " The door opens into a privy-- the lack of any odor indicates that it's been unused for quite some time.",
"loss": true
},
{
"from": "human",
"prefix": "Alicorn:",
"value": " Nenna \n\nNenna, so far unimpressed by the tower, turns around and tries the middle door leading out from the entrance hall.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " The door Nenna opens leads to a wide flight of stairs descending to a sturdier looking oak door at the bottom.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Lorellia Lyrenth \n \"Pardon me,\" Lori murmurs, and she walks by her friends into the room beyond the dormitory and shuts the door. Through the closed door, she is heard shouting, \"Dresden, you better stay away, if you know what's good for you!\" ",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n\nStyrr attempts the final door, the one on the opposite side of the entry room from the dormitory.",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden looks at the sunrods, \"I could make better ones.\" His mutters through his teeth, \"Lori, I wouldn't dream of it. Well, perhaps a nightmare...\" Dresden breathes a little laugh and follows Nenna down the stairs.\n\n \"Nenna, I'm right behind you, lemme take a look at that door.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Search: (1d20+11)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma follows nonchalantly, by now used to the petty conversation that flits between the members of his party. He wonders why ever his master told him to travel as he thinks of all the more magic he could be learning in this time.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " As Lori makes use of the privy, she feels a distinct burning sensation on her posterior (2 acid damage).",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n \"I'm sure that you can make better sunrods, Dresden; I have full confidence in you. But we have some right now, instead of in the future, when you'll have your better sunrods.\" Zinnanda remarks as she walks down the stairs.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Lorellia Lyrenth \n \"Eeek!\" Lori screams as she runs out to hide in the middle of the party.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Dresden finds nothing unusual about the door, but it is locked.",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden \n \"Ahem.\" \n Open Lock : (1d20+16)[ 28 ] ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Lori is followed by a large mass of grey slime. Meanwhile Dresden opens the lock.\n\n(You have a couple of rounds before the ooze is close enough to force initiative, unless anyone chooses to start combat before that point.)",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma murmurs, Fascinating... , as he tries to remember anything about the creature from his readings. Perhaps getting out to travel wasn't so pointless to see something he's only learnt from books.\n\nKnowledge(dungeoneering) (1d20+6)[ 10 ] \n\nHowever, apparently, he does not know much about this creature except that it's an ooze. He stills notes the creature's slow speed and suggests dispatching it from range.",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n\nAs A'kma speaks, Styrr turns to see what's so fascinating. He sees the moving mass of slime, and figures he should yell downstairs.\n\n Nenna! Dresden! Something is moving up here! ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Lorellia Lyrenth \n\nRegaining her composure, Lori pulls out her bow, notches an arrow, and lets it fly!\n\n (1d20+10)[ 30 ] , (1d8+2)[ 7 ] (add 1 to each roll if it's within 30 feet)\n\n OOC: ☹️ Darn oozes and their immunity to crits... ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " All right, then. I need initiatives from everyone please.",
"loss": true
},
{
"from": "human",
"prefix": "Alicorn:",
"value": " Nenna \n\nInit 14+5=19\n\nNenna will take a move action to get adjacent to the slime, and then attack it with her scythe.\n\nAttack 9+12=21\nDamage 3+1+8=12",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Lorellia Lyrenth \n\nInitiative: (1d20+5)[ 23 ] \nDid that shot count?",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma the Crimson \n\nInitiative (1d20+5)[ 21 ] \n\nA'kma just watches the fight, standing back and watching for any thing else that might be nearby, confident that his help isn't needed to kill the creature.\n\nSpot (1d20+3)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n (1d20+1)[ 11 ] \n\nZinnanda pulls out her club, mumbles a few words, and advances nearer the slime, making sure to stay behind Nenna.\n\nOOC: Shillelagh.",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n\nStyrr's initiative (1d20+2)[ 21 ] \n\nIf there is space available, Styrr will move adjacent to the slime while drawing his greataxe.\n\nHe has 40' move speed. If it is possible for him to move to a location that will give him flanking, he will do so, even if he has to risk an attack of opportunity to get there.\n\nHe then attacks the slime, using power attack for -3/+6.\n\nAttack (1d20+8)[ 22 ] \nDamage (1d12+12)[ 15 ] \n\nThe attack roll does not include a possible flanking bonus.",
"loss": true
},
{
"from": "human",
"prefix": "Chancellor:",
"value": " Dresden \n Hmm, sounds like Lori's in trouble... \n \"I'm comin'!\" Dresden bounds back up the stairs and draws his Heavy Repeating Crossbow, keeping his distance from the creature.\n\n Initiative: (1d20+5)[ 25 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " (OOC: So....were we waiting for the DM? Or was it something else?)",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " (I think we're waiting for Turbit/Tolbin to post. Or at least, if we've lost our cleric, it might be a good idea to find a new one.)",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " The ooze dissolves under the heavy barrage of attacks, including the particularly fierce blows from Nenna and Styrr. Lori's arrow passes clear through the creature, shattering against the opposite wall and leaving a pock mark where the acidic gel eats into the stone. The floor is also slightly pitted along the trail the creature took.\n\n(I need reflex saves from Nenna and Styrr please)\n\nThe fight is over, although Lori will likely be suffering some scarring from the experience. And in the brief scuffle, Tolbin appears to have gone missing somehow.",
"loss": true
},
{
"from": "human",
"prefix": "Alicorn:",
"value": " Nenna \n\nReflex save: 11+6=17",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr's Reflex save: 13\n\n http://invisiblecastle.com/roller/view/1536643/ ",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma\n \nA'kma comes up to the creature to collect some of its remains in a small glass vial. He looks around, worried that Tolbin had become lost and suggests to the rest of the party that they go look for him.",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n \"Well, that was short-lived. Is everyone alright? And what happened? I was going down the stairs and then I heard Lorellia shriek.\" \n\nZinnanda pauses, takes a short breath, gives a slight frown for a fleeting moment, and continues, \"Would it be a good idea for us to stick together? This wasn't very difficult, but you never know if there's something else here that might pose a challenge.\" \n\nShe slowly looks around, and then looks around again, her head making a slight bob for each member of the party. \"It appears that we are missing someone. Where did Tolbin go?\" ",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n He probably couldn't handle the reality of combat. Or maybe he went to look for a safe place to relieve himself. Regardless, I think we might as well press on. \n\nStyrr looks down at his axe, and notices some pitting in the metal.\n\n It looks like my weapon took some damage from the slime. Perhaps we can repair it after this. Shall we explore the other side of this room before continuing down the stairs? ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Lorellia Lyrenth \n \"Speaking of which... Is there a safe place to relieve oneself? I still kinda have to go...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma \n Do as you wish. I can fix the axe when we get back. \n\nA'kma takes out a pinch of grain to feed his rat familiar San, then she runs off somewhere.",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n Lorellia, I might suggest waiting until we stop outside. There may not be a safe place here. \n\nStyrr goes to the opposite side of the initial room from the barracks (not the stairs door), and opens it.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Styrr sees another stairwell, this one climbing upwards instead of down.",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n Well, this one goes up. So, should we investigate the lower level first? ",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma\n \nThere is a slight smile on A'kma but then it fades quickly as it came. San comes back and scurries into A'kma's sleeves. He stays silent as always, content with whatever the party decides.",
"loss": true
},
{
"from": "human",
"prefix": "Alicorn:",
"value": " Nenna \n \"Let's go down first,\" says Nenna, taking the lead and descending the stairs.",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n\nStyrr follows close behind Nenna.",
"loss": true
},
{
"from": "human",
"prefix": "Apollyon:",
"value": " Zinnanda \n \"Let's try the basement again. And this time, could you please not get attacked by a Grey Ooze, Lorellia?\" \n\nZinnanda starts walking back down the stairs, following Styrr and Nenna.",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Styrr \n\nStyrr looks back up the stairs.\n\n Are the rest of you coming? We could use the help. ",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma \n\nA'kma is right there behind the rest of you, as he has always been. His expression is that of, God it takes forever to go down a flight of stairs. ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Lorellia Lyrenth \n\nShanna suddenly flies into the room and lands on Lori's shoulder. The bird eyes A'kma's sleeve where she suspects his pet has hidden.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Nenna opens the door to reveal-- a storeroom. The room appears roughly rectangular, perhaps 20' x 15', perhaps a bit larger. Shelves line the walls, some still holding sacks of something, and the center of the room is occupied with stacks of barrels and crates.",
"loss": true
},
{
"from": "human",
"prefix": "Alicorn:",
"value": " Nenna starts looking inside sacks and crates, more to get an idea of what they contain than to actively search for the object of their journey.",
"loss": true
},
{
"from": "human",
"prefix": "Xilehxt:",
"value": " A'kma \n\nA'kma looks around casually, rummaging through the storeroom looking not too frantic for anything of interest.\n\nSearch (1d20+5)[ 11 ] ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Day 1 - Morning \n\nIt's a bright spring morning in central London, It's just a little after rush hour and the crowds are starting to disperse as people head into their workplaces. However you don't know this. You're all on the London Underground heading to your own individual destinations. As luck would have it you all end up on the same tube train, its pretty busy so you are all stood up crushed to one end of the carriage, as you pull into Oxford Circus station the haunting melody of a busker floats around your ears, he's singing some old Johnny Cash song you recognise it to be \"When The Man Comes Around\"\n There's a man goin' 'round takin' names.\nAn' he decides who to free and who to blame.\nEverybody won't be treated all the same.\nThere'll be a golden ladder reaching down.\nWhen the man comes around.\n \nThe Busker's song is cut short as the train doors close and you pull away. You travel in the noisy silence only the London Underground can offer for about 5 minutes before your World falls apart.\nThe ground seems to shake beneath your feet, a rush of booming noise fills your ears and the train comes to a shuddering hault screeching emergency brakes, the lights flicker briefly allowing a quick glimpse of each others frightened faces before they go out and you are plunged into darkness.",
"loss": false
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael Pacey QC \n\n\"Great. Today of all days...\" I mutter under my breath.\n\nI begin to reach out with my hands, trying hard to find the door release button.",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " \"Oh. ****e.\"\n \nrandom memories pour forth. Training, his mother hugging him, his first car. Jadyn grabs a wrench from his toolbox and starts flipping it in his hand.",
"loss": true
},
{
"from": "human",
"prefix": "quiet1mi:",
"value": " Brock rolls with the crowd while chanting stay calm....stay calm no need to worry to himself...",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n\nI pull out my laptop, moving slowly as to prevent it from slipping and turn it on, using it's light as a type of flashlight.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James Smith \n Damn, now I'm going to be late for the lecture! \n\nJames switches off his mp3 player and looks around. Wandering in the eery glow of the laptop, he too searches for the release on the doors.",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam McGowan \n\n\"Well, I'm sure that's not meant to happen\" Sam mutters to himself\n\nUnfamiliar with riding the tube, he decides to stay put and see what everyone else is doing.\n\n I really hope this is just something that happens every now and then ",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " As the laptop glows it shows a montage of scared faces, people don't know what to do, as people begin to talk in ever increasing voices you hear words such as \"Help!\" \"OH MY GOD!\" You even hear hurried whipers of people suggesting terrorism, panic is swiftly rising.\n\n Michael Pacey QC and James Smith \nYou both manage to find the door release, the same one as it should happen, pulling the switch would open the doors.\n\n Everyone else \nYou notice two guys looking for and finding the switch and notice everyone looking panicked.",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam McGowan \n\nA sudden thought flashes across Sam's mind.\n\n\"WAIT! DON'T OPEN THE DOOR!\"",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n Always straight to terrorism isn't it. Never a good old Alien invasion any more. Just blame the middle east \n\nHe presses the release button and turns to the rest of the passengers. He speaks with a mild yorkshire accent.\n\n Ok, first thing, calm down and shut up. Nothing productive's going to happen with panic. We just need to get out of here, walk down the tube and back to the station. Simple right? \n\nHe hoped his voice conveyed confidence enough to get the passengers controlled.\n\n \n Spoiler \n I won't actually type in a yorkshire accent, its not as easy as you'd think 😉\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n\nI turn to the man talking from the doorway, and raise my voice over the crowd,\n\n\"They won't listen - they'd rather sit here and panic.\"\n\nI turn my attention to the tunnel outside.",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n\nI start to walk over to the open door carrying my laptop, pausing for a sec I turn to the general direction of the voice that had opposed opening the door.\n Why shouldn't we open the door? \n\nRiley's voice is compleatly calm and bland as if nothing had happened.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Spoiler \nSolophoenix' post slipped in whilst I was typing mine. I only just noticed it now. So is it fair to say I don't open the door? or shall we go ahead with whats been said?\n\nAlso, I hope nobody minds me writing in third person; I find it easier than in first.\n ",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Zyks! yes you can, Forums can be evil places for this sort of thing so yeh you didn't open the door!\n\nThe passengers don't seem any more calmed than before, panicked voices are rising. As you stand another explosion rocks the train and the sorrounding tunnel from behind you. People begin to scream as the first trails of smoke enter the carriage.\n\n \n Spoiler \n\nI'm aware this is all a bit heavy and similar to events that happened in London, this is unintentional, please don't judge me!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n\nIn order to make himself heard, He calls over the noise of everyone else Ok, so now can we open the door? I'd rather not choke to death! Anyone have a proper torch? laptop screens are hardly the best light source in a tunnel. ",
"loss": true
},
{
"from": "human",
"prefix": "quiet1mi:",
"value": " \"pulls out a cellphone and turns on is flashlight feature\"\n(Brock's is the old kind that has a flashlight attached)\n SHUT UP!!!! yells Brock at the top of his lungs...\nbrock grabs his \"flashlight and tries to signal everyone to where he is\" We are not going to get anywhere by pushing and shoving and had this been a real problem like a terrorist attack don't ya think that we would be goners by now? ",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n\nI move to where the light is waving back and forth, and call out to the shouting man. What do you suggest then? Got some brilliant plan have you? We can't exactly wait here forever. ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam McGowan \n\nSam yells to make himself heard as best he can\n\n\"If you open the door, people are gonna spill out into the tunnel. Given how fast we stopped, and these explosions, I really doubt this is a power cut! It seems more like we've derailed. That means that the live rail is probably STILL LIVE! If you put this many people in a dark tunnel, someone is going to be killed!\n\nWe're probably safest if we stay here, the driver will already have radiod for help, and that help will be coming here!\"\n\nAs he finishes yelling, Sam realises how out of place his New Zealand accent sounds, and hopes he won't be ignored because of it.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n Radioed for help? We're underground! Though I daresay the driver should have some form of communication. But then, who can tell with the way things are done these days Besides, surely all we have to do is stay away from the live rail? ",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n*Noticing the wrench in Jadyn's hands*\n You, mechanic, surely you know which one's the live rail, you could guide us out of here. ",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n We'll just have to be careful to avoid the rail. I say opening the door. I also turn off and pack up my laptop seeing no need to drain it's power while another adequete light source is present. Peering into the darkness I carefully lower myself onto the ground making sure my feet do not touch the rails. I then walk over to the side of the tunnel and turn back and look at those remaing inside the vehicle. Well, lets get going then. On that note should we head back to where we came from or onwards to the next station? ",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Riley Connor \nUhh the door isn't actually open.... But I have no problems with this as long as the others don't.\nAs you step down acrid foul smelling smoke clogs your lungs, you feel your throat is slightly burnt, you may want to seek help for it. Other than this you are ok. You manage to make it to the other side fine.",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " OOC: oops my bad, lets just say I opened the door then",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n I'm with you mate He calls after Riley, jumping out after him I reckon we out to go back towards the last station, obviously going forward would lead to whatever stopped us. And I'd rather not find out. ",
"loss": true
},
{
"from": "human",
"prefix": "quiet1mi:",
"value": " (ooc) sorry for the lack of replies i have been sick and it is hard to talk in charectar while coughing\n\nBrock yesky will cover his mouth with his shirt and proceed to fallow the stream of people leaving...or just wade through them...",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n Hey, wait for me! \n\nCovering my mouth with my shirt and tie I follow the others out on to the tracks.",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n\n\"Alright, as it seems we're leaving, I'm gonna try and find the driver, then I'll catch up. Oh, and I'm not sure about heading backward, there could be another train on it's way.\"\n\nSam gets out his cellphone, and using the backlight as best he can for a torch he tries to move toward the front of the train.",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " Jadyn Thomasson \n \"Yes, yes. I might. Give me some time.\" Jadyn, comes out of his period of indecision, rushes down to the edge of the tracks, turns on his lighter (and lights a cigar) and looks over them. Can he tell which one is the live rail?\n\nFrom the ground he calls, \"I want to get out of the tunnels. If this is some kind of attack its too easy to get lost here, and we could be trapped.\" \n\nAlso with previous experience can he tell anything about the explosions being heard?\n\nOOC: VERY sorry for not posting.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n \n Spoiler \nNot wanting to spoil anything, but from general knowledge live rails tend to be between the two others. Not sure if this is so on the real underground. This is just what I know 🙂\n \n\n So is it back, forward or stay put? non eof them are that appealing. But I'd like to be above ground again. ",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " As you step down onto the tracks smoke hits all of you, those who didn't cover there faces (Riley, Jadyn, James) now suffer fromn smoke inhalation and should probably get emergency help.\nThe rest of you find the air heavy but are well enough.\n Jadyn \n \n Spoiler \n\nThe live wire is in fact the middle one! Although looking at it you notice that it is not live.\n \n\n Sam \n \n Spoiler \n\nYou manage to make your way to the front of the train where the drivers enclosure is, the door is locked but the emergency button to get in is still intact.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n\nSam presses the button.",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " OCughing and weezing, Jadyn rushes back into the car, covering his mouth as soon as he realises how bad the smoke is. He says \"The wire isn't...live *cough**splutter* Yo can go*cough*! ",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n\nCoughing too hard to talk I notice that moving back into the car will be useless as it will fill with smoke now that the doors are open. Feeling that the only way to survie would be to get out of the tunnel I stagger off moving back the way I came using the wall for support. I also cover my face with my shirt to try and minimilize the problem.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n\nSeeing someone else heading off through the smoke, James stumbles after them (following Riley) Attempting to cover his face with whatevers available to him, which mainly consists of his elbow.",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n\nI follow the others whichever way we're heading down the tracks, covering my mouth as before.",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " Jadyn Thomason \n\nHe follows the others after shouting for everyone else to get off. He covers his mouth with his shirt.",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Sam \n((Could you put spoiler tags in, just in case other people don't want to read about this for character reasons...))\n \n Spoiler \n\nYou press the button and manage to make your way into the driver's compartment. He's dead, and quite obviously. The derailment of the train causedthe driver to hit his head on the windscreen splattering blood on it and leaving the driver on the floor with his head at an unnatural angle.\n \n\n Everyone Else \n \n Spoiler \n\nAs you walk away from the train people start to follow in small groups some with major injuries while some are fine, after what seems like an age you come to a station platform, the sign says Oxford Circus. It is deserted, smoke flows through the platform and up the stairs in the middle of the platform.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " Jadyn Thomasson \n \"*cough* Lets go! I want *hurhk* some fresh air!\" coughing his way, Jadyn relies on his previous knowledge of London underground to get him there. He continues to hold his wrench and toolbox.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n\nremaining silent in order to preserve whats left of his lungs, James hurries towards the stairways, trying to get above ground.\n\n Who to free and who to blame... everybody won't be treated the same. Kind of ominous that busker. ",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n\nFollowing the crowd I head upwards towards the streets.\n\n Oxford Circus... well that's not a million miles from the High Court, maybe I'll make it in time after all. ",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \nI head up the stairs looking for a map to show where I am, also looking for somebody who is an anthourity.",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " As you head up the stairs the only maps you can find are tube maps showing that you are in fact somewhere in central London. As you leave the tube station you walk out into Oxford Circus, Traffic is stopped everywhere everyone angrily honking their horns. The reason for the traffic jam is obvious. In the centre of Oxford Circus is a large orange tent with men in orange bio-hazard suits milling around with rifles.\nOne of them stands with his rifle raised at the exit to the tube station;\n Move along! Please pass through the tent and you can be evacuated. The man directs you towards the tent like structure.\nTo your left a gunshot is fired but you cannot see where or why as your view is obstructed by what looks like an army van.\n\n Jadyn \n \n Spoiler \n\nFrom your days in the marines you recognise that the men in the suits are in fact soldiers in full bio-hazard gear and that the tent is a decomtamination unit for bio and nuclear warfare. You can see this is a wel rehearsed exercise.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n \n Spoiler \nSam looks around for any sort of communication eqquipment, trying to put the shock of discovering the dead body aside for the moment.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n Wow, security has stepped up since... well this morning! I don't suppose you could tell us what happened? though I guess its probably classified... \n\nHe moves onwards towards the tent, clearly showing his hands are empty and that he poses not threat\n\n No sense in aggrovating a man with a gun pointed at you now is there? ",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Sam \n \n Spoiler \nLooking at the main console of the train you spot a radio.\n \n\n James \nThe soldier looks at you and says;\n Look, just get a move on, this isn't good, not for us not for you and not for anyone. \nHe then turns back to those coming out of the underground and continues shouting to go into the tent.",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n At least everyone else is running late too... \n\nI follow after James and the other passengers towards the tent, not really too bothered by anything going on.\n\n Just another normal day in London, it's never peaceful. ",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n\nI go up to the soldier start to talk, my voice calm Sir, one of the trains in the Underground crashed, some of the surviors probley need medical help and there may be some people stuck in the wreck. With that I begin walking into the tent.",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n \n Spoiler \n\nSam picks up the radio and attempts to make contact with someone.\n\n\"Hello, hello? Is there anyone there?\"\n\nHe thinks for a moment\n\n\"Er, mayday?\"\n\nWhile doing this he looks out of the front windscreen of the train to see what is visible.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " Jadyn Thomasson \n\nJadyn puts his wrench back inside the toolbox and goes into the military tent.",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " OOC; Sorry guys I forgot a map....\n\n\n \n Spoiler \n\n \nThe Orange is where the army trucks are with the tent. The Blue is heavy traffic. You came out where it says Oxford Circus.\n \n\n Riley Connor \nThe soldier turns to you and says rather calmly, We are well aware of the situation. You are worried about them dying? I am worried about them living. \n Everyone except sam \nThe rest of you start walking towards the tent and enter.\nBefore you is a large chambered tent, you are each directed into small compartment with a guy in a biohazard suit. They ask if you have been hurt in any way and if you have seen anything beyond the normal.\n\n Sam \n \n Spoiler \n\nThe radio doesn't work, it seems to be dead. Looking ahead of you, you can see a a fire in the distance up the track, smoke continues to billow up the track.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n Not hurt as such, a little shaken. The underground crashed. I've no idea why, we just made our way back to the surface. ",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n Hurt? Not at all. But what do you mean out of the ordinary, that's a curious thing to say... \n\nI look quizically at the man, trying to figure out what he's hiding.\n\n \n Spoiler \nAshley, since I'm a barrister, and I do this every day for a career, can we assume I'm good at getting info from people? Not saying I have to get everything out of everyone though.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n \n Spoiler \n\n\"Right then, time to go\" Sam says to no-one in paticular as he moves back down the train to the last door, covering his mouth and nose with his jacket. He steps into the tunnel and follows it backwards, wanting to avoid the fire.\n ",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " James \nThe man in the biohazard suit looks at you quizically as you cough from your throat burns though you don't mention it. The soldier says to you in an even tone; Well, we know what happened. That cough you've got. Did you get hurt while you were down there? Or is it some kind of cold? \n Michael \n\nYou have a discussion with the soldier.\n\n \n Spoiler \n\nYes, Gareth I believe it was one of your talents was it not? If you ever want to draw on your talents just stick it in your post as OOC!\nAs you try to draw information from the guard he accidentily lets it slip that a government research lab had a \"mishap\" and the lab exploded. The reason the decontamination is because they are worried of an infection spreading. However when the guard realises what he has said he swears you to secrecy.\n \n\n Sam \nYou follow the same route that the others took. As you enter the tube station you see Soldiers enter with their rifles raised, upon seeing you they shout; You! Get out now! Run! \nAs you jog up out of the station you are directed to a big orange tent where a man wearing an orange bio-hazard suit asks you; Did you get hurt down there? And did you see anything unusual given the circumstances? ",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n \n Spoiler \nI thank the man, and shake his hand, agreeing to keep it a secret.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n\n\"I'm not hurt, nothing unusual considering what happened. The driver was killed in the crash though, I think everyone else is ok\"",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n\nWhen the man asks me if I was hurt I respond The smoke from the crash burned my throat but besides that I feel fine. ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n Well, smoke down there I guess. I got a lungful of it. Just like always round towns, you can't go anywhere without breathing other peoples smoke. Don't suppose you have anything fo it? ",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " Jadyn Thomasson \n \nI breathed smoke, other then that I'm fine. ",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Noon Day 1 \n James and Jadyn \nThe man in the biohazard suit swears quietly under his breath; Ok, I'm going to give you some antibiotics, They won't do much for the burns, your body will have to do that but it will stop any kind of ughhh infection. You are given a glass of water and made to swallow the cocktail of drugs, they taste awful. The man then shows you the way out.\n\n Everyone Else \nThe guy in the biohazard suit thanks you for your time and shows you the way out.\n\nAs you stand there, outside the tent, looking at the organised chaos you can't help but wonder why? However your musing thoughts are lost as the ground tremors beneath you as another explosion rocks through the underground, there is a few seconds silence on the surface before the explosion reaches the exit of the underground and smoke explodes out into the streets. The smoke is sweeping towards you like a huge dust cloud and you notice it looks different to normal smoke, this smoke is truely black.\n\nOOC\n \n Spoiler \n\nI don't normally tell people what to do in games but now may be a good time to leave. Quickly.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n And theres my time to leave! \n\nJames sprints off to the north, smoothly vaulting, running on and sliding over the cars and heavy traffic\n\n \n Spoiler \n Skills time! Free running away 🙂\n ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n\nSam runs after James, trying to keep up with the crazy jumpy man.\n\n Good thing I decided to get out of that tunnel when I did ",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n \n Spoiler \n Huh, this started because some lab exploded... and they got scared about infections... and now the underground's about to blow up big time... \n \n\n RUN! \n\nI head off after the two men already racing down the road, dragging people along with me, worried there's a link to what I already know.",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n\nSeeing the smoke billow out I stand still trying to determine the wind direction after a couple seconds I start to run in the dircection I think is upwind.\n\nOOC: \n Spoiler \nWhy wasn't my guy given any antibiotics?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " Jadyn Thomasson \n\nHe hurriedly runs after the others.",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Riley Connor \n \n Spoiler \n\nSorry, I totally forgot to wirte it for you, I know its lame but would you mind if we said Riley was given antibiotics?\n \n\n Everyone \nAs the smoke leads out smothering everything in its path you all run North, As you reach the end of the heavy traffic the are fewer cars here and the road eases up, you notice for the first time that people are running with you, though some are starting to run into shops and buildings and jamming the doors shut to get away from the smoke cloud which is only about 20 feet behind you.\n\nMAP;\n \n Spoiler \n\nYou are all in roughly the green area, the red is the smoked area. The buildings around you are all either shops or offices, most have people at the doors gawking at the smoke.\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n \n Spoiler \n experiment gone wrong... this might be some kind of gas weapon... I need to get somewhere safe now! \n \n\n\nI look around for an open doorway, and run towards the nearest one aiming to get out of the smoke's way.\n\n You wanna complain about trespassing, I'll represent myself and throw emergency situation at you... ",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n\nDespite seeing some people run into buildings I decide to keep running thinking that the smoke will stop advanceing soon enough plus with less people and traffic to deal with I should be able to gain some more ground on the smoke.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n Its just diffusion right?so much the cloud itself with stop or dissipate. Just keep running! But then how bigs the cloud?.. \n\nJames continues down the street, taking the straightest route possible, vaulting obstacles to keep his speed up and smooth.",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n\nSam also continues running away from the cloud, pulling his jacket over his mouth and nose again in case the cloud manages to catch him.",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " Jadyn Thomasson \n\nJadyn begins to back away, but seeing the others going towards the gas he moves towards it cautiously.",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Michael \nYou run into a small newsagents selling tabloids and food for on the go. As you run in the owner and 2 other people slam the door shut and jam coats, jumpers and towels into the doorway to stop the smoke coming in. You turn round and see the smoke glide past you like a silent ghost, and then your World goes black as the smoke stops any light entering the shop.\n Just a minute.. Just a minute... You feel the shopkeeper squeeze past you and after a few seconds a halogen bulb illuminates the shop, its people and the smoke.\n\n Riley, James and Sam \nYou keep running along but the smoke keeps up its solid pace behind you and you are all starting to get fatigued, ahead of you, you see people getting out of cars and leaving doors open, shops with doors open and an open manhole cover.\n\n Jadyn \nWait... What? You walk into the smoke? Who else is?",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n\nDashing to the side of the street, James forces the nearest door open and barges inside. He waits until the smoke gets closer, in order to let other people in, before slamming it shut.\n\n Over here! Come on! ",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n \n Spoiler \n Thanks for letting me in, it's mad out there. Trains blown up and all sorts... Everyone here alright? \n\nI look about at the people with me, to see who they are.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n Smoke goes up, right? \n\nSam runs for the manhole and drops inside, moving away from where the smoke would pour in if he happened to be wrong about its density.",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n\nLooking back I reliezed that the smoke would soon engulf me. Seeing the open manhole I dash over and climb down.(If the cover is withen reach Riley will pull it over the hole.) At the bottem of the ladder I turn on my laptop using it's light to look around, seeing another person I move over to them nodding my head in greeting as I'm too busy gasping for air as my lungs protest the unusal activity forced upon them today.",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Sam And Riley \nYou jump down the manhole cover and Riley manages to pull the cover over.\nYou can't see much with the light from the laptop but you can tell you're in a large sewer tunnel that stretches out to the North and to the South as far as the Laptop will show, the floor is wet underneath and their is a foul smell on the air. The good news is the smoke doesn't go down the manhole.\n\n Michael \n \n Spoiler \n\nThe shopkeeper turns to you and says; Not at all young sir, he hides his broken english with a wide smile; I'm glad I could get everybody I could out of the smoke it looks choking, I suspect terrorism! \nThe shopkeeper is a small elderly asian man with a balding head and a large smile.\nThere is another lady, who is also elderly and Asian who you suspect to be the Shopkeepers wife and an incredibly large fat man stands near you, he is wearing a London t-shirt, he turns to you and says in a deep south American Drawl; Hey there, I'm Ryan, Man oh man this is screwed up! \n \n\n James \n \n Spoiler \n\nYou run into the nearest shop which happens to be a Starbucks and you let 2 other people in before slamming the door. The cafe is quite busy and people are all stood up staring up at the window and you. A woman screams as the smoke passes the window and plunges you into a brief darkness before somebody turns the light on.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n Wow, Starbucks, just my luck. Anyone want to get me a coffee? As you've probably guessed theres something going on outside right now, so I'll be stayng here right now. I'd appreciate it if nobody paniced. ",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n \n Spoiler \n Ryan, hi, I'm Michael. Terrorists, I'm afraid it's nothing that easy. I was speaking with a soldier out there a minute ago and he let slip about some disaster at a government lab -they're scared about an infection spreading. Seems a bit of a coincidence to me that there's big explosions.\n\nHow best to cover up an infection escaping a lab than explosions, which people will obviously guess at being terrorism. \n\nI look about and grab some food and drinks, and offer some money to the shopkeeper. I look around to see if he sells anything other than the ordinary food/drink/newspaper etc.\n\n Just out of curiosity, have any of you been near any labs or government areas today? \n ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n \n Spoiler \n\nSam turns to the recent arrival and strains to see him through the dim illumination\n\n\"Hey, you were on the train too, I remember the laptop. I reckon if we wait here the smoke will eventually clear, and we can take it from there, how about you?\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n \n Spoiler \n Sounds good. I say getting my breath back. I'm Riley Conner, computer programmer, and you are? \n ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n \n Spoiler \n\n\"Sam McGowan, gap student. I assume you're as clueless as I am regarding just what the hell is going on?\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " (OOC: GAH! I'm sorry I haven't been here my computer went AWOL an I wasn't able to get here by my local library. Um...yeah)\n\n Jadyn Thomasson. \n\nHurriedly turning around he dashes towards the others. As he sees two of them enter a manhole he urriedly continues until he an enter a shop.",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " James \n \n Spoiler \n\nYou don't get that coffeee, everyone is too transfixed by the smoke, as you watch the smoke seems to be slowly dissipating, you reckon it might have lifted in a few minutes and several gunshots are heard what sounds like just up the road.\n \n\n Michael \n \n Spoiler \n\nThe shopkeeper refuses your money saying that in times of need all Londoners come together. The fat American looks appalled at the idea of the government having a role in this; Aww Man! No way! Our government would never do such a- But his words are cut short as gunshots ring through the air. The smoke seems to be lifting, it could be gone in a few minutes!\n \n\n Sam And Riley \n \n Spoiler \n\nThe silence of the sewers is an eerie one, in the distance you can here water running but around you nothing stirs. Above you, several gunshots are heard ringing through the air.\n \n\n Jadyn \n \n Spoiler \n\nOOC; Thats ok, We all have computer problems! No worries!\n\nYou run into the nearest shop which happens to be an Army Surplus shop. Uniforms and camouflage drape the walls and several knives are kept in a showcase behind the counter, The big muscle man that runs the shop slams it after you as you arrive in and no smoke enters the shop. Woah! That was close! You ok? ****, theres something going on! You don't really have to wait long before seeing the smoke dissipate, you reckon it'll be gone in a few minutes. In your wait you hear gunshots fly through the air. The owner of the shop looks worried; I'd recognise that sound anywhere. Who are those Special Response Soldiers shooting? \n ",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n \n Spoiler \n\nLooking up at the sound of gunshots Hmm, we should stay down here for a while longer, at least until we can't here anything up above. As always my voice is bland and calm.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n \n Spoiler \n Gunshots? This must be a more serious problem than I though \n \"uhh, anyone here know whats going on? \n ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n \n Spoiler \n\n\"I'd have to say I agree with that assessment\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n \n Spoiler \n Gunshots? Last time I heard those I was standing in a courtroom watching a cctv tape... The man on the receiving end didn't survive... We need to stay hidden, just in case. Do any of you have any kind of self defence weapon? \n ",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " James \n \n Spoiler \n\nA older man in his late 40s looks out the window before saying to you; No sorry mate, I've not got a clue. Scary though ain' it? \nThe smoke continues to dissipate until you can barely see it. You reckon its probably ok to go outside. Looking out the shop at the street, it is deserted and there is a fine layer of silt on the floor and cars.\n \n\n Michael \n \n Spoiler \n\nThe little shopkeeper says; Wait just here, I'll go get something. He heads into the back, as you stand in awkward silence with the American you can hear the shopkeeper rustling around. Eventually the man comes back carrying two cricket bats he passes one to you. Lets be careful eh? These are my nice bats! \nYou look outside and the smoke seems to have pretty much gone. You reckon it might be ok to go outside again. Looking out the shop at the street, it is deserted and although there is a fine layer of silt on the floor and cars.\n \n\n Sam And Riley \n \n Spoiler \n\nThe sewers remain quiet though it feels as though you arn't alone. As you look down you notice, by the dim light of the laptop, hundreds of rats are running past you in the opposite direction of the explosions.\n \n\n Jadyn \n \n Spoiler \n\nOOC; I know you have computer troubles thats no worries!\nIC; The big muscle man looks at you and then the street. I've got no idea what's going on. And I don't care right now. I'm gonna have a cup of coffee. And with that he stomps out the back of the shop.\nLooking out the shop at the street, the smokes seems to have pretty much cleared and you can take in the street once again. It is deserted and there is a fine layer of silt on the floor and cars.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n \n Spoiler \nI check the bat out, and walk towards the door, opening it slightly and looking around.\n\n We should all get away from here - who knows what'll happen next... \n\nI gesture for people to follow me, and, assuming the coast looks clear, I head out with whoever is coming with me.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n \n Spoiler \n Well that can't be a good sign, we should probley get a move on. I say looking at the rats.\n\nOCC: If Riley can hear any more gunshots, he will start to walk after the rats, if he can't here anything he will lift the manhole cover up slightly and try to see what's going on.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n \n Spoiler \n\n\"Indeed. This is the part of the movie where the idiots go and find out what the rats are running from, and I'd prefer not to share in that cliché.\"\n\nSam follows Riley in whatever action he chooses.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n \n Spoiler \n Scary yes, but I'd say more intriguing. I'd like to know whats going on, and find out for myself rather than rely on the BBC broadcasting government cover ups. \n\nJames goes back to the door, and opens it, stepping outside, and (unless others follow) closes it behind him. Covering his face with his arm, he moves along the street.\n ",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " OOC; Sorry guys! I havn't let this die! I was waiting for Jadyn to reply but it would seem he may or may not be coming back so I'll just god mod him until he comes back.\n\n Michael \nThe bat is a fine piece of oak wood and very strong. you see antoher group of people leave a shop across the road. The street ahead of you is a mess, the dust from the explosion has settled everywhere giving everything a grey tinge, there even a few bodies suffocated from the smoke. As you look towards where the tube station is, you see the guys in the orange suits making some sort of formation with guns raised.\n\n James \nYou step out into the street and see another small party leaving a shop across the road. The street ahead of you is a mess, the dust from the explosion has settled everywhere giving everything a grey tinge, there even a few bodies suffocated from the smoke. As you look towards where the tube station is, you see the guys in the orange suits making some sort of formation with guns raised.\n\n Riley And Sam \nYou hear no more gunshots so decide to look out the manhole cover, you see some people venturing out from shops on either side of the road, from your posistion you can't see the soldiers.\n\n Jadyn \nJadyn also walks out into the street and follows the other people who also coming out of shops.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n\nJames takes another look to see if the guns are aimed at them. If they are aimed this way, he dives behind a car for cover. If they are pointing in another direction, he climbs on top of a car to get a better view, trying to see what they're aiming at.",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \nI look to see where the guns are aimed too. If it's at us I'm going back inside, if not then I'll wander in to the street with whomever followed me, and look around to see where other people are going.",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n Hey I don't suppose you know what going on? \nI call out to one of the groups of people as I begin to climb out of the manhole.",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n\nSam follows Riley out of the manhole and onto the street where he looks around, being careful not to let any of the dust touch bare skin.\n\n Who knows what this stuff could be? ",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " OOC; Sorry if I'm a bit slow at the moment I'm in the middle of exam season!\n\nIC;\nAs you all look upon the soldiers, a group of around 10 people run out from a side street, they see the soldier before they see you, which is pretty lucky as they then run towards the soldiers screaming loudly, the soldiers open fire bringing down half of them, but the other half run full on into the group of soldiers, it is now a dirty melee fight and despite the soldiers weapons and training they seem to be losing.",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n We should get out of here. I say while looking at the fight. With that I begin to run, not a fast as possible but at a brisk pace to preserve my energy. London isn't safe right now. First I need to get some supplies then I need to get out of here. I think to myself as I run.",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n Well, that was unexpected. I'm outta here. \n\nI turn and head after the chap going the other way.\n\nOOC:Is anyone from the shop following me?",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n\nJames jumps down from the top of the car and heasds off after the other two.\n\n Far too late for the lecture now, though if this is a city-wide thing I guess it doesn't matter \n Hey, where are you two headed? \n\nOOC: Just out of curiosity (and also with relevance to the game) how much wireless internet is in London? More to the point, Wireless which isn't encrypted?",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n\nSeeing the others leaving, Sam tags along, hoping they know where they're going.",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Mid Afternoon day 1 \n\nYou all head off in the opposite direction, the shopkeeper stops and shouts to you all; Wait! Let me lock up shop! Then we all go together! Or lock in shop till we safe again! The small man grins at you all.\nThe fight between the soldiers and the people is over. Blood covers the soldiers as they lay on the ground. The rabble of people now starts to turn its attention to anything nearby, that means you! 3 of the people run towards you. As you look in horror you notice that the soldiers who were on the floor before now get up rather unsteadily. You begin here a loud noise, like a riot around the corner of the street.\n\nOOC;\n@gazareth; I hope that answers your question!\n@Zyks; Well, theres a fair bit around mostly in cafes and work places and such, you may be lucky and stumble on an unencrypted network, or you may have to try to hack in (worth a go, I've got a way of learning things coming to you soon, when you are all somewhere safe.)\n\nMAP;\n \n Spoiler \n\n \nI hope this works, Imageshack is down so I'm using a host i don't know! - ok didn't work as planned but nevermind.\nYou are at blue area, the shopkeepers shop is on the right.\nThe red is the \"people\" coming for you.\nGreen is the area of initial infection.\nYellow is the riotish noise.\nI found some new tags on google earth showing restaurants and shops and such, feel free to take advantage of this.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n I guess that lot arent friendly, lets move! \n\nJames starts running in the opposite direction\n\nOOC: Yeah if I remember right I put basic hacking on my skills thing, though developing that would be a good idea",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n\nI keep running, not bothering to answer the question shouted to me. As I run I scan the stores looking for any that might contain something of use, ignoring any that look to unsecure.",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n Weapon...I need a weapon...What am I thinking? If those soldiers couldn't stop them then I don't have a chance! \n\nSam continues to run with the others.",
"loss": true
},
{
"from": "human",
"prefix": "Gazareth:",
"value": " Michael \n\nI grab the shopkeeper and run off with the others - cricket bat or no, I'm not fighting the army.",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " You all run in the opposite direction from the people, after a short chase they veer off and attack a random group of people on the street.\nYou see a few sport shops around as well as a small food shop.\nPeople are milling around talking about the earlier explosion and the fights breaking out all over the city.",
"loss": true
},
{
"from": "human",
"prefix": "Forum Explorer:",
"value": " Riley Conner \n\nI stop running and walk over to the food store. Grab some food and keep moving, after this I get the food I can get out of here. I think to myself as I enter the store carefully looking if anyone is around.",
"loss": true
},
{
"from": "human",
"prefix": "Solophoenix:",
"value": " Sam \n\nIn this moment of slight calm, Sam has a brainwave. Digging into the outside pocket of his laptop bag, he retrieves his cellphone headset, plugs it into the cellphone, then tunes the FM radio in to the BBC. Sam stands in the street listening to the radio, constantly looking around to make sure he isn't taken by surprise.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " James \n\nFood! Better to fuel up now, this doesnt look good.\n\nJames follows Riley to the food shop",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Vision \n You open your eyes and, as you vision becomes less blurry, your surroundings become more clear. You immediately wish they hadn't. The barren wasteland around you is seemingly endless. There are bones strewn across the ground of all manner of man and beast in various stages of decomposition. As you become more aware of your surroundings, you find that you are not alone. Eight other people are similarly standing there ((The other party members compared to your character.)). Before you can try to communicate with them, however, the landscape around you ripples, and a great stone structure seemingly appears out of nowhere. A stone stairway leads to a massive door at the top.\nBefore you stands a lone figure guarding the doors to the great gate. As you approach cautiously, you hear the moans of thousands of mad souls. The figure just stands there, cloak billowing, features distorted by a shroud of darkness. The being smiles as you approach; its lip curling in a dark smirk. A voice comes out from the darkness, \"We've been expecting you...\" \n Luskan \n\nYou open your eyes to find yourselves back in your own world. The vision gone as quickly as it had come. You don't know what it was, where it was, or who those others were, but you do know that you are safe back in Luskan, as safe as one can be in Luskan. It's midday and the streets are bustling with people, perhaps going to the next execution, a tavern, or some shop. Fall is fast approaching the North Sword Coast, and the last merchants from Icewind Dale are coming in to sell their goods.",
"loss": false
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch shakes his head, to clear his head of the last vestiges of the odd vision, and looked around to get a bearing on his surroundings, he was in a human city, Luskan he had heard it named, he couldn't remember WHY he was in Luskan though, and for what he thought must have been the dozenth time he wondered if he had been sent to this city, so full of those in need of protection, as a test of his faith by The Watcher. He shuffled through the city seemingly without aim.\n\nOOC:\n \n Spoiler \nWhere are we supposed to be exactly, like where do we meet?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((You are all out in the streets. Since you've seen each other, you'll notice each other if you pass by each other. You guys are also in the cities center. You might be able to see a couple of the others if you look around for them.))",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " After traveling for weeks first West along the River Delimbiyr and then North on the trade way Yaroc comes within view of the city of Luskan. He doesn't understand why but the dreams have been getting stronger the closer he gets to the city.\n\nHe feels drawn here and as he passes through the gates into the city he wonders what fate has in store.\n\nAfter being on the road all morning a hot meal sounds very tempting so Yaroc ducks into the first local tavern he sees. He calls to the sirving girl.\n\n A hot meal and a cool drink please. ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland, weary from the vision shown to him, decides to sit down in a nearby tavern, have a pint of mead, and ponder the ramifications of what he has seen. As soon as he enters the tavern however, he immediately recognizes one of the people from the vision! He stands still in shock for a split second, then pulls the cowl of his cloak far over his head, leaving his face in shadow, and settles inconspicuously into a corner to watch this strange person, wondering if they can show some hint of why they are interconnected",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel stops walking as he returns to reality. There was something worth noting if ever there was. He replayed the vision in his head try to make sense of it. Coming up empty, he decides to write Hevia about it. Wizards were supposed to know about such things.\nHeading to one of the taverns he frequents, Arwel takes a seat.\n \"Mara! Stew and some ale, if you please\" he orders as he takes out pen, ink and a journal. He then starts writing a full account of the vision, while its fresh in his mind.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch walks over to a local \"tavern\" as some locals had named it, he'd been lead to believe he could get food and drink here. He walked in and went over to a small table in a corner away from most of the people and pondered what to do next.\n\n \n Spoiler \n awww, not a cliche tavern meeting ☹️ 😉 😛\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Eredar shook away the vision as his mind returned to the real world.\n\n Was that... a waking dream? \n\nShaking his head once more, Shadowtongue looked down into the streets of Luskan. His target had vanished. Sighing, he lowered his bow and returned the arrow to its quiver. Stepping back from the ledge, he walked back down the flights of stairs to the street.\n\nFor a moment he had to double-take as he noticed something peculiar. Something from his short vision had raced across his field of vision. Following the short figure through the crowded streets, he was led to a tavern that he had passed a few times before.\n\nWalking inside, he glanced aside just in time to see the goblin sit at a seat in the corner. Eredar swiftly walked through the room, avoiding tables and serving girls, until he reached that same table, where he promptly sat down.\n\n Hello little one, he whispered in Goblin, you look very familiar... \n\nEDIT: fixing color -__- I hate it when I do that...",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch was startled by the suddenness of the strangers arrival... or IS he a stranger... he thought, yes he too found this figure oddly familiar, he whispered a prayer the Helm and looked up at the newcomer. Yes yes, you too are oddly familiar, tell me, who ARE you? said Gretch in oddly well spoken common.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland watches in awe as more and more people from his vision enter the tavern where he sits by the bar, observing the barbarian. I'm far too conspicuous he thinks to himself, reasoning that if he saw them, they could have seen him as well. He immediately gets up, walks out of the tavern, and finds a local cloak salesman, and trades in his green cloak for a dark dark brown one its the best I can do on short notice he muses, as he re-enters the bar and sits back down, just in time to watch 2 of the people he saw begin to strike up a conversation",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " Mulligan is woken from his daydream by a sharp pain. After a few choice curses he grabs a few strips of cloth and bandages his hand, irritated with himself to be so careless as to drift off while working.\n\n At least now I know this place makes quality springs... he thinks as he puts aside the lockbox for now. Kind of idiotic to be putting a puncture spike on something a would-be thief could simply walk away with, but he wasn't one to question good money.\n\nThe gnome grabs his coat and heads for a tavern. Been working too long, he figures, but one of the people from the vision is stuck in his mind for some reason...\n\n \"'Scuse me, sir,\" a weathered gnome leans on a chair near to Roland (and probably some others; there are only so many dark corners that can fit in one room and all), \"begging your pardon, but have you seen a girl, tallish, red hair down to about here,\" a hand indicates his waist, \"anywhere about?\" ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Previously paying full attention only to the meal in front of him Yaroc, with a full belly, stops to take a look around. It doesn't take long for him to realize that many of the faces he sees come straight out of the dream.\n\nConfused and a little angry he stands up and points at the patrons shouting.\n\n You, and you, and you! What sorcery is this! ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Spoiler \nSorry I'm late!\n \n\n The Tavern \n\nMara brings Arwel his stew and ale. It doesn't appear that appetizing, but it is surprisingly good. Anything else I can get you, Arwel? She sees that he is very intent on writing and deep in thought and asks, Is there something wrong? \n\nAs Yaroc gets up from his meal and starts to yell, the barman steps out and says sternly, What are doing making all that racket? No need to yell my good sir. Now stop scaring away my costumers or I will have to ask you to leave. \n\n((1 sp for a meal and drink.))",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " As the goblin responded to him, Eredar's eyebrows slowly knitted together in irritation. While the goblin's common was surprisingly fluent, he noticed that subtlety was completely lost on him. The reason he had whispered to him in goblin was to avoid notice, but it seemed that it was too late. A very large, very familiar man suddenly burst out yelling his recognition, pointing to several others that the elf had already noticed.\n\n Goblin, have you noticed a few other familiar faces are hereabout? Eredar said, completely ignoring the small one's question altogether, while speaking in common this time. That large lummox's face was quite memorable. \n\nEredar's hand slowly rose to point at the big man, then trailed over to the bar, then it circled around the rest of the tavern, resting a few times on others that looked like they had just stepped out of his vision.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " After waking from her vision Amykath found herself kneeling on the ground, her staff next to her. She stood up and used the staff as a help. Once she was standing straight, Amykath looked around suddenly spotting a strangely familiar figure disappearing through a tavern door.\n\n What was that? And who was that person? Why do I think I've seen him before? \nMore and more questions were forming inside her head overwhelming her. Hoping to find the answers Amykath walked up to the tavern and entered, mustering the room. While the beautiful elven girl caught many looks from mostly the men inside the tavern her own eyes were gaught by the sight of two men sitting in a corner. A human in green clothes and a black haired gnome talking to him.\n\nThe gnome was who caught her attention the most. She didn't know why but his face was stuck in her mind ever since she woke up from her vision. Without further hesitation Amykath walked up to the two men and stopped in front of them her quarterstaff helt before her in a defensive manner.\n \"I... do I know you?\" , she stops to think about the way she just approached the gnome, \"I'm sorry, this might seem strange to you, but... it acutally does to me too. Have we met before?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch, annoyed by being ignored, snapped irritably Yes he looks familiar as well, now are you going to tell me who in the All Watchers name you are? Though he had spoken louder than he preferred he didn't really care, he wanted answers and he wanted them NOW.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Eredar sighed, looking down at the goblin.\n\n If you must know, I am Shadowtongue. And who might you be? One does not often see goblins walking among cities... \n So this little one follows Helm? Now I've seen everything. ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel looks up from his writing “Sorry? Oh, thanks Mara, but I’m fine. Just writing a letter to Hevia.” He is about to continue when someone began shouting.\nArwel was surprised to see one of the people he had been describing on paper. Further looking around the room afforded him the view of others from the vision. Very astute . He chided himself. Room full of visionary figures and you don’t notice them till they start shouting. \nHe made a quick decision that it would probably be better to let them approach him, and gather what information he could till then.\nCalling Mara over “Great stew as usual, Mara. I was wondering if you knew anything about the disruptive man over there. He seems familiar.” ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch grins, his fangs standing tall in his mouth and responds I am Gretch, I am what your people might call a ranger, I was the scout for my tribe until a while ago with this last he sighs gets a little depressed, bringing up bad memories and old failures never was good for the self esteem.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Spoiler \n 1sp removed from char sheet.\n \n\n\nIgnoring the bar keep Yaroc heads towards the group gathering in the corner. Just before he reaches them a stunning elven woman cuts in front of him and asks the men sitting at the table a question.\n\nYaroc steps up beside the woman at the now fairly crowded table. For the first time he notices the goblin and his hand instinctivly goes to the handle of his great axe. He keeps his hand there just in case.\n\n*Yaroc is not subtle. He is an imposing figure standing close to 7 feet tall and heavily muscled.\n\n I am Yaroc of the Eagle Tibe. I do not know why you haunt my dreams but I want to know what is going on, NOW. ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Mara looks over at the man, a frown on her face. I haven't seen him around before, and I see pretty much every adventurer that comes by here. He just walked and ordered a meal and drink. I don't know who he is, but by my guess is he's part of one of those plains barbarians. \n\nThe barman steps out from behind the bar. He approaches Yaroc, and it looks like he's going to say something, but it doesn't come out. He just stands there for a full second upon noticing the goblin. He sputters something unintelligible, then walks away, shaking his head and muttering under his breath. When he walks past Amykath, he stops and asks, Can I get you something Miss? ",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " \"Well, speak of the Spider Queen,\" Mulligan says to himself and looks up at the serendipitous elf. \"An ancient place, ruined, broken. A fragment on the edge of madness. Another world, another plane? Who knows. You were there. A goblin, too. Others, but I don't remember them. I assume I was, given our big friend here.\" He nods to Yaroc and addresses him, \"I don't know what's going on any better than you do. No, that's a lie. I really hope I don't know what's going on any better than you do. I've got ideas and I hope they're wrong.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " \"Thanks Mara. I won't keep others from your company.\" \nArwel goes back to writing. He puts down what things he can hear through the bar crowd but they do not seem to know anything more about events than he does.\nNearly all the people from his vision are there. He feels, given the circumstances, it is unlikely he can escape their notice for long. And it would seem fate was being a busy body in making sure they all meet up.\nArwel sighs. He has a distinct feeling that his life is going to take some rather unexpected turns in the very near future because of his vision. Might as well not put off the inevitable, he thought.\nGetting up Arwel goes over to the large group.\n \"I beg your pardon, but I feel I may have a vested interest in this conversation.\n\"My name is Arwel Matak Harr, from Sespech. I believe I have something in common with the present company.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Amykath takes a step back surprised by the sudden growth of the group and slightly scared by the thought that she remembers all these faces without having seen them ever before, and that they also seem to remember each other and her.\n \"I wish I had an answer to this myself. But it seems we all have seen each other before. In a dream?\" \nShe rubs her forehead with her fingertips trying to remember more details from the vision.\n \"A wasteland... covered in the mortal rests of once living creatures... a gate atop a massive stairway of stone guarded by a lone creature... Has anyone of you seen that too?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Eredar looked around at the faces that had gathered and was rather annoyed. While the thought that he had a vision of them was a bit curious, he was more curious at to what in the nine hells such a dubious group was doing in Luskan. While it was not strange at all to see a goblin and a barbarian this far north, he could help but wonder about the gnome and the elf. He got up and nodded for Gretch to follow him closer to the bar.\n\n My dear star elf, you and I both know our fair kind is not given to dreaming. We all must have shared a true vision, for I too recall this wasteland you speak of and all the faces gathered... now all we can do is wonder why we were chosen... may I ask what brings you all to Luskan? \n\nHe looked with disdain at the Barbarian, his eye glancing at the hand grasping the ax. It was idiots like him that made people like Eredar hate all living creatures. He crosses his arms and subtly sends Yaroc a very rude gesture with his hand.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Well, it beats the dream... Terry shakes his head a few times to collect himself. It's just a training mission...no need to go to pieces. Remembering his purpose, he walks casually into a nearby tavern, a place sure to contain ruffians of some sort. As he goes in, he sees and hears a large man yelling about sorcery. He looks at the man, suddenly realizing that he was in the vision he just had. Noticing that some patrons seem alarmed at this large man, Terry walks over to him and tries to calm him down.\n Relax, friend. Keep the axe away, there's no need to hurt anyone. I can assure you that whatever sorcery is going on here, it will be put to rest.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland decides that since nobody has recognized him in his so recently changed cloak, that he will just stay back and observe the odd gathering happening from across the bar. \"boy, this group won't be hard to follow\" he mutters to himself as he watches the large angry barbarian huff and puff.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch stands to his full, unimposing height, and scowls at the barbarian Yes lets try and put the blade down, especially while eying me like I just ate a child or something ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " The barkeep, looking annoyed, and making no attempt to hide his rising temper, tries to get between Gretch and Yaroc, but it's too crowded around the table, so he just says, Hey cool it! I will not permit fighting in my tavern! Even if you are... He eyes Gretch with a look of disgust. Mara runs over to the barkeep and grabs his arm. Come on Dad. Stop. Don't fight! ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch, angered by the barkeeps words snaps back Even if I am WHAT? and then he sneers, his fangs poking over his lip Its not like I'm the one who STARTED all this, you should be yelling at the stupid oaf with the axe and not me his sneer widens, more and more teeth poking out of his lip, and he rests a hand on the pommel of his bastard sword.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry seems saddened by the barkeep's attitude, and says \"Please, my good sir, don't be angry with them.\" Turning to the somehow familiar goblin, he adds \"We don't need to kill each other, especially since I'm getting the feeling that we all know each other. Have either of you two recently had soem kind of vision?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Eredar turned to the rising conflict beside him, his eyes lingering on the star elf. Positioning himself beside the goblin, he rested his hand on Gretch's shoulder.\n\n Your anger is well justified, my friend, but not worth getting into a fight over. Forget the oaf, and let's focus on getting to the bottom of this. \n\n(( OOC: *prays his charisma score is worth something* lol XD ))",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " And the scowl returns with a vengeance I wasn't INTENDING to get in a fight, I'm just DEFENDING my right to be a Goblin he says putting an emphasis on the word \"Defending\"",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yaroc takes a deep breath and visibly tries to relax.\n\nHe answers the guard.\n\n I have been having a vision, and all of you were in it. You said you might have some answers Gnome. I am listening. ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " \"A gnome with answers? Sorry to butt in, but I'm interested as well.\" Terry scans the tavern for a gnome and walks towards him.",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " \"Thank you,\" the gnome in question hops onto a chair to get a better look at the assorted rabble. \"Now, I'm not really an expert, but there are only so many things something like that could mean. I've neither met nor seen any of you before so that probably rules out some clever **** of a wizard trying to get you lot all in one place for capture, killing, whatever. I'm fine with that and I hope you are too. But!\" he thrusts a finger in the air for emphasis, \"let's get that possibility out of the way anyway before we start presuming on things like 'fate' or 'destiny.' So I need to know your names, where you're all from and what you do, if you've been looking into anything strange lately, see if there's any connection. No sense in being a proverbial room of undercover guards trying to arrest each other.\" \n \"Oh.\" An afterthought. \"And did anybody see any kind of glass or crystal tower in their dream-vision-indigestion-induced-hallucination?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " His eyebrow twitched as he looked down at Gretch. Although his comment seemed to tick off the goblin a bit, it appeared he had calmed down. Shadowtongue turned back to the conversation with the gnome.\n\n The name's Shadowtongue, and suffice to say I haven't been doing anything besides the norm lately. \n\nEredar's lips turned into a small frown, as if daring the gnome to try and inquire further. The daily routine of this rogue was not going to become an amusement for those gathered. But for a change, he actually had told the truth. He'd like to say he was seeking some great enchanted artifact, but that simply wasn't the case. He was just an elf trying to live as comfortably as he could on the Sword Coast.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch's face goes to a more neutral tone I'm Gretch, I come from a tribe that is... was, based in the Spine, they now live in some forests, I'm what you'd call a ranger, and no I haven't been up to anything \"strange\" lately, unless you count fighting human bandits \"strange\" and then he turns quizzically toward shadowtongue And just what IS the norm for you? we can't judge if anythings out of the ordinary if we don't know what ordinary is and he grins at this last.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Mara continues to try to calm her father down. Father... please. Let it go. He hasn't done anything. He's here as a guest and a customer. He has NOTHING to do with... , but she stops short from the look of anger and pain on her father's face. The barkeep takes one look back at Gretch and the storms off to a back room, muttering curses and other unintelligible words as he goes. Mara looks as if she's on the verge of tears, but she manages to get out, I'm sorry. My father doesn't mean anything by it. It's just that my mother... she was killed in an attack and... She wipes away tears off her face, obviously embarrassed. Excuse me. She walks quickly to the bar and takes out a cloth to dry her face.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " He smirked at Gretch and tilted his head slightly. The little creature truly had no inkling of what life was like in a real city. All the way up in the Spine there wasn't much more than a few towns. Leaning over, he lowered his voice to a whisper.\n\n Ordinary is trying to survive in a city of cut-throats owned by the Arcane Brotherhood of the Host Tower. If you're lucky you live your life in anonymity, just getting by and avoid the ex-swashbuckling ruffians that act like they run this place. And just saying so could get you killed. \n\nShadowtongue straightened, and turned to the gnome again. He opened his mouth but first glanced around at the others.\n\n I'm not one to consort with wizards, and I honestly can't think of a thing that would make anyone target me for some grand practical joke--and trust me... I'm very creative. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch snarls something unintelligible in Goblin and speaks to shadowtongue You think your talk of cutthroats and brigands is going to intimidate me? Try living in the Spine where you have to contend with orcs and hobgoblins and even others of your own kind just to survive, that is when your not trying to avoid being eaten by trolls or worse, or avoid capture by Dark Elves and other such nasties from deeper down, or fending off Brigands and highwaymen. and with this he gets depressed and distant again, invoking a prayer to Helm.",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " The gnome, who has started to take notes, speaks up again, \"Right. So you're both good at stabbing things and staying alive, whatever other skills you may have,\" he adds a bit more writing to his parchment, \"good to know.\" \n\nMull raises a bandaged hand and jerks a thumb over his shoulder in Mara's direction. \"Arwel, right? Buy the lady a drink.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Eredar's smirk widened as he listened to the goblin's retort. It was almost funny to see such a little person get so angry, and he admitted in a very grudgingly sort of way that he was already fond of Gretch. As he listened to the gnome's response, a distant look entered his eyes, almost thoughtful.\n\n Can it go on the record that I prefer to turn things into pincushions-- he gestured to his bow --as opposed to stabbing them. ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Everything of late seems strange to me, little one. These lands and this city are far from my homelands near the Greypeak Mountains. My name is Yaroc. What is your name since you have such interest in ours. ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Changing between a painful look at Mara and a worried look at Eredar and Gretch Amykath takes a few steps back.\n \"Amykath is my name...\" , she turns her attention away from the squabbling pair, \"In this world most who knew me called me Amy. It's a name the humans use, I figure. I... well I have a natural talent for the arcane.\" , she stops to think for a few seconds \"I guess the strangest occurence to me was going to a world entirely new to me. But many of my kind do this willingly, as did I.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel seems to consider something for a moment, then says\n \"Once again, I am Arwel Matak Harr from Sespech. I came to Luskan in search of adventure and have been working in Luskan for the past year.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Christoph \n\nA tall man, a couple of inches over six feet, had been sitting on a bench near a large tree apparently having his leisure. He wore a simple cloth robe, with a bit of rope apparently tied around his waist for support. On his feet, simple sandals barely provided any protection from the long roads he had walked. Between his feet a well-worn sack, mostly empty from appearances, rested on the ground. Though his eyes were closed his hands grasped the sturdy, if slightly warped, staff of wood that appeared to be his only other possession.\n\nA look of calm serenity seemed painted on his face as he sat resting his eyes. But that look quickly went from calm, to almost pained and afraid. This lasted for a few minutes until eventually his knuckles whitened around his staff and his eyes popped open wide...as if searching for something. He rubbed at his temples and contemplated what had just happened,\n\n Oh my, that certainly was vivid. I have not had such real dreams since my time of fasting. Ahh, perhaps I have not been getting enough to eat lately. Such a state certainly could have cause hallucinations. I only have a little food left in my satchel, perhaps I can work for a meal at a local tavern. \n\nShaking his head to help clear the last vestiges of the vision from his mind, he made his way towards such an establishment, his sack slung over his shoulder and his staff tapping away with each step.\n\nPlanting a bright smile on his face, he pushed through the door of the tavern and stopped dead in his tracks. His mouth fell wide open and gaped as here before him stood figures he had just dreamt about, and they were apparently arguing about something. Completely at a loss, he stepped fully inside and tilted his head to the side trying to wrap his mind around what exactly was going on here.\n\nA meak, \"Uhh....Hello...?\" escaped his lips as the others continued their discussions.",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " \"Name's Mulligan,\" the gnome continues writing, making note of the newcomer, \"I'm a mason from Lantan, if that makes any difference. Pincushions... adventure... arcane... you! Name, origin, purpose, whether you saw us in a bone-strewn wasteland recently.\" \n \"How many were there, anyway? Anyone count?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " I believe there were eight. Though I wasn't taking a tally at the time, so I could be mistaken. ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Amykath looks at the gnome puzzled. \"Is it me or did you get rather short breathed over the past minutes?\" , she smirks at him and giggles sliently.\n \"I remember eight people standing beside me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch has a quizzical look on his face Wait so wouldn't there be nine including ourselves? or Am I wrong? ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Christoph \n\nThe young man almost seems to recoil from the barrage of questions from the gnome as if he were being attacked. When his back collides with the wall behind him, he snaps out of it and stumbles forward towards the gnome, forming answers as his mind tries to get a handle on the situation,\n\n \"My name is Christoph, and I'm a simply monk. I....yes, I do believe I have seen you all standing with me before some great stairway in a vision I had recently. I had thought it a simple dream, but that apparently is not so. Do any of you know what this means?\" \n\nReaching the table, he pulls a chair out and plops himself down onto it unceremoniously in case his legs decide this is too much to handle.",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " \"Let's say there were. So me, Yaroc the Heavy, Shadowtongue the Dark and Mysterious, Amy the Reason Why Nobody Can Ever Keep Their Elves Straight Anymore, Arwel the Native, Gretch the Easily Offended, Chris and you.\" he indicates Terry and puts down his pen, remembering to breathe properly on Amykath's insistence. \"So we're missing one.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " As your gathering grows, other patrons start to come into the Dragon's Hoard Tavern. Several humans and a dwarf walk into the tavern and sit down at another table. After them, a beautiful elven maiden walks in, if her movements could be considered so crude as walking. She has long flowing dirty blond hair and fair complexion. Her adventurer's clothing and leather armor is simple, seemingly perfect for her and yet at the same time it seems not befitting such beauty. She carries two swords, a longbow and what looks like a wooden flute of some kind. She gracefully walks to the bar and asks Mara for water and something sweet. A couple of the humans in the tavern whistle at her, but she takes no notice of them. When her order comes, she just sits and eats without looking up and around.",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " \"Actually,\" corrected Arwel I'm not native. Sespech is south of the Sword Coast and inland. But I suppose it applies as I seem to have been here the longest\n\"Except perhaps Eredar who hasn't actually stated a time period or reason for being here, though he does seem to have a grasp of local politics.\" \nArwel pauses for a reply or explanation from Shadowtongue that he is fairly sure won't be forth coming, then continues on.\n \"In any case, I know several local sources of information. I could probably find out if anyone matching our ninth's description has been seen around town. ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yaroc takes another look around the tavern while the others are speaking.\n\n \n Spoiler \n Spot check (d20+2)[ 7 ] .\n\nIf i see Roland hiding behind his cowl I'll point him out to the others.\n \n\n But what does it mean? Why us? ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Roland if you are trying to hide your face, make a hide check. Make a disguise check as well.))",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " ((hide check it is, i will even negate my dex bonus cause it probably dosnt apply here))\n\n (1d20+4)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " disguise check (sorry bout the double post)\n (1d20)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Yaroc, you see him, but you don't recognize him.))",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland pulls the cowl of his cloak even tighter over his face and sighs a sigh of relief, as the eyes of the large angry barbarian seem to meet with his, only to move on to the rest of the bar. if i am going to keep following these people I need to get a change of clothes, not just a new cloak. he muses to himself while looking down at his empty coin purse this is going to be difficult. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " For a moment, Eredar is comepletely distracted as a lovely elf walks across the room. His infatuation with her is not so basic as the human dogs making cat-calls at her from the other table. His stare is more like that of one admiring fine artwork. A thoughtful look crosses his face as he looks closer, wondering how he'd ever missed such a gem before. As he looks around the tavern, he notices others who too are also fascinated by the woman's beauty.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " A group of four men at the back, away from your table, start to call over both the elven maiden that just walked in and Amykath to their table to join in on their fun. The men are obviously drunk, slurring their words. Come over sweet thing. Leave them and come have a drink with US , one calls to Amykath. Another gets up and walks clumsily over to the elven maiden. He orders her an ale. You new here? I could show you around if you are... The elf gives him a look of utter disgust.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch looks at the drunken man with a sneer of disgust, and, invoking a prayer to Helm, steps over to the drunken fool Or you could crawl back to whatever pit your crawled out of he says, the seer widening, revealing sharpened fangs, and his hand once again resting on the pommel of his bastard sword.\n\n \n Spoiler \n I suppose I should do an intimidate roll (1d20-1)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " The man looks down at Gretch, a look of annoyance on his face. His drink elevates his arrogance. Why don't YOU go crawl into your hole, goblin? I won't let you harm this lady. I know she must look good to you. The man draws a short sword. As he talks. The elf looks to the goblin then back to the man, her face expressionless.\n\n \n Spoiler \n Level Check - (1d20+1)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch's sneer turns slowly into a snarl and he speaks again, with more venom in his voice I said get lost, and what the hell are you looking at me like that for? The barkeep said no fighting, if you want to start a fight with me you'll have to answer to him and he sneers again, standing as tall and straight as he can.\n\n \n Spoiler \n Should I keep rolling for intimidate, or are we just going with the one roll? I'll roll again just in case (1d20-1)[ 8 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Sorry, I was editing my post, but what you wrote still makes sense. Are you taking into account the -4 on intimidate checks you get on him because you're a size smaller? We should make new ones. I'm going to roll then see what I get to determine his response. This could get ugly. 😉 ))\n\nThe man stands tall, though he does seem a little put back by the mentioning of the barkeep. I'm sure the barkeep won't mind if it's for the protection of a lady. He looks to the elf and rubs her arm, Don't woory mmy dear. I'll protect you. The doesn't recoil from his touch. She quickly looks at Gretch in disgust. If you know what's good for you, you'll leave, goblin. There is an edge to her voice. She looks back to the man. My protector is quite the fighter... She smiles and rubs his right shoulder. She winks at Gretch when the man is distracted.\n\n((Gretch, sense motive to recognize what's happening.))\n\n \n Spoiler \n Level Check - (1d20+1)[ 9 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland saunters over to the table with the drunken buffoon and says \"Ma'am, excuse me while I remove this offal from your presence, I will soon be back to try to woo you in a more appropriate manner.\" he then quick draws his short sword, with it finally coming to rest on the drunk man's collarbone. \"Why don't you go somewhere where you can think over your appalling behavior towards this wonderful lady...more specifically...somewhere ELSE!\" \n\nIntimidate Check! (1d20)[ 8 ] \n\n\n((I am assuming that my disguise check lasts for an hour, as described in the PHB, it would have been rolled when I went and changed cloaks. what I am doing probably calls for spot checks from everyone else cause now they all see me))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Agreed, even though these are a bit different circumstances, spot checks from everyone.))\n\n Hey, buddy. No need to put the sword to my throat. I was just trying to be nice to the lady. If you and you goblin friend don't like it then buzz off. \n \n Spoiler \n level check - (1d20+1)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch stares at the elf and the newcomer in turn, a little confused\n\n \n Spoiler \n sense motive (1d20+1)[ 11 ] and spot (1d20+3)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((You recognize that she's distracting him on purpose and that she doesn't really want him to be near her. You don't recognize Roland.))",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " \"you're right, there is no need for bared steel here puts away sword this however DOESN'T mean that I'm not going to hand your ass to you\" \n\n\n((If/Then statements to follow))\n \n Spoiler \n\n\nIf- nobody recognizes me as someone from the vision\nThen- I initiate a grapple with the drunken fool\n\nIf- somebody recognizes me\nThen- we shall see!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Christoph \n Spot - (1d20+5)[ 22 ] \n\nWhile looking around the room to see how badly this situation was about to erupt, a face caught the monk's attention amidst the crowd.\n\n \"Umm, not to interrupt this defense of a lady's honor...but I think that is the missing member of our vision.\" \n\nHe points towards the cowled man.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch takes his shield and smashes it into the face of the drunken buffoon abruptly and snarls Get lost you parasite \n \n Spoiler \n for attack (1d20+5)[ 24 ] and for damage (1d2+3)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " ((Spot (1d20)[ 16 ] ))\n \"Has Bane possesed you! cries Arwel as the goblin uses his shield as a weapon. He tries his best to intercede in the combat.\nHis voice has a slight snarl to it as he speaks to the goblin \"This is not an establishment where you attack other partrons. Go to a bar nearer the docks if you cannot control your aggresive tendancies. \nTurning to the man \"Sorry about that. I'm sure it was a misunderstading on his behalf staring down the goblin and I am sure he will apologize for his unprovoked attack. \n\n((Diplomacy (1d20+8)[ 10 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Christoph does recognize Roland with a 22 spot.))\n\nThe man, caught off guard by the blow, falls over, hitting the bar as he falls. It looks like he's unconscious. The barkeep comes back into the room, upon seeing the man fall he loses control. WHAT DID I TELL YOU ABOUT FIGHTING? The elf turns to the barkeep however and says, It is quite alright, sir. These fine gentlemen just saved me from a drunk man's advances. She turns to Gretch and Roland. Thank you both. I am in your debt. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch nods to the elven maiden and the stranger and he snaps at Arwel stow it human, Ive no time fools, drunken or otherwise ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yaroc smirks a little watching the brash display of the goblin. There is some respect to be had for one standing up to a larger foe, not to mention trying to save the woman from unwanted advances.\n\nOn the other hand Yaroc is no stranger to battle and in his clan the women fight as well. Yaroc can tell by the way the woman holds herself that she can hold her own. Not to mention the twin swords by her sides.\n\n((Yaroc readies an action in case the drunk's friends decide to jump in))\n\nSpot check (1d20+2)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " In a harsh whisper Arwel responds \"Fools resort to violence when subtly would suffice. We are not in your wilderness and situations must be handled differently than what you are likely used to. Though you may not find it good or fair, it is something you must recognize.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " \"Out cold,\" Mulligan hops down and inspects the drunk in question, checking for bleeding and all that. \"Nice hit, Gretch.\" Even if it wasn't his specialty, he could definitely respect someone who could cold-clock a human three feet taller and a hundred pounds heavier. Made his little heart proud, it did.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " ((Roland doesn't know that Christoph has spotted his ruse, his charade, his confidence game)) Roland slides up next to the lady and hits her with his best pickup lines, as many as he can as fast as he can\n\" If I could rearrange the alphabet, I'd put your sister and I together. Is your father a thief? Because that's totally my horse you parked outside. You must be tired, 'cause you've been running through my mind all day. Screaming. That shirt looks good on you, but it would look even better stuffed into the neck of a vodka bottle and flung burning through this bar's window. ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " The other men in the group jump at the site of Gretch knocking out their companion. They eagerly draw weapons, two with daggers and one with a short sword. They looked prepared for a fight.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch sneers at Arwel Oh, and what subtelty would have sufficed here? he was a drunken oaf, all such people understand is violence, and as our good friend shadowtongue pointed out, a city is not much better than the forest. Really there was no reason NOT to hit him, it solves alot of problems and I don't have to try and reason with a drunken idiot. No in this situation its stupid and foolish to try and reason with an irrational fool on their own terms, when you can settle with your terms. after his quasi-rant he nods to mulligan.\n\n \n Spoiler \n crud, ninja'd 😛\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " as the Drunken mans companions jump up Gretch draws his blade and readies himself as he speaks You really think this is worth killing each other over huh? \n \n Spoiler \n (1d20+3)[ 21 ] initiative if i need it.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " ((OOC, sorry about the delays again, my internet's been hazy since I moved into my new dorm))\n\nTerry seems lost in thought for a while, a look of slight pain on his face. He completely misses the fight at the bar and comes to his senses a few moments afterwards. \"I'm sorry, you asked who I am, right? My name's Terry, I'm here on a bit of business for my church. I haven't done anything out of the ordinary recently, and I've experienced nothing relating to the vision.\" Finally noticing what went on with the bar, he adds \"Good job, um...was it Gretch?\" ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " With my readied action Yaroc will stand up with his axe at the ready and yells at the armed drunkards.\n\n SIT DOWN! OR BY TEMPUS YOU MAY NOT LEAVE HERE ALIVE THIS DAY! \n\n((Hehe Intimidate check. (1d20+2)[ 18 ] \n\nInnitiative if needed. (1d20+1)[ 15 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry lets out a sigh as the men draw their weapons. \"Come now gentlemen, you saw what he did to your friend, are you sure you want to do this?\" Not wanting the goblin to stand alone, he tugs his sword out of it's sheath and grabs his shield. \"We should take this outside, no sense breaking the bar.\" Terry starts moving between Gretch and the men, attempting to lead them outside. He carefully watches them, making sure not to let them suprise him.",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " \"I never said it was better\" sighed Arwel seeing the other men standing and Arwel drew his sap. Just different \n((Initi (1d20+3)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " Mull sighs at the assorted drawing of weapons. \"He's fine, just a good knock on the head. Take him home.\" \n\n(Initiative: (1d20+2)[ 12 ] , should brute barbarian intimidation fail. 😉 )",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((I hope it's alright if I just make one check against the highest intimidate.))\n\nThe three men reluctantly sit after the display by Yaroc, but they still throw a few choice curses at Gretch. The elf smiles at Roland. She runs her hand across his forehead and down his cheek. I foresee a great many women in your path. She looks into deep Roland's eyes. Other than that... Your path is different from mine. You are a good man... mister...? She smiles sweetly.\n\n \n Spoiler \n Level Check - (1d20+1)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Putting his sword and shield away, Terry nods. \"Much more like it.\" Now where were we?\" He takes a seat nearby, inbetween the drunks and the goblins.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch sneers one more time at the drunks, then turns his attention to the elven maiden and the stranger trying to woo her who are you any way elf? and what about you stranger, where did you come from all of a sudden? he says while sheathing his blade.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland looks around at the assorted gathering, finally seeing that the monk appears to know who he is and gives him a don't say anything look and says \" Why...hello there people, my name is...Francesco\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch, still not able to see the stranger clearer looks at him strangely indeed? that seems a somewhat... strange name, where are you from? \n \n Spoiler \n (1d20+1)[ 18 ] sense motive\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " The elf looks to Gretch. I am Lauriel of the High Forest, and who might all of you be who jump to protect me? I am truly grateful. ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " \"Name's Terry, nice to meet you.\" Wow, I've been here for just a few minutes and I'm meeting all sorts of people. ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel wasn't sure about Francesco. The name sounded Turmic but the man looked like a northern ((Sense Motive (1d20+4)[ 21 ] )) Arwel decided to put off his suspicions for now and instead focused on the monk but he could tell the man was lying. Still he knew sometimes there was good reason for people to conceal their names.\n \"You were saying something before the excitment Christoph?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Spoiler \nbluff check (d20)[ 11 ] \n \n\n\nRoland then turns to the lady and says \" well for the next 27 hour can One of those women be you? \" and winks twice",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Spot: 5\n Sense Motive: (1d20+3)[ 23 ] \n\nEredar's hand clutched the hilt of one of his daggers as he readied to defend the bold goblin.\n\n Damn followers of Helm... always getting into trouble... \n\nBut luckily, the barbarian that had been contesting with the goblin before jumped to his defense. The men, even in their drunken stupor, quickly backed down. The elven lady was extremely glad for their help and gave them their name, Lauriel of the High Forest.\n\nEredar's jaw dropped.\n\n What is a elf of the High Forest doing in Luskan?!?! ... I'm sorry... my Eredar Shadowtongue, of Neverwinter Forest. I'm just... shocked that a lady from High Forest would grace a tavern in Luskan with her presence... If it is not rude, may I ask what you're doing here? \n \n \n Spoiler \n\nDiplomacy if I need it: (1d20+3)[ 19 ] \n \n\n\nAs for the stranger, Eredar scrunched up his nose like he had gotten a bad whiff of horse droppings.\n\n I know a lie when I hear one, and I know dishonest people when I see them. ((the irony XD)) It's just shamefully to hide your name from such a lovely lady. Francesco... it's just ridiculous... ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Her smile widens. I'm sorry, I'm happily married. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch, who knows very little of elven politics still realizes this she-elf must be of great import or station, but he does not let it effect him I would like to know someone who is... obviously \nhe pauses for a moment and glances at Shadowtongue of some import doing in a city like this? ah and forgive my rudeness, I am Gretch, goblin ranger of Helm he says nodding his head in recognition of her status, even if he felt it did not effect him.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Why do they always say that Roland Francesco says as he looks into the disbelieving faces of the party",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Well... maybe if you used a more believable name. \n\nEredar's eyebrow slowly rose as he looked inquisitively at this very strange human. He had already shamelessly hit on the lady and made up such a strange name. Humans are pigs, and they will never cease to amaze him.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " She looks at Eredar. Her smile fades, and she seems to go inward, becoming smaller. I... I'm here for... No it's nothing. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " His smile turned into a frown as Eredar listened to the fair elf. As a fellow member of the elven race, he felt somewhat inclined to offer help... and it would be a plus just to bask in her beauty for a little while longer...\n\n Dear lady, please, it may be possible that I may be of some assistance, or know of where you might be able to receive some help. \n \n Spoiler \n\nDiplomacy... again... if I need it: (1d20+3)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry smiles a bit towards the elf. \"It wasn't a vision was it? Just curious.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " She hesitates. Slowly she takes a deep breath. It's my husband. I'm here because he's been taken from me. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " By who, might I ask? Or... don't you know? \n\nEredar was a bit shocked, strange how it was the aforementioned husband that was her reason behind braving the dangerous streets of Luskan.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " She takes out a necklace. Or what used to be one. It is corroded, black and broken. I know not who did this, but this is the only thing they left behind. The necklace I gave him on our wedding day. She pauses a moment, and when she continues, a small tear rolls down her cheek. There was a struggle. I found blood in our room. Suddenly anger wells up in her. Her voice is filled with bitter, raw rage. I have vowed that I will not rest until I have found them and they are lying dead on the ground. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Shadowtongue's frown deepened. It was almost tragic for such a beautiful elf to despair in such a way. He moved closer to try and comfort her.\n\n It's not right for such bitterness to pass through such perfect lips. A woman's wrath is a fearful thing, so much more so if she is an elf. As kindred, I will offer to assist you in any way, there are far too few of our kind left in this part of the world to not aid each other when need arises. As luck would have it, I'm currently job-less, and not to seem rude, but I would ask for some share of the spoils from those that have wronged you after they are cut down. \n\nA steely look entered Eredar's dark blue eyes as he finished speaking. While he was close to homicidal in his relationships with other races, he had a devastatingly strong sense of patriotism for his kin.",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " Having dragged the unconscious drunk back to his buddies, Mulligan interrupts, \"Certainly fate has brought us here for a reason. Wouldn't be too crazy to say this is part of it.\" \n\nHe turns on the assembled adventurers. The request is simple. \"Alright, who's in?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " this is absurdly ridiculous...I'm in. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Who said you're coming Francesco ? I'm still waiting for a real name. \n\nEredar smirked at the human, letting him know without a doubt that he had not forgotten the deception.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " well then you are going to still be sitting here waiting when the rest of us leave. Roland says eying the elf up and down in a derogatory fashion. because I do what I want, when I want ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " She looks at Eredar again. Thank you, for the kind words. I would appreciate any help you could give me. I am quite a long way from my home. I may have need of some help. She looks at Mull then as Eredar turns on Roland. You speak of fate quite a bit my good gnome. Our paths may have been meant to cross in this tavern, but I doubt that is the extent of what you mean? ",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " Mull shrugs. \"Hard to say for certain, but I think eight, maybe nine people here have just had the honor of becoming cosmic playthings. The lack of a crystal tower means we probably aren't destined to all die horribly,\" he muses, more to himself than anyone else.\n\n \"Unless it was behind us. Regardless, unless you've seen any bone-strewn barrens echoing with the screams of the damned lately, we should focus on the here and now. And Frank's coming with us,\" he turns on Eredar, \"He's probably the lost heir to the lost throne of the lost kingdom of Netheril or Swimchester or something, and his dark, mysterious powers will be very mysterious. He's probably also good at knitting.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " She smiles at his jest to Roland, but she seems worried. Perhaps you're right. If we are in this together, then we should probably begin planning what we're going to do. I'm at a brick wall. I do realize that it would be helpful if we could be where the kidnapping actually occurred, but the journey is a very long one, and I don't want to send all of you such a long way just to see some blood. ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " More riddles and a Gnome that tells us we probably wont die horribly. I guess I'm with you until we find out what this is all about. ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"We're all walking a path where horrible ways of death aren't out of question. However I think we should help you, fate or not. Those with the power to help also should take the responsibility\" \n \n Spoiler \nYes I tried to stay away from quoting Spider-Man\n \n\n \n Spoiler \nAlso. Wow! A lot happened while i was away.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry smiles. \"Of course I'm in. Helping a lady, meeting a bunch of people, probably not dying, it sounds fun.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch nods sagely at this, something rather out of the ordinary for a Goblin It is my sworn duty to help others when I can, I would be glad to be of aid, by the Watchers name. ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Christoph \n\nThe monk could do little but watch as the scene kep unfolding before him. No one seemed to care that he had pointed out their cloaked newcomer as their missing ninth person, or that he himself was there at all.\n\nEventually, as plans were being made and people were deciding to help this elf with her ridiculous claims he could take no more.\n\n \"Ok, if some of you havent noticed...even though I have mentioned it before...that guy..\" \n\nHe unerringly points to Roland,\n\n \"..is the missing ninth from the vision. Now, that out of the way...are you all really considering this venture to find a missing elven husband...with absolutely nothing to go on except a necklace? Forgive me lady, but wouldnt this be something best reported to the watch?\" ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " ((Looks at Roland again prompted by the Monk))\n\n (1d20+2)[ 18 ] ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " If/Then statements\n\n \n Spoiler \n If I get an aid bonus from the monk then/\n He's Right! You are the last one from my vision. Why are you trying to hide from us. Is this your doing? \n\nIf no on the aid I say\n This man does not look like the man from my vision Monk. As for helping this woman, I feel I owe her nothing. But it seems as if we have all been drawn here together. Mabey the Gods are playing with us but I would see what comes of this. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Yes, I took another look at it, and anyone that made Spot checks after Christoph pointed it gets a +2 aid bonus to their spot checks. Maybe it should be more, but since it's so late I'm making it just +2. Yaroc recognizes him.))\n\nThe elf looks at Christoph. She looks understanding. I realize this is an odd quest, and I understand if you don't wish to take part in it. My path takes me down this rode, whether with your help or not. Her eyes seem to pierce into Christoph's, looking deeper. Your path is one filled with pain and I fear. I pray that you have good fortune along it. She gets up off the chair. She looks to Eredar and says quietly, Perhaps you and I could speak privately for a moment as... kindred? She nods to the door of the tavern.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Spot: (1d20+5)[ 8 ] \n((... this is crazy.... first I roll a 2 now I roll a 3??? WTF??? XD ))\n\nAs the others slowly agreed to assist the woman, Eredar was almost shocked by the monk's response. \"Almost\" becuase he epected such cowardace and dishonor from a human, but not a monk. Weren't monks supposed to help people and be pious and all that? Then again... who ever heard of an elf monk either? Damn humans. Regardless, he had to admit, this would be fun... if they didn't get themselves killed.\n\n Of course, Eredar replied to Lauriel's request, and led the way out of the tavern at her gesture.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch was suspicious of the elven man, anyone who went by the name Shadowtongue and refused to reveal anything of his past was someone he didn't exactly like hanging around, especially not anywhere near his back, but he supposed to the elven maiden could take care of herself, and he didn't think the swords were for show, plus in his experience most if not all elves were capable fighters.\n\n \n Spoiler \n would it be possible to roll for sense motive here?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel nods her head and follows Eredar out the door, then leads him to an alley on the side of the tavern. I just wanted to let you know that, over the years, my husband and I have made many enemies and... I've already done some looking, and the necklace isn't all they left behind. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Spoiler \n I'll just roll sense motive here, sorry (1d20+1)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( I'll roll a bluff... though I'm not really sure what for o.o;;; (1d20+5)[ 6 ] ))\n\n Oh? Please, allow me to see, but if you don't mind my asking, why can't you show the others? Eredar stepped back from the lady, giving her space to reveal what else she had.",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " ((Spot (1d20+2)[ 10 ] ))\n\nArwel couldn't help a small smile at the irony of Eredar's claim to discerning lies and liars.\nAs for helping the elf woman, he was less certain of what to do. To simply help another for no reason other than they needed help was a strange concept for him. Some reward or favor should be agreed upon. Still from Eredar's reaction she might be someone of importance and so it couldn't hurt (too much) to be on her good side. Then there was the fact that he doubted the goblin would drop the topic now that he had heard about it.\n I suppose it can't hurt to help the Lady Lauriel. Waukeen help us if you're wrong. replied his internal thoughts.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch, his suspicions abated, at least temporarily, turned to the human and said without emotion indeed, I for one have nothing better to do, and I believe it is the Watchers will that I go, and I will not fail him... and again Gretch trails off, finishing with a \"not again\" in his mind.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " I couldn't show the others because I didn't want to frighten them. She takes out a small jar with a disgusting green liquid inside it. This liquid was smeared all over the room and in the halls of our home. She opens the jar, and it smells absolutely horrible. It smells like rotting flesh crossed with bad eggs and and other disgusting things. ((Fortitude Save to avoid nausea from the smell.)) She quickly closes the jar, then pauses. Then she takes out a small ring. I found this on his bed. She gives the ring to Eredar. The ring is made of gold, with a small symbol on it; a black spider with the head of a ebony skinned elf. I don't want to cause a panic. ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " \"Can't hurt? I'm sure we could only help her. There's no reason to track down a killer alone.\" Terry wasn't used to this group's way of thinking; back at the church everyone was ready to help someone for no reason. I wonder why they think like that...maybe there's something to getting rewarded for your deeds... He seems lost in thought.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( Damn... I can already tell I'm gonna fail the fortitude save... well here goes anyways... (1d20)[ 4 ] \ndamn... -___- why do I even bother...? ))\n\nAs she uncorked the bottle, Eredar immediately felt dizzy. The smell was entirely repulsive--he'd never smelled anything with such a... unique scent before. He was all too thankful she closed it and brought out her next piece. A gold ring with a spider, the elf immediately frowned and a worried look passed over his face for a moment. The thought that his darker relatives were involved made this very complicated, but only increased his determination to see it through.\n\n I... cannot ignore this. It's origin is obvious, but I simply have to ask how your husband made himself a target for the drow... if it is not too much to inquire. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( I think I'll just make some throws just in case <<\nFor anything in the alley... Spot: (1d20+3)[ 15 ] Listen: (1d20+3)[ 12 ] Search: (1d20+10)[ 13 ] \nOn the ring and slime Appraise: (1d20+5)[ 22 ] \nand just in case this is a huge lie... Sense Motive: (1d20+3)[ 7 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((You believe that so far she's telling the truth. With your spot check, you can see that she has another ring on her finger than her wedding ring, one with a symbol of a golden tree and a unicorn. With your listen check, you can hear a slight quiver in her tone. With your quick appraise check, you think the ring would be worth about 50 gold on the surface if you could find a buyer, and the green liquid, you can't really tell. You would need to study it further.))\n\n I can't tell you why, he's always hated them, as do I, but this is the first time we have actually encountered them. I can only say that I followed their trail to this area. I don't think this is some rogue drow. It may well be, but they are very well organized. She pauses. We should probably get back inside. The others are waiting. She sounds a little anxious.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " There was a brief pause before his response. There was something in her voice, almost as if she was afraid or maybe not telling everything. Deciding that he had probed enough about her so far with so little in exchange, Shadowtongue nodded to her.\n\n Yes... we should get back inside... if I know anything about the drow, it's safe to say that they're also looking for you... \n\nEredar swiftly led the way inside and approached the bar again. Turning around to look at Lauriel, he quickly surmised what he knew about her. She was obviously a ranger of some sort, the two blades and the bow were enough to give that away without counting in the ring of Mielikki.\n\n Well... where should we go from here? ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch pondered for a moment and said I suppose it depends upon where the \"High\" elf's investigations lead or any clues we could be following. ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel walks back in behind Shadowtongue. My investigations have lead me here. I have no reason to believe they are outside of Luskan. Luskan is a city full of crooks and murderers, it's the perfect place to blend in. I don't know exactly where they could be, but that may be where could start. We should be on the look out. Crimes like these can become a habit. They may try to kidnap someone else. What do you think we should do? ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Indeed, though it seems to me they had a purpose in kidnapping your husband, I don't really expect them to kidnap anyone else, or if they do that someone will probably be of some import. Gretch reasons out in his head, but who such person might be he had no clue, he didn't even know what kind of people were important to Luskan, let alone what each individual could do or any reason why they might want to kidnap any of them. Isn't this a port city? perhaps they will try and seek passage on a ship, to cover their tracks. Gretch reasoned.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel smiles. Yes, perhaps you're right. A ship would make a nice getaway. We could talk to the ship master to see who is sailing within the next few days, perhaps even who is leaving on those ships. Still I think we should have a back up plan in case something goes wrong or no ships are leaving. We could wait and see what happens. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " In my experience, if you want to cover your tracks, taking a ship is the least likely thing you are to do. Especially, in a city like Luskan. Ships are watched constantly, and strangers are talked about frequently. Surely, even some of you are being talked about by merchants and bystanders. Finding what we need to know should be easy. Learning what we need to know will take some cash... or force... \n Not to mention, drow aren't likely to take to open water... Eredar thought to himself. This was going to be difficult. Drow were masters of subtlety and mystique. Finding them would be difficult. But it couldn't hurt to try and find a lead. The people of Luskan were naturally suspicious people and would ostracize newcomers... Hopefully, someone had seen the people that had made Lauriel a widow.",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " \"Best thing in Luskan is passage with no questions asked,\" Mulligan agrees, \"Or so I've heard. Especially if they've come a long way, they probably aren't going to settle down and peaceably set to abducting beggars.\"\n\n\"Unless there's some other lead,\" here he looks meaningfully at Shadowtongue, \"look around the docks, find out if anyone's been trying to drop a lot of gold lately? Or both. You're doubtless quite capable of handling things on your own initiative.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Normally I would agree with you Eredar, a ship would be easily tracked, and thus an unlikely choice, but these attackers have made it clear they will go to any lengths to get what they want, and they certainly showed no subtleties in ruining my home. We should leave all venues open. She looks at Mull. I could go out to the docks and see what I can find out. I think I should go alone though. I'm sure that I can get a few people to talk. She smiles mischievously.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland snaps out of his daze and looks around at the other assembles vision persons \" Oh don't look at me like that people, that was funny\" He then saunters outside to fill himself in on the case of the missing husband.\n\n \n Spoiler \nDUN DUN DUUNNNNNNNNNN\n ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Well were not going to find anyone standing around here. I admit that I know nothing of this city. I wouldn't even know where to start, but if we are tracking a band of Kidnapers or worse it is unwise to travel alone. \n\nYaroc offers to go with someone more street savy and provide some muscle.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " \"I agree with Yaroc, going alone is like asking them to take you too. Maybe we should split up? One group go with Lauriel to the docks and another look around town?\" Terry will volunteer to go with whichever group Yaroc is not in, to make sure that both groups have some form of fighter in them.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"A whole squad asking around the docks?\" , Amy looks at Terry with an eyebrow raised. \"Besides it would look a bit conspicious, it seems to me like a waste of capacities on such an unlikely possibility. I agree with Miss Lauriel. It's enough if one person goes to the docks, and the rest of us split up to search around the town for any information.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " \"I will go with the other group to the markets and shops if that is the consensus.\n\"But I agree with Amykath, we will be drawing attention to ourselves. Groups of outsiders asking questions, one of whom is an uncommonly attractive elf, is sure to start rumors easily picked up on by the kidnappers if they are in town. It would probably be better to have smaller groups of two or three at most. ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland finally saunters outside and walks up to the lady So, what do we kill to get some answers around here? Who took your husband? And why are you trusting a freak with a name like Shadowtongue? That just seems like you are asking for trouble...by the way, my name is Roland! ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel laughs heartily. \"One could also ask the question of why trust a man whose name is obviously not what he says.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel's eyes flash with anger to Roland. You will kill no one. Her voice is filled with venom and anger. If I knew who did it, I would tell you. I suggest you not do anything stupid, human. We may be in way over our heads, and if you do anything to endanger this hunt... Her hand moves so fast you barely notice it, a dagger seemingly magically appearing in her hand and against Roland's throat. You will have to answer to ME. As she puts the emphasis on the last word she pushes the dagger against Roland's throat. Then she takes the dagger away, as fast as it came. She storms out the door of the tavern, and before she slams the door shut she says with the same intensity, I'll be at the docks. \n \n Spoiler \n I'll roll some dice I guess. [roll= Intimidate]1d20+7[/roll]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Sorry about the double post, but the roll didn't work.))\n\n \n Spoiler \n Intimidate - (1d20+7)[ 8 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Spoiler \n (1d20+2)[ 3 ] \nYikes, this could be bad\n \n\nRoland reels back from Lauriel, stunned at her outburst. Good lord that was insane even by my standards. I'll go check the countryside around the town out. Isolated areas are always good for keeping captives. ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Well Roland, your just great at making friends, aren't you. ",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " \"Well, I guess now we know she can take care of herself,\" Mull hops down from his chair.\n\n \"Let's get to work, we can make fun of Frank's luck with women later. And by 'later,' I mean 'on the way.' Arwel, you were talking about some sources of information? You and Shadowtongue have been here longest, so anyone who isn't helping scout for outlying camps should probably follow your leads.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry laughs and adds \"I think she likes you, Roland.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch seems grim as he watches the elf maidens reaction, and his hand went to his sword almost as quickly as her blade went to Rolands throat This doesn't help anyone, you elves and your foolish pride, if you care about the fate of this mission you should not threaten your allies, or all this will have no purpose! He snarls out, outraged at the elf's outburst, how they ever got anything done with their pride and their honor he would never know.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " The other patrons are amazed by the display of anger by Lauriel. The barkeep is standing there with his mouth wide open. The bar soon goes back to business as usual.",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Lauriel's actions were quite suprising to Arwel but what caught his attention before the knife was her use of the word hunt. He would have used the word search if looking for a loved one. Hunt implied more interest in the kidnappers. That, and the fact that she had spoken to Shadowtongue alone nearly shouted that she knew more about her husband's capture then she was letting on. He would have to trend carefully around her. ((Sense Motive on her recent actions (1d20+4)[ 12 ] ))\n \"Those wishing to stay in town but not follow the Lady Lauriel may feel free to come with me to the markets. I will return here with any information I can find in about three to five hours.\" With any luck I'll also find a merchant heading to Amn as well he thinks as he looks around for those that will follow him and then exits the tavern.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((You know that she's hiding something. She hasn't told you everything. You don't know exactly what it could be, but you know there's something she hasn't told you. I'll wait to see what others do before going ahead with descriptions of the outside.))",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " I think my best bet would be in the market as well... there are a few reliable people I think I could persuade into giving me some information... if there's any to be found. \n\nShadowtongue swiftly followed Arwel out of the tavern.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch, still angry at the elf maiden, was nonetheless still committed to finding her husband, Helm had guided him to this path, and he would be damned if he would not take it because the foolish actions of a she-elf. I will go with Arwel as well, the merchant district sounds like it might contain some useful information. and perhaps I can glean some information as to what shadowtongues and Lauriel's little \"conversation\" had been about.\n\n \n Spoiler \n I suppose I'll do a sense motive check too (1d20+1)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( bah, what the heck? Sense Motive - (1d20+5)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Gretch, you also realize that she's hiding something. You also realize that she was anxious and almost a totally different person when she came back in from the talk with Shadowtongue, based on her actions. Also, she used the word hunt. You think that might be a little strange word to use in this situation.))\n((Shadowtongue, you know that she is hiding something for the reason she already told you, but it may be something more. Otherwise, you get the same gist of the same situation as Gretch.))\n\n\n On the Streets \n\nGretch, Shadowtongue, and Arwel go together onto the streets. Since it's the middle of the day, many people are running around from one place to another. The shops aren't on this street, but you notice that many people are going to the streets that go to the left off the street you're on. As you get closer, you recognize the tell-tale signs that the next street over begins the market area. People all over the street give Gretch strange looks. Some even mutter words to themselves before moving along.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " I will go with Roland. My skills would be put to better use looking outside the city. ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland heads out to the fringes of town with the other party members who choose to come. He then begins to search the surrounding countryside for signs of unusual activity.\n\n \n Spoiler \na multitude of rolls to aid in my searching\nKnowledge Geography: (1d20+2)[ 12 ] \nSearch: (1d20)[ 1 ] \nSurvival(tracking): (1d20+5)[ 10 ] \nSpot: (1d20+7)[ 15 ] \nGather Information:[roll]1d20[/roll]\n\nalso Sense Motive on the Elf Maiden\n (1d20+1)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Outskirts of Luskan \n\nRoland finds through asking around that many people have come through the gates over the last few days. The sea is to the west, with ships sailing in and out. The wall of the city is a solid stone wall, thick, twenty feet high and strong. You might be able to get over it, but the watch is there and it would take a of work to do. Trying to find the right tracks will be impossible with the amount of prints. The land outside the city is fairly flat and barren, and since it is fall in the North, snow will likely fall within a month or two. The guards standing at the gate and on top are alert to danger. They likely wouldn't let anyone in after dark at all.\n\n((With your sense motive, you know that she is generally concerned with her husband's welfare and wants to get him back in any way she can. If you want a more descriptive answer from the gather information, you will need to ask someone a more specific question.))",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( I'll just do some quotes for before hand.\n spot - (1d20+3)[ 5 ] \n search - (1d20+10)[ 12 ] \n listen - (1d20+3)[ 18 ] \n ))",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( grr... messed up Knowledge Local - (1d20+5)[ 16 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Shadowtongue knows that the market place in Luskan is a good place to find a lot of goods, services, and information, for the right price, whether or not it's legal. However, the magistrate has no qualms about carting off innocence to jail and then the Caravel. He can hear many different conversations and other noises. He can hear a soft melody of music coming from farther down the street.))\n\n Market Street \n\nThe Market street is a busy street. There are shops lining both sides of the street. Weapon shops, armorers, miscellaneous magic items, adventurer's items shops are just some of the kinds of stores you can see. There are even many vendors that are selling there wares in the streets, shouting out to potential buyers.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " My rolls for looking outside.\n\n Spot - (1d20+2)[ 8 ] \n Listen - (1d20+4)[ 22 ] \n Search - (1d20)[ 17 ] \n Survival - (1d20+6)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " ((Yeah shopping! and moving on\nSpot (1d20)[ 1 ] \nListen (1d20)[ 10 ] \nSearch (1d20+6)[ 16 ] \nGather Info (1d20+8)[ 24 ] \ntaking (1d4+1)[ 3 ] hours))\n\n Gretch, no offense meant but your nature might upset some people around here. I'm fairly handy with a disguise, and could probably pass you off as a halfling or gnome to the casual observer. Unless of course your pride dictates to you that such action is shameful.\" \n\n((Should he agree I will take ten on the check giving a 16 total))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Outside the City \n\nYaroc, after following Roland outside, during his thorough search of the area outside the city finds a rather interesting spot of ground about 20 yards from the city towards the sea. The dirt is an odd green color and it smells horribly, like rotting flesh with bad eggs ((Make Fortitude save vs. nausea)). A green liquid is oozing from the ground. There are faint tracks in the area, a little smaller than a human's foot. It looks like there are at least sets of prints and one looks like it wasn't walking, but running. When Yaroc finds the spot, he hears something. Music, a soft melody coming from the surrounding area. It is a sad, slow melody.\n\n Market Street \n\nPeople on the street are giving Gretch very suspicious and ugly looks. During the three hours, Arwel finds a man who says he saw a couple of strange men walking the street the other night. They moved from building and looked like they were looking for something. Then they went down an alley and didn't come out.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( gather information - (1d20+5)[ 7 ] \ntaking (1d4+1)[ 4 ] hours))\n\nShadowtongue slowly made his way down the street towards the music playing in the distance.\n\n(( tumble - (1d20+5)[ 15 ] for fun << ))\n\nHe casually made his way through the crowds of people and vendors without incident, easily weaving passed the meandering bystanders. Without much interest, he listened to the nearby people and merchants, continually heading toward the music.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " ((Fort save (1d20+6)[ 10 ] ))\n\n Roland be carefull this green slime smells awfull. It could be dangerous. Also do you hear that? Someone must be playing that music near by. We should warn anyone around not to get near this green stuff. \n\nI start moving towards the sound of the music.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Market Street \nShadowtongue doesn't find out much of interest from his listening in on the conversations of the merchants and bystanders, but as he goes down the street, the music gets ever more defined. ((Make a listen check.))\n\n Outside It feels as though the music is calling out to Yaroc. It is definitely coming from the direction of the sea, where exactly he doesn't know though.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( Listen - (1d20+3)[ 10 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((You can't hear exactly what it is, but something about something about the music is strangely familiar. You can tell it's coming from a wind instrument though.))\n\n Market Street \nAs Shadowtongue makes his way toward the source of the beautiful music, a gust of warm wind brushes by him. It isn't forceful, but gentle. Leaves of varying fall colors blow by him in the wind.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Shadowtongue now rushes through the crowd, gently guiding people out of his way or simply squeezing past them. The music was infections and triggered something in the back of his mind. It was familiar, but strange... strangely familiar. Leaves blew down the street as a gently breeze suddenly blew past him. He had to follow the music now, it was almost crazy.\n\n(( listen - (1d20+3)[ 15 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch follows after shadowtongue, using his shield and harsh glares to push away those who stood in his path, what effect this had on people he didn't care and didn't notice other than the fact that they got out of the way, he didn't really know what had made him act so, but the music was getting stronger and so he could only guess, why he would react so he had no idea, but he followed anyway trying not to loose the elusive and mysterious elf.\n\n \n Spoiler \n Listen check I guess (1d20+3)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " The music grows louder and louder. ((Gretch can tell that it is from a flute.)) As you get closer, you can hear something else along with the music. As the leaves blow by Shadowtongue, the wind moving with him, he hears a voice. A soft voice in his ear whispering words he just barely can't make out. Then he hears the singing. Voices coming from strait ahead. The whispers form words, You're almost there. Just a little farther. The voice is familiar. Shadowtongue may have been able to remember easier if he wasn't so caught up in the music and singing. ((Roll a Will Save.)) The music and singing is hypnotic, the singing is in perfect elven. The song tells the tale of two elves who fell in love. Together they found their path, and for many years they lived, and when Death came to claim him, she hid him from Death's grasp.\n\n((Depending on the Will save results the song may continue or not.))\n((Gretch only hears the music, and doesn't need to make a Will Save. Yet.))",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Spoiler \nI completely lost the line. I wasn't here the last two days and I have absolutely no idea anymore where everyone is, and most importantly where I am! 😦\n ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yaroc begins to walk towards the sea searching the source of the music.\n\n(Spot (1d20+2)[ 22 ] )\n(Listen (1d20+4)[ 18 ] )",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Spoiler \nSince last you left the elf lady went ballistic at Roland/Frank threatening him with a knife to the throat, after which she stormed out to the docks (no one has followed her).\nShadowtongue, Gretch and Arwel went to the markets. Arwel and Shadowtongue separated to gather information and Gretch followed Shadowtongue. The elf and goblin are heading to some strange music.\nRoland/Frank, Yaroc went out of town and found green, foul smelling, oozing dirt, as well as heard music.\nAll others in the party have yet to state destination or grouping and thus are still in the Dragon's Hoard\n \n\n\nArwel thanks the man then heads to the houses and alleyway indicated. He does a casual observation for anything suspicious, though he doesn't actually go into the alley. Dark, secluded places, where people disappeared, tended to be slightly dangerous in his experience. ((Spot (1d20)[ 17 ] Listen (1d20)[ 2 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Spoiler \nspot (1d20+7)[ 24 ] \nlisten (1d20+7)[ 24 ] \n \n\nRoland hones in on Yaroc's position and says You found something odd? He then notices the odd patch on the ground and hears the music, which Yaroc is beginning to follow. Hey wait up a second, before we go off with the music, lets take a look at this wierd smelly ground. He then takes a single caltrop and casts it into onto the patch of different colored ground. And steps back",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( oh gosh -___- I have a feeling I'm going to lose the save........\n will - (1d20+1)[ 19 ] .................................................. .........\n spot - (1d20+3)[ 4 ] -----l .................................................\n listen - (1d20+3)[ 14 ] ----l---- just in case I notice anything....\n search - (1d20+10)[ 30 ] --l .................................................) ) ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Spoiler \nThanks, Thistle. Then for the sake of ease and coherency i will stick with Arwel\n \n\n\nAmykath who followed Arwel and stuck with him when they separated from Shadowtongue and Gretch also carefully examines the streets before she decides to enter.\n\n \"What do you think? Should we go there? I could take some smaller magic precautions for both of us, but that would expend most of my possibilities for today.\" she says to Arwel while keeping her eyes fixed on the street before them.\n\n \n Spoiler \nSpot: (1d20+2)[ 6 ] \nListen: (1d20+2)[ 13 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry left the tavern and stayed with Arwel and Amykath. He declined the magical protection, but kept his left hand on his sword hilt, ready if something happened.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Streets of Luskan \nNeither Amy or Arwel can hear anything interesting in the alley, but there is what looks like a hole into the sewer. It looks like the opening is bolted closed though.\n\nThe music and singing stop. It leaves a empty hole in Shadowtongue as they ends. Looking ahead, he sees what looks like a humanoid made up of leaves of fall on the docks. He feels the being looking at him, then the wind gently caresses him again and the leaves blow away. Gretch arrives just after the leaves blow away. Shadowtongue finally remembers why the whispers sounded familiar. It was Lauriel's voice whispering in his ears. Shadowtongue feels a strange feeling of peace and fulfillment overtaking him, taking over his body. He suddenly can barely stand. ((Make a Fortitude save.))\n\n Outside Luskan \nThe caltrop hits the green slime and sinks into it it seems. The liquid doesn't destroy the caltrop, but it does seem to cover it. The tracks look like those of three elves wearing boots or something to cover their feet. One was running from the others. Then a new set of tracks appears a few yards up, this one much bigger. It looks like the creature just appeared out of nowhere, and the tracks are far apart. It may have been walking, but the the stride is hard to tell. It is at least double the size of the other tracks though.\n\nYaroc sees a figure wearing a dark cloak just standing there by the sea with his back to Yaroc. He's still far away, but Yaroc has a feeling, the music is coming from him.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( damnit >__< can't I get a reflex save some time????? I'm actually good at those...\n Fortitude - (1d20)[ 5 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Feeling abit more confident (having two people that have been retroactivly standing beside him the entire time helps) Arwel decides to search the alleyway.\n\" I'll decline the protection for the time being. We'll try to keep our options open for now. If you'll be so kind as to help me search the alley for any further clues, I would be thankful. Arwel then sets about taking a closer look at the side street, as well as keeping his eyes and ears open for any unpleseant persons that might see the group as a potential target for robbery.\n((Search (1d20+6)[ 21 ] additional modifiers may apply if the others use aid another option.\nListen (1d20)[ 19 ] \nSpot (1d20)[ 6 ] ))\nWhile going over the cobblestones and manhole, he tries to get to know more about his companions.\n So, other than names, we know barely anything about each other. What can you tell me about yourselves? ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Huh, ....yeah...green stuff smells bad..... \n\nYaroc seems distant and doesn't pay much attention to Roland but focuses on the cloaked man. At first he starts walking towards the man but goes to loping jog and then to full out run.\n\n((As I get closer to the guy I try to get a better look at him. While not \"stealthy\" I don't shout or anything to get his attention and I try to get as close as possible before I'm noticed. Base speed 40 run x4, wearing light armor = 160ft per round.))",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry heads in as well. \"I'll take the rear. Let's keep the lady between us.\" Terry will follow the two into the alley and lag behind them a bit, checking the area out. \"Me? Well I'm a paladin in the service of the Great Sheriff. Well, not so much a paladin yet, I came here on a training mission. A final exam of sorts. What about you two?\" \n \n Spoiler \n search: (d20)[ 8 ] spot: (d20+1)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Streets of Luskan \nShadowtongue falls to the street dazed. He doesn't know why he feels so good, but he feels so good he doesn't even want to move from the spot.\n\nIn the alley, Arwel finds a good size spot of dried blood around the man-hole. He can't tell how old it is, but he also finds an extremely horribly smelling green liquid on the ground near the blood. When the three of you get near enough to it, it almost makes you hurl just from being near it. Smells bad huh? The man that led you to the alley says.\n\n Outside Luskan \nThe figure doesn't seem to notice Yaroc's presence until he gets close ((within 30 feet)). When he does, the figure stops playing the music, turns part of the way around, enough for Yaroc to see his beautifully crafted flute and the fact that he is an elf. His hair is dark, skin cream colored, but his eyes are a strange color, bright red. He doesn't speak, all he does is stand there looking at Yaroc, as if waiting for him to make the first move.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch half-jogs up to shadowtongue and stands over him, a slight scowl on his face. Hey, you alright? or you just staring at the clouds? what were you running around here for anyway, something to do with that music? well its not playing now, so cmon lets head out, find some clues as to our mysterious kidnappers whereabouts. ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry gives the slime a focused look, allowing the power of the dieties to tell him its purpose. He then looks around slowly.\n\n((detecting evil on the slime, and while at it, scanning his companions and the man who led them in))",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " ((Sense Motive on Jerry (1d20+8)[ 24 ] ))\n \"Well can't say my life has been very exciting. For the past year I haven't done anything more dangerous than observe, do odd jobs for a Waterdhavian, and write about it to a girl I know in Amn.\nYou'll have to tell me more about this exam but first, I don't recognize the title of Great Sheriff. What is he god of if you don't mind me ask.... Arwel stifles a gag at a whiff from the green fluid.\n \"I'll say it smells!\" he says in emphatic response, and using his cloak as a makeshift scarf goes on to say. \"By all that Shar keeps hidden, what is it? ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " I......I heard you playing. Your song......it was full of sorrow. I uh............ \n\nNow that he is here Yaroc feels silly for having rushed out to this man. What was he thinking?\n\n I happen to be looking for an Elf. Perhapse you might be him, or know something about him. \n\n((Spot (1d20+2)[ 8 ] ))\n((Sense Motive (1d20+2)[ 13 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Streets of Luskan \nTerry feels the power of his God guide him, and he senses evil in the area. The evil began with the slime. ((Since it's out of combat, I'll be posting this by post instead of by round.))\n\n Outside the City \nThe elf looks at Yaroc confused. He opens his mouth as if to say something, but the only thing that comes out is a gurgle of air. He shakes his head, and then pulled the neck of his cloak down. His throat has two thin red lines on it. He shakes his head again and makes a motion with his hand that looks like expelling something from his mouth.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry's smile turns to a frown as he looks at the slime. \"This ooze is evil,\" he says coldly. I'll tell you of my God later, what shall we do about this now?\" ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Hrm, I see. You were wounded and you can not speak. Is that right? ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland finally looks up from the ooze and notices that Yaroc has wandered off towards a distant figure. YOU FOOL, GET BACK HERE! He shouts, running towards Yaroc as fast as he can.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Amykath goes next to Arwel carefully examining the area around them.\n \"There is notmuch to tell about me, I'm afraid. I haven't been in this world for very long. I came here in search for help for my people.\" - she regards the blood spot only with a look of disgust, but her attention is caught by the green slime.\n \"We should examine this further. It might be a sign of what exactly has been going on here.\" , she says wracking her brain for any information about this slime.\n \n Spoiler \n Search (1d20+3)[ 14 ] \n Spot (1d20+2)[ 20 ] \n Listen (1d20+2)[ 19 ] \n Knowledge: Arcana (1d20+5)[ 21 ] \nAnd just for the heck of it: Spellcraft (1d20+5)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Streets of Luskan \nAmy doesn't really know what the green liquid is, it could be just some weird kind of poison or something. She does remember reading about a plague in history when people started oozing green liquid though. Whatever it is, she knows that isn't natural.\n\nLauriel walks up to Gretch about a minute after Shadowtongue falls. She looks at Shadowtongue, then asks, What happened to him? \n Outside Luskan \nThe elf nods his head. Then he mouths something, it looks like he's trying to ask for help. Then the elf is suddenly wracked with pain and starts to writhe. He takes one last painful look toward Yaroc, then seemingly melts into the same green liquid as Yaroc found, leaving behind only his flute and cloak. Roland arrives soon after.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " To Roland\n\n Did you see that? It looked like he was trying to ask me for something, and then he just.......melted. \n\nI look around for a stick or something to fish the flute and cloak out of the slime.\n\n((Just in case: Fort save (1d20+6)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Shadowtongue breathed heavily. He felt so... happy. But there was something wrong about it. He tried to force it away, there was no desire within him to be happy. Living wasn't about happiness... At least, not from what his life told him. Gretch said something, what was the little goblin mouthing off about now? But the elf couldn't understand it, his mind was too foggy. Suddenly, Lauriel appeared--and also said something he couldn't understand--but something triggered in his mind. That voice... the one he had heard within the song, it was hers.\n\n ... I... heard... you... in the... song... Shadotongue muttered almost incoherently. He tried to stand for a moment, but he was helpless to do so.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"This reminds me of a plague I read about. It has been a long time ago though. Also it wouldn't explain why there is no body here.\" \nAmy looks around for a small object with which she could try to pick up a small portion of the ooze.\n \n Spoiler \nIf necessary, heres a search check: (1d20+3)[ 10 ] \nLooking for something like a long splinter, nail, fork, spoon or whatever is small and long\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch frowns and rolls his eyes, there was something to Shadowtongues words, but he didn't hear the voice, though he supposed he was farther away. Gretch dragged shadowtongue over to a tree and propped him up against it.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Inside Luskan \nAmy finds a stick in the back of the alley. It is a good size, but not ideal for scooping up liquid.\n\n What? What song? Lauriel looks worried. I didn't hear a song. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch looks up at Lauriel and speaks Well there was a song, you were probably just too far away to hear it, whatever it was it certainly had Shadowtongues attention. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Shadowtongue nodded his thanks to Gretch for the assistance as he leaned against the tree.\n\n It was a beautiful song... at first I only heard a flute--or some wind instrument--but then and elven voice joined in, telling a strange tale. .. I saw a creature made of leaves sanding on the docks over there, He points, but the music ended and it blew away. In the song I heard your voice ushering me on... look over there, the flute may still be on the docks. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( Listen - (1d20+3)[ 8 ] \n Spot - (1d20+3)[ 9 ] \n Search - (1d20+10)[ 21 ] \n Sense Motive - (1d20+5)[ 17 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel stares disbelievingly at Shadowtongue. You heard my voice? I was at the dock, how could you have heard my voice? As for this creature made of leaves, I saw no such creature while I was near the area. Did you see the elf that was singing? What was the song about? She kneels down next to Shadowtongue and touches him on the shoulder. Immediately, Shadowtongue can control his movements again and the feeling of complete happiness leaves, although Shadowtongue does feel at peace still under Lauriel soft but piercing gaze.\n\n((As far as Shadowtongue can tell, she's telling the truth. She was at the dock, and she didn't see the creature you described.))",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " It was strange, the way he felt at ease when she touched him. Suddenly, his movements returned to normal and daze that dominated his mind vanished. What... happened...? Lauriel appeared the be telling the truth, but that touch... was that coincidence? Had he just thrown off the feeling by himself when she happened to touch him?\n\n Yes... it's beginning to get clearer... it was an elf at first, an elf that fell apart into leaves. It was a song about two lovers. They lived together for many seasons, but Death eventually came for the man. The woman hid her lover... but I can't remember how... and that's when the song ended... ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Amy picks up the stick and carefully pushes into the green ooze and watches the reaction of the ooze on the tip of the stick.\n \"Let me see if this does anything. If it's cauterizing it might have been used as a weapon of some sort.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch had a look of bewilderment on his face, He looked at Lauriel, suddenly suspicious again, and unsure of his ability to comprehend whatever was going on\n\n \n Spoiler \n I hope a Sense Motive check is fitting here (1d20+1)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Inside the City \nThe green liquid doesn't do anything to the stick except make it smell really bad. The only strange thing that Amy notices is that the liquid is extremely sticky and it goes on the stick really well.\n\nGretch doesn't know what it is, but something about the fact that he seems to be getting much better after she touched him is kind of an odd coincidence. Lauriel continues to look worriedly at Shadowtongue. Maybe you should go see a cleric, Eredar. She looks somewhat shaken by the description of the song.\n\n Outside the City \nYaroc finds a stick, and fishes out the cloak and flute. The smell still bothers him, but after smelling it once, it seems not so terrible.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Eredar hadn't seen a cleric in years, and his general distrust of the clergy would probably keep him from going to a temple. Besides, he was beginning to feel better already.\n\n No... I'm fine, really... \n\nWith a sigh, he rose to his feet and dusted himself off.\n\n(( spot - (1d20+3)[ 18 ] \n listen - (1d20+3)[ 11 ] \n search - (1d20+10)[ 13 ] \n Sense Motive - (1d20+5)[ 14 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Though smarter than many goblins, Gretch was still a blunt and straightforward person, and he looked suspiciously at Lauriel Tell me she-elf, why is it that somehow you didn't hear the song yet both of us he gestured toward himself and Eredar heard it, and how is it you show up not 10 seconds after the song ends, and supposedly not hear it? whats more somehow just touching Shadowtongue seemed to make him better, how do you explain that? Even if you were a magic user, in my experience it is never so simple as a mere touch, always there are words of power, chants prayers or whatever, you merely touched him, how do you explain that? After his rant Gretch is still staring at Lauriel suspiciously, his hand however has migrated closer to the hilt of his blade.\n\n \n Spoiler \n I hope its not too much of an RP leap to be suspicious about these things, I can edit if you want >.>)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Gretch got the feeling that it was just a strange coincidence that he got better. It's a little strong, but you can keep it as is I guess.))\n\nLauriel looks at Gretch almost amused. True, magic normally takes words, motions, or components to use. But surely you of all people can understand that things aren't always as they appear. You don't have to like me, but you can trust me. I mean you no harm. I am simply following my path. She turns back Shadowtongue. I don't know what you heard or why, but I think you would do well to remember that song. If you wish, we could go look for the instrument where you saw the creature. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Yes, we should definitely look for the instrument... though if that creature had the ability to change to leaves, then the same may have happened to its possessions. \n\nShadowtongue started walking toward where he saw the elf-like creature disappear and motioned for Lauriel and Gretch to follow.\n\n(( listen - (1d20+3)[ 14 ] \n spot - (1d20+3)[ 12 ] \n search - (1d20+10)[ 15 ] \n sense motive - (1d20+5)[ 17 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry concentrates to try and find the source of the evil. He'll look specifically at the slime, the blood spot, and the manhole.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " The source of the evil is the slime. Terry can feel it. It is pulsing with evil power.\n\nLauriel follows Shadowtongue to the spot. Shadowtongue doesn't see the flute where the creature was though. Is this the spot? ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yaroc gets the flute and cloak out of the ooze and tries to wash them off a bit in the sea.\n\n Roland, do you think we should find the others or do you want to go back and follow those tracks. After seeing this elf melt before my eyes I think it's possible that the patch of green dirt we saw......it could be someone else.......What is happening here? ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Yes... I'm afraid I'm right... the flute must have transformed with its owner. Oh, well... did you find anything of interest Lauriel? ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Amykath turns to Arwel and the bystanding stranger: \"Okay it doesn't seem to be caustic. Any other ideas?\" , she looks back at the spot of blood while dropping the stick with the ooze on it, \"Or should we go on searching the alley?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " I think we should investigate the houses the strangers were looking at more closely. We might learn something from them. he says pointing away back down the alley to the street.\n But what should we do about the gunk, though? Is it a good idea to leave an evil, possibly diseased, likely contagious ooze seeping into the sewer system? We could take a sample but I think it might be better to destroy the rest, in case it is a plague. Simply looking at the slime made him want to retch. Instead he pulled he pulled his cloak tighter around his nose.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Inside the City \nLauriel searches around the area for any signs of the creature or anything is might have left behind. I don't see anything here. Whatever it was is gone now. I did find something interesting from asking around the dock though. Apparently two cloaked figures came down a few days ago and dropped a lot of gold to be on a ship that leaves tomorrow. What do you think?\n \n\nThe man suddenly gets very scared. A plague! WHAT? We can't have a plague running wild through Luskan! What about my wife and children? What if it's the stuff left behind by a monster? Then what? An invasion? ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry nods. We should dispose of it somehow, but I don't really have any ideas.\" Seeing the man's obvious distress, he adds \"Sir don't worry, we'll figure out whats going on, your family will be fine. I'd just stay away from the sewers and slime.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " I'm thinking we follow these tracks some. Roland says as he approaches Yaroc. Once we find something concrete we can take it back to the others. \n \n Spoiler \nanother tracking roll?\n (1d20+5)[ 25 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Ok, you lead the way and I'll watch for trouble. \n\n((Spot (1d20+2)[ 8 ] ))\n((Survival (1d20+6)[ 25 ] ))\n((Listen (1d20+4)[ 5 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Outside the City \nRoland studies the tracks again, and finds the tracks are much clearer. The three sets of smaller tracks are definitely elf tracks, but they are just a little bit smaller than the usual elf tracks. The one that's running is being chased by the other two. The larger set is that of a troll or troll-like creature. It appears that the troll was running as well, and the elf that was running did not escape. The tracks are at least a few days old, and they end where the elf that Yaroc ran to was standing. The two elves giving chase stopped after a little while where the troll's tracks begin, and then a little later and Roland notices that at roughly the same time the elf that was running starts to slow down, then has a serious gimp in his right leg, then falls down pretty much where the elf had been standing.\n\n Inside the City \nThe man isn't calmed by Terry's statement at all. How can you be sure? We could all be in very real danger! What about our water? What will we drink if it's gotten into the water supply? We should alert the city to the danger! ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland relays the wealth of information he just got to Yaroc. so that seems to have ended badly. These tracks are different from normal elf tracks, which makes me kind of nervous. Also, the 2 pursuers break off right as the one being chased decides to start limping and then fall down. I'm thinking they hit him with an arrow or something in the leg and that it was poisoned, hence his collapse soon afterwards. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Normally, I'd say we sneak aboard, but with ten of us it may be far too difficult. Do you know what time the ship departs? We may be able to give watch for when they leave... ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Speaking to Roland Before he turned into a puddle of ooze, I saw that the elf that was playing this flute had red eyes. I have seen elves near the forests of my homelands and they didn't have red eyes and neither did the Lady Lauriel. So that is one clue.\n\nAnother thing that bothers me is you said one pair of those tracks was made by a Troll or something like one. What kind of elf would side with those filthy monsters? ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel smiles wryly. It's fitting really. It departs at sundown. Tomorrow night. ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"That's a good point. How are we supposed to get rid of it? Burn it?\" , Amykath looks at the stick she just dropped again \"As for taking a sample do you think one of the other seven would be able to analyze it?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " \"I'm not sure how to destroy it. Maybe burn it? Does anyone have a torch or tindertwig?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel sighs. The man was on a bit of the hysterical side. He very much doubts that anything he says will calm him much and prevent him from spreading rumors of a deadly plague sweeping through Luskan.\n \"Sir, my comments were meant to be taken mostly as jest. If it makes you feel better..\" he starts listing off facts in what must seem a not entirely reassuring tone.\n \"We don't know for sure if this stuff is a plague.\n \"Sewers are not generally linked to water supplies. So if the purpose of the two mysterious figures was to start an epidemic, there are far better ways to go about it.\n \"Should the water supply truly prove contaminated, alcohol is quite sterile to drink.\n \"And there is nothing so far to suggest monstrous activities. Unless you have omitted something from your previous report of the two strangers.\" he eyes the man at this.\n After a slight pause he goes on \"And as for the guards they might be part of or think us in cohort with what may or may not be a conspiracy to spread deadly disease.\" Seeing the man's reaction to this statement, Arwel laughs.\n \"I jest. Is your mind at ease that the town is not in imminent peril?\" \n((not sure what I should be rolling diplomacy or bluff to calm him down but they both have the same bonus any way so... (1d20+8)[ 24 ] ))\n Addressing the other two Arwel says. \"I have a torch and flint. Give me a second.\" \n He rummages through his supplies for a while and produces the needed items as well as a scroll case \"For the sample\" . A couple of struck sparks latter and he holds up a lit torch with a smile triumph. But looking back to the slimy mess he frowns.\n \"Umm... I don't really want to get closer to that than I have to. Would either of you like to do the honors?\" he asks, holding out the torch and case.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yaroc tucks the flute and cloak into one of his sacks and takes one last look around.\n\n I think we have done all we can here. Without more information we have nowhere to look. Lets go find the others and see if they were able to learn anything. \n\nI start walking back towards town.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Shadowtongue smiled back at Lauriel.\n\n My what a coincidence... that will give them the cover of night if they try to be stealthy... do you think we should head back to the tavern to see if the others have managed to find anything? ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " \"I'll do it.\" Terry takes the case, using the stick Amy tossed aside to scoop some of the slime into the case. He then touches the torch to the slime and if it burns, he drops it on.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " When the flame touches the green liquid, it immediately begins to burn and char. Terry drops it when he realizes it is burning, but the fire seems to amplify the smell of the liquid ((Fort. Saves)). At the same time as it starts to burns, you hear a terrible screaming sound as if it were made by the souls of the damned trying to free themselves from their eternal prison. The sound gets louder and louder as the slime continues to burn. The man that brought you here drops to his knees and hurls. Then runs away scared.\n\n Yes, perhaps it is time that we find out what the others have come up with. Lauriel takes one last look around then nods towards Market street and walks back toward the tavern.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland follows Yaroc back to town after searching the area one last time.\n \n Spoiler \n\nsearch (1d20)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Roland doesn't find anything else with his last look before heading back into the city.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Once abck in town I will head back to the tavern and see if anyone else has found anything.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Spoiler \n fortitude save! (d20+3)[ 19 ] \n \n\n \"That doesn't sound good,\" Terry says as he tries not to wretch himself. I've never heard anything like that before...think, Terry, did the priests ever say anything about this? \n \n Spoiler \n knowledge religion: (d20+3)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " The cloak did little to stem the horrid smell. Between the screams and the bile trying to rising in his throat, Arwel did his best not to vomit on the spot\n((Fort (1d20+1)[ 12 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((I'm assuming that Shadowtongue is going to go with Lauriel in the direction of the tavern. I don't know what Gretch is doing, that's for Lord_Asmodeus to decide.))\n\nAs Shadowtongue and Lauriel near the tavern, they spot a man running from an alleyway screaming, and inside the alley they see Terry, Amy and Arwel. As they near it they hear the same screeching as the other three do. Look there some of them are. It sounds like they found something interesting. Let's go have a look. She heads off to the alleyway.\n\nTerry remembers the priests describing how some souls don't go to the homes of their gods, some people were corrupted in life and when they died their souls were tortured for eternity in evil planes.\n\nYaroc and Roland get back to the tavern and they find the place much the same as when they left it. The barkeep is still cleaning glasses behind the counter and the people are still in pretty much the same seats. There are a couple of new patrons such as a table of elves sitting and laughing over a glass of wine, but other than that it is nothing has changed. ((I think Mull is still in the tavern. I forget if Geesi said where he was, I'll look that over.))",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch follows after Lauriel and he grins when he sees the others Hey oi, what did you guys find? he asks when he gets within talking range.",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " (For sake of simplicity, let's say yes.)\n\n \"Welcome back,\" Mull notices Yaroc and Roland come in, \"I'd have come with you but I probably would've just slowed you down. Short legs and all. What did you find?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " ((deleted due to wrong action))",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yaroc looks down to talk to Mull.\n\n We did find something but I don't think we should talk here. Have any of the others returned yet? \n\nYaroc looks around to see if the drunks are still here and makes sure they don't look like they want start a fight again.\n\n((Spot (1d20+2)[ 10 ] ))\n((Sense Motive (1d20+2)[ 8 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Threeshades, the Terry already lit the stuff on fire. I just got a little confused when I read what your character did. Could you clarify it?))",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " ((I thought terry is somewhere else. Sorry for the confusion i will delete that last action))",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Hey Barkeep, do you have a private room here? ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " The barkeep looks up from the glass he's cleaning to Yaroc. Yeah. He points to a staircase. There are rooms up there. You'll have to pay if you're planning to stay here the night though. ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Hmm, well I don't have any other lodgings. How much for a night. Also I'd like some more of that stew if you have any and ale. \n\nYaroc places a silver on the counter and finds a seat where he can watch the door.\n\n So, gno....Mulligan, before we went out you had the most to say about the visions. Are you a sorceror? ",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " Mull shakes his head, \"haven't seen them. Francesco, let's look around, shall we?\" He starts to leave the inn in search of the missing rest of the party, but turns, considering Yaroc's question.\n\n \"And yes, as a matter of fact, I've learned up a few tricks along those lines. Don't see how in the name of Illmater's ever-bleeding wrists you'd connect the two, though.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Spoiler \nokay i missed quite a bit there. This is going to be gross. My fortitude is not really my strength😦\n (1d20+1)[ 14 ] \n \n\n \"I don't like this!\" , Amy backs away looking around ifshe sees something unusual.\n\n \n Spoiler \nSpot check: (1d20+2)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland turns to Mull and says My real name is Roland by the way, and unfortunately you get to pay for the room, for I am broke. ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Well, the vision is obviously magic of some kind, and you had the most to say about it and other visions especially something about a crystal tower. So if you know about visions you must know about magic. \n\nYaroc points a finger at Mull. And if you know about magic you must be a sorceror. \n\nYaroc smiles, confident in his reasoning. (No mater how wrong it amy be)",
"loss": true
},
{
"from": "human",
"prefix": "Guancyto:",
"value": " \"Right. Roland. I'll see what I can do. Hm...\" Mull ponders Yaroc's reasoning. \"The crystal tower is the home of Kelemvor, our new judge of the dead. Since I don't think, say, Shadowtongue and Christopher would wind up in the same place after death, it's pretty unlikely we'd all get together in Hades or something. So not having the tower is a really, really good omen. Does that sound about right?\" ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Huh,.......uh I dont know. I'm not the sorceror, you are. So if you say its good that there was no tower than it's good. As far as OUR similar visions though, I can't believe that anything about it is good. I just want it to stop. ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Spoiler \n((Sorry guys! My internet basically shut down for two days.))\n \n\n((The cost for a room for one night is 4 sp.))\n\nAmy notices that others in the street have started to take notice of the screaming as the slime continues to burn. Most are confused others are curious. Lauriel looks to Terry, Arwel and Amy, What is that screaming? ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Shadowtongue took a big gulp as he looked at the very familiar ooze. For a moment he contemplated stopping them from lighting it on fire, but he was too curious to intervene. As the screams rose up, he listened carefully, wondering if there could be something hidden in them.\n\n(( listen - (1d20+3)[ 13 ] \n spot - (1d20+3)[ 22 ] \n search - (1d20+10)[ 23 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " I pay 5 silver. 4 for the room 1 for meal as I wait for others to show up.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Shadowtongue notices that there are individual voices in the screaming, but it's difficult to pin point the individual voices ((Concentration check required if you want to give it a try.)).",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry tries to ignore the screams for now as he attempts to explain the situation to Lauriel. \"This slime is evil, and apparently when we lit it on fire the souls of the damned trapped inside can reach their destinations.\" Shaking his head, he adds \"Anyone know of any way to end their suffering, or at least make them stop screaming?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"I don't think so. This is more of the domain of a priest.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Yes I hear them. They're obviously trying to escape the smell of their prison. Lauriel remarks somewhat sarcastically to Terry. Have you tried putting the fire out, since that's how the screaming started? ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " ((sure I'll shoot for a concentration check << *hopes he doesn't fail miserably*\n Concentration - (1d20)[ 11 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Shadowtongue can't pin point any individual voices, but he hears the language they are speaking in. It chills him, but he can't understand it.))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Sorry about the double post, but I just wanted to say that I'm back to posting. Superbowl Sunday is not a good posting day.))",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry looks at the burning slime. \"I have nothing to put it out with, and I really don't want to have to step on it. Anyone have some water or something?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " With a sigh Amy steps forward and pulls the waterskin out of her backpack. Puring some water over the burning ooze she says: \"How do you survive, out in the wilderness?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " When the water hits the green slime, a low hissing sound like that of boiling water comes out from the slime. The fire is put out and, with it, the screams cease. Where the fire was, the slime has turned to blackened ash. The ash turns to dust and blows away in the wind. There, that's much better , Lauriel says.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Giving a shrug, Terry says \"Truth be told, I ran out of water about an hour before I reached the town. I went to the tavern to get a drink. At least the screaming stopped. Lauriel, you seem to know a lot about this stuff. Anything you could share would be helpful.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel just shrugs. It's just common sense. The screaming started when the slime caught fire, so it would make sense if it would stop when the flame was put out. I don't have any special knowledge about it. She pauses, then pushes her long hair behind her pointed ears and attempts to tidy herself up even though she isn't dirty. Now if you'll excuse me, I have an informant to get extremely drunk. She smiles mischievously and moves to walk away. She turns to Shadowtongue and winks. Care to give a lady an escort, Eredar? She puts an arm on his shoulders. Her touch is warm. She begins to lead him back toward the tavern.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry will follow behind them back to the tavern. While they walk, he asks \"Arwel, you were asking me something?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Gretch grumbles and complains as he follows Lauriel I never did get an answer to my question, what did you find? ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " I would be honored, Shadowtongue replied as he presented his arm.\n\nHowever, his mind was truly busy pondering the strange slime. Everything they had said, was it true? Were the souls of the damned screaming through that slime? And why would fire set if off? Well at least he knew that the slime was flammable, even if he didn't really understand what it consisted of.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((This is just to speed things up. It's not far anyway, so I'm just gunna say you guys make it back.))\n\n The Tavern \nThe tavern is much like it was when you left it, except there is now a table full of elves sitting at the table you first gathered at. They look on with jealousy at Shadowtongue, and don't even try to hide it. Lauriel looks at them, blushes a little, then whispers in Shadowtongue's ear. Someone's a little bit jealous. I'm not as young as I used to be, but I guess I've still got it. She giggles then asks aloud, Where's everyone else? The bartender points upstairs and says, the first room on your right. \n\n((Those that are upstairs can make a listen check to try to hear them talking if they want to.))",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry will follow the group upstairs and into the room with their companions.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"I think I've had enough of strangenesses for today. I think I will have some rest.\" she walks over to the bartender... \"I might be joining the others for some more time, but since it doesn't hurt to ask already, how much would a room for the night be?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " It's four silver for a night. The bartender says.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " ((Listen (1d20+4)[ 12 ] ))\n\nYaroc is in the room thinking about what he saw earlier that day. He is also looking at the flute and the cloak to see if they have any markings or a name on them.\n\n\n((Search (1d20)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Yaroc doesn't hear them.))\n\nThe flute has lettering on it written carved in a beautiful script.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland sits in the room with yaroc thinking of more pickup lines he can use",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"Sounds good.\" Amykath says putting a gold piece on the bar. \"I will come back for a dinner.\" , she adds and heads upstairs after recieving information and keys for the room.",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel pays for a room headed upstairs. The day had been very strange and all he felt like doing was sleeping it off. He joins Terry in the room. He takes out of his pack a winter blanket and his journal. Wrapping the first around himself against the northern night air, he starts writing down the remainder of the days events in the letter he started earlier before taking off his armor for the night's rest.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yarroc looks up as Terry and then Arwel come upstairs.\n\n Ah, good your back. Did you find anything? ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel looks at Gretch. I think you're going to have to wait until we go upstairs for you question to be answered. She goes upstairs to the room the barkeep indicated. Upon entering the room, she immediately asks, So, did anyone find anything? ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Shadowtongue sighed and looked at Gretch. The question was echoed in his mind as he thought about what had transpired. With an almost defeated look, the elf followed Lauriel upstairs and joined the others.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Shadowtongue as he goes upstairs and any one else still downstairs make a Spot check.))",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( Spot - (1d20+3)[ 7 ] \n Listen - (1d20+3)[ 6 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry tells Yaroc \"We found an evil green slime. We burned it, and screams seemingly from the damned came out until Amy put the fire out. That's all we found. You come up with anything?\" ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " We too found some green slime. Roland also found some strange tracks. Lauriel, we saw an Elf out by the docks...he was playing a very sad song on this flute. \n\nYarroc holds the flute out to Lauriel.\n\n Lauriel....he couldn't talk because he had an old wound across his throaght but he looked at me like he needed my help. Then he.....he turned into more of that green slime and collapsed in a puddle. I think that the slime is whats left of people. I......I hope he wasn't someone you knew. \n\nYarroc also holds up the cloak.",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel slow his writing while he listens to the conversation, though he doesn't look up. Was the ooze they had found a person? He now shuddered at thinking he suggest they burn it. The hellish screams surfaced in his mind. Could a person feel pain after becoming an ooze or had the fire mearly allowed them to hear the screams? He shivered and hoped the case was the latter senario.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Shadowtongue doesn't notice anything.))\n\nAs Shadowtongue enters, Lauriel takes the flute from Yaroc gingerly. She takes a second to examine it. She turns it in her hands. Everyone can tell that she knows the flute very well. Her hands are shaking. She reads the inscription on it. Her eyes widen. She cries out in rage and sadness as her knees buckle under her. She falls to her knees and cries, the flute clutched to her breast. She manages to quietly whisper in Elven ((Those that speak elven can understand it.)), Aldra my love... I pray you have met Death with honor and with your head up. May our paths cross again one day. She continues to cry softly. Shadowtongue and Yaroc ((and only them)) can hear a soft sad melody.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry walks over to Lauriel and places an understanding hand on her shoulder. Despite not knowing the elvish tongue, anyone could tell what had happened. \"I am truely sorry for your loss. I can only hope that I can assist you in bringing justice to those who would do such a thing.\" ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " I too am sorry. I'm afraid that I have more bad news. The tracks that Roland found were of Elves and an Ogre or Troll. They showed that there were 2 Elves and this monster chasing a third Elf. The tracks stopped at the green ooze we found. ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"So can anyone make any sense of this ooze? Arwel, Terry and I took a sample, hoping someone might be able to find out more about it.\" Amy says from the side of the room.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel continues to cry and takes out a small vial full of the same liquid as you found. She also takes out a flute much like the one in her lap and begins to play. It's the same tune that Shadowtongue and Yaroc hear.\n\n Downstairs Anyone downstairs notices the group of elves get up, put on sunglasses, and walk outside. ((Spot check))",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Hearing Lauriel's tune fills Terry with a bit of a rage, and he asks the group \"Well, what do we do now? Lauriel, do you know where those guys base from?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " We just spent today looking for them you dolt. Roland says, finally seeming to come back to the conversation. I doubt they would be nice enough to hang a large neon sign out in front of their evil volcano lair saying \"come and get us good guys\" ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel felt a well of sympathy for Lauriel, though he couldn't understand what she said. Though he hadn't told the party, one of the reasons for his being in Luskan was to keep a closer eye on a family member. He couldn't imagine the grief she must feel in coming so close to finding her husband only to find him dead.\n \"Actually I discovered a couple leads in that regard. The characters that disappeared down the alley were investigating a couple of houses. It could be that they were looking at them as prospective hideouts. Or they might be based in the sewer. ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel stops playing ((the other music continues)) and sighs. A huge amount of money was dropped on booking passage by two cloaked strangers on a ship that departs tomorrow night at sun down. The Shadow , a relatively small but very fast ship. It plans make port in Waterdeep. ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry turns to the group and asks \"What say we get on that ship?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " I agree... I think we should do anything in our power to get on that ship, or charter one to the same location... Shadowtongue added, still distracted by the music...",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " In the mean time we should spend tomorrow morning looking around the city. Mabey we could find some more clues. ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"If they are taking passengers, that should be no problem. I still have enough money to pay the fee for at least those who cant pay themselves.\" Amy throws in. \"At least some of us should go see about this tomorrow in the morning. I suppose Lauriel, Shadowtongue and me will be the first to be up, since we don't require much of rest.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " At the mention of Waterdeep, Arwel stopped writing suddenly and looks up from his paper.\n \"What would they want in Waterdeep, could they be planning more killings there?\" Though he says it calmly enough, those listening notice a slight urgency in his voice.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel looks sad and defeated. There's more. I'm sorry I didn't tell you from the beginning, but I didn't know how you would take it. She takes out a small gold ring from a pocket. It has a small symbol on it; a black spider with the head of a ebony skinned elf. I found this on our bed and the same green liquid splattered all over the walls or our home. \n\n((Everyone upstairs needs to make a listen check to hear what happens below.))\n\n Downstairs \n\nGretch ((and anyone else downstairs)) hears a woman screaming in suprise outside. The bartender goes outside to see what's going on and people at the bar and tables stop and look around to see what happened.",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " If allowed, Arwel examines the ring. Though he has no formal learning, he tries to recall if he has heard of anything like this before.\n(Arwel can only learn things up to a DC 10 from making untrained Knowledge checks (1d20+2)[ 9 ] )\n(Listen (1d20)[ 9 ] )",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Shadowtongue frowns thinking things over. Everyone on the Sword Coast new of Waterdeep. In a huge city like that it would be nearly impossible to find their quarry if they lost them...\n\n(( Listen - (1d20+3)[ 16 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Shadowtongue hears the scream. Arwel doesn't really know much about what the ring means or where it came from.))",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yarroc sets the cloak he found next to Lauriel. I'm sorry. I will do what I can to stop this from happening to anyone else, but you should have told us everything at the start. \n\n((Listen (1d20+4)[ 23 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " listen: (d20+1)[ 4 ] \n\nTerry sits and thinks for a moment, oblivious to the goings on downstairs. This goes much farther then I was expecting for training, but I can't not help her, can I? He looks at the ring and says \"Well, we know it now, and what's done is done. All we can do is get on that boat and stop it from happening again.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " ((does the room we're in have windows to the front of the tavern?))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Yaroc hears the scream.))\n((No, but almost. The windows give you a view of the street but it's to the side. I'm going to assume you are going to look out them.))\n\nThe window doesn't give a good enough view of the street to see what happened, but you can see people rushing up the street to get a closer look at something.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yarroc grabes his axe Trouble outside! He warns the others and runs out of the room and downstairs.\n\nOnce he gets out into the street he will look around.\n\n((Spot (1d20+2)[ 19 ] ))\n((Listen (1d20+4)[ 5 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry snaps out of his thoughts at Yaroc's exclamation, following him down the stairs while drawing his shield and sword.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland follows the 2, unsheathing his scimitar and shield as he goes.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel puts away her husband's flute, folds up his cloak and puts it away in a small pocket on her side. She sighs and then gets up. She follows the others out the door.\n\n Outside \nOutside the tavern there's a group of people gathering around the body of a teenage girl, crawling up the street, a pool of blood forming beneath her. A man yells from the crowd, Out of my way! I'm a cleric! The crowd quickly parts enough for the man to run through with the two guards that had summoned him. He reaches the girl and turns her over. Blood is pouring from her neck. People gasp in the crowd. The cleric casts a healing spell on her and the blood stops flowing.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " WHO DID THIS Roland yells at the crowd. Who would DARE hurt a defenseless and...probably single woman near me! \n \n Spoiler \n spot - (1d20+7)[ 8 ] to notice anyone acting suspiciously\nEDIT: NATURAL 1 CURSES!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel didn't know what Yarroc was talking about at first. He hadn't noticed anything. A quick look out the window revealed a commotion though. Following the rest of the group, he halts about half-way down the hall and turns around and locks the room door before going downstairs.\nGetting outside he was horrified to see the scene before him. He makes a quick look around the street to see if he can find any clue to the attacker\n(Spot (1d20)[ 10 ] )",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry stands around waiting for an answer to Roland's question while looking about for anyone running away.\n\nspot: (d20+1)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " As Arwel leaves the room and locks it, he notices something strange. Lauriel is walking up ahead and she starts playing music on her flute. When she plays the flute, she seems to fade away and a flurry of autumn colored leaves whirl about. The leaves clear and Lauriel is gone. When he gets outside, she's standing there behind Yaroc, Terry and Roland.\n\nFor a moment no one speaks up, but a young girl runs out of the crowd to the body. I saw it! She looks really young, around 6 or 7, but her pointed ears suggest that she's an elf. She has blue hair as well. She was walking along minding her business when a really scary man just appeared out of this green stuff out of the ground! She uses excited motions as she recounts the story. He jumped on her and cut her throat open with two daggers! She she gets very into the story and actually pretends to jump on the body and slit its throat. The cleric stops her. That's a very nice story but I think that we should find a different source of information. The girl looks put down. It's the truth! Then he just kinda vanished! \nArwel and Terry don't see anything suspicious in the crowd, but he does see an elf-sized man standing outside the crowd. He's wearing a hooded black cloak and has fiery red eyes. He notices the eyes on him and turns and runs.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yaroc watches the excited little girl.\n\n((Sense Motive (1d20+2)[ 10 ] ))\n((Do I see the Elf start to run?))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Make a spot check.))",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry takes off running at the man, yelling \"STOP!!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Amy, who followed the others downtairs kneels down to take a closer look at the green ooze, making sure it is what she thinks it is: The same kind they found outside.\n \"All of a sudden we are a lot smarter.\" , she says more to herself than to anyone else but then turns to the little girl: \"Thank you, I believe you. Don't worry you will be save now, he's gone.\" , she pats the girls hair carefully trying to calm her down, kneeling before her looking in the girl's eyes with her most friendly face: \"If it's not too much for you, can you tell me how the man vanished? Did he disappear between the people? And what did he look like?\" \n \n Spoiler \nDiplomacy check to calm the girl down: (1d20+5)[ 12 ] \nAnother (if needed) to persuade her to tell me more about the murderer (1d20+5)[ 8 ] \n\nAnd spot check if i see the man outside: (1d20+2)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((You see the others run after something but you can't see him through the crowd next to the girl.))\n\nThe green liquid is indeed the same as the slime you found. The cleric looks at Amy incredulously. You can't be serious? The girl skips around and sticks her tongue out at the cleric. He had a big black cloak and red eyes! Kinda short though, about her height. She points down to the body. I don't really know how he did. He kinda just went through her as she fell down. Amy also notices something else about the girl. Her eyes are glassy, almost milky, over blue irises.\n\n((Sorry, I forgot to put the eyes in the original description.))",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Spoiler \nSpellcraft check: (1d20+5)[ 8 ] \nKnow Arcana check: (1d20+5)[ 16 ] \nTo see, if maybe i can identify a spell she's under\n ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland gets a look at the man terry spots out and lets out a bellow GET HIM! as he runs through the crowd, pointing out the retreating figure with his sword as he goes.",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " The display of magic by Lauriel stuns him for a moment. He knew of bards but their magic always seemed more subtle than the dramatic teleportation just used. He might have to ask her about it later.\n\nArwel didn't put much trust in the girl's account. She looked at least partly blind. Instead, Arwel starts asking around the crowd for other witnesses.\n(Gather Info (1d20+8)[ 13 ] )",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " The man doesn't slow down for a second. He dodges through the crowd with ease and grace. He has about a 20-30 ft lead over Roland and Terry. Suddenly, he turns and fires a bolt from a hand crossbow at Terry. The bolt whizzes past him, thrown off by the man having to fire backward.\n\nAmy doesn't know if she's under the affects of a spell.\n\nArwel talks to guy that swears the attacker was a vampire that is going to descend on all citizens of Luskan, and another that confirms the child's tale, and says that he saw him run down the street the same way that Terry and Roland had run.\n\nLauriel follows Roland and Terry as they run. She does not draw a weapon however.\n\n \n Spoiler \n Attack to hit flat-footed - (1d20+4)[ 12 ] \nIf it hits, Damage - (1d4)[ 2 ] and [roll=Sudden Strike]1d6 [/roll] plus a Fortitude save.\n ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " At Rolands cry Yaroc takes up the chase and runs after the others. Where did he go? \n\n((Spot (1d20+2)[ 18 ] ))\n((Listen (1d20+4)[ 9 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((The man is running about 20 ft in front of you guys.))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Sorry about the double post. This is for initiative. Those of you that are chasing can roll initiative. If you aren't chasing but start chasing soon, you will roll in when you chase.))\n\n \n Spoiler \n Enemy's initiative - (1d20+3)[ 5 ] \n Lauriel's initiative - (1d20+4)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yaroc yells \"You will pay for harming that girl\" \n\n\n\n((Initiative (1d20+1)[ 16 ] ))\n((Intimidate (1d20+2)[ 19 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " HEY WAIT UP. Roland shouts while continuing the chase. You made that lovely lady back there single, I owe you a drink. \n \n Spoiler \nok, so diplomacy? and initiative\n diplomacy - (1d20)[ 8 ] \n initiative - (1d20+4)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Shocked at what had unfolded, Shadowtongue followed after the man that ran, keeping pace a little behind Roland and Terry. Seeing a small bolt fly past him, the elf grips his bow and reaches for an arrow, preparing to fire.\n\n \n Spoiler \n\n[roll=Initiative]1d20+4/roll]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry knows he cannot run for a long time in his armor, so he tries as hard as he can to catch the man quickly. He turns his body running backwards for a moment, making sure the arrow didn't hit anyone, then runs as fast as he can towars the man, holding his shield up to avoid any more bolts.\n\ninitiative: (d20+1)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Spoiler \n\nGrr... just noticed I messed up my initiative\n Initiative - (1d20+4)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((I believe everyone chasing has rolled initiative. If everyone has, then Roland goes first.))",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland runs after the fleeing figure, dropping his scimitar and quick drawing his shortsword. then striking at him with the flat of his sword.\n \n Spoiler \nattacking for nonlethal damage so -4 to attack\n shortsword attack - (1d20+1)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Coming to a quick halt, Eredar stopped, notched his arrow, and aimed for the fleeing enemy's back. With a sigh, he released it as his voice rose over the crowd in song, a terrible nervous tick he had developed.\n\n \nSing a song of sixpence a pocket full of rye,\nFour and twenty blackbirds baked in a pie... \n \n Spoiler \n\n Attack - (1d20+4)[ 19 ] \n Critical - (1d20+4)[ 5 ] Just in case\n Damage - (1d6)[ 2 ] \n Perform Sing - (1d20+5)[ 23 ] Just for fun\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Just to let you know, Shadow, you skipped Yaroc's turn. He got a 16 initiative. It's going to be his turn now, but next time he is going to go before you.))\n\n Initiative Order :\nRoland\nYaroc\nShadowtongue\nTerry\nLauriel\nEnemy\n\n((Wow, sucks to be the enemy. 😁 ))\n\nThe man dodges Roland's sword slash by sidestepping the swipe. However, Shadowtongue's arrow hits the man in the middle of his back as he runs down the street. He stumbles forward a little, but he doesn't fall. People are moving out of the way as you chase the man.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( oh... sorry. I thought we would all just go and then you'd put it together in a summery (for damage and the enemy's stuff) so taking turns wouldn't matter..))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Actually that works better. I'm just so used to table top games that I didn't think of doing combat like that. I'm gonna do it like that. You already have have part of it. Soon I'll post what Lauriel and the enemy do.))",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yaroc charges toward the attacker. Swinging the flat of his axe.\n\n\n \n Spoiler \n\n-4 to do subdual damage, + 2 from charge.\n\nAttack (1d20+3)[ 12 ] \nCrit (If needed) (12d0+3)[ 15 ] \nDamage (1d12+6)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry rushes at the man with blade drawn. Though he intended to strike with the hilt of his sword, something within him snapped at the thoughts of the wounded woman, the hellish ooze, and this man trying to shoot him. He brought the blade down at the assassin as hard as he could.\n\n \n Spoiler \n attack: (d20+3)[ 4 ] damage: (d8+2)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel continues to run after the man, and as she does she takes out her flute and begins to play a song of inspiration, a battle song.\n(( Inspire Courage : Everyone gains a +1 Morale bonus on attack and damage and saves against charm and fear affects.))\n\nThe man continues to retreat down the street.\n\n Round Summary \nAs the man runs down the street, he dodges attacks from the flats of Roland's sword and Yaroc's axe, but he gets hit in the back by Shadowtongues' arrow. Terry takes a mighty cut at him that might have landed a fatal blow had he not stumbled over a stray rock on the streets and nearly tripped. The man stumbles a little and is hurt from the arrow, but he continues on running, totally ignoring Loriel's music.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Shadowtongue continued to sing, allowing his mind to set into the rythm as his tune conformed to the song Lauriel played. Another arrow fitted itself against his string as he aimed carefully at the enemy, taking heart from the woman's bold song.\n\n \n Spoiler \n\n Attack - (1d20+5)[ 9 ] \n Critical - (1d20+5)[ 14 ] \n Damage - (1d6+1)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland once again strikes with the flat of his blade to bring this red eyed figure down\n\n \n Spoiler \n attack - (1d20+1)[ 16 ] add +1 to attack (forgot lauriel)\n crit. conf. - (1d20+1)[ 10 ] \n damage - (1d6+2)[ 8 ] \n\nEDIT: nonlethal damage (I didn't specify)\n ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Growing more angry as the chase continues Yaroc fights to control the fury that is rising up inside him. He again swings the flat of his axe reminding himself that a dead man can't answer questions.\n\n \n Spoiler \n\n-4 for subdual, +1 from Lauriel\n\nAttack (1d20+2)[ 9 ] \nDamage (1d12+6)[ 7 ] \n\nIn case of Crit (1d20+2)[ 7 ] \nCrit Damage (3d12+6)[ 30 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry stumbles a bit, then resumes chasing the man. He shakes his head for a moment, as if realizing that he had just tried to kill the man. This time he tries to strike non-lethally.\n\n \n Spoiler \n attack: (d20-1)[ 10 ] damage: (d8+2)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel continues to play her battle song that inspires everyone.\n\nThe man continues running and he looks around for an escape route.\n((Running at x4 his speed or 120ft.))",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Seeing an opportunity to attack when the man flees from the group Yaroc swings his axe no longer caring if he draws blood. This guy must be stopped.\n\n \n Spoiler \n\nAttack of opportunity as the guy leaves melee.\n+1 from Lauriel\n\nAttack: (1d20+6)[ 13 ] \nDamage: (1d12+7)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Oops, I thought there was one more person in combat. Sorry.))\n Round Summary \nRoland scores a hit with the flat of his blade on the man's side doing some damage, but none that will cause permanent harm. Yaroc tries to deliver another blow with the flat of his axe, but Roland's blow knocks the man out of swing's arc. Shadowtongue tries to fire into the frenzy of the melee, but over shoots and comes closer to hitting Yaroc. Terry, also trying to go for a nonlethal blow, misses. Lauriel continues to play her song of battle to inspire her allies, in fact it feels almost like you can hear words being sung. The man, realizing he is over matched tries to flee even faster from you. Seeing his chance to redeem himself, Yaroc's rage combined with his resolve to bring the assailant down finally pay off with a hard blow to the back that sends the man flying to the city street where he doesn't get up. His hood falls off his head revealing the elf that Yaroc and Roland found by the sea outside the city.\n\nLauriel stops playing her song and runs to catch up to the main group when she sees the man has been taken down. When she gets a better look, she screams in shock and terror. Aldra! She drops to the ground by the body.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " As he catches up Terry looks at the man and then Lauriel. \"Aldra? Do you know him?\" ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yaroc reaches down to stop Lauriel from touching the body.\n\n \n Spoiler \n\nThis is only in case Lauriel or another party member tries to touch the guy. I watched him melt before so I'm cautious now.\n\nTouch attack (1d20+1)[ 5 ] \nGrapple check (1d20+5)[ 25 ] \nIf I win grapple I just try to hold(pin)\n\n((Lets see if the dice still hate me 🙂 ))\n \n\n It could be dangerous. He looks like the same man I saw on the docks. The one who was playing the flute I gave you. But I watched him melt into that slime right in front of me. ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " \" Well, let get him back to the hotel and tie him up before he wakes. I bet a couple of broken fingers will convince him to talk. Roland says as he stares down at the body. \"now if you will excuse me, I need to go find my scimitar. And Roland goes to pick up and sheathe his dropped weapon",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel slaps away the hand of Yaroc as he tries to stop her from going to the body. She's hysterical and crying, especially after Roland's suggestion to break fingers. He's my husband! ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " 😦 (Terry's facial expression)\n\n \"Really? But this means he's really alive! Quickly, we must bind his wounds up and make sure he's alright.\" \nTerry tries to fix the man up a bit unless someone more skilled then him tries it. But why would he run away from her? \n \n Spoiler \n untrained heal check: (d20+1)[ 8 ] and detect evil on Aldra.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Terry senses the presence of evil on Aldra.\n\n Allow me. Lauriel puts a hand on Terry's shoulder. She then puts a hand on the wound made the axe which is still bleeding profusely. She pulls out rolls of bandages from her pocket and begins to bandage him. The blood keeps pouring out however. Lauriel starts screaming for help. He's losing so much blood! We need a cleric! \n Heal Check - (1d20+7)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " There is a taint on this man, but I can't let him die. It wouldn't be right. He is evil but I agreed to help Lauriel and this is her husband. I have to help her, right? Terry seems at war with himself for a few moments, but quickly makes a decision. Cutting a small piece from his bedroll, he tries to make another bandage to stop the bleeding as he mutters a quick prayer to himself.\n\nheal check: (d20+1)[ 14 ] \n\n((ooc: do we have a cleric in the party?))",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " ((well... clerics we ain't... << at least he only loses one life per round...))\n\nShadowtongue is astonished, thousands of questions pour into his head as he realizes that this is Lauriel's presumed dead husband. As he kneels closer, he almost curses his luck. That swing was just a bit too heavy it appears. With a sigh, he leans back and rubs his brow as he tries to get a hold on all of this. Why would her husband fake his death and then begin a killing spree?",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Yaroc stands up and curses. This is madness. He tried to murder that girl. Who knows how many other innocents he and his friends have killed. At least take his weapons away before he wakes up. \n\nI take a look around to see if we are drawing attention or being watched.\n\n((Spot (1d20+2)[ 7 ] ))\n((Listen (1d20+4)[ 13 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel had decided when the group ran off to apprehend thier suspect that he'd stay with the crowd. He thought he would be more useful asking around than in combat. Though, from the looks of it they might have needed the help.\nWhen Yaroc finally did score a blow it didn't look like he was trying to take the man down carefully.\nHe turns quickly to the cleric helping the girl. \"I think the man those people were running after is hurt. Be careful though, he might be dangerous. I'll stay here and take care of the maid.\" \nHe then cries out to the man who confirmed the elf child's story of events. \"You sir! Go with him and see if you can help.\" \n\n(Diplomacy (1d20+8)[ 17 ] )\n\nMoving by the girl's body, Arwel glances around to see if Mara or any inn helpers are nearby. If any are he asks for help moving the girl inside to the room.\n\n(Spot (1d20)[ 6 ] )\n\nIn either case, he then looks to the elf child. Looking into her glazed eyes is disconcerting and he wonders how much he will be able to read from them. \"Ok, I'd like you to tell me exactly what you saw please. No theatrics are needed. Just tell me.\" \n\n(Sense Motive (1d20+4)[ 20 ] )",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " People are starting to gather around the group that went to chase Aldra. They look a little surprised by the blow Yaroc gave him to the back as well. Lauriel looks up to Yaroc angrily, but she quickly checks him for weapons. If anyone tries to help her, she refuses it saying, He's my husband, I will take his affects. She pulls out two daggers, a hand crossbow and bolts and vials of a dark purple colored liquid. For a split second she frowns about something, but it disappears almost instantly.\n\nThe cleric runs off to the other group after the inn keeper and Mara carry the girl into the inn. The cleric runs in and shouts, Out of my way! , as he gets to the gathering. He sits beside Lauriel and first checks the pulse. We're losing him. Lauriel gasps, and the cleric begins casting his healing spell. When he finishes casting, he checks the pulse again. He's ok, just unconscious. He'll wake up in a little while. Shall I inform the magistrate? \n\nThe child is suddenly very serious. Well, the girl was walking along when a pool of green slime formed near her. The man formed from the green slime and then jumped on her with his daggers. When he had cut her throat, he jumped off and into her shadow. He disappeared! That's the truth mister. Arwel tries to discern whether or not she's lying but her voice and eyes betray nothing.",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel thought for a moment then a thought struck him. \"Can you remember how he disappeared? Did he blend into the shadow? Did he sink? Any wind when it happened? Did he say anything or make hand gestures? Or did he just vanish? ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " The girl nods her head. Yes sir I can. He sank into the shadow. I don't remember any strange wind... She taps her cheek in thought. But there was some really sad music. ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland looks at the vials that Lauriel took from her husband with a suspicious glance. Those are vials of Drow poison aren't they? Now what would your husband be doing carrying around them? We need to stay alert when he wakes up, as he might be a doppleganger. I am also going to need that poison for further study... ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel humms a few bars from the two songs he's heard Lauriel play. First the one from the hall where she vanished and the other from when she was mourning her husband. He looks for any sign of recognition from the elven girl.\n \"Do either of those sound right?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( (1d20+3)[ 9 ] Spot check to see what Lauriel was hiding in her hand << ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " The child says, It was kinda like the second one. She goes into thought again. It made me cry. She looks into Arwel's eyes and stares. It feels like she's staring deeper than that though, right into his very soul. She doesn't even blink.\n\nShadowtongue doesn't see Lauriel hide anything in her hand. The frown was after she had searched him.",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " He had to admit, her astuteness was slightly disconcerting but he had no reason to doubt her. Despite what would appear a handicap her power of observation was very keen. Arwel decides that even though she puts him off balance that he likes the girl.\nHe smiles genuinely \"Good girl. That helps. What's your name by the way?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " My name is Scarecrow , and she pauses and smiles, Arwel. She winks knowingly after calling Arwel by his name.",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " While suprised at first, he grins soon after she says Arwel. \"Your a clever one, Scarecrow. What makes you think that is my name?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " She smiles wider. No reason. I just thought it was. Lucky guess I guess. She shrugs. Sometimes there are things that only the blind can see. But then again, we all have our little secrets. Don't we... Arwel? She giggles, then stops and appears to listen to something very intently. Then she giggles again.",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " He definitely liked her. She was a smart girl.\n \"Indeed we do. Thanks again for your help. I hope i'll see you around Scarecrow.\" \nHe straightens up to head inside but pauses. Taking out 6 coppers from his pocket, he hands them to her \"I'm going inside to check on the lady that was attacked. Could you tell my friends that's where I am? After closing her hand around the coins he smiles again and heads inside.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Go back to your business people. This man attacked a young woman near the tavern. He will be taken to the authorities. \n\nYaroc takes a closer look at Aldra. Does he have two cuts on his neck?\n\n((Spot (1d20+2)[ 18 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Scarecrow turns to Amy and says, I hope we see each other again; this was fun! But big is waiting for me at home and I need to get back to him or I'll be late. Bye! She waves a little hand and then skips off.\n\nInside, they have brought her up to a room and put her on a bed. The bartender turns to Arwel, She's stable for now. As far as I can tell, the guy didn't even cut the major veins. It's weird. \n\nYaroc doesn't see any cuts on his throat. Lauriel seems really upset at the thought of the magistrate taking Aldra. Turning to the cleric she says, Wait good sir, please allow us to interrogate him first. If he tries to escape, we'll carry out the magistrate's work for him. She looks deep into his eyes, and it looks like he just stares into her eyes for a moment. He thinks for a moment then says, Sure I think that is acceptable. As long as I am present for the interrogation and you turn him over to me after you're done. Lauriel smiles. Of course, I wouldn't have it any other way. ((Sense Motive)) She turns to everyone else, Let's bring him back to the room. \n Will Save - (1d20+4)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " And what about the poison? Are my words of so little consequence that you just ignore them? And if that is the case why am I even here? \n \n Spoiler \n sense motive - (1d20+1)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " You may have the vials to study, Roland , Lauriel says.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Spoiler \n sense motive: (d20+7)[ 12 ] \n \n\n\nTerry looks questioningly at Lauriel for a moment, but reconsiders saying anything. She doesn't seem evil, and that man was probably just being nice. ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " ((Sense Motive (1d20+2)[ 20 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Yaroc thinks that she used magic to alter his opinion .\n\n C'mon guys, I can't carry him by myself, Lauriel says.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " (( sense motive - (1d20+1)[ 17 ] ))\n\nShadowtongue quickly complied with Laurie's request and grabbed onto the man's legs as he mulled over things in his mind.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry will help shadowtongue carry the body. Can't let a lady do the work, now can I? ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Shadowtongue also thinks she used some kind of magic on the cleric.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland, oblivious to everything, picks up his share of the bodies weight after pocketing the vials and proceeds to help carry it back to the inn.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel and the cleric follow you as you carry Aldra to the inn. The young elf child skips up to you as you go and says, Arwel says he's going to check on the girl. I have to go see big brother now. Bye! ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Before going into the tavern with the others Yaroc stops.\n\n I know it's probably pointless because of all the people around here but I am going to look around out here and see if I can find anything. \n \n Spoiler \n\nSpot (1d20+2)[ 5 ] \nSearch (1d20)[ 6 ] \nGather Information (1d20)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Yaroc doesn't find anything new on the street when he looks, and the people he talks to don't give him much useful information. They claim the man descended on her like a shadowy vampire to drink from her and other such nonsense. He also talks to the same man as Arwel who insist to anyone who will listen that Aldra jumped out of a pool of green liquid that formed on the ground and onto the girl, cut her throat and then jumped off and melted into her shadow and disappeared.\n\n((The ones that are carrying Aldra, you may decide where in the inn to take him, but you get there.))",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry asks the other carrying him if they ought to rent a room for him, or use the one they were staying in.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Lauriel suggests, We should just take him up to the room we already have. It seems silly to pay for another room just for him. ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " That was a stupid question, why would I even ask that?\" Terry will help take Aldra up to their room, and lay him in a bed.",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel thanks the innkeeper Your help is appreciated. Now that we're all here, I think we've got it. \nAs soon as the barkeep has gone Arwel turns to the unconscious man and starts padding him down. He compares the texture of what he sees with what is touched, as well as checking for hidden items.\n I beg your pardon Lauriel but I feel this is safest. I've seen my sister use spells to change her appearance more than once. Arwel recalled the several times she had disguised herself as his mother and made him do the most ridiculous things. This may not be your husband. \n((Search (1d20+6)[ 13 ] \nIf needed Will (1d20)[ 14 ] ))\nSatisfied he looks around the room and more pointedly at Lauriel. Any ideas on what is going on? ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Arwel doesn't find anything hidden on his body.\n\nLauriel looks to Arwel and it's obvious that she's near to bursting to tears. If I knew, I would tell you. She goes to the bed and sits down. She touches Aldra on the forehead and mutters a few indecipherable words, and he immediately wakes up. He sits up and takes a quick look around. When he notices Lauriel, he embraces her. Lauriel... Lauriel starts weeping. Oh by the gods... my love... I thought I'd lost you. ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry's face breaks into a smile. At least the lovers are reunited. After allowing them to hold each other for a while, he asks \"Aldra, may I ask you why people claim that you hurt that girl?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " I'd also like to get your views on your GLOWING RED EYES. Cause I may be just saying this, but red glowing eyed things usually aren't the kindest people around. Roland says as he watches them hug. Sorry to break up the tender moment but what if he goes psycho and cuts YOUR throat this time Lauriel? ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Aldra and Lauriel's embrace ends and Aldra looks to the rest of the people in the room. He looks down and sighs. My eyes are a genetic condition I have learned to live with. He pauses. What girl? Why would I attack Lauriel? ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " The girl there was attacked by a man fitting your description,” explains Arwel, indicating the unconscious girl. “ However that is not first priority. Do you know who captured you and why? What do you remember from the time you were captured? A couple in our group saw you outside of town and said you were unable to speak and turned into some sort of slime. \n((Sense Motive (1d20+4)[ 17 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Finding nothing more in the street Yaroc returns to the room. Seeing the stranger up and talking Yaroc stands blocking the door and keeps a hand on his ax. You have a lot to answer for, harming that girl, and I don't trust you as far as I could throw you. That goes to you as well Lauriel. Your still not telling us everything. You know more about whats going on here and I think by now we've earned to know the truth. All of it. ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Aldra's countenance darkens. He says one word very forcefully and darkly, Drow. He pauses. They attacked me and took me prisoner. I don't remember much about the time I was their captive except that they drugged me often and once I tried to escape, but I failed. I don't know why they did it, other than that I'm an elf and they are drow. He looks over to the girl. I'm sorry about the girl. I was under their spell when I attacked her, and I don't know what you're talking about I haven't seen any of your party before. \n\nArwel is suspicious about some things in Aldra's story.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aye, chimed in Shadowtongue after Yaroc, Especially about the flute and that song... \n\nThings were not making sense, and for a moment he wished he could read people's thoughts. The little things were just not adding up and Shadowtongue was not sure what to believe anymore.\n\n \n Spoiler \n\n Sense Motive - (1d20+1)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Arwel doesn't believe that he was under a spell when he attacked the girl. He exactly what he was doing.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " So you've never seen any of us before? \n\n((Sense Motive (1d20+2)[ 16 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Yes, I have never seen any of you before. \n\nYaroc thinks something is definitely fishy. This is definitely the same elf he saw. Even though he doesn't have the slashes on his throat.",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " Lauriel, that is not the man who gave me your husbands things. He is lying to us about who he is. If you are who you say you are then you should be able to tell us when was the first time you met Lauriel and where it was. \n\nYaroc readies his ax and gives \"Aldra\" a threatening stare.\n\n((Sense Motive (1d20+2)[ 7 ] ))\n((Intimidate (1d20+2)[ 12 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Aldra begins rather slowly, eying Yaroc's hand going to his axe. It was many years ago when I traveled to the High Forest. I was a... He pauses, clearly trying to find the right word, guest of her father's. He moves to sit next to Lauriel and puts an arm around her shoulder. Lauriel was sitting beside her father when I met him. Lauriel smiles at him. It's true. \n\n((As far as Yaroc can tell that he's telling the truth that that is how he and Lauriel met.))\n\n Level Check - (1d20+7)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel sighs Look, I don't want this to turn violent. I, at least still want to help you. But I can't do that unless both of you tell the truth. I understand there is sometimes the need to lie but that point has past.\nSo let's start again. Now kidnapping is done either to prove a point to achieve an end. Why was Aldra captured? \nWhile talking Arwel subtlety maneuvers himself between Aldra and the girl.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry remains standing, with a bit of a scowl on Aldra. His hand remains on his sword but he does not draw it.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " And by Guest you of course mean prisoner, right demon eye? If we need to I am sure we can work out a payment plan for a potion of truth from a vendor, but I really don't want to spend that much money when I could just hurt you till you tell us the truth. So tell us the truth. \n intimidate - (1d20)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Aldra chuckles, his lips curling in an insincere smirk. His first words are directed at Roland. You aren't very subtle are you? He chuckles again. After a moment, he continues. I have lived a long life, and have had dealings with many different creatures, from humans to halflings to giants. He pauses again. The most unfortunate of those dealings and the one I regret the most are those with drow. I don't know exactly why they captured me, but no doubt they were seeking retribution for my actions against them in my youth. \n Level Check - (1d20+7)[ 18 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Alright. Now if your previous actions have no futher bearing aside to act as motivation, tell us about you time while captured. Descriptions of poeple and places, Conversations you over heard that could hint at the next course of action they might take. ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Terry continues to stare down Aldra, concentrating his evil detecting to find of the drow placed anything on him. I don't want to believe this man is evil. I'll let Arwel do the talking. ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " Terry doesn't find any specific item on Aldra that is evil. He just senses evil on Aldra.\n\n\nAldra blinks and looks at Lauriel. He seems a little nervous about something. ((Sense Motive and Spot checks)) He makes a sudden movement with his arm and a dagger appears in his hand and in a flash he plunges the dagger into Lauriel's back. He jumps up and begins to attempt to run.\n\nLauriel falls out of the bed and starts coughing up blood. The dagger is still in her back.\n\n((This is a surprise round, the sense motive and spot checks are not to be able to stop it from happening, but to realize that it's going to happen and to be ready to react to it.))\n\n Damage - (1d4+1)[ 2 ] \n Sneak Attack - (1d6)[ 2 ] \n Fortitude Save - (1d20+6)[ 21 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Oops, I hit the wrong number on the Fortitude Save. Sorry about the double post.))\n\n Fortitude Save - (1d20+5)[ 23 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " sense motive - (1d20+1)[ 18 ] \n spot - (1d20+7)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Roland senses the attack, but doesn't see the dagger until his arm moves.))",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " ((Spot (1d20)[ 15 ] \nSense Motive (1d20+4)[ 21 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Arwel sense the attack and sees the dagger.))\n\n((By the way, he's facing the window. He's just started moving and hasn't made it more than just a foot away from the bed.))",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel sees the subtle movment indicating an attack but is unable to react in time. He takes a step towards the window and pulls his weapon keeping his eyes trained on the elf to see which way he will bolt.\n\n((5ft step, and draw weapon.)",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Sense Motive: (d20+7)[ 22 ] \nSpot: (d20+1)[ 13 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Terry also senses the attack, but doesn't see the dagger. Because he sensed the attack, he can act in the surprise round. Roland can too in I haven't said it before.))",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Seeing the man stab Lauriel, Terry instinctively goes to her aid, allowing the others to go after Aldra. Roland said they use poison, I should take out that knife. He takes the knife out of her back and attempts to bandage her up and stop the bleeding. Where'd that cleric go? \n\nHeal check: (d20+1)[ 2 ] \n\nOOC edit: crap.😦",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Roland Quickdraws his scimitar and readies his shield as he moves to the door to block the other escape route. Listen killer, things are about to get real ugly for you. Lie down on the floor with your hands behind your head and we won't kill you. ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Since no one else has rolled for the surprise round we'll just start regular initiative. Roll initiative.))\n\n\n Initiative - (1d20+3)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " initiative - (1d20+4)[ 8 ] \n\nI figured that would be what I did during the surprise round.\n\nEDIT: as in what i posted above goes down during the surprise round.",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((Huh? I'm confused about what you mean.))",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " initiative: (d20+1)[ 7 ] \n\nAfter royally botching the healing the first time, Terry tries again as best he can to stop the bleeding.\n\nheal: (d20+1)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((@ Roland: Yeah, I knew that was you surprise round, I think I said you could act. If I didn't then I apologize.))\n\nThe man grins evilly at Roland. Go ahead and try! He jumps in the direction of the window trying to bulldoze through. ((Arwel gets an AoO. Also make an opposed Strength check.))\n\n Bull Rush - (1d20+2)[ 18 ] ((+2 for charging))",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel brings his cutlass up as the elf bears down on him.\n((Init (1d20+3)[ 7 ] \nAoO (1d20+1)[ 13 ] \nDamage Cutlass (1d6+1)[ 3 ] \nOpposed Strength Check (1d20+1)[ 17 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Adding Arwel's actual turn 😳\nArwel draws his dagger as well and makes a quick assesment on Aldra's next action.\nSense Motive (1d20+4)[ 19 ] \nIf high enough he will ready an action to attack when Aldra charges, otherwise he will move up to enage the elf.\nReadied Attack (1d20+1)[ 4 ] \nDamage Cutlass (1d6+1)[ 2 ] ",
"loss": true
},
{
"from": "human",
"prefix": "NotCC:",
"value": " (Sorry about the absence)\nShocked to see the dagger come from nowhere after Alrda had been searched for weapons Yaroc was unable to react to the attack. Seeing Aldra make for the window Yaroc tries to close in keeping himself between Aldra and the door.\n\n Enough of this! \n\n( Initiative (1d20+1)[ 2 ] )\n( Attack Roll (1d20+5)[ 22 ] )\n( Damage (1d12+6)[ 7 ] )",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " ((I guess no one else is posting.))\n\nWhile Terry desperately tries to stabilize Lauriel, who is still bleeding, the force of Aldra's charge knocks Arwel off balance and he has to take a few steps back, causing his counter attack to miss by a large margin. His attack was not needed however, for Yaroc's mighty blow hits Aldra in the back and sends him to the floor, by the looks of it mortally wounded. Blood is pouring from his back. The commotion attracts the attention of the cleric outside who bursts into the room looking flabbergasted. What's going on here? ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " He attacked his wife and made a run for it. Heal her first please. Does anyone have any rope for stabby mc stab stab here before we heal him and he regains conciousness? ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " ((ooc- I laughed out loud to stabby mc stabstab))\n\n \"Yes, please heal her quickly.\" Terry backs up to let the cleric do his work. Gah! What a failure I am! I couldn't do anything to help her. \n \"I have no rope Roland, but I'll hold him down until someone can tie him up.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gmmaster42:",
"value": " The cleric rushes to Lauriel's body. He takes out a small vial from a pocket in his robe with white liquid inside. He force-feeds the potion to Lauriel and the effect is instantaneous. She stops coughing up blood and opens her eyes, coughs once and then tries to get up. Poison. I have no idea what kind however. He moves over to Aldra and checks his pulse. He's still alive, but only just. ",
"loss": true
},
{
"from": "human",
"prefix": "Thistle:",
"value": " Arwel cuts the straps from his back pack. Here Roland, these will do for now. Can I get your help? Arwel does his best to try to remember a sailor's knot he had learned from his friend Bran.\n\n((Use Rope (1d20+3)[ 18 ] ))",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Argante:",
"value": " (Moved here from in order to use in-character identities. And for the pretty icons.) \n Location: In the mostly-undamaged sitting room (aka the big central Dining Hall, on the map) of Cerwyn's house. The chemical smell is fading, with all the windows thrown open and the evening breeze coming in through them. There is a small fire in the hearth. \n\nDesc gathers the party during the evening after dispatching Cerwyn, and turning his library over to Azzarax.\n\n\"Friends, I can't tell you how happy I am that everything went off without a hitch. I hope to work with you all again in the future, but now I must return to Caras Eberlon to attend to personal matters.\"\n\n\"Before we split up, there is the matter of dividing up the wealth. The magical trinkets that we've come across don't concern me overmuch. But I must mention the large onyx and ruby we took from Cerwyn that have been confirmed to be dragon eggs.\"\n\n\"Please don't misjudge my motivations as mercenary. It is out of concern for my family that I must return home to present that ruby egg to them.\"",
"loss": false
},
{
"from": "human",
"prefix": "Ramzebak:",
"value": " \"Me can't talk for anyone else,\" says the dire wolf lying on the floor, \"but for I, the eggs are little interesting. Seek I no dominion over life of intelligent creature. Offer group my share of eggs for house, here, with no owner. Also keeping crystal in armor. Not include my share of cash proceeds.\"\n\nWhile speaking of the dragon eggs, the lupine beast waves his right paw lazily, dismissing his interest further.",
"loss": true
},
{
"from": "human",
"prefix": "IlyaFalath:",
"value": " Ilya keeps the onyx egg resting in her lap. \"Like Desc, I have no interest in anything we have found, other than this egg. I also do not have much need of the reward money which Marco has offered us. Thus, if it felt that this egg outweighs my share of this treasure, I will offer that as well.\" She shifts to pull out several books, which she then sets on the table. \"This was all I had taken previous, aside from the eggs. These books are on extraplanar creatures and Cerwyn's journal.\"",
"loss": true
},
{
"from": "human",
"prefix": "Sheppard:",
"value": " (Sheppard sips lightly at the tea from Cerwyn's kitchen)\n\n\"I have faith that these children of Bahamut will be well cared for, and raised to be champions of life, just as their adoptive parents have.\"\n\n(He nods to Resc and Ilya)\n\n\"There is one matter, so long as we are discussing the mundane world of finances: these four unfortunates we found in the crypt. We are rapidly approaching the point at which my magics will be unable to restore them to life, but the material spent in their Raising is, regrettably, a precious commodity in the living world. If we may collect from our common spoils a sum enough to return life to these poor unfortunates,\" (est value, 20,000 gp) \"I will happily do so as soon as possible.\"\n\n(Sheppard brushes his hand along the sleeve of his adopted Robe of Resistance +3, still bearing a standard of St. Cuthbert on the sleeve, then touches the Staff of Illumination)\n\n\"If there are no objections, I should like to keep alive the memory and spirit of the men fallen outside this keep by bearing these two pieces in my travels?\"",
"loss": true
},
{
"from": "human",
"prefix": "Desc:",
"value": " Desc breaths a sigh of relief, not having received any challenges to his claim on the dragon egg.\n\n\"There needs to be a firm accounting of what we gained over the past few days. Marco's payment was generous, but I believe there can also be a significant sum gained from the weapons, armor, and magical items that we came across. Given enough time, I may even be able to get a higher rate of return on them than the 60% market value that Marco is offering. That new robe of yours, Sheppard, might fetch enough to pay for the revivification of one of the victims of violence we came across.\"\n\n[Emily, would you be so kind as to post all the treasure we received during the quest?]",
"loss": true
},
{
"from": "human",
"prefix": "Sheppard:",
"value": " [OoC: And the sale of just one of those dragon eggs would undoubtedly fetch us more than enough to res all four of them, plus the entire party once or twice over. Let's see about selling back the items people DON'T want, before we start hocking the ones we do?]\n\n\"If such as need be, but we have no shortage of income present without resorting to pawning the sanctified treasures of the dead. If this garment can no longer be used in the fight against evil, I would prefer to see it returned to the faithful of St. Cuthbert, with our condolences for the loss of their brother, and at no cost. The same of the Robe of Useful Items graced by Pelor, lest one of our number can make use of it?\"",
"loss": true
},
{
"from": "human",
"prefix": "Argante:",
"value": " In Cerwyn's house (and on his person), you find:\n-- a Robe of the Archmagi (black) \n-- Censer of the Last Breath (value 2500, relic of Nerull, MIC)\n--Gem dust, nonmagical: Ruby (1000 gp worth), Sapphire (2000 gp worth), Emerald (1250 gp worth), Diamond (3000 worth), Quartz (1000 worth)\n--Circlet of Mages (value 5000, MIC)\n--Chronocharms of the Archmage, the Horizon Walker, and the Grand Master.\n--Bits and pieces of onyx (rough-cut), probably about 1000 gp worth\n\nIn the charred grove (random encounter that wasn't roleplayed), you find:\n--Bag of Flames (MIC)\n-- Staff of Fire , 10 charges\n--White Cloak of the Spider (value 4200, MIC)\n----which has a Wilding Clasp attached to it (value X, MIC)\n--Leather armor, +2, Beastskin (equiv +2) (MIC)\n--Silver sickle +1\n\nThe doomed farm contained no magic items to speak of, besides the Loadstone, but the corpse's body was wearing:\n--Ring of Brief Blessing (value 1000, MIC 122)\n--Heavy Mace +1 Impact (i.e. Keen--???)\n----with Truedeath Crystal, least (MIC pg 66)\n--Holy Symbol of Pelor (wooden)\n--yellow Pelorian Robe of Useful Items (contained a coffer, 2x 100 GP, and a pole)\n--Scale mail (MW)\n--Crystal of Lifekeeping, lesser (MIC)\n--Staff of Illumination (10 charges)\n\nIn his pack:\n--Heavy mace +1, Undead Bane\n--Holy Symbol of St. Cuthbert (wooden)\n--Vestment of resistance +3 (robe), white, decorated with a red cross\n--5 days of trail rations\n--Shortbow, quiver of 17 arrows\n--Miscellaneous useful items--standard adventurer kit (e.g. silk rope, grappling hook, small steel mirror)\n--Lock of hair (yellow)\n\nAlso, don't forget that you each get 7000 gp from Marco for having successfully brought back the Sceptre.",
"loss": true
},
{
"from": "human",
"prefix": "Sheppard:",
"value": " Can the Robe of the Archmagi be alignment-shifted? Many of us could make use of such an item, if so. If not, Sheppard prefers that it be destroyed rather than sold; such a device has purpose only in the hands of evil, and no amount of gold is worth the potential costs, to that end. To the same ends, the Nerullian relic Censer of the Last Breath should also be destroyed as an object of irredeemable evil.\n\nFor want of a Magic Items Compendium, What do the Circlet of the Mages, Chronocharms, and Bag of Flames do? I can guess that the Cloak of the Spider provides Spider Climb to the wearer, and Beastskin armor conveys its AC bonus to persons using Wild Shape?",
"loss": true
},
{
"from": "human",
"prefix": "IlyaFalath:",
"value": " (The Chronocharms:\n\nHorizon Walker - 1/day, move up to half your speed as a swift action, no AoOs.\n\nGrand Master - 1/day, Immediate, +5 vs one ranged attack\n\nUncaring Archmage - 1/day, next spell cast of 3rd level or lower with casting time of 1 round is cast as a standard action\n\n--\nWhite Cloak of the Spider - +2 vs poison, 1/day (each): spider climb and hold person\n\nBag of Flames - 3 charges/day, 1 ch - flames burn as produce flame (dur: 1 min), melee touch 1d6+5 fire or ranged touch 120' range 1d6+5 fire (ends duration). 2 ch - throw flame up to 30' away to create a Sm fire Elemental (as per Summon Nature's Ally II, stays 5 rounds). 3 ch - immunity to fire for 1hr or absorbtion of 60 pts of fire damage, can pass the (remaining) immunity with a touch.\n\nCirclet - +2 on concentration, 3 charges/day, lets you \"save\" (in other words cast a spell without actually using the spell slot) - 1 ch for 1st level, 2 ch for 2nd, 3 ch for 3rd.\n\nAs for the Relic - we cannot destroy it. It's a Relic , which I believe is of the same class as an Artifact.)",
"loss": true
},
{
"from": "human",
"prefix": "Sheppard:",
"value": " If not outright destroy, there's the old standby: extra Bag of Holding + sharp pointy thing = all contents lost forever in a demiplane inaccessible by any known means. ^_~ Now, if some massively-powerful evil force wants to pump the XP and/or gold into casting a Wish/Miracle spell to retrieve it, the overall cost to Evil would be greater than just buying a new one. But at 2500 GP, they can't be all that difficult to actually smash, can they?\n\n[is spending too much Saturday on this board than can probably be healthy]",
"loss": true
},
{
"from": "human",
"prefix": "Argante:",
"value": " Relics aren't indestructible, to my knowledge. They're not the same as artifacts. (Had this problem in the pre-game too, didn't we?)\n\nThere are rules in the Book of Exalted Deeds on how to redeem evil items. It's all the way in the other room right now, so I don't know the details, but it could be a good side quest! :-D\n\n(I'm already writing up the characters whose bodies you found. OOC NB: At least one of them would move heaven and earth to rez one of the others. But you don't know that. However, you could raise them one at a time, as you gather the funds. Another side quest! I can write you a simple abandoned-dungeon-of-the-kobolds crawl if you want me to.)",
"loss": true
},
{
"from": "human",
"prefix": "Sheppard:",
"value": " A side-quest for the future, then -- the Robe of the Archmagi is specifically listed as a redeemable magic item, but it requires a Good-aligned character CL 14 and the appropriate Item Creation (Wonderous Item) feat, plus 3000 XP and 75 days of concentrated prayer/meditation, and the ability to cast Dispel Magic. But it means at least that we don't have to sell it and let it fall into Evil-aligned hands. Alternatively, we could quest for a more powerful good-aligned spellcaster with Create Wonderous Item who would be willing to do the work for us, but I forget the GP:XP ratio, and 3000 XP could end up costing quite a bit in gold (albeit not as much as a new Robe, and it would remove it from the grip of Evil).\n\nEdit -- for the record, Sheppard would be willing to sacrifice his time and XP for no cost, if he takes Create Wonderous Item at 15th level, regardless of who ends up using the Robe or if we resell it. The redemption of the item is his only motivation. I also note with irony that his protege from another reality had a high enough Use Magic Device check to be able to emulate an Evil alignment and use the Robe right now! ^_~",
"loss": true
},
{
"from": "human",
"prefix": "IlyaFalath:",
"value": " We did. And I did check the Complete Divine - they are not considered Artifact-level. Still, I do view them (personally) in that sort of light. I just don't believe that something which has been connected that tightly to a specific deity should just be able to be destroyed with any ease.\n\nSo in regards to the Censer, it should be returned to a Temple of Nerull (either for free or for a reward). I believe that is only fair - as Sheppard stated earlier that he believed a relic ought to be restored to its rightful place. This should be applied to all relics, not just on a subjective basis.\n\nAs for the revival and the redemption of the cloak - Ilya doesn't care. She'll donate a portion of the gold, but she had no real interest in going on a side quest for that particular reason.",
"loss": true
},
{
"from": "human",
"prefix": "Desc:",
"value": " Desc sits down with paper and pen to make an account of the haul. And becomes quickly exasperated.\n\n\"I can't appraise all these. ::mumble:: Why don't you ever find exotic spices when you loot the dead? ::mumble:: Some of these items are very specialized. But the armor and weapons at least. . . they aren't so unusual. I'm fairly certain that we could get enough out of selling them to resurrect one of the people we found in Azzarax's fortress.\"\n\n(calculated at 60% market value offered by Marco, including cost for base armor/weapon and masterwork price)\nLeather Armor +2 - 2496\nsilver sickle +1 - 1396\nHeavy Mace +1 - 1387\nHeavy Mace +1 - 1387\nmw scale mail - 120\nTotal - 6786\n\nDesc then gets a greedy glint in his eyes after going over the treasure a second time.\n\n\"That bag there. It's quite warm to the touch. I bet that it could be just the thing for incubating a dragon egg. And I'm sure no one would mind me taking the diamond and ruby dust as compensation for the not insignificant quantity of diamond dust that I had to use up to fuel my magic during this excursion.\"\n\nAfter shaking off a vaguely reptilian demeanor, Desc continues.\n\n\"I'll be in Ethras for another day arranging transportation, but then I'll be at my family's estate in Caras Eberlon for the next month. It has been an honor to work with all of you, and I wish you all great success in your future endeavors.\"",
"loss": true
},
{
"from": "human",
"prefix": "Sheppard:",
"value": " (Desc needs to re-check his math: both maces are actually +2 weapons -- Impact +1 and Undead Bane +1)\n\n{What was the diamond/ruby dust spent on? (had an OoC cold,wasn't listening to most spells being cast) We're mostly trying to get 20K GP of diamonds/diamond dust for the resurrections themselves. I don't think the Bag of Flames does what you think it does? A quick glance of Analyze Dweomer would give us the full gamut of its abilities, while we sorted out the salvage. But between Marco's payments to you, me, and Ilya -- assuming you'd both agree that the gem dragons eggs are worth a good deal more than outright payment? -- we should have plenty enough to afford the resurrections without having to sell anything nor trouble Marco's payments to Dibs, Sara, and Ramzebak (if I interpreted broken wolf-speak correctly? Or was he dismissing Marco's payment?) ... compensatory dusts could then go to Desc, favorite items could go where appropriate, and sales of the rest could be divvied equally. The alternate, much more complex, but totally fair way of doing treasure would be to establish resale values for each piece, include Marco's payments, subtract expenses towards group efforts where appropriate, then establish an absolutely equal share of the net proceeds; from that, each member could individually \"buy\" from the existing item pool at resale cost, guaranteeing an even split and a fair divestment of gold to those who take no items. Yes, I have been watching many Ferengi episodes of Deep Space Nine, why?}",
"loss": true
},
{
"from": "human",
"prefix": "Argante:",
"value": " (Speaking of checking math, the armor was +2 Beastskin (equiv +2), so total +4 for the armor)",
"loss": true
},
{
"from": "human",
"prefix": "Desc:",
"value": " <OOC>Sorry, I totally misunderstood the notation for the magic weapons and armor. That was my bad math, not an attempt to cheat anyone. However, incubating a dragon egg was just a thin excuse at claiming a magical item. Still, a continuously warm burlap sack could still be useful on a cold night. The diamond dust was spent on Stone Skin in preparation for the climactic battle. Less diamond dust was spent than what Desc wants to take from the haul. Likewise, the ruby dust is just being claimed because it's shiny. Desc is the descendant of a red dragon. Generally he's well meaning, and steps up to protect the lives of the people he's working with. But when given a chance to sift through treasure, his inclination towards shiny objects can sometimes get the better of him.\nAlso, Desc isn't interested in dividing up the treasure fairly as much as he is interested in grabbing what he sees as useful or valuable without drawing too much attention. He considers the dragon eggs to be not part of the treasure - it's a living creature that Desc sees as vital to the continuation of his family line. So vital, in fact, that if there's too much bickering with dividing up loot, rather than waste time Desc is likely just to drop the matter and leave with the egg, draconic inclinations notwithstanding. Drawing up funds to resurrect people from items that he sees as less valuable than the rest of the haul seemed like a good way to raise money without personally having to donate.\n</OOC>",
"loss": true
},
{
"from": "human",
"prefix": "Sheppard:",
"value": " {I see no problem with reimbursing Desc the value in gem dust he spent for the party (even if we talked our way out of obliterating some lichs ... liches?), though I can't speak for everyone. But if the diamond dust is immediately useful towards at least one Raise Dead spell, might he be able to take the emerald dust, and trade it for an equivalent amount of diamond dust, later in his travels? Also, though OoC knowledge, Emily pointed out that one of the travelers would do anything to get another restored -- perhaps even contribute towards the cost. I would Raise the cleric first, if it were my decision. I have no way of knowing whether he would himself also be able to cast a similar Raise or Res spell. We could also use shares of the total treasure -- what does Beastskin do, canonically? Sounds Druid-y, if Ramzebak can make use of it -- to purchase shares of diamonds/diamond dust from party members who bought them pre-game, and worry about replenishing our own supply later.}\n\n(also, forgive the use of brackets -- Sheppard is long-winded to avoid miscommunications, and he'd probably pawn his knickers if he thought it would further the sake of life better than for him to wear them! I'm largely using OoC voice to accelerate the discussion taking place between all the characters, as well as discussions we have likely all been through in other campaigns with other parties. ^^; Sheppard is fine with the Robe of Resistance (5400 resale) and Staff of Illumination (5790 resale) and putting all of his GP payment towards the Raise Dead spells, but again, he would like to redeem the Robe of the Archmagi before selling it/putting it to work for the party, and return the Pelor-blessed Robe to a Pelorian temple.)\n\nIC:\n\"Lady Ilya, your benificence shames me! Though I fear it will be used to the ends of great evil, the Censer is not truly ours to destroy. Its purpose is to ward against Life in the hands of a Nerullian, but that is not to be said that it cannot be used to the ends of preserving life, as well. Perhaps in returning it freely and without recompense, we may even assert a sunbeam of goodness, of selfless charity, through the darkened windows of a Nerullite's heart? If he sees true selflessness, possibly for the first time in his life, may it transcend to an act of his own, later in his life? I am shamed, my dear, for I had overlooked that jewel which shines more brightly than any here before us: Hope. However slight the chance, we must have Hope that a servant of Evil can change their ways when shown enough of the Light!\"\n\n[Sheppard touches the Censer lightly; for the first time since its discovery, he does not regard it with contempt, but pity, the way one might regard an injured puppy that snaps at any hand that nears it. The Censer is not Evil by choice, it cannot help how it was made nor the Life-threatening magics within it. But shown enough kindness, cared for by someone not themselves wholly Evil, it could be -- he Hopes -- a tool to preserve Life.]",
"loss": true
},
{
"from": "human",
"prefix": "Nightbane:",
"value": " ...hmm. This entire post is ooc unless otherwise noted. Anyway, Sara was the one carrying the ruby dragon egg. She agreed to carry it because she *wanted* it. Now that Desc has expressed his desire for it, however, she'll realize that someone who lives the way she does, and has only a short human lifetime to begin with, probably couldn't do much with a newly-hatched dragon who will take decades to reach usefulness. The only magical item she's interested in is the Least Truedeath crystal. She will willingly forfeit any claim on proceeds from the rest of the magic items in return for a chance to quiz the people once they're rezzed on their experience with the undead (looking for tactical info, here- I think there are some levels of ranger in her future). She is less (read: un-) willing to forfeit Marco's payment for her own, perfectly good reasons. I think that about covers it.\n\nOh, and sidequests are cool, so long as there is a chance of undead or loot. 😉",
"loss": true
},
{
"from": "human",
"prefix": "Argante:",
"value": " OOC: So, what I'm seeing here is three (probably distinct) story arcs: Desc bringing the ruby egg back to his family, Ramzebak founding his sanctuary on Cerwyn's repossessed land, and Shepperd questing to raise funds to rez the slain party from the fortress. Do you guys want to do these sequentially, or simultaneously, or what? Who's interested in either? I see Sara going with Shepperd; is anyone else similarly leaning one way or the other?\n\nAssuming you've cast Gentle Repose on the remains, and by examining their garb and gear, you can tell that the party was made up of a human paladin of Ehlonna (male), a human cleric of Pelor (male), an elf archer with a spellbook (male), and a half-elf bard (female). Desc, you would recognize the paladin's signet ring--he's from one of the other human families that lives to the northeast of Caras Eberlon (but technically in Verano), on and around the river. They may be rivals to your clan, or whatever--that detail is up to you.\n\n(Uber-ooc: If anyone is interested in playing any of their characters on any subsequent dungeon crawls, that's certainly a possibility. Y'know. If they get rezzed.)",
"loss": true
},
{
"from": "human",
"prefix": "Sheppard:",
"value": " {Um ... I'm not seeing much need to quest, beyond finding the actual diamonds. I will contribute my payment from Marco altogether towards the end of rezzing the NPCs. Ilya said she would contribute her payment in exchange for the onyx dragon egg -- given the extraordinary value of the eggs, it seems unfair to ask Ilya to pay, but not Desc? The combined payment for all three of us totals 21,000 GP, enough to Raise all four of the other party members. And, if Raised one by one, one of that party may be willing to contribute towards the resurrection of his fellows.}\n\n(and not only OoC, but WAY OoC -- did anyone search their bodies? It's not unfair to expect them to afford a piece of their accumulated wealth in exchange for LIFE ... ITSELF! *cough* Not that Sheppard would even think of this, though the other party's cleric of Pelor might?)\n\n{Sheppard's Quest is to redeem the Robe of the Archmagi -- beyond that, anyone who will aid him in this Quest would be welcome and fully eligible to wear the Robe themselves, once so redeemed. Or, if the party so requires, the Robe can be sold after its redemption and the proceeds can be divided among everyone equally. The Quest would then simply to be tracking down divergent party members. ^_~}",
"loss": true
},
{
"from": "human",
"prefix": "IlyaFalath:",
"value": " (Ilya is willing to settle for just the onyx dragon egg for her share of the loot, other than possibly pilfering Cerwyn's house for random mundane items (like a screwdriver. I don't think she has one of those yet. Not to say Cerwyn would have one, but you never know) and the outer planar books if no one wants those. These would be sold/given to the Boccob library after she had gathered what information she could from them.\n\nI don't think we searched the bodies then, but we could search them now 😁 Since I'm presuming this is before we get back to Ethras with them. Or we just rez the Pelorian first and let him make the decisions in that matter.)\n\nQuasi-IC: Ilya is caught off-guard by Sheppard's reaction to her suggestion regarding the Censer. She had not seen it in the light he had - she just merely accepted the idea that a relic ought to return to the nearest temple belonging to that faith.\n\nIf no one else wishes that task, she will offer to seek out a Temple of Nerull to return the thing to.",
"loss": true
},
{
"from": "human",
"prefix": "Argante:",
"value": " Incidentally, the ruby dragon's egg takes 480 days to hatch, and it's already done with 80 of them.\n\nThe onyx egg takes 600 days to hatch, and again, it's done with 80 of them.\n\nJust so y'all know. :-)",
"loss": true
},
{
"from": "human",
"prefix": "Argante:",
"value": " Here is what you find on each of the bodies. Be aware that some items may be more precious to their owners than others.\n\nHuman cleric, male:\n--Talon Sceptre\n--Shard of the Sun\n--Steel breastplate +1, with Healing special property\n--Periapt of Wisdom +2\n--Sling\n--Sling bullets: various metals, and Priest's Bullets with holy, anarchic, and axiomatic water contained within\n--Standard cleric adventurer's kit\n\n\nElven archer, male:\n--Bow of the Wintermoon\n--Greater Truedeath Crystal (on the bow)\n--Elven Chain +1\n--Lesser Crystal of Screening (gives penalties to incorporeal touch attacks)\n--Quiver of Ehlonna: lots of normal arrows, 40 silvered arrows\n--True Strike Gauntlets\n--Darkwood Shortbow +1 of spell storing\n--Several scrolls of Cure Serious Wounds\n--Miscellaneous first-level scrolls (mostly of utility spells, like Hold Portal and the like)\n--Various alchemical substances (e.g. quickfrost, quickflame, sunrod)\n--Nonmagical longsword, finely crafted (MW)\n--Silver holy symbol of Corellon Larethian (carried in a pocket, not easily accessible but close to his skin)\n--Standard figher adventurer's kit\n\nHuman paladin, male:\n--Adamantine chainmail +1, Commander\n--Holy longsword +1\n--Shield of Mercy\n--Silver holy symbol of Ehlonna\n--Silver dagger +1\n--Masterwork shortbow, arrows of mixed alchemical metals\n--Standard fighter/cleric adventurer's kit\n\nHalf-elf bard:\n--Mithril shirt +1 of Easy Travel\n--Masterwork harp (really freakin' gorgeous)\n--Circlet of Persuasion\n--Vest of Escape\n--Ioun stone of Charisma\n--Ioun stone of Insight/AC\n--Songblade\n--Skill shards (misc., includes Gather Information)\n--Anklet of translocation\n--Arcane thieves' tools\n--Standard all-purpose adventuring kit\n--A small copy of the Book of the Light (Pelorian holy book)",
"loss": true
},
{
"from": "human",
"prefix": "Desc:",
"value": " <OOC>\nI'll assume that some of this discussion trickled to in-character.\n<OOC>\n\n<IC>\nDiamond dust is used in the magic to raise the dead? I suppose that changes matters some. After all, if I were dead I'd be very grateful to any kind-hearted person who went out of his way to return me to life. The bag of flames would still be of great value to me as something to keep the egg warm and safe on my travels home. It would be a tragedy if it died en route.\nI suggest that Sheppard be elected to divvy the treasure equitably. When my share, minus the bag of flames, is determined, you can use the proceeds from their sale as an investment toward raising these people or whatever you need to cleanse the taint from those robes. And should my investment return a profit, I'll collect the dividends at some future date.\n</IC>\n\n<OOC>\nLike Sara and Ramzebak, Desc considers Marco's payment already his, and not part of treasure to be divided up.\n</OOC>",
"loss": true
},
{
"from": "human",
"prefix": "IlyaFalath:",
"value": " OOC (trickle as need be to IC):\n\nI had offered the amount from Marco, as I had been given the impression that the dragon egg was more valuable than my share of the treasure, but now it seems otherwise? I think we need to decide just how much those eggs are worth before going any farther. (No, I did not see that amount from Marco as part of the treasure haul, but should be used if one wants more than one's fair share. Being LN and not caring too much about any of the items, I will see to it that everything is split equally.)\n\nNone of the magic items really appeal to me (technically two of the Chronocharms did, but I already have them). Ilya's already at her carrying limit (out of bag), and there's really not too much more in bag that she'd want. (Actually, she would like to find out about those alchemical substances the elf archer has - not taking his unless deemed to be part of his \"rez\" payment).\n\nRe the Censer: If it is not deemed part of the treasure haul, Ilya would like to take it to return it to a Temple of Nerull.\n\nSpeaking of the Rez payment: We should get one of them Rez'ed, probably the Pelorian, and have him figure out what to sell for the others. Or \"loan\" the group the money, raise them, and then have them sell whichever items to repay us. Either way, the money really ends up coming from them, as it should. Sheppard - if you would rather just donate yours to that cause, fine, but I would like to be repaid, if I have anything to spare for that.\n\nFrom what I gather, this is what people want:\n\nIlya - Onyx Dragon Egg, (Censer relic)\n\nDesc - Ruby Dragon Egg, Bag of Flames\n\nSara - Lesser Truedeath Crystal\n\nRamzebak - Lesser Crystal of Lifekeeping, Wilding Clasp (?), (Cerwyn's house and lands)\n\nSheppard - Vestment of Resistence +3, Black Robe of the Archmagi (to turn it to either gray or white)\n\nDibs - ? (I could see him having interest in some of the items, but... he would need to post for me to be sure).\n\nLet me know if I've made a mistake and/or what those eggs are deemed to be worth.",
"loss": true
},
{
"from": "human",
"prefix": "Argante:",
"value": " If I were a PC, I would agree that \"payment for services\" is quite different from \"looted treasure.\" But I'm not a PC. :-)",
"loss": true
},
{
"from": "human",
"prefix": "T.S. Dibs:",
"value": " Having already had the substantial privilege of copying freely from Cerwyn's library before turning it over to Azzarax, I have little interest in any of the items except the Robe of the Archmagi. However, I assume our esteemed Pelorian comrade will want to redeem it into a White robe, whereas I can only use a Grey. That said, I'd like to come along for the ride anyway. If I were content merely to spend day in and day out copying magical texts, I would have succumbed to my illness long ago. This \"redemption\" exercise promises to be entertaining.\n\nAs to the dragon eggs, I maintain a strict impartiality on the matter. Such things are typical of so-called \"priceless\" objects in that they do in fact carry a substantial price. To the right buyer they might well outweigh the monetary value of everything else put together. Of course, they carry a certain risk with them - I don't know what moral outlook ruby or onyx dragons favor, and I shouldn't like to try raising a dragon of unpleasant disposition.",
"loss": true
},
{
"from": "human",
"prefix": "Sheppard:",
"value": " Sheppard will readily accompany Ilya on her mission of goodwill to the Temple of Nerull, once the current mission is complete; we have yet to take the Sceptre back to Marco, after all.\n\n{I would be lying to say the RotAm doesn't make me drool, but IC, Sheppard simply wants to have it turned from the use of Evil -- he will wear the Robe of Resistance +3 to honor the fallen cleric who was clearly dear to the fallen Pelorian outside Cerwyn's keep. Turning it Good makes it the most untenable for an Evil character to use, but he has no intention of using it, himself. Once redeemed, he would fully endorse reselling the RotAm and dividing the proceeds evenly. Sheppard would also like to continue to bear the Staff of Illumination [with 10 charges = 1/5 price] from the same fallen cleric.}\n\nSheppard tips his head back at the thought of infant dragons with poor dispositions. \"If we take that a child is as much the product of his upbringing as of his nature, then I should have no doubts to the fine job our companions will provide. And that we six just stood, days past, in pleasant discourse with two Lichs dedicated to benevolence? I can hardly imagine faulting a newborn more harshly than those who choose undeath! Have no worries, friend Dibs.\"\n\nAddressing the matter of the fallen party:\n\n\"There is no amount of gold in all the Planes worth more than Pelor's most precious gift of Life,\" Sheppard states with a warm smile. \"If my payment can restore to Life just one individual, I would prefer that their mother and father, their sister or brother, their closest friends and lovers, go without the grief of loss, today. If anyone bears with them diamonds enough for this spell [5000 GP, though technically 5000 GP of coal should arguably meet the requisite also, since both are pure carbon deposits of equivalent value?], I pledge to you repayment in full once paid for our adventure. On my Honor, as Servant to Almighty Pelor.\" He looks around the group for an answer.\n\n{OoC, I kinda like the idea of \"billing\" the raised party for services rendered. If Belkar were around, he could just offer to re-kill anyone who didn't want to pay, and loot their body anyways! XD}",
"loss": true
},
{
"from": "human",
"prefix": "IlyaFalath:",
"value": " (Gray is also rather inacessiable to Evil. Not so much as White, but I don't see why the cloak couldn't be redeemed to Gray.)\n\n\"Sir Sheppard, while I appreciate the offer of aid in the matter of the Censer, I feel this is something best done by myself. There are many in the dark temples of Nerull who would not accept aid from one such as yourself, believing it tainted, if you will. But as per your wishes, I will accept no monetary reward from them.\"\n\n(Altered item wishlist for a few members:\n\nSheppard - Vestment of Resistence +3, Staff of Illumination\n\nDibs - Robe of the Archmagi (presuming it is turned gray) - Dibs could probably claim the black and get it changed to gray himself.\n\n\nIn an attempt to price the eggs, does 7000 each sound fair? I'm trying to base it on the few eggs prices I could find (Hippogriff, Griffon) and the Gem treasure table. I hate to reduce them so crudely to gold piece vlaue, but in order to ascertain a fair share for everyone of the treasure, these eggs need to be priced.)",
"loss": true
},
{
"from": "human",
"prefix": "Argante:",
"value": " (Yeah, I couldn't find egg prices, even in the Draconomicon--although paging through the PDF version is harder than the dead-trees one--I need to get that back from Audrey sometime!)\n\n(And would Desc consider taking the egg as his full \"share\" of the treasure, but \"buying\" the bag of flames from the group? It's only like 3k. And I think it's an awesome idea to use that for incubation. It was totally not intended.)",
"loss": true
},
{
"from": "human",
"prefix": "IlyaFalath:",
"value": " (Does the egg even fit inside the Bag of Flames?\n\n\nI suppose that's an option - that the eggs count for the entiriety of our shares, and whichever items Desc and I want come out of Marco's payment.)",
"loss": true
},
{
"from": "human",
"prefix": "IlyaFalath:",
"value": " (Okay, presuming the 7000 for each egg, the per person share is 18573 gold (and 3 silver). This does not include the reward from Marco.\n\nRemoving the eggs from the calculations (and thus Ilya and Desc from the pool), the remaining members gets 24360.\n\nAny thoughts?)",
"loss": true
},
{
"from": "human",
"prefix": "Desc:",
"value": " <OOC>Yeah, I've been kind of baffled at how to put a price on a living sentient creature. The Lords of Madness book actually does that, though. Mind flayers tend to buy slaves at CR^2 * 100gp. The largest dragons are CR 5 at birth. Smaller ones tend to be CR 3. So, if I were an Illithid, I'd price a CR 4 creature at 1600gp.\nBut, if we're going to go that far, we should go all the way. What's the value of Cerwyn's land? And is 75000gp being taken out for whoever takes the robe of the archmagi?\n\nObviously, that's taking it to the point of absurdity. All I want the egg for is a plot device; the bag too. Come next adventure, Desc won't have a dragon familiar or companion or anything. He'll just have a dragon sitting at home that he talks about. And the gold is actually more valuable to me so I can continue to play a character who comes from a rich family.\n\nSo Desc would be willing to mail the bag of flames back to whoever wants it after the dragon hatches, and just keep the hatchling and his payment from Marco.\n</OOC>",
"loss": true
},
{
"from": "human",
"prefix": "IlyaFalath:",
"value": " (Perhaps, but I was also basing my prices on Hippogriff and Griffon eggs, which don't follow that pricing method (which are 2000 and 3500, respectively)\n\nAs for Cerwyn's lands - I wasn't about to try and price that. I was going to allow Ramzebek use his share to purchase it from whomever. Since land is not usually thought of as part of treasure, it was not counted. To be fair, if Ramzebek hadn't expressed interest in it, would we even consider trying to price it? I wouldn't. Thus, it will go unpriced, but he will still use his treasure to pay whatever he needs to.\n\nAs for the Robe of the Archmagi - its sale price is included. I figured that once I could get some consensus on the shares, the items themselves could be divied. All except the gems and eggs were priced at the 60% sale price (for example, if I wanted the Censer, I would deduct 1500 from my share). That just seems the fairest way to divide this stuff. If you want more treasure than your share allows, then you have to pay for it out of your pocket (ie Marco's reward or your stash). Given that the Robe will be more than one's share - there may be an investment opportunity, since there is probably a quest to redeem it. Several people buy a \"share\" of the robe, in the hopes that the quest to redeem it turns up more treasure.\n\nDesc - I understand your point, which is why I made those two figures (one with the eggs and one without.) I am just attempting to find some way to divy everything up equally with a method that we all can agree on.)",
"loss": true
},
{
"from": "human",
"prefix": "Argante:",
"value": " So what I'm taking from this is:\n\n--Desc takes egg and Bag of Flames, realizing that the rest of the party sees egg as a commodity and not a person, and that they won't be persuaded otherwise\n\n--Ilya takes egg and censer and chronocharm, and goes off to return the censer and gallivant around the planes\n\n--Ramzebak takes Cerwyn's house and two small items of jewelry (wildling clasp, crystal of lifekeeping)\n\n--Shepperd takes the black robe and goes off on a quest with Sara and Dibs to redeem it. Shepperd and Sara take a slightly larger proportion of the gold and treasure than the other four, given that they got no major treasure otherwise (Dibs having had unlimited access to several major libraries, and the others being listed above)\n\n\nAm I reading this right? Oh, and everyone keeps their own gold from Marco. Yeah?\n\nI'm already writing Desc's homecoming. I've got a seed of an idea for the three robe-redeemers...you guys want me to write that, or just assume it happens?\n\n\n\nIf anything changes significantly because of this post , I'll come back and tell you. :-)",
"loss": true
},
{
"from": "human",
"prefix": "Desc:",
"value": " <OOC>\nRight-o. And the bag of flames will be turned back over after the egg hatches.\n</OOC>",
"loss": true
},
{
"from": "human",
"prefix": "Sheppard:",
"value": " Sheppard doesn't care about dividing the treasure beyond paying for the four Raise Dead spells, and he will take care of that before embarking on any other quest (since Raise Dead is VERY time-dependent and requires mostly-intact corpses). He'll use his entire share, if he has to [he didn't get to be 42 years old and only 12th-level in power and items by being stingy with his gold and XP!].\n\n[Can we presume that some member of the party is willing to trade 5000 GP of diamonds/diamond dust for an equivalent amount in gold, and that they may buy replacements where necessary, later?]\n\nSheppard will Raise the Pelorian cleric first [and we can hope that he has the authority to bargain over the expenses of Raising the rest of his party].\n\n[By-the-by, how much XP did we gain?]",
"loss": true
},
{
"from": "human",
"prefix": "Argante:",
"value": " So, ah. To close this off:\n\n--You raise the Pelorian cleric.\n--He tells you that the paladin's family is very rich AND that the paladin has a thing for the bard.\n--The bard is the archer's half-sister.\n--Everything gets sorted out and everybody lives happily ever after yaaay! ;-)",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " There was a great battle. You were dropped behind the enemy lines, and made a viscous attack against the enemy flank, and you fought valiantly, long after those around you had fallen. The last thing you remember is demons circling around you, completely cut off from any allied forces, and then darkness. You awaken in a dark, damp place, which you quickly recognize as a mine, most likely abandoned by the looks of it. You hear a campfire and see several vaguely humanoid shadows. One of them approaches, and as it comes closer, you recognize it as a gnome, one that had been attached to a nearby unit. You remember he goes by \"whisperstrider\" but you don't know his proper name.\n\n\" Oh good, you're awake. How do you feel? Can you stand? ",
"loss": false
},
{
"from": "human",
"prefix": "Beren One-Hand:",
"value": " Adinor Redrock \n\nBlinking away the dizzying darkness of trauma, Adinor Redrock sits up slowly and takes stock of his situation before speaking. Relief floods through him as the familiar surroundings call to his inner being. Turning towards the gnome he quietly replies, \"All things considered, I could be feeling a lot worse. How is it that I be here? Last thing I rememeber is being overcome by those accursed fiends.\" \n \n Spoiler \n Current HP / Max HP: at least 0 / 82\n Speed: 40' / Initiative: +5\n Fort: +12, Ref: +12, Will: +10\n AC: 21 = 10 + 2 (armor) + 5 (dex) + 4 (monk)\n Attack: Unarmed melee +11/+6 (1d10+2)\nFlurry of Blows melee +10/+10/+5 (1d10+2)\n Conditional AC/Attack/Saves: \n+4 Saves vs Posion\n+4 Saves vs Spells/Spell-like effects\n+2 Saves vs Enchantment spells/effects\n+1 Attack vs Orc / Goblinoid\n+4 Dodge AC vs Giant\n+1 Dodge AC vs Traps\n+1 Ref vs Traps\n+2 Dodge AC vs 1 specific creature (Dodge feat)\n+4 Dodge AC vs AOO's caused by movement (Mobility feat)\n+2d6 damage w/ Sneak Attack\n\n Senses: \nDarkvision: 120'\nLight Sensativity: Dazzled in bright light\nImproved Stonecunning: Auto search for unusual stonework w/in 20' (w/ +4 bonus)\nIntuit Depth and Direction while underground\n\n Abilities / Items \nStunning Fist: 8 uses/day (DC 17) - 0 Used\nCombat Reflexes: 6 AOO's/round - 0 Used\nWholeness of Body: 16 HP/day - 0 Used\n ",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " The gnome vanishes, and his voice comes out of the air where he stood. \"Fortunately, I was in the neighborhood,\" the voice says as the gnome re-appears.\n\n \"Even with what magical tricks I could come up with, our unit still had to fall back. We fled into these mines, and I used a spell to conceal the entrance. We have since managed to get ourselves a bit turned around, and I don't think we are the only ones using this abandoned mine.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Beren One-Hand:",
"value": " Adinor Redrock \n \"Then I am in debt for your aid. I'm glad you were around.\" \nLooking around at the mine Adinor takes stock of the visible people and supplies (including his own). \"What is it that makes you think something else is down here? The earth speaks and those not used to the natural world below often mistake it for fearful monsters and half-fancied boogymen.\" \n \n Spoiler \n Current HP / Max HP: at least 0 / 82\n Initiative: +5\n Fort: +12, Ref: +12, Will: +10\n AC: 21 = 10 + 2 (armor) + 5 (dex) + 4 (monk)\n Attack: Unarmed melee +11/+6 (1d10+2 damage)\nFlurry of Blows melee +10/+10/+5 (1d10+2 damage)\nSling (w/ normal stones) ranged +10 (1d3+2 damage) [50' range increment]\n\n Conditional AC/Attack/Saves: \n \n Spoiler \n+4 Saves vs Posion\n+4 Saves vs Spells/Spell-like effects\n+2 Saves vs Enchantment spells/effects\n+1 Attack vs Orc / Goblinoid\n+4 Dodge AC vs Giant\n+1 Dodge AC vs Traps\n+1 Ref vs Traps\n+2 Dodge AC vs 1 specific creature (Dodge feat)\n+4 Dodge AC vs AOO's caused by movement (Mobility feat)\n+2d6 damage w/ Sneak Attack\nEvasion: No damage on a successful Ref save for 1/2.\nPurity of Body: Immune to non-supernatural/magical diseases\n \n\n Senses: \nDarkvision: 120'\nLight Sensativity: Dazzled in bright light\nImproved Stonecunning: Auto search for unusual stonework w/in 20' (w/ +4 bonus)\nIntuit Depth and Direction while underground\n\n Movement: \n \n Spoiler \nSpeed: 40'\nSlow Fall: 40'\nHide in Plain Sight: Can hide while observed. Can hide w/o cover/concealment if w/in 10' of a shadow.\nSpring Attack: Can move/standard attack/move with no AOO from opponent.\nSlippers of Spider Climbing: Can auto climb non-slippery verticle surfaces/ceilings (20' speed)\n \n\n Abilities / Items: \nStunning Fist: 8 uses/day (DC 17) - 0 Used\nCombat Reflexes: 6 AOO's/round - 0 Used\nWholeness of Body: 16 HP/day - 0 Used\nSlippers of Spider Climbing: 10 minutes/day - 0 Minutes Used\nPotion of Cure Light Wounds: 10 vials\nPellet of Darkness: 1 use activated CL 3 darkness spell\n ",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " \"Why don't you come join our fire, and you can get something to eat, and I'l introduce you to the rest of the unit.\" At the mention of food, you realize that you are very hungry. You must have been out for awhile. You walk over to the campfire, and there is a group of halflings and one human, gathered around the fire roasting something on a spit, possibly a large cave rat.\n\n \"Well first off, I'm Dal Penel. I am the only magic-user left in this unit,\" the gnome says, making a dramatic sweep of his arm and bowing. He is dressed in purple and green garments, somehow none the worse for wear in spite of what must have been a very rough fight. \"I specialize in illusion, enchantment, and healing magic.\" \n\nHe points to a halfling clad in mithral plate, with a shield and sword resting by his side. \"This is our leader, the noble knight Penel Ien'Galan, from the King's Guard.\" \n\nHe continues to around the fire, giving names in turn. The human is introduced as a scout from the town of Glenville, and he is dressed in leather and bears a bow and two short curved swords. There are two halflings that appear to be brothers, and likely twins, who are introduced as Illin and Kal. They carry longspears and crossbows, and wear chainmail. The other is introduced as Brrenyon Fastfoot, and is from the north, dressed in furs and hides, and carrying a greataxe that you are surpised he can carry, much less wield in combat. He has a pistol stowed in his belt. Taking stock of the supplies, they seem to have enough food and water to last about a week, not taking foraging into account, and there are 10 quivers each of crossbows and arrows between them. They don't seem to have any extra powder of shot. If questioned about their capabilities, you gather that the knight is likely a paladin, the twins fighters, the scout a ranger, and the northerner a barbarian.",
"loss": true
},
{
"from": "human",
"prefix": "Beren One-Hand:",
"value": " Adinor Redrock \n\nNodding his head as each is introduced, the deep dwarf waits until everyone has been named before speaking, \"Well met, friends all. I am called Adinor Redrock, best trapsmith to be found around Fairhaven... Not that it seems to matter much anymore.\" \n\nAs he takes stock of their supplies he turns to Penel Ien'Galan saying, \"I thank you for the offer of shelter and food, although it has been a long time since I last ate, I feel it must be my duty to forgo a while longer. Food and drink are a luxury for me, and this does not seem the time or place for me to indulge. There are bound to be ways I can help, however. What do you know about the enemies movements and this mine?\" \n \n Spoiler \n Current HP / Max HP: at least 0 / 82\n Initiative: +5\n Fort: +12, Ref: +12, Will: +10\n AC: 21 = 10 + 2 (armor) + 5 (dex) + 4 (monk)\n Attack: Unarmed melee +11/+6 (1d10+2 damage)\nFlurry of Blows melee +10/+10/+5 (1d10+2 damage)\nSling (w/ normal stones) ranged +10 (1d3+2 damage) [50' range increment]\n\n Conditional AC / Attack / Saves: \n \n Spoiler \n+4 on All Saves vs Posion\n+4 on All Saves vs Spells/Spell-like effects\n+2 on All Saves vs Enchantment spells/effects\n+1 on Ref Saves vs Traps\nEvasion: No damage on a successful Ref save for 1/2.\nPurity of Body: Immune to non-supernatural/non-magical diseases\n+1 Attack vs Orc / Goblinoid\n+4 Dodge AC vs Giant\n+1 Dodge AC vs Traps\n+2 Dodge AC vs 1 specific creature (Dodge feat)\n+4 Dodge AC vs AOO's caused by movement (Mobility feat)\n+2d6 damage w/ Sneak Attack\n \n\n Senses: \nDarkvision: 120'\nLight Sensativity: Dazzled in bright light\nImproved Stonecunning: Auto search for unusual stonework w/in 20' (w/ +4 bonus)\nIntuit Depth and Direction while underground\nLens of Detection: +5 to search checks while using it\n\n Movement: \n \n Spoiler \nSpeed: 40'\nSlow Fall: 40'\nMedium/Heavy Encumberance Speed: 20'\nStability: +4 bonus to resist Bullrush, Trip, & Overrun if on ground.\nUncanny Dodge: Don't lose Dex bonus while flat-footed.\nHide in Plain Sight: Can hide while observed. Can hide w/o cover/concealment if w/in 10' of a shadow.\nSpring Attack: Can move/standard attack/move with no AOO from opponent.\nSlippers of Spider Climbing: Can auto climb non-slippery verticle surfaces/ceilings (20' speed)\n \n\n Abilities / Items: \nStunning Fist: 8 uses/day (DC 17) - 0 Used\nCombat Reflexes: 6 AOO's/round - 0 Used\nWholeness of Body: 16 HP/day - 0 Used\nSlippers of Spider Climbing: 10 minutes/day - 0 Minutes Used\nPotion of Cure Light Wounds: 10 vials\nPellet of Darkness: 1 use activated CL 3 darkness spell\n ",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " Having done his duty by introducing you to the unit, the gnome allows the knight to speak for himself. \"I know that your honor requires you to decline, but I must insist that men in my charge keep themselves fed, to preserve their strength. This rat has more meat on it than we can eat at a go, and we lack the appropriate means to preserve it, so by all means, eat.\" \n\nHe does not wait for you to accept or decline, but instead continues describing the tactical and strategic situation. \"We are currently out of contact with the outside, as we are not entirely certain which way that is. When we retreated into this mine, several score demons followed after us. We managed to waylay a few as we traveled deeper into the mines, but we also found several slain by another's hand. We scavenged a few of those arrows. They are of unusual make, perhaps you could shed some light on them?\" \n\nHe produces a pair of arrows, which glisten in the light. They appear to be made of solid metal, even the fletching.",
"loss": true
},
{
"from": "human",
"prefix": "Beren One-Hand:",
"value": " Adinor Redrock \n\nTouching his fist to his shoulder in acquiesce, Adinor accepts the shafts before any more thoughts of food. \"These are indeed unusual,\" he murmers as he inspects the weapons thoroughly.\n \n Spoiler \nAppraise: (1d20+3)[ 10 ] \nKnowledge ?: (1d20+1)[ 4 ] \nand just in case a craft check helps for anything\nCraft: (1d20+6)[ 7 ] \n\n(All skills are untrained, but the Appraise and Craft checks have a racial bonus due to rare/exotic items and metal related crafts, respectively.)\n \n\n\nAs he concentrates on the arrows, he sits down upon the ground. Placing one hand upon the earth, he also reaches into the feel of the earth to determine how far under they are, and where north would lie.\n\n \n Spoiler \n Current HP / Max HP: at least 0 / 82\n Initiative: +5\n Fort: +12, Ref: +12, Will: +10\n AC: 21 = 10 + 2 (armor) + 5 (dex) + 4 (monk)\n Attack: Unarmed melee +11/+6 (1d10+2 damage)\nFlurry of Blows melee +10/+10/+5 (1d10+2 damage)\nSling (w/ normal stones) ranged +10 (1d3+2 damage) [50' range increment]\n\n Conditional AC / Attack / Saves: \n \n Spoiler \n+4 on All Saves vs Posion\n+4 on All Saves vs Spells/Spell-like effects\n+2 on All Saves vs Enchantment spells/effects\n+1 on Ref Saves vs Traps\nEvasion: No damage on a successful Ref save for 1/2.\nPurity of Body: Immune to non-supernatural/non-magical diseases\n+1 Attack vs Orc / Goblinoid\n+4 Dodge AC vs Giant\n+1 Dodge AC vs Traps\n+2 Dodge AC vs 1 specific creature (Dodge feat)\n+4 Dodge AC vs AOO's caused by movement (Mobility feat)\n+2d6 damage w/ Sneak Attack\n \n\n Senses: \nDarkvision: 120'\nLight Sensativity: Dazzled in bright light\nImproved Stonecunning: Auto search for unusual stonework w/in 20' (w/ +4 bonus)\nIntuit Depth and Direction while underground\nLens of Detection: +5 to search checks while using it\n\n Movement: \n \n Spoiler \nSpeed: 40'\nSlow Fall: 40'\nMedium/Heavy Encumberance Speed: 20'\nStability: +4 bonus to resist Bullrush, Trip, & Overrun if on ground.\nUncanny Dodge: Don't lose Dex bonus while flat-footed.\nHide in Plain Sight: Can hide while observed. Can hide w/o cover/concealment if w/in 10' of a shadow.\nSpring Attack: Can move/standard attack/move with no AOO from opponent.\nSlippers of Spider Climbing: Can auto climb non-slippery verticle surfaces/ceilings (20' speed)\n \n\n Abilities / Items: \nStunning Fist: 8 uses/day (DC 17) - 0 Used\nCombat Reflexes: 6 AOO's/round - 0 Used\nWholeness of Body: 16 HP/day - 0 Used\nSlippers of Spider Climbing: 10 minutes/day - 0 Minutes Used\nPotion of Cure Light Wounds: 10 vials\nPellet of Darkness: 1 use activated CL 3 darkness spell\n ",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " (hadn't thought about how deep you were specifically, say, a couple hundred feet below surface level? North is \"thatumway\")\n\nYou have no idea how these arrows could have been made. The blade of the arrow is razor sharp, and you are surprised that the edge still holds, if these arrows were recovered from a fallen foe. As with most things not understood, you might readily assume the arrows were made by magic.\n\nEdit- you are currently at full HP, btw.",
"loss": true
},
{
"from": "human",
"prefix": "Beren One-Hand:",
"value": " Adinor Redrock \n\nWith a grunt of frustration, the dwarf stands and returns the arrow to the King's Guard. \"I'm sorry I can't be of much help with identifying these. Never seen such a work before. I'd say they were created with magic, but that'd be just a guess.\" \n\nTaking one more look at the weapons he adds, \"They'd work might well in a trap though. The edge isn't blunted, so it'd be able to be used multiple times before needing to be replaced.\" \n\nHe runs one hand through his hair as he forms his next words in his mind. \"I guess, you'll need a bit of a synopsis of my abilities... To make the best use. During the fight topside, I was usually a scout, but at the last I took the fight to the enemy, you could say.\" With the firelight twinkling in his dark eyes, he looks animated, even though he speaks in a quiet subdued tone. \"Of your men here, I'm probably best suited for life down here. Though its been a long time since I've gone under, you can never escape your upbringing.\" \n \n Spoiler \n Current HP / Max HP: 82 / 82\n Initiative: +5\n Fort: +12, Ref: +12, Will: +10\n AC: 21 = 10 + 2 (armor) + 5 (dex) + 4 (monk)\n Attack: Unarmed melee +11/+6 (1d10+2 damage)\nFlurry of Blows melee +10/+10/+5 (1d10+2 damage)\nSling (w/ normal stones) ranged +10 (1d3+2 damage) [50' range increment]\n\n Conditional AC / Attack / Saves: \n \n Spoiler \n+4 on All Saves vs Posion\n+4 on All Saves vs Spells/Spell-like effects\n+2 on All Saves vs Enchantment spells/effects\n+1 on Ref Saves vs Traps\nEvasion: No damage on a successful Ref save for 1/2.\nPurity of Body: Immune to non-supernatural/non-magical diseases\n+1 Attack vs Orc / Goblinoid\n+4 Dodge AC vs Giant\n+1 Dodge AC vs Traps\n+2 Dodge AC vs 1 specific creature (Dodge feat)\n+4 Dodge AC vs AOO's caused by movement (Mobility feat)\n+2d6 damage w/ Sneak Attack\n \n\n Senses: \nDarkvision: 120'\nLight Sensativity: Dazzled in bright light\nImproved Stonecunning: Auto search for unusual stonework w/in 20' (w/ +4 bonus)\nIntuit Depth and Direction while underground\nLens of Detection: +5 to search checks while using it\n\n Movement: \n \n Spoiler \nSpeed: 40'\nSlow Fall: 40'\nMedium/Heavy Encumberance Speed: 20'\nStability: +4 bonus to resist Bullrush, Trip, & Overrun if on ground.\nUncanny Dodge: Don't lose Dex bonus while flat-footed.\nHide in Plain Sight: Can hide while observed. Can hide w/o cover/concealment if w/in 10' of a shadow.\nSpring Attack: Can move/standard attack/move with no AOO from opponent.\nSlippers of Spider Climbing: Can auto climb non-slippery verticle surfaces/ceilings (20' speed)\n \n\n Abilities / Items: \nStunning Fist: 8 uses/day (DC 17) - 0 Used\nCombat Reflexes: 6 AOO's/round - 0 Used\nWholeness of Body: 16 HP/day - 0 Used\nSlippers of Spider Climbing: 10 minutes/day - 0 Minutes Used\nPotion of Cure Light Wounds: 10 vials\nPellet of Darkness: 1 use activated CL 3 darkness spell\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 33: Sam the Psion vs. Kor \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Sam the Psion \n Bayar - Kor Battleborn \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " (1d20+1)[ 3 ] \n\nWill buy a pair of goggles for 10 GP and still thinking over if I need something else...",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam Initiative\n\n (1d20-3)[ 2 ] \n\nI might still buy something, need to look at my situation first.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I won't buy anything new.\n\nYou're up first.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Me neither.\n\n Kor - round 1 \n\nStart in Y14 with sling in hands. I have both my swords on my back and my chain on my belt. Or something like that.\n\nDouble-move to N14. End turn.\n\nStats:\n \n Spoiler \nHP: 14\nAC:15 T:11 FF:14\nSpeed: 40\nWielding: Sling\nLocation: N14\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 1 \n\nStarting in B14 w/ a stone in hand. Sam concentrates on the stone to manifest the power inside.\n \n Spoiler \nVigor\n \n\nHe then drops the stone and draws another.\n \n Spoiler \nEnergy Missile\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: B14\nHP: 10/5\nAC: 13 Touch: 13 FF: 10\nPP: 15/15\nIn Hand: P.Stone of Energy Missile\nP.Stones Used: Vigor\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Kor - Round 2 \n\nSmash the panel of glass in M14-N14 with fist\n\nAttack: (1d20+7)[ 16 ] \nDamage: (1d3+6)[ 9 ] \n\nMove to G16.\n\nEnd turn.\n\nStats:\n \n Spoiler \nHP: 14\nAC:15 T:11 FF:14\nSpeed: 40\nWielding: Sling\nLocation: G16\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 2 \n\nMove to F13.\nManifest the Power from the Stone.\n \n Spoiler \n MLC - (1d20+1)[ 2 ] DC4\n Fire Damage - (3d6+3)[ 17 ] Ref Halves DC12\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Spoiler \n\n😩 Wisdom - (1d20)[ 6 ] DC5\n \n\n\nDrop Stone.\n\nEnd Turn.\n\nStats:\n \n Spoiler \nLocation: J13\nHP: 10/5\nAC: 13 Touch: 13 FF: 10\nPP: 15/15\nIn Hand:\nP.Stones Used: Vigor, Energy Missile\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Kor Battleborn - Round 3 \n\nFree action: Drop sling\nFree action: \nMove action: Move from G16 to F14, drawing my MW greatsword in the process.\nStandard action: Attack yo ass.\n\nAttack: (1d20+10)[ 19 ] \nDamage: (2d6+12)[ 18 ] \n\nStats:\n \n Spoiler \nHP: 16\nAC:13 T:11 FF:14\nSpeed: 40\nWielding: Masterwork Greatsword\nLocation: F14\nRage: 1/7\n \n\n\nEnd turn.\n\nEdit: unless you activated inertial armor, I think I just made you to instantaneously disembowel.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Immediate Action: Burn 3 Power Points to Eat up 12 of that Damage.\n\n Sam - Round 3 \n\n5ft Step to F12.\nDraw a PowerStone.\nManifest the Power\nEnergy Missile [Fire]\n MLC - (1d20+1)[ 19 ] - DC4\nIf Pass:\n Fire Damage - (3d6+3)[ 14 ] - Ref Save Halves DC 12\nIf Fail:\n \n Spoiler \n Wisdom Check - (1d20)[ 17 ] - DC5\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: F12\nHP: 4/5\nAC: 13 Touch: 13 FF: 10\nPP: 12/15\nIn Hand:\nP.Stones Used: Vigor, Energy Missile, Energy Missile\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " :facepalm: Forgot you are an Elan \n\nReflex: (1d20+1)[ 18 ] Come on lucky dice !",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Oh yeah ! Thank you dice !\n\n Kor Battleborn - Round 4 \n\nFree action: Drop Greatsword\nMove to F13, drawing my Spiked chain as a free action.\nStandard action: Flail the chain wildly at you 😡\n\nAttack: (1d20+5)[ 18 ] \nDamage: (2d4+12)[ 15 ] \n\nJust try to do the same thing again 😡\n\nAnd a question: you have 3 of those,right ? 🤨\n\nStats:\n \n Spoiler \nHP: 9/16\nAC:13 T:11 FF:14\nSpeed: 40\nWielding: Spiked chain\nLocation: F13\nRage: 2/7\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Just 2 sadly...\n\nBurn 4 PP to eat up all the Damage.\n\n Sam - Round 4 \n\n5ft Step to G11.\n\nManifest Defensively.\n Concentration - (1d20+5)[ 7 ] - DC 16\n\nIf Passes:\n \n Spoiler \nManifest Grease in F12 -> G13 - DC15 Ref Save or fall Prone.\n \n\nOtherwise nothing Happens.\n\nMove Action: Draw a powerstone\n\nEnd my Turn\n\nStats:\n \n Spoiler \nLocation: G11\nHP: 4/5\nAC: 13 Touch: 13 FF: 10\nPP: 7/15\nIn Hand: Powerstone of Inertial Armor\nP.Stones Used: Vigor, Energy Missile, Energy Missile\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Man alive...I just can't get the rolls today...",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " First off, drawing a powerstone gives me an AOO, I think, since it is an object.\n\nAOO attack: (1d20+5)[ 23 ] \nAOO damage: (2d4+12)[ 18 ] \n\nNow for my turn.\n\n Kor- Round 5 \n\n5ft step in G12.\n\nAttack: (1d20+5)[ 6 ] \nDamage: (2d4+12)[ 15 ] \n Stats: \n \n Spoiler \nHP: 9/16\nAC:13 T:11 FF:14\nSpeed: 40\nWielding: Spiked chain\nLocation: G12\nRage: 3/7\n \n\n\nYou barely escaped my second attack. If it would have been a hit, you would have died.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Burn 4 more PP to eat up 16 of that AoO Damage.\n\nI think I'm going to die here shortly...\n\n Sam - Round 5 \n\n5ft Step into G10.\n\nManifest Defensively.\n Concentration - (1d20+5)[ 7 ] - DC16\nIf Successful\n \n Spoiler \n Manifest Grease in G11-G12-H11-H12 Ref Save DC15 or Fall Prone.\n \n\nOtherwise nothing happens.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: G10\nHP: 2/5\nAC: 13 Touch: 13 FF: 10\nPP: 2/15\nIn Hand: Powerstone of Inertial Armor\nP.Stones Used: Vigor, Energy Missile, Energy Missile\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " You have got to be kidding me...the same roll? 😡",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Wow. I know how you feel.\n\nYou know what time it is ? Peanut butter jelly time ! NOOO !!! \n\nAOO time 😁\n (1d20+5)[ 8 ] \n (2d4+12)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Kor - Round 6 \n\n5 ft step in G11.\nAttack: (1d20+5)[ 16 ] \nDamage: (2d4+12)[ 17 ] \n\nStats:\n \n Spoiler \nHP: 9/16\nAC:13 T:11 FF:14\nSpeed: 40\nWielding: Spiked chain\nLocation: G12\nRage: 4/7\n \n\n Your turn. Are you still there ?",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I'm dead...we need the rematch set up now...😩",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " You have a second chance to get your dice rolls golden 😁\n\nEdit: Do I get GP/XP for this ?",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " When the match is officially called, you'll get the normal match xp/gp of 300 and 300. Basically, what has happened is Sam drops down to the losers bracket with you and the final battle is waged.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic0 \n Kor is the winner! \n\nHowever, the instructions were to take two of these. I'll call you in the morning.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 39: Arthas vs. Froy \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Arthas \n The Chilli God - Froy \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " If it is one thing that the arena tought me, is that I should never underestimate my opponents.\n\nInitiative: (1d20-7)[ -3 ] \n\nLets duel !",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Initiative - (1d20+1)[ 11 ] \n\nBecause I know that Froy's going to win init on this...\n\nFroy walks into the arena, perfectly sewed back together from last round's being chopped in half. He looks at the audience around him, and thrusts his trident pitchfork into the air in salute.\nFroy thrusts a bit too far, however, and loses grip of his weapon. Froy tries to grab it again, but the pitchfork dances around his grasp and lands prongs-first scarily between his right foot.\n\n\"Oof, that was close!\" Froy comments before picking up the pitchfork and starts moving towards the center of the arena, pitchfork and a torch drawn as usual.\n\n(Start at Y13, Double-Move to O13)",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " I admire your courage. Will rmember to wrie that on your tombstone. \n Arthas - Round 1 \n\nI begin in B13. Weapon and sheild ready.\n\nStandard action:\n \n Spoiler \nActivate Divine Vigor.\n \n\n\nSwift action:\n \n Spoiler \nActivate death devotion. on my weapon.\n \n\n\nMove action: Move from B13 to J12.\n\nStats:\n \n Spoiler \nHP: 12/12\nAC: 14 FF: 15 T:8\nSpeed: 40\nDivine vigor: 1/40\nDeath devotion: 1/10\nSpells: 0: Vigor, resistance, guidance\n1: Sanctuary inflict light wounds\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " \"Tombstones should be the last thing on your mind, I reckon! Literally!\"\n\nFroy moves over to M12 and hurls his torch mightily at Arthas. Just because he's never hurled a torch at anyone and would like to see if it's worth it.\n To hit - (1d20-8)[ 6 ] (Inc. -4 Throwing, -2 Range)\n Damage - (1d3+2)[ 3 ] \n\n...Probably not, though.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " You have guts, kid. \n Arthas - Round 2 \n\nSwift action: go furry. (activate animal devotion (ape))\n\nFull round action: Charge you. (L12)\n\nAttack: (1d20+5)[ 6 ] \nDamage: (1d8+2)[ 10 ] \n\nStats:\n \n Spoiler \nHP: 12/12\nAC: 12 FF: 15 T:8\nSpeed: 40\nDivine vigor: 2/40\nDeath devotion: 2/10\nAnimal devotion (ape): 1/10\nCharge AC penalty 1/1\nSpells: 0: Vigor, resistance, guidance\n1: Sanctuary inflict light wounds\n \n\n\nEdit: :jawdrop: WHAT THE **** ?!?!?!?!?",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Froy \n\nFroy looks at that natural one.\n\"Oh, guts. Just don't make me spill yours all over the floor, m'kay?\"\n\nRetributive stab with pitchfork! Come on, reduced AC!\n To hit - (1d20-2)[ 18 ] \n Damage - (1d8+2)[ 3 ] ",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " I do believe that was a natural 20.\n\n Confirm Crit - (1d20-2)[ 4 ] \n Crit Damage - (1d8+2)[ 9 ] \n\nEdit: Aw, you got lucky this time.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " (1d20+3)[ 4 ] \n (1d8+2)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Ach, two natural 1's in a row. I'm sure not rubbing your head for good luck.\n\nPitchfork stab!\n\n To hit - (1d20-2)[ 11 ] \n Damage - (1d8+2)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " (1d20+3)[ 17 ] \n (1d8+2)[ 4 ] \n\nEdit: make a fort save with a DC 15. Fail and youget a negative level. 😁",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " \"Ha! Fort save just so happens to be my strongest!\"\n\n Fort save - (1d20+4)[ 18 ] \n\nAnd, if that passes... More Pitchfork stab!\n To hit - (1d20-2)[ 10 ] \n Damage - (1d8+2)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Arthas - Round 5 \n\nActivate charm domain special ability !\n\nAttack: (1d20+3)[ 23 ] \nDamage: (1d8+2)[ 5 ] \n\nStats:\n \n Spoiler \nHP: 9/12\nAC: 14 FF: 15 T:8\nSpeed: 40\nDivine vigor: 5/40\nDeath devotion: 5/10\nAnimal devotion (ape): 4/10\nSpells: 0: Vigor, resistance, guidance\n1: Sanctuary inflict light wounds\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " OOH !!! CRIT !!!\n\n (1d20+3)[ 9 ] \n (1d8+2)[ 6 ] \n\nAnd if you dont die, make a fort save, just to get that precios negative level.\nDC 17 this time.",
"loss": true
},
{
"from": "human",
"prefix": "The_Chilli_God:",
"value": " Fort save to avoid dying before Froy gets coup de grace'd - (1d20+4)[ 8 ] \n\nEither way, that's game. Good match. 😁",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n And Arthas is the winner! \n\nDeposit the soul of your enemy in the receptacle on the way out. In exchange, take the loot at the top as tribute to his Lichyness.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Demring:",
"value": " Estimated length of game : 10 rounds.\n\n Order of play, with some details \n \n Slashy Mc Slash: Cruisius of War and Thunder)\n \n The main city is called Kelitia and the people Kelitians. \n Politics: Tom is the supreme patriarch. \n Special concerns: Uniforms and weaponry. \n Heroes: Bascoin Gascoin Wain-Wright, a scout. \n \n \n Bag of Holding: Tsu'Qora and Kemora of the Tower of Crows)\n \n Lands are called Myrk or the Greylands of the North. \n Subterranean people, pale and short. \n Politics: Matriarchal clans, all worshipping the Tower of Crows. \n \n \n Eldan: Makago of Intentional Hardship)\n \n The land is called Makagia and the people Makagians. \n Politics: Radical meritocracy. \n \n \n Stormthorn: Yarn of the Walking City)\n \n Live on a Walking City the people call \"the Slug\". The people are called \"the City-Walkers\". \n Politics: Three factions: Storytellers (led by the High Babbler), mechanics and a cult associated with the Slug-Pilot. \n Military: An elite guard called the Warrior Poets. \n \n \n Demring (facilitator GH) \n ",
"loss": false
},
{
"from": "human",
"prefix": "Demring:",
"value": " Prelude \n1000 years ago, the world had finally started regaining its strength after the second apocalypse (which occurred approximately 2000 years ago). It would develop into a new golden age, or rather, an orichalcan age, as the rapid progress was fuelled by the wonderful energy source orichalcum . One single bead of orichalcum contained enough energy to power an entire house worth of warmning, washing mashines, computers etc. for approximately 50 years.\n\nThere is some evidence that the material was known to man pre-A2 (before the second apocalypse), but the old ones probably thought it was hopelessly rare. They were wrong: A thousand years after the second apocalypse, the first few veins large enough to mine were discovered. The markets of the world were primitive at that time, but soon woke up to a desperate hunger for more. The price soared, and exploration became a very luxurious business. It didn't take many years before a cluster of veins were found in Orea, and with that, the orichalcum rush was on. The large island of Orea was flooded with a feverish migration of fortune seekers. On its most intense, ten million men — one tenth of the population of the earth at that point — swarmed in and around the \"Ant's Nest\" (as the mining complex was called).\n\nCivilization was restored within the century. It was the most wonderful golden age in the history of mankind. But it couldn't go on like this for long, and the big mining corporations knew it. There was simply not enough orichalcum! It was widely understood as probable that everything would deteriorate as quickly as it had progressed! When the world population reached one billion for the first time since A2, it was celebrated rather grimly and full of depressing gallows humor.\n\nThis was when the mother of mother lodes was struck. The news wave caused maniacal euphoria in the people of the earth. Crowds gathered to laugh insanely in the streets etc. Tragically, the news wave was followed by a shock wave of immense destructive power: The huge deposit had somehow exploded! In fact, the entire island of Orea was blown up. The crater left by the explosion was huge, and quickly began to drain the oceans of the world, resulting in a deep, perfectly circular ocean with an island in the middle (the crater was large enough to have a central peak).\n\nThe shockwaves alone killed 9 out of 10 of the human population. But then came the soot: Enough soot had been thrown out into the atmosphere to initiate a 25 year long \"Black Winter\". The sky was grey; the rain was grey; the ground was black. Only 1 out of a hundred survived the extreme hardships of these early times. In 25 AA3 (25 years after apocalypse 3), there were approximately one million left.\n\nGradually though, the soot cleared from the sky, and life became better. The sun could reach down to nourish the earth once again. And the people could gaze upward in appreciation. When they did this, they discovered the most fantastic sight slowly being unveiled: The earth had gained rings, similar to those of Saturn!... Naturally, one of the first names they were given was The Rings of Orea — as they quite literally were composed of this island.\n\nAfter the first 25 years, things bettered quickly. Most of the earth had been robbed of its oceans, and had been transformed into grey deserts. But where there was water, there was life. And it was flourishing.\n\nThe areas surrounding the \"great basin of the apocalypse\" was by far the most attractive piece of land on earth, but there were many great lakes elsewhere to sustain oneself on. Life had begun to revive. The days of soot-faced cannibalism were finally over.\n\nNow, in the second century AA3, humankind was yet again starting to regain its strength...",
"loss": true
},
{
"from": "human",
"prefix": "Slashy Mc Slash:",
"value": " [Cruisius Almighty God of War and Thunder] [Round 1 ] \nSitting around the campfire with his 3 other companions, Cruisius decided he was bored as were the others of simple conquer the world games. Instead they decided this time they would delve into the world, and play for bigger points, and win with style, even if this meant loosing for a few measly humans.\n\nThe nation he chose to start to immerse himself with, was a rugged one. There was but one great lake and that was against its eastern edge, all water was pumped with irrigation from there, or dug with wells into the ground. Hills and rolling terrain was common, as were the metal deposits. The latest self inflicted apocalypse must have brought all remaining ore from the core of the earth closer to the surface as well as sending its ecological system back to the primitive times, before the humans recorded history for the first time.\n\nThose he chose to be his play things rose to power and prominence fast and with power, harnessing his own ethics they swept across an area, at least 3 times bigger than the other nations, but of course this had draw backs for the humans. They grew to face this adversity; they grew to be around 6 ft 3 fully grown as a minimum, with the females reaching around 6ft 1.\n\nThe humans found an ancient metropolis and canalised it to fit their own needs. It was stripped of anything that couldn't be used and was instead put to their own use's. They named this city Kelitia, and from its centre they built a temple to me.\n\nAfter the third mega apocalypse, most technology was lost. Although it was merely two hundred years ago, those who had the knowledge in their heads were the first to perish against the hardships, and libraries were burnt. Since then the Kelitians (named after their city) have evolved beyond this need, and instead view any such use of technology as demonic, and their patriarch has ordered extreme prejudice against it, and for users of it to be exterminated at all costs. So far, no contact had been made with other possible cultures, yet the Keltians knew they couldn't be alone, there had to be other people existing somewhere, even if it was near the crater of doom.\n\nRecently the new patriarch had come to power, through a brilliant use of tactical skills on the battlefield, as well as diplomatic skills in the court he was named the next patriarch by the previous. Tom as he was called had crushed a rebellion against the old patriarch (Cristoph) and then quelled the other major power holders in Kelitia. 3 days after he came to power, a massive thunderstorm started above Kelitia, the biggest in remembered history. It lasted for 17 days, lambasting the giant rod, and all the energy flowed eastwards, towards the open steppes and only great lake in the Kelitians land, Tom ordered his army towards it.\n \n\"Whatever he who rules us decree's, lies that way, we must find out, and see if they are usurping his will.\" Tom's single line sent ripples of shock throughout the Kelitians, what if there was something out there, that wasn't like them, what would they do then?\n\nThe Kelitians have had extensive military honing, yet are very unreceptive to change. They don't like it; they have found what they are good at, and have simply made it better. Though unrivalled in wars, they are very untactful, and in delicate political matters they might make a complete mess of things.\n\nAbove all else, they pride their uniforms and weaponry. Every single person has a different uniform for what they do, if they are a foot soldier it will be a red uniform with a green trim for example. If they are a guard of a high ranking person, the uniform will be red with a golden trim. The patriarchs is the most impressive uniform, in theory. It is a brightly coloured pink uniform with fluffy edges and a white and purple trim, they are all of the rarest colours and materials known to the Kelitians, yet to any other person it would be quite a worrying colour for the leader to have adopted.\n\n What is out there? (Open) \n\nForward of the main body of the army by a full two days if not more, Bascoin Gascoin Wain-Wright was worried. He knew his job, and had been silently stalking and scouting through the tall reeds ahead of his father and the rest of the army for two days now, and he had stumbled upon something which he knew shouldn't exist. It wasn't possible. There in front of him was the print from something, something so large he could lay down full length with his arms stretched out in front of him, and only just cover half of the print lengthwise.\n\nHe knew he was nearing where the army said it had to reach first, as he could see the glitter of a lake to the east about 3 days travel away, as well as smell the first of the water. Yet he was worried, he had once seen a giant shadow travel across his along the floor, yet when he looked up, all he saw was a huge bird, something that may have resembled a crow, but he couldn't have pinpointed it.\n\nThere was a rustle to his left, unslinging his bow and knocking an arrow he moved forwards, only to have something hit him in the leg. Jumping and stumbling backwards he looked down, and all that Gascoin saw was a swamp rat. He had jumped over a swamp rat,\n\n How stupid, you’re loosing it old boy, come on now, lets do what we are meant to be best at and go find out what’s down at this lake.\n \nHe thought to himself, so he reslung his bow across his shoulder, deposited the arrow into his quiver and moved off silently further into the reeds. ",
"loss": true
},
{
"from": "human",
"prefix": "Bag_of_Holding:",
"value": " [Tsu'Qora and Kemora of the Tower of Crows] [Round 1]\n\n\nIn the very beginning, there was a blinding flash of light in the northern horizon. Then, the light was no more- until It came. From the vast void in the aether a dark being spouted forth, screaming terrible words in the tongue that no mortal mind could withstand. \"God is falling!\" people cried in despair, as the sky turned blood red in the wake of its flight and the land trembled at the mere nearness of It. Its wrath was a great one- one that lay waste to more than two thirds of the land of the north. The land that is now known as Myrk, or the Greyland of the North.\n\nIn the very centre of the fall stood five great Towers of crude, black stone. With the tallest Tower in the centre domineering over the land, the people of Myrk came to recognise the Tower as the reminiscent of an Old God. and began to worship it.\n\nAll of these happened before the recorded days of history, a few centuries prior to the First Apocalypse. The Tower (if not its people) survived the First and even the Second Apocalypse, with minimal impact on its exterior structure. Deep inside the Tower however, something unspeakable happened. The Old God, the Fallen One had met its demise. Or so it thought.\n\n The First Apocalypse \n \n Spoiler \nThe First Apocalypse brought about murders of crows from the sky. They came in pairs and flocks, murders of crows. Within 25 years of the First Apocalypse they numbered thousands. Those crows were vicious kinds, larger than the norm yet smaller compared to the Elder Crows that came later. The crows began to attack any trespassers within the 10-mile radius of the Tower, its number growing exponentially with each passing day. It was when a group of young girls from a nearby village went forth to face the Tower itself. Before they got to the base of the Tower, 6 of the girls were killed. They then went through the labrynth made of cold stone, climbing each of the four Lesser Towers in the process. Again, 6 of the girls were lost, fell to there death or simply disappeared without a trace. Only 6 girls entered the Greater Tower.\n\nIn the Tower, they saw a God. The very God that fell from the sky in the days lost in Apocalypse, the entity responsible for the obliteration of the whole Greyland. It was dying. With its dying breath, it called the girls to its lair... to consume their soul one by one. Five girls fell in this ruthless act. The last girl, a girl named Qaquarat did not die however. Instead, the Dying God entered the husk of a body and merged itself with the soul of the girl, laying dormant within her to rest. The first Seer was born.\n\nWith the partial might of the Dying God, Qaquarat was able to command the Crows to cease its rampage. The Seer chose 17 Crows to honour the young girls sacrificed for the sake of the Dying God and fed them her own flesh and blood, imparting them a sparckle of the divinity within herself. The seventeen crows came to be known as the Elder Crows. They grew to a magnificent size and lived for a very long time.\n\nAfter 18 years, when the mortal husk of Qaquarat could not withhold the awakening of the Dying God, the Dying God needed yet another body to replace Qaquarat. Crow raid began anew, until the second Qaquarat was held, named after the first in its rank. So the Dying God laid dormant within the bodies of humans for a long, long time.\n \n\n The Second Apocalypse and the people of Myrk \n \n Spoiler \nTo explain the impact of the Second Apocalypse on the Tower, one must know the full meaning about being a people of Myrk and what it is to live in the Greyland. The Greyland is a vast barren of a land, with sooty black soil covering the surface. A few blasted woods stand as a memoir of the wrath That Came, but to an outsider the land is completely devoid of life. However, beneath the dark crest the land is alive. There are 12 great Chasms centred on the Tower of Crows. Within the Chasm is where the people of Myrk live. They have built houses made of rough stones and woods in the caverns on the side of the chasms, some caverns as deep and complex as an oversized ant nest.\n\nDeprived of the Sun for generations their skins take generally corpse-like hue with body hair almost unheard of. They are much shorter than other humans of the surface kind, females standing around 4'10 with more numerous males being marginally taller. While their poor living condition denied them of any significant technological development they have developed a different kind of civilisation that have aided them to exist for centuries. In the matriachal society of Myrk people practice the art of meditation to their hearts' content. They believe in 'living' within the dream as much as as they do in the physical land itself. The Tower is the symbol of the existence of the 'Far Realm', or the land of Afterlife. So they were quite content with their underground life, believing that as much as they are deprived of sunlight in the physical realm, they'll be blessed with unlimited amount of freedom in their meditative rest.\n\nThe people were divided into multiple Clans, each with Matriach (usually the eldest of the clan) acting as a representative to interact with other Clans. They all have different 'talents', some with more martial bent and some with talents in more mystical nature. With all the differences between the Clans, they are bound in one by the Tower.\n\nSure, despite their lack of any useful resources (the cave-fungi tasted horrible, for one) and hostile landscape, they had their share of wars with other lands. However, with the enemy supply line getting thinner and thinner long before the frontline got anywhere near the Chasms, and the endless raid of oversized Crows so far have managed to hold off any major conflicts.\n\nThat is why when ominous black cloud began to gather around the Tower and obscured the Sun, they were quite content with their 'Old God'. The entity blessed them with the protection of Crows and now it had again blessed them with eternal semi-darkness; a condition they were born into.\n \n\n\n\nThe Third Apocalypse occured like the other two. The land stood unaffected (as there was hardly anything to be affected) and the Tower stood in its place with murders of Crows circling its parameteres restlessly. As sure as a crow's wings, as people of Myrk would say, the Tower changed. There was a great earthquake and the opening of Chasms nearest to the Tower collapsed, killing most of higher-ranking Clanspeople. From the base of the Tower, another Tower sprouted! The Shadow Tower, as it was named, was identical in shape with the Greater Tower of the aboveground but underground. Since then, every Seers of the Tower cried out \"The Tower is complete\" as she ascended the Tower to counsel with the Elder Crows, its ominous meaning obscured in yet another startling discovery- a vein of orichalcum. The very mineral that blest the outsider world to its splendour and the same substance that destroyed it was in their hands! If it were to be known to the outsider world, Myrk would surely become a battlefield to outside forces...\n\n\n\n Main Points: \n1. The Tower stood in its place for as long as anyone could remember; it came before the First Apocalypse, in fact.\n2. The Tower is remnant of an Old God; the nameless entity that empowers the Crows of the land\n3. Each apocalypse had brought a change in the land of Myrk; first was the coming of Crows and the second brought the Clouds and consequent permanent semi-darkness of the area. These came at the cost of the Old God's life and influence to the living. It is now known as the Dying God to anyone who would be aware of its existence (the Seers and very few Clanspeople).\n The Third Apocalypse however, brought 2 things:\n -Another 'branch' of the Tower rose beneath the first one, completing the number of pillars to be 6. The number 6 is, as evident in the legend of Qaquarat, a number of significance to the Dying God.\n -A small vein of orichalcum was discovered. If this result in a sudden boom of technology in this otherwise primitive land is still remains to be known.",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " [Makago and the Makagians] [Round 1]\n\nHigh Chief Magnus stood upon the Red Rock, his people's most holy site, and gazed upon the crowd. It was the only large rock ever found in the icy wastes of Makagia, Blood Red, as high as four men and completely flat. Only those of extraordinary skill could climb it.\n \"Is the Council complete?\" , he then called out into the cold winter air, a cloud of icy breath forming before his mouth.\nBeran Ranksinger, the highest ranking bard stepped forward, to beginn the ceremony, for it was the bard's most holy mission to oversee the ranking of all Makagians. His white coat of Krenn fur was waving furiously in the strong wind.\n \"The highest ranking Makagians of the six tribes, the seven orders, the seven units and the seven professions are present.\" \nHe then proceeded to name the highest ranking members of the Makagians, all of them winners of countless contests of skill and wit.\n \n Spoiler \n \nBeran Ranksinger of the Bards of Makagia!\nKarash Wolf-eye of the Spirit Oracles!\nGorna Timewind of the Scribes of History!\nIlliar Herbfinder of the Healers!\nKrall Firemind of the Philosophers!\nSira Godblessed of the Priests of Makago!\nVren Silvertongue of the Emissaries!\nFinngar Gapfinder of the Archers!\nEregh Eaglecry of the Scouts!\nKhaira Thundercharge of the Riders!\nMargoth Grizzlyslayer of the Berserkers!\nWarna Truestrike of the Spearmen!\nHor Battlemind of the Strategists!\nThorir Mountainshield of the Guardians!\nand\nLandra Bonecarver for the seven professions of craftsmen!\n \n \n\nMagnus nodded.\n \"As it should be! All are present before the high Council.\nMakagians! This is a glorious time! The scribes tell me that the winter has been harder than any winter back to the time of my great-grandfather, seventy years ago! But Makagia survives and grows stronger every day, as it is our destiny, as foretold by the Oracles and by \"Him Who Overcomes All Obstacles\", the Great Makago!\" \nThe crowd below him cheered. More than a thousand had gathered, with many more guarding the camps of the tribes. Not a single clan would be stupid enough to leave a single Krenn or tent unguarded when the other tribes were near.\n \"Ten years have passed since the last council. And so we meet again, to talk about the matters of the tribe. The Oracles will now tell us of the words of Makago!\" \nThe old Karash Wolf-eye stepped forward. Unlike the other Makagians, his coat was not white, but dyed black, the colour of the deep earth and the spirits therein.\n \"I have seen a storm, brewing in the steppes, far to the south. When the storm has passed, an item of great importance to the Undefeatable Makago will be left behind. Armies will seek it. We will send only three, one scout, one spearmen and one berserker, for those who need an army to complete a task are not worthy to do so. A contest will be held now, to decide who will receive the honour to follow the prophecy!\" \n What is out there [Open] \n\nBascoin Gascoin Wain-Wright was surprised when suddenly he heard a voice, rining across the steppes. Clearly, this was a man talking. The language was his own, but with strange accent he had never heard before. Sneaking closer through the reed, he came upon the source of the sounds:\nBefore him, on a small spot of bare earth, sat two men. They were both of impressive size, but compared to their massive torsos their muscular limbs seemed short, especially the legs. All over their bodies, a mass of short hair grew, as white as the skin underneath it. Both of them were wearing strange armor, made from bones, ribs as breatplates and larger bones covering the limbs. Weapons and backpacks were lying on the ground next to them: a long spear, a leather shield and a massive, two-handed club.\nAnd, strangest of all, they were arm-wrestling, grunting and cursing each other, completely absorbed in their duel.\n \"Come on, Karr, you weakling! If that's all you got, it's not even worth defeating you!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Stormthorn:",
"value": " [Yarn, of Knowledge and Story and whatnot] [round table 1]\n\nThe Slug, as the City-Walker people affectionatly call it, was moving through a meadow. Or rather, it was moving over a meadow and leaving behind a wide swath of mud and loose dirt. The Slug had a tendancy to destroy any land it passed over while blazing a new trail, although luckily for the planet this wasnt very often.\nOn board the Slug activity was more hurried than usual. Many people where preparing for a minor festivle known as The Scribbling, which was designed to drive away demons that cause writters block. As a result the Storytellers where out in force, preaching or entertaining the people or reciting the articles of the High Babbler, who lead their faction within the city. Of particular Storyteller was also in the process of overseeing the marriage of a pair of upper-class young women. In time they would each find and marry a young man and then a final wedding would take place in which the two men where also married. It was a long and glorious tradition that was of late being quesitoned by the concept of having a single paring of one man and one woman (Many other lands practice this one-and-one form of matrimony and it is frowned upon by the City-Walkers). At this very moment one of the girls, the taller one with brown hair, was giving the other one a personal notebook as a sign of undying trust and companionship.\nDeep below, in the bowels of the Slug, the workers where attempting to restore water-flow to a series of backed up pipes. They wernt working very hard because only about four-fifths of the city had water at any given time and the Slug was designed to be self-repairing...it just sometimes took awhile to get around to the task.\nThe forges on the slug where also in a state of activity, because a new class of Poets would graduate The Scribbling. Not any poets mind you, but Poets with a capital P because they where the elite guard of the city. Warrior Poets who needed weapons. Traditionaly an offhand swordbreaker and a simple wide-bladed shortsword for their main hand. They also all needed armor and because the second to last city the Slug had stopped near hadnt been willing to trade for ore the armor wasnt yet made. All in all it was a minor disaster for the smiths, whom where only grudgingly respected as being able to work metal rather than write.\n\n High Babbler [glimpse] \n The High Babbler (who had given up all other true names upon taking his station, but who had many psuedonems) sat at his desk, uncomfortable in his heavy chair, and mused about what he should write. His most recent successful essays had been a part of the Forum. The Forum was a large building in the city where people could have essays and opinions displayed to the public, who would then respond. Almost everyone wrote under pen names. He had been writing about the merits and problems of the practice known as Book-Burner-Burning. A rumor had gotten around that some of the essays where his, although their was much debate about which \"poster\" he was and what side he was on. He smiles remembering the event.\n\" Silly silly fools fall for it every time. That was a good one on my part. Imagine, me playing both sides and starting a rumor that i was involved and with no one the wiser. When this breaks people will remember why im the High Babbler. Darn this chair for Yarns tangles! \"\nThe High Babbler was not amused by his chair at all. He tapped his nose in deep though as to what he should write about and stuck his graphite tipped writing stick to his fangs while his mind wondered.\n\" Its no use. Their isnt any hope trying to write with my chair...THATS IT! \"\nThe High Babbler knew what to write about. The value of a good writing chair. He would publish it under one of his publicly acknowledged pen names and then people would send him new chairs. Then after that he could write something important...perhaps something cleverly insulting the *other* two powers in the city. That dumb pilot and his cult and the Mechanic and his crew. Yes, thats what the people want to hear fromt heir most beloved light of guidance.\nHigh Babbler touched the cover of his pre-apocolypse tome, written by Yarn himself on something called \"-ilpolish\" or the like. It was worth a small fortune and was a good luck trinket for the High Babbler, who was, like all good writers, always looking to ward off demons that might hurt his power to produce prose. \n\n[Clarifying something here. The City-Walkers are a very advanced people when it comes to reading and writing. A poor man on the streets will be at least bilingual and priests and quarter-lords are, for all intents and purposes, polyglots, and can read a all existing and some exticnt languages, although speaking them is less common.]",
"loss": true
},
{
"from": "human",
"prefix": "Demring:",
"value": " [Round one] [Facilitator GH]\n\n Dark Ages on the Moon (glimpse) \nGregory went over the crop one more time. Those mega-insects he had heard had to be there somewhere. The battle to keep down the number of crop-eating mega-insects [approximately the size of a fist] was a matter of life and death for the family, but Greg was too tired, and convinced himself he couldn't find anything. He dragged himself out of the room, which was his last undamaged greenhouse, and went up to the observatory.\n\nHe loved lying on the floor of the observatory, looking at the Earth and the stars moving across the sky. He imagined that his great great grandfather had been lying on this exact spot when witnessing the apocalypse. What an amazing sight that must have been!\n\nGreg took out his notebook. The Earth above was pitch black, and the view was great. Little points of light could be seen, most of them around the crater basin. Greg was meticulous in registering every spot of artificial light. This was the only indication he had to whether there was progress enough on the Earth to come rescue him and his family one day. It didn't look too good, to be honest. But every month or so, Greg presented a case for his family that significant achievements had been made on the ground. He made detailed speculations about what each new point of light could indicate. The stories he made up in this way was the hightlight of their entire existence.\n\nGregory was 40 years old, but felt like he was double that. It was not very healthy, living on soy beans and the occasional mega-insect, that was for sure. ",
"loss": true
},
{
"from": "human",
"prefix": "Slashy Mc Slash:",
"value": " [Cruisius God of that flashy stuff in the sky] [ Round 2 ]\n\nWhat is out there [ Open ]\n\nBascoin Gascoin Wain-Wright spotted what he could only assume were his foes and he slunk backwards into the reeds and underbrush again. He started thinking to himself,\n\nWhat would my father do, well that’s stupid. He’d perfect some awesome plan and kill both of them before they even realised he was there, but unfortunately im not that good. Now what are the actual chances of me evening managing to defeat one before being smashed.\n\nThen slowly, whilst keeping an eye on the figures from about a distance of 350 yards a plan slowly began to develop in his mind. He was however still missing two important components.\n\nThey were obviously great warriors, but why defeat them? They might not be entirely hostile, best first to show them who was better. The form of a huge crow overhead gave him one idea of his plan, and then a leaping golden rabbit gave him the second as it ran past.\n\nBending down and picking a large rock up with one hand and slowly knocking an arrow with his other he shuffled back ten feet further or so and started to circle around the two figures.\n\nAfter about half an hour the arm wrestle seemed to be going no where, both were becoming slowly more red faced and their shouting was getting louder and louder, he was sure he couldn’t even be heard but none the less he carried out with his plan. He threw the rock to the far side of the pair, then quick as a flash knocked his arrow and let it fly.\n\nThe one named Karr let out a howl as he dropped to the floor one way, and all his armour on his chest dropped the other way, the arrow had sliced through all bonds holding its front and back parts together cleanly.\n\nStanding to run Bascoin shouted behind himself, “look out for the birds” and at that exact moment a huge dollop of crow poop landed on the other, what he would consider to be uncouth barbarian.\n\nThen he ran, he ran back the way he had come as fast as he could hoping to make it back to the army before the barbarians overtook him again, he could hear them chasing him already….\n\n\nCruisius looked up at his other gods with a smile edging across his face, “That is how you do it my friends! Did you see the look on that humans face when that large pile of poop landed on him? Awesome.” With this he sat back and allowed the next to take their turn at manipulating the world and the humans.",
"loss": true
},
{
"from": "human",
"prefix": "Bag_of_Holding:",
"value": " [Tsu'Qora and Kemora of the Tower of Crows] [Round 2]\n\n\nThe discovery of orichalcum was as much blessing as it was curse. Of course, it would not have been such a nuisance if the Clan structure had remained as they were pre-Apocalypse. Prior to the Third Apocalypse there were 12 major Clans that ruled Myrk. Twelve, of course, was a number of significance to the people of Myrk- it was a multiple of 6, the sacred number after all. The Clans were able to exercise their influence over the land to keep each other in check, with emergence of a leader too ambitious being eliminated in the first place. The power was shared around equally, with the Seer as their Consul to guide and dictate the Clans with her absolute authority granted from the God itself.\n\nWhen the catastrophe struck the land of Myrk, an enormous upheaval of land was followed by the Tower. The earthquake destroyed the openings of the Chasms close to the Tower- the area populated by the 5 most powerful Clans. The annihilation of higher caste was not the first time though, for the Second Apocalypse killed 6 of 18 Clans of Myrk. With their obvious link to the legend of Qaquarat, the remaining seven clans worked frantically to secure their position. Seven was an unacceptable number. It was an imperfect number, a number indivisible by all but itself and the almighty One- a selfish number, it was called. Compared to the generous nature of six, which was a complex union of first three Progenitor numbers, it held a significance too vile to be allowed to exist, let alone rule the Greyland itself.\n\nAfter forty or so years of struggle for power, it was Samaya Clan that first secured her position as the ruling Clan of Myrk. Led by Matriach Nath'Ella Samaya, well-known for her uncanny diplomatic talent, the Clan quickly earned the favour of Elder Crows. The Clan officially secured its position by housing two of the Great Birds- an honour not granted in the last seven decades.\n\nSamaya clanspeople were hunters to the core- they could easily amass a large amount of food to appease the Elder Crows. The remaining six Clans were not so lucky. Even after two centuries of shifting alliances, constant betrayals and undermining, it seemed impossible for them to eliminated one particular Clan without risking the total annhilation of Myrk itself. The Seers were of no help either; her term of six years was much too short to have any lasting impact on such a state. When people's faith begin to decline and prayer scarce the Qaquarat was held.\n\n18 girls of random clans were again sent to the Tower in hopes to be chosen. The ceremony had already long became an act of desparation for the Clans to form a decisive stance against other Clans, its spirit and significance died out in the struggle. The Dying God was not pleased.\n\nWhen the bell sounded, horn blown, people came out of the Chasm to hail the coming of the new Seer- except, it was, were, two Seers. Tsu'Qora and Kemora twins of Baqara Clan descended from the Tower with all 17 Elder Crows courting them step by step. It was a change, but a change too great for the people to accept.\n\nThe significance of the One was broken, as the embracing nature of the Two stood before them. People wondered- does the Dying God still exist?\n\n\nMain points\n1. Myrk had been in a state of confusion ever since the Third Apocalypse.\n2. There were two Seers instead of One in the latest ceremony.\n3. Two is not a vile number as seven may be, but it is not the perfect number of One either. People of Myrk begins to doubt the existence of Dying God.",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " [Makago and the Makagians] [Round 2]\n\n The Plague (Glimpse) \n \"They are all dying!\" , Scor complained.\n \"Yes, they are.\" , replied Dreal, the tribe's healer, his voice a lot calmer than Scors.\n \"So go and heal them!\" \nDreal sighed. That again.\n \"We tried. Makago commands: Help the weak, so that they can become strong, but only if it does not weaken the strong. We did our best. Three shamans died. There will be no further help. They will be removed from the camp until they die or Makago heals them.\" \n What is out there? (Slashy's open) \n The hooded figure looks up from the campfire. \"My dear Crusius. Your humor is as... hmm... extraordinary as ever. And, as always, you have no eye for the small details. Watch, and learn.\" \n\nBascoin Gascoin Wain-Wright ran away. He could hear one of the barbarians jumping on his feet and running behind him while the other one was mostly occupied with a varied mix of cursing, wordless shouting and spitting.\n\nIt was easier than he had expected. With his short legs, massive muscles and heavy equipment, the club wielding barbarian could not keep up with him. Bascoin remembered the way... right over there, the grass became even higher, nearly two meters, enough to hide any man until the angry barbarian ran right past.\n\nQuickly sliding down the short incline which lead into the high growth, Bascoin smiled for a moment - until he tripped over the branch someone thrust between his legs. His vision faded for a moment as he hit the wet ground. When he came to, a third barbarian was kneeling over him, holding a bone knife against his throat. This one was female.\n\nShe was slightly smaller than the other two - but still larger than most men Bascoin knew - and equipped with a light leather armor which must have been white before she smeared it, and most of her skin and fair hair, with mud until it became a brown colour which made her particularily hard to see between the dry plants.\n\n \"Well, you are fast, I give you that.\" , the barbarian said to Bascoin in their strange dialect.\n \"Your archery skill is great and I have no idea how you did that thing with the crow. However, you should train your hearing. Sneaking up on you was too easy.\" \nThe barbarian removed his knife, still holding it in her hand. She had a bow slung over her shoulder and a bone spear was lying on the ground next to here, most likely what she had used to stop him.\n\n \"I am Khedra Leaffoot of the second family of the first clan of the third tribe, fifth scout of the Makagians.\nSo, what's your rank, little man?\" \nShe seemed totally calm and in control of the situation.\nBehind her, the second barbarian arrived, still swinging his heavy club.\n \"You know what, little man? I really wanted to bash in your skull with my club and make myself some new shinguards from your ribcage. But if a scout caught you so easily, you wouldn't be a match for a berserker, I guess.\" \nWith a sigh he sat down and took a waterskin from his belt, taking a sip.\n \"Karr is really pissed, but it won't kill him. I don't suppose you've got any booze on you, little man? I could use some and we have only water left.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Stormthorn:",
"value": " [Yarn] [Round 2]\n\n [Scout] [open]\nDer sighs unhappily. He is cold and wet stalking through a semi-swampland almost two days ahead of the Slug. It's a job for the man drawing the short straw. He wont even get to see the graduation of the new trainees because of this assignment.\n\nDer shakes off his thoughs and creeps foreward in the marshy field of tall grass. He had though he had seen someone moving around but now that he is down here that conclusion was looking more and more doubtful. \"It would suck,\" Der mused, \" to have been chasing a ghost for the last three hours out here\" \n\nGhosts. Der shuddered. They didnt exist and they still made him nervous. The fact that his only weapon was a shortspear wasnt helping. He longed for his swordbreaker.\n\nThen he saw something. Flashe sof it through the six-foot high grass. He pushes foreward. It wasnt a person, for he had seen it as if it was still miles off. After a minute the grass abruptly ended giving him a spectacular view of...[someone else desiges what building he finds]\n\n((too tired ot go much this round))",
"loss": true
},
{
"from": "human",
"prefix": "Demring:",
"value": " [Facilitator] [Round two]\n\n The Three Cartographers (Glimpse) \nThey were only three left who were idealistic enough to stay with the Grand Project of saving old maps for the New World. These were critical times, something which served to sustain the three with endless energy in pursuing their noble goals.\n\nThey had to flee the old oasis because of raiders. This new oasis was tiny in comparison, just large enough to nourish the three of them. They set up camp and dug a small cave for all the maps, to store them temporarily, away from weather. Then it was time to dig the real caves.\n\nFirst, the three men sat down to draw a proper blueprint. Then, they walked around in the desert, looking for the right kinds of stones. At last, they went to work, hungry as always.\n\nThe precious maps were safe now. This tiny oasis was far off the routes of any known civilization. They looked at some of the old maps for exact distances: About four days travel from the nearest known travel route! All three sighed of relief.\n\nThey lay down to rest below some palm threes, when they saw rain clouds, for the first time in months. \"It must be that season\", they reasoned, and rightly so, although calling it a \"season\" was misleading: It usually only lasted a few days.\n\nBut now, before the rain started pouring, the three spotted another seeping darkness on the horizon... First, they thought it was the shadow of the cloud, but no, as the minutes passed, it became clear that it could only be... a marching army coming toward them!\n\nThe three was numb with terror. One bit his nails, another pulled his hair, the third one started crying silently. They all had the same fear: That the army would notice them, or enter the tiny oasis for some other reason, and discover the prescious maps! This could be the end of their 200 year old tradition! \n[Just to make it clear: The approaching army is supposed to be that of Slashy. It is very shortly going to rain in the desert, something which prevents the Cartographers from fleeing with the maps. And the maps: Among them are the most presice maps of the post-A3 world, with updated information about 95% of all human settlement, and only a small margin of error (mostly the position of nomads etc). Also, there are several well preserved maps from before the apocalypse. One of them is even said to be from before the second apocalypse, but that might be a rumor meant to inspire the continuation of the Tradition.]",
"loss": true
},
{
"from": "human",
"prefix": "Slashy Mc Slash:",
"value": " [Cruisius God of that Thunder and Stormy things] [Round 3 ]\n\nThe army, having recieved reports back from all but 1 of their scouts, pulls up camp and starts its thunderous march onwards again. Reaching the edge of the lake, they see nothing of intrest in anyway, except for one thing, there appears to be a more desert landscape on the other side. Something that they have never before experienced in their lives.\n\nFrom the cartographers point of view, the cloud of dust is growing and on the horizon is a line of men, a line which stretches almost horizion to horizion, something that they have never seen before in their life.\n\n[Scout] [Yarns / Stormthorn's open]\n\nDer pushing open the reeds see's something spectacular and also finds it extremely disturbing. It would appear to be a warehouse of some kind, yet it was comprised entirely of metal and of glass. Walking towards it parting the tall grass infront of his eyes, he was even more shocked when he stood next to it. A single pillar of steel rose over 350 feet into the air above him and he had to crane his neck and stand back about 50 feet just to see its pinnacle.\n\nStalking around the edge, he see's behind it a much lower structure, this one appears to be made of a dull grey and white material, as hard as stone and as cold too when he touched it. He attempted to chip a small piece off with his knife, but all he got was a dull clang against the materical, so it was obviously much harder than stone. It had in it 4 cut openings, and peering inside, Der could see crates unopened with a long metallic device of some kind.\n\nWalking back to the warehouse of sorts Der looks inside and what he see's shocks him. There are three, well uncouth barbarians to his mind sat inside with bone armour and weapons and a fourth man in the middle. He appears to be sleeping, but they may have beaten him unconscious. He appears to have no weapons on him, but there is a small stack to the side with what appears to be a fine longbow a hunting knife of some kind, and a sword which appears exactly the same as a swordbreaker of sorts.......",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Demring:",
"value": " Estimated length of game : 10 rounds.\n\n Order of play \n \n Copper8642 (Bruck of the Brucken Federation)\n \n Politics: Representative democracy. Leader: David Dredelo. \n Major cities: Korbev, Saugerchin and Towerhold (dominated by the alchemists). \n Grand Admiral of the Air Fleet: Malrock Forsable. \n \n \n puppyavenger (Sektrif of the Volcanic Islands)\n \n People have their homes underground, and their crops on the sea. \n Politics: Leaders of five estates come together in the Secretariat. \n Culture: Social; religious fatalists; fearful of isolation and of forming too strong habits. \n \n \n Trulhammaren (Mal'Kriss of the Plague Warriors)\n \n Lands are called the Withering Wastes and the people of this land are called the Corrupted. \n The main city is situated in the swampy southeast of the land, and is called Jzak'Thalik, which translates to \"Festered Wound\". Other cities: Mogrun (west, mountains) and an unnamed city of the Church of the Corrupter (northwest, jungle). \n Politics: Corrupting Council, consisting of the leaders of five different areas of nastiness. \n \n \n The Snark (Turesh the Alchemist)\n \n The people are not a nationality, but rather a profession: Alchemists. \n Main place: The Closed Tower in Towerhold, a city state in the Brucken Federation. \n Esoterocracy? \n \n \n ",
"loss": false
},
{
"from": "human",
"prefix": "Copper8642:",
"value": " [Round One]\n\nBruck, God of the Sky\n\nBruck looked down at the world. The familiar cities pock-marking the land. Steam rising from the bigger ones in visible clouds, constantly streaming in the direction of the wind. The other gods had their territories, one even made his home in Bruck's own land. Bruck didn't mind entirely, especially when you compared him to Mal'Kriss, who's face made Bruck turn away. Even Tor, Bruck's mighty pet spider, avoided Mal'Kriss if possible. The other god.... the other god confused Bruck, his people lived underground, but why would anyone want to forcibly put extra distance between themselves and the sky? It seemed so...... unexplainable.\n\nBruck took a closer look.........\n\nThe city leaders had been chosen, the 10 year terms were put in place. Many of the city leaders were re-elected, and with no change. The former rulers of the cities where new leaders rose up to take charge gave their blessings to the new leaders, and were likely to stay nearby for awhile to assist. The Duke of the Federation, Kingry Juspin, handed the Fanged Scepter (based off of Tor's fangs) to the new leader, David Dredelo. Kingry himself had voted for David to be the leader, as Kingry knew he himself was old, and was unlikely to live another 10 years anyways, and he also knew David to be an intelligent man. He even had a sense of humor, quite rare in the higher-ups of the Federation.\n\nAfter the initial celebrations to bring about the new rulers in each of the cities, life went about as normal. The city of Korbev, led by David himself, sent great clouds of steam into the sky, as it's massive industry kept churning. The city of Saugerchin, led by Beo Pre, and the home of the Grand-Admiral of the Air Fleet, Malrock Forsable, maintained it's elite air-force, the true power in the skies of the world. Other cities grew more food, some cities were great commerce centers. Others were less fortunate, but none were outright failing.\n\n Frederick's Home (Glimpse) \n\nWalking home from his job at the metal-working factory, Frederick took a moment to stop by the market. He needed some bread, a new pair of goggles, and some spare screws. The screws he picked up easily, and he found some rolls that looked quite nice for a rather cheap price. However, goggles to protect his eyes at work were proving difficult to find.\n\nPassing a vendor with a short, scraggly looking man, he hears them discussing the \"magic\" of the mysterious people in the Closed Tower society. Frederick was always intrigued by those people, but never had time to really try and find out any serious details about them. Not that anyone really knew much. Frederick then noticed what the guy was selling. Goggles! He picked up the cheapest pair he could, as work was bound to rough them up quite quickly anyways.\n\nAs he walked home, he saw an airship heading in. Given the insignia on the main sail, it was from the mines, delivering new materials to the factory. Frederick always took that as a good sign, it showed that he still had a job, and that trade was good. A couple years back it had been interrupted a bit by bandits and pirates. Now travel seemed to be just fine.\n\nFinally arriving home, Frederick began getting ready to relax... ",
"loss": true
},
{
"from": "human",
"prefix": "puppyavenger:",
"value": " Sektrif, God of broken patterns\n\nAround 500 km. from the nearest land is a great circle of stone. Towering at least five hundred metres above the ocean. Inside the circle is a strange sight, as countless people fly between volcanic islands on the warm currents, and strange devices tunnelling or flying with ropes to connect them.\n\t\n\tOn the sea itself floating barges are filled with sprouts and produce, growing plentifully through the use of volcanic ash and waste and ash as fertilizer. Children play at pushing each other off the smaller rocks while jumping between them.\n\nOn one of the larger islands two young men duel to first blood with obsidian sabres. On another a score of soldiers shoot at targets with crossbows firing bolts of the same material.\n\t\n\t Underground the civilisation becomes apparent, as massive communal living complexes take up the shallower areas and libraries and storerooms the rest. In the hotter areas the artificers and steam lords work relentlessly at perfecting the newest innovations. Deep in the gut of the earth, the tall pallid men that characterize the middle ranks of the clergy carefully fill small containers of strange ocean film with magma and fill the hollow core of certain specially made obsidian weapons with lava.\n\n\tIn a massive underground chamber the ruling Secretariat meets, the leaders of the five estates. The Master of scholar’s debates with the High Steam lord and the Prefects argue over the food stores. The Praetor makes a case for his pet project and even more arguments break out, eventually a decision is reached and the meeting adjourns.\n\n\tAs a people they are innovative and intelligent, being very able to work in groups or (for a short time) on their own, however every one has a deep-seated fear of isolation. They view disasters as tests from Sektrif and those who die were found wanting. The thing they are all conditioned against is stagnation and predictability. Take to long and you will die in a flood of lava, take the same route every day and eventually the path will break, they try and take a different route every day.",
"loss": true
},
{
"from": "human",
"prefix": "Trulhammaren:",
"value": " Mal'Kriss, god of Corruption. \n\nSeated upon his throne of withered bone and rotting flesh, Mal'Kriss looks to the southeast unto the capitol city of his people. Set deep within the great swampy expanse known to most as the Withering Wastes the Corrupted, as they call themselves, erected a grand city the quickly fell into ruin and decay as per Mal'Kriss's wish. Jzak'Thalik, Festered Wound when translated from the text of Mal'Kriss, was a city that Mal'Kriss was very proud of. Diseases of all kinds grew and spread from person to person, although very few of the Corrupted ever got sick from these naturally occurring plagues. Mal'Kriss was pleased that his people were strong enough to withstand against such things whereas few creatures outside of his people could.\n\nTurning to the west Mal'Kriss looked upon the outer cities of his people. Mogrun, named after a particularly nasty virus that his people had created, sat high in the mountains where the smartest and most vile of his people were sent to develop new diseases, poisons, and other things of this nature as well as more generalized research. This is also where any and all Corrupted are sent if they try to cleanse themselves of the gift of Mal'Kriss as well as any prisoners of war or unfortunate travelers. These unlucky people are sent into a great chamber carved into the sheer face of the mountain that was split in two many decades ago by some force, where they are used as test subjects and hosts for the people working in Mogrun.\n\nA little to the north of Mogrun lies the unnamed city of the Church of the Corrupter. They city sits in the humid jungles just north of the mountains the seat Mogrun. Here are where most of Mal'Kriss's most faithful followers go to live in an effort to spread the corruption beyond it's current bounds, as such this also happens to be where the fearless army of Plague Warriors is trained and hosted.\n\nThe majority of the Corrupting Council also resides in the unnamed city. The council is made up of five individuals. The first is the Head Priest within the Church of the Corrupter whom resides in Jzak'Thalik and heads operations in the capitol city. The second is the highest ranking member of the Plague Warriors. The Plague Warriors are ranked by age and then by campaigns, thus the highest ranked member would be the eldest warrior that has participated in the most campaigns. The third is the top researcher of all things vile within Mogrun, often titled the Great Dread, this person deals with any and all diseases and similar items. The fourth member of the council is the leading researcher in all other things in Mogrun. The fifth and final member of the Council is the youngest initiate into the Church of the Corrupter, after all corruption begins with the young.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Turesh, the Alchemist\n\n[The Alchemist perches still on her seat by the fire, her opaque goggles tinted orange by the firelight. Her face is dour and expresionless as usual, but then she leans forward, and in the heart of the fire, images begin to take shape: the light darkens, and the glowing coals become a window into the byzantine hallways of the Closed Tower...]\n\nThe Closed Tower stands like an island among the Brucken city-states, dominating the lowland city it looms over. Towerhold was built around the tower, it was said, rather than the other way around, and alone of the cities it bowed to no democracy. Here in Towerhold, the Closed Tower rules.\n\nIt is a strange city, small and yet wealthy. Its citizens are not unduly concerned about their supposed lack of freedoms; the Alchemists keep to their own affairs, and so long as trade runs smoothly the citizens live their lives mostly free of interference. The strange things which the Alchemists make—wondrously light metals that never rust, woods that don't burn, strange potions which give the drinker endurance and a heady confidence for a short while—are more commonplace in Towerhold than anywhere else. A good portion of the city makes its living exporting those products. Other citizens make their living attending to the strange needs of the Alchemists; the farms surrounding the city grow herbs en masse, or stranger plants, more often than they grow wheat or corn, for the Alchemists use them in great quantities—presumably to assist their magics, though how is anybody's guess. Still more people import exotic metals and goods into the city, likely for the same purpose.\n\nElsewhere, the Alchemists make their dwellings like much smaller islands within the Brucken cities. A city might have a guildhouse of Alchemists, or several initiates of the Tower might dwell separately, competing with one another—though outsiders are not encouraged to take too much notice of these affairs.\n\nThe initiates of the Closed Tower are secretive to a fault. Behind the walls of the Tower, Alchemists watch one another suspiciously, and sometimes formulas are kept secret from one another—Alchemists are not required to share findings they make with the entire Tower, though most choose apprentices to pass it on to. Life is heavily swathed in ritual, ceremony, and mystery, and often even the Alchemists don't know which parts of a procedure are necessary and which are ceremonial. There have been many attempts in the past to steal the secrets of the Alchemists, with few successes; spies are hindered by the secretive nature of the Tower, and by the fact that every Alchemist is watched carefully by potential rivals, meaning that betrayal from within is usually noticed... and the Closed Tower punishes betrayal with death. Successful thefts usually become things of folklore, and indeed the Closed Tower claims that the first Alchemist—referred to as the Alchemist or the Founder—was the one who first harnessed steam, and that others stole the knowledge from the Founder.\n\nAnd now, in the city of Korbev, in a tiny shop owned by an Alchemist...\n\n Schemes amid Steam (open) \nAs a bell jingles, signaling that somebody is entering, the young apprentice looks up from the counter. He didn't know the newcomer, which meant he was probably a new customer. The master didn't have many friends in Korbev. Alchemists in general did not seem to have many close friends, something which had made young Corbin reconsider his apprenticeship more than once. The Closed Tower did let you leave, so long as you didn't sell secrets. But then, he always reasoned, they probably kept any real friendships very private, so as to keep up their public mystique and keep rival initiates from learning of them.\n\n \"Yes, hullo,\" he says in a pleasantly high voice to the stranger. \"Can I help you?\" \n \"Yes,\" came the answer. \"I'm here to see the master, boy.\" \n \"Oh, he doesn't—\" \n \"Go back and check with him.\" \n\nA short time later, Corbin hurried out of the back room, blinking in surprise. Master Nalsh ws reclusive, and usually didn't see customers himself... who was this man to receive an audience with him immediately, without even a name given? ",
"loss": true
},
{
"from": "human",
"prefix": "Copper8642:",
"value": " [Round Two]\n\nBruck, God of the Sky\n\nBruck saw Sektrif, Mal'Kriss, and Turesh all take their turns looking into the planet. They went through, either underground, in the corrupted lands of the southeast, or in Bruck's own cities himself. Bruck didn't mind Towerhold, in fact, he kind of liked it's place within the Federation, it added some variety, and didn't seem to hurt the Federation in any way. Either way, it wasn't Bruck's place, so he left it to Turesh. As for the rest of the cities, he looked in......\n\nNot much had changed since Bruck's last look. The cities were stable, the leaders had settled in, and Bruck was pleased with what he saw. Given the current stability of his nation, he decided it would be safe to begin looking to the other god's lands. Out of Mal'Kriss, Sektrif, and Turesh, Bruck saw Mal'Kriss as an actual threat, and the most violent. Sektrif seemed to go against everything Bruck stood for however. Turesh seemed to be the easiest to get along with, as they had coexisted for so long, with no serious problems, besides the occasional disagreement. It was also less of an adventure to look into one of what was technically his own cities. Bruck liked adventures. Tor was also antsy for something new. What a curious spider.... who's a good boy? Who's a..... oh, right.......\n\n Under and Down (open) \n\nDuke Dredelo woke up in a good mood. Unfortunately, that was the only time he was in a good mood for the day. The news about the people of the Plague, the Southerners, was unsettling. Their outermost cities were rather close to the outermost cities of the Brucken Federation. And the Southerners didn't seem to get along well with outsiders. What was more, they seemed to be venturing out of their cities occasionally, and only by luck had they not come into contact with a Brucken, but had instead been seen from the sky in short glimpses. Hopefully they were false sightings... but Dredelo couldn't count on it. They were the type to go parading in plain view, as far as Dredelo knew, and it was always a possibility that they weren't actually venturing out. But resting your opinion on the fact that it was a mistake just because it is more convenient is never a smart idea. For now, however, there was nothing he could do.\n\nIt was also unsettling to him that his son had volunteered to go and check on the occurrences down there. He seemed quite eager to do so, and no father wants to send their son down to the Plague. In all honesty, some parents used that as a mock threat to scare their children into doing certain things. \"Clean your room, or I'll send you South, with the Plague!\" Weird.\n\nOf lesser note, something had slowed the factories of Korbev momentarily, not a major problem, just a minor bump. However, it irritated Deredelo, one more annoyance in the pile. \n(I'm not going to join The Snark's for now, I don't what to say what the Alchemists are like, so I won't)",
"loss": true
},
{
"from": "human",
"prefix": "puppyavenger:",
"value": " Sektrif(god of the subterranean)\n\nAbove and Beyond( open)\n\n At the lowest point in the Wall there was a great commotion, as almost everybody came to see the three fully furnished airships about to take off.\n\n In his richly furnished cabin, Selth, the lead trader of the expedition looked down at the spectacle. Turning around to look at his lieutenants, he said \" Right, just in case any of you forgot to read the memo, we're here on an exploration/trading mission. You're all here because we either need your expertise, or someone was complaining about being excluded \" he looked meaningfully at a balding rather rotund man at that point. \" So because I don't want any slip-ups because you don't have the attention span to learn each others names, we're gonna play the name game.\" \n \" I'm Selth, Merchant Prince of the newly formed House Selth\" He was in his mid 20's with black hair and a rather regal bearing, standing a little under 2 metres.\n\n A tall, gaunt man who looked to be in his late 30's stood up, he had bone white hair tied back in a short rat tail. \"I'm Rel, I'm the representative of the church and in charge of the surls (the lava grenades) supplies. \n\n A prim looking man of average height stood up, He had bleached hair, green eyes, and, all in all, looked quite creepy. \" I'm am centurion Delerth, executor of the Praetors will, and commanding officer of the military of these ships. \n\n And so on it went with everyone introducing themselves, before they all retired to their quarters to sleep.\n\n As the sun set, the three ships, filled with goods, men and weapons, sailed for the mainland, heading for the inhabited area they could find.",
"loss": true
},
{
"from": "human",
"prefix": "Trulhammaren:",
"value": " Mal'Kriss, god of Corruption. \n Schemes amid Steam \n\nAlarik had been hanging around the shop for sometime now, having been hired by an anonymous person to report any people looking to speak with the Alchemist Nalsh.\n\n \"So the job wasn't a hoax after all, lucky me. Time to see what I can find out about this little get together. \n\n[hr]\n\n Under and Down \n\nThe jungle area surrounding the Corrupted Church was abuzz with activity, for but a few hours earlier one of the outranger scout parties had come across a downed ship of some sort and taken all those aboard captive.\n\nWith the Corrupting Council due to meet in a day time the area had become a literal hot-zone of activity. The Lord Commander of the Plague Warriors was determined that the ship was an act of war and had the entire army running a doubled training regiment. Ygar, the newest initiate into the church was also ready and willing to send the might of Mal'Kriss against the northern heathens, but the council needed a unanimous decision to do such a thing without a direct act of warfare against the Corrupted.\n\n \"Only a few more hours young Ygar, then the heathens of the north shall witness the might of Mal'Kriss. \n\nThe younger man nodded his agreement as the two watched the army run through drills.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "cintain:",
"value": " One - The Schoolmaster",
"loss": false
},
{
"from": "human",
"prefix": "Fenrir:",
"value": " Alkalath \n\nA small figure covered in a royal blue cape removes his hood to show grey hair and turquoise eyes\n \n\"My my, this does sound interesting. This does sound interesting. I didn't have high hopes for this night but I am very much willing to hear more of what you have to say Mr. Manderthok\" \n\nAlkalath turns around to see every other figure in the room and says\n\n \"Well met everyone.\" (while he shows a smile from the corner of his mouth and makes a small bow to each one, afterwards he whispers) \"Very very interesting\" ",
"loss": true
},
{
"from": "human",
"prefix": "Damblynge:",
"value": " ~Crow~ \n \"Sounds good. As long as I get the information promised to me I'm in.\" And with a quick glance around the room, \"Although I'm not sure I fit in so well here.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Aleathra \n\nThe woman introduced as Aleathra nods and smiles at the others as they are introduced. She is on the tall side, and thin enough that she might be called gangly. The robe she is wearing is grey, shading into a navy blue color around her right shoulder and on the back, and has an odd, unfamiliar cut to it; not local garb. As her title would indicate, she is indeed wearing a veil, which wraps about her head and clings to her face as if faintly moist. It is thin, allowing her face to be seen fairly easily; underneath, she has a tangle of thin brown hair hanging near to her shoulders. Her eyes are the most prominent feature of her face; blue-irised, and opened very wide as she looks at everything, making her look either startled or curious. Upon closer inspection, her eyes are somewhat reddened, as if she had stared into the sun for too long.\n\n \"Of course, of course,\" she says, waving a hand as if to shoo away the formalities. \"Would I have come had I not agreed to these? Be at ease, Master Artus.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " Andrati Adrian Nightingale \n\nLeaning against a wall is a human male of unassuming stature, dressed in a traditional black kimono and hakama. Below the left shoulder there is a circle with an image of a nightingale. He has short black hair and his eyes are concealed by a pair of glasses with dark purple lenses. He listens quitely as everyone is introduced. When Manderthok finishes speaking, he quitely states \"I am more than capable of being discreet, as I am sure you already know. Continue.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " Amos \n\nAs the others gave their consent, Amos fiddled with his grenades. Out of courtesy to the schoolmaster he'd left his gun at home, but just to be contrary he didn't come unarmed. To the untrained observer he might have merely brought a wide selection of potions, but the ceramic vials adorning his belt were far more volatile than even alchemist's fire. Idly, he flipped one from hand to hand as he thought.\n\nHe didn't recognise half the people here. The black belt, sure. The pirate, sure. But the marketplace avenger? You've got to be kidding me. Lixius he'd never heard of nor seen, and this oracle woman sounded only vaguely familiar.\n\nAs the others had all agreed to discretion, all eyes turned on him. He snorted, a long deep phlegmy snort not meant for polite company. Then he started in with his broken hillbilly speech.\n\n \"Farginol, Artus 'ere ain't go put a damn one in a easy way. Done 'bout a law time in at a school 'ere, done 'bout a law time with a good work. Ain't never been axed a go on errand afore. Go a damn sigh 'nuff work a do jess in a day at it, an' ah do it no 'plaints. Don't know as I'se still a young'un a'more to go a runnin' on services an a like. One bunch a whiskers won't marry a cow, won't marry a toad, go put a tall in a dangol' darry-town, eh heh! Tha'ts my ma alwez say.\" \n\nHe looks at the confused faces and grins. \"Poin' bein', what ah got a go for if'n I on't even know? I on't give my word to nothin' withou' a knowin' where I fix it, that's what. So let's hear it a one, 'en I tell you if'n you gots me, or what all. Heh.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Damblynge:",
"value": " ~Crow~ \n\n((Whoops. Forgot description))\n The booming voice comes from a very large man lounging in a chair easily twice the size of the others in the room. His long red hair is in dreadlocks and he wears a blood red chain shirt under a black cloak with what looks like webbing embroidered on it. Two 40 lb hammers rest beside his chair beside a giant 12 foot monstrosity which closely resembles a bow. Finally a many pronged short spiked whip rests on his belt. ",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " Amos \n \"Golldarnit.\" Amos runs a hand through his unkempt dark beard, uneven and apparently singed in placed. \"When a first day a market, an how long we gets?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " Andrati Adrian Nightingale\n\n \"Aleathra, Alkalath, and myself would seem most well suited to this particular task. Unless you have anything to add, I will begin to make inquiries into the matter. Do you happen to know what our timeframe is?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fenrir:",
"value": " Alkalath \n\nAs Arthur Manderthock speaks, Alkalath smiles and sits comfortably in his chair and rests his head sideways on his fist as if he held the winning hand of a poker game. After the head master finishes his request he straightens his head and smiles widely\n \"Mr. Manderthok, is that one slave really worth all this trouble? And to do this quietly non the less. I do wonder whats inside this Ink'or fellow's head. But I am more intrigued by the contents of that letter you mentioned just now. Do you think I could take a look at it? After all I already agreed to forget this meeting ever took place.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " Amos \n\nAmos snorts, sitting back on the edge of a heavy mahogany table and continuing to flip a grenade in his hand as if it were a child's plaything. Very deliberately, and still with a drawl, he looks at the pirate and says: \"Arkarubia is it, eh? I reckon we got Mister Crow ship a for us 'ere?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fenrir:",
"value": " Alkalath \n\nAlkalath sighs heavily to manderthok's response\n \nI do have a question for you though\nDo you believe that Droman found a road to Phanderia? ",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Lixius\n\nVery slowly and deliberately Lixius stows the small crystal shard orbiting her staff and then taps once on the lone crystal that was seated there. The crystal falls towards the floor and Lixius seems unconcerned as it falls. A foot above the floor the crystal begins moving in a new direction and moves lazily around the room as though it were reading books and inspecting various items it continues to move seemingly of it's own accord.\n\nAfter taking a few uneven steps forward Lixius looks around the room and asks. \"Where was this man Ink'or from? How is it that he happens to be a slave now? I will need more information as well about who is holding him. When you say \"without bringing any attention to ourselves...\" do you mean individually or as a whole? It might even be best to allow someone to take the credit or blame so that those involved do not search too deeply for answers we do not want them to find...\" She lets the sentence ebb into silence and waits for a response to her questions quietly and patiently.",
"loss": true
},
{
"from": "human",
"prefix": "Fenrir:",
"value": " Alkalath \n\nAlkalath shows a strange smile at the reaction of Artus Maderthok and then continues\n\n I am very sorry to inform all of you that I don't have the sort of information on Ursel that would be particularly helpful on the task at hand... I am sorry. \n\nHe waits a little, then he turns to the schoolmaster and smiles yet again\n\n Mr. Manderthok, I believe you will provide us with the sort of information we need, or rather I hope you do. In either case I'm in, and although this whole thing frightens me, I would like to see it through.\n\nOh yes, and I regret not paying the proper attention but is Ink'or currently in Arkarubia or has he already arrived to Olldrok? ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Aleathra \n \"Where at which point?\" Aleathra murmurs to herself as Alkalath finishes. \"Such a narrow, winding road we must take aim at.\" \n \"We have no ship to carry us over burning sands, I fear—not yet.\" She smiles sympathetically up at the twelve-foot Crow as she speaks, eyes still opened wide behind the veil; the faint red tint to them gives her smile an odd look, slightly disconcerting, though the sentiment looks genuine. \"Not yet. We may wait at the portal town, and steal away Ink'or there—but then he would take the cruel brands of slavery with him to freedom. We may seek them out in the sands, but that would mean more risk, and be far longer. But which, which?\" She glances about with round eyes, looking at each in turn without blinking.",
"loss": true
},
{
"from": "human",
"prefix": "Fenrir:",
"value": " Alkalath \n\nAlkalath turns to see Aleathra and turns his head slightly to the side and then answers\n\n Aleathra of the veil... I'm sorry to say that I have heard only rumors of you. Alkalath smiles friendlily and then continues.\n I would much rather go after Ink'or in Arkarubia, that is if we still have enough time Mr. Manderthok, and something to get there. ",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " Andrati\n\n\"Normally, in this situation, I would recommend that we rescue a large portion of the slaves, so that no one specific slave would have drawn to him. Of course, now that I have been brought into this, that will no longer work as a strategy. We shouldn't have to travel though, our quarry is in Olldrock. For now. As for questions, why don't you start by telling us where our target is being held, and how long he will be there. Also, what are the capabilities of his captor, and is there any reason that he should not have an unfortunate accident?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Aleathra \n \"But an accident draws many eyes,\" Aleathra murmurs quietly, once again as if to herself. She smiles at Alkalath, crossing the room to peer down at him. \"Ah, the echoes of my passage are no more or less than any other's, save that I travel more than most. I have heard you , though.\" She pats his shoulder with another smile, then looks up, looking between Artus and Andrati as the latter asks his questions.\n\n \"And we are back to the question of that winding road again! I can feel him now, in the city. Unbent, unbroken, but bleeding; we should not leave him there longer than need be. An old name, Ink'or; he is not the first to inherit it.\" She seems to have shifted abruptly to muttering to herself again, looking slightly downwards for the space of a sentence before looking up again with clear, unblinking eyes.",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " Amos \n\nAmos waited a while for the pirate to answer about his ship, but obviously the man wasn't talking. When the oracle mentions that Ink'or is already in the city, Amos shrugs.\n\n \"That sound like a good mess a queshuns for a day a raccoon fees pilin'. But ah ain't no come 'ere for a raccoon fees or a gabmoutha. Reckon these folks ain't neither. You get all them around a one table, you mus' be offerin' some kin' big ol' on-RARE-um. If they get a wallets full gol', but ol' Amos get left a nuthin but his hand in a pickle jar, how that goin' look a mornin'? All due 'spect Mishta Mannertoe, I need a know they price and mine. Only way a do business, yessir.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Damblynge:",
"value": " ~Crow~ \n \"As Aleathra says Amos, we have no ship. But I intend to fix that,\" the giant says with a meaningful glance at Manderthok. \"I'm still not sure as to how though.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " Amos \n\nAmos nods triumphantly. \"I got a ol' pair boots what need a mendin'. I'll bring 'em by.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " Andrati\n\n \"You are asking my time and the use of talents unique to me to pursue the goals of a friend in honor of his memory. My price is the same task that you ask of me. If you know me as well as you claim, I need say no more.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fenrir:",
"value": " Alkalath \n\nAlkalath smiles every time that Artus Manderthok meets his eyes, He then turns to see Aleathra and frowns his face as if he were trying to get inside her mind, after a very short moment he smiles again\n\n I'm intrigued as to how my name got to you, and let me say I'm honored. \n\nHe then turns to see each of the people inside the room and tells them\n \nIt seems that my knowledge on the subject will be helpful if only a little to us all, Ursel is indeed dangerous, as Mr. Manderthok said trolls and Ogres will probably face us, but what wearies me is that any who stand against him end up as slaves in distant planes, or so I've heard. But then again the same goes for most of the people in this room. \n\n He smiles at each of the five visitors to the room. the last he faces for a moment and grins\n\n As for the unfortunate accident Andrati, If I'm permitted to call you that, I would much rather not start a war in Olldrok, for it will probably come to pass if the Githyanki put the blame on the Slaadi. And also I agree with you, we should rescue at least a handful of slaves, but I would be very pleased if we could do it in a way that wouldn't drive the attention to Slaadi. Perhaps getting rid of the witnesses?...\nI wonder? He whispers to himself and turns back to Aleathra and then to Artur Manderthok\n \nOh and Mr. Manderthok, I do wonder how much time do we have in our hands, and also I wonder what will happen to Ink'or and the other slaves After our task. I suppose we could free the slaves but Ink'or, what will be of him?... \n\nHe stays quiet for a moment and then shakes his hands and says with a smirk\n\n Oh silly me, asking these questions, surely time will give the answer. ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Aleathra \n \"No, no, Master Artus, you have given enough for this already. I will burden you no more.\" Aleathra waves off any notion of payment, though she looks intently at the others, as if waiting to see what they will ask for. Amos's words elicit a slight laugh from her; she shakes her head faintly at Andrati's words, murmuring again. This time, it really is a murmur, so low it's hard to hear her words, much less make them out. \"Out of friendship, or out of vengeance? Either weighs heavily.\" \n\nThen she fixes the schoolmaster with her gaze. \"What will become of Ink'or once free, Master Artus? What do you know of him? Born to rule, born to—what?\" She stares at him expectantly.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Lixius\n\nStanding off from the others and inspecting some book that her small crystal has seemed to become interested in she takes the book from the shelf and begins turning pages leafing through the book. It seems she is doing this more for the sake of the small crystal then herself as her attention is divided among the other books still on the shelves as she reads the titles nearest her.",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " Amos \n\nWhen Artus suggests they leave Amos throws all his weight up onto the table he was leaning against, sitting down with a thud and letting his boots clack against the wooden legs. \"Now hang it on a danggarbin' minit here!\" he exclaims. \"Misher Mannertoe, if'n you need a go bed, we can let oursell out when we're done. You want us a keep a SEE-kert, we ain't s'pose a be seen agether, and we gonna haffa meet sumere's a plan stratajems. We already all in a one place, we should talk as we can. More meetin's is more risks.\" \n\nHe looks pointedly around the room, the gleam of intelligence in his eye belying his frontier gibberish voice. When he grins, fangs can be seen in the corners of his mouth. Not the thick, ripping fangs of an orc but the fine, patient fangs of a bat or a dragon. When Amos is sure he has the others' attention he continues.\n\n \"Now, I gots a 'gestion. This Ursel feller is a binessman. A evil bonesuckin' treachous binessman, but still one all a same. Like our friend a pirate here.\" He nods toward Crow. \"So I reckon we could make two teams. A one what set up a 'pointer with him a go and 'scuss purchasin' slaves, all like we a buyers what needs 'em, and a other team go in a strike force a spring our Ink'or and get a job done. That way we gots Ursel 'stracted by 'is greed, we gots two teams on a inside, and we gots they ol' s'coority focusin' on a buyer 'stead of a pens.\" \n\nHe beams again as he surveys the room. \"'At's what ah call a sudderfidge , yessir.\" And with a final glance to Nightingale, he adds: \"We can even free a ones what we buy... eh HEH heh, hoo!!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Damblynge:",
"value": " ~Crow~ \n \"This seems like an acceptable plan. And if no one disagrees then I should probably be the one doing the buying. Seeing as I am the most likely to actually have a use for a group of slaves,\" the giant booms as he looks around the room.",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " Andrati\n\n\"If I understand your plan correctly, I believe I should be part of 'infiltration' team. As should the 'market avenger', as his reputation would spoil the ruse.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " Amos \n\nAmos doesn't disagree with anyone's team preference. After Andrati makes his suggestion, the alchemist grunts his assent and adds, \"Ah gaw in a furgin tol' widda dang gren ol' buncha fars. An a spettol!\" He looks around for a response but frowns. \"Ah best go on in a slave-buyin' team, keep an eye on a raider over here.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fenrir:",
"value": " Alkalath\n \nAs he looks around while the conversation takes place he sets his eyes on Andrati\n \nI agree with Andrati, I will be part of the infiltration team, after all no one would believe that I need slaves. And I encourage every one to call me Alkalath. I am not used to being called by titles. \n\nAlkalath sighs and looks around the room and chuckles happily when he notices the flying rock.\n \nSo all that is left is for the ladies to decide their roll and team. After that we can set the date for this... oh, shall we call it a party? \n\nAlkalath smiles widely as he waits for a response",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Aleathra \n \"Ah,\" Aleathra nods at the schoolmaster's reply. \"To show the way to the next step of the task your friend left to you.\" \n \"A subterfuge, an illusion, something not real—yes, a good plan. We could perhaps buy Ink'or without bloodshed, if he were not promised to another first. I may go with either of the groups; both may use my aid, and the gith know of me. Well enough to know whether I would buy slaves?\" She shrugs. \"I only know what I see; what others see is their own.\" She leaves off without having really expressed a preference for either, though she seems to consider the matter done with on her part, and directs her stare to Lixius.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " noting the change of Aleathra's attention Lixius looks up from her books and asks. \"Can i help you?\" She asks with a smirk that could be directed at what she was reading or Aleathra just the same.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Aleathra \n \"Yes!\" Aleathra replies brightly, still looking expectantly at the reading Lixius with round eyes.",
"loss": true
},
{
"from": "human",
"prefix": "Fenrir:",
"value": " Alkalath \n\nAlkalath stares in the direction of the flying stone and then to it's owner\n\n Indeed miss luxius, you can help us. You should choose a team to join, that is if you are willing to follow the plan. And I will ask both of the ladies here to do so by yourselves, only you know the extents of your abilities... Oh I have spoken too much. Please, forgive me. \n\nAlkalath then turns back to his new comrades\n \nRegardless of the choice the ladies make, we should start talking about a date and a time. I say the sooner the better. Perhaps even tomorrow, if everyone is ready of course, at least I know I am. \n\nAlkalath waits quietly for a response while studying the movements of the flying stone.",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " Andrati\n\n\"I do not know when would be most advantageous for this operation. In terms of stealth, it would be best to operate under cover of darkness, but if we wish to arrange a meeting to purchase slaves, the time will not likely be of our choosing.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " Amos \n \"Darkness can happen anytime.\" The words seem almost unintentional, and the voice does not match Amos' hillbilly ramblings. Nonetheless, it came out of his mouth.\n\nAs he speaks, the light in the room grows dim and washed out by shadow. The candles stay lit, but become lost in darkness. The whole room goes black for just an instant before resuming its normal well-lit condition as if nothing had happened.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " The only area of the room that does not darken is the area near Lixius. She seems not to notice the effect on the rest of the room as she busies herself reading from the tome in hand. Pausing for a moment she comments off-handedly that she could go with either group and has no oppinion on the matter going right back to her reading.\n\nThe light seems to be eminating from Lixius with a constant hum that seems oddly soothing and apparently seems to directly counter the darkness infusing the room.",
"loss": true
},
{
"from": "human",
"prefix": "Fenrir:",
"value": " Alkalath \n Amazing... \nAlkalath whispers to himself when the lights dim down\n\n Very well then, how about this: Aleathra of the veil can come with master Andrati and myself while miss Luxius can go with the buying team. If that is alright with you of course. Alkalath smiles at both of the ladies and turns back to see Amos and then Crow.\n \nAny ideas regarding how to approach Ursel. I'm certain we could come up with a plan believable enough to avoid disturbances and bloodshed. \n\nHe stares into the window once again and then he opens his eyes wide as if he had just forgotten something very important\n\n And we should make a plan in case the buying team is suspected and lured into a trap... How silly of me not to think of more than one outcome. ",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " Cintain:\n \n Spoiler \nIs Amos well-known enough by face that he needs a disguise or pretext to be part of a slave-buying team, or is he just known by name? I figured he could just go in like a bodyguard or business associate of Crow's but I want to make sure that isn't unrealistic.\n \n\n Amos \n \"I gots a plan fo' a trap an a lure. I calls it mansotter.\" He lightly clinks together two ceramic vials the size of plums.",
"loss": true
},
{
"from": "human",
"prefix": "Fenrir:",
"value": " Alkalath \n\nAlkalath turns in the direction of amos and stares at the ceramic vails\n \nI suppose we might be forced to take that course of action, as regrettable as it is...\n\nWe still have other issues to solve...\nHow about the buying team heads for Ursel's headquarters for a first meeting. While we, the infiltration team stand by in neighborhood area as a precaution? ",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " Andrati\n\nHe simply nods in agreement, and then quickly and quietly slips out the exit.",
"loss": true
},
{
"from": "human",
"prefix": "Fenrir:",
"value": " Alkalath\n \nAlakalath quickly turns to Andrati and call out\n \nAndrati please wait if only for a second... We have to arrange a meeting place for the operation, Perhaps somewhere private, how about amos' house? or the dojo?\n\nAs for the date, I suggest two days from now, that should give everyone enough time to get ready ",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " Amos \n \"T'ain't abody a go meet, mix, mess or mule in MA dome-sile!\" Amos bellows, jumping to his feet. \"Now you a look here, ah kill a man for ah, a blow up a house for ah, ah lead a char inna bad way widda hannal a greenorns a shootin' at ma back! Part a deal, ain't got none agains, jess do a job a bess ah can does--but ain't no pirah an raggle-tag ban hooligans wi stuck finners an probe eyes a come in mah home! Ass a SEARCH 'acility, so's mine yer own binness and back it up for ah pack it up! That a parvat REZZ-dence, Misha Avenga, you get yer own place and then we talk. DAMN FOOL!\" \n\nHe crosses his arms, looks up at the ceiling, and scratches his burnt beard. \"Lessen you wait till tamarra, so's I can get a place cleanded up. Heh heh, eh HOO!\" He looks pointedly at Alkalath. \"One 'clock work fer ya?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fenrir:",
"value": " Alkalath\n \nHe smiles at amos and looks surprised\n\n Very well amos, tomorrow, 1 o'clock. We will meet again at your house. Now I have a few affairs to deal with, and some things that need preparing, as I'm sure you all do. Goodbye \n\nAlkalath smiles at every person in the room and then leaves through the door closest to him.\n\n I hope I get to see everyone of you tomorrow... ",
"loss": true
},
{
"from": "human",
"prefix": "Damblynge:",
"value": " ~Crow~ \n \"How bigs your door master Amos? Or am I sitting outside?\" Crow asks with a sigh. Looking around at everyone else, \"Does anyone other than Alkalath have an issue with, as Amos so eloquently put it, manslaughter? Because if you have looked beside my chair you may have noticed that I don't exactly talk first. If you have issues then I suggest you go with the infiltration team.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Aleathra \n \"When death enters a place, all eyes turn to greet him,\" Aleathra says, shaking her head. \"Ursei's death? Slaves found taken, or freed? Either outcome—a search to find the culprits, or simply blaming it upon the slaad—would be, would not be...\" She trails off still shaking her head. \"Do not strike until you are sure they will.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Lixius \n \"I am quite sure that when the time comes we will all do as we must.\" She says closing the book and replacing it on the shelf. Her crystal swirls away and hovers near another bookshelf considering the tomes it contains. \"I'm still not sure in understand the need for such secrecy and why we must go ourselves if we are to keep things quiet would it not be best to send in others to hire others, to do our bidding for us? In that way we might keep our anonymity at first and act from the fringes directing and involving ourselves only when there is dire need. I see no reason for us to boldy stride out to confront known slavers in private or in public when we have been advised to keep this matter and our involvement secret.\" Turning to look towards the doorway as those anxious to leave move through the room she shakes her head and returns to the table to sit. \"The surface of matters has hardly begun to have been planned and already there are some who are more anxious for violence than to resolve the cause of our gathering and plan strategically more than one outcome.\" Shaking her head in disgust she waits to hear others voice their opinions and concerns.",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " Amos will wait for the others to leave ahead of him, waiting with arms crossed and speaking to Lixius as they go.\n\n \"Miz Lishus, I apport yer plan. My baggern is leading from a fron, but if'n you'se gots hirelins you trust a go in, I glad a keep my nose out. A smell a porcunpine a lot like a blood-run nose, dang ol'. Yessem. Poin' bein', we can a hire summun if'n you want, but we needs a fine a funnin. I ain't gots a gold for 'im, yessem.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " ((Moved to preserve chronological integrity))\n\n Amos' House \n\nThe cottage is at the back end of campus, a lonely place with nothing but a woods nearby. It is basically a one-story building, with a little round window under the eave belying an attic or loft of some kind over the main room.\n\nThe south side of the building has a sort of greenhouse or sun room, its big row of windows too thick with vines and plants to see through. The front door is propped open; beside the door on the outside is a wooden bench with a bucket of water, a fingernail brush and a bar of soap.\n\nAs you approach you hear a howl from inside, followed by a lot of cursing. Anyone who peeks inside the door will see Amos hurriedly drop a tray of hot scones on the table, waving one hand in pain.\n\nHe wears an apron, but the place is a mess. Apparently his idea of cleaning was pushing back the piles of trinkets, books, scrolls, vials, and garbage so that there is space to sit down. A big central table is fairly clear, with a teapot in the middle and a few mismatched teacups surrounding it.\n\nThe only room you can see is a combined kitchen/dining/gathering room. Curtains and blankets have been hung from a laundry line to block the view of the rest of the house.\n\n \"Farginol!\" bellows Amos when he notices visitors at the door. \"Get yo ass in 'ere afore a food get old!\" \n\nCintain:\n \n Spoiler \nCool! Did you already have the greenhouse thing planned, or did you add it in when you saw my post?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " Andrati will arrive at the hut, take a look around, and then find a place to sit after taking a scone. \"Much obliged for the breakfast, Amos, shall we get to work?\" He seems much less formal than he did before, his posture more relaxed. He quickly finishes the scone, and then speaks up again. \"So, I've been thinking over our options. It really strikes me as a bad idea to draw any attention to our target. If we just snatch him, the slavers may notice that he is missing, which would lead them to wonder what is so important about him. On the other hand, if we take a whole bunch of slaves to cover up his disappearance, it will become a major disturbance, which we also want to avoid. One thing we might try is to set up some other reason for the slavers to find that someone might want our target freed. Perhaps we could set someone up as a former acquaintance? If we had more time, I would suggest we find a legitimate one, and arrange for them to hire us to free him, but that would take too long to set up.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Aleathra \n\nThe veiled woman arrives at the door without knocking, still garbed much as she was yesterday. It might even be the same robe. \"No, no more,\" she says without preamble as she steps in. \"Ink'or must be kept hidden, but would you shield him with weeping men and the bodies of the dead? We are enough; no more. We must hope for safety in silence.\" Her voice is inquisitive rather than confrontational, and she moves forward and sideways a step so that she isn't standing in the doorway.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Lixius\n\nAppearing on the path to the small cottage Lixius can be seen having an animated conversation with... noone at all. When she moves closer you can see her composure is not what you might usually assume it would be. Her face is flushed and she is speaking quite loudly and unabashedly even going so far as to guesture dramtically at certain points to emphasize arguments she seems to be making. Her small crystal is drifting slowly around her as she talks and seems to be the focal point of her ire.\n\nAs she walks closer to the cottage she swats at the small crystal a few times until finally catching hold of him and forcably placing him at the top of her staff and continuing the walk up the path in silence and with a scowl on her face. A few steps from the door she reaches up and pulls the hood of her cloak forward and reaches up to knock on the frame of the door with her staff.\n\nAfter being let in she will find a suitable corner of the room to sit in and will lean her staff against a wall, crossing her arms she will participate in the discussions as little as possible only offering advice if things go in a direction she is uncomfortable with.",
"loss": true
},
{
"from": "human",
"prefix": "Damblynge:",
"value": " ~Crow~ \n\nMeandering up the path comes the pirate from the day before, dressed in almost the same clothing and still carrying all of his weapons. If you are looking out the window as he approaches you will notice him glance at a couple students who are unabashedly staring at this huge spectacle, turn his head back to the path and then quickly whip his head back and shout, \"BOO!\" Laughing he continues up the path and to the door, where he sits down and leans against the outside of the house beside the door so he might voice his opinions when necessary without cramping himself and others in the tight confines of the indoors.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Lixius \n\nAs ~Crow~ scares the children Lixus just shakes her head. \"So much for discretion and subtlety...\" She half whispers to herself. Then glares at her staff as though it offered a comment of it's own.",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " Andrati\n\n\"Each one of has talents unique to themselves. It is our task to use them to our advantage. We could perhaps have Crow cause a distraction. I am sure there are some bars in the vicinity of the slaver's market, perhaps he could cause a brawl to spill out into the streets. Do any of you have magic that would facilitate this plan? Some spell to cause a bar brawl to become a riot?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Damblynge:",
"value": " ~Crow~ \n\nLeaning his head into the doorway the giant drawls, \"If it's a riot you want then I don't think I'll need any help. Just give me some rum and a touchy barkeep and we're golden.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fenrir:",
"value": " Alkalath \n\nAlkalath is seen walking towards the cabin with his usual smile. As he comes near to the cottage the waves at crow.\n\n Very good day to you, I'll go inside. \n\nOnce inside Alkalath says hello to everyone before pouring a couple of tea and sitting down by the table.\n \nVery nice to see all of you here=, and very nice of you Amos for having us here. Now to the matter at hand. \n\nAlkalath smiles and listens to the conversation",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " Amos \n\nAmos snorts at Andrati's suggestion. \"We already gitz er sudderfidge. Go in like to buys un, yessir.\" \n\nAt Alkalath enters, Amos merely nods. As the man pours tea, he croaks, \"Et a scone, boy.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Lixius \n \"I could always manage to start a fight by shredding through someone's thoughts to take control of them. However it doesn't usually last very long and has certain aspects which might be traceable if someone were to think more of the cituation and attempt to use magic or psionics to trace the link back to myself.\" Lixius says from her spot in the room. \"It might be easier to leave a few casks of alcohol in the streets with a big sign that says 'Free' on them and make sure that they are passeed around enough that they could not be traced back to us magically.\" \n \"Perhaps our first task is to determine the capabilities and strengths of everyone here as well as their limitations, in earnest. I have heard of some of you but have no precise knowledge about your capabilities.\" Folding her hands in front of her she waits for the others to say their part.",
"loss": true
},
{
"from": "human",
"prefix": "Skjaldbakka:",
"value": " \"As many of you already know, I am somewhat of an accomplished martial artist, of a school of my own design, in which I instruct others at this academy. What you likely do not know is that I spent a good deal of my younger days as part of a small resistance group. I know how to get into trouble, and out of it, and how to avoid detection. I also have a pretty good notion of how to find the right people to ask the right questions.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Lixius\n\n \"Interesting. I myself have many talents as well and while i can manipulate objects and the wills of others i can also add an offensive edge in most combat situations as well. I have no 'training' other than my own and while im sure i could teach others i have never found anyone else who was capable or determined enough to enlist as a student. It could also have alot to do with my travels...\" She speaks clearly and then sits quietly waiting for another to volunteer their opinion of themself and their capabilities.",
"loss": true
},
{
"from": "human",
"prefix": "Damblynge:",
"value": " ~Crow~ \n \"You want capabilities and strengths?\" Crow says from around the doorway. \"This is what I got.\" And with that a huge arm appears in the doorway and flexes. \"Happy?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Another_Poet:",
"value": " Amos \n \"Rotten furgin' biceps won't go helpin you no more, Misher Pirate. Durn ol' mission been a coll off. I jess got a word from Misher Mannertoe. Man move in 'steer-yuss ways, 'as right.\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 40: The Unstoppable Force vs. Jaras \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n The Unstoppable Force - SamtheCleric \n Jaras - Stupnick \n All Gladiators, please roll initiative ",
"loss": false
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Well this should be interesting...\n\n (1d20+1)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Yup,\n\nthis should definately be very interesting : )\n\n Initiative - (1d20+11)[ 26 ] ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " well i think i am up first.\n\nactions\n \n Spoiler \n\nbegin in n25\nIn hands: 1 alchemist fire, 1 acid flask\nmove to p20\n hide - (1d20+13)[ 30 ] \n \n\n\nstats\n \n Spoiler \n\nLocation: P20\nHp: 6\nAC: 17 T:15 F:13\nIn hands: 1 alchemist fire, 1 acid flask\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " The Unstoppable Force - Round 1 \n\nSystems Engage.\n\n \n Spoiler \nStart in N-2, Shield and Javelin in hand.\n\nSwift action: Turn on Stance of Clarity.\nDouble move to O-7\n \n\n\nYour turn... 😁\n\nStats:\n \n Spoiler \n\nPositon: O-7\nHP: 15/15\nAC: 24, Touch 16\nManeuvers Readied: Moment of Perfect Mind, Charging Minotaur, Sudden Leap\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Actions\n \n Spoiler \n\ndouble move to U18, since each move is only 15ft b/c of 1/2 movement b/c of sneaking. so moving a total of 30 feet, therefor a double sneaking move\n move silently - (1d20+11)[ 15 ] \n \n\n\n\nStats\n \n Spoiler \n\nLocation: U18\nHp: 6\nAC: 17 T:15 F:13\nIn hands: 1 alchemist fire, 1 acid flask\nHide Check - 30\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Unstoppable Force - Round 2 \n\nScanning... Scanning... No threat found.\n\n \n Spoiler \nDouble Move to P-14\n \n\n\nStats\n \n Spoiler \nPositon: P-14\nHP: 15/15\nAC: 24, Touch 16\nManeuvers Readied: Moment of Perfect Mind, Charging Minotaur, Sudden Leap\n \n\n\nProceed with your throwing things at me 😁",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Going to get a LOS check to see if i can\n\nrefs\n \n Spoiler \n\n Listen - (1d20+5)[ 12 ] \n \n\n\nposting more soon",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Eh.. since we aren't getting checks i will try to adapt . hopefully one soon.\nRound 3 continued\n\naction\n \n Spoiler \n\nDouble move to u12, same type of double move as last time\n \n\n\nstats\n \n Spoiler \n\nLocation: U12\nHp: 6\nAC: 17 T:15 F:13\nIn hands: 1 alchemist fire, 1 acid flask\nHide Check - 30\nMove Silently - (1d20+11)[ 24 ] \n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Unstoppable Force - Round 3 \n\nNo signs of threat spotted.\n\n \n Spoiler \n\n\nMove to O-19.\n\nReady an action:\n \n Spoiler \nThrow my javelin if I see him\n \n\n \n\n\nSo... the island is sinking. That's not cool.\n\nYour turn",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " assuming by now i should be able to spot you, so i wanna actually wait for one this time : )\n\nrefs\n \n Spoiler \n\n Listen - (1d20+5)[ 16 ] \n \n\n\n\nyup, it's sinking, by the end of round 3 both the outer 2 colors are gone : )",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Sorry men, no LoS.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Round 4\n\nactions\n \n Spoiler \n\nListening for his location (1d20+5)[ 13 ] \nmove to Q9, double sneaky move\n \n\n\nStats\n \n Spoiler \n\nLocation: Q9\nHp: 6\nAC: 17 T:15 F:13\nIn hands: 1 alchemist fire, 1 acid flask\nHide Check - 30\nMove Silently - (1d20+11)[ 18 ] \n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " @stupnick \n Spoiler \nIf you perform an action that involves physical movement, you have to reroll your hide.\n \n\n\n@KCiemir\n \n Spoiler \nRespectfully, we've gotten into the habit of spoilering LoS checks individually for both opponents, unless they both have LoS. I don't know if the metagaming has gone rampant since you were last here. We separate and spoiler so that if one person gains LoS and the other doesn't, no metagame knowledge is given up by the sudden separation. PersonA has no way of knowing if PersonB has LoS or not. Knowing that your opponent has LoS means you can narrow down, or in some cases pinpoint, his/her location.\n ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Unstoppable Force - Round 4 \n\nMovement spotted in water. Water level rising. Proceed to high ground.\n\n \n Spoiler \nDouble move to U-16\n \n\n\n@Refs:\n \n Spoiler \nWhat is the Climb DC on the walls of the hills? Somewhere between 10-15 I'd imagine?\n \n\n\nRef question has no impact on this current round... so... your turn :)\n\nStats:\n \n Spoiler \nPositon: U-16\nHP: 15/15\nAC: 24, Touch 16\nManeuvers Readied: Moment of Perfect Mind, Charging Minotaur, Sudden Leap\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @SamtheCleric: \n Spoiler \nYou'd think. However, if a wall has no climb DC listed (this one doesn't), then the wall is not scaleable without additional assistance (spider climb, or the like).\n ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " @Talic/Refs\n \n Spoiler \nOk, thanks. Just means I better not fall in the water. Warforged sink... 😁\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Getting a LOS\n\nRef's\n \n Spoiler \n\nlisten check to see if i can tell where in the arena he is located, or direction from me. (1d20+5)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Initiate ref FlyMolo: \n\nstupnick \n Spoiler \n Yeah, you do have to reroll your hide. No LoS.\n \n\n\nSamTheCleric \n Spoiler \n No LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " bah.. well they aren't answering my questions..LOL... but it seems alot of LOS checks and questions are going unanswered.\n\nactions\n \n Spoiler \n\nmove to q12 sneakily and look to see if i can see him\n\nif i see him, i will finish moving to q15\n\nif i do not see him i will t13\n\n hide - (1d20+13)[ 30 ] \n move silently - (1d20+11)[ 24 ] \n \n\n\nstats\n \n Spoiler \n\nLocation: Q15 or T13\nHp: 6\nAC: 17 T:15 F:13\nIn hands: 1 alchemist fire, 1 acid flask\n \n\n\nyour go, just need a ref check to answer my question",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Do you want me to wait till after you get your answer?",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " it shouldn't change anything at all.. so go for it..\n\nit will just effect my next turn",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " So your turn was the beginning of round 5, we're sunk all the way up to the lime green.\n\n Unstoppable Force - Round 5 \n \n Spoiler \nMove to U-12.\n\nSwift action to Initiate Sudden Leap, DC 5 for 5 ft, DC 10 for 10, DC 15 for 15, DC 20 for 20.\n\n (1d20)[ 18 ] \n\nI land in U-9\n\nIf LOS: Throw my javelin.\n\nIf no LoS, Ready An action:\n \n Spoiler \nIf LOS is established, throw my javelin at him\n \n\n \n\n\nWaiting on LoS\n\nStats:\n \n Spoiler \n\nPositon: U-9\nHP: 15/15\nAC: 24, Touch 16\nManeuvers Readied: Moment of Perfect Mind, Charging Minotaur, Sudden Leap \n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " ok, just waiting on a LOS check",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " ok with how slow the refs are... let's do our own LOS check...\n\nare you hiding?\n\nif not are you near the east \"tower\"\n\nif so are you on the inner side?\n\nif not are you on the water side?\n\nat this point in time i am able to know this knowledge....\n\nif your not comfertable with this we can wait on a ref.. just didn't want to wait all day..LOL",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " I'd prefer to wait on the Refs, cause I have a readied action. 😉",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " OK : ) it's fine with me. i am just sitting here bored at work..LOL",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Well, if you weren't creeping around every turn this could've been over a long time ago... 😁",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " we do what we are best at.. i sneak, you thump i don't wanna be thumped so i need to be better at what i do, then you are at what you do",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Well said. 😁",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " alchemist spark and alchemist frost? that's eberron right? what are the details on it? i didn't buy any of that, and it does more damage than the acid : )\n\ngood to have lots of choices too",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Yeah, Eberron Core Sourcebook. Just a straight 1d8 damage of electric or cold... thought it was more interesting than acid flasks. :)",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " hrm.. splash damage and everything?",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Hmm, I'd have to check into the splash damage. I'm not 100% sure and I'm at work right now, so my books arent around.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " I'm an unstoppable LoS god! 😁\n\nAble to LoS whole matches in a single bound!\n\n[stupnick] \n Spoiler \nAs you sneak over to t13, you spot, horror of horrors, An automaton named The Unstoppable Force! He's in U16.\n \n\n\n[SamTheCleric] \n Spoiler \nYou spot nobody. You clank over to U9, and still see nobody.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " refs\n \n Spoiler \n\nso am i to assume i have LOS on him and can read his spoilers?\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Originally Posted by stupnick \n refs\n \n Spoiler \n\nso am i to assume i have LOS on him and can read his spoilers?\n \n \n \n\n \n Spoiler \n Yeah, you see him clunk over and jump into U9.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " appearing in T13, with two flasks coming at you\n\nalchemist fire\n attack - (1d20+7)[ 19 ] Vs. AC 15, 5 normal, +1 pb, +1 higher ground\n damage - (3d6+1)[ 10 ] 1d6 fire, 2d6 sneak, 1 pb\n\nif it misses\n direction - (1d8)[ 8 ] 1 being north and clockwise from there\n distance - (1d6)[ 6 ] if it's 1 you take a point of slash]\n\nacid flask\n attack - (1d20+7)[ 15 ] Vs. AC 15, 5 normal, +1 pb, +1 higher ground\n damage - (1d6+1)[ 3 ] 1d6 acid, 1 pb\n\nif it misses\n direction - (1d8)[ 2 ] 1 being north and clockwise from there\n distance - (1d6)[ 2 ] if it's 1 you take a point of slash]\n\nso 13 points total done to you : )\n\ni then disappear from your sight by moving out of view\n\n \n Spoiler \n 5ft step back s14\n \n\n\nstats\n \n Spoiler \n\nLocation: S14\nHp: 6\nAC: 17 T:15 F:13\nIn hands:\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " How do you throw both AND do a move action?\n\nOh, and Light Fortification roll... 25% or below and sneak attack is negated.\n\n (1d100)[ 96 ] ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " well, that's your not quite sure about : ) but it's legal : )\n\ndon't forget, if you don't take your action to put out the flames, you take antoher 1d6",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " If you still have LoS, read the spoiler.\n\n \n Spoiler \nFree Action: Drop Javelin\nMove Action: Draw potion of Repair Light Wounds\nStandard: Drink Potion\n\n (1d8+1)[ 3 ] \n \n\n\nYour turn. Roll another 1d6 damage\n\nStats:\n \n Spoiler \n\nHP: 5/15\nPosition: U-9\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " round 7 \n (1d6)[ 1 ] extra fire damage\nedit: bah what a roll\n\nhrm.. well seeing that you didn't come up to see me, i guess i gotta head back towards you.\n\nactions\n \n Spoiler \n\nsince i currently have cover/concealment from him (he can't see me) i will hide\n hide - (1d20+13)[ 33 ] \n move silently - (1d20+11)[ 17 ] \n\nstaying in s14, i will draw a flask of alchemist fire\n \n\n\nstats\n \n Spoiler \n\nLocation: S14\nHp: 6\nAC: 17 T:15 F:13\nIn hands: alchemist fire\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Unstoppable Force - Round 7 \n \n Spoiler \nMove to S-10, pulling out a javelin on the move\n \n\n\nI am now on top of the hill at S-10, and I'm going to assume I have LoS to you, so ... I'm throwing a Javelin at you and hope it kills you now.\n\n (1d20)[ 19 ] \n (1d6+3)[ 5 ] \n\nYou've got to be kidding me! Argh!\n\nStats:\n \n Spoiler \n\nPosition: S-10\nHP: 4/15\nAC: 24, Touch 16\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " also, no, you don't have any LOS on me... so go ahead and take back that action... and redo it",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " I'm gonna get a ref to check, because unless you dropped down... I have to be able to see you.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Unless you've got Hide in Plain sight and I didnt notice it... or invisibility. Yeah, ref check.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " if you don't have LOS to me, i am able to make a hide check and you can not see me then : )\n\nso since you couldn't see me b/c i backed out of your sight, i could hide and unless you are able to spot me you can't see me",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Your hide check only applies if you have concealment or cover. Since you no longer have concealment or cover on top of the hill, its impossible to be hidden unless you have an ability that allows you to, such as Hide in Plain Sight.\n\nAlso, you took a full round action to Rapid Shot me.\n\n\n \n Originally Posted by SRD \n However, hiding immediately after a ranged attack (see Sniping, above) is a move action. \n \n\nYou didn't have a move action available to hide.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.\n\nIf people are observing you, even casually, you can’t hide. You can run around a corner or behind cover so that you’re out of sight and then hide, but the others then know at least where you went. \n\nfrom SRD , you only need cover or concealment to attempt the hide check, once i am hidden, you can not see me, w/o a spot check.\n\ntherefor your throw of the javalin isn't valid.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " there was a round after the attack, in which i had to move or hide.\n\nand as i said, hiding in plain sight is only if you are going to hide while being watched, i was not being watched, so i am invis. you can't see me w/o spot then",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " If your opponent moves in such a way that you no longer have the cover or concealment to hide, you are no longer hidden. This has been an arena rule since the first match.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " that's not RAW, if you run behind a corner and hide, and then sneak back out, which i have seen done a few times in the arena, then your no longer hidden... that makes no sense...\n\nbut ok, sure...\n\n ranged touch - (1d20+8)[ 25 ] vs AC16\n damage - (1d6+1)[ 6 ] fire damage\n\nif it misses\n direction - (1d8)[ 2 ] north is 1, clockwise around from there\n distance - (1d6)[ 2 ] if it's a 1, you take splash damage\n\nmove action draw a flask\n\nstats\n \n Spoiler \n\nLocation: S14\nHp: 1/6\nAC: 17 T:15 F:13\nIn hands: alchemist fire\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nWhat I've seen done (and done myself) is to move so that LoS is completely broken, then move back to the square that grants cover. By breaking LoS completely, you get by the \"being observed\" part. If you move to a square that has no cover or concealment, there's nothing to hide behind.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Doesn't matter, that 6 damage drops me to -2 :)",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " good game bud, sneakies can be hard to beat, but you almost got me, if you didn't roll a 2 on a d6 : )",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Very good match, indeed. Not the best map for someone with 20' move and a poor swim check 😁\n\nCongrats on your win... I look forward to seeing you again in the finals. 😉",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " High Ref Morbius \n\nstupnick just a tip... AFAIK high ground only provides a bonus to melee attacks, not ranged ones also...\n\n\n Jaras is delacred the winner and recieves his prizes ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Wait. If he doesnt get that +1 for higher ground, that second attack of the rapid shot misses, as my Flat Footed Touch AC is 15 (the number he hit). That would leave me at 1 HP.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " High ref Morbius \n\n\nActually no... your flatfooted touch AC is 10 + shield bonus(3)= 13.\nYou don't gain 1 from dex as you were flat footed and the other AC point I don't know where you took it from.\n\nEDIT: Oh, stance of clarity... I don't have TOB with me now but don't you also lose a stance benefict when you are flat footed?",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Stance of Clarity, which I activated on my first turn. I gain +2 AC vs one target (Jaras), and -2 AC vs all others.\n\nSo, 10 + 3 (shield) + 2 (Stance) = 15\n\nHe missed.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " High Ref Morbius \n\nCheck EDIT above",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " I'm lookin' through the ToB now but I don't see anywhere that says I lose my stance if flat-footed. May want to have another Ref check on that.\n\nIf he did miss, you better believe I'm using Charging Minotaur 😁\n\nEDIT:\n\n\n \n Originally Posted by Tome of Battle, Pg 45 \n Durations \n Stance: This duration indicates that the ability is a stance, and therefore ends only when you will it to end, when you become helpless, or when you fulfill a specific condition described in the stance's description \n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n \n Originally Posted by Morbius \n EDIT: Oh, stance of clarity... I don't have TOB with me now but don't you also lose a stance benefict when you are flat footed? \n \n\nOnly dodge bonuses. Stance of Clarity is an insight bonus, IIRC.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Originally Posted by Kyeudo \n GM Kyeudo \n\n\n\nOnly dodge bonuses. Stance of Clarity is an insight bonus, IIRC. \n \n\nYup, Insight.\n\nDoes that mean I'm still alive and play continues? 😁",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " also, question, reading stance of clarity, would he not have had to see me before activating? since he never saw me, he should have never been able to activate it against me.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Originally Posted by stupnick \n also, question, reading stance of clarity, would he not have had to see me before activating? since he never saw me, he should have never been able to activate it against me. \n \n\nNothing specific in the rules state that, just that I must choose a target. I assume I know I'm going to be fighting you before the match starts, therefore you are my target.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Originally Posted by SamTheCleric \n Nothing specific in the rules state that, just that I must choose a target. I assume I know I'm going to be fighting you before the match starts, therefore you are my target. \n \n\nLike Dodge. You don't need LoS for that. Specify a target, it says.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Well then, I'm going to see how this plays out. I will take more damage from the alchemist's fire on his next turn, so if I don't win right now, he wins.\n\nInitiating Charging Minotaur and charge to S-13\n\n[roll]1d20+6[roll]\n\nDamage: (1d4+3)[ 6 ] Mavian pointed out that you don't deal normal damage while doing the Charging Minotaur strike. \n\nFree Bull Rush Strength Check: (1d20+3)[ 22 ] \n\nDamage if Bull Rush succeeds: (2d6+3)[ 7 ] \n\nI also push you 5 ft for every 5 I beat your strength check.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Bah, screwed up the initial roll.\n\nSlam attack, +2 for charge\n (1d20+6)[ 21 ] \n Ignore me. Mavian fixed my error with successful rules lawyering. Thank you Mavian! ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Quick rules lawyering.\n\nCharging minotaur strike allows you to deal damage with a bull rush. It does not allow you to both attack, and bull rush at the same time. So your turn is not legal as entered. You must choose one or the other.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Well, I said I was initiating the maneuver, so ignore the slam attack damage.\n\nIf I succeed on the bull rush, I deal the damage...\n\nOh, and the bull rush gets another +2 for charging, so that's a 24 strength check.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " str check - (1d20+2)[ 21 ] \n\ni will fall to -6 hp\n\nyou take (1d6)[ 2 ] \n\nhow is it handled with we are both at neg? do i get a chance to stabalize? and since humans heal naturally i would heal to 0 where i would win? since WF don't he won't ever heal w/o extra help, so i have all the time in the world. so if i stabalize, we would see who the sharks kill first? LOL",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Technically you get -4 to your roll for being small size... but doesn't matter.\n\nThat is a good question, we both are in the negs.\n\nC'mon DR, don't fail me now! 😁\n\nNeed ref review!",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " High Ref Morbius \n\n\nI THINK that as Jaras was droped 1st TUF wins, but I don't remember the precedents\n\nPS: Also I am assuming that the 2nd alchemist fire damage occurs in Jaras turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\nOk, dont understand a thing without round numbers, stats and the like.\n\nthings that I know:\nAlchemists fire does damage on the round that it hit and on the target's next round (at the begining if it wasnt extinguished in the previos round)\n\nIf a player triggers a readied action or an AOO and that action/aoo kills him, his attack roll/damage/kill after the AOO/action is illegal since he already died.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " It's not on the target's next action.\n\n\n \n Originally Posted by srd \n On the round following a direct hit, the target takes an additional 1d6 points of damage. \n \n\nIts on the following round. He threw the alchemist fire at me this round, I charged him. Next round starts, on his turn, I take more damage.\n\n\n Round 5\nJaras - No LoS\nTUF - No LoS\n\nRound 6\nJaras - Hits with Alchemist Fire dealing 10 damage, Misses with Acid Flask\nTUF - Drinks potion of Repair Light Damage\n\nRound 7\nJaras - No LoS, 1 extra damage from Alchemist's Fire on previous round\nTUF - Move and throw a javelin for 5 damage\n\nRound 8\nJaras - Throw Alchemist's Fire for 6 damage\nTUF - Initiate Charging Minotaur, hit for 7 damage\n\nRound 9\nJaras - Unconscious, Alchemist's Fire deals 2 points of extra damage\nTUF - At -1 HP. ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " High Ref KC \n\nAlright, if stupnick was dropped to -1 by the charging minoutuar, then the next round never starts, SamtheCleric is the winner right there. By precedent, the only time there is a bleed-off (stabilization rolls) is when both players are put into negative HP by the same action (such as a character with 0hp attacking and someone else and bringing them to negatives)\n\nIf only one player is in negatives at any time, that player loses and the other wins.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \nI thought the only reason someone being unconscious ended the match was because it's assumed the other contestant will finish him off. If they're both unconsious, that can't happen. Whoever wakes up first would be the winner because they can then do the coup de grace. I've never seen a match where both contestants were between -10 and 0 though, so I don't know the precedent.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " that was my assumption to, but i will abide by the ruling that get's called.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n \n Originally Posted by ArenaManager \n Conditions of Loss \n \n Going more than 130 feet above +0 feet in the arena, unless otherwise specified. \n Moving or being moved out of the arena bounds by any means. (The parts of the Ethereal Plane and the Plane of Shadow that are coexistant with the arena are included in the arena, so moving to these areas does not disqualify you.) \n Being rendered unable to continue fighting, usualy by being killed or rendered unconcious by being reduced to negative hit points . This also can include such conditions as being rendered dominated (but not Charmed), permanently incapable of acting, or other effects. \n Surrendering. \n Not posting within the given time limits. \n \n \n \n\n The Unstoppable Force is the Winner! ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Ok, after a crazy reversal of fate.. I managed to pull it out.\n\nGood Game Stupnick... and still, I look forward to seeing you again in the final match. 😁",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " don't worry i will be there. and i will get you that time.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 40: En vs. Zanzabar \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n En - Curtis \n Zanzabar - edroux \n All Gladiators, please roll initiative ",
"loss": false
},
{
"from": "human",
"prefix": "curtis:",
"value": " My first arena!\n\nInitiative: (1d20)[ 4 ] \n \n Spoiler \n\nhp: 10\nAC: 10 Touch: 10 FF: 10\nSpeed: 30ft.\nLongbow on belt, hands free.\nSpells\n \n Spoiler \n\nLevel 0: Ray of Frost, Acid splash x2, Resistance\nLevel 1: Magic Missile x2, Mage armor\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Good luck. 🙂\n\nInitiative:\n (1d20+4)[ 6 ] \n\nPurchases:\nsmokestick x2\n\nEDIT: Looks like I'm up first. I'll take my turn after you make your purchases.",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " No purchases.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Zanzabar Round 1\nNo LOS, so this goes in a spoiler.\n \n Spoiler \n\nStart in M25, crossbow ready.\nStandard action: activate Burst ability\nSingle Move to F21\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 8/8\nAC: 17\nBurst - 2 rounds remaining\n ",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " En, Round 1 \n\nHere we go.\n\n \n Spoiler \nStart in N2, cast Resistance, move to S4.\n \n\n\nEnd turn.\n\nStat Block\n\n \n Spoiler \nhp: 10\nAC: 10 Touch: 10 FF: 10\nSpeed: 30ft.\nFort. +4 Ref. +1 Will +2\nLongbow on belt, hands free.\nResistance: 1/10\nSpells \n Spoiler \n\nLevel 0: Ray of Frost, Acid splash x2, Resistance \nLevel 1: Magic Missile x2, Mage armor\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Zanzabar round 2\n\n \n Spoiler \n\nSingle Move to D14\n \n\n\nNeed LOS check, please.\n\nTurn not done yet.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Zanzibar: \n Spoiler \nNo LOS. Also, by my math, you moved 45 feet in round 1. The closest you could move to F21 was G21. From there, the closest you can get to D14 is D15. LOS is based on that location.\n \n\n\n@En: \n Spoiler \nNo LOS.\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " @Talic\n \n Spoiler \n\nRight you are. I forgot the extra 5ft for that last diagonal. My current position will be D15.\n \n\n\nActions behind spoiler for no LOS:\n \n Spoiler \n\nReady action:\n \n Spoiler \n\nIf he moves into my line of sight with no cover from terrain, I will expend my psionic focus and shoot with my crossbow.\n\nAttack:\n (1d20+4)[ 16 ] \nDamage:\n (1d8)[ 2 ] + (2d6)[ 9 ] \n \n\n \n\n\nStats:\n \n Spoiler \n\nHP:8/8\nAC:17\nBurst - 1 round remaining\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nTo Clarify, Edroux is done with Zanzibar's turn. It is En's turn. Curtis, you're up.",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " En, Round 2 \n \n Spoiler \nCast Mage Armor, move to W8.\n \n\n\nEnd turn.\n\nStat Block\n\n \n Spoiler \nhp: 10\nAC: 14 Touch: 10 FF: 14\nSpeed: 30ft.\nFort. +4 Ref. +1 Will +2\nLongbow on belt, hands free.\nResistance: 2/10\nMage Armor: 1/600\nSpells \n Spoiler \n\nLevel 0: Ray of Frost, Acid splash x2, Resistance \nLevel 1: Magic Missile x2, Mage armor \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nen \n Spoiler \nno los\n \n\nzanzabar \n Spoiler \nno los\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Zanzabar Round 3\n\n \n Spoiler \n\nSingle move to G8.\n\nIf LOS:\n \n Spoiler \n\nExpend Psionic focus and attack with crossbow.\nAttack:\n (1d20+4)[ 22 ] \nDamage:\n (1d8)[ 7 ] + (2d6)[ 5 ] \n \n\n\nIf no LOS:\n \n Spoiler \n\nReady action:\n \n Spoiler \n\nIf he moves into my line of sight with no cover from terrain:\nExpend Psionic focus and attack with crossbow.\nAttack:\n (1d20+4)[ 22 ] \nDamage:\n (1d8)[ 1 ] + (2d6)[ 9 ] \n \n\n \n\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP:8/8\nAC:17\n ",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " LoS? Damn 10-letter limit! ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " I posted in the waiting room for it right after I made that post. Hopefully they'll get to it so we can tell soon.",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " En, Round 3 \n\nIf no LoS:\n\n \n Spoiler \nDouble move to S9.\n \n\n\nIf LoS, I'll re-move.\n\nStat Block\n\n \n Spoiler \nhp: 10\nAC: 14 Touch: 10 FF: 14\nSpeed: 30ft.\nFort. +4 Ref. +1 Will +2\nLongbow on belt, hands free.\nResistance: 3/10\nMage Armor: 2/600\nSpells \n Spoiler \n\nLevel 0: Ray of Frost, Acid splash x2, Resistance \nLevel 1: Magic Missile x2, Mage armor \n \n\n \n[/QUOTE]",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Sorry, I need LOS before my turn is quite through... Shoulda been more clear on that.\n\nI'm sure it won't be too hard to sort out, though. 🙂",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " OK. I HATE THE SPAM FILTER!!!!!!!!!!!!!!!!!!!!!!!! ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nAt the end of Zanzabar's turn.\n\nzan \n Spoiler \nNo LoS, your action is readied.\n \n\nen \n Spoiler \nNo LoS\n \n\n\nWe are now in the middle of En's turn, but I need another ref, so hang on.\nrefs \n Spoiler \nI have no experience playing or reffing this map. LoS is in question because of the weird height ranges with the colors. I think there's LoS established, but I'm not 100% sure.\n \n\n\nHang on a sec guys.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Chile, Refs\n \n Spoiler \n\nIf i'm reading their last positions right, and one is in S9, and the other is in G9, then there shouldn't be LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " refs \n Spoiler \nS9, G 8 \n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic: \n Spoiler \nAgreed. Los Barely not established. Since the elevations are listed in a range (7-10 feet or 15-20 feet), rather than an exact height, I split the difference on both - 8 feet and 17 feet. After calculating from elevation of square +5 feet (height of people, resulting in where they're looking from) and distance, bottom square can only see something in top square if it's 6' tall or taller. Same applies for top square.\n\nUsed S9 and G8 as comparison points.\n \n\n\nMatch can proceed, everything's good to go.",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " So... whose turn is it? I assume it is Zanzibar, Turn 4?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nPer Ref Chile's post (Post 19), it's En's turn still. By what I see, with LOS as is, En's post in Post 16 should be valid. Once he finishes that turn, it will be Zanzibar's turn, Round 4.\n\nThe LOS that was given was for the end of Zanzibar's turn, as you posted that you weren't done until LOS had been given.\n\nLOS for movement in post 16 included:\n\nEn: \n Spoiler \nNo LOS\n \n\nZanzibar: \n Spoiler \nNo LOS\n \n\n\nNow, if En en would care to post any remaining actions, following post 16, turn will pass to Zanzibar, round 4.",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " I'm all done.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Zanzabar Round 4:\n\n \n Spoiler \n\nDouble move to K18.\n \n\n\nIf LOS:\n \n Spoiler \n\nTwiddle thumbs.\n \n\n\nIf no LOS:\n \n Spoiler \n\nTwiddle thumbs.\n \n\n\nDone.\n\nStats:\n \n Spoiler \n\nHP: 8/8\nAC: 17\n ",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " I'll be able to post for a few more hours, then I'm going away for the weekend, and won't be able to post until monday or tuesday.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Initiate Ref Sam \n\n@En\n \n Spoiler \nNo LoS\n \n\n\n@Zanzabar\n \n Spoiler \nNo LoS\n \n\n\nI believe it is now En's turn.",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " En, Round 4 \n \n Spoiler \nMove to Q13.\nNo LoS: Move to P18\nLoS+in range: Magic Missile (1d4+1)[ 3 ] \nOut of range: Prepare magic missile for if he comes into range.\n \n\n\nEnd turn\n\nStat Block\n \n Spoiler \nhp: 10\nAC: 14 Touch: 10 FF: 14\nSpeed: 30ft.\nFort. +4 Ref. +1 Will +2\nLongbow on belt, hands free.\nResistance: 4/10\nMage Armor: 3/600\nSpells \n Spoiler \n\nLevel 0: Ray of Frost, Acid splash x2, Resistance \nLevel 1: Magic Missile x2, Mage armor \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " Zanzabar Round 5:\n\nSingle move to I13.\n\nIf LOS:\nExpend my psionic focus and attack with the crossbow.\nAttack:\n (1d20+4)[ 23 ] \nDamage:\n (1d8)[ 7 ] + (2d6)[ 7 ] \n Edit: I doubt I have LOS anyway, but crit threats are fun, so here's my roll to confirm.\nConfirmation:\n[roll]1d20+4[/roll]\nDamage:\n[roll]1d8[/roll]+[roll]2d6[/roll] \nEdit: Evidently that doesn't work... Oh well. The regular damage will kill him if it makes a difference.\n\nIf no LOS:\n \n Spoiler \n\nReady action:\n \n Spoiler \n\nIf he moves into my LOS with no cover from terrain, I will expend my psionic focus and attack with the crossbow.\nAttack:\n (1d20+4)[ 10 ] \nDamage:\n (1d8)[ 8 ] + (2d6)[ 6 ] \n \n\n \n\n\nStats:\n \n Spoiler \n\nHP:8/8\nAC:17\n ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Hold up, Edroux.\n\nOn En's last turn, he establishes Line of Sight.\n\nEn is at Q13. Zanzabar is at K18.\n\nEn fires a magic missile upon seeing you dealing 3 damage.\n\nThat may change your actions.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " I was fleeing rising waters and hungry sharks anyway. My action stands.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Well you can unspoiler your action, seeing as you have line of sight to one another.\n\nEn: He moves and shoots at you, augmented by psionic shot, dealing 14 points of damage.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " The appropriate bits have been unspoilered.",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " I believe I am down. We need a ref. Also, you may or may not have taken 3 damage.",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " Pretty sure I'm dead.",
"loss": true
},
{
"from": "human",
"prefix": "edroux:",
"value": " As I understand it, the sequence was:\nYou moved, establishing LOS\nYou hit me with a magic missile for 3\nI moved\nI shot you back\n\nI was just waiting on you to take a look before I called a ref in. GG curtis.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Zanzibar is the winner! ",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " May your sword swing true and your crossbow hit it's mark.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " It is the middle of June, and the air is scorching hot. But for those who live in the Desert Republic, its business as usual.\n\nIt has been at least one hundred years since the war, but most have lost count, and humanity has barely recovered from having nearly 96% of its world population wiped out. There is no United States, that is just a fading memory. What was once US territory has fragmented into countless petty factions. Vast expanses of wasteland remain unclaimed by any of the growing powers. These are the homes to the bandits and the tribes. There are even rumors of more frightening monstrosities in the uncivilized out lands.\n\nBut those greater issues are of little concern to each of you. You are all members of the Kingman town militia, located near the Western border of the DR. You are all performing your mandatory two years of active duty. But your time in the militia has already been quite active, and you have all seen your share of action against the dangerous Los Banditos gang.\n\nToday started off as another seemingly normal day. None of you are terribly familiar with the other, mostly having served in different squads or platoons.\nThat all changes when you are each approached by First Sergeant Jamal Idaho.\n \n\"Captain Duncan has asked that I gather six men from the company, and I'm picking you to be one of them. Report to Kingman militia HQ by 1700 hours. And don't think of skipping this one, I have already given him your name. \" \n\n1st Sergeant Idaho is a common sight, serving as aid to Captain Duncan himself. Both Idaho and Duncan are something of legendary figures in the militia company, having extensive combat experience during their time with the DR Army.",
"loss": false
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael 'Mike' Rodriguez \n\nMichael is a fairly distinctive and recogniseable person, the eye-patch he wears over the wreckage of his left eye is very noticeable and does not fully cover the jagged scar that runs across the left side of his face, nor does his flowing shoulder length black hair help much in hiding it either. He stands just under six foot tall with broad shoulders and fairly strong muscles around a lithe and agile frame. He was wearing his normal, every day clothes when Idaho had approached him; a dark brown fitted leather jacket on top of a plain white vest, a pair of dusty dark blue jeans and a pair of nondescript black trainers.\n\n 'Yes Sir Sergeant' he says after his visit, before gathering up the rest of his equipment. Slinging his backpack and quiver over his shoulder, his bow strapped safely to the side of them and picking up his spiked baseball bat with his free hand, Mike set out to the Kingman militia HQ, hoping to make it in time to report to the Captain.",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n 'Sir replies Edmund with a nod and he marches back towards his tent to gather his things So much for patrol day, he thinks as he checks his med kit and equipment. He tries not to think about why he would be picked above the other medics around. Being the humble sort, he decided that anyone who was in his position two weeks ago would have done the same thing. He was just doing his job, as ever. His train of thought is ended as he realises that he is short a few things Scissors! Why have I lost my scissors? Edmund sighs and wanders around the other tents and scrounges some new scissors and a few other bits and pieces. Nothing perfect, but then again, nothing was. He couldn't remember ever having a full med kit, but he persevered; they all did.\n\nAfter about ten minutes of scrounging and preparing, he heads towards militia HQ, hoping to have time to drop in and see his wife on the way.",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nThe generator was a mismash of wires and hobbled together parts, that made it hard to start and even harder to keep running. Not that it ran often. Fuel was hard to come by and electrical devices that it would power even more so. Still when he wasn't being used as a warm body to fill out the militia's front lines against the Los Banditos, Brigham could be found here, working out his two years.\n\nWhen Sergeant Idaho informs him of his new assignment, he is busy with a very delicate adjustment, that he thought would finally fix it. So in clipped tones he acknowledges, \"HQ... 1700... Got it. Sir.\" \n\nAs the time draws near Brigham wipes his hands on an already filthy rag and heads to HQ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan Mellor \n\nThe husky young man nodded uncertainly. \" Yes sir. 1700 hours. Yes sir. \" Bryan quickly packed his meager belongings once the sarge had left; after all, no one really had much anymore. He couldn't begin to understand why he, the new guy, had been chosen. But, pa had warned him that he wouldn't always know why he'd be asked to do what he was. \"Just be sure you do it and do it right,\" Pa had been quick to add.\nAfter double checking his arrows and making sure he had everything, Bryan headed towards HQ, wondering whether he'd get a chance to right his family before he got sent out.",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent Bellata \n\nKent is returning to his tent from \"salvaging\" when he ran into Idaho, managing to hide the batteries he nicked while no one was looking.\n The captain? Huh. Must be important. Thanks... for the recommendation I guess, I'll be there. \n\nWhen it comes time, Kent heads over to the HQ after donning his makeshift armor: A set of sports pads that he found to be a great upgrade from the jacket he was issued, casually spinning his bayonet-daggers in his hands.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nMorgan was lounging, shirtless, on the porch of what serves some Kingman residents as a sort of canteen and cards club, when Idaho finds him. He was reclining against the wall of the building, a flask of Fish Harry's homemade (was there any other kind?) alcoholic concoction. The stuff burned and tasted like overripe lemons beneath the distinct taste of alcohol, but it sure did the trick. Morgan looked up at Idaho and gave a short, lazy nod.\n\n\" Yeah, sure. Sure thing. \"\n\nAnd then he was back to sipping the booze and watching people scurry around. He briefly considered pretending to pass out from heatstroke, but decided Idaho was probably really serious this time, and it might actually be interesting.\n\nAfter that, he got caught up in a game of cards with his new friends, Wise and Michael. Two weeks in town and they had picked him up at this very place, shown him the town, introduced to everything Kingman had to offer, and finished it off by getting pissed swapping tall tales with him. They were the reason he had stayed another week, the reason he'd gotten saddled with the whole militia business. Moranog was about to win with a rather smashing hand, when he noticed the position of the sun, and realized he was going to be late for the meeting. He apologized to Wise and Mike, dropped his hand on the table, and swung his backpack, always packed, onto his shoulders. He left to the sound of their chuckles as they discarded his winning hand.",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " Company K headquarters is simply an old police station that was converted for militia purposes. It now more closely resembles an old medieval fortress. Most of the windows are missing, having been boarded up. Miltiamen patrol the rooftop and surrounding space with bored expressions on their faces, toting compound bows, crossbows, and whatever melee weapon they were able to acquire.\n\nYou all see Captain Duncan very infrequently, as he is charged with commanding the entire militia force of Kingman. He is a very busy man. If he wished to see you personally, then it must be very important.\nYou enter KHQ, and meet with a pleasant-faced young woman who appears to be somewhere in her mid-twenties. You forget her name but you know that she is Duncan's secretary.\n\nShe instructs you to have a seat while she notifies the captain of your arrival.\n(OOC - Each of you arrive in the same order that you posted)\nNone of you really know each other that well, some you recognize only in passing.\n\nIt only takes a few minutes after Morgan arrives for the young woman to come back. \"Captain Duncan is ready to see you now.\" \n\nYou shuffle into Duncan's office. You see him sitting behind a large desk strewn with papers, maps, and empty tequila bottles. He is in his mid-thirties with dark hair and is dressed in old DR military fatigues. He has a brass star pinned to his chest, symbolizing his secondary role as town sheriff. He looks up at you as you enter, then pours some tequila into a glass. He says nothing for a moment, looking at each of you and sipping his tequila. After a few tense moments he puts the glass down and smiles.\n \"I had asked Sergeant Idaho to find six of the best men in the company. I guess thats you.\" \n\nHe pushes some papers away from his desk onto the floors, revealing a large road map. It still has the old US state boundaries on it, red marker is used to single out the DR and surrounding territories.\n\n \"Last week, I sent out a team of Rangers on a recon mission to find the Los Banditos camp. We have known for a long time that most of their attacks seem to originate from the old Highway 66.\" He draws his finger along the road.\n\n \"Their mission was simply to find the base and report back... but they haven't returned yet and I am starting to fear the worst. Thats where you come in.\" \n\nHe looks up at you, taking another sip of tequila. \"I needed another team of skilled men, small enough to help avoid detection, but talented enough to handle any trouble that comes their way. You have been selected to find what happened to the missing Rangers, and, if they have been eliminated or compromised in anyway... Well... you will have to finish their mission. We need to know where they camp so we can end their threat forever.\" \n\nHe smiles. \"I am sorry for being so abrupt, but this is very important. Do you have any questions so far?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n No sir, Edmund stares at the map, trying to memorize the approximate distances and locations, just in case.",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent Bellata \n Nah. Seems pretty straightforward. \n\nKent shoots a glance to the man with the eyepatch. He kept envisioning some knife fight that goes bad and someone loses an eye.",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " Not waiting for any other responses, Duncan continues. \"In order to help maintain a low profile, you will not be taking horses or any vehicles. The going will be slow and rough. Stop by the quartermaster and get yourself some food rations, radios, batteries, and maybe some extra bolts or arrows if you need them.\" \n\nHe glances over to Edmund. \"You may want to grab a vial of RadScorp antivenom too. There are reports of a new nest thats popped up somewhere in that area and we haven't been able to send a fireteam to clean it out yet.\" \n \"And I know that your a medic, Larkin, but I'm also putting you in command of this little expedition.\" \n\nHe sits back down in his chair. \"Thats it, I want you ready to leave by 0600 tomorrow. Watch out for the Banditos and the Radbeasts, and try to get back within the week. Now, is there anything you need before I dismiss you?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Slightly taken aback by the instruction, Edmund rallies and salutes. Yes, Sir. Any idea which direction the team were headed, Route 66 is a pretty big area. He turns to the others, Okay, get your stuff together and meet me on the edge of town at 0600 ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nSergeant Idaho must be touched in the head. Why else would he pick Brigham as one of the best for a scouting/recon mission? It would be different if they were raiding some old city site or some place they might find something they could salvage. That he could understand. This didn't make a whole lot of sense... Unless Idaho thought it might be a good experience for him?!?\n\nYeah that made some kind of twisted sense. The other guys didn't hang out in the same places he did, which meant they didn't have the same interests. They where the experts and Brigham was going along to 'learn him a thing or two'\n\nHaving made sense of it (or so he thought) Brigham nods and doesn't ask any questions",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nMike had been the first person to arrive at the headquarters and so when the others had arrived he was already deep in some unknown thought, his normally piercing blue eye glazed over. He stayed silent throughout the briefing having no questions he wanted answering; he was streetwise and perceptive but he was not a thinker, that was usually best left to someone else.\n\n One of the best, eh... he thinks to himself, quite proud of this fact, a slight smile spreading across his face because of this. Wonder what the rest of these lot are good at, we got ourselves a doc anyways, he should be very helpful. \n\nStill no questions jumped into his mind and so he just nodded silently and waited for either someone else to think of something or for them to be dismissed.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nMorgan listened silently, leaning against the wall throughout the briefing and gently tapping out a rhythm on his chest with his fingers. So far, everything made perfect sense. Rangers, banditos, it sounded like a simple enough trip. He mentally went over what he might or might not want to pick up from the quartermaster before the trip, then tilted himself free of the wall and grinned.\n\n\" Sure thing, doc... bossman! \n\nHe spoke cheerfully, then snapped a lazy salute to the captain and medic both, and figured he was dismissed until 0600. He turned to the door and let himself out, winking to the secretary as he made to exit the old police station.\n\nProvided he gets out, Morgan then heads directly to the quartermaster, and, after browsing for a bit and wasting time, sees about acquiring any or all of the following: Climbing Gear, Rope, a Mesh Vest, Binoculars (preferably rangefinding), and a Flashlight.",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " Duncan nods at Edmund's question. He traces the highway with his finger. \"The plan was for the Rangers to follow the highway without actually traveling on it, it was agreed that staying on 66 was far too dangerous. While planning out the mission, it was determined that it would be safest to stay north of the highway, but still keeping it in sight.\" \n \"They weren't equipped with any long-range radios, so we weren't in contact with them after they set out. We have no idea what happened after they left Kingman or if they ever deviated from the plan.\" \n\n(To Morgan)\n \n Spoiler \nThe Quartermaster pulls up the Rope, Mesh Vest, Binoculars, Basic Walkie-Talkie, and Flashlight. \"Sorry man, we don't have a set of rangefinders or professional climbing gear. And be careful with the batteries in that Walkie, they have been used and recharged so much that they will only live for about 4 hours if its turned on continuously. You may want to save it for when you need it. The flashlight batteries are pretty fresh, though. You should get a good life out of them...\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nMichael watched the shirtless man as he dismissed himself and left the room, presumably to gather supplies. Having heard all he needed to know, Mike decided to follow suit. \"Captain, if I can just dismiss myself too.\" He gives a proper salute to the Captain, and then another to the medic. \"Sir, I'll go gather my things he says to their newly appointed leader before leaving the headquarters and making his way to the quartermaster.\n\n I could do with some food for this trip... Some more arrows couldn't hurt either... Maybe a pair of binoculars... Having decided on what he wanted, Michael looked around the place for them before asking the quartermaster directly. \"Hello there\" he says with a little smile on his face, \"you got any rations for me? I could maybe do with some more arrows too if you've got some, and if theres a spare pair of binoculars somewhere I could do with them too.\" ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " Captain Duncan frowns. \"I'm sorry, I forgot to dismiss you all. Speak to the quartermaster and pick up whatever you feel you may need, and don't forget those walkies!\" \n\n(To Michael)\n\n \n Spoiler \nThe Quartermaster nods. He leaves for a moment to check the storage, then returns with all of your requested items. This includes a pair of binoculars, a dozen arrows, a basic walkie-talkie, and 7 days worth of rations. \"The Walkie's batterys are a bit worn, so you will only get about 4 hours of use out of them. So don't leave it on unless you need it. Good luck out there man.\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan nods, salutes the Captain and his new commander, then turns and walks out. He shakes his head as he steps outside. \"Expert? What am I an expect on? I just got here. I guess maybe I'm just muscle or something. Maybe just a disposable body. Oh well...\" \nBryan heads to the quartermaster and picks up some more rations and some more arrows. He also remembers to grab the walkie like the Captain ordered. He already had everything else he could think of needing. After he packs it all up in his backpack, he takes the time to write a note to his family explaining what was happening. Hopefully it wouldn't be his last letter.",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent Bellata \n\nKent gives a hasty salute.\n Captain. \n\nHe leaves and makes his way to the storehouse.\n Cool. I've been hoping for something to happen. A chance to put this training into action. \n\nKent arrives and seeks out the clerk.\n Heya. I could always use more ammo for this baby; Kent pats the Crossbow folded at his side ; and I've been told I can get some rations for an upcoming mission and a radio. \n\nKent's eyes wander around the area, naturally making his thoughts turn to ways to steal things, but he stashed those thoughts away and his demeanor turned slightly grim. It would be a shame to the ol' Randalf to rip-off the militia his son died for. ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n\nAs the rest of the gang file out, Edmund remains for a time checking distances and any noteable landmarks on the map, trying to commit it all to memory. Once satisfied, he finds a quite spot, pulls out a stub of pencil and jotts down a list of the things he'll need to do.\n\nHe spends the rest of the day preparing himself, picking up some useful items (radio, rope, a hat and as much RadScorp antivenom as he can beg/borrow/steal) and planning for the venture ahead.\n\nHe gets an early night and arises before sun up and heads for the edge of down to await the rest of the team.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nA short while after the sun claws its way over the horizon and into the sky, Morgan trots around to the edge of town. He is wearing the same simple homemade cotton pants as he was before, but this time he is also wearing a matching pullover shirt, an old mesh vest over that, and a beaten brown leather jacket over that. Below, he has added homemade chaps and boots. A longsword hangs at his left hip in a scabbard, and a light warhammer hangs at his right from a simple loop. on his back, he carries his normal pack full of stuff.\n\nHaving arrived, he sets his pack down, and sits on it, waiting silently for more to arrive.",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nMichael was awake early, not like he had slept much though really. He'd never been one to sleep a lot, late nights and early mornings were the normal routine for Mike. There's plenty of time for sleeping in the grave had always been his thoughts on the subject and it was a motto that had served him well so far in his life.\n\nSo it was not long after sunrise that he strolled out of his house and toward the meeting area. He was wearing the same clothes as yesterday with the addition of a battered and worn looking oilcloth outback hat. He had all his equipment stashed inside his small backpack apart from his weapons and quiver; the quiver was slung over his shoulder with the bow lightly strapped to it while he carried his baseball bat.\n\nAs soon as he arrives he shrugs off his gear and sets it down, dropping down to sit next to it. He sits in a rather casual position, relaxed and calm with his bat lying on the floor not far from his hand. He nods slightly to everyone else that was there before him, showing a greeting but still staying silent, waiting for somebody else to speak first.",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nWhen he is getting basic supplies he asks the quartermaster if they have any geiger counters. With the radbeast and the area being unexplored by people form Kingman, he thought it would be a wise precaution.\n\nIn the morning he shows up at the gathering place and sees many are already there. He nods and said simply, \" Good Morning\" ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " (To Brigham)\n\n \n Spoiler \n The Quartermaster shakes his head grimly. \"Sorry, man. Geiger's are the exclusive property of the Salvagers. The Militia is only allowed to borrow them if we have to enter known irradiated areas. We usually have to get by using our homemade ones.\" He thinks for a moment, then turns away and walks into the storeroom. He comes back and drops a box on the table. \"These are a bunch of electrical parts that I have spare, maybe you can make your own?\" (You can add 5 Electrical parts to your inventory. In the Apoc book, to simplify building/repair, you use a general mechanical/electrical part. So those 5 electrical parts can be used to build/repair any electrical device.\n \n\n\n(To Edmund)\n\n \n Spoiler \n Along with all your other requests, the Quartermaster hands you a small bottle. \"Thats the anti-venom, should be enough for three doses. I trust you have your own syringe? Also, the batteries on that walkie are only good for about 4 hours, so be careful what you use if for.\" \n \n\n\n(To Everyone)\n\nYou have all arrived at the western edge of town. You set out, following the remains of the old Highway 66. Most of it is still intact, but the road itself is covered in debris and the junk of numerous broken-down vehicles, all of which have been stripped to bare, rusty shells. Hawks and buzzards circle overhead and you see the occasional desert creature run past.\n\nThe terrain is hilly and rocky, but the desert sands manage to snake their way in between the hills and crevices. There are plenty of places to hide, whether from roving eyes or in preparation of an ambush...\n\nRoute 66 turns sharply south, but your maps indicate that in approximately 10 miles it will turn Southwest and eventually meet up with I-40, a major thoroughfare that is popular with trade caravans coming up from the Southern California Confederacy.\n\n(To Morgan)\n\n \n Spoiler \nAs you are originally from the SCC, you know that I-40 is a hotbed of bandit activity. You are not sure which bands frequent this particular stretch, but you wouldn't be surprised if the Los Banditos gang had a stake in the region.\n \n\n\nAs stated previously, the highway itself is littered with junk. While obviously appearing picked over, it is still possible that something useful may be acquired. That would require walking along the highway itself, making it easier for you to be spotted if anyone were watching. However (enough of you have a high enough survival to know this so I'm making it general knowledge,) staying away from the highway and pushing through the desert will make it much more likely for you to stumble upon a group of Radbeasts.\n\nIt is about noon now,",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan wakes up shortly before dawn like he was used to from life on the farm. He quickly got ready and gathered his things before heading out to meet the others.\nHe walks up wearing a worn, brown leather jacket and a battered tan cowboy hat. His hatchet and quiver hang from opposite sides of his belt, with his club and bow attacked to his backpack. He nods curtly to the rest of his new team before moving a bit to one side by himself. After slinging his pack off his shoulders and setting it down he looks around vaguely, apparently lost in his own thoughts.",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n \"Mornin' \" Mike replies, speaking in a deep and fairly rough voice, happy that someone else had broken the silence. His one good eye stares into the distance as he thinks about what would be the best way to proceed. He knew that pushing through the deserts could be dangerous, but with the risk of bandits or other enemies so could going over the bridge. They were definitely between a rock and a hard place and no mistake.",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n \"If I can make a suggestion sir? Most critters sleep during the heat of the day. Bandits ain't so accomodating. May be best to stay off the road.\" Bryan finishes his remark with a shrug; its not his place to decide what they do next. He adjusts his backpack slightly as he peers about keeping an eye out.",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent Bellata \n I'm not afraid of critters. Bandits though... that's another story. \n\nKent unfolds his crossbow as they walk, knowing full well the risk these uncivilized lands held. Not that back in town was particularly civilized, heh. ",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nMike listens to the pair as they both speak their concerns of what they should do; both of them wanting to avoid the highway and push through the desert. Michael didn't particularly mind, he was torn between risking attacks by bandits or others on the highway or going through the desert and risking stumbling across radbeasts unnecessarily and wasting their anti-venom. Either way he was staying quiet about it, leaving the planning to their new leader. However, he was intrigued to actually find out who he was working with.\n\n \"So... Who exactly are we all here? The only name I've heard so far is Larkin. I'm Michael anyways, Michael Rodriguez. You can call me Mike if you like though, some people do, some people don't... I can't say I mind...\" He then looks around expectantly, waiting for the others to introduce themselves too.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nMorgan doesn't express any opinions for taking the road or staying off it, opting to let more concerned people decide that, and instead contents himself with whistling snatches of an old tune. When Michael introduces himself, Morgan cracks a grin.\n\n\" Name's Morgan, pleasure to meet'chya. Really, though, call me whatever ya like. Long as I know it's me you're asking for, I don't mind. \"\n\nHe extends one hand for a brief handshake, before returning it to where it was resting on the hilt or head of a weapon.",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent stares at Mike and Morgan, trying to memorize the name to the face. He's had trouble with these kind of things before.\n\n Kent. Nice and short, eh? ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan looks around, grinning sheepishly. \"Sorry y'all. My name's Bryan. Bryan Mellor. Call me Bryan I guess.\" ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n \n\"Brigham Jones.\" He said to introduce himself. \"To be honest, I am kinda puzzled as to why I was chosen. I'm not a survival, scout, or combat person. I'm a techhead repair guy. However those where the orders so here I am, I just figured the man in charge of this little expedition.\" He nods his head toward the Doc. \"Should know what tools he has to work with.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n What I see here is a broad range of skills that will, I'm sure, overcome any situation we face out there. My name, as you probably know is Edmund Larkin, but most people call me Doc. I'm sure that if we all work together and stay focused, my skills won't be required on this mission. Nnow, the area we have to look for our missing Rangers is big, so what I propose is that we says spread out in a line and comb the area as best we can. I want to see alot of space between each man. Keep your eyes peeled and we should be able to go in, grab our guys and get out. I agree with Bryan, the bandits use the road, so we won't, we'll take the same route as the missing group and hopefully find some clues on the way. Remember, finding that lost patrol is our primary objective, so don't get any ideas about chasing gun-ho after bandits. Any questions? No? Good. Lets go! \n\nEdmund turns away from the group, takes a look at the vast desert ahead of him and marchs off. Wow, that was easier than I thought. Maybe I can be a leader ... ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " (I'm gonna start your guys out now.)\n\nYou follow the Ranger's route south. There is a rocky ridge that lines most of the highway, which you use to screen your movements so that no one who may be on the highway would be able to see you. Every half hour or so of travel you look over the ridge to check on the highway. Wrecked vehicles grow fewer and fewer as noon fast approaches and the air grows hotter.\n\nThe sun is now hanging directly overhead, and the town of Kingman is no longer visible. What you can now see is the ruins of various small buildings, settlements, and old gas stations that have long been picked through. These locales always offer scavenging opportunities, and the occasional adventurous types still wander out this far.\n\nTimes passes uneventfully, and no one in the spread formation you are taking notices any clue or indication about the Rangers that passed this way the week before. Eventually, the ridge that you are hiding behind curves sharply back north, while the highway itself turns to the Southwest. You are forced to abandon your cover in order to follow the highway. There is another ridge miles away, but it is impossible for you to reach before nightfall.\n\nNight is now fast approaching, and suddenly an old farmhouse looms into your view. It looks long abandoned, but might make excellent shelter for the night, when, as Bryan said, all the critters like to come out. You have been walking with few breaks for nearly 12 hours and everyone (with the possible exception of Bryan) is starting to feel the need to bed down for the evening.\n\n(Everyone please make spot checks to notice anything about the farm house at a distance. If you have binoculars in your possesion, add an additional +2 to the roll. Also, make sure that you consume at least one ration of food from your inventory for the day's activity.)",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n (1d20+8)[ 10 ] \n Looks like a good spot to rest, or be ambushed. Keep your wits about, guys. I know its been a long day, but we don't want it to be our last. ",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nMichael stays silent throughout the Doc's little tactics talk, and then he stays quiet all through the day as they march on, his mind on other things. As the farmhouse enters their vision, Michael is both wary and relieved. He was more than happy to find a place to rest, the days trek had tired him quite a lot, but he was more than aware that there could be any number of things inside that house that they really don't want to be meeting.\n\n \"Huh, it looks almost too good to be true..\" he says, his voice mumbling a little, speaking to himself more than anyone else. \"Whats the plan then Doc, we gonna go check it out?\" While they walk he pulls his pair of binoculars out of his pack and stares through them, hoping for some indication of what they should expect from the house.\n\n spot - (1d20+4)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan nods after Doc finishes giving his orders and takes his place in the line. He tries and keeps an eye out for anything and everything, but sees nothing.\nAfter they spot the house and gather round, he takes out his binoculars and checks out the house, wondering whether the day was finally over, or just about to get interesting.\n\n spot (1d20+4+2=16) ",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nMorgan grins as he catches sight of the farmhouse, and at first he strikes out towards it at once. He stops, however, when he notices others retrieving their binoculars and scoping it out.\n\n\" Oh... right, uh. \"\n\nHe hastily pulls out his own pair of lenses, and fixes them on the farmhouse. He crouches down as he looks, sweeping over the farmhouse and its surroundings quickly to see what he can see. As he watches, he continues to whistle snatches of arbitrary tunes, stopping and switching songs every now and then as he pauses, catching sight of some interesting feature or another.\n\n spot - (1d20+3)[ 21 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent \n\nKent looks about at the others grabbing their binocs. He puts his head down and curses.\n Crap.\n\n probably should have grabbed some. \n (1d20+1)[ 6 ] \n\nKent looks towards their leader.\n\n See anything? I can go check it out if you want. And radio back. He holds up his walkie-talkie.",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nThe tech was tired. He wasn't really a big fan of walking. He was trained and drilled by the militia which allowed him keep up and pull his own weight, but he was by no means hardened to it.\n\nSeeing the farmhouse, he shared the same thoughts as the others, could be a good place if it wasn't already being used for something\n\n\n Spot_Check - (1d20+2)[ 18 ] ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " To Morgan\n\n \n Spoiler \nWhile scanning over the house with your binoculars, you notice that on the North side of the house there is what appears to be the decaying corpse of a horse. It has been dead for some time, and is covered in misshapen purple splotches.\n \n\n\nNo one else notices anything odd about the house itself. It is two stories, and the entry door is facing away from you (you are looking at its Eastern side.)\n\nNone of the house's windows are intact, but it is dark inside so you cannot see inside the house just yet. There is no movement.\n\nYou can tell that this house once sat on a farm, but that farm is now just apart of the desert wastes. The highway is also about a quarter-mile to the south of the house.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nMorgan puts his binoculars away and stands up grinning. He turns to look at the rest of the group with this big smile on his face, brushing a stray strand of blond hair out of his face then reaching for his weapons with a sense of eagerness.\n\n\" This farmhouse looks interesting. There's a dead animal outside, and it don't exactly look like he died o' starvation, in fact, I think we may be looking at a rad nest. Makes sense, anyways, they'd like somewhere to get out o' the heat, and the horse won't killed by guys like us, least that I can see from here. \"\n\nHe seems genuinely happy about this find, and eases both his weapons where they hang, tugging at his sword a little so that it rests lightly in its scabbard. Turning to look at Ed, he raises an eyebrow.\n\n\" So, we doing this thing? \"",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n A rad nest, eh? Well well well, heres me thinking the day was almost over and from the looks of it the funs just beginning. A grin spreads across his face at the prospect of a little combat. The task they had been set on would surely contain more bloodshed than he could ever wish for, but at this moment every ounce of his being urged for a fight.\n\nIf there was some fighting ahead of them then his bow would be little good to him in the tight confines of the house, his arrows would also probably be better saved for another time. So he tightened his grip on his bat, ready to use it at any second and waited for the Doc to answer Morgan, hoping the answer would be one he wanted.",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan frowns as Morgan makes his announcement. He puts his binoculars away and loosens his hatchet in its loop. He then pulls out his bow and an arrow, preparing for trouble.\n \"I don't wanna spend the night without any fire, and we can't have a fire out here in the open. We need that house, and we need it quick. The light's fading.\" He looks over at Doc, waiting for his decision.",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent Bellata \n Interesting. So, who brought a flashlight? Perhaps a lantern? I got these if need be. \n\nHe holds out a couple candles and a few batteries.",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n\nEdmund rakes his fingers through his hair and sighs Alright, lets go to work. Bryan, Kent and Brigham head round to the left, you other two with me round to the right. We surround the place and take them all out. We don't want any escaping if we can help it. Let's move. \n\n((TwoBitWriter, how far is it to the farmhouse?))",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " The farmhouse seems to be just under half a mile away (which isn't as far as it may seem.)\n\nYou approach the house. Moving carefully and in the groups of three that Penril described. The sun dips lower and lower and by the time you are about 100 feet from the house, it is twilight.\n\nThe house is fairly large, and you split into your groups.\nBryan, Kent, and Brigham walk to the Southern face of the house.\nEdmund, Morgan, and Mike take to the Northen face.\n\n\nBryan, Kent, and Brigham\n\n \n Spoiler \nThe Southern part of the house is where the main door and patio are located. The door is intact, but propped open with stones and opens up into a hallway that ends in openings to the left and right, with a set of intact stairs at the opposite end. You smell a dusty, foul oder exuding from the entrance. As you approach the door, you see a Radscorpion about the size of a Labrador Retriever walk out, clicking its claws menacingly. It emerges slowly, swaying its stinger menacingly. Two more scorpions of about the same size as the first emerge, slowly approaching you.\n(Roll Initiative)\n \n\n\nEdmund, Morgan, and Mike\n\n \n Spoiler \nOn the North wall is a series of large, broken windows that look into what was the kitchen. There is also the dead horse, which has been decaying for several days and has several large chunks of flesh missing, appearing torn away. Mike turns toward the house and sees that a Radscorpion, about the size of a man, has crawled out of one of the windows and is approaching your group. You see another scorpion crawl out of the house, but this one is about the size of a Labrador Retriever. (Roll Initiative)\n ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nThey had been given plenty of warning, so Brigham had his crossbow ready. Still it is a bit unnerving such a huge bug.\n\n\n Init - (1d20+1)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n (1d20+2)[ 19 ] \n\nEdmund grimly raises his crossbow and aims at the smaller one.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n initiative - (1d20+1)[ 8 ] \n\nMorgan stuck close to the doctor as the circled around the house, keeping himself between the building and the other man. He hadn't drawn his weapons as early on as some others, but when he saw the chunks taken out of the horse, sword and hammer were soon in his hands.\n\nSeeing the two scorpions crawling out of the house, he grins and drops into a combatants stance, sword held forward towards one of the scorpions, hammer held high.",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan frowns as the bugs appear. He raises his bow and prepares to fire.\n\n (1d20)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent Bellata HP:9/9 Def:19 (16 FlatFoot) \n\nKent radios over to the other team: Contact. and raises his crossbow as well.\n\n Lets take 'em down in a hail of arrows, eh boys? \n (1d20+3)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nSeeing the size of the beasts approaching them Mike swiftly shoved his bat into his belt and pulls his bow from off his back, aiming it at the largest of the scorpions. He pulls the arrow back onto the strings, ready to fire at any moment.\n\n Initiative - (1d20+3)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " Combat order is as follows.\n\n\nNorth Group:\n1) Edmund\n2) Large Radscorpion\n3) Mike\n4) Morgan\n5) Small Radscorpions\n\nSouth Group:\n1)Kent\n2)Bryan\n3)Brigham\n4)Radscorpions",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan figures the beasts are too close to get a shot off before they get close, so he drops his bow and pulls out his hatchet. He steps in front of his smaller comrades, preparing to meet the radscorpions head-on.\n\n(Taking a five foot step to put himself in front and going total defense)",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nWith the chaos if combat well underway Brigham looks for a clear target to fire at when he finds one he fires\n\n\n[roll=Attack Roll]1d20=1[/roll]\n\nEDIT: Sorry about the typo I rerolled in the OOC and got an 18",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nAfter a short retreat back-wards Michael takes a steady aim on the largest of the radscoprions preparing to attack them and sends an arrow flying in its direction, hoping it would be on target.\n\n \n Spoiler \n Attack Roll - (1d20+3)[ 19 ] and Damage Roll - (1d8+2)[ 5 ] . This is after a five-foot step backwards and assuming that the large radscoprion doesn't die or charge into me before my turn.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent Bellata HP:9/9 Def: 19 \n Hail of arrows, eh boys? \n\nKent releases his crossbow at the nearest Radscorp.\n\n (1d20+3)[ 21 ] \n (1d10)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " If the large radscorp is within 0-5' of Morgan, he'll (taking a 5' step directly toward the target if need be) just full attack with both weapons. If the large is alive but out of range, Morgan is going to try and Heroic Surge over to the radscorp and full attack, if he needs a double move to get there, he'll just charge. If the large radscorp is dead, he'll use the first available option against the small radscorp. \n\nMorgan makes a noise that isn't quite a yell and isn't quite a 'hi-yah' as he lunges forward at the biggest radscorp. He quickly twists and sweeps his hammer across in front of him to sweep aside the massive claws, then thrusts with his sword at the opening.\n\nShould he find himself on stable enough footing, Morgan wrenches his sword back and twists the blade at the same time, hoping to draw the scorpion off balance and open it up for attack from the side with his hammer.\n\n \n Spoiler \n\n\nSince I have a few contingencies, I'm going to roll like so.\n Attack Bonus: +1 sword/+1 hammer -or- +5 sword (charging)\n attacks (and crit confirm) - (4d20)[ 17 ][ 4 ][ 17 ][ 6 ](44) \nUse in order: sword, hammer, swordcrit, hammercrit. Crit stuff is 19+/x2 (sword) and 20+/x3 (hammer).\n sword - (1d8+3)[ 8 ] - crit - (1d8+3)[ 10 ] \n[roll=hammer1d6+2[/roll] - crit - (2d6+4)[ 11 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n\nFires crossbow at the smaller radscorpion and steps back 10ft. (1d20+2)[ 3 ] damage (1d10)[ 2 ] ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " Here is how things played out...\n\nBryan, Brigham, and Kent\n\n \n Spoiler \nKent begins by immediately opening fire on the nearest Radscorpion. His bolt strikes the creature squarely. It squeels and thick blood pumps out of the wound, but it still advances forward.\nNext, Bryan steps on the steps of the porch and adopts a fighting stance, his hatchet in his hand. He waits for the attack.\nBrigham aims at a different scorpion then Kent and fires his crossbow. He fires with immaculate aim and hit the creature directly in his head. It immediately drops dead making little noise, its claws and stinger twitching.\nThe two remaining scorpions advance on Bryan, each making a swipe at him with their claws. Bryan manages to easily deflect the first attack, and barely manages to stop the second attack. There are still two scorpions left, one is severely wounded.\n \n\n\nEdmund, Mike, and Morgan\n\n \n Spoiler \n Edmund unloads his crossbow, but misses, the bolt striking the side of the house with a dull thud. The larger of the radscorpions advances on Morgan and takes a single swipe at him with his massive claw, and strikes him on the arm for 3 damage. Mike aims for the large scorpion and, after attempting to avoid hitting Morgan, strikes the Radscorpion somewhere on its main body. The scorpion doesn't even seem to acknowledge the attack, but its stinger sways menacingly. Morgan retaliates to his attacker with one swing with his sword and hammer, hitting it with his sword but missing with his hammer. This blow is just enough, however, to send the Scorpion reeling. It shrieks, turns about a bit, then collapses and dies. The remaining scorpion charges Morgan, striking with his claw but Morgan nimbly avoids the attack. There is only the one scorpion left, but it is unhurt.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nA small smile spreads across his face after seeing the largest of their foes drop however the fight was not yet won. He pulls another arrow from his quiver and aims carefully at the other beast sending what he hoped to be a fatal shot its way.\n\n \n Spoiler \n Attack Roll - (1d20+3)[ 12 ] Damage Roll - (1d8+2)[ 8 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nThe young man was abit surprised at his lucky shot, he could only pray that his luck would continue. Reloading he takes a small step to get a clear shot and fires again\n\n\n Attack - (1d20+1)[ 16 ] \n Damage if needed - (1d10)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nMorgan skips backwards a step to avoid the smaller scorpion's claws, then lunges forward, sweeping his sword in front of him, after the backswing, he covers himself with his hammer then brings his sword sweeping down upon the scorpion's head. Defending himself again with his hammer, he retrieves his sword from where it sticks, be it scorpion or ground, then stabs at the beast again. This time when he draws his sword back, he leaves himself opening, but his hammer is raised and comes down at the scorpion should it advance upon him.\n\n \n Spoiler \n\nSword +1, Hammer +1\n (4d20)[ 5 ][ 19 ][ 11 ][ 1 ](36) \nSword, Hammer, Swordcrit, Hammercrit\n sword - (1d8+3)[ 4 ] crit - (1d8+3)[ 6 ] \n hammer - (1d6+2)[ 8 ] crit - (2d6+4)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nHaving gained the attention of the radscorpions, Bryan goes on the offensive. He swings his hatchet at the uninjured beast, hoping to at least keep its attention on himself.\n\n Attack (1d20+2)[ 19 ] \n Damage (1d6+2)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent HP:9/9 Def:17 w/ charge \n\nKent forsakes reloading his crossbow now that the scorps have closed in. He draws one of his old daggers, at one time a bayonet, and runs forward at the nearest beast.\n\nCharge: (1d20+4)[ 16 ] \n\nDmg: (1d4+1)[ 3 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n You okay Morgan?! Edmund reloads and fires again, trying to get a better view of Morgan's injury.\n\n (1d20+2)[ 21 ] \n (1d10)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " Here is how the second round played out...\n\nEdmund, Mike, and Morgan\n\n \n Spoiler \nEdmund quickly reloads and fires his crossbow at the remaining Radscorpion. He hits it directly on the body, just below the head. It squirms and writhes in apparent agony, then falls to the ground and dies. Mike and Morgan do not need to take any combat actions as the last remaining scorpion is now dead.\n \n\n\nKent, Bryan, and Brigham\n\n \n Spoiler \nKent leaps at the scorpion that he had previously wounded, jamming his knife deep into the creature and managing to dodge the instinctive stinger thrust. He holds the knife in until the creature shudders and dies. Bryan hacks mercilessly at his target with his hatchet, chopping off various body parts and eventually lopping the creature's stinger and head clean off. There are no more enemies available, so Brigham does not even fire his second shot.\n \n\n\nAll the Radscorpions are now dead, and you do not see or hear any activity inside the house itself. The stink still remains.",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n How are you, Morgan? Edmund approaches, while reloading his crossbow and scanning the building, just in case. He calls to the others on the far side of the building Hey Kent, you guys okay!? ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nThe young man held his fire, but he didn't let down his guard. \"Did we get them all?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan pants a little at the exertion as he checks his surroundings for more threats. He lowers his hatchet as he keeps an eye out for more threats. At Doc's shout, he looks over at Kent before going back to keeping an eye out.",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent \n\nKent takes a deep breath and pulls his blade out of the carcass, flicking it to get the blood off.\n\n Looks like. \n\nKent walks back and picks up his crossbow, as well as going to see if his bolt was still usable.\n\n((50% chance, I believe. I'll roll if you like.))",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " (I'll make the rolls)\n\nMiraculously, every single bolt or arrow that was fired managed to stay intact. You are able to carefully extract them from the corpses (and the side of the building.) They may be a little blunted, but some basic sharpening should restore them to proper fighting condition.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nMorgan retrieves a rag from his vest and cleans off his weapons, then puts it away, but keeps the weapons out. He glances over at his arm where the Scorpions grabbed him on. Probing it with his knuckles, he winces and hisses slightly.\n\n\" Eh... I'll be fine, nothing that'll kill me. Still, I'd appreciate a look-over. \"\n\nHe turns his attention to the farmhouse then, and rolls his shoulders a bit.\n\n\" After we've got ourselves a place to camp. \"",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nAfter recovering his bolt, he asks the leader, \"Once we have everything secured, would you like me to see if we can find anything useful here.\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nMike retrieves the only arrow he had fired, pulling it out of the scorpions body with a slightly sickening squelching sound. He quickly scans the area to ensure there were no more enemies before cleaning the arrow and placing it back in his quiver also putting his bow back while he did this. As he walks back to the others he draws his bat before saying \"Looks like we got them all then.\" before looking towards the Doc and asking \"so, whats the plan now? If people are going to go check the place out I can go with them.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan cleans off his weapon as he walks back to the others. He keeps an eye out for trouble, especially in the direction of the highway. At the idea of checking things out he speaks up, \" I'll go too if you want. In case there's more trouble. \"",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent \n We should probably stick together. \n\nKent reloads his crossbow and is ready.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nNot waiting for a reply, Morgan strides towards the farmhouse, keeping his weapons at the ready. He circles around it first to find the other group, and, seeing that they have also dispatched some radscorps, finds the house's main entrance, be it the front door or a hole in the wall.\n\nMorgan stops next to the entrance, pressed up slightly against the wall, and reaches out to tap the building with his sword. His first taps are light. His second taps are hard. He waits a short while for any response, then if there is none, he takes a peek inside.",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n Well, he has got the right idea, no point hanging around if the boss is only going to suggest what hes already doing... Mike thinks to himself as he watches Morgan advance on the building. He quickly decides to go with him and so jogging a little to catch up follows him as he travels around the building.\n\nSeeing the man stop next to the building and being fully aware that anything could still be inside, Michael sprints past the entrance and presses up against the wall on the opposite side to Morgan. He smiles slightly at him and winks, however with only one eye actually visible this gesture could easily have been mistaken for a normal blink.",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " The inside of the house is completely thrashed. Tattered remnants of furniture have been fashioned into what appears to be a nest of sorts. countless unhatched Radscorpion eggs litter the nest itself.\n\nYou see no movement, or any sign that there are any other living scorpions inside the house.\n\n(All those entering the house make search checks.)",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nEntering the house looks at the eggs and quips, \"Hey look... Dinner!\" He wasn't foolish to assume that the eggs were safe to eat. But if they were then they would be stupid not to take advantage of them. If they where toxic then they'd become target practice, or throwing training. Either way the eggs wouldn't survive the night, or so he figured. There was no sense in letting them hatch to pose a danger at a later time.\n\nStill the eggs where not his interest. He was more interested in parts. Anything he could salvage he would do so.\n\n \n Spoiler \n\nSearch check (1d20+7)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan shrugs and follows the others, hatchet still in hand. He frowns at the eggs before scanning the rest of the house.\n\n \n Spoiler \n\nSearch (1d20)[ 19 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent \n\nKent follows inside and walks over to an egg. He squats and inspects it. He promptly stands up, and puts his boot through it. ((Unless stopped))\n\n \n Spoiler \n\nSearch: (1d20)[ 2 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nMichael enters the house after the others keeping a wary grip on his bat, despite the fact that no enemies were to be seen. He warily keeps an eye on the pile of eggs while looking around for anything else of interest.\n\n \n Spoiler \n Search - (1d20-1)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " While clamboring through the wreck of the house, you find that the upstairs bedrooms are in better condition. The scorpions obviously didn't spend any time up here. However, it is completely covered in dust and showing the signs of advanced age and disrepair.\n\nMichael and Kent find nothing of consequence. The first floor of the house has long ago been stripped and trashed, probably before the Radscorps decided to move in.\n\nBrigham\n\n \n Spoiler \nYou make your way down into the house's large basement. This was obviously a popular place for the scorpions to sleep and rest, as their refuse covers the entirety of the floor. However, several intact wooden shelves were placed about six feet off the ground and were untouched. These contain several cans of food that look to be in good shape. (That will be nearly four days worth of food.) There is also a large generator in the corner covered with an old oily and dusty sheet. It is obviously non-functional, but with time and a bit of tinkering on your part you may be able to get it up and running. If nothing else it will be something that you should report to your superiors once you get back to town. You also find a few mechanical parts lying around (3 mechanical parts) and a gas can filled with one gallon of gasoline.\n \n\n\nBryan\n\n \n Spoiler \nYou focus your search upstairs. Everything is rather non-descript up here, but you happen to notice one of the doors is locked. You knock, but hear no reply. You slam your hatchet into the door a few times and force it open. What awaits you is a truly gruesome sight. You see the body of a man, a Kingman Ranger by his dress and medals. He shows many of the same symptoms of the dead horse outside. Several points of his Leather Jacket and pants are punctured and you can see the purple skin underneath. His eyes stare blankly and by the look on his face you can see that he died in extreme agony. Laying across his lap, still in his hands, is his homemade rifle. It is bolt-action and pieced together with various parts of different weapons. From his bandolier you manage to retrieve a single stripper clip with six 7.62 bullets, and there are three still in the weapon itself, one of which is still loaded in the chamber (bolt-action homemade rifle, 2d8 Damage, critical 20, Ballistic, 50 ft. range increment, Single-Shot, 6 internal magazine with 1 stripper clip which allows reloading as a move action. Large weapon, 8 lbs.)\nHe also has a knife in his boot and a name stiched across his Jacket's left breast \"Hatfield\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Spoiler \n\nFor the canned goods is that enough for 1 person for four days or the group for four days?\n \n\n Brigham \n\nPacking up the food and the parts, Brigham re-covers the generator with its sheet, Murmuring to himself he says, \"The Lord is smiling on us today.\" Grabbing the fuel can he head back to the others and reports.\n\n \"Found some parts, foodstuffs, fuel, and something that already makes this trip totally worth the effort. In the basement is a generator, its needs some work, I would like to take it with us but it might be too cumbersome given what we have ahead of us. But at the very least we should pick it up on our way a back. Even if I can't get it running again, its parts alone could help keep Kingman in light for years to come.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nMorgan puts his hammer away as the rest of the group spreads out about the house, it seemed they'd gotten the last of them. He squatted down next to the nests, and tilted one egg so that it rolled over on its side, then cleanly bisected it with his sword. He watched as yolk and whatever else flowed out of the egg, keenly interested in whether or not he would discover a radscorp fetus.\n\n\" I wonder if these things are poisonous to eat... \"\n\nAfter this short musing, Morgan stood back up and began to explore the house with the others.\n\n \n Spoiler \n\n search - (1d20+1)[ 8 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " Brigham:\n\n \n Spoiler \nIt was enough food for the entire group for 4 days, so 24 units of food, also enough for one person to survive 24 days. The Generator would likely require a horse-drawn wagon or a truck to transport. It is possible for a few of you to lift it and carry it, but it would be far too tiring to carry any long distance. You do find it odd that, considering how the house is only about a day's travel from Kingman, that no one has previously found this basement. You are not sure how long the scorpions have been here though. Captain Duncan had mentioned at the briefing that a new nest had sprung up. If this was just a new nest, than it is extremely odd indeed.\n \n\n\nMorgan does not seem to find anything of note, digging through refuse and other garbage to no avail.\n\nThe sun is now completely gone, and the house is dark. You hear a coyote howl somewhere out in the wilderness. Insects have now begun their nightly serenade and the Cicadas seem particularly thick in number.",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n \"Well I've found nothing. Good find on the generator though, it'll do a lot of good when we get it back to town\" he says, tipping his hat in Brigham's direction. He listens to the sound of the howl and the crickets for a little while, trying to guess how far away they are, and is very thankful that they found this piece of shelter. \"Well anyways, I don't know about the rest of you, but I ain't goin' out back out in that. This place might be safe at the minute, but is it going to be safe the whole night? We gonna set up a watch at all or just risk it?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent \n Let's see... there's, what, six of us? 2 stay up at a time, we have 3 watches then? \n\nKent looks around to see how secure the place is. If there is anything to lock the door with, he does so. He then goes back to inspecting the eggs.\n\nUntrained Knowledge check of whatever it takes (Unless it's streetwise...) to se if they are edible: Take 10+0 = 10",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " (It's a survival check to determine if the eggs are edible. Feel free to roll it if you are interested.)",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan comes back downstairs carrying the rifle, the bandolier across his chest. He glances at the others before focusing on Doc.\n \"I found a ranger upstairs. Rads got him before he locked himself in one of the rooms upstairs. Names Hatfield. Definitely not a nice way to go. But at least we know we're on the right track.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nAfter his fruitless searching, Morgan joined in the investigation of the eggs. Peering at them, prodding the yolk he spilled, daubing at it and sniffing, and going through a few other tests.\n\n\" I tend to get rest at dusk and wake with dawn. I'll take third watch \"\n\n survival - (1d20+5)[ 22 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n \"Three watches sound good to me, we'll all get a fair share of sleep and theres always two people to keep each other awake. If we're gonna do that I'll take the first watch anyways.\" He sees Kent and Morgan poking at the eggs and he can only assume they're checking to see if an omelette of them would be a treat for the taste buds or certain death. Wonder if I can help 'em out he thinks to himself as he goes over to them and starts poking and prodding as well.\n\n \n Spoiler \n Survival - (1d20+6)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n Alright, that's good work, guys and some very nice finds. Theres no point in dragging that generator around, Brigham, see if you can radio in to anyone in town and determine the likelyhood of them picking it up at some point. If not, make sure it's secure and well hidden and we'll have to pick it up later. Michael, take an inventory of what we have, ration out the food and see if you can find anything we can use to carry any extra stuff. Kent, Bryan, lets get a grave buried for our friend upstairs. Keep in vocal range and be careful out there, be as quick as you can. Morgan, you're on first watch after I've taken a look at that injury. \n\nAs the gang disbands about their duties, Edmund opens up his medkit and sees to Morgan, cleaning the wound, applying sutures and bandages.\n\n((Treat Injury skill (1d20+11)[ 28 ] - (1d4)[ 4 ] hp restored))",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " (Good to have you back, Penril. Hope everything is okay.)\n(Brigham, normally the radios that you have been issued only have about a 1mile range. However, it is possible for you to modify your radio to increase its range and possibly contact Kingman Militia HQ. Thats the long way of saying, make a repair check roll.)\n\nRadscorpion eggs are safe to eat, even if there is a fetus inside. However, they taste absolutely terrible and almost make you want to vomit.\n\nYou quickly bury Hatfield, speak a few hurried words, and then prepare to bed down for the night. Bryan thoughtfully tears off one of Hatfield's dogtags before covering him with a few feet of sand. Rocks are piled on the grave, both as a marker and hopefully as a deterent to the numerous desert scavengers. Of course, as loaded as Hatfield's body is with poison, it's as much a protection for those animals as anything else. You prepare to bed down for the rest of the night.\n\nThe night passes uneventfully, and despite the lingering smell of the radscorp's refuse you manage to get in a good night's sleep. Occasionally a coyote or other form of scavenger will approach the house, attracted by the scent of the dead scorpions but it isn't particularly difficult to scare them away.\n\nThe desert air turns brutally cold shortly after sunset, but you manage to light a small fire in the kitchen of the house. Since the kitchen is on the north side of the house, which faces away from the highway, you figure it should be safe enough. Besides, you are all wearing heavy jackets, which helps a bit. You are able to actually create a sensation close to comfort for your sleeping arrangements.\n\nDawn cracks and light pierces through the cold desert night. You all awake feeling refreshed and ready to face the day. The highway still snakes westward, but it will be another mile or so before you reach the next ridge with which you can obscure your movements from anyone who may be watching.",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n\nUp and ready to face the day, Edmund prepares his equipment and stands outside in the frigid air, watching the sun pull itself lazily from its bed. He takes time to reflect on the mission ahead, no doubt today will be the real test of his skills.",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nThe young man spends the time he isn't sleeping fiddling with his radio trying to increase the range.\n\n \n Spoiler \n\nTake a 20 on the repair roll (28) or if that isn't possible then take a 10 (18)\nHe has the proper kit for electronics and he has parts as needed\n ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " Brigham\n\n \n Spoiler \nAfter spending your entire watch fiddling with the radio, and using up one of your electrical parts, you are able to successfully modify it. After several tries on various frequencies you are able to contact radio ops back at Kingman HQ. The signal is very faint, and you are likely to lose it as you progress further away from the town, but you are able to inform the militia about the farm house, the radscorp nest, the generator, and the dead Ranger Hatfield. You are told that they will dispatch a patrol to confirm your report and retrieve the generator. You cut the transmission before you use up anymore of your battery power.\n ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nIn the morning he reports to Edmund, \"I pushed the radio to it limits and I was barely able to raise HQ. They are sending a retrieval team for the generator.\" \n\nThe young man is packed up and ready to go",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n \"Good work, I knew you'd be the man for the job. We can rest assured now that the generator will be put to good use.\" Edmund scans the horizon and remarks, \"We'll have to take care when we get to that ridge, be wary of ambushes. I'd like to get there before the sun gets too high, I don't want anyone passing out on me\" he grins in an awkward filling-the-slience-with-a-bad-joke kind of way and resumes scanning the horizon, waiting for the others to emerge.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nAfter pulling himself out of bed and rubbing the sleep out of his eyes, Morgan helps himself to some breakfast before packing up, but he is soon ready to go. Once he's ready, he takes up a post leaning against the outside of the farmhouse and relaxes as he waits for Edmund to start their day.",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan spends most of his shift looking over his new rifle. In the morning he quickly says his prayers before eating breakfast. He stretches a bit, then joins the others outside. He scans the area ahead as he awaits the others, ready to get this show on the road.",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nMichael wakes up rather late, he had spent a lot of the previous night attempting to follow Edmund's orders. He had failed however, he couldn't find anything in the house to help them carry their goods and he had no intention to go hunting through his new companions bags to find out how much they were carrying. He quickly gathers up his equipment, skipping any food for breakfast and goes out to meet the others.\n\n \"Mornin' all.\" he says in a lazy, sleepy drawl. He throws a quick salute to Edmund before reporting in, \"Boss, I have no idea about anything you asked me last night. I'll be more than happy to ration out our food next chance we get, if its all left out for me, but at the moment I have no idea how much we got.\" A sheepish, nervous grin spreads across his face, \"sorry boss...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent \n\nKent sees Bryan with the new gun during the night, and asks him about it during the next day. Hey buddy, you know how to use one of those things? I knew a guy that used to have some artifacts like that, taught me all about them. Might help tip the battles in our favor... in the right hands. Kent raises an eyebrow at him.",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n \"Okay guys, same as yesterday, lets head up this way and see what's over that ridge.\" \n\nEdmund heads off into the desert once more.",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " The area to the North of the farmhouse is what is known as Box Canyon. The air is still slightly cool, but is heating up rapidly as the sun rises higher into the sky.\nYour maps indicate that you will now be crossing an area known as Cook Canyon, and that snaking in front of the ridge that you are heading toward is the old Interstate Highway I-40. This is the western border of the DR, marked by an abandoned trailer park that you are now approaching. Soon you will officially be in No-Man's Land, territory that remains unclaimed by any of the Southwestern Powers.\nSomewhere beyond that point is where Route 66 and I-40 meet. There is no cover between the Trailer Park and the western ridge of Cook Canyon and the land is completely flat, sandy, and almost completely devoid of plant life with the exception of the odd cactus or bush.\n\nA hawk lazily circles overhead. You watch it as it suddenly swoops down and grabs a mouse, carrying it away to the south.\nAt noon, you halt for a short break and a few mouthfuls of water. Ahead you spot the old trailer park. There are no signs of life that you can see at first glance and you know that there are no DR citizens that live there as the area was deemed too far from Kingman proper and thus too difficult for the militia to protect.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nMorgan sips his water and nibbles on a ration from his pack as they rest. He scans the horizon lazily, grunting at the sight of the trailer park and clearing his mouth with a swig of water.\n\n\" Hey, just so we're all aware, when we hit the I-40 it's going to be crawling with bandits. We're going to want to hide ourselves as much as possible... and still expect to fight. \"\n\nHe pauses after saying this, then looks down at his food and takes another bite, chewing slowly so as to savor what little flavor there is.",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan smiles at Kent's words that morning. \"I know a little about them myself. Wish I had more ammo for it though. Still, you're right. Could be useful. Rather not have to use it though unless I have to.\" \n\nAt midday, Bryan scans the trailer park with his binoculars, careful to cover the lens so they don't reflect any sunlight. At Morgan's words he nods to himself, then shakes his head as he goes back to his meal.",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nMichael takes a leaf out of the others books and treats himself to one of his bland, tasteless rations. They'd only been away from town for a day and he already missed the 'luxuries' of life he enjoyed at home. This was the best they had anyway and so he tried his hardest to make the most of it.\n\nSeeing the trailer park in the distance Michael takes a peek at it using his binoculars, not really putting much hope on spotting anything however. Giving up pretty soon he goes back to his meal and waits for somebody else to do the job better.",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent \n\nKent takes the opportunity to sling his pack down and rummage through it for a moment. He pulls out a bottled, pink fruit drink and a small bag of melting chocolates. He begins to eat these things, thoroughly enjoying himself. As he finishes the candy, he realizes what the others are eating, and feels a little bad, but shrugs it off. When Michael takes his binocs out, Kent once again feels like he probably should have requisitioned some before he left, so he wouldn't be standing about uselessly like this.\n\n((And with that, I have consumed my Cheer Food. +1 on rolls until we sleep.))",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " None of you see any movement coming from the Trailer Park. Most of the trailers are broken down and rusted out. The desert has encroached on this once-inhabited area.",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nHearing Byran and Kent talk about the rifle and Byran's concern about ammo he speaks up, \"If you keep the casing after you fire, I might be able to figure out a way to reload you.\" \n\n\nWhen the trailer park comes in to view he says, \"It might be worth checking out. The other group might have used it as shelter, or their might be supplies. At the very least it is a shaded area to take a rest break... Assuming it's clear.\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan nods in agreement. \"We might want to think about traveling at night now. Least the dark would provide some cover. I don't like thinking somebody eyeing me through the scope of their rifle out in the middle of nowhere like that.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nMike finishes his measly ration and stands up, stretching out his body which had started aching from sitting down for too long. \"I think you might be right on that one Brigham, could be anything over there. I need a good walk, if nobody minds I think I'll go check it out.\" \n\nAssuming there were no objections to his idea Mike picks up his bat from his pile of supplies, leaving the rest with everyone else, and starts walking over to the trailer park. It looked clear to him but he keeps a good grip on his bat just in case, his good eye looking around for anything that could be useful to the group.\n\n Search - (1d20-1)[ 1 ] ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " Aside from the odd tumbleweed blowing past you, there doesn't seem to be much here.\nYou know that in the past, before Kingman first attempted to settle this area, the DR army had used the park as an outpost ages ago when it had been in conflict with the SCC.\n\nMost of the old trailers are still relatively intact, even after many years of rusting and baking in the hot desert sun. Since the area has been relatively deserted for some time, there may still be something worth finding here.\n\n(Everyone who has not done so already can roll a search check)",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Edmund \n\nSearching ... (1d20+2)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Search (1d20)[ 13 ] ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Search (1d20+7)[ 24 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Search: (1d20+0)[ 3 ] \n\nKent can't make his mind up at first, but finally decides to go too.\n sheeeit. he mumbles as he gets up and follows a ways behind Micheal, trying to stay out of site of any possible hostiles.\n\n((Hide and Move silently taking 10 = 15 for both.))",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nMorgan casually lopes along beside the others as they descend upon the abandoned park. He lets his gaze sweep over the debris as they pass through, but keeps one eye turned outward, keeping a half watch as they pass.\n\n search - (1d20+1)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " Brigham \n \n Spoiler \nWhile searching through one of the trailers, you find a small wooden box hidden underneath a pile of debris. It is labeled as belonging to the DR Regular Army. The material inside seems to be the ruined remains of various army supplies. However, you find two MRE rations with the vacuum seal still intact. You also find an old Beretta 92f 9mm pistol. However, there is no ammunition for it and it only has an empty clip with it that can hold 15 rounds. It is also very rusty and appears damaged. It will most likely require the attention of a trained gunsmithy.\n \n\n Morgan \n \n Spoiler \nYou nearly step on a rattlesnake and barely dodge its lethal strike. You quickly bash it to pulp with your hammer, then notice something metallic glint in the sunlight. Upon further inspection you discover a large machete that is surprisingly in almost perfect shape save for a small coating of dust and a bit of dried blood on the end of it. You also see a Ranger badge lying in the ground near where the machete had been.\n \n\n Everyone \n\nThe trailer park is full of broken-down and rusted out trailers. You see the occasional signs of its former status as a military outpost, but anything that may be useful has long been abandoned. Upon further inspection you notice that there are several broken arrows and crossbow bolts lying around and sticking out of the ground. You see no bodies but in the large central area of the park where there are no trailers you see a flurry of footsteps and places where the dust had been pushed away or kicked up. There had been a battle here at some point, and it was fairly recent. Wagon wheel tracks and horse or donkey prints from at least two wagons head east, across the opening in the canyon toward I-40.",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan looks around the battlefield in the middle of the park, then goes over to Kent. \"You still want the rifle? You can borrow it if you want, at least until the mission is over. Then we can talk more about trading for it.\" He hands the rifle and the bullets over. \"Just be sure to save the shell casings so they can be reused.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n \"Well, I can't find anything. Anyone have any luck?\" He stares around the trailer park, looking at the signs of battle that had been left here. How'd he learn to handle a gun anyways.. he thinks to himself as he listens to Bryan offering away the gun. \"You know how to shoot one of them things then Kent? I've never even had my hands on one before, nevermind long enough to practice with 'em.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nMorgan crouched to look closely at his find, and called to the rest of the group.\n\n\" Hey! Come 'ere! \"\n\nPicking up the machete, he swished it in the air a bit, and brushed off the dust, then poked at the badge a little with it before picking the badge up as well.\n\n\" Well, at least we know we're on the right track, eh? Wonder how that one guy with the gun got separated now... \"\n\nHe rubbed his fingers over the ranger badge, slowly cleaning its surface of dust and dirt and generally fiddling with it as he waited for someone else to come over and provide their thoughts on it. The machete he held in his other hand, tapping it rhythmically against his leg.",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n \"I did.\" the young man replies to Micheal.\n\n \"A couple MRE's and a pistol thats in bad shape and has no ammo. I'm not sure I can fix it, and without ammo it of no use to us now right now anyways, but later on once back in town I might get it working again.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent \n\nKent accepts the rifle.\n\n All right. I ain't never had a chance to shoot anybody with one... but I've popped quite a decent number of bullets in my time. Call it... a benefactor. See these right here? He holds up his two daggers, you now see they have small loops on one side of them. Bayonets. Right off of the guns my tutor used to own. \n\nKent smiles, then goes over and checks out the other's findings. He goes over to Morgan first.\n\n Maybe he overslept, and they went on. Or was poisoned by the scorps. ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan nods in agreement. \"Or he went off to scout and never came back. Who knows? Although that's two dead rangers now. How many were in that squad anyways?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nMorgan chewed his lip as he listened to the others and flipped the badge over in his hand.\n\n\" My guess is that he's the survivor o' this and got stung by the scorps while trying to get back in radio range...\n\nAh well, we won't find out standing around, now will we? \"\n\nPassing the badge off to the first willing taker, Morgan turned his attention elsewhere, noting the wagon tracks as he twirled the machete around in circles and figure-eights in his left hand.\n\n\" As for the rest of our buddies, They're in those wagons, bandits carrying them back... which means they may still be alive. Which means we should hurry before they're not, eh? \"",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nThe young man's faces falls as Morgan tell the story. \"That does seem to fit all the facts we have at the moment. The first group gets attacked here, and loses. That would imply an ambush and some advanced knowledge on the other side.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nMichael accepted the badge from Morgan, putting it away in his pocket for safe-keeping. He takes another look around the battlefield, this time paying attention to the tracks leading away from it. \"How many of them do you think survived this and went that way?\" he says, pointing towards the canyon opening.\n\n \"The man back at that house. Well, he's dead now, but he could have escaped. Who knows how many others could have survived and escaped? Or survived and been taken away... You're right anyway Morgan, we should get goin' as soon as we can. Which would be now, really.\" He looks over to their newly appointed leader before saying \"Permission to get movin' Doc?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan shakes his head. \" We should wait til dark. There's no cover out there. Who knows whether we've already been spotted? No point making ourselves easy targets. We've already shown we can handle the rads. Rather face them out there than who knows how many bandits. \"",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nThe young man listened as the other discussed options. There where pros and cons to either choice. Brigham didn't feel he had enough experience to make a good suggestion either way so he remained silent and waited",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\n\" That's a point. That and rads seem a wee bit less likely to warn each other of our coming, guess we wait out the heat. \"\n\nPoking around the park, Morgan finds himself a decent shelter, preferably something with shade and a general lack of venemous critters. There he roots around in his pack for something to wrap around the machete's blade for travel. He decides on his spare shirt, and carefully covers the blade before tucking it in the pack. After that, he leans back and waits for the sun to die.",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " (Until Penril shows up again to post I am going to NPC his character.)\n\nYou find as comfortable a spot of shade in the park that you are able and rest for the day, catching as much shuteye as you are able and awaiting the night. It takes several hours, but eventually you see the sun finally beginning to set. You pack up your arms and gear and prepare to follow the tracks.\n\nAt night the air is quite cool, enough to even make you shudder and zip up your jackets.\nThe wagon tracks are harder to track at night than you originally though. Fortunately, the tracks are deep in the sand and only small sections are blown away by wind. However, the going is still very slow. It is pitch black outside and you cannot see far at all. You keep close to one another so that you don't lose sight of each other.\n\nYou pass by the dried out shell, turned white, of a rad scorpion about the size of a labrador retriever. There are no signs of any of the scorpions, but you keep your guard up.\n\nAt about four in the morning you reach the western ridge, and the I-40 highway. The tracks lead to the highway, which stretches far to the north and south, and abruptly ends. The highway itself is mostly bare save for the occasional broken-down and rusted out vehicle that sits on or just off the road itself.\n\nDetermining by the angle that the tracks left the sand on to the road your best guess is that the wagon turned south. After about another hour of cautiously following the highway you see two campfires in the distance. You pull out your binoculars and see the wagon, converted from the bed of a Chevy pickup truck. You see two horses off to the side, munching in their feed bags.\n\nThe wagon is empty and you see no sign of the Rangers. However, you do see approximately eight men sitting around the fires eating. Each one wears a bright red bandanna, the mark of Los Banditos.\n\nSeven of the Banditos are armed with crossbows and various melee weapons ranging from knives to baseball bats. One of the men has a shotgun slung over his back.\n\n(Everyone roll spot checks for additional information. I will roll for Penril unless he jumps back in.)",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n Looks like we found ourselves the bandits... Michael thinks to himself as the wagon comes into sight. He hunches down, making himself as small as possible, before pulling out his binoculars. As he stares at them through the lens he whispers to the others, \"Any idea how we should go about this? Do you think they travel during the day or night? If they go to sleep during the night we could always sneak in, slit their throats.\" \n \n Spoiler \n Spot - (1d20+2)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan scans the camp carefully, trying to see any clue as to what happened to the Rangers. He frowns at Michael at the suggestion of slitting throats, but nods as he agrees to the wisdom of the suggestion. \"Suppose we could always wait a bit and see. Need to keep an eye out for scouts though. Surprise is about all we got going for us.\" \n \n Spoiler \n\n (1d20+4)[ 19 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nHearing talk about attacking the young man gets a bit uncomfortable, \"If I am remembering our orders correctly we are to find out what happened to our first group, and complete their mission which was to find the Los Banditos camp and report it back to HQ, so they could launch a strike. There was nothing about us needing to take them on ourselves. So the only real question I am seeing is, is this the main camp or just a scouting group making camp for the night?\" Brigham hadn't looked through anyone binoculars yet so he didn't know much about the set up.\n\n \n Spoiler \n\n Spot Check - (1d20+2)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " You all spy another Bandit ride up to the encampment on a horse. He dismounts and begins talking excitedly to the Bandit with the shotgun. The shotgun bandit turns and starts barking orders to his men. All seven of the Bandits get up and gather their possession. After a few moments they, and the leader, begin following the man on the horse further down the highway.\n\nThey have abandoned their camp, and left the fires burning. They apparently were in too much of a hurry to bother putting the flames out.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nNot one to wait around, and still a bit unused to keeping to the orders of a leader or larger group, Morgan begins heading forward once the banditos are out of sight. He crouches low as he moves, and keeps an eye out for anything he might find, but he moves quickly.\n\nAfter a short while, he draws his weapons, just to have them ready in case a rad jumps out at him, and keeps heading for the abandoned camp. Should he get within ten yards of the camp, he stops and hunkers down, scanning it first with his naked eyes, and then sweeping it more thoroughly with his binoculars.\n\n \n Spoiler \n\n spot, moving - (1d20+1)[ 17 ] \n listen, moving - (1d20+1)[ 14 ] \n spot on camp - (1d20+1)[ 11 ] \n search with binoculars - (1d20+1)[ 8 ] \nWhen he looks over the camp, he's looking for anything that might be hidden or stand out, from a remaining sentry to a booby trap, so I used both checks. If the binocs give a bonus, it's not calculated in, nor are any penalties. Morgan isn't trying particularly hard to move silently.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan frowns as Morgan moves ahead. He pulls out his bow and sets an arrow on the string before moving after him. He keeps an eye out mostly for raiders either returning or moving to catch up to the others. He stops a few feet behind Morgan, making sure he has a clear field of fire between himself and the camp.\n\n \n Spoiler \n\nSpot (1d20+4)[ 20 ] \nMove Silent (1d20)[ 5 ] \nListen (1d20)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " When Morgan gets up, Kent quickly follows suit, keeping the rifle ready. He moves stealthily, he wouldn't put it past these bandits to set up an ambush.\n\n \n Spoiler \n\nHide if possible (1d20+5)[ 12 ] \nMove Silently (1d20+5)[ 16 ] \nSpot (1d20+1)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nMichael stays hunkered in his position until the other three had started moving. He considered following Morgan down quickly but decided being stealthy would be a better option, he'd prefer to get to the campsite slower and alive than rush down noticed by anyone still watching the site. Once he gets to the campsite, assuming no hostiles have appeared, he will begin searching for anything useful that they could have left behind.\n\n \n Spoiler \n Move Silently - (1d20+7)[ 22 ] Hide - (1d20+7)[ 17 ] Listen - (1d20+2)[ 18 ] Spot - (1d20+2)[ 14 ] Search - (1d20-1)[ 8 ] Use those rolls as appropriate, I don't know how many are needed 🙂\n ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nNot being good at the whole stealth thing, Brigham holds back until other get the all clear",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " You sneak up to the camp, everyone does a good job of staying in the shadows and keeping quiet. That is, until Bryan accidentally trips over an unseen rock and trips in the sand, grunting loudly. You all freeze for a moment, listening for any consequences of what just happened. After a minute or so you decide to continue creeping forward.\n\nYou enter the camp, and the warm glow of the still burning fires. This is definitely not a permanent settlement, but the bandits left in such a hurry that they left many of their supplies behind. Michael even finds an old military fragmentation grenade in one of the bandit's packs. Kent finds four shotguns shells.\n\n(Brigham, since you didn't go with the main group, roll a spot check.)\n(Everyone else, roll listen checks.)",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Listen (1d20)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " listen - (1d20+1)[ 16 ] \nSeeing nothing particular in the camp, Morgan lets the others poke around while he waits.",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n\nMichael smiles at his find, tossing the grenade a foot or so into the air before catching it and putting it in his backpack. Done searching for now he gets down on one knee to get a better look at the ground, hoping to notice any trails the bandits may have left.\n\n \n Spoiler \n listen - (1d20+2)[ 15 ] and I'm not sure if its needed but Michael will try to track the bandits (might as well use that feat at some point 🙂 ) in case they lost sight of them or whatnot later on survival - (1d20+6)[ 13 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham watches as the other check out the site\n\n \n Spoiler \n\n Spot Check - (1d20+2)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " Brigham:\n\n \n Spoiler \nYou notice five of the bandits returning. They are approaching from a ridge that overhangs the campsite. They have their crossbows out and are preparing to ambush those who entered the camp.\n \n\n\nEveryone else:\n\nWhile foraging through the camp, you hear some light scuffling from the rock that overhangs the camp. A small speckle of dust falls lightly to the ground, following me a couple of small rocks. You look up in time to see five bandits, armed with crossbows and various other melee weapons, just as they are about to open fire\n\n(OOC: Everyone please roll initiative. The rock is too high up to easily access melee combat, it would require a full-round action to run around and up the side. I will roll for Penril)",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Morgan \n\nHaving seen nothing while scanning the camp with binoculars, and therefore having waited while the others poked about, Morgan is still crouched a fair bit away from the camp, his hammer in one hand and his binoculars in the other. Hearing the disturbance, he immediately drops the binoculars and grabs his sword from where he has it leaning against his leg.\n\n initiative - (1d20+1)[ 2 ] \n\nAs soon as he properly registers the bandits and their crossbows, Morgan, weapons in hand, charges around and up the hill.",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nUpon seeing the bandits, Bryan readies his bow, preparing to exchange fire.\n\nInitiative (1d20)[ 3 ] ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Brigham \n\nSeeing the bandits, Brigham grabs the walky-talky and relays, \"Ambush! 5 bandits on the ridge.\n\nThen grabbing his crossbow Brigham tries to figure out if he has any chance of making the shot\n\nOOC: How far away is Brigham and how good is his line of sight?\n\n\n Init - (1d20+1)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Vazzaroth:",
"value": " Kent \n I knew they was gonna ambush us! \n (1d20+3)[ 13 ] \n\nKent scrambles to try to find something to crouch behind and shoot from((Within 30 Ft)). Failing that, he drops prone. He whips out the new rifle and trys to line up a shot, just like the little critters he used to hunt.\n\n (1d20+3)[ 15 ] \n (2d8)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n \"Get down!\" Michael shouts as he spots the enemies, unsure of whether he would have reacted quick enough. He scans the area quickly looking for anything within sprinting distance that he could hide behind, he did not want to be fighting these bandits in the open.\n\n \n Spoiler \n[roll=initiative]1d20+[/roll] Mike will look for anything fairly large that he could crouch/hide behind that is within his full movement range and will go for it as soon as he can, dropping his bat and switching to his bow\n ",
"loss": true
},
{
"from": "human",
"prefix": "TwoBitWriter:",
"value": " Spoiler \nThis is the combat order:\n1) Bandits\n2) Kent\n3) Edmund\n4) Mike\n5) Brigham\n6) Bryan\n7) Morgan\n \n\n\nThe bandits, who are prone on the overhanging rock, open fire before the rest of you can react, five bolts streak toward your party.\nMorgan, Ken, and Edmund manage to barely dodge out of the path of the bolts.\nHowever, Bryan and Mike move a bit too slowly.\nBryan is skinned across his left arm (1 Damage)\nMike is struck in the right leg (3 Damage)\n\nThey quickly reload their crossbows and begin aiming.",
"loss": true
},
{
"from": "human",
"prefix": "Serje:",
"value": " Michael \n \"Mmmmph!!....\" is the closest way to describe the sound that came from Mike's mouth as he clenched his teeth hard to muffle the scream of pain that wanted to escape from him. Cursing his reflexes and with the bolt still painfully stuck in his leg Mike hobbles, still moving surprisingly quick, to the nearest thing he can hide behind. Sliding into cover behind this he drops his bat to the floor before pulling his bow from his back, notching an arrow and waiting for an opportunity to fire.\n\n \n Spoiler \nI don't know the layout of the area we are in but Mike will move to the nearest piece of cover within 35 feet and drop into a kneeling position behind it and then switch to his bow, he can just manage that with two move actions. If there isn't anything within 35 feet then he'll spend two move actions moving over to it, or run if it is within a straight line\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ipphli:",
"value": " Bryan \n\nBryan grimaces at the flesh wound before moving to the nearest bit of cover he can.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " \" HAaaaaaaAAH! \"\n\nMorgan roars as he charges around and up the over hang, getting as close to the bandits as possible.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " After gathering up your camping gear, a brisk walk for a few hours is all it takes to get from your humble village of Havenmill to the lush forests of Eastnesse. The skies are clear and it is a bright summer day. Apon arriving to the forest's edge in the afternoon, you notice the forest is an inviting green color and the sun shines through the breaks in the branches. There is a beaten path leading into the forest nearby where you are standing.\n\n(If there is anything you'd like to do in town first, then this hasn't happened yet)",
"loss": false
},
{
"from": "human",
"prefix": "The Cats:",
"value": " Fwoosh. This is going to be some hike. Cauis thought to himself, though he'd never voice his complaints out loud for fear of ridicule. Nonetheless, he was glad he had decided to go on this trip. A few days in the woods would be just the thing to calm his mind. Well, he addressed his three companions, I suppose we'd better head off. We'll want to find a good place to set up camp by nightfall. ",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " The sun danced along his skin.\n\nNow, Rexob Seide knew that his father was significantly debilated by the sun. The soft rays were pleasant and relaxing to most in the town - humans saw the sun as a new beginning, a cheerful start to a new day.\n\nSeide learned, however, that the sun caused his father's skin to shift a bit, warp almost unnoticably. Odds were, nobody else in town realized how uncomfortable it was, and his father spent a lot of time outdoors. According to his father, the sun was reminding him of things he'd done that he wasn't proud of, and keeping him humble.\n\nFor Seide, the sun wasn't nearly that harsh - but it was a bit discomforting - perhaps a gift he'd inherited from his father. But this was going to be a great day, and the half-orc was energetic and happy.\n\nBeing a tailor's son had its perks - he had a thick, sturdy, slightly oversized backpack which he carried with the ease of a child carrying an empty sack. He'd insisted on carrying as much of everyone's supplies as they'd permit - he was always eager to help, and his tremendous strength was his one big gift that he could use to help people in the town.\n\nIt also helped his attire, as it was of fairly good quality - nothing fancy, but sturdy. As it was summer, he wore a brown vest which he kept unbuttoned and open. The other piece of his attire was shorts - shorts which were a dark blue color, with light blue vertical stripes on either end marking the seams. The shorts seem a bit too large for him, as he prefers them a tat baggy, and they extend down to just above his knees, and the button in the front keeps the fly closed (I suppose nowdays, we would call them boxers and not shorts, despite the two large pockets within).\n\nHe remembered his father giving him a few reminders on what to do out in the woods. It was more warning than he usually gave as Seide did things, but Seide was more excited than normal about this - the feeling of inclusion was pleasant, thus he wrote off his father's worry as nothing.\n\nThe tall, muscular half-orc ensured that his pace matched those of his fellows as they walked, reaching the entrance to the forest in what felt like no time. His fairly keen ears shifted as Caius spoke, and he nodded, speaking up.\n\n\" Dere should - \"\n\nHe swallowed, shifting his voice - he always checked his voice when he was away from home, especially when talking to the other guys. \" I was told that clearings tend to show up near streams and rivers. We should keep an eye out for those. \"\n\nHis ears burned a bit red as he stopped talking, still a bit self-conscious.",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " Allen walked along with the other quietly. He was wearing his brown workshirt with the sleeves cut off and the throat cut open, and his pants that'd become a bit to short for him since he hit his growth spurt a few years back. He could have bought new clothes with the bit of money he had stashed at the bottom of his rickety old pack, but his mom had always told him to take care of the money he had. Frankly, he felt sort of bad about buying things for this trip.\n\nAllen's hair was hidden under his wide-brimed leather hat, his most prized possesion. It cast a dark shadow over his eyes and the back of his neck, making him look every inch a country bumpkin. He completed this look by putting a long green bit of grass in his mouth and chewing on it contentedly.\n\nHe wasn't very good friends with these other three, and was intimidated by all of them. They were men who could think, even the half-orc. And Mr. Byrnes could actually cast magic. All in all, Allen couldn't imagine why they wanted a clod-hopper like him around. Still, he wasn't going to complain. A few days away from the backbreaking work of harvest would do him good.\n\nAllen hears Mr. Byrnes and Mr. Seide talk about finding a place to camp, a sentiment he agrees with. However, he has no real woodscraft and so he dosn't want to speak up. Still, he dosn't want to be withdrawn and so he simply offers up, \"Ah reckon',\" in a quiet voice, the bit of grass bobbing with his lips.",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Byrnes cracked his neck and shouldered his backpack and descended a hill, casually murmuring the supreme word of human philosophy:\n\n Perhaps. ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " It doesn't take very long for you all to find a small clearing in the forest. The clearing is decently sized, with a convenient brook bubbling over the eastern edge of it. The western side is hedged in with bushes, most of which seem to be carrying a red berry. The trees are up above you and their branches and leaves make a nice shady area.",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " Allen looked around the clearing. It seemed like a nice place, but he didn't dare open his mouth to suggest stopping, instead he slowed his pace and chewed slowly on his grass, wactching to see what the others would do.",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Byrnes stops in the middle of the clearing.\n\n Convenient, is it not? ",
"loss": true
},
{
"from": "human",
"prefix": "The Cats:",
"value": " Ok, so not that long. \nOutloud, Cauis said; Looks like a great place to set up camp. Who brought the tent? ",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " Seide nodded. \" Looks real good! Nice stream'n everything. Er, and everything .\"\n\nHe removed his pack, placing it down a little close to the brook. \" I did not bring a tent, but I've got an extra bedroll if anyone would like to use it .\"",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Originally Posted by The Cats \n Ok, so not that long. \nOutloud, Cauis said; Looks like a great place to set up camp. Who brought the tent? \n \n\n I do not believe we had enough money to buy a tent when we first set out. ",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " \"Ah was nevah really one ta mahnd sleepin' out unner th' stahs.\" Allen said, his drawl more obvious than ever. He knelt down and took out his patched bedroll, he'd had it almost as long as the old leather bag he carried it in, using it to serve as a mattress in whatever bunkhouse or barn he was sleeping in while working.\n\n \"Ah reckon mebbe we'd staht a fiah now?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Byrnes gathers a few branches and stacks them on the ground. He takes one and rubs it between his fingers, causing it to smoke and catch on fire after a while.\n\n How's this? ",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " Allen raises his eyebrows and whistles at Byrne's example of arcane might. Once the fire is lit, the farmhand lays his roll down in a spot of flat ground and lays back, putting his hat on his chest and crossing his arms behind his head, looking up at the sky and enjoying the peace.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " The crackle of the fire goes on as Allen looks up into the branches of the trees. After a while, maybe an hour or so, the forest dims slightly, letting you know dusk has arrived.\n\nAround this time, there is a rustling in a nearby bush. The bush isn't shaking violently, but is moving enough to let you believe that there might be something in it.",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " I believe the bush is trying to communicate with us. ",
"loss": true
},
{
"from": "human",
"prefix": "The Cats:",
"value": " Looks like we won't have to trouble finding dinner guys! Cauis slowly moves towards the bush, sling at the ready, looking out for any sign of rabbit, squirrel or other woodland critter.",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Or is dinner finding us? ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " As Caius moves towards the bush, a rabbit jumps out and attempts to run away from him.\n \n Spoiler \n rabbit's initiative: (d20+2)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "The Cats:",
"value": " Nope! We're finding dinner! \n \n Spoiler \nCauis's Initiative: (1d20+1)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "The Cats:",
"value": " Quickly slipping a bullet into his sling, Cauis gives it a few good twirls before loosing the projectile at the retreating meal.\n\n \n Spoiler \nAttack roll: (1d20+1)[ 21 ] \nDamage if hit: (1d4+1)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Tasty. A stew then, I take it? ",
"loss": true
},
{
"from": "human",
"prefix": "The Cats:",
"value": " Well I guess that depends. Did anybody bring a pot? ",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Skin it, stretch the skin over the fire, and use skin as a makeshift pot? ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Between the four of you you are able to skin the rabbit and use it as a pot, allowing you to eat a nice hot meal. The water from the brook is cold and clean, and washes the rabbit down nicely.\n\nAround now it's getting late. Would you like to do anything else or turn in early?",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Today has been invigorating and eventful. Forgive me, but I shall now be meditating. Thank you for the meal, Cauis. Good night to you all. \n\nByrnes sits at the foot of a tree and enters into a state of deep meditation for the rest of the night.\n\n(Mechanically, sleeping)",
"loss": true
},
{
"from": "human",
"prefix": "The Cats:",
"value": " Letting loose a mighty yawn, Cauis, slayer of rabbits, laid out his bedroll! G'night all. And Cauis Bergmann, slayer of rabbits, provider of hearty meals and all around pretty nice guy slept.",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " Allen applauded Mr. Bergmann's skill with his sling and enjoys the rabbit meat, something about the setting and having cooked it themselves makes the meat taste all the sweeter.\n\nAfter washing his hands and helping clean up, Allen lays back on his bedroll, slides his hat over his eyes, and gradually falls asleep.",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " Seide had stepped towards the brook, looking at the moving water.\n\nIt was actually a bit relaxing. Kneeling, he poked one hand into the water, as his fairly keen, oversized, batlike ears shifted towards the sound.\n\nNo sooner had he turned, however, than he noted Caius had already, in fact, pelted the rabbit. He blinked in surprise - whenever he'd attempted to use a sling, he usually would hit about anything in the area that wasn't his target.\n\n\" Hey, great shot !\" He complimented.\n\nWhen the meal had been eaten, he made sure the campfire was controlled, and stayed up a bit tending to it - just busywork, but not something he minded doing.\n\nHe stayed up a little bit later than the rest, a bit comforted by the relative darkness that his eyes could pierce through. His ears shifted back and forth stoically, listening to the sound of the water in the stream.\n\nGradually, he too fell asleep, putting his vest into his pack and sleeping in his shorts.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " ((Kantolin, can you give me a listen/spot check? Everyone else can as well, they'll just be at a penalty.))",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Listen (1d20+3)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " Listen:\n\n (1d20+3)[ 11 ] \n\nSpot:\n\n (1d20-1)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "The Cats:",
"value": " Listen: (1d20+4)[ 10 ] \nSpot: (1d20)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " Listen - (1d20+1)[ 9 ] \n Spot - (1d20-1)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Sitting beside the fire as the rest of you laid down, Seide hears a brushing noise, like something or someone walking nearby through the bushes. He doesn't see anything though, it's just too dark. Robert barely hears it through his sleep, and wakes up, although he doesn't see it either since he just woke up. Allen and Caius are still sleeping.",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " \" Hmm ?\"\n\nSeide's eyes opened, groggily, as his mind jolted into being awake.\n\nAccording to his father, that was an instinctive reflex - orcs had to live with the reality of potentially being attacked at any moment, so his habit of waking up whenever something influenced his sleep was an orcish habit. Apparantly, orcs tended to toggle from deep sleep to awake, with little in between.\n\nSimultaneously, he yawned, his long tongue lolling out of his mouth. He sat up, hazily glancing in the direction he'd heard the noise. He smacked his lips - probably a rabbit.\n\nAdmittedly, the previous rabbit was quite good and wasn't quite filling enough, but he was a bit too worn out to bother searching for a second rabbit. But as he was now awake, he just remained where he was, sitting a bit tiredly, watching the area he'd heard the noise from in hopes that he'd see the rabbit before falling asleep again.",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Something is afoot. \n\nByrnes casts Light on a stone near the tree.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " As light emits from the stone, Seide and Robert can see two short figures. They appear shocked at the light, and then rush into the bushes.",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " Seide hazily blinked for a moment as the light illuminated that dull area.\n\nIt actually took a moment for what he'd seen to cut through the haze.\n\n\" Hwa ?\" He jerked up. Whomever it was had clearly seen them , so no sense putzing around. \" Who's there ?\" He called out, loudly - if that didn't wake up the others, he'd nudge them.",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " (If I've woken up yet)\n\nAllen jerks awake, pulling his hat off his face and looking around frantically, not remembering where he is at first. Once he remembers why he's outside, he calms down a little and asks, \"Why's the rocks glowin'?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " We have an unidentified presence.\n\nSeide, let us investigate this. \n\nByrnes throws the rock into the bushes the two figures vanished into and walks forward.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " The rock glows ahead after Robert throws it, but the two figures don't turn around this time; they're too busy running away. They don't answer Seide's call. They seem to be heading into some thicker brush then you've yet seen in the forest.",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Something is up. Who is for investigating? ",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " Allen stands up and straighens his hat.\n\n \"Ah reckon Ah could take a look-see.\" He says and starts to walk towards the bushes, not trying to be stealthy.",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " After them. And pick up the rock. \n\nByrnes draws his quarterstaff and advances cautiously.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Caius offers to watch the camp for awhile while the rest of you go after the things you saw.\n\nAfter about a five minute walk through the deeper brush you come across what looks like a hole in the ground. There are some branches and leaves scattered around it, and you catch the faint flicker of light coming from down it.",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " Allen scratches his head under his hat and looks at Mr. Byrnes.\n\n \"Whatta ya reckon, Mr. Brynes?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Byrnes drops the lighted rock down the hole.\n\n Look down. ",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " A little ahead of Brynes, Seide glanced down the hole - his eyes could pierce darkness to a point, and he hoped that would get him a little insight into what was going on.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " The rock falls about fifteen feet down and lands on dirt. There is a ladder laying on the ground below, it looks like whatever went down this hole didn't want you to follow. You also see what looks like an old vine from a tree at the bottom of the hole.",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " \"Reckin we could make it down there?\" Allen was a bit scared, but also sort of excited. He looked around as he spoke to see if there was anything he could use as a rope or something.",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " We shall find out in short order. \n\nByrnes takes out his 50 ft hemp rope, ties it to the tree, and offers the other end to Seide.\n\n Good luck. ",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " Seide paused, for a moment.\n\nSure, he'd only seen them for a moment, but those weren't rabbits he'd seen - they were people-shaped.\n\nAt the same time, they'd run away - and he was a bit curious as to who they were. Also, others seemed a bit curious as well - and if something did go wrong, he'd prefer it happen to him and not another.\n\nThus, still a bit hesitantly, he tugged on the rope to see if it was tight, then nodded. \"Alright.\" He said simply, as he headed down the hole.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " After getting to the bottom of the hole, Seide sees that he is in a small room. What looks like a doorway to the north is partially blocked by a decent sized rock that looks like it was rolled there very recently. Seide estimates that he could move it without a problem. The ladder still lays on the ground.",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " Allen licked his lips and followed Mr. Seide down into the hole. He landed somewhat clumsily next to the half-orc and bent over to pick up the glowing rock after settling his hat back on his head. He looked up at Mr. Seide.\n\n \"Well, ain't this a pickle?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Byrnes climbs down with them.\n\n It would be a shame to turn back now. Guess we'll have to go on. ",
"loss": true
},
{
"from": "human",
"prefix": "The Cats:",
"value": " Cauis woke up back at the camp due to one of man's most primal urges: He had to pee really, really badly. In his half-asleep stumbling, he found that his friends were no longer on their rolls. (This was discovered due to the fact that he didn't actually kick anyone n his stumblings.) Wandering into the woods to find a good place to relieve himself, Cauis found a deep hole. Without bothering to see what was making the glowy light down there, (Still being half asleep and all) Cauis unzipped and aahhhhhh... ",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Emperor's Unfortunately Placed Outhouse! Byrnes curses.\n\n Hold yourself, Cauis! ",
"loss": true
},
{
"from": "human",
"prefix": "The Cats:",
"value": " Yikes! Oh jeez, what're you guys doing down there!? ",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " Seide glanced at the rock, judging it and exhaling.\n\nThe only thing he could do was be strong - and the ability to help his friends with that strength was something he relished. He exhaled, just glad he could help.\n\n\" I'm pretty sure I can get this. One moment .\"\n\nHe placed both hands against the rock, bracing himself for a moment, then grasping the rock firmly. Grunting a bit, he applied his strength to move it.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Seide manages to push the boulder to the side without too much effort, revealing two frightened looking small green skinned men in a slightly larger room. They look up at the four of you, holding up clubs in an attempt to be menacing that fails miserably.\n\n\"Humans go away! Or end up like them!\" cries one of them in surprisingly decent common, pointing to the corner of the room, which looks have been hollowed out by a much bigger animal. In the corner of the room lie two motionless human bodies.",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " I have a counter offer. Tell us what is going up or end up like them. \n\nByrnes points to the same bodies as the goblins for emphasis.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " The goblins look scared for a few seconds and it almost seems like they're going to drop their clubs, but then one points behind you and they both start to laugh.\n\nComing down the rope you used is a slightly larger goblin who you can only assume is their leader.",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " Ah, the goblin leader I presume? ",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " Allen's eyes go wide at the sight of the two goblins, and seeing a larger monster climbing down into the hole nearly causes panic. He backs towards the wall of the hole, eyeing the still forms on the ground and trying to decide if they're dead or just unconcious. He also reaches into his pocket for the old strap of leather he used as a sling.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Allen can see that one of the bodies is merely unconscious, but the other one isn't breathing.\n\nThe large goblin sneers to Robert. \"Hah, little human think he can steal my treasure? Why you come here?\"",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " Seide, also, had been astonished by actually seeing them this close.\n\nSince among other things... he hadn't expected them to be afraid - not this afraid.\n\nNow, he was also worried for his safety - that and, perhaps more importantly, the safety of his friends - but these...\n\nAnd he noted them perk up, as the larger goblin stepped forward. Turning, he spoke up.\n\n\" We's not 'ere t'take nothin' !\"\n\nHe gritted his teeth as the words left his mouth. Recovering a bit, he continued a bit more clearly, \" We do not want to cause any trouble, sir. We just noticed we were being watched. \"",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " Allen grits his teeth as he realizes one of the humans was alive. These monsters had murdered someone and were talking about treasure !\n\nAllen knew he was no adventurer, and that he wasn't very clever or able to think around corners, but his mama had raised him proper, by Pelor, and he wasn't going to let this person suffer anymore than they had. He straightens his hat on his head and walks towards the prone figure who's still alive.\n\nGlaring at the two goblins there he speaks with quiet anger, \"You two fellahs need to step away from this fellah, otherwise I might've to pop ye one.\" \n\n[spoiler] Just for the hell of it:\n Intimidate - (1d20)[ 9 ] \n\nAllen watches them to see if they try to stop him, if not, he will do his best to pick up the unconcious person (unless they are obviously in danger of death from being moved) and carry them towards the hole and ladder.",
"loss": true
},
{
"from": "human",
"prefix": "The Cats:",
"value": " Getting no answer to his query, Cauis finished relieving himself on a nearby tree and rappelled down into the hole. ((Assuming the rope is still tied up)) Quickly catching up with the rest of his party, he was getting himself all worked up for a tirade. First you leave without waking me, then y- Taking in the scene before him, Cauis was struck dumb, a little o of surprise on his face.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " The goblins move closer to Allen, trying to block off any means of escape from him.\n\nThe big goblin reels a bit from Seide's outburst, and is surprised when Cauis comes down the rope as well, seeing that now his goblins are outnumbered. \"Big human say you no want treasure, but Hat human try to take treasure away! Loktak be mad if treasure gets away! Leave treasure alone!\" The goblin's speech is wavering a little, and his understanding of the common tongue seems to be dwindling as fear gets the better of him.",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " We're not here for treasure, we're here because something woke us up tonight.\n\nSo who were the bodies? ",
"loss": true
},
{
"from": "human",
"prefix": "TehJhu:",
"value": " Allen narrows his eyes, \"Livin' people ain't treasure, Mister, now let us out of this hole before things get personal!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " Seide tensed. \" We are not here for any treasure .\"\n\nHe heard Allen's anger - but, honestly, he didn't want to have to fight.\n\nAnd the idea of his own well-being hadn't actually come into his mind. These creatures were acting out of fear - it didn't feel like malice. He'd seen the fearful look a dozen times beforehand.\n\nBut at the same time, there were two other victims here. And he wished for the goblins to not cause further victims.\n\n\" You said Loktak. Who is Loktak ?\" He asked.",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " The goblin says \"Loktak boss. Bodies for Loktak. Loktak say 'grab two people wearing red sashes.' Leave bodies here and we get treasure.\" Allen notices that the two bodies do have red sashes on them, with a yellow symbol on the sashes (knowledge religion/nobility to recognize it).",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " K. Nob. (1d20)[ 9 ] \n\nK. Relig. (1d20)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " ((Messed up on syntax on this post, please ignore))\n\n \n Spoiler \nBoth knowledges are untrained, and intmod is +0, so...\n\nNobility:\n\n[roll0]\n\nReligion:\n\n[roll1]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " That didn't work. Hrm, one more time, same order.\n\n (1d20)[ 15 ] - Nobility\n (1d20)[ 12 ] - Religion",
"loss": true
},
{
"from": "human",
"prefix": "Quxelopqr:",
"value": " Seide and Allen recognize the yellow to be the holy symbol of Pelor, a bold lion's face that stands out on the red sash.",
"loss": true
},
{
"from": "human",
"prefix": "Solo:",
"value": " So, I think the question of who the bodies are has yet to be answered? ",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " Seide just stared at the goblins for a time, clenching and unclenching his fists.\n\nFury entered his voice as he simply watched the goblins, unable to keep his voice to normal. \" So... y'mean y'decided t'kill two people - two people dat didn't do nothin' t'ya - just 'cause y'wanted treasure? For money ?\"\n\nHe shifted his head to one side, glaring at the pair. \" ...guess I'z wrong. Yer just scared 'cause yer 'fraid we's gonna deliver justice to the lot'o ya - just as ya deserve .\"\n\nHe licked his tusks, checking himself. His was not mindless fury, he simply wanted to do the right thing - and there was one more thing he needed to learn. \" ...where'n'what's Loktak ?\" He kept his voice somewhat level as he spoke.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Screams pleading to die ran through cracks in the walls. Undulating highs and lows in each sound sang a sick dirge. Knowing the same rusted, serrated knives yanking out their guts might be hiding with shadows waiting for fresh blood... no one was dying painlessly.\nCaptain Tada was holding one of their daggers against the weak light from the big stone doors ahead. He wasn’t dead yet and the grinning skull at the end of the corridor laughed in merriment. At least someone was enjoying this game. It glared at him and bright crimson flames flickered in its eye sockets. Everyone wanted to go that way...\n\n \n Spoiler \n \n Spoiler \n Character Name \n Spoiler \nInitiative\n\n AC: \n Saves: Fort +0, Ref +0, Will +0\n Health: \n Conditions: \n \n Every fight we’ll begin posts with this spoiler. So you have this for easy reference keep a copy saved. We can add more headings when we have issues. Bold character names should precede every post for easier reading. I’ll also ask that everyone picks a colour of text for their words.\nBlack and bold are silly the answer is ’no’. All spoken words should be in quotation marks.\n\nYour words and thoughts should be separated for convenience.\n \nYou’re in a cool, damp cavern 15 feet wide and 130 feet long. There’s a thirty foot tall slab of stone that looks very much like a door on the other side. It’s been cracked open and dim light sneaks through. Wreathed in that eerily bright shine a floating skull with glowing crimson flames in its eye sockets seems to watch the passers-by; you. The cave’s pitch darkness makes that bright flame so much more vivid.\n ",
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"prefix": "davidthespecial:",
"value": " Yres \n\nFear wells up in him, blocking out rational thought. Sickly yellow floods his eyes, driving out the deep blue of his quickly fleeing stillness. Yres sways; the forests, the trees, the sky - all are so far away.\n\nYres' pendant touches his chest, and he clutches it. Yes, the light that shone though the forest in the dead of night will shine here also . \n\nHe smiles slightly, absentmindedly removing a piece of oak leaf from his long blonde hair. Though he won't suggest it himself, leadership not being a talent of his, someone should really punch that skull. Skulls smile too much.",
"loss": true
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"from": "human",
"prefix": "Zyks:",
"value": " Ruk'Tik'Tchk \n\nThe ratling twitches and fidgets nervously, this wasn't somewhere he wanted to be. He draws his two sai slowly.\n\n \"Not good good. *squeak* not good place to stay ",
"loss": true
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"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n\nFor those who cannot lead, only one other option remains: to do. With deep breaths and a gentle spreading of the hands, the presence of the others begins to fade from Yres' mind, until all that remains is him, the skull, and the lurking darkness amid the eerie light - the sense of fear and stench of evil. Slowly, he begins to step forward, head bowed.\n No amount of darkness can extinguish light, and my Lord is the Lord of light. I fear no evil \n\nHe looks up, and whispers fiercely\n\n \"And you? You will learn to fear the dawn\" ",
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"prefix": "Faithdreamer:",
"value": " Spoiler \nWe can have more development when you tell me how far you’re going to go. I also need the others to introduce themselves.\n \nSmug and red the skull smiles, it smiles and says nothing.",
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"prefix": "davidthespecial:",
"value": " Spoiler \n Before I decide how reckless with zeal I can be on page 1, can I see at this distance any particular details about the skull - most importantly, are any gems contained within its form?\n ",
"loss": true
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"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n\nUnsure of his situation, but intrigued by the skull and door, Darius sidesteps into the plentiful shadows and cautiously moves forward toward them to investigate.\n\n \n Spoiler \n\nGood day, everyone. A few questions for you, Faithdreamer:\n\nDo our characters already know each other?\n\nDo our characters know where they are or what they are doing here (last thing I can remember about the adventure we were in the town of Kilter)?\n\nAlso, shall we make rolls for ourselves? (such as my Hide and Search checks this round. If you want to make them, I understand completely, but if you want me to make them, here they are: Hide: (1d20+6)[ 8 ] and Search: (1d20+4)[ 7 ] )\n\nThis round, Darius moves 20' up the passage, hiding in the shadows and looking for traps. He'll introduce himself to the party once I know what our situation is.\n ",
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"prefix": "Faithdreamer:",
"value": " Spoiler \nCharacter knowledge: Only if you’d like them to.\n\nCharacter Situation: You’ll learn more play along if you want to keep learning.\n\nRolls: Make rolls whenever you’d like and I’ll make them when I want to and I hope we have fun.\n ",
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"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n\nYres continues towards the skull.\n\n \n Spoiler \n At present Yres is 20' along the passage, assuming we started at one end. If nothing happens, he will halt 10' before the skull.\n ",
"loss": true
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"from": "human",
"prefix": "Zyks:",
"value": " Ruk'Tik'Tchk \n\nGripping his sai tightly, the Nezumi ninja slowly moves towards the skull, carefully placing his claws on the ground. The black of his fur makes him difficult to make out in the shadows.\n\n \n Spoiler \nHide: (1d20+11)[ 12 ] \nMove silently (1d20+10)[ 17 ] \n ",
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"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n\nDarius takes a half step further to continue his cautious approach, but suddenly realizes that although he doesn't know exactly what's going on, he knows that the glowing skull is about to finish Captain Tada. For some reason the Captain's name rings through Darius' head -- the one bit of specific knowledge he has right now.\n\nChoosing to cling to that knowledge, and hoping that if the Captain is important enough that he remembers his name, then maybe he can explain what's happened, he chooses to try to save the Captain, perhaps at risk to himself. Darius runs from the shadows and down the hall to help.\n\n \"Captain?\" \n \n Spoiler \n\nOkey doke. I like a mystery!\n\nFrom the opening description, it sounds to me like Captain Tada may be a friend of ours, or at least an adventuring companion, so Darius will run (move x3, total of 90') down the hall to get to the Captain. If \"turns\" matter, that's what he'll do this turn. If he can go ahead and do more, he's going to try to grab Captain Tada and drag him away from the skull and door.\n ",
"loss": true
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"from": "human",
"prefix": "Lazlow:",
"value": " Daen \n\nConfused but calm, Daen takes a moment to assess the situation. Knowing well the soothing effect with which his deity has blessed him, he moves closer to his erstwhile companions.\n\n \"Remain calm, my friends, the soothing light of Rao will protect and guide.\" \n \n Spoiler \n\nDaen's calming aura (as Calm Emotions spell, 20' radius) automatically suppresses any fear effects and removes confusion from all targets within range. It also suppresses (but does not dispel) any morale bonuses ( Bless , Rage , etc.) as well as negates a Bard's inspire courage ability and a Barbarian's rage ability.\n\nSorry for my tardiness - was busy with jury duty for over a week. That's all done now, so normal life can resume. Looking forward to having fun with you all!\n ",
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"prefix": "davidthespecial:",
"value": " Yres \n \n Spoiler \nOoh, him, that's a point. In that case I'll run 80', ending up 100' down the cavern. Does the captain appear injured from where I'm standing? At this distance, I'll be able to move and heal him in one turn, if needed.\n\nAlso, hello!\n \n\n\nBroken from his focus by the rush of air from Darius' passing, Yres colours slightly. Well look at you, leader boy. Wow, soon you'll be able to shop for apples without stammering. Bet mummy's so proud. \n\nHis mildly contemptuous amusement fades as his eyes rest on the figure ahead. His gaze returns to the skull, and he too begins to run forward.\n\n \"Is he hurt?\" ",
"loss": true
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"from": "human",
"prefix": "Zyks:",
"value": " Ruk'Tik'Tchk \n\nNot feeling such a compulsion to help the captain as the others did, Blackfur (nickname, easier for humans 😛 ) moved down the passageway slower than the others.",
"loss": true
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"prefix": "Faithdreamer:",
"value": " Envy \n\nPrayers and hushed words might hide rodents sneaking in the shadows. They’d even calm the apprehension. Everyone was lucky they weren’t as noisy as the trigger mechanism. A watery clack like wet stones dropped in a chimney. Darius may have chosen just the right time to run. A heavy stone block shatters a piece of the floor behind him – if a rock that big hit anyone they’d be in big trouble!\n \n Spoiler \n Reflex Save DC 15 for:\n\nDaen, Ruk'Tik'Tchk, Yres, Others (but not Darius)\n \n If they weren’t in trouble already; Darius could feel the air thickening the closer he got to that creepy head. He breathed out one last time before it thinned out again. The skull’s grin stretches into a sickening half moon too big and impossible for the bones.\n\n ‘Insignific – aaaaaaaaaaaaaaaaaaaaaaaaaaaaa – ance!’ \n\nIt screams a sharp wail that lasts what feels like forever. Shut tight against the pain the Captain turns around. Darius still can’t see anything passed his squinty eyelids but a growl might be coming out of Tada.\nThe screech was so loud no one would hear their bones crack as falling rocks crushed the group and maybe even buried the entrance. \n Spoiler \nRoll a Wisdom Check DC 16 everyone. You’ll be deafened for 1d4 rounds after this if you aren’t successful.\n ",
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"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n\nDarius tries to push his way forward, struggling to reach Captain Tada.\n\n \n Spoiler \n\nWisdom check: (1d20+1)[ 19 ] \n ",
"loss": true
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"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n \n Spoiler \n😦\n Reflex Save - (1d20+3)[ 8 ] \n Wisdom Check - (1d20+3)[ 16 ] \n Deafness length - (1d4)[ 1 ] \n\nWhere in the passage am I as this occurs?\n ",
"loss": true
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"from": "human",
"prefix": "Lazlow:",
"value": " Daen \n \"Watch out!\" Daen yells as he tries to push his nearest companion out of harm's way.\n\n \n Spoiler \n\n Reflex - (1d20+3)[ 18 ] \n Wisdom - (1d20+4)[ 15 ] \n Deafness - (1d4)[ 2 ] rounds\n\nI'm a little confused; who is near whom? Could we have a little map?\n ",
"loss": true
},
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"from": "human",
"prefix": "Zyks:",
"value": " Ruk'Tik'Tchk \n\nSeeing the trap fall, Blackfur attempts to launch himself, in an animal like pounce out of danger\n\n \n Spoiler \nreflex (1d20+6)[ 12 ] \nedit: ahh failure!\n \n\n\nedit: with a muffled squeak, the Ratling disappears beneath the rubble",
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"prefix": "Faithdreamer:",
"value": " Sloth \n Spoiler \n (4d6)[ 14 ] \n Blackfur Wisdom (Always wear a hard hat) - (1d20+4)[ 5 ] \n Blackfurs' Deaf Ear - (1d4)[ 4 ] \n \n\nIt shudders on the walls like a lingering kiss, the wail fades slowly and all that’s left for some of them is a quiet ringing sound. Caught between the worst of the fall and shrill scream from hell others aren’t as lucky.\nDaen for example, the monkey man pressed himself against the far end of the passage opposite from the door. He never moved after his soothing litany and he couldn’t hear a thing. He could see it all right. Shafts of light speared the darkness from above, illuminating the bodies of the survivors and the corpses too. Broken stones covered the floor like a carpet of shingles.\nA man wearing the same uniform Tada was had a stone block for a head. The only other militiaman that followed the group this far was gasping praises Daen couldn’t hear while he tried to free himself from the iron grip of his saviour.\nThree other people looked okay even if he wasn’t sure. Tada and Darius were far away, they were practically already near the big door when the trap went off. There was something... twitching in a pile of rubble a clawed hand surrounded in a beam of light.\n\n Blackfur \n Spoiler \nThere weren’t any screams. Entombed in the earth and trapped in the dark. Shadows were life and endless nothing now. Crushing punishment stretches the eternity of afterlife on forever. In the back of your mind there’s a wish... oh, you wish the gods of death had given you a body! How small your appreciation for it was before!\nYour humble fear is small, you suffer at the agony of the air you should have and know you’ll never feel again. There’s no such thing as air here.\n \n Yres was blessed, he was alive somehow after he was sure something large and heavy smacked him on the head. Until after he saw the signs he never noticed the wound. His vision was blurry, his eyes were teary and something was slithering over his scalp. Was he seeing double?\nHe could hear someone praising saints and gods. He might want to do that too, after all he’d been running behind Darius when the roof fell on his head. His body was saying ‘KEEP GOING!’ but his foot was stuck between the rubble.\n\n \n Spoiler \nYres is dazed for now and stuck fifty feet from the big stone door because his leg is caught. Remove it with a DC 16 Strength Check. You may not take 20 until you’re not dazed. The dazed condition will last until I note that it ends. In this case I’m allowing you to make the check even though you’re not able to normally.\n\nAs long as it isn't anything you do (unless it's the strength check) feel free to write whatever you like. I wonder what he's thinking?\n\nTada is within ten feet of the door, since Darius is close to him (within ten feet) he remains safe in all ways. He can hear, whether it’s from an incredible willpower or a tough physique who can say?\n\nBlackfur has been crushed underneath the rubble and can take no actions (that’s your own fault don’t look at me!). Very shortly he will suffocate and be crushed to death unless someone pulls the rubble off and rescues him. He can’t speak or affect the world in any way beyond realizing his hand is free and that he is still alive (DC 14 Wisdom check) and twitching it. He is very close to the entrance to this passageway (which is opposite the stone door).\n\nDaen managed to cling to that same entrance and pull the second of Tada’s two men out of danger. They’re both safe. Tada’s first man won’t be continuing.\n\n Notice \nThe characters who haven't passed their reflex saves sustain 14 points of HP damage.\n\nRescuing Blackfur is a full-round action with a DC 16 strength check. You can extend his life by casting a heal spell onto his hand (it connects you to his skeletal bone).\n\n Daen \nRescuing Blackfur will take all your effort and concentration or you might make things worse. Representing your ability to move the heavy stones is the Strength check.\n\nIf the Strength check fails Blackfur will take one point of damage. If it fails a second time he will take two points of damage. Another point will be added if it fails a third time and so on.\n\nYou may take whatever actions you want including shouting, talking or trying to gain assistance. Hearing is denied you. Specifically for you each post will represent the equivalent of a round. Your deafness will disappear on your third post.\n\n Locations \n\nStone Door - Darius + Tada\nMiddle - Yres\nTunnel Entrance - Daen, Blackfur, Militiaman\n\n Keeping it Clean \n\nThis is temporary. So things don't crowd now I'll only allow one post per player until I have posted.\n\nThen one post per player, and then I will post.\n ",
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"prefix": "davidthespecial:",
"value": " Shadows, shadows and falling and wet all blending in one and... \n light? But moving awake and wet. Wet? \n Rain? Salt. Sea? awake Falling? Sky falling? \n A forest, so dark. Fear. I fear. But light, so much needed light, so bright. Where? When? I hurt. \n A forest, dark, not saved for death but light needed \n Not for death? I hu needed rt, why? \n \n Spoiler \n Strength Check - (1d20+2)[ 20 ] \n ",
"loss": true
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"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n\nDarius concentrates on looking through is squinted eyes at Captain Tada, staying on the defensive after thinking he heard a growl come from the Captain just a moment ago.\n\nDarius shouts, not so much because his hearing is impared, but to get over the din of all the other commotion. \"Captain Tada? Come away from there. Come on! We need to get back and regroup! It's gone terribly wrong!\" \n \n Spoiler \n\nDarius will all-out defend (+4 AC?), but try to get Captain Tada to come back down the hall with him to where the others are facing the perils of the cave-in (sorry about that! especially you, Blackfur!). If Captain Tada doesn't look like he's about to attack Darius, then Darius will go so far as to move up and touch him (put a hand on his shoulder) and try to lead him back.\n\nIs the skull still there? The stone door is still ajar, correct?\n\nPlease let me know if there's anything Darius can see that's odd about the Captain, now that they're close to each other.\n ",
"loss": true
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"from": "human",
"prefix": "Lazlow:",
"value": " Daen \n\nThe diminutive monkey man whispers a brief prayer of thanks to his deity before turning to speak to the nearby soldier.\n\n \"We have--\"\n\n Wha?! I cannot hear my own voice... \n\n\"WE HAVE TO HELP THE RATLING! YOU MOVE THE STONES! I WILL EASE HIS PAIN!\" \n\nDaen gestures quickly to the soldier with a scooping motion, indicating that he should try and move the stones. Moving to Blackfur's twitching claw, Daen whispers a short prayer to Rao.\n \n sanctus rao commodo ostendo misericordia in is patientia animus... \n \n Spoiler \n\nSwapping out Bless (my lvl 2 domain spell) for Cure Moderate Wounds , casting on Blackfur:\n Heals - (2d8+3)[ 12 ] hp\n ",
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"prefix": "Faithdreamer:",
"value": " The militiaman’s nod is almost sugary. Enthusiasm shows in the way he leaps deftly through the rubble and starts hauling stones off the pile. Strength isn’t his forte but he’s definitely doing the best anyone could ask. “Help over here Captain wounded need you!” \nTada perks up just then blinking a few times. He’s shaking his head already and brushing passed Darius to get at the middle of the hallway.\nHe dashes around Yres – “Bring this man!” – all the way down the hall until he comes skidding to a breathless halt at the heaviest debris. He didn’t care if Yres managed to pull his foot out or not he wasn’t going to take his eyes off the action for a second.\n “There are twenty men outside what are you five- \nA loose rock bounces off his shoulder. If growls could crush things into powder Tada probably had a beach’s worth of sand. A small knot of soldiers in the livery of the militia was stepping out of the dark behind Daen.\n\n “We’ve been made for trick ponies the damn Gnolls are outside. We’re the only ones left after the door collapsed and don’t ask me why it happened Captain.” \nHis voice was raised just loud enough it was easy to hear. He was calm as the archer standing next to him with short bow and ready arrow. Two others were busy helping the first pick at the stones weighing Blackfur down. Over their heads Daen could make out the beginnings of Blackfur’s face. If he wondered where these men had come from he could look behind him at the fifth man who was watching the other direction.\n\nTada breathed and thought. “We’re getting out of this tunnel and going through those doors before it caves in. Patch yourselves up fast or those people are going to get the knife before we can help them.” \nHe was already slipping his long sword out of its sheath. Darius was safe to assume he only growled a lot. Right now he looked like he was straining to hear something. They were making it easy for you. Zealous cultists weren’t leaping out of the shadows yet trying to gouge out your eyes.\nWasn’t that a bit strange?\n \n Spoiler \nThe open door still shines light on the hallway where the wholesome skull grins.\n\nThis is the end of a dazed Yres. It’s nice that your foot isn’t stuck anymore.\n\nI’d like everyone to try a Listen check. The DC is top secret.\n \n Blackfur \nSoothing something washes over your twitching hand, comforts, kisses, gentle hugs and kind words. Harsh light sears your eyes for the first time in... how much time exactly?\nSomething is burning your soul from the inside out! Noise! Terrible loud noises!",
"loss": true
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"from": "human",
"prefix": "Zyks:",
"value": " Blackfur \n\nUpon being released from the prison of stone, Blackfur begins to writhe with the feelings of burning and the noises, still only vaguely aware of whats happening around him.",
"loss": true
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"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n danger dark, ligh awake t awake awake awake awake \n\nThe world snaps back into focus. Though he isn't entirely sure what has happened, beyond Mr Rock meeting Miss Gravity and them having a lovely time together, he is quite certain that the floating skull has had enough fun now. With a murmured prayer, touching a hand to his head, Yres channels healing energy into himself before stepping forwards.\n\n\n \n Spoiler \n Assuming it's ok for me to take actions now; if not, I'll edit.\nCasting domain spell Cure light wounds \n Heals - (1d8+6)[ 10 ] \n\nMoving forward towards the skull 30ft, unless there are rocks hampering my movement, in which case 15ft. As I'd like to start smiting things, particularly if the skull does something mean again, shall I start using the combat spoiler?\n\n Listen - (1d20+3)[ 10 ] \n ",
"loss": true
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"from": "human",
"prefix": "Lazlow:",
"value": " Daen \n\nThe primate priest starts to help the soldiers clear away some of the smaller debris. Smiling warmly at the injured rodent, he tries further to soothe his pain with kind words, but fears that his current mode of speaking is not ideal...\n\n \"FEAR NOT, MY FRIEND! LIE STILL, YOU DON'T WANT TO INJURE YOURSELF FURTHER! WE WILL FREE YOU SOON ENOUGH!\" \n \n Spoiler \n\n Strength check - (1d20+0)[ 1 ] (may not be necessary, as Daen will only move smaller rocks and debris knowing he can't move big stuff, but here you go)\nEdit: 😦 Glad he didn't attempt any big ones!\n\n Listen - (1d20+0)[ 15 ] \n ",
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"prefix": "Hank Pym:",
"value": " Darius \n\nDarius stops, stunned (and a bit insulted), as Captain Tada pushes past him. The Captain's reaction leaves Darius doubting that the Captain has any more clue than he does what he's doing here. From the dialogue between the Captain and his men, it's clear (mostly) what THEY'RE all doing here, but he wonders about himself and the three others not in uniform.\n\nUnsure if it matters, Darius decides to watch out for more immediate threats before opening a dialogue. He whips out his trusty small steel mirror and sticks the end of it through the open doorway, flipping it back and forth to take a look down the hall in either direction. He doesn't know WHAT cult they're dealing with, but his natural inclination to skewer any zealot cultist trying to gouge out his eyes is enough that he wants advance warning when they do come for him.\n\nThe thought of them going for his eyes causes him to instinctively draw his rapier with his offhand while looking at the mirror.\n\n \n Spoiler \n\nListen Check: (1d20+1)[ 5 ] \n ",
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"prefix": "Faithdreamer:",
"value": " Noose \n\nAs soon as Daen’s hearing is on the recovery he notices one of the soldiers has a strange rasp. A small sound like he was scraping his insides on wood. Wounds might do that. It’s so annoying he almost messes up and knocks a few rocks on Blackfur. One of the soldiers jumps in a fright and crashes his knee into the ninja.\nThe nerve when he says, “Watch what you’re doing!” \nDarius isn’t paying much attention until Yres brings reality back. His eyes follow the man as he starts to stand, it might be better to take a good look around everyone was getting along just fine. A few nonchalant thoughts and he holds a steel mirror in his hand. For an eye blink he can see Yres sealing his wounds with some kind of witchery before he turns the mirror to the doorway.\nIt seemed sensible at the time, sure.\n\nFlagstones pave the antechamber bathed in soothing heat. Torches crackle, wrapped in their wall brackets high above. The glow of the braziers warms the floor. Piles of heavy wooden crates are heaped with sacks, barrels, chests, and stacks of parchment. A sad looking metal door waits directly across from the entrance Darius was peeking through. He must not have remembered the bright glow. Maybe he was afraid someone would poke his eyes out.\nA man in tattered dull gray robes balked at how the mirror reflected a light too bright for his eyes. His nasal voice let his one, two, three... fourteen hooded friends with worn down gray robes know how he felt. They’ve fanned out in a semicircle with rusty but nonetheless sharp looking weapons. Between sickles, knives and claws and stones Darius can see the torches they’re using to set fire to a pile of supplies.\n “They must think we’re stupider than they are.” He starts shouting through the crack in the door. “Gents, look, you’re in over your head. Turn around and the Gnolls might miss you while you run off. It’s a lot better for you than being here.” \n\nApparently the Captain heard him. “As I see it they’ve got two options you Ellemer brat.\nAll the innocents you’re about to murder in your sacrificial rite can die while they go back up the tunnel. That way Gnolls will meet them at the door and butcher them like they did my men. No matter what they want I’m coming to get you.\nI’m sure they’re more comfortable carving a bloody swath through a couple fanatics to save a few lives and maybe find a new way out alive.\nI’ve given them my whole life’s savings as contract pay. Your fat coin purse isn’t going to help you now.” \n\nNow the cultists are snarling. “Innocence! What do you know!” The Ellemer’s scream is shrill enough for Daen to hear it all the way from where he tries to help Blackfur. Darius has just enough time to step back and ready his sword before they slam into the massive slabs. With a huge effort and a\n\nHUAARGH!\n\nSurge of strength the soldiers heave Blackfur out of the underworld. The first thing he got to see clearly was the image of the stone doors grinding open. The crowd flings itself into the corridor screaming and waving all its weapons! \n Spoiler \nBlackfur is free next to Daen and acts normally now.\n\nThere is no surprise round. Everyone roll for initiative and post your actions this round.\n\nDarius and Yres are the only ones close enough to attack on the first round if they want.\n\nDarius gains a +5 circumstance bonus to his initiative. Yres gains a +4 bonus to his.\nRemember the passage is fifteen feet wide. That special ‘Battle Post’ is now in effect.\n\n POSITIONS \nThe length of the passage is 130ft. The width of the passage is 15ft.\nStarting from the exit to the surface:\n\nAt 30ft. Difficult terrain begins and ends at 100ft.\nFrom 100ft. Until 130ft. The terrain shouldn’t be treacherous.\n\n Simplicity \n30ft. – Blackfur, Daen, Soldiers\n80ft. – Tada\n90ft. – Darius and Yres\n120ft. – Cultist Crowd\n ",
"loss": true
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"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n \n Spoiler \n\nInitiative: (1d20+6)[ 18 ] \n AC :17\nSaves: Fort +3, Ref +3, Will +6\nHealth:16/20\n\nConditions: n/a\nWould you like me to post my remaining spells here?\n \n\n \"You will know pain\" \n\nhe whispers, as, with a small gesture and eyes of gold he flings the heat of the sun itself at those of the crowd who bear steel.\nYres then turns and begins to pick himself across the rock-strewn floor, back towards the others.\n\n\n \n Spoiler \nCasting Heat metal , on whoever in the crowd seems to be carrying the most metal (armour being a priority, largest metal weapon being next best).\n Will save DC 15 to negate.\n\nThen moving 15ft back, placing me roughly behind where Tada is/was at the beginning of the fight.\n ",
"loss": true
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"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n \n Spoiler \n\nInitiative: (1d20+8)[ 11 ] (that includes the +5 bonus, and a hearty thank you to our DM for that!)\n\n AC: 16 (13 touch)\n SAVES: Fort: +3 Ref: +8 Will: +3\n HEALTH: 26 / 26\n\n Conditions: none\n \n\n So much for getting the drop on them! They're fast! \n\nAs the cultists flood through the door, Darius backpeddles in the clear area of the tunnel to keep his back to his allies.\n\n \"Trouble! Lots of trouble! Trouble with knives and swords and clawing fingers going for our eyes!\" \n\nWhen the first of the cultists get near him, Darius stabs at him with his rapier.\n\n \"One at a time, one at a time! \n \n Spoiler \n\nDarius will move 15' back up the tunnel so that his shoulder is a couple feet from Captain Tada's (on the opposite side of Yres, or if Captain Tada is next to a wall, then next to Yres) (hopefully cutting off any attempts to flank us, or at least forcing the opponent to take our attacks of opportunity if they try to flank).\n\nHere's my attack (at whatever zealot reaches me first):\n\nAttack: (1d20+5)[ 12 ] (crit on 18-20)\nAnd damage (if I hit): (1d6+2)[ 7 ] \nIf a crit, here's the second roll: (1d20+5)[ 20 ] \nAnd crit damage (if I crit): (1d6+2)[ 6 ] \n\nIf the zealots flood past, here's my attack of opportunity:\n\nAttack: (1d20+5)[ 6 ] (crit on 18-20)\nAnd damage (if I hit): (1d6+2)[ 6 ] \nIf a crit, here's the second roll: (1d20+5)[ 16 ] \nAnd crit damage (if I crit): (1d6+2)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Daen \n \n Spoiler \n\n Initiative: (1d20+2)[ 12 ] \n AC: 18 (14 touch)\n SAVES: Fort: +6 Ref: +3 Will: +7\n HEALTH: 29 / 29\n\n Conditions: none\n\n Remaining Spells: \n Lvl 0 \nResistance\nGuidance\nPurify Food and Drink\nVirtue\n\n Lvl 1 \nProt from Evil (domain)\nBane\nInhibit (SpC 123)\nShield o' Faith\n\n Lvl 2 \n Domain: Bless (Swapped for CMW) \nBear's Endurance\nLastai's Caress (BoE 102)\n \n\n Such fear and hatred... \n\nHis hearing slowly returning, Daen's heart fills with sorrow as all he hears is talk of bloodshed and the slaughtering of innocents. Helping Blackfur along as needed, he hastens towards the Captain as he speaks.\n\n \"My friends, can we not avoid this reckless bloodshed? Surely, Rao can show us a better way.\" Carefully picking his way through the rubble, he pleads with the Captain for leniency. \"Captain, I realize you are a man of quick action and sharp steel. But I implore you, please: Show mercy to the helpless. There is no honor in slaughtering those who cannot defend themselves. And surely, if these men are indeed guilty of murder, should they not be brought to trial rather than murdered in kind?\" \n \n Spoiler \n\nDaen will move as far forward (toward Darius, Yres, and Captain Tada) as he can this round through the difficult terrain (he can't run, but if he can move at triple speed, then he should be able to move 45' ahead).\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Blackfur \n\nSeeing opponents appear, the creatures oversized incisors gleam as he grins at the prospect of a kill. Retrieveing his sai, he shoots forward towards them.\n\n Blackfur \n \n Spoiler \nInitiative (1d20+3)[ 21 ] \n AC: 18\n Saves: Fort +3, Ref +6, Will +5\n Health: (not sure, help appreciated)\n\n Conditions: if the enemies clearly have ranged weapons, will be using Ghost step:invisible on the way, if not, I'll be using it when I get closer.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Force of Nature \n\nScrabbling over the debris inches behind the sound of their chant must’ve been tough. Gray robes and rusty weapons clawed over each other trying to be the first to get at fresh blood. The mob coalesced in front of Darius and Yres. Thirty pairs of eyes watched, time may not be standing still but the world seemed to freeze. Ten feet of breathing room, a sharp breath,\n\n “Insignificance!” A broken and breathless war cry shivers in the face of three stern looking men. Was someone looking for perfection?\n\nThe cultists clatter against your human wall like a pile of rocks. The first three are wide-eyed farmers caught in the middle. Full of resolve they swing their weapons shouting prayers and hateful words.\n\n Blades \n Spoiler \n (1d20+1)[ 14 ] – (1d6-1)[ 1 ] \n (1d20+1)[ 6 ] – (1d6-1)[ 4 ] \n (1d20+1)[ 16 ] – (1d6-1)[ 2 ] \n \n\n\nSpite alone was never enough. Lined up in a row they can’t swing their sickles properly and only end up getting tangled together. The men behind them start to push and the man who has no one to stop him is shoved forward. Another indistinguishable gray robed someone takes his place. There’s a sneer on her lips. \n Spoiler \nI've reserved the next post.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Conscience \n\nIt’s just the kind of reaction Tada was looking for. “Go back to your field farmer! Killing you isn’t something-” \n “My sickle’s getting warmer! It’s the power of the human spirit! Die!” Well behind the clash someone else is already screaming over him.\nDarius came from different stock. His rapier was already a few inches redder when the Captain smashed his sword against the farmer’s sickle while he was looking somewhere else. A body crumpled on the rocks. Just ask Darius how he was laughing. He’s the very first to see the confused hysteria all over his face.\n “Haw, haw, haw it’s blood!” The color fades from his skin and his excitement turns into very real fear. “I can’t!” He’s trying to force the word breathe out but it just won’t work. Another cultist steps on his chest before he can try again while Darius is distracted with the man who’s stumbling forward. He must’ve been shoved by the crowd. Since he’s having so much trouble the rogue decides he can put a stop to the pain. Full on the moment the cultist slaps his rapier away and grinds out a retort.\n “Don’t kill me!” \n \n Spoiler \nCultist (1d20-3)[ 13 ] \nTada (1d20+4)[ 12 ] \n \n\n “I don’t want a knife in the side stand at my shoulder Priest. ” He’s glanced at Yres and the cultist notices. He doesn’t lose focus and keeps a tight grip on his sickle but doesn’t think to return the favour either. Maybe he didn’t know how.\n “I’m not some lightwei- \nHe’s rammed from the back before he can finish. After seeing how his friend fell the cultist facing Darius actually lowers his rusty blade and tries to shove him backwards!\nBehind the melee the others are working their way forward.\n\n “They’re going to be shoved back hurry it up!” One of the soldiers barks.\n\n \n Spoiler \nYou should make an opposed strength check Darius. Since you’ve already used it you don’t get to make an attack of opportunity.\nYres can either help the captain using Aid Another to assist his strength check by adding a +2 if he beats DC 10. He might also choose to follow Tada’s instructions by stepping in front of the cultist at Darius’s side.\n\nEveryone may take their turn now. Those who began at 30ft. are now at 75ft. using their full action to go that far last turn.\n\n Skirmish \n\nCCC\n TD C\n Y \n ",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n \n Spoiler \n\n Initiative :18\n\n AC :17\n Saves : Fort +3, Ref +3, Will +6\n Health :16/20\n\n Conditions :\n \n\n\nSkipping across to the other side of the corridor, Yres spins gracefully. Emerald eyes fix upon the foe in front of him as a fist lashes out.\n\n \n Spoiler \n\n Non-lethal Unarmed Attack - (1d20+4)[ 14 ] \n Damage - (1d3+2)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n \n Spoiler \n\n Initiative: [11]\n\n AC: 16 (13 touch)\n SAVES: Fort: +3 Ref: +8 Will: +3\n HEALTH: 26 / 26\n\n Conditions: none\n \n\n\nDarius grunts with the strain of trying to hold back the flood of cultists.\n\n \"Brought to trial?\" he mockingly asks the monkey scrabbling its way up the tunnel. \"It's too late for a court of man for this lot. They'll stand trial before their gods! \n\nWith that, he waves a left hand at the cultist to his right, trying to distract the cultists for the split second it takes Darius to stab him in the neck with his rapier.\n\n \n Spoiler \n\nStr check: (1d20+2)[ 4 ] \n\nHopefully that's good enough that Darius can hold his position.\n\nIf so, Darius will stab at the cultist to his right (opposite Tada), trying to clear space for Yres. If Darius gets pushed back, he'll still stab at that same guy, assuming they don't push Darius further than 5'. If they do, he'll stab at whoever has had the gall to push him that far.\n\nWhoever he attempts to stab, he'll use his improved feign on him to get him off balance. If he's successful (Bluff vs. Sense Motive) the cultist will lose his dex bonus to AC and Darius will get his extra 1d6 sneak attack damage.\n\nBluff (for improved feign): (1d20+11)[ 21 ] \nDamage (for improved feign, assuming he hits): (1d6)[ 1 ] \n\nAttack: (1d20+5)[ 11 ] (crit on 18-20)\nAnd damage (if I hit): (1d6+2)[ 5 ] \nIf a crit, here's the second roll: (1d20+5)[ 6 ] \nAnd crit damage (if I crit): (1d6+2)[ 8 ] \n\nAnd if another zealot pushes past this round, here's my attack of opportunity:\n\nAttack: (1d20+5)[ 23 ] (crit on 18-20)\nAnd damage (if I hit): (1d6+2)[ 6 ] \nIf a crit, here's the second roll: (1d20+5)[ 8 ] \nAnd crit damage (if I crit): (1d6+2)[ 3 ] \n\nAlso, I've changed from purple to red text so that Lazlow and I have more obviously different colors.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Spoiler \nThe rest of you have rushed up the corridor and you’re currently behind Yres on the line.\n\n (1d20)[ 18 ] – Cultist’s Raw Strength\n (1d20-1)[ 6 ] – Feint of Heart\n \n\n\nYres had a nasty backhand, it was all bruised and red and throbbing. To put it bluntly it was almost as ugly as the cultist’s face looked. First he reels back and doesn’t know what happened but he’s still standing. Then his wide eyes swallow the cleric and stare at him. They’re feral and scared, but it’s him or Yres. He hacks at you with his rusty sickle.\n\n (1d20+1)[ 16 ] – (1d6-1)[ 1 ] \n “This one knows that crazy magic stuff cut his throat or we’re done for!” \nMaybe waving your hands around like that wasn’t the smartest thought... still the bold had fortune’s favour even if it was bold stupidity. The bruised cultist looks back to answer the order and Darius flicks his blade up and pokes his throat with it. He stumbles back grabbing at it. After the undulating wall of flesh and steel swallows his body he isn’t seen again.\nThe crowd forces Darius back a few steps. it’s like fighting a centipede. He couldn’t hope to do this alone. Tada didn’t think it was easy either. \n Spoiler \nThe next post is reserved as usual.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " As soon as he realized Darius’s bad luck (the dextrous swordsman wasn’t suited to this kind of fighting?) Tada steps back with him. Two cultists catch his sword, one from the man who tried to stab at Darius and the other from the one in front of the Captain.\nPale hair glitters as the sunlight dances across Yres, he would have grabbed at the sickle but that smirking woman is where the farmer was before. She’s licking the blood off her lips.\n “Mmm, you’re so pretty.” She’s ready to make you a little more appealing to her tastes her dreamy tone isn’t listless. \n Spoiler \nCCC\nCCC\n TDY \n d B \n\n(T)Tada\n(D)Darius\n(Y)Yres\n(d)Daen\n(B)Blackfur\n\nLast round Tada selected Aid Another to defend Darius. The cultist used her attack action to pull the other one backwards then moved forward. Yres can try reaching into her square to grab at that sickle but he provokes more Attacks of Opportunity.\n\nThere is a Five foot space between Daen and Blackfur. They’re five feet away from their three comrades.\n\nHeat Metal - I haven't completely forgotten it I'll write the results to you next time I post.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Blackfur \n \n Spoiler \nThis will be quite an ambitious post, with multiple possiblities of failure. If it works it could have some good results though. If any of this really wouldn't work because I have misjudged the area, tell me and I'll post a new action list\n \n\n\nThe ninja ratling darts forward, disappearing from view of the normal eye. Unknown to everyone else, he leaps up, attempting to clear the heads of those in the front line of combat, and trying to land somewhere within the group of cultists. Diving down upon them, he will swing with his sai too.\n\n \n Spoiler \nHopefully this isn't too crazy-a-plan to work. I have a habit of making stuff up that could look awesome, but might not work. Heres the rolls and stuff anyway.\n Blackfur \n \n Spoiler \nInitiative +3\n\n AC: 18\n Saves: Fort +3, Ref +6, Will +5\n Health: 19/19\n\n Conditions: Using ghost step:invisible\nJump check: (1d20+2)[ 20 ] \nTumble (if needed) (1d20+7)[ 20 ] \nattack rolls: 1 = (1d20+3)[ 4 ] 2 = (1d20+3)[ 14 ] \ndamage rolls: 1 = (1d4)[ 4 ] 2 = (1d4)[ 3 ] \nsudden strike (if applicable): (2d6)[ 7 ] \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n \n Spoiler \n\n Initiative: 18\n\n AC :17\n Saves : Fort +3, Ref +3, Will +6\n Health :16/20\n\n Conditions :\n \n\n\nThe faint beginnings of the onset of a blush colour Yres' face at the woman's words, before he is swept away on a tide of memory: of crowds, shouting and screaming and pointing and jeering. Plague-bringer...madman...bewitcher... So many people. So many... Cut his throat...stab him...burn him...drown him... Running, always running. So much running, so far, so much fear, endless, always Kill Kill Kill Kill helpless, always helpless, helpless and running, so much running and helpless, helpless, helpless \n \"No more!\" \n\nYres lunges into the mob, grasping for the sickle of the fallen farmer.",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n \n Spoiler \n\n Initiative: [11]\n\n AC: 16 (13 touch)\n SAVES: Fort: +3 Ref: +8 Will: +3\n HEALTH: 26 / 26\n\n Conditions: none\n \n\n Did something just appear in their ranks? Has an ally of ours gotten behind their lines? Something flailing, fighting like a demon among them. \n\nDarius just has time to throw a \"Thank you!\" to Captain Tada before Yres seems to go berserk.\n\nYres' sudden scream and heedless attack gives Darius a rush of admiration and adreneline, and he tries to move faster than the cultist, attempting to cut her down with his rapier before she can harm Yres.\n\n \n Spoiler \n\nIf possible, Faithdreamer, I'm going to continue to use my improved feign. If I can't use it in this tangle of cultists, then I'll understand as there's not much space in the hall.\n\nBluff (for improved feign): (1d20+11)[ 30 ] \nDamage (for improved feign, assuming he hits): (1d6)[ 6 ] \n\nAttack: (1d20+5)[ 18 ] (crit on 18-20)\nAnd damage (if I hit): (1d6+2)[ 7 ] \nIf a crit, here's the second roll: (1d20+5)[ 18 ] \nAnd crit damage (if I crit): (1d6+2)[ 3 ] \n\nAnd if another zealot pushes past this round, here's my attack of opportunity:\n\nAttack: (1d20+5)[ 14 ] (crit on 18-20)\nAnd damage (if I hit): (1d6+2)[ 4 ] \nIf a crit, here's the second roll: (1d20+5)[ 7 ] \nAnd crit damage (if I crit): (1d6+2)[ 8 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Tides \nSo many instructors said blind rage was the worst way to feel. Her laughter prances over Yres as she sweeps her sickle at him! \n Spoiler \nAttack Opportunity: (1d20+1)[ 8 ] – (1d6-1)[ 4 ] \n \n\nA swift shadow glides over your heads and falls on your attackers without a sound. No one realizes what’s happened when the center of the crowd collapses until Blackfur steps out of thin air balancing on their shoulders. His blurry hands are almost too fast to follow but it’s plain to see he might have let himself get too far ahead. He calmly picks one set of shoulders and sits down to stab his blade into the neck that sits between them – it’s not going to work he’s wearing armour!\nAll at once things go from bad to ‘thank heavens’, the weapon one of the other cultists is about to stab Blackfur with glows white hot.\n “Grraaargh my eyes!” His body seizes up for an instant long enough that Blackfur can tumble off his man’s shoulders and away from the sickles about to cut him. Instead of the rodent they’re looking for they find the cultist’s head and chest. Looks like he won’t need to worry about that one...\n\nSomeone starts screaming in Blackfur’s ear trying to push through his fellow cultists to find his agonized friend. “Durse you idiot let go of it!” \nUnable to relinquish his weapon the cultist screams, it almost seems to twist toward him while it burns him to death.\nThe light lures an elegant metaphor out of the bloodshed for Darius. Blinded by his awe he rushes to aid Yres, it’s another fortunate sin for the Cleric. Before she can cut at him again Darius’s rapier takes another life. She smiles weakly at him through the blood in her mouth. “I love you...” \nYres snatches up a sickle, cool and rough in his hand, heavier than it should be.\nAnother one just like it is after him. \n Spoiler \nAttack Opportunity on Yres: (1d20+1)[ 15 ] – (1d6-1)[ 4 ] \nAttack on Darius: (1d20+1)[ 18 ] - (1d6-1)[ 3 ] \n \n After he tries to hurt Yres he growls at Darius tries to return the favour!\nBlackfur is treated much the same way. Bloody with allies and victims alike five sickles are out for revenge!\n Blackfur’s Misfortune \n Spoiler \nAttack on Blackfur: (1d20+3)[ 8 ] – (1d6-1)[ 0 ] \nAttack on Blackfur: (1d20+3)[ 17 ] – (1d6-1)[ 2 ] \nAttack on Blackfur: (1d20+3)[ 20 ] – (1d6-1)[ 4 ] \nAttack on Blackfur: (1d20+3)[ 17 ] – (1d6-1)[ 5 ] \nAttack on Blackfur: (1d20+1)[ 12 ] – (1d6-1)[ 1 ] \n \n Steadfast and calm Captain Tada deters another pair of attacks.\n “Militia, take your places.” \n Placement \n Spoiler \nCCC\nC B C\nCC\n TDY \n\nd\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Following Orders \n “Aye, yes sir Captain Tada.” True to their station five of them march around Daen with discipline written all over them. One of them still has that same rasp... he’s holding his ribs and smirking just a little. \n Spoiler \nCCC\nC B C\nCC\n TDY \n d MM\nMMM\n\n Update \n\nIf I'm not mistaken five cultists are either dead or slipping away. There are at least ten now.\n ",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n \n Spoiler \n\n Initiative: 18\n\n AC: 17\n Saves: Fort +3, Ref +3, Will +6\n Health: 16/20\n\n Conditions: \n \n\n\nThough Yres hears, no words register in his mind. His fear, his anger, both for his own sufferings and for those of others beneath the ravages of panicked ignorance and selfish malice merge with the rough weight in his hand to forge a blade of righteous anger. Wreathed in the radiant sunlight and in the power of the defender of the needy, he strikes out at his nearest foe.\n\n \n Spoiler \n Free action: Divine Might. Expending 1 Turn Undead (4/5 remaining) to add Charisma bonus (+2) to weapon damage.\n\nAttacking the cultist between Blackfur and Darius\n Attack Roll - (1d20+4)[ 14 ] \n Damage - (1d6+4)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n \n Spoiler \n\n Initiative: [11]\n\n AC: 16 (13 touch)\n SAVES: Fort: +3 Ref: +8 Will: +3\n HEALTH: 22 / 26\n\n Conditions: none\n \n\n\nFocusing past the sting of a cultist's scythe ( \"Yipe! Ow!\" ), Darius is able to see Blackfur's brave (if foolhearty) charge, which seems to end with him dragged down under several cultists.\n\nDarius has seen drunk sailors rolled for copper with less desperation than these cultists show. And did that one he just killed say she loved the cleric she was so intent upon splitting in two?\n\nOn the one hand: fascinating. On the other: these freaks are still all out to kill us -- starting with the little brave ratling.\n\n Tactics be damned, until I know what's going on, I'd rather none of my companions die. \n \"Someone take my place!\" Darius calls to no one in particular and steps forward, rapier first, to allow at least a little breathing room for his would-be ally.\n\n \n Spoiler \n\nIf Yres' blow killed the cultist directly in front of him, Darius steps up to that space and stabs at a cultist flanking Blackfur (either one is fine).\n\nIf Yres' blow did not kill the cultist directly in front of him, Darius takes his five-foot step to the open spot directly in front of Yres and stabs at the cultist in front of him (next to Blackfur).\n\nEither way, his intention is to move up before cultists can fill the spots around Blackfur and completely surround him.\n\nBluff (for improved feign): (1d20+11)[ 13 ] \nDamage (for improved feign, assuming he hits): (1d6)[ 1 ] \n\nAttack: (1d20+5)[ 21 ] (crit on 18-20)\nAnd damage (if I hit): (1d6+2)[ 7 ] \nIf a crit, here's the second roll: (1d20+5)[ 9 ] \nAnd crit damage (if I crit): (1d6+2)[ 6 ] \n\nAnd if another zealot pushes past this round, here's my attack of opportunity:\n\nAttack: (1d20+5)[ 7 ] (crit on 18-20)\nAnd damage (if I hit): (1d6+2)[ 8 ] \nIf a crit, here's the second roll: (1d20+5)[ 18 ] \nAnd crit damage (if I crit): (1d6+2)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Daen \n \n Spoiler \n\n Initiative: 12\n\n AC: 18 (14 touch)\n SAVES: Fort: +6 Ref: +3 Will: +7\n HEALTH: 29 / 29\n\n Conditions: none\n\n Remaining Spells: \n Lvl 0 \nResistance\nGuidance\nPurify Food and Drink\nVirtue\n\n Lvl 1 \nProt from Evil (domain)\n Bane \nInhibit (SpC 123)\nShield o' Faith\n\n Lvl 2 \n Domain: Bless (Swapped for CMW) \nBear's Endurance\nLastai's Caress (BoE 102)\n \n\n Such reckless bloodshed! This must stop! \n\nThe pious primate raises his hands and yells, \"Children of Darkness! You cannot stand against our righteousness! Relinquish your weapons and surrender!\" \n\nWith that his face grows even sterner as he snarls a gutteral curse, tail twitching menacingly as he hops from foot to foot, waving his arms.\n\n \"Cave ne ante ullas catapultas ambules...!\" \n \n Spoiler \n\nCasting Bane on all cultists within 50', must beat a DC 19 Will save (10 + 1 (level) + 4 (Wis mod) + 4 (Vow of Nonviolence) = 19) or get -1 to attack rolls and fear effects.\n\nSorry for falling behind!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Balckfur \n \n Spoiler \nWell that was interesting. Hey if you don't risk something once in a while, when are you going to have fun? It might not have been great offensively, but it felt awesome!\n \n\n Not how I planned it... But so many many targets! \n\nShaking off most attacks from the cultists, Blackfur regains his balance quickly. Having tasted combat, his senses had gone crazy. His desire to score more kills was thrown through the roof. With a shrill squeak, he dives upon a cultist, trying to get his claws on the mans shoulders and bite into the flesh of his neck.\n\n \n Spoiler \nInitiative 21\n\n AC: 18\n Saves: Fort +3, Ref +6, Will +5\n Health: 15/19\n\n Conditions: attacking the clutist straight to the north (I think north) of me. In any case the one away from our lines. Using natural attack of bite.\n\nattack: (1d20+5)[ 14 ] \ndamage: (1d4)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Their faces are so much clearer when you can see passed the shadows of their hoods. Mad expressions and calm smiles were frequent, grim determination and unswerving devotion all trying to murder you. These cultists weren’t mad with drugs or fear.\nIt was even worse than the rusty sickles. “Murderer!” \nYres didn’t want any more time to hack another lunatic to death. He notices the change immediately. His first kill and the sickle felt lighter now than it was before. The heady odour of butchery fills him with righteous vengeance. If it’s not enough Darius slides into the space over the dead corpse like a wet mist and twists his rapier through another heart. Billowing in his wake Tada’s sword is firm and steady. He’s fast in pressing the advantage.\nAt the sound of Daen’s voice perhaps the cultists look shaken. Some of the gray robed villagers turn and scurry back the way they came. The three still trying to hold the group back laugh in the face of Blackfur’s bloody lips and frantic shriek, even.\n “There are over eight of us and only five of you there’s still time to run. You don’t want to be here! I’m not accepting responsibility for you!” \nIt’s an unspoken command when the three of them nudge each other. They back off a step to get a little breathing room brandishing their sickles and huffing.\n “Back off. We’re doing the right thing.” Another one says evenly.\n\nIntimidation wasn’t their strongest asset. The militiamen near Daen step forward almost unanimously. They still haven’t bothered to get involved. The rasping soldier near the Healer laughs heartily.\n\n “Can’t count. We’ve wasted enough time on you.” He sniffles and wipes his nose on his hand. His throat gurgles as he coughs on the dust or... whatever was in the air?\n\n \n Spoiler \nCCC\n\n TB C\n D \n Y \n MM\n d MM\nM\n\nThis spoiler isn't working as planned these are close to correct.\n ",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n \n Spoiler \n\n Initiative :18\n\n AC :17\n Saves : Fort +3, Ref +3, Will +6\n Health :16/20\n\n Conditions :\n \n\n\n\nYres gasps, the aura of calm beginning to seep into his consciousness, dousing the flame of anger. The sight, the smell of death washes over him; blood runs down his arm, his skin crawling beneath.\n So much death... so much... \n \"Forgive me\" \n\nYres sways, bracing himself against the wall, confusion, shock, horror and shame swamping him. The sickle slips from his grasp. Gentle tears slide down his face, pattering on to the cavern floor.",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n \n Spoiler \n\n Initiative: [11]\n\n AC: 16 (13 touch)\n SAVES: Fort: +3 Ref: +8 Will: +3\n HEALTH: 22 / 26\n\n Conditions: none\n \n\n\nDarius wants to command the cultists surrender. He wants to emphasize to them that they're obviously not made for battle -- that they're dying quickly when they could be off living lives of peace and prosperity elsewhere. He opens his mouth to attempt to reason with them, but remembers they're cultists (his old personal biases get the best of him) and he gives up without trying.\n\nIf they come to their senses long enough to surrender, he sees no reason to cut them down in cold blood, but he also can't imagine fanatics like this surrendering.\n\nThey seek their eternal reward, let them have it.\n\nYet out of the corner of his eye Darius sees Yres pause, obviously distraught. Is he . . . weeping?\n\n \"Come now, friend: don't stop now! We'll have time for rest once we've beaten them back! We've alomst got them!\" \n \n Spoiler \n\nDarius takes a five-foot step up to just behind Blackfur (or where-ever he needs to be to attack) and attacks anoter cultist with his rapier. I'm not sure how far \"off\" the map was in your spoiler, Faithdreamer, but, if possible, Darius will try to (keep?) plant himself between the cultists and Yres.\n\nBluff (for improved feign): (1d20+11)[ 24 ] \nDamage (for improved feign, assuming he hits): (1d6)[ 1 ] \n\nAttack: (1d20+5)[ 13 ] (crit on 18-20)\nAnd damage (if I hit): (1d6+2)[ 4 ] \nIf a crit, here's the second roll: (1d20+5)[ 19 ] \nAnd crit damage (if I crit): (1d6+2)[ 6 ] \n\nAnd if another zealot pushes past this round, here's my attack of opportunity:\n\nAttack: (1d20+5)[ 7 ] (crit on 18-20)\nAnd damage (if I hit): (1d6+2)[ 6 ] \nIf a crit, here's the second roll: (1d20+5)[ 25 ] \nAnd crit damage (if I crit): (1d6+2)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Daen \n \n Spoiler \n\n Initiative: 12\n\n AC: 18 (14 touch)\n SAVES: Fort: +6 Ref: +3 Will: +7\n HEALTH: 29 / 29\n\n Conditions: none\n\n Remaining Spells: \n Lvl 0 \nResistance\nGuidance\nPurify Food and Drink\nVirtue\n\n Lvl 1 \nProt from Evil (domain)\n Bane \nInhibit (SpC 123)\nShield o' Faith\n\n Lvl 2 \n Domain: Bless (Swapped for CMW) \nBear's Endurance\nLastai's Caress (BoE 102)\n \n\n\nSeeing the militiamen step up to finish the job, Daen stays out of their way but pleads with them to show mercy.\n\n \"Evil cannot be stopped with more evil! I beg you, show mercy to the helpless. Take these misguided souls captive and bring them to justice, do not slaughter them as they have done to the others.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Blackfur \n\nConfused by the situation at hand, Blackfur stops himself. Standing ready with his weapons, he takes a moment to survey the situation.\n\n \n Spoiler \nInitiative 21\n\n AC: 18\n Saves: Fort +3, Ref +6, Will +5\n Health: 15/19\n\n Conditions: \n\nBasically, the reason I'm doing this is I myself am a little confused as to what is happening right now\n ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n \n Spoiler \n\nbump?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Spoiler \nTomorrow I'll post for you I'm not feeling well now.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Impasse \n “Great, these ones aren’t out of their minds.” It’s not very comforting to know these are rational killers. “We’re not ‘almost gotten’ in fact. The five of you are better off heading back outside and taking your chances with the Gnolls. Believe us when we tell you, this lot really doesn’t want to be here when the ritual happens. If you don’t dying will be the least of your worries.” \nAll three cultists look wary, they haven’t dropped their guard and they aren’t taking their eyes off you for an instant. Above the sudden silence, the rasping breaths of that soldier are clear as could be to everyone.\nTada doesn’t seem to pay too much attention. He glares at each cultist and looks like he has something to say but manages to hold his tongue. He projects an air of ‘studying his options’.\n\n “That Cleric over there is the smartest of the lot of us.” Which one this gray-robed butcher is talking about isn’t obvious. Either Yres or Daen were safe bets.\nThe rasping soldier stammers out, “I don’t... really want to kill any more townspeople Captain.” ",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Daen \n \n Spoiler \n\n Initiative: 12\n\n AC: 18 (14 touch)\n SAVES: Fort: +6 Ref: +3 Will: +7\n HEALTH: 29 / 29\n\n Conditions: none\n\n Remaining Spells: \n Lvl 0 \nResistance\nGuidance\nPurify Food and Drink\nVirtue\n\n Lvl 1 \nProt from Evil (domain)\n Bane \nInhibit (SpC 123)\nShield o' Faith\n\n Lvl 2 \n Domain: Bless (Swapped for CMW) \nBear's Endurance\nLastai's Caress (BoE 102)\n \n\n \"As well you shouldn't,\" the little monkey man says to the rasping soldier. \"But do not mistake my pleas for mercy as weakness. These men must be brought to justice.\" \n\nHe speaks up so the cultists can hear, yelling, \"Drop your weapons and come peacefully!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n \n Spoiler \n\n Initiative: [11]\n\n AC: 16 (13 touch)\n SAVES: Fort: +3 Ref: +8 Will: +3\n HEALTH: 22 / 26\n\n Conditions: none\n \n\n\nKeeping his rapier up and ready, Darius holds his position, waiting for the response of the zealots.\n\n \"I've never known zealots to truly think about anything, least of all surrender, but I'm willing to give them a cha -- HOLY *$%# ARE YOU A TALKING MONKEY!?!?\" \n \n Spoiler \n\nDarius takes a ready action. If the zealots make a move to attack, Darius will stab one before they go. If the zealots back down, surrender, or hold their position, he will continue to keep them \"covered\" until next round when hopefully we have a better idea of what's going on.\n\nIf one tries to attack, here's his attack rolls:\n\nAttack: (1d20+5)[ 9 ] (crit on 18-20)\nAnd damage (if I hit): (1d6+2)[ 8 ] \nIf a crit, here's the second roll: (1d20+5)[ 6 ] \nAnd crit damage (if I crit): (1d6+2)[ 7 ] \n\nAnd if another zealot pushes past this round, here's my attack of opportunity:\n\nAttack: (1d20+5)[ 8 ] (crit on 18-20)\nAnd damage (if I hit): (1d6+2)[ 4 ] \nIf a crit, here's the second roll: (1d20+5)[ 10 ] \nAnd crit damage (if I crit): (1d6+2)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Blackfur \n\nStill lost, Blackfure moves slightly away from the cultists.\n\n So what we doing monkey man? no more kill kill? \n \n Spoiler \nInitiative +3\n\n AC: 23\n Saves: Fort +3, Ref +6, Will +5\n Health: 15/19\n\n Conditions: \n\nTaking a defensive action, increases AC by 2\n ",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n \n Spoiler \n\n Initiative :18\n\n AC :17\n Saves : Fort +3, Ref +3, Will +6\n Health :16/20\n\n Conditions :\n \n\n\nYres' eyes meet those of one of the cultists, pools of grief and sorrow and deepest, deepest weariness. He stretches out his blooded hand, his head turning to watch the droplets drip steadily on to the floor.\n\n \"What say you then? Must I bear more of your blood this day?\" \n\nOn the floor, blood and tears mingle. It is deeply symbolic. Quite what is symbolised is unknown, but it is symbolic none the less.\n\n \"Mercy is more than I was ever shown. But one who found me lost and brought me light, one whom I follow shows mercy, and so it is offered to you.\" \n \n Spoiler \n\nApologies for sloth - sickly internet does not a happy David make...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n \n Spoiler \n\n Initiative: [11]\n\n AC: 16 (13 touch)\n SAVES: Fort: +3 Ref: +8 Will: +3\n HEALTH: 26 / 26\n\n Conditions: none\n \n\n\nDarius slides his gaze from the cleric back toward the villagers-turned-murderers and gives the tip of his rapier a threatening wave.\n\n \"That's right. You've got a chance here to return to your lives. Take it and live in peace.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Daen \n \"I said... Drop your weapons and come peacefully!\" \n \n Spoiler \n\nBUMP\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " “Ha, ha, ha you just don’t get it. You’ll see. Come on.” Isn’t it the strangest thing?\nWhen they turned their backs on you and waved for you to follow it was like a skeleton was wagging a finger. Ah, ah, ah. But you’d follow anyway?",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n\nQuietly content to let others decide whether to follow, Yres turns his full attention to the fallen, to see whether any are not beyond his aid. Well, almost his full attention; a suspicious eye occasionally drifts up toward the cultists, lest he be caught unawares by a sly sickle. Could their hostility really vanish so quickly?\n\n \n Spoiler \n\nTo look for visible life signs Spot - (1d20+3)[ 19 ] \nTo look for whatever other life signs a healer would note Heal - (1d20+9)[ 11 ] \n\nCan Yres tell whether they are still hostile towards the party Sense Motive - (1d20+9)[ 16 ] \nCan he tell whether they're 'up to something' - particularly whether they seem to like the idea of the party following them a little too much. Sense Motive - (1d20+9)[ 13 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " If they weren’t hacked or stabbed they were crushed under their own feet or murdered by their fellows. It seems a little obvious if these men trust you at their backs they don’t seem to want to hurt you anymore... but it doesn’t look like they’re cunning enough to spring a trap alone. After taking a long breath to study everything the first thing that comes to mind is the militia.\n\nThere was that rasping soldier who seemed like he should get some attention. His injuries were probably internal kind.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Blackfur \n\nBlackfur shrugs\n\n So what we do? follow crazy man? Me really confused ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n\nThe combat having stopped, Darius turns to the others.\n\n \"I'm confused as well. Does anyone here know how we got here or why? Last thing I remember I was in the town of Skirt and all of a sudden I'm in this cave with all of you.\" \n\nHe then turns to Captain Tada. \"And somehow, sir, I recognized your name although I recognized nothing else. Do you know how that happened.\"\n\n\"Is our only way of discovering what's happened to follow these devils into the belly of their lair?\" Darius is obviously quite uncomfortable with this solution.",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n\nMusing on the rasping voice of the militia man, he searches back through the memories of the sick he had encountered on his travels for anything that might cause such a symptom. He'd keep an eye on the others. A contagious disease would not be an asset.\n\n All will become clear in time. It is ever thus \n\nMoving away from the others, in part to avoid conversation, Yres silently begins his solemn duty, closing the eyes of each of the fallen with a short prayer.\n\n In the peace of the forest and the warmth of the sun may you find your rest \n\nWhen next the dead of night falls, he will sing a lament for the dead. Assuming they're still alive...",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Forking Road! \n\nAgainst your better judgement you all took a contract to help the militia in their investigations and subsequent raids on the local cult of those-unbalanced. Against your better judgement you were all picked to be part of the mission to attack their biggest camp yet. Now you all seemed to be ignoring the eerie feeling in the pit of your stomach. That ‘Now we get out now,’ swirling around your temples. It wasn’t that your judgement wasn’t very good – you were all fools.\n\nArriving in Kilter was the easy part, in the middle of all the sick jokes flying around town after they found her body strung up in the town square. ’Oh my, gosh someone Kiter!’ \n ‘Gaelinn you come here right this instance!’ \n ‘Mother, but the town is right here.’ Sometimes the children never realized the importance of what was right under their nose. The smell of a rotting corpse was a guard gone poopie or a rancid store of food maybe. As if it was for anyone to judge but everyone was someone else’s child. That’s what the militia’s investigations were for.\nYou’d gone through a lot to get just that dagger Tada had. Pointing fingers at the town’s most hated resident felt too easy. The cult hadn’t hidden this deathtrap you were walking in now. All your struggles together had led to this. By now you might have had some professional familiarity. Tada was throwing a look your way.\n\n “We can head outside to be stabbed or follow them. We’ll probably be stabbed later.” \n\nHe wasn’t putting his sword away.\n\nThe militiamen were smirking with humourless wrath. “I must admit, I’m just a little surprised. You all talk too much.” It was the man having trouble breathing. He stepped forward and strolled through the massive door with the others.\n\nSmoke wafted out, the crackle of a strong fire and a strange smell. Your eyes were adjusting by now. A wall of piled crates hid the carved stone interior. You could see Tada’s men for as long as it took them to get behind that wooden wall. Tada made a point of waving at the trail of thick black ichors they left behind. Steamy, smelly clingy stuff you wouldn’t want on the soles of your feet. Blood?",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Blackfur \n I rather take chances on getting stabbed later. stab-stab straight away sounds like no fun. Maybe chance of fighting before we die no? I say go with crazy people. \n\nWith that, he shuffles out in pursuit of the \"crazy people\" still with his sai drawn and ready.",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n\nThe rites complete, Yres rises and silently follows, sickle in hand.",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Knife’s Edge \n\nThe first thing Blackfur got to see around the corner was the sharp edge of a sword. He’d be cleaning sticky mess out of his fur for hours. There was blood on the blade but it was better with the weight of lives than he was. “Filthy Doppleganger.” \nCultists were backing off and warily glaring at the men who were supposed to keep peace. There was a cultist with a knife at a young woman’s throat. The young woman implores Yres, she looks more afraid of Blackfur than she is of the cultist keeping her under the knife. “Help me...” \n “I understand what you mean... we don’t discriminate here.” He flinched when the Doppleganger’s body smacked across the floor with a wet sound. “Thank goodness you’re willing to listen. You’ve got to listen. This is the only choice we’ve got left- \n\nA shrill scream slips passed the barred iron door behind him. It’s a man, form the sounds of it he wasn’t as manly anymore. “We’ll take you to Ashen Graves, he’ll tell you everything. He’s one of the ones who can keep it straight.” \n\nThey’re burning supplies. Blackened crates heaped with good quality gray sacks, stacks of well used parchment and piles of dirty ink pens and refuse. The cultists have all got scarves, no such luck for you. The drafts in the tunnel saved you before, only a wizard would save this room now.\n\n “Help me!” The cultist watching all the others presses deeply into her throat with the knife – “Quiet down!” – She’s a little more still, she can feel the red blood bubbling up and washing her neck.",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n\nYres studies the woman, slightly suspicious as to why she is present is she is only what she seems to be. He makes eye contact, but only briefly, before turning to the cultist holding her and raising an eyebrow. He doesn't quite trust himself to speak, negotiations not really being his strong point, what with the mumbling and the desire to hide in the nearest available hole when confronted with new people. Alas.\n\n \n Spoiler \n Sense Motive - (1d20+9)[ 19 ] Does the woman seem to really be just a woman? In particular, is she as afraid of the cultist as she should be? Does the cultist seem afraid of her?\n\nI would have done detect evil, but that seemed a little too lame 😛\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Spoiler \nI have my own ideas about Detect Evil. You don't feel like anyone is trying to deceive you. The desperation in the woman's eyes isn't hiding anything and that cultist looks awfully comfortable with his knife.\n ",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n\nThen again, he wasn't confident many of the others were particularly good negotiators either.\n\n Dontmumbledon'tmumbledon'tmumble. No-one's trying to kill you at present. If they do you have pointy things to hit them with. It's fine. Breathe. Remember to pause occasionally. \n \"I am willing to listen. My price is her\" \n\nhe gestures at the woman\n\n \"as you presumably expected\" \n See, that wasn't so bad. Soon you'll be mingling proficient. Or at least enter the room willingly... ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Blackfur \n \n Spoiler \nSo uhh, am I dead/unconscious? I love the cryptic language and everything, but It leaves me a little confused at times\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Originally Posted by Zyks \n Blackfur \n \n Spoiler \nSo uhh, am I dead/unconscious? I love the cryptic language and everything, but It leaves me a little confused at times\n \n \n \n\n \n Spoiler \n\nI like the cryptic language too, but this is TOO cryptic. I have no idea what's going on. The cultists just backed off and the militiamen let them go? Who's a doppleganger, and where did they come from? Are we standing in a cave that's practically on fire (from the burning supplies)? Did we move to a different part of the cave?\n\nI am beyond confused!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Situational Modifier \n Spoiler \nI’m very sorry I’ve been unable to be as clear as I should have been. You entered the cave through a tunnel and encountered a trap. Militia members who were with you on the raid followed you inside even though they should have stayed outside. Cultists attacked you charging through the big door. They backed off into the room passed the big door. You followed them through the big door with the militia members in the lead (Captain Tada stayed with you). He noticed his men were leaving a blood trail that was decidedly non-human.\nYres and Blackfur were the next to follow the militiamen. Blackfur went first, and one of the militiamen’s swords flashes in front of his eyes. The militia man has just murdered his companion and Blackfur was so close to it (being so close to the sword) that he has that yucky blood all over his fur.\n\nThe Militiamen killed one of their own who was actually a Doppleganger pretending to be a militia soldier.\n\nThe cultists are burning their supplies in this room which presumably has vents for smoke but still smells AWFUL.\n\nThe cultist who is leading the cultists burning the supplies has a hostage, who Yres is trying to save by negotiating for her life. Does anyone still have questions?\n\nLocations:\n\nSupply Room - Yres, Blackfur, Militia Soldiers, Cultists, Hostage\n\nTunnel - Daen, Darius, Tada\n ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n\nStill back in the passage, Darius misses some of what's happening in the room through the doorway, but he can see just enough of the zealot with the hostage and Yres talking to him to get the idea. Yres is strong, but obviously out of his element.\n\n \"These zealots aren't much for traps, are they? They've barely opened the door to their lair and they're turning on us. Well, watch my back would you, it seems there are dastardly Doppleganger's about! I'm going to see if I can help Yres with the hostage situation.\" \n\nDarius sheathes his sword and clears his throat. He straightens a charming smile on his face, spreads his arms wide, and barges into the room where the hostage is.\n\nHe makes a bee-line toward the zealot with the hostage, chattering in a friendly tone. But the zealot isn't a zealot for nothing and, of course, is not so taken aback that Darius can walk right up and take the hostage from him. Rather, Darius turns as the zealot takes a sharp and nervous breath.\n\nDarius keeps his arms wide, leaving himself open to attack, and jabbers in a friendly and loud tone, trying to keep the zealots attention as he walks in a long circle toward the zealot's flank, trying to force him to choose between turning his back on either Darius or Yres.\n\n \"Good friend zealot! Let not your love of personal deities bring this poor wretch to harm! What god enjoys not sacrifice, but what sacrifice is this woman? I see no ceremonial marks upon her. Fye! A shame if she should fall as she is! Besides what so cunning and handsome a man as yourself should need resort to such desperate behavior as making use of women as hostages? A steadfast and dedicated -- oh, I can see the dedication in your bloodshot, beady little eyes, my friend -- man like yourself has more use of feasts, perhaps! Or burnings! A burnt offering is a solid offering, my priest always used to say! Of course, he was a bit of a drunk and a pyromaniac, but that's beside the point! . . . \" (and so on) \n \n Spoiler \n\n\nDarius will use his Bluff to try to distract the zealot with the hostage and force him to turn his back on either Yres (and Blackfur) or Darius (hopefully Yres and Blackfur, so that they can strike him from behind or simply grab the knife or hostage from him) or throw some good spell on him or some such.\n\nBasically, Darius is trying to distract the zealots (and specifically the one with the hostage) so that his partners can intervine.\n\nBluff: (1d20+11)[ 14 ] \n\n(I hope that's a good roll!)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Blackfur \n \n Spoiler \nThanks faithdreamer, know I know whats going on 🙂\n \n\n Ugh, look what you done stupid man. Fur's not so easy to clean as clothes, and bloods the worst. But nice kill kill all the same. He makes an effort to shake blood off himself. So that guy a turncoat right right? me hates traitors too. \n\nHe seems to have momentarily forgotton about the immediate threat, but when Darius starts pleading, his memory is jolted. Why you want the girl alive? she matter to you or something? No blood on our hands if she fall right? Then we get to stab stab more crazy men! \n\nHe readies his sai again, but pauses instead of diving headlong into combat. After all, he wasn't in charge. Of the group or the situation. best to let people try talking first.",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Heights of Ignorance \n\nGood humour sparkles in the murder’s eyes. “You must be the clown.” \nHis knife sinks into the woman’s neck like it’s falling through the surface of water. He doesn’t bother with a savage yank; first he lets it slip out again before his grinning conclusion. He leans the woman on the floor gently so she can bleed to death. “I'm not a heartless beast. Your god can fix a little thing like this. His will is absolute.” \nHe’s looking at Yres with a condescending smirk. The iron door swings open and offers a new path.\n\nShadows beyond. “You’ll precede me, won’t you clown?” \n\nThe hooded cultists aren't all smiling, they're still staying out of the way. The militiamen hug the crates and their heads are jumping from one pair of farmers to the next. All those sickles are still sharp.",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n\nThe woman had barely touched the floor when Yres' hand clasped the wound on her neck, flooding her with healing light. He strokes her cheek briefly, before rising.\n\nHe rises, silver eyes blazing with the radiance of a thousand midday suns.\n\n \"You have chosen poorly\" ",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Spoiler \nExpending Bull's stength to cast Cure moderate wounds :\n Heals - (2d8+8)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n\nDarius stabs the throat-slitting zealot.\n\n \n Spoiler \n\nIf possible, Darius will stab him from behind at this point:\n\n\"He’s looking at Yres with a condescending smirk.\"\n\nAttack: (1d20+5)[ 24 ] (crit on 18-20)\nAnd damage (if I hit): (1d6+2)[ 4 ] \n\nIf it's a possible crit, here's the second roll: (1d20+5)[ 20 ] \nAnd crit damage (if I crit): (1d6+2)[ 6 ] \n\nIf Darius can catch the villain flat-footed, then here's an extra die of sneak attack damage for him, too -- the jerk.\n\nSneak Attack: (1d6)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Misssed \n\nDarius knew as much as anyone the blade never needed to go too far. The tip of his rapier sinks into the man’s back and keeps going. He’s the last one to catch that condescending smirk twitch. It was getting a lot bigger... fog swirls around Darius and the cult boss seems to disappear inside it. It was going to be hard to shake the impression he was still there, smiling, a fleeting touch on the back of the neck.\nThe fog seems to dissipate as naturally as the fast closing wound on the young woman’s throat.\n\nGasping and laughing she smiles up and Yres with profound relief blazing in her eyes. “Praise Pelor, these monsters...” \n\nGray robes and hoods who still had the group surrounded. “Go ahead. We won’t stop you.” A sober, reasonable voice whose owner was taking a good long look at the militia soldiers; maybe he felt like he was a little outmatched.\nSupplies hissed and crackled as flames ate them away, charred papers penned with expensive inks and eye-catching colours.\n\nShadows passed the barred iron door and the misty miasma that crawled away through them. Screams, pleading and vague chanting but everything was still too dark to see. The sun hadn’t been in this hallway for a very long time. A gentle breeze was blowing through the black unseen carrying the scent of... freshly based pastries and flowers...\n\nBlood in this room... and home in the ones further in...?",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n\nMumbling something vaguely incoherant, Yres kneels down and stretches out a hand to help the lady up. He smiles a little at the cultist's words - they think they have a choice in the matter? Bless... \n\nOn the other hand, someone who vanishes at will is something of a cause for concern. Perhaps it was time to be pressing onward, though a dark room with chanting, screaming and general pastry related weirdness was perhap not the best place to take the lady. 'The lady'? You really should find out who she is, you know. \n \"Erm... who are you, exactly, if I may ask?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n\nDarius is startled at the man's vanishing and he takes a few slow moments to examine the shadows of the cave for the man. He eyes the remaining cultists suspiciously before moving over to the one who invited the party to continue.\n\nDarius eyes the man for a moment, then speaks, but not to the cultists.\n\n \"I think we're fools if we don't kill them all now. They've thrown in their lot with one who would slit the throat of a helpless person without so much as a bat of the eye. They're sure to cause us trouble later. If we let them live they'll just find more victims later. Look at them: they're cowering because they know they can't stop us, but as soon as they find someone weaker than them, they'll surely be as vicious and uncaring as their leader.\" \n \n Spoiler \n\nSearch check for the leader, in case he has reappeared nearby in the shadows: (1d20+4)[ 19 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Blackfur \n\nBlackfur brightens up at Darius' speech.\n\n Fools to let them live? I like it! He leans closer to the others, so as not to let the cultists hear But uhh, you think we can take them with just us three? doesn't look like others followed ",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Daen\n \nThe diminutive priest finally steps through the door in time to hear Blackfur's last statement.\n\n \"Do not worry, friend, we are here, we just--\" He stops suddenly and is struck speechless as he takes in the scene of mindless carnage laid out before him.\n\nHe quickly rushes to help the nearest victim.\n\n \n Spoiler \n\nIs there anyone close by that he can help?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Shadows and Fog \n\nThere’s nothing here but the beady dark eyes of men who saw too much. \n Spoiler \nYou don’t have any reason to believe the leader is close by.\n \n They shuffle their feet and swing their sickles like lazy lions after a hunt. They might even be thinking about whether they want to pile on the four of you and take their chances. The glares these men and women give Blackfur are very pointed.\nYes, we can hear you. We’re standing right here.\n\nIt was any wonder why you didn’t feel...\n\nThe archer from before is playing with the string of his bow.\n\n Twang. Twang. Twang. \n\nA dim half smile at everyone while he glances around the room thinking about his own private joke. The woman’s come back to her senses. She doesn’t bother giving her name out to a stranger. “You have to help them someone needs to stop this nonsense! This is all mad scat!” \n\nOne of the militiamen was giggling at Daen trying to play with a dead body. He leans casually on his sword like he doesn’t care whether it gets a few chinks or not. He’s breathing in with his nose. Savour the scent... “Smells good. They’re dead. All these ones are dead, I got’s to admit I was more than a little surprised too...” ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n\nDarius steps over near the woman and Yres, giving the archer an angry glare. I know you're right here and can hear me, but I won't be intimidated. \n \"I've no intention of being bullied into a den of zealots while surrounded by would-be attackers!\"\n\n\"You, woman: know from my companions actions that we are here to help.\" \n\nDarius looks back around at the zealots, sword in hand, but talks to his companions.\n\n \"If any of you know a reason we should not cut down all these scum, speak it now. Leaving them alive invites them to slit our throats in the near future. Better to take them now before their leader attempts a rally. Surely you agree, Captain Tada?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " The Captain doesn't seem to be in the room right now. His voice doesn't grace the air with it's gravelly growl, now that you think of it he never followed the 'monkey-man' inside...\n\nOne, two, three, four... another Mob of cultists, the four of you and Tada's so-called men plus the young Woman.\n\nSeveral Zealots inch across the doorway to the collapsed corridor you used to get inside.",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Daen \n\nFinding the victims already dead, the priest listens intently to Darius. He stands.\n\n \"Though I am forever sworn to peace and non-violence, I am inclined to agree with you. But I am afraid all I can do is help curb the suffering of those who deserve mercy - and those persons are in short supply in this cursed place.\" ",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n\nYres smiles slightly, turning to the cultists and raising an eyebrow slightly, to ensure that they know that he is well aware of their movements and is apparently entirely unconcerned. I am not sure I could ever be an executioner. Though he is right, they probably will turn on us at the first possible opportunity. I miss trees - trees are so much easier than people. \n \"What say you then? Mercy was offered to you, and one of you at least decided to pursue other options. What say the rest of you? For what reason should we let you live? \n \n Spoiler \nNo bluff check - he really isn't worried.\n Sense Motive - (1d20+9)[ 10 ] For the honesty of their answers.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Speechless \n “Never found out after I said best not to ask where we came from . Ha, ha, you’ve no idea what the lot of you are getting in to ha, ha!” The Militiaman’s derision is almost embarrassing. If his smile weren’t so wide... his lips peeled back to show the pink and healthy gums of a well-fed and exercised soldier. Then his eye started to pop out of his head and change color. Sickening crunch sounds... if flesh could bubble and drip off a person...\n\nThe Doppleganger looks like he’s been full of sorrow and mirth for so long.\n\nStern and untroubled, the cultists all seem to be unimpressed. The young woman is rocking on her heels and shaking while she makes small mewling noises. One of the cultists pushes his way forward and faces the group. “You’d all be fit for a church of Nerull in any season, scum. Mercy this and heavens that and the most heavenly with you is all about spilling more blood. For what reason should the Abjure let you live?” ",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Yres \n\nYres simply smiles slightly. While bloodshed now seems likely he won't be the one to start it, whether through aggressive actions or poorly chosen words.\n\n Everything really does end in death. We can only pray that enough good comes of this day to balance its woe. ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n We should have went outside and faced the Gnolls! \n\nDarius is surprised by the soldier's transformation, but doesn't seem particularly disgusted by it, as if he's seen it many times before, but didn't expect to see it here (especially not after already having one Doppleganger turn up).\n\nHe motions to the zealots and says to the Doppleganger, \"Surely you're not throwing in with this lot! Go on your way, we've no quarrel with you!\" When the creature stands its ground, Darius continues:\n\n \"Are they all about to turn on us? What madness have we stumbled upon!?\" \n\nDarius sets his back against Yres' flank, readying to be pounced upon by zealots and militiamen alike. As he does so, he takes a quick head count of zealots and soldiers, letting his gaze linger on the soldiers, trying to gauge if all of them are dopplegangers.\n\n \n Spoiler \n\nCould we get a count of how many zealots and soldiers we face, please?\n\nAlso, I don't know if Darius can really tell or not, but he's going to try a Sense Motive check to discern if any more of the soldiers are not what they seem.\n\nSense Motive: [roll0]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n \n Spoiler \n\nMy roll didn't work. Here it is for real:\n\nSense Motive: (1d20+6)[ 25 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Languid \n “Don’t really understand what’s happening do you. You’d sound a little insane if all this wasn’t so damn weird. Huh?” It’s that same canny cultist from before. He gestures out to either side to indicate all the faces in the room. Four militiamen turned into Dopplegangers, five cultists on either side of him and five in the doorway to the corridor plus five more scattered around the room. Twenty Zealots all told with four Dopplegangers mixed in.\n “You look a little defensive for someone we got no fuss with.” He looks like the kind of person who’d rather talk you to death than get his hands red. The room wants to agree with him. “There’s no turning on anyone here, no throwing in with any lot. Hearing Ashen Graves out is the only sensible good thing.” \n\nIt wouldn't be hard to kill all of them...",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Darius \n\nAlso one who would rather talk an opponent to death, Darius asks, \"Ashen Graves, eh? Your leader no doubt. Why would he, or any one of you, think that we would go deeper into this lair,\" he motions to the woman whose throat was cut, \"when your behavior shows only treatchery and dishonor?\" \n\nThe question perhaps is rhetorical as Darius doesn't wait for an answer and instead motions to Blackfur, Yres and Daen to come closer to him. Once they've moved close enough to hear, he speaks to them in a low whisper, \"What say you, my new found companions? We could probably make good an escape back the way we came, but there is apparently a battalion of Gnolls waiting outside, so I'm not certain that way is safe to us, either. There are plenty of these zealots and Dopplegangers, but only a handful of us, and they seem quite intent upon us meeting this 'Ashen Graves' of theirs. I hate to enter any lair under such conditions, but I'm not sure that simply trying to kill them all will work either.\" He nods at Blackfur's injuries as if to offer proof. \"Have you any ideas, or shall we follow them in hopes of an opportunity of escape? Or perhaps an opportunity to serve some sort of justice, if your gods smile upon us.\" He gives Yres and Daen a nod. \"What say you all?\" \n \n Spoiler \n\nIs Captain Tada still in the cave outside this room?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Spoiler \nMaybe he's in there, or maybe he went back outside. He hasn't been inside the room you're in now.\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 40: MuShu vs. The Akhond \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n MuShu - TheTerran \n The Akhond - Flymolo \n All Gladiators, please roll initiative ",
"loss": false
},
{
"from": "human",
"prefix": "theterran:",
"value": " Wow...Round 40 is up...what an odd map...\n\n Initiative - (1d20+4)[ 11 ] \n\nNO new purchases for me.\n\n\nRef Stats:\n \n Spoiler \nLocation - M2\nHP: 8/8\nAC: 15 Touch: 15 FF: 11\nIn Hand: Alchemist's Fire\n\nSpells:\n \n Spoiler \nLevel 0 - Launch Item x2, Launch Bolt x3\nLevel 1 - Expeditious Retreat, Slide, Ray of Clumsiness, Sticky Floor, Lesser Orb of Electricity\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " (1d20+3)[ 11 ] \n\nI'm here! I promise! Whew. That was close. I should start making my character names easier to spell, because if they're misspelled, apple-F doesn't work so good.\n\n \n Spoiler \nI will start in....M25. Light crossbow in hand.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Mushu - Round 1 \n\nActions:\n \n Spoiler \nMove to M6.\nReady an Action to cast Launch Item and Launch the Alchemist's Fire in hand if I gain LoS\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - M6\nHP: 8/8\nAC: 15 Touch: 15 FF: 11\nIn Hand: Alchemist's Fire\n\nSpells:\n \n Spoiler \n\nLevel 0 - Launch Item x2, Launch Bolt x3\nLevel 1 - Expeditious Retreat, Slide, Ray of Clumsiness, Sticky Floor, Lesser Orb of Electricity\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " The Akhond of Swat: Round 1 Part 2 \n \n Spoiler \nI double move to D19\n \n\n\nstats \n Spoiler \n same as before, but I'm in D19.\n \n\n\nAll done. Outermost tan squares become shark infested shallow and unfriendly.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Mushu - Round 2 \n\nActions\n \n Spoiler \nMove to M10.\nReady an action to Cast Launch Item if I gain LoS/LoE\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - M10\nHP: 8/8\nAC: 15 Touch: 15 FF: 11\nIn Hand: Alchemist's Fire\nSpells:\n \n Spoiler \n\nLevel 0 - Launch Item x2, Launch Bolt x3\nLevel 1 - Expeditious Retreat, Slide, Ray of Clumsiness, Sticky Floor, Lesser Orb of Electricity\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Spoiler \n Single move to D13\n \n\n\nNot done, LoS check needed.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nWhere have all the initiate refs gone? 🤨 I swear we had a swarm of them a month ago. Guess we need to go recruit more.\n\nBTW, no LoS.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Originally Posted by Kyeudo \n GM Kyeudo \n\nWhere have all the initiate refs gone? 🤨 I swear we had a swarm of them a month ago. Guess we need to go recruit more.\n\nBTW, no LoS. \n \n\nThere's just me, really. And I'm not that helpful.\n\n \n Spoiler \n Single move to G18.\n \n\n\nI'm done. Not bothering to look for a LoS check, cosmically improbable that it's different from the one we just had.\n\nYour go.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " MuShu - Round 3 \n\nActions:\n \n Spoiler \nMove to M14.\n\nIf LoS is established, I will need to know what square he's in before I can make a decision on my standard action.\n\nIf LoS is not established, I will move to M18 and End my Turn.\n \n\n\nNeed an LoS.\n\nStats:\n \n Spoiler \nLocation - M18\nHP: 8/8\nAC: 15 Touch: 15 FF: 11\nIn Hand: Alchemist's Fire\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Launch Item x2, Launch Bolt x3\nLevel 1 - Expeditious Retreat, Slide, Ray of Clumsiness, Sticky Floor, Lesser Orb of Electricity\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " Iniate Ref Sam \n\n@MuShu:\n \n Spoiler \nNo Line of Sight\n \n\n\n@Akhond:\n \n Spoiler \nNo Line of Sight\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " End my Turn ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " You'd think on a map this small we could find one another...\n\n \n Spoiler \n use 20' of movement to get to K17.\n \n\n\nNot done, I'll go fetch another LoS.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " High Ref Morbius \n\nLoS stablished.\n\nMuShu is in M18 and The Akhond is on K17.\n\nStill Akhond`s turn",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " That's within 110 feet, right?\n\nI cast a sudden maximized, sudden empowered magic missile. 12 damage, no save or attack roll. 1d4+1 makes 5, add warmage edge +3 makes 8. 8 times one+one half makes 12.\n\nWait, did you ever cast that scroll of shield on your char sheet?\n\nBecause if you did, I have to try something else.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " No 😩",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I believe that's match.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Ref TT \n The Akhond wins the match and gains the spoils. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 34: Drago vs. Grall vs. Todd vs. The BAM \n Map \n \n Spoiler \n\n \n \n\n Awards: \n 1st: 1200XP and 1100GP\n 2nd: 400XP and 500GP\n 3rd: 200xp and 200GP\n\n Kyeudo - Drago Irakwa \n Tortoise262 - Grall \n Mavian - Todd \n Bayar - The BAM \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd stumbles into the arena and looks around with a blank face.\n\nI'll reserve the right to make purchases in response to anything you guys may purchase.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Ha, green for Greenskin!\nInitiative: (1d20+1)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " This is going to be a very odd match. Four high damage, (relitively) high hp brawlers all thrown into the same arena and out for blood. May you all have fun and die before I do. 😉\n\nI don't think I'm buying anything right now, but that may change if someone else buys anything.\n\nInititive: (1d20-3)[ 10 ] \n\nI'll start in A13, with my shield and morningstar and wearing a yellow mask resembling a cross between a crocodile and a unicorn.\n\nSoulmelds Shaped:\n \n Spoiler \n\nDissolving Spittle\nRageclaws\nYrthark Mask (Bound to Totem Chakra and target of Expanded Soulmeld Capacity)\nWormtail Belt\n \n\n\nQuestion: Why is the BAM still level 1?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nBeing as Bronz stated he wanted shirmish in, and the only reason shirmish was excluded was that he wasn't leveled, I think it's only right that 4th spot goes to whoever levels their character 1st. Objections?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Works for me.\n\nInitiative - (1d20)[ 6 ] + something.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " I am still level 1 because I forgot to edit my char. Will retrain something too, but will still take a Sorc level.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " K. Leveled him up. Added HP, skills, spells, retrained meager fortitude with frail (dropping my HP total by 2). Dont have money to buy ****, but will buy 20 Crossbow bolts and roll initiative.\n\nInitiative: (1d20+4)[ 20 ] \n\nEdit: It seems that I start the match.\n\n The BAM - Round 1 \n\nStarting in M2, I gasp and say ****. What have I gotten myself into? Dont hurt me, I am squishy. (free action)\n\nWill cast a spell and move to G1. Have a scroll in one hand and a wand in the other.\n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor 1/600)\n\nSpells: 6-0 5-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n \n\n\nEnd turn. Kyeudo is up, then Mavian, then Turtoise.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nSorry for the wait. My subscription didn't go through.\n\nSwift action to allocate essentia, Move to A5, and ready an action.\n \n Spoiler \n\nUse my sonic ray if someone comes within line of effect.\n \n\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 22 Touch 13 Flat 19\n\n Essentia Allocation: \nDissolving Spittle: 0\nRageclaws: 1\nYrthark Mask: 3\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Gah, Bayar threw off the buying cycle... I was going to grab a potion of Beastland Ferocity if anyone wants to response buy.\n\n\nTodd - Round 1.\n\nStarting in Y13 with a potion in one hand, and his poleaxe in the other.\nDouble Move to Z5\n\nEnd of Turn:",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Start on N25 with spiked chain in 2 hands\nDouble move to Q14.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Why am I having the thought that everybody wants to kill me first?\n\n The BAM - Round 2 \n\nMove to H7.\n\nRady an action.\n \n Spoiler \nTo move out of anyone's range if anyone comes within 15 Ft of me.\n \n\n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor 2/600)\n\nSpells: 6-0 5-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nMaybe because you are the squishiest compeditor in this match?\n\nMove to C3, and ready an action.\n \n Spoiler \n\nUse my sonic ray if someone other than the BAM comes within 120 feet and I have line of effect to them.\n \n\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 22 Touch 13 Flat 19\nLocation: C3\n\n Essentia Allocation: \nDissolving Spittle: 0\nRageclaws: 1\nYrthark Mask: 3\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I dunno Todd's pretty squishy... 😦\n Todd - Round 2. \n Free Action : Todd yells at Grall \"So why don't we kill the silly mages and then beat each other senseless like the gods intended. Mages are sneaky little bastards\" \n Standard Action : \n Spoiler \n Ready an action to drink my potion if anyone gets within 15 feet.\n \n\n\nEnd of Turn",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nI'm assuming everyone has LoS (too lazy to check) but just in case\n\nAnyone who has LoS to Todd, and Todd\n \n Spoiler \nTodd readied an action. This has to be stated out of spoilers when LoS exists.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Originally Posted by chilepepper \n ref chilepepper \n\nI'm assuming everyone has LoS (too lazy to check) but just in case\n\nAnyone who has LoS to Todd, and Todd\n \n Spoiler \nTodd readied an action. This has to be stated out of spoilers when LoS exists.\n \n \n \n\nWell, let's see. The walls are glass. The pillars are glass. No one brought smokesticks. I wonder if we have LoS. 😁\n\nThanks for the ref check though.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Well, in my defense, I did say I performed a Standard Action... 😳",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Looking at your sheet Tortoise, you have 300 extra GP. Winning the final match doesnt give you 600 GP for being the winner of the tournament and 300 GP for winning the match. Unless I am missing something...",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Grall , Round 2\n\nMove to M8\nReady an Action \n Spoiler \nAttack next person to come within 10 feet\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " How can you get to M8 from Q14 with 30 FT of move and still have a standard action free for readying?",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Originally Posted by bayar \n Looking at your sheet Tortoise, you have 300 extra GP. Winning the final match doesnt give you 600 GP for being the winner of the tournament and 300 GP for winning the match. Unless I am missing something... \n \n\nYou missed something. The Tournament Victory prize has always been in addition to the the Match Victory prize. Just check my sheet, and you'll find the same thing.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by bayar \n How can you get to M8 from Q14 with 30 FT of move and still have a standard action free for readying? \n \n\nStill dont get it, but no matter.\n\n The BAM - Round 3 \n\nI attack Grall with my wand of Magic Missile.\n (1d4+1)[ 2 ] \n\nAnd then I will move to G1.\n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor 3/600)\n\nSpells: 6-0 5-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Originally Posted by bayar \n Still dont get it, but no matter. \n \n\nYou're right. He couldn't have made that move.\n\n \n\nIt would have taken 7 squares of movement to reach that location, because of the diagonals.\n\nOnce that problem is resolved, I can take my turn, because Grall's position actualy matters to my turn.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " I'm sorry, make that N9",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nMove to F3 and fire a lance of sonic energy at Grall.\n\nTouch Attack: (1d20+4)[ 8 ] \nDamage: (3d6)[ 13 ] \n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 22 Touch 13 Flat 19\nLocation: F3\n\n Essentia Allocation: \nDissolving Spittle: 0\nRageclaws: 1\nYrthark Mask: 3\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Quick question, does Grall still have an action readied? And if so did he take it?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nYes he does. No, he did not.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 3\n\nMove Action: No visible Action\nStandard Action: Ready an Action\n \n Spoiler \n\nReady an action to move if anyone gains LoE to me\n \n\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 33\nAc: 15\nSpeed: 20\nPosition: Z5\nManuevers: MoPC, Steely Wind, SNB\nBreath Weapon: Ready\nStance: None\nPotion in one hand, Weapon in the other\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Okay, quick rules question: I understand that I need 2 hands to attack with my weapon, but is it possible to hold it in one hand so as to hold an item in my other?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yep, I do it all the time. In fact, I'm doing it right now.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Move Action: Draw a flask, (holding the spiked chain in one hand)\n\nStandard Action: READY ACTION \n Spoiler \nWhen someone is about to come within 20 feet of me, drink the potion. (potion of Enlarge Person)\n \n\n\nOkay, my turn is over.\n\nQuestion for a ref... \n Spoiler \nAfter drinking the potion, can I drop the flask and wield my weapon, thus being able to make an AoO?\n \n\n\nSTATS \n Spoiler \nHP: 17/19\nAC: 17,13(touch),14(ff)\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nanswer \n Spoiler \nA readied action takes place on your opponents turn. Dropping an item is a free action, regripping your weapon is either a free or a move action. You cannot perform free or move actions during your opponents turn. All you can do take your readied action and include a 5' step if you didn't move the turn you readied an action.\n \n\n\nRemind us, regripping your weapon from one hand to two, is that a free action?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I believe it is, was mentioned in a Rules of the Game article about somatic components and two-handed weapons.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " My turn ? ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Should be, I don't think anythings changed in the initiative order.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Map \n \n Spoiler \n\n \n \n\n The BAM - Round 4 \n\nI stay in G1 and fire another magic missile at Grall.\n\nDamage: (1d4+1)[ 5 ] \n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor 4/600)\n\nSpells: 6-0 5-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nMove to C3, swift action to reallocate essentia, then ready an action.\n \n Spoiler \n\nIf someone other than the BAM comes within LoE and 30 ft. I'll spit acid at them.\n \n\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 22 Touch 13 Flat 19\nLocation: C3\n\n Essentia Allocation: \nDissolving Spittle: 1\nRageclaws: 1\nYrthark Mask: 2\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 4\nMove Action: No visible Action\nStandard Action: Ready an Action\n \n Spoiler \n\nReady an action to move if anyone gains LoE to me\n \n\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 33\nAc: 15\nSpeed: 20\nPosition: Z5\nManuevers: MoPC, Steely Wind, SNB\nBreath Weapon: Ready\nStance: None\nPotion in one hand, Weapon in the other\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Move Action: Move to I6\nStandard Action: Drink potion of Enlarge Person (now occupying H5-I6)\n\nEnd Turn\n\nStats: \n Spoiler \nBuff: ENLARGED (+2 STR, -2 DEX, -1 AC/attack)\n\nHP: 12/19\nAC: 15, touch 11\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM - Round 5 \n\nMove to A1.\n\nShoot another MM at Grall.\n\nDamage: (1d4+1)[ 2 ] \n\nEnd turn.\n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor 4/600)\n\nSpells: 6-0 5-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n \n\n\nDepending of the outcome of this match, I might retire bam and make another char, since I got some more experience since I first created him. I only used Sudden Maximise once. I mean , WTF ? ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nSwift action to reallocate essentia, shoot at Grall, then move to A10\n\nTouch Attack: (1d20+4)[ 13 ] \nDamge: (3d6)[ 12 ] \n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 22 Touch 13 Flat 19\nLocation: A10\n\n Essentia Allocation: \nDissolving Spittle:\nRageclaws: 1\nYrthark Mask: 3\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Question: Is Grall in the realm of negative HP ?",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Answer: Yes, -2 to be precise.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 5\nFree Action: Ha, Todd smarter than Grall \nMove Action: No visible Action\nStandard Action: Ready an Action\n \n Spoiler \n\nReady an action to move if anyone gains LoE to me\n \n\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 33\nAc: 15\nSpeed: 20\nPosition: Z5\nManuevers: MoPC, Steely Wind, SNB\nBreath Weapon: Ready\nStance: None\nPotion in one hand, Weapon in the other\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM - Round 6 \n\nDouble-move to D11.\n\nEnd turn.\n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor 4/600)\n\nSpells: 6-0 5-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nDouble move to M16.\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 22 Touch 13 Flat 19\nLocation: M16\n\n Essentia Allocation: \nDissolving Spittle:\nRageclaws: 1\nYrthark Mask: 3\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 6\n \nMove Action: Z5 to W3\nStandard Action: Ready an Action\n \n Spoiler \n\nReady an action to move if someone attempts to attack me in any way.\n \n\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 33\nAc: 15\nSpeed: 20\nPosition: W3\nManuevers: MoPC, Steely Wind, SNB\nBreath Weapon: Ready\nStance: None\nPotion in one hand, Weapon in the other\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM - Round 7 \n\nMove to I13.\n\nReady an action:\n \n Spoiler \nMagic missile Todd if on his turn he enters LOE.\n \n\n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor 7/600)\n\nSpells: 6-0 5-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nMove to O10. Fire a ray of sound at Todd.\n\nTouch Attack: (1d20+4)[ 21 ] \nDamage: (3d6)[ 7 ] \n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 22 Touch 13 Flat 19\nLocation: M16\n\n Essentia Allocation: \nDissolving Spittle:\nRageclaws: 1\nYrthark Mask: 3\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " My readied action goes off with that attempted attack.\n\nMove Action: W3 to T6.\n\nIt also moves me to above Kyeudo in the initiative order.\n\nStats for Refs:\n \n Spoiler \n\nHp: 26/33\nAc: 15\nSpeed: 20\nPosition: T6\nManuevers: MoPC, Steely Wind, SNB\nBreath Weapon: Ready\nStance: None\nPotion in one hand, Weapon in the other\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " That also triggers my readied action.\n\nMagic missile!\n\n (1d4+1)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " So, if I understand how this works correctly, my sonic ray attack triggers your ready action to move, which triggers the BAM's ready action to shoot you.\n\nThat makes the inititive order:\nThe BAM\nTodd\nDrago\n\nI believe the BAM is up next, since your ready action triggering skipps your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I do believe so.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " nonono....I think that now it is his turn, then mine, then yours.\n\nFirst, you should end your turn. because you triggered his action to move while it was your turn, and he triggers my action to shoot him, all readied actions are resolved. Now you have to call end turn, or use up any actions you can take (if any), say end turn, and it is his turn. Then it is my turn.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " It's your turn Bayar. He's got no actions left to use anyways.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by Mavian \n It's your turn Bayar. He's got no actions left to use anyways. \n \n\nIt's your turn. Havent I been specific enough ?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " No... but if you say so 😉\n\nTodd - Round 8\n\nFree Action: Drop Potion\nFree Action: Regrip weapon in both hands\nSwift Action: Activate Punishing Stance\nMove Action: T6 to Q8\nStandard Action: Attack with Sapphire Nightmare Blade\nConc Check: (1d20+13)[ 24 ] If this hits your AC, you're flat-footed\nAttack: (1d20+5)[ 8 ] \nDamage: (2d6+4)[ 14 ] \nStance: (1d6)[ 3 ] \nSNB: (1d6)[ 4 ] \n\nIn case of Crit\n \n Spoiler \n\nAttack: (1d20+7)[ 27 ] \nDamage: (4d6+8)[ 21 ] \n \n\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 22/33\nAc: 13\nSpeed: 20\nPosition: Q8\nManuevers: MoPC, Steely Wind, SNB \nBreath Weapon: Ready\nStance: Punishing Stance\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Who did you attack ?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Drago, since he's the only one I could reach from Q8",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nGlad that attack missed, or I'd be hurting. What I wouldn't give to be able to use Ego Whip right now.\n\n5 ft step to N11. Swift action to reallocate Essentia. Spit in Todd's face.\n\nTouch Attack: (1d20+4)[ 14 ] \nDamage: (2d6)[ 3 ] acid\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 22 Touch 13 Flat 19\nLocation: N11\n\n Essentia Allocation: \nDissolving Spittle: 1\nRageclaws: 1\nYrthark Mask: 2\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " God, do you people actually know how readied actions work? It was my turn now. Then your turn.\n\nAnyway...I move to G18 and fire another magic missile. At Todd.\n\nDamage: (1d4+1)[ 4 ] \n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor 7/600)\n\nSpells: 6-0 5-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n \n\n\nNow Kyeudo's actions that he posted above happen. And now, it is Mavian's turn. Then mine, then Kyeudo then Mavian again. Got it ?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I don't think we're the ones having trouble.\n\nLet's do it with numbers added.\n\nSay Kyeudo goes on 12, I go on 9, and you go on 15.\n\nKyeudo takes his turn, and cause my readied action to go off, moving my initiative to 13, just above him in the initiative order.\n\nIn the course of my readied action going off, your readied action is triggered, moving you to 14, or just above me in the initiative order.\n\nSo the new order would be\nYou 14\nMe 13\nKyeudo 12\n\nYou keep trying to posit it as\n\nMe 14\nYou 13\nKyeudo 12\n\nWhich doesn't make sense.\n\nAnyways.\n\nTodd - Round 9\n\nMove Action: Q8 to P10\nStandard Action: Attack with poleaxe, shifting two points into Stone Power, also recovering all expended manuevers.\nAttack: (1d20+3)[ 18 ] \nDamage: (2d6+4)[ 10 ] \nStance: (1d6)[ 2 ] \n\nIf Crit\n \n Spoiler \n\nAttack: (1d20+3)[ 9 ] \nDamage: (4d6+8)[ 22 ] \n \n\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 15/33 4 Temp\nAc: 13\nSpeed: 20\nPosition: Q8\nManuevers: MoPC, Steely Wind, SNB\nBreath Weapon: Ready\nStance: Punishing Stance\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Bayar realy should post another action so we can get back on track with how inititive is supposed to be. Bayar got confused by two different cases of ready actions, so let's let him get back up to speed.\n\nOh, and you missed me. I love my Wormtail Belt.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Guys, I will likely not have internet access from tommorow until Monday, so don't DQ me for being gone.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by bayar \n God, do you people actually know how readied actions work? It was my turn now. Then your turn.\n\nAnyway...I move to G18 and fire another magic missile. At Todd.\n\nDamage: [roll0] (4)\n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor 7/600)\n\nSpells: 6-0 5-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n \n \n \n\nI redid it 😁",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\n5 ft step to M11. Swift action to reallocate Essentia. Yell in Todd's face.\n\nTouch Attack: (1d20+4)[ 9 ] \nDamage: (3d6)[ 9 ] sonic\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 22 Touch 13 Flat 19\nLocation: M11\n\n Essentia Allocation: \nDissolving Spittle:\nRageclaws: 1\nYrthark Mask: 3\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " That one misses I think. Was that an attempt to Magic Missile my Bayar?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Why, yes it was 😁",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Mavian, I believe you are up now.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round something.\n\nMove Action: 5 foot step to 011\nStandard Action: Attack with Sapphire Nightmare Blade, shifting two points in to Stone Power.\nConc: (1d20+13)[ 18 ] If this hits your flatfooted\nAttack: (1d20+3)[ 14 ] \nDamage: (2d6+4)[ 9 ] \nStance: (1d6)[ 6 ] \nSNB: (1d6)[ 2 ] \n\nIf crits\n \n Spoiler \n\nAttack: (1d20+3)[ 6 ] \nDamage: (4d6+8)[ 15 ] \n \n\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 15/33 4 Temp\nAc: 13\nSpeed: 20\nPosition: Q8\nManuevers: MoPC, Steely Wind, SNB\nBreath Weapon: Ready\nStance: Punishing Stance\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Well, that's a miss either way, but you can't use Stone Power with a Diamond Mind strike. You can only use it with a regular attack, a full attack, or a Stone Dragon strike. No temp hp for you. 😛\n\nBayar, you're up!",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Shoot Todd with my Glock Wand 😁\n (1d4+1)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nMap:\n \n Spoiler \n\n \n \n\n\n5 ft step to L10. Swift action to reallocate Essentia. Hock a loogie.\n\nTouch Attack: (1d20+4)[ 6 ] \nDamage: (2d6)[ 6 ] acid\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 22 Touch 13 Flat 19\nLocation: L10\n\n Essentia Allocation: \nDissolving Spittle: 1\nRageclaws: 1\nYrthark Mask: 2\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Move Action: O11 to M10\nSwift Action: Activate Strength Devotion\nStandard Action: Attack with Slam (Headbutt), shifting two points into Stone Power, also recovering all expended manuevers.\nAttack: (1d20+3)[ 23 ] \nDamage: (1d6+3)[ 6 ] \nStance: (1d6)[ 4 ] \n\nIf Crit\n \n Spoiler \n\nAttack: (1d20+3)[ 16 ] \nDamage: (1d6+3)[ 5 ] \n \n\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 11/33 4 Temp\nAc: 13\nSpeed: 20\nPosition: M10\nManuevers: MoPC, Steely Wind, SNB\nBreath Weapon: Ready\nStance: Punishing Stance\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " I fire a MM at Todd.\n\nTake (1d4+1)[ 2 ] damage.\n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor ???/600) - doesnt matter anyway...\n\nSpells: 6-0 4-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nThat one hit. Barely, but another two like that and I'll be down.\n\n5 ft step to K9. Swift action to reallocate Essentia. Sonic Ray.\n\nTouch Attack: (1d20+4)[ 24 ] \nDamage: (3d6)[ 9 ] \n\nEnd of turn.\n\nBTW, Bayar, where is the BAM standing??\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 22 Touch 13 Flat 19\nLocation: K9\n\nEssentia Allocation:\nDissolving Spittle:\nRageclaws: 1\nYrthark Mask: 3\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Ooh! Possible Crit!\n\nRolls to confirm:\nTouch Attack: (1d20+4)[ 16 ] \nDamage: (3d6)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Erm...G18 I think.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " That'll drop me, but one question. I don't suppose that using a soulmeld in a threatened square provokes eh?",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Only if the soulmeld says it does, and of my soulmelds only Dissolving Spittle specifies that it does. Soulmelds are normaly supernatural abilities.\n\nAnyway, Well played. I think that makes it the BAM's turn now. 😏",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Wait, so we are just 2 now ? Daaaamn !\n\nMove to J14. Ready an action:\n \n Spoiler \nIf he comes within 25 ft of me with LOE, cast a orb of fire on his ass.\nIf he comes and stays into LOE but is further away than 25 Ft, move my ass.\n \n\n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor ???/600) - doesnt matter anyway...\n\nSpells: 6-0 4-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Fun Time! 😁",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nBad Bayar! 😡 Editting your action in so I won't notice the update! 😉\n\nSwift action to reallocate Essentia, Move to K13, point blank acid spit. If you threaten anywhere, you get an AoO, but I don't see any melee weapon's on your sheet.\n\nTouch Attack: (1d20+4)[ 11 ] \nDamage: (2d6)[ 8 ] \n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 22 Touch 13 Flat 19\nLocation: K13\n\nEssentia Allocation:\nDissolving Spittle: 1\nRageclaws: 1\nYrthark Mask: 2\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " You triggered my trap !\n\nOrb of Fire away !\n\nAttack: (1d20+6)[ 8 ] VS touch 😁\nDamage: (1d8)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM \n\nI take a 5ft step in H17 and fire off my secret weapon.\n\nSUDDEN MAXIMISE ORB OF FIRE !!!\n\n (1d20+4)[ 11 ] it should be +6, so I think this hits.\nIf this hits your touch AC, you take 8 damage.\n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor ???/600) - doesnt matter anyway...\n\nSpells: 6-0 2-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n \n\n\nEdit: 2 things. 1. I need a new d20 \n 2. How much HP do you have remaining ?",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nMy hp? lets see. Start with 17, I took 10 from Todd, then another 8 from you, so that would leave me at -1 hp. Good thing for my Rageclaws, or you would have just won. As is, I won't die or go unconcious until -13.\n\nSwift action to reallocate Essentia, and fire a sonic ray.\n\nTouch Attack: (1d20+4)[ 13 ] \nDamage: (3d6)[ 7 ] \n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHp: -1/17\nAC: 22 Touch 13 Flat 19\nLocation: K13\n\nEssentia Allocation:\nDissolving Spittle:\nRageclaws: 1\nYrthark Mask: 3\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM \n\nFree action to say ****.\n\nFire another orb of fire.\n\n (1d20+6)[ 10 ] \n (1d8)[ 4 ] \n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor ???/600) - doesnt matter anyway...\n\nSpells: 6-0 1-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nFree action to say \"That last shot tickled, you annoying little flea\" while holding my guts in. 😛\n\nSwift action to reallocate Essentia, and fire a glob of acid.\n\nTouch Attack: (1d20+4)[ 6 ] \nDamage: (2d6)[ 7 ] \n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHp: -1/17\nAC: 22 Touch 13 Flat 19\nLocation: K13\n\nEssentia Allocation:\nDissolving Spittle: 1\nRageclaws: 1\nYrthark Mask: 2\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Hmm...I wonder if you can shoot with your spell and wand at the same time, like using 2 crossbows...\n\n The BAM \n Kobold ! \n\nAttack with orb: (1d20)[ 15 ] +6\nDamage with orb: (1d8)[ 3 ] \n\nStats:\n \n Spoiler \nHP: 16/16\nAC: 20 T:15 FF:16 (+4 Mage armor ???/600) - doesnt matter anyway...\n\nSpells: 6-0 0-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nFree action to say \"Same thing\" as another ball of fire scorches my already wounded body.\n\n\nSwift action to reallocate Essentia, and fire a sonic ray.\n\nTouch Attack: (1d20+4)[ 23 ] \nDamage: (3d6)[ 10 ] \n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHp: -4/17\nAC: 22 Touch 13 Flat 19\nLocation: K13\n\nEssentia Allocation:\nDissolving Spittle:\nRageclaws: 1\nYrthark Mask: 3\nWormtail Belt: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Kobold Kobold Kobold !!! \n\nI previously said that I will 5ft step into K17, thinking that I am still in G18. now I understand that I am actually in j14, near you. So, 5ft step into I14, drawing my flask of acid as a free action (since it was ruled that you can if you have a BAB of 1, if not, I will use a move to do that).\n\nStandard action to chuck it at you.\n\nAttack: (1d20)[ 7 ] +6\nDamage: (1d6)[ 1 ] \n\nStats:\n \n Spoiler \nHP: 6/16\nAC: 20 T:15 FF:16 (+4 Mage armor ???/600) - doesnt matter anyway...\n\nSpells: 6-0 0-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n \n\n\nEdit: :jawdrop:",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nAs the vial of acid breaks across his skin, Drago calmly speaks. \"You need to work on your technique. Here, let me show you how it's done.\" \n\n\nSwift action to reallocate Essentia, and fire a glob of acid.\n\nTouch Attack: (1d20+4)[ 5 ] \nDamage: (2d6)[ 4 ] \n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHp: -4/17\nAC: 22 Touch 13 Flat 19\nLocation: K13\n\nEssentia Allocation:\nDissolving Spittle: 1\nRageclaws: 1\nYrthark Mask: 2\nWormtail Belt: 1\n \n\n\nEDIT: \"Or not.\" 😳",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " the BAM \n Glory to PUN PUN !!! \n\nShoot you with a magic missile (note, kobolds overusing a wand of magic missile can have delusions that they actually are winning a fight. it also ****s around with their brain, debuffing their personality to \"retard\" )\n\n (1d4+1)[ 5 ] \n\nStats:\n \n Spoiler \nHP: 6/16\nAC: 20 T:15 FF:16 (+4 Mage armor ???/600) - doesnt matter anyway...\n\nSpells: 6-0 0-1\n\nFamiliar is on my scalesona.\n\nMy crossbow is somewhere on my scalesona, loaded and ready to shoot upon drawing.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n \"Alright, that one hurt.\" \n\nSwift action to reallocate Essentia, and fire a sonic ray.\n\nTouch Attack: (1d20+4)[ 17 ] \nDamage: (3d6)[ 11 ] \n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHp: -9/17\nAC: 22 Touch 13 Flat 19\nLocation: K13\n\nEssentia Allocation:\nDissolving Spittle:\nRageclaws: 1\nYrthark Mask: 3\nWormtail Belt: 1\n \n\n\nEDIT: Scratch one kobold, I think. Good game.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n And the winner is Drago, followed by The Bam, Todd finishes in third, and Grall finished up in fourth. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "DraPrime:",
"value": " After months of grueling hard work, the invasion is finally about to start. Just over the horizon lies Valenar. They have no idea what's about to hit them. The whole fleet has been staying far from the coast to avoid being spotted. Now the fleet waits, just out of sight of the elven coast. You are all aboard the Staber, one of many ships that have been commandeered by Haruuc's army for the war. It's not built for combat, but its entire crew can fight. Most importantly, the Staber has you . You are elite soldiers. You know that they will have a special job for you. You now stand on the deck of the ship. The crew goes around with its job of caring for the ship.'",
"loss": false
},
{
"from": "human",
"prefix": "SoD:",
"value": " Hotham \n ''Ahh, Valenar. About time too, I was getting sick of the endless water. This should proove to be, ah, interesting.'' Hotham speaks aloud, yet doesn't talk to anyone in paticular. Instead, he talks out to the land, now visible on the horizon.",
"loss": true
},
{
"from": "human",
"prefix": "Psionic Dog:",
"value": " Grock \n\n\" Huh, you right there. Water's no good for proper combat. The sooner we hit dry ground the better. \" the bugbear replies from where he's standing leaning against a mast, far away from the railing and open water.",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Moose \n\nMoose barks happily, before scratching his ear and chewing on his tail.\n \"Bark.\"\n\n\"Bark bark.\"\n\n*Screch*\n\n*Chew*\n\n*Grrrrrrrggrgrgrgrgr* ",
"loss": true
},
{
"from": "human",
"prefix": "Manir:",
"value": " \"Pity,\" Vronk remarks, shutting his book with a snap, \"I was starting to enjoy the quiet.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Psionic Dog:",
"value": " Grock \n\nThe bugbear turns to watch his... unusual companion revel in simple pleasure before turning to Vronk. \" Quite? This not but the still before the storm, the anticipation of the battle where valor sings and armies cry. Good fight coming, me hope. Why you want lasting quite? \"",
"loss": true
},
{
"from": "human",
"prefix": "SoD:",
"value": " Hotham \n\nHotham sighs softly, before smiling softly. Speaking softly as well, without looking at either of them:\n\n \"Simple. It is nothing but a difference in tactics, you, I would imagine be prone to charging in screaming and yelling. Our friend, I imagine, would prefur the quiet because that means he has more time to prepare for the upcoming battle, more time to work out strategies, more time to work out how to survive. Myself, I prefur noise, but not necacerily the noise of war. Just enough noise to hide my own movement, all the better to remains unseen before getting in the first shot. And also, if they're being loud, they're not noticing you, giving you more time to work out my tactics. This is why people like our small friend here are the makings of officers, people like myself are those the officers would stake their life on, and you would be the kind that officers prefur to have in front of them.'' ",
"loss": true
},
{
"from": "human",
"prefix": "Manir:",
"value": " Vronk \n \"It's nothing as noble as that. I simply dislike the crowds. They make me uncomfortable.\" ",
"loss": true
},
{
"from": "human",
"prefix": "SoD:",
"value": " Hotham \n ''Fair enough, I suppose. Although for someone who doesn't like crowds, you've picked an odd choice for an occupation. With us and the elves here it's going to be crowded enough.'' ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Moose \n \".......Bark!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Saihyol:",
"value": " Standing on the the Port side of the bow Gorlang has his hand on Carrick's back. The wolf, bigger than the goblin, is growling deep in it's throat and has been for most of the voyage, at least when it wasn't snapping at sailor's legs, but Gorlang seems unconcerned.\n\n Easy Carrick. The land awaits us, you will have a chance to run soon. ",
"loss": true
},
{
"from": "human",
"prefix": "Psionic Dog:",
"value": " Grock \n\n\" Heh, we no leave 'crowds' when we through. \" the bugbear adds with a toothy smile. \" Still, It best we not associate with big clanking army. Good fights have great noise, but start quite. Best fights start with ambush before elf slaughter. Good ambushes hard with clanky army. Clanky armies not proper goblin way.\n\nNow, enough tactics. Tactics talk come after objective learned. Which officer tell us first War Job? \" Grock finishes as he looks around.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "The_JJ:",
"value": " You find thyself in being lead through the Duke's Palace by a rather harassed clerk, past the chaos at the front door, up two flights of stairs, and are then deposited in a front of a plain wooden door. \"Selene's waiting in there.\" and hustles off without a word.\n\n \n Spoiler \nknowledge (local) dc 17 the know who Selene is. And now... ROLEPLAY!\n ",
"loss": false
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Spoiler \n\nKnowledge (local): (1d20+4)[ 24 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Hoegraj \n\nHaving received a letter from the Duke's palace notifying him of conscription into the defense of the city, Hoegraj nervously knocks on the plain wooden door.",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " Come in! a female voice calls from the room.",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Hoegraj \n\nThe little gnome opens the door and enters, wondering what will be asked of him.",
"loss": true
},
{
"from": "human",
"prefix": "LatemYvaeh:",
"value": " Warunoki wonders at coming to the Palace but he feels confident the rumors of reward and adventure would be true. As he walks in he gets pulled into a group other would be heroes and defenders of the city. He follows the gnome into the room he continues to gawk at the finery of the palace and thinks to himself someday I will have something this nice \n \n Spoiler \n\n\nUntrained knowledge local check (1d20)[ 20 ] \n \n\n\nAs he is walks into the room he looks around at those that have come this far and then up to the sound of the voice that invited them in.",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " Hello, and you are...? a figure is standing at a window, staring down at the docks and the rising sun obscures your view of her. Between you and the window is a plain wooden chair and a desk covered in papers. The rest of the room is spartan, the only decorations a pair of crossed swords, one broken, the other wickedly curved, nailed to the wall above the window.\n\nEdit: ninja'd!",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Spoiler \nRolling for knowledge...\n\n[roll=1d20+7[/roll]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Hyran Stoffer \n\nThough he'd often looked to the palace with covetous eyes this was Hyran's first time inside of it's confines. Normally he would be casing the area for points of entry, the number of guards and which ones seemed the most competent. Now he was too angry, but this mission seemed to promise him some peace at least.\n\nHe slipped through the door just after the two ahead of him in time to catch the question.\n\n \"Hyran Stoffer. I was told to come here.\" \n\nLeaning against the wall by the door Hyran doesn't offer anything but a glance of his eyes and a nod to the others in the room, focussing his attention on Selena instead.\n\nAnyone inclined to look at him would see a thickset man in a dark grey cloak and well-serviced leather armor. A habitual scowl rested on his rather plain face, which was marred by a long ugly scar running from his left temple to under the same sided eye.\n\n \n Spoiler \nRolling again due to missing a chunk of text in the last one 😛 Oh, and I'll take Dark Slate Grey for Hyran's speech and thoughts.\n\n Knowledge Local - (1d20+7)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Spoiler \n\nknowledge roll (1d20+2)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "LatemYvaeh:",
"value": " My name is Warunoki m'Lady. \n\nOh and I guess I will take the nice fighter red :)",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " Hello The figure turns from the window and strides up to the desk, deftly plucking out a piece of paper at the same time. I'm sorry I don't have any chairs for you. You'll just have to wait a moment. ",
"loss": true
},
{
"from": "human",
"prefix": "senrath:",
"value": " Spoiler \nUntrained Knowledge(local) check: (1d20)[ 1 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Hoegraj \n\n\" I am Hoegraj, the transmuter. I received this letter of conscription to aid in the city's defense and to report here for instructions. How may I be of service? \" Hoegraj hands Selene the letter he received.\n \n Spoiler \n\nHate to break it to some of you, but Knowledge skills are trained-only. :-P\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " Spoiler \nI make exceptions for knowledge (local)\n \n\n Ah yes, the transmuter. Just a few more to come yet. The women looks back down at her papers, and then removes a quill from the inkpot on the desk and scribbles a note in the marigin of some report.",
"loss": true
},
{
"from": "human",
"prefix": "senrath:",
"value": " Zemdrias \n \n Spoiler \nWoah that was a bad roll. Even though I forgot to add in my int bonus (+1) a nat 1 isn't helping anyone >.< Hmm, I wonder how I should deal with this...\nAnyway, I figured that since Zemdrias doesn't actually live in the city that he'd only end up at the Duke's at Aryu's request, and probably wouldn't be expected. Tell me if that's an issue.\n \n\n\nGlancing around, Zemdrias groaned inwardly. What had Aryu gotten him into this time? Helping a friend, sure, he'd do that at the drop of a hat, but defending a city ? Aryu would definitely owe him big time if they both survived this. Stepping into the room, he spoke, his voice soft but commanding. \"Has a wizard by the name of Aryu Firwig come through here yet? He told me he would meet me here.\" With that, he fell silent, offering no form of explanation.",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Aryu \n\nAryu grips his letter, re-reading it and confirming that he's in the right place. As he hears his name being spoken by a familiar voice, he stows the letter in his robes and walks through.\n \"Did somebody say my name?\" he asks, in mock ignorance.\n \"In any case, I am Aryu Firwig, Conjurer and colleague of the druid over there,\" he points to Zemdrias. \"I, like the others here, I am assuming, recieved a letter requesting my services in the defense of the city and am here to report in.\" \nHaving spoken his piece, Aryu hands his letter to the important-looking woman and falls silent.\n\n\n IMPORTANT NOTICE! \n \n Spoiler \nI am going to be gone for the next 3 days, and will likely not be able to post until Sunday afternoon. I am giving rights to control Aryu to Senrath and The_JJ until then. Is that cool with you guys? I'll be back as soon as I can.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " Ah good, you're all here. she looks at another piece of paper. Quite frankly, you lot would normally be down in the milita yard with the rest of the conscripts, but most of you have skills... outside of what is normally recomended for militamen. So I'm putting together bands of irregulars like you to help me deal with certain... issues that this city seems to be collecting. Namely, the rich mansions to the west of the docks have all been abandoned, and overrun with looters. Some of my sources say the O'Devard and Polinski Estates each had some stockpiles of Alchemical Fire and magical materiel that the city needs. Take this, she slids across a piece of paper for each of you. It's maked with the seal of the city and signed illegibly, naming you a member of the Special Milita working under Highest Authority for the duration. and go. ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Hoegraj \n\nHoegraj carefully folds the piece of paper and places it in his backpack. Sensing that they have been dismissed, he walks outside the room. As the others leaves the room, he introduces himself, \" I am Hoegraj the Transmuter, at your service. \"\n \n Spoiler \n\nWhat does Hoegraj know about the O'Devards?\nKnowledge(local): (1d20+4)[ 14 ] \nKnowledge(nobles): (1d20+4)[ 23 ] \n\nWhat does Hoegraj know about the Polinksis?\nKnowledge(local): (1d20+4)[ 24 ] \nKnowledge(nobles): (1d20+4)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " For Hoegraj\n \n Spoiler \nThere isn't much to know. Both the O'Devard and Polinski are rich, powerful merchant (and sometimes Mafia) families, based in Romily but with branches in other cities. With an invasion pending, they fled to these branches with as much as they could carry with them. You do know where they live, which is something you hadn't been told by Selene. Also, I might PM with information you earned with these rolls. (That nat. 20 in particular)\n ",
"loss": true
},
{
"from": "human",
"prefix": "LatemYvaeh:",
"value": " Warunoki bows and then backs out of the office he looks around at the people that have been assigned the task with him\n\n Pleased to meet you all. Names Warunoki so anyone know which of the merchant houses The Wolfmother wants us to loot for her? Or are we gonna just start with the biggest ones and work our way down? ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Hyran Stoffer \n\nHyran accepts the signed note with a grunt and follows the others out. He nods along to the first few introductions and tosses in his own.\n\n \"Like you heard in there, the name's Hyran Stoffer. What you didn't hear is that I'm a thief and a thug, no point in hiding it with an army heading our way.\" \n \"I was expecting something a little more important,\" he shrugs, \"but at least we aren't in the regular muster to get slaughtered on the field.\" He looks up and sighs, \"It's too bad that those mansions have been looted already, some of those places had some real nice goods.\" \n \n Spoiler \nMore Knowledge Local checks...\n\n Knowledge Local - (1d20+7)[ 10 ] for Polinski\n Knowledge Local - (1d20+7)[ 26 ] for O'Devard\n\nMy text keeps coming out pink, I've already edited this 3 times!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Hoegraj \n\nThe little gnome says, \" I am familiar with the location of these two houses. I suggest we visit the house of O'Devard first. Is everyone ready? Follow me! \"\n\nAnd the little gnome leads onward until they get close to the house.",
"loss": true
},
{
"from": "human",
"prefix": "senrath:",
"value": " Zemdrias and Aryu \n \"I am Zemdrias. I am a druid. Only speak to me when spoken to, or in an emergency.\" As he spoke, his face remained completely devoid of any and all emotion, as did his voice. He had a feeling that he would get along fine with this group of people, provided they didn't try and talk to him. Talk was entirely too cheap.\n\n \"Just ignore Zemdrias, he's really quite a nice person. He just lacks any appreciation for good conversation. And Hyran, our job is incredibly important! A good quantity of alchemist's fire would greatly aid in any defense the city could muster, and without the proper materials the city could not mount any form of magical defense! Sure, we will most likely get no glory for the task, but being alive is a bit more important than that, surely.\" Aryu looked around the group as he spoke, taking in everyone. Then something Warunoki had said came to mind, and he had to ask about it. \"Warunoki, why did you call the Lady Selene 'Wolfmother'?\" ",
"loss": true
},
{
"from": "human",
"prefix": "LatemYvaeh:",
"value": " ---- Warunoki ----\n\n Well I compete in axe throwing competitions from time to time some of the elite forces of the city also compete. As you may or may not know she is the defacto leader of the defences of the city and personally in charge of the elite forces. All her troops call her that as a sign of respect just a mother wolf protects the pack and all the cubs in it with more fierceness and cunning than any other creature so she takes care of her men. Well at least that is what I over heard one of the elite guard say when someone asked him the same question. ",
"loss": true
},
{
"from": "human",
"prefix": "senrath:",
"value": " Zemdrias and Aryu \n \"Well, that makes sense. And speaking of wolves, where is Elian, Zemdrias?\" Aryu asked, turning to his friend.\n\nWithout speaking, Zemdrias pointed off to the left of the group, where a wolf was cautiously approaching them. \"If this Selene is truly like a mother wolf then we are indeed in safe hands.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Hyran Stoffer \n\nAs the wolf approaches Hyran grips both of his sword hilts and glares at Zemdrias.\n\n \"You better have that wolf under control. I've heard too many stories of them attacking people to feel fine with that animal around.\" ",
"loss": true
},
{
"from": "human",
"prefix": "senrath:",
"value": " Zemdrias \n \"Calm yourself. Elian will only attack those who threaten him, me, or those who I tell him to.\" As soon as Elian took his place next to Zemdrias, Zemdrias reached down and scratched behind his ears.",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Aryu \n \"Yeah. Zemdrias and Elian have been together for a long time. Longer then I've known them, even. Great and loyal companion, that wolf. A terror in battle, though, to be sure.\" \nEven as he speaks, Aryu studies the spells written within his personal book, preparing for the job ahead.\n\n \n Spoiler \nPreparing spells as we walk there.\nSpells prepared\n\n0th: 1 Prestidigitation, 1 Acid Splash, 1 Dancing Lights\n1st: 1 MagicMissile, 1 Shield.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Hyran Stoffer \n \"That's what I'm afraid of...\" the thief mumbles under his breath. He simply follows Hoegraj afterwords, needing no preparation himself.",
"loss": true
},
{
"from": "human",
"prefix": "LatemYvaeh:",
"value": " ---- Warunoki ----\n\nWarunoki falls the group through the city trusting the gnome Hoegraj to lead them to the correct house listening to the chat he finally speaks up\n\n So once we get to the house how are we going to do this are we going to trust that the letters of marque provided to us will protect us and just kick in the front door or are we going to try and be subtle in our approach? ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Hyran Stoffer \n \"If these manors have been looted then walking up to any thieves and waving our papers in their faces,\" he mimes the action with a sardonic grin, \"Will get us nothing but a blade in the gut while we aren't looking.\" He walks silently for a second as he ponders the question but then shrugs. \"I say we be quiet about it and try to avoid any of the looters, not many would have any use for as much explosives as we're looking for and once we have it then we can threaten to blow the manor up from the inside if anyone tries to stop us.\" ",
"loss": true
},
{
"from": "human",
"prefix": "LatemYvaeh:",
"value": " ---- Warunoki ----\n\nWarunoki shrugs I guess subtle will work I was kind of looking forward to cleaning up some of the rabble that is helping our enemies win but I guess getting the goods is more important in the big picture \n\nAfter they walk awhile Warunoki speaks up again\n\n So any ideas on how to get in while being subtle ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Hyran Stoffer \n\n\"Well, I say we look for a servant's entrance. They're usually near any storage that bigger mansions have and that's where the explosives will be kept, I'd think.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Aryu \n \"That sounds like a good plan,\" Aryu nods.",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Hoegraj \n\nThe little gnome responds, \" Sounds good to me as well \"",
"loss": true
},
{
"from": "human",
"prefix": "senrath:",
"value": " Zemdrias \n\nZemdrias simply nodded, saying nothing. There was nothing for him to say, anyway. He was out of his element, and he wasn't comfortable in the slightest. Elian, as though sensing his master's troubles, pressed himself lightly against Zemdrias' leg, offering comfort.\n\n \n Spoiler \nJust to make sure it's clear, I do have the spells listed on my sheet prepared. Here they are again:\nLight\nGuidance\nCure Minor Wounds\n\nGoodberry\nLongstrider\n ",
"loss": true
},
{
"from": "human",
"prefix": "LatemYvaeh:",
"value": " ---- Warunoki ----\n\nAs Warunoki walks the through the streets following Hoegraj he scans looking for looters and other profiteers. After a while he speaks again So how much farther to the first house? ",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " You are just about to enter the manor district, near the docks. As you round the last corner however, you see that the street ahead is barricaded with stacks of of wood and crates to about chest high.",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Hyran Stoffer \n \"Damn, this isn't good,\" Hyran backs up to the rear of the group and begins looking at the buildings around them, \"I'm not any good with people, so I'm going to try and sneak around the barrier. If any of you want to try reasoning with whoever thought that,\" he jerks his thumb at the barricade, \"was a good idea be my guest. Anyone else here a footpad?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Hoegraj \n\n\" I suggest we open the crates. Perhaps they contain the very supplies we are looking for! And if not, it will at least get them out of our way. Did anyone bring a crowbar? \"",
"loss": true
},
{
"from": "human",
"prefix": "LatemYvaeh:",
"value": " ---- Warunoki ----\n\n Well if you thinks so I would doubt anyone would be so foolish \nWarunoki rounds the corner and boldly walks down the center of the street towards the barracade. His face looks calm but anyone looking closely can see the muscles in his shoulders have tensed up and his hand keeps staying to caress an axe at his side. His eyes dart from side to side looking for the trouble he knows he just walked into.",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " The rest of you watch as Warunoki advances down the street. Just as he is about to reach it four black cloaked figures in purple masks step into the street in front of him. Even from a distace you can see the ends of crossbows being poked through the windows.\n\n Stop right there! the lead masked figure demands.",
"loss": true
},
{
"from": "human",
"prefix": "LatemYvaeh:",
"value": " ---- Warunoki ----\n\nWarunoki comes to a stop in the street he looks around at the crossbows and sighs\n Greetings, could you tell me where to find the O'Devard Estate I was told to deliver a message to whom ever is currently in residence? ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Hyran Stoffer \n \"Hells, what is that man thinking?\" \n\nHyran slips away as quickly as he can when the masked figures come into view and tries to get closer unnoticed.\n\n \n Spoiler \n Hide - (1d20+7)[ 9 ] \n Move Silently - (1d20+7)[ 22 ] \n\nDerp.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " There is no one in residence. All the nobles've scarpered. Now turn 'round, this area's restricted. ",
"loss": true
},
{
"from": "human",
"prefix": "LatemYvaeh:",
"value": " ---- Warunoki ----\n\nWarunoki stands in the street and looks towards the speaker.\n Now Kind Sir you misunderstand me I did not say I need to speak to the Nobles I said I need to speak to whom ever is currently in residence. \n\nWarunoki continues to scan the street hoping his comrades are making the most of his distraction",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Hyran Stoffer \n\nHyran tries to find a way into one of the buildings with the crossbowmen. He looks for any convenient windows, all the while muttering under his breath about how foolish his new team-mates are.",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Hoegraj \n\nHoegraj, who prefers strategically advantageous situations, does not like the look of crossbows on either side. He heads back the way they came, out of the blockaded street and around the corner, safely out of view of the crossbows.\n \n Spoiler \n\nHow many crossbows were there?\n\nAlso, can we identify \"black cloaked figures in purple masks\" with an appropriate Knowledge roll?\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " There isn't anyone in residence. Everybody scarpered, 'cept the looters. And therefore, we have been tasked with sealing this area. Now shoo. See, yer friends've already gone. \n\nHyran can see that all of the buildings have an alley way behind them, and that many have back doors or windows.\n\nAt the distance Hoegraj can see at least 4 crossbows.\n\nKnowledge local checks... GO!",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Hoegraj \n \n Spoiler \n\nKnowledge (local): (1d20+4)[ 9 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Hyran Stoffer \n\nHyran slips back out onto the street and makes his way back to the group cautiosly, trying to remain unseen.\n\n \n Spoiler \nAlrighty\n\n Hide - (1d20+7)[ 17 ] \n Move Silently - (1d20+7)[ 25 ] \n Knowledge Local - (1d20+7)[ 24 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "LatemYvaeh:",
"value": " ---- Warunoki ----\n\n \n Spoiler \nKnowledge Check Local (1d20)[ 17 ] Untrained\nBluff (1d20)[ 18 ] \n \n\n Well then let me deliver the message to you. May I approach? \nIf the guard allows me to approach I walk with my arms out away from my side lean forward and whisper in his ear The hen is in the foxhouse. After which I turn around and walk back down the street. If he does not motion me to come forward I just turn around and walk back away from the barricade.",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Hyran Stoffer \n\nOnce Hyran makes it back to the group he motions them to go around a corner, to be out of view from the masked men.\n\n \"Okay, there's no point in getting ourselves killed going through that barricade, so I say we check out the alleyways behind the buildings I went into. Odds are they won't be barricaded or that they'll be lightly enforced.\" \n\nThe masks and cloaks were troubling him though, and he wracked his brain to remember anything about them.",
"loss": true
},
{
"from": "human",
"prefix": "senrath:",
"value": " Zemdrias \n \"Agreed. There is no point for senseless slaughter. Does anyone know a way around?\" As he spoke, Zemdrias looked around, seeing if he could spot anything unusual. Well, something more unusual than masked men blockading the street.\n\n \n Spoiler \nSpot: (1d20+4)[ 23 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "The_JJ:",
"value": " Could've sworn I already did this post...\n\n Oh gawds no. Look, I already explained. NO ONE'S THERE! Not even whatever mafia you think you're working for. Hey, did you hear me? \n\nspoiler for those who beat 20 on the Knowledge local\n \n Spoiler \nThe cloaks and masks are the trade marks of the East Docks Thieves Guild, a gang infamous for it's lack of any defining characteristic. It's almost entirely made up of male humans, this is not because of exclusion but rather it loses all pontencial female recruits to Lonna's Ladies, and all other ethnic potencials to \"Short Man's Army,\" \"The Black Orcs,\" and other such gangs.\n \n\n\nspoiler for those who beat 15 on the Knowledge local\n \n Spoiler \nThe cloaks and mask are some kind of gang trademark.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Hyran Stoffer \n\n\"Let's get into that alley before they get a chance to go looking for us. I know the gang though. Mostly human men, call themselves the East Docks Thieves Guild, not known for their brains this lot. Once we get by them they won't be much of a problem.\" \n\nHyran leads the others to the alley, then enters it ahead of the others to look for any danger.\n\n \n Spoiler \nHuzzah again for the ever useful bunch o' thief checks!\n\n Hide - (1d20+7)[ 15 ] \n Move Silently - (1d20+7)[ 14 ] \n Listen - (1d20+4)[ 15 ] \n Spot - (1d20+4)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "LatemYvaeh:",
"value": " ---- Warunoki ----\n\nWarunoki turns and walks away after being refused to deliver is message. He walks slowly back up the street making mental notes on the location of the various snipers. When he reaches the intersection he turns and walks back up the street.\n\nWhen he feels his isout of sight of the road block and their look outs he turns into a side alley and works his way back to the others.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 40: Wolf vs. Thock \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Wolf - Slash \n Thok - Talic \n All Gladiators, please roll initiative ",
"loss": false
},
{
"from": "human",
"prefix": "Talic:",
"value": " ** Back in the Marshalling Area **\n\nThok meticulously selects his spells, paying attention to every elaborate gesture, every traced rune... Following that, he places his spellbook in the safety deposit box, and locks it. Noticing he's still early for his match, he sits in a plush chair, and picks up a copy of Wizards Weekly . Perusing the article, \" Wish vs. Miracle: Clash of the titans! \", he ponders the various talents of the author, and his depth of knowledge of the subject matter...\n\nAbruptly, he hears the call for his match! Setting aside the periodical, he carefully adjusts his loincloth (he is modest, after all), composes himself, and rushes out the arena door, with the roar of the crowd nearly drowning out the yell, \" THOK SMASH!!!!! \"\n\nInitiative: (1d20+1)[ 11 ] \n\nGood luck, Slash. Let's try not to let the sharks do the job for us, agreed?\n\nSpells Memorized (Ref only)\n \n Spoiler \nSpell list for the round:\n\nLv 0: Mage Hand x3, Detect Magic x2\nLv 1: Stone Fist x2, Expeditious Retreat, Enlarge Person\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " How did wolf end up in a tournament when his character sheet is in the list of characters that are criminally truant, and has yet to be updated?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " I PM'd Slash for the match.\n\nNot sure why he's here, as I didn't set up round 40. I'd be more than happy to sub out the next available character.",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Ok so should I even bother posting initiative yet? Sorry things are going slow for me these days.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Actually, your character was added to a match before he was listed as fixed. He still has some errors on him. See the front page of the Waiting room for details.",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Ok, he should be fixed now, just waiting for an answer.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Penalty for Shaky is -2, not -1. I believe that Weapon Focus requires +1 BAB, which you do not have. Also, it will be helpful if you list your remaining gold (43g), rather than the spent gold (37g).\n\nCorrect that, and I'll list you ready to go personally. (I was the one who originally checked it, after all, heh)",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Is he ready yet? Fixed version should be the second time I posted him on page 26 I believe of the Waiting Room.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " He has no feats. Characters have a minimum of 1.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n Thock is the Winner! ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Yeah I guess I deserved that one. 🙂",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Azarash:",
"value": " heres where the game estarts.",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "wayland:",
"value": " This is a prepost to set up a link.",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "DirtyPacifist:",
"value": " (continuing from last night's messenger session)\n\nHaving slept through the night well, you wake up fresh again. The morning is bright but not as warm as it has been lately, signaling the first signs of autumn getting closer. You walk through the streets, stopping by to buy some snacks for breakfast from a vendor in the street corner and continue on your way to the Mystery pub to meet Falgrim.\n\nThe mystery pub is a bar visited by many spellcasters and even more people just interested in the craft. The light doesn't seem to come from any visible source and neither does the quiet background music which seems to change with the atmosphere, from joyful tunes to accomppany drinking songs to soft songs about faraway lands. The wallpainting with two men drinking ale and conversing has moving characters and is only rivalled by the wizard bar Daubury's in the midtown.\n\nThe pub has only a few customers at this time of the day so you easily spot the crimeboss sitting in the corner table, conversing with Ercan. As they notice you, they switch a few more words before Ercan stands up and leaves past you, making a small gesture with his hand as a greeting. You are gestured to sit in the table opposite to Falgrim and he greets you \"Good morning. I've heard a word that you succeeded in your mission very well.\", he says and smiles. \"Though I expected nothing less from you...\", he continues and tastes the meat stew infront of him as the waitress brings a mug of ale to you.\n\n\"A shame that Panamros did what he did, though. With his skills and more loyalty, he could have gained some position and authority had he had more patience...\", the dwarf continues with his voice fading. \"Speaking of which... What goals in life do you have?\" he suddenly asks. While he seems to continue eating again, you get the feeling that whatever your answer is, it's examined very throughly.",
"loss": false
},
{
"from": "human",
"prefix": "Dustfinger:",
"value": " Sinnoch is obviously taken aback by Falgrims question. He quickly quells the curious look on his face and glances sternly at his mug of ale before taking a swig.\n\n \n\"Well, such a blunt question. Well sir, I plan on continuing my training so I can do more solo work. Also, I do like to tinker aronud and I am trying to invent something that ties in with my current work. But once I start to age I would like to secure a nice powerful spot in the family. Be someone influential, maybe a district boss if i'm lucky. Why do you ask?\" \n\nOnce he finishes his ale he waves the waitress over.\n\n \"Another ale and a beef stew miss, thank you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "DirtyPacifist:",
"value": " \"Ambition is always good... A crime boss? Not in South market I hope.\", he says and laughs heartily.\n\nThat was more of a statement than a question. There can only be one crime boss in each district and most common way for upcomer to gain that position is to make sure one becomes free by getting the holder of such position killed. Thus, it's not rare for crime bosses to die that way but it is even more common for an under boss to die while forgetting that the crime bosses have gained their position in a similar way and are quite skillfull in keeping them. The family has always encouraged this tradition as it keeps both the crime bosses and the under bosses sharp. Naturally, killing a superior does not in itself grant a better position as everyone wishing to become a crime boss or even under boss needs to be interviewed by the old man Menon Balcazar - or lately, his son Malkeen Balacazar - himself and many die during those interviews but that's a whole another issue.\n\n\"Why do I ask? Well, it's always an advantage to know the people who work for you...\", he continues while finishing his stew. \"You've taken the Kama that Panamros used to wield? It's magical, in case you haven't noticed. Just a small enchantment but still. I assume that is enough payment for your previous mission?\"\n\nThis time, it seems to be a question.\n\n\"The family isn't as strong as it was a decade ago and as it will again be a decade from now when this Killraven newcomer has been taken care of but as you should well know, we are still far more than capable when it comes to repaying favors or delivering equipment requested for upcoming missions - within the limits of reason, naturally.\"\n\n\"Also, are you ready for another mission already or do you need time to recover or to do something else as you just completed last mission last night?\"",
"loss": true
},
{
"from": "human",
"prefix": "Dustfinger:",
"value": " Sinnich sits and ponders a moment before answering.\n\n I guess that is enough payment for that last mission. Although, sadly it didn't work out as planned. I believe that i've been out of work enough lately, I could use another job or two before I go back to my avaerage life. I'm going to need a little more money to create my new invention. Speaking of money, do you happen to know what kinda of enchantment is on this kama. Wow, this stew is truely amazing! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 40: En vs. Jaras \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n En - Curtis \n Jaras - Stupnik \n All Gladiators, please roll initiative ",
"loss": false
},
{
"from": "human",
"prefix": "stupnick:",
"value": " rolling initiative\n (1d20+11)[ 14 ] \n\nno purchases as i didn't win last time : (",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " Initiative\n\n (1d20)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " round 1\n\nactions\n \n Spoiler \n\nstart in m25\ndouble move to e19\nholding 1 alchemist fire in 1 hand 1 acid flask in the other.\n \n\n\nstats\n \n Spoiler \n\nLocation E19\nHp: 6\nAC: 17 T: 15 F: 13\nIn Hands: Acid Flask, Alchemist Fire\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " En, Round 1 \n \n Spoiler \nStart in M2, move to I6, cast Mage Armor\n \n\n\nStat Block\n\n \n Spoiler \nHP: 10\nAC: 14 Touch: 14 FF: 10\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2\nLevel 1: Mage Armor , Shield, Magic Missile\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Round 2\n\n0-2ft has dissapeared\n\nActions\n \n Spoiler \n\n Hide - (1d20+13)[ 15 ] \n Move Silently - (1d20+11)[ 15 ] \nmove to D17\nready action to throw alchemist fire if he attacks me.\n \n\n\nStat\n \n Spoiler \n\nLocation D17\nHp: 6\nAC: 17 T: 15 F: 13\nIn Hands: Acid Flask, Alchemist Fire\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " LOS? I like monkeys. ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " not sure, request a check",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Initiate ref Fly \n\nstupnick \n Spoiler \n LoS! He's in I2.\n \n\n\nrefs \n Spoiler \n Spot check (1d20+4)[ 11 ] DC 15 +8 distance, 23.\n \n\n\ncurtis \n Spoiler \n No Los. Have a cookie instead.\n ",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " En, Round 2 \n \n Spoiler \nMove to F11, cast Shield\n\nHehe, cookie.\n \n\n\nTurn Done.\n\nStat Block\n\n \n Spoiler \nHP: 10\nAC: 18 Touch: 18 FF: 18\nMage Armor (2/600)\nShield (1/10)\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2\nLevel 1: Mage Armor , Shield , Magic Missile\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Round 3\n2-5 ft begins disappearing\n\n\nActions\nwell since i can see you and you will be able to see my after my action, i will post it\n\ni will move forward to D15 and throw an alchemist fire at you.\n ranged touch - (1d20+6)[ 7 ] +5dex +1thrown +1size +1pb -2 range VS an AC 10\n Fire - (1d6+1)[ 4 ] \n sneak attack - (2d6)[ 5 ] \n\nstats\n \n Spoiler \n\nLocation D15\nHp: 6\nAC: 17 T: 15 F: 13\nIn Hands: Acid Flask, Alchemist Fire\n \n\n\nwow.. so not as i expected!!!! it's your go",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " En, Round 3 \n\nCast Magic Missile, Move to F17.\n\n (1d6)[ 1 ] \n\nTurn Done.\n\nStat Block\n\n \n Spoiler \nHP: 10\nAC: 18 Touch: 18 FF: 18\nMage Armor (3/600)\nShield (2/10)\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2\nLevel 1: Mage Armor , Shield , Magic Missile \n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " well i shouldn't really complain, but magic missile isn't 1d6... it's 1d4+1.. so you should be doing a minimum of 2 points of damage. prolly want to reroll that\n\n Round 4 \n\nthrowing the acid flask at you\n Ranged Touch - (1d20+8)[ 20 ] +5dex +1thrown +1size +1pb VS an AC 10\n Damage - (1d6+1)[ 4 ] \n\nmove action, i will draw out a alchemist fire flask\n\nStats\n \n Spoiler \n\nLocation D15\nHp: 6\nAC: 17 T: 15 F: 13\nIn Hands: Alchemist Fire\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " Ouch.\n\nMagic Missile Reroll (1d4+1)[ 5 ] \n En, Round 4 \n\nCast Ray of Frost.\n\n (1d3)[ 1 ] \n\nTurn Done.\n\nStat Block\n\n \n Spoiler \nHP: 6\nAC: 18 Touch: 18 FF: 18\nMage Armor (4/600)\nShield (3/10)\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2 \nLevel 1: Mage Armor , Shield , Magic Missile \n \n[/QUOTE]",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " well.. ray of frost requires a ranged touch attack, which i benifit from partial cover from the ramp going up....\n\nplease know your spells and how to use them when we play, or just open d20srd.com, during your turns.\n\nbefore my action, please roll a ranged touch attack against my touch AC of 15 and my cover bonus of +4, for a touch AC of 19\n\n http://www.d20srd.org/srd/spells/rayoffrost.htm \n http://www.d20srd.org/srd/combat/combatModifiers.htm ",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " Oops, sorry\n\n (1d20)[ 5 ] \n\nI can't get my cha. sheet or d20srd at school (blocked). Sorry. I don't THINK i have an attack modifier but I can't check.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " not a problem : ) glad i could help.\n\nwell time to throw another alchemist fire at you, unfortuantely it's my last one.. then i have to rely on acid flasks\n\n ranged touch - (1d20+8)[ 16 ] +5dex +1thrown +1size +1pb VS an AC 10\n Damage - (1d6+1)[ 7 ] \n\nmove action i will draw out a acid flask\n\n\nStats\n \n Spoiler \n\nLocation D15\nHp: 1/6\nAC: 17 T: 15 F: 13\nIn Hands: acid flask\n \n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " Mage Armor + Shield = AC18. Sorry 'bout that🙂.\n\n En, Round 5 \n\nMove to J14 (still cover?)\n\nCast Ray of Frost.\n\nTo hit: (1d20)[ 5 ] \nDamage: (1d3)[ 3 ] \n\nTurn Done.\n\nStat Block\n\n \n Spoiler \nHP: 6\nAC: 18 Touch: 18 FF: 18\nMage Armor (5/600)\nShield (4/10)\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2 \nLevel 1: Mage Armor , Shield , Magic Missile \n \n[/QUOTE][/QUOTE]",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " unfortunately mage armor and shield do not apply to touch attacks.. so those have no bearing on my attack at all.\n\ntherefor you have an AC of 10(base) + 0(dex) + 0(dodge) + 0(deflection) as those are the only bonuses that apply to touch attacks.",
"loss": true
},
{
"from": "human",
"prefix": "curtis:",
"value": " Me dead now.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " well.. good match, if only i hit my sneak attack... my suggestions, pick up some of the sudden feats, sudden maximize, sudden empower. that way you would deal 7 points with a MM attack. but it takes 2 feats to do so. also i would have made yourself a warmage. do 18 int, and only 12 cha or so, since you aren't doing spells with DC's.. that way you would do 11 points with a MM in 1 attack... big difference, and that means dead opponents.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " High Ref Sam \n Jaras is the Winner, collect your money at the door and don't forget to tip your waiter. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " Today is the first day of autumn, of the thousandth year of the Third Dawning Era. The leaves have not turned yellow yet, and the air is still warm, but soon the trees will be bare and the chill will follow. Somehow, your paths have brought you to the small town of Jasmine's Dawn on the western reaches of the Great Empire. You are sitting in the Dragon's Landing teahouse, quite easily the largest structure in the town. The teahouse is quite crowded, despite the small population of Jasmine's Dawn. Idle chatter is made, drinks and food are being served and the pulse of the town is right here. You could almost see the strange figure that enters through the door, but the rest of the scene is too distracting. And of course, Jasmine's Dawn is not lacking in bullies and thugs, who also frequent the teahouse. It is early morning and this is where and when your legend starts.\n\nWhat do you do?",
"loss": false
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nSipping away at his wine, Jin throws around quick glances, keeping an eye out for any thief or thug that may try his chances. His eyes almost show an eagerness for such an attempt, that he may \"retaliate\" in full force.\n\nThe man is slightly taller than average and his hair seems to have been newly cut, though somewhat incompetently, resulting in a black mess. A large sword is strapped behind his back in an uncomfortable manner which is constantly prodding people passing by, but if anyone is feeling anything, they are probably keeping it at themselves.\n\nHe is probably too involved with what's around him to notice the figure entering the teahouse.",
"loss": true
},
{
"from": "human",
"prefix": "Ryuuk:",
"value": " Kalim \n \"That will be all for now, thank you...\" As the waitress leaves his table, Kalim peers into his cup and lets the aroma get to him. With a fond sigh, he takes a drink as he lets the chatter of the teahouse sets the mood.\n\nHe sat alone at a table off to the side. A quick look would have marked him as tired and unassuming, at least until the short blade on his side was made out from under his fading, black overshirt. His face had a sort of well-traveled, but given the state of his hair, which was held back and fell in a single low ponytail with no attempt at order, and general worn nature of his clothing and pack, this was probably done through more economical means.\n\nThe night had been long and unfruitful. Either he was off his game or or the Heart didn't care for a place like Jasmine Dawn. Regardless, he was here now so he might as well enjoy it. Some habits become innate though. As he continues with his drink, he appraises the situation. It never hurts to be on your guard anyway. \n \n Spoiler \nHe'll take ten on a Sense Motive Check to get a hunch of the crowd. Should result in 20.\n ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Liam \n\nLiam arrives at the Drragon's Landing as he does on most days. After healing a relative of the owner the tea house became one of the cheapest places he could come for a bite too eat. He sits in a chair at the edge of the room and talks to the waitresses that walk by. He has become friends with many of them but has yet to feel any more comfortable when talking to females. Being raised in an all male monastary didn't allow him much practice at some of the more common skills of communication.",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Angrui \n\nAngrui sits at a table near the centre of the teahouse, a steaming mug of green tea resting on his small table and a light fried pastry in his hand. He relaxes, enjoying the early fall day and the many smells and sights of the restaurant. His bow and quiver are slung across the back of his chair and his back rests on the ground next to his seat. His head and face have gone just long enough without shaving that they're now soft instead of bristly. Good food, good tea, and nice weather all serve to make him calm and content, smiling happily at anyone who makes eye contact.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " Kalim: \n \n Spoiler \nYou do not get any inherent feeling of wrongness from the general crowd, but the bullies do seem restless, eager to start a fight.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Son_of_Meepo:",
"value": " Miuki\n \nMiuki sat alone in the corner of the tea house. A bit bitter. She let the tea steep too long. You'd think after she spilled the first pot she'd have been in more of a hurry to brew the second. \n\nIt was not that the serving girl was incompetent, but rather Miuki had been quite gruff with her since the moment she entered the teahouse. The girl was so terrified of Miuki that she clumsily fumbled the first pot, and was so scared to approach her again, that she waited far too long to bring her the second.\n\nA few wisps of hair fell into her eyes. Miuki curled the corner of her lip upwards to blow it out of the way, but it just fell back across her brow. It did so again, and again. With a grunt of frustration, Miuki bunched up her hair and tightly tied it in place.\n\nSince leaving her monastery Miuki could be angry with any one or any thing. She'd blame the sun for being too hot on a summer's day, then hold it equally to blame for hiding from the rain. The anger scrawled across her face made her appear older than a girl of fifteen.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n\nLex sits quietly in the corner, hood hiding his scarred face. If anyone were looking his way, all they would be able to see was a faint smile on his lips.\n\n It has been too long since I have had some good tea. It is a bit cold though. Let's change that. \n\nLex puts his hand beneath the cup. The tea begins to dance in the cup, seemingly rejuvenated by the fresh heat. A smile forms again on Lex's lips. Lex begins to look around the teahouse, enjoying his tea.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " Miuki: \n\nA few large men get up from their table and approach yours, all the time whispering amongst themselves and chuckling. The largest of them puts his hands on the table and wears a large grin on his face.\n\n\"Say, pretty girl. You look lonely over here. How 'bout I take you out to my house, and we... well, take care of it?\"\n\nHis grin widens even more and it's obvious he doesn't talk about having a conversation. You also get a feeling that whatever he does, his \"buddies\" will join him.",
"loss": true
},
{
"from": "human",
"prefix": "Sornas:",
"value": " Katsuro \n\nOff to the side of the teahouse, a small crowd of children and a few interested adults had gathered around a somewhat unkempt-looking man.\n\nSitting cross-legged on the floor, long hair spilling out over his robes, his voice could could be heard rather easily from time to time as he began to get overly caught up in what he was doing before catching himself. Whatever he was doing, he obviously enjoyed it to a great extent.\n\nAnyone inspecting closer would notice an alms bowl to his left, and two humanoid shapes, a foot and a half, maybe two feet tall, moving in front of him, made of pure stone.\n\n \"...but what will we do? cried Saya.\" He was saying, dramatic gestures with his hands causing the figures to move in an appropriately overdramatic fashion.\n \n\"If young brother is lost in the spirit's forest, what will we do?\" \n \"'Fear not, Saya,' the herdsman exclaimed, 'I will find your brother!' \n And so the herdsman set out. He was of poor birth, and did not have a horse of his own, so he rode towards the evil forest on the back of Sei-ba, his favorite cow.\" This garnered some snickers from the adults, as well as open laughter from the children.\n\nLooking around the teahouse to see if he had disturbed anyone, Katsuro spied the men gathering around the woman in the back.\n\n \"Oh dear, that doesn't look good...\" He thought, standing up and brushing himself off. \" Excuse me, everyone, but we are going to have a short break for a few minutes. If you wish to get a cup of tea and relax, i will return shortly.\"\n \nTrusting that no one would try to steal from a monk's alms bowl, he scooped up the puppets and placed them on his shoulders as he walked towards the table.\n\nPlacing a hand on larger man's shoulder, he smiled, \"Excuse me, sir? I couldn't help but notice your friends and yourself here. If you don't mind me saying, fresh air is as key to a tea-drinking experience as the leaves themselves. If you wish to sit with the lady, might I recommend a table closer to a window?\" \n\nHis words were perfectly present, although an astute listener might pick up on a little bit of mocking when he said \"Fresh air.\" The puppets remained on his shoulders, tilting their heads and looking around at the other men, but he did not appear to be otherwise armed.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " The man shrugs and gets your hand off his shoulder.\n\n\"This is between me and the lady here. Why don't you go back to whichever monastery spawned you and meditate s'more? Maybe it'll teach you to keep your nose out of others' business!\"\n\nHe shoves you back - he is strong, and fast, but you have a pretty good feeling you could take him in a fight. His friends laugh at you, almost daring you to start something. Some of the other patrons leave the teahouse, and the others seem agitated.\n\n \n Spoiler \nRoll Sense Motive.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nCapable of spotting aggressive potential from a mile away, Jin stands up and flexes his back in a haughty manner when he sees the men gathering about the girl's table. Putting on a relaxed pose, he passes through the leaving patrons, trying to reach the center of the action, but he is interrupted as a long-haired man with stone puppets over his shoulders get shoved into him. He tries to hold and stop him, and throws a glance at the larger man.\n\n \"Soo...\" he pauses to look at the puppeteer, the men, and the girl. Flashing a toothy grin, he continues. \"What do you fine people want?\" \n\nHis grin doesn't fade away, and the keen glint in his eyes betrays his smiling face.\n\n \n Spoiler \nIf needed,\n Intimidate - (1d20+8)[ 9 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Son_of_Meepo:",
"value": " Miuki \n\nThe girl almost laughs at the attempts of the puppeteer to difuse the situation. without a word, Miuki calmly stands. She hoped these rabble would just give up and go away once she dealt with their leader, but she was ready to take them all on if she had to.\n\n \"Well then?\" \n\nWithout warning she thrusts the table forward with her foot, attempting to knock the leader off balance.\n\n \n Spoiler \n\n Combat Actions: \nCombat Expertise for 2.\nUnarmed Improved Trip attack. (The table is just for flavor.)\n \n\n\nIf the leader is tripped, she will follow up with an unarmed strike.\n\nThe edge of the table catches the leader squarely in the knee and he is unable to stop himself from falling forward. Just as his jaw is about to smack into the table, Miuki plants her lead foot and swings her back leg around underneath. With a solid kick, she attempts to punt the table into the ruffian's face.\n\n \n Spoiler \n\n Follow-up Attack: \nUnarmed Strike vs. prone opponent for non-lethal damage.\n \n\n\nEDIT: Declaring my dodge bonus against the leader and the nearest henchman.\n\n(OOC: I'm not sure how you wanted combat actions described. I didn't add any dice rolls, just descriptions of the actions.)",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " Spoiler \n((OOC: You can describe your actions as you want in combat, but only against mooks. Against real opponents, we roll dice.))\n \n\n\nThe leader falls on his back from the force of the assault, and the rest of the pack is intimidated... sort of. Their fear, however, is tempered by their pride, and feeling they can take a lonely girl all by themselves, they lunge forward.\n\nA few more customers leave, but some feel angry at this assault by a stranger against their own townsfolk and prepare to join the fray.",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Agrui \n\nAs the monk approaches the bullies, Agrui calmly sets down his pastry and rotates his chair so that its back is to his right side. As the monk is shoved aside, Angrui takes his bow and places it on his lap, calmly watching the scene. As people start running past him, leaving the teahouse, and the girl floors the bully with the table, he casually draws an arrow and readies his bow. Finally, as the townspeople started moving to join the fray, he stands and levels his bow across the room, panning from left to right. \"Let's not start the day off with a fight, people. I would really rather that this day end as well as it was going just minutes ago,\" says Angrui, clearly not threatening or trying to intimidate, merely stating that he would start shooting people if the fight did not end immediately. \"Please.\" \n \n Spoiler \nAngrui is readying an action to shoot the next person who attacks anyone. On the off chance that anyone has the bad judgement to attack anyone while under his bead:\n Attack - (1d20+10)[ 24 ] \n Confirmation - (1d20+10)[ 20 ] \n Damage - (1d8+4)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " \"Who are you to tell us what to do, stranger?\" asks someone in the crowd. \"If someone attacks our townsfolk, it is our duty to protect them.\" A few voices in the crowd join his in agreement, but it is evident that most people would just prefer the fight to stop.",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Liam \n\nLiam sees the small quarrel escalate quickly into something more dangerous. He runs through his head everything he could do to diffuse the situation, but instead of acting he stays rooted in his chair. While he doesn't want to see anyone get to hurt, he still has never found the confidence to take control of this kind of situation. He reasures himself a little with the knowledge that if anyone is injured he will do all he can to help heal them.",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nAs the girl calmly stands up and starts shockingly to beat the larger man, Jin realizes the cue has been given, and he does the first thing he thinks at the moment: grab one of the pack as they charge towards the girl by the neck, and sling his fist right on the right ear of the surprised man.\n\nThe man stumbles forward with the force of the blow, and Jin turns back to face anyone from the angry crowd, but he freezes as one man pulls out a bow apparently to \"pacify\" them.\n\n What the hell?! he thinks, furious. And we were just getting started!.. \n\nHe redirects his anger to the wise guy in the crowd instead, talking about duty like he knows anything about it.\n\n \"Keep your \"townsfolk\", then, in order, because if picking on lone young woman is a regular thing in your town, it seems that things have changed way too much around here.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ryuuk:",
"value": " Kalim \n\nWincing as the mood comes crashing down, Kalim finishes the last of his tea in a large gulp and stands up. He could see the brawl forming as the large man and the perfomer went to the girl and the men. The first punch was quite a surprise though, and it looked familiar enough for him to truly appreciate it. He puts the cup down and makes a motion towards the group as the thugs lunge forward, but is comes to a halt as a more educated man tries to bring it to a pause.\n\n No complaints there , smiling, he raises his cup to the man and starts sitting back down.\n\nHe starts sitting back down, but the large man´s words were like nails on a chalkboard in his mind. A distinction had been made, and his status as a foreigner left him out of the \"townsfolk\" group. With a sigh, he finally drops his bill inside the empty cup and braces himself for what´s to come.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n Man! Right when I was really starting to enjoy my tea! This is just like that bar incident. This time I'm not going to get out of control. You are a stronger person now. You know how to control your abilities now. \n\nLex stands up from his table and begins to draw in heat from his surroundings, mainly the bullies who are picking on the outsiders. As he draws heat from them, he manipulates the heat into a ball of fire right in front of the townsfolk.\n\n \"I am going to need you to stop this nonsense before this escalates too much.\" \n\nAt this Lex draws heat from the tea around him and the fire instantly becomes larger and brighter.\n\n \n Spoiler \nOOC: If I read the play with fire correctly, I can easily do this.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " \"OK, fine.\" says one of the thugs, and motions for the rest to stop. Then just when things are about to get to normal, he jabs towards Katsuro, and the rest attack whomever is close. Apparently, these guys are not going to stop without getting beaten - or beating someone up themselves.\n\n \n Spoiler \n((OOC: OK, roll init... I mean describe your actions.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornas:",
"value": " Katsuro \n\nPointing his finger skyward in an 'ah-ha' gesture, Katsuro smiled. \"Well! Looks like you didn't need help after all!\" The puppets on his shoulders nodded their agreement.\n\nHe watched casually as the others began to make their threats, \" Come now, is there really any need for all this?\" \n\n OK, fine.\" says one of the thugs, and motions for the rest to stop. Then just when things are about to get to normal, he jabs towards Katsuro, and the rest attack whomever is close. Apparently, these guys are not going to stop without getting beaten - or beating someone up themselves. \n\nTilting his head out of the way of the jab, Katsuro blinks. \"Oh dear...\" As the man's momentum carried him past Katsuro, he shifted his weight slightly, moving his foot to trip the man without hurting him.\n\n \"You should really be more careful,\" He said, pleasant smile never leaving his face. \"Someone might spill their tea, and that's not really fair to the poor girl steeping it, is it?\" ",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n\nLex stands back in awe at the stupidity of the townsfolk.\n\n Who would want to test the might of a mighty firebender? Are these people so dense that they don't realize I could destroy this entire place? Not that I would again, but still they should be horrified of my abilities! \n\nLex stays where he is at away from the combat and waits for one of the townsfolk to try and engage him in combat. He is very interested to see what these outsiders can do in battle.",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Angrui \n\nAs the thugs move to attack again, Angrui starts firing off shots from his bow, trying to aim at non-vital areas such as the legs and feet. If anyone tries to move close and stop him, he cracks them in the head with the pommel of his shortsword or shoots them in the feet before they can get close enough to do anything.\n\n \n Spoiler \nAiming only at aggressors, trying to disable the thugs without doing them any permanent damage. Fires off the arrows as quickly as possible within reason, making sure not to fire so quickly that he might accidentally hit them in the vitals. Uses the shortsword to deal nonlethal damage to anyone who moves close in order to attack him.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nJin pauses for a moment when the thug dashes to the puppeteer, but recovers himself and jumps in the middle of the remaining thugs, delivering and receiving blows. A whizzing arrow catches his attention, and he turns to see an archer, shooting arrows at the legs and such.\n\n What is this? Don't these people know how a brawl goes? \n\nHe shouts to the archer with crossed brows, \"Hey, you there! Stop with the arrows alrea-\" but is interrupted by an opportunist blow right to his ribs. He shakes off the pain quite easily though, to the surprise of the attacker, and headbutts the assailant rather fiercely. While the man tries to recover himself, Jin grabs another attacker by the arm and shoves him directly to the first one, resulting in a tripping and falling heap of men. He then looks around to face any new threats.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " Some of the folks are scared at the skill displayed by these relative strangers, but a good number still remain, probably due to foolish pride. Or just plain foolishness.",
"loss": true
},
{
"from": "human",
"prefix": "Ryuuk:",
"value": " Kalim \n\nSticking a foot out to trip a thug as he rushed to the large mercenary type, Kalim couldn't help but enjoy himself. There was something about the atmosphere, the general \"friendliness\" of the affair. Ok, not friendliness, but its much more relaxed then the usual Heart members, no cold emotionless stares as bladed weapons reach for fle-- \n\nThe blow to the side of his face brought him screeching back. He stumbled, almost landing on the floor if his table hadn't propped him up. \"Ugh...\" Before he can even refocus his vision, the man who'd been on the floor only a few seconds ago was looming over him, his hands around his shirts neck. A sudden CRACK fills his ears as the world moves violently. He doesn't recognize it as his own head hitting the table until the second, maybe third time. Awareness failing him, instinct takes over.\n\nWith a lightning quick motion he slips out of the man's reach. He gives his assailant a cold emotionless stare as he adopts a very precise stance. His right arm becomes a blur that only reforms once it's deep into the man's throat and applying pressure. He feels the wrapping under his right arm tighten.\n\nHis expression suddenly becoming much more flustered, he lets go of the man, who thanks him in a strange tongue, consisting mostly of panicked coughing. \"Sorry I-\" The ache building in the back of his head told him this wasn't the time for formalities. The best apology he could give the man would be to take him out of the fight and give him time to recover. Leading with his left, he takes the man by the collar and quickly brings him over his head before leaving him back on the ground.\n\nWhile the dust settled, he decides to tip his chair over him as a finishing touch. He left the coughing (albeit, not as violently anymore) man on the floor and made his way to the other side of the tea house, throwing a few light jabs here and there, but mostly dodging. He hoped the manager would throw them out before the man under the chair got back up.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n Ah! It seems as if these outsiders fight with both passion and intelligence. They are holding back a little. Maybe I should join in on the fun. It could be like my old military days. \n\nLex leaps into the air with a fiery burst and lands a solid foot across the temple of one of the townsfolk. He lands gracefully on his right foot and twirls around to stand in a crouched position, fire leaking from his hands.\n\nThe men in the bar seem to caught up in the fighting to really be afraid of Lex's fire. Lex forces his hands forward towards a group of men approaching him rapidly. Without warning a small explosion erupts in the lead man's chest, throwing him back several feet into the other men. A swift smile comes across Lex's face as he feels invigorated for the first time since his training with Master Ling.\n\nLex drops into a stance and begins to twirl his foot around in a circle. Fire dances around his foot and begins to grow in size and intensity. \"Do you gentlemen want anymore?\" ",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Angrui \n\nFinding that the teahouse grew too chaotic for him to let off more than two arrows without fearing that he would serious hurt anyone, Angrui puts his bow and quiver back on his back. Picks up his bag, he starts beating his way to the door, either shoving aside or braining anyone in his way with his bag and sheathed sword.\n\nWhen he's barely halfway to the door, however, someone wielding a chair lands a cheap shot in the back of his head and knocking him to the floor. As Angrui moves to stand up, the man hits him again with the chair, this time in his side, sending him sprawling.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " At this point, nearly everyone left in the town is ready to fight, not more than two dozen people - except for one man who hasn't moved an inch since the fight started. He stares at you intently, as if waiting for you to do something , but you're not sure what. Also, some of the townsfolk started fighting amongst themselves. Apparently some thought the bullies' actions were not justified. You can also hear the owner of the teahouse complaining about the mess the fight has done.",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Liam \n\nLiam sits to the side, even though he underwent much martial training at the monastery, his heart was not in fighting. He went around the edges of the chaos looking for people who were badly injured and healing those that needed it. One of those struck in the leg by an arrow was pushed to the side of the room and Liam spent a while extracting the shaft before healing the damage that was done.",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nAs the intensity of the fight diminishes, Jin starts to adjust his breath to its normal pace, and looks around with a reddened but satisfied face. His eyes stop as they meet the strange man's gaze across the teahouse, but he can't figure out the sense behind it. However, being the stubborn person that he is, Jin continues the eye contact, if for nothing but the sake of a challenge.",
"loss": true
},
{
"from": "human",
"prefix": "Sornas:",
"value": " Katsuro \n\nTrying his best, and failing horribly, to get people to calm down, Katsuro quickly removed himself from the fighting, making his way to where Liam was healing the man with the injured leg, scooping up his alms bowl along the way.\n \n\"Oh dear, this is not good...excuse me...\" He nodded at Liam, \"My name is Katsuro, if there is anything I can do to help you, please tell me.\" He gave a slight bow, and the humanoid puppet on his shoulder waved in greeting.",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Angrui \n\nAs the fight started to tone down, Angrui pushed himself up off the floor. Getting to his feet somewhat shakily, he mutters something about a cheap shot while nursing the back of his head. Seeing his way to the door finally clear, he walks outside and sits down leaning against the wall beside the door, resting for a moment. While he's sitting, he puts his sword back in his belt, checks his bow to make sure it took no damage, and pulls his bag back onto his shoulder.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " Jin: \n\nWhile you're meeting the gaze of the man, you hear someone approaching from behind. There is still a fight going on, even if it's not as violent as it started, and you realize you need to be more alert.",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nNow that his interest is piqued more by the gazing stranger and less by the ongoing fight, he sets his mind into finishing it quickly. After throwing an elbow-jab to the nose of his attacker-from-behind, he assumes a basic martial stance that he learned long ago, specializing in strong overhead blows, while leaving the lower body open to attacks. He has no qualms about taking a few more hits, however, as he saw the force behind the blows of these street rabble.\n\nHe then resumes the fighting with a sigh, dropping most of the inexperienced townsfolk with one hits, and while taking a few more punches to his ribs, he succeeds in starting to diminish the fight rather quickly.\n\n \n Spoiler \nIron Heart - Punishing Stance\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ryuuk:",
"value": " Kalim \n\nSeeing the management at a lose, Kalim simply tries to bring an end to this. He makes sure to keep his distance from the mercenary, something about his movements seemed much more effective then the bullies and other townsfolk. With he saw him as being on his \"side\", but in the general chaos of the teahouse, well, better safe then sorry.\n\nHis movements remain as they were against the unlucky man under the chair, but their consequences don't seem as severe. He remains opportunistic, mostly dodging and only counterattacking when his foes attention is split or on someone else. Overtime, this leaves quiet a few men on the floor, many of which would probably have quite a headache in a few hours. His mind going back to his own head crashing against the table, he realized that most everyone here will.\n\n \n Spoiler \nJust for kicks, Martial Lore check on Jin: (1d20+4)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n\nLex, seeing the water bender reveal himself, begins to walk towards him. Townsfolk still try and attack Lex, but every time they swing, they just can't seem to hit him. Fire dances all around Lex as he finally makes his way to the fire bender and his helper. Lex rolls himself up onto a nearby table and looks at the bender.\n\n \"So, you are a bender as well. A healer I would assume. Never really met any of your kind before? What's your name stranger?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " Kalim: \n \n Spoiler \nYou fail to glean any information on the fighting style of the large man.\n \n\n Everyone: \n \n Spoiler \n((OOC: OK folks, let's wrap this up and move on with the plot.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " OOC:\n \n Spoiler \nReady whenever you are, Angrui is sitting outside recovering from being hit in the back of the head with a chair.\n ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Liam \n\nLaim, slightly taken aback to such a direct introduction, stammers \"The n-names Liam.\" ",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n\nLex leans back on the table he is sitting on top of and smiles at the hesitant answer. Lex looks at Liam, hood still over his face to cover his scarring.\n\n \"Liam? Well good to meet you, Liam. I'm Lex. You think we are the only benders here? I've been trying to observe the other's fighting styles, and can't really tell. Are you one of those peaceful kind of guys? or can you fight when you need to?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " After a few moments - or minutes, it's hard to tell in all that action -, most of the patrons, along with the bullies that started the fight, flee the teahouse, most of the furnishings are damaged and the owner of the place is devastated.\n\n\"Well,\" the old man says, \"I hope you'll cover at least part of my damages.\"\n\nAll the while, the stranger at the corner is smirking at the situation.",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nA bit battered but glorious, Jin throws a weird look at the owner, and walks over to the bar, untying the string of his purse. He takes several coins and puts them down on the bar.\n \n\"This covers the chair that broke when I hurled that guy on it. For the rest, you need to look elsewhere.\" \n\nWith the adrenaline still coursing through his veins, he coldly turns and faces the smirking man.\n\n \"What are you smiling at?\" \n \n Spoiler \nI'm not sure about the current monetary system, but the d&d equivalent of the money I gave is like 4-5 gp.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ryuuk:",
"value": " Kalim \n \"Does this sort of thing happen here often?\" As he tries to change the subject, Kalim checks his pockets, wondering if he still has any change. The harmlessness had made it mostly fun, but now that it was over he felt somewhat empty. His head hurt too.\n\nAt the large man's remark, he turns to the smiling old man in the corner, as puzzled as anyone else.\n\n \n Spoiler \nWould he have any money left over from character creation?\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " The man stands up and walks towards you. He turns to the owner and speaks.\n\n\"Rest assured, old man, your expenses will be covered.\" He tosses a small bag at the owner and then turns back to you and continues. \"And I must say, well done, warriors. I thought I was waiting here for nothing, but you will do well. Come, let's sit\", he says as he motions to his unharmed table, \"and talk about your future.\"",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Angrui \n\nAngrui wanders back inside as the bullies are running out. He glances around the place to see if, by some miracle, his tea and pastry had survived the brawl. He knows that the only furniture breaking he was involved in was when a chair was broken over his head, so he ignores the owner when he speaks. When the man in the corner talks, however, he wanders over to see what he has to say.",
"loss": true
},
{
"from": "human",
"prefix": "Sornas:",
"value": " Katsuro \n\n((Liam never replied to Katsuro <.<; Just gonna assume he didn't hear him.))\n\n\n \"Liam? Well good to meet you, Liam. I'm Lex. You think we are the only benders here? I've been trying to observe the other's fighting styles, and can't really tell. Are you one of those peaceful kind of guys? or can you fight when you need to?\" \n\nKatsuro looked over at the man, having just barely caught the word \"benders.\" \"Hmm? Do you need any help sir?\" He asked pleasantly, the two puppets mimicking his questioning head tilt. \"I am a manipulator of the earth, if that is what you need.\" \n\n \"And I must say, well done, warriors. I thought I was waiting here for nothing, but you will do well. Come, let's sit, and talk about your future.\" \n\nHe turned his head towards the man, not having noticed him previously. \"Warriors? You surely don't mean us?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ryuuk:",
"value": " Kalim \n \"Our future, really?\" Once the owner got compensated, he started giving the man his full attention. He eyed him suspiciously at first, but tried to brush it off as he approached. He knew he should stay at his guard, but who knew. Maybe it was the blow to the head that brought him to the table.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " \"Your future indeed,\" the stranger says as a dark smile is painted on his lips. \"You obviously are skilled enough to handle problems, and we can use such skilled men regardless of where their path takes them.\" He sits on one of the chairs and waits for you to sit also.",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nJin's expression changes as he recognizes the attitude of a potential recruiter, and walks slowly towards the man's table, taking a seat if one is available. He only now becomes fully aware of the people still standing around, and he takes a few seconds to examine them. None of them strike him as \"real warriors\", whatever he thinks that is, but he doesn't dismiss them nonetheless, having seen his share of trickery and deceit in his mercenary times.\n\n \"So, what's the job and what's the pay?\" he cuts in rather bluntly, but being aware of his bluntness and enjoying it.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n\n \n Originally Posted by Sornas \n Katsuro \n\nKatsuro looked over at the man, having just barely caught the word \"benders.\" \"Hmm? Do you need any help sir?\" He asked pleasantly, the two puppets mimicking his questioning head tilt. \"I am a manipulator of the earth, if that is what you need.\" \n \n\n \"Ha ha! I thought you might be an earth bender. I've never seen anyone be able to manipulate puts the way you do. The only explanation I could think of was...bender. And I don't need anything, its just good to meet other benders, like myself. WHat was your name again?\" \n\n...\n\nLex, intrigued by the stranger's words, casually sits at the table. He adjusts himself to make sure that his scar cannot be seen by the others.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " \"Ah, cutting right into the heart of the matter!\", the stranger exclaims. \"Hopefully you can do the same to your enemies as well.\n\n\"But first, I believe introductions are in order. My name is merely Hu, but I represent someone who has a vested interest in skilled warriors such as yourselves. For the occasional odd job, but sometimes for greater tasks. However, you would need more than the ability to beat up some thugs in a teahouse fight to prove yourself. And trust me, our coffers are deep, so we will pay you well.\"\n\nHe eyes you for a moment, then continues.\n\n\"But one question remains: how devoted are you to your Empire?\"",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Liam \n\nLiam focused on his healing takes a while to realize what is going on around him. At first the prospect of a job does not appeal to him, at least not to the extent a quite place to practice healing does, but as he thinks of the people he might meet, (maybe even a master water bender) he opens up a bit to the idea. He doesn't voice anything in response to the questions but he does move in closer to show his interest.",
"loss": true
},
{
"from": "human",
"prefix": "Ryuuk:",
"value": " Kalim \n \"How devoted... That's quite a question.\" His right hand goes to his chin as his mind races. \"I've never really thought about it, I've just seen it as being someone else's concern.\" He looks down at the table while he ponders it. After a moment's pause, he shrugs, \"Guess that would be my answer. Take it as you wish.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n \"Not much.\" he replies, with a daring look. \"I am yet to see the Empire doing anything for me, so why would I feel any obligation?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " \"Well, it will be your concern if you accept my offer. You see, my...\" He pauses for a moment, then continues. \"...the one I serve is devoted to the greatness of the Empire and its Emperor, may he live long and prosper. But if your loyalty to the Empire is not enough, hopefully your loyalty to silver is. Regardless of your motives, I see within you to potential to serve the Great Empire with deeds most men cannot even dream of.\" He puts a small pouch on the table as he stands up, and speaks. \"You don't have to accept my offer immediately. Keep this pouch and its contents as an incentive for now. I'll be around for a few more days. Think it over. Now unless you have any questions for me, I shall take my leave.\"",
"loss": true
},
{
"from": "human",
"prefix": "Sornas:",
"value": " Katsuro \n\nRemaining out of the conversation until then, Katsuro quietly walked to the owner and, dropping most of the money from his alms bowl into the man's hand, asked for tea for the group.\n\nMoving to the table, he sat down, nodding at the man, a quizzical look on his face, \"Sir, if you require assistance, I, for one, am more than willing to help you, but I don't really know what we are expected to do . You will have to excuse my forwardness, but so far your words have been rather...vague.\" \n\nHe smiled again, \"Either way, we should have some tea on the way, if you would like to stay for a cup.\" \n\nAs he spoke, the puppets moved onto the table, changing shape into a rough image of the man and whoever happened to be speaking at the time, mimicking their words and actions in an exaggerated fashion.",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Angrui \n \"I'm more devoted to the people of the empire than the empire itself,\" says Angrui, raising an eyebrow at the man. When he sees the man drop the bribe, or first payment, on the table, he picks the pouch up and opens it in plain view of the others. If anyone else reaches for it before him, he pulls his hand away and lets them do it.",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nAfter Angrui handles the pouch, Jin gestures to give it to himself and quickly estimates the sum of the payment (approximately). If he deems it enough, he puts it again on the table, and exclaims, \"It's enough for me, I'm in. Though I agree with my friend here (gestures at Katsuro) about the details of the job. I'd like to know what I'm putting myself into.\" Though he clearly uses \"friend\" in a casual manner, he puts no certain emphasis on it in any sarcastic way.\n\nWith that said, he wipes the sweat off his forehead and leans back on his chair.",
"loss": true
},
{
"from": "human",
"prefix": "Ryuuk:",
"value": " Kalim \n\nHe nods at Angrui when he have his reason. Kalim eyed the pouch before turning back to the man. This wasn't what he had the Empire to recruit, he had imagined some kind of formal ceremony in a large city, not a man offering the inners of a bar fight a greater purpose.\n\nHe picks up one of the coins from the pouch, looking it over as he talks. \"I don't have much coming my way these days.\" Catching it in the air, he lets it rest on the table. \"I'll take the offer, if only to not wonder what could have been.\" ",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n\nLex turns in his seat, getting a glance of everyone's reactions. Seeing that most people were joining up, Lex nods his head in agreement. \"It has been a while since I was in the empire's army. Maybe it is time I serve the empire yet again.\" ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Liam \n \"A chance to experience and learn more than what this small town has to offer sounds appealing, but I will admit..I'm not much of a fighter,\" Liam says to no one in particular. Having lived on meager supplies since leaving the monastary Liam gives little attention to the bag of money, but waits to hear more details of the offer on the table.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " You open the bag to see three golden crescents inside. The man responds to your query.\n\n\"Well, it is only natural that you are curious about the tasks I will set before you. For now, I can only give you one task that has been brought to my attention. To the west, near the borders of the Western Reaches, there is a recently built military base by one of the nations of the west. Since the base is in the Empire's territory, it constitutes an aggressive military act against the Empire. What I need you to do is to learn why it is there and raze it to the ground if necessary. If you accept this, return to me after you finish the task. By then, I will have both your payment and further instructions from my superior.\"",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n \"Military. Camp. Hostile. Why. Raze. Got it\" ",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Angrui \n\nAngrui frowns and asks, \"What is the likelihood that they will respond in force to our presence? Is there any notable possibility of this being resolved peacefully?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " \"Well, open conflict between the Empire and the Western Reaches is not desirable at the moment,\" the man replies, \"So best to remain non-violent. However, if you have to fight, fight to the end, and let none escape.\"",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nJin, standing still and silent during the \"briefing\", promptly nods as the man finishes.\n\n \"Can you show us the location in map? Or tell us of the path, at least?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " Hu gets out a map from inside his cloak and spreads it over the table.\n\n\"Our intelligence so far states that the base is here,\" he shows a point at the map, \"Between the river of Kai and the Bluestone Mountain Range. The position holds no tactical value whatsoever - chalk it up to the inferior intellects of the western barbarians, or a hidden motive. The base is two days from here on foot so make sure you are prepared before leaving.\"",
"loss": true
},
{
"from": "human",
"prefix": "Ryuuk:",
"value": " Kalim \n \"If its a military camp within the border it can't be good news.\" He looks over the map, only paying attention to the bases location for a few seconds before his eyes followed all roads he'd traveled. It hadn't seemed like much while he was on them. \"I'd say hidden motive, best to expect the worst at least.\" ",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Angrui \n \"Well, it doesn't sound like we have enough information to do more than the most basic information before we arrive. We should reevaluate what we want to do once we get close enough to get some more information.\" ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Liam \n\nLiam listens to the others assesment of the situation and start to wonder to himself what reasons the military camp might be there. He remains silent, but he does nod his agreement after Angrui finishes speaking.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n \"Well what are everyone's strengths here? That should help us determine what our course of action should be. I myself am a bearer of fire. I can manipulate it at will.\" ",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Angrui \n\n\"I can use a bow fairly well. I attack from far away,\" says Angrui, casually explaining that he is a sniper.",
"loss": true
},
{
"from": "human",
"prefix": "Ryuuk:",
"value": " Kalim \n \"Well, I don't get caught... and if need be I can hold my own in a fight.\" He takes a few moments to rephrase it. \"My priority's on not getting found out, but I have a few tricks for if things get testy.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n \"Well-\" he snorts a brief laugh, \"as you saw, I'm a warrior and a soldier, and I have a love for the front lines.\" \n\nHe throws a quick look at Kalim, and then resumes.\n \n\"And I too have a few tricks myself, which you'll hopefully see if we encounter an opponent worthy of them.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornas:",
"value": " ((Well, this has been a pain in the butt. >.< I've been trying to get onto the board for a few days now, and just now do I not time out trying to access it.))\n\n Katsuro \n\nThe man blinked a bit after hear the explanation. \"Well...I suppose if you think that we would be suited, I don't see any reason why not...\" He mumbled, scratching his head. He could always use some traveling money, and it seemed like a just cause.\n\nAt Lex's question, the puppets began to strike dramatic poses. \"As I'm sure you can tell, I can manipulate the earth, although these two seem to have a mind of their own sometimes...\" He laughed.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " \"And I believe our shy friend here is a monk of Rei Den,\" Hu says. \"Now, if your acquainting is over, and if you have your answer already, I would like to hear it.\"",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Liam \n\nLiam nods in reply, \"As you saw I have a talent for healing, as well as some other waterbending. I'm willing to go...if just to make sure no one gets hurt.\" ",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Angrui \n \"I am also willing to go,\" says Angrui seriously, \"if for no other reason than to make sure that these barbarians can't hurt anyone.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ryuuk:",
"value": " Kalim \n\nStartled, Kalim hastily responds to Angrui. \"Hey, he caught me by surprise, he'll be alright in a few-...\" Kalim stops himself before he can finish, \"Wait, never mind, you meant these barbarians.\" He taps the map showing the camp.\n\nFeeling rather awkward, he simply tries to move on. \"Yeah, I'm in as well.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n \"As I said, I'm in. It'll be a nice vacation from what I was last in...\" His tone drops gradually as he trails off.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n \"Since the other benders are going, I shall go as well.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " \"And you, puppetmaster?\" Hu asks.",
"loss": true
},
{
"from": "human",
"prefix": "Sornas:",
"value": " Katsuro \n\n((I figured his last statement was good enough confirmation, but in that case...)\n\nKatsuro looked up at the man, then glanced around at all the others. \"Well, I suppose that if you think I am up for this task, and everyone here places their faith in you, then it seems that I will simply have to do the same. \n\nHe smiled and took a drink of his tea.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " \"Good, then. I suggest you prepare and leave quickly. I will be here when - if - you return with further information. If you succeed... Well, let's not talk of those things for now.\" Hu stands up, slightly bows, and leaves the teahouse.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n \"So...shall we leave on our quest?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " Spoiler \n((OOC: Whatever you do, do it quickly.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nStanding up, Jin looks around at his newfound companions. With a heartening tone, he tries to speed things up.\n\n \"You heard the man, let's get ready to move.\" Jin gets the pouch (if no one objects), and walks with sure steps to the owner of the teahouse.\n \n\"Do you know of anywhere that we might purchase some provisions?\" he asks the man with a direct tone.",
"loss": true
},
{
"from": "human",
"prefix": "Sornas:",
"value": " Katsuro \n\nGathering up his puppets, Katsuro quickly followed behind Jin, still not really sure about being up to whatever they wanted him to do. Though it didn't take him long to regain his usual cheerful demeanor, and he quietly walked along humming a tune to himself as the puppets danced along on his shoulders.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n \"Ha ha! Let's go!!!\" \n\nLex is so excited that his eyes light up with fire.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " \"What, it's not enough what you did to my teahouse, now you're going to open war on others as well?\" The old man sighs. \"Regardless, Jasmine Dawn is not a very wealthy town, but I'm sure you can find some stores will sell things as long as your coin is good.\" He mutters something under his breath and goes back to cleaning up the mess.",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Liam \n\nLiam sighs deeply wondering what he has just got himself into and stands up to head off with the rest of this new adventuring crew.",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Angrui \n\nAngrui already feels prepared for a hike and battle, so he just waits around for the others to pick up what supplies they need before leaving town.",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nWith the man's response, Jin leaves the teahouse with haste and tries to ask around to find a provisioner.",
"loss": true
},
{
"from": "human",
"prefix": "Ryuuk:",
"value": " Kalim \n\nKalim shrugs. \"Look at it this way, if that man's right, it'll stop war from getting to Jasmine Dawn.\" That said, he follows the others.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " Day Two - \n\nThe acquiring of provisions went without trouble, but it took the whole day. You stayed at the local hostel and slept peacefully through the night. The next day, you wake up refreshed. It is slightly colder compared to yesterday, most likely due to winter approaching fast this year.\n\nWhat do you do?",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n\nLex wakes up in the early morning and shivers at how cold it is. Well that just wont do. Lex concentrates and begins to manipulate what heat he can find around him to keep his body warm. He glows with radiance as the heat begins to form around him. Ahhh. Much better. \n \"Let us get some horses and set out. No?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nGetting up a bit earlier than the rest, an interested grin forms on Jin's lips as he encounters the cold air. He greets the firebender with a nod and goes outside to do some basic gymnastics to warm himself up.",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Liam \n\nLiam awakes rather slowly, not being much of a morning person even after the years of monastic training. He notices Lex and as he moves to greet him he notices the air gets significantly warmer. \"Morning friend. Sleep well?\" he asks politely as he waits for the others to wake up as well.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n\nMaybe it was because he was too focused on himself, or maybe just because Liam is very timid, but Lex never really even noticed Liam walk up to him. Lex jumps a little at the sudden question.\n\n \"Oh hey, bender. Yeah I slept very well. Its a little cold right now so I'm trying to warm myself up. How did you sleep?\" ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Liam \n \"Not very well, but I'm sure I'll manage,\" Liam replied. Liam opens his mouth to speak again but closes it deciding that he will just wait for the others to wake up.",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Angrui \n\nAngrui is not up with the other early risers, but he's ready almost immediately after waking. After dressing, he walks outside with his bow over his shoulder and unstrung. If others are still sleeping, he strings his bow and tries to write his name in the side of the tree from 20 feet away using only arrows, as a means of keeping his skills sharp. Otherwise, he bows and apologizes, saying, \"I'm sorry for making you all wait on me,\" before leaving with the others.",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " Spoiler \n((OOC: So, I assume you leave immediately?))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Spoiler \nYes, I assume people were waiting on others, which, apparently, don't plan on coming.\n ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " OOC:\n \n Spoiler \nI'm good to go\n ",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " OOC:\n \n Spoiler \nI'm still here too.\n ",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " OOC: \n Spoiler \nlets go\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Rose Dragon:",
"value": " You set on the road early, with whatever equipment you can carry on yourselves and your poor horses - the villagers of Jasmine Dawn are no horselords, after all. It is a beautiful day, except for the chill, and the first part of the road is safe and easy.\n\n \n Spoiler \n((OOC: You can use this time to get to know each other, and I'll interrupt when appropriate.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Lex \n \"So puppet man. Who exactly are your friends here?\" Lex asks while gesturing towards the two puppets.",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Angrui \n\nAngrui tests the tensile strength of his current bowstring as they walk, pulling the bow as if he had an arrow in hand and releasing. He listens to the conversations of the others as they walk. He has plenty of arrows, but all the arrows in the world won't matter if his bowstring snaps before he's in a place safe enough to string his bow up with a new one.",
"loss": true
},
{
"from": "human",
"prefix": "Cespenar:",
"value": " Jin \n\nWalking with long, sure steps, Jin travels in the front, looking around and enjoying the vitalizing cold air. He is not completely oblivious to the chatter behind him though, listening to them with a half ear.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 38: Greenscales vs. Mr Underhill \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - Greenscales \n Bayar - Mr Underhill \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " (1d20+5)[ 19 ] \n\nThinking what I should buy for this match.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Initiative: (1d20+2)[ 17 ] \n\nIn the interest of keeping you informed, at the time of match creation, my sheet had not been updated to reflect my last match. Specifically, an item was used, and gold wasn't added.\n\nPondering Purchases. Will let ya know in a bit. \n\n3 Purchases.\n\n1 Potion of Babau Slime\n1 Potion of Hide from Animals\nArmor Spikes for my currently equipped armor",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Lol, I wanted to prepare Babau slime 😁",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " GMTA. Any purchases? Otherwise, memorize away, and let's get ready to trade hits with two handed weapons! 😏",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " I am still thinking. Oh, and even though the dog doesnt see you, he can still attack the square you are in, if I command him to. rolling concealment of course 😁",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " I'm aware of this... :) It may be a bit more difficult than you think, to do that, but yes, it is possible. \n Specifics of why: \n Spoiler \n Attack ability in the handle animal description limits attack to apparent enemies. Nowhere in it does it extend to attacking apparently empty squares. However, the mount is capable of doing it, though it's not trained to, so it would fall under the handle animal description of \"Pushing an animal\", which has a higher DC, making it more difficult, but possible. \n \n\n\nEDIT: Due to Bayar's PC problems that he posted in the waiting room, I'd like to not have a DQ unless it goes beyond 4 days with no post, if possible.\n\nMeh, I'll give it to ya. Greenscales needs to be able to take on 2 guys at once. I've seen some scary summoner builds, and I need to cut my teeth on one.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Sigh... I checkses this match every day, cause it's my only one... I is a sad Talic.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " I is back.\n\nIf you think that I will get close to you to attack you with my dog, or even let you get close to me, you are barking mad my dear Talic 😁.\n\nBuying 2 scrolls, namely BS and SB. Maybe I will be able to cast these too 😉\n \n Spoiler \nBlinding spittle and Splinterbolt\n \n\n\nHeh, the sweet part of being a cleric/druid is that you have all the spells in the books at your dispossal. You just have to pick some of them 😁\n\nEdit: Cant open my char sheet, hold on to the match a bit more pls 😦",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Actually, I was hoping to attack you WITH your dog, lol. Heh.\n\nEDIT: Oh, and I'm getting nothing from the SRD. Could you please list the specific titles of those spells? Just so I know what you're trying to beat me in the face with.\n\nIf it helps, I'll tell you mine:\n A fist.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Fine, it might spoil the surprise though...if you really want to know, open this spoiler:\n\n \n Spoiler \nBlinding spittle and Splinterbolt \n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Hmm. Let's see, that changes a lot. Sigh.\n\nNo additional purchases. Just gotta be VERY careful around your ranged attacks.\n\nWhenever you're ready, sir.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Mythweavers doesnt work for me right now...dunno why...cant have acces to my sheet ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " http://www.coyotecode.net/profiler/view.php?id=3917 \n\nI'm a pretty good scribe, if I say so myself.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " THX, but it seems to be working now...dunno why it was down 🤨\n\nForgot to buy barding, FFS, I wanted to buy it from 2 matches ago but keep forgetting about it 😡 . Will buy a studded leather barding (50 GP)\n\n Mr Underhill - Round 1 \n\nBegin in Z13, shield in 1 hand but not readied, scroll in other. Cast a spell from the scroll. A flame appears in my hand. The mount will stay put for now.\n\n \n Spoiler \nThe scroll contains the following spells: Blinding spittle, Splinterbolt, Produce flame X4. I just casted 1 produce flame from this scroll, so I only have 3 more.\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \nHP 11/11\nAC: 15 T:12 FF:14\nProduce flame: 1/10\nSpells prepared: Virtue, Guidance, Resistance\nEntangle, magic stones\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Assume you're mounted?\n\nAh well, barding doesn't change much... Begin with 2 potions in hand. location: B14.\nIn hand: 1 potions, 1 hand wearing gauntlet\nStandard: Drink Potion\nFree: Drop empty bottle.\nMove: to J16\nFree: Draw guisarme as part of move. (2 handed grip)\n\nDone.\n\nStats: \n Spoiler \nLocation: J16.\nHP: 15/15\nAC: 15 (Touch 12, FF 13)\nIn Hand: One hand w/gauntlet, Guisarme in both hands.\nEffects on: Hide from Animals 1/100\n \n\n\nEdit: Typo in opening statement. Lined out the inaccurate part (2 lines conflicted). Corrected the conflict to match what is in my stat spoiler. (Grr, went back and forth with how to start, and didn't take out my first thought before adding the second, lol)",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " You cant wear a gauntlet and hold a potion in it? I mean, it is a metal glove, it should let you to...",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " No, I can't have 2 potions in hand, and 1 potion in hand. They're mutually exclusive.\n\nYes, a gauntlet can be worn, and still hold a potion or other item. The conflicting statement was when I wrote \"Begin with 2 potions in hand\"\nand on the next line, also wrote \"In hand: 1 potions, 1 hand wearing gauntlet\". It has to be one or the other, so I had to clarify.\n\nIf you'd prefer, the other idea was: 2 potions in hand, drink 1, move (same location), drawing guisarme as part of move, held in 1 hand.\n\nBoth work equally well for me, so if you'd prefer one or the other, let me know. I'm not picky.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " lets use KISS here. That means Keep It Simple Stupid 😁 (learned that from Scrapheap =)) ). Use the first one.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Yeah, I learned it from the Navy. Very well then, No pot in my hands, and I've got a 2 handed kung fu grip on that Guisarme. You're up. :)",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " I hate to think this long for a move.\n\nMy mount will move me to Z9.\n\nI ready an action:\n \n Spoiler \nToss the fireball at him if he enters LOE, even partial LOE.\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \nHP 11/11\nAC: 15 T:12 FF:14\nProduce flame: 2/10\nSpells prepared: Virtue, Guidance, Resistance\nEntangle, magic stones\n \n\n\nQuestion for refs:\n \n Spoiler \nDoes entangle work in this arena ?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Greenscales, Round 2 \n\nOnly spell that you could really have up is produce flame.\n\nNice angle. Can't reach you without running through a firing line. Still, even with a crit and max damage on all rolls, that little lighter in your hand can't drop me in one shot... So I think I'm ok with being the first one under fire. At least, for one shot. I don't really want you to get much more than that. After all, next time, you might actually pick a spell that's kinda worrisome.\n\n Move: From J16 to Q16 (50').\n Free Action: Rage\n Standard: Ready an action: \n Spoiler \nMove if my opponent does anything that would provoke an AoO if I was in a square that threatened his.\n \n\n\nDone.\n\nEDIT: Move path if it matters: SE to M19, E to N19, NE to Q16\n\nStats: \n Spoiler \nPosition: Q16\nHP: 17/17\nAC: 13 (Touch 10, FF 11) - +2 dex, +3 armor, -2 rage.\nIn Hand: One hand w/gauntlet, Guisarme in both hands.\nEffects on: Hide from Animals 2/100, Rage 1/9\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " You triggered my trap ! 😁\n\nAttack: (1d20+3)[ 7 ] \nDamage: (1d6+1)[ 4 ] \nConcealment: (1d100)[ 74 ] I miss on a roll between 1-20.\n\nEdit: wow, missed.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " I was about 80% sure you had a ready action to attack. Now I know.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Mr Underhill - Round 3 \n\nI am kinda weary about your readied action...so I will ready one myself.\n\nReady an action:\n \n Spoiler \nBetter play it safe...ready action to cast Blinding spittle WHEN he comes within 15 feet of me.\n \n\n\nI guarantee that you dont know what I just readied to do 😏.\n\nEnd turn.\n\nStats:\n \n Spoiler \nHP 11/11\nAC: 15 T:12 FF:14\nSpells prepared: Virtue, Guidance, Resistance\nEntangle, magic stones\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Hmm, you didn't trigger it.\n\nMove: Q16 to U14\nStandard: Ready an action: \n Spoiler \nMove if opponent performs any visible action.\n \n\n\nDone.\n\nMy guess on what you're about to do is 1 of 2 things...\n\n60% - cast a spell if I enter within 10 feet (my melee range)\n40% - Move if I enter within 10 feet (seems less like your style)\n\nStats:\n \n Spoiler \nPosition: U14\nHP: 17/17\nAC: 13 (Touch 10, FF 11) - +2 dex, +3 armor, -2 rage.\nIn Hand: One hand w/gauntlet, Guisarme in both hands.\nEffects on: Hide from Animals 3/100, Rage 2/9\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " erm...better spoiler that...",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Meh, only effect it revealed was which potion I drank, no big... whenever you're ready. :)",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Damn, I should have put 25 FT instead of 15 Ft. Told you you wouldnt guess what I just readied 😁\n\nAnd I know that unless I stand still and do nothing, your readied action will not trigger, but standing still is not my style either.\n\n Mr Underhill - Round 4 \n\nI will instruct my mount to move to Z1. There, I dont do any movement. My mount does 😁. Just a minor technicality 😉😁😁\n\nThen I will ready an action:\n \n Spoiler \nCast Blinding spittle if he comes within 25 Ft of me.\n \n\n\nEnd turn. Better call a ref to see if your readied action triggers.\n\nStats:\n \n Spoiler \nHP 11/11\nAC: 15 T:12 FF:14\nSpells prepared: Virtue, Guidance, Resistance\nEntangle, magic stones\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Instructing your mount to move triggers my ready action.\n\nThat would be \"performing a visible action\".\n\nMy action: Move from U14 to Y7. After that, your mount performs a Move action, and you both move. That movement provokes an attack of opportunity from my guisarme.\n\nAoO: Attack you.\n\nRoll: (1d20+9)[ 22 ] vs AC 17.\nDamage: (2d4+9)[ 16 ] \n If threat: (1d20+9)[ 27 ] \nIf Crit: (2d4+9)[ 15 ] \n\nAfter this, your mount continues its action to move to Z1. Continue from that point.\n\nSRD Source to show that technically, you are moving:\n \n Originally Posted by SRD, Mounted Combat \n Your mount acts on your initiative count as you direct it. You move at its speed , but the mount uses its action to move. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " I use cover ! (1d20+7)[ 21 ] VS DC 15. If succeeds, I negate all your damage.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Now, because I triggered your readied action, I can modify my actions after your action.\n\nSo, I stop in Z3. I cant cast spells while I use my mount for cover. But after that, as I just got out of combat, I think I can. If a ref says otherwise, I do the following:\n\nStart casting a spell from the scroll. The one that I readied in my previos spoilers.\n\nCaster check ! (1d20)[ 6 ] VS DC 4.\n\nIf succeeds, Ranged touch! : (1d20-1)[ 8 ] VS your touch (11 I belive)",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Nice. I move there, You takes cover. This calls into play \"you cannot take AoO's on opponents with cover relative to you\". Now, the entire attack is negated, because it never even happened. Nice rules-fu. I bow to you.\n\nBut your mount still provokes also. And, as it IS your cover, it can't benefit from cover.\n\nAoO on Mount (breaking Hide from Animals after attack):\n (1d20+9)[ 27 ] vs Flat footed AC 17/\nIf hit: (2d4+7)[ 11 ] \nIf threat: (1d20+9)[ 10 ] \nIf crit: (2d4+9)[ 14 ] \n\nAlso, as a side note:\n \n Originally Posted by Ride skill, cover \n Cover\n\nYou can react instantly to drop down and hang alongside your mount, using it as cover. You can’t attack or cast spells while using your mount as cover. If you fail your Ride check, you don’t get the cover benefit. This usage does not take an action. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " So, my dog almost kicked the bucket. And I have to redo my turn again.\n\nSo, dog double-moves to O1 then. Your move.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " I'll go ahead and give you the ride to change the animal's move, but bear in mind it was given the order to move to Z1. To change it, you'd normally need a 2nd ride check (it's a free action, so not that big a deal there either). Your ride is pretty good, so I'm not all that worried about it.\n\nNow my turn:\n\nMove: From Y7 to R1\nStandard: Ready an Action: \n Spoiler \nMove if my opponent attempts to move in any way, or attempts to Cast.\n \n\n\nYou're up.\n\nStats: \n Spoiler \nPosition: R1\nHP: 17/17\nAC: 13 (Touch 10, FF 11) - +2 dex, +3 armor, -2 rage.\nIn Hand: One hand w/gauntlet, Guisarme in both hands.\nEffects on: Rage 3/9\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " If you readied an action to move near me if I do anything, then I will surrender. Because there is no ****ing way I can win under these conditions.\n\nAlthough I doubt that readying an action to move/attack someone if he does anything should be an invalid trigger from now on. Or at least not allow you to take an AOO since you moved in the threaten square or something.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Based on the timings of readied actions, it's legal to move in response to another player's action, and, as that happens immediately before the action is taken, AoO's are allowed to be taken based on that.\n\nYou have my readied action fairly closely estimated, but my trigger isn't set to any action you perform. There are many things you can do without triggering it. I just cover the actions that I find to give you the best chance of winning.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Mr Underhill - round 5 \n\nReady an action:\n \n Spoiler \nTo cast Blinding spittle at my opponent if he comes within 25 feet of me (or 30 feet if my mount can 5ft step) and I have LOE (including possible LOE if mount 5ft steps).\n \n\n\nYour move.\n\n \n Spoiler \nHP 11/11\nAC: 15 T:12 FF:14\nSpells prepared: Virtue, Guidance, Resistance\nEntangle, magic stones\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Hm... 15 Feet away, and no movement.\n\nYour readied action can't be to move, because it's so tactically unsound that it's not funny. As I have greater movement by 10, I can just close to 10 and swing. You're better than that.\n\nI can only assume then, that it's to cast something. I've got 17 HP, so Splinterbolt could kill me, though I think you'll try to get me under 13 HP before you use that one, for a good shot at a decisive finishing move. Produce Flame and Magic Stone wouldn't do much, so I can rule them out. Blinding spittle is likely, or a memorized spell. Now, I can't predict a memorized spell, but it couldn't do more potential harm to my chances than Blinding spittle. The only thing that could come close is entangle... And I'm not sure if you'd memorize that. My odds aren't much above 50/50 to hit you, and you can wait me out on this ready action thing until my rage ends... Decisions...\n\nSigh, this would be a lot easier if you'd just stay still so I could hit you. One more round, I guess, see if I can pull something off here. Change up my readied action a bit, maybe you won't be able to guess it.\n\nGreenscales, Round 6.\n\nNo Move action taken.\nStandard: Ready an action: \n Spoiler \nAttack if my opponent readies an action. I plan on using a 5 foot step to bring me within range with my guisarme.\n \n\nDone.\n\nStats: \n Spoiler \nPosition: R1\nHP: 17/17\nAC: 13 (Touch 10, FF 11) - +2 dex, +3 armor, -2 rage.\nIn Hand: One hand wearing gauntlet, Guisarme in both hands.\nEffects on: Rage 5/9\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Wait, 15 feet away? My readied action becomes illegal. Oh well...\n\nAnd the distance between us made my instints to kick in.\n\n\n Mr Underhill - Round 6 \n\nMy dog will move from O1 to N1.\n\nStandard action: Cast spell from scroll.\n\nCaster check: (1d20)[ 19 ] DC 4.\nTouch attack: (1d20-1)[ 16 ] \n\nIf succeeds, you go blind.\nEdit: Woohoo ! 😁",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " I'll make my turn once I return to books. However, Readied action did not trigger...\n\nHmm.\n\nTiming of washing eyes out, please.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Good thing that you dont have any water with you 😁",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " The timing, please. Standard or full round?\n\nNM, I'm no longer AFB. I'll get the answer myself. One moment.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Question for refs: \n Spoiler \nI have a potion still. The specific text of the spell lists as follows:\n\n The subject is blinded until it can wash its eyes with water or some other rinsing fluid, which requires a standard action. \n\nAs potions are inert unless drank (unlike poisons or acids, which have negative effects), would they qualify as a rinsing fluid? If so, I just bought the realm's most expensive eyedrops.\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Originally Posted by Talic \n Question for refs: \n Spoiler \nI have a potion still. The specific text of the spell lists as follows:\n\n\nAs potions are inert unless drank (unlike poisons or acids, which have negative effects), would they qualify as a rinsing fluid? If so, I just bought the realm's most expensive eyedrops.\n \n \n \n\n \n Spoiler \n Well, they are a fluid. Sometimes the solvent is bodak spittle or nasty things for potions, so maybe you don't want to put that in your eyes? Beats me, really. What the hell. Go for it. It makes sense to me.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " K, Just wanted to get an Idea.\n\n\nMove: to O1.\nFree: Switch to 1 handed grip on guisarme.\nStandard: Melee touch attack against N1 (grapple).\n\nNow, assuming you're both in the square, I have a 50/50 shot to be aiming for you, and a 50/50 to be aiming for your mount. (2 invis opponents in same square, effectively)\n\n(You=1, mount=2) (1d2)[ 1 ] \nMelee Touch attack: (1d20+9)[ 29 ] \nif Threat: (1d20+9)[ 20 ] \nMiss Chance (1-50 misses): (1d100)[ 84 ] \nOpposed Grapple Check: 1d20+13[/roll]\nDamage if successful: (1d3+8)[ 9 ] \nCan't move into target's space (mount present, or PC present), grapple can't be maintained from this point.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Broken rolls: Opposed Grapple check: (1d20+13)[ 27 ] \n\nAdditional damage for threat: (1d3+8)[ 9 ] \n\nEdit: I believe that's match.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Nono, you have to roll miss chances normally, regardless of how many creatures are in a square.\n\nEdit: havent seen that, sry.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Covering !\n\nride check to cover: (1d20+7)[ 12 ] VS DC 15. And since you cant see, I guess you cant target the dog.\n\n **** **** **** THIS **** !!! ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Nice. But this isn't an AoO. This is an actual attack. No using cover to negate it this time. And even if you get +4 AC from cover, I still hit your touch AC+4 on the threat confirmation, so cover wouldn't have helped anyway.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ah, I am such a moron...you trigger an AOO from the dog or do you ? I mean, yeah, I cant AOO you, but the dog might, since you are blind and are in his threaten square...\n\nDog AOO attack: (1d20+3)[ 4 ] VS your AC...of 9 I belive.\nDog AOO damage: (1d6+3)[ 5 ] \n\nIf this hits, grapple fails.\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Improved Grapple. I don't provoke.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " This match is ready to be called, yes? I want to make sure everything is in order... don't want to call it prematurely.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Please call the living **** out of it.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Unless anyone can see a reason why the insanely improbable series of rolls above should result in anything other than a win for me, then yes.\n\nSorry, Bayar. You suckered me on that spittle spell good. You honestly should've won. That one post had every single roll go my way, though.",
"loss": true
},
{
"from": "human",
"prefix": "SamTheCleric:",
"value": " High Ref Sam \n Greenscales is the Winner! All prizes subject to change without notice, no purchase necessary, details inside. For full contest rules... 😁",
"loss": true
}
] |
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