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"from": "human",
"prefix": "Kyroswolf:",
"value": " Nothing has been heard from Wistendale for two months. The reserves supply of minerals is below ½ it’s usual level and the King is worried. He has sent out a call for volunteers among his soldiers, citizens, and visitors from other nations.\n\nYou now stand in the antechamber of King Barnabas I. He is a young king, only 16 years of age. Despite that, it is said he has wisdom beyond his years. He keeps several members of Arcanan on staff as advisors, but he rarely calls on their services. He rarely acts without thought and contemplation. Many ridiculed him for not sending out a detail to Wistendale sooner, and truth be told, only the mineral reserve dropping below 50% convinced him to call this expedition.\n\nThe antechamber is rather large. To the east is the door leading back to the castle entrance. To the west are the great double doors leading to the throne room. A pair of the king’s personal guard flanks the doors.\n\nChosen from The Guardsmen, these to are truly specimens of strength. They stand rock steady as statues. Mighty halberds held in their right hands, longswords hang at their left hip, and bucklers baring the Kings crest are strapped to their left arm. They wear a breastplate, also baring the Kings Crest, over the finest mithral chain mail. These soldiers know only devotion to the King and are forbidden to ever leave the castle so long as they are in the King’s service.\n\nIt is approximately 15 minutes until the appointed time King Barnabas is to present the details of his task to you. The courtier that brought you this far stands to one side awaiting any small questions you may have. His last statements were brief instructions on your audience with the King. “ Remember walk straight and stand proud as you enter the Throne Room and approach the King. Stop when you reach the base of the throne and kneel. Don’t rise again until you have been addressed. If you have any questions I will answer them after your audience. Now just mingle and please don’t wander off. ”",
"loss": false
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"from": "human",
"prefix": "Toliudar:",
"value": " Ten Foot Stu \n\nStu felt naked without his glaive. They trust me to protect them, to hunt and kill their enemies, but not to have a weapon near their king. \n\nThe courtier's words made no impact on the grim-faced orc, whose jaw was already set with tension in the hoity-toity surroundings. Of course I will keep my back straight. Kneeling? Well, we'll see what the royal whelp is like. He couldn't quite shake the feeling that everything he tried to touch would shatter in his fist.\n\nStu glanced over at his five companions. A man, three elves, and a half-breed. Huh. With care, he kept his lip from curling, and managed a smile at Atherin, the elf who had brought him in on this job.\n\nStepping carefully over to the human, he sized him up. A good, steady eye. This one, I might be able to trust beside me. The massive orc extended a hand slowly in greeting.\n\n Stu. ",
"loss": true
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"from": "human",
"prefix": "Kellus:",
"value": " Fantastic Felix \n\nA young man stands in the middle of the antechamber, grinning broadly. He pulls his hands out of the pockets of a green vest to ruffle his dusty blonde hair, looking around the room.\n\nHe smiles. \" All this must have cost a pretty penny, \" he remarks casually to nobody in particular, \" nice place, this. \"\n\nHe grins, and saunters over to the king's personal guard. Propping himself up against the wall, he turns to the nearest guardsman. \" Nice place you got here! How long you been in the guard, anyway? \"\n\n \n Spoiler \nGather Information check to learn a bit about the guardsman.\n\n (1d20+8)[ 12 ] \n ",
"loss": true
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"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n\nThe golden-haired young elf stands in the centre of the antechamber, looking quite out-of-place in the setting of stone. He is about five-and-a-half feet tall, and slim. His face is shapely and regal, like all elves, and his movements are precise and graceful. He wears light, well-worn clothing of forest greens and browns; a mithral chain shirt glints from beneath. He wears a belt pouch, but no backpack, and two simple rings adorn his fingers. An arrow-quiver, empty in the near-presence of a king, is on his right leg. A large circle of thick, scratched leather is strapped over his left shoulder.\n\nAtherin grins and nods encouragingly at Stu, then introduces himself to the other four. \"Hey. I'm Atherin of the Roaming Guard,\" he says, looking at each in turn.",
"loss": true
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"from": "human",
"prefix": "Kyroswolf:",
"value": " Upon Felix's greeting the Royal Guardsman stands straight and proud. He neither acknowledges Felix's presence or answers his question. The courtier hurries over to Felix. \" I would not speak to them. They are not allowed to take any action outside of their guard duties when on station. If you can catch one off duty, they will usually be friendly enough. \" The courtier remains with Felix. He is obviously anxious for Felix to leave the Royal Guardsman be.",
"loss": true
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"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStanding there by himself was a bald elf swathed in the vestments of the elf god. Around his waist he wore a wide belt, and around his neck hung a small amulet shaped as a shield. Attached to his wrist was a holy symbol of Corellon Larethian made of silver. He looked like most of his kind did, short and lanky as he would describe it. However, he didn't quite seem as proud as other elves. He showed no emotions, his face set in a mask of perfect neutrality. He turned to the other elf that greeted him. He looked Atherin over, then turned back to face the doors to the throne room. \" ...Strennr. \"",
"loss": true
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"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n\nBordering on the verge of nonchalance, the tall elf at the side of the antechamber wipes some dust from his sleeves. To those inspecting him closely, it seems almost as if it was his intention to turn the minor gesture into a theatrical move, one whose sole purpose was to convey a 'can-do' attitude. Despite, or - as the cliché goes - perhaps because of the unspoken message of 'willing to get his hands dirty', the man appears oddly at ease in this luxurious environment.\nWhen his gaze meets that of the courtier, he actually gives him a friendly nod, hinting at the fact that this wasn't the first time he had seen the man.\n\nUpon closer inspection, one can see that several wrinkles run across his face, and while he has the look of an experienced combatant, it's not entirely clear whether his forté lies in physical or magical prowess.\nWith a mixture of patience, perhaps even apathy, the elf calmly waits, spending his time with making some last-minute changes to his appearance. Clad in a beautiful robe where shades of gray, light blue and white converge and disperse in a rather showy manner, it wouldn't be hard to mistake him for one of the king's advisors.\nAs the others begin to introduce themselves, he shifts his attention from his clothes to the rest, and for a moment it seems as if a few sparkles fly from his fingertips as he does so.\n\nWith another friendly nod, he stretches out his right hand to meet that of Stu, involuntarily (?) exposing the Arcanan symbol on his own right forearm, before speaking up in a firm, though kind-hearted voice.\n\n \"Iriades Mon'd'atall.\" ",
"loss": true
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{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas Norn looks around the room slowly, taking in every detail without appearing to be overawed. His plate has a dull gleam, the darkened steel only partially reflecting the sunlight. He left shoulder is adorned with the painted insignia of the Roaming Guard, and his cloak bears the Warrington insignia.\n\nHis well built frame easily supports his armors weight, and his clean cut face is boyishly handsome, his young age still visible, though he also has the aura of command about him.\n\nAfter his survey of the room, he turns his attention to his fellow volunteers, noting their apparel and appearance, drawing his conclusions. He gives a slight nod to the burly half orc, then speaks to the group at large. \"Jas Norn, of the Roaming Guard.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Kellus:",
"value": " Fantastic Felix \n\nTurning adroitly from the silent guard, Felix joins in the introductions with a grin.\n\n\" The name's Felix, \" he says good-naturedly. \" This is going to be fun! \"",
"loss": true
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"from": "human",
"prefix": "Kyroswolf:",
"value": " The courtier summons your attention, “ AHEM!! We will now enter the throne room. Remember your instructions. ” The large wooden doors open of their own accord. The courtier ushers each of you in front of him and then he follows you into the throne room.\n\nThe throne room is large and spacious. It could easily hold 100 people and leave room for larger creatures. A red carpet runs down the center of the room from the door to the foot of the raised throne. The King sits upon his throne looking calm, but worried as you enter the throne room. He has high cheekbones with a long face. As he turns his head to scan over each of your group, you all notice that his ears have a slight point to them. To his left stands a Captain of the Roaming Guard. He is a human of average stature, his hair is graying at the temples, and his skin is aged and bronzed from many long hours in the sun. The courtier that was with you in the antechamber passes you and stands to the King’s right. After you have all reached the throne, the King rises and addresses each of you.\n\n“ Welcome Atherin. Welcome Felix. Welcome Jas Norn. Welcome Sturgok. Welcome Strennr Ozemu. Welcome Iriades Mon’d’atall. Everything that is spoken now shall not be repeated in the presents of anyone not here today.\n\nI am placing the very future of Warrington in your hands. It is a kingdom built on trade. Our most key resources are the minerals mined from the mountains beyond Wistendale. It is what makes it possible for us to exist. The only nation that relies more on these minerals would be Wistendale itself.\n\nNothing has been heard from Wistendale for 2 months. The Roaming Guard reports that the last caravan sent to Wistendale passed their outpost on schedule. Since then nothing returned up the road. The only change reported has been an orange glow that can be seen on the horizon at night. Each returning patrol for the past month has reported this glow, and it has been growing brighter as of late.\n\nYou will travel with a Roaming Guard patrol as far as the outpost. This is a one-week journey for most trade caravans. Our patrols usually make it in 3 days, but we expect it to take 4 days, since not all hear are accomplished riders. From the outpost to Wistendale is normally another week for trade caravans. I do not know how long it will take you to travel that distance.\n\nYou leave at dusk tonight. Captain Edon is the commander of the Roaming Guard patrol that will accompany you. They will remain at the outpost for their assigned week, then return to Warrington. They will be replaced by Captain Manning’s patrol. If none of you return with Manning’s patrol, I will consider you expedition a loss and complete failure.\n\nThat must not happen. We need to know what is happening in or what happened to Wistendale. Captain Edon and Warren will remain to answer any questions you have. May Heironeous guide your blades and return all of you to us whole. ”\n\nWith that the King rises and exits through a hidden door to the right of the throne. As the door opens you notice two older humans are waiting and join the King as he exits. The courtier, he is obviously Warren, steps forward, “ Captain Edon’s patrol leaves in 2 hours. You will be provided mounts, if you do not have them, as well as supplies and pack animals. Do you have any specific questions? ”\n\nCaptain Edon has remained silent, but has been eying each of you during the King and Warren’s statements. The look on his face appears to be one of disappointment.",
"loss": true
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"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr cleared his throat and stepped forward. \" Yes... I have a question. Do you think we have a chance? At discovering the problem and coming back alive, that is. \" Strennr politely waited for Warren to answer, keeping his eyes on Warren's.",
"loss": true
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"from": "human",
"prefix": "Kyroswolf:",
"value": " Warren stutters as he tries to reply, \" Well, I haven't.....I am not.....Captain Edon? \"\n\nEdon looks upon Warren with disgust before replying to Stennr's question. \" We will know more when we reach the Outpost. The captain of the current patrol will provide us with any new information. We know that the orange glow on the horizon has been growing brighter, and no one has come down the road from Wistendale for the past month. But to answer you question. Yes you have a chance of succeeding. There is always the chance of success. I helped to chose this team. While not all my recommendations were taken to heart, \" he glances at Stu and Felix, \" you were chosen for the way your skills compliment each other. You will succeed. You must. \"",
"loss": true
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"prefix": "Ghal Marak:",
"value": " Strennr \n\n\" Ah, thank you Captain Edon. \" Stennr gave a polite bow and stepped back to his original position.",
"loss": true
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"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nRemaining stiffly at attention throughout the audience with the king, Stu is impressed. Against his best intentions, he is taken with the frank manner and candour of this young king.\n\nThe question period begins. The orc's deep voice rumbles out tersely.\n\n Captain, what if this mission takes more than a week. Do you have a way for us to report progress in the middle of the assignment? ",
"loss": true
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"prefix": "Kyroswolf:",
"value": " \" Your supplies will include two Scrolls of Sending. Please use these to report to Warren any thing of immediate interest. If there are no more questions, please finish any business you have in town and meet me at the Western Gate. Your mounts and supplies will be there. You can pick up your weapons as you leave. \"\n\nAs the sun reaches midday you set out for Wistendale. You are accompanied by Captain Edon's Roaming Guard squad. An elven rider goes ahead of the party and soon disappears around a bend in the road. There are also two other humans, a halfling, and a gnome. An hour later the elf returns, \" Nothing unusual. Road appears to be clear. \" One of the humans then rides ahead and the elf takes his place.\n\nThis pattern continues for the next 4 days. Your nights are uneventful except for a skunk wandering into camp at dawn of the 3rd day. There are no casualties, unless you count the gnome, who took a full blast and now rides well downwind of the group.\n\nA few hours before sundown on the on the fourth day you catch sight of the Roaming Guard Outpost on the horizon. A rider approaches accompanied by the halfling from your patrol. \" Captain Edon, good to see you. \" \"Captain Ridley, the king has sent these to venture to Wistendale.\" As Ridley surveys each of you he speaks, \" So the King is finally sending someone to Wistendale. I do not envy you. What I have seen this past week worries me. Come I will show you. ” He leads you to the Outpost. It consists of two Towers straddling the road, as well as an alternating gate, which forces anyone on the road to zigzag as they go through. You can see a Roaming Guard in each tower. Their attention is on the road to Wistendale, but each gives your group the once over as you approach. A halfling opens the door to a barracks building on the north side of the road as you approach. A tie post is outside, but no corral is obvious.\n\nCaptain Ridley leads you into the barracks. It is a large one-room building approximately 10 x 20 ft. You enter into a common room area that is connected to a kitchen area on one side and a bunks area on the other. The common room also has a map table, which is wear Ridley leads you.\n\nThe map displays topography from Warrington to Wistendale. The trade road and Roaming Guard Outpost are marked, as is another outpost a little closer to Wistendale. “ Normally we receive messengers from the Wistendale outpost, ” he indicates the other outpost, “ Every patrol since we lost contact has sent a rider, and they always report it deserted. It is still deserted, but Tulkin found something new. ” The halfling then speaks up, “ I rode to the outpost yesterday and saw a pair of Ettins on this hill to the east of the outpost. They were trying to remain hidden, but in doing so only made themselves more obvious. They must have dragged in the trees to make their blind from a mile away, and didn’t bother to hide the trail. ”\n\nRidley speaks up again. “ Ettins are not from this area, so we think they may be connected to what is going on. You may want to start your investigation with them. ”",
"loss": true
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"prefix": "Kellus:",
"value": " Fantastic Felix \n\nFelix tosses off a salute with a lazy grin to Ridley. \" Don't worry, cap'n, I'm on the job! \"\n\nHe turns to the rest of the party. \" Okay, so who actually knows anything about Ettins? ",
"loss": true
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"prefix": "Sepp:",
"value": " Jas Norn \n \"Not much.\" Jas says in reply to Felix. \"But they do seem a good place to start our investigation.\" ",
"loss": true
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"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n \"I've dealt with Ettins before,\" Iriades interjects. \"To me, they've proven themselves to be nothing but vile, uncivilized monsters. There was this one time where the opposite was actually true, but that's more than fifty years ago, and quite some distance from here too.\" \n\nThe elf rubs his chin for a moment and smiles faintly, seemingly recollecting something.\n \"Regardless, if there's trouble around here, and this scout is sure he's seen two ettins, it's safe to assume they're related somehow. What bothers me is this though: if they're behind whatever is happening to the caravans, how did they manage to keep it a secret for so long? They're not exactly brilliant strategists, you know.\" ",
"loss": true
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"prefix": "Sepp:",
"value": " Jas Norn \n \"Well... either they are smarter then the ones you met, Iria, or they are just the hired muscle of whoever is really behind the situations. Jas says thoughtfully.",
"loss": true
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"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\n\" There's no point in guessing at something that is unlikely. If we want to know more, then we need to go and see it for ourselves. \" Strennr turned to look at Captain Ridley. \" Captain, am I right to assume that the layout of the Wistendale Outpost is the same as this one? \"",
"loss": true
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"prefix": "Toliudar:",
"value": " Stu \n\nSpeaking as someone who had been categorized as a vile, uncivilized monster from time to time, the orc stiffens at Iriades' words, but merely continues his examination of the map.\n\nHe turns to the halfling, and bows slightly.\n\n You have done good work. \n\nTo his companions, he merely nods.\n\n Maybe we can flank them in their blind. ",
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"prefix": "Naleh:",
"value": " ((Sorry I'm late.))\n\n Atherin \n\nAtherin has two other animals along with with his horse: a large white dog, which is tied up with his horse; and a brown hawk sitting on his shoulder, explaining the need for the piece of scratched leather. The hawk is not as afraid of people as it should be, and watches the others with strangely intelligent eyes.\n\n \"I know a fair bit about Ettins, and I'm surprised that they've seen two . They're usually alone... Maybe these are a mated pair? Er, quadruplet?\" Atherin shrugs. \"As for how they've kept it secret, well. They have good senses - two heads, you know - so they can probably tell when someone's coming, and do something about it.\" ",
"loss": true
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"from": "human",
"prefix": "Kyroswolf:",
"value": " \" Yes, the other outpost is a mirror image of this one. And your friend is right, Ettins are hard to sneak up on. May I suggest a diversion? \"",
"loss": true
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"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n \"By all means, good man,\" Iriades replies while making a casual, inviting gesture.",
"loss": true
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"from": "human",
"prefix": "Kyroswolf:",
"value": " \" When you go to investigate I'll ride to the Wistendale Outpost. I will snoop and poke around as much as I can. That should keep their attention. I won't be able to stay long as my patrol must ride back to Warrington this evening, and I will need to arrive with them. But I should be albe to give you 30 minutes or so. \"",
"loss": true
},
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"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nStu nods at the plan as laid out. They would see if these elves were as stealthy as his past companions.",
"loss": true
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"prefix": "Sepp:",
"value": " Jas Norn \n \"That sounds reasonable enough, and with luck, thirty minutes shall be long enough. You will, of course, be very careful in dealing with these creatures. We would not have a death over this.\" Jas says.",
"loss": true
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"from": "human",
"prefix": "Kyroswolf:",
"value": " \" If they make any move to attack me, I will leave immediately. I doubt they can catch my stead. \" Ridley looks quite proud as he mentions his mount.",
"loss": true
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"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n \"Few men would sooner take pride in their mount's capability of flight, hippogriph puns notwithstanding, than in their own tenacity in combat. There is a certain wisdom in that, a presence of mind, that I deeply respect.\" \n\nIriades looks away for a moment, as if thinking on something, but soon turns his gaze back on captain Ridley, and smiles.\n \"Of course, I'm by no means advocating cowardice here, nor even suggesting that it has any bearing on you in any way - but I digress. The plan you've put forward should be more than adequate. If these ettins are involved with the missing caravans, you can be sure we'll get to the bottom of this.\" ",
"loss": true
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"from": "human",
"prefix": "Kellus:",
"value": " Fantastic Felix \n\nFelix smiles. \" Sounds like a plan to me. \" He shrugs slightly. \" And if something goes awry, I'm sure we can improvise. \"\n\nHe pauses a second, before adding, \" How bad could Ettins be, right? \"",
"loss": true
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"from": "human",
"prefix": "Kyroswolf:",
"value": " \" I'll be outside. Set out when your ready. Captain Edon and myself have to see to the changing of the guard. Once that is done I'll be free to assist you. I won't ride with you as Charger is often unkind to those he is not accustomed to. When I see you head out I'll wait half an hour then follow. That should give you time to set up. Best of luck to you. \"\n\nWith that Captains Ridley and Edon exit the building. Tulkin has wandered over to a bundle that he appears to be packing for the return trip to Warrington.",
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"prefix": "Toliudar:",
"value": " Stu \n\nTurning to the others, Stu almost smiles. He walks to examine the map, especially the hill where the halfling had shown the ettins.\n\n Right. How'd we want to do this ambush? Try to head around behind the hill here, or maybe use some kind of trickery on them? ",
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"prefix": "Kyroswolf:",
"value": " Upon examining the map you see that the spot where the blind is marked is approximately 20 feet downhill from the crest (Elevation 400 ft). It is a light downgrade from the crest to the blind and another 10 feet in front of it, but then the grade sharpens quickly dropping 200 ft before changing to a gentle downgrade to the road. The other sides of the hill rise offer a gentle rise to the crest. The wood line stops about half way up the hill, and the map shows no cover from that point to the top.",
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"prefix": "Sepp:",
"value": " Jas Norn \n\nJas studies the map alongside Stu. \"The blind is well positioned... two steep for any frontal assault, and the lack of trees on the other side means no cover for anyone approaching. Still, if we can get Ridley to make some commotion at the base of this incline, we may be able to maneuver up the other side unobserved, despite the lack of trees.\" He glances at Stu, waiting to hear his thoughts. \"And maybe the mages have a trick or two to aid us in being subtle?\" He adds.",
"loss": true
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"prefix": "Naleh:",
"value": " Atherin \n\nThe ranger frowns. \"I can't make us invisible or anything. We're heading out today, of course? Then I can't help with stealth. I've never needed magic for that.\" He shrugs. \"If we were waiting until tomorrow, I could make some fake sounds, to help with the distraction. But our other mages could probably do better, sooner.\" ",
"loss": true
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"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr crossed his arms. \" I cannot help us remain unseen, but I can make us undetectable by sound. Though it will take me some time to pray for the appropriate spell. \" Strennr brushed his hand over the holy symbol at his wrist, then he looked up at Atherin. \" I am sure that if we pool our abilities together we can ensure that it would be us who gets the element of surprise and not the Ettins. \"",
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"prefix": "Toliudar:",
"value": " Stu \n\nThe orc doesn't turn from the map.\n\n I don't know if we want to wait long enough for that, Strennr, but I will if everybody else needs it. Spose we could sneak up to the treeline and pepper em with bowfire, especially if the blind isn't set up to cover all angles.\n\nAnybody know if ettins chuck rocks like some of the giants do? Don't fancy standing downwind of an avalanche. ",
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"prefix": "Kellus:",
"value": " Fantastic Felix \n\nFelix looks thoughtful for a second, and then removes his backpack. Reaching deep into its bowels, he manages to pull out an enormous calling horn.\n\nHe grins. \" I reckon I could distract 'em a little with this baby! It makes fog, you see. Then they can't see us, right? \"",
"loss": true
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"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n \"There's a lot of things we can do,\" Iriades remarks in a stern tone. \"Illusions, figment sounds, invisibility spells... Simply creating flashy fireworks never ceases to get the attention of some creatures either.\" \n\nThe elf looks Felix's horn over. \"I've seen those before. Quite the useful thing, aren't they? Your plan might just work, actually. While most of the other alternatives are quite effective as well, they're merely of a temporary nature. These ettins will know what's going on once our magical distractions cease to be. Even if we're long gone by then, we've let them know we were there, at one point in time or another.\nSneaking, however - under the cover of what will appear like a natural phenomenon - has slightly more... elegance.\" ",
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"prefix": "Toliudar:",
"value": " Stu \n\nThe big orc nods solemnly.\n\n Even if they don't buy the small fog cloud rolling up the hill, it'll be hard for them to do much against us till we're close. ",
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"from": "human",
"prefix": "Kellus:",
"value": " Fantastic Felix \n\nFelix smiles, and stuffs the horn back into his pack.\n\n\" Sounds like we have a plan, then! When shall we leave? ",
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"prefix": "Sepp:",
"value": " Jas Norn \n \"Now works for me.\" Jas says, checking his blade and bow. \"I think we are all ready.. or as ready as we can be.\" ",
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"prefix": "Toliudar:",
"value": " Stu \n Right then. Let's go. \n\nAssuming that the fine details could be worked out on the road, Stu turned from the map and strode from the room.",
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"from": "human",
"prefix": "Kyroswolf:",
"value": " As you take to the road on your mounts, with your pack mule in tow, Captain Ridley calls to you, \"You'll hear me when I get to the Outpost. If I don't get their attention nothing will.\" His patrols laughs, as though at a secret joke.\n\nAs the sun sets you find yourselves in the forest at the foot of the backside of the hill. You can already hear a large racket coming from the direction of the outpost. Captain Ridley appears to have kept his word.",
"loss": true
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"prefix": "Toliudar:",
"value": " Stu \n\nThe big orc reined in his mount, and slipped his glaive easily into a charging position. He glances back to Felix, and speaks a pair of heavy words.\n\n Show time. ",
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"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n\nAtherin grins at Stu, then slips off his mount, tying it to a tree. He points two fingers at his dog, which sits obediently, then looks meaningfully at his hawk. The bird takes flight, fluttering towards the top of the hill.\n\nAtherin quietly straps on a buckler, then retrieves his graceful longbow. He then settles to watch the top of the hill with utmost patience.\n\n \n Spoiler \nSending the hawk on scouting duty. I can feel her general emotions from a distance of up to a mile, although I can't 'speak' with her.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kellus:",
"value": " Fantastic Felix \n\nSmiling, Felix whips out the horn. He moves slowly up towards the commotion, and takes a deep breath. Exhaling deeply into the horn, opaque fog seeps out in billows towards the Ettins. A low note escapes the horn, rolling across the hills as the fog creeps forward.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nBringing his glaive up to avoid pushing it into something unintentionally, Stu leads his skittish horse into the forefront of the cloud, navigating nervously as he can barely see ahead. He speaks softly, in coarse elven.\n\n Felix, you going to be able to steer this thing from within? Or do you have another way to conceal yourself. ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas ties the pack mules lead rope to a nearby tree and spreads some grain into her feed bag, attaching it to her muzzle. \"Don't run off, now.\" He says, patting her face, then mounts his own horse, and draws his blade. He guides his horse to the front of the group with his knees, and eyes the ridge. \"Everyone ready?\" He asks, resting the blade on his shoulder.\n\n \n Spoiler \n\nGuide with knees is a DC5, which I automatically succeed.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n\nSticking close to Kellus, Iriades hastily makes a few last-minute preparations. With what seems little more than a mutter and what could barely pass off as a gesture, he gently touches his brightly-colored robes for a moment.\nAlmost immediately, they turn dark green, providing some impromptu camouflage in this kind of terrain.\n\nIriades nods in reply to Jas' question, and promptly begins to cast a second incantation. Judging from his motions, it appears that this one is slightly more complex, though, upon completion, it appears to have no discernible effect.\n\n \n Spoiler \nPrestidigitation & mage armor.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kellus:",
"value": " Fantastic Felix \n\nPausing blowing the horn only long enough to acknowledge Stu, Felix gasps out, \" Never mind me, I'll just keep the fog coming. You fellows better get your ambush ready! \"\n\nAnd drawing an enormous breath of air he blows heavily into the horn once more, prompting a fresh gout of fog to billow out. The previous breath of fog continues to moves slowly up the rolling hills towards the Ettins.\n\n \n Spoiler \nThe fog moves at 10ft. per round. Felix will continue blowing until the Ettins are enveloped, and then run into combat, using the fog to avoid being seen.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " The billowing fog flows unnaturally in a straight line up the hill. As Felix continues to blow his horn, the fog has nearly reached the crest of the hill. As you near the top you hear speach from 4 voices coming back over the hill, though it sounds as though it is gibberish, and does not appear as though they are alarmed. You also hear loud crashes and bangs, though they are muffled and appear to be coming from the Outpost.\n\nStu\n \n Spoiler \n\nYou recognize some of the words as orcish, but they make no since mixed in with the gibberish.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nThe orc mutters to...well, whoever it is next to him.\n\n Huh. They speak orc, but badly. \n\nHe peers ahead as he leads his mount cautiously forward in the fog.",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas, riding beside Stu, nods. He replies, his voice equally low. \"Any idea what they are saying?\" His eyes search the fog, both hands on his sword, ready...",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " As the billowing fog crests over the hill, you can make out the Ettin's blind through the mists. Two great oak tops have been dragged so that they form a brush pile. Opposite the Outpost from the brush pile stand two hulking giants. Each has two heads, all four of which are focused on the Outpost. There you can just make out a lone figure as it moves between the buildings, very obviously snooping about. You can only assume this is Captain Ridley.\n\nThe rest of the blind appears to be a makeshift campsite. Two areas have obviously been slept on, and a firepit has been dug, though it appears to not have been lit for some time.\n\n...................................\n|\n|\n Brushpile\n E1 E2\n|\n|\n|\n|\nHilltop\n| J S\n|\n I A\n\n\n\n\nApprox 100ft back Felix\n\n\"......\" is the cliff face\n| 5ft of distance\nJas and Stu can barely see over the hill and are 25 ft from the Ettins.\nIria and Ath have not yet crested the hill.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr finished his concentration and moved his hands in the workings of a spell. Visualy, nothing happened, but he seemed more confident than before. Drawing his bow, he quickly followed the others.\n\n \n Spoiler \nCast Divine Favor.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n\nThe tall elf quickly follows the rest up the hill, smirking approvingly at the sounds of captain Ridley's diversion.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nThe orc will stay with the slowly-moving fog cloud as long as possible, until the ettins' attention is drawn to them.\n\n \n Spoiler \nContinuing forward within the fog, but readying an action if the ettins move from their current or attack us. The action will be to send a curse down on the ettin to his left, enter rage, and do a partial charge/charge on the ettin to his right.\n\nCurse: -2 to attacks, saves, checks and damage, will save 10 to negate\n\nCharge attack (5 points of power attack):\n\n (1d20+12)[ 20 ] Attack\n (1d10+24)[ 31 ] Damage\n\nAC then becomes 13 until his next action.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n\nCrouching, Atherin draws a pair of arrows and fits one to his bow. He goes over his spells in his mind, hoping they will be enough for the task ahead.",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " When the fog is approximately 20 ft. from the Ettins, one of the heads looks back over its shoulder. It begins to speak, and appears to be reaching for a club at it's feet, a sudden wave of confusion falls upon it. As it shakes off the nausea, Stu charges forth from the rolling cloud, the blade of his glaive sinking into the back of the Ettin on the right.\n\n\nOOC:\nInitiative Order\nIriades (Mage Armor, Divine Favor)\nStu\nJas\nStrennr\nAtherin\nEttins (E1:Hex failed, E2:31 dmg)\n\nMap\n\n...............\n|\n|\nBrushpile\n|E1 E2\n||||Stu\n|\n|\n|\n|Jas\n|\n|Iria Ath\n|||Stren\n\nApprox. 100ft back from Strennr: Felix\n\n24hrs to post your next rounds actions. Have fun.",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas moves to attack the Ettin that Stu is attacking, his blade flashing and his mount kicking.\n\n \n Spoiler \n Moving past Stu to the right of E2, then attacking.\nGuide with knees: DC 5, auto succeed\nFight with warhorse: DC 10, auto succeed\nAttack (Jas){-1 PA} (1d20+9)[ 10 ] \nDamage{+2 PA} (2d6+9)[ 16 ] \nAttack (Mount) (1d20+4)[ 23 ] \nDamage (1d4+3)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " NOTICE MAP EDIT CORRECTION\n\nSince Stu is using a reach weapon this is the correct position.\n\nMap\n\n...............\n|\n|\nBrushpile\n|E1_E2\n|\n||||Stu\n|\n|\n|Jas (Hilltop)\n|\n|Iria Ath\n|||Stren\n\nApprox. 100ft back from Strennr: Felix: unaware combat has started.\n\nNotice the _ between the Ettins, this means they are 5ft apart. Jas may retro edit his above post if he wishes to change his actions. Restarting 24hr counter for first round posts. Felix is not yet aware of combat so has no init order, but will comin under the Ettins as soon as he becomes aware. Iria and Ath need to take at least a 5ft step forward to be able to see over the hill. Stren needs to move at least 10 ft forward to see over the hill.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n\nAs soon as the Ettin reaches for his weapon, Iriades breaks off into a run towards him, drawing his sword at the same time. Several feet before he reaches his target though, he makes a quick gesture with his hand, and in the timespan of barely a second, a thin ray goes flying straight towards one of the Ettins...\n\n \n Spoiler \n Move action: Move closer (20 ft) while drawing my sword.\n Standard action: Ray of Enfeeblement , targeting E1.\n\n Ranged touch attack, no save. \n Ranged touch attack - (1d20+6)[ 17 ] \n Strength damage - (1d6+3)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nThe orc's spirits are buoyed by the thunder of hoofs and the arrival of Jas and his whirling greatsword. He admired the knight's facility on the horse, making the two creatures dance in battle as if they were one, and it reminded Stu all the more of his own limitations.\n\nThen he caught a glimpse of the tip of his own glaive, waving about with a chunk of the ettin's bloodied armour still on it. And he smiled, a feral, open mouthed snarl. And he drove the blade towards the creature again and again.\n\n \n Spoiler \nReducing power attack to 4 points. Full attack. AC is now 15.\n\n (1d20+13)[ 30 ] Attack 1 with glaive\n (1d10+22)[ 32 ] Attack 1 damage\n (1d20+8)[ 27 ] Attack 2 with glaive\n (1d10+22)[ 32 ] Attack 2 damage\n\nEdit: Stu is a lucky, lucky little orc. If the ettins don't flatten him with their next attack.🙂\n ",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n\nWith the sounds of the starting combat, Atherin steps forwards and drops his bow. He waves his arms mysteriously and speaks an evil-sounding phrase. A thin ray, just like Iriades', leaps from his hand towards the other ettin.\n\n \n Spoiler \nHow did Freshmeat know my plan? Is he a psion?\nFree Actions: 5-foot step forward, drop bow to free up a hand\nStandard Action: Ray of Enfeeblement, targeting E2\nMove Action: pick up bow again\n\n Touch Attack - (1d20+9)[ 18 ] \n Str Damage - (1d6)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nCresting the hill, Strennr looked down upon the fight. \" Hmm... \" Nocking an arrow, Strennr took aim at an Ettin and loosed it.\n\n \n Spoiler \nAttack: (1d20+7)[ 10 ] \nDamage: (1d8+3)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " As the first Ettin picks up his clubs, the rays from Atherin and Iriades connect sapping the strength from both Ettins. Jas swings wide, but his mount and Stu connect with the second Ettin. It crumbles to the ground with both heads severed. An arrow shot from Strennr's bow goes wide and is lost in the brush pile.\n\nThe remaining Ettin goes berserk as it's companion falls and unleashes its fury on Stu, striking him twice with its clubs. (19+18=37 damage, I can't remember if your mounted or not, if so you succeeded in remaining in the saddle.)\n\nMAP\n\n...............\n|\n|\nBrushpile\n|E1_ E2 \n|||||||||Jas\n||||Stu\n|Iria\n|\n|Stren(Hilltop)\n||||||Ath\n|\n|\n\nApprox. 100ft back from Strennr: Felix: Can now hear the sounds of combat.\n\n24hr countdown for round 2.\n\nInitiative Order\nIriades (Mage Armor)\nStu\nJas\nStrennr (Divine Favor 8 rounds left)\nAtherin\nEttin\n\nEdit: Corrected Buffs",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n\nCarefully staying out of the remaining Ettin's reach, the tall elf makes a quick, flashy gesture with his hand while speaking in a tone that is unintellegible to nearly all of his companions. In a flash, tiny dark red spheres seem to appear out of nowhere, spiralling unerringly towards their target...\n\n \n Spoiler \n Missile Magique , sacre bleu!\n\n (3d4+3)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nStu's face remains a taut mask of feral glee as his glaive slips under the ettin's guard and neatly severs its left head. Unfortunately, the swing leaves his flank exposed, and the other ettin's club smashes into him. He barely avoids screaming as ribs crack, but he somehow manages to stay in the saddle, silent and determined.\n\nThe battle-rage now full upon him, Stu swings back with his glaive, countering the ettin's might with swiftness.\n\n \n Spoiler \nFull attack on the second ettin. Four points of power attack.\n\n (1d20+13)[ 26 ] Attack 1\n (1d10+22)[ 31 ] Damage\n\n (1d20+8)[ 24 ] Attack 2\n (1d10+22)[ 24 ] Damage\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas moves along side the Ettin, swinging .",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n\nThe ranger grins as the ettin collapses. \"That was tough!\" he says ironically, opening fire on the remaining ettin.\n\n \n Spoiler \n\n Attack 1 - (1d20+9)[ 14 ] (+4 BAB, +5 dex, +1 magic, +1 Point Blank, -2 Rapid)\n Damage - (1d8+2)[ 10 ] (+1 magic, +1 Point Blank)\n Attack 2 - (1d20+9)[ 28 ] (+4 BAB, +5 dex, +1 magic, +1 Point Blank, -2 Rapid)\n Damage - (1d8+2)[ 9 ] (+1 magic, +1 Point Blank)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " The globes of energy burn through the Ettin's skin. It raises hit clubs over it's head apparently to bring them down on Stu yet again. Stu stabs his glaive repeatedly into the Ettin, firmly sticking the blade in it's chest on his final blow. Jas's blade strikes true, lopping off an arm just as it begins to come down on Stu. Undeterred even more force is placed behind the other club as it comes down. Just before the blow lands, two arrows appear as if by magic in the necks of the Ettin. It's eyes roll back, it's shoulders slacken, and the club lands with only the force of gravity as it bounces off Stu's armor. The Ettins body falls atop the brushpile, Stu's glaive still stuck in it's chest point now to the heavens.\n\nThe fog cloud fully encompases the campsite as the battle ends, adding a dreariness to the grizzly scene. As the calm after the storm falls, the distant sound of battle falls upon your ears. It is coming from back over the hill.",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas wheels his mount about, the warhorse snorting in excitement, but he cannot see through the heavy fog. \"Come, Stu! It sounds like we missed some!\" He calls, his blade slick with blood as he heads toward the sound.\n\n \n Spoiler \nHe moves toward the sound as fast as he can. If still in combat, he has 120 ft of movement as a double move.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr looked down on the dead bodies of the Ettins. \" As I figured, I was of no use to anyone... \" Again. He smiled for the first time in a while as the fog rolled in. He found it plesant, like a long rainy day. He then turned to see where the sounds of battle were coming from.",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " Felix: You hear the sounds of battle from the top of the hill end, just before your arrow pierces the hide of the goblin. You then hear Jas's yell and the stumbling sound of hooves as they descend the hill.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nStu's smile fades slightly as the ettin collapses, yanking his glaive painfully from his hands. The battle-rage wavers, but remains, and dulls the ache from the ettin's blows. He glances over at Strennr and nearly snarls, but catches himself in time. His voice is strained.\n\n You want to help. There are injured here. There may be more with the battle below. Spur your horse on, and follow - quickly! \n\nSeizing his glaive from the dead ettin's chest, he pounds off after Jas.",
"loss": true
},
{
"from": "human",
"prefix": "Kellus:",
"value": " Fantastic Felix \n\nFelix wipes his brow and glances back at the group. He calls out to them with a grin on his face.\n\n\" No worries, I've got it under control! Just a little goblin trouble, that's all. Take care of those Ettins, then? That was quick! \"\n\nHe puts away his bow, and glances down at the goblin body at his feet. Cocking his head, he leans down, grabs its two punching daggers, and tosses them in his backpack.\n\n\" Could be handy, I suppose. \"\n\nMuttering a quick prayer to Obad-Hai for protecting him in the woodlands, he passes a hand over a wound in his side, which quickly heals up.\n\n \n Spoiler \nInitiative at 3/10, having used an Opportunistic Piety to heal up.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n\n((reaction))\n\nThe elf allows himself a moment of jubilation, before relaxing into the pleasant fog.\n\n \"Those sounds. Do you think-- Felix!\" he finally realises, and he launches himself down the hill. I shouldn't have left Tee and Sae down there, he berates himself, thinking of his horse and dog.\n\nAs he runs, he calls, \"Aeriaphos!\" After a moment his hawk swoops in through the fog to glide beside him. It doesn't do any good, but Atherin seems to draw comfort from the bird's presence.\n\n((now))\n\nFinally reaching the bottom of the hill, Atherin pants, \"Thank Solonor that's all it was... Just one goblin?\" He frowns. \"Doesn't seem... right... after fighting two full-grown and well-prepared ettins. You'd think they would have more defence than a lone goblin.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr's foul mood returned when he heard Stu's words. Saying nothing, he followed Stu and Jas to the source of the now quieted noise.",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas reigns his horse up, looking down at the dead goblin. \"Well fought, Felix, well fought...\" He says, then addresses them all. \"I will ride down to check on Captain Ridley and his men, then return. I shan't be gone long, if some of you would check the bodies while I am away.\" \n\nHe walks his mount over to Stu, and lowers his voice. \"Your skills are impressive, Stu, indeed the rest of us where hardly needed. Keep an I on them, and get your wounds treated if you can. Stren may be able to help with that.\" \n\nJas will wait for any replies or objections, then head back to check on Captain Ridley",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n\nThe old elf joins the rest of the group, barely giving the dead goblin at Felix' feet so much as a glance.\n\n \"I agree with Jas. With a bit of luck, we'll find enough clues to find out what's been going on around here lately.\" \n\nHe turns his head a bit sideways to look at Stu. \"That was indeed an impressive display of... polearm ship. Good to know you're on our side.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nStu nods quickly to Jas.\n\n Call if you need backup. I'll be here. \n\nHe acknowledges Iriades praise with a small nod.\n\n We are a team. Your rays of enfeeblement may have been all that kept me alive. We must work together or perish. \n\nThe orc continues looking at the old elf a little longer, and manages a small smile. He looks over at Felix, the elf's capability rising in the orc's eyes.\n\n Was there just one? It is unusual for goblins to work alone. And have you searched it for other signs of its purpose. \n\nUnless Felix assures him that the body has been cleared, Stu will dismount quickly, bury the butt of his glaive in the stony ground, and roughly go over the goblin's body, laying anything of note out on the ground for all to see.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr looked down at the dead goblin, then back up at the assembled group. \" ...Goblins... disgusting wretches. \" He then crossed his arms and closed his eyes, contemplating the events so far.",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " To those around the Goblin:\n\nYou see no signs of anyone or anything in the vicinity. Stu's search of the body turns finds only some half eaten rations and a rolled up parchment.\n\nJas:\n\nAs the outpost comes into view around the hill you catch a glimpse of Captain Ridley heading back toward Warrington on a rather large wolf. It moves with unnatural speed as it quickly disappears beyond the horizon. It is quickly obvious of the nature of Ridley's \"distraction.\" The entire outpost has been ransacked. The towers are still standing, but enough damage has been done that you doubt they will stand long. The windows of the building are broken and the doors are hanging from the hinges. A determined defender could hold off an attack, but the lose of the towers greatly reduces it's military value.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nThe orc holds up the parchment without looking at it.\n\n Anybody read goblin? \n \n Spoiler \nWait, I'm not understanding something. Ridley ransacked his OWN outpost? Whose outpost was it, again?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas circles the outpost twice, looking for anything useful, his face showing his surprise at Ridleys actions, though he understands them. Still, it is not the choice he would have made, if he was in charge. Completing his survey, he heads back up the hill.\n\n \"Captain Ridley has denied the enemy use of the outpost. It's pretty much a shell now, likely to keep anyone among our foes from using it. I see why he did, but I would not want to have to explain his decision to the king.\" He looks contemplative for a moment. \"So, what did they have on them? Supplies, weapons, orders, anything to tell us where they came from?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nSeeing Jas return up the hill, Stu hands the parchment to Felix.\n\n Anything useful there? \n\nHe then goes to stand directly in front of Strennr, and will eventually tap the contemplative elf on the shoulder.\n\n Hey in there! What does Corellon Larethion - \n\nHe uses the correct elven pronunciation of the god's name.\n\n Say about keeping yer warriors alive? \n\nHe points to his cracked ribs.",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " As you open the parchment it reveals a map of the area. On the back is a note scribbled in Common, Orc, and other languages. They all appear to be the same length and there is a wax seal at the bottom of page. The seal looks similar to the the symbol of Arcana, but is far more complex.\n\n\n\nMap\n \n Spoiler \n\n \n \n\n\nNote\n \n Spoiler \n\nWistendale is ours. Meet us in march and your reward will be great. Deny us and our revenge will be swift.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kellus:",
"value": " Fantastic Felix \n\nFelix looks taken aback at the map and note.\n\n\" Well, it looks like we know a bit more about what happened to Wistendale. I guess whoever the goblin was working for is there. \"\n\nHe frowns a bit, then shrugs, a grin blossoming on his face. \" So, when do we leave? \"",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr opened his eyes and looked at Stu without expresion. \" ...Corellon Latherion stresses the care of Elven warriors, not orc. \" He then uncrossed his arms and stroked his chin in thought. \" But I guess he would make an exception to a tame orc. \" Strennr placed a hand on Stu's chest and closed his eyes. His holy symbol glowed briefly as his cureative magic coursed through Stu. Taking his hand off Stu and oppening his eyes, he look over Stu to see the results. \" ..Is that better, or do you require more? \"\n\n \n Spoiler \nCast Cure Serious Wounds, loosing Searing Light to do so\n Health Cured - (3d8+5)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nStu's face remains expressionless as he is called a tame orc.\n\nStu breathes deeply as his ribs knit together, then winces a bit as he notices some of the remaining pain.\n\n A bit more...would be helpful. ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n \"The ettins where already searched, correct? This note and map was all that was found?\" Jas asks, studying them with a frown. He looks at the darkening sky, then sighs. \"To late to travel tonight; if you are wounded, see Stennr; if not, head to the outpost. These corpses will attract scavengers, and we don't want to camp near them. Night travel is to risky; and I want are healers and mages fully prepared. Objections, anyone?\" \n \n Spoiler \nSee post 44 for the fact that it is night.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n\nThe ranger steps forward, glaring. \"Please, don't talk about Sturgok that way,\" he says to Strennr. \"He's not an animal . He's as smart as you or I! Would Corellon Latherion have us treat dwarves such a way? Or halflings? We're not superior just because we live longer.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nStu turns slowly, his face still impassive, and nods appreciatively to Atherin. He then turns back to Strennr, waiting.",
"loss": true
},
{
"from": "human",
"prefix": "Kellus:",
"value": " Fantastic Felix \n\nOblivious to the tension, Felix glances at the outpost. \" Well, it's better than nothing, I suppose. Alright, let's go. We'll leave in the morning. \"",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas watches the three, not quiet sure what has caused the tension, but he speaks to Felix. \"You have the first two hours of watch, I'll take the rest myself.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nA look of annoyance quickly flashed over his face, but he imedeately regained his composure. \" As you wish. I will not be so... beligerent. \" He once again placed his hand on Stu and channled his healing magic through him.\n\n \n Spoiler \nDropped Silence to cast Cure Moderate Wounds\n Health Cured - (2d8+5)[ 19 ] \n\nFor the DM: \n Spoiler \nMy current spell selection looks like this:\n0th- Guidance, Detect Magic, Light, Create Water, Detect Poison\n1st- Command, Obscuring Mist, Bless\n2nd- Aid, Shatter\n3rd- Magic Vestment\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nStu flexes his shoulders and grunts in approval. He speaks quickly and dispassionately.\n\n May the Life Shaper bless your eyes and your bow. \n\nStepping away from Strennr, Stu mounts up and waits for Atherin to do the same before heading out towards the ruined outpost. His only comment to Atherin, along the way, is:\n\n Nice shot, with that spell. \n\nAt the ruins, he busies himself in setting up a cooking fire, and then in cleaning his polearm.\n\n \n Spoiler \nIs Ridley still at the outpost, or have they evacuated?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nAs they prepare camp, Jas considers asking what the confrontition he walked into between the half orc and the elves was about, but decides not to. \"To bad Ridley and his men left before we returned, I would have liked to send a message with them.\" He says, leaning on one damaged wall, watching the horses and pack mule graze.",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " The towers are unstable as the supports have been hacked to the point of near breaking. A less observant person might not notice that the towers can't support weight without some repair. The barracks building no longer has windows and the door is off it's hinges, but the roof is intact. You can see a mile down the road in either direction before it turns out of sight behind a hill.\n\nLooking up at the hill you can see clearly the drag marks from where the tops were brought in to make the blind, which sticks out like a sore thumb.\n\n \n Spoiler \n\nOOC: Yall can roleplay as much as you want at this point. Let me know your watch order. Will yall rest just long enough for the spell casters to recoup spells, or continue on at first light (Haven't lost many spells).\n\nCasters can either pm me prepared spells or update their sheets.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kellus:",
"value": " Felix \n\nDropping his backpack, Felix digs out a bedroll and a small tin box. Turning first to the box, he opens it to pull out a wrapped parcel of food. Chewing heavily, he turns to the rest of the group.\n\nHe smiles. \" If you guys want some slumber, I'll certainly take the first watch. I wouldn't mind some time to think, anyhow. \"\n\nGazing at the ruined outpost, his smile fades slightly. \" Why does the answer always have to be to destroy, \" he mutters to himself.\n\nHe looks heavily at his pack on the ground, as if the will to lift it has deserted him. Sighing, he grabs the pack, wrestles his bow and quiver out of it, and moves to the edge of the outpost.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nWarming himself by the fire in the ruins, Stu shrugs.\n\n Wake me if you need someone to help guard. I'm no great shakes as a watchdog, but at least I see in the dark. \n\nGnawing on some jerky, Stu settles into a bedroll against the ruined wall of the tower for the night.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n\nThe elf decides to ignore the dicussion between Strennr, Stru and Atherin, which apparently ended almost as soon as it had appeared.\nPulling his bedroll out of his backpack and spreading it out over the ground, Iriades listens to what Stu has to say.\n\n \"The same applies to me, Felix,\" he interjects. \"If you need any help, just let me know.\" \n\nHe then sits down, legs crossed and seems to enter some sort of meditative trance most of you recognize as being common to elves. Within moments, he seems to become, at least partially, unaware of his surroundings.\n\n \n Spoiler \nPrepared spells for the following day (unless something happens during the night):\nSame as before, except\n- replace enlarge person with a second grease\n- replace one magic missile with shocking grasp\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr walked over to the ruins along side everybody else and made a spot for him to sleep as well. Or to be more precise, a spot for him to enter trance. He sat down upon his bed roll and prepared to enter the meditation. He removed his pack and weapons and laid them next to his bedroll, then closed his eyes. He soon slipped into the trance.\n\n \n Spoiler \nHere's my prepared spells:\n0th- Guidance, Detect Magic, Light, Create Water, Mending\n1st- Protection from Evil, Shield of Faith, Bless, Obscuring Mist\n2nd- Bull's Strength, Sound Burst, Aid\n3rd- Prayer, Speak with Dead\n ",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n\nThe ranger ties up his horse close to the camp, and settles down into his elven meditation. His dog turns three times on the spot and lies down next to him with a tired sigh. His hawk sits on his leather shoulderguard and tucks its head under a wing. Together, the four beings sleeping together look almost comical.\n\n \n Spoiler \nSpells are unchanged:\nWizard\n0th- Detect Magic (x2), Prestidigitation, Ray of Frost\n1st- Ray of Enfeeblement (x2), True Strike\nRanger\n1st- Entangle\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " Felix's watch passes without incident, as does Jas's. The next morning dawns bright and clear, though their are rumblings of thunder on the southern horizon, but no signs of cloud.\n\nLooking at the map taken from the goblin, you see that it is approximately a 4 day ride to Wistendale via the road. Atherin notices you can possibly reduce the travel time by a day, by cutting over some hills that the the road winds around.\n\nLooking up at the Ettin's old blind you can see several buzzards have gathered and are probably feasting on the remains.",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n \"Well, it seems from the note that the ettins are just minions of something. So we haven't completed our task yet. Which way shall we go? My vote is along the road.\" Jas says, as he douses the fire.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr awoke from his trance and stood up. He then set about packing away his bedroll and gathering up his gear. Once that was done he pressed his palms together and closed his eyes. Moving his mouth, he soundlessly intoned a prayer to his god. His morning ritual completed, he looked up at Jas. \" I have no opinions on our next direction. \"",
"loss": true
},
{
"from": "human",
"prefix": "Kellus:",
"value": " Felix \n\nRefreshed by sleep and in good humour, Felix yawns and gestures widely with his hands. \" Nah, let's cut over those hills. \"\n\nHe smiles broadly. \" What's the worst that could happen? \"",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n \"Well, over the hills would save some time...but we might miss any other spots they have been raiding the road. Still, if we clear up the source of the problem, the outlying minions would likely retreat on their own.\" Jas says, studying the map.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n Pah. The roads will be faster, with horses. Good to go off road when we get close. If we are going on to Wistendale. That's where the boss is likely to be.\n\nBut, the best reason to take Wistendale is the mines. Either they've come out of the mines, or there's something in them they want. Maybe circle the town completely, head straight for a mine entrance? ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n \"We'll have to go to Wistendale at one point or another anyway, regardless of that note, so I see no point in going straight for the mines yet.\n\nAs for which route to take... I'd prefer going over the hills. Whomever captured Wistendale will probably keep a close eye on the roads, so it's probably not just a quicker route, but also a safer one.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n \"Well, that is three for over the hills, one abstaining, and one for the road... looks like the hills is the route to go.\" Jas says, wrapping up the map and handing it to Felix. \"Mount up and let's be on our way.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nMaking no further comment, Stu quickly assists in breaking camp, scattering ashes, etc. He feeds and checks his horse, working with surprising gentleness, and mounts up.\n\n Atherin? Can your hawk be told to alert you to people ahead? Eyes above would be good. \n\nOnce all are mounted, Stu will nod to the others and set off.",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas follows, making sure to bring the pack mule along.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr mounted up onto this own horse and followed behind the others.",
"loss": true
},
{
"from": "human",
"prefix": "Kellus:",
"value": " Felix \n\nKeeping an eye out for more goblins, Felix hops onto his horse and follows the others.",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " The morning passes without incident as you travel. As the sun reaches the apex of it's travel, Atherin senses alarm from his bird. Something that scares it is coming up the road, and will soon be insight.",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " (Sorry I didn't post, nor warn of absense. A lot's been happening over the last few days, but I should be fine now.)\n\n Atherin \n\nThe elf suddenly sits up in the saddle. \"Aeriaphos sees something!\" he warns the group, as he prepares his weapons.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n \"You know, my familiar would probably be able to give you a more detailed report, but unfortunately we haven't been on speaking terms for about 12 years now,\" Iriades says with a grim smile.\n \"Long story, that.\" \n\nWith a quick gesture of his hand, the elf coats himself with an invisible layer of force and draws his sword.\n\n \"Let's find out whether your bird spotted a friend or a foe... \n \n Spoiler \nCast mage armor\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas draws his sword, and heads to the front of the group, near Stu, in order to be between whatever is approaching and the mages, then tilts his head, listening. ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nNodding at Atherin's warning, Stu carefully slides his glaive out of a pair of loops on his horse's harness. He peers forward as they proceed.\n\n \n Spoiler \n (1d20+3)[ 15 ] Listen\n (1d20)[ 1 ] Spot\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " As you continue forward, a rumbling rolls over your ears, at first it is barely distinguished from the sounds of the surrounding forest, but soon, it becomes quiet clear. A steady rhythmic thumping, as the sound of many booted feet walking in step. Over, or rather under it, you realize that the rest of the world has suddenly gone very, very quiet.\n\nNothing is yet in sight as the source of the noise is still behind the bend in the road and obscured by the forest and hillside.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nGlancing back at the others, Stu hisses:\n\n Army! Scatter. \n\nSliding his glaive back into place, Stu instead pulls out his thick bow, and guides his horse towards whatever cover might be nearby.",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n \"And if you have any magiks to help hide us, use them!\" Jas calls, following Stu.\n\n \n Spoiler \nTying up the mule, but staying mounted in case they see our trail.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " The forest to either side of the road are wooded and provide considerable cover.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr dismounted and led his horse into the woods, just far enough to safely hide from anyone on the road. He then crouched down next to his horse and waited.",
"loss": true
},
{
"from": "human",
"prefix": "Kellus:",
"value": " Felix \n\nFollowing Strennr's lead, Felix hops out of the saddle and leads his horse to cover. As he does so, he carefully pulls his bow and quiver out of his pack, scanning the hills for the source of the noise.",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n \"So I don't spend all my time locked up in a tower studying,\" he grumbles to Iriades. \"I do better things with my time than stagnating. Aeria and I understand each other, and that's what matters.\" \n\nWhen Stu declares his suspicions, the elf does not hesitate, but guides his horse straight behind cover. The dog follows behind, its ears lifted at the strange sound. Atherin dismounts so as to use his longbow, cursing that he hasn't prepared ghost sound again.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n Stagnating?! \n\nIriades isn't exactly pleased with the tone of Atherin's reply, but knows that now is not the time to dicuss possibly trivial misunderstandings. He follows the rest behind cover and dismounts.",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas guides his mount near Stu, watching the road. \"How big a group do you think it is?\" He says in a quiet voice, his hand on his bow in its saddle sheath.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nStu has stayed on his horse, hoping to be able to close or run quickly. He leans over to converse quietly with Jas.\n\n I'm no expert. Take more than a dozen to make that kind of noise. Less they're the size of the ettins. I say, more than thirty, we cut and run fast. \n \n Spoiler \nContinuing to listen intently. Are the footsteps getting louder or quieter?\n\n (1d20+3)[ 19 ] Listen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " You notice that he sound does not appear to me moving. It continues to emanate from just out of sight where the road turns around the hills.",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " Without warning a voice comes from within you group.\n\n\"Welll, yall didn't like that idea did you? Who are you? Why are you here? Are you with them?\"\n\nNone of you can see where the voice is coming from, but you here the brush ruffle and twigs snap, as though something is moving about.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n Damnable arcanists, messing with our senses. \n\nWhirling with a scowl, Stu points his glaive in the direction of the sound of movement.\n\n If we were with them, why would we be hiding? This will go easier for you if you show yourself voluntarily. \n \n Spoiler \nActively listening, to try to refine his understanding of where the invisible (?) person is. Male/female voice?\n\n (1d20+3)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n \"Much easier. Jas adds dryly, trying to pinpoint where the sound is coming from.",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " Neither of you as able to pinpoint where the voice was coming from, but everyone recognizes it as being obviously male.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n \"Why does everyone I meet capable of making himself invisible have the annoying habit to show it off at every occassion?\" \n\nSlightly peeved, the elf looks for any tell-tale signs of where their uninvited guest might be. Although invisibility spells were, on the whole, very potent, only the most skilled of mages were able to avoid creating flaws in their illusions.\n\n \n Spoiler \n Listen - (1d20+8)[ 22 ] \n Spot - (1d20+10)[ 14 ] (to see footprints, snapped branches and the like)\n\nShould Iriades have a good idea about where the other mage is, he'll cast glitterdust. He has neither the time nor patience to play silly invisibility games.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n\nThe ranger is nervous. Atherin has always been proud of his eyesight before, even though he's never trained it - 'eyes like a hawk', he claims, and with his familiar it may be true. To have an opponent he can't see defeats the use of archery.\n\nBut he does have one option most don't. \"Seek,\" he whispers in Elven. His dog Saetherialis immediately jumps up and starts looking for anything alive.\n\nMeanwhile, the elf continues to look and listen for any sign of the speaker.\n\n \n Spoiler \nNot including hawk's Alertness (+2 Spot & Listen), because it probably won't be back yet.\n Spot - (1d20+11)[ 28 ] \n Listen - (1d20+6)[ 16 ] \n\n \n Originally Posted by Handle Animal in the SRD \n Seek: The animal moves into an area and looks around for anything that is obviously alive or animate. \n \n\n It's up to Kyroswolf whether that would include sniffing out an unseen person.\n(Handle Animal mod is +15, so I don't need to make a roll.)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr remained as calm and collected as ever when he spoke to the mysterious invisible being. \" Why do you want to know such things? I nor my companions will answer your questions until you reveal yourself. \" Strennr then crossed his arms and stared off into space around where the voice had emanated before.",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " The voice responds to Iriades' goading with an outburst of words in an unknown language. Iriades launches his glitterdust spell completely catching the voice in mid tirade. The glitterdust reveals the outline of a gnome in ragtag clothing, a staff in hand.\n\nSaetherialis reacts to the appearance of the gnome by pouncing upon him, pinning him to ground. As they land, the gnome's invisibility spell fades, as does the sound of the marching feet.\n\nThe gnome is dressed in rag tag robes, that appear to have been rather grand at one time. They are torn, faded, and quite dirty. The gnome himself is small, even for his race, and very thin. He obviously hasn't had much to eat for some time.\n\n\"Some one get this damn mutt off me!\"",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Stennr \n\nStrennr walked over to the downed gnome and looked down on him. \" Ah, that takes care of the invisibility. \" He then looked up at the rest of the group. Who is up for interogation? I haven't the stomach for it. \" He then looked down on the gnome again. \" That is, of course, unless you answer our questions. \"\n\n \n Spoiler \nBluff- (1d20+1)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " The gnomes only reply is a gesture considered vulgar in many cultures, and a few more words you assume to be gnomish. Unnoticed his other hand slipped into a pouch on his belt. He looks at Atherin, \"Would you mind telling your mutt to let me up?\" Atherin's eyes gloss over as he commands Saetherialis to Heel.\n\nThe gnome stands, brushing himself off. \"Well since you can see me would you mind answering my questions?\"\n\nAtherin shakes his head as though waking up from a long sleep. He looks confused as to why Saetherialis is now beside him.\n\n \n Spoiler \n\nSuggestions was cast on Atherin, simply to get him to call back Saetherialis. Sorry you rolled a 1 on the save. But no ill effects as the spell ended as soon as you called Saetherialis to you.\n\nMAP\n\nRoadRoadRoadRoadRoad\n|||Stu_Jas_Str\nAth|||||||||||Ira\n|\n||||||Gnome\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas lets out a breath of relief as the sounds fade away, though it changes to annoyance as he glares at the gnome. \"That was some sort of illusionary sound? What were you trying to do with it?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n\nThe elf blinks stupidly for a moment. \"Wha... Why is Sae... Huh?\" \n\nComposing himself, he glares at the gnome. \"You know, we could ask you the same questions and more. Who are you ? Why are you here? Are you with them? ... Who is 'them'? ... And if you made the noise, what was it that frightened Aeriaphos?\" With this last question he turns to look toward the bend in the road, concerned.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nAs soon as the gnome appears, Stu slides off of his horse. Sensing Atherin's confusion at his own action - especially since it mirrors his own - Stu steps around to southeast of the gnome, making no effort to conceal his action, but pretending to look out to confirm that there is no army.\n\n \n Spoiler \nSpellcraft (1d20+3)[ 14 ] to identify the gnome's spell. Stu is preparing to lunge forward to grapple the gnome if he pulls any more spellcasting crap.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " Stu is unable to identify the spell but realizes it was some kind of enchantment.\n\nThe gnome looks dejectedly at each of you until finally, \"Fine I'll go first I am Dandell Gildepot. I was a part of a diplomatic envoy to Wistendale. We were trying to negotiate for direct trading rather than having to go through Warrington. Anyway, we never made it there. Not far up the road we were attacked by some Gnolls. The funny part is they appeared to be lead by an Orc. Well I was able to get away, but the others were lost. I wish I could help them....but from what I saw...well lets just say the Gnolls were well fed that day. I've been living on the land since then, working my way back to Warrington. I would have already been there, but there are patrols everywhere. Just last week I almost got stepped on by an Ettin. Twice.\" All this is said at a rapid fire pace, as though he has been dying to tell someone.\n\nAs he winds down he realizes the question Atherin asked him. \"Is this Aeriaphos?\" He reaches into a different pouch on his belt and pulls out a unharmed Aeriaphos, who quickly flys to Atherin's shoulder.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nThe big orc relaxes a bit at this seemingly-reasonable, if rashly spoken, explanation.\n\n We were sent to check out Wistendale. Contact has been broken off.\n\nHow many gnolls did you see? ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " The gnome wags his finger at Stu, \"No, No. You want anymore I want names.\"",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas continues to watch the gnome, though he has released his bow. I'm Jas. He's Stu.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Kellus:",
"value": " Fantastic Felix \n\nFelix steps forward curiously.\n\n\" Dandell, huh? That's quite a story; it sounds like you've been through a lot. I'm sorry to hear about your companions. \" He pauses. \" The name's Felix, by the way. \"\n\n \n Spoiler \nDiplomacy check to get on Dandell's good side: (1d20+8)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n \"I'm Atherin. You've met Aeriaphos. This is Saetherialis,\" he pats his dog, \"and Tyatherialis,\" he points back to his horse.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr crossed his arms and looked away from the gnome, already hating the little cretin. \" ...Strennr. \"",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nStu steps closer to get the gnome's attention.\n\n So. Now that we are all buddies. \n\nHis grim face and lack of inflection leave no doubt as to his real opinion of the situation.\n\n How many gnolls, and where did you see them? ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " \" Well now that we know each other. I'm not sure how many. As soon as the first of us was down, I cast Invisibility on myself and hid. I saw a gnoll attack one of my companions, and an orc shooting arrows, then I was knocked unconcious. When I came to.... \" the gnome visibly shakes himself, \" some of my companions had been eaten. I have been able to find out a few things, overheard things as I evaded the patrols. They are all working for..... \"\n\nThe gnome stops talking as you all hear a bow twang. As if it was always there an arrow appears in the gnomes chest {d:7}\n\nAs he begins to scream in pain a second arrow bounces off the Stu's back. He feels a slight sting, letting him know his chain shirt barely kept the arrow from piercing his skin.\n\nA wolf comes charging toward Strennr biting his leg. He stumbles for as the canine pulls at his calf, but is able to keep his feet.{d:8}\n\nAll the horses, not trained for war start at the sight and smell of the wolf. {panicked}\n\nCharging through the brush you catch sight of a gnoll, who leaps 8 feet into the air and covering a good 30 ft. As he land his spear plunges into the gnome. {d:47, -8hp}\n\nBlood spews as it witdraws it's spear and turns thrusting it at Iriades. The tip pierces barely missing as it stabs less than an inch from Iriades' ear.\n\nYou see a orc nearly 50ft away in the brush notching another arrow to his bow.\n\n \n Spoiler \n\n\nGnome is at -8\n\n Initiative \nFelix 19\nJas 17(21)\nGnome 17(17)\nStu 15\nBaddies 14\nStrennr {d:8} 13\nAtherin 12\nIriades 10\n\n Map \n Spoiler \n\n \n \n\nSame as before, post your actions with rolls I'll post a summary. Your first Initials or abbreviation of you name is on your icon and your mounts. I left the pack mule out, assume it is in the same space as Jas's horse. Unless your mount is trained for war it is panicked and will resist any attempt to mount it or ride.\n\nYes, it was foreboding wasn't it?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Spoiler \nCharacter sheet seems to work fine to me. Are you using the one in my signature? That one is always the most recent.\n\nIn case you still can't access it:\n- Initiative: +6\n- AC: 20 (18 when flat-footed)\n- HP: 42\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n Well, now we don't need to go looking for them. \n\nStu's face settles into the familiar battle-mask as his glaive whips up in response to the gnoll's leap. Jockeying for position against the agile dog-man, the orc brings his own glaive down and across, hoping to gut it quickly and move on.\n\n \n Spoiler \nEntering rage. Taking a 5' step to K9 (how perfect, when fighting gnolls!). Five points of power attack. Full attack action.\n\n (1d20+12)[ 26 ] Attack 1\n (1d20+12)[ 17 ] Attack 1 crit confirmation, if applicable\n (1d20+24)[ 32 ] Attack 1 damage\n\n (1d20+7)[ 14 ] Attack 2\n (1d20+7)[ 23 ] Attack 2 crit confirmation, if applicable\n (1d20+24)[ 37 ] Attack 2 damage\n\nEdit: HP 86, AC 15\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n \n Spoiler \nCrap, sorry. Damage for the attacks should have been d10, not d20.\n\n (1d10+24)[ 34 ] Attack 1 damage\n (1d10+24)[ 31 ] Attack 2 damage\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas leaps atop his horse, calling to Strennr \"Stabilize the gnome, if you can!\" He spurs his mount, charging toward the wolf (W) in the brush, his greatsword swinging downward, his warhorse lashing out with a hoof.\n\n \n Spoiler \n\nHorse is war trained, ride check to steer with knees auto succeeds. Fast Mount is DC 20, I beat that, so it is a free action. If my attack hit, it triggered Knockdown. Rolls here. . I think that means I am at KL1516. Spuring takes 1 damage but adds 10 feet of movement.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n\nDrawing his sword almost instantly, Iriades heads for the orc archer in the distance...\n\n \n Spoiler \n Charge (+2 to hit, -2 AC)\n\n Attack roll - (1d20+9)[ 27 ] \n Damage roll - (1d8+2)[ 7 ] \n\nDouble move (around the horse) up to the orc archer. No attack.\n\nHP: 42\nAC: 20 (mage armor included)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr looked visibly annoyed at the wolf that bit his leg. He then watched as Jas charged the Orc. \" If I must, I will help him. \" Getting away from the wolf as best he can, Strennr moved over to the gnome and knelt down beside him. He then put his hand on the gnome's chest. \" Just so you know, I detest you. \" He then channeled his healing powers into the little gnome.\n\n \n Spoiler \nOf course, if the wolf trips me things will be drastically different.😁\n\nHP:21 AC:18\n\nIf I make it to the gnome, I drop Sound Burst for Cure Moderate Wounds\n Health Healed - (2d8+6)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n \"Sae, attack!\" yells Atherin. The dog Saetherialis bounds forward, snarling. Aeriaphos the hawk launches herself from Atherin's shoulder, passing the dog and bearing down on the enemy wolf.\n\nThe elf then knocks an arrow and fires at the orc archer. A second arrow follows in moments.\n\nThe ranger's horse is startled by the sudden noise, but not afraid. It remains beside Atherin, watching the goings-on with interest.\n\n \n Spoiler \n Ath attack 1 - (1d20+8)[ 21 ] at orc\n Damage - (1d8+1)[ 6 ] \n Ath attack 2 - (1d20+8)[ 11 ] at orc\n Damage - (1d8+1)[ 3 ] \n\nAeriaphos, being Tiny, must move into the foe's square to attack, provoking an AoO. She has 18 AC and 15 HP.\n Aer attack - (1d20+9)[ 19 ] at wolf\n Damage - (1d4-2)[ 2 ] (min 1)\n\nSae (\"T\" on the map?) is too far away to reach a foe this turn, so he moves to J13.\n\nYay for animals and mass attacks!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " OOC: NPCing Felix. Player mearly needs to post to retake controll.\n\nFelix reacts quickly, drawing his bow and loosing an arrow at the gnoll. The beast screams in pain as the arrow sinks deeply into it's armor. {crit d:15}\n\nJas nimbly leaps onto his horse maneuvering to free Strennr to act. His mighty blow knocking the wolf off it's feet. {d:12} His horse paws wildly missing the wolf's head.\n\nThe gnome is crumbled in a pile in the middle of the battle, still bleeding profusely. {Now at -9 and bleeding}\n\nStu's slashes rip through the Gnoll's armor initially, but goes wide on his second swing. {d:34}\n\nThe Gnoll retaliates against Stu, its spear stabbing deep into Stu's shoulder's twice. Stu feel searing pain as his muscles tear around the shaft. {d:59}\n\nThe wolf misses as it bites at the horse. As it stands Jas swings taking another gash out of the wolf, knocking it back to the ground. {d:16}\n\nThe orc draws an arrow, but doesn't attack, it appears to be waiting for something.\n\nStrennr moves to heal the gnome, but never makes it. The gnoll catches sight of him moving toward the gnome and stabs at him with its spear. Strennr's voice escapes him as he crumbles, unconcious. {d: 30, now at -9}\n\nAtherin's bow string sings as each arrow flies. The first strikes the Orcs shoulder. {d:6} The second sails over the orcs shoulder, lost in the woods.\n\nAeriaphos claws at the downed wolf, racking it's back. {d:2}\n\nSaetherialis can't quite make it to finish off the wolf, but gets as close as he can.\n\nIriades draws his sword apparently intending to gut the Orc, but drops his sword as he sees Strennr go down. He however is unable to stop the flow of blood as it begins to form a pool on the ground beneath Strennr.\n\n Summary to Now \nInit\nFelix {0d}\nJas {0d}\nGnome {-9, bleeding}\nStu {59d}\nGnoll {49d}\nWolf {30d}\nOrc {6d}\nStrennr {-9, bleeding in K13}\nAtherin, et al {0d}\nIriades {0d}\n\nMAP\n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Iriades Mon'd'atall \n\n[new action]\n\nIriades draws his sword just as he sees Strennr go down. Knowing that time is of the essence, he quickly crouches down to attempt some hasty first aid.\n\n \n Spoiler \n Heal Check - (1d20+2)[ 11 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nIF the gnoll is still up at his turn:\n\nStu grunts as the gnoll's blade bites deep into him, twice. This dog-man knew what he was doing! His face still frozen, he struck back, hard and fast, hoping to end this quickly.\n\n \n Spoiler \nFive points of power attack.\n (1d20+12)[ 25 ] Attack 1\n (1d20+12)[ 19 ] Attack 1 confirmation\n (1d10+24)[ 33 ] Attack 1 damage\n\n (1d20+7)[ 25 ] Attack 2\n (1d20+7)[ 13 ] Attack 2 confirmation\n (1d10+24)[ 33 ] Attack 2 damage\n\nIf the first attack takes out the gnoll, he'll take a move action to get a healing potion out of his bag, and take a 5' step towards Strennr\n \n\n\nIF someone else has taken out the gnoll:\n\nStu glances down at the blood oozing from his own chest, but then glances over at Strennr and the crazy gnome. Don't think of him as an elf. Think of him as a comrade. \n\nHe yanks a healing potion out of his bag and dashes over to the fallen priest. He pours the elixir down the elf's throat.\n\n \n Spoiler \n (1d8+1)[ 8 ] Cure Light wounds\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas, seeing Strennr fall, leaps of his mount, moves to beside Strennr, and activates his wand.\n\n \n Spoiler \n\nI failed the roll, so dismounting is a move action. However, since I did not move any distance, I can still take a five foot step. The wolf is prone, so no AoO for wand use. So, dismount to L15, step to L14, use wand. I /think/ that is legal, the only thing I am unsure of is if dismounting allows to pick the square. If it doesn't, I'll attack the wolf instead.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin et al \n\nAs the wolf falls, Saetherialis skids and leaps instead at the other canine: the gnoll.\n\n \"Strennr!\" Seeing the devastation wrought by the gnoll, Atherin runs forwards and waves his hand at the dogman, while speaking an arcane syllable. A familiar ray bursts from his palm and strikes the gnoll.\n\nWithout any apparent instruction, the hawk leaves the wolf to bleed, instead flying at the orc archer.\n\n \n Spoiler \nSaetherialis, riding dog - 18 AC, 13 HP\nMove to K12 (provoking a reach AoO?) and attack the gnoll.\n Attack - (1d20+3)[ 4 ] at gnoll\n Damage - (1d6+3)[ 9 ] \n Trip - (1d20+2)[ 4 ] \n\nAeriaphos, hawk familiar - 18 AC, 15 HP\nMove to S10 (where the orc is), provoking another AoO. I'm probably pushing the limits of what the primitive mental link can do, but oh well.\n Attack - (1d20+9)[ 21 ] at orc\n Damage - (1d4-2)[ 2 ] (min 1)\n\nAtherin, elf ranger/wizard - 22 AC, 30 HP\nMove to I13 and cast ray of enfeeblement .\n Touch Attack - (1d20+8)[ 28 ] at gnoll\n Str Damage - (1d6)[ 4 ] \n\n((At least be glad I'm not attacking with the horse too.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " OoC: Felix is still NPC'd.\n\nFelix jumps to action as he see's Strennr fall. He hurries forward, drawing a potion from his pack. Both the Gnoll and the Orc tense and appear to be about to attack, but they don't. Felix kneels at Strennr's side and poors the potion down his throat. {d5 healed}\n\nJas leaps from his horse and administers some healing of his own. {d3 healed}\n\nThe gnome suddenly gasps and shakes as the life leaves his body. He now lies still, beyond the help of all but the best clerics. {-10, dead}\n\nAs the gnome's death rattle fades the orc lowers his bow and calls. \" We are finished. Withdraw! \" He then turns and runs soon disappearing into the brush.\n\nStu apparently takes exception to this order as he strikes twice at the Gnoll, cleaving its body in two with his final swipe. {-10 exactly}\n\nThe wolf quickly scrambles to it's feet and retreats before anyone else can react. It also soon disappears into the brush.\n\n \n Spoiler \n\nUnless you want to pursue the battle is over. Stu took 59 damage, and Strennr is at -1, but stable. XP award will be posted shortly in OOC. You won't get the max you could have gotten from that encounter, but it should be enough for a level, counting what I forgot to award from the Ettins.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas leans over Strennr, using his wand again, as he gives him a hand up. \"We couldn't save the gnome, I'm afraid.\" He says, glancing about at the others. \"If you're recovered enough, check everyones injuries.\" \n\nHe stands, and turns toward Atherin. \"Let's gather up the horses, and make sure they aren't hurt.\" He calls.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nThe orc is sorely tempted to pursue the orc, to punish one who would consort with dog-men. Then, glancing around at his own companions, he realized he had no right to judge.\n\nLeaning heavily on his glaive as the battle rage faded, Stu glanced around. Strennr seemed well cared for, and the gnoll wasn't moving. No point in trying to pursue without horses. Atherin might be able to track the orc later.\n\n He could be back any minute with reinforcements. Let's get the gnome and get out of here. \n\nBending painfully to the ground, Stu quickly pats down the two halves of the gnoll, in case there's anything of use for later.\n\n \n Spoiler \nAfter rage fades: AC 16. HP 15/74\n ",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n\nThe ranger kneels next to the body of the gnome. \"We knew him only a moment, but... I could have done more,\" he murmurs. Gradually he stands again, and looks to the cleric. \"If you're alright, Strennr, perhaps you could give Dandell his last rites.\" \n\nFinally he nods to Jas, and begins to gather the horses.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr held his side, where mere moments ago a gnoll spear had pierced his insides. \" Fine, I'll guide him as best I am able. And... thanks everybody... for saving me. \" Quickly turning to his work, he kneeled down beside the corpse and closed it’s eyes. The then closed his own eyes and began his prayer. All of it was in elven, and it consisted of the last rights given to an ally of the elves. He stood up and looked about at the others. \" It is now in the gods hands weather his soul is in it's deserved resting place. \" He then walked over to the corpse of the gnoll and peered down at it. \" I possess a necromantic spell to make the dead talk, and I think we should consult with the dead gnoll about his companions. That is, if anyone speaks Gnoll. \"",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n Well, don't look at me - I don't speak bark. And I figure we take the gnome. Do the talk with him, get some answers, bury him quiet. Staying here makes me nervous. \n\nStu completes his survey of the gnoll's body and rises stiffly.",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " On the gnoll you find a fine looking breastplate. It appears to be well crafted, but is not made of any extraordinary material. His spear is laying on the ground beside the body. As you roll the lower half you a large scimitar, also called a falchion. See that weapon, Stu has to truely wonder why the gnoll did not move to engage him where his glaive would have proved a hindrance.\n\nSearching the pockets of his cloths you find 25gp and 2 potions. On one of his fingers you see a ring.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr thought a second. \" Well, I guess I could do that. We may not get the same information out of him as the Gnoll, but we will then learn what he was trying to tell us earlier. \" He walked over to the gnomes corpse again and looked at the others. \" I can only ask a few questions. What should I ask? \"",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas walks over to Stu, leading his horse, and hands the reins to him. \"Looks like he did a number on you.\" He says, glancing down at the body. \"He carrying anything interesting?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n \n Spoiler \n (1d20+1)[ 18 ] Appraise check on the glaive, to see if there's anything special about it to explain the gnoll's tactics.\n \n\n\nStu hands the coins, potions and ring to Jas to hold.\n\n Not as bad as the number we did on him. Bad enough, though. But I remember my lesson well. There's one kind of service for those as worship Larethian, and one for the rest of us. \n\nStu notices that the blood has begun oozing again. Rummaging in his pack, he finds an old shirt which he tears to wrap around his abdomen.\n\n Look, Strennr, you wanna question the gnoll, we can hitch him up behind you on your horse. I really don't want to stick around here to chit-chat. ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " OOC: assuming you meant to appraise the spear.\n\nThe spear is worth at least 1000gp. Though you can't narrow it's exact value.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n \n Spoiler \nDoh! Yup. Spear is what I meant.\n \n\n\nStu gathers up the gnoll's spear to hold alongside his own glaive. He nods to it.\n\n This'll bear a second look too. Dog-men usually aren't so well equipped. ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n \"Might as well check the ring as well.\" Jas replies.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nSilence implying consent, Stu bundles up the half of the gnoll that's likely to be doing the talking, and uses the rope from his pack to secure it to Strennr's horse. He then slings the dead gnome over his own saddlebags, using the gnome's own belt to hold him in place as needed.\n\n There was a defensible spot a couple hills back. If Atherin thinks it's a good site to stop, I say we go back there to regroup. ",
"loss": true
},
{
"from": "human",
"prefix": "Kellus:",
"value": " Fantastic Felix \n\nFelix nods. He briefly considers the morality of talking to the dead, but shrugs.\n\n\" That was exciting, \" he says off-handedly. \" I'm curious what our friend has to say as well. \"",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas nods \"Alright, Stu will head there.\" He picks up the dead gnome, and fastens him to the pack mule. \"Lets head out.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr mounted his own horse and followed after the others.",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " Approximately a half hour after the battle, Atherin leads you into a clearing well off the road. You cannot see the road, and assume no one can see you from it. The foliage is extra thick except for where Atherin cut a way in, on the edge way from the road.\n\nThe clearing is approximately 40ft in diameter and has a generally circular shape. The time is approaching mid afternoon.",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n \"We'll camp here, so take all the time you need, Strennr. Stu, you should probably get those wounds treated before you faint from blood loss.\" He sets the gnomes corpse in the middle of the clearing, then looks about. \"Any volunteers for sentry duty?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nSighing, Stu nods to Jas, and walks over to Strennr. Taps him on the forehead.\n\n I should be up for guard duty tonight, Jas. Assuming... \n\nHe stares down at Strennr again.\n\n So, Strennr? Remember back there, when everyone else risked their asses saving you? \n\nHe glances significantly down at the bleeding gashes in his chest and abdomen.\n\n \n Spoiler \nFor context, Ghal: Stu is at 15 of 74. Don't mean to be hard on you - but it is making for a good running gag!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr glared at the orc, looking annoyed as he rubbed at the spot where he was tapped. \" Of course, I guess that means I'm in your debt. Well, maybe it won't be for too long. \" Strennr held his hand over Stu's wounds and channled his healing magic into him.\n\n\n\n\n \n Spoiler \nI don't mind. 😁\n\nAnyway, I ditched Prayer for the CSW.\n Health Cured - (3d8+6)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nStu grunts in appreciation as one of the slashes creeps closed.\n\n No debt. Just that we're supposed to be helping each other. ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\n\" Hmm... It seems this will take more than I expected. \" He again channeled his healing powers into Stu.\n\n \n Spoiler \nLost Sound Burst for Cure Moderate Wounds\n\nHealth Healed- (2d8+6)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n \"Alright Stu, thanks for volunteering.\" He gets to work setting up a fire, and preparing a small dinner.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nThe big orc nods in what will have to pass for appreciation, and moves to start gathering a store of wood for Jas' fire. When he's finished, he lingers for a moment by its warmth, and looks out into the gathering darkness.\n\n Fire feels good. Thank you, Jas. So. What do you all think we should ask the stiff? ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr approached the dead gnome and sat down cross legged beside it. Resting his chin in his hand, he pondered the events of today and what the gnome had said before he died. \" Hmm... what do you know? Well, I guess we shall soon find out. \" Standing up, he held his arms outstretched at his sides and closed his eyes, one hand clutching his holy symbol. Smoothly bringing his empty hand in front of him, he began making the magical signs to breathe temporary life into the body. He also started chanting in a low, steady monotone. The air around the gnome's body grew chill has the necromantic power took hold.\n\nEDIT:\n\nSuddenly the chanting ended, Strennr having finished the spell. The temperature returned to normal around the body, a fine mist dissipating on the breeze. He let his arms hang down at his side, and then turned to look at the others. \" It is done. All that remains is to ask the questions. \" He crouched down next to the body and spoke to it. \" Who are the enemy patrols working for? \"",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " The gnomes eyes open, but they stare blankly at nothing. The gaze of death still upon them. His mouth opens, yet the lips remain still as a ghostly voice comes from it. \" I don't know the name. I only saw him from a distance. Half man, half lizard. Power to control all.......... \"",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nMoving on quickly, he continued with the questions. \" How many patrols are there? \"",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " The gnome responds in the same ghostly voice, lips still unmoving, \" I do not know. The gnoll that speared me is from the same group that attacked my party. \" As it finishes speaking a gasp of air escapes the gnomes mouth and the eyes drift closed.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nAs the spell ends, Stu slowly releases his breath - not having even known he was holding it.\n\n I say we search him, then give the little guy a decent burial. Maybe Strennr can talk with the dog-man in the morning? \n\nHe hikes his thumb to the top half of the gnoll. If none object, he'll get out a shovel, step about 40' away from the camp, and start to dig.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr cursed in the elven tongue. \" I had hoped that he would know more about the patrols. Though I cannot say I wasn't expecting this. \" He looked up, too distracted to accurately hear what Stu had said. \" What? Oh, of course. Bury him. \" Strennr crossed his arms and paced the campsite, mulling over the significance of what the gnome had said. From time to time he would stop and glance over at the halved gnoll, then resume his pacing muttering something about spells.",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas sighs. \"Well, that was a bit of a disappointment. No new information.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n\nThe ranger shivers as the necromancy dissipates. The dead aren't meant to talk... It's unnatural. \n \"Not quite true, Jas. We know the enemy patrols are led by... by a 'half-man, half-lizard' with 'the power to control all'.\" He pauses uncertainly. \"Do we know of any omnipotent half-lizards?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\nJas frowns. Perhaps they aren't half lizard, but only look like a lizard? There are other beasts that could resemble lizards.\" \n \n Spoiler \n\nI was thinking Half Dragons, but Jas doesn't have the skill to know that, I think.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nThe hole required for such a small one is not onorous, even in such soil, and Stu quickly has the hole dug. He nods at Jas' comment.\n\n Yes. I remember my tribe fighting a band of skinny lizards for ownership of a cave. Skin like nails. Stank like death. Nasty. \n\nHe roughly and dispassionately strips anything of possible value from the gnome's body before carrying him to the hole.\n\n \n Spoiler \nI'm thinking half-dragon as well, but Stu DEFINITELY wouldn't know about them either.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " There is a bit of jewelery, you estimate it at being worth 2000gp total. He also had about 1 days supply of trail rations, perhaps the reason he originally attacked the hawk.\n\nAs you dump the body into the grave, night is falling and it is quite dark as you finish filling the hole. The campfire provides a warm glow as you gather around it discussing the days events.\n\n \n Spoiler \n\nRP as you wish, or post intentions for the evening watch.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nStu lifts the bit of gaudy from the gnome and shows it to the others before tucking it away.\n\n Spoils of war, I say. We can see how to split it when we're done. \n\nHe lays the gnome gently in the earth and starts to pile the loose dirt back on top. When done, he steps back.\n\n You died in battle. Live on in honour. ",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Jas Norn \n\n\nJas echoes Stu's salute, then turns back to the camp, lost in thought for a moment. \"Stu, you have tonights watch?\" he asks after a moment.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Stu \n\nThe orc nods at the man's question.\n\n Yes, Jas. It will give me time to think. \n\nHe glances over at Strennr, challenging the elf to dispute the fact that the big orc might, in fact, think.\n\n With that archer getting away, they know that we're here. And that we're good enough to take down that dog-man. Maybe in the morning - we talk about whether this changes what we do next. ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr stopped his pacing and looked up at Stu. \" Yes... in the morning I believe I will have an answer, at least to one of our problems. \" With that he unfurled his bedroll. He sat cross-legged on the bedroll and closed his eyes. He didn't enter trance immediately, but instead traced the lines in his holy symbol and planned for tomorrow.",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " Atherin \n\nLooking for something to do, the ranger goes to his old companion Stu, and offers to check over the valuables gathered from the gnome and the gnoll for signs of magic before he turns in for the night.\n\nWith a yawn, Atherin reluctantly finds a place to trance, his animals settling around him again.\n\n \n Spoiler \nCasting detect magic .\nCouple of Spellcraft checks to identify school(s) in case they're needed.\n (1d20+2)[ 11 ] \n (1d20+2)[ 4 ] \n\nAlso, changing my prepared spells tomorrow.\nWiz0\n- Detect Magic\n- Prestidigitation\n- Ghost Sound x2\nWiz1\n- Ray of Enfeeblement\n- True Strike x2\nRng1\n- Summon Nature's Ally I\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " The day dawns bright and clear. Birds sound in the trees surrounding the clearing. The stench of the nearly day old gnoll corpse only now begins to tickle your nostrils. Nothing unusual occurred during the night. Stu heard some rustling from the bushes early in the night, but did not raise the alarm when investigation revealed no visible enemy. Atherin finds some deer tracks in the area as dawn breaks.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr arose from his meditation and packed up his bedroll quietly. He clasped his hands together and quickly performed his morning prayer. With that out of the way, he walked over to the dead Gnoll body and stared at it briefly, then turned away from it and waited for everybody else to rouse from their slumber.\n\n \n Spoiler \nHere's the spell selection of the day.\n\n0th- Guidance, Detect Magic, Light, Create Water, Mending\n1st- Protection from Evil, Shield of Faith, Bless, Obscuring Mist\n2nd- Bull's Strength, Sound Burst, Aid\n3rd- Tongues, Speak with Dead\n ",
"loss": true
},
{
"from": "human",
"prefix": "Naleh:",
"value": " ((OOC: New Year's Bump!))\n\n Atherin \n\nAfter studying his spellbook and briefly meditating, the woodsman stands. \"I'll hunt us some game. Go ahead and ask the questions without me.\" Privately, Atherin admits to himself that he just doesn't want to be around the necromancy.\n\nThe ranger readies his bow, grins at his companions, and follows the deer tracks into the woods. His leather-dressed dog accompanies him, nose to the ground, but he leaves hawk Aeriaphos and horse Tyatherialis at camp.\n\n \n Spoiler \n Survival - (1d20+15)[ 24 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Strennr \n\nStrennr nodded to Atherin as he left, but made no move to start the spell. He was going to wait for everybody to wake before he started.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 17: Dunkin vs. Kale \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Posting here to say I posted - I'll have items soon.",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Same here.\n\nit's Rl D&D night so I gotta get out of here. I'll post Initiative and round 1 tomorrow (Sun) morning.",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Alright, I'm about as ready as I can be.\n\n Round - 0 Rolling Initiative\n\n Initiative: (1d20+2)[ 5 ] \n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / N1\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / M2\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / N2\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Round 0-\n\nPurchases:\n \n Spoiler \nPotion of Hide from Animals (50 gp) and into my potion bracer it goes, replacing one of my repair light damage\n \n\n\nInitiative:\n (1d20+1)[ 18 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " I guess I'm up then. =)\n\nRound 1 - Kale:\n \n Spoiler \n\nStarting in M25, I move at half speed (due to blindness) due north, moving silently as I do (take 10). I end up in I25.\n \n\n\nYour go.",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " What's the time limit on the match? :)\n\n Round - 1 Rolling Initiative\n\n \n Spoiler \n\nI cast light on the stone in my loaded sling. Then with my hand on the reigns of my riding dog I move on down to R2. Dog ends in R3. Phynxkin in Q3.\n \n\n\n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q3\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Round 2 - Kale:\n\n \n Spoiler \nI move to E25 silently, taking 10 (3)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " I don't know where you are, but I am assuming you've already come out form behind the wall around the starting positions. if so you'll be able to see this as I've lit up part of the arena.\n\n Round - 2 \n\nCurrently standing with my pets in R2. I cast light last round. This round I use my sling to launch the Lit stoneto H18. I'm tossing it blind so there's a scatter effect. With 1 being north if I miss my square.\n\nAttack Roll Against AC5 to hit the square: (1d20+2)[ 12 ] Took off for range increments.\nMiss Chance 50% need over to make it. (1d100)[ 76 ] \n Ignore the scatter dice it hit the square. \nScatter die on a miss: (1d6)[ 3 ] 1 is north, goign clockwise.\nScatter distance: (1d4)[ 3 ] squares.\n\n There is a light spell in H18 \n\nThis should light up everything between wherever this lands and where I \"was\" as it travelled, if only briefly.\n\nNow that I'm back in the darkness I'll wait for LOS before finishing my turn.\n\n Remaining Actions: \nEdited based Off LOs reports.\n \n Spoiler \n\nI stay where I am.\n \n\n\nSpot: (1d20+4)[ 20 ] \n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q3\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Awaiting a ref response yes?",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Not nessesarily.\n\nI just gave you my co-ordinates. And we now know where the light is. If you're in the light then say so and it will be your turn. Or if you were in the light during it's travel then once again you can say so. If you're not in the light then say so and it's your turn.\n\n:)\n\nI am only waiting to see how the refs will handle the rest of the tournament if we're the only competitors left.",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " You can see me in the very edge of dim light at E25",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Thank youi. I added the rest of my turn to the previous post. Go ahead.",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Red eyes blazing in the darkness, Kale moves forward to H20, quaffing a potion as I move.\n\n \n Spoiler \nHide from Animals\n \n\n\nYour animals stop responding to me.",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Uh, your go?",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " yeah yeah I know.\n\n Round - 3 \n\nActions before the light comes on.\n \n Spoiler \n\nI draw another stone form my pocket and cast light on it.\nSpot: (1d20+4)[ 18 ] \n \n\n\nI've cast another light spell. I am still at my previous position well close to my... hmm looking at this there doesn't seem to be LOS betweeen H20 and R2. I can't see the squares on this map though so it's close enough for government work. I cast light in R2. You can see my mount in R3.\n\n\n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q3\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Kale: Round 4\n\nThe mechanical monstrosity moves to H18, reaches down and scoops up the stone, popping it into his mouth.\n\nThe light goes out.",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " I'm going to be out of town until Sunday.",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Round - 4 \nI toss my light stone to R16.\n\nRemaining actions.\n \n Spoiler \n\nI then move my little group 5 feet to the east.\n \n\n\n\nDone\n\n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Kale: Round 5 -\nAll is dark again.\n \n Spoiler \nMoves double to H14, moving silently [3]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Round - 5 \nActions.\n \n Spoiler \n\nStay Put\n \n\n\n\nDone\n\n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Kale: Round 6 -\n\n \n Spoiler \nMoves double to I10, moving silently [3]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Round - 6 \nActions.\n \n Spoiler \n\nStay Put\n \n\n\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Kale: Round 7 -\n\n \n Spoiler \nMoves double to J6, moving silently [3]\n \n\n\nCan I see you in the light? I don't think so, right?",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " [QUOTE=Damionte;3684880] Round - 7 \nActions.\n \n Spoiler \n\nStay Put\n\nStandard action I dismiss my first light spell, in case he's just carrying it around in his mouth.\n \n\n\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Round 8: Kale\n\n \n Spoiler \nI move to J4 (silently) and draw out a Sunrod\n \n\n\nGo. =)",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Round - 8 \nActions.\n \n Spoiler \n\nStay Put\n \n\n\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\n\nQworg\n \n Spoiler \n\nYou can't take 10 on checks while in the arena, so please roll for MS from now on. No LoS\n \n\n\nDamionte\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Kale - Round 9:\n\n \n Spoiler \nI crack a Sunrod\n \n\n\nLight floods from around J3 or 4.\n\nI'm holding my round for this question - Do I see you?",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Not yet, I'm still in R3 but you can't see me yet.\n\n Round - 9 \nActions.\n \n Spoiler \n\nStay Put Move animals behind me to R2 & R4\n \n\n\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Uh, my round wasn't over - you may want to hold for the next part.\n\nI throw the rod at R5:\n\n (1d20-4)[ 2 ] \nIf it scatters:\n (1d6)[ 3 ] - distance\n (1d8)[ 6 ] - from North, clockwise.\n\nNow its your go.",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Then my action is already posted and it's your turn again.",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " I'm off until tomorrow - I don't have time to post a response yet, sorry.",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Double move to q4. Your go! :)",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Round - 10 \n\nI take a 5 foot step to Q4. Pick up the sun rod, and throw it side arm down to Q14. Re-washiong my immediate area in darkness.\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Uh, I'm in q4. The sunrod is in u2.",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " How did the sun rod get to U2? You said you threw it to R5?\nI am just gong off what you wrote.\n\n Round - 10 correction then.\n\nI take my mount by the reighns. I spend a move action to move my mount a 5 foot step to S3. I then take a 5 foot step to R4, draw my club from it's strap on the wardog's saddle.\nSpend a free action directing my comapnion to move to Q3.\n\nHandle Animal Heel (1d20+4)[ 23 ] \n\nDone\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q3\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / S3\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Oh I see. You missed with your sun rod and it scattered.\n\nOk let me look at my action and see what I can do differently then.\n\nOk it's edited.",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Kale Round 10:\n\nOkay, let's try beating you in the face. =D\n\n\"Target... Acquired...\"\n\nShort Spear:\n (1d20+5)[ 23 ] \n (1d6+4)[ 9 ] \n\nSlam:\n (1d20+3)[ 13 ] \n (1d4+4)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " See that wasn't so hard. Why did it take you 10 rounds to walk over here and do that? Yes I know I could have been using the darkness and count on the miss chance but why drag it out.",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Sorry - I didn't know what other tricks you had. =/",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nKale is declared the winner and receives the prizes mentioned above ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Altharis:",
"value": " One dark generic 24-hour time unit in the Underdark (The Underdark doesn't have a sun, remember?), Ez-a'liar'kdan Rualec, a little known drow cleric of the Rualec house, was formulating a spell. This arcane working, complex in its nature seemed to indicate \"taking intelligence and power from Lolth's aspect of the Cat\" (a lesser known facet of Lolth's domain). However, as the magical nexi started humming with power, she realised, though much too late, that she had accidently reversed the spell incantation! In this form, it would serve to give power to \"Lolth's aspect of the cat\"! The last thing she ever did, before her intelligence and power were sucked away, was look down at her cats, whose eyes were glowing with an unholy light...\n\n((Start game!))",
"loss": false
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Caterwallus \n What a strange, strange feeling... I NOW HAS POWERZ!!! And a yearning for CHEEZEBURGUR! \n\nMaybe I can even TAKE OVER TEH WORLDZ! ",
"loss": true
},
{
"from": "human",
"prefix": "Cruxador:",
"value": " Wat a buz... I is felin vry smrt. teh worldz are all belong 2 me. I's goin 2 make shure dey all knows dat. ",
"loss": true
},
{
"from": "human",
"prefix": "Eerie:",
"value": " Bitey \n\nLooking around in shock, as the vision of himself on a throne, the world beneath his feet, fades.\n\n \"I is overwhemld. Mast eet breakfazt first...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Caterwallus \n \"Breakfazt?\" He jerks his head toward the unfortunate drow cleric. \"Mebbe is tasteez?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Irbis:",
"value": " A big, black cat that you swore wasn't there a moment ago opens his golden, gleaming eyes.\n\n I think, zerefore you aren't. Bitchez. \n Now, seriously, why these bipedal meatbags speak so funny, like I do now? Are they mad, or something? \n Oh, rightz. Zey ar bitchezzz. \n When do we ztart wuss-slapping zem? ",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Caterwallus \n\nTo the big black cat: \"We startz now.\" Caterwallus moves a safe distance from the dazed drow and says, \"FAIL, BITCH!\" \n \n Spoiler \n Attack - (1d20+7)[ 17 ] (Ranged touch, +5 DEX, +2 size)\n Damage - (1d6)[ 1 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Altharis:",
"value": " Your bolt of black energy lances into the drow cleric's corpse , blasting a small chunk of flesh of its rotting, decomposing body.",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Caterwallus \n \"Ugh. DO NOT WANT. Letz hunt fer fud.\" Caterwallus starts searching around the room for anything tasty or otherwise interesting.\n\n \n Spoiler \n(( In all fairness, you never actually said the cleric was dead... just that her intelligence and power was sucked away))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Altharis:",
"value": " ((Oh okay, sorry about that. I kinda assumed that you guys would take it as if she had been Int, Wis and Cha poisoned to zero. That is, effectively dead. I also had a pretty vivid mental image about it.))\n\nYou are in the Magic Laboratory of your late ex-mistress's mansion. anything vaguely edible here would not be good for you.",
"loss": true
},
{
"from": "human",
"prefix": "Eerie:",
"value": " Bitey \n Okay, catz. We needz a plan. I propoz:\n1. Findzing something for breakfazt.\n2. Start taking ovar the world.\nAn lez get outa here, it stinkz. \n\nBitey starts to move towards the closest door.",
"loss": true
},
{
"from": "human",
"prefix": "Cruxador:",
"value": " I liek plann.\n\n*heads faor door as well\n\n\n\"((Dosn't Int, Wis, an Cha 0 leave her alive?))",
"loss": true
},
{
"from": "human",
"prefix": "Irbis:",
"value": " Your planz lackz important pointz, such az\n4. Profitz, and\n3. Whatzever it takez to takez zem.\n\nOtervize, lokz gud. For you, anyvayz. ",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Caterwallus \n \"Yes. Brekfazt gud beforz takingz ovur wurldz.\" He follows the others out of the door, making sure to stay near the rear.",
"loss": true
},
{
"from": "human",
"prefix": "Eerie:",
"value": " OOC: Altharis, could you describe what we see around and where we can go? ",
"loss": true
},
{
"from": "human",
"prefix": "Altharis:",
"value": " ((Sure thing Eerie, sorry about not doing it before. And yes, Int, Wis, and Cha at zero means that she is technically alive, but having so much life energy drained out of her caused a system shock and she had a heart attack. Enough about the specifics.))\n\nThe room, being the old magic laboratory that your pet drow (Cat's think of humans as their pets. Get some and you'll see.) never let you play in, is a largish room, still filled with multi-colored smoke from the spell. Jars upon jars of preserved magical components, and books upon books of forgotten lore are piled upon the shelves. Strange glass instruments and metal tongs litter a bench. A giant cauldron sits in the centre of the room. There is a set of stairs going upwards, that leads to an oaken door. There is another, closer (and consequently, the one you're heading towards), door. It is large, and made of iron. It is covered in blood, spikes, and.....eggcartons? It appears unlocked.",
"loss": true
},
{
"from": "human",
"prefix": "Irbis:",
"value": " [whispers]\n\nAre we there yet?",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " Team Bard:\nBran Lloyd, Chaotic Good Human Bard.\nCorpsewaker Korishp, Lawful Neutral Illumian Necromancer\nDest Corliast, Chaotic Good Elven Rogue\nLeon Arden,Lawful Neutral Human Psychic Warrior\nInniel Shoaleye,Chaotic Good Halfling Barbarian.\nAri Rosegate, Lawful Good Elven Binder.\n\n\nYou are all in Diamond Lake. Your reasons varies, but you are all in the Tavern of Old Song.\n\nThe Ale is Free today, and the Beds are only 1gp a night. Hot water is running here, because of a naturally accuring steam vent that goes into one of the water towers.\n\nCorpsewaker\n \n Spoiler \n You have learned of an anchient Tomb near here, many old secretes roam it's halls Rumor has it that something 'evil' witch usally means 'necromatic and misunderstood' has been happening. Your Cabal wanted you to check it out, it's in a place called the Whispering Carn but your unsure where such a place is.\n \n\n\nDest\n \n Spoiler \n You have an old map your Grandfather left to you, It speaks of a place full of good loot, A place called the whispering Carn, the internals of the place are not shown on the map but just how to get there\n \n\n\nLeon\n \n Spoiler \n You have found out that a place in this Town called 'The Whispering Carn' has many weapons that could enhance your natural abilitys.\n \n\n\nInniel\n \n Spoiler \n You were approched by two elderly peaple, but after talking to them for just a moment or two you find they are frantic, they lost their child a year ago and they just want closer, they know she used to play near a forbbien old tomb, it is said to be haunted. and Has long been looted, if you could bring their childs blanket back to them they would try to reward them. At the very least they would be glad for the good deed.\n \n\n\nAri\n \n Spoiler \n You have come into the town and as soon as you get there you feel as tho there might be a powerful Vesige here known as 'The Whispering One' your not sure if you can bind it or not, but you know it has many powers that could be useful to you. As far as you know tho, even the greatest binders have lost it's symbol.\n ",
"loss": false
},
{
"from": "human",
"prefix": "ArmorArmadillo:",
"value": " My Response:\n \n Spoiler \nInniel sips from his ale and looks directly toward the frantic couple. \"If you're serious about this, I can help you. My services cost 5 silver pieces per day plus expenses, if I'm successful. I can head out as soon as I get preparations done. Please stay in town, in case I need to find you.\" He extends a hand for the couple to shake.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Korish looks around the room, the dim light slightly illuminated around his table by the glowing sigils spinning gently around his head, he radiates a faint smell of death mixed with that of books and libraries, when he had first entered Korish had drawn a chorus of stares, but now that he had been sitting in the corner sipping at the water he requested for awhile, only the occasional glance greeted him. As he considered the craftsmen ship of the cup and of the carving with the taverns name on it, Korish looked around at his fellow patrons, trying to decide what course he should take next. He had contacted a few sources on this \"Whispering Carn\" but so far nothing of import had come up, just the usual stories of dark evils and of twisting corridors and dungeons that never end, the stuff of bards tales. Korish sighed and returned to sipping at his water.",
"loss": true
},
{
"from": "human",
"prefix": "VeisuItaTyhjyys:",
"value": " Dest: \n \n Spoiler \nBoredom, even when free ale tries its hardest to counteract it, is a powerful thing, and so it was that Dest Corliast unfurled a patch of ratty parchment, given to him by his grandfather when his . . . adventurous. . . nature was mentioned to the family. Let the boy make something good out of that spirit, fill up the treasury a little . Not quite, Grand-father. Ah, well, he'd be filling up some small, peasant-pocket shaped treasuries. Or, maybe, his own soon-to-be impoverished accounts. His eyes, staring boredly at the map, found his idle musings and dreams of finding wealth not quite so sarcastic, a moment later; this map wasn't an cheap fake his grandpa had been conned into, at all. \"Well, I'll be damned,\" Dest says, looking at the map, \"This isn't made up after all, it's just not from Elven lands. The carn looks like it's right around here. Maybe I did get some luck, after all.\"\n \n\n\nThe patrons in for the alcoholic long-haul would've noticed only a slight change in what had, that night, been a fixture of the bar. The elf in the corner sat down his pipe, when it was emptied, and instead of ordering another fill, stood and a pair of his empty ale mugs together, half-way between a refined noble making a toast with a spoon on his wineglass and a dwarf demanding a refill. \"Anyone in here tired of sitting around and drinkking? he asked, loudly. \"I'll buy an ale for any man willing to follow me to the Whispering Carn, for gold, glory, and grand adventure.\" The comment about buying ale got a few laughs, on a night when the ale was free, but, otherwise, no interest was shown, at first. . .",
"loss": true
},
{
"from": "human",
"prefix": "ArmorArmadillo:",
"value": " Tialat:\n \n Spoiler \nIs the \"forbidden tomb\" and the \"Wisphering Carn\" the same place.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Korish was deep in thought when the Elven man sitting in another corner of the tavern yelled out, but Korish was distracted and filed it off as a disagreement of some sort, however after the words spoken sank in Korish's eyebrows jerked up in surprise, and turned his head toward the elf. Korish got up and walked over the elven man's table. {In Common} did you say the Whispering Carn? I've been searching all over town for clues as to its whereabouts, and now you're offering to pay someone to join you there, ahh Irony. Well I'll take the job gladly, if you don't mind of course \n\nOOC \n Spoiler \n I'm going to put the language used in {} and then the words in a color, for Common I'll use blue, for Draconic, I'll use red, and for Illumian I'll use purple or green, I hope thats ok\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Leon Arden \n\nIC:\n \n Spoiler \nLeon sits sprawled at a table in the corner of the Tavern of Old song, content to relax a soak up the atmosphere of the common room. After a week of traveling, it was refreshing to rest up before he began making into ‘The Whispering Carn’ that he had heard so much about.\n\nWith his clothes as clean as they had been for sometime, his armor sitting upstairs instead of weighing across his shoulders, a warm bath behind him and a mug of free ale in front of him, the last thing the youth was expecting was an elfish man to stand up and call for adventurers to join him in an expedition to the very place Leon wanted to go.\n\nAble to appreciate the humor of the moment, Leon laughs along with a few of the other patrons, and gives the elf a salute with his ale mug. Content for the moment to watch the scene play out, Leon’s smile slides from his face slightly when he sees the curious man with the glowing signals about his head move to join the elf.\n\nRealising that there was more than a curious level of interest in the Carn for both of the exotic individuals, and therefore a greater than even chance he would encounter the both of them in any case, he excuses himself and walks to the table in time to hear the strange human speak.\n\n\n \n Originally Posted by Lord_Asmodeus \n did you say the Whispering Carn? I've been searching all over town for clues as to its whereabouts, and now you're offering to pay someone to join you there, ahh Irony. Well I'll take the job gladly, if you don't mind of course \n \n\nHe moves to join the table and sits down, a serious expression on his face.\n\n \"I do not know about pay, but if you are both as interested in The Whispering Carn as I am, then I think it would be remise of us not to introduce ourselves. At the very least, it may well save… Misunderstandings… In the future. My name is Leon.\" \n \n\n\nOOC:\n \n Spoiler \nOk, I’m going to roll with teal for speech. Sorry also for taking so long to post 😩\n ",
"loss": true
},
{
"from": "human",
"prefix": "VeisuItaTyhjyys:",
"value": " \"I'll take any assistance, gladly. Welcome, both of you. From what I've heard, it's not the sort of place one's wanting to go to alone,\" he said. \"My name's Dest C-- Dest. My skills lie in entry, elven fencing, and stealth. Any skills added to the adventure are greatly useful, I'm sure,\" he says, cheerily. Although not normally one for such good humour, Dest felt fortune smile on him as two people in the same tavern not only sought adventure, but in the specific place he had a map guiding them to.\n\n \n Spoiler \nOOC: Dest seems like an indigo man to me.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " {In Common} So you're a rogue? Among my peoples Cabals, Rogues are very common, because we don't have armies or numbers like many do, stealth and the ability to strike from the shadows is important. Well I'm a wizard, a Necromancer to be more specific. My name is Corpsewaker Korish. then, turning to the new arrival Korish says {In Common} what of you Leon, what are your skills then? After asking this Korish hopes that his newfound friends will react well to the revelation of his chosen field of work, many people outside his cabal, including other Illumians, were disgusted by this revelation, and he hoped these would be different. Though he had been warned that many people outside the Cabal had a different take on the art of Undeath, it was still galled him that anyone could be so shortsighted.",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " Inniel\n \n Spoiler \nThey give a pleading look \"Please sir, we are poor, we have lost our child, please assist us, when you come back perhaps with proof we can pay you 2 gold, that is our life savings!\"\n \n\n\n\nOOC Everyone else is doing alright.",
"loss": true
},
{
"from": "human",
"prefix": "Rigel Cyrosea:",
"value": " Ari \n\nJust as Dest made his call for those searching for the Whispering Cairn, a short figure walked into the tavern. The figure's race and even gender were obscured by a massive and shining suit of full-plate armour, helmet on and visor down. A lonsword hung from it's side. Several people turned to stare, but the figure ignored them. It listened intently to Dest, Korish, and Leon talk, then moved over to them and sat down.\n \"My name is Ari. This 'Whispering Cairn' intrigues me. May I accompany you?\" it said, without removing the helmet or lifting the visor.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Korish had just finished asking his question, and slipped into deep thought, when the door opened and the tall Elven man entered, but again Korish payed him no heed. However as the figure began to walk with a distinctive \"clunk clunk\" of heavy armor, it seemed to him as if the figure were walking straight toward their small gathering. With this thought Korish turned around just in time to see the tall metal-encased figure standing next to them, begin to speak. While the man spoke, Korish studied the man. Korish had seen many kinds of people in his somewhat brief travels, but truly he had rarely seen someone so heavily armored, save for the Paladins of course. With this thought, disgust welled up inside him, and he briefly considered telling the figure to go get lost in a swamp. However pragmatism and reason quickly asserted themselves in his mind and he realized that any help would be welcome if the stories he had heard of the Carn proved true, and his allies might not be too welcome to his harsh attitude. So when the figure stopped speaking Korish merely said {In Common} Well I don't know, I don't see any problem with it, but tell me Ari, what is your profession? what aid do you bring to the group? satisfied that he would learn the truth about this armored figure soon enough, Korish relaxed, and wondered if he would get an answer from Leon as well, for truly he had not had a chance to hear what he had to say when this armored man had walked up to them.",
"loss": true
},
{
"from": "human",
"prefix": "ArmorArmadillo:",
"value": " My Response to the couple:\n \n Spoiler \n\"Consider me at your disposal.\" I drop 5 cp on the table as a tip, gather my things, and head out to whatever address they gave me.\n ",
"loss": true
},
{
"from": "human",
"prefix": "VeisuItaTyhjyys:",
"value": " \"From what I've seen of magic, a wizard will be a great boon to us, Corspewaker. Or should I call you Korish?\" A brief look of confusion crosses Dest's face, as he thinks he picks up an elven accent on the armoured man's voice. A knight? he thinks, worriedly, but lets it go without showing his dismay. He'd picked up one skill, at least, of the elven courts. \"If your skill in battle is even half what it looks to be from that armour, we could certainly use your aid, friend,\" he said to Ari.",
"loss": true
},
{
"from": "human",
"prefix": "Rigel Cyrosea:",
"value": " Ari \n\nAri does not react to Dest's compliment, but to Korish's question he replies \"I am a Paladin of Corellon Larethian.\" He opens his visor, showing a blue-eyed elven face, and reaches inside, pulling his holy symbol, the cresent moon of Corellon Larethian, out on a thin steel chain. He lets it drop, but it sits strangely, due to the chain coming out of the visor, rather than being around the neck. Obviously annoyed at this, he takes it and puts it back inside.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " So he IS a Paladin Korish thought to himself and under his breath he says {In Illumian} Damn Holy Men, always mussing things up for me His face changes to a sort of leering frown, and with a sneer in his voice he asks, a tad harshly {In Common} So what is YOUR interest in the Carn, oh NOBLE elf? ",
"loss": true
},
{
"from": "human",
"prefix": "ArmorArmadillo:",
"value": " Note: From hereon Grey is for describing actions, Green is for describing speech, and Black is for describing crunch.\n\n Dest: You feel a tap on your elbow, and notice the Halfling mercenary named Inniel that has been hanging around the Inn recently. Greetings Dest. I heard you mentioning the Whispering Carn, and, as it turns out, I've just been hired to do a job there. Considered that our goals seem to be the same at the moment, I wouldn't mind traveling with you and your new companions for the moment. ",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Leon Arden \n\nLeon takes a moment to consider Korish's question. As he is about to speak however, he is interrupted by the arrival of Ari. He listens with interest to what he has to say, as well as the venom in Korish's reaction to the news that he is a paladin.\n\nAs soon as Inniel introduces himself however, Leon sits back with a bemused expression on his face. \"Well there is certainly far more interest in the Carn than I expected to find. I think it is well that we have had this opportunity to encounter each other in such a pleasant atmosphere first.\" \n\nHe adjusts himself to a more comfortable position before continuing. \"In answer to your question Korish, I make my living by hiring out my sword, though I am not currently under contract. My interest in the Carn is somewhat... personal...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Korish, still staring daggers at the Ari, turns when he hears Leon speak, his mood visibly lightening at the change of hands, and says {In Common} Indeed? well if what I've heard of this place is true then any extra sword or axe will be useful, regardless of their purpose and with this last he looks sharply at Ari, attempting to make it clear that he would not let his dislike of the others methods affect the effectiveness of their potential group, even if Ari would.",
"loss": true
},
{
"from": "human",
"prefix": "ArmorArmadillo:",
"value": " Inniel sighs, and cracks his knuckles. I'm glad you're all on board. I try to travel light, so I've got what I need to go. I've met Dest so far, but if any of you're interested: my name's Inniel, and I'm a blade for hire. Not much else to say, I suppose, other than I get the job done and am not averse to sharing a cheap ale and a hearty chuckle once things are finished. ",
"loss": true
},
{
"from": "human",
"prefix": "VeisuItaTyhjyys:",
"value": " \"Of course, it would be senseless to try it seperately,\" Dest said to Innieal, \"Welcome aboard.\" \n\n* * *\n\n \"Well met,\" Dest told Ari in the elvish tongue. \"Corellon's freedom upon your feet,\" he added; it was an old, traditional blessing of the elven court. \"Swords and spells will both be useful to us, Korish, I'm certain,\" Dest said, \"I've heard the carn is quite a dangerous place.\" Dest had heard no such thing, actually; he was just assuming dungeons, on the whole, were dangerous places.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Bran \n\nSitting at the bar, as he has done many times before. Bran tries to overhear as many conversations as he can, trying to pickout which conversation will prove the most interesting/profitable. The past few days there hasn't been much to listen to, but there was a lot of talk about the \"Whispering Carn.\"\n\n Sounds spooky , thought Bran. Might make for an interesting song...\n\n...if I can play this right, they might let me tag along. It's all in the timing though. \n \n Spoiler \nChecks to see if Bran can figure out what the Whispering Carn is.\n\nKnowledge: History - (1d20+5)[ 17 ] \nGather Information - (1d20+3)[ 11 ] \nBardic Knowledge - (1d20+2)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " The Tarvern Seems to start to bore ((you guys can head to the cairn anytime you are ready))\n\nBran\n \n Spoiler \nYou seem to remeber something about a 'Whispering Cairn' that was around thease parts, mostly looted, but peaple still find things there from time to time.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rigel Cyrosea:",
"value": " Ari \n\n \n Originally Posted by Corpsewalker Korish \n So what is YOUR interest in the Carn, oh NOBLE elf? \n \n\n \"My interests are my own. You might have known them, had you been more respectful. In fact, if you wish to work with me, rather than be arrested by me for necromancy, you will keep a civil tongue in your head,\" Ari says, leaning across the table to make his point.\n\n \n Originally Posted by Dest \n \"Well met,\" Dest told Ari in the elvish tongue. \"Corellon's freedom upon your feet,\" he added; it was an old, traditional blessing of the elven court. \n \n\nAt this, Ari leans back into his seat, and the scowl leaves his face. \"And on yours, friend.\" \n \n Spoiler \nSorry about that speech, Lord A. Ari isn't normally this anal, it's just savnok's influence.\n ",
"loss": true
},
{
"from": "human",
"prefix": "ArmorArmadillo:",
"value": " Inniel leans over to Dest and whispers. \n Spoiler \n I've seen paladins have conversations with necromancers before, I think it'd be wise to get these two in range of something it'd be productive to fight before we're explaining what happened to the local authorities. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Korish listens in disgust to Ari's response, and is once again appalled by the sheer self righteousness Paladins seem to carry about them, paying no heed to the whispers of his fellows Korish says {In Common} ARREST me for necromancy will you? well under who's authority will you \"arrest\" me, for truly I have broken no laws nor done any wrong, though the nature of my art may DISPLEASE you GOOD SIR, I could say the same of you, but at least I will try to keep a level head for the good of this excursion and our fellows as a whole, can you do the same, or have Paladins suddenly stopped caring for the well being of their allies, Necromancer or not? With that in mind, perhaps we should be off, I am ready as soon as everyone else is, all of my spells are prepared today and I have nothing to pack, and the sooner we get this over with the sooner we can leave any UNDESIRABLE company behind. Korish speaks this last bit as, yet again, he stares poison and daggers at Ari\n\n \n Spoiler \n sorry back, But Korish doesn't like being disrespected, especially when someone treats necromancy like a vile and terrible thing (even if it is, he thinks of it more as a tool to better society and himself than anything truly evil, and while he knows most people don't feel the same, he still gets peeved about it)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Leon Arden \n\nSensing that things might be getting out of hand, Leon places his cup down on the table and leans back giving a satisfied sigh before addressing the group gathered around the table. \"I have all my belongings packed in my room, so it will take me but a few minutes to don my armour. Shall we meet outside the tavern in say ten minutes?\" \n\nAssuming no one objects, Leon makes his way to his room, takes off his sword belt and puts on his armour, re buckling his weapon over the top and shifting his shoulders around to even out the weight. Once satisfied, he grabs his backpack, takes the room key back to the inn keeper, and makes his way outside.",
"loss": true
},
{
"from": "human",
"prefix": "ArmorArmadillo:",
"value": " Sounds good. Inniel leans back in his chair. Now, Korlish and Ari, I take it? As much fun as this has been, I'm a mercenary and I'm on the clock. If you're serious about making it to the Whispering Carn with this impromptu expedition, you might want to put this lover's quarrel aside before you end up married. Inniel stands, puts on his backpack, and makes his way outside. ",
"loss": true
},
{
"from": "human",
"prefix": "VeisuItaTyhjyys:",
"value": " Dest can't help but snicker and Inniel's comments, but quickly regains his typcially elven composure. \"I've never cared much for the undead or for intricacies of a legal system,\" Dest says, \"So I didn't make a career in either. Similarly, neither of you wanted to spend painful hours of burnt hair and stuck thumbs trying to figure out how to get around traps, so you didn't end up in my line of work. Let's all leave everyone else to their preferences and be glad we were allowed to go our own way, shall we? We can meet outside in ten minutes, and if anyone else would like to come, they're welcome along the way.\" The last bit was said more loudly, to attrack more attention.",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " (( I may or may not be on tommorow so I thought i'd post before I goto bed disregard this till it applies ))\n\nYou travel through some light wooded area to the Cairn\n\n \n Spoiler \nNatural Light Illuminates a long hallway extending north into darkness. A faint breeze brings with it whispers that sound like sighing breath. It must be a trick of the wind but the effect is almost life-like. The walls have horizonal Bands of decepivly simple geometric patterns to about waist level. Some places have startling detail while others seem to be worn away by time and hacked at by weapons. Purple and Mustard flaks of anchient pant still cling at places on the walls. and a thin coat of dust is on the floor. Down the darkened hall an intersecon crosses to go east west or north. As you enter this entersection the wind picks up and a chorus of almost human sounds raise up from the darkened hall.\n\nEast\n \n Spoiler \nThis hall extends 15 feet to a pile of rubble with a small blanket and the skeleington of a human child.\n \n\nWest\n \n Spoiler \nThis hall extends about 40 feet at the end of it is what seems to be a Arcane circle on a platform. and a Large collapse at the end of the hall disallows you to continue. but the circle remains.\n \n\nNorthern\n \n Spoiler \nThree Wolves Stand here Growling at you (Please wait for me...)\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Intrigued by a group containing a necromancer and a paladin, Bran makes up his mind to follow them at a distance.\n\n Well, even if the quest is a bust, the eventual fight between the necromancer and the paladin might be song worthy. \n\nWaiting until they all leave, Bran stands, and moves towards the door.\n\nFollowing them through some light woods, Bran does his best not to be seen or heard.\n\n \n Spoiler \n Hide - (1d20+5)[ 7 ] \n Move Silently - (1d20+2)[ 18 ] \n\n(edit)Apparently I'm not very good at hiding...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rigel Cyrosea:",
"value": " Originally Posted by Corpsewalker Korish \n Korish listens in disgust to Ari's response, and is once again appalled by the sheer self righteousness Paladins seem to carry about them, paying no heed to the whispers of his fellows Korish says {In Common} ARREST me for necromancy will you? well under who's authority will you \"arrest\" me, for truly I have broken no laws nor done any wrong, though the nature of my art may DISPLEASE you GOOD SIR, I could say the same of you, but at least I will try to keep a level head for the good of this excursion and our fellows as a whole, can you do the same, or have Paladins suddenly stopped caring for the well being of their allies, Necromancer or not? With that in mind, perhaps we should be off, I am ready as soon as everyone else is, all of my spells are prepared today and I have nothing to pack, and the sooner we get this over with the sooner we can leave any UNDESIRABLE company behind. Korish speaks this last bit as, yet again, he stares poison and daggers at Ari. \n \n\n \"I will not arrest you for two reasons. The first- We will soon be working together. The second- In fact, I care little whether you practice necromancy. Whatever my god may believe, Necromancy can be used for good or evil, as can any skill. I will not arrest you for it while you stick to the former. What I take issue with is your lack of respect. You began attempting to insult and belittle me as soon as we met, with no provocation. I will not suffer to be constantly insulted. Contain your bias, or remove yourself from my company.\" Ari says sternly, then closes his visor and walks out of the tavern to join the others.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Korish, clearly angered by Ari's words, got up to join his fellows, muttering harshly under his breath {In Illumian} Self Rightous bastard \n\nOOC:\n \n Spoiler \nI hope its ok if Korish swears on odd occasion\n ",
"loss": true
},
{
"from": "human",
"prefix": "VeisuItaTyhjyys:",
"value": " \"Coming with us, then?\" Dest says as he notes the movement and sound of snapping twigs beneath the feet of a humanoid figure, walking through the forest. \"Welcome aboard.\" \n\nWhen the party, now assembled, reaches the Cairn, Dest takes a look in each direction. \"Though I make no claim to leadership, I'd like to cast a vote against approaching the snarling wolves just yet.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ArmorArmadillo:",
"value": " Inniel gestures toward the skeleton and blanket. Well, finding that blanket was the reason I came, but I think retrieving it can wait until we've taken care of the wolf issue. Inniel takes a defensive stance and draws a steel pick from a strap on his side. \n\nInniel draws his heavy pick.",
"loss": true
},
{
"from": "human",
"prefix": "Rigel Cyrosea:",
"value": " Ari \n\nAri says nothing on the trip. He keeps his visor down and his hand on the hilt of his longsword. When he sees the wolves, he moves to the front of the group and draws his sword.\n \n Spoiler \nInitiative, if needed: (1d20+1)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Leon Arden \n\nLeon will respond to any attempts at conversation from the group, however he is content to remain a quiet observer of the evolving dynamic of the group.\n\nWhen he sees the wolves, Leon moves up to Ari and brings his shield up to a more defensive posture and draws his bastard sword.\n\n \"I am willing to leave the snarling wolves alone for the moment as well, as long as they are willing to do the same.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Korish looks around and speaks up {In Common} I don't really feel to fond of the idea of approaching the wolves myself, but I would like to check out that skeleton, maybe see what it died of then Korish grumbles something about it being dark, even with the sigils spinning around his head giving off light, Korish begins to cast a spell.\n\nOOC: \n Spoiler \n I'm summoning my Owl Familiar, hope thats ok\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " The wolves sit defencily growling at the group. they do not move\n\n \n Spoiler \n Wolves Readied Vs. Approch.\n ",
"loss": true
},
{
"from": "human",
"prefix": "ArmorArmadillo:",
"value": " Well stranger, I appreciate non-violent solutions but I've never known wolves to favor diplomacy. \n \n Spoiler \n Initiative - (1d20+3)[ 11 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Irritated by the fact he had been seen, Bran answers Dest.\n\n \"Yes\" Bran sighs, \"I'm coming along for the ride...\" he says in a somewhat disappointed tone.\n\n\n This would have made for a much better song if I had been able to come to the rescue... \n\nAs they continue walking, Bran stays quiet, trying to make mental notes of each person's personality so he might portray them right in his lyrics.\n\nComing to the cave, and seeing the wolves...\n\n \"Hrmm...a cave guarded by wolves...that just won't do. It needs something scarier, like giants or a dragon...\" \n\nBran thinks to himself...\n\n Although I'm glad it's not either of those things... ",
"loss": true
},
{
"from": "human",
"prefix": "Rigel Cyrosea:",
"value": " Ari \n\nAri begins walking toward the wolves, holding himself in a defensive position, sword extended to stop wolf jaws from closing on armour.\n \n Spoiler \nTotal defense and moving towards the wolves.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " Spoiler \n Full Defence is a full-round action. So you made a Defence action..still a boost in AC. the Wolves all three get their readied actions. Sooo...we have attack rolls..bite attacks..with trip! at that..they are all three attemping trips.\n\nWolf 1: [roll]1d20+3[/roll] Attack roll\n [roll]1d6+1[/roll] damage\n [roll]1d20+1[/roll] DC to not be tripped.\n\nWolf 2: [roll]1d20+3[/roll] Attack roll\n [roll]1d6+1[/roll] damage\n [roll]1d20+1[/roll] DC to not be tripped.\n\nWolf 3: [roll]1d20+3[/roll] Attack roll\n [roll]1d6+1[/roll] damage\n [roll]1d20+1[/roll] DC to not be tripped.\n\nI hope that works..\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " Full Defence is a full-round action. So you made a Defence action..still a boost in AC. the Wolves all three get their readied actions. Sooo...we have attack rolls..bite attacks..with trip! at that..they are all three attemping trips.\n\nWolf 1: (1d20+3)[ 17 ] Attack roll\n (1d6+1)[ 2 ] damage\n (1d20+1)[ 18 ] DC to not be tripped.\n\nWolf 2: (1d20+3)[ 13 ] Attack roll\n (1d6+1)[ 5 ] damage\n (1d20+1)[ 13 ] DC to not be tripped.\n\nWolf 3: (1d20+3)[ 16 ] Attack roll\n (1d6+1)[ 4 ] damage\n (1d20+1)[ 15 ] DC to not be tripped.\n\nI hope that works..",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Spoiler \n\nFYI. 😉\n\n \n Originally Posted by SRD \n Total Defense\nYou can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat (since both of those require you to declare an attack or full attack). You can’t make attacks of opportunity while using total defense. \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Rigel Cyrosea:",
"value": " Spoiler \nAs theterran pointed out, Total Defense is a standard action. Also, my armour class is 19 + 4 for total defense, is 23. So none of those hit.\n ",
"loss": true
},
{
"from": "human",
"prefix": "ArmorArmadillo:",
"value": " Inits all around then, I guess, mine is 11 from before",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " Crunch: OOPs...sorry...that is fine. The wolves miss (had some problmes with the roller...) Continue combat...",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Leon Arden \nInitiative: 14\nAC: 19\nHP: 9\n\nSeeing the wolves attack his companions, Leon hikes up his shield and moves towards the closest animal. With a deep breath, he lunges forward and lashes out with his over sized blade in a simply diagonal slash.\n\n Attack - (1d20+2)[ 8 ] \n Damage - (1d10+2)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Korish, seeing his friends in peril, finishes casting his Summon Familiar spell and starts casting Magic Missile, aiming for the closest uninjured wolf.\n\n\n \n Spoiler \n just in case I need it (1d20)[ 3 ] initiative\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " OOC:\n \n Spoiler \n forgot to roll damage for missile (1d4+1)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "VeisuItaTyhjyys:",
"value": " Seeing the wolves, Dest moves to Ari's aid, taking a series of careful, though seemingly haphazard steps up to the wolves, ending his bizarre approach with a stab from his elven rapier, striking at the wolf from the side while it preoccupied itself with his more heavily armoured companion.\n\nOOC:\n \n Spoiler \nA map, so I know just how far away the wolves are and how they're positioned, would be helpful. Dest is moving up to the wolves, flanking if possible, tumbling if necessary, and and attacking with his rapier. If he is unable to flank, Dest remains where he is, on full defense.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Bran \n\nOOC\n \n Spoiler \nI never rolled Init...so here. (1d20+2)[ 3 ] \n \n\n\nSeeing everyone inch into combat, Bran sighs inwardly...\n\n And so they methodically, and with much fear, attacked the wolves... \n\nBran sighs out loud.\n\n That will never do... \n\nBran pulls out his whip from his belt and moves toward the wolves, making sure to keep the 'armored guy' inbetween himself and the wolves.",
"loss": true
},
{
"from": "human",
"prefix": "ArmorArmadillo:",
"value": " I think most everyone has done Initiative and I'm up, so:\n\n Moving forward with his pick ready, Inniel let's loose a shout and weaves into a strike position. He swings his pick, hoping to connect with a wolf's neck. \n\nMove to the nearest wolf and Power Attack for one, pick in both hands.\n \n Spoiler \n Attack - (1d20+3)[ 17 ] \nAnd, if I hit Damage - (1d4+4)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Leon Arden \nInitiative: 14\nAC: 19\nHP: 9/9\n\nA moment of frustration at his feeble, quickly quashed, washes over Leon. He takes a half step backwards to give himself room and then lunges forward at the wolf once more.\n\n \n Spoiler \nOk, round two attacks as I have to go to sleep-land now:\n attack - (1d20+2)[ 13 ] \n damage - (1d10+2)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "VeisuItaTyhjyys:",
"value": " EDIT: Initiative: 6\nHP: 6/6\nAC: 16 (20 if flanking doesn't look to be possible)\n\nOOC: \n Spoiler \nSome rolls might be helpful, huh? If Dest does take the attack:\nInitiative: (1d20+3)[ 6 ] \nTumble: (1d20+7)[ 23 ] \nAttack: (1d20+3)[ 14 ] \n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 23: Likem vs. Andek Firebeard \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Siric:",
"value": " (1d20-2)[ 0 ] \n\nWhatever.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Ouch. I can't actually get lower than that, but for the sake of formality...\n\n Initiative - (1d20+5)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Actions: \n Spoiler \nBegin in P21 with Hand Axe in hand. Double move to R10. Declare Likem as my dodge target.\n \n\n\nStats: \n Spoiler \nHP 14/14\nAC 16 vs Likem, 15 vs others\nFort +4, Ref +5, Will +5\n \n\n\nPass turn.",
"loss": true
},
{
"from": "human",
"prefix": "Siric:",
"value": " Computer Troubles. Will post soon.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " I'll be out of town for xmas (as will most of the playgrounders, I'm sure). I'll be able to post again on the 26th, after 1pm. But it's still Siric's turn anyway, so I'm not particularly worried.\n\nHope you get your computer issues resolved - and have a Happy Whatever-you-celebrate. 😁",
"loss": true
},
{
"from": "human",
"prefix": "Siric:",
"value": " Thanks for understanding. Computer issues aren't resolved, but I can post now!\n\nMerry Whatever Indeed\n\n \n Spoiler \nMove to R6, What do I see?\n \n\n\nNot done/",
"loss": true
},
{
"from": "human",
"prefix": "Siric:",
"value": " Meh. Not going to wait for the Refs any longer.... Move to S4. Do I see you? If so, (1d20+6)[ 16 ] \n (1d8+1)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Ow. Alright, let's get this show on the road...\n\nDodge target you, charge from R10 to R5.\n\n Attack - (1d20+3)[ 12 ] for Damage - (1d6+1)[ 4 ] plus stunning fist (Fort DC13).\n\n \n Spoiler \nHP 8/14\nAC 16\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Looks like I missed. Your go.\n\nStats (for refs):\n \n Spoiler \nHP 8/14\nAC 14 (-2 charge, +1 Dodge)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Siric:",
"value": " 5 foot step to R3\n\n Attack - (1d20+6)[ 8 ] \n attack - (1d8+1)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " I assume that's your turn?\n\nFlurry of Blows with shurikens.\n\n attack - (1d20+1)[ 19 ] for damage - (1d2+1)[ 2 ] \nand\n attack - (1d20+1)[ 20 ] for damage - (1d2+1)[ 2 ] \n\n5-foot adjustment to S4, Dodge target you.\n\nGo.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Looks like I may have hit at least once...\n\nStats for the refs: \n Spoiler \nHP 8/14\nAC 18 vs Likem (15 +1 Dodge, +2 Tree), 17 vs potential others.\n8 shuriken remaining\n ",
"loss": true
},
{
"from": "human",
"prefix": "Siric:",
"value": " Remember kids, your characer sheet is just as importnat as your opponents.\n\nDeclare Dodge against you. Forgot I had Dodge.\n\nMove to S2, giving you an attack of opportunity.\n\nI have mobility, which puts me at AC 23. Maybe 25 due to the post.\nFinish my move action by going to U2.\n\nAnd than attack you. And I have Point Blank Shot, something else I forgot.\n (1d20+7)[ 27 ] \n (1d8+2)[ 3 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Siric:",
"value": " Critical!\n\n (1d20+7)[ 24 ] \n (1d8+1)[ 2 ] +1 due to PBS\n (1d8+1)[ 5 ] +1 due to PBS\n\nUnless I missed something, you need to try and kill me with an AoO or I win.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " So, AoO with the hand axe.\n\n attack - (1d20+1)[ 12 ] \n\nKnowing I have to Nat 20 with that roll to hit, I'll just roll the X3 crit damage now.\n\n damage - (3d6+3)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Nope. Game, set, match.\n\nWell played, Siric.\n\nBack to the drawing board...",
"loss": true
},
{
"from": "human",
"prefix": "Siric:",
"value": " Indeed! Good game, and good luck on your future ones!",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav:\n\nLikem is declared the winner and receives the prizes previously mentioned. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 23: Fudd vs. Grock \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Morbius:",
"value": " A little white goblin with red eyes enters the arena\n initiative - (1d20+6)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Lovely...😩\n Initiative - (1d20+4)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 1\n\n \n Spoiler \nGrock starts at P21 with his grappling hook in hands and throws it to the roof\n use rope - (1d20+8)[ 22 ] vs DC 16\n\nthe ret of my actions will depend on this roll\n \n\n\n\nNot done",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Spoiler \n Grock moves to Q 20 and starts to climb accelerated 10 feet\n climb - (1d20+2)[ 17 ] \n \n\n\n\n\nYour turn\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: Q20 10 feet up\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +9 Light Crossbow (1D6+3)\n Held: , 1x CLW potion , 8x MW bolts, 20 bolts\n Effects: \nReactive rolls:\n listen - (1d20+1)[ 4 ] \n spot - (1d20+1)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 1 \n \n Spoiler \nStarting in L6 with a scroll of invisibility in hand. Fudd will cast Invisibility from the scroll. (1d20+1)[ 16 ] vs DC 4\n\nAssuming that succeeds, Fudd will move to L8.\n\n Spot - (1d20-1)[ 4 ] \n Listen - (1d20-2)[ 13 ] \n \n\n\nYour Turn\n\n(edit)Might need an LoS check.\n\nStats:\n \n Spoiler \n I'm Invisible! \nLocation: L8\nHP: 5/5\nAC: 15 Touch: 15 FF: 11\nInvisibility (1/10)\n\nSpells:\n \n Spoiler \nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Grock\n \n Spoiler \n\nNo LoS\n \n\n\n\n@Fudd\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 2 \n \n Spoiler \n Grock continues to climb accelerated to until he reaches Q19\n climb - (1d20+2)[ 8 ] \nand hides there\n hide - (1d20+9)[ 22 ] \n \n\n\n\n\nYour turn\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: probably Q19\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +9 Light Crossbow (1D6+3)\n Held: , 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 12 ] \n liten - (1d20+1)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 2 \n \n Spoiler \nDouble Move to M15. I am Invisible\n\n Spot - (1d20-1)[ 4 ] \n Listen - (1d20-2)[ 1 ] \n \n\n\nYour Turn.\n\nStats:\n \n Spoiler \nLocation: M15\nHP: 5/5\nAC: 15 Touch: 15 FF: 11\nInvisibility (1/10)\n\nSpells:\n \n Spoiler \nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 3 \n \n Spoiler \n Grock retrieves the rope and grappling hook and leaves it at the floor of Q19\n hide - (1d20+14)[ 16 ] \n \n\n\n\n\nYour turn, we need a LoS check\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: probably Q19\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +9 Light Crossbow (1D6+3)\n Held: , 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 12 ] \n listen - (1d20+1)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Grock\n \n Spoiler \n\nNo LoS\n \n\n\n\n@Fudd\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Refs\n \n Spoiler \nOk, so I was not aware fact that you need a 2nd climb check for a full round climbing(and no ref ever asked for one so I continued to make a simple check), now that someone confirmed that I need to make one this is the second climb check for round 2...(if I fail this it will be a mess ¬¬)\n climb - (1d20+2)[ 15 ] vs DC 5\n \n\n\n\nEDIT: Problem solved ignore this post and it's still your turn TheTerran😁",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Just saying I'm still here so I don't lose by 2 day default...will have a move up later.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I was already polishing the hammer😏\n\nWell, let's hope that my opponent on other match that is soon to be hammered appears too",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 3 \n \n Spoiler \nDouble Move to N20\n\n Hide - (1d20+32)[ 43 ] \n Spot - (1d20-1)[ 3 ] \n Listen - (1d20-2)[ -1 ] \n \n\n\nNeed an LoS check, but it's your turn.\n\nStats:\n \n Spoiler \nLocation: N20\nHP: 5/5\nAC: 15 Touch: 15 FF: 11\nInvisibility (3/10)\n\nSpells:\n \n Spoiler \nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Assuming no LoS...\n\n Grock 1st to act - round 4 \n \n Spoiler \n Grock moves silently and hidding to J 18, if LoS is not stablished he continues to move to J13\n MS - (1d20+9)[ 10 ] \n hide - (1d20+9)[ 26 ] \n \n\n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: J18 or J13\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: , 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 15 ] \n listen - (1d20+1)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Morbius\n \n Spoiler \n\nNo LoS.\n\nJust reminding you that you need cover to hide. So you are hidden from all directions but west.\n \n\n\n@Terran\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 4 \n\n@refs\n \n Spoiler \nDouble Move to T21. I'm Invisible!\n\n Hide - (1d20+32)[ 46 ] \n Spot - (1d20-1)[ 19 ] \n Listen - (1d20-2)[ 7 ] \n\nLooking for him or his dumb grappling hook/rope.\n \n\n\nEnd my Turn.\nNeed another LoS check...gotta love these!\n\nStats:\n \n Spoiler \nLocation: N20\nHP: 5/5\nAC: 15 Touch: 15 FF: 11\nInvisibility (4/10)\nSpells: \n Spoiler \nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Terran\n \n Spoiler \n\nYou see his rope and grappling hook in a pile on the roof in Q19. No sign or sound from him though.\n\nAlso might want to roll MS checks if you are concerned about that.\n \n\n\n@Morbius\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Bronz\n \n Spoiler \nUsing a Double Move, there's no way an MS check would help at all. So I just won't worry with it at this point.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Bronz and other refs\n \n Spoiler \n just a reminder, I am ON the roof, I am claiming cover from the ground area where he should be, unless he beats two DC 25 climb checks or worse\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 5 \n \n Spoiler \n Grock continues to circle the roof, he moves silently and hides to J8 and if LoS is not stablished again he continues Q8 (if I don't see him then he should be inside the barn, and no way I am going down there where I will be at range for his spells)\n\n hide - (1d20+9)[ 25 ] \n MS - (1d20+9)[ 18 ] \n \n\n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: J8 or Q8\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 10 ] \n listen - (1d20+1)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " High ref KC \n\n@Morbius \n Spoiler \nNo Los. I guess that means you are in Q8\n \n\n\n@Terran \n Spoiler \nNo Los.\n \n\n\nTerran's turn",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 5 \n\n@refs\n \n Spoiler \nI'm Invisibile!\nMove Action: Draw a Scroll of Expeditious Retreat.\nMove Action: Move to R19.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: R19\nHP: 5/5\nAC: 15 Touch: 15 FF: 11\nInvisibility (5/10)\nSpells:\n \n Spoiler \nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 5 \n \n Spoiler \n Sigh, I don't wanted to play a Dorritz but... still hidding stay put and ready action to shoot him if I see him without cover\n \n\n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: J8 or Q8\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 14 ] \n listen - (1d20+1)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - 2nd to Act in Round 6 \n\n@refs\n \n Spoiler \nCast Expeditious Retreat from scroll.\n\nMove to V13.\n\n hide - (1d20+32)[ 51 ] \n Spot - (1d20-1)[ 10 ] \n Listen - (1d20-2)[ 8 ] \n\nLooking for him and to make sure his equipment is still in Q19.\n \n\n\nYour Turn.\n\nNeed an LoS check.\n\nStats:\n \n Spoiler \nLocation: V13\nHP: 5/5\nAC: 15 Touch: 15 FF: 11\nInvisibility (6/10)\nExpeditious Retreat (1/10)\nSpells: \n Spoiler \nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Terran\n \n Spoiler \n\nNo LoS\n\nEdit: I apparently missed that you moved. You see Grock in Q8 on the corner of the roof, trying to hide.\n \n\n\n@Morbius\n \n Spoiler \n\nYou hear spellcasting from the Southeast, but see nothing.\n\nTo clarify what I said earlier, you need cover relative to your opponent to hide. As you are on the very edge of the roof, there is no cover to the east of you unless your opponent was right up next to the barn looking up. Anything farther out and East of you (and north of you currently) would have a clear view of you.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I hear spellcasting from where? Hey! You bought a invisibility scroll😦 , hum.. sneaky..., however all your spells have a range of 25 except...\n\n Grock 1st to act - round 7 \n\n\nBased on the items you bought and the spellcasting I have an odd felling that you have LoS to me, if you do you may read this.\n \n Spoiler \n Grocks moves to L9 and drop prone, well if you are not where I think you are here comes a bolt in my face...\n \n\n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: L9\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 2 ] \n listen - (1d20+1)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 7 \n\n@Refs\n \n Spoiler \nStupid little goblin...😩\n\nMove to V3. If no LoS\nMove to L3.\n\n hide - (1d20+32)[ 44 ] \n spot - (1d20-1)[ 4 ] \n Listen - (1d20-2)[ 3 ] \n \n\n\nNeed an LoS check...again \n\nStats:\n \n Spoiler \nLocation: V3 or L3\nHP: 5/5\nAC: 15 Touch: 15 FF: 11\nInvisibility (7/10)\nExpeditious Retreat (2/10)\nSpells:\n \n Spoiler \nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " @Terran\n \n Spoiler \n\nPlease check my previous spoiler. I made a mistake and didn't notice you moved.\n\nI apologize.\n \n\n\nStill Terran's turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Bronz\n \n Spoiler \nIf I go ahead and take my move to V3 or L3, will I have LoS of him prone at L9? If so, I'll keep that part of my move or all of my move.\n\nYes, I read his spoiler cause he told me to 😛\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " @Terran\n \n Spoiler \n\nV3 does not have LoS to him, but L3 does. However, you will have to deal with cover from the barn and the fact that he is prone (both add 4 to his touch AC to ranged attacks)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " My turn?( stupid 10 character limit)",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Bronz\n \n Spoiler \nI'll just keep my original posted actions and double move to L3.\n \n\n\nYour turn Morbius.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 8 \n \n Spoiler \n Grocks stands up and stay at L9, and ready an action to move to P 13 if I hear any spellcasting.\n \n\n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: L9\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 18 ] \n listen - (1d20+1)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Terran\n \n Spoiler \n\nHe stood up in L9\n \n\n\n@Morbius\n \n Spoiler \n\n2 sneaks make for a long fight huh?\n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Bronz\n \n Spoiler \n Not really, the spell will last only one minute, so if he used it at 1st round he only have a few more rounds then its game.\n \n\n\nStill your turn terran",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 8 \n\n@Refs\n \n Spoiler \nReady an Action: If he moves to either Q8 or J8, I will move as silently as possible to Q7 or J7 respectively.\n\nIf I move directly under him like that, will I be able to see him at all?\n\n MS - (1d20+4)[ 7 ] \n Hide - (1d20+52)[ 71 ] (-20 if i move)\n Spot - (1d20-1)[ 2 ] \n Listen - (1d20-2)[ 6 ] \n \n\n\nEnd turn.\n'Nother check..\n\nStats:\n \n Spoiler \nLocation: L3\nHP: 5/5\nAC: 15 Touch: 15 FF: 11\nInvisibility (8/10)\nExpeditious Retreat (3/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n*sigh*\n\n@Terran\n \n Spoiler \n\nGoing directly by the 5' cube rule you would only have LoE if he decided to peer over and circumvent the cube.\n \n\n\n@Morbius\n \n Spoiler \n\nNo LoS, no spell was cast that you can tell.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 9 \n\nYou hear a voice from the roof:\n\n\" You use your weak magic to hide from me but it will end soon, what will you do then?\" \n \n Spoiler \n Grocks continues to stand on L9, and ready an action to move to P 13 if I hear any spellcasting.\n \n\n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: L9\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 5 ] \n listen - (1d20+1)[ 8 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 9 \n\n@refs\n \n Spoiler \nMove Action: Draw Xbow\nStandard Action: Cast Shield\n\nTake a 5ft Step to K2. Does he still have cover from the Barn?\n\n Hide - (1d20+32)[ 36 ] \n Spot - (1d20-1)[ 15 ] \n Listen - (1d20-2)[ 18 ] \n\nLet me know if he moves from L9.\n \n\n\nYour Turn.\n\nStats:\n \n Spoiler \nLocation: K2\nHP: 5/5\nAC: 19 Touch: 15 FF: 15\nInvisibility (9/10)\nExpeditious Retreat (4/10)\nShield (1/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield-x, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nOne momento!\n\n@Morbius\n \n Spoiler \n\nYou hear spellcasting North of you. You may take your readied action if desired.\n \n\n\n@Terran\n \n Spoiler \n\nHolding off on your question for just a second. We need something from Morbius...for some reason 😁\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " refs\n \n Spoiler \n Yep, Grock moves to P 13 all right\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Terran\n \n Spoiler \n\nImmediately before you cast shield, Grock moved away from you, then quickly out of LoS. As you are out of actions, I will tell Morbius it is his turn but feel free to take your 5' step.\n \n\n\n@Morbius\n \n Spoiler \n\nYour turn. No LoS.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 10 \n \n Spoiler \n Grocks moves from P13 to P 19 and readies an action to shoot him if I see himwithout cover(however I always confuse myself, if I have only a move action now I will simply move to P 19).\n \n\n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: P19\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 6 ] \n listen - (1d20+1)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 10 \n Weak magic? How about you?!? Hiding on top of that roof. Well...you are a goblin...cowardly and all...I'll be in the barn if you want to continue this. \n\n@refs\n \n Spoiler \nMove Action: Move to L9.\nMove Action: Draw a Scroll of Mage Armor.\n\n((Invisibility end at the end of the Round...))\n \n\n\nYour Turn.\n\nRef Stats:\n \n Spoiler \nLocation: L9\nHP: 5/5\nAC: 19 Touch: 15 FF: 15\nInvisibility (10/10)\nExpeditious Retreat (5/10)\nShield (2/10)\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield-x, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I think I already know the answer for this but\n\nrefs\n \n Spoiler \n Is it possible to remove a tile or carve a hole in the roof with my knive? Even if it takes a long time?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " So far I got no answer to my question above but as I think it will be a no so I will simply continue to post normally\n\n\n Grock 1st to act - round 11 \n \n Spoiler \n Grocks moves silently and hidding from P19 to Q19 and picks up his grappling hook and rope.\n hide - (1d20+14)[ 29 ] \n MS - (1d20+14)[ 26 ] \n \n\n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: Q19\n HP: 11/11\n Speed: 30 ft.(20)\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n listen - (1d20+1)[ 3 ] \n spot - (1d20+1)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Refs:\n \n Spoiler \nI'm going off this concerning my Invisibility which is in the Waiting Room:\n\n \n Originally Posted by Jacob Orlove \n Scrolls default to the minimum level necessary to cast the spell, though you can buy ones with higher CLs by paying more. As Invisibility is a 2nd level spell, the scrolls CL is 3 normally, so 30 rounds. \n \n \n\n Fudd - Round 11 \n\n@refs\n \n Spoiler \nStill Invisible according to Jacob.\nFree Action: Drop XBow.\nMove Action: Draw Scroll of Mage Armor\nStandard Action: Cast Mage Armor from Scroll\nFree Action: Drop Scroll.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: L9\nHP: 5/5\nAC: 23 Touch: 15 FF: 19\nInvisibility (11/30)\nExpeditious Retreat (6/10)\nShield (3/10)\nMage Armor (1/600)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield-x, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Grock\n \n Spoiler \n\nI believe the roof is stone like the walls, so you can't cut through it.\n\nNo LoS\n \n\n\n@Terran\n \n Spoiler \n\nNo LoS, and it is 30 round on the invis.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 11 \n \n Spoiler \n Grocks moves silently and hidding from Q19 to Q15 and .\n MS - (1d20+11)[ 21 ] \n hide - (1d20+11)[ 31 ] \n \n\n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: Q19\n HP: 11/11\n Speed: 30 ft.(20)\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 15 ] \n listen - (1d20+1)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - 2nd to Act - Round 12 \n\n@refs\n \n Spoiler \nMove Action: Pick up Xbow.\nMove Action: Move to M18.\n\n Listen - (1d20-2)[ 17 ] \n \n\n\nYour Turn.\n(edit) Might need a check.\n\nStats:\n \n Spoiler \nLocation: M18\nHP: 5/5\nAC: 23 Touch: 15 FF: 19\nInvisibility (12/30)\nExpeditious Retreat (7/10)\nShield (4/10)\nMage Armor (2/600)\nSpells:\n \n Spoiler \n\n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield-x, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 13 \n \n Spoiler \n Grocks moves silently and hidding from Q15 to Q11 .\n hide - (1d20+14)[ 25 ] \n MS - (1d20+14)[ 29 ] \n \n\n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: Q19\n HP: 11/11\n Speed: 30 ft.(20)\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 5 ] \n listen - (1d20+1)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @refs\n \n Spoiler \nDid I hear anything in Round 12?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @theterran\n \n Spoiler \n\nNope\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 13 \n\n@refs\n \n Spoiler \nMove to O24.\n\nActive Spot and Listen Check.\n\n Spot - (1d20-1)[ 0 ] \n Listen - (1d20-2)[ 15 ] \n \n\n\nLoS Check.\n\nI'm done.\n\nStats:\n \n Spoiler \nLocation: O24\nHP: 5/5\nAC: 23 Touch: 15 FF: 19\nInvisibility (13/30)\nExpeditious Retreat (8/10)\nShield (5/10)\nMage Armor (3/600)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield-x, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I have been told that a invisibility spell cast from a scroll defaults to the minimum caster level, meaning that i will in fact last for 30 rounds oO, no way Grock will go down before your invisibility is broke somehow, so do you mind if we fast forward another 20 rounds or so?\n\nPS: If you agree with the above I still have to take a couple of actions before we actually fast forward",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " What...you don't want to waste the next 17 rounds with random crap? 😁",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I prefer to fast foward",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Alright...let's Fast Forward to Round 28. 😦\n\nThat would put you up first still.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " It lasts 30 rounds... so just to be sure I am going with 33\n\n\n Grock 1st to act - round 33 \n \n Spoiler \n Grocks and attaches his grappling hook and starts to climb down accelerated (15 feet).\n\n use rope - (1d20+8)[ 22 ] vs DC 10\n MS - (1d20+14)[ 26 ] vs DC 5\n MS - (1d20+14)[ 24 ] \n hide - (1d20+14)[ 22 ] \n \n\n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: Q11 (likely)\n HP: 11/11\n Speed: 30 ft.(20)\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 15 ] \n listen - (1d20+1)[ 2 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " refs\n \n Spoiler \nthe first MS roll was supposed to be a climb check (thus the 5 DC) and the modifier was supposed to be only +2 but I would pass anyway\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Meh...I had a few actions I wanted to take, so I'll just spoiler them in with my move for Round 33.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " OK, waiting for your post then",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 33 \n\n@refs\n \n Spoiler \nAlright...for sake of time, we fast forwarded.\n\nIn round 32 I would have cast Reduce Person on myself.\n\nRound 33.\n\nI'm in O20 trying to hide.\n\nIf I see Grock and he's within 30ft I will cast Phantasmal Assailants on him.\n \n\n\nYour turn...might need an LoS check or something...after all...20 rounds have passed.\n\nStats:\n \n Spoiler \nLocation: O20\nHP: 5/5\nAC: 20 Touch: 16 FF: 16\nReduce Person (2/10)\nMage Armor (23/600)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield-x, Reduce Person, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @refs\n \n Spoiler \nForgot the Hide Roll\n Hide - (1d20+16)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Well actually just to be here this is what I was going to do before the fast foward\n \n Spoiler \n Drop grappling hook and ready an action to move if I hear spellcasting then pick it up again on round 32\n \n\n Grock 1st to act - round 34 \nAssuming no LoS\n \n Spoiler \n Grocks continues to climb down accelerated (15 feet) and moves to Q5.\n\n climb - (1d20+2)[ 5 ] vs DC 5\n\n MS - (1d20+9)[ 26 ] \n hide - (1d20+9)[ 19 ] \n \n\n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: Q5 (likely)\n HP: 11/11\n Speed: 30 ft.(20)\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 9 ] \n listen - (1d20+1)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Terran\n \n Spoiler \n\nNo LoS\n \n\n\n@Morbius\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 34 \n\n@refs\n \n Spoiler \nKeep same readied action.\n SPot - (1d20-1)[ 10 ] \n Listen - (1d20-2)[ 12 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: O20\nHP: 5/5\nAC: 20 Touch: 16 FF: 16\nReduce Person (3/10)\nMage Armor (24/600)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield-x, Reduce Person-x, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 35 \nAssuming no LoS\n \n Spoiler \n Just in case I haven't said this before Grock loads his crossbow and will move silently to M7 and peek around the corner while hidding\n MS - (1d20+14)[ 16 ] \n hide - (1d20+14)[ 34 ] \n \n\n\n\n\nNeed a LoS check, if it is not stablished it's your turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: M7\n HP: 11/11\n Speed: 30 ft.(20)\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 8 ] \n listen - (1d20+1)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Morbius\n \n Spoiler \n\nNo LoS\n \n\n\n@Terran\n \n Spoiler \n\nNo LoS. And shame on you for saying \"same readied action\". You should know better 😉\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 35 \n\n@refs\n \n Spoiler \nMove to N17. and Hide.\nReady and Action to Cast Phantasmal Assailants if I get LoE and he's within 30ft.\n\n Hide - (1d20+16)[ 23 ] \n Spot - (1d20-1)[ 13 ] \n Listen - (1d20-2)[ 10 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: N17\nHP: 5/5\nAC: 21 Touch: 17 FF: 16\nReduce Person (4/10)\nMage Armor (25/600)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield-x, Reduce Person-x, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 36 \n \n Spoiler \n Grock continues to peek around the corner while hidding (I will keep the previous hidding roll if that is not a problem) and make two active spot checks\n spot1 - (1d20+1)[ 9 ] \n spot2 - (1d20+1)[ 16 ] \n \n\n\n\n\nNeed a LoS check, it's your turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: M7\n HP: 11/11\n Speed: 30 ft.(20)\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 12 ] \n listen - (1d20+1)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " High Ref KC \n\n@Morbius \n Spoiler \nNo LoS\n \n\n\n@Terran \n Spoiler \nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " So... we have come to this... lol, I am guessing you really are at the barn hidding with a +20 roll that my spots won't be able to beat. The problem is that so am I😁, and your spot checks won't beat my +30 hide check😁 😁 😁 😁\n\nnow... how do we solve this?",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " You jump out and I'll cast something at you...then you can make the save and kill me with a bolt 🤨",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Originally Posted by theterran \n You jump out and I'll cast something at you...then you can make the save and kill me with a bolt 🤨 \n \n\nYour you may jump and and if you survive my bolt you may cast your spell.😉",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 36 \n\n@Refs\n \n Spoiler \nMove to N13. Breaking my hiding.\n Spot - (1d20-1)[ 2 ] \n Listen - (1d20-2)[ 15 ] \n \n\n\nLoS check!\n\nTurn not over...",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " High Ref KC \n\n@ Morbius \n Spoiler \nYou see your opponent in N13\n \n\n@Terran \n Spoiler \nWith a spot like that, you see nothing: No LOS\n \n\n@other refs \n Spoiler \nI think this is right... I'm not sure how to judge LoS with peeking around corners. I'm assuming I take the corner that he is peeking around and draw the line from there.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 36 (cont) \n\n@refs\n \n Spoiler \n\nContinue on to N12.\n\n Hide - (1d20+16)[ 36 ] \n\nHiding in hay.\n \n\n\nTurn ends.\n\nStats:\n \n Spoiler \nLocation: N17\nHP: 5/5\nAC: 21 Touch: 17 FF: 16\nReduce Person (5/10)\nMage Armor (26/600)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield-x, Reduce Person-x, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 37 \n \n Spoiler \n As I play a ilusionist myself I know that 1st one is usually a bait, let's see if it pops out of existence this round.\n\nIf the Fudd I see in the barn is still at N13:\nGrock readies an action to take a 5 foot step and fire at Fudd if he moves towards him\n spot - (1d20+1)[ 19 ] \n listen - (1d20+1)[ 15 ] \n \n\n\n\n\nNeed a LoS check, then it's your turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: M7\n HP: 11/11\n Speed: 30 ft.(20)\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n[roll2]\n[roll3]\n \n[/QUOTE]",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nTaking one step back. Still Grock's turn.\n\n@Morbius\n \n Spoiler \n\nThe Fudd you saw in N13 was a tiny Fudd, and as such you just barely made out the top of his head. When you look back in, you no longer see a Fudd in N13 so you can redo your actions.\n \n\n\n@Terran\n \n Spoiler \n\nNo LoS, and N12 is not \"in the hay\". You need to be on a hay square for that, and remember they cost double movement.\n \n\n\n@Other refs\n \n Spoiler \n\nAs Fudd is currently tiny (a gnome with reduce person), he shouldn't have even been seen at N13 as the hay from the door was easily full cover. Since he walked forward towards and possibly into the hay, he certainly has full cover now from the doorway.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Bronz - \n Spoiler \nWell crap...didn't realize they costed double move...that should really be put on the map legend.\n\nAnd I meant N11...😩\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " @Terran\n \n Spoiler \n\nIt is precedent though. I am trying to get authority to make a rules guideline on the front page so that we can have things like this posted for all to see.\n\nAnd also, we have to go by what was put down, not what was meant as you know.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 37 redone \n \n Spoiler \n Grock continues to try to spot him from the corner\n spot1 - (1d20+1)[ 6 ] \n spot2 - (1d20+1)[ 21 ] \n \n\n\n\n\nNeed a LoS check, then it's your turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: M7\n HP: 11/11\n Speed: 30 ft.(20)\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 11 ] \n listen - (1d20+1)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Morbius\n \n Spoiler \n\nNo LoS\n \n\n\n@Terran\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 37 \n\n@refs\n \n Spoiler \nIf I'm already in N11, then I'll continue hiding in the hay. If I'm in N12, then I'll 5ft step to N11 and hide in the hay.\n\n hide - (1d20+16)[ 33 ] \n Spot - (1d20-1)[ 8 ] \n Listen - (1d20-2)[ 13 ] \n\nReady an Action: If I see him and he's within 30ft, I'll cast Phantasmal Assailants.\n \n\n\nEnd my Turn.\n\nLoS check.\n\nStats:\n \n Spoiler \nLocation: N11\nHP: 5/5\nAC: 21 Touch: 17 FF: 16\nReduce Person (6/10)\nMage Armor (27/600)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield-x, Reduce Person-x, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 38 \n\nYou hear a voice from north side of the barn.\n \"Sorry but I am not entering that little spider trap of yours, if you want to fight you can come out here\" \n \n Spoiler \n Grock double moves to T 12\n \n\n\n\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: T12\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 7 ] \n listen - (1d20+1)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " 😩\n Fudd - Round 38 \n\n\n@refs\n \n Spoiler \nMove to N8. Ready Phantasmal Assailants\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: N8\nHP: 5/5\nAC: 21 Touch: 17 FF: 16\nReduce Person (7/10)\nMage Armor (28/600)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield-x, Reduce Person-x, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 38 \n\nYou hear a voice from west side of the barn.\n \"Still waiting...\" \n \n Spoiler \n Grock moves to Z13 and readies an action to shoot him if he sees Fudd without cover\n \n\n\n\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: Z13\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 2 ] \n listen - (1d20+1)[ 9 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fudd - Round 38 \n\n@refs\n \n Spoiler \nMove to M7. If I see him, and he's in range, I'll Phantasmal Assailants him.\n\n Spot - (1d20-1)[ 17 ] \n Listen - (1d20-2)[ -1 ] \n \n\n\nYour Turn...Probably need an LoS.\n\nStats:\n \n Spoiler \nLocation: M7\nHP: 5/5\nAC: 21 Touch: 17 FF: 16\nReduce Person (7/10)\nMage Armor (28/600)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield-x, Reduce Person-x, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Ref Mav:\n\nNo LoS",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Gahhh😦, sorry, on my last post I meant east, not west ><\", you heard a voice from the east, if that would change your actions you may do so.\n\nEither way that will hardly change my action this turn.\n\n Grock 1st to act - round 39 \n \n Spoiler \n Grock stays at Z13 and readies an action to shoot him and take a 5 foot step away from Fudd if he sees him without cover\n \n\n\n\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: Z13\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 20 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 18 ] \n listen - (1d20+1)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Nope, doesn't phase my actions\n\n Fudd - Round 39 \n\n@refs\n \n Spoiler \nMove from M7 to M6, then to P6. If LoS is established and he's within 30ft, Phantasmal Assailants, if not, I'll ready an action to cast it if I gain LoE and he's within 30ft.\n \n\n\nI'm done.\nNeed LoS.\n\nStats:\n \n Spoiler \nLocation: P6\nHP: 5/5\nAC: 21 Touch: 17 FF: 16 (+2 Tree not included)\nReduce Person (8/10)\nMage Armor (29/600)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Acid Splash, Resistance, Ghost Sounds (I)\nLevel 1 - Shield-x, Reduce Person-x, Color Spray, Color Spray (I)\nLevel 2 - Phantasmal Assailants\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Initiate Ref Stimpius \n\nAnd we have LoS established.\n\nFudd is in P6 with a standard action remaining, yet Grocks ready action goes now.\n\nGrock is stood in Z13",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock fires at Fudd\n attack - (1d20+10)[ 30 ] \n damage - (1d6+3)[ 8 ] \n\nAnd takes a 5 foot step to Z14\n\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: Z14\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: 1x CLW potion , 19 bolts\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 17 ] \n listen - (1d20+1)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I'm dead...thank God that's over...😛",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n Grock is declared the winner and takes all that is earned. ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Originally Posted by theterran \n I'm dead...thank God that's over...😛 \n \n\n😦? Don't you had that \"create-two-Fudds\" instant magic that would require me to roll for a 50% \"concealment\" chance?",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Yes...but I'm not going to use it...congrats on the win...\n\nthis just took forever...😩",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Don't you hate invisibility?",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Originally Posted by Bronz \n Don't you hate invisibility? \n \n\nNope, I love it.\n\nThat is why I took a 30 rounds long sunbath on the roof of the barn while Fudd was invisible trying to reach me😉.\n\nIf he can't reach me he can't touch me😁 (even if he is invisible)",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I love it when I can actually get to my opponent...stupid barn.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 22: Heleroen vs. Shadow \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Neftren:",
"value": " (1d20+5)[ 21 ] for Initiative.",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Initiative - (1d20+5)[ 10 ] \n\nAlright, let's get this started.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Double Move to J14\n\nSlash's Turn.",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Move to S14\n\nFor Refs-\n \n Spoiler \n I have my bow in hand and I will ready an action to shoot when he comes into my LoS.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Move to K14.\n\nFor Refs: \n Spoiler \nReady an attack action to hit Slash when he enters my LoE.\n \n\n\nWelcome back... don't you hate how you can't shoot over the glass?",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Move to O16.\nFor Refs-\n \n Spoiler \n Same readied action.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " For Refs: \n Spoiler \nMaintain Readied Action\n ",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Wait, is it my turn?",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Uhh yeah. I believe it is.",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Use move action to L15. LoS check?",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " As part of my readied action above, I take a five foot step to J14 and then shoot you.\n\n (1d20+7)[ 11 ] to Hit\n (1d6+1)[ 3 ] Damage (+1 from Point Blank Shot.)\n\nI'll see how this works...",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " I believe I miss, so I'll take the next round's action.\n\nI'll move to I15 and shoot you once more.\n\n (1d20+7)[ 9 ] to hit\n (1d6+1)[ 2 ] Piercing Damage + (1d6)[ 2 ] Points of Skirmish Damage\n\nWow, the roller really hates me right now.",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Alright, I will designate you as my Dodge enemy, +1 to AC, and then take out an arrow and shoot you.\n\n Attack - (1d20+5)[ 10 ] \n Damage - (1d6)[ 3 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " And I thought the roller was going badly for me... :D\n\nI'll run in a little circle from I15 to J15 to J14 to I14 to I15 then shoot you.\n\n (1d20+7)[ 23 ] to Hit\n (1d6+1)[ 4 ] Bow and PBS Damage + (1d6)[ 5 ] Skirmish Damage.",
"loss": true
},
{
"from": "human",
"prefix": "Slash_712:",
"value": " Yeah, That kills me. damn roller.😏",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Wait, really? Well, good match. I thought you had like, 5 more health...",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nWoooooaaaaah pony, back up now!\n\nIn post 12, Neftren took an illegal readied action. Your action was to shoot, not take a 5' step AND THEN shoot. You could ready for one or the other, but not take both in conjunction.\n\nWe need to go back to that round. Heleroen's readied action was never triggered as LoE was never established. Redo that round's actions Neftren.\n\nAlso, for both of you, please, please use stat blocks and please do NOT say \"same readied action\" as then we have to go back up and look up what that same readied action was.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Originally Posted by Bronz \n High Ref Bronz \n\nWoooooaaaaah pony, back up now!\n\nIn post 12, Neftren took an illegal readied action. Your action was to shoot, not take a 5' step AND THEN shoot. You could ready for one or the other, but not take both in conjunction.\n\nWe need to go back to that round. Heleroen's readied action was never triggered as LoE was never established. Redo that round's actions Neftren.\n\nAlso, for both of you, please, please use stat blocks and please do NOT say \"same readied action\" as then we have to go back up and look up what that same readied action was. \n \n\n\n You can take a 5-foot step as part of your readied action , but only if you don’t otherwise move any distance during the round. \n\nWhaddya mean by not having LoE? I'm on K14 and he clearly moves to L15. You're telling me that I don't have LoE?\n\nI took a Five Foot Step as part of the action on his round.\n\nIt also really doesn't matter what he does. He's still wielding a bow. That'd be an improvised weapon. The only way for him to kill me would be to get a Nat 20 then Crit on it on his AoO for walking away.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Alright I admit I maybe wrong on the rules about the 5' step as part of a readied action.\n\nCan you link that?",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Ref Terran \n\nIt's right here Bronz.\n\n Heleroen is declared the winner and gets the spoils of war. \n I hope Heleroen is Neftren's character ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " http://www.d20srd.org/srd/combat/spe...iveActions.htm \n\nAnd I don't see where I don't have LoE when I fired...\n\nand yes, Heleroen is my character :D",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Thanks Terran. And your 5' step was what was confusing Neftren. Your actual language on your readied action was \"if he comes within my LoE\". Since you 5' stepped I assumed he wasn't already, and thus the chaos.\n\nBut, I am wrong, and I admit it. Thanks Terran for cleaning up the mess.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Excellent. Now if Naked Dave wins, I can hopefully beat him this time instead of it ending up on a critically hitting AoO to finish it...",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " actually, I surrendered....his char scared the **** out of me...so beat up Grez and lets have a round 2 !",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Highwarlord:",
"value": " The pale marble of Citadus glistens in the noonday sun. The armor of the soldiers standing atop its battlements, crossbows and pole arms held at the ready position by its defendants matches this glow with the glitter of steel. It would be an almost beautiful sight, were it not for the fate that each man knew was in store - the forces of chaos were soon to attack.\nBehind layers of the fortress walls, in a tower high enough to overlook the plains and forest on the other side of them a council of war had been called. The elite defenders from all across the realm met there with the general of the fortress, a weary old man whose grey beard, bald head, and golden capre were far more remarkable than his meager tactical prowess. It was obvious to all members of the gathering that this man was but the figurehead of the defense. It was up to the elite gathered before him to command the defense.\nMusing as he strokes his beard, he addresses these few, charged with the defense of the world:\n \"We all know the situation to be grim. The bizarre entities that were so recently seen in the outlands have already begun their advance. They have erected a camp of sorts but several miles from the fortress walls. The villagers at the base of this citadel's plateau have already begun to fear for their lives. We have received a messenger of theirs begging for us to send escorts to bring these people behind our walls. However . . .\" he sighs as he looks at the map before him \"Our forces number but four hundred strong . . . and the enemy shall arrive shortly. We stand between the world and oblivion . . . their lives may need be sacrificed.\" ",
"loss": false
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " A man sits in the corner of the room, leaning back with his boots crossed, a posture indicating relaxation, although truly he is entirely focused on the discussion room. He wears an odd outfit, with supple leather boots, comfortable cloth pants, and a chain shirt overlaying a white shirt with long sleeves. Resting at his left side are a small shield and a mid-sized spear. Resting on his right side is a large dog with sleek, brown fur and large fangs. His reputation precedes him as Alyas, a mercenary and Warmage of some repute. When the conversation begins in earnest, he leans forward and takes out a small rectangle of metal, flicking the hinged lid off, revealing a small flame, and then snapping it shut, opening it and snapping it shut repeatedly.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Xirif Huntinghawk vs. Kurgan \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Initiatize! 😁\n initiative - (1d20+3)[ 13 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n Kurgan is declared the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 9: Ledo vs. Zaknefein \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " We meet again.\n\n (1d20+3)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\nFor the records I just sent a message to OniLever, hopefully he will show up here before we start DQing people again",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n Zaknefein is declared the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 14: Grek Thur vs. Bloatsack the Vile \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Initiative (1d20-1)[ 11 ] \n\nAw man! Lets see if the 7th time is the charm. Don't blind Bloatsack or otherwise cripple him permanently. A nice messy death will do.",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " No problem Pal!\n\nOne messy, first round kill, coming up😉\n init - (1d20-6)[ -2 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " No first round kill for you this time!\n\n Bloatsack the Vile round 1: \n\nFor Refs:\n \n Spoiler \nBloatsack starts at Y14 and double moves to U23 with his crossbow in one hand and a grappling hook in the other.\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: U23 \n \n \n\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Grek Thur -2nd to act round 1\n\n \n Spoiler \nStart mounted with spiked chain in one hand and potion of bulls strength in the other. Ride double moving, across the bridge, to U/V 13/14. I then need to make sure I stay in the saddle: ride - (1d20+5)[ 21 ] DC 15 and ride - (1d20+5)[ 23 ] DC 15) As you are allowed to take a standard action at the mid-point of a double move, when the mount is at N/M 13/14 I drink the potion. Note: any checks I did not make are automatic successes.\n\nEDIT: I just realized how poorly worded that is. to rephrase: I double move to U/V 13/14. In order to do that, I need a DC 5 ride check, which I automatically succeed with my +5 bonus. I then need two ride checks for the horse to jump the holes in the bridge. these are DC 5, two more automatic successes. I need a DC 15 ride check, however, to stay in the saddle. That is what the above rolls are for. At the midpoint, I drink a Potion of Bulls strength.\n \n\n\nEnd, Need a LoS check, will edit in stats depending on rolls in spoiler/ \nstats \n Spoiler \n\nAC:14\nHP:11\nPosition:U/V 13/14\nBuffs: Bulls strength 1/30\nMounted: yes\nMount's AC:14\nMount's HP: 22\n ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " No LoS at this time.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 2: \n\nFor Refs:\n \n Spoiler \nBloatsack throws the grappling hook up to S23, deliberately making it a visible throw. [use rope check [roll]1d20+11/roll] vs. dc14/roll]] and then moves to T26 hiding and moving silently\n\nHide (1d20+7)[ 13 ] \nMove Silently (1d20+7)[ 18 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: T26 \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " woops. For Refs:\n \n Spoiler \n Use Rope (1d20+11)[ 20 ] \n \n\n\nIt your turn, you might need a LoS check.",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " Grek:\n \n Spoiler \nYou see a grappling hook sail over the cliffs towards S23, with a rope attached\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Spoiler \n move to W/X 15/16, and will continue my move based on if (and where) I see him\n \n\n\nNOT done",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " for Grek\n \n Spoiler \nYou don'e see your opponent yet although you do see the hook and rope abandoned and hanging onto S23.\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Sorry, no disappeared, still waiting on a LOS check. I posted at least twice in the waiting room, will post again... \nNever mind, didn't see bigmac's post😳",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Spoiler \n Ah well, time to go to the last place he could be... Move to W/X 23/24 and need another LoS check\n \n\n\nSTILL not done",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " If Bloatsack had a peg leg and an accordian he'd be doing a wicked shanty while he waited.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Ref Terran \n\n@KCiemir\n \n Spoiler \nNeed a Spot check\n \n\n\n@PL\n \n Spoiler \nYou see him move into W/X 23/24\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " For Theterran or other refs:\n \n Spoiler \n spot - (1d20-1)[ 11 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " So am I up? Such secrecy, SCANDAL!",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " 😩 No, its just people aren't on a whole lot this time of year... when they are, they have their own matches, not worrying☹️ about this one...",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\n\nKCiemir\n \n Spoiler \nYou see nothing\n \n\n\nStill KCiemir's turn",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " ugh.\n \n Spoiler \nMove to W/X 12/13\n \n\n\nDone\n\nstats \n Spoiler \nAC:14\nHP:11\nPosition:W/X 12/13\nBuffs: Bulls strength 2/30\nMounted: yes\nMount's AC:14\nMount's HP: 22\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\nKCiemir\n \n Spoiler \nNo LoS\n \n\n\nPL\n \n Spoiler \nYou see him move into W/X 12/13\n \n\n\n\nTo other refs\n \n Spoiler \n And its because of reactions like this that we should avoid asking the players to make spot checks, we should enfroce them to auto roll one each round or roll it ourselves , nothing screams more \" There is a halfling in the bushes\" more than a ref asking for a spot check\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Since when are Morbius and Terran the same person?",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @Morbius (or another ref):\n \n Spoiler \nSo does he have cover against me? Can I even see him? Whats up?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Originally Posted by KCiemir \n Since when are Morbius and Terran the same person? \n \n\nThat's what I get for being lazy and quoting another ref's message >.<\n\n\nPL\n \n Spoiler \n\nWhat is happening is what has been said to you, he was moving south, when he did not see you there he decided to go north to W/X 12/13.\n\nThe stairs are way to low to block your LoS there. And:\n1. If we are still using the character= a cube then he is 10 feet tall right now and\n2. I think you can choose any of his squares to negate cover\n\nSo you can see him and he does not has cover against you\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " This is called 'fishing'. I'm glad KC was biting.\n\n Bloatsack the Vile round 3: \n\nBloatsack attempts to snipe Grek Thur\n\nHeavy Crossbow Attack! (1d20+10)[ 18 ] (taking into account that you can't see me for +2 to attack) /\\ If it threatens (1d20+10)[ 23 ] \nIf it hits (1d10+2)[ 8 ] /\\ If it crits (1d10+2)[ 5 ] \n\nIf you beat my hide DC12: <- yes. this was with -20 taken into account.\n \n Spoiler \nHide (1d20-7)[ 12 ] \nYou see Bloatsack in T26\n \n\nEdit: There was a second spoiler here with a mistaken move. The rolls inside it don't apply anymore.\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: T26 \n \n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\n\n\nBloatsack, snipping also requires a move action, your second spoiler is not valid",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Really? My bad. Fixing it now...\n\nEdit: Done.",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Alright. I need to know if I see you before making any actions, so:\n spot - (1d20-1)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Damn. Alright, I don't know where you are, but I think I can at least know which direction the shot came from. \n Spoiler \nIf it is from the north (top of map), I move to U/V 16/17. If it was, as is more likely given the grappling hook and requisite spot check, from the south (bottom of map) I move to U/V 10/11. If a ref rules that I cannot tell, I move to U/V 10/11\n\neither way, I should have total cover because of the cliffs, but if I do not and he tries to snipe again, ride - (1d20+5)[ 20 ] DC 15 to take cover from my horse.\n \n\n\nDone, but need a ref check\nStats \n Spoiler \nHP:3/11\nAC:14\nPosition: depends on info from refs\nBuffs: Bulls strength 3/30\nMounted: Yes\nMount's AC:14\nMount's HP:22/22\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Grek\n \n Spoiler \nYou move to U/V 10/11. And taking cover wouldn't work because since he is hidden you are flat-footed against his attack and can not take any actions in response to it. Unlike an invisiable opponent, one who is hiding becomes visiable AFTER the attack is resolved so a ready action on sight wouldn't work either.\n \n\n\nBloat\n \n Spoiler \nGrek Thur rides north before heading east and losing sight of you behind the stairs.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 4: \n\nFor Refs:\n \n Spoiler \nBloatsack drops his cutlass as a free action (sticks it in the ground), reloads his crossbow as a standard action, and picks his sword back up as a move action (pulls it back out of the ground).\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: T26 \n \n \n\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Sorry about my unannounced absence, I was at a debate tournament that I did not know I was going to, and didn't get a chance to post anything.\n\nGrek's Actions:\n \n Spoiler \n total defense action, move to S/T 13/14\n \n\nDone\n\nStats \n Spoiler \nHP:3/11\nAC:18\nPosition:S/T 13/14\nBuffs: Bulls strength 4/30\nMounted: Yes\nMount's AC:14\nMount's HP:22/22\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Bloatsack\n \n Spoiler \nYou see Grek in S13->T14\n \n\n\nGrek\n \n Spoiler \n\nNo LoS\n \n\n\nBloatsack is up",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 5: \n\nI have no idea how much cover you get but Bloatsack the Vile again attempts to snipe you!\n\nHeavy Crossbow Attack! (1d20+10)[ 26 ] /\\ If it threatens (1d20+10)[ 27 ] \nIf it hits (1d10+2)[ 7 ] /\\ If it crits (1d10+2)[ 8 ] \n\nThe attack has +2 added in because you can't see me (I think. Otherwise ignore that.)\n\nEdit: DC8 + distance for the spot check. It might not matter though...\n\nFor Refs:\n \n Spoiler \nBloatsack uses a free action to drop his cutlass before firing and then snipes Grek Thur.\n\nHide (1d20-7)[ 8 ] \n\nHe remains in T26\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: T26 \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " I don't think you could have LoE on me. I'll get a ref to decide.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\nI really think there is LoE KCiemir, at best you would get cover against his attack",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Yahar! Silver medal here I come!",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " rechecked, and I agree there is LoE...\n\ngg paladin.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Good game to you too. I honestly thought I didn't have a chance.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n Bloatsack is declared the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 23: The BAM vs. Nirmian \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Rolling initiative, will still buy things before the match starts.\n\n ini - (1d20+5)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok, so I know about the match...will buy some more stuff...\n\nInit: (1d20+4)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Alright.\nSpells prepared (refs only)\n \n Spoiler \n\n0th: Ray of frost x3\n1st: Mage Armor, Color Spray, Silent image, Shield\n2: Blindness\n \n\n\nAnd, Actions:\n \n Spoiler \n Begin in O21 with scroll of invisibility and scorching ray in hand.\ncast invisibility caster level check - (1d20+1)[ 8 ] DC 4\nRest of action depends on success of the scroll\n \n\n\nNot done",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Spoiler \n\nDrop used scroll\nmove to P16\n move silently - (1d20)[ 18 ] (+5 dex, -5 full speed)\n\nNOTE: I AM INVISIBLE\n \n\n\nYour Go\n\nStats: \n Spoiler \n\nAC:15\nHP:4\nBuffs: Invisibility 1/30\nLocation: P16\nSpells:\n0th: Ray of frost x3\n1st: Mage Armor, Color Spray, Silent image, Shield\n2: Blindness\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok.\nThe BAM\n \n Spoiler \nStart in K6 with scroll of shield and expeditious retreat in hands.Double move to F 12 unless LOS is established.-> might change\n \n\n\nFamiliar\n \n Spoiler \nStay in K6, attempt to hide.\nHide: (1d20+16)[ 19 ] \n \n\n\nNot done, need LOS.\nStats:\n \n Spoiler \nHP: 13/13\nAC:16 Flat:12 Touch:15\nSpells: 5 0lvl, 4 1lvl\nFamiliar:\n \n Spoiler \nHP: 5/5\nAC:16 Touch:15 Flat:14\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\n\nThe BAM\n \n Spoiler \n No LoS\n \n\n\n\nNirmian\n \n Spoiler \n No LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " your turn.",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Spoiler \ndouble move to L6\nNote: I am invisible\n move silently part one - (1d20)[ 12 ] \n[roll=move silently part two]1d20[/roll\nOne for each part of my double move\n \n\n\nEnd Turn\n\nStats \n Spoiler \n\nAC:15\nHP:4\nBuffs: Invisibility 2/30\nLocation: L6\nSpells:\n0th: Ray of frost x3\n1st: Mage Armor, Color Spray, Silent image, Shield\n2: Blindness\n\nReacitve rolls:\n listen - (1d20+1)[ 14 ] \n spot - (1d20)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Sorry, messed up a roll =(\n \n Spoiler \n\n MS try two - (1d20)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Spoiler \nDouble move to K21\n \n\n\nStats:\n \n Spoiler \nHP: 13/13\nAC:16 Flat:12 Touch:15\nSpells: 5 0lvl, 4 1lvl\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\n\nThe BAM\n \n Spoiler \n No LoS\n \n\n\n\nNirmian\n \n Spoiler \n No LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Alright\nActions \n Spoiler \nMove to I6 and look for him\n\nNeed LoS\n \n\n\nNot Done, need LoS",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @The BAM\n \n Spoiler \n\nNo LoS\n \n\n\n@Nirmian\n \n Spoiler \n\nNo LOS\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Then continuing \n Spoiler \n Move to I-11 and cast silent image in I17\nthe image is an exact copy of Nirmian\n \n\n\nAs a free action, call out \"Come and get me BAM!\"\n\nEnd Turn\nStats \n Spoiler \n\nAC:15\nHP:4\nBuffs: Invisibility 3/30\nLocation: I-11\nSpells:\n0th: Ray of frost x3\n1st: Mage Armor, Color Spray, Silent image, Shield\n2: Blindness\n\nReacitve rolls:\n listen - (1d20+1)[ 5 ] \n spot - (1d20)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Free action: I will...when you surrender! \n\nOther actions: \n Spoiler \nMove to L25\n \n\n\nNot done, need LOS.\n\nAlso, question for refs:\n \n Spoiler \nshould I state somewhere that I get the emphatic link from my familiar? because in the last match, my opponent went in my spawn zone, and I could tell the general direction he went...but dunno...think my opponent is hiding in the barn, waiting to surprise me...since he has less hit points, and should finish me quikly...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\n\nThe BAM\n \n Spoiler \n No LoS . The voice came from the northwest. And if you want US to remember about your familiar YOU have to remind about him on your post (a simple line \"Familiar continues to hide on XX\" is enough and no, so far you familiar saw nothing\n \n\n\n\nNirmian\n \n Spoiler \n No LoS. His reply came from the southeast\n \n[/QUOTE]",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok.\n\nThe BAM\n \n Spoiler \nMove to Q25.\n \n\n\nFamiliar:\n \n Spoiler \nKepps hiding in K6\n \n\n\nStats:\n \n Spoiler \nHP: 13/13\nAC:16 Flat:12 Touch:15\nSpells: 5 0lvl, 4 1lvl\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Actions:\n\n \n Spoiler \n\nMove to H19, attept to move silently MS - (1d20)[ 13 ] (+5 DEX, -5 movement)\nMaintain concentration on image, having it move to F24\n\nNOTES TO REFS:\n1. I am invisible\n2. The silent image looks exactly like me and is in F24\n \n\n\nDone, but probably want a LOS check\n\nStats \n Spoiler \nAC:15\nHP:4\nBuffs: Invisibility 4/30\nLocation: H-19 (note, silent image of me at F24)\nSpells:\n0th: Ray of frost x3\n1st: Mage Armor, Color Spray, Silent image , Shield\n2: Blindness\n\nReacitve rolls:\n spot - (1d20)[ 14 ] \n listen - (1d20+1)[ 19 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Ref Terran \n\n\n@The BAM\n \n Spoiler \nYou see Nirmian moving south and stopping in F24.\n \n\n\n@Nirmian\n \n Spoiler \nYou see The BAM in Q25.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Oh, crud...I am unprepared...will cast a spell from a scroll, and then drop it as a free action.\n \n Spoiler \nCasting shield.Still have a scroll of Exp. retreat in hand.\n \n\n\nThen I move to T23.\n\nYour go.",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Spellcraft check to identify that spell.\nwill take actions depending in result.\n (1d20+11)[ 18 ] DC 15 for 0th or 16 for 1st",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Ah, well, I guess I'll just do my actions. \n Spoiler \nmove to P22, have image appear to double-move to T20. Attempt to move silently (1d20)[ 7 ] \n\nNOTE: I am invisible\n \n\n\nYou see Nirmian double move to T20 (YAY color spray range, BOO no standard action) \n\nGo\nStats \n Spoiler \n\nAC:15\nHP:4\nBuffs: Invisibility 5/30\nLocation: P22 (note, silent image of me at T20)\nSpells:\n0th: Ray of frost x3\n1st: Mage Armor, Color Spray, Silent image , Shield\n2: Blindness\n\nReacitve rolls:\n listen - (1d20+1)[ 2 ] \n spot - (1d20)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " So, I will cast a spell at you then...\nAttack: (1d20+5)[ 13 ] \nDamage: (1d8)[ 6 ] \nIncase you wonder what spell it is, lets just say that it looks somewhat like a little fireball...(lesser orb of fire...)\n\nThen I move to V25.\n\nEdit: so close to kill you, needed +2 on my roll...",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Make a DC 17 will save\n\nif you make it, read this: \n Spoiler \nthe thing you shot at is an illusion\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Will save: (1d20+1)[ 19 ] \n\nWell, **** me...was thinking it was an illusion when you said make a will save...",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Spoiler \n move to T25 and cast blindness. Caster level check: (1d20+1)[ 9 ] DC 8\n \n\n\nNot done",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " You see Nirmian appear in T25 as he finishes casting a spell\nyou need a DC 18 Fort save.\nIf you fail it: \n Spoiler \nyou go blind😛\n \n\nif you make it, nothing happens\n\nSpell if you beat a DC 22 spellcraft check \n Spoiler \nblindness\n \n\n\nIts your turn after you attempt the save\nSTATS \n Spoiler \nAC:15\nHP:4\nBuffs:\nLocation: T25\nSpells:\n0th: Ray of frost x3\n1st: Mage Armor, Color Spray, Silent image , Shield\n2 : Blindness \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " How the hell do you appear there?!? you are barely level 1...god, I hate you.\n\nFort save: (1d20)[ 15 ] \n\nPlease Ladybird of luck, help me again beat the odds.\n\n****. So I go blind...that means I cant target you? or what? can I attempt to cast a spell in the last place I saw you? without bonuses to aiming?",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\nI don't think there is anything that prevents you from aiming at the last square you saw him with your normal bonuses, but he will at least have 50% concealment",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok.\nSo I will attack him with a lesser orb of fire. Hope it hits.\nAttack: (1d20+5)[ 9 ] \nConcealment: (1d100)[ 93 ] - just tell me exactly the numbers of the miss...\n\nOk, so I roll everythink on this trump card. Hope I get lucky.\n\nWell...seems my luck wont hold in this particular match...since no spells I cast actually hit anything...\n\nStats:\n \n Spoiler \nHP: 13/13\nAC: 20 Touch:15 Flat:12\nBlinded\nBuffs: Shield 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Also, since I am blinded, will just listen for you...\nListen: (1d20-1)[ 4 ] umm...do you get a bonus to listen checks because you are blind? In RL you kinda get, but dunno...",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius\n\nI don't remember anything about a bonus to listen, I would need to check, but the miss chance for total concelament is 50% as I noted in my previous post, so just add a \"hits on a XX to XX\" on your next roll",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " oh, ok. So for my move action, I pull out a small vial and hold it in my hand.\n\n \n Spoiler \nIt is a vial of acid\n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Spoiler \n\nMove to N21, double moving with a half-move each time so I can move silently\n MS - (1d20+5)[ 20 ] \n \n\n\nBayar, it is a scroll of invisibility. It took a caster level check of DC 4, and cost 150 GP. Honestly, its overpowered, but when my opponent has 9 more HP than me, and access to two spells that block magic missile, I need something.\n\nEnd\nSTATS \n Spoiler \n\nAC:15\nHP:4\nBuffs:\nLocation: N21\nSpells:\n0th: Ray of frost x3\n1st: Mage Armor, Color Spray, Silent image , Shield\n2: Blindness \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok, so my turn.\n\nFree action: Listen, I am in a disadvantage here...being blind and all...so to have the same chances, I suggest the following: you move next to me and we do a little morningstar roulette....is that fair? I think so. \n\nWhat I mean to say: You cast a spell at me, i get AOO with my unnarmed strike which will definately not hit you, since my strenght is as low as the Marianas Thrench...then I cast a spell at you , only 0 level, and you get an AOO and attempt to hit me with your big morningstar...\n\nStandard action: cast a spell upon myself.\n\n \n Spoiler \nHP: 13/13\nAC: 26 Touch:15 Flat:12\nBlinded. +2 Ac, +1 reflex from tree\nBuffs: Shield 4/10\n Mage armor 1/600\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\nJust FYI, you can't make AoOs while blind.😦",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by Morbius \n Ref Morbius \n\nJust FYI, you can't make AoOs while blind.😦 \n \n\nok, one more reason you should accept then...",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Free action: Respond \"we'll see... I'll just need to get ready... And you hear a spell cast to the North east \n Spoiler \nMage armor\n \n DC 21 spellcraft to find out what.\n\n \n Spoiler \nI then move 20 ft, moving silently MS - (1d20+5)[ 19 ] to R 20\n \n\n\nEnd\nStats\n \n Spoiler \n\nAC:19\nHP:4\nBuffs:Mage Armor 1/600\nLocation: R20\nSpells:\n0th: Ray of frost x3\n1st: Mage Armor, Color Spray, Silent image , Shield\n2: Blindness \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok...\nso no spellcraft check for me...because havent trained it, and doubt that I can identify a spell being cast while I am blind...damn blindness...it has only 1 advantage...it made me immune to color spray 😁\n \n Spoiler \nListen: (1d20-1)[ 2 ] \nDont think I will hear anything...except him splating the **** out of me with his mace...but since I can hear if he casta a spell, I will go aahead and ready an action to cast an acid orb in the direction from where the spellcasting sounds come...\n \n\n\nFree action: You know, killing a blind kobold without offering him a chance to at least attempt to fight you...can lead to a scandal...you know...racist stuff... \n\nYour turn...",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Yeah, that no color spray thing is a problem. Well, actions \n Spoiler \nMove to X24. double moving to move silently MS - (1d20+5)[ 17 ] \n \n\n\nForgot to say Done\n\nStats: \n Spoiler \n AC:19\nHP:4\nBuffs:Mage Armor 2/600\nLocation: X24\nSpells:\n0th: Ray of frost x3\n1st: Mage Armor , Color Spray, Silent image, Shield\n2 : Blindness \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " My actions...you got to be ****ing kidding me...what the hell can I do blind?\n \n Spoiler \nListen check: (1d20-1)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Is your turn complete?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " yeah, what, would you expected to cast dispel or something? Your turn...",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Originally Posted by bayar \n My actions...you got to be ****ing kidding me...what the hell can I do blind? \n \n\n Ref Morbius \n\n\nForfeit, pray for a +20 listen roll or find a smart way out of this😉",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by Morbius \n Ref Morbius \n\n\nForfeit, pray for a +20 listen roll or find a smart way out of this😉 \n \n\n\nYeah, a +20, I can get a max of 19...with a natural 20...",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Spoiler \nMove to Z21 and cast scorching ray from scroll. CLcheck - (1d20+1)[ 5 ] DC4.\n \n\nIf thats successful, I shoot a scorching ray at you.\n attack - (1d20+7)[ 16 ] VS your touch AC with no Dex Mod (should be just 10)\n damage - (4d6)[ 9 ] \n\nWe'll see how that does.\n\n\nEDIT: a hit for 9 points.\nEDIT2: It comes at you from the North-East\n\nStats \n Spoiler \n\nHP:4/4\nAC:19\nPosition: Z21\nBuffs: Mage Armor 3/600\nSpells:\n0th: Ray of frost x3\n1st : Mage Armor, Silent Image , Shield, Color Spray\n2nd: Blindness \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Grr...you attack a defenseless kobold...are you happy?Just come near me and shove a spell, if you have the guts ! you chicken ! \n\nCast a spell from the direction the ray came from.\n\nAttack: (1d20)[ 1 ] \nConcealment: (1d100)[ 67 ] \n\nThe spell gets royally screwed...also, it was acid splash in case you were wondering.",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Spoiler \n\nMove silently to Z23 [roll=1d20+5[/roll]\nCast a ray of frost\ndrop prone\n \n\n\nCasting ray of frost at you, from somewhere behind you.\n\n attack - (1d20+7)[ 19 ] (against touch AC with no dex mod)\n damage - (1d3)[ 3 ] \n Stats to come \n \n Spoiler \n\nHP:4/4\nAC:19\nPosition: Z23\nBuffs: Mage Armor 4/600\nSpells:\n0th: Ray of frost x2 Ray of frost x1 \n1st: Mage Armor, Silent Image, Shield, Color Spray\n2nd: Blindness \n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Messed up a roll, sorry.\n \n Spoiler \n MS - (1d20+5)[ 13 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok, cast in the direction from where the ray came from...my last spell in this match, all or nothing...\nSudden maximize orb of lesser fire !\n\nattack: (1d20+5)[ 21 ] \nconcealment: (1d100)[ 79 ] \n\nEdit...Umm...think that hit and dealt a full 8 damage...\n\nEdit2: if it did not hit for whatever reason, then surrender...\n\n\nStats:\n \n Spoiler \nHP: 1/13\nAC: 26 Touch:15 Flat:12 (touch only 10 for being blind...)\nBlinded. +2 Ac, +1 reflex from tree\nBuffs: Shield 8/10\nMage armor 5/600\nspells: 0lvl: oooxx ; 1lvl: xxxx\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " I think that missed... AC 15 normally, 19 after mage armor, and 23 for being prone. If you want you can call a ref to check to make sure...",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nLesser Orb of Fire is a ranged touch attack, last I checked, so the +4 armor from Mage Armor doesn't apply. Thus, the BAM lands a hit on Nirmian.\n\n The BAM is declared the Winner! ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Orbs are ranged TOUCH attacks, so mage armor does not help you. If the concealment check was passed (didn't see where he declared above or below 50) then the spell does indeed hit.\n\n\nEdit: Look out for Ninjas!",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " wow...now that was a good match...and honestly, I was thinking thee is no way in hell I can land a hit while blind...too many variables...",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav:\n\nUm... I don't think certain things have been taken into consideration in this ruling.\n\nFrom Blinded :\n\nAll opponents are considered to have total concealment (50% miss chance) to the blinded character.\n\nFrom Total Concealment: \nIf you have line of effect to a target but not line of sight he is considered to have total concealment from you. You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies\n\nBayar has to state which square he is attacking, before concealment is even considered. Which means his attack has not hit yet.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Since he's blinded, stating that he attacks where the ray came from is not enough. He can know a general direction, but Bayer will have to state a square specifically that he wants to attack.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nI missed the part about the Blindness. I thought I was dealing with a regular form of concealment.\n\nLooks like the BAM isn't the winner just yet. He needs to guess the correct square in which Nirmian is before we can call it in his favor.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " oh, damn, that sucks...well I will look at the map...I know he is somewhere behind me... Since I am in V25....I will go with V26.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\nWhat is the listen DC for casting? Is it 0 or -10? If if is -10 he did had a 16 listen roll(I just don't know if it was this turn) and it would be enough to know the square",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " -10 for a battle, but since he needs to speak with a loud voice, I guess you can preety much hear him, unless he uses silent spell...\n\nSo I should know from which square he is casting? or the general direction?\n\n\n \n Originally Posted by Morbius \n Ref Morbius \n\nWhat is the listen DC for casting? Is it 0 or -10? If if is -10 he did had a 16 listen roll(I just don't know if it was this turn) and it would be enough to know the square \n \n\nIt was in theround when he hit me with 9 HP damage... I should have known the square, but did not....seems that someone didnt take that in account....",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " OK, so this match seems to have gotten fairly screwed up...\n\nI suggest we call Kyeudo, have him make a definite ruling on what happens (if you heard exactly where I was, if you should have known earlier, et cetera.\n\n\nThat way, this confusion will end, and either you heard me, and I lose, or you didn't, and we keep going. I don't really care if I win at this point, I just want a ruling one way or the other😩 .",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nI believe I previously ruled on the volume of spellcasting. It is a DC 0 check, not DC -10, so the BAM does not hear Nirmian well enough to pinpoint his location. Since he failed to guess the proper location, unless I missed something major, he misses with his Orb of Fire and the match continues.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " umm...so he is not in v26? then how can he be behind me? if he was say in u26, it would have been spellcasting sounds from the SW, and if he were to cast from w26, it would have been spellcasting sounds from SE...so how CAN he shoot from behind me?\n\nLook, I grew bored of this match...so lets do something different. Lets let luck decide, we each roll a d100, whoever has highest wins. Like: if you get higher, I surrender. If I get higher, you surrender, or get hit by the orb, whatever...k?",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " I think that gives you a much greater chance of winning, but if you don't want to continue, than there is no reason to draw it out. I accept your offer, and so will roll here. whoever rolls higher wins.\n\n FTW - (1d100)[ 89 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " WOW !!! an 89...hard to beat....umm...ok, I will try. FOR MY COUNTRY !!!\n\n (1d100)[ 10 ] \n please let it be higher than 89, pleasepleaseplease... \n\npreety much relevant...you won I lost...\n\nEDIT 2: Checking the spoiler tags, a riddle has spawned in my brain, how were you behind me when you were east from me?\n\n\n \n Originally Posted by KCiemir \n \n Spoiler \n\nMove silently to Z23 [roll=1d20+5[/roll]\nCast a ray of frost\ndrop prone\n \n\n\nCasting ray of frost at you, from somewhere behind you.\n\n (1d100)[ 10 ] (against touch AC with no dex mod)\n[roll1] \n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Simple... I thought you were facing west. If it really is a big deal, and you think the outcome is unfair because of it, I am open to suggestions as to how to handle it, given that you already read the spoilers.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " yeah, that is quite a dilemma...think that match restart is out of the question...\n\nBut normally, you can be facing in every direction, that is how LOS works at least...so you should have used it...but whatever...what a High Ref will rule goes....",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nLet this be a lesson in why not to use relative prepositions in a system that doesn't define facing.\n\n Nirmian is declared the Winner! \n\nGL to you both in your next matches.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Jocco vs. Bulch \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Jocco \n A ugly man, full of scars and with mechanically enlarged limbs, grins in a evil and mad way at Blunch. He waves his halberd wildly at the water orc and hissis: \"prepared to die?\" \n Ini - (1d20+2)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Initiative - (1D20-2)[ 10 ] \n\n\" Im prepared to do the killing halberd boy.\n\nBring it. \"\n\nStarting in Y13, with a javelin in each hand.",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Jocco, round 1 \n\nJocce hussles from B13 to M13 and makes obscure and provoking signs and faces from behind the glass wall at Bulch/Blunch.\n\nStats (you may look):\n \n Spoiler \n\nHP:11\nAC 17 (+5 armor, -1 Deformaty (tall), +2 Dex, +1 Expertise)\nBuffs: none\nPosition: M13, halbert drawn.\n \n\n\nYou're up.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Bulch\n\n\" Come to me you huge freak-man. \"\n\nMove to X4.\n\nTo refs\n \n Spoiler \n\nready an action to throw one of my javelins at him if he enters LoE.\n Attack - (1D20+5)[ 9 ] \n Damage - (1D6+6)[ 8 ] \n \n\n Stats - Prefer to keep Ref only look on my sheet if you really want to :) http://www.thetangledweb.net/addon.p..._char&cid=5958 \n \n Spoiler \n\nHP ; 11/11\nAC 18\nSaves; +2 +4 -2\nLocation; X4\n ",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Jocco, round 2 \n\nI assume your done.\nJocco moves from M13, M11, N11, O12 to R12. He crouches behind the pilar (total defence).\n\nStats:\n \n Spoiler \n\nHP: 11\nAC: 20 [24 if cover applies] (+5 armor, -1 Deformaty (Tall), +2 Dex, +4 TD)\nBuffs: none\nPosition: R12, halbert drawn.\n \n\n\nI'm done.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " When crossing my LoE I throw a javelin, which misses you.\n\nI figure tthis gives you the last bit of movement if you wanna take it - or keep it the same.\n\nThen my turn but i only get a move action\n\nThen your turn\n\nThen my turn.",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Jocco, round 2 redone \n\nWhen Jocco enters P12, Blunch's javelin flies over his head and he desides to take a different path: he hussels to the water-orc and stops at W5. He grins at the female barbarian, while he circles his weapon above his head.\n \"Run, run, as fast as you can, worm!\", he giggles \n\nStats:\n \n Spoiler \n\nHP: 11\nAC: 16 (+5 Armor, -1 Def., +2 Dex)\nBuffs: none\nPosition: W5.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Bulch \n\n5ft step to X3\n\nand woosh she's off moving to N3.\n\nIf she can't take 5ft step then move - ill take the AoO and finish at O3\n\nFinished.",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Jocco round 3, AoO \n\nYou can't take a five foot step. That's only possible if you don't move in your round at all. So, it's an AoO.\nJocco swings his halberd at Blunch, trying to hook her leg:\n Trip touch attack - (1d20+5)[ 7 ] (+1 BAB, +3 Str, +1 WF).\nIf it's a hit, Blunch has to make a strenght check versus (1d20+7)[ 16 ] (+3 STR, +4 Improved Trip). If Jocco wins this strenght check, Blunch is tripped and falls prone in X4. A succesful trip is immediatly followed by a swing with the halberd: Attack - (1d20+5)[ 23 ] for (1d10+4)[ 11 ] .\n\nEDIT: that's a miss, so you're at N3.",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Jocco, round 3 \n\nJocco double moves to Q6.\n\nEnd of my turn.\n\nEDIT: I misread, Blunch is at O3, not N3, my bad.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Blunch \n\nFree; Drop one Javelins\nFree; Draw Battleaxe\nFree; Rage\n\nMove; To Q5\n\nStandard Attack!\n\n Attack - (1D20+8)[ 16 ] \n Damage - (1D8+9)[ 14 ] \n Stats \n \n Spoiler \n\nRaging 1/5\nAC; 16\nHP; 13/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Jocco, round 4 AoO \n\nDoing that provokes an attack of opportunity:\nWhen Blunch tries to step in Q5 (from Q4 I presume), Jocco's halberd sweeps again in the direction of the legs of the orc.\n Trip Attempt - (1d20+5)[ 6 ] . If that's a hit: strenght check - (1d20+7)[ 15 ] .\nIf Jocco beats Blunch's strenght check, Blunch is tripped and falls prone. Jocco immediatly follows the tripping with an attack: Attack - (1d20+5)[ 23 ] for (1d10+4)[ 7 ] damage.\n\nEDIT: Jocco totally missed the slippery water-orc and dies. By the way, your character sheet states that Blunch has a longsword, but you used a battleaxe.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " By draw battleaxe i made a typo and meant draw longsword.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n Bulch is declared the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Oathbreaker TGH vs. Todd \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Initiative - (1d20+1)[ 18 ] \n\nI will be starting in square Y14.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Why do I always end up fighting an extremely competent player with a character that better than mine right off the bat?\n\nInitiative (1d20+2)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I'm not sure, I don't consider myself competent at any rate 😛\nTodd is equipped with his armor and poleax\nTodd - Round 1\n\nSwift Action:\nActivate Strength Domain\n\nStandard and Move Actions:\nDouble Move to Q14\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHP: 19\nAC: 15\nManuevers: Moment of Perfect Clarity, Charging Minotaur Strike, Sapphire Nightmare Blade.\nStance: None\nBreath: Good to Go\nPosition: Q14\nSpeed: 20\nStrength Domain: 1/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " I'm not gone. There was a storm on the west coast and my internets been down for two days. I'll post as soon as I'm able.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker round 1: \n\nOathbreaker starts at B14 with both his swords drawn. he then double moves to L15.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: L15 \n Current Buffs: None\n \n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 2\n\nSwift Action:\nActivate Punishing Stance\n\nMove Action:\nQ15 to N17\n\nStandard Action:\nReady an Action.\n \n Spoiler \n\nReady an action to use my breathe weapon if he moves adjacent to me.\n \n\n\nEnd my Turn\n\nStats:\n \n Spoiler \n\nHP: 19\nAC: 13\nManuevers: Moment of Perfect Clarity, Charging Minotaur Strike, Sapphire Nightmare Blade.\nStance: Punishing Stance\nBreath: Good to Go\nPosition: N17\nSpeed: 20\nStrength Domain: 2/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker round 2: \n\nOathbreaker takes a 5ft. step to M16 and full attacks:\n\nLarge Katana Attack! (1d20+2)[ 13 ] /\\ If it threatens (1d20+2)[ 17 ] \nIf it hits (2d8+4)[ 18 ] /\\ If it crits (2d8+4)[ 7 ] \n\nOff-hand Bastard Sword Attack! (1d20+3)[ 23 ] /\\ If it threatens (1d20+3)[ 19 ] \nIf it hits (1d10+2)[ 3 ] /\\ If it crits (1d10+2)[ 3 ] \n\nTail Slap Attack! (1d20)[ 11 ] /\\ If it threatens (1d20)[ 19 ] \nIf it hits (1d6+2)[ 7 ] /\\ If it crits (1d6+2)[ 5 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: L15 \n Current Buffs: None\n \n \n\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " See, I told you I wasn't competent, completely forgot about the rules for ranged weapons and diagonal distance.\n\nYour attacks both hit and I fall down at -5.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Huh? How? Isn't your AC 15? At the least?\n\nEdit: Was it a stance thing?",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n Oathbreaker is declared the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "boomwolf:",
"value": " You all start the same, but separated..\n\nYou wake up in a cell, alone and powerless. after quick attempts you figure that there is nothing you can do to escape it.\nYou can see that all your equipment is on you, including a ring that is not yours and a blank paper.\n\nYou can hear a voice, the voice of the king, saying the following:\n\n\"The rules of this game is simple. each one to reach to the finish may leave and gain his freedom, if you first don't succeed, you die.\nHowever, this is not that easy. only 3 can ever go out.\n\nThis maze has two part of it, at the first part you are to locate one of nine keys, once you do you must protect it while going to the gate that you also need to locate, the key allows you to go to the second level with anyone you want to take with you.\nFor the second part you must secure three keys and reach the exit, the three keys will allow a single person and all animal companions or such he commands to leave, but none other.\n\nThe fun begins with the paper. on this magical paper you can see the face of anyone holding each key, and whether he is a competitor or a part of the maze. the paper will only show his true face, not any mask or deception.\nWhenever anything on the paper changes, he will send you a telepathic message.\n\nThe ring on the other end, it makes it so that as long you are in here, you need not eat, sleep, drink or any natural need to survive. also, each time a competitor goes to level 2, or leave the maze it will grant you full regeneration of your health, magic and natural abilities.\n\nAlso, each key is capable of unlocking some secret passages, armories, chests full of potions and other useful items.\n\nBest of luck, you will need it to survive the other competitors and the handful of traps and machines waiting to kill you.\n\nBy the way, I gave three keys to competitors, so the real fun will begin early.\"\n\nAs you look at the paper you see the following appear onto it:\n \n Spoiler \n\nRed key: held by a red dragon, competitor.\nBlue key: held by a white bear, maze.\nYellow key: held by a stone golem, maze.\nPurple key: held by a shadow dragon, competitor.\nOrange key: held by a skeleton, maze.\nGreen key: held by an ent, maze.\nBlack key: held by a mummy, maze.\nWhite key, held by a human with a mustache and black hair, having a holy symbol carved into his cheek, competitor.\nRainbow key: held by nothing.\n \n\n\nA few minutes later, a trap door opens and you fall down to a room with a single door, you hear a counting by some mechanic voice, once it reaches 84 the door opens. and you hear \"LET THE GAMES BEGIN!\"",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "boomwolf:",
"value": " You all start the same, but separated..\n\nYou wake up in a cell, alone and powerless. after quick attempts you figure that there is nothing you can do to escape it.\nYou can see that all your equipment is on you, including a ring that is not yours and a blank paper.\n\nYou can hear a voice, the voice of the king, saying the following:\n\n\"The rules of this game is simple. each one to reach to the finish may leave and gain his freedom, if you first don't succeed, you die.\nHowever, this is not that easy. only 3 can ever go out.\n\nThis maze has two part of it, at the first part you are to locate one of nine keys, once you do you must protect it while going to the gate that you also need to locate, the key allows you to go to the second level with anyone you want to take with you.\nFor the second part you must secure three keys and reach the exit, the three keys will allow a single person and all animal companions or such he commands to leave, but none other.\n\nThe fun begins with the paper. on this magical paper you can see the face of anyone holding each key, and whether he is a competitor or a part of the maze. the paper will only show his true face, not any mask or deception.\nWhenever anything on the paper changes, he will send you a telepathic message.\n\nThe ring on the other end, it makes it so that as long you are in here, you need not eat, sleep, drink or any natural need to survive. also, each time a competitor goes to level 2, or leave the maze it will grant you full regeneration of your health, magic and natural abilities.\n\nAlso, each key is capable of unlocking some secret passages, armories, chests full of potions and other useful items.\n\nBest of luck, you will need it to survive the other competitors and the handful of traps and machines waiting to kill you.\n\nBy the way, I gave three keys to competitors, so the real fun will begin early.\"\n\nAs you look at the paper you see the following appear onto it:\n \n Spoiler \n\nRed key: held by a red dragon, competitor.\nBlue key: held by a white bear, maze.\nYellow key: held by a stone golem, maze.\nPurple key: held by a shadow dragon, competitor.\nOrange key: held by a skeleton, maze.\nGreen key: held by an ent, maze.\nBlack key: held by a mummy, maze.\nWhite key, held by a human with a mustache and black hair, having a holy symbol carved into his cheek, competitor.\nRainbow key: held by nothing.\n \n\n\nA few minutes later, a trap door opens and you fall down to a room with a single door, you hear a counting by some mechanic voice, once it reaches 84 the door opens. and you hear \"LET THE GAMES BEGIN!\"",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "Sxoa:",
"value": " Accidental Double Post: Please Delete",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "Spiritbear:",
"value": " Well my little pudding skins, This is the beggining, the begginging, it's the beggining to our story. sorry was listining to my 8 track player. any who. This is the begining you all start in the town square eating lunch one thing odd about the town square is it is shaped in a rectangle.",
"loss": false
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " Stupid lack of geometrical symmetry, thinks Ruby, stewing silently. He shakes his head so that his long dyed-black bangs fall into his face to better conceal his eyes. All of his clothing is black as well, from his large hooded cloak to his fine satin gloves. His canvas backpack has the names of his favorite tragic bards scribbled all over it in black and purple ink.\n\n \"So, why are all of you following me? He glares at everyone around him as he sips his Extra Calorie-Free Diet Cepsi (which constitutes the entirety of his lunch). \"I know none of you really care, so why don't you just let me be alone.\" ",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " OOC: *Goes to figure out what the name of his character is then comes back*\n\nAlveen strolled through the square, taking a final bite from his sandwhich before strumming a few cords on his guitar \"WELL! LADDY-DOO! MY SLIGHTLY SELF-SADISTIC FRIEND!\" he says jollfully (if thats even a word) to the angry looking dark-haired man, before spinning around playing a few more songs. He dances from one foot to the other and smiles \"We aren't following you! We just happen to be behind you!\" he looks around and then leans in, a serious look on his face \"But the question is, my jolly ally of good and duckiness, who are we ?\" he whispers in a hushed, conspirical voice, before glancing around to make sure nobody is following him aswell.\nThen suddenly the strange bard breaks into a grin and does a quick jig, playing a tune on his guitar before dancing off towards the other side of the square without waiting for a reply.",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " ((OOC: What race is the bard? Dwarf or somethin?))\n\n \"The word is masochistic, not self-sadistic,\" mumbles Ruby, clearly annoyed. \"And what's with the weird jig? Talk about running a perfectly gloomy mood...\" ",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " OOC: Human XD\n\nAlveen seems to bend over backwards, looking at Ruby in a nearly crab-like pose as he plays the guitar, his shoulder-length hair brushing the ground as gravity takes hold \"WELL! MY macho-y machosist furrendo...GLOOMY MOODS ARE THE WORST!\" he does a sort of backflip, playing his guitar the whole time. The backflips end next to Ruby \"AND!\" he suddenly becomes very somber, quietly playing the tune for gospel music on his guitar \"...The great and holy Squeakers hath once said 'Thou must be happy, if thy soul shall be fullfilled by the bubblebath of life, or else thy ducky shall no longer squeak...\" ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " (ooc: sorry, I haven't been conscious for a while, how much gold do we get a 4th? also, D WAR VES!)\n\n\n \"OTAPOT IS THE GOD OF ALL!\" shouts a nervous looking dwarf, \"And he once said \"remember the potato, for it shall be the only thing left in a moist and slightly damp world\" so is the grace of otapot. I am Warf, by the grace of Otapot, Warf Goldenbeard, ...by the grace of Otapot!\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " Finishing off his Cepsi, Ruby squints at the dwarf with confusion, though it's nearly impossible to tell due to the length of the hair over his eyes. Otapot certainly isn't the god of my line of work. Dumb potatoes. I'd rather have Soweyn's weapon and powers any day. Besides, carbs are bad for me. \n\nNone of this is said out loud, of course, since Ruby has already done more than enough talking for the time being. He takes out his long but extraordinarily slender dagger and stabs the empty soda can with it. This soda can is like my heart, empty and unloved but pierced with Soweyn's grace. Except, I just have a mundane dagger, so for the soda can that part is rather metaphorical. ",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " Hello Down there I am Dissembodied Voice 1863 Just back from Frog Star world B. I am glad you are all getting along so greatly But fate has chosen you all for a distinct purpose and that purpose is YOUR RENT IS DUE!!!!! thank you this message will explode in 5 4 NOW BOOM! roll for reflex if you want.\n\num gold yea um 5,400 and one potato",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " Spoiler \n\nReflex save of (1d20+4)[ 12 ] \n \n\n \"Hmph. I don't owe anyone rent.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " Oh! Hold onthis is 1 Dungheap lane. Isn't, it?",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " \"No, this is the rectangular center of town with the misnomer of Town Square.\" ",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " Alveen lets out a manly yet girlish scream and ducks underneath a bench \"THE ENEMYS OF ALL THAT IS DUCKY HAS COME TO DESTROY US!\"",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " so, zaphod beeblkebrox is not here or is that black adder sorry the dm is a terribly confusing person and gave me all these tasks I cant remember who to tell what to as the voice sobs you have no idea how hrd it is I have a wife and six kids you know",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " \"Share in the pain of life,\" Ruby mutters. \"At least you have a family. I am an orphan, as any stereotypical, angry, emo character should be!\" ",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " OOC: Mr.DM...can I suggest quotation marks? \"\"\n\nAlveen begins to play a song on his guitar \"Cheer up me anonymous friend! For the great Mr.Squeakers watches over you and your family, keeping them from coming to harm!\"",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " \"Mr. Squearkers?! And my name's Ruby, you dork, not like it matters.\" A metaphorical raincloud appears over his head.",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " Alveen looks over at Ruby \"I was speaking to our friend in the sky, mr.Masochist!\"",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " Ruby starts to sob, kicks his Cepsi can aside, and leaves the rectangular town square.",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " As this bickering continues and the unnamed but not unnumbered voice dissapers yelling something about how he should put everyone in the total reality perception box for all the trouble. You here a loud roaring voice. A man who looks like he should be in a barbarshop quartet is standing there yelling. \" Atttention Ladies and Gentelmen! May I have your attention Please! Are there any here fool, er Brave enough to step foot inside the horrible dungeon of the mad wizard at the carnival? The Wizard has lost his most prized possesion and would like you to retrieve it. You keep the gold and treasure you find all he asks is for the return of his most prized possesion! Are any of you up for the challenge?!\"",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " Alveen perks up, hearing the man yell. He then rushes over to Ruby \"Dont leave, friend! I have an idea!\" he chooses his words carefully \"Let us...darken...our spirits by entering that mad wizard's dungeon! MAY DEATH BE INSIDE!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " \"Come now any takers?\" \"You can't All be cowards!\" \"It's just a little death and dissmemberment.\" \"Come any one One Copper and the battle is yours to begin.\"",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " Stopping thanks to Alveen's yelling, Ruby looks down at his shoes. \"Fine, if you insist.\" He sighs dramatically but trudges over to the entrance of the carnival dungeon.",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " The man In the strange outfit Points his walking cane at you three and says \"Ah, we have three contestants a dwarf, a human with a splendid voice, and well this sad person here.\" \"Please see the man in front of the entrance and face your doom er, adventure.\"\n\nYou walk past and sitting in a booth that looks like a miniture tower sits a man as you aproach he asks \"Name and occupation please.\"",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " \"Ruby Alei’ev’lli. Dark elf necromancer in touch with his inner demon of melancholy.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " \"Magic user Necromancy,... NEXT!\"",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " \" I AM WARF, CLERIC of Otapot! Do you have nachos? \"",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " \"Ok Cleric..NEXT!\" \"Nachos can be purchased at the supply shop along with anything else they have for sail there\"",
"loss": true
},
{
"from": "human",
"prefix": "Moechi_Vill:",
"value": " A young woman with cat-ears comes walking down the street. \"Am I even in this game?\" she asks curiously.\n\n\" Coz ' if I am I think the weakest one of you should gimme their f *** ing nachos already .\" She approaches the cleric, pulling the red sleeve of her cloak up to reveal a fine hand with delicate, slightly long nails. \" Or you can be my pillow for bodyheat tonight .\"\n\n\"Does anyone know a Klondike bar?\" Voiree Misallo says.\n\" I could use some drinks now . Maybe we can swap character sheets while we ' re at it and I can write mine up . Somebody stole it yesterday ... I ' m a bit confused about my identity right now but if you buy me some icecreams I ' ll let you all help me out =^_^=.\"\n\n\" Gomen Nasai . Please forgive my rudeness in threatening you all and giving directions & asking for friendship implicitly at the same time . It ' s an old habit of mine .\" the mithra bows to the gentle PC's present. \" Enough about me .\" she stares at them all curiously.\n\n< I hope we get to murder some NPC ' s together soon > she thinks.\n\nVM smiles at the strangers with her puffy red chin, maroon-reddish brown hair and red eyes. She's small, just 11 years old, but on her first sheet she had written 5 after joining up with the Red Mage Academy after being raised by barnyard cats.",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " As you ramble on the man behind the counter who has been quite is now shouting [SIZE=\"6 \"]\"NAME AND OCUPATION PLEASE!!!!![/ SIZE]",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " \"Traveling ROCKSTAR!\" Alveen states for his profession with a smirk as he plays a song called 'Smoke on the Two parts Hydrogen one part Oxygen'.\nAfter this he walks into the dungeon behind Otapot, playing random songs on his guitar as he goes.",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " \"I'll put you down as bard\" As you enter you see a store with many shelves selling varius things that you may need or want all of a suddon a voice comes over the air. \" attention adventurer shoppers we have a blue light special on rope in isle five.\" (this would be a good time to try to find things and yes nachos are on sale here right next to the squishies.)",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " \"Should we get some rope? Maybe silk rope because it's smooth and lightweight.... Not like my opinion matters.\" Ruby glances at his new companions.",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " Alveen plays a continues to play his guitar \"Well...a bard has no need for such things as our music allows us to achieve great feats, and Mr.Squeaky will allow me to obtain whatever I need...\"\nHe smiles \"However, Ruby, it would be nice to obtain whatever you think we need. You seem to have a bit more experience in this sort of thing than the rest of us...\" \n\nHe smiles again.",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " \"Always be prepared,\" mutters Ruby. He goes looking for some 50 ft of silk rope at the blue light special on Aisle 5.",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " you find the rope and of course there is all types. all colors some cut into one inch strands. and one with a deal by 2 fifty feet of rope packages and get a free hand crossbow.",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " Ruby picks out some 50 ft of black silk rope and goes up to the counter to purchase it.",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " you get greeted by an female elf that seems rather bord and in a monotone voice says\" thank you for shopping at dungeon supply, would you like to buy another fifty feet of rope and get a free crossbow we are out of hand crossbows but I have a light one here. We also have a discount card you can sign up for.\"",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " \"Uh, that's OK, I already have enough weapons.\" His voice is barely audible. \"I may be intereste in the discount card, however. Is it like the ones from Hot Topic that don't expire and I get a holepunch every time I spend $25?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " \"Hot, what yea sure whatever. look, my break comes in five minutes so fill out this form so I can go get lunch, ok.\"",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " As you leave the stoor you can either head out the entrance or go down since you want to gain levels money stuff I assume you head down the stairs you reach a door that says LVL 1 goblins kobolds and other such things this way.",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " \"But we're level 4 ,\" whines Ruby. He looks desperately for a sign appropriate to his character level.\n\n \n Spoiler \n\nSpot check for a sign for other levels:\n (1d20+4)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " \"FINALLY SOME ACTION!\" \nAlveen lets out a triumphant yell as he charges into the level 1 area, slinging his guitar over his shoulder and drawing his rapier as he goes.",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " And so you enter into level one as soon as you past the entrance way you hear in a female voice. \"Welcome to level one.\" If you go out and come in again the message is repeated. And as you walk past this you see a group of adventuerers fighting off a collection of goblins you notice that two strange things about the adventuerers first of all they all seem to have the health of a wizard and they are all wearing Red Shirts.",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " \"They're red shirts. Let's kill them.\" For the first time, Ruby's voice carries a hint of conviction and malice.",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " \"Let us go into battle like the dwarves of old, with buckets on our heads and hallucinogenic mushrooms in our stomachs!\n CHARGE! \" \nHe charges into the nearest wall, gets up, and charges into the wall opposite.\n \"I'm sorry, I am not used to these \"wall's\".\nLet us truly slaughter them for experience!\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " Ruby jiggles his hand. \"My paper heart to yours.\" \n \n Spoiler \n\nInitiative: (1d20+7)[ 26 ] \n\nOn his turn, Ruby casts cause fear on the nearest red-shirt within the spell's 35 ft range, preferrably a tougher-looking one with lots of armor. If successful (Will save DC 15), the target is shaken for one round; otherwise they are frightened for (1d4)[ 3 ] rounds. The spell is not effective if the target has more than 5 HD.\n ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Init (1d20)[ 19 ] \n\nMove 20 feet towards the red shirts,\nReady attack if any enemies get near me.",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " Spoiler \nInit: (1d20)[ 5 ] \nAttk: (1d20)[ 1 ] \nDmg: (2d6)[ 7 ] \n \n\n\nAlveen lets out a battle cry and charges to the nearest red shirt or goblin, attacking with his shocking rapier.",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " You both hit a red shirt who goes down easily. you notice that they all have the same badge Lt. Alenn Smithee ten exp if you know where that refrence comes from.",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " Spoiler \n\nI don't know that specific Lt., but red-shirts are a clear Star Trek reference; they would always get killed on missions while characters with names were less likely to die, and main characters were nearly invisible.\n \n\n \"Waste of a spell if he'll die anyway...\" Ruby angrily waves his dagger and runs at one.\n\n \n Spoiler \n\nOn his next turn:\nAttack (1d20)[ 3 ] \nDamage (1d4-2)[ -1 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " you stab the red shirt and supprisingly he does not die he actualy looks suprised. He looks happy and starts to laugh and dance and sing where upon he falls backwords cracking his head open like an egg and letting all the little brain chunks scatter on the floor.",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " OOC: Do we get xp for every kill? Even the ones we don't make?\n\nAlveen dances forward through the battle, plunging his rapier into the chest of another red shirt with joyfull glee.",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " SMASHYS! \n\nHe charges into the fray, bashing in the red shirts heads.\n \n Spoiler \n\nAttack (1d20+7)[ 21 ] \nDamage (1d8+6)[ 11 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " as you slaughter the red shirts with glee you notice the goblins have now produced folding lawn chares tropical drinks and popcorn and are watching the show. you all go down to level three but then go up to level five.",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " Spoiler \n\nAww, I know you're the DM, but must you god-mod us? ☹️\n ",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " dont worry the idea just popped into my head by the way how do you do that spoiler bit every body knows how to do that but me and dont worry I only did it once it does not happen that often sort of a quirk of the dungeon actualy and you will need it for what is going to be thrown at you.",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " Spoiler \n\nOK. To do a spoiler, you write SPOILER in capital letters and enclose it in []. At the end of the block of text, put /SPOILER, again inside [].\n ",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " Spoiler \n I got it! yeay! yippie! yahoo!\n \n\nYou pass through the goblins who scatter when you aproach going oh no not gunna bother. you find a few treasures here and there but nothing worth noting A few coppers and a dagger that looks very thin does not look like it should be used in combat however as you hold it you feel its weight it almost begs to be thrown. any way you pass thorugh level one which seems to have dead bodies thrown About you pass through a few more levels that seem to have been cleared out already There seems to be nothing left. however as you traverse down you see a door that is not only not open but covered in sticky notes they read Don't enter, Go Back, You are doomed, Milk Eggs Bread, Clean your room, You will die, Burn in hell, etc. Do you open the door? Do you go up and clean a room? Do you go grocery shopping? which is it my little pudding cups?",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " Spoiler \nY'know what...\nI knew this was comedy but...it isn't that funny...\nand even as a funny RP there is still supposed to be some kind of actual gameplay. Which there isn't.\nIf things don't change, I quit. -_-\n ",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " Spoiler \nThis was all to set the tempo and to see what everyone does the next bit shall be a lot more interesting as this is the true beggining of your challenges. do not worry each of these is set and there is treasure to earn and things to learn all sorts of odd esperiances await.\n \n\nAnd so you open the door and walk in ahead of you you see a long path sollid stone on either side of you you can see just to the edge of the hall. Any one checking for traps or such I will need rolls I will also need marching order.",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " ((Ruby doesn't have any trap-finding stuff so he'll leave searching to another party member; he'll go in the middle of the marching order.))",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " Being the natural hero of the party, Alveen and soon-to-be cleric of Mr. Squeakers heads to the front of the party.\nHe does not search for traps, as he cant.",
"loss": true
},
{
"from": "human",
"prefix": "Moechi_Vill:",
"value": " Voiree catches up with the others and tags along right behind Alveen as she enters the unexplored room. She's brought two-thirds of a tomato and egg sandwich from her satisfying breakfeast. Unfortunately she left the milk carton behind.",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " Ok Well I will nead search checks then and as for the first part of your jurney you shall find that it comes to a fork in the road one path leads left and one leads right choose dun, dun, dun, any way I will need search checks and if ya an elf of a dwarf definitly roll spot checks.",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " ooc: sorry, it's been crazy lately.\n\nI'll go second, and\nSearch (1d20)[ 8 ] \nNormal spot (1d20+4)[ 24 ] <V: that's mildly ironic\nSpot vs. stonework (1d20+6)[ 10 ] search not spot, so 6.\nDungeoneer (1d20+8)[ 11 ] \nArchitecture (1d20+4)[ 16 ] \nand 1=left 2=right\n (1d2)[ 2 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Moechi_Vill:",
"value": " Ahhh! The orange telechubby is back!!! Nice to see ya. :) (It so wasted me to see it in my dizzy haze yesterday) ---\n\nErmm, VM is not going to bother with it. She's a Mithra and it's her job to be small and unnoticeable and let the GM roll the dice for her. She looks a bit around, letting her razor sharp senses do the hard work but doesn't put any special effort into it. If she senses something she'll tug the elf's shirt/sweater/skirt to warn her and point at it (being careful to not extend her index finger to far).\n\n Yay! Thanks for allowing me to continue to play. ",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " Spoiler \n\nSearch: (1d20+4)[ 17 ] \nSpot: (1d20+4)[ 9 ] \n\nRuby is an elf, too.\n \n\n \"Why can't we go left?\" ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " \"I'm a dwarf.\n...........\nIt's kinda what we do.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " And so you walk left you notice however that there is a strange section of the wall that seems almost removable. after some pulling you find a scroll/ It reads as follows I heal from harm I hurt when I heal If you do not defeat me your life will I steal. Signed Nilbog I will nead a knowledge history or a bardic knowledge check.",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " [spoiler]What if nobody wants to remove that part of the wall? Hmmm?\n\nRAILROADING I SAY! RAILROADING![spoiler]\n\nBardic Knowledge: (1d20)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Knowledge (history) (1d20+4)[ 21 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " Ok fine if ya dont remove it you can read it on the wall. either way the religion check reveals some strange tales of an offshoot of goblins. They were cursed to forever be the oppisit of there kin though more powerful they are hate filled creatures pain and misery is there pleasure while kindness and love there ethima.",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " \"Well, did you figure anything out?\" mutters Ruby.",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " Alveen raises an eyebrow \"...huh...\" \n \n Spoiler \nI was just kidding about being mad... >_>\n ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Originally Posted by Queenfange \n \"Well, did you figure anything out?\" mutters Ruby. \n \n\n \"Goblins with more issues than you!\" ",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " \"I hate goblins, trying to be more in touch with their feelings than I am.\" \n\nRuby sulks.",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " so you have your hall way and it is rather boring seems to be a simple hallway but then you reach an area with four doors. which do you choose?",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " Enialis charges forward and chooses a random door.\n\n (1d4)[ 4 ] \n1 = far right\n2 = far left\n3 = close (or center) left\n4 = close (or center) right",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " YOu enter the door and see in it a treasure chest. it is rather large locked with what seems to be a some what complicated lock you also notice behind you that the door is no more it is simply a wall.",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " Ruby's eyes fill with tears. \"Locked... now what can we ever do?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Moechi_Vill:",
"value": " Voiree Misallo \n\n... c*cks her crossbow and unloads it at anything suspicious that isn't herself or a party member, including inanimate objects, surfaces and/or furniture.",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " Enialis sighs \"Well...time for my awsome ROCK STAR POWERS!\" he then slings his acoustic over his shoulder and gets read to play.\n \"Alright, Rogue...get ready to unlock that lock...I'ma gonna play a song to make it possible\" ",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " Forgive me forgeting but do we have a rogue? if not ok then um, uh, well I don't realy know. ya all could check a little around the room.",
"loss": true
},
{
"from": "human",
"prefix": "Moechi_Vill:",
"value": " Voiree walks around the room and pats the surfaces with a friendly touch.",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " Over in the corner after moving a bit of dust you see a little riddle. I am open when I'm not closed when open. You might need the key if you misinterpret me but just use your curiosity.\nBy IMa Nutcase",
"loss": true
},
{
"from": "human",
"prefix": "Moechi_Vill:",
"value": " I bash and slice at it with my sword.",
"loss": true
},
{
"from": "human",
"prefix": "The Neoclassic:",
"value": " \"I hate riddles.\" On the verge of tears, Ruby searches the room for some more information, feigning curiousity.\n\n \n Spoiler \n\nSearch: (1d20+6)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " Alveen, remembering that Enialis is in a different campaign, draws his rapier with a flourish and begins to slice up everything in the room.",
"loss": true
},
{
"from": "human",
"prefix": "Moechi_Vill:",
"value": " All hail the overworld .",
"loss": true
},
{
"from": "human",
"prefix": "tahu88810:",
"value": " Eh, I'm pulling out of this campaign...\nFarewell and Best of Luck!",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " As you scratch and strike at the chest. the lock falls to the floor and it opens. Revealing several items one is a ring with seven keys another is a strange pair of gauntlets. an odd dagger. and at last two pieces of parchment.",
"loss": true
},
{
"from": "human",
"prefix": "Spiritbear:",
"value": " And at that moment due to the Dms home life becoming more and more insane his heads explode you all become gods and yea gunna have to stop it there",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Xerxes vs. Kodrul \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Xerxes - king_korath \n Kodrul - VeisuItaTyhjyys \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "king korath:",
"value": " initiative\n (1d20+4)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " initiative\n (1d20+4)[ 20 ] \n\nedit don't use see post below.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " initiative\n (1d20+4)[ 14 ] \n\nedit : don't use see post below.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Originally Posted by king korath \n initiative\n[roll0] \n \n\nMy computer freaked out just now leading to the triple post so just use the first initiative post. I am very sorry.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " It happens.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n Xerxes is the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Shasnuart vs. Beleg \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "king korath:",
"value": " rolling initiative. And the round has finally started.\n\ninit (1d20+5)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Woohoo, been wating for this\n\nInitiative: (1d20+2)[ 6 ] \n \n Spoiler \nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\nHere is my Character For reference.\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Since there is LoS every where, I start in Z 13, with my bow in one hand and a vial in my other. I apply the oil to my weapon. Then move to Z 7.\n \n Spoiler \noil of magic weapon +1\n \n\n\nyour turn\n\nvital stats\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " I will start in A 13 and double move to J 11\n\n\n\nStats\n \n Spoiler \nAC: 21 FF: 19 Touch: 12 Position: J 11\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\nYour go.\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " move to Z1. I nock an arrow.\n \n Spoiler \nreadied action to shoot at him as soon as I have LoE\n \n\n\nvitals\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Move to L 14\n\n\n\n \n Spoiler \nAC: 21 FF: 19 Touch: 12 Position: L14\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Move to X 4.\n\n\nVitals\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Double move to P 9\n\n\n\nStats\n \n Spoiler \nC: 21 FF: 19 Touch: 12 Position: P 9\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\nyour go.\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " move to Y 1 and then shoot you.\nattack (1d20+8)[ 28 ] \ndamage (1d8+1)[ 2 ] \n\nvital stats\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n79 arrows\n ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " rolling to confirm crit.\n\nthreat roll (1d20+8)[ 17 ] \ndamage if confirmed (2d8+2)[ 13 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Just for future reference I have 21 AC, heh, awesome Totemists.\n\n\nDouble Move to U 2\n\n\n\n \n Spoiler \nHP: 11 AC: 21 FF: 19 Touch: 12 Position: U 2\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " move to Z4 then shoot.\n\nattack (1d20+8)[ 18 ] \ndamage (1d8+1)[ 2 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Ooooh! Close, no cigar!\n\n\nMove to Z 3\nAttack: (1d20+2)[ 21 ] \nDamage: (1d8+2)[ 9 ] \n\n\nYour go!\n\nStats\n \n Spoiler \nHP: 11 AC: 21 FF: 19 Touch: 12 Position: Z 3\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Almost killed me. five foot step to z3 then use rapid shot.\n\nattack 1 (1d20+7)[ 12 ] \ndamage (1d8+1)[ 3 ] \n\nattack 2 (1d20+7)[ 25 ] \ndamage (1d8+1)[ 4 ] \n\nedit: stats\n \n Spoiler \n ac 18\nhp 4\narrows 76\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " ummmm...do you mean Z5....because, I'm kind of in Z3...\n\n\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Yes sorry.",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Move to Z 4\nAttack: (1d20+2)[ 19 ] \nDamage: (1d8+2)[ 3 ] \n\n\nStats\n \n Spoiler \nHP: 7 AC: 21 FF: 19 Touch: 12 Position: Z 4\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\nYour go.\n\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " I am at one hp!! how did you get the dice roller to roll so good. I have not rolled over a four for damage all game! Oh well back to the game. five foot step to Z 6 then rapid shot again.\n\nattack 1 (1d20+7)[ 18 ] \ndamage (1d8+1)[ 3 ] \n\nattack 2 (1d20+7)[ 14 ] \ndamage (1d8+1)[ 7 ] \n\nvitals\n \n Spoiler \nhp 1\nac 18\n72 arrows\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " If I've found out anything in my...year and a half-ish of Playing D&D and 40,000, it's that I'm favored of the dice Gods. Anyways, I'll get back to this.\n\n\nMove to Z 5\nAttack: (1d20+2)[ 21 ] \nDamage: (1d8+2)[ 4 ] \n\n\nStats\n \n Spoiler \nHP: 7 AC: 21 FF: 19 Touch: 12 Position: Z 5\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\nYour go!\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " And I believe that's game, like I said, \"Favored of the Dice Gods (I still think it's Gork and Mork).\" Anyways, good game, if you'd rolled better, you most likely would have beat me.\n\n\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " You are not the only one favored by the dice gods! We will see who can beat the odds in the upcoming match!\n\nHaHa!\n\n*dissapears in puff of smoke*",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Good game Suzuro.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n Shasnuart is the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Todd vs. Xirif Huntinghawk \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Todd - Mavian \n Xirif Huntinghawk - Neftern \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Initiative - (1d20+1)[ 19 ] \n\nLets get it on.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Whoah, I had no idea that Round 26 was up...lemme go find my character sheet first.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Okay, here's for Initiative...\n (1d20+6)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 1\n\nSwift Action:\nActivate Strength Domain\n\nMove Action:\nB14 -> 16\n\nStandard Action:\n\nReady an Action: See Stats\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: D16\n Readied Action : Ready an Action to move if LoS is established\nManuevers:\nSapphire Nightmare Blade\nCharging Minotaur Strike\nMoment of Perfect Clarity\nStance: None\nStrength Domain: 1/10\nBreath Weapon: Good to Go\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Double move to Q14.\nUsing a Swift Action to activate Stance of Clarity.\n\nStats: \n Spoiler \nHP: 10/10\nAC: 21 (20+Stance = 21)\n\nManeuvers:\nBurning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique\n \n\n\nI apparently have not selected a discipline weapon... do you mind if I go ahead and write in Stone Dragon now?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 2\n\nMove Action:\nD16 - H15\nStandard Action:\nReady an Action - See Stats\n\nEnd of Turn:\n\n \n Spoiler \n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: D16\nReadied Action: Ready an Action to use my Breath weapon if he moves adjacent to me.\nManuevers:\nSapphire Nightmare Blade: X\nCharging Minotaur Strike: X\nMoment of Perfect Clarity: X\nStance: None\nStrength Domain: 2/10\nBreath Weapon: Good to Go\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " I'll move to N15.\n\nFor Refs: \n Spoiler \nReady an Action to attack my opponent when possible. Not sure what the official wording on that should be without attacking around the corner, but whenever I can get a clear hit on him.\n \n\n\nStats: \n Spoiler \nHP: 10/10\nAC: 21 (20+Stance = 21)\n\nManeuvers:\nBurning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 2\n\nMove Action:\nH15 -> K14\n\nStandard Action:\n\nReady an Action: See Stats\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: D16\n Readied Action: Ready an action to use my breath weapon if he enters a square adjacent to Todd.\nManuevers:\nSapphire Nightmare Blade\nCharging Minotaur Strike\nMoment of Perfect Clarity\nStance: None\nStrength Domain: 3/10\nBreath Weapon: Good to Go\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Erm. Wrong Character for a second. I thought I was a shooty type.\n\nFor Refs: \n Spoiler \nMaintain Readied Action\n \n\n\nStats: \n Spoiler \nHP: 10/10\nAC: 21 (20+Stance = 21)\n\nManeuvers:\nBurning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique\n \n\n\nMavian's Turn.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 3\n\nMove Action:\nK14 -> K17\n\nStandard Action:\n\nReady an Action: See Stats\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: K17\n Readied Action : Ready an action to use my breath weapon if he enters a square adjacent to Todd.\nManuevers:\nSapphire Nightmare Blade\nCharging Minotaur Strike\nMoment of Perfect Clarity\nStance: None\nStrength Domain: 4/10\nBreath Weapon: Good to Go\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Okay... I will continue to hold position...\n\nFor Refs: \n Spoiler \nSince it just occurred to me that I am a Martial Adept, I should be readying Maneuvers... so, I'll ready Sapphire Nightmare Blade to attack my opponent when he enters any square within range of a five foot step.\n \n\n\nStats: \n Spoiler \nHP: 10/10\nAC: 21 (20+Stance = 21)\n\nManeuvers:\nBurning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique\n \n\n\nMavian's Turn.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 5\n\nMove Action:\nK17 -> N20\n\nStandard Action:\n\nReady an Action: See Stats\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: K17\nReadied Action: Ready an action to use my breath weapon if he enters a square adjacent to Todd.\nManuevers:\nSapphire Nightmare Blade\nCharging Minotaur Strike\nMoment of Perfect Clarity\nStance: None\nStrength Domain: 4/10\nBreath Weapon: Good to Go\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " I guess I will take a Five Foot Step to N14, use a Move Action to draw my Shortbow and use a standard action to shoot my opponent.\n\n (1d20+6)[ 24 ] to Hit for (1d4)[ 1 ] Damage",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 6\n\nFull Round Action:\nCharging Minotaur Strike:\nCharge from N20 -> N15\n\nBull Rush: (1d20+5)[ 20 ] +2 from charging\n\nIf it beats your Strength check(modified for size), you take (2d6+3)[ 9 ] points of bludgeoning damage\n\n*Edit: Looking at your sheet, I'm pretty sure you can't beat that.\n\nEnd of Turn\n\nStats for Refs:\n\n \n Spoiler \n\nHP: 18/19\nAC: 15\nSpeed: 20\nPostion: N15\nManuevers:\nSapphire Nightmare Blade\n Charging Minotaur Strike \nMoment of Perfect Clarity\nStance: None\nStrength Domain: 6/10\nBreath Weapon: Good to Go\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\n\nNeftren don't you take a penalty of -6 for not being proficient with a short bow? Seriously, buy a javelin man",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Ah, yeah I realized that :D. But I had bought ti when I first made the sheet, so whatever... /shrug.\n\n (1d20)[ 20 ] \n\nWhatever my strength check should be, but I can't think properly right now so, I\"ll write in the rest in a sec. Never mind. Unnecessary. I rolled a Nat 20...",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " A natural 20 on a skill check does not mean automatic success.\n\n\n Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure. ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Graah Fine :D\n\n20 + 2 = 22\n\nWhat do you mean by Modified for Size?",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\nA small creature take a -4 penalty on a bullrush str check so your result was in fact 18",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Wait, then why did I even bother rolling...? /whatever.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Like I said in the post I did it, I was pretty sure you couldn't beat it. Unless you had counter charge or something similar readied.\n\nIt's still your turn though.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " I don't think I can actually win this...\n\nHmm... okay. I guess my only option is to attack you.\n\nSwift Action: Use Distracting Ember to place a Fire Elemental next to you at O15\nMove Action: Draw my Greatsword\nStandard Action: Attack you with my Greatsword using the Shadow Blade Technique maneuver.\n\n (2d20)[ 12 ][ 11 ](23) so 16 and 15, which both hit. So I get to deal an extra 1d6 Cold damage.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " (1d6)[ 6 ] Cold Damage\n (1d10+3)[ 4 ] Weapon Damage\n\nAll I gotta do is roll max damage on both and I kill you. Not gonna happen but whatever.\n\n... bah. Good game.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yeah, its pretty much over. Just to make sure though\n\nBreath Weapon: (1d8)[ 7 ] points of acid damage: DC 18 Reflex for half\n\nI do believe thats game.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n Todd is the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Rezig \"Bunny' Rene vs. Monster in the Shadows \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rezig \"Bunny' Rene - faithfreebible \n Monster in the Shadows - Morbius \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "faithfreebible:",
"value": " Rezig \n\ninitiative:\n (1d20+3)[ 20 ] i hate to be all questioning things already, but how high are the rock pillars?\n\nEDIT: removed the spoilers, didnt change anything else",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " The pillars are 15 ft tall.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " ok if you are not going to buy anything we are good to go\n\n initiative - (1d20+3)[ 18 ] \n\n\nEDIT: You spoilered your result... who goes 1st?",
"loss": true
},
{
"from": "human",
"prefix": "faithfreebible:",
"value": " Rezig \n \n Spoiler \n\nStart at Y-10\nmove action 1: move to W-7\nStandard Action: Ready C Longbow to fire at first sight of opponent even if out of first range increment.\nif within 110 feet: (1d20+5)[ 13 ] \nif farther than 110 feet (1d20+3)[ 12 ] \ndamage if hit: [roll]1d8[[/roll]]\nhide: (1d20+3)[ 10 ] \nmove silently: (1d20+4)[ 23 ] \nspot: (1d20)[ 2 ] \nlisten: (1d20)[ 9 ] \n\nThe one damage roll, i put in too many brackets. i doubt it hit, but if it did, i can re-reroll that when we come to it.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Mits 2nd to act - round 1\n\nI assume it's my turn\n \n Spoiler \n\nMonster starts at B10 without his shadders and with his greatsword in hands.\n\nHe uses a swift action to activate child of shadow stance and double moves to P5 (80ft movement)\n \n\n\nWe need a LoS check then it's your turn\n\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held: \n Effects: concelament\nReactive rolls:\n listen - (1d20-3)[ -1 ] \n spot - (1d20-3)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nLoS Established. Rezig is in W7 and fires a shot at Monster, but misses. Moster is now in P5.\n\nRezig is up.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Please also roll for a 20% miss chance from concelament when you attack MitS",
"loss": true
},
{
"from": "human",
"prefix": "faithfreebible:",
"value": " Rezig \n\n\nStandard action:\nFire one arrow at Monster\nto hit: (1d20+5)[ 12 ] \nmiss chance: (1d100)[ 64 ] \ndamage: (1d8+1)[ 8 ] \n \n Spoiler \n\nmove action:\nmove to U-10\nmove silently (immediately after losing LOS) (1d20+4)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "faithfreebible:",
"value": " Rezig \n\ni apologize for double posting, but i couldnt put this roll in if i edited the last post\n\n \n Spoiler \n\nhide: (1d20+3)[ 23 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " You missed. And I assume you would miss in the concelament on a 1-20 right?\n\n\n Mits 2nd to act - round 2 \n\nI forgot to list memoried manuevers\n \n Spoiler \n\nShadow blade technique, Distracting Ember, Burning blade, Counter Charge\n \n\n\n\nMonster moves to V6 uses a swift action to activate Distracting Ember, then uses Shadow blade technique to attack Rezig.\n\n attack1 - (1d20+10)[ 18 ] (added +2 for flanking)\n damage - (2d6+9)[ 16 ] \n attack2 - (1d20+10)[ 17 ] (added +2 for flanking)\n attack2 - (2d6+9)[ 19 ] (this was supposed to be damage :P\n\nIf both attacks hit:\n cold damage - (1d6)[ 4 ] \nYour turn.\n\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: V6\n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held: \n Effects: concelament\nReactive rolls:\n spot - (1d20-3)[ 1 ] \n listen - (1d20-3)[ 12 ] \n \n\n\n\nEDIT: It was supposed to be only one damage roll, my bad I will take the lower one (16) and I think both attacks landed so that was an extra 4 cold damage for 20 damage... I think that's game😁",
"loss": true
},
{
"from": "human",
"prefix": "faithfreebible:",
"value": " just a question before it gets called.\ndon't you have to attack the space that i'm in?\nthats why you need an LoS check every round i thought.\n\nalso, you're going to need a spot check, i think\n\nedit: also, you get 2 attack rolls + flanking + cold damage at 1st level?",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nWe have a small missunderstanding here.\n\nRezig moved out of LoS on his turn. It is customary to say which direction you move out of LoS in and that you did leave LoS, to avoid confusion and unnessacery reffing. In this case, Rezig went south behind the rock wall.\n\nMonster, you only get damage with Shadow Blade Technique once, regardless if both attack rolls would hit his AC. You get the bonus cold damage if both hit instead.\n\nSince Rezig didn't mention that he had moved, Monster's actions were invalid and so he can redo his turn. He will have to reroll any attacks he makes and hasn't expended any manuvers.\n\nContinue on.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " yes, yes, only one damage roll, it was my bad and I even mentioned it in the edit below my move.\n\nAnd yes FFB I can roll for attack twice and take the best roll at 1st level, and the flanking stuff and the cold damage, but the cold damage is only if both the attacks hits, if one hits its a normal hit no cold damage, if both miss it's a miss. And I can't do that ALL the time, these manuevers must be recharged before they can be used again (my class recharges one manuever by spending a full round action doing nothing :P)\n\n Mits 2nd to act - round 2 redone \n\n\n\nmonster moves to U7 (30 feet move used)\n\nI need a LoS check before I can continue.\n\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: V6\n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held: \n Effects: concelament\nReactive rolls:\n spot - (1d20-3)[ 12 ] \n listen - (1d20-3)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nLoS re-established with MitS in U7 and Rezig in U10.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nLoS re-established, due to lack of cover. Rezig is in U10.\n\nEDIT: Ninja'd!",
"loss": true
},
{
"from": "human",
"prefix": "faithfreebible:",
"value": " I apologize for that, i suppose i should have realized, but this is my first arena battle and i'll make sure to do that from now on.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nNot a problem. Its not listed in the official rules, it's just one of our conventions.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Mits 2nd to act - round 2 continued \n\n\n\nmonster moves to U9, and.. well you know the drill already.\n\nUses swift action to cast distracting ember(I always forget to add this: a small fire elemental appears on the square behind Rezig , thus the flanking bonus). Then standard action to use shadow blade technique.\n\n attack1 - (1d20+10)[ 24 ] \n attack2 - (1d20+10)[ 23 ] \n damage - (2d6+9)[ 15 ] \n\n\nIf both hits\n cold - (1d6)[ 5 ] \n\nYour turn.. (if you are still alive)\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: U9\n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held: \n Effects: concelament\nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nBunny is slaughtered with a loud splorch and the crowd goes wild!\n\n MitS is the Winner! \n\nBetter luck in your next match, Rezig.",
"loss": true
},
{
"from": "human",
"prefix": "faithfreebible:",
"value": " good match!",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " Post your races here.",
"loss": false
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Solons \n\n16 Packs, One strange pack (4 members).\n\n Brains : 4 - Not terribly intelligent individually, Solons are at least smart enough to cooperate\n Strength : 4 - Pack hunters, not individually dangerous\n Toughness : 7 - Solons, given food, will recover from nearly any injury.\n Agility : 5 - Agile enough..\n Grasping Appendages : 2 - Solons have rudimentary fingers on their forlegs which they use to drag corpses.\n Language : 2 - Solons vocal communication is extremely rudimentary\n Rudimentary Hivemind : 6 - Solon packs act as an individual of many parts at short distances, at long distances they use their vocals.\n Bacterial Reproduction : 6 - Solons themselves are actually extremely colonies of extremely specialized bacteria. As such, any surplus of food becomes new solons.\n\nSolons have no memories of their earlier ancestors. This is their history .\n\nOne day the first one started moving. It ate, budded, it was two. Now it is many. And the many are not all the same. It can be (6, number concepts still unknown), but more than that is too noisy, it becomes many again (cannot have a group of more than 6 at this point).\n\n Appearance : With roughly the body plan of a dog, Solons are pale grey, moist, and covered in black rigid patches. Their 'heads' are covered in round black beads, and they have small cilia growing in a frond on their necks and backs. Their front and back limbs are covered from about halfway down with the stiff material, though the front limbs have segmented 'fingers' arranged just above the base of the limb.\n\nTheir diet is anything easily digestable. Bugs, berries, fecal matter, animals, dead animals...\n\n The land :\nA big, swampy valley filled with unmoving muggy air, their environment is (by our standards)overwhelmingly hot, and terribly humid. Fire is an impossibility, and decay is everywhere. At one end of the valley is a river, which must run close to a volcanic vent, as it is warm already. Frequently, dead fish will be found floating in the river (the river is fed by an offshoot of a much larger river, everything here is evolved to the high sulphur content in the water).\n\nFood grows everywhere in the fertile soil. The squelchy, muddy, nearly impassible soil.\n\nEase of travel : 1\nFood and Water : 10\nNatural Resources : 3\nSafety : 6",
"loss": true
},
{
"from": "human",
"prefix": "Khosan:",
"value": " The Skali \n\nYour average Skali is somewhere between four and five feet long from the end of their face to the tip of their tails, and has rough, dark, leathery skin that stretches over most of their body. Their most defining features are their long, ski-like feet (almost as long as their bodies) and the large flaps of skin located on top of their necks that they can raise and lower at will to act as a sail. In addition, they have two small limbs tucked behind their massive sails that they can use for more subtle manipulations of objects.\n\n Brains : 10 (While not the sharpest tools in the shed, they know how to use certain things to their advantage)\n Strength : 4 (Skali aren't strong; they depend on speed and ambush tactics to hunt for food)\n Toughness : 6 (Skali have a decent hide, however, their thin legs require great care)\n Agility : 8 (Skali are aerodynamic and can make good use of their legs and sail to move faster)\n Grasping Appendages : 4 (Skali use their large hind-feet for gripping and tearing)\n\n Language : 6 (They have a very simple method of expressing very simple things, involving use of their sails and their natural camouflage)\n Natural Camouflage : 7 (By controlling their bloodflow, Skali can slightly change their skin's colour)\n Sails : 6 (The focal point of most Skali's lives are their sails: they're used in mating rituals, hunting, scaring off predators, and to a lesser degree in their camouflage abilities and communication)\n Housing : 1\n\n The Jungles of the Skali \n\nThe Jungle that the Skali call home is dense when it comes to life. Plants and animals are everywhere, with many streams and rivers running through the trees to provide proper nourishment. On the down-side, plants and animals are everywhere, predators are common and many of the plants prove to be effective in slowing down movement.\n\n Ease of Travel : 4\n Food and Water : 7\n Natural Resources : 7\n Safety : 2\n\nUpgrades:\n \n Spoiler \n Turn 1 :\n \n Toughness +1 \n Language +3 \n Natural Camouflage +2 \n Pack Mentality +4 \n \n Turn 2 :\n \n Strength +1 \n Toughness +1 \n Brains +5 \n Language +1 \n Housing +1 \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Altharis:",
"value": " Quil'Iarth'Na \n Abilities :\n\n Brains : 5 (The Quil'Iarth'Na, like most rodents, are quite intelligent, due to their meat-rich diet.)\n (Inventor Caste members have a Brains of 9.) \n Strength : 4 (The Quil'Iarth'Na rely more on pack hunting techniques than on sheer strength to catch their prey.)\n (Warrior Caste members have a Strength of 6.) \n Toughness : 4 (The Quil'Iarth'Na rely more on agility and their spines than on sheer toughness to keep them safe.)\n (Warrior Caste members have a Toughness of 6.) \n Agility : 5 (The Quil'Iarth'Na are small and fast, and often use their speed to escape predators.)\n (Scout Caste members have an Agility of 9.) \n Grasping Appendages : 3 (The Quil'Iarth'Na have four small, but nimble fingers on each of their paws, with small claws to easily rip apart a carcass.)\n Natural Weapon (Spines) : 7 (The Quil'Iarth'Na can flick their tail to release a small volley of hard spines at any prospective prey.)\n Natural Armour (Spines) : 7 (The Quil'Iarth'Na are covered with a dense mat of long spines, much like an echidna, which serve as an effective deterrant to predators)\n\n Technology :\n\n Language : 3 (The Quil'Iarth'Na are a generally social people, with a simple language consiting of small growls and whistles.)\n Tactics: Pack Hunting : 5 (The Quil'Iarth'Na have developed an efficient group hunting technique to make up for their personal weakness.)\n (Warrior Caste members have a Tactics: Pack Hunting of 8.) \n Nest Building : 3 (The Quil'Iarth'Na sleep in groups, and so they have become adept at digging small holes in the ground to keep them safe.)\n Tactics: Camouflage (Stealth) : 5 (The Quil'Iarth'Na roll around in fallen leaves, which stick to their spines, to gain a degree of camouflage.)\n (Scout Caste members have a Tactics:Camouflage (Stealth) of 8.) \n Tactics: Crippling Strikes : 5 (After Quil'Zar'Ha discovered the technique of aiming for the joints, suddenly all Quil'Iarth'Na are picking it up.)\n (Warrior Caste members have a Tactics: Crippling Strikes of 8.) \n (Scout Caste only tech.) Tactics: Sneak (Stealth) : 3 (After Quil'Zar'Ha created the Caste system, the Scout Caste learnt how to sneak up on prey more silently)\n (Inventor Caste only tech.) Tools: Stone Cutters : 3 (After Quil'Zar'Ha created the Caste system, the Inventor Caste learnt how to break rocks to form sharp knives.)\n (Inventor Caste only tech.) Skinning : 3 (After Quil'Zar'Ha created the Caste system, the Inventor Caste learnt how to skin wild beasts so as to wear their fur.)\n\n Inventor Caste (Current Leaders):\nNotables: Quil'Zar'Ha , Clan Leader.\n\n Scout Caste :\nNotables: Quil'Zar'Taj , Scoutmaster.\n\n Warrior Caste :\nNotables: None so far.\n\n\n The Quil'Har Forest \n As you enter the forest, the trees seem to loom over you, casting their magnificent shadows over you. Skittering noises come from the undergrowth, and ominous shadows sneak behind every bush. Before you know it, a volley of spines arcs from the undergrowth and into your back, like stabbing needles of white-hot metal. In a few seconds, you're Quil'Iarth'Na food. \n Ease of Travel : 2 (Quil'Iarth'Na lands are as inhospitable as the Quil'Iarth'Na themselves. But they are well adapted to suit their environment.)\n\n Food and Water : 7 (The Quil'Har Forest is rich and abundant in animal and plant life, perfect for the population growth of a small rodent population.)\n\n Natural Resources : 7 (The Quil'Har Forest abounds in useful woods, stones, metals, and useful plants. These advantages, althogh as of yet undiscovered by the Quil'Iarth'Na, will be very useful to them.)\n\n Safety : 4 (The lush environment attracts predators. However, the Quil'Iarth'Na hold to the policy of \"The bigger they are, the harder they fall\".)\n\n************************************************** ***\n\nUpdate status: Updated as of turn three.\n\nStacking: All tactics tech half-stack.\nAll techs with the stealth tag stack.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Mikeavelli:",
"value": " \"Welcome to Spielburg Valley.\" The leader of an overstaffed checkpoint-fortress at the narrowest part of the pass into the valley greets you as you enter. Though most of you arrive at different times, the scene is the same, as though he's reading from a pre-written script. \"I must warn you before coming in, Spielburg is not safe for travellers, only hunters responding to the Baron's bounty should cross this point, as we cannot garuntee your safety while in the valley until the hunt is successful. Until then, we're here to ensure the beast doesn't escape the valley, and to protect the citizens. of Spielburg.\n\nThe Baron recommends that you not go anywhere alone. Beyond the beast, monstrous tribes have grown bold since we stopped making patrols, and are ambushing lone hunters in the woods.\n\nWhile in Spielburg, you are welcomed to stay at Harrington's Inn, as the Baron has graciously offered to cover the living expenses of every hunter who comes to the Valley. You would do well to talk to the hunters who have already ventured into the forest, especially Taen Kras, who has fought the beast and survived three times now. Many of them are in Harringtons, or at the temporary hospital set up in the Shrine to Obad-Hai near the fields.\n\nGood Luck, and Good Hunting.\"\n\nThe town itself is a mile and a half down the road, an uneventful end to an otherwise uneventful trip to the valley, and contains all the basic necessitities of life. Harrington's is the only Inn in town, and practically overflowing with customers by now. Small shops carry sundry goods, but anything particularly well-made has already been bought up (Anything nonmagical less than 50 gold from the PhB is available without even asking about it) - The Shrine to Obad-Hai, formerly a small dwelling for the priest and his apprentice who ensured good harvests, has blossomed out with tents and cots for wounded guardsmen and hunters to rest in. Any stock of potions they once kept up have already been taken, and the two clergymen are overworked in the extreme.\n\nThe Baron's keep, which overlooks the village, is closed for the moment, anyone not bringing news of a successful hunt is turned away. Beyond it all are the fields, worked by nervous peasants and patrolled at the edges by a sturdy force of guardsmen.\n\nThe rest of the valley is untamed woodlands, where the best paths you can see are deer trails.",
"loss": false
},
{
"from": "human",
"prefix": "ReproMan:",
"value": " Vincent Swiftfoot, Mage and Trapmaker, makes his way calmly down the road into the Valley beyond. Nodding politely to the Guard as he passes, he rides his dog into the town and makes his way towards the Harrington Inn. He will check in at the front counter, inquiring about any Halfling sized rooms still available, and renting one if so. He will then mingle in the lounge, meeting up with the other hunters as they arrive...",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Green Bear \n\nFor all his troubles the guard merely gets a half hearted snarl from the big man leading a big gray horse into the valley, the bounty hunter known as Green Bear sharing his foul mood with everyone. He would but damn the elf Silverleaf who'd given him that nick-name, for a few of the overstaffed guards muttered it upon his appearance. He would, but it was bad form to damn the dead, in particular when he'd come to avenge that particular elf's death.\n\nLeaving Silverleaf's daughter back at that foolish wizardry school she attended, with an oath sworn to carve the beast apart before its black heart stopped beating, he'd come out this way without pause and without much rest and without relent.\n\nUp 'til now, that is.\n\nGuardsmen tend to be picky about warriors who charge their gates, even if they have a perfectly good reason to do so, and so the barbaric ranger entered peaceably; his eyes glaring out from under a young troubled brow.\n\nScoffing the need for any more equipment than the sword by his side and weaponry and gear at his back, the only thing he needs now is a place to keep the horse while he gets some quick rest before delving into the woods at the crack of dawn. He storms into Harrington's after hitching the brute to a post and looks for a seat. Though the place is crowded, the young man reasons within his mind that sooner or later someone already with a room will probably get kicked out for some fool act of violence or trouble.\n\nEven if it's someone foolish enough to pick a fight with him, a chance he idly wouldn't mind stumbling across. After all, he's already looking for one source of trouble.",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " As the evening wains a bedraggled pair arrives at the gate. Their clothes are rags, one carries only a long walking stick with him. The guards move to stop him, as surely no unarmed man should be allowed inside, \" We are quite able to defend ourselves. Let us pass. \" The almost regal tone of his voice persuades the guards and the pair enter. \" So, Besil, where should we begin? \" Geoffery asks his cousin once they are well within the valley.",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " A short, rugged man steps up to the gates looking as if a part of the forest got up and decided to become a man.\n\n G'day. Name's Rogan. I'm here to bag your sheila, he says matter-of-factly. Once the guard lets him pass, he'll find a room, then immediately seek out Taen Kras in order to get a bead on what he hunts. He's heard it's a wolf, a big one, and probably a monster. That's fine- he'd killed monsters before and he would again. The real problem would be hiding his scent, but maybe Mr. Kras could shine some light on that topic.",
"loss": true
},
{
"from": "human",
"prefix": "Mantid:",
"value": " Originally Posted by Kyroswolf \n \" So, Besil, where should we begin? \" Geoffery asks his cousin once they are well within the valley. \n \n\nBesil smiles. \" You know me, Geoffery, \" he replies with a voice that borders on a song, \" I'd prefer to gather what tales we can of this beast first. Best to know what to expect. Let us start at Harringtons and then move on to the Shrine. \"\n\nBesil leans his staff toward the Inn and the ragged pair enter the Inn. Besil stands near the entrance, surveying the crowd inside, trying to determine who were hunters just starting out and who may have already faced the beast.",
"loss": true
},
{
"from": "human",
"prefix": "ShadowyFigure:",
"value": " Waking from his normal 2 hours rest Marcus finds himself blinded by the birght light of the sun as he is dragged along the road. looking up he relises that he had obviously fallen from his war horse in his sleep and so had been dragged for most of the travel and so as normal he slept through it. Letting out a yawn Marcus quickly stretches forward pulling himself free from his stirup and watchign as his horse slwoly comes to a stop aware of it master no longer being pulled along.\n\n Aproaching his horse he looks over to the fortification of the valley were a guard stares startled by the sudden apearance of the Xeph. Taking a deep breath Marcus mounts his horse and gallops off past the gate ready to see what is to be hunted in the lands... After he grabs a pint of course.",
"loss": true
},
{
"from": "human",
"prefix": "Mikeavelli:",
"value": " Harrington's Inn is a crowded place, the new Arrivals would fit in well with the already assembled crowd of hunters. Fully half the crowd seem to sodden with drink they're obviously here more to leech off the Baron's hospitality than to actually try and hunt anything.\n\nThe remainder consist mostly of the players assembled here, Green Bear, Vincent, Marcus, Basil & Geoffery should be coming in about the same time, easily close enough to notice each other. The staff, a trio of Wenches (Ahh, good ole' fashioned Wenches) are so overworked by the extra business that anyone waiting to be served will be greeted with a quick, \"Seat yerself, we'll be with you in a bit.\"\n\nBeyond all of you, notable figures include:\n\nA huge man (nearly the size of Green Bear) with an entirely-too-serious look upon his face who looks like he's never drank a drop in his life, seated with a shifty-looking fellow that looks like the second half of one of those \"Unlikely duo\" plays those rich snots from the City are always raving about.\n\nSix young men, barely older than boys, loudly boasting about how they're each going to capture the beast single-handedly. What marks them as different from the regular breed of drunks is how they actually seem to mean it.\n\n------\n\nMr. Rogan searching out for Taen Kras could hear from anyone in town how the King's Hunter is still in bed in the hospital-shrine run by the clergy of Obad-Hai.\n\nThe hospital is little more than a tent filled with cots where bandaged men lay waiting for each day's round of healing prayers. Taen himself is easy enough to find among the wounded, being covered in bandages from nearly head to toe (\" And that was AFTER the clerics cast their spells \" A helpful attendant would let Rogan know while pointing out where Taen was lying down) - He's awake at the moment, but doesn't look to be in too good of a mood.\n\n\" Yes? \" Is his only greeting.",
"loss": true
},
{
"from": "human",
"prefix": "ShadowyFigure:",
"value": " Jumping from his horse Marcus ties it quickly down and walk through the door into the inn looking around he tries to here what the six men boasting are saying as he walks towards them.\n\n listen - (1d20+8)[ 21 ] ",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Green Bear \n\nBear finds the din and chaos of the bar as acceptable from his position. He doesn't sit at the table in much of a slouch nor with feet propped up. No, he seems more intent on looking to see if anyone can give cause to his earlier plans of ousting a troublemaker and taking their room.\n\nIt's like a buffet in that regard, though after a few moments more, the bounty hunter resigns himself to hopeful patience. At least for now.\n\nGeoffery and Besil he glances at with a brutish look, but doesn't seem to find them much of a threat and makes a point of ignoring them for now. No, after more waiting for an ale-jack and food, the barbarian finally starts to lean his eyes and ears towards the six boastful youths. Within reach of where he sits, Bear gives them a half-hearted scowl while listening to their claims, trying hard not to laugh at such merry entertainment.",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Walking at the edge of the road, the woman studies the various people as they move past her. An invitation such as the baron has issued brings people with vastly different motives together, and it was fun to try and guess what they were. Eventually the town proper came into view. It was obviously that it wasn't typically this busy as people seemed to overflow out of several different areas.\n\nMoving over to an open space off the road, the woman fished through her pack until she found her comb. Emptying a bit of water onto a cloth, she wiped the dust of the journey from her hands, face and armor, finishing by combing her hair. She then packed everything away and started off once more. When she reached the main street she could plainly hear the crowd over in what had to be Harringtons. For only a short time past midday they seemed to already be fairly deep into their ale cups.\n\nGiving Harringtons a miss for the time being, she moved to the general goods shop, which was also bustling with activity and waited until one of the clerks notices and and then she asked to speak with the shopkeeper.\n\n\" Well now ,\" she says in a lilting voice when (s)he came over to where she was standing. \" I was wonderin' if ye'd be int'rested in a bit 'o consignment considerin' all the traffic ye've got here .\" She opens a pouch at her belt and pulls out several silver bracelets and three pairs of earrings. They are done in a current but timeless style and two of the bracelets are set with blue stones. \" Since ye've got the customers and I've got the stuff, we 'kin make each other happy, yes ?\"",
"loss": true
},
{
"from": "human",
"prefix": "Cruxador:",
"value": " Happy stands impassively as the guard recites his speech, though the raven on his shoulder pipes up occasionally. As the guard finishes his speech, the Raven says \"Cheerful here's really grateful for that info.\" \"Indeed\" says Happy as he turns and continues down the road.\n\n...\n\nHappy arrives in town, and quietly heads to the tavern. He finds the least crowded area available which is within earshot of the six enthusiastic young men. He sits down quietly and listens to the conversations around him.\n(Taking ten on listen)",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " Rogan\n\n Oi, I see you got yourself in a tangle with the beast. The locals say you fought her three times and lived. I wanna know how you did it, and what you did wrong.\n \nMr. Rogan flips a chair backwards and sits on it, legs akimbo, leaning against the back. Did you track her, or was it an ambush? What weapons did you use? And how smart is she- really? ",
"loss": true
},
{
"from": "human",
"prefix": "ReproMan:",
"value": " Vincent takes a glass of suspiciously strong tea and begins to wander the crowd in an unimposing way, scanning the various patrons and trying to separate out the wheat from the chew toys. A man as smart as Vincent realizes fully the importance of having brave men armed with swords and armor and iron wills around when hunting monsters. After all, all that equipment just made it that much easier to outrun them once things went bad.\n\nA few patrons catch his attention immediately: The giant and the rat look professional, though a fleeting hesitation makes him a bit uncertain about the pair. The man with a stick and the performer who just walked in might need some Arcane support, as might the large man sitting alone. And the man with a Raven has the look of a mage about him (One can never have too many mages around. Never. ). Making mental notes to see where each of those men's specialties lay, Vincent decides to approach the table of young boasters to see what their plan is, and if they might just require the services of a Wizard...",
"loss": true
},
{
"from": "human",
"prefix": "Mikeavelli:",
"value": " In Harrington's Inn, the boistrous boys are quite loud, and perfectly audible to anyone specifically paying attention to them, (DC: 10 listen)\n\n\" You all know there isn't an animal in the world I can't trap. When we go out to check those nets tomorrow, you'll see. \" One was saying as the conversation comes into focus.\n\n\" Bah Paul! You saw the guard's armor just like we did, that thing's claws can cut through steel! Even if it is stupid enough to fall for your traps, it'll slash them to shreds. Now a good hit on the head from someone with proper training, THAT will bring the thing down. \" The largest one shot back with a snigger.\n\n\" A Real man, huh? You think you're better than the King's own? Obviously it's stronger than any man, you'll be on your knees thanking me for saving your lives with a little honest magic. \" The smallest one cut in. You'd have never guessed he was a wizard if he hadn't just admitted it, dressed identically to the others and well-built from a farmboys childhood.\n\n\" Listen to lil' Tom, he goes off to school and comes back his first year, thinking he's some kind of archmage or something! \" The larger one streched his arm out and snagged Tom in a headlock, making him the victim of a playful noogy, \" C'mon little brother, let's see your magic get you out of this! \"\n\nThe rest of the men, brothers all from how similar they looked, waited with baited breath while Tom whispered something beneath his breath, managing to ignore his bigger brother. \" What was that? Huh Tom? \"\n\n\" You've had enough, John. Go to sleep. \" John, the big one, suddenly relaxed, falling off his chair to the floor to the drunken cheers of his brothers.\n\n\" He going to be okay, Tom? \" What looked like the eldest asked him with concern.\n\n\" Yeah yeah, just drag him upstairs and let him sleep. He'll have a headache in the morning, that's all. \"\n\n\" Good good, I'll get him to bed then. \" The eldest said, standing up, \" Just remember brothers, we're not here for ourselves, we're here for Mom, and Dad, and all the folks back in Brielle. ”\n\n“ Aye, for Brille! ” They (Sans the sleeping one) intoned as one!\n\nAbout the time when the Eldest has his brother’s arm over his shoulder, ready to drag him off to sleep is when they notice Vincent coming up to talk to them. The eldest pauses in his brotherly duties for a moment to begin the conversation, “ Something the matter, mister? ”\n-----\n\nThe shopkeeper gives Marin a concerned look. “ Are you in some kinda’ve trouble, miss, that you’ve got to be coming all the way out here, especially when it’s so dangerous out, just to try and sell these things? ”\n-----\n\nAs for Rogan, Taen Kras spends a good few moments just looking at him judgmentally. Finally, he answers the barrage of questions, “ You’re awful rude for someone who needs so much help. ”",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Marin \n\nMarin smiles, \" Na at all ,\" she replies to the shopkeeper. \" I'll be after bringin' this fearsome beastie back y'see. But tha's no reason not ta' do a bit of business asides. Imagine how valuable these'ere trinkets'll be when I succeed ?\" she asked with a grin.",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " Mr. Rogan\n \n If I'm a little frank it's because time is of the essence, mate. Every hour that thing's out there is another hour some ill-prepared git might get his head ripped off, right? \n\nHe looks at the incapacitated man, trying to judge for himself if he's looking at a great hunter or just a fool who's lucky to be alive.\n\n But no worries, I don't need your help if you don't wanna give it to me. Just thought you'd want to spare a bloke your fate, s'all. Say the word and I'll be going. Name's Rogan, by the way. ",
"loss": true
},
{
"from": "human",
"prefix": "Rydax:",
"value": " Jaegar stood in the road a moment, looking over the gate and what he could see beyond it. Not bad, he thought to himself. He approached the gates, ignoring the guards' warnings, and made his way inside.\n\n The fields then, he decided and began walking toward the shrine to Obad-Hai. The sooner he got the information he needed, the sooner he could get started.\n\nAs Jaegar crossed town, however, he stopped when he heard a familiar voice. The same voice with that same silly accent. He grinned as he turned to see the woman bartering with one of the shopkeepers. That woman. She must be after the beastie too. He decided to continue on his way and let her continue her negotiations. There would certainly be plenty of time for catching up later.\n\nFinally he came to the shrine. He thought about kicking the mud off of his boots, but then realized What's the point? It's Obad-Hai. So he went around the shrine and the many tents, listening for whatever the failed hunters had to say.",
"loss": true
},
{
"from": "human",
"prefix": "ShadowyFigure:",
"value": " Taking a seat and grabbing a pint Marcus quickly gets into the spirit of things listening out for any unusual talk amongst those in the inn.\n\n listen - (1d20+5)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "ShadowyFigure:",
"value": " OOC: Scratch that ill take 20.",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Green Bear \n\nBear scratches his chin and then scowls as most of the brothers get ready to leave.\n\n \"Damn, but this is going to be more hassle just to get to the monster than the slaying of him if I've got to wade through every fool family on an outing...\" he mutters, calling for ale with a thunderous bellow moments later at the unfortunate wench that's closest.\n\n \" A flagon! Bring me ale, woman and be quick about it or this tavern may yet see an even fiercer monster than the beast in the woods! \" \n\nSitting back in his seat, he looks about the tavern, as if daring anyone to call him on his brutish behavior, a smoldering look if there ever was one.",
"loss": true
},
{
"from": "human",
"prefix": "Cruxador:",
"value": " Happy stands abruptly, and heads towards the large bellowing man. His raven flies ahead, and alights on the table. \"You should be nicer. A hard working wench is hard to come by\" he says with the air of someone imparting great wisdom.\n \"everyone has problems\" says Happy, taking a seat across from Bear. \"Happy here means you got no reason to be angry. You mind if we sit here?\" ",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Green Bear \n\nBear looks suspiciously at this bird perched on his table as if it belonged there. Anyone with half a brain may think (and anyone with less might say) it looks like the man would try to eat Happy's raven from the way his hands flex and his teeth clench, the look of a predator about to strike. It's almost humorous.\n\nHowever, the bounty hunter never liked the taste of squab, shrugging his shoulders and giving the bird no more attention he allows the other seat to the man.\n\n \"I'm in no mood to dole happy words, but my money's enough to console maids from harsh ones, magician,\" he assumes, as if the notion Happy was of any other profession that allowed for an animal companion an insult, \"I'm in a mood to be fed and rested before I kill the damned beast and be done with the business. ",
"loss": true
},
{
"from": "human",
"prefix": "ReproMan:",
"value": " “Something the matter, mister?” \n\nArching an eyebrow, Vincent smiles and says, \"The matter? Oh, certainly not. I merely happened to overhear your conversation about the hunt and was a might intrigued, as I too have come to this particular valley in search of the beast. As an accomplished practitioner of the Arcane, I felt I could potentially be a valuable asset to your troupe, however it would appear that young... Tom, was it? Has unfortunately beat me to that position.\" Inclining his head at the table and the men seated there, \"I do wish you the best of luck, and hope that your hunt is as safe as it is successful. Perhaps we will meet again, though it would appear that other individuals might be more in need of my services.\" \n\nTurning abruptly if not impolitely, Vincent scans the occupants and decides the most likely suspects would be the pair who just entered, and walks up to Besil and Geoffry, \"Evening sirs. You have the look of adventurers about you, though I dare say not exactly the look of trained wizards. Would I be correct in that assumption?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mikeavelli:",
"value": " The Shopkeeper speaking to Marin \n\nHe looks over the shiny things Marin presents before him, inspecting their quality and making a few mental judgements of the sort she's probably seen before, Are they stolen? Probably, she'll sell them cheap if they are, how likely is it I'll get caught for having them? \n\nAfter a while, he seems to come to the conclusion Marin was hoping for, \" Well, the missus has been asking me to get her some jewelry.... How much are you asking for 'em? \"\n\n-----------\n\n Jaeger \n\nWould enter the hospital-tent-shrine of Obad-hai to see a multitude of wounded men in various states of recovery. If he's looking for information, it's simply a matter of asking around. After a few of them, it becomes obvious that no-one wounded here has ever actually seen the beast. Rather, they've been ambushed by goblins and kobolds that've taken to ambushing hunters. Seems the beast isn't bothering the monstrous tribes of the valley at all!\n\nAlso seems anyone who tangled with the Beast is dead now, except for Taen Kras of course. If he pays attention, Jaeger would also bare witness to the conversation between an increasingly agitated Taen Kras and...\n\n Rogan \n\n\" I'll be fine in a couple of days, 'mate,' and catch it myself my next outing. \" His voice takes on an almost beastial growl near the end of that speech, after which he locks up for a moment, like all the excitement made one of his wounds start hurting something fierce.\n\nAfter a moment it passes, and his tone is notably softer, \" No, you're a good man, you mean well... I can't tell you much, except it's the biggest, toughest, meanest thing you've ever hunted. Smarter than most men too, it'll smell out an ambush and come up behind you before you realize it.\n\nAbout your only chance is to get it out into open country, a meadow is your best bet around here, and just be better at killing than it is. \"\n\n Harrington's Inn \n\n\" Right then Mister. \" The Eldest of the six nods to Vincent, letting him go off as easily as he came. He leaves with his inebriated brother, and the rest of their conversation drifts from bragging to stories about their hometown, Tom telling stories about the City and how exciting it is there, but nothing relevant to the hunt at hand.\n\nMarcus, paying attention to the whole of the room, can get the gist of the conversations between players going on, as well as an ongoing one between the large man and his shifty companion (Who are talking intentionally quietly to let their voices be drowned out in the general roar of the tavern) - but can't sift out the details.\n\nBefore Green Bear can give substance to his idle thoughts of Raven Pot Pie, one of the wenches comes in out of the crowd, the demanded Ale firmly in hand. She lets down two flagons out of the four (!) she's carrying around the room just for this sort of occasion. One for Green Bear, one for Happy, a little watered down, but thanks to the Baron's generosity, the price is just right.",
"loss": true
},
{
"from": "human",
"prefix": "ShadowyFigure:",
"value": " Marcus getting up walks over to where happy and green bear sits bowing polietly to happy. He anounces him self.\n\n \" Hello, my name is Marcus of the Zeph paladins in the south are you also here to hunt the monster?\" He asks though he knows what is going on he wishes to act ignorantly.",
"loss": true
},
{
"from": "human",
"prefix": "Mantid:",
"value": " Originally Posted by ReproMan \n Turning abruptly if not impolitely, Vincent scans the occupants and decides the most likely suspects would be the pair who just entered, and walks up to Besil and Geoffry, \"Evening sirs. You have the look of adventurers about you, though I dare say not exactly the look of trained wizards. Would I be correct in that assumption?\" \n \n\nBesil chuckles. \" Adventurers,\" he says to Geofrey. \"That's nice for a change. Seems our friend here has a sharp eye.\" \n\nHe turns to the halfling and smiles. \" We use to being called paupers before adventurers, \" he explains, waving a hand at his tattered robes. \" And you are correct, on both accounts. I have picked up a little of the arcane arts, but certainly am not trained as a wizard. \" He glances over Vincent. \" Now, if I were to make a guess, I'd say you are one of the newer adventurers here. You just don't have the worn look some of the others here have. \n\n\" Ah! But where are my manners. I am Besil Gualdherp and this is my cousin and companion Geofrey, and, as I'm sure you have already surmised, we are have been lured here by the mystery of this beast. Now, who do I have the pleasure of talking to?\" ",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Green Bear \n\nPressing a gold piece into the barmaid's hand without looking (either her or the coin), Green Bear's ire is turned towards the paladin, interpreting the bow towards Happy (and not to him!) as an insult.\n\nThe ale is good though as he kicks back a slug of it at least.\n\n \"And kill it and find out if it's pelt will make me a nice cloak before the week is out,\" he spits, not too impressed with Marcus. The paladin's plan seems to work on him as his emerald eyes regard him as a simpleton. \"You're welcome to watch, of course, but were I like you, I'd stay more than a league away when I get my hands on the hellbeast. ",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " Mr. Rogan \n\nThe hunter scowls. This is going to be a tough one... Although he's confident he can track the creature, he doesn't like the idea of fighting it out in the open. Ambush, or at least surprise, is more his style. Maybe a trap of some sort to hold it still while he gets some shots in would be the way to go, or luring it into a dead end where he can fire from behind cover... Some distractions would be in order, regardless. A team of helpers would greatly increase his odds of taking the thing down- and coming out of this alive. Surely, he'd find some willing accomplices back at the lodge.\n \nThanks for your help. I'm going to try and get a posse together. You're welcome to join it when you're well again.\n \nHe gets up and goes to leave the healers' tent.\n\n You were wrong about one thing though- I'm not a good man. \n\nAfter leaving the tent, Rogan will go to the lodge and scope out potential allies.",
"loss": true
},
{
"from": "human",
"prefix": "ReproMan:",
"value": " \"Ah! But where are my manners. I am Besil Gualdherp and this is my cousin and companion Geofrey, and, as I'm sure you have already surmised, we are have been lured here by the mystery of this beast. Now, who do I have the pleasure of talking to?\" \n\nGrinning and making a bow, Vincent intones, \"Vincent Swiftfoot, Arcanist and Trapmaker, at your service. And while I may not look it, I'm not exactly new to the adventuring game. I can owe my appearance to an appreciation of the joys of adventuring from 50 or so feet behind big men with big swords.\" Giving a little shrug, he continues, \"If you're interested, I'm up for sitting down with a drink and laying down a plan about the best way to catch this thing. The Gods know I can't do it alone.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Marin \n\nMarin smiles at the shopkeeper, \" Only what it'd cost me for collectin' the stuff and the time I spend makin' 'em lovely. What say five gold apiece? I bet ya' can sell 'em for four times tha', once I bring back ya' Lorships beastie .\"",
"loss": true
},
{
"from": "human",
"prefix": "Cruxador:",
"value": " \"This Happy little man is looking to slay the beast as well.\" Pipes the raven. \"Money is indeed the ultimate consolation, isn't it...\" mumbles Happy, taking a sip of his ale. \"We'll come watch you fight,\" continues the raven as if he hadn't been interrupted , \"but we're really here for taking care of the beast afterwards\" \n\n((That's right, you're getting trash-talked by a bird ))",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " (...Me or Marcus?)",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " Geoffery extends his hand to Vincent, \" As he said the name is, Geoffery. We are here looking for the beast and would be delighted to sit and discuss with you. I shall pass on the drink; however, I'm just not very thristy. \" As they sit Geoffery scans the room, and the fellow they have been talking to for any signs of mischief or mayhem.\n\n \n Spoiler \n\nUsing free Detect Evil to scan the room, and their new companion.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mikeavelli:",
"value": " Marin Would find the shopkeeper amiable, though not above a little bartering, \" With so many hunters in town, I'll not pay extra betting you're the one that brings it down, Miss. I'll take the whole lot for twenty pieces of gold, which is a fair price by my eyes. \"\n\nIn Harrington's Inn, \n\nMost of the action is occuring between ya'll. The Barmaid (Yes, she's upgraded from \"Wench\") manages a quick \" Thank you, M'lord \" for Green Bear's generosity before she's off into the thick of the Tavern once again.\n\nFor Geoffery,\n\n \n Spoiler \nNone of the main characters mentioned already show up as Evil. A few of the drunkards are mildly evil individuals, though they probably register as such because they're the type of person who would take advantage of a desperate man's generosity without ever intending to contribute.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Cruxador:",
"value": " ((You, Bear. Marcus can take offense to, though, if he wants))",
"loss": true
},
{
"from": "human",
"prefix": "ReproMan:",
"value": " His tiny hand gets a little lost in the palm of the sturdy Paladin before him, but Vincent still makes a noble effort at returning the shake. Taking a seat at the table chosen by his companions, Vincent props himself up on an elevating cushion and takes a sip of his tea before glancing around the room again. The crowd seems to be stabilizing by the look of things, and he could even see a couple other adventurers seeming to form impromptu traveling groups. Grinning a small knowing grin, he turns to the two men, \"May I ask what your specialties are? And do you have any plans in the works for capturing the beast?\" ",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Green Bear \n \n Spoiler \n Civilized men birds are more discourteous than savages;they know they can be impolite without having their heads split open, as a general thing. ~ Robert E. Howard\n \n\n\n\nBear peers at the raven with incredulity for a split second before he swats at it with a heavy hand, and were he a lesser barbarian he'd listen to his impulsive angry thoughts and follow this up with an attempt to brain the wizard for teaching his familiar this skill to sass. Instead...\n\n \"Damn this fool trick, magician! Learn your bird some manners or by my Blade I'll skewer the two of you!! I made a vow to slay this beast even if I have to fight every manner of man, hellspawn and God to do it, and the pair of you are a low threat on that list! he bellows with a follow up snarl.\n\n \"Now are you going to get the squab to apologize or not?!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " Rogan \n\nMr. Rogan enters the lodge and casts a glance around, looking for anybody who might be helpful.\n\nHis eyes are instantly drawn to the biggest man in the room- a nice piece of meat big enough to choke any beast, and by the looks of it a skilled warrior, too. Quick to anger, perhaps, but that could be an advantage, too. The guy he's with is a little weird, but pretty big, too. Probably a decent snack for the beast.\n\nHe quietly moves over to their table and pulls up a chair.\n\n Sorry to interrupt, gents, but I believe you're hear to kill that beast, not each other. Name's Rogan. He sticks his hand out by way of greeting.",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Green Bear \n\nBear doesn't take it.\n\n \"Mind your own business, this is between me and the bi--the magician. ",
"loss": true
},
{
"from": "human",
"prefix": "Mantid:",
"value": " Besil \n\n \n Originally Posted by ReproMan \n \"May I ask what your specialties are? And do you have any plans in the works for capturing the beast?\" \n \n\n\" Oh, I'm just a wanderer really, \" Besil replies. \" I just try to bring comfort and strength to those who need it and try to remove what evil I can from their lives. I have some skills, a few songs, and some magical practice to help me and my allies accomplish that. Geoffery here is much more accomplished at meeting villains head on. \n\n\" As for a plan, I can't say I have one just yet. I'd prefer to get a little information on what we are up against first. \"",
"loss": true
},
{
"from": "human",
"prefix": "Cruxador:",
"value": " @Bear's violence:\n \"That was unnecessary\" says Happy, looking up from his ale. \"Please refrain from doing that in the future.\" While his words are fairly neutral, his tone is anything but. He is quite obviously angry.\n\nHappy turns back to his drink. Now some guy in mithril and camouflage comes and identifies himself as Rogan. \"We'll kill it alright\" ays the raven, now on Happy's shoulder and considerably more wary.",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " Mr. Rogan \n Aye, we will. But it won't be easy. I've got more than a few old tricks up my sleeve, but in the wild, one mistake will get you killed. If you're by yourself. He looks meaningfully at the wizard and barbarian.\n\n I'm putting a posse together to take her down. And we'll do it, too. I know more about the wild than anyone- practically live there. I eat monsters for breakfast lunch and dinner- but I don't do it with this, (he points to his bicep), I do it with this (he points to his head). A small group of well organized hunters can take down any prey no matter how strong, fast, or smart she is. Join up with me, and I can guarantee a kill. I'll even give up my share of the reward. I don't want it. Not interested in it. What interests me is the hunt. This is the big one, gents.\n\nSo what do you say? ",
"loss": true
},
{
"from": "human",
"prefix": "Cruxador:",
"value": " \"Sure... why not.\" says happy, not even looking up from his ale. \"I suppose it can't hurt\" \"but if you keep making speeches, we're gone!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Marin \n\n\" Less'say twenty-two and ye've got a deal \" Marin replies to the shopkeeper. After the exchange is complete, she pockets her gold and looks around, finally she flips up the hood of her cloak and walks into Harringtons, trying to get to someplace she can watch the crowd.\n\n \n Spoiler \n If the shopkeeper holds to twenty, or goes to 21 that's okay by me if it just happens so we don't go on forever there. My main goal in the tavern is to not attract attention, and to get somewhere I can just people watch for now.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " Rogan \n\nThe hunter gives a grin and a nod.\n\n Believe me, birdy, once we get out into the thick of it, you'll be lucky if you see or hear me. What about you? he asks the Green Bear",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " Geoffery laughs as his cousin refers to his warrior talents. \" While I may have skill in battle I prefer to use it to protect those who cannot protect themselves. I'm particularly fond of deposing aloof monarchs who have lost their sense of purpose. \" Memories of his father flood Geoffery's mind. Almost as quickly has they appear they are gone, merely appearing to pause for breath. His attention is suddenly drawn to a rather boisterous man seated with a few other fellows and a bird. \" Besil, perhaps some of your calming music will change the atmosphere here a bit? \" With that Geoffery gets up, walking stick in hand and slowly moves toward the boisterous fellow, hoping to prevent a brawl.",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Green Bear \n\nThe bounty hunter scowls.\n\n \"Normally I would tell you to go to hell, but since I plan on living after the death of this monster, I'll accept to join forces,\" he commits, though to say Rogan is leader is like getting blood from a turnip for Bear. \"But that beast killed someone very important to me and I promised his daughter I'd kill the damn thing, so if you want my help, know that I'm going to finish it off. The reward for it alive could be ten times what's offered and I'd still kill it and be done with this affair.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " That's fine by me. Far as I know, this thing's wanted dead-not-alive. Hopefully, we can start out tomorow morning. I'm gonna see if I can get anybody else to join our merry group. \n\nRogan obtains some paper and ink from the stores and writes the following:\n \nNotice: A hunting posse will be gathering at daybreak tomorow to kill the beast once and for all. Stout bodied hunters requested. Cowards need not apply.\n\nMr. Rogan, expedition leader \n He makes sure that he does so very conspicuously. ",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Bear finishes off his ale in response to Rogan's recruitment drive.\n\nNot that there's enough booze for this situation...",
"loss": true
},
{
"from": "human",
"prefix": "ReproMan:",
"value": " Listening intently to his companions, Vincent considers as they both speak, attempting to form some kind of strategy to take the beast down. Hmm... A Song Mage and an unarmed brawler with what looks to be some kind of Divine connection... Not a bad start, not bad at all, but certainly lacking in several areas. \n\nTaking another sip from his cup, Vincent addresses the two men, \"Are either of you trackers at all? A Forester or Wild Shifter would be helpful in tracking this beast, and there would seem to be several options nearby,\" motioning towards Rogan and Green Bear, \"if you agree with my assessment.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ShadowyFigure:",
"value": " \" I wish to join your party only I hope you will alow me to take a claw or two as souveneirs... well if theres anything left of it that is,\" Marcus says turning swiftly to a passing wench he orders a round of drinks for the others then sits eyeing up the tough looking green bear.",
"loss": true
},
{
"from": "human",
"prefix": "Mikeavelli:",
"value": " Marin \n\nThe Shopkeeper settles at 22 gold pieces, and bids her goodnight.\n\nInside of Harringtons, she has ample view of the goings-on in the Inn as described in...\n\n Harringtons \n\nOutside the Afternoon gives way to Evening, and though the Inn is still loud and boistrous, it's significantly less so than when everyone first arrived. The night is winding down with the rest of the boys from Brille having stumbling along to their room, along with a good portion of the nameless drunks that otherwise filled the Tavern.\n\nThe large man and his shifty-looking companion remain, they don't seem to be talking much anymore. Just watching the room, along the same lines as what Marin is up to.",
"loss": true
},
{
"from": "human",
"prefix": "Mantid:",
"value": " Originally Posted by ReproMan \n Taking another sip from his cup, Vincent addresses the two men, \"Are either of you trackers at all? A Forester or Wild Shifter would be helpful in tracking this beast, and there would seem to be several options nearby,\" motioning towards Rogan and Green Bear, \"if you agree with my assessment.\" \n \n\nBesil nods. \" It sounds like a wise course of action, \" he replies. \" We will need those more familiar with the wilds then we are. Although they do sounds like a rowdy and violent bunch. Could be a problem if the beasts intentions are not as dark as I have heard... \"\n\nBesil stands and walks over the Geoffery, placing a hand on his shoulder. \" He may be a braggart, but that group may be what we need, if their claims of knowing the wilds are true. Come let us see if they will have us. \"\n\nBesil continues to Mr. Rogan, calling out to him. \" Sir! If you are need of three more able bodies, my companions and I are in need of forest men and trackers to help us on our hunt. I have no doubt a trap savant, an intrepid warrior, and a succorer would help strengthen your party for the challenge ahead. \"",
"loss": true
},
{
"from": "human",
"prefix": "Rydax:",
"value": " Jaegar turned around to walk back to the downtown area. It seemed from his conversation with the other man that the hunter was unwilling to provide the information he had hoped to get. He headed over to the inn that was recommended.\n\nFortunately, things seemed much calmer there than they had been earlier. He didn't mind the din that was left. Jaegar stepped inside to take a look around at who was left. A familiar scene. He knew his part well, and it should be much easier this time, as just about everyone here was assembled for the same purpose. Inside he saw the same thing he came to expect every time he entered such a place. A lot of people trying to look and act tough. Some in the corner, attempting to use intrigue to silently scream for attention. Then of course, you have the locals, just there to drink and have a good time.\n\nHe decided sit at the bar, among the latter, and ordered an ale for himself. Before taking a seat, he removed his enormous bow and greatsword from his back and leaned them against the counter next to him. He let out a great sigh. Relaxing was what he needed after the last few days of hard travel.",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " Originally Posted by Mantid \n Besil continues to Mr. Rogan, calling out to him. \" Sir! If you are need of three more able bodies, my companions and I are in need of forest men and trackers to help us on our hunt. I have no doubt a trap savant, an intrepid warrior, and a succorer would help strengthen your party for the challenge ahead. \" \n \n\n Bonzer. I'm a bit of a trapper myself, maybe you can help me turn the odds more to our favor. That makes 6... should be enough for what we're dealing with. We'll meet here in the morning. ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Marin \n\nWatching the door, Marin smirked as she watched one of the newcomers arrive at the bar. Pulling one of the barmaids aside, she whispered something into her ear. When the woman looked at her with a puzzled expression she spoke again and pressed a coin into her hand.\n\n \n Spoiler \nOrdering tea to be delievered to Ryax's character at the bar, but rather than in a teapot, it should be in an alecup. And the coin is simply a tip - the Baron is paying for all these adventurers, so Marin will assume that many of those assembled will not be tipping anyone.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mikeavelli:",
"value": " \" Right away Ma'am. \" The barmaid taking Marin's order says with a smile, once she gets over her curiousity at the unusual order. She hurries off to the back to brew up a fresh pot of tea.\n\nMinutes later, she comes back out, Ale mug in hand, plopping it down in front of Jaeger. \" From yer Lady friend over there, \" she tells him with a wink and a nod to Marin across the room.",
"loss": true
},
{
"from": "human",
"prefix": "Rydax:",
"value": " A bit surprised, Jaegar thanked the woman and inspected the mug. He then grinned as he took a drink. Yep. Tea. Standing up, he gathered his weapons and his drinks, and headed for the table where Marin was sitting. \"Evening, Lady,\" he said as he sat down. \"I wondered if I might run into you again around here.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Marin \n\nGrinning, Marin raises her cup to Jaegar. \" The world is not nearly as large as we like to think it is ,\" she comments. \" News as tasty as this carried quite quickly after all. \" She pauses to take a long sip of her wine. \" Not too bad ,\" she mumbled more to herself. \" So what have you been up to? \"",
"loss": true
},
{
"from": "human",
"prefix": "Rydax:",
"value": " Jaegar smirked at the question and relaxed back against his chair. \"Well you know. The usual. Keeping myself busy and fed. Of course what I heard about this place was too hard to resist.\" \n \"And what about you,\" he grinned. \"Still selling trinkets inbetween slaughtering things?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Marin \n\n\" Sure enough ,\" she replied. \" It's something to do in my spare time, and gives a little cushion in case I can't kill my way to my dinner. Surely better than hiring myself out to some temple or other .\"",
"loss": true
},
{
"from": "human",
"prefix": "Rydax:",
"value": " Jaegar nodded in understanding. \"But from the sound of things, this beast they have here would be well worth it. Quite a challenge. It's obviously strong enough to tear apart many men at a time.\" He then lowered his voice, to make sure what he said next was only between the two of them. \"That normally wouldn't be much of a problem, but from what I've heard...you know I think it may be intelligent. If it does have brains to match, all of these fools are going to get themselves killed, unprepared for what awaits. They'll never realize that they are actually the prey.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " \" Aye, too right \" Marin replied with a smirk. \" I suppose the right thing to do would be to try and get them to realize just what they might be up against. Or.. .\" she lowered her voice a bit more, \" we could just pick up the pieces afterward. What say, old friend ?\"",
"loss": true
},
{
"from": "human",
"prefix": "Rydax:",
"value": " \"It seems that the next batch of fools are going after it in the morning. If we were to simply follow and observe, then we can get an idea of how it thinks, and how it fights, before making our own move. No predator ever became very successful by being wreckless.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " \" Seems reasonable to me, \" Marin replied. \" What is it they say... 'the wise learn from others mistakes'? \"",
"loss": true
},
{
"from": "human",
"prefix": "Rydax:",
"value": " Jaegar simply smiled, with a nod, and took a drink of his tea.",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " The following morning, Mr. Rogan rises at the break of dawn and heads to the lodge to see who shows up for the hunt and who, cowardly, stays behind.",
"loss": true
},
{
"from": "human",
"prefix": "Mikeavelli:",
"value": " Assuming here that Zimmia and Jaeger simply finish up the small talk and call it a night.\n\nSo we can push things along and start this up again before it dies!\n\n The following morning \n\nCleaned up and free of drunkards, most of whom are still sleeping off last night's excesses, Harrington's is a revived building, much more in line with the small town homeliness you would expect of a town like Spielburg. A plump man who was barely part of the background last night is out in full force serving breakfast to the six youths from Brille who were boasting so loudly last night. The lot of them look ready to leave within the next few minutes, \"Eat up boys, Yer parents must be proud o' ye, bein' such fine young hunters.\"\n\nWhen Rogan comes out, the man steps right up, extending a meaty palm in welcome, \"Good morning stranger! Warms me heart to see ye' up an' eager hunters passin' through. Terribly sorry to not have made yer' acquaintance last night, what with how busy we were and all. Name's Harrington, proprieter of this Inn, let me know if you need anything while you're here.\"",
"loss": true
},
{
"from": "human",
"prefix": "Mantid:",
"value": " Besil wanders into the common room, ready to begin the day's hunt.",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " Geoffery follows close on the heels of his cousin. Quickly scanning the bar again. He acknowledges Rogan, then sits at a table, waiting for the hunt.",
"loss": true
},
{
"from": "human",
"prefix": "Cruxador:",
"value": " The Raven from last night flies into the room and finds a solitary perch, though its owner doesn't seem to be present.",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " Rogan\n\n No worries, mate. Set me up with some bangers and mash and I'll be happy as a clam. I'm just waiting for my men to assemble and eat before we head out. \nTo the bird:\n\n Where's the big frowny bloke? ",
"loss": true
},
{
"from": "human",
"prefix": "Cruxador:",
"value": " \"He's in the room still. should be down eventually\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mikeavelli:",
"value": " \"So, Breakfast fer just three o' ye and a bird is it? Do ye' have any more friends coming down I should let the cooks know about? I should hope they get here soon, Morning's almost over! \" Harrington asks after subtly pushing Rogan, Geoffery, and Basil off to the same table. He's at a loss over how to feed the bird, but has seen enough over the past few days to know about wizards and what the Raven is.\n\nAfter a moment spent thinking about it, he just straight out asks him, \"And what would you be wanting for breakfast?\"",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " The Big Frowny Bloke \n\nBear finishes grinding down a decent edge on his hatchet; when he appears coming down the steps (notably, his footsteps are suspiciously quiet) he's thumbing the edge of the weapon and find it satisfactory. Rather than sleeping in he'd been up with the sun, making sure his gear was in working fashion.\n\n \"Meat.\" is his answer as he grimly slides the axe into place over his right shoulder, completing his preparations.",
"loss": true
},
{
"from": "human",
"prefix": "Cruxador:",
"value": " \"I get to choose? um.. I'd like some meat\" Says the raven. \"When my cheerful companion comes down he'll be hungry too, but he'll eat whatever you give him\" ",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " \" Nothing for me thank you. Perhaps a little extra for my companions here. \"\n\nGeoffery declines the offered meal as he waits for the rest of the hunters to arrive.",
"loss": true
},
{
"from": "human",
"prefix": "Mikeavelli:",
"value": " \"Right then, We've got some ham for you, big fellow, and I'll have the lasses' chop some of it up for the little Master.\" Harrington caters to the Bear and the Raven respectively, \"Eggs and ham all around for the indecisive, can't say I've ever heard of Bangers though. Those some kind of biscuit?\"",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Marin \n\nMarin comes downstairs in the morning, and finds a table away from the larger crowd, standing her greatsword against the wall. She orders some eggs, bread and tea and then takes out a length of fine leather and braids it while she waits.",
"loss": true
},
{
"from": "human",
"prefix": "Mantid:",
"value": " \" Seems some of us are a little slow to rise this morning, \" Besil remarks. \" Perhaps some of us should head over to the temporary hospital and speak with Taen Kras while whoever stays here can gather up the late comers and meet them there. \"",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 21: Yemish vs. Tayalyn \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "theterran:",
"value": " I get my rematch!😁",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " init - (1d20+3)[ 20 ] \n\nGoing to buy my usual, power stone of energy missle.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I wish there was a deflect energy missile...\nI bought the typical scroll of invisibility. 😉\n\nThere might be something I'm forgetting to buy. so I might buy something else, but I\"ll let you know if I do so.\n\n Init - (1d20+4)[ 13 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Yemish Round 1\n\n \n Spoiler \nYemish will start in B14 holding a loaded crossbow and a power crystal of skate. He will manafest skate from his power crystal, and then move to C23\n \n\n\nEnd of my round. Will do status block later.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Purchases\n \n Spoiler \nBought a scroll of Mirror Image\n \n\n Tayalyn - Round 1 \n\n@refs\n \n Spoiler \nStarting in Y14 with my hawk familiar on my shoulder and a scroll of invisibility in my hand, I cast Invisibility on myself and share the spell with my familiar.\nCLC - (1d20+1)[ 7 ] vs DC 4\nIf it works, I'll move to V13\n otherwise I'll stay put in Y14 and draw a scroll of mirror image. \n Spot - (1d20+3)[ 16 ] \n Listen - (1d20+3)[ 19 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation:V13\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nInvisibility (1/30)\n\nSpells:\n \n Spoiler \nLevel 0 - Caltroups, Sonic Snap, Resistance, Flare (D)\nLevel 1 - Color Spray, Instant Diversion, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n\nHawk Stats:\n \n Spoiler \nTiny Animal\nHP -- 5/5\nAC -- 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15\nInitiative: +3\nSpeed: 10 ft. (2 squares), fly 60 ft. (average)\nAttack/Full Attack: Talons +5 melee (1d4-2)\nLow Light Vision\nSaves: Fort +2, Ref +5, Will +2\nAbilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6\nSkills: Listen +4, Spot +16\nFeats: Alertness, Weapon Finesse\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Yemish Round 2\n\n \n Spoiler \n\nYemish will move to G26 and hide - (1d20+6)[ 23 ] (-5 for movement included)\n\nReactives\n listen - (1d20+1)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Tayalyn - Round 2 \n\n@refs\n \n Spoiler \nDraw a scroll of Expeditious Retreat, move to R13.\nHawk is still on my shoulder.\n\nWe are both Invisible.\n\nMy Spot: (1d20+3)[ 18 ] \nHawk Spot: (1d20+16)[ 32 ] \n\nIf my hawk spots him, he will tell me. (Sylvan is a language of mine, so yes, I can understand him).\n \n\n\nEnd my Turn.\n\n\nStats:\n \n Spoiler \n\nLocation:R13\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nInvisibility (2/30)\nScrolls Used: Invisibility\n\nSpells:\n \n Spoiler \n\nLevel 0 - Caltroups, Sonic Snap, Resistance, Flare (D)\nLevel 1 - Color Spray, Instant Diversion, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n\nHawk Stats:\n \n Spoiler \n\nTiny Animal\nHP -- 5/5\nAC -- 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15\nInitiative: +3\nSpeed: 10 ft. (2 squares), fly 60 ft. (average)\nAttack/Full Attack: Talons +5 melee (1d4-2)\nLow Light Vision\nSaves: Fort +2, Ref +5, Will +2\nAbilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6\nSkills: Listen +4, Spot +16\nFeats: Alertness, Weapon Finesse\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Terran\n \n Spoiler \n\nNo LoS\n \n\n\n@BigMac\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Yemish Round 3\n\n \n Spoiler \n\nManafest Prescience, Offensive\nand hide - (1d20+11)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Tayalyn - Round 3 \n\n@refs\n \n Spoiler \nCast Expeditious Retreat from the Scroll.\n\nMove to H14.\n\nMy Spot - (1d20+3)[ 11 ] \nMy Listen - (1d20+3)[ 13 ] \n\nHawk Spot - (1d20+16)[ 22 ] \nHawk Listen - (1d20+4)[ 24 ] \n\nIf my hawk sees him in a square, he'll tell me.\n\nBoth my Hawk and I are Invisibile!\n \n\n\nend my Turn\nNeed an LoS check.\n\nStats:\n \n Spoiler \nLocation:H14\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nInvisibility (3/30)\nExpeditious Retreat (1/10)\nScrolls Used: Invisibility, Expeditious Retreat\n\nSpells:\n \n Spoiler \n\nLevel 0 - Caltroups, Sonic Snap, Resistance, Flare (D)\nLevel 1 - Color Spray, Instant Diversion, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n\nHawk Stats:\n \n Spoiler \n\nTiny Animal\nHP -- 5/5\nAC -- 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15\nInitiative: +3\nSpeed: 10 ft. (2 squares), fly 60 ft. (average)\nAttack/Full Attack: Talons +5 melee (1d4-2)\nLow Light Vision\nSaves: Fort +2, Ref +5, Will +2\nAbilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6\nSkills: Listen +4, Spot +16\nFeats: Alertness, Weapon Finesse\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Ref Mav: \n\nYemish:\n \n Spoiler \n\nNo LoS\n \n\n\nTayalyn\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Yemish round 4\n\n \n Spoiler \nYemish will hide - (1d20+11)[ 13 ] in G26 and ready an action to shoot at the first square in rows 16-26 that have footprints appear in them. even if he is invisiable, he should still leave tracks in the sand\n \n\n\nI didn't move so no LoS change. Your turn terran.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Tayalyn - Round 4 \n\n@refs\n \n Spoiler \nMove to H24 (still have 10ft of movement left plus another action.)\nMe and my hawk are invisible.\n\nTayalyn Spot - (1d20+3)[ 5 ] \nTayalyn Listen - (1d20+3)[ 9 ] \n\nHawk Spot - (1d20+16)[ 33 ] \nHawk Listen - (1d20+4)[ 23 ] \n\nIf my hawk sees or hears anything, he will tell me about it. (Sylvan is a language Tayalyn knows).\n \n\n\nTurn not Done, Need LoS check.\n\nStats:\n \n Spoiler \nLocation:H24\nHawk Location: my Shoulder.\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nInvisibility (4/30)\nExpeditious Retreat (2/10)\nScrolls Used: Invisibility, Expeditious Retreat\nSpells:\n \n Spoiler \n\nLevel 0 - Caltroups, Sonic Snap, Resistance, Flare (D)\nLevel 1 - Color Spray, Instant Diversion, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n\nHawk Stats:\n \n Spoiler \n\nTiny Animal\nHP -- 5/5\nAC -- 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15\nInitiative: +3\nSpeed: 10 ft. (2 squares), fly 60 ft. (average)\nAttack/Full Attack: Talons +5 melee (1d4-2)\nLow Light Vision\nSaves: Fort +2, Ref +5, Will +2\nAbilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6\nSkills: Listen +4, Spot +16\nFeats: Alertness, Weapon Finesse\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Initiate Referee Stimpius \n\nTo Tayalyn\n\n \n Spoiler \n\nAt what height is your familiar?\n \n\n\nSorry Yemish - still his go.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @refs\n \n Spoiler \nHe's sitting on my shoulder, but being at the edge of the cliff, shouldn't I be able to see at least some of the squares at the bottom of the cliff? (some in the \"F\" range and some in the \"26\" range)\n \n\n\nStill my turn, trying to get something cleared up.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Yemish\n \n Spoiler \n\nIn order to see tracks in the sand you need a spot check. Might as well roll a listen as well for complete perception.\n \n\n\n@Terran\n \n Spoiler \n\nAs far as I am aware Sylvan does not equate speak with animals. Since a hawk does not speak a language, it will simply make it's animal noise (a shriek for hawk's I think) when it perceives Yemish. And it does so right now. You see nothing however.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Bronz\n \n Spoiler \nThis is taken from the SRD, so take from it what you will, it's the only thing I could find that might explain what Sylvan actually is.\n\n\n \n Originally Posted by SRD \n A druid’s bonus language options include Sylvan, the language of woodland creatures. \n \n\nWould you consider a hawk a woodland creature...🤨\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " @Terran\n \n Spoiler \n\nWoodland creatures are pixies, nymphs, dryads etc. Not animals.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Bronz\n \n Spoiler \nhumph...I always thought it was the animals...oh well...😛\n \n\n Tayalyn - Round 4 (cont) \n\n@Refs\n \n Spoiler \nDraw a Scroll of Mirror Image.\n \n\n\nEnd my Turn.\n\nRef Question (has no baring on your turn BM):\n \n Spoiler \nIf I cast Mirror Image while invisible, when I become visible, will he see the extra \"me's\" as well? -(edit) This is poorly worded, will the mirror images be visible?\n \n\n\nStats:\n \n Spoiler \nLocation:H24\nHawk Location: my Shoulder.\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nInvisibility (4/30)\nExpeditious Retreat (2/10)\nScrolls Used: Invisibility, Expeditious Retreat\nSpells:\n \n Spoiler \n\nLevel 0 - Caltroups, Sonic Snap, Resistance, Flare (D)\nLevel 1 - Color Spray, Instant Diversion, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n\nHawk Stats:\n \n Spoiler \n\nTiny Animal\nHP -- 5/5\nAC -- 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15\nInitiative: +3\nSpeed: 10 ft. (2 squares), fly 60 ft. (average)\nAttack/Full Attack: Talons +5 melee (1d4-2)\nLow Light Vision\nSaves: Fort +2, Ref +5, Will +2\nAbilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6\nSkills: Listen +4, Spot +16\nFeats: Alertness, Weapon Finesse\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Terran\n \n Spoiler \n\nYes, they will be visible when you are.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Yemish Round 5\n\n \n Spoiler \nHmm, I guess he isn't coming. Do I have any idea where he is?\nPassive checks\n listen - (1d20+1)[ 2 ] \n spot - (1d20-1)[ 14 ] (in case his hawk is hiding somewhere)\n \n\n\nNeed a ref check.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Yemish\n \n Spoiler \n\nYou heard a hawk screech from somewhere above and behind you. You don't see it or perceive Tayalyn anywhere.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Yemish Round 5 cont\n\n \n Spoiler \nHmm, since I can't rely on spot checks to see the footprints, I'll have to fall back to the old standard. Yemish will draw his powerstone of energy missle and ready an action to use it if he sees and hears tayalyn casting a spell, using a supernatural ability, or attacking him.\n \n\n\nStats:\n \n Spoiler \n\nHP 11\nAC 16\nEffects: Skate 5/10, Prescience, Offensive 3/10, ready action (above)\nLocation: G26 (hiding DC13)\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Is it my turn?",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " doah, yeah, your turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Tayalyn - Round 5 \n\n@Refs\n \n Spoiler \nCast Mirror Image from the Scroll.\nCLC - (1d20+1)[ 17 ] \n# of Images - (1d4)[ 1 ] \n\nI will edit in the rest of my move after I see if this fails or not.\nWhat a waste of a spell... 1 copy...rest of move in next post.\n\n(edit) Should I get the +1 because of the CL being 3 on the scroll? The spell says 1d4 Images +1 per 3 levels, so should I have 2?\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Tayalyn - Round 5 (cont) \n\n@Refs\n \n Spoiler \n\nHawk Spot - (1d20+16)[ 21 ] \nHawk Listen - (1d20+4)[ 17 ] \nTayalyn Spot - (1d20+3)[ 19 ] \nTayalyn Listen - (1d20+3)[ 20 ] \n\nIf the hawk spots Yemish, he will attack. (This shouldn't break my invisibility, just my hawks).\n Attack - (1d20+5)[ 23 ] \n Damage - (1d4-2)[ 2 ] (Min 1)\n\nThen Tayalyn will move silently to J24.\n MS - (1d20+4)[ 19 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \n\nLocation:J24\nHawk Location: Depends on Spot Check\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nInvisibility (5/30)\nExpeditious Retreat (3/10)\nMirror Image (1/30)\nScrolls Used: Invisibility, Expeditious Retreat, Mirror Image\nSpells:\n \n Spoiler \n\nLevel 0 - Caltroups, Sonic Snap, Resistance, Flare (D)\nLevel 1 - Color Spray, Instant Diversion, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n\nHawk Stats:\n \n Spoiler \n\nTiny Animal\nHP -- 5/5\nAC -- 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15\nInitiative: +3\nSpeed: 10 ft. (2 squares), fly 60 ft. (average)\nAttack/Full Attack: Talons +5 melee (1d4-2)\nLow Light Vision\nSaves: Fort +2, Ref +5, Will +2\nAbilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6\nSkills: Listen +4, Spot +16\nFeats: Alertness, Weapon Finesse\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n \n Originally Posted by theterran \n Tayalyn - Round 5 \n\n@Refs\n \n Spoiler \nCast Mirror Image from the Scroll.\nCLC - [roll0]\n. . .\n(edit) Should I get the +1 because of the CL being 3 on the scroll? The spell says 1d4 Images +1 per 3 levels, so should I have 2?\n \n \n \n\n \n Spoiler \n\nYes, you get the +1, since the scroll's CL is 3. You have 2 images.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " LoS? Here's my passive for the round if it helps\n\n \n Spoiler \n\n spot - (1d20-1)[ 15 ] \n listen - (1d20+1)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I'm done...are you needing a ref before you take your turn BM?",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " I dunno? I guess since your invisiable there isn't any LoS, but I was waiting to see if I sensed anything before I took my turn. So yes I am waiting on results from my spot and listen checks before moving forward. I could tell you what I rolled, but without revealing my location you wouldn't be able to add the correct modifiers and so wouldn't be able to tell me if I sensed you or not.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Very true, I'll request a ref again.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\nStill working through the actions for the LoS check. Meanwhile:\n@theterran \n Spoiler \nHow did you cast from the invisible scroll?\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Maurkov\n \n Spoiler \nYou know, I never even considered that...🫤\nSo what's the plan here now...since I've basically casted from scrolls since the onset of this match, it would pretty much make all my actions invalid from Round 2 on...\n\nShould this be started over? or just Rewind it back to Round 2? or just say that I never casted anything from scrolls other than invisibility and still have them in my possession?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n@theterran \n Spoiler \nIf you're okay with that, yes, let's \"uncast\" the two scrolls. Rewinding to round 3 isn't fair to Bigmac since you've got extra information now that you didn't have then, and I'd rather not restart restart the match.\n\nThe hawk can still see him, so we'll resove that attack. You move to J24.\n \n\nA hawk appears at G25, 10' up, enters H24, 0' and attacks. It hits AC23 for 2 points of slashing/piercing damage. If Yemish threatens at 5' or 10', he can take an AoO.\n\n@Bigmac \n Spoiler \nI don't believe that triggers the readied action. You see the hawk. No sign of Tayalyn\n \n\nIt is Yemish's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " did he roll for concealment? I'm in a squre that has a 30% chance for him to miss even if it hit my AC. I might threaten if you would consider a crossbow to be a makeshift melee weapon, but I doubt I would hit with my whopping 6 str so I won't even bother with the attack.\n\nYemish will remain where he is for now.\n\nEnd of his turn.\n\nStats:\n \n Spoiler \n\nHP 11 (or mybe 9)\nAC 16\nEffects: Skate 5/10, Prescience, Offensive 3/10, ready action (below)\nLocation: G26 (hiding DC13)\n\nReady Action: Use power stone of energy missle if he sees and hears tayalyn casting a spell, using a supernatural ability, or attacking him\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n \n Originally Posted by Bigmac \n did he roll for concealment? \n \n\nNo. theterran, please roll that now.\n@bigmac, refs \n Spoiler \nIf you're not holding still (Dex Mod -> -5), are you still able to hide effectively? RAW, I see there's a -20 for attacking, but no mention of defending. If you still consider yourself hidden, I'll want a high ref to \"make up rules.\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Maurkov\n \n Spoiler \nThere is a problem with that though...I did cast Expeditious Retreat from a scroll, so i got the added bonus of being able to move at a quicker rate. Actually, since I didn't cast any of those spells, we can just say I double moved and continue as is.\n \n\n (1d100)[ 10 ] > 30 Hits\n(edit) Meh...\n\nYou're up in Round 6 BM.\n\nUpdate Ref Stats:\n \n Spoiler \nLocation:J24\nHawk Location: Depends on Spot Check\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nInvisibility (5/30)\nScrolls Used: Invisibility\nSpells:\n \n Spoiler \n\nLevel 0 - Caltroups, Sonic Snap, Resistance, Flare (D)\nLevel 1 - Color Spray, Instant Diversion, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\nHawk Stats:\n \n Spoiler \n\nTiny Animal\nHP -- 5/5\nAC -- 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15\nInitiative: +3\nSpeed: 10 ft. (2 squares), fly 60 ft. (average)\nAttack/Full Attack: Talons +5 melee (1d4-2)\nLow Light Vision\nSaves: Fort +2, Ref +5, Will +2\nAbilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6\nSkills: Listen +4, Spot +16\nFeats: Alertness, Weapon Finesse\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Forgot to edit that out when I cut and pasted the status block. I'm in G26, trying not to get my eyes pecked out. He remains in that square for now.\n\nEnd of round 6.\n\nStats:\n \n Spoiler \n\nHP 11 (or mybe 9)\nAC 16\nEffects: Skate 6/10, Prescience, Offensive 4/10, ready action (below)\nLocation: G26\n\nReady Action: Use power stone of energy missle if he sees and hears tayalyn casting a spell, using a supernatural ability, or attacking him\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n@theterran, refs \n Spoiler \n\n [W]e can just say I double moved and continue as is. \n\nYes.\n \nYemish completed his Round 6 action , but I may need a response from Bigmac and/or a high ref to proceed .\n\nEdit: Ninja",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Tayalyn - Round 6 \n\n@Refs\n \n Spoiler \nMy hawk is a tiny creature so he actually has to enter into the square that my opponent occupies in order to attack.\n\nAssuming my hawk can still see him, my hawk will attack again, and Tayalyn will watch where he attack before making her move.\n \n\n\nHawk Attacks Yemish again (assuming LoS wasn't broken)\n\n Attack - (1d20+5)[ 6 ] \n Damage - (1d4-2)[ -1 ] \n\n@refs\n \n Spoiler \nAssuming I can see which square the hawk attacks, I will let it get clear and then Fiery Burst the square it attacked.\n\n Damage - (2d6)[ 7 ] Reflex Halves DC:17\n\nDepending on if he has a readied action will effect my move action.\n \n\n\nTurn Not Finished.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\nWhat with dodging the hawk, BM and I agreed that Yemish isn't effectivly hiding anymore. You can see him in G26. After the hawk misses and before the next thing, where does the hawk go?",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " He'll fly on to E26",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\nAfter the second unsuccessful attack, the hawk flies off to E26. Then an explosion of fire scorches Yemish (7 pts Ref DC17 for 1/2). Tayalyn appears in J24.\n\n@Bigmac \n Spoiler \nBy a strict reading of the ready action, it does not trigger. While she was producing the blast she was invisible. Now that she's visible, she's no longer doing anything on the trigger list. I won't be offended if you go get a second opinion.\n \nYemish doesn't react.\n\nIt is still theterran's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " I would argue that Tayalyn would become visable just before the effect as we have treated all other cases where a caster is casting an offensive area of effect spell targeting an opponent. An invisble caster becomes visable before the color spray is resolved. Thus, Yemish would see him in the process of attacking him via the supernatural ability and that would trigger his ready action. I guess it boils down to how you determine the ready action. You can also refer to how a similar situation was resolved the first time we fought here ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n \n Originally Posted by Bigmac \n I would argue that Tayalyn would become visable just before the effect as we have treated all other cases where a caster is casting an offensive area of effect spell targeting an opponent. An invisble caster becomes visable before the color spray is resolved. Thus, Yemish would see him in the process of attacking him via the supernatural ability and that would trigger his ready action. I guess it boils down to how you determine the ready action. You can also refer to how a similar situation was resolved the first time we fought here \n \n\nThe example you cited should seriously have required referee attention, as it wasn't handled correctly. I'm sorry I missed it.\n\nAnyway, the action that causes the break in invisibility happens while still invisible (since it gains all the benefits from being invisible), as far as I read the rules. However, I would rule that Bigmac's ready action still triggers, but it occurs after Tayalyn's fiery burst. I think the trigger is close enough to count.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n Are you saying that if an invisible caster was using a weapon-like spell, you wouldn't be denied your dex against the attack? If the caster was adjacent, would he trigger an AoO from the casting, or from using a missile attack (full concealment generally being proof against AoOs)? I'm not convinced. I think the caster appears after the attack resolves, once he is no longer casting. \n\nEdit: Ninjas everywhere. So, I have been overruled: Yemish reacts.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Reflex Save\n reflex - (1d20+3)[ 20 ] vs dc17\n\nYemish's action is to manafest his power stone.\n levelcheck - (1d20+1)[ 2 ] vs dc3\n\nIf successful it deals damage - (3d6+5)[ 19 ] , DC12 fort save for half.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " oopscheck - (1d20-1)[ 8 ] vs dc 5",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Tayalyn - Round 6 (cont) \n\nI move north and break LoS.\n\n@refs\n \n Spoiler \nI move to I 20.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation:I20\nHawk Location: E25\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nScrolls Used: Invisibility\nSpells:\n \n Spoiler \n\nLevel 0 - Caltroups, Sonic Snap, Resistance, Flare (D)\nLevel 1 - Color Spray, Instant Diversion, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n\nHawk Stats:\n \n Spoiler \n\nTiny Animal\nHP -- 5/5\nAC -- 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15\nInitiative: +3\nSpeed: 10 ft. (2 squares), fly 60 ft. (average)\nAttack/Full Attack: Talons +5 melee (1d4-2)\nLow Light Vision\nSaves: Fort +2, Ref +5, Will +2\nAbilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6\nSkills: Listen +4, Spot +16\nFeats: Alertness, Weapon Finesse\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Yemish Round 7\n\n \n Spoiler \n\nYemish will move from G26 to F25->B25->A26. There he will drop his power stone as a free action and then fire his crossbow at the hawk. He will also expend his psionic focus to use psionic shot.\n\n attack - (1d20+5)[ 8 ] \n damage - (3d6+3)[ 11 ] \n \n\n\nEnd of my turn. Probably need an LoS check.\n\nStats:\n \n Spoiler \n\nHP 8\nAC 16\nEffects: Skate 7/10, Prescience, Offensive 5/10\nLocation: A26\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " ((Assuming no LoS))\n Tayalyn - Round 7 \n\n@Refs\n \n Spoiler \nMove Action: Draw scroll of Mirror Image.\nStandard Action: Cast Mirror Image.\n\nCLC - (1d20+1)[ 5 ] DC4\nImages - (1d4+1)[ 3 ] \n Spot - (1d20+1)[ 11 ] \n Listen - (1d20+1)[ 12 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation:I20\nHawk Location: E25\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nScrolls Used: Invisibility, Mirror Image\nSpells:\n \n Spoiler \n\nLevel 0 - Caltroups, Sonic Snap, Resistance, Flare (D)\nLevel 1 - Color Spray, Instant Diversion, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n\nHawk Stats:\n \n Spoiler \n\nTiny Animal\nHP -- 5/5\nAC -- 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15\nInitiative: +3\nSpeed: 10 ft. (2 squares), fly 60 ft. (average)\nAttack/Full Attack: Talons +5 melee (1d4-2)\nLow Light Vision\nSaves: Fort +2, Ref +5, Will +2\nAbilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6\nSkills: Listen +4, Spot +16\nFeats: Alertness, Weapon Finesse\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nLoS re-established with Yemish in A26 who fired a bolt at and missed the hawk and Tayalyn in I20.\n\nTerran may redo his turn if wanted as it was done with the assumption of no LoS.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " FYI, the hawk is in E26.\n\nI'll keep my actions as is.\n\nYou're up BM, and btw, you see 4 of me. 😁",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " I'm pretty sure that even though I failed the CL check, that since I passed the wisdom check that the stone is still good. I'll bo operating under those assumptions.\n\nYemish will pick up his energy stone and try to manafest it again. The energy missle power can target up to 5 people no more than 15ft apart, so one missle will hit each Tayalyn.\n\n CLcheck - (1d20+1)[ 6 ] vs DC3\n damage - (3d6+5)[ 12 ] , Fort save DC12 for half\n\nStats:\n \n Spoiler \n\nHP 8\nAC 16\nEffects: Skate 8/10, Prescience, Offensive 6/10\nLocation: A26\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nI'm sorry BigMac, but I disagree. As powerstones are directly related to scrolls, the rules for scrolls can be used.\n\nSo Quoteth the SRD:\n\n \n Originally Posted by scrolls \n Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance. \n \n\nAs scroll use is subject to disruption (and therefore consumed as a spell is), a failed casting can be assumed to be a disruption. There was no mishap but the power is gone.\n\nFeel free to grab Jacob or Kyeudo if you disagree.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " From the 3.5 FAQ on wizards. If you don't sucessfully activate a scroll and make your wisdom check then the scroll is not used up. Since Power stone = scroll pretty much, I figure this is the same for power stones.\n\nIt is located on the 3.5 FAQ on this page.\n\n http://www.wizards.com/default.asp?x=dnd/faq \n\nOn page 54 under Scrolls.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nI stand corrected. I was going off of intuition via the SRD. Didn't know it was in the FAQ (which contradicts reason sometimes). But as we are using the tower shield rules out of the FAQ this should be no different.\n\nCarry on.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Lovely...a save or die...\n\n Fortitude - (1d20+1)[ 14 ] \n\nand we continue on...",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Tayalyn - Round 8 \n\nDraw a scroll.\nCast the spell from the scroll.\n@refs\n \n Spoiler \nMage Armor\n \n\n\nMeanwhile, my hawk moves to B26 and attack Yemish.\n\n Attack - (1d20+5)[ 9 ] \n Damage - (1d4-2)[ 0 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation:I20\nHawk Location: B26\nHP: 3/9\nAC: 18 Touch: 14 FF: 14\nScrolls Used: Invisibility, Mirror Image, Mage Armor\nSpells:\n \n Spoiler \n\nLevel 0 - Caltroups, Sonic Snap, Resistance, Flare (D)\nLevel 1 - Color Spray, Instant Diversion, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n\nHawk Stats:\n \n Spoiler \n\nTiny Animal\nHP -- 5/5\nAC -- 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15\nInitiative: +3\nSpeed: 10 ft. (2 squares), fly 60 ft. (average)\nAttack/Full Attack: Talons +5 melee (1d4-2)\nLow Light Vision\nSaves: Fort +2, Ref +5, Will +2\nAbilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6\nSkills: Listen +4, Spot +16\nFeats: Alertness, Weapon Finesse\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Move action to reload the crossbow, standard action to fire it at Tayalyn.\n\n attack - (1d20+4)[ 23 ] \n damage - (1d6+2)[ 8 ] \n\nEdit: I think that should do it. While your hawk could get an AoO, I don't think it can do 8hp to drop me before I fire the bolt.\n\nStats:\n \n Spoiler \n\nHP 8\nAC 16\nEffects: Skate 9/10, Prescience, Offensive 7/10\nLocation: A26\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " all I needed was 1 win to get to level 2...🤢\n\nNice Match...\n\nWell...that's another Silver for Tayalyn...",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nAnd Yemish gets to join his old friend Red Moon in the level 2 ranks.\n\n Yemish wins and gains round rewards. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " Centuries ago in a kingdom now buried by the desert sands, the city of Cynidecea looked out over green and fertile lands. Cynidecea reached its apex during the reign of King Alexander and Queen Zenobia, and upon their passing the people erected a pyramid in their honor. Scholars have long puzzled over why the city fell into its long decline but something that has never been in dispute is this. Cynidecea fell to barbarians, and eventually the lush lands dried up into a harsh and unforgiving desert.\n\nTime passed and soon little remained of the city and the lands surrounding it but sand.\n\nThen came the Lady Ashinna Vestang, a vain woman, who received the title for a small oasis that she named for herself and promptly forgot. It wasn't until a harsh sirocco unearthed an ancient Cynidecean outpost near a notorious section of the desert known as th Valley of Death, not more then half a week's journey from her desert holding, that she took any interest in the oasis. She quickly mounted an expedition to the site, intent on claiming whatever long-buried treasure had been unearthed. Eager to profit from her find she brought her findings back to her oasis where she planned a party to celebrate her first anniversary as mistress of the oasis and to unveil the found treasures to those in attendance. A masquerade ball, in tradition with the ancient Cynidecean ways, was to be the theme of the party, with nearly everyone in the oasis invited to attend. And Lady Ashinna Vestang is famous for how exquisite her parties are.. \n\nAshinna's Oasis had turned into a veritable bee hive of activity with the return of the marchioness from the desert and announcement of a masked ball. Despite the influx of guests, the Oasis remained a quaint little hamlet with few merchants or craftsmen to it's name and only a single inn. The Dancing Tabi received more business lately then it had in a long time with visitors, merchants, and followers too poor to afford their own camping equipment packed to full in the small inn. Outside of the hamlet's borders a small ring of tents had been set up for those who had brought such thing, many of them showing up as much as a week before the ball began in order to prepare for the momentous event.\n\nMany of the permanent merchant stalls and buildings bear posts proclaiming the ball, several of which had blown away to make for fluttering paper occasionally blowing across the way. Lady Ashinna's manor was no different from the rest of the town with buskers, merchants, and a temporary camel pen all taking up space in front of the small manor.\n\nFor close to a month now a steady stream of tailors and seamstresses had been imported into the oasis, tasked with making all of the invited 'peasants' more presentable for the ball. All of this was being organized by the town crier, a man named Hajean Qatari who to ensure that everyone was suitably presentable for the masquerade, and if they weren't, to make them so.\n\nAnd to think, such chaos was happening and it wasn't even the night of the ball yet..(Which is two days away)",
"loss": false
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Kikue \n\nA small slip of a girl with a train of raven black hair manages to squeeze out of the crowding throng. Her effort yields little reward; though there are plenty of 'commoners' about, few costumes would rival her petite stature and some would even wonder if 'a child' such as herself was invited. However, she managed to make off with two articles of costume: a sturdy wooden mask painted orange with white streaks, suitably a grinning fox mask, and with it a matching pin on tail made from what feels like real pelt and silk.\n\nStrutting away in a saunter, Kikue looks contemplatively at the pair articles; enough for a start, but not enough for a whole costume. At least, not for one of Ashinna's handmaidens, let alone one who's been meaning to tell her something important lately...\n\nThough her worn peach colored kimono with the green grass patern at the hem (and the grass green sash) would possibly match it's servant's garb and she feels foolish enough as is. Stopping only a short distance from the crowd, Kikue glances about. This may mean she'll have to resort to the stash of gold she'd managed to save unless she's able to act more wily than a real fox.\n\nWith that in mind, she glances around, at the stalls, the people plodding about, looking for all the world like a fourteen-year-old girl with curious almond eyes...",
"loss": true
},
{
"from": "human",
"prefix": "dyslexicfaser:",
"value": " Bill \n\nA tiny form detached itself from the crowd, taking a seat on an overturned box someone had left behind. It was a Deep Gnome of indeterminate age, neither as young as he once was nor particularly old, clad in battered, shapeless furs and animal hides that had seen better days. The only interesting feature of the gnome's outfit was a well-kept, brass-bound tome that dangled from his belt by a thick cord.\n\nBill's feet drummed out a beat on the box and his hands wriggled about in a preoccupied dance as he took in the small oasis town. Being somewhere he had never been before, close to his goal, simply left him with too much excess energy.\n\nHe had been lured to the town by talk of an old civilization being uncovered, but he was a student of the modern as much as he was of the past, and he was eager for a lesson.",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Tariq ibn Rael \n\nThe dusky-skinned dwarf moved through the crowds with ease, as unhindered by the throng as he would be by the constant rubble of his home in the badlands. The ball would be interesting, but was not of primary concern to Tariq. Of greater concern were the artifacts retrieved from the sands of the desert. Tariq wished to see and catalog these items of history and attempt to ascertain their importance and former uses.\n\nTariq ibn Rael carried a scimitar, belted just below the sash around his waist. Additionally, four darts were arrayed around his person as was a worn wooden club, scoured smooth by the desert winds as is the small wooden shield adorning his left arm. Heavy hide armor can occasionally be seen underneath the billowing robes the dwarf wears.\n\nLooking through the masks and costumes available for the gala, Tariq seeks something resembling a scorpion.",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Pneldobnithayn Burnyvissak \n\nAnother small gnome waited on the edge of the crowd gathered to receive their costumes. He was content to wait his turn, as he would probably just grab a bunch of random pieces and claim he was a chaos elemental or something just as silly.\n\n\"Pnel\", as he is commonly known around the oasis, stands just over 3 feet tall and slight of build, he has light brown eyes and \"sandy\" hair. Not just in color, his hair and cloths generally have some amount of sand in/on them. Usuaully this happens when he plays with some children and joins in their games of tumbling. His skin, and eyes however mark his as not one of the normal gnomes or even a true brother to Bill. His skin is bronzed to nearly shining and his eyes gleam with orange around a dark red pupil marking him as one of the gnomes from the desert.\n\nHe greets anyone that looks in direction with a friendly wave or some comment about the heat and how at least it's a dry heat. At the moment he is dressed simply in some leathers that are well worn and have sand caked into the joints, but he has been seen in the past with a small bow and a little morningstar when the situation has called for them.",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " [ooc] Just FYI, Callos posted in another game I'm in that he's having computer problems. [/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Kikue \n\nThose dark brown almond eyes catch the wave the overly friendly gnome send her way and without missing a beat, the handmaiden looks wider eyed at Pnel, up from the mask and tail she's holding in her hands. Having found a sucker possible aide for her endeavors, she doesn't return the salutation with a smile or a nod, but rather a troubled, almost tearful look of sadness.\n\nInwardly she reminds herself not to try to take gross advantage; she may need this outside... uh... help, but she's doing it over something to allow her to save face... Nothing terribly extravagant is her reasoning as her lip almost quivers...",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Pnel \n\nThe small gnome stops to ponder the sad looking girl. She had some costume pieces. Were they perhaps broken, or too large? She did look quite slim to his eyes. Never one to abide by frowns if he can help it, he darts through the crowd, slipping behind the taller folk, attempting a simple game of \"peek-a-boo\" with the girl to try and coax a smile from her.",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Kikue \n\nInwardly surprised, but outwardly only showing the same sort of depressed look, Kikue tries to get the gnome closer by rewarding him with the sight of her covering her mouth with a long, wide sleeve. It looks like she's trying to stifle a giggle before she gives a warm look over.\n\n Are you perhaps an entertainer for my Lady Ashinna? ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Pnel \n\nManeuvering through the crowd, he eventually \"peeks\" out near enough to the girl to smile and see her apparently trying not to giggle. He wonders why anyone would want to try not to giggle. He was just about to ask her that very question when she mentioned working for the Lady Ashinna.\n\nEyes lighting up at someone obviously recognising him from one of the very very brief times he was allowed in the same room with her to make some of his limericks and a bit of tumbling, the gnome's chest puffs out and he raises himself to all of his terribly imposing 3 feet and attmempts to ceremoniously brush the dust off of his garments (though he merely succeeds in making a small dust cloud that mostly just settles back on him).\n\n \"Ahhhh hello there. Clearly you recognise Pneldobnithayn Burnyvissak.\" \n\nSweeping into a small bow, one of his hands darts behind his back...\n\n Sleight of Hand - (1d20+1)[ 11 ] \n\nAnd comes back around with a somewhat crumpled little desert flower that he flourishes and presents to the young lady in front of him.\n\n \"As I have done for the Lady on many occasions, now I have brought a smile to your face as well.\" \n\nA serious look, one of confidence in a job well done had settled on his features...but then his head jerked from side to side as if being rattled from side to side by something and an enormous grin splits his face. Holding his arms out as if for a hug, he almost squeals with glee,\n\n \"Oh you've come to ask me to perform at the party, but you were too afraid to approach me. That's why you were sad. Well of course I would be honored. My usual fee will apply, but I think I may have to charge a little extra.\" \n\nWinking as he says the last part, he turns his face to the side and coyly taps one of his round, cherubic cheeks with a small finger.",
"loss": true
},
{
"from": "human",
"prefix": "dyslexicfaser:",
"value": " Bilius Tryggvassen \n\nBill made his way through the swarming mass of humans and other creatures that seemed to overrun what he thought was a marketplace. He kept one eye on the people and one on the architecture, the avid interest of a scholar in his gaze.\n\nHe kept one hand on his prayerbook - his one truly valuable possession - aware that such gatherings could bring out the pickpockets. Anything else of his a thief was welcome to, but the prayerbook he needed. His other hand brushed the sandy exterior of a building, and Bill lost himself for a moment in admiring it. Pure functionality, of course - no aesthetics. Four walls and a roof to keep out the wind sufficed. But then, that was humans for you. Part of their charm, Bill often thought. Always busy, always looking to make something of themselves, something that mattered. Something that lasted.\n\nHe went back to trying to navigate the crowd, which was always a tricky proposition when one was three feet tall and could be stepped on and trampled without hardly any notice.",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Kikue \n\nNearly betraying her true self Kikue takes a step back, a hand held up in front of her. Apparently the girl disdains physical contact with others from the discomforting look she wears. However after a moment, she plucks the flower from the gnome's outstretched hand and nods\n\n \"Ah... actually, sir, I need help. It falls to my own discretion to provide a costume and All I have was barely obtained... I have no money...\" she leans in closer for a moment before flitting back out of reach and offers the gnome a deal.\n\n \"But I work in her conclave and I can get *you* into the party's entertainment if you'd be kind enough to lend some coin. ...You wouldn't want to see me sad, would you? \n Attempt at diplomacy. (1d20+2=9) ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Pnel \n\nPnel's face scrunches up at the explanation given by the woman, and when she mentions coin he is a little confused.\n\n Sense Motive - (1d20+3)[ 10 ] \n\nNot really sure what to make of this little slip of a thing, he tries to assuage her concerns a bit.\n\n \"If you need to get a costume, I wouldnt think you would need coin for that. Heck why d'ye think all these people are waiting about in line. You just need to wait a bit and they'll give ya something grand to wear. I dont have a special costume in mind, so I'll just wait and see what fits when everyone else has had their pick.\" \n\nHis smile is offered up once again and his little chubby cheeks puff out a bit.",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Kikue \n\nThe girl sighs.\n\n \"Nothing FITS me and I was near the front up until a few moments ago. My arms were too small to grab at anything... And even if I got anything more than a mask and tail... Nothing will fit. It was all human sized work...ADULT human work...\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " A gnoll, a hadozee, a halfling, and a pair of humans make for a very odd group. Particularly when the gnoll is carrying a pack full of cooking supplies, the hadozee is being followed around by a walking chest, and everyone but the hadozee is decked out in mithral armor. For a thief, they'd be a virtual gold mine. Except for the fact that they're standing amid a group of armed pirates-turned-merchants.\n\nThe five of you stand amid the other fifteen survivors of the crash, twenty all together. If you look about, you'll immediately notice the bright white walls of the city of Ankah in the distance, no doubt built to protect the bustling capital from invaders. You stand in the middle of the city's square, among a small grouping of houses in the residental district. Local authorities, after you proved that you had crashed your last airship, pointed you toward a large inn situated somewhere in this section of town.\n\nUnfortunately, they didn't give you a map.\n\nYou've been wandering around the city for the last hour and a half, searching for the \" Fool's Requiem \" inn, bar, and brothel. Luckily for you all, however, the owner of the Fool's Requiem isn't smart enough not to advertise the brothel part.\n\nYou're now sitting amid the common room of the Fool's Requiem. The firstmate is arguing with the owner about getting rooms for twenty people, but he's quickly upset by the amount of money they would need to house everyone there for the next three months of repairs. Philly, the firstmate, approaches you all and politely informs you of the cost.\n\n Innkeepers. Blackgutted pond-scum if you ask me. He's demanding a ransom for housin' us! He's lookin' fer fifteen hundred(1500) for the first two weeks! In my day, we killed men like him.. Well you lot need to get to work! \n\nThe firstmate yells that last part at the entirety of the crew, which includes yourselves. It appears that you need to find work, and damn good paying work at that!",
"loss": false
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " \"1500?\" Toryn lets out a low whistle at that.\n\nToryn is about average size for a young halfling man. His red hair is long, and currently kept in a simply pony-tail beneath his green bandanna. His face has angular features, with a pointed chin and nose, with thin, chapped lips between them. As is usual with young, athletic halflings, he has a thin and wiry build with well toned muscles. He wears a simple green shirt over his chain shirt that matches the tight bandanna. He wears plain leather leggings that completely cover his legs, and simple, well-worn boots. Over all of this, he wears an unassuming, heavy cloak that actually covers the rest of his body down to his ankles completely.\n\n \"That includin' a visit to the brothel e'ry night or somethin'? No offense to our gracious host an' 'is, ah, 'workers,' but I usually prefer m' ladies shorter 'n I can probably get 'em 'ere, an' more int'rested in a good time 'an my money, yeah?\" He puts on a silly grin as he speaks.",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"Mind if I try to negotiate?\" offers Riona to the first mate, an amused smirk on her lips. \"I've got a way with people.\" Without waiting for a response, she makes her way over to the owner. \"Listen. This ship was in the employ of my father.\" She flashes her signet ring at the man. \"He's a very wealthy, very influential man. Now, he'll find us soon enough, and if he doesn't he'll find out where we've stayed when we get back to him. He's a firm believer in rewarding those who are generous--especially to his daughter and her companions. Now, you give us a better deal, help us out when we're in trouble, and I guarantee you he'll make it worth your while.\" \n\nRollin', rollin', rollin':\n \n Spoiler \n\n(choose whichever seems appropriate, or both if you like)\nBluff: (1d20+10)[ 18 ] \nDiplomacy: (1d20+9)[ 26 ] \n\nAnd for the record, the signet ring wouldn't help to identify her. It's a fairly recent creation.\n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " The innkeeper is dressed rather lowly, like a man trying to appear like he has less money than he really does. He smiles and claps once Riona mentions that her father is a very wealthy man.\n\n Ah! I'm sorry, Ms. I apologize for offering you the basic rooms.. If you're father is that wealthy, then you'll want the suites! Why, luckily for you I have a single suite free. I'll just need you to pay for your suite and your friend's rooms.\n\nThat will be three thousand(3000) gold then! \n \n Spoiler \nTelling someone you have more money than you really do isn't the best bargaining chip when dealing with the greedy. It's like saying \"Hey, I'm friends with the Emperor of Earth.\" when you're being held hostage. 😁\n ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"I think you misunderstand,\" responds Riona patiently. \"You will charge us nothing more than five hundred for the rooms, for the duration of our stay, and I'll tell my father you were a kind and generous innkeeper who requires compensation, and I promise you he'll make your generosity worth your while.\" \n\nKeep them d20's rollin':\n \n Spoiler \n\nBluff: (1d20+10)[ 13 ] \nDiplomacy: (1d20+9)[ 23 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " The innkeeper, at this rather poor second attempt, frowns deeply.\n\n Miss. I've been as accomodating as possible for a group of riff-raff who want rooms in my inn. Now, I'm willing to give your friends their rooms at fifteen hundred like I offered your first mate. But I'd rather you didn't try to bargain me down when you just informed me of your father's wealth. I certainly know that no man of pedigree would let his daughter walk around with less than the amount I'm offering to your friends. \n \n Spoiler \nTheres a reason Diplomacy retries aren't encouraged.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn follows Riona as she keeps moving, his footfalls nearly silent. As negotiations go sour, he jumps up and pats Riona on the shoulder, and begins saying loudly, \"Thank ya for your kindness, sir, we'll be takin' that offer a' 1,500 gladly.\" Into Riona's ear, he whispers, \"Now, walk away, before things get worse, yeah?\" All the while, he has a big grin on his face.\n\n \n Spoiler \n Move Silently: (1d20+14=34) \n ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"A good chef never goes without a job.\" responds Red, adjusting his hat slightly and smiling, before turning around and noticing the scene Riona is making, at which point his smile promptly vanishes.\n\nWalking up behind his colleague, he reaches down and picks Rinoa up by the back of the neck gently, and lifts her into the air. \" I think you've done quite enough damage for one day.\" he said, as he carried Rinoa back to the rest of the group.",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nGregor kept quiet while Riona tried her ill-fated attempt of diplomacy, his arms folded across his chest and his right hand playing with his lower lip. \"Hrmph. If zere is von ting I've learned from za city streets, it's zat you don't try to con an innkeep out of his fee. Sometimes, you vake ap with large men standing over your bed. Not pretty, I assure you.\" He bows his head, and takes a few meandering steps. His build is slight, but tall. Bony cheeks, a neatly trimmed goatee, and fairly long black hair swept back haphazardly complete a somewhat sinister look. \"But no matter. As for ze gold, I have some put avay for such an occasion, but I vould enjoy contributing in other vays. My arcane abilities are very situation-specific, however. Perhaps ... someone needs some pesky critters disposed ov? Some dangerous verk?\" He ***** an eye at the innkeeper, who he is sure has been listening.",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"If there's one thing I've learned from the road, it's that innkeepers are lacking in neither gold nor cupidity, and taking the opportunity to con them out of 'their fee' is practically a public service. Unfortunately, our friend is too stupid for fast-talking. Always another way, though, even if it's less artful.\" Riona shrugs, and waves a dismissive hand. \"No matter. I'm good at making opportunity present itself. Oh, and Red? Fair warning, never do that again. It'll be better for everyone.\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"You can ply your trade on an innkeeper who isn't quite so greedy. This is a big city, we can take our business elsewhere. Oh, and Rinoa? Fair warning: Never mention your heritage to a merchant again. It'll be better for everyone.\" responds, Red, without even the slightest hint of a smile.",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"And why should I refrain from a tactic which has worked wonders in the past? Thanks for the advice, but I think--know--I'm better at this than you.\" Riona sighs. \"Stick with something you're good at.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " \"...Says the lady who nearly doubled the price a' our stay.\" Toryn's grin turns impish. \"No 'fense love, but you're failin' to impress me thus far, yeah? You keep mention a' your family to a minimum 'ere; more likely to get a dagger in your back 'an a good deal for it.\" \n\nHis grin vanishes for a moment, and he starts counting on his fingers. \"1500 gold, 20 a' us, minus a first mate who can't do squat... Round it all off... ya get something like 75, 80 gold per person. For two weeks\" His expression turns sour as he says, \"By th' Hells, I think I'd rather sleep outside.\" With a sigh, he says, \"Well, so it goes. Maybe 'ere's some ruins or somethin' to check out, somethin' to get th' blood pumpin', yeah?\" At this point, he's talking more to himself as he walks out of the inn.\n\nRolls: \n Spoiler \nIf no one has anything else to do with Toryn in the immediate future, Toryn's going to go hunting for information.\n Gather Information: (1d20+2=21) \nAnd do pretty good at it, too!\n[edit]Forgot the time roll; Gather Info (Time): (1d4+1=3) \n ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"It's hardly my fault the innkeeper's an idiot. Anyway, that was not 'mentioning my family,' that was 'outright lying.' There is a difference. It's a basic principle of con artistry: tell lies. \" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"'A professional can always deal with fools'. Even if I am a chef, and not a con artist like yourself. Fair warning, it would also do you well not to mention that you are a con artist within earshot of the innkeeper.\" returns Red, standing up and following Toryn out.\n\n \"We can find accomodations elsewhere. They might be smaller, and less comfortable, but I would prefer to retain my arms and legs. A thousand gold pieces could buy us a house.\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " ((Sorry about double post, need to make a roll))\n Red \nLeaving the 'Fool's Requiem' (a fitting name, he thought), Red ventured out into the large city, with whoever else would follow, hunting for other inns and accommodations. He wanted to find cheap examples, but any would do.\n\nAfter exploring the city for a few hours, he returned to the Fool's Requiem - hopefully with good news. Unfortunately, he emerged from his explorations empty handed, the peoples' prejudices against gnolls (probably rightly so, but it was bothersome all the same) limiting his ability to track down inns.\n\n Gather Information - (1d20+2)[ 6 ] \n Time - (1d4+1)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n\nRiona, naturally, is not stupid enough to talk loudly enough for the innkeeper to overhear. \"I really don't have time to discuss the delicate nuances of social interaction with someone whose idea of wit is to incessantly repeat phrases someone else used. So, sure, whatever helps you sleep at night.\" She sighs and stands up. \"Anyone else care to insult me, belittle me, or express doubts about my abilities based on a single failure to accomplish something none of you even bothered to attempt? Fair's fair, right? I'd feel bad if I didn't let everyone else have a try. Or, you can let me go find something useful to do.\" \n\nShe five beats or so before walking out the door, unless someone actually takes her up on her rhetorical offer.\n\nOnce on the streets, she'll make her way for the city center, generally keeping an eye out for anything interesting (as defined in the book of scoundrels, thieves, ne'er-do-wells, and highwaymen as 'something which looks like it has the potential to provide a substantial payout'), and asking the occasional question to see if anyone can guide her to more interesting places.\n\nRollin', rollin', rollin', rawhide:\n \n Spoiler \n\nGather info: (1d20+1)[ 12 ] \nTime: (1d4+1)[ 4 ] \nShe's really more looking at businesses and buildings which either look like breaking into or like they would be worth a further investigation--the gather info is intended as a supplement to that rather than actually asking people 'what's the best place to break into?' because that would just be silly. I'm not sure what the appropriate roll would be.\n ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nIt was clear that this group was lively; Gregor didn't like lively all that much. He liked things that worked. And things that brought him closer to his personal goal of ultimate eldritch power. Or money ... Money was good, too.\n\nHe was about to take up Riona's offer but decided against it. Man hath felt no wrath like a woman scorned, he thought. Instead, he went outside to search for the town square and find something to do. Philly's decision to pay for two weeks' worth at in the inn was a clear signal that they were staying here for a while, and even though he could pay his part of the bill handily, boredom was a cruel mistress. Zere has to be someone in need of my talents ... \n \n Spoiler \nGregor is looking for work/rumors of the \"there's bandits in the woods\" or \"so-and-so needs help getting their sister back\" and whatnot.\n\n Gather Information - (1d20+3)[ 21 ] \n Time - (1d4+1)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Unfortunately for Riona, she's got little in terms of worth breaking into. There are a few shops in the merchant's quarter, but the streets are rather heavily guarded against cut-purses. A shop that's selling various magical items catches the young thief's eye, but common sense tells her not to provoke the wizard who can actually make all these items.\n\nToryn, however, finds himself in a much better predicament. He stumbles into a local guild workshop where men and women post job offers. He immediately looks for an adventurous offer and strikes it rich. It seems that a well-to-do nobleman is looking for a refractor on cheap, and isn't interested in going through the usual circles. So he's hiring out promising individuals to scout out a ruin two day's march south of the city. The job pays three thousand gold up front and gives salvage rights to everything but the refractor.\n\nGregor bumps into Toryn as the halfling is leaving a rather squat, squarish building. Upon entering it, the man immediately notices that the building is some sort of guild workshop that sells contracts for work. Looking at the highest paying offer brings a slight tear to his eye. A rather well-to-do nobleman is looking for a refractor on cheap, and isn't interested in going through the usual circles. So he's hiring out promising individuals to scout out a ruin two day's march south of the city. The job pays three thousand gold up front and gives salvage rights to everything but the refractor.\n\nThe other job offers are small change; 100 gold to find a lost locket, 10 gold to find a lost pet, even a 10 silver reward for finding a lost shoe..",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " ((You really ought to actually say when you're taking precautions rather than retroactively doing so.))\n\n Red \n \"This, from someone who blamed the innkeeper for her own failure?\" \n\n---\n\nRed returns empty handed, and shrugs.\n\n \"This city just doesn't like gnolls.\" he says, taking a seat back with the rest of the survivors. \"How did you fare, Toryn?\" he asked, not asking Rinoa for the simple reason that she left after he did and arrived before he returned.\n\n((EDIT: @Dr. cello: Actually, I'd probably say that simple precautions are rather important - We haven't really fully established the day to day manner of the characters, and minor details like this are important. Until just before I had no idea whether Riona was keeping her voice down or just talking normally. It's hardly pedantism, really.\n\nIt's something which could actually prove to change the position the group is in with regards to the innkeeper.))",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " ((I sort of assumed nobody would make a big deal of it because it's the sort of thing that you only pay attention to whilst being excessively pedantic and/or trying to one-up people.))\n\n Riona Lochlainn \nRiona decides to pay the shop a visit anyway--interesting comes in more than just the most obvious of solutions. She'll ask if the owner/proprietor is available and, in the event he is, ask if he has need of any services, suggesting more than outright stating that she (and her companions, but the emphasis on their existence is minor at best) could provide useful service in the fields of 'acquisition' of difficult-to-reach relics, and as mercenaries. If he expresses no interest she'll thank him for his time and provide instructions for contacting her in the event he does require her services.\n\nJust roll and throw and brand 'em:\n \n Spoiler \n\nThe bluff check is only in the event the DM feels it's necessary; she isn't lying or trying to rip off the wizard. I should probably add that the ultimate goal of this is more establishing friendly contact and/or working relationship with the wizard more than looking for employment, but the two tend to go hand-in-hand.\nDiplomacy: (1d20+9)[ 23 ] \nBluff: (1d20+10)[ 23 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn greets Red with the usual grin and a thumbs up. Keeping his voice low so that no one else would overhear him, he says, \"Far as I'm concerned, I hit th' jackpot. Kinda dangerous, but 3,000 gold plus almost all the spoils a' th' hunt. Someone 'round 'ere's lookin' for a refractor in some nearby ruins. I's figurin' on roundin' up a few a' th' crew 'n' takin' a looksee, yeah? Figure it's better 'an waitin' around 'ere with first mate loud-mouth, anyways. Int'rested?\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nComing out from the guild hall, Gregor walks towards the Fool's Requiem with renewed vigor. Precisely zhe job I vas looking vor. He starts a mental checklist: Rich noble, check. Dangerous cargo, check. Avay from zhe city, check. Salvage rights, check. Rag-tag band of adventurers ... ve'll have to gazher zhose. Also vind a healer. People eye at the grinning dark man strangely as he counts something off on his fingers. He can tell that some of them are making him for a mark -- which reminds him, Ah yes ... that 'noble child' ... she vill be useful. Toryn must have read that notice. Garsh knows refractors, ve'll need him. And zhe gnoll... \n \n Spoiler \nI presume the job listing had contact info for the well-to-do noble; otherwise it'll be hard to, y'know, get the job. If not, Gregor isn't walking out of the Guild Hall without that information.\n\nDoes the surviving crew include a cleric or druid who isn't totally occupied tending to the sick and wounded? We're going to need a healer if we're going two days south: dem's lion country.\n\nGregor is heading back to the inn, where he'll report his findings to the aforementioned people and Philly, and suggest we group up and approach the noble.\n ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nSitting down, Red leans over to listen closely. \"Sounds like a plan. Once we have money, we could probably make an arrangement with a less greedy innkeeper.\" he whispers back, nodding.\n\n \"Three thousand gold, straight up... Was there anything else?\" whispers Red, wondering if the noble wanted anything else.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " \"Like I said,\" Toryn begins, keeping his voice low still, \"guy's lookin' for 'imself a refractor. Th' jobs s'posed to be 'bout scouting, but if we find one 'ee gets claim to it. Anythin' else we find in 'ere's ours, if I read 'at notice right.\" Toryn shrugs. \"Sounds like a pretty good deal t' me. I'm figuring you, Gregor, me, an' a coupla' other a' the uninjured mates get together an' 'ave a go at it, yeah? I'm figurin' we keep 'at spoilsport Philly outta it, meself.\" \n\nOOC: \n Spoiler \nToryn'd have either the contact information memorized, or just note how to get back to the guild hall to get the notice again. Either way works for me.\n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh looked up from his interminable tinkering with the walking footlocker he called \"The Luggage\"* to hear the report from the other crewmates. He hooted softly to himself as he ran black-skinned fingers through the shaggy hair at his neck.\n\n\" And I suppose the lot o' you will be wanting to run off into this strange place so that you're more easily killed and eaten by whatever beastie calls it home, eh? Ever wonder why it's called a ruin , instead of 'haven' or 'picnic spot' or 'scenic overlook'? It's 'cause there's something with the power to demolish a thing and make it uninhabitable. \"\n\n\" Course, there's plenty waiting around here to skin us alive, too. \" He shot the innkeeper a dark look. \" Might as well take the work, if it's the best of the bad lot. \"\n\nYou can tell by the way he sets to work making sure that all the supplies are in order that he's actually looking forward to the prospect.\n\n* \n Spoiler \nThe name is intended to be an homage to, not rip-off from, Terry Pratchett's Diskworld series.\n ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"Ahh come off ov it, Garsh my vriend. It vill be fun!\" Despite being well aware of Garsh's interest in the adventure, Gregor thought it best to keep up appearances. As for his own preparations, Gregor carried all of his worldly possessions in his haversack, but there might be one item that would be useful: \"Garsh, do you happen to be carrying a refractor shard? Red? Toryn? I do not vant to find myself in zhe voods tained by Chaos.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Riona \n\nThe wizard, a rather homely old elf with a thick head of untamed hair, greets Riona quietly. He doesn't need much done at the moment, other than delivering a letter to a friend. He hands you five platnium pieces, the letter, and a small glowing silver stone. When asked what the stone is, he simply replies that it will \"keep you safe from darkness\". He then explains to you how to get to the small little hamlet his friend lives in. Apparently the hamlet, Curisshaven, is a day and a half march south of Ankah.\n\n Everyone else \n\nSearching for a cleric or druid proves fruitless. The pastor, Reverend Michael Del'zan, was never found among the wreckage of the ship. So far, only a few of the ship's mates are willing to go with you. Most of them hear the word 'ruin' and immediately experience their natural instinct of self-preservation kick in. The two that are willing to go are the Navigator, Drass Undan, and one of the Sailors, Claire Idellburn. Both are already armed with bows and armored in leather.\n\nNow there was just the problem of finding Riona..\n\n \n Spoiler \nNo cleric, but you do gain a tracker and an archer.\n ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"Of course I am carrying a shard! Did you not get one while we were at port last time?\" asks Red, raising an eyebrow.\n\n \"Alright, who else doesn't have a refractor?\" he asks, then, realising he was the only one who actually made a point to carry a protective shard, sighed, and placed his head in his palms. \"Do you at least have enough food?\" he murmurs into his hands, shaking his head. It would be far harder than he thought.\n\nAll of a sudden, a thought occurs to him. \"Say, Toryn, you haven't already put our names down for the job, right?\" ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"I'll see this delivered presently. Thank you.\" Riona safely stows the coins, letter, and stone (the latter in her pocket, the rest in her backpack) and withdraws, making her way back to the inn.\n\nUpon her return to the inn, she seeks out Garsh. \"Garsh, I've picked up a little something I'd like you to take a look at, if you don't mind. I think it might be important.\" She does not mention the letter as of yet, but she flashes the stone at him briefly and surreptitiously, so as to make it difficult for anyone else to spot. \"So, anyone find anything 'interesting?'\" \n\nMy heart's calculatin' some rolls will be waitin':\n \n Spoiler \n\nI'd like to do a Sense Motive check to get a hunch about the wizard's general disposition, if possible:\nSense Motive: (1d20+8)[ 21 ] \nTaking 10 on Sleight of Hand for showing Garsh-and-only-Garsh the stone comes out to 23, if that's necessary.\n ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Spoiler \nNot even going to bother trying to beat the DC 23. There's still some levels to go before I can fill out the ranks I missed from the Humanoid levels.\n \n\n Red \n \"Well, Riona, do you have a Refractor Shard?\" asks Red in response, leaning back in his chair.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn nods and gives a small salute to Drass and Claire. \"Well, welcome to th' group. The more the merrier, I say.\" \n\nWith that, he turns to shrugs. \"Keep in mind, I was preparin' for pirates an' such, not for ruin crawlin'. Shards aren't a big deal on a ship and typically the chef is responsible for th' food. So, in short, no, I ain't got either. I do 'ave enough money to get me some rations, 'ough. An' I ain't put our names down fer th' job yet; 'at'd be rude to do 'at without askin' the rest a' you, yeah?\" \n \n Spoiler \n Spot vs. Sleight of Hand: (1d20+8=9) \nWah, wah, waaaaaaaaaaaaaah\n ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nRed pats his huge, almost overstuffed backpack. \"You're right on that count. I've got five days worth in here for all six of us. I'll need to go and buy more cutlery, though. I couldn't save all that much from the ship.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn speaks up at this. \"If ya need a couple gold, I'll help ya out with 'at, 'specially if ya got th' food for us. Though, I think we should carry more 'an 'at.\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"Well, everybody chip in a couple of gold pieces, and I'll go buy the food. Toryn, you've got a bit of a nose for this city, could you come along and give me a hand with tracking down some good suppliers?\" \n\nIt was an entirely fair suggestion - anybody could buy ninety meal portions from any old traveller's store, but it took a chef to go out and get the quality stuff.",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona \n \"No. It's never been a problem in the past.\" Riona shrugs, and taps her chin idly in thought. \"Where are you lot off to that needs cooking? Is the food here that bad?\" Given the smirk on her lips it seems entirely unlikely that she missed the part about ruin-crawling.\n\nRoll:\n \n Spoiler \n\nTrying to see if I remember encountering any good looking food shops in the city center (I assume intelligence is appropriate):\nIntelligence: (1d20+3)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nIt's clear that preparations are already underway, so Gregor takes a seat. \"No, no, I have faith in our chef. I am somevhat vorried, however, by zhe fact zhat multiple refractor shards intervere wizh each ozher, shortening zhe lengzh of time zhey are effective. If ve have, vhat, 5 shards? .. Zhat von't last us to zhe ruins and back.\" ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\n\" Here, let me take a look at that there. \"\n\n \n Spoiler \n Artificer Knowledge - (1d20+9)[ 14 ] to see if it has a magic aura.\nIf he finds one, he will pull out his Artificer's Monocle and examine it more thoroughly to determine its magical properties.\n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nThe hadozee shrugs. \" Just a pretty rock, as far as I can see. \"\n\nHe goes back to checking his supplies. \" I have a limited number of rations in The Luggage here. I guess if I had enough time and the right supplies I could whip together something that could supply us with food magically; but I can't do nothing if you don't give me some warning. \"",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nIf the gnoll chef was drinking anything, he would have made a spit-take at that point. \" Magically Replenishing Food Supplies? \" he exclaims, incredulously. \"You would subsist on that wet parchment?\" ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"Huh. Thanks, Garsh.\" Riona pockets the rock again. \"I've lived on worse. I usually carry worse.\" Riona shrugs. \"There's a store selling rations down the street, though. Passed it while I was giving the town a shufti. Might be worth checking out at least until Garsh knocks something together for the road.\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"Anybody can find a store selling stale bread and salt meat for sixteen copper a piece. Point me at at a good market and I can get real food that lasts just as long with that sixteen copper.\" \n\nGranted, such food usually wasn't immediately edible or particularly platable before preparation, but Red was already carrying most of a perfectly passable campground kitchen in his pack, and good food never hurts when on the road.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " \"I can live on worse too, aye, but 'ere's no reason to when you don't have to. Wasn't 'zactly lookin' for food when I 'as out, though, so I ain't remembrin' any place 'at looked so good for 'at.\" Toryn puts his arms behind his head and ends with, \"Still, be happy to 'elp you look.\" \n\nRolls: \n Spoiler \nAs it may be needed...\n Gather Information: (1d20+2=18) \n Time: (1d4+1=5) (aw hell)\n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh grunted. \" It's not like I'd give you Murlynd's spoon, Mr. Haute Cuisine. Think of it as an ever-replenishing larder from which you can pull supplies for your precious pots and pans. I'm not such a fool as to pass up your cooking. Forget it now, though: not enough time. \"",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nStanding up, Gregor claps a hand on Garsh's shoulder. \"I agree. Ve should go find zhat noble and present ourselves as zhe solution to his problem. And kwickly, before some vone else does.\" Letting go, he walks with a determined stride to the door, and steps aside to indicate that they should pass through the portal. \"Ve can go shopping later, as it shouldn't take long.\" He extends his right hand towards the door and bows ever so slightly.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"Some sort of magical cooler would be better. Ingredients aren't that expensive, and magically conjured food lacks variety. The real obstacle is food being perishable, not lack of carrying space.\" \n\nStanding, Red began to follow Gregor to the door.\n\n \"But I agree. Provisioning and other necessities of preparing an expedition can come later. Let's just secure the job first.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn nods. \"Pro'lly a better idea, yeah.\" With that, he falls in line.",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nLifting his torso back up, Gregor is pleased that he made a good decision. \"By zhe vay ... I'm not very familiar vit zhis town. Perhaps ve ask a townsperson? Or a ... guard?\" He raises an eyebrow.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " The group makes their way to the address given to the guildmaster. They come to a tall, castle-like structure that stands about a half-mile outside of town. The building, looking more like a fortress than a home, stands as a testament to a time when war engulfed the land. As the group passes over the drawbridge, Red and Garsh immediately notices that the moat has several dark shadows moving about inside it.\n\nThe group is led into the primary waiting room, where a sharply dressed man sits in a high-back chair. He sips a thick red liquid, possibly wine, and addresses you all plainly. His dark red coat and matching breeches seem to dance with each sip of his drink.\n\n I trust you are the gentlemen, and lady, who are taking on my job? Good. Good. As I said on my notice, I am willing to pay 3,000 up front and give you salvage rights to everything but the refractor. Are you fine with this payment? Do you need any further information besides a map to the ruin in question? ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nRed wasn't sure when Riona had decided to come along, but she had somehow worked her way into the expedition. Negotiations were not his strong point, but he glared at Riona. She had already caused enough trouble with the innkeeper, and the term 'artist' seemed ill fitting for her.\n\n Some con artist. Nearly doubling the accomodation fees. ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn nods. \"Sounds pretty good to me, sir. Any information on th' ruins you 'ave now'd be nice to know...\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"Indeed. If you have any information as to hoo built zhe ruins and vhy zhey are ruins and not currently inhabited ve vould much appreciate it. Also vhy are you paying so much for the job? Do you, perhaps, expect us to encounter much resistance?\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " To say that I don't expect resistance would be a bold-faced lie, my friends. Recently, a small tribe of savages have encroached upon the excavation site I originally mapped out. So far, my archaeological team only scratched the surface of the ruin before they soon found themselves with arrows protruding from vital places.\n\nAs for why it is a ruin, or what purpose it serves, I do not know. I do know, however, that a large amount of eldritch energy is coming from the ruin's bowels. Enough energy has radiated from the place that I believe a refractor is there; a clean and obviously working one no less. Thus, why I hired you and why I'm paying you so much gold up front. I do have a small map leading to the ruin, but nothing else that could directly aid you in your excavations. ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh clacked his teeth together. \" A clean, working refractor? You'd be purchasing it on the cheap for just three thousand. Even when you can get 'em, the Guild makes you pay through the nose. Money up-front is a risk on your part, but still... \"\n\nHe turned to the others. \" Once the ship's repaired, we'll need a refractor of our own. Might be that the best way to get one is to go into the ruins for ourselves. \"\n\nHe looked back at the man as if measuring him, then shrugged. \" And with these 'savages,' besides. Is there any other reason why we might want to risk our necks for your benefit? \"",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " That, my hadozee companion, is why I am allowing you full salvage rights ontop of the money I'm paying upfront. Further, I expect that you aren't quite too well equipped after a spectacle like the one you put on this morning. I'm assuming, of course, that you are the airship crash survivors, given that a gnoll is among you. Either way.. The money I'm paying is good, and if I'm right about that refractor..\n\nThen that would mean that ruin is from before the Age of Chaos. It might contain valuable and ancient artifacts beyond the refractor itself. If it does, however, they are no business of mine..\n\nBut if you feel that you need the refractor for yourselves, then I can find another petitioner to search those ruins for me. \n\nThe man gives a devilish smile. at that last comment. Time definitely wasn't on your side.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nRed speaks up with another question, reasoning that barring a phenomenally unwise person, the noble would have a vested interest in the people he is sending out being happy about the arrangements. With this in mind, the gnollish chef asked a perfectly reasonable question in a tone suggestive of someone taught common by a language teacher.\n\nBesides, if the noble was a despicable person, the 'eldritch energy' could always 'turn out to not be a refractor' after all...\n\n \"I have only one request. Do you know of any innkeepers who would charge a fair price for two month's board?\" \n\nLeaning over to Garsh, Red elbowed him gently (though it still feels somewhat firm, owing to the gnoll's strength) in the side, and whispers out of the side of his mouth. \"If you wanted to do that we could have done it without coming here...\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " The man makes a great show of stroking his clean-shaven chin, as if he were thinking quite heavily on the subject at hand.\n\n Hmm.. I suppose I could.. Yes. If you procure this refractor for me, I will house the seven of you here at my home for two months. Free of charge, of course. ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nRed raises an eyebrow, and looks back at Drass and Claire, presumably either forgotten by the DM or overlooked by the noble.\n\n \"Unfortunately, sir, there are a full score of us that will need to be housed, so if you could point us in the direction of fairly priced rooms we will not need to waste any of your time finding affordable board ourselves.\" ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " ((That's odd. No notification whatever about any of these new posts. But since nobody explained what was going on we can just assume she was taking a back seat and generally looking smug.))\n\n Riona Lochlainn \n \"Sounds wonderful.\" Riona smirks. \"More to the point, we will most decidedly not require accommodations while we are out of town, yes? Which is to say, it is something which does not require our benefactor's immediate attention, should he offer his aid in the matter at all.\" \n\nKeep them dice movin':\n \n Spoiler \n\nBecause it never hurts to be suspicious, Sense Motive to get a hunch/etc. about the situation:\n\nSense Motive: (1d20+8)[ 26 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Spoiler \nI didn't think you were gonna bring Drass/Claire along to meet the noble. I assumed they were back with the rest of the group. Ah well, correction made.\n\nRiona: You know he's not being deceptive, and is genuinely interested in getting the refractor at the cost of housing you.\n \n\n Unfortunately, I don't know many innkeepers in town. Never trusted them myself. My offer still stands, however, if you are in need of housing when you return. ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn shrugs. \"Well, 'at's mighty generous of ya. Can't speak for the rest of me mates, 'ere, but I'd be glad to take you up on 'at offer after we get back, meself.\" He turns to look at the rest and claps his hands together, grinning wildly. \"Dunno 'bout the rest of you, but I'm eager to get at it. Anythin' else we need to do 'round 'ere other 'an collect the map an' money?\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"Actually ...\" Gregor has been listening and pondering ever since the noble first mentioned eldritch energy. He wasn't even listening to the bit about accommodations. \"I do have a kvestion. You see, I know zomezhing about zhe eldritch magics.\" You notice a pale purple glow gathering at his fingertips, and as he speaks it grows. \"And kvite frankly, zhis is zhe first time I have heard of it being associated wizh a Refractor.\" He crosses his arms in front of him, and as his hands pass each other there is a distinct arcing between his fingers.\n\n \n Spoiler \nStanding, waiting for a response. Also, I hope he's talking about the same eldritch energy, hehe.\n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Hmm.. You know, that is rather peculiar. I've never owned a refractor before, and the fellows I had digging for that one assured me that eldritch energy was normal for a refractor. \n\nThe man looks genuinely perplexed, as he is now standing and stroking his forehead. Maybe the noble is thinking twice about funding an expedition for a crystal that might not be a refractor at all..",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Spoiler \nSo do we assume the offer was for all 7 on the expedition?\n \n\n Red \n \"Without further ado, if we could get the map and the funds, we will begin preparations immediately and we should be able to leave by the end of tomorrow, if not earlier.\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nGregor shrugged. \"Perhaps, then, it is I zhat am wrong. As I said, I know something of zhe magics ... not all. I am, and alvays vill be, a student of their uses. I vould very much like to obtain this Refractor for you. \" He bowed slightly.\n\n \"Red is correct. Ve should get going. If you have no further kvestions, may ve begin zhis undertaking?\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Spoiler \nI replace the 5 with a 7 from the last post.\n \n\n\nThe man claps his hands. A servant promptly enters and bows to his lord and his guests. The immaculately dressed servant, wearing a pressed, double-breasted tuxedo, hands the hadozee a pouch full of 300 platnium coins and a rolled up map-case.\n\n Unfortunately my friends, my map will only take you to the outskirts of the ruin. As I said, savages stopped my expeditions into the ruin proper, so you'll be walking blind through that. I've provided extra slips of parchment incase you wish to produce your own map. ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh squinted and nodded. \" That'll probably do, then. We'll let you know as soon as we get back with your refractor. \"\n\nAs the group turned to head outside, he commented, \" At least we won't just be sitting around town gathering mold. And we keep silent about this coin around Philly, eh? If they're using the lodging, they pay for it. We'll need this to keep our skin intact while we're gone. \"",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"Right, Garsh, the Luggage can kill people who try to take stuff from it, right? Let it hang onto the map for a while, same with the money. Toryn and I can handle the provisioning - probably stocking for about a week?\" says Red, following Garsh out. \"We're also going to need to track down proper rooms for the others - Riona, if you're so sure you can talk to an innkeeper, why don't you track down a more affordable inn... and, ah, try telling him that we got offered rooms for three hundred a week... don't mention your wealth.\" \n\nIt seemed the gnoll already had a plan of action in mind.\n\n \"Maybe we should invest in a cart - though with the savages it would be very risky.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn shakes his head at the suggestion of a cart. \"Way I sees it, once we get t' know more 'bout 'ese ruins, we can come back. 'Ee did say salvage rights; not 'salvage rights for your first trip 'ere.' What say you 'at we take care a' th' nasties in our ruin first, an' if we can't carry all th' stuff we come back an' get a cart, then go back through?\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"Yes, ve could do zhat, but remember zhat it is two days' travel from here. But I zhink I agree that a cart vill not help. Even if ve make it zhere vizh a cart, it is doubtful zhat ve can bring it in vizh us and ensure zhat ve leave vizh it intact. Is not Zhe Luggage sufficient for carrying any salvage? And how big is a Refractor anyvay?\" ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\n\" Doin' it now, \" he responded to Red, as The Luggage snapped shut with its new treasures securely stowed. \" It may not kill 'em, but it'll do enough hurting that the thief may never pilfer again. Even if they get past the pincers, though, there's still the matter of getting it open. Hehehe. \"",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"I have my doubts that we will find anything cheaper. Call it a hunch.\" Riona shakes her head. \"Anyway. If we're headed south anyway, mind if we stop by a little place called Curisshaven? I've got something to tend to. It shouldn't be far out of the way. Might even be a better place to hole up for a while.\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nGregor raises and eyebrow and folds his arms. \"I von't ask vhat business you have zhere, but I don't see vhy not. I'd razher sleep in a bed zhan a tent anyvay.\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"Well, unless you're prepared to have us shell out one and a half grand on housing the others while we're gone, I suggest you'd better have a closer look. Besides that, why not? Well, I'm off to hunt down the provisions.\" \n\nRed walks off, presumably with Toryn, in search of a good place to buy quality food supplies.\n\n Gather Information - (1d20+2)[ 12 ] to find suitable food stores\n Profession - (1d20+13)[ 29 ] to assess them for quality and relative price",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " \"'M half inclined to say I don't give a damn what the rest of 'em do at this point. Either way, 'ey'll figure somethin' out.\" \n\nWith that, Toryn heads off with Red.\n\nRolls: \n Spoiler \n Gather Information: (1d20+2=12) \n Time: (1d4+1=4) \nAlso, Toryn switches into Hunter's Sense stance, to gain scent to help assess quality and such.\n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh snatched up a stick while he walked and used it to tattoo a rhythm on the lid of his squat homunculus. Other than an occasional half-hearted swipe at the improvised instrument, the packmate ignored it.\n\n\" Any other last-minute provisions? Refractor shards, bedding, weapons, tools, armor...anything? \"\n\nHe scratched his head. \" I guess it wouldn't be a bad idea if I got myself some armor. I hate wearing the stuff--no need for it in my work--but if we're up against these 'savages,' I might be thankful for the protection. \"",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nWith a chipper smile, Gregor knocks on his elvish shield. \"Armor is goot. Vot ve may need is more mezhods of healink ... I have a vand vich vill do for minor zhings, but perhaps I could invest in a Healink Belt? Zhey are very useful, I hear. Alzhough I am not certain zhis town vill have von.\" He looks up at the sky for a moment, shifts his weight from one foot to the other, and starts counting off fingers.\n\n \"Ve need a cart or carriage, plus zhe horses for it. Since ve're expectink trouble, warhorses vould be a vorthvhile investment. Zhat vill cost us a few hundred gold, depending on vhat ve buy and from who. I can easily read minor spell scrolls so perhaps we could load up on zhose as vell. Veb, Bull's Strength, Resist Energy .. zhese are all useful. Ve should probably go shopping tonight, and head out in zhe mornink. He looks back at Garsh and Riona, his eyebrow raised in expectation of an answer.\n\n \n Spoiler \nGregor can take ten on UMD checks, so he can cast 2nd-level spells through scrolls without making a roll. Also, All-Seeing Eyes gives him Read Magic as the spell for written text only.\n\nSuggested Shopping List, per party approval:\nHealing Belt - 750gp (from Gregor's personal funds if necessary)\nCart - 15gp\nLight Warhorse (60ft unburdened, 230lb light load) - 150gp -or- Heavy Warhorse (50ft unburdened, 300lb light load) - 400gp\nWeb - 60gp, x4 = 240gp\nBull's Strength - 60gp, x2 = 120gp\nResist Energy - 60gp, x5 (one for each of us) = 300gp\n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh pulled aside some of his shaggy hair and pointed at the curiously-cut leather belt at his waist, which had at first seemed like part of his harness.\n\n\" Already got the Healing Belt. It's good in a pinch and for the cuts and scrapes that come on an airship; but it's not made for heavy duty. We might want an alternate source of healing. \"",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Toryn and Red \n\nThe pair find a rather large general store filled with your average foodstuffs. Procuring supplies would take about a hundred and five gold pieces for a month's supply for 7 people.\n\n(Sorry for the late reply)",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"I might have a little something for healing,\" offers Riona, following Garsh and Gregor. She glances around the city with an appraising look. \"A city like this will probably have a healing belt somewhere. Really, I'm not too worried about it. I'm sure we've all dealt with worse than these 'savages'.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Looking the store's goods over, Toryn says, \"Weeeeell, I think 'is is th' best we're gonna do, Red. Figure you can make somethin' outta stuff like 'is?\" He heads to the section of the store for cheeses, looking at them and taking a strong sniff. \"Haa, strong stuff... Anyway, how long y' figure we shoul' get ready for? Two weeks or so seems tops t' me...\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"We've only really been at it for a few hours. We can try and hunt down another store. This seems like a good place in a pinch, though, so we'll keep it in mind.\" \n Gather Information - (1d20+2)[ 18 ] \n Time - (1d4+1)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn shrugs. \"Well, all right then...\" he says as he follows Red out.\n\nRolls: \n Spoiler \n Gather info (Aid another): (1d20+2=5) (DAMMIT!)\n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nHe nodded and tugged on a shaggy strand of hair. \" And if you're not in too much of a hurry and can give me some peace to work, I can brew up some healing potions. I'd need to purchase some components, of course, so it would use some of that precious coin. \"\n\n\" The nice thing about potions, though, is that The Luggage over there can dump one down your throat if you're incapacitated. I got knocked off of the rigging by a loose spar once--out clean and cold. Landed on the decking and likely woulda died if he hadn't come to help me. Handy little appliance, he is. \"",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nGregor looked impressed. \"Let's start valkink back as ve talk, ya? Zhe Luggage is indeed a useful device. How much time vould you need to brew zhese potions?\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " As night begins to settle, Toryn and Red only find more general stores and one particularly expensive store that imports food from all across the world. Buying a month's supply of food from this place would be three hundred and fifteen gold pieces. They find no other differences in cost, and it seems that a hundred and five is the lowest they can get without talking to someone.\n\n \n Spoiler \nI need to know what Garsh/Gregor/Riona and the NPCs are going to be doing during this time.\n ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nAs they went from general store to general store, Red quickly ruled out spending twice as much on food at the imports store - after all, it was only twice as expensive due to importing costs.\n\nInstead, he assesses the quality of individual foodstuffs at each store, and takes note of the costs of each, before buying two sheets of parchment (4sp) and scribbling out a long shopping list for goods to be bought at each store. He wasn't really expecting to get savings from one store or another - not without working out a deal with a storekeeper, but he was looking for quality.\n\nHe passed one list to Toryn, and about fifty gold pieces.\n\n \"Alright, you can handle this list, right? Feel free to get a pack if you need one.\" \n\n[roll=Profession(Chef)]1d20+13[/roll]\n\nAnd with that, he heads off to buy up around an additional week's worth of supplies, as well as two mess kits (5sp/piece, 1gp 2lbs)",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " ((Whoops. Left brackets in the roll.\n\nEDIT: Ouch. Should be enough to get high quality stuff anyway, though.))\n\n Profession - (1d20+13)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Looking the list over, Toryn nods and happily accepts the coin. \"Sounds good to me, mate, an' I already got a pack for all 'is stuff.\" With that, he sets off to purchase the stuff on the list.",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nHaving finished making his internal list, Havok speaks up on their walk back to the city. \"I suggest ve get a number of Resist Energy scrolls, a few, say four, scrolls of Veb, and two scrolls of Bull's Strength. If ve stay at zhe noble's mansion, zhen ve von't have to pay zhe full price for lodgings at zhe inn, no? Perhaps he could be persuaded to lower the price to a zhousand gold or less. As for carrying zhe Refractor itself ... vell ... I'm inclined tovards having a cart and horse, but perhaps ve vill need somethink to get it out of zha ruins itself. Garsh, any suggestions?\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nHaving purchased the supplies, Red packs it all into his backpack and returns to the Mansion, waiting for the others to all return.\n\n \"So, where shall we be staying tonight?\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nUpon reaching the city, Gregor stops and faces Garsh. \"Vell, mister Money Man, I vant to buy some of zhose scrolls, and you probably vant to buy components for zhat vand. Zhey are at zhe same shop, more zhan likely. Let us finish zhat up kvikly and pay zhat money-grubbing innkeeper somezhink on our crew's behalf. Riona, Drass, Claire, do you mind joining us, or vould you prefer meeting us at zhe inn?\" \n \n Spoiler \nSo ... Gregor is buying the spells listed in OOC. Cart + horse can be bought tomorrow. I actually have no trouble buying the scrolls tomorrow, but it might be better for Garsh if he bought all the components tonight so he could get an early start tomorrow morning.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn approaches the mansion not long after Red, loaded down with foodstuffs. He quickly hands a good bit of it to Red, and in reply to his question, says, \"Dunno 'bout you, but I think I'd rather stay 'ere if our kind host's offer still stands, yeah?\" ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\n\" Well, I'll need to make a run to the magic shops to pick up some components if I'm going to brew or fashion anything for us. What do we need? Curing potions? Wand of something-or-other? \"",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"Healing potions might come in handy, but I was zhinkink that ve might need somezhink to help us carry zhat darned crystal out of zhe ruins. Possibly a vand of Floatink Disk? Can you make it poverful enough to hold a few hundred pounds?\" ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona \n \"While we're on the subject, if you could get me a wand of keen edge I'd be very happy indeed. Just somewhere down the road.\" Riona shrugs. \"I'd like to get this done before somebody else does, though, so we can't spend too much time.\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"Agreed,.\" chimes in Gregor, \"but as much as I vant to hurry, I vould razher be prepared. And I don't see how else ve vill remove vhat could potentially be an object veighing several hundret pounds besides a vand of Floatink Disk... I can use zhose vell enough. Maybe ve should buy zhe components and tools necessary for zhat keening vand and make it on zhe road?\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"Tell you vhat,\" Gregor continues without missing a beat, \"I vill go take care of zhe fees at zhe inn, and you two can go shoppink for zhe components. I can buy zhose scrolls tomorrow. Now, I vill need a zhousand gold...\" After getting the money from Garsh, he says, \"I vill meet you back at zhe noble's mansion,\" waves quickly and jogs back to the inn.\n\nWhen he gets there, he exchanges greetings with the crew and first mate, and tells the latter that a few of them have found free accommodations from an adventuring job, and will not be staying at the inn. He tells Philly that he's going to try and arrange payment for the rest of the crew from the advance money, and then goes to find the innkeeper, arguing:\n\n \"Mister Innkeeper. I am from zhe airship crew zhat has landed, so to speak, in your establishment. You offered to us rooms for zhe entire crew for two veeks at a price of fifteen hundret gold, but zhe situation has changed. Seven of us are leavink town, and have scrounged togezher a zhousand gold as payment for zhe rest of zhe crew ... vhich, I believe, verks out to exactly zhe same rate per person as you had previously offered. Do you have any objections to zhis settlement?\" ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\n\" I guess so, though I don't really see why you're bothering to pay for the rest of the crew's expenses. Aren't they supposed to work for their room and board during these two weeks? Now they'll be sitting on their tails the whole time--getting drunk, most like. It's not as if they'll reimburse us for our troubles on their behalf when we get back... \"\n\nHe grumbled like this the whole way to a magic shop. Once there, he put on a happy face and saw to securing the necessary supplies.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Innkeeper \n\nAfter a few calculations in his head, the innkeeper accepts the gold and then hands Gregor back two platnium pieces and five gold pieces. The price worked out to just nine-hundred and seventy-five.\n\n Others \n\nStuff is bought. I don't really need to go into details.\n\n Everyone \n Finally everyone is assembled in front of the noble's home--well, fortress. It's now fairly dark outside, as much time was spent gathering information within the city. The group could either set out tonight or spend the night with the noble. But the choice was theirs.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Once the group is back together and considering their options, Toryn is the first to speak up. \"I dunno 'bout th' rest of ya, but settin' out at night seems like a bad plan to me. Why not just stay th' night 'ere and set out fresh in th' mornin', yeah?\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nGregor shakes his head chidingly. \"Ach, no no no. It vould be silly to head out in zhis darkness. Ve vill stay vit zhe noble tonight, despite my doubts as to his goot intentions. Besides, Garsh needs a day to verk on zhe vand, ya?\" He claps the hazodee on his furry shoulder. \"Perhaps vit a cart you can verk while on zhe road ... But come, ve can talk inside.\" Releasing his hand Gregor puts on his most inviting smile and enters the fortress, looking for a servant to lead them to their room or rooms.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Noble \n\nHe offers rooms for all seven of you. A manservant guides you to each of your own, separate, rooms. Once everyone is all tucked in, the manservant does his rounds to see if anyone needs any sort of drink or nighttime snack before bed. If anyone requests anything, he'll retrieve it from the kitchen. Otherwise, he leaves you to your sleep.\n\n \n Spoiler \nI'll need three separate Listen checks from everyone. One with no penalty. One with a -3. And the other with a -6.\n ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"I must admit zhat zhis service is very nice. As is zhe room.\" Gregor muses as he enters his own room and says good night to the others. Suspiciously goot, in fact. Ach, I'm probably just beink paranoid. He spends a few moments checking out his room, then unpacks a few things and lays down on the bed to collect his thoughts and unwind.\n\n \n Spoiler \n Search - (1d20+2)[ 12 ](14) \n Listen - (1d20)[ 16 ](16) \n Listen-3 - (1d20-3)[ 12 ](9) \n Listen-6 - (1d20-6)[ 3 ](-3) \n ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Spoiler \n (1d20+5)[ 13 ] \n (1d20+2)[ 20 ] \n (1d20-1)[ 11 ] \n \n\n Red \nRed bids everybody goodnight and retires to his rooms, where he spends a couple of hours going through the food supplies and sniffing them cautiously for quality.\n\nAfter reassuring himself that the food that he had bought was of sufficient quality, he went to sleep in his bed, where he once again dreamt little dreams of horrific nightmares, the same series of images again and again, tossing and turning the whole night long, involuntarily growling at times and other times simply grimacing.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn lets out a low, impressed whistle as he's lead into his room. \"I could get used to 'is, yeah? Hellova lot better 'n' our friends back at th' 'otel're probably sleepin'...\" \n\nWhen the servant returns taking last requests, Toryn seems to consider for a moment, before finally saying, \"A hangover th' mornin' we 'ead out don't sound so fun. I'll decline for now; thanks anyway, mate.\" \n\nRolls \n Spoiler \n Listen 1: (1d20+13=22) \n Listen 2: (1d20+10=11) (Fsck!)\n Listen 3: (1d20+7=10) (FSCK!!!)\n\nI forgot to put Toryn into the name field on that first field, but since that's the only one of these I'd want to keep I doubt it really matters.\n ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n\nRiona graciously waves off the manservant and settles into her bed. \"Thank you, but no. I have had a quite satisfactory meal earlier this evening. Send my thanks to our gracious host, though, yes?\" \n \n Spoiler \n\n (1d20)[ 7 ] \n (1d20-3)[ 11 ] \n (1d20-6)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\n\" Aye. I'll see what I can do in the morning. Don't any of you be snoring, now, and keeping us all awake. There's somebody with a nose like a raging girallon, but I haven't figured which of you it is. \"\n\n \n Spoiler \n Listen 1 - (1d20)[ 4 ] \n Listen 2 - (1d20-3)[ 12 ] \n Listen 3 - (1d20-6)[ 8 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Group \n\nThe night comes to a close with many happy thoughts drifting through the heads of the company just prior to their travel on the morning. Everyone sleeps well, and no one is disturbed for long. However, that isn't to say no one was disturbed at all. Toryn, before drifting off to sleep, notices someone open his door. When he reactively looks toward the open door, the butler is standing in the doorway holding a tray to his chest.\n\n I apologize, sir. I've come to make sure everyone is sleeping well. I trust the bed is to your comfort? \n\nThe butler leaves once he has his answer. Either to gather more pillows for Toryn or happy that the bed is to the young man's liking.\n\nOtherwise.. No one is disturbed during the night.\n\n Morning \n\nThe group awakens and gathers for breakfast in the dining room. The noble has graciously set out a large meal for everyone involved. He's seated at the head of the table, befitting his place as lord of his home. Servants busy themselves with providing you food befitting a lord.\n\n \n Spoiler \nEveryone benefits from a Heroes' Feast . You all gain 10 temporary hit point from the feast.\n\nAlso, I need a raw Wisdom check from everyone.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " As the butler wakes Toryn, he grins and says, blearily, \"Mate, I been sleepin' on a hammock in an airship most a' my nights. Compared to 'at, this is outright heavenly. Thanks for askin', though.\" As the butler leaves, he turns over and goes back to sleep without a second thought.\n\nThe next morning, Toryn eats his fill, consuming an impressive amount, espcially for a halfling. The whole thing has him in an even better mood than usual. He doesn't partake that much of ale, saying offhandedly that if another meal like this was to be offered when they returned, he'd make up for lost time then.\n\nRolls: \n Spoiler \n Wisdom: (1d20+3=14) (Edit: For some reason, I copied a roll from another game here before... Fixed.)\n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh sets to the meal with a will. \" Thank you for the lodging and the food, sir. We'll do our best to see that you get what you've paid us for, too. \"\n\n \n Spoiler \n Wisdom check - (1d20)[ 1 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Claire \n\nThe (relatively) young elven woman arrives from her sleeping quarters. She looks pale and alittle sickly this morning. With a barely stiffled yawn, she sits down to eat breakfast. She's extraordinairely quiet this morning, and doesn't appear to be feeling well. Her raven hair is well-kept and meticulously groomed. Her eyes, twin green orbs, appear less vibrant than normal.\n\n Drass \n\nThe older human arrives shortly after Claire does. He's alittle pale as well, but otherwise fine and wide awake. He seems to have picked up a few things in the city, particularly a pair of daggers that run through loops in his belt. His blonde hair is a mess, as he put no effort in taming it after sleeping. The man's dark blue eyes seem to reflect his pale features as they appear glossed over and alittle tired.",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"Now zhis ,\" says Gregor, eyes widening as he catches sight of the feast laid on the breakfast table, \" zhis a man can get used to.\" He had slept well, despite his suspicions; the man was just too tired and the bed was just too comfortable. He woke up early bright-eyed and well-rested, cleaned himself up, and came out of his room to find food he only saw in his most decadent dreams. For a former street urchin, this really was too good.\n\nYou could say he was happy.\n\nChatting freely between bites, Gregor eats his meal with relish and a nigh-permanent grin on his face, sending his compliments to the chef and thanking the Lord if he should appear.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Wisdom - (1d20+1)[ 2 ] \n\nEDIT: Looks like Red is really not much of a morning gnoll.\n\n Red \nRed enters looking like he hasn't slept much, but not moreso than usual. He lacks any paleness to his skin (somewhat hard, what with him being a gnoll and all) and unlike the likely drained Drass and Claire, Red simply isn't a morning person - quite plainly evidenced by his half-shut eyes.\n\nHe yawns as he takes his seat, clutching his mug full of coffee he'd managed to acquire from the kitchens before coming down. On the front was the slightly humourous message he'd bought the mug for a while back.\n\n'Awaken Chef' indeed.\n\nHe sniffed cautiously in the air, not immediately registering the feast. \"Mmmh... Imported... Quality Ingredients...\" \n\nHe set down his mug, and picked up the cup of ale, taking an exploratory sip.\n\n \"...Wish I could get ingredients like this.\" he muttered, as he set into the sumptuous meal set before the group.",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \nRiona does not quite look herself in the morning, either. When she notices the state of Claire and Drass, she freezes and her eyes narrow, but she says nothing beyond quietly thanking their 'kind host' for the meal. She has not made much of an effort to conceal that she is not feeling well this morning--her normally well-kept hair is in disarray, where she would normally be trying to look her best at this time of day.\n\n \n Spoiler \n\nWisdom: (1d20)[ 6 ] \nOOC: I could have sworn I clicked 'submit' yesterday. Sorry.\n ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nDabbing at his lips with a napkin, Gregor leans back into the richly upholstered chair and washes his food down with some coffee. \"I must zhank you again, sir, for zhe lodgings and fine breakfast. It has been most refreshink. I vould venture to say zhat zhe best vay to start an adventure into zhe unknown,\" he says, pronouncing the silent 'k' sharply, \"is vizh a goot meal. Speakink of vhich, I must go to town and collect some scrolls. Anyvon feel like joining me?\" \n \n Spoiler \nGoing to go buy the aforementioned scrolls. I presume Garsh is going to work on the wand? I sense mini-adventure in the manor...\n ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n\nRiona hesitates for a moment, then nods. \"Sure. I could use some fresh air.\" She combs through her hair with her fingers in a half-hearted sort of way. \"You know where you're going?\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Noble \n\n\" I am glad you are enjoying your meal, everyone. I usually import my ingredients from Crown and Blade Isles. My cook has a fantastic recipe for Blade Isle Shark Potstickers. Unfortunately he doesn't seem to be awake this morning.. Most of this, unfortunately, was provided by my minstrel through magic. And Archibald doesn't seem to be joining us for breakfast this morning either.. Ah well, he'll never know what he missed! \"\n\n Drass and Claire \n\nBoth of them opt to leave with Gregor after finishing their meals.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"Hrmh. Figures.\" mutters Red, finishing off his second cup and now quite thoroughly awake. \"Thank you for providing breakfast, though it is a pity the chef was unable to prepare it.\" \n \"I'd be happy to provide my services if the chef isn't well, though I think I'll see if I can hunt him down and get the recipe from him. It sounds very good.\" \n\nRed stood, dropping his mug (which became clean again even as it fell) into a pocket, and bows slightly before walking off to find the 'sleeping' chef.",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"Yes, fresh air is goot.\" Gregor stands up and bows slightly to the noble. \"I vould zhank zhe chef, but it vould seem I have your minstrel to zhank instead. Send my regards. Toryn,\" he says turning his head, \"are you stayink or goink?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn shrugs. \"Eh, might as well tag along.\" He finishes off one last wedge of cheese before standing up in his chair and giving a bow to their host. \"Been a while since I had such a good sleep an' meal, thanks kindly.\" He then hops down to the floor and follows along.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Group Scrollgatherers \n\nThe group of five leaves to procure supplies. Nothing truly important happens during the course of this endeavor. They are, however, taking their time with the trip primarily due to three of five being rather sickly and tired.\n\n Loner Red \n\nRed leaves to find the chef. But then he realizes that the noble never told Red where the chef lived..\n\n \n Spoiler \nGather Info if you plan to ask servants.\nSearch if you plan to search yourself.\n \n\n Garsh \n\nThe hadozee proves to be the only hospitable guest out of the lot and stays to converse with the man who so graciously provided him lodging.\n\n \n Spoiler \nSorry for the wait. I was expecting conversation while people were out buying scrolls..\n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh made a mental note to ask the nobleman about some sort of workshop he might be able to use to work uninterruptedly. The Luggage got up from its unobtrusive place of rest in the corner and crossed to where Garsh was sitting. It opened momentarily and allowed Garsh an opportunity to ascertain that all the necessary supplies were there; then it returned to its prior position, out of the way.\n\n\" So how'd you get involved with the ruins? \" he asked to make conversation. \" You said you were 'researching' them, right? Seems like pretty chancy work to me. Interesting returns, though, no doubt. \" His eyes glinted with curiosity.",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nMaking their way into the city, an overly plucky Gregor chats idly about the weather, the town, and the spell scrolls he's interested in buying. While in the store, this dialog-turned-monologue runs into a brief history of his life.\n\nAs an orphan in the big city, Gregor had to get by somehow. Fighting, petty theft, and trickery were all part of his repertoire long before he was picked up by the orphanage where he spent much of his early years. Eventually, that too passed, as it became clear that strange energies flowed in his blood, and he started to be able to shape them into magical blasts. After that his history continued to be a hodgepodge affair, with apprenticeships at magical schools and workshops who couldn't accept him and envied him for his strange fonts of magical power. You could say they used him more than not. He joined up with the airship crew after getting some money with a few small adventuring groups, seeking to get a fresh start and get away from it all.\n\nGregor reads through a few scrolls as he derails his history in favor of more contemporary topics. \"So vhy did you guys join up? And vhat do you zhink of our host? Strange man, no?\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nInstead of placing his time in the fickle hands of the lords of luck, Red decides to head back and simply ask his benefactor where the chef lived.\n\nOn the way, he wondered why he didn't ask in the first place, but then dismissed it as latent tiredness. He takes a long route back, just strolling through the city and enjoying the sights.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Garsh \n\n\" Yes. Well, I had been employing a young wizard to do a few things for me out in the country. One night she discovered an energy emanating from deep within a mausoleum that belonged to one of the barbarian tribes nearby. We discussed what would possibly emanate that much energy, and thus, I funded her expedition to unearth the refractor. \"\n\n Red \n\n\" I don't actually know. He usually comes in about an hour or so before breakfast, and then leaves an hour or so after cooking dinner. It's rather odd that he isn't around today.. \"",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\n\" Which do you mean: was it constructed as a mausoleum or was that just what these barbarians were using it for? I thought they burned their dead. Or ate 'em. But I guess there's barbarians and then there's barbarians, eh? \"\n\nHis black-skinned face twisted in thought. \" It might be nice to talk to this wizard before we head down there, to find out what she knows. If she's alive still, that is. \"",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn looks up to Gregor, also in a good mood. He walks just fast enough to keep up, keeping his arms folded behind his head as he walks. \"Involved in what exactly? Sailin' with th' crew? Ain't it every boy's dream to go out sailin' an' exploring? I just never grew outta 'at and figured 'is was th' best way to start.\" ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"Something isn't right ,\" responds Riona flatly to Gregor's question about their host. \"Our host, or someone at his house, did something while we were asleep. Something needs to be done about this.\" She pauses, and shrugs. \"Something to discuss on the road, I guess.\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nGregor nods in response to Riona's statement. \"Or to take care of before ve go. As far as ve know, ve are zhe only vones being sent to zhese ruins, and if ve clean house before ve leave, heck, zhere might be a bonus in it for us. From zhe pallor of Claire and Drass here, I vould guess vampirism, but it is clear zhat the noble isn't vone himself. A servant?\" ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"And if it's our host who is eating his guests? He might not like us asking questions. He might decide to forgo a light snack every evening in favor of one nice tasty meal, and find someone else to do his increasingly-suspicious dirty work.\" Riona shakes her head. \"Or perhaps there's an eminence gris we're missing. Either way--if you're a blood-drinking monster and a party of people start asking questions, it usually ends in a banquet where the guests of honor are also the main course.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Garsh \n\n\" I do not know. Again, my expeditions into the ruin did not go far. We do know that the local barbarians were dumping their dead inside. As for my wizardly companion.. I don't know what became of her. She never returned with the few survivors who did come back. \"",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"How odd. Well, I'm going to head off to have a poke around for this missing chef.\" \n\nRed wanders back out again, remembering suddenly that he'd made the mistaken assumption that there was a live-in chef, and set about exploring the city and simply taking in the sights while he searched for the chef.\n\nIt was a good excuse to take a morning off enjoying the city.\n\n Search - (1d20+2)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Red \n\nRed finds a bakery where a chef would, presumably, live. When he knocks, however, there is no answer or response.",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\n\" Disappeared, huh? Well, there are always stories about wizardly types falling prey to their lust for knowledge and power. And for those little almond paste confections they hand out at feasttime--the ones they shape and paint like little animals, you know? At least, that's what they were always on to me about. I can't see that simple curiousity is a bad thing, if the brain on the other end is wary and wise. What was her name? \"\n\n\" By the way, were you ever out on one of the 'expeditions' yourself? \"",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn seems troubled by Riona's words. \"Odd man to be sure, but don' you think maybe you're jumpin' to conclusions a bit 'ere? I dunno much 'bout vampires, of course, but wouldn't there be some more tellin' signs? Like, I dunno, bats all over the place or somethin'? 'Oles in necks? Somethin's off 'ere, 'at's for sure, but I dunno if it's quite so sinister.\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"Ja. I mean, ve all know,\" again pronouncing the silent 'k', \"zhat vampires cannot function durink zhe day. Zhey hexplote.\" He really gets into his own accent with that last word -- Gregor can actually imitate a more cosmopolitan accent just fine. He just enjoys the feeling of being quirky.\n\nHaving completed his purchases, he pays the shopkeeer and packs the scrolls into a case, and then places that in his haversack. Shielding his eyes, he looks up and locates the sun. \"It is still early, but ve might head back to have a look-see around zhe noble's mansion, ja? But first, ve should get you two,\" he says indicating Drass and Claire, \"zomezhink to drink for zhat complexion of yours. Maybe a light snack. Or vould you prefer ve repast at the mansio intself?\" he finishes with a sarcastically overdone menacing grin.",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"Could be all sorts of things. Not a vampire is a very good option. If there is a vampire it could be a puppetmaster of sorts. The opportunities for conspiracy and enchantment and need I repeat blood-drinking monsters are more or less endless.\" Riona sighs. \"The only conclusion I'm jumping to is that continued residence at our benefactor's house could be bad for our health.\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"Ja, but I don't intend to stay zhere more zhan anozher night. Och! Zhe horse and cart! I almost forgot! Hrm ... you didn't see zhe stables yesterday, did you Riona?\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Garsh \n\n\" Her name was Karen. I think. Karen.. Karen.. Kar--Adleburn! Karen Adleburn. And no, I never went on these expeditions. I am no warrior, and I admit to it readily. She lived in a small tower somewhere south of the city, I don't quite recall where, exactly, since I'd only seen it once. \"\n\n Drass and Claire \n\nDrass was already sitting down on the cobblestones. He was much paler than either Claire or Riona, possibly due to having a weaker body. He doesn't respond, but the elven woman trying to help him up does. \" Food would be nice. I didn't eat at the mansion, since I was afraid of what would be inside it. Someone help me with this fool, please! \"",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nThe Hadozee nodded. \" Well, that's a start. It's not much, but I'm sure we'll learn more when we're there. On another note, do you by any chance have a workshop where I could tinker undisturbed? \"",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn starts towards Drass, but quickly realises that his small frame wasn't suited to such work. \"I'll go see if can get you somethin' to eat, yeah?\" With that, he begins scanning around for a spot to get some food for his ailing crewmates.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Toryn \n\nYou procure food for your maligned comrades with no notable expense. They both eat as if they were suffering from a famine. Riona's stomach grumbles rather loudly as well.\n\n Garsh \n\nThe noble does not have such a workshop, as he has no live-in mage. His minstrel is the only spellcaster he has that lives in his home, and the man needs no workshop for his spellcasting. The noble provides Garsh with vague directions to his friend's tower, which lies further south than his own keep. He also provides Garsh with fairly rough maps of Ankah, the surrounding area, and the campsite near the ruin.\n\n \n Spoiler \nMaps:\n Ankah Map (Rough)\n Surrounding Area of Ankah \n The Campsite \n ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nGregor shakes a finger chidingly at Riona. \"I don't k now how you managed to resist zhat delicious breakfast ve had, but you did it. I vould commend you for your villpower if I didn't zhink it was stupid. Ach!,\" he exclaimed at Drass' eager eating, \"Don't choke. You should also slow down and actually taste your foot. Come, ve are going to sit down at a table somevhere and get a proper meal into you! Toryn!\" Gregor takes a moment to let the dramatic tension rise. After an appropriate pause, he exclaims, \"An eatery!\" \n\nHe helps Claire support Drass and walks him slowly, following Toryn.\n\n \n Spoiler \nYes, I said \"foot\" on purpose. I mean, if he says \"goot\" instead of \"good\" then he says \"foot\" instead of \"food.\" I'm discovering this stuff as I go along ... bear with me. Just imagine the cheesiest German accent from a bad (or good) old war movie and cross it with \"I vant to sahk your blahd\", and you've got Gregor.\n ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"Hello? Anybody home?\" calls Red, before turning the knob slowly and entering (if it isn't locked).",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Gregor, Riona, and Toryn \n\nThe five of you wander into a small inn, where a waitress seats you and asks for your order. Drass and Claire both order large meals, and Riona's stomach begins to growl quite loudly with the smell of food nearby.\n\n Red \n\nThere is no answer, and the door is locked.",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nChuckling, Gregor nibbles at a little roast meat and bread, and leans back enjoying his ale. \"Please, eat up. It's my treat.\" He orders Riona some duck and wine.\n\nAfter all the food has been eaten, hungers sated, tabs payed and an appropriate rest period taken (to ensure that they won't drown should they swim), Gregor gathers his things and suggests they head back to the noble's mansion, where they go find Garsh and Toryn. Seeing that Toryn isn't around, Gregor gets slightly suspicious (for no real reason), and turns on his detect magic ability, along with all of his passive invocations.\n\n \"I zhink I vill have a look around zhe grounds.\" \n\nGregor takes himself on a tour of the grounds, along with Claire, Drass, Riona, and Toryn if they wish to join him, sweeping over as much as he can with his detect magic cone. Should the group meet up with the noble, Gregor once again thanks him profusely and asks him,\n\n \"Do you by any chance k now where is?\" \n \n Spoiler \nI need to make a band called Duck and Whine.\nEffects: Detect Magic, See the Unseen ( see invisibility and darvision), All-Seeing Eyes( comprehend languages for written words, +6 Search and Spot), Fell Flight (Gregor is walking, it's just to avoid pit traps and the like)\n\nSome search and spot checks:\n Search - (1d20+8)[ 14 ](22) \n Spot - (1d20+6)[ 13 ](19) \n Search - (1d20+8)[ 8 ](16) \n Spot - (1d20+6)[ 20 ](26) \n Search - (1d20+8)[ 16 ](24) \n Spot - (1d20+6)[ 6 ](12) \n Search - (1d20+8)[ 9 ](17) \n Spot - (1d20+6)[ 19 ](25) \n Search - (1d20+8)[ 14 ](22) \n Spot - (1d20+6)[ 1 ](7) \n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh is at this time in the room in which he slept, gathering his belongings and packing The Luggage with the magical components for his work. He plans to leave word with the noble and head to the mage's tower.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Gregor \n\nYou got nothing. Other than the bard, and everyone who ate breakfast, there aren't any magical auras of real significance. The noble is wearing a ring with a transmutation aura around it, and when questioned he remarks that the ring makes him better at fencing.\n\nThe noble points them in Garsh's direction(before he leaves), and then remarks that he does not know where Red has disappeared to.",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh came down the hall, followed by his ever-present homunculus, and met the others on their way. \" There you are! Off taking a morning stroll while I pack. Hmph. There's a tower a little south of here where the lord's mage associate set up shop. I'm headed there to see if I can use her workshop--always makes things easier. I figure that she'll have more useful information than Mr. Noble: he was just the purse, but she visited the place before. You with me? Or do we have other plans? \"",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"Ja, I am goink vizh you. Besides, it's on zhe vay to zhe ruins. Should ve vait for Red?\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nRed looks up and down the street, and shouts one more time. \"Are you okay in there?\" he calls at the door, waiting a few seconds for the chef to answer.\n\n \"I'm coming in!\" he warns, before pulling on his gloves and gripping the doorknob tightly. Gripping the handle firmly in one hand, he forces the lock and peers inside.\n\n Strength - (1d20+6)[ 21 ] ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"I'm sure he'll be fine. I'm not worried about it.\" Riona waves a hand dismissively. \"The sooner we're on the road, the better.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Red \n\nThe room inside is completely fine. The chef's breakfast is still sitting on the table, and is long cold by now. Otherwise, it's like the chef got up and left one day. Someone nearby screams, and everything speeds up..\n\n Group \n\nAs you begin walking, you immediately notice a throng of people rushing toward the city. When you move to investigate, you see Red surrounded by a crowd of people. He's holding a door in one hand and the house behind him is missing it's door..",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"Looks like we'll need to find ourself a new cook,\" Riona mutters under her breath. \"Keep walking, don't look at him, don't react if he yells at us. I'm feeling far too ill to get lynched today.\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nRed, deciding not to give people an excuse to believe he's trying to break in, follows up, quickly waving as if gesturing for the crowd to follow, and runs inside, putting the door down beside him.\n\n \"Hello?\" he calls inside, peering about, and tries to get a feel for how long the breakfast has been sitting there.\n\n \"He's been kidnapped!\" he yells over the crowd. It probably wasn't exactly true, but given the nature of magic and the situation, it was probably better to just throw out something now rather than waiting for someone to draw conclusions.",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nGregor nods to Riona in confirmation, and responds in a very hushed voice. \"But zhere are many vays of not revealink ourselves vhile still findink out vhat happened. And I happen to like zhat cook's stew.\" \n\nTrying to blend into the crowd, Gregor and acts the part of a curious townsperson and shuffles forward slightly. He expressly avoids being the first or last one to (and eventually in) the front door, and does his level best to subdue his accent for the time being.\n\n \"A kidnapping? Who was the victim?\" he asks aimlessly at the crowd around him, looking naively curious.\n\n \n Spoiler \nMaybe a bluff check to look convincing?\n Bluff - (1d20+11)[ 12 ](23) \n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Crowd \n\nPeople are stupid. And these people are no exception. Many of them immediately parrot Gregor's request, mostly with fists raised and shouting. Most of them are directing accusations toward Red.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"The chef who lives here!\" shouts back Red, inwardly sighing at the idiocy of the crowd. A little voice in the back of his head nagged at him to simply kill them all, making him feel slightly ill, but he manages to suppress both the voice and the feeling soon enough.\n\nThe assessment of the person he was looking for being kidnapped was honest enough - something he'd learned to do knowing how utterly unconvincing it was when he lied - but this crowd was beginning to get on his nerves, and his shouting voice wasn't all that strong.\n\nHaving grown accustomed to Gregor's accent, he doesn't realise that his friend is in the crowd.\n\n \"Get the guard!\" he calls - at least the city guard would not be quite so incredibly dense, or at least he hoped so. If nothing else, it would clear out this frustratingly dense crowd and their ability to out-shout everything.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " A man in breastplate and greaves pushes his way through the crowd. He's apparently a guardsman if you guess from the way he's dressed. He approaches slowly with a hand on the hilt of his blade. \" Sir, you're going to need to come with me. We need to ask you some questions about this chef of yours.. \"",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nThe hairy hadozee pushed through the crowd. \" What's this who's this going on here, \" he demanded. \" Red, what business have you been up to this morning? Weren't you going to get us food? \"\n\nHe turned to the guardsman. \" And you, young man. \" The guardsman wasn't that young. \" Disperse the rabble before there's a riot. That's what they pay you for. I'll keep an eye on this one. Hurry, before this gets ugly. \"\n\n \n Spoiler \nIf appropriate:\n Diplomacy - (1d20+2)[ 19 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"Sightseeing. I've already got as much food as we'll need for about a month back at the mansion. I heard there was a chef here who hadn't shown his face for a while.\" responded Red, taking a seat.\n\n \"Well, officer, I think you'd best mop this up first. I don't want to have caused a riot.\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nSeeing Garsh take a position with Red, Gregor moves forward through the crowd and reclaims his accent. \"Vell if it isn't Red. Let me guess. You vent off on anozher recipe hunt, but zhe chef vas missink and you assumed zhe vorst.\" \n\nTurning to the guard, he continues in a weary tone. \"Zhese people don't need to be here, and if zhey stay zhey are going to get in zha vay.\" He tries to help the guard disperse the crowd.\n\n \n Spoiler \nSome rolls might help for the crowd stuff:\n Bluff - (1d20+11)[ 20 ](31) \n Diplomacy - (1d20+7)[ 16 ](23) \n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " The crowd is dispersed by the guard, with Gregor's assistance, and everything is back to a relative normal. Once the guard gets his answers to why Red was there, he leaves to report the disappearance to his superiors.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nRed's cheeks turned a bright red. It was true, and he knew it. There was always something about him that clicked when he thought there was trouble. Polite people called it the 'inner knight', though if it was there it was certainly a very loud, vocal one with a remote control to his head.\n\n \"I came down because the chef had not been seen this morning, assuming he'd just slept in, and when there was no response I assumed the worst and forced the door.\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"I zhink zhat ven you burst zhrough zhe door it became za vurst, ja? Overdoink it a bit. But no matter. Let's find out vhat happened to zhis chef ...\" \n\nWith that he enters the house and starts looking around.\n\n \n Spoiler \nEffects: see invisibility and darkvision from See the Unseen, comprehend languages (written text only) from All-Seeing Eyes\n Search - (1d20+8)[ 9 ](17) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " \"Yeeeeeeeeeeeah, over doin' it a bit 'ere, mate.\" Toryn smirks, obviously amused at the relatively harmless fiasco. \"Still, maybe 'ere's somethin' fishy goin' on 'ere. If ya don't mind I think I'll 'elp ya look around.\" \n\nRolls:\n \n Spoiler \n Searching the House: (1d20+8=22) \n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh rolled his eyes and squatted near the door. \" If it's all the same to you, I have work waiting for me on the other end. Let me know if you find anything interesting, though. I'm sure his recipe cards are just fascinating. \"",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Search Results \n\nNo one finds anything amiss. It seems as if the chef up and left one day. Toryn finds the man's recipe book though, hidden under the counter and stuffed behind all his cleaning supplies.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " In responce to Garsh, Toryn says, \"Well, Red 'ere obviously has some sort a' reason for bein' here. Important enough to rip down th' door, yeah?\" He grins at this and hands Red the recipe book. \"'Ere's the recipe book. Was 'at th' only reason you came around 'ere? It looks like 'e just left to go 'bout 'is day, so what made you think 'ere's any sort a foul play 'ere?\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nSitting down, Red flips open the recipe book and gives it a quick once-over, thumbing through it almost absentmindedly. He was already embarassed enough about spontaneously breaking the door because the thought entered his mind that the Chef could be in trouble. Again. \n \"No chef would leave their recipe book behind willingly.\" he remarks as he browses through the contents, making a mental note to buy an empty book and work on compiling one of his own. \"Even if he was paid, he'd have taken it with him - nobody would have noticed it was gone, what with the way it was hidden.\" \n Profession - (1d20+13)[ 32 ] \n \n Spoiler \nOff stage, Red buys himself an Empty Spellbook, a vial of Ink and an Inkpen - totalling to 4gp 5sp\n ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Spoiler \nI'm going to be gone for the next week or so - could you please NPC me until I get back? Thanks in advance.\n\nObviously, this applies to The Last Citadel as well.\n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Red \n\nThe gnoll returns with a large empty book and begins copying recipes.\n\n The Room \n\nIt's rather obvious that the chef is gone, whereto, you do not know. But here, he is not.",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nFinishing up his search, Gregor leans up against the door frame, sighs loudly, and stares outside. \"He is strangely gone. Very strangely gone. But ve should be goink. Ve have a vizard's home to find, and ve can tell zhe noble on zhe vay about his chef. He's probably got more resources to search for him zhan ve do, and he's got the time.\" \n\nGregor readjusts his clothes, having been ruffled from the search. Gesturing to his comrades, he walks out of the house, takes a few steps, and then turns himself around mid-stride. Popping his head back in the door, he says, \"Vere vas zhat vizard's home again?\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nRed pauses, and leaves the empty book in his bag. That would be saved for his own recipes. Instead, he spends a bit of time while waiting making little notes in the margins and providing commentary, signing his name inside the back cover.\n\nHe does, however, copy the recipe for Blade Isle Potstickers, making a note on the relevant page of the other chef's book that he made a copy of it (and an assurance that he wouldn't be using it directly), and puts the book away where it was found.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " \"Stiiiiill not so sure 'ere's anythin' to worry about 'ere, but whatever, mates.\" With that, Toryn follows behind Gregor.",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\n\" Mebbe all this will be interesting later, when we're having that chili cook-off among the crew. For now, the wizard's waiting--and so is my work. \"\n\nDespite his grumping, he sidled up to Red once they got back on the road. \" Find anything that looks tasty? \"",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " The group leaves the city, heading due south to the wizard's castle. Travel is mostly uneventful..\n\n \n Spoiler \nSpot/Listen, please.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Rolls: \n Spoiler \n Spot: (1d20+8=13) (Bleh)\n Listen: (1d20+13=16) (Geez, the dice hate me today...)\n ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Spot: (1d20)[ 10 ] \nListen: (1d20)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " The group begins to move through a rather heavily forested area. Garsh, Toryn, and Riona all hear a sharp cry of help.\n\nIf anyone moves to investigate, then you follow the sound to a small clearing. A small, bony woman sits on the ground in a defensive gesture. She doesn't appear to have eaten in days, guessing by the gaunt appearance of her flesh and bones. To her immediate right and left are a pair of extremely large wolves. They seem significantly larger than any breed of wolf you've seen before..",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn raises an eyebrow at this. \"'Ell, now, ain't this somethin'?\" Toryn moves to draw his shortswords.\n\nOOC: \n Spoiler \n Initiative: (1d20+6=15) \n\nWhat's the battle ground look like? How much space between us and the nearest wolf? The farthest? The woman? Does the woman have any weapons or armor or anything remotely magical about her? Are these \"big but it can happen wolves\" big wolves or \"holy crap he just swallowed Enpee Cee whole!\" big wolves?\n ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n Wolves don't usually attack humans ... do they? Having been born and raised in the city, Gregor doesn't have much experience with nature. I'm sure they go down like anything else does, though ... \n \n Spoiler \n Initiative - (1d20+3)[ 6 ](9) \nUsing Fell Flight if it wasn't up already, otherwise readying an action to use Eldritch Spear should the wolves make a move to attack either us or her.\n ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"Ah, good, I was getting bored.\" Riona grins like someone who thinks violence is near at hand. \"Toryn, what say we flank the one on the left?\" \n\nInitiative!\n (1d20+4)[ 11 ] \n \n Spoiler \nReady an action to charge the one on the left if the wolves do anything hostile (like look at me funny); into a flanking position if that's possible.\nRolls:\nAttack: [roll]1d20+12[/roll]\nDamage: (1d6+6)[ 7 ] \nAnd the Just In Case rolls:\nCritical confirmation: (1d20+12)[ 22 ] \nSneak attack: (3d6)[ 13 ] \nCritical damage: (1d6+6)[ 12 ] \n EDIT: I severely botched the code on the first go. \n ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Okay, trying the attack again:\n (1d20+12)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Spoiler \n\nMap: \n\nInitiative:\nWolves - 20\nWoman - 18\nToryn - 15\nRiona - 11\nGregor - 9\nGarsh - 7\n\nRound 1:\n20 - The wolves bite at the woman. One bites her leg and drags her down while the other misses horribly.\n18 - The woman screams wildly while beating the wolf's mouth with her fist for 1 non-lethal. While she's distracted, both wolves try to nip at her arms and legs, but miss horribly.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn, AC: 25, HP: 34 \n\nToryn nods to Riona and says, \"A'ight, just get beside me, I know a few tricks at'll make 'at enough!\" Then he sees the woman get bit, and leaps in head-first, drawing his blades and attempting an acrobatic tumble into position, staying out of wolf B's reach. When he reaches wolf A, he begins moving erratically, threatening the wolf with his blades from multiple angles. If he can, he will strike.\n\nRolls/actions:\n \n Spoiler \nMove action: Approaching wolf B, aiming for gridpoint O11 and avoiding wolf A's threatened zone.\nTumble check to avoid AoOs if needed: Tumble: (1d20+6=7) (Aw, hell)\nSwift: Switch to Island of Blades stance.\nStandard: If he needs to, another move to close the distance. If not, an attack (I'm assuming the unarmed woman doesn't technically threaten the wolves, so I'm not adding in flanking bonuses/sneak attack).\n Attack, AR/DR: (1d20+12=23, 1d4+5=8) \n ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \nRiona shouts a shapeless battlecry and moves to attack Wolf B, drawing her blade with a flash, tumbling as she approaches in attempts to avoid any attacks. \"Get out while you can, lady,\" she calls, though her attention is clearly on her wolf of choice.\n\n \n Spoiler \n\n Move action: Approaching/tumbling. Destination is O-10. Rolls for tumbling:\nWolf A: [roll0]\nWolf B:[roll1] If reaching and attacking the wolves this turn is impossible with tumbling at half speed, I'll accept a -10 and attempt to tumble at full speed.\n\n Attack action: Attacking Wolf B. I assume I'm flanking him with Toryn's Island of Blades? Including critical-based rolls as potentials.\nAttack roll: [roll2]\nDamage roll: [roll3]\nSneak attack: [roll4]\nCrit confirmation: [roll5]\nCrit damage: [roll6]\n\n Misc: Designating Wolf A as the target for her dodge bonus.\n ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n \"Hah! Zhe fight is on!\" Gregor cackles as he calls forth the eldritch energies which are his birthright. The pendant around his neck glows briefly with an eerie purplish light just before a powerful spear of energy flies from his fingertip.\n\n \n Spoiler \nSince my previous decisions for the round seem voided by initiative, I'll say here what I want to do.\n\nFrom the map, it looks like I'm within 30 ft. of Wolf B, so Point Blank shot bonuses apply. If I am incorrect, I'll take a 5 ft. step or move action to get within 30 ft.\n\nStandard action: use Eldritch Blast on Wolf B. Chasuble of Fell Power increases damage by 1d6.\n Attack - (1d20+8)[ 12 ](20) Ranged Touch attack\n Damage - (4d6+1)[ 1 ][ 2 ][ 5 ][ 4 ](13) Untyped damage\n\nStatus: on sheet \nAC: 19, HP: 32/32\nEffects: See the Unseen, All Seeing Eyes\n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh grunted and drew a greenish-black dagger as he took a few steps forward. He seemed to kiss the weapon before throwing it at the nearest wolf. The blade miraculously reappeared in his hand a moment later.\n\n \n Spoiler \nDrawing Meteoric Knife as he moves to M7. Using one charge to activate Returning property. Throwing it at Wolf A (nice battle diagram, by the way).\n\n Attack - (1d20+7)[ 16 ] \n CritConfirm - (1d20+7)[ 26 ] , if necessary\n Damage - (1d4+2)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Spoiler \n The Map \n\nWolves - Pink - 20\nWoman - Gray - 18\nToryn - Brown - 15\nClaire - Blue - 14\nRiona - Light Purple - 11\nDrass - Yellow - 10\nRed - Green - 10\nGregor - Dark Purple - 9\nGarsh - Orange - 7\n\n20 - The wolves bite at the woman. One bites her leg and drags her down while the other misses horribly.\n18 - The woman screams wildly while beating the wolf's mouth with her fist for 1 non-lethal. While she's distracted, both wolves try to nip at her arms and legs, but miss horribly.\n15- Toryn tumbles to O-11 and attacks Wolf B, dealing 8 points of damage.\n14- Claire rushes to L-12 and begins singing. Her bard song gives +1 attack/damage.\n11- Riona dashes to O-10 and attacks. She deals 11 points of damage.\n10- Red runs forward and attacks Wolf A. He deals 9 points of damage.\n9- Gregor moves forward and fires a blast of energy that hits. He deals 14 points of damage.\n7- Garsh moves to N-7(M-7 is out of range) and throws his knife. It deals 4 points of damage.\n\nRound 2-\n20- The wolves turn to the new threat. Wolf A slowly advances(five foot step) and bites at Garsh. It hits and deals 16 points of damage. Wolf B slowly moves down(five foot step) and bites at Toryn. It misses.\n18- The woman stands, but the wolves ignore her.\n \n\n Red \n\nThe gnoll draws his cleaver and knife. For a second, the creature stops being Red and throws back it's head in a howl! The gnoll, losing himself before his people's natural predator, charges forward. He swings his cleaver and the blade bites into the wolf's flesh.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn, AC: 25, HP: 34 \n\nToryn continues his multi-angled assault, and this time thrusts forwards with both of his blades, aiming for wolf A's neck.\n\nRolls/actions: \n Spoiler \nFULL ATTACK!\n Attack 1, AR/DR (1d20+11=19, 1d4+6=9) \n Attack 1 Sneak Attack: (2d6=4) \n Attack 2 AR/DR: (1d20+11=30, 1d4+6=10) \n Attack 2 Crit Confirmation/DR: (1d20+11=13, 1d4+6=10) (Bah, probably doesn't confirm...)\n Attack 2 Sneak Attack: (2d6=4) \n ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nSeeing his blast dig into the wolf is immensely satisfying to Gregor, yet at the same time he's assaulted by memories of the misuses and abuses of his birthright in the past. Shaking off those feelings, he yells, \"Ha HA! Again!\" and continues to fire at the wolf.\n\n \n Spoiler \nStandard action: fires another Eldritch Blast at wolf B.\n Attack - (1d20+8)[ 13 ](21) Ranged touch.\n Damage - (4d6+1)[ 6 ][ 6 ][ 1 ][ 1 ](15) \n\nStatus:\nAC: 19, HP: 32/32\nEffects: See the Unseen, All Seeing Eyes\n ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nFor Red, the world around him blurred, his rigid compulsions starting to fade as adrenaline pumped through his body, his eyes fading over with red as old skill forgotten surges to the surface, his mind zeroing in on the predator's throat.\n\nWith a terrible yell, he leaps at the wolf, swinging his chef's knife and the cleaver at the thing's throat, tearing into flesh with a sickening squelch.\n\n \n Spoiler \nInitiating Claw at the Moon maneuver at wolf A\n Jump - (1d20+14)[ 31 ] \n Attack - (1d20+10)[ 22 ] \n Damage - (1d8+6)[ 7 ] + Maneuver - (2d6)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\n[[OOC: In Boston for Christmas hols. Will try to remain regular in posting. Connection difficulties today/tonight.]]\n\nGarsh howled in pain and swung his dagger again.\n\n \n Spoiler \n Attack - (1d20+6)[ 26 ] <-- Would I get a flanking bonus? If so, increase the roll.\n CritConfirm - (1d20+6)[ 18 ] , if necessary\n Damage - (1d4+2)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n\nFilled with misplaced confidence after successfully not getting attacked, Riona continues her attack on Wolf B. If necessary, she takes a five foot step closer.\n\nActions/attacks:\n \n Spoiler \n\n Full round: Five-foot step if necessary. Attacks wolf B.\nAttack Roll: (1d20+12)[ 18 ] \nDamage: (1d6+6)[ 9 ] \nSneak attack (from flanking): (3d6)[ 12 ] \nCritical confirmation: (1d20+12)[ 26 ] \nCritical damage: (1d6+6)[ 11 ] \n \n\n\nEDIT: [[OOC: I may also be sparse around Christmas; visiting family. Also, Garsh, I think you just confirmed a critical there.]]",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " DM \n \n Spoiler \nThat got much easier once everyone started working together.\n\nWolf A had 2 HP left, and Wolf B had 1. 😏\n \n\n\nThe party rails against the wolves but the wolves are still standing after the barrage of attacks. Shaky, but standing. Drass finishes off Wolf A with a stab from his short sword, while Claire finishes off Wolf B with her shortbow.\n\nThe woman continues to cower, obviously expecting something from you. \" Please, please don't hurt me.. I'm just a simple farmer. Please! \"",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn beams a grin to the woman. \"Now what makes you think we're gonna hurt ya, huh? We saw someone in trouble, an' we came ta help, 'at's all, yeah?\" \n\nHe sheaths his short swords, but keeps his left hand on the hilt at his hip. He closes his eyes and focuses his mind on the senses of a preditor cat, taking a deep breath and trying to discern any threatening scents over all the wolf blood.\n\nOOC: \n Spoiler \nToryn switches to Hunter's Sense stance and tries to use his scent ability to find any other hidden threats, especially wolves in hiding.\n ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n\nRiona wipes the blood from her rapier absently, looking around before putting it away with just a hint of a flourish. \" Anyway, I can't imagine thinking there's anything you have worth stealing. Care to tell us what happened? Not every day you get mauled by giant wolves.\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nRed's features soften as the two wolves fall, putting away his knives, the blood flying off it and his clothes in a dry red mist as he turns to the woman, almost completely different from his feral state.\n\n \"You're safe now, ma'am.\" he said, falling back on practiced speech patterns, sounding slightly awkward in the process. \"Where are you from? I can't imagine how wolves this big could have gotten very near a town.\" ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nSatisfied with his work, Gregor relaxes his jaw and brushes himself off. He's letting the other talk to the woman for now -- it's actually more than a little suspicious to find a farm girl in the middle of the forest being attacked by extraordinarily large and vicious wolves. Simply put, he thinks to himself, it just smells fishy. \n\nHowever, Gregor tries to hide this feeling and walks up slowly to her, bowing slightly as he holds out his hand to help her get up.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Farmer \n\n\" I live on a farm just south of here. It's small, and really doesn't fit on any of the maps 'cause it's just me, me brother, 'n me folks. Well, we've had some problems lately. A thief made off with our sheep, and we don't grow enough to feed the family. So me brother 'n I went out to find deer meat. \"\n\nShe points toward the ground where both wolves are lying. \" I found that. \"",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn at last relaxes his muscles and looks about the scene. He turns to the woman and says with a grin, \"Well, you're lucky we 're about, yeah? Not dead, and now y' got some wolf meat to take back.\" He pauses for a moment as his smile fades. \"'Ey, you got bit di'n' ya? How bad is it?\" He takes a look at the woman's leg, though being no doctor, he's unlikely to be able to make anything of it.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \n \"Did your brother escape?\" asks Red, somewhat worried again.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " \" I don't know what happened to him.. We split up to hunt. I hope he's ok.. \" The woman grows quiet, obviously worried about her brother.",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\n\" You know what direction he went? \" the Hadozee asked from up the tree he had climbed as soon as the second wolf fell. \" Mebbee I can see him if you point me straight. \"",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " \" Uh.. We split up at home.. He went in the other direction from me. \" She points off to the west. \" My home is that way.. \"",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn crosses his arms and gives a slight chuckle, muttering to himself something about ignoring the halfling. He speaks up now, saying, \"So what 'bout your leg? Can you walk?\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " The girl stands up. For some reason, you can't help but think she didn't quite look as young as she does now when the wolves were biting her. \" I'm fine. But we have to go find my brother! And warn my family! \" She turns to limp toward the farm, but stumbles when she puts her weight on her injured limb.\n\nClaire moves over and forces the girl down before retrieving a healer's kit from her backpack. She immediately begins working on the girl's leg. While she works, Drass shoulders his bow and motions toward wolf tracks in the dirt. \" Well, if you guys don't mind, I'd like to find out where those wolves came from. Better use of my time than tracking down some bumpkin who got lost in the woods, no? \" The girl pips up when she hears his remark. \" But what if they attack my familiy! Please! Help them first! \" Your companion just responds by spitting on the ground and moving over to study the tracks.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " The more the woman talks, the darker Toryn's expression gets. When Drass speaks, Toryn takes a moment to get Garsh and Gregor's attention by nudging their knees. His characteristic grin is gone, replaced by a frown as he glances to his side, keeping an eye on the girl. He nods his head away from the others and begins walking further away from the group, beckoning the two casters to follow him.",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nNever one to miss such a blatant hint, Gregor nods ever-so-slightly to Toryn and backs away from the all-too-innocent lass, and follows Toryn to see what he has to say.",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh swung competently and quickly to the ground to hear what Toryn had to say.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nRed's first response is to immediately help the girl and take her words at face value. However, as he sees Toryn's dark expression, he starts to worry.\n\nDoing his best to fight the urge to immediately help the girl, he sat down on a rock, closing his eyes tightly and noticably struggling to keep the girl's plight out of his mind and avoid the urge to do as the girl asked straight away.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Lass \n\nThe girl's face suddenly goes dark. \" Y-you.. Y-y-your not gonna help them.. A-a-are you?! I-I c-can't believe this! Y-you're gonna let my f-family d-die~! \"\n\nShe drops to her knees and breaks down into tears.\n\nClaire sighs, then tries unsuccessfully to console the poor girl. Even Drass has second thoughts about leaving, evident by the fact that he turned around and is standing behind Red at the moment.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Spoiler \n (1d20+4)[ 5 ] Just as a personal guideline.\n\nEDIT: Huh. Natural One.\n \n\n Red \nRed twitches at this display, and his attempts to resist the pounding of angry hammers in his head finally capitulate. He stands up.\n\n \"Alright, alright. Which way is your family?\" ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n\nRiona takes out her rapier again and leans against a tree, polishing it absently, watching the girl carefully. \"I'm sure everything will be fine,\" she says, mentally adding, for us. \"They just like to talk about plans before anything else.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn hears the girl's cries, but doesn't say anything. He keeps his voice low so that only the two spellcasters can hear. \"Somethin' stinks here, really bad-like. We need ta take every word 'at girl says wit' a full bucket a' salt, yeah? Can't quite place it, but somethin's really wrong 'ere. I'm thinkin' maybe some spellwork at work 'ere on 'at girl's mind. Maybe one 'a you two can check on 'at? 'Sa hunch, but my hunches 're usually good.\" ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n\nRiona glances over at Toryn and his quiet meeting, and gives the girl a much more focused look as she continues to absently polish her rapier. This is the sort of thing that doesn't happen. \n\nRoll:\n \n Spoiler \n\nSense Motive on the girl, to see if anything is suspicious/unusual/hunchworthy:\n (1d20+8)[ 12 ] \n\nMy deductive powers are weak today.\n ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nNodding to Toryn again, Gregor fixes his gaze on the woman and echoes Riona, \"Yes, everything will be fine.\" As he walks towards her very slowly he gaze does not waver or falter and is probably a little creepy for the girl.\n\n \n Spoiler \nUsing detect magic to .... detect magic on the girl. If there's any magic there I'll spend a few more rounds trying to pinpoint it. After that's done I'm going to look around for any other signs of magic (except us, of course)\n ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nHis analysis complete, Gregor turns his back towards the girl and takes the few steps back towards Toryn. He leans in close and motions others to do the same. \"A faint enchantment. On zhe girl and on zhe volf corpses. Zomezhing iz definitely not vhat it seems.\" \n\nDropping his head for a moment and sighing heavily, he continues: \"Sadly I don't have anyzhink zhat can dispel zhe magics. Garsh, maybe you have zomethink? In any case, I zhink it vould be foolish to trust her.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn's eyes widen at Gregor's words. \"On th' lady AN' the wolves? 'At seals it, we'd be walkin' right into some kin'na trap to go with 'er.\" \n\nHe pauses for a moment and continues, \"But we can't jus' leave, can we? For all we know, she's a victim 'ere, yeah? Plus, we can't jus' leave 'er to trap someone else comin' 'is way.\" ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh shook his head. \" Not all magic is sinister or troublesome. It could be a simple warding spell or a charm she's wearing that gives the girl an aura. Did you look long enough to identify it? \" Garsh grunted dismissively. \" It's the trace of magic on these wolfy beasts that would have me more worried. Still, nothing says that the wolves were her doing. They did attack her, after all. \"",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Red \n\nThe girl sniffles and rubs her nose. She points off to the south. \" *Hick* I-I think it's-s th-that way.. \"",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh left the huddle and stumped over to the woman. \" There's an air of enchantment on you, girl. You know what it's from? These carcasses carry it, too. \"",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " The girl's jaw hung limply, and her head dips ever so lightly to one side. She looks very, very confused. \" T-theres a-a wh-what now? \"",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nGregor raises a fist quickly as Garsh starts to speak to the girl, but soon it is too late; the words spoken, the damage done. Still, he grabs him by the upper arm and pulls him close.\n\n \"You fool . Do you not know zhat certain magics allow you to view zhose you control? And zhe enchantment on her is of the charm and compulsion type -- just zhe kind you vould use to turn an innocent girl into bait!\" \n\nAdmittedly, Gregor was letting paranoia get the better of him and overblowing the danger somewhat. Still, it makes me uneasy.... he thinks.\n\nTurning back to Toryn, he suggests, \"I agree vit you: I don't zhink valking away vill help zhis problem. Either zhis is a trap made for us, at vhich point our best course of action is to deal vit it now, or it is an undirected trap, and for everyone's sake ve should dispose of it. I say ve follow her, but very very carefully.\" ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"Well, on the plus side,\" mutters Riona to Gregor, slowly putting her sword away, \"if it's a trap, now they know that we know about it. Keep an eye out, yeah? If anything funny goes on I'd like to know.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn glares at Garsh, but like Gregor he was unable to stop his speech. After a sigh, Toryn donns a grim smirk. He speaks up so that all can hear now and says, \"'Ell, such is life, yeah?\" Toryn points a thumb at Gregor and says, \"Methinks he's got the right idea 'ere. I'll keep a sharp ear an' nose out, but I think we follow 'er.\" \n\nOOC: \n Spoiler \nToryn's still in the Hunter stance, so he has the scent special ability. The moment he smells something out of place, he will stop and signal everyone else to do so as well, followed by spot and listen checks.\n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nGarsh pursed his lips and blows through them, making a rude sound. \" Just like humans to douse a torch from fear of the night hunters, then stub their toe in the darkness. If someone's watching, they'd be suspicious already with all your huddling and whispering; but now we know that the spell's nothing this woman admits to putting on herself. That information narrows down the possibilities for us. See, it's like diagnosing a misbehaving piece of--aw, never mind. I just saw we follow along with our eyes open. \"",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " The House \n\nThe party agrees to help, and all eight of you head off to the southeast. Toryn is walking about, sniffing the air, while Gregor sweeps his magical sight across the landscape.\n\nThe group arrives at a ruined house, where the girl immediately breaks down crying once she sees the home. The walls are still standing, but the door, windows, and roof are completely gone. The stone walls are blackened, as if they had been burned, but the house is cold.\n\nWith or without scent, everyone immediately smells the building. It reeks of old death, as if someone had died earlier in the week and left to rot. A quick search reveals the decaying corpse of two humans laying on the ground next to the house. They're laying face down and their bodies are headless, almost as if someone had executed them.",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"They could at least clean up after themselves,\" mutters Riona, keeping a hand on her sword. \"I guess it's a good thing. They aren't pretending that, for instance, they have good intentions.\" ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\n\" Nasty work. \" Garsh noted the corpses' clothes [OOC: Farmer togs? Gender indications?] and what was left of their necks [OOC: Ragged as if from beasts or clean as if from a weapon?] before placing a hand on the sobbing woman's shoulder. \" How long ago did you leave this place? \" he asked soberly.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " DM \n\nThe cuts look clean, as if they had been cut off in one brutal swipe. Both bodies are wearing the tattered remains of a farmer's smock. They don't have any distinguishable gender, primarily due to the week or more of decay.\n\nThe girl doesn't acknowledge Garsh. She just keeps crying and moaning.",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n\nRiona sighs and takes her time searching the general area for anything noteworthy. \"Could someone help me look around? And if we are searching caring about the house, I am not going in alone. Not that we'll be accomplishing much either way, on account of the people we were going to save being summarily executed.\" \n\nRoll:\n \n Spoiler \nTaking 20 on Search: 23\n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\n\" Put our eyes together and we'll be more effective. Good idea. Would you let me take the lead on the search? I've had to read a few burns like this in diagnosing faulty airship equipment, and there are specific features to look for. \"\n\n \n Spoiler \nGarsh takes 20 for a check of 28. My guess is that he has the highest search check; so it would be most effective if others aided him rather than vice versa. Of course, you may decide otherwise for RP reasons.\n\nIn order to interpret what they learn about the burn:\n Knowledge architecture and engineering - (1d20+8)[ 22 ] \n Spellcraft - (1d20+8)[ 15 ] , to see if it's magical in origin\n Knowledge arcana - (1d20+8)[ 28 ] , in case it appears to be magical in origin\n\nIf appropriate, I'll make other checks later as appropriate for the non-fire-related results of the search.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " \"You keep an eye on th' burns Garsh. I'll keep an eye out for any traps. This stinks a' more 'an burned wood.\" Toryn puts a suspicious eye on the girl before he moves cautiously into the house, trying to stay even with Garsh. As he searches, he asks, \"Can ya do another sweep fer magic stuff, Gregor? \n\nRolls: \n Spoiler \nFirstly, a sense motive on the crying girl.\n\n Sense Motive: (1d20+11=21) \n\nAlso taking 20 on a search check: result 28. Sense Toryn has trapfinding and Garsh appears to not, he'll search seperately rather than aiding. If Garsh actually DOES have trapfinding and it's just not on his sheet or covered in an ability that isn't named \"trapfinding,\" he'll aid instead.\n ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nRed sits down next to the girl.\n\n \"Cheer up, miss. Your brother is still out there, somewhere.\" he says, sighing. It was too late, even if they'd left straight away.\n\nIt did click in his mind, though, that this girl must have been gone for at least a week, and she wasn't carrying food supplies of any kind.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " The girl doesn't respond to Red's rather weak attempt at cheering her up.",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nGregor decides to make himself useful and sweeps his arcane sight through the house and surrounding area. There should be some magical residue if a powerful magical being passed through here ... \n\nAfter his search, Gregor takes flight and flies high above the house, to get some idea of the lay of the land in the region.\n\n \n Spoiler \nTaking 20 with detect magic = 22.\nActivating Fell Flight and trying to spot any sort of ... well, anything that looks like a point of interesting. Taking up to a minute (10 rounds) to do so.\n 10 spot checks - (10d20)[ 17 ][ 5 ][ 13 ][ 9 ][ 10 ][ 17 ][ 5 ][ 4 ][ 15 ][ 10 ](105) each +6\n ",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\n\" Well, the fire's over a week old. Mundane, too, not magic. I'd guess some sort of banditry going on around here, and these folks got caught in the middle. \"",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " At Garsh's words, Toryn perks up. \"A week? Really?\" The halfling seems puzzled by this, and turns to the girl. \"This ain't your place, yeah?\" \n\nRolls: \n Spoiler \nPreemptive Sense Motive check.\n\n Sense Motive: (1d20+11=21) \n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Girl \n\n\" A week?! But.. I.. N-no. This.. This was my home. It's right where it should be.. But what happened? Where is my family? My brother? \"\n\n \n Spoiler \nYou get the sense that she is telling the truth.\n ",
"loss": true
},
{
"from": "human",
"prefix": "warbacon:",
"value": " Gregor \n\nGregor misses most of the conversation but catches the girl's words as he flies back down to the house. \"Vell clearly your family have angered somevon . It is only a matter of findink out whom. .\" Without a loss in momentum, Gregor alights and begins to pace, stroking his goatee.\n\n \"First, whoever did zhis vanted not only to hurt your family but to ruin zhis farm; the house is burnt down, zhe fields salted,\" he begins, \"yet zhey left you alive. You vere put under a magical compulsion, possibly kidnapped, vere made to forget. Vhy?\" He stops for a moment.\n\n \"To attract attention. Zhis vas meant to be found, but for vhat reason I do not k now. Eizher zhat or you are zhe perpetrator here.\" \n \n Spoiler \nPre-emptive Sense Motive for her response to Gregor's impropriety. Sense Motive - (1d20+4)[ 7 ](11) \n \n\n \"But I digress. I suggest ve examine zhe field, over zhere,\" he continues, pointing out the field, \"and zhen see if zhe vizardess, not far in zhat direction,\" pointing south, \"can make some sense of zhese magics on zhe girl.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " DM \n\nGregor's attempt to point the finger at her as the villainess causes the poor little thing to break down into tears.\n\n \n Spoiler \nSense Motive: She's honestly crying and telling you the truth.\n ",
"loss": true
},
{
"from": "human",
"prefix": "dr.cello:",
"value": " Riona Lochlainn \n \"Whatever else, I don't think we're going to find anything here. So let's go see the wizard. I don't trust our host and I don't think his friends are trustworthy, either. But there's... if there's an answer we'll find it there. I just don't think it's the answer you're hoping for.\" \n\nOOC: Cue Oz reference.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Toryn pinches the bridge of his nose and sighs. \"'At might be like walkin' right into th' fire t' find out what's cookin'. I guess I don't 'ave any better ideas, but man... This 'ole thing's more sinister by th' minute.\" He looks to the sobbing girl conflicting feelings of pity and suspicion.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Red \nRed does not say anything, and makes as if to follow the will of the party.",
"loss": true
},
{
"from": "human",
"prefix": "PolkaBear:",
"value": " Garsh Mikelmirth \n\nA hairy arm went around the woman's shoulders. Garsh's voice was uncharacteristically gentle. \" It's not easy, is it? I'm sorry for your loss. I wish we could have helped. If we find whoever did this or some sort of explanation for you, we'll let you know. It won't take the pain away, but maybe it will help you find some peace. \"\n\nGarsh tried hard not to sniffle; but the thought of being separated from family--in her case, for the rest of her life--was not a small thing. \" Do you have some friends or other relatives you could stay with? We could escort you there before we go. \"",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 22: Grez vs. Heleroen \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grez - Theterran \n Heleroen - Neftren \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "theterran:",
"value": " Totally didn't see this...\n\nHere's Initiative...I'll buy some stuff before we begin (if I have any money...I'll have to look)\n\n Initiative - (1d20+7)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Yeah I apparently was eliminated in Round 26 for not seeing my match... whatever.\n\n (1d20+5)[ 23 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Okay, I'll double move to J14.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " You might want to redo your movement since you start from the bottom and not the top. 😁",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Ahaha... lets make that Q14 eh?",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Grez - Round 1 \n\nStarting in B14 with a spear in hand, Grez moves to I15.\n\nThere he casts a spell.\n \n Spoiler \nCast True Strike.\nSwift Action: Activate Travel Devotion\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: I15\nHP: 8/8\nAC: 18 Touch: 13 FF: 15\nIn Hand: Spear\nTravel Devotion (1/10)\nSpears (3/3)\nJavelins (4/4)\nScrolls Used:\nSpells:\n \n Spoiler \nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Move to R13.\n\nFor Refs: \n Spoiler \nReady an action to attack my opponent when I gain LoE\n \n\n\nStats: \n Spoiler \nHP: 14/14\nAC: 19\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Grez - Round 2 \n\nFree Action: Shift\nMove Action: Move to P12.\nStandard Action: Throw spear.\n\n Attack - (1d20+25)[ 33 ] (+4 Dex, +1PbS, +20 True Strike)\n Damage - (1d8+5)[ 11 ] (+4 Str, +1PbS)\n\nSwift Action: Move to M12.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: M12\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (2/10)\nShift (1/5)\nSpears (2/3)\nJavelins (4/4)\nScrolls Used:\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Ho hum. I believe you triggered my readied action as soon as you entered LoE.\n\n (1d20+7)[ 9 ] (5 Dex + PBS 1 + Size Mod 1)\n (1d6+1)[ 7 ] (Small Longbow + PBS)\n\nMay I inquire as to how you can move twice in a round with once being a swift action?",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Aaand I believe I actually have to move...\n\nWill move to T13, draw a glass bottle and drink it.\n\nEdit: By the way, if you're throwing a spear, I don't believe you get to add your Strength to Damage.\n\n \n Spoiler \nDrinking a CLW Potion. (1d8+1)[ 7 ] \n \n\n\nStats: \n Spoiler \nHP: 10/14\nAC: 19\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Neftren\n \n Spoiler \n Movement as a swift Action: Travel Devotion Feat\nThrown Weapon:\n \n Originally Posted by SRD \n The wielder applies his or her Strength modifier to damage dealt by thrown weapons \n \n \n\n Grez - Round 3 \n\nMove Action: Draw a Scroll.\nStandard Action: Cast the spell from the Scroll.\n@refs\n \n Spoiler \nCasting True Strike\n \n\nSwift Action: Move to M15.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: M15\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (3/10)\nShift (2/5)\nSpears (2/3)\nJavelins (4/4)\nScrolls Used: True Strike\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Will move to T10.\n\nFor Refs: \n Spoiler \nWill ready an attack action to shoot theterran if theterran moves into LoE from any square I can reach within a five foot step. I hope that's coherent...\n \n\n\nStats: \n Spoiler \nHP: 10/14\nAC: 19\n \n\n\nI think I may have to obtain a pair of Eternal Wands of True Strike from now on... or maybe just scrolls. But I'd need ranks in UMD for that... right?",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Grez - Round 4 \n\nMove Action: Draw a Spear\nSwift Action: Move to U13.\nStandard Action: Throw Spear.\n\n Attack - (1d20+25)[ 41 ] (+4 Dex, +1PbS, +20 True Strike)\n Damage - (1d8+5)[ 8 ] (+4 Str, +1Pbs)\n\nEnd my Turn.\n\n\nStats:\n \n Spoiler \nLocation: U13\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (4/10)\nShift (3/5)\nSpears (1/3)\nJavelins (4/4)\nScrolls Used: True Strike\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " You triggered my readied action... so I'll resolve that first...\n\n (1d20+7)[ 16 ] \n (1d6+1)[ 2 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " That was pitiful... so I'll retreat to U8 and shoot you again!\n\n (1d20+7)[ 8 ] \n (2d6+1)[ 8 ] \n\nThat was even worse...",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Grez - Round 5 \n\nMove Action: Draw a Javelin\nStandard Action: Throw Javelin\n\n Attack - (1d20+5)[ 7 ] \n Damage - (1d6+5)[ 8 ] \n\nSwift Action: Move to Z17.\n\nEnd my Turn\n\nStats:\n \n Spoiler \nLocation: Z17\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (5/10)\nShift (4/5)\nSpears (1/3)\nJavelins (3/4)\nScrolls Used: True Strike\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " How exactly are you moving... 9 squares? Unless there's some rule I don't know about Diagonal Movement...",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " While I'm shifted, my movement is 60ft (12squares)",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Bah. Talk about powergaming by diving through splatbooks...\n\nFor Refs: \n Spoiler \nWill ready an attack action to shoot theterran if theterran moves into LoE from any square I can reach within a five foot step. I hope that's coherent...\n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n \n Originally Posted by Neftren \n Bah. Talk about powergaming by diving through splatbooks...\n\nFor Refs: \n Spoiler \nWill ready an attack action to shoot theterran if theterran moves into LoE from any square I can reach within a five foot step. I hope that's coherent...\n \n\n\nYour turn. \n \n\nHe hasn't even gotten into the realm of crazy speed. The CO boards have the current record for most distance moved in a single turn as being something along the order of 200 miles. Besides, Powergaming is what we do here.\n\nAs for your action:\n \n Spoiler \n\nCoherent enough for me.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Well it's pretty crazy at Level One...\n\nI think I've gotten a method of moving a ton of miles with the right gear + levels in several classes.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Did you move out of U8?",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Not to my knowledge... and why is the site running so slowly...",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Grez - Round 6 \n\nMove Action: Draw a Javelin\nSwift Action: Move to Y9\nStandard Action: Throw Javelin\n\n Attack - (1d20+5)[ 23 ] \n Damage - (1d6+5)[ 6 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: Y9\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (5/10)\nShift (4/5)\nSpears (1/3)\nJavelins (2/4)\nScrolls Used: True Strike\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Heleroen keels over dead. Good game!\n\nEdit: Actually lets do my readied action first... :D",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " (1d20+7)[ 17 ] to Hit\n (1d6+1)[ 5 ] Damage.\n\nAll I need is a critical hit to win. Well, no nat 20 for me today, otherwise I would have won if I had rolled better but whatever.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Nice Match!",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n Grez is declared the winner and recieves 300 XP and gold ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ShadowyFigure:",
"value": " STAR WARS: DAWN OF DEFIANCE\nEpisode I\nTHE TRAITOR’S GAMBIT \n It is a dark time in the galaxy. The evil Galactic Empire has spread\nfrom the Deep Core to the Outer Rim, and everywhere\nthe Empire’s tyranny can be felt.\nFleeing from the oppression of the Emperor’s minions, agents of\nSenator Bail Organa have run to a remote space station above\nBrentaal. Known to be a vocal opponent of the Empire,\nOrgana may be the last hope of freedom in the galaxy.\nIn the hopes of stopping these dissidents before they can\nreach the Senator, the Empire has alerted its forces on\nSel Zonn Station, where the struggle for liberty rages on,\nand the first sparks of rebellion have begun to burn. . . .\n \n\nSeemingly motionless among a sea of starships and satellites above the twinkling world of Brentaal, Sel Zonn Station grows larger in your view every second. A central pylon forms the bulk of the station’s mass, and three landing platforms leading to docking bays extend from the central section, equidistant from one another and jutting out into space. The dorsal side of the station features a discshaped secondary structure, on top of which blinking lights indicate the presence of a landing platform reserved for wealthy patrons.\n\n \n Spoiler \n\nThe hangar is made up of metal walls and floor with a blue force shield leading out into the dark depths of space. A ramp leads up to the hangar control room which is guarded by two stormtroopers who look down at the passengers from their posts. To leave the Hangar are two Large Tiatnium doors leading out into a check in area where there is a turbolift leading to the promenade.\n \n\n\nWhen you land (In your respective transports) you are greeted by a hangar guard who gives you a small datapad containing information on the promenade and the shops within it.\n\nThos of you who land in public transport are asked to leave quickly so the next passengers may board. And to check in at what ever hotel you have booked on the station.",
"loss": false
},
{
"from": "human",
"prefix": "Gamgee:",
"value": " Roland was glad to stretch his legs again, he never did like sitting for long periods of time. At least not in a tin can, he got out of his seat and walked down the ramp of the shuttle he had been in. It was an old beat up ship and the pilot looked shady, at least he didn't ask questions or get blown up. Roland looked around the massive docking bay at all of the different types of ships, some of them were newer models he had never seen before. He had been gone a long time indeed. As he was waiting for someone to come down the ramp he looked around at the storm troopers, he hoped they would not notice him. Some guard came up to him and handed him a data pad, Roland took it out of his hands without really noticing. Roland was now scanning what he could see of the hangar, he did not want any nasty Imperial surprises. (1d20+5)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "tsuyoshikentsu:",
"value": " A tall, slender Duros walks off the transport, muttering. Not only is he uncomfortable with the mission he's on, but he HATES being in a ship he isn't crewing. He moodily checks the datapad for info on his hotel accomadations.",
"loss": true
},
{
"from": "human",
"prefix": "Graybacca:",
"value": " Descending a few moments after Roland, the Former clone trooper known now a Dando Zarus or just Dan, wearing his Mandalorian blast vest and helmet with its distinctive t-shaped Visor to help hide he's feature, and over the vest he wears a long duster coat, slung across his back is his light repeating Blaster, and at his hips siting in there holster are a twin set of westar-34, As he comes down the ramp he scans the bay and says, So what do think? ",
"loss": true
},
{
"from": "human",
"prefix": "Gamgee:",
"value": " To me it looks like just another Imperial station, I doubt they will be looking for us. Gives us an element of surprise. Even if they knew we were coming it is not like they could do anything, the stuff that passes for soldier these days is low I doubt we would have any problems handling a few of the \"Empire's Elite\". I wouldn't mind a fight anyways, these bastards have it coming to them. So why did the Rebellion send us here again anyways? Starts to look over the datapad he was handed, wondering if there could be anything useful. ",
"loss": true
},
{
"from": "human",
"prefix": "Graybacca:",
"value": " Yeah i know what you mean, but lets try not to bring any attention to are salve, and not a clue i just message just said to come and meet a contact and that we would know them when we saw them. but for now lets go to the cantina and get some thing to drink and eat. Dan head out of the day and to the cantina.",
"loss": true
},
{
"from": "human",
"prefix": "Holocron Coder:",
"value": " Shaah Tarl \n\nClunking off the boarding ramp of one of the large public passenger ships, Shaah quickly steps to one side to let other passengers by. Talking to one of the ship's crewmen and flashing her licenses, she retrieves her weapons and re-holsters them as she walks away. Once she's a safe distance away she pats the front of her vest, comforted by the feel of her backup blasters.\n\nGlancing around at the bay, she follows the stream of other passengers departing. She blends in well, despite her alien physiology and short stature. Shaah sports yellow skin and the black facial gear normal for her species, along with a basic pocketed vest, undershirt, pants. Two blaster holsters cross her waist, sitting below a bandolier strapped with small supplies and power packs. A vibrodagger sits low on her left thigh.\n\n Where to go first... She ponders, slowly eyeing the street she's on.",
"loss": true
},
{
"from": "human",
"prefix": "DrEaDnAuGhT:",
"value": " Duresh disembarks from the transport as fast as the other passengers let him. Once he is off, he heads to the center of the promenade, datapad in hand, to look for this shop that he was told of.",
"loss": true
},
{
"from": "human",
"prefix": "Gamgee:",
"value": " Well I am just glad we got off this shuttle, and I am also thirsty. Besides in a backwater place like this who knows what could happen. I wonder if there is any way to make a little extra credit on this mission I could use some more equipment. Keeps pace with Dan, once in awhile taking a check around as they make their way to the cantina for a drink and a bite to eat. ",
"loss": true
},
{
"from": "human",
"prefix": "Telemont:",
"value": " Doctor Thomas Kast \nThe bulbous looking transport that glides into the docking bay is not the last to arrive. It is, in fact, the very first to arrive. One passenger after another poured forth from those gleaming metal doors, until finally it seemed to violently disgorge a man of advancing years. Thomas Kast staggered dubiously down the gangplank, barely managing to keep upon his feet as the overwhelming sensation to vomit was waging a war in the depths of his tummy. Still, he was supremely glad to be back upon what could only distantly be called solid ground. Perhaps one of the Stormtroopers gave him a look, born of pity or spite, but it hardly mattered. The man ran his hands across clothing rumpled from the long journey and did his best to reinvigorate the fabric. A short journey into the main corridors saw him passing the security checkpoint with no more attention given than any other tourist, and the reason quickly became pretty obvious. He was a tourist. Datapad in hand, the older man peered around from sign to sign looking for all the world as if he was lost.\n\nThat time spent roaming about does pay off in two ways, however. Kast gives his best shot at getting to know the lay of the station (the easily accessible portion), as well as getting to know the cheaper liquors being offered at the local station cantina.\n \n Spoiler \n[roll0] Gather Information, Hoo-Rah.\n ",
"loss": true
},
{
"from": "human",
"prefix": "ShadowyFigure:",
"value": " Those of you who check the datapad for information are greeted by a small list of business names located in the promendade with a small block of text describing each one of them and listing the name of its owner. Aswell as this the datapad provides aditional information such as where not to go in the station and the places currently under reconstruction.\n\n The Promenade when you enter is filled with the bustle of revelry and commerce. Spilling out of the gambling halls are the sounds of victory and the moans of defeat, while the music of local bands issues from the cantinas. Only a handful of citizens mill about in the main areas of the Promenade, a few gazing out the massive windows at the planet Brentaal hovering below. Businesspeople hawk their wares to the passersby, and a few Imperial stormtroopers make their way down the main avenue of the Promenade on their usual patrol at a leisurely pace. Signs above metalic doors show the names of the local buisnesses.\n\n \n Spoiler \n\n DATAPAD \n Gundarks Cantina: Known for it welcome to all who walk diferent roads of life. Gundarks Cantina is owned by Gundark and is home to a selection of spirits that could send you to a whole new world!\n\n Delgas Medical Supplies: Delgas medical suplies is home to all things medical. Be it simple remedies for local illnesses or field med pacs. See Owner Dr. Byra Fenn For more info.\n\n Mechanical Allies: Owned by the Twi'lek San. Caution should be taken while visiting this shop. Imperial research into Mechanical Allies shows San sells unreliable droids.\n\n Shooting Star Surfers: Shooting Star Surfers. The small second hand ship buisness known for its ship customization services. Owned by the Zabrak Kooth An.\n\n The Half Way Station: Local Hotel ran by the almighty empire. Non Aliens preffered.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Holocron Coder:",
"value": " Shaah Tarl \n\nShaah Tarl shrugs at her indecision and walks with the crowd to the promenade of the station. Glancing around, she strikes towards the obvious cantina, seeing little use for the other shops at the time.\n\nStepping inside, she scans the room a moment before settling on a spot near the wall. What am I doing here, anyway?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gamgee:",
"value": " We need to find these other people we were sent to meet with, and if we get the time and money we should check in at that droid shop. We might be able to secure something useful from it despite what this empire says. Anyways, for now lets head to the tavern Dan. Walks into the tavern and takes a look around (1d20+5)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Graybacca:",
"value": " Dan nods is head as he heads into the cantina.",
"loss": true
},
{
"from": "human",
"prefix": "tsuyoshikentsu:",
"value": " Cevex sighs. Another NHM station... where does it end? He heads to the cantina, looking for anyone who might be on this mission with him.",
"loss": true
},
{
"from": "human",
"prefix": "Telemont:",
"value": " Doctor Thomas Kast \nAfter wandering about the station for a good while, our hero makes the fateful decision of which stool to sit upon in Gundark's Cantina. He discovered, to his great pleasure, that the seat was both welcoming and sturdy. What makes a stool welcoming, you might ask? It seemed somehow to settle the poor man's stomach after the devilish transport had it's way with his insides.\n\n \"Two of your stoutest, if you please.\" \n\nA simple enough request. He nudged forward his cred-chip to take the brunt of the blow for his alcoholic indulgence, and recovered it swiftly and with a small air of paranoia. What the hell, two drinks was just enough to loosen him up. Thomas Kast spun around in the chair to sit, spread legged, and peer across the Cantina at all the occupants. He takes in those lurking in the corners, those enjoying their drinks, those arguing with each other. An extra moment of care is taken to eyeball the prettiest girls in the cantina, and just as much care to avoid the glances of those that look like they might take VIOLENT exception to his peering around.",
"loss": true
},
{
"from": "human",
"prefix": "Gamgee:",
"value": " Walks into the tavern taking in all of the odd sights, odd for him since most of his life was spent around clones just like himself. Roland was going to take a seat out in the room somewhere but decided against it as there appeared to be a drunk looking around the room, so he took a seat at the bar as far out of the way as possible from the man spinning in his chair looking at everyone. Roland was almost positive that man would be dead by the end of the night with the curiosity he was showing. \n\nBarkeep give me something good and strong, something the locals like.\n\nRoland swiftly drew out his cred chip and handed it to the barkeep, who swiped it through a machine. Roland started to drink, the locals liked their stuff spicy and strong and this was one of those few drinks that could truly be called strong, at least in the eyes of Roland.\n\n As he is sitting Roland decides he can risk eavesdropping on the room, just in case the other agents were in here he might find them or something about them (1d20+5)[ 13 ] ",
"loss": true
},
{
"from": "human",
"prefix": "ShadowyFigure:",
"value": " ooc: sorry guys Ive been really busy. Hectic stuff. Will psot tomorrow. Sorry again.",
"loss": true
},
{
"from": "human",
"prefix": "Gamgee:",
"value": " OOC: Really? Are you serious? Not even like a one liner to say nothing is interesting in the bar so we can at least post to role play??? *sigh*\n\nedit\nNext time give some notification dont just drop out I thought this was dead for awhile.\n\nEdit\nYea this is finished, anyways next time set your priorities straight, if your gonna have exams don't host a DnD game as that is technically a bad thing to. Even worse if the game just started!!!",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " After a few long days journey, or just a short walk from across the city, you all show up to Istarlingvilla, were you are quickly ushered into to the private study of Lord Istarling himself. The room itself is nearly square but longer than it is wide. Covering almost all the walls are book shelves, that are intermingled with magical armors and weapons, hanging from their displays, trophies of the noble houses past. As you enter you see your employer, Lord Istarling , standing in his exstinsive outfit of jewels and silks, though they looked heavy and dirty, which leads to the assumption that he was up all night. This is theory is helped by the fact that he is standing next to a table that has parchment, books, scattered atop it and long burned away candle still in their holders. Standing next to the lord of Waterdeep was an older gentleman wearing wrinkled robes of a spellcaster. His appearance was explained by the magical items on the table that a knowledgeable practitioner of the art would attribute to divinations, or “spell-stalking” spells. Nodding as you come in, Lord Istarling waits for everybody to get into the room before he speaks.\n\n Welcome my friends, I am glad you made haste for time we have precious little of. \n\nGesturing to his the man standing next to him he went on to introduce him.\n\n This is Mistmyr Iroan, a sorcerer of no small prestige, who has graciously decided to help an old friend. \n\nAs Lord Istarling paused in his speech, you look around and take a measure of your companions.\n\n Loft Flombard \n \n Spoiler \nStanding close to the haggard looking lord, you are still close enough to the book shelf on the far wall and a window to make a quick escape. Looking just before the lord he saw again the stout dwarf and bald human, the dwarf obviously a hardened fighter, with a battle axe strapped to his back. The human though, radiated the power of a goodly priest, (which afforded him an ugly sneer from you when he glances your way) which was obviously the divine energies of Kossuth, from the leaping flames on his robes than from anything else. The figure in the back was the farthest away from the group, and also the most disguised, wearing her (yes you recognized her gender by her shapelyness) cowl so low you couldn’t see any facial features, though from her stance and fluid motions in walking one could guess at her grace, which probably spoke of Elvin heritage. Behind the Goodly Priest and Fighter Dwarf stood a tall half-elf, who was dressed in roguish garb, with a short sword and bow strapped to him, and also wore what looked to be Elvin made chain mail shirt, that meshed like a second skin to the half-elf. But to your trained eyes you spot a lack of wear on the weapons and softness on his hands that bespoke of spellcasting more than weapon wielding. As Lord Istarling begins to speak again you turn your head his way.\n \n\n Naenre \n \n Spoiler \nAs you were the first one to get there you see the respective parties come in, only the dwarf and priestly human come in speaking to each other, the other two just walked in quietly. The dwarf and human walk the closest to the Lord, only about a dagger toss away, as they stop near the table an Aasmir walks in, with the swagger of a spellcaster, smelling of burnt incense and bat guano. Even as the raven haired angel boy settled near a window a half-elf walked in with short sword strapped to belt and bow to back. Skipping over the fighters, (including the half-elf who you right off as a simple rogue) you study the known spell casters in the room. Spotting an arcane component pouch on the Aasmir’s belt you file him as a Weave Taper. Your eyes fall on to the bald priest, who jumps out as a Cleric of Kossuth, with burning robes, making it painfully obvious his faith. As your eye falls on the final magic user in the room, the Lord’s friend, Mistmyr Iroan, with the deep pockets in his wrinkled vestments, you spot two wands in his belt, and a scroll that leaked shadow essence down his side. Your eyes widen at this, but as the lord begins speaking you turn your attention back to him.\n \n\n Pheiros Solseeker \n \n Spoiler \nWalking in behind the dwarf and human, you know stand behind them. When the Lord pauses you look first behind you, taking in the feminine shaped person in the back of the room, but past her gender you can tell little. Though you do spot a hand crossbow hanging from her belt, surprised to see such an exotic weapon, you other wise think nothing of it. Turning back around you see the back of the human’s bald head, and the back of his glimmering cloak, sheathed in embroiled flames, identifying him as a Priest of Kossuth. Dropping you gaze and to the left you saw the stout dwarf, who’s notched axe, and it’s worn handle spoke volumes of the bearded fellows prowess with the blade. Lastly your eyes spot the Celestial Son, who wore no armor, but a pouch bulging with spell components, correctly identifying him as some sort of spell slinger, though probably that of an arcane type. You feel an immediate connection between you and him, for only the simple fact that you are both separated by your cross parentage, both different in social backgrounds that some times clashed in real life terms. As your eyes slide back up to Lord Istarling when he started speaking again you spot the title of a book and the subject matter of some parchment on the table. It read “The Plane of Shadow: Mysterious Darkness”. \n \n\n Dominus \n \n Spoiler \nWalking in nearly the same time as the human cleric, he strikes up a conversation, speaking of his church (Kossuth) and his goals in life, as well as their mutual hope to help the desperate lord. As the lord pauses you look around the room at the guest you hadn’t been able to see earlier, or just didn’t have time to check over. Spotting the shadowy figure in the back, you recognize her gender by her sway, but the only other thing of interest you spot is that her hair was stark white. Giving a hrmph, you turn, eyes sliding over the roguish looking half-elf with a bow on his back and sword on his hip. Elves… Turning a complete circuit you come to see a plane touched fellow settled in back by the closest window. Smirking with the confidence of a spell caster the dwarf slid his eyes away from the troublesome looking character and back to the now speaking Lord of Waterdeep.\n \n\n Balthamore Brightspark \n \n Spoiler \nFinding good conversation with the dwarf next to you, you don’t find the time to gage your companions until the Lord’s pause. When you look to the Plane Touched, son of an angel, who was at the moment giving you a very unhealthy sneer, you see his obvious lack of armor, and pocket of scrolls as the sign of a magic user though you can’t tell if he is divine or arcane in nature. Turning from him your eyes flick over the dwarf you have been talking to for awhile know. He was obviously use to the axe strapped to his back, which was clear by the calluses on the rough hands on the end of his strong arms. Turning back your first see a tall half-elf, who had a stack of physical weapons, but what you pick up on is his divine prowess, which seems obvious to you as a fellow cleric yourself. Though he clearly follows different ideals than you he still held similar values. After taking in the sight of him you glance to the back, seeing the hidden figure. At first nothing other than her want to stay unknown was amiss, but as you look harder you see a flash of white hair, dark skin, and a all to tell-tale hand crossbow hanging from her belt. Suppressing your unease and anger, you don’t release the purifying fire of your god on this she drow, but merely turn back to Lord Istarling as he speaks again.\n \n\n Yes well, I wish to hurry; all that you must know is that my dear wife was taken from me late two days ago. The captors showed to be dark elves of a sort, who leaked shadow, the trio grabbed my dear, and took off losing themselves to magic. This is why I have asked my friend here to help use deduce their way of travel. Mistmyr, if you would enlighten them. \nSharply looking at Lord Istarling, as if shocked to be asked to do such a thing, Iroan the Socerer looked the group clearly uncomfortable. He was surely scared to speak in such a public place, even with such a small public.\n\n Yes… well, through my magical means, I have deduced that the drow, yes drow, captors used a fairly complex spell, known as a plane shift. Which shifted a person or persons from one plane to another, in this case the material plane to what we beli- well, I believe to be the shadow plane, from there I can not be certain were they headed. \n\nBowing back, Mistmyr let the Lord take the lead again.\n\n Thank you, Mistmyr. Well, I have a guide by the name of Canumbrax, who knows his way around the shadow plane. I do not know much of him, but his reputation is good, and his is the best I could find in such short time. My price is 4,000 gold each for the safe return of my beloved wife, 2,000 gold each if –god’s forbid- you return with her body and a promise that her vengeance was earned. Now before we go please introduce yourself, if you don’t already know each other, and don’t forget to show your face when you do. When you are finished meet Mystmyr and I outside. \n\nWith this he nods to each in turn, and walks outside with the Sorcerer in tow.",
"loss": false
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " A heavy, resigned sigh issues from the cloaked figure, who slowly and with obvious reluctance draws the hood away from her dark face ... but not before positioning herself near the exit as a precaution.\n\n \"I'm not one of the kidnappers,\" she explains quickly, hands raised as if in a show of surrender, palms spread and held flat toward them, to show that she holds no weapons. \"Just an interested party, much like the rest of you.\" \n\nHer eyes shift to Pheiros, the one person she recognizes, in an unspoken request for help.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " \"Oh hello, Naenre,\" Pheiros says jovially, \"I should have recognized you. It is good to know you are part of this quest!\" \n\nPheiros turns to everyone else, \"Hello, I am Pheiros Solseeker, a 'researcher' for the church of Oghma. I track down hard to find information and untangle sticky situations... and this looks like a particularly sticky one. I thank his Lordship for giving me another chance to meet his charming wife.\" \n\nNoticing that everyone was still staring at Naenre as he spoke, Pheiros turns to the rogue and gives her a deep bow, \"Naenre, I still am in your debt for saving my young friend's life and livelihood. He's a good-hearted lad, but never could have stood up to that gang of thugs without your assistance. You'll be an invaluable ally in tracking down these kidnappers.\" As he bowed, Pheiros had given Naenre a hidden smile, as if laughing at his own bow.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Spoiler \nGiven a chance, Pheiros will wander over to the table and take a glance over the wizard's reading material.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Turning around to run an eye over the people left in the room he snorts and raises an eyebrow at Naenre before shaking his head and pulling of his helm to show his face.\n\n Elves, Half-Elves, and bloody magic users a plenty, but nobody who looked like they could swing a sword in a stand up fight. \n \"Name's Dominus Axeshield, and I'm doing this out of respect for his Lordship. Which means that despite any differences that may arise, or any personal problems that may come up, we work together on this. At least until his wife is safe.\" \n\nHis piece said, he slides his helm back over his face.",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft nods to Pheiros, one of the very few in the room that he might enjoy speaking with. He quickly scans the other people that entered the room just a moment ago. A priest, a dwarf, and a drow. Of no small coincidence, the dwarf is speaking to the priest, which a terrible first impression for Loft. He smirks, and thusly winks at the drow, overconfident in his own charisma. He averts his eyes to Mistmyr's books and searches for evidence regarding the Shadow Plane. He doesn't give his name, because he thinks the priest might know of his paladin parents.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n It's just RP, and you probably have some components, seeing as some spells components cost more than 1 gp. It's not like haveing them know your a spell caster is gona hurt, you about to tell them anyways. Oh and your introducing yourself right know, the sorcerer and lord walked out, after the introductions you will have a chance to ask your questions.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balthamore grins broadly (if somewhat forced) and loudly announces\n\n Greetings in the name of the Firelord. My name is Balthamore Brightspark, though friends call me Balth. \n\nLooking over the group he locks eyes with each for a second\n\n I'm a man of plain words and actions, so I'll just say this upfront. Some of you are not what I would expect as travelling companions. \n\nHis eyes inadvertantly twitch towards Nanre\n\n However what is important here is the mission. The lady needs our help and if we do not work together not only will we fail, but we may end up dead ourselves. So I swear to each of you by the Sacred Embers that I will treat each here as friend and will protect, heal and defend you all until our mission is complete \n I think it is vital for the smooth running of the party that we have clear communication and teamwork, and that requires a leader. Since we don't know each other well choosing such is hard, and would hardly ask you to follow me, but it must be someone, so I elect Phairos \n\nHe holds his hands out to either side and you flames dance along one hand, and a soft white glow illuminate the other.\n\n In battle I am gifted with both flames to smite and special gifts of healing. By Kossuth's grace I can heal you more than most of my rank. I fear not the heat of battle, so if you are wounded and in need of aid call and I shall heal thee. Otherwise i will stay on the edge of conflict and call on the Flames of Kossuth to smite our foes. I also have spells to silence or dispel enemy spellcasters, and will make neutralizing them my first priority unless someone is more adept than myself at such things ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft raises his hand and says, tersely, \"I second that motion. He seems sensible.\" He steps back and leans against the bookcase, bends his neck back, and closes his eyes.",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Naenre actually smiles at Pheiros's response to her and relaxes visibly, pushing up the dark lenses that hide her magenta eyes. She listens quietly as the others speak, acknowledging Loft's flirtation with a coy smile that may or may not be genuine.\n\nShe reacts with mixed emotions as the topic turns to electing a leader. The idea of following anyone's orders is less than appealing to her, even somewhat less so those of a male. On the other hand, she realizes, if this group feels there must be a leader, she certainly won't be chosen, and of the others, Pheiros is by far the most advantageous choice for her.\n\n \"I suppose I also vote for Pheiros,\" she puts in after a moment.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros raised his eyebrows in surprise when Balthamore brought up the subject of leadership, HIS leadership. He was even more surprised when the others agreed so quickly. Pheiros enjoyed working on teams, but wasn't exactly the order giving type.\n\n \"I'm not exactly the order giving type, \" the half-elf begins, \" and I have to admit that this... honor comes as a bit of a surprise.\" \n\nPheiros pauses for a moment, considering his words, \"However, if Sir Dominus also agrees, then I promise to do my best to keep us on track after the Lady's kidnappers. On one condition though, that we each agree to take the lead where we're most capable. I've certainly seen my share of mix-ups, but I doubt I have the battle knowledge of our ironclad dwarven friend. And though I speak the language, I doubt I have a fraction of Naenre's understanding of the drow... or your fiery might Balthamore, or your arcane knowledge Loft. I certainly doubt I can see as far in the dark as half of you!\" \n \"In the meanwhile, much can be learned at the beginning of a trail, and I am curious as to why someone would wish to grab the Lady.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Nodding at each other in turn some people begin to walk out, others stay behind to view the papers and books on the table. The sun alights across the room, highlighting particales of dust that float through the air, showing that the hour was growing past noon; you apointed time of arival, and closer to the fifth your after the suns zenth.\n\n Loft Flombard \n \n Spoiler \n Before leaving the room both you and the half-elf wander up to the table, you both exchange a polite greating, but you and him both seem more intrested in the books, parchment and spell components. You see a old and dark bound book (the leather might have been that of a shadow dragon), which seemed to leak shadow stuff. The parchment is written in a form of local cholaothan, which you don't understand past it's origon. After looking over the papers and finding only a few papers on drow, telling you nothign you didn't know already. Turning away from the table, you walk out with the rest of the group. Into a side room of the grand chamber of the Isrtarlingvilla.\n \n\n Pheiros Solseeker \n \n Spoiler \n You walk up, and are followed by the semi-sulking aasmir. Glancing over the magical equipment, it follows the path of divination, and most leading towards following teleportation magic. You learn also that the attacking drow had, either magically manifested or natural claws. Learning no more from the scatterd parchement you follow Loft outside.\n \n\n Naenre \n \n Spoiler \n You wait as the dwarf, Dominus, and the bald cleric, Balth, head out together before walking out in front of the two who lag behind to look over the table filled with papers. As you walk out you spot the pair standing in front of Mistmyr, who is holding the shadow leaking script.\n \n\n Balthamoer Brightspark \n \n Spoiler \n After the introductions and organization of party, you and your newly aquinted dwarf friend walk out together first, and you subconciously catch yourself glancing at the shedrow, feeling a hint of distrust slide onto your face, though your quickly push it away. For the sake of your new team you must come to trust the people around you. Coming into the side room of the grand hall, you see the sorcerer standing in the middle with a look of concentration masking his features.\n \n\n Dominus \n \n Spoiler \n As you turn with the human at your side, you walk past the drow with an open glare on you face. You realized the benfit of having such a.. creature on your side, but it stills felt uncomfortable. Putting the thoughts aside you walk into the open side room of the Istarlingvilla.\n \n\n\nAs you enter, you the side room to the Grand Hall of the villa, you see the sorcerer holding a piece of old script that leaked shadow essence. Some of you recognise it as a scroll, others don't. Lost in concentration the old spellslinger doesn't look up for a long time. The Power in the room maginifies, and no one dares to speak. Finally as the room seems to lose it's color and the lights dim, even the sun it's self seems less bright, he looks up, relaxing and goes into what sounds to be a practiced speech.\n\n Ah, welcome. The lord had to attend to other pressing matters around the very unwelcome event. I shall shortly be transfering use to the plane of shadow, were we have our hired tracker already waiting, he says that he has found the trail of the kidnappers, which is no small feat seeing as it was left nearly two days ago. \n\nThough you all seem to notice that a worry line crosses his old face at the menchen of the mercanary. He spots the looks you all give and waves his hand in a dismissive matter.\n\n Oh, I trust him, it's just in the press of time I was not given what I would call \"ataquite time\" to research him, but from what I've hear he is very good. And a specalist in shadow plane walking and tracking, the only we could find, though. Anyways, using a spell I will transfer us to the shadow plane, and then sadly I must leave you in search of more information on the subject matter. In which case I will inform you via spell of anything important. I also have a feeling he is with holding information on the drow themself, at their description he went sullen, and refused to take the task of rescuing the Lord's wife himself, though I know for a fact that the little half-breed has a contingency of soldiers at his desposal, \n\nSeeing the glares given to him by Pheros and Loft at the half-breed coment. Again waving his hand dismissvily he continues.\n\n Well, he's a different kind of half-breed. Anyways, you may ask him about what he knows now that he isn't going. It will probably be helpful. But alas our time has come to depart, any last minute questions or request for supplies before I wisk us away? ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Bathamore's eyes light up.\n\n So you are sending us to the plane of shadow. I expected to have to hazard down into the underdark but to visit another plane that shall be a true adventure \n\nHe laughs with delight\n\n Come friends! Let us find these foul miscreants and rescue the lady! \n\nHe pauses only for a second and then looks at the sorceror a bit hesitantly\n\n By the way, ummm how are we to return to this plane once we rescue the lady? \n \n Spoiler \n\" Balth makes a knowledge planes check to find what he knows of the plane of shadows\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft stares blankly at the black leather book. What sort of secrets of arcane power could it hold? The power to take down an empire, or just one man? He must have it.\n\n \"Can I borrow that book? At least, just until we get back. I haven't a clue what we'll be facing there.\" \n \n Spoiler \nBluff 7 ranks, +5 from Charisma, so +12.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " \"We're positive they took her to the plane of shadow?\" Naenre puts in, frowning. \"I would have expected them to take her as a slave or as a sacrifice to Lloth, but the plane of shadow? ... unless they're using it to travel to another location somehow, perhaps.\" \n\nAddressing Bathamore, she adds pointedly, \"This may not be a good thing at all. If they just took her to an Underdark city as a slave, I could likely enter safely, looking like just another commoner, and simply buy her back. It seems this twist might complicate things.\" \n\n((OOC: I forgot to claim a color. I hearby claim the color of my character's eyes -- magenta ! xD))",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " I'm afraid not celestial son, if you were to touch that book you would be turned into a husk of dried out angel, maybe if you were part devil... \n\nShaking his head he turns to the Shedrow.\n\n Yes we are postive, we found their tracks there, so unless they have somthing else... besides my own spell work led us to that conclusion to begin with. As to your second question, if it was a mater of gold changing hands then it would already happened. Your guide and I are fairly certain the trip ends in a small drow city by the name of Karsoluthiyl, which is a city folowing the normal function of a drow city, being run by Lolth, but the thing about the house that supposedly captured our Lady, is somthing less than devote worshipers. One might even say they kinda ran with the male of the family. \n \n Spoiler \n ((00C->this takes place before the death of vhauren obviously.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros looks at the sorcerer intently and asks, \"Master Iroan, do you have any idea why this city would want the Lady Istarling? Is there a past history with this city?\" \n\nPheiros scratches his chin with his left hand and adds, \"And one more thing, what exactly was the description that made your tracker sullen? What are we up against?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " \"Vhaeraunites, possibly?\" Naenre muses, half to herself. \"Hiding in a Lloth-controlled city? That. Would. Be. Very. Dangerous. I wonder how they survive.\" \n\nShe looks up, eyes on Mistmyr as Pheiros awaits that notable's response to his questions.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Reaching back to fondle the haft of his axe, finally opens his mouth when he hears his name mentioned.\n\n \"I'll follow orders, in so far as they don't force me to break any vows or promises I've made, and I'll let you know if that happens.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Yes, well I doubt very much that the Lolth worshipers know of the worship of the other god. We also doubt it is the entire city who went after our dear Lady, just one house. As for Canumbrax description, he declined that he recognised anything unusual abou the abductors, but his stand-offish behavior is different than his reputation suggest, when we go to meet him you may ask him yourself, just don't say I suspected otherwise. \n\nAs Mistmyr finishes he starts tapping his foot impatiently so as to put the ergency into effect.\n\n We really must hurry, if you have need of final food suplies, or information make it quick. House sevants will fetch you what you want. My spell will only last for ten hours so you must make it a quick march to the city, which is an swift eight hour march. Once their the spell will were off and you will be placed back into the materail plane, Canumbrax has insured me that he knows a way back to the city of splenders once you have completed the task, again through the plane of shadow. Again Canumbrax knows the city and has said that he will try to help when he may. Lets do try to hurry, I must attend a meeting with Lord Istarling of this matter, and other precautions must be taken on the house. ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " \"Can you send horses in with us?\" Naenre asks. \"If time is of the essence, that would help, don't you think?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " The spell were wear off with time, so getting there faster doesn't matter, it only matters that we start as soon as possiable, as soon as you get there you should have no trouble getting there in the ten hour deration of the spell. \n\nFoot tapping faster he starts to stare holes into the group.",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " \"It matters if I have to walk nonstop for eight hours,\" the drow mutters darkly, mostly under her breath. Then her eyes narrow suspiciously, and she looks back up at Mistmyr, more carefully than before. \"Why is it so urgent that we leave quickly, yet unimportant how quickly we can then proceed to our destination?\" \n \n Spoiler \nActive Sense Motive check to try to get a \"hunch\" about Mistmyr: (1d20+8)[ 14 ] \n\n... and that won't do it. Oh well. If he's really lying about anything, maybe he'll still lose on his opposed Bluff. He probably isn't, though. Psh. Paranoid drow. 😛\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Well, no matter how fast you get there in the shadow plane you still have to wait until the ten yours are up, seeing as I won't be there to dismiss the spell. So even if you take horses, and you get there in four hours, you'll have to wait another six until the spell's duratioin disapates. Yes, well, are there any other questions about the plane of shadow, the drow, or the like? ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros watches the sorcerer carefully, also trying to sense if the man was holding anything back (Sense Motive +7). But then Pheiros shrugs. He didn't like being rushed on a job, but was ready to move on to where he could get more information.\n\n \"Yes, we should be on our way soon. We could use a few days of travel rations though, and if you have anything that could help us carry the Lady... in case she is unable to walk and we need to make a quick exit.\" (Diplomacy +8)\n\nPheiros decided to try one more time to get a description out of the sorcerer, not sure if the sorcerer was just stressed, absent-minded, or actually dodging his questions, \"While we wait, what did these drow look like again? Any idea why this family would want the lady?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Well then no use lollygagging around here pontificating. Let us be gone. ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " The drow were obviously magicaly asisted, but other than there afinity for claws, we have nothing else to go by. We assume the Lady wasn't a worshiper of Lolth and there for wouldnt be a prudent sacrifice, so we are still not quiet sure what they want with her. No ransom has been set and as far as we can tell there won't be one, hence the rescue team.As for somthing such as a strecher, you'll have to make do we do not have one readly available and you would be semi-bulky to carry, you would probably benifit more for one made on the field, as to any we can provide in the short time given. \n\nSnapping his fingers, a spark of magic leaps from his hand and three days trail rations apear on the floor before you. Seeing it you aproach and seperate it neatly giving everybody their share, as far as you can tell it hasnt been contamanated in any way.\n\n If that's that, then we must be off. On your nods. ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Reaching back to tighten the straps on his armor, the dwarf will offer up his portion of the rations to the rest of the party.\n\nOnce he's sure everything is secure and he has all his equipment, he'll nod his head towards the mage.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros looks around at the party and then nods as well, \"I was thinking more of a floating disk,\" he says with a smile, \"but as you say, we can improvise.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " \"Don't be so certain about her not being a sacrifice were she to fall into the hands of Llothites,\" Naenre warns. \"Surface elves in particular are sacrificed monthly, and those of other races are hardly safe. We can assume she won't sacrificed to Lloth in this case simply because those who captured her can't be devoted to the Spider Queen -- not if they allow their males to lead them.\" \n\nShe shakes her head and sighs, appearing somewhat less than pleased. \"But that only means that we have no idea what they're planning to do with her.\" Wondering whether she's going to end up regretting going along with this, Naenre finally nods. \"Fine. I'm ready, I suppose.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balthamore grabs his share of rations and stows them away.\n\n I actually have my own supply, but won't burden anyone else down with carrying these. If you need them though simply ask. \n\nWith that he prepares for the sorceror's spell to wisk him away to the plane of shadows",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Holding the ever darkening scroll before his eyes, you find it hard to look at, for the darkness seems to creep from your eyes into your very skull and brain. Making skillful motions with his unocupied hand the mage's eyes glow dark as he contacts the darker places in the world.. and those not of this world. His moving hands, and twitching fingers leave trails of shadows, not even shadows, just emptyness.\n\nAs Mistmyr completes his spell, you find yourself in a shadowy world of black and gray. You stand within an abandoned version of the Irlingstar manse, looking out over a bleak wasteland that looks vaguely like a shattered City of Splendors. Before you stands a barrel-chested human male with inky, blue-black skin, no hair, and cold white eyes. He is garbed in traveling clothes\nand a dark, silvery chain shirt. A pair of scabbards swings from his belt, and he holds two fine swords in his hands. He regards you warily with the canine cunning of a great wolf.\n\nAs you come into being and the disorientation that always seem to follow teleportation passes, you see Mistmyr hand the wolf like creature, Canumbrax, a black sapphire. Which the mercanery pockets deftly, even with a hint of a growl in thank you.\n\n There will be a matching one if you bring back the Lady and fellow adventures. If that is all I will be gone. \n\nPulling a piece of metal, what type your not sure, in a shape of a fork. Muttering a few arcane stanza's he falls into himself, and a void opens in your new shadowy world, through which the Mage falls.\n\n So if thats all, I will take one question from all of you and then we'll be off. We have ten hours to make an eight-an-a-half your trip. So begian. \n \n Spoiler \n((00C-> if you want to ask what the guy might know make a diplomancy check. oh and just thought i'd plug somthing cool that i thought some of you guys might like. new 360 game Assassin's Creed , just type in an age over 18. enjoy\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Spoiler \n\nPheiros asks Canumbrax what he can tell the party about the abductors.\n Diplomacy - (1d20+7)[ 13 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Ah... Half-Elf, you and me have something in commen. I might have heard somthing, that sounded like them, but I don't wish to clog your head with high flying rumors, just the facts for you good folks. \n\nTurning to the rest of the group he waits patiently.\n\n \n Spoiler \n ((00C->nice try, need a little more umph. ))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " What do you know about this city we're headin too? \n \n Spoiler \n\nIf its possible, can I use intimidate instead? Strongarm him instead of being nice?\nDiplomacy: (1d20-1)[ 6 ] \nIntimidate: (1d20+7)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Are there any qualities to this plane that might interfere with magic? ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " You don't worry me dwarf, I have seen things that would make your beard change colors. As for magic on this plane, anything that deals with darkness or shadows, is increased beyond power. While it is nay impossiable to summon a light source onto this plane, your best bet is sun rods and the like. \n\nAs he says this he draws a sunrod from his pack and throws it to the closest person with a free hand.\n\n I need not the light that some humans and elves may need, but as we have both feel free to strike a light. Let us be off if that is the last of your questions. ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " \"Well, if my everburning torch doesn't work, it wouldn't really be living up to it's name.\" Loft pulls his torch out of his backpack.\n\n \n Spoiler \nSorry I haven't been on for a while, my computer got ****ed up.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Impressed, Camunbrax nods his head and turns around, keeping his head close to the ground looking at barely perceptable tracks.\n\n That should do, we have quiet a trip ahead of use so lets begian. \n\nMoving off through the deserted city, you soon find yourself coming apon caves, the time on this plane seemed to be flying by, and at other times barely moving. Coming into the caves your guide stops waiting for you to stop. He takes out some dry trail rations and begians to nible on them.\n\n We are entering the shadow underdark, and have only another half and quarter hour left on our march. Eat, furnish ideas, share information, as will I. We move in fifteen minutes. She drow you should probably start with your knowledge of drow, and I will fill in your blanks, for their will be blanks in this tale. ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft sits down invites Pheiros and Canumbrax over with a wave of his hand. \"Please, join me. I have some questions for the both of you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros pulls out his waterskin and takes a drink, turning to offer it to his companions, including Camunbrax. Upon hearing Loft's question he looks briefly at Camunbrax, raising his eyebrow slightly, and then turns to look at Loft.\n\n \"What would you like to know?\" Pheiros replies.",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " \"First, perhaps you should give us more about these drow,\" Naenre replies slowly, magenta eyes taking in the strange man's savage form very thoroughly, without any coy pretenses. She stalks a slow circle around him, then looks around at her surroundings, as if thinking.\n\n \"Your success, and your reward, is inextricably tied to ours.\" Those strange drow eyes move back to the barrel-chested man, so clearly not drow despite his skin, yet so clearly no normal human just the same. They flicker down slightly, and her lips curl into a wry smile, then back up to his eyes as she approaches him, tickling a fingertip lightly over his chest. \"It's an uncommon thing among my kind for a female to ask anything of a male in this way ... but I'm asking it of you, now: please, tell us what you know of these drow. I know enough of the ssinssriggorbb, but this is a different thing. These drow do not, cannot, follow Lloth -- not if they allow their males to lead them. Are they followers of Vhaeraun, or is it something else entirely?\" \n \n Spoiler \nI didn't get to do this earlier, so here it is now:\n\nBluff (seduction): (1d20+9)[ 11 ] \n\nDiplomacy: (1d20+11)[ 15 ] \n\nA little of A, a little of B ... maybe something will stick. 😉\n\nYesh, good bonuses, meet poor rolls. xD\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Grabbing Naerne's finger, he twist and shoves, gently of course. Sneering at the she-drow, that turned into a some what of a snarl, showing his more bestial side.\n\n The last time I bedded a drow women, a priestess in fact, she found a dagger in her heart before she could speak of how comforatable a mere mails mattress really was. \n\nHolding up his right index finger he silently implores the Ebony Skinned Elf not to speak further, for he would give her information, after he talked the the Son of a Celestial. A Half Breed, go figure. Turning to Loft he nods, finding it odd that he wanted to have the spell caster's anwser. ( Yes he figured out that you were a spell caster from the lanky build, and soft hands, very perseptive fellow this beast of a guide).",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Naenre stiffens and snatches her hand away, a shadow passing over her eyes that even the darkness of her skin can't match, and steps back away from the man. She drops the smoked lenses of her protective glasses down over her eyes in a seemingly instinctive gesture, despite having no need of them here.\n\n \"Suit yourself,\" she replies icily, and rather than join the others, turns on her heel and walks some distance farther into the cave.\n\n \n Spoiler \nShe's not really wandering off but does make a show of \"scouting,\" which is really (Bluff: (1d20+9)[ 17 ] ) more of an excuse to distance herself, assert independence, get control of and conceal her anger and her embarassment, and avoid showing weakness. Still ... even in making a show of it, she actually does take a look around. (Search: (1d20+13)[ 22 ] , Spot: (1d20+10)[ 18 ] )\n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " \"Canumbrax, I will be very straight-forward with my questions, and I believe that you will answer them in that very same fashion. You seem quite distinguished for a... man... of your occupation.\" \n\nLoft holds out his hand.\n\n \"If you let me, perhaps I may call you friend?\" \n \n Spoiler \nIf I need it...\n\nDiplomacy 1d20+5=24 \n \n\n\n(He'll speak with Pheiros once he's done asking Canumbrax questions.)",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Turning to the group, Dominus snorts and shakes his head\n\n \"Ye want to know about drow? I can tell you about drow, fought them a couple of times when they ventured up from their holes to try and take our mines. They're cowardly, backstabbin, lyin thieves who don't know a lick about honor and justice. Sell their own mother down the shaft if they thought it'd get them the favour of ther bitch goddess\" \n\nHe raises his visor and spits before turning back to surveying the plane.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Growling at the Mages offered hand, the half beast only shrugs. Showing the Aasmir to continue.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros leans back against the cave wall and looks from Naenre to Loft to Canumbrax, taking stock of the situation.\n\n \n Spoiler \n\nPheiros little half-elf ears pop up like radar dishes:\n SenseMotive - (1d20+7)[ 9 ] \nedit: I hope I don't roll this crappy in combat too...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft ignores the beast's blatant insolence, and continues with his questioning.\n\n \"Do you know of any reason why these drow would kidnap the lady? Where are they taking her?\" \n \n Spoiler \nHoly ****, this guy must be an Exemplar of Sense Motive.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((00C-> He really isnt being as sullen as you think thats just his personality. For instance, he doesnt respect the fact that you asked the question away from your \"brood\" or group of companions, he thanks that if your making this trek you should be sharing everthing with each other which is why...))\n\nSpeaking up so that everybody can hear his statement. Your guide answers Loft's question.\n\n Alas, no, I am ill informed onto the reasoning behind the Lord's Lady's capture. Though I have realized somthing that aught to help you in your upcoming battle. I have walked beside drow, behind, before, and drove my dagger into their hearts. I do not care for their cruel taste, but I do like there coin, know what I am about to tell you comes at no cost.. at least not yet. \n\nRaising his voice so even the drow \"Scouting\" in the back can hear him, Camunbrax begins to tell you all he knows about these drow.\n\n After hearing the description of these drow I put all thougths out of my head of a rescue mission conducted by myself. The tale of shadows and claws gave me pause, for there are preciose few drow that meet that description, and after a gold coin or two changed hands with a duergar slaver I know from this city, my instinces were justified. For this is no normal drow house, nor is this a a usual house of Vhaeruan worshiping in the deeps of Lolth's hole. No these drow are far more powerful and connected than can be imagined. These are the Jaezred Chaulssin, the Deep Assassins, Shadow breed, many years of drow blood flow in the blood of these creatures, but that is not the only foul substance that taints their insides, it is well known (of the group), that they have bread with that of the Shadow Dragons, for many uncounted centuries. Making them stronger, faster, smarter, and above all more dangerous. That is the reason I declined the job, and that is the reason I hesitated to join in with any group going after this caputered bride. \n\nStaring around intently at the group his canines start to show in a hardly perceptiable snarl escapes his sneering face.",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Naenre chooses this moment to stalk back over to the group, fists clenched at her sides in a show of annoyance.\n\n \"Now the truth comes out. For this, we're only being paid 4,000 gold apiece?\" she demands, gesturing expansively. She points an accusatory finger at the guide, adding, \"Just working with him should be worth at least another 2,000!\" \n\nShe plops down sulkily, arms folded over her chest, glowering back at the guide just as much as he keeps glowering at everyone else.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Don't blame the Istarlings, they had hardly a clue what it was, and as for working with me, you might want to enjoy it while you can, for I am your ticket out of here. ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " \"I wholeheartedly agree with you, Naenre. Four thousand is quite a minimal sum. says Loft continuing on in jest, \"I suggest we find the Lady and ransom her back to Lord Istarling.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " That elicits a laugh and a wry grin from Naenre, in spite of herself. \"Don't tempt me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"The contract was fairly stated, and the price agreed upon. They're shall be no ransoming. It is our own fault for not determining the particulars before agreeing to this.\"\n \n\nThe dwarf shakes his head",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Noticing that the dwarf is taking this seriously, Naenre continues, deadpan, as if she hadn't heard him, \"Or, now that I come to think of it, if she's important enough to have attracted the attention of such powerful beings, she might be a worthy sacrifice. Perhaps I could even regain Lloth's favor!\" \n \n Spoiler \nPure fluff Bluff check to avoid visual cues that she's teasing, like grinning: (1d20+9)[ 16 ] 😁\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " \"Well Naenre, you'd have to do something to make up for the company you keep,\" quips Pheiros with a slight smile, but then his expression turns serious, his green eyes flashing like emeralds in Loft's torchlight.\n\n \"We all have our reasons for taking on this job, and though I don't like this development any more than the rest of you, I don't relish angering both this clan of assassins and a Lord of Waterdeep. Let's just hope there's worthwhile loot and that the Lady is grateful.\" \n\nPheiros runs his fingers along the feathers of the arrows in his quiver, \"We'll need to be smart about this one, even with ten of Dominus, I doubt we'd survive a frontal assault, nor the Lady either.\" He turns to look at Camunbrax, , \"So how does one outwit a shadow-spawned family of assassins? Do they have enemies we can enlist? A backdoor we can open?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft hunches his shoulders and says, \"I vote that we can cross that bridge when we come to it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " \"It might be possible for me to enter the city itself safely ... as I said before, seemingly just another commoner,\" Naenre offers, her expression sobering again. \"Unfortunately, I'd have to do it alone. But I might uncover something, and I suppose it might be possible to somehow turn attention to these intruders, if I'm lucky, and thereby create chaos and confusion that might allow us to somehow steal away our Lady ... but risky, too. I don't know the exact political and social situation in this particular city, and if I were found out as a heretic ...\" \n\nShe hugs her arms around herself reflexively. \"If I were found out as a heretic, I would be better off killing myself before they could capture me.\" \n\nAs an afterthought, she adds under her breath, \"... and even that might not save me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Looking at Pheiros with a mixture of Suprise and Respect, Camunbrax speaks again, this time with a smile on his lips (almost looking like another snarl).\n\n Well, half-elf, that is exactly what I have planed. What people not knowledgable of the City, is that there is very upstart house that is just waiting for a chance to take down, what they think is a rivial house. Now if some one where to drop some information their way... Oh like this certian house is a group of Heretics, well they may just take some sort of action. Now if we plan this around your said \"Rescue\" maybe we could create a distraction that would help in your fight and flight. I'm also privledged to certain information on the houses outer perimeter, which I fill you in on when we get there. \n\nNodding, you see his smile widding... Just before it fell from his face. Shouting, eyes wide with shock- Aye, Ware, SHADOWS! \n\nPulling one sword from his hip with his right hand, and pulling a Sunrod from his back with his left, he strikes it's alchemic top on the rough, stone like surface of the plane, it lights showing shadowy figures dart across the designated camp area.\nRoll Knowledge for Plane and Arcane.",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " With a look of utter awe upon his face, Loft screams, \"Gods blast these bloody things straight to the burning Abyss!\" He then downs a glowing, blue potion from his pack, and tosses a dull, brownish one to Dominus, saying \"Douse it on your weapon.\" \n \n Spoiler \nKnowledge: Arcana - 1d20+10=22 \n\nThat was a potion of Mage Armor and a potion of Magic Weapon\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Muttering to himself, he spends a moment smearing the potion onto his weapon, a look of distaste in his eyes.\n \n\"If this leaves so much as a spot of rust on Bertha, its your head\" \n\nHe then steps to the forefront against the encroaching shadows.",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balthamore stands, scanning the shadows and grabbing for the holy symbol of Kossuth at his belt.\n\n Knoweldge Planes - (1d20+4)[ 22 ] \n What manner of creature is this? Come be illumined by the holy light of Kossuth! ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Knowledge, planes (untrained): (1d20+4)[ 11 ] \n\nKnowledge, arcana (untrained): (1d20+4)[ 20 ] \n\nEyes wide even behind her dark lenses, Naenre scrambles to her feet and, reaching for her crossbow, very sensibly moves in a direction opposite the approaching shadows, getting herself well behind the eager dwarven meatshield.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " knowledge planes - (1d20+4)[ 16 ] \n untrained arcana - (1d20+2)[ 13 ] \n\nPheiros pulls an arrow onto his bow and holds it at the ready, cursing under his breath for having been caught unaware.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n Ok this is a disclamer because i cant seem to get anything going on a table or graph for the battle, so if some one wants to point me in the right dirction. Im gona try a sample one so dont laugh.\n\n{table]A|B|C|D|E|F|G|H|I|\n1|_| O | O |_|_|_|_|_|_|\n2|_|_|_|_|_|_|_|_|_|\n3|_|_|_|_|_|_|_|_|_|\n4|_|_|_|_|_|_|_|_|_|\n5|_|_| O |_|_|_|_|_|_|\n6| O |_|_| O |_|_|_|_|_|\n7|_|_|_|_|_|_|_|_|_|\n8|_| O |_| O |_|_|_|_|_|\n9|_|_| O |_|_|_|_|_|_|\n[/table]\n\n O are the shadows\n O is Naerne\n O is Dominus\n O is Balth\n O is Loft\n O is Pheiros\n O is Camunbrax\n \n\n\n((00C->and before you start your combat round post your charactor, you dont have to post in initiative order, but you should only post for one round at a time, and dont move on to the next round until i give the say-so. five foot squares.))",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Initiative:\nShadow 1 (1d20+1)[ 21 ] (1)\nShadow 2 (1d20+1)[ 20 ] (3)\nLoft (1d20+2)[ 18 ] (4)\nBalth (1d20+2)[ 14 ] (5)\nDominus (1d20+1)[ 10 ] (6)\nPheiros (1d20+2)[ 10 ] (7)\nNaenre (1d20+3)[ 20 ] (2)\nOh and just forgot to include him, Camunbrax will be (8)\n\n Loft \n \n Spoiler \n You remember from previous lessons that these shadowy creatures come from the depths, and are incorperal, i.e. not harmed by regular weapons, and worldly fires, cold and acid. also you learn of their undeath peril, hoping you can twist that to your advantage, you look through you repritour of spells.\n \n\n Dominus \n \n Spoiler \n You don't remember much about your foes, you just swing your weapon and want to charge. You see your Drow companion in front of you and you feel the urge to rush to her side.\n \n\n Balth \n \n Spoiler \n From you clerical backround you draw the Knowledge of many lessons that were onced preached by your mentor. You see the undead for what they are, and sense their other worldly quilities, such as their incorpraile traits. Hoping that the Flame of Renewal is enough to banish these foes to a place worse than the one you are currently placed at.\n \n\n Naenre \n \n Spoiler \n Seeing the shadows aproach you feel the need to become small and wish to melt into the backround. You also see that they will be immune to your tricker and sneak attacks, also you posions will be of ill to no affect.\n \n\n Pheiros \n \n Spoiler \n Seeing the darkness aproaching you sense their awekwardness towards true day light, and also feel the uneasieness that tells you of the undead that they really are, also knowing that only magic weapons may hurt these other worldly beings, you look at your bow hoping it will be enough. If not then pray that your god will give you the powers to destroy them on the spot.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " As mentioned, Naenre scrambles quickly away from the shadows, trying to get behind someone else, anyone else. Preferably someone who isn't also retreating.\n\n \n Spoiler \nSo, um, double single move directly away from the shadows, and another move action to draw her crossbow. If it's necessary, Tumble check first in order to avoid provoking an AoO. 😛\n\nThat should be enough to get behind others. If it isn't, due to terrain or whatever, then a double move, and forget drawing the crossbow.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n ((00C->where to.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Originally Posted by Sornjss Lichdom \n \n Spoiler \n ((00C->where to.))\n \n \n \n\nAs far as C-10, if possible, or down to D-8 if a Tumble check is needed first.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " (Ooo, sad to see even the DM rolls badly for me...)\n\n( Pheiros \nAC 18 HP 37\n\nPheiros lowers his bow with one hand AND grasps his holy symbol, Oghma's silver scroll, in the other. \"By the Oghma's revealing light, begone!\" he cries at the shadow dead.\n\n Turning Check - (1d20+1)[ 12 ] \n Turning Damage - (2d6+5)[ 13 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Beware! These creatures are shadows. Mundane weapons will not work on them, and their very touch can drain you of your strength. Leave this fight to us who can call on magical aid. Nanre, get behind me! I will protect you! \n \n Spoiler \n Balth will attempt to put himself between the shadows and Nanre but not move closer to them than he needs to to do so. If the shadows are at a distance he will try to catch them both in a fiery blast. If he can only hit one he will aim for one harmed by Loft if possible. If the shadows close on him he will spend all three charges of his healing belt and attempt a touch attack to do 4d8 damage to a shadow.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft mutters under his breath, \"I can't believe I'm actually using this.\" He holds up his hand, with two fingers extended, and a bright, piercing light emanates from them. \"But it should do something!\" \n \n Spoiler \nDaylight spell-like ability\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n hm.. it's only a light spell, but it will through off their hide effects. i will post effects soon.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Originally Posted by Sornjss Lichdom \n \n Spoiler \n Ok this is a disclamer because i cant seem to get anything going on a table or graph for the battle, so if some one wants to point me in the right dirction. Im gona try a sample one so dont laugh.\n\n{table]A|B|C|D|E|F|G|H|I|\n1|_| O | O |_|_|_|_|_|_|\n2|_|_|_|_|_|_|_|_|_|\n3|_|_|_|_|_|_|_|_|_|\n4|_|_|_|_|_|_|_|_|_|\n5|_|_| O |_|_|_|_|_|_|\n6| O |_|_| O |_|_|_|_|_|\n7|_|_|_|_|_|_|_|_|_|\n8|_| O |_| O |_|_|_|_|_|\n9|_|_| O |_|_|_|_|_|_|\n[/table]\n\n O are the shadows\n O is Naerne\n O is Dominus\n O is Balth\n O is Loft\n O is Pheiros\n O is Camunbrax\n \n\n\n((00C->and before you start your combat round post your charactor, you dont have to post in initiative order, but you should only post for one round at a time, and dont move on to the next round until i give the say-so. five foot squares.)) \n \n\n(Can you make my color Dark Orange instead of Yellow ? I can barely see myself.\n\nBy the way, this avatar is Loft.)",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((\"I see,\" said the Blind Man to his deaf, and dumb Wife, as he picked up his hammer and saw... Ok can do, will in next post.))",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " (Actually, I've decided to change my color to DarkGreen Lime to match my character better. I got it all done on page 3 and 2, then realized it was Canumbrax' color.)",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " The shadows seem to float towards you, and you glimps the rock behind them. Now getting close, but strangely not making any sounds at all, you see them as humanoid shapes, that step, but dont touch the ground. In fact they seem to be floating and really just walking on air.\n\nThe SheDrow sensiable takes steps away from the closing monsters, getting behind all but Camunbrax. As fire shoots from the Priest and Pheiros intones the power of his god, the shadows squirm and shudder in utter silence, trying to show their pain. In fact one of them starts to turn and flee in the same floating way.\n\n \n Spoiler \n Ya, they're just about dead, as long as Balth can hit them with something nasty. Glad to see some damage being done. to bad they have turn resistance, or they would be perverbiale dust.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Dominus is going to step towards the one that is not retreating and swing his axe towards it.\n\nAttack (1d20+11)[ 30 ] Plus whatever I smeared on my weapon\nDamage (1d10)[ 2 ] +4=[ 6 ] Plus whatever I smeared on my weapon",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n and lets see if you hit, 1 to hit. (1d2)[ 1 ] and you do damage, and ill psot soon with results.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " (OOC: Are we on to the next round's actions, or is it pretty much over?)",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n take this to the OOC, and as of now no, breten needs to roll for fiery burst. im not sure what level spell he's using or i would do it. oh and sry, i dont meen to talk like your not going to read this breten, jsut answering Nowhere.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Holdin his holy symbol out towards the foul creatures of shadow Balthamore calls on the power of his God burning in his brain to send flames of destruction towards the shadows.\n\n May the fires of Kossuth banish all shadow in His Holy Light \n\nRoll to see if the shadows are affected hitting on a 2\n\n (1d2)[ 1 ] for shadow 1\n (1d2)[ 1 ] for shadow 2",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Auril's frosty arse! \n\nBalthamore swears as he sees the flames have no effect on either shadow.\n\n Well atleast Pheiros' turning worked. But do we chase them down or let them flee? ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Coming back into the light, as the shadows flee, Camunbrax shakes his head.\n\n They be running for few minutes in which time we can get out of here, we should not tarry. They will have no way of tracking us should they still wish us ill. \n\nTossing his sunrod down the opposite tunnel, he heads on the path they were taking earlier, leaving no room to argue.\n\n If you have questions of what I said before the untimely assalt ask while we walk. ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " After another quarter hours walk, you find yourselves in a large, and open cavern, with destroyed stalagtites, which may in a distant past have been houses. As Camunbrax pulls to a stop you feel, more than see, the darkness ebbing out of the area. Turning to your traveling group the Mercanary speaks.\n\n This is were we part ways for a while. I will go and alert the opposing house after I take my leave. There are two main entrances to the tower like structure the drow are using as a house. At the bottom of the Stalagmite turned tower, there is a merchantile, and foot soilder entrance ramp, which leads from the bottom and slowly accends to the main rooms, from there I do not know what lies behind. The other is half way up the towers face, a sort of landing ramp, which looks impressive and usually requires magic to get to though it is climbable. This is actually a place for dragons and there off springs with wings may take flight, and land. Both will be guarded about the same, though by whom or what I can not be sure. Some were in the complex there is an entrance to the shadow plane, were I will wait after I contact the Lolth worshiping house. If you do not turn up there in six hours, I will wait at the edge of the city, where we come back to the material plane. From there we will axcess the shadow plane again, and then go to undermountain, and from there, Waterdeep and payment. \n\nAs the half-breed finishes his speal, gray blures, lights, you realize, from the material plane, start to flash and whirl about you.\n\n Your spell is about to end, and this is were we split ways for a time. When four hours pass hence forth, I will contact the Opposing house, and they will start a battle or siege, try to be in the house by then. If you have any final questions ask them now? \n\nAs he speaks this last part you hear roaring and tearing, as the planes start to seperate...\n\n(( do hurry... it's dramtic writing at it's finest.))",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " (I don't understand, are we supposed to stay in the shadow plane or leave it?)",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Okay, so we are supposed to sneak/fight our way through this tower, locate the portal to the shadow plane and meet you there. We can go through the bottom floor, or the landing. Hmm anyone know how to fly? ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n the shadow plane is just a way of transportation, the rest of the time will basicly be spent in the underdark.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros nods at Camunbrax, \"So we will make our way to the house and in, trying to determine the location of the Lady, while you set up a distraction. We will see you on the other side then Camunbrax, good hunting.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"We go in the front door, and demand that they return the lady to us or face the consequences. Sneaking around is for thieves and murders, and I sir, am neither. \" \n\nReholstering his axe after the shadows flee, he is going to cross his arms over the top of his shield, and lean against it.",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft glares at Dominus. \"Do you believe that is what they would do for you? If you do believe so, you are most likely quite insane. If we must act like thieves and murderers to take a noble lady back from the real thieves and murderers, let it be so.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balth interjects himself into the conversation before an arguement can break out\n\n I do not believe that we can sneak in completely undetected. Even if Dominus does not shout warning ahead he is hardly equipped for sneaking, and for that matter neither am I. I am afraid it comes down to an assault.\n\nI do not believe that giving the drow notice that we are here will help anyone, and would greatly endanger both us, and the life of the lady. There is nothing honourable about that. I do understand you aversion to fighting dirty though dwarf.\n\nWould it satisfy your conscience if in an assault your role was to defend us from attacks by the drow. That way you would only have to attack those who were already proving themselves to be a threat. ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft paces back and forth, scratching his temple, as he says, \"I believe we should trust Pheiros to concoct a plan that may be adequate for our... situation. Or, if he decides so, we may all devise our own and have a vote.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " \"Depending on the circumstances, I might be able to get around a good deal of fighting entirely,\" Naenre puts in thoughtfully. \"Uniquely among us, I can actually look as though I belong here, as long as I'm somewhere a mere commoner might realistically be. I might even manage to blend myself in with the common soldiers of our target house, with some effort and a little luck.\" \n\nTurning to Dominus, she adds in a slightly harsher tone, her accent slipping out slightly as she speaks, \"Bearing in mind that our goal is to rescue this woman and naut to attempt to singlehandedly annihilate the city, a method that minimizes or, ideally, avoids bloodshed in turn maximizes our chances of success. I assume you do value her life more than your desire for battle?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " As the shadow world swirled around them, Pheiros looked at the dwarven knight sympathetically \"Naenre speaks true Dominus, our first responsibility is to the Lady and her rescue, as entrusted to us by Lord Istarling. But you are also right, we are not thieves come to steal the Lady, nor do I think we will all succeed in trying to sneak past a clan of assassins. \" \n\nPheiros pauses to finger his holy symbol, looking thoughtfully at Oghma's silver scroll, \"We still know too little. We have no idea why they took the Lady, so therefore little idea of what situation she might be in, or even of her desire to return. We need to get into that house before her kidnappers decide to whisk her away...\" Pheiros looks back at Dominus with a smile, \" and to encourage them to stick around for a fair fight.\" \n \"We still need to make it to the tower though, and I suggest we have Naenre lead the way. When we get there I can ask Oghma's advice for the best way in. Though since we are not equipped to take on shadow dragons, right now the soldier's door seems like our best option.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " As the shadows whirl around you in half formed shapes, the darkness seems to pulse as if trying to fight a battle it knows it can't win.\n\n Well then, I'll see you off and about. Do try to stay out of trouble, a drow city can be dangerous. Slaves are not uncommon, but one drow to four slaves is a bit much.. You could try a spell of disguise and seem a better fit. Oh yes, from this point you can see the House, as it is one of the closest to the wall. A quaters-hour walk will get you to the soldiers entrance, which has an iron door fitted on it's inside. You should be able to get there with plunty of time to have a brief scouting mission, before the opposing house falls on the tower. Do try to be in the Rock by then, I'm sure they will stack the guard on the outside entrances at this assult. \n\nAs he speaks, Camunbrax walks backwards, leaving a bigger gap between him and your group, who's area is becoming a lighter shade of gray with every moment. Finally at the sound of tearing parchment, the everburning touch gives off twice it did in the realm of shadows, and seems like an obvious becon in the creeping darkness, which seems no less intense but all the more alive, as the smell and the noise of a busling city assults your senses. You see the soft glow of faerie fire radiating from the beautiful buildings filling the cavern. It is ruffly half the size of skullport, with also about half it's inhabitants. It stretches to your left farther than it does to your right, afording you the sight of two cavern walls. The wall at your back gently slopped in on itself getting, the distance between the floor and ceiling getting shorter and shorter, and finally ending in a field of razor like stalagtites, and stalagmites, which hung (ironicly) like a dragons maw at your back. You look back and see no sign of your wolfish guide, who surly stayed on the lightless plane of exsitance. He seemed almost comfortable their, a foreign thought to all of you. The closest house is just as Camunbrax desribed, a tower like building that use to be a stalagemit, and stalagetite grown together, making a solid column in the cavern. Half way up it's side there was a plateau bedecked in carvings of dragons in flight, drow on saddle back. This gateway is not facing you however, it is faced towards the left and the majority of the city, which gave you a breath taking view of it's further beauty.\n\n \n Spoiler \n((00C, from now you have four hours, which i will ruffly update you on depending on what activities you decide to partake in, I will tell you how long certain things will take, so you can gage a stradigy. The glow of the buildings gives 20ft low light vision, and (im bending the rules here) 5ft regular. however does not hender darvision. Now be on you merry way. be quick about your plan, that torch will rouse suspicion from the closest houses, including a tower like one...))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Naenre whirls around, her expression unmistakably urgent. \"Torch. Away. Now.\" \n\nAs soon as the light is hidden away, she continues, speaking quickly, \"It's time for me to be candid. I wasn't born in any Underdark city -- I was born in the forest of Cormanthor, on the surface. There's a relatively small group of Lloth-worshippers there. This ... in many ways is as new to me as any of you.\" She turns to look up at the tower and opens her mouth as if to speak again, then slowly closes it, unable to find words as she stares at what, if she's to be believed, is a part of her heritage she must have only known from stories.\n\nQuietly, she says finally, \"He's right. You would have to be slaves.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Does anyone have disguising magics? I don't have anything of the type in my mind. I also don't think anyone is going to believe I am a slave looking like this. \n\nHe gestures towards his etched armour and shield bearing the bright flames of Kossuth.",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft sighs and throws his torch far down in the cavern. \"That was money well spent.\" He looks to Balthamore and says, \"Neither do I, unless you want me to blast fire in your face until it's blackened and your eyes are boiling and bloody.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " \"I can disguise myself for long enough to get into the house... two drow walking with three slaves or bodyguards should get us to the door, if not through it.\" \n\nPheiros placed his hand on Balth's shoulder, \"I doubt there will be any robes here large enough to disguise you, but if you can strap your shield on your back and pull your cloak around your front, Kossuth may escape their notice. The trick to disguise is in your attitude... though it might help if you all were carrying something.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balthamore sighs, and nods.\n\n I can do better yet \nQuickly he doffs his robe, revealing the simple undertunic beneath. He bundles up his armour and shield and robe in the dark grey cloak he wears. Then he knees down to grab some dust from the cavern floor and begins smearing it on his arms, legs and undertunic, and mussing up his hair.\n\nHe inspects himself for a second and whispers a regretful prayer\n\n Kossuth forgive me for hiding your glory, but every fires must be extinguished when you are being hunted by night. \n\nThen he turns awkwardly towards Nanre, suddenly aware of the other's attention.\n\n Sooo...is this enough or should someone hit me a couple times to make it more realistic? ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " \"You might want to give yourself some non-lethal burn marks on your arms, you'd be used to the feel of flames by now, I presume? And, speaking of that, perhaps somebody has some chains, possibly? I believe I've seen enough of my parents to know how a captured paladin would act.\" \n \n Spoiler \nWho is the LG god in the Forgotten Realms?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((Tyr, god of justice))",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " (Have anything to do with the Norse god Tyr?",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((no idea, but back to planning, where are you guys going to go?))",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " (I think I should wear the dwarf's armor and pretend to be a captured paladin, if I can use my Bluff instead of Disguise.)",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((tell the group not me, and yes you would, and you would get a bonus being an aasmir and all, though you might get attacked on spot if a priestess of lolth sees you.))",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"I doubt you'd fit in my armor, and there's no way I'm walkin into a drow city without it. I could always disguise myself as a bleedin grey dwarf, I hear some of them trade with the drow. But it makes me skin crawl to even think of doin it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " To Loft, Naenre says, \"You know, you can keep the torch -- just hiding it away for now will do. Having a light you can suddenly shine in someone's face to gain an advantage in a dire emergency might even be useful. Believe me, I know: none of them would like that in the least.\" \n\nTurning then to Balthamore, she adds with a sly, crooked grin, making a teasing show of cracking her knuckles, \"And ... I can certainly hit you if you'd like.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft eyes the bundle in Balthamore's arms, \"What about the scale mail that the fire priest is holding?\" he says indifferently. \"That could pass as long as it doesn't have any holy symbols of Kossuth all over it. And about those chains, I didn't get an answer yet. Do we have any?\" \n\n((Dwarves are medium sized, and they don't need their armor custom made. It could fit on me, but it would look strange, since it's dwarven made.))",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros looks back at the tower and says, \"Naenre can walk in front and I'll take the back. Loft and Balth can walk behind Naenre. Keep your eyes down, drop your shoulders, and try to look dejected. Keep your hands behind your back as if you're bound.\" Pheiros rubs his chin for a moment, thinking. \"Dominus you can be in the back with me, act like you're watching Loft and Balthamore.\" \n \"We'll need a story when get to the door though, or if somebody stops us. I'd suggest telling a partial truth, we found adventurers from Waterdeep who after the Lady, and we're bringing them to the tower for a reward. When we get to the door we'll figure out the best way in... it may have to be by force, so be ready.\" \n \n Spoiler \nBefore the party moves, Pheiros will cast disguise self, changing his features to match a Drow male, taking off a few inches in height too.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balth blushes as crimson as the flames of Kossuth himself.\n\n Ummm well I only thought it would help with the disguise and all. I don't like getting hit or anything. I could try to burn myself, I am not afraid of fire at all...but us followers of Kossuth are a bit hard to burn sometimes. Maybe I am being silly, but its something I heard once in a bard's tale....and if it will help the lady I am not afraid to do it. \n\nBut as he speaks his voice almost crack, as if he was saying it as much to convince himself than anyone else.",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " The drow's expression shifts to one of wry amusement, and she shakes her head, waving off the offer dismissively. \"You would likelier be beaten with a whip,\" she demurs. Then she looks back up at the tower again, and her smirk fades, giving way for the first time to something that looks like genuine, haunted fear.\n\nTaking a slow, deep breath, she asks finally, \"Are we ready?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balth nods. Ready ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft seems disheartened, \"Pheiros, I really think that I would do better as a paladin. He then averts his eyes to Naenre and says, \"You wouldn't happen to have any unpoisoned crossbow bolts would you?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " ((OOC: Er ... technically, Loft shouldn't know Naenre's bolts are poisoned since she never said anything about it, but since it's largely unimportant, to avoid confusing the issue, I'll retroactively assume she mentioned it during the trip.))\n\n \"Uh, well,\" the drow responds awkwardly, shifting her eyes slightly to one side. \"No. Not really. Why?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " ((****. Whatever, you're right, doesn't matter. XD Same thing happened to me earlier in the game))\n\n \"I was wondering if you would like to stab me with one, or just plain shoot me with it, but since they're all poisoned, I guess I'll have to find something else. Dominus, would you mind hitting me in the face a couple times with the blunt side of your axe? I want it to look like I went down fighting, as an idiotic paladin would do in a hopeless situation. \n\nHe thens taps his foot for a second and smacks himself in the face.\n\n \"I just remembered I have some bolts, I suppose they might be believable.\" \n\nLoft pulls a crossbow bolt out from underneath the back side of his coat, raises it, and abruptly stabs it into his shoulder. He groans for a second, but then bites down hard on his sleeve.\n\n \n Spoiler \n1d8-1 -> [8,-1] = (7)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"You want me to smack you upside the head? If you say so. But don't blame me for any brain damage. It sound's like your all ready addled\" \nThe dwarf shrugs before spitting on his hands and grasping his axe and swinging the blunt end towards the side of Lofts head a couple of times to get the timing right, before smacking him upside the head with it.\n\n \n Spoiler \n\nAttack Roll: (1d20+7)[ 20 ] -4 for subdual\nDamage Roll: (1d10+6)[ 11 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft falls to the floor and spits saliva-diluted blood all over the floor. He picks up some blood soaked dirt and rubs it into his hair and across his face.\n\n \"All right, dwarf, thats enough. If you hit me again I think my jaw just might snap off.\" he says shakily.\n\n \n Spoiler \nI'm at 5 lethal health, 1 subdual\n ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Stay near to me in this battle friend Loft, and when it begins I will heal you. Your bravery advances our disguise, but if the first hit knocks you out we will not have benefit of your spells. \n\nThen he turns to the others\n\n Are we ready yet? I feel the sudden need to burn things. ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " \"I'm as ready as I can be.\" \n\nHe takes a good look at the towering spire and what else lies on the path ahead.\n\n \"If almost pissing my pants is considered ready.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Naenre looks down at the now-bleeding and battered Loft, then up at Dominus, quirking a snowy white eyebrow.\n\n \"You have a cruel streak. I like that,\" she remarks, magenta eyes twinkling with sly amusement.\n\nBefore the dwarf can protest, she turns again to look up at the tower.\n \n\"And don't worry. You, they'll probably only turn into actual slaves.\" \n\nA slow, deep breath.\n\n \"They'll sacrifice me.\" \n\nDespite the grim prediction, the drow forces a twisted grin onto her face. \"So let's not get caught. I'm ready.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " The dwarf shrugs at the drow and mutters something in Undercommon\n\n \n Spoiler \n\n\"He was asking for it. It's not my fault if he can't take a hit.\"\n \n\n\nGrabbing his shield, and returning his axe to a one handed grip, he looks out at the rest of the party.\n \n\"Anyone else need some assistance with their disguise?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros looks at Loft's \"disguise\", a mixture of amusement and concern on his face. \"If it helps you to feel like a fallen Paladin, by all means play the role.\" \n\nTurning to the others Pheiros says, \"Let's be off then. If necessary Balth, we may signal for a distraction, in which case I suggest setting yourself on fire... or at least the appearance of it. Naenre can make use of that distraction as necessary.\" \n\nPheiros adds, \"Dominus, Naenre, we should speak in Undercommon until we're inside the tower.\" \n\nPheiros closes his eyes and then his appearance begins to change...\n\n \n Spoiler \nCasting disguise self\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " As you walk down the gentle slope that leads to the cities traficing area, you spot carevans of nobles, merchants and commoners walking the street. You pass people, and though they give you hard looks most say nothing. When you get closer to the target house, the crowds thin until when are about 100 yards away from the soldier entrance, you are almost alone. You are starteld when a small group of drow walk out and towards you vering to your right ever so slightl, so as that if they keep the pase they will find them selves in the forset of rocks from which you just came. There are about four of them, and they look to be common drow fodder, nothing special marks them, and none of there weapons seem magical. The four continue there walk and are soon half way between the house and the rocky forest, by there walk you again are reminded of slackieness, as they walk and talk, not checking the people surrounding them, they don't once even glance at you folk, though you are the most notifly stand-out-ish people in the area.",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft gives a showy example of an escape attempt shaking around in his chains and continues with an effort to veer off course before tripping and falling on his jaw.\n\n \"Unbind me, you godless bastards! The paladins of Tyr will not stand for this blasphemy! My companions will come looking for me, the mightiest of my entire order!\" \n \n Spoiler \nBluff 1d20+12=30 \n\n\nSorn, can I get a Divine Companion when we get back to the city? It's in Complete Champion, the Divine Sorceror variant. Also, during character creation, I forgot that I only put in 2 instead of 3 bonus languages. What should I put in?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Naenre, looking furious, wheels and delivers a swift kick to Loft's stomach, as hard as she's able, then stoops to grab hold of his hair, jerk his head back, and put her face right next to his.\n\nEyes blazing, she hisses, \"Be silent, fool, or I'll carve out your tongue myself!\" \n \n Spoiler \nOOC: The anger actually isn't a bluff in this case. Naenre is genuinely angry (and frightened, although she's trying to conceal that part), as the last thing she wanted was to draw more attention to herself and the \"slaves\" she's leading, or to appear not to have her slaves well under control.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros turns to Dominus and snarls in Undercommon, \"Get our mighty guest up off the ground and inside. Let us be rid of them.\" Pheiros then puts his hand on Balth's back and shoves him forward.",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Originally Posted by Nowhere Girl \n Naenre, looking furious, wheels and delivers a swift kick to Loft's stomach, as hard as she's able, then stoops to grab hold of his hair, jerk his head back, and put her face right next to his.\n\nEyes blazing, she hisses, \"Be silent, fool, or I'll carve out your tongue myself!\" \n \n Spoiler \nOOC: The anger actually isn't a bluff in this case. Naenre is genuinely angry (and frightened, although she's trying to conceal that part), as the last thing she wanted was to draw more attention to herself and the \"slaves\" she's leading, or to appear not to have her slaves well under control.\n \n \n \n\n \n Spoiler \nSo that's 1d3 subdual damage?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Dominus mutters and yanks loft off of the ground and onto his shoulder.\n\n \"My apologize sir, I thought we had broken him of those tendencies before the sale, if you'd like you could trade him in for a less willful slave. I have many more to trade\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Originally Posted by Old_el_Paso \n \n Spoiler \nSo that's 1d3 subdual damage?\n \n \n \n\n \n Spoiler \nI guess 1d3-1. Naenre's not physically powerful. 😛\n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Originally Posted by Nowhere Girl \n \n Spoiler \nI guess 1d3-1. Naenre's not physically powerful. 😛\n \n \n \n\n \n Spoiler \nRoll really fast, I leveled up because of savage prog and now I have 4 instead of 1 subdual hp.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Ack, sorry ... here:\n\n \n Spoiler \n (1d3-1)[ 2 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft the 'paladin' pretends to be unconscious, his arms swinging back and forth as he is being carried by Dominus.\n\nHe whispers in his ear, \"Don't be too rough, please. My ear is still ringing from the blow from before.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Spoiler \n((Are we waiting on something? We're walking towards the door...))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Spoiler \nWe're waiting for the DM to type up something.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Sry guys my comps been F**king with me lately. Ill have it up by 2marow.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " You get closer to the crevice that holds the door way to the house. The Shelf over takes you and the darkness becomes fuller. You come to a set of Iron doors, that apon inspection opens inward, and after quick but unnoticed check they are also locked. After a few secounds of silence you hear movement behind the door, but the shuffling soon stops. Many more secound pass, until the drow in the party spots many symbols etched above the door, brushing debris clear you see it is in a laungage you don't understand but you do recognise. The draconic writings are clear, and only a select few in the party recognise it.\n\n DRACONIC READERS ONLY \n The Mask of Shadows watch, Spiders weave, and Informents lie. As they climb away, who stays? When velvet touches face, When the light reaches it's penicale and dashes the darkness within, who do you call to Blacken your Mark's face? \n\nObviously it's a riddle, but to what, and what it speaks of you don't know. In the darkness of the small cavern your in, the outside seems far away. You can't hear anything behind the door, but you are sure that what ever made the noise previosly is still there.\n\n \n Spoiler \n sorry it took so long, my comp was screwing with me, and i had to go to a different one.\n\nmake Wisdom Checks and Religion Check, Naerne add a +6 bonus to yours, and everybody do a search check. Only those that can read draconic can read the above, but you should probably repeat this to everybody else in the party. replie soon.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " ((I don't know Draconic, but when someone bothers to read it aloud my Knowledge religion check is (1d20+7)[ 25 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n dont forget a search and wisdom check ( wis mod + 1d20 roll)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros looks at the writing and feigns a laugh, \"Ah, a favorite riddle.\" \n\nHe turns to Balth and Loth and taunts, \"Tell me mighty guests, can you figure this one out?\" \n \"The Mask of Shadows watch, Spiders weave, and Informents lie. As they climb away, who stays? When velvet touches face, When the light reaches it's penicale and dashes the darkness within, who do you call to Blacken your Mark's face?\" \n \n Spoiler \n\n widsom - (1d20+3)[ 14 ] \n religion - (1d20+4)[ 14 ] \n search - (1d20+9)[ 26 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Spoiler \n search; wisdom (1d20+3=14, 1d20+0=8) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Dom's Checks\n \n Spoiler \n\nKnowledge Religion (1d20)[ 11 ] Untrained\nSearch (1d20)[ 3 ] +2 if it involves stone due to stonecunning\nWisdom (1d20-1)[ 6 ] \n \n\n \n\"Gah, I hate riddles\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Naenre purses her lips and looks closely.\n\n \n Spoiler \nKnowledge (religion): (1d20+10)[ 22 ] (with the +6 circumstance)\nWisdom: (1d20+1)[ 9 ] \nSearch: (1d20+13)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Spoiler \nI'm pretty sure that you can use knowledge untrained, but 1d20+3=20 \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Naerne \nYou don't realize much from the riddle, but you do understand it is referncing the Drow Gods, though whome your not sure. What you find strange though is the use of such a wierd language on the outside of drow achiutecture.\n\n Loft \nYour lack of knowledge of the drow and religion shows as the riddle sounds foriegn to you, and your not even sure why it's their. You quickly inspect the ground around the door but don't see much but worn path of travel.\n\n Balth \nHere is were you knowledge and logic shine, you glean from the riddle that it is indeed referencing a god of sorts, and that it is probably hinting at a password. You don't know what god, but you find it odd that the drow would have written in such an obscure language that is so little used out side of magical text.\n\n Dom \nYou sit back as your companions go to work, they seem to have things in better hands than you, after all your just here to kill some abyss cursed drow.\n\n Pheiros \nAfter repeating the riddles words you watch the door closely still thinking of what it might meen. There was defientently a divine meening, but more importantly you see a black half-mask that apon closer inspection reveals a pair of eyes above the hem, that were slowly shifting colors, though stayed dark so that it didn't attract attention.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " \"Do you see the Mask of the Shadows in front of us?\" Pheiros asks his companions, nodding his head towards the shifting eyes. Looking at Naenre he speaks his question in the form of a statement, \"The mark of Vhaeraun.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " As Pheiros speaks the word \"Vhaeraun\", a lock behind falls with a clatter, and the doors swing open soundlessly. The darkness seems to become even more palpauble, as if you were just shaunted back into the plane of shadow. A chilly blast emits from the open iron doors, as the pressure from the warm cavern leves with that of the cool stone palace. A brief silence follows the Iron Doors opening, which is quickly broken by the screech and clatter of chairs being pushed away from an unseen table.\n\n Naerne \n \n Spoiler \nYour eyes are starting to ache from the constant use of darkvision, which you haven't had to do for quiet some time know. Though as the doors swing open you are still suprised, and peer intently into the darkness. The sound that you hear after the opening goes unseen but you quickly see the culprits. Four Drow warroirs rush from around the corner of an otherwise exitless corriodor, which sweeps up and to the left, hinting at a spiral like accent. You look at your companions and see that only the half-elf and human clerics were truely \"In the Dark\", as the Celestial Son, and Dwarf were dropping into ready crouchs and staring intently at the oncoming enemies.\n \n\n Loft \n \n Spoiler \nWhen the door opens and the wind hits your face you shudder. Your celestial heratiage seems to have finally paid off though as the darkness gives way to black and white. You spot the persons making the rucass, four armored drow, who wore determined looks, came running your way.\n \n\n Pheiros \n \n Spoiler \nYou are as shocked as every body else as the obviously magical doors reacted to your words. As the doors open, you find yourself looking into a deeper darkness on par with the plane of shadow, effeciently blinding you. You hear what seems to be movement ahead, but with out your sight you are all but useless, as you can't tell what may be approaching.\n \n\n Dom \n \n Spoiler \nThe Noises coming from the open Iron Door are quickly identified by your expereinced ears. Your suspicions are found to be correct when you spot four armored drow running your way. Droping reflexively into a fighting stance, your look wearly at your fellow companions, most of them seems to have spoted the oncoming trouble, but the half-elf, and bald human weren't.\n \n\n Balth \n \n Spoiler \nThe darkness changes to solid pitch as the doors open, as if the natural had been replaced by supernatural darkness. You hear the noise but can't see the hand in front of your face. You realize danger is probably not far away but you aren't going to be much help until you give yourself magical vision, or light your god for all the city to see.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Bump, ok guys start posting.",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balth peers into the darkness\n\n Great. He mutters\n\nThen he whispers the words of a spell.\n\n \n Spoiler \n((am casting Ebon Eyes. I knew it would come in handy))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Grinning behind the faceplate of his helmet, Dominus unceremoniously drops Loft on the ground before stepping into the doorway, filling it with his armored bulk, while at the same time bring his axe and shield into position.\n\n\n \"I've had enough of this pussyfooting around, time to see what these guys are made off. You guys get behind me.\" \n \n Spoiler \n\nInitiative Roll: (1d20+1)[ 3 ] \nFree Action: Drop an Object\nMove Action: Step into the doorway using a free action to draw my axe\nStandard Action: Ready an action to attack if any of the enemy Drow enter my range.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Unable to pierce the darkness, but seeing the intensity of his companions reactions, Pheiros does what he can. He pulls a wand out of his belt and touches it to Loft's back, uttering a command word.\n\n \n Spoiler \n\nWand of Cure Light Wounds\n (1d8+1)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n ((00C-> Heal spells go for full. and the requirments to make a wand is level 5, so the spell would be 1d8+5, or sense we do full, it would be 13. 😁\n ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Initiative: (1d20+2)[ 7 ] \n \n Spoiler \n If the darkness is magical I will cast ebon eyes. If it isn't then I will simply cast light instead\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n ((00C thought i'd clear this up. if you cast Ebony Eyes, you'll get back the 5ft vision. and you also get rid of concealment with it on. but light a 0lvl spell, will do the same thing.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Spoiler \n initiative (1d20+2=21) \n\nHow wide is the hallway?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " \"So much for subtlety,\" Naenre mutters darkly, going for her crossbow and letting fly at the nearest drow warrior not already in close combat with anyone by the time she manages to get the shot off.\n\n \n Spoiler \nInitiative: (1d20+3)[ 4 ] \n\nAttack: (1d20+8)[ 25 ] \n\nOn a successful hit, damage: (1d4)[ 4 ] (and DC 13 Fortitude save to avoid unconsciousness)\n\n If the target is still flatfooted (if they're acting on separate initiative counts, Naenre will prefer a target who acts after her and so is still flatfooted), sneak attack damage: (2d6)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " And let it began\n\n \n Spoiler \n\n \n \n\nBalth is Red and inti is (1d20)[ 15 ] add your mod\nNaerne is Purple and init is (1d20)[ 9 ] as above\nDom is Brown and inti is (1d20)[ 20 ] as above\nLoft is Green and inti is (1d20)[ 4 ] as above\nPherios is Blue and inti is (1d20)[ 13 ] as above\nDrow are Red/black dots:\n (1d20+1)[ 9 ] \n (1d20+1)[ 3 ] \n (1d20+1)[ 7 ] \n (1d20+1)[ 8 ] \nSpecial Drow is Blue/black dot is (1d20+2)[ 20 ] \n\nBrown thing is table, Blue are doors. Letters suck but i had to do it quick. Hope you can tell were walls end and begian. post in inti order.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Initiative 21. Yay, the tank get to position himself first.\n\nDominus is going to 5-foot step to G10, which should block anyone from getting behind him without provoking an AOO. He then uses a swift action to call out the Blue Dot with a fighting challenge. Finally, he'll use his standard action to turtle, going fully defensive.\n\nStatus Block:\n \n Spoiler \n\nHP: 63\nAC: 30 vs the Blue Dot. 29 vs All others. Touch: 19 vs Blue, 18 vs All others.\nPosition: G10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " The menacing looking drow in the back smiles in an almost animal like way. He arches his head back and lets out an inhumaniod roar. Shedding some sort of disguise, black leathery wings burst from his back. Lunging into the air it spreads eagle, and soars towards you. (Moving to I8) As he gets there he stripes his belt of a hand crossbow and losses a bolt towards Loft... and his red eyes widen as it flies wide.\n\n \n Spoiler \n The bolt zips towards Loft..\n\nTo Hit: (1d20+4)[ 8 ] (12 to hit) lucky sob..\nDamage If Hits:[roll]1d4+2d6[/roll]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " ((Pheiros' init is 15 then, will post after Balth))",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " (Loft's initiative is 7, will go after everyone but 2 drow)",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Taking note of his vulnerability without armour and the forces arrayed against him Balth uncharactaristicly goes on the defensive casting sanctuary on himself.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros AC 18 Touch 13 Flat 16 HP 37\n\nPheiros steps up behind Dominous (G11) , and in a smooth motion draws an arrow and fires at the winged drow.\n\n \n Spoiler \n\n Point Blank shot - (1d20+7)[ 13 ] \n damage - (1d6+1)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " (Now Naenre, two drow, me, two drow, then we start over. Right?)",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " yes sir...",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " So ... initiative 12.\n\nCan I keep my attack roll I already did? 😁\n\nIf so, I will. If not ... same action, same sour, muttered comment, and Naenre doesn't move but does fire at ...\n\n*pauses to apply a straightedge to the screen and see if she has line of effect to the nearest one*\n\nYes! The H6 drow. Which, I believe, is exactly within 30 feet. 😛\n \n Spoiler \nRevised attack roll, if needed:\n\nAttack: (1d20+8)[ 27 ] On successful hit, damage: (1d4)[ 1 ] + (2d6)[ 4 ] flatfooted sneak attack(?) ... and DC 13 Fortitude save to avoid unconsciousness\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Er ... and to confirm the underwhelming critical ... 😛\n (1d20+8)[ 28 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " All of the drow ignore the bald priest, and go for the fellow companions. The arrow fired by Pheiros bounces of the transformed drows toughend hide. Roaring in feral pleasure it reaches for it's next bolt. Naerne takes a different aproach, firing at the closest drow (not the big one with wings) and the poisoned bolt flies straight and true, striking the suprised drow in the throat, tearing out the other side. The drow fell to the floor, hands grasping at the hole in his throat, as his lifeblood puddled in a pool near him.\n\nThe drow stare at there fallen companions, now visably seething with fury. Two of the quickest (I5, K5) react and move foward, covering ground quickly. As they finally get near they pause (H8, I8) long enough to fire the handbows that were in their hands the whole time. Both bolts tear through the air at their only fiesable target... Pheiros.\n\nOne Bolt flies wide as Pheiros throws his hips to the right. The second bolt though hits you in you bicep, just piercing your toughend armored. The hit doesn't have done much damage, though it was lodged tightly in your flesh, already you can feel the numbing rush of drow poison inpose it's self appon you.\n\n \n Spoiler \n They both take the same actions.\n (1d20+2)[ 5 ] to hit\n (1d4)[ 1 ] Poisoned Roll Fort if hit.\n (1d20+2)[ 20 ] to hit\n (1d4)[ 2 ] Poisoned Roll Fort if hit.\nOh and I dont meen to pick on you or anything, just the only thing they can hit.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " ((Rolling fort save))\n fort save - (1d20+5)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((00C- Yo elpaso",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft grasps one of the gold spheres dangling from his neck, hurling it at one of the drow shortly thereafter.\n\n \"Go back from whence you came, beast,\" he says, apparently still in his paladin disguise.\n\n \n Spoiler \nI'm using one of my four 2d6 fireballs from my necklace of fireballs type II. I shoot it at ground level I8, which hits the drow at I8, H8, and the flying drow. It has a DC14 Reflex save for half damage.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n ((00C, couple of problems elpaso, 1) the \"injured drow\" has a bolt through his neck and motionless... what i'm getting at is he's dead. 2) I though fireballs were a reflex save for half. but i could be wrong. I'll post results shortly, change your post before i post again if you wish.\n\nrecap: big drow flying 20ft above square I8, two other drow are at H8, and I8 (under flying drow). The drow at K4 has yet to move.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Spoiler \nEdited----------------\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \nTo overcome spell resistance... (1d20+10)[ 26 ] \n \n\n\nThe fire errupts in a torrent of heat, as your hair flies from the influx of unequal pressure. The drow scream in furry, as the Beastly Drow roars in pain, as the magical fire bypasses their natural magical resistance.\n\nThe two drow on the ground drop dead, singed beyound recognision. The winged drow simplies roars anew, though finishes it with a weeze instead of a smile.\n\nThe drow that is still far away starts running towards you (K6) though can't get far enough before all of you are ready to make your next moves...\n\n \n Spoiler \n I'll start the next round on another post soon, with the new map.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n alrdy did in OOC.\n\nDom- Go ahead and post, the dragon is above I8, hovering at 20ft. the other drow is at (i fibed earlier) J8, near the flying beast.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Dominus is going to move to H8 and re-assume his defensive stance.\n\n \n Spoiler \n\nHP: 63\nAC: 30 vs the Blue Dot. 29 vs All others. Touch: 19 vs Blue, 18 vs All others.\nPosition: H8\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((00C- ok ive changed the map so it's better but everybody else is still kinda in the same place, though things are switched around.))\n\nThe weakended winged-drow drops to the gound right infront of Dom (inacting an AoO) and takes a deep breath, tendrals of darkness whirl into the drows fanged mouth. Exhailing with all it's might, pushing darkness into the surrounding area. The darkness nips at your very soul, coldness icing into your veins...\n\n \n Spoiler \n \n\nColors match up, red is dragon dude, the blackflamey thing is the breath weapon. Ref save needed. (this is all not needed if dom suceeds on his attack, 96% sure). Crap forgot other drow, he's at E7.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Well, if it's needed:\n\nReflex save (with evasion): (1d20+7)[ 10 ] \n\nEdit: And I hope it isn't needed! 😦",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " No attack due being on full defense\nSave: (1d20+2)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Spoiler \nHopefully unnecessary reflex save.\n\n (d20+3)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balth struggles to dodge out of the way of the breath weapon\n\n (1d20+3)[ 13 ] \n\nTurning to face the dragon he calls upon the residual power granted by his god and throws a ball of flame at the dragon and the drow standing by him.\n\n May the Holy Light of Kossuth burn away all evil! \n\n((I am using my fiery blast feat. I do 3d6 damage since I have a 3rd level fire spell memorized. This is a supernatural ability, and ignores spell resistance. The reflex save is 16))\n\nDamage: (3d6)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Spoiler \n\nReflex save if needed\n Reflex - (1d20+5)[ 6 ] \n\nOuch!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " \"Dom, finish him already!\" Pheiros shouts as he writhes in pain from the dragon's breath. Stepping forward he draws another arrow and fires it at the last standing drow (at E7).\n\n attack - (1d20+7)[ 14 ] \n damage - (1d6+1)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n you guys might want to slow down, the breath weapon doesnt physically heart you but pheiros, and naerne failed their saves... now they have one negative level.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " The half dragon readies himself as flames shoot from Balth's palm, and the power of gods are invoked...\n\n (1d20+5)[ 25 ] \n\nThe DragonDrow smiles as he twirls aside, and the flame rushes right past him, not touching any part of him.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Spoiler \n\nAre you kidding? Losing a level when nobody has restoration available is really painful... that's a wound that won't heal! 😛\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Spoiler \n\nPheiros is going to redo his action above, but now with a negative level. He's still going to shout for Dom to attack.\n\nNew rolls if you need them, or just use the last one.\n Attack - (1d20+6)[ 12 ] \n damage - (1d6+1)[ 2 ] \n\nHP 30/32 (-5 for negative level)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Holding her head and wobbling slightly as the blackness rips through her, Naenre complains, \"I don't feel well ...\" \n\nIn a motion that's purely reflexive even now, she smoothly reloads her crossbow and lets fly another bolt at the still-standing normal drow in a single motion.\n\n \n Spoiler \nAttack (including the negative level): (1d20+7)[ 27 ] \nOn successful hit: (1d4)[ 1 ] damage + DC 13 Fort save\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " And to confirm another mediocre critical ... 😛\n \n Spoiler \n (1d20+7)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Either from the bolt recently taken, or the negative energy, Pheiro's aim is wide and the arrow soars into the darkness of the cavern.\n\nNaerne's instinctive movements serve her well, as the bolt flies toward it's intended victom with purpose. The flight ends suddenly in the drows shoulder, just above his heart. He slumps down as the poison starts to pump through his body..\n\n (1d20+2)[ 12 ] \n\n... and he falls to the smooth, worked floor of the cave, as he loses his fight with the paralyzing agent.",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft points his index, middle, and ring fingers at the last standing drow. He mutters an incantation under his breath, involving many 'S' and 'K' sounds. Three red beams dart from each finger, the two erupting from his index finger and ring finger wrapping around the beam from his middle finger.\n\n \n Spoiler \nThe ever-beloved magic missile.\n\n (3d4+3)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \nAnd spell resistance... (1d20+5)[ 21 ] , oh and not to hark (but i will) magic missles, should probably be called magic bullets, as when there usually described they are magical pelits of force. but that all doesnt really matter now does it.\n \n\n\nThe Beam fires unyielding toward the flying drow, hiting him square in the chest. Even from his heighth, you can hear the cracking of ribs as the force spell makes contact. Falling in tight corkscrews, the dragon becomes motionless, and the cavern hall steadies as the companions are left to themselves...\n\n((00C- Carry on, it's your freedom to rome. There's a door to your right as marked on the map, and the tunnel like complex keeps extending in a sloping leftward pattern, hinting at a spiral effect.",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Without hesitation, Naenre stalks over to the unconscious drow warrior, only faltering for a moment as the unaccustomed slight numbness she still feels causes her to sway a little again. She shrugs it off quickly and tries to act as though nothing is wrong, not wishing to show any kind of weakness.\n\nShe kneels by his body and pulls a length of rope from her pack, already moving to begin binding his wrists, none too gently.\n\n \"Perhaps we can extract information from this one,\" she suggests.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"I'm going to go see whats in that room over there.\" \n\nDominus whistles loudly to himself as he walks over to the doorway",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft fills up two empty potion bottles with the blood of the half-dragon drow. \"For analysis,\" he says in a no-nonsense manner. \"One for me, and one for Mistmyr.\" He then proceeds to pry out two of it's biggest, sharpest teeth, for obvious reasons.",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " While busying herself with her prisoner, Naenre says (without looking over her shoulder), \"And someone should hide the bodies. I would prefer to complete this task quickly, without fighting every member of this house.\" \n\nLooking pointedly at Dominus, she adds, a little reluctantly, \" Please. \" ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balth mutters to himself and begins strapping on his armour.\n\n So much for the slave disguise. Just as well, I prefer to have good armour between me and the bad guys. \n\nLooking around the group he looks to the status of the others.\n\n Does anyone need healing? he asks",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " \"I feel like my soul has been chomped on\" Pheiros states, drawing another arrow and walking over to the fallen half-dragon. \"Still, it could be worse.\" \n\nPheiros hesitates for a moment, and then fires an arrow into the beast.\n\n \n Spoiler \n\nCoup de grace, x3 crit + sneak attack\n Crit1 - (1d6+1)[ 5 ] \n Crit2 - (1d6+1)[ 2 ] \n Crit3 - (1d6+1)[ 6 ] \n Sneak Attack - (1d6)[ 5 ] \n \n\n\nPheiros then quickly searches the half-dragon before grabbing its arms to drag it into hiding.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Pheiros \n \n Spoiler \n After the half-dragon stops breathing, you seach his pockets and equipment. You find a finely crafted rapier, that though well made, doesn't seem to be magical. On the contrary the supple chain mail rippled like a second flesh. The tingle from it's touch showd it might be magical. Also you find to vials, one holding a blue tinged oil, and the other swishing a sweet smelling fluid.\n \n\n Loft \n \n Spoiler \n There seems to be a sloping from here on and turning left. Other than this the only thing you do is watch your companions do there work.\n \n\n Naerne \n \n Spoiler \n After the drow seemed secure you stand and look around your companions seemed to be doing things of intrest. As the drow stires he is drowsy, and not fully concious. Soon you will have to kill him or muffle him.\n \n\n Balth \n \n Spoiler \n No one seems to be needing any healing (atleast from whats in your power to heal), so you walk about looking for something to occupy yourself...\n \n\n Dom \n \n Spoiler \n The door you walk up to is unlocked, as you step in nothing seems amiss. Searching about you find some rations, four short spears, and 26 gold coins. You find no other exits from the, obviouse midroom.\n \n\n\nIt's your go. There are two ways out of the tunnel entrance. the slopping up, and the way you just came.\n\n((everybody gets 500exp for the scuffle. and the -1 level... 😁 ))",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Nodding to Naenre, Dominus opens the door to the storeroom.\n\n \"Until such time as their allies have the ability to perform last rites. I do believe that this would work as a temporary morgue.\" \n\nThat said, he grabs the first dead drow and carries him into the storeroom.",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balth starts dragging bodies into the other room.\n\n Is there a fireplace in there? If so I can dispose of these. ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((no, sorry, you still can use the center of it))",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balth helps drag the last of the dead drow into the room, then smiles.\n\n I got their last rites right here! Praise Kossuth! \n\nWith that Balth calls upon the power of his God and burns the bodies to ash.\n((using fiery blast))",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Naenre reloads her crossbow, turns the just-stirring body of her victim over, and drops a knee onto his chest to help him wake up as she levels her weapon at his head so that the first thing he'll see as his eyes open is a bolt aimed directly between them.\n\n \" Ussta kestal, jaluk, \" she says in a softly menacing tone, speaking a form of elvish -- specifically the drow dialect, \" zhah nindel dos morfeth nindol dubo. \" \n \n Spoiler \n(\"My hope, male, is that you make this hard.\")\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " After dragging the half-dragon into room, Pheiros concentrates on the the beast's items and armor, whispering a prayer for revelation.\n\n \n Spoiler \n\nCasting Detect Magic on the armor and vials\n \n\n\nPheiros notices Naenre interrogation, and walks up behind the bound drow \"One moment, I can help\" Looking down at the bound drow he whispers another prayer in Oghma's ear. A weight seems to lift off of everyone near Pheiros...\n\n \n Spoiler \n\nCast zone of truth \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " The drow stires, and stares at Naerne, searching her body for.. somthing. Soon, after looking, with clear disgust, at Pheiros, he responds.\n\n Gi, whol natha yathrin ulu rei ji ugul. Darthien lu'rivvin dos noriam wund dosst crowd, lu'zhahen zhah dosst elgluth. Dos orn ragar naubol whol dos ghil, Usstan alu ulu Vhaeruan xuil zhaunil d'dosst houj wun ussta xukuth. \n \n Spoiler \n (Common) Oh, for a priestess to fall so low. Elves and humans you count among your crowd, and were is your whip. You will find nothing for you here, I go to Vhaeruan with knowledge of your failure in my heart.\n \n\n Pheiros \n \n Spoiler \n your divinations reviels a faint trase of transmutation around the oil. Some sort of enhancing agent. The other potion hails from the school of conjuration, and shedds nuratioment. (Oil of Magic Weapon, Potioin of Cure Wounds, Moderate)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros places the potions in his belt pouch and catches the fallen drow's words. Reaching down he grasps the drow's shoulder lightly, causing the dark elf's bleeding to slow. ((converting create water to cure minor wounds))\n\nPheiros replies in Undercommon, \"And yet you have fallen further still. A lowly drow warrior, bleeding on the ground floor. I bet you have never been trusted to leave the tower... unaware of what happens in your own house. Tell me, fallen one, do you even know why your companions visited the surface? Or do they have you just watching the door?\" \n \n Spoiler \n\nSkill checks at -1\n Bluff check - (1d20+3)[ 22 ] \n Sense motive - (1d20+6)[ 19 ] \n\nWith zone of truth going....\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((SNowfall, Do you speak DrowDialect?))",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Spoiler \n\nTo be honest, I didn't even know that a separate drow dialect existed from Undercommon... but my intent when making Pheiros was to give the language of the Drow as one of his languages. So either, I can drop one of his other languages for drow (say goblin), or you can just disregard the above post... he'll let Naenre handle the interrogation.\n\nAlso, it would help if you listed the language used in the spoiler... I hadn't followed it from Naenre's post unfortunately!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n np. yes there is a seperate form of elven (drow dialect), you can drop goblin and act as if you've had the entire time.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Spoiler \nIs the drow dialect in Forgotten Realms, because it isn't a drow automatic language in the MM.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n((In PHB they speak elven, but FRCS they speak their own language, which makes sense seeing as they dispise the elves. Why would they keep their language? But if you didnt realize this you may replace elven, for elven(Drow Dialect), unless it was an automatic language.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Spoiler \n((There's a lot of similarity between the languages, though, maybe even to the point that someone who speaks elven could be understood by someone who speaks the drow dialect. Like (super geeky moment) I know that \"vendui'\" is a greeting in drow, while it's \"vedui'\" in elven. Practically the same, and you'd be understood, but if you said \"vendui'\" to a surface elf, it'd be a dead giveaway that you're speaking the drow dialect and wouldn't make him or her too happy. Undercommon, though, I believe is just a general Underdark trade language and might work for being able to communicate, although not necessarily to pass yourself off as drow.))\n\nPost to follow soon. I don't have time just now. 😛\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((Nowhere Girl, Where are you?, and everybody take 1,000 exp for their troubles.))",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " ((Sorry, life's been a pain. I'm here!))\n\nNaenre's eyes widen, then narrow dangerously, and her cheeks seem to redden slightly even through her inky complexion.\n\n \"Lu'lu'oh xun dos zhaun usstan zhahus rin'ov natha yathrin a jal?\" she demands sharply. Then she purses her lips and moves to grab one of the captive's bound arms.\n\n \"Nau,\" she begins to say, struggling with his weight as she starts pulling him toward the door, \"usstan guu'lac dos orn tesso uns'aa. Nindel morfethe dos n'nehr taga kl'eril, jhal dos ph'natha wael ulu talinth usstan orn ori'gato dos el ji pi'rescho. Nau, jaluk. Dos orn tlu muth a waenre d'Lloth, lu'nind orn plynn zhaunil d'dosst qu'ellar dal dos, a jiv'elgg xor a faer, xor a tu'. L'waenre d'Vhaerun orn tlu elggat.\" \n\nGrinding her teeth in a combination of anger and effort, the vengeful drow continues, roughly dragging her would-be victim face-first on the floor, \"Jhal dos orn naut el quin. Nau. P'leik lu'ter'rol zhah calestio ulu Lloth, lu'dos orn zah'har zakath tu'jol jala dos inbal rin'ov izwin. Vel'drav nind xun balbau dos l'belbol d'streea, ol orn tlu 'zil natha or'shanse pholor l'orlenggin d'l'Orbb Valsharess!\" \n \n Spoiler \n\"And how do you know I was ever a priestess at all?\"\n\n\"No, I doubt you will tell me. That makes you less than useless, but you are a fool to think I will let you die so easily. No, male. You will be found by servants of Lloth, and they will take knowledge of your house from you, by torture or by magic, or by both. The servants of Vhaerun will be destroyed.\"\n\n\"But you will not die yet. No. Suffering and terror is pleasing to Lloth, and you will suffer agony beyond any you have ever known. When they do grant you the gift of death, it will be as a sacrifice on the altar of the Spider Queen!\"\n\n(No Bluff check or need to roll a save against the spell effects to lie at all. Naenre is serious about this. 😛)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Slumping down, the drow soldier whispers in undercommon.\n\n WHAT DO YOU WANT? \n\nThough the fire of defiance doesn't leave his eyes.",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft nudges Pheiros and says, \"Maybe we can push him down the halls and he can be our trap decoy. That would be good for a laugh, eh?\" He then chuckles to himself.",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balth listens to Lofts idea, and looks from Pheiros to Dom looking distinctly uncomfortable. Killing foes in battle is one thing. And interogation though unpleasant has it's place too, but using a sentient creature to set off traps seemed...dishonourable. Even drow deserved a quick death once they had given their information.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros looks at Loft for a moment, raising an eyebrow, \"I think your Paladin disguise has worn off my friend.\" He then adds, \"Dom, Loft, you have the best eyes for this dark. Can you make sure the tower door is shut and keep a look out?\" \n\nHe then nods to Naenre to continue her interrogation.",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Naenre stops dragging her victim and, after a moment's consideration, rolls him onto his back once again, plants her knee on his stomach, and aims her crossbow at his face.\n\n \"What do I want?\" she echoes, mirroring the male's switch to Undercommon in the hopes that her companions might be able to understand as well. She leans in close, so that her face is only inches from his, a wicked, triumphant smirk creeping onto her lips. \"A surfacer female was brought here recently. I assume you know where she is or might be. Tell me. \" \n \n Spoiler \n((As an aside, was that experience for everyone, or just for everyone who had to wait on me? 😛 ))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((Everyone, 😉 ))\n\n I will tell you what you want to know, but as compensation you must free me from my bondage. Knock me out if you must but let me be. I will be no harm to you as I certianly can't be a whistle blower in a city of Lolthorites. \n\nTurnging to the bald priest at the edge of his vision he pleads...\n\n My allegiance lay to my God, my well being, and then my house, as far as I can see, the only thing in danger here is my well being. You don't have to trust me, just stick me with a dart and let it be done. If that is agreeable then tell me, if not, go blind into upper house and face your doom. ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Spoiler \nSince it's going to be relevant after all, I'll roll Naenre's Will save against that Zone of Truth spell now. The spell description indicates that affected creatures are aware they're affected, so her response to this plea is going to be directly impacted by the effect the spell had (or didn't have) on her.\n\nWhat's the DC to resist?\n\nWill save: (1d20+2)[ 10 ] \n\nNevermind. That won't be enough. 😛\n \n\n\nInwardly, Naenre seethes with annoyance, not truly wishing to leave the male alive for fear that he might be discovered and freed by another member of the house before the mission can be completed, yet also aware that the \"helpful\" spell that was cast is preventing her from lying.\n \n\"If you tell us what we need to know,\" she interjects in a surprisingly gentle tone as the captive warrior looks to her companions for help, \"they won't kill you. I promise.\" She looks to the others, hoping that no one will notice the loophole in her wording. \"Right?\" \n \n Spoiler \nNaenre's attempting to use a comforting tone and sudden feigned kindness to get her captive to go along with her without really thinking about it too much (a classic con artist's trick). She's also effectively misleading by omission rather than lying since she can't lie. Sooo I'm assuming she needs to make a Bluff check, which I'll make in my next post.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Spoiler \nBluff (including the penalty from negative level): (1d20+8)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"I swear by Clanggedin that if I kill you, you'll be awake and have a sword in your hand, and that as long as you co-operate in saving the womans life, I will not allow undue harm to come to you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balth looks at the drow with disgust.\n\n Your god is foul beyond belief, and to set you free to do his will disgusts me. But all we care about for now is the well being of the lady. Aid us and I swear by the Flames of Kossuth that we will release you. But if you attempt to betray us your death will be terrible indeed. ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Good peolpe, I still hold loyalty to my house, and won't raise arm's agianst it. And Priest, a verbale strugle over whos god is right, and whos is wrong, will go no where. It's a known fact that worshipers of faith are more stuborn than pack mules. So if all is agreed... \n\nThe entangled drow has seem to comeback from the poison, and is fully awake now. He takes a deep breath, as if he wanted to rush through it and not stop, for fear of not starting again.\n\n .. About a tenday ago, a battle broke out on the shadow plane which entagled our house with Blood of Magluas, \n\nAfter speaking the words he spits on the ground, as if the very words had a foul taste.\n\n One of their sorcerers got lucky and caught the patronfather in a devilish enchantment... that had some.. ill effects. In retaliation, the house voted to kidnap a Godsforsaken Blood of Magluas, hoping that we could find where the heart of their opperations are, and strike them at home. We knew of only one that was easly gotten to, your dear lady. \n\nSmiling at the end as if he had just finished a personal battle he goes on.\n\n Now if that's all, please go ahead and.. Subdue me. \n \n Spoiler \n ((Knowledge arcane&plane to learn of the Blood of Magluas.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Naenre shakes her head. \"I asked you where she is.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Blood of Magluas? \n \n Spoiler \nknowledge (arcana) check - (1d20+10)[ 25 ] \n\nknowledge (the planes) check - (1d20+3)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " ((I meant for that to be italicized, but I don't want to mess up my roll and make it say [roll0]))",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " A light of amusment twinkles in the arrogent drow's eyes.\n\n Lady, please, Do you think they would tell a lowly door guard were an important hostage like that of the Blood of Magluas. \n \n Spoiler \n ((Loft your past experiances tell you that Blood of Magluas are creatures of old, that are cappable of great sorcerery and shape shifting, their relastionship with the drow))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Spoiler \nWhat do you mean 'their relationship with the drow?'\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((I meen why they are fighting))",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " ((Why are they fighting?))",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " \"So you're telling me you definitely don't know where the surfacer female we're looking for is or might be?\" Naenre presses insistently, aware that the answer she was given could simply be an evasion to get around the spell's prevention of outright lying.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " I only know that she resides inside this house. ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " ((With apologies to Mel Gibson ... 😛 ))\n\nLooking supremely annoyed, Naenre glances up for a moment, as if thinking, and then asks flatly, \"Well, then, what good are you?\" \n\nCoupe de grace using the already drawn-and-aimed crossbow.\n\n \n Spoiler \nInitiative (just in case anyone intends to try to prevent this): (1d20+3)[ 15 ] \n\nDamage: (1d4)[ 4 ] + sneak attack (2d6)[ 8 ] \n\nSo, times two, thats 8 ... plus 8 ... 16. DC 26 Fort save or die if he's somehow still alive.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((Nope he's dead))\n\nAs your finger tightens on the trigger the captured Drow's eyes widen in shock, but then he merely smiles, as if he expected no less. Putting up no strugle he dies as the crossbow bolt zings throw his neck, leaving a noisy sucking wound. Slowly he dies at Naerne's feet.\n\n((Ok, so know you have three choices, the room, the way you came, or the spiraling cave.",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Shocked by the Nanre's sudden actions Balth explodes into a fury, flames leaping to his hands as he struggles with his temper to keep from burning the drow where she stands.\n\n Auril's frozen teet! Does our honour mean so little to you? I know that we are required to work together on this mission, but you... \n\nHis face reddens, and he struggles to master his anger.\n\n So be it. If you will just do as you will without thought or discussion with the rest of the group, so be it. But I swear by the Holy Flame that Kossuths spells will not aid you in any way until you do due penance for your arrogance and disregard \n\nTurning from the drow he stalks over to Pheiros.\n\n Let's go. I wish to be done with this, and soon. I guess we have no choice but to head up into the cave. ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Eye twitching against an otherwise carefully controlled, unreadable expression, Naenre rises slowly, looking away as she reloads her crossbow.\n\n \"Then keep your spells and your god,\" she replies quietly, moving as if to follow the rest, but at a slight distance behind.",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " \"You fool! You could have just completely compromised our mission! I had many, many questions for him! That drow said referred to the lady as one of the Blood of the Magluas.\" \n\nLoft waits a bit, expecting a 'so what.'\n\n \"The Blood of Magluas are shapeshifters.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Clenching her fists at her sides, Naenre snaps back angrily, \"I killed him because leaving him alive could have compromised our mission! He knew what we've come here here for -- had he been found and freed, the first thing he would have done is tell the rest of them!\" \n\nIn a slightly more subdued tone, looking away again, and then down, she adds, \"If you need to know more, there are others.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros looks at Naenre for a moment before saying, , \"They're right Naenre, we didn't need to kill him... even though it may prove to be a mercy from the coming attack of the Lolthites. He may not have know where the lady was, but he knew more about what was going on here.\" \n\nPheiros then adds in the drow dialect, speaking softly, \"And though I agree that the guard would have turned us in at the first chance, the discord his killing has caused in our party could be a worse outcome.\" \n\nPheiros turns back to the rest of the party, \"If he was not resisting Oghma's liberation, then we now know that the Lady Istarling is of the Blood of Magluas... from the shadow plane herself, a shapeshifter as Loft said. This 'simple' rescue mission is much more complicated than we thought. I'm guessing our benefactor didn't know his wife's origins... or that his wife is long dead with an impostor in her place. We'll see. \" \n \"Canumbrax's distraction will be coming before long, we can prop the front door open to make it easier for them, but they're not going to be any friendlier to us than this House. We need to move and find the Lady... whatever she is. Dominus, if you found nothing in that room, let's head up the tower. I suggest Naenre take point, then Sir Dominus, Balth, Loft and myself.\" \n \n Spoiler \n\nI've forgotten exactly where we are. Dom searched the room already, so that only leaves up I think.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n((00C-> Pheiros take 10 token exp for your wise words. Oh and I thought you'd guys like to see the profile of the building.)) \n \n\n\nAs you guys make your way up the cave, your suspicions are confirmed, as it spirals up and to the left up the stlagtite like house. As you move Naerne finds a groove, of well worn tracks. Like it has been stomped down by a few hunderd years of always being walked...\n\nYou all elect to follow it, hopefully bypassing any traps left for an unaware traveling company. You come to a door which doesn't seem to be locked, and not traped as far as any of you can tell. Naerne steps back and lets Dom take the lead through the unknown entrance. Slowly, noiselessly the door swings open. As you open the door, you see a great octagonal gallery stretching through the heart of the fortress. A quartet of iron double\ndoors opens onto the shaft from each level, except for the bottom\nlevel which has just one set of double doors and the top level which has just two sets. The middle of the shaft bristles with arrow slits, allowing residents of the tower to defend themselves from invaders from above or below.",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Spoiler \nCan you make a diagram, like the one from the cavern? It doesn't have to be very detailed, maybe just draw the black octagon with the door(s) we came in from colored red and all the other doors colored blue.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " \"I'm guessing we need to go up\" Pheiros whispers to the group, \"Which probably means through those doors. Naenre, can you check them out while I look around here?\" \n \n Spoiler \n\nI'm assuming the door we came in on is opposite from the double door on this level. In which case Pheiros is going to walk slowly around the perimeter, looking up and around to see if he can spot anything.\n\nSearch +8\nSpot +7\nListen +7\nHide +4 (if necessary)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Pheiros \n \n Spoiler \n At the very tip top of the shaft you know stand in, are two shapes moving down the walls. Your expreince tells you they are drow and their riding lizards, which has the ability to stick to surfaces, and easly scale these type of buildings. They seem to be at the top (aproxamitly 40ft away) and haven't spotted you.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Old_el_Paso:",
"value": " Loft walks slowly to the edge of the tunnel and looks up at the two drow.\n\n Just a little bit closer... ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Naenre nods wordlessly to Pheiros, actually smiling at him -- and only him -- and then makes her way to the doors as requested, taking care to move somewhat quietly as she does.\n\n \n Spoiler \nMove Silently (-5 for normal speed, -1 negative level): (1d20+4)[ 10 ] \n\nSearch (-1 negative level): (1d20+12)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " The lizards have picked up the pass, and all of you have seen them now. They haven't called for the alarm yet, probably because they think they have the element of suprise, but surely they will once the battle joins.\n\n Naerne \n \n Spoiler \n You don't find anything around the door no trap, magical or mundane. When you deem it safe, you place the side of your head against the door and hear the scrap of scaled feat, and the heavy breathing of animals. From the bottom of the door, the crack at the bottom wafted the smell of animal fecess and dried urine, reasuring your thought that the room stored animals, probably more lizards.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " PS. They are around thirty feat away, and if you start combat know you get a suprise round, though you should probably kill them or they will raise the alarm.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Seeing the drow lizard riders pick up speed, Peiros draws an arrow and releases it at the closest one, hoping to catch it unaware.\n\n \n Spoiler \n\nsurprise round\nI assume with their movement they got within 30 feet.\n\n init - (1d20+2)[ 11 ] \n attack - (1d20+6)[ 9 ] \n damage - (1d6+1)[ 5 ] \n sneak attack - (1d6)[ 3 ] \n\n((ooc: The holidays are upon us, so posting may go slow for the next week or so))\n\n((ooc: Eck, lovely combat rolls continue..))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Swearing softly under her breath, Naenre, too, draws her crossbow and lets fly at the nearest rider.\n\n \n Spoiler \nAttack: (1d20+7)[ 26 ] \n\nOn successful hit, damage: (1d4)[ 3 ] + (2d6)[ 9 ] sneak attack if applicable, and DC 13 Fort save vs. unconsciousness\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nowhere Girl:",
"value": " Er ... and to confirm the critical ...\n\n \n Spoiler \n (1d20+7)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Watching the lizards bearing down on them Balth swears softly under his breath.\n\n((How far away are they?))\n\nWaiting for them to come within range Balth calls once again on the power of his God and unleashes a ball of fire at one of the drow and his lizard.\n\nInitiative (1d20+2)[ 11 ] \nDamage (3d6)[ 8 ] \n\nSave DC 16 reflex for half damage. No Spell Resistance allowed.\n\n((If they are out of range then Balth will defer until they come within 30ft))",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((You guys got a suprise round, soo... Boom))\n\nA Crossbow bolt flies from Naerne's handbow and slices right through the drow rider, causing him to fall from his mount. Pheiro's arrow it's flies wide of the second drow rider, but he is happly supprised as the drow, mount and all, burst into flames. Looking back Pheiros spots a satisfied smirk on Balth's face, though steely determanation hardens his eyes. Everybody shares a glance realizing that combat very easly could have been heard through any of these doors.\n\n((ps. Hurry, the walls are climable but only to those with skill. pss. the stables are there for a reason.))",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Bump, Guys. Holiday over, Game up.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros looks for a way up the walls, \"We need to get up there quickly!\" \n \n Spoiler \nAssuming Pheiros doesn't know what Naenre has discovered, but if she tells him..\n ",
"loss": true
},
{
"from": "human",
"prefix": "Breten:",
"value": " Balth looks at the lizard things warily.\n\n We are going to ride those things? Up a wall. Damn. Why can't drow just have stairs like civilzed people. But I suppose we don't have a choice. Okay let grab the lizards and go. ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Warily eyeing its teeth, Pheiros climbs on top of a lizard, \"Let's hope this thing knows where to go on its own!\" \n \n Spoiler \n\nThought I'd try a post to see if could jog this game back into action 🙂\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n ((00C-> Sounds fun. Role handle animal checks. Scrap that, roll diplomancy.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Pheiros makes cooing sounds at the lizard, while he repeats \"Don't look like food, don't look like food...\" over and over again in his head.\n\n \n Spoiler \n\nYay! A roll...\n\n Diplomacy - (1d20+7)[ 19 ] \n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "BlueWizard:",
"value": " This will not be continued... and the heroes will have dispersed or retired by now. Olania will be heading to Kingslayers.\n\nTevrier may retire with Ramona.\n\nKyroswolf will make a new PC and rejoin old HoE players in Darklords. ",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 17: Dunkin vs. Maren \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Dunkin - Damionte \n Maren - Bitzeralisis \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Still need to set spells but here's initiative and position.\n\n Round - 0 Rolling Initiative\n\n Initiative: (1d20+2)[ 17 ] \n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / N1\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / M2\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / N2\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Qworg:",
"value": " We should likely call this one - remember that Bitz pulled out of all future matches with Maren. =/\n\nThey still haven't decided about us having a best 2/3 or what.",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Yeah but they set the match up so I was taking the XP and gold for it. :)\n\nWinning this one puts me back in the match with you anyway. So no real need to do a 2 out of 3.\n\nOnce this one times out this evening it'll be use again anyway.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Ref Terran \n\nDunkin wins by default",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " Sorry i'm late...but that is fine right?\n\nTeam Koga Roster\n\n• Wabufett, Chaotic Evil Human Rogue, played by Koga.\n• Charles Bandifor, Chaotic Good Human Psychic Warrior, played by Diarmuid.\n• Kyrshek, Neutral Good Human Barbarian, played by Karaswanton.\n• Arkeneld \"Ark\" Duathai, Chaotic Good Human Fighter, played by Akiata.\n• Martin Gallahan, Neutral Human Psion (Telepath), played by Ryuan.\n• Auda Holderhek, Neutral Good Dwarf Cleric, played by Malmagor Andrigal.\n\n\nYou are all in Diamond Lake. Your reasons varies, but you are all in the Tavern of Old Song.\n\nThe Ale is Free today, and the Beds are only 1gp a night. Hot water is running here, because of a naturally accuring steam vent that goes into one of the water towers.\n\nWabufett\n \n Spoiler \n You have an old map to the location of a nearby Theive's hold, most of the theives were killed, but there was no evidence of their stuff being looted. Plus the fact that the place was an old Tomb...(Treasure Galore!) You got this information via, an unlucky clerk who...had...um...a heart attack...he said something about peircing pain in his chest...or somesuch. anyway. You know where the place is, and it's called the 'Whispering Carn'\n \n\n\nCharles\n \n Spoiler \n You are approched by an old cupple, they look wrinkled and all, but as they talk you realize they are still rather young, they explain that their daughter was lost to them a year ago, she used to play in the forbidden area of the outskirts, if you could find her, or perhaps get a blanket she took with her, they would be most grateful, and perhaps they might have a reward for your bravery\n \n\n\nKyrshek\n \n Spoiler \n Local ledgons you've heard about the 'whispering Carn' speak of it as an evil place, full of Monster and Dark Arts, perhaps this could a place you could prove yourself? or happen to make a buck? After all..danger = money Right?\n \n\n\nArkeneld \"Ark\" Duathai\n \n Spoiler \n The local Millia is a Joke, there are half-orcs everywhere, Tieflings everywhere, and they can't even keep simple Pickpockets away, Pathetic, oh well, your not a lawman anymore right?...it still disturbs you. The fear of the place the most is a Mysterious place called 'The Whispering Cairn'\n \n\n\nMartin Gallahan\n \n Spoiler \n The peaple here make it hard to concentrate, but even hindered you manage to figure out a bit'o'information, you ofcorse will claim it's your mentalism...it's accually Easdroping. oh well!, no one will ever know, you do know yourself that a place full of dangers and Treasures is just out of the twon a place called 'The Whispering Cairn'\n \n\n\nAuda Holderhek\n \n Spoiler \n Nightmares Haunt your dreams, Vecna, Hextor, and EuyrthNul wresleing for the power of evil, and then fusing into one unholy creature. Then you wake, with only one thought in your head it rings like the blacksmith's hammer 'Whispering Cairn' it consumes you and makes it where you cannot even enjoy a Ale without thinking of it.\n ",
"loss": false
},
{
"from": "human",
"prefix": "Koga:",
"value": " Wabufett is what appears to be happy, it's hard to tell with him.\n\nHe thinks:\n\"Finnaly! I'm getting a break! I'll be rich! Rich like elves!\"\n\nBut he also thinks:\n\"I shouldn't go alone.. there might be rats there.. big rats.. or flying rats! That's why they call'em bats!\"\n\n\"I'm going to have to take some chump with me.. someone who's... not too bright... a sucker..\"\n\nWabufett looks around, waiting to see if anyone does something that screams \"i'm a sucker, take me for granteed and use me to protect you from flying rats\".\n\n\nSense the ale is free he gives his chickens just a little bit of ale each.\n\n\"Ale has calories.. so it's like food right?\" he thinks to himself lol",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kyrshek loudly tells tales of his exploits in the Northlands, and perhaps overindulgences in the free ale.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Originally Posted by Karaswanton \n Kyrshek loudly tells tales of his exploits in the Northlands, and perhaps overindulgences in the free ale. \n \n\nWabufett thinks \"Bingo..\"\n\n\nHe goesup to Kyshrek and acts like he's just calm as clams, not a care in the world, like this was robbing an old lady.\n\n\n\"So... i overheard your feats of power... I guess a trip to Whispering Carn shouldn't be TOO hard a task for someone of your calibur?\"",
"loss": true
},
{
"from": "human",
"prefix": "Arakune:",
"value": " Martin thinks: Hum... A new job. Maybe I should get some help. \n\nAfter trying to look for good a partner, too short, too tall, too stupid, too short AND stupid , he remember the guy that keep talking about his 'great' tales. Maybe I should consider him. If only a ridiculously part of what he said is true, then he have lot's of experience. At least I want him to make a better job than the previous 'Champion of Light, Justice, and chicken. He, funny story. \n Master, shouhumnfa! , his psycristal try to ask.\nWhisper: Sh... let's not show then all the gold before they start to get dirty Okay? \nWhisper: Master, aren't they going to be your partners? And why pay then gold and get then dirty? \n😩\n\nThen Martin starts to walk in the direction of Kyrshek and see (but didn't heard) then talking.\n\n Sorry to interrupt, but would sir Kyrshek be interested in a job opportunity? \n OOC: I speak in Blue , think in Italic , and my Psycristal speak in Green and also think in Italic .\nMaybe I will be late today. You know, lot's of cleaning and stuff 😉 ",
"loss": true
},
{
"from": "human",
"prefix": "Akiata:",
"value": " Ark, like a few other's in here apparently, has drifted over to sit with the boastful barbarian. Ark isn't saying too much, but is taking advantage of the free ale soon becomes happy to listen to this quaint yet proud fellow. It's nice to take his mind off his troubles for a time. And after spending only an hour or so with the man, Ark deems him a good man, and by the sound of his exploits, a good soldier.\n\nAs discussion of the this mysterious \"Whispering Cairn\" floats around the tavern, it occurs to Ark that the life of an adventurer might perhaps be his best option at this point. Certainly it's by far the most lucrative, and the high mortality rate means that if he's no good at it, he won't have to put up with it for long.",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kyrshek \n \"Does this \"job\" involve the Whispering Carns? It seems I have already been ordered to investigate such a place by my tribal seers, and challenged by this man\" he points to Wabuffet, to do so as well, on pain of my honor if I am not much mistaken. Yes, I will undertake this quest on the morrow, I fear that drink of this fine establishment\" he raises his enormous beer-stein, and then proceeds to throwback all of it in one gulp has made me unable to begin tonight. But tomorrow I shall be fit--I will need some comrades to come with me. \n\nWith that he picks out Wabuffet to come with him, as well as Martin and Ark.",
"loss": true
},
{
"from": "human",
"prefix": "Madmal:",
"value": " Auda Holderhek \n\nAuda bashes into the tavern without much ceremony. It's been a lousy day, more mediocre work, people called in sick, so she didn't just had to manage the front of the store, but also help with transporting ores into the furnaces. And all those horrible dreams have cut the already short and blissful moment she had on her sleep.\n\nShe haven't get herself cleaned enough, she haven't got changed from her working clothes, she just wanted a drink, maybe another one. but that poorly-spelled sign has just increased her frustration.\n\n\n Ale Fre tudey \n\n great, free ale, which means the bartender didn't sold enough brews the pasts days, and is now giving the barrels away to the fools, before they fully rotten. Wonder how many of them will be bothering the Pelorian clerics with stomach problems. Meh, i'm already here, might as well come in. \n\nThe temperature almost rivals the furnaces, giving a cozy feeling. She manages to enjoy a couple of drink before some bulky human mentions the Whispering Cairn, apparently picking a group for exploration.\n\n Great, he may be strong and bulky, but so far, he's naive as a kid. Picking company on this low-life town will only lead only to get a couple of knife-stabbers. I cannot allow this to happen, besides, maybe this will finally help to ease those dreams... \n Hold it right there, you three, i'm suppose i'm bored enough, i'll be joining you. ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " (ooc: To help discern thought from speech, thoughts will be in ittalics)\n\nWabufett looks at Kyrshek with a look like this\n\n. _ .\n\nThen looks at the... very developed... dwarf girl...\n\n. _ .\n\nAnd thinks:\n \"Clearly Kyrshek has some sortof divine charm and can bring girlies his way. Why else would a hot little dwarf just comeout of nowhere and offer to travel with us?!\n\nI'm gonna' have to stick around and examine this one. Goldz are nice, but womenz are better!\" \n\nWabufett goes up to the dwarf and holds her hands.\n\"It might be dangerous miss, and I wouldn't want anything to happen to such a beautiful girl.. Are you royalty of some sort?\"\n\n \"That's right Wabufett.. lay it on thick.. girlz LOVE that. They're like friggin compliment vampires! Dig-in you crazy shizno!\" \n\n(Shizno is a term invented for humans but i guess could apply to all humanoids. Church asked on red vs blue if there was an equivalent word in his language, gary said \"do you have excretment?\" \"yes..\" \"does your excretment give excretment?\" \"ew, no!\" \"then there is no equivalent\" \"sorry i asked...\")",
"loss": true
},
{
"from": "human",
"prefix": "Arakune:",
"value": " Good. It's wise to have partners in this profession. And don't bother with meaningless challenges: you were going to do it anyway, right? It's a challenge you already won even before it starts, making a small but honest smile.\n\nFollowing then one step before, he starts to look at the people that start to follow him: two mans, one that challenged Kyrshek and one that was drinking near him and got up. And himself of course.\n\n Now there are four people. Unfortunately all of then are physical combatant types. If at least I could know for sure their competence... I don't want to repeat the 'pie incident'. \n\nAfter that he looks at Wabufett and at his little 'scene' with this face 🤨 , then this face 😦\n ... at least it's a dwarf, their women looks like a full grow woman (shorter and stronger, but still). I would be disgusted if he was all turned on by a halfling. Not there is something wrong, but remind me so much of that 'professor'. Good thing he meet his demise. \n\nEdit: OOC: Just some cosmetic changes.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Wabufett has images in his mind of this dwarf girl submitting to him and them running in a field holding hands, his immagination looks like a five year old drawing where it's colored in crayon and thier expressions and crap.\n\nThen she's in awe as he's standing over a moutain of guards and officers laughing \"mwahahaha!\" are proudly like.\n\nAlso the other guy he met so far is asking if he can shine Wabufett's boots, he doesn't look like a person, but a lollypop. Implying he's a sucker.",
"loss": true
},
{
"from": "human",
"prefix": "Madmal:",
"value": " Auda \n\nAuda restrains the urge to suddenly turn him into a bloody mass, and instead swiftly removes her hans out of that creepy grasp.\n \nWatch it fella, i've been on a bad day, you don't want to make it worse.🫤 \n \nThe nerve on that guy... There's always have to be one of those, doesn't it? better keep the eyes on him... \n and yeah, sure, like if a dwarven princess is going to come here all covered in soot and coal-stains; and so daring to cut her own beauiful braids to mingle with orcs and humans. Get real. 😏",
"loss": true
},
{
"from": "human",
"prefix": "Arakune:",
"value": " Looking at the 'lovely' scene from them, Martin thinks: Okay... Maybe I can at least have some fun even if their competence are 'under standard' .\n\n😁",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Wabufeet shrugs. \"Bleh, no point in persisting.. I don't particularly like dwarves anyway. NOW HAFLINGS..\"\n\nHe looks over at Kyrshek.\n\n\"Hey man, so we going or what? I'll leave without you..\"",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " (( has everyone posted? if so, you should have all you need to goto the carn ))\n\nThe barwench serves another round of the cheap ale.",
"loss": true
},
{
"from": "human",
"prefix": "Akiata:",
"value": " Ark announces that he's had enough of this banter for one evening, and is going to get a room for the night. If anyone's interested in investigating this \"Whispering Cairn\" then, well Ark would be agreeable to going along with them.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Wabufett gathersup his drunken chickens. Muttering\n\"Comeon you wastes of flesh and feathers, i might need you later..\"",
"loss": true
},
{
"from": "human",
"prefix": "Arakune:",
"value": " If no one drank too much, should we go now? You never know when things change from night to day. And a formal introduction will be good: my name is Martin, at your service. ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kyrshek \n I, for one have had too much ale to do anything tonight. Tomorrow would be fine. I think I'll get a room at the Inn. ",
"loss": true
},
{
"from": "human",
"prefix": "Arakune:",
"value": " Indeed. Guess I will take a room for today too. \n\nOOC: Let's use this in order to enjoy christmas 😎",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kyrshek wakes up at the Inn and says his morning prayers.\nNext he gathers his belongings, and looks for his companions.\n\n OOC: I was going to have Kyrshek worship Obad-Hai for a druidic faith, but then I remembered that Pelor also has a druidic bent, and is dead-on alignment-wise. Further, Pelor is the most commonly worshiped god among the humans. And it makes for a more interesting character concept. ",
"loss": true
},
{
"from": "human",
"prefix": "Akiata:",
"value": " With sore head, and slow limbs, Ark is slow to rise. Eventually he manages to make his way to the common room in the Tavern of Old Song, and completely ignoring Kyrshek, and any of the other companions who might already be waiting, orders a full, hot breakfast.\n\nSitting by himself, he barely glances at anything other than his plate, and after taking his time he dons his armor, readies his gear, and finally ambles over to glance up at Kyrshek and the others:\n\n \"Shall we?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " (( I may or may not be on tommorow so I thought i'd post before I goto bed disregard this till it applies ))\n\nYou travel through some light wooded area to the Cairn\n\n \n Spoiler \nNatural Light Illuminates a long hallway extending north into darkness. A faint breeze brings with it whispers that sound like sighing breath. It must be a trick of the wind but the effect is almost life-like. The walls have horizonal Bands of decepivly simple geometric patterns to about waist level. Some places have startling detail while others seem to be worn away by time and hacked at by weapons. Purple and Mustard flaks of anchient pant still cling at places on the walls. and a thin coat of dust is on the floor. Down the darkened hall an intersecon crosses to go east west or north. As you enter this entersection the wind picks up and a chorus of almost human sounds raise up from the darkened hall.\n\nEast\n \n Spoiler \nThis hall extends 15 feet to a pile of rubble with a small blanket and the skeleington of a human child.\n \n\nWest\n \n Spoiler \nThis hall extends about 40 feet at the end of it is what seems to be a Arcane circle on a platform. and a Large collapse at the end of the hall disallows you to continue. but the circle remains.\n \n\nNorthern\n \n Spoiler \nThree Wolves Stand here Growling at you (Please wait for me...)\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Wabufett suggests that everyone go one way and decide which way they want to go, he suggests east.",
"loss": true
},
{
"from": "human",
"prefix": "Akiata:",
"value": " Arkeneld \"Ark\" Duathai \n\nLooking from each path to the next slowly, Ark says,\n\n \"My father always says 'time spent in reconnaissance is rarely wasted.' Let's check out east and west before heading north.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kyrshek \n\nKyrshek agrees, and then heads East.\nA short while later (as in, a few seconds) he comes back looking grim and angry.\n\n The path only goes a few feet, rubble blocks the way further. Rubble and the skeleton of a small human child. ",
"loss": true
},
{
"from": "human",
"prefix": "Arakune:",
"value": " Martin Waited in the entrance, knowing being of little help at those tasks yet.\n\nWhen Kyrshek came back he simply whisper poor soul . He decides to help Wabufett and goes west.",
"loss": true
},
{
"from": "human",
"prefix": "Akiata:",
"value": " Ark walks over to take a close look at the rubble and skeleton.\n\n \n Spoiler \n\nSearch: +1\nSpot: -1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " In the rubble\n\n \n Spoiler \nNothing was found the the rubble, while looking you do see a green light from the northern area. Andyou hear some deep growls.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Originally Posted by Karaswanton \n Kyrshek \n The path only goes a few feet, rubble blocks the way further. Rubble and the skeleton of a small human child. \n \n\n\"Obviously something picked the boy clean that wasn't this way. Meaning if we go another way there might be something waiting for us.\"\n\nWabufett examines the skeleton for clues to how the child died, or anything useful.\n\nWabufett says in jest\n\"Consider yourself lucky kid. Ussualy I only touch girls this much your age..\"\n\n(Search check:)\n (1d20+8)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kyrshek \n Perhaps you should show some respect to the dead. he growls.\n\n I suppose we should try the other way next. \n\nWith that, he follows after Martin.",
"loss": true
},
{
"from": "human",
"prefix": "Arakune:",
"value": " Disgusting. \n\nHe then go back and follow the path of west.",
"loss": true
},
{
"from": "human",
"prefix": "Akiata:",
"value": " Ark \n \"Doesn't look like there's anything here.\" \n\nArk turns west with the others.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Wabufett won't leave untill he's fully examined the body.\n(IE: If the GM says there's nothing out of the ordinary lol!)",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " Nothing but a corpse, seems to died of wounds, several bite marks on the legs. The flesh has been gnawed off.",
"loss": true
},
{
"from": "human",
"prefix": "Arakune:",
"value": " Martin looks at the circle and try to discover something.\n\nPsicraft:\n \n Spoiler \n 1d20 - (1d20)[ 6 ] +8\n \n\n\nSpot:\n \n Spoiler \n 1d20 - (1d20)[ 5 ] +8\n \n\n\nWhile looking for something suspicious, he try to start a conversation with Kyrshek:\n\n\n Maybe we can take that child bones to the town priest after this. At least give him a proper burial and maybe find his parents. Shame we couldn't came before. But then again, what he was doing here? ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " Do Not open enless you made a DC 13 spellcraft or psicraft\n\n \n Spoiler \nThe circles are transportation, but have long sense lost their abilies.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Arakune:",
"value": " OCC: Made it! About the spot check, it's 1d20 + 1, I forgot to edit it the first time the dice roller become crazy, and I simply don't want to try to go screw the roll. Also, how do you do the 1d20+8, 2d6+3 thing? \n This thing some kind of transportation device. Maybe a Teleport Circle? Either way, it's been to long since it's last use and the power already faded out. I hope. ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Originally Posted by ryuan \n [COLOR=\"Blue\"]Maybe we can take that child bones to the town priest after this. At least give him a proper burial and maybe find his parents. \n \n\nWabufett just looks at him like \"-_ -\"\n\n\n\"Does he look like he's gonna tell us who his parents are?\nHey little dead boy, who's your parents?\"\n\nWabufett moves the skeleton to shrug it's shoulders.\n\n\"As much fun as it is to play with this dead child, I've deduced that wild animals are in the faccinity. More then likely hungry as if this boy was picked clean they must've been relying on his meat for awhile.\n\nI'm allergic to hungry animals.. along with other things that want to kill me.\n\nWe cannot stop what we're doing. If we leave now we might get attacked from behind. I'm sure the animals smell us.. especialy you\"\n\n\n\n\"As for why he was here, he's a kid, kids are dumb. He probably was playing hide and go seek or something.\"\n\nWabufett snaps off a rib and rubs it over his body.\n\n\"I'd suggest you do the same, the animals will be confused by our lack of scent if we giveoff the scent of an already slain victim..\"\n\nWabufett hands martin the rib.",
"loss": true
},
{
"from": "human",
"prefix": "Akiata:",
"value": " Ark \n\nFor just a second Ark reconsiders coming out here at all... \"Perhaps banding with a group of strangers to investigate some mystical rock wasn't the smartest move...\" He thinks to himself. \"Just how much ale did I drink last night, anyway?\" \n\nHe says, \"Look let's stop fooling around and get this over with. North looks like only way to proceed, and I don't think those wolves are friendly.\" \n\nArk readies his polearm.\n\n \"Kyrshek, you and I will take the front - the rest of you prepare for battle.\" \n\nArk approaches to 10' from the wolves.",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kryshek \n I will vanquish these man-eaters. \n\nWith that, I roll Initiative.\n (1d20+6)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Akiata:",
"value": " Ark will also roll for Initiative then (and an attack to boot)!\n\n \n Spoiler \n\nIntiative: (1d20+2)[ 3 ] \n\nHit Roll: (1d20+4)[ 14 ] \nDamage: (2d4+2)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " \"-_ -\"\n\nWabufett did not want to have to go into battle. It's tedious, dangerous, and ussualy unnescary if you're smart. He slouches and looks around them and says..\n\n\n\"They're just friggin wolves guys, gimme a break. We could've avoided this easy\"\n\n(Innitiatve check):\n (1d20+3)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Arakune:",
"value": " Great. \n \n Spoiler \n\nInitiative\n 1d20 - (1d20)[ 17 ] \n\nIf I rolled high enough I will try to move in a way to not let my partners in the way of the cone of my power.\n\nI will use the Disable power.\n\nPP: 5/6\nDC: 10 + 1 + 4 = 15\nCone shaped, 20ft range centered in my char,\n1min./level, will negates, PR applies.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Wabufett sees kyshrek about to use some sortof magic spell (psionics..spells..it's all the same to him).\n\nHe commands him not too, that this problem can be solved without even having to raise a sword. He advises everyone to whistle at thier highest pitch.\n\n\nCanines have excellent hearing. The high noise will disturb them greater then any spell or slash with a weapon. It will ward them off. They won't want to stick around where there's noise.\n\nWabufett thinks to himself how he's sorrounded by valiant-happy morons, and they're going to get him killed with thier \"bravery\" and \"nobility\", which is another word for stupidity. He'd cry if he had any emotion left. Instead he mutters under his breath\n\n\"I wonder what dog tastes like...\"",
"loss": true
},
{
"from": "human",
"prefix": "Arakune:",
"value": " First Wabufett, tone down your mouth. Second, unless you can whistle as high as a bat you will only act as a idiot. Third, this power can end this fight without effort, and if you really like to see the blood of these wolfs you can try to kill them, but if you want to do so you must make sure to kill then in one hit to not waste my effort. ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " All three wolves stand there, the power was full and totally effective.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " \"Fine, waste your strength, see if I care..\" says Wabufett with a huph and puph like a child that doesn't get his way.\n\nSense the wolves look weakend, he stands against the wall and moves sideways with that rib still in his hand postured like a dagger.",
"loss": true
},
{
"from": "human",
"prefix": "Arakune:",
"value": " Originally Posted by Tialait \n All three wolves stand there, the power was full and totally effective. \n \n\n OCC: Isn't they supposed to... run? I mean, what kind of animal usually tries to fight when they (at least think) are in the brink of unconsciousness? ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " (( Not exactly, they are to hungry to run away, they get to either eat you guys, or die of starvation.))",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kyrshek \n OOC: Switching colors.. noticed I had the same color as Martin. Whoops. I hope red isn't taken. \n Hm. These wolves look ragged, near starving I'd wager. It might be kinder to put them down. I don't know that we should feed them--they are obviously accustomed to manflesh and therefore dangerous, but I'm loathe to leave anything, even man-eaters to slowly starve. \n\nKryshek eyes the wolves with pity.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Wabufett goes to sneakpast the wolves and party members and almost stops (almost lol) considering giving the wolves his chickens.\n\n\nThe wolves would see him as a source of food rather then AS food and help him out.. maybe.. wolves aren't really that smart..",
"loss": true
},
{
"from": "human",
"prefix": "Akiata:",
"value": " Ark \n\n \n Originally Posted by Akiata \n \"Look let's stop fooling around and get this over with. North looks like only way to proceed, and I don't think those wolves are friendly.\" \n \n\nArk approaches to 10' from the lead wolf, and attacks with Guisarme.\n\n \n Spoiler \n\n\nDid actually put these same rolls in my last post, you could use those... or not, you know... cool.\n\n Edit: Bah! Rolls didn't work anyways... use the ones from my previous post. 😳\n\n[roll0]\n[roll1]\n[roll2]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Madmal:",
"value": " Auda \n\nAuda can't help rolling her eyes at Wabufett comments.\n\n whistle? please, that won't leave us nowhere, and for your information, we do have scent, and this wolves seem desperate enough to attempt to pursue us if we attempt to flee. Not that i'm planning to. If we run away from simple animals, how can we call ourselves worthy to claim whatever treasure might be ahead of us? \n \nTreasure, the best excuse to mess in forgotten tombs. And an acceptable hook too. Now, i hope this could shed some lights on my dreams, or this will be not worth the trip. And i want my quiet sleep back.🫤\n \n\nwithout much ceremony, Auda draws her morningstar, and stands ready, keeping a steady hand on her shield.\n\n \n Spoiler \n (1d20)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Wabufett goes on without them.\n\n\"I'm not wasting my time with hungry wolves..\"\n\nHe walks away and lets the others deals with wolves and he sneers\n\n\"You're braver then I guys.. I wouldn't have the heart to kill a defenseless starving animal.. I picked a good team..\"",
"loss": true
},
{
"from": "human",
"prefix": "Madmal:",
"value": " Auda \n If you'd rather go on the wolves side, go ahead, we won't mind much, and they'll surely love to give you the initiation rite of chomping on you until there's nothing left of bones of your lovely persona with those cute, innocent and shinning line of fangs. I'm sure you'll be tasty. 😏",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Wabufett keeps walking \"I can take care of myself\"\n\nWabufett searches around for treasure trying to walk past the wolves out of viewable distance.\n(Ooc: This makes sense as disable lasts for 1 minute/per level, 1 minute=10 rounds. One round=60feet sense I can double my speed sense i'm commiting no other action. By the time those wolves are over the disable \"spell\", they I will be too far away for them to want to extert themselves chasing. Not when they can fight those foolish enough to stay behind. If they can see me at all. As their vision is probably poor with hunger.)",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kyrsek \nAfter a slight delay, Kyrshek decides to put the wolves out of there misery.\n[SPOILER]\nInitiative:[roll]1d20+6[roll]\nAttack roll: (1d20+4)[ 24 ] \nDamage roll: (2d6+4)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Nat 20!\nAnd my Initiative roll didn't work properly.\nInitiative: (1d20+6)[ 17 ] \nCrit confirm roll: (1d20+4)[ 5 ] \nCrit damage roll: (2d6+4)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " OOC: Is this campaign still on? ",
"loss": true
},
{
"from": "human",
"prefix": "Madmal:",
"value": " ((i've seen Tialait around SMBG..are we waiting for something?\n\nwell, there's Diarmuid..he haven't posted since he was accepted...))",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Word from the DM:\n\n\"kinda lost internet almost completely i'm currently at a freind's house useing thier computer, so I kinda gave up on the games.\"",
"loss": true
},
{
"from": "human",
"prefix": "Akiata:",
"value": " ... wow, we really didn't get too far eh?",
"loss": true
},
{
"from": "human",
"prefix": "Arakune:",
"value": " damn... my first game ended in the 3rd page ☹️",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 14: BobTheFighter vs. Bloatsack the Vile \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n BobTheFighter - kme \n Bloatsack the Vile - Paladin Latham \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Heres my initiative! Dont beat it now, ya hear!\n\nInitiative (1d20-1)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " initiative (1d20+2)[ 22 ] \n\nspells prepared and starting information: \n Spoiler \nMagic Missile and Fell Drain*Sonic Snap(using metamagic school focus )\nstarts with scroll of expeditious retreat in one hand and invisibility in other\nstarting location B14\n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " lol I have beaten your initiative.\n\nBob: round 1\n\nfor refs: \n Spoiler \nstandard action: activate scroll of invisibility DC 4 - (1d20+1)[ 2 ] \nmove action: move from B14 to E14 \n \nstats: \n Spoiler \nposition: B14\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of expeditious retreat in one hand and invisibility in other\nBuffs:--\n \n end of turn",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Spoiler \n ok I failed to activate a scroll wisdom check DC 5 - (1d20+2)[ 13 ] \n \n\nend of turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oh yeah! Well I buy a potion of Resist Energy (sonic) and a Potion of Invisibility! HA!\n\n Bloatsack the Vile round 1: \n\nFor Refs:\n \n Spoiler \nBloatsack starts in Y13 with a potion in one hand and his crossbow in the other. He downs his potion of Invisibility, drops the bottle and draws his potion of Resist Energy(sonic),\n \n\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: Y13 \nBuffs: Potion of Invisibility 1/10\n \n \n\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Ah well, that is the flaw of current rules. Now I regret posting my actions without first waiting to see your new items.Hehe at least you spent a lot of money on them 😛 .\n\nThis will be an interesting match.\n\nBob: round 2\n\nFor refs: \n Spoiler \nstandard action: sheathe the scroll of expeditious retreat 😁\nmove action: move from E14 to F10 \n \nstats: \n Spoiler \nposition: F10\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of invisibility in one hand\nBuffs:--\n \nend of turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 2: \n\nFor Refs:\n \n Spoiler \nBloatsack downs the potion of Resist Energy and moves up the stairs to V13 with his crossbow in two hands.\n\nSpot (1d20+1)[ 15 ] \nListen (1d20-1)[ 13 ] \nHide(because of invisibility) 20\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: V13 \nBuffs: Potion of Invisibility 2/10\n \n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\n\n\nBobTheFighter\n \n Spoiler \n No LoS\n \n\n\n\nBloatsack the Vile\n\n \n Spoiler \n No LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Bob: round 3\n\nFor refs: \n Spoiler \nmove action: move from F10 to C5 \nstandard action: pull out a scroll of obscuring mist\n \nstats: \n Spoiler \nposition: F10\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of invisibility in one hand and obscuring mist in other\nBuffs:--\n \nend of turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 3: \n\nFor Refs:\n \n Spoiler \nBloatsack double moves to L13\n\nSpot (1d20+1)[ 5 ] \nListen (1d20-1)[ 12 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: L13 \nBuffs: Potion of Invisibility 3/10\n \n \n\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\n\n\nBobTheFighter\n \n Spoiler \n No LoS\n \n\n\n\nBloatsack the Vile\n\n \n Spoiler \n No LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Bob: round 3\n\nFor refs: \n Spoiler \nstandard action: use the scroll of obscuring mist\nmove action: move from C5 to A2 \n \n stats: \n Spoiler \nposition: A2\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of invisibility in one hand\nBuffs:\nobscuring mist: centered on square C5, lasts until beginning of round 13\n \nend of turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 4: \n\nFor Refs:\n \n Spoiler \nBloatsack Moves to H12 drawing a grappling hook along the way. If he sees his foe he will make a disbelieve attempt (tricky illusions) drop the grappling hook and fire if he thinks its real. If he hears something his action will change. If he sees and hears nothing he will continue to H6.\n\nSpot (1d20+1)[ 15 ] \nListen (1d20-1)[ 18 ] \nWill Save to disbelieve (1d20)[ 1 ] \n\nEdit: OMG!! Its so REAL !!! HAHAHAHA!!\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: H12 \nBuffs: Potion of Invisibility 4/10\n \n \n\n\nI definitely need a LoS check.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\nBloatsack\n \n Spoiler \n before your actions you see fog raising on the northwest side of the arena you may redo your actions if you wish. Also you can only make a disbelieve attempt after you interact with a illusion, not simply by looking at it. Defeating an illusion just by looking at it is a DC 80 spot check have fun to beating that\n \n\n\nStill Bloatsack's turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @refs:\n \n Spoiler \nI will continue to H6 in that case. I didn't know that you had to interact, I thought it just granted a bonus if you interacted. either way, I'll smoke him out...\n \n\nNow its your turn.",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Bob: round 4\n\nFor refs: \n Spoiler \nmove action: draw a scroll of mage armor\nstandard: use the scroll of mage armor\n \nstats: \n Spoiler \nposition: A2\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of invisibility in one hand\nBuffs:\nobscuring mist: centered on square C5, lasts until beginning of round 13\nmage armor: lasts one hour\n \nend of turn",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\n\n\nBobTheFighter\n \n Spoiler \n No LoS\n \n\n\n\nBloatsack the Vile\n\n \n Spoiler \n No LoS. The fog is centered on C5. And you can hear spellcasting in there.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 5: \n\nFor Refs:\n \n Spoiler \nBloatsack glides down to A3, making a disbelieve attempt as he passes through the fog.\nWill (1d20)[ 18 ] \nSpot (1d20+1)[ 5 ] \nListen (1d20-1)[ 13 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: A3 \nBuffs: Potion of Invisibility 5/10\n \n \n\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\n\n\nThe fog seems quite real to Bloatsack as he enters it however when he lands at A3 LoS is stablished as he sees Bob on A2",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " And me being invisible is ignored because...? 😡",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Well I shouldn't be able to see you, so it would be fine with me if you change your actions for last round (of course not acting based on metagame knowledge of my position). I will wait to see ref's ruling before I post my actions.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nIt seems as though an innocent mistake was made, as has happened before and will happen again I'm sure.\n\nBefore we move on, a simple question.\n\n@Paladin\n \n Spoiler \n\nTrying to minimize the consequences of a missed ruling, what were your intentions once you landed? I understand you glided towards where you heard spellcasting so I'd like to know before we move on.\n\nOh, also, potion of invis is 30 rounds, not 10.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @bronz (or other refs):\n \n Spoiler \nactually I wanted to get behind the cloud if possible. I had to glide 40ft. in order to decline 20ft. and A3 fit the bill. As I was invisible I figured I could manuever after taking a full round to move. Plus the added perk of interacting with the mist to see if it was real. 🙂\n \n\n\nI won't change my action. I trust you not to use metagame knowledge (fat chance now that you know I'm invisible).",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Paladin\n \n Spoiler \n\nI just wanted to know what you wanted to do, and as you would gain LoS upon landing those things may change anyway. So you see your opponent in A2(I believe in the mist?) So he has concealment (20%)\n \n\n\n@KME\n \n Spoiler \n\nWhile you know ooc that Paladin lands in A3, please try to ignore that fact. That situation may change anyhow so it maybe moot.\n \n\n\nCarry on.",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " ok, these are the actions that I planned to do before your position was revealed\n\nBob: round 5\n\nmove action: draw a scroll of shield\nstandard: use the scroll of shield\n\nThat will provoke attack of opportunity from you, so here is concentration check if you hit me conc. - (1d20+9)[ 15 ] \n\nstats: \n Spoiler \nposition: A2\nHP: 7/7 normal\nAC: 16/22 (+2 dex +4 armor /+4 shield if spell succeeds);\nSaves: F +3; R+2; W+4\nMisc:scroll of invisibility in one hand\nBuffs:\nobscuring mist: centered on square C5, lasts until beginning of round 13\nmage armor: lasts one hour\nshield (if spell succeeds): asts until beginning of round 15\n \nend of turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " O.K. heres the AoO\n\nBayonet Attack! (1d20+2)[ 18 ] /\\ If it threatens (1d20+2)[ 5 ] \nIf it hits (1d8+3)[ 8 ] /\\ If it crits (1d8+3)[ 11 ] \n\nand concealment (1d100)[ 65 ] better than 20 good.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " um... did that get you?",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Well, it looks like I'm dead. I didn't expect you to come so early in the cloud, heh at least I only spent two scroll worth 25 gp total 😛 .",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Ref Terran \n Bloatsack is declared the winner and gains the spoils. ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " As the match wasn't made with a nomer, there is a rematch needed here yes?",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Correct. Bob has only lost one match. Need to set up a new one.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Zimmia:",
"value": " You wait three days and then you sneak out of your camp when everyone else is sleeping. You know that people are likely to say harsh things, like that you couldn't take it when you didn't get chosen. That doesn't bother you though, you know you're a part of a bigger plan.\n\nYou travel north for two days. The early summer heat is lovely, and the nights are cool and breezy. Based on what you've heard you should reach these ruins in about another day or so, and the village is a day beyond that. To the west, is a vast, empty plain which seems a little out of place for the surroundings.",
"loss": false
},
{
"from": "human",
"prefix": "Irbis:",
"value": " Irbis begins searching his backpack for the strange hat they were given before.\n\n I wonder if I can see myself as a hummie? Or maybe only the other can? Or it was all a joke? I don't know if trying this is a good idea... But what the hell. Better to find now how well it works. \n\nWithout saying anything more Irbis puts the hat on.\n\n Um, guyz, how do I look now? ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " As 'Hurt concentrates with the hat on, his appearance changes - he gains almost a foot of height, and his features become human.",
"loss": true
},
{
"from": "human",
"prefix": "IzaOza:",
"value": " Striding ahead Ak'iss looked back towards the group as she waited for a moment as she waits to catch up. But seeing that 'Hurt was fiddling with the hat she walked back to regroup with the party. They covered a good distance as they went.\n\nShe knew that her people would think she was weak in their dissaperance. She didn't care. If it was for the good of her people she'd gladly go and take the criticism. As long as her people were in the end safe, and more powerful. And she herself more powerful as well.\n\nBlinking as she looked towards 'Hurt and his new form face scrunched in disgust of his form.\n\n As Ugly as most warmlings look, but then again you do look like a warmling, And thats the point of da Hat. ",
"loss": true
},
{
"from": "human",
"prefix": "Irbis:",
"value": " You know, if you want to use proper name, it's Strixhurt. But, honestly, I don't mind. 'Hurt, with a strong 'h isn't just short form of my name, it's what I do. To others, that is. \n\n'Hurt gives you a really nasty smile, takes off the hat and begins to wonder.\n \nSo, what now? Willage or ruins? ",
"loss": true
},
{
"from": "human",
"prefix": "IzaOza:",
"value": " Rolled her eyes as she listened to him for a few moments as she looked to the rest of the party to see if any of them had any opinions on the idea.\n\n Mission is to find cult , cult in ruins You think warmling Huumons know of dragon cult? ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Onsvix takes all of this in with a cool, calm expression, though not totally devoid of emotion, and when it is inquired whether to go to the ruins or the humans first he speaks up I believe it would be wise to see what the humans know of the ruins, both to see if there is anything... special, we should know about it, they may even have some maps. Onsvix's Draconic is less yappy than his compatriots, and closer to the speech of True Dragons. As a Sorcerer, he studied intricately the language of True Dragons and how to speak it properly, so as to invoke the words of power that were his trade.",
"loss": true
},
{
"from": "human",
"prefix": "IzaOza:",
"value": " Turning to look at him she shifted Any one here know the language of the warmlings? I know that i don't. As she looked lightly about trying determine the skills of her compatriots. She knew Onsvix's due those gifted with magic from the dragons, something she didn't innately have, though through her totem she drew forth an other sort of the dragons power. One wore the holy symbol of Kurtulmak thinking he a priest of Kurtulmak. The rest she wasn't sure of. What are you skills i'd like to know what everyone here is capable of. ",
"loss": true
},
{
"from": "human",
"prefix": "Irbis:",
"value": " I know it, but I don't know if they use that dialect. Maybe we should look around that village and try to capture a prison so he might be interrogated? \nThinks about it for a second - After that, one with a hat can go to the village so he might ask for anything the prisoner didn't know. Maybe we can stage an imminent goblin attack to scare them and loot their homes too? ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Rethis stays in the back, avoiding anyones gaze as he tries to remain hidden.\n *sigh* ",
"loss": true
},
{
"from": "human",
"prefix": "IzaOza:",
"value": " Shifting a bit she sighed oh so slightly. I believe Onsvix's plan about seeing if theres a map or some information is the way to go. Lets do that, and try and not draw attention and keep an eye out for the other group we don't want to be spotted by them ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Toliudar:",
"value": " Ah, Hagen – jewel in the crown of the Hendrick Empire. Truth be told, the empire has seen better days, and the jewel is looking a bit tarnished as well. Still, some cultures are sweetest when in decline, just as there is more sugar in over-ripe fruit.\n\nThat sweet smell has drawn each of you here to Hagen during the Days of Festival. This annual event is always a bit of a bacchanal. This year, though, it promises to be a real corker, with elderly King Parfitt set to officially pass off power to his bastard son Pirot. The feasting has been scheduled to last a week.\n\nTruth be told, the kingdom isn’t thrilled that its ruler-to-be is a by-blow. Depending on who you ask, Pirot’s mother was a half-dragon sorcerer, a hell-spawn troublemaker, or just a really unpleasant lady. All agree, though, that she was a lovely woman and a great dancer, and both her features and her dancing ability have been passed on to Prince Pirot. He seems a reasonable enough boy, and about half of the empire, give or take, are pleased as punch to be having him take over.\n\nDid I mention the decadence? Hagen is a grand city, with sweeping spires, a massive bridge over the harbour, and a world-famous system of plumbing. Oh, and demons. The odd dragon. Slavery run rampant, what with tribute from neighbouring nations often coming in the form of second sons and less marriageable daughters. It is a place where thief-lords, scholars, and emissaries of a dozen races – not all of this plane – rub shoulders.\n\nYou’ve never had any contact with the royal family, and have not heretofore been an overly service-oriented being. Still, your stay in Hagen has been enjoyable; full of silliness, the occasional flash of violence, and roars of laughter from the underclasses. What could be more satisfying?\n\nWhat, you ask? How about a sealed invitation to a party, stuck just outside your recently acquired abode this morning. With it is a note:\n\n Dear [your name]\n\nAlthough you are a newcomer to our city, your power is obvious to one with my sensitivities. Attached is an invitation to Prince Pirot’s pre-investiture ceremony this evening. Present this at the main entrance to Hagen Hold this evening at dusk, and ask for an audience with Lady Cylla. You will be shown in to me for further discussion. Burn this note.\n\nCylla Von Tiedemann\nImperial Vizier ",
"loss": false
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " Thok saw the note addressed to Feng and knew it was for him, since he has always introduced himself using the common orc name since entering the city. He decided it would probably be a good idea to attend this meeting, since refusing could have the guard after him and he was tired of always having to crush those puny munthreks . (humans)\n\nAfter feeding himself (including the crumpled note) and actually taking the time to wash himself Thok made his way towards some of the tailor's shops to see what most of the courtiers were wearing lately. He then spent about an hour or so in front of a mirror using his Hat of Disguise to replicate many of the outfits he saw, no need to spend money on things that can just be copied.\n\nAfter selecting a simple but elegant outfit, Thok ensured that all of his equipment was secured safely within his Ring of Arming. Noticing that it was nearing sunset he set out.\n\nEdit: forgot to dispose of the note.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n I would wonder which power though... \n\nHolding the paper in his hand, he focused for a moment, magics rising in a small flame, consuming the note. The platinum ring on his hand grew warm for a moment from the flame's touch.\n\nFrom a nearby table, he takes a tasteful, pale blue headband and slips it on, before hesistating over small bracers of gorta hide. Shrugging, he puts them on as well. \"It will be interesting to see if any notice beastland hides, or assume them to be standard leather.\" he chuckles to himself.\n\nPulling an errant brown hair from behind the headband, he moves to the sumptuous master bedroom, grabbing a pair of silk lined, dragonhide boots. A rich but unadorned, phase spider silk clerical vest is the last to be found and worn.\n\nStill chuckling to himself, he pulls on a single glove, a deep black that reminds him of deepest night.\n\n Might as well see the city while I meander there, I think. I haven't had a chance to take in all the local color yet. ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n \"How nice.\" A green hand holds the note up for inspection once more.\n\n \"And I have been in this city so little time, too... I suppose it is small, but then it is also very, very crowded.\" The voice is a light feminine voice, speaking to itself, it would appear.\n\nThe speaker frowns suddenly. \"Burn the note... why, I wonder?\" She looks about. \"And how?\" The fireplace is unlit, and will remain so. The innkeeper and his wife had been more than happy to put her up in exchange for her blessings upon their vineyard, and would doubtless have given her more than what she asked for, which was a room with a window; no doubt they could also supply firewood, but she didn't particularly want a fire in the room. She shrugs, and snaps her fingers, eliciting a burst of flame; the note flares to ash.\n\n \"Ah, well. But what to wear?\" She frowns, tapping a green finger to her lips. After some deliberation, leaves sprout from her body, weaving together to form a long gown made from living greenery. Her hair, too, is dark green, rather like a tangle of thin vines; with a frown, she straightens it out.\n\n \"There.\" The green woman leaves, gliding gracefully down the stairs and out the door.",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"A party? Oh, what fun!\" \n\nSlender, delicate fingers carefully fold the note before reaching into a nearby fireplace, letting the square of paper burn before extricating themselves unharmed. Talia stares at her hand a moment before sighing.\n\n \"But... What to bring? And what to wear? I've never been to a mortal party before. Well, not invited to one, anyway.\" \n\nShe observes herself in the mirror for a moment. Stunning, of course. Flawless, and elegant. But not, unfortunately, dressed for a party. So tempting, to go out and buy a dress, but then what would she do with her precious sword? Would there be time to have one tailored to fit her wings (and speaking of which, one, two... oh dear, three feathers out of alignment. How had that happened)? And hadn't she meant to play the part of the rough-and-tumble adventurer?\n\nHeart full of indecision, she steps outside and begins to walk down the street, long black hair bouncing vibrantly as her body sways gracefully with each and every step...",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The city is abuzz with the festival, and every tavern is doing booming trade this evening. As are the cutpurses, people of the red lantern, and street hawkers. Still, somehow, each of the four pass unmolested through the streets. Whether that is a tribute to an aura of power, menace or strange beauty...or something else altogether...remains to be seen.\n\nHagen Castle sits brooding over the city on an artificial hill, visible to most of the citizens. At least, those who contribute the most to the civic coffers. Tonight, the castle is ablaze with torches, lanterns. As each of the four approaches, they note that there are also a few magical light shows starting up in the courtyard, and nearly the turret of one outer tower.\n\nApproaching the castle, there are hints as to the opulence of the gathering party. Crowds of curious commoners stand about at the roadsides, gawking at those who approach. Carts with foods, and dozens of musicians, are making the slow climb to the gates. Already, from open gardens within the walls, it is possible to hear the shouts of servants mingling with the warbling warm-ups of minstrels.\n\nAs each of the four approaches the gate, they are met by an honour guard of four halberdiers, backed by a solemn looking older woman with glowing blue eyes. An officious-looking slender priest of Olidammara, dressed in what looks like the tightest-fitting leather armour possible, is examining carters as they enter.\n\nThrough what would be called coincidence, if such things existed, each of the four arrives within moments of each other.\n\nLora, the first to arrive, is greeted by the young priest by a flustered: Oh! A guest? Well, the party's not for a couple hours yet. Are you sure you want to go in? Fantastic costume, though! ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nThe leaf-clad woman smiles at the priest, brushing her hair back over her shoulder. \"Why, thank you.\" Her skin is a pleasant shade of light green as well, looking perfectly natural. \"I know I am early, but I am afraid my eagerness got the better of me, and now that I am here, I may as well go in.\" Withdrawing the invitation from... somewhere under the leaves, she displays it to the priest.\n\n \"The vizier may be busy, I understand, but I wonder if it is not possible to arrange an audience with her, at some point? Before the party would be lovely\" she adds, \"if Lady Cylla is not too busy.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The young priest nods smoothly, and gestures to one of the halberdiers.\n\n Lady Cylla? Certainly. I'll alert her that you're here, Miss...? \n\nThe halberdier steps forward, and then nods and slips away into the castle. The priest smiles a bit nervously as a huge half-orc in very fashionable attire, and a black-winged vixen approach the gates from different directions.\n\n Madam! Sir! So good to see you. May I be of assistance? ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " As Thok walked towards the castle, he noticed a green woman speaking to a priest at the gate. \"She smells like a caesin.\" Thok tought as he approached the gates himself.\n\n \"Greetings sunathaer ,\" Thok addressed the priest at the gate when he arrived, \"My name is Feng, I recieved an invitation to this party and I was hoping to speak to the vizier before it fully began and Lady Tiedemann becomes too busy.\" With this Thok produced his invitation and showed it to the priest.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n \"Oh yes, of course. My name is Lora.\" The green-skinned woman stands politely to one side as she notices others approaching, looking at both the winged woman and the unusually tall half-orc with interest. Perhaps he is very old... but no, orcs do not keep getting taller as they age, do they? ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nNaturally, Talia had decided it would be impossible that anybody could look more beautiful than she does, no matter what she is wearing. She regards the green woman and the large half-orc with curiosity before tilting her head and looking at the priest.\n\n \"Hm? Oh! Why, I'm here for the party, of course! Lady Cylla asked me to come, and... oh dear, where is that invitation? \n\nAs she digs for the \"lost\" invitation, Talia twists and turns her body, offering all around her an extensive view of the curves of her body, demurely hiding from some of them behind her wings...",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Impossibly, Thok actually seems to fade into the background a bit as the priest, the halbardiers, and even the old woman with glowing eyes, turn to follow Talia's every movement. A small sigh escapes the lips of one of the guards.\n\nThe priest eventually finds his voice as he takes her invitation as well.\n\n Sweet lady, if I were even a little bit right-handed, you would so be invited to the after-party at the temple tonight. Actually, come anyway - we'd make an exception. \n\nSwitching to clear if accented draconic, the priest turns to Feng and bows to him.\n\n Mister Feng, welcome. Miss Cylla will no doubt be sending someone for you two as well. I believe Miss Lora here is also here to see her. \n\nThe woman speaks softly, but loud enough for all to hear.\n\n The orc's really a minotaur. The women are, sort of, what they are. \n\nThe priest smiles, a bit pained at the potential for faux pas.\n\n Thank you, Kala. We'll work on those signals some more. \n\nHe turns to Feng, his smile a bit pained.\n\n Mister Feng, you understand. With the costume ball tonight, it's important that we know the actual identities of all attending, but are trying... \n\nHe flashes an angry glance at the older woman.\n\n ...not to ruin anyone's fun. Have a great time at the party. \n\nHe turns now, glancing up as a flower-seller's cart wheels past and down again at his list. When he looks up again, he smiles as he sees the finery-bedecked Miloen approaching.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n\nWalking calming towards the entrance, Miloen hands the invitation to the door keeper. \"I assume you can direct me to Lady Cylla?\" He smiles benignly at the person, and then raises an eyebrow at the lady with the glowing eyes. \"Nothing special to see here, my dear. I am what you see, and all you see is me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The old woman stares hard at Miloen, but says nothing.\n\nFilling the moment, the young priest smiles and takes Miloen's invitation.\n\n Of course, sir! These three other worthies are also expecting an audience with her. I believe that Lady Cylla is likely to be along shortly, but in the meantime, I'll ask that you step to one side, so that the arriving supply wagons don't splash onto your lovely boots. Is that dragonhide? ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n\nMiloen does as asked, and steps to the side. \"Why yes, it is. It is hard to find such supple material anywhere but from the dragons, that also hold up to nearly anything.\" ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " Turning to address the priest, \"I understand your need for caution,\" Thok says as he glares at the old woman, \" my disguise is not to decieve you, but to protect me from undue prejudice.\" With this he waits to the side and gives a sneer at the man with the dragonhide boots.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n \"Undue prejudice? Why ever would that be? I am neutral in all things, so unless you act like a rampaging moron, I don't care what race you are.\" \n\nHe looks the half orc over. \"And as for my boots, dragons have more than enough skin to cover a single pair of boots, and did I mention killing one for these?\" ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " \"You may be willing to accept different races, but others are not, namely the populace at general.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n \"Then your sneer was for...?\" The man sounds mildly curious.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The tension hangs in the air for a moment. The halbardier sent to summon Lady Cylla returns, with a rugged-looking middle aged man, with short swords at both sides of his belt and a patch over his left eye. The man calls out in a deep voice.\n\n Who's here fer a meetin' wit' Lady Cylla? ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n \"I would be, my good man.\" Miloen nods to him. \"Lead the way, if you would.\" ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"An after party? It sounds like fun... are you sure it's ok if I come?\" \n\nTalia smiles sweetly at the priest, and then turns to look at Thok and Miloen for a moment. Interesting men. Useful, perhaps. She would see. She returns her attention to the Priest.\n\n \"So... this is a costume party? Oh dear. I had no idea. You don't think I'll look silly, do you?\n\nOh. Well, no time to worry now, I suppose. Take care, Mr...\" \n\nShe looks at the priest a moment longer before waving to the halbardier.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The priest colours slightly.\n\n Lady, with your moves and the way you show off those, ah, wings, you'll be a hit at every party. \n\nHe glances up at Thok appraisingly.\n\n Come to think of it, bring jolly here. Hey, you like bears, Mister Feng? \n\nHe points out the four who are waiting for a meeting, and the monocular man leads all four onto the castle grounds.\n\nThe five pass through a decorated but still very functional courtyard, around to a side entrance to the main castle building, and down some narrow steps. The man reaches into a pouch, drawing out a small flickering flame backed by a mirror. He glances back at Thok.\n\n Sorry for the tight fit. \n\nSeveral twists and turns later, the man leads you to an unmarked steel door, where he knocks several times in a complex rhythm. After a pause, the door opens, and he gestures for the four to enter, while he remains outside.\n\nInside is clearly an office - a large one, thank goodness, because it already has a massive desk, several steel boxes overflowing with paper, and an ogre leaning nonchalantly on a surprisingly slender staff, behind the desk.\n\nPushed into the corner is a small cot, on which rests the very still figure of an older woman, whose auburn hair is turning to grey. As is her face, a closer look reveals. The woman is dressed in elaborate robes, and a greenish-brown dagger is on a simple chain around her neck. There are no signs of life from her.\n\nThe ogre gestures to a pair of chairs opposite the desk.\n\n Please, make yourselves comfortable. \n\nHe looks intently at each the four for a moment.\n\n Yes. This must be right. \n\nHe refers down to a pile of papers, and then back up at the four.\n\n Thank you each for coming. If tonight turns out to be nothing more than a good party, well, I guess I can find a way to compensate you for your trouble, and send you home with a hangover. And if I'm right, we'll need you for a bit more, and I'll owe you quite a bit more. \n\nHe covers his face with his hand, a bit embarrassed, and extends the other across the desk to Miloen.\n\n But I'm getting ahead of myself. I'm Lady Cylla von Tiedemann. ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n\nSurprised, Miloen hesitates for half a second before reaching across the table and shaking the ogre's hand.\n\n \"Magic Jar? Or something else? You are a very curious person, if I do say so myself, Lady Cylla.\" ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " \"I wonder what the priest meant by bears?\" Thok thought as he squeezed his way through the small halls. He could smell the ogre before he saw it, but was surprised when it introduced itself as Lady Cylla von Tiedemann. \"This should be interesting.\" \n\nAfter the introductions Thok asks Lady con Tiedemann, \"Would you mind if I got more comfortable?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora is politely quiet as the others display their invitations. She follows the monocled fellow down to the door in a similar silence, making very little noise—only the soft sounds of bare feet on stone and the swish of her verdant gown.\n\nShe's rather surprised at the ogre's introduction, peering at him—or her-curiously, but the introductions return her composure. \"Hello, Lady Cylla. It seems you know our names already,\" she says by way of a friendly greeting.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The ogre smiles, and extends his - her? - hand to Lora, and on to the others.\n\n That's coming a great deal, from a man as enigmatic as yourself, Miloen. Have the four of you had a chance to introduce yourselves? Well, I suppose that'll come. \n\nThe ogre is about to sit in the rather delicate and expensive looking chair behind the desk, and thinks better of it.\n\n Suffice to say that my body is busy becoming something considerably more, and my mind didn't have time to take the week off. Imperial schedules seldom line up with the wishes of their servants, regardless of those servants' talents, after all.\n\nBut we're not here to talk about me. As the Vizier, I occasionally, well, viz. And last night, I had a vision of four gods with four servants, whose service to the empire came dramatically and at a point of great import. Orden, the Horned Destroyer. Ehlonna, the Protector. Glasya, the Cold Beauty. And Zagyg, the mad wizard. The vision showed me four places in and around the city, where these servants might be found. I have associates who did the rest. \n\nThe ogre sighs.\n\n I wish there was more time. The vision also showed Prince Pirot being kidnapped, and I believe that the fact that he was surrounded by fantastical creatures at the time suggests that this will happen tonight, at the party. \n\nCylla glances up.\n\n Did I mention it was a costume party? ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " After Lady Cylla stated that the party is a costume party Thok decided to dismiss the illusion cast by his hat and take a seat to make himself more comfortable. \"I assume you summoned us here to protect the prince?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n\nMiloen's brow wrinkles at the mention of Gods and their servants, but he shrugs.\n\n \"No, I don't think you did. Either that or I haven't been paying close enough attention to details again. Any magic would suffice here, I assume, to look different?\" \n \"And I would be so bold as to assume you would like us to be some of the fantastical creatures surrounding your Prince, in an attempt to thwart the kidnapping?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n \"I don't think so,\" Lora replies, glancing down at herself, \"but I suppose I'll fit in nonetheless!\" She takes the ogre's hand without reservation, having talked with stranger creatures. Like the... horned dragon-man the half-orc just became. Well, that was a little stranger than usual.\n\nShe frowns. \"Kidnapped... oh, dear. That doesn't sound good. Yes, of course I'll help with that, if it happens.\" She's maybe a little disappointed that that was the reason she was invited, but not too put out.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Lady Cylla smiles a bit at Lora's expression. The effect, on an ogre's face, is not reassuring.\n\n I'm sorry this couldn't be much of a social occasion. Perhaps next festival time.\n\nAnyway, it's sad for the Vizier to say this, but I'm not sure who'd be kidnapping him. Not that there's a shortage of candidates. Any of half a dozen Earls have an eye on the throne. If half the rumours of his mother are true, there may be extraplanar forces at work. And, of course, there are always profiteers and such looking for an opportunity. \n\nShe turns her gaze to Thok.\n\n You are correct, sir. And it's harder than you may think. Pirot is an independent spirit, and will not take kindly to an attempt to \"coddle\" him with extra guards. Parfitt has already turned down my request to postpone the party, although he has put on extra guards at all the entrances. And of course, we maintain magical wards over the castle against those who might wish to enter intangibly, by teleport or from another plane. \n\nThe ogre gestures to the woman in the cot.\n\n But I've been...awfully busy lately, dying and all, and I'm sure that there are things I'm missing. ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"I wish you had told me it was a costume party... this could have been so much more interesting...\" \n\nTalia sighs, and flexes her wings.\n\n \"Oh well. So long as you know the price for services like mine... hm. I wonder, though, if the usual rate applies right now. I should look into that, it could be important.\" \n\nShe laughs softly.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The ogre raises a shaggy eyebrow.\n\n And that would be? ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n\nMiloen speaks a few words in the arcane language, hands making gestures, before he shifts and compacts, a kobold now staring at the ogre.\n\n \"When your time comes, it comes, but may I help to heal the stress on your body until then, my lady? The light of the divine can at least let your body rest easier until final resting comes to you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"Well, you know... a promise here, a favor there... nothing major. we can work it out later.\" \n\nShe laughs again; a soft, airy, infectious sort of laughter...",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The ogre smiles at the kobold/priest.\n\n Aren't you a gallant one? Softest hands I'd have had on me for a few months now. But no, with thanks. I'm resting about as comfortably as possible, under the circumstances. \n\nAnd back to Talia.\n\n Well, my work isn't so very far off from yours, in some ways, Talia. Promises and favours are my stock in trade. \n\nHer chuckle rumbles deep, rising at the end.\n\n Oh, there's some stupid rule Pirot's made about \"no divinations in the ballroom.\" Something about maintaining everyone's privacy - so that they can act as they feel, some bacchanalian nonsense, no doubt. I'm not sure how they'd enforce it, or if they'll even try, but I thought you should know. ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Mileon \n \"As you wish then.\" Miloen keeps the form of the kobold though, for his 'costume.'\n\n \"Are there any particular offers you might make for payment? Understand that I wish for new experiences as much as, if not more, than I do currency, if you would. Gold comes and goes.\" ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"You know, I could probably help you get back in there...\" \n\nTalia motions towards the woman's body.\n\n \"I know a guy that knows a guy...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n \"If her body is dying, then it is quite likely that it is not strong enough to support a still able mind, which would be why she is borrowing the body of a guard. There are those that refuse to accept death until it's last moments, trying to pull every bit of experience out of life that they can.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The ogre Cylla simply smiles at the references to her body.\n\n Payment other than gold...\n\nWell, if things go right - or wrong, depending on how you look at it - I suspect that a title would be offered. You could play politics, I suppose. It's a game that rarely goes out of style. I myself have some interesting research that I might consider sharing with another practitioner such as yourself.\n\nAnything more...vigorous than that, I'm sure, Miss Talia here would be better at demonstrating than I ever could. ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n \"Research and politics sound interesting enough, I would think. What would you have us do with your errant prince then, just keep near him?\" ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nTalia glances absentmindedly at Miloen, then looks to Cylla again and laughs.\n\n \"Why, whatever do you mean?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Ogrish faces have a natural predisposition for blankness. Normally, this is an impediment when trying to convey information.\n\nSometimes, however, it is a positive boon. As when, for instance, Cylla turns to gaze at Talia.\n\nSmiling eventually, she turns back to Miloen.\n\n Well, lurking in his immediate vicinity is unlikely to work - he'll make you for guards in minutes. Pirot is cavalier, but not stupid. You might consider working the room, since there's a good chance that the nabbers will be coming from within. \n\nShe glances over at Lora.\n\n If nothing else, Lord Yendrik will take a shine to you in a heartbeat. ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora smiles, puzzled. \"I'm afraid I haven't heard of him... then again, I haven't heard of very many people here at all. Why?\" \n\nShe considers Cylla's words. \"The prince doesn't want to be guarded... well, the young will be young. I did rather hope to meet him, though. It would be a shame to miss him at a party in his honor.\" ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " \"Is there any distinctive smell to the prince, a special frangrance or anything? That would allow me to keep track of him throughout the room and track him should he leave anywhere.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Cylla smiles at Lora.\n\n Well, he likes power, flowers, and pretty girls. Guess which ones I was thinking about?\n\nAnd I'm not saying you shouldn't meet the Prince, but there will be close to two hundred guests here tonight. He's the main attraction, so there'll be a lot of vying for places close to him. Staying right on him will, I suspect, draw attention. I'd love to be proven wrong.\n\nSorry, Feng, I don't think I could really say what the Prince smells like. He wears a lot of leather, and works out a lot. Does that help? ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " \"I will simply have to get close enough to him to get a good idea of his scent and I believe either of the aesthyr could get the prince's attention.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Well, I've got a few other arrangements to take care of for this evening, and if the four of you are going to work together at all, I should probably give you some time to do that. If you exit, Senna should be there to show you to a private chamber - you've got about an hour before most of the guests will start arriving. You'll want to decide whether you wish to be announced, in which case Senna will slip you back around to the front entrance, or not, in which case he'll slide you in from a side chamber. There are still a few in this empire that care about ceremony.\n\nThat is, unless you have any more questions for me? ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n \"I'm fine with a quiet entrance, myself. Announced, I think, would put more eyes on me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora looks indecisive for a moment. \"Well, announcing us would draw more attention... but wouldn't not announcing us also draw attention, if people noticed we hadn't been announced? And if we came in like everyone else, we'd seem like just another guest... oh, I don't know.\" She glances at the others to see what they think.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The ogre shrugs at Lora's question.\n\n There are always those who are checking off mental lists. On the other hand, while I'd like to believe that you'll be the only guests sneaking in the side...well, I don't run the place. \n\nContent that the four are ready for their own deliberations, the ogre barks out \" Senna! \" and the door opens. The man draws the four out into the hallway, and the door closes quietly behind them.\n\nBack in the hallway, Senna nods respectfully and gestures for the four to follow him. He leads them down to a door on the other side of the hallway, leading to a small receiving room. Inside, there is an elegant and slightly ancient looking set of chairs arranged in a rough circle, to which has been added a rather massive oak stool. A counter in one corner bears a wide array of coloured decanters, and crystal glasses.\n\nFrom a ventilation hole in the ceiling, warm air wafts in, accompanied by the the distant strans of brass instruments.",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"Well now, well now... this looks like fun, doesn't it?\" \n\nTalia leans on one of the chairs, and stretches her wings luxuriously. She turns her head to look at the others around her, and smiles.\n\n \"So tell me. What sorts of things do you want to see happen, hm?\" ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " \"As much as I would enjoy an all out vargach , that doesn't seem to be the best thing,\" Thok said while reclining back against the wall stretching out his wings. If any of you would like to have your name called out at the door go right ahead, but I don't think many people will be comfortable to hear \"Now arriving, Thok the Destroyer,\" and I know that I can at least be myself in a costume party. ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora looks at the winged woman, slightly confused. \"I'm not quite sure what you mean... I suppose I'd like it if nobody tried to kidnap the prince, and we could all enjoy ourselves.\" She falls silent, fidgeting a bit, but the minotaur's comment does remind her of something.\n\n \"Well,\" she laughs, \"you wouldn't tell them to call you the Destroyer. That's not a very nice title anyway. But that reminds me—none of us have been introduced. I'm Lora.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n \"I am Miloen.\" \n\nMiloen frowns, before he walks to the other side of the room and starts whispering to himself. \n Spoiler \n \"No, Yes, Yes, No, not to your advantage.\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"Well, of course I want to learn more about you! What you like, what you're best at... that sort of thing. Getting to know you getting to know me, learning how to work together and having a bit of fun. I'm sure you know the drill.\n\nYou can call me Talia, by the way.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nOnce she realizes Miloen probably doesn't want her to hear, Lora tries to stop listening to his mutterings.\n\n \"Oh... well, I'm afraid I don't, really. I haven't spent a lot of time in cities,\" she confesses. \"I suppose I like seeing new people and places, or learning more about the ones I already know,\" she continues uncertainly, not sounding entirely sure how to answer. She's never really been asked to describe herself like that before.\n\n \"What about you?\" she asks, hoping to deflect attention away from that fact.",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"Oh really? So you travel a lot then? It's fun, don't you think? Although I must confess, I'm a city girl myself, so it's always a bit more about the destination than the journey for me...\n\nBut don't be shy! You can't mean to tell me you don't have a talent you're proud of, right? What do you do? What can you do?\" \n\nTalia grins, revealing her perfect teeth.\n\n \"And don't you boys be shy, either.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n\nMiloen walks back over to the others, his muttering to himself done. I am a priest of Zagyg, and I am also a sorcerer of decent ability. I've been traveling recently, gaining knowledge and wisdom of this area. I've found many interesting things, and hope to find more. I must admit, I'm actually looking for experiences outside of my normal duties, which is what drew me here. A chance to see how others live, as it were.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n \"Travelling is fun,\" she agrees, \"although sometimes I like to stay in the same place for a while, too.\"\n\n\"And... oh, I suppose I've always been rather good at talking to trees?\" She shrugs slightly, which makes a rustling sound. \"Most people can't do that, although I don't know why...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n \"Most people, I would assume, are too impatient to stop and listen.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora nods. \"I guess. They don't speak up very often. It's a shame, though.\" ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"I prefer people to plants, myself... probably a work-related mindset, I guess. Still, talking to trees... that must be pretty interesting. Does your being here in the city mean you're on vacation, too?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n \"Well... not really? I think jobs are something of a city concept... Outside cities, I talk to trees and animals. Inside them, I talk to people. It's not too different, when you think about it.\" \n \"You're on vacation, then?\" ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"I am. It's nice to get away and just unwind like this... I should have done it years ago. Even when you enjoy what you do, it's an entirely different feeling when the pressure's off. But then... I guess you wouldn't know about that.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n \"No, I guess not.\" She falls silent for a moment before speaking up as something occurs to her.\n\n \"Perhaps some of us should be announced and some of us not? That would keep people from thinking we're together... not to change the subject, of course,\" she adds hastily, \"but I don't know quite when Lady Cylla wanted us to go in and it could be quite soon.\" ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nTalia laughs.\n\n \"Not change the subject? You've been trying to dodge it since I brought it up! We should talk later. You seem like you have a hard time expressing yourself. I could help with that...\n\nBut you do raise an interesting point. Nobody here is going to be particularly hard to pick out of a crowd, even at a costume party, so there's not much risk in splitting up. And personally, I've got no problem being announced properly...\" \n\nShe smiles, perhaps a bit mischievously.",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " \"This is getting tiresome just waiting here,\" Thok says with a snort.\n\n \"I think that the kothar would have the best chance to staying close to the prince with her obvious... talents. I will simply have to get close to him once to pick up his scent. As for you vorastrix , I have heard of magicians creating a magical mark that they can track using their spells over great distance, I've been subject to this a number of times. ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n \"My arcane mark, you mean? Yes, I could easily enough do that and then scry for it if we lose him. It would take me a moment to cast it though, and I'd have to actually touch his skin, since we would not want to put it on clothes that can as easily be removed from him.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora flushes a bit. Probably; the green skin makes it hard to tell, but she looks flustered, as well. \"I'll go in the main entrance, too, then. And, er, sorry—I'm just not used to answering so many questions,\" she adds to Talia.",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nTalia tilts her head curiously at Thok's speech.\n\n \"...Come again? I'm sorry, cutie, but I can't understand that accent of yours. Were you referring to me at any point? I think you were, but it's hard to tell...\" \n\nA blush, regardless of skin color, does not escape eyes like Talia's. She immediately returns her attention to Lora, leaning closer to her speaking in a whisper:\n\n \"Does this mean you'll be my partner for the evening? You have good taste, I can't wait to see how we perform together...\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora blinks, looking a bit confused. \"Well, all right... what sort of partners, though?\" ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nTalia licks her lips, and grins suggestively. \"That all depends on you...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " After some banter and libations, the door to your waiting area opens. It is Senna, who simply nods and gestures for you to follow. Again, the four are are lead through a series of passages, and eventually separated, the men squeezing through a narrow side door, the ladies lead past a barrage of servants, guards and hangers-on into a lush receiving room.\n\nThok and Miloen eventually emerge via a secret passage into a dark hallway, where the distant sound of laughter and music filters through a curtained doorway. There are small doors opposite the curtain, and as soon as the secret door closes behind you, a figure emerges from one of the doors. It is a savage-looking lizardfolk, complete with javelin and woven shield, and he (she?) is still adjusting his/her loincloth. The lizardfolk glances at you and gives what might either be a snarl or a smile, and darts through the curtain. From beyond, you glimpse a dance of coloured lights, and the music and noise swells.\n\nLora and Talia are shown into line with other guests waiting to be announced. Many of the guests look human, and are dressed in the oversimplified and tarted up versions of outfits that the rich have always used when imitating the poor. Nouveau-riche “farm girls” swish along in skirts of silk woven to resemble homespun. Fat old men dress in elegant and ornate versions of the garb of bakers, artisans and funerists.\n\nMore than half of those waiting, however, are more exotically attired. With some, the use of illusion is explicit, as flashing lights and shifting colours on clothes adorn fantastical adaptations of elves, half-dragons, ancient wizards and dashing minstrels. Others, however, simply seem to be something quite unhuman. A radiant looking white unicorn prances coquettishly, ridden by a cricket-legged fae. A pair of stone giants, adorned with giant diamond necklaces and scepters, bend their heads close to whisper together. A somber skeleton in black robes holds a gleaming black metal staff. A young boy surrounded by dancing gems rides the shoulders of a massive, smouldering Balor.\n\nThe two ladies end up in line between the unicorn and fae in front, and a somber looking pair of mummies behind. One of the mummies’ wrappings is obviously contemporary and false, and does little to conceal a prominent mead-belly.…the other’s seems much more convincing. The two mummies chat quietly about the likelihood of there being enough food to last the whole night at the party, and the potential problem that open flames pose to both of them.",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nThe various guests elicit a number of reactions from Talia, from interest to derision to outright scorn (none of them spoken aloud, of course), depending on the quality of the costume... or the resemblance to demons, as the case may be. She looks at the unicorn, then at the mummies, then at herself. She sighs, and picks a bit at her blouse.\n\n \"I knew I should have bought a better outfit. I'm not at all dressed for this...\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora has mostly gotten over both the confusion and embarassment from earlier. In contrast to Talia, she simply looks about with interest, taking in the people and costumes and admiring or gazing curiously at the more interesting ones.\n\n \"I think it looks all right, really... The wings do help.\" ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"I suppose... but if my body is the most interesting thing about me, why bother wearing anything at all, you know?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The delicate unicorn first rotates an ear backward, then glances back at the ladies. It turns to speak to Talia in a surprisingly baritone voice.\n\n Pardon me for saying, miss, but if that's not a costume, then I'd be delighted to give you a ride later - \n\nThe faerie riding the unicorn abruptly slaps it on the head hard, just behind the horn, and the two trot forward a bit in line. The conversation appears to be over.\n\nAhead, the two ladies see a grand hall opening up, separated off by thick blue velvet curtains. Through the curtains, they hear a basso profundo intone:\n\n Milady Charlotte de Corday and Lord Marat. ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " Once the guests begin to be announced Thok waits patiently at the side until there is enough of a crow that he can walk past the prince as unnoticed as possible.",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nTalia gives the unicorn a coy wink before it trots off. She peers ahead at the curtains as a couple ahead of them is announced.\n\n \"It looks like we go through there. Shouldn't be too much longer... how are you planning to be announced, though? I can't believe you'd have a title, and plain old 'Lora' just won't do...\" \n\nShe smiles, and runs a hand playfully through the other woman's hair.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Mileon \n\nMiloen, still in the form of a kobold, meanders out past the curtain. He will attempt to get close to the prince and bump into him, trying to drop an arcane mark on his leg.\n\n \"S.S.Sorry there.\" he slurs. \"Thought you were the double, not that one.\" Miloen points to an empty space and then walks through it. \"Guess he was.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora's hair matches its appearance; it feels almost like living greenery rather than hair. Lora herself smiles, a touch nervously. \"I'm not really sure—I hadn't thought of it yet. Do you have a title, or some way to introduce yourself?\" ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"Hm? No, I usually just go by Talia. I've got a military rank, but I'm not supposed to go around touting that while I'm not on duty. But actually, I was thinking I might just spend tonight playing the part of your retainer. Your name just lends itself so much better to titles, don't you think?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n \"Er, does it? All right, then... are you allowed to do that?\" she asks as an afterthought, remembering that people were sometimes touchy about names and titles. Well, it made sense—an oak or an elm would surely hate being called an ash, and nobody would want an alder calling itself a beech.",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nTalia laughs mirthfully at Lora's question.\n\n \"Well... technically, no. But, if that bothers you, we could always call you an heir-apparent. I could even pull some strings after the party and get you something official, if you'd like. You've definitely got a better air about you for this sort of thing, though. Are there any titles you know you particularly like the sound of?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n \"No, there aren't any where I come from... er, lady, perhaps? That seems popular.\" She looks about them to see if anyone is listening.\n\n \"People won't mind, will they? It is the duke's party...\" Impossible to tell whether she thinks that's good for this or bad, because she isn't sure herself.",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"Oh, you worry too much. You're from a land without nobility; that means nobody's going to be here that could contradict you. All you need is a good surname... something exotic, like de la fleur , and you'll be all set. As good as you look, nobody will even question you. And if they did?\" \n\nTalia laughs a bit, and winks.\n\n \"Just leave that to your faithful servant, ok?\" \n\nIt was an old addage, oft repeated in Hell: the truth, stretched far enough, makes the best blindfold...",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora smiles back. \"All right.\" It was harmless, after all, and the other woman did seem to be enjoying herself with it. \"So, the Lady Lora de la Fleur, then? Does that sound about right?\" She swirls the gown of leaves about herself, making a noise like wind in a forest.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Following the lizardfolk through the curtain, Thok and Miloen emerge into what seems like one of several smaller banquet rooms. On the far side, they can see a tall archway leading into a taller hall resplendant with crystal chandeliers, and purple walls inlaid with gold. The room they are in is no cave, either, with a few slender windows high up supplemented with dancing spheres of light. A pair of minstrels with horns sit on a central platform surrounded by platters of cheeses and fruits. And the guests!\n\nEven in this side chamber, there are easily 30 individuals. A few are simply dressed in fancy-dress, dripping with gems, with half-masks of harlequins or animals. A few actually seem to BE animals - a cat prowls the food table, wearing a diamond neck chain, and a golden monkey sways on a wall sconce. Others are dressed as sailors, guards - or are those actually guards? - or a barmaid. The room also contains a second lizardfolk, who has joined his/her companion as they head towards the main chamber. No one in sight is more clearly regal than the others.\n\nThe ladies see the unicorn and fae slip through the curtain, and shortly hear them introduced as the Earl of Croom and Lord Marbuncle. A lined and earnest-looking man's face appears briefly through a fold of the curtains, and murmurs respectfully.\n\n And how shall the ladies be introduced this evening? ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora looks expectantly to Talia, who clearly knows a bit more about this sort of thing than she does.",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nTalia catches Lora's gaze, and flinches, hiding her body behind one wing as though she was expecting a blow. After a moment, she seems to recover, and stands back up.\n\n \"I'm sorry, I did not know milady meant for me to speak. This is the Lady de la Fleur,\" She gestures to Lora, \"and I am Talia, a servant most sorely remiss in her duties...\" \n\nShe looks at the man sheepishly.\n\n \n Spoiler \nIn case it's necessary: Bluff - (1d20+21)[ 38 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The man looks with a professional blankness at the two ladies, both understanding and choosing not to respond to everything. He holds the curtain open for them as he announces:\n\n Lady de la Fleur, and Talia. \n\nThe two women are at the top of a staircase that sweeps to the sides and into the midst of a grand ballroom. Off to two sides, smaller - but still grand - chambers can be seen. The main chamber contains perhaps a hundred guests, with the same kind of variety in garb, manner and species as Lora and Talia glimpsed in the entry hallway. Servants in white robes swirl through the guests, dropping off drinks and holding trays of meats and pastries. A half-dozen chandeliers dance with varicoloured light, and the same chandeliers seem to be pulsing with a lively, if low-volume music.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora looks at Talia for an instant in first uncomprehension and then shock before returning herself to composure. She glides forward as she's announced, halting at the top of the stairs to gaze out at the room.\n\nShe has a moment of confusion waiting for Talia so they can go down the stairs together, then realizes she would probably be expected to go down a step ahead of her, if Talia were supposed to be a retainer.\n\nStill, she manages to whisper back to Talia, barely moving her lips, \"I don't really have to behave like that, do I?!\" ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n \"Well... you don't have to. But any good noble knows how to keep her servants in line...\" \n\nA smiles spreads over Talia's lips as she struggles to suppress a giggle. Following Lora down the stairs, she looks about the room.\n\n \"The only thing to do now is wait for the prince. But knowing royals, he'll probably want to be the last name announced... so that just leaves milady to enjoy the party.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The four circulate, gravitating to the main room. More guests arrive, and soon it becomes a challenge to move without being pushed and prodded back.\n\nThe music segues into a brassy fanfare, with a hint of glass bells behind, and eyes slowly turn to the closed curtains at the top of the stairs. The herald professional demeanour can't conceal a smile as he calls out.\n\n His Majesty, Prince Pirot, Duke of - \n\nThe rest of the announcement is cut off, as there is a deep-throated bellow from within the ballroom. Heads swivel in time to see the Balor which had been carrying the boy surrounded by gems around, snatch the youth from his shoulders and dash him to the ground. Abruptly, a massive ape-like demon appears in the air near them, bathed in a weird red glow. The balor's voice is thick and smoky, rumbling the chandeliers.\n\nFor those who speak Abyssal:\n \n Spoiler \n Now we REALLY party! \n \n\n\n[Map is coming up, but the room is about 120' on a side. None of you is immediately adjacent to the creatures. Please post initiative rolls and initial actions.]",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n\nMiloen blinks at the appearance of the demon, but shakes it off, before holding up his holy symbol at them while walking towards them. \"In the name of Zagyg and others upon high, I demand you to stop, demon! \n \n Spoiler \nInit: (1d20+4)[ 18 ] \n\nMoving towards the demon, casting Demon Dirge. Causes (2d6)[ 6 ] damage a round for (1d6)[ 6 ] rounds, no save if CE in alignment. No damage if not CE. Fortitude save of 23 or stunned for the duration if it is a true demon.\n ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " Bellowing a challenging roar to the ape-like demon, Thok activates the power of his ring and moves to engage the demon. \"Yth vargach kothar, wux loreat. Thok kurik vux malsvir. \n (1d20+1)[ 17 ] \n\nActivates Ring of Arming as Standard Action and moves maximum speed towards the ape-like demon. As a swift action move into Absolute Steel Stance.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora looks eagerly up at the entrance at the announcement, fully ready to see who it is they're protecting, and the interruption jars her. She looks anxiously towards the demon, easily picking the other two out of the crowd as they rush in, and moves towards the commotion—not so close as the others are, but close enough to get a better view. \"Talia! Do you know what it's saying? What's going on?\" ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nWith a flourish, Talia draws a rapier and a dagger leveling the longer blade at the Balor from across the room.\n\n \"As if I'd demean myself enough to learn that gutter mouth gibberish they call a language!\" she snarls at Lora.\n\n \"Demon! You're at a party. If you want to dance, at least be tasteful about it...\" \n \n Spoiler \n Initiative - (1d20+16)[ 25 ] \n\nSwift action - entering stance: Pearl of Black Doubt \nDeclaring Dodge on Balor. Total defense action as she waits to see what the Balor's next move is...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " A wailing goes up amongst the crowd, although the music, now seeming dreadfully inappropriate, plays on. Guests push back from the balor, whose body is now wreathed with flames. Some are rushing towards the stairs, or the side chambers.\n\nTalia draws her two blades with a flourish, staring intently at the Balor.\n\nMiloen steps towards demons, raising his hands. His words carry power, and both wince in obvious pain. The airborn demon snarls at the calm man.\n\nThok raises an arm, and abruptly, it holds a massive axe. The great horned man is now clad in gleaming armour. He pushes through the crowd towards the demons.\n\nThe flaming balor glares down at the boy who had been riding him. The boy scrambles clumsily to his feet, and he raises his eyes to the ceiling. The boy's hands begins waving, and a string of high-pitched singsong spills from his lips.\n\nThe Nalfeshnee rises higher into the air, its vestigial wings flapping madly. The red glow surrounding it intensifies to a bright pulse, bathing the room in red light.\n\n \n Spoiler \n Everyone: Please make a will save. \n\nInitiative:\nTalia\nMiloen\nThok\nBalor\nOther demon\nIf Lora wishes to join in, she can roll initiative at any time.\n\nThose who wish to, and who make a Spellcraft DC 20 check will learn that the boy is casting Summon Monster V.\n ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " Will save, (1d20+14)[ 22 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen blinks as the red waves wash over him.\n\n \n Spoiler \nWill save: (1d20+17)[ 28 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nWill save - (1d20+16)[ 36 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " [DM rolling save for Lora...and she passes too.]\n\nThe pulse of light washes over the crowd, briefly obliterating other light sources. All of the four heroes - some might add quotation marks around that word, but this DM will not stoop to such editorializing - are able to put down the feelings of fear that rise within them, but about half of of the guests stop in place, staring wide eyed into space. Some are whimpering, and a few others twitch reflexively.\n\nRound 2 - actions please!",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n\nMiloen looks up at the Nalfeshee, frowning. \"Really now, you shouldn't be frightning the guests, it's in terrible form.\" Holding his holy symbol up at the demon once more, Miloen intones powerful clerical words. \"Return now to your own plane, hellspawn, and may you not return again!\" \n \n Spoiler \nBanishment on the Nalfeshee. Will save of 25. (1d20+15)[ 32 ] SR check if need be.\n\nIf they're opposed to my holy symbol, I get +1 to CL for SR check, and +2 to the save DC.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n \"Sorry!\" Lora apologizes to Talia as she passes by.\n\nShe frowns as the waves of red energy sweep over the crowds. \"Here, that's not very nice.\" She raises her hand to her face, whispering into it for a moment, then opens her palmand blows a small cloud of pollen out towards the demon and into its eyes.\n\n \n Spoiler \nSorry, I'd rolled OOC—I have a tendency to do that when I don't have anything else to post. Likewise for initiative, which was 16.\n\nBlinding Spittle (SC), cast at the nalfeshnee (or the balor if the nalfeshnee is gone). Ranged touch (1d20+11)[ 29 ] , blinds the target for (1d4+1)[ 2 ] rounds on a hit. SR: (1d20+14)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " \"Pothoc nurh kothar!\" Thok roars and he moves through the crowd.\n\n \n Spoiler \nThok moves as close to the Nalfeshnee as possible, if it has been banished, he moves towards the Balor. If within range to attack after moving (1d20+30)[ 38 ] to attack with his greataxe using Elder Mountain Hammer, (4d6+22)[ 31 ] base damage, (1d6)[ 5 ] fire damage, (1d6)[ 6 ] electricity damage, (6d6)[ 16 ] maneuver damage\n ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nTalia stalks towards the Balor, dagger held in front of her defensively. When she reaches the demon, she brandishes the small blade with a flourish, twisting her body and thrusting forward with her rapier, thrusting in just such a way so as to knock the demon off balance as well as impaling it...\n\n \n Spoiler \nSorry for the delay...\n\nMoving to Balor, transferring dagger's enhancement bonus to AC via defending property. AC at 50 (51 vs Balor). If she can reach it in one turn, she'll attack with Disrupting Blow .\n\n Attack - (1d20+29)[ 48 ] \n Damage - (1d6+13)[ 15 ] \n\nBalor must make a Will Save (DC 22), or be unable to take any actions next round.\n ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Critical Threat \n Confirmation - (1d20+29)[ 47 ] \n Critical Damage - (1d6+13)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Darting nimbly over the crowd on soft black wings, Talia streaks towards the Balor. She slips under a hasty swing of its massive arm, and her blade manages to dig deep into its neck. Gouts of black blood spit and hiss in the flames surrounding the demon, and the flames engulf the slender woman's arm, but do no harm. The demon's eyes lock with Talia's, and the silent enmity between the two is palpable...possibly to those in other parts of the castle.\n\nA high-pitched whine continues to sound from Miloen's direction, causing the Balor further distress. He presents the disk around his neck with a flourish, and the flying demon abruptly vanishes.\n\nWading through the milling crowd like an iceberg at a rowboat convention, Thok strides towards the demon. The massive minotaur stops well short of the demon, and with a massive swing of his axe rips a flaming tear in the demon's side.\n\nLora's hand goes to her mouth, and from her vantage on the stairs perfectly nails the Balor with a puff of stinging pollen. Unfortunately, the spores seem to catch flame in the ring of flames surrounding the behemoth, and don't even reach its face.\n\nAbruptly, the demon's hands held a flaming barbed whip and a black sword, both of which lashed out at the nimble swordswoman. The dance is ancient, swift and terrible. Talia seems to be more than holding her own, but a lucky strike catches her on the leg.\n\nMeanwhile, the boy's spell finishes, and a massive red and black boar appears between the boy and Thok. The beast slips forward, and black tusks scrape at the minotaur's armour. Initially, it seems as if they will find no purchase, but manage to punch into a small crevice.\n\nThe Balor gestures towards Talia, and the young man he grabbed nods. With a few sentences and a quick flourish, he creates a grey cloud that moves quickly towards Talia, pushing hard against her.\n\n \n Spoiler \nTalia's strike does hit, and succeeds as a critical.\n\nMiloen's spell penetrates spell resistance, and the Nalfeshnee goes away.\n\nThok's attack also hits, although the flames and sparks both seem to gutter out ineffectually on the Balor's skin. Both attacks are subject to Damage reduction (although the Elder Mountain damage is not).\n\nLora's attack hits, but fails to penetrate spell resistance.\n\nTalia takes 14 points of damage (that's with 5 points of damage reduction already taken off) from the Balor's attack.\n\nThok takes 16 points piercing damage from the boar's attack. BTW, Ninja, the enhancement bonuses from your gauntlets and belt don't stack, so your strength should be 2 points lower - sorry.\n\nFor those who wish to roll a DC 21 spellcraft check, the boy's spell was Forceful hand. It penetrates Talia's spell resistance.\n\n Phoekun, please make an opposed strength check. \n\nRound three actions, please!\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Spoiler \nThis did not happen.\n\n Lora \n\nLora frowns as the demon hits Talia, and as the boy's summoned creature attacks Thok. Maybe the demon wasn't angry with him... then what started this? Could this be an attempt to kidnap the prince? It doesn't seem all that subtle... \n Oh- if the boy is with them, maybe I should make sure he doesn't hurt anybody, or get hurt... Lora fades view in a manner that somehow manages to evoke the image of fading into the foliage, despite an absence of any foliage but her own dress.\n\nOr maybe that wasn't so nonsensical, as something else fades into existence near the boy. Fifteen feet tall and akin to a willow-tree, there are humanoid traits visible underneath its cloak of hair-like branches; a vaguely feminine figure, and the hint of a face. The willow-woman's branches reach out, gently scooping up the boy and wrapping about him.\n\n \n Spoiler \nShadow Stride to teleport 50 feet as a move action, and shifting to forest form (AC 50, reach 15 ft). Attempting to grapple the boy; as long as he's within 70 feet of where Lora starts, he ought to be in range.\n\nTouch attack: (1d20+20)[ 22 ] \nGrapple check: (1d20+23)[ 33 ] \nDamage (nonlethal): (1d4+12)[ 14 ] \nIf the boy is evil, add 1 damage to that, and he has to save against golden ice.\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " Thok grunts in pain and turns hit attention towards the boar.\n\n \n Spoiler \n Full attack\nAttack 1 (1d20+30)[ 32 ] \nAttack 2 (1d20+25)[ 34 ] \nAttack 3 (1d20+20)[ 24 ] \n\nDamage\nAttack 1 (4d6+21)[ 33 ] base, (1d6)[ 6 ] fire, (1d6)[ 1 ] electricity\nAttack 2 (4d6+21)[ 35 ] base, (1d6)[ 6 ] fire, (1d6)[ 2 ] electricity\nAttack 3 (4d6+21)[ 37 ] base, (1d6)[ 1 ] fire, (1d6)[ 1 ] electricity\n ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia - Opposed Strength Check \n\nHer eyes never leave the Balor's, but she can feel it - the slight trickle of blood running down her leg, and the terror that comes with the knowledge that somehow, somehow , she had been hit. If she had a heart, it may well have stopped at this point.\n\nBut there was no time to focus on panic or revenge just yet, not with this cloud of force pushing up against her. Talia resists it with all her considerable might.\n\n \n Spoiler \n Strength Check - (1d20+7)[ 27 ] . Turn's actions will come after I know if it's a success or failure, and what happens.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Mileon \n \"Really child, you should not be so disruptive, did you not know that?\" \n\nMiloen begins chanting for a moment, Miloen brings forth (1d3)[ 1 ] celestial brown bears. \"Hold him down.\" \n \n Spoiler \n\nThey draw AoO until the boy is out of attacks as they try to grapple him.\n\nAC is 15.\n\nRolling for up to three bears.\n\nTouch attack: (1d20+11)[ 21 ] \nTouch attack: (1d20+11)[ 13 ] \nTouch attack: (1d20+11)[ 28 ] \n\nGrapple: (1d20+16)[ 35 ] \nGrapple: (1d20+16)[ 18 ] \nGrapple: (1d20+16)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The grey cloud coalesces into massive grey hand, which pushes Talia backwards 10' towards the stairs and Lora.",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nWith a beat of her wings, Talia flies up and over the hand, hovering just over the Balor's head. She twirls her rapier and unleashes a dozen blurred strikes. He dared make her bleed? Then she would return the favor. Tenfold.\n\n \n Spoiler \nRepositioning above the balor, activating Bloodletting Strike .\n\n Attack - (1d20+29)[ 48 ] \n Damage - (1d6+13)[ 19 ] plus 4 Con Damage (DC 20 Will Save for half)\n ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " I am sensing a pattern, and I like it.\n\n Critical Confirmation - (1d20+29)[ 44 ] \n Damage (1d6+13)[ 15 ] (I don't know if the Con damage doubles or not)",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Talia is not able to fly away from the hand, but is able to reposition herself so that she is able to attack past it, to the Balor. It follows her immediately, and proves an annoying encumbrance, but her skill overcomes these obstacles, and she manages to strike the Balor again. It's finding it harder to shrug off these attacks now.\n\nMiloen brings help to the party, and a massive bear appears on the other side of the boy. It has no difficulty pushing him to the ground and holding him down.\n\nThe combined savagery of Thok's attacks turn the massive boar into so much striploin, and it vanishes at the third of his strokes.\n\n[PAUSING TO GIVE THE SNARK AN OPPORTUNITY TO REPOST AN ACTION, IF DESIRED, SINCE THE BOY IS CURRENTLY ALREADY GRAPPLED. IF I DON'T HEAR ANYTHING IN THE NEXT DAY, I'LL ASSUME SHE'S JOINING IN THE GRAPPLE.]",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Spoiler \nSummoning spells normally take a full round to cast, so they wouldn't activate until the beginning of Miloen's next turn... shouldn't it be the other way around, giving Miloen a chance to put his summoned thingies someplace else?\n\nIf not, I'll work up something else.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Spoiler \nMiloen's summoning will go off on his action.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora frowns as she sees the cloud push Talia back, although fortunately it doesn't seem to have done too much to stop her. So the demon wasn't angry with the boy? This doesn't seem very subtle, for a kidnapping attempt... the Prince isn't even here yet. She watches for a moment longer; with the bear's arrival, the others seem to have things in hand. I hope the bear doesn't hurt the boy any. Wait- maybe they're supposed to call attention to themselves... Her dress of leaves twirls as she turns towards the top of the stairs, and midway through, she fades into nothingness, reappearing slowly at the top of the stairs as she goes through the curtain.\n\n \n Spoiler \nMoving to the top of the stairs with Shadow Stride and back through the curtain to see if Lora can see the Prince. Spot: (1d20+22)[ 26 ] \n\nIf she does see something with only a 5-foot step (and if 50 feet took her all the way to the top of the stairs), she might have an action left, but only if it's obvious as soon as she steps past the curtain.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Lora seems to drift into the air, reappearing on the other side of the curtain she's passed through. The antechamber, previously partially full of guests waiting to be introduced, is now a frenzied choke point for the crowd trying to escape. Guests and servants are pushing towards exits. A few guards are now trying to stay out of the way, unable to make much forward progress against the crush. None of the figures are wearing a crown, and as of yet, no one has yet been identified as the Prince. It is all Lora can do to avoid being swept further into the receiving chamber by the guests behind her.\n\nThe Balor rises a bit into the air, the better to face the intrepid Talia. His sword and whip swirl out in a haze of motion, and only her extraordinary quickness saves her from the net's grasp. However, the sword finds her twice, slicing into her arm and wing. The demon's mindvoice is harsh and thuggish in her head: Meddling hellspawn! The boy is mine by right, and you will not take him! \n\nThe boy speaks a single word and vanishes from the bear's firm grasp. He reappears a moment later, clinging to a chandelier about 30' above the combat. Abruptly, the grey mist reorients, and pushes Talia towards the ground.\n\n \n Spoiler \nThe Balor took a 5' step \"up\", but is still currently within reach of Thok and Talia. She takes 20 points from one strike of the vorpal blade, and 17 from the other - I haven't applied DR to either of these attacks. She danced VERY close to a beheading this round!\n\nTalia will need to make a DC 20 strength check to avoid being pushed towards the ground. On the assumption that she is currently 10' up, a roll of 20 or more will indicate no movement; a roll of 15-19 will indicate a push downward of 5'. A result of 14 or less will indicate that she is on the ground (but not prone).\n\nAnyone making a spellcraft check DC 19 knows that the boy cast Dimension Door.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n\nSeeing that the boy is not interested in doing damage at the moment, Miloen instead turns towards the balor, casting a spell and moving. \"Life stands still, and a demon's life is the same, Balor.\"\n\n \n Spoiler \nCasting Slay Living, then attempting to touch the Balor after moving to it.\n\nSR: (1d20+18)[ 28 ] \nFort save: 24 for (3d6+15)[ 24 ] damage instead of death, if Miloen can reach him.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nAfter scanning the crowd, Lora realizes she isn't likely to find the Prince this way; she doesn't even know what he looks like. She turns around, trying to slip past the guest behind her and back through the curtain.\n\n \n Spoiler \nI don't know whether I'll be able to make it with a single move action or not, so I'll wait to post more actions. Strength check to move through the crowd, if I need it: (1d20+2)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Spoiler \nWe can retroactively establish that Lora moved back through the curtain, fighting the crowd as she did so, at the end of her last turn.\n\nMiloen will be able to cast and move, but not make the touch attack this round. If he moves right up adjacent to the Balor, he will take an attack of opportunity from the large creature.\n ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " Still covered in the blood of his fresh kill, Thok gets ready to take out his remaining rage on the Balor.\n\n \n Spoiler \n\nFull attack\nAttack 1 (1d20+30)[ 43 ] \nAttack 2 (1d20+25)[ 44 ] \nAttack 3 (1d20+20)[ 33 ] \n\nDamage\nAttack 1 (4d6+21)[ 38 ] base, (1d6)[ 3 ] fire, (1d6)[ 2 ] electricity\nAttack 2 (4d6+21)[ 37 ] base, (1d6)[ 2 ] fire, (1d6)[ 2 ] electricity\nAttack 3 (4d6+21)[ 37 ] base, (1d6)[ 3 ] fire, (1d6)[ 4 ] electricity\n ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " [spoiler]\n Critical Threat \n Confirmation (1d20+25)[ 44 ] \n Damage (4d6+21)[ 34 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " @Toli:\n \n Spoiler \nGo ahead and take the AoO to get close. Oddly enough though, if I'd moved and then cast while within range, I could have made the touch attack, no?\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora slips back through the curtain after only a moment. Oh- the boy is gone? No, there he is. How did he get up there, I wonder? She glides down the stairs, raising both hands, and says something in a tongue that sounds like leaves rustling in the wind. Vines seem to grow from the sleeves of her dress, twining down the length of her arms; then, in a burst of growth almost too fast to see, the first vine stretches out to the boy, twining around him and fastening him to the chandelier; the second loops out towards the balor.\n\n \n Spoiler \nLora moves to put both Balor and boy in range, then casts Kelpstrand. If the two are within 30 feet, she hits both of them; if not, only the boy.\n\nThe spell description says to add Wisdom and caster level in place of Strength and size to the grapples, which seems to imply you still add base attack bonus... never noticed that before.\n\nRanged touch (boy): (1d20+14)[ 17 ] \nGrapple (boy): (1d20+28)[ 33 ] \n\nRanged touch (balor): (1d20+14)[ 15 ] \nGrapple (balor): (1d20+28)[ 46 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " [DM Action] Talia is slammed to the ground by the fog, but is quickly pushing back to her feet. Her sword slashes up at the Balor, drawing a modest wound.\n\nMiloen brings a spell to fruition, his hand darkening with a fatal aura. He slips closer to the creature, ducking under a swing of the barbed whip. The hum of his previous spell still hangs in the air, seeming to drive the demon to further distraction. The summoned bear, seeing no other target within reach, leaps at the great demon. The bear's claws fail to penetrate the tough hide, and the demon's flames singe the bear's paw.\n\nThok takes full advantage of the demon's focus on Talia. His first strike bites deep, although the flesh creeps part-way closed again after. The second strike buries deep in the demon's side, and the third stroke goes wide. The balor turns, seeming to notice the massive minotaur for the first time. The axe drips with black blood.\n\nLora steps forward and stretches out her arms, and a whiff of the sea fills the room. Thick, ropy and glistening, they snake forward towards the boy and the demon. The boy, clinging to the chandelier, is powerless to evade the strand, and it wraps him up tight. The demon is able to slip away from the other strand, which withers on the ground.\n\nThe demon drifts another 5' up into the air. Snarling at Thok, he spits out a single, vile syllable. It is possible to see some of the slashes covering his body begin to inch closed.\n\nThe boy struggles with the strand, to no avail.\n\n \n Spoiler \nThe demon is now 10' up , above and 10' above Talia, Miloen and Thok.\n\nThok is struck by Power Word Stun for (1d4)[ 1 ] rounds.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora nods in satisfaction—he'd be safe up there, and he wouldn't be able to hurt anyone, either. Perfect. She turns to the others, realizing that whatever this demon was, it was looking more and more difficult to deal with. \"What is it that you're doing here?\" she calls over the din of battle to the demon. \"What is it you want ?\" \n\nShe casts no spells, nor does she charge towards the demon, but she is not idle, either. The green woman quite literally grows upwards, slowing and halting at around fifteen feet tall. Her skin darkens to a dusky green, and has a hard look to it, as if it would resist a blow, and the dress of leaves she wore seems to flow about her now, becoming a mantle of thick, foliage-enclosed branches like those of a willow. Her face is largely hidden under the branches as she takes a slow, shuffling step towards the demon.\n\n \n Spoiler \nShift to forest form (AC 49), and grow an extra slam attack as a move action. As her second move action, she grows another (or increases the damage of her slams/slam if unable). And a 5-ft step towards the balor.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The demon looks up - and up - at the soaring Lora, and snarls defiantly.\n\n The whelp abused our pact, and I claim his soul as forfeit. This grli'bruch - \n\nHe snaps a glance to Talia.\n\n - will not interfere. ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nTalia sinks into the Balor's shadow, reappearing in the air on the the demon's other side. Shadows swirl around her rapier, but no blow falls... for now.\n\n \"And what would you know of pacts, hm? Your kind is as likely to eat a contract as write it... and you certainly wouldn't do it properly. Tell me, how does one even go about breaking these \"pacts\" of yours?\" \n \n Spoiler \nRule of Diabolic Etiquette #549: It's rude to stab someone in the same round you're talking to them. 😛\n\nUsing Shadow Stride to move up and to the other side of the Balor (and away from that blasted hand), and readying an action to use Obscuring Shadow Veil if the demon resumes any sort of hostilities whatsoever.\n\nBy the way, how in 9 hells am I being hit so much? Not to metagame, but... this... shouldn't be possible. Right? *shakes head, terrified*\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nBranch-enfolded arms place themselves ponderously where her hips would be (and possibly still are, through the foliage) as Lora looks at the balor sternly. \"Maybe he did, but starting a fight at a party is no way to behave. He's not going anywhere right now, so let's put the weapons down and you can tell us what happened in detail, all right?\" Her voice doesn't sound any different in this shape; perhaps a touch louder.\n\n \n Spoiler \nI don't know if I should be making a roll for this or not? Diplomacy is +17, if you want to roll it.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The balor sneers back at Talia.\n\n Maybe I should eat you , Ba'at filth. Nah. Give me heartburn. \n\nLora's words flow like the sap of reason over the conflict. As the demon again winces at the sound emanating from Miloen's spell...and up at the boy wrapped in kelp...and the dozen guardsmen finally breaking through the crowd to help intervene.\n\nA shrug seems to ripple through the demon's body, and the weapons vanish from his hands.\n\n Fine. Take the boy...and choke on him. \n\nWithout further comment, the demon simply ceases to be there, leaving only a whiff of volcanic fumes, and a trashed ballroom.\n\nA large, golden-headed parrot with bright red wings and black tail darts from behind the curtain, and settles in Lora's branches.\n\n That's got to be the BEST costume here tonight. And thanks for shutting up my cousin. \n\nThe boy in the chandelier seems to try to cast another spell, but it doesn't go off. The hand reappears above Talia and continues to push her towards the ground, but unsuccessfully.\n\n \n Spoiler \nThe Balor has scored several natural twenties on you. With five attacks a round...be happy that none of them were confirmed, given the vorpal sword...\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n \"Oh, thank you,\" Lora says at the parrot's words, pleased at the compliment. And at the end of the fight, too, of course. \"You really think so? I- no, wait a moment.\" A branch stretches out and upwards towards the chandelier, and the leaves and branches at the end of it wrap themselves around the boy, lifting him gently but keeping a firm grip on him. The branches part around her face, leaving her looking slightly down at him.\n\n \"Well,\" she says in a firm lecturing tone, but not altogether unfriendly, \"I hope you've learned your lesson? You've frightened nearly everyone away, you know.\" \n \n Spoiler \nJoining in the grapple, although she doesn't want to do any damage; Lora can reach up to 25 feet high. Grapple checks are at +23 in this shape, if they're needed.\n ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " Finally able to move again, Thok dismissed his armor and weapons and used the power of his hat to assume the appearance of a large half-orc. Taking a few minutes he finds the nearest full bottle of alcahol, not particularly caring what kind, and drinks back the bottle in one gulp.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen cancels the held spell, and then dismisses his altered self spell. He looks around, wondering what might happen next.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Guards begin spilling into the room, followed by a variety of other servants. More than two dozen guests are either frozen in place about the room or lying, slumped like discarded mannequins on the floor. There is still a great deal of shouting.\n\nAs Lora draws the boy to her, revealing his face, she sees that his eyes are trembling, working quickly back and forth. It's not clear to her whether he hears her words, but he certainly has no response.\n\nThe parrot shifts on its perch on Lora's shoulder. It's bird voice is rasping, but also a bit sad. Ah, Caleb. You always were a twit. \n\nThok slips easily into the seeming of a big half-orc, and downs a bottle of some sparkling wine with a flourish and a belch.\n\nSome of the guests are returning to the room, moving to help others on the stairs and at the entrance ways.\n\n \n Spoiler \nHappy new year, folks! I'm back again. I hope you all got a chance to enjoy a holiday.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nAs things return to normal, and it looks like the boy—Caleb?—is finished, Lora shrinks back down to a more normal size, about five and a half feet. The thick branches and foliage shrink and turn from an olive-green to a brighter shade as they form into the close-fitting dress of leaves she was wearing before. The boy is set down on the ground, with Lora's hand resting on his shoulder. \"You know him?\" she asks the parrot. To the boy, she says encouragingly, \"Well, things look like they're all right now. Can you tell me more about what happened? Why were you doing that?\" It's hard for her to be angry at a frightened-looking child, but she manages to sound a little disappointed with him at the last line.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Slowly, the boy's eyes clear, and he stares at Lora, startled and a little star-struck.\n\n I...huh? Where'd everybody? Why am I wrapped in seaweed? \n\nComprehension seems to dawn on him. The parrot squawks, and takes to the air as Lora shrinks down. It settles on the ground, a few feet from the boy.\n\n Know him? I've been kicking his butt on a regular basis for the last three years. Creating some sort of construct, maintaining a complicated too much trouble for you, Caleb? So you had to go and get a REAL Balor on short notice. And then you bind it improperly to boot. \n\nServants have begun helping patrons up and out. Others with brooms and mops are scooting into the room.\n\nThe parrot abruptly grows into a bold young man with deep auburn hair, casual but obviously well-made clothes, and a slender platinum band across his head. A passing servant ducks his head nervously to the young man.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n \"Oh, sorry,\" she says, waving a hand; most of the kelp clutching the boy dissipates, leaving only a lingering smell of sea-salt. \"You don't remember? The demon got mad, and you started casting spells. At us, so we sort of had to keep you out of the way. Sorry.\" \n\nShe nods to the person who was the parrot a few seconds ago. \"You should listen to him. Bind something nicer next time, maybe,\" she adds encouragingly, patting his shoulder. \"Somebody could have gotten hurt.\" Then Lora turns to the young man, looking about. \"Oh, I hope the party's all right. So many people left. Do you think they'll be back?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The former parrot smiles at Lora.\n\n I should certainly hope that folks will stick around. I do throw a mean party. \n\nStepping towards the centre of the room, he shouts.\n\n All right! Let's get the music playing again! Once this is all cleaned up, I'm sure that there are a few corners of the wine cellar that haven't yet been emptied. The night is young! \n\nHe bends to help up the pale-skinned boy, who surveys the chaos and now seems terrified of the red-headed young man. Nevertheless, the boy takes his hand and rises, dusting himself off.\n\n Th-thanks. I'm so so sorry. I just wanted to make an im- \n\nThe young man quiets him with a smile and a raised finger.\n\n Hush. A matter for tomorrow - or the day after, if this party goes as well as I hope. \n\nServants are now starting into the cleaning process in earnest. All of the injured and unconscious guests have been removed from the room, and a few of the others are shifting back in - some to grab drinks, others to actually help with the cleaning and straightening.",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nThe moment the Balor disappeared, Talia had slumped to the ground. She stares at her wounds in equal parts disbelief and horror. It... it hurt . Even her beautiful wing! She reaches out to touch it, and both hand and wing recoil from each other. She shivers, and shaking, reaches for her belt and pulls out not one, but two potions. Hungrily sucking them down, she sighs with relief as her wounds close over and heal. Eventually, she stops shaking, and moves to wipe away the tears in her eyes before at long last standing and glaring daggers at the boy.\n\n \n Spoiler \nDrinking two potions of Cure Moderate Wounds:\n1 - (2d8+4)[ 14 ] \n2 - (2d8+4)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miloen \n\nLooking at Talia as she drinks the potions, Miloen moves towards her. \"Potions are a poor substitute for the true light of the gods, my dear.\" \n\nReaching out, he touches her shoulder as a holy light enters her.\n\n \n Spoiler \n Maximized Cure Serious. 39 points of healing.\n \n\n\nAfterwards, he turns to look at the party. \"Messy, messy, messy.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora smiles happily as the party slowly begins to rejuvenate itself. \"Oh, thank you. It would have been terrible for a silly accident to have spoiled things.\" She gives Caleb a sympathetic smile to take away any sting her words might have held for him—it was impossible to be angry now that he looks so sorry about it. She looks about, eyes finding Miloen, Talia, and the orc that Thok had turned into again without a problem. Oh- I should have healed her... but we're not all supposed to be together, so I don't think I should go over to apologize just now. I hope we haven't given ourselves away... \n\nThe remaining mess, and the fact that other guests are helping to clear it away, also catches her eye. \"Do you think we should help tidy up?\" she asks the crowned man and his cousin anxiously. It was hard for her to tell where people wanted things put in their own homes, as she had found out firsthand when she tried to help clean the inn she stayed at, but maybe the servers could tell them...",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " A young servant struggling to shift an overturned table turns at Miloen's \"Messy Messy Messy\", clearly biting back a retort. Instead, she simply nods and returns to her work.\n\nYoung Caleb smiles gratefully at Lora's words, looking both slightly less miserable and also quite adoring, in his own way. A swell of romantic music seems to spring up between Lora and Caleb. No, wait. It DOES spring up. The disembodied music has returned. As Caleb opens his mouth to speak, though, the redheaded man takes him by the shoulder.\n\n Yes, yes. Now, the least you can do is put your talents to work getting all of this straightened away. I'm sure that the side chambers are a mess too. \n\nHe propels Caleb off towards a side chamber. The youth glances back at Lora a bit forlornly. The redheaded man turns back to Lora, and extends his hands in a gesture that includes Miloen, Thok and Talia as well.\n\n Well, please accept my thanks, and my father's. I'm sure we'll be getting underway again shortly. \n\nHe winks at Talia.\n\n Perhaps a dance later? We've got a hell of a band. ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Originally Posted by Toliudar \n A young servant struggling to shift an overturned table turns at Miloen's \"Messy Messy Messy\", clearly biting back a retort. Instead, she simply nods and returns to her work. \n \n\nMiloen shrugs at the servant. \"I had not a scroll of spectral servants with me today, my apologies.\" He helps her to shift the table where she wanted it.\n\n Perhaps a dance later? We've got a hell of a band. \n\nAt this, Miloen turns with a frown. \"You've already had balors, don't bring hell into this as well, child.\" ",
"loss": true
},
{
"from": "human",
"prefix": "cRySTaL*NiNjA:",
"value": " After swigging down the bottle of alcahol and wrapping a table cloth around the wound on his midsection Thok walks over towards Lora, \" Who sent the child away, I was going to eat that.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nUnfortunately for Caleb (but also quite possibly for herself), Lora seems to have missed the romantic cues. She gives him a nod and an encouraging smile to indicate he should go off and help clean up before turning to the person she's fairly certain, by now, is the Prince. She's not that oblivious. \"Oh, you're welcome! Anyone would have done it.\" The rest of the guest list, who hadn't, seem to recall themselves to her mind, and she blushes a slightly darker green. \"Well, anyone who could help would have, I'm sure.\" \n \"Thok, you can't go around eating people,\" she says with a trace of shock as he approaches. Noting his wound, she touches him, and it starts to close up. \"Besides, there's plenty of food...\" She looks about at the overturned tables. \"... well, they'll bring in more soon, I imagine.\" \n \n Spoiler \nLesser Vigor, heals Thok 15 points over the next minute and a half.\n ",
"loss": true
},
{
"from": "human",
"prefix": "PhoeKun:",
"value": " Talia \n\nWithin seconds of being touched by Miloen, all signs of the shaking, sobbing Talia of a moment ago completely disappear, leaving only the winged vixen from before. But the transition is marked, just for a moment, by a look to Mileon of profound... thanks? No, that can't be right. Still...\n\nTalia turns to the redheaded man and smiles demurely.\n\n \"A dance? Hm... sure. But can the band keep up? I'm a hell of a dancer, if I may say so myself.\" \n\nShe winks as she licks her lips.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " The servant takes to Miloen's help with a startled and grateful smile. The red-headed man arches an eyebrow at Miloen's retort, but seems to have shifted his focus for the moment to Talia.\n\n Well, if these ones can't keep up, we'll just have to send out for more. Consider me on your dance card, madam. \n\nBowing with considerable elegance and only a faint hint of mockery, the redheaded man then leaps into the air, becoming a parrot once more. He flits off into the side chamber that Thok and Miloen entered from.\n\nThere is some sense of the party beginning to return to life. Hastily arranged plates of cold food and quickly opened bottles of wine are whisking their way in. Plates and glasses that can be salvaged have been pressed back into service. The crowd is thinner - some people have clearly decided not to return - but there are already fifty or sixty costumed revelers back in, and more streaming in.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Lora \n\nLora looks over again at Talia, who certainly sounds all right, and then around again to check if anyone else is still hurt. It doesn't look like it, so she swirls into the returning crowd to resume mingling, glancing back at Talia to see if she's coming. She glances to Thok and Miloen, too, but they're not supposed to be together...",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 24: Kaldar vs. Sir Schwant \n Map: \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " I'm here, still likely to make purchases.\n\n init. - (1d20)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " I probably won't buy anything unless your purchases warrent a response.\n\n init - (1d20+5)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Sorry, still here, haven't had access to a computer. Will post purchases in the next few minutes. \n\nI purchased a potion of shield of faith +2a\nRemind me again how you have a +4 to attack? 1BAB +4Str -2 tower =+3, and I don't see weapon focus or similar ability on your sheet.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " It should be +3 if I use the shiled (as refleced in the main battle scores in the top of the sheet). I updated Kaldar in a hurry because he was put into this round before he was even leveled up. The +4 in the weapon section is without the sheild and while I updated the BAB in the main section, I didn't fix the total to be +5 (before the tower shield) in the weapon section.\n\nKaldar starts out in B13 holding a wand in one hand and a javelin in the other hand. He moves to J12 and casts a spell that creates a pearly light that gathers around him.\n\nStatus\n \n Spoiler \n\nKaldar also activates his travel devotion as a swift action\n\nHP 14\nAC 17\nEffects: Light of Lunia 1/10, Travel Devotion 1/10\nLoc: J12\n\nmemorized spells\n \n Spoiler \n\n0: Guidance, Virtue, Cure Minor x2\n1: Light of Luniax4, Truestrike (domain)\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Sir Schwant - 2nd to act in Round 1\nStart in Y13 with potion in one hand and sword in the other. Move to W11 and drink potion.\n\nStats \n Spoiler \n\nPotion of shield of faith\n\nDeclare him Knight's Challenge\n\nHP:22/22\nAC:18\nBuffs: Shield of faith +2 1/10; Knight's Challenge 1/7\nPosition: W11\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar moves to Q13\n\nStatus\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Light of Lunia 2/10, Travel Devotion 2/10, Ready Action (see below)\nLoc: Q13\n\nReady action\n \n Spoiler \n\nReady action to move if Sir Schwant moves within 15ft of Kaldar\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Move to S10 \n Spoiler \n Take total defense action\n \n\n\nDone\n\nStats \n Spoiler \n\nAC:22\nHP22/22\nPosition:S10\nBuffs: Knight's challenge 2/7 shield of faith 2/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar moves to W10 and fires off a ray of light at Sir Schwant. He then moves to X2 as a swift action.\n\n touchattack - (1d20)[ 19 ] \n damage - (1d6)[ 4 ] \n\nStatus\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Light of Lunia (1 ray spent) 3/10, Travel Devotion 3/10\nLoc: X2\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Sorry for my absence, I was at a debate tournament, and did not have computer access. It was a surprise to me, so I could not say as much in the waiting room.\n\nSS double moves to X5\n\nStats \n Spoiler \n\n\nHP:18/22\nAC:18\nBuffs: Shield of faith +2 3/10; Knight's Challenge 3/7\nPosition: W5\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar fires off another ray of light before moving to O9. The shimmering around him has stopped.\n\n touchattack - (1d20)[ 18 ] \n damage - (1d6)[ 6 ] \n\nEdit: forgot stat block\n\nStatus\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Travel Devotion 4/10\nLoc: O9\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Move to Z 5\n \n Spoiler \nTotal Defense action\n \n\nDone\nStats: \n Spoiler \nHP:12/22\nAC:18 (+4 total defense, Possibly +4 cover)\nBuffs: Shield of faith +2 4/10; Knight's Challenge 4/7\nPosition: Z5\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar moves to R12 and casts a spell. The light re-appears around him after he is finished casting the spell.\n\nStats:\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Light of Lunia 1/10, Travel Devotion 5/10\nLoc: R12\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Move to W3\n \n Spoiler \n ready action to move out of LoE if he launches a light of lunia at me.\n \n\n\ndone\nStats \n Spoiler \nHP:12/22\nAC:18\nBuffs: Shield of faith +2 5/10; Knight's Challenge 5/7\nPosition: W3\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar moves to P1\n\nStats\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Light of Lunia 2/10, Travel Devotion 6/10, Ready Action (see below)\nLoc: P1\n\nReady Action\n \n Spoiler \n\nReady action to move if Sir Schwant starts to move north of row R (headed into row Q)\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "KCiemir:",
"value": " Move to T2\n \n Spoiler \nReady action to move out of LoE if he launches light of lunia at me\n \n\n\nDone\nStats \n Spoiler \nHP:12/22\nAC:18\nBuffs: Shield of faith +2 6/10; Knight's Challenge 6/7\nPosition: T2\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar moves to T5 where he fires off his light at Sir Schwant before moving again to O11.\n\n RTA1 - (1d20)[ 13 ] \n damage - (1d6)[ 4 ] \n RTA2 - (1d20)[ 15 ] \n damage - (1d6)[ 2 ] \n\nStats:\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Travel Devotion /10\nLoc: O11\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Ref Mav:\n\nSir Schwant has a readied action that goes off.\n\nAlso, Bigmac would you define when your using your travel devotion for movement, and when your taking a regular move action.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Either of the moves before or after the attack could be the swift action, but I will try and be more precise about which is which.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nDue to inactivity and disqualification, Kaldar is declared the winner.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus and Nicole step out into the warm April air of the New Greyhawk night. The negotiations, the arrangements and the play are now finished, and there's nothing left to do but enjoy his last few hours in the City of Dreams. Nicole's arm is linked to his as she silently walks, apparently still thinking of the play they've just left. It was good, no doubt about it. The Cirque des Moitie were outstanding actors, with some truly marvellous special effects. The lighting as Puck delivered his speech to the audience was particularly inspired; the lights fading and cloaking him in darkness as the audience 'awoke'.\n\n\"That was an incredible show.\" Nicole murmurs. Like Marcus, she's not a New Greyhawk native. She came up from Portsmouth with her father, who Marcus hasn't met and what he's heard doesn't make the meeting sound desireable. Nicole isn't interested in her father's business, but from what Marcus has gathered he owns an oil refinery, which would explain the trip to New Greyhawk. Being a pharmaceuticals company, Vitan keeps an eye on biotech and the newest word in the field is SinCorp's new bioplastics, refined from GM plants. Between this and the experimental electric cars unveiled a few months ago, Mr Case must be starting to think SinCorp is gunning for him.\n\nBefore Marcus can reply, a brief scream rises above the noise of traffic before being cut off by a disturbing, wet snap. Looking around, Marcus and Nicole are alone in a small street; the other theatre patrons have already left or went the other way. The sound appears to have come from a dark alley some way up the street. Marcus' car is about halfway between them and the alley.\n\"What was that?\" Whispers Nicole, moving even closer to Marcus.",
"loss": false
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus holds Nicole close as they continue to walk.\n\n I don't know, he whispers, but it sounds like somebody might be in trouble. Are you okay if we check it out? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Nicole shakes her head frantically. \"No! I'll... I'll wait in the car. Be careful.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Alright, hun. I'll be right back. \n\nMarcus unlocks the car and gives Nicole the keys. He pulls his Beretta and flashlight out of the glove box and gives Nicole a kiss before heading down the alley.\n\n Keep the car running. I shouldn't be long. \n\nWith that, he lopes off in the direction of the scream, clicking the flashlight on when he needs it. He keeps his Beretta hidden in his pocket until threatened.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The alley is dark, the illumination from the streetlights not reaching more than a few feet in. Before Marcus can turn on his flashlight, someone steps out of the shadows.\nIt's a young woman. Despite her height, she stands over six feet tall, her face is extremely youthful, and Marcus places her around eighteen, maybe twenty. Her hair is a pale blond and her skin dark, dark brown. Like many of the people in New Greyhawk she is armed; the hilts of two swords are visible behind her back, and she has a large pistol on her hip. Despite the situation and her armament, she is smiling with faint amusement.\n \"Hiya.\" She says. \"Having a good night?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " I was... \n\nMarcus sizes up the newcomer.\n\n I heard a scream. I thought someone might have needed help. Did you hear or see anything? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I didn't, I'm sorry. Perhaps you've come the wrong way? Noise does strange things with all the hard walls around.\" \nThe girl gestures around at the buildings. Marcus can tell she's lying, at least about hearing anything, but she does it with such panache that it's almost charming.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus puts on his most winning smile. Years in the boardroom have taught him to be able to tell when people were lieing.\n\n Are you sure you didn't hear anything? A pretty woman such as yourself surely wouldn't walk around at night without being aware of her surroundings. \n\n((OOC: Diplomacy check, +2 for Charm.))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The girl smiles at the compliment.\n \"I am sure, yes.\" \nShe looks back over her shoulder into the alley and turns back to Marcus, peering around the corner before addressing him again.\n \"Well, I'd love to stay and chat, but I really must be going. Have a good night with your femmefriend.\" She turns back into the alley and walks away.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus shakes his head as she walks away.\n\n Yeah, whatever... \n\nDeciding that further investigation would probably be fruitless, Marcus turns and walks back into the car.\n\n Well, I didn't find anything, Marcus says, as he opens the door to take the driver's seat from Nicole. Ready to head back to the hotel room? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Yes. Did you find out what it was?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " No, I didn't. There was a woman in the alley, but she was unhurt and wouldn't tell me where the scream came from. \n\nHe shrugs.\n\n I don't think there was much else I could do. If I went off gallavanting around dark alleys, it would have meant abandoning you here in the car, which wouldn't have been fair. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Oh. I'm glad you came back.\" Nicole reaches out and rests a hand on Marcus' arm.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Me too. \n\nMarcus continues to drive back to their hotel.\n\n Maybe we can salvage this night after all. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The flight back ot New York is calm and relatively free of turbulence, and they pass through customs on both ends without incident. Ken is at the terminal to drive Marcus home.\n\"Hello sir. How was the trip?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Not too bad, Ken. There was the usual feeding of the corporate wolves, but Nicole and I were able to get some nice time together. We saw a remarkable performance of A Midsummer Night's Dream . How were things on the homefront? \n\nMarcus puts his bags in the trunk, despite his butler, and takes the driver's seat of the car as he talks. When both he and Ken are situated, he heads off toward Black Manor.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Very little of note, fortunately. We did have a problem with the phones, but that was sorted out quite quickly. Wear and tear on the cables, from what the repairmen said.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Ah, I see. Did I get any messages while I was away? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"No, no messages.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Hmm. Okay. \n\nMarcus continues to drive, making smalltalk along the way.\n\n((Fast Forward to next scene?))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Katrina lives with her husband and son in a gated community. The guards at the gate wave Marcus through as he drives in. The houses look all more or less the same, the only real way of distinguishing one form another is by the cars in the driveway and the occasional toy left out on the lawn. Katrina's house doesn't have toys on the lawn, and the cars are safely secured in the garage.\nKatrina herself is a short woman in her late thirties, just managing to hold on to her figure. Her husband David is about the same age, with a better grip on his figure but not so much on his hair. Their son Mikey, a skinny little kid about nine, goes off to bed a little after Marcus arrives. He looks like he needs it; he's got deep, dark shadows under his eyes, like he hasn't slept in a week.\nThe food is good, if a little bland; hearty might be the most accurate way to describe it. Katrina talks about her reading group and remenisces with Marcus about some of the places they've seen on business trips. David likes to hike, and listens with interest to Marcus talk about his more recreational trips, the mountains of Scotland most of all.\nIt's getting on to the end of the meal, when everyone is just picking at the scraps they have left, when a scream comes from Mikey's room. David and Katrina bolt upright, but Mikey seems to be okay; they can hear him running down the stairs. When he comes into the dining room he launches himself into Katrina's arms, crying. She holds him for a few moments, then asks;\n\"What is it, Mikey? What's wrong?\"\nMarcus can't quite make out what Mikey says, apart from the word 'monster'. David shakes his head.\n\"Poor kid keeps having nightmares, that there's a monster in his closet.\" He quietly explains to Marcus.\n\"Hey, Mikey.\" He says. \"I'll tell you what. You stay down here with mom and Marcus and I'll go up and sort this monster out.\" David turns to Marcus. \"Okay?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus nods.\n\n Sure. Don't worry, Mikey, we'll take care of the monster for ya. \n\nHe sends a wink Mikey's way as he walks with David up the stairs to Mikey's room.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Judging by his room, Mikey is a baseball fan. There are posters of players, a lot of the decorations are in team colours and there seems to be a Little League uniform among the screwed up clothes on the floor.\nDavid picks up a bat from the floor and hands it to Marcus before going over to the closet. It's very large, certainly roomy enough for a decent-size monster.\n\"Ready?\"\nHe opens the door. There is, of course, no monster inside. Marcus does spot something, though, caught on the screwheads of handles. Its small and dark in the dim light.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus turns on the light.\n\n Hmm. Looks like we scared off the monster, eh David? What's that on the screw handles, though? \n\nWith the light on, he walks over to investigate.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " There is a strand of red wool caught on the screw. David looks at it, and rifles through the clothes in the wardrobe. There doesn't seem to be any red wool clothes.\n\"Strange. I wonder where it came from?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus does a sweep of the rest of the room, checking under the bed, in drawers and chests, etc.\n\n It is strange. Lock your doors and windows tonight, David. \n\nHe pauses.\n\n You think we should check the rest of the house? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus doesn't find anything else unusual in the room.\n\"Yeah. Yeah, okay.\" David seems a little disoriented, somehow. \"I'll check upstairs, you take downstairs?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus nods.\n\n Sounds good. \n\nMarcus slopes off to check the downstairs.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus finds no more wool in the living room or the kitchen. On the next floor down, the doors are locked.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus walks back up to the kitchen.\n\n Hey, Katrina. Do you have the keys to the basement? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"The basement doesn't have a lock, do you mean the offices? I can go get the keys. Why do you ask?\"\nMikey is sitting at the table with a bowl of icecream. It seems to have done something to cheer him up, but the shadows around his eyes seem even darker.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus answers in a low voice when Mikey is out of earshot.\n\n David and I found a piece of red wool on one of Mikey's wardrobe handles. He doesn't have any red wool clothes, and we're just making sure that nobody was able to sneak into the house. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Katrina's eyes widen, and she shivers.\n\"Okay, I'll go get the keys.\"\nShe lets Marcus into the offices. There's no-one in either of them. Katrian opens the door onto the balcony and shows Marcus the basement. It has a lot of wine, but nowhere for someone to hide.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Hmm. Okay Katrina, the downstairs looks good. I think I'll head upstairs to see how David is doing. \n\nHe thanks Katrina and walks upstairs to find David.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Upstairs, David is just coming out of the spare room. When he sees Marucs, he shakes his head.\n\"Nothing. I guess it's just one of those things that turns up.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Hmm, okay. I guess you guys can send Mikey back up to bed again. Might want to have him brush his teeth again, though. He was eating ice cream. \n\nMarcus walks back downstairs with David and plunks himself in one of the dining room chairs.\n\n All clear. Looks like you're gonna have to go back to bed, slugger. \n\nMarcus musses Mikey's head as he says this.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Mikey looks up at Marcus. Closer up, Marucs can see that his eyes are bloodshot.\n\"Really? You got rid of the monster?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Yep. He apparently heard your dad and I were coming, and got so scared he left before we got up to your room. \n\nHe winks at David.\n\n So you shouldn't have anything to worry about. If the naught monster does come back, just tell him I'm coming to get him. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Okay.\"\n\"C'mon Mikey. I'll tuck you in.\" David takes Mikey back upstairs.\nKatrina watches them go.\n\"I'm getting really worried about Mikey. That's the third time in a week he's woken up like that.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Have you talked to a doctor about it? I can hook you up with a good pediatrician or child psychologist if you don't have one. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Katrina nods.\n\"I've made an appointment with a psychotherapist. Hopefully he should be able to help.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Yeah. Hopefully you'll be able to figure out what's up with him. Hey, howabout I make some coffee? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"That'd be great, Marcus.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus walks into the kitchen and rummages through cabinets until he finds the coffee and coffee filters and goes about making coffee. When the coffee starts brewing, Marcus comes back into the dining room and begins to clear dishes.\n\n You okay, Katrina? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Yeah. I'm just worried. I'll be okay, and I'm sure Mikey will be too.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus nods silently. He clears the last of the dishes and brings out a cup of coffee for him and Katrina, followed by another trip to the kitchen to bring out cream and sugar.\n\n Mmmm...I used some of Ken's home roast that we gave you a little while ago. I don't know how you can drink his stuff and then go back to Folger's. \n\n((OOC: What time of night and what day is it?))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " [It's Tuesday and about 9:30]\n\nKatrina smiles wanly.\n\"I can't really tell the difference, coffee all tastes the same to me.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus finishes up the rest of his coffee and starts to stand.\n\n Well, thanks for the dinner, Katrina. I think that maybe I should be getting back now, though. My day's crammed with meetings and I've gotta get some sleep so I'm not yawning through all of them. \n\nHe starts to collect his coat and things before heading out the door.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Bye, Marcus. Thanks for coming. I'll get the gate.\" Katrina follows Marcus to the door and buzzes the electric gate open.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Bye Katrina. Tell David good night for me. I'll see you tomorrow at work. \n\nMarcus drives home and watches TV for an hour or two before finally hitting the sack and getting some shuteye.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " As Marcus heads home, shortly after passing the gates, he stops at a stoplight where an old man in a grubby overcoat is ranting to nobody on the corner. This isn't a terribly unusual occurance, but the old man's subject matter is so bizarre is captures Marcus' attention.\n \"The Coloured Knights! Yes! They're the only one's who can save *cough* save your children! With their robots and their *hack, wheeze* they'll keep 'em safe! Safe from Mr Rogers! Mr Rogers and his EVIL!\" \nThe old man takes a swig from a bottle wrapped in a paper bag, and wanders off down the sidewalk.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Riiiiight. Safe from Mr. Rogers, eh? Crazy old coot. \n\nMarcus continues his drive home, dismissing the old mans ravings as those of a senile old lunatic.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Good evening, sir. How is Ms. Schultz?\" Ken greets Marcus when he gets home.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " She and David are doing fine. Mikey's been having some night terrors, apparently, and David and I had to scour the house to calm him down. Other than that, though, the evening went well and dinner was excellent. \n\nMarcus talks with Ken as he works his way up to the bedroom through the cavernous foyer well-lit hallways.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " VitanCorp New York Office\nFriday 13 April, 1:00pm\n \nThe clock on Marcus' desk bleeps to mark the hour just as Sarah opens the door. She's almost the youngest of the directors, older than Robert by only two years, and looks it.\n \"Hi. Hungry? Katrina and I were just headed out.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " I'm famished, actually. \n\nHe quickly shuffles some papers on his desk into a manila folder and stashes it in one of his desk drawers.\n\n So, where were we going to eat? he asks as he stands and puts on his suit jacket.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Delmonicos.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Sounds good to me. We taking the subway, a cab, or someone's car? \n\nMarcus walks and talks with Sarah, heading to meet up with Katrina and the elevator.\n\n((OOC: What kind of food is served at Delmonicos? I'm guessing Mexican or Italian.))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " [Delmonicos was more or less the original resturaunt. In the real world it was closed down during Prohibition.]\n\n \"We were thinking of getting a cab.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Sounds fine to me. \n\nMarcus looks around.\n\n Alright, where's Katrina? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"She should be waiting for us in the lobby.\" \nThey take the elevator down, and Katrina is indeed in the lobby, waiting.\n\"Hi, Marcus. Busy day?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Yeah. I had meetings all this morning about a merger with a small medical supply company in New Jersey. I've got to finish up some paperwork about it this afternoon. Anyway, let's go eat. I'm starving \n\n((Fast forward to Delmonicos?))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The resturaunt is mostly empty, it doesn't really start filling up until dinner. Sarah sips at and puts down her mint water.\n \"How did your appointment with the therapist go, Katrina?\" \n\"He said it's a little hard to say after just one session, but he seemed hopeful. He got Mikey to actually say what it was he was scared of.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " And what's that? \n\nMarcus takes a sip of his iced tea.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Katrina almost smiles, seeming a little embarrased.\n\"Mr Rogers.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus trys to contain a laugh and fails, squirting iced tea out of his nose.\n\n Aw, crap. I got tea on my pants. \n\nHe busies himself cleaning up the tea before turning back to Katrina.\n\n So...you mean the jolly old sweater and muppet Mr. Rogers, right? \"Welcome to the neighborhood\" and all that? What's so scary about him? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Apparently he lives in the closet and jumps out to scare Mikey. It sounds bizarre, but he is really, really scared.\"\n \"Have you thought about getting him an MRI? Maybe it's physiological, rather than psychological.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Hmm. Or you could get him a slingshot. That's send him packing. \n\nMarcus looks around the table.\n\n You do know I am kidding, right? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Sarah pats Marcus' hand.\n \"Probably not the time, Marcus.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Yeah, sorry. \n\nHe looks slightly embarrased and plays with his napkin until another thought crosses his mind.\n\n It is strange, though. David and I did find a piece of red wool, like from a sweater, that didn't match anything in Mikey's wardrobe. I also saw a hobo on the way home who was ranting at me about Mr. Rogers and impending doom or some such. Just coincidence, probably. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"One bloody hell of a coincidence. You're sure there really isn't an old guy in a red sweater in his wardrobe?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus looks at Katrina and shrugs.\n\n It wouldn't be the first strange thing I've seen. Of course, I'd be more willing to believe that it's all in Mikey's head first. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Wouldn't you have found them, if there was someone in there? It's not really a very big wardrobe.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus nods.\n\n That's why I'm more willing to believe that it's in Mikey's head. \n I hope so. If it's not just in his head, that could mean that there's a Shadow creature in Mikey's closet. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"What kind of impending doom was the hobo ranting about?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Oh, let's see. What did he say? \n\nMarcus blushes.\n\n To be honest, I wasn't paying much attention. I do remember something about the Colored Knights being the only ones able to save the children from Mr. Rogers and his evil. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Coloured Knights? It sounds like another kid's show to me. Katrina, have you heard of anything like that?\" \n\"No, not off the top of my head... listen, you don't really think this man knows what's happening to Mikey, do you?\"\nSarah shrugs.\n \"Stranger things have happened.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus grunts an affirmation and takes a bite of his hamburger, washing it down with a sip of iced tea.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"But... even if he isn't just crazy, there's no such thing as monsters in closets. It's just- just an urban legend, or a fairy tale, or something.\"\n \"I'm not saying there is a monster in Mikey's closet, just that it might be an idea to have it checked out a little more thoroughly.\" \nAs Sarah and Katrina argue about monsters, Marcus has a vague recollection of something. Toys, action figures in brightly coloured armour. He can't quite remember where he saw them; perhaps eBay, or a toystore window?",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Hmm, the Colored Knights...that does seem to ring some sort of a bell. I'll look into it when I get home. \n\nMarcus looks up from his food to pitch in a comment.\n\n I'm with Sarah on this one. If you want, we can get Mikey's MRI done at one of Vitan's partner hospitals on the cheap. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I suppose it couldn't hurt any... but what do you think we should do? Find this homeless man and ask what he meant?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus shrugs.\n\n I dunno. I might check up on The Colored Knights when I get home tonight. I wonder if Ken knows anything. He's usually into that kind of stuff. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " When Marcus gets home that evening, Ken is, as ever, waiting at the door.\n\"Hello, sir. How was your day?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Busy, as usual. I was tied up for most of the day with meetings about the merger. I probably would've skipped lunch, too, if Sarah hadn't invited me to go to Delmonico's with her and Katrina. Anything interesting happen here? \n\nMarcus walks through the house as he talks, dropping off his suit jacket and brief case on a chair in the foyer and heading toward the kitchen.\n\n Mmmm, something smells good. What is it? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I found a recipe for soup I thought you might enjoy, sir. Unfortunately, it recommended that fresh home-baked bread would be the best accompaniment, but hopefully bakery bread will do.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus walks into the kitchen and starts sampling bread and soup alike.\n\n Mmm. Yeah, this bread'll be just fine. The soup is delicious, by the way. \n\nHe moves away from the stove and pours himself a glass of ice water from the fridge.\n\n Thirsty? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"No thank you, sir. The recipe recommended serving the soup like this.\" Ken takes a half-roll partly empty of bread and ladles some soup into the hollow. He passes the plate to Marcus. \"It's called a trencher, I believe.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus takes the plate and sits down to eat at the kitchen table.\n\n Grab yourself a bowl and eat with me Ken. I've got some stuff I want to talk with you about. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Ken fills another trencher and takes a seat.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus sips his soup, talking between mouthfulls, yadda yadda yadda.\n\n Hey Ken, you're into arcane lore right? Have you ever heard of a group called the Colored Knights? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Ken considers the question for a moment.\n\"Well... knights used colourful heraldry to identify themselves, and added further symbols as theyachieved great deeds. Mordred, for example, had a plain grey shield, which was a signal of his lack of valour. I can't think of any particular group who identified themselves in that manner, though.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Hmm. Maybe. I seem to remember something about toys in colored armor somewhere, but I can't remember where. Ebay maybe? Or a toy store? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I'm afraid I haven't been in a toy store for quite some time, sir. It doesn't ring any bells.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus nods as he continues to eat.\n\n Same with me. Hey, would you mind looking with me tonight to see if we can't find anything about these Colored Knights? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Not at all, sir. Shall we start with eBay?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus finishes up the last bit of his bread bowl and knocks back the rest of his drink.\n\n My thoughts exactly. Excellent soup, by the way. \n\nHe gets up and walks to the study with Ken, sitting down at his computer and logging onto the Internet.\n\n Alright, let's see what eBay has... \n\nAfter logging into his eBay account, Marcus does a quick search for \"Colored Knights.\"",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Simply typing in 'coloured knights' gets only one hit; two small figurines in armour with extravagant helmet plumes. They aren't especially colourful, though, and they don't spring Marcus' memory.\nAfter several more minutes of searching, Ken calls Marcus over.\n\"Not what I would call knights, sir, but they do have armour and they're undeniably colourful.\"\nMarcus' memory springs as he looks at the screen. The toys up for sale are a collection of Power Rangers action figures.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Oh, wow. Power Rangers. God that takes me way back. \n\nHe looks at both his and Ken's screens.\n\n I'm not sure if those are the right ones, though. Let's keep searching. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Several other toys turn up, but they all seem to lack something compared to the Power Rangers.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus scrolls through the list of new hits.\n\n Hmm, these auctions don't...feel right like the Power Rangers did. Oh well, let's put up our bid, Ken. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"The seller is in North Carolina, I see. How long would the shipping take?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " It depends on what kind of shipping the seller is providing and how long he takes to get it in the mail. Hopefully not much longer than a week or so. We have to actually win the auction, though, first. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Might I ask the reason for your sudden interest in collectable toys, sir?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus drums his fingers on the desk. After a second or two of deliberation, he leans back in his chair, steeples his fingers, and begins talking.\n\n Put your feet up, Ken. It's story time... \n\n((Insert appropriate and complete description of the past few days' events, yadda yadda yadda.))\n\n So there you have it. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Ken takes a few moments to digest this.\n\"Do you think that perhaps Mikey might need the toy, assuming we have the right one, before a week goes by? Buying one straight from the store might be more expedient.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus thinks for a moment.\n\n I think he should be okay, but I'll stay in touch with Katrina. I don't know if buying other Power Rangers would work, though. There seems to be something right about this particular set. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The next day at work, Sarah enters Marcus' office with a thin folder.\n \"Contracting for 31-XS manufacturing. Sinclair's offering a great deal, so they've either found a new tax loophole or they have something else nefarious in mind. Jube's made a decent offer, too.\" \nShe places the folder on the desk.\n \"So, how did Ken go with those knights?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " You're not going to believe it, but we found something. \n\nHe pauses for dramatic effect with a huge smile on his face, waiting for Sarah to ask what.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"And what is it I'm not going to believe?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Power Rangers. The colored knights are Power Rangers. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Sarah blinks.\n \"Huh. Didn't see that one coming.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Neither did I. But, Ken found a collection for sale on eBay that just seemed...right. Hopefully we'll win the auction and be able to pass them on to Mikey. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Sarah nods.\n \"Oh, William set Katrina up for Mikey to get an MRI tomorrow. When do you think you'll get the Rangers by?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus shrugs.\n\n I dunno. I can't remember quite when the auction ends, but hopefully not much longer than a week after that. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Sarah frowns a little\n \"Let's hope that's fast enough.\" She says before leaving.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Yeah, me too... \n\n((Fast forward?))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Katrina does not of course come into work the next day, as she is taking Mikey to the hospital. That evening, as Marcus is getting ready to leave the office, Sarah comes in, putting away her phone. She looks grim.\n \"That was Katrina. The results of the MRI weren't good.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus was just about to put on his suit jacket when Sarah walked in. He stops when he hears the news.\n\n What's wrong? He asks, concerned.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"She put me on to a doctor, who said they thought Mikey had a meurodegenerative disease, although they normally take years instead of days. They're going to try to treat him, but if it doesn't work he'll be catatonic in two, maybe three days.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus slumps down into his office chair.\n\n Oh my God... \n\nHe slumps forward onto his desk, head in hands.\n\n What caused this, Sarah? What could do this to an innocent little boy? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"More things than we'd like to think.\" Sarah says softly.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " I've got to go see Katrina. Is she at the hospital? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Yes, they're staying there, at least for tonight.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " I'm gonna go see them. Call me if anything comes up here. \n\nMarcus grabs his coat and briefcase and makes his way down to the parking garage, where he gets into his car and drives to the hospital where Katrina and her family are staying.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The front desk tells Marcus where to find Michael Schultz's room. When he gets to the room, Katrina and David are inside with Mikey. Katrina is sitting next to Mikey's bed, holding his hand. David is pacing, stopping occasionally to glance out the window or touch his wife's shoulder. Mikey is lying back, looking at the ceiling. His head is moving as though following something moving on the ceiling, but there's nothing there.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus walks just inside the room and leans sheepishly on the door jamb.\n\nHe offers up a quiet Hey, kiddo... ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " It's hard to tell if Mikey hears the words; he reacts, but looking in the wrong place, towards the foot of his bed. David looks around and gives Marcus a brief nod before turning back to the window. Katrina looks up.\n\"Marcus...\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus walks over to Katrina and puts a hand on her shoulder.\n\n How're you holding up? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I could be worse. They said Mikey's hallucinating, to try not to give him any sudden input.\" She looks at the IV drip feed connected to Mikey. \"The doctors said it's good we got him the MRI so quickly. Three other children in the last month had the same thing, they said, but...\" Katrina turns back to Mikey and starts sobbing quietly.\n\"They didn't get diagnosed in time.\" David says quietly, his voice hollow. He stays facing the window.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Do the doctors know what's causing this yet? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Not a clue.\" replies David.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus moves to stand next to David, staring out the window with him.\n\n Listen, David. I may have to go out of town for a day or two real soon. Is there anything that I can do for you and your family before I leave? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Katrina won't be able to go to work.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " That's fine. She can take as much time as she needs. Is there anything else? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " He shakes his head.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus nods.\n\n Alright. I have to go take care of some business. I should be back in a day or two. \n\nMarcus walks back over to Katrina and Mikey.\n\n I'm planning on leaving town for a day or two, Katrina. If you need anything, call Ken at the manor. I'll be back soon. \n\nHe looks at Mikey.\n\n Stay strong, Mikey. \n\nWith that, he quietly turns around and walks out of the hospital room and toward his car. When he reaches his car, he proceeds with all due haste back to the manor.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus' mobile rings as he drives home.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus answers.\n\n Black here. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " It's Sarah.\n \"Hi, Marcus. Where are you?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " I'm on my way home from the hospital. Why? \n\nMarcus puts the phone on speakerphone mode and sets it in his lap so he can concentrate better on the road.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I just checked the Toy 'R Us website. I can buy a Power Ranger and get to Katrina's in about sixty, seventy-five minutes. I figure it's worth a shot. Meet me there?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Meet you at the Toys 'R Us or the hospital? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Katrina's house.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " I'd rather just take the Power Ranger to the hospital since that's where they are at the moment. Neither Dan nor Katrina showed any indication of leaving any time soon. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"You think Mr Rogers came with them?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Good point. On second thought, I'll head over to Katrina's house now. I just remembered I have a butler to take care of what I needed to do at the manor. \n\nAs he talks, Marcus starts heading toward Katrina's house.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"If you buy the Ranger I can get there quicker, if you were going home from the hospital is should be about on your way. I need to pick up something from my place.\" \nShe gives Marcus the address, it won't extend the drive by more than five minutes.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Sounds good to me, I'll meet you there. \n\nHe hangs up and almost immediately dials Ken at the manor.\n\n Ken, it's Marcus. I need you to do something for me. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Yes, sir?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Mikey's in the hospital, and I need you to do some things for me. \n\nHe takes a deep breath.\n\n I'm on my way to Toys 'R Us to pick up some Power Rangers. Sarah and I are going to meet up at Katrina's to see what we can do with them. I need you to pack an overnight bag for me and see if you can't get more information about the seller of that eBay auction. A phone number, preferably, so I can talk to him. If our storebought Power Rangers don't work, I'm going to take the corporate jet down to North Carolina and see if I can't talk the seller into letting me buy his off of him. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Very well, sir.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Thank Ken. I'll talk to you later. \n\nHe hangs up and continues driving to the Toys 'R Us.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus pulls into Katrina's driveway with a Red Ranger in tow. Sarah is waiting outside with a sportsbag hanging off one shoulder. She waves hello as Marcus drives up.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus parks the car and waves to Sarah as he gets out.\n\n Alright, let's get this thing done. \n\nMarcus walks to the front door and tries it. If it's locked, he looks around for the spare key Katrina keeps around.\n\n((Took some liberty here, assuming Marcus and Katrina's family are familiar enough for him to know of a way to get in should they not be home.))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The door opens. when they get up to Mikey's room, Sarah puts down her bag and zips it open, taking out a sheathed longsword.\n \"Ready?\" She asks as she draws the blade.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus lets out a low whistle.\n\n Damn. I didn't know you know how to use a swor.d \n\nMarcus takes the Red Ranger out of the packaging and draws his own weapon: his trust Beretta.\n\n Yeah, I'm ready. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Uh-huh.\" Sarah takes a handle of the wardrobe door. \"Coming, ready or not.\" She says, as she swings the door open. There appears to be nothing inside but clothing for a moment, but the air starts to ripple bizarrely until a small, twisted creature, disturbingly like Mr Rogers, appears floating above the rack. It glares balefully at the Power Ranger, then flies forward to slash at Marcus with its sharp claws.\n\nMarcus easily dodges its first clumsy attack.\n\nInitiative\nMarcus: 13\nMr Rodgers: 11\nSarah: 7",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus brandishes the Power Ranger like a vampire hunter might brandish a crucifix and fires at Mr. Rogers.\n\n This is most certainly not a beautiful day in the neighborhood! ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus' ducks Rodgers' claws as he fires. The wretched monster barely pinwheels out of the way. [3 damage, action point.] Rodgers' slashes Marcus across the cheek, opening a few shallow cuts. [4 damage]\nSarah moves forward and stabs Rodgers' doublehanded through the leg. [10 damage]",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus remembers to get out of Mr. Roger's range this time and tumbles out of the way before firing again.\n\nHP: 34/38",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus' shot hits Rodger's in the back of the head, and he falls to the ground. [10 damage, massive damage] Sarah finishes the creature off with her sword.\n \"Nasty little ****er. Do you need a bandage for those cuts, Marcus?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus sheathes his pistol and feels his cheek.\n\n Yeah, that'd be great. He says, wincing.\n\nHe looks back down at the dead creature before heading to the bathroom.\n\n That seemed almost too easy. I wonder if it was really because of this Power Ranger? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Well, something made it visible.\" \nThe body on the floor is beginning to visibly soften, almost like melting icecream.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus shrugs and walks to the door before turning to look at the body again.\n\n Bastard looks like he's melting. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"That's interesting...\" \nThe rapidly liquifying body begins to turn black.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Ugh... \n\nMarcus finds it difficult to tear his gaze away from the rapidly decaying Mr. Rogers. He does manage, however, to pull a handkerchief out of a jacket pocket to staunch the bleeding on his cheek.\n\n I wonder if all monsters decompose like that when they die. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Sarah nods, as the black goo slowly begins to evaporate into a thick black smog, which rapidly thins and disappears.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus shakes his head as the last of the smoke disappears to shake himself out of his stupor.\n\n Well, that was fun and all, but I'm gonna go clean myself up. \n\nHe walks down the hall to the bathroom and goes about cleaning and bandaging his cheek.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " A minute later Sarah follows him in.\n \"I just had a thought that we should have brought a camera.\" She says, leaning in the doorframe. \"I don't think anyone's going to believe us without a body.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus shrugs.\n\n I was planning on keeping it quiet, only telling Katrina and David about it. Mikey really doesn't need to know anything except that he's, hopefully, better and that Uncle Marcus and Aunt Sarah took care of the naughty Mr. Rogers. \n\nMarcus winces as he hydrogen peroxide he was putting on his cuts takes effect.\n\n Damn that stuff stings. \n\nTo Sarah: I do wonder if that was the only one, though. Katrina mentioned three other kids in Mikey's condition that didn't get diagnosed in time and died. \n\nMarcus continues to talk as he finishes bandaging up his face.\n\n Anyway, I don't think we should hang around here for too long. Let's get back to the hospital. Do you want to take my car, or your? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I'll take mine, I'd just have to pick it up again if I didn't.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Sounds good to me. \n\nMarcus walks downstairs with Sarah, opening and closing the front door for her. He makes sure to lock it before heading to his car and following Sarah to the hospital.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Back at the hospital, Mikey is no better than when they left.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus walks over to Mikey's bed and places the Power Ranger in his arms.\n\n Here ya go, buddy. I hope you like the Red Ranger. \n\nHe turns around and slumps against a wall, running his hands through his hair. He looks thoroughly deflated and nearly as miserable as David or Katrina.\n\n ****, he says to Sarah, killing the thing was the only idea I had left. I don't know what else to do... ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Mikey clutches onto the toy as soon as he feels it.\n\nSarah moves over to stand next to the bed.\n \"Remember that it took days for him to get this bad. Expecting instantaneous results might be over-optimistic.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus shrugs.\n\n Yeah, I guess you're right. He says, albeit unenthusiastically.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus dreams...\n\n He sees a woman, her body swollen to grotesque proportions by pregnancy. Her body is covered by innumerable parasites, scuttling over her in a search for the juiciest patch of skin. Despite this, she seems in perfect health. Behind her, in the darkness, something whispers to her, but Marcus cannot hear what...\n\nHe sees a dragon with emerald scales, curled around and atop a pile of banknotes. Its eyes carefully survey its surroundings, standing sentinel over its vast hoard. There are many people sitting around it, cleaning and caressing its scales. All of them are beautiful. The dragon reaches out a claw and strokes the back of one of the six-legged, purple tigers that pace in a circle around it. The tiger turns toward Marcus, and grins a joyful, welcoming smile...\n\nHe sees a machine, clockwork stretching forever through the multiverse. The gears tick in perfect unison, filling the air with a sense of order and purpose. Somehow, the ticking of the gears is drowned out by the quiet sound of a girl's happy laughter...\n\nHe sees a man in armour, standing on the battlements of an indomitable fortress. In one hand he holds an axe, in the other a book. Both of his hands drip blood. A crude, ugly tattoo across his face declares him a murderer, but his eyes are calm and full of wisdom. Slumped beside him is a man, a long knife stuck through his heart. Both the dead man and the murderer have the same face...\n\nHe sees a woman, petite and graceful. Her lovely face is marred by a long scar across her cheek. She regards him with interest, and he becomes aware that he cannot move. Her expression does not change as she steps forwards, holding a scalpel. The blade feels like fire as she draws it down across his chest... \n\nMarcus wakes, filled with nausea and a strong urge to urinate. A glance at his clock gives the time as 3:27 on Saturday morning.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus bolts upright as he wakes from his dream. A wave of nausea and dizziness washes over him and he has to sit there holding his head for several minutes before he feels right to get up. When the nausea and dizziness has passed, he gets up and heads to the bathroom to take a leak.\n\n That has got to be the wierdest ****ing dream I've ever had. Jesus Christ, what did I eat last night before going to bed?\n\n He shrugs and stumbles out to the kitchen for a drink of water before heading back to bed for, hopefully, untinterrupted sleep for the rest of the night. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus wakes again at his usual hour, with nothing worse than an odd tune looping in his head.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus \n\nMarcus gets up and goes about his normal daily routine. He showers, brushes his teeth and gets dressed before heading downstairs to the kitchen. The whole time, he either whistles or hums the strange tune, racking his brain trying to remember where it was from.\n\n Morning, Ken. MMmmm...something smells good. What's for breakfast? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Eggs, tomatoes and raisin toast, sir. I trust this is to your liking?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Sounds excellent, Ken. \n\nMarcus walks toward the front door to collect the morning paper, but stops when he sees it on a chair in the sitting room.\n\n Ah, Ken brought it in already. \n\nHe collects the paper and heads back to the kitchen. He sits at the table, reading, while he waits for Ken to finish breakfast.\n\n What's on the agenda today, Ken? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Last night the FBI and NYPD pulled over seven ASL Transport delivery trucks, acting on an anonymous tip. A search found what is estimated to be eighty kilograms of cocaine. No arrests have been made as yet, but records from ASL have been impounded.\nAs ASL's deliveries are likely to remain disrupted for some time, Hermes Transport has offered to complete any outstanding deliveries not required as evidence by the authorities.\n\n\"Lunch with Mr Rousseau, sir.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Eighty kilos of cocaine! Jesus Christ, that's a lot of drugs. \n\nMarcus looks up from his paper.\n\n Ah, thanks. I'd forgotten about that. Did he say where we were meeting? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"The Dragon's Lair, sir.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Ah, thanks Ken. \n\nMarcus finishes his breakfast and his paper, making chitchat with Ken. He idles around the house until lunchtime before driving over to the Dragon's Lair to meet with Anton.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The Dragon's Lair is dominated by a single, vast room, three levels high and capped by the enormous dragon statue that gives the place its name. The dragon's wings make up most of the building's roof, and it is thin enough to let the sunlight shine though. High-class restaurant by day and exclusive nightclub by night, being able to arrive at the Lair and walk straight in, as Marcus can, is one of the true signs of success.\n\nAnton is waiting on the upper level, at a small table looking out over the dance floor. He raises his hand in greeting as Marcus approaches, and pours a small glass of wine.\n\"Marcus, it's been too long. How are you?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus enthusiastically shakes Anton's hand before sitting down.\n\n I'm doing well, Anton. How about you? You must have something on your mind to ask me to the Lair. He says, either pouring his own wine or taking a glass from Anton, whichever is appropriate.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Anton smiles broadly.\n\"Not at all, quite the opposite, in fact. I've had a string of quite good luck recently. How is Ken?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus returns the smile and picks up a menu.\n\n Ken's been doing just great. I don't know how he does it, Anton, but he practically keeps the place together all by himself. I keep offering to hire more hands to help him out, but he keeps telling me not to worry. How about you? Tell me more about this string of luck. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Well, it's not so much luck for me as for my department. Parapsychology isn't really the most respected area of study, so normally keeping my budget is luck enough.\" Anton sips his wine.\n\"But a few weeks ago, someone emailed me about a haunted house, not far out of the city. I made enquires, and the house was empty. People normally don't like research students hanging around their house poking around at things, so that's the first bit of luck.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Hmm, interesting. \n\nMarcus strokes his chin as he glances over the menu.\n\n What kind of disturbances were there supposed to be? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"After the last owner left, someone found a secret room behind the basement wall. Nothing really special, but it's definately intended to be a room; about fifteen by fifteen feet, sheer concrete walls. They had to knock down a wall to get in there, though. Anyway, if someone says anything when they're in this room, something starts tapping-\"\nAnton picks up the ashtray and taps it against the table, with a steady but unsettling beat.\n\n*tap*\n\n*tap*\n\n*tap*\n\n\"Normally I'd just think it was dripping water, or something ordinary like that. But the thing is, it only happens when someone talks, no other sound starts it.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Interesting, have you experienced this yourself? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Certainly. Anyway, normally I'd just have had a student have a look, do a few ismple experiments, that sort of thing. But then we had a donation, quite a large one, specifically for the investigation of this one phenomenon. Enough to get some decent equipment, hire a few aides, so on and so forth. Strange, but nonetheless, very lucky, wouldn't you say?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Very strange. Who made the donation? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"A man named Charles Fehrer. I've met him a few times at the site, I'd say he's simply eccentric. Very pleasant man to talk to.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Interesting. Hey, when are you heading down to the site next? This sounds like something I'd be interested in. \n\n((Knowledge: Business (1d20+8)[ 15 ] \nKnowledge: Popular Culture (1d20+8)[ 14 ] \nKnowledge: Current Events (1d20+9)[ 12 ] \n\nTo try and determine anything else about Charles Fehrer.))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I won't be visiting again until Monday, but I think the student who volunteered to do the investigation is there today. I'm sure she'd be happy to show you around.\"\n\nMarcus has not heard of Charles Fehrer before.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Yeah, I think I'll do that. It'll be harder for me to get away on Monday anyway. Where was the house again? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Anton takes a pen and a calling card from his pocket and writes the address down for Marcus.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus take the card and sticks it in his wallet.\n\n Thanks, Anton. So, what else is new? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Ah, not too much. My brother's been calling a lot lately, complaining about his investments. I've no idea why, he never takes my advice. I might buy a tape recorder and play that into the phone for five minutes, see if he notices the difference. Mmm. Ah. Really? That's all it would take, with a little spacing. How about yourself?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus leans back nonchalantly.\n\n I fought Mr. Rogers the other day. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Anton blinks, and raises his eyebrows.\n\"Not very sporting of you Marcus, fighting a man who's too dead to defend himself.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus chuckles.\n\n I guess I should explain. It was a monster, a...wight or shade, if you will, that looked like Mr. Rogers. It was actually haunting the closet of the son of one of my board members. Quite interesting, really, the creature was literally causing the kid to experience a neuralogical breakdown. Luckily it was stopped and reversed once the creature was killed. Oh, you'll never guess what it's weakness was, either. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I'm sure I won't.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus leans back, crosses his arms, and smile.\n\n Guess. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I already said I wouldn't guess... You played Wagner to him, and he left to invade Poland.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Close, but no cigar. We had to use a Power Ranger of all things. \n\nHe sips his drink.\n\n Turns out the damn series was useful for something after all. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Anton thinks a moment. \"That TV show with the bright monocolour costumes? How odd. I don't suppose there's anything for me to study?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Not really. The corpse dissolved away after we killed it and I gave the power ranger to the kid. Not that there was anything special about it, we just picked it up from the toy store. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The house in question looks rather ramshackle, with peeling paint and a heavily overgrown garden. Shortly after Marcus pulls up, the door opens and a young woman comes out to greet him.\n\"Hi. Mr Black? I'm Jenny Schecter. How are you?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus shakes Jenny's hand and smiles.\n\n I'm fine, thanks. Anton told me about the disturbances in the house so I decided to come check it out. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Cool. I was just doing some echo scans, do you want to come in and look around?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Yeah, that be great. \n\nMarcus crosses his arms over his chest as he enters the house after Jenny to confirm that he was wearing his pistol under his jacket one last time.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The inside of the house is just as decrepit as the outside; although it's not as dusty as might be expected, presumably due to Jenny searching the house. She leads Marcus into the basement through a heavy door with a surprisingly sturdy lock. It's pretty much just plain grey concrete, except for the hole knocked in the far wall. Through the hole is another room, similar but smaller, with a device about the size of a briefcase lying on the floor next to the walls. A pair of headphones and something Marcus doesn't recognise are plugged into it. It looks a little like a shocker paddle.\n\"Well, this is it.\" Jenny says. As soon as the words leave her mouth, something starts tapping. It's just loud enough to hear, sounds like metal tapping against stone, and is completely unplaceable. The entire effect is extremely creepy.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus continues to talk, remembering what Anton told him.\n\n So it only happens when people talk? Interesting. What is that device over there in the corner? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"It reacts to recorded speech as well as actual voices, but yes, it doesn't respond to anything else.\" Jenny walks over to the machine when Marcus asks about it. \"It's an echo scanner. You put on the headphones and hold this against the wall...\" she demonstrates. \"and press this button here and it makes a very low pitched noise. Or maybe it's a high pitched noise; anyway, it goes into the wall and bounces back, and it can give you an idea of what the construction is like. I haven't gotten very far yet-\" Jenny indicates about three quarters of the left wall. \"and so far it's all been solid. Do you want to try?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Yeah, sure. \n\nMarcus steps over to the machine, dons the headphones, and begins scanning the wall.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Jenny guides him through the first few scans. The scanner sends out a pulse of vibrations, and the headphones recieve it back almost exactly the same, indicating solid material without gaps or cracks. Shortly into the far wall, the noise becomes distorted.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus waves Jenny over.\n\n Hey, check this out. I'm hearing some different noises here. \n\nHe hands her the headphones and paddle so she can see for herself.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Jenny checks the wall where Marcus scanned, then moves the scanner up to the middle of the wall, up to the end, then back to the middle.\n\"It sounds like there's a hollow about here. A big one, too.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus stands up.\n\n You got a sledgehammer? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Not on me, no. I want to get some more accurate equipment in before we start smashing walls; this is mostly for preliminary scans. I can't wait to see what it is, though.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Me neither, actually. Let's mark this area and keep searching for more. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The rest of the wall in the room seem solid.\n\"I'll call Professor Rousseau later, to see if I can get a better scanner. That hole sounded pretty big.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Sounds good. So, what do we do in the meantime? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"We could have lunch. Have you had anything to eat yet? After that, I'll have to check the response to speech; see if it reacts to volume, position, things like that.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Actually, I had a light lunch with Anton earlier, but I could eat again. \n\nHe checks his watch.\n\n I don't really have any other plans this afternoon and Ken'll call me if anything comes up so, sure, let's go do lunch. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Okay. There's a sort of strip of resturaunts just a few blocks away.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Sounds good to me. I'll drive \n\nMarcus follows Jenny out of the house and leads her to the car, opening the door for her and waiting for her to get situated before leaving.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " As they leave the house, Marcus notices Jenny looking across the road. The apparent object of her attention is a long haired, leather jacketed man leaning against a tree. He is looking back, although Marcus can't tell whether at Jenny or the house itself.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus points discreetly at the man as they pull away from the house.\n\n Recognize that guy? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Yeah, he's been hanging around here since I started studying the place. He came over on the first day, asking what I was doing in the house, and when I told him he asked me to stop, saying it wasn't safe. He said there was a monster in the house, and that he was worried I'd let it out. I said I wasn't going to stop, of course, and he just shrugged and stuck around. It's kind of creepy, but he doesn't seem to mean any harm. He said his name's Adam Swift.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Adam Swift. Huh. \n I'll have to look into that. \n\nTurning his attention back to Jenny:\n\n He might not be wrong, though. You should be careful. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " There's a short moment before Jenny answers, as though a beat has been missed. \"Yeah,\" she says, a little distantly, \"can't be too careful.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus nods and drives in silence for a few seconds.\n\n So, hey! I know this subject is cheery and all, but where'd you have in mind for lunch? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Oh, right.\" Jenny directs Marcus to the shops; it's about two minutes from the house. It's just three small resuraunts in the middle of the residential area; a Thai place, a patisserie and a fish and chip shop.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus pulls into a parking space, gets out, and looks around at the shops before locking his door.\n\n I'm thinking about fish and chips, you? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Sounds good to me.\"",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " When Marcus leaves the house, Adam is still standing across the road, patiently watching the house.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus walks out of the house and over to his car. He is just about to get in when he notices Adam still watching from across the road. He thinks for a minute, then trots over to him.\n\n Hey, I'm Marcus, he says, holding out his hand, Adam, right? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Adam is a broad shouldered man with rather long, dark hair and the facial hair of a very unsklled shaver. His entire appearance can be summed up with 'unkempt'. He nods at Marcus.\n\n \"Yeah.\" He says simply, and turns back to the house.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus takes up a place next to Adam and follows his gaze toward the house.\n\n Jenny mentioned that you've been hanging around here for a while. You warned her of something, right? What exactly is it that you're afraid of? \n\n((Diplomacy and Gather Information))",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus takes up a place next to Adam and follows his gaze toward the house.\n\n Jenny mentioned that you've been hanging around here for a while. You warned her of something, right? What exactly is it that you're afraid of? \n\n((Diplomacy and Gather Information))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"There a monster walled up in there.\" Adam stays staring at the house.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " I've heard it. Or I've heard something that could be construed as one, anyway. What kind of monster is it? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Bogeyman. Real tough. Difficult to make sure it stays down, that's why it got walled up.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Bogeyman, eh? Why does it only make noise when people are talking? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Adam shrugs.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus nods.\n\n Thanks for the help, Adam. Here, take this for your trouble. He pulls a twenty dollar bill out of his wallet and hands it to Adam.\n\n And don't worry about the bogeyman, He says as he walks away. I'll be sure to take care of it. \n Of course, it'll probably take a whole lot more than a Power Ranger to stop it. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Adam takes the money and stuffs it in a pocket. \"Thanks.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus nods in acknowledgement and trots back up to the house.\n\n No problem. \n\nOnce inside, he searches around for Jenny, hoping to catch her before she does anything that might release the bogeyman.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Jenny is down in the room again, standing still with a microphone in her hand. The tapping is dying away as Marcus enters.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus hurries down the stairs and stops in the door, relieved, when he sees the room still intact.\n\n Oh, good. You're okay. He says, wiping nervous sweat from his brow. I need you to, whatever you do, do not knock down any of the walls here. Got it? There's something very, very dangerous trapped down here. Something that could kill you, and I, and a whole lot of other people if it gets let free. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Jenny looks at Marcus a little nervously.\n\"Have you been talking to Adam, Marcus?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " He nods.\n\n And I know enough to listen, too. \n\nHe leans on the doorjamb, hands in pockets.\n\n Sometimes, Jenny, the crazy hobos aren't quite so crazy as you think they might be. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " *tap* *tap* *tap*\n\n\"I'll agree that Adam might be pretty lucid, but that doesn't mean he's not crazy.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " It doesn't mean that he is, either. Just trust me on this. When the wall goes down, if it has to go down, I want to be there with a friend or two of mine to make sure nobody gets hurt. 'Kay? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " *tap* *tap* *tap*\n\nJenny breathes a quiet sigh of relief.\n\n\"Sure. That shouldn't be a problem at all.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Thanks for understanding. \n\nHe stands up from against the door jamb and checks his watch.\n\n Well, this has been...interesting, but I think I've got to go. Have Anton call me if anything comes up. \n\nHe turns and leaves, giving a nod to Adam (if he's still there) before heading back home.\n\n((Fast forward?))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " As Marcus steps out of his car and into the parking lot he notices a strong, unpleasant stench of rotting meat, overpowering even the normal smells of petrol and rubber, coming from somewhere in the rows of cars behind him. There doesn't appear to be anyone else in the lot.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus reflexively brings his arm up over his nose as the stench wafts over him.\n\n Oh my God! What died!? He chokes.\n\nDespite the smell, Marcus weaves through the rows of cars to find the source of the smell, driven by some sense of morbid curiosity.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The stench seems to grow stronger as Marcus moves forwards. The silence is suddenly shattered by a loud, splintering snap from his left, that echoes around the lot.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus spins around in the direction of the sound and drops to a crouch in one fluid motion. With his hand on his gun, he slowly creeps forward to investigate.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " In an empty parking space, beside a car with its door hanging open, are two slender, black-clad figures bending over a horribly mutilated body. They seem to be eating it. As Marcus approaches they turn to him and stand up, pulling their masks down to cover their mouths. Their skin is a diseased, mottled pink, and thier mouths are lipless and full of jagged fangs. Each draws a sword and moves to attack.\n\nMarcus 15\nNinja 9",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " You've got to be kidding me. Cannibal ninjas? \n\nMarcus moves out of the ninjas' range and fires upon the first one.\n\n SECURITY!! ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The crack of the gunshot echoes loudly around the lot, and the bullet strikes the first ninja in the belly. Several dribbles of part digested meat ooze out of the hole. It growls angrily and lunges forwards, slashing Marcus across the belly and lamost disembowelling him. The other skitters around the other side of the car.\n\n9 damage to the first ninja.\nMarcus takes 14 damage, action point to pass massive damage save.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus staggers as the ninja slashes him and moves out of his threatened area. He gathers himself for another shot and fires on the closer ninja.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus' shot takes the ninja squarely in the chest; it jerks back and disintegrates, it's sword clatters on the ground. The other comlpletes its circle around the car, lunging towards Marcus with its sword drawn back. He hears echoing shouts and clattering boots as the security guards approach, but they aren't within sight yet.\n\n11 damage to the first ninja.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus, seeing the first ninja disintegrate, decides to follow a different course of action.\n\n The guards'll never believe that I was attacked by disintegrating, cannibal ninjas if I kill them both. I've got to hold this one off until they get here or I could be carted off to the asylum. \n\nHe turns toward the other ninja and moves out of its threatened area, scanning its moves and preparing to dodge an incoming attack.\n\n((Total defense action.))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " It moves forward and lashes out, but Marcus dodges the thrust easily. He sees two guards come running into the lot from the main building.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Over here! \n\nMarcus moves away from the ninja again, this time taking a shot at it.\n\n Quickly! ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus' shot strikes the ninja in the head, taking off the top of its skull. It moves forwards again, attacking with several sweeps that Marcus easily evades. The guards hurry towards them, firing at the ninja, but their shots are two high and ricochet off the ceiling.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus rolls his eyes as the guards completely miss the ninja before taking another step out of it's range and firing at it again.\n\n Oh well, at least they've seen it now. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The bullet hits the ninja in the side, blowing away a small amount of flesh. Screeching horribly, it lunges forwards and buries its sword in Marcus' gut. He chokes and coughs up blood, and his sight loses colour and gradually becomes dark as he sees the ninja disintegrate under the guards' bullets.\n\nNinja takes 6 damage.\nMarcus takes 16 damage, massive damage.\nNinja takes 20 damage.\n\nMarcus wakes up to find himself in a small, high bed in a sterile looking room. A hospital. Thick layers of bandages around his middle prevent him from rising. He hears a chair shift slightly, squeaking against the floor.\n\"Marcus? Are you awake, m'boy?\" He hears William's voice as though from a long way away.\n\nMarcus is on 24hp, and is fatigued.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus stirs slowly. He opens his eyes a crack and sees the blurry forms of the hospital room. Slowly, laboriously, his mind and memories bubble up from the realm of unconciousness. His vision clears, and he is able to recognize the voice beside him.\n\n Hmmmm......did we win? he asks weakly.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " William pauses for a moment.\n\"Well, you're alive, always a victory. The surgery seems to have gone without complications. Those two guards that were with you are still unconscious, however. How do you feel?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Like I got my guts torn open and then sewn back together. How do you think you'd feel if you got attacked by a pair of cannibalistic, disintegrating ninjas? \n\nHe winces from the effort of talking and puts a hand on his midsection.\n\n Ugh. I could have taken them both down, Will. I could have done it, but I was too worried about my public image. I wanted witnesses to back me up, and now the guards are in here too. He says through gritted teeth, letting his head drop back onto his pillow.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"You don't need to worry about the guards. They aren't hurt, or so the doctors have told me. Try and get some rest, the police will want to talk to you in the morning.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Alright, Will. Thanks. he grunts. Oh, and one more thing. Keep any press off my back, okay? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"We're doing our best on that count. Sleep well.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Mmm...thanks... Marcus murmurs, just before dropping back off to sleep.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The blows of hammers against concrete echo loudly around the basement, drowning out the constant tapping from behind the wall. Marcus doesn't need to worry about the noise, though; like Jenny and the two sledge-wielders he has a pair of industrial strength earmuffs that keep the noise down to a dull thudding. Anton isn't here; having come down with a bad case of 'flu on Friday. Charles Lehrer is here, but not in the room; he went back upstairs to answer a call of nature, as he put it. He's a pleasant but oddly unmemorable man; even having seen him only a minute or so ago, Marcus can't quite picture his face.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus paces back and forth as the sledgewielders hammer away at the wall. He checks and rechecks his pistol to try and bleed away some of the nervous energy. It doesn't work.\n\n Remember: be careful. There's something dangerous behind that wall. \n\nHe continues his pacing, expecting the boogieman to leap through at any moment.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The hammer blows continue to fall, and small slabs of concrete start to break off from the wall. Within a few minutes, a small hole, perhaps an inch or two in diameter, has opened up at about head height. The tapping has stopped. As Jenny moves to remove her earmuffs, one of the hammerers leans towards the hole for a closer look.\nThe small room is surreally silent for a moment as he falls back, a deep, bloody hole where his eye had been, a long, thin blade protruding from the wall.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus hurries over to the man to check if he's still alive.\n\nIf so:\n \n Spoiler \n Someone call this man an ambulance. Now! Marcus orders as he bends down to help staunch the bleeding.\n\nDespite his earlier nervousness, Marcus acts with composure now that things have started to happen. He looks back over to the hole in the wall, praying inside that the thing doesn't decide to help them enlarge it.\n\n Well, I don't want to say 'I told you so,' he says, looking at Jenny, What do you want to do next? \n \n\n\nIf not:\n \n Spoiler \n He's dead. You a, Marcus says, indicating the other worker, get him out of here. \n\nDespite his earlier nervousness, Marcus acts with composure now that things have started to happen. He looks back over to the hole in the wall, praying inside that the thing doesn't decide to help them enlarge it.\n\n Well, I don't want to say 'I told you so,' he says, looking at Jenny, What do you want to do next? \n ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Jenny screams and the other hammerer stares unbelieving at the body on the floor. Marcus' words shake him out of his shock and he drops his hammer, moving over to partly lift the body and begin dragging it towards the stairs. Jenny is staring at the hole and trying to smother her screams with her hands, apparently in total shock. The wall shakes and the cracks around the hole get bigger as the bogeyman tries to break his way out.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Jenny. Jenny! Marcus shouts. Get a hold of yourself! You have to leave Jenny, it's not safe. I'll hold off the bogeyman, but you have to get the others out safe, 'kay? You need to promise me that you'll do that. \n\nAs he speaks, Marcus readies his pistol and gets into a position to shoot at the bogeyman as soon as the hole gets large enough.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus' words starle Jenny into action, and she runs out of the room, heading for the door.\nThe bogeyman knocks out a piece of wall, revealing a hideously pale hand. Marcus' bullet hits the wall, cracking it.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " ****. \n\nMarcus moves to make sure he's closer to the door than the bogeyman and prepares to fire again.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " More of the wall comes tumbling down, and Marcus' next shot is no help, hitting and cracking the concrete. From the room behind, he hears shattering glass and another scream from Jenny.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus takes a look back to see what he can see before preparing to shoot the bogeyman. This time, he waits for it to show a little more of itself.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Looking back into the other room, Marcus sees Adam jumping in through the broken window. Jenny is bolting up the stairs.\nThe bogeyman tears down more of the wall, and Marcus' bullet hits it in the chest. It growls angrily. [7 damage]",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Greetings. Marcus says without turning to Adam.\n\nKeeping his eyes on the bogeyman, he fires another shot at it.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The bogeyman tears down the last bits of wall that are blocking it, and Marcus' shot hits it in the chest. [9 damage]\nAdam moves up to stand next to Marcus, and fires two shots into the bogeyman. [6 damage]\nThe bogeyman's chest heaves, and the first bullet Marcus shot it with falls out and hits the ground, leaving no wound. It charges forward at Marcus, leaving itself open for Adam to kick [9 damage] and stabs him in the shoulder with its knife [critical hit, 11 damage, 27/38hp].\n[Marcus saves against it's frightful presence with an action point, Adam fails and takes the penalties for 6 rounds. Marcus has 11 bullets left, Adam has 4]",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus yelps in pain as the bogeyman stabs him. He tumbles back away from the monster and fires on it again, hoping that the damage from this wound stays.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus slips as he tumbles back, giving the bogeyman an opportunity to stab him again. [7 damage, 20/38hp] He shoots it in the belly. [6 damage]\nAdam punches the bogeyman in the side. [5 damage]\nThe bogeyman charges at Marcus again, giving Adam another opportunity for a kick. [6 damage] It slashes Marcus across the chest. [8 damage, 12/38hp]",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus shouts in pain as the bogeyman attacks him. He once again tries to get away from it before shooting it again.\n\n((Use actions points if necessary.))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus gracefully tumbles away from the bogeyman before shooting it in the chest. [8 damage]\nAdam shoots it in the head; its cranium snaps forward and it falls to the ground, but its wounds continue to heal. [10 damage] He walks over to it.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Is it dead? Marcus asks, even as he shoots it one more time.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus' bullet blows open the bogeyman's head. [18 damage]\n \"Is now.\" Adam says. The bogeyman's wounds have indeed ceased to heal. Instead, its body seems to be rotting rapidly. Adam looks around at the sound of Jenny pounding on the door.\n\"It's locked!\" She calls down.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Thank God. You okay, Adam? \n\nHe turns his head in the direction of Jenny's voice.\n\n We'll be right there! ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Fine.\" \nThe sledgeman comes down the stairs.\n\"The key's not opening the door.\" He says.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Alright, let's see it. Marcus says, following the sledgeman back up the stairs.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " At the top of the stairs, Jenny has the key in the lock, turning it back and forth and twisting the doorknob. No matter what she does with the key, though, the door won't so much as rattle.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Here, let me try. \n\nAfter Jenny moves aside, Marcus fires 3 shots at the door near the doorknob and tries to kick it open.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The bullets punch through the door, but it remains resolutely closed.\n \"I'll go out the window. Maybe it's okay on the other side.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Alright. Be careful though. \n\nMarcus reloads and then heads to the window to cover Adam if need be.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Adam jumps up to the window and wriggles out. He's gone for a few minutes, and then comes back to the window.\n \"Front door's stuck too.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Damn. Well, looks like we're using the window then. \n\nMarcus hops out the window and waits for the others to do the same.\n\n Soooo.....now what? Do we sweep the house to make sure that it was just the one boogeyman or do we call it quits for today and come back tomorrow? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Only one. Not a pack hunter.\" Adam helps Jenny out the window.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " That's some good news then. \n\nHe turns to Jenny.\n\n You okay? You owe Adam your life, you know. If he hadn't hung around so much we wouldn't have known about the bogeyman. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Thanks.\" Jenny says.\nAdam nods, and reaches back in to help the sledgeman up. Jenny looks around.\n\"Charles' car is gone.\" She says, looking at the street.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Hrm. Marcus says, frowning. Did it have LoJack? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I don't know.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Do you know the make, model, license number? Color, even? Something we can tell the cops. [/i]",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"It was a silvery-blue Mercedes Benz. I can't remember what the license was...\"\n \"Wrote it down. Here.\" Adam passes Marcus a piece of notepaper with a license plate number on it.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus takes the paper.\n\n Thanks Adam, this should help. \n\nAfter studying the license number, Marcus phones the police.\n\n Hello, I'd like to report a stolen vehicle. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Before Marcus gets his phone out, Adam speaks up again.\n \"Why call the police? Can't arrest him if he hasn't committed a crime.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus hangs up.\n\n Guess I jumped the gun there. The way Jenny was talking, it sounded like the car was stolen. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Sorry. I just meant it was gone; he must have left. I can't imagine why, though.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Alright then. \n\nHe heaves a sigh and suddenly seems very tired. The adrenaline is wearing off.\n\n Well if you all don't mind, I'm going to go to the hospital now. I hurt all over . \n\nHe begins to head to his car.\n\n Adam, thanks for the help. Jenny, take care. I'd say I had a good time today, but I really didn't. \n\nUnless anybody else has something to say, he'll get into his car and head to the hospital for healing.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Friday, 18th May \n\nMarcus has only just sat down at his desk when the phone rings. It's Miss Jones.\n\"Mr Black? There's a Mr Adam Swift on line 3.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Thanks Debbie, I'll be right with him. \n\nMarcus closes his game of solitaire and punches in line three.\n\n Hey Adam. How's it going? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Well. I've found another monster. Thought you might be interested.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " I'm listening. What's the lowdown on this one? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Smoke monster. Hiding in a school west of the city. Already killed someone. I can meet you, show you what I have on it.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Yeah, sounds great. How about we meet for lunch? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Where?\" 13 ",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " I've kinda got a craving for hot dogs. How about we meet at Nathan's over on Coney Island? Say, at noon? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Done.\" Adam hangs up.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus puts the news of the smoke monster out of his head, not to be worried about until lunch and works through the rest of his morning. He leaves his office at around 11:30 or so to head down to his car.\n\n Debbie, I'm going to lunch with an associate. Can you hold my calls? \n\nWith that, he heads down to his car and drives to Coney Island.\n\n((Fast forward?))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Adam is standing outside Nathan's when Marcus gets to Coney Island. He looks just as scruffy as he did the last time Marcus saw him, and is hold a Hermes Transport envelope, A4 size.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus walks up to shake Adam's hand.\n\n How's it going Adam? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Alright. Information is in here.\" Adam opens the envelope.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Cool. Marcus says as he takes the envelope. Hey, let's get our food first though. I'm starving. \n\nMarcus moves up to the counter to order (he offers to pay for Adam if he needs it. I don't know if Adam actually has his own money) and then goes to sit at a table with his food before opening the envelope with Adam.\n\n Alright, let's take a look... ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Adam takes four pieces of paper from the envelope. One is a photocopy of a watermarked, offical looking document, two look like maps of a building and one is a plain computer printout. Adam pushes the printout over to Marcus; the page is entitled 'Belkers', and below the heading is an illustration of a bearded, winged cloud of smoke.\n\n \n Spoiler \n \n \n\n\nBelow the picture is a brief paragraph of text.\n\n“Belkers are creatures formed of the corrupted essence of elemental air. Their appearance is of a bank of thick fog with wings and a bearded face. Despite this seemly immaterial existance, they are normally quite solid and vulnerable to mortal weapons. It can, however, assume a more vapourous form, and it becomes much more difficult to damage when it does so. If fighting a belker, be warned that it may attempt to force you to breath part of it in while it is in this form. The portion inhaled will resolidify and slice at the victim’s lungs.”",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus looks over the papers, allowing himself a slight frown.\n\n You said this thing was in a school? Do you have any idea where it came from? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Adam shakes his head, and passes the photocopy over to Marcus. It's a medical report: the results of the autopsy of a woman named Cheryl Thomas. She died of heavy laceration to the lungs. Traces of smoke were also found.\n\n\"She was a cook, in the school's canteen.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus' frown worsens as he takes a bite of his hot dog.\n\n Okay, so our weapons will hurt it, but it can turn vaporous and get in our lungs. I think the first thing we need to do is get breathing masks or some kind of self-contained oxygen. That way we can't inhale it. Whaddaya think? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Adam nods. \"Good idea. Gasmasks?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus nods.\n\n Yeah, I should be able to borrow some from Vitan. What else do you thing we'll need? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Can't think of anything. Oh,\" Adam picks up the envelope again and shakes it. When nothing comes out he fishes around inside, and takes out a small key. \"For the recieving dock at the school.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus picks up the key.\n\n So I take it the administration knows what we're going to be doing? He says, giving Adam a suspicious look.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Not likely. Doubt they know what happened.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Hrm. That makes things interesting then. Do you think we should try and talk to the administration or just pull a \"covert op,\" he throws up some \"air quotes\" at this, and do it at night? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Easier to sneak in. Trying to explain these things is more trouble than it's worth.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Alright then. When do you want to do this? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Adam shrugs. \"On my own, I'd do it tonight or tomorrow. When I could get there. When can you do it?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Tomorrow's better for me. I'll get the gas masks this afternoon and meet you at the school tomorrow. What do you think? Midnight? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Adam nods and looks at the map. \"I'll be here.\" He says, pointing at the street behind the school, near the recieving docks.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Cool. I'll meet you there. \n\nMarcus puts everything back in the envelope and heads back to Vitan.\n\n I'm back Debbie. Any calls while I was gone? He asks when he gets back up to his office.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Two. A Ms Vutha from SinCorp, calling to say you'll shortly be recieving an email about some new compounds they've developed, and Mr Adams from the Red Cross. He said he'd call back later.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Alright, thanks Debbie. \n Hmm, SinCorp and the Red Cross... \n\nMarcus continues into his office and sits down at his desk to check his e-mail, looking specifically for the one from SinCorp.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The email is a brief message with an attached PDF file. The attachment is apparently technical specifications for several chemical compounds SinCorp has been developing; according to the message the specifications have been sent in to give Vitan a chance to consider them before they officially go to market, due to their longstanding business relationship with Sinclair.\n\nIn other words, SinCorp is giving Vitan a headstart in working out how best to purchase, use and market the things.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Hmm...it's awfully nice to have at least one business that's not looking to shut you down or buy you out. \n\nMarcus forwards the e-mail to the appropriate people and goes about his business for the rest of the day, including the requisition of a pair of gas masks.\n\nFast forward?",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The night is moonless and the streetlights few, and Marcus almost walks into Adam before he sees him. Adam nods in greeting.\n\"Haven't seen a security guard.\" He comments. \"Strange.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " It's a public school, Adam, not a factory. Are you ready? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Schools have guards too. You have the masks?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Yeah, right here. \n\nMarcus pulls one of the masks out of a bag and hands it to Adam. He takes his own mask and puts it on his head, ready to be pulled over his face when needed.\n\n Well, let's get this over with. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Adam leads the way to the recieving dock and opens the door with the key. Or tries to, anyway. The key goes into the lock fine, but the handle won't budge.\n\"Hmm.\"\nHe twists the key again, and the door opens.\n\"Must have already been unlocked.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Strange. \n\nMarcus draws his pistol and walks through the door ahead of Adam.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The room is a small storeroom, currently quite empty. There are two doors; one ahead and one to the left.\n\"Kitchen is through here.\" Adam says, pointing at the left door.\n\nThe belker is easily spotted in the kitchen; two doors to the left have small transparent holes at about head height, through which thick white smoke can be seen.\n\nInitiative\nMarcus 16\nAdam 9\nBelker 7",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus pulls his gas mask over his face as he walks to the doors. He kicks them open and fires on the \"smoke.\"",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The bullet enters the smoke, producing a very peculiar effect. It hits the cloud and rapidly slows, apparently carving a path through it. The bullet quickly loses momentum and stays stationary within the cloud, which does not reenter the bullet's path.\n\nAdam fires into the cloud before the doors swing shut again, and his bullet exhibits the same odd behaviour.\n\nThe cloud billows and swirls, forming wings, claws and a face. It lashes out at Marcus; the wings slashing along his arms.\n\n[Marcus hits and deals 6 damage. Adam hits and deals 14 damage. The belker hits with two wings and deals 4 and 5 damage, reducing Marcus to 29/38.]",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus tumbles away from the belker and fires another shot at it.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus stumbles as he moves back, but manages to dodge the belker's wings anyway. He bullet lodges in the creature's smoky body.\n\nAdam fires two quick shots at the belker. The bullets penetrate no further into the smoke than the others, but the creature's body starts to rapidly disperse. The bullets make a quiet tinkling sound as they hit the floor.\n\n[Marcus fails his Tumble check, but the AoO misses anyway. He hits for 9 damage. Adam double-taps for 14 damage, and the belker drops.]",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus stares at the space where the belker was, nonplussed.\n\n Well that was...easier than expected. Let's pick up the spent brass and bullets and get out of here in case anybody heard. \n\nHe pulls off his mask and picks up the spent casings and slugs before starting to head outside.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Only a few moments after the remains of the brief battle are cleared away, Marcus and Adam hear a sudden cacophony from further inside the school. Terrified screams and yells are mixed with bestial roars; from what Marcus remembers of the map, the sounds are coming from the direction of the gym.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Oh, ****. \n\nMarcus draws his pistol again and races down the hall toward the gym.\n\n C'mon! He shouts back at Adam.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The noises continue as Marcus and Adam run down the hallways; the screams and shouts quiet and die away as the roars become more frequent. It culminates in a great splintering crash, followed by another more glassy one a few seconds later.\nWhen they reach the school's lobby, they see that the front doors and the door to the gym have been destroyed.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus skids to a halt when he sees the destruction of the lobby.\n\n Oh, ****. \n\nHe tries to either spot the creature itself or at least a trail that shows where it went.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The gym doors appear to have burst outwards, into the lobby, and the front doors seem to have burst out into the carpark.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus raises his gun and follows the trail of destruction out to the carpark.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The steps immediately outside the door are covered with shattered glass, but therre is no blood and no sign of anyone in the immediate area.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus stops to catch his breath and scans the parking lot.\n\n What was that thing? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Big. Or numerous.\" Adam replies, looking at the shattered doors. \"Tough. No blood on the glass.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " I'm thinking more along the lines of big. C'mon, I want to see where it came from. \n\nMarcus follows the trail of destruction further into the school.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The floor of the gym is marked by a huge, twelve pointed star, of what appears to be electrical tape. At or near each point of the star lies a teenager, bloodied and broken. All except one are completely still; the nearest girl is breathing quickly and shallowly, with an unhealthy gurgling edge to the sound. Her eyes are staring open and glassy.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Oh my God.... \n\nMarcus hurries over to the living girl to check her injuries.\n\n We need to call 9-11. Keep an eye on here while I talk to them. \n\nHe pulls out his phone and calls 9-11. When the dispatcher picks up, he tells her to send an ambulance and the police and gives the address of the school.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The girl's right arm and the right side of her body is scratched and torn, as though she has been whipped with barbed wire. There is a little blood comng from her mouth, suggesting internal injuries. She does not seem totally aware of her surrondings, but she does seem to have noticed Marcus at least on some level, as she begins talking disjointedly.\n\n\"Lions... Demon lions... Everywhere... Robert...\" She chokes suddenly, coughs up more blood, and passes out. Her breathing slows and steadies.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus tries to soothe the girl. He kneels down beside her as she talks.\n\n Shhh.....don't talk. Be still, don't worry...help is on the way. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " While Marcus makes the call, Adam inspects the bodies and the star.\n\n\"Hmm. Place to stand at each point, and a thirteenth in the middle. Someone stood there? Or something was going to be standing there?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus stands up and walks over to Adam.\n\n A summoning circle, maybe? That could explain what that thing was....oh ****. If it was a summoning circle...do demons exist? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Belker looked demonic. Description sounded kind of demonic.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Damn. \n\nMarcus sighs.\n\n Something tells me we're going to be the ones that have to kill whatever escaped here tonight. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Should be easy to track, at least. Is she going to live?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus shrugs.\n\n I hope so, it'd be really helpful to be able to question her but I'm no doctor so I can't be sure. It depends how soon the paramedics get here. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Should be going, then. Can't do much more here.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus sighs.\n\n Yeah, I suppose so. C'mon, if we're going to go let's at least leave before the cops get here. We've got a...something to find. \n\nHe turns and begins to make for the front entrance to try and track the beast.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus finds a group of tracks on the lawn outside the school; one person wearing shoes and something that, at best guess, is feline and very, very big indeed. The tracks continue over the lawn and disappear when they reach the road.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus follows the tracks until they disappear at the road. He looks on the road surface for any sign of a trail. If he doesn't find anything, he crosses the road and tries to pick up the trail there.\n\n Adam, look at this. It looks like there's somebody with this thing. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Adam follows the trail.\n\"Being chased, do you think?\"\nMarcus doesn't find any more tracks among the houses on the other side of the road.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Either being chased, Marcus stands up, or being helped. \n\nHe waves his hand around the area.\n\n I can't tell where they went though. Have you found anything? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Nothing.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Crap, Marcus sighs. Well, what do we do now? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Go back to the city. Keep eyes on the papers. Someone will notice things this size.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Ok. Sound's like a plan. \n\nMarcus begins walking toward his car.\n\n Do you need a ride, Adam? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Yes.\" He pauses for a moment. \"Thank you.\"",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The wait for a relevant news story isn't long. After Marcus comes back from lunch he finds an early report of a grisly double murder on the homepage of the local branch of Markova News. John and Tabitha Whitaker were found dead outside their home, having been apparently slashed to pieces after arriving home from a late night movie screening. Police are searching for their son Robert, and aren't yet claiming a connection to the attack at the school.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus reads the story before throwing the paper onto his desk in disgust.\n\n I can't believe Adam and I let that thing get away, he mutters to himself.[/color]\n\nMarcus pulls the paper back over to himself and searches through it for anything else that could be attributed to whatever beast escaped last night. After finishing with the paper, he begins to search local news websites.\n\n There's got to be something else... ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Marcus finds nothing else of relevance on the site. The next day, however, there is another, similar story: Arthur Ryles, a trucker, was killed in the parking lot of a rest stop a few hours away from the school. His wounds match those of Mr and Mrs Whitaker, and also, police have now confirmed, those of the children found at the school. The article ends saying that Jessica Lawson, the girl who survived the school attack, is now in a stable condition.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " At the end of the work day, Marcus decides to go to the hospital to try and see Jessica. On the drive over, he calls ken and tells him that he'll be late for dinner.\n\nWhen he gets to the hospital, he walks up to the nurse at the front desk.\n\n Hi there, I was wondering if Jessica Lawson was taking visitors. I'd like to see her. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " [Diplomacy: 25]\n\nThe nurse shows Marcus to Jessica's room. She is packed in on her bed with several thick hospital blankets; apparently her wounds are still too bad to allow her free movement. One hand is free, however, and is holding the control for the bed and TV. She looks away from the screen when the nurse enters with Marcus, and smiles when the nurse introduces him. The nurse then leaves the room, but stays outside to watch them through the window.",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus pulls a chair over to the bed and sits.\n\n Hello Jessica. I'm Marcus, he says in his most reassuring tone. [color]How are you feeling?[/color]",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Getting better.\" Jessica puts down the remote. \"Have I met you before? You sound kind of familiar.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus nods.\n\n I was at the school the night you got hurt. My friend and I found you and we were the ones who called the ambulance. I was wondering if you could tell me a little bit more about it, if that's okay? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"What do you want to know?\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " What were you guys doing there? It looked like you were part of a summoning circle. It must have worked because something managed to break out of the front of the school. \n\nHe looks Jessica hard in the eyes. I really need you to be honest with me Jessica. Whatever got loose has been killing people and it will keep killing people unless my friend and I can stop it, but we don't know enough about it. You're our only lead. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " [Diplomacy: 24. Action point +6, 30]\n\nJessica looks convinced. \"My friend Robert found this magic book. It wasn't- it didn't seem like anything dangerous. Just tricks, changing the colour of your eyes, and stuff. There was only a couple of bigger things, and they were all way too hard, one of them needed, like, twenty people and diamonds and stuff.\nThe one we were doing that night, I don't know what it was meant to do. All the book said before the instructions was 'For Aid'.\nI only saw what happened when we did it for a little while. There were these two things in the circle; they looked like tigers or something, but purple and really big and sort of scrawny. Then everything started flashing, sort of, and I felt something hit me. I don't remember much after that.\"\nJessica's brow is furroughed in thought. \"I sounds much more confusing when I say it out loud.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus scratches his chin. Purple...tiger like...sounds kinda like a displacer beast to me. \n Can you tell me anything else about the monsters? Did they have any extra legs, weird tentacles, or anything else unusual? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Jessica frowns in thought. \"I think they had something like that. I only saw them clearly for a moment.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Marcus frowns. Well, I think I'm getting a better idea of what we're up against. \n\nHe looks back up at Jessica. One last thing, do you have any idea where your friend might have gotten that book? Even just a general part of town? \n\n((Note that \"we\" refers to Marcus and Adam, not Marcus and Jessica.))",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I think he found it at home. In his attic or basement or somewhere.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " What was Robert's last name again? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Whitaker.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Robert Whitaker, Marcus repeats. Well, it looks like it's about time for me to take off, Marcus says, checking his watch. I would like to thank you so much for everything you have told me, you've been a great help. If you ever need anything, here's my business card. Feel free to give me a call or an e-mail. He hands her his business card and walks toward the door. He stops and looks back at her one last time before leaving.\n\n I may need to talk to you again later. Is that alright? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Jessice takes the card and nods. \"Sure.\"",
"loss": true
},
{
"from": "human",
"prefix": "Baerdog7:",
"value": " Thanks. \n\nMarcus leaves the hospital and heads back home. When he gets home, he logs onto the Internet to check the news for any more stories that might be linked to the monster and begins trying to find out any information he can on Robert Whitaker and his parents.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Methates:",
"value": " The Kingdom of Amhalus is a prosperous, diverse nation, with as many mercenaries as farmers. To the east lies the Kingdom of Riglanor, and to the west lies the Toth Empire. While Riglanor has developed as a peaceful, benevolent nation, the Toth Empire was created based on ideals of cruelty and domination. Amhalus lies in a comfortable middle stance between the two conflicting philosophies.\n\nTo the north lie the frozen mountains of Darkor, and to the south the ocean seperates the mainland from the distant nation of Lusmond. The small town of Dimendo on the south coast of Amhalus occasionly receives shipments from the capital, and is a common stop of traders from Lusmond.\n\nPery Reen Penel, the lithe tan-skinned halfling, and her companion Jorg, a large, brutish human, entered the city. They had been travelling across the countryside, earning money via Pery's comedic routines.\n\nA guard lazily strolling about, presumably on patrol, gave the duo a nod as he saw them walking towards the center of town.\n\n\"Know where one could perform for a bit of coin?\" Pery asked, a broad smile across her face. Jorg eyed the guard cautionsly.\n\n\"Well, our annual festival celebrating the glorious Pelor will be starting in a few days. I'm sure we could find a place for a performer or two.\" The guard leaned against a wall as he talked, setting his shield down and taking off his helmet.\n\n\"Great! Also, where could I go to find something to eat, and a place to rest?\"\n\n\"Well, the best inn around here would have to be the Dancing Owlbear, just over that-...\" the guard was interrupted as the building he was pointing at suddenly exploded. Frantically he gathered his equipment and started running towards the fire.\n\n\"It looks like the festival will have to be put on hold, old friend.\" said Pery as she started running towards the tavern. Jorg remained silent as he followed. Out of the corner of her eye, far in the distance, something caught Pery's eye. It appeared to be a group of...<Demons!> she thought, rushing to the scene of the explosion.\n\nOnce they reached the tavern, they saw that the fire was for the most part contained to the upper floors, though due to the help of a nearby wizard, the immediate threat was already neutralized. Looking around for an onlooker who wasn't paying too much attention to their purse, Pery noticed what was presumably the tavern owner talking with another man. The two appeared to be having an argument of some kind.\n\n<The demons must be related to this. Perhaps that guy might need somebody to 'take care' of them.>\n\n\"Good afternoon!\" said Pery as she walked up to the two men, a broad smile across her face. \"Do demons frequent your tavern often?\" The two men looked a little surprised, and then the tavern owner motioned the other man away and directed his attention to the halfing addressing him. The other man left with an angry look on his face.\n\n\"Not until today, no...\" said the tavern owner, eyeing the sword pery was carrying. \"You any good with your little weapon there?\"\n\n\"For the right price, I am.\"\n\n\"I see.\" The tavern owner thought to himself for a moment before continuing. \"Yes, a demon was the cause of this. It all started when I noticed a poor boy begging outside of my fine establishment. He was in fairly bad shape. So of course, out of the kindness of my heart, I decided to bring him in, give him a bed to rest in, and a good hearty meal. I try to do my part for the community, you see. Unfortunately, this was not a boy, but a demon! Yes! I came up to check on him, but I must have interrupted some kind of infernal ritual he was performing. Next thing I know he's setting the roof on fire and summoning more demons before running away.\"\n\n\"...that's quite a story.\" observed Pery.\n\n\"That demon is a menace. There is no telling what devious plans he has for this town. So I tell you what...I'll pay you each two hundred gold pieces to slay the infernal beast. And I'll give you free room and board here at my inn for a week. What do you say?\"\n\nPery thought for a moment before agreeing wholeheartedly.\n\n\"We'll do it. But how do we find the demon now?\"\n\n\"I have just the thing. Tyrk! Tyrk, get over here!\" From a dark corner of the tavern, a small kobold ran up. He was wearing leather armor and had a shortbow on his back.\n\n\"This is Tyrk. I took him in when he was trying to stir up trouble here...saved him from a life in jail I did. Now he works for me. And he's the best tracker I've ever seen. Tyrk! Take them to the demon that caused all of this mess.\"\n\n\"Yes master\" said the small kobold as he ran out of the tavern. Pery and Jorg turned to follow him when the tavern owner called out to them.\n\n\"And tell me, what should I call you two by?\"\n\n\"My name is Pery Reen Penel, and he's Jorg.\"\n\n\"And I'm Olric. Good luck. You'll have the best room in the house if you can bring me back the head of that demon!\"\n\n*****\n\nHours later, Tyrk was still leading them through the forest.\n\n\"I say little kobold is lost\" said Jorg, stumbling through the bushes and tress.\n\n\"No, Tyrk not lost. Tyrk know these lands good. Better than anyones here.\"\n\n\"And how is that?\" asked Pery.\n\n\"Long ago kobolds live here. But then humans come. And then goblins. And then...worse things. Now Tyrk is-\" the kobold suddenly stopped and cocked his head to the side, listening intently to...something. Then without warning he started running. Pery and Jorg followed behind as best as they could, but they quickly lost sight of him. Then suddenly they found themselves in an open clearing, with ruins in the center and...a man in heavy armor and a morningstar facing opposite them.\n\n\"Quickly Jorg, get down before he sees you!\" whispered Pery as she deftly lept behind a bush. Jorg also dived behind a bush, but landed on a stick. The resulting snap immediately snatched the attention of the man, who started walking towards the source of the sound, weapon at the ready.\n\nPery and Jorg remained silent, watching to see if the man would see them, when an infernal creature swooped (seemingly out of nowhere) down towards the man. The two began fighting.\n\n\"Come on Jorg, let's lend him a hand.\" The man was deflecting the beast's claws, when suddenly Pery and Jorg lept out from the bushes, charging the creature. The beast, realizing that it was outnumbered, began to turn away, when an arrow impaled it in the chest. Stunned, the beast was unable to dodge Pery's sword as she swung it across its chest.\n\nThe man took advantage of the creature's confusion and landed a mighty blow with his morningstar, before Jorg finally cleaved the beast in two with his mighty greatsword. The creature immediately burst into flame upon death, its ashes carried away by the wind. Out of the woods the kobold Tyrk scurried up to the group.\n\n\"I must give you thanks,\" began the man, \"I thought that fiend might get the be-\"\n\n\"Not so fast,\" said Pery, leveling her blade on the man. \"Keep your sword ready Jorg!\"\n\n\"I assure you madam, I mean you no harm. My name is Lem Artoro, a humble cleric of Pelor.\" Looking at the man, Pery noticed that his armor and shield did indeed bear the symbols of Pelor. But she wasn't convinced yet.\n\n\"The demon appeared as a boy before, why not a man? Don't put your sword down Jorg.\" Jorg nodded, watching the man carefully.\n\n\"I am certainly no demon,\" Lem said with a laugh. \"Here, Tyrk can confirm my identity. Can't you Tyrk?\" The kobold was avoiding eye contact with the man, and upon being addressed cringed. Pery walked over to the kobold.\n\n\"Is it true Tyrk? Is this man to be trusted? The kobold hesitated a moment.\n\n\"Tell them the truth Tyrk.\" said Lem.\n\n\"Quiet, you\" commanded Jorg, raising his sword slightly.\n\n\"You can tell me Tyrk.\" said Pery. The kobold looked uncertain, and then finally replied.\n\n\"Yes, he's good people.\" Pery looked over again at the man, who had a humble smile on his face. Then it struck her. He was the man who was arguing with Olric at the tavern. But what was he doing here?",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "Goats_o_Mjolnir:",
"value": " mistake, apologies.",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Shasnuart vs. Oathbreaker \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Rolling Intiative: (1d20+2)[ 11 ] \n\n\nGood luck to you! I see you subscribe to the magazine of \"THe best defense is a good offense!\"\n\n\n\nSuzuro",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Initiative (1d20+2)[ 20 ] \n\nWhat a coincidence! So do I!",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker round 1: \n\nOathbreaker starts at Y14 with both his swords drawn and double moves to J15.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: J15 \n Current Buffs: None\n \n \n\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Start in B 14\n\nI take out a bottle and smear some oil on my club\n\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 22 FF: 20 Touch: 12\n\nSouldmelds:\nRageClaws 0 essentia: Fight until -10 HP\nWormtail Belt 2 essentia: +4 Natural Armor\nOngoing effects: Shillelagh on Club 1/10\n \n\n\n\nYour go\n\n\n\nSuzuro",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker round 2: \n\nOathbreaker cackles with glee as he drops his large katana and charges to C14, attacking with his smaller katana.\n\nKatana Attack! (1d20+8)[ 20 ] /\\ If it threatens (1d20+8)[ 10 ] \nIf it hits (1d10+4)[ 5 ] /\\ If it crits (1d10+4)[ 12 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 14 , Touch: 10 , FF: 12 \n Saves: Fort +2, Ref +2, Will +1\n Current Location: J15 \n Current Buffs: None\n \n \n\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Ooooooh! Close, but no cigar!\n\n\n\nAttack: (1d20+3)[ 11 ] \nDamage: (2d6+3)[ 9 ] \n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 22 FF: 20 Touch: 12\nPosition: B 14\nSouldmelds:\nRageClaws 0 essentia: Fight until -10 HP\nWormtail Belt 2 essentia: +4 Natural Armor\nOngoing effects: Shillelagh on Club 2/10\n \n\n\n\n\nYour go\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " [B]Oathbreaker round 3:[/B\n\nMore Samauri action! (ya know, I forgot to add strength and a half to damage for wielding a sword two handed last round. oh well...)\n\nKatana Attack! (1d20+6)[ 25 ] /\\ If it threatens (1d20+6)[ 16 ] \nIf it hits (1d10+6)[ 10 ] /\\ If it crits (1d10+6)[ 9 ] \n\nTail Attack! (1d20)[ 1 ] /\\ If it threatens (1d20)[ 3 ] \nIf it hits (1d6+2)[ 5 ] /\\ If it crits (1d6+2)[ 5 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: C14 \n Current Buffs: None\n \n \n\n\nedit: Did that one get you?",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Indeed! Ya got me, for reference, I've got 22 AC\n\n\n\nAttack: (1d20+3)[ 9 ] \nDamage: (2d6+3)[ 10 ] \n\n\nStats\n \n Spoiler \nHP: 3 AC: 22 FF: 20 Touch: 12\nPosition: B 14\nSouldmelds:\nRageClaws 0 essentia: Fight until -10 HP\nWormtail Belt 2 essentia: +4 Natural Armor\nOngoing effects: Shillelagh on Club 3/10\n \n\n\nYour go\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker round 4: \n\nEssenstia. I hate that stuff (when I don't use it).\n\nKatana Attack! (1d20+6)[ 15 ] /\\ If it threatens (1d20+6)[ 20 ] \nIf it hits (1d10+6)[ 12 ] /\\ If it crits (1d10+6)[ 9 ] \n\nTail Attack! (1d20)[ 20 ] /\\ If it threatens (1d20)[ 7 ] \nIf it hits (1d6+2)[ 7 ] /\\ If it crits (1d6+2)[ 6 ] \n\nStats for Refs:\n \n Spoiler \n\n[SIZE=\"1\"] Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: C14 \n \n\n\nEdit: And I think its the tail for the win!",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Actually, thanks to my rageclaws, I don't fall unconscious until -10 HP\n\n\n\nAttack: (1d20+3)[ 11 ] \nDamage: (2d6+3)[ 10 ] \n\n\n\nStats\n[spoiler]HP: 3 AC: 22 FF: 20 Touch: 12\nPosition: B 14\nSouldmelds:\nRageClaws 0 essentia: Fight until -10 HP\nWormtail Belt 2 essentia: +4 Natural Armor\nOngoing effects: Shillelagh on Club 4/10\n\n\n\nyour go",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " ..can you have a ref give you this match? I forfeit, I'll be gone for a week and I don't want to worry about this right now....\n\n\n\n\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " That attack of mine put you at -4 and your attack put you at -5. I don't mind telling the refs. Good game, you could have clobbered me if I hadn't rolled well.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Oathbreaker wins and gets his due rewards ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "calijames:",
"value": " Welcome to Neogaia this the new world started as soon as the human had started to destroy himself and the planet I am Yannick Lepage god of youth and knowledge I am the one who destroy your world and brought you here ",
"loss": false
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel sits up on the grass and looks around her, seeing other similarly dazed people. And then there's this mysterious Yannick guy who said he just blew up Earth, or something like that. The texture of the grass, the humidity of the air, and the charred remnants of her clothing all seem much too real to be a dream. She shakes her head in an attempt to clear her swirling thoughts, looks up at Yannick and asks the obvious question:\n\n \"Am I dead?\" ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " No your are not dead your are the only survivor og the human race, Neogaia is a world create for all the magic creature who use to lived on the Earth but was destroyed by the human. The problem is that the mighty race of the elf has gotten to much power and is starting to look like the humans looks like, so we decided to take the purest of you and to bring them on Neogaia to kill the Elf sorecer-king Vanadia. But you have not enough power to do that for the moment. you need to go to the temple of Lumina and ask for her help, take that way and you''ll encounter someone to guide you to the temple and he live",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres shakes his head, trying to clear it of the massive headache he has. He wakes up and looks around, seeing a small group of people around him. He hears Yannick explain the situation and sees his equipment lying next to him.\n\n \"So you are the one who killed my parents and destroyed my farm? I suppose if what you're sayin' is true, I don't have much power to bring 'em back... Elves you say? Well I'll be. \n\nHe stands up and walks to Raquel, offering to help her up.\n\n The names Andres. I see we'll be undertaking this \"mission\" together. \n\nEdit:Spelling and grammar, my old enemies.",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel is too stunned to fully comprehend what she just heard, let alone decide whether or not to believe it. However, she accepts the hand up, using caution to remain modest in what's left of her jeans and boatneck tee. She takes a small step back and folds her arms in what could be intepreted either as insecurity or determination, as she curls her bare toes in the thick grass. She looks at the others, still supine and groaning, and says to Andreas, \"Do you think they're OK? I feel a little shaken but I don't think I'm...como se dice...injured.\" ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " I ain't a doctor, but I don't see any sort of injuries on 'em. I have a headache, sure, but nothing serious. What do you think about the \"god\" of there, Yannick. This sure isn't the Earth I remember and this sure isn't where I remember being. Call me a gullible fool, but this guy is the only one with answers, so for now I'm gonna take him at his word. \n\nAndres walks over to the equipment set out for him and starts to examine the axe and armor.\n\nTo Yannick:\n Is all this mine? ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Without waiting for the now-distant Yannick to turn around and reply, Raquel spies a cloak at her feet and fastens it around herself, looking much more comfortable and confident now. Next she picks up a gleaming longsword, discovering with some amusement that it is of comparable heft and balance to the swords she once used in the bullfighting arena. She looks at Andres, raises her (slightly singed) eyebrows, and shrugs.",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres bends down and picks up the leather vest with metal studs covering it. He puts it on and rolls his shoulders, twists at the waist and flexes his muscles. He feels comfortable, the armor barely seems restricting at all. He next picks up the huge axe and swings it through the air. He views it approvingly. He used similar tools on the farm. He sees there is also a sword and maybe 10 javelins on the ground where the axe once was. He tucks the sword away in its sheath and places it under his belt. The quiver of javelins goes around his back. He looks at Raquel and smiles.\n\n Well don't we just look like a couple of warriors? Heh, I sure hope these won't prove to be necessary. I ain't afraid of a fight, but I didn't sign up for killing and I sure as heck didn't ask to die. ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel gives a noncommittal \"Hmm,\" but buckles the wide belt bearing the sword and scabbard around her slender waist, ignoring the rest of her equipment for now. She walks over to kneel down next to the other woman in the group, who is just now coming to her senses.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Pierre just woke up and saw the strange man saying that he destroyed the Earth and disappearing an he saw the two other persons getting up hello, i'm Pierre Laroche he pick up the his equipment and get up",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie, a woman with long flowing red hair, tangled up behind her. She wears an outfit more suitable for a night club in the big city than some meadow. She's wearing a somewhat slinky v-line blouse matched with a short skirt and a pair of healed shoes. Lorie starts to mumble softly to herself as if she had the worst hangover ever... and perhaps she does.\n\n \"What in the?\" Lorie grumbles as she lets several explitives of dubious politeness towards whatever that \"god\" is, still seemingly not fully believing what has occured as how could all be gone? Thinking perhaps her drinks that night were drugged or something. As she sits up slowly she panics slightly looking around frantically as if she had lost her dearest friend, \"Where's my guitar!!!?!?!?\" She is looking over the equipment perhaps not seeing anything at first.",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Whoa there miss. We don't want anyone having a heart attack. My name is Andres, Mexican by way of Indiana. I see that you have been chosen for this little...experiment? Whatever it is, we're all in the same boat now, so no use to fret. Now let's see if we can find that guitar... ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " \"What the world?\" Lorie gives a panicy look as she looks around before starting to calm down for a moment, \"Is this some sort of joke? I've got to find that, though, its my grandfather's and well...\" Lorie starts to look through the pile of her \"gear\" She looks at the armor and holds up the whip from the pile examining it for a moment before tossing both behind her as she digs through. Furiously she shuffles through the stuff, although she handles the clothing a bit more carefully.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " It's seems that we only have some equipment for fighting well, that means that I don't have my hat and you don't have your guitar miss? is saying with his french accent,he throw a glance to andreas\n hello mister Andreas I'm Pierre Laroche, I'm from Quebec, and You right we are all in the same boat so we should stop to panic and follow the path that the presume god indicate us. ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres nods to Pierre\n\n He's probably right. I know that a few of us might be having some doubts about this whole thing, but when life gives you lemons...Heh, my mother used to say that to me whenever we hit hards times. I vote for following that strange man's directions, because to be honest: I don't see what other choice we have \n\nAndres gathers the rest of his gear and waits for the rest of the group to decide for themselves.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Your mother was a wise women Andres, do you mind I call you by your first name? he stand up put his equipment and wait next to Andres while waiting for Lorie",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " \"I've got to be dreaming...\" Lorie just shakes her head as she starts to go through what she's going through her belongings and looks down at her cloths... \"Ummm...\" Lorie looks around for some place to get changed out of sight, and grabs the cloths... \"Guess I ought to get changed... won't make it far in this dream otherwise.\" Lorie says wismically.",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres chuckles.\n\n Don't worry miss, we won't look. That just leaves you Raquel..Are you with us? ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " I Think you right miss Idon'tknowyourname but see just there I think there is some more comfortable clothes for you he's pointing the place where there was Lorie equipement You can change he said with a indictable pervert looks in his eyes",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie waves out the cloths she had been hiding behind her back with a grin as she starts to move off towards some sheltering trees. \"I'm Lorie.\" She just chuckles slightly, \"And I'm either insane or dreaming.\" She moves off behind the nearest shrub or other plant life tha makes a screen, apparently not seeming too shy about changing in the open, but well not wanting to give a show. Before heading back to gather up the rest of her equipment.\n\nEdit: Coloring...",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Oh well hello Lorie, You know if we are the only survivor on the human race we'll need to repopulate the race, so we'll see your body soon enough he has a big smile on his face",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie quickly dons and sorts through the rest of her equpment. Putting on the studded leather armor, a rapier, and the whip. Putting on the back, the quiver, and figuring out how to carry the short bow along with.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Are you ready young miss? shall we go now? ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " \"Yeah I am.\" Lorie brushes her hair back and just laughs a bit as she smirks slightly.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Maybe we should walk in special order, I propose Andreas first, Raquel in second, me third and Lorie last. What do you think of this ? ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres seems anxious to go, like a child waiting in line for a ride at the state fair. He grips his greataxe tightly in front of him, drinking in its flawless design. When he comes out of his trance, he looks at each member of the ragtag group and smiles.\n\n Well,Pierre, you seem to have seen where we are supposed to go, so point me in the right direction and I will be happy to stay in the lead. ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie shrugs slightly, \"Okay with me, I suppose. I mean what could happen?\" ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " well, the \"gods\" said that we should follow this path and we'll find someone to guide us, so let's follow this path pointing at a path from the top of the hill whose going down the mountain and disappearing in a forest",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " No offense Miss Lorie, but we are, supposedly, on a new planet seeking out the elven sorcerer-king. I wouldn't rule anything out. \n\nOnce Pierre has shown him the way, Andres starts off on the path (I assume we are using the path Pierre suggested).",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie pulls out a water skin and just shrugs as she takes a drink before following at the end of the group quietly.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Pierre follow Andreas and Raquel and started to go down the mountain following the path (yes because it's the only way 😛 )",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie giggles as she unsheaths her Rapier and starts to play around with it hacking and slashing and poking around like they do with the movies as she follows around in the back. A couple times she almost hurts herself without even realizing it.",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres continues cautiously in front, suddenly much more wary of this new place. The implications of the fact that they have all been given weapons has suddenly hit him. He is keeping his eyes and ears open for anything suspicious.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " You should be careful whit this, it seems very sharp you can hurt someone the party continue walking and enter in the forest",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " \"Well perhaps they'll train us in these or soemthing.\" Lori just shakes her head as she makes a couple attempts to before getting the rapier resheathed properly.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " So we are in the forest it's been a while I've sawn such big trees the night started to fall maybe we should make a camp for tonight ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres will look for any type of clearing and suggest making camp there.\n\n Seems like I have a tent and a bedroll here. There seems to be room for two in the tent if someone doesn't mind sleeping next to me. I think setting watches wouldn't be the worst idea. I haven't the slightest idea what sort of animals or creatures are in this forest, and I don't fancy waking up in the jaws of some monster. I'll take the first watch. ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " \"I don't object, albeit I must admit a bit nicer than walking around the city. But does someone know how to make fires and such, I mean we should have a camp fire right? Thats what you do when you camp?\" Lorie seems a bit green and honestly questioning about camping as she peers around the forest curiously.",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Well I wouldn't call myself a outdoorsman, but I've been camping in the mountains with my Dad. I should be able to strike up a fire if I have enough time. \n(Do you want some kind of roll here or can I just take 20 to make the fire?)",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " I always have a lighter on me just in case, so if we pick some wood we can make a fire, maybe we can make turn of guard ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " You three can go ahead and settle down for now. Go ahead and make use of my tent. I'll wake Pierre up for the next watch. ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " \"Aye, well I guess that works... Mind if I take last watch? I well..\" Lorie just suddenlyt yawns a little bit, \"I didn't like get a lot of sleep before the end of the world.\" Then she starts to wander off to collect wood but not too far, certainly within ear shot.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " ok nice to you Andres Pierre start to pick some wood and some dry herb and some rocks around the wood and he open his zippo put fire to the herb which start to make a nice fire camp I will wake up Raquel after my hour ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres continues to stoke the fire during his watch. He constantly looks around, looking for signs of danger in the darkness. He is keeping his greataxe in his hands in case he should need it.",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie starts to get ready for bed, taking off her armor, and starting to get out her bedroll, ready to settle in for the night.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Pierre detach his bedroll and goes to bed\n\n \n Spoiler \nI will now assume that everyone is in bed except for Andreas\n \n\n\nAt the end of your hour a bear appears you looks at him and you feel something strange about him he fall.",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie is sleeping near the fire out in the open in her bedroll. Near her are her weapons, although her bow is unstrung and not ready to be used.",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres grabs his greataxe and slowly rises, careful not to provoke the bear. He backs away a few feet so that he is in between the bear and his sleeping friends. He doesn't want to wake them, because he really doesn't not want anyone to startle the bear. He will just remain where he is and wait for the bear to leave.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " the bear doesn't leave and seems to be dead",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres slowly and cautiously walks up to the bear, ready to jump back if the bear shows any sign of movement.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " in a quicky movement the bear bite Andreas at the leg\n\n \n Spoiler \n he have you because I roll a 14+11=25 to touch you loose 1HP\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel wakes up and, taking in the situation, quickly dons her gear to prepare for action, but takes care to remain quiet so as not to startle the bear should it only be sleeping.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " The bear saw Raquel and prepare to attack Raquel\n \n Spoiler \n Nice to see you up Bone_Crusher\n ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres yells in pain and swings his greataxe down on the bear.\n\nHope I'm doing this right...\n \n Spoiler \nAttack: (1d20+5)[ 21 ] \nDamage: (1d12+6)[ 12 ] \n \n\n\nEdit:Laptop is about to die and it's late so I am done for the night. I will check first thing tomorrow though. Goodnight all",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " (Yep that's right)\n\nThe axe finish the bear who was almost dead.\n \n Spoiler \n Fortitude check for Andres 3+5=8 you Failed \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel wakes up the others, throws some more wood on the fire and suggests we all look around and listen for anything else suspicious ( Spot [Roll]1d20+2[/Roll] and Listen [Roll]1d20+2[/Roll] checks ).\n\nIf nothing else seems to be in the area, she cautiously approaches the bear and flicks it in the eyeball to make sure there is no response to stimulus ( indicating -10 hit points...she learned this in nursing school ).\n\nIf the bear is completely dead, she searches it for signs of anything unusual ( Search check : [Roll]1d20+2[/Roll]), especially for any signs of wounds or sickness that would have explained why the animal seemed to be almost dead when it shambled in. ( DM, if you need it, here's a Heal check to apply my medical knowledge: [Roll]1d20+6[/Roll]... I'm not using my healing kit because I'm not trying to heal the bear.) \n\nAs she is doing these things, she quietly asks Andres, \"Are you OK?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " OOC: OK, that rolling on an edit post didn't seem to work, let me try double posting here...sorry. \n\nSpot: (1d20+2)[ 21 ] \nListen: (1d20+2)[ 13 ] \nSearch: (1d20+2)[ 7 ] \nHeal (for knowledge of wounds): (1d20+6)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Raquel didn't find anything suspicious on the Bear but you found that there is something very... human on this bear but there is nothing more on it\nyou heard the noise of the wind, but nothing strange\n What is it? what happens? he saw the bear and Raquel next to him Be careful, it can be a lycanthrope, when there are next to dying, they love to play dead to give their power to someone else then he saw Andres Did you get bite ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " (11 hp)\n\n Yeah it got me. I managed to finish it off though. Poor thing was half dead to begin with. What exactly is a lycanthrope Pierre? ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " It is a sickness well known in the middle age and which transform people into werewolf, but some of the werewolf bite some bear, rat, boar and other animal ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " So you're suggesting that the bear that bit me was actually a werebear? Heh, would that make me a werebear now? \n\nAndres shakes his head. He tears off a piece of his cloak and wets it with water from his waterskin and proceeds to clean off the raw skin around the bite. \"Werebears now? Who the hell made this place? Nah, can't be. I just flat out don't believe it.\" Andres thinks to himself. Nonetheless, he glances back down at the wound every few minutes, as if expecting himself to sprout fur.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " YOu know it's juste legend so don't be afraid, I'm naturally have no trust in anything so, it can be just a regular bear and you wound we'll heal soon enough ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Well I sure hope you're right Pierre. I wasn't hurt that bad anyhow. It's your watch by the way, Pierre. I hope you enjoy it as much as I enjoyed mine heh heh... ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " For sure, you should go to bed, I'll take care of the dead bear. see you tomorrow. ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres wraps his cut and settles down into his bedroll to fall asleep",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel resists the urge to freak out at the bizarre events of the past few hours.\n\n \"I don't think there's anything I can do with this healing kit that would help Andres now. It's probably best that he sleeps now, but we should hurry to that temple of Lumina as soon as dawn breaks. Maybe they can help him there.\"\nKeep a close eye on him, Pierre. Wake me up if it looks like anything is wrong.\" \n\nRaquel takes off her armor and curls up in her bedroll again, hugging her sheathed sword close to her.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Pierre draw his dagger and start to cut piece of the bear and put them in small bags\nMeanwhile Andres start to dream, and he dream about transforming in a fuzzy creature, he get out of the tent saw Pierre cutting piece of the dead bear, he wanted to attack him but he feel a shiver and he goes ride there he saw a big wooden door, he bolt in the door a break it then he saw 2 men with strange ears and face he kill one of them, the other one called ten more he killed all of them and then flee, he scent a nice sense of cooking meat.Andres woke up and saw Pierre some meat\n Wake up everybody breakfast is ready he said with a big smile",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres stirs and gets up. He does a few stretches, making sure to keep the calf where he was bit loose, as it had become very stiff and sore during the night.\n\n Well I'll be...Seems like we got ourselves a real chef. This smells delicious, Pierre. I guess that lycanthropy stuff really got to me, heh heh. Judgin' by the dream I had, I could swear I was a bona fide bear. ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " \"<yawn> ...Umm...that smells delicious, and I'm starving, but...just what exactly are you cooking there Pierre?\" ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres eats his meat in silence (a rarity in itself), sitting a little apart from the rest of the group. He looks pensieve and restless. He finishes quickly and walks over to the group.\n\n Well guys, as soon as you all finish, I vote for following the path towards the temple. I'll gather up my stuff and wait by the path. \n\nAnd at that he grabs his greataxe, swings his backpack and javelins onto his back, tucks away his sword, and walks of toward the path.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " As soon as the Andres say that a guy with a big white coat and with a big hat and black eyes\n you are the less discreet people I've ever seen in my whole life, I'm not surprised that a bear attack you ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " ANDRES \n And who might you be sir? \n\nAndres takes a few steps towards the man, gripping his greataxe menacingly.\n\n \n Spoiler \nSense Motive: (1d20+1)[ 13 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Ganondorf I'm ganondorf Druid elf of this forest at the service of the God Yannick, he send me to guide you to the temple of Lumina ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres \n Yannick told us to expect a guide. I suppose you that would be you. I also take it that you were watching us throughout the night and felt no need to help us against the bear. You're lucky I'm such a trusting kinda guy, because if I wasn't, I wouldn't trust you one bit. In fact, I wouldn't want to follow you at all. But I will leave that decision up to my fine companions. \n\nAndres promptly turns his back on the man and sits down next to the dying fire.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Gannondorf \n I wanted to see how you doing so that's why i didn't step in the battle, and I was right after all, you finally eat the bear. it take a piece of the meat we'll go as soon as you are finished ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel straightens up to her full 5 feet 8 inches and put her hands on her hips. She eyes the stranger and ponders his intentions (Sense Motive: (1d20+2)[ 14 ] ).\n\n \"Well, Mister Ganandorf, ever since someone decided to take it upon themselves to destroy our world, it seems that events are out of our hands. Lead on, just don't talk down to us. And give us a minute to finish breaking camp.\" \n\nWithout waiting for a response, Raquel dons her gear and hisses to Pierre, \"As long as that's not bear meat, I'll eat a few bites before you put everything away.\" She then turns to Lorie and gives her an encouraging, determined smile. \"You might be glad you don't have that guitar with you today. I have a feeling we've got a good walk ahead of us.\" ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres \n I see our decision has been reached. I will follow directly behind our guide. Do all y'all approve of using the same marching order as yesterday? \n\nAndres helps Raquel break camp and dons all his gear.",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel \n \"Wait a sec - Lorie had to run over to the little girl's tree for a moment. When she comes back, whatever she says, I'm fine with.\" \n\nShe pauses and sighs.\n\n \"You know, I think I've just decided to stop being angry. There's nothing we can do to bring our world back, and it's not doing me any good to keep dwelling on it. What we need to do now is to focus on surviving, and I think our best chance at that is for us to... que es la palabra... adapt to whatever society is here, whatever we find at this temple. Even though the stubborn part of me says not to do anything these gods and druids and such say, we can't just wander around the woods aimlessly. At first I thought you were reckless for the way you've been charging ahead, but I suppose the truth is you're just doing a better job at adapting than I am. At any rate, how are you feeling? Any residual effects from that bear bite?\" ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Please stop the crap, I don't really like human they have destroyed our race and our world by stopping believing in all our gods they have destroyed them, be sure that the only reason that I don't kill you is that my god Yannick told me to protect you and guide you to Lumina temple ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres \n The bite seems to have healed up fairly well, just a little stiff and sore. And you're right, I think our old lives are up and gone. No good to dwell on it. I'm just glad I don't have to explore this new world alone, or weaponless. \n Andres spins on Ganondorf:\n And thank you, oh mighty servant of Yannick, for stooping to lead us lowly humans to the temple of Lumina. As soon as Lorie comes back from her..business... just get us to the temple with as little delay as ya can. ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " \"Yeah, I'm all ready to go.\" Lorie quietly walks along back into the encampment with a frown on her face at the wording and just shakes her head slightly. She does manage to keep her hair in decent shape and the like and dealing with such.",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres \n Well, by my count we're all here Ganondorf. Lead the way. I think we should try to travel as much as ground as possible. I want to get out of these woods as soon as possible. \n\nAs Andres stands up, he absent-mindedly strokes the bandage that Raquel placed over his wound. Although the wound is healing nicely, he feels a sharp pain in his leg every few minutes, and a strange tingling sensation has been slowly crawling up his leg into his stomach all day. The graphic dream of last night has not left his mind either.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " So let's go \nAfter a 20 minutes walk and a lot of sinuous path arrived at big tower in gold with a big blue righting on the top, here only the most purest can go inside and help the world with the power of gods",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie pauses momentarily as the building comes into view, before moving up towards Ganondorf and asking, \"The temple?\" Lorie asks retorically before moving on already to the next, \"What is your god about then? What does he stand for?\" She continues to treck onwards along moving with graceful strides even if the armor and the sword do not seem to fit her.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Lumina is the goddess of the magic and she created this world, what happened is that she was almost dying when a human start to believe in her and she gains a little more of power to be able to create a world and some people who believed in her, that's how the gods of this world was create and then each of them create peoples who believed in each of them.\nNow please enter the temple Lumina wants to talk to you ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie \n \"Oh,\" Lorie breaths in quietly frowning slightly, \"That sounds like a sad tale to be told, there.\" \n\nShe walks on and perks up as we start to approach the temple. Lorie's eyes are enchanted by the new sights and sounds as she peers about with a child like interest. \"Lets go then, I'd like to see the temple.\" She bounces slightly.",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres \n\nAndres is impressed by the size of the temple, having only been to a real cities a few times in his life. He is suddenly at ease with himself and with this world, forgetting the troubled dream of the night before.\n\n Well I'll be... Makes the whole bear episode worth it. \n\nHe walks boldly through the front doors, eyes moving around rapidly, anxious to see all of it but not knowing where to start.\n\nAfter the initial awe had subsided, Andres turned to Ganandorf with a slight frow on his face.\n Well, we've made it to the temple safely, and for that I thank you. But we no longer seem to be in need of a guide, so perhaps it would be best if we parted ways... ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " \"Uggg, I can't believe you guys let me sleep through that.\" Lorie just shakes her head slightly just smiles as she looks around with more curiosity than perhaps wonderment so far... Then again, this could have been built on the earth she knew. (please correct me if I misunderstood)\n\n \"We should see what deeds of daring and dashing they have brought upon us here.\" She giggles as she enters into the temple.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " I wasn't waiting for you to tell me that and then he disappear, the door closed behind you and then a big light appear and you hear a voice of a women telling you welcome in my temple young human you are the last race to be born on this world and I ,Lumina,am the goddess of the god and of the light my evil brother Chicas want to get rid of me and my followers and take control of the world I need you to help me your are my last hope.Chicas is the god of the mighty elf and he know that the only way to kill him is with a powerful arcana magic and I'm the only one to posses that power but I'm not powerful enough to beat him so that's why I'll give you this she give at pierre a big shining sphere\n This the sphere of magic each person who touch this sphere has the ability of using arcana magic and use feats use it well and don't let anybody use it. Andres this for you Andres transform into a werebear and stay calm look at that mirror your are now able to transform as you will and to transform to something that is between your to form. Raquel this my cloak that will help your evil foes. Lorie this your guitar your are a bard and so you'll need an instrument but i have changed a little bit. Now go get more powerful and beat my evil brother and his followers.Oh and one more thing some of my brother followers change they believed and now are following me. They should help you in your quest. the light disappear and the door open you felt all a little dizzy for 2 second and then it when back you are all surprise that you know some move with your weapons that you didn't know before and the magic caster have some strange word and formula in their head.The room is pretty big and empty you can only see the stone of the cavern all the temple is gone .\n\n\n\n \n Spoiler \nOk so Now you all have your feats and magic back and you are all Level 5\nAndres: Your are now conscious of your lycanthropy so you can control it\nLorie: Your guitar is now blessed: +2 of your magic every day\nRaquel:The goddes gave you a Cloak of Charisma +4\nPierre: Have nothing special\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel examines the exquisite cloak and delights in the way it falls delicately from her shoulders. Something tells her this is no gimmick. She feels more confident and prepared to triumph over any forces of darkness!",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Just lets her mouth drop open slightly as she blinks looking down. She looks to speak but no words come out as she clutches at her guitar, tightly. The new knowlege and such is rather overwhelming as she for the moment just takes her time to sort it out. Finally looking towards the familiar instrument.",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres looks at his hands, which had been giant paws just a minute ago. \"So it was real...\" he thinks to himself. He is shaking slightly, guilty with the knowlege of the murders he committed, even if he was in no way in control during the acts. \"I will never harm innocents again, never use this curse against those who can't defend themselves.\" He stands up, looking resolute.\n\n Well guys, looks like we are much better off than we were before, but we can't get too confident. Sounds like we're gonna have to deal with a genuine god soon enough, so we have to always be on the alert. We don't want anybody else going animal on us do we? Heh heh...Well Miss Lorie, mind treating us to a little diddy? That guitar meant so darn much to you, I want to see if you can use it heh heh. ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie looks down at her guitar and strums out a few notes, which echo slightly in the open empty temple. Lorie then looks up with a slight smile, \"That sounds like a good idea, Andres.\" Lorie says quietly and looks around, \"But we should head outside first, I think.\" Her voice is quiet and somewhat contemplative and she seems to be in thought as she turns towards the entrance.",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres \n Of course Miss Lorie,the singer picks the stage. But first I kinda wanted to ask Lumina if there was a particular path or mission she wanted us to complete? I know that the ultimate goal of this whole thing is to destroy Chicas, but maybe there's something we can do to weaken him or some of his followers beforehand? ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie blinks a little bit then nods slightly... \"Yeah... sorry, its just this is so much to... Well lets ask first then I shall play.\"",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres \n Sorry to ask for a performance and then delay it, Miss Lorie. But Lumina, we would all willingly take on any special mission that you need accomplished. We certainly aren't experts on the local geography, but with a few directions we should be able to make it alright. \n\n\"Anything to avoid another stuck-up guide.\" Andres muttered under his breath",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Maybe we should go to that village we've seen not that far from the cave when we arrived suggest Pierre",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres \n The village seems like a good place to start. I vote that we head out after our pretty Miss Lorie has sung us her tune. \n\nAndres motions for the group to go outside and then sits down on the grass a little way away from the temple, waiting for Lorie's song.",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie \n \"Sounds like as good as anything else.\" Lorie makes her way out as she starts to pluck and tune the guitar and warm up a little bit. It takes time as she frowns a little bit, trying to simply tune it by ear. After anyone who is interested she settles down quietly closing her eyes as she starts to strum some thing in a minor key. The wafting notes filled with air like ghosts haunting the room. As she starts to sing, its a haunting voice that seems to fill the the air, the guitar playing not keeping up as she lets the emotions flow through her voice. The sorrow and darkness mixes in her emotions with the haunting tendrils of hope as she sings her heart out. Her body moving with each beat and movement, until the last final note fades away. Quietly she starts to shed a few quiet tears as she looks down at the guitar.\n\n\nOOC: I didn't want to quote the whole song, but I generally borrow songs when playing singer types.\n http://www.tracygrammer.com/php/lyrics.php?uid=501 \n http://www.coyotecode.net/roll/lookup.php?rollid=3158 ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " when Andres gets out he felt something on his shoulders and suddenly his skin turn red and he feel Bloated but it passed right away, after that Gannondorf appears\n Well we can make it the soft way or the hard way, give me the sphere of arcane magic and I will let you live \n \n Spoiler \nThis is the Fortitude Save for Andres, it was succesful \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel uses her Detect Evil ability as she moves forward to stand between Pierre and Gannandorf.",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie instinctively, much to her surprise, moves her hand to her rapier, opening her mouth to prepare to speak.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Your think you can beat me? let me laugh hahahahahahahahaha, do you know that I'm protect by Chikas Laktos? You can never me\n\n\n\n\n \n Spoiler \n For the detect evil of Raquel:Is not Evil\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Enough games! shouts Raquel. She feints as if to attack to the right...\n\n \n Spoiler \nRoll for Initiative (1d20+3)[ 8 ] \nRoll for Bluff (feint) check (1d20+9)[ 23 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres \n I've been waiting to do this for a long time... Heh heh \n\nAndres grabs his greataxe and moves towards Ganandorf. He feels his temper rising, remembering the nights he spent depressed in his mothrer's arms after fights at school. He is angry, unable to control himself.\n\n \n Spoiler \nEntering a rage...Initiative: (1d20+3)[ 10 ] \nAttack: (1d20+10)[ 24 ] \nDamage: (1d12+9)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Spoiler \nwait your are not the first to do attack\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Spoiler \nInit: (1d20+3)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Spoiler \n the order of attack is Gannondorf (ini 24),Lorie (ini 18), Pierre(ini 14), Andres (ini 10), Raquel (ini 8), Thoqqua (ini 2)\n \n\n\ngannondorf stared to incanted and a big worm appears with a nose if form of a drill in fire",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie moves around him as she draws her rapier, trying to get him so he can't cast so easily.\n\n \n Spoiler \nI don't know, but if I can start singing to inspire courage as I move and draw I will do so.\n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Spoiler \nYou can move and do inspire courage but you cannot attack and do inspire courage\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Spoiler \nI know I can't move, draw, and attack. So I'll do the inspire courage then.\n ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Spoiler \nJust FYI, when Andres' turn comes, he will be taking the action I posted above. I'll be able to keep the same rolls right?\n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Pierre started to say some strange words and he started to think to his parents who loved demons and loved playing with fire and then he remember the ball of tennis he used to play with when a was young and the ball of tennis take fire and he cries and he open his eyes and said\n FIREBALL!!!!!!!!!! \n \n Spoiler \n Gannondorf take 22 damage and yes no problem for your roll checks\n ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres \n I've been waiting to do this for a long time... Heh heh \n\nAndres grabs his greataxe and moves towards Ganandorf. He feels his temper rising, remembering the nights he spent depressed in his mothrer's arms after fights at school. He is angry, unable to control himself.\n\n \n Spoiler \nEntering a rage...Initiative:10\nAttack:25\nDamage:22\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel moves into flanking position and feints to throw Gannondorf off, knowing that she and her companions may need every advantage to strike a blow should this foe be as formidable as he claims. Inspired by Lorie's magical song, with the terrible beauty of her wrath upon her face, Raquel raises her gleaming blade and prepares to strike down the so-called druid, caught off guard...\n\n \n Spoiler \n See previous Bluff check, since Raquel just now got her initiative. On her next turn she will actually make her attack roll with whatever bonuses apply.\n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Gannondorf avoid the strike of Andres and become invisble,meanwhile the worm attack Raquel and hurt and burn her.\n\n[SPOILER]Thoqqua attack: 1d20+4 (touch)=19\nDamage: 1d6+3+2d6 of fire= 15\nPierre=22HP\nLorie=27HP\nAndres=44HP\nRaquel=16HP",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie moves to flank the creature letting out a rough new york accented curse in English, as she jabs the creature with her rapier as she stops singing.\n\n[spoiler] Lorie drops the song, effect will last for the next five rounds.\nAttack: (1d20+4)[ 15 ] This roll is +2 if the creature can be flanked.\nDamage: (1d6+1)[ 6 ] \n[spoiler]",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Pierre just sawn Gannondorf dissapear and he thought *I want to find him, he betrayed me has my parents did I have to kill him as I did for my parents* and all of a sudden he started to see differently and he see a strange aura coming from the back of Lorie and he said\n Becareful Lorie behind you \n \n Spoiler \nno you didn't touch the monster AC of 18 ☹️\n ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres blinks for a second as Ganandorf disappeared in front of him, but then immediately went after the strange looking beast near him.\n\n Aren't you an ugly little guy? \n \n Spoiler \nattack: (1d20+11)[ 30 ] \nDamage: (1d12+9)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " The worm make strange cries and his noses start to be red and really hot",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie decides to try to trust Pierre as she turns her rapier to jab at the air behind her, before attempting to tumble away from her spot.\n\n \n Spoiler \n\nIf there is someone there and Lorie gets her hit percentage... Yeah this probably is meaningless.\nAttack: (1d20+4)[ 13 ] \nDamage: (1d6+1)[ 6 ] \nTumble: (1d20+7)[ 23 ] She will try to move closer to the barbarian.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel slices with her longsword at the same area that Lorie attacked, hoping that the invisible Gannondorf will be unprepared for her attack thanks to her earlier feint.\n\n \n Spoiler \n\n+2 to attack for flanking\n+1 morale bonus to attack and damage\nGannondorf gets no dexterity modifier to AC because of feint\n50% miss chance because of invisibility (for DM to roll)\nAttack: (1d20+11)[ 27 ] \nDamage: (1d8+3)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Spoiler \nYou both missed the place roll of lorie first roll of raquel second, the tumble check is good \n \n\n\nthe worm seems pissed of and attack Andres but at the last moment Andres avoid the attack and after that Gannondorf who was just behind Lorie, take a 5 meter jump backward and started to summon and a terrible Big bear appears in the front of Lorie and Raquel",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Seeing that the guy is making a full round spell, Lorie is going to run up and try to strike him with her rapier while he's still casting (hoping to disrupt the summoning).\n\n \n Spoiler \n\nAttack: (1d20+4)[ 23 ] \nDamage: (1d6+1)[ 7 ] \nSpellcraft: (1d20+6)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres \n\nAndres jumps aside as the worm lunges at him, feeling its heat as it passes just to the left of his body. He is completely absorbed in the combat, reveling in his natural ability and how good the axe feels in his hands. He suddenly feels a strange sensation inside and sees his hands beginning to sprout claws and expand. He concentrates hard and fights down the feeling, turning back to the fight at hand.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Lorie hit Gannondorf but he continue casting and he finally make appear the bear",
"loss": true
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " Pierre's mind continued to flash with memories. The dark holiday nights when fireworks would clear away the darkness. He points up his hands and shoots a golden ball wich flies onwards and explodes in a sparkling rain.\n\n\"You try to hide reality from us! Now you shall be the blind one! GLITTERDUST!!!!!!!!!!!\"\n\n \n Spoiler \n\nCast glitterdust(will DC 16). I don't really know where everybody is so I'll cast the glitterdust in a way wich the area of effect:\n1-Doesn't hit any of my allies\n2-Hits the place where the invisible druid is so we can finally see him. I assume this is the place where Lorie managed to stab something in the air.\n3-Hits as many summoned monsters as possible besides the druid. The bear has priority over the other summoned monsters but the druid is a must hit.\n\nOh, and a move action to get far away from all the nasty biting monsters. I assume I wasn't in threat range from any of them.\n\nI would throw a fireball but with so much people in melee I would probably hit allies too.\n ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres swings his greataxe high, hoping to finish his fight with the worm so he can aid his allies.\n\n \n Spoiler \nAttack: (1d20+11)[ 29 ] \nDamage: (1d12+10)[ 11 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel purses her lips and blows at a bloody lock of hair in her face as she presses her attack on the druid once more.\n\n \n Spoiler \n+2 to attack for flanking\n+1 morale bonus to attack and damage\n50% miss chance if Gannandorf is still invisible (for DM to roll)\nAttack: (1d20+11)[ 16 ] \nDamage: (1d8+3)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Gannondor dodge the strike of Raquel and he start to incanted but suddenly a big appear and Gannondorf dissapear and a BIG DIRE BEAR take is place",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie jabs at the bear with her rapier, \"Where did he go?\" She glances over her head towards Pierre as she ducks and attempts to thrust her rapier through the bear.\n\n \n Spoiler \n\nAttack: (1d20+4)[ 21 ] \nDamage: (1d6+1)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres \n\nAndres roars triumphantly as the worm drops dead to the ground. He then rushes over to the giant bear that threatens his new friends. He notices that this bear looks way too big and gives him a strange, sinking feeling in his stomach.\n\n \n Spoiler \n Attacking Dire Bear:\nAttack: (1d20+11)[ 16 ] \nDamage: (1d12+9)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel \n\nRaquel likewise attacks the Dire Bear, coordinating her attack with Andres' such that the bear has trouble defending effectively against either of them.\n\n \n Spoiler \n+2 to attack for flanking\n+1 morale bonus to attack and damage\nAttack: (1d20+11)[ 30 ] \nDamage: [roll]1d8+3)[/roll]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Spoiler \n Sorry about the typo error. Damage: (1d8+3)[ 11 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Andres Charge but failed to penetrate is hard skin, Raquel touch the big bear at the leg and the bear became angry, Lorie touch the bear and hurt him in the arm.\n\n \n Spoiler \nwainting for the turn of pierre\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Spoiler \n\nShoot, out of turn. Sorry, its Pierre's turn isn't it.\n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Spoiler \nyep you're are totaly right\n ",
"loss": true
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " \"Wow now that's a big bear!\"-screamed Pierre-\"If at least we could had someone so big on our side...\"Pierre's mind was again filled with memories, of cartoon heros who could change his size-\"Wait, we can have!\"\n\nHe runned at Andres and touched his back screaming \"ENLARGE! Go at them mate!\"\n\n \n Spoiler \nSorry about the delay. I approach Andre and cast enlarge person on him, in such a way I'm not in reach of any of the bears when I cast the spell. He's a werebear but still an humanoid so it should work.\n ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres swells up to twice his size and laughs. He swings his now enormous greataxe and the dire bear.\n\n I'm not missing again! \n \n Spoiler \nAttack: (1d20+11)[ 14 ] \nDamage: (3d6+11)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel \nRaquel's face is flint and her eyes are steel, the composure the matadora must have to survive in the ring. The visceral emotions of frustration and fear are exposed only by her piercing grita , rising high above the din of combat. A spray of blood-drops fly from her sword as it slices toward Gannondorf once more.\n\n \n Spoiler \n\n+2 to attack for flanking\n+1 morale bonus to attack and damage\nAttack: (1d20+11)[ 21 ] \nDamage: (1d8+3)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " The dire bear, scream and look at Raquel with a angry looks, a looks which said I hate you and he give a hit to Raquel who dodge with such grace and agility that for a moment the Dire bear was stonnish\n\nMeanwhile the Bear wich were standing behind Pierre attacked him and Pierre saw Raquel dodging the dire bear and try to make the same he closed his eyes and he thought of the pass of Raquel and it works apparently because he hadn't any trace of a claw on him",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie grumbles slightly as she starts to sing again, an angry sounding dirge in English as she dives in attempting to jab her rapier through the Dire Bear's organs as it tries to claw where Raquel is.\n\n \n Spoiler \n\nAttack: (1d20+5)[ 13 ] \nDamage: (1d6+2)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " \"Crap, Andres still can't hit the damn bear. If he just could be a little faster, like Rachel...\"-tought Pierre\n\nA slow step away from the claws of the angry bear that was attacking him and Piere once again mutters mysterious arcane words.\n\n\"HASTE! You can do it! Believe in your power!\"-Pierre screamns, releasing a red light from his hand that flies towards Andres.\n\n \n Spoiler \n\n5 foot step to get away from the bears and then I cast haste on Andre.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " \"Finish him, Andres!\" gasps Raquel.",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Please, Lumina, do not let me fail my friends again... \n\n[spoiler]Attacks: (1d20+11)[ 27 ] , \n Spoiler \n1d20+11[/roll]\nDamages: (3d6+11)[ 23 ] , (3d6+11)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " messed up second attack roll:\n\nAttack: [roll0]",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " don't even know what happened there...Sorry\n\nattack #2: (1d20+11)[ 18 ] ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Spoiler \nno problem, mistake happens :), oh and why do you have two attacks?\n \n\n\nThe dire Bear have a lot of injuries but he his stil on his feet, he charge on Andres and attack with is two claws he hit Andres who take a jump of 20 meter.\n\nThe bear saw what Pierre did and he attack him with his two claws too and he propulse Pierre on his right and as soon as Pierre was at the right place for the other hand he strike Pierre with the other and and Pierre fall on the ground.\n\n \n Spoiler \nSo Andres you took 21 of damage and, Pierre you took 12\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie quickly tumbles out of combat, as she starts to sing more heartedly as everyone starts to feel inspired with courage.\n\n \n Spoiler \nLorie renews her bardic song, so the bonuses shall continue into the next round without disruption. I honestly don't remember if I need to tumble in 3.5 to withdrawl from combat against a creature with reach. (I assume the bear has 10 foot reach.)\nTumble: (1d20+7)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " Screaming in pain when the bear claws ripped trough his flesh, Andre decided it was time for drastic measures.\n\n THIS ENDS! NOW! FIREBAAAAAAAAAAAALL!!!!!!!!! \n \n Spoiler \n\n5 foot step to get out of reach of the angry black bear and I shoot my last fireball at the dire bear in a way I don't hit any of my allies.\n\n (6d6)[ 20 ] \n\nAnd Andres has 2 attacks because he's buffed with haste.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " Spoiler \n\nCrap I put 6d6 instead of 5d6. Sorry. Here it goes\n (5d6)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Encouraged by her party's teamwork, but furious at the bear/druid for mauling her friends, Raquel continues the melee.\n\n \n Spoiler \n\n+2 to attack for flanking\n+1 morale bonus to attack and damage\nAttack: (1d20+11)[ 24 ] \nDamage: (1d8+3)[ 4 ] \n \n\n\nEdit: OOC: This post is out of sequence. Raquel's turn immediately follows Andres'.",
"loss": true
},
{
"from": "human",
"prefix": "dual_wielder:",
"value": " Andres grunts in pain, but quickly shakes it off. He swings his greataxe again, hoping to keep the bear on the defensive.\n\n \n Spoiler \n Attacks: (1d20+12)[ 30 ] , (1d20+2)[ 15 ] \nDamage: (3d6+12)[ 21 ] , (3d6+12)[ 28 ] \n \n\n\n\nEdit: Oops, one attack is only plus 2. The 15 should actually be a 25, so it looks like I hit both times again.",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " Andres hit the bear right between the leg and kill him in a lot of blood and grumble he fell on the floor. Meanwhile de dire bear who saw what Lorie did he decide to attack her but Just at this moment a men appear in front of her and block the big paw with his shield\n\n\n \n Spoiler \nOk tyonisus have a sign of lumina (wich is one half golden sun and half black sun wich can be separate) wich give you a +2 to all your DC when they are together and wich ends when separate\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Lorie continues to sing her heart out, an angry and fighting sound to it as it carries an air that only a bard can project of courage. She ducks and weaves skillfully feinting one direction and the other, in case the bear takes a swipe at her, stepping behind the bear to flank as she tries to jab at its back.\n\n \n Spoiler \nI assume bears have a 10 foot reach and I need to make the tumble roll.\nAttack: (1d20+4)[ 14 ] \nDamage: (1d6+1)[ 2 ] \nTumble: (1d20+7)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ranthog:",
"value": " Spoiler \nI forgot to add the +2 for flanking if that does matter.\n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " the bear dodge Lorie\n\n \n Spoiler \n even with the +2 it is not enough ☹️ but he is almost dead you can do it\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel keeps on doing what she does best - swordplay.\n\n \n Spoiler \n Attack - (1d20+9)[ 11 ] Damage - (1d8+3)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Tyonisius:",
"value": " ::his palm is thrust outward toward the dire bear, fingers moving to make various holy signs:: Damniable beast. God's Word has called for your smiting. ::his hand turns to a fist momentarily before opening again, a beam of light shooting from it toward the bear::\n\n \n Spoiler \n\n Searing Light \nTouch Attack Roll: (1d20+7)[ 22 ] \nDamage: (2d8)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "calijames:",
"value": " The strike of Raquel and Tyonisus finished the bear. He fell on the ground dead...",
"loss": true
},
{
"from": "human",
"prefix": "Bonecrusher Doc:",
"value": " Raquel \n \" Ai, those bears were nearly the end of me. I'm more bloody than I ever was in la arena . Who are you, stranger?\" (Tyonisus) \"Thanks for helping to save our necks.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Tyonisius:",
"value": " \"I am Tyonisius. A doctor from Earth. ::he walks over to Raquel, his hand glowing as it is placed upon her shoulder::\n\n \n Spoiler \n\n Cure Moderate Wounds \n (2d8+5)[ 15 ] \n \n\n Glad I could help. Those bears seemed to be giving you guys a bit of trouble. Anyone else in need of healing? ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Grymmheart:",
"value": " Players selected by SomethingElse.\n\nCyrkinn, halfling ranger, CG, Threeshades\nSkeye D'Kannith, human ranger/cyre scout, N, Grymmheart\nMellisandra, changeling rogue, CN, kemmotar\nKythian, (grey) elf [need a PM on this] cloistered cleric, N, Gnarnia\nIosef, human barbarian/cleric, CG, Maurkov\nValzoa, human cleric/exorcist of the silver flame, LG, Voth",
"loss": false
},
{
"from": "human",
"prefix": "SomethingElse:",
"value": " It was nearly sunset in Rekkenmark, and the Tower stood high, reaching almost to the setting sun itself. The shadow the idol of military power seemed to cast over the path into the hamlet was an ominous one indeed to the makeshift adventuring party that approached.\n\nAs they moved along gradually, the sounds of chatter could be heard from the village. Adventurers came fairly frequently to Rekkenmark, so that was nothing unusual... but this party did not fit the usual cliché, being made up of several individuals of a priestly nature, yet none who understood the arcane arts. This was uncommon in Karrnath, because even though the undead-obsessed culture had a great use for priests, the airship that floated near the tower was a stark reminder to the layman that wizardry was the art of the land.\n\nAs the party approached the tanner's shop where they had been told to meet their mysterious employer, a man flung himself before them. He was ragged, and his ears seemed to show a slight point - a half-elf, perhaps?\n\n \"How many albatrosses have you slain today, adventurer?\" he declared to the leader of the party, and although the adventurer might have been inclined to dismiss this as everday cliché from a townsperson who was excited at the sight of an adventuring party, in this case the beggar's plea seemed a bit more authentic. In the distance, a crow screamed...",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " Belinda (as the party knows melissandra) steps forward and faces the beggar quickly sizing him up and says in a sweet kindly voice, barely audible above the hubbubb of the streets. The language is elven and she has a feeling the beggar in front of hehr may understand it.\n\n Many greetings my friend, where do you come from and what do you want? We have no reason to slay anyone lest the pay be good and the reason just. ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Iosef \n\nThe large priest furrowed his brow and said, \"Don't be rude. Speak plain, both of you.\" \n\n((The past tense looks really weird to me, but I'll try to get used to it.))",
"loss": true
},
{
"from": "human",
"prefix": "SomethingElse:",
"value": " The beggar glares at Iosef, as if the idea of speaking plain had been brought up be his mother at the same time she was teaching him to eat his broccoli +1 . Then, he turns to Mellisandra and raises his eyebrows.\n\n \"Justice and pay generally go together when you want it to,\" he says. He opens his mouth to say more, but suddenly a young woman comes up behind him, her eyes wide.\n\n \"I'm really sorry!\" she exclaims. \"Uncle Thoris isn't supposed to be out today... it's just that he got really excited.\" She begins to drag him away, but before she can get him far, he cries out in the most dramatic voice he can muster, \"He's not your true master! Don't trust the wizard!\" Then, he ceases to give resistance, and allows himself to be pulled away, presumably to his hut.\n\nThe door to the tanners' store beckons...",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " Melissandra-Belinda, marks the location where the old man was taken by the young woman, she then smiles at Iosef and says:\n\n It appears this man was the perfect mix of crazy and wise. He knows much and perhaps it drove him mad. Shall we then trust his word or not? If we meet a wizard that is...What do all of you say? \n\nWhen she finishes talking she looks expectantly at her fellow co-travellers.",
"loss": true
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " Skeye looked on as her companions spoke to the beggar Thoris and his niece. She had only been in the area a few weeks after delivering the information secured from the Mournlands to nobleman Henrik. Her knew companions intrigued her and also offered a diversion from the morbid life she had been living trailing the whispers of the past.\n\nNot one to speak often, Skeye held her tongue and waited to see how things played out. At the opening of the door, she peered into the store.\n\n \n Spoiler \n spot - (1d20+12)[ 30 ] \n\nhope to reserve BLue as Skeye dialogue color \n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Cyrkin having trouble to hide that she is not quite happy with her current location, pats the side of the neck of Karom, her clawfoot-steed who kept making steps on the spot like a nervous horse.\n\n Internal thoughts: \n Okay, Cyrri - as she likes others to call her - don't let them know that you feel like a paladin in a horde of Hobgoblin-Blackguards. \nShe straightens her mental shirt Okay, I'm a halfling, I'm supposed to be jolly. Yes I'm jolly! \n\nShe sets up a big grin and turns to her companions: \"So...!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " Since meeting Cyrkin, Skeye had been most confortable interacting with the diminutive halfling.\n\n \"So, let's keep moving,\" she answered the shortened question. \"All wizard are mad if you ask me,\" she continued in a hushed voice. Thinking back on the Day of Mourning, Skeye continued to hold her reservations on the arcane, as that was the likely cause of the disaster in her mind.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Cyrkin felt relieved at the words of her old friend and she knew Karom would appreciate it too.\n \"The wisest words I heard this day.\" she replied, \"let's go to some other place.\" \nWith the index finger of her right hand she poshes up her black headband and scratches her forehead with her middle finger.\n \"So where are we going to spend the night? Personally I like camping. Especially when it's on politcally neutral grounds.\" \n\nOnly now it appears to her that the others had just been speaking to an inhabitant of the city and she did hardly get a bit of the conversation as she was focused on nervously examining the surroundings.",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " okay, let's just not forget the man we're meeting here. If you want I can go ahead and meet him and I can tell you all what he wants from us when I come back. Belinda says thinking to herself that it would be much easier to learn more from this mysterious contact if she were alone.\n\n If that's okay with all of you, we can arrange a meeting in 2 hours right here so you can show me the way to the place you've decided we should all sleep...and if you don't mind I'd like a room to myself...a woman needs her space she says all the while smiling that beguiling smile she always wore as belinda.\n\n So do we have an agreement? ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Iosef \n\n It appears this man was the perfect mix of crazy and wise. He knows much and perhaps it drove him mad. Shall we then trust his word or not? If we meet a wizard that is...What do all of you say? \n\nIosef watches the old man go. \"If you ask me, the right amount of crazy to mix with wisdom would be none. None crazy.\n\n\"And as for trust, I judge a man by his works not his words. Suppose we meet a wizard who tells us, 'don't trust crazy beggars,' then where would we be? Uncle Thoris doesn't get the benefit of my doubt just because he found us first.\" \n\n \"...Personally I like camping...\" \n\n \"Nothing wrong with camping, but I do like a bed and a roof when one's available. First, though, the Job.\" \n\nHe ducks as he passes through the door.",
"loss": true
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " Originally Posted by Maurkov \n \"Nothing wrong with camping, but I do like a bed and a roof when one's available. First, though, the Job.\" \n \n\n Skeye nodded in agreement and followed Iosef through the doorway. She would let Belinda and Iosef speak, but felt the need to enter in case trouble arose.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"Alright... I'm fine with that. No problems at all. It's not like I had something like deep seated emotional problems related to anything that goes on her in Karrnath\" , Cyrkin resignates and looks around for the stables. \"Could one of you ask for the stables? I'm not actually comfortable with leaving Karom alone outside. I'm not exactly sure if it's wise to tell them that we need to get a roof for a six feet long carnivorous reptile though.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " Skeye remained hard pressed in not smiling around their smallest companion. She longingly remembers her youth filled with such banter. With a sigh she let's regret wash over her.",
"loss": true
},
{
"from": "human",
"prefix": "SomethingElse:",
"value": " As Skeye prepares to enter, she suddenly notices a shadowy figure to the edge of the door. She leaps to the side, then notices that it's rather immobile - and rather inhuman.\n\n \"Ooh, fleshy,\" the Warforged says in an eerily feminine voice. \"Many fleshies. My master will be with you shortly.\" Skeye's pulse seems to lower a bit as it becomes apparent that the Warforged does not plan to attack - and then raises again as \"she\" steps into the light and reveals that her Mithril-plated body is covered in scars and pockmarks, and her right arm is deeply mangled, a blade from some other warrior wedged in it. The Warforged's eyes seem strange, not asking for pity, but certainly not seeming happy with its lot, either.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Internal Thoughts \n Okay maybe I should just tell them at some time or the other. \n\nCyrkin slides off her saddle leads Karom to turn and starts walking around the building looking for a nearby stable.\n \"Okay, sorry, I will look for the stables myself.\" \n This is like sitting on big giant delicious cake, just that if you try to eat it, it will eat you too. Just much quicker. ",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " Belinda-Melissandra\n\nRegretting the fact that she was unable to see this man alone and make the most out of the situation...the hopes of getting in bed with a young beautiful woman always got men talking...and most of the time they tell you more than they ever intended...Nevertheless she smiles thinking if this comes to the worst case scenario at least she has someone to back her up...With these thoughts she warily enters the shop after Iosef...",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n \nTaking in her surroundings, Valzoa leaned against a near by wall, her eyes constantly on the move looking for any sort of trouble. She keeps her eyes on the warforge, never fully letting it leave her sight.",
"loss": true
},
{
"from": "human",
"prefix": "SomethingElse:",
"value": " The tanner's hut is musty and seems as if it must have been unoccupied for some time. The feeling that this is just a setup for the kind of ambush that adventurers are supposed to be too smart to fall for grows, but nothing happens as the Warforged's mysterious eyes follow the party as they take their places in the room, either standing or sitting on spartan wooden chairs.\n\nIn the room above, a clattering can be heard, and then a man comes down the stairs, dressed in brown robes. Liden is an elf, slight but lithe in his movements.\n\n \"The adventurers!\" he exclaims, as if his best friend from sorcerer college had suddenly reappeared. \"You're here, and ahead of schedule, too. What can I do for you all?\" The color seems flushed from his face suddenly when the Warforged catches his eye, and he nods at \"her.\" She walks into a back room and begins rummaging, and he is suddenly more solemn.",
"loss": true
},
{
"from": "human",
"prefix": "SomethingElse:",
"value": " Cyrkin lead his mount only a few steps before catching site of an inn with stables. Generally innkeepers are fine with horses being stabled for a small fee, and the Talenta are not unheard of in Rekkenmark, since the Last War. Cyrkin began to make his way down the hill and reached the inn door. Above him, the airship began to depart from the Tower and move over the town. Children looked up in awe, far less disinterested than in the adventurers' arrival.\n\n((Sorry folks, I wasn't used to the past tense at first.))",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Iosef \n\n \"What can I do for you all?\" \n\nIosef sat. Leaning forward he said, \"Why don't we start with an outline of the problem?\" ",
"loss": true
},
{
"from": "human",
"prefix": "SomethingElse:",
"value": " \"It's pretty simple, actually,\" Liden said. \"Silver, you want to show me?\" The elf gestured to the warforged, who ambled over. Ambled was the right term, because it became rapidly apparent that she was limping terribly, and Valzoa noticed a dagger lodged near the Warforged's thigh area, sparking as her legs rubbed against one another. Whatever had happened to this Warforged, either \"she\" had been through a terrible battle, or she had a very kinky sense of fashion.\n\nThe answer, sadly, was the more tragic one.\n \n\"Something is hunting the Warforged in this town, and the Karrnathi government is involved.\" The Warforged's declaration was simple and blunt. \"Another month, and there won't be any of us left.\" \n \"You see,\" the sorceror said in a sad, yet oddly authentic voice, \"I need you to hunt the people responsible. We need you to -\" \n\nLiden was suddenly cut off by a loud boom.\n\n Outdoors... \n\nCyrkin was interrupted in his approach to the inn by a sudden noise - he jerked his head upward reflexively, just in time to catch the airship in flames, smashing into the side of the Tower and then descending toward the town. Screams of children at play turned from joy to terror, Cyrkin's dinosaur emitted a screech - and then the inn caught fire.",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n \"What in the name of the Silver Flame, was that?\" yelled Valzoa, suddenly very alert and reaching for her bow.",
"loss": true
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " Skeye listened intently to the man's words. When the warforged approached the group and spoke of being hunted are part of her recoiled in anger. It had been her parent's life's work creating warforged, to hear of such an act brought fury to her.\n\nAs the loud boom penetrated her focus, she acted with the others of her group and ran outside to investigate.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"What in the nine hells could have done that?!\" \n Internal Thoughts \n Like them or not, you have to help here Cyrri! \n\nCyrkin leaped back into the saddle to push Karom forward back to where she left the rest of the party hastily while readying her bow.\n\n \n Spoiler \nRide check for fast mounting up: (1d20+14)[ 24 ] \n\nCyrkin is a she by the way.\n ",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " Belinda-Melisandra\n\nReflexively upon hearing the explosion she rushed out of the hut and looked for the source of the sound. Seeing the danger to be far away she returned to the hut to inform her companions.\n\n An airship blew up pretty far off...i guess that will be our first lead...but we need some information first. First of all, what's the pay? Second, what authority do you have? Any connection with local law enforcement? Could help a lot with our investigation...and more importantly...why would a tanner care for the warforged? \n\nAfter hearing the tanner's answer she glanced at the warforged, then at the dagger and said:\n\n May i see that please? Might give us some kind of clue at to who it was that was hunting you...and maybe you can tell us all the details of how you came to be attacked... ",
"loss": true
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " While Belinda probed the tanner for added information, Skeye moved off at a slow trot while securing her gear. As more items appeared well in place, her speed picked up until she was running towards the crashed skyship.\n\n \"Another tragedy to witness,\" she said between breaths as she closed in on the scene.",
"loss": true
},
{
"from": "human",
"prefix": "Gnarnia:",
"value": " \"Albatrosses... albatrosses... why does that sound so important. There's meaning there.\n\na l b a t r o s s e s... if the letters are moved... hmm... no...\n\nbalors seats, of course! Portentious words to be spoken at the seat of power in this dark empire.\" \n\nThe elf's eyes worked their way up the dark tower, lingering on the airship floating next to it.\n\n \"Portentious words indeed. We should be wary...\" \n\nThe elf stopped his words mid sentence, noticing just now that his companions had left him some time ago, standing in the middle of the street outside the tanner's, as though he had about as much use to them as the beggar.\n\nPushing his disheveled silver hair back behind his ears, he strode into the tanner's hut.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"Could you see what happened?\" \nA familiar voice like that of a very young woman came from behind Skeye becoming louder with every word.\nCyrkin was catching up on her easily with the help of her dinosaur. The halfling had her bow at the ready for any unexpected conflicts.\n \"How could the airship hit the tower?\" ",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " Belinda-Melissandra\n internal thoughts \n If only she could get her hands on one of the guards...she could easilly disguise herself and infiltrate the government from the bottom up and find the source of the \"problem\"...Maybe this elf was involved in it...or maybe the warforged had something to do with the government or else how would they know that it is the government after the warforged...? If only they could provide her with a guard's insignia...or at least some information and she could get to work... ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n\nRushing outside, Valzoa spied the burning airship as it tumbled towards the ground. Rushing forward, Valzoa tried to see if there is anything she could do for those wounded. \"I hope I reach those poor souls in time.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gnarnia:",
"value": " No sooner does Kythian enter the tanner's shop than the airship crashes and explodes into flames outside.\n\nReflexively, without thinking, he starts running in that direction to help.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Iosef \n \"Belinda. In case this is a diversion, please keep an eye on Silver. They're going to need priests out there.\" I hope. Iosef followed Kythian.",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " Belinda-Melissandra\n\n Worry not my friend for I have no place among the dying...unless it is my own dagger that tasted their blood. Go and do what your gods command...Go and if you do not find me here when you return, expect me back here at midnight. \n\nBelinda smiled broadly as she said it, this time with genuine pleasure. The plan can now go the way she wants...maybe if she can get the elf alone...If she has no connection with the guard maybe she can seduce another guard in the night, kill him and steal his insignia...\n\nShe silently thanked Iosef in her mind and made a mental note to buy him a beer when she got a chance...Good thing these clerics are so innocent from time to time...She smiled a mischevious smile again...There might yet be some fun to be had tonight.",
"loss": true
},
{
"from": "human",
"prefix": "SomethingElse:",
"value": " The warforged Silver immediately sprinted after Iosef for the door, her weakness suddenly seeming to disappear. Meanwhile, the sorceror Liden simply looked confused for a moment, but upon hearing of the airship's demise, his face contorted with shock.\n\n \"Why in the hells -? This makes no sense,\" he exclaims to Belinda-Melisandra, as she is the closest. \"Unless... the Lord of Blades is taking revenge. If that's the case, then the Host protect us.\" He grimaced, then collected himself. \"I doubt many have survived,\" he remarks, but Iosef and the other rescuers are already out the door and approaching the inn, where flaming wreckage rains from the sky.\n\nCyrkin mounts his dinosaur and meets the others in front of the inferno. A man runs out, followed by two women. One of the women is on fire and screaming for help; the other woman is trying to put her out, with little success.\n\nBelinda-Melisandra and Liden are now left alone.\n\n \"In answer to your question, I am no tanner,\" he says. \"The former owner of this building is... no longer in the picture. I simply... take his place for a while longer. Who am I, and why do I want to help the warforged? You could say I'm a sort of... activist. Let's just say that the governments of Khorvaire have no idea what they bring upon themselves when they harm the Warforged.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " @SomethingElse\n \n Spoiler \nMaybe you didnt see it last time but Cyrkin is female.\n \n\n \"Somebody needs to bring water or a blanket for this woman!\" \nCyrkin stops Karom in front of the man who came out of the tower and tries to bring him to stop.\n \"Are there any people left in the tower?\" ",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " Belinda-Melisandra\n\nBelinda looked both confused and interested at Liden's answer, her interest however was peaked by the apparently crippled warforged running out of the shop with such ease when before \"she\" was straining to travel a few feet...\n\n My, is that not an interesting story...seeing however as i'm not particularly interested in activism, saving the world or much of the nonsense attributed to today's adventurers, i'm more interested in two things. What will i get ouf this...and by I of course I mean me and my fellow travellers and secondly what is the easiest way for me to do what is needed. I'd certainly prefer for you not to play with words but make it clear to me what is going on. First you mention the Karnath government and then the lord of blades...The latter is of course renowned for his hatred of the \"fleshies\" and lesser races so it would make no sense for him to be attacking his own...are there two parties to this...\"story\"...Also, I have a feeling that Liden is not your real name...a man hiding in a tanner's shop...and not his own at that...doesn't go along announcing his real name to the first band of adventurers to answer his call...Of course...I needn't share this information with the rest if that is your wish...I merely want as much information as possible foor the quickest resolution of this mission... \n\nBelinda stopped for a second, licked her lips and looked again at Liden, this time with a look as seductive as her experience and beauty could master and said:\n\n You might also find that sharing with me can be quite rewarding as I can also be quite generous...You might have heard of me if you have travelled in Sharn..I am quite....known...in some districts for my services...especially some men of the platinum heights have come knocking on my door more than once... ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa quickly readied one of her divine gifts. \"I pray to the Silver Flame that this succeeds.\" \n \n Spoiler \n I cast Create Water above the person on fire. The area of effect is set to be large enough to hit the person on fire no matter what and I conjure 12 gallons of water.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Iosef started digging through the rubble, pausing to listen for the cries of the injured. He knew he could rely on the powers of his faith and the powers of his clan to give him strength.\n\n \n Spoiler \nListen +7 to locate surivors. He'll let somebody else use Search. If he's halted by something he can't move, he'll\n\nEnlarge Person (STR 18, large) 600 lbs, then\nBull's Strength (STR 22, large) 1040 lbs, then\nrage (STR 26, large) 1840 lbs\n\nuntil he's no longer halted. (That's how much he can lift. He can drag ~2.5 times those amounts.) He will stabilize the injured with spontaneously cast CmW. Any casualty who looks fit enough to lend a hand will receive a CLW or CMW (going in order down his list of prepared spells) and orders to do so.\n ",
"loss": true
},
{
"from": "human",
"prefix": "SomethingElse:",
"value": " No one runs to get the woman a blanket, but the water from Valzoa's spell extinguishes it as Valzoa breathes a sigh of relief. The relief is short-lived, however, as the inn collapses completely.\n\nIosef ducks out of the way of the falling wood fragments, then begins digging near a scream that he heard. He gets closer and closer, and finally pulls a miraculously unharmed halfling from the rubble.\n\n \n Spoiler \nIosef doesn't have to make us of his spells.\n \n\n\nLiden angles his head at Belinda-Mellisandra, and looks at her as if what she is suggesting is something he'd never even considered. Then, he looks at her.\n\n \"I've already told you that I will pay a generous fee. For you, I'll throw in a bit extra. Perhaps some magic items, and three hundred gold pieces for each of you adventurers. But I need this answered. As for the Lord of Blades, I don't think he's involved... but you can never tell. The Karrnathis, though, seem to be.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Spoiler \n\n \n Originally Posted by Threeshades \n @SomethingElse\n \n Spoiler \nMaybe you didnt see it last time but Cyrkin is female.\n \n\n \"Somebody needs to bring water or a blanket for this woman!\" \nCyrkin stops Karom in front of the man who came out of the tower and tries to bring him to stop.\n \"Are there any people left in the tower?\" \n \n\nI still need a response to this\n ",
"loss": true
},
{
"from": "human",
"prefix": "SomethingElse:",
"value": " Originally Posted by Threeshades \n \n Spoiler \n\n\nI still need a response to this\n \n \n \n\n \n Spoiler \nThe tower isn't on fire, and it's clear the military has that part under control.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Spoiler \nAh sorry, I think i lost my overview. Then ignore that.\n \n\n\nCyrkin steers her clawfoot towards the burnt woman and tries to jump out of the saddle crashing to the ground violently. After she got up Cyrkin advances to the woman.\n \"I should have picked up some healer kits earlier. I can't do much for you... but at least a little, hold still.\" \nShe lays her hands on the burnt flesh of the woman and calls upon Balinor's help.\n\n \n Spoiler \nRide check to get off the Clawfoot: (1d20+18)[ 19 ] (this time I dont forget the dinosaur wrangler feat) - Oh yeah a natural one. Had to happen right now.\n\nI hope what I wrote there suits the 1 on the ride check. So you just have to tell me the damage i get. If it doesn't i will change it according to you.\n\nI cast Cure Light Wounds on the burnt woman: (1d8+3)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " Belinda-Melisandra\n\nMelisandra smiled behind her disguise pleased that she arranged some extra payment for herself, however, she noticed that Liden kept eluding the main questions she was asking....She knew she could keep her calm however and with a completely impartial tone continued to question Liden:\n\n That is very generous of you my lord \n\nShe made a small bow as if to thank him and continued with the next question while trying to gouge his strength or anything she could gather about his posture that betrayed a lie, a bead of sweat...some agitation perhaps...\n\n \n Spoiler \n sense motive: (1d20+10)[ 16 ] \nspot: (1d20+1)[ 13 ] \n \n\n If you will excuse an assumption then, considering the fact that you \"know\" the Karnathi government to be involved in this...what should i call it...aahh yes...this affair, it is quite possible that you were either involved in the governmet yourself or have come by this knowlege through similar channels...Now I can appreciate the fact that you would not want to disclose where you got this information, good informants are hard to come by. What i do need to know however, and this is the assumption, is that since you seem to know a lot about this affair, you would also know a good place for us to start looking. \n\nShe allowed herself a smile, ever so small and barely noticeable...She turned around and glanced at the place where silver had been previously been...maybe it was the right time to probe about it too...now that he was probably busy thinking up an elusive answer to her previous question...\n\n Oh and one small question before you answer...I am very intrigued by this warforged that was in here not a minute ago...It seemed so sad in its disrepair...limping about...telling us about how the warforged would become extinct...and yet she ran out...what an elaborate fraud you cooked up for the sentimentalists...So...maybe you can tell me the real story behind her....mm? \n\nShe was hoping for confusion, a small sign while he thought about all the answers...a slip of the tongue? Or was this player above her? Everyone slips up at some point or other...she was sure of that...just some took longer to crack she reassured herself and gazed confidently, her look incospicuous and docile and yet her mind churning...analyzing every word and every movement, however slight, to betray...what? She was having fun, behind this friendly exchange she could feel some hostility...this is why she loved her job...",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n \"Thank the Flame.\" Valzoa said as she sighed in relief.",
"loss": true
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " Skeye is dismayed to see the extent of the damage. Moving closer to the fire, she attempted to help out as needed.",
"loss": true
},
{
"from": "human",
"prefix": "SomethingElse:",
"value": " Cyrkin quickly heals her patient, just in time to see a terrifying sight over by the Tower - massive, ten-foot tall... beings ... with massive claws the size of a dog's head and terrifying skeletal grins, advancing slowly on long, spidery legs that make them appear to be floating... they move into the building and then are seen no more, but anyone who spots them feels disquieted.\n\nSkeye moves closer to the fire, only to see that the inn is utterly engulfed. No more people emerge from the flames.\n\nLiden looks almost relieved at Melisandra's questioning.\n\n \"The warforged, I do not know... she came to me. Her story may or may not be true. But I've seen the corpses of other Warforged myself. As for how I am linked to the government... I once was a member of the Karrnathi military... I was honorably discharged after the end of the Last War.\" He pauses. \"Assuming this... airship... incident didn't destroy it, there's a house downtown where many Warforged stay, and the last few murders have all happened outside of it, nearby.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " Although Skeye had never witnessed such a fire, she knew that it imposed great danger upon the city. Knowing that she did not have the power to call water down as Valzoa did, she begins to look for the local well.\n\nCalling out to others, she yelled \"We need to start a bucket line. Who here knows where the well and supplies are located? We need to move quickly.\" \n\nJust as the last of the words are spoken, Skeye stood frozen and unnerved as she saw several ten-foot monstosities enter the building. \"What in the Maker's name is that?\" she whispered to herself, before allowing movement to take over again.",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " Somehow I get the feeling that this airship did in fact destroy that very house...I simply hope that some clues still remain unburned from the destruction for us to follow...Oh and if you please, I would like to talk to that warforged that was here before...I shall drop by tomorrow again to speak with her if you don't mind...If you see her tell her to come here at midday...If of course that is okay with you \n\nBelinda waited for his answer and then after saying farewell she exited the tanner's shop and headed at a brisk pace towards where the catastrophe should be...She ignores any pleading from victims...She didn't care at all...even if she did she wouldn't be able to help them...Instead she did what she does best...She searched around the area inn looking for any clues and then procceeded towards the tower near where the airship crashed before falling to the town. She goes as far up as possible listening all the way for anything that might be dangerous...\n\nMaybe the ones that caused it have escaped to the tower....unlikely...she shrugged...better safe than sorry Melisandra her mother always used to say...and she was right...it had saved her many times.\n\nShould she hear anything she attempts to hide and move as siltently as she can to find out what it is she heard without compromising her position.\n\n \n Spoiler \n Search: (1d20+12)[ 25 ] (near the inn)\nSearch: (1d20+12)[ 29 ] (near the airship, if possible)\nlisten: (1d20+1)[ 8 ] \nhide: (1d20+13)[ 27 ] \nmove silently: (1d20+13)[ 17 ] \n \n\n \n Spoiler \n If melissandra finds something while searching near the inn and where the airship fell she lingers there and then continues towards the tower.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"What in the....\" Cyrkin bursts out as her look falls upon the creatures. She turns back to her patient: \"Go and find some place safe. I'm sure the guards will assist you.\" \nCyrkin readies her bow once again and calls for Karom. She rushes toward her dinosaur and jumps back into the saddle swiftly to follow the creatures she saw.\n \n Spoiler \n Handle animal check (for calling the dinosaur): (1d20+13)[ 23 ] \n Ride check (for quick mounting up): (1d20+18)[ 25 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n \"As if a crashing airship was not enough, by the Silver Flame what is this fowl creature?!\" Sighed Valzoa as she drew her bow and arrow and began to line up a shot.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Iosef \n\nAs the flames drive Iosef away from any further rescue attempts, he catches sight of the strange creatures entering the tower. He grabs a gawking local. \"Whose tower is that? What are those things?\" then he heads for the entrance and listens for the sounds of combat.",
"loss": true
},
{
"from": "human",
"prefix": "SomethingElse:",
"value": " Spoiler \nMaurkov, Iosef would know that the Tower is a traning facility belonging to the Karrnathi government.\n \n\n\nThe people around ignore Skeye's pleas for order and flee the inn; luckily it seems to have collapsed in on itself, and the fire looks as if it is unlikely to spread.\n\nMelisandra sneaks along the line of houses and arrives at the Tower without being spotted; she can hear clanking within. Her eyes fall upon a pair of armored men, apparently soldiers, talking but not apparently coordinating with anyone.\n\n\"No one could possibly have known,\" one man says to the other. \"The only way this could have been targeted is by him.\"\n\n\"I thought he was supposed to be taken care of by now?\"\n\n\"It was. I don't know what happened.\"\n\nAs Valzoa aims through a castle turret at one of the skeletons, a local man leaps in front of her.\n\n\"What are you doing? Those are military skeletons!\"",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " Belinda-Melisandra\n\nBelinda smiled at her discovery as she kept quite to hear what the two men were saying...\n internal thoughts \n Oh...I see...how interesting, the tower was targeted...by whom i wonder...could it have been Liden? Well...it would match the fact that he's hiding in a tanner's shop with the original owner comfortably out of the way...How can i make sure who that is though? Maybe if I find this man's identity and their stories match I can have some fun with Liden. \n\nWith all this in mind Melisandra examined the two guards she had spotted and knew instantly what to do. She looked at both of them gauging their strengths, their armor, their weapons and a plan began to form inside her. She would follow the weakest one, she would use her charm to seduce and take him somewhere where she could question him first. Of course the questioning would be barely friendly...she could also torture him for some fun and extra info...then she would take his armor and his guard credentials or whatever he had anyway before killing him. Maybe burn the body so it wouldn't be recognisable. Perfect she thought to herself as she smiled half with amusement half with wickedness.\n\nAccording to her plan then she would sit tight until the weakest guard's shift was up and she would follow him. Presently she would retreat somewhere where she could both hide and have a clear view of the guard she had chosen while she removed her armor to remain in her more...seducive outfit...\n\n \n Spoiler \n Melisandra changes into her seductive dancer outfit and covers herself with a long black cloak to cover her sparse clothing..oh and has night fallen yet?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Iosef \n\nOnce Iosef realizes the nature of the creatures, he relaxes, and works to reassemble the group. With the burning ruin visible behind him Iosef says, \"So I've thought about it, and camping out sounds nice.\n\n\"We've got our task: Protect the warforged. We should gather a little more information: About the crash, whose airship was it, were there any survivors and were there signs of distress? About the warforged, how many were killed, how many are left, and were any of the attacks witnessed? Belinda, where's Silver? I hope her condition means she survived an attack. Let's ask it (her?) what happened.\" \n\n((Are we able to locate Silver?))",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Spoiler \nI think I've been skipped:\n\n\n \n Originally Posted by Threeshades \n \"What in the....\" Cyrkin bursts out as her look falls upon the creatures. She turns back to her patient: \"Go and find some place safe. I'm sure the guards will assist you.\" \nCyrkin readies her bow once again and calls for Karom. She rushes toward her dinosaur and jumps back into the saddle swiftly to follow the creatures she saw.\n \n Spoiler \n Handle animal check (for calling the dinosaur): [roll0]\n Ride check (for quick mounting up): [roll1]\n \n \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n \"Military Skeletons?\" Valzoa asks, \"They are the cursed undead! However I do see their use militarily, but be warned. Shall they attempt to do any harm, I shall bring the wraith of the Silver Flame upon their damned souls!\" ",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " Spoiler \n\n \n Originally Posted by Maurkov \n Belinda, where's Silver? \n \n\n actually i'm not there...i'm...somewhere😉 but i did tell you to meet me at midnight at the tanner's if you couldn't find me...oh and i apologise if it is the priviliedge of the DM to do this.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " As Skeye saw the building collapse on itself, saving the other buildings, she was able to mentally focus on the strange creatures entering the tower. As the Maker failed to answer her query, she decided to seek the answer for herself.\n\nFollowing Cyrkin she worried for her diminutive friend. \"Wait for assistance,\" she called as she raced after her while pulling her bow to the ready.",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Cyrkin gently pulls Karom's reins back to make the dinosaur stop and turn around just enough so she could look at Skeye approaching.\n \"Skeye! Thank Balinor! We need to stop those things, if they are intending to attack the tower.\" \nCyrkin clenched her fists around the rein at the thought of what she just said. She would have loved herself just to charge into that tower and shoot down everything coming near her, but she knew whe was better than that and right now there were the lives of innocents at stake.\nCyrkin waited for Skeye to catch up on her and then took up the pursue of the large clawed creatures again.",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n\nFocusing on the large creatures that seemed to be floating, Valzoa racked her brain trying to figure out if she knew anything about these beasts.\n\n \n Spoiler \n Knowledge: The Planes Check (1d20+7)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "SomethingElse:",
"value": " No one recognizes the type of these creatures specifically, but Valzoa and Iosef recall having heard stories of undead with long fingers during the Last War.\n\nMelisandra spots a young guard who is looking confused in the fire, and approaches him, seductively leading him off to do her thing...\n\nCyrkin rides toward the tower on her dinosaur and is immediately stopped by two guards, who look very underequipped.",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " Belinda-Melisandra\n\n \n Spoiler \nOk...i'm not going to get into much detail fo forgive any lack of dialogue as i vaguely describe what happens...\n \n\n\nBelinda slowly leads the young guard she heard talking before to the side slowly. She approaches him and asks his name and whispers in his ears seductive words. She then asks him slowly if his house is anywhere near so they can be alone.\n\n \n Spoiler \nIf not they can just go to an inn that doesn't ask many questions...\n \n\n\nOnce inisde the room she carefully removed all armor and clothing looking specifically for the guard's insignia. She then procceeded to play around and when she saw that he was completely under her sweet seductive grasp proposed to tie the young guard to the bed refusing to continue if he disagrees. Once he agrees she takes some silk rope from her HHH and ties him to the bed.\n\n \n Spoiler \nDiplomacy(if needed): (1d20+12)[ 27 ] \n \n\n\nOnce he was tied up she slowly reaches for her dagger from her pack that was lying near after she retrieved the rope but keeps it hidden. She then positioned herself so that she could easilly slit his throat and asked:\n\n So tell me one thing, i was heard that that airship that fell today was actually targetted at the military tower...they said someone must have been responsible but he was supposed to have been...taken care of...would you tell me please honey who that is??? \n\nIf he refused she continued asking nicely once or twice, depending on whether he looks ready to divulge the information. If he was not forthcoming she placed her dagger on his throat and said with a compeletly cold and unexpressive face:\n\n Do not shout if you value your life.You just had to do it the hard way, now speak.Be quiet and be brief, who might have targetted the tower and by whom would he have been taken care of. \n\nAnd readied an action to slit his throat if he tried to scream. As soon as he divulged the information Belinda said:\n\n Thank you honey \n\nAs she bent down to kiss him letting the hand holding the dagger rest beside his throat. As soon as the dagger was out of sight she plunged it in his throat so that he would not be able to make a sound while he died.\n\n \n Spoiler \n attack roll: (1d20+9)[ 29 ] \nweapon damage: (1d6+3)[ 8 ] \nsneak attack damage(in case it applies): (3d6)[ 10 ] \n \n\n\nOnce he was dead she proceeded to dress herself, recover the armor and insignia of the guard. She cut off the head of the young guard regretting the violence she had just done. It was not the first time, but the loss of life was always regrettable when done like this. At least with the name and the features of this man she could easilly infiltrate the guard. She wrapped up the head in something so it would not bleed out and made her way out from the exit where she would be less seen.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Iosef \n\n((Since Iosef doesn't see Belinda, does he at least see Silver?))",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Shuddering at the thought of talking to undead Cyrkin stops. She turns to the guards: \"What were these creatures? Do they belong to your forces?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " Skeye came to a halt behind Cyrkin as she spoke to the guards. With her lowered bow, she listened intently but allowed her eyes to wander toward the tower.",
"loss": true
},
{
"from": "human",
"prefix": "SomethingElse:",
"value": " Originally Posted by Threeshades \n Shuddering at the thought of talking to undead Cyrkin stops. She turns to the guards: \"What were these creatures? Do they belong to your forces?\" \n \n\n \"I... guess so,\" says the guard, who has suddenly become as pale as an undead himself. \"I've never seen that kind before though.\" He seems to stare off into space, frozen with fear... or maybe just shock.\n\n \n Spoiler \nMuarkov - Silver is wandering around aimlessly in the distance, tapping \"her\" own head.\n \n\n \n Spoiler \nkemmotar - just for the record, what you just did was an evil act. That's fine with me, but if you do things such as this on a regular basis (murder of innocents) your alignment may begin to shift.\n \n\n\nBelinda manages to get quite a bit of information out of the guard:\n\n \n The Lord of Blades is blamed for the airship attack. He has been troubling the village for some time. \n Others believe the Emerald Claw may be responsible instead. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " \"Would it be possible to talk to someone of higher rank? Forgive my straight forward attitude, but well... I'm a bit... concerned.\" , Cyrkin tries to take a peak inside to get another look at the large undead creatures.\nThen she half-turns to Skeye: I fail to see what's going on. All that has happened since the crash must fit together in a picture, I'm sure, but I just don't see how...\" she says in a lowered voice and then turns back to the guard to indicate that she didn't lose interest in paying attention to him.",
"loss": true
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " Perhaps Melisandra obtained more information that may be of help,\" responded Skeye in an equally hushed voice to Cyrkin. It was obvious the guard had more important things concerning him than ease dropping on their conversation.\n\n Worrying that things would just get more complicated before an obvious pattern developed, she continued,\n \"Things sure are so much easier out ranging the wilderness. Trying to make heads of tails in cities is mighty frustrating.\" ",
"loss": true
},
{
"from": "human",
"prefix": "kemmotar:",
"value": " Belinda-Melisandra\n\nMelisandra was walking toward the tanner's shop and the crash site...she was rolling in her mind the information she had gathered and tried to make sense of the puzzle, trying to discern enemies from allies and all the while wondering about about the identity of Liden...\n\nInternal thoughts:\n Well..this Liden guy got us in a really fine mess...I'm trying to think that what with the Lord of Blades and the Karnathi military involved this will not take a turn for the worse...it usually does though...But what happened first? Did the Lord of Blades attack first or did the Karnathi start this? Who is taking revenge on whom and why did either of them start...It would certainly make sense and the story checks out with Liden's and that tower is in the middle of it...To infiltrate or not to infiltrate? She asked herself...what a fine mess this was indeed...were there more hidden enemies?\n\n This tower is probably poorly guarded outside and if there is a secret function to it, it's probably very well guarded and the lower level guards know nothing about it...I wonder what it's general function is...a fine task for tomorrow...But what do i tell the others? Well of course if they ask i can't reveal my informants*smirk*they'd give me to the authorities sooner than i can say dagger...hehehe...anyway, Lord of blades involved and the karnathis killing the warforged...At least it's probably not mystical death to the whole world for killing of the warforgegd...it's probably the Lord of Blades preparing some kind of attack..and that's never good..Ah well got a city to save but let's go meet Iosef first and have a nice nap \n\nShe smiled and walked on...When she reached the tanner's shop, if it wasn't near midnight she went to the crash site to look for the others.\n\n And now, to wait for the others...I'll probably give them the update with breakfast...Then i'll go visit that old man, crazy or not he seems fun and maybe he has some information on Liden, maybe i'll go around and ask about the previous owner...is Liden disguised anyway? Probably...it would raise a few suspicions...I'll ask around...OH and i have to get Iosed a beer...afterall when they left i secured some extra magic items for myself...I love saving the world...especially when heftily paid for doing it... ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n \"Military Skeletons?!? How do you know this?\" Yelled Valzoa as she attempts to push the man out of the way to line up another clear shot.\n\n \n Spoiler \nStrength Test if needed (1d20)[ 11 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Iosef \n\nIosef goes to collect Silver while looking around disapprovingly for Belinda. \"Are you alright? Can you hear me?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " \"Well it looks like this guard is going to be of no more use. Why not ask him where his superiors may be?\" asked Skeye of Cyrkin.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Paragon Badger:",
"value": " It was a cool and foggy winter morning in Wenholme. The gentle snow that started falling a day before seemed to flutter about, never really falling, and sometimes appearing to propel upwards.\n\nAll was silent save for the quiet hum of the industrial quarter, a place which never sleeped. The fire that burned unhindered there for a week was dying out, and work continued, as it always had.\n\nMorning had came, made evident to all by the loud, rubust whistles of the trains coming in to transport the night-shift workers to their homes- and bring the day-shift workers away from them.\n\nDancing snowflakes dissapeared into the thick black smoke spouting out from the metal beasts' furnaces, as people below them shuffled into the cramped compartments.\n\nAll as was it normally was in this corroded wasteland, save for one restless night for a man named Leonardo Abel. Horrifying dreams. The man knew it was not of his own mind; for no mortal could ever imagine such a scene. Incomprehensible shapes and fluctuating figures engaged in a chaotic and violent dance. It was of not of his dimension, he knew, for the beings he imagined adhered to no scholar's laws of physics or reality.\n\nA great exodus, he witnessed, one of the combatants had been direly wounded, and nearly destroyed itself in an effort to veil its presence from those that would finish it off. The dream ended there, and Leonardo was awakened with a terrible headache.\n\nElsewhere, it was a usual morning for a Trevor Brock. Awakened by the loud trains carrying out their morning runs, he began his daily ritual to prepare his mind and body for the events of the day.",
"loss": false
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\nWrithing in his bed, Leonardo noticed that he was again awake. The borderline between nightmare and reality had faded, for now, he knew, that he was in reality. The nightmares had stopped and left a terrible head ache in it's wake. Leonardo sighed as he still lay in bed, comforted by the sound of his own sigh. He writhed more in his bed, this time turning about and around, not because of the nightmares, but rather because he was still tired, had a headache which did not make him feel good and because his eyes were still heavy. He turned a while around, not gaining any further comfort in his bed and eventually forced his eyes open. Slowly, he got out of bed, in a foul morning mood. He grumbled somewhat and was about to grab his morning coat, but instead, sat down on the chair near his bed. He closed his eyes once more, but this time, not to sleep or rest, but to concentrate.\n\nSlowly, his hands weaved in the air as the same air endured arcane syllables that came from Leonardo's mouth. Leonardo was not afraid to cast magic in his bed room, for there was no way anybody could look inside with the dark and long curtains closed. It was still dark in his room as the morning light had trouble piercing through the dark curtains. It was the way Leonardo liked it, because it made him sleep more sound. Soon, the spell was woven and Leonardo smirked as he had called into this world an event that most did not even realise existed and neither did they believe it.\n\nHis spell had woven (2d6+5)[ 11 ] invisible servants before him and Leonardo felt a was of happiness. This would aid him incredibly, considering the mood he was in. The invisible servants already moved at his beck and call, and with some aid of an invisible servant he was standing again. Feeling groggy, Leonardo stretched and yawned a bit, realising that the day had started. Yet, his terrible headache was disrupting him from his usual ritual. He did not even recall the day for the moment. It was as if he did not want to, anyway. Instead, he moved forward and the door swing open before him, without Leonardo needing to move a muscle.\n\nLeonardo moved gently through the house, realising that his body was still hot and somewhat sweaty from the nightmare he had before. Grumbling, because he would have to wash himself, Leonardo recalled the nightmare as he moved off the stairs. Strange figures and sensations ran through his mind. Things not of this world came to his memory and horror ran through his body. He tripped.\n\nOne of the invisible servants caught him. Leonardo sighed as he regained his composure. It was a wise thing to have summoned the invisible servants already. However, he was baffled. Never before had he tripped like this. This was a bad sign, he knew it. There was more to it Leonardo knew. He recalled the nightmarish visions further and tried to observe them rationally. However, with a nasty headache, his thoughts turned away and instead focused on breakfast. This was soon served by his servants, obeying his every whim. The curtains opened, only to reveal other curtains that blocked sight inside the house, but at least let through enough light. It was the usual for Leonardo as he ate his breakfast.\n\nYet, his thoughts clinged to the nightmares of before. How could that be, he wondered. Usually his dreams had faded by now or at least, he was not paying this much attention to it. This continued as he got back to wash and get dressed with the aid of his servants and even when Leonardo opened a curtain to look at the snow falling, his thoughts were with the nightmare. He closed the curtains again and sat on the table he had ate his breakfast on earlier. Some of his servants fetched his latest research and Leonardo wondered. Was this what caused it?\n\nAn old dark red tome, marked with an arcane glyph on the outside lay before Leonardo. It was thick and Leonardo had not seen most of the text before. There were things he did not understand, but he was determined to crack the cipher. Yet, now, he was not too sure. He opened the tome at a pre-designated tab Leonardo had placed there before, marking where he had been. Perhaps, perhaps.. this symbol did mean something sinister as devil or hell.. Leonardo grimaced. Was it that real? Deciding not to want to find out now, Leonardo wanted to lighten his mood. He grabbed his coat and went out for a morning walk.. yet as he did, his eyes were looking at the ground before him, still in thought about the nightmares that captivated him. What did they mean?",
"loss": true
},
{
"from": "human",
"prefix": "chrono:",
"value": " Those cursed trains... \nTrev pushed his first waking thought away and pulled the blanket over his head. For a moment he thought about his youth - Wenholme seemed to grow ever louder and busier with each year.\n Before you know it those trains will be making their rounds even at night... Progress is good, but the good people need their sleep. \nTrev smiled at the thought. There didn't seem to be all that many good men around. As his toes began to freeze from the morning chill, Trev could no longer stay in bed. He jumped up and put his everyday clothes on, then looked around. The fire had died and there were only a few small logs next to the fireplace.\n\nHe put his jacket on and went outside to fetch some wood. Once outside, Trev whistled and looked around to see if Sparky was in his dog house. Sure enough, a large furry nose emerged from the hole and he was greeted with a bark for \"good morning\". Sparky was the perfect companion for Trev's adventures - he sniffed out criminals, his bar (and bite) left respect in many thugs and he even found his own food (the city was never short on vermin). Cold, too cold. Trev thought. He liked the warmth of the sun and it was a bit depressing to know he wasn't getting any of that for a few more months.\n\nOnce the fire was burning and the eggs were sizzling in the pan, Trev thought about his schedule. Hah, he was a free man, with no actual job to speak of. Still, the assignments from his friend the sergeant were a bit rare in the last few weeks and Trev had wrapped them all up in the last few days. In slow days like that, there's only one thing to do - go to the tavern, snoop around and have some fun.\n\nTrev ate his breakfast and sat on his chair meditating on his actions for the day. He would listen. Very carefully. When he was well-prepared, Trev could overhear and understand even the most obscure speech, which helped him a lot when he had to uncover more secretive plots.\n(OOC: preparing comprehend languages)\n\nOnce his bed was made and the pan was scrubbed clean, Trev was finally ready and set off for the tavern. He didn't take Sparky along, since he wasn't really looking for any action, which is why he only packed his two favorite daggers.",
"loss": true
},
{
"from": "human",
"prefix": "Paragon Badger:",
"value": " As Leo went about his walk, the dream became a bit more clear. Either he was remembering it better, or entirely new thoughts were coming into his mind.\n\nIt seemed that anything that Leo was curious about, was soon elaborated upon. Everything was still hazy, but it was becoming more evident as time passed. The beings morphed into old clichés that seemed to be straight from the ancient religious texts that the wizard had once read through. The victors in the battle slowly transformed into angelic, winged beings- while their wounded adversary had become bathed in fire, and bestial claws and horns sprouted from its imposing figure.\n\nThe frightning aspect of the dream seemed to be all but gone, as Leo was now fully conscious to grasp the events depicted. Rather than it being horrifying, it was now almost ...like a story being told. Still, there wasn't much to tell, all he could think of was that one scene.\n\nAs Trev left his house, the trains roared again and started off towards the industrial quarter. It was a bit of a long walk, winding through narrow streets and corridors in the residential quarter, the design of which seemed to have little planning put into it.\n\nLife was as it always was in the city; clothes lines stretched across the streets like spiderwebs, young children playing or attempting to swindle passerbys, a shrill woman's voice in the distance calling \"Look out below!\" and a putrid splash following.\n\nTrev soon found himself at the tavern, and when he entered, the aged and portly bartender greeted him with a raised eyebrow and a smile. Only a few diehard regulars were in the place so early in the morning. The large and brutish bouncer was napping in a small chair by the corner.\n\n\"Mornin' there, Tea-man.\" The barkeep said as he started preparing a drink, \"Anythin' I can do fer yeh?\"",
"loss": true
},
{
"from": "human",
"prefix": "chrono:",
"value": " How's the wife, old friend? , Trev inquired as he looked around the tavern.\n Pity , he thought as the barman answered. Trev was half hoping to find somebody drowning his sorrows because of a \"misplaced\" heirloom or a disappeared family member that could use some investigating. Or perhaps even meet a group of travel-weary strangers that could pay well for his information or services.\nIt was all wishful thinking though, as things like that happened rarely, but Trev did have that strange feeling in the morning - as if he had to prepare for a meeting with an important stranger.\nHe ordered \"the usual\" with a wide grin. The bar keep laughed (some jokes never get old) - for most of the regulars \"the usual\" is one strong murky brew or another, usually strong enough to drop a horse on the second sip.\n So, business is a bit slow, eh? What else is new? , Trev inquired. He talked with the bar keep for a while, sharing some gossip and learning new gossip in return.\n(OOC: gather information check (1d20+12)[ 4 ](16) )",
"loss": true
},
{
"from": "human",
"prefix": "Paragon Badger:",
"value": " After a bit of small talk, the barkeep relented, \"Well.... Yeh probbly know this already, but I hear that those temple fellers' are ordaining a true believer- and what's more, he ain't human!\"\n\n\"Name's Ivilae, -gray elf, I think.\" The bartender said, \"Last of his kind, so I hear. Don't see many other elves, either. People say that he's becoming a bishop 'cause he converted all his people as a means of repentence. -Yeh know, once all they all stopped havin' children.\"\n\nHe shrugged, \"Can't see why the temple would care about any elves, though.\"\n\nA few more hours of chatting, and the tavern slowly accruing more and more customers, the barkeep idly said,\n\n\"It seems that those Wandunbury hoodlums were rooted out by police yesterday, so this neighborhood's fresh territory for some other guild to sweep into. Tha's why I hired Edgar o'er there.\" He said, nodding his head to the sleepy bouncer, who was gradually waking up from the increased volume in the tavern.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\n\" I have the weirdest dreams. \" Mumbles Leonardo Abel to himself as he passes through the streets. He could hardly believe his dream had become clearer. It was almost as if thinking of an animated painting. Still finding it weird that his mind had conjured up the scene, Leonardo Abel tried to figure out what connections this had with his most recent studies. This thought was, however, soon interrupted as Leonardo walked through the streets and reminded what he had to do. His usual schedule picked up as he made his way to the baker to get some bread and do some general groceries for the day. Before going there, Leonardo decided that he would need to let his mind get some rest.\n\nHe made his way over to a community temple not too far from his home. Leonardo was not a particularly religious man, but he did have faith that there was something grander behind existence. While there were things of religion and the church which he did not like, he did respect the effect it could have on people and he felt a certain affection towards religion. At least enough to once in a while come to the community temple and pay a visit. There, he would usually make a small chat with somebody and pray, after which he left a donation. Though the prayer was more to clear Leonardo's mind, and in this case, he felt he needed that. The atmosphere of the community temple lent itself a lot for it, and Leonardo thought it was a good idea as he was taking his walk. That, but mostly the thoughts involving angel- and demon-like creatures, drove him towards the temple. He walked in a relaxed pace towards it.",
"loss": true
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{
"from": "human",
"prefix": "chrono:",
"value": " Trev takes the news about the gray elf with a few thoughtful \"uh-hum\" and \"oh\"s, and some \"really\" and \"you don't say\"s inbetween. He is being polite as much as he's being genuinely interested - it's not every day that you hear important news about strange creatures. He racks his brain to remember hearing something of the sort, as well as about any other non-humans recently in the public spotlight (especially if connected to the church).\n(OOC: knowledge(local) (1d20+11)[ 15 ](26) )\nGangs are somewhat closer to his expertise and he spends a few moments looking around, as if examining the people in the tavern.\n You know that if anybody gives you trouble you can tell me and I'll try to do something about it. , Trev says with a smile and continues before the barman can say anything: After all, what use is it knowing people if you can't pull a few strings in time of need. \nTrev sighs and looks around again. If he doesn't find anybody of interest and nobody comes in in the next fifteen minutes, Trev goes home to grab something to eat.\n(OOC: wow, I wrote this 3 hours ago and didn't click \"submit\")",
"loss": true
},
{
"from": "human",
"prefix": "Paragon Badger:",
"value": " As Leonardo entered the temple, the priest was in the middle of saying, \"-And let us pray for success of the newest bishop of the Temple, Ivilae Einstacia. He is among the true and faithful, and I am hopeful that he will continue the latent reforms within the Temple, so that we may reunite with our lost brethren- and the people can worship under one banner once again.\"\n\nThe sermon was apparantly just starting, with local news being introduced, and then actual hymns and readings from scripture coming later. Leo didn't pay much attention to the other news, which was mostly along the lines of expectant births, new neighbors, and other mundane things.\n\nThe readings of the scripture began, and it was the usual. Goodwill, harmony, and faith in God was all the usual. \"-Be wary to avoid the seven evils,\" The minister said, \"-lest their caretakers consume your soul when you slip from the mortal coil, and keep it from returning to the world.\"\n\n\"Act with mercy, and do not take vengeance.\nAct with humility, and do not boast.\nAct with self-control, and do not overeat.\"\n\n\"Resist temptation, and do not give in to carnal pleasures.\nResist avarice, and do not hoarde material wealth.\nResist jealousy, and do not covet what is another's.\nResist indolence, and do not live idly.\"\n\n...\n\nTrev began to reach back into his memory and recall anything relevant... He knew that the industrial quarter of the city is half-underground or carved into the mountain side, since it was originally a dwarven hall- claimed by humans centuries ago in an war between the two races. The details of that war are more in the domain of history than local lore, though.\n\nOccasionally, neighborhoods have the name of 'Elfentowne' or 'Halflingville'. The ranger hasn't seen many of their namesakes in these places, though. He guesses that they were originally part of subcommunities within Wenholme, but are gone now. Little remains of their distinct architecture, since few buildings last more than half a century anyways.\n\nMost of the Temple leaders are human. Each 'Lord Cardinal' (The religious authority in a major city) of Wenholme has always been human and male, often a bit older than most. Wenholem has had only one Lord Cardinal in Trev's lifetime, 'Lord' Theomyre. He hasn't made many public appearances, but most people would recognize him from his... benevolent depictions in temple publications. Trev was too wise to believe his virtue was that great, though.\n\n\"Aaaahhh, yer' a good friend, Tea-man!\" The middle-aged man said fondly. \"Have a mug o' beer on ta' house.\"\n\nTrev waited around for a bit, but no unusual faces or odd occurances popped up- so he started home.\n\n(OOC- Oh man, did this take awhile.)",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\nIn thought, Leonardo repeated the sentences. Whatever people thought of religion, such guidelines for life should be held on to more, or so was Leonardo of opinion. But then, Leonardo instead turned to his peace, trying to get his mind at ease, banning thought of it and feeling the inner peace of the self. To concentrate better, he occasionally repeated the sentences in thought. For a while, he remained like that, party praying, partly meditating.\n\nTime passed however and soon Leonardo found that it was time to move on. He had sat through the sermon, paid attention and had set his mind at ease. It had just been a dream. No need to make a fuss out of a dream. And so, Leonardo went to do his usual things. He went out to buy some groceries, to make sure he would be able to eat today. He made sure to take some bird feed today as well.\n\nWalking through the streets, his mind started to focus on his research again. There were some principles about advanced magic that he wanted to understand and place in his current theories, but so far, he had not booked any success. The mysterious book he had acquired let out but few of it's secrets. It was written in some kind of code and Leonardo had not managed to crack it yet.\n\nWhen Leonardo got home again he heard the chirping of birds. Grinning, he made his way in, placed the groceries at their correct spots and then went into the garden with some bird's food. A raven flew down and sat on his shoulder. As Leonardo spread out the bird's food for the sparrows and ravens of the neighbourhood, he fed the raven with food from his hand. Leonardo talked to the raven, who nodded a couple of times. After having seen to it that the sparrows and ravens of the neighbourhood had some food, Leonardo entered the house again. Exchanging some of his thoughts with the raven, who was now willing to respond and exchange a conversation in the local language, Leonardo talked about his research to him and especially the concerns.\n\nLeonardo had just made some start with his research for the day as the raven was looking over his shoulder, when he realised that it was already time for lunch. Taking a small lunch, Leonardo then devoted himself to his studies again. Hours had ticked away when Leonardo stepped out of his house again. He still had no results. It was time to go to Trev and see if he could find some information.",
"loss": true
},
{
"from": "human",
"prefix": "chrono:",
"value": " Trev smiled and waved his hand above his head, as if dismissing the thought.\n That's alright , he said, maybe some other time. Right now I should get going - chores at home await. \nIt wasn't so much chores as simply fixing himself a lunch, really. Trev had some stew left over, which he warmed in a small pot over the fire and ate with the dry hard bread (probably a few days old by now) he found among his food supplies. Lunch didn't take long and Trev thought about what he wanted to do for the rest of the day - there was still the matter of that strange feeling he woke up with.\nTrev's sixth sense wasn't always correct, but he did feel like he might be meeting an interesting stranger today, so there was no point staying home loitering. Sometimes adventure found you, Trev knew, but most of the time you had to go around poking your nose in other people's business until you found it for yourself.\nTrev walked out of his house's door and took a deep breath. The air was still chilly, though not as bad as earlier this morning.\n Come on, Sparky! , he shouted out cheerfully. We're going for a walk. \nSo off Trev went, the large dog walking by his side, heading for the marketplace. All sorts of things happened there, all sorts of people went around their business - there was hardly a more fitting place to meet strangers... of the really strange kind. Plus, his food storage could use some replenishing, so either way the trip should prove useful.\n(OOC: so does Trev meet Leo on his way out?)",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\nAs a raven flew down on one of the branches on the nearest tree, Leonardo saw Trev passing by as Leonardo had made his way to the man's home. He raised his gloved hand and waved at Trev while raising the volume of his voice. \" Hey there, Trev! \" Beckoning to Trev as Leonardo got closer, he spoke up once within normal speaking range and made a motion that Trev should continue his walk to wherever he would go while they talked. \"Good afternoon. How are you this day?\"",
"loss": true
},
{
"from": "human",
"prefix": "chrono:",
"value": " Trev turns to Leo, momentarily confused as his train of thought was derailed.\n Oh, hello! , Trev says with a smile. How goes the research? I didn't expect to see you today. \nTrev remembers the strange premonitions he had this morning.\n Or maybe I did , he adds with a smile. Who knows... \n You know what , he continues, I was just heading to the market to grab a few supplies. Would you care to join me, or are you coming with more urgent matters? \nTrev helf-turns toward Sparky and pats him on the head and back, while hearing out Leo's reply.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\n\"The research does not go too well, my friend. I am not coming with urgent matters however, so I will join you.\" And with that, Leonardo starts walking alongside Trev towards the market. As they go, he once more speaks up. \"The translation is not going well at all. I managed to decipher some things, but it hardly seemed to make sense. I am missing the key to some of those words or else I can not even continue from where I started. I am having troubles with some basic semantics and syntax, which are contrary to what I have seen before. I have deduced several options, but none of them seem to hold on for more than a page.\" Then, Leonardo looks at Trev. Reminding himself that Trev most likely is not interested in the details, Leonardo continues in another fashion. \"I need you to find some information on the way the makers of this book encrypt their documents. I will tell you more about it's origin as I managed to decipher and find lore about, but not on the street here.\"",
"loss": true
},
{
"from": "human",
"prefix": "chrono:",
"value": " So , Trev stared at the cobbles under his feet for a moment, old man Briggs' books can't help you anymore? Trev paused for a second. To be perfectly honest, for a while I was pretty sure he was just daft with his age and couldn't be much help to start with. But I guess by now you've read all of his crazy stuff, haven't you? \nTrev smiled at Leo and then slowly his expression became serious and thoughtful.\n You do realize that this city isn't full of secluded old men hoarding tomes of precious knowledge, right? If there are any that I don't know of, they're doing a good job hiding... And if there aren't... Then perhaps somebody at the church or someplace important MIGHT have a hidden library, but this is risky business. Perhaps we are better off trying some ancient monastery again. \nTrev glances at Leo again. Don't worry, I'll still ask around, but... I wouldn't get my hopes too high, not without some sort of better lead or information I can start off with. \nTrev walks around the market, purposefully visiting a larger portion of the area than he needs to (and not shying away from the more narrower streets). In the end all he buys is a few days' supplies of bread and dried meat and anything that remotely resembles fresh fruit or vegetables, as well as a small amount of some perfectly mundane supplies (lamp oil, etc).\n\nThough Trev is paying attention to Leo, he is very alert and is still looking around for his mysterious foreign traveler (or whoever would fit the description \"stranger\" in this already strange place). Sparky is as always staying very close to his master - Trev had to train him to do that, because otherwise people tended to be scared and hostile if they saw the huge beast wandering around in a crowded street.",
"loss": true
},
{
"from": "human",
"prefix": "Paragon Badger:",
"value": " The market was expectedly mundane. Those who coulden't work were going about their business, buying food and supplies, while the little ones they took after went about playing.\n\nTrev didn't notice much untill he spotted a shady looking man with a peculiar marking on his ne- Trev spun around, and caught a child gingerly holding a single gold piece from his pockets between his index finger and thumb.\n\nThe child merely smiled, and started to run off in mischevious confidence. The urban ranger turned hastily back to the shadowy figure, but he coulden't pinpoint him in the crowd.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\n\"No, no, I think you misunderstand. This is no longer generic knowledge I need. The knowledge I currently need would not aid me in my other research. I need some specific knowledge, but I would rather talk about it somewhere else than here, if you catch my drift.\" Gives Leonardo as response. \"Though, I did read almost everything from mister Briggs already.\" Haven given his response, Leonardo walks with Trev, enjoying the walk for now. When the child appeared and Trav caught it, Leonardo sighs. \"Kids of these days..\"",
"loss": true
},
{
"from": "human",
"prefix": "chrono:",
"value": " Sounds serious , Trev nods, I guess we should head back already. \nSo the two make their way back, until Trev feels a not unknown sensation of somebody going through his pockets.\n Hey! , he yells pointing at the kid, but then relaxes his and and shakes his head. Ah well, I guess it can't be helped... \nTrev smiles at Leo's comment: Kids these days? No, I'm pretty sure it was like that in my day too. He lets out a slightly nervous laugh, then looks down at Sparky:\n Some watchdog you are. You could have tried to help there, you know. Trev meets the shiny eyes of the rather large dog - it's very attentive and listening to his instructions as usual, through Trev realizes it probably doesn't understand much of what he says. Ah, well... I guess it can't be helped , Trev repeats as they head back to his cottage.\n\nOnce there, Trev rekindles the fire and offers Leo tea, as well as a bag of somewhat dry sweets.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\nAs Leonardo enters Trev's cottage, he takes off his coat and then, while holding it in his hand, extends it towards the empty air. However, the coat then seems to be taken by something invisible, after which it is carried and hung on the right place, along with the hat Leonardo offered to the air. The hat seems to follow the coat quickly. A bit later, Leonardo has taken a seat with Trev, and he has already accepted the offer for tea, though declined the sweets for now. Making himself comfortable, Leonardo then starts to speak about what he has discovered.\n\n\"The book I have found is not written in any ancient language I know off. Instead, I found several hints, symbols and certain pictures that I could cross-reference amongst the available sources. At first, I admittingly did not have much success. I was able to decipher a page or two which were notes that had been inside the book itself at one particular page. The instructions written there I was able to decipher. Using it, I could decipher some of the passages on the page it seemed to refer to. The passages contained magical words, but I could not find any significant effects of them in the text. I suspect that more information is concealed within the remainder of the book, which is most likely encrypted. I was not able to break it, but as I said, I was eventually able to find hints and found some sources. The sources were most often not too reliable, because they were old. But, making inferences from multiple of them and using comparisons, I think I may have a lead.\n\nThe cult of Utafex. They followed some kind of weird religion, based on the worship of one entity, Utafex. A powerful entity, yes, but not by far an all powerful entity or compared to a god, as seen in other religions. They fared about two-hundred years ago, in the region of Tinacki, which is currently the province Gehallen. It seems that some members of the cult originated from not just there, but also this province and the same province we had our adventure in, which incidentally is in the neighbouring country of where the province Gehallen is located. Sources suggest that the cult was more widespread than Tinacki, but that it was kept a secret. However, I found another source which spoke of Emiel Chrisander Schönenburg, which around that time seemed to have made quite a ruse. Apparently, they claimed he was guilty of all kind of bad luck in the region and he was eventually hung. Most likely superstition, but they did found things in his home that was their 'evidence'. Things that I could relate tot he cult of Utafex. Emiel Chrisander Schönenberg lived outside the city at that time, but since then, the city has grown and encompassed even the place where he lives now. I found that it was around Gustenplace. You know, where it is windy all the time and therefore unattractive except for the dirt poor?\n\nAnyway, do you think you can use this to find out more or give me more things to look for in the literature?\"",
"loss": true
},
{
"from": "human",
"prefix": "chrono:",
"value": " Wow , Trev smiles, That's actually a lot more information than I expected. \nTrev taps his fingers, while deep in thought. I'll have to think long and hard about it - it might turn out that I already possess knowledge that's related to your problem, but I just can't connect the two for now. Still, this whole religious business worries me - there are changes in the church, you know... People may be a bit uneasy about it and asking about cults is always trouble. I'll have to be extra careful, but even just a question or two overheard by the wrong set of ears can bring us a ton of trouble.\nAre you quite sure that what's inside that book is worth the trouble? \n\nOOC:\nKnowledge (local): (1d20+11)[ 21 ] - trying to remember hearing of fanatic or religious (outside the main church) or cult activities in the city (if the roll is high enough maybe even concrete info about the cult of Utafex).\nKnowledge (local): (1d20+11)[ 24 ] - trying to remember anything at all of interest connected to Gustenplace (where Emiel Chrisander Schönenburg lived, the area is now inside the city, perhaps connections with cult rumors or some legend about Emiel himself).",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\n\"Well, it is a cult from about two hundred years ago. It should be non-existent nowadays. I do not have information on when it should have died out, but I doubt it was passed on to a new generation since the generation of cultists two hundred years ago. Also, I do think this book is worth it. The notes speak of incredible power to be had and the magical words were the key to that power. I think, to continue in the line of metaphors, the 'lock' to open is inside the book. That is, when deciphered. I believe this was one of their more valuable books, if not most valuable.\"",
"loss": true
},
{
"from": "human",
"prefix": "Paragon Badger:",
"value": " Trev vaguely remembers hearing something about one of the local crime guilds being a cover to further some arcane research, but rumors about mob bosses with scary or unusual reputations wasn't rare. The guild's name started with a Dah sound...\n\nGustenplace serves as a bit of a plaza in that part of town, Trev recalls, with its streets being narrower than the newer districts. It's fairly distant from his neighborhood, though, so he doesn't know much about it.",
"loss": true
},
{
"from": "human",
"prefix": "chrono:",
"value": " Trev taps his fingers on the table for a few moments, then looks at Leo again.\n It's extremely rare to be involved in or even hear of real arcane research without getting in trouble. You should know that I'm extremely uncomfortable doing what you ask me to - just looking around won't do us much good. I'll have to ask around, but the trouble is that if anybody knows about magic they're either from the church or from some cult - either way we're in trouble.\nAnd we still have a few slim leads to go on - right now I can only remember one rumor about arcane research that I haven't told you about... Oh, what was it... An organization by the name of Dah-something. Whatever, you probably haven't heard about it anyway, and I'm not sure it's even close to what you're looking for. I guess tomorrow I'll go and look around Gustenplace. I guess I'll ask some questions and we'll see what happens. ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\n\"Ah, but you need nay ask about anything magical. To unlock this mystery, it is not magical lore I require, but I need something to decipher the code in the book. And that is far less dangerous to seek out than magical information.\" Leonardo smiles towards Trev and gives a nod. \"But I thank you for the effort you are willing to put into this. I probably could not find out anything myself, at least not further than I already have.\" Then, Leonardo nods again and leans over to pick up and finish the tea that was served earlier.",
"loss": true
},
{
"from": "human",
"prefix": "chrono:",
"value": " Trev nods. Tomorrow I'll see what I can do. I still fear that anybody who knows about the code will know about the contents too, which means I'll have to be extra cautious. \nTrev walks to a small window and takes a look outside.\n But I won't do it today - I prefer to have a bit of time to think it through. Do you have any plans for the rest of the day? ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\nLooking up at Trev, Leonardo responds. \"Not really. Well, besides asking for another cup of tea.\" Leonardo smirks a little before continuing. As he speaks up again, he shifts in the chair to face the direction of Trev better. \"Is there something?\"",
"loss": true
},
{
"from": "human",
"prefix": "chrono:",
"value": " I didn't really have plans for the night. \nTrev is still looking outside the window, focusing on nothing in particular. Then he goes back to the fire and fetches some more tea for Leo.\n Then again, I didn't really expect to see you either. , he continues.\n Unless you have any ideas I suppose I might go out for a walk and then end the night in the pub. I know you're not very fond of eating at places like that, but you can join me if you wish. ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\nSipping on his new cup of tea for a while, Leonardo eventually nods momentarily. \"While I usually do abhor the idea of going to such places alone, this is an occasion where I will neither be alone, nor have many alternatives. My research is taxing on it's own way and some diversity would do me good. Besides, you usually liven up such visits.\" Finishing his tea, Leonardo leans back in his seat before continuing. He lifts his hand to head and scratches an itch as he speaks up. \"Just tell when you wish to leave. I do suggest that if we go for a walk that we walk through the Hintgarten. You know I like that place, even though it is a very small park.\"",
"loss": true
},
{
"from": "human",
"prefix": "chrono:",
"value": " Trev turns toward Leo and smiles: It's decided then. The park sounds good, Sparky will likely enjoy some more exercise. \nHalf an hour and a bit of small talk later, the two get ready to leave. Trev puts a warm cloak on and goes to get sparky.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\nLeonardo's cloak seems to float in mid-air towards him and he is aided in putting it on. Nodding to Trev, Leonardo follows him out of the house, after which they move together. Leonardo gives a smile towards Sparky as they move through the streets towards the Hintgarten.",
"loss": true
},
{
"from": "human",
"prefix": "Paragon Badger:",
"value": " The walk to Hintgarten was fairly uneventful, as all seems to be in Wenholme. In fact, there seemed to be a certain level of danger inherent in how the city didn't adapt; the cramped apartments and the poor conditions evident during the pair's walk, but even the recently self-probing mind of Leonardo could not notice the frustrated presence in him that burningly desired to free itself. More a thing of innocuous weakness, than of covert strength, however.\n\n (Glad I kept all those notepad files around. <_< And yes, I searched burningly on dictionary.com after spellchecking innocuous. 😛 Oh, and I'll throw around some more plothooks, I swear. 😳 ) ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\n\"Well, the Hintgarten. Lovely place as ever and Sparky will be able to play around here for a bit. Ain't that right?\" Giving a grin, Leonardo turns towards the dog and gives him a pat or two on the head. Rising up again, he gives a nod to Sparky before turning to Trev. \"Your dog is still a nice fellow, Trev.\"",
"loss": true
},
{
"from": "human",
"prefix": "chrono:",
"value": " Trev smiles absentmindedly:\n He is, isn't he? , he pauses for a moment, looking blankly at the trees in front as if seeing through them.\n When I think about it, I realize that I'm so used to having him around that sometimes I almost don't notice him. We just spend so much time together... It's usually very exciting. \nTrev looks at Sparky who eyes him back with an air of understanding.\n Isn't that right, boy! \nSparky wags his tail and runs a few circles around Trev, finally coming closer and pushing Trev's hand with his nose, earning a pat on the head. Trev looks for a stick and throws it as far as he can.\nWhile the dog runs after the stick, Trev looks at Leo and continues:\n I can't help but notice that things have been awfully calm lately. Maybe I'm finally getting used to all the excitement in a city full of rogues, but I can't help but feeling that something is brewing. Like a calm before the storm... You know what I mean? , Trev sighs, then waits for Sparky to come back and tosses the stick again.\n Maybe I'm just a bit worried about our next target. , Trev smiles.\n Our missions are always exciting and often most rewarding, but... I'm just not sure how you can continue with your research with such determination. I can't help but think that crazy homicidal cultists and ancient abominations are just the start. \nSuddenly Trev's expression changes and a radiant smile is once again on his face.\n You know, Mister Leo , Trev says Leo's name jokingly with a strong emphasis, I've changed since we met. I remember when I was carefree and with a lot less trouble in my life. Now solving robberies and chasing people across rooftops seems as calm and ordinary as a trip to the old people's home. ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\nLeonardo nods. Despite the little joking tone, Leonardo takes it serious and when he responds, it seems with a somewhat grim tone. \"I remember, long ago, when I had not foreseen this. When I did not know. There are a few moments when I might wish that things had gone different. But most of the time I have no regrets. The reason for this, for my determination, is simple. If I can master this.. Art, so to say, think of the good I would be able to do. My life might be different then others, but I do not regret it.\" Leonardo sighs a bit, not out of sadness, but rather, he lets the grim tone out of it, making it more a sigh of relief. He gives Trev a reassuring smile before continuing. \"Still, it is good to do things together. It, in a manner, makes it easier for me. However I had not noticed any calm before the storm.. though I do not take what you say in doubt, my good friend. It is just that I have not been 'out there' so to speak. I have been busy with my research.\" Leonardo nods with that and looks directly at Trev for a moment while asking: \"Any idea as to what might be brewing? Any indication?\"\nThen, Leonardo face turns away again, as Sparky has come again to deliver the stick to Trev. With that act, Leonardo smiles again, because it is nice to see how the dog has quite a bit less to worry about then the two of them.",
"loss": true
},
{
"from": "human",
"prefix": "chrono:",
"value": " No no, my friend, you misunderstand me. I swear, sometimes you take things way too literally. It's now winter and beats me why, maybe the outlaws get cold feet or something, I have fewer jobs than usual. If you thought I caught on some grand mischievous plot to hinder our progress, I'm sorry but I'll have to disappoint. \nTrev smiles and then shrugs, almost involuntarily:\n To tell you the truth, I never thought leading a normal life was all that great. I know almost everybody does it, but settling down and doing things the easy way just seems so... boring. I specialize in a perilous occupation for the excitement it brings me. And meeting you a few years ago brought a whole lot of new excitement to the already thrilling reality that I call my life. \nTrev smiles, as if completely ignoring Leo's serious tone.\n In a word, I'm not complaining. I'm perfectly happy as long as you're sure in what we're doing. And right now, Trev exhales to demonstrate the large puffy cloud that comes out of his mouth, I'm pretty sure we should be heading off for the tavern. We can get something warm to eat and drink, then just enjoy sitting next to normal people and being different. ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Leonardo Abel \n\n\"Alright, I concur. Let us make our way to the tavern.\" Nodding, Leonardo takes the first steps to move on. He looks at the dog once more, but then looks in the distance, as if thinking about what Trev just said. And so, they start to make their way further on.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Nuada:",
"value": " The Palazzo Grimani sits upon the corner of the Canal Grande and the canal San Luca as the lights of the vaporetto, gondola and the palazzos to either side shimmer atop the cold January waters and lap up against the Vittoria doorway. Whilst Cathayan tourists flash their cameras atop the old Rialto the palazzo's Piano Nobile sees an eccentric gathering beneath its fading frescos and mottled mirrors.\n\nA horseshoe table faces away from the magnificent windows facing the rows of seats beneath its dais. Of the Ten seats, only five are occupied and in the pews only eight or so others dotted in twos or threes besides yourselves. A white haired, middleaged gentleman in finely pinstriped charcoal grey is chairing the meeting. The diadem on his head marks him clearly as the Silver Ladder councillor, the murmur come to a halt as he gavels the meeting back to order. “With the matter of the new councillor for the Sleepers out of the way we move now to the matter of the released apprentices.\n\nThe Silver Ladder calls for these apprentices to be released under the supervision of the leaders of their Orders to form a new cabal in the city. They will be joined with those newly arrived to the city and any future magi new to the city. We call for a second.” \n\nThe lady to his right, around her neck a choker of the Seers of the Thrones raises her hand. You get the feeling that this, like the rest of the meeting is essentially a fait a compli. “The Seers second.” \n\nThe Ladder councillor nods, “We move to voting procedures.” It takes no time at all for the uniformed man and a man in black t-shirt and trousers to raise their hands. Adamantine arrow and Mysterium. The masked Guardian councillor remains still. “Very good, the measure is passed four to one in a vote of the major councillors. This meeting is adjourned. In the name of the Consillium I thank you all.” The Ladder immediately moves off to an antechamber with the councillors whilst the assembled mingle.\n\nOne of the heralds, a mage you have all met, Vox Populi, sharp suited in a royal blue that brings out the colour of her eyes and her raven hair calls to you. “Liegemen Cortex, Phosporus, Chaeron and Tinkerbell. Please come with me.” She disappears in the matching antechamber to the councillors, inside it is furnished in the same decaying rococo grandeur as the rest of the trillium's sanctum. Vox lightly sits her petite frame on an emerald velvet and gilt sofa embroidered in gold with patterns of some marine vine and watches as you file in.\n\n “Please,” she says, “sit yourselves down, I understand some of you already know each other, from the Mysterium”, she nods to Chaeron, Cortex and Phosphorus, “this is Tinkerbell of the Adamantine Arrow. You are the new cabal of the city. I will be watching you whilst you establish yourselves, both to help you and measure the success of this experiment.” Her voice is all business, “I am your contact to the Ten. Do not bother them without going through me first. Now fix yourself a drink and ask any questions of you need to of your Herald.” she gestures to the oak butlers tray in the corner, a piece which looks as if it were carved by one of the more mad scelesti. Her eyes pierce as she catches your gazes in turn. You've met her before, fearsome intellect and reason combined with a powerful sense of humour makes for an interesting Herald and théarch.\n\n \n Spoiler \nI have used bold colours for my characters so that you can use what ever you want for yours, no need to bold your speech.\n ",
"loss": false
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron sets his sidepack down beside his chair as he sits down, waving off the drink. He sits in the chair but does not seem to make himself comfortable, placing his hands on the table and tapping his fingers idly. He nods to his assembled colleagues, and murmurs an unintelligible greeting. Looking to the herald, he raises a hand off the table \"You mentioned that this is an experiment. Is our cabal to be managed differently or deployed alternatively to other cabals? Why us four, and why now?\" He places his hand back on the table, and begins to trace his hand with the fingertip on his other hand \"I mean, I've felt that I was overqualified for the term 'apprentice' for a while now, but I've known mages to wait twice as long as I have before being assigned to a cabal.\" He leans back in his chair, glancing around at his new cohorts. \"I dunno. Maybe I'm just one to look a gift horse in the you know what.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash smiles to Phosphorous as they are called by Vox, and bit his bottom lip at the recollection of their last meeting. Shaking his head, Flash winked at Phosphorous and walked regally out of the room they had been assigned.\n\nFlash was a tall gangly man, standing weakly at somewhere around 6'2\", along with his rail-thin body... he seemed almost like a shadow of a man, as opposed to the actual meat of one. His twig-like arms, connecting down to spindly delicate fingers that look like they would snap like branches in a harsh storm. Despite how he appearance, he exuded a look of regal aristocracy. While he often met with certain key members of the Consillium once in a blue moon... it was rare he attended traditional functions. As such, Flash can be found wearing a set of stunningly crafted emerald robes. Underneath he wore a traditionally blank outfit.\n\nIt wasn't custom anymore to wear robes to these meetings... but Flash simply loved getting on older members of the Consillium's nerves by mocking long-unused traditions. He found it funny that these things were once manditory... honestly, robes? They were scions of the Watchtower, masters of the Arcana... not some silly children out in the woods LARP'ing.\n\nWith such thoughts in his head, Flash continued after Vox with Phosphorous trailing behind him. Flash was a reasonably attractive man, his black hair cropped up in birds nest at the top of his head, with striking sapphire eyes looking around with deciding curiosity. Sharp features accompanied his build, high cheek bones and angular definitions. His porcelain pale skin, like a soft milky cream was enhanced by the lights of the room as he walked with poise.\n\nVox offered a drink, and Flash's eyes moved over to the cart. He smirked slightly, and motioned Phosphorous to sit, \"I will prepare us something...\" With that, he moved over to the cart and mixed up a couple of drinks for the two. It took but a moment, and he returned to where Phosphorous had taken his seat and handed him a snifter of aged brandy on the rocks. Flash had a simple glass of scotch on the rocks.\n\nSmiling happily to Vox, he merely allowed the others to speak as he watched her and listened with rapt attention.",
"loss": true
},
{
"from": "human",
"prefix": "Wraithkin:",
"value": " White Phosphorous - Keeper of Secrets \n\nPhos walks alongside his friend and follows the direction given from him. There isn't much to speak of about Phos. He's just over six feet tall, and can't weigh in over one sixty sopping wet. His brown hair is short and well-kept, but not entirely styled much, and his face sports a short-trimmed goatee. Upon the bridge of his plainly-shaped nose is a pair of blue-tinted designer glasses.\n\nHe seems to be sporting something that one could be best be described as an expensive attempt at being in-style, and falling just short of it. There is nothing about his Armani suit that stands out as wrong, nor the Rolex that graces his wrist, or the plain but tasteful onyx ring that sits upon his thin ring finger on his right hand. Something just is off .\n\nThat's when it hits you. He has yet to look any of you in the eye since he's been at the meeting. He hasn't really looked at anyone during the entire proceedings. The reason: a hand-held tablet computer system that he is endlessly ticking away at with the solid-gold stylus in his right hand. He doesn't bother looking where he is going, yet somehow manages to avoid running into everything. It has to have taken many a year and many stubbed toes for him to perfect what could best be described as a dance down to an art.\n\nSitting down, he looks up at his friend and speaks for the first time. \"Thanks.\" His voice is little more than a whisper, cool, distant, and not even remotely close to what one could consider seductive. Inside his voice rests a hidden torment, one none of you could possibly imagine. Taking the snifter, he smells it slowly and, in a rare moment, a light smile graces his lips. \"A good year.\" He raises his glass to Flash in a toast, and once returned, takes a light sip and enjoys the fluid as it goes down.\n\nSetting the glass on the table in front of him, he resumes tapping furiously at his tablet computer. What he is working on that requires so much attention is beyond any of you.",
"loss": true
},
{
"from": "human",
"prefix": "Nuada:",
"value": " Vox nods to Cortex as comes in, she seems unfazed by the robes and certainly more respectful to him than the engrossed Phosphorus who she barely deigns to look at. \"Yes Leigeman, this is an experiment,\" she addresses Chaeron as her fingers tap on the arm of the sofa, \"you can choose how to manage yourselves and continue your own works both as individuals and members of your orders as ever. However circumstances dicate that you cannot simply enter your mentors' cabals or use his connections to join or found new groups as is traditional. You may of course in the future leave this cabal, but for now It is intended to form something of a holding area for subsequant new mages and give you independence.\" She stands and moves to the butler's tray, pouring a G&T into a heavy cut glass tumbler. \"As to qualifications yes, I understand that you have attained Adept level with the practices of weaving, unraveling and patterning Death under your control. You are more than ready and Cortex here has proven himself of use to the consillium, you are ready to set out on your own rather than as memvers of your superiors cabals.\" \n\nShe crosses the room in an instant to stand behind Phosphorus her face hardened into a fierce masque, \"Though given the attention some of you appear to be paying I question Samarqand's wisdom in letting the Mysterium's new arrivals go from under his direct supervision. This is quite the opportunity.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nCortex flashes a smile at Vox as she nods to him, he always loved to see her cheerful and youthful face... even as stoic as she carried herself. He pays strict attention to her as she speaks, and humbly bowing his head towards her as she recognizes him publicly for unspoken achievements.\n\nAt her slightly accusatory words though, his smile diminished only a tad, \"Please excuse Phosphorous... he is working on a detailed code project.\" Cortex leans back and looks over Phosphorous's shoulder and taps the screen, \"Move Code Group B down five lines, and put the subverter-group in it's place. Then, please close that up, it's not polite to disrespect our elders.\" Cortex looks back to Vox as he speaks, flashing her a wink as he puts himself back into a more suitable sitting position.\n\n \"Please do not think he will miss anything, or is ignorantly missing out. We are recording these events visually and audibly... he isn't missing out on a thing.\" He tilts his head, \"If I may, Vox, allow me to put this into more plain words for my other Adepts?\" He pulls himself up to stand and moves over to stand next to Vox's seat, \"A formal introduction first. I am known in the Consillium as Cortex Flash, mostly due to my growing master of Spacial Magics, and my affinity to modern technology. \n \"My partner, White Phosphorous, is linking his own mastery over the magics of Matter and the Mind at the present moment... and equally skilled with modern technologies. Now... what Madame Vox is proposing to us, is a unique opportunity to exclude ourselves from our master's cabals. For a reference... often time people are taught a language by submerging them in that languages culture. For us to grow in our mastery, as well as grow in the atunement of our survival skills... we are being disconnected from our masters and given the chance to... survive on our own. Together.\n\n\"Cabals are as such small sub-groups of the Order's, that allow for inter-order communication, and growth. We have been chosen from the recent Adepts of the Order's to begin this cabal, and prepare it for new Adepts as they are released from the Consillium into our care. As such, it's now our duty to begin organizing ourselves for the betterment of not only ourselves... but the future of the Consillium.\" \n\nCortex smiles softly, his words coming out in a fluid drop... each word perfectly annunciated and his hands making small gestures every now and then to emphasis each prior point.",
"loss": true
},
{
"from": "human",
"prefix": "Nuada:",
"value": " Vox pats Cortex Flash on the back amicably, \"Oh don't worry about it, I'm the relaxed herald remember, but there are those who'd take offence. The type who like your robes.\n\nTextbook answer though Cortex, but I don't believe anybody here is newly Awoken, we do know what a cabal is, but yes you've got it. This is an experiment to increase the vitality of the city, you are to make your won way, sink or swim and if you swim. . . well the city will be bettered. If you sink of course we'll just go back to old system.\" She smiles a sinisterly beatific smile.",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n \"Never know who's being awoken nowadays, do we Vox?\" He tilts a brow to her, \"I've found textbook references to be the best way to get points across. I'd rather be dull and to the point, then eccentric and riddlesome. Such as like the people who dislike my robes.\" His lips twitch in a grin.\n\nHe looks back to the others, \"However, Vox is correct... it will be our direct actions... that determine how the Consillium look to this city in the future... and how they look to us. There is much to be had here, and a great opportunity for all us to better ourselves and further our goals.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nuada:",
"value": " \"Oh yes, goals to be met and improvements to be made.\" She sits neatly where she was before. \"Anything else? ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nIf Flash was tall, then Tinkerbell was a giant, for he made Phos and Flash appear to be teenage children when they stood next to him. He was well over 2.2 meters tall and a husky 135 kg {{7'2\", 300 lbs}}. When Tinkerbell followed Vox into the adjacent room, he was forced to duck slightly to avoid banging his large bony head on the doorframe. His thick black hair lay nearly flat against his skull. His large brown eyes almost seems shrunken and sunken. His large lips almost a blue or purple as if he was extremely cold or had a circulation problem. When he stepped through the doorframe his massive hand grasped the doorframe for support and a simple gold ring adorned his left hand.\n\nHis dress, was a mix of exercise cloths and punk gear. Black hooded sweatshirt and black sweat pants tucked into very large black boots. For as his grandfather used to say, he didn't have large feet, he had a large understanding. His only obvious possession was a wallet shaped bulge in the front pocket of his sweatshirt. Doing as he was told, Tinkerbell, follows along, each of his footfalls making a vibratory thump in the structure.\n\nWhen offered refreshments, Tinkerbell's eyes light up momentarily as he hopes they'll have tea. Upon seeing the cold offerings, his shoulders slump and when he turns around to sit down he has a bit of scowl on his face.\n\nUpon being introduced, Tinkerbell nods to each of the other liegemen and after a moment says in deep voice, \" Pardon me, but which of you is which? Cortex, Phosporus, and Chaeron? \" Tinkerbell folds himself up and sits down, looking like an adult sitting in a chair designed for grammer school students. When Chaeron asks his probing questions, Tinkerbell doesn't hide his approval as he smiles, nods, and looks to Vox for her answer.",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash blinks at Tinkerbell, before laughing slightly as he lifts a hand up and rubs the back of his head, \"Well... I'm Flash,\" he points to Phosphorous, \"that's Phos,\" then he points to Chaeron, \"that's Chaeron.\" \n\nHe looks towards Phosphorous, and then moves over and takes a seat next to him. \"Unless anyone has anymore questions for the lovely Madame Vox, here... we should get to know each other's specialties a bit better... and start hammering out details of this cabal.\" ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nThe big man nods and looks to each man as introduced, simply adding, \" A pleasure to meet you all. \"\n\n Hmm.. I never was very good at swimming... \n\nWhen Flash suggests getting down to business, Tinkerbell coughs slightly and inquires, \" An oppertunity to further our goals yes, but I should think the Consillium will more likely judge our cabal to be a success if we, in fact, further their goals. \"\n\nTinkerbell tries to shift a bit in the chair and after a brief sigh, inquires of Vox, \" What exactly does the Consillium hope to accomplish through us? They have set formal goals for us, have they not? \"",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron nods as Vox answers his questions, smiling sheepishly at her recognition of his accomplishments. He sits quietly for most of the conversation. Finally he stands up and walks over to the tray, mumbling something about 'changing his mind.' He pours himself a straight bourbon, and walks back over to the table.\n\nChaeron is an unremarkable looking man. He's of average height and weight (5'7\" , 150lbs) with long lanky arms and legs. He wears dark blue jeans, and a black long-sleeved shirt. His hair is dark brown, and looks like it hasn't been combed since some time last week (Did he even know what kind of meeting he was going to?) He walks and moves, however, with a fluidity that belies his disheveled appearance. One other thing you notice, when you look at his face, is that it looks like someone really worked him over once or twice. His nose is flat and crooked, and his face bears multiple scars.\n\nWhen Tinkerbell enters the room, Chaeron looks up at him and seems to nod approvingly. When Flash introduces him, Chaeron nods and raises a hand in greeting. He sits back down at the table, and sips his drink, cringing ever so slightly from the pure, warm alcohol. He nods agreeably at Flash \"Yes... Yes. Indeed... Well,\" he coughs into his closed fist and clears his throat \"I am called Chaeron, of course you already know that. I'm a member of the Mysterium.\" He puts a finger to his chin thoughtfully \"Course.. You already knew that too... Anyway. As our esteemed Herald so eloquently stated.\" He raises his glass to Vox as he mentions her, continuing to speak \"I awoke to the Moros watchtower about six years ago. I am an adept in the Death arcanum, also dabbling in Fate magic.\" He stops and seems to withdraw into himself for a moment. Tapping his chin with his finger \"Hmmm... Oh yeah. I grew up on the poor side of Anaxanev. The kind those miserable touristy parasites never see. I'm not proud of it, but it's proved to be a boon in my awakened career. There aren't many rumors going around on those dirty canals that don't catch my ear, and I've also been told I'm quite proficient with a pair of lockpicks. Among other things.\" He sips his drink again, no cringe this time though. \"Ummmm... Hmm... Ah yes, I am a scholar. I know lots of stuff about lots of stuff, but my preferred courses of study involve History and the Occult.\" He swirls his bourbon around in the glass, watching it \"I uhhhh.. I think that's it.\" He kind of trails off in a murmur.",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nAh, a bearing of ones soul to complete strangers.. What to tell them and what to keep in reserve should the tides turn? Tinkerbell, as usual, nearly consumed with depression isn't one to think much of himself and so can offer little to serve the group. \" I, well, um, I have a degree in veterinary medicine. \" Feeling a little bolstered by being able to admit something, Tinkerbell continues, \" The powers of death are mine to command. To control. \" Okay, a took a little too big of step.\n\nTinkerbell pulls the hood up on his sweatshirt and shifts a bit in the chair, obviously uncomfortable.\n\n This feels to much like group therapy. My name is bob and I'm an alcoholic. Come on now. I'm in control of myself. I will not allow these people to intimidate me. Shifting again, Tinkerbell sits up straight and looks to Vox, hopeful she may provide answers to questions.",
"loss": true
},
{
"from": "human",
"prefix": "Wraithkin:",
"value": " White Phosphorous - Keeper of Secrets \n\nLooking up at his friend, he nods silently and does the quick drags, coding, and then powers the tablet down. Inverting the screen, he slides it into a business-appropriate backpack and sets it on the ground next to him. Looking at tinkerbell in his obvious discomfort, he takes another sip from his snifter and sets it back on the table before standing up. Walking next to the large man, he gestures him up.\n\nOnce Tink stands, he focuses his energy for a moment, then grasps the chair. In a fluid motion, the chair expands and shifts to fit the size of the large man. Patting the man on the shoulder, he walks back to his chair and sits down, hands folded in front of him, staring intently at the glass before him before picking it up and holding it in his lap, still staring at it between intermittent sips.",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash nods towards Tinkerbell as he addresses a question to Vox, as he also carefully makes no exterior motion at either Chaeron's insightful story, or Tinkerbell's slip of the tongue.\n\n \"The man does have a point, that I actually had addressed in an email I sent you five minutes after this meeting was finished. Aside from the base goals of the Consillium's effort's through us to get a foot hold into the city, and prepare it for the Consillium's purposes... are there any other duties that they have for us?\n\n\"Also, if there any information they would want to provide us about local supernatural groups?\" \n\nHe smiles slightly, and looks towards the others, \"I'm actually from Vah... so I'm use to there being a bit more then just Mage's around.\" He looks back to Vox, \"Do the Vampire Covens have a recognized Prince here, and local grounds that we should be weary of? Do the Feral's migrate through here? Or, do the pretty little pixies have their own gateways set up, that we should be on the lookout for?\" ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nSeeing the enlarged chair, Tinkerbell manages a toothy smile and with a deep rumbling voice says, \" Thank you Phosporus. \" Tinkerbell was so used to just suffering through his mis-sized body, that it hadn't even occurred to him to just alter the chair, which he thought he might have been able to do on his own. He'll have to try that when he gets back to his Sanctum.\n\nTinkerbell liked animals and still hadn't gotten used to, what he considered, their perversion. Werewolves, pixies, vampires, etc. When Flash brings up the whole topic, Tinkerbell scowls even more(if possible), and after his arm twitches a bit, he grasps the arm of the chair and waits for a response.",
"loss": true
},
{
"from": "human",
"prefix": "Nuada:",
"value": " Vox sips from her drink as she listens to the introductions, leaping in at a pause in the flow of conversation she speaks. \"Questions questions. I am given to understand that the Consillium itself has no tasks for you at the moment. You are free to pursue your own tasks for now. As to the other supernaturals of the city, the Abdead have no small presence throughout the Anaxo (ooc: the neighbouring land territories of the Republic) though Anaxanev itself is too small to support a large population. I am given to understand they do recognise a single leader but if you should not be involving yourself with them without the consillium's permission. There is a truce. The wolves keep themselves out in the countryside, some scholars of the Shadow in the mysterium might know more. As to faeries I don't think there is any offical contact, personlly I doubt the stories of 'Arcadia' they tell, much more liley to be a magical Tradition of sleepers.\" \n\nShe peers oddly at Phos' expansion of the chair, before giving him an inquisitive look. \"Interesting technique.\" She appears to have something she wants to say but decides against it. \"Anyway, what else is there. Don't cause a problem with the Inquisitors, we won't look kindly on having to do away with that, then again it may be taken against the experiment and the council might let you hang.\" Whether she means the Ten would drop their support or literally itsn't quite clear, certainly for Cortex, used to Vahian justice the latter would be familliar. \"And Cortex, Phos, your Italic continues to impress me, copy Chaeron's accent though, being around Anaxavian proncunciation will help you. She drains her glass, popping it down on a small occasional table. \"Is there anything else for which you require the consillium's Herald?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash nods as she speaks, listening intently to her words. As she mentions the growth of his Italian, he can only smile softly and bow his head humbly. As she questions them of any further use of her, he places his palms together and bows slightly towards her while in a sitting position, \"I have no further questions at this time, Lady Herald. However... do you have anything to tell us... as Vox, and not the Consillium's Herald?\" \n\nHe sits back in his seat, and picks up his glass of scotch, which he hasn't drank from yet, and downs it in one gulp.",
"loss": true
},
{
"from": "human",
"prefix": "Nuada:",
"value": " Vox Populi raises an arch eyebrow, \"Why Cortex Flas, whoever said I hadn't. Simply be careful, not everybody in the consillium supported this democratic change in the consillium's policy.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash gave her another foxy grin as he winked and moved over to the cart to refill his drink. With his back to her, he speaks softly, \"Thank you, Vox... it is as always, much appreciated.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron frowns at the mention of vampires, murmuring \"Disgusting aberrations.\" under his breath. He downs the last of his bourbon and slumps back in his chair. He sighs, scratches his head, and looks around the room. His mind wanders to how silly the four of them would look lined up beside one another. That makes him smile for a moment. He focuses back to the conversation at hand, which seems to have deteriorated quite a bit in his opinion. With a shuffling he repositions himself in his chair. He folds his hands together on the table. \"It all seems rather cut and dry to me, though I might like to know if you, uh, know when we can expect to receive a specific task or function?\" Suddenly introspective \"Though I do enjoy to do my own thing.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nuada:",
"value": " \"Whenever,\" Vox speaks in her cut glass accent, \"the Consillum requires your services Leigeman Chaeron. Though speaking personally I doubt you'll have to wait for too long, people both for and against this experiment will be wanting to test you.\n\nAnother thing. It is required by the consillium that new cabals present thier sigil and name to the consillium by the monthly council following their formation. Do it faster. If you want to stick around, set yourselves in concrete.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron nods, steepling his fingers \"You are wise as ever, Madame Herald.. You remind me, though, and stop me if I'm stepping out of bounds, but the councillor for the Guardians was the only one opposed to our forming of this cabal. Are they being tight-fisted as usual, or is their anything else you can tell us of that?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nuada:",
"value": " Vox puts her glass down with a distinct and even resolute click. \"The Guardians seek to protect the mysteries. From that first principle you should begin to extrapolate their politics. It is not my place to spoon feed you. The first test of surviving on your own will be avoiding those who didn't want you there in the first place.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash bows his head as the topic switches over towards the Guardian's, forcing him to take a deep breathe. Coughing into his fist, he looks up and takes a sip out of his glass. Slowly he moved back over to his seat next to Phosphorous and sat down... waiting patiently til Vox excused herself.\n\n\n\n \n Spoiler \n\nI use bold'ed text for all of my dialogue, and generally like to add color to enhance it. It's how I've always posted, and I'm very comfortable with the format I use.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron grins sheepishly, spreading his hands. He'd assumed as much about the Guardians and their Veil, but considered the question worth asking. He expresses as much. \"I'd imagined you might say as much, a question left unasked is a question left unanswered. I uhh... No further questions.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Wraithkin:",
"value": " White Phosphorus - Keeper of Secrets \n\nPhos looks absolutely bored, staring at his glass, with a finger tapping the base of it idly. Inside his head, his mind is afire with code theory and planning, so even though the tablet is put away, he is still working. A slight impatient sigh can be heard by the man next to him, even though Phos' lips remain closed. Phos looks at Flash with a tired sidelong glance, giving form to his irritation at having to wait before he can resume coding. Without even realizing it, his finger begins to tap out in Morse, repeating the same pattern over and over.\n\n \n Spoiler \nFor those who know morse, it's S. S. D. D.\n ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nAs the conversations continue, Tinkerbell begins to look more and more like an ogre at a tea party. Eventually he blurts out, \" But... but.. Well, I'm sorry, but I must still be missing something. Perhaps my mentor failed to prepare me, but my grasp of these political affairs is well, lacking. \"\n\n Perhaps the Guardians have done their job well in my case... \n\nTinkerbell rubs his face with his massive paw and finally augments his previous statements, \" ... we are supposed to be a cabal. We would only have been formed if the Consillium wanted us to do something or to prepare to do something. I mean... other than coming up with a sigil and a catchy name, we have no tasks. For all they care we can simply sit around and play bridge? \"\n\nTinkerbell used to play bridge with his parent all the time, but eventually got sick of being the 'dummy' all the time. After a moment, he corrects himself, \" Not that we would. I've got so much research I'd like to finish. \" And... I'd love to pick their brains a bit and learn a bit of their arcanum... ",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash looks towards Tinkerbell, \"The Consillium has several duties for us, and several members of the Senior Council most likely have several tasks they want us to perform. However, they are obviously giving us a bit of time to establish ourselves in the city. Myself and Phosphorous only arrived here three months ago, and have been very busy supervising several projects at our home, and our new place of business. Drawing up rune's takes time, I'm afraid.\" \n\nHe smirks, \"And no, I highly doubt they would take to us playing bridge on our spare time, with a smile. They want us to be productive. Establish ourselves into the workings of the city, get to know people... make contacts, resources, and most importantly... prepare for what is to come. That takes a little bit of time, and even a month is not enough.\" \n\nHe takes another large gulp of his drink, \"I would suspect some of our most difficult tasks, yet to come, will be from the Guardian's. We must all be vigilant.\" ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nTinkerbell clenches his fists and unclenches them several time, no doubt part of some anger management protocol. After 5 or 6 of these, he takes a deep breath and exhales slowly then says, \" Thank you for taking the time to explain it again. \" He pauses and continues, \" Forgive me, I but I have little patience for these games. Our time here is limited and it seems a waste to spend it alternately obfuscating and revealing everyone's true intentions. \"\n\nTinkerbell takes another deep breath and upon exhale lowers his head down so he is looking at the floor away from everyone's probing eyes and says, \" Very well, lets get down to business. \"",
"loss": true
},
{
"from": "human",
"prefix": "Nuada:",
"value": " \"Ahh the Arrow is direct. Unfortunately we live in a world populated with Crowns, Masks, Books and Thrones. That you will have to live with. I am afraid that I shll now leave you to your deliberations and conversation. This room is yours for as long as you want it. Please tell the Sentinal on duty when you leave, it is Pericles I believe.\" Vox stands to go but turns on one exquisite heel as she reaches the door. \"I'll see you at Florians tomorrow for lunch, two o'clock. And Good Luck.\" She bows and leaves.",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n \"As always, Lady Herald, it has been a pleasure. Thank you for your guidance.\" He bows to her as she leaves, and he quietly shuts the door behind her. Letting out a long breathe he turns around faces the others, \"Sorry 'bout that, gotta keep the mask on when the big-wigs are flapping their mouths.\" He chuckles softly as he moves back over to the drink cart.\n\n \"Phos, you can get back to work. No more people to play niceties to. Make sure that coding is finished by 9:13. We have a deadline to meet.\" He clinks to fresh pieces of ice into his cup as he pours the alcohol over it.\n\nSlowly he turns around, \"Well... looks like we got a few things to hammer out, no? Might as well get started.\" He walks over and takes his seat again, \"We have three things on our agenda. First, organizing our Cabal. This includes naming it, setting up our internal infrastructure, and handling all of our internal systems. Second, we must organize ourselves, our contacts, and what resources we bring into the Cabal. Third, we need to set our goals for the Cabal. \n \"Don't let the Herald, or anybody from the Senior Council fool you... everyone wants to either see this project go up in flames, or come out on top. Meeting the Consillium's goals in one things, but unless we strap our own goals onto that... it's worthless for us.\" He cracks his knuckles as he pulls out a tablet laptop exactly like Phosphorous's and sets it on the tablet, as he opens it, he adds a secondary projector component onto the side of it, and displays what is on the screen on the far wall.\n\n \"Let's begin with step 1. The Cabal. We need a name, and an internal structure. This includes leadership, and departmentalizing.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Wraithkin:",
"value": " White Phosphorus - Keeper of Secrets \n\nSighing in relief, he leans down grabbing his hardened computer case and sets it on the table with a bit of exasperation. \"Finally\" can be heard escaping his lips as he pulls out the tablet, inverts it to look like a regular computer, snags a roll-out keyboard and flops it on the table. An optical trackball is set up next to the keyboard, and with the push of a single button, the screen flares to life. Sighing, a few minor gestures are made, and his eyes gleam faintly for a moment and he smiles as he looks down at the keyboard.\n\nIn moments, the tapping of Phos' fingers on the polymer keyboard forms a sort of background thrumming, where individual keystrokes cannot be distinguished. Even as he pounds the remaining fire liquid in his snifter in a single gulp, his fingers continue to scream across the keyboard. His fingers are a blur as he works on code that he has a very short time to complete.\n\n \n Spoiler \nUsing One Mind, Two Thoughts. removed the roll because for whatever reason, it doesn't like 6d10. I'll be rolling on the OOC page.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n \"Well, I took a cue from you, Flash, and told about myself and my skills. Of course, I'm the only one to do so as of yet. So far I know that you're good at making nice to the politicians, Phosphorous is good at typing and making chairs bigger, and Tinkerbell's good at looking uncomfortable... Oh, and Death magic.\" He sighs, realizing he's coming off as annoyed. He takes a deep breath. \"I just think we should expand on our introductions is all. We are going to be working together, or in all likelyhood, hanging together.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash blinks and looks towards Chaeron, and then smiles, \"Sorry, I tend to follow a pretty straight format... by-the-book coding was always a specialty.\" he coughs into his fist and looks over, \"I'll speak for Phosphorous... as he hates social niceties, more then Bell's apparent distaste for lycanthropes. Aside from what I've already told you, I'm a computer specialist. Whether it's coding, web design, building, or software... I know it. I can hack any system shy of a government supercomputer, and even then... give me a little time and I'll make a noticeable crack before I have badges marching on my door.\" \n\nHe smirks, \"Born and bred in Vah, I've had a computer in my hand since I was old enough to be introduced to them in primary. I've been walking the magical-scene for about 7 years now, and I'm rather heavy into the Consillium. I've assisted the Consillium in modernizing a lot of their infrastructure, and upgrading from the old ways of things, to the new. I'm made sizeable donations in keeping the orders up to date of technological advancements... and I'm one of the main administrative support staff for the computerization of the Consillium's monitoring capabilities.\n\n\"You were right, I'm very political. I was going to address most of this come Step 2 of our discussion here... but I suppose making this Step 1 is best... as it allows for a more comforting feel. I plan to someday sit on the Senior Council as the representative of the Mysterium... it's my goal in life, and one I've been working very soundly towards. I'm well known in the Consillium, and rather well liked, I hope.\" With that, Flash pushes a button and you watch as the projector screen displays a file on Flash. There are several areas with black marks concealing the information... but aside from that, you see confirmation of anything he has already said displayed on the outline of the file.\n\n \"Phosphorous is from Russia, though he came over to Vah in his early childhood. He holds the same affinity for modern technology as me, and together we've made sizable gains in our tour of the cyber-realms together. Phosphorous is currently working towards his Mastery of Matter Magics, where as I am focused on Space Magics. I dabble in a bit of Prime, most trying to learn how to enchant and imbue objects... though that's a bit of a ways off for me, whereas he focus's his extra power towards the Mind powers.\" Flash hits another button and it displays a file on Phosphorous... with several more blacked out areas then Flash's file. Hitting another button, they both erase from the projector and it's left on the same screen as before.\n\n \"Aside from the basics... we own a chain of gaming stores in several different countries. Mostly retailing in Comic Books and Fantasy-genre collectibles... it has been a key part of our expanding of the Supernal World into the modern world. After all, it's easier to look for the next Sleeper turned Mage, when you are looking at those who already have a thin veil between reality and the sleeping realms. We are rather busy men, and have several key projects that require a lot of coding work, and constant updating... along with our own personal studies and fixated research.\" \n\nHe lets out a soft breathe, \"Was there anything else you'd like to know about us?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron listens intently, and shakes his head smiling when Flash finishes \"More than sufficient.\" ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nTinkerbell relaxes a bit, sitting up a bit straighter. When Chaeron's marginalizes Tinkerbell, Tinkerbell doesn't take it sitting down. In fact he stands up and lunges forward till he is right in front of Chaeron, looking down upon the man. Realizing he must look a bit like a grim reaper brings a slight smirk to Tinkerbell's face and disrupts the rash action Tinkerbell was going to take.\n\nTinkerbell allows his anger to fade a bit as Flash goes into his abilities and Tinkerbell is somewhat surprised by all the technology these mages choose to employ. Sure Tinkerbell used some of it in school and when working in his clinic, he hasn't even turned on a television in over a year, much less checked his old email accounts.\n\nTinkerbell's upper lip twitches once or twice and finally he turns his back on Chaeron and tries a more detailed explanation of himself...\n\n\" I'm from a county northwest of here. I moved into Anaxenev and setup my Sanctum late last year. Before my awakening I went to college for Veterinary Medicine and ran a clinic for a short time. As you might deduce, I've got a firm grasp on the basics of science and academics as would be required to graduate. \"\n\nTinkerbell pauses to take several deep breaths and walks over and seems to examine something on the wall while he continues, \" I am but a disciple of death with lesser control over matter and spirit. I too know a little of the occult, mostly what I've learned since my awakening. \"\n\nTinkerbell turns, throwing off his hood and says, \" I am obviously tall, but due to my lack manual dexterity, I have consistently failed to make the basketball team. \"\n\nObviously coming up short trying to sell himself, Tinkerbell finally adds, \" I know the dead tongue, commonly known as High Speech, the language of magic. \"",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron is reasonably startled by Tinkerbell. His eyes widen and he scrunches up in the chair, putting his hands up. \"Hey now, man, sorry... No offense intended.\" When Tinkerbell turns away from him to speak, Chaeron slowly readjusts himself in his chair, frowning. When Tinkerbell finishes speaking \"Well, I'm glad to meet a fellow practitioner of Death magics. I apologise for my remarks earlier, I really didn't mean to upset you. I'm not used to working with strangers.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash watches Tinkerbell's reaction with a calculating gaze, and listens intently as they speak, \"I will warn both of you now, as I often do anyone I first meet. I have both audio and video recorders on my person... multiple recorders. I record all actions in a field around me... as such, I review all recordings at a later time, and keep a set video log of my life. Because of that, if you ever wish to speak to me privately, without being recorded, it will be prompt of you to ask me to censor my recordings as I go over them. All Consillium business, is of course, censored information.\" \n\nHe cracks his knuckles, \"Like Tinkerbell, I am schooled in both the High Speech of Atlantean, and versed in the art of Rune-drawing. If either of you have Sanctums, as Tinkerbell obviously does... I would be more then happy to setup a Ward across the premises so that no one may divine on the area. However, that is Step 2.\" \n\nHe smiles, \"I think we have come back around to Step 1, of the Cabal. Let us start simply with a name. Do either of you have any suggestions?\" ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nTinkerbell raises an eyebrow at Flash's offer and says, \" I appreciate the offer, but I, as I suspect you understand, am not willing to let you into my sanctum and allow you to just setup wards that I don't fully understand. \"\n\nTinkerbell scratches his chin as he says, \" As to a name for the cabal... I am a bit at a loss. What are the other cabal's named? Must the name have significance of special meaning? Rather than waste away our lives trying to think of something catchy, why not simply use something more utilitarian? Anaxenev Cabal #4, or whatever. \"\n\nTinkerbell smirks slightly and then offers, \" Well, we don't want something grandiose which might provoke the Guardians, perhaps something subdued and defeatist? 'The Lost Boys'? \"",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron smiles lightly \"A good suggestion. We are of numerous walks of life, so my suggestion is 'The Variorum Project,' Variorum meaning 'Of Various People.'\" ",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\n\nFlash nods slightly at each of them as they make their suggestions, as he casually types on the roll-up keyboard displaying the three suggestions on the wall. He does take a moment to look towards Tinkerbell, \"I understand your reasonings well enough... it was merely an offer to help you with your defenses. I'm sure as you come to know me more, and my magics, you might trust with the task. It's something I offer openly to both of you... which will be address in Step 2.\" He smiles wide, a good-natured jest to his ability to always bring things right back around to his step-by-step programs.\n\n \"I had a little time to draft up my own recommendations for our name... however, I can assure you Tinkerbell, our name won't be of any concern to the Guardians. Unless we plan on giving our name out to Sleeper's, of course. Though, the Consillium might take offense if we give ourselves a mocking name to the traditions of the Orders.\n\n\"As to my suggestions, and Phos's by extension, I would like to build upon Chaeron's. Your suggestion is fine, and I approve highly of it. It sounds nice, and carries a solid ground of power with it. As well, it sounds rather modern... and anything I can do or say, to make these robe-wearing spell-slingers see the light of the modern era, I'm completely for.\" He smiles and chuckles softly, \"My suggestion on top of Chaeron's, is a representing symbol of our Cabal. For that, I would like to represent the Atlantean Rune for the Number 4. As there are four of us, and together we form the base foundation for everything that our cabal will become.\" \n\nHe hits a button and the rune pops up on the screen*, \"Simply my suggestion...\" He casually tosses his gaze over to Phosphorous before looking back to the other two without saying a word to his partner-in-crime, \"Phosphorous agrees that it would be a good combination.\" \n\n\n-----------\n\n\n*- This is my depiction of the rune. Side note to that, this is the Nordic Rune for Mannaz, which represents the association and deployment of many people to accomplish goals. Thought it would be a funny little thing to add.\n\n \n Spoiler \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n \"I'm pleased you like it.\" He's smiling as if he didn't expect it go over well. \"Your suggestion for a sigil is perfect, in my opinion. I approve.\" ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nTinkerbell nods at the sigil gesturing with at it says, \" That I like. Simple and not very revealing. Vox mentioned something about setting it in concrete. Do you think we are expected to produce a physical instance of this rune? \"\n\nTinkerbell leans back as much as possible without breaking the chair and says, \" I'm not so sure about the name, I'd have preferred something less ... \" TInkerbell struggles for the right word eventually adding, \" ... less um.. latin, and maybe a little more comprehensible. \"\n\nTinkerbell shrugs and then adds, \" But as I said earlier, 'Cabal number 4' would be acceptable, and so I would like to spend no more time I this. \"",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n \n\"Let us come back to the specific name, for now allow us to simply let the Sigil represent us. We may come back to the name at the end of our meeting and vote on it. As to 'concrete', I am sure Vox was simply saying we needed to settle all of our internal affairs. Such as the saying of putting everything into stone, so it doesn't change. \n \"Now, onto the real meat and potatoes of the Cabal. Structure. Since there are four us... the best way to handle these affairs is a setup like the Senior Council. With all four of us, the main four, being the Senior Council of the Cabal. From there, we vote on any issue that affects us, or the Consillium. Anytime we vote, there must be a majority rule, which means 3 to 1 votes, to have something happen.\n\n\"This means that when we vote on subjects, there is a large chance we will tie. Because of this, we need a tie-breaker. Obviously it can't be anyone outside of the Cabal, and must be one of us. In the event of ties, instead of squabbling, bickering, and otherwise causing serious internal issues, the matter shall be turned to this person to decide our course of action.\" \n\nFlash pauses to allow the others to soak up what he has said, and say whatever they might desire to on the subject.",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n Meat and potatoes ... mmmm \n\nTinkerbell raises and eyebrow and then shakes his head slowly in disagreement, \" You seem to be advocating a 'leader' or someone who would, in essence, get a second vote. I not believe that particular step is needed at this time. \" Using his left hand, Tinkerbell traces a scar on his right hand and then says, \" If three of the four of us can not be convinced of the wisdom of an action, that action may not be as wise as its advocates might think. \"\n\nAfter taking another deep breath, Tinkerbell asks, \" I am willing to accept 3 to 1 decisions, but I would consider a 'tie' to be a failed vote. I would like to know what sort of actions one would need cabal approval on. We obviously do not want to meet and vote before every action. We must be free to do some things under our own authority. I would hope we can prepare dinner without the Cabal's oversight. \"",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n \"I agree with your latter point... and that's something on the agenda. What we need to vote on, and what we need not vote on. Peppered points... really, but still something we must be willing to look at. As to what I think we should be voting on... mostly it would voting on when we place the Cabal in a situation, or when someone wants to say that they having the backing of our Cabal. We can't simply allow any of us, or anyone we know, to say that we are fully backing them on an issue, without first discussing it.\n\n\"That is the type of thing I refer to when we would need to vote on things. It's not as if I can simply waltz up a vampire coven, and go on and on about how I have the Consillium's full support and backing, without first discussing it with them. We don't want anyone bringing shame on us, without first setting the agenda.\n\n\"Phosphorous actually had the same lines of thought as you on the representation of a Leader, Tinkerbell. I honestly felt that a simple dependence of tie separating a point, is a degree of auxiliary that was simply wrong, and was harmful to a situation. However, that is what this discussion is about. Working out the kinks, and all.\" ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nTinkerbell just sits and looks at Flash for a good 30 seconds trying to figure out what he just said. Did he agree? Wait, no Phosphorous agrees. Okay, that's good. Does he disagree? I guess thats the only option left. \n\nTinkerbell shakes his head to clear the confusion and agrees with the part he understood, \" I concur, we should consult with and acquire the cabal's approval before telling anyone we have the cabal's approval. I would take it a step further and suggest that one should consult the cabal before entering a Vampire coven, regardless of what they intend to say. Provoking the other, .. um.. residents of Anaxenev is something that should be carefully considered. \"\n\nTinkerbell then looks to Phosphorous and says, \" I'm glad to hear you agree, but... \" He turns and looks back to Flash adding, \" I'm unsure of what your exact concern was. \"",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash smiles slightly, \"Hell, I will completely agree with you on that point. We shouldn't even be talking to any supernatural groups without Consillium approval. There is a truce, like the Herald stated, and despite any of our personal goals... our first loyalties are the Consillium, and it's progression.\n\n\"As to my concern? I am simply concerned that if we come to a point that any of us fill is high-priority, and it's simply shunted, not due to majority rule, but to a technicality, like a tie... it will cause issues. I am more then happy to lay down any thoughts about a tie-breaker member, as I'm not married to the idea... I just want to make sure my thoughts to it are stated, and everyone is aware of the concern.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n \"I agree with the concept of a tie-breaker. We may have important decisions to render, as we will be leading what may become an influential cabal full of young mages. We can't just allow no choice to be made on what could be an important decision, all for the reason of split opinions. However, I do not know any of you well enough to recommend anyone for that position. It seems to me that we might cycle the position among we four, perhaps monthly, at least until such point that one of us stands out to the others as qualified to hold the position longer.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium Flash \n\n\nFlash nods slightly towards Chaeron for the support on the issue, \"I can agree to the concept of cycling us each in the position, as we get to know eachother, and to allow each person to understand the weights that sit on the persons shoulder that must hold the position fulltime. Since there are four of us, it would be wise the for the first four months of our standing, one of us will hold the position each month. Then at the end of the four months, we will vote on who we believe should hold the position.\n\n\"For purposes of unbiased slotting of who gets what months... we should simply go alphabetically. With Chaeron this month, then myself, then Tinkerbell, and then Phosphorous. What are your thoughts Tinkerbell? Phosphorous is willing to give this four months to see if it pans out or not.\" ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nTinkerbell looks down at the floor for a while during Flash and Chaeron's comments, but once they've had their say he looks up adding, \" Having a tie breaker amongst us seems to invite an abuse of power. Any issue so urgent and critical should be the sort of thing it would be easy to get a unanimous vote on, not the sort of thing you would have to worry about having a tie'. \"\n\nTinkerbell straightens his legs, stretching them and then adds, \" It would seem we have our first disagreement. The question is, how do we resolve it, seeing as the disagreement is regarding how to resolve disagreements. \"\n\nLooking back to Chaeron, Tinkerbell adds, \" I am not opposed to resolving ties, just to having a single representative of this body have that power, even if it rotates. I think consolidation of power like that results in repression of discussion and does not encourage distribution of knowledge. \"\n\nTinkerbell clenches his fist and relaxs before adding, \" Anyone sponsoring an issue before this body would need only convince the Tie Breaker and one other member and would need not even bother discussing the issue with the remaining two members. Perhaps something which spreads the power instead of consolidating it? \"\n\n\" Upon a tie, if the sponsor of an issue feels that the issue is critical and that this body made the wrong decision, I would suggest that this body then bring in an outside tie breaker. Perhaps bringing it to a full vote of all cabal members, including lesser members, apprentices, and such. \"",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron nods as Tinkerbell speaks, spreading his hands \"Your concerns echo my own, friend. Your idea is truly the most democratic approach. A cabal-wide vote may serve our purposes. However, I must disagree with bringing in outside assistance in our decision-making. We've been given this amount of power to make decisions, and to allow anyone else to do it for us would be, I feel, betraying the amount of trust placed in us by the Concillium.\" He sighs \"If only there were 5 of us. Forgive me, but my next suggestion is a bit based on my secondary arcanum.\" He digs in his pocket and pulls out a coin \"If we mortals can not decide then perhaps we shall allow for Fate to do it for us? Not so official as a tie-breaker or a large vote, but there can be no question as to the outcome. Just so long as we are all careful that no magical influence be placed upon the coin-toss.\" He frowns as if he's not a huge fan of the idea.",
"loss": true
},
{
"from": "human",
"prefix": "Wraithkin:",
"value": " White Phosphorus - Keeper of Secrets \n\nAs the conversation progresses, Phos looks up at his friend and his typing halts. Something has definitely drawn his attention. \"A rotation of authority will only create moments of personal agenda accomplishment, even though it may only be on a subconscious level. Instead of authority rotation, we have exclusion rotation. This way there will always be three voting seats, only no imbalance of power will be present. The fourth member will be able to present arguments and data that will support their position, but no actual vote-bearing authority will be there. This is the only viable solution I see so at all times there is an equal balance of authority.\" He speaks quietly still, no emotion sitting within his voice. His lips barely move, and his hands never leave the keyboard.\n\nComments said, he stands as he grabs his snifter. Draining the last of the fire liquid in it, he walks to the cart and refreshes his drink. Walking back to his chair, he sits back down and resumes working on the computer. \" I anticipate forty-three minutes until completion on the last matrix. Compilation is expected to run eighteen minutes and forty-five seconds.\" He mutters almost idly as background thrumming of his typing nearly drowns out his voice.",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\n\nFlash lifts his hand and rubs his jawline, contemplating all that was being said as he looked towards Phosphorous. Shaking his head he smirks, \"Good timing. I finished the other two last night, you'll find them on the eighth redundancy drive, password is Matchstick . One word, capital m.\" He looks back to the others, \" I am highly opposed to the thought of an outsider being used as a tiebreaker, as is Phosphorous. I do like the idea of using the subordinates of the Cabal to cast a popularity vote in with our own. As to only using three people, I don't believe that is feasible. It will of course allow for an odd-number vote, which is good for progression... but it is out of line, for peoples thoughts and feelings. We are all equal, and to exclude one of us our rightful vote... well, I don't need to say what happens to people when they allow their darker thoughts to take control.\n\n\"As of right now, it's moot considering that we are the only ones part of the group... however it warrants documenting for when we do have under-followers.\n\n\"How about this? In the event of a tie, if two or more members decide that issue must be given more consideration then it was before... then they may call for a secondary vote after supplying their own reasons behind it. If at the time, the other two members still feel that it is not good enough to sway their votes... then the issue is put to rest. Then, as we gain more people into our group... we will create a voting slot as an invisible fifth chair to the circle of four, that we represent. The fifth chair, will be a group vote from everyone in the cabal, with majority deciding the sway. That way we won't need a tie-breaker out of the cabal itself, and it will appease our subordinates, when we have them, that their opinions and thoughts hold representation to us. A literal proof, if you will.\n\n\"How does that sound? Bell's idea is rather sound in that regard.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron has taken to flipping and catching his coin, seemingly interested by the results, still paying attention however. \"I am in concurrence with Flash on his latest proposal. It not only gives us time to re-evaluate an issue, but will also, as he said, make our subordinates feel as a part of the decision making process, from time to time. After all,\" he smiles, catching his coin. Heads. \"If we are to take this conversation into account, then we may need the votes of our cabal as a whole more often than we might anticipate.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Wraithkin:",
"value": " White Phosphorus - Keeper of Secrets \n\nNodding, he continues working without a hiccup in movement. While typing, he glances at Flash and then looks back to his screen.",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nTinkerbell nods and smiles when the idea of a rotating absence is proposed. Yes, excellent However, after the others speak, he agrees with them, \" I concur that a rotating absent member would serve to marginalize them, even if it might allow for them to squeeze in some much needed research. \"\n\nEventually Tinkerbell comes to understand the convoluted speech of Flash and also agrees with his version of Tinkerbell's own idea. \" Yes, a delayed vote, with the secondary vote allowing the for the fifth chair. Let us hope that when our cabal grows we will have an odd number of members. \" Either that or a number of odd member... \n\nTinkerbell sits up straight again and asks another question, to move the discussion along, \" What will happen should one of us be absent due to injury, illness, or any of the other unexpected things that can happen? Will two of the three votes result in a tie or would that result in passage? Or perhaps we will fail decide that we don't have a quorum in that case? \"",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron contemplates this a moment. \"Perhaps a representative from the general cabal, elected by the cabal.\" He pockets his coin, tapping his chin with a finger, absent-mindedly smelling the hand that held the coin. Metallic. \"Though we should hold elections only in the case of absence. Were we to make a constant office of that position then we may find a 5th member on our council.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n \"Well, much like the Consillium's Council... if someone doesn't show up to represent themselves, they must either send someone in their place to vote for them, or their vote is simply discounted. I believe, like the Senior Council... we should have a monthly meeting to bring up things we need to vote on... and if pressings matters arise, we can call together an emergency meeting of us. We should all have preparations in such cases that we don't think we can make it to a meeting.\n\n\"If someone is absent, and they have not assigned anyone to sit in proxy for them... then there would only be a voting of those assembled. If, say for instance, Tinkerbell missed our monthly meeting. If he also didn't assign a proxy, then when we voted on an issue, his vote would simply not count. If myself and Phosphorous agreed on a certain point, and put on votes on an issue, yet Chaeron voted against us... then majority would rule in favor and mine and Phosphorous's decision.\n\n\"I see no reason to give any sort of special attention outside of that. I also don't think we need either this... representative for the Cabal. We are all representatives of the Cabal and, as Senior members, we are capable making temporary decisions until such that time a formal meeting can be called. Also, I see no reason for a 5th member. The fifth chair of our Senior Council should be an invisible seat. We cast a vote among our lessers, and then the majority ruling of that vote, will decide how the invisible seat votes.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n \"Ah, you mistake my meaning. I no more desire a 5th member of our council than you do. The point I was trying to make is that if we were to allow the other members of our cabal to elect a constant substitute councilor, then we might find our decision making power contested by the rest of the cabal.\" He sits back, steepling his fingers \"I agree with your proposal, however. It is simple, and unobtrusive. I only can hope that we shall never find an emergency situation wherein one or more of us is unaccounted for.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n \"No more then I do, Chaeron, no more then I. However, that's where we come down to all... and we must trust eachother. Not trust eachother to do what's politically correct, or what is financially correct... but what is right. To steal a proverb of a late mentor of mine... we must do what is right, not what is easy.\" \n\nHe smiles slightly.",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nTinkerbell sways his head side to side as if sloshing something around inside it and then says, \" I like the idea of a proxy, but I am opposed to allowing this body to vote without either. What is to stop this body from holding an impromptu meeting and voting on some critical issue when one of the issue's opponents is known to unavailable to and unable to designate a proxy.\" \n\n\" I suggest that only at regularly scheduled meetings, with absentee members, should a 2-1 vote be allowed to pass. I further suggest that at any impromptu meetings, the 3 vote majority is needed, even if only 3 members are present. \"",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron sighs thoughtfully \"Flash stated, and I agree with him, that we must learn to trust one another.\" He pauses a second \"At least until that time, however, your idea is acceptable to me.\" He slumps back in his chair, hoping they can all soon come to an agreement.",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash scratches his jaw as he one-handedly types on his computer, listening as the others speak. As Chaeron speaks, he lets out a sigh, \"Well... while I am, reluctant to this... I am comforted that someone is willing to revisit on the subject. I believe we have covered a lot of ground... allow me to recap. Let us put all this to a vote. If you will turn your attention to the display on the wall, this is what we are voting on.\" \n Cabal Name: The Variorum Project \n Sigil: Atlantean Rune for the #4 \n Senior Council: 4 Members of the Cabal. As represented by the original founders. Council Members may elect proxy's to sit in their seat in their absence. Unless due to permanent absence , and the lack of a standing scion to your chair... new Council Members may be voted in at a majority vote of the remaining Council. \n Note: An invisible fifth chair exists, who's vote is cast in the majority outcome of a cabal-wide vote. No real person holds this position, and no influence may be cast from this seat.\n \n Agenda of Meetings: Monthly Meetings shall be stated arranged and scheduled at least 1 Month in advance of each meeting. Meaning, that the time and place of the next meeting will be announced at the end of each meeting. Old Business shall be conducted at the beginning of each scheduled meeting, followed by Current Internal Affairs, followed by New Business.\n\nAt all regularly scheduled meetings, a majority vote of the Senior Council (3/5) shall be the ruling of each piece of business. If a Council Member misses a regularly schedule meeting, a majority vote is still counted as a decision.\n\nAt all emergency meetings, every voting must be cast, as if at a regularly scheduled meeting, with all Council Members in attendance. Even if a Council Member is absent from the proceedings, it must be acted as if they are there, and their vote is in opposition. \n Note: Emergency Meetings may be called, and arranged within 1 day of announcement. \n Important Note: If a Senior Member is not present for a meeting; either due to disability, unspecified reasons, or other pressing matters. They have the option to elect a proxy to sit in their seat, and cast their vote for them however the proxy sees fit. \n\n\nFlash coughs slightly into his fist, \"You'll have to excuse the crudeness of it, usually I'm pretty decent with my presentations. I'll make it much more respectable looking after we have everything set. Unless I'm missing anything here... let's put it to a vote. Everyone in favor of everything listed here?\" \n\nFlash raises his hand.",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron promptly raises his hand. \"I'm in favor of ending closing this topic and moving on, I see nothing in this outline that cannot be ironed out at a later time, if found to be unsatisfactory.\" ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nBefore raising his hand, Tinkerbell says, \" I am in favor of what you have printed there, but I wonder if we shouldn't attempt a first draft of guidelines regard what sort of things should be brought before this body. \"",
"loss": true
},
{
"from": "human",
"prefix": "Wraithkin:",
"value": " White Phosphorus - Keeper of Secrets \n\nSighing at being interrupted again , and dismissively raises his hand for a moment, then goes back to typing.",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support\n \n \"Phosphorous, and I, also believe that it's getting time cut this meeting short. We have several things on our agenda for the evening already.\" He smiles as he lowers his hand, \"Looks like we have a full majority for the implementing of these provisions. As, well... a majority vote to put this meeting to a close for the day.\" \n\nHe smiles as he reaches into his robes and pulls out two black business cards and hands them to Tinkerbell and Chaeron. They read:\n\n\n Comic Consillium\nWhere every wizard has his day! \n \"You will find the address to our local branch on there, and on the back you will find my Consillium cell-phone number, and my email address for anything you might wish to contact me about. Please do not hesitate to call me if you need anything, as I am available to either of you if you would like warding placed on your dwellings and/or sanctums, as well as anything else I can offer you.\n\n\"Also, do not forget we have a meeting with the Lady Herald at 2:00pm, at Florians. Best to not be late.\" He smiles as he begins packing up his gear, and taking off of his robes to reveal a rather blank outfit of black denim jeans, and a simple black buttonup shirt over a white-t. \"Always gotta look my best for the bigwigs.\" He comments as he stuffs the robes into a backpack he's wearing along with his gear.\n\nHe looks around to see if there is anything else that is needed of him.",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron glances at the card as he stands. He puts it in his pocket as he bends down to pick up his sidepack, and sling it onto his shoulder. \"Well, it was a pleasure to meet you gentlemen. I'm interested to see how this pans out. If I need anything, I'll be in touch. See you tomorrow.\" Chaeron nods at his fellows, and starts for the door. Heading for the exit and his bicycle.",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nWhen the meeting suddenly ends, Tinkerbell is at a loss for a few moments and then inquires, \" Obviously we could discuss the scope of our domain at the next meeting, but I should think that we should at least decide when , and perhaps where, our next meeting is before adjourning. \"",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash looks towards Tinkerbell, \"I am currently in negotiations for a building here in town... once I have hammered out the details, I will let you know. Everything should be arranged by tomorrow, before our meeting. I will let you know then.\" ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nTinkerbell raises an eyebrow at that and then says, \" Maybe I misunderstood, but I thought we were supposed to be equals, when did The Variorum Project direct you to make those arrangements? It would seem you are just going off and doing what you wish without consulting us. \"\n\nTinkerbell stands up, seeing as everyone else seem to be standing and he doesn't like to look up. He then adds, \" Even if we all agree on that location, which we have not, I would expect that you'd need input regarding our schedules. How else will the meeting be scheduled? \"\n\nSeeing everyone still inching towards the door, Tinkerbell then suggests, in a slightly louder voice, \" I really think we should remain and finish the discussion and hash out more of these details before you take complete control over The Variorum Project. You need to put the interests of this cabal above those of your mundane business dealings. \"",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash stops in his tracks as Tinkerbell talks, and he tilts his head slightly looking at the wall before looking back over his shoulder towards the man. Slowly he turns around and plants his feet a little bit, \"I would... expect a little gratitude here, Tinkerbell. I am going through immense financial annoyance to set usu p with a secure and proper place for our meetings. I have pre-arranged several different schedule calenders for us, which may vote on after tomorrows meeting with the Herald... and what I seem to be getting in return... is suspcion.\" \n\nHe stuffs his hands into his jean pockets, \"First, I'll thank you to keep your thoughts of my... mundane business dealings, to yourself, and what you think of my sympathic connection to this cabal to yourself as well. I have demonstrated nothing but blossoming devotion to this organization... while you have offered nothing but obstacles and hesitance. Allow me to be blunt... if you don't like the things I propose... give an alternative, because during our entire meeting here, you have offered nothing, and instead interjected innuendo of distrust.\n\n\"I'm not here to grasp yours reigns, and tell you what to do. I am helping us get on our road of greatness... and I would hope that, like Chaeron here, you would provide me with an inch of help and thanks. Now... this meeting has been adjourned due to a majority vote, and I have several... mundane business things to get to. If you perchance have something more constructive to add tomorrow at our meeting following the one with the Herald... then you may bring it up then.\" \n\nWith a tight-thin lipped look, Flash walks over to a second door that leads out of the room and lifts his hand, while chanting something soft under his breathe... and rhythmic chanting that builds up as he slows draws hand down through the air, cutting what looks like hole into the very reality of what was there*. Nothing but blackness exists on the other side as Flash gestures for Phosphorous to go through first, and then looks towards the others, \"Until tomorrow.\" He bows and then walks through the spatial rift, which after a few moments, seals up with a faint hiss of displaced air.\n\n\n----------\n\n Casting Rote Spell: Portal \n To: Intimate Location \n Success Needed: 1 \n Dice Pool: 3 + 0 + 3 = 6 \n Dice Penalty -2 \n*See OOC Thread for Rolls.",
"loss": true
},
{
"from": "human",
"prefix": "Wraithkin:",
"value": " White Phosphorus - Keeper of Secrets \n\nPhos sighs as he unplugs his keyboard while the two men discuss their differences. The keyboard is rolled back up, the computer stashed, and the leather tote is hoisted over his shoulder. He walks towards Flash and towards the rift, and pauses for a moment and speaks without turning to look at Tinkerbell. \"Remember Tink, you don't know us, nor what we do. You merely know that we are expending our personal resources -- financial, time, and most importantly personal obscurity -- so this group as a whole can prosper and have a place where it is safe for us to conduct our business. We risk much, and you risk nothing. Some form of gratitude would be appropriate at a time like this.\" His voice cuts through the air like a knife, annoyance evident in his words. With that, he walks through the rift and disappears.",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nOnce those Flash and Phosphorus have disappeared, Tinkerbell gives a howl of anger and smashes his fist down on the chair.\n\n\" That self centered egotistic ... Argh! \"\n\nTinkerbell howls again and clenches his fists looking for something to hit. \" Did he not pay attention? I offered quite a few suggestions, most designed to protect us. Can he not see that? Then he just up and leaves after claiming we voted to do so when, in fact, no one voted on that matter at all. He simply mentioned it, but we never brought it forward for a vote. \"\n\nThen Phosphorus' words come back to him... \" Ah, that... geek. Who is he to ignore the whole proceeding and then chide me for not appreciating the things they did that I didn't want them to do? No one asked them to risk anything. We had just decided not to go and take actions on behalf of the cabal and then what is the first thing they do? Before the meeting is even finished, I might add? They go and attempt to buy a building for the cabal? \"\n\n Why? Why does this have to happen to me. Tinkerbell collapses to his hands and knees and just stares at the ground. Why was I thrown in with these... these Mysteriumiacs? Now I'm stuck. No way out. *sigh* ",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron had, of course, stuck around when Tinkerbell and Flash began their conversation. He had decided not to interject his own opinion, however. And he still remains at the end of it. Frowning, he leans up against the door jamb. \"I will agree with you on their egotism. And I'm not exactly sure how Phosphorous counts as a whole member of our cabal when it seems as if he and Flash share the same opinions most of the time... Honestly, Tinkerbell, I don't know any other Arrow mages who like to deliberate as much as you do. I'm ready to go home, which helped inspire my cooperation. I agree with many of Flash's ideas, but all of it could use work. And work we shall. I don't want to think that the two of them have an individual agenda, but let's be careful shall we?\" He sighs, standing up straight from his leaning position, and adjusts the shoulder strap on his sidepack. \"I have no intention of letting any individual, or even a couple of individuals lead this cabal exclusively. We must both remain vigilant. I will do what I think is right, no matter what. I hope you will do the same.\" He is quiet for a moment, contemplating, then says, \"I don't know man... Like I said, we'll be careful. You didn't have anything else to ask of me, did you?\" ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nTinkerbell looks up from his depressive collapse to find Chaeron still there. He struggle to his feet, regaining his composure and nods at Chaeron's soothing words. Almost smiling Tinkerbell, adds, \" I do not like deliberation, but I do not have it in me to just lay down and be rolled over by them. I must fight for what I believe and what I want. \"\n\nTinkerbell nods and says, \" I also agreed with most of the ideas, of course some of them were my own, so... But, in anycase, I wanted to hammer out some protections for the members before the package was agreed upon. I didn't want to take the chance that they would stifle further debate on the subject claiming 'it had been agreed upon'. \"\n\nTinkerbell sighs and says with a smile, \" I move to adjourn the meeting. \" He then raises his hand and says, \" Be safe. \"\n\nAssuming Chaeron either agrees to adjourn, or leaves(in which case Tink is the majority vote), Tinkerbell will leave as well. Tinkerbell walks home, taking a wide arc through the city, staying on streets with lots of traffic and avoiding dark alley.",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron raises his own hand with a small smile. \"Meeting adjourned. It was nice meeting you, Tinkerbell. Until tomorrow.\" He turns, and leaves. Heading for his bicycle, and peddling off into some of the worst parts of town.",
"loss": true
},
{
"from": "human",
"prefix": "Nuada:",
"value": " The day has dawned misty and chill, Mestr is invisble to the north and the Lido hovers ghostly to the south. At two o'clock in the Piazza Grande and the square is bustling. The sacrament of the temple of Khonsu-Tohut is ongoing, the insane chants of the priests waver at the edge of hearing distorting the brain toward cultic ecstasy. Across the square the bells of the Kroneum ring, their sonorous tones floating along the baroque cloisters surrounding shops and government buildings as people stream out of the pronaos.\n\nDressed in a white wool tunic dress, four inch heels with a white patent leather clutch and ravishing fuchsia overcoat the woman you know as Vox Populi exits the temple, removing a sheer headscarf as she kisses goodbye three other women. Smiling she stalks her way across the piazza towards those of you here early. Bidding you a good afternoon she kisses you on both cheeks.\n\n ”Hello, I do hope all is going well. Come sit inside, Janurary is always horrid isn't it. We're just lucky there's no Alta Aqua today.” She leads you to a table inside, simply nodding at the doorman and crosses her legs elegantly as she takes a table by a window with five seats, one of a noticably larger size than the others. Sitting in the beautifully rococo and c-respondingly uncomfortable chair with no apparent effort she catches a waiters eye as he passes. ”A macchiato thank you Carlo and” she looks over, ”for you?” ",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron is just rolling up on a red bicycle when Vox exits the temple. He locks his bike up against a light post and walks over to her, and any others. He smiles at the traditional greetings, and follows Vox inside. He takes a seat at the table facing away from the window, setting down the same black sidepack you saw yesterday. He doesn't even look like he changed clothes. His hair is damp suggesting a recent shower. Looking up at the waiter \"Ah, um. Ice Water with Lemon.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash and Phosphorous seem to have already found a place at the table Vox chooses, having arrived early for the meeting. Flash stands gracefully as Vox approaches and gives her a customary greeting, while he's dressed in little more modern attire then the other day. A simple pair of straight legged black denim pants, with a rather tight-fit black-t displaying a pair of stick figures talking in 1's and 0's. A black-red tie is rung haphazardly around his neck, as he keeps an open dark green long-sleeved shirt over it all.\n\nHe smiles politely to his fellow cabal mates as he sees them. He holds up his own glass indicating he already had his drink with a polite and silent smile.",
"loss": true
},
{
"from": "human",
"prefix": "Nuada:",
"value": " \"You continue to impress with your initiavtive Signor Flashy. Signor Chaeron, you look like you have been working, I'm sure your dedication is an example to us all.\" The drinks arrive with perfect innocuous servility. \"Grazie Carlo. I do appologise for being delayed service at Phoibe's altar cannot be rushed.\n\nWell we aren't all here so I'll save my good news and we can save the shop talk. Do take some time to look over the menus.\" She sips her drink as the drizzle starts to patter on the stones of the square and the orchestra resume their playing with Paganini's Quartet No. 4. \"Have any of you come here before? It really is an institution though becoming so popular with tourists. The price of living in a globalised world I suppose.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Wraithkin:",
"value": " White Phosphorus - Keeper of Secrets \n\nPhos is quiet as usual, but instead of tapping furiously on a touchpad or keypad, he merely sits idly dragging the stylus around on the tablet computer of his while a glass of green fluid sits eight inches from his left hand. \"Huh... US Market is down thirty-two and six-fifteenths. May have to keep an eye on a few items and make some moves, Flash.\" He double ticks something, and another window pops open on the screen. \"Ouch... durable goods is down. That may be why.\" His voice is still as subdued as yesterday, but the 'forget everyone else' edge is gone. Clearly, he was distracted and had a deadline to meet. Picking up the bright green-liquid glass, he takes a sip and holds the glass up in front of his eyes. \"They gotta work on their mix.\" He says slightly drily, setting the glass down in its exact spot as before. Unlike his friend, his attire is more formal, though relaxed compared to yesterday. A navy undershirt peeks through a casual sportcoat thrown over and a pair of black khaki's rest on his legs.",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash merely humbly bows his head at Vox's praise and smiles subduely as he looks towards Phosphorous, \"Run bots five through nine, they can monitor thr progression and get us out if anything goes to far downhill. For now, we are at a meeting, Phos.\" He rolls his eyes slightly and takes a sip of his own drink and looks towards Vox, \"As you know, I only came to this city roughly a month ago. So, I am afraid I have yet to have a chance and frequent any of the local fineries.\" \n\nHe smiles slightly and contents himself on listening as he looks towards the temple with an odd look before looking back to Vox.",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nAfter a long restless night, Tinkerbell rises early to stroll around the city, trying to keep his finger a the pulse of the city. Around noon, he has something to eat and then begins the long walk to Florians. The exercise does him good and give him time to think and work off some of his excess energy.\n\nWhen he arrives at Florians, he gets the feeling his is late, though his watch shows 2pm exactly. All the same, his continues on his path, going over to the table with the rest of the cabal and the sharply dressed Herald. Tinkerbell smiles at the large chair, sits down, and says in his deep rumbly voice, \" Good afternoon \". Tinkerbell admires Vox's shoes for a moment wondering how she walks in those on the brick streets without killing herself.\n\nWhen the waiter pops around, Tinkerbell orders, \" Cafe au lait \" hopeful they will fulfill his order without taking offense.",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron receives his water, squeezing the lemon into it. Frowning at a seed that drops to the bottom of his glass. He looks up and smiles at Vox. \"You can tell, huh? A friend and I have been looking closely into certain aspects of local history... Really uninteresting so far, but who knows what one will find with enough digging?\" He peruses the menu, still smiling. I know all to well the cost of living in today's world. He says without looking up. \"This is my first time here. I don't spend much time in this part of town, you see. What's good here?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Wraithkin:",
"value": " White Phosphorus - Keeper of Secrets \n\n Muttering something about procreation and meetings, and their direct interaction, he taps a few items on the display and half-throws half-sets the tablet PC on the table, irritation at having to deal with others clearly evident. Sighing, he picks up his drink and pulls on it hard, downing at least a full mouthful before setting it back down, boredom on his face. He liked teleconferences... he could surf the web at the same time as talk. Or chat... yeah. That was nice too. Looking down at his left hand, a titanium spinner-ring sits on his ring finger and he idly spins it, thoughts of a time long-past being brought to the forefront of his mind. A picture of his now-dead wife comes unbidden into his mind, and he scowls again as the pangs of the past come forward to the present. Clenching his fist, he picks up the drink again and takes another pull.",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nAs Tinkerbell waits for his coffee, he crosses his legs, putting his right foot up on his left knee. The then leans back slightly closing his eyes and enjoys the warmth of the sun on his face. He smiles slightly as he takes deep breaths and waits for Vox to get on with it.\n\n What kind of a meeting can we have here? We are not really free to discuss anything or be ourselves with all these sleepers around. ",
"loss": true
},
{
"from": "human",
"prefix": "Nuada:",
"value": " \"Singor Bell, exactly on time. Thank you for joining us. Well it is a miserable day, let us eat, drink and plot in the most famous of the City's restaurants though,\" she speaks in a charmingly conspiritorial tone, \"I have a few secret places I think are better.\n\nIt is nice to see a renaissance man in history, the divide between archaeology and history is so false to my lay eyes. But before I get sidetracked into my own curiosity I have news for you news that should be bringing you into these parts of town more often. However,\" she smiles, \"I refuse to share it without lunch.\n\nAntipasto, the artichoke, cheese and olive is divine, prosecco or shall we stick with what we've got?\" ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nTinkerbell nearly snarls at Vox when she abbreviates his name to Bell, but after clenching his fists several times, he takes several more deep breaths and then forces a smile. When the waiter returns he'll order a light cheese and fruit appetizer.\n\n Oh great. News that will bring me across town more often. Tinkerbell sighs and forces another smile, trying to be patient while he waits for the guts of the meeting to commence.",
"loss": true
},
{
"from": "human",
"prefix": "Forgotten T.S.:",
"value": " Cortex Flash - Consillium IT Support \n\n\nFlash smiles politely, \"I am a bit famished, if you would be so kind as to order for me, madame? I am sure once I frequent here more often, dare I say it, I might be ordering for you. \" He winks as he takes a sip of his drink and sits back in his seat.",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron looks at the menu another minute \"The artichoke, cheese, and olives sounds like an excellent idea, and I would love some prosecco. Don't know why I didn't think of it myself.\" Sure hope the herald's grabbing the check. \"I'm eager to hear your news, but I can't say I'm disappointed to be eating first.\" He drums his fingers on the table. Looking around at the other diners in the establishment. Wondering at how out of place he is in a locale such as this.",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nWhen Flash, having failed to endear himself to Tinkerbell at the first meeting, continues to act cocky, Tinkerbell shakes his head in disgust and turns away to watch any passing pedestrians.\n\n Oiy, who does this guy think he is? Has the power gone to his head or was he already that way before he awaken? ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " TInkerbell \n\nEventually bored with just sitting and watching the sleepers walk to and fro, he turns to Chaeron and queries, \" How is the wine? \" After glancing around again, he then asks, \" Are you new to the city as well? Did you manage to find a place to live near here? \"",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron sips the wine and nods approvingly \"The wine is good. I recommend it.\" He sets down the glass, and looks to Tinkerbell, folding his hands on the table. \"Not new, no. This is where I was born and raised, albeit self-raised. This is a little embarrassing actually, but I've only ever even left Anaxanev three times, and all of those times were after I awakened.\" He glances after a woman in a short skirt \"I do have a place, though it's not near here. It's in a much less... Hmm... Presentable part of the city. It's not much. But it's a roof and four walls.\" He turns his attention back to his wine glass, picking it up \"You're all foreigners, aren't you? What are your impressions of our grand city.\" He smirks blatantly, and sips his wine.",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nTinkerbell nods at Chaeron as he speaks. With a glance at the short skirt, Tinkerbell adds, \" I live on the far side of town which is, I can assure you, much less presentable. \" Putting his attention back on Chaeron, he says, \" I am from this region, just not this particular city. \"\n\nTinkerbell twists looking around at the city and says, \" I'm from a much smaller town. A place with a real community feel, where you know everyone. This city is... vast. Impersonal. Crowded. The interaction of the water and the city is very unique, but isn't to my liking. The waters become polluted and fouled by its interaction with so many people. \"\n\nAh yes, I remember the lake back home. Swimming, fishing, relaxing.",
"loss": true
},
{
"from": "human",
"prefix": "Premsyl:",
"value": " Chaeron \n\nChaeron finishes off his glass of wine, lifting his glass and nodding at the waiter for a refill. \"This city is overpopulated and sinking, that's true. I can't say I know much about 'real community feel.'\" He smiles lightly, the waiter pouring his drink \"No family, few friends. I 'know' lots of people, though. The city seems smaller, depending on who you know.\" ",
"loss": true
},
{
"from": "human",
"prefix": "lawful_evil:",
"value": " Tinkerbell \n\nTinkerbell shrugs his thin bony shoulders ands simply says, \" Perhaps. \"",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Lord Afro:",
"value": " You arrive at the tower. There is a huge line. At the end, a thick gray stone tower extends into the clouds. This is not going to be easy.\nWhen the line is finally waited out, you arrive at a reception desk. After signing many waivers and forms about your death, you are paired up with a mottley crew of adventurers, brigands and cunning spellcasters. They seat you at a cracked old wooden table. Other groups are eating and laughing heartily. Some are silent. At some point, you will have to kill these other groups to win.",
"loss": false
},
{
"from": "human",
"prefix": "Rachel Lorelei:",
"value": " Siviss \n\nSitting on the table itself, her feet resting on the bench, is a small kobold--obviously an arcanist; she fairly crackles with power despite her size. She's swathed in desert clothing, a round, silvery buckler on one arm; she has rich emerald scales, and beady black eyes gauge her new companions from over her narrow snout. There's something definitely uncommon about her, for a kobold: an aura of power, potence, presence ;a faint thrumming in the air and the distant sound of beating wings--a hint of the terrible presence dragons possess.\n \"Sssso. You're the lot I'm stuck with. You'll have to do. I am Siviss, a sorceress to equal mighty dragons. Follow my lead and we'll make it through, instead of any of these ssssimpletons.\" A wave of a clawed hand indicates the other adventuring parties.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Duane Gregory \n\nA brown-eyed muscle walks in and doesn't say anything. Apparently, the halfling on his back does most of his talking for him.",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Talia Mossman \n\nFrom the shoulder of the large human, a halfling swings down and plops herself next to Ssviss \" Wow ,\" she says with a large smile, \" That's good enough for me. I'm Talia, and this is Duane and we're going to be winning this thing with you. I just hope that there's going to be answers to secrets here - I've always loved the stuff that you guys do,\" she gushes happily, waving her arms in what she is sure are arcane gestures. \"It's something I've always thought would be SO COOL to do, you know - to just make stuff happen because you want to. Duane here is more happy to smack people and stuff and he's really good at it but to me it seems kind of needlessly complicated, you know, 'cos if you can get around someone and hit 'em when they're not expecting it - well that seems a whole lot safer and stuffs to me. Where was I? Oh yes - Duane's an excellent fighter and tough and mean and stuff but he's not mean to me - in fact he's one of my best friends in the whole world - although now I'm sure I'm going to have another one in you Siviss, because you're just so cool and stuff. Where was I? Oh yes, me - if you need to get in someplace, or get out of someplace, well then I'm your gal! I can stop things from jumping out of walls too, because Duane here doesn't like it when he gets poked in the face and stuff like that. Do you mind if I ask you how hold you are, because I don't think I've ever seen anyone quite so ancient. Were you around when the gods created the world? \"",
"loss": true
},
{
"from": "human",
"prefix": "Uthug:",
"value": " Zach \nAfter signing all those needless forms, a feathered humanoid with a scaly reptilian head flies into the room, landing beside Duane. \"I am Zach, loyal servant of Bahamut, and I'm here to prove my abilities, and I don't plan on falling to a bunch of amateurs, there are still many duties I have to fulfill.\"",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Turik walks up to Zach and pats him on the back, \" I follow Kord and I too am here for a bit of competition. Looks like a mighty group to have on your side. Let everyone else tremble as we mow them down .\" This last bit Turik finishes with a loud booming laugh.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " The group notices an eagle with green tipped feathers fly over to the table and land on the ground. Immediately the eagle changes into a wolf, also with green hair. Pirolestan has arrived but chooses to stay in this predator form for now.",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Korel Redstar \n\nSo far the heavily armored dwarf did not speak much - as he stares at the ground he silently mumbles into his beard \"Oh Moradin... looks like this shall truly be the greatest test of my faith.\" .\n\nThen he looks up, introducing himself.\n \"I am Korel of the Redstar clan.\" Having a hard time deciding wich one of his new companions is the least trustworthy, he turns to the green-haired wolf. \"Since everyone else so far at least had the decency to introduce himself, perhaps you would like to let everyone else know who you are, too?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Talia Mossman \n\nClapping her hands together with glee, Talia stands up on the table so she can better face her new companions. \" This is just SOO exciting ,\" she gushes. \" I know that with the group of us that we're just going to uncover all the secrets and get cool stuff and totally trash everyone else around here. I mean, just look at this group - how can we not succeed right? Although ,\" she takes her excitement down just a notch and looks at each of the others, \" I really think that you all could use a group laugh - I mean if we stay all dour and serious and stuff ,\" her voice and expression change to a fairly hilarious immitation of Zach, \" it's very possible that some of the best things in life can pass you by, you know what I mean. Here, \" she says focusing her attention on Korel and whipping a deck of playing cards out of a pocket in her cloak, \" pick a card !\"",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " TALIA! You really gotta stop eatin' the chalk from outta' my backpack! ",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Korel Redstar \n\nAs long as the halfling wasn't talking to him, he eyeballed the shapeshifter - his mistrust was rather obvious.\nNow that he was adressed by Talia he shifted his position slighly, standing straight up as if he could escape the uncomfortable situation by bending backwards.\n\nWith a gruff tone in his voice he answered: \"Pick a card? What kind of trickery is this?!?\" as he realized that his might have been at least a little bit rude, he reworded his question \"I meant to say... what kind of game is that?\" With a frown on his face he looks at the cards.",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Talia Mossman \n\nGiggling slightly, Talia pockets the deck of cards and takes a couple of steps over to where Duane sits. \" Now, now \" she chides him gently, \" We don't want all our friends to get the wrong idea, now do we? I certainly don't eat chalk ,\" she announces happily as she tries to wipe at the backs and sides of his cloak. Giving up on the apparent lost cause, she brings the cards out again and walks back to Korel, paying no attention to his tone. \" Why it's magic of course ,\" she says with a smile, then looks momentarily sad. \" Well, maybe not HER kind of magic ,\" she nods to Siviss, \" but it's the best I can do. It's just a little bit of fun ya'know ,\" and holds the deck out to him once more.",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Korel Redstar \n \"Magic. Great. Oh well... lets just get over with this.\" \nHe grudigly reaches out to the deck, pulling one of the cards. Just holding the card in his hand without even bothering to look, he asks: \"What now?\" \n\n((I'll use italic for toughts. If Talia will tell Korel to look at the card, he'll do that.))",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Talia Mossman \n\n\" Well you have to look at it, silly! Have a look and don't forget what it is, then put it back with the rest.\" ",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Korel Redstar \n\nHe takes a short look at the card, mentally noting the flower he has seen on the card and puts it back to the other cards.\nWithout any comment or further question about the game he waits for the halflings to say something, absolutely assured that the halfling will surely continue blathering.",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Talia Mossman \n\n\" Akay ,\" she burbles happily as she takes the card and then shuffles the deck. \" It's all very exciting, these magic tricks. I've been trying to do them for a very long time now, and I think I've finally got the hang of it. I say the magic words: Awheema-Mangaranga-Boo ... and then, \" She fishes into the deck and pulls out a card with a picture of a sheep on it. \" Ta-daahh!! And here's your card !\"",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Letting out a soft, annoyed growl at Korel's request, Pirolestan begins to shift from his more comfortable wolf form, to his true form. Before the group stands a very average looking human with a very small frame. You notice, like all of his forms, he has dark green hair. \"Yes well my name is Pirolestan. I am here because my god has sent me here. I am his warrior. I am not really accustomed to being around people, as I am a hermit by nature, so excuse me if I seem rude. It has been a long time since I've been out of my forests.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rachel Lorelei:",
"value": " \"I've over six hundred years, excitable one. Far less than the world's age, but I make do.\" \n\nSiviss does not seem to mind the halfling's chattiness overmuch; the kobold lets the words run past her like a river, and focuses on sizing up her new 'comrades'.\n\n \"Zack... was it? What is it you do? Excuse me; I must prepare.\" \n\nKeeping an ear out, Siviss launches into several spells; the spellcasters among her allies may be able to recognize them as Mage Armor , False Life , and Dragonskin .\n\n(Using a Rod of Extend charge on the Dragonskin, red variety for fire resist. False Life HP: (1d10+10)[ 12 ] .)",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Turik \n\nTurik makes his way over to the shapeshifter and extends his hand, \"Any man who can turn beast and back is allowed a little rudeness...as long as they are on my side of the fight. The names Turik\" ",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " \"Yes, well I am on your side big guy. So, why are you here?\" Pirolestan tries making small talk, but it is very visable that he is uncomfortable and nervous in his present state.",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " \"Kord has blessed me with his strength and sent me out to test it. Are there any other forms you can shift through or are those two it?,\" Turik asks trying to move the conversation somewhere that this fellow adventurer might be more comfortable.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " \"Well Obad-Hai has blessed me with a few forms. It allows me to fight more efficiently in nature. You will see them a lot when we battle others, but here they are.\" \n\nAt this, Pirolestan first transforms into his wolf form and gives a little growl and nod of the head to make sure the half-orc is satisfied. He then tranforms straight into his eagle form, and does a quick flight overhead. After landing, Pirolestan begins to grow into a massive green haired bear. He stands upright and towers over the half orc. Pirolestan gives out a roar and then transforms back to human.\n\n \"That is what I can do for now, but i feel Obad-Hai's power running through me, and I believe I am about to be blessed with a new form rather quickly.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Afro:",
"value": " A fat waitress in peasant's clothing comes to the table holding a peice of paper. She asks \" What can oi get yiou, foine adventurers?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Duane, a man of few words, speaks in a monotone voice, \" Rum. \"",
"loss": true
},
{
"from": "human",
"prefix": "Rachel Lorelei:",
"value": " Siviss indicates that she doesn't want anything with a brief shake of her head.",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Korel Redstar \n\nHe bends a little bit forward and looks at the card. \"Thats...\" then he stops for a moment. Not so fast now... If I tell the halfling thats the wrong card, she'll want to try it again... continuing to speak, he says \"Thats, ehm, a nice game.\" more or less avoiding a lie.\n\nAs the waitress comes to the table he quickly responds. \"Ale for me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Turik also waves off the waitress, not that he doesn't enjoy a good drink but he wants to stay sharp for the test ahead.",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Talia \n\n\" Ohmygosh, you you mean it actually worked!! This is my lucky day! Every time I try and do this trick somehow it seems to come out wrong - although I suspect some people would just say it didn't match in order to make me 'wrong'. Just wait until I tell everyone it worked all this time afterall! \" She moves closer to Korel almost as though to hug him but seems to think better of it. Instead she turns her attention to the waitress. \" I'd like some wine, please and thank you .\"",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Pirolestan turns towards the waitress and looks around nervously. \"No. No thank you. I, ah, am fine.\" With this Pirolestan transforms back into a more comfortable form, his predator form.",
"loss": true
},
{
"from": "human",
"prefix": "Uthug:",
"value": " \"Its Zach.\" Muttering under his breath, Zach suddenly leaps up, spreading his wings wide and exhales a large cone of fire into the air above. \"I guess it's obvious enough to you? By the way, you might like to be protected against my breath.\" His eyes suddenly flaring with power, Zach invokes Endure Elements on his party members, then breaths a cone of fire at his allies. Although its a daunting sight, they remain unharmed.",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " OOC to Uthug: Hate to burst your bubble but endure elements offers no protection against fire so as far as I read it you just scorched your whole adventuring group.",
"loss": true
},
{
"from": "human",
"prefix": "Rachel Lorelei:",
"value": " (He's talking about the Endure Exposure DFA invocation, which grants both Endure Elements and immunity to the breath of the DFA who cast it on you.)",
"loss": true
},
{
"from": "human",
"prefix": "Uthug:",
"value": " OOC: Ok, my bad, said the wrong thing.",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " OOC: Makes me feel better...and slightly less roasted",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Korel Redstar \n\n\" I'll be damned.. why must this happen to me? \" While Korel would never exactly lie about such an small, unrelevant issue, he'd still prefer not to say outright that it didn't work, but now it seems that he has to confess... \" Err, well actually.. \" he beginns to speak, just as Zach beginns breathing his fire all over the place. \" WOAH! What in the seven hells was... oh. \" Reliefed that he won't have to put his beard out, he looks around to see if the waitress will return soon and bring him his ale.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Duane Gregory \n\nWhile Duane remains unharmed by Zach's flames, the stool on which he sits burns to the ground, leaving his rump on the floor. Duane gets up, approaches Zach, and leans in toward his face. \"Hey! WATCH IT, BUB!\" Duane couldn't help but feel that his advance would've been more intimidating if he had not, after yelling, coughed due to the smoke emanating from Zach's nostrils.",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Turik \n\nTurik remains silent after the unscorching flame but looks harshly at Zach before rolling into another rumbling laugh at Duane's smoky threat.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " At the site of the flame, Pirolestan shape shifts into his bear form and stands upright. He gives a loud pissed off roar towards Zach.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " OOC: So are we playin?",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " ((OOC: Ayupp. I'm here.))",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " ((OOC: I'm good with that. Talia's so involved in her 'magic' working she didn't notice all the fire))",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Pirolestan annoyed with all the sitting around, transforms to his wolf form and goes to wait for everyone else by the entrance to the tower.",
"loss": true
},
{
"from": "human",
"prefix": "Lord Afro:",
"value": " A waitress comes to the table with a tired smile on her face and a wrinkled brow. She looks to be around 35+. \"May I take your orders, adventurers? \nOOC:\n \n Spoiler \nSorry for taking so long, i just plain forgot. Plus, i have been pretty busy. Ah, well no excuse anyway. Now that your personalities are defined, order fast and we get to the action.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Talia \n\nToo excited by her magic trick working to pay attention to the waitress, Talia bounds back over to Duane to tell him all about it.\n\nOOC\n \n Spoiler \nDidn't we do this once already?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Spoiler \nNo-no-no! We ordered drinks ! Haven't you ever gone out to eat before? How do they do it in Boston?\n ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Turik will again wave off the service and move to where the wolf sits. He'll take out his greatsword and began polishing it, content to sit in quiet contemplating the trial ahead.",
"loss": true
},
{
"from": "human",
"prefix": "Rachel Lorelei:",
"value": " Siviss likewise doesn't order, eager to get on with it.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Duane Gregory \n\nLost in a daydream about his love, Duane has no hunger.",
"loss": true
},
{
"from": "human",
"prefix": "Uthug:",
"value": " Zach likewise waves off the waitress \"No thanks, I'm good.\"",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Korel Redstar \n\nHe answers the waitress with a short \" Nah, just waiting for my ale. \", ready to get this behind him.",
"loss": true
},
{
"from": "human",
"prefix": "Lord Afro:",
"value": " ((OOC: You did this? Woops. maybe i was posting a little late at night.))\nAfter you finish eating you are ushered along with the rest of the grungy adventurers into the second processing room. The lady at the gate informs you that you will be released at different intervals in order to stop everyone killing eachother from the start. You are let into the next room in 2 hours.\nThere is a huge pit in the middle of this room. Chains and ropes hang down in the middle...",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Talia \n\n\" Well it's about time. Let's get cracking ,\" Talia says happily as she takes a good look around the room.\n\n \n Spoiler \nspot check for anything interesting: (1d20+14)[ 34 ] \nListen check for the same: (1d20+13)[ 28 ] \nSearch for traps (1d20+16)[ 23 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Duane Gregory \n \"Hmm...\" \nDuane, wanting to test the depth of the hole, contemplates whether to throw down a piece of chalk, or his companion, Talia.",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Korel Redstar \n\n\" Hmpf. So there we go. \" he mutters, then he walks over to the hole to take a look into it.\n\n \n Spoiler \nOOC: Got 90 ft. Darkvision. What can I see in the hole?\n spot - (1d20+4)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " Turik moves in with the rest of the group but lets them do all of the searching. Instead he gets his sword at ready and says a quick prayer to Kord for strength anticipating the worst.",
"loss": true
},
{
"from": "human",
"prefix": "PocketRocket:",
"value": " Pirolestan morphs into his aerial form and flies down into the hole to see what is down there.\n\n \n Spoiler \nAC 30 in Aerial form\nSpot: (1d20+10)[ 30 ] \nListen: (1d20+11)[ 13 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Rachel Lorelei:",
"value": " Siviss \n \"All right, who can climb down under their own power, and who needs a Fly spell?\" \n\nSiviss casts one on herself, rising up to hover in the air.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Duane Gregory \n \"I can climb\" ",
"loss": true
},
{
"from": "human",
"prefix": "bchilders:",
"value": " \"With this armor on I'm not much of a climber, so I could use a little help,\" Turik says not ashamed to accept a little help.",
"loss": true
},
{
"from": "human",
"prefix": "Uthug:",
"value": " \"Thanks but I don't need help.\" Saying this, Zach flies over the pit, covering it with fire. OOC: Everyone has endure exposure on them so they don't take damage.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Jagg:",
"value": " Initative Round Character Action\n15 1 Mara Toss Acid Flask\n15 1 Gurlen Hold Action\n13 1 Edehel Fire Arrow\n12 1 Thamyn throw alchemist fire\n8 1 Targ Bless\n7 1 Relgan Hammer Throw\n5 1 Ielisia Mage Armour\n5 1 Argent Defensive stance\n\n[ooc] still waiting on action for Edehel - but he did say that he was going to be sporadic whilst he was in France. Therefore I'm going to assume he fires one of his fire damaging arrows and roll on his behalf.[/ooc]\n\nEdehel attack (d20+9)[21] damage (1d6)[1] flame\n\nThree quarters of the shambling group rush forwards coming into view around the corner (Position XX) Mara's flask of acid sails towards the group, but glances off the shoulder of her target before shattering against the rough rock wall of the natural passageway. Most of the group continue on but two of the shambling creatures stop and peer in the direction the flask came from, sniffing to try and locate the source.\n\nRelgan's hammer moves swiftly towards the packed group, but snags in a tattered cloak of one of the creatures before returning to him.\n\nThe elvish archer leans to one side as one of the group lets forth a massive roar of rage, cooly sending a shaft into it's open mouth with pinpoint accuracy. It's snaps back as the shaft lodges but the oil fails to light properly only doing minimal damage. The creature stops however trying to remove the annoying shaft and is trampled by the group behind it.\n\nThamyn also tosses a flask of alchemist fire from Ara's pack (I rolled for him IRL), which lands true striking the lead creature in the face, and splattering the rest with drops of flame which they ignore in their headlong rush. Two of the creatures, including the one whose hair is aflame move in his direction.\n\n[ooc] There are five undead that will hit the first rank (Thamyn, Gurlen, Argent, Relgan, Targ) the next round. Remember that their Initiatives were well rolled with 22,20,20,19,16,16,12,3 so most of the group will act before you [/ooc]",
"loss": false
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Damn... \nMara, now visible, draws he bow and notches an arrow.\n Might not hurt much but it's better than twiddling my thumbs. \nShe fires at one of the zombies who turns towards her, hoping to atleast distract it from her friends.\n \n Spoiler \n (1d20+7)[ 26 ] to hit, (1d4)[ 3 ] damage 😡 damn undead. Also, if there's time in the round, she will try to scootch so that if her potion wears off she doesn't take a nasty drop.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " @PPP\n\nPick one of the initiatives that you are targeting so I can keep a running total on damage",
"loss": true
},
{
"from": "human",
"prefix": "technophile:",
"value": " Ielisia steadies her crossbow and takes aim at the slowest of the staggering corpses (the Init 3 one), using her 5' step to get an unobstructed shot at it if necessary. She pulls the trigger, sending the magical bolt on its way, then draws its brother from her quiver and reloads the crossbow.\n\n \n Spoiler \n\n[ooc]\nI'm assuming that next round the first bolt will return and she can pick it up and use it to reload after her next shot, using each bolt every other round until she stops shooting; let me know if I'm confused ;)\n\nCrossbow shot: (1d20+2)[ 8 ] \nBolt damage: (1d8)[ 8 ] \nFlame damage: (1d6+2)[ 7 ] \n[/ooc]\n \n\n \n Spoiler \n\nPrepared Spells:\n0: Resistance, Detect Magic x2, Message\n1: Ray of Enfeeblement, Color Spray, Magic Weapon\n2: Protection From Arrows, Extended Protection from Evil, Extended Magic Weapon\n\nActive Effects:\nMage Armor (CL3), AC 15\n\nCurrent HP: 9\n ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Originally Posted by Jagg \n @PPP\n\nPick one of the initiatives that you are targeting so I can keep a running total on damage \n \n\n \n Spoiler \n which initiatives looked at Mara? One of them, doesn't matter which.\n ",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " With a snarl at the mass of vile corruption lumbering towards him, Relgan lashes out at the two closest with hammer and ax.\n\nHammer Attack on Initiative 21: (1d20+6)[ 18 ] , damage on contact: (1d8+3)[ 8 ] + (1d6)[ 5 ] fire damage (separated in case they have some sort of resistance).\n\nDwarven Waraxe Attack on first Initiative 20: (1d20+5)[ 19 ] , damage on contact: (1d10+1)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " [ooc]Also, add +1 to each of Relgan's attack rolls... I forgot to calculate in the Bless buff.[/ooc]\n\nArgent:\n\nThe name of Moradin erupting from his lips, Argent steps forward to wade into the coming mass of undead next to his brother-in-arms, his warhammer swinging.\n\nPrimary Hammer Attack on 2nd Init. 20: (1d20+13)[ 21 ] , damage on contact: (1d8+3)[ 9 ] \nSecondary Hammer Attack on same or Init 19 if other has fallen: (1d20+8)[ 9 ] , damage: (1d8+3)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "technophile:",
"value": " Originally Posted by lotofsnow \n [ooc]Also, add +1 to each of Relgan's attack rolls... I forgot to calculate in the Bless buff.[/ooc] \n \n\n[ooc]Same here... so Ielisia hits AC 9 instead of 8. 😛 [/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " (me too. +1 to attack roll)",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " [OOC] Apologies for the delay guys.[/ooc]\n\n22,20,20,19,16,16,12,3\n{table]Initative| Round| Character| Action\n22|2|Undead 1|Attack\n20|2|Undead 2|Attack\n20|2|Undead 3|Attack\n19|2|undead 4|Attack\n16|2|Undead 5|Attack\n16|2|Undead 6|Attack\n15|2|Mara| Shoot Arrow\n15|2|Gurlen|Attack undead\n13|2|Edehel|Fire Arrow\n12|2|Thamyn|throw alchemist fire\n12|2|Undead 7|Assist other\n8|2|Targ| XX\n7|2|Relgan|Attack Zombies\n5|2|Ielisia|Shoot Bolt\n5|2|Argent|Attack Undead\n3|2|Undead 8|Attack[/table]\n\nUm I'm still missing Targ's Action for round 2!!",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " Undead 1 Attack - Relgan (d20+2)[ 16 ] damage (d6+1)[ 7 ] \nUndead 2 Attack - Argent (d20+2)[ 9 ] damage (d6+1)[ 4 ] \nUndead 3 Attack - Gurlen (d20+2)[ 12 ] damage (d6+1)[ 5 ] \nUndead 4 Attack - Thamyn (d20+2)[ 3 ] damage (d6+1)[ 7 ] \nUndead 5 Attack - Targ (d20+2)[ 14 ] damage (d6+1)[ 2 ] \nUndead 6 Attack - Ielisia (d20+2)[ 4 ] damage (d4+1)[ 5 ] \nMara Shoot Arrow HIT\nGurlen Attack (d20+3)[ 6 ] Damage (d8+3)[ 10 ] \nEdehel Fire Arrow (d20+9)[ 20 ] damage (d6+1)[ 3 ] \nThamyn dagger attack (d20+2)[ 5 ] damage (d4)[ 2 ] \nUndead 7 Assist other\nTarg XX\nRelgan Attack Zombies Hit Hit\nIelisia Shoot Bolt Miss\nArgent Attack Undead Hit Miss\nUndead 8 Attack - Mara (d20+2)[ 7 ] damage (d6+1)[ 5 ] \n\n[ooc] Gah crap rolls! Wow that took a long time to type out. Hastuur you haven't warned you would be unable to post...please post immediately what your action is or you will lose it. [/ooc]\n\nThe shambling undead rush forward like a breaking wave. But like a wave their momentum is shattered by the solid dwarf presence at the front of the group. The roars of the undead are drowned out by an answering roar from Argent and the other dwarfs, lashing forwards with their weapons and cutting deeply into the undead, as the undead attempt to grapple and bite with the group.\n\nRelgan's weapons appear particularly devastating. His magically enhanced weapon, delivers a thundering blow that splits open the corpse that drops bonelessly to the ground. He then swings his second weapon that bursts into flame as it descends into the body of another undead, breaking away the shoulder completely and driving the corpse into the passage wall where it remains still.\n\nMara delivers another arrow into the undead that is beginning to reach for her but it appears to do little damage as two of the undead team up to try and reach her position. As one lifts the other who swipes and misses at Mara, another arrow from Edehel flashes past the front line and strikes expertly in the knee of the creature at the bottom. They collapse together in a tangled mess.\n\nGurlen strikes bravely with his axe, but doesn't fell his opponent, whose ripped and torn chain mail appears to have given it some sort of protection.\n\nArgent, takes the attack of the undead on his shield and lashes out with his weapon, the force of his blow clubbing the undead to the ground and breaking it's back in a single blow, his riposte however is fouled as the hammer head doesn't release cleanly and the undead to his right is able to dodge the blow.\n\nAn undead at the back is blocked, and throws a large sword over the heads of the dwarves at Ielisia, but the ungainly flight of the huge weapon means it smashes heavily into the wall next to the half elf. Ielisia responds with a bolt that passes through the hair of it's intended target and just misses. Ielisia prepares to draw back the string, and is amazed to see that the string and arms of the crossbow pull back as the bolt reappears in the stock.\n\nAn undead lashes out at Thamyn, but the rogue is too fast. Thamyn lashes out with his own dagger, but misses just before Relgan's riposte destroys the creature. \"Hey that was my one.\"\n\nSpace left for Targ action\n\n[ooc] Techno - take a bonus 25 exp for being the only one who did as they were told - making it easy for me to see your a/c, hit points, etc. Hint hint guys [/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "Hastuur:",
"value": " [ooc] Targ round 2 action [\\ooc]\n\nAttacking undead 5\n\nWarhammer (1d20+7)[ 26 ] Damage (1d8+2)[ 5 ] \n\n\n[ooc] Sorry on the delay work was killing my time yesterday. My combat stats have been in my spoiler tag on the sig [\\ooc]",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " [ooc] Guys, apologies for the delay - I have an exam coming up and haven't had much time lately[/occ]\n\nTarg smashes his hammer into the undead in front of his who seem reluctant to engage with the dwarven cleric. It fails to fell the foul creature however and it resumes it's attack.\n\nRound three actions guys..\n@relgan\n \n Spoiler \nRelgan - you can make to those those that are threatening Mara with a charge\n ",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " [ooc]Good luck on your exam![/ooc]\n\nAs the undead he was engaging fall before him, Relgan spies a path to Mara and the foes who have her cornered. After a quick glance at Argent, motioning to him to hold the line, Relgan plunges toward the whisper gnome, putting the weight of his great charge behind a blow to one of the undead attempting to reach her.\n\nHammer Attack on Undead 8: (1d20+11)[ 31 ] , Damage on contact: (1d8+3)[ 8 ] + (1d6)[ 1 ] Fire... Critical, that makes it 16 regular +1 fire damage!\n\n[ooc]Let me just make sure I figured the charging attack bonus right. +3 base +3 strength +1 MW +1 Weap Focus +2 Charge +1 Bless = +11 [/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "Hastuur:",
"value": " [ooc] Targ round three action, undead 5 again. I just had my mid-term exam so I was in the same boat. [\\ooc]\n\nSeeing that his foe did not drop on that well placed hit he winds up to deliver another. \" Go down ye stinking, maggot infested thing ya !!\"\n\nWarhammer (1d20+7)[ 9 ] Damage (1d8+2)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " Originally Posted by lotofsnow \n [ooc]Good luck on your exam![/ooc]\n\nAs the undead he was engaging fall before him, Relgan spies a path to Mara and the foes who have her cornered. After a quick glance at Argent, motioning to him to hold the line, Relgan plunges toward the whisper gnome, putting the weight of his great charge behind a blow to one of the undead attempting to reach her.\n\nHammer Attack on Undead 8: [roll0], Damage on contact: [roll1] + [roll2] Fire... Critical, that makes it 16 regular +1 fire damage!\n\n[ooc]Let me just make sure I figured the charging attack bonus right. +3 base +3 strength +1 MW +1 Weap Focus +2 Charge +1 Bless = +11 [/ooc] \n \n\n\nLooks good but you need to confirm that crit for me.",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " Originally Posted by Jagg \n Looks good but you need to confirm that crit for me. \n \n\n[ooc]Hahaha...oops.[/ooc]\n\nTo confirm critical: (1d20+11)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "technophile:",
"value": " Ielisia smiles grimly as the crossbow reloads itself, and raises it back to her shoulder. She takes aim again, ignoring the large chunk of steel that so rudely crashes into the wall nearby to fire at the undead creature that threw it.\n\n[ooc]\nHit: (1d20+3)[ 15 ] \nDamage: (1d8)[ 2 ] \nFire damage: (1d6+2)[ 5 ] \n[/ooc]\n\n \n Spoiler \n\nPrepared Spells:\n0: Resistance, Detect Magic x2, Message\n1: Ray of Enfeeblement, Color Spray, Magic Weapon\n2: Protection From Arrows, Extended Protection from Evil, Extended Magic Weapon\n\nActive Effects:\nMage Armor (CL3), AC 15\n\nCurrent HP: 9\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gwyn chan 'r Gwyll:",
"value": " Edehel fires off another arrow at the shambling horde. An uncustomary snarl defigures his face.\n\nRolls\n \n Spoiler \n\nComp. Longbow (1d20+9)[ 12 ] \nDamage (1d10+3)[ 11 ] \n \n\n \n Spoiler \n\n\nAC 22\nHP 18\n\n\nI am in brussels right now, and the keyboard is most definately not qwerty. It is instead azerty. It is very annoying, this keyboard.\n ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Spoiler \n AC 21 HP 21\n \n\nSeeing Relgan risk life and limb for her, Mara draws back on her bows and sends an arrow at the same dead figure, hoping to put it down for good.\n \n Spoiler \n (1d20+3)[ 16 ] to hit, with -4 penalty, (1d4)[ 4 ] damage\n ",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " [ooc] Hi players! Life has been extremely busy for me. Too busy. Until my course is finished (29th November) I need to have a brief hiatus - my apologies - just wanted to update all of you. Apologies for delays [/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " Undead 1 Squished\nUndead 2 Squished\nUndead 3 Attack - Gurlen (d20+2)[ 20 ] damage (d6+1)[ 6 ] \nUndead 4 Squished\nUndead 5 Attack - Targ (d20+2)[ 8 ] damage (d6+1)[ 6 ] \nUndead 6 Attack - Argent (d20+2)[ 3 ] damage (d6+1)[ 2 ] \nMara Shoot Arrow HIT\nGurlen Attack (d20+3)[ 6 ] damage (d8+3)[ 4 ] \nEdehel Fire Arrow - miss\nThamyn attack (d20+2)[ 9 ] damage (d4)[ 4 ] \nUndead 7 Attack - Relgan (d20+2)[ 17 ] damage (d4)[ 1 ] \nTarg - Miss\nRelgan Attack Zombie Hit Critical\nIelisia Shoot Bolt hit\nArgent Attack Undead (d20+8)[ 24 ] damage (d8+8)[ 12 ] 2nd attack (d20+8)[ 11 ] damage (d8+3)[ 10 ] \nUndead 8 Attack - Relgan (d20+2)[ 17 ] damage (d6+1)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " In the confusion of battle it's sometimes hard to keep an eye on everyone. Which is why it seems that Relgan doesn't notice that the undead attacking Gurlen is winning when he rushes to assist Mara. The undead attacks Gurlen, and rips off his shield before sinking its teeth into his arm, Thamyn steps across and tries to distract the creature but is unsuccessful as Gurlen stiffens and falls prone.\n\nThe undead that had thrown the sword at Ielisia steps up to attack Argent, raking his hands across his chest ineffectually before Argent unloads a devastating blow smashing the undead into the wall with a \"splutch' sound. He turns to assist Gurlen but misses with his swing, leaving the undead untouched.\n\nTarg seems to be having trouble as well, missing the undead facing him, but manages to keep the creature at bay.\n\nRelgan charges across to where Mara is perched and being pressed by two undead, as he closes one of the undead lashes out, the blow striking his helm but not doing any damage. Relgan spins, putting momentum into the blow that crashes into the chest of the undead, crushing sternum, ribs and cracking the spine in one blow. The second undead strikes, but also is ineffective at attacking the powerful dwarven fighter. Mara helps, an arrow striking almost straight down through the top of the skull driving the undead to his knees before it topples bonelesly to one side\n\nIelisia and Edehel target the undead that is facing Gurlen. The magical bolt of Ielisia is faster than the arrow of Edehel, striking the undead just below the ear, and snapping its head back just enough that the arrow fired by Edehel passes harmlessly by.\n\n[ooc] Ok there is only 1 undead left (Targ's) I'm going to assume that everyone gets the beat on him (he only has a couple of hitpoints left anyways) I've decided that instead of death of Thamyn, he's going to carry the wounded Gurlen back towards the city and meet the army on the way. I'll wait for you guys to post before doing this however. [/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "Hastuur:",
"value": " Targ hurries over to Gurlen's side and fumbles in his pack for a slender wand. Muttering the activation command he has the wands healing magic help out the wounded dwarf.\n\n[ooc] Wand of healing (1d8+1)[ 5 ] [\\ooc]\n\n\" That should help him until he gets better help .\"\n\nHe puts the wand away and redies his hammer and shield.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " (glad to see you back, Jagg)\n\n Damn! \nMara turns from her kill just in time to see one of the beasts viciously bite into Gurlen. She fires an arrow at it, despair filling her heart. A thunderous voice, so foreign from her own soft one, seems to echo in her mind.\n You would have been fine! Those undead couldn't have reached you! And when you pulled Relgan away from Gurlen, he fell! It's your fault! \nThe excitement of battle drops from her face as these dark thoughts swilr in her mind like storm clouds.\n It's all my fault... \n \n Spoiler \nAttack (1d20+8)[ 24 ] and (1d4)[ 1 ] damage.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " [ooc] As I said only 1 left and he only has a couple of hit points PPP. Lets see if this works...Sweeeet. You guys are located at F -18. What now troops? [/ooc]\n\n \n Spoiler \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " As the last of the undead falls, Relgan moves closer to Gurlen to inspect the wounded dwarf.\n\nTo Targ he says, Gurlen seems stable enough, but is that wound beyond your skill to heal? ",
"loss": true
},
{
"from": "human",
"prefix": "Hastuur:",
"value": " After noticing that the remaining undead have been taken care of, Targ sets down his weapon and shiled to get a better look at Gurlen.\n\n\" I dinna think so cousin, but I dinna want to exhaust me gift to keep him goin wit more O' those around. Tis may be time fer him ta head back .\"\n\nHe slides off his heavy gauntlets, gives Gurlen a drink from his skin and mutters a prayer while examining his wounds.\n\n[ooc] Healing Check (1d20+5)[ 11 ] [\\ooc]\n\n \n Spoiler \nIf Targ thinks Gurlen needs more healing to stabilize him he will use his wand again. If not then ignore the wand roll.\nWand of healing (1d8+1)[ 9 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "technophile:",
"value": " Ielisia walks over to one of the creatures and prods it carefully with one foot, her crossbow aimed at its head. \"Foul things. Such an inelegant tool, necromancy.\" \n\nShe watches as Gurlen is tended to and he and Thamyn head back towards the surface, her face unreadable.\n\n Losing our guide will slow us down, she worries to herself. She can feel the seconds and minutes slipping by, a rush of water around her feet that she can no more stop than make a river stand still.\n\n \n Spoiler \n\nPrepared Spells:\n0: Resistance, Detect Magic x2, Message\n1: Ray of Enfeeblement, Color Spray, Magic Weapon\n2: Protection From Arrows, Extended Protection from Evil, Extended Magic Weapon\n\nActive Effects:\nMage Armor (CL3), AC 15\n\nCurrent HP: 9\n ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Mara eases herself down, and immediately stands to the side, watching Gurlen breathe weakly as Targ examines his wounds. A grim look covers her face like a mask, but the pain of being responsible for his hurt ripped through her insides like a knife. She had known this dwarf for only a short time, but she knew enough about him to know he didn't deserve this. Now he lay, his life in the balance, and she felt that it was all due to her.\n If I wasn't so weak Relgan could have held the line and kept Gurlen out of it. It's my fault he's hurt. Why am I SO WEAK! \nUnable to hide her feelings, she turns to the stone cavern wall and pounds her fist against it, a sob pulling at her heart strings. But she keeps silent, however. Always silent.",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " [ooc] Apologies guys the silly season is catching up with me. My wife's xmas party, my xmas party, my team xmas party, drinks with friends...you get the picture. Anywho sorry for the delay[/ooc]\n\nGurlen gets to his feet slowly after Targ's healing spell, shaking his head to try and clear it.\n\n\"You need to go back and get a cure disease.\" Argent says. \"One of us should go with him.\" Argent says looking around the group. Thamyn steps forwards with a deep sigh. \"I'll take him. I wasn't much good back in that fight.\" he says morosely.\n\nAfter the two of them leave, the group walks further down the gallery.\n\nYou reach a long sraight gallery that fades into the sparse light on the tunnels (k19). The occasional boulder sits in the middle of the gallery jutting up from the floor. No further sign of undead can be seen as the group moves forwards cautiously, weapons at the ready.\n\nUp ahead you can see the start of a tunnel stretching to the right (m20) and another tunnel that leads left further down (q18) no sign of any combatants can be seen in the long tunnel.\n\nListen check DC 12\n\n \n Spoiler \n\nYou can hear a gutteral sound that is hard to pinpoint in the tunnels and caverns. Beyond a vague sense of \"somewhere ahead\" it's hard to tell where it is coming from. If you were to guess the nature of the sound, you'd say it came from something large, possibly an animal of some kind.\n ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " (1d20+2)[ 8 ] \nMara takes her place as scout, pressing ahead of everyone else, trying to hear or see anything threatening.",
"loss": true
},
{
"from": "human",
"prefix": "Hastuur:",
"value": " Listen Check (1d20+3)[ 23 ] \n\nTarg walks carefully trying to be as alert as he can.\n\n\" Jus started an two down already. Not what I was expectin. And I canna cure diseases that these tings inflict. Gonna have ta devote more attention ta Moradin's blessin than fightin .\" he whispers to himself.\n\n[ooc] whoot!!!, now why cant I roll that in combat--😁 [/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " Listen Check (1d20+2)[ 17 ] \n\nDespite losing essentially two members of his group this early in the adventure, Relgan's hopes are high. Gurlen should never have been made to fight, Relgan realizes this now, and Thamyn seems skilled enough to be able to return to them once he's escorted the scout to safety. Argent didn't seemed too concerned over the severity of the disease, so why should Relgan be?\n\nOne thing that struck an odd chord within him was the sickly look of anguish on Mara's face after the fight. Had one of the creatures touched her? Was she in need of a Cure Disease as well? Relgan has come to like the whisper gnome and he would hate to haver her fall due to her pride. The dwarf knows that gnomes of her kind are generally very suspicious of stranger, and just as she seems to be opening up to the group, Mara pulls back into her shadowy nature. He makes a note to himself to talk to her alone at the most convenient opportunity. Unfortunately, she skipped ahead, no doubt investigating that strange noise coming from the caverns ahead.\n\nRelgan motions the group to stay alert and follow, and he begins slowly tracing the whisper gnome's footsteps deeper into the cave.",
"loss": true
},
{
"from": "human",
"prefix": "technophile:",
"value": " [ooc]Listen check: (1d20+1)[ 4 ] Ha! oblivious as usual. 😉[/ooc]\n\nIelisia takes her place in the middle of the column again, crossbow loaded and the arcane energy of her spells a comforting presence in her mind.",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " MAP\n \n Spoiler \n\n \n \n\n\n[ooc] Uh oh - Your scout didn't hear it - Mara give me a grid reference how far ahead of the group are you? Hastuur Give me a grid for the rest of the group.[/ooc]\n\nThe group moves as stealthily as possible down the corridor alert for trouble.",
"loss": true
},
{
"from": "human",
"prefix": "Hastuur:",
"value": " [ooc] I think we should all be around K19. Depending on how far ahead Mara is. [/ooc]\n\n\" I dinna know if y'all hear that, but sometin large sounds ahead. Keep your wits about ye \". Targ says to his surrounding members.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " (Probably approaching N 19, as she would definately wait for the group at an intersection. I'd call it L/M 19 )",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " Nothing happens as the group moves forwards to the first intersection (n20). The intersection is dark, no bugs light the way inside and the opening is irregular and cluttered with loose rock. It would be possible to move deeper into the passageway with a little effort, or someone who was small and nimble enough to do so, and a faint movement of air indicates that the passage is deeper than it first appears.\n\nThe sound heard before has ceased.",
"loss": true
},
{
"from": "human",
"prefix": "technophile:",
"value": " Is there enough light for low-light vision to work, or are there any bugs nearby?",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " Low light vision isn't x ray vision. It's cluttered with large rocks that have spaces around them that a small person could squeeze through. You can only see maybe ten feet with the amount of rock in the way.",
"loss": true
},
{
"from": "human",
"prefix": "technophile:",
"value": " [ooc]Understood, I just meant was there enough light in the areas not blocked by stone that low-light vision made any difference. :)[/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " Relgan pulls Mara aside into the darkness as the rest of the group peers into the dark passage. His dwarven darkvision allows him to examine her face despite the shadow.\n\n You didn't get hit by any of those undead, did you? You looked pretty shook up back there. ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " No I'm... fine. \nHer small head turns down and to the side, her face as solid as the stone the dwarf knew from birth. But like any stone, he had a sense for it, and he knew that it was a thin wall at best.\n It's just... its my fault that Gurlen... if I hadn't... he would be... \nShe threw herself against the dwarf, sobs wracking her body as she quietly cried into his armor.\n It's my fault he's so hurt! If I had been stronger I could have killed those undead my self! You would never have had to come rescue me, Gurlen would be fine, and... and... \nHer voice dissolves into gasps for air as she chokes back most of the noise her anguish would evoke, if she wasn't using every ounce of her self control to contain herself.",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " Relgan gently pats the whisper gnome, trying to soothe her guilt.\n\n There, there, lass, he says softly, patting her gently on the back. It was no mistake of yours. You did what was asked of you, and you did well to get out of reach of those strange undead. Giving a man a sword and sending him into battle without training him first is more dangerous than sending him to fight without a weapon at all. The error was mine.\n\nBesides, Argent seemed to think all the scout required was the aid of a cleric. I wouldn't be too concerned with him as he is in good hands with Thamyn. \n\nThe dwarf waits a moment for Mara to compose herself. Once she does, he adds:\n\n Now, we need you to prove your value to us once again. It seems you might be able to fit into those cracks up there and see what lies beyond. Do you feel you're up to the task? ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Mara blinks back her sorrow, keeping herself together asmuch as she can for everyone's sake. The tears stop and the storm inside her calms, but she can still feel the dull pain of guilt.\n Aye. I can go on. \nShe briefly wraps one arm around the broad dwarf, planting a small kiss on his cheek.\n Thank you... for listening. \nShe turns to the cracks, ready to scout ahead.",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " @ Mara\n\n \n Spoiler \n It's obvious that you'll have to remove your backpack, bow and cloak if you are to manouver in the tight spaces of the side passage. The first few feet are problematic, but with a bit of squeeze and a nimble movement you are able to enter the passageway properly, which rises sharply and widens sligtly after about 25 feet. Very little light is available however, and no vivarium bugs are present to light your way. The rocks feel somehow gritty under your hands even though they look smooth in the dim light and traces of grit coat your clothes and hands. Without a light source it will be impossible to see where you are going and quite possibly dangerous as you will need to feel your way ahead blindly.\n \n\n\n@everyone else\n\nMara has moved into the side tunnel and Argent has taken up a defensive position in the tunnel. He beckons the rest of you around and speaks in a soft voice. \"We should keep moving forwards once Mara has explored the side tunnel. That sound I heard earlier would seem to indicate however that we are not alone in these tunnels. Do we wait here and see if it will come to us, or go find out what it was?\"",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " (Low light vision and dark vision.😁 )",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " [ooc] Whoops. Sorry just thought you had low light not dark vision[/ooc]\n\n@Mara\n\n \n Spoiler \n Once past the rock that blocks the entrance of the tunnel it widens and rises at a steep angle. The quarters are tight, even for one of your stature and black grains of what looks like sand coat your clothes and limbs from your squeezing through the tight spaces. After a short distance the tunnel breaks into two. You can see from your position that one of the tunnels is blocked by a large boulder and is impassable. The other tunnel curves and flattens out, following parrallel to the main tunnel for a distance. This gallery at one point widens considerably in height. At this point the ceiling of the tunnel would be 50 ft above you. Color is still hard to see in the tunnel but something metallic gleams in a thick vein far above your head. Once you continue on the tunnel curves again back towards the main tunnel and comes down to join the ceiling. (r21) It's steep and slippery from the sandy black grit that covers the tunnel. If you choose to go this way rather than return give me a balance check DC15. Note falling risk 2d6 damage if you fail you balance check. Will allow you to use climb skill if you prefer.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Hastuur:",
"value": " Targ turns and reguards Argent. \" Aye, we should wait fer Mara ta finish checkin out this hole. Don't know if we should wait or go foreward .\" He turns to face Relgan. \" Thoughts cousin ?\".\n\nAnyone close to Targ can hear him slightly humming to himself. A silent prayer to ease the nerves of the upcomming findings.",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " Relgan nods in agreement with Targ.\n\n Once she gets back, we'll proceed with caution. I think we should try to stick as close together as possible from now on in. He looks anxiously down the tunnel, trying to catch a glimpse of the returning whisper gnome.",
"loss": true
},
{
"from": "human",
"prefix": "Gwyn chan 'r Gwyll:",
"value": " (sorry guys, i had a dissapeared)\n\nEdehel's face is grim. Well, grimmer then usual. They had barely started their journey, and already they had lost 2 teammates. Luckily, neither was dead, and Thamyn should return as quick as possible, but it is still a pretty heavy atmosphere in the tunnels. He waits a little behind the others, glancing behind them, straining for any sound of anything approaching them. Maybe the soldiers behind them would be early? That would be a lucky turn of events, and well welcomed. Or, maybe there was a small crevace, overlooked, behind which, dark things would creep up behind them...\n\nHe shook his head slightly, banishing unbidden thoughts of many-legged demons looming from the shadows, and watched, carefully.\n\nEdit:I had some rolls here, but they didn't work, and were probably unnessecary. so i edited them out.",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " [ooc] JAGG taps foot and looks at the bear. We are waiting on our scout, what's the hold up on posting?....[/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " (sorry. Holiday season=hectic)\n\nMara attempts to keep her footins across the sandy surface, moving slowly and carefully. Her sensesrun a knife's edge, and she is ready to roll with the fall if she slips.\n \n Spoiler \n Balance (1d20+3)[ 9 ] And if she falls tumble (1d20+7)[ 22 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " Originally Posted by purepolarpanzer \n (sorry. Holiday season=hectic)\n\nMara attempts to keep her footins across the sandy surface, moving slowly and carefully. Her sensesrun a knife's edge, and she is ready to roll with the fall if she slips.\n \n Spoiler \n Balance (1d6)[ 3 ] And if she falls tumble [roll1]\n \n \n \n\nMara feels her footing slide as she starts down the end of the tunnel at a steep distance. Seeing no other choice, she attempts to thrust with her feet and turn her uncontrolled fall into a controlled tumble which stops her from taking most of the damage. She lands badly however striking her knee hard on the rocks that have obviously fallen from this end of the passage and lie on the floor of the gallery.\n\nfalling damage (1d6)[ 3 ] Position s19 on map",
"loss": true
},
{
"from": "human",
"prefix": "technophile:",
"value": " [ooc]Sorry about the lack of posting, fellas; things have been crazy the last few days.[/ooc]\n\nIelisia watches the tunnel ahead of them, her senses straining at the encroaching darkness and her heart drumming with her need to find the lost dwarves. She wasn't even sure why she felt it so strongly, but since the moment Dumathoin explained their plight she's been able to turn her thoughts from Coin and his students only with an effort of will. Her determination shines in her face.\n\n \"I hope Mara returns swiftly,\" she murmurs to Edehel. \"The longer we linger the more time our enemies have to improve their position.\" ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Mara favors one leg as she carefully looks at her surroundings, before heading back along the path, as silently as possible, to meet her companions.\n \n Spoiler \n Spot (1d20+2)[ 12 ] Search (1d20+6)[ 23 ] Move Silently (1d20+9)[ 26 ] Hide (1d20+13)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gwyn chan 'r Gwyll:",
"value": " \"I hope that too. It might really slow us down. And I have really bad feelings about those shadows.\" \n\nHe mutters his reply to Ielisia without turning his head from his back-watch, and doesn't look around to see if Mara is there.",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " As Mara makes her way back carefully towards the rest of the group, hiding and moving as silently as possible, she crosses the intersecting passage (Q19). In the light cast from thousands of glowworms she can see a large shape resting beside a boulder that has come loose from the wall. It looks like a toad, but larger than any she has seen before. It's larger than a horse, and it's wide mouth looks capable of swallowing the gnome whole. She manages to creep past gingerly however and return to the group. (N19)",
"loss": true
},
{
"from": "human",
"prefix": "Gwyn chan 'r Gwyll:",
"value": " Gwyn hears a soft crunch come from behind him. He whirls around, only too see that it was only Mara.\n\n \"What news?\" he whispers.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Nothing good... \nMara favors her leg, stumbling slightly. her cheeks are still red with the emotion she felt earlier.\n Ahead there is a massive toad creature. It may be acting as a sentry, as it appears far from any main force. ",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " Relgan's relieved smile at Mara's safe return darkens quickly to a determined frown at her mentioning of the toad creature ahead.\n\n It seems to be a strange creature ahead. Turning to Ielisia, he asks, Have you read of any such creature in your studies? Do you have any knowledge of its weaknesses? Its strengths? ",
"loss": true
},
{
"from": "human",
"prefix": "Gwyn chan 'r Gwyll:",
"value": " Edehel shows his derision at the idea.\n \n\"I very much doubt that even Ielisia can figure out its strengths from a rough 2nd hand glimpse.\" ",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " Relgan nods at Edehel's wisdom.\n\n Then I suppose we'll have to take a look for ourselves.\n\nArgent, you take the front with me. Everyone else, stay close behind. \n\nThe dwarf waits for the party to prepare. Once everyone is ready, he leads the way down the tunnel toward the mysterious creature.",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " [ooc] With the use of the dwarven armoured fighters I'm going to assume that you are not going to attempt a stealthy attack. These guys are not quiet and having them clomp up the tunnel will wake the toad [ooc].\n\nArdent nods and settles his helm firmly on his head. \" Let's go.\"\n\nAs the armoured fighters move up the tunnel, a strange low hissing sound can be heard and from the mouth of the tunnel billows a thin cloud. This cuts visibility in the tunnel ahead. The cloud is moving towards you as the hissing sound continues.",
"loss": true
},
{
"from": "human",
"prefix": "Gwyn chan 'r Gwyll:",
"value": " Edehel watches the cloud billow towards them. \"I think we should all take a deep breath.\" he murmers, half to himself.",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Indeed. Wait till the last second. It may count. \nMara moves foreword with the group, waiting to take her breath until the last moment.",
"loss": true
},
{
"from": "human",
"prefix": "Hastuur:",
"value": " \" Er' we go laddies \" Gripping his shield ahead of him, Targ waits.",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " Sounds can be heard from deep within the cloud, but are muted. (listen check DC20 to correctly determine what is happening). One thing that can be heard is that the hissing stops, a huge lungful of air is drawn and further hissing continues. The cloud gets bigger and wafts it's way towards the group. As the cloud covers the group, no effect can be seen. It feels like a cloud of water vapour designed to cut visibility...nothing more.\n\n\n[ooc]give me initiative rolls for order[/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " Initiative Roll: (1d20+2)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " [ooc] You gonna try a listen check?[/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " Originally Posted by Jagg \n [ooc] You gonna try a listen check?[/ooc] \n \n\n[ooc]sure, why not? (1d20+2)[ 16 ] [/ooc]\n\nRelgan's dwarf ears strain to make out the nature of the sounds within the fog.",
"loss": true
},
{
"from": "human",
"prefix": "Gwyn chan 'r Gwyll:",
"value": " Listen\n (1d20+3)[ 20 ] \n\nIni\n (1d20+5)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " [ooc] Noice listen check roll [/ooc]\n\nEdehel's elven ears almost twitch as he tries to understand the meaning behind the soft sounds coming from the cloud that now surrounds him. Then it hits him, as a soft patter hits the floor of the passageway ahead of the group. I think it's climbed the walls. It must be able to stick to the ceiling. ",
"loss": true
},
{
"from": "human",
"prefix": "Hastuur:",
"value": " Listen Check (1d20+3)[ 15 ] \n\nInitiative Roll (1d20+1)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " (1d20+2)[ 11 ] Listen\n\n (1d20+3)[ 8 ] Init",
"loss": true
},
{
"from": "human",
"prefix": "Gwyn chan 'r Gwyll:",
"value": " Edehel rocks slightly backwards on his feet. \"Oh Gods. It's on the wall.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Jagg:",
"value": " [ooc] Well technophile did say that things would be difficult during this week. Did he tell anyone in particular to look after Ielisia?[/ooc]\n\nSo far Initiative table is\n\nEdehel 17\nRelgan 16\nTarg 10\nMara 8\nIelisia ?\nArgent ?\n\nSomone want to roll for Argent and Ielisia?",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " Argent Initiative: (1d20+2)[ 12 ] ; Listen: (1d20+9)[ 13 ] \n\nIelisia Initiative: (1d20+1)[ 11 ] ; Listen: (1d20+1)[ 18 ] \n\n[ooc]Also, Relgan's initiative is 9, not 16 as indicated in the table.[/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "technophile:",
"value": " [ooc]Sorry all, we caught some nasty English stomach bug on arrival and have been trying to recover. 😛 Probably be on intermittently from here until the 23rd.[/ooc]\n\nIelisia grimaces at Edehel's warning. \"It's probably one of those dragon-kin Moradin warned us of,\" she responds to Relgan's question. \"Be careful of its mouth, from the guards we saw earlier it seems its bite may be highly acidic. It may even be able to spit the acid at us, if we're unlucky.\" \n\n[ooc]Additional knowledge check, in case it's applicable (pretty sure none of the others she has are):\nKnowledge: Arcana (1d20+10)[ 17 ] [/ooc]\n\n \n Spoiler \n\nPrepared Spells:\n0: Resistance, Detect Magic x2, Message\n1: Ray of Enfeeblement, Color Spray, Magic Weapon\n2: Protection From Arrows, Extended Protection from Evil, Extended Magic Weapon\n\nActive Effects:\nMage Armor (CL3), AC 15\n\nCurrent HP: 9\n \n\n\n[ooc]If you get stuck waiting for me, I have no problem with lotofsnow running her until I reappear. Thanks for being patient! 😁 [/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "Gwyn chan 'r Gwyll:",
"value": " Edehel carefully raises his bow, keeping an eye on both walls and the floor, and even the ceiling, waiting for something to show itself.\n\n \n Spoiler \n He takes a readied action to shoot thingy. He is just behind Targ, Relgan, and Argent, who I presume form the first rank.\nAttack Roll (1d20+9)[ 13 ] \nDamage Roll (1d10+3)[ 11 ] \n\nHp: 18\nAC: 23\nFor: +4\nRef: +6\nWill: +2\n ",
"loss": true
},
{
"from": "human",
"prefix": "purepolarpanzer:",
"value": " Mara fades back and draws her bow, trying to use the mist to hide her position. Arrow nocked, she waits silently.\n \n Spoiler \n (1d20+13)[ 25 ] Hide (1d20+9)[ 21 ] Move silently.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gwyn chan 'r Gwyll:",
"value": " Spoiler \nNice rolls\n ",
"loss": true
},
{
"from": "human",
"prefix": "lotofsnow:",
"value": " At Edehel's warning, Relgan warily begins to look all around. He squints, yet his dwarven sight, normally so acute in the underground, is frustrated by the mist.\n\nHefting the magic hammer, his gift from the god, he prepares to throw it at any giant toad-like creatures emerging from the fog.\n\n \n Spoiler \n\nHammer Readied for throwing:\nAttack: (1d20+5)[ 11 ] ; Damage on Contact: (1d8+3)[ 9 ] + (1d6)[ 6 ] (fire)\n \n\n\nHit Points: 31 / 31 \nAC: 19 (Ff: 17; T: 12)\nSaves: F +6 ; R +3 ; W +5 \nCurrent Effects: Bless \nFull Melee Attack: Hammer +7 1d8+3+ 1d6 (Fire) / Waraxe +6 1d10+1",
"loss": true
},
{
"from": "human",
"prefix": "Hastuur:",
"value": " Targ moves closer to Relgan as he remembers from his father's teaching that fighting in darkness/fog helps if you have a flank protector. He settles in and prepares to fight.\n\n \n Spoiler \nWarhammer (1d20+7)[ 9 ] Damage (1d8+2)[ 7 ] \n\nSpot Check (1d20+3)[ 8 ] \n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "fleet:",
"value": " From far and wide, the great scholar mage Madnrake, summoned a conclave of many of the wealthiest and most powerful lords of the Geomundai, border lands. He asked them to come to hear of his latest research into the lost regalia of the once great empire.\n\nNow nearly two dozen men, ranging from ruthless warlords to pious paladins, find themselves sitting around a massive oaken table in the mages tower. The golden inlaid runes of the table, do little to offset the hostility in the room.\nAs you find your seats, Krain \"Lord of Dark Citadel\" stands up.\n\n\"If this petty mage can't find the time to see me when I arrive, he can watch me leave.\"\n\nWith these words Krain storms out slamming the mahogany doors behind him.. The room is silent in his wake.",
"loss": false
},
{
"from": "human",
"prefix": "samurai:",
"value": " Marcus Solarius captain of the bloodcloaks the empirial armies a tall man with scared face and wearing a very decorated military uniform is lost in his thoughts not noticing krain's early departure. Then after what seems an eternity he looks to his bodyguard next to him in quiet and confidence \" good things come to those who wait \".",
"loss": true
},
{
"from": "human",
"prefix": "fleet:",
"value": " As you wait a liveried servent enters the room and sets out a series of unopened chilled wine bottles.\n\n\"Please excuse the delay sires, some guests are still not here yet and the master has been detained\"\n\nGoblets are set before you, and each baron is provided a sealed bottle so that their trusted servants might pour. The servant bows and exits, several lords take the bottled wine and follow him, filing out of the room in disgruntlement and boredom.\n\nAs the wine is poured general atmosphere of relaxed conversation begins to predominate in the room and the remaining lords unwind with their peers awaiting the arrival of the tardy mage.",
"loss": true
},
{
"from": "human",
"prefix": "samurai:",
"value": " Marcus begins to eat and drink with perfect posture and begins a conversation with a empirial navy captain next to him on the state of the empire. His main points are of criticism of the placity of the empirial military and wide spread corruption of the senate.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 9: Rune vs. Zaknefein \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rune - Bingo Bob \n Zaknefien - Deathslayer7 \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Hey! It's finally the last match of round 9! It's been... wow, a couple months at least. Rune's been getting pretty dusty. 😛\n Initiative - (1d20+1)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " Zak here.\n\n (1d20+3)[ 13 ] \n\n\nRefs only: Spells\n \n Spoiler \n\nCure Minor Wounds x3\nEntangle x2\n \n\n\ngood luck",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " Spoiler \n\nWolf will stay in Y14 since i can't control him very well. For now at least.\n\nI'll start in Y13 and double move to O13.\n\n (1d20+3)[ 15 ] Hide\n (1d20+3)[ 20 ] MS\n (1d20+8)[ 13 ] Spot\n (1d20+8)[ 18 ] Listen\n \n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Rune, Round 1 \n Actions \n \n Spoiler \n\n Binding Amon - (1d20+3)[ 7 ] .\n\nStart in B13 with shield and morningstar in hand. Drink potion of Hide From Animals, and then move to F13.\n \n\n Stats \n \n Spoiler \nHP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 1/100\n \n\n\nYour move.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n@Zaknefein \n Spoiler \nStairs cost 2 to climb and your speed is listed as 30. A double move will only bring you to Q13. No LoS from Q13.\n \n\n@Rune \n Spoiler \nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " Spoiler \n Move to L13. If I see him, I'll cast entangle on him. If not, double move to L15.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nLoS established. Zak moves to L13, spots Rune in F13, and casts a spell. Rune needs to make a Reflex save as vines, grasses, and roots try to entangle him.",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Hmm... let's hope... (1d20+1)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " DC 13, but you can only move for half speed until you get out of it. 40. ft radius around you.\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Double move to J13.\n\n\n Stats \n \n Spoiler \nHP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " Well we both need to make reflex saves again. I'm to close.\n\n (1d20+3)[ 22 ] \n\nAlso, sorry for not posting earlier. Having trouble with GITP. Have to constantly refresh pages to see new post that are up.\n\nok double move to O13.\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " (1d20+1)[ 16 ] \n\nCome on... Come on...\n\nYES! Double Move to N14.",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " Move to R11, and shoot you. You still need to make a reflex save again since your barely, but still in the 40 ft. radius.\n\n (1d20+3)[ 22 ] \n (1d8)[ 4 ] \n (1d20)[ 16 ] heel check for wolf. Wolf is at S11.\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Hmm... (1d20+1)[ 3 ] \n\nSo much for that.",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Strength Check to move:\n\n (1d20+2)[ 17 ] \n Stats \n \n Spoiler \n\nHP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters), Entangled\n ",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " Dc 20 for strength check sorry.\n\nbut ill gladly shoot you again. 😉\n (1d20+3)[ 7 ] \n (1d8)[ 6 ] \n\nyour turn , going on round 4/10 i think. checking.",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Trying to move again...\n\n (1d20+3)[ 15 ] \n\nDang. Your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " sorry for the long reply. GITP wasnt working with me.\n\n (1d20+3)[ 17 ] \n (1d8)[ 5 ] \n\nyour turn.\n\nThat should be an 18 for attack. Forgot about point blank shot. adds +1 to attack within 30 ft. Going on round 5/10.",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Rune, Round 5 \n\nStrength Check (1d20+2)[ 17 ] \n\nLe sigh. Your turn.\n\n \n Spoiler \nHP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Entangled\n ",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " (1d20+4)[ 24 ] \n (1d8)[ 1 ] \n\nyour turn. Entanlge is now my new favorite low level spell. Going on 6/10.\n\nedit: that sucks. Crit on a 1. Not bothering to do it since you have DR 2/- so it just goes back to 1 damage.",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Actually, unless that crit confirms, I take no damage.\n\nStrength Check (1d20+2)[ 20 ] \n\nWoo! Move to R14, and drink a potion of enlarge person . I am now in RS 15/16.",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " well heres that confirm. and you dont drink the potion or move. breaking the effects of entangle is a full round action. and dont forget to roll a reflex save again after my turn.\n\n (1d20+4)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " Going on round 7/10.\n\n (1d20+4)[ 8 ] \n (1d8)[ 7 ] \n\nmove to O9 afterwards, staying out of range of the entanglement.\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Doh. Forgot about that.\n\nReflex Save (1d20+1)[ 19 ] \n\nMove to R11, Drink potion, I'm now in RS 11-12. Your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " (1d20+4)[ 24 ] \n (1d8)[ 3 ] \n\nMove to I9. Your turn. Entanglement is going on 8/10.",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " wow another crit. Better damage too.\n\nconfirm: (1d20+4)[ 21 ] \n\nyour turn. wooo hoooo.\n\n7 damage",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Move to MN 8-9, Total Defense. And you do realize that you're in the area of your own entangle, right?\n\nAnd about that crit... On a 4, it didn't happen (1d4)[ 4 ] .\n\nWoo! Light fortification FTW!\n\n \n Spoiler \nHP: 7/10, AC 24, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Enlarge on 2/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " i cant see the map right now, but if i am in the entanglement\nreflex: (1d20+3)[ 22 ] \n\nlets see this roll first",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " going on round 9/10.\n\n (1d20+4)[ 21 ] \n (1d8)[ 4 ] \n\nMove to I5.\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Hmm... I think it's probably suicidal attack time. Charge! MN 8-9 to KL 6-7.\n\nBalance: (1d20-3)[ 13 ] ",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Well, I keep my footing... now the attack.\n\nAttacking with the horns that Amon grants.\n\n (1d20+5)[ 21 ] (Charge, High Ground, Str)\n\nDamage: (1d6+3)[ 8 ] + (1d8)[ 5 ] \n\nWow. I do believe that that is game.",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " well that sucked. good game. I was going to entangle next round too.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n Rune is the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 23: The BAM vs. Likem \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n The BAM - bayar \n Likem - Siric \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM \n Initiative - (1d20+4)[ 20 ] \n\nHopefully this time, you will post more often and not get disqualified...",
"loss": true
},
{
"from": "human",
"prefix": "Siric:",
"value": " WIth a -2 Modifier, I can't win this Init. Go.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM - Round 1 \n \n Spoiler \nStart in K6 with scroll of expeditious retreat and true strike in both hands.\n Standard action: \nCast Mage armor upon myself.\n Move action: \nMove to I10\n \n\n\nFamiliar: \n Spoiler \nStarts in K5.\nHide check: (1d20+16)[ 23 ] \n \n\n\nStats:\n \n Spoiler \nHP: 13/13\nAC:22 Flat:12 Touch:15\nSpells: 5 0lvl, 3 1lvl\nFamiliar: \n Spoiler \nHiding in K5\n \n\nBuffs: \n Spoiler \nMage armor:1/600 (+4 AC)\nCover from tree (+2 AC;+1 Reflex)\n \n\n \n\n\nEdit: Ermm....it is your turn...feel free to post...",
"loss": true
},
{
"from": "human",
"prefix": "Siric:",
"value": " Gawd, sorry. These things happen? No, really, I'm a douche. No more of this!\n\nAction...\n\n \n Spoiler \nMove to G 15 (double move)\n \n\nAnd I declare Dodge against you.\nStats, known to everyone-\n\nHP 9\t \t \t \t \t \t \t\nAC 18 (19, you)\nFORTITUDE +2\nREFLEX +4\nWILL +0\nPoint Blank Shot",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM, Round 2 \n\nSince noref came for LOS check, i will assume there is no LOS...\n\n \n Spoiler \nMove to F12\n \n\n\nNot done, need LOS, this time, hopefully, a ref will say something...",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Initiate Ref Stimpius \n\nLets wind it back to round 1.\n\nLoS establish\n\nThe BAM in I10\n\nand as Likem rounds the bottom left corner of the barn he sees BAM in I10 - He is in I19 by my counting.\n\nNow you may either change your move or keep it the same but please post anything obvious in the open now with LoS established.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " well...that was preety unexpected...1 out of 3 chances that we both go the same way...",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by Siric \n No, really, I'm a douche. \n \n\nI am waiting on your remade actions, douche !",
"loss": true
},
{
"from": "human",
"prefix": "Siric:",
"value": " Oh, no, I'm good. Go ahead and Take your move.\n\n(By the way, didn't this happen last time we fought, except we went the other way?)",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " no, the other time i entered the barn and came the same way you did...\n\nSo, I preety much shoot you with a speff from my current position:\n\n attack - (1d20+5)[ 14 ] \n damage - (1d8)[ 1 ] \n\nStats:\n \n Spoiler \nHP: 13/13\nAC:22 Flat:12 Touch:15\nSpells: 5 0lvl, 2 1lvl\n ",
"loss": true
},
{
"from": "human",
"prefix": "Siric:",
"value": " I believe I'm in G15, According to My last post...\n\nShoot at you and duck behind the barn....\nYou're barely in PBS range.\n attack - (1d20+7)[ 25 ] \n Damage - (1d8+2)[ 9 ] \n \n Spoiler \nMove to K21\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM round 3 \n \n Spoiler \nStandard action\nDrink a potion of Cure Light Wounds.\n (1d8+1)[ 7 ] \n\nFree action\nDrop empty bottle.\n\nMove action\nMove to C14.\n \n\n\nStats:\n \n Spoiler \nHP: 11/13\nAC:22 Flat:12 Touch:15\nSpells: 5 0lvl, 2 1lvl\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nJust barely have LoS.\n\nThe BAM is at C14. Likem is at K21.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n The BAM is the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "OologahQ:",
"value": " As the Moonspeakers disperse back into the woods, you linger a moment to ponder. This was the first Moonspeaker gathering you have been allowed to attend, and the circle officialy recognized you as an initiate. You suddenly notice that another has remained behind, an old dreamseer name Greva. She is the second oldest in the circle, younger only than the High Druid Hess.\n\n\"Come closer, Kren, we must speak,\" she beckons to you. \"I have had strange visions this past week. I have kept them to myself thus far, but when I saw you tonight I knew by the tattoo on your arm that I must tell you. Yes, the others may not know, but you cannot hide your mark from those who have our eyes. Not many of our kind choose the service; few remember the debt we owe to the Empire. But enough of this, we must speak of what I saw.\"\n\n I saw a lion, proud and noble.\nSuddenly he is struck by an arrow.\nHe turns and roars in defiance at a mighty giant standing near.\nThe giant's mouth opens and hundreds of arrows pour forth.\nThe lion is pierced many times and sinks to the ground.\nThe ground begins to burn, engulfing everything.\nThe lion disapears, the giant disapears. All that remains visible are five arrows, embedded in the ground in a circle. \n\nYou feel your stomach sink and she relays the vision. For the last month you have seen parts of this vision in your dreams--the lion roaring, the flames, arrows everywhere.\n\n\"I fear dark days are coming to this world, and I think you may be somehow involved Arrow-Arm. Leave for Vrath in the morning, in the ages past many giants lived there. Tell me what you find, the survival of our people may depend on it.\"\n\nBefore you can speak she shapeshifts into a crow and flies away, leaving you alone with the smoldering embers of the campfire.",
"loss": false
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " Damn! Kren had hoped the dreams were nothing more than the dredged-up memories of his time in the Pathfinders... If Greva saw them too, they must mean something . She was wise one, and her advice was always good. In the morning he would go to Vrath.\n\nBack to the human lands? Not a pleasant thought. The humans had too much...civilization. Too many rules; too many people obedient out of habit or apathy or fear instead of conviction of right. And too much cultivation! The great forests - out here they still stretched for hundreds of miles - were thinned out and tamed by farmers and lumbermen.\n\nKren settled down for the night under a pine. As he began to doze, wrapped in his cloak, he let himself consider Greva's vision.\n\nThe lion - a symbol of Ilium, and its patron, Volcannon... Arrows made him think of the Pathfinders, but why would they turn on their own country? Why would they join this giant - whatever it represents? His thoughts spinning, Kren drifted to sleep.\n\nBreakfast the next morning was a small rabbit, which Kren caught and ate while he hiked. A few days walk to the woods edge, a quick stop to get horse from Frez the hostler - he owes me one - and he would be in Vrath all too soon.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " \"Look Kren, I'm very appreciative of what you did for me with that mange. I promised never to give the horses alchemical boosters again. I will only use natural methods from now on. But I just don't have a horse I can give you. The only horse I have right now belongs to a knight who's stabling it here for a week. Its a purebred Ilian charger, not some riding horse. I'm supposed to be getting it ready for a joust. Its tempermental, it probably would buck you off anyway.\"",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " Fighting back the urge to growl, Kren sighs and rubs the bridge of his nose. Three days fast walk to get here, barely stopping to sleep, and now this. \n A charger, huh? Sounds perfect. Look, Frez, I'm in a hurry and you owe me more than it'll cost to replace. Give it to me - and throw in the tack - and I'll say we're even. Don't say anything, Frez! I'm too tired to argue. Have the horse at the inn before dawn tomorrow, or you'll have to deal with a very angry druid. \n\nNow for a bath, a hot meal, and the last soft bed for a while. The trip to - Drellin, was it? - would be a long one, with little time for comfort.\n\n \n Spoiler \n\nDiplomacy = 16 +0 = 16\nWild Empathy = 5+9 = 14\nHandle Animal = 17+7 = 24\nRide = 11+3 = 14\n ",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " Frez opens his mouth to protest but stands dumbfounded as Kren approaches the horse and leads it over to Frez. Frez nods in agreement as the horse nuzzles its new master.",
"loss": true
},
{
"from": "human",
"prefix": "RhoOphuichi:",
"value": " Kren left the inn at dawn. The horse was waiting out front - in full barding. Well, what did I expect? I told him to throw in the tack. Kren lead the horse back to Frez's stables, removed everything except the saddle as quietly as he could, and left it neatly piled outside the door.\n\nThe horse - Horatio was the name on the saddle - pranced a bit when Kren mounted, but a few soothing words quieted him. Now, let's see how fast a druid can travel! Placing his hand on Horatio's neck, Kren muttered a few words and felt a surge of power.\n\n \n Spoiler \n Traveler's Mount \nLasts 3 hours.\n+10 enhancement to move speed.\nCan hustle without damage or fatigue.\nCannot make attack rolls.\n\nBase speed / hour = 6 mph.\nWith Traveler's Mount = 14 mph (hustling)\nCasting Traveler's Mount twice each day gives an overland speed of 96 miles per day on normal terrain. About three times the speed of an unbuffed horse!\n \n\n\nNow, he would ride hard for Drellin. Vrath's capital seemed a good place to start a search.",
"loss": true
},
{
"from": "human",
"prefix": "OologahQ:",
"value": " After a day of hard riding aided by magic you arrive in Vrath. Not wasting time to find the main road, you cut cross country straight toward Drellin, hoping to find the road along the way. You crest a hill and see the main road stretch out before you. Suddenly the sound of flames assault your ears and your vision goes dark for a moment. You see flashing arrows again.\n\nYou shake your head once the vision passes and look down at the road. To the right you see two humans riding at a medium pace, one wears studded leather, has a mustache and wears a whip and rapier at his belt. The other wears a breastplate and has a huge greatsword strapped to his back. Off to the left you catch sight of something strange. Following behind them about 40 feet you see a bit of dirt from the road being kicked up as if there were a rider behind them, but see no rider. Though you can hear faintly the sound of the two humans horses, no sound seems audible from the phenomenon to the left.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Oathbreaker vs. Kurgan \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Oathbreaker - Paladin Latham \n Kurgan - Dragonstar \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Initiative (1d20+2)[ 7 ] \n\nI will purchase: Nothing!",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Nor shall I!\n\n Initiative - (1d20+2)[ 5 ] \n\nLooks like you go first - let the battle begin! 😁",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker round 1: \n\nOathbreaker starts in B14 with his Large Katana in two hands. He then double moves to P15 with murder and glee in his bloodshot eyes!\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: P15 \n Current Buffs: none\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " To charge, or not to charge? That is the question...\n\nOh, what the hell. 😏 Begin in Y14 , Heavy Pick and Shield at the ready.\n\nSwift action, enter Righteous Fury.\n\n Chaaaaaaaaarge! \n\nto Q14 and attack.\n\n attack - (1d20+7)[ 25 ] for a potential damage - (1d6+4)[ 8 ] .",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Actually, it's 2 more damage than that - I called the Righteous Fury but didn't calculate it in the damage roll, so you've taken 10.\n\nStats (for refs):\n \n Spoiler \nHP: 20/20\nAC 14\nRighteous Fury (flat +2 to damage rolls) will end at the beginning of my turn on Round 3.\n \n\n\nYou may go...",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker round 2: \n\n\"OW! Now you will hurt you shiny lizard!\" Oathbreaker says in his mocking sing-song voice.\n\nLarge Katana Attack! (1d20+2)[ 8 ] /\\ If it threatens (1d20+2)[ 20 ] \nIf it hits (2d8+6)[ 14 ] /\\ If it crits (2d8+6)[ 9 ] \n\nArmor Spikes Attack! (1d20+3)[ 7 ] /\\ If it threatens (1d20+3)[ 5 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 6 ] \n\nTail Slap Attack! (1d20)[ 16 ] /\\ If it threatens (1d20)[ 17 ] \nIf it hits (1d6+2)[ 5 ] /\\ If it crits (1d6+2)[ 5 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 2 /10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: P15 \n Current Buffs: none\n \n \n\n\nEdit: Curse my evil alignment! Oh well. I just had to try out the two-handed weapon + armor spikes as a two weapon fighting thing. Not as good as the two sword thing. 😏\n\nI am at -1 and dying.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Dying and down... Dragonborn Paladin of Bahamut delivers the coup de grace to the evil dragonblood, eh?\n\n damage - (4d6+24)[ 34 ] \n😎\n\nOne more victory away from another Level 2....",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n Kurgan is declared the victor \n\n\nAnd keep the level 2's coming. We need competition 😁",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Extreme Bingo:",
"value": " The time is 19:45, and the corridor lights are on night cycle early again. The effect is eerie - motion sensors activating rolling bands of light around you as you walk down dark corridors. Each of you has recieved a request to meet with Sophia Komorov on an urgent matter. It's not unusual for your clans to have dealings with the Komorov federation, though their messages are rarely as heavily securitagged as these.\n\n***\n\nThe quarters of the Komorov Clan's matriarch are well-furnished and well lit. You are seated around a polished steel table in a small meeting room. An oddly servile attendant has informed you that Madam Komarov's presence is expected momentarily.",
"loss": false
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miran \n\nMiran sits at the table quietly, not looking at anyone else. His medical training already had kicked in and evaluated everyone's health. They were as well as could be expected, really. To one side, a pack sat, the symbol of the Medicals on it. A standard field medical kit. The other side had another pack with the Medicals symbol, but this one with a surgeon's knife on it, a field surgery kit. Emptied and safetied, and underneath clothing was his handgun, never touched.\n\nAs the others shifted and moved, Miran saw without seeing and watched for signs of irregularities as they all waited for Madam Komarov.",
"loss": true
},
{
"from": "human",
"prefix": "Meshakhad:",
"value": " Jacob Valson \n\nJacob Valson is alert as can be. He wore his flight suit sans helmet. The symbol of the Angels - a fighter with feathered wings - was displayed prominently on his uniform.",
"loss": true
},
{
"from": "human",
"prefix": "tsuyoshikentsu:",
"value": " Jenni \n\nThe rather comely blonde (and has she been on one of the bar-room vids before?) sits with her back to wall and where she can see all the doors, four-foot gun resting on her lap. Every so often she runs her hand across it to feel that it's still there, something like a cat. The effect, as she smiles nervously, is slightly disconcerting.\n\n\"So,\" she says, \"Are, um... is this all of us?\"",
"loss": true
},
{
"from": "human",
"prefix": "Extreme Bingo:",
"value": " 19:55. After a short while waiting, the lady Komorov enters and takes a seat at the head of the table. She looks to be in her 50s, and wears a faithful reproduction of the origional command corps uniform - the formalwear of her people. Her attendant, a short grey-haired gentleman, follows her in and begins to pour 5 glasses from a bottle of clear liqour.\n\n\nMadam Sophia Komorov takes her seat. [COLOR=\"Blue\"]\"I am glad that you have decided to attend this meeting. I am sure you all understand this is not a purely social affair; each of you was personally recommended to me by your respective clans. We have recieved a transmission from an intelligence in the deep decks wishing to defect. If any of you are unwilling to assist us in this matter please leave now.\"\n\nShe waits for your replies, smiling imperiously.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miran \n \"And you wish us to facilitate this defection, I take it?\" Miran taps his chin thoughtfully. \"An interesting endeavor, if that is the case. You have my curiosity peaked, Madam.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Meshakhad:",
"value": " Jacob Valson\n\n \"And who would they be defecting to?\" ",
"loss": true
},
{
"from": "human",
"prefix": "tsuyoshikentsu:",
"value": " Jenni \n\n\"That's my quesion too, Madam,\" Jenni says, brow creased. \"I'm not exactly an insignificant member of CdL. If people see us taking sides, it could be bad for business. As it is, you're going to have to pay me by giving one of them extra cash and having them technically hire me, and I'm losing deniability just sitting here.\"",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miran \n\nLooking over to Jenni, Miram coughs. \"As a member of the Medicals then, would you consent to being hired as a body guard and confidant should Madam Komarov require my assistance?\" ",
"loss": true
},
{
"from": "human",
"prefix": "tsuyoshikentsu:",
"value": " Jenni \n\nThe blonde looks over at Miran. \"MEdicals are neutral, so that's good enough. Okay. As of right now, I am officially your bodyguard for a price and term of service to be decided later. This verbal statement seals our agreement.\" She turns back to the Madam and smiles. \"Sorry, please continue.\"",
"loss": true
},
{
"from": "human",
"prefix": "Trulhammaren:",
"value": " Sabbath \n\nThe distinct sounds of a hoverbike riding up and turning off can be heard outside the room. The sounds were quickly followed by a red haired girl in black and covered in what might be oil smears coming into the room.\n\nSabbath looks around quickly to see if she can find the right person to convey her apologies for being late.\n\n \"My sincerest apologies for the lack of timing on my part, the bike decided to rebel against me.\" \n\nHastily taking a seat Sabbath asks a simple question, \"So what exactly have I missed?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Extreme Bingo:",
"value": " Madame Komarov glares at Sabbath as she enters. Regaining her cold composure, she looks at Jenni as she continues; \"I am sorry to have to involve your family in this matter, Miss di Lucia. The fact is, you will need to travel through dangerous territory to reach your target, and your expertise may prove vital - your clan has always proved discreet and efficient in the past.\"\n\nHer gaze returns to the group.\n\n\"Two days ago a lifeform claiming to be the seer Johannes Makadam made psychic contact with one of my chief advisors. This claim is highly doubtful, of course, but I am assured that the clarity of the message indicates that the mind was a skilled psychic at the very least.\"\n\nThe Lady pauses for a moment, and takes a glass, motioning for the rest of you to do so.\n\n\"The brief link did not allow many questions to be asked. The man claims to be a subject of one of the deep decks clans, the Valenzetti. He expressed ethical discomfort with their use of his ablities and requested our aid. While he does not believe his life is in immediate danger, he is in very poor health. Beyond his general location, which you will be briefed on later, that was all the information we recieved.\n\n\"As we are technically at war with the Valenzetti, over their conquest of the Mallory craftsmen, we are unable to send any of our own agents. You will be able to enter their territory without drawing an immediate military response. You will then locate this man and escort him to friendly territory for debriefing and medical care.\n\n\"Any questions?\"\n\n\n \n Spoiler \nYou have all heard of Makadam. He is believed to have died 12 years ago after a group of raiders attacked his travelling group. His predictions were vague, and focused on Eternity's \"promised land\". Many people doubted their accuracy, but he was an objectively brilliant psychic.\n ",
"loss": true
},
{
"from": "human",
"prefix": "tsuyoshikentsu:",
"value": " Jenni \n\n\"Craftsmen?\" Jenni says, frowning. \"What kind of craftsmen are we talking here?\"\n\n \n Spoiler \nI'm assuming she hasn't heard of them.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miran \n \"Neutrality only extends so far, either for myself as a Medical, or the CdL. If caught, it will break the neutrality quite harshly. For myself, I can't see too much of an issue, realistically. I might be relegated back to the backrooms of the med facilities. I am not sure of the ramifications for CdL though.\" \n\nMiran pauses here, thinking for a moment.\n\n \"Who would you have lead us, then? I could at least use the excuse that a mind in pain contacted myself, and I hired a CdL as a bodyguard while I went looking.\" \n\nMiran looks to the others at the table. \"If you know the area, you could be guides as well.\" \n\nMiran then frowns. \"I am not sure how far that excuse would stretch, especially once we came close to the mind that contacted your adviser. Once it was discovered exactly who we were looking for, I doubt they would let him go easily.\" ",
"loss": true
},
{
"from": "human",
"prefix": "tsuyoshikentsu:",
"value": " Jenni \n\nJenni winces. \"It's a little worse for us... I'm kind of Darwin's daughter. Anything I'm seen doing might attach straings to it. Although...\" She leans back, looks up, and taps a finger against her upper lip. \"If we get blown, I can say that I had no idea what was going on. Or maybe that I was rescuing Madakam for the good of all, etcetera. We can spin it, yeah. Ooh! Or that we feel solidarity with our oppressed workmen brothers. I don't know.\" She smiles, and the chair and her gaze come back down. \"We can spin this, yeah.\"",
"loss": true
},
{
"from": "human",
"prefix": "Trulhammaren:",
"value": " Sabbath \n \"I may not know the area very well, but I may have a solution to your excuse problem. As I am sure most, if not all, of you know the Warlocks tend to move about the ship quite a bit. I'm pretty sure that I could talk my old man into letting me borrow a few jacket's with the Warlock insignia, that should be able to get us a good deal of the way to where we need to be if we can keep cool heads and stay out of the main areas. I'm sure I could come up with some kind of scientific jargon that will keep most of the people we might meet up with out of our hair.\" \n\nSabbath looks around the table at the assembled and notices the insignia of Clan Angel. And if that isn't to your liking, I could be helping our divine pilot friend with some kind of thing-a-ma-gig, and we could have hired the two of you to help out should medical or muscle be required. One never really knows what kind of beasties and malfunctioning robotics lie in waiting in some of the less visited areas of the ship.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Extreme Bingo:",
"value": " \"The Mallory Tribe were a group of deep-decks scavengers with a talent for engineering robots. Until a year ago we had a trading relationship with them; their creations increased efficiency in our hydroponics gardens immensely.\"\n\nAfter addressing that question she turns to the doctor. \"Resistance is a certainty; the Valenzetti lack the ability to extend their influence far from their own sectors, but in those areas security is believed to be high. In the event that the planned extraction seems impossible, there is a small hangar bay in the vicinity that may provide an alternative.\"\n\n\"Your payment will of course factor the risk involved.\"",
"loss": true
},
{
"from": "human",
"prefix": "Meshakhad:",
"value": " Jacob Valson \n \"If there's a hangar nearby, I suggest we use that as our primary extraction plan. I could wait outside in a launch, then you guys simply have to open the hangar doors.\" \nA thought comes over him, followed by a smile.\n \"Or, if any of you have flight skills, I could wait outside in my fighter , and provide escort - not to mention, I would solve the problem of the hangar doors pretty easily.\" \n \n Spoiler \nI'm assuming that since we were recommended by our clans, this operation has clan approval, even if it's below the table. Specifically, would I be able to use my fighter for this op?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miran \n \"Is there a way to disable their security then? As much as I wish to rush in and help those who need healing, I understand the requirement of making sure I'm alive when all is said and done. I'm a fair hand with computers, but if we have a dedicated expert I'd rather have them work that side of it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Trulhammaren:",
"value": " Sabbath \n Why not use the hangar as our insertion point as well, unless its a operational bay. That would cut travel time as well as give us an easier time with security matters. Speaking of the security, don't worry about it. I'm not much of a fighter, so I try to make sure I'm off radar as much as possible. If the insertion point idea is a no-go, I have some piloting experience and this nifty vehicle link, so I could probably get us out of there if we went via the Angel in waiting plan.\" ",
"loss": true
},
{
"from": "human",
"prefix": "tsuyoshikentsu:",
"value": " Jenni \n\n\"I for one vote for the Warlock idea,\" she says, shaking her head. \"No offense to the Angels, but I'd rather they and not I get dosed with rads. Besides, we might end up in the middle of one of those asteroid battles, and I don't think anyone wants to be there.\"",
"loss": true
},
{
"from": "human",
"prefix": "Meshakhad:",
"value": " Jacob Valson \n\nAt Jenni's comment about radiation, Jacob opened up a compartment in his flight suit, and pulled out a handful of neutrad injectors.\n \"I have plenty for everyone.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Meshakhad:",
"value": " (OOC: Bump!)\n\nIC:\n\n Jacob Valson \n \"As for the concern about asteroid dogfights, I understand your concern. However, one of these would certainly be preferable to fighting our way through the decks. Traversing the length of the ship would take very little time - less than a minute.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Meshakhad:",
"value": " (OOC: Um, why is nobody posting? I know that everyone's been online, but I'm the only one who's posted in the last 24 hours?)",
"loss": true
},
{
"from": "human",
"prefix": "Extreme Bingo:",
"value": " Calling over her attendant, Madame Komorov motions to listen. The aging man removes a small computer from his pocket, a rare pre-contact model, and taps for a few seconds on the screen. He passes the device to the matriarch, who scans the data before beginning to talk.\n\n\"According to pre-war reports, Valenzetti security is based mostly on outdated fire and riot control systems. While they have doubtless improved their technology recently, we do not believe they have the resources for full-scale retrofitting. A sufficiently skilled technician should be able to bypass the majority of their security. That is, after all, why we contacted the Warlock clan.\"\n\nThe Lady pauses for a second while her attendant taps on the device again.\n\n\"As for the landing bay, it is located within Valenzetti territory. Records show it origionally housed a number of small recon shuttles. Currently, the bay is used for commercial purposes - it is the base of operations of 2 trading shuttles. Arriving via space may draw more attention than travelling through the ship herself, but with a sufficient cover story you would not be obstructed from entry.\"\n\n\"Do you have any further questions?\"\n\n\n\n[OOC: Yeah, this operation is being taken with your superiors permission - only you have been told the whole story though. They have also been promised insurance if you are crippled or killed.]",
"loss": true
},
{
"from": "human",
"prefix": "Meshakhad:",
"value": " Jacob Valson \n \"If this is a commercial hangar, then I have a new strategy. We use a fast freighter. I would pose as an Angel merchant carrying metals, gaining easy access to the hangar bay. If we were to quickly seize control of the hangar - something that Miss di Lucia could probably handle - we could disable their security systems from their. We then locate and extract the psychic from the hangar bay. If their security systems are down, we won't need to worry about being pursued.\" ",
"loss": true
},
{
"from": "human",
"prefix": "tsuyoshikentsu:",
"value": " Jenni \n\nJenni shakes her head. \"The problem I see with anything involving us landing in the hanager bay is that the minute we open fire and someone outside hears us, they open the bay doors and decompress us into the black. Exiting through the hangar is a good option, but going both ways probably isn't.\"\n\nShe strokes her gun thoughtfully as she speaks. \"I say we combine all the options. We go in disguised as Warlocks, bypass their security, grab our guy, high-tail it to a hanger, and fly back here. Anything goes wrong, we blast people from here to the upper decks.\"",
"loss": true
},
{
"from": "human",
"prefix": "Meshakhad:",
"value": " Jacob Valson \n \"The problem with exiting via the hangar is that I don't know if we'll be able to override the security procedures on their ships.\" He looks at Madam Kamarov. \"Madam, do we have any intel on the security procedures on their shuttles?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Miran \n \"While it is not my forte, I have some skill in computer use beyond the standard. I could be of some use there, if we need to co-ordinate efforts.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Trulhammaren:",
"value": " Sabbath \n For a pilot he doesn't pay much attention to things... Sabbath idly taps her finger on the table. \" If they are still using outdated security systems to protect the brunt of the area, I'm willing to bet that any security protocols on board a shuttle wouldn't be difficult to hack. Not to mention, most protocols are pretty easy to begin with.\" Sabbath thinks for a moment. \"If that still isn't to your liking you could always fake a plasma leak or something and get in that way. But in either case I would need to get in the hangar one way or another unless we can find an access panel elsewhere; can't very well disable much of anything with out that.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Meshakhad:",
"value": " Jacob Valson \n \"In that case, I endorse Jenni's proposal. We infiltrate via the decks, disguised as Warlocks, then exit via the hangar.\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "warlock2000:",
"value": " Now gathered together under Commander Lukus Rage's tent you have your first chance to meet him in person. He seems quite young for a man of his rank, he has brown hair and is dressed in Chain mail standing over a table. On the table lie numerous documents and map. Once everyone is gathered he looks up,\n\n \"Welcome everyone and thank you for coming to the summons we sent you. Now I understand that most of you are not part of any military. However, given the situation we are all in, General Kage and Prince Andrew ask that until we as a race are reestablished that you lend us your talents in doing so. I have been granted two things to accomplish it, first I can grant those who help extra food and water, as well as promise of payment when possible. Second, I have been given the ability to notify the Arcanum Storehouse of those not willing to help out their fellow man. So, who is willing to help?\" ",
"loss": false
},
{
"from": "human",
"prefix": "Dustfinger:",
"value": " Mordoc ponders for a moment, then remembers that his father was killed by what forced the mages to move the city. He then stands and says with much vigor I will help. It's the least i can do for the ones who saved our lives, and the many innocent people of our city. ",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Originally Posted by warlock2000 \n Now gathered together under Commander Lukus Rage's tent you have your first chance to meet him in person. He seems quite young for a man of his rank, he has brown hair and is dressed in Chain mail standing over a table. On the table lie numerous documents and map. Once everyone is gathered he looks up,\n\n \"Welcome everyone and thank you for coming to the summons we sent you. Now I understand that most of you are not part of any military. However, given the situation we are all in, General Kage and Prince Andrew ask that until we as a race are reestablished that you lend us your talents in doing so. I have been granted two things to accomplish it, first I can grant those who help extra food and water, as well as promise of payment when possible. Second, I have been given the ability to notify the Arcanum Storehouse of those not willing to help out their fellow man. So, who is willing to help?\" \n \n\n Adishta Adhikara reporting for duty sir. I will of course be accompanying the expedition. ",
"loss": true
},
{
"from": "human",
"prefix": "Ephraim:",
"value": " Cassandra McGregor's haughty voice emerges from somewhere near the front of the assembly. \"Food and water will tempt only those too weak to acquire it themselves. Money will attract the corrupt of heart. A passionate plea for the good of mankind will stir up the willing, but not necessarily the able. Your are fortunate that one such as I recognizes that the real opportunity of our plight is to make of oneself a hero of genuine mettle. I shall accept your charge and those who endeavour with me will return more valourous than they depart.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran Shurresh, Cleric of Pelor.\n\n \n Spoiler \n\n \n Originally Posted by warlock2000 \n Now gathered together under Commander Lukus Rage's tent you have your first chance to meet him in person. He seems quite young for a man of his rank, he has brown hair and is dressed in Chain mail standing over a table. On the table lie numerous documents and map. Once everyone is gathered he looks up,\n\n \"Welcome everyone and thank you for coming to the summons we sent you. Now I understand that most of you are not part of any military. However, given the situation we are all in, General Kage and Prince Andrew ask that until we as a race are reestablished that you lend us your talents in doing so. I have been granted two things to accomplish it, first I can grant those who help extra food and water, as well as promise of payment when possible. Second, I have been given the ability to notify the Arcanum Storehouse of those not willing to help out their fellow man. So, who is willing to help?\" \n \n\nBold'D is to help make my start a little more understandable.\n \n\n\nKiran addresses the commander, his voice is calculated, determined,stern, and even somewhat grim.\n\n \"You'll find I don't respond well to implied threats Commander. But, I do respond to those in need--which in these times would include most. I'll offer any assistance that is required, and falls within Church doctrine. My share of extra rations can be donated to the Church.\nI'll accept payment for operating costs and tithes.\n\nI propose we start this mission with a prayer, does anyone object?\n \n OOC: Can people please include character name and class at the beginning of their posts? I have a hard time keeping track sometimes. ",
"loss": true
},
{
"from": "human",
"prefix": "Mr. Friendly:",
"value": " Ildrotha Dagonson - Warlock \n \"How thoughtful of you to ask for volunteers, Commander.\" Ildrotha says haughtily as he steps forward, \"I had been on my way to demand my inclusion in any exploration efforts when I recieved the summons. My glory...\" he pauses for half a moment as the arrogant smirk on his face recedes slightly before being replaced by wide, almost sinister grin, \"..that is, my family's glory will not be denied.\" \n\nIldrotha, clad in black studded leathers has a booming voice, seemingly too loud and too deep for a man of his size. He turns to face the rest of the peoples assebled in the tent, his gaze sweeping over all of them as he begins to speak again: \"I am Ildrotha Dagonson and I swear by the blood in my veins and the honor of my family's name that I shall destroy anything and anyone who gets in our people's way as we conquer this world and take what is rightfully ours!\" ",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " Commander Rage expression seems to relax with the responses, he then looks around the tent before muttering to himself, \"One short\" .\n\nHe then turns his attention to you all, \"Let me begin with I am not attempting to threaten you. My orders about the food come from General Kage. However I welcome all of your support in this fight for survival. Yesterday I got a report of a small river was found North of here. The men said they would stay the night to rest. This morning their horse arrived without them. I would like the group of you to secure this site and report back after a couple of days. If the area is safe we will locate some others to begin to gather water and set up a settlement. We are desperate need of this water. Most people do not know this information but one of the 4 water storages was damaged in the travel to this world. Please accept my apology Kiran. I am use to motivating soldiers not men of the church.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran Shirash, NG cleric of Pelor \n\nKiran nods.\n\n Apology accepted Capitan. I'm ready to begin the mission whenever the rest of our team is available.\n\nI assume the information about the damaged water tank is classified. Ordinarily I'd oppose keeping such important information from the people, but we can't afford a panic in this situation. I think it's for the best, my lips are sealed.\n\nHopefully we can avert further crisis. I pray the scouts are still alive as well, but I am somewhat doubtful in this unfamiliar place. ",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Originally Posted by warlock2000 \n Commander Rage expression seems to relax with the responses, he then looks around the tent before muttering to himself, \"One short\" .\n\nHe then turns his attention to you all, \"Let me begin with I am not attempting to threaten you. My orders about the food come from General Kage. However I welcome all of your support in this fight for survival. Yesterday I got a report of a small river was found North of here. The men said they would stay the night to rest. This morning their horse arrived without them. I would like the group of you to secure this site and report back after a couple of days. If the area is safe we will locate some others to begin to gather water and set up a settlement. We are desperate need of this water. Most people do not know this information but one of the 4 water storages was damaged in the travel to this world. Please accept my apology Kiran. I am use to motivating soldiers not men of the church.\" \n \n\n Adishta Adhikara: \nHow long do we have to prepare? Do we have horses for our trip? ",
"loss": true
},
{
"from": "human",
"prefix": "Mr. Friendly:",
"value": " Ildrotha Dagonson - Warlock \n\nFacing Adishta , \"We should leave immediately.\" he says with urgency. Then he adds with a thin smile: \"I doubt there are horses to spare, what do you think everyone's been eating?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dustfinger:",
"value": " Mordoc Sikora - Ranger \n We need no horses, they should be left here in case they are needed. But we should leave at once if we wish to find these men, their trail fades with every word we speak. ",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Adishta:\n I guess were leaving right now. That's fine, everything I'll need is here already. ",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " \"My apologies but there is a lack of horse at this time. You will all need to travel on foot.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ephraim:",
"value": " Cass McGregor -- Dragon Shaman\n\nCassandra eyes up Mordoc. \"I might've reckoned you a tracker,\" she says. \"If I'm not mistaken, though, we weren't charged with finding the missing scouts. Lieutenant Rage has asked us to secure a source of fresh water.\" She turns her attention to the soldier at the head of the assembly. \"Am I correct, Lieutenant Rage, that rescuing the scouts is a secondary priority to obtaining water for the survivors?\" Before waiting for an answer, she shrugs haphazardly. \"In any case, this region is likely to be as hostile as any. I doubt they're even alive.\" ",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " The commander seems withdrawn at the comment. \"Yes, I don't like to say this but that water is more important then the scout. However, if both are possible please help them, or at least find out what happened.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mr. Friendly:",
"value": " Ildrotha Dagonson - Warlock \n \"We'll secure the water.\" Shooting a sidelong glance to the priest, he adds: \"And we'll bring the scouts back too I suppose.\" sighing heavily, \"if they are still alive.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Kellenne - Bard \n\nAfter a small amount of startle, a short human woman appears by the group. She pauses a moment to catch her breath. She drops half a curtsey to the Commander and then smiles at him, bringing the dimples in each of her cheeks to life and giving her an almost impish cast. \" Apologies for being late ,\" she says. \" It's a long story I'm sure you don't want to hear. At any rate I'm in .\" She then turns to the guard nearest her and then wonders exactly what it is she's agreed to do.",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran, cleric \n\nnoticing her confusion:\n We need to go investigate the nearest water source, and find the previous scouts if possible. We were actually just about to leave. ",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Adishta Adhikara-Warmage \n Everyone has their suplies, correct? If so, let us leave to find that water and the scouts. \n\nAdishta picks up his pack and hoists it on to his shoulders, waiting for a response.",
"loss": true
},
{
"from": "human",
"prefix": "Mr. Friendly:",
"value": " Ildrotha Dagonson - Warlock \n\nLooking around at the faces of his new travel companions, Ildrotha bows and makes a wide sweeping gesture with his arm; grinning, he says: \"I am Ildrotha Dagonson, I'm sure you've heard of me.\" he then grabs his pack and tightens the straps, brandishing a crossbow which he rests one shoulder. \"Time to get moving.\" he says curtly.",
"loss": true
},
{
"from": "human",
"prefix": "Ephraim:",
"value": " Cass McGregor -- Dragon Shaman\n\nCass hoists her rucksack to her shoulders. \"Very well. I've no further need to dally.\" She checks the cinch of her belt and the heavy-bladed sickle hanging therefrom. \"You may call me Fräulein McGregor, by the way.\" She strides toward the back of the tent and holds open the flap. \"I shan't stand in the way if somebody else wishes to lead. Perhaps you, Herr Tracker? You are likely a finer outdoorsman than I. \n OOC: Yes, I realize that \"Fräulein\" and \"McGregor\" are incongruous. It's a fantasy world. I'll mix German with Scottish if I feel like it.\n\nAlso, I can activate an aura as a swift action and dismiss one as a free action. There is no limit on how long I can keep an aura active. Unless I specify otherwise, I wish to have the \"Toughness\" aura active. Allies within 30 feet of me gain DR 1/Magic. ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Kellenne - Bard \n\n\" I got here just in time then, didn't I ?\" Kellenne asks of no one in particular as she shifts the pack she still wears. \" Name's Kellenne, no titles needed for me, \" she smiles at her new comrades. \" Guess we should go find that water, eh ?\"",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Adishta Adhikara-Warmage \n Name is Officer Adhikara of the Warmage order. Seeing that you all are civilians you will probably be most comfortable with my given name, Adishta, which is fine. I will be acommpanying you all as heavy fire. Adishta says smiling quickly to the others before turning to Com. Rage and saying I think we would all benefit if you gave us, and especially the tracker, any maps you have of the area.\n \n \n Spoiler \n To Warlock2000: Yes, I gave him a rank. I think being a Warmage of the national order shoul make him an officer. If you disagree please tell me.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dustfinger:",
"value": " Well then we're off. i Believe we should start by searching a bit for the trackers, seeing as following where they went would find the water. Also i will put those mens lives in high priority, i refuse to stand and let a fellow wanderer get wounded aand lost in the forest. Not again... ",
"loss": true
},
{
"from": "human",
"prefix": "Mr. Friendly:",
"value": " Ildrotha Dagonson - Warlock \n \"I think, Kiran was it? I think you need to accept that they are already dead. If we chance across them, fine, you can care for them. However we are not going out of our way to find them. Our mission is to secure water, not corpses.\" \n\nIldrotha begins walking away, as he moves he activates some sort of eldritch ability. He gets a doubtful look on his face and puts the crossbow away, drawing a heavy mace from his belt instead.\n\nOOC\n \n Spoiler \nActivating See the Unseen ; (He would have used it earlier in all likelyhood, suspecting a trap; he is a tad paranoid)\n\nDarkvision 60 feet and See Invisible.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " OOC: Actually, that was the ranger just then, he forgot to put his name at the start of his post. Also, he's been using the same color as me. I'll switch to blue t avoid further confusion. Also, I'll react to the last post as if it was directed at me. \n Yes, it is more likely that they are dead. I suppose the best we can hope for is to give them a decent burial, if wild animals haven't already gotten to them. But I'll still hope to find them alive, there's always hope. \n\nKiran straps on his shield, finishes the latches on his armor, and gets his mace ready.\n\n Well then, what are we waiting for? ",
"loss": true
},
{
"from": "human",
"prefix": "Ephraim:",
"value": " Cass McGregor -- Dragon Shaman\n\n \"We're waiting for maps, if I'm not mistaken,\" Cass replies. \"I doubt there are any, but it was prudent of Officer Adhikara to ask.\" ",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " Rage flips through his papers. \"I don't yet have a map\" , reaching into his pockets he reveals a compass. \"The location is North exactly. About a full days travel. Also,\" , he reaches under the table, \"Take these\" , hands you somethings wrapped in cloth, \"there should be enough food there for about 5 days for each of you. Best of luck.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mr. Friendly:",
"value": " Ildrotha Dagonson - Warlock \n\nIldrotha continues walking and scoffs at the word luck. \"Luck is for the weak.\" he mutters under his breath.",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran, NG cleric of Pelor \n I find that good preparation makes the best luck. Speaking of which, before we head out, in about ten minutes per person I can create a ward that will enable me to cast touch spells-like healing spells, at a short distance. Is anyone interested? ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Kellenne - Bard \n\n\" Wait ten minutes for something that will help the group? \" Kellenne asks with a grin. \" I think I'm good with that. I too, can aid us when the time of battle comes. \"",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Adishta Adhikara- Warmage \n Yes, I am interested, but I think it would be better spent on a frontline troop, if its one person only. ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran, NG Cleric of Pelor \n I can perform the blessing up to 10 times a day. \n OOC: Kiran is talking about the Divine Ward feat from Complete Divine. Also, I have to prepare my spells yet, whoopsies. ",
"loss": true
},
{
"from": "human",
"prefix": "Dustfinger:",
"value": " Mordoc Sikora- Ranger \n I will gladly take a holy blessing, but we should head out soon. ",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Originally Posted by Dustfinger \n Mordoc Sikora- Ranger \n I will gladly take a holy blessing, but we should head out soon. \n \n\n Adishta Adhikara-Warmage \n As the tracker we are waiting for you. Please, take the lead. ",
"loss": true
},
{
"from": "human",
"prefix": "Ephraim:",
"value": " Cass McGregor -- Dragon Shaman\n\nCass inclines her head toward Kiran. \"Naturally, I would appreciate such a blessing and I believe that an hour invested in receiving it would be neither an undue hardship nor time wasted.\" She ruffles the flap of the tent. \"Let us adjourn, then, to the place of the monsignor's choosing. She attempts to make eye contact with each of her comrades, seeking assent. \"By the by, it bears mentioning that I project an aura. My presence will be a boon to you. Unless the situation demands otherwise, you shall find protection from harm at my side. Have any of the rest of you any talents that must be declared?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mr. Friendly:",
"value": " Ildrotha Dagonson - Warlock\n\nWaits for the party, for the moment. Looking into the sky, he tries to guess what time it is....",
"loss": true
},
{
"from": "human",
"prefix": "Dustfinger:",
"value": " Mordoc Sikora- Ranger \n Allright everyone, let's head out. Mordoc motions his hand as he walks from the tent. He looks around for a momet to catch his bearings than begins to walk north.",
"loss": true
},
{
"from": "human",
"prefix": "Mr. Friendly:",
"value": " Ildrotha Dagonson - Warlock \n\nIldrotha follows Mordoc to the north.",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Kellenne\n\n\" Looks like we're on our way ,\" Kellenne says brightly. She nods to the officer and then follows the group out of the tent.",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran, Cleric of Pelor \n\nKiran blesses everyone in the party, one by one, ten minutes per person.\nWe have..4-6? people? So it takes an a half-hour to fifty minutes, and then we head north.",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Adishta Adikara-Warmage\n\nAdishta salutes Com. Kage, and says Good luck. We all need it right now. And follows the others.",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " Kiran creates the wards. As you all leave the tent there is little left to do. You stare out at the ash covered lands around you. Taking the compass you find the direction you need to go.\n\n(OOC: You all ready to continue?)",
"loss": true
},
{
"from": "human",
"prefix": "Ephraim:",
"value": " OOC: I am ready for the next setting. ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " ((OOC Ready here))",
"loss": true
},
{
"from": "human",
"prefix": "Dustfinger:",
"value": " (OOC: Ready whenever.)",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " (OOC: Ready.)",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " You all head north together. The ash field takes nearly half your day, as you reach the end you see green grass and a hill before you. You continue up the hill, from the top you can see fields for miles and a river below coming from the north and going into the hill at the bottom, where a cave is found. It is very dark and small, just large enough for the river to flow into it.",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran, cleric of Pelor \n Well, it looks like we found the water source. We can either go back now and inform the Commander where the water is, or we can scout out the area for possible danger. I have a feeling that cave is involved in the loss of our men. ",
"loss": true
},
{
"from": "human",
"prefix": "Dustfinger:",
"value": " I suggest that we search around the river, see if it is a non-toxic source of water and look for any possible danger in the imediate area. ",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Officer Adishta Adhikara - Warmage \n Agreed, the area should be scouted. This hill is a good defensive position, I suggest that we make camp here. ",
"loss": true
},
{
"from": "human",
"prefix": "Ephraim:",
"value": " Cass picks up a stone at the summit of the hill and turns it over and over in her hand. \"With all due respect, monsignor Kiran, methinks it would be wiser to assume that danger could come from any direction. Of course, the cave is nearby. We can survey it first.\" She turns to address Adishta. \"Officer Adhikara,\" she says. \"I believe that this is your area of expertise. What do you believe would be the most prudent way to approach?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Originally Posted by Ephraim \n She turns to address Adishta. \"Officer Adhikara,\" she says. \"I believe that this is your area of expertise. What do you believe would be the most prudent way to approach?\" \n \n\n Officer Adishta Adhikara - Warmage \n Thank you. I lack enough information to make any kind of suggestion; other than I agree we should check the cave out first, because it acts as a possible defensive terrain, threat, and an escape rout. With that Adishta hurries down the hill towards the cave and casts light on a pebble/rock he picks up from the stream bed. As he looks in he tries to determine:\na)How fast is the water flowing? Is it making enough noise to cover our footsteps?\nb)From your description it seems that the cave is only small enough for single file. is this true? Will we have to bend?\nHeres my spot and listen checks (in that order):\n \n Spoiler \n (1d20+1)[ 4 ] \n (1d20+1)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " A) much noise, you could here a yell or maybe loud conversation, but not footsteps.\n\nB) If walk in the water you would be able to stand up right, but the water looks to be about waist deep.\n\nYou spot and listen reveal nothing.",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran, NG Cleric of Pelor \n \nWell, I suppose we should get going. All for investigating the cave?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Kellenne - Bard \n\n\" You bet I am! \" Kellenne says as she strums idly on her lute.",
"loss": true
},
{
"from": "human",
"prefix": "Mr. Friendly:",
"value": " Ildrotha Dagonson - Warlock \n \"I don't need that light to see inside. Tie a rope around my waist and I will go inside to investigate.\" \n\nOOC \n Spoiler \nSorry I have been delayed in posting, my work schedule was wonky this week.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Adishta Adhikara -Warmage \n I'm ready. Adishta calls from below, coming out of the cave. The water should cover any sounds we make other then shouting and maybe battle. Seems tall enough to stand up in, but we will be waste deep in water. ",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " The water is quite cold as you lower yourselves in, for those going in.\n\nFor those going in\n \n Spoiler \n Once inside you see that about 15 feet ahead the roof begins to lower. About another 10 feet beyond that the cave is submerged.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Officer Adishta Adhikara -Warmage \n Let's go. I know how to swim, but not terribly well. Still I think I could manage. ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Kellenne - Bard \n\nStrumming on her lute, Kellenne tests the warmth (or not) of the water. She then starts to sing:\n\n We're going in to the cold river\nWe're soon all going to shiver.\nBut we will swim\nAnd then we will win\nAnd find the lost people thither. \n \n Spoiler \n If we were lvl3 this would be an inspire competence. Since we're not, it's just a song.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ephraim:",
"value": " Cass McGregor -- Dragon Shaman\n\nCass sidles down the hillside and eyes the water. \"What of our gear?\" she asks. \"Before we plunge in, we ought to take stock of any equipment we have that could be damaged. I do not fancy eating waterlogged foodstuffs for the next week. She skips the stone she had picked up against the current of the river.",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran \n I agree. Also, does anyone have any rope? We could use it to tie around ourselves, and tie it to something back here, in case there is a drop-off later on, or rapids.\n\nIt's probably wet down there as well. Keeping a torch lit might be problematic. ",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Adishta Adhikara-Warmage \n Unfortunately the pebble upon which I have cast a light spell, will only continue to glow for a few minutes more. I can cast it agian, but my spell use is of course limited. That should be enough toget us past the underwater areas, but only if we leave now. I would be loathe to leave our equipment here ungarded. Perhaps it is best if we split up and take the members of our party best able to swim down? Any other suggestions? ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran \n I don't think splitting up would be a very good idea. I think the best thing to do would be to invstigate the cave as a united group.\n\nPerhaps we should wait on the cave until tomorrow, and the spell-casters could re-prepare there spells to help better. We could investigate the rest of the are today. ",
"loss": true
},
{
"from": "human",
"prefix": "Ephraim:",
"value": " Cass McGregor -- Dragon Shaman\n\n \"I am agreeable to that plan, monsignor.\" Cass replies. \"If something dwells beneath the hill, perhaps we shall even discover an alternate means of entry. Does this sound like a tactically sound course of action, Officer Adhikara?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Originally Posted by Karaswanton \n Kiran \n I don't think splitting up would be a very good idea. I think the best thing to do would be to invstigate the cave as a united group.\n\nPerhaps we should wait on the cave until tomorrow, and the spell-casters could re-prepare there spells to help better. We could investigate the rest of the are today. \n \n\nAdishta Adhikara-Warmage\n I am agreeable with that. ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran \n Excellent. Since everyone is agreed on the plan, let's scout out the immediate area. I think sticking together in unfamiliar territory--especially considering the assumed fate of the prior scouts is the best plan. No need to be more reckless than we already are as adventurers.\n\nI think the best formation is a circle with myself in the middle. That way I can reach everyone with healing magic. A radius of 25 feet is the largest radius where the ward still works. I vote we start by following this river for at least half the day, see if we can plot out any of the surrounding area.\n\nAt nightfall, assuming we haven't run into any undead I will perform the blessing again. Then from now on I'll perform the blessing at nightfall. That way I'll only use it when we have the luxury. It would be a shame if I used the blessing and then later on we needed that power for the undead. \n\nOOC: Could we get someone to map out the area? Also, how many people do we have in the party?",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Alright. Let's go. ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " OOC: It has been almost a week since anyone posted anything. Are people still interested in playing this campaign? I hope so, because this is my favorite character at the moment. ",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " (I am very much ready I am waiting for people to do something other then talk)",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " ((OOC: still interested here, the 'serious' ppl are deciding what to do 😁 ))",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran, NG cleric of Pelor \n Alright, let's move out then. Everyone around me in a circular formation. we head north and see what the terrain looks like. At mid-day we start heading back this way, on the opposite side of the river. Then tomorrow we start investigating the cave. ",
"loss": true
},
{
"from": "human",
"prefix": "Ephraim:",
"value": " Cass McGregor -- Dragon Shaman\n\nAs the rest of the party forms a ring around Kiran, Cass assumes a position a meter or so further from the cleric than the others, resulting in a teardrop formation. \"I shall march at the point,\" she states. \"I mean no disrespect, but if there is an ambush ahead, I estimate that I am the sturdiest target to present to them.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Adishta goes behind Cass.",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Talia gets with the group",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " Cass enters first followed by the others\n\n Once inside you see that about 15 feet ahead the roof begins to lower. About another 10 feet beyond that the cave is submerged. It is also getting dark in there.",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " I can swim fairly well, and I can generate light.Will anyone need help when swimming? ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran, cleric \n I'm a bit worried about my armor's weight causing complications, but I'd rather take that risk than be unprotected. I'd appreciate some help if trouble comes up. ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Kellenne \n\n\" I do know how to swim,\" Kellenne says with a look into the tunnel. \" I can also produce light for a time, although I don't really have any practice with saving drown victims .\"",
"loss": true
},
{
"from": "human",
"prefix": "Engineer:",
"value": " Adishta Adhikara\n\nI suggest we take it slow then. I can help you, Kiran, if it becomes too difficult.",
"loss": true
},
{
"from": "human",
"prefix": "warlock2000:",
"value": " (Swim checks for all going under the water part.)",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Kellenne \n\nKellenne takes a large breath and dives under the cold water.\n\n \n Spoiler \nSwim: (1d20+2)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " Kiran \n\nKiran takes a moment to remove his shield and put it in his pack, he then wraps everything up that is suspectible to water damage up so that it won't be damaged.\n\n Well, here goes nothing. \n\nOOC: If anyone wants to help me out, an Aid Another would give me a +2 provided you can hit a DC 10.\n\n \n Spoiler \n\n (1d20-4)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ephraim:",
"value": " Cass McGregor - Dragon Shaman\n\nLike Kiran, Cass takes a few moments to wrap her possessions with care. She wades into the river until the water is up to her chest, then dives beneath the surface. Although she attempts to look graceful while doing so, it is obvious that the woman is not an experienced swimmer.\n\n Swim Check: ( (1d20+2)[ 3 ] ) ",
"loss": true
},
{
"from": "human",
"prefix": "Ephraim:",
"value": " Game over?",
"loss": true
},
{
"from": "human",
"prefix": "Karaswanton:",
"value": " That's what it looks like to me.\nI quit.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Bulch vs. Todd \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bulch - stimpius \n Todd - Mavian \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Initiative - (1d20+1)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Bulch \n Init - (1D20-2)[ 8 ] \n\nreserving right to buy after your purchases. Good luck.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I don't buy things,\n\nTodd - Round 1\nSwift Action: Activate Punishing Stance\nMove Action: Y14 to U14\nStandard Action: U14 to Q14\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: All Readied\nBreath Weapon: Readied\nStance: Punishing Stance\n ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Bulch \n\nBought\n\n \n Spoiler \n\nNothing\n \n\n\nMove to A12\n\nStats (refs only)\n\n \n Spoiler \n\nHP 11\nAC 18\nPosition A12\nReady an action to throw a javelin as soon as he comes into my LoE.\n Attack - (1D20+5)[ 19 ] +1 if PB shot.\n Damage - (1D6+6)[ 8 ] +1 if PB shot.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 2\n\nMove Action: Q14 to N15\nStandard Action: Ready an Action\n \n Spoiler \n\nReady an action to move after he finish moving\n \n\n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: All Readied\nBreath Weapon: Readied\nStance: Punishing Stance\n ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Bulch \n\nMove to K12\n\nStats [refs only]\n\n \n Spoiler \n\nHP 11\nAC 18\nPosition; K12\nReady an action;\n \n Spoiler \n\nthrow a javelin at him as soon as he enters LoE\n Attack - (1D20+5)[ 6 ] +1 if PB shot\n Damage - (1D6+6)[ 11 ] +1 id PB shot\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " When you stop moving, my readied action goes off, and I move to K15, as per my readied action spoiler. This would happen before you readied your action.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Bulch \n\nOkay then\n\nI throw a javelin at you which well and truely misses\n\nand now my head is completley skew whiff on whos go it is :D",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " It's now mine at the top of Round 3, initiative order doesn't change at all.\n\nTodd - Round 3\n\n Swift Action : Activate Strength Domain\n Move Action : K15-> K14\n Standard Action : Attack with Sapphire Nightmare Blade and my Heavy Polaxe\n Sapphire Nightmare Blade - (1d20+13)[ 31 ] vs AC\n Attack Roll (1d20+4)[ 17 ] \n Axe Damage (2d6+6)[ 17 ] \n Punishing Stance (1d6)[ 4 ] \n Sapphire Damage (1d6)[ 3 ] Only if Sapphire Nightmare Blade Hits\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: Sapphire Nightmare Blade , Moment of Perfect Clarity, Charging Minotaur Strike.\nBreath Weapon: Readied\nStance: Punishing Stance\nStrength Domain: 1/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Doh, I messed up my damage roll. The axe was actually supposed to deal 2d6+5, so I only did 16 instead of 17.\n\nThe sapphire nightmare blade hits, leaving you flatfooted against my axe attack, which means that it hits. So in all you take 23 points of damage.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Assuming it works that way then its game :D I thought you would only get one action having had a readied action but my understanding of them may be off.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " What happens with readied actions depends on your place in the initiative order.\n\n If you take the action on the same round as you readied it, your initiative moves to above the one that activates your action, and you don't lose any actions.\n\n If you take your readied action on the round after you readied it, then it counts as your action for that round.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nMavian is correct in his readied action. Therefore..\n\n Todd is declared the winner! ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd picks up the pieces of the orc and tries to stick them back together\n\n You fight good. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 17: Kale vs. Dunkin \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kale - Qworg \n Dunkin - Damionte \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Dinkin Round-0 Initiative\n\n (1d20+2)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nDue to inactivity, Kale is disqualified.\n\n Dunkin is declared the winner and recieves his due. ",
"loss": true
},
{
"from": "human",
"prefix": "Damionte:",
"value": " Yeah !\n\n...\n\n..\n\n.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Grey Wolf vs. Clamber \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grey Wolf - Olidammara \n Clamber - Stimpus \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Clamberer \n Initiative - (1D20+5)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " The man and his wolf smirk at the little goblin. \"Good luck little crawler...\"\n\n Ini - (1d20+3)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Prepared spells:\n \n Spoiler \n\n0st level: guidance, virtue, virtue; 1st level: cure light wounds, updraft\n ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Clamberer \n\nTo Refs\n\n \n Spoiler \n\nStart in B10.\nMove to G10\nTake 10 on climb check auto success - 26. Racial allows.\n\nWill do this in one move if possible but im thinking it should be 2 actions so perch at the top of G10.\n\nCrossbow in 1 hand.\n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Grey Wolf, round 1 \n \n Spoiler \n\nGW starts in Y11, with a scroll of sunstroke in his hand. Ranger starts in Y10. GW casts virtue on his Ranger and then commands him to heel ( Handle Animal - (1d20+8)[ 28 ] ) and moves to U11. If the skill check is succesful, Ranger follows the druid to U10.\n \n\n\nStats:\n \n Spoiler \n\nGW\nHP:11\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: none\nPosition: U11\n Listen - (1d20+7)[ 9 ] \n Spot - (1d20+7)[ 14 ] \n\nRanger\nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (10 rounds)\nPosition U10\n Listen - (1d20+2)[ 22 ] \n Spot - (1d20+3)[ 18 ] \n \n\n\nYou're up.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Clamberer \n\nTo Refs\n \n Spoiler \n\nMaintain position in G10.\nHide Hide - (1D20+5)[ 6 ] \nReady an action to loose a bolt at the druid or the wolf. Druid preferably with one hand on the crossbow the instant LoS and LoE is established.\n Attack - (1D20+5)[ 22 ] \n Damage - (1D6)[ 5 ] \n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nNo LoS yet",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Grey Wolf, round 2 \n \n Spoiler \n\nGrey Wolf casts virtue on himself.\n \n\n\nStats:\n \n Spoiler \n\n GW \nHP:12\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: virtue (10 rounds)\nPosition: U11\n Listen - (1d20+7)[ 9 ] \n Spot - (1d20+7)[ 16 ] \n Ranger \nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (9 rounds)\nPosition U10\n Listen - (1d20+2)[ 15 ] \n Spot - (1d20+3)[ 11 ] \n \n\n\nYou're up.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Clamberer\n\nActions; To refs\n\n \n Spoiler \n\nMaintain position at G10.\nHide again Hide - (1D20+5)[ 20 ] \nReady an action to shoot the druid or its wolf on LoS. Whichever appears first.\n Atacck - (1D20+5)[ 14 ] \n Damage - (1D6)[ 5 ] \n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Grey Wolf, round 3 \n \n Spoiler \n\nGW moves to U8 and hides there, looking for Clamber. Hide - (1d20-2)[ 4 ] and Spot - (1d20+7)[ 13 ] . My other actions depend on the LOS check.\n \n.\n\nNot done yet.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Ref Mav:\n\nGrey Wolf\n \n Spoiler \n\nNo LoS\n \n\n\nClamber\n \n Spoiler \n\nNo LoS\n \n\n\n@Refs:\n \n Spoiler \n\nClamber gets a reactive spot. Instead of telling him to roll it, and giving him Metagame knowledge, I'll just roll it for him (1d20-3)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Grey Wolf, round 3 \n \n Spoiler \n\nGrey Wolf moves to U12 and, while hiding, tries to locate Clamberer again: Hide - (1d20-2)[ 18 ] and Spot - (1d20+7)[ 23 ] .\n \n\n\nI'm done, but you better wait for another LoS check before you act.\n\nStats:\n \n Spoiler \n\nGW\nHP:12\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: virtue (9 rounds)\nPosition: U12\n\nRanger\nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (8 rounds)\nPosition U11\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Grey Wolf\n \n Spoiler \n\nNo LoS, and for the record you only get one reactive spot check per round. Any additional checks require actions.\n \n\n\n@Clamberer\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " @ Bronz\n \n Spoiler \n\nMy phb states that moving into a new area, allows you to take a spot check without spending an action. In my view this applies to this situation: Grey Wolf can't see things from U8 which can be seen from U12 and vica versa.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Just checking in tell me when its my go :D",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Well... you're up since Bronz posted the LoS-check.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Clamberer \n\nActions\n\n \n Spoiler \n\nMaintain position in G10\nHiding - result of 20.\nReady an action to attack either to enter my LoE and LoS first. Preferably Grey Wolf but his dog beast thing if that comes first.\n Attack - (1D20+5)[ 24 ] \n Damage - (1D6)[ 5 ] \n \n\n\nIm done no need for LoS check - same as the spoilers above whatever yours was. Didn't move position.",
"loss": true
},
{
"from": "human",
"prefix": "Olidammara:",
"value": " Grey Wolf, round 4 \n \n Spoiler \n\nGW moves to U16, hides ( Hide - (1d20-2)[ 9 ] ) there and peeks around the corner: Spot - (1d20+7)[ 13 ] . Ranger follows him to U15 ( Spot - (1d20+3)[ 12 ] .\n \n\n\nNot done, we will wait again for a LoS check.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nNo LoS.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " *Poke*\n\njust to say its still your go.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Grey Wolf is disqualified due to not posting for 4 days.\n\n Clamberer is declared the winner and collects the posted rewards ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Bunny vs. Kodrul \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rezig \"Bunny' Rene - faithfreebible \n Kodrul - VeisuItaTyhjyys \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "faithfreebible:",
"value": " Spoiler \ninit: (1d20+3)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Bunny is declared the winner due to inactivity on Kodrul's part and collects the posted rewards ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Krux vs. Xerxes \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Krux - Tortise262 \n Xerxes - king_korath \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "king korath:",
"value": " initiative (1d20+4)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nKrux is disqualified for inactivity\n\n Xerxes is declared the winner and recieves 300xp and 300gp. ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Krux hurries in on his exhausted mount, hoping to beat the bell. *DING* Too late!\n \"Grrrr.... Me oversleep again...\" \n Ahhhh! I only just found out the new waiting room was up! Oh, well, I'll just have to rock the loser's bracket 😉 ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 9: Rune vs. Zaknefein \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rune - Bingo Bob \n Zaknefien - Deathslayer7 \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Morbius:",
"value": " High Ref Morbius \n\n\nFor the records I just PMed both players",
"loss": true
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " ummmmmm i thought rune lready beat me in the final match? 🤨",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nLooks like someone made a mistake setting up matches.\n\nSince I was the one that set up this match, that someone would be me.\n\nJust ignore this and we'll cut it from the official records.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Goats_o_Mjolnir:",
"value": " The Sun rises over the oceans horizon line, spreading forth warm rays of light across the dock village of Njords Crest. In the surrounding forest all sorts of animals and beasts stir from thier winter slumber, as snow plops down from tall pines. This winter was difficult for many, but in some ways a blessing from Uller himself, for in the lands to the south, were warm warm weather is year round and jungles have taken over the landscape, a dark evil stirs. Horst catches the first rays of sun as they shine into his dwelling, he grumbles moodily and then rises to put on his tunic and strap on his axe and sheild. With a saddened and wanting look back to his bed, were his amber haired wife still slumbered, he throws on his winter cloak and walks out. A large St. Bernard is thier to greet him, and he pets his ccompanions head solidly.\n\n\"Come Ufir, it's the first day of snowmelt.\" Slowly Horst meanders throught town, waving to all he passes on the boardwalk planks, he goes to his station at a large tower with a bell adorned on top. Ufir bound shappily behind, panting exitedly and basking in the suns glow.\n\nHorst climbed the steps nimbly, for a man in his early forties, he was in great physical shape. He stared at the Aesirs Chime, a richly adorned bell depicting the Asgardians battling unnamed evils to liberate the people of the North. Horst smiled to himself and picked up a hammer that lay at his belt side, and struck the Gong four times, each chime sending a warming wave of energy throughtout the town, strong enough to blast snow off of roofs, but warm enough to bring a smile to an Elder as she revels in the warm breeze flowing through her wispy gray hair. With his this duty done, Horst jogged down the steps, Ufir at his heels, and made his way towards the towngaurds longhouse, four rings on the bell meaning for them to assemble, now was the time to hunt and fish, tonight there will be a celebration and a sacrifice to the Gods to keep them safe and healthy. Those who recognized the four chimes began to all converge at the townguards house, one by one walking in and grabbing some breakfast that Horsts wife, now awake, was spooning into wooden bowls.\n\n OOC ",
"loss": false
},
{
"from": "human",
"prefix": "Exeson:",
"value": " Snorri walks swiftly through the streets, a hood drawn over his head, as if hiding something. His morningstar is hung from his belt in clear view. It is obvious he is trying not to draw attention to himself.\n \nI don't even know why I am out here, Amon was in a surly mood today, I shouldn't even be walking the streets \n\nSnorri walks over and takes a bowl of food, not even saying thanks. He finds a corner and begins to eat it. Anyone who is watching him carefully will notice that when he opens his mouth to eat there is a faint glow, as if embers were lodged in his throat.",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " The evergreens rustled over the crunch of boot to snow. Brander wanders east of Njords Crest, following the great wolf Grasulfr's tracks within the melting snow.\n\nThe ringing call of the Aesirs Chime broke over the crest and filled the small valley with echoing sound. With a start, Grasulfr broke up through a snow drift, head tilted inquisitively. The wolf stood still in the ringing warmth as panting sweat clouds rose above the jet black, heaving fur.\n\nSome twenty feet behind and knee deep in snow Brander called to his denbrother, \" Ujak !\" an old orcish word for wolf, and Grasulfr's training command for come/heel. As the Dire came in closer he slid his fingers through its scruff to dislodge the pine cones nestled within. \" Darman Fund [orcish:winter ends] and we are called to the village .\"\n\nThe wolf casts longing eyes back toward the bush, where rabbit scent drifted thick, before bounding through the snow after the departing Brander, toward the manling village with its plethora of interesting smells.",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Valtam awoke early, as always. Stretching his arms, he surveys his small hut that lies in a grove some distance from the town. Geri is outside, pacing and eager for breakfast. After donning his armor and clothes, Valtam steps out of the hut and cuts a off few pieces of an Elk they caught a few days earlier, preserved by salts and the cold. He builds a fire, thaws some of the Elk for Geri, cooks some for himself, and gives some feed to his warhorse, Hrimfaxi.\n\nSitting by the fire, Valtam meditates on the wisdom of Nature and the power of Odin. He knows that this will be a year of war, and gives thanks for living in a time and place where he might prove himself worthy of Valhalla. Shortly after his meditations are complete, the sun begins to creep over the horizon, and not long after the sound of the Gong can be heard.\n\n Come, Geri he says, standing. Valtam saddles Hrimfaxi and rides to town, Geri following behind.\n\nOnce in town, he stables Hrimfaxi and proceeds to the longhouse, but skipping the breakfast as he has already eaten. Most of the common folk avoid Valtam, finding his druidic ways a bit odd, his missing eye unsettling (OOC: no eyepatch), and his wolf companion unsettling. Still, the other guards respect his loyalty to the North and his abilities in battle.",
"loss": true
},
{
"from": "human",
"prefix": "WarBrute:",
"value": " A man wrapped head to two in thick wool grey wool walks through town, towing a small, white with black splotches, horse behind him. A long scarf is wrapped all the way around his head leaving on his dark green eyes uncover.\n\nA few children run up to him and look up expectantly. The man pats one the head and then holds out his other hand in a fist. The children lean in, as he opens his fingers revealing sever copper trinkets. The children grab them at them the run away giggling. The chuckles to himself and continues towards the long house.\n\nHe ties his horse to a post outside then enters. He grabs a bowl of soup, nods at Horst, and sits down laying a short bow made of horn on his lap.",
"loss": true
},
{
"from": "human",
"prefix": "Exeson:",
"value": " Snorri looks over at Garik.\n\n Looks like I'm not the only one who is scared to show themselves in public. \n\nHis eyes roam about until settling on Valtam\n\n A druid type eh? Scum. I just hope his wolf doesn't catch Amon's smell on me, they never seem to take to kindly to the scent of demons. \n\nFeeling that his food was getting a bit cold he quickly ducks his head down and, hoping no one is watching lets a lick of flame spurt out of his mouth to warm it up. He then continues to eat.",
"loss": true
},
{
"from": "human",
"prefix": "Lithandrill:",
"value": " On the edge of the village the chime of the bell was distant but loud enough to wake a man nonetheless. And somewhere in a ramshackle hut a wild man arose from the arms of a woman he did not know the day before. He grabs his head and covers his ears in a faint attempt to hide from the noise of the bell, his head hurt like a bitch from the night before. Too much mead. Too much brawling.\n\nThe end of winter was a blessing and a curse for Thangbrand and indeed the entire northern realm. It marked the end of long nights by the fire singing and drinking. But also that of bitter cold and little game in the forests around them. But with the snow thawing and the cursed sun showing it's face more early every day evils awoke and gained enterance into the land of the sons of Odin.\n\n Cursed be Thrym and Uller. Wicked are the gods that make a man wake at a hour like this to do his duty. Surely they rang that damned-be bell to let us all know about some goblin invasion. Can you believe it? GOBLINS?! Tiny green vermin and they try to convince us that they are a threat to us. \n\nThe large man let out a long low laugh that woke the woman next to him and probably a few of his neighboors.\n\n No no, lass. Stay in bed. You don't want to wake up today. Winter has come and gone and duty is at our doorstep. Praise be Sif for the snow and the ice that act as out border guard. But now as they leave it is up to men like me to defend the borders. Sleep some more, I will be heading to the town watch. That chime, that infernal noise, is a sign that we have to meet. \n\nThe woman pays him little heed as she turns around and goes back to sleep. Thangbrand walk to the fireplace, that houses only ashes now, and grabs his chainmail. He throws it over his head and then grabs a huge mean looking axe that leans against the wall and lets it hang at his back. With a discontent grunt he slams the door open and starts his march towards the guard house.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Grimolfr, in wolf form as usual, padded into town. He smelled and heard before he saw the bustle of forms and the rationing of food. He trotted into town, content with a belly full of the deer he had slain, and wandered through town, his bright white fur in contrast with the grays and browns of the buildings and the emerging brown of the dirt and mud below the feet of the many villagers. Grimolfr went unnoticed by most save some of the elders and more important villagers, who recognized him for the village born young man he truly was, but to the rest he was just another wolf like so many that lived in and around the town. He spotted a large Dire wolf next to what he presumed was a druid, and trotted up to him. he growled and barked a greeting deep in his throat, unable to make the words and sounds of a human with his wolfish vocal cords.",
"loss": true
},
{
"from": "human",
"prefix": "Bandededed:",
"value": " Akio \n\nAkio can barely hear the bell. By the fourth tone, however, he feels the warmth soaking into his bones and realizes that it is time to awaken.\n\nStill, he mutters angrily at the summons. \"Up all bloody night playing and dancing, and now I'm awakened at the crack of dawn.\" He sighs, shakes his whole body, and makes a small cup of tea while he readies himself.\n\nHe decides on only his traveling clothes, thinking to save his finery for the nights performance later that night and that his armor would be cumbersome. When his tea is ready he dons his fashionable cloak - which was also quite warm closed - and headed out to meet the day, somewhat late.\n\nAkio smiles as he thanks Horst's wife, giving her an elaborate bow after she dishes up his share. He settles comfortably nearby, on a rather large rock.",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Grasulfr yips and smells the odd wolf. \" Smells like man ,\" the Dire sends to Brander with the simple question, \" play ?\"\n\n\" Aye pup ,\" Brander responds as he looks the new wolf over. There seems to be more to it than just its odd smell. Despite his long stay at the Crest's outer district, Brander and Grasulfr know little of the town's inhabitants aside from a few hunters and trainers.\n\nAs the trio nears Brander's yurt, he stops to collect his war-gear. \" Ujak !\" he summons Grasulfr and cinches a riding saddle into place over the brute's broad mane. He checks over rooms and supplies before latching the outer door shut, not knowing when he will return. The winter sled is stowed next to the boat outside.\n\nWith this, they set off once more to the heart of town and the guardhouse.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Grimolfr walked alongside the Dire Wolf, he knew they probably suspected him of being more than a wolf, but felt he was safe for the moment. He realized the intelligence of his fellow wolf, but was confident he would be as connected to the wild as he was, and so he growled and barked and yipped in the closest approximation of speech a wolf could have, a general inquiry as to their destination.",
"loss": true
},
{
"from": "human",
"prefix": "Blackdrop:",
"value": " \" How do they expect anyone to concentrate with this racket?! \", Talin exclaimed as he left the inn. He pulled his cloak closer to himself, for the morning air was chilly, even with the approaching warmer months. He bounded off to stable before he headed for the guardhouse.\n\n\" It is bad enough for me to be stuck in this town, but to have not found any leads at all! I cannot wait until the roads are clear so that I may continue my journey. \"\n\nThe thought of his journey had become less important over the last several months. Talin had begun to realize that his parents had probably died by now, by disease or goblins. Even if they were still alive, they probably wouldn't recognize their son anymore. He had not had a solid lead for 5 years now and he his own future to worry about. Njords Crest opened up the possibility of settling down. He had even considered opening a school at one point.\n\nHe reached the stable door and opened it. Sleipner, his horse, slept soundly, undisturbed by the bell, but Talin's raven Hugin stood at attention on top the horses head.\n\n Hugin, lets us depart. , Talin thought to his small friend.\n\nThe small bird lifted off the head off the horse and landed on Talin's shoulder.\n\n\" Excellent. \", said Talin.\n\nTalin closed the door to the stable and procceded over to the guard house.",
"loss": true
},
{
"from": "human",
"prefix": "Methalor:",
"value": " Bonggg... \n Bonggg... \n Bonggg... \n Bonggg... \n\nJal leapt to attention at the sounding of Aesir's Chime. He considered, for a moment, sliding quietly out of bed; but the reverberating gong would wake just about anyone. He grinned back at his sleepy lover, her flowing black hair framing a face he found more beautiful and angelic than depictions of Freya or Sif. Her smile in return, even after seeing it so many times, never failed to melt Jal's heart.\n\nA fellow skald, Nadja had arrived in Njord's Crest two years past, around the same time as Jal. The two young poets had clashed, each trying to outdo the other in an effort to win over the populace. Ultimately, competition and fierce public arguments turned into a mutual respect and friendship. It was about a year ago that the pair had confessed feelings for eachother and begun to share the same small hut. Both Jalthak and Nadja had worn semi-permanent grins ever since, and it was certainly said around town that tales of love had been hear from both storytellers more often ever since.\n\nBut Jal had little time to reflect on his good fortune - the gong signified that it was time to gather at the house of old Horst. With a quick kiss and softly-spoken professions of love, Jal sprung out of bed, searching for the tunic he had hastily discarded the night previous. Finding it after a minute of searching, he donned Axeturner, the magically imbued chain shirt that his old mentor had given him. Jal gingerly lifted Stormcaller from the small table that the massive greatsword rested comically upon, the contrast between sizes amusing the clouded early-morning mind of the skald. With a whispered farewell to the already-sleeping Nadja, Jal exited the hut into the cold morning air.\n\nJalthak reached the guard's house soon after, arriving with a short, meandering gait. He had, in fact, run most of the way, trying to rouse his mind and body from their clouded state, but did not want to appear too hurried to arrive at his destination. Wouldn't do if they thought him too eager to arrive on time - at least, so went his thinking. Graciously accepting his meal from Horst's wife with a flashed grin and words of praise for her cooking, Jal strolled over to where Akio sat.\n\n\"Look who's up a bit early after last night!\" Jal grinned at his fellow performer, \"Wasn't sure if you were going to get any rest before the Chime sounded! By the time we finished the tale of the Sons of Ivaldi, it looked like you'd never stop capering about. Nadja and I have a bit of a bet going - did the crowd finally allow you to retire for the night, or did you collapse from exhaustion first?\"\n\n(OOC: Apologies for quality, I'd rather get SOMETHING out than hold things up! 🙂 Also, sorry if I'm assuming too much about Akio, but I imagine that three performers in a smallish town would be pretty likely to know eachother.)",
"loss": true
},
{
"from": "human",
"prefix": "Goats_o_Mjolnir:",
"value": " Horst greeted everyone that entered warmly, and took a seat towards the front of the mess tables and cleared his throat with emphasis, waiting for the general chatter to lull.\n\n\"Friends, brothers, thank you for responding swiftly, as you know tonight our village will celebrate the coming of spring..\"Many of the men in the hall give a few positive grunts and whoops.\"... and Elder Fofi has asked that we be in charge of attaining a sacrifice for tonight, hence the early rising.\" Horst took a sip from his mug and continued. \"I scouted out into the sorrounding forest a few days ago, and for those of you that walk its domain perhaps you have seen this too, it seems the All-Father has blessed us for I found a pair of massive boars foraging at the roots of some trees, I would say about a mile or so in. So I say we track em, slay one for my wife to prepare, and the other we capture alive to give thanks to the Aesir!, what say you?\"\n\nResounding cheers trembled the hall, Horst grinned.\n\n\"I will be out at sea today fishing, but thier trail is easy to spot, so as soon as you finish breakfast, assemble for your hunt but keep a sharp eye, already I have recieved raven reports of goblin scout ships docking on several coastlines, most didnt survive the arrow volleys, but our Kings intelligence believed there may be others.\"\n\n(OOC: once you all are ready to leave, those of you who can track, roll when your hunt begins)",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Grasulfr lays curled up beside a loose bale of hay some thirty hards from the guardhouse. He is bored, but remains obediently in place guarding their kit and Branders axe. This does not, of course, preclude his from lifting his muzzle at each passer-by. Seeing no immediate return of Brander, he stretches and then circles to rest once more with a paw over his cold nose.\n\n\nInside the building Brander remains near the entrance. The interior is much to hot and humid with occupants for the rugged druid. He joins in the cheer with an orcish \" Huzzah !\" When the conversations return once more to excited chatter he looks for the most capable collection of townsmen and offers his aide, \" Your village has been kind to me and my denbrother, we would gladly lend ourselves to your hunt .\"",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " We hunt, for Odin and the Æsir! \n\nAs Valtam stands, he comments, If there is a risk of goblins, a wise man might bring some healing potions. I have some skill with tending to the wounded after battle, but my talents are not well-suited for healing in the midst of heated battle. \n\nOutside, Valtam mounts his horse, and with a wry grin waits to follow the large wolf (Grimolfr) that sits nearby.\n\n(OOC: Valtam does not have track, but his wolf companion, Geri, can track by scent... assuming Grimolf tells Geri that we're tracking boar. Geri's Survival roll: (1d20+7)[ 27 ] )\n\nWhile not adept at tracking, Valtam nevertheless keeps his keen eyes and ears peeled--for boar, or anything else out of the ordinary.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Grimolfr joined the two wolves, and he snarled and growled out the basics of the plan, as well as he could in the wolfish tongue simple as it was, and padded up to the head of the pack, his tongue lolling slightly out of his mouth as he pants, before retracting it and padding up to the horses.",
"loss": true
},
{
"from": "human",
"prefix": "WarBrute:",
"value": " Garik Argot \n\nThe man in the heavy winter clothes, began unwrapping his scarf the covered his face. He is revealed to have unusually dark complexion and deep black hair.\n\n \"I don't care if you say its spring, Its still damn cold.\" His voice is deep and has a tone of annoyance, but he is smiling. \"It’s been a long time since I have hunted in a group. I welcome the company.\" He stands and heads out the doors, wrapping only the bottom half of his head in the scarf before exiting.\n\nOutside he smiles at the wolves (at least that’s what it looks like what his eyes and brow is doing, not being able to see his obscured in by the scarf) and pulls himself up on to his light horse.",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Brander follows the others out, relishing as the crisp air catches his breath in fog. A gentle pat of his thigh brings Grasulfr to hand. We hunt he whispers to the Dire as he re-checks the straps and equipment lashed to its back.\n\nHe leaves Grasulfr readied with the other animals to help organize with the others, \" Do we all have mounts ?\"\n\n\" In the times I have taken small boar in the past, I have always found they fight to the last. Taking one alive may require more than brute strength. We druids can sometimes coax animals...but convincing a powerful beast to willingly walk to its death may be beyond our...charm. \"\n\nBrander stops to reflect a moment, recalling the boars met over the years, trying to awake thoughts that could aide him in the hunt.\n \n Spoiler \n Knowledge Nature (1d20+5)[ 15 ] \n \n\n\n\n{edit} [OOC: Have I listed my spells anywhere yet? If I have let me know and I'll use the old list, otherwise they are as follows]\n \n Spoiler \n 0th snowshoesx3, purify food/drink, Ram's Might\n1st Silvered Claws, longstrider, claws of the beast\n2nd Master Air, Nature's Favor\n3rd Thorns\n\nThese are also now on the character file\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lithandrill:",
"value": " Thangbrand grunts his approval when he hears of the hunt and looks around the room to judge the rest of the people assembled. Most of them he had atleast seen before and he had exchanged a few words with some.\n\n Aye, a hunt sounds better then more stories about invading goblins. Atleast you can eat boars and they offer a better challange too! \n\nWhen he hears the ideas of his fellow guardsmen he shakes his head a bellows in a loud, though slightly amused, voice:\n\n What?! Already all of you are talking off bringing horses and magic? Why don't we just bring a catapult or a legion of warriors?! Are you men of the north or what, here we hunt on foot and we watch our prey in the eye while we skewer them on our spears. We don't use horses or fancy magic! Say, Horst, do you still have those boar spears we used last hunt? ",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Brander smirks at the youth's confidence. \" On the chance our quarry has moved another ten miles off, these old bones of mine prefer Grasulfr here. I like nothing more than the match of beast to brawn, but taking one alive may be harder than stalking and killing two. Failure to kill makes a few men hungry and angry...failure to capture and sacrifice makes the gods angry. \"",
"loss": true
},
{
"from": "human",
"prefix": "Lithandrill:",
"value": " Thangbrand slowly nods his head in agreement and calms down, resigning to the fact that this is a hunt of necessity rather then a contest of strength.\n\n \"Your words hold wisdom. I spoke too soon and too rashly. If we are to capture one of these fierce beasts we could use a bit of help. Like you said killing one be a lot easier then dragging a live one back home. And I do not like the thought of having to stand before the altar and telling the gods on high that they will recieve no sacrifice this year. \n\nHe grins slightly and turns to Horst.\n\n I do not own a horse but I am sure I can borrow one around the village. Or maybe you, Horst, can find some horses for those of us who have none. ",
"loss": true
},
{
"from": "human",
"prefix": "Bandededed:",
"value": " Akio \n\nAkio groaned in an exaggerated manner. \"A bit early? You have no idea! You went to bed before I even started the The Stones of Argenta, and we both know how long that one takes to tell.\" \n\nAfter Horst finishes telling all of us about the mission, Akio sighs. \"I have a plan,\" He says brightly. \"It begins with digging a hole...\" He trails off, and a whistful look comes over his face. \"I don't suppose that any of you are good at digging? ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " What?! Already all of you are talking off bringing horses and magic? Why don't we just bring a catapult or a legion of warriors?! Are you men of the north or what, here we hunt on foot and we watch our prey in the eye while we skewer them on our spears. We don't use horses or fancy magic! Say, Horst, do you still have those boar spears we used last hunt? \n\n(OOC: chronologically, this happens before Thangbrand's most recent statement)\n\nValtam fixes his one eye on Thangbrand and says \" A boar can run faster than a man; I doubt we'd ever catch them on foot. \" He continues, \" If you'd like a spear, you can borrow one of mine. \", as he pulls a spear out of his quiver and twirls it around. You can't help but notice that the spear is longer than the quiver. The spear appears brown, like wood, yet has a shine to it, like metal. (OOC: +1 spear, made with ironwood spell)",
"loss": true
},
{
"from": "human",
"prefix": "Lithandrill:",
"value": " ((Chronology is a bitch in PbP. This comes after Valtrams reply and before Thangbrand's last message))\n\n He might run faster then a ordinary man but I am confident I could keep up with one. I have hunted these woods for some years now and not once did I use a horse. \n\nThangbrand takes the spear and twirls it around once before nodding approvingly and handing it back. He gives Valtram a friendly but firm slap on the back.\n\n \"You know your trade, sir, whatever that might be. Not often have I seen such finely crafted spears. Tell me though what wood it is made of, if it is wood at all. Not once have I seen a tree that grows iron and it smells of witchcraft. But enough of that! I appreciate the offer but one should not give such finely made items to relative strangers. Maybe after we hunted together I'll take you up on it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Goats_o_Mjolnir:",
"value": " \"I have but one horse Thangbrand, I will go fetch him\"\nHorst trots out of the gaurdhouse and arrives back in a few moments later.\n\n\"Gmibold is stabled outside\" he says with a jerk of his thumb. Horst jogs over to kiss his wife goodbuy, grabs his pack, and summons Ufir to his side.\n\"If any of you still need mounts, the Bifrost Inn and stables might have a few, be sure to return Gmibold too me Thangbrand, give her too Diesa..\" he indicates his wife \"Im heading out to the fishing waters my friends, good luck to you!\"\n\nWith that the doir shut behind him, those who are outside see Horst sprinting towards the docks.",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Originally Posted by Lithandrill \n \"You know your trade, sir, whatever that might be. Not often have I seen such finely crafted spears. Tell me though what wood it is made of, if it is wood at all. Not once have I seen a tree that grows iron and it smells of witchcraft. But enough of that! I appreciate the offer but one should not give such finely made items to relative strangers. Maybe after we hunted together I'll take you up on it.\" \n \n\n The wood is solid ash, as all good spears are. I called upon the grace of Odin and the forest to bless this spear with their magic... for a time. The magic on this spear will expire this evening, when I shall call again for their blessing. ",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " \" Grasulfr here always loves a good dig, but usually only if there's a badger at the bottom ,\" Brander chuckles to Akio while rubbing the wolf's flank, \" but I'm not sure we have the time to dig such a trap big enough to hold a large beast...nor could we easily move it once inside. \"\n\nHe looks over the group once more, \" Does anyone know the locals well enough to secure poisons or influences over the mind... Ha! perhaps we could just get it smashing drunk, then the gods could enjoy its flesh, spirit and spirits .\"\n\n\nBrander then leads Grasulfr to the eastern edge of town and leaves him with the instructions, Find Big Boars, NO attacking, Find me . He kneels, with one hand on Grasulfr's thigh and runs his fingers through the dirt, whispering a prayer. Trusting in the animals to locate the beasts and return to lead the men, Brander returns to the group to work out how one is to be captured. Once the wolves locate the prey, Grasulfr will return to collect Brander.\n\n \n Spoiler \n Brander cast Longstrider on Grasulfr (lasts 5 hours). Grasulfr tracks by scent the boars. Perhaps the other wolves go with him? He sees the little wolf quickly catch the scent and follows to aide with the search. Aid Another (tracking) DC=10 (1d20+10)[ 25 ] \n\n\nOOC: taking something that does not disable or fall unconscious until at -10hp is going to practically require one of us to think of necessary magic or skills. The druids might be able to aid one another and make a successful Wild Empathy check, but the -10 penalty to do it in under a minute would be hard.....now if only we could make it calm or stand still and listen to us for a full minute....them it might work.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Grimolfr bounds after Grasulfr, and barks and yips the question of destination, though he trusts the large Dire and believes he knows the destination anyway.",
"loss": true
},
{
"from": "human",
"prefix": "Exeson:",
"value": " Arriving late to the conversation, Snorri plods up to the group, looking very surly. Upon seeing all the wolves his mood darkens.\n \nGreat, why so many Odin-damned wolves? it will be a miracle if none of them smell Amon on me, today just keeps getting worse.\n \n \"I have no mount, never liked horses. Also, is it ok to, ugh, pre-cook the boar?\" He says, patting his morningstar. The observant will notice that tiny licks of flame seem to be playing in the back of his mouth as he speaks.\n\n \"as to capturing it alive, surly we could bludgeon it into unconsciousness?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lithandrill:",
"value": " Thangbrand thanks Horst for the horse and promises him that he'll get it back as soon as he is done with it.\n\n A trap hole might work to catch one alive. But the winter is not quite done yet and the ground is still mostly frozen. It will be a hard and arduous task to dig a hole let alone one for a huge boar. Maybe a few of us could hold it down while another ties it's legs together? As for knocking it into submission I am not sure. We could very well kill it and then we'd have to come back home with two dead boars.\n\nEither that or we chase it into the village and hope we can lock it in someone's house... \n\nHe bellows his loud laugh and checks the horse's saddle and to hang his longbow from one of the straps.\n\n Whatever we decide though lets talk about it on the way. We still have quite some distance before we get to the thick of the woods that Horst told us about. \n\nWith this he mounts his horse and gets ready to follow the others.",
"loss": true
},
{
"from": "human",
"prefix": "Bandededed:",
"value": " Akio \n\nAkio grins, \"I know I can distract them, at least as long as I can play,\" He stops for a beat, \"Jal and I, I should say. Combined, our talents will have the beasts staring for hours,\" \n\nHe frowns then, and says, \"The rest of you would have to be careful, though. If you distract them, we may end up with a stampede toward us frail dancer types,\" while looking pointedly at himself.",
"loss": true
},
{
"from": "human",
"prefix": "WarBrute:",
"value": " The dark man pulls down his scarf to speak \"Boars don’t fall unconscious, they fight to the last breath. Perhaps if we had a large enough net, we could chase him in to it. We would have to make sure it was well secured before bringing it into the town. If it was to get free it could cause severe casualties. He shrugs and pulls the scarf back up over his mouth.",
"loss": true
},
{
"from": "human",
"prefix": "Exeson:",
"value": " Snorri turns to Thangbrand.\n\n \"I have ways of melting the snow and unfreezing the ground, then perhaps the dogs could dig the whole and you prancing types can lure the boar into the hole. Then we can immobilize it using, say, one of the fishing nets?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Methalor:",
"value": " \"Ha!\" Jalthak laughed at Akio, \"Frail dancer, my foot! One who can caper all night long can hardly be called frail!\"\n\n\"As for me... Well, I don't mind it when things get messy.\" Jal grinned, pointedly patting the greatsword strapped to his back.\n\n\"Snorri's plan sounds excellent to me. Between Akio and myself, I think we can distract and lure the boar towards the pit. While a boar might not be appreciative of skaldic poetry, a good song might distract it well. And Akio here... Well, his dances can be just plain fascinating .\"\n\n\"If Akio and I stick together, I should be able to hold off the boar for a short while should something go wrong. I'm a poet AND a warrior, don't forget! Still, I've hunted these boars before, and I can't say it'd be easy - so we better have a solid backup plan, should something go wrong. What do the spellslingers have in the way of charms and barriers?\"",
"loss": true
},
{
"from": "human",
"prefix": "Bandededed:",
"value": " Akio \n\nAkio heads off to Bifrost Inn, collects whatever mounts the group need, and brings them back, along with a rather large fishing net.\nOOC: I'm assuming that we can procure these items, and just getting the fetching out of the way. If we can't, let me know and I'll edit this post.\n \n\"Brander, I see that you've sent off your wolf, and perhaps we should follow? He will certainly find the boars before we will, and we can finish our chat on the road.\" With a small frown, he mounts and starts after the wolves, \"So, who's digging?\" He asks. \"I may have a song to help you do that...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " [ OOC: From the looks of the rolls I assume the animals have no trouble tracking the animals. So, Grasulfr will quickly return (longstrider after all) to pick up Brander and lead the group onward.]\n\nDespite the urgings of the others, Brander waits patiently at the edge of the forest a few minutes longer. Soon, the Dire Wolf Grasulfr bursts from the underbrush and scampers over to excitedly lick Branders hand.\n\nHe mounts up onto Grasulfr and has the beast lead the group to a spot until within five hundred feet upwind of the prey. There, he turn in the saddle to Valtam, \" My training has brought me down a differing path, but do you have the gift of shaping? If nature grants you the claws to burrow then perhaps this pit-trap idea could come to fruition .\"",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Originally Posted by Benejeseret \n \" My training has brought me down a differing path, but do you have the gift of shaping? If nature grants you the claws to burrow then perhaps this pit-trap idea could come to fruition .\" \n \n\nValtam appears startled for a moment, wondering where his mind has been. \" Of course! Here's the plan. I'll take care of digging a hole that is wide enough to hold two boars and deep enough so they cannot escape. If one of you can conjure an illusion to cover the hole, great. If not, we'll gather some fallen branches, thatch them loosely together, and cover with whatever kind of underbrush is available. \"\n\n\" Jalthak and Akio, can you lure the boars into the trap? If not, someone on horseback will agitate the boars so they give chase, then run towards the trap and leap over it with their horse. The rest of us will be hiding near the pit, in case something goes awry. \"\n\n\" Once the boars are in the pit, we can pelt them with rocks and other things at our leisure until they're unconscious. Then we can climb down with a rope to kill one and tie the other securely. We'll wrap them in a net, one at a time, and use the horses to haul the net out of the pit. We'll also need a cart in which to transport the boars back. \"\n\n(OOC: \"pelt with rocks\" = or do non-lethal damage with ordinary weapons at a -4 penalty to attack. Also, replace \"cart\" with \"sled\" if the terrain is snowy/icy; I don't know but Valtam does)\n\nOnce we select an appropriate location for the trap, Valtam transforms into a Dire Badger and digs the hole in a few minutes. (OOC: 10' wide by 30' long by 10' deep should be enough?)\n\nOnce the hole is complete, Valtam returns to human form.",
"loss": true
},
{
"from": "human",
"prefix": "Goats_o_Mjolnir:",
"value": " (OOC:Gunna expedite a wee tad)\n\nThanks to Grasulfr,Grimolfr, and Geri your hunting party manages to locate the boars with ease. The boars are forraging by a massive tree with thier snouts low to the ground, your party moves a few hundred feet away and begins to prepare the trap.\n\nPlease make the appropriate rolls to prepare and EVERYONE please make a move silently check twice DC10 for both.",
"loss": true
},
{
"from": "human",
"prefix": "Bandededed:",
"value": " Akio \n\nMove Silently - (1d20+10)[ 20 ] \nMove Silently again - (1d20+10)[ 17 ] \n\nAkio withdraws his pan-pipes and \"prepares his dancing shoes\", as he says.",
"loss": true
},
{
"from": "human",
"prefix": "Lithandrill:",
"value": " ((**** I have movesilentphobia))\n\n \"Move Silent First\" - (1d20-2)[ 16 ](14) \n \"Move Silent Second\" - (1d20-2)[ 6 ](4) \n\nCunhail draws his long bow and prepares to shoot as soon as the boar notices them. (Ready action to shoot on a failed Moev silent check)",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " Since Valtam knows that in human form he's about as stealthy as an elephant, when the wolves start to draw even vaguely close, he dismounts, ties up Hrimfaxi (horse), changes to dire badger form, moves to the appropriate location, does his digging business, and waits in badger form around 100' from the trap in the direction furthest from the boars (and closer to Hrimfaxi).\n\n(OOC: retconing slightly because I originally pictured digging the hole first and finding the boars second; hope that's OK? In human form the mod on these rolls is -7 instead of +3)\n\nMove silently as Dire Badger:\n (1d20+3)[ 7 ] \n (1d20+3)[ 15 ] \n\nMove silently for Geri, wolf companion:\n\n (1d20+4)[ 17 ] \n (1d20+4)[ 16 ] \n\n(OOC: I'm assuming the Hrimfaxi is tied far enough away not to matter)\n\n(OOC: Hey, Akio, want to cast Silence on the prep area? You're pretty stealthy, but with a group of 8 or 9 somebody is bound to make noise)",
"loss": true
},
{
"from": "human",
"prefix": "Exeson:",
"value": " Snorri follows the group, hanging at the back. When they arrive at the scene he grudgingly turns to Valtam.\n\n \"Need a help thawing the ground before you start digging?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Brander winces at the crunching up sticks nearby and tries to hold himself still.\n \n Spoiler \n (1d20-2)[ 5 ] (1d20-2)[ 10 ] ....maybe he would get situational move silently check as he is not 'moving' and is mounted\n \n\n\nHe holds a hand out, palm down, signalling Grasulfr to skulk. \n Spoiler \n (1d20+4)[ 8 ] (1d20+4)[ 24 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Goats_o_Mjolnir:",
"value": " Both boars prick up thier heads at the sounds of twig snaps and shuffling. For several heartbeats they remain still, twitching thier ears and sniffing at the air. The boars grunt and begin to wadde away at a light trot another few yards, before resuming foraging, but at a slower, more alerted, pace.\n\nI recommend the silence spell as well;)",
"loss": true
},
{
"from": "human",
"prefix": "Methalor:",
"value": " Spoiler \n\nMove Silently checks: (1d20)[ 2 ] , (1d20)[ 14 ] .\n \n\n--Earlier--\n\"Aye, I think Akio and myself can lure those boars. I know there's enough fair ladies who'd like to follow that dancing all around town! If all else fails, I have a bit of illusion and fast feet - I'd bet ya anything I can run just as fast!\"\n\n--Now--\nJal cursed silently as he stumbled over a still snow-covered root, feet crunching down hard on a stray twig. He drew in a sharp breath at this own clumsiness, mentally whispering a plea to Ullr for the boars to not pay heed to his oafishness.\n\nHe sat back from the diggers, having no real ability to aid them in their task - singing a song would be rather counterproductive, given the necessity of silence. Jal simply shuffled through his mental catalog of songs, trying to pick one that might have a pleasant enough tune to appeal to wild beasts.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Grimolfr stalks the snowy woods as deftly as any of his wolfish kin, stalking the boars, his white fur blending with the snowy ground as his piercing ice blue eyes tracks them, he sniffs the air as if sampling it.\n\n\n \n Spoiler \n Wouldn't i get the skill benefits from my animal form? if so move silently 1 (1d20+7)[ 17 ] move silently 2 (1d20+7)[ 11 ] if not move silently 1 (1d20+4)[ 13 ] Move silently 2 (1d20+4)[ 21 ] also, what does DC stand for? (this is probably a very nooby question, but I'm tired and I can't remember right now 🤨 😳)\n ",
"loss": true
},
{
"from": "human",
"prefix": "WarBrute:",
"value": " The man pulls on horse’s reins to single him to halt. He eyes the two boars and whispers, “Well which one should we take alive. I guess we could decide once they’re in the pit.” He trails off. He shifts in his saddle and pulls an arrow from his quiver.\n\n[OOC: I’m assuming you already made my Move Silently rolls for me judging how you continued the game]",
"loss": true
},
{
"from": "human",
"prefix": "Goats_o_Mjolnir:",
"value": " Nope, I just pushed the boars farther away so this can be sped up and you guys can get the meaty, tender part :D",
"loss": true
},
{
"from": "human",
"prefix": "WarBrute:",
"value": " ok then MS rolls\n\n (1d20+8)[ 26 ] \n (1d20+8)[ 22 ] \n\nI guess I should roll for horse too.\n\n (1d20+1)[ 2 ] \n (1d20+1)[ 18 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bandededed:",
"value": " Akio \n \"Gather 'round, my friends. I've a spell of silence I can use to quiet us.\" He sighs. \"Silly me, forgetting that I have spells...\" \n \n Spoiler \nI'll cast silence around wherever we decide to dig, and hang around there until we finish.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Agthorr:",
"value": " After finishing with his digging as a dire badger, Valtam makes some paw gestures indicating that someone should cover the hole with an illusion spell.",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Grasulfr and Brander sit at the northern edge of the silence, ready to bound off and wrap around the flank of the boars. Brander takes the moments of silence to study the brush along his path, planning out the route to funnel the boars towards the hole.\n\n[knowledge nature: (1d20+5)[ 17 ] preparing for a situational bonus to his next action through the brush]",
"loss": true
},
{
"from": "human",
"prefix": "Methalor:",
"value": " (OOC: I have Silent Image, which would be perfect for this... Except it requires concentration. If Jal is going out into the open, he can't concentrate on that AND distracting/enticing the boar.)",
"loss": true
},
{
"from": "human",
"prefix": "Bandededed:",
"value": " Akio \n \"No offense, my friend, but I think you should cast the illusion spell,\" Akio says to Jal, just outside of the silenced area and opposite the boars. \"You and I can both preform, but we both know that my shirt(/vest-thing) let's my be better at it than I normally am.\" \n\nOOC:\n \n Spoiler \nOk, I have two preform skills, and both are at a +17 bonus (yay ability bonus magical items!!). I was hoping that I would play and that we could get an aid another action going with you playing, but if one of us needs to cast the spell...\nIn any case, since I'd make two preform checks, I think the boars would have to beat both of them to become not fascinated, and my effect would last longer because I have more bard levels.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Exeson:",
"value": " Snorri stands nearby waiting, his abilities are worthless until there needs to be some killing done.",
"loss": true
},
{
"from": "human",
"prefix": "Methalor:",
"value": " \"Aye, s'true. Besides, I doubt the boars would be interested in an epic poem anyhow!\" Jal whispered, winking at Akio, \"I guess I might as well cast this illusion I've been holding in reserve!\"\n\nTaking a small bit of fleece out of the component pouch girded to his belt, Jal mumbled a few words of arcane power. Spells and storytelling really weren't that different - he'd decided that a long time ago. Unfortunately, he knew his magical potential was far too limited to do much more than the few tricks he already knew - it was not where his talents lay. Still, for small, silent illusions, he could proudly cast one.\n\nAs he concentrated on the effect, the pit began to be covered by underbrush virtually identical to that of the area surrounding it. As he mentally manipulated the arcane energies surging through his body, he worked hard to integrate the illusion convincingly into the surrounding environment. Finally satisfied that his trickery was suitable to fool a dumb animal, he wordlessly signalled to Akio to undertake his portion of the plan. As he continued to concentrate on the spell, he drew Stormcaller from its sheath - he wanted some backup, in case things went wrong.",
"loss": true
},
{
"from": "human",
"prefix": "Bandededed:",
"value": " Akio \n\nIn one fluid motion, Akio dissolves his bubble of silence, and reveals himself to the boars.\n\n \"You may remember this tune,\" his says gaily as he raises his pipes to his mouth and begins to dance.\n\nPreform checks\n \n Spoiler \nPreform(dance) - (1d20+17)[ 25 ] \nPreform(pan-pipes) - (1d20+17)[ 30 ] \n \n\n\nStatblock, just in case\n \n Spoiler \n{table]Akio\t|Human\t|Bard\t|5\t|Chaotic Good\t|Med\n 22/22 \t|+2\t|30 ft\t|AC/T/FF\t|17 / 12 / 15\t|Chain shirt\nMelee Atk\t|Scimitar +5\t|1d6+2\t|Ranged\t\t|Dagger\t\t|1d4+1\nSaves\t|Fort +1\t|Ref +6\t|Will +4\nSrt - 12\t|Dex - 14\t|Con - 10\t|Int - 14\t|Wis - 10\t|Cha - 20[/table]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Brander tenses and glanced side-ways to Akio and the others, \" Are the beasts bedazzled and fascinated...or waiting for the right moment to gore us ?\"\n\nGrasulfr is signaled to bring the duo north and slowly circle at a non-threatening pace. They are both careful for to make eye contact with the boars.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " A few days out of port, the ship is thrown off course by a terrible storm, and runs aground on one of the many unknown reefs in the White Sea. The sea vomits many pieces of flotsam on to the beach, including yourselves.",
"loss": false
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Your gear has all washed on to shore with you. You might want to assume that you had more stuff, but that it got lost in the wreck.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " The stench greeted my senses before the sight truly took hold. I reached up and scraped the bow and seaweed from my hair. Its usual blond now a dark brown with just a hint of green.\n\nLooking down i realized that my leg was slightly injured. Trust me to still get hurt in what seemed to be a god assisted escape from harm.My red robe clung to my body but seemed to be already drying from the sun. I had no possessions to worry about, so i was ready.\n\nI eventually got my bearings and stood up. Grabbing what was left of what appeared to be my room and what may have actually been a plank of wood, i set off towards the closest person i could find using it as support.\n\nOn the way i looked inland to see if there was anything worth noting.\n\n \n Spoiler \n (1d4)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "lostlittlebear:",
"value": " Generic looks up around him.\n\nHis blue eyes are well framed by his blond hair (which somehow is still standing on end despite their wetness), and his bulging muscles somehow manage to ripple despite their concealment by bulky chainmail.\n\nPicking up his 10 foot long zanbatto/katana/overlyhugebastardsword/dualscimitar, he jabs it into the sand before him.\n\nSaying a prayer to Typical, the god of good and light, he stands up and cries out in a deep, manly voice, (as dramatic music plays in the background and lighting crashes)\n\n\"I, Generic the Lastnameless One, swear that I will avenge tis greatest insult, and restore the Cliche to this cursed world!\"",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " Skvar the Skald slowly swims to shore.\n\nA black haired, brown eyed middle aged man with a bulbous red nose paddles shoreward holding onto a sea chest. He wears only a pair of pants.\nAs he arrives ashore, he opens the sea chest, uncorks and finishes off the contents of a small barrel, and puts on a chainmail shirt. This is followed by a belt, a backpack, and some other gear. He begins to play some pan pipes and look towards the rest of the flotsam drifting in.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Originally Posted by Viginti_tres \n I eventually got my bearings and stood up. Grabbing what was left of what appeared to be my room and what may have actually been a plank of wood, i set off towards the closest person i could find using it as support.\n\nOn the way i looked inland to see if there was anything worth noting. \n \n\nYou can see the other two obviously. There's someone near you, an old dwarf woman, but when you get closer you can see that she's dead. She has a head wound, and you guess that she must have been knocked unconscious and drowned.\n\nLooking inland the beach quickly turns into dense forest.\n\nThe main thing you can hear, other than Generic, is the sound of birds and insects coming from the forest, louder than anything you'd hear at home.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah lifts her small 3’3” body to its full height then shakes vigorously to remove the water. Sarah pushes her dark hair out of her face and looks over the island with dark searching eyes. Then begins to pick up her stuff and whatever stray stuff she finds lying around.\n\nSarah stops for a moment listening to the sounds of the island. “Seems like there’s lots of bugs here, at least we won’t starve.”",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " \"Can you see any other survivors\" i yelled while walking towards Sarah. Stopping on the way to make sure the musical man was alright.\n\nI glanced towards the warrior type, but figured he would be fine and so i let him finish his soliloquy.\n\n \"Anyone need healing? Anyone have a plan? I asked exasperated. This couldn't be happening now, not when i was so close.",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " \"I see something that survived\". I then move out into the flotsam and begin pulling on some robes covered in intricate patterns.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah will help Skvard pull the survivor out of the water.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Originally Posted by Skvar \n \"I see something that survived\". I then move out into the flotsam and begin pulling on some robes covered in intricate patterns.. \n \n\n\n \n Originally Posted by Sneaky Sarah \n Sarah will help Skvard pull the survivor out of the water. \n \n\nIt turns out that they're just robes. But very fine robes they are; three of them, each covered in a different, intricate pattern. They don't seem to be torn. But obviously clothes like these aren't designed to be worn in the water.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " \"Night is soon approaching, i know i hold no authority over you but if i do hold some sway i would suggest we travel inland.\" \n\nI said as i walked towards the forest. Without turning back to face them i continue.\n\n \"I am going in either way, but your company would be greatly appreciated.\" ",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah yells to Konsgiver. “Hold on a minute. Let us gather up what useful items can be found on this beach before we go. It will only take a few minutes.”\n\n“Skvard gather up these robes and I’ll check on her” Sarah says pointing to the dead woman.\n\nSarah will go and search dead woman and then join Konsgiver.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " \" Check on her then. Although i would much prefer it if you simply stated your actual meaning. Loot her that is. I said.\n\nLooking down at the sand on the beach i saw an interesting shell. I picked it up and examined it while the others slowly progressed through there duties.I stood with one ear always listening to the sounds of nature coming from the jungle, they just seemed so unnatural.",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " Skvar pulls the robes from the water, and places them on the beach to dry.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Originally Posted by Viginti_tres \n \" Check on her then. Although i would much prefer it if you simply stated your actual meaning. Loot her that is. I said. \n \n\n“I’d prefer not to spend my island vacation listen to your snarky attitude so lose it.”",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " \"Well no one said you had to spend it with me. Stay here by yourself if you will. However i wouldn't suspect it would be long before you started hearing voices, a rustling in the jungle and before long you would have given your life to this place.\" I said looking Sarah in the eyes\n\n \"While i don't necessarily like you and you me. I wouldn't want to see that happen. Plus I'm sure you have your uses, fodder and such.\"\n\n\"You just about done looting\" I said with a wry smile\n\n \"..And are you just about done luting. Well i was never good with instruments but i think thats a lute, or is a lute a harp? No matter\" I rambled towards the drunk little man\n\n \"And well him, he can stay here if he wants. I think he is too deep in his monologue to hear us anyway.\" I laughed.\n\nThrowing the shell from one hand to another for a second i thought about the current situation for a while, before pocketing it and making my way towards the treeline.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Wondering how anyone can grow to adulthood without ever learning simple manners, Sarah walks over to Skvard, lays the robe she found beside the others, and sits down.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " The robes all seem to be good quality. From left to right, they are:\n\n'Sarah's robe' is orange, and is covered in a pattern of black crowns.\n\nThe next robe is purple, covered in a black pattern of peacocks.\n\nThe next robe is black, covered in a pattern of purple lion's heads, facing left.\n\nThe final robe is black.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " After i noticed that the others weren't following me i turned back from the tree line and trying to hide the fact that i was afraid to go in alone i cited the cold as my reason for walking back.\n\n \"If no-one minds i think i will grab that lion headed robe, i could use the warmth. I haven't quite dried yet and umm...\" I grabbed the robe and sat on the beach to examine it for a while. The lions were brave and fierce looking and so i decided to put it on.",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " \"Hey, who said you could have any of these robes? I spied them in the water, and I pulled them to shore. By rights, this salvage is mine. But if you had anything to drink, I wouldn't mind trading. If you think a tavern stands in those trees, foolish fop, lead on. And if the trees hold only death for the brave, or better a tale to tell, lead on faster.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " \"Well i did ask. Really though are you going to need all these coats. Would you rather we said it was on loan. It is yours still but i just wear it.\n\nThen in the first tavern we reach i will buy you a drink and the transaction will be complete.\" I said, arms flailing.\n\n \"I do think there will be quite a story to tell if any of us get out with working lips.\" ",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " That deal sounds fair. When we have pillaged this patch of wilderness, all debts shall be repaid in wine and song and celebration.\" ",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah stands and dusts herself off. Then she picks up her robe and shakes it out. At first she puts it around her shoulders admiring the colors, but the robe is to big for Sarah so she takes it off, folds it up, and stuffs it into her backpack.\n\nSarah walks over to Konsgiver and pats him on the back in a friendly way. “Are we off then?”\n\nSarah looks to the others to make sure they are ready to go then heads toward the forest.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " \"I've been ready since we first arrived on this god forsaken land\" I said staring down at the lions on the robe, entranced momentarily.\n\n \"'What do we do about him? I said pointing towards the silhouette of Generic. \"This place is no ordinary reef and i would hazard a guess the reason it remains unknown is because of that.\n\nHowever i can see no other option than to venture deeper into the abyss\" I said gazing worriedly into the jungle, as what i think were eyes gazed back.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " \"Pah! I, Generic the Lastnameless One, need no nursemaids! I shall take my revenge.....alone!\"\n\nHe stomps off along the beach.",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " \"Damned fool! Are you looking to be a monster's meal? Don't you need someone there to see your heroic revenge and to sing of it for the ages?\" Skvar packs the remaining robes into his backpack, and starts to follow the fool, holding an unlit torch and pan pipes in his hands.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " With a sigh i looked towards Sarah.\n\n \"Well it looks like our walk through the forest will have to be postponed.\"\n\n\"I am almost certain he requested he go alone, i for one was willing to oblige but it seems out of my hands now. You want to join us? I exclaimed and began to trudge along after the others.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Originally Posted by Viginti_tres \n With a sigh i looked towards Sarah.\n\n You want to join us? I exclaimed and began to trudge along after the others. \n \n\n\"Why Not?\"",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " You follow the barbarian along the beach. He looks behind, but doesn't acknowledge you other than to start walking faster. Shaking your head, you follow him.\n\nThe beach soon turns into pebbles, then rocks, then bigger rocks. The terrain starts to rise. You find yourselves clambering over slippery boulders, with the sea crashing into the cliff below you.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " \"Where does he think he is going? You see now where niceties get you, a cliff. \" I said looking down at the frothing water slowly eroding the fragile enough land.\n\n \"How long do you reckon we should keep this up? Should we just keep going till one of us falls to our death?\" \n\nThe robe felt heavy on my shoulders but i couldn't bring myself to take it off, so i continued walking and climbing fingering the shell in my pocket forcefully until it broke in my palm.",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " (Casting luck repeatedly to assist others and myself with any climbing there is to do. This is what it looks/sounds like)\n\nSkvar begins singing part of the saga of Vandrig and the Dragon, in particular where Vandrig is climbing the high mountains to reach the dragon.\n\n \"...and losing his rope and loosing his hook,\none last time at the ground he looks.\nHe climbs the wall with sword and knife,\nfor the dragon had stolen his good wife....\" \n\netc.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Moving cautiously up the rocks Sarah stops and pushes the hair out of her face. “Just let him go Skvard. He doesn’t want to hang out with us.”",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " \"Damn his eyes then. It's a shame he's lost to the wilderness, but I'll not let this untamed land claim the rest of us.\"",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " \"I like that logic. I know i thought he was going the wrong way, but i have no ideas as to what the right way is.\" I said.\n\n \"Any directional preferences?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " ",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Generic disappears from view.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " “Maybe we can get a better view of the island from up here. “ Sarah will look over the forest and the beach, searching for signs of civilization, or anything interesting.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " Strange, i thought as i looked down at my robe, but no matter.\n\n \"We have no way off the island where we are so our best bet is to head inland and through to the other side. See what we can find.\" I said.",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " (If Sarah is climbing, use Luck on her)",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Originally Posted by F.L. \n (If Sarah is climbing, use Luck on her) \n \n\nSarah will climb to the top of the cliff to see if she can get a better view.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah comes back down the high cliff panting. Looking at the others she points inland. “I couldn’t tell how big the island is but there is some sort of building in that direction.”\n\nSarah sits down on a rock and waves toward the beach. “There is a trail back on the beach that leads into the jungle. I saw movement on the trial.\"\n\n\"Beyond the beach there are more cliffs like these. On those cliffs I saw smoke. Just passed the smoke there is a ship wrecked on the rocks. It is not our ship.“\n\nLooking up at the darkening sky Sarah stands. “We should get off these cliffs. We can decide where to go once we are at the bottom.”",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " \"Where there is smoke there will be fire, and where there is a boat there might be a way off this island. So that is my vote\" I said while struggling down the cliffs.",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " \"Let's leave for that building.\" (Oh, and why struggle down a cliff when you can recieve a luck spell? Since I believe Viginte_Tres character has the lowest explorer dice in this group, help him.)",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " You all make it safely back to the beach, where you're faced with the choice of heading towards the building on top of the hill (whether that be via the trail or directly through the jungle), or towards the rocks at the other end of the beach, where Sarah said she saw the shipwreck and the plume of smoke.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " \"I think we should take the trail. It is a sing of civilization, I saw someone on it, and it probably leads to the building. Plus I am tired of climbing rocks today. We can go and see who is camped on the cliffs tomorrow.\"",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " \"Well ok, i guess if we make it through to tomorrow the boat will too.\n\nBut if anything goes wrong it is on you bard.\" I spoke glancing around the path.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " You set off along the path. You're grateful that it's getting cooler as evening draws on. It's also surprising how much the jungle shades you from the hot sun.\n\nPS should've also said - you find the path easily enough once you know it's there.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah whispers to the others, “Something’s wrong. It’s to quiet around here. Remember all the birds and bugs we heard when we were on the beach. I don’t here them now. “",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " \"Or it could be that the wildlife stops making noise as the day ends. You worry too much.\"",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " \"Perhaps. I’m going to take a few steps into the jungle and investigate more.”\n\nWithout waiting for a reply Sarah moves off the trail and into the jungle.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " \"One can Never worry too much. Speaking of which, when walking into a mysterious jungle, especially one that only a minute ago had you freaked, don't walk in alone.\" I said while briskly catching up with Sarah, eventually taking the lead.\n\n \"We have already lost one of our small enough number, and the worst seems yet to come. You better join us too Skvar, Keep an eye out.\" I said . The jungle growing thicker, the building closer.",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " Skvar tries to hustle and follow the others.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " I stare in disbelief and am unable to move momentarily. My judgment returns to me just as i hear something approach me from behind.\n\n \"Skvar , Sarah! Stay close to me.\" I say, the tone of my voice fluctuates with my state of emotions.\n\n \"Who , or what are you?\" I question the three while turning to see what is coming at us from the rear.\n\nWorried at what this may come to i ready my mind. Power wells in my hand, sparking from finger to finger, waiting for the first and last sign that this bad situation we were in had gotten worse.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah fires her bow at the charging wild man. “Konsgiver! Behind You!”",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " I try to cast luck to aid Konsgiver's spell's damage.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " Staring at the new figure emerging from the foliage in front of me i waited for one of these things to respond.\n\nHearing Sarah's cry i quickly turned as fast as i could, My body responded better than expected and as soon as i felt stable i released the power welled in my digits. The canopy above was temporarily lit up.\n\nI felt empty inside as my body struggled to recover from such a harsh loss of energy. Managing to look up i squinted into the jungle, looking to see if the threat still remained.\n\n \n Spoiler \nLighting: (1d10)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Konsgiver turns around at Sarah's shouted warning. He points at the running figure, who is almost on him, and lightning flies from his fingers just as the thing slashes at his face with its long fingernails.\n\nThe blast knocks the thing backwards. There is a smell, as of cooked meat. All three things scream. They sound exactly like startled crows. Then they turn, and run into the forest.\n\nIt seems as if Konsgiver is unharmed. Then, slowly, he slumps to the ground, dead.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah looks at Skvard. \"Those guys where mean. Let's get out of this jungle before they come back.\"",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Suddenly Konsgiver's eyes open. He coughs and gasps for air. You cunningly conclude that he wasn't dead after all.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " Slowly opening my eyes i lay on the ground for a few seconds stunned before leaping up and almost attacking Skvard.\n\nAfter regaining my bearings i turned to the others and said \"I could hear you. As soon as i hit the ground you were happily rid of me. Did you not think to bury me, or at least to check my pulse?\"\n\n\"You wonder why i don't respect people, well its because they leave you dead in the middle of a forest.\" \n\nLooking towards the ground i attempted to find any trace of a trail that i could follow. Not finding anything i turned to the others.\n\n \"I'm normally a great tracker, but ahh i am a little groggy still and my visions a bit blurry. Do you think you could have a look for me?\" \n\nI pulled the robe tighter around my body. Whatever that thing was i knew i was going to kill it, the urge for vengeance was overpowering.\n\nIts only fair, it did kill me first.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah smiles laughing a little as Konsgiver complains, but then begins to shake her head when he get to the part about tracking the wild-men down. “I don’t think that’s a good idea. They probably went home and considering how easily they whipped you I don’t think the three of us could handle a whole village full.”",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " \"From the looks of it i didn't do to badly. I'm fine now and i think i got him pretty good. I can't take them on my own though, so I'm happy to wait. That wont be the last of it though. \" I said angrily.\n\nCalming i looked up at my fellow castaways. Where to then? Do we continue along the path, knowing that it may lead to more of...um.. whatever they are? ",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah looks up at the sky. \"It's going to be dark in about an hour. We should look for a place to make camp.\"",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " \"Let's go back to the trail and get as far away from this spot as we can in the next hour. Will make camp at sundown. It's not going to be cold tonight so we should be fine outside.\"\n\n\"Would you guys rather go farther inland or back toward the beach?\"",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " \"Well we have made it this far alright so i see no need to backtrack.\" I said.\n\n \"We must be getting close now anyway.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " You head back to the path and keep walking up the path. Almost immediately, you hear human voices on the path ahead of you.",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " Skvar tries to be quiet and listens.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " With a sigh i leaned in trying to hear the voices, while remaining hidden and quiet myself.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah plants herself in the middle of the trail and draws her sword.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " A tall elf walks around the corner and stops. She draws her rapier and shouts \"I found them!\"",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " I looked up at the intruder, stunned. I recalled how this all went down last time and backed behind Skvar and keeping an eye on Sarah.\n\n \"Be quiet!\" I yelled, before realizing the irony.\n\n \"We aren't worth the trouble we would cause.\nWhoever you are and whatever the reason you wanted to find us, both are inadequate. We are three adventurers and you are simply one. \" I spoke, trying my best to intimidate.\n\nI continued \"However we are not always merciless. If you were to turn your back and leave, I'm sure we would allow it.\" \n\nGazing intently at the stranger I wiped one hand down the side of my robe, the other held in front of me, ready.\n\n \n Spoiler \nIf the Elf makes any hostile movements with the Rapier / Turns its back to me or any other sign of weakness i would like to Defend Myself / Attack.\n\nI will try and get the magic right this time.\n\nTo Cast : (d12)[ 2 ] \nDamage: (d10)[ 10 ] \n\nHowever if the elf initiates dialog only then i would like to continue that first.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Two almost identical humans appear on the path behind her.\n\nShe stares at you.\n\n\"Well...right then. That's your final word is it?\"",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " \"No, I think my final words will be 'pour me another one, I can handle it.' Much as I'd enjoy a glorious battle right now, surely survival's hard enough on this island? Why were you looking for us? Are you also survivors of a shipwreck?\"",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " \"Yes actually, we are.\"",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah puts her sword away. \"Let's be friends?\"",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " The elf doesn't. \"You should come with us.\"",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " \"Where? Why? Quit being so mysterious and just tell us what you want.\"",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " \"Look, it's getting on for dark. We've got to get back to the village. If you want to come with us we should leave now.\"",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " I lowered my hand while eying the newcomers suspiciously.\n\n \"So are you actually giving us a choice? or just the illusion of one?\" i asked.\n\n \"I'm guessing that means you're not going to do what Sarah asked and tell us something. Well i will go wherever these two want, we stick together.\" I said while gesturing at Sarah and Skvar.\n\n \"What do you guys think?\" ",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " \"I say we should go to even the hint of a warm fire and a hot meal, and follow them.\"",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah looks at the elf. \"Quit pointing your sword at me and I'll be happy to come with you. Otherwise I'm going to assume you want to fight.\"",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " She lowers it a bit.\n\n\"You put yours down first.\"",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " (I put it away a few posts ago)\nSatisfied that the elf and her friends are not going to attack, Sarah agrees to go to the camp.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " (sorry, so you did).\n\nThe elf and the two human women gesture for you to take the lead, and you set off down the path.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Wary of having strangers at her back, Sarah will walk slowly and let the new comers over take her.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " They slow down to keep you ahead of them.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Rali turns to her new friends, \"You guys should take the lead. We don't know where we are going.\"",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Hmm..OK, one of you walk up the front with us, the rest can follow\".",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " (I'll walk in front, I'm armored)",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " grr, double post.\n\n(I'll walk in front, I'm armored)",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " \"All right...we have to hurry, it's getting dark.\"\n\nYou notice that it is, indeed, a lot darker. The noise from the forest has changed - a lot less birds, a lot more insects.\n\nYou set off along the path. It winds through the forest.\n\nAfter a while, you hear heavy, padding noises, coming from behind you.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah hides in the bushes at the edge of the trail and readies her bow.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " I mimic Sarah's actions, however in the inverse bushes.\n\nAll to aware of the danger caused by, whatever those things are i am all to willing to let others do the fighting this time.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " The elf and the other two women stop.\n\n\"what are you doing?\"",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " \"It looks like they've heard something following us. I hear it too now.\" I'll stand behind the elf and the two women, in the thing that's following's path, as I'm armored.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " thump, thump, thump, thump - the sound gets louder and louder.\n\nFinally, around the corner comes a huge lizard, as big as a horse, with smoke coming from its nostrils.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah takes careful aim, at the charging creature, with her bow. Sarah will fire into the creature's side as it passes her.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " The lizard stops.\n\nThe elf raises her rapier.\n\nThe two humans seem to be preparing spells.\n\nThe lizard takes a breath, and shoots flame at Skvar.\n\nSkvar steps out the way.\n\nThe bushes next to him start burning.",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " \"I hate to break it to you, little lizard, but today isn't your lucky day.\"\n\n(Cast luck against the lizard's next action)",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Skvar sings a short verse cursing the beast, but trails off as it's obviously not affected.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " One of the wizards raises her hands, and Skvar's armour glows with eldritch light.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah will fire at the lizard with her bow.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Sarah fires an arrow from her cover. It bounces harmlessly off the lizard's hide.\n\nEnraged, the lizard breathes fire at the clump of bushes.",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " Skvar's next available action will be to close with and attack the lizard with an unlit torch.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Skvar rushes at the beast and hits it with a torch. It seems to have no effect.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sneaking along the tree line Sarah moves behind the fire breathing lizard and tries to attack it from behind. With her sword.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Sarah runs silently through the bushes. But so intent is she on the lizard that she trips over a treestump and falls on her face.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah will get back up and try again.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " The elvish swordswoman closes with the lizard, and stabs at it with her rapier. It sinks deep into the flesh of the beast.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " The enraged animal bites into the glowing form of Skvar. His aura shatters into thousands of small pieces, which briefly scatter like a cloud of butterflies, then disappear.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " After seeing Skvar so effortlessly struck down i decided to come out of hiding.\n\nWalking towards the great beast i unleashed with all my strength a bolt of lightning.\n\nWithout pause i continued walking until i got to the side of Skvar,then i stopped to help him up.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " A bolt of lightning arcs from Konsgiver's hand, into the lizard.\n\nThe lizard stares at him, as if surprised to meet something that could harm it, however slightly.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Back on her feet, Sarah will once again try to sneak up behind the lizard and attack it.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " (OOC: Skvar, your 'move')",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Skvar beats at the monster's head with a torch, to no apparent effect.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Sarah moves more carefully through the trees, ending up behind the monster.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " A dagger flies from the bushes behind Konsgiver, narrowly missing both him and the lizard, and wedging itself into a tree.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah quickly looks the beast over for a soft spot and attacks with her sword.",
"loss": true
},
{
"from": "human",
"prefix": "Viginti_tres:",
"value": " Distracted by the seemingly unbeatable creature in front of me i reacted way too slowly to doge the knife. Luckily it missed, but i realized that i might not be as blessed next time.\n\nSo i spun towards the bush's after again bolting the beast. It's monotonous but it seems to be the only thing that works.\n\nAs i inched towards the shrubbery i called out to Skvar and Sarah \" I don't think that's working. We need to think of a good plan, if whatever is behind here isn't a friendly face then i think a good plan would be to run.\"\n\n\"Any Takers?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " This time the lightning hits the lizard right between the eyes. Its skin smokes slightly.\n\nThe lizard opens its mouth and breathes fire at Konsgiver. For a second he's surrounded by flame. Then it's gone, but his skin is red and puffed, as if boiling water had been thrown on him. You deduce that he's pretty badly hurt. Also because of the screaming.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " With the monsters' attention elsewhere, Sarah leaps from cover and slashes at its legs, drawing blood.\n\nInstantly the lizard lies on its back, puts its claws in the air, and whines.\n\nTaken by surprise, Skvar is thrown to the ground.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah approaches the lizard confused then reaches down and scratches its belly. “That’s a good boy” she says.\n\nStanding Sarah fishes a healing salve from her pack and hands it to Konsgiver. Pointing to the lizard she says, “I think this may be some one’s pet. It’s certainly not native to this island. This is a desert creature. Maybe it belongs to the guy that through the knife.”\n\nSarah gets out her other healing salve and begins to treat the creatures wounds. “There now,” she says, “it will be okay.”",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " Skvar will look in the direction the knife came from.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Originally Posted by jojobulu \n Sarah approaches the lizard confused then reaches down and scratches its belly. “That’s a good boy” she says.\n\nStanding Sarah fishes a healing salve from her pack and hands it to Konsgiver. Pointing to the lizard she says, “I think this may be some one’s pet. It’s certainly not native to this island. This is a desert creature. Maybe it belongs to the guy that through the knife.”\n\nSarah gets out her other healing salve and begins to treat the creatures wounds. “There now,” she says, “it will be okay.” \n \n\nThe lizard purrs. 😁",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Originally Posted by F.L. \n Skvar will look in the direction the knife came from. \n \n\nA woman stands up from behind the bushes.\n\n\"Ah, hello.\"\n\n\"No, sorry, the lizard's not mine\" she says to Sarah.\n\n\"By the way, should we do something about these bushes?\" She indicates the trees on either side of the path, still burning from the lizard's breath.",
"loss": true
},
{
"from": "human",
"prefix": "jojobulu:",
"value": " Sarah looks at the fire and shrugs. “I don’t think there’s a whole lot I can do, but I am open to suggestions. Maybe we should just move on.”",
"loss": true
},
{
"from": "human",
"prefix": "F.L.:",
"value": " I guess I'll stamp the edges of it.",
"loss": true
},
{
"from": "human",
"prefix": "Jolly Steve:",
"value": " Skvar stamps, but the blaze is beyond that stage.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Darth Mario:",
"value": " Countries:\n England: hamstard4ever \n France: MeklorIlavator \n Italy: The Squirrel \nGermany: Stimpius\n Austria-Hungary: Myone \n Russia: Shishnarfne \n Turkey: Sage of Laputa \n\nGood luck to all, let the Diplomising begin!\n Spring '01 moves are due by Saturday, October 27th at 10:00 PM EST. Submit your moves early if you can't then.\n\nNote: This is a deviation from standard schedule to give you an extra day to negotiate first turn moves, since we're starting on Wednesday.",
"loss": false
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Excellent, Russian foreign minister Shishnarfniev will now be accepting correspondence from the other great powers regarding the future of Europe.\n\nSend all appropriate correspondence to the Kremlin (PM box), and we hope we will be able to visit your capitals to finalize negotiations. Please be considerate regarding our traditional Russian work schedule of relaxing on weekends.\n\nLet the diplomacy begin!",
"loss": true
},
{
"from": "human",
"prefix": "MeklorIlavator:",
"value": " The French Consulate is similarly open for official business.",
"loss": true
},
{
"from": "human",
"prefix": "The Squirrel:",
"value": " News flash: \n\n In an bizarre twist of events, the Italian government was seized today by a one-eyed squirrel. Already amassing a sizable stash of half eaten bagels from local university campuses, the new leader pledged not to abuse his power too much. 'El Presidente', as he apparently prefers to be addressed, revealed an ambitious plan for the coming years of running about aimlessly at great speeds, sniffing things on the ground that might be food, and as time permits, conquering the world. With the bulk of his plan thus specified, the tree-dweller vowed not lose sight of the important issues, such as education, tax reform, and anything shiny. ",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " For anyone who hasn't done so yet, please post that you are present and playing!",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Germany \n\nKaiser Wilhelm I has died unexpectantly in his sleep. No evidence of foul play was found, and there is no evidence to suggest otherwise. The German people are no longer under a controlling tight iron fist and have elected a new Kaiser, this is Kaiser Stimpius I and follows is his short statement.\n\n\"Welcome one and all, the new German government is under a new Regeime, if you wish to discuss foreign policy with me please make your way to our Consultante situated in your Capital City and send me a message electronically {PM}.\"",
"loss": true
},
{
"from": "human",
"prefix": "Sage of Laputa:",
"value": " In a surprising move, the Turkish peoples enacted a coup, installing what appeared to be a homeless man as their leader. They thought with a \"puppet\" sultan, they could then become a free state, and be happy. They were wrong. The homeless man immediately jerked the power back to the throne and named himself the Sage of Laputa. The people realized that with such a strong leader, their future knew no bounds. With the people's support behind him, the Sage prepared for the future, and opened the embassies...",
"loss": true
},
{
"from": "human",
"prefix": "Myone:",
"value": " Austria-Hungary:\n\nIn a bizzare state of affairs involving copious amounts of Captain Steve's Banana Salve, the country of Austria-Hungary has been seized by a 14-year old boy, who has completely overthrown the previous administration, renaming the country as \"Connoria\". He then immediately set about to the current threat of world war.\n\nConnoria/Austria-Hungary is now open for diplomacy.",
"loss": true
},
{
"from": "human",
"prefix": "hamstard4ever:",
"value": " London: With the government still mourning the death of Queen Victoria, communications within the British foreign services have been muted. Rumors are circulating that policy decisions are less and less frequently being made on Downing Street, but are being increasingly dictated by a strange figure operating on the fringes of British political circles, the elusive Sir John Hamstard-Forriver III, Esq. No one is certain where this enigmatic gentleman came by his influence, but talk has it that he has already begun taking over negotiations for the Foreign Office wholesale in spite of his lack of an official appointment.",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " Geneva Times, Spring '01 \n\nHello to all readers! We at the Geneva times would like to remind all that due to our neutral position in whatever happens (motto: We'll take money from anyone!), we will be providing fair and balanced news coverage of the coming war.\n\n Europe Mobilizes For Battle \n Belgian Waffles Potentially Popular in 1902 -- Who Will Get Them? \n Mass Evacuations Of Balkan States Begin ",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " This is your 10-hour warning. Moves are due tonight at 10:00 PM EST. \n\nI'll be flexible about it this time because I wasn't able to post a 24 hour warning, and most people are in anyways. But please have them in!",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " Everyone's move are in early, I'll be posting them and the updated map within half an hour.\n\nEdit:\n\n \n\nResults for Spring, 1901 (Movement)\n\n Austria:\n Austria: A bud -> ser\nAustria: F tri Holds\nAustria: A vie Holds\n England:\n England: F edi -> nwg\nEngland: A lvp -> yor\nEngland: F lon -> nth\n France:\n France: F bre -> mao\nFrance: A mar -> spa\nFrance: A par Holds\n Germany:\n Germany: A ber -> mun\nGermany: F kie -> hol\nGermany: A mun -> ruh\n Italy:\n Italy: F nap -> ion\nItaly: A rom -> apu\nItaly: A ven -> tyr\n Russia:\n Russia: A mos -> sev\n Failed because Russia: F sev -> bla failed.\n Russia: F sev -> bla\n Bounced with ank (1 against 1).\n Russia: F stp/sc -> bot\nRussia: A war -> gal\n Turkey:\n Turkey: F ank -> bla\n Bounced with sev (1 against 1).\n Turkey: A con -> bul\nTurkey: A smy -> con\n\nFall 1901 moves are due on Tuesday, October 30th at 10:00 EST ",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " Geneva Times, Fall '01 \n Iberia falling to French Rule \n Germany Invades the Low Countries \n Italy, Russia invade Austria-Hungary ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Moscow Tribune \n Geneva Times suspected of undue anti-Russian bias by Kremlin \nA nameless Romanov noble suggested an ulterior motive may lie behind the Geneva Times' decision to label the movement of the Russian army from Warsaw into Galicia as an invasion of Austria-Hungary: \"It's not even a supply center, and it lies on the flank of the historically Russian territory of Rumania! Most Russian Tsars would have ordered exactly the same without second thought! Where else would it go? The Ukraine? That's lousy country this time of year.\"\n\n Confusion reigns as Moscow army prefers vodka to war \nIn a sight all too familiar in Russia, the Moscow army failed to depart from that region despite orders to the contrary. Many soldiers were seen imbibing in that grandest of Russian alcohols rather than marching towards the Crimea. \"It's a scandal,\" remarked one Muscovite, \"there are perfectly good territories in the Balkans they could have attempted to seize.\" He went on to suggest a miscommunication between generals might have been responsible. Foreign minister Shishnarfniev, nominally in charge of military operations, could not be reached for comment.\n\n[OOC: How would you like to handle builds and retreats?]",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " If retreats are neccesary, they will be due 24 hours after I post moves. Same with builds.",
"loss": true
},
{
"from": "human",
"prefix": "Sage of Laputa:",
"value": " Military News \n Turkish Fleet Fails to Sail! \nThe Home Fleet of Turkey failed to depart home because of a previously unexpected problem. The Admiral Adher gets seasick. \"Yes, I'm absolutely lousy at sea. In fact I've only been once, it was awful. How did I get this job? When the government was reforming and the Sage of Laputa came to lead us, I just kind of showed up one day, and have continued since. I thought it was a cushy job, no way did I expect to actually sail ,\" responded the admiral to our inquires. He has since been replaced.\n\n 301st Brigade Tours Capital! \nYes, the 301st Brigade has come to see the history, culture, and wonder of our own country's capital. The Brigade arrived in Constantinople early in the season and expects to stay for quite a while. One soldier remarked \"Oh yeah, this is great, every day I send my kids another postcard. Being here makes me proud to be a Turk.\"\n\n 201st Brigade Kicked Out of Capital! \nMeanwhile, Turkey's other armed forces were banned from Constantinople for repeated reports of drunkenness and mischief. Bored and hung over, they conquered Bulgaria, yet can't quite explain why.",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " A note to all players: When you send in your moves, please label them SPE, (Season) (Year) . This makes finding them when I put together the map much easier, especially because I'm playing in another PBPM game on these boards, and last time I almost got the moves mixed up.\n\nThanks!",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " This is your 24 hour warning: if you have not yet turned in your Fall '01 moves, please do so. Moves are due at 10:00 EST tomorrow night.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Nearly time :D Can't wait to see how you guys plan on screwing me over.",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Originally Posted by stimpius \n Nearly time :D Can't wait to see how you guys plan on screwing me over. \n \n\nWho? Us? What makes you think we'd try something like that?\n\n[/feigned innocence]",
"loss": true
},
{
"from": "human",
"prefix": "Sage of Laputa:",
"value": " Originally Posted by stimpius \n Nearly time :D Can't wait to see how you guys plan on screwing me over. \n \n\nSOLDIER: \"Captain! Captain! Germany knows! They know of our patented/Acme Army Launcher, capable of throwing our brave men across Europe!\"\n\nCAPTAIN: \"What are you talking about? You're wasting my time! What are you doing they're bluffing you buffoon!\" \n\nCAPTAIN: \"Now there's nothing wrong, correct?\"\n\nSOLDIER: \"No sir\"",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " Note: It's 30 minutes after deadline as I'm posting this, and I have yet to recieve French orders. As I gave ample reminder of the move due date, barring some miracle PM I get as I type this, France is in Civil Disorder. If this persists into next turn, I will find a new player for France.\n\nThe board:\n\n \n Austria:\n Supply centers were gained. Units that may be built: 1.\nAustria: A ser Holds\nAustria: F tri Holds\nAustria: A vie -> tyr\n Failed because Italy: A tyr -> ven failed.\n England:\n Supply centers were gained. Units that may be built: 2.\nEngland: F nth Convoys A yor -> den\nEngland: F nwg -> nwy\nEngland: A yor -> den\n Convoy path taken: yor->nth->den.\n France:\n Supply centers were gained. Units that may be built: 1.\n No order for unit at Mid-Atlantic Ocean. Hold order assigned.\nNo order for unit at Paris. Hold order assigned.\nNo order for unit at Spain. Hold order assigned.\n \nFrance: F mao Holds\nFrance: A par Holds\nFrance: A spa Holds\n Germany:\n Supply centers were gained. Units that may be built: 2.\nGermany: F hol Supports A ruh -> bel\nGermany: A mun Holds\nGermany: A ruh -> bel\n Italy:\n Supply centers were gained. Units that may be built: 1.\nItaly: A apu -> ven\n Bounced with tyr (1 against 1).\n Italy: F ion -> tun\nItaly: A tyr -> ven\n Bounced with apu (1 against 1).\n Russia:\n Supply centers were gained. Units that may be built: 2.\nRussia: A gal Supports F sev -> rum\nRussia: F bot -> swe\nRussia: A mos -> ukr\nRussia: F sev -> rum\n Turkey:\n Supply centers were gained. Units that may be built: 2.\nTurkey: F ank -> bla\nTurkey: A bul -> gre\nTurkey: A con -> bul\n\nSince tomorrow is Halloween, and I intend to spend the evening playing Resident Evil 4, builds are not due until Thursday, November 1st at 10:00 PM EST .",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Moscow Tribune: Fall 1901 Edition \n Russia grows by securing Traditionally Russian Territories of Sweden, Rumania \nThe Tsar was heard to congratulate his foreign minister on the bloodless liberation of two traditional Russian provinces. Foreign diplomats were observed to wince at the Tsar's lack of command of geography.\n\n Russian nobles to attend mandatory geography lessons \nAfter an anonymous Romanov was quoted as saying, \"Border, I didn't see any border,\" with regards to the Spring occupation of Galicia, the Foreign Minister has prevailed upon the Tsar to require his nobles to learn the boundaries of the respective nations of Europe, that future confusion might not occur. The Tsar of course exempted himself on grounds he already knew enough. This causes our reporter to worry about the Tsar's recent declaration that he intends to \"liberate\" the traditionally Russian Switzerland.\n\n France in Disarray \nFrance apparently cannot get an order in on time, leading to some Russian citizens to gloat about their own government's promptness. Others suggest that Foreign Minister Shishnarfniev is merely lazy enough that he can't be bothered to stay late to write orders after the end of business hours.",
"loss": true
},
{
"from": "human",
"prefix": "The Squirrel:",
"value": " squirrel: *chases tail* \nGeneral I. Zation: El Presidente!\n squirrel: *continues to chase tail* \nGeneral I. Zation: Sir!!!\n squirrel: *pauses, glares* what? this better be important \nGeneral I. Zation: Your Squirreliness, the Connorian fleet has not moved. By remaining, they could just sail into Venice at thier whim.\n squirrel: what? they wouldn't do that, King Connor's a friend. Besides, it's only Venice \nGeneral I. Zation: If they invaded, we couldn't support expanding the army\n squirrel: so? \nGeneral I. Zation: our forces would pale in comparison to our enemies\n squirrel: so? \nGeneral I. Zation: we couldn't defend our lands effectively\n squirrel: so? \nGeneral I. Zation: ...\n squirrel: are we done? I was in the middle of something \nGeneral I. Zation: Um... all our... um... bagel... production facilities... are in Venice\n squirrel: What!?! \nGeneral I. Zation: Yes! Definetly! If we were to lose Venice, there might be no bagels for... months, years even.\n squirrel: All forces in the area march to Venice! \nGeneral I. Zation: El Presidente, we should only order one, becau-\n squirrel: ALL FORCES! \nGeneral I. Zation: but sir,\n squirrel: Are you the squirrel in charge here?!? \nGeneral I. Zation: I am not a squirrel, sir.\n squirrel: Exactly! I am! All forces! Else I'll send you to work in the Venetian bagel mines you seem so eager to leave defenseless. \nGeneral I. Zation: *sigh* Yes, sir.\n squirrel: excellent *resumes chasing tail* ",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " Post - '01 Rankings\n\n1. Russia (6 sc). Russia managed to pick up two empty supply centers this turn, making the most powerful nation on the board.\n\n2. England, Turkey, Germany (5 sc). England has made unexpected gains in Scandinavia, in provences that often go to Russia or Germany. Germany has conquered the lowlands with no French or English opposition, and Turkey now controls half of the Balkan states, with very little opposition from Austria-Hungary.\n\n3. Austira, Italy, France (4 sc). Austria and Italy appear to be at each other's throats, with Italy taking Tyrolia in Spring '01. France would have been ranked with the second-tier countries, but a mixup with communication to it's generals caused their units to not move. With Germany bearing down on them in the east, can they recover?",
"loss": true
},
{
"from": "human",
"prefix": "Myone:",
"value": " Hey, Italy, that wasn't me trying to screw you over, man, I forgot to make my fleet move and wrote the wrong move for vienna. >< Sorry.",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " I'm too tired to post the new map, so I'll do it tomorrow morning. Deadline is moved to Sunday at 10 due to my lazyassness.",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " And the new map and builds:\n\n \n\nOrder Results:\n\n Austria:\n Austria: Builds A bud\n England:\n England: Builds A edi\nEngland: Builds F lon\n France:\n France: Builds A mar\n Germany:\n Germany: Builds F ber\nGermany: Builds A kie\n Italy:\n Italy: Builds F Ven\n Russia:\n Russia: Builds F sev\nRussia: Builds F stp/nc\n Turkey:\n Turkey: Builds F con\nTurkey: Builds F smy\n\nSpring '02 moves are due Sunday at 10, EST.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " ((I dont see the new map 😦 ))",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " Yeah, I've been wresling with Photobucket for the past night. Accurate moves are posted, map as soon as I can get the host to work.",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " ((Is there a deadline extension on account of technical difficulties?))",
"loss": true
},
{
"from": "human",
"prefix": "Darth Mario:",
"value": " There is. Hopefully I'll have the map up by tonight, so the deadline's extended until Friday, even though most people (good people!) have already sent in their moves.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " *looks Guilty*\n\ni cant figure out whats where without the map to make moves =[ im sorry\n\nI did send the builds in on time though :D",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Is it dead, Jim?",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " Revolution in Switzerland Leaves Europe in the Lurch \nThe recent revolution in Switzerland has left Europe alarmed at the security of its source of fine timepieces, confections, and slush funds. However, President Max Kampfmaster has restored order to all of die Schweiz's cantons. It appears things can once again get back to normal in war-torn Europe.\n\nOoC: As it appears darthmario is no longer willing or able to run this game, I have decided to step in. If you are all still interested, please post at let me know. It's only S1902, so it wouldn't be hard to find some new guys if needed.\n\nThe Spring 1902 map is below:\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Squirrel:",
"value": " *pokes head out of a nearby tree*\nSpring! Finally! Feels like I've been hibernating for ages.\n*looks around, slightly confused*\nWhat's with all the Christmas lights? Shouldn't you have taken them down, like, three months ago?",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Alright! Let's see if we can get it all back together!",
"loss": true
},
{
"from": "human",
"prefix": "hamstard4ever:",
"value": " I'm still in. What kind of timetable are we potentially looking at here? France's players had already stopped posting at the time the game broke up, so at least one replacement will probably be needed, and Christmas is only 10 days away so that may cause some difficulties.",
"loss": true
},
{
"from": "human",
"prefix": "viggo:",
"value": " i'll volunteer to replace whoever",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Irind vs. Doctor Spikenburg \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n FlyMolo - Irind \n \nSeribo - Doctor Spikenburg \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Posting to say I'm here.\n\n \"initiative\" - (1d20+3)[ 23 ] \n\nNo purchases to make, I have no money anyway.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " You rolled a 23, I aint even going to make an initiative roll against that with my -2 modifier... You go ahead and tell me when its my turn\n\nAnd may the best gladiator win.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Irind Round 1\n\nI'll start at M2.\n\n \n Spoiler \nDouble move to V8. He can't see me, that cliff is 15 ft high.\n \n\n\nStats \n Spoiler \n 7/7, AC 19, touch 13\n \n\n\nYou know, it just occured to me that my only invocation is totally useless against a warmage with no weapon. And there's no point in shattering your armor, because my best attack is a touch attack. 🤢\n\nEdit: done.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Spoiler \nfull turn action: run to U18\n\nstats:\nhp: 9\ntouch AC: 15\nsaves: F3/R4/W1\nlocation: U18\n \n\n\nend of round 1\n\nbeginning of round 2: outer ring (light yellow) becomes shallow water\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Spoiler \n Half a move action to W12, LOS check needed. 15 feet of move remain.\n \n\n\nStats \n Spoiler \n7/7, AC 19, touch 13\n \n\n\nI need a LoS check, I'll go requisition one.\n\nNot Done.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Ref Mav:\n\n@Irnid\n \n Spoiler \n\nNo LoS\n \n\n\n@Dr. Spikenburg\n \n Spoiler \n\nNo LoS\n \n\n\nStill Irnids turn.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Irind round 2\n\n \n Spoiler \n I finish up the last three squares of my move at U13. I ready an action triggered upon seeing Dr. Spikenburg cast a spell, to move to Q9. Oh, and I declare my dodge on Dr. Spikenburg.\n \n\n\nEdit: Done. (I keep forgetting to put this in.)\nStats \n Spoiler \n7/7, AC 20, Location U13.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @Flymolo:\n \n Spoiler \nWhat spell are you using? You're a warlock. 🤨\nI need to know before I tell you about LoS.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Paladin\n \n Spoiler \n\nHis action is to move if his opponent casts a spell, not casting a spell himself.\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " I'm using Shatter. Why would that affect Los? It's an invocation, not a spell. I'm a little bit confused here.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @FlyMolo:\n \n Spoiler \nI got your wording all jumbled when I read it. Thought you were going to ready an action to use some kind of spell to move. Sorry.\n \n\n\nIn that case, unless I'm wrong, you see him in U18 and he sees you as you round the bend at W13.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Alright, in that case, I invoke shatter on Dr Spikenburg's armor. DC 14 will save to keep the armor from breaking, and a Dc 14 fort save to avoid being stunned for one round and deafened for one minute.\n\nI'm standing in U13.\n\nAll done. Your go.\n\nstats \n Spoiler \n7/7 AC 20, Location U13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " will (1d20+2)[ 5 ] \nfort (1d20+4)[ 24 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " that is by by armor, but I do resist the stunning\n\nnow, you die:\n\nsudden maximized, sudden empowered magic missile with warmage edge:\n(4+1)x1.5+1= 8 damage, no save, no attack roll ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " What? What?\n\nthat's crazy talk. 😦\n\nAh well. I knew I should have done something smarter. If you'd only have failed that fort save, instead of rolling a nat 20. Ah well. good game. I'll go request a ref come call it.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n \n Originally Posted by Seribro \n that is by by armor, but I do resist the stunning\n\nnow, you die:\n\nsudden maximized, sudden empowered magic missile with warmage edge:\n(4+1)x1.5+1= 8 damage, no save, no attack roll \n \n\nYour damage calculation is off. It should be 4(sudden Maximize)+1/2(1d4)(sudden Empower)+1+3(Warmage Edge). Since that is still more than enough to kill Irind though,\n\n Docter Spikenburg is the Winner! ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " I'm not really sure how to beat this guy. My only hope is that some more powerful warrior beats him, then I fight that guy.\n\nSeriously, I can't even hit you with anything at a range of 110 feet, much less kill you in one shot no save no attack roll.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " How about Bobthefighter in round 14 with a fell drain sonic snap? No save instant death. Its been a total mess trying to find a way to avoid it and strike back. ungghh... 😩",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " A shield spell?",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " The real trouble here is that my DR 3/bludge synergizes terribly with my shatter invocation. If they're hitting me with a weapon, I've already done something suck. If they're not, I get an AoO unless they're a monk, and.. ohh. I just realized the unarmed strike damage for a medium character is 1d3. yay for invulnerability. Now I need a matchup with a barbarian or somesuch. Daddy needs a masterwork mace!\n\n(And some way of avoiding/dodging spells.)\n\nV: Hey, it can't as bad as this. I could deal with standard magic missiles, and all the orb spells. On balance, I should have taken eldritch spear, not shatter, as my invocation.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Your in bad luck. your next opponent will either be another warmage or a duskblade",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Grall vs. Shooter \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortise262 - Grall Greenskin \n Faithfreebible - Shooter Mcgavin \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "faithfreebible:",
"value": " Spoiler \ninit: (1d20+3)[ 9 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " initiative: (1d20+3)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Spoiler \nStart on N2. If I act first, or don't get LOS by my turn, then, double move to V8\n\nHide: (1d20-1)[ 12 ] \nMovS: (1d20-1)[ 10 ] \n\nHP = 12/12 (100%)\nAC = 14 (ff) ; 18 (using Dodge on my action)\n\nGrall has a swim speed, so is it possible for him to move 30 feet in shallow water as a single move action?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " you guys crack me up....\nfreebible, initiative usually isn't put in a spoiler since both players require to know the others initiative in order to asteblish who goes first. In this case, both of you have rolled a 9 and both of you have a +3 modifier so that makes it a perfect tie. Please reroll initiative or flip a coin or something like that.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Heh, I knew I was supposed to see his init, but I didn't want to peek at any other stuff that might've been under there.\n\ninit: (1d20+3)[ 7 ] \n\nWhat about my question? Is there an arena room Q&A board?",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Only the waiting room I'm afraid. If you don't want your opponent to know your tactics then ask the question in a spoiler that says 'don't read this ____'. The honor system is the only reassurance. However, you could always PM a High Ref who is good with RAW (Kyeudo, Mavian, Bronz, ect.).",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " According to Seribro (who made the map) the water rises to a character's chest in the shallows (if just barely). This means that you recieve all the benefits and penalties of water combat (which includes a swim speed).\n\nJust a note. Continue the match.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Er... I'm waiting for faithfreebible to reroll initiative. (and I posted my first move already, anyway)",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nDue to inactivity Shooter is disqualified. He has one more shot in the losers bracket.\n\n Grall is declared the winner and recieves 300xp and 300gp. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Andek Firebeard vs. Grey Wolf \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Andek Firebeard - Dragonstar \n Grey Wolf - Olidimmara \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Initiative - (1d20+5)[ 20 ] \n\nLet's get it on!",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Referee Paladin Latham \n\nUnfortunately Olidimmara hasn't posted in a while and is unlikely to do so soon. Thus for inactivity, Grey Wolf is disqualified.\n\n Andek Firebeard is declared the winner and recieves 300xp and 300gp. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "deepsear:",
"value": " You all open your eyes as you are shoved one by one into a whitewashed room, the flickering fluorescent light giving you a mild headache. There are two rows of 6 chairs, cheap metal things, pressed with their backs against the wall. The ceiling extends no more than 2 feet above your heads, and there are doors at either end. The one behind you slowly creaks shut, and an armed nondescript (surprise!) MIB stands with his arms crossed in a no-nonsense posture.\n\n\"Everyboy take a seat, please,\" he growls in contrast to the magic word.\n\nYou can do nothing but comply.\n\n\"Two rules. Don't get up, and dont try anything funny, you scum.\"\n\nAs he says this, you see a haggard 30 year old black man stumble in from the far door, and make his way to the exit. The MIB lets him through, glaring at him.\n\nThe mans shifts his gaze to you all as he stands by the door, immobile.",
"loss": false
},
{
"from": "human",
"prefix": "Necromimesis:",
"value": " Eva Perez leans back in her chair, her left hand drumming out a fast-paced rhythm on the metal. She seems quite at ease with the situation, and surprisingly unperturbed by the vaguely concealed threats of the guard. \n \"Define funny...sir.\" \n Her tone is jovial and polite, with just enough delay on the honorific to be slightly sarcastic. ",
"loss": true
},
{
"from": "human",
"prefix": "ImpFireball:",
"value": " God'n'christ... let's just get this over with.... over with.... get this.... over with.... get this over with get this over with.... f***in' over with.... over with... \n\nKenny Mcfretti could've been meditating on close examination. Why the hell did fellow soldiers bother to let the inevitable drag on? What could be more annoying?\n\n Just do what they tell you girl, it's gotta get over with... we're gonna go no where, and if you decide you're gonna keep this up y'know I'm gonna have to mark you off on the hate list. \n\nOOC: Thoughts are italicized, just so y'know.",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Michael Jameson sits in his chair looking rather board. after a minute or so goes by, he turns to the others in the room. \"So, what are y'all in here for?\" ",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " \"Who cares? Just hurry the **** up and get on with it!!! ",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " I happen to care. I like to know about any associates I have. ",
"loss": true
},
{
"from": "human",
"prefix": "Necromimesis:",
"value": " Eva turns her head sideways to glance at Michael. \n \"Don't see any compellin' reason to tell you. But then again, it wasn't exactly covered up, so you probably know anyway. I'm called Eva Perez, if that's any help.\" \n Given the media reports of the raging psychopath who gunned down prisoners for no reason, her name alone is usually enough to send others edging back at most. Combined with her actual demeanor, it usually ends up confusing people. ",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Michael Viks sat down obediently in the chair, and remained silent as the others started their useless conversations. Slumping forward, Viks let his head fall back and hit the wall, watching the MIB through half-lidded eyes, maintaining an attitude of boredom and ignoring everything else that went on around him.",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Yes, I do recognize the name. There is no reason to tell, but then again, there is no reason not to. Besides, I don't know about the others, but you and me are almost certainly getting a...extremely heavy sentence, so its not like someone would spread the word about what you did. From the looks of the security, I'd say all of us are getting a heavy sentence actually. I was just wondering if the people i'm gonna spend the next who knows how many years next to in a little cell are mass murders, or car thieves, etc, so i don't insult anyone by guessing the wrong crime. he pauses for a moment. Oh, and my name is Michael Jameson. Very nice to meet you Eva. ",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " Frost sat there kicking the underside of his chair seat with the back of his leg. Is this going somewhere or is our sentence to sit here with our thumb up our asses while 00-Douchebag undresses us with his eyes? ",
"loss": true
},
{
"from": "human",
"prefix": "Necromimesis:",
"value": " Eva chuckles. \n \"I can think of worse sentences. At least this way I've got people to talk to.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " I must agree. I'd rather sit here than in solitary confinement on Death Row. ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " The guard, without saying anything but giving a murderous stare, just stands near the door.\n\nIn time, you hear a loud, ringing knock on the door at the other end.\n\nMr. MIB grimaces into an expression you can only assume is a smile.\n\n\"Enjoy your life trip to Guantanamo, scum.\"\n\nHe strides quickly to the opposite door and opens it, giving you all a mock bow.\n\n\"Your new lives await you.\" He seems almost gleeful.\n\n\"Now stay in line, no pushing or shoving, and GET IN THE DAMN CHAMBER.\"\n\n\nAs you file by him into the auditorium, you glance about to examine the room.\nYou have entered from the back, and it is not set up like any court you have seen before for it is somewhat small and not at all like a place for grave sentences. The walls are a light beige, and the furniture is wood paneling and granite. A bench sits in front of you, facing the front where a low podium supports a judge's seat. The bench seats all the way to the left and right of the room, with a section taken out of the middle to let you pass as you are called up. Right next to the judge's stand, which is raised only about a foot, is a strange thing. Instead of a witness stand, there is a small workspace with a multi-screen computer. Behind this sits a brawny black man, his hands casually punching figures into a keyboard. His nametag says \"Ean Randall\". Behind the judge's podium is a more imposing figure, a dashing 40-year old man with black hair, graying slightly at the temples. He carries no identification. The judge beckons toward you as you file in, and says with no placable accent,\n\n\"Please... take a seat. We will begin in a short while.\"\n\nThe door slams shut behind you, and the MIB stands vigilantly at it, the Cerberus of this padded hell.",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Oh fun. I've always wanted to visit Guantanamo. Michael says, with a roll of his eyes and his voice dripping with sarcasm. As he is told to sit, he looks around and speaks again. Odd, this doesn't LOOK like a prison, especially not one as renowned for its lack of decor like Guantanamo...Hm, this might be more interesting than I originally though. ",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Viks snorts softly, rising silently and heading through the door. He pauses next to the MIB, taking a moment to give the man one looking over. Then, shaking his head, he walks past.",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " Its not that good. Frost said in a disappointed tone The walls are so weak...so boring. ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " (Ooc: My bad... act of god made me press submit earlier than I wanted to.)",
"loss": true
},
{
"from": "human",
"prefix": "Necromimesis:",
"value": " \"I don't know about any boring walls...but that man up there sure is pretty.\" \n Eva waves at the handsome judge. \n \"Hey! Does Guantanamo have a coffee bar? Cause if you're not doing anything after this little charade...\" ",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " Damnit! We cant even bypass the red tape HERE? Get it over with already! The short man said tapping his foot rapidly on the floor.",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " \"Come on, there's an MIB and a judge. We're obviously in the middle of something with high involvement by the government. There's more red tape here than in the entire rest of the Union.\" Michael says with a laugh, leaning back in his chair.",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " The only color of tape I want to see is black, and it better have some C4 under it. ",
"loss": true
},
{
"from": "human",
"prefix": "ImpFireball:",
"value": " And at one point, you woulda thought suicide was underrated... \n (muttering)Freakin' god, freakin' christ, freakin'(muttering)... *sigh* these court cases have a reputation for draggin' on. Pathetically, they seem to have little clue'n how to more efficiently deal with killers. Even on death row there's always a way of widdlin' out, seems. Well, maybe that's lucky for some of them prime sinners. For others though, remorse is like ciggarrettes. It feels good but it's bad for you. Or maybe it feels good and bad but its toxic fuels you to... wait, that didn't make sense. \n\nSeating himself, Kenny eyed Frost.\n\n Y'know if I were the more casual observer I woulda thought this man was a part-time cracky. Little difference does it make, I aint that ignorant. Anyway, this guy looks like he could use a pinch of morphine and an advil. \n \nMaybe I'm only kidding though. But ahaha... I don't think it matters much to you guys, f***ers probably couldn't care less. \n\nHe pauses for a second, thinking. Bringing up another subject altogether:\n\n Y'know, you all seem military. At least the setting about suits it. So, like we're in it together, eh? \n\nHe eyes Viks this time, for just a full second before he proclaims\n\n Well, well this guy here has sniper fingers. Which maybe probably, I don't know I'm only assuming, he could be a sniper, hehe... Well, if the ball-of-the-finger-to-the-trigger law fits in whatever country you mighta come from. I had a few snipers under my coat way back when, though I never preferred the trade myself. \n\nHe put a hand to his forehead for a full 4.5 seconds. Finally he spoke again.\n\n Sorry, just feels like I woke up seconds ago. \n\nHe eyes Frost again, finishing the fragmentary comments with, I know how it feels little duder. You just gotta relax. Control your mind. Control the fear. If that's fear your feeling. If it aint, then I know how that feels too. Trust me. \n Apparently that fella actually enjoys handlin' C-4... either that or it was just a boring-ass blatantly cheesey voiced suicide proclamation as usual; hey... maybe this could get interesting. \n\nThe sentence fragments could've sounded fairly weird, but it seemed right to Kenny upon saying it. And, who knows, maybe it sounded about right to the others.\n\nWhen things have finally settled down, Kenny resumes his meditation.",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " The judge watches this interesting play for a while as he shuffles papers. Upon the exclamation from Eva, he looks up, smiles, and gets back to his papers. About 1 minute after Kenny's comment, the judge looks up before anyone can speak.\n\n\"Please be quiet everyone. You all know you have been charged, every one of you, with some god-awful crime. Well, we have given you a verdict, to be sentenced and carried out in this very room. You might have realized how very pissed the council was at you. Every one of them wants you dead, which is perfect.\"\n\nHe smiles to you all looking very kindly.\n\n\"You are all going to be formed into an elite counter-terrorism unit, to be used at my whim. Don't worry, the council will get their wish, for these missions are to be deadly at best, and suicidal at worst. But what you will recieve from 2 years of this duty is your freedom, but don't worry, this will not happen. Don't get any hopes up. However, I take great pride in my work, and we can always use a working CTU. In that effect, we will pay you for every mission completed. Funds will be split however you all can agree upon, to be spent on arms, ammunition, gear, and... (looks at Frost) other paraphernalia.\"\n\n\"Also, two other advantages are available to you all. First, you will have an extremely secure but very accesible main base. You will only be allowed out, however, upon the start of a new mission. Second, you will be given basic CTU equipment for your first arsenal.\"\n\n\"To prevent you from getting... other ideas, we have planted expiramental chips in your heads. These serve three functions. They will relay your position to your team and us, it will serve to allow us to survey your speech and what you hear, and finally it has a small amount of C4 implanted in it in case you try to take an 'alternate route.'\"\n\n\"Now that you have been pre-briefed, please step up the my associate here, Mr. Randall, and he will assign you combat gear. Dismissed.\"\n\nHe looks over you all one last time, his gaze lingering on each of you. You could almost detect some new feeling, one that you have not seen in someone else in a while: Pride, in you all. But it only flickers past his eyes, and he stands up to leave, exiting swiftly into what you can only assume is a door behind the stand.\n\nRandall looks at you.\n\n\"Alright gang, let's step up to the plate here. File in one at a time and we will assign you equipment. Get in line.\"",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Michael, who had spent more time than necessary playing console games as a kid, couldn't help him self from asking a quick question. as they stood up to get equipment \"Tell me, do we get to call ourselves the Arbiter?\" He gets out, before he begins laughing Man, I thought this only happened in movies and stuff. \n\n(major kudos to those who get the reference.)",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " C4 in chips? Hmm... If one of you dies I'll get a chance to see that for myself. \n\n(Eh, the spectres would be better)",
"loss": true
},
{
"from": "human",
"prefix": "ImpFireball:",
"value": " Ah, whad'ya know, a pardon already. Freed of the shackles of civility. \n\nChuckling, Kenny slaps Frost on the back,\n\n That's the spirit, yah sonofab**ch , although the comment might've contained a slight hint of sarcasm. Such a thing was hardly noticeable, however.\n\nHe then eyed Michael piercingly.\n\n If I happen to make the rules on the field, rule 1 could be that no one gets to play soccer mom to this kid. \n\nHe eyed Eva almost challengingly, but then turned back at Michael,\n Reality aint no videogame, I'll tell yah that. And for those that are already aware, I apologize. \n If this kid has grown some hefty enough balls, then he'll meet me head on. \n\nKenny appears to gaze off in the distance once again.\n\n I owned a mighty fine projector back in the day. And to think I could own a 1080p today with 3.2 surround I think it was? Maybe they got higher now. That'd be something.\n\nChrist... only hell is to come. If you wanna face hell, you gotta be hell. \n\nOOC: Swearing allowed? :P",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Kid? I'm willing to bet, no, i'm CERTAIN, i've had more training than anyone here, and I'm older than most. I was simply making a joke, though it appears that you've lost your sense of humor in some sort of horrible accident. I feel your lose man. Now how about shutting the h*** up and getting in line so we can get outta here? I know life's not a game, i've fixed up the people who thought that since i graduated med school. I don't need some wanna-be tough guy telling me that until he's put the guts back in someone. ",
"loss": true
},
{
"from": "human",
"prefix": "Necromimesis:",
"value": " Eva looks from Michael to Kenny and back again, a disapproving look on her face. \n \"If I'm going to have to work alongside you all, the first thing you're doing is learning to get along. Otherwise I take no responsibility for my actions.\"\n\n\"I mean, I have nothing against seeing you blown up, but I think one of us would have to clean it up, and it sure as hell isn't going to be me. So keep a civil tongue in your head...BOTH of you...or I swear to God I'll take you BOTH down myself.\" \n As she speaks the last sentence, her eyes light up with a somewhat troubling expression, and her otherwise calm and rather jovial manner is tainted with the edges of insanity. The next time she speaks, it is directly to Kenny. \n \"Another thing...there's no soccer mom here. Just me. Keep on my good side, and everything's just fine. P*ss me off, or try to order me around, and I'll find time to deal with you. If something you say makes sense, I'll do it...if you'll do the same for me, but you try to force me into something and you're going home in pieces.\" \n\nWith that, the emotion passes, and she returns to her usual self.[/i]\n\n \"Got that? Good. Time to get kitted up, I suppose.\" \n Eva smiles widely at her new comrades and steps forward to receive her gear. ",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Viks sighed as he got up, and shuffled to the end of the line. Waiting for the others to get their assigned gear, staring at his shoes but keeping an ear on what each one got, trying to get a feel for his new squadmates. In between, he mulled over the implications of their assignment. Chips with C4, a bunker base, and working with these people. Viks absentmindedly gave a soft snort while in line, but didn't speak.",
"loss": true
},
{
"from": "human",
"prefix": "ImpFireball:",
"value": " A fierce glint seemed to appear in Kenny's eyes as Eva spoke. In the depths lurked a savagery so fierce, so animalistic, so rage filled, barbarous, and indescribable, but...\n\n That's good.... that's good. Right woman. \n\nThe big guy said this with what seemed like no negative emotion whatsoever.\n\nIn fact, he smiled in nearly genuine happiness. A toothy grin.\n\nThen he stared back at Michael.\n \nYou look like a god damn kid. No lie. You won't mind if I call you that? \n\nHe then laughed out loud as Michael blinked at this profound statement. Maybe a little too loud.\n\n Nah! I'm just f***ing with yah! But I'll hand it to you, you've got sense. Y'know what, declare a truce. We're friends now. Deal? \n\nHe held out his hand. This was always made awkward for the recipient, but it didn't matter when it came to business.\n\n Being in prison was worst than the field for crying out loud... Didn't get too much action despite being among the god damn marines, but that'll all change. I can take this... \n ",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Truce sounds good. Friends may come later. In the profession were about to enter, i doubt you want to get to attached to people Michael says, as he shakes Kenny's hand",
"loss": true
},
{
"from": "human",
"prefix": "Necromimesis:",
"value": " \"Nah...that's just what they want you to think. The trick is to know better. We can all pull through this easy...just stick with me, kid. Just stick with me.\" \n In truth Eva isn't much older than Michael, but she seems to have adopted the nickname. \n \"And you.\" \n She turns to Kenny. \n \"You don't seem as bad as you'd want us to think. Just a big softy, eh? Somehow I doubt it. Who're you, and what dirt do they have on you?\" ",
"loss": true
},
{
"from": "human",
"prefix": "ImpFireball:",
"value": " Kenny stands right up next to Eva.\n\nBreathing very low, he quietely rasps\n\n I broke the back of a female officer. \n\nMore loudly,\n \nBut uh... nothing that could ever interest people like you most likely. \n\nHe chuckles accidentally when then looking back at Michael, after having shook his hand firmly (he didn't choose to intimidate with however tight he could squeeze)\n\n By the way, you gotta be my friend if I can trust you or have you count on me for anything . That's how things went down in the business where I lived. \n\nAnd before Michael can even voice a word in response,\n\n Screw off! I'm joking man! Loosen a little. \n I used to feel the same way as you did once. But then I realised, you have to be attached. How else can you survive for f***s sake? Without fellow warriors in arms? \n Intimacy can be an advantage. A mind of one... He mutters faintly to that other root of his own mind. Kenny then quiets down completely, mindlessly taking his weapon as per specification, in meditation.\n \n That other chick's a rare one for sure. Never coulda thought I seen a sane weirdo who's messed for a reason. Could she be... ? Nah. Can't assume. ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Randall spins a pen between his fingers as he listens to this dysfunctional team. After many comments, small arguments, and make-ups, he snorts.\n\n\"Funny group of guys you are. How about you let me hand out some stuff?\"\n\nHe looks at Eva.\n\n\"Let me guess... the only female on the team... you must be Eva? Maybe? Whatever. Anyway, because this is a Counter-Terrorism group and not a wrecking crew we are not giving you an microgun. However, I think we can find something for you here, in this spiffy modified Heckler and Koch HK21 with attachable suppressor and aimpoint with targeting laser. Your sidearms are an\nsuppressed MP5k, no stock, and a Desert Eagle chambered for .50 rounds. I would only use the Deagle when the **** hits the fan, because that thing cannot be silenced. We will also have a couple crates of grenades of various types shipped to the hideout. You guys hear that?\"\n\nHe aims the last question at the back of the group.\n\n\"Next! Ok, one of the Michaels eh? Alright Jameson, lets see what we have for you...\"\n\nHe taps some keys on the computer while leaning back and spinning his pen.\n\n\"Sweet... medic gear...\" He rolls his eyes. \"We have for you a nice UMP45 with aimpoint and silencer. You will also be provided with a FN Five-seveN, suppressed of course, and a full field medic kit. A small side SMG will be provided upon request, of course.\"\n\nHe now shifts his gaze to Jacob, completely nonchalant that he could be pissing off some of the most dangerous people in the world. To him right now, at least.\n\n\"So, Jack 'Frost'. Lets see what we have mustered for you... A couple pounds of C4, some cutting wire that doubles as a garrote, sticks of dynamite, and some special phosphorus grenades. For your weaponry we have a specially requested (by your benefactor here) compund crossbow, collapsible, and with a good amount of poisoned crossbow bolts. Comes with aimpoint, but no suppressor. Imagine that. Your sidearm is a Kimber with suppressor and tactical laser. Your side SMG is a full MP5, which features a detachable suppressor, an aimpoint, retractable stock, and 3-round burst. This will be chambered in 10 mm Auto for increased stopping power and silence. You will also be given a Fairbairn-Sykes fighting knife, for those close-quarters kills.\"\n\nRandall looks at Kenny interestingly.\n\n\"And you. You are the Assault? Fun times here... You are to recieve the SG 552 with, of course, a suppressor. Here, though, we give you a ACOG with 4X magnification, and a folding bipod. Your sidearm is a Skorpion VZ. 61, along with a Sig P228- wait, excuse me: p22 9 .\"\n\nNow, he tries to catch the eyes of Viks.\n\n\"Mr. Sniper... The crap we have for you is an XM8 we pinched a while ago, full kit... very handy. We included a really long-ass barrel for you too, so thank us later. Your \"**** hits the fan\" tool is a very compact FN P90, nice for tight spots. In case you need it, we have also included a Longslide 1911 with pistol scope and targeting laser, modified for lower-velocity ammo for accuracy on sustained fire. You should appreciate all the crap he is giving you guys, this is better than most CTU's.\"\n\nFinally, he get to Kofi. He scrutinizes this man carefully, taking in his silence for a full minute.\n\n\"Mr. Kogoski. Pleasure to have you here. Let us get onto your arsenal. You have a very odd selection, Dual suppressed Steyr TMPs. Interesting... Very, very, interesting. You might ask Dirk why he gave you those. Anyway, your sidearm is a manly .357 magnum revolver. Also, very interesting. Your equipment will also be given, of course. You need just name the parts and tools and we will ship them to you. At the bunker you will be supplied with a basic toolbox and some welding equipment. Good luck...\"\n\nRandall reclines back in his chair, taps a few keys, and throws his hands in the air.\n\n\"Well, wasn't that fun! If you have any questions, just ask.\"\n\nHis hands settle behind his head as he gazes at you all.",
"loss": true
},
{
"from": "human",
"prefix": "Necromimesis:",
"value": " Eva picks up the machine gun apprehensively, testing the weight. \n \"Seems a bit small...you sure you don't have anything bigger?\" \n Randall glares at her, and Eva holds up her hands in mock submission. \n \"Just a harmless question. Can't blame a girl for trying.\" \n Huh...broke the back of a female officer? Interesting. So he's either unhinged, a chauvinist, or has something against officers. Gives me a one in three chance to be perfectly at ease, and a two in three chance to teach him a lesson. Sounds like a fun time. ",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Michael takes his med. kit and weapons. SMG on request hm? well, i think i'll go ahead and request it, so it doesn't fall outta my brain later when i need it. ",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " A turret shouldn'ts be too hards to rips out of a jeep. Frost muttered while packing det cord and C4 into a few crossbow bolts Hmm...what kind of toxins is this? Its much different than my normals blend. ",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Viks just grunted at Randall, took his gear, and sat down. Once he was seated, the pistol and SMG were tucked away and he began to poke around the XM8, disassembling it and going over the gun piece by piece. Once done with that, he began assembling the various configurations, starting with the sharpshooter.\n\nWith the XM8 in sharpshooter, Viks made sure there was no clip and emptied the chamber, then began to test the gun's weight, scope, and other properties. The other guns lay all but forgotten while Viks investigated his new toy.\n\n\" Sorry, but I gotta make sure, our base has a range, right? \"",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Randall smiles at the words from Viks.\n\n\"Of course. Alright guys, you can pack up your stuff and come with me. I'll be your driver and techie. In case you can't read my tag, I'm Ean Randall. And Eva, that thing is longer than my leg, I don't think I could manage to sustain fire on it.\"\n\n He then types some stuff into the computer for Jameson, and turns to monitor towards him to show a picture of a Skorpion.\n\n\"This good? I personally like the things. Very fast, good stopping power. It'll be at the bunker.\"\n\nRandall brings out several black cases with handles, almost inconspicuous. Almost.\n\n\"Let's get going.\" He smiles a devilish smile.\n\nRandall then reaches behind him and pulls out a crutch, hoists himself to his feet, and heads behind the judge's stand.\n\n\"Back here!\"\n\nHe waves emphatically towards the group, opens the door, and walks through.",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Michael looks at the gun on the screen. Works for me. I'll try it out on the range when we get there. Seeing Ean start to wonder off, he gathers his new stuff and follows",
"loss": true
},
{
"from": "human",
"prefix": "Necromimesis:",
"value": " Eva glances sideways at Ean, then quietly questions him. \n \"You're with us? That makes me wonder...you in for something as well?\" ",
"loss": true
},
{
"from": "human",
"prefix": "ImpFireball:",
"value": " So, we aren't gonna barge on into no man's land right away? From what the juggy said, it sure as hell sounded like it. But hey, maybe it'll turn out to be another ordinary frontline operation. And maybe I'll get to do some jungle cruising. Too bad that crutches diggo didn't gimme a knife. And the suppressor **** sounds weak. Almost forgot this was 'stealth' operation. \n No front line infantry fun? No knife fights? No rounds with the sarge? No snake pits, lions or tigers? Looks like this is starting to suck deep. Taking a dagger from some rebel's wrist is a pain too. No grenades or camo cover either, eh? \n \nAnd yah, blasting away with a heavy machine gun's brain dead approved work, if you don't take offense. Would love to see how lightly that's taken up in a knife fight. \n\nKenny eyes Randall.\n \nAnd it aint likely crutches diggo would last two pigeon **** durations in the field either. But I can't really debate on his previous condition. \n\nHe eyes Eva again.\n\n So hey, you got at least one friend to relate to, girl. \n\nHe jerks his 550, slams it across his chest once, and then levels it at a target. Ready to shoot when others are least expecting most likely.\n\nOOC: Kenny's challenging Eva to a target competition. Whoever can decimate a target the quickest (assuming targets only dent or hole upon bullet impact), wins. He'd also take Randall in a fist fight too, but that might not be as likely to happen.",
"loss": true
},
{
"from": "human",
"prefix": "Necromimesis:",
"value": " Eva looks sideways at Kenny. \n \"If you say so, man. I'm warning you though...this was my specialty for a reason. You may be an assault trooper, but when stuff like this pops up, I'm out of your league.\" \n She stands at Kenny's side, the HK21 held nonchalantly at her side. \n \"Go on...I want to see this.\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Randall Narrows his eyes as he leads you all into a long, iron-blue metal corridor. He stops and eyes Eva and Kenny.\n\n\"Do we really have to have some damn competition between you guys? Jesus Christ, this is a Counter-Terrorist team not a friggin' Rambo movie. Pull yourselves together and get focused. If you really feel like wasting that much ammunition, there's a target range at the base. But I'm warning you, try any of this crap in the field and you'll get your effing head blown off! My job, the one I get PAID for, is to make sure you numbskulls don't shoot yourselves in the ass, and I'm gonna do my job. Am I clear here. Good.\"\n\nThis next part is muttered, his eyes narrowed.\n\n\"I'll order some concrete blocks for you little 'party' if that's what you really want.\"\n\n\"And to answer your question Eva, no, the most I have done is shoplift when I was a teen. Didn't get caught.\"\n\nHe grins, even after his tirade, and deftly spins the pen between his fingers.\n\n\"Crazy crap we do when we're kids eh?\"\n\nRandall moves down the hall, taking long half-strides. Opening the door at the other end, he eyes you all and gestures through the door. Light pours through the door, making eyes water for its brightness. You forgot how dark it was in here.",
"loss": true
},
{
"from": "human",
"prefix": "ImpFireball:",
"value": " Good on you for staying with the law. Must take a fair bit of willpower to have your attitude and not get involved. But either way, crutch dig, I assure you, I won't shoot my own ass. That's overused hyperbole anyhow. \n\nHe eyes Eva.\n And who said we weren't put here to die? \n Wonder how he got the crutches then? For being a *****? \n Go ahead and order the blocks but if it's ammunition that was originally intended for the battlefield, then I guess we can screw that idea. And how'd you get the crutches anyway, dig? \n Blowing apart that wall shouldn't get us in too much more trouble; of course that's taking in the current situation. \n\nHis middle finger twitches, maybe a milimeter on the trigger.\n\n Woah, easy little fella. In time. \n\nOOC: Questions, questions... sorry guys, Kenny will stop after this, and then we can move on. 😁",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " Or we could just hurry up and get some ******* work done. I don't know about you, but having a explosive in my head with a trigger held by some needle-dicked prick in a cheap suit isnt exactly the best ****ing thing for my health. ",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Once again, Viks lapsed into silence, carrying his XM8 gently, with his other gear stowed away on his person, he followed Randall's lead and did his best to keep tabs on what was going on around him without getting involved. he listened intently, but kept his eyes fixed somewhere around Randall's knees.",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " (OOC: I was trying to stall for Bingo_Bob, but oh well... hope nobody's gun breaks in the middle of combat ;) )\n\nYou emerge from the door into a claustrophobic, high-walled courtyard. An APC sits nearby, engines idling. As the last of you enter the outside, Randall moves towards the back, opens the door, and ushers you all inside. There is a minimalist, transport-only feel of this APC, with benches attached to the walls. Roomy overhead looks as if it could store lots of gear...\n\n\"Get comfortable gents, and familiarize yourself with where you are gonna stow your gear. This will be your second home, after your base.\"\n\nHe raps twice on the front bulkhead, and you feel the APC lurch forwards, pick up speed, and rumble out into the street. A long ride and a little chattiness ensues, when finally the carrier comes to a stop after a sharp right turn.\n\nEan smiles.\n\n\"Welcome home! I hope you like the style, it's a little urban.\n\nHe moves to the back, flings open the doors, and points outside.\n\n\"There!\"\n\nYou see... a Starbuck's coffee shop.\n\nHe grins at the lot of you and banters,\n\n\"Not quite what you were expecting, eh? Don't worry, your bunk isn't inside there, it's underneath it. Come around back. D.C. has wonderful housing, wouldn't you say?\"\n\nHe chuckles as he limps his way out of the alley, across the street, and into Starbuck's left-hand alley. He stops before a door on that side, pulls out a key, unlocks the door, and walks inside.",
"loss": true
},
{
"from": "human",
"prefix": "Necromimesis:",
"value": " Eva grins at the facade of the building. \n \"Heh. Incognito and all that. Nice one.\"\n\n\"Wonder if it actually has coffee...\" ",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " red tape, dip****s in suits, and government coffee... does this bull**** ever end? Even if they did I wouldn't reccoment it. Its likely that they would pull the same bull**** they did with these chips. ",
"loss": true
},
{
"from": "human",
"prefix": "Necromimesis:",
"value": " Eva snorts. \n \"Eh, quit your whining. You're alive. Ain't that good enough for you? 'Cause if you're going to be complaining this whole time, I'd just as soon put a bullet to your head and get it over with. No hard feelings...just my opinion.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Hm...coffee. I haven't had that for...too long. I may have to make a stop upstairs once we get all our stuff inside. ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " (OOC: Sorry I haven't kept up... My computer broke AGAIN and I am going to have a hard time creating the Tac-maps because I'm going to use Evil Genius. Smart eh? I'll begin again tomorrrow, I'll have time then, and I'll just draw the maps out.)",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " The trek downstairs isn't long, and you find yourselves looking at a large, partitioned warehouse-style area. The section you are standing in is a long, thin hall with three doors in the middle. Two doors to the left, one to the right. Randall moves to the middle, faces all of you, and speaks.\n\n\"Here is your home. Get used to it, you are going to be here for a few years. Or months, depending on how well you do. Maybe even days. Anyway, there is a map right here on the wall. Oh and the coffee shop up stairs is genuine! You are permitted to walk up there, just don't do try anything or go anywhere stupid.\"\n\nHe points to his right.\n\n\"If you'll kindly come over here, I'll point out each room, it's layout, and purpose.\"\n\nEdging closer to see the map, you move to the center of the hall and examine the map.\n\n \n Spoiler \n\n \n \n\n\nRandall points to the blue area.\n\n\"This is the sleeping quarters. This is, of course, where you will sleep and bathe.\"\n\nHe walks to the door on the left and opes it.\n\n\"Here you are. Go ahead and explore.\"\n\nInside, the drab tan-painted concrete walls make this look like a very sparse, wide room. Up against the right wall is a row of 6 beds. Each has a metal dresser at the end, with a metal trunk tucked underneath them. Next to the beds stands a metal end table with a shelf and a lamp. At the right wall is open doors, which open into bathrooms. From what you can see, it has pretty much everything, including shower, toilet, and medicine cabinet/mirror. Some washing and drying machines are in the corner.\n\n\"Alright gang, lets move on to the mess hall. Follow me out here, and take a look at the map again. I know it's easy to get lost in all of four rooms. The green area is the mess hall, pretty much nondescript, just has a long metal bench table and a basic kitchen with utensils and fridge. I hope one of you knows how to cook, or you all will be living on canned ravioli. Hell, you might anyway. What do I care? Go ahead and look around it too.\"\n\nHe opens the door and walks in. There isn't much more to it that his description, other than the walls being tiled, and the floor being black and white vinyl squares.\n\n\"And now, you can follow me to the General Purpose Area! To the map!\"\n\nHe walks out and points to the red area this time.\n\n\"This place is where the magic happens. The other half of this installation is dedicated to making sure you are not bored, unlearned, out of shape, or lazy. Go on in, I'm too tired to explain it all from here.\"\n\nInside of this room, you feel slightly claustrophobic. It is jammed packed with items such as ammo crates lined up to your immediate right, the workbenches to the left, and the total gym in the center. In the back left corner you see a decent T.V. and a couch, along with 2 computer terminals along the back wall, and a library along the whole south wall.\n\n\"Okay, so here is what you need to know. The ammo crates will be filled with whatever your guns need, and even the grenades you might want. That includes smokes and flashbangs. Over the crates, there are some cupboards in the walls that have several metal ammo boxes in them, which can be used for general purpose. Or we may use them to store special items you request, which will be left on top of the ammo crates in the morning. Anyway, have fun. Any questions? Any at all, I'll answer to the best of my ability.\"\n\nHe shifts his eyed from one person to another with a perfectly profound look of honesty on his face.",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " Viks frowns as he surveys the general purpose room.\n\n\" Someone told me we had a range here. I don't know about whoever used this space last, but I personally would like to give my guns and my aim a little workout before I try using them again. I need to make sure they're both ready for action. So... where's the range? \"",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " Finally, a damn shower. Maybe now I'll have the chance to wash off that monkey-suited-******* smell. ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Randall shifts uneasily, looks at the ceiling for a moment, then snaps his fingers.\n\n\"Of course! I forgot about that. Don't see how I did...\"\n\nHe walks over to the bookcase on the wall, reaches into an empty spot, pulls a lever out of the back, and stands back. He rubs his palms together in preparation, and grabs hold of the sides. He slides it back with minimal effort, but you can see he has had a tough time with the footing.\n\nRandall turns to you all and rolls his eyes.\n\n\"Here's the damn shooting range. Didn't want to disturb anyone recreating in here, so they had a friggin' passage made to the other room. Hey, if anyone invades, you have a place to hide. Inside there's 4 stalls, all about 30 yards away from a target. Plenty of room to make modifications, too. And we have a stack of targets in the corner, just take one. Some tape in the drawers under the stalls. Anything else?\"",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Randall grins, and shrugs nonchalantly.\n\n\"I'll take it by your very pregnant silence that there is nothing else to be asked. Fine, get acquainted with the place because we leave here in about 4 hours. As for me, I'm going to go hit on chicks at the bar a few blocks down. Or go do paperwork, whatever you want to think.\"\n\n\"Ta Ta!\"\n\nWith those final words of wisdom, he glides (if that is applicable in crutches) up the staircase, whistling \"tiptoe through the tulips.\"",
"loss": true
},
{
"from": "human",
"prefix": "Townopolis:",
"value": " \" Well, they certainly don't hide how much they value our lives. 4 hours to get ready before God knows what? \" Viks shrugs, then turns and quickly moves to the ammunition stacks, searching until he finds what he is looking for. A short while later, he has himself kitted with webbing and ammunition, then heads for the range. \" Well, I'm going to go get greased up for this shindig. \"\n\nOnce in the range, Viks sets one of the targets at the very back, and begins putting the XM8 through all the motions, then moving on to his other weapons. He takes much longer with the rifle in a sharpshooter setup, actually taking time to aim and create a quarter sized hole in the middle of the printed head with a few clips. When he switches configurations, it is simply to make sure all the parts fit together, and when he fires his other guns, he barely adopts a proper firing pose, and leaves a spread like a dinner plate all over the chest region of his target.",
"loss": true
},
{
"from": "human",
"prefix": "ImpFireball:",
"value": " Woo, steroids! Kenny suddenly exclaims. You have no idea where the hell he managed to find those and apparently now he has the look of one of those wallpaper dudes with the crazy eyes.\n\nBefore you can stop him, Kenny returns with a dozen needles sticking out every arm in his body. He grabs Frost by the head and throws him against the wall.\n Yah I been waiting to dwarf toss for awhile now. You know, I used to do it back in the alps, you know?!?!?! \nHe practically screams these last few words as he promptly tackles viks, stomping on his head shouting,\n Why haven't you said anything until only just now you aaaaaaasssss?!? \n\nHe then saunters over to Eva oh-so-stealthily with assaultly skill (somehow without you noticing, despite the other crap he'se already pulled), and grabs her by the wrists.\n\n Yo, lady, y'know, yo, let's dance, yo y'know?! \n\nHe promptly uses Eva as a club to utterly pwn Mr. Anonymous Russian Engineer, and then kicks Medic Man Mike in the balls. He then throws Eva on top of Mikey, gesturing to Frost,\n\n Go find the APC driver dude and fight to the death; yo... \n\npointing a rigid finger at Mike and Eva,\n you two, make love! \n\nHe then rushes out at inhuman steroid-powered speeds to go find Randall and kick his ass for being a 'tard.\n\nYou hear Randall in the background shout two seconds later,\n\n\"Oh god, not in front of the chicks! No, don't hit on the chicks and ultimately create a humiliatingly awkward situation for me! No, don't date rape the bouncer's girlfriend! No, no... ok, I admit I came here to do paperwork... I... I like the atmosphere, man! Despite my lack of skill at hitting it with the ladies. Aww, dammit man, now you made me admit it, you ass! Ok, ok, uncle! UNCLE! I said uncle! Aw, jeeze, and now look what you did, you made me break my crutch, haha! Aww, no hard feelings, right? Wait, wait... oh god, please no don't reach there... No, you, you... oh hey, that's not so bad.\"\n\n No?! How about this?!? \n\n\"Eeeeee... Neptune's bearded orphans' oreos!!!\"\n\nKenny returns soon, right before you've managed to conspire anything against him,\n Criminy, either you two aren't making love right or none of you have listened to my instructions! \n\nHe rips off his t-shirt to reveal many layers of nitro-glycerine packages.\n\n And when you don't follow a TERRORIST'S instructions, you get suicide bombzoredz!!!!111oneleven1!1!!! \n\nAfter he finishes shouting multiple elevens and ones for some reason or other he thumbs the detonator.\n\n Noes, my c-4! \n What kinda name's pirate jesus anyway? \n Why do you close your eyes when you make love to me-e-e-e-e?!!?! *SOB* \n\nBoom.",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " Getting up from the ground rubbing his head Frost glares at Kenny. THATS IT! THIS SUM'BITCH IS GOING DOWN!!! Frost fires one of the C4 loaded crossbow bolts at the hopped up jackass.",
"loss": true
},
{
"from": "human",
"prefix": "ImpFireball:",
"value": " Kenny nimbly dodges the c-4 loaded bolt with the nimbliness of a ballet performer, once again seizing Frost by the cranium and hurling him into another wall.\n \n Dwarf 'toss ahoy! Never gets old, ololol. \n Anger and steroids are a perfectly healthy combination, folks! you hear an infomercial buzz on the flatscreen TV in the background.\n\nHe then continues with the other actions listed previously.\n\nNow what'll Randall do?! \n\nAfter getting noogied and full-nelsoned (and after the subsequent suicide-bomber explosion) that is.",
"loss": true
},
{
"from": "human",
"prefix": "ImpFireball:",
"value": " BTW, maybe I should've added a little more enunciation to that explosion.\n\nOk so,\n\n BOMBASTIC EXPLOSION OF KRACKA-THOOM-BOOM (caused by bombs) ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Ramos:",
"value": " The Tarterian depths of Carceri, the prison plane, the land of the banished or simply Tartarus is one of the lower planes that, instead of reflecting an alignment and being filled with exemplars of that alignment is a plane populated by outcasts of the highest order. The ruling powers of every plane and the heads of every pantheon-with the exception of the Abyss-have banished their worst enemies and traitors to their cause into Tartarus for countless millenia. While Hell is a plane filled with devils ruled by Asmodeus' iron fist, it is an orderly place and, to some extent, mortals and other lower beings following the rules there are virtually safe. And while Gehenna and Hades are endless expanses of war and desolation, war and despair-while extremely dangerous-are nothing new in Creation. But just as the Abyss is the home of all those powers of destruction above any other plane and deities turning against their own are sent there for eternity and unimaginable evils are spawned from its infinite depths, Tartarus, while not a true infinity as the Abyss is, has collected the losers of the Prime since the world's creation. It is not the endlessness of a terrible infinity where horrors are spawned without end and noone can know their number; Tartarus does not give the damned infinite options. The facet of damnation the prison plane embodies is instead eternity-the same ancient evils from the dawn of time are forever bound into its depths, their punishment lingering eternally.\nTartarus is home to old deposed deities too powerful to be slain and fade in the Astral, beings of cosmic power that the deities of the ancient world defeated and stole their domains from, abominations and demigods that those that bested them imprisoned them forever. Fallen that were sent to Tartarus before Hell existed, now turned to Demodands-spirits forever bound to the plane that will do anything to share their eternal imprisonment with new entrants. Dragons that were purged from entire worlds when mortals in them rose to power and eradicated them, their long banishment turning them to twisted caricatures of themselves, wurms of darkness. And finally, those that failed in one way or another in the eyes of their masters and were banished there as punishment for a time, all the older and more powerful prisoners seeking to keep them there forever.\nIronic it is that the only crime everyone is ever banished to Tartarus for is failure, really. Those that betray their masters or overthrow morals and seek to forge their own order of Tyranny are sent to Hell. Those that do evil for evil's sake are sent to Gehenna. Those that spread mindless destruction, madness and corruption of the soul are sent to the Abyss. Only for trying one of the above but being caught and failing are you sent to Tartarus. Only those immortals and deities defeated in combat and cannot or will not be slain are imprisoned eternally. As a result Tartarus, while an evil place because eternal imprisonmnet eventually drives almost anyone to either vengeful rage or madness, is not filled solely by evil creatures. Beings of every type are banished there for their failures, to be trapped eternally for Tartarus inhibits any attempts to escape its confines. Is escape possible? Noone can say for those that escaped are either mad beyond salvation or keep the secret with their lives lest the enemies they made in that place get free and hunt them. That, however, rarely makes new prisoners any wiser and they attempt the escape anyway-most often with disastrous results...\n\n\n\n...There was no light in the room for there is no sun in this place, no day or night, only the subtle illumination of the plane itself. Other planes ofcourse have different laws and the lack of of the pull of the stars or true passage of time in the form of days, seasons and years is a fact quickly felt by spirits of any kind. The pull of the earth-gravity some mortals call it-is also subtly different, a bit stronger so the feeling of being under some sort of ligering weight as if in a deep cave is ever-present. The room was some sort of cavern, seemingly natural but without the water that eats away the stone or the cracks of the earth's movement that create such caves. Its edges lost in the dim illumination, its ceiling fifty or more feet high, no windows or doors visible at all, it would be a prison to mortals-but not to spirits. Usually. Ofcourse, usually is very far from always in such situations. The nature of the place was different from the Prime-being an outer plane, it touched neither the Shadow nor the Ethereal and this spot was somehow cold spiritually. It didn't take long for those with the ability to realise the deep-buried piece of magic within their essence that allowed them to traverse vast distances via teleportation was dormant-this room, now obviously a prison, was either under a dimensional lock or disjoined from the Astral through the power of an immortal.\nYes, definitely a prison. The memory of how you got here is unclear at best-though the lingering stiffness and remembered pain in muscles and joints would indicate something unpleasant-but the why, that is very clear indeed. And as in most prisons, no prisoner is alone though this one seems to have many prisoners in one big cell; there are other bodies of varying shapes moving in the dark, coming out of the same torpor that seems to have held all of them during their coming here...\n\n \n Spoiler \n\nThe dim illumination is not only absence of light but also a thin mist. You can see as far as normal but the details are fewer than normal beyond a few dozen feet.\nThe prison is disjoined from the Astral, there is no Ethereal or Shadow and it is under an undeniable gravity effect (you can't fly). Your other powers work normally.\nPlease make an introduction of your characters in your first post, posting what the others can see of you. Don't give out info that would not be observable (e.g. the fact that you're a demon, devil or angel) as this should be discovered during roleplaying.\n ",
"loss": false
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nTwo red eyes blink in the darkness before fading to a dim red glow. A man sized shape is barely visible in the gloom. He, if it has any discernable sex at all, stands in one of the brightest spots in the room. Dark black, grey skin shimmers in the light, slim built his sinewy muscles ripple as he looks around. He nods to each of you wordlessly before he slowly walks into one of the darker areas and fades from view.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Italics =Thoughts to self\n\"Text\"=Speaking\n \"This\" =Telepathy\n\n Kiramanthu \n\nGroaning slightly to himself, Kiramanthu stood, shaking his wings and feeling the oppressive weight holding them down from lifting his body. Mentally assessing himself, he feels the connection to the Astral gone as well.\n\nChitinous black skin shifts as he moves around for a moment, assessing any lingering damage done to him. Finding the last few of his aches and bruises fading, he nods to himself.\n\n Apparently I failed in the overthrow... \n\nStretching his claws out, Kiramanthu looks around the prison, seeing the others rising. Withholding judgement about any he can see, he moves about in the prison, looking for the edge of the walls, attempting to find a door or any other means of egress.\n\n \n Spoiler \nTaking 20 on a search, for a quite sad total of 22. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Giant Toad? \n\nAn obese mass of flesh in the corner shudders and unfolds to reveal a hideous toad creature of impossible fatness, one with a quivering mouth and watering eyes that it quickly buries into its fatty hands.\n\n Why won't anyone mate with me! \n\nIt blubbers in a deep bubbling bass voice\n\n ChChChChoooooo! \n \n Spoiler \nFor anyone who hasn't heard a toad chitter when its scared or upset, it absolutely hilarious and actually sounds something like that.\n \n\nAwash in its misery the toad will rock back and forth weeping loudly.",
"loss": true
},
{
"from": "human",
"prefix": "Belial_the_Leveler:",
"value": " Asha \n\nAnother winged form stirs in the dark, batlike wings flapping for a few moments in futility, straining to lift a slender form.\n Damn \nTwo hands raised at shoulder-level as if the creature is offering something, it holds that stance for a moment then wispers\n Let there be dark! \nIn its left hand a black fire strewn with flames of green sprouts like water from a fountain reveals a slender arm, that of an elf-or a woman, while at the same time another black fire sprouts from its right hand tinged with a shade of purple. Both conflagrations spread upon the creature's body revealing a slender, athletic and very definitely female body with a pair of batlike wings and a long mane of black hair reaching to its-or rather her-lower back. Within three heartbeats, she stands wreathed head to foot in the black flames, wearing them instead of the clothes she lacks-a daring fashion statement indeed. Ruby lips twist into a smile and ebony-colored almond-shaped eyes glint with either amusement or anger-you cannot tell. The voice that follows is musical but deep with an otherworldly echo as if coming from deep within a cave though it is still recognisably female.\n And there was dark and the Black Flame came forth to devour the souls of her enemies. \nAnd then the she-fiend laughed, her voice echoing like that of a thousand women. Looking around her she shook her head and moved on to explore her new prison.\n Well, it could be much worse. I could be bound in one of Esras' imprisoning spheres for all time. I could... \nInterrupted at that moment by the frog-thing's wail and absurd request, the she-fiend winced.\n On second thought, here's not much better either. At least in Abaddon I didn't have to put up with insane slaadi... ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kiramanthu \n\nKiramanthu pauses in his search to look at the female. \"You say that as if all slaadi weren't insane.\" he sends to her, before returning to his searching.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nThe shadowy figure moves about in the darkness. Seeing someone searching for something he moves toward him. He speaks to Kiramanthu\n [infernal] What are you searching for? Surely whoever put us here wouldn't have been naive enough to leave a way out. The eyes angle for a moment as if in thought before he continues in a sarcastic tone [infernal] Every prison does need a way in and out though. With that Sri begins searching too.\n\n \n Spoiler \n\nSearch (1d20+24)[ 42 ] \nTrue Seeing active\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kiramanthu \n\nKiramanthu shrugs. \"A way in, at least. If I were to imprison someone, I wouldn't care to have a way for them to leave. But if you can put something in, you should be able to force your way back out of it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n [Infernal] True enough. The black thing (devil?) slides across the walls unseen, searching as he goes.",
"loss": true
},
{
"from": "human",
"prefix": "Belial_the_Leveler:",
"value": " Asha \n\nThe fire-wreathed female smiles at the other demon and sends back\n Oh, they are. But as with all things, insanity has many forms, strengths and manifestations. Some slaadi are pretty good to have around-bigger mouths, better screams you know? It is the childish ones I cannot stand. I'll see if this one can be \"reasoned\" with. \nThe she-fiend walks up to the giant toad-persumably a slaad of some kind-looks upon its pathetically tearful state and frowns.\n What's your problem now? We're all trying to have a nice, restful time in prison-there's no reason for you to spoil it for the rest of us! \nIt is clear to anyone watching that the fire-fiend's reasonable manners are a facade-she's only toying with the \"giant toad\". Not that most slaadi would know how to tell the difference-or care.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n\nAnother shape stirs in the gloom, better visible in the thin mist than most. Human-sized, it is swathed nearly head to toe in dim white light, hiding even the figure's face from view. The dark makes it difficult to see, but white shapes on her back make it look as if she has white feathered wings.\n\nA sigh escapes the figure, and she (for while the face is not visible, the figure, at least, is feminine) straightens, crossing over to where voices have begun to sound through the dimness. The white wings remain folded behind her. For now, she does not speak; the tilt of her head says she is watching the few nearby.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Giant Toad? \n Everyone is mean to me and none of them will let me lay my eggs in them! \n\nThe toads blubbering bass only slightly hitches before she vomits profusely over herself (extremely vile btw) and farts loudly.\n\nHeedless of the vile acts she just demonstrated (or perhaps not comprehending that others might find them repulsive or disgusting) she looks down with large waters eyes and asks:\n\n Will you be my friend? \n \n Spoiler \nYou know those legends about demons that swallow oceans? well the Fiendish Codex I pretty much states that demons can A) eat an infinite amount of food and drink infinite amounts of water and B) vomit or release excrement at will and in infinite amounts. As a vile demon I plan on using this to the extent that Ramos will allow me.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Belial_the_Leveler:",
"value": " Asha \n\nHaving lived in the Abyss where there are much worse and viler things, Asha is not really impressed. This creature may be disgusting but it is only demeaning itself-Asha's fires simply burn away any excrements. Still, such displays are not very polite-even among fiends.\n\n There are a few reasons no-one will be your friend. Your behaviour, for one. Your prospective friends being fiends themselves for another-we don't have friends, only situational allies.\n\nAlso, I find your lack of huiegene annoying. Take care not to annoy me too much. ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kiramanthu \n\nKiramanthu stops searching when the bile washes over his taloned feet, and looks at the frog thing, speaking for the first time. [Abyssal] \"If you insist on blubbering, I will insist on finding a way to sew up your mouth, thing. Are you a demon, or some mortal infant?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nSri continues his search of the area. He pauses for a moment and gives a pointed looks to the toad demon before carrying on. The others in the room are obviously needling it into action. As he moves around the room, he begins to activate his buffs.\n\n \n Spoiler \n\nActivating, the following SLA's which Sri wil keep active unless otherwise stated.\nNondetection\nGreater Invisibility\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n\nThe blubbering Toad Demon suddenly rises to her full 32ft. height, her massive cheeks and throat sack bulging and deflating with angry wheezing breaths.\n\n You think Gertrude is weak! You think to make light of Gertrude's sorrow! \n\nAt this point it seems as though half of her flab becomes rigid as adamantine.\n\n Gertrude does not care. Gertrude just wants free... and babies! \n\nAt this point she turns to a wall and... licks it? Maybe she's just insane...\n\n \n Spoiler \nOr maybe it's a tongue-slam! (2d6+22)[ 30 ] \n\nHmm... forgot to throw in 12 points of power attack. Well theres always next round unless I get blasted or something.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Belial_the_Leveler:",
"value": " Asha \n\nAsha frowns and shakes her head-this creature either had serious emotional issues or was truly insane. Since the situation wasn't going to evolve to something fun, Asha looks up at the bloated frog-fiend once then turns away while replying.\n Get a grip. If no-one will take you either learn how to change into a more enticing shape or find a male and take them by force. It doesn't matter how strong you are-crying makes you seem pathetic. ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n\nDespite the results of her assault on the wall, Gertrude will Polymorph into... an obese naked human woman\n\n Now am I beautiful? \n\nShe strikes a pose.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n Ahh, no wonder the stories of this plane are so horrific. If I am going to be trapped in this chamber with this lot for very long there are going to be some problems. Demons and possibly an angel. I wonder what has brought them all here. \n\nSri continues his unseen search of the walls. Checking the ceiling and floors. As he passes the great toad he moves gingerly so as to not get any off it effluence on him. [[abyssal] Was it necessary to make such a disgusting mess on the floor? At the very least, clean up your own filth. \n \n Spoiler \n\nContinuing to search. Using detect magic as as I go, in addition to True Seeing and +24 modifier.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n\nWarping back to her normal form, Gertrude will look in confusion between Sri and the vomit-floor\n\n Do you want me to drink it back up? I am kind of hungry... ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n-OOC: I am assuming everyone is defaulting to abyssal as a common language?-\n\n I really don't care what you do with it. Just make it go away. Sri says.\n\n disgusting fat toad demons! Of all the possible cellmates. Ahhh! No wonder the demons fought each other as much as the fought us. ",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " The vast room is several hundred feet wide and actually a compressed cylinder in shape. It is choke-full of abjuration and evocation magic, especially the walls that don't seem at all harmed by the toad-demon's angry attack.\n\nAs more stirring forms are revealed, the toad-demon's foulness simply vanishes, the smell lingering for a time then it, too, is gone.\n\n\n \n Spoiler \n\nUnless we're within the Abyss, any non-living excrements from a fiend simply vanish in one round just like their bodies do if they die.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n Well, that makes life easier. Sri moves on continuing his search.",
"loss": true
},
{
"from": "human",
"prefix": "Belial_the_Leveler:",
"value": " Asha \n\nSeeking a bit of amusement-and an angelic creature imprisoned in Tartarus is quite amusing on its own, Asha turns away from the sulky giant toad and walks towards the lighted corner where the celestial stands to get a better look. The contrast between the black flames Asha wears as clothing and the light coming from the angel is quite striking. When Asha comes into the light's area she smiles and begins her questioning of the angel-this would be fun.\n One such as you must have done something truly evil by your miguided standards or impressively stupid to end up here. Which of the two was it? ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n\nThe angelic figure keeps her gaze on the floor, insofar as it is possible to tell. It becomes clearer, as Asha draws nearer, that the cloak of white is not clothing, but a dim glow that cloaks her and prevents her face (and the rest of her body) from being easily made out. \"Neither, and both,\" she says softly. \"I am here for two reasons. One is pride and foolishness. I will not excuse my mistakes.\" She raises her head slightly, although she is still not looking at the demon before her. \"And I am also here for the same reasons as you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nCuriosity killed the cat. Sri slides over in the darkness, And you demoness? What did you do to be here? His tone is flat no amusement or emotion to be heard. It appears that there is no egress from here. I think we should at least know each others names. I am Sri. ",
"loss": true
},
{
"from": "human",
"prefix": "Belial_the_Leveler:",
"value": " Asha \n\n\nThe blackfire-cloaked she-demon bursts in laughter.\n Oh, I very much doubt I am here for the same reasons you are, celestial. And why the downcast eyes? You believe you erred to do what put you here or are you apalled that your own perfect celestial choir would use Tartarus as punishment? \nTurning to the new arrival Asha smiles wickedly then takes a step towards him.\n What I did to be here? Why, I killed far too many of you-or rather, fiends like you. The killings were amusing-too bad they belonged to a fiend much greater than I. \nThe demoness takes another step towards the other fiend, her tone light and friendly, the meaning not.\n Would you like me to display my methods? ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kiramanthu \n\nKiramanthu moves over to the angelic being and the blackfire one. \"Aww, does the poor angelic miss the pearly gates? I failed to assassinate my Lord to take his place. Since you say we're here for the same reason, which leader of the light were you trying to kill?\" \n\nHe then raises an eyebrow at the she-demon. \"I think I've heard about you. You annoyed several of the higher ups with that. I, on the other hand, thought it wasn't a bad example to set. They couldn't keep their's under control, they didn't deserve to have them.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n Ahh, some of us are here for similar reasons at least. I killed those who I was told to kill. Unfortunately for me, they did not belong to whom my master thought they did. I took the fall. I will have my revenge for that.\n\nAs for your methods, I really do not care to try you right now. You may be the key I need to escape Tartarus. I may be yours. Sri is unfazed by the demonesses implied threat. He even winks at her at his closing words.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n\nThe white-cloaked figure shakes her head slowly as first the blackfire demon and then the vrock speak and laugh. \"Am I not here for the same reasons?\" she asks quietly. \"Pride and a personal failing? That, though,\" she sighs, \"that was not what I meant.\" No more than I expected, though. If they could see what I meant at once, they would not be where they are. \n \"I am not appalled to be here,\" she goes on. \"I accept it. Sometimes a harsh penace is necessary.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n\nWaddling up to the others with wet slappy steps Gertrude tries to recall exactly why she was here...\n\n He was so handsome, the little duck demon. I didn't mean to eat him, but he was so tasty and small when we kissed that I gobbled him right up. \n\nshe looks at nothing in particular, rubbing her massive head as she tries to remember what happened next.\n\n I think that made his mother angry, he did say she was someone important... \n\ngiving up on remembering the details Gertrude will look at everyone and then lick the angel\n \n Spoiler \ntouch (1d20+22)[ 29 ] no damage, its just a lick.\n \n\n Mmm... so pretty, so yummy. Will you be my friend? ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nSri looks at the Angel IF your friend licks me, you will be the one who pays. Do you understand? The monotone in his voice carries an odd hint of threat in it.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kiramanthu \n\nKiramanthu looks at the frog and laughs darkly before looking at the angel, speaking with a chuckle. \"Better you than me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n\nMara does not flinch at the rather grotesque licking; nor does she look upwards. \"If you wish,\" she says kindly. In some ways, she will be more difficult than the rest, I fear. \n\nShe shakes her head once as she looks about at the others, although she still doesn't look all the way up; it's hard to tell through the mist and the dim glow about her, but she seems to be smiling. \"Curious... And why do you shun simple filth so? Are you that repelled?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n It is simple, filth leaves tracks. Most messes of any kind leave tracks. Tracks for people to find out who killed their .....whatever...friend, boss, sibling, parent....whatever. ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kiramanthu \n \"It's not the filth that would be my problem, but the friendship of that.\" \n\nHe then looks at the angel and nods very slightly. \"I am Kiramanthu, by the way.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Belial_the_Leveler:",
"value": " Asha \n\nThe demoness frowns at both the celestial and the frog-thing.\n Filth is only natural-if it is physical. It is the filth of the mind I find disturbing, be it the insanity of a slaad, the blind conviction of an archon or the misguided compassion of an Eladrin. \nAsha thinks for a moment then nods and continues.\n I am Asha, by the way. The name means Truth Revealed or Searing Flame-take your pick. ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kiramanthu \n\nKiramanthu coughs, laughing. \"Or the Truth revealed by the searing Flame.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n \"Mara,\" the angel replies as the others give their name. After a pause, she muses, \"Curious that the flames obscure rather than reveal... You find compassion misguided, then? Can you say whether it is misguided when you do not know what it is aimed at?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n\nPerplexed at the argument Gertrude says\n\n Food is love, loving is eating \n\nProud of her logical conclussion, Gertrude sits down with a giant 'FLOP'.",
"loss": true
},
{
"from": "human",
"prefix": "Belial_the_Leveler:",
"value": " Asha \n The flames do not obscure-they burn. One truth they reveal is that all things die-among many others. And if you mean their concealing my body, we're beings of spirit-not this crude matter. It is the body that is a shell for the soul and the fires display clearly what lies within. \nStopping to think for a moment, Asha looks back at the celestial, her expression serious.\n Ofcourse compassion is misguided. The enemy you spare will strike back. The opposition you allow to exist can bring you down. The weak you aid only grow weaker because they learn to rely on you instead of on themselves. The fools you enlighten will misunderstand and misuse the truth. But above all else, each act of compassion requires some piece of you, be it time, effort, power or emotion. You are diminished for you spend your resources on others-but those you give a piece of yourself are also diminished as they acheive nothing by themselves. In the end, all you manage to do with compassion is destroy both yourself and those you wish to help. ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n \"Of course compassion is giving a piece of oneself. But the enemy shown mercy is not necessarily an enemy thereafter. The gift can be an enduring lesson. The giving can strengthen rather than weaken—both the giver and the receiver. What is the alternative? To live locked in an iron tower of your own strength, knowing that every last creature would pull you down if only it could? One day, one would succeed.\" Mara's tone is not antagonistic, but rather truly interested; she turns towards the flame-clothed demon, although her face is still cast downwards.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kiramanthu \n \"Take my former master for example. I failed to kill him, but either I will or another will one day. It is a fine line to walk, having those below you strong enough to do their duties, but not strong enough to overthrow you. My ex-lord has walked his line so far.\" \n\nKiramanthu looks at the celestial. \"Although, do you truly wish to always follow? To know that those ahead of you will continually grow in strength? Isn't there a time when you know you are more powerful, but whatever ideals you hold to won't allow you to surpass that one, because they outrank you? Don't you want to forsake rank and do what you know is 'right'?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n\nMara's smile is not really visible through the hazy glow about her. \"Is that not the point I make? Even if you had succeeded, you too would need walk that line, and it could not last forever. And why should rank concern me?\" Her voice becomes amused. \"Why should I need forsake rank to do what is right? Rank is a measure of respect—or fear, among your kind. If my judgement were good, others would follow my lead. If I had any desire to lead.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kiramanthu \n \"Ah, then you are not one of those that follow severe strictures? I could almost begin to tolerate your kind. As much as I'd normally kill any of those who follow the path of light, I would kill twice as fast those who think that laws are to be written and followed, instead of just bleeding for what is right.\" \n\nKiramanthu spits at the ground. \"And I would not follow that line. Had I succeeded, I would have killed all weaker than me, and plotted the death of those stronger. I misjudged the strength of my opponent, and ended up here for doing so.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nSri chuckles at the display of philosphy coming from the others. He would never understand some things. -Why must everything be about the search for power. I never again want to control too many blood thirsty hungry fiends. Too dangerous. There are advantages to being the bottom rung somedays. ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n\nGertrude uses her Major Creation ability to conjure a humanoid sized, winged doll and proceeds to devour it noisily. The tomato juice that it was filled with sprays dramatically out of it as she chews it down.\n\n Talking makes Gertrude hungry, lets talk about leaving the bad room maybe? ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n I think you may need to make one. There are no discerable exits at this point. Sri looks around the room and after studying the walls for a moment, points to a wall with out any obvious creatures near it and invoke a discordant blast of magical power.\n\n \n Spoiler \n\nGreater Dispel Magic on a wall (1d20+12)[ 17 ] \nTry to observe if there any changes to the magics on the wall using Detect Magic before and after the spell.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Glyphstone:",
"value": " Flouvouge \n\nThe wall might or might not react to Sri's blast, but something else definitely does. Any previous inspection would have dismissed the filmy red goo coating the crevice between floor and wall to be some leftover effluvia or byproduct of one of the myraid local creatures - until it moves, shuddering and rippling out of its niche. It flows together from where it was spread out across the room, coalescing and collecting into a single large blob.\n\nGertrude may be disgusting, but at least a gigantic toad-demon has a more mundane counterpart to be used as comparison. The new arrival to this impromptu council is even worse, enough so that even the most jaded and indifferent present are momentarily revolted by its appearance - even if they could otherwise care less. It 'stands' some ten feet tall, a pile of dark red jelly condensed into a roughly humanoid shape, rivulets of blackish slime trickling from its sides to the floor where it evaporates. Pale white eyes of various sizes float in the goo, drifting around of their own accord and staring at the group. Deeper inside, what might be innards also twist and writhe around randomly. A crevice opens in what passes for a head, and it speaks in thick Abyssal, burbling and wet.\n\n \"Yyyyou reallyyyyy shhhould be more carefullll where you aim that - though it did suceed in wwwwwwaking from myyyyy stuporrrrrr... ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nSri listens in to the ongoing discussion as he looks around the rest of the room. Escaping this cell is going to be difficult. We will have to work together if there is any way for us to escape. I wonder if there are any other sentients in the cell that we are missing. \n \n Spoiler \n\nScanning the room trying to locate any other cellmates - Spot (1d20+29)[ 5 ](34) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ne0:",
"value": " Spoiler \nDespite that being a really bad check, I'll roll with it, because I need an introduction. 😁\nSorry for takng so long. And glyphstone, I started writing this yesterday, but gotinterrupted, so your character is kind of...left out. Sorry once more.\nAlso, Knowledge(The Planes) check for my character to know a way to get out or anything else helpful to their escape.\n[roll0]\nEdit: Darnit. Stupid 'preview post'.\n \n\n\nSri notices a small creature hiding somewhere in the corner of the cell. It looks like an imp, although slightly larger than the average one, and its once hell red colot seems to have blended with a touch of grey, softening it forthe eyes and making it easier for him to hide in the cell. Only its tail remains a fiery red, with at the end a stinger. The creature seems to have been sitting there all along, observing his cellmates\n\nWhen the imp notices that he's been spotted, he jumps up from its proned position.\n \"Trix Flix! Those are some good eyes to spot me!\" \nThe creature, speaking quickly at a soft but nasal tone, appears to be male. He sighs.\n \"I suppose there's not much use staying in this corner, is there?\" He steps forward, presenting himself as Antx, wether or not anyone cares or listens to the small imp. He's pleased to have some company, and you're not sure if he's aware of who his cellmates are.\n \"I've been here for a while now, and Gzxt, this place drives you crazy if you don't have to talk to! \nHe now takes a more thourough look at the others, stopping for a moment, and then grinning.\n Trix Flix! We've got some variation here! A good deal of our cousins; the demons,\" he continues his monologue, probably addressing Sri. He turns to Mara.\n \"And even one of our eh...further relatives!\" \nTotally missing the blob to his right - perhaps he thinks its some decoration? - he stares intensely at the angel, not a single expression on his face, except for his head turning slightly to the right to denote his curiosity.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nSri bends down and offers the imp and hand up to his shoulder. [infernal] Looks like no one is flying anytime soon little one, want a perch for now? \n I wonder if this little imp is what he seems. Why would they exile him instead of destroying him? Curious. Well he is probably the closest thing to an ally I have right now. ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n\nGertrude approaches Flouvouge and looks at it with curiosity before proceeding to gum it like a lolipop\n\n You taste spicey little pudding! \n \n Spoiler \ntouch (1d20+34)[ 46 ] (I've been forgetting to add my BAB 😁 )\nHarmless, just gumming the strange pudding. If I take acid or vile damage let me know.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Glyphstone:",
"value": " Flouvouge tastes absolutely disgusting, even to Gertrude’s indiscriminate appetite – bitter, with a hint of something that makes her tongue muscles tingle weakly for a moment. Furthermore, when she tries to retract her tongue, it proves extremely difficult – its rubbery red jelly sticks to her flesh persistently. Several eyes migrate over to study the tongue critically.\n\n ”Perhappppps, but I am sure yyyyyyou woullllld find me extremellllyyy difficullllt to digest, if yyyyyyou managed it at alllllll.” \n \n Spoiler \n\nNo acid or vile damage, but you need to make a DC 33 Reflex save or have your tongue glued to me. A DC33 Strength check will pull it free.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n\nGertrude giggles with pleasure and, pulling away with super-strength says:\n\n You are sticky like taffy too! \n \n Spoiler \nReflex save (1d20+15)[ 17 ] then strength check (1d20+22)[ 31 ] , (1d20+22)[ 25 ] , (1d20+22)[ 42 ] (if the first and second don't work I'll try three times before talking anyway)\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n \"A pleasure to meet you, Antx,\" the angel replies formally. The glow around her makes it hard for the imp to discern anything more than a hint of her features; her face is the least obscured, but she is looking down—and as if to avoid looking directly at anyone, away from the imp.\n\n \"Do not be too impatient to leave,\" she says softly, for the benefit of Sri and the others searching for a way out. \"We have all the time we could need, and there are worse places than this.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ne0:",
"value": " The Imp looks a bit disappointed in the angel for a second, and then turns to Sri. He smiles, and now seems to have control over himself again, speaking a little slower, and less loud.\n \"That would be delightful!\" he says, and without further ado, jumps on the devil's hand. The imp doesn't seem to have any claws, but he is careful with his stinger, wrapping it around himself, and then simply sitting there with a peaceful expression on his face.\n \"...and a lot more polite than I've been treated lately.\" the creature adds with a small sigh, but not loud enough for anyone to hear it.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nSri lifts Antx to his shoulder offering him a place to perch at eye level with most of th others, or as close to it as he can get. He quietly looks around their prison cell studying the others closely as he does so. An interesting mix we have here. A demon of flame, a toad demon, a slime demon, an angel, an odd imp, myself and Kiramanthu. \n \n Spoiler \n\nKnowledge Planes checks to place try and identify the assorted types of folks for what they are and any other information I can glean about them.\nAsha - (1d20+10)[ 16 ](26) \nMara - (1d20+10)[ 6 ](16) \nKiramanthu - (1d20+10)[ 3 ](13) \nAntx - (1d20+10)[ 6 ](16) \nGertrude - (1d20+10)[ 20 ](30) \nFlouvouge - (1d20+10)[ 15 ](25) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " OOC- Sorry for the double post but I am trying to get some conversation going, or something.\n\n Sri \n\nIn the quiet gloom the dark figure of the fiend Sri moves about restlessly. His red eyes burn brightly. Antx can feel Sri's fury seething as he perches on the devil shoulder.\n\nAntx hears Sri whisper something in infernal Gorunth. \n\nAfter that Sri reclaims control of his emotions and turns back to the group. He looks to the others and begins to speak to them in abyssal We are obviously trapped here together. I think that whatever has trapped us here may not have planned on such a unique and unusual band of spirits to be able to work together. I think that if we are able to combine our efforts we may just be able to get out of this cell. To where? I do not know, but that is beside that fact right now. I ask that we all lay aside centuries or even millenia old differences aside for a while so we can formulate a plan to remove ourselves from this pit. I do not think any of us will accept the yoke or burden or a leader among us, but let us decide by council. How can we get out of here? ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n Gertrude offers her strength, *BURRRPP* and her stomach! \n\nShe poses heroicly before she folds her bulk inward so that her hands can meet. She takes a mournful stance and mutters to herself (still in a loud bass).\n\n Babies... Chchchooo... ",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " The conversation is interrupted as a fairly wide circular opening manifests in the cavern roof, its width increasing until it reaches threescore feet. The huge, bloated forms of tarterian guards-each one wider than even Gertrude and closely resembling pus-filled boils with short, stubby arms and legs and even more misshapen heads-surround the opening, each one holding a long black trident seemingly made of coal but probably out of some obscure alchemical metal-perhaps dark mithril. Counting more than two dozen Shators-a greater form of demodand roughly equaling in power a marilith-you realise you wouldn't stand a chance fighting them even if you could reach them as high up as they now stand. Their gurgling voices-are even their throats filled with pus and fat?-echo in a twisted symphony until the most bloated, uglier of the group takes a sep forth, bends low over the opening and speaks:\n You are prisoners now you filthy maggots. If you don't cooperate you'll be bound then your essence devoured while you're still concsious until you're demoted to soul-larvae. And then you'll pass the rest of eternity in that very unpleasant state. Now drop down any active power or magic, get beneath the opening and prepare to be lifted. ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n\nSqueeling with glee Gertrude moves under the opening with her arms outstretched.\n\n My heroes! Will you mate with me handsome fatling? ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n\nThe angel's only reaction to Sri's proposal before the opening appears is a slight tilting of the head, as if wondering something; then the opening appears. She half-looks upwards, then lowers her head again, wondering at their appearance. Walls have ears, here. Demondands... or gehreleths, to use the older name. A living warning to us—a sentence meted out in anger, even if just, can be as poisonous to the spirit as jealousy or malice. It is a wonder more do not see it. \n\nThere doesn't seem to be any point in resisting them directly, however, and so Mara's defensive enchantments and wards fade one by one. Even the dim haze of light about her fades away, although she remains difficult to make out clearly for some reason. Her wings, it becomes clear, are more of a light grey color without the light about them, and her long, flowing hair is dark.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nSri moves unders the opening and and strips himself of his magics. Silently memorizing faces as he can attempting to remember which one of the demondand's is in charge.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kiramanthu \n\nKiramanthu nods and moves to be lifted, dropping the few magics he always had active on himself.\n\nIt would only take a moment to reactivate them, anyways.",
"loss": true
},
{
"from": "human",
"prefix": "Ne0:",
"value": " Antx does like his companions, removing one simple magical defense, and then stays put on Sri's shoulder. His expression didn't change - a wide smile. He still seemed to be a little euphoric about having company, and mortals always said that a change of environment every once in a while was good - not that those creatures should be taken too seriously, but they were sometimes quite wise in their own simplicity.",
"loss": true
},
{
"from": "human",
"prefix": "The Glyphstone:",
"value": " Burbling softly, Flouvouge flows over to the indicated location. Nothing visible changes about his appearance.",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " Pointing their tridents collectively at each member of the group in turn, the demodand jailors lift each and every one of you out of sight. It appears that the tridents confer the ability to manipulate others telekinetically and with as many of them used at once even the largest loads (such as Gertrude) could be moved.\nWhat those of you remaining below don't realise is that once each prisoner is taken out of sight they are immediately covered in paralysing slime by another, smaller group of demodands then blinded via magic while the tridents are telekinetically holding them immobile and helpless.\nIt takes a few minutes to take all of the group out of the cell due to your size and your innate resistance. Gertrude is so big that almost all the tridents have to be used at once-and the guards try again and again until a sufficient number have overcome her innate resistance to magic while Asha has to wait for more than a minute-while she is smaller the tridents seem unable to affect her in less than a dozen tries-and Mara has to have her aura dispelled as it prevents the blindness spells from affecting her. Neither Asha nor Flouvouge are affected by the paralysation at all so they march with an escort while blinded while everyone else is carried.\n\nWith the entire group in custody, the guards relocate to another chamber via a portal. Not much later, a blast of magic instantly negates your blindness and paralysation and you find yourselves in a much smaller, square room that seems to barely fit all of you as well as another denizen of Tartarus that is more weird than most. Its physical manifestation towers fifteen feet high in the shape of a female human. Instead of flesh, however, the netherspirit is entirely made of eyes of varying sizes and colors. Its thousands of eyes following all of you at once, it observes for a few moments then adresses you with a feminine voice:\n I am Beradax, netherspirit of suffering. I will be your sponsor. Do you know why you are here? ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n\nMara makes no sign of complaint as the light about her is extinguished and she is blinded and incapacitated, going so far as to lower the innate resistance to magic for their spells—delaying will hardly accomplish anything—and she is quiet as her senses are restored. The creature of eyes seems almost to discomfit her in some way; she lowers her head further, black hair hanging down over her shoulders and about her face, further obscuring it. Still, her voice is as calm as it was before as she replies; maybe her apparent discomfort is something else, or maybe not looking at the spirit helps her keep her voice composed.\n\n \"I know why I am here in Tartarus,\" she replies softly. \"Not why I am here in this chamber.\" She raises her head fractionally, not high enough for her face to be seen. \"A part of our penace, I assume?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n I too, know why I have been sent to Carceri, but not why I am in this chamber. I believe that most of us, will have the same thing to say, if not all. Obviously discomfitted by the eye thing Sri sidles into the shadow of Gertrude after he speaks.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n\nGertrude, enthralled with the creature murmurs\n\n Eyes are so yummy... \n\nLICK! (1d20+34)[ 37 ] touch, harmless.",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kiramanthu \n \"I know why I am here in this plane, yes.\" He looks at the toad, shaking his head slightly.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nSri seeing that the shadow he was beginning to melt into suddenly attacking the netherspirit, even harmlessly, steps back and to the left of Gertrude. Oh, Dispater why have you forsaken me? Every thing I do in this realm will be visited upon Gorunth ten-fold. ",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " As Gertrude tries to lick Beradax, several of the eyes lock upon her and she suddenly stops as if she's hit a wall. Ofcourse, to those with the ability to see such things, a transparent yellowish wall has indeed materialised before Beradax-a nigh impenetrable barrier made of force. Pursing its lips made of tiny, grain-sized eyes the netherspirit focuses on the rest of the group.\n You're quite mistaken. The only reason you're here in Tartarus is because you've failed and those more powerful than you neither needed you nor cared what happened to you. The plane's entrapment makes it impossible for anyone to be retreived from it from the outside and once inside any potential rescuer is trapped as well and the powers that created the Cosmos have made it so prisoners in Tartarus can only escape if they grow stronger than the one whose actions put them here. \nBeradax smiles wickedly, allowing this information to settle in then continues\n Ofcourse, that makes Tartarus the perfect prison plane. Why? Because one is never really sent here due to the actions of another-they are only sent here because they failed. The only cause of their imprisonment is their failure-their failure to retain their power, their failure to remain in a path of \"good\" or \"order\", their failure to hide their \"evil\" deeds. Since ultimately it is their own actions that landed them in Tartarus, they only have to become more powerful than themselves to escape. Ofcourse, all beings are exactly as powerful as they are-they can never become more powerful than themselves. And thus no-one, no matter how powerful, has ever escaped Tartarus once imprisoned here. \nThe Netherspirit's expression turns predatory, the countless eyes forming her body gleaming with anticipation.\n And the only reason you are in this specific room is my amusement. In Tartarus, imprisonment is unending, suffering lingers eternally. Normally, when an immortal is destroyed they return to the plane that gave them birth and reform instantly. But anyone bound to Tartarus that is slain simply disperses only to reform a century after their destruction. This makes sport all the more enjoyable. You lesser beings fight for the amusement of us greater beings. If you're slain it matters not-you'll reform eventually. And when you reform, you get punished for our amusement then are sent to fight again. \nBeradax takes a step back, dismissing her wall of force\n It is like those games mortals play, you know. Stones, sava, chess and countless others. Only, our versions are much more enjoyable-we use live pawns. And since pawns have different strengths, they should be... tested. \n\nThe mist that diminishes visibility abruptly thickens and you can hardly see beyond your own noses. Through the mist you can see the forms of half a dozen... things made out of clusters of eyes, tongues, entrails and other internal organs, all maggot-ridden and rotten. Despite the mist, you seem able to discern them to great detail while they don't seem able to see you yet-or they might be as stunned as you are from this abrupt change of scenery.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nSri mutters something quickly in infernal, a wave of magics washes over the group of fiends slowing time for a moment. Sri then snaps translucent black wings open and leaps into the air, or at least tries too.\n\n \n Spoiler \n\n\nCasting Haste\nSR checks for everyone - Except Mara he Protective Aura won't let it in no matter what I do.\nIf it beats your SR you get Hasted.\n (1d20+12)[ 13 ](25) Asha\n (1d20+12)[ 16 ](28) Antx\n (1d20+12)[ 9 ](21) Kiramanthu\n (1d20+12)[ 13 ](25) Flouvouge\n (1d20+12)[ 7 ](19) Gertrude\n (1d20+12)[ 12 ](24) Mara just in case her Protective Aura is down.\n\nSri tries to fly straight up 90ft, or to the ceiling which ever is first. If no fly then move back 30 feet.\n\nAC Currently: 38\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kiramanthu \n\nKiramanthu scowls at the netherspirit before gesturing, several copies of himself appearing as he moves toward the creations.\n\n \n Spoiler \nMirror image, creating (1d4+4)[ 7 ] images, the move 40' towards them.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n The nice eyeballs are giving us food! I'm starving! \n\nAnd then she tries to eat one.\n\n \n Spoiler \nInitiative (1d20+7)[ 11 ] \n\nGertrude moves to within reach of a mass and makes a touch attack followed by a grapple attempt. If she has a size advantage she'll stay outside their threat range.\n\nTouch (1d20+34)[ 44 ] \nGrapple (1d20+48)[ 55 ] (if they are larger than medium just adjust the result)\n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n\nMara shakes her head slowly. \"It always comes back to power in the end for you, doesn't it?\" she asks, sounding as if it's something she has puzzled over a long time. \"I have never seen why. It is a means to an end, not an end in itself.\" \n\nAnd with that, she steps forward lightly, the glow about her springing to life once more. Her speech continues in the celestial tongue, an old dialect—old enough that it is hard to understand, and in places, she shifts to an even older, less comprehensible dialect. After the first few words, her voice rises into song, the tune both mournful and hopeful at the same time.\n\nAnd for the first time since arriving, the angel raises her head, though the fog still serves to shroud her from view...\n\n \n Spoiler \nMara reactivates her protective aura and begins using song with the Words of Creation, giving everybody a +6 morale bonus to attacks, weapon damage, and saves against charm or fear effects.\n\nShe'll also move closer to the creatures, ideally so that any of her allies who closed with them are in range of her aura.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Glyphstone:",
"value": " Flouvouge \n\nFlouvouge bubbles forward, its mass twisting and warping to produce four rubbery, tentacle-like limbs extending from its central trunk. Dull black rays shoot from two of its many eyes towards the nearest of the creatures.\n\n \n Spoiler \n\nQuickened Ray of Enfeeblement as a swift action, another one as my standard action. SR checks of 30 and 27. Ray attacks of 18 and 31 for penalties of 11 and 10 points to Strength.\n\nInitiative 23.\n\n SR Checks (1d20+12=30, 1d20+12=27) \n Ray Attacks (1d20+15=18, 1d20+15=31) \n Strength Penalty (1d6+5=11, 1d6+5=10) \n Initiative (1d20+4=23) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ne0:",
"value": " It takes a while before Antx does anything - mainly because of the Imps' natural cowardice - but when he does manage to get up, he merely vanishes from sight of mortal eyes. You can hear the sound of small wings flapping quickly.\n\n \n Spoiler \nA Greater Invisibility spell, and - I assume Sri succeeded - then flies up as well. He ends 10 feet to the right or left from Sri.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Belial_the_Leveler:",
"value": " Asha \n\nSlower to react than the others, the clotheless and quite humanoid demoness (though her nudity does not seem to concern her at all) simply clothes herself again in corrupt fire, her form covered from head to toe in a halo of black flame with hues of purple.\n Hmph. As if a few misshapen calamari could fight true demons-well, and a silly, naive excuse of an angel too passive for her own good. ",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " Sri attempts to enhance his companions' speed through magic but the half-glimpsed forms in the mist, if they're indeed his companions, are not clear enough and his aiming of the spell fails.\n\nAs Kiramanthu's magic projects several copies of himself to conceal his exact location, Mara sings with an angelic voice, the power of the Words of Creation enhancing the combat ability of the group-except for those immune to such things. The soft light radiating from the angel out to twenty feet forms a half-sphere of protective energy and though it nearly causes the rest of you to vomit, you feel a thin layer of abjuration coating you and serving as armor against attacks from evil.\n\nFlouvouge glimpses a half-hidden form within the mists and shoots out two rays of disruptive magic, seeking to sap the enemy's strength. Though he can barely see well enough to discern the rays hitting, he feels both his magics shattering against the enemy's resistance to magic.\n\nAs Antx vanishes into invisibility, Gertrude snaps out with her tongue, hits one of the seething masses of tentacles and with the strength of a dragon drags it towards her mouth and is about to swallow it.\n\nAsha cloaks herself in a halo of black flames and though she is too far to more than glimpse enemies through the fog, she realises the fight won't go well if the group can't see what everyone else is doing.\n\nThe swirling mists impeding sight beyond a few feet, it is almost impossible to track enemy moves. Asha feels a spell shattering against her as she raises her flaming shield and to her horror, Mara barely registers one of the horrors entering her line of sight before tentacles knock her off her feet and force her into the thing's toothless mouth, her song abruptly dying.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nSri swoops down into the mist twisting and rolling in his flight. A blur of darkness in the gloom. Sighting one of the creatures he fires off a pair of black rays into the thing before swooping back up into the air.\n\n \n Spoiler \n\nAC: 38 w/ Full Concealment\n\nTumble to avoid attacks of opportunity. (1d20+12)[ 20 ](32) include the -10to move at full speed.\n\nUsing Flyby Attack move 60ft at an angle to move downward to within 5 feet of enemy to assure target is a monster and not one of my own. Fly up 10 feet to be out of reach (I hope). After he fires off his shot he finishes his movement by flying straight up for the remaining 20ft. Should be 30ft in the air directly over one of the monsters.\n\nFire off a Split Ray Enervation - Not subject to SR\n#1 To Hit (1d20+23)[ 16 ](39) Ranged Touch\n#1 Confirm Crit (if Nat 20) (1d20+23)[ 1 ](24) \n#1 Damage [rol]1d4[/roll] Negative levels\n\n#2 To Hit (1d20+23)[ 8 ](31) Ranged Touch\n#2 Confirm Crit (if Nat 20) (1d20+23)[ 18 ](41) \n#2 Damage [rol]1d4[/roll] Negative levels\n\nI don't think these are subject to sneak attacks but, if they are and its available (6d6)[ 19 ] Negative Energy\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Glyphstone:",
"value": " Flouvouge \n\nFlouvouge advances on the nearest visible foe, hammering at it with an extruded \"arm\" of his body, and trying to drag it closer, loosing another black ray at it in the process.\n\n\n \n Spoiler \n\nAnother Quickened Ray of Enfeeblement, then move closer and attempt to slam one of the creatures. Ray fails to beat the SR for certain. Attack scores a 33 to hit - if that's sufficient to hit, 3d6+15 damage damage plus a pair of DC31 Fortitude saves (first versus Lilith poison of 2d6 Wis, second against Bone Devil poison of 1d6 Str), and a grapple check of 52. I automatically attach because of Adhesive if I hit, so they'll need to beat a DC33 Strength check before they can attempt to break free of the grapple.\n\n SR Check (1d20+12=16) \n Attack (1d20+26=33) \n Grapple (1d20+43=52) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kiramanthu \n\nKiramanthu looks through the fog, true seeing active for a target. He and his images move through, before he reaches out, slicing one of them apart with his claw.\n\n \n Spoiler \n\nIf I can find something to attack, I do so.\n\nClaw: (1d20+26)[ 28 ] \nConfirm Crit: (1d20+26)[ 38 ] \nDamage: (4d6+16)[ 24 ] \nCrit Damage: (4d6+16)[ 34 ] \n\nIf they're smaller than Huge, greater multigrab snatch, grappling them with just the claw attack: (1d20+36)[ 46 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ne0:",
"value": " Antx loses sight of Sri, and unsure of what to do, he flies up even higher in an attempt to see the enemy. He's a bit trigger happy with his stings, so to make sure he doesn't panic and goes stabbing everyone within his reach, he casts some magic to counter his cowardice - a spell he has learnt from one of his mage companions after leaving him to fight two demons by himself. The imp couldn't surpress a weak smile when he remembered that.\n\n \n Spoiler \nAntx flies higher or further away, and makes a spot check - I believe that's in order here - to make something out from the mist. Afterwards, he casts Greater Heroism on himself.\n\n Spot Check - (1d20+27)[ 47 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n\nWith all the terrible hunger of the Abyss, gertrude slowly starts to eat her prey.\n\n \n Spoiler \nProvided that they are size Large or larger they will take two turns to swallow, as per Gape of the Serpent. The first check merely confirms that they are pinned and in my mouth, the one next turn will start the crushing burning goodness.\n\nGrapple (1d20+42)[ 49 ] (before adjusting for size of course)\nSubdual Grapple Damage (2d6+22)[ 25 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Belial_the_Leveler:",
"value": " Asha \n\nLooking for another enemy within the mists, the burning demoness simply gazes at them, twin ebony rays lashing out from her eyes and striking at her adversary in an attempt to devour their life-force.\n\n \n Spoiler \n\n touchattack - (1d20+17)[ 19 ](36) \n touchattack - (1d20+17)[ 3 ](20) \n drain - (1d4)[ 4 ](4) \n drain - (1d4)[ 2 ](2) \n ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n\nMara's song ceases as a tentacle knocks the wind out of her. Then it curls about her, bringing her inwards, and for a moment she is too stunned to react at all. She is used to her wards preventing anyone from harming her in that manner, but it's more the fact that it has simply been a very long time since she actually came to blows with anything. Asha's words ring unusually true in her ears, although the demoness could not know the reasons for it.\n\nShe renews the warding magic about herself, staring up at the creature and what she can see of it from her spot on the edges of the thing's mouth.\n\n \n Spoiler \nUse Freedom of Movement* on self. Concentration, DC 24: (1d20+19)[ 28 ] \n\nAlso reactivating True Seeing and Arcane Sight as free actions: (1d20+19)[ 36 ] , (1d20+19)[ 20 ] \n\n*Note: The outsider I took this from has this as a continuous ability... does that mean that it's re-activateable as a free action, like other continuous spell-like abilities? If so, Mara will also escape from the grapple as an attack action, and target the thing with her gaze attack twice.\n\nLooking at it, Mara is going to try and see if she can tell anything about what it is (undead, demon, some sort of flesh golem-thing, etc.)\nKnowledge (religion): (1d20+14)[ 27 ] \nKnowledge (the planes): (1d20+19)[ 26 ] \nKnowledge (history) (you never know): (1d20+19)[ 27 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " Sri's twin black rays find one of the tentacled monsters and the monster recoils from the blow. As he moves away, Sri sees another, larger monster right next to his target within the mists and quickly flies away to hide in the concealment of the fog.\n\nFlouvouge's second attempt to sap his enemy's strength also shatters against the tentacled being's magic resistance and as his extended pseudopod hits, there's a sudden hissing sound as if it has hit fire-only a fire that can burn him despite his resistance. His adhesive slime melts away and his enemy, substantially stronger than he is, resists his attempt to grab and drag him-or rather it-closer.\n\nKiramanthu spots a massive tentacled enemy, twice as high as him and at least eight times as fat. Striking from behind, he finds his claws digging in the being's flesh slowly, as if finding resistance. Ofcourse, most outsiders, being spirits made flesh, are resistant to physical blows.\n\nAntx tries to use his true seeing to pierce the fog-but to no effect. He can't see anything beyond a few feet. Either the fog is actual fog conjured by creation magics or it is a powerful illusion that resists divinations. Using his magic to enhance himself with magical courage, he tries to work up his resolve to attack more numerous and larger enemies hiding within mists he cannot see through.\n\nWith a massive gulp, Gertrude swallows the tentacled being in her mouth despite its squirming, her immense stomach barely increasing in size with such a tiny (human-sized) creature added within.\n\nMara finds herself in the unfortunate situation of being swallowed by her massive tentacled adversary before she can employ her magic to escape its hold. The highly acidic contents of the creature's stomach are not a danger to her-she's immune to acid-but the crushing pressure is beginning to weaken her and her magic that enables her to move freely does not allow her to escape being swallowed-only grappled.\n\nAsha lashes back with life-draining magic on the adversary that just tried to grab and hold her with a tentacle, diminishing its life-force in addition to the burn on its tentacle from her fiery aura, the tentacled thing's blow having all but faded due to her toughness and regenerative abilities.\n\nGertrude feels a pinprick in her back as if a mosquito has just stung her but the feeling is fleeting, her regeneration closing the wound even as it is dealt. The annoyance makes her belch-or is it the fact that the tentacled thing she swallowed keeps squirming and refuses to be digested?\n\nAntx feels a presence behind him-possibly one of the tentacled demons flying towards him-and before he manages to discern anything in the fog, twin black rays strike at him from the empty air and a chunck of his life-force is torn off.\n\nFlouvouge suddenly feels a substantial part of his life-force ripped away by the tentacled demon before him, twin rays of darkness striking out not at his body but at his soul. He doesn't know wether he can survive another such blow and realises it would be a good idea to retreat and hide in the mist.",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nSri pauses his attacks for a moment as he flies through the battle field, something about this battle was wrong. He mutters and gestures to himself as he flies. Magics envelop him as he maneuvers through the battle field.\n\n \n Spoiler \n\nTumble (just in case I move through someone threatened square) (1d20+22)[ 19 ](41) Moving 1/2 speed.\n\nActivating True Seeing as free action, activating nondetection as a move action.\n\nRolls to figure out what is wrong in OOC\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Glyphstone:",
"value": " Flouvouge \n\nBurbling in frustration, Flouvouge backs off, retreating away from the creature and spreading himself across the ground, making himself as low a profile as possible.\n\n \n Spoiler \n\nActivate True Seeing, then retreat 30ft. away from the creatures.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ne0:",
"value": " \"Ack!\"\nThe imp screams as the rays hit him. Antx isn't used to battle, and enraged by his magics and the attack, he flies straight into the mist, stabbing whatever thing he can find with his stinger.\n\n \n Spoiler \n]Move into the mist, attack when he finds something. Antx remains invisible, even when he attacks.\nTreat the opponent as flat-footed if he can't see Antx. I don't know what the rays did, so you'll have to adjust the result.\n Attack - (1d20+31)[ 44 ] \n Damage - (1d6+2)[ 8 ] \nIf hit, make 2 Fortitude saves. One for the slow (DC26; or be slowed for (1d6)[ 6 ] rounds), and one for the poison (DC36 or (2d6+2)[ 9 ] Con damage).\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lochar:",
"value": " Kirmanthu \n\nKiramanthu smiles grimly as he finds purchase with his claw, now bringing his full body into the fight. This would taste nasty.\n\n \n Spoiler \n\nClaw 1: (1d20+26)[ 19 ](45) \nConfirm crit on 18-20, x3 damage: (1d20+26)[ 45 ] \nDamage: (4d6+16)[ 30 ] \nCrit Damage: (8d6+32)[ 56 ] \nGreater multigrab grapple with snatch: (1d20+36)[ 45 ] to grapple with just this attack.\n\nClaw 2: (1d20+26)[ 11 ](37) \nConfirm crit on 18-20, x3 damage: (1d20+26)[ 31 ] \nDamage: (4d6+16)[ 33 ] \nCrit Damage: (8d6+32)[ 55 ] \nGreater multigrab grapple with snatch: (1d20+36)[ 45 ] to grapple with just this attack.\n\nBite: (1d20+24)[ 2 ](26) \nConfirm crit on 18-20, x3 damage: (1d20+24)[ 27 ] \nDamage: (2d8+8)[ 15 ] \nCrit Damage: (4d8+16)[ 27 ] \nGreater multigrab grapple with snatch: (1d20+36)[ 47 ] to grapple with just this attack.\n\nTalon 1: (1d20+24)[ 12 ](36) \nConfirm crit on 18-20, x3 damage: (1d20+24)[ 28 ] \nDamage: (1d8+8)[ 15 ] \nCrit Damage: (2d8+16)[ 24 ] \n\nTalon 2: (1d20+24)[ 18 ](42) \nConfirm crit on 18-20, x3 damage: (1d20+24)[ 42 ] \nDamage: (1d8+8)[ 16 ] \nCrit Damage: (2d8+16)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Belial_the_Leveler:",
"value": " Asha \n\nLaughing at her adversary's retreat, Asha advances into the fog, searching for a target to steal their lifeforce. Her usually radiant eyes are utterly black with gathered dark energies...\n\n \n Spoiler \n\nReady action to blast the first enemy I see.\n\n attack - (1d20+17)[ 2 ](19) \n attack - (1d20+17)[ 9 ](26) \n drain - (1d4)[ 3 ](3) \n drain - (1d4)[ 2 ](2) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n\nCurious about the little bugbite Gertrude turns around. If she sees anything she will simple try to grapple it. All the while smiling and saying good naturedly:\n\n Oh, you will have to wait your turn plump little sausage, the last one is still tickling in my stomach so! Hoohoo! \n \n Spoiler \nTouch (1d20+32)[ 50 ] , Grapple (1d20+42)[ 62 ] adjust for size as appropriate. Ah man this is bad. At least most of us have regeneration...\n\nOh man. Of all the times to get a nat20...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " As the battle continues, things seem to be going worse for the group, telepathic messages projecting alarm, confusion and pain. Trying to make any sense of the battlefield seems impossible as the tentacled enemies seem to be everywhere while no other members of the group are visible through the fog.\n\nThe disembodied laughter that booms over the screams of rage, growls and gasps of pain and the clang of claw on scale interrupts the battle and the fog vanishes. What was until now a chaotic battlefield instantly makes sense: Antx and Flouvouge have been on the receiving end of attacks from Asha and Sri, Gertrude seems to have been attacked from several of the former prisoners and Mara finds herself within Gertrude's massive stomach. All that confusion, chaos and furious combat has been among you alone, a powerful illusion leading you all to believe you were under attack.\n\nBeradax's laughter turns again into an admonishing, slightly amused mental voice:\n\n As you can see-or rather not-things are rarely as they appear to be, celestial. In the past few moments, I resorted to cunning while you, all of you, resorted to strength. Preaching something you don't believe in-let alone follow yourself-is called hypocricy, I think. Therefore, inthe future, think twice before attempting to correct others. ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nSri looks around at the gathered troops. Seeing the others' injuries he looks at Antx and shrugs as if to apologize for the necessary pain. He floats down to the group and waits patiently for the others.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Gertrude \n\nWith notable hesitation Gertrude finally gives a massive heave and expels the angel from her stomach in a small tidal wave of black bile and blood. She almost cries at the fact that she just expelled FOOD. But the angel did sing so pretty and was nice to her. So she just sobs loudly at the torment around her.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n\nThe figure coated in black grime and other unmentionable things picks herself up. Judging by the size, and since everyone else is accounted for, it must be Mara, although the only recognizable features are a pair of wings and the dim haze of light that usually surrounds the angel. It's impossible to tell whether she's injured, but her voice doesn't sound like it. \"A dilemna,\" she says thoughtfully, agreeing with Beradax's words whether they were directed at her or not. \"Hasty action and needless violence can cause harm. Yet inaction can be just as dangerous.\" \n \"Not a problem easily solved,\" the angel concludes, the black vomit beginning to fade away. \"I thank you for the lesson, though, Beradax.\" She looks around, trying to gauge the others' injuries, and a nimbus of positive energy builds about where one of her hands most likely is, as if signaling them that they need only ask if they need healing.",
"loss": true
},
{
"from": "human",
"prefix": "Ramos:",
"value": " The humanoid-shaped cluster of eyes that is Beradax's form appears in the middle of the group and measures each one of you in turn.\n\n You are fools-falling for such a deception proves that at least-but you are much more capable than most other spirits of your age and standing. I can use that.\n\nYou now have a choice among three options-you can be smart and serve me, be stupid and return to your prison or be stupid and attempt to flee-in which case you'll be slain and simply reform in your prison. What do you choose? ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Sri \n\nSri's nearly unseen form kneels, It has been my place to serve for as long as I know, you will just be another master. He rises and pulls his wings close. He stands and waits still as a statue, patience returning to him after the quick battle.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Mara \n\nThe angel considers, her head tilted slightly. \"I would be happy to serve and assist you, Beradax,\" she replies courteously after only a few moments, her tone sounding almost cheerful, \"in any manner in which I am permitted.\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 30: Redmoon vs. Daluth \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Woot! Another level 2 round. Let's see how this goes.\n\n init - (1d20-4)[ 13 ] \n\nStill might buy something.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I think this is a conspiracy...how do I always get stuck fighting the \"Moons\" 😩\n\nI'll post init when I have access to my sheet.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Initiative - (1d20+3)[ 7 ] \n\n\nStill might buy stuff.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 1\n\nHonestly, I don't think you have much to worry about with RedMoon. It's not like he can one shot you.\n\nI'm not going to worry about any equipment. I don't think there's much that could help me, anyway.\n\nStart: Start on B11 with two Javelins in hand.\nMove: Move to I10 via the bridge.\nFree: Rage\nStandard: Toss Javelin\n\n attack - (1d20+8)[ 28 ] (-2 for range)\n dmg - (1d6+7)[ 12 ] \n\n\n\nStats!\n \n Spoiler \n\nHP: 25/25\nAC: 17 (+2 from tree)\nCurrent Buffs: Rage 1/8\nCurrent Location: I10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " I take that back. I guess there is a slight possibility. 😦\nGood thing I didn't use the spear.\n\n crit confirm - (1d20+8)[ 20 ] \n crit dmg - (1d6+7)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Ouch, I hope you didn't buy anything!",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " You suck. 😛\n\nI didn't...Nice match...I guess...😩",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Complete fluke, but it does happen. I was just hoping to cut your hp in half and got lucky it seems.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Yeah...that was redonkulous.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Zoinks!\n\n Redmoon is declared the winner and collects thr first prizes doled out from round 30. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Clamber vs. MitS \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Morbius - Monster in the Shadows \n Clamber - Stimpus \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Clamberer \n\nReserving right to purchase something after you.\n\n Initiatve - (1D20+5)[ 13 ] \n\nGood luck.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nSorry Morbius but MitS is disqualified for inactivity.\n\n Clamberer is declared the winner and recieves 300xp and 300gp. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 24: Kaldar vs. Reave \n Map: \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " init - (1d20+5)[ 22 ] I may buy something if Reave does.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Reave rarely, if ever, buys stuff for matches.\n\nInitiative = (1d20+9)[ 18 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " After looking at Reave's sheet again, I think I'll buy a scroll of Bull's Strength. Kaldar starts in A13 with a scroll in his hands and his tower shield loosed so that he acn use both hands. He casts a spell from the scrolll, drops it and then moves to A5 while readying the tower shield.\n\nStats\n \n Spoiler \n\nKaldar will also activate Travel Devotion as a swift action.\n\nHP 14\nAC 21\nEffects: Bull's Strength 1/30, Travel Devotion 1/10\nLocation: A5\n\nSpells:\n0: Guidance, Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Starting in Y14 with my Greatsword drawn\n\nMove Action:\nMove to O14\n\nStandard Action:\nReady an Action\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHP: 19\nAC: 16\nSpeed: 50\nRage: 1 day\nShifting: 1 day\nReady an Action to Move if Kalder casts a spell and then moves.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar casts a spell and moves to D11.\n\nStats:\n \n Spoiler \n\nCasting Guidance, movemet this round is Kaldar's normal move action, Travel Devotion not used.\n\nHP 14\nAC 21\nEffects: Bull's Strength 2/30, Travel Devotion 2/10, Guidance 1/10\nLocation: D11\n\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)\n \n\n\nEdit: Fixed an error in the stat block.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Reave - Round 2\n\nMove Action - None\n\nStandard Action - Ready an Action\n\nAction for Refs:\n \n Spoiler \n\nReadied Action: Ready an action to move if Kalder both moves and casts a spell, in any order.\nAlso, choosing not to take my readied action for last round.\n \n\n\nEnd of Turn:\nStats:\n\n \n Spoiler \n\n\nHP: 19\nAC: 16\nSpeed: 50\nRage: 1 day\nShifting: 1 day\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " \"What're you waiting for?\"\n\nKaldar will use his tower shield for cover towards the south part of the arena and move to L15 D24. He also draws a javelin while he moves.\n\nStats:\n \n Spoiler \n\nStandard move and Travel Devotion used to move to L15 .\n\nHP 14\nAC 21\nEffects: Bull's Strength 2/30, Travel Devotion 2/10, Guidance 1/10\nLocation: D24\n\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Harkening back to the great Tower Shield debate of Waiting Room 3, I must ask you what direction your claiming cover from with your shield. [1] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " gah! I completely forgot about that rule. Suppose it's too late for me to redo my turn?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Considering I barely recalled and had to google it, I have no problem if you want to rethink your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Ok, Kaldar moves to D24 and blocks off the side that connects to E24 with his tower shield. Everything else should remain the same. I'll go back and edit my other post to reflect this change, but that's why it is edited.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Reave - Round 2\n\nMove to M13 and ready an action.\n\nEnd of Turn:\n\n \n Spoiler \n\nHP: 19\nAC: 16\nSpeed: 50\nRage: 1 day\nShifting: 1 day\nReady an Action to Move if Kalder moves more than 40 feet, or if he gains LoE\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kalser moves to I13 and readies an action\n\nstats:\n \n Spoiler \n\nStandard move and Travel Devotion used to move to I15.\n\nReady action to cast command if reave moves\n\nHP 14\nAC 21\nEffects: Bull's Strength 4/30, Travel Devotion 4/10, Guidance 3/10, ready action\nLocation: I13\n\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Free Action:\nRage and Shift\n\nFull Round Action:\nCharge attack: (1d20+7)[ 26 ] \nDamage: (2d6+7)[ 11 ] \n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 24\nAc: 12\nRage: 1/8\nShift: 1/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Confirmation Roll: (1d20+7)[ 9 ] \nDamage: (2d6+7)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " As you start to move, Kaldar casts a spell, and you will need to make a will save DC14. If you fail, Kaldar successfully commands you to halt and you take no more actions for 1 round. If you succede then you hit me for 11 damage.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Will Save - (1d20+1)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " So, you halt just as you start to move and you lose your actions for this round.\n\nAt the beginning of the next round, Kaldar will cast Rhino's Rush as a swift action and then he will charge you.\n\n attack - (1d20+10)[ 18 ] (+1BAB, +6STR, +2Charge, +1Guidance) Edit: forgot -2 from tower shield so my attack should only be a 16\n damage - (4d6+18)[ 25 ] (2d6+9 doubled from rhino's rush)\n\nstats\n \n Spoiler \n\nHP 14\nAC 19\nEffects: Bull's Strength 5/30, Travel Devotion 5/10, Guidance 2/10\nLocation: L13\n\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command , Cause Fear, Rhino's Rush(d) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@BM\n \n Spoiler \n\nWhat book is Rhino's Rush in?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " @ Bronz\n \n Spoiler \nSpell Compendium, pg. 176. Part of the Wrath Domain. If your worried about the somantic component part, Kaldar would drop his javelin as a free action to have a free hand to cast the spell.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@BM\nActually I just did not know the spell and needed to know what it did.\n\n\n\n Kaldar is declared the winner and gains all prizes promised! ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Um, wouldn't you also take a -4 proficiency for wielding a javelin as you never changed weapons, which also makes your damage wrong.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar would have actually had to drop the javelin as a free action in order to cast the spell since it had somatic components. The damage delt is for the gore attack which is 2d6+1.5*str on a charge.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nWe have a question of explicit vs. implicit here. Before Kaldar could have cast command as a readied action, he would have had to drop his javelin during his turn. The charge attack is irrelevant as the horns are used, not the javelin, and it would not matter if it was held or not.\n\nHowever the maneuver was set up using the spell, which was a turning point in this match.\n\nPrecedent would say that explicit wins out and we have to turn back the clock, however a ruling by Jacob or Kyeudo might be in order here simply because the opponents are both high refs or higher.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Command only has a verbal component. That's why I readied it instead of cause fear.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Good point. So I guess it's just a case of the somantic for Rhino's rush and if implicit (even mentioning it after the fact) overrules explicit. As you couldn't have cast the spell without dropping the javelin, I'm in favor of implicit, however precedent does state that whatever you put down is what happens (I'm victim of this as much as anyone).\n\nI'd still like a higher ref than I to double check the ruling.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Even if we have to rewind the match, it goes back to where Kaldar casts the spell, so then he would drop the javelin and make the same attack. Generally, if nothing significant has changed about a sitution the player keeps the rolls (good or bad) and then the match continues.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nBigmac is correct on our typical policy for rerolls, so whether we rewind or not doesn't seem to matter. Mavian is dead either way. If it actualy mattered, I would let Mavian decide if he wanted to let it slide or enforce it strictly.\n\nAs things are, I'll uphold the victory for Kaldar, unless there is something someone else wants to add, or something I forgot.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I'm not asking for a rewind of any sort. I'm asking that his action be taken as posted, which means that his spell doesn't go off.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n \n Originally Posted by Mavian \n I'm not asking for a rewind of any sort. I'm asking that his action be taken as posted, which means that his spell doesn't go off. \n \n\nI'm confused at what you are asking. Are you saying that when we go back to Kaldar's turn, where he took the invalid action, he should be forced to keep the javalin in hand?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I'm saying that he attempted to cast a spell with the javelin in hand, which means that the spell would fizzle, which is not actually an illegal action, the rest of his actions are also completely, which means that he would charge, and I would get hit, but that he would not have the damage increase the spell represents.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " I think it's pretty clear that I ment to drop the javelin. A spell caster would drop the javelin when he tried to cast the spell. If it came down to trying to make the gestures and the javelin getting in the way, why whould he NOT drop it.\n\nStill, even if it's upheld that he doesn't drop the javelin, then we would still need to rewind. Reason being is that I would have new information that I didn't before, mainly that the spell didn't work (which he would obviously know).",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nAccording to the SRD, you can't cast a spell without providing the components. A spell cannot fizzle because you couldn't provide a component you thought you could, you just can't cast the spell.\n\nRewinding to before the invalid action still doesn't change the course of events, unless you have some sort of reason why he should be forced to not drop the javalin.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " How about the spell failure rules.\n\n\n Spell Failure\n\nIf you ever try to cast a spell in conditions where the characteristics of the spell cannot be made to conform, the casting fails and the spell is wasted \n\nThe components are a part of the characteristics of the spell. Failing to provide the proper somatic component causes the spell to fail and be wasted.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n10 points to Mavian for proving the head ref wrong.\n\nThe spell casting fails, so the rewind is just to right after the casting fails, because at that point Kaldar doesn't have the gore attack granted by the spell. Play continues from there.\n\nLooks like Reave just got his bacon saved by a technicality. 😉",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " If you can't beat 'em, rules lawyer your way out on a technicality eh?\n\nKaldar will curse and double move to D26\n\nStats:\n \n Spoiler \n\nHP 14\nAC 19\nEffects: Bull's Strength 6/30, Travel Devotion 6/10, Guidance 5/10\nLocation: D26\n\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command , Cause Fear, Rhino's Rush(d) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " An encyclopedic knowledge of the rules has to be good for something.\n\nDid you still do your charge, or did you move instead?",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " He decided not to charge.\n\n\n \n Originally Posted by Bigmac \n Kaldar will curse and double move to D26 \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Reave.\n\nMove Action: Move to F20\n\nStandard Action: Ready an Action\n \n Spoiler \n Ready an action to move if Kalder casts a spell\n \n\n\nStats:\n \n Spoiler \n\nHp: 24\nAc: 14\nRage: 2/8\nShift: 2/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar moves to N24 and readies an action.\n\nStats:\n \n Spoiler \n\n\nReady an action to attack with the javelin if Reave is within 20ft and doesn't have any cover\n\nHP 14\nAC 19\nEffects: Bull's Strength 7/30, Travel Devotion 7/10, Guidance 6/10, Ready Action\nLocation: N24\n\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command , Cause Fear, Rhino's Rush(d) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Reave\n\nDouble move to M24, going north around the wall.\n\nEnd Turn\n\n \n Spoiler \n\nHp: 24\nAc: 14\nRage: 3/8\nShift: 3/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " When you get to K24, Kaldar's ready action triggers and he throws his javelin at you.\n\n attack - (1d20-1)[ 1 ] \n damage - (1d6+6)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar withdraws to X18 as a full round action, and then uses a swift action to move to X10. He will draw another javelin as he moves.\n\nStats:\n \n Spoiler \n\nHP 14\nAC 21\nEffects: Bull's Strength 8/30, Travel Devotion 8/10\n\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command , Cause Fear, Rhino's Rush(d) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Reave\n\nDouble move to W10\n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 24\nAc: 14\nRage: 4/8\nShift: 4/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar will withdraw again this time from X10 to Z8 to Z3 and then up to R3 as a full round action and then he will use a swift action to move to N3.\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHP 14\nAC 21\nEffects: Bull's Strength 9/30, Travel Devotion 9/10\n\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command , Cause Fear, Rhino's Rush(d) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Reave\n\nDouble move to O3\n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 24\nAc: 14\nRage: 4/8\nShift: 4/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar withdraws (first to M4) and then continues on to M16. He them uses a swift action to move to M24.\n\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHP 14\nAC 21\nEffects: Bull's Strength 10/30, Travel Devotion 10/10\n\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command , Cause Fear, Rhino's Rush(d) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Double Move to N23, going south around the center walls\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 24\nAc: 14\nRage: 5/8\nShift: 5/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Withdraw through L23 and continue to F13.\n\nStats:\n \n Spoiler \n\n will add later \nEdit: Added in.\nHP 14\nAC 21\nEffects: Bull's Strength 11/30\n\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command , Cause Fear, Rhino's Rush(d) \n \n\n\nEdit: Fixed stat block.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Reave:\n\nDouble Move to F14\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 24\nAc: 14\nRage: 7/8\nShift: 7/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Withdraw through G12 and continue to M3.\n\nStats:\n \n Spoiler \n\nHP 14\nAC 21\nEffects: Bull's Strength 12/30\n\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command , Cause Fear, Rhino's Rush(d) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Double move to N3\n\nStats:\n \n Spoiler \n\nHp: 24\nAc: 14\nRage: 8/8\nShift: 8/13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Withdraw through L4 and continue to M16. Kaldar will loose his tower shield as he moves.\n\nStats:\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Bull's Strength 13/30\n\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command , Cause Fear, Rhino's Rush(d) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nI am of the understanding loosing a shield is not the same as drawing a weapon (or equivalent). I do not believe you can do that without spending the required move action to solely loose the shield.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Ever since THE RULING, I've decided to double check every action that I'm taking.\n\nFrom the SRD\n\n Ready or Loose a Shield\nStrapping a shield to your arm to gain its shield bonus to your AC, or unstrapping and dropping a shield so you can use your shield hand for another purpose, requires a move action. If you have a base attack bonus of +1 or higher, you can ready or loose a shield as a free action combined with a regular move.\n\nDropping a carried (but not worn) shield is a free action. \n\nq.e.d.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " I stand corrected. I should have double checked myself.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I'm going to stay in N3\n\nStandard Action:\n \n Spoiler \n\nReady an Action to move if Kalder gets within 40 feet.\n \n\n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 24\nAc: 15\nShift: 9/13\nStatus: Fatigued\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar 5ft steps to N16 while drawing a wand. He then casts a spell.\n\nEnd of Turn.\n\nStats:\n \n Spoiler \n\nCasting true strike from the wand.\n\nHP 14\nAC 17\nEffects: Bull's Strength 14/30, True Strike\n\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command , Cause Fear, Rhino's Rush(d) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Reave\n\nMove to N11 and ready an action\n\n \n Spoiler \n\nReady an action to move if Kalder gains LoE\n \n\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 15\nShift: 9/13\nStatus: Fatigued\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar moves to T14 and thorws his javelin at Reave. He then moves to X20 afterwards.\n\n attack - (1d20+18)[ 37 ] \n damage - (1d6+6)[ 10 ] \n\nStats:\n \n Spoiler \n\nSpending 2 turn undead attempts to reactivate travel devotion.\n\nHP 14\nAC 17\nEffects: Bull's Strength 15/30, Travel Devotion 1/10\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command , Cause Fear, Rhino's Rush(d) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " When you gain LoE. I'm not sure exactly where it happens, but it would be somewhere around Q or P. My readied action goes off and I move adjacent to you.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " LoE is established when I move into P14, so I'm assuming that you move into P13.\n\nKaldar will attack with his horns instead of the javelin.\n attack - (1d20+27)[ 41 ] \n damage - (1d6+6)[ 8 ] \n\nHe will then drop his wand as a free action and ready his tower shield as a move action.\n\nEnd of turn\n\nStatus\n \n Spoiler \n\nHP 14\nAC 21\nEffects: Bull's Strength 15/30, Travel Devotion 1/10\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command , Cause Fear, Rhino's Rush(d) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Um... Not that it really matter, but that would be 3 actions.. Move, Standard, and then Move again.\n\nAlthough due to the rules of readying, I get no actions this turn, so its your turn again.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " I moved the first part as a swift action. That's how I was origionally able to move, throw the spear, and move again.\n\n In that case, Kaldar will attack again.\n\n attack - (1d20+5)[ 17 ] \n damage - (1d6+6)[ 7 ] \n\nWait a minute. I got a little over eager there.\n\nYou readied an aciton during the last part of the previous round. Kalder moved and triggered your action. That means you move up in initiative, but don't get to act anymore this round. Kaldar finishes this round by attacking you (and hitting for 8 points of damage). That's the end of the round, and you are now first to act at the beginning of the new round. So that last attack I just posted is invalid.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " In that case\n\nAttack: (1d20+4)[ 21 ] \nDamage: (2d6+3)[ 7 ] \n\nStats:\n \n Spoiler \n\nHp: 11\nAc: 15\nShift: 10/13\nStatus: Fatigued\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " I'm not sure if that is a hit or not. I'm pretty sure that the little bit of wall that extends into the space between P13 and P14 provides cover.\n\n\n When making a melee attack against an adjacent target, your target has cover if ANY line from your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks. \n\nA line from your square to my NW corner must necessicarily go through the wall, so I should have cover, and thus have an AC of 25. You obviosly had cover from my attack too, but I think a 47 still hit.\n\n If that IS the case and Kalder didn't get hit, then Kaldar will attack again\n attack - (1d20+5)[ 17 ] \n damage - (1d6+6)[ 9 ] \n\nIf that IS NOT the case, and Kaldar did get hit, then Kaldar will ready an action.\n \n Spoiler \n\nready action to attack Reave (with the same rolls as above) and take a 5ft step away if Reave attacks Kaldar\n \n\n\nStats:\n \n Spoiler \n\nHP 7\nAC 21\nEffects: Bull's Strength 16/30, Travel Devotion 2/10\nSpells:\n0: Guidance , Virtue, Cure Minor Wounds x2\n1: Faith Healing, Command , Cause Fear, Rhino's Rush(d) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nP13 - P14 do not have cover related to each other. That \"little bit of wall\" does not actually exist as it is artist freedom, and the fact that we deal in 5' cubes here in the arena.\n\nSo Kaldar readies an action.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " In that case, I will ready an action aswell.\n\nReave\n\nReady an Action\n \n Spoiler \n\nReady an action to attack Kalder if a)moves, or b)attacks.\n\nThis readied action is acceptable due to the arkol rulings on readied actions and multiple triggers.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar will fight defensivly and attack Reave.\n\n attack - (1d20+1)[ 11 ] \n damage - (1d6+6)[ 9 ] \n\nStats:\n \n Spoiler \n\nHP 7\nAC 23\nEffects: Bull's Strength 17/30, Travel Devotion 3/10\nSpells:\n0: Virtue, Cure Minor Wounds x2\n1: Faith Healing, Cause Fear\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Your Attack triggers my attack\n\nAttack (1d20+4)[ 18 ] \nDamage (2d6+3)[ 11 ] \n\nIt's like a finely choreographed ballet\n\nStats:\n \n Spoiler \n\nHp: 11\nAc: 15\nShift: 12/13\nStatus: Fatigued\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " yep.\n\nKaldar will drop his javelin as a free action, draw his morningstar as a move action and fight defesivly once again.\n\n attack - (1d20+1)[ 8 ] \n damage - (1d8+6)[ 9 ] \n\nStats:\n \n Spoiler \n\nHP 7\nAC 23\nEffects: Bull's Strength 18/30, Travel Devotion 4/10\nSpells:\n0: Virtue, Cure Minor Wounds x2\n1: Faith Healing, Cause Fear\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Attack (1d20+4)[ 6 ] \nDamage (2d6+3)[ 8 ] \n\nStats:\n \n Spoiler \n\nHp: 11\nAc: 15\nShift: 12/13\nStatus: Fatigued\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Comeon Dice!\n\nFighting defensivly again. Attacking with morning star.\n\n attack - (1d20+1)[ 2 ] \n damage - (1d8+6)[ 7 ] \n\nNot going to bother with stas for now, to keep things moving.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " And my horns vanish, as do my extra muscles.\n\nAttack (1d20+3)[ 16 ] \nDamage: (1d20+1)[ 21 ] \n\nWrong damage, but I missed anyways. Also wasted a crit *sigh*",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " You stole my good d20 role. The next one was supposed to be MINE!\n\nKaldar takes a break from this action to take a 5ft step back (P15) and he casts a spell.\n\n \n Spoiler \nFaith healing, which restores 10hp to Kalder, bringing him back up to max (14)\n \n\n\nYou're up.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " 5 foot step to P14 and start up the swinging.\n\nAttack (1d20+3)[ 16 ] \nDamage (2d6+1)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Back to our regularly scheduled fight.\n\nKaldar continues to fight defensivly\n\n attack - (1d20+1)[ 15 ] \n damage - (1d8+6)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Thats a hit, but I'm still standing.\n\nAttack (1d20+3)[ 15 ] \nDamage (2d6+1)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Dude is a tough hombre.\n\nStill fighting defensivly.\n\n attack - (1d20+1)[ 11 ] \n damage - (1d8+6)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Attack: (1d20+3)[ 8 ] \nDamage: (2d6+1)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kalder will forgo fighting defensivly to try and finish this off faster.\n\n attack - (1d20+5)[ 8 ] \n damage - (1d8+6)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Attack (1d20+3)[ 13 ] \nDamage (2d6+1)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " So reave gets his attack,\n\nand then here are the next 7 rounds of attacks from Kaldar (until the Bull's strength wears off)\n\n attack - (1d20+5)[ 15 ] \n attack - (1d20+5)[ 7 ] \n attack - (1d20+5)[ 11 ] \n attack - (1d20+5)[ 25 ] \n attack - (1d20+5)[ 8 ] \n attack - (1d20+5)[ 11 ] \n attack - (1d20+5)[ 15 ] \n\nDidn't bother to roll damage\n\nEdit, looks like I got it on the next try. Whew. Good Match.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yep, That's game.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n And Kaldar is declared the victor! \n\nAnd Mavian needs to get into our match and do something! Yay! 😉",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Hah, I was doing something in that match as you posted this.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " It seems that way.\n\nThough admittedly swinging away is more interesting than whatever it is that we're doing, that's for certain.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nLooks like the same result from the earlier miscall. Just took an extra page and a half to be decided.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Chapter 1: Old Vendettas \n Tokyo, Marunouchi District \n September 21, 2030 \n Welcome to Ellis-Itami. \n\nKnowledge is strength.\nKnowledge is unity.\nKnowledge is a way of life. \n*ping!*\n\nThe elevator doors slide open and within moments a well-dressed secretary arrives. She leads you to the kind of dark, uninviting office reminiscent of a film noir. The company motto still fresh in your head, your mind can't help but think back about how simple it had all begun: a small note slipped under your door.\nIn hindsight, it could just as well have been a phone call or a message through cyberspace, but the content would still be the same: Ellis-Itami had selected you out of thousands of other candidates to perform a task for them.\nBeing the undisputable masters of information in Tokyo, it didn't come as a surprise that the Ellis-Itami corporation knew about you and your skills. They choose people from all layers of society, often completely disregarding their amount (or lack) of experience. They pride themselves on their capability to construct what they consider 'perfect' teams that have the greatest chance of completing whichever mission they're tasked with.\n\nAlthough the note only mentioned a date and an adress, the real message was the card itself - or rather, its color. Green and yellow cards stand for 'safe' and 'low-risk' jobs respectively. These included package deliveries, small-time espionage and roughing up someone from time to time.\nRed cards, such as the one you received, signify dangerous missions where chances of survival are a lot lower. It's rumored that there are grey cards as well, which are only reserved for the most dangerous of missions.\n\n\nThe secretary closes the door and leaves. Although there is little illumination, you can make out six other people in the room. Five of them are clearly recruits like you, either sitting relaxed in one of the sofas, leaning against the wall, or simply standing at ease. The sixth person, clearly your direct superior, sits behind a desk and is partially covered in shadows. You can see rings of smoke emanate from where he's sitting.\n\nFor a few moments, the room falls completely silent, but then the man speaks up in a weary tone with a slight - possibly British - accent.\n\n \"Good. Now that we're all here, we can discuss business. I've read all of your personal files already so chances are, I probably know you better than you know yourselves. As for me, you can call me...\" he seems to think for a moment \"... Five .\" \n\nHe stresses the last word, and it's almost as if you can sense his smirk in the darkness. With the push of a button, he projects a surprisingly realistic 3D-hologram of one of Tokyo’s building in the middle of the room.\n\n “This is the Century Sanjari Hotel”, he says. “Thirty stories. Expensive rooms and a lot more security than your average hotel. Though then again, it’s still a hotel , so don’t worry about that too much. \n As you know, one of our most promising agents was found dead several days ago. We believe he was murdered. He most commonly went by the name Yousuke Jurata, though who he was isn’t exactly relevant to this mission... unlike what he was investigating . Our intelligence indicates that prior to his death he discovered something that would incriminate one of the zaibatsu. In all likelihood, these two events are related.\nIt’s up to you to show that no one messes with our senior operatives and, simultaneously, recover the information he discovered.” \n\nOnce again, Five presses a button, and the image changes, this time showing a life-sized hologram of a middle-aged man with rat-like features and a scheming look in his eyes.\n\n “This is Takaro Iato. Our sources show that he is responsible for killing our agent. He has worked for Okuda Optics from time to time, though it seems that in this case he hasn't been operating under their command. Whatever information Takaro has in his possession, he intends to leave the country with it tonight. Earlier today he arranged for a private jet to arrive at the Tokyo airport at 11.30, which will bring him to New York.\nWe need you to eliminate him before he leaves the country.\n\nSince security at the airport is tight, we suggest you head to the Century Sanjari hotel and kill him there. According to our latest reports, he's holed up in his room along with his bodyguard. It’s highly probable that he has hired additional protection in the meantime.\n\nOnce you’ve taken him out, search the room for his personal palmtop computer. He’ll probably keep it close by. Take it along and don’t access it yet. Takaro is a skilled programmer and will probably have several contingency programs installed that might cause all files to be automatically deleted as soon as an unauthorized user accesses them.\n\nBring the computer, as well as any other items of interest you chance upon to the Shoto shop in the Yokohama district. It'll serve as a temporary safehouse when you’ve completed your mission. Basic supplies will also be available there, should you need them. We’ll contact you when you arrive.\n\nSo to sum it all up: Eliminate Takaro, recover his computer, head to the safehouse and await further instructions.\n\nGentlemen, this is your chance to prove yourself to our corporation. If you fail, we’ll have to send in our backup troops. I don’t want to do that, and let me assure you, you don’t want it to happen either. Therefore, I suggest you get going now. You've only got a few hours to work with, so it's in our best interests that you put them to good use.\nIf you ever need to contact me again, just go to the nearest public phone. When that time comes, you'll know what to do.\n\nOne last thing before you leave though: whatever you do, don’t needlessly endanger any civilians. We are a professional company, and I want it to stay that way.” \n Tokyo, Ikebukuro District \n *Welcome to subway station #5, Ikebukuro east. We wish you an enjoyable evening.\nDid you know that the Tokyo subway network is sponsored by Matsuyama Heavy Industries?\nMatsuyama: The future of Tokyo .* \nThe train doors close behind you, and you find yourself amongst a massive throng of commuters. It's the evening rush hour, and everyone is on their way to the nearest apartment complex, restaurant, bar, brothel or arcade hall. They're done with work for today.\nFor you, it has just begun.\n\nYou make your way up the stairs, to the surface, where you are greeted by various neon lights and other, various flashing billboards. Cars both drive and fly by, while rain pours down on everyone below, as if an angry God has been looking down on the world with great disapprovement, and now seeks to drown it in tears. The streets are thinning out an an amazing rate - soon they'll be empty.\nYou can see a variety of buildings around you, most notably the Shinobizawa corporation building to the south and the Century Sanjuri hotel to the west.\n\n \n Spoiler \nAlthough you've probably told eachother your name on the train, you don't really know much about eachother yet.\n\nSince you're walking around publicly, I assume you've all taken special precautions to keep some of the larger weapons/items (shotguns, katanas, etc.) hidden on your body until the time is right to actually use them.\n\nThe following items are pretty much unconcealable:\n- Viktor's 2 LAW's (These are stored in a large bag you're carrying around).\n- Viktor's kevlar jacket (This is the unconcealable version. Since civilians aren't allowed to wear kevlar jackets, you'll want to either store it in your bag until you're about to attack, or to hide it under a layer of clothes. In the latter case, you'll look unnaturally bulky and will have to roll a deceive check against anyone who inspects you closely.\n ",
"loss": false
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " Uemura hangs back toward the middle of the group on the way up the stairs. Emerging into the rain, he hunches his shoulders under his scruffy once-black jacket. His fingers wander unconsciously toward the pistol settled unaccustomedly in the left pocket, across from the familiar weight of the cyberdeck, before he pulls them back to the seam of his dark gray pants.\n\nLooking towards the brightly lit tower of their target's hotel, he offers a question to his new associates. \"Did anyone catch where in that to look for him?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro sneers as he throws the long bangs of dark grey hair out of his face and mops the rain away with the same motion. \"You mean besides in the hotel? Nope. I missed that part.\" His sarcasm does little to hide the edge in the voice and more than likely has the opposite effect than he was trying to achieve.\n\nHe shuffles his feet nervously and tries to move out of the way of the people bustling for shelter. \"Looks like they have the right idea. Let's get out of this rain and into that hotel. I could use some 'room service'.\" With that he pulls a dark flask from the inner pocket of his sleeveless trench and takes a quick swig, placing it back in his jacket with a sure motion that belies a habbit he is familiar with.\n\nSomewhat more comfortable now that he's had a drink he leans back, lounging against whatever is handy and waits for someone else to decide their fate.",
"loss": true
},
{
"from": "human",
"prefix": "Alton:",
"value": " Musashi adjusts his dark sunglasses slightly, making sure that they cover the irregularities in his eyes. His autopistol was in a holster that allowed it to be drawn relatively easily with either hand, and utterly concealed under the blask suit jacket he wore. The undershirt and tie were a dark blue, and gave him the overall appearance of just a random middle level businessman.\n\n \"Now Kimaro, he meant where in the hotel we should look for him. I believe they didn't give us that information, so his question is entirely justified.\" He runs a hand over his hair, pushing excess water out of it. It's done up in a short ponytail that with a very simple change could be pinned up into the traditional top not of the old samurai.\n\nWith a casual nod at Uemura, he continues speaking. \"I believe that finding out where he is might be easier from inside the hotel. Who can hack?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Pulling the hood of his pull-over up to cover his hair, Yoshimufi is going to glance around the area nervously.\n\n \"Get me a deck and some Icebreakers and I can handle it, or we could just ask at the desk.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " \"Asking may not be the right idea. Everyone can be bought. We could try to pay the desk clerk more then this, Takaro, and hope he doesn't cross us. Or, we can try other methods. Now, can anyone get us blueprints of this place we're headed to? Be nice to have an escape route before we need it.\"\n\nViktor always felt exposed without his armor, but he knew he couldn't get away with wearing it anymore. He'd have to speak to someone about getting a military ID again. The other members of his team looked nervous, anxious. Nothing like what he used to work with. He knew that they were as safe where they are now as they would be in any of the buildings around here. Probably safer, if someone had a metal detector, or ask to inspect their bags. Then again, standing around in a group looking for something was a good way to attract the kind of attention they didn't want.\n\n\"Come on.\" He said, turning and walking in the opposite direction of the hotel, trying to find a cafe that offered net access.",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " Uemura nods gratefully at Miyamoto's intervention. In reply to the question, he pats his stowed deck. \"I've got the hardware, if I can get someplace dry to work.\" He hesitates a moment. \"I don't have a lot of software, but I'll see what I can do. You want the guest registry?\" \n\nFollowing the Russian, he observes \"Surely blueprints in the public records?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " \"We need more then anything they'd give the public. Blueprints, including sewer maps and roof accesses. Security details, camera locations, hired muscle. What kind of tamper-proofing they have on the doors. And, how often are those that are publicly available anywhere near accurate?\"\n\n\"Newcomers.\" Viktor thought, shaking his head, \"It was a good thing I was there. These fish would be dead before they started.\"",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro shrugs displacing the rain that had built up on the collar of his jacket causing it to run down his back creating a small stream in turn making him shiver. Slowly he follows the others as they head to a cafe kicking the ground with his heels and stuffing his hands into his leather pant pockets careful to keep the shotgun hiden under his left arm out of view.\n\nPretending to absently survey some of the more attractive girls nearby rushing about in their wet clothes. He does his best to keep an eye out for anyone who might notice him. Unlikely, at least this rain was good for something. He always hated the hiding, secrecy, and scurrying about that others felt were necessary in his former profession.",
"loss": true
},
{
"from": "human",
"prefix": "Alton:",
"value": " OOC @ Ulzgoroth: Not sure if you meant to, but you used Musashi's last name. Japanese culture dictates that the second name is the given name. The first name, Miyamoto, is his family name. Of course, it would be more professional to use Miyamoto...\n\nStepping into the cafe, Musashi quickly surveys the area. Speaking in an undertone, he addressed the rest of the team. \"You know, it might have been easier to just get a room at the hotel under a false name, and then tap the network from inside. Certainly would have given us access to the buildings security. That's where I figured we would go to get the information, till commando here led us away from the building we need to be inside of. Remember, we're on a time limit with this one folks.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " \"That was what i had been thinking. Not to mention there probably isn't anything decent to eat or drink in here. Does someone want to go accross to the hotel and get a room? It might be a little less obvious than all of us just walking in and getting 1 room. No offense i like you guys i just don't want everyone thinking we're uhhhh... 'Together'.\" \n\nAfter speaking his mind Kimaro looks around for a moment then makes his way off to the corner of the cafe to where he suspects the restroom to be. He motions that he'll be back in a minute or two and then disappears into the restroom.",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " Spoiler \nThat was my intention, but I'm glad to see I got it right. Uemura may not be altogether professional, but he can think respectfully.\n \n\n \"That might be easier, if they built their network that way. If I slipped up, they'd probably know where we were coming from though.\" Uemura unslings his compact computer case with a worried expression. \"How much time do we have? This takes some work.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Finding an internet cafe turns out to be simple enough, and in only a few minutes you find one, aptly named \"Den of Kombat\". The cheesy name and unusual spelling of 'combat' hints at this being the type of internet cafe frequently visited by gamers. Sure enough, you find the cafe crowded with people, most of which are playing 'Fukushu Nights 5', a popular game set during the first corporate war of the late 1990's.\n\nA large man in colourful clothes and an old baseball cap approaches you. He seems to be in charge here. In a comically shrill voice he speaks up: \"If you guys want to use cyberspace, you can use those computers over there,\" He motions over to a currently unoccupied corner. \"and it'll cost you 350 yen, per hour.\" \n\nHe looks at you all, before adding. \"Or do you want to have something to eat instead?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Returning from the restroom hair looking a little neater and himself looking much drier. Kimaro scans the room as though looking for something. \" Did we decide what we are doing yet? Stay or go doesn't matter to me much but i would rather just get our 'business' over with. I'm going to go over to the hotel and see what information i can get the old fashioned way. If anyone wants to come with me that's fine just don't cramp my style and we'll get along fine. \" He says everything with a mild tone of annoyance not directed at anyone. He seems more annoyed with the situation and having to do things that he sees as below himself. Being unaccustomed to gathering his own intel and instead just being called in for the 'business end' of most transactions. He's been spoiled by his old company and he misses the luxuries and everything about his old life. This new way of doing things hiding and skulking gets on his nerves too quickly and makes him more edgy and unpleasant than a night out with Old Fat Zaibatsu businessmen at a 'new' Karaoke bar.\n\nWithout another word or glance back at his 'new friends' Kimaro walks over to a nearby game and begins to talk with a teenager at the controls.",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Holding up two fingers towards the owner, motioning for him to wait or stop, Viktor turns to Musashi, leans in and whispers \"Easier, yes. Smarter, no. Do you have any fake IDs on you? And how do you know where they have their cameras? You really want to get your face plastered all over, go ahead. I'm not going to take that risk. I stand out more than anyone else, so who do you think they'd peg for it? I spent two years fighting for this country, earning some respect, and I'm not about to lose it all on my first mission for some small-time company.\"\n\nLetting him digest that, he turned and walked over to Kimaro, taping him on the shoulder, and when he turned around, he whispers to him, looking straight into his eyes, \"You've never done recon, have you? You've never done anything other then clean-up, right?\"\n\nWalking back to his main group, he swells himself up to his full height, takes off his glasses, holds them folded in one hand, and sets his bag down so there is the slightest clink of metal on metal. He looks the owner in the eyes, and says \"Now, how much was that for cyberspace access?\"",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " The cafe owner adjusts his cap for a moment and raises an eyebrow. Viktor isn't the kind of person he sees often in his establishment, but he says nothing of it. It doesn't look like he has noticed the slight clanking sound of metal on metal, or it might just be that he doesn't consider it strange.\n\n \"Err...350 yen per hour, big guy. For the six of you, that is.\" \n\nHe reaches for a can of soda, opens it and takes a drink, awaiting some sort of response.",
"loss": true
},
{
"from": "human",
"prefix": "Alton:",
"value": " Musashi shakes his head. For an ex-special forces solider, this guy seemed far more...arrogant then was normal. And he kept leaning in to have whispered conversations with specific people. In a busy cafe, where speaking low would be just as effective. Leaning in slightly, he speaks loud enough to be heard over the noise of the gamers. \"It's not a great deal of money, but don't expect to find what we're looking for, or to be reimbursed. A small waste is still a waste.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " \"That is ok. I am sorry, I am new to country, and I deed not understand your money. That is why I had to ask my advisers for a exchange and if it was within my dailey limit.\" Gesturing one of the others forward he says, \"Et is ok. You may pay the man.\" Turning back to the owner, he winks at him and says, \"Nice city this is. Many women.\"",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " Looking at the Russian as if he doesn't know him, Uemura continues unpacking his deck and speaks quietly to Yoshimufi. \"If you know your way around a system we both should try it. If you get in and I don't, you can use the breaker. It's not much, but all I could afford. Try not to make it cut ice for you. It probably won't.\" Pulling a few obscurely-labeled cards from the deck case, he slots his icebreaker (hand-labeled as a collection of the works of Charles Stross) and a blank card into the deck and sets it on the desk.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi\n\n \"I been around the system at time or two. I ain't no cowboy, but I can handle my own, what kinda deck you runnin? I prefer the old Ono-Sendai's myself.\" \n\nHe'll pull up a chair next to Uemura, cracking his fingers before sliding them back into his pockets.\n\n \"I'll watch your back and your moves, see if I spot anything you miss\" ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " You all position yourself behind one of the computers and plug in. Almost instantly you find yourself in the cyberspace variant of Tokyo, something which would seem psychedelic to those very few people that are still unfamiliar with it.\nA strange grid stretches out as far as you can see, most of which are occupied by basic shapes such as blocks, pyramids and cylinders representing office buildings, arcade halls or other establishments.\n\nEverything in Tokyo's cyberspace alter ego looks a lot different. Every shape and object - including that of your companions and yourself - is outlined by strange lines, mostly in a lime green, red or beige color. Just like its real-life counterpart, the city is crowded, and you can see people freely floating inside, outside or through most buildings, often at amazing speeds.\nEveryone pretty much follows Yoshifumi's and Uemara's lead, who seem the most experienced with finding their way around in this environment.\n\nYou decide to check up on the Century website first, as a preliminary search. Simply thinking of it transports you inside the building itself, and in short order you find a lot of (generally useless) information. You find out that the Century hotel was built to give its guests the 'feel of the millennium'. Some of the pictures that float around you indeed look rather old-fashioned to you, but, by all means, it's still a beautiful hotel.\n\nHacking into the Century Hotel is a piece of cake. Uemara succeeds on the first try. The world seems to twist and turn, and you are offered a panoramic view of a number of messages on a corporate messageboard/chatbox hybrid. At a glance, two messages stand out in particular:\n\n \n The first one is a few days old and was posted by what seems to be a loyal and enthusiastic employee called Ekki. He has drawn a crude map of the hotel detailing a couple of issues he would like to adress:\n\n 1. For some reason, the nearby Jitari Tower's network causes interference with that of the Century hotel. The Century server building (across the street) can't seem to 'find' the main building whenever there's too much electronic traffic coming to or from the Jitari Tower.\n(the Jitari Tower is the main office of the Jitari corporation, a small Zaibatsu press company)\n 2. A group of thugs/yakuza frequently hang out in front of the hotel. They follow Century guests that leave the hotel around so they can mug them. The police seems unwilling to interfere. Ekki suggests hiring more security guards.\n 3. Due to an error by the architect, the north-east corner of the building isn't exactly stable. A heavy shock (such as that of an earthquake) might cause it to collapse.\n 4. The guard overseeing the parking lot is known to sleep on the job. Management should hire someone else, according to Ekki.\n\n Attachment: \n \n Spoiler \n \n \n\n \n The second message that seems important was posted only a few minutes ago. Apparently a staffmember has found a dead colleague in the kitchen. The cops have been alerted and are on their way to the hotel at this very moment. \n \n\nAlthough it doesn't look like the system administrator has noticed your presence in their network yet, the entire scene suddenly changes. You find yourself in a transparent square-shaped room with four doors.\n \n The first one has 'Hotel Security A' written on it (will provide information about the number of guards, equipment, which areas they oversee, 'black list' of people they should look out for, history of situations where they had to intervene, etc.) \n The second one is named 'Hotel Security B' (security cameras, camera logs, blueprints and other security-related electronics) \n The third door is labeled 'Guest Information' (guest name, year of birth, bank number, room number, how long they will stay, etc.) \n A fourth and final door is simply named 'Exit'. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " Uemura sets the icebreaker loose briefly to look for documentation on what systems rely on communication from the server to the hotel. As it darts back up into the main system, he stares at the three doors onward - presumably all secured subsystems.\n\n \"Each of those ought to take some time to get through. What's most important?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Alton:",
"value": " Musashi moves in and looks at the screen. \"I think the guest registry is the most important. No sense cutting out the security if we don't know where he is, and with those police on the way we might only have time to crack one or two of the doors.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " \"We need to slow the cops down. Those street punks seem like a good idea. Someone want to go see how much they like cops? If we have time, go for the electronic security after the guest registry. We need those blueprints. Wouldn't be good to get to the floor he's supposedly on and get lost.\"",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"I'll go chat with'em, see if we can't work out some kinda arrangement\" \n\nSpinning up out his chair, he quickly walks through the cybercafe to the exit. Pushing it open, he's going to briefly check the weather before wandering over to find the street punks.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro \n\nReturning from the arcade just in time to see most of the information being displayed on the screen. Even though it doesnt seem to mean much to him he gets the general idea of what is being done. Given how little he understands what is being displayed it interests him even less.\n\n \"I may as well go along with Yoshifumi and do something constructive. All this technology is giving me a headache.\" He quickly moves to follow Yoshifumi to the door and into the street to meet the thugs.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Apparently the thug problem Ekki spoke of still hasn't been dealt with: five of them are currently loitering around the hotel area.\n\nTheir current occupations include such things as kicking against trash cans, insulting passers-by and playing with cheap firecrackers.\nNone of them look well-dressed. They're clad in torn leather jackets (which haven't lost any of their appeal yet), and generally look dirty and uncouth. They sport funky hairdos, piercings and tattoos, and some of them appear to be high, drunk or both. Dangling from their belts you can see a variety of switchblades. One of them seems to have a gun in his pants.\n\n \n Spoiler \n Urban survival roll: \n- Yoshifumi : Recognizes these thugs as Yakuza members - more specially those of the Dark Moon Triad, which operates from the docks. You don't know what they are doing out here in the Ikebukuro district, but you get the feeling than the DMT is here to get a foothold on the illegal arms market of this district. They share a blood feud with the Yamato gang. People who want to offer them a deal must show them the complex 'truce' hand signal, which one performs by putting his thumb and index finger sideways and stretching all other fingers.\n\n- Kimaro : Recognizes these thugs as members of the Blue Dragon Circle, a small-sized local gang which works for the Shinobizawa corporation from time to time. They're at war with the Red Dragon Circle, an equally small faction whose members once belonged to the BDC, but left after an internal dispute.\nThey often deal in drugs and have no special 'code' when dealing with non-gang members.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshimufi is gonna contort is fingers into the DMT truce signal, while at the same time brushing his hood off of his head to reveal his equally punkish looks.\n\n \"Hey guys, you gotta second to talk some business? Me and the big ugly got some things to do and we're wonderin if you want in on a piece of the action.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " \"Uemura. You got any way to put a guest into the registry? I got an idea.\"",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " Uemura winces as his backup blinks out. Too late to say anything, though. His cyberspace avatar ripples in a manner suggesting a nod, then dives into the third door and the ice behind it.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Yoshifumi & Kimaro (near the hotel): \n\nThe thugs eye you warily as you approach. The one with the gun, a buff guy - clearly the leader - takes a few steps forward, looks Yoshifumi and Kimaro over and snorts. The snort turns into a facial expression of apparent disgust when he sees the pirate's hand signal.\n\nWith an incredulous look in his eye he begins yelling at you, mostly suggesting that your mother has a certain occupation common in Bangkok and that your father's genes have come straight out of the dump. Needless to say, he's not happy.\n\nHis fellow goons draw near in a threatening manner. They don't seem to have any violent intent (yet) but they definitely want you to beat it.\n\n *** \n Uemara, Viktor & Musashi (in cyberspace): \n\nUemara attempts to go through the door marked 'Guest Information' but fails - it's as if he's walking into an invisible wall. He concentrates before trying again, but is met with the same result. His next try, although more risky than the previous two, fortunately succeeds. Belying the difficulty he came across in his previous attempts, Uemara walks with surprising ease through the door. Viktor and Musashi follow. The virtual door remains closed, but has changed from a dark red to a lime green color, indicating that it's 'open' now.\n\n\nWhen you access the guest database you see that all listed guests also have a picture in their record. You quickly look for someone matching Takaro's description, but find no one. This means he has used some sort of disguise, has submitted a fake picture, or has had it changed afterwards to that of someone else.\n\nAlthough there are over 600 guests in the hotel, you can quickly narrow\nthe list down to around 30, based on age, nationality, duration of their stay, people they're with (such as a family), and additional notes made by the staff.\n\nFrom there on out it's a bit more difficult, until it finally hits you. He has indeed used a fake name, but one that's also an anagram of his name. A lazy, perhaps cocky slip-up that will cost him dearly.\n\n{table] Name | Room # | Year of Birth | Bank # | Will stay until | Paid in advance | Notes \nTokara Tiao | 505 | 1992 | 569803 | 25/09/2030 | Yes | Apparently a famous rockstar in the west. Treat him with the utmost respect!! - Machiko\nChikao Godo | 505 | 2009 | 268579 | 25/09/2030 | Yes | Bodyguard\nUkon Hishida | 505 | 1998 | 564198 | 25/09/2030 | No | Bodyguard\nAkihiro Ise | 505 | 2002 | 886172 | 25/09/2030 | Yes | Representative of record company 'Top Music 3000'\nDaisuke Kitamura | 505 | 1986 | 568891 | 25/09/2030 | No | Financial advisor[/table]\n\nYou also find the following information:\n \n Room 256 seems to have a leak. A repairman will be sent tomorrow morning. \n A survey shows that senior guests only have a 6% approval rating of the new yoghurt in the restaurant. \n Rooms 26, 89, 166, 289, 312, 314, 478, 490 and 504 are currently unoccupied. \n The guests in room 56 often complain about the loud music coming from room 57. \n Another survey shows that the new yoghurt in the restaurant contains 80% more milk than the previous yoghurt, and is manufactured by the up-and-coming 'Yutaka Industries' \n Rooms 316 and 389 are currently occupied by criminals, but the hotel management doesn't want to slight either of them by asking them to leave. \n Room 502's window is currently broken. A repairman will be sent tomorrow morning. \n Room 147 is currently occupied by Gouki Kojima, a well-known politician. \n \nYou can freely add, delete or change records at this point.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro smiles. This is what he is used to. This is what he loves.\n\nLooking the wannabe thugs up and down Kimaro takes his left hand out of his pocket to straighten his hair slicking it back with his hand. Not bothering to try and conceal the shotgun hanging loosely inside his jacket. After he's sure they have seen it he replaces his hand in his pocket and calmly says.\n\n \"We just wanted to talk but if you want some action we have that too. Personally we thought you would want to know whats about to go down. If you don't want to know then we can talk and if you want to start trouble then im your guy.\" \n\nKimaro will take a somewhat non-threatening stance and see what happens next. If they want to talk he'll talk if they want trouble he's got it in spades.",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " \"Uemura. Room 504 appears empty. Fix that. Put two people in that one, you and Yoshifumi. The rest of us should go into 490, which should keep us close enough, but far enough away not to arouse suspicion. Change all of their records to having not paid, if you can. Set me down as a relative of someone famous, the others, except you and Yoshifumi, as my advisers. And of course, it's all paid in advance.\"",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " \"Who do you want to be? I don't know famous Russians. And, ah, they may want ID at check-in.\" Uemura surreptitiously starts storing as much of the customer list as he can (without diverting his attention) to the smart card...it might be good for something later. \"Maybe we could start something with 316 and 389. I don't think they'll like the police showing up. If they keep the investigation to the kitchen we might be able to avoid them.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Yoshifumi & Kimaro: \n\nThe thug leader looks at Kimaro's shotgun and snorts again.\n \"Hmpf. Fancy yourself a tough guy, hm? Fine.\" Despite his demeanour, you can pick up the slightest hint of hesitation in his voice. He motions to his goons to back down for a moment.\n \"What do you got? Information? Some sort of deal?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro \n\nWith a wry grin/smirk on his face he stares the leader down and replies. \"Both actually. I thought you might want to know that i have heard rumors of your rivals trying to move in on your turf. They are making their move as we speak and have called the cops to come and deal with you so they can move in while you are distracted. I'm not sure of their exact tactics but you will see shortly whether they cops on their payroll arive or not.\" Satisfied with himself Kimaro looks at them letting everything he has said sink in. \"I just thought this information might be worth something to you or your leaders... you can pay me what you thinks it's worth or i can go see them and see what they will be willing to do for my information. I think that it's worth at least 20,000 yen if it keeps you alive, out of jail, and your territory intact.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " \"Your call, kid. Do what you think is best. Just do it quickly. If you need someone to make me related to, make it Makarov. A distant relation. But hurry. If you have time and want to risk it, you can run at the security for the blueprints after you finish.\"",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " Uemura begins entering the data, using the real names of the group and the bank codes from the room 505 inhabitants. Viktor is noted as a cousin of Makarov. Kimaro becomes a bodyguard, and Miyamoto his PR handler. He puts himself and Yoshifumi down as engineering specialists from Transdyne Cybersystems. All, of course, are payed in advance. \"Dates of birth! The less points of mismatch we have, the better the chance they won't catch something wrong at check-in.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " \"Leave mine blank. My ID doesn't have one, anyways. Did anyone catch those for the other two? I don't remember if they said it or not. When we get in there, we'll have you do the talking, Uemura. I'll speak in a broken accent, if at all. You think it'd be more believable if we had a driver, or do you think they would notice?\"",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Yoshifumi & Kimaro: \n\nThe thug leader shakes his head and smiles condescendingly. It's clear that he either doesn't believe a word Kimaro is saying, or simply doesn't care about it. Just as he is about to say something though, the faint sound of police sirens can be heard in the distance, growing louder and louder with every passing second. He looks again at Kimaro, and this time his eyes are filled with concern rather than malice.\n\nHastily, he adresses Kimaro.\n \"I don't know just what to think of you, man, but if those cops are really coming for us, we owe you one.\" \n\nHe reaches into his pockets and quickly hands you a few bank notes and some coins. \"Here. That's all I've got at the moment. But if you've been lying to us, we're coming after you!\" \n\nWith that, he walks away, soon breaking off into a run. Judging from how fearful they were of the police, Yoshifumi and Kimaro can tell these were lowly thugs indeed. As Kimaro looks at how much their leader has given him (10,600 yen), he sees a familiar figure approach: Shiiji.\nThe young kid and die-hard gamer has returned from his little scouting mission to the hotel. Despite the look of disappointment in his eyes, he once again greets you with what must be the worst gangsta-style salute ever.\n\n \"Yo! I asked them about your uncle Takaro, but they say he's not there. They say there's not even a Takaro in the hotel!\" \n\nWhen he's done, he gives Yoshifumi a strange look.\n \"Who's the nerd?\" \n Uemara, Viktor & Musashi: \n\nAfter setting the status of the 505 occupants to 'not paid', it takes Uemara but a few moments to enter the following records:\n\n{table] Name | Room # | Year of Birth | Bank # | Will stay until | Paid in advance | Notes \nUemara | 504 | 2011 | 569803 | 30/09/2030 | Yes | Engineering specialist from Transdyne Cybersystems\nYoshifumi | 504 | 2008| 268579 | 30/09/2030 | Yes | Engineering specialist from Transdyne Cybersystems\nViktor | 490 | 2000 | 564198 | 5/10/2030 | Yes | Cousin of Girilinky Makarov\nKimaro | 490| 2005 | 886172 | 5/10/2030 | Yes | Bodyguard\nMiyamoto Musashi | 490 | 2002 | 568891 | 5/10/2030 | Yes | PR Handler[/table]\n\nAs soon as Uemara is done, a single thought is all that's needed to transport the Uemara, Viktor & Musashi back to the main directory: the room leading to the three subsystems.\nUemara quickly dashes towards the 'hotel security B' door and while his first few attempts to force himself a way in are unsucessful, he suddenly witnesses something strange: it's almost as if a strange force is slowly pulling him and his companions towards the 'hotel security B' door. Stranger still - for some reason it looks like they can't even do something about it. Whoever is reponsible for this virtual shanghai though, he is here to help, and within moments the three street samurai find themselves exactly where they wanted to be: the heart of the Century's electronic surveillance.\n\nA strange red light flashes on and off inside what seems to be a nondescript room with nothing but wall-sized monitors. Clearly, something is wrong. You get the feeling that you're being watched, and Uemara knows that his previous attempts at gaining access must have attracted someone's attention...\n\nThe walls display just about everything - from access logs to camera feeds to various other data. Uemara seems to have lost control of the system, which, in turn, doesn't even seem to recognize the presence of any users anymore, whether illegitimate or not. Save for your mysterious benefactor that is, who is busy running multiple computer routines. Images flash by with every complex command he enters, until finally, all the monitors display the same screen.\n\nLoading Blueprints...\nLoading Century Hotel - top view -- Failed\nLoading Century Hotel - front view -- Failed\nLoading Century Hotel - side view -- Completed\n\n \n Spoiler \n \n\n1. Roof entrance\n2. Fire escape\n3. Main entrance\n4. Storage depot, kitchen, security station, safety deposit box (also sewer entrance)\n5. Underground parking lot\n6. Sewers\n \n\nLoading Century Hotel - back view -- Failed\nLoading Century Hotel - ground floor -- Failed\nLoading Century Hotel - parking lot -- Failed\nLoading Century Hotel - staff section -- Failed\nLoading Century Hotel - floor #1 -- Failed\nLoading Century Hotel - floor #2 -- Failed\nLoading Century Hotel - floor #3 -- Failed\nLoading Century Hotel - floor #4 -- Failed\nLoading Century Hotel - floor #5 -- Failed\nLoading Century Hotel - floor #6 -- Failed\nLoading Century Hotel - floor #7 -- Failed\nLoading Century Hotel - floor #8 -- Failed\nLoading Century Hotel - floor #9 -- Failed\nLoading Century Hotel - floor #10 -- Failed\nLoading Century Hotel - floor #11 -- Failed\nLoading Century Hotel - floor #12 -- Failed\nLoading Century Hotel - floor #13 -- Failed\nLoading Century Hotel - floor #14 -- Failed\nLoading Century Hotel - floor #15 -- Failed\nLoading Century Hotel - floor #16 -- Failed\nLoading Century Hotel - floor #17 -- Failed\nLoading Century Hotel - floor #18 -- Failed\nLoading Century Hotel - floor #19 -- Failed\nLoading Century Hotel - floor #20 -- Failed\nLoading Century Hotel - floor #21 -- Failed\nLoading Century Hotel - floor #22 -- Failed\nLoading Century Hotel - floor #23 -- Failed\nLoading Century Hotel - floor #24 -- Failed\nLoading Century Hotel - floor #25 -- Failed\nLoading Century Hotel - floor #26 -- Failed\nLoading Century Hotel - floor #27 -- Failed\nLoading Century Hotel - floor #28 -- Failed\nLoading Century Hotel - floor #29 -- Failed\nLoading Century Hotel - floor #30 -- Failed\n\nRemotely updating access protocols.\n\nLoading Century Hotel - floor #30 -- Completed\n\nDisplaying live camera feed - Completed\nMerging visual markings - Completed\n\n \n Spoiler \n \n Enemy \n Civilian \n Hotel staff \n [red star] security camera\n[blue ellips] small luxurious indoor pond \n \n\n- Displaying live camera feed. Camera #1: Parking Lot\n\nYou see a multitude of cars here. A few people are walking towards what seems to be an elevator in the distance. A lone guard is patrolling the area. He seems to be unarmed.\n\n- Displaying live camera feed. Camera #2: Parking Lot\n\nSame area, different angle. You learn nothing new, and soon the screen turns completely black for some reason.\n\n- Displaying live camera feed. Camera #3: Main Entrance\n\nAccess denied.\n\n- Displaying live camera feed. Camera #4: Main hall\n\nYou see the receptionist's desk. An elderly couple is currently waiting (clearly losing their patience) on someone. Sofas, small tables and plants decorate the area and give it a fresh, appealing look. What few staff members you can see are looking rather nervous, though it's unclear why. You can see stairs leading both up and down, as well as an elevator.\n\n- Displaying live camera feed. Camera #5: Main hall\n\nAccess denied.\n\n- Displaying live camera feed. Camera #6: Security office\n\nShows an office with numerous monitors, several file cabinets and a weapon rack with several nonlethal weapons (stun batons and the like).\nTwo guards are standing around looking worriedly at the monitors while a third person, looking very much like a computer expert, is busy typing something.\n\n- Displaying live camera feed. Camera #7: Top floor:\n\nThe first thing that draws your attention are the two men standing guard in front of one of the doors. Both are wearing a black suit and sunglasses. The first one can only be described as 'large'. He occassionally plays a bit with what seems to be an earpiece.\nHis companion is much smaller and actually quite tall. He is leaning casually against the wall and appears to be armed with an electro-nightstick.\n\n- Displaying live camera feed. Camera #8: Top floor:\n\nAccess denied.\n\n\nAs the last image flashes before your eyes, time and space suddenly (and unexpectedly) begins to flow backwards. Or so it appears.\nYou're transported back through the door, through the cyberspace hotel building into what seems like nothingness. Then... everything returns back to its normal state again.\nThe hallucination has stopped and you find yourselves back at the internet cafe.\n\nUemara's computer has been remotely shut down. You see the internet cafe owner raising his eyebrow as he is watching his own computer screen. It takes him exactly 2 seconds before he stands up and heads straight to you three, looking pretty mad.\n\n \"Have you idiots been hacking some corporation or other from my network?! Get the hell out of here! I've got enough problems already! And give me my 350 yen, you punks!\" \n\nYou can clearly hear police sirens outside.",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " Uemura stares at his suddenly shut down deck in disbelief for a moment. Then he turns on the cafe owner, covering bewildered fear with mostly real anger.\n\n \"You provide very good private access, eh? And such good security! Somebody grabbed a hold of 'your' network and took us for a ride. Maybe you should spend more time keeping control of your system than watching your customers.\" He flourishes his finance card at the proprietor. \"That should cover it. Go back to watching your other customers.\" \n\nHe packs away his deck with nervous haste and abandons the scene as fast as possible.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Muttering to himself, Yoshi is gonna grab Kimaro's arm and whisper at his ear.\n \n\"Lets book it man, those cops may be comin for us, and if the team is stupid enough to get hit by some Ice, we're fried.\" \n\nYoshi is then gonna saunter back towards the Cafe, keeping his eyes and ears out for any of the other team members.",
"loss": true
},
{
"from": "human",
"prefix": "Alton:",
"value": " Musashi quickly falls into his role as PR agent, and quickly pulls the manager aside. \"We are terribly sorry about this misunderstanding. I trust you'll find that card has a little bit extra on it, consider it yours in compensation for the scene we've caused. Good day to you sir.\" \n\nTurning quickly, he takes Viktor by the elbow, and mutters a few select phases in Russian. It doesn't mean anything in particular, but Musashi is fairly certain that the manager can't speak Russian, and that this will help with the cover of a famous Russian and his assistants. He tries to lead Viktor out of the cafe after the Uemura.",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Viktor follows, but not before looking at the man and saying \"Thank you for service. I am sorry for aney trouble that happened. You are very kind man.\"",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Paying the internet cafe owner doesn't seem to relieve his mood, but it does get him off your backs. He gives you all a cold glare and then gets back to work.\nTo say you've overstayed your welcome would be quite the understatement.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro \n\nTaking the rough wad of scattered bills and coins from the 'gang leader' more like school yard bullies Kimaro thinks to himself... He tucks the wad of cash away into his jacket pocket and then takes time to greet the teenager. \"Hmmmm he wasn't there eh? Well thanks anyways, you should probably get back to the cafe and i'll check in with him later. For now i should probably see what everyone else is up to. Oh and he's not a nerd he just likes dressing like one.\" With a smile and a nod back at Yoshi to let him know he has heard his concerns and not to take the slight personally. Kimaro begins to walk back towards the cafe. It's time to get out of here and salvage what little they can of the mission.\n\n Time to stop all this dancing around and try a more direct approach i think... ",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Meeting up with Kimaro and Yoshifumi a safe distance from the hotel, Viktor outlines the plans for them, briefing them on what happened. \"We got reservations. Yoshi, you're with Uemura. Let him do the talking. Kimaro, you're my bodyguard, Musashi's the PR man, let him do the talking. Don't worry, you'll get your time when the action comes. Just roll with it for now, we'll see what happens.\"",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro \n\nSmiling to himself as much as to Victor standing in front of him interlocks his fingers and streches them out infront of himself, waiting for the satisfying popping and crunching as his knuckles crack he asks. \"Are we going in hot or cold? Is someone going to take out security measures or do we just take care of that afterwards?\" After asking his questions Kimaro pats himself as though looking for something he had misplaced. Upon locating his flask he removes the stopper and takes a long generous pull from it before quickly offering to the others gatherd around. Without really waiting for them to take him up on his offer he quickly takes one more swig, replaces the stopper, and puts it away in a different pocket on his jacket.",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " \"We got a way in. Uemura got us all in as guests, but he got ICE'd. Him and Yoshi will be taking the room next to the target, since they look like less of a threat. We'll figure some way up to them when we get in. I'm just hoping we can get past security.\"",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Viktor, Kimaro and Musashi reach the hotel without any further problems. Yoshifumi and Uemara are close behind, but leave enough distance between the two groups to suggest they don't know each other.\n\nOnly now - when you stand right in front of the building- do you notice just how large the hotel actually is. Overpopulation has always been a problem in Tokyo, and despite the technological revolution of the last fifty years, no magical solution has sprung up yet. As the years went by, buildings (apartments and hotels in particular) just grew higher and higher. The Century hotel, despite being tailored for those who want to get 'the feel of the Millenium', is no exception.\n\nAs you walk underneath the decorative 21th-century style archway, you begin to understand why Takaro has chosen this hotel. No cold, modern, business-like architecture, but rather old-fashioned, alluring decadence. Of course, in a world of flying cars, cloning and cyberspace, such words quickly lose all meaning - all things are relative. But whatever business Takaro is involved with, it has to be pretty lucrative.\n\nThe main lobby is large and wide. Save for a charming fountain in the middle of the room, it's basically just wide open space. The sides of the room are a different matter - comfortable sofas and lively plants (most of which you immediately recognize as fakes) make for small and cozy corners. You can see several people sitting there, talking to each other.\nSlightly up ahead you can see a large staircase leading up, and a smaller one leading down. Not far from there you can see the elevator as well. A guard is patrolling nearby, but doesn't seem to be paying much attention to his surroundings - a common trait in hotel security guards, since they don't usually exactly expect trouble.\n\nThe receptionist's desk is directly to your right as you enter the main lobby. As you get closer, a cute woman with brown hair approaches you. She is sweating a bit and looks nervous, but gives you a warm smile nonetheless. In a tone that makes you suspect she does this hundreds of times a day, she drones off a casual greeting.\n \"Good evening gentlemen, and welcome to the Century Hotel. How can I help you?\" \n\nMeanwhile, another receptionist motions over to Yoshifumi and Uemara and gives them a similar welcome.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro \n\nKimaro will wait until the room has been assigned and then he will check the room to make sure it is secure after which he will go to the hotel boutique and see what he can find to disguise their faces and failing that he'll head to the bar to get a few drinks in and refill his flask.",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " Uemura smiles back at the receptionist. \"We need to check in to our reserved room, please.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " The receptionist takes Uemara's ID card and scans it, a slight look of boredom on her face. After a few seconds she simply hands it back to him, along with the key to room 504. Her demeanor doesn't suggest any hint of surprise or mistrust whatsoever.\n\n \"All right. Everything seems to be in order, Mr. Uemara. Enjoy your stay.\" \n\nThe receptionist dealing with Viktor, Musashi and Kimaro apparently falls for the party's scheme as well, and within moments, the three of them receive their room key too.\n\n\nKimaro wanders around for a bit but doesn't stray too far from the rest. He finds a hotel boutique where various clothing accessories are sold. Of particular interest are a number of scarves, caps and sunglasses, in various colors and sizes.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro \n\nLooking over the items of interest in the boutique Kimaro selects a few more fashionable pieces (he has no real fashion sense). Picking them up and making his way over to whomever he can find he quickly pays for the few pieces he thought might offer some effective form of concealment, including a long sleeved dress shirt for himself. Although he hates to cover his arms he can see the necessity on some occassions. Paying with the cash he has on hand he quickly makes his way upstairs and to the room he is sharing with the others.\n\nQuickly by way of the bar of course... which is to say that he should arrive about 30 minutes after the others have arrived having stayed for a few drinks with the other bar patrons.",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " After Viktor enters his room with Musashi, he closes the door and sets his bag down on the bed. Pulling his radio out, he gives Uemura what he believes to be sufficient time to get to his room, and then sends out a call to him.\n\n\"Did you get in all right? How'd his bodyguards treat you?\"",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshimufi \n\nLeaning in towards Uemura, Yoshi whispers \"So what exactly is the plan, and our cover? I'd hate to blow it without realizing it.\" Nodding to the receptionist, he follows Uemura to there room, trying to spot the security cameras as they go.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Kimaro finds and buys a variety of clothes for him and his companions without too much trouble. He hands a few of them to everyone. Total cost is around 1300 yen. \n Yoshifumi spots two security cameras in the main hall. One overlooks the stairs and the elevator, while the other one is placed fairly high and overlooks the entire hotel lobby. Neither look particularly high-tech to him. When he goes to room 504, he spots two more security cameras, overlooking the hall and one staircase each. \n The bodyguards ignore Uemara and Yoshifumi as they enter room 504. \n The cops arrive without incident. They've begun questioning people that have been acting suspiciously according to the hotel staff. \n \n\nViktor calls Yoshifumi and Uemara about half an hour after the party's arrival at the hotel.\nDespite the thick walls, the latter two can hear some annoyed yelling coming from room 505. It doesn't sound like your target likes the presence of the cops in the hotel.\n\nJust as Yoshifumi finishes his sentence, everything suddenly goes to hell when the unmistakeable stacatto of gunfire can be heard down the hall.\nYou hear a scream, and the hotel pretty much erupts into total chaos.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro tries to discern whether the gunfire is coming from the floor he's on, above, or below. Reguardless he will head into the hallway to investigate pulling the scarf up to cover his face like a bandits mask, the brim of one of the hats he found down to cover his hair, and lastly flicking up the collar of his jacket to add to the effect.\n\nIf he sees anyone who is armed he will radio for backup. Otherwise he's heading straight for the room of their target assuming the gunplay is nearby not bothering to conceal his shotgun he runs with it loaded and in both hands.",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Viktor \n\nGrabbing his vest, Viktor puts it on and pulls out one of his LAWs, hoping he won't have to use it. He tosses on whatever Kimaro gave him to cover his face, and rushes out the door. If there's no hostiles here, he's going to run to the stairs, and then sneak up them and check the hallway to see if it's clear. If there are hostiles in the 4th floor hallway, he's going to shoulder his LAW and point it at them, and tell them not to move. If they fire at him, he's going to fire back. If the come towards him, he's going to attack them in close combat. And if they don't move and toss their weapon to him when asked, he's going to pick up their weapon, and then go up the stairs.",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " Uemura latches onto a panicky sort of calm...don't trip the accelerator too soon... He grabs out his pistol and, unless something happens too soon, covers the door with it.\n\n \"We're fine, bodyguards didn't twitch, what is this!\" Aside to Yoshimufi, he mutters \"Doesn't matter now, does it?\" \n \"We've got to move. If someone else gets that computer, Five will peel us...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Pulling out his Autopistol, and tossing it onto one of the beds Yoshi is going to dig through the room, hunting for a network jack.\n\n \"With all this chaos, maybe we can get a hold of there Security Cams and find out what going on out there. I ain't stickin my neck out that door until I have an idea about what's happening.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Kimaro, Viktor and Musashi quickly don their impromptu disguises and head out the door. The russian mercenary lags a bit behind the rest, having spent some time putting on his kevlar jacket.\nAs they enter the hall, they see little more than a few curious innocents who immediately (and fearfully) head back to the safety of their rooms at the sight of three armed gunmen. More gunshots can be heard as Kimaro, Viktor and Musashi head upstairs, following the direction of the noise.\n\nWhen they reach the staircase, they're surprised to see one of the Takoro's bodyguards stand at the top of the stairs. What with all the chaos, it doesn't look like he has spotted the three street samurai yet though. In fact, it looks like he's taking cover from someone else. Armed with his electro-nightstick - by all means a pretty mean weapon in the hands of a skilled combatant - he carefully peeks around the corner, only to prompty duck behind cover again as a throwing knife misses his head by mere inches.\n\n\nMeanwhile, inside room 506, Uemara keeps the door covered while Yoshifumi finds a network jack and plugs in his computer. It seems to take an excruciatingly long time for the system to start up.\n\n\n \n\nLime green: Musashi\nBlack: Viktor\nOrange: Kimaro\nGrey: Uemara\nPurple: Yoshifumi",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Viktor sets down his LAW as he watches the man in front of him, and carefully sneaks up behind the man, moving to take the man out from behind before he is noticed.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro waits and watches shotgun trained on the man as Viktor aproaches, just in case things go wrong. Keeping an eye on the door as much as the bodyguard Kimaro gets ready to rush the doorway at the earliest oportunity.",
"loss": true
},
{
"from": "human",
"prefix": "Alton:",
"value": " Assuming he brought it, Musashi will grip his katana with his left hand, preparing to draw it, while he trains his autopistol on the door well behind them in case police show up from the lower levels.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"We got friendlies comin in from the north staircase, seems there is a shoot-out going on outside our door. Got a nice shot from the security cameras, if you want to take a look.\" Stepping past Uemara, Yoshifumu is going to press his ear against the door and concentrate, attempting to figure out how many people are in the hallway.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " [OOC: Might just as well update now, since I don't think Yoshifumi will immediately influence the staircase part. Because both groups have a radio, I'm just going to assume that Uemara and Yoshifumi will, at the very least, have some notion about what's going on outside.]\n\n *** \nViktor creeps closer to his target, quiet as a guttermouse. Too focused on watching whatever is around the corner, the lanky bodyguard doesn't notice the large Russian until it's almost too late. He turns around just to see Viktor's fist heading his way.\nInstinctively, the bodyguard hugs the wall and his attacker's punch pierces the air. In response, he brings up his nightstick and swings it fluidly, almost gracefully towards Viktor.\nThe mercenary feels a powerful electric shock go through his body as the unusual weapon hits him in the side, but shrugs it off easily thanks to his retrogenics. He knows that his body can't take too much of that punishment though.\nWith a quick step to the right, he gives Musashi and Kimaro a clear shot at their target, who raise and fire their guns in perfect unison.\n\nKimaro's shotgun blast goes wide, and is immediately followed by another scream down the hall. Musashi's two quick bursts however, completely blow the bodyguard away. The latter staggers forward for a moment and then falls over, his chest riddled with bullets. As his body rolls down the stairs, you can see minor traces of life still inside him, but it's clear that he's no longer a threat to you, and unless he gets medical care real soon, he's dead.\n\n\nViktor regains his breath again and stands up. Along with Musashi and Kimaro, he takes a peek around the corner...\n\n \n\nWhat he sees is a strange scene: a member of the hotel staff is currently under attack by the other bodyguard, who is shooting at him with an autopistol. A metallic trolley he must have been pushing forward is currently serving as impromptu cover against the gunfire. Still, you think there's something odd about the hotel employee's behaviour.\n\nOther than some surprised hotel guests who are shocked to witness a battle in the hotel, you can see the staff elevator doors opening down the far end of the hall. Out steps a cop who is apparently as surprised as the other innocents on the floor.\n\nFor a moment, there's a pause in the battle as the bodyguard turns to face this new threat, but unexpectedly, the hotel employee beats him to the punch. With the swiftness and agility that can only belong to a professional assassin, the would-be staff member picks up a large steak knife in each hand from the trolley, and sends one flying to the bodyguard and the cop each.\n\nThe bodyguard quickly ducks to the side, and the knife aimed at him embeds itself into the wall.\nThe cop has less luck however. Despite the distance, it hits him square in the shoulder. He screams out in pain and immediately draws his gun...\n\n\n *** Status: \nViktor - wounded\nKimaro - healthy\nMusashi - healthy\nBodyguard 1 - dying\nBodyguard 2 - [precise status unknown]\nAssassin (pink) - [precise status unknown]\nCop (blue) - [precise status unknown]",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro takes a moment to reload his shotgun and asks the hackers back in the hotel room if they can do anything to disable the elavator to limit guests to the stairways. After that he is going to rush headlong towards the assasin firing off shotgun rounds and ending up drawing his claws as he closes the distance. If the assasin is down he will switch to targeting the bodyguard. Otherwise he'll engage the assasin in melee and try to use him as a shield against other attacks while disembowling him.",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Viktor grimaces as the pain passes, suprised that the bodyguard heard him and got the drop on him. \"I must be getting old,\" he thought. He ignored this, though, as he saw Kimaro rush the scene. As good a lead as any, Viktor follows Kimaro out, breaking slightly, and late, heading toward the bodyguard as Kimaro takes on the assassin. (If Kimaro kills the assassin, he'll just follow him to the bodyguard.)",
"loss": true
},
{
"from": "human",
"prefix": "Alton:",
"value": " Musashi runs after the other two, taking in the hallway and noticing the perceived routes of his allies. He fires at the police officer down the hall, and moves to the room. If the body guard is still alive when he gets there, he will engage with his katana. If the bodyguard is dead, he'll try and bring down the door, most likely trying to hack the door open.",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " When Kimaro and Miyamoto begin shooting, Uemura triggers his metabolic augmentation. Suddenly floating through a slow-motion world, he jogs over to the computer and slips on the headset for a quick look at the camera imagery.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"Targets next door, right?\" Grabbing his autopistol, Yoshi is going to put a bullet into the wall between their room, and the targets.",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " \"Yes...can you aim through the wall? Anyone in that room isn't on our side.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " The cop tells everyone to freeze, but in the chaos of the battle, no one seems to listen. The few innocents that have been watching the scene hastily flee, trying to avoid being caught in the crossfire.\nEven though you know he must have heard the gunfight at the staircase, the assassin still seems surprised to see the arrival of Viktor, Kimaro and Musashi. With apparent ambidexterity, he takes a few more knives from the trolley and simultaneously throws one at Kimaro and the cop, in one, elegant move. The hitman then breaks off into a run towards the other staircase.\n\nKimaro is hit square in the chest and as a result, his shotgun blast hits the wall. Clutching the knife in his hands, he goes down like a sack of potatoes, but doesn't lose consciousness yet.\nThe cop is hit in his leg and screams some expletives in response. Clearly this situation won't be resolved peacefully...\n\nAcross the hall, Viktor storms the other bodyguard and delivers a quick snap kick to the gunman's wrist. The stinging pain forces his opponent to drop his gun and soon, both of them are engaged in heavy fisticuffs.\n\nThe cop levels his autopistol at the bodyguard and taps the trigger twice. Just as Viktor is about to strike again, his adversary's back seems to get turned into Swiss cheese. The bodyguard falls over, his clean shirt a bloody mess. The cop catches a bullet in the gut himself, courtesy of Musashi, from the far end of the hall. He slumps down next to the elevator, while shouting a few more choice words.\n\n\nUemara takes a quick look at the cameras and finds out in no time what exactly is going on in the hallway. As he looks through the other cameras, he sees that the police in the lobby are acting confused. He spots a group of four cops head towards the elevator, while an undeterminable amount of them go up the stairs.\n\nYoshifumi takes a quick look at the computer screen before picking up his gun. He inspects the solid wall closely, takes a few steps back and then fires off a few shots. As the bullets tear harmlessly into the concrete, he realizes that to play Counterstrike (with a wallhack on, no less), he'd have to be at the arcade hall across the street.\n\n\nAll of you can clearly hear hasty orders being shouted inside room 505. The residents might be planning something...\n\n Map: \n \n\n(green cross: temporarily disabled)\n\n***\n Status: \nViktor - wounded\nKimaro - wounded [disabled for two turns]\nMusashi - healthy\nBodyguard 1 - dying\nBodyguard 2 - dying\nAssassin (pink) - healthy, fleeing\nCop (blue) - wounded [disabled for two turns]",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Ignoring the assassin, Viktor goes to kick down the door to room 505, while radioing those inside room 506 to come out, quickly but carefully. He's going to kick down the door, then duck to the side, and if necessary, grab the cart and throw it in the room.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Spoiler \n seeing as i have meditek training is there anything i can do to stem the bloodflow and stabalize myself?\n \n\n\n\nKimaro bleeds quitely... Looking for his flask to make sure it has less holes in it than he has in himself...",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " OOC: I don't suppose there a chance one of those bullets managed to penetrate the wall leaving a hole I could see through? 😉\n \n\"Well, it looks clearer out there, shall we?\" \n\nStepping over to the door, Yoshi cautiously opens it and looks out into the hallway, ready to look like an innocent bystander if anyones looking.",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " There's times for careful, and there's times for being the fastest thing around. As soon as the way is clear, Uemura dashes into the hall and shoots at the assassin.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Uemara leaves room 506 just in time to see the 'staff member' running by. In a hurry he takes aim... only to be beaten to the punch by Musashi. With two loud bursts from the samurai's autopistol, the hitman goes down in a hail of gunfire. Bullets tear deeply into his back, neck and head. You don't doubt, not even for a second, that he's completely and utterly dead.\n\nKimaro stands up, takes a deep breath, and then pulls out the knife from his chest. Blood starts flowing out and frantically he starts looking for makeshift tools to apply some impromptu first aid. Walking over to the dead bodyguard, he rips a piece of cloth from the corpse's shirt and binds it across his chest. Despite the shoddy quality of this improvised bandage, Kimaro somehow manages to stop the blood flow. For now.\n\nViktor kicks down the door and immediately ducks to the side. Bullets fly right past him. With apparent ease, the buff mercenary picks up the cart and throws it inside the room. A few gunshots can be heard in response, and Viktor makes use of the temporary confusion to take a quick peek around the corner...\n\n \n\nAt the far end of the hall, the cop lets out a groan and slowly stands up.\nWhen he spots the four gunmen outside room 505, his eyes widen and he limps away as fast as he can.\n\n *** \n Status: \nViktor - wounded\nKimaro - wounded\nMusashi - healthy\nUemara - healthy\nYoshifumi - healthy\nBodyguard 1 - dying\nBodyguard 2 - dying\nAssassin - dead\nCop - wounded, fleeing",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro half leans half trails a bloody smear on the wall he is using for support as he joins the others near the doorway. \"We better make this quick. I'm not sure how much more blood i can lose or how fast the cop is going to bring reinforcements. Let's get this done and over with.\" With that he slips inside the doorway looking for a target and ready to drop to the floor firing once he spots any resistance.\n\n I don't really have a death wish, but all this running and hiding has me glad i can finally sink my teeth into something substantial. Even if it kills me... which it just might... Kimaro thinks as he throws himself through the doorway his finger itching on the trigger of his shotgun.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"Uh... why don't you all go first, and I'll go make sure backup takes a while to arrive. Uemura, you mind if I use your ICEbreakers for a moment?\" \n\nRegardless of what he gets for an answer, Yoshi darts back into their hotel room and attempts to get access to the elevator systems to shut them down.",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Watching Kimaro run in, Viktor waits a few seconds then follows him into the room. If it's unoccupied, he's going to hide in the little alcove on the south, and if it's full, he's going to make for the bathroom.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Knowing full well that time is off the essence, Uemara quickly heads back to room 506. Yoshi's computer is still on, and - unlike the one in the cybercafé - hasn't been ICE'd yet. Uemara works his way towards what looks like the hotel's maintenance control system and successfully breaks in on his first attempt. From there on out, accessing the elevator controls is a piece of cake. He comes across a simple menu that seems to control both the main and the staff elevator in the hotel. A big warning label is juxtaposed next to this menu, strongly advising against unauthorized use.\n\nUemara can do the following with either (or both) of the elevators:\n \n Stop elevator: stops elevator instantly. \n Stop elevator (slowly): slows down elevator and then stops the elevator. \n Send elevator to floor #: ... \n Increase winch speed: makes the elevator go up or down faster \n Decrease winch speed: makes the elevator go up or down slower \n Block elevator doors on floor #: ... \n Turn off elevator lights \n Shut down electricity to elevator \n Exit \n \n\nMeanwhile, the remaining four street samurai have entered room 505. Kimaro rushes inside, ready to point his shotgun at the slightest of sounds. Viktor is close behind and quickly checks the alcove to his right. Musashi joins Kimaro somewhere in the middle of the room, trying to pick up any noises that might lead to their targets' locations. Yoshifumi, at last, takes a few steps forward, but remains standing close to the doorway so that he can keep an eye on the hall, but still provide adequate backup to his companions if necessary.\n\nFor a few moments, the four gunmen stand in silence, with only Viktor moving about. Just as he enters the bathroom however, he suddenly finds himself standing face to face with one of Takaro's bodyguards. The man levels his autopistol at Viktor, a mocking grin on his otherwise expressionless face. Viktor is faster however. The large mercenary grabs the man's shooting arm and twists it in a painful manner, forcing him to drop his gun. Viktor follows his quick karate move through with an elbow to the face. The bodyguard stumbles backwards for a movement, but then raises his hands in a defensive position.\n\nWith the bathroom turning into the place to be for spontaneous barroom brawls, the kitchen door suddenly swings open, and out comes an older bodyguard wielding a katana. With a deafening cry he charges Musashi, his sword held high. He brings down the blade in a strange arc, and hits his target in the side. Even though Musashi's kevlar vest lessens the impact of the blow, a serious wound is still caused, and he drops to the ground, spitting up blood.\n\nKimaro reacts almost instantly. From point blank range, he blasts the samurai bodyguard in the gut. The latter goes flying backwards against the wall and slumps down, out of the fight.\nJust as Kimaro pulls the trigger, the man himself - Takaro Iato - jumps up from behind one of the couches to his left. He looks just like the hologram you saw earlier today. Thin, frail and completely untrustworthy.\nUsing an antique revolver, he takes a quick potshot at Kimaro, his hand clearly trembling. He misses Kimaro's heart by mere inches.\nUnsurprisingly, the organ legger goes down and a pool of blood begins to form itself around his body, staining the decorative rug.\n\nYoshifumi reacts in a flash and returns fire at Takaro. By the time he does so however, Takaro has already ducked behind cover again.\n\n *** \n Map: \n \n Status: \nViktor (black): wounded\nKimaro (orange): dying [disabled] \nMusashi (orange): wounded [disabled for 2 turns] \nYoshifumi: healthy\nBodyguard (red - bathroom): disarmed, 1 stun\nBodyguard (red - samurai): wounded [disabled for 2 turns] \nTakaro (red): healthy",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Not relenting on the bodyguard, Viktor presses the attack while he has an advantage, pushing the man back into the bathroom.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi, as one of the few people still standing, is going to stare into the room in shock for a moment before hopping over the two fallen men on his way into the office type room. Once he gets in he is going to spin to a stop and put a bullet into bodyguard thats sprawled in the doorway.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro bleeds quietly with only the occassional gurgle. Apparently the carpet wants his blood as much as he does.",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " Uemura goes for a no subtlety whatsoever approach. He sends all the elevators to the top of their shafts at maximum winch speed. With the lights off. And seals the elevator doors on floors 4, 5, and 6 for good measure. If he's still in control when the cars get to the top he cuts winch speed to 0 and zeroes the power. That ought to slow down any unwanted visitors.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Only a few seconds after Uemara has messed with the elevator controls, the entire system seems to go haywire and he gets disconnected. It's clear that something bad has happened. When you listen carefully, it's like you can hear a strange 'thud' in the distance...\n\n\nThe fight between Viktor and the bodyguard starts heating up. Punches start flying and either miss, barely hit their target or are deftly blocked. When Viktor sees a gap in the bodyguard's defense, he is quick to deliver a powerful kick right in his opponent's stomach.\nAs a result, the bodyguard flies backwards and slams painfully into the wall. With reckless abandon, he braces himself against further attacks and suddenly pulls off a quick move of his own. He twists Viktor arm to the side, and, within moments, forces the mercenary into a deadly chokehold.\n\nWhile Viktor begins struggling to get free, Yoshifumi darts inside the kitchen, only stopping to finish off the samurai laying near the doorway. With a quick burst, Yoshifumi ventilates his skull, spraying blood all over the wall.\n\nYou can hear some noises coming from around the corner. It's not clear what Takaro is currently doing.\n\n *** \n Map: \n \n Status: \nViktor (black): wounded [currently in a chokehold] \nKimaro (orange): dying [disabled] \nMusashi (orange): wounded [disabled for 1 turn] \nYoshifumi: healthy\nBodyguard (red - bathroom): disarmed, 4 stuns\nBodyguard (red - samurai): dead\nTakaro (red): healthy",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " As Viktor feels the bodyguard's arm tighten around his throat, he reaches around with his hands, and begins to beat on his assaillant's side. It doesn't take long before Viktor strikes with increasing force, and ultimately, the bodyguard is forced to release his grip.\nA quick haymaker from the mercenary brings his opponent off-balance, but it isn't enough to ward off any further attacks coming his way. The bodyguard attempts to get behind Viktor again for another chokehold, but this time, the tall Russian isn't having any of it: he swiftly takes a step backwards and roundhouse-kicks the bodyguard right in the face, who falls backwards, hits his head on the side of the bath, and goes down, unconscious.\n\nMeanwhile, just as Yoshifumi reloads his weapon and Musashi gets up, Takaro dashes past and out of the room. It's plain to see that he's holding the computer you came for...\n\n *** \n Status: \nViktor: wounded\nKimaro: dying [disabled] \nMusashi: wounded\nYoshifumi: healthy\nUemara: healthy (currently in room 506)\nBodyguard (bathroom): disarmed, 8 stuns [unconscious for 3 rounds] \nBodyguard (samurai): dead\nTakaro: healthy, fleeing",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"We gotta runner. Uemrara can you keep him from getting to the stairs?\" \n\nJumping back out of the kitchen, stepping across the bodies sprawled on the floor, Yoshi darts out of the hotel room, and quickly scans the hallway, taking a shot at Takaro if he see him.",
"loss": true
},
{
"from": "human",
"prefix": "Ulzgoroth:",
"value": " Whatever happened with the elevators...well, they sure aren't running now. Uemura sprints out into the hall, with all the speed of his augmented metabolism, and snaps off a shot at the fleeing man. Or if he can't see him, dashes for the far stairs (assuming that he'd notice if someone ran by the door of the room.)",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Ignoring the runner, knowing he'd never catch him, Viktor focused on the unconscious bodyguard in front of him. He was out for a little while, so he had time to think.\nHe didn't want to do anything unnecessarily cruel, but this man had tried to kill him. Resigned, he walked over to the man, and proceeded to snap both femurs, then twist around the broken bone until he was sure both arteries had been cut. Viktor didn't have a lot of medical knowledge, but he knew how to kill people. That man would be dead in less than a minute, massive blood loss. Pocketing the dropped autopistol, Viktor went to check on the rest, stopping by Kimaro, checking to see if he was still alive.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Musashi and Yoshifumi follow Takaro outside and begin to unload their weapons at the fleeing coward. Neither of them hit Takaro.\nUpon hearing Yoshifumi's call to action, Uemara runs out of the room to join them, but clumsily (and hilariously) trips over his own feet. He falls down, face first, but doesn't get hurt.\n\nTakaro runs towards the staircase to the north - the one Viktor, Kimaro and Musashi took to get upstairs - and quickly rounds the corner. Moments later, you hear three gunshots, fired in quick succession.\n\n\nViktor stops to check up on Kimaro and discovers that the organ legger is still alive. He's not long for this world though, unless someone competent (or very lucky) starts treating his wounds.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Kimaro \n \"Wheeeze cough.... Mommy? The lights are so pretty. Can i keep one?\" Kimaro whispers clearly delirious. Then he bleeds some more.",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Saluting his fallen comrade, Viktor sprints from the room. He'd never been good with injuries, and he knew that the number one concern was the job. He ran out of the room and down the stairs that their target took, stooping to grab his LAW when he passed it.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"Stop Thief, he's stealing my computer....\" \n\nTossing his autopistol back into room 506, Yoshi takes off after Takaro",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " [OOC: since I assume all of you are simply going to give chase, I might just as well update now]\n\nWhen you round the corner, you see the bodies of two police offers laying on the staircase below. Takaro, huffing and panting, is about to run downstairs when he notices his pursuers. He fires off a quick shot at Uemara, Yoshifumi, Viktor and Musashi, but misses completely.\n\nYou can see that the frail man is beginning to panic. He looks around nervously and sees - to his surprise - Viktor's LAW resting against the wall, only a few steps away.\nInstinctively, he drops the computer and reaches for the weapon...\n\n \n *** \n Status: \nViktor: wounded\nKimaro: dying [disabled] \nMusashi: wounded\nYoshifumi: healthy\nUemara: healthy\nTakaro: healthy, fleeing",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " \"STOP!\" Viktor yells, a worried look passing over his face as Takaro reaches for the LAW. \"You don't know what you're doing! You'll kill everyone! Yourself included!\"\nIf he doesn't listen, Viktor is going to leap down the stairs towards him. If he does listen, Viktor is going to put up his hands in a sign of peace and say \"We don't want to hurt you! We just want the computer. We can protect you. We can make you a rich man! Just surrender the computer and give up.\"",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"Oh ****... why the hell did you leave a bloody rocket in a stairwell????\" \n\nIf Takaro keeps going for the law, Yoshi is going to fling himself over the railing, aiming to land on the next lower set of stair, hopefully on a cop for a nice soft landing.",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Takaro clearly has no intention of backing down now that he's got his hands on the only thing that can get him out of a situation this sticky. He grabs the LAW and tries to figure out in as short as time as possible how the hell one uses a rocket launcher without hurting himself.\n\nHis aggressive behaviour immediately prompts an attack from Viktor, who leaps down and strikes at the armed man with punches and kicks.\nTakaro tries to bat away Viktor's attacks - without much success - and a swift kick directed at his right elbow causes him to drop the heavy LAW.\n\nMeanwhile Yoshifumi has already jumped down on to the second flight of stairs, uncertain of where (if at all) Takaro's rocket would hit. He nearly falls down when landing, but scarcely manages to maintain his balance.\n\nUemara and Musashi aim their guns at Takaro and fire. In their caution not to hit Viktor however, they end up not hitting anyone at all.\n\n\nTakaro assesses the situation and storms downstairs again. Yoshifumi tries to stop him, but the desperate man violently pushes him aside.\nAs he runs, you can see him drawing his revolver again...\n\n *** \n Map: \n \n Status: \nViktor: wounded\nKimaro: dying [disabled] \nMusashi: wounded\nYoshifumi: healthy\nUemara: healthy\nTakaro: healthy, fleeing [1 stun]",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Watching the man running down the stairs, Viktor jumps over the rail and then another. Trying to get on the stairs below Takaro to intercept him, then going to engage, hoping the man's antique pistol wouldn't pierce his armor.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Cursing when Takaro goes rushing past him, he turns to chase him when he spots the computer still lying on the landing above him. Stepping back up the stairs he's going to grab it and head back up stairs.\n \n\"This is what we came for, right?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Viktor jumps down and neatly cuts off Takaro's escape route. A hard punch to the face causes the gunman to drop his revolver while simultaneously bringing him off-balance on the uneven stairs.\n\nMusashi and Uemara storm downstairs and fire a hail of bullets at Takaro. It looks like they're still trying too hard not to hit Viktor though, and their attacks go wide again.\n\nYoshifumi walks over to the computer and picks it up. It doesn't look like Takaro has had the time to tamper with it and make off with the hard-drive or something.\n\n\nTakaro, unfortunately, sees that running away is futile, now that a large and angry Russian is blocking the way to freedom. He backs away into a corner and speaks up. Desperation has clearly overtaken him.\n \"Ho! Ho! Wait! We can make a deal, right? You can have the computer if you want it so badly! There's no need for more bloodshed today, right? Right?!\" ",
"loss": true
},
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"prefix": "Kaisshau:",
"value": " Walking over to the man cowering in the corner, Viktor grabs him by the chest and pulls him up to eye level.\n\"You weren't willing to make a deal when you had an advantage... Why should we?\"",
"loss": true
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"from": "human",
"prefix": "Freshmeat:",
"value": " Takaro glances nervously from left to right. You can see drops of sweat appear on his forehead and neck. Viktor's reaction isn't the one he had hoped for.\nKnowing that diplomacy isn't going to work in this case, Takaro suddenly lunges forward in an attempt to take the Russian by surprise. He goes for the sucker punch, but Viktor easily bats the attack aside and delivers a snap kick of his own. Takaro, clearly dizzy, loses his balance, but manages to hold on to the stair railing. He snorts and glares angrily at Viktor, but then looks up and stares death right in the face: Uemara and Musashi level their respective guns at Takaro and pull the trigger. The bullets tear into Takaro's body, again and again. His limbs turns weak as he is blown back like a ragdoll every time he gets hit.\n\nWhen Uemara and Musashi hold their fire, they see the battered and broken man still clutching the railing, a wry smile on his lips. Even when all is lost, it looks like he still just wants to spite the assassins that were sent to kill him.\nHis contempt is short-lived however. A shot rings out and echoes throughout the hallways. When you look up, you see Yoshifumi casually walking down the stairs, the computer held safely in one hand, and a smoking gun in the other one.\n\nTakaro loses his grip, and slowly slides backwards, over the railing, and into nothingness. Even as he falls down, his expression remains motionless.\nIn a moment, he disappears, and a few seconds later you hear a soft thud several stories down below.\n\nAfter a quick nod at each other, all of you pack your gear and grab a few choice items along the way. Shouts can be heard from several directions. The police are apparently still looking for those that are causing this ruckus, but fortunately, you encounter no one on your way down. When you reach the bottom of the stairs, you can see the nigh-indescribable mess that remains of Takaro. Suffice it to say that he's pretty dead.\nNo one seems to have spotted his body yet, even though the lobby is close by. From the noise you can deduce that a lot of people have gathered there - probably confused residents trying to find out what the hell is going on.\n\nDeciding to take advantage of the confusion, you quickly hide all weapons and armor, wipe away some of the blood on your face, take a deep breath, and enter the lobby.\nThe chaos is complete. Policemen are running to and fro, trying to determine which floor the gunmen they're looking for are on. A large gathering of people is waiting at the elevator, though it looks like they can wait for a long time. Guests are bugging the receptionists with questions. Most are confused and scared, though there's always those that are loud and angry.\nPolice officers try, without any success, to calm everyone down.\n\nYou make your way through the throng of people. Some give you wary glances, but no one seems to have any intentions of stopping you.\nHalfway through, you get the impression that someone is watching you, yet when you look back, you don't see anyone that appears to be aware of your presence in particular. Because nothing seems to happen, you move on until you reach the other end of the lobby.\nYou can see more police officers, as well as several paramedics approach the building as you leave through the hotel entrance, but giving them a wide berth works just fine, and they run inside without giving you a moment's notice.\nAfter a few seconds you can hear someone shout 'Seal off the area! Don't let anyone leave!' but by then, you're already homefree.\n\nHaving accomplished what you came for, you head to the safehouse Five spoke of.\n\n --- Meanwhile...\n\nHis vision a blur, the only thing Kimaro can do is contemplate. Somehow, he always knew it'd end like this.\nDying alone and unhappy, never having accomplished any of the goals he was hoping to achieve. Today, he took a gamble, and today... he lost.\n\nEven as his body turns cold, the warmth of his own blood provides a strange relief in these dire circumstances. Any movement at all results in a sharp, stinging pain in his side, so he simply decides to remain motionless and hope for the best. Maybe Takaro would come back and finish him off. Or maybe a paramedic would arrive. Kimaro spends some time trying to retrieve his bottle from his pocket, but he finds it shattered beneath his own weight. Even a last pleasure is him denied.\n\nStill in a state of semi-consciousness, Kimaro suddenly hears footsteps behind him. They draw closer and closer, until it's clear that whoever he heard has now entered the room.\nFor a moment, Kimaro closes his eyes, awaiting his fate, but oddly enough, nothing happens.\nCuriously, he opens his eyes again, and with some difficulty he can make out a figure in front of him.\nEven though his vision is still blurred, it's as if someone is standing there, looking for something. Judging from the figure's posture, it's not Takaro, but it's not one of the bloodmoney companions Kimaro was working with either.\nKimaro blinks.\n\nThe figure moves about with a calm grace, and strangely enough, seems to... fade away, from time to time. Kimaro blinks again.\nWhen he opens his eyes this time, the figure is standing in front of him, with its back turned towards Kimaro. It's still taking in the carnage inside room 505, as if trying to deterine what exactly transpired here five minutes ago.\n\nSlowly, as if it already knows what it's going to see, the figure suddenly turns around and watches Kimaro square in the eye.\nIn a flash, it moves its left arm foreward.\n\nThe throwing knife coming straight at him is the last thing Kimaro ever sees...\n\n --- \n Tokyo, Yokohama District \n\nLed by Yoshifumi, you quickly make your way through Tokyo's port city. By steering clear of shady alleys and known Triad hotspots you don't run into any trouble, other than a few drunkards who seem uninterested in bothering you anyway.\n\nThe Shoto shop looks like it used to be a typical run-of-the-mill shop, but now it has clearly fallen into decay. The paint is peeling off, the door looks crummy and some of the windows are broken. It's unclear what type of shop the 'Shoto shop' is (or rather, was), and you're not sure you even want to know. A soft push to the door opens it, and when you walk inside you realize that the inside doesn't differ much from what you'd expect it to look like. Various boxes are scattered all over the place, and only a handful of old chairs and sofas remain. Judging from the dust you can tell that this place hasn't seen any action in years.\nAs you investigate the house, you see that the other rooms are pretty much in the exact same state.\n\nThe basement is the only notable exception. The fact that not a trace of dust can be seen anywhere immediately puts you on guard, though you find no one else in the room.\n\nViktor opens one of the nearby cabinets and discovers that it's filled with various medikits, several bandages, and a few other items such as scalpels for on-the-spot surgery.\nA box in the corner catches Yoshifumi's attention. When he opens it, he sees that it's filled with a large variety of ammunition. He also finds several old-fashioned locks to secure possible entrance routes with.\nMusashi looks inside the sole drawer in the room, and finds an autopistol, a pistol, a baseball bat, brass knuckles, two knives and a grenade.\nUemara finds a microwave and a fridge filled with cheap TV dinners, a network jack and a grade 1 Icebreaker.\n\nMore interesting, however, is the table in the middle of the room. Five chairs are placed around it, and a cellphone is lying in the middle of the table.\nAs you approach, a message appears on the screen:\n\n Leave the computer on the table. We'll handle things from here.\nTake whatever supplies you need before you leave, including this cellphone, but don't go overboard with it. Your money will be transferred to your personal bank accounts as soon as the computer is in our possession.\n\nWe'll contact you if we have need of your services again. ",
"loss": true
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"value": " \"Well guys,\" Viktor sighs, as he settles his bulk into the one of the chairs, raising an eyebrow as it squeaks unsettlingly, \"What do we do now?\"\n\"We've lost one man, and I don't like that we had unexpected company on this job. Do you guys wanna stay here, wait til the heat's down, and see if we can get more work? I can't remember if Kimaro had a map to this place on him, or not. If he did, that assassin's probably on his way here by now. If he didn't, we're most likely in the clear. Still...\"\nHe looks at Yoshifumi looking through the box.\n\"How well can we secure this roost?\"",
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"value": " Tokyo, Marunouchi District \n September 28, 2030 \n\nIt’s been a week since the shootout at the Century Hotel. Even though Viktor frequently catches himself checking the lock twice and steering clear of dark alleys, nothing has changed. Life still goes on. History appears to have forgiven him for his actions at the Hotel. There are no repercussions. No hitmen. No threats.\nThere is only silence. That, and a deposit of 30,000 yen on his bank account. Ellis-Itami takes care of its employees – perhaps in more ways than he can imagine...\n\nPerhaps the lack of repercussions has given him confidence. Maybe he still needs the money. Or he might just be in it for the action. Whatever the reason, when the company contacts him again, offering him another job, he’s quick to come to Five’s office.\n\nReaching his superior is remarkably easier the second time around. There are no hassles with security, and no one seems to double-check his exact purpose in the building. Although Viktor is still a small fish at best, he gets the impression that people at least acknowledge, if not appreciate his presence. His boss’ office looks no different from the first time he’s been there; it’s still shady at uninviting at best, and those that wouldn't know any better, would feel unwanted in no time.\n\nThe first thing the large Russian notices is the presence of four other people in Five’s office.\nThe first of them is a thin foreigner wearing a long coat. His features seem to suggest that he was born somewhere in Eastern Europe, or possibly in Russia as well. In any event, he looks like he’d know his way around in the streets of Tokyo.\nNext to him stands a short, young, beautiful woman wearing a lilac color blouse under a matching white skirt, as well as a jacket, knee-high boots and mirror shades. She doesn’t exactly look like she belongs here, but since Ellis-Itami brought her in, it stands to reason that she possesses certain skills that could be of use.\n\nAt the other side of the room, leaning against the wall, stands an older-looking man who has the look of a Westerner about him. He watches everyone with taxing eyes.\n\nAnd somewhere in the middle, a rather buff man (although he’s still dwarfed by Viktor’s physique) is nervously pacing about, a stern complexion on his face. It’s easy to get the impression that this is someone who’s used to getting things his way. Some of you recognize him as Misaro Tasaboto, one of Tokyo’s top smugglers. He’s currently wearing a grease-stained T-shirt, ditto jeans and a brown leather jacket. To say that he doesn’t seem particularly happy about something would be an understatement.\n\n “All assembled then.” Five remarks with his ever-so-slight British accent. As usual, he’s casually sitting behind his desk. Unlike most other times, however, you can get a good view of his face today. Five looks a lot younger than you'd expect – somewhere around 23 in fact, which is strange, given Tokyo's business culture. Although you know that he doesn’t own Ellis-Itami, it’s clear that he still occupies a fairly important position in the company hierarchy. He’s wearing a sharp, dark blue business suit and a neat, black tie. A quick (and obviously fake) smile is all that he gives you before continuing.\n\n “You’ve been called together,” Five says while looking at the five street samurai standing before him “because an unexpected problem has popped up recently. One of our main contacts, Misaro Tasamoto” he quickly gestures over to the poorly-dressed man “has a problem he needs help with. As you may or may not now, Mr. Tasamoto is a ‘middleman’ that deals in just about everything. Illegal items mostly, but Ellis-Itami and Mr. Tasamoto have come to a certain... gentleman’s agreement .” \n “Six days ago, a considerable shipment of firearms has been stolen from him. Since Mr. Tasamoto has helped us out in the past, now it’s time to return the favor. We have located the shipment and discovered that it’s currently in the hands of Shatei Ikirohami, an up-and-rising Yakuza boss that has a base of operations in the Yokohama District.\nAlthough we don’t know the exact location of the shipment, an informant has told us that it’ll be at Docking Bay 88 tomorrow, at 22.10. They’ll load the shipment on smaller boats there and transport it to, well, who knows? In other words: our only chance to get Mr. Tasamoto’s weapons back is to stop them at the docks tomorrow.” \n “Unfortunately,” Five adds with a slight hint of irritation in his voice, “we currently lack the manpower to wage a full-scale war against the Yakuza, and there is no reason to think the shipment won’t be heavily guarded. Until we can find a better opportunity, your primary objective is merely to ensure that the shipment doesn’t leave Tokyo by sea. We’ve got enough informants amongst the Yakuza to know if (or when) they’ll try to move it by another means of transportation.” \n “The easiest way to sabotage the Yakuza’s efforts is merely to blow up the transport ships that will dock there about half an hour before the weapon convoy arrives. Ikirohami will also inspect the area personally in advance, to make sure everything is in order. He is nothing but a target of opportunity, but if you get the chance to take him out, you’ve got permission to do so.” \n\n“Now then, a quick introduction of the team members, since I believe none of you have worked together with each other before...”\n\n “Some of you already know Viktor, a Russian mercenary that has already proven his usefulness in the Takaro matter. He has enough combat experience with various sorts of weapons to carry you all through most sticky situations – which you’ll definitely run into.” \n “The old geezer is Nawa Chan, more commonly referred to as ‘Gaijin’, who also happens to be an excellent sniper...” \n “The young lady over there is called Saaya-Ai. She’s, well, she’s a handful.” \n “Then there’s Konstantin Rykova. He’s got a pretty fast mouth, and he knows surprisingly much about Tokyo for a foreigner. I’m sure he’ll prove useful.” \n “Now, Mr. Tasaboto is coming along on this one personally. Suffice it to say that we definitely want to see him back in one piece. Failure is not an option.” \n “A company car,” Five says while throwing the car keys to Saaya “is parked in the garage downstairs. I expect you to return it without so much as a scratch.\nInside the car you’ll also find two cellphones you can use to stay in contact, in case you have to split up.” \n “The time is now...” he says while looking at his watch, \" ...19.30. You’ve still got about 24 hours to make arrangements. So, to recap: get in, destroy both boats, and get out. If you see Ikirohami, kill him. If not, leave him for later.\nThat is all, people. Return with results, or don’t result at all.” \n\nPerhaps somewhat uneasy, the five of you make your way downstairs. Tackling small-time criminals that tend to operate alone is one thing – the Yakuza are an entirely different matter. The smuggler, Misaro Tasaboto, seems confident enough. He abides by the ‘if you want something done right, do it yourself’ principle. The fact that he insisted on coming along himself speaks volumes of his faith in his own combat abilities, and you soon conclude that he’s rather arrogant and egocentric.\n\nThe car Five offered you isn’t so much a car as it is a small van. You don’t find much of use inside other than the aforementioned cellphones, a flashlight and some food.\n\n(With around 26 hours left on the clock, how will you spend your time?)",
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"value": " Gaijin\n\n \"First thing we need ta do is get'a look'at that guy Ikirohami. Any of you know your way around a deck? I can send an email but don't expect me ta track anyone down'r anythin'. If you can get'me a pic of him it'll make my job easier if i see him ta'take'im down. Other than that we could benefit from scouting out the docks ta'see if security will be a problem or if there's anywhere i can snipe from.\" Speaking in a fast clipped tone and slurring words together at irregular intervals Gaijin continues to talk, and talk, and talk, and talk.... First about the mission and then about canadian cuisine, about how he misses something called poutine or beavert'ails. From one topic to another it seems he is quite content to ramble on for long periods of time even when he has little to say. Maybe it's the issolation of being a sniper and never being able to talk once things get started in the field. Maybe he just figures silence isn't as golden as the slogan says.... either way by the time you get to the van you're sure he'll run out of stories and hoping he'll run out of breath.\n\nNot to say he's storys aren't well told or full of anicdotes and useful tidbits. There is however a limit to how many times in an hour you can hear the phrase \"When i was a boy in Canada...\" and not want to beat someone to death with their own sniper rifle.",
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"value": " Konstantin flushes when Five announces his full name, and steals a glance at Viktor. He's going to have to explain why he has a woman's surname when he gets the chance. (\"Zdrasvuitye! I'm the bastard son of a Russian prostitute, how about you?\") Damn, why didn't he get around to changing his surname to the male form Rykov yet? He makes a mental note to get the paperwork the second he gets back from the mission. If he gets back, anyway.\n\nThere's no love lost between Kostya and Japanese women, so he doesn't take much notice of the girl, and Gaijin sort of gives him the creeps - most older men do, in fact. (It doesn't help that he seems to be reminiscing about eating Putin.)\n\nViktor, of course, fascinates him endlessly. You don't often come across Russians in Tokyo. Konstantin tags behind the group, staring holes into Viktor's back, wondering what the hell a Russian guy is doing in Japan, if he goes to the Orthodox church, and whether or not he could get away with calling him Vitya.\n\nProbably not, he decides.\n\nAnyway. Bonding with this guy is not exactly high on the priorities list.\n\nHe turns his attention to Tasaboto. He recognizes him, sure. He's a small-time dealer, his adoptive mother is a street surgeon, and for whatever ****ed-up Oedipal reason, kind of a kid brother to some of the prostitutes around here - of course he's chummy with the yakuza. And more than familiar with those docks.\n\nWhich means if he runs into the wrong people, Ikirohami is gonna figure out who's working to screw him over on the weapons deal. Fan-freakin'-tastic. And what was that Five had said about waging war with the yakuza?\n\nHe's vaguely familiar with Ikirohami, too. There was a party in Yokohama a few nights ago. Somebody had pointed him out. They hadn't talked, thank God - Ikirohami was far too important to hang with a kid like him.\n\nHmm. He had talked his friend Sachiko into coming with him. (\"Bring women,\" they told him, and it wasn't like he knew a lot of women. None that would come to parties like that for free, anyway. She wasn't too pleased about being felt up by gangsters all night long, but hey, at least she was out of the house.) That kid is inordinately fond of her digital camera - probably not unusual among up-and-coming reporters - and had taken dozen of shots of the party just for practice. There were probably some pictures of Ikirohami in there somewhere.\n\n \"Um,\" says Kostya. \"Yeah, I know what he looks like. If it's important I could maybe get a picture if we swing by my friend's place.\" ",
"loss": true
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"value": " Viktor looked at his new team, and sized them up independently. The Westerner would be good at what he did, Viktor knew, having served with some Canadians during his time with the Americans.\nThe woman Viktor had no opinion on, save that she couldn't be trusted.\nThe other man on the team looked vaguely Slavic, but it was hard to tell. He was either Russian or from a country close to Russia, but the borders blurred so often it was hard to tell. He had a feminine last name, so either his mother was very prominent, or his father was unknown. Either way, it didn't matter to Viktor. He looked useful enough to have around, and the mission ranked above all, save survival.\n\n\"A picture of the man we are supposed to kill would be nice. And if we can get in position, I have the means,\" Viktor said, hefting his black duffel bag, \"To disable the ships.\"\n\nTurning to their employeer, he eyed him, removing his sunglasses. \"You appear very nervous for a man who has just lost a shipment of small arms. Should we expect more?\"",
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"prefix": "Faithdreamer:",
"value": " Saaya-Ai \n Scribble, scribble... \nClean, tiny letters with explosive curves bounced from the tip of her ball point pen. Only when Five was done talking did the unstoppable ink rain suddenly stop. Those flashy, tinkling keys were still on the floor where they fell when she didn’t bother to catch them. Saaya kicked off her boot and let everyone know what kind of wacky striped toe socks she wore. Up went the keys on one foot and into her hand. She slipped her boot on and bowed very formally before she left the room.\nNotes in hand she let all the words quiet down before she took her turn. They all kind of looked like stunt guys for a movie. “One of you has a deck jack in now. Find anything you can about,” She glanced at her notes. Ikirohami-kun. Search the matrix for city maps. The tourist information bureau keeps current data they shouldn’t be hard to find. Download them en-masse so no one suspects you’re looking at Docking Bay eighty-eight.” \nShe stuck her glasses on her head. Her earnest brown eyes were steady and bright, looking at Konstantin. “If you go there your friend is the discreet type. Before we leave the parking lot check your stuff then turn on your headset radios and we’ll make sure they work right. Tasaboto-sama please try to understand you won’t be getting in the thick of it. Your role here will be as an observer. There won’t be any compromises.” ",
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"value": " \"Whoa, cool,\" says Kostya softly, looking at Viktor's bag. He doesn't know much about explosives. What would be in there, anyway? Nitro?\n\n \"Yeah, she's cool,\" he says to Saaya-Ai. He turns on his headset at her command. \"Maps would be useful. The docks are confusing. But they're great for free running. I go there to do parkour sometimes, and - anyway.\" Konstantin shakes his head. They don't really need to know about his hobbies. \"Hey, if we're going to my friend's first, can I drive?\" ",
"loss": true
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"prefix": "Faithdreamer:",
"value": " Saaya-Ai \n “You know low profiles are best for you.” She smoothed over the crass their client looked like he’d give the Prime Minister himself. Konstantin was busy talking about how cool the big man’s bag was. She didn’t smile and she didn’t have a chip on her shoulder. “Better not.” \nStringing her radio around her head Saaya was writing again. “We’ll have maps from the tourism bureau off the net and gossip on the dock inspector too. There are public satellites we can check for more accurate maps. Since he visits the docks a lot he can walk in to see things while the rest of us drive by. We’ll visit his friend for information,” Saaya passed off the keys inexplicably to Konstantin. She was looking at Viktor.\n “Do you know how to scuba dive?” ",
"loss": true
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"value": " \"I have had some experience of that nature, yes. But I do not see why it would be a necessity. For you see,\" said Viktor, unzipping his duffel bag and showing the contents (2 LAWs, which are shoulder-fired missles), \"I have the means to disable the ships from a distance. We do not need to get that close to them.\"",
"loss": true
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"from": "human",
"prefix": "rubakhin:",
"value": " As Viktor becomes the coolest person in the world in his eyes, Konstantin's brows shoot up, travel around the back of his head, and nestle in his collar.\n\n(Well, not really, but if they were at all capable of doing so, they would be.)\n\nThe van is comparatively less interesting, but beggars can't be choosers, and Kostya is still young enough to get a kick out of driving, having hit the minimum legal age not long ago. He climbs into the driver's seat, resists the temptation to fiddle around with the radio, and starts the car.\n\n \"Don't worry, 's not gonna take too long. She lives like two clicks from here.\" ",
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"value": " Saaya-Ai \n “We’ll see. Near the stairs there was a soft drink machine. Get three bottles full with water when you find it Gaijin.” Very careful with her English Saaya knew she wouldn’t get lost in translation. Movies...\n “Tasaboto-sama while you consider your options think about telling me how large that guns shipment is very seriously. For this size matters.” As soon as Gaijin got water she was going to take the shotgun seat. The other three fit nicely in the back with their stuff and she still had her stylish ‘Yoshi-Kitty’ backpack nearby. Her plan was dropping Konstantin off at his friend’s place with a cell phone. They would leave him there and get things started. In the meantime it was Gaijin’s job to rent Scuba gear. Tourists always did things like that. She’d tell Viktor he was supposed to help Tasaboto find replacement clothes for them. Nice stores in Ginza for the latest in-thing and garbage dumpsters and impoverished squatters for something else. There were work clothes from the docks if they needed them. Before all that she knew where there was a vending machine selling sticky tattoos. The first thing she did when they were all in the van was open her Cyberdeck and start searching for maps. She went on the net to look for satellite pictures and anything about Ikirohami-kun. When she turned on the radio it was playing old songs. This one was ‘Gravity’ by Soul Decision.\n “Where can Tasaboto-sama get a boat?” She asked no one in particular. They might have kept some kind of net connection at the docks in addition to anything in paper. Looking at that could give her ideas. Checking recent news activities, firefighters, police or ambulances seemed like a thoughtful thing to do.",
"loss": true
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"value": " Gaijin\n\nLooking at her funny when she asked him to get water he stopped his story which noone seemed to be listening too anyways and asked her. \"Why? How much water do we need?\" Lifting up one of his pant legs slightly to reveal a water flask and a boot knife with tiny little canadian flags painted on them. \"I have about a litre of water here. Do you think you will need more than that?\" \n\nIf he sees a soda machine he'll stop and get some water bottles but other than that he won't go out of his way to find any. Asuming he knows what she is thinking but trying to verify her plans for the water, if he sees a vending machine that vends plastic bottles he'll buy those they should work just as well.\n\nGetting to the car to find only the back seats empty Gaijin says something about youth and manners under his breath and sighing heavily climbs into the van with the others.",
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"value": " \"Son of a - what useless bedworker owned the box you slid out of, eh?\" Konstantin mutters, in Russian, staring daggers into the car in front of him. \"Go back up the prick you came from! I will f***-start your car with a chainsaw if you don't move!\" \n\nThe traffic edges forward a little, as if responding to the sheer vitriol of Slavonic profanity.\n\n \"This would literally, in all of the senses, be quicker if I just ran - ah, here we go.\" Konstantin finds a gap in the traffic, and the van peels down a side street. They wind up in front of the apartment building in question in record time.\n\nIt's not a bad neighborhood, actually. Sort of on the border - right where this part of Tokyo starts getting a bit safer. Kostya leaves the keys in the van and jumps out.\n\n \"I'll just be a minute.\" \n\nHe jogs to the intercom. He's light on his feet. Anyone looking at him could tell that he's more used to running than walking. (Not to mention driving.) It looks more natural when he runs. Somehow right.\n\n \"Oneesan? It's Kocchan. You remember the party we were at the other night? Could you stick all the photos on a SmartCard or something and bring it down? I need it for a thing.\" \n\n\"Okay, sure. I'll be there in a second.\"\n\nSachiko appears in the foyer a minute or two later. The girl is on the tail end of what must have been an unattractive childhood, and is growing into a kind of womanly handsomeness not often seen in Japan. Her features seem too mature for her face. Heavy red lips, sort of a Mayan nose.\n\nDespite her age - she's young enough to still be nursing an inconspicuous cluster of blackheads on her cheekbone - the business clothes she's wearing suit her. Off the to station to work soon, probably. She hands Konstantin the card.\n\n\"That's all of them. What do you need them for?\"\n\n \"Ma's gotten into scrapbooking or something. She wants some photos of me with my friends.\" \n\nSachiko makes a face. \"Haven't you got purikura? You're falling over drunk in most of these pictures and in half of them you're not even wearing a shirt.\"\n\n \"Eh, at least we're having fun.\" \n\nShe shrugs. \"Say, Kocchan, I haven't seen you much since you left school.\" Sachiko, being a bit older than Konstantin, had graduated two years ahead of him. But Kostya, despite being intelligent, lacked the patience to excel at academics. He often came around when he fell behind and needed help catching up. \"Haven't you been thinking about going to college?\"\n\nKonstantin squirms. Neither of them has the time for a lecture, thank God. \"Not really. I landed this job, and - listen, you've got work, right? I'll tell you about it later, I gotta run. Take care.\" ",
"loss": true
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"from": "human",
"prefix": "Faithdreamer:",
"value": " “Rykova-san, most company employees like peace and quiet. Office spaces can be very serene at lunch hour.” There was an eerie 20/80 attention divide between errant boy and internet. She was back on the monitor in no time while he backed up and drove somewhere else.\n “The three of you need to find a speedboat and diving equipment. Drop our client off with Viktor-san and the Gaijin. We’re going to Ginza I have to get hair dye. I’ll write our number down for you.” She tossed a cell phone at them, sketched a few numbers and folded the torn note into a paper airplane she looped backwards.",
"loss": true
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{
"from": "human",
"prefix": "Timaoh:",
"value": " Gaijin\n\n \"Not that i mind takin' orders from'a girl but if you could explain to us why we are doing these things we could perhaps offer our views and alternate strategies that play to our strengths instead of simply doing what must be done as you assign them. Don't get me wrong i'm all for following orders but i doubt that you have assessed my strengths and those of the others in the few minutes you have spent paying attention to us over that infernal machine you seem so attracted to.\" Letting her know he isn't happy with how she has been throwing orders about Gaijin folds his arms accross his chest and waits for her reply.",
"loss": true
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"from": "human",
"prefix": "Faithdreamer:",
"value": " There weren’t any seatbelts where she was crunched in squatting between the seats. Saaya-Ai was being very bad.\n “Naachan, Militaries are your biggest culprits. Most of these pictures make our Sararimen turn green. He’s awfully scrawny but if you get lost in his pectorals we’ll miss Ikirohami-kun and make Five-sama angry. Tourism maps are vague but you’ll know where to go. Docking Bay 88 looks like a big breast. If we zoom in any closer this website blacks out. You can barely make out crate outlines, a crane, these big blobs are warehouses. Rykova-san sees the docks a lot. He knows his way around so later he can tell us about them.” \nShe stuck a folding keyboard on her lap and handed her squeaky clean Amstrad C-22 over so Viktor could let them all see. First there was a picture of Rykova mixing it up with chocolate-slathered models, there was another with six big glossy men flexing. The next window had digital maps showing everything with reliable accuracy around where the docks were. The docks themselves were just big shapes, which sort of made sense if you were a lazy cartographer. The very last window was a public website with real-time satellite feeds. The link on the bottom said they could download to a GPS but it was obviously lying.\n “Tourists do things like renting scuba gear all the time. Our client is providing us with a fast boat. Viktor is working close protection because he’s mean and scary. Let me see that one litre water bottle Mr. Sharpshooter.” \n\nSaaya snapped up the plastic water bottle rolling along the floor and drank. “Nevermind.” Her throat wasn’t dry anymore. “Speedboats make so much noise I want to throw my headphones at the driver. When a girl tells you it’s dumb how you brutes always bash things until they work she’s being ditzy. The best solutions inside the docks when you need to stall are simpler than you think. If you can find the weapons tip them over. The Yakuza will take longer picking them up. Five says we have to break their boats so they can’t take them away. We can break the big crane or crash the forklifts until they don’t work. Two of you are going in the docks with Rykova-san in fancy clothes. Yakuza stand out a lot for men who like to blend in. They’re outside of things and Rykova-san looks like he should be inside things.” \nShe looked over at Tasaboto and took a sip from her water. He might even have the pleasure of thinking she was checking him out. Inch by inch, over his clothes, up his chest and neck to his iron mask face.\n “If you want these men to work give them the information they need. They’ll want to know how big the shipment is, what’s in it and why everyone is mad at Ikirohami-kun.” \n\nNaturally she let him make his decision. Thank goodness Saaya wasn’t so rude she sped up his timetable.\n “Ideally you’ll be in place before they are. It saves you the hassle not being Ikirohami Shatei security first.” ",
"loss": true
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{
"from": "human",
"prefix": "Freshmeat:",
"value": " Misaro Tasabota sits back in the van, a smile on his face, as his hired guns start their preparatory work. He seems quite pleased with their proactivity. When the topic of his protection pops up, he waves his hand dismissively in a gesture of extreme confidence.\n \"Don't worry about me. I'm used to dealing with Yakuza punks.\" \n\nMisaro gives Saaya a strange look when he sees her eyeing him. The young woman is probably around half his age, yet seemed rather bossy for her age. Most peculiar.\n\n \"Well,\" the large man continues \"As for the shipment... Assuming they haven't split it up yet - and I see no reason why they would have done so - it should be the size of about four trucks, filled to the brim. The weapons, all of which is high-quality stuff, mind you, will probably still be encased in large, wooden boxes. My guess is they'll load them on their boats by crane, though it's perfectly possible that they'll rely on forklifts instead.\" \n\nThe smuggler rubs his chin for a moment. Now that he inadvertedly draws attention to it, you notice that he hasn't shaven himself in quite some time.\n \"Getting a boat will depend on the size. You'll mostly find freighters at the docks, but finding a speedboat you can hire shouldn't pose too much of a problem. Getting your hands on anything larger might get difficult. Whether a water assault is viable will depend on many circumstances. We'll see about that when we get to the docks.\" \n\nMisaro takes a look at some of the maps you've printed out. They aren't all that helpful, and it looks like your best bet is to rely on your offhand knowledge of the docks for now. You've got a good idea about where docking bay 88 should be, and will probably be able to gather much more once you actually get there.\n\n \"That's some solid equipment there,\" Misaro says, pointing at Viktor's pair of LAW's. \"Should be more than enough to sink any medium-sized ship. I can bring along a bunch of limpet mines as well tomorrow, in case something crops up. I'll give you ¥20,000 for the both of them after we're done with this. Deal?\" ",
"loss": true
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"from": "human",
"prefix": "Timaoh:",
"value": " Gaijin \n\nSighing quietly to himself Gaijin leans forward and lifts his pantleg to remove his 1litre canteen. Holding it up for Saaya's inspection. \"Although i wouldn't call it a bottle as it's made of metal i wasn't sure if this was what you had in mind, so i grabbed these as well.\" Taking the two 'water bottles' he managed to find at a vending machine he tosses one to Saaya to see her reflexes as much as to let her inspect it for herself. Replacing his own canteen he looks at the deck as it is passed to him or turned in his direction and then asks Misaro if he knows how many cranes would actually be around the docks as well as if there are any high vantages that might be made use of as well. For surveying bay 88 as well as securing or covering a retreat if it became necessary. \"I could always perch myself somewhere to cover everyone and possibly take out our target at the same time once the explosives are in place.\" He comments off-handedly not quite sounding cocky, just confident and experienced in a casual manner which speaks volumes about his military experience.",
"loss": true
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"from": "human",
"prefix": "rubakhin:",
"value": " Kostya speaks up. He had been thinking that Saaya-Ai's plans were getting unnecessarily complicated, and that it was probably a bad idea to go around buying all that junk in advance, but he didn't exactly want to be accused of insubordination. \"Look, we're going down there and checking the place out tonight, right? We'll need to know the territory before we make any plans. Like, for instance, if any diving is going to be involved here, we need to find a safe place close to Dock 88 to change into the gear and enter the water. We can't be seen carrying scuba gear without drawing attention, so this safe place is going to have to be a short walk from the van. One of the warehouses, probably. We'll have to find one that's not locked, guarded, or too visible from where the yakuza'll be. Diving might not be an option. Same issues with launching the boat. And hell, even getting the boat is going to be hard - do we have something lined up already? Anyone down that part of the docks who'll rent us one is going to be involved with the yakuza, and he'll remember our faces and names ... \" \n\nHe trails off. If the wrong people are down there tomorrow night, they're going to recognize him if he isn't careful ...\n\nWell, no use dwelling on that part. He doesn't need to make himself nervous. This is basically just planning out an obstacle course, right? No problem.\n\n \"After we figure out where we'll be, we can work on the best vantage point for Gaijin-san. That won't be as hard, lemme worry about that. I'll show him around once we get there. They're used to me running around on top of buildings and stuff, so it won't look too weird.\" \n\nHe looks over his shoulder at the photographs on the computer screen. \"Gaijin-san. That's - \" He cringes. \"Uh, well, that's a guy I know from Moscow. We're just good friends, I swear.\" He leans over and taps a button. \"There. That's Ikirohami.\" ",
"loss": true
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"from": "human",
"prefix": "Faithdreamer:",
"value": " “You’re on the right track I have something else in mind. Five-sama is very meticulous. He believes Ikirohami-kun is up-and-coming Yakuza cheese. If he loses your weapons real bosses will pick on him. He may lose more than fingers when he fails. Yakuza are paranoid – they will look harder because too many people despise Ikirohami-kun. Five-sama was right to expect heavy guard.” \nThe stain on his shirt looked like an old pizza. The police probably wouldn’t arrest him unless they wanted fatal mould disease. Misaro had a flawless natural defence that made him far too dismissive. He was so conceited he wouldn’t understand if she was careless. Saaya peered up passed the seat at Nawa Chan.\n “There are men protecting the shipment and watching the docks. We must believe they will spot any suspicious characters if they are near. Their snipers have spotters and either one will find our agent. Please, excuse me Naachan you can’t risk your life like a big dot. At least take your time considering things.” \nIf her words sank in like the boat hopefully didn’t she was happy. Her attention swam back to Misaro and the others. “I believe policemen set up for sting operations by being there before criminals are. The street toughs are looking outside but the officers are already there. No one catches on until too late. We have to sneak by the ones already skulking with your weapons Tasaboto-sama.” \nShe would explain carefully so everyone understood. Viktor was definitely her best listener.\n “We can’t mark up company property. Convenience demands we have a boat only not for an honour charge. A speedboat will get us there faster than this van. There won’t be any traffic and we can swim if we want. When we ruin their operation we can go through New Honk.” \nShe took another sip from her water and pleasantly ignored the one the Gaijin threw at her. Maybe everyone was on the edge of their seat, huh?\n “Ellis-Itami is an information company with links to NHK news. We could publicize it as ‘racist Yakuza war on innocent Chinese!’, no one likes negative attention even if all Japan laughs. The Yakuza at the docking bay and the ones who are coming will try to scare us away. That’s what new clothes and Rykova-san are for. Yakuza accept outsiders like him, if he weren’t working for us he would work for that crowd. If we got him an ostentatious suit he could blend in. Viktor would be trying out luck but lie and say he happens to be your Russian friend. There will be floodlights but there is a fair chance of success. That’s why I want you on the docks in hiding before the rest of the Yakuza are there to receive the ships.” \nWhenever she thought about having a canteen on her ankle it didn’t seem very sensible. She wondered where Gaijin got the idea from. It would be noisy and uncomfortable. She would even go as far as saying it made her feet unwieldy. More so it was just weird when he lifted up his trousers like that; he wouldn’t act that way if he had a skirt on.\n “The ones who go ashore can keep their heads down pretending to be security until you’re ready to sink their boats. You might slow them down in the meantime. Tasaboto-sama you will want to remain at a safe distance with me. You can bet Ikirohami Shatei knows who he stole from and so will his men. If they see your face you lose something very important.” \nShe wasn’t going to explain just yet. He had to waft the mystique away first. Konstantin was rolling the wispy miasma along.\n “You’ve been there recently Rykova-san where can we find something suitable?” She went back up front and buckled her seatbelt. “As for locks, those are better left locked. The less we disturb the better – especially if we’re inside.” ",
"loss": true
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{
"from": "human",
"prefix": "rubakhin:",
"value": " \"I don't need any fancy clothes,\" says Konstantin. \"I don't go down there just for parkour, you know.\" \n\nHe pulls out the speedball in his jacket and tosses it on the dashboard. \"I used to sell this stuff before joining up with Ellis-Itami. I get the blow right off the docks. That's why they're used to having me around. I'm just a kid, a small-time dealer. Pretty benign. And sometimes I bring guys down there, yeah. Nobody's gonna ask questions if Viktor's with me.\" \n\nKonstantin exhales sharply; releases some of his tension by volleying a string of Russian curses at a tailgater.\n\n \"But I'm not stupid. If I have to shoot somebody or something, and his friends come after me ... well, not many of them know my real name or where to find me, and the ones who do, I can trust. I think. Or no, maybe I'm doomed,\" he finishes thoughtfully. \"Anyway, I don't know about getting the rest of you in, but me and Viktor will be fine. Um, I think the safest place to launch the boat would be this little beach about half a kilometer from Dock 88.\" \n\nHe adds, \"I mean, it's not, like, a beach beach, it's just this patch of rocks that leads into the water. It's just off the highway and the water's too polluted to swim in, so the place is usually deserted. There are oil tankers moored between the launchpoint and Dock 88, so you'll probably be able to sneak up on Ikirohami's ships from behind. But honestly, there are a lot of factors involved ... \" \n Well, I'm probably going to hell tomorrow, Kostya thinks, ever the optimist. At least he'd probably get a chance to chat with the Russian guy. Would be nice to hear the mother tongue.",
"loss": true
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"from": "human",
"prefix": "Faithdreamer:",
"value": " Sitting quietly watching buildings walk by Saaya heard the radio. Now they were all listening to old anime themes. This one was ‘Shell’ from Witch Hunter Robin. All weak smile and wit made her think over Konstantin and his talking. It was a while before she said anything, just then she wondered how close they were getting to a boat. She reached up and dragged his narcotics off the dashboard before she spoke out.\n “Ikirohami-kun hasn’t split the weapons apart. Wouldn’t it be safer to take them apart and pass them along his gangs?” ",
"loss": true
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"from": "human",
"prefix": "Timaoh:",
"value": " Gaijin \n \"I doubt that they are much concerned with their own safety or the safety of others for that matter. It would also be less efficient because i doubt that any of the thugs they have hired to move the weapons would be able to disasemble or reasemble the weapons efficientlyand even put them back into similar condition as they are in now.\" Gaijin pipes in with his thoughts on the matter trying his best to distract himself by looking out the window of the van and yet still remain part of the conversations.\n\n \"I would say our biggest concern will more than likely be their numbers.\" He continues pausing briefly to think. \"I have no doubt that we will be able to get to the weapon shipment or the ships they are using for transport. My concern is whether or not we will be able to get out again or even remove the secondary target as we were instructed to. Perhaps a diversionary tactic would work better than subterfuge or infiltration. What to use as a diversion other than a large explosion is still beyond me for the moment though.\" Gaijin sits back again thumbing his chin and thinking about other strategies he may have overlooked for their simplicity. Absentmindedly he taps out the rythm to Shell with his other hand.",
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"prefix": "Faithdreamer:",
"value": " Saaya-Ai \n\nMaybe Gaijin wasn’t as silly as she thought. If he was he was still helping at least. Down went the mirrored glasses to hide wonderful portraits of anxiety. Maybe they were being taken advantage of, obviously.\nShe got a hold of her Cyberdeck and sent an e-mail to Five-sama. Writing spam mail wasn’t something she did normally.\n\n Open E-Mail \n \n Spoiler \nGood Afternoon! Tired of Office Lady Airheads giving away your sex life?\nRECONSIDER SHOOTING FOR YOUR annual TARGETS and trap those pesky women in their own devious\n\n200 % off yoor CONDOM make biggu tree Biggu! Q in to |-|4xs0rlI3es-E.\n\nsocial games. It’s obvious they HURT you MORE than YAKUZA finger cuts if they keep their vicious rumours ALIVE?\n\nCheck out nasty f0toe now! XD!\n\n🙂 🙂 🙂 🙂 🙂\n \n\nTalking in a cafe was always muted when you tried listening in. She wouldn’t like some grungy pervert thinking about what he heard either. If radios were people the one in the van would feel exactly like that while Saaya turned it down. She lost track of where they were a long time ago. Luckily Rykova-san seemed to know where he was going.\n “Don’t go near the oil ships and the highway,” She told him. “Go straight to the docks as soon as you have a boat. If you know they shouldn’t be able to see us anyone who sees the docks will be worried. When you’re going somewhere you don’t normally pick a secret spot.” \nIf she had the chance later she was going to break into a nice car and steal it. Hopefully Tasaboto-san would come with her. She wanted to take Gaijin as well. He could answer the phone so she didn’t have to.\nWheelman Rykova wouldn’t have any trouble listening now that the music was nearly mute.\n “Mark a place we can meet at. I’ll drive with Gaijin and Tasaboto-sama. Someone, could you pretty please let me have some yen?” \nShe had an urge to go shopping for curtains. They wouldn't remember the account cards until it was too late.",
"loss": true
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"from": "human",
"prefix": "Freshmeat:",
"value": " The pictures of Ikirohami that Konstantin shows you are clear enough. The Yakuza gang boss seems to be around 30 years old, with messy black hair and numerous tattoos on his neck and forearms. He has the kind of glazed look in his eyes that suggests he's some sort of excitable, trigger-happy drug junkie. Not good.\n\nMisaro sits back for a bit and shrugs at some of the questions. \" The docks are usually relatively quiet at night. We should be able to strike from almost everywhere. As for you,\" he says while motioning over to Gaijin, \"I think you'll find plenty of cranes and sluice towers to work your magic from. I'd bring along a night scope though.\" \n \"I can make a few calls and get my hands on a speedboat,\" Misaro says rather confidently. \"Keep in mind that a speedboat is rather noisy however, and that a boat sailing at night will be highly suspicious. But only if they us, of course.\" \n \"The gun shipment, hm... The Yakuza thugs under Ikirohami's command will probably have taken a few guns for themselves. It's likely that they've left the bulk of the shipment alone though. If they were going to divide it amongst themselves, they wouldn't set up an operation like this. Even men like Ikirohami have their orders\" \n \"The problem will be the sheer amount of Yakuza here, I'm afraid. Most are street punks with low-end weaponry, but even those can get the drop on you. You should be able to avoid most of them though. I've no idea how and when Ikirohama will arrive. He might even be on one of the transport ships himself.\" \n\n\n\nYou finally manage to get past the hectic Tokyo traffic, only to find that the docks are equally hectic. Foremen shouting orders, crates being moved around, trucks riding to and fro... You don't have too much difficulty with blending in and walking around. You get surprisingly little stares. Most people are simply to busy to notice you, or pay you no heed - out of sight, out of mind.\n\nMisaro decides to stay back in the car. \"My face is a bit too recognizable around here,\" he says \"I'll see if I can get a speedboat for you guys.\" \nHe taps his cellphone demonstratively.\n\nAfter about half an hour of looking around, you find - or rather, chance upon - Docking Bay 88. It doesn't look like it sees much use, and there are decidedly less people around here.",
"loss": true
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"from": "human",
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"value": " Saaya-Ai \n\nThere was an endless supply of company money to buy a borrowed dress. It would have been nice to take something home. So many things she could decorate her closet with. Pictures of a glassy-eyed Bosozoku boss weren’t very appealing. Following the example set by Tasaboto-san she tried to make her seat more comfortable. She was busy writing the abbreviated notes to smelly docks and bay eighty eight.\n “To keep my stash safe men would guard the shipment. No one is allowed to be near any goods unless they’re uniformed security. Poking around for the weapons may make them suspicious. Have a look if you can find a way.” \nHer sticky notes were rainbow colored. They changed shades as many times as this job was being refreshed. It was a lot to write down and going over everything before things stared was a good idea. She circled her reminder.\n “Gaijin Ikirohami-kun should be so paranoid there will be snipers. Show him as many places as you know Rykova-san. He’ll be able to find them more easily.” \nPoor Viktor was in the most danger. There would be many men helping to load weapons. He’d just have to memorize the area.\n “Rykova-san bring Viktor-san along with you. Try to memorize as much as you can. If you can’t find your way around in the dark... you’ll trip.” \nShe wasn’t going to do this before there was a lot of pressure for Viktor.\n “Misaro, you’ll take care of Viktor tonight. Remember I like you better when you’re not a macho guy please.” \nShe had no idea what Konstantin did but drugs were a bad habit.\n “Rykova-san, one thing you might do is act pushy. Try to sell drugs. Help Misaro-san and Viktor-san get closer to the boats.” \nAnd then she was alone with their Very Important Smuggler for a while.\n “Tasaboto-sama, you’ve been part of a diversion before haven’t you.\nWe can hire a pair of prostitutes blasting loud music and someone will get a video of hot bodies crawling all over one another.” \nProstitutes would draw a few eyes plying the world's second oldest profession on themselves. That should distract a few thugs from what was really going on. If they at least looked like lesbian prostitutes things would be more magnetic. She was allowed to use a third of their account for dirty deals and Five-sama looked the other way. She'd have to buy their prostitutes nice clothes so they didn't look the part. Yakuza was only good for males.",
"loss": true
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"prefix": "Freshmeat:",
"value": " The Docks: \n \n \n Spoiler \n \n The grey blocks with yellow numbers are the Docking Bays. (in hindsight, I actually shouldn't have called them 'Docking Bays', but oh well...) \n The ellipses on the water are boats. These boats will probably have moved by the time you execute your assault. \n Orange blocks are heavy containers. \n Small brown blocks are small boxes. \n Blue circles are random, metal barrels. \n Large brown blocks are unimportant buildings. The one in the middle is the worker's cantina. The one at the bottom of the map is a bar. \n The purple building in the lower left hand corner is a refinery. \n Yellow blocks (with an 'X') are cranes. Sizes may vary. \n Building 'A' is the sluice control tower. The grey bar to the right is the sluice. \n Building 'B' holds the switch that controls the drawbridge. It's usually down. \n The building with the four red lights is the Main Control Tower, and one of the tallest buildings in the area. More so than any other official building, it's off-limits to unauthorized personell. Just about anything is regulated from here. \n The building to the right of the Main Control Tower is pretty much a large fuel tank. Small/medium-sized boats can fill up here... at a price. \n A boat is under construction 'the old-fashioned way' in the middle of the map (just above the road) \n Docking Bay 108 is one of the most important ones around. Plenty of materials are stockpiled here. \n There is a small fence around Docking Bay 88. To the north of the road is a gate through which trucks can enter the enclosed area. \n A small tower is situated to the left of the map, near the two containers. \n The upper right hand corner is an old lighthouse (which has become a bit of a tourist attraction). It's by far the tallest building around. Security is low, and it gives an good view of the area. A few guards patrol the area from time to time though, to keep squatters and vandals out, who have taken a liking to this place. \n \n \n\n Inside Docking Bay 88: \n \n \n Spoiler \n \n Yes, it's possible for boats to dock inside the building. 😏 \n The three black dots in the upper right hand corner are pillars. They support a large part of the roof. \n The red blocks are small forklifts. \n Blue circles are random barrels. \n The upper left hand corner has a metal walkway. \n The entire building seems to be a bit in a state of disrepair. There's lots of litter on the ground, and the wall are decorated with numerous graffiti signs. \n \n ",
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"prefix": "Timaoh:",
"value": " Gaijin \n\nIgnoring the orders being barked out by Saaya-Ai Gainjin wonders how much money will be left after she gets through with the access card. He remembers some wise words from his youth... 'never let a girl hold onto your credit cards' Not exactly the same but the emphasis and context were similar enough that it applied all the same.\n\nStill smiling to himself and thinking about those things he looked towards Saaya-Ai and asked her. \"Would it be at all possible for me to get some funds dropped onto my card so i could get some equipment i might need for tonight? I was thinking a night scope and possibly a grappnel line or even a base jump chute might come in handy.\" With that he holds out his access card so she can see the account number and transfer the funds.",
"loss": true
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"from": "human",
"prefix": "Faithdreamer:",
"value": " Saaya-Ai \n “Ten thousand yen is on your card. You’ll be prosecuted if they aren’t returned.” \nSaaya was talking into her monitor hoping the sound would bounce off and reach Naachan.\nIf they wanted to move giant boxes cranes helped. Those stretched out as far as the canals. As long as main control didn't turn the crane off she could capsize a ship that way. Going against a current was almost impossible in Japan especially for a boat. There was a sluice gate plugging up water and the half-finished hull needed some desperately. If the gate opened waves would push against Docking Bay 88. The workers wanted to move their work in progress eventually. Unsure how to use it Saaya still had an idea.\nIkirohami-kun should choose to divide his shipment. A truck would be most convenient in a movie only he was Yakuza. For any shipments he drove he would split it between cars. Every movie she ever watched had Yakuza keeping records carefully. It would arrive safely in pieces and he could move it later. She’d have everyone shoot the tires or hijack the truck if Ikirohami-kun thought about using one. He looked like a weak link in a chain of Yakuza.\nFor stopping ships they had big chains. If she had a chain to block the canal they’d stop to move it. She was explaining her ideas to everyone with a warning. It was something for these Street Samurai to stop and think about.\n “Off limits are the fuel tank and refinery. Giant explosions and raining contaminants make our company very unhappy. I’ll report you as potentially ronin if you even think about that.” \nHer maps were updated now. Pointing out buildings they might use also meant pointing out places Yakuza thugs would be guarding.\n “The sluice should be guarded. It would be harder moving the shipment if it was open. They would watch the drawbridge so they had two ways to drive the boats. I think reformed Yakuza can work at companies. I guess they’ll have men working at the control tower. There will be a few hired guns looking around the fenced off area. They’ll try not to make people curious. Speaking of the fence I’d like to know what the inside of bay eighty eight is like. There’s a lighthouse too. Gaijin maybe if you got ready there they wouldn’t see you. The Yakuza might not think about the lighthouse since it’s patrolled.” ",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Gaijin\n\n \"While i agree that the lighthouse might be the best spot to setup for it's height advantage it has no LOS to anything interesting at all. Plus the fact that it's patrolled makes it less viable as well. If you are counting on my skills to snipe and i am tied up talking to or taking care of a security patrol at the most inopportune time then it could ruin the entire opperation. Instead i think positioning myself here.\" He puts his large finger right onto her glossy deck screen pointing at the southern crane. \"This might be a better vantage for me to cut off any ground movement as well as getting a shot at our secondary target. Plus if they opted to use the southern canal to escape i can cut that route off as well with a well placed shot to the head of the driver or the engine of the boat depending on its size...\" He trails off thinking, taking a moment to order his thoughts and continues. \"If i could cut the power to the crane or disable it somehow that would help as well. It could take them a while toget it fixed if it was a legitimate problem too. I could sit on the actuating arm or even on the counter weight and have a clear view in every direction except for a minor FOV of about 20 degrees or so where the building blocks LOS. Either ways i still think that crane would be my best bet if you are doing a direct assault to use those LAWs to take out the boat so i can cover your retreat. It also means by the time they figure out where i am i can take out a good number of them and just grapnel accross the chanel to the other side or if i can find a good low-altitude base jump suit i can just jump it and hit the water. It would still be a hard landing but i've had worse.\" \n\nGaijin sits back and lets his ideas sink in for a while. \"If you think those ideas have merit though it means i should get started setting things in motion. Disabling the crane and finding the items i'll need will take a little bit of time.\" ",
"loss": true
},
{
"from": "human",
"prefix": "rubakhin:",
"value": " Konstantin Rykova \n\nPer Saaya-Ai's orders, Konstantin waits outside the van for Gaijin. The fall air is chilly. Makes him want a cigarette. He wonders if he could bum some off somebody later.\n\nHe glances over his shoulder into the van, wondering idly when Saaya-Ai is going to give him his speedball back.\n\nLooking over maps. Would probably be a minute. Might as well show Viktor around in the meantime.\n\n \"You coming?\" he asks, in Russian.",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Saaya-Ai \n\nGood thing she got that clear protector. Her screen was looking so glossy and ultramodern. She wasn’t going to smile for him but, sucker, thought Saaya.\n “Whatever you think a good idea is. I would have liked to drop boxes with it. For an example on the switch working the drawbridge; were you to make the crane break you would get attention. Before he turns black please look around with Rykova-san.” \nWhen she had her deck packed up she had time to look around. With all three men busy with preparations she spoke with Tasaboto-san. She was busy watching the Smuggler as they searched. She got tired eventually and drove away to grab two sleeping bags. Someone with a good memory might remember it. She'd be careful enough to let him do it. After all Tasaboto was a smuggler.",
"loss": true
},
{
"from": "human",
"prefix": "Timaoh:",
"value": " Gaijin\n\n \"Perhaps... however i was thinking more along the lines of disabling it instead of breaking it. Perhaps then it could be used as you wanted, however i think that might draw more unnecessary attention then perching myself on the counter-weight and taking out key targets with my rifle. If done properly i could cause alot more confusion and chaos with well placed shots then i believe could be caused by needless destruction of a draw-bridge hut whose controls would surely be protected from falling boxes.\" He finishes with a dry tone suggesting what he thinks of her idea of flinging boxes at levers hoping one raises the bridge.\n\n \"We can talk more about all this later. I have some supplies i need to get reguardless of where i end up possitioning myself and a tour to take.\" With that Gaijin climbs out of the van and walks out to see if he can catch up with the others.",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Saaya-Ai \n\nBeing a spying sort Saaya thought real spies hated it. There was no way she’d ask for company supplies. Every standard issue stakeout sleeping bag had a standard issue bug. She’d do everything she could so perverts wouldn’t downloaded videos of everyone in their underwear. Cell phones did that it was why Five-sama left them in the van.\n “Blocks that way Blankets and Pillows is having a blowout sale. I can find something innocuous.” Essentially leaving Tasaboto at the curb so he could go into an outdoors store Saaya went searching for trouble. Her occupational field was Housewife. Her mission (she chose to accept it) was finding bedtime accessories. First she converted her entire card so she had spending yen – then it was on to Blankets and Pillows though not necessarily in that order. There were so many options!\nIf Saaya wasn’t careful she might get lost in choices and make a wrong turn into the parking lot.\nCarrying five fluffy pillows and an assortment of fleece throw blankets she somehow lost track of her car. There had to be a fast one somewhere in here...\n\n (2d6)[ 2 ][ 5 ](7) – Untrained Awareness to spot trouble or cameras\n (2d6)[ 4 ][ 2 ](6) – If I’m able Counter-Security to steal a fast car\n (2d6)[ 2 ][ 1 ](3) – Stunt Drive away somewhere near the docks packing bedtime blankets\n\n Chase Rolls just in case\n\n (2d6)[ 4 ][ 2 ](6) \n (2d6)[ 3 ][ 5 ](8) \n (2d6)[ 3 ][ 6 ](9) ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " Misaro raises an eyebrow at some of Saaya's orders and plans, some of which seem a bit far-fetched to him. The girl certainly was proactive though.\n\nThe street samurai disperse, either casually chatting with eachother to pass the time, or looking for supplies to make their job a little easier. When Saaya wants to return to the car later on, she almost slaps herself (if she could do so, since her hands were full with blankets and bed sheets) for forgetting where she parked the car. She looks around for a while, but still can't figure out where exactly she came from. Just as she's getting slightly irritated about not knowing her way around in the area, a thought strikes her: why not simply steal a car?\n\nIt doesn't take long for the young woman to realize that fancy cars, unfortunately enough, aren't parked in this kind of area. She decides to settle for the next best thing: the most pimped out ride in the entire parking lot. Flashy colours, blackened windows, tyres that must have cost a fortune - in short, the type of car to pick up girls with and which would most often be recognized as the source of loud rap music.\n\nSaaya walks up to the car and encircles it, nodding approvingly. Her hands quickly go to work on the car's lock, when suddenly a loud voice can be heard behind her...\n\n \"Hey b*tch! What yo doin' to my car!?\" \n\nSaaya turns around... and finds herself face to face with a broad-shouldered, mean-looking thug in a leather jacket. He's got several piercings and tattoos, and seems to be a particularly rowdy type. He's accompagnied by four of his friends, all of whom look equally physically-imposing.\n\n \n Spoiler \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Saaya-Ai \n\nAs springy as the shocks bouncing his pimp mobile off the cement Saaya hopped on the roof. She got a satisfying bloink sound for the trouble. Now there was a Saaya-Ai sized depression to add a little oomph to the finish. He even got a flash of her hipsters, flaming fuchsia pink under her skirt.\n “Requisitioning your lady-killer. The payments are late. Unless you want take a job and even the score?” \nShe was staring very crossly at him, knowing he’d see his own face in her glasses. How far could she run?\n “Or we could leave empty-handed and have your fingers snipped as payment. It’s hard eating but you’ve got lots of friends to hold sticks.” ",
"loss": true
},
{
"from": "human",
"prefix": "Freshmeat:",
"value": " For a split second, the thug seems confused. Then he continues in the same angered tone.\n \"I don't know what yo' talking 'bout girl! Get yo punk ass out of here before I break your legs!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Saaya-Ai \n “You’re Mister Kitomaku am I mistaken?” She tilted her head just a little. Reow, predatory!\n “There are only so many disguises you can try.” If she left too eagerly he might run her over.",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " \"Yes, yes.\" Viktor replies, following the other man. \"I am thinking I might need some new clothes, as I am dressed in combat gear and do not look like I am here for your protection. Do you know of anywhere I may be able to find better clothes? And a set of spiked handguards would be nice, but not necessary.\"\n\nWhen they've traveled a short distance from the van, Viktor speaks again, in Russian. \n Spoiler \n\"That is one crazy *****, do you not agree? I think she needs some discipline.\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "rubakhin:",
"value": " Konstantin Rykova \n \"Da, krome shutok,\" Kostya laughs. A little bit louder than he might have otherwise. It's always a small relief to hear the mother tongue. He wonders how long Viktor's gone without hearing it, if he ever missed it, but despite his open Russian heart, he can't quite work up the nerve to start asking deep questions right off the bat.\n\n \n Spoiler \n\n \"In your size? Dunno. The Japanese are all midgets. Must be a pain in the ass to find clothes in Japan. There's an import shop around here that has a lot of foreign customers, though. I think there might be something. It's like a block away, we can walk.\" \n \n\n\nIt's pretty peaceful here - by Konstantin's estimation, anyway. There are people everywhere, sure. But the breeze is mild. It's not that cold. No frost or rain to slow him down. And the tops of the gray buildings are, as always, deserted. Some of them are so tall that when he looks at them, he gets vertigo - almost like they're swaying in the wind.\n\nHe runs his hands through his hair and takes a breath.\n\n \n Spoiler \n\n \"What part of Russia do you come from? If you don't mind my asking. I'm from Moscow. I mean, I'm from here, I was born here - I'm not a foreigner like the guy said - but I go back to Moscow whenever I can. Like in the summer, I have these friends with this dacha, and ... well, anyway,\" he finishes, embarrassed, looking down at his feet. \"The shop isn't far from here if you want to go right now.\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Viktor \n \n Spoiler \n\"I was raised in a village near Chernobyl, but far enough away that it was not affected by either melt-down. I had been a farm hand, and my parents believed it was my destiny to be such, but I knew better. I knew I could make a career in the military, and I did. But the pay is s***, the work long and hard, and with what I did, the only reward for a job well done is not getting killed by your commander. These companies, they do not know what it means to face difficulty. They do not understand that if you lower your costs in-house, you could afford to pay less, and then, you make more money. So they pay us too much, since they are scared of other companies. It is a system where I can make much profit.\"\n \n\n\nViktor removed his sunglasses, and leaned into talk with the small man. \n Spoiler \n\"My size, is a curse and a blessing. It's all on how I use it. I prefer Japan, though, since in Russia and the America, it draws those who wish to make a name for themselves. What do you think of Gaijin? He is chatty, but professional. He shall be a valuable asset. Although, I do not think I can forgive his country for what they did to ours. Mother Russia is no longer the largest country, now that Canada has annexed parts of America. And can you believe their nerve, claiming those waters next to their Alaskan province as sovereign? Still, though, I've heard of the American behaviour being worse. At least the Canadians are fair.\n\nI am sorry, Konstantin, had I known I would need new clothes, I would have ordered them from my supplier. A new jacket and shirt should be enough, but I would prefer having a pair of those jeans you are fond of wearing.\"\n\nHave you had much contact with those who can speak Russian? I have almost started to think in English, I use it so often. You will never catch me uttering Japanese, though. I find the sound of their language offensive. Although that does not mean I do not understand it. I find when people think that no one can understand them, they are freer with their words than they should otherwise be.\n ",
"loss": true
},
{
"from": "human",
"prefix": "rubakhin:",
"value": " Konstantin listens intently.\n\n \n Spoiler \n\n \"So, you're like a proletarian or something,\" he says.\n \n\n\nHaving grown up in these cities, he isn't sure what the villages were like. Rural Ukraine makes him think of the old propaganda stories about the collective farms, where life was rough but the people were more human, and the poems by Yevtushenko about the virgin pine forests of Siberia. That kind of thing is so far out of his realm of experience that it all sounds kind of thrilling.\n\nHe doesn't know much about international politics either, for that matter - his adopted mother, being Chechen, had wanted him to have the luxury of ignoring them, something that young Kostya happily took for granted - and just nods at Viktor's estimation, trying to look patriotic.\n\n \n Spoiler \n\n \"I don't know about Gaijin-san,\" he says. \"I think ... \" He tries to muster up a calculating psychological analysis of the near-stranger, a la Dostoevsky, but fails to come up with anything decent. \"I guess he's good at what he does, or else he wouldn't be here with us. That's about all. I don't even know if we can trust him. I haven't really talked to him yet.\" \n\nHe continues, \"There's not a lot of Russians in Tokyo. They mostly come in for a few days on the ferry from Vladivostok, and that's way out in Niigata. It's not easy for us here. The Japanese are afraid of us or something. But there are a few people. There's me and my mom - my adopted mother, I mean - and sometimes my friends will fly out to visit me from Moscow. I miss being around other Russians a lot. You're right. The language is better, the people are better ... \" \n\nHe trails off for a moment, then adds quickly, \"Hey, no, don't apologize, it's fine. I'll take care of it. No problem,\" he says, trying to sound manly and confident. \"And it's just Kostya, if you want.\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Viktor \n \n Spoiler \n\"You could call me that\", Viktor says while staring at the small man, \"But that is no association that I would wish for. And I can see you are bored by politics, the expression is clear. So I will converse about something else, if you would prefer.\n \n\n\nViktor looks away, and at his surroundings, watching the people move.\n \n Spoiler \n\"This place, it is so busy. They do not take the time to relax. Everything must be done now, or, if possible, earlier. These people do not know the benefits of taking breaks during work. Can you believe the highest suicide rate in the world is in Tokyo? And that's not counting those that kill themselves in other ways. To be home again... That I would not care for. The pay is horrible, unlike here, and the benefits are nonexistent.\"\n\n\"You are ruining yourself with those drugs, you know.\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "rubakhin:",
"value": " Kostya turns red and looks down at his feet.\n\n \n Spoiler \n\n \"I'm not! I don't do that much. I'm not addicted or anything. Besides, that's why I got this job. I knew I wasn't getting anywhere by dealing. There's no money outside of the corporations.\" \n\nHe sighs. \"I just keep thinking that someday I'll make a killing. Set myself up in Moscow or somewhere. I just don't know how , though. Get in with the mafia or go back to school. You know how it is in Russia. Even the poor can't afford to be poor. But I mean, money isn't everything - it's just - here in Japan I don't know how to live - like, have you been to that Orthodox church? St. Nikolai? I go there and the people are friendly. They trust me. They don't act like I can't speak their language or look at me like I'm a creep. They understand what I mean when I talk about -\nI don't know - the rain in Petersburg, or learning Pushkin as a kid ... \" \n \n\n\nHis voice is earnest, rather than unhappy or nostalgic, and he's talking with his hands, trying to convey these rather complicated ideas all at once.\n\n \n Spoiler \n\n \"Don't you ever miss not having anyone to talk to about the forests or anything?\" He tilts his head in thought. \"I mean, assuming that you don't. Do you have a family or anything?\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Viktor \n\nViktor looked at the small man with interest, thoughts coming together in his head.\n \n Spoiler \n\"I did not have much experience with the forests of Russia. We came from the plains, and all my military training was conducted in Siberia. However, if you appreciate good forestry, you would love the Canadian Shield, or their mountains. They can almost rival the splendour of Russia.\"\n \n\n\nViktor glanced ahead again, then back to the man. That clothing shop was more than a small walk away.\n\n \n Spoiler \n\"It seems to me, that you do not want to go to Russia. You want to go to what you imagine to be Russia, your idealized home. You can find acceptance anywhere, my young friend, if you simply know where to look. For example, when I was living in the United States, I had my house in a Irish neighbourhood of a coastal city. Normally, they would not have welcomed me, maybe they would not have tolerated me staying there, but I made myself at home, learned their customs, adopted them, and did not show an obvious loyalty to Russia. They welcomed me after I turned down an offer to join a Russian crime syndicate, and even helped me when the same syndicate tried to attack me.\n\nIt is not a matter of where you belong that you will be welcomed, but how you act. If you act Russian, you will only be welcomed in Russia. Despite my size, I can blend into this world, and be accepted as a Japanese, some times so well that people forget I am foreign. Right now, I do not do this, for I am paid better because I am different, because I am not Japanese. If you do not feel that you are welcome where you are, you will never be welcome.\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "rubakhin:",
"value": " Kostya frowns a little. He knows that, of course, but it still kind of hurts being told.\n\n \n Spoiler \n\n \"Well ... yeah, I guess you're right. But at the same time, I want to act like a Russian because I am a Russian.\" He shrugs. \"Maybe it's just 'cause I'm young. It's normal to want to get out of the nest, right? It would be great to see America someday. Um, or Canada. Or wherever.\" \n \n\n\nAt about that time, they show up at the store. It's a dingy, cluttered little warehouse, filled mostly with mass-produced Japanicana and dust, but there are several rows of clothing racks in the back.\n\n \n Spoiler \n\n \"Just pick out whatever you want,\" says Kostya. \"I'll take care of it.\" \n \n\n\nHe puts his hand into his pockets, fingertips brushing against the reassuring presence of his stash, and goes off to haggle with the cashier.",
"loss": true
},
{
"from": "human",
"prefix": "Kaisshau:",
"value": " Viktor \n\nBrowsing thru the racks, Viktor looks for anything he can find in his size, hoping to come across a black jacket, grey shirt, and a pair of jeans. Something to make him look like a bruiser, not like a soldier. After Viktor gets his clothing, he looks around for something like a bandana, a head covering of some kind. Walking up to the cashier with Konstantin, he leans in to ask the man a question in Russian.\n\n \n Spoiler \n\"My friend, would you know of a location where I could find some spiked knuckles, or even brass knuckles? I think they would not only assist me in combat, but in my looking the role of your protector.\"\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 20: BlackMoon vs. Lumi \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\nAnd\n 600 GP for first \n 300 GP for second \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Time to get this over with.\n\n init - (1d20-5)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " OK I will buy another invisibility scroll (sheet is not updated but the only difference would be the extra gold as I spent one scroll last match)\n\n initiative - (1d20+4)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Lumi 1st to act - round 1\n\n\n \n Spoiler \n Lumi will start at B10 with nothing on his hands and attempts to cast invisibility\n\n CL - (1d20+1)[ 20 ] VS DC 8\n \n\n\n\nNot done yet and I will add stats on the next round",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Spoiler \n Lumi moves to F6\n\nJust to remember Lumi is invisible \n \n\n\n\nSorry for the delay, your turn\n\n\nLumi Stats (for refs)\n \n Spoiler \n F6\n Location: \n HP: 11/11\n Speed: 30 ft.\n AC: 14, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +1\n Attacks: -1 Longspear (1D8-1), +4 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 1/10\n Spells: 5x 0-level , 5x 1st-level, 0x 2nd level\nReactive rolls:\n listen - (1d20+1)[ 10 ] \n spot - (1d20+1)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " BlackMoon - round 1\n\n \n Spoiler \n\nStart in Y10 with tower shield and scroll in hand.\nStandard: Cast protection from evil from scroll.\nMove: Move to U10\n \n\n\n\nEnd turn.\n\n\nStats!\n \n Spoiler \n\nHP: 11\nAC: 20 (22 vs Evil)\nCurrent Buffs: Prot. from Evil 1/10\nCurrent Location: U10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Lumi 1st to act - round 2 \n\nAssuming no LoS\n\n \n Spoiler \n Lumi double moves silently to Q3\n MS - (1d20+3)[ 22 ] \n MS - (1d20+3)[ 8 ] \n\nJust to remember Lumi is invisible \n \n\n\n\nYour turn\n\n\nLumi Stats (for refs)\n \n Spoiler \n F6\n Location: \n HP: 11/11\n Speed: 30 ft.\n AC: 14, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +1\n Attacks: -1 Longspear (1D8-1), +4 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 2/10\n Spells: 5x 0-level , 5x 1st-level, 0x 2nd level\nReactive rolls:\n spot - (1d20+1)[ 10 ] \n listen - (1d20+1)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Lumi\n \n Spoiler \nYou see Blackmoon in U10.\n \n\n\nBlackmoon\n \n Spoiler \nNo LoS\n \n\n\nBlackmoon is up.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " BlackMoon - round 1\n\n \n Spoiler \n\nI just noticed I failed to pick my spells on my first turn. Good thing they don't change much.\n\nMove: Move from U10 to S5.\nStandard: Ready an action to cast Summon Monster I upon hearing/seeing my opponent.\n\n reactive spot - (1d20+3)[ 7 ] \n reactive listen - (1d20+3)[ 20 ] \n \n\n\n\nProbably need another LoS check.\n\n\nStats!\n \n Spoiler \n\nHP: 11\nAC: 20 (22 vs Evil)\nCurrent Buffs: Prot. from Evil 2/10\nCurrent Location: S5\nTurn Attempts Used: 0/6\n\n Spells \n \n Spoiler \n\nLevel 0- Guidance, Virtue, Guidance\nLevel 1 - Summon Monster I, Conjure Ice Beast I, Summon Monster I-D\nScolls Used: Protection from Evil\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Initiate Ref Stimp \n\nBlackmoon\n\n \n Spoiler \n\nNo LoS\n \n\n\nLumi\n\n \n Spoiler \n\nYou see Blackmoon trot up and stand in S5\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Stimpius I actually had to go look for the definition of trot up in a online dictionary 😦\n Lumi 1st to act - round 3 \n \n Spoiler \n Lumi takes a 5 foot step to Q2 and activates his amber amulet of the vermin\n\nJust to remember Lumi is invisible \n \n\n\nA big bad centipede appears centered on U6 and attempts to bite blackmoon\n attack - (1d20+5)[ 15 ] \n damage - (2d6+4)[ 10 ] + poison DC 14 for dex damage - (1d6)[ 2 ] \n\nYour turn\n\n\nLumi Stats (for refs)\n \n Spoiler \n\n Location: Q2\n HP: 11/11\n Speed: 30 ft.\n AC: 14, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +1\n Attacks: -1 Longspear (1D8-1), +4 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 3/10\n Spells: 5x 0-level , 5x 1st-level, 0x 2nd level\nReactive rolls:\n\n\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " BlackMoon - round 3\n\nBefore the centipede actually comes forth, my readied action happens by hearing the command word.\n\nA spider appears, though I don't know where. We'll need a ref to adjudicate.\nUs and our complications 😎\n\nThe centipede misses and I will take my turn once the spider results happen.\n\n\nReadied action goes off to cast SMI. Fiendish small spider.\n\n \n Spoiler \n\nI try to get it as close to Lumi as possible (Listen of 20 for command word) and it will attempt to get right up next to him and cast its web on Lumi. If it gets right next to him it will shriek, if not, it will remain pointed in his direction and remain silent.\n\nBlackMoon's actual turn depends on results.\n\nReadied action: Divine Powered Rapid Cast Summon Monster I, Spider.\n\n divine power - (1d20+3)[ 17 ] - Will dictate duration\n \n\n web touch attack - (1d20+4)[ 7 ] - if it connects Lumi is entangled. Adjust for range if necessary.\n\n \n Spoiler \n\n Spider Stats \n \n\n\n\n\n\nStats!\n \n Spoiler \n\nHP: 11\nAC: 20 (22 vs Evil)\nCurrent Buffs: Prot. from Evil 2/10\nCurrent Location: S5\nTurn Attempts Used: 0/6\n\n Spells \n \n Spoiler \n\nLevel 0- Guidance, Virtue, Guidance\nLevel 1 - Summon Monster I, Conjure Ice Beast I, Summon Monster I-D \nScolls Used: Protection from Evil\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nSorry this took so long to get to, but it seems that we have a first in the Arena. BlackMoon's Listen check beat the DC to hear Lumi speak the command word for his amulet of vermin by 20, so he hears Lumi in Q2. I will let him decide where the spider apears, since he heard Lumi so precisely.\n\nBronz, please remove the first spoiler to show the rolls for your actions to Morbius.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Spider appeared in P2.\n\nBlackmoon's actions:\nStandard: Conjure Ice Beast I(Wolf) at R2. It will attempt to grapple.\nMove: BlackMoon moves to Q6.\n\nIce Beast:\nFrost Aura: frost - (1d6)[ 2 ] - if 6pts spider takes 1\n touch attack - (1d20+5)[ 15 ] (+2 for flanking)\n concealment - (1d100)[ 57 ] 1-50 hits\n grapple check - (1d20+2)[ 21 ] \n \n Spoiler \n\nSpell is cast as a Divinely powered rapid spell.\n divine power - (1d20+6)[ 10 ] - duration depends on result\n \n\n\n\nShortened Stats!\n \n Spoiler \n\nIce Beast:\nAC: 16\nHP: 25\nFrost Aura\nTurn Attempts Used: 6/6\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " By your post you casted before you moved away from the centipede, so if this AoO hits you will need a concentration check or will need to redo your actions.\n\nAlso I am gessing that the wolfie missed due to concelament, right?\n\n\n AoO \n attack - (1d20+5)[ 12 ] \n damage - (2d6+4)[ 13 ] + poison",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I doubt your AC is that low...\n\n Lumi 1st to act - round 4 \n \n Spoiler \n Lumi double moves silently to G4\n MS - (1d20+3)[ 12 ] \n\nJust to remember Lumi is invisible \n \n\n\nThe centipede moves to S5(and surrounding area) and attempts to bite blackmoon again\n attack - (1d20+5)[ 24 ] \n damage - (1d20+4)[ 18 ] + poison DC 14 for poison - (1d6)[ 4 ] \n\nYour turn\n\n\nLumi Stats (for refs)\n \n Spoiler \n\n Location: G4\n HP: 9/11\n Speed: 30 ft.\n AC: 14, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +1\n Attacks: -1 Longspear (1D8-1), +4 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 4/10\n Spells: 5x 0-level , 5x 1st-level, 0x 2nd level\nReactive rolls:\n\n\n\n\n \n[/QUOTE]",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I think I wil need to roll for damage again...\n\n damage - (2d6+4)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Actually due to protection from evil effect on BlackMoon, the centipede hits a barrier and does nothing 😁\n\nTurn to come later.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " 😦... evil?\n\nI though summon nature ally summoned a neutral beast?",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Protection vs. evil protects against any non-good summoned creatures, which includes neutral.\n\nHonestly I'm surprised you didn't use it against me, though I have to admit it makes little difference in your case.\n\nOh, and your posting problems are server problems I'm willing to wager, and everyone is having those issues.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " BlackMoon - round 4\n\nThe spider and wolf go chasing off in whatever direction you moved in, if any.\n\n spoiler] \nAs Lumi cannot move farther than where the spider can reach, the spider will simply move or double move and then shriek and face his direction once he is right next to him. If he can attack (Lumi moved 30' or less) it will try and net him.\n\nAfter the spider moves, the ice beast will move after. If possible, it will charge Lumi, with a grapple attempt. Otherwise it will just get right up next to him (or simply move 50' and attempt to grapple)\n\n touch attack - (1d20+5)[ 25 ] (+2 from charge)\n concealment - (1d100)[ 2 ] 1-50 hits\n str check - (1d20+2)[ 17 ] \n unarmed dmg - (1d3+2)[ 5 ] non-lethal damage\n\n\nBlackMoon will move closer to Lumi, up to 30', and ready an action to cast command if he becomes visible.\n\n listen - (1d20+3)[ 5 ] \n\n\n[/spoiler]\n\n\n\nStats!\n \n Spoiler \n\nHP: 11\nAC: 20 (22 vs Evil)\nCurrent Buffs: Prot. from Evil 3/10 Conjured Ice Beast 2/3 Summon Monster 2/7\nCurrent Location: S5\nTurn Attempts Used: 6/6\n\n Spells \n \n Spoiler \n\nLevel 0- Guidance, Virtue, Guidance\nLevel 1 - Summon Monster I, Conjure Ice Beast I , Summon Monster I-D \nScolls Used: Protection from Evil\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Do we need a ref to adjudicate this?\n\n\nPS:\n\n \n Originally Posted by Bronz \n Oh, and your posting problems are server problems I'm willing to wager, and everyone is having those issues. \n \n\nNot quite, I am just having trouble replacing my old Athlon +1800 XP for my brand new Core 2 Duo 2.2 Ghz, 2 Ghz RAM, 250 GB HD, and finally G force 7300 video card😁 .\n\nGoodbye Ragnarok, hello World of Warcraft😁\n\nAnd by problems I mean one of the memory sticks (is it stick?) was delivered defective to me ¬¬",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Tell you what,\nI'm just going to undo the spoilers. That is why there will be an edit. The results ended up being that my wolf probably succeeded on his grapple check and you need to roll escape artist.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Sigh... for the records I don't think you can charge an invisible creature, something about line of sight I think, but that was a hit anyway, but 1st...\n\nI think my pet gets an AoO against your wolf (he was the one at R2 right? If not it's against the spider, even better)\n\n attack - (1d20+5)[ 12 ] \n attack - (2d6+4)[ 10 ] + poison\n\n(yay for reach and I was praying for a critical when I remembered he is immune oO)\n\n\nAs I don't think that will be enough to drop your wolfie so Lumi's\n str check - (1d20-1)[ 6 ] \n\n\nEDIT: Gah that was supposed to be a escape artist check :P. BTW are you sure your wolfie can grapple? at least my centipede was not allowed to by the refs.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Lumi was actually at G4, say where your little beasts are exactly so that I can finish my move ¬¬, oh and also roll for the opposite grapple check\n\n Lumi 1st to act - round 5 \n escape artist - (1d20+8)[ 11 ] \n\nnot done\n\nLumi Stats (for refs)\n \n Spoiler \n\n Location: G4\n HP: 4/11\n Speed: 30 ft.\n AC: 14, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +1\n Attacks: -1 Longspear (1D8-1), +4 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 4/10\n Spells: 5x 0-level , 5x 1st-level, 0x 2nd level\nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Ok.\n\nAlthough it doesn't matter now, your cent. used it's aoo against BlackMoon for that round (round 4). Also, wolfie can get to you in one move, so the charging point is moot (though technically he would be charging the square, but I digress). he ends up in the same spot regardless.\n\nBlackMoon: Ends up in M5. Forgot to cover up readied action 🫤\nSpider: Ends up in G3\nWolf: Ends up in H3. As a construct it obeys all commands. Your centipede doesn't understand common.\n\n grapple - (1d20+3)[ 6 ] \n\nEdit: Seems as though its all pointless anyway. You win the counter grapple.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Quick rewind:\n\nRound 3:\nBlackmoon cast a spell\nCenty gets an AoO(or tries to)\nwolfie tries to attack Lumi\n\nRound 4\nWolfie chases Lumi\ncenty gets another AoO against wolfie\n\n(I do have to say that at 1st I confused myself a little too and though centy had already used his AoO, but this is already a new round)\n\n Charge attack \n\n\"If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent. \"\n\n(Invisibility pretty much negates line of sight)\n\nAnd for wolfie grappling think I should agree with you, damn dark age magic robots.\n\n\nMove coming later.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I am not sure about the rules for huge creatures moving but I don't think centy can ignore blackmoon and move by his square right? So...\n\n\nLumi moves to\n \n Spoiler \nE9\n MS - (1d20+3)[ 13 ] \n \n\n\n And the centipede centipede moves to G5;\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Spider moves first, then Ice Beast. If you are taking an aoo, let me know and I'll do the rest of my turn based on that.\n\nI really dislike having to try and finish you fast, and then if I fail having no chance. 😡\n\nI do hate invisibility.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " AoO against the spider\n\n attack - (1d20+5)[ 15 ] \n damage - (2d6+4)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I think I just squished your spider😁\n\nAlso I think centy takes aura damage from the wolfie, or no? I will have to post centi stats now...",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " BlackMoon - round\n\nThe spider goes splat. The wolf ends up staying put. BlackMoon also stays put.\n\n \n Spoiler \n\nReady an action to move 30' away from any spell casting.\n listen - (1d20+3)[ 13 ] \n \n\n\nEnd turn.\n\nEdit: Yes, the ice beast has the aura effect. You'll have to roll it in your post.\n\nStats!\n \n Spoiler \n\nHP: 11\nAC: 20 (22 vs Evil)\nCurrent Buffs: Prot. from Evil 4/10 Conjured Ice Beast 3/3\nCurrent Location: M5\nTurn Attempts Used: 6/6\n\n Spells \n \n Spoiler \n\nLevel 0- Guidance, Virtue, Guidance\nLevel 1 - Summon Monster I, Conjure Ice Beast I , Summon Monster I-D \nScolls Used: Protection from Evil\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I will actually roll 2d6 for cold damage as the wolf also started the previous turn close to the centipede\n cold dmg - (2d6)[ 12 ] \n Lumi 1st to act - round 6 \n \n Spoiler \n Lumi double moves to I17\n MS - (1d20+3)[ 11 ] \n \n\n\nCentipede will withdrawth to M3.\n\n\nLumi Stats (for refs)\n \n Spoiler \n\n Location: G4\n HP: 4/11\n Speed: 30 ft.\n AC: 14, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +1\n Attacks: -1 Longspear (1D8-1), +4 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 4/10\n Spells: 5x 0-level , 5x 1st-level, 0x 2nd level\nReactive rolls:\n\n\n \n\n\n\ncentipede\n \n Spoiler \n\nHP: 33\nspeed: 40ft (+climb)\nAC: 16\nSaves: Fort +6, Ref +4, Will +2\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " BlackMoon - round 6\n\nWolfie disappears. BlackMoon remains stationary\n\n \n Spoiler \n\nReady an action to move 30' away from any spell casting.\n \n\n listen - (1d20+3)[ 11 ] \n\n\nEnd turn.\n\n\n\nStats!\n \n Spoiler \n\nHP: 11\nAC: 20 (22 vs Evil)\nCurrent Buffs: Prot. from Evil 5/10\nCurrent Location: M5\nTurn Attempts Used: 6/6\n\n Spells \n \n Spoiler \n\nLevel 0- Guidance, Virtue, Guidance\nLevel 1 - Summon Monster I, Conjure Ice Beast I , Summon Monster I-D \nScolls Used: Protection from Evil\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " The walls cause a penalty to listen checks in this arena? You are entitled to one BTW\n\n Lumi 1st to act - round 6 \n \n Spoiler \n Lumi casts mage armor and moves to F14\n MS - (1d20+3)[ 22 ] \n\nA reminder to refs Lumi is invisible\n \n\n\nCentipede remains at M3.\n\nEDIT: Your turn\n\nLumi Stats (for refs)\n \n Spoiler \n\n Location: G4\n HP: 4/11\n Speed: 30 ft.\n AC: 18, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +1\n Attacks: -1 Longspear (1D8-1), +4 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 6/10\n Spells: 5x 0-level , 4x 1st-level, 0x 2nd level\nReactive rolls:\n\n\n \n\n\ncentipede\n \n Spoiler \n\nHP: 21/33\nspeed: 40ft (+climb)\nAC: 16\nSaves: Fort +6, Ref +4, Will +2\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Actually I made one. Want to self-ref and let me know if I heard anything?",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " bronz\n \n Spoiler \nlisten turns up empty\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " BlackMoon - round 7\n\nBlackMoon still appears to remain stationary.\n\n \n Spoiler \n\nReady an action to move 30' away from any spell casting.\n \n\n reactive listen - (1d20+3)[ 7 ] \n\n\nEnd turn.\n\n\n\nStats!\n \n Spoiler \n\nHP: 11\nAC: 20 (22 vs Evil)\nCurrent Buffs: Prot. from Evil 6/10\nCurrent Location: M5\nTurn Attempts Used: 6/6\n\n Spells \n \n Spoiler \n\nLevel 0- Guidance, Virtue, Guidance\nLevel 1 - Summon Monster I, Conjure Ice Beast I , Summon Monster I-D \nScolls Used: Protection from Evil\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Lumi 1st to act - round 8 \n \n Spoiler \n Lumi takes a 5 foot step to G13 and starts to cast sleep\n(if he listens to the spell he still needs a spellcraft check to know what it is)\n\nA reminder to refs Lumi is invisible\n \n\n\nCentipede remains at M3.\n\nYour turn\n\nLumi Stats (for refs)\n \n Spoiler \n\n Location: G13\n HP: 4/11\n Speed: 30 ft.\n AC: 18, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +1\n Attacks: -1 Longspear (1D8-1), +4 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 3/10\n Spells: 5x 0-level , 4x 1st-level, 0x 2nd level\nReactive rolls:\n\n\n \n\n\ncentipede\n \n Spoiler \n\nHP: 21/33\nspeed: 40ft (+climb)\nAC: 16\nSaves: Fort +6, Ref +4, Will +2\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Blackmoon\n \n Spoiler \nYou hear some spellcasting in the distance, probably off to the east or south, it's hard to tell.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " BlackMoon - round 7-8\n\nBlackMoon reacts to something and moves, moving to J1.\nMove: Move to D1\nStandard:\n \n Spoiler \n\nCast Guidance\n \n\n \n Spoiler \n\nReadied action went off.\n reactive listen - (1d20+3)[ 11 ] \n \n\n\n\n\n\nEnd turn.\n\n\n\nStats!\n \n Spoiler \n\nHP: 11\nAC: 20 (22 vs Evil)\nCurrent Buffs: Prot. from Evil 6/10\nCurrent Location: M5\nTurn Attempts Used: 6/6\n\n Spells \n \n Spoiler \n\nLevel 0- Guidance, Virtue, Guidance \nLevel 1 - Summon Monster I, Conjure Ice Beast I , Summon Monster I-D \nScolls Used: Protection from Evil\nCurrent Buffs: Guidance 1/10\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Just checking in.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I need to know where you moved to D1 or J1?",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Sorry. I'm in D1. The move to J1 was a readied action that was provoked (apparently you are casting a spell 😉 )\n\nHope that clarifies things.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Lumi 1st to act - round 9 \n\n\n Lumi finishes casting sleep centered on D1 and if possible attemps to hide (not sure if that is possible after casting a spell)\n\n hide - (1d20+8)[ 21 ] \n\n\n\n\n\nCentipede moves to F3.\n\n\n\nNot done I need to know what happens to you :P\n\nEDIT: DC is 17.\n\nLumi Stats (for refs)\n \n Spoiler \n\n Location: G13\n HP: 4/11\n Speed: 30 ft.\n AC: 18, Touch 14, Flat-footed 10\n Saves: Fortitude +0, Reflex +4, Will +1\n Attacks: -1 Longspear (1D8-1), +4 alchemist fire\n Held: , 2x invisibility scroll , 4x alchemist fire\n Effects: invisibility 3/10\n Spells: 5x 0-level , 4x 1st-level, 0x 2nd level\nReactive rolls:\n\n\n \n\n\ncentipede\n \n Spoiler \n\nHP: 21/33\nspeed: 40ft (+climb)\nAC: 16\nSaves: Fort +6, Ref +4, Will +2\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " This is what I was waiting for. Since I couldn't kill you while you were invisible this was inevitable.\n\n will save - (1d20+7)[ 13 ] - At least I get to use my guidance.\n\nOh and for the record. I do really hate invisibility. Not as much as I'm going to hate flying if we get that far, though.\n\n*crosses fingers*\n\nOh, and sniping is for a ranged attack, not sure if it involves spell casting or not.\n-20 Penalty for sniping.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " And that's game. Good matches (all three of them)",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Are you forfeiting? Oh man.. I was hopping to put the manacles on you burn all your equip and then throw you in the lava ¬¬, but I guess I can live with that too.\n\nAnd yeah, good game... bye, bye centy, snif\n\nHello new overpowered magic item from MIC 😎",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Yeah, this matches end was inevitable once you escaped the spider/ice beast thing. I had nowhere near the resources for this match since the last match took it all out of me.\n\nNot to mention I really don't like BlackMoon, so I'm not too unhappy about the result.\n\nNote: I still played to the best of my ability. It was a well earned win.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Lumi is declared the winner and collects both the match and round prizes. He's also now offically the first person waiting for the next level 2 round. Hope your the patient type. ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Originally Posted by Bigmac \n Lumi is declared the winner and collects both the match and round prizes. He's also now offically the first person waiting for the next level 2 round. Hope your the patient type. \n \n\nWell, for now I have MiTS, Grock and Morbius (but I am almost recreating him :P)",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " No worries too. As soon as Shirmish's match is done he will join you, and if Mav pulls off a win somehow (ha!) then he'll have another level 2 as well.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 30: Tezx vs. Drago Irakwa \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " Rolling: (1d20+6)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " I wish the other refs would get in a habit of adding character sheet links to the OP.\n\nAnyway, good luck and may the best character win.\n\nInititive: (1d20-3)[ -1 ] \n\nI'm bringing my horse to this one, and I'm starting with my longspear instead of my usual morningstar and shield combo. Gonna need the speed to compensate for your ridiculous range.\n\nI should probably mention that I have a big purple tail with a stinger, right?\n\nFor Refs:\n \n Spoiler \n\nSoulmelds:\nRageclaws\nDissolving Spittle\nRiding Bracers\nWormtail Belt (Bound to my Totem Chakra and targeted by my Expanded Soulmeld Capacity Feat)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kyeudo\n \n Spoiler \n\nI don't see the riding bracers under your soulmelds on your character sheet. Did you forget to add that when you leveled him up?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " To Refs\n \n Spoiler \n\nThe list on my sheet is just for my quick reference on my part. All Incarnum classes have access to all the soulmelds on the their class list at all times. If you want I can add it to the list of those that I've used so far.\n\nIf you go back a few matches, you'll see I used the riding bracers before, in the match where I bought my horse.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " for Kyeudo\n \n Spoiler \n\nThat's what I get for not having magic of incarnium.\n \n\n\nTezx is up. Nothing to see here. Move along. No incompetent refs with stupid nagging questions around here. None whatsoever.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " i'll start off by firing 1 of my 5 sleep arrows to try and negate your horses movement speed\nAttack: (1d20+11)[ 16 ] (+1 from sleep arrow)\nDamage: (1d6)[ 3 ] \n\nIf it hits, make a DC11 will save\n\n\nEdit: drat I missed, your move",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Oddly, you didn't. I'm still flat footed right now and I'm not using my shield, so my AC is 14.\n\nI'll roll this, then post my actions if I'm still awake.\nWill Save: (1d20+2)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nLooks like I made that. 😁\n\nFirst, I'll use a swift action to allocate my Essentia to my soulmelds, then I'll have the horse double move to L2-N3. Your turn.\n\nStats:\n \n Spoiler \n\nHp: 17/17 (3 nonlethal damage)\nAC: 23 (+3 Dex, +4 Armor, +5 Natural Armor)\n\n Essentia Allocation \nRageclaws: 1\nDissolving Spittle: 0\nRiding Bracers: 1\nWormtail Belt: 3\n ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " i'll try once more with a 2nd sleep arrow\n\nAttack: (1d20+11)[ 14 ] \nDmg: (1d6)[ 3 ] \n\nand the will save if i hit\n\n\nedit: damn not this time, now it starts to suck",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nWhy don't you move on your turns? And which square are you in?\n\nThe horse will double move to B8-C9 if you are in A10 or B10 or to B9-C10 if you are in A11 or B11, then I will attack with my stinger.\n\nStinger: (1d20+8)[ 22 ] \nDamage: (1d6+3)[ 6 ] \nIf that hits, you need to make a DC 16 Fort save or take (1d4)[ 2 ] Strength damage from poison.\n\nStats:\n \n Spoiler \n\nHp: 17/17 (3 nonlethal damage)\nAC: 23 (+3 Dex, +4 Armor, +5 Natural Armor)\n\n Essentia Allocation \nRageclaws: 1\nDissolving Spittle: 0\nRiding Bracers: 1\nWormtail Belt: 3\n ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I always start as far back as i can so i'm in A10 so i take some dmg\n\nFort save: (1d20+4)[ 12 ] \n\nsince I don't use my str for anything i'ma just roll my attack and dmg again\n\ni'll take a 5 foot step to A12, then i'm gonna use a 3rd sleep arrow\n\nAttack: (1d20+12)[ 20 ] (+1 sleep arrow, +1 PBS)\nDmg: (1d6)[ 1 ] (+1 PBS)\n\nand dc11 save if i hit\n\nEdit: I missed again, and I noticed that your ac should be 22 not 23, 10+3+4+5 = 22\n\nStats:\n \n Spoiler \nHP: 11/17, AC: 19, Sleep arrows x2\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nYou realy shouldn't be reading my stat block. Its information for the refs convienience, but I'll let it slide. Thanks for pointing out the whole in my math anyway.\n\nI'll assume you meant to 5 foot step to A11 instead of A12, since A12 is 10 feet away from A10. That leaves you still within my longspear's reach, so I'm going to take my AoO.\n\nAttack: (1d20+5)[ 20 ] \nDamage: [roll]1d8+4[roll]\n\nThen, I will have the horse 5 foot step to B9-C10, and full attack.\n\nSting: (1d20+8)[ 22 ] \nDamage: [roll]1d6+3[roll]\nPosion: [roll]1d4[roll] Strength, DC 16 to negate.\n\nHoof: (1d20+4)[ 8 ] \nDamage: [roll]1d4+3[roll]\nHoof: (1d20+4)[ 7 ] \nDamage: [roll]1d4+3[roll]\nBite: (1d20-1)[ 5 ] \nDamage: [roll]1d3+1[roll]\n\nRemember, you take a Strength penalty on all damage rolls with a longbow.\n\nStats:\n \n Spoiler \n\nHp: 17/17 (3 nonlethal damage)\nAC: 22 (+3 Dex, +4 Armor, +5 Natural Armor)\n\n Essentia Allocation \nRageclaws: 1\nDissolving Spittle: 0\nRiding Bracers: 1\nWormtail Belt: 3\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Looks like I goofed the damage tags. The horse's attacks didn't hit, so I won't reroll them.\n\nLongspear Damage: (1d8+4)[ 11 ] \n\nSting Damage: (1d6+3)[ 7 ] \nPosion: (1d4)[ 3 ] Strength, DC 16 to negate.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " that puts me at -3 so you win",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Drago Irakwa is declared the winner and collects 600gp and 600xp ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " A few days ago you received a letter from a trusted friend Norro Winston, a member of House Deneith, asking for help, and of course offering good coin, in a small town just across the Darguun border. You take the rail as far as it will take you and then march on towards Drellin’s Ferry. It takes a few uneventful days, but finally the town is within sight, just a few miles away.\n\n \n Spoiler \n\nNeed Marching order.\n ",
"loss": false
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan goes third. He currently has animated a pair of human commoner zombies and an owlbear skeleton. The owlbear is to his right, and both zombies are on his left. \"So what do you think Norro wanted, guys?\" he asks nonchalantly.",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nIn the column of mercenaries, Marshek was the only goblonoid present, and it showed in his demeanor. He walked ahead of the others, forming the spearhead of the column. Eyes alert and forward he kept a warry hand on his greatsword, for who knew what could be lurking just off of the paths. As the group came in sight of the town he relaxed slightly, and let his hand fall to his side. As Kallan speaks up Marshek looks back and narrows his eyes, ever so perceptively, at the undead that flank him.\n\n \"There have been strange rumors circulating amongst the tribes lately,\" he gumbled back before turning his head forwards again, \"I don't know specifics but apparantly Norro has something to tell us when we get there.\" ",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nBeing the tallest and biggest target, Arsenal is the rear guard. He carries his ever-present trident in hand, ready for use at a moment's notice. The crystal affixed at the base of the head gleams -- a match for the cloudless sky above.\n\n \"Help, I am sure, Kallan. It is the only reason he ever makes contact. Perhaps it will be something a bit more useful than simple coin this time,\" the warforged replies in his hollow, though booming voice. Even though he had been in the company of many living beings, he still had not learned to tone down his voice, unless there was an obvious need for quiet.",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " \"Yes, thank you, Arsenal, I hadn't figured that out already.\" Kallan's voice drips sarcasm. \"I meant what do people think he needs help with ?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Aramina walks nervously second in line, where she can keep an eye on the road ahead without being caught in melee too easily... A small, brown owl naps on her shoulder. Her eyes scan the surrounding terrain continually out of habit. Another habit: her bow is already in her left hand.\n\n If it's important enough for Winston to call us in, I reckon we'll find out soon enough. I do hope we'll be able to work together well, I'm more used to working with other elves. ",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nThe warforged's head tilts to one side as he considers Kallan's words. After a moment, a sound like tearing metal seems to emit from the living construct. Those familiar with Arsenal recognize it as his laughter. \"Indeed, Kallan. Sorry,\" he apologizes. \"I assume it is some difficulty between Breland and Darguun, though I can really speculate no further without better intelligence.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan chuckles. \"Think nothing of it. I'm actually a nice guy, once you get past my...\" he gestures at his macabre guards. \"Eccentricities.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " The road crests a small rise and descends into a dusty grove in a large shallow dell. An abandoned farmhouse, partially visible through the trees, stands on one side of the road. You've passed a dozen spots just like this one, but something is wrong, your adventurer's sense is tingling. Then you glint mail through the trees on both sides of the road, a very poorly laid ambush.\n\nInitiative:\n Marshek \n Kallan \n Aramina \n Gobbos+ \n Arsenal \nBarendek = yellow (cant read with yellow text 😛\n Ursevas \n\n1 square = 5 feet.\nDark blue = hounds\n\n \n \n Spoiler \n\nPutting the roll results here in case I miss a modifier.\nSpot:\nMarshek 5+0 = 5\nAramina 10+10 = 20\nBarendek 10+3 = 13\nKallan 4-1 = 3\nUrsevas 7-1 = 6\nArsenal 10-2 = 8\n\nDC was 2 😛\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan's initiative is actually +3... oops...",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \nReacting quickly to the sense of danger Marshek draws his greatsword, sending a rasp through the air as the enchanted metal slides free from it's scabbard. The grumbling tone from earlier leaves his voice as he dashes towards the nearest foe.\n\n \"Spread out and pick off the ones closest to us, then work your way out. You all know what to do!\" \n\nClosing in on his surprised ambusher Marshek concentrates and sends a peal of electricity up his blade before swinging it into a cruel arc.\n\n \n Spoiler \nAC: 19, HP: 38\n\nCharge action to L14, while channeling a shocking grasp through his greatsword which he drew during that action to attack gobbo #5\n Attack - (1d20+12)[ 15 ] with a +3 modifier because they're wearing metal armor (from the Shocking Grasp spell) .\nIs actually a 17 now from the charge.\n Crit confirm - (1d20+12)[ 28 ] \n Damage - (2d6+5)[ 15 ] \n Shocking Grasp - (5d6)[ 19 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Back up to G16, draw bow if not already out:\n\nIf bow is not already out, spend move action to draw bow and attack Gobbo #4:\n\nAttack (including PBS): +11 (1d20+11)[ 17 ] \nDamage: 1d8+3+4(favored enemy)+1PBS (1d8+8)[ 9 ] \n\nIf bow is out, Rapid shot Gobbo #4 as full-round action:\nAttack one: +9 (1d20+9)[ 23 ] \nDamage: (1d8+8)[ 15 ] \nAttack two: +9 (1d20+9)[ 26 ] \nDamage: (1d8+8)[ 12 ] \n\nI hope this works.",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan reacts quickly to the ambush, sending the two zombies against goblin number 1 while the owlbear bears down on goblin number 4. The zombies ineffectively lash out with their fists at the goblin, while the owlbear shreds his opponent. Kallan then makes several arcane sigils with his hands, finally arcing a black ray of energy at the 5th goblin.\n\n \n Spoiler \n\nKallan's attack, casting Negative Energy Ray: (1d20+5)[ 10 ] \nAnd damage: (3d6)[ 11 ] \n\nAlso, all undead are charging, with appropriate modifiers taken into account. Zombies are found on page 266 of the MM, and Skeletons are on page 226.\n\nZombie Attacks: (1d20+4)[ 9 ] (1d20+4)[ 5 ] \nAnd Damage: (1d6+2)[ 4 ] (1d6+2)[ 4 ] \n\nOwlbear Attacks: Claw 1: (1d20+8)[ 24 ] and Claw 2: (1d20+8)[ 27 ] \nAnd Claw 1 damage: (1d6+5)[ 11 ] and Claw 2 damage: (1d6+5)[ 11 ] \nAnd Bite: (1d20+3)[ 20 ] \nAnd Damage: (1d8+2)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " DM \n\nMarshek's blade just barely catches a piece of the hobgoblins armor, but that's enough to make an incredible amount of current flow through him, frying him.\n\nAramina draws to arrows from her quiver, and both strike true. He drops as he tried to draw an arrow of his own.\n\nKallan's zombies managee to do nothing buy annoy the hobgoblin, but the owlbear skeleton mangles one to death. His own ray barely misses his target.\n\nAnother hound appears near the side path just ahead. The remaining hobgoblins don't even flinch or think about retreating. #1 drops his bow, draws a longsword and slices him with his sword for [3] damage.\n\n#3, and #6 draw arrows, and fire at the front most party members. #3's arrow just hits Aramina for [5] damage, he then moves away form the skeleton. #6's arrow was intended for Marshek but it missed badly.\n\n \n\nInitiative:\n Marshek \n Kallan \n Aramina \n Gobbos+ \n Arsenal \nBarendek = yellow (cant read with yellow text 😛\n Ursevas \n\nArsenal's turn.",
"loss": true
},
{
"from": "human",
"prefix": "tsuyoshikentsu:",
"value": " Ursevas moves in between the zombies and the skeleton, starting to dance and ululate wildly.\n\n \n Spoiler \nMove to 14D, start a full-round action. Casting Dance of Ruin, which will complete on my next action.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kagan:",
"value": " Barendek moves closer to the archers, drawing a shortspear mid-step, and throws it at the archer eyeing Marshek's flank.\n\n \n Spoiler \nMove down to H12, drawing spear during the move action, throwing it at hobgoblin #6. With the -2 penalty due to range increments, it comes to (1d20+3)[ 19 ] , for (1d6+2)[ 3 ] damage.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Aramina launches another pair of arrows: this time at hobgoblin #3 (no PBS):\n\nAttack 1 (rapid shot)+8: (1d20+8)[ 25 ] \nDamage:1d8+7: (1d8+7)[ 8 ] \nAttack 2 (rapid shot)+8: (1d20+8)[ 21 ] \nDamage:1d8+7: (1d8+7)[ 10 ] \n\nShe mutters, Does anyone know what these dog-things can do? , reaching into her quiver for more arrows...",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nArsenal readies his trident and rushes the target nearest him along the western flank. \"Your lesser pawns do not seem up to the task, Kallan,\" he calls out as he rams the weapon into the assailant.\n\n \n Spoiler \nMove to 15B \n Attack: (1d20+8)[ 27 ] +2 for charge; -2AC from charge.\n Damage: (1d8+2)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nMarshek takes a quick glance back, seeing that his comrades had the rear guard well in hand, and that Aramia already had a bead on the hobgoblin on his right. Though they were his people that fact that they were no more than common bandits rankled him.\n\n \"They shall receive no less than they deserve.\" he mumbles in goblin.\n\nHe sprints, yet again, at the next hobgoblin in line and shouting a battlecry, again in goblin.\n\n \"For Lhesh Haruuc !\" \n \n Spoiler \nCharge action up to O10 to attack the hobgoblin #6, while channeling shocking grasp through his sword.\nAC: 19 HP: 38\n\n Charge Attack - (1d20+14)[ 28 ] with a +3 added in if it's wearing metal armor.\n Charge Damage - (2d6+5)[ 15 ] \n Shocking Grasp - (5d6)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " \"You labeled them incorrectly. They are merely pawns, the lowliest of my art.\" Kallan directs his zombies to return to his side. He then directs the owlbear to attack the Hellhound next to the Hobbo marked 6:\n\n(Charging, already figured in to calculations)\n\nClaw 1: (1d20+8)[ 23 ] And Damage: (1d6+5)[ 6 ] \n\nAnd Claw 2: (1d20+8)[ 23 ] And Damage: (1d6+5)[ 10 ] \n\nAnd Bite: (1d20+4)[ 20 ] And Damage: (1d8+2)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " DM \n\nArsenal pierces through the hobgoblin armor, dealing massive damage, but not disabling his opponent.\n\nSimilarly Barendek's spear finds its mark but fails to cause any serious damage.\n\n#6 replies to Marshek's battle cry \"[goblin] Death to Lhesh Har...BZZZTT! [/goblin]\" ,and falls down twitching.\n\nThe owlbear skeleton's claw finds its mark, hurting the hound.\n\n \n Spoiler \n\nsince it's a charge he cant full attack, unless I'm missing something.\n \n\n\nAramina's arrows strike true, downing another hobgoblin.\n\n#1 tries to fight back, but is lucky not to drop his weapon.\n \n Spoiler \n\nrolled a 2.\n \n\n\nThe Hell Hounds take 5 foot steps and breath noxious cones of fire. The owlbear skeleton is caught by both, but manages to partially evade one, taking [18] fire damage. Marshek is only partially affected by one cone taking [5] damage.\n\nSuddenly from the path a new figure appears. A gaunt scarred hobgoblin wearing bright red robes, with set of goggles strapped to his face, weilding a finely crafted staff. He points at the center of the road and creates a huge sticky web.\n\nAramina and Barendek are both trapped within the web, Aramina manages to avoid the thicker strands and is only entangled, Banderek is completely immobilized.\n\nLoud chanting is audible near this new creature, but it is impossible to determine exactly where it is coming form.\n\n \n\nInitiative:\n Marshek \n Kallan \n Aramina \n Gobbos+ \n Arsenal \nBarendek = yellow (cant read with yellow text 😛\n Ursevas \n\nArsenal's turn.",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nThe warforged tilts his head to one side, as if listening to something faint. \"I named them pawns, Kallan. What do you mean?\" Arsenal bellows as he thrusts his trident into his hobgoblin opponent once more.\n\n \n Spoiler \n Attack: (1d20+6)[ 24 ] \n Damage: (1d8+2)[ 8 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan grins. \"I'm just screwing with you!\" he says cheerfully.",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nArsenal tilts his head back the other way and booms, \"But I have no screws, Kallas.\" after five heartbeats, the warforged's tearing-metal laughter can be heard over the din of battle.",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " \"I said screwing with you, metal head. What you're thinking of is if I had said I was screwing you. wait, ew...multiple definitions... \" ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nAs always Marshek is struck by how other races seem to laugh off dire predicaments and seemingly ignore what was right in front of them. This new figure was obviously a leader of some sort with his better than the norm equipment, and seemed to be the greatest threat. But first the hound...\n\n \"Aramia, hit the robed one with some arrows, and the rest of you, why do you always have to joke around?\", he yells back at the others.\n\nHe swings a blow at the fire-slavering hound and sends another burst of lightning down the blade to course through the creature.\n\n \n Spoiler \nAC: 21 HP: 33/38\n\nStandard action to channel the hell out of the hell hound at M5 with shocking grasp (I'm going to run out of ways to describe that spell...). If he kills it then he'll move down to O6, but if the hound still lives he'll take a 5-foot step down to O9.\n\n Channel attack - (1d20+9)[ 12 ] \n Damage - (2d6+5)[ 13 ] \n Shocking grasp - (5d6)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Kagan:",
"value": " Barendek \n\n\" Ugh. How... expected ,\" Barendek mutters to himself, as he attempts to force his way out of the newly formed webs.\n\n \n Spoiler \n Attempts a DC 20 strength check as a full-round action to get out of the webs - it's not a save, granted, but should I be rolling it?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Go ahead and roll, I'll moslty roll saves when they take place during the enemies turn, if they take place on yours, be free to roll them.",
"loss": true
},
{
"from": "human",
"prefix": "tsuyoshikentsu:",
"value": " Ursevas releases the energy within him in a burst of energy chilling in more ways than one.\n\n \n Spoiler \nCompleting Dance of Ruin. That's (2d20)[ 30 ] + (2d6)[ 8 ] to everything within ten feet. It's half cold and half negative energy.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan moves to 11E, skirting the web, his bodyguards located in front of him. Meanwhile, the owlbear continues to tear into the Hellhound:\n\nClaw 1: (1d20+6)[ 20 ] And Damage: (1d6+5)[ 6 ] \n\nAnd Claw 2: (1d20+6)[ 17 ] And Damage: (1d6+5)[ 9 ] \n\nAnd Bite: (1d20+1)[ 9 ] And Damage: (1d8+2)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Spoiler \n AC 20 (if I ever get out of this entangled area) HP: 31/36 (by my math)Spells prepared: Resist Energy\n \n\n\n\nAramina picks her way through the difficult area to H17 (move action, moving half speed due to entanglement), then, once free of the hindering webbing,\nlaunches an arrow at the robed hobgoblin with the staff:\n\nAttack: (+10) (1d20+10)[ 29 ] \nDamage: 1d8+7 (1d8+7)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " DM \n\nArsenal skewers the hobgoblin, blood splashes everywhere and the enemy falls.\n\nBarendek struggles with the web, and manages to break through, He is now merely entangled by weaker strands.\n\nUservas causes an dark icy burst, that damages no one in particular.\n\nMarshek's strike is deflected by the hound thick skin, missing its mark. It tries to bite back, but your armor hold his bite back.\n\nThe owlbear skeleton's claws rip their way through the hell hound, tearing it to pieces.\n\nAramina's arrow strike the caster in the shoulder causing him to wince in pain, but ultimately shrug it off. Looking at the archer with evil intent. He raises his staff, utters a few arcane words and a ball of fire appears next the the archer and moves towards her, she expertly dodges the incoming flame, which seems to be turning for a second pass.\n\nHurried footsteps can the heard coming from the road ahead. 6 more hobgoblins appear, closing fast on the party.\n\nOne more hobgoblin suddenly pops into being in the trees near Kallan. This one wears heavy metal armor, and carries and mace. He grasps a symbol hanging from his neck, utters a few dark words and points it at the zombies, who seem to stop and turn around menacingly towards Kallan.\n\n \n\nInitiative:\n Marshek \n Kallan \n Aramina \n Gobbos+ \n Arsenal \nBarendek = yellow (cant read with yellow text 😛\n Ursevas \n\nArsenal's turn.",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nWith a flick of his wrist to remove the blood and viscera from his trident, Arsenal moves forward just short of the wall. He concentrates a moment and infuses the weapon with a bane against goblinoids. \"Are you capable of dealing with your minions, Kallan?\" he asks the necromancer.\n\n \n Spoiler \nMove to 9-B. Infuse personal weapon augmentation : goblinoid bane. Used Rapid Infusion to do it.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " \"More than capable. The little cleric is mine too.\" Turning to said cleric, Kallan shows his teeth in a pointed grin. \"You have no idea who you're dealing with, you pathetic fool,\" he says, brandishing his skeletal arm.",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nThe warforged nods and signals his intent to circle around the ruined building and flank the newcomers.",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " DM \n\nThe cleric gives Kallan a wicked smile, and grasps his weapon.",
"loss": true
},
{
"from": "human",
"prefix": "Kagan:",
"value": " Barendek \n\nSignaling his acknowledgement to Arsenal, Barendek moves to converge with the warforged at the building. He slowly makes his way through the sticky webs, and manages to heave a shortspear once he's free of the mess - but badly misses.\n\n \n Spoiler \nMoves to H-10, throws a shortspear at the hobgoblin in front of him (I believe that's the cleric, right?) at I-7, rolling a (1d20+5)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nMarshek flicks a hand at the hound challenging him. A dark purple ray shoots from his hand to strike at the demonic dog. He gives a grunt at the new enemies but whips his head around to bark out orders.\n\n \"Kallan, have your skeleton kill the hound and Aramia, see if you can pick off some of these fresh enemies! I've got plans for the mage so leave him to me!\" \n\nMarshek sprints away from the now weakened hound, hoping to evade it's attack. He spits out a sentence in goblin as he closes in on the mage, sword glowing with a sickly light.\n\n \"We'll talk later traitor!\" \n \n Spoiler \nAC: 19, HP 33\n\nMarshek uses his 1/day Quick Cast to cast Ray of Enfeeblement at the hell hound then charges the mage, ending up at M6, and attacks with a channeled Ghoul Touch. He'll still take the AoO from the hell hound but I'm hoping that the str damage lowers his chances of getting thrashed 😛.\n\n RoE touch attack - (1d20+8)[ 23 ] \n Str damage - (1d6+2)[ 3 ] \n Charge Attack - (1d20+11)[ 28 ] \n Damage - (2d6+5)[ 11 ] \n Paralyzation duration - (1d6+2)[ 8 ] rounds\n\nThere's no save for the payalysis, but any creature coming within 10 ft of the mage (excepting Marshek) has to make a DC 15 fort save or become sickened.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " The Owlbear takes a 5 foot step and attacks the Hellhound:\n\n (1d20+6)[ 7 ] (1d6+5)[ 6 ] \n (1d20+6)[ 16 ] (1d6+5)[ 10 ] \n (1d20+2)[ 9 ] (1d8+2)[ 8 ] \n\nMeanwhile, Kallan Rebukes his thralls into his control once more:\n\nRebuke Check: (1d20+3)[ 5 ] \n\nAnd Total HD amount: (2d6+8)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Aramina hears Marshek's words and redirects her attention to the hobgoblin cleric, with another pair of arrows:\n\nShot 1 (+8): (1d20+8)[ 28 ] \nDamage: 1d8+7 (1d8+7)[ 12 ] \nShot 2: (1d20+8)[ 28 ] \nDamage: (1d8+7)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Crit threats???\n\nConfirmation rolls:\nFirst one: 1d20+8\n (1d20+8)[ 21 ] \n\nSecond:\n (1d20+8)[ 13 ] \n\nFirst set of extra damage (multiplying favored enemy damage, add to original): 2d8+14 (2d8+14)[ 25 ] \nSecond set:\n2d8+14 (2d8+14)[ 19 ] \n\n(Wow, the roller liked me that round...)",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " DM \n\nUrsevas takes a few steps back and let loose a small fiery bead, which detonates once near the new arrivals. All but 2 are knocked down by the explosion, the 2 are badly burned.\n\nMarshek's ray weakens the hound, which misses as it tries to strike back. The wizard is both hurt and paralyzed after the attack.\n\nKallan regains control of his zombies. The skeleton wounds the hell hound, who bites back dealing [6] damage, 5 of it fire damage.\n\nAramina's arrows break through the softer spots in the clerics armor, and blood starts to gush out, almost instantly he drops.\n\nThe two remaining hobgoblins charge Marshek, one connecting for [3] damage.\n\n \n\nInitiative:\n Marshek \n Kallan \n Aramina \n Gobbos+ \n Arsenal \nBarendek = yellow (cant read with yellow text 😛\n Ursevas ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nHaving secured the wizard Marshek attacks the hobgoblin threatening him from next to the stunned mage.\n\n \n Spoiler \nStandard action to channel Shocking Grasp through sword and an attack against the hobgoblin at N5.\n\n Attack - (1d20+9)[ 17 ] add 3 if it wears metal armor.\n Damage - (2d6+5)[ 9 ] \n Shocking grasp - (5d6)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nThe warforged moves around the broken walls of the ruin, keeping a low profile and attempting to limit his exposure to the enemy.\n\n \n Spoiler \nDouble-Move around western walls of ruin to 1-D.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan glares at Aramina before advancing on the hut. Meanwhile, the Skeleton continues savaging the Hound:\n\n (1d20+6)[ 9 ] (1d6+4)[ 10 ] \n (1d20+6)[ 11 ] (1d6+4)[ 6 ] \n (1d20+2)[ 15 ] (1d8+2)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " (Looks like we have two hobgoblins in melee (maybe just one by now), and possibly a hellhound still in the fight.)\nAramina shakes her head and says, \" I was running low on targets... \" in response to the cleric's disapproval, redirecting her attention to the last hobgoblins in melee...\n\n(target the closer of the two if still standing)\n\n(Precise shot so no penalty for shooting into melee):\n\nRapid shot 1: (1d20+8)[ 14 ] \nDamage: (1d8+7)[ 12 ] \nRapid shot 2: (1d20+8)[ 22 ] \nDamage: (1d8+7)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Originally Posted by Shishnarfne \n Aramina shakes her head and says, \" I was running low on targets... \" in response to the cleric's disapproval \n \n\n((Who you callin' a cleric?))",
"loss": true
},
{
"from": "human",
"prefix": "Kagan:",
"value": " Barendek \n\nShuddering and whispering to himself, \"The poor damned fools,\" the cleric rushes to assist Marshek.\n\n \n Spoiler \nCharge to L6, attacking the target at M5, rolling a (1d20+8)[ 16 ] for (1d6+2)[ 7 ] damage\n ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Originally Posted by Dorizzit \n ((Who you callin' a cleric?)) \n \n\n((Oops, saw someone rebuking undead and jumped to Conclusions... At least the swim back woke me up... Anyway, there's a chance IC for the same mistake, but my apologies.)",
"loss": true
},
{
"from": "human",
"prefix": "tsuyoshikentsu:",
"value": " Ursevas does some quick aiming and curses. \"Marshek! Incoming!\"\n\nHe then hurls a ball of deathly clod energy into the midst of the fray, which explodes.\n\n \n Spoiler \nOOC:\n\nFiring a uttercoldball at O7. This'll hit all the hobgoblins, the owlbear skeleton, the hell hound, and, unfortunately, Marshek.\n\nThe owlbear will be healed for half of the \"damage\" it takes -- the ball is half-cold, half negative energy and skeletons are cold immune. The hell hound will take half negative energy, hand half of the damage multiplied by 150% of cold because of its subtype. Everyone else takes half negative energy and half cold, unless someone's got a subtype I don't know about.\n\nDamage: (5d6)[ 20 ] \n\nSo owlbear's healed for 10, hell hound takes 10 (-)energy and 15 cold, and everyone else takes 10 (-)E and 10 cold. Save DC 17 for half.\n\nOh, spells prepared. For simplicity's sake, all 1st slots are uttercold frost hands, all 2nds are dance of ruin, and all thirds are uttercold ball -- but both thirds are now used.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " DM \n\nUrsevas unleashes a blast of cold energy. The the hellhound and one of the hobgoblin warrior are blown apart by the blast. another warrior, and the robed one manage to survive, but are badly injured. Marshek takes 10 damage.\n\nBarendek's charge hits the robed figure cleanly, it's still standing, but just barely.\n\nMarshek cuts down the last of the warrior, the corpse get a nice electric jolt, but fails to come back to life.\n\nKallan manages to regain control of his minions, while his skeleton is actually healed by Urseva's blast.\n\n \n\nAnd combat is over. You have 6 round ot decide what to do with the almost dead robed figure.\n\n\nEveryone gains 750 xp.\n\n\nLoot:\n\n\nSearching the fallen bodies you find:\n \n Spoiler \n\n8 somewhat old and damaged suits of chainmail.\n8 heavy steel shields\n8 composite longbows (+1 str)\n8 well crafted, but worn longswords. (MW)\n100 arrows.\n1 very finely crafted and kept breastplate. (MW)\n1 fine mace. (MW)\n\nZ had a fist sized metal plaque hanging from his neck. It seems to be inscribes with a dragon like head.\n\nU had a wooden staff adorned with metal (MW quarterstaff), and carries a pair of odd looking goggles.\n ",
"loss": true
},
{
"from": "human",
"prefix": "tsuyoshikentsu:",
"value": " \"Hmph.\" Ursevas strolls to the corpses, brushing imaginary dirt from his sleeves. \"Sorry about the blast, Marshek. Anyone else want that staff?\"",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Aramina heals her wounds with a charge from the Healing belt for (2d8)[ 5 ] more hp, which should be enough for a full heal...\n \"So what do we ask our foe when he awakes? And how do we restrain him? Oh, yeah, can I have a few of those arrows to replace the ones I used?\" \n\n\nThe elf then looks around, bow in hand, as though waiting for others to make the difficult decisions...",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nMarshek gives a howl as the spell sucked warmth and life from his skin and glares angrily at Ursevas. Slicing down the last enemy he gives his sword a quick wipe before sheathing it. Though angry he gives a nod to the cold mage.\n\n \"Such is battle. I might have use of one of those bows, and the goggles are interesting. First though Aramina,\" he turns to the paralyzed mage, \"I want to have a word with this traitor.\" \n\nMarshek slings his backpack off of his shoulders and pulls out a long length of silken rope. He begins binding the paralyzed hobgoblin's hands.\n\n \"Berenderak, can you make sure that he doesn't die from his wounds? And Kallan, I may need your... delicate touch.\" \n \n Spoiler \nMaking a Use Rope check to bind the caster.\n Use Rope - (1d20+3)[ 6 ] and then +10 if he tries to escape.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan grins in the most disturbing manner possible and hefts his skeleton arm, before saying: \"Just give me one second. I want to talk to the Cleric...\" Engaging his spirit sight he begins speaking with the Cleric: \"Who, pray tell, is your master?\" He asks, initially innocuous.",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nMarshek finishes binding the wizard's hands with what he thinks are good knots. He wipes his forhead and flicks a bead of sweat at the hobgoblin's eyes. Intoning a quick spell he sets his hand on the hobgoblin's head and sends a quick burst of negative energy into him.\n\n \n Spoiler \nCasting touch of fatigue, the DC is 13 and fort based. Might as well make him as easy to subdue as possible.\n ",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nThe warforged regroups with the others, coming from the backside of the ruin. \"If I may, I will attempt to ascertain the nature of the goggles,\" he offers.\n\n \n Spoiler \nIf given the goggles to check, Artificer Knowledge (DC15): (1d20+7)[ 24 ] to determine if it is magical. Takes one minute. If it is, I will infuse identify to determine it's properties.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " DM \n\nThe robed hobgoblin looks as defiant as a near death, fatigued and bound hobgoblin can look, but doesn't seem to be trying anything or in any way reacting to the party.\n\nKallan:\n \n Spoiler \n\nUsing your spirit sense, you notice the spirit of the cleric who replies to your inquiry. \"Hahaha, and, pray tell, why should I tell you anything.\" \n \n\n\nArsenal:\n \n Spoiler \n\nThe goggles are magical. Using Identify you learn this:\n\n Goggles of foe finding \n The lenses of this goggles continually fade back and forth between soot black and snow white. \n\nWhile you attack foes that have cover while wearing the goggles you ignore the cover bonus to AC they would normally receive. You cannot circumvent to effect of total cover.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " \"Because I can deny you your spirit's final journey and sever your connection to death, forcing you to wander this plane for all of eternity, forced to bear witness to events even as you can do nothing to interact with them. None will be able to see, smell, touch, or hear you. That is why you will answer me!\" \n\nBluff Check: (1d20+3)[ 10 ] \n\nIntimidate Check: (1d20+13)[ 24 ] ",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nArsenal studies the goggles for a couple of minutes, then moves next to Marshek to report his findings. \"The goggles aid those who attack opponents with partial cover, negating the effect unless they are completely covered. I would suggest it best used by Aramina.\" He then waits patiently for the outcome of Kallan's interrogation.",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nSheathing his sword Marshek rubs his battle-worn muscles, still eying the robed hobgoblin with hatred and ready to bring a fist crashing into his kinsman's face if need be. He waves over Aramina, nodding to Arsenals input.\n\n \"True, she'll make better use of it than any of us.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Aramina looks at the goggles, nods, and says, \" Yes, I could use these. Does anyone else want them? If not, I'll put them to good use. \" She gives a small smile, looking expectantly at her companions.",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nThe artificer hands the goggles to the archer with a nod. \"Did you hear my explanation?\" Arsenal asks.",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " DM \n\nKallan:\n \n Spoiler \n\nThe clerics face shows signs of worry, but he manages to shake them off. \"You can do no such thing. You may be able to desecrate my corpse you vile necromancer, but you can not hurt my soul. My master and his red hand will destroy you all., there is no hope for you and your kind. \n\nAny further questions are met with little more than insults.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan dismisses the soul. Any questions directed at him are met with a sulky glare.",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n \"Take it for now Aramina, we can redistribute equipment if we need to when we get to the town.\" \n\nSeeing Kallan sulking Marshek laughs and bares his teeth.\n\n \"Don't worry friend, we've got a live one here.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Aramina accepts the goggles, \" Thank you. These should help me. \"\n\nShe then turns her attention to the surrounding woods, allowing the others to direct the questioning while she keeps watch for possible reinforcements.",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nAfter handing the goggles to the archer Marshek turns to his captive and grabs him roughly by the throat and hair. Leaning in close he growls at the man in thick goblin.\n\n \"Your companion over there,\" he nods towards one of the electricity burned corpses on the edge of the path, \"Said something interesting before he died, he said \"Death to Lhesh Haruuc.\" Betraying the one who led our people into dominance over this land is punishable by death, mongrel! And it's death that will come for you, you just have to choose the method.\" \n \"You tell us everything about who you are and the reason your group attacked us, and you'll be imprisoned and forced to work until your death when your soul can go where it may. If you don't say anything then I give you to him,\" Marshek takes his hand off the captive's hair and points to Kallan, \"He uses your soul to fuel his spells and raises your corpse to fight until it falls apart. It's your choice, make it quickly.\" \n\nHaving said his piece he begins draging the hobgoblin over to Kallan.\n\n \n Spoiler \nMaking a long-winded Intimidate check. If Kallan wishes to make an Intimidate check as well then this can be treated as an Aid Another instead.\n\n Intimidate - (1d20-1)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Seeing as Marshek is being approximately as scary as musty styrofoam, Kallan decides to help him out. Walking over to the captive hobgoblin, Kallan runs a (skeletal) hand down the side of his enemy's face. Although the touch itself is as soft as a feather, the razor sharp points still draw lines of blood. In an immensely disturbing voice, Kallan begins to speak. \"Oh yes, I can show you horrors that would drive every sliver of sanity from your mind. I could force you to endure horrors that shouldn't even be physically possible. I could force you to suffer years in agony before you died. I can do it all, and I will, unless you just answer our questions.\" \n (1d20+13)[ 19 ] \n\n((OOC edit: All I need is one good roll, and I can make my enemies piss themselves. So far...I've gotten a 6 and an 11. Joy.))",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " DM \n\nCloser inspection of this creature shows his body to be warped and almost completely scarred. It is unclear if they are self inflicted, but it is clear this creature has suffered through incredibly amounts of pain.\n\nThe creature tries to stay quite while Marshek speaks, but his atempt at \"intimidation\" is jsut too much to take. \"What are you trying to do? Am I supposed to fear you ?\" he gives Marshek a wicked smile, his teeth are sharp and crooked. Haruuc is weak, what does he do with his might? Nothing!, he sells of his soldiers as mercenaries, deals with other nations when he should conquer!,...but who cares now, the Red hand is coming. \n\nWhen Kallan finishes speaking. Whatever horrors you can show me I have seen worse. I am finished, I have already spoken too much, try your worst young necromancer, I assure you, you will get more response out of torturing your puppets over there. he glances over to our undead minions.",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nThe warforged observes the interactions silently. Strange how they threaten and ignore those threats, he thinks to himself. Arsenal stands still, a silent sentinel among the fleshed beings.",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " DM \n\n((I'm assuming you don't kill the prisioner, if you do just say so and ignore the question about him.))\n\nAfter a few uneventful hours you manage to arrive to town before nightfall. The tied hobgoblins, while not fully cooperating, don't present any significant resistance to your travel. The road descend into a town built mostly on the near side of a broad, sluggish river. You notice Six old stone piers marking the spot where a bridge once stood, but the span itself is long gone. Instead a couple of long thick ropes cross the river, each secured to a flat-bottomed ferryboat. Brown fields and green orchards surround the town.\n\nA group of armed guards stands watch. Six in total, 4 hobgoblin, 1 human, 1 goblin. The goblin and 2 hobgoblin are wearing leather armor, The belly and part of the torso of each armor, is painted a light blue-ish color. The other two hobgoblins and the human wear chain armor, decorated in purples and green. One of the hobgoblins armor carries the crest that you all recognize as House Deneith's.\n\nAs soon as they notice you, and the tied hobgoblin, a mail wearing hobgoblin signals to the goblin while the other four ready their polearms. The hobgoblin approaches you and speaks: \"Halt!, what is your business in Drellin's Ferry?, and what exactly is going on here?\" , he points at the tied prisoner.",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan grins sadistically, moving his arm in such a way so as to reveal its skeletal nature. \"He and a larger group attacked us. We taught them them that banditry is bad.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " The hobgoblin takes a quick step back as he notices Kallan's arm, but then regains his composure.\n\n\n Deneith crest wearing hobgoblin \n \"Well that answers whats with him, sadly bandit activity near the outskirts of town has increased in the past few days. We'll gladly take care of this savage.\" He glares at the prisioner, who quickly return the favor. \"Now what is your business in town?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " \"We received a message from Norro Winston asking for our aid.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Deneith crest wearing hobgoblin \n \"Oh yes, we were to expect you , I'll send word you have arrived.\" He looks each party member up and down, nodding approvingly of Marshek in particular, glad to see a fellow hobgoblin. \"I believe he wants to talk to you about the bandits.\" He motions to the other side and the ferry boat starts moving towards this side of the river. \"He will meet you in the Old Bridge Inn momentarily, you will find it after you cross the river. Kellin runs the place, feel free to ask him fro accommodations and supplies.\" \n\nTwo of the guards relieve you of the prisioner and get on the ferry with the creature. \"We'll keep this one In that big stone building if you need him for anything\" The ferry ride takes about 6 minutes. Once on the toher side finding the inn is of no difficulty.\n\n The Old Bridge Inn \n\nThe building is of decent size and seems well kept. You enter to the common room, its full of goblinoids with the odd human scattered around. Most are drinking and many are doing gambling of any sort, lots of card playing and dice throwing, also cursing lots of cursing. A thin, older looking goblin seems to be shouting instructions, and ordering people around and as you enter he turns to you. \"Yes? What do you want?\" \n\nmap to date:\n \n Spoiler \n\nYou are near the red X.\n \n\nI'll be filling the spots of interest as you get near them.\n8. Old toll house (Jail)\n10: The Old Bridge Inn\n16. Gausler's Brewhouse\n17: Jendar's Warehouse.\n18: Sterrell's provisioning\n ",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nThe warforged follows along silently, observing and cataloguing streets, alleys and locales. As usual, Arsenal leaves the conversation for Marshek or others as many continue to treat his kind as property rather than sentient beings.",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan addresses the goblin. \"We're looking for Norro Winston.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nMarshek nods back in respect to the hobgoblin guardsman and pushes the captive towards the other soldiers.\n\n \"This one's a mage, so be sure to keep him from casting any spells. That's my rope too, so I'll pick it up from the jail later.\" \n\nNodding again to the soldiers Marshek departs with the others. In a way, he enjoyed the ferry ride. The peaceful lull of the river helped to wash the fatigue of battle away while he went over what they knew already and had to do in his head.\n\nThe inn was easy to find like the guardsman said and once inside Marshek grinned widely at the smell of goblin food and drink. Following Kallan to the counter he responds to the goblin in their tongue after Kallan speaks.\n\n \"The guards told us that you would direct us, Kellin right?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kellin Shadowbanks \n\nHe looks a bit puzzled by Kallan's request. \"Afraid I just ran out of Norros...This is an inn, I can serve you a meal or offer you a room, both of which I have plenty off, political figures not so much.\" \n\nHe turns towards Marshek. \"Karsh must have sent you, he has the tendency to send all sorts of strangers my way. Good lad that one, sad I hear he's being shipped out to some brellish noble once he finished training here.\" He shakes his head and once again focuses on Marshek. \"Need directions eh? Well buy some drinks and start asking.\" ",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nGiven no need to imbibe or ingest anything, Arsenal places himself adjacent to the door through which the group entered and observes the clientele, also noting additional exits from the room.\n\n \n Spoiler \n Search: (1d20+11)[ 24 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " DM \n\nArsenal:\n\n \n Spoiler \n\nThere are about 3 other noticeable ways out of the room. A set of large doors in the opposite end of the entrance you used, stairs to your right as you enter, and a door behind the bar area.\n ",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nThe warforged vigilantly observes the clientele, looking for any signs of over -interest in the newly arrived group.",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nMarshek hands a gold coin to the barkeep.\n\n \"Get me a good ale, and something to eat. So where are the best shops for weapons, equipment, and magic in this town?\" \n\nAfter the goblin answers Marshek begins to look around for a place to sit.",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kellin \n\nKellin grabs the coin, inspects it for a few seconds and then signals to another goblin. You find a suitable table near a wall, and Kelin brings you a mug of ale, and a leg of some sort of animal, tastes like chicken. \"We have several shops in town, depends what you are looking for. Weapons and armor you go to Morlin's place, the Deneith humans are supposed to have a decent armory but they don't really sell anything, except older items to the town guard. The shrine to Dol Dorn can probably sell you a few magic items, as can Sertieren the Wise. Sertieren is not really a businessman, and is not always in the mood for business. Delora can supply you with any of your pack animal needs. Umm lets see what else...oh yeah Jarret sells some gear and clothing.\" \n\nArsenal:\n \n Spoiler \n\nYou notice no specific interest in the group. You get a few passing glances, and a few stares from the younger goblins but nothing that would make you uneasy.\n \n\n\nA few minutes after you have setteled another group enters the inn, 2 armored humans, 1 plainsclothed human, a hobgoblin female, and what you recognize as Norro Winston, who has grown a mustache since the last tiem you saw him. \"I heard you arrived\" he smiles. \"How are you my friends. Glad you could make it.\" his face turns serious. \"It seems we have a problem.\" He signals Kellin who leads both parties through a door into an empty room. \"As it seems you've already experienced ,the areas around my town are growing ever more dangerous. This is the reason I called you here. The road has always been a target for bandits, but lately they have increased very noticeably, and we've had some raids in the outer farmlands.The hobgoblin interrupts. \"We assume the attacks are coming from the woods, I sent some of my men to investigate, but sadly none have returned.\" \n Norro \n \"Where are my manners, This is Captain Sorrana, she's in charge of the town guard. Like she says, although we have been effective driving back any raids, we have been unable locate the bandits hiding place. This is where I was hoping you could help. I sent some scouts not long ago into the forest, to see what they could find, sadly none have returned. I fear my men are just not trained for this. We were hoping you could help us locate this band, and possibly drive it from the forest.\" \n\nNorro:\n \n\nMap to date (updated)\n \n Spoiler \n\nYou are near the red X.\n \n\nI'll be filling the spots of interest as you get near them.\n2: Open air market, mostly selling produce.\n3: Nice house, has two guards in Deneith colors standing outside.\n5: Morlin's smithy\n6. Shrine to Dol Dorn\n7. Sertherrien's house\n8: Jail\n9: Stone building\n10: The Old Bridge Inn\n11. Jarred Sundries\n12: Delora's place.\n13: Wooden building.\n17: Jendar's Warehouse.\n18: Sterrell's provisioning\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan listens intently. \"We would be happy to help. When shall we set out?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " \" Do you know much about the woods around here? I don't know the local area, and I didn't see that any of these looked like a woodsman, \" Aramina replies, gesturing to her companions.\n\n \"A local guide would help me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nThe warforged steps forward from his position by the door of the meeting room to draw the attention of those gathered. His booming voice drowns out any noise from the common room, but seems focused forward so only those before him are best able to hear. \"Norrowinston. What have these bandits taken? What armaments and magics have they utilized? Are they all goblinoids? Are they utilizing basic hit-grab-and-run tactics?\" After speaking Arsenal returns to his former position.",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nMarshek nods along with the questions of the others, scowling slightly at how quickly Kallan pledged their assistance. Though he had no other desire than to track down the traitors at the moment there was no point rushing into things.\n\n \"True, a guide and a run down of their tactics would help. There's something that concerns me though. When they attacked us they had two hell hounds with them, and normal bandits wouldn't be able to control such beasts. Have you seen any other creatures assisting them?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Norro \n \"The bandits haven't been taking anything you wouldn't expect them too. The have mostly hit the outer farms, stealing supplies and destroying property. The town guard combined with my trainees is too strong for them to try any raids closer to town. They have also been targeting travelers across the Dawn way. ((The Dawn way is the main road in the are, your attack occurred in a part of the Dawn way.)) The road north has been practically closed, but that part has not been of much use lately, since it eventually leads into what once was Cyre.\" \n \"As for guides you can check with Jorr. He's an old soldier who settled in aa cabin just inside the forest. He's not the friendly type, but he's an expert on those woods, and he tends to dislike the Dakhaani bandits, very loyal to the Rhukaan Taash I hear.\" \n \n\"There have been no reports of weird creatures, apart from the expected Worgs.\" \n \"Ahh here.\" heh and the party a bag. \"A few thing we collected to help you, and a map of the area. I've been allowed to offer you 600 pieces of gold if you succeed. Any more questions? If not good luck hunting.\" \n\nmap:\n \n Spoiler \n\n \n\nRemember to flip horizontally.\nA is the road.\nB are trails.\nC is Jorr's cabin.\n \n\n\nbag:\n \n Spoiler \n\n2 scrolls labeled: cure light wounds.\n2 scrolls labeled: identify.\n2 scrolls labeled: obscuring mist.\n2 scrolls labeled: silent image.\n2 potions labeled: cure light wounds.\n1 potion labeled: darkvision.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nMarshek smiles slightly at the mention of the old man's allegiances.\n\n Good, if we can convince him that these raiders mean to destabilize Lhesh Haruuc's rule then we'll have no trouble securing his services.\n \n \"The deal sounds fine to me,\" Marshek growls to the others, \"We should get a good night's rest, where can we secure a room?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " \"Let us leave first thing tomorrow morning to visit Jorr, then.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Norro \n\n\"Very well then, I will leave you to prepare for you mission.\" he signals his servants and the captain and begins to leave.\n\n Kellin \n\n\"If you need rooms you are in the right place. I have a few still available for the night. You could also try the Green Apple Inn, but you don't seem like the sort who can't afford a good night's rest.\"\n\n((Old Bridge Inn is 2gp per day, comes with breakfast.))\n\n\n((I'm going to give you a day or so before I move you along so that you can buy/sell or do whatever in town.))",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nMarshek hands 2 gp over to Kellin.\n\n \"I'll stay here, It'll be good to spend a night in a goblin run inn.\" \n\nHe turns to the others and offers quick nods.\n\n \"We should be up as early as possible tomorrow, so let's get all of our trading and other business over either tonight or earl tomorrow.\" \n\n\nMarshek will go to the jail to pick up his rope if there aren't any objections.",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " As Aramina has no trading that she wishes to complete, she will stay here at the inn and start resting early in order to be ready first thing in the morning.",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan disappears into his room for the next period of time until the party is ready to leave or someone calls upon him.",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " DM\n\nDay 2 \n\nThe party sells most of the mundane equipment, identifies items, and prepare themselves for a day, or more, in the woods.\n\n \n Spoiler \n\nArsenal: The breastplate is a +1 breastplate.\nThe mundane equipment sells for: 2345 gp\n \n\n\nThe party sets out north, heading for Jorr's cabin. It takes about 4 hours to arrive, it should be midday.\n\nThe trail leads past a small cabin in a deep forest glade. A ramshackle front porch is littered with fishing baskets and skinning frames. The cabin overlooks a dark bayou or lake, with old gray cedar-trees draped in moss rising out of the water. An old skiff is tied up on the shore nearby, and a little smoke curls from the fieldstone chimney.\n\nSitting under the front porch are about 6 dogs who,as they notice the party, charge towards you baying. They stop 10 feet short of the party, but don't stop they barking and growling.\n\nA few seconds later, the cabin's door opens, and tall, for a goblin, figure of indeterminate age steps onto the porch. He has a seamed, leathery look to his face and arms, and a big curved knife sits in a sheath strapped to one thigh. \"Don't get many visitors here,\" he rasps, \"Who're you, and what d'ya want with me?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Aramina leaves one hand by her bow while she replies, \" If you're Jorr, we'd like to ask you for some help around here. There're some bandits in the area, and we'd like a guide who knows these woods before trying to find them. Could you help us with this?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Jorr \n \"Could I help ya?\" He stares sadly at his guard dogs. \"Bunch 'o raiders got to close to my cabin a few nights ago, bastards killed one of my pups...ye I'll help ya, those bandits deserve whatever is coming to them.\" He goes back into the cabin, come out with a small backpack and a bow. \"Does anyone have any idea where they are? or are relying on me to find 'em?\" He takes one of the dogs with him and tosses a big hunk of meet to the rest.",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " [color=\"darkorange']Marshek Taruuc[/color=\"darkorange']\n\nMarshek eyes the dogs with distaste but give Jorr a nod of acceptance as the old man agrees to join them.\n\n[color=\"darkorange']\"They've been attacking along the Dawn Way for a while now, but we don't have an exact location. Are there any convenient places for an armed group to take control of somewhere along the road?\"[/color=\"darkorange']",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Jorr \n \"These clans are not native to the woods, they come form the north, from the mountains. My guess is they are using, and probably holding the old skull gorge bridge. Would surprise me if you found a few in the old Vraath Keep, but we can check that out on the way to the bridge.\" \n\nJorr begins walking down the road, followed by his dog.\n\n((Is there anything specific anyone is doing while on the road?, spells, scouting, etc. I will probably post the first encounter tomorrow. ))",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " (I'm usually trying to keep an eye on the surroundings... The owl is less useful for daytime scouting, but is an extra pair of eyes and ears... Oh, and same spell prepared as yesterday, but not cast (Resist Energy))",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Day 2 \n\nTravel for the first few hours is relatively safe, and you are soon approaching the first river crossing. A wide expanse of dark water has flooded the woodland in this low valley. Trees still protrude from the calm dark waters here and there, but many large reaches seem to be little more than algae-choked water. The thrill of frogs and the whine of insects fills the air. The forest road leads right down to th edge of the flooded section, up to a rickety-looking causeway made of thick planks of wood lashed together with mossy rope. The wooden causeway runs for several hundred feet though the boggy patch, only a foot or so above the water.\n\nUp ahead you can make out the wreckage of a wagon lying on its side and half sunk in the flooded forest, about 30 feet from the causeway.\n\nJorr\n \"Someone should probably check that wagon out, there might still be some gold or goods in it.\" \n \n\nTerrain details (key at the top of the map)\n\n Causeway(the planks) is somewhat sleek and uneven. DC 10 balance to run or charge, failure means the character can't move that round.\n\n Shallow bog Each square costs two squares of movement, tumble DC's increase by 2.\n\n Deeper Bog Each square costs four squares of movement, tumble is impossible.\n\n \n Spoiler \n\nSame colors as last time. I rolled spots and listen for you, nothing of interest is either seen or heard apart from the half sunken wagon. The wreckage doesn't seem to be to old. Dark blue is Jorr.\n\nMap of the Witchwood\n\n \n\nYou are near the red x.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan says: \"Allow me.\" he mentally commands one of his Zombies to search the wagon and bring back anything metal.",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Surprise Round \n\nAs the zombie approaches the wagon he seems to stumble, and there appears to be a disturbance in the water. A slimy tentacle appears and grabs a hold of the zombie, trying to crush him. The zombie takes [3] damage from the slam, and an additional [6] from the constriction. ((This counts the DR))\n\nMore tentacles then start to appear in the water, about a dozen it seems. Aresnal seems to freeze moments after the creature reveals itself.\n\n \n Spoiler \n\nSlam +Improved Grab+Constrict was the AoO.\nArsenal is held as if by hold person, you can try a save during every of your turns, DC 16 will.\n \n\n\nCreature: ((The light green-ish area is its reach))\n\n \n\nMarshek:\n \n Spoiler \n\nYou are the only one who seems to have a clue as to what sort of creature this is. It is an aberration native to marshes and bogs. It can paralyze and even charm opponents. As you just saw his tentacles can be dangerous. It is a somewhat slow creature in water, unbearably so on land.\n \n\n\nInitiative:\nKallan\nAramina\nMarshek\nArsenal\nUrsevas\nBarendek\nCreature\n\n \n\nTerrain details (key at the top of the map)\n\n Causeway(the planks) is somewhat sleek and uneven. DC 10 balance to run or charge, failure means the character can't move that round.\n\n Shallow bog Each square costs two squares of movement, tumble DC's increase by 2.\n\n Deeper Bog Each square costs four squares of movement, tumble is impossible.\n\n \n Spoiler \n\nSame colors as last time. I rolled spots and listen for you, nothing of interest is either seen or heard apart from the half sunken wagon. The wreckage doesn't seem to be to old. Dark blue is Jorr.\n\nMap of the Witchwood\n\n \n\nYou are near the red x.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dorizzit:",
"value": " Kallan orders his remaining undead backwards (allowing himself and Aramina to move forwards), and then moves up to D11. This done, he casts Summon Swarm on the creature, calling forth a swarm of bats while simultaneously ordering his zombie forwards.\n\n \n Spoiler \n\nThe Zombie charges, attacking the creature:\n (1d20+4)[ 8 ] \n (1d6+1)[ 4 ] \n\nSwarm Damage:\n (1d6+1)[ 3 ] \nAlso, swarm damage wounds, so the creature takes an additional point of damage each turn (I'll add this onto the swarm damage).\n ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nMarshek swears and draws his greatsword. Noticing Arsenal go stiff makes him curse again as his begins making an arcane gesture.\n\n \"The creature can charm or paralyze any of us, but it'll be slower now that it's on land. Don't let Arsenal get taken by it!\" \n\nHis spell completes and a sizzling line of dark energy strikes towards the beast's central mass.\n\n \n Spoiler \nCasting Ray of Enfeeblement at the creature for...\n RoF - (1d6+2)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nThe warforged mentally strains against the paralyzing effect. After a brief moment Arsenal's head swivels in the direction of the creature. \"That will not be necessary, Marshek. I have reacquired motor control and function at full capacity once more,\" Arsenal booms as he takes a defensive stance with his trident. \"How is the creature classified?\" he asks.\n\n \n Spoiler \n Will save: (1d20+3)[ 20 ] \n I'll edit post if successful. \nTotal defense.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Aramina takes a 5ft step to A11, draws her bow, and unleashes an arrow into the beast:\n\nTo hit (including Point Blank Shot, ignoring cover):(+11) (1d20+11)[ 20 ] \nDamage: (1d8+4)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nMarshek nods in gratification that Arsenal managed to shake off the paralysis.\n\n \"It's classified as an abberation, not a creature of this world but an unnatural hybrid.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Surprise Round \n Kallan : Your mindless pawn charges the tentacled monstrosity, it doesn't succeed in harming the creature. ((The swarm appears at the beginning of your next turn, it has a 1 round casting time.))\n\n Aramina : Your arrow finds its way through all the tentacle, and strikes the creature's center.\n\n Marshek : Your ray hits the creature, visibly weakening and annoying it. ((You forgot to roll to hit, rolled it for you.))\n\n Ursevas : ((NPCed)) Ursevas casts a defensive spell. Suddenly there are many copies of the wizard. ((Mirror Image))\n\n Barendek : (NPCed)) Casts a spell and readies himself against the incoming creature. ((Shield of Faith))\n\nJorr: \"Oh my.\" He moves north a bit and draws his bow.\n\nCreature: The alien beast moves towards the party and begins swinging its tentacles against all in range. The already grapple zombie takes [7] damage. He swings 3 tentacles at the newly arrived zombie, who manages to avoid none. he takes [1] damage. ((Curse a lower strength and DR!!)) It swings 3 at Barendek and likewise for Marshek. 2 hit Marshek for a total of [7] damage, Barendek takes a total of [8] .\n\n\nInitiative:\nKallan\nAramina\nMarshek\nArsenal\nUrsevas\nBarendek\nCreature\n\n \n\nTerrain details (key at the top of the map)\n\n Causeway(the planks) is somewhat sleek and uneven. DC 10 balance to run or charge, failure means the character can't move that round.\n\n Shallow bog Each square costs two squares of movement, tumble DC's increase by 2.\n\n Deeper Bog Each square costs four squares of movement, tumble is impossible.\n\n \n Spoiler \n\nSame colors as last time. I rolled spots and listen for you, nothing of interest is either seen or heard apart from the half sunken wagon. The wreckage doesn't seem to be to old. Dark blue is Jorr.\n\nMap of the Witchwood\n\n \n\nYou are near the red x.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Shishnarfne:",
"value": " Aramina (I'll jump order, as I don't see it changing my action):\n\nRapid shot into the beast:\n\n (1d20+9)[ 26 ] \nDamage: (1d8+4)[ 8 ] \n (1d20+9)[ 23 ] \nDamage: (1d8+4)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "GimliFett:",
"value": " Arsenal \n\nThe warforged concentrates a moment, infusing a bane against aberrations into his trident. \"Thank you, Marshek. I am better prepared to damage the creature now,\" Arsenal booms as he readies himself either to receive an attack from the beast or to attack the beast himself.\n\n \n Spoiler \nRapid Infusion: personal weapon augmentation , bane vs aberrations (+2 hit, +2d6 damage).\n ",
"loss": true
},
{
"from": "human",
"prefix": "Darkantra:",
"value": " Marshek Taruuc \n\nGrunting from the creature's slams Marshek steps quickly towards the main mass of the creature.\n\n \"Aim for the main mass, and no one get into melee if they can help it!\" \n \n Spoiler \nMarshek moves off of the bridge to F9 and attacks the creature with a channeled Shocking Grasp.\n\n Attack - (1d20+9)[ 10 ] \n Damage - (2d6+5)[ 10 ] \n SG - (5d6)[ 20 ] \n FAIL \n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " A select group of Thieves and Assassins sent to find and help the cleric/adventure Tunaster Dranik, by Drasek (your Leader and Head Cleric). You are doing this not just on a whim, but because your Head Cleric was told through a dream that the guild would find great favor with Mask (the cleric's Patron, and guilds only honnored god, whom you all serve and pray to) if they would do this. You are not to comprimise yourself, your guild, nor your God on the holy journey.\n\n After hiring a merchant ship, you and your companions cross the Dragonmere from Westgate (where your Guild is located) to the town of Marsember, not twenty miles away from Whenneo, the town Drasek was told Dranik would be in. You finally arrive in Whenneo and after two day's of searching the local taverns and talking up the towns fold you find this on a message board on the local temple of Tyr... \n To Those of Strong Arm, Keen Mind, and Curiosty, Salutations.\nSee the Man in the Blue at Wyvern Watch Inn before the 23rd if you wish to hear a peculiar riddle, and willing to take a commision to uncover it's answer. \n -T.D. \n You now find yourself at that very Inn looking across the bar to a weathered old man in blue he doesn't seem to have noticed your group as they walked in. He seemed more intrested in making patterns with his finger on the table. You all walk up, and wait until he notices you. Eyeing you wearly he nods to the seats surrouding the area. As you all sit, the silence between you stretchs, and it soon becomes clear that the cleric will not be the one to break it. \n\n((00C-> Ok guys, talk him down learn some stuff, and then we'll head back to your room from where we will hopefully get more fully in the excitment.))",
"loss": false
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry Spinner \n\nHarry stands a few inches short of 6 feet tell, with long black hair that he keeps tied back with a small piece of brown cord. His build is sturdy, but by no means muscular. His features are rather plain, and he likes to keep it that way so that he can more easily disappear into a crowd when he needs to. A small nose sits below two green eyes that are always scanning his surroundings for a mark, an escape route, or anything else that might be useful.\n\nHe wears a grey suit of leather armor, studded with black metal that has been worn so that all of the shine is gone. A longsword hangs easily at his right hip in a dark brown scabbard. On his back hangs a simple looking haversack, that sits easily on his shoulders, he barely seems to notice the weight of the thing. Tied to the backpack is a light crossbow on one side, and a case of bolts on the other. On his left forearm, a wooden buckler that shows signs of having been put to good use is tied.\n\nUpon receiving the instructions from Drasek, Harry made a special trip into the city to make a small purchase. When he showed up at the docks, a somewhat different man than you are used to stands before you.\n\nGone is the long black hair, and in it's place is a smart cut mop of blond. A circlet of silver now sits on his brow and keeps the bangs out of his eyes. Those piercing green eyes still stare out of his face, but now they sit atop a bit of a large nose that shows signs of having been broken. His equipment still appears the same, but his studded leather is now a more common brown, with shining metal studs. The must notable change, however is the prominant symbol of the goddess of merchants hanging around his neck on a leather cord. At the suspicious glares he receives upon approaching the group, his hands move through what appear to be fixing of the hair, scratching various places and gear checking to any casual observer, but that identify him as one of your guild to those trained in such things.\n\n \n Spoiler \n\nTaking 10 on the disguise check, 28 total.\n \n\n \"Oi, what're you all starin at? Let's get shoved off already.\" \n\nA casual smile accompanies his greeting and he moves past the group onto the gangway. Along the way, he tells you all to call him Henry and that he is a follower of Wuakeen if anybody asks.\n\n-----------------------------------------------------------------\n\nSitting across from the table, Harry clears his throat and breaks the somewhat uneasy silence,\n\n \"So, we hear you've got a riddle....\" ",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Shariin Jeran \n\nShariin sat slouched at the side of the table keeping a sharp eye on the man in blue on the other side. He was content to let his companions do the talking for now, he'd be the first to admit that he wasn't the best man with words, but he was ready to look intimidating if the situation called for it.\n\nMeanwhile he took in their surroundings, noting anything of interest, the exits and anyone in the bar that might be paying an interest to their little meeting.\n\nHis shield and sword were leaning against his pack on the floor next to his chair ready to be grabbed if he needed to.",
"loss": true
},
{
"from": "human",
"prefix": "de-trick:",
"value": " James Apollon \n\nA man who stands a close to equal to his companion Harry, looks more of a local than a adventurer here. For his armor hiding under his white and blouse and brown overcoat. James is a quiet man, he is a bit uneasy of the city and it's shady pub. The city reminds him of his childhood in the orphanage. As he sits down he squints in pain of in wounds of his childhood. He is not at home, the noises and large amount of people, makes James uneasy. As his blue eye adapt to the lighting of the pub. James waits for one of his more charismatic companions to confront the old man.",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Martin Kayclsey \n\nMartin is a fairly tall young man, who looks more like an uninteresting mercenary than a cleric of Mask. He too wears worn studded leather amour, with a worn buckler on his arm, and the well worn hilt of what would appear to be a serviceable longsword. Appearances can be deceiving however, especially when a cleric of Mask is involved, and attached to the unassuming hilt is a blade forged of the highest grade steel by a master sword smith.\n\nUsually graceful and lithe, Martin is obviously hampered slightly by the well stocked backpack and crossbow attached to the side. He waits patiently as Harry disappears, and remains quiet as he returns, save for an amused shake of the head and a softly muttered \"Wuakeen! Interesting choice...\" \n\nAt the Inn, Martin gladly dispenses with his backpack and moves his blade into a more comfortable position before sitting down. He waits for Harry to speak and then pipes up himself.\n\n \"....and we be willing to hear more about this commission to uncover its answer.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Yes. Yes, well, I do have some sort of riddle, and the means to pay for it's solution. \n\nPausing, the older man glances around, when he visably relaxes he continues.\n\n Well ya see, 'bout a tenday ago, I went to the newly built Mystra Temple located just out of town, up the foot hills a ways. As Mystra is my patron, 'nd I part of 'er traveling clergy, I felt it my duty to see to the new temple 'nd my fellow priest. I was actually shocked that in all my traveling I hadn't heard the news before it was finished. I was still more suprised at the welcome I got when I arrived. As a practicing Cleric I asked to see the inner temple 'nd holy ground but they denied me my rights of being a cleric of Mystra! I showed them me holy symbol and even put on a small light show to show my athenticity, but still they refused. When I asked more forcefully they throw'd me out 'nd chased me away with arrows 'nd steel at me back. With out me goddess help they surely would have caught me and I wouldn't be here to talk to ya. I'm just wondering how me, a priest in good standing with the organization can not have heard of this church and it's high lady, Lady Arthas! I say somthing fishy is a'foot. \n So what I'm asking ya is this, Can ya find me the reason for there suspicous acts? I would be in ya debt. Not to mention light in the pockets after the sum I'll offer ya. But, while your seeking this temples mysterious, I'll be seeking the closest Temple of the Lady to help with me search. But see, I'm sure to be missing somthing, go ahead, ask your questions. \n\nAny person that is concious and within listening distance knows from the man's accent that he was either raised in the south west or by dwarves.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ((Come now))",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Martin Kayclsey \n\nMartin leans back in his chair thoughtfully for a moment before speaking.\n\n \"You have caught my attention rightly enough, though I cannot speak for all here.\" \n\nHe takes a brief moment to look around the table, knowing that none had the intention of rejecting the offer. He focuses once more on Tunaster and continues.\n\n \"How much do you know about this Lady Arthas? Is she a cleric of repute, or has she simply turned up as mysteriously as this temple of hers?\" ",
"loss": true
},
{
"from": "human",
"prefix": "de-trick:",
"value": " James Apollon \nJames who was been quietly listening to the old man talk his story. Has been thinking about the problem at hand and of his journey that mask trusteed to him.\n I don't speak for my companions but I will see what I can do. Just out of curiosity do you hail from the southwest ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Smiling at the adventures agreement, Dranik continues.\n\n Yes, quiet mysterious. 'Er and 'er temple just popped up outa no wheres. If she does excist then she is to be of some power, to control the entire temple. I have been out of contact with the organization for over half a year, so... But I doubt that she could raise from unknown to a temple leader in that amount of time. \n\nLooking around, the cleric places both hands on the table and half stands.\n\n Aye, sir. From the coast near the pirate isle. If that's all then I'll give you your first instalement and leave you to your buffing. ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry Spinner \n\nHarry is a bit curious at some of this man's tale. He listens as his companions ask their questions and then pipes up,\n\n \"You mentioned that you were out of contact with your organisation for half a year, was there some sort of falling out? I would hate to dig into the workings of a temple to the Lady of Mysteries for the wrong reasons. Can you provide us with some sort of proof of your good faith.\" \n\nHarry watches Dranik carefully, hoping something in the man's demeanor will give more insight into his intentions.\n\n Sense Motive - (1d20+5)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Aye, Sir, half a year. 'Course there was no falling out. I was just out spreading the word of the the Lady. It's not unusual for the traveling clergy not to be in touch with the main church. \n Diarmuid - He seems to be in a hurry, but also is telling the truth. He seems worried, but hopeful.",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry \n\nNodding along with the man, Harry follows up with another couple of questions.\n\n \"I suppose that sounds reasonable enough. I am versed in the doings of the church of Wuakeen, but one never can be sure how the workings of the Lady of Mysteries will be.\" \n\nHe offers a smile to diffuse the man's anxiety.\n\n Bluff - (1d20+10)[ 11 ] \n \"I think it is highly likely we will assist you in this, as it does seem quite strange. You mentioned a sum, but did not name the figure. What would be the reward for uncovering this mystery, and how much would you be willing to part with as a token of good measure? And going along with the bargain...how would we get back in contact with you once we have the information? You seem eager to be away from this place and I would hate for us to reach an agreement we could not keep. My lady would not be pleased with such a bargain.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Yes, Yes. Well I plan on going to the Tower of Mysterey, in Saerloon. The sum I am prepared to give ya is 1,000 gold pieces now and 3,000 gold pieces once you have found the culprits behind the ladies heritics. I am fairly certain that I can be teleported back here, so I can get back here in 7 days. But If I can't it will be closer to two tendays before I return. Therefore, I am perpared to give you a letter, that marked with my arcane mark will refund you for the last three thousand. Of course you will probably have to submit to a Dicern Lies spell. I do hope that will cover your plaintives. \n\nPausing he looks around the table, much more at ease than when he begain. Growling in his accent he continues.\n\n Do we have an Acord? ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry \n\nHarry does not even bother trying to hide his reaction to the sums mentioned. His eyebrows raise and his eyes widen at the prospect of 4000 gold to split amongst his group. He plays his gaze to each of the others, the obvious question on his mind. As he does so, he seemingly picks some dirt from under a nail and then wipes an invisible speck off his right collar.\n\n [Thief Signs]\" Deal or no? \"[/Thief Signs] ",
"loss": true
},
{
"from": "human",
"prefix": "Jeggred Von:",
"value": " Silence \n\nA normal looking man of no striking detail walked out from the back room hooded and clad in dark blacks and grays. Wiping of a dagger on his breeches, The man known as \"Silence\" resheathed the newly cleaned dagger and moved past one of the other patrons chuckling. His eyes, one black and one blue, both scan the room and take note of how many people are present as well as locations in respect to his friends.\nHe ran the outer edge of his gloved thumb down his black goatee and nodded to a random patron. His frame, while not thick and hulking, was equipped for travel.\nThe change jingling in his pocket felt rather light of late and Silence took note of it as he slid up behind Harry and James. Listening to the man in blue tell his story, Silence took note of a few key things.\n\nClerics....Mystra....New Temple....Mysteries.... then...4000 gold pieces in no hushed tone from the blue man.\n\nFrom behind James and Harry came a voice like a dead body being dragged through leaves.\n\n \"I'm in.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Nodding in a simple way, Turnaster slides over a folded, wax sealed paper. Beside the seal you can see a magical mark glowing through the paper itself. He sits back down and throws a coin pouch across the table landing right infront of Harry.\n\n Hope that helps with your investagation. Mystra's Magic guide your way. \n\nWith a nod he does finally get up and walk to the back of the inn, swaggering through the disapaiting crowd and up the dimmed stairs in the corner.\n\n((00C-> Ok guys, now you can do what you wish, or speed foward to 100 yards from the temple gates [at a time of your own device]. Whatever is you choice, decide in the OOC))",
"loss": true
},
{
"from": "human",
"prefix": "Jeggred Von:",
"value": " Silence \n\nHe watches the man leave and then walks along with his group. Using his peripheral vision to make sure no one is paying them any attention. The man known as Silence grabs his own throat, and leans over to his allies. Clearing his throat quietly, he attempts to speak. The sound is a little more than gravel rocks falling down a slate roof.\n\n \" Four Thousand gold for visiting a church and sniffing around? Something is amiss.\" He looks to them, allowing them to finish his thoughts without speaking much more.\n\nSilence's hand slides down to his belt, as it always did when he was nervous and he relaxed, feeling the hilts of his short sword and dagger.",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry \n\nMerely nodding to his silent companion, Harry walks over the to proprietor of the establishment and asks for 2 rooms for Henry Stillwater and his companions, the group will be staying in town for a few days trying to secure some goods to bring back to Suzail.\n\nHanding the man the necessary coin, he leads the small group upstairs to their rooms.\n\n \"Aye, there's likely something amiss here. But we wouldnt even be here if the Rogue did not have some interest. How do we want to play this one boys? Case the joint and find the best place to sneak in and check it out, or go in the front door pretending to be lookin for the Lady of Mysteries' blessings and see what Tymora has in store for us? Either way, I think we should spend a little time in the taverns and see what the public opinion is of this new temple.\" \n\nDropping off his pack near one of the beds, Harry moves towards the window to see what kind of vantage point his new headquarters affords him. He shrugs at the fairly innocuous street out front and moves away from the portal.\n\n \"Maybe a couple of you go set up a secondary shop at another inn, pretend to be some adventurers with coin to spend. People love to talk to adventurers. Maybe Shaarin, Martin, and James go do that, then hit the south and west parts of town for information. In the meantime Silence and I will go north and east. Meet back here in a few hours to swap stories and figure out how to crack this egg?\" ",
"loss": true
},
{
"from": "human",
"prefix": "de-trick:",
"value": " James Apollon \n We should find some kinda cover once we get into the temple, but not sure what or who. Or if somethings amisted we shouldn't be caught to far in are cover \n\nJames takes a seat of a chair. The pain is shown on his face.\n\n Hhh maybe I could use the cover of a old wizard with my back James chuckles to him self.\n\nAfter Harry says to set up a second place\n\n Well my boy's shall we get out of their hair than, we better find another Inn before the thieves come round James chuckles to himself quietly\n\n Man I crack myself up some times ",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Shariin \n\nShariin follows the group upstairs, taking the rear and making sure they're not followed.\n\nWhen they get to the room Harry leads them to he dumps his pack on the ground and lies his shield against the wall.\n\nAfter James mentions his cover idea he says\n\n \"Well you're gonna need a bodyguard with a back like that in a place like the one were going to. I saw another bar on the way into town, looks like a likely sort of place to trawl for information. Called the \"Orc's Axe\" if I remember correctly, definately my sort of place\" \n\nShariin grins widely, he scar on his cheek making it seem even wider.\n\n \"Lets leave these two to do what they do best then\" \n\nShariin winks in the direction of the rogues.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n ((00C-> So who's going where?))\n ",
"loss": true
},
{
"from": "human",
"prefix": "de-trick:",
"value": " (OCC not sure about martin but Shariin, and me are going to the other side of town. And Silence and harry stay here)",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n((00C-> I take it the group of three are going to the temple. So who's going to the temple, that will be where martin goes.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Martin Kayclsey \n\nMartin follows the exchange between Shariin and James closely before speaking up.\n\n \"Well bodyguard, confidant, whatever - it makes little difference. As long as Shariin and I show a little deference, we can let others draw their own conclusions. I would say it is about time for us to be moving.\" \n\nSo saying he stands up and begins collecting his gear.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " The next day Martin, Sharrin, and James head for the temple up the hill and away from town. After walking for a little more than half and hour, they see a clearing ahead that makes a circle that ends on the otherside with the entrance to a building two stories high, with walls surrounding it and a grand entrance in the middle. Presumably this is the temple that you have heard so much about.\n\n \n Spoiler \n ((00C- Make your spot checks and what not to see what you can see then from there it's up to you to wait and get the watch patrols or go for a more foward approach))\n \n\n\nThe next day Silence and Harry go about the local tavern and temples to gather information and harvest a little here and a little there. Silence sticks to intimadation while Harry chats up the local bar maids or pays off an old drunkard.\n\n \n Spoiler \n ((00C- Make your gather information/intimadation checks, and I'll tell you what you have overheard/beat up/ swindled out of the crowds. ))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry \n Gather Information - (1d20+3)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "de-trick:",
"value": " James Apollon \nDisguise to look like a classic wizard take 20 before we left Disguise check total 24\n spot \n (1d20+6)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Martin Kayclsey \n Spot - (1d20+3)[ 21 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Jeggred Von:",
"value": " Silence \n\nTHe man labeled \"Silence\" sat on the edge of his bed and waited for the others to leave the room on their way to their half of the plan. Tucking his own backpack and travel goods into the room, he looks over his shoulder to Harry and swallows hard, feeling his scarred neck stretch a bit as he tried to work his injured voicebox.\n\n\"Good plan. Split us up. What if they are in need of our skills? More importantly, What if someone accidentally falls into my blades in the taverns and we need our meat shields?\" Silence smirked at Harry and finished storing his travel gear. He turned and checked for his weapons, then moved to the door.\n\n(fast forward to the info gathering in the taverns.)\n\n\n gather Information - (1d20+0)[ 2 ] \n knowledge Local - (1d20+2)[ 7 ] \n\nOOC: \n Spoiler \n Sorry guys, but usually i do not post on the weekends. Sat and Sunday are usually my gone days from digital world. So i will play catch up, unless we're likei nthe middle of combat or whatever.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry \n\nSmiling a bit to his usually quiet companion, Harry merely shrugs.\n\n \"If they cant handle a simple recon and information gathering plan, then maybe they are not as deserving of Mask's favor. As for the other question...the only way someone could fall on your blades would be if they were to fall backwards into you.\" \n\nWith a wink and a slight chuckle at his joke regarding Silence's preferred method of attack he finishes adjusting his outfit to look appropriately like a merchant/cleric of Waukeen.\n\n \"So, remember...Henry Stillwater.\" \n\nHe says while pointing to himself,\n\n \"And what should I call you if the need arises, or I want to introduce my quiet, hired muscle man?\" \n\n[ooc] More than happy to FF the Info Gathering. Let me know how much in bought drinks and little bribes to barkeeps/waitresses/etc I should detract. [/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Shariin \n\nSpot: (1d20-1)[ 13 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Harry \n \n Spoiler \n After bribing an older bar maid, seeking out the local thief (and by hapenstance fellow Mask follower) you learned a few things about the new temple of Mystra. One, they (The New Church) seem to have spent plenty of coin on supplies and materials, and then through magic put them to good use, hurring through the building of the Temple. Two (this from the thief, whom declined a bribe, instead settling for an offering to Mask [5gp 😉 ]), the Purple Dragons investigated the temple after some folk had complained about weird lights and sounds at night. This though doesn't seem that odd as it is a temple to Mystra, Goddess of Magic. The Purple Dragons of course did not find anything suspicious.\n \n\n Silence \n \n Spoiler \n Living up to your nickname, you don't speak much. Those few who do turn to you smiling, quickly look away uneasy. After waiting outside a magically shadowed alley as Harry spoke to the local thief you and he both head back to the Wvyrn Watch Inn to await your companions.\n \n\n Sharlin \n \n Spoiler \n After waiting outside the Temple's watch's view, you see that their never seems to be less than two guards patroling the top of the outerwall. Even at shift change the guards from below come up to releave the Guards on duty. Also you see a small guard post (which would probably hold near 6-8 guards) outside the temple itself, where the Guards leave and enter. Though there is no way to know if that is where all the guards stay.\n \n\n Martian Kayclsey \n \n Spoiler \n You see the guards patroling the outside of the walls wear light hearted faces and grins, not faces of those pressed into service by a cruel task master. You see Bows and Longswords acompany all the guards in sight. You count a total of eight guards through there shifts. The day is getting late and you see it is creeping closer towards pre-dinner time.\n \n\n James Apollon \n \n Spoiler \n You see that the Guards along the tower don't have any magical components and therefor just fill out the basic meat shield tab. From there vantige point they should also get a boast to any attempts to look and listen for intruders.\n \n\n All \n \n Spoiler \n ((00C-> I put all your spot checks together so you should read everybodies elses. And I imagine you'll all find out each others info when you meet. Carry On))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry \n\nThe \"priest of Waukeen\" leans back comfortably in a stool at the inn's bar discussion which types of goods are \"in season\" here and might sell well back in his hometown. (I swear I looked at some maps and found a suitable town, but never included it in a post, damn!)\n\n Disguise to act in Character - (1d20+18)[ 26 ] \n\nHe waits patiently with a mostly still full mug of ale for his companions to return.",
"loss": true
},
{
"from": "human",
"prefix": "de-trick:",
"value": " James \n\nJames walks in tired from his steak out, sits down with harry and waits for someone to speak.",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Martian Kayclsey \n\nAs dark approaches, Martin turns to his companions and whispers in a soft voice.\n\n \"Well they appear to be well armed, well motivated and professional. Could be better.\" ",
"loss": true
},
{
"from": "human",
"prefix": "de-trick:",
"value": " James \n Could be worse, could have a dragon protecting it. ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " As Harry and Silence sit and wait for the return of there companions, the bartender walks over to them, greeting them with a smile and nod.\n\n Oye, You be that Priest of Waukeen, that I've heard about? Well, you must be, you got his symbol on your shield. \n\nSpeaks the bartender, answering his own question. After a secound or so of silence, the bartender shuffles from one foot to another and speaks agian in a forced smile.\n\n Well, I was told to give you this if I spotted ya. Fellow in a hooded cloak gave it to me. Tad odd if you ask me, though sounded kind enough. \n\nHe hands you a sealed envolope, which shows no sign of being tampered with on the bartenders behalf. After looking it over, you see it has no outward notations on it, though when you open it you find a quickly scrolled note written in a shaky hand read:\n\n If you are indeed the priest asking about an entrance to the temple, then I can sneak you in. But be quick and quiet, for they are watching me. Meet me at 23 impil street, east of the river, hour past sunset. \n\nObviously your questioning did not go unnoticed. You rember the river the note speaks of and think you can find the street as well. Though you companions still have not returned. It is about three hours till sunset now.",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry \n\nThe cleric reads the message impassively. He slides the paper face-down across the table to Silence. While making it seem as if he is rubbing his chin and searching his pockets for something, he passes his own message to his companion.\n\n [Thief Signs] If they no back in 3 hours, we go to meeting alone and early, OK? [/Thief Signs] \n\nHarry lets the man read the note, and then takes is back, folding it into his pocket. He moves to the bar and slides a silver across to the man behind it, a wide smile on his face.\n\n \"Many thanks, I think we may have found just the kind of deal the Lady o' Commerce smiles upon. Did you get a chance to look at the feller who brought this? He mentions some elven goods and I'm curious if he was actually elven, or if I should make sure to inspect 'is goods fully.\" \n\nHarry offers an overly knowing wink to the man, as if they have shared some jest.\n\n Disguise to act in Character - (1d20+18)[ 25 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Wiping up the table with a cloth, he deftly palms the coin.\n\n Aye, he might have been elven. He was sorda short, standing closer to five foot than five and a half. Though as I said, I couldn't see his face, kept that heavy hood up the entire time, didn't he. Though truth be told he walked like he knew how to carry himself. I don't think I'd like to get into a tussle with him. But that was just me, and I don't know all that much about fighting. More of a buisness man myself. Hope that answered your question. ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry \n\nWith a nod to the man, Harry knocks the wooden bar twice with his knuckles,\n\n \"Well, maybe Tymora'll smile down on me and this gent really will have some elven goods 'e's looking ta sell. If I get any of that elven wine, I'll let you know. Stuff usually sells well, but I'd be worryin' about the bottles breaking or getting opened on the way back. Thanks again, friend.\" \n Disguise - (1d20+18)[ 23 ] \n\nWith that, he walks past Silence and heads up their rooms to ready himself for an evening of intrigue.\n\n[ooc] Go upstairs, put on my gear. We will wait until about half an hour until sunset and then head out. If the others havent arrived by then, leave an encoded note in the room explaining where we went. If they are back, they are more than welcome to come with us. Will find out from some random person where Impil Street is. I would like to take a couple walks by to get the lay of the place and maybe see if there's a way to put Silence up on a roof nearby ahead of time (or preferably someone with a ranged weapon if the others are with us). Either way, I would like to be hidden somewhere near this place at least 30 minutes before before the meeting. [/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "Jeggred Von:",
"value": " Silence\n\nFollowing the queues from \"Henry\", The throat-slit assassin-to-be moves around the room, taking a leisurely stroll tomake sure no one followed his ally up the stairs. After seeing the coast clear of danger, Silence makes his way up tothe room and likewise, begins packing his own equipment and gear up.\n\nFinishing before Henry, Silence moves out to the hallway, and leans against the wall past their door, moving further into any shadows of the hall. He awaits the time for them to move.",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Shariin \n \"Well it doesnt look like it's going to be easy getting into this place, lets hope the others have had more luck finding a subtle way in. Lets get back to the inn and see what they've turned up\" \n\nShariin slips back away from the temple, beckoning Martin and James to follow him back to the inn.",
"loss": true
},
{
"from": "human",
"prefix": "de-trick:",
"value": " James \n Aye, shall we be of than, lets go see what the other two found ",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Martian Kayclsey \n\nMartin turns and follows his companions back to the tavern, trying to keep a low profile so as not to alert the guards.\n\n \"Well at least we have an idea of what we are up against now, and just how much we could do with that 'other' way in.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry \n\n[ooc] For the sake of moving things along, I'll assume everyone shared all the information they got, in other words everyone go read everyone else's spoilers [/ooc]\n\nHarry was pleased when the others returned before he had to set off to the meeting without them, and their information only made a possible \"secret entrance\" all the more appetizing.\n\n \"Well, 8 guards out front seems like an awful lot for a simple temple even if there's only a couple on duty at a time. Course, we wouldnt have been sent here to work with that Mystran if there wasnt something fishy here. I say we meet this guy who says he can sneak us in. Heck, maybe it's one of our own already done some of our legwork for us. But...we didnt get where are by just walking into everything face first. I want someone to go there a bit early and get themselves hidden in the area, and I'd love for someone good with a bow or a crossbow to get up on a roof nearby to watch for the watch and provide cover. I should probably be the one to attend the meeting as the letter was given with my description.\" \n\nHe looks each member of the team in the eyes,\n\n \"So who wants to be where? We dont have much time, the meeting is in a little over and hour\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Everybody leaves the Inn in pairs, all except for Harry, who leaves alone, in the guise of the Merchant Priest. The sun has all but set when you finally get to the ally, and the torches have been lite once you get to the ally, which has the smell of vomit and bear. Everybody stays close, but clear of the ally while Harry aproaches.\n\n Harry \n \n Spoiler \n As you enter the ally you see crates sitting to the sides of an empty straight between the warehouses. The two side buildings end in another, at the stretches of your darkvision, slightly shorter building, that beheld a old wooden door on it's side, with a brass plaque hung above it reading: 23 Impil Street \n \n\n\nEverbody else can just see Harry standing inside the ally, being comforted by the bufiting shadows. Unlike the ally the street next to it has torchs lit by the night guards an hour ago, each about 60ft apart.\n\nOOC\n \n Spoiler \n If you want some one on the roofs now is when you want to tell me. If not then I'll let the scene rolll.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Martian Kayclsey \n\nMartin looks at Harry and nods his agreement.\n\n \"I have some skill with my crossbow, and my faith can guide my aim, if but for a short time, so I will go if no other will. We should make best use of the talents we have available however.\" \n\nSo saying he begins readying his crossbow and looks patiently at the others.\n\n((OOC))\n \n Spoiler \n+6 to hit with crossbow, +7 if I cast guidance first... Just depends if there is someone who is a better shot, and whether they would be better off somewhere else, and vice versa.\n ",
"loss": true
},
{
"from": "human",
"prefix": "de-trick:",
"value": " James \n Wait, martin let me go I have hunted deers in the forest with get aim \n\n\nOCC\n \n Spoiler \nsneak attack and ambushes😛 I have +6 but be doing 1d8+1d6+2\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " James \n \n Spoiler \nAfter a quick search, you find a ladder, you go to the closet ally and climb up the wall with the help of the ladder. You run, sneak, crawl and dash across the roofs, soon aproaching the ally. As you get to the wareohouse that edges the ally though, you see a croached figure on top of the roof, waiting for your companions below. The figure is short and squat, which made you think hafling. Though he seems not to notice you, he just cocked his head as if he heard something behind him.\n \n\n Everybody \n \n Spoiler \n \n\nThe walls are 20ft high\nThe orange boxxes are crates that are 5ft high, easy jump check.\nYour Color Imitates your Speaking color.\nRed and Yellow is what James saw.\nChanged the movement rules. Use code such as U for up, B for back, L and R for the obviouse Left and Right. So U4 to move up 4 squares.\nJames you have one suprise round before the Hafling reacts.\nNo one else Knows about the hafling, but you probably will here the noise in a round.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry \n\nIt still being a little early for the meeting, Harry saunters down the road towards 23 Impil Street.\n\n \n Spoiler \n\nThe only thing you mentioned Harry seeing was a figure on a roof, is the red dot one of us, Sharin perhaps?\n ",
"loss": true
},
{
"from": "human",
"prefix": "de-trick:",
"value": " James \nIll fire a arrow at the small creature\n\n (1d20+6)[ 21 ] \ndamage\n (1d8+2)[ 9 ] \n sneak attack (1d8)[ 6 ] grr rolled a d8 by accident\n\nthen my move action take cover(hide)\n (1d20+11)[ 29 ] ",
"loss": true
},
{
"from": "human",
"prefix": "de-trick:",
"value": " James '\n\nfixing last roll\n (1d6)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " James \n \n Spoiler \n You just see the arrow spring from your bow and strike the unsuspecting halfing in the back, piercing his leather armor and forcing it's way out the other side, before you throw yourself into an alcove that would shield you from being spotted. Sneaking a glance you see the halfing stumble, almost off the edge of the roof, but he controls himself. Strugling he pulls a vial from his belt and swallows it's contents, while simutanously ripping the arrow free from his body. The wound closses, and the hafling turns to find the person responsable. Not finding you he instead settle for drawing his short bow to his ear and waiting for him to reapear.\n \n\n Harry \n \n Spoiler \nThe scuffle goes unheard below so Harry walks caustously towards the door labled as the meeting area. You are about half way their when an explosion sounds from above- a weighted net springs to you from a warehouse roof!\n \n\n\nYou all hear the explosion and realize something is wrong you rush to the alley's mouth and see-\n\n((00C-> I need a reflex save from Dia, and then I will post again.))",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry \n\nHis eyes turn upward at the sound (a rarity for him since his transformation) and he squints even in the low light of sunset. Eyes widening at the net falling towards him, he attempts to roll forward to escape being caught in the net's entanglement. As he rolls, he calls out,\n\n \"By Waukeen, what manner of treachery is this?!?!\" \n\nHis hopes being that his companions will hear and take action,\n\n Reflex Save - (1d20+7)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Sensing that he will be too slow to react, he silently beseeches his lord Mask to tickle Tymora for him once again, as he has done so many times before.\n\nUsing Good Fortune , luck domain ability to reroll the Reflex Save.\n\n Reflex Save - (1d20+7)[ 15 ] \n\nEdit - Not much better, but I'll take it for now.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Harry \nYou are just able to tuck under the net as it passes. A tingle runs down you spine as your God see's fit to grant you with his help. As you straighten though you see a large man rize from hiding, his armor and skin painted gray causing him to blend with the twighlight quiet nicely. Droping a glass vial, which shatters on impact, he hefts his newly unsheathed Greatsword like it was a feather. Roaing in a controlled frenzy, he shatters the din of the night as easly as the vial he droped. \"Your Time Is Over! \n Martin, Silence, Sharrin \nYou see a sprung net, with your companion Harry standing in front of it, and in front of him stands a large human, bringing his Greatsword to bare. The silence of the alley is broken by his battle cry. \"Your Time Is Over! \n \n Spoiler \n ((Combat- B/W- (1d20+1)[ 10 ] , H- (1d20+3)[ 7 ] , Sh- (1d20+0)[ 12 ] , Si- (1d20+3)[ 16 ] ))\n \n\n James \n \n Spoiler \n ((00C-> As you seem to remain hidden you get another shot))\n \n\n\n-----------------Not-Yet-A-Complete-Post--------------------",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Martian Kayclsey \n\nSeeing his colleague in danger, Martin snaps up his crossbow and loosens the readied bolt at the human with the oversized meat cleaver he calls a weapon.\n\n \n Spoiler \n\n Initiative - (1d20+7)[ 14 ] \n Attack - (1d20+6)[ 8 ] \n Damage - (1d8)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "de-trick:",
"value": " James \n\nJames back against a chimney notches another arrow takes a breath and leans out to shoot. Then ducks again to hide behind the peak of the roof\n\nattack\n (1d20+6)[ 16 ] \n (1d8+2)[ 9 ] \n (1d6)[ 5 ] \n\nhide\n (1d20+11)[ 23 ] ",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Shariin \n\nWith a yell \"You shall die by my hand!\" Shariin bursts out of cover and attacks the muscled man, sword and shield drawn and ready.\n\nOOC:\n \n Spoiler \n\nInitiative: (1d20)[ 4 ] \n\nI issue a Fighting Challenge to the muscled man, if he has int>=5, CR>=2 I get +1 to Will saves and attack and damage rolls against him, lasting for 8 rounds.\n\nI also ready my shield block against him giving me AC 22 against him.\n\nAttack: (1d20+9)[ 14 ] \nDamage: (1d8+4)[ 11 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " [[I WILL PRETEND THOSE POST DIDN\"T HAPPEN IN LIGHT OF THIS POST]]\n\n*map*\n\n \n James \nThis time your arrow flies harmlessly high and off into the night. Though this time you are spotted, pulling her bow taught the female hafling lets fly.\n\n (1d20+10)[ 25 ] \n (1d4+1)[ 2 ] \n \n Spoiler \n ((00C-> ok I'm gona roll your Intiative. Add your own modifiers.\nBad Guy (1d20+1)[ 13 ] \nSharrin (1d20)[ 17 ] \nSilence (1d20)[ 4 ] \nHarry (1d20)[ 10 ] \nMartian (1d20)[ 14 ] \n\nPS. IT IS NOW LATE ENOUGH TO CONSIDER IT SHADOWY ILLUMINATION. Concealment, and Hide Checks.\n ",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Shariin \n\nWith a yell \"You shall die by my hand!\" Shariin runs towards the muscled man, drawing his sword and readying his shield.\n\nOOC:\n \n Spoiler \nI issue a Fighting Challenge to the muscled man, if he has int>=5, CR>=2 I get +1 to Will saves and attack and damage rolls against him, lasting for 8 rounds.\n\nI also ready my shield block against him giving me AC 22 against him.\n\nI move my full movement of 40ft towards the muscled man, to just behind and left of Harry.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Harry \n Hit Point: 21/21\n Armor Class: 18, Touch: 14, Flat-Footed: 15\n Initiative: 13\n\n[OOC] My Init mod is+3, giving me the same as bad guy, but my mod is higher so I will act before him. [/OOC]\n\nSomewhat surprised as the large man jumps out, Harry reacts quickly and decisively. Drawing from his bond with his god, he says a simple one word spell to the man.\n\nCast Command , \"Drop\", Will save DC 15 or drop whatever is in his hands on his turn and unable to pick it up until his following turn.\n\nHis spell finished, Harry takes a 5' step northeast and draws his longsword.\n\n \"You have made a grave mistake this day, sir...my associates and I will make sure of that\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " (1d20)[ 2 ] \n Time to die! Shouts the armored man, not seeming bothered by the apperince of the man's comrades... Though he is caught by suprise as his fingers slip on his sword and it falls to the ground. Growling he instead draws a hidden dagger.\n\n ROUND 2 \n\nI can't get the map up but you should know were each other are, so go ahead and post as you see fit. Same order.",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " Shariin \n HP: 30/30\n AC: 20 Touch: 12 Flat-footed: 20\n Initiative: 17\n\nShariin lets out a low growl and charges the muscled man, making a lunging attack at him with his sword.\n\nOOC:\n \n Spoiler \n\n Attack: (1d20+11)[ 25 ] \n Damage: (1d8+4)[ 8 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "lordsigmund:",
"value": " [OOC]\n\nForgot to roll miss chance due to concealment: 1=miss, 2-5=hit: (1d5)[ 2 ] \n\n[/OOC]",
"loss": true
},
{
"from": "human",
"prefix": "Ruik:",
"value": " Martian Kayclsey \n\nSeeing one of his fellow 'adventurers' in trouble, Martin focuses on his attacker and, with a quick prayer to Mask, unleashes a spell towards him with a casual flick of the wrist.\n\n \n Spoiler \nJust because I can't be bothered waiting for an answer, I'm casting Wave of Grief on that great sword wielding fella. DC 15\n ",
"loss": true
},
{
"from": "human",
"prefix": "de-trick:",
"value": " ill fire another arrow at the halfling\n\n (1d20+6)[ 17 ] \n (1d8+2)[ 5 ] \n\nand declare dodge on the halfling\n\nAC 19\nHP 28",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Sorry guys. I have been tied up with school lately, and will be having to put this game on hold for a while. If/When I am able to start it back up I will contact you via PM. Thank you, and again sorry.\n\nI hope to get this one started up again the fastest.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 24: Buell vs. Kaldar \n Map: \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Kyace:",
"value": " Buell's [dice=init]1d20+4[/dice]",
"loss": true
},
{
"from": "human",
"prefix": "Kyace:",
"value": " Bah sorry.\n\nBuell's init - (1d20+4)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar will buy a scroll of blindsight before the match.\n\n init - (1d20+5)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar starts in Y13 with a scroll in one hand. He casts the spell on the scroll and then drops the scroll to the ground. He then draws a javelin.\n\n casterlevelcheck - (1d20+2)[ 10 ] \n\nStats:\n \n Spoiler \n\nHe will also activate Travel Devotion as a swift action.\n\nHP 14\nAC 17\nEffects: Blindsight 1/10, Travel Devotion 1/10\nLocation: Y13\n\nSpells\n0: Resistance x4\n1: Command, Divine Favor, Protection from evil, (True Strike)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyace:",
"value": " Spellcraft Check to ID spell cast: Spellcraft - (1d20+12)[ 30 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " it's blindsight",
"loss": true
},
{
"from": "human",
"prefix": "Kyace:",
"value": " Buell smirks at this challenge. She then casts a spell then moves to J14.\n\nIf Kaldar makes a DC 16 Spellcraft check:\n \n Spoiler \nBuell cast Mage Armor.\n \n\n\nStats:\n \n Spoiler \nLocation: J14\nHP: 7/7\nAC: 18 (+4 dex, +4 armor)\nSpell Slots left: 0's: 6/6 1's: 5/6\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Kaldar will drop his javelin, move to Q13 as a move action and draw his moringstar during the move as another free action, move to K13 as a swift action, and then attack Buell with his morningstar in both hands.\n\n attack - (1d20+5)[ 25 ] \n damage - (1d8+7)[ 14 ] \n\nEdit:Ohh, posible crit.\n\nStats:\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Blindsight 2/10, Travel Devotion 2/10\nLocation: K13\n\nSpells\n0: Resistance x4\n1: Command, Divine Favor, Protection from evil, (True Strike)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " not necessary, but i want to know\n\n critcheck - (1d20+5)[ 18 ] \n damage - (1d8+6)[ 14 ] \n\nEdit: And it looks like Buell gets paid back in spades for Kaldar's first loss.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nAll of Buell's cheap tricks come to not as shear force overpowers her. (Oathbreaker smiles in the spectator's seats)\n\n Kaldar is the victor and recieves 600xp and 600gp ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " After the man finishes his tale of the cult that destroyed your town you all sit in silence. He then ask again if you would be intrested in save the town. You all, of course say yes. You find the tower in Loudwater, the tower seems deserted, but the door seems magiclly sealed..\n\n \n Spoiler \n ((00C-> Ok not one of my best entrances, but RP post from everybody and I'll be good for the next twist. Remember this is a test campaign so there still may be some kinks.))\n ",
"loss": false
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Zalsor \n\nOnce the door is found to be magically sealed, Zalsor turns to the group. The six foot 3 human speaks in an unexpectededly quiet voice \"Well, abandoned places don't usually have magic security, so thisplace probably isn't what it seems. \n\nZalsor turns back to the door and inspects it closer.\n\n \n Spoiler \n\nSpellcraft check to try and identify the magic: (1d20+1)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " Hugo \n \"Magic doesn't just disappear for no reason. Maybe the mage in charge of guarding the thing quit or something. We should be careful, regardless.\" \n\nHugo puts on his goggles and starts inspecting the door for traps, magical or otherwise.\n \n Spoiler \n[roll0]\n \n\n\nIf he finds traps, he'll announce it to the rest of the group and try to disable them.\n \n Spoiler \n[roll1]\n \n\n\nIf not, he'll ask the rest of the group if he should try to pick the lock.\n \n Spoiler \n[roll2]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Thule Grimstalker \n\nThule listens to Hugo and Zelsor, but adds no comment of his own, trusting his friends to find a way in. If not... Thule pulls his longaxe off of the long holster on his back, gripping the hard handle between his gauntlets. He flexes the muscles in his shoulders.",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " Hugo \n\nIf the door prevents someone from seeing if there are traps, then I try to pick the lock anyway, taking 20 if necessary.\n\nWhile concentrating on the task of picking said lock, Hugo addresses Thule. \"Hey Thule, do you know how to use a pickaxe? We might need to get inside the hard way.\" He then laughs to himself.\n\nIf Hugo fail to pick the lock, then he looks to see if there is another way in and try to try to see the type of material the door and the walls around it are composed of.",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Rabbit \n\nThe halfing wizard shrugged at his companions as they discussed their options for entering the tower. Hugo felt the familiar mental touch as Rabbit's mind connected with his,\n\nTelepathy with Hugo\n \n Spoiler \n\n \"I didnt prepare a spell to dispel magic, nor do I know the spell to break magical locks. Sorry\" \n \n\n\nWhile Hugo continues his investigation of the door, the halfling circumnavigates the tower looking for other possible points of entry, windows, etc.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Thule \n\nThule shrugs his shoulder at Hugo, but he chuckles and breaks his silence, \"Using my axe to break down the wizard usually works better... so let me know if you see the one that sealed this door.\" \n \n Spoiler \n\nHow big is this tower any way? Other entrances, windows, etc.?\n ",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " Hugo \n \"Wish I knew who it was who made this lousy lock, but I'm just as in the dark as you are. Anyone remember why we're here? Was there something we had to steal or someone we had to kill? I kinda spaced out.\" \n\nTo Rabbit, telepathically:\n \n Spoiler \n \"Drat, that sucks harder than...a...sucking...thing. Damn. It's hard to come up with jokes when the first thing in your head is the first thing out of your mouth. Figuratively speaking, of course.\"\n\"Do you have any spells that can let us see inside the tower, by any chance? It would be nice to see what we're up against if Zalsor's right.\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Rabbit \n\nRabbit scrunches his face up while thinking,\n\nTelepathic to Hugo\n \n Spoiler \n\n \"I could try to identify the type of magic with a simple spell, though I dont know that it would help us overly much. If we cannot find another way, I could prepare a spell for dispelling magic tomorrow.\" \n \n\n\n[ooc] Waiting for a better description of the tower at this point. Height, amount/height of windows, material of the door, material of the tower, etc. [/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Zalsor \n\nZalsor steps back from the door and peers upwards, higher up the tower\n\n \n Spoiler \n\nspot check: (1d20+2)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " The tower is around 60 feet high, with windows starting at 25 feet high, and then ten feet after that. The windows are about eight inches wide, and three feet tall. The stone is average, but might be enchanted for all you know, the tower does seem old, and it might have magical help to keep it standing. There is no other entrance than the magiclly sealed door.\n\nThis all doesn't matter much, because after about another minute of investagation a blood curdaling scream errupts from over the hill about four hundered yards away. You all rush towards the sounds, and combat soon greets your eyes. Commoner bodies litter the ground around a huge beastly creature. Standing close to eight feet high, and five feet wide, the monster takes up a huge space and easly spoted in the little vally below. You rush down and when you finally get close enough you recognise the beast for what it is. A Umber Hulk, a subterranen creature that can burrow through earth as easly as walk through air. The creature's arm fall to the ground as it turns toward you.. You seem to be it's next targets for destruction.\n\nBut before anything happens you see a huge hole, that resonabley could have been from which the Hulk came from, but the hole looked as if it probably not made by only one. It looked to be about thirty feet across, and forty feet deep.\n\nTurning back to the only Umber Hulk in sight you ready yourself.\n\n \n Spoiler \n \n\nColors match your spots.\nUmber Hulk is the big dot.\nThe big grey type thing is the hole.\nRoll Intiative.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Zalsor \n oh hell with it, back to saving the world again \n\nZalsor whips his greatsword from his back with surprising grace and ease, and stands ready to engage the creature, stony faced and serious.\n\n \n Spoiler \n\ninitiative (1d20+5)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Rabbit \n Initiative - (1d20+3)[ 9 ] \n\nThe small halfling's mouth opens in a soundless gasp as he sees the destruction littered around the creature. Recognition settles into his eyes as he takes in the full picture. He is sure there is more to this beast than the massive claws and pincer-like mouth and tries to remember what he learned in his studies.\n\n Knowledge Dungeoneering - (1d20+6)[ 25 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Knowledge of the Hare \n \n Spoiler \n The burrowing insects usually stay to themselves, keeping to there selfdug tunnels. Their gaze can be used to confuse and befudle the weak minded, and it's massive body lends to it's strenghth. It is by no meens stupid, and doesn't need it's eyes to feel were his opponents are, though it still has no probablem seeing in the darkness if need be.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Thule \n \"Big and ugly, my favorite... but at least we can stop staring at that damned door.\" \n\nAs Thule changes his grip to the base of his longaxe, he turns to Zalsor and rumbles, \"Beware its reach, this could hurt a little\" He makes ready to step to the front of the group.\n\n \n Spoiler \n\n Init - (1d20+2)[ 22 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " Hugo \n\nHugo's tools were in his bag and his bow in his hand the second he heard the scream. Rushing to the scene, he can only exclaim:\n\n \"What the hell is that thing? Seriously, what the hell.\" \n\nHugo isn't sure if he's ever seen or heard of such a beast. Thinking back...\n\n Knowledge check: (1d20+3)[ 11 ](14) \n Initiative: (1d20+3)[ 3 ](6) ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Init - (1d20+1)[ 13 ] \n\nCombat Round 1.\n\nThule\nZasor\nUmber Hulk\nRabit\nHugo\n\nand ah here we go.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Thule \n\nWithout a word, Thule moves to the front of the group and sets himself to receive the beast's charge.\n\n \n Spoiler \n\nAC 19 Flat 17 Touch 13\nHP 82/82\n\nThule's going to move to 7-11 and ready an attack action for when the Hulk gets in range. He has set his longaxe to 10' grip and is using +3 on a power attack. If the hulk moves, this should reset Thule's initiative to right before the hulk, right?\n\n attack - (1d20+8)[ 11 ] \n damage - (1d12+8)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " Hugo \n\nHugo thinks to himself about a battle strategy for when the opportunity to attack asserts itself.\n\n \n Spoiler \n\nI'm stating my combat actions ahead of time.\n\nWhen it's my turn, if I am not attacked, I take a move action to hide while moving towards the Umber Hulk. I'll stop the second I get within 30 ft. of the Umber Hulk and take a standard action to fire my bow at it.\n\nIs sniping a free action? If so, then I move into sniping position after my attack.\n\n \n Spoiler \n\nHide check\n \n Spoiler \n\n (1d20+11)[ 13 ](24) \n \n\n\nAttack roll\n (1d20+9)[ 19 ](28) \n (1d4)[ 3 ](3) \nSneak attack(if applicable)\n (3d6)[ 4 ][ 5 ][ 4 ](13) \n\nHiding after sniping (if it is a free action)\n \n Spoiler \n\n (1d20-4)[ 7 ](3) \n \n\n \n\n\nIf the Umber Hulk is over 50 ft away from me on my turn, I instead spend the whole turn hiding.\n \n Spoiler \n\n (1d20+16)[ 4 ](20) \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Zalsor \n\nZalsor dashes to his left and ahead slightly, ending up just behind and to the right of Thule. From there he utters a few word sand thrusts his hand towards the creature. A blinding light shoots from his hand towards the hulk\n\n \n Spoiler \n\nAC: 18 HP:48/48\n\nMove action to 6,12. Then casting searing light on the hulk.\n\nRanged touch attack roll: (1d20+5)[ 8 ] (I think thats right?)\nDamage (if hits): (3d8)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " Hugo \n\nHugo also realizes that he forgot a few likely possibilities.\n\n \n Spoiler \n\nIf I can't hide this turn, then disregard the sneak attack damage.\n\nMy character is unsure of whether he has been spotted or if there is a safe hiding space, so he hides out of instinct, regardless of circumstances.\n\nRegardless of the actions of anyone else, I don't move more than 15 feet during my turn.\n\nIf the Umber Hulk moves to within 30 ft of me before my turn, I instead move away from him and towards Zalsor until the distance between the Umber Hulk and I is 30 ft. I still try to hide during that motion.\n\nOtherwise, I act as previously stated.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Rabbit \n\nSeeing Hugo's intended course of actions, the halfling whispers into the man's mind,\n\n \"It does not need its eyes to see you, attempting to hide will be of little value here.\" \n\nUnsure how best to compliment his companions at this point, Rabbit decides the best offense is a good defense and girds himself against attacks.\n\n[ooc] Cast Silent Mage Armor [/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Spoiler \n\nI think you meant Hugo, not Thule...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " The Umber Hulk starts foward just as the Burst of Light flood towards it. The aim is a little high, and the large creature is able to stumble under it. Charging at Thule, the creature pulls up and starts to swing. That's when Thule releases the pent up power in his stance turning and dipping, putting his full force of his body into the swing. The axe flies true, but sadly is turned by the creatures outer skin, dinging away as if it his mithral plate mail.\n\nLetting out an unearthly screech the Subterraining creature lets out a screech and swipes at you with it's huge maul of a claw.\n\n[roll]1d20+11[roll]\n (2d4+6)[ 12 ] \n\nHugo meets with more success, as with his opponent occupied the bolt that flies from his crossbow strikes true. Also, with the extra time he had to aim the bolt found a bigger nitch in the beast armor, and thunk solidly in the monsters tough skin. Though now the Umber Hulk has turned his ugly head and staring menacingly at Hugo.\n\n Round 2 \nSame Init Order.\nI'll have map up shortly.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Messed up a roll\n \n Spoiler \n (1d20+11)[ 26 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Spoiler \n Are you sure the second half was Zalsor? Because I don't actually have a crossbow, and I was the one firing the light at it 😛\n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Spoiler \n\nActually, Zalsor should go ahead of Thule now, since Thule readied an action to strike the Hulk when he moved.\nAnd ouch... meat shield at work.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n ((00C-> Very true. And yes it's been changed))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " ROUND 2 \n \n\nSame Init. Oh, and everybody roll a will save before posting.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Spoiler \n Will (1d20+8)[ 11 ] \n\nMoving up to the hulk and hitting it with the greatsword (assuming nothing happens from the will save)\n\nattack (1d20+8)[ 10 ] \ndamage (2d6+3)[ 12 ] \nfire damage (1d6)[ 2 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Thule \n\nThule grunts from the Umber Hulk's blow, and then lets out a roar, twirling his axe and striking twice at the beast.\n\n \n Spoiler \n\n Will - (1d20+5)[ 19 ] \n\nSince the Hulk is only 5' away, Thule switches to his 5' grip and attacks.\n\n Attack1 - (1d20+11)[ 23 ] \n Damage1 - (1d12+7)[ 18 ] \n Attack2 - (1d20+6)[ 18 ] \n Damge2 - (1d12+7)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Diarmuid:",
"value": " Rabbit \n Will Save - (1d20+5)[ 10 ] \n\nMoving 15', the halfling takes a quick look down the hole before reaching into his pouch and pulling forth a small bag. Quickly removing a candle from the bag, he makes a few arcane gestures and an evil looking, small scorpion appears behind the beast battling his friends.\n\nCast Silent Summon Monster II (Fiendish Monstrous Scorpion, Small), standard action due to Rapid Summoning. Monster appears in 10,11 y,x)\n\nScorpion\n Hit Points: (2d8+4)[ 17 ] \n Armor Class: 14, Touch: 10, Flat-Footed: 10\n\nFull Attack (bonuses for flanking taken into account)\n Claw 1 - (1d20+3)[ 7 ] \n Claw 1 Damage - (1d3-1)[ 1 ] (minimum 1)\n\n Claw 2 - (1d20+3)[ 16 ] \n Claw 2 Damage - (1d3-1)[ 0 ] (minimum 1)\n\n Sting - (1d20-2)[ 6 ] \n Sting - (1d3-1)[ 0 ] (minimum 1), Plus DC 12 fort save or (1d2)[ 1 ] Con damage.",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " Hugo \n (1d20+3)[ 16 ](19) \n\n\"Damn bug has spotted me.\", Hugo thinks to himself, and realizes he can no longer contribute by perforating the Umber Hulk's organs. He begins reciting an old crappy poem, while retrieving his wand of cure light wounds and then moves to the space (5-11)\n\n(Roleplay, not a combat action)\n \"There once was a thin Umber Hulk\nwho was sadly without any bulk\nHe ate like a pig,\nbut then grew too big\nSo now he does nothing but sulk. ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Sorry guys. I have been tied up with school lately, and will be having to put this game on hold for a while. If/When I am able to start it back up I will contact you via PM. Thank you, and again sorry.",
"loss": true
},
{
"from": "human",
"prefix": "Snowfall:",
"value": " Ah yes, school... well, good luck!",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " I wish you the best of luck and hope that this campaign eventually restarts.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 23: Grock vs. The BAM \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grock - Morbius \n The BAM - bayar \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Achnowledging the existence of this match...still have time to get equipment.\n\nInitiative: (1d20+4)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Same here\n initiative - (1d20+6)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ok, I won't buy anything now (I though I had used one of my potions before).\n\nBut I may buy something in response to you buyings, after you post your buyings I will post my action.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Fine by me...if you can pass through my codes that is 😁\nI are ready.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " You changed the sheet🤢, fortunatelly I could see most of the answers to your \"code\" before that.\n\nI also updated my sheet too (just put there that there is some of my stuff at the bank (forgot to do that last match but it was not listed among my gear anyway :P\n\n Grock 1st to act - round 1 \n \n Spoiler \n\nGrock starts at K6 with his grappling hook in hands. He throws it at the roof\n use rope - (1d20+8)[ 10 ] vs DC 16\n \n\n\nNo done\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +9 Light Crossbow (1D6+3)\n Held: , 1x CLW potion , 20 bolts, 1x potion of Shield of faith\n Effects: \nReactive rolls:\n listen - (1d20+1)[ 11 ] \n spot - (1d20+1)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Spoiler \n Sigh\n\nGrock moves to J7\n \n\n\nYour turn",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM \n Hopefully,you will be a little less racist... \n \n Spoiler \nStart in P21 with a scroll of true strike in one hand, and a Scroll of Magic missile with 3 missiles (minor scroll with 3 spells) in the other hand.\n\nCast Mage armor.\n\nMove to R 17.\n \n\n\nFamiliar:\n \n Spoiler \nWill hide in O22.\nHice check: (1d20+25)[ 30 ] \n \n\n\nStats:\n \n Spoiler \nHP: 13/13\nAC: 22; FF:12 ; Touch:15\nSpells: 5-0 ; 3-1\nBuffs:\n \n Spoiler \nMage armor 1/600\nTree cover\n \n\n \n\n\nYour turn...doubt that we have LOS...but you can never be sure...",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " bayar\n \n Spoiler \nno LoS established\n \n\nmorbius\n \n Spoiler \nno LoS established\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Racist? Why do you say that? 😦\n Grock 1st to act - round 2 \n \n Spoiler \n\nGrock tries to use his grappling hook again. If he succedes he will start to climb accelerated finishing 15 feet up\n use rope - (1d20+8)[ 27 ] vs DC 16\n climb - (1d20+2)[ 12 ] vS DC 5\n \n\n\nEDIT: Your turn\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +9 Light Crossbow (1D6+3)\n Held: , 1x CLW potion , 20 bolts, 1x potion of Shield of faith\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 6 ] \n listen - (1d20+1)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " I was trying to RP a bit...since my Kobolt think everybody is trying to kill him because he is a Kobold...so that is why he wants to kiluall...\n\n The BAM - Round 2 \n \n Spoiler \nMove to U15\nStandard: Cast True strike from scroll\nFree action: Drop the used scroll\n\nThe familiar makes no action...still hiding in O22\n \n\n\nYour turn...\n\n Stats: \n \n Spoiler \nHP: 13/13\nAC: 22; FF:12 ; Touch:15\nSpells: 5-0 ; 3-1\nBuffs:\n \n Spoiler \nMage armor 2/600\nTree cover\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ow..sorry😛,my bad\n\n Grock 1st to act - round 3 \n\nFor now Bam recieves no answer\n\n \n Spoiler \n\nGrock continues to climb accelerated , and finishes his move at J8 hide and LoS is not stablished he picks up the grappling hook and start to pull it up\n climb - (1d20+2)[ 20 ] vs DC 5\n hide - (1d20+9)[ 16 ] \n \n\n\n Your turn\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: J8\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3) (I always forge to update this)\n Held: , 1x CLW potion , 20 bolts, 1x potion of Shield of faith\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 3 ] \n listen - (1d20+1)[ 12 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Grock\n \n Spoiler \n\nNo LoS\n \n\n\nThe BAM\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM - Round 3 \n \n Spoiler \nDraw a scroll of Blindness/deafness.\nMove to T6.\nThe familiar makes no action...still hiding in O22\n \n\n\nYour turn...\n\n Stats: \n \n Spoiler \nHP: 13/13\nAC: 22; FF:12 ; Touch:15\nSpells: 5-0 ; 3-1\nBuffs:\n \n Spoiler \nMage armor 3/600\nTree cover\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Grock 1st to act - round 4 \n \n Spoiler \n\nGrock finishes pulling the rope and drops it and the grappling hook on the roof. Then he draws his MW crossbow while tries to remain hidden\n \n\n\n Your turn\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: J8\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: , 1x CLW potion , 20 bolts, 1x potion of Shield of faith\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 8 ] \n listen - (1d20+1)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM - Round 4 \n \n Spoiler \nMove to R3\nReady an action to cast Blindness from the scroll if I see him.\nThe familiar makes no action...still hiding in O22\n spot - (1d20-1)[ 17 ] \n listen - (1d20-1)[ 15 ] \n\nIf he plays like in the other matches, he probably is on the roof...but he could be in the barn, hiding in the hay. But I dont want to enter the cursed barn of doom 😦\n \n\n\nYour turn...\n\n Stats: \n \n Spoiler \nHP: 13/13\nAC: 22; FF:12 ; Touch:15\nSpells: 5-0 ; 3-1\nBuffs:\n \n Spoiler \nMage armor 4/600\nTree cover\n \n\n \n\n\nAlso, think we need LOS check...",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Assuming no LoS\n\n Grock 1st to act - round 5 \n \n Spoiler \n\nGrock moves to P8 (on the roof), if LoS is stablished he will shoot the bam, if not he will ready an action to shoot The Bam when he appears without cover\n \n\n\n Your turn\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: P8\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: , 1x CLW potion , 20 bolts, 1x potion of Shield of faith\n Effects: \nReactive rolls:\n spot - (1d20+1)[ 8 ] \n listen - (1d20+1)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Ehm... perhaps you guys should ask and wait for LoS confirmations a bit more often. LoS established at the end of round 3:\n\nGrock:\n \n Spoiler \nsees the BAM walking into T6 on the ground outside.\n \n\n\nThe BAM:\n \n Spoiler \nsees a rope dangling over the edge of the roof at J7/J8 being pulled up\n \n\n\nI would suggest rewinding this match to the beginning of round 4, start of Grocks turn as it was the movement of The BAM that triggered the establishment of the LoS\nAny objections? (Hell, if both players rather take it from the current situation, I will just announce last stated positions)",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I vote for the rewind :P\n\n(and well, that is what I get for posting in a hurry >.< )",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " rewind here too...",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " okay, then this is the current standing:\n\ninfo for The BAM\n \n Spoiler \nyour location is T6, you saw the rope being pulled up as told in my former post and are entitled to a spot check if you wish to determine your opponents exact location. mage armor is at 3/600\n \n\n\ninfo for Grock\n \n Spoiler \nyour location is D8, you are pulling up the rope, made your hide check but haven't employed your crossbow yet. You glimpsed your opponent moving into T6\n \n\n\nBeginning of round 4, beginning of Grocks turn",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I guess Seribro meant I am at J8 (I was never at D8 :P).\nI always assumed that pulling a grappling hook and rope to the roof was 2 move actions (one to pick up the hook and another to pull the rope up, ie. manipulate it) assuming this is how it works...\n\nGrock 1st to act - round 4(redone)\n\n\nGrock stops pulling the rope and drops it (I think it will drop loose in the roof, then he draws his MW crossbow and shots The BAM before he is able to see Grock (yay flat footed AC).\n\n attack - (1d20+10)[ 16 ] \n damage - (1d6+3)[ 6 ] \n\n\n Your turn\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: J8\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: , 1x CLW potion , 19 bolts, 1x potion of Shield of faith\n Effects: \nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ah, you shot me ! you fricking shot me ! Grr...your death shall be swift !\n\nThe BAM casts a spell from one of his scrolls.\n \n Spoiler \nCast blindness on the sniper 😁\nCaster check: (1d20+1)[ 6 ] Against a DC of 3...i think...\n \n\n\nAttack: (1d20+25)[ 44 ] \n\nIf it hits(which I think it will 😁 ), do a Fort save throw DC=13.\n\nSucced:\n \n Spoiler \nnothing happens\n \n\n\nFail:\n \n Spoiler \nGo blind 😁\n \n\n\nNot done with my actions, awaiting the results 😏",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " oO\n\nyou casted true strike? And I didn't heard? Wow...\n\n fort - (1d20+4)[ 20 ] this is my second best save, let's hope for the best\n\n\nOh, did I hit you? Or was it a miss? I rolled rather poorly last round\n\nEDIT: Weeeee.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " actually, I dont know if you hit...and I casted it a while back...like in round 2...or something...\n\nFree action to drop this scroll, move action to retrieve another one...\n \n Spoiler \nScroll of shield\n \n\n\nYour turn\n\nStats:\n \n Spoiler \n\nHP: 13/13\nAC: 22; FF:12 ; Touch:15\nSpells: 5-0 ; 3-1\nBuffs:\n \n Spoiler \nMage armor 4/600\nTree cover\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Dude... true strike lasts for only one round... so you must use it until the end of your next turn or lose it.\n\nAnyway what did you shoot at me that requires a fort save?\n\n\nOh and if I was not clear on my last post the grapling hook is loose on the roof floor and the rope is likely still touching the ground\n\n\n Grock 1st to act - round 5(redone) \n\n\nGrock loads a bolt, moves to P8 and stops\n\n \n Spoiler \nready an action to shoot the ban if he casts a spell or is about to break LOS or get cover\n \n\n\nEDIT: agh forgot spoilers\n\n Your turn\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: P8\n HP: 11/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: , 1x CLW potion , 19 bolts, 1x potion of Shield of faith\n Effects: \nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM \n\nTime to fry...or die...forgot which one 😁\n\nCast a spell from a scroll.\n \n Spoiler \nMagic Missile !\n \n\nAttack: (1d20+5)[ 20 ] \nDamage: (1d4+1)[ 5 ] \n\nStats:\n \n Spoiler \n\nHP: 13/13\nAC: 22; FF:12 ; Touch:15\nSpells: 5-0 ; 3-1\n \n\n\nI am in T6 if you dunno...Move to P6\n\nYour turn...\n\nEdit: still dunno if you actually hit me there...since my AC is fairly high...above 20...so did it hit ? cant see how I am FF...tehnically, I was expecting you on the roof...it is your usual tactic...",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " While flat footed you lose your dex bonus to AC, so if you had mage armor and shield on it was a miss(flat footed AC 19 since you are small), if you had only one of them or neither of them (flat footed AC 15 or lower) it was a hit. I am trying to remember if you had a potion of shield of faith too...\n\nAlso... 1d4+1 damage? please tell me you are not rolling an attack roll for magic missile. Anyway...\n\n\nWhen you start to cast a spell you trigger Grock's ready action to shoot you.\n\n attack - (1d20+10)[ 29 ] \n damage - (1d6+3)[ 9 ] \n\nWe will need to know if this one hits as it will require a concentration check if it does.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Hum... max damage and possible critical\n\n crit confirm - (1d20+10)[ 16 ] \n damage - (1d6+3)[ 5 ] \n\n\n\nPS: Oh, on my last post I forgot about the tree bonus, the tree adds a +2 bonus to AC that works while flat footed, so unless you had no defensive spells(mage armor, shield or SoF potion) that was a miss, I hope this one is not\n\nEDIT: It seems it was only a normal hit, please roll a concentation check DC 19+the level of the spell you were casting from the scroll or lose the spell. If you fail and want to change you move action you may do so.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " It was a miss...\n\n concentration check...: (1d20+7)[ 20 ] hope it will save my spell...\n\nUnder any other circumstances, i would have gone to \" In your face !\" or something the like...but it is too good to spoil the moment...\n\nSo, is it your turn now ?",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Yes, it's my turn, I may be a high ref but I always confuse myself about those ready-action-change-of-initiative-rules.\n\nI think I can act normaly as I am on the top of the order.\n\n\n Grock 1st to act - round 6 \n\n\nGrock loads another bolt and keeps aim at the bam\n\n \n Spoiler \nready an action to shoot the ban if he casts a spell or is about to break LOS or get cover\n \n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: P8\n HP: 6/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: , 1x CLW potion , 18 bolts, 1x potion of Shield of faith\n Effects: \nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nEverything seems to check out. The BAM is up next.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " 😩 ...Move to L8, breaking LOS.\n\n \n Spoiler \ncast shield from scroll, drop scroll as free action\n \n\n\nStats: \n Spoiler \n\nHP: 4/13\nAC: 24; FF:12 ; Touch:15\nSpells: 5-0 ; 3-1\nBuffs:\n \n Spoiler \nMage armor 6/600\nShield 1/10\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " When you are about to leave LoS you trigger Grock's ready action to shoot you 😁\n attack - (1d20+10)[ 22 ] \n damage - (1d6+3)[ 7 ] \n\n\n\nEDIT: If you don't have shield AND mage armor on I think that's game",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by Morbius \n When you are about to leave LoS you trigger Grock's ready action to shoot you 😁\n[roll0]\n[roll1]\n\n\n\nEDIT: If you don't have shield AND mage armor on I think that's game \n \n\n**** off...I casted it inside the barn...hope your character will be tortured in the following rounds.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " The BAM is alive and well, having had an attack from Grock magically deflected by protective spells.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Sigh, and I though I would end this quickly\n\n Grock 1st to act - round 7 \n\nWell since you broke LoS\n \n Spoiler \n\n\n Grock loads another bolt and readies an action to shoot the bam if he appears without cover\n \n\n\n\nYour turn.\n\nGrock Stats (for refs)\n \n Spoiler \n\n Location: P8\n HP: 6/11\n Speed: 30 ft.\n AC: 19, Touch 17, Flat-footed 13\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +10 MW Light Crossbow (1D6+3)\n Held: , 1x CLW potion , 17 bolts, 1x potion of Shield of faith\n Effects: \nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Initiate Referee Stimpius \n\nHold on just a moment there, by my reading Grock has won.\n\nto Refs\n\n \n Spoiler \n\nThe BAM stated he was going to cast the spell AFTER the LoS had been broken.\n\nGrock stated he would take the shot before LoS was broken and only just - so he shoots before the shield spell goes off, making that a hit and meaning it drops the BAM into negatives.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " EDIT: Nevermind, ninja'ed",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " I do believe that Grock has won the match.\n\n Grock is declared the winner and takes the appropreate. ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " ... Bayar, you need to keep your stat block accurate. It listed your AC as 24. 🫤 \n\nEdit: I need to open spoilers more often... ☹️",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " I already stated that I blacked out...damn I have a phobia for concentration checks...",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Irind vs. Shooter \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n FlyMolo - Irind \n Faithfreebible - Shooter Mcgavin \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " \"init\" - (1d20+3)[ 15 ] \n\nHere I am, posting. No cash=no purchases.\n\nEdit: YES! A straight fighter. whew.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nYet another 'formality' match that has timed-out. Shooter is disqualified for failing to post.\n\n Irind is declared the winner and recieves 300xp and 300gp. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Tortoise262:",
"value": " http://crossproduct.mygamesonline.org/20/dnd.php \n\nBattle #1:\n\nTeam Super-Cool:\n wadledo's Dwarven Defender \n Zimmia's Mystic Theurge \n Sjiggie's Druid \n Armads's Wilder \n\nFighting an Ancient Green Dragon!",
"loss": false
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " ",
"loss": true
},
{
"from": "human",
"prefix": "Armads:",
"value": " Ben \n\nInitiative\n \n Spoiler \n (1d20+1)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sjiggie:",
"value": " Eronion \nInitiative= (1d20+4)[ 14 ] \n\nI have to update my spell list but I'll do that shortly",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Wroughtbeard \n\nInititave: (1d20+5)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Jhassantha \n\nInitative: (1d20+5)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Initiative: (1d20)[ 7 ] \n\nOkie dokie. I have to set up the map. So you know, you're fighting the dragon in his lair, which is a water-filled grotto. That may help you decide what spells to prepare! And if you have any buffs you want to cast, you can do that before the battle.",
"loss": true
},
{
"from": "human",
"prefix": "Zimmia:",
"value": " Okay I'm pretty much ready (I think). Does anyone have any special requests for spells though?\n\nOnce Tortoise sets the scene and we're ready to go the buffing shall commence.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Okay, here's the scene:\n\nYou're sent off to kill a green dragon at his lair in a water-filled grotto. He's asleep underwater, but will wake up as soon as you enter his chamber. So before you go in, get ready with potions/spells you want to use to buff yourself up. I'm pretty much done setting up, except for some terrain.\n\nOh, yeah, and the players:\n wadledo \n Armads \n Sjiggie \n Zimmia ",
"loss": true
},
{
"from": "human",
"prefix": "Armads:",
"value": " (Buff as listed in my character sheet, plus Metamorphosis into a Horned Devil)\n\nThe air around Ben ripples, and he suddenly turns into a 9 foot tall devil, with distinctive horns around his head. His eyes flare red, and many layers of defensive shielding appear around his body. The claws of the devil grow even larger and more wicked looking.\n\n(AC is now 82, or 76 if I lose use of my items. Claw attack bonus is +32, I think).",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Sorry for taking so long, guys! I have the map drawn out and I'll have it programmed in by the end of the night!\n\n http://crossproduct.mygamesonline.org/20/dnd.php \n\nEDIT: The map is set up, and we're ready to start!",
"loss": true
},
{
"from": "human",
"prefix": "Sjiggie:",
"value": " Eronion buffs up with Barkskin, Foresight, Protection from Energy (Acid) & Stoneskin on self and with Barkskin, Protection from Energy (Acid) & Stoneskin on his Animal Companion. He also cast one of his Fire Seeds spell to create 1 Acorn grenade (details in spoiler block under attacks) \n\nOnce inside the cave he will cast his sonic substituted call Lightning storm his animal companion will walk to L12-N14\n\n Eronion has 1 resist energy spell left for who wants it. \n \n Spoiler \n\nHit Points: 193 [8+ 4.5*19 +100 Con]\nAC 43 Touch 22, Flat 39 [+4 Dex +10 Armor +5 Deflection +7 Shield +5 Barkskin, +2 Insight (Foresight)]\n--- +x [Natural] Depends on Wildshape form\n---\nInitiative: +4 [+4 Dex]\nBAB/Grap: +15/+14 [+4Bab, -1Str]\nSpeed 30 30 Base \nDR10/Adamantine\nNever surprised or flat-footed (Foresight)\n\n Saves: \nFort +25 [12 Druid +05 Con, +1 Competence +5 Resistance]\nRefl +18 [06 Druid +04 Dex, +1 Competence +5 Resistance, +2 Insight (Foresight)]\nWill +31 [12 Druid +13 Wis, +1 Competence +5 Resistance]\n Immunity to all Poisons, +4 vs spell-like abilities of Feys \nProtection from Energy (Acid) 120/120\n\n Attacks: \n+17 Staff of The Woodlands 1d6+1 20/x2 Bludgeoning 15 Bab –1 Str +2 enchantment +1 Competence \n10/10 Lightning Bolts 5d6 Sonic Reflex DC 28 for half damage\n+19 Ranged Touch Acorn Grenade 20d6 range 100ft\n\n\n Spells Prepared \nLevel 0 [DC 23] Detect Magic, Detect Poison, Guidance, Guidance, Light, Mending\nLevel 1 [DC 24] Cure Light Wounds, Entangle, Entangle, Faerie Fire, Longstrider, Produce Flame, Sonic Substituted Produce Flame, Sonic Substituted Produce Flame, Shillelagh\nLevel 2 [DC 25] Barkskin, Barkskin , Extended Sonic Substituted Produce Flame, Fog Cloud, Gust of Wind, Resist Energy, Spider Climb, Warp Wood\nLevel 3 [DC 26] Call Lightning, Greater Magic Fang, Greater Magic Fang, Protection from Energy, Protection from Energy , Sleet Storm, Spike Growth\nLevel 4 [DC 27] Air Walk, Control Water, Dispel Magic, Extended Sonic Substituted Call Lightning, Flame Strike, Freedom of Movement, Giant Vermin, Ice Storm\nLevel 5 [DC 28] Animal Growth, Call Sonic Substituted Lightning Storm , Death Ward, Stoneskin, Stoneskin , Tree Stride, Wall of Fire, Wall of Thorns\nLevel 6 [DC 29] Antilife Shell, Fire Seeds, Fire Seeds , Liveoak, Spellstaff, Wall of Stone\nLevel 7 [DC 30] Animate Plants, Control Weather, Fire Storm, Heal, Sunbeam, True Seeing\nLevel 8 [DC 31] Earthquake, Finger of Death, Reverse Gravity, Sunburst, Sunburst, Whirlwind\nLevel 9 [DC 32] Elemental Swarm, Foresight , Shambler, Shapechange, Shapechange, Storm of Vengeance\n\nAnimal Companion\nTriceratops\nSize/Type: Huge Animal\nHit Dice: 18d8+138 (219hp)\nInitiative: +0\nSpeed: 40ft Base: 60ft 30 +30 enchantment\nArmor Class: 34 (-2 Size, 0 Dex, 13 Natural 8 Armor 5 Barkskin) Touch 8 Flat Footed 34\nBase Attack/Grapple: +13/+31\nAttack: Gore +21 Melee (3d8+15)\nSpace/Reach: 15ft/10ft\nSpecial Attacks: Powerful Charge, Trample 2d12+15\nSpecial Qualities: Low-light Vision, Scent, Link, Share Spell, Evasion DR10/Adamantine\nSaves: Fort +21 Refl: +12 Will: +7\nAbilities: Str 31 Dex 10 Con 25 Int 2 Wis 12 Cha 7\nSkills : Listen +13 Spot +14\nFeats : Alertness, Great Fortitude, Toughness (4), Improved Natural Attack (Gore)\n\nTricks: Combat Riding Bonus tricks: Grapple, Attack All\nPowerful Charge (Ex)\nWhen a triceratops charges, its gore attack deals 4d8+20 points of damage.\nTrample (Ex)\nReflex half DC 28. The save DC is Strength-based.\n\nProtection from Energy (Acid) 120/120\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament Exhibition Match: Pin vs. Andoris \n Map \n \n Spoiler \n\n \n \n\n Paladiin Latham - Pin \n munimortal - Andoris \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " My unfortunate choice of map will likely lead to my loss. Still, I always liked this map and its been a while since anyone used it.\n\nInitiative: (1d20+3)[ 17 ] \n\nNote: though my sheet says I have over 300gp, I will effectively have 14gp for this match. Nothing on my sheet should be over my initial wealth otherwise.",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Here we go\n\nInitiative (1d20+2)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Pin round 1: \n\nPin starts in J19, with a javelin in one hand, and double moves to G11. Your turn.\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +4, Will +5\n Current Location: G20 \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " And now for my tried and true tactics. RUN AWAY!!!!!!!!!\n\nStart in I19 w Crossbow in Hands. Move to K19 and of course...\n\nCast Magic Missle\nDamage (1d4+5)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " LOL!! You start on the blue dot dude. 😁",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Uhh whoops, same move reversed?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\nI think munimortal wants to say he starts in E2 , moves to C2 and fires a Magic Missile...but you have to make a ranged touch attack roll against his touch score to hit him and inflict pain upon him...and you added the range bonus to damage...😁\n\nK, you need to roll a 1d20+2 for attack against his touch score.\n\nAnd the damage will be a 1d4+1...in this case a 4 (rolled a 3 +1=4)\n\nUmm...actually...why did you added +5 to damage ? dont get it...🤨",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Magic Missile autohits with LoE and he's a Warmage so he gets his Int bonus to damage.\n\nEdit: Pin double moves from G11 to C3 and passes out from doing more than one thing while disabled. Good match. I guess... 🤨",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\nMagic missile auto-hits? dont remember reading about that, it only says it ignores concealment...",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Heh, i think my tactics worked out. I am gunna roll up a second character for the arena and we can have a rematch.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 30: Elethomiel vs. Drago Irakwa \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " No purchases (unless in reaction).\n\n Init - (1d20+8)[ 12 ] \n\nspell list: \n Spoiler \n\n0 Detect Magic, Daze, Daze, Acid Splash, (Mage Hand)\n1 Sleep, Sleep, Color Spray, Expeditious Retreat, (Reduce Person)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Sorry to take so long. Forgot to check the front page for the new matches. 😳 Just going to buy a Potion of Owl's Wisdom and hope I can carry the day with my Soulmelds.\n\nInititive: (1d20-3)[ 16 ] \n\nStarting in Y10 without my horse and carrying my shield/morningstar combo. Probably should mention the silver anteater mask as well.\n\nSoulmelds Shaped:\n \n Spoiler \n\nDissolving Spittle (with Expanded Soulmeld Capacity)\nDisenchanter Mask (Bound to Totem Chakra)\nRage Claws\nWormtail Belt\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nLooks like I go first.\n\nSwift action to distribute my essentia, standard to down a potion, and then I move to R7.\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 21 (+3 Dex, +2 Shield, +4 Armor, +2 Natural Armor)\nWill Save: +5\n\n Essentia Allocation \nDissolving Spittle: 2\nDisenchanter Mask: 2\nRage Claws: 0\nWormtail Belt: 0\nCerulean Will: 1 (Locked)\n\n Buffs \nOwl's Wisdom: 30/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " So your will save could be around +9? Yikes. I'm going to assume you mean T7, and blame the silly font. R7 is in the middle of a pillar, and I'm kind of counting on you being corporeal.\n\n Elethiomel round 1\n\nElethiomel begins with a scroll in hand. \"You're quicker than I thought.\" \n Spoiler \nScroll is Mage Armor. Casting Sleep.\n \nDone.\n\nStatus: \n Spoiler \nLocation A10. AC14 HP8 Spells: None\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nCurse you Chilli for your fancy font!! 🫤 Yes, I meant T7. I'm going to use a standard action to begin using a supernatural ability, then move to M3.\n\nAs for my Will Save, I think you read that wrong. I would only have a +4 Will save with the Owl's Wisdom. Where'd the +9 come from? Are you think of my Fort Save instead?\n\nFor Refs:\n \n Spoiler \n\nAbility is Detect Magic, only with a 30 yard range.\n \n\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 21 (+3 Dex, +2 Shield, +4 Armor, +2 Natural Armor)\nLocation: M3\nWill Save: +5\n\n Essentia Allocation \nDissolving Spittle: 2\nDisenchanter Mask: 2\nRage Claws: 0\nWormtail Belt: 0\nCerulean Will: 1 (Locked)\n\n Buffs \nOwl's Wisdom: 30/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " I don't know totemists. +2 base, +2 WIS adjust (from the potion), then can't you invest 5 essentia into Cerulean Will for another +5?\n\n reactive listen - (1d20+3)[ 8 ] reactive spot - (1d20+3)[ 9 ] I want to make sure of my target before dropping the Sleep spell. Assuming nothing unusual, target M3-O4.\n\nEdit: -7 for range... I don't suppose that detects anything.\n\nSo, if that's really you, you'll need to make a DC16 Will save.\n\nNot done.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Figured you'd target my Will Save, so I buffed it as high as I can. Cerulean Will has a maximum cap of 1 essentia right now, and Totemist's have a +0 base will save. Right now, I have only a +5 bonus on Will Saves.\n\nAnd yes, that is me.\n\nWill Save: (1d20+5)[ 24 ] vs DC 16",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " I hate fighting the unknown.\n\n Elethiomel round 2\n\nElethiomel takes a step south and continues casting. (Another full round spell). \n Spoiler \nEnhance Attribute: INT\n5' step to A11\nCast Sleep\n \nDone.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nWell, this is a pickle. I predicted much different tactics than you are using. Well, nothing has gone too far wrong just yet.\n\nI'm dropping my concentration on my supernatural ability and double moving to C7.\n\nTime to hope I roll realy well.\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 21 (+3 Dex, +2 Shield, +4 Armor, +2 Natural Armor)\nLocation: C7\nWill Save: +5\n\n Essentia Allocation \nDissolving Spittle: 2\nDisenchanter Mask: 2\nRage Claws: 0\nWormtail Belt: 0\nCerulean Will: 1 (Locked)\n\n Buffs \nOwl's Wisdom: 28/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " I figured my odds of hitting on any one spell were low, so Elethomel is laying them down as fast as he can. If you make two more saves, his tactics will have to be very different indeed.\n\n Elethiomel round 3\n\nHe finishes his second spell and watches for an effect. (Will save, DC 17 this time.)\n\nNot done.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Here's hoping I can close to killing distance. Question: Why haven't you used Enhance Attribute yet?\n\nWill Save: (1d20+5)[ 10 ] vs DC 17\n\nEDIT: Dang. Missed it by a lot. Guess I take a nap.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " DC17 is with the enhancement. I forgot to activate it round 1, and by the time the spell was going off, it was too late.\n\nElethomel is going to use 15 rounds or so to make sure that if Drago survives the coup, he'll not be able to one-shot Elethomel. The spear, morningstar, and shield go in the drink. Knowledge arcana - (1d20+11)[ 12 ] , can the soulmelds be removed or deactivated without waking Drago? If so, Elethiomel will do so.\n \n Spoiler \nrecite scrolls of Shield and Mage armor.\n \n\n\nOut comes the executioners' axe: (6d6-6)[ 1 ][ 1 ][ 3 ][ 5 ][ 1 ][ 1 ](6) \n\nEdit: Whoa. I belive the damage each time is 2d6-2 to a minimum of 1, so that's actually 8 damage. We can get a ref to confirm, if you like, otherwise, Fort save DC18.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " I'll make the Fort save and see if the distinction is moot. If not, we can get a ref in here to make a ruling. BTW, Soulmelds are non removable. I have to will them from existance to take them off myself.\n\nFort Save: (1d20+7)[ 9 ] \n\nEDIT: What a time to roll a 2!! I could have lived, woken up, and fried your face with a glob of acid! Looks like you win. I hope to see you for a rematch in the finals.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Either the death-loogie or a grapple would have been a quick and messy ending. That was too close. I'm starting to doubt the wisdom of leaving a 6 in strength (and banning evocation). I guess I have to look into the orb spells for the coup.\n\nGood game.\n\nI'm curious, what tactics you were anticipating? Invisible->???->win?",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " You have a scroll of invisibility and a scroll of summon monster 2. I figured you'd pull that combo on me to soften me up, and if that didn't work then you'd Color Spray me from behind. I got Detect Magic from a Soulmeld just so I could have a chance to find invisible creatures.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n Elethiomel is declared the winner, and recieves the awards noted above.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Oh. Elethiomel used the SMII scroll in the previous match and was disappointed enough to not buy another. \"Soften\" doesn't work well for a non-combatant like Elethiomel. Sometimes he hopes for \"distract.\"",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 29: Zaknefien vs. Gildean \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Deathslayer7 - Zaknefien \n Rodgin - Gildean \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Deathslayer7:",
"value": " Zak here\n\n (1d20+3)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " High Ref Morbius \n\nFor the records I just messaged Rodgin about this match",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " (Sorry about the hold up, had some internet issues. I'm in now.)\n\n (1d20+2)[ 7 ] \n\nNo purchases",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " Sorry mate, first one and busy weekend. Here we go.\n\n \n Spoiler \n Starting in X11, more to Y16. Cast Caul of Shadows for +1 AC\n \n\n\nVital Stats\n \n Spoiler \n\nHP: 7\nAC: 12\nLongspear: +1, 1d8+1, Reach\nDaggers: +1/+2, 1d4+1, 10ft range increment\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nDue to inactivity Zaknefien is disqualified.\n\n Gildean is declared the winner and recieves 300xp and 300gp. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 30: Daluth vs. Psychodelia \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Seribro:",
"value": " initiative (1d20-3)[ 6 ] \n\ngood luck",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Man alive...didn't see this one either...\n\n\n Initiative - (1d20+3)[ 18 ] \n\nStill need to buy stuff.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Daluth - Round 1 \n\nStarting in B10 with a scroll in hand, I'll cast the scroll in hand, then move to C5 and draw a potion while moving.\n\n@refs\n \n Spoiler \nCasting Bull's Strength\n CLC - (1d20+1)[ 20 ] vs DC 4\n\nIf Fails:\n Will - (1d20+2)[ 18 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - C5\nHP: 20/20\nAC: 18 Touch: 13 FF: 15\nBull Strength - (1/30)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " ehm, no offence but... what ever spell you just casted, it failed. Your sheet has three scrolls on them yet none of the two spells in question are on the spell list of the duskblade. That pretty much means that unless you got ranks in UMD, there is no way you can use them other then cleaning your sword with them.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " They are both on the spell list of the Duskblade.\n\nCheck page 24 of the PHBII.\n\nAnd no offense taken 😉",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " *feels realy stupid now*\nI looked at the spells list under the spells chapter, but they only listed the spells for duskblade that are new 😳 My appologies...\n\nright... I think I'ld better just start posting actions now before I make an even bigger fool of myself 😏\n\nstart game with potion in one hand and tower shield in the other\nstandard action: drink potion\nfree action drop vial\nmove to unknown since I break LoS at X9. You do not see me reappear north of the bridge.\n\n \n Spoiler \n\nmove to T8 and draw guisarme during move\n \n\n\nstats: \n Spoiler \nAC:22\nHP:10\nPP:19\nsaves: 2/3/2\nlocation: T8\nedit: effects on Psychodelia: Bull Strength 1/30\n \n\n\nend of my turn",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Daluth\n \n Spoiler \n\nNo LoS\n \n\n\nPsychodelia\n \n Spoiler \n\nNo LoS\n \n\n\nDaluth is up.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " No worries...I figured that's what you did 😉\n Daluth - Round 2 \n\n@refs\n \n Spoiler \nDrink the Potion of Shield of Faith +2,\nSwift Action: Cast Expeditious Retreat, Swift\nMove Action: Move to K2 drawing my longbow as I move.\n \n\n\nEnd my Turn...Probably need an LoS check.\n\nStats:\n \n Spoiler \nLocation - K2\nHP: 20/20\nAC: 20 Touch: 15 FF: 17\nBull Strength - (2/30)\nShield of Faith - (1/10)\nIn Hand: Longbow\nSpells Used: Level 0 - (0/4)\n Level 1 - (1/3)\nManuevers Used: (0/3)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav:\n\n@Daluth\n \n Spoiler \n\nNo LoS\n \n\n\n@Psycho\n \n Spoiler \n\nNo Los\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Spoiler \nmove action: draw flail\nstandard action: use metaphysical weapon power on my flail\n5 foot step into S9\n \n\n \n Spoiler \n\nAC:22\nHP:10\nPP:19\nsaves: 2/3/2\nlocation: S9\neffects on Psychodelia: Bull Strength 2/30,\neffects on weapons: metaphysical weapon on flail 1/20\n \n\n\nyour turn, and perhaps another LoS?",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " LoS is established with Daluth in K2 and Psychodelia in S9.\n\nDaluth is up",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Daluth - Round 3 \n\nAttack with my Longbow.\n\n Attack - (1d20+5)[ 7 ] \n Damage - (1d8)[ 5 ] \n\nThen move L2 (2 move)--> N2 (2 move) --> M3 (1)--> O3(1)\n\nEnd my Turn.\n\nStats\n \n Spoiler \nLocation - O3\nHP: 20/20\nAC: 19 Touch: 15 FF: 16\nBull Strength - (3/30)\nShield of Faith - (2/10)\nIn Hand: Longbow\nSpells Used: Level 0 - (0/4)\nLevel 1 - (1/3)\nManuevers Used: (0/3)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " standard action, loose shield\nfree action, drop shield in R10 (this time, I will match exactly when I drop which item in which square)\nmove action into R11, draw guisarme while moving.\nfree action, drop flail in R12\n\n\n \n Spoiler \n\nAC:20\nHP:10\nPP:18\nsaves: 2/4/2\nlocation: R11\neffects on Psychodelia: Bull Strength 3/30,\neffects on weapons: metaphysical weapon on flail 2/20\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Daluth - Round 4 \n\nMove to P8, drawing a scroll as I move.\nFree Action: Drop Longbow in P7\nStandard Action: Cast from the Scroll.\n\n@refs\n \n Spoiler \nCast True Strike.\nSwift Action: Activate Punishing Stance\n \n\n\nEnd my Turn\n\nStats\n \n Spoiler \nLocation - P8\nHP: 20/20\nAC: 18 Touch: 13 FF: 15\nBull Strength - (4/30)\nShield of Faith - (3/10)\nIn Hand:\nPunishing Stance\nScrolls Used: Bull's Strength, True Strike\nSpells Used: Level 0 - (0/4)\nLevel 1 - (1/3)\nManuevers Used: (0/3)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " @refs\n \n Spoiler \nready action: as soon as he steps within 5-ft of me, I take a move towards the bridge\n\nstats\nAC:20\nHP:10\nPP:18\nsaves: 2/4/2\nlocation: R11\neffects on Psychodelia: Bull Strength 3/30,\neffects on weapons: metaphysical weapon on flail 2/20\n \n\n\nend of turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Daluth - Round 5 \n\nMove as follows starting in P8 --> P9 --> Q9 --> R10 and drawing my greatsword on the move.\n\nI believe this grants you an AoO somewhere between my move from Q9 to R10, so I'll let you take that before continuing.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Okay, why exactly did you take such an elaborate route? Why didn't you charge me right there?🤨\n\nAt any rate, I'm allowed to take the AoO at either P9 or Q9 so the heck with it. Lets see if the dies are favourable.\n\nattack: (1d20+7)[ 25 ] \ndamage: (1d10+9)[ 18 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Pretty strong hit right there 😁 can you imagine if that thing had gone critical?\n\nAt any rate, when you move within the 5-ft distance by stepping into R10, you trigger my readied action to move out.\n\nR11->Q12->L12\njump DC 20: (1d20+10)[ 30 ] \n\nedit: hell, with that jump I could have just diagonally jumped the river instead...\n\ncontinue your turn please.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I was ninja'd...so I need to redo my turn.\n\nDoes that give me an AoO?\n\n I didn't charge because my maneuvers are standard actions 😛\n \n Spoiler \n\n Daluth - Round 5 (cont) \n\nNow I'm in R10.\nSwift Action: Cast Blade of Blood.\nStandard Action: Attack with Saphire Nightmare Blade\n\n Concentration - (1d20+8)[ 9 ] vs DC - whatever your AC is. (I doubt your AC is 9)\n\n Attack - (1d20+26)[ 39 ] \n\nDamage:\n Slashing - (2d6+7)[ 16 ] + Punishing - (1d6)[ 4 ] + BoB - (1d6)[ 1 ] + SNB - (1d6)[ 4 ] \n\n(edit) So [21] Damage\nEnd my Turn.\n\nStats\n \n Spoiler \nLocation - R10\nHP: 2/20\nAC: 17 Touch: 13 FF: 14\nBull Strength - (5/30)\nShield of Faith - (4/10)\nIn Hand: Greatsword\nPunishing Stance\nScrolls Used: Bull's Strength, True Strike\nSpells Used: Level 0 - (0/4)\nLevel 1 - (2/3)\nManuevers Used: (1/3)\n \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " ninja'd? Oh you mean the ready action? Well, the move to R10 stays but you can rewrite it from there.\n\nEdit: and no, for the sake of the rules, a readied action takes place just before the triggering action occurs. But this doesn't wipe the triggering action away.\n\nFor example, if I was a sniper (I believe you've been in that situation?) and readied an action to shoot you as soon as LoS was established, then you still would have to enter the LoS cause I could not shoot before you did. But since rules need a certain order of rewind, for the sake of initiative it was ruled that the readied action comes before the triggering action.\n\nSo yes, you move into the spot R10 but for the sake of rules you finnish your arrival after I have left R11 and thus that means no AoO.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Daluth - Round 5 (cont) \n\nWell...since you jumped off...I still have 15ft of move left after getting to R10, so I'll move back to Q8.\n\nThere I will draw a potion.\n \n Spoiler \nSwift Action: Deactivate Punishing Stance\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \n\nLocation - Q8\nHP: 2/20\nAC: 20 Touch: 15 FF: 17\nBull Strength - (5/30)\nShield of Faith - (4/10)\nIn Hand: Greatsword, Potion\nPunishing Stance\nScrolls Used: Bull's Strength, True Strike\nSpells Used: Level 0 - (0/4)\nLevel 1 - (1/3)\nManuevers Used: (0/3)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Sorry dude, but you had two types of scrolls on you and I highly doubted that you saved your bull strength for the last moment...\n\nAm I allowed a complete turn right now, or only a move action?",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I believe it's your turn at the top of Round 6 now...but I'll get a ref in here to make sure...\n\n\n \n Originally Posted by Seribro \n Sorry dude, but you had two types of scrolls on you and I highly doubted that you saved your bull strength for the last moment...\n\nAm I allowed a complete turn right now, or only a move action? \n \n\nWhat?",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Well there were a few matches in the past where I saw people take readied actions and then when the triggering players was done with his turn, the guy taking the readied action only was allowed a move. I never really understood why and just wanted to make sure this wasn't such a case.\nDon't really recall which matches that were either... None of mine as far as I remember.\n\nAny ways, if its my turn at the top of a new round, then I'll better get moving.\n\nfirst of, a new jump check to see if I make it back.\n (1d20+10)[ 16 ] vs DC 20",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " I guess thats a no...\nreflex (1d20+3)[ 22 ] DC 15\nclimb (1d20+6)[ 14 ] DC 15\n\nEdit: Okay, this is just embarrassing... I fail the jump, manage to grab the edge, but cant pull my self up...\n\nfree action: let go of the edge and just plunge down with guisarme still in hand in M12\n\nSince I still have movement left, (climb checks are part of movement so I am just assuming that this whole failure is counted as a double move action) you see me disappear beneath the bridge.\n(Walking on the bottom of the river, counting each square as double movement, is that allowed by your knowing?)\n\n \n Spoiler \n\nWalking on the bottom of the river, counting each square as double movement.\nM12-> N11->N10\nstats\nAC:20\nHP:10\nPP:18\nsaves: 2/4/2\nlocation: N10, beneath the bridge, in the water\neffects on Psychodelia: Bull Strength 5/30,\neffects on weapons: metaphysical weapon on flail 4/20\n \n\n\nIf you agree, then I hereby end my turn",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\nPsychodelia gets a full round of actions. It is was the top of round 6.\n\nHowever, missing the jump ended that move action*. Attempting the pull-up cost a move action. After dropping, she'd done.\n\nNow it's the bottom of round 6; Daluth's turn.\n\n\n*The SRD says that with a failed jump (and successful REF save), \"You end your movement grasping the far edge. If that leaves you dangling over a chasm or gap, getting up requires a move action and a DC 15 Climb check.\"\n\nOne could interpret that to mean that Psychodelia doesn't even get to attempt to pull-up until the following round, but since she missed it and dropped, the result is the same.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Well, that slightly changes my ending location. I'm in the water at M12 then",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Daluth - Round 6 \n\nStandard Action: Drink the Potion\n \n Spoiler \nCure Light Wounds - (1d8+1)[ 7 ] \n \n\nFree Action: Drop the vial.\nMove Action: Sheath my GreatSword.\n5ft Step to Q7.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - Q7\nHP: 9/20\nAC: 20 Touch: 15 FF: 17\nBull Strength - (6/30)\nShield of Faith - (5/10)\nIn Hand:\nScrolls Used: Bull's Strength, True Strike\nSpells Used: Level 0 - (0/4)\nLevel 1 - (1/3)\nManuevers Used: (0/3)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " sigh... take ten on a swim check vs DC 10, swim 5 feet as a move action before walking out of the water and back to my cozy tree at R11 as a second move action.\n\nSo double move to reach R11, this time no readied actions or tricks, your turn.\nLittle word of caution, I do still hold my guisarme. And I am soaking wet. Which makes me agitated. Just so you know....\n\nstats\n \n Spoiler \nAC:20\nHP:10\nPP:18\nsaves: 2/4/2\nlocation: N10, beneath the bridge, in the water\neffects on Psychodelia: Bull Strength 6/30,\neffects on weapons: metaphysical weapon on flail 5/20\n \n\n\n...end of my turn",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " I thought there was some comments in the waiting room that specifically said that taking 10 is not allowed in the arena. So you should probably go ahead and roll a swim check. As far as walking out, I thought the drop off was bigger. If you grabbed hold of the bank with your hands and tried to climb out, but now you can just walk out it doesn't add up. Not sure what to do about it (or if anything needs to be done really), but I thought I would point that out.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " allright, 80% chance so how bad could it be\n\n (1d20+5)[ 11 ] vs DC 10\n\nAnd please... don't start a discussion about the angle of the bedding or differences in elevation... Can't we just go on with the darn match? Its not like I'm trying to get some big advantage by jumping into the water or anything, I just couldn't jump far enough. I had a 55% chance of making it, so it wasn't like I was trying to reach for the impossible. I just screwed the freakin jump!\n\n*sighs* Why does these things always have to get so complicated 😩\n\n2nd Edit: Bigmac, may I say you are a bastard? Just checked out your match against Corair420 out you are actually using the water for your combat advantage while you never made even a single swim check!",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n@Psychodelia \n Spoiler \nYour swim modifier as I see it is +4 (still a success), but how is your AC 20?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " maurkov\n \n Spoiler \nsorry, slight miscalculation on the swim part\nThe extra AC comes from the tree. Its a map feature specific for this arena\n10+3dex+5armor+2tree = 20\nAnd I saw I forgot to change the location when placing the last stats block it should read R11 as mentioned in the post\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " @Psychodelia \n Spoiler \nI see what you did there. I was confused because your character sheet has a Dex mod 2 in the armor calculation field (just above that charming picture).\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Um, Taleron is a WATER ORC, who has a swim speed. No swim checks required. 😁",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Ah... well I never said I check out your form, just the match you guys played :P\nStill, no that your around, do we have a go to continue the damn match or is there anoter issue that requires resolving? By the looks of the map, I highly doubt that the river is some kind of mote I need to \"climb out of\"",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " So is it my turn? 😦",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Yes, by all means, please, let it be your turn so we can do some more fighting. That is what we came here for after all. Your turn it be, I am back at R11",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Daluth - Round 7 \n😩\n\nMove to R10 drawing my Greatsword...you get another AoO.\n\nThen I'll swift Action Cast Blade of Blood\n\nStandard Action: Attack with Saphire Nightmare Blade\n\n Concentration - (1d20+8)[ 25 ] vs your AC (if successful, you're flat footed)\n\n Attack - (1d20+6)[ 21 ] (if Concentration fails, -2)\n\nDamage:\n Slashing - (2d6+7)[ 12 ] + BoB - (1d6)[ 2 ] + SNB - (1d6)[ 4 ] \n\n(so 18 damage coming at you...assuming the AoO doesn't kill me first)\n\nEnd my Turn. Take your AoO.\n\nStats\n \n Spoiler \nLocation - R10\nHP: 9/20\nAC: 20 Touch: 15 FF: 17\nBull Strength - (7/30)\nShield of Faith - (6/10)\nIn Hand:\nScrolls Used: Bull's Strength, True Strike\nSpells Used: Level 0 - (0/4)\nLevel 1 - (2/3)\nManuevers Used: (1/3)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " AoO\n\n (1d20+7)[ 22 ] \n (1d10+9)[ 15 ] damage",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " I hope 22 is enough to penetrate your AC?\n\nif not, I'll just make my turn just in case\n5pp to negate damage done, (immediate action)\n5-ft step back, (free)\nattack (1d20+7)[ 18 ] \ndamage (1d20+9)[ 21 ] \ndrop guisarme in R12(free) and pick up heavy flail(move)\n\nEdie: woops, wrong damage dice. Doesn't matter though cause if the first one wasn't enough to floor you, the second most definately wasn't either.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Yeah...the AoO killed me.\n\n😩",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nElans...\n\n Psychodelia is declared the winner and recieves her due. ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Originally Posted by Paladin Latham \n Elans... \n \n\n/agreed\n\nI'm tempted to make one for my next character...sadly...",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Nu:",
"value": " Music selection: The Republic of Bastok \n\nIt is early in the afternoon on Earthsday, on the 23rd week of the year 884 C. E. (Crystal Era). A light breeze is blowing accross the the sturdy wooden bridges and stone structures that make up the Bastok markets. The water is flowing through the markets at a gentle pace, and the citizens of Bastok can be found wandering the streets, bartering for goods at the various locales under the only partially cloudy sky that favors the Gustaberg region today.\n\nSlightly south of the Metalworks, near the residential area Mog Houses, a high-ranking member of the Bastokan Legions, Legatus Cleades, patiently waits with his arms folded. He is a hume male of average height, and is fair-skinned with a bald head bearing a strange tattoo on the forehead. He wears a Bastokan tabard over a lightweight chain mesh uniform, that appears to be made of mythril, and he is casually leaning on the northern stone wall that holds the Metalworks and, above them, the political offices of Bastok high in the air. He does not appear to have any weapons in his possession. At his side is a shorter hume female named Rieka, a representative from the Bastok trade department, in charge of Bastok's adventurer's program. She appears more attentive and is dressed in an off-white and light brown government uniform, holding a clipboard and sporting a beret-like brown cloth cap. She has fair skin and short, black hair that is neatly kept. Rieka appears to be awaiting someone's arrival.\n\n OOC \n \n Spoiler \nLocation: Bastok Markets, south end of I-7 on the appropriate map. Keep in mind that people are mere dots on this map, it's not really representative of a DnD tactical combat map. This is merely to help you find your way around.\n\n\"Legatus\" is the rank of Cleades. A Legatus commands an individual Bastok legion, which are the largest (and lowest-ranking) group of Bastok's military. The woman is a representative of the government, and the one you're looking for. Bastok people, enter as you please. Consult the map if you want to know where you can enter from.\n ",
"loss": false
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula makes his way through the ports after saying his final farewells to the men he'd been working with. Mostly galka, of course, but there are a few humes strong enough to handle the heavy loads the dockworkers must bear. He hides his eagerness to begin his quest well as he quietly walks to the meeting place; he's quite familiar with the city's layout and thus has little trouble finding his way.\n\nArriving first, he sees the two humes and approaches them. \"You are the ones who will make me an adventurer, yes?\" His voice is very deep, and his common is markedly better than many other galka. He speaks slowly and seems to have a look of great concentration as he does.",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Masato \n\nMasato see's the galka pass by, he peeks out from under his red hat to look where he goes. After he hears him ask about being an adventurer he chuckles to himself. heheh, your right again Masato. \nHe stops leaning on the wall he was by and walks over to the two other Humes.\n I'm guessing your the ones looking for adventurers eh? Well I'm here to apply for the job. \nHis voice sounds \"care free\", also sounds like he's sure of pretty sure of himself. He speaks at normal tone and gets a smirk on his face as he waits for a reply.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " As the two finish speaking, Rieka pulls a pencil from behind her ear and begins making notes on her clipboard, while Cleades boosts himself up from his leaning position on the wall and speaks in an steady, but vocal tone.\n\n \"Ah, yes, we're in charge of registering you adventurers and setting you off on your first assignment. The republic has great need for your talents, it's getting pretty rough out there these days.\" \n\nRieka finishes her writing and looks up towards Cleades slightly disdainfully. \"Don't get ahead of yourself, Cleades. Let's take this one step at a time before you start scaring them off.\" The hume woman turns to face the newly arrived galka and hume male standing before her. \"All right, first I'm going to need your names.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Masato \n Masato Renoren. \nHe looks to the Galka curious to what his name is\n\n\n \n Spoiler \n OOC: I updated my character sheet with some minor tweaking\n ",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa \n \"... no, really, it was this big! Black feathers, scales, fangs, everything! I swear!\" A young hume female, with a bright face, blue eyes, long, black hair, and two swords hanging on her sides, smiled as she told her story to a wide-eyed commoner.\n \"How can you have fangs and a beak at the same time?\" \n \"It... uh... hey, look! It's the adventurer program guys! I need to go talk to them!\" Saressa began to slip away,\n \"You didn't answer my question! How...\" \n\nThe commoner's voice faded into the distance as Saressa made her way over to Rieka and Cleades. Exchanging a nod with the two others, she moved to the front, \" \"Saressa Talfrey, but people call me Sari. Sign me up with these two,\" she says, pointing a thumb at the two people she had just cut in front of.",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Masato \n\nMasato looks questionally to the female Hume that cut in front of him. He dislikes her lack of manners, but shurgs it off.\n\n Little anxious arn't we? ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Rugu-Woug \n It appearys that she isywisys.\nWhats there to be nervous aboutaru? \n\nA Tarutaru dressed in the robes of a White Mage of Altana almost dances up towards the humes and galka.\n\n Youses asks for a Healer, yous gets one.\nNames Rugu-Woug, the temple sent me. \n \n Spoiler \n\nooc: I would assume they would at least ask one of the white mage orders to send someone, even if they don't expect a response.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " \"My name is Khoula.\" He doesn't say anything else as he looks the group over, his face giving away only the faintest trace of interest.",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Spoiler \nOOC:\n \n Originally Posted by MasatoHyuga \n Masato \n Masato Renoren. \nHe looks to the Galka curious to what his name is\n\n\n \n Spoiler \n OOC: I updated my character sheet with some minor tweaking\n \n \n \n\nI already said my name😛\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Rieka finishes her work on her clipboard, then looks up at the group assembled before her. \"Good, then. You are all now ready to become adventurers for the republic of Bastok. And so long as you keep adventuring, you won't lose this status anytime soon. Being an adventurer entitles to be rewarded for each individual assignment you complete, as well as access to certain services, such as the moogle-run facilities found in most major cities. These rings I carry are proof of your allegiance.\" With this, the hume woman reaches into a pouch she has slung to her side and withdraws four thick, ivory rings. She offers them to the four individuals and says, \"Cleades, tell them their first assignment. And try not to scare them, it's hardly a terror run.\" \n\nCleades grins at this. \"Indeed, indeed. Sorry I couldn't provide you with a bit more excitement for your first assignment, but eh, the republic's orders. We gotta prove you're willing to give your all to the republic first. Anyway, Overseer Makarim has requested some aid in the Zeruhn Mines. I don't think it's anything serious, but she's willing to pay you each a hundred gil pieces for your efforts, so I guess it's something worth the trouble. You'd better head over there before they shut down the mines...in five hours...so I guess you really don't HAVE to hurry, but the sooner you get this out of the way, the sooner you get to the exciting stuff, eh? Fighting some beastmen, maybe...\" \n \"Cleades!\" Rieka scolds the Legatus, \"Honestly. What did I just tell you?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Masato \n\nMasato takes the ring and examines it a bit before putting it on.\n Thanks alot, though I guess your the ones supposed to say it. heheheh \n\nHe chuckles a bit and turns to the others who he is traviling with,\n\n So the mines it is then? And if we only have 5 hours we should hurry and get there. Unless anyone else here has anything to do? ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Rugu-Woug \n Nopesys, lets get going! \n\nHe grabs the ring, puts it up to his eye and says I see yous! in the direction of Khoula.\n Now waity there. Rugu moves backward, looking through the ring as though he were to paint a picture. Heeee! Come on you slowy pokies! Turning and skipping off in the direction of the mines, his giggles can be heard as far back as where the captain is.",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Well at least someones chearfull. Guess we're going now since there is no stopping him. \n\nHe puts on the ring and follows Rugu.\n\n Might as well talk you know? Looks like we are going to be working together for awile. ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula simply slips on the ring and begins walking to the mines with a decidedly neutral expression.",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa \n\nInstead of putting the ring on, Sari begins to attempt to roll the ring across her fingers numerous times. Though she is rarely successful, she catches the ring in mid-air anytime it would fall. She repeats this casually while she follows the rest of the group quietly.",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " The Tarutaru walks behind Khoula, trying to push him faster and making both of them look foolish in the process.\nHe succeeds in at least making himself look somewhat like a mime.\n So gwumpys, why are youseis here? ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " OOC: \n \n Spoiler \nThis is as you enter the mines district. Feel free to continue RPing out that scene as you wish, I'm just giving you a layout of the area outside the mine as you approach it.\n \n\n Bastok Mines \nThe mines district is decidedly less busy than the markets. On the way to Zeruhn Mines, you will pass through a massive outdoor excavation site, with a series of wooden walkways and strewn-about mining equipment.\n\nImmediately outside the mine entrance is a broad, light-skinned, muscular galka wearing heavy leather mining equipment and wielding a massive pickaxe. He is sitting on a bench just outside the mine, apparently taking a breather. You'll have to move up a series of stone slopes or several flights of wooden steps to reach him and the entrance to the Zeruhn Mines. Another Galka, this one in full plate armor and with darker complexion stands guard outside the mine. Judging by his position guarding a mine, he's probably an iron brigadier. He has a greataxe strapped to his back. Other than those two, the outdoors area seems fairly clear of life.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula doesn't even acknowledge the tarutaru's pushing display, though his words evoke a responce. After a long pause during which Khoula donns a thoughtful visage, he says, \"If by 'grumpy,' you mean me, my reasons for adventuring are my own, and I shall keep them to myself.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Hearing the Galka's response, Masato decides toenter the conversation.\n\n Not to bug or offend, but If you want to keep your reason's private, that is fine. However that doesn't mean you have to sulk around. Be happy and enjoy the thrill of adventure! Though if it is a serious matter, I will leave you alone. \n\nMasato Still has a grin on his face, seeing the Galka guarding the mines he decides to be the one in the group that talks.\n\n You the one guarding the mines? If so, we are here because we heard that you are in need of aid in the mines? We would like to help of course. ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " The galka in armor looks down at the hume red mage and responds in an even tone, \"You're the ones they sent to help out? The overseer's in the deepest section of the excavation site. You should go on in and see her.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula nods and begins walking towards the deepest section. Since he had worked here in the past, he knows the general layout fairly well.",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Masato \n\nMasato thinks for only a second before he says anything.\n\n If it's in the deepest section will we need a map of some kind? Or is the path straight forward and we don't need one? Though if any of us here has already been here... \n\nHe doesn't see Khoula walk passed him as he talks to the guard.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " The iron musketeer tilts his head. \"Your companion seems to know the way. But if you just head for the excavation site rather than the supply room, eventually you'll stumble accross her, since all the paths that don't lead shortly to dead ends will have you end up in there. And I think you'll be able to tell which way is the supply room.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Khoula: \n \n Spoiler \n \nYou enter from the \"Bastok Mines\" entrance. The \"deepest section\" would refer to the small body of water in the cavern furthest to the south. The black X on the map is a sharp drop from north-to-south with a jagged cliff.\n \n\n Zeruhn Mines \n\nThe Zeruhn mines are a small series of tunnels that once served as a great source for darksteel in the post-Crystal War era. Most of it has since been mined out, though small amounts still may exist in the mine, and so digging continues. Most of the time one only hits rocks and the occasional copper vein, but now and then a darksteel source is discovered and that alone keeps the mine in operation.\n\nA large, stone hallway lit by wall-bound lanterns awaits upon immediately entering the mines. Straight down is the gated-off passageway to the Korrokola tunnel, which is currently sealed off due to the dangers within the tunnel. A large galka wearing full plate armor stands guard at the front of this gate. To the right are several supply rooms and a gated-off dock, and to the left is a tunnel that leads to the main excavation site. There don't seem to be very many miners at the site today, though sounds from the direction of the excavation site indicate that there is some mining happening. The dock (on an underground river) is pretty much inaccessible, since the boat runs to the Palborough mines, and travel from Zeruhn to Palborough is currently prohibited due to the overwhelming presence of quadav in the Palborough mines. There isn't even a boat docked there at the moment.",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Masato \n\nMasato follows Khoula, since he apparently knows where he is going.\n\n ... I never liked mines. They are kinda dirty in a way. ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula nods at this. \"'Tis hard work, 'tis dirty work, yes. Work we galka are familiar with.\" There is no attempt to cover the hint of contempt the last part carries.\n\nKhoula will take the shortest route to the deepest section of the mines, making sure to avoid the path with the cliff.",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " I'm glad there is people willing to do this stuff when most wouldn't... Gets me thinking a little bit... Are we there yet? Sorry I'm a little anxious. \n\nMasato looks around hoping to see whoever they are looking for.",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " (Really sorry guys, I was a bit busy today. Hopefully posting should pick up again.)\n\nUpon entering the mines, Sari finally puts the ring on, then moves with the rest of group quietly. She glances consistently from left to right, both curious and wary of the mine, with its close walls and the uncomfortable feeling of rock above one's head. She shudders, \"This isn't a natural place for Humes to be. Whether Galka think similarly about themselves I can't say, but this place just gives me creeps.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " You head towards the deep end of the cavern. There don't seem to be too many other miners working here today, though some noise from the storage areas indicates that someone is in there, and you pass another galka laborer as you head deeper into the mines.\n\nFinally, you arrive at the designated area, where there is a hume woman of average height, with blond hair, and wearing chain mail armor in the style of the Bastok legions standing near what appears to be a hole in the ground, filled with water. She was staring at it when you entered, but upon your approach she turns to face you all.\n\nShe seems a bit surprised, perhaps not expecting to be suddenly approached by such a large and diverse group, and she asks, \"Hmmm? Who are...oh, are you the adventurers I requested be sent?\" She scans over the group gathered before her, one by one. \"This is probably more than is necessary, but I guess I should be grateful.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Well if this is more then nessasary maybe this will be easy. He speaks lazily as if he was expecting a challenge of some kind.\n\n Well, what is it we need to do then? This time he hopes for something interesting and exciting.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula quietly waits to hear about their mission.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " \"Well then, I'll take it you are the adventurers they sent...\" the overseer takes out her clipboard and makes some notes, then begins speaking again, \"This whole thing is a bureaucratic mess. It pains me to call you out for something like this, but it's all because of the regulations surrounding the Korrokola Tunnel. Since it's not technically within Bastok's jurisdiction, our military can't operate there without a specific order from the president. This poses a problem because technically, everything on the other side of that gate you no doubt passed on the way in is considered a part of the Korrokola tunnel. You adventurers are allowed to go there, however, so that's why I'm calling on you.\" \n\nThe overseer continues, \"We've had some major problems with some of our tools and mined ore stores being dissolved recently. We suspect some sort of ooze creature is the cause of it, but we've searched the entire mine and can't find where its striking from. My recent efforts have managed to track it to this water source, which runs underground to the other side of this tunnel...unfortunately we can't reach that area without going beyond the gate. And since it's beyond the gate, not even the brigadiers stationed here to defend the mine can legally take care of this problem! Like I said, it's a bureaucratic nightmare. Anyway, that's what I called you all in for. Go talk to Drake Fang, the brigadier guarding the gate. Since you're registered adventurers, show him your ring and he'll let you through, I've filled him in on the details already. Head out the gate, and follow the underground stream to the left, find and get rid of this damned slime for us. Not the most exciting job, I know, but we'd take care of it ourselves if we could.\" \n\nShe looks up from her clipboard up at you, then looks up towards the ceiling and taps her chin, looking thoughtful, as if attempting to remember something. \"Oh, right. Sometimes there are giant leeches from Korrokola itself that are attracted to the dampness of the area, so I wouldn't be surprised if you ran into one or two. They may or may not attack, so you'd probably be best off not aggravating them if you can avoid it. Once you've knocked off the ooze for us, deliver this report to Naji of the mythril brigadiers. Today he's stationed outside the president's office in the Metalworks,\" as she says this, she offers you a piece of paper from her clipboard, which appears to be a mining status report. \"He should have more information for you on your further adventuring services.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " He nods his head quitely while listening,\n\n Sounds simple enough, now, Khoula? Maybe you should take the lead, you know your way around here better then I do. \n\nHe waits for the others to start walking before he follows.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula's expression darkens a bit as the woman says the galka guard's name is \"Drake Fang,\" but he says nothing. He takes the offered piece of paper and nods to Masato's words. \"Indeed, I know this area well enough; follow me and we shall be done with this quickly.\" He starts walking back to the gate.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " You arrive back at the gate in short order, and the armored galka nods at you as you approach.\n\n \"Going to take care of the slime problem, eh? Have fun in there,\" he says as he moves slightly to the side, revealing a lever behind his foot. The guard grips it tightly with both hands and pushes it, and though the lever seems difficult to move it's no match for the galkan guard's strength. The gate creaks open noisly, revealing a much wider cavern with a higher ceiling. There are still lanterns wedged into the walls here and there, providing plenty of light, and illuminating the shallow underground stream that passes through here. Though it gets deeper as it heads to the right, your destination is to the left, where it is easily at a wading level for all but a short tarutaru. There is a landbridge that passes over that leads to the Korrokola tunnel, but that is not your destination. Rather, the most inviting means of passage if you don't want to get your feet wet are the drier stretches of clear ground that run along both the near and far sides of the stream, heading to the left.\n\nKhoula is not as familiar with this particular section of the mine as it's not typically an area where the miners operate, but there don't seem to be any side passages or anything in plain sight. If the slime is out here, it won't be difficult to find.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula keeps moving forward down the tunnel. He calmly states, \"I am not as familiar with this area as the mine's entrance; miners do not work here often.\" ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Den foward, to our DOOM! \nRugu marches to the left.",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Guess we should be a bit careful. I'll be in the middle so I can assist anywhere when needed, since that is what I'm good at. \n\nMasato takes his position in the middle, and follows.\n\nOOC\n \n Spoiler \n Sorry for not posting >_<\nI've had a tight schedule this week\n ",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa \n\nSari follows closely behind, sliding her Wakizashi out of it's sheath, and looking from left to right warily.\n\n \n Spoiler \n Spot - (1d20+3)[ 21 ] , Listen - (1d20+3)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " You all move forward slowly, and as you move back in the specified direction, the water gradually gets shallower and shallower until soon it is barely ankle-deep. Shortly thereafter you come accross what must be the offending ooze, as it's a puddle of dark purple goop sitting in the middle of the shallow water. It doesn't seem to notice you, or at least it has yet to react, and you are about 80 feet from it.\n\nThough it doesn't appear to be moving you all hear it \"glop\" and \"gloop\" is its body shifts at irregular intervals, being just a big blob of ooze.\n\nThe passage is still lit by lanterns, but one of them seems to have burned out and you cannot see much further than the ooze. Those with darkvision will be able to see more once they get closer. The immediate area is still lit well enough to see, however.\n\n Spot and Listen checks \n \n Spoiler \n Khoula Spot - (1d20+7)[ 12 ] \n Khoula Listen - (1d20+7)[ 23 ] \n Rugu Woug Spot - (1d20+3)[ 21 ] \n Rugu Woug Listen - (1d20+3)[ 11 ] \n Masato Spot - (1d20+3)[ 8 ] \n Masato Spot - (1d20+3)[ 6 ] \n Saressa can use the ones she already rolled. \n \n\n DC15 Spot Check \n \n Spoiler \nThere appears to be a leech attached to the ceiling between you and the slime, about 20 feet away from the slime itself.\n \n\n DC15 Listen Check \n \n Spoiler \nSomething is splashing in the water behind you. It's a very distant sound, but it sounds like something small slapping the water every few seconds. It doesn't appear to be getting closer.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Sarresa \n \"Careful, there's something on the ceiling,\" Sari points out, before turning to see if she can tell what is making the noise behind her.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula whispers, \"A sound from behind as well... I shall approach with caution.\" Khoula begins creeping towards the slime, allowing his darkvision to guide him and doing his best to keep an ear on whatever is making the splashing noise behind him. He occasionally glances upwards in an attempt to spot whatever is on the ceiling.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " As you approach the slime, the sound of water splashing in the distance grows more faint. Saressa can't see anything from this distance, but whatever it is, it must be pretty far away and fairly small in order to make such a sound but not be visible.\n\nAfter examination of the ceiling, anyone who looks for a few moments can see the vague shape of the leech there. The only movements it is making seems to be breathing steadily, and neither it nor the slime seem to react to your approach, until suddenly, the slime jerks upwards suddenly, and begins to move slowly away from you, though it can't seem to move very fast.\n\n Battle Map \n \n Spoiler \n \n \n\n Initiative rolls \n \n Spoiler \n Khoula Initiative - (1d20)[ 4 ] \n Rugu Intiative - (1d20+2)[ 14 ] \n Saressa Initiative - (1d20+3)[ 20 ] \n Masato Initiative - (1d20+2)[ 20 ] \n Slime Initiative - (1d20)[ 20 ] \n Leech Initiative - (1d20+2)[ 16 ] \n \n\n Turn Order \n1. Saressa\n2. Masato\n3. Slime\n4. Leech\n5. Rugu\n6. Khoula\n\n OOC: \n \n Spoiler \nFeel free to post out of order if you feel like it, we can change your actions to match the new situation if needed. I don't think any of you have weapons drawn, so for those of you who want to use weapons you'd probably need to spend a move action drawing them. Unless I missed you drawing your weapons somewhere.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa \n\nSaressa draws her dagger, and moves into a more tactical position.\n\n OOC \n \n Spoiler \nI drew my main-hand Wakizashi already, in a previous post. Moving two to the left and two forward.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " ((Could have sworn I posted my actions earlier))\n\nKhoula calmly begins approaching the slime, making certain to side-step around the leech on the ceiling.\n\n \n Spoiler \nKhoula will approach the slime on the shortest route that doesn't involve him getting beneath the leech. If he can get to the slime and attack, he will attack with a pair of punches. If another party member is in danger, he will do his best to get between them and whatever is attacking them without regard for his own safety.\n\nRolls:\n\n Punch one attack/damage: (1d20+5=16, 1d6+4=10) \n Punch two attack/damage: (1d20+3=18, 1d6+4=7) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Masato quickly draws out his long sword.\n\nOOC\n \n Spoiler \n\nGAH! I forgot to draw it! ☹️\nThat will teach me...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " As you Saressa creeps into position and Masato draws his weapon, the slime lurches away from you. It apparently isn't in any hurry to rush into a fight.\n\nThe leech makes absolutely no movements.\n\n Updated Battle Map \n \n Spoiler \n \n \n\n OOC: \n \n Spoiler \nIt is now Rugu's action.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " ((In light of the updated map, Khoula will simply double-move to get to the slime, 9 up and 2 right))",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " OOC: Sorry, powers been out for days.\n\nRugu casts Protect and moves up 2 and over 1 towards the leech.\n\nAC is now 17.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " As if prepared for the adventurer's approach, the leech drops from the ceiling when Rugu draws near, and immediately attacks the red mage.\n\n Leech Attack - (1d20+2)[ 3 ] vs AC 17\n If Hit: \n \n Spoiler \n Damage - (1d3+1)[ 2 ] \n \n\n\nHowever, the leech's attack misses utterly, and it splashes back down as its lunge fails.\n\nMeanwhile, Khoula has the slime within his grasp, and escape now seems much more difficult for their target.\n\n Round 2 \n Music selection: Battle in the Dungeon \n Battle Map: \n \n Spoiler \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa AC: 16, HP: 7, TP: 0 \n\nSaressa, spotting the leech fall from the ceiling, rolls in between Rugu and Masato, then side-steps behind the leech, catching it from behind, and executes a single quick slash with her wakizashi while it distracts itself with attacking Rugu.\n\n \n Spoiler \n Attack Roll - (1d20+3)[ 4 ] (+2 from flanking bonus), Damage - (1d6+1)[ 6 ] Possible Crit Confirmation - (1d20+3)[ 12 ] \n\nI don't believe a I get a sneak attack against leeches, but Sneak attack - (1d6)[ 3 ] just in case.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " OOC: \n \n Spoiler \nWhoops, think I made a mistake. Oh well, I'll be fixing it later. You can attack leeches, but you miss. I need to look at positioning, that may not be right what I have on the map.\n \n\n\nSaressa's attack misses the leech entirely, as it simply shifts its body out of the way of her incoming wakizashi.\n\n Battle Map: \n \n Spoiler \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula calls out, \"I shall distract the slime for now; join me when the leech is no more.\" With that, he does his best to stay on the leech (should it try to escape) and sends a pair of punches at the thing.\n\n \n Spoiler \nKhoula will move with the slime and, unless it moves more than 30 ft away, send a few punches its way. If it does move that far away, he'll simply do his best to keep up with it.\n\n Punch 1 AR/DR: (1d20+6=12, 1d6+4=9) \n Punch 2 AR/DR: (1d20+4=9, 1d6+4=5) \nBah, probably neither one hits...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Masato dodges the attack and counters it with his own move.\n \n Spoiler \n\n attack - (1d20+2)[ 4 ] \nif hit...\n damage - (1d8+2)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " OOC: \n \n Spoiler \nHeh, turns out I made a mistake earlier. But I'll roll with it. I'll just say that Saressa is, in fact, flanking opposite Masato. I'll work it in your favor since it was me who made the mistake.\n \n\n\nMasato's blow misses the leech cleanly, as its small frame halfway submerged in the water makes for a difficult target.\n\nThe slime, confronted by the massive galka, throws itself into battle, attempting to slam the monk with one of a pseudo-appendage.\n\n Slime Slam Attack - (1d20+3)[ 4 ] vs AC 15\n If Hit: \n Spoiler \n1d4+3\n \n\n\nThe ooze-like creature misses the monk entirely, only lightly slapping the surface of the water.\n\nSince the leech's initiative moved last round, it is now Rugu's turn.\n\n Altered Battle Map \n \n Spoiler \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " > move 2 north <\nCast Banish (1d4+1)[ 2 ] on the leech.\n \"AWAY with de!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " White energy spirals around the leech before converging on the hapless creature, and it shrieks in pain. However, it seems to still be quite alive and kicking. It responds by attempting to bite the offending white mage in turn.\n\n Leech Bite Attack - (1d20+2)[ 15 ] vs. Rugu AC 17\n\nThe leech is repelled by Rugu's protect spell, and light energy cackles as the its body rebounds.\n\nKhoula pounds at the slime. The first punch merely rolls accross the slime's blubbery body, while the second narrowly misses the small frame of the ooze.\n\n Round 3 \nPositions on the map are unchanged, except that Rugu has moved north 2 (missed that on the first time around, I'll change it in a bit).\n\nIt is now Saressa's action.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula says, \"Save spells for this; my punches don't seem to be working.\" His voice is calm and even, and he throws two more punches even as he speaks.\n\nOOC: \n Spoiler \nGuys, I'm pretty sure this thing has some serious DR; I'm not going to do much unless I get a lucky damage roll. Try to conserve MP for this if you can.\n \nActions/Rolls: \n Spoiler \nIf the slime attempts to run again, Khoula will simply catch up with it. If he can, another pair of punches. Do I get any TP for the first attack? I'm not sure if that was a miss due to natural armor or a hit that did nothing thanks to the DR I'm sure this thing has.\n\n Punch 1 AR/DR: (1d20+6=22, 1d6+4=10) (BOOYA!)\n Punch 2 AR/DR: (1d20+4=12, 1d6+4=9) (Good times if it manages to hit)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa AC: 16, HP: 7, TP: 0 \n\nSaressa twirls her two blades, and lashes out with both, at the leech.\n\n \n Spoiler \n Wakizashi Attack - (1d20-1)[ 19 ] , Dagger Attack - (1d20-2)[ 4 ] \n Wakizashi Damage - (1d6+1)[ 7 ] , Dagger Damage - (1d4)[ 4 ] \n Sneak Attack - (1d6)[ 2 ] , Sneak Attack - (1d6)[ 4 ] \n Crit Confirmation - (1d20-1)[ 5 ] ,\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Saressa's wakizashi slices open the leech, and it collapses into the water instantly.",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Masato \n\nAfter the Leech falls, Masato will quickly turn and try to kill the last enemy.\n Last one! \n\nRolls\n \n Spoiler \n\n Attack - (1d20+2)[ 18 ] \n Damage - (1d8+2)[ 3 ] \n Crit Confermation if needed - (1d20+2)[ 20 ] \n If Crit - (1d8+2)[ 3 ] \n \n\n\nIf he cannot get there on this turn he will go as far towards it as possible",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Masato approaches the slime evenly, rounding behind it.\n\n OOC: \n \n Spoiler \nIt was too far to reach in one turn. You had to double-move to get close to it.\n \n\n\nThe slime, quite threatened by the galka's attempted attacks, attempts to slap back with an attack of its own.\n\n Slime Slam Attack - (1d20+3)[ 11 ] vs. AC 15\n If Hit: \n Spoiler \n Damage - (1d4+3)[ 5 ] \n \n\n\nKhoula easily avoids the blow.\n\nNow Rugu's action.\n\n Battle Map \n \n Spoiler \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Slight modifier to Khoula's action: He will take a five foot step one square up so that he flanks the slime with Masato.",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa AC: 14, HP: 7, TP: 10 \n\nSaressa quickly steps to the side, then rushes the slime, striking at it with her katana.\n\n \n Spoiler \nStating actions ahead of time here, to speed things up.\n\nFive-foot-step to the right, charge the slime.\n Attack - (1d20+3)[ 14 ](17) \n Damage - (1d20+3)[ 23 ] \n Crit Confirmation - (1d20+3)[ 14 ](17) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " OOC: \n \n Spoiler \n You can't take a 5-foot step in the same round as a charge. More or less, since you can't take a 5-foot step and then use any form of movement, you also can't take a 5-foot step and then charge. Sorry.\n ",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Actions:\nmove 4 up,\nIf I can, draw club.",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " OOC:\n \n Spoiler \n\nI am at school. So I'm posting now\n \n\n\nMasato moves up to the slim and Tries to finish off the slime with his sword.\n\nRolls\n \n Spoiler \n\n attack - (1d20+2)[ 22 ] \n damage - (1d8+2)[ 7 ] \nIf crit...\n attack - (1d20+2)[ 3 ] \n damage - (1d8+2)[ 3 ] \n\n((So I get a nat 20 and then I botch 🫤 ))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Khoula's first punch causes a large portion of the slime's body to splatter, but the second only manages to scrape the surface of the ooze's reforming body.\n\nSaressa approaches the slime, but doesn't reach it before Masato slices into the slime's body with his sword, neatly dividing the creature into two halves. It quivers briefly before it ceases movement and its body begins to dissipate into the water.\n\n Battle Over ",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Masato \n\nMasato keeps his sword in hand. He looks at his fellow party members and looks for injuries.\n\n Anyone hurt? Doesn't seem like it. We should keep moving just in case if there is more. \n\nMasato will continue down the tunnel when everyone else does.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula says, \"A simple thing... I do not think anyone was hurt. Our orders were to take care of the slime alone; I believe we are done. We should return to the overseer, aye? Be cautious; there was something in the water behind us. I never did see what it was.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa \n\nSaressa doesn't sheath her weapons yet, but nods, at Khoula's comment and begins moving cautiously towards where the noise had come from before the fight.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Searching back the way you came, you don't find anything. Either it's hiding somewhere, or it scurried off during the fight.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula keeps his eyes out for whatever caused the sound, but continues the walk to the overseer without slowing down.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " The trip to the overseer is otherwise uneventful, should you all continue onwards. Drake Fang waves you onwards through the gate easily. Once you arrive in the deepest section of the mine, you see her again facing the pool of water, but she turns to face you upon your approach.\n\n \"I take it you've taken care of the slime problem? Thank you. I have your reward here,\" with this, overseer Makarim reaches into her pouch, and removes four smaller pouches, handing each of you one. Inside is the promised one hundred gil pieces (gp, same as gold pieces). \"And don't forget to deliver that report to Naji in the Metalworks. He'll provide you with additional information on adventuring and see that you are all entered into the adventurers' registry. ",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " Masato \n\nMasato takes the pouch with a smile on his face.\n\n Thank you. Now lets get to the Metalworks shall we? \n\nMasato will walk to the direction needed to go to the Metalworks to deliver the report.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula seems unmoved by the offered gold, simply pocketing it and turning to go to the Metalworks.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Music selection: Metalworks \n\nThe Metalworks. Regarded as the steaming heart of Bastok, the Metalworks is a large building that hangs over the northern end of the Bastok market, atop a massive stone archway near the residential area and the Mog Houses. Inside the structure is a large, yet compact series of refineries, workshops, and a factory for metalworking. This is the primary location in which the metals mined from Bastok's outlying territories is processed and readied for use. The top of the structure is occupied by smokestacks on the western end, beneath which lies several refineries and the lab of the famous Bastokan engineer, Cid. On the east side of the roof, below the smokestacks, lay the political offices of Bastok--the consulates for the other three nations, the President's office (which also contains the headquarters for the Bastok trade commission, the Department of Mining, and other important government offices), and the office for the President's Aide. A pair of lift-like elevators carries passengers from the base floor to the roof, where the offices are.\n\nThe overseer originally indicated that Naji could be found near the president's office, standing guard.",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Rugu goes to Naji, forcing the others along if need be.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula continues onwards as well.",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " As does Saressa, still toying with one of the gold pieces from the reward.",
"loss": true
},
{
"from": "human",
"prefix": "Volug:",
"value": " ((Sorry I couldn't post, life got in the way. I can't do much right now either so God-Mode if neccessary.))",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " As the four of you emerge from the lift to the upper level of the Metalworks, you are greeting by the four stone buildings that contain the consulates and the aid's office, and a long, open stone path leading to a much larger stone building that is the president's office. There are a few officials milling about, and iron brigadiers guarding the various offices, but the man you are looking for seems to be walking directly towards you.\n\n \"Hail and well met, adventurers,\" the man calls out to you. He is dressed in mythril chain mail that is shining with various colors, and wields at his side a sword that glows a soft blue, and a sturdy darksteel buckler at his other side. He wears long, black trousers and a tabard with the symbol of Bastok. Judging by the apparent 'glow' of the man's equipment, there can be no mistake: this is a mythril brigadier, and likely the one you are looking for, Naji. \"I was told to be expecting some like you, and given our surroundings, I can only assume you are the ones I am looking for.\" \n Knowledge (local or history) DC 10 \n \n Spoiler \nNaji is a red mage and one of the mythril brigadiers.\n \n\n Knowledge (local or history) DC 15 \n \n Spoiler \nNaji is a more recent addition to the mythril brigadiers, having just been promoted immediately prior to the Crystal War. In battle, he acts as a support unit to the other brigadiers if he is needed.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula simply nods at the man. \"You would be Naji, then.\" He holds out the report given to him earlier and adds, \"We were told to deliver this to you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " OOC: \n \n Spoiler \nFor defeating the ooze and delivering the report, you receive 400 XP total in addition to your money reward.\n \n\n\nNaji frowns and takes the report. He seems a bit upset about something, and shakes his head as he looks over the report in near frantic disbelief.\n\n \"What, what?! They've got you adventurers in the service now and they're having you clean up a bureaucratic mess in the mines and using you as errand-boys?\" With this, he looks up at the four of you sympathetically and continues on, \"How...silly! This kind of task is a waste of your talents! Surely the republic could get better use out of such fine adventurers as yourselves...\" Suddenly, the hume's face brightens, and he says, \"I know! How about I find something a lot more interesting for you to do, eh? Surely you've all heard of Bastok's chief engineer, Cid?\" \n OOC: \n \n Spoiler \nEveryone has almost certainly at least HEARD of him.\n \n\n Knowledge (local or history) DC 10, considered common knowledge for citizens of Bastok \n \n Spoiler \nCid is famous throughout Vana'diel for his numerous contributions to Bastok's technological superiority. The aged hume is regarded a genius by all who know him.\n \n\n Knowledge (local or history) DC 15 \n \n Spoiler \nCid is responsible for the design of the explosives used in the Crystal War, as well as many cutting edge techniques for using materials like darksteel and adamantine for various engineering purposes.\n \n\n Knowledge (local or history) DC 20 \n \n Spoiler \nCid is also largely responsible for the design of the airships in Jeuno's service that shuttle passengers between the three great nations, though it is said that the archduke Kam'lanaut assisted in their design.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula shrugs at this. \"Of course. What exactly do you have in mind?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " (Back. Sorry for my absence.)\n\nSaressa nods along with Khoula, curious as to what the group might be assigned to do next.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " \"Well, you see,\" Naji begins, \"Cid and I go way back, since shortly before the Crystal War. He calls on me to help him with matters when I have free time. Recently, he gave me a small favor to help him in one of his experiments, as he's been very busy lately and has been unable to leave the laboratory.\" With this, the hume pulls out a small, handhold devices of some sort. There are several readings on there for temperature, humidity, and other readings that appear meaningless, but there is also a single white light on there that blinks slowly as an indicator. \"Cid says that this gadget here can detect a geological irregularity below the surface of Vana'diel. He suspects there's something going on in the Dangruf Wadi--a small, open-air, hot springs like area southwest of Gustaberg. He wants you to locate this irregularity with use of this device...the indicator will blink red instead of white when you find it, and the coordinates will be recorded in the device. So find the anomaly and bring the device back to Cid in his lab.\" \n\nNaji offers you the device and explains further, \"We can't just send anyone because of recent reports of increased activity of goblin diggers and bandits in the Wadi. But you all are tough enough to deal with a few goblins if that becomes a problem, yes? I would've gone myself, but the problem is, an order just came in from the president, and as important as Cid is around here, the president's orders come before personal favors from our chief engineer. Cid seemed really anxious for this though, so I don't wanna keep him waiting while I take care of this matter, so you could do everyone a favor by doing this.\" \n\nThe hume gives a quick laugh at the end of his speech, \"And when he finds out I've sent a bunch of adventurers in my stead, he's going to be a bit miffed at me, but he'll be sure to make it well worth your time. I'm not sure how, but Cid has a lot of pull around here, so I'd expect a good-sized reward of some sort.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula shrugs. \"If you're willing to deal with the consequences, I don't see why not.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " \"Sounds good!\" Saressa agrees, \"Let's do it!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Naji laughs again at the response. \"Oh, don't worry about me. I might get a few strong words, but not much more,\" the hume says, handing over the device, which is barely larger than a hume's hand, certainly much smaller than Khoula's hand. \"Anyway, like I said, goblin activity has been reported at the Wadi recently, but I'm sure you adventuring-types are well-prepared for that kind of thing. Good luck out there!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula takes the offered device and nods. \"Very well, it shall be done. We bring this back to Cid when we're done, or bring it to you?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " \"Just go ahead and take it to Cid,\" Naji replies in an easy going manner. \"I may still be out on assignment from the president.\" With this, the red mage turns and begins to walk towards the president's office.",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa turns to her group member s , \"Alright! Let's do this!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula turns about and says, \"So we g--wait. Where did everyone else go? I'm not certain just two of us would be a good way to go about this...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " A voice sounds, wavering uncertainly. \"Is this the place, Petata? Seems kinda... desterted...\" It's rather obvious which of the pair walking into the Metalworks this voice belongs to; it's much too high pitched and adorable to belong to a mithra. The tarutaru looks up at his companion. \"Maybe whoever gave us the tip was a meanie-weanie and was trying to mislead us?\" \n\nThe small, blue-garbed figure obviously sounds intelligent, but the sing-song way he speaks is slightly offputting. Not many tarutaru in Bastok, after all.",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Petal \n \"Nn. I don't think it's Not th' place we're supposed to meet at, bro'. comes another voice noncommittally. Accompanying her... uh... bro, is an oddly voluptuous (by ANY standards; hume, mithra, galka or otherwise) mithra decked out in a violet outfit with a scarf of red silk wrapped loosely about her shoulders. Her skin is dark olive and her hair by contrast is ...pink.\n\n \"Besides, I gave too good a shake of th' hips for him to be lying. He's a sucker for lookers.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " The newcomers fail to catch Khoula's attention; he seems rather annoyed that the others have vanished. He turns to Saressa and says, \"Were they not with us but moments ago? Where could they have gone between the mines and here?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa \n\nSaressa shrugs, \"Hmm, yeah, they must have left as we entered the metalworks. Maybe adventuring was too much for them.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Suddenly, from the direction Naji was headed, a desperate-looking male hume comes running. This one seems to also be a member of the Bastok Legions, but lower-ranking than the ones you've seen before. He wears scale mail and carries an ordinary longsword, and stops just in front of Khoula and Saressa, panting. \"Ex-excuse me, were you just speaking with Naji a few moments ago? The adventurers he sent off to the Wadi?\" he asks rather loudly.",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " Tageru looks up at his sister, grinning. \"Did you hear that, Petata? Two of their friends ran away~! That means we can take their place! Oh, I hope they need a coupla magies..\" \n\nMagies.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula turns and looks down to the newcomer with a raised eyebrow. \"Indeed we are. Calm yourself, hume; what could have you coming to us in such a rush?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa \n\nSaressa puts her hand on her sword, and begins to look around for anything out of the ordinary, wondering what caused this soldier to be so desperate.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " The soldier appears worried about...something, but it's hard to tell what until he starts speaking, \"I believe the brigadier may have been underestimating the danger involved in this mission...merely sending two adventurers deep into the Dangruf Wadi, with the reports we have been receiving,\" the hume stops here manages to catch his breath, wipes his brow, and straighten his posture. \"The brigadier is somewhat reckless; he forgets that not everyone is as experienced in fighting the beastmen as he is. Goblins, in particular, are known to love sneak attacks and fight dirty. I believe you should seek out some fellow adventurers for help with this task. I'd love to have someone from the military accompany you, but, ah, I'm afraid not only is my rank too low to give such an order, but this assignment is completely unofficial. I must apologize on Naji's behalf for this blunder.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula crosses his arms. \"Until very recently, we were four. We're not foolish enough to go on this mission with just the two of us; we were just discussing the situation when you arrived, trying to determine where the others might have gone. It's clear that they're gone, though, so now we need to find another two or three adventurers to come with us...\" At this last bit, he frowns and shakes his head.",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " \"Did someone say 'adventuwers'?\" comes a voice from way down near the ground! Tageru has crept up on the hume and galka, you see. \"Well, you're in luck! My sistaru Peteta and I happen to be the bestest adventuwers in all of Bastok!\" A bold-faced lie.\n\nIt is somewhat disconcerting to suddenly find a Taru grinning up at you...",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Petal \n Stop calling me Petata in front of the nice adventurers, bro' ... \n\nPetal, for her part, seems to regard this situation with the indifference of a cat up until now, merely following behind her big brother silently.\n\n 'm Petal. Anyway, we are the best adventurers in Bastok... at least on such short notice, I guess. \n\nStifling a yawn, the mithra gives the monk and thief a look over. I think we can get this job done with what we got on hand, though... ",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " Tageru looks up at his sister, frowning. \"The 'nice adventuwers' haven't even said yes yet, Petata .\" He makes sure to emphasise the word. He then grins, and bows towards the two. \"I am Tageru-Bageru, Black Magie, at your service.\" ",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Petal \n\nThe red mage looks around. \"...I don't think they're gonna get many other offers, 'bro. Besides, you sound like you don't want them to do this or something...\" \n\nPetal saunters up closer to Saressa and Khoula. No offense, or anything; but we'd be glad to help nonetheless... ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula raises an eyebrow at the newcomers. \"Best adventurers in Bastok? I am skeptical.\" He takes a moment to look the two over before adding, \"Yet we've little choice in the matter; 'twould be beyond foolish to go without more support.\" He nods and places a hand over his chest. \"I am Khoula.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa \n\nSaressa shrugs at the quite unexpected appearance of the two, \"I'm Saressa, good to have more on the team again.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " The Taru performs a deep bow, his hat drifting down his head slightly due to gravity. \"Pleased to meetaru you.\" He gives another little grin, looking up. \"So! Maybe we should ask what we've gotten ourselves into?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " \"Ah, well, it appears that you have the help you need now,\" the hume soldier says, bowing his head hurriedly. \"I'm sure with this group, you'll be much safer traveling to and about the Dangruf Wadi. I'll leave it to you to fill in the details for your new companions, then. If you'll excuse me, I do have other matters that probably need attending to, knowing Naji...\" With this, the hume turns and runs off in the same direction Naji had wandered.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula nods at this. \"Very well.\" Turning to the newcomers, he says, \"The short of it is that we need to travel to Dangruf Wadi and search about until the light on this device--\" indicating the machine he'd been given by Naji, \"--blinks red instead of white. This indicates that we have found a 'geological irregularity' according to Naji. I'm not certain what exactly that means, but apparently it is important for Doctor Cid's research.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula begins heading in the direction of Dangruf Wadi and expects the others to follow.",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa nods, and falls in step behind.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " In order to reach the Dangruf Wadi, passage through southern Gustaberg will be required. The brigadiers stationed at the gates wish you luck as you pass outside the city walls and into the barren wastes of Gustaberg though the southwestern exit of the markets.\n\nThe road that immediately exits the city will lead you past Vomp Hill, a very large hill (or very small mountain) that occupies the center of southern Gustaberg. Another large, unscalable hill is just beyond Vomp Hill, and your journey will take you far south and west to the Fumaroles, a series of geysers just outside the narrow passageway that serves as the entrance to the Dangruf Wadi.\n\nWildlife in the Gustaberg region is hardy. Crabs occupy the eastern shores, but you won't see any of those on your journey unless you get very much off course. Giant bees can also be found to the east, but the wildlife to the west is pretty much just land worms and giant lizards. The absence of vegetation and thick soil make for a well-defended home for the worms, and the giant lizards in particular are fond of the warmth and moisture of the geysers.",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " Tageru trots along, hands behind his head, as if he had no cares in the world. He even hums to himself, tunelessly. He's not really acting much like an adventurer being lead into dangerous territory...",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " As the group reaches the city gates, Khoula throws a sidelong glance to his mithra ally and says, \"Petal, you said your name was... You did not mention what your skills are. Before we venture into truly dangerous territory, I think it best I know why my allies are capable of.\" ",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Petal \n\nYawning behind her hand, Petal takes a moment of casual strolling before answering. \"Mn. Red mage, red magic... she indicates her red scarf. After a moment it seems that there's nothing else to be said; the mithra is possessed of few words. ...That or she's a little scatterbrained.\n\n Though since you wanted to know, I have a few healing spells armed up... ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Music Selection: Gustaberg \n\nThe Fumaroles mark the entrance to the Dangruf Wadi. As you approach, it seems that the geysers are indeed very active, as steam spews forth from the rocks even as you enter the area. Though for whatever reason the nearby sea doesn't bring much humidity to the air in the Gustaberg region, this area is very humid and the rock here is very wet and worn down as a result of the active geysers. None of the geysers seem to be shooting with a very large amount of force, though the water is quite hot.\n\nA few lizards grow as you pass by, but anytime you approach one it scampers away. Finally, the meeting of the south and west walls into a narrow passage comes into view, marking the entrance to the area known as the Dangruf Wadi. The closer you get to the entrance, the more moisture becomes apparent--there are even shallow pools of water here and there, filling small depressions in the earth (perhaps collapsed, inactive geysers).",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula brings out the device and says, \"If no one has any objections, I will carry this and keep an eye on it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " Saressa \n \"Fine by me,\" Saressa comments, slowing drawing her main-hand blade, and keeping a wary eye out for danger.\n\n \n Spoiler \n spot - (1d20+3)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " Tageru waves a hand. \"I have no idea what that thingy does, so I'll leave it in your hopefully capable hands.\" ",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Petal \n \"Wait, wait; do You,\" Petal indicates Khoula \"Know how it works? You only said something about the light changing colors...\" \n\nPetal's ears flit about her head and disdainfully sniffs at the sight of the water. 'S probably too late to ask, come to think...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " The entrance to the Wadi appears clear. The sun is beginning its decent, but it will be a little while before nightfall.\n\nApproaching the narrow passage, you can see on the other side is a wide-open section of the wadi that splits to the north, north-east, and east. The ground is damp stone, and there are more geysers inside, as well as small cliffs, scattered vegetation, and what appear to be lizard droppings.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " In response to Petal's query, Khoula shrugs. \"I honestly know all you know about this device. However, as long as this light is blinking,\" here, he pauses to indicate the (hopefully still blinking) light on the device, \"we'll be fine. Our task, in a nutshell, is to walk around until it blinks a different color. I see little need for familiarity with its function.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " The light is still behaving normally. As of yet, there is no change in the condition of the device, as the light is still white and blinking, indicating that no geological irregularity in the immediate area.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " The immediate area is vacant of anything interesting; the area is just large and open. The entire area is open-air, and the passages are more or less just created by thick natural stone formations that create \"walls.\"\n\nThe the north is a narrower passage that leads slightly upward and seems to grow damper as it slopes upward steadily. You can't see too far down the passage from here, but it appears that there is some sort of turn just ahead that leads to a steeper north.\n\nTo the northeast is a passage that is both wider and steadier. It appears to open to another area in the distance, though you can't see much from here aside from some steam. There are probably more geysers in that direction. The path also slopes upward, but a bit more gradually than the north passage.\n\nTo the east is another narrow passage that seems to slope slightly downward and is thicker with vegetation. The plants are dark and apparently well-adapted to the steamy environment. About 20~25 feet down that passage is a sudden drop off, though you can't tell how steep the drop is from here.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula places a hand on his chin. He frowns as he says, \"I've no idea which path would lead us to our goal. I'm not even clear on what a 'geothermal irregularity' implies.\" He turns to his allies and says, \"Have you a preference on which way we go?\" ",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Petal \n\nLooking between the trio of pathways (and, for some reason, back the way they came) the capricious mithra raises her right hand. Omitting the north path entirely she looks between the remaining two and points to the east after another moment's hesitation, her expression still slightly sleepy (or indifferent).",
"loss": true
},
{
"from": "human",
"prefix": "Crystall_Myr:",
"value": " \"East it is then,\" Saressa nods, Let's go.\" \n\nAnd with that, she begins to walk (carefully) down the passage.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula shrugs. \"'Tis as good as any, I suppose.\" He too begins walking to the east.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Once in the eastern passageway, you find that the drop-off is less than ten feet. There would be no danger in simply jumping down. The air seems a bit cooler here, though the air is still fairly thick with moisture. Just ahead of the drop-off is an opening to a larger area, with medium-size rocks and thin pillars strewn about the area. The rocks are large enough for creatures of medium size or smaller to hide behind, and there are three of them within 100 or so feet of the entrance. The pillars are too thin to conceal anything, and most are less than ten feet tall. The walls and corners of this area have thick clusters of plants, and in the distance, it looks like there might be a lizard's nest in one of the far corners. The angle of your approach keeps you from seeing the near corners until you actually enter the area.",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " Tageru follows along beside his sister, arms behind his head. He doesn't have anything to contribute; he's not entirely sure what they're here to do , and he doesn't particularly want to make that obvious.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " Khoula keeps the device out, occasionally checking it as he moves forward into the area. Seeing a possible lizard next nearby has him on guard, and he proceeds forward slowly.",
"loss": true
},
{
"from": "human",
"prefix": "tonberryking:",
"value": " Petal \n \"Hmm. Suspicious....\" \n\nUpon viewing the premises, Petal looks around for a decent size stone that can fit in her palm, and while still on the ledge, she rears back and hurls it into the cavern, not particularly aiming for the nest or even a target. As the stone flies she perks an ear up to listen for any potential stirrings.\n\n Spot and listen (1d20+3=13, 1d20+3=10) ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " OOC: \n \n Spoiler \nIf you say something else here, disregard it.\n \n\n\nEntering into this open area, you find that it is about one hundred and thirty feet accross west-to-east, and about eighty feet wide north-to-south. There are four large stones, three to the south of the entrance about evenly spaced out accross to the east exit, and one to the north far back near the exit.\n\nSpeaking of the exit, it is another narrow opening into another passage about fifteen feet wide, just like the one you came out of, situated to the far east of this stretch of land. Wedged into the southwest corner about thirty feet away from the exit is a lizard nest, and there is a lizard there. Though it seems to have noticed you, it is minding its own business for now.\n\nThe near corners are clear, though some plants have clustered into the corners and are running up some of the cliff-sides for whatever reason. The scattered stone pillars make a straight-up run through this area pretty much impossible.",
"loss": true
},
{
"from": "human",
"prefix": "Proven_Paradox:",
"value": " ((Sorry, I had completely forgotten about this; I thought I had replied earlier.))\n\n \"Let us avoid the lizard nest for now, I think... No need to stir them up.\" Assuming the light on the device hasn't changed and there is no protest from the rest of the group, Khoula will return the way they came, suggesting the northeast trail when they return to the crossroads.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "doliest:",
"value": " The void of space is calm as you rest in the lounge of the luxery cruiser BLACKLINE, a band is playing a recent hit song by the band-BE BIMB BOMP, you can see some diplomats argueing over the idea of a democracy, 1 guard at each of the two entrances to the louge, & some teenagers at the corner bar. All seems relaxed & comforting, atleast until a voice comes over the intercome stating in a cool, calm, voice,\"Our sensors have spotted a set of incoming ships off the stern, they don't answer to any communication attempts, do not worry, we are dispatching a security force to deal with it.\" You can see as five ships pass by in the direction of the stern, they are easily recognizeable as the security forces. \n Spoiler \n You may make a check to recognize the brand of ship\n ",
"loss": false
},
{
"from": "human",
"prefix": "Graybacca:",
"value": " Bendo is a six-foot tall human with sandy brown hair, Blue eyes, and a pale complication with rugged features. He wears some well worn simple clothing, a pair of black pants and boots, with a pale blue shirt, and a black vest. At his waist hangs a Dark Brown Utility belt and holster on the right side with his trusty Blaster pistol A DL-18 in it.\n\nBardo looks up as the anowsment and looks out the window as the ships go by.\n\n\nKnowledge (starship systems) (1d20+7)[ 26 ] ",
"loss": true
},
{
"from": "human",
"prefix": "doliest:",
"value": " FOR-Graybacca\n \n Spoiler \n You recognize them as z-95 headhunters, a brand of ship phased out militarily by the tie fighter(Empire) & X-wing(rebels) they are a base for modifications for all non-govermental military, these seem to have been modified to be especially efective against heavy class ships, as indicated by the outfitting of it with plasma bombs, designed to do heavy impact to large ships that lack the ability to turn or move fast in sublight travel.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Meynolds:",
"value": " Taelen sits in the back corner of the lounge, holding a drink from the bar. He is somewhat short, only about 5'3\" feet, but well muscled. He wears a simple outfit, consisting of a military jacket and slacks. He appears to be paying some attention to all the goings on in the lounge, and when he hears the announcement, he appears surprised, but doesn't do anything else.",
"loss": true
},
{
"from": "human",
"prefix": "Zarah:",
"value": " Tensig \n\nTensig runs a paw through the ruffled, brown fur on his head as the announcement crackled to a close. He leans out from his table, trying to get a better look out the viewports, but given his short stature, has a hard time getting a clear picture. After seeing part of a ship pass by, he wonders what the other incoming ships could be. Maybe they're pirates, or worse. His hand instinctively wanders to the DL-44 at his hip before the thought passes.\n\nDeciding it's probably nothing to worry about, he takes another swig of the Corellian ale he has before him and returns his eyes to scanning over the various patrons of the bar.",
"loss": true
},
{
"from": "human",
"prefix": "doliest:",
"value": " The calm of the ship's cantina & lounge goes undisturbed for a few more minutes before a voice brings the intercom to live once more-\"We are sorry to inform you that our security force has met with hostilities, who are moving towards us in large numbers, we would like to also note that the ship is to far away from any planet for the escape pods to be of use, thank you for flying TITANIC's space liner BLACKLINE & have a nice day.\" \n Shortly after this message dies down, the lounge & cantina breaks into chaos, people running every which way, people hiding under tables, & people running out towards the escape pods anyway. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 30: Tezx vs. Taleron \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " Rollin: (1d20+6)[ 26 ] \n\nalso gonna make some purchases before it starts",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " well you're going first. i'm gonna buy a few things as well.\n\nEdit: I'm buying a donkey. Taleron starts the match with nothing in his hands and riding on a donkey in Y10=>Z11.\n\nStandard I reserve the right to buy something in response to your purchases.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " i just bought 3 sleep arrows to replace those I spent last match, if you all rigth with that i'll make my move",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " sure, let's get it on.\n\nedit:\nreadied maneuvers\n \n Spoiler \n\ncharging minotuar\nsteely strike\nwolf fang strike\n ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " well i'll take one fo those sleep arrows and fire at you\n\nAttack: (1d20+11)[ 26 ] \nDmg: (1d6)[ 2 ] (non-lethal)\n\nif the attack hits make a Dc 11 will save",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " That's a hit.\n\n willsave - (1d20-2)[ 8 ] \n\nFor refs:\n \n Spoiler \nI'm hoping that since Taleron is riding on a donkey without a saddle, that when he falls unconcious he will fall off. If not, I think the donkey would try to move to avoid that fight and the movement would cause Taleron to fall since he wouldn't be able to make a ride check. Lemme know what happens.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nVery Interesting. Since Taleron is riding a donkey with no saddle, there is no saddle for his unconcious body to stay in, as per the \"unconcious while mounted\" rules. Since he falls out, he takes (1d6)[ 1 ] damage. Since he takes damage, he is prone but now concious. Chain reactions are crazy.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Taleron Round 1\n\nTaleron gets up and makes his way towards the river and jumps in. He swims underwater to U12.\n\nStats:\n \n Spoiler \n\nHe also shifts into his stance of clarity as a swift action.\n\nHP: 21 (2 non-lethal damage)\nAC: 19\nEffects: Stance of Clarity, Cover from land based attacks for being underwater\n ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " well ****, now i gotta use another sleep arrow, what are the rules about firing at someone underwater?",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " from the srd\n\n Attacks from Land \n\nCharacters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " so you want to play underwater do you, i'll shoulder my bow and move to C11 from A11 and end my turn, not really sure if would be able to draw my sword and jump in the water as well if I can i'd like to do that, if not then i'll do it next turn",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " You should have enough movement to move to C11 and then jump in the water. You can also draw a weapon as a free action as part of a move, so yes, you can make it to D11 with your sword drawn. It will require a swim check though once your in the water.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " i wondered about it because i shouldered my bow i didn't drop it, and also, who said anything about swimming? i'll sink to the bottom and walk",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Taleron double moves to L6\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHP: 21 (2 non-lethal damage)\nAC: 19\nEffects: Stance of Clarity\n ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I don't know what the rules are for Walking underwater but I want to sink to the bottom and walk, so I don't have to make swim checks",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " You can walk along the bottom at half speed if your're wearing more than 8 pounds of equipment, which I am sure you are.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " ok, thats odd, i know i made my move action yesterday? anywya\n\ni'll move from d11 to f9\n\nand i'm pretty sure you would have to make swim checks since you can't breathe underwater",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " I can't breathe underwater, but you can hold your breath for up to your constitution score if you only take move actions. If you take a standard action, then that takes up another round. Since I have a con of 16, I should be O.K. for a while. Also, I have a swim speed since I am a water orc. I don't need to make swim checks.\n\nTaleron will swim to F7 while drawing his guisarme. He will then attack with his steely strike maneuver.\n\n attack - (1d20+11)[ 26 ] (+2 bab, +6str, +1wf, +4steely strike, -2 water)\n damage - (2d4+9)[ 15 ] (This damage is halfed because we are underwater so you only take 7 damage)\n\nStats:\n \n Spoiler \n\nHP: 21 (2 non-lethal damage)\nAC: 19\nEffects: Stance of Clarity\n ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " well i didn't expect you'd be able to do much so i'll just wait till you have to surface, i've never been to good with movement, so how far can i move in the opposite direction with a dbl move, since you'll have to surface next round? i want to go past you towards the side you started on",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Each square of water counts as double movement cost (10ft of movement for each 5ft square, or 15ft movement if you go diaganol). Assume you can walk out of the water for now, so once you reach land you can move normally. I'm not going to figure out your movement for you though, that's up to you.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " that'll be enough, grid movement just confuses me most of the time\ni don't feel like provoking AoO so i'm just gonna attack since you have to surface.\n\n5 foot step into range to f10, then attack with my longsword\n\nAttack: (1d20+2)[ 19 ] \nDamage: (1d6)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " I'm assuming that you moved to F8 and attacked since you can't attack from F10. I'm in F7.\n\nDoes your attack take into account the -2 from being underwater? If so then it hit and did 3 damage (slashing and bludgeoning damage is halfed underwater), otherwise it missed.\n\nKaldar will take a 5ft step to G6 and attack again. Taleron will also expend his psionic focus to add additional damage dice. He will use a swift action to recover his maneuvers while attacking.\n\n attack - (1d20+7)[ 22 ] (+2 BAB, +6str, +1WF, -2 water)\n damage - (2d4+9)[ 15 ] \n extradamage - (2d6)[ 11 ] \n\nSince the damage is halfed, I'm pretty sure I hit you for 13 damage, which should be enough to drop Tezx.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nAnd that as they say is that.\n Taleron is declared the winner ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Originally Posted by Bigmac \n Kaldar will take a 5ft step to G6 and attack again. \n \n\nWho is this Kaldar you speak of? 😛",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " you said you can stay underwater for as many rounds as ur con modifier? which means you would have had to surface before your attack",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Originally Posted by Bigmac \n I can't breathe underwater, but you can hold your breath for up to your constitution score if you only take move actions. If you take a standard action, then that takes up another round. Since I have a con of 16, I should be O.K. for a while. Also, I have a swim speed since I am a water orc. I don't need to make swim checks. \n \n\nI said CON score , not modifier. I also said I should be O.K. for a while.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " damn i thought it was con mod not con score if i had known that i woulda ran",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Exhibition: Aeoa vs. Mr. Underhill \n Map: \n Spoiler \n\n \n \n\n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " I will post the sheet of Aeoa later today... sometime. She will be a mounted-type.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Wonder what class...\n\nNow...should we tinker with equipment? I dunno...it is kinda unnecesarry...right?",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Basically, an exhibition match is free from arena restrictions. As long as both contestants agree, anything is allowed. You don't have to update Mr. Underhill's equipment if you don't want, but I'll be making a 5th level character with equivalent character wealth.\n\nEdit: I'd recommend a seperate sheet from the one you use in the arena. 😁",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " it is a separate sheet :D",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Here is my sheet: Aeoa the Black Rider \n I'm still working on all the details, but the meat is there. \n\nEdit: I love fighter types. Done.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Initiative: (1d20+2)[ 3 ] \n\nAeoa will start the match astride Thuder Horse on all her starting squares.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " A charger ? OOh...now thats something completely unbroken... \n\ninit: (1d20+5)[ 25 ] \n\nFrodo...errr...I mean Underhill will start in Y14, riding his little dinosaur...",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok...so my go...Will move to ...\n\nStill not done...wait for my slow thinking...\n\nStats:\n[spoiler]HP: 41/41\nAC: touch: FF:\n\nAnimal companion:\nWill be here...\n\nSpells: Not done...\n \n Spoiler \n0lvl:Guidance*5\n1lvl:\n2lvl: Blinding spittle; Owl's wisdom; Kelpstrand\n3lvl:Venomfire, Poison\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Aeoa begins reciting poety:\n\nFor thouest has lost without fighting\nI thank thee.\n\nFor mine own awesomeness\nin scaring away thine lesser hobbit\nI doth give thanks twice!",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 29: Jeb the Farmer vs. Regis \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Paladin Latham - Jeb the Farmer \n Tyreus - Regis \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Initiative (1d20+2)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Tyreus:",
"value": " Initiative roll: 1d20+1= 8",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Jeb the Farmer round 1: \n\nO.K. then. Good luck.\n\nFor Refs:\n \n Spoiler \nJeb starts in L6 and double moves to the hay in L16\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: B25 \n \n \n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Tyreus:",
"value": " Movement\n \n Spoiler \nRegis moves to P19. If he can see Jeb he will fire his crossbow. Max will move to O19 and charge Jeb if he is in range.\n \n\n\nRolls\n \n Spoiler \nFor Regis\nCrossbow attack: (1d20+2)[ 12 ] \nDamage: (1d6)[ 6 ] \nFor Max\nCharge attack (+2 for charge): (1d20+5)[ 7 ] \nDamage: (1d6+3)[ 9 ] \nTrip* (1d20+1)[ 21 ] \nEDIT: *only if the attack hits\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nLoS is established with Jeb in the hay at L16 (with cover), Regis in P19 and Wolf in 019. Regis took a shot and missed with crossbow.\n\n@Tyreus\n \n Spoiler \n\nAs you must have LoS and have a straight line to charge someone, your wolf does nothing.\n \n\n\nJeb is up.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Jeb the Farmer round 2: \n\nAlrighty then. Jeb charges to O18 screaming \"I have to save MAH FARM!\" and attacks!\n\nSpear Attack! (1d20+4)[ 5 ] /\\ If it threatens (1d20+4)[ 16 ] \nIf it hits (1d6+2)[ 8 ] /\\ If it crits (1d6+2)[ 4 ] \n\nEdit: HAHAHA!! OMG could I have done any worse! LOL!! 😁\n\nYour Turn. 😁\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 13 , Touch: 10 , FF: 11 \n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Paladin\n\nYou can't charge, mainly due to the fact that you can't charge through difficult terrain which the hay represents.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Meh. I just walk up to him then. Same difference. My AC is better then.",
"loss": true
},
{
"from": "human",
"prefix": "Tyreus:",
"value": " Regis uses a move action to move to M20 the uses a move action to reload his light crossbow. Max is still in 019 and attacks Jeb.\n\nBite attack:\n (1d20+3)[ 13 ] \nBite damage:\n (1d6+3)[ 8 ] \nTrip:\n (1d20+1)[ 11 ] \n\nEDIT: Dang, if you would have charged I would have just hit. And too bad for me I didn't write any spells memorized down, so I'm sure that just means I didn't memorize any. 😳",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Jeb the Farmer round 3: \n\nWith no LoS\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (because it has crazy eyes!)\n\nFarmer Attack GO! (1d20+2)[ 9 ] /\\ If it threatens (1d20+2)[ 16 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 6 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n \n\n\nYou hear swearing inside the barn. Your turn. (oh man he sucks 😁 )",
"loss": true
},
{
"from": "human",
"prefix": "Tyreus:",
"value": " Spoiler \nRegis moves to J21 and hides. Hide check: (1d20+5)[ 17 ] \n \n\n\nMax attacks the farmer again.\n\nBite attack:\n (1d20+3)[ 8 ] \nIf crits: (1d20+3)[ 15 ] \nBite damage:\n (1d6+3)[ 6 ] \nIf crits: (1d6+3)[ 8 ] \nTrip:\n (1d20+1)[ 19 ] \n\nHoly crap neither one of us can get a good attack roll. 😛",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Jeb the Farmer round 4: \n\nStill with no LoS. I think. You hear \"Down dawg! Sit!\" inside the barn.\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (because it has a foaming mouth!)\n\nWicked Farmer Strike! (1d20+2)[ 4 ] /\\ If it threatens (1d20+2)[ 7 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 6 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n \n\n\nEdit: OMG this guy rolls like he has negative stat modifiers! He sucks! 😁",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Jeb\n \n Spoiler \nNo LoS, other than to the dog in the square beside you\n \n\nRegis\n \n Spoiler \nNo LoS, other than to your dog, barely\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tyreus:",
"value": " Regis stays hidden. Max attacks again.\n\nBite attack:\n (1d20+3)[ 9 ] \nIf crits: (1d20+3)[ 16 ] \nBite damage:\n (1d6+3)[ 6 ] \nIf crits: (1d6+3)[ 9 ] \nTrip:\n (1d20+1)[ 21 ] \n\nEDIT: You have got to be kidding...",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nWow, it's like a dog and a farmer are having an argument, and taking wild, but playful, slaps at one another.\n\nPretty entertaining folks. Carry on!",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Jeb the Farmer round 5: \n\nIf you don't have LoS you hear \"I gots nine childun! They'll starve unless ya let me win!\"\n\nEdit: Followed by a wounded dog's yip.\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (for the children!)\n\nFatherly Farmer Strike! (1d20+2)[ 21 ] /\\ If it threatens (1d20+2)[ 12 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 8 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Tyreus:",
"value": " The dog yelps, then growls and tries to bite Jeb. (yet again)\n\nattack:\n (1d20+3)[ 18 ] \nif threatens:\n (1d20+3)[ 5 ] \ndamage:\n (1d6+3)[ 4 ] \ncrit:\n (1d6+3)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Jeb the Farmer round 5: \n\n\"MY ARSE! YER DOG DONE BIT MY ARSE!\" Jeb squeels in a high pitched voice.\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (in revenge for his arse!)\n\nFatherly Farmer Strike! (1d20+2)[ 11 ] /\\ If it threatens (1d20+2)[ 13 ] \nIf it hits (1d6+2)[ 3 ] /\\ If it crits (1d6+2)[ 5 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 1 \n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n \n\n\nEdit: This is going to end badly for Jeb.",
"loss": true
},
{
"from": "human",
"prefix": "Tyreus:",
"value": " Instinct telling him his opponent is near death, Max attacks again.\n\nattack:\n (1d20+3)[ 18 ] \nif threatens:\n (1d20+3)[ 4 ] \ndamage:\n (1d6+3)[ 9 ] \ncrit:\n (1d6+3)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Because of the Diehard feat, Jeb is still standing enough to scream out:\n\n\"Ah surrender! Ah surrender! I'ma hurt bad! Get the healer! OW!\"\n\nIn the stands his nine children and his average looking wife weep.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Ref Terran \n Regis Wins and Collects the Prize \n\n\nJeb has one more chance to redeem his farm 😏",
"loss": true
},
{
"from": "human",
"prefix": "Tyreus:",
"value": " Regis hears the farmers plea just outside the barn. \"Max, hold!\" The dog doesn't attack but still lets out a low growl at the farmer.\n\nYou hear from just outside the door, \"I accept your surrender.\"",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Perducci:",
"value": " Just be cool! Everybody relax! \nThe man waving the gun at your faces says this. He is none other than Khan Cortez, a drug dealer and more importantly right hand man of MC J-Swizzy. J-Swizzy, the man who rose to such stardom over the summer with his big hit \"I Shoot People\" that the zaibatsu won't touch him. It would turn the people against them.\n\nAnd now his friend and associate is holding a riotpistol to you and screaming at you to be cool.\n\n**************\n\nTwelve hours ago you were sent with a case full of Zibbi to meet this man for an easy deal. Everything went well until the exchange. The man with Khan opened the case of money and counted it in front of you. 900,000 yen. 100,000 short. Khan counted it himself and then upon discovering the lack of cash pulled his gun and splattered his associates brain all over the walls of the suite. The Oceanic Hotel's employees would have one heck of a time cleanic this mess up. Some of the dart's from the beehive shot were lodged into the wall. Clearly panicking he turned the gun on you.\n\n**************\n\n I'm not leaving without that. He taps his gun on the briefcase containing six hundred pills with a smiley face logo.",
"loss": false
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Spoiler \nI'll just note here since it's immediately relevant for this situation: Ryouta has both the Iaijutsu skill and Metabolic Acceleration, which will become relevant in this post.\n\nAlso, would 'Not used to fighting' mean not possessing the 'Karate' or 'Aikido' skills? I'm certainly hoping so... Otherwise what was the point of taking Karate?\n\n (2d6)[ 6 ][ 5 ](11) \n (2d6)[ 5 ][ 3 ](8) \n \n\n Yamamoto Ryouta \n \"Perhaps, Mr. Cortez, you don't understand how this works.\" \n\nWith a single swift motion, the Eurodyne Street Samurai delivered a swift kick up towards the aimed Riot Pistol and the sound of polished steel on metal rang through the air, the pistol clattering to the floor as Ryouta knocked the clumsy weapon from Khan's hand.\n\n(At least, I hope the rolls will allow this to happen. He's using Metabolic Accelerator to act twice in the round, and hand-to-hand priority to disarm this joker.)",
"loss": true
},
{
"from": "human",
"prefix": "Methates:",
"value": " Nawa scrambles to pick up the riotgun from the floor before Cortez has a chance to reacquire it. Note to self: don't mess with Ryouta. At least, not face to face. After picking up the gun, Nawa aims it at Cortez while scanning the room for any other threats, as well as keeping an ear out for anyone coming to investigate the commotion.\n\n \"Let's stay calm, everyone. There is no reason why we can't resolve this without resorting to more violence.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " Khan gives you all a smile as his gun goes flying. He stares straight down the barrel of his own weapon and laughs. He turns his head toward Ryouta.\n\n Mr. Zaibatsu-Punk, I don't think you understand how this works. There are five of my boys waiting nearby watching. He gestures to the window. And a highly skilled marksman with his sights probably set on your buddy's forehead. The window is on the 19th floor. Outside there are many similar hotels. All I need to do is give the go sign and your head explodes. He takes a small step and grabs the case of Zibbi. If I don't leave with this my guys have orders to take you out. \n\nHe extends his hand toward his pistol. Now if you'll be so kind as to hand back my gun we won't have any problems, will we amigo? ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Ryouta drew his gun as well, stopping Khan with a quick move of the sword.\n\n \"It appears you need a refresher, Mr. Cortez. You have two guns trained on you. If you so much as smart off again, I can guarantee you now that you will not leave this room in anything but a body bag.\" \n\nWatching him from behind mirrored sunglasses, Ryouta sheathed his sword, keeping his autopistol trained on Eurodyne's erstwhile client.\n\n \"You will be seated, Mr. Cortez. Do not forget who owns the Zibbi.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Penguinizer:",
"value": " \"No, my associates and I believe, that, you, indeed have it wrong. We, like the gentlemen we are, believe in non-violence. But, you are making it oh so difficult.\" Straightening his tie he pulls out his assault-rifle. Gently polishing the lens of the scope with his gloved hand. \"We certainly don't want it to come to this now do we.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Woofsie:",
"value": " All these large weapons and talk of violence is making Saya very nervous. Glancing out the window at the mention of snipers, he pulls out his autopistol - more for comfort than anything else - and begins gesturing with it as he speaks.\n\n Guys come on, he's still got 90% of the money right? That'll buy 90% of the Zibbi. This deal can still go down smoothly! \n\nHe seems to really hope it will, as with another glance out the window he edges over to a place where there is less chance of him being caught in a hail of sniper bullets.",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " Sweat appears in beads on Cortez's head. His hand slowly releases the case of Zibbi. He reaches into his pocket and pulls out a zebra striped wallet.\n I can give you 25,000 more. Surely you could trust a man like J-Swizzy to come up with a pittance of 75,000. He gives a little laugh. He's got more money than the government. \n\nHe keeps his hand held out for his pistol. I couldn't kill you all before being gunned down. ",
"loss": true
},
{
"from": "human",
"prefix": "Penguinizer:",
"value": " \"A man of his stature, should be able to have the money delivered, in a timely fashion. If he does not, then, shall we say. I will not enjoy the consequences, and neither will you. The money, here, you have 30 minutes.\" He re-adjusts his glasses, and leans towards a wall, opposite of the windows.",
"loss": true
},
{
"from": "human",
"prefix": "Methates:",
"value": " Nawa looks down at the riotpistol that he was holding, before looking up at Cortez.\n\n \"Hey, nobody is looking to kill anybody. But I don't think I feel comfortable with handing you a loaded gun right now...\" Nawa takes out the ammo and places the gun and the ammo in seperate pockets of his trenchcoat. Then he moves to a position where Cortez is standing inbetween Nawa and the window.\n\n \"What do we need guns for anyways?\" he says as he shows Cortez that he is also unarmed. \"We're just trying to make a simple exchange. But can you explain to me why you came here without the agreed amount?\" He says this as he takes a good long look at the dead body on the floor.",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " Khan sighs a little theatrically as he sees his gun pocketed. He rolls his eyes and pulls out an old snub nosed revolver from the small of his back. He opens the cylinder and spins it once checking its ammo. He puts it back.\n\n Who carries only one gun these days? Tokyo is becoming such a violent place. He grabs the money case and walks to the door. I'll need to make a private call. As for the missing money, my people will be interogated to find where it went. It's so hard finding honest people these days. I assume it's ok to step outside and make the call? \n\nHe places his hand on the door and waits for a reply.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Spoiler \nWhile the nature of combat makes actions instantaneous, due to the non-tabletop environment I'll just note here that if Khan attempts to shoot, or simply refuses to hand over the gun, Ryouta will use his still-in-bullettime status to attempt two strikes on him again, since a close-combat hit is also an automatic disarm.\n \n\n \"I'm afraid not, Mr. Cortez.\" replies Ryouta, putting his gun back into his coat and stopping Khan. He was more than capable of disarming him again if necessary. He holds a hand out for Khan's revolver.\n\n \"The gun, Mr. Cortez. I do not wish to have to beat you into unconsciousness because you are being uncooperative. And any other weapons you were careless enough to attempt to conceal. Now, Mr. Cortez.\" \n\nWhen he receives the gun, he frisks Khan for any other weapons, and motions for him to sit down. With a single deft motion, his cellphone materialises in his hand, which he hands to Khan.\n\n \"I'm sure you've heard of telecommunications, Mr. Cortez.\" he says, sitting down and placing the revolver on the table. \"You have five minutes. Go on, time is money.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Methates:",
"value": " Nawa follows Cortez as Ryouta attempts to disarm him (ready to lend him a hand if Cortez becomes violent) and ensures that the door is securely locked. He then goes to the man who Cortez had killed and searches the body for anything noteworthy.\n\n \"Don't worry Mr. Cortez, I am sure that this is simply a misunderstanding. I hope this man wasn't a good friend of yours?\" he says with a little bit of a smirk. The senseless killing didn't bother Nawa as much as the unprofessionalism. It made him uncomfortable to think that these were the type of people he would have to deal with if they were to push the Zibbi. But perhaps Cortez wasn't as hot-headed as he seemed.",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " A friend. Ha. That man is certainly not a friend of mine. \n\nHe hands over his other weapon. A search of him reveals no further weapons. A bit paranoid eh? \n\nHe clears his throat as he takes the phone. He dials without looking, as if it were a reflex. This is Khan. Orange Sherbert. He holds the phone away. Code to ensure I am who I say I am. \n Yes this is Khan Cortez. We seem to be short of some money....yes yes I know Oya was handling the money...he's been...taken care of I assure you. 100,000 to the previous meeting point. Be here in five. One man unarmed...these are a bit jumpy you see. Good day. \n\nHe places the phone down. You seem to have overreacted to my....violent behavior earlier. I do not tolerate betrayers. \n\nHe stands and walks over to the window. You will have your money shortly zaibatsu. ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " \"A traitor can be dealt with after negotiations. Your display has not won you any points with us.\" responds Ryouta, simply, as he pops open the revolver and empties the bullets onto the table before placing it next to the rounds.\n\n \"Nevertheless, to turn traitor is unforgivable, and if there are no further issues there need not be any problems between your employer and us.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Woofsie:",
"value": " Highly relieved that the situation has been resolved, Saya holsters his weapon and takes a seat, awaiting Cotez's friend and the end of the mission.",
"loss": true
},
{
"from": "human",
"prefix": "Penguinizer:",
"value": " Natomo, seeing the ease fall on the room. He is still very un-easy. But he still places the rifle in a holster hidden inside the back of his coat.\n\n \"Once we receive the money, we shall be on our way. Your business was appreciated.\" \n\nHe sits down on a chair in the corner, pulling out a small phone. Mainly for the slight occupation of his thought.",
"loss": true
},
{
"from": "human",
"prefix": "Methates:",
"value": " Nawa walks over to the door and peers out the peephole. He also places a hand on his autopistol, tucked inside his trenchcoat.\n\n \"I really hope that this was just a mistake on the part of Mr. Oya. That he miscounted the money. I'd hate to think that our exchange has been compromised and that there is a third-party out there that has diabolical plans for all of us. But perhaps I am being a little paranoid.\" Nawa kept a lookout out the peephole, ready to alert his team members when somebody started to walk up.",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " A slight humming sound is heard. Soft and steady. Probably an air conditioning unit.\n\nWithin minutes, a Hispanic man appears outside the door carrying a suitcase. He wears only a t-shirt and a pair of shorts. Obviously he took your paranoia seriously. He carries no visible weapons. He clears his throat as he knocks on the door. Package for a Mr. Cortez. \n\nMr. Cortez makes for the door, but stops as he hears a loud buzzer. He sprints toward the briefcases, grabs them, and leaps through the window. Glass shatters and tumbles down. The soft hum becomes a loud roar. A desparate looking man sprawls across the top of a hovercar which climbs skyward.\n\nOutside the man flips open the briefcase extracting several grenades. He drops one next to the door and sprint out of the peephole view.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Spoiler \nMinutes, hmm? Yay Accelerator.\n\nIaijutsu to instantaneously produce phone, 1 action to grab grenade, 1 action to hurl it at the car (and out the window). If possible, run as far as possible out door.\n \n\n\nRyouta's eyes widened behind mirrored glasses as he dove for the grenade. Clutching the explosive cylinder in his hand, he hurled it with olympic abandon out the window at the rising hovercar, tumbling through the doorway. Climbing to his feet and brushing himself off, he flips open his celluar phone and presses the speed dial button with a soft 'dit'.\n\n \"Swizzy betrayed us.\" he says, simply, before snapping the phone shut and searching for signs of the hispanic grenadier.",
"loss": true
},
{
"from": "human",
"prefix": "Penguinizer:",
"value": " Natomo, sprints out of the chair, rolling towards the window while he pulls out his rifle (Agility roll?) and shoots at the car with his bullpup rifle.\n\n \"I probably should have thought of this\" ",
"loss": true
},
{
"from": "human",
"prefix": "Methates:",
"value": " Nawa leaps out the door and draws his autopistol that he had been holding on to. Then he opens fire on the hispanic man in a t-shirt and shorts.\n\n \"Watch out for that sniper that Cortez mentioned earlier!\" he calls out as he squeezes the trigger.",
"loss": true
},
{
"from": "human",
"prefix": "Woofsie:",
"value": " Saya swears loudly and jumps from his chair. Drawing his autopistol he begins plugging away at the hovercar from several feet behind Namato, backing towards the door as he does so. This tactic, he hopes, will make him a far less tempting target to snipers while still giving him a chance to kill that two-faced sonofabitch who's likely to get them all in trouble with Eurodyne.\n\n Someone kill him! Someone goddamn kill him! ",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " Ryouta's grenade sails out the window and bounces off the hovercar. It begins to emit a gray gas. Smoke. His call goes to a Mr. Fredrik Jager, your mission manager. Ah jeez, oh crap. Oh man, I'll be there in ten we'll sort this mess out.. Ah jeez. \n\nNatomo rolls across the floor into a firing position and pulls out his rifle. (Agility is not a replacement for Iajustsu.)\n\nSaya draws his weapon and targets the hovercar.\n\nNawa hops out the door and draws his pistol.\n\nThe hover car climbs higher, almost clearing the building.\n\nSpinning around, the sprinting grenadier throws another down the hallway towards Nawa. The solid black canister sits sinisterly as a red blinking light flashes faster and faster.\n\nRound 2-\n\nThe blinking on the grenade stops. It hisses and spews out a green fog that begins to spread slowly on the floor. It seems to have trouble rising above ankle level. A millisecond later, Nawa's autopistol sends a burst of bullets at the thrower. Several bullets pierce his chest. He hits the floor.\n\nBack inside the room, Saya opens fire at the bottom of the hovercar, all he can see of it. At this range, all he had was a slim chance of hitting. It doesn't look as though he's managed to hit it. In front of him, Natomo does the same. Several loud metallic clangs are heard and sparks go flying from the car's underbelly. Some sort of fluid line begins to rain down a dark thick liquid.\n\nRyouta gets another two actions before the car flies out of sight.\n\n(I like to keep you in the dark with combat rolls. If this is too much of a problem let me know.)",
"loss": true
},
{
"from": "human",
"prefix": "Methates:",
"value": " Nawa, praying that his new respiration system is working properly, grabs the grenade emitting the green gas and throws out down the hallway, opposite the direction the grenadier ran to. Then he runs down the hallway and examines the man he shot down, as well as how many grenades are left in the suitcase.\n\n[If the man is still alive] Nawa takes out his meditech kit and attempts to stabilize the man. \"You just might be of some use to us.\" Or at the very least, lead us back to where Mr. Cortez is fleeing to , Nawa thought to himself.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Spoiler \nWell, the autopistol would hardly be automatic if it could only fire once every two seconds, would it?\n\nTwo Autofire bursts at the car.\n \n\n\nRyouta turns and, with a single pull of the trigger, empties a ten-round burst at the escaping hovercar (a slim chance, but a chance all the same) before striding casually back into the room and picking up the revolver, along with the bullets. The grenadier was already down, and when he was awake again, it would be time for a little game from Russia.",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " The bullets slam into the autocar as it leaves view. It sends a thin trail of smoke upwards into the smoggy sky. No explosion is heard.\n\nNawa throws the grenade down the hallway, surprising a maid coming from cleaning a room. With a shriek she turns and runs down the hallway toward the fire stairs. The man on the ground coughs some blood as Nawa begins to tend to his wounds. He mumbles something inaudible through the blood. He coughs some more splattering blood on Nawa's face.\n\nMedi-roll (2d6)[ 7 ] \n\nThe bleeding slows, but this man has no chance of living without proper care.",
"loss": true
},
{
"from": "human",
"prefix": "Methates:",
"value": " Nawa jumps up and furiously wipes the blood from his face with his sleeves. He did not enjoy being so close to the violence. A well placed exposion might be messy, but at least he could be somewhere else when it happened. With blood being coughed into his face, Nawa felt like he had officially stepped out of that comfort zone.\n\n \"I neutralized the grenadier,\" Nawa radioed to his team, \"He's doing fairly bad. Someone come help me move him into the room. Then we can decide what to do with him.\" \n\nSuddenly, it occurred to Nawa that it might not be the best idea to stay in that room. Snipers, grenades...it wasn't safe for the enemy (for wasn't Cortez now their enemy?) to know where they were.\n\n \"Scratch that. We should get out of here as soon as possible. And this guy could really use some real medical treatment.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Woofsie:",
"value": " Saya, very aware of the fact that his companions consist of a creepy assassin and a very angry bodyguard, decides he would like to go help Nawa.\n\n \"I'll uh.. go give him a hand.\" \n\nHe hurries out of the room, glad to be away from the large weapons and mirrored sunglasses, and crouches down by the grenadier's legs. The sight of their blood soaked adversary makes Saya somewhat nervous, but he puts a hand under each leg regardless, ready to lift.\n\n \"He say anything yet?\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Ryouta empties the autopistol into his hand, and loads a fresh clip of ammunition into the weapon, brushing off his suit and putting away the autopistol. Straightening his tie, he looks down towards the stairway, and back at the others.\n\n \"I don't believe we will have time to interrogate him.\" he says, simply, walking towards the downed grenadier.",
"loss": true
},
{
"from": "human",
"prefix": "Methates:",
"value": " Nawa smiles softly as Saya walks up. He could see that the injured man affected Saya, and Nawa felt a small bit of sympathy.\n\n \"I think he tried to say something, but he's in pretty bad shape. Maybe if we get him some better care we can interrogate him. But if we don't act quickly he's not going to survive.\" \n\nNawa sees Ryouta enter the hallway and comment on their lack of time.\n\n \"The way I see it, we have two options. Persue Mr. Cortez and recover the Zibbi and the money, or go back to Eurodyne and admit that we've failed. Maybe there are other options at our disposal. But if we choose to go with option number one, interrogating this man may be our only path to reaching him. But of course, I am open to other options\" he said simply. Nawa definitely felt that they had to make a decision quickly. But if they made the wrong decision..",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " A clatter of footsteps can be heard coming from down the hall. A small group of policemen come at a jog weapons drawn. A short pudgy man is following them. Fredrik Jager trots to the front of the group and waves them to put their guns away. I'm warning you for the last time...Eurodyne will not be happy if you interfere. \n\nHe grabs you all and pulls you into the room. He sneers at the blood on the wall and the dead body. He shuts the door behind him. This is not good. Not good at all. Outside the police call for paramedics.\n\n Jeez...look at this mess. What the heck happened? This was supposed to be an easy deal. This will not look good on my report. Like most Project Managers, he cares more about the missions looking good on paper than the people involved. Ideas...we need some. If you've got any let them be known. ",
"loss": true
},
{
"from": "human",
"prefix": "Penguinizer:",
"value": " \"It looks like I hit him, they may be leaking fluids and can't get far.\" He reloads his rifle and places it within the holster inside his coat. He straightens out and the bulge of the holster becomes even less noticeable. \"I still have, some business with him, that must be taken care of. I'll ask around.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Woofsie:",
"value": " Saya, conscious of the fact that he has done little so far in the mission and wanting to appear useful, speaks up quickly.\n\n \"Well the guy in the hall might know where they went, he is their friend. Maybe we could.. question him?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Methates:",
"value": " \"Maybe we don't have to question the man I gunned down in the hallway. If we can plant a bug on him, maybe he can lead us back to Cortez. Unless Cortez gets to him before we find a bug and place it on the man. But if we want to try to track that hovercar, we have to leave immediately.\" \n\nNawa turns to Jager thoughtfully.\n\n \"Got a ride we can borrow?\" he says with a grin.",
"loss": true
},
{
"from": "human",
"prefix": "Perducci:",
"value": " Wait, wait, wait...do you have any idea how pissed the upper echelons will be if we just go gunning after Cortez? We don't want to create a big situation with G-Swittzy or whoever that is. \n\nFredrik opens the door to check on the police. Paramedics have arrived and a carefully placing the injured man onto a stretcher. That man will be taken back into Eurodyne custody. Take him to the closest Eurodyne medical center. Tell them he's a level five. The medics roll their eyes and agree. A hospital is a hospital. They know he will receive top notch medical care, but whatever happens after...\n\nJager steps back into the room. You guys are going to follow this lead. Let Khan Cortez run for now. I'll start digging up whatever I can on him. You should do the same. \n\nHe leaves the room and pushes a cop out of his way. He turns to shout down the hallway. Find your own ride. There's no way I'm letting you smash up mine. ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Ryouta sighed, the weapon vanishing the second the police arrived. He had wanted to be out of here before the police arrived.\n\nPerfect. Just Perfect. Jager had even managed to give away that they were Eurodyne.\n\n Damned Westerners, no sense of subtlety. \n \"We had best be moving.\" said Ryouta, leaving the hotel via the stairs.\n\nAs the group left the premises out of sight (and earshot), Ryouta bows his head slightly and apologises to the group. \"I apologise for my actions. I have not worked with Jager before. I did not know he was such a fool.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Methates:",
"value": " \"No apologies are necessary. Although I was fairly worried that the police would be a problem. Jager managed to divert them fairly well. At least, it beats another firefight.\" Nawa looks around the area. A part of him worries that Cortez might already be planning an ambush on them. Although he feels fairly safe...for the moment.\n\n \"What do we do now? Is there somebody we can go to for more information about Cortez?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Woofsie:",
"value": " \"Don't worry about it.\" Saya turns to the others. \"So where to we start? He didn't give us much to go on.\" ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " \"I think you are not considering all the facts on the table. Cortez is Swizzy's right hand man.\" says Ryouta, following the others and ensuring there was nobody about to overhear his little idea.\n\n \"This means that it was Swizzy himself who was responsible for this betrayal. Cortez alone could not have organised for the contingency - Orange Sherbet .\" he continues, placing emphasis on the codeword.\n\n \"Unfortunately, it looks like Swizzy has overstepped his bounds. What we require is plausible deniability. There are more ways than one to skin a cat, as the westerners say.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Methates:",
"value": " \"We need to find somebody who knows what's going on within Swizzy's ranks, then. But who?\" Nawa tries to remember anybody he knows he might know a thing or two about Swizzy, but no one comes to mind.",
"loss": true
},
{
"from": "human",
"prefix": "Woofsie:",
"value": " \"I suppose uh.. breaking into Swizzy's place and snooping around is out of the question, right?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Methates:",
"value": " \"I'd really like to find out some more information before we go breaking into Swizzy's place.\" Nawa scratches his chin thoughtfully as he wonders what to do next.\n\n \"Maybe we can just start interrogating more of Swizzy's goons? Eurodyne will get as much information as they can out of the grenadier, but perhaps we could do a little interrogation of our own?\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 30: Drago Irakwa vs. Taleron \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n Drago Irakwa - Kyeudo \n Taleron - Bigmac \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " This looks to be a tough fight. A pair of brawlers with ridiculous health going at it with weapons dealing ridiculous amounts of damage. What more could you ask?\n\nWell, to start off, I think I'll purchase a Potion of Invisibility and leave it at that.\n\nInititive: (1d20-3)[ 0 ] \n\nI'll start in B10, carrying my shield and a potion flask. I'm not bringing my horse into this fight. I should mention my large purple tail as well, I think.\n\nSoulmelds Shaped:\n \n Spoiler \n\nDissolving Spittle (Expanded Soulmeld Capacity)\nRageclaws\nWormtail Belt (Bound to Totem Chakra)\nKruthik Claws\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " init - (1d20-4)[ 5 ] \n\n<sigh> Do you REALLY want to do the invisiable thing? I can buy more invis potions than you can if you really want to play it that way.\n\nMy purchases will depend on your response.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " If you want to buy some yourself, I'll just swap my soulmelds around a little. Besides, I only need the one for what I intend.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " ok, well, I'll need a bit to see what I want to buy. I should finish buying stuff tonight though.\n\nWell, I decided to go shopping. i bought:\nTripel weapon capsule retainer\nquickspark\nquickfrost\nquickflame\npotion of blindsight\nmartial script of emerald razor\nranseur\narmor spikes\nantitoxin\npotion of resist energy acid\npotion of beastland ferocity\n\nYep, that should about do it. 😁",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Taleron round 1\n\nTaleron starts in B10 with a loaded sling in one hand and a potion in the other. He moves to G10 where he fires a sling bullet at Drago. He then drops the sling as a free action.\n\n attack - (1d20+2)[ 5 ] (+2 BAB, +2 Dex, -2 range)\n damage - (1d4+6)[ 8 ] \n\nStats:\n \n Spoiler \n\nHe will enter stance of clarity as a swift action. Holding a vial of antitoxin in his hand.\n\nHP 22\nAC 19\nEffects: Stance of Clarity\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Wow. Lotta stuff you bought there. I think I'm gonna change up my Soulmeld distribution a bit, since my origional idea is now crap. Still keeping the potion. It should come in handy in a later match.\n\nAs a side note, we realy should put up some clarification on how, when, and what a player can change their starting status based around.\n\nNew Soulmeld Selection:\n \n Spoiler \n\nDissolving Spittle\nYrthak Mask (Bound to Totem Chakra and Expanded Soulmeld Capacity)\nShedu Crown\nRageclaws\n \n\n\nThis is going to be a very interesting match. I've decided to nix the shield and potion start. Instead, I'll start with my longspear out and instead of a big purple tail, I have a yellow crocodile mask with a rhinocerous horn and a gold crown on my head. Totemists are freak shows.\n\nNow that that's settled, you should change your actions because 1) I may have just invalidated that potion you're holding, 2) You're on the wrong side of the arena, and 3) G10 is a water square and I don't think you meant to be swimming.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Well, yeah, there goes 600gp. oh well, I'll probably need it later as well. Now I know what it feels like to fight a cleric with such a wide selection of options, it's hard to know what to prepare for. But I probably would have bought the same stuff based off your previous matches.\n\nI'll redo my 1st round action. Taleron is in Y10.\n\noh yeah, forgot my readied manuevers\n \n Spoiler \n\nsteely strike\nwolf fang strike\ncharging minotuar\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Taleron\n\nTaleron starts with a script in one hand and a potion in the other. He reads the script and moves to T14 (yeah I want to be swimming). For now he will stay below the water.\n\nStats:\n \n Spoiler \n\nHe will enter stance of clarity as a swift action. Holding a potion of beastland feriocity. He's trained his weapon focus to his ranseur, as well as added the triple weapon capsule to it.\n\nHP 22\nAC 19\nEffects: Stance of Clarity\nRead Martial script of emerald razor\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nAlready with the unexpected tactics? Can you make the Swim check with your Armor Check Penalty?\n\nDrago will use a swift action to allocate Essentia, move to I12, and fire a beam of sound from my Yrthak Mask.\n\nRanged Touch Attack: (1d20+4)[ 22 ] \nSonic Damage: (3d6)[ 10 ] \n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 17 (+3 Dex, +4 Armor)\nLocation: I12\n\n Essentia Allocation \nDissolving Spittle: 0\nYrthak Mask: 3\nShedu Crown: 1\nRageclaws: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Yikes! Good thing I'm swimming below the surface, which gives me total cover from attacks on land.\n\nJust in case, here's the paragraph from the SRD with the important parts bolded:\n\n Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects. \n\nAs far as the swimming thing, Taleron is a water orc, and thus has the following characteristic:\n\n Natural Swimmers: Members of water races have a swim speed equal to their base land speed. (If the creature already has a swim speed, it improves by 10 feet.) A water creature can move through water at its swim speed without making Swim checks. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A water creature can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. \n\n\nAnd, since I can run through the water, I can also charge through it.\nTaleron will drop his potion in T14 as a free action and then initiate his Charging Minotuar Maneuver. He moves to I12 while drawing his ranseur. He doesn't provoke AoOs and when he gets to you he makes a bull rush attempt. If his check is higher, he does damage and you move back 5ft + 5ft for every 5points difference between the rolls.\n\n Bullrush - (1d20+8)[ 10 ] (+6str, +2 charge)\n damage - (2d6+9)[ 17 ] \n\nStats:\n \n Spoiler \n\nHP 22\nAC 17\nEffects: Stance of Clarity\nRead Martial script of emerald razor\nMartial Maneuvers Used: Charging Minotuar\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nI see. Oh well, I can do that again in another round.\n\nYou remember that gold crown on my head? It's a Shedu Crown, and gives me immunity to bull rush. The longspear was a ploy to get you to attack using Charging Minotaur, rather than a traditional charge. I think that leaves you in J12.\n\nLooks like it's time to gamble. Swift action to reallocate my Essentia, then ready an action.\n \n Spoiler \n\nIf he attacks me with the Ransuer (not with armor spikes), I'll 5 foot step away from him and use my Dissolving Spittle on him.\n \n\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 17 (+3 Dex, +4 Armor)\nLocation: I12\n\n Essentia Allocation \nDissolving Spittle: 1\nYrthak Mask: 3\nShedu Crown: 0\nRageclaws: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Hmmm, ready action. I've been thinking about this reading face off scenario since Bluemoon vs Kaldar and I have an idea I want to try. Let's see if it works.\n\nTaleron is going to initiate his wolf fang strike. He'll attack with his armor spikes first. If you 5ft step out of the way, then he'll attack next with his ranseur. If you stay where you are he will drop his ranseur as a free action and take the second attack with his armor spikes. (I think I can do this, but I'm not entirely sure. Since a free action can be taken at any point, I'm pretty sure it can be done between the attacks even though the maneuver is one standard action). I'm actually willing to defer to your judgement on this one (you can self ref if you want. I trust you're impartial).\n\nAfter the wolf fang strike, if he does drop his ranseur, he will pick it up as a move action. That provokes an AoO, but I don't think you can take it.\n\nLet me know how you see this playing out and I'll make the appropreate rolls.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Originally Posted by Bigmac \n Taleron is going to initiate his wolf fang strike. He'll attack with his armor spikes first. If you 5ft step out of the way, then he'll attack next with his ranseur. If you stay where you are he will drop his ranseur as a free action and take the second attack with his armor spikes. (I think I can do this, but I'm not entirely sure. Since a free action can be taken at any point, I'm pretty sure it can be done between the attacks even though the maneuver is one standard action). I'm actually willing to defer to your judgement on this one (you can self ref if you want. I trust you're impartial).\n\nAfter the wolf fang strike, if he does drop his ranseur, he will pick it up as a move action. That provokes an AoO, but I don't think you can take it. \n \n\nI think the whole thing is legal, and since you didn't do what I expected, you get two armor spike attacks and I can't take that AoE. Oh well. Life's fun like that.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Attack1\n attack - (1d20+6)[ 9 ] \n damage - (1d6+6)[ 8 ] \n\nAttack 2\n attack - (1d20+6)[ 14 ] \n damage - (1d6+6)[ 9 ] \n\nThat should be the end of my turn.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Drago \n\nI survived that without a scratch?!? How'd you miss me?\n\nIn that case, time for a point blank sonic bolt. No AoOs for you, though.\n\nRanged Touch Attack: (1d20+4)[ 22 ] \nDamage: (3d6)[ 9 ] \n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 17 (+3 Dex, +4 Armor)\nLocation: I12\n\n Essentia Allocation \nDissolving Spittle: 1\nYrthak Mask: 3\nShedu Crown: 0\nRageclaws: 1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " how does a ranged attack in melee NOT provoke AoOs? Do you automaticlly manafest defensivly or something? I don't have Incarnium, so if you can quote me or PM me the place where it says that I'd apprceate it.\n\n\n\n I survived that without a scratch?!? How'd you miss me? \n\nBecause I rolled 3s and 8\n\nHere's hoping that's about to change.\n\nTaleron 5ft steps to K12 and attacks with his steely strike maneuver. He'll also activate his weapon capsule as a swift action, using all 3 quickvials. He also expends his concentration as a free action to use psionic weapon.\n\n attack - (1d20+13)[ 25 ] \n damage - (2d4+9)[ 13 ] \n psionicweapon - (2d6)[ 11 ] \n spark - (1d6)[ 3 ] \n flame - (1d6)[ 4 ] \n frost - (1d6)[ 4 ] \n\nWow, 35 points of damage. Are you still standing?\n\nStats:\n \n Spoiler \n\nHP 13\nAC 19\nEffects: Stance of Clarity\nRead Martial script of emerald razor\nMartial Maneuvers Used: Charging Minotuar, Wolf Fang Strike\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " Can I say ouch? That took me from full to -18 in one shot.\n\nAs for the no AoO, using a supernatural ability doesn't provoke AoOs unless it says it does.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Ahh, so how come your acid spit provokes but your mask doesn't? Can I just offically say Incarnium is confusing? I need to get that book. 😁",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " The Dissolving Spittle soulmeld says it provokes AoOs. That's why.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n Taleron is declared the winner and gets his loots. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " I have been planning for the last two weeks, and I think I may have gotten my master plan ready to put into action. It involves vultures, kraken, wizards, illusions, and most of all, exploiting. It requires tactical skill, overpowering magic, unbeatable monsters, and many weak minds. It shall take time, but by the end of this week, I should have half of the army dead and the rest trapped on my Isle. Though the result'll be a week late... but that is of no matter.\n\n...what is it, servant?\n\n...that's ingenious! Much better than my plan! And simpler. And has near instant gratification. And the best of all is I need absolutely no skill at all. Just give the planet a moment to rotate the King and his army away from the sun, and my new plan shall proceed.\n\nSometimes my overly-complicated mind can get annoying. 😏 \n\n_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/\n\n The Isle of The Dark One: Chapter 1 \n Island Rising \n\nYou set off two weeks ago. You should be arriving in Marsia sometime within the next two weeks, given that the weather stays good and that nothing happens.\nNow, the only reason you're on this ship is for \"morale.\" The people of [insert your kingdom here] are very patriotic, and the soldiers on the other transports would be put into a foul mood if they found out that their leaders just teleported to their destination and left them to suffer on their own.\nLittle did they know that this was a terrible mistake, one that could cost the life of many of their people and possibly some of the leaders' as well. A very large mistake indeed...\n\n_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/\n\nWelcome to the Sea Serpent, the King's official ship. It's like a big pirate ship, with all the cannons and whatnot, with the exception that it also has huge, permanent spells cast onto it to make it immune to all sorts of sea-related hazards. It's been exactly twelve days since you rescued Reyers. You've been on the high oceans ever since.\nIt's about 7:30 P.M. This is dinner time for the official leader general people (that includes you). You've just been called into the big dining room that every normal soldier guy's jealous of to eat.",
"loss": false
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\nLeowil slowly enters the room with Saltspray on his shoulder. He nods to the King and the General, but does not take a seat until he is ordered to. Instead he stands back and awaits the others.",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nEach morning Robert awakes, he is amazed that he is able to get up and be coherent. The first 6 days on the boat, he thought he was going to die. The first 2 days, he wanted to die. Now after 12 days he has almost become accustomed to the rocking of the boat.\n\nOn this day, he makes his way to the dinning hall, seeing Leowil there before him, he gives him a nod and makes his way over to his seat. As any good soldier, he stands ready, waiting for the king to offer him a seat before sitting down.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Spoiler \nDuring the Trip: Alia casts Extended Force Chest (48 hours/level[912 hours or 38 days) on her spellbook. Which she keeps in her Handy Haversack. The box will be completely invisible.\n\nShe casts Dragonsight(Extended)[38 hours] and Overland Flight(Extended)[38 hours] every morning. Extended through Augmented Casting(6/day left) and giving up 2 1st level Warmage spells.\n\nShe also casts Guards and Wards .\n\nShe informs the King, her companions, and everyone who needs to know(Captain, the helmsman, whoever else deemed applicable by the DM) about the specifics of the Guards and Wards spell and where everything is placed.\n\nThe entire ship should be covered by Guards and Wards as it covers 3,800 square feet due to her caster level. If everything isn't, then she places the spell foci point in the King's chambers and the effect covers a 3,800 square foot radius from there.\n\n Fog fills every corridor of the ship. Web fills all the stairwells. Every door is Arcane Lock ed with every person onboard the ship at the moment being able to pass through them. Each split of direction causes a 50% chance that the attackers are going in the wrong direction. 19 doors appear as plain walls as if by silent image . DC 27 will save to disbelieve. The doors in question are going to be to the King's chambers, her companion's doors, and every door leading to the area where the King sleeps. The King's door and her companion's door will have the Dancing Lights effect over them, to mark where to go.\n\nA Magic Mouth is placed at the bridge to warn anyone inside the bridge if any creatures enter the warded area. The magic mouth will then direct the King to the second magic mouth . The second one, placed inside the corridor of hidden doors, will remind the King about the Dancing Lights effects. If anyone but the King approaches, the mouth will not trigger.\n\nThe stinking clouds will be placed within the corridor leading to the King's room and in the corridor leading to the bridge. The gust of wind will be placed right in front of the King's door. DC 27 fortitude saves for both.\n\nThe suggestion will be placed in front of her room. It will suggest not to disturb Alia or the King.\n\nThe entire warded area glows with strong abjuration magic.\n\nAlso, Alia is going to pick up 7 MWK item books in the city before they leave.\nItems(all of them are books): Travels of Reshar , Mialee the Ugly Elfling , Memoirs of a Bard , Trials and Tribulations of a Liar , The Little Psion That Could , Catch Me If You Can , Studies of Arcane Philosphies and the Pratical Applications Thereof .\n\nIn order: Knowledge(History), Spellcraft, Perform(Sing), Bluff, Concentration, Disguise, and Use Magic Device.\n\nShe has 409 gold left.\n \n\n Alia \n\nThe gray-elf looking woman joins the rest of the group at the dinner table once she's cast all the spells she wants to use for today. Unlike Leowil or Robert, Alia just walks over to the same chair she sat in the last twelve times and sits down. Without waiting for food or any comment, she simply pulls out her dairy and begins to read. The book in question is titled 'The Little Psion That Could'. She simply smirks when questioned about the small children's book.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n Nalljss cast extended mage armor on himself so it last all day. (30hrs to be exact) Out of professional habit he also cast alarm (silent) on his door every morning. At the begining of the trip he cast fire trap on his door as well, the pass word he gives to all his fellows, and king before the trip. (Tanzen, the name of his Oynx Dog) the alarm spell's password changes everyday. He keeps his returning dagger, a potion of neutralize poison, two potions of cure wounds, and a potion of fly with him. Also a his wand of lightning and wand of wrack. Rings and boots at all times. He likes to use his rod as a semi-cane and twirls it on deck. all of his scrolls. He leaves his staff in his room, because he finds it incumbersome if he doesnt need it.\n \n\n\nAdjusting to the ship was easy for the semi-young wizard, for he loved new experiance. Chatting up the captian, he spends most of his time at the forefront of the ship, where the dipping and bucking sea can be felt the most. The ship was making it harder to study his spells at night, but he prevailed, he was determined to enjoy himself, but also to stay sharp. Having not known the spell cast by Ali prior to her casting, but respected and enjoyed the new security he felt in it's inforcement. Going toward the end of the table he sits and poors himself a glass of wine from his own, private, stock. Sipping contently he nods to his fellow companions, enjoying the what would probably be a brief time of respite, with his dear king it always seemed brief.",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril walks into the room chewing a pre-meal snack while trying to read from beaten up book. He greets those already present and sits. He seems to be lost in his book, but will from time to time peek around to see what everyone else is doing.\n\n \n Spoiler \n\nKevril's morning ritual consist on casting magic insight, draconic flight, and Voidsense on himself. He would also use endure exposure on himslef and all the party members and important crew members.\n\nRight now he would be wearing all his magic items that take up clothing slots, this would be most of his items except what's on his pack, wands, armor and weapon. Hes also wearing his stylish leather slouch hat.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nThe dinner goes by uneventfully. It's not as grand as it usually is when you're at the castle, but then again, you are on a ship. Still, the soldiers' mushy rations, also notoriously known as the mystery meat, is nothing compared to a three-course dinner, which is composed of either an appetizer or dessert, some sort of entrée, and soup. No mysterious meat for you. (Some hypothesize that the mystery meat is actually a mixture of beans. But how they get beans to taste like disgusting meat is incomprehensible.)\nReyers and the King constantly exchange jokes that most of the people here don't understand at all, and half the time they do, Melody sighs and mumbles, \"boys.\" Bloodsucker sits in a corner chewing on some sort of high-quality steak. The Commander of the Navy is absent as usual, and once in a while some longing soldiers stare in through the window (and occasionally drool).\n\nOne hour passes. The sun has set completely, the moon has brightened, and the grand stars of the Other Worlds twinkle above you.\nLegend tells of a single great wizard. He had always wondered what lay in the twinkling lights above him, and he was also curious about what that globe of blinding light that rose and set daily was made of. He wondered why day and night alternated. He wondered what it would be like if he went to the place those mysterious objects dwelled. And so he did.\nHe never came back. But years later, after his loss had been properly mourned, a meteor inscribed with the wizard's personal symbol came crashing down on the planet. Perplexed bystanders read the small messages inscribed all around on the meteor. Those messages told of the other planets, the sun, how the planet was orbiting around a huge globe of energy, and all that other astronomical stuff we know today.\n\nIt was a peaceful evening.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\nThe elven-looking woman makes notes of today's activities, just like she's made notes of the past twelve days. Just another page tucked into her dairy, hidden away for only her eyes. She leaves once dinner is finished and instead makes her way back to her room to spend the rest of the evening by herself.",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nRobert will stay at the table and join any who wish in conversation. Once the group has broken down, he will head outside and spend some time on the desck before heading to his room for sleep.\n\n \n Spoiler \n\nThis is probably my last post until next Tuesday.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nWhen finshed, Kevril will walk off taking a chewy piece of meat with. He'll thank the cook or servants if they are near. He will head to the deck to reading whichever chapter he is currently reading. If theres any unocupied crew near, he'll offer to read out loud one of the more actiony parts of the book, using his breath weapon to spice up particularly juicy bits.\n\n \n Spoiler \n\nHe's reading The Life and Undeath of Zilant, Green Dragon \n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Staying on the deck a while longer into the night, Nalljss heads under to his room when the trade winds start to pick back up and the lack of light grew to cold. When he reaches his door he see's the door aglow with magical energy.\n\nMumbaling a short magical sounding stanza, which includes all the passwords for the enchantments placed on his door. When he finishes he sees the glow on the doors deminish a tad. He enter's his room and closses the door behind him, and the harsh red glow of spell traps comes back into full. Softly invoking his weave control in a short canter, his two white stemed candles set aglow with a small flickering flame. Sitting down he leafes through his spell book, muttering quietly shifting between the nine languages he knows. Laughing to himself reading through a spell that had particularly humous effects. Leaning back he falls back into his favorite place, his own mind...\n\n... The upside down sensation of teleportation took him. Falling from a cliff in the mountains of his homeland, Nalljss revailed in the whipping of his chin length hair whips around him, his red breechs trimed with black clung to his legs as the wind pressed against them. Seeing the ground getting closer he clossed his eyes and took mental count ..1..2..3.. and he moved his hands in the precise movements required to cast the spell that maid him way like a feather. As he finished he opened his eyes, and gently floated down the last ten feet of the well over 500 foot drop. Smiling all the while... \n\n... Sitting back up his candles had burned low, Nalljss found himself smiling as he relived his young apprenticeship, where the master's of his school told the class of fifteen that they would be going on a trip and to prepare one of every spell they had learned. Including the spell that slowed them down in a free fall. Not knowing what to expect they stepped into a room with on of the schools many teleportation circle. Having already set his course on that of a Conjurer, young Nym admired the fine craftmineship put into the dimound inscribed magical transport. The masters told them again of the dangers that walked hand and hand with there chosen path, and had them repeat the schools cread. The Weave Smiles On Those How Take The Shortest Path To Greatest Success... As one the masters cast spells that shoved the fifteen young students of the Art into the circle, where they found themselves free falling over 500 feet above the ground. They lost three students that day, but never the less it was a lesson well learned.",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nTime passes.\n\nThere is a feeling of imminent doom in the air, one which everyone can feel but usually shrug off. Only the most experienced of adventurers know to grasp this feeling, and know that all is not right, even if they don't what what isn't.\n\nThe nascent wave of gloom spreads through the whole navy, and soon the usual chitter-chatter is reduced to pure quiet. Then, everybody bursts into laughter, making remarks about how quiet it just was. But our heroes know that the quiet spell was no ordinary quiet spell — it is an omen of bad things to come.\n\nThe usual swaying motions of the ship have stopped. Instead, it is replaced by an uplifting feeling. Literally, too: it feels and looks as if though the navy actually is rising upwards with the rising water, so to say. In reality, it looks like the horizon is getting lower and lower. Indeed, the water is rising. But why?\n\n...\n\n BOOM! The tip of a mountain bursts out of the water. Following it is the rest of the mountain, some spiky ranges yonder, another mountain tip on the side opposite of the spiky mountain ranges, and an entire island. The island is mesmerizing. And dry. There seems to be some sort of bubble surrounding the entire island that keeps water out — and whatever is on the island in.\n\nOkay. That was amazing. Now for the bad part. Since a bubble is usually spherical, that means that you get blasted away from the island, which you do. There is pandemonium and chaos all around you: screams of terror, quiet prayers from clerics, fanatic casting from the more experienced mages, the explosions from ships getting utterly blasted apart from the force that the bubble impacted them with, more screams of terror, flying splinters of wood and crates of various supplies, etc.\n\nThe force is so powerful and sudden that the Sea Serpent goes flying away at an incomprehensible speed. The Sea Serpent and any lucky surviving ships are washed away from the rising island. This speed nauseates everyone, making at least half of them throw up, make others double up in terror, and of course, make people scream more.\n\nOur heroes are more capable of resisting this stomach-churning experience. But of course they are still affected.\n\n[[ Fortitude DC 20 to resist being nauseated per round. Move at one-fourth speed or fall prone. Move at half speed with DC 20 Dexterity or balance check. Casting requires concentration checks. Et cetera. ]]",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\nAfter the initial toss about, Alia simply floats upward above the deck and moves as the ship moves. She'll gather her things and then fly up to the deck.\n\n \n Spoiler \n Fortitude Save . For casting . Using Overland Flight to move five feet over the deck of her room. She'll ready an action to move with the ship each round so that she doesn't have to deal with the problem.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n \n Spoiler \nIs it possible for me to fly and hang onto the rigging to avoid being nauseated? If not, then use the rolls below.\n\n Fortitude Save: (1d20+7)[ 13 ] \n Balance Check: (1d20+12)[ 27 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevil \n\nKevril sighs loudly and mutters to himself, \"this job is so predictable sometimes, I wonder what sort of evil creature is trying to kill us now.\" He pulls a small scale from his pocket, and holds it near his face forming the mask he commonly wears while adventuring. He then grabs his spear and starts slowly making his way towards the deck; using his spear as a balancing tool, and keeping his hat on with his free hand.\n\n \n Spoiler \n\nFort: (1d20+24)[ 36 ] \nmoving at 1/4 speed.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nTime passes.\n\nThe ship is still being washed away from the top of the bubble. But looking at where you're headed, you see some sort of hole in the bubble. This hole is no ordinary hole. It's magical. You can't see it, but you do.\n\nThe Sea Serpent and all the other remaining ships and survivors splash down into this thousand-foot wide hole. Everything goes into a free-fall, but after a minute or so, everything splashes and sinks into some shallow water.\n\nIt's not really that deep, but it's deep enough to break everyones' falls and cause most of the ships to sink. Anyone who wasn't grabbing onto something or inside a ship has probably been flung off by now.\n\nA powerful magic comes across the heroes, and they all fall into a deep slumber.\n\n[More to come.]",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Day 1: Somewhere on the Island \n\nAt exactly 9:00 AM, everybody wakes up. They're scattered across the southern shore of the island, along with various and probably dead soldiers. Some are moving, however, and seem to have survived.\n\nAlia awakens to find herself face-down in the sand. There's soldiers all around, and one of them is crying.\n\nKervil awakens somewhere else, also surrounded by soldiers. However, one of them has taken to tending to any surviving soldiers. Seems he's a cleric of some sort.\n\nRobert awakens yet somewhere else and finds that he has a big sharp piece of wood in his leg. [[ Take 1 Con damage and 6 piercing damage. ]]\n\nLeowil awakens and spots the King, who is looking quite un-kingly right now, and Melody gathered around a small campfire. Leowil himself is lying on his back very close by. \"Mornin',\" says the King. \"Reyers and Bloodsucker went to find the others and scout out the terrain.\" Leowil notices the Sea Serpent, which is amazingly still in one piece.\n\nNalljss is awakened by somebody poking him. And it seems that that person was Reyers. \"Wakey wakey,\" says Reyers. \"Arkhren, Melody, and Leowil are waiting for you over yonder.\" He points to the west.\n\nRicamros awakens. He's also on a beach, but there are only soldiers lying on the ground to the west of him.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Semi-groggy from the obviously magical sleep, Nalljss wakes with a start, and sits up, as well he starts patting himself down checking his possesions. Pulling his pipe and light from his inside cloak pocket. Striking the tindertwig against a near by rock he lights the still dry weed stick.\n\n Waiting.. ah, they shouldn't have. I would have been along presently. Ok, so whats stock, or should I wait and talk to the King? ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n Nalljss \n \"You can either go join the others or keep helping me search,\" says Reyers, smiling. \"When our King is on an adventure, he likes himself to be called by his first name 1 . Never was a sucker for all that nobility mumbo-jumbo. They're not far 2 .\" \n 1 Arkhren\n 2 About 700 feet or so ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Oh, I know, but as he is nobility and I a sarcastic arse, I rather like the tittle. As he request though... Ah, but if my thinking is correct, I was not the last your looking for, obviously, and let's face it four eyes are better than two... unless you left the Ki- I meen, Akhren, with an incompatent guard. ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n Everyone \n\nBy the time a minute has passed, more and more of the soldiers are starting to wake up. About one in every three soldiers is awake now. And some of them have started running around and screaming. Others might be banging their heads on the ground and muttering, \"this is just a dream.\" And the rest are regaining their bearings and trying to piece together what just happened.\n\n Nalljss \n \"Leowil is quite competent. I don't really care whether you follow me and Bloodsucker or return to Arkhren.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Oh, well in that case I'll ask my orders of him. Good luck in your search, return to us soon. \n\nLooking off to the distance he starts to walk.\n\n \n Spoiler \n ((00C-> Oh do i have all of my stuff, or do i hav to look for it. also when i spot the dot that would be the king, ill teleport there. ))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril stands up shaking his head, cleans himself up, and fires a single angry breath of fire upwards. He pulls a wand from his bracer and heads towards the healer, he uses it on the closest wounded soldier. \"How long has it been since the crash?\" he asks the cleric, and waits for a response. \"Any clue where I can find the king or general Reyers?\" \n\nIf given a positive response he'll head that direction (towards the king if given directions to both), if not he'll stay a few more minutes helping the soldier and then head towards a larger group of soldiers looking for signs of either man or any of his companions. Either way he'll take a few seconds to reactivate all his passive invocations.\n\n \n Spoiler \n\nUsing wand of lesser vigor.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\nAwakening with a start, Leowil nods to the King and slowly crawls into a sitting position. After checking to see that his weapon had not shattered, he put aside his gear and stood up.\n\nHe bent his knees and was about to lift off the ground when he thought to himself, \" I 'd better not fly around here... I should probably send Saltspray instead. \" With a pop, Saltspray appeared from thin air. Leowil checked to make sure nothing had hurt him, and then quickly communicated to him to scout out the island by air.\n\nWith that, he sat down and began to think a bit.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\nShe thinks for a second, then shifts her features to look like Julia again. Alia stands up and brushes herself off quietly. Her patience was quickly running thin, and the crying man was doing nothing to help her collect her thoughts. \" Shut up ! \" She immediately points out two soldiers and starts handing out jobs. \" You and you, tend the wounded. You, you, and you, gather up the dead and pile them up away from the wounded. You two over there, start gathering up everyone's weapons and make sure that everyone has a weapon and armor. You two, scout out the surrounding forest and return to me if you see anything. Finally, I want you two to start gathering up fresh water for the wounded. \"\n\nWith that, the young woman breathes in deeply and calms herself. The dress she had worn last night suddenly began to take on a new form. It shifted to a simple pair of dark green pants and a dark green shirt with matching cloak. This would make it easier to travel through the forest in the event that flight would prove impossible. Alia digs through her haversack and produces a pair of glasses which she quickly don. She quietly discerns her location with her blindsense, first to get a general feel of the terrain and second to see if anything was approaching her little group.\n\nShe slips off her ring of arcane might to slip on the ring of communication . \" Good morning everyone, I hope you all slept well. Time is of the essence and I need everyone to look at the sky for a second. Thanks. \"\n\nShe points toward the heavens, and with a focus of energy her fingertip glows. A bright red point of light bursts forth and flies into the sky, exploding approximately five hundred feet in the air above her. The fireball expands rapidly, but it burns only air at that distance.\n\n\" Could everyone see that? Good. Now that is where I and a group of soldiers are currently stationed. It'd be nice if someone decided to come by soon. \"\n\nShe mentally commands Kirathon to watch out for anyone nearby and proceeds to sit down in the sand. She reaches into her haversack and produces one of her books, the Memoirs of a Bard , and waits patiently.\n\n \n Spoiler \nCasting fireball with her warmage side. It explodes 510 feet in the air above her. Who all sees it?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n Julia \n\nThe soldiers, obviously terribly in need of some order, immediately start following Julia's commands.\n\n Kervil \n\nThe cleric shrugs. \"I've only been awake for a few minutes.\"\n\n Leowil & Nalljss \n\nLeowil is still sitting when Nalljss suddenly pops into existence next to him.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Nalljss \n\nAfter saying hello to everybody, Nalljss turns about to see if he can see anything about.\n\nSpot Check (for fireball) (1d20+7)[ 23 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\nLeowil jumps as Nalljss appears from thin air. He then recovers and looks up to the resulting explosion overhead. \" Well, obviously someone had the sense to send a flare up... although that is a rather explosive flare. \" Then he feels Alia's message being communicated through Saltspray as well as some other extraneous information from Saltspray.\n\n \n Spoiler \nSince Saltspray is effectively airborne, what does he see? Do you want a spot check for that?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nHearing Julia's voice, Kevril turns his attention from the cleric towards the sky as instructed, and speaks using the ring \"Completely forgot about the rings, I'll be over as soon as possible.\" \n\nTurning back to the cleric. \"Here\" , Kevril gives the man his wand, \"get the wounded back up and walking, and start gathering the dead...and please don't lose the wand .\" . Kevril then speaks in a louder voice addressing the healthier looking survivors. \"Go salvage what you can from the nearest boats, and start building shelter and campfires.\" Kevril then unfurls his wings and starts flying towards the source of the fireball. He's only flying about afoot or two off the ground.",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nRobert wakes to a searing pain in his left leg. With a grunt of pain, he pulls the the offending shrapnel out and tries to rise. He tests the leg by putting weight on it, and determines that the leg is quite usable. He is just beginning to examine the area, when he notices the light from the fireball up above. In a strange place, he draws his greataxe so he will be prepared for any type of foe. He then remembers the communication ring, reaching into his pouch, he places on his finger.\n Is anybody out there? Was that flash one of you? \n\nHe returns to examining the area for clues as he awaits a response.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\n\" Yes, Robert, that was me. So that everyone knows where I am. It seems that a large amount of the soldiers from the boat ended up in the same place, so I thought it'd be best if I didn't risk their death by leaving them behind or forcing a march through the forest. \"",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n Kervil & Julia \n\nKervil arrives at where Julia is camped quite quickly.\n\n Saltspray \n\nSaltspray looks down upon a grim scene full of chaos and disorder, but after flying west for a few minutes, he spots an area where there seems to be less screaming and crying than usual. Once he gets to the epicenter of order, he also flies through an oddly warm bubble of air. Perhaps this is where Julia is?",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\n\" Good morning, Kervil. Sleep well? \" She speaks as if speaking of the weather, and seems to completely disregard the fact that the entire ship was shanghai'd by a moving island. Julia appears to be writing in her journal, but stops once Kervil gets closer. \" I do hope you've been keeping order, old friend. \"",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n \"Morning...I've slept worse.\" says kevril rubbing his achy neck. \"The men are trained soldiers, some are scared, maybe panicked, some are dead...considering the situation I think they're doing pretty well.\" Kevril takes off his hat and rubs his chins as he thinks. \"So about the situation any ideas on getting out of this...this... thing? Is there a way to teleport, or anything similar, this many people? My specialty is stopping people not moving them\" Kevril lets a tired laugh. \"Anyway I doubt we are getting out via boat, we should probably salvage anything of use.\" ",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n That is a good idea. I see nothing here of interest, I will see if I cant make my way over to you. Have you seen any hostiles? \n\nRobert will take account of his goods, restore is greataxe and head out in the direction of the fireball.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\n\" No, I haven't seen any hostiles. And Kevril, no, I do not believe we can teleport everyone out. However, we could make several trips. More importantly, however, we must gather all the soldiers together and secure this area. \"",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n\nRicamros makes his way to the rest of the group. Unlike the others, he does not recall the events that occurred with the \"island\".\n\n 'Good day to ye all, may the protection of St. Cuthbert bless you with his safe, protecting presence.\" Looking to the rest of the group, Ricamros notices that something is not right. He pauses for a moment.\n\n \"It looks like we might have a situation on our hands, care to fill me in? The strength of St. Cuthbert will be of use, I am sure.\" \n \n Spoiler \nPrepared spells are listed on Ricamros' character sheet, but they are mostly the same.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nAbout ten minutes pass.\n\nRobert arrives where Kervil and Julia are. None of them have any idea of where the others could be. Julia has scouted the area around her and discovered that there's very few soldiers to the west, while their density increases as you move easterly.\n\nRicamros, Reyers, and Bloodsucker arrive at Arkhren's small encampment where they find Arkhren [incidentally] , Leowil, Melody, and Nalljss.\n \"Apparently, we happen to be camping at the epicenter of this crash,\" says Arkhren. He points to the west. \"Seems that the others have banded together some direction there.\" \nMelody taps Leowil's shoulder, and patiently waits for him to acknowledge. \"I remember that you sent out Saltspray to scout earlier, did he tell you anything yet?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\n\nLeowil snaps out of an apparent trance.\n\" Apparently Saltspray has found a calm spot without any... screaming and turmoil... it's just a bit to the west of us. I'm sure we could make it there within the day. \"\n\nHe then nods to the rest of the party, glad that they are mostly unhurt.",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n \"Morning Robert, any thoughts on our situation?...I don't think there have been any hostilities apart from the land itself.\" he looks back towards the are where he woke. \"I guess we should begin herding the soldiers together, they're sitting ducks right now.\" he looks for a healthy-ish looking soldier, who doesn't seem particularly busy. \"Soldier!, yes you. Form a party, scatter through the crash site, and tell everyone to start moving towards this area.\" ",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nAfter surveying the surroundings taking careful notice of who is gathered, and who is not Robert responds to Kevril.\n We don't know where we are, many of our numbers are dead, or incapacitated. I'd say our situation is very grim. More importantly, has anyone had news of Arkhren or general Reyers, I notice that neither is here? ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\n\" No, I haven't heard anything about Reyers or the Lord. \" Julia never refered to him by name, and she still doesn't say that foolish name.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " So back at the farm...\n\n Yes, well do we have a plan. Like marching their with our known troops, or wait and let them come to us? ",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n\nRicamros nods back to Leowil and quietly considers the information provided. Without saying a word, he crosses his arms and looks around at the other beings within the area; there is a worried look in his eye.\n\n \"St. Cuthbert, please protect us,\" he quietly mutters under his breath.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\n\" Well, first things first, we need to establish some sort of Redoubt or Fortress here in the event that we need to retreat somewhere. There is an abundance of wood here, so we can begin with a wooden fort, then slowly build up around it with sandstone bricks. Next, we should also gather all the uninjured soldiers together and scout out the area and form a perimeter. Third, we should head to the said clearing that Saltspray spotted earlier and check it out. \"\n\nIf nobody objects, Leowil begins to order the soldiers about, attempting to get the above done.",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nAgain speaking over the ringnet.\n This is Robert Veritas, Leowil, Ricamros, Arkhren, Nalljss, Reyers, are you out there? I am with Julia, Kevril and many other soldiers. \n\nOnce that is done, he will look for something to clean and dress the wound in his leg. If the cleric offers healing, he will accept it, but he will not seek it out.",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " The Sea Serpent's Crash Site \n\nMost of the soldiers have gathered around Ark and the others here by now, and when Leowil suggests a course of action, they go dashing off and start gathering planks from all the crashed boats.",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamors \n\nAfter agreeing to Leowil's plan of action, Ricamros hears the voice of his ally, Robert.\n\n \"Robert? This is Ricamros, I am here with Leowil, Reyers and the rest, and we are still standing. Are you in any immediate danger?\" \n\nHe turns back to Leowil, \"I will go help the soldiers with their assigned duties. Call if you need my assistance.\" \n \n Spoiler \nLet me know if there are any rolls to be made and I will make them.\n ",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nRobert lets out a breath that he did not know he was holding on hearing that their charge was still alive and well.\n There are more dead soldiers than I like, but we will have to accept the cards that we are dealt. Is there any way that you can send up a flare so that we can find you? Do you see any landmarks? \n \n Spoiler \n\nBitz' can we tell directions, is there anything that we can see. Actually, if we can see the sun and tell directions, I will change the questions to Ricamors.\n ",
"loss": true
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"prefix": "Neftren:",
"value": " Originally Posted by anIceFan \n Robert \n\nRobert lets out a breath that he did not know he was holding on hearing that their charge was still alive and well.\n There are more dead soldiers than I like, but we will have to accept the cards that we are dealt. Is there any way that you can send up a flare so that we can find you? Do you see any landmarks? \n \n Spoiler \n\nBitz' can we tell directions, is there anything that we can see. Actually, if we can see the sun and tell directions, I will change the questions to Ricamors.\n \n \n \n\n \n Spoiler \nDid you miss the Fireball Scene?\n ",
"loss": true
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"prefix": "anIceFan:",
"value": " Spoiler \n\nNo, I got the fireball scene. Except we are now at point A, the fireball. We need to know which direction to go to get from here to where the king is. To do that, we need another point of reference, ie. Yes the fireball was to the north of us. Or we are near a very tall tree or something. Otherwise we are just working with, oh yeah, the fireball was over there come this way.\n ",
"loss": true
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"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n \"Well, there is very little I can do to reunite us with our companions, apart from walking towards them...I'll go check on the soldiers near the are I...umm..landed , left some things there.\" Kevril pulls another wand from his bracer, uses it and puts it back. His once ethereal-ish wings become puffy and cloudy. He flies over towards his landing zone, he'll check up on the soldiers there and If the cleric seems finished with the wand he'll ask for it back, if not he'll wait.",
"loss": true
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"prefix": "oloknotwise:",
"value": " Ricamros \n\nStopping where he stands, Ricamros begins to think. \"Robert, if it helps, I can fly up into the sky and create a burst of light that should help you locate us, or at least point you in our general direction. However, it may also bring some unwanted attention. Ensure that any remaining soldiers are secure and able to move, and the rest of you are in working condition. If this works for you, tell me when you are ready, then I will give you the sign.\" \n \n Spoiler \nIf Robert agrees to the signal (described above), then Ricamros will inform Leowil and the others of the plan, then will execute it by casting Footsteps of the Divine , choosing the flight option (60ft for seven rounds), then when above any tall obsticles, he will cast Daylight (unless Leowil and the others object).\n\nIf Robert says no, then Ricamros will think of another plan, and inform Leowil.\n ",
"loss": true
},
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"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n Hold a moment Ricamors. Can you see the beach? \n\nassuming affirmative answer.\n If you face the beach, what direction did the previous fireball come from. If you let me know that, I can find you. ",
"loss": true
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"from": "human",
"prefix": "Bitzeralisis:",
"value": " Julia's Area (Present: 20 Soldiers, Julia, Robert)\n\nA tremor shakes the ground. Boom. Another resonates throughout the sand. BOOM. \nA soldier looks nervously towards the forest. \"What was that?\"\n BOOM. \n\n\"Scccrrreeeeeeeaaaaaaakkrrrrrhroooor!\" a giant spider cries cries into the air. Three giant spiders have appeared on the horizon. They're really really big, fuzzy, black, and are heading straight for this area. They mean to feed, and their meals have just arrived, courtesy of the crazy island you're on.\n\n BOOM. THUD. BOOM. THUD. \n\nThe spiders are getting closer now. Julia shouts an order, telling the soldiers to ready themselves. They fall back to the shoreline and grab various planks of (probably harmless) wood to throw. Some lucky few have found a sword or a bow, and perhaps a spear even. Others are spellcasters, cursing that they hadn't enough time to prepare any retreat spells. A cleric or two dot the soldiers. They too are ready to fight.\n\n \"Welcome to my island!\" booms a voice. It comes from a spell emanating from the closest spider's mouth. \"You're probably thinking, 'this place is an insane asylum!' Well, you're probably right, because this is only one of the any evil and vicious beasts I have on this insaniacal island! Nobody can defeat me this time! Bua ha ha ha ha!\" \n Begin combat. \n Initiative Order: \n Robert \n Kervil \n Julia \n Spiders \n Soldiers \n Map \n \n Spoiler \n\n \n ",
"loss": true
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"prefix": "ZeroNumerous:",
"value": " Free Action \n\n\" Robert, Blackwing, come here \"\n\n OOC : Calling out to her familiar and Robert. Kirathon will move within five feet of Alia.",
"loss": true
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"prefix": "anIceFan:",
"value": " Robert \n\nHis moment of shock at the appearance of not 1 but 3 giant talking spiders is quickly overcome by years of training.\nSpeaking for the ring We are under attack by 3 giant spiders \n\nSpeaking loud enough for his companions and the other soldiers to hear.\n I will deal with the beast in the middle, Archers open fire on these creatures. \n\nHe will then respond to Julia call by moving over to where his companion is.\n\nOnce over near Julia, Robert calls on the tools of his trade. With a few motions of his hands and some indistinguishable words and orb of fire appears in his hand ready to be hurled once the spiders come in range.\n\n \n Spoiler \n\nPreparing Orb of fire. He will \"throw\" it at the middle spider once it comes within range, which I believe should be 60'\nthe orb will do damage - (5d6+5)[ 22 ] +5 is for warmage edge\n\nIf Robert has time for another ranged attack, he will throw another orb.\nIf not, he will draw his greataxe (he has quickdraw)\n\nAC is 28\nHP is 104 (110)\nattack with greataxe 19/14/9/8\ndoing 1d12+10 (20/x3)\n\nHere is a link to robert for when I am gone\n http://www.coyotecode.net/profiler/view.php?id=1121 \n ",
"loss": true
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"prefix": "ZeroNumerous:",
"value": " Spoiler \nKirathon is her familiar. You meant respond to Julia's call, right? 😛\n \n\n Julia \n\nShe takes a moment to let Kirathon land on her shoulder. The raven stands tall as the elven woman casts her spell upon him.\n\n Kirathon \n\nThe raven hops over and lands on Robert. It seems to squawk out some incantation, then Robert vanishes from sight.\n\n OOC \n \n Spoiler \nCasting Extended Imbue Familiar with Spell Ability . It lasts for 38 hours. Using the six spells she can give it..\n\n1: Greater Invisibility (Wizard) [Cast]\n2: Wall of Fire (Warmage) (Warmage Edge: +11) [CL 19]\n3: Evard's Black Tentacles (Warmage) (Warmage Edge: +11) [Grapple +23]\n4: Orb of Electricity (Warmage) (Warmage Edge: +11) [CL 19]\n5: Sleet Storm (Warmage) (Warmage Edge: +11) [CL 19]\n6: Orb of Force (Warmage) (Warmage Edge: +11) [CL 19]\n\nKirathon casts Greater Invisibility on Robert.\n ",
"loss": true
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"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril smiles, his preoccupation with their crash and escape is momentarily lifted. \"I'll hold our right flank\" , he speaks loud enough for the soldiers behind to listen.\n\nA few familiar hand motion, and an icy cloud appears to the right of the first spider. Somewhat encasing both that one and the one to its right, in its chilling grasp. Kevril then moves right, his cloudy wings flapping furiously.\n\n \n Spoiler \n\nChilling Fog centered on intersection (s-t, 3-4). Range is 250 so it should be well within range. Duration 15 minutes. Creatures inside are slowed as with solid fog, and take 2d6 points of damage at the beginning of their turn.\nMoved to (x,25)\n\nedit:Kevril's AC should currently be 30, hes not wearing his mask.\n ",
"loss": true
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"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\nImmediately sensing the danger through Saltspray, Leowil crosses quickly towards the King, signaling to Ricamros and Nalljss. \" Well, if you guys haven't heard through the rings by now, Saltspray has just informed me that the others have been engaged by three giant spiders. With your permission, I would like to fly over there and see what I can do to help, as well as guide the soldiers back to our redoubt here. \"\n\nLeowil figures he has a pretty good picture of what the island looks like by air, considering he had Saltspray scout it out for him earlier. If nobody objects, he will take off and fly towards the scene of the battle.",
"loss": true
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"from": "human",
"prefix": "Bitzeralisis:",
"value": " Spider Battle — Round 1 \n\nThe center and right spiders screech in annoyance from Kervil's freezing fog. They start pulling their way out of it, the right spider succeeding. Meanwhile, the left spider rushes to attack, but is interrupted by Robert throwing a bolt of fire.\n\nRobert's initiative falls under the spiders'. He then draws his greataxe.\n\nThe archers open fire on the left spider, seeing how it is starting to lose strength. I'm too lazy to roll dice for all of them, so I calculated their average damage to the spider and they deal a total of 9 damage.\n\n New Round. \n Initiative Order: \n Kervil \n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Map \n \n Spoiler \n\n \n ",
"loss": true
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"prefix": "Powerfamiliar:",
"value": " Kevril \n\nPleased with slowing 2 of the creatures, Kevril tries to slow the third one's advance. He'll follow Robert's example and tries to burn the creature. The air around him becomes very dry and warm.\n\nKevril flies towards his companions, stops when he feels withing range. Takes a deep breath focuses on his burning spear, and fires a thin line of a thick, burning substance. Thanks to his expertise in aerial combat he then retreats closer to his original position.\n\n \n Spoiler \n\nSwift Action: Activating aura of fire. +3 to the DC of all abilities with the fire descriptor, or that deal fire damage used by Kevril, and all allies withing 30 ft.\nUsing fly by attack.\nMoving to (q,22) (40 ft).\nUsing entangling breath on a 60 ft line of fire, on the left spider.\nDamage: half of (8d6)[ 25 ] fire damage. DC 33 reflex save for half (29 base +1 from belt +3 from aura). Anyone damaged (hoping no evasion on the spiders!) becomes entangled and takes (1d6)[ 3 ] extra points of damage at the beginning of my round for (1d4)[ 2 ] rounds.\nFinally moving to (v,23) (30 ft)\n \n\nedit: forgot to close spoiler tag.",
"loss": true
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"from": "human",
"prefix": "Bitzeralisis:",
"value": " Kervil's breath his the spider cleanly.",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n\nWithout a word, Ricamros turns to follow Leowil to the combat. Making a motion with his hands, and speaking a quick prayer to St. Cuthbert, Ricamros gets an extra jolt of speed.\n\n \n Spoiler \nRicamros will cast Footsteps of the Divine , choosing St. Cuthbert's option of +30'/round movement. While moving, he will also draw his heavy mace. The Cleric will move as fast as he can in the following rounds.\n ",
"loss": true
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"from": "human",
"prefix": "ZeroNumerous:",
"value": " Kirathon \n\nThe raven chants something again and blinks out of sight. Now invisible, he flies straight up to survey their surroundings(beyond the spiders, obviously).\n\n \n Spoiler \nStandard: Invisibility at will SLA.\nMove: Fly up 30ft.\n \n\n Alia \n\n\" It might be prudent for me to leave. Close quarters combat is.. not my forte. Enjoy yourself, my friend. \"\n\nWith that, the wizardess abandons Robert and moves backwards 30ft. She then turns about and points toward a spot between both the middle and far left spiders. A pea-sized red dot shoots out from her finger toward that point and explodes in a burst of flame.\n\n \n Spoiler \nMoving to I-30. Casting fireball on H-I;6-7, which catches both spiders. Cast with my Warmage slots(as I do not have it prepared). (10d6)[ 38 ] +11=49\n ",
"loss": true
},
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"from": "human",
"prefix": "Bitzeralisis:",
"value": " Spider Battle — Round 2 \n\nBoth spiders are able to partially avoid the fireball, taking only 24 damage each.\n\nThe left spider is starting to look quite injured. (Colored outlines around spiders indicate general health status, with green being uninjured (~95%), yellow-green being slightly injured (~75%), yellow being injured (~50%), orange being severely injured (~25%), and red being critically injured (~5%).)\n\nThe left spider moves towards Julia with difficulty, completing ignoring the invisible Robert. The center spider finally escapes the freezing fog. The right spider makes its war around Kervil's freezing fog and proceeds to move towards him.\n\n Map \n \n Spoiler \n\n \n \n\n\nRobert's turn.",
"loss": true
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"from": "human",
"prefix": "Bitzeralisis:",
"value": " Spider Battle — Round 2 (Cont.) \n\nRobert prepares to charge at the left spider, who apparently can't see him at the moment. However, as soon as Robert turns his body to get into a more favorable stance, the spider jolts its head in his direction and gives off a threatening hiss . Robert is thoroughly undaunted and charges anyways, strafing to the left and right to prevent himself from getting into a predictable position.\n\nRobert's axe chops into the spider with a crunchy splatter, dealing 14 damage.\n\nThe archers in the back continue firing arrows at the spider that Robert just attacked. (9 damage.)\n\n New Round — Round 3 \n Initiative Order: \n Kervil \n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Reinforcements arrive in 6 rounds. \n Map \n \n Spoiler \n\n \n ",
"loss": true
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"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril grunts annoyed as both spiders are free from his fog. With the spiders too far for any fancier breaths, Kevril breaths a long line of fire towards the rightmost spider, then continues his retreat closer to the soldiers.\n\n \n Spoiler \n\nUsing fly by attack.\nMoved to (y,20) (20 ft)\nRegular old 60 ft. line of fire on the right spider. (8d6)[ 23 ] fire damage, DC 33 reflex for half.\nMoved back to (w,28) (50 ft)\n ",
"loss": true
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"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\nJulia makes some arcane gestures, and 2 chain devils appear some ways away.\n\n \n Spoiler \nCasting Summon Monster VII , chosing to summon 1d3 chain devils from Summon Monster VI 's list. They appear at the end of this round at N-18 and O-18.\n ",
"loss": true
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"from": "human",
"prefix": "Bitzeralisis:",
"value": " Spider Battle — Round 3 \n\nKervil's breath hits the spider cleanly.\n\nThe left spider takes a bite at Robert. It deals 25 damage, but Robert shrugs off the poison. The center spider charges and bites Robert, dealing 24 damage. This time the poison takes effect and wracks Robert, taking away 9 strength. The right-most spider scutters towards Kervil with a hiss, throwing a web of sticky stuff at him (and hits). Kervil can escape with a DC 28 Escape Artist or DC 32 Strength check. He is entangled until he does so.\n\nRobert is stunned by the poison, but nonetheless waves his hands wildly to cast Wall of Fire . He then takes a five-foot step backwards. The spiders are taken by surprise and begin to turn their attention to avoiding the wall of fire. The spider on the left starts to look in a dire condition.\n\nThe archers continue their attack.\n\nTwo chain devils appear. Both look annoyed to have been summoned into a burning wave of heat, but they're immune to that anyways. they have time to get out before taking any damage anyways. \n New Round — Round 4 \n Initiative Order: \n Kervil \n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Reinforcements arrive in 5 rounds. \n Map \n \n Spoiler \n\n \n ",
"loss": true
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"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril grunts as he fails to escape the spider's web. \"just what I needed.\" . Momentarily he thinks about flying high to escape the spider, but remembers the soldiers behind him. I can do it better\" he yells rather pointlessly at the mindless creature. Unaffected by the webs he makes familiar hand motions. The fog behind the spiders disappears, a new one forms in front of the approaching spider. Kevril keeps retreating, hampered significantly by the web.\n\n \n Spoiler \n\nNot rolling to break free, both DCs are impossible.\nTaking 10 on the entangle concentration check thanks to steady concentration. DC 16, result: 30.\nChilling Fog centered on intersection (z-off the map, 20-21).Duration 15 minutes. Creatures inside are slowed as with solid fog , and take 2d6 points of damage at the beginning of their turn.\nMoved to (R,33). (35 ft)\n ",
"loss": true
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"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\nThe elf woman flies, quite literally, to B-26. An idea forms inside her head, and she grasps the longsword gathered back in the city. The weapon would prove to be her greatest asset at the moment! She chants several arcane words and gestures, then flings the blade out, diagonally, in a sixty foot line.\n\n \n Spoiler \nCasting Whirling Blade with Warmage side and using the longsword as a focus. C-25, D-24, E-23, F-22, G-21, H-20, I-19, J-18, K-17, L-16, M-15 are all attacked by the blade with any allies excluded.\n\nAttack roll: (1d20+18)[ 30 ] (BAB+INT)\nDamage roll: (1d8+22)[ 28 ] (INT+Warmage Edge)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Spider Battle — Round 4 \n\nAt first, the web-shooting spider is quite pleased with itself. When Kervil creates a brand new fog cloud over it, however, the web-spinner twitches angrily and somehow, despite his mindlessness and incapability to make facial expressions, throws a glare at Kervil.\n\nBoth hunter-spiders get a sword slashed through their bodies, quite literally. A leg on the one getting itself burned is dismembered.\n\nThe chain devils flail away with their chains.\n\nThe spiders frantically scutter away from the burning heat. The web-spinner is in a strange predicament, as he is hampered, burning, and freezing all at once. One would think that the effects would cancel each other out.\n\nRobert decides that the spiders are easy-to-hit targets and shoots Scorching Rays at them. He hits both unerringly.\n\nThe archers are daunted by the wall of fire but continue their attack.\n\n New Round — Round 5 \n Initiative Order: \n Kervil \n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Reinforcements arrive in 4 rounds. \n Map \n \n Spoiler \n\n \n ",
"loss": true
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"prefix": "ZeroNumerous:",
"value": " Alia \n\nShe concentrates for a second, then conjures up her own wall of flame. It appears quite literally under the spiders, and spreads out in a loud roar.\n\n \n Spoiler \nCasting Wall of Fire with my last 4th level Warmage slot. It'll appear inbetween lines 2 and 3, stretching as far as it needs to. The result should catch all three spiders in the middle of it, dealing (2d6+11)[ 17 ] points of damage.\n ",
"loss": true
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"from": "human",
"prefix": "Bitzeralisis:",
"value": " [[ I think you mean lines 1 2 and 1 3. Dang spiders are getting in the way of the numbers. Another good reason to kill them. 😛 ]]",
"loss": true
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{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril seems very annoyed at the webs covering him. he struggles forward as the spiders retreat, he thinks about continuing towards the fiery wall, but decides against it. Once near Robert, who he sensed with his blindsense, he stops. Out of range for any offensive move he shrugs, mutters to himself \"why not\" , and goes invisible.\n\n \n Spoiler \n\nMoved to (q,27}\nUsed walk unseen, once again steady concentration for casting while entangled. Gains invisibility as the spell.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Spider Battle — Round 5 \n\nThe spiders screech as they're burnt by Julia's Wall of Fire . The spider on the left looks nearly dead. The chain devils go for the near-dead one, charging. After a battering, the spider dies.\n\nThe other two spiders roar in anger and pain, attempting to escape everything that's hurting them.\n\nRobert walks east and shoots a Orb of Fire at the spider there. It hits for 30 damage.\n\nThe soldiers open fire at the next closest spider, the one on the right.\n\n New Round — Round 6 \n Initiative Order: \n Kervil [ Walk Unseen ]\n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Reinforcements arrive in 3 rounds. \n Map \n \n Spoiler \n\n \n ",
"loss": true
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"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\nThe elf-woman shouts to both chain devils. \" Use more chains! Stop that one from escaping! \" She points toward the web-spinner.\n\n \n Spoiler \nOops. I forgot to include my +10 from caster level on the Wall of Fire It should be 27 instead of 17. Alia performs no other actions this round.\n ",
"loss": true
},
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"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril moves towards the right spider, and fire yet another line of fire in its direction, becoming clearly visible in the process.\n\n \n Spoiler \n\nmoved to (r,22) (30 ft)\nRegular old 60 ft. line of fire on the right spider. (8d6)[ 30 ] fire damage, DC 33 reflex for half.\nLost invisibility. Its duration was 24hrs, not 15 round, but that hardly matters since it's not greater.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Spider Battle — Round 6 \n\nThe web-spinner somehow avoids the full blast of Kervil's breath.\n\nThe Kytons extend their chains and charge at the retreating spider. Both their attacks hit.\n\nThe hunter-spider takes a bite at one of the chain devils, dealing a large amount of damage. The Kyton's body collapses from the spider's poison, no longer able to support its own weight.\n\nThe web-spinner is still trapped, burning, and freezing, and begins edging closer to death.\n\nRobert waits, unsure of what to do. [Suggestions?]\n\nThe archers continue their attack.\n\n New Round — Round 7 \n Initiative Order: \n Kervil \n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Reinforcements arrive in 2 rounds. \n Map \n \n Spoiler \n\n \n ",
"loss": true
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"from": "human",
"prefix": "Neftren:",
"value": " To Bitz: \n Spoiler \nPerhaps have one of the spiders roar in pain, and thus cause Robert to be paralyzed with fear? Would make good roleplaying applications... or you could have him cast some sort of spell, and have it backfire upon him... if this is not at all what you're looking for, then ignore it. 😎\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nShocked and angered by the spider's refusal to burn, fire shoots out of Kevril's nostrils as he yells at the spider: \"Why won't you burn!\" He then moves closer to use a different attack.\n\n \n Spoiler \n\nDouble moving.\n25 ft straight up to avoid the wall. (uses up 50 ft of movement)\nThen to (r,18) (20 ft)\n ",
"loss": true
},
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"from": "human",
"prefix": "ZeroNumerous:",
"value": " Bitz :\n \n Spoiler \nHave him cast Melf's Acid Arrow . 2d4+Edge a round is a choice most warmages enjoy making. Also, since Devils are immune to poison, does that mean my other chain devil is still around?\n \n\n Alia \n\n(Infernal)\" Stand back. \"\n\n \n Spoiler \nShe casts Glitterdust anywhere that will catch the giant spider and won't hit the chain devils. She has 290 feet to play with in that regard.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n ((00C- Just thought i'd let you guys know im still here.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Spider Battle — Round 7 \n\nThe hunter-spider screeches at the Glitterdust spell, but doesn't seem to be affected by it in any apparent way. Silently, it swings its head down and devours the damaged chain devil, who disappears in a poof of smoke.\n\nThe web-spinner is almost dead now. It seems to have given up any hope of living and is shriveling to a crisp on the ground.\n\nThe other chain devil attacks the spider in front of him, hitting it once.\n\nRobert shoots an Acid Arrow at the hunter-spider.\n\nThe soldiers barrage the escaping spider with arrows.\n\n New Round — Round 8 \n Initiative Order: \n Kervil \n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Reinforcements arrive in 1 round. \n Map \n \n Spoiler \n\n \n ",
"loss": true
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"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\nThe elven woman hurls a pea-sized red dot toward the hunter-spider. It blossoms into a ball of flame just behind it.\n\n \n Spoiler \n Fireball in H-I 1-2\n\n (10d6+11)[ 3 ][ 3 ][ 5 ][ 4 ][ 5 ][ 3 ][ 6 ][ 5 ][ 2 ][ 6 ](53) \n\nThe wall of fire continues to do damage to the webspinner.\n\n (2d6+21)[ 3 ][ 1 ](25) \n\nEDIT: To clarify, I'm using my Warmage slots for this(thus the +11 from Warmage Edge).\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril continues his entangled flight above the firewalls towards the fleeing spider. once within range he fires yet another line of fire.\n\n \n Spoiler \n\nMoved to (l,16).\n60 ft line of fire towards the left spider. (8d6)[ 23 ] DC33 reflex for half.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\nCalling out to Saltspray, Leowil informs Kervil, Alia and Robert that he and Ricamros are almost there, and that they'll be ready to aid them in battle, and then guide them back towards the main party.",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nAt last, the final two spiders have died. Both of them suffer a fiery doom. As the spiders give their last twitches, Leowil and Ricamros arrive upon the morbid scene. Three giant corpses litter the sand, much of which is being burnt by walls of flame reaching up into the sky. And unlucky piece of shipwreck that may have been caught in the heat is already burning or has turned into a black ember. The formerly cowering soldiers cheer in triumph, congratulating the three spider-slayers, their morale augmented.\n\n[[ 1125 XP to Julia, Kervil, and Robert. ]]",
"loss": true
},
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"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\nWith a sigh, Alia directs the Kyton still left to go about dismembering the corpses and feeding them into the fire of her wall of fire spell. She tells the devil to break up the body and burn all of it.\n\nWhen(or if) the others approach, Alia turns and smiles. \" Ah, the Better-Late-Than-Never cavalry. You're just in time for our delicious barbeque. Spider-leg? \" She remarks with her normal dry wit, even going so far as to point toward one of the broken and burning legs of a spider.",
"loss": true
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{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril faces the soldiers, and shoots a cone of fire upwards as he pumps his fists, trying to further increase morale. He then turns to his companions. \"Umm...can I get some help over here please?\" he signals to the sticky web covering him. Kevril then proceed to blow fire oh whatever web he can see and reach.",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert Veritas \n\nAs the spiders meet their doom, Robert feels a surge of joy. In the midst of raising his hands in elation, His axe falls from suddenly feeble hands and he drops to his knees, brought down by his own weight.\n\nWrithing in pain as the poison wracks his body he is able to mutter into the communications ring. Help! \n \n Spoiler \n\nIt is not so much that he is down to half his HP that has Robert in trouble, it is the -9 to strength that gives him a mod of -2.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nThe remaining chain devil walks up to Julia, dragging along what appears to be a small chest covered in spider ooze. Upon closer inspection, the chest seems to be made of steel. The chest was evidently made to keep what was inside safe rather than act as a beautiful ornament that would enhance any rich man's home. It is bound closed with a small steel lock. The chest, when shaken, jingles lively, hinting at promises of treasure if it is opened.\nThe chest itself was covered by some garments before it was inspected. Now remembering those leather clothes, the chain devil kicks at them. They aren't really clothes. It's actually some studded leather armor. The armor is strangely hard, yet it still has the flexibility of any quality leather. In fact, the armor would be quite fine-looking if not for the fact that it is covered in hot sand that appears to be stuck to the layer of spider ooze attached to the armor.\nThat is all the chain devil brings back, except for a chunk of spider, which the Kyton is current chewing on. The Kyton then disappears in a little poof of mist.",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nIntrigued by the promise of treasure Kevril approaches the area now vacated by the Kyton. He examines the chest and the leather garbs closely with his magic insight. His eyes flare and discharge continuously as he tries to identify any magic.\n\n \"Stand back it could be trapped.\" he cautions his nearby companions. Once they are a safe distance away, or decide not to heed his warnings, Kevril performs a quick hand motion and a thin gold stick with a small closed fist on its top pops out of his bracer and into his hand. A few arcane charged words later and magic surges from the wand into the chest. If the chest opens he will once again examine everything inside using his magic insight, then place the wand back into his bracer.\n\n \n Spoiler \n\nUsing magic insight to detect magic, Discharging it as many times as necessary to use identify.\nWand of Knock, UMD auto success.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nExcuse me, did I say leather armor? I meant studded leather.\n\nThe chest pops open, revealing a disappointingly small amount of treasure. 4000 GP, a brilliantly cut diamond set in a small gold necklace, a golden paperweight set with a single, unidentifiable crystal, and an ivory statue depicting an unknown, sinister deity are also found within the gold.\n\nThe studded leather armor radiates moderate transmutation and strong abjuration. It is also of masterwork quality.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\n\" Well, if nobody minds, we might as well haul this stuff back to the King to divvy up or keep... we can lead you back to the main group of people. Anyway, I've found an interesting clearing that seemed to be out of the ordinary... maybe we should check it out after we get these soldiers back to the King. \"\n\nWith that, he unfurls his massive wings and prepares to lead the others back by air.",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n \"Yes we should make our way to the king, as fast as possible. This was not a random attack by monstrous spiders, something spoke before they attacked us, and whatever it was, it sounded insane and dangerous. \n\nKevril prepares to take off when he remembers the group of soldiers. \"I'm afraid we can't all just fly there. I can lead the soldiers there on foot while the rest of you hurry back, just lead me there through the ring. \" ",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nRobert lies limply where he fell, so drained by the poison coursing through his veins that he is unable to rise or respond to his companions.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n \n Spoiler \nI actually meant that I would fly above you guys so that you would see me easier, but now that anIceFan has reminded us that he needs medical attention, we should probably take care of that first.\n \n\n\" Well, I can fly above, making it easier to see me. However, before we go, we need to find a way to help Robert. He seems oddly... drained? What happened to him? ",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n\nAt the site of the fight, Ricamros has remained oddly quiet.\n\nHe looks around at the remains of the fight, then to Robert. Without saying a word, he heads over to Robert and offers some healing.\n\n \"It seems that you have been effected by poison, am I right?\" With a small blessing to St. Cuthbert, Ricamros lays his hands on Robert's shoulder, and radiates some Divine power.\n\n \n Spoiler \nUnless Robert denies the healing, Ricamros will cast Neutralize Poison then Restoration (using 100 gp of the diamond dust he has) to restore Robert's strength.\n\nAfterwards, Ricamros will offer any healing that is needed to the group, and follow them back.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Later that day: \n\nThe soldiers have been led back to the King's Camp. They are currently constructing a makeshift fort out of salvaged wood from the shipwrecks. Then out of the blue, a red dragon flies over the area, momentarily casting a shadow upon the people. The dragon lands with a thud right in front of our heroes. Its scales are dull and smooth; its eyes are a molten color from age; its neck frills and tips of the wings are a dark, ash-gray color. Julia is the only one who is able to shrug off the Frightful presence, while everyone else is shaken for 12 rounds.\n\n \"HIM!\" shouts the dragon ferociously, lifting one paw (?) to point at the King. \"GIVE HIM TO ME, OR I SHALL DESTROY YOU SEVEN AND YOUR PETTY SOLDIERS!\" \n\nThe soldiers scream and run behind the half-built fort. A brave few peek around corners to watch the dragon.\n\nThe dragon's nostrils flare, and flames shoot out of them.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\n\" Why do you want him? What have you got against him anyway? We just got here! Besides, we don't really have much on us that would \"increase your hoard\" if that's what you were looking for... \"\n\nLeowil's hands are somewhat shaking, although he then stuffs them into his robe to hide it. Concealing his hands, he slowly prepares to draw his rapier at a moment's notice. Wings unfurling, he reaches out to his innate magical talent, hopefully unnoticed by the dragon.\n\n \n Spoiler \nIf the dragon goes hostile, I'll draw my concealed rapier as a readied action...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril spreads his draconic wings wide. He tries to use as deep a voice as a 3'3'' creature can, burst of fire coming out of his mouth as he yells at the beast.\n\n \"I know your kind. You are powerful, you are smart, you are proud, but this is MY king, and you will not lay a hand on him. I suggest you leave now. You will not intimidate us into surrender, and fighting us will end with my men pushing your broken carcass into the seas.\" \n \n Spoiler \n\nDiplomacy: (1d20+19)[ 39 ] , extra +4 because he is a dragon.\nIntimidate: (1d20+9)[ 17 ] .\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " The Dragon \n \"Ha, my carcass? I have lived over twelve hundred years, and no pitiful adventurer has ever been able to slay me! I have faced near death circumstances many times, and have survived them all! Groups of fools who believe that I can be defeated have been slain remorselessly! And to think that you eight things and some phobic men can slay me! HA! Pure blasphemy!\" ",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n\nThough in a shaken state, Ricamros stares at the dragon with hate in his eyes. \"That's quite the demand to simply place upon us... lowly adventurers. Why is my lord so important that you must take him?\" \n I will rather die than let this... heathen take the King. I must do what I can to protect him, even if it means my life... \n \n Spoiler \nRicamros will also try a bit of diplomacy to aid Kevril, but ready a Resistance Superior spell, cast on himself, if the Dragon makes any hostile movements (+6 to all saves for 24 hours).\n\n DIPLOMACY - (1d20+21)[ 41 ] -2 (from Shaken)= 39 \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " The Dragon \n\nKervil and Ricamros seemed to have changed the dragons' attitude a bit — he stopped shouting. A smile forms on the dragon's lips. \"Ah, but I am also asking that question myself! He must be brought to the master for the master's own purposes, those of which not even I know. But he is your king? Perhaps that is why. Perhaps my master has foul blood with Arkhren. But I do not know why.\" \nThe smile on the dragon's lips fade away. \"I must bring Arkhren to my master! This has to be done! I do not care who I kill! You will be the first to die! ... I must keep my oath to Velamus! This is the only way I can assure my eternal life! I MUST! I must...\" the dragon half sobs. The expression on his face is half grave, half angry. He looks a little reluctant to attack.\n\nArkhren looks up, interested in what else the dragon might have to say. \"Say, is it possible that...?\" he mumbles.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\n\" Eternal Life? Only the gods can grant that, and even that is not perfect. You're talking about having a master of creation... Why are you even doing this? You're a Great Wyrm for goodness sake. You being an elder dragon ought to know better than this! Besides, if you decide to breath on us, you'll probably vaporize Arkhren in the process. Lets settle down and talk this through calmly. \"\n\n \n Spoiler \nHas it been 72 Seconds yet...?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nNoticing the king is trying to speak, Kevril turns his eye away from the dragon. \"Yes my king? please continue.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n \"I was but a young fledgling when I swore myself to Velamus... at first I thought it would only be to my boon. But now I see that there are drawbacks to worshiping an exiled god. For all of humanity wants me destroyed,\" grumbles the dragon gruffly.\nArkhren looks at the dragon with a raised eyebrow. \"The Eternal Dragon Malgansis?\" \n \"Yes, that is my name!\" shouts the dragon. \"The Eternal Dragon, Malgansis! I have worked for the Exiled Ones all my life, and I will not stop here!\" \n \"The Eternal Dragon!? Here!? But... that means... who is your master?\" questions Arkhren shakily.\n \"The Ran'Gas Chosen is my master! Nothing more can be said!\" says the dragon reluctantly. \"I shall not name thy master, for it is forbidden by Velamus and Ran'Gas!\" \n \"Ran'Gas? Velamus? This all sounds oddly familiar...\" mumbles Reyers.\nArkhren turns to face the others. \"We can't face the Eternal Dragon! We'll be utterly destroyed! He took a major part in the Reforming, and that's saying a lot!\" \n\n[ The Reforming was an event that happened eight hundred years ago that formed the standard Patheon that this world worships today. Apparently the Eternal Dragon was already a great wyrm back then. ]",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n What I don't understand is that a legendary dragon is serving someone else... \n\nRicamros looks to the Dragon, \"Sir, if you are the legendary Eternal Dragon, why would one need a master?\" \n \n Spoiler \nRicamros will continue to have Resistance, Superior readied, and cast it if the dragon becomes too hostile. If the dragon goes directly for the King, Ricamros will instead cast it on the King rather than himself if able.\n\nA bit more diplomacy, if able:\n DIPLOMACY - (1d20+21)[ 34 ] -2= 32 \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n \"HA! It is only because I have a master that I am the Eternal Dragon!\" shouts the Eternal Dragon. \"Foolish boy, don't you know a thing?\" \n\n[ In any part of history in which the Eternal Dragon took place, he was usually on the evil side. ]\n\nThe Eternal Dragon is getting impatient.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\nThe elf doesn't move. She simply stays seated atop a small wooden box with her feet up. She appears to be studying the strange statue and other objects they had garnered from the treasure chest. She didn't care about the cost of them, but she appreciated the intricate artwork and delicate care taken in crafting them. She ignores the dragon, and doesn't remark about it.\n\n \n Spoiler \nKnowledge(History): (1d20+26)[ 44 ] \nKnowledge(Arcana): (1d20+30)[ 45 ] \nAny other Knowledge: (1d20+24)[ 43 ] \nAppraise: For no real reason - (1d20+11)[ 18 ] \n\nHas she seen these items, or items like them, before? Are they important treasures or replicas of important treasures?\n\nArcana: Are they used as a Focus for arcane spells or as Material components?\n\nOther Knowledges: I don't know. Religion - Who is the strange god-man-statue? Nobility - Same question.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril seems truly fascinated by the conversation between Arkhren and the Dragon, in awe of the Wyrm. \"I have devoted my life to studying creatures much lesser than yourself. To be in the presence of such a being is beyond my dreams, but I fear we can not give you what you want. We will not abandon our king. Is there no other way?\" \n \n Spoiler \n\nDiplomacy: (1d20+19)[ 32 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nThe Eternal Dragon smiles carelessly. \"I like you people,\" he says to the group. \"Perhaps I won't use deadly force after all. But Arkhren shall still be brought to my master!\" \n\nThe Eternal Dragon looks on the verge of attacking.\n\nJulia (Rolls' Results)\n \n Spoiler \n\nMeanwhile, Julia studies the treasures. The diamond necklace and paperweight are quite normal (the crystal set in the paperweight was a unusually pure jade). The statue, however, remains as strange as it was before. The names Ran'Gas and Velamus come vaguely to her. They were mentioned in some obscure book about Arcane Magic. Forgot the title. Gods of some exiled pantheon. Julia does not recall any more.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\n\" Hold yer horses fair sir. Perhaps we can all come to a simple solution? We can come with you to wherever (alive mind you), have a chat with whoever your master is and sort this whole thing out. I mean, we don't have to kill each other over a simple matter. Right? Being an elder wyrm like you has to impart some wisdom. I mean, we come quietly and sort it out, and you don't have to hurt anybody. \"",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n \"Treachery of my master's orders!\" shouts the Eternal Dragon incredulously. \"I, too, would rather settle this matter in a less violent manner, but alas, I can not.\" \n\nThe dragon suddenly moves with incredible speed, performing a tail swipe that catches everybody (39 nonlethal damage, reflex DC too high for anyone to tackle) before punting Kervil to the side with his mouth (57 nonlethal bludgeoning damage), clawing Leowil and Ricamros (43 and 37 nonlethal slashing damage, respectively), smashing Julia and Nalljss with his wings (41 and 34 bludgeoning damage, respectively), and whipping Robert with his tail (53 nonlethal bludgeoning damage).\n\n Order of Initiative\n Eternal Dragon Malgansis \n Kervil\nRobert\nLeowil \n Arkhren\nReyers \nSoldiers \n Julia\nNalljss\nRicamros ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\n\" What the.. \"\n\nThat's all Leowil could say, before his delicate body was cast aside and knocked unconscious. His regal wings sprawled to one side.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\nThe savagery of the dragon's attack knocked the poor woman off her feet and sent the things she was studying flying.\n\n\" You fool! You just destroyed a statue of your master! I bet he'll be real damn happy to learn you defaced his image! \"\n\nWithout further ado, she flings a bit of dust and sand at the dragon's eyes.\n\n \n Spoiler \nCasting Glitterdust . DC 23 Will Save or blinded.\n ",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nHaving kept quiet throughout the bantering with the dragon, Robert is spurred into action by it's vicious attack. He moves away behind the beast while preparing to attack from a distance. Once positioned he sends an Orb of cold at the great creature\n\n \n Spoiler \n\nMove 30' away from the dragon\ncast orb of cold doing (8d6+5)[ 41 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nMalgansis blows casually at the glitterdust and pats the orb of frost away as though it were a beach ball. \"A statue of my master? Ha! That is nothing more than a mere toy to keep the smart one (I'm guessing that's you) occupied. Belihe, god of trickery. Anything depicting him is an omen of bad things to come, usually because it contains a trap of some sort.\" \n\n[ What? Nobody in the party has ever heard of Belihe. ]\n\nJulia\n \n Spoiler \n\nAs Julia recalls, Belihe is also one of the gods in that exiled pantheon.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nMore angry than wounded, though still pretty badly wounded, Kevril grinds his teeth, unsure of what to do. He looks up and thinks about teleporting as high as possible, but seeing his companion brave, if ineffective, stand he moves towards the dragon and breathes a chilling winterblast.\n\n \n Spoiler \n\nFrost breath: (7d6)[ 22 ] cold damage. Reflex DC 29 for half.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nMalgansis somehow avoids Kervil's frost breath fully. Meanwhile, the soldiers cower behind that makeshift base of theirs as Reyers ineffectively shoots arrows at the dragon. Meanwhile, Arkhren casts a defensive spell on himself.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\nThe elf-looking woman stops what she's doing. \" I surrender and claim my right to parlay. \"",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nFollowing Julia's lead, Robert also stops attacking and calls. Oh great Malgansis, we cannot compete with your godly might. Se surrender to your mercy. ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n \"Ah, so you surrender? Then your king is mines,\" says Malgansis, grinning. He grabs Arkhren with one swoop and lifts off into the air, captive angrily ranting. The air wave generated by Malgansis' liftoff blows the makeshift base into smithereens, while also knocking down mostly everybody. Sand flies upwards into the air. Anyone who opens their eyes might get a grain of sand lodged in their eye. The air is hard to breathe; many coughs are heard in the distance. Slowly the sand cloud clears. Malgansis is nowhere in sight.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Shakely getting up to his feet, Nalljss smooths his robs and lifts his staff. Keeping his head down, the shame slowly fills before he falls back down to the sand. Speaking in a low mumble, he opens his mouth to break the stretching silence.\n\n We have failed our charge. I take the majority of that burden as mine and not to share. Wha-.. What do we do? \n\nAfter that quick moment of weakness Nalljss turns it back around.\n\n I will start the divinations. I will leave the troops in your care. Though locating the king may beyound my power, in which case us five (or is it six) will have to go scouting ourselves. ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\nThe elf coughs and dusts sand off her blouse and shorts. \" Well.. That was.. .. .. Strange. I feel that we should rest for now and replenish ourselves. We need to organize these men and ensure they aren't going to break. I-I need to rest.. I need to.. need to.. go. \" She quietly discharges her healing belt, and then calmly plops down onto the grass and practically goes catatonic.\n\n \n Spoiler \nAlia burns all 3 charges on 2d8 healing for (6d8)[ 32 ] hit points. She's now up to 86 HP and 7 non-lethal damage.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril stomp on the beach, cursing and roaring at failing his king. Once his little tantrum is over he pulls out a wand and tries to bring back all his companions to consciousness. Once everyone is back up he continues his rant. \"What in the hells are we supposed to do now. I assume the Arkhen is still on the Island, but just exactly are we supposed to take on this dragon and its master? Does anyone actually know anything else about this Malganis and about who could possibly be controlling such a creature? He mentioned he needs a master, I didn't quite grasp that.\" He pulls out a small silvery book out of his pack. \"If any of you has an idea, feel free to use this book here, It's very useful of you know what you are looking for.\" \n \n Spoiler \n\nUsing wand of vigor on people until they are up.\n\nknowledge arcana: (1d20+12)[ 22 ] \nThe book gives you +5 competence on knowledge checks 3 times per day, figured someone else might make better use of that +5.\n ",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n\nRicamros drops to his knees, and a tear develops in his right eye. Pulling out his holy symbol and holding it tightly in his hands, he closes his eyes.\n\n \"May the great St. Cuthbert have mercy on my soul, for I have failed my task at hand. I look to your great wisdom to ensure that my King stays safe from any harm that may come his way.\" He continues to pray for a few more minutes...\n\nAfter the prayer, Ricamros slowly rises from the ground and looks to the group. \"I think it may be obvious that we need to find our king by any means necessary, and Nalljss' Divinations spells are the best way to start...\" ",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nRobert is stunned at how ineffective the group was against Malganis. After recovering from the artificial sand storm, he scans what he can see of the island, trying to take not of any landmarks or features that might have been the dragons destination. After a moment, he will join the rest of the guards to determine what their next course of action will be.\n\n We need an idea of what this place is like. One of you should fly as high as you can so that we can get the lay of the land. Divination will be good for telling us where the king might be, but we will also need to know what lies along the path. \n\nNever once did it enter Roberts mind that they would not find the king, or that he might just be killed by the dragons master.\n\n\n \n Spoiler \n\n knowledgeHistory - (1d20+14)[ 17 ] to see what he knows about malganis\n knowledgeHistory - (1d20+14)[ 27 ] to see if he has ever heard of anything like this island.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nThere most obvious places where Arkhren could be being held captive are the three mountains, particularly the glowing-red one at the center and the strangely cubic and fortress-like ones to the right. The island must be a lot bigger than it looks. You remember it seeming smaller when it first rose from the seas.\n\nKervil and Robert discover nothing that they don't already know. To restate it, Malgansis is a colossal evil red dragon that has taken part in almost every very major good-versus-bad clash there has been in history, particularly ones that include servitors of strange exiled or evil gods fighting against followers of the light and the pantheon of good deities.\n\nNobody knows anything about this island, lest what it is, where it came from, how it got here, who created it, when it was created, how it was created, or any variation of those things. In fact, the more mage-ly of the hex-o [group of six people. I'll probably be adding number prefixes to -o to detonate groups of however many people often. Derived from trio, which is tri- (3) + -o (group). Example: non-o is nine people, tetra-o is four people, hept-o is seven people.] have mingling thoughts or maybe even suspicions that this island is purely magically crafted and slash or powered.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\nThe elf woman just sits, and continues to sit. She's quite obviously still in shock, and doesn't do much more than breathe every now and then.\n\n \n Spoiler \nJulia is going to rest here for four hours unless disturbed. Thus, completing her full eight hours of resting in order to prepare spells.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\nGroaning and slowly sitting up, he rubs his eyes. Then taking off his helmet, a bright flash of white light appears and he appears slightly more energetic, but still fatigued. He then sits up and begins to meditate for a moment.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Nalljss \n\nStanding up, exsaution hits Nalljss, though he pushes the wearyness from his body. He had his own part to play. Turning to his friends he lets them in on his method.\n\n I will be indesposed for over and hour in a half, if I attempt the scrying. I will cast a spell of conjuration to summon up a more fancyful mirror than I now carry with me, \n\nPausing, he pulls out his small, steel mirror he always kept on his body for more than a few of his spells.\n\n After the tenious casting of it, I will likely imediately fall into the casting of the Scrying attempt. The divination will take little over an hour itself to cast. Hopefully I will be able to see the King and then after proper preperation, I will teleport us to the Arkhren's side. \n\nIf no one stops him, then Nalljss sits cross legged on the beach, a little ways away from the King's Gathering. Chanting in the tone that shifted between the keening of a bird to the steady beat of a church's gather, Nalljss slowly makes his way through the place where magic resides to find the area where real material and the arcane touched. After about ten minutes of hand weaving and incohernt chanting, a mirror of inlade silver and gems apears into being right infront of the sitting wizard.\n \n Spoiler \n ((00C-> I'm thinking that the Precious metals time table, which is 20 min/ lvl, which comes out to 300 min. But if I must use the time table for gems, it will give me only 150 min. which will still give me enough time to cast the divinations. Either way is fine.))\n \n\n\nSwitching his staff so it lays between him and the mirror he leans over it and places the finger tips of one hand on the mirror in a spread eagle fashion. Simotinously, with his free hand, Nalljss pulls a vial, piece of zinc, copper, and dried eye of an eagle, which any acomplished spell caster would recognise as the material focus's used to contact the weave in a divinaion type casting. Murmering in an inhumanly deep voice, the objects to the spell pulled from the deep pockets of his cloak, fly to hover above the mirror spinning in a tight circular pattern... whirling... chanting... whirling.. chanting.. As spell continues, Nalljss's throat becomes parched from the constant murmer of the verbal componites. Forcing his way through the later part of the spell he reaches the crecendo and..\n\nA flash of light infuses the whirling components into the mirror and a mist floats to it's surface...\n\n \n Spoiler \n ((00C-> and the DM decides what's going on. Hope you injoyed the interlude of spell casting.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n Nalljss \nThe light slowly fades away, revealing not a reflected image of the foreground but instead a stone dungeon — just a floor and a back wall, all made of blocks of plastered, dark rock. Otherwise, you don't see anything but the King, tied up in a misty, glowing rope of yellow power, and another man, with a face shockingly similar to Arkhren's. He reeks of darkness, glows with darkness, radiates darkness, wears a dark robe, and a dark cloak, most of his suit black and dark except for occasional purple or red frills on his dark robe or cloak. He holds a mahogany (dark wood, for reference) staff with strange runes inscribed along it set with a purple (and yes, dark purple) orb at the top. He also wears a simple, light circlet of gold on his head. With a deep, dark voice, he says:\n\n \"I know what you're thinking. Apparently, you're wondering why I'm so dark. Well, I like the color black and purple and red. And anything else to deal with death, darkness, or evil. It's a pity that there are no dark or dull precious metals. It makes my head stand out too much.\" He points to the gold circlet on his head. \"So you try to scry on your king, eh? I'll tell you one thing. He's not going anywhere. Oh, and I am the Dark One. \" The mirror turns black, and fades back to normal.\n\n Nalljss Only \n \n Spoiler \n\nHaha. My paranoia has caused me to save the contents of this spoiler in a separate, private file. If Nalljss would like to see what was previously here, then he can ask me for it. 😏\n \n\n\nThe mirror suddenly explodes into a dozen glass shards, along with a explosion of flame. [30 ft. radius from the mirror. Reflex DC 14 to avoid 1d6 slashing damage, and another DC 23 to avoid 20 fire damage. 10 more unavoidable damage is also dealt. Nalljss is not affected.]\n\nNalljss lies on the ground in a trance, but he slowly comes to. A voice penetrates the air: \"I AM THE DARK ONE. DO NOT ATTEMPT ANOTHER DIVINATION, OR I SHALL SEE TO IT THAT YOU ARE CHAINED TO THE SAME FATE AS YOUR FRIEND NALLJSS.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Nalljss \nSlowly standing up, Nalljss actually sways a little when completely straightened. Looking around he spots all the wide eyes of shocked and injured people. His own eyes widening, Nalljss scampers for his staff, lying at his feet. Holding it in front of him in a a defensive pose he summones some of it's stored magic into being, and a shimmering glove of force envelopes his slender frame. After the slight moment of panic he puts his staff in a more comfortable support like stance, and speaks in a calm like tone.\n\n Name yourself, and don't come any closer. Let us hope you have a damn good excuse for suprising me or you will find yourself in burnt cinders. \n\nSpeaking in a calm tone, it also puts off less of a boast and more of a self-determined truth.\n\n \n Spoiler \n ((00C-> 1 charge from my staff for a \"shield\", oh and changed his color for RP reasons.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\nThe gray elf remains entirely quiet during the five hours that Nalljss takes to prepare the divination. She seems to have recovered, and just finishes her studying when the elf exploded. She doesn't move much when the explosion happens. Not that it didn't register in her mind, she just didn't care. However, when the elf gets back up, Alia turns her gaze toward him. She realizes the elf is casting a short-duration defensive spell. \" What are you up to, Nalljss? \"\n\n \n Spoiler \n300 minutes works out to 5 hours. Alia finishes her 4 hours of rest and prepares spells for an hour.\n\nSpellcraft to identify Shield spell: Auto-success.\n ",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nAlong with the others in the group. Robert takes the down time relax and restore some of his energy.\n\nHe is sitting in a position watching Nalljis and is able to avoid the shards of glass that come flying when the mirror explodes. Unfortunately, he is sitting too close to avoid the blast from the fireball.\n\n\n \n Spoiler \n\n slashingReflex - (1d20+12)[ 29 ] to aviod slashingDamage - (1d6)[ 5 ] \n fireReflex - (1d20+12)[ 22 ] to avoid 20 fire\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril tries his best to dodge the incoming damage. \"That went well.\" he speaks after he dusts himslef off, and heals himself with a few charges of his wand. Unable to do much in the way of magic to find their captive king Kevril flies straight up, trying to size up the island. Kevril then rests a bit as the rest of his companions. Once up he will be restless. \"So what exactly is the plan?\" ",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n\nAfter the explosion of the mirror, Ricamros simply stands in the same place for a moment, surprised and somewhat worried. Unable to understand the exact situation at hand (except that the divination was not very effective), he is left to try and calm Nalljss down... if it is even Nalljss anymore.\n\n \"Nalljss, its just us your comrades. We are all here for the same reasons...\" \n \n Spoiler \nTrying to use diplomacy on Nalljss.\n DIPLOMACY - (1d20+21)[ 38 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\nStaring blankly at Nalljss, Leowil gets to his feet.\n\n \n Spoiler \n (1d20+21)[ 29 ] \nExcept I don't believe any of us are within 30 feet, so nothing happens anyway.\n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Alia \n\n\" He's cast a spell. An abjuration intended to shield. \"\n\nAt this point, between the ominous voice in the sky and their strange companion, the wizard was growing paranoid. She raised her arms and readied herself in case the fool decided to do something stupid.\n\n \n Spoiler \nReady action to interrupt him if he attempts to cast a spell. I'll peg him with Split Ray Disintegrate , which has a range of 290ft.\n ",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nRobert takes a step towards Nalljss, holding his hands up to show that he means no harm.\n Nalljss, it is me Robert. Don't you remember me. We have served together for many years. We are your friends and companions. You remember Leowil, and Ricamros, and Kevril. ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Yes, but your actions betray your words. If I truely am your long time \"Friend\", then why does the she-elf prepare spells, and you all tense in battle readieness. Am I wrong? Are your words not but lies? \n\nAs he speaks he takes a threating step fowards, stops and settles for a pointed finger and bitter words.\n\n Am I your ally or but a target for you to hurl spells at? For I warn you, what ever I am, I am not a player in your game. And if we have worked together, why? Or are these just more empty words to put me at ease as you fill me with arcane bolts. ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\n\" A big voice in the sky announces that you're \"chained to fate\". Your divination mirror explodes. And then you jump around, cast a spell, and make some vague threats. You really should remember that, Nalljss. You reached for your magic first, not me. But if you do it again, it'll be the last damn thing you do, I guarantee this. \"\n\nJulia takes the time to reach into think about the divination mirror. But she doesn't lower her guard, and remains ready to interrupt the human if he tries to cast a spell.\n\n\" And believe me, if I wanted you dead, none of us would be having this discussion. \"\n\n \n Spoiler \nKnow(Arcana) - (1d20+30)[ 45 ] \n\nWhat does she know about divinations? What does she know about protecting against divinations? What causes a divination mirror to explode? Was there some sort of backlash involved? Why wasn't Nalljss hurt by the explosion?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " I remeber no Mirror exploding, No voice booming, and excuse me if a number of well armed people come out of no where, suprising me, if I don't act a little defensive, I challenage you not to have done the same. I believe I acted acording to my station and power. \n\nSmirking at her last comment Nalljss replies in an unusual tone of menace and agrogance from his voice.\n\n There is more to magic than flashy hand motions and nasually incantations. ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\n\" Look around you for a second. At the sand. The glass strewn around your feet. The soldiers screaming their heads off not even a hundred feet away. Where do you think we are? I'll tell you right now, it sure isn't your summer home back in [Country]. \"\n\nThe elf doesn't relax, she waits patiently for that single movement that would end the human's life.\n\n\" If you don't remember the past, then it wouldn't be as if we appeared. It'd be as if you appeared in a strange place. So either your faking it, or lying to me. Prove me wrong. \"",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " I need not prove anything to you. I know not of this [Country] you speak, and I was minding my own buisness, when you all showed up. I was just taking a secound to gather my thoughts for... \n\nA vacant expersion slides onto Nalljss's face. After a few secounds, it glides off again and he continous.\n\n Yes, collecting my thoughts. When I returned to myself this mess of glass and this small force of armed man were here. You still have not answered my question though, sure you have named yourself, but I can not be sure you speak truth, and so far your words haven't proved much. Why are you here? And why do you molest me so? ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\n\" Minding your own business on a deserted beach? Do you even know where you are right now? Do you even remember coming to this location before hand? \"\n\nStill waiting, watching. Time wasn't on Nalljss' side, as Alia had a patience that rivaled stones.\n\n\" And lets not forget something.. I have you at a disadvantage, which means I ask the questions. My name is Julia Brokenbow, and why we're here isn't as relevant as why you are here. \"",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Well if it get's this litte \"chat\" over with then I'll answer your question of choice. Why am I here? ... \n\nPutting on an obviously fake puzzled face, he taps his chin in mock thought. After a secound or two, the joke grows childish and old (if it weren't allready) and gave way to actual puzzelment, and soon enough that vaccant face again.\n\n .. To gather my thoughts of course. \n\nHe speaks with confidence though his eyes betray a sense of worry at the feeble excuse that he himself holds to as truth.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\n\" Well then we wait until you decide to stop being coy. But heres the difference between me and you, Nalljss. I've already slept. But you haven't. You and I both know that casting a divination that powerful takes it's toll. Whether your mind remembers it or not, your body most definitely remembers sitting in that same position for the last five hours. Bet it's gotta be irritating to wake up without any memory of where you've been other than a serious ache in your legs and back.. \"\n\nJulia lets the statement hang in the air. She doesn't need to finish it. Someone as smart as Nalljss shouldn't take long to figure it out. None the less, her razor-sharp focus never slackens. She waits for a movement that would break their unspoken agreement.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " You obviously underestimate my enderance. I feel fine. You are correct, I remeber no such divinations, and even if they did take place, I know my own repitore of spells, I know what I can and can't cast. You don't how ever, so don't overstep your knowledge limits, it might make the other's even more gun shy. \n\nLooking to the others, he smiles.\n\n Let's end this game. What do you wish? I will answer your questions to the best of my ability, I grow tired of this verbal slapfight. ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\n\" You're forgetting something, Nalljss. I do know what you can and can't cast. You and I have been working together for.. How many years now? I've seen enough action with you know every spell you ever learned. Just like you'd know mine if you cared to think on it. \"\n\nJulia keeps her guard up all the same.\n\n\" Who's slapfighting? I'm discussing your inability to remember anything prior to this point. Forgetting your life must be harsh.. You've forgotten your wife. Your little bouncing baby boy. Your duty.. Even your country. \"\n\n \n Spoiler \nBluff check - (1d20+9)[ 28 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Originally Posted by ZeroNumerous \n Know(Arcana) - [roll0]\n\nWhat does she know about divinations? What does she know about protecting against divinations? What causes a divination mirror to explode? Was there some sort of backlash involved? Why wasn't Nalljss hurt by the explosion? \n \n\nYou rolled a 45. Let's see what you figure out.\n\nOkay. A Divination mirror will not explode under normal circumstances. There are reasons one would explode, the most obvious being the spell casting performed by an inexperienced practitioner of magic. Other reasons are very obscure, ranging from counter-spells to faulty or cursed material components. Only a very powerful spellcaster would be able to turn a divination spell upon the caster, cast spells through that turned divination, and by doing so cause the mirror to shatter. The pulsating explosion was not expected, however. That could only be the result of a faulty spell-cast, impure components, or the release of magical energy used to cast a truly epic spell through the mirror. That kind of spell is anything but an abjuration, which keeps channeled energy held together, or an evocation, which would have caused an explosion anyways. The explosion's non-harming nature against Nalljss could either be the fact that Nalljss has some sort of protection up or that the explosion originated from Nalljss. On measures against Divinations, Alia has heard, again, that immensely powerful spellcasters can turn a Divination and even cast spells through it. And, of course, the obvious anti-scrying spells.\n\n DM \n\nGlares are shared between Nalljss and the rest of the party.\n\nMeanwhile, there is a brief rustling noise in a nearby bush before a pent-io of kobolds jump out.\n\"There he is!\" screeches the Cleric-y one triumphantly.\n\"There they is!\" yells the Swordsage-y one uneasily.\n\"They going down!\" roars the Barbarian-y one angrily.\n\"Them look powerful!\" argues the Druid-y one, petting his riding wolf.\n\"It okay,\" mumbles the hooded one. \"We take them servitors of Darkness down!\"\n\"Prepare to die!\" says the Barbarian-y one.\n\"Prepare for trouble!\" says the Swordsage-y one.\n\"We say hi!\" says the Druid-y one.\n\"Um... that's not how it goes!\" screeches the Cleric-y one.\n\"Who care?\" yells the hooded one.\nThe party of Kobolds breaks out in an argument.\n\nThis momentary argument gives the party a moment to act. (If they decide to attack, tell me and I'll generate a map. If they decide to negotiate then let it be.)",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " If you decide to kill those things, take one alive so you can question it, since you seem so fond of questions. \n\nCrossing his arms he stares at the elf that obviously won't let him enjoy a littly blasting as well.\n\n \n Spoiler \n((00C-> I'd blow some of those guys up, but I sadly can't cast spell, for some unknown reason...😉 ))\n ",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n\nOvewhelmed by a few emotions, specifically total confusion and fear, Ricamros is left to stand silently as two of his long-time comrades bicker over the threat of spells. However, the kobolds are able to break his silence.\n\n That bickering could not have come at a better time... \n \"...Or we could just skip over the fight and interrogate them now. Either way, a conflict is no desirable.\" \n\nHe turns to Julia. \"I think now would be a good time to start trying to start working as a party to get our King back, even if recent events seem a little too... unexplainable. Nalljss is still a member of our team, and arguments will not work.\" \n ...even if this is not the true Nalljss... \n \n Spoiler \nA bit of diplomacy to calm Nalljss and Julia down:\n DIPLOMACY - (1d20+21)[ 34 ] \n\nRicamros will be on his guard (will draw his mace) if the kobolds get hostile, or anyone else becomes hostile.\n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\n\" You really should talk to those kobolds instead, Ricamros. It looks like they aren't too interested in fighting and I'd rather not kill any natives who can give us directions. \"\n\nShe keeps her focus on Nalljss instead, however. And she doesn't stand down from her readied position.\n\n\" You're just going to kill those kobolds without a reason? How do you even know you're a very good wizard if you don't remember anything else? All you've cast so far is a very weak spell--almost a cantrip. \"",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Sweety, I didn't even cast that. \n\nAs he speaks he nods towards his staff.\n\n Besides, if I have truely lost my \"Memory\" even a novice wizard would now what power resides inside his own head. That's called \"Lore\" you see. Very important to most wizards. ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " \" Too bad you're worse than a novice now. Without a memory, you're one very useless wizard. \"\n\nJulia finally lowers her guard, assured that Nalljss poses no threat without any spells.\n\n\" My name is Julia or Miss. Call me 'Sweety' again and I'll destroy you. \"",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\n\" Whoah Julia, hold yer horses. If he truly has lost his memory, he wouldn't know what any of us are called anyway. You don't have to go dust him for calling the first thing that comes to mind. Remember that our mission is to protect and defend the king, first and foremost. All else is secondary. \"\n\nTurning to the soldiers, he begins ordering them about, trying to get them to rebuild the makeshift fort once again. He really didn't relish sleeping on a beach by the sea with no form of protection.\n\nAddressing the kobolds, \" Ahoy there fair sirs, what brings you to this stretch of beach here? I'm sure we can work something out without fighting. Perhaps you can tell us more about this place? \"\n\n \n Spoiler \nI have a feeling that if those kobolds aren't addressed soon, they'll attack, so I'll lay on some diplomacy to calm down Alia and Nalljss, as well as to the Kobolds to try and get information about the place and them as well. So I believe that's three rolls?\n\n Diplomacy: (1d20+23)[ 28 ] to Influence Alia and Nalljss\n Diplomacy: (1d20+23)[ 30 ] to Influence the Kobolds\n Gather Information: (1d20+7)[ 18 ] to get more about the Island.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " I'm not allowing you to use Diplomacy on each other.\n\n DM \n\nThe hooded kobold puts out a hand, blocking the Swordsage one from advancing. \"Hold your fire!\" he yells to the druid. \"Only the mage Serves evil, and unwillingly as well!\"\n\"Why you being real self? Them not trustable!\" screeches the Barbarian one.\nThe hooded kobold turns a cold stare to the Barbarian one.\n\"Oh.\"\nThe hooded kobold makes his way down to the party. Suddenly, without warning, he turns on his heel, making hand signs and mumbling the whole way, to face Nalljss, and fires a magical chain out of his palm. It flies around Nalljss, who finds himself unable to dodge it, and incapacitates him. \"That should hold him well for now,\" he says. \"You seven [[the five PCs and melody and Reyers]], follow me. Bring along your Corrupted Friend as well. Perhaps we can get him fixed up and get you necklaces to prevent the same from happening to you.\"\nOne of the other kobolds speaks up. \"How do we know if these people are good? Maybe they intend to hurt us.\"\nThe hooded one looks at that kobold. \"You speak with true Common. Your heart knows they can be trusted, but your mind is clouded with misconceptions. I see through my heart and not my mind, and thus I see the truth instead of lies.\"\n\nNow it's the PCs' turn to say or do something. Nalljss is bound and cannot perform any actions other than speaking.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\n(Draconic)\" First off, I'd like to know how you survived this long on this island. Between the giant spiders and the dragons, I find it hard to believe that a bunch of kobolds would be able to live in this place without it's owner's blessing. \"",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril stares at the bound Nalljss and the coming kobolds for a bit. \"Well I sure didn't see that coming.\" He then moves closer to the kobolds and addresses the hooded one. \"You are quick to trust. Whatever evil controls this island, seems to do so completely. The mightiest wyrm I have ever encounter seemed unable to resist its control, likewise for my companion here. How can you and your band not succumb to this evil?\" Kevril's tone is not too defensive or un-trusting, he's always been fond and respectful of kobolds, they begin so much closer to the greatness of dragons than most other races, and with effort can get closer than Kevril ever could.\n\nTowards Julia: :[draconic]\" Hey now, no reason to look down on kobolds.\" [/draconic]\n\n \n Spoiler \n\nDiplomacy: [roll]1d20 +19[/roll] (I believe Kobolds have the dragonblood subtype)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nThe Swordsage kobold looks at Kervil with a tilted head. \"You follow the way of the dragons.\"\nThe Hooded kobold pays no attention to the Swordsage one. \"We are not a band of kobolds. We are an entire metropolis of mighty, powerful descendants of the dragon! You see that forest? Well, beyond that, going towards the mountains, is Greenleaf Valley. That's where all the spiders and whatnot come from. Now, if you go into the forest, and follow around the mountain clockwise, then you'll run into our metropolis. This island was once ours, and a lot flatter too. But very recently, that Dark One came and decided to turn the enchantments we placed on this island to his advantage! Thus, taking our glorious land and turning it into a moving island. He even added a bunch of mountains for effect.\" He points to the mountains. \"He can even sink our island and make it rise at will. Even worse, he has the capability to flip the entire island around and turn it into a magnificent and mobile battle-fortress of the seas. He doesn't create artificial gravity though so we'll all fall into the water if he does that.\" The kobold scoffs at the thought. \"Anyways, follow us to our city we've been here a lot longer than you have, and I'm afraid we'll all perish without Mer'kuurok's guide. He knows the land well. We can avoid the Graveyards and the Caves, and especially the Dark Shrines, if we follow him.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\n(Draconic)\" So they're a bunch of kobolds who lost the island to some powerful spellcaster. Do you know where this spellcaster keeps his prisoners? We need to find one in particular and get off this island. We might need to plane-shift off or use teleport , which means abandoning the soldiers.. \"",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nThe kobold lets out a empty laugh. \" Teleport? Plane Shift? This island is in its entirety a separate plane, cut off from the outside world in many, many ways by that bubble there. That's why it's bigger in here than it is outside. The only way you can get out of here is by reclaiming control of the island. And to do that, you'll have to kill the Dark One! With those spells, your possible targets are confined to the inside of the bubble. Trying to go outside means you go to the place on this island that most resembles your target. And that would usually be somewhere in our metropolis or the Dark One's castle. Other planes connected to this one are also cut off by similar bubbles, and contain monsters for the Dark One's summoning enjoyment.\" He turns to Julia. \"...hmm.\" He scrutinizes her face. \"...no. Uhm. The Dark One has two fortresses on this side of the island, and those are Mount Darkness and The Bastion Mountains.\" He points to the center mountain and the one to the right of it.",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Looking around in his new confinment, first his emotions show anger, then discomfort, and then he laughs. Saying to himself,\n\n Don't we all just love a riddle. \n\nThen looking over to the elf he speaks with utter sarcasm.\n\n Maybe after these Kobolds free me from this niffty little bit of spellcasting then we can finish our chat, Miss . \n\nAfter this Nalljss closes his eyes and let's himself be whisked away, though he is still listening.\n\n \n Spoiler \n ((00C-> I take it that these chains also serve as a dimmensional anchor. I'll take as yes, so it keeps Nalljss in \"Check\". For if they weren't he wouldn't stand for this indecentsy.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n \"Yeah you could say I have great interest in Dragons, and there seems to be a particularly ancient one in this island.\" Kevril takes off a glove, revealing a hand covered by copper tinted scales and proceed to bite off his nails while he thinks. \"this \"Dark One\" seems to have done great damage to your people, but how come he hasn't destroyed you?\" He turns back to his companions. \"I guess we should follow them? We don't have a whole lot to lose.\" He then orders the soldiers to start packing.",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nRobert is on his guard against a group of creatures who offer aid from out of nowhere. But as they seem to be the only way to help Nalljss he agrees to accompany them.\n\n If they can help Nalljss I think we need to go with them. If you betray us it will not bode well for you. \n\nspeaking to Kevril.\n The soldiers will only slow us down, I believe it would be better for them to set up a base here while we 6 find and rescue our liege. ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nFacing Robert. \"Our short time spent in this area has proven it is not safe for us, much less for the soldiers. I think they would be far safer within this kobold city.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nThe hooded kobold looks at Robert. \"If you need a base of operations I can provide you with one. Us kobolds have been fighting to regain control of our beloved island.\" He turns to Kervil. \"We are not weaklings nor fools. Near every kobold on this island is completely capable of fighting against the Dark One's monstroitous minions, give newborns and children. The Dark One hasn't actually come in person to destroy us yet. If he did then we'd all die.\" The kobold seems very sure of that fact. \"My prediction is that he's focusing his power on other missions of the moment. Perhaps it has to do with your king.\" He turns back to Robert. \"Your soldiers stand no chance against the Dark One's forces. Though my elders won't like me misusing my ranking to entrust strangers with some of my forces, I know I can trust most of you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nFor some reason this kobalds speech has put Robert at ease.\n Very well. I suggest we accompany you and you leave a guide for the rest of the soldiers. ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nAnd so, time passes.\n\nThe soldiers follow the octet, who in turn follow the kobolds, who seem to be getting all of their directions from Mer'kuurok, the druid-kobold. Mer'kuurok keeps pointing out places that may be of interest of the octet, which include spying through a spyglass from atop a hill to look at a faraway cave, and looking from the same hill through the same provided spyglass at a faraway graveyard. The both of those places were unsettling, for giant vermin and insectoids were constantly moving in and out of the cave, and undead of all shapes and sizes patrolled the graveyard. Mer'kuurok also said that those caves and graveyards were supposed to be started with capital letters.\nAfter a grueling day (or what remained of the day) of hiking through the forest-jungle hybrid, making swiveling twists and turns that made the distance moved double what it would be if they traveled in a straight line. Soon, night had fallen. The soldiers were the most tired, and so were a few in the octet. The forest-jungle around you gets dimmer, and chilling noises start penetrating the air.\nThe forest-jungle. It contains the flora of a jungle, but is not as dense as a true jungle. Instead, it is lighter, like a forest; the undergrowth is not as think on the ground. In fact, it is steeped on, almost trampled, really; as if though thousands of animals traversed the jungle-forest every day. But throughout your whole journey you have not seen a single animal or monster, aside from the Cave and Graveyard. It's creepy.\n\"Our jungle used to be a lot denser and full of actual animal life!\" exclaims Mer'kuurok in the midst of the trek, throwing his arm up in the air and examining a tree. \"But the Dark One just had to ruin it all, with his stampede of undead hordes and spider... hordes!\"\nIt has been an hour since dusk. The stars are visible in the sky. And something seems eerie about them. They're enlarged. The dome acts as a magnifying glass, due to its extraplanar properties. The stars in the sky are large but not bright. They retain their dim, hopeless, and far away look, as if though they were a part of another world.\nThe kobolds arrive at a small fort. \"There it is,\" says Mer'kuurok. \"We're about a third of the way to our metropolis now.\"\n \"That's an outskirtly fort of my elders' that was constructed recently for scouting purposes,\" explains the hooded kobold. \"It has accommodations fit for lowly soldiers like those over there.\" He points at the crowd of tired soldiers, who look a little grumpy at their description as lowly soldiers. \"I can't provide you with a good sleeping place tonight,\" he says to the octet. \"My elders don't like being disturbed at this hour in the night. They sleep a lot since they're old.\" He scoffs. \"Tomorrow we'll arrive at the metropolis. I have a friend there who's very friendly. He'll let you stay at his tavern for the next few nights, even though you're Humans, elves, or not kobolds.\" \n\nHe sets off. Soon, he returns. \"You can stay in that building. Your bunks are numbers forty-five through fifty. Soldiers stay in that building, bunk numbers # to #. Number of soldiers withheld. \" \n \"That's only six of us, hooded dude,\" states Reyers.\n \"Um. Yes.\" The hooded kobold coughs nervously. \"You see... the women will have to stay in a separate building. We have gender segregation. They go in that building, bunks twelve and sixteen. Anyways, I'll have to go now. I've got businesses to attend to. Meet me back here tomorrow, at sunrise!\" He firmly states the last sentence and leaves.\n\nWhen everybody acknowledges readiness, I'll go to the next day. In other words, have a chit-chat and go to sleep.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\n\" Women? Right. They mean me. Well, if anyone wants a good sleep, I'm offering my usual place. Not that I don't trust these kobolds, but.. ..Well, I don't trust these kobolds. \"\n\nShe casts Mage's Magnificent Mansion and designates all her companions from [Country], including Nalljss. She'll wait for her companions to enter before entering herself.",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril seems conflicted. It seems wrong to go sleep in Julia's Arcane Mansion, while the soldiers stay in bunks, probably very undersized bunk at that. On the other hand Julia's mansion is just so comfy . \"If we are to sleep inside your spell Julia, we should probably leave some means of communication or at least surveillance with those outside. This island doesn't seem the kind to allow peaceful nights.\" ",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n\nThough delighted by the sight of Julia's mansion, Ricamros feels that the least he can do is stay in the bunker just in case. Besides, he probably had more trust in the Kolbolds than the rest of the group.\n\n \"If needed, I will offer to sleep in the bunks provided to us to ensure that nothing happens.\" \n This is a risk I as willing to take, even if it means no spells for tomorrow. ",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nWith only half a thought for the soldiers, Robert enters the mansion offered by Julia.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\nLeowil enters the mansion, remembers the soldiers while inside and thinks to grab some food for them before he retires for the night.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\n\" We could leave one of the rings behind with a soldier, if you feel it's necessary. \"",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n \"Yeah the seems like a good idea. I was thinking of leaving my amulet, but I don't know how your spell affects it, and I also have other uses for it, but yeah a ring sounds good.\" Kevril takes off his ring and hands it to the high-ranking must trustworthy soldier left. \"Now don't lose it, if something weird starts going on, speak into it, someone in our group will hear it .\"",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Ah, how chilverus of you, Miss. \n\nSmirking I walking into the magically spacious area.\n\n \n Spoiler \n ((00C-> I'm just gona go with my thumbs are tied, making it excedingly difficult to cast spells. This way I can be a little more.. graceful. I won't do nothing funny.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " DM \n\nThe day passes with no further problems. Eight hours of rest and another hour for spells pass, and the group meets up again.\n\n \"Hope you all slept well tonight. I didn't.\" The hooded kobold grumbles angrily at some not-superficial ordeal he obviously has. Even his companions seem confused to why he is in such a bad mood. \"No, don't ask me what's wrong. Just follow Mer and everything will be perfectly fine. \" He mumbles the last two words with sarcastic emphasis.\nThe hiking begins again, and the soldiers look no happier than they were yesterday. In fact, some of them have gained the courage to come up to one of the octet and ask them if they know what they were doing. Some suggested suggestions, all of which were no better and much worse than the current course of action. Some others just complained about their sore feet. One even said he was constipated.\nThe Cleric-y Kobold conjures food for eating during the day, but Mer'kuurok insists that they keep moving the whole day. Oblivious to everyone's complaints, he continuously pushes the party forward, dealing with things from grumpy (and one constipated) soldiers to a seething Hooded-Kobold. But that was not the end of the problems. Mur'kuurok seemed more and more agitated as the day went on, and by the you were halfway to the metropolis and in the heat of the day and in the shade of the eerily quiet jungle-forest, everyone was sure something was wrong.\nAnd just now, Mur'kuurok let out a large moan. The hooded kobold paid no attention. The soldiers held their breaths.\n\"No, it's okay,\" say Mur'kuurok. \"We can get around them! I hope...\"\n\nTime for the party to start asking questions.",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n\nRicamros stares blankly at Mur'kuurok for a moment.\n\n \"...you hope?\" asks Ricamros in a worried voice.\n\n \n Spoiler \nSpells have been prepared for the day and are listed on Ricamros' character sheet.\n\nIf possible, could the two rings that Ricamros has in his possesion act as teh focus for Omen of Peril? If so, he will use those rings and cast Omen of Peril (Spell Compendium page 149, let me know if you need the description of the spell).\n\nIf not, he will simply do nothig else but await for an answer from Mur'kuurok.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Ricamros \n \n Spoiler \n\nThe result is a worried one. Unjustice. Danger reeks from the forest. (It's an intermediate between peril and great danger, more to the peril side. Think a hard encounter but not one that's completely impossible.)\n \n\n\nMur'kuurok whispers back worriedly, \"There's several parties of dangerous undead attempting to stop us from reaching the metropolis right now. I'm trying to outmaneuver them, but they just have too many forces. It's like playing a Paladin against Basilisks, Paladins, a few Sylph, and a Mage. My divinations told me that we're going to face danger. Prepare yourselves.\"\n\nA few minutes of maneuvering later, Mur'kuurok suddenly stops and snaps upright. \"That's it. We've been outmaneuvered. Our only choice now is to capture one of their pieces. Or attempt to. Only divinations know what their Mage is going to do.\"\n\nA minute passes. (You can use this time to prepare.)\n\n\"That's it,\" whispers the Swordsage. \"I can feel their presence, they're very close.\"\n \"Ugh!\" shouts the hooded kobold disappointedly. \"This makes the day even worse than it could be! Come out and feel the wrath of your naiveness, foolish undead!\" \n\"Quiet, quiet, they're going to hear us!\" says Mur'kuurok, attempting to hush the hooded kobold.\n\"Too late,\" says the Cleric-y kobold. \"They've found us.\"\n\nNow give me a moment to prepare combat... which may or may not start tomorrow. ... Did I ever mention that I made a Java program that generates forests before?",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n\nAfter seeing the horrifying vision, Ricamros wastes not time to prepare himself.\n\n \"Undead... unnatural heathens...\" he quietly mutters while casting a couple spells.\n\n \n Spoiler \nIf possible in that one minute time slot, Ricamros will pull out his holy symbol and cast Magic Circle Against Evil , centered on himself, and Mass Conviction to provide everyone within 20ft of the best area to catch the most people (specifically the PCs) a +4 an all saves for the next 2 hours and 20 minutes.\n\nNear the end of the minute, he will ready a Righteous Wrath of the Faithful to be cast when the undead appear ( if allowed ). This will provide everyone within 30ft of Ricamros one addition attack per round (at full BAB), and a +3 on attack and damage rolls for 15 rounds.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n \"This seems like a lot of effort to avoid undead, we can handle undead.\" Speaks Kevril somewhat proudly as he stares at Ricamros. Kevril pulls out a wand from his bracers and activates it. His normally spectral draconic wing gain a poofy quality. He then pulls out a scale from his pocket and hold it to his face, forming his normal scaly battlemask, and he makes sure his magical crystal is secured to his armor.\n\n \n Spoiler \n\nCast Cloud Wings. Donned Ebon mask, and attached clasp of cold energy protection to the chain shirt.\n\nI'm assuming kevril cast endure exposure on the party during the morning like he always does, and that he offerd to cast it on the kobolds. If the kobolds didn't have it or refused earlier, Kevril will cast/re-offer it now.\n ",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nDespite Kevril's nonchalance to the thought of undead, the concern Ricamros and Mur'kuurok has put Robert on edge. He draws his greataxe and prepares to meet the attack.\n\n Where are they coming from? ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " If some one wishes to untie my thumbs I will gladdly help. \n\nLooking pointedly at Julia he continous.\n\n I promise to be a good boy. Besides, I don't want to be eaten by undead either. You can resubdue me after the scirmish. \n \n Spoiler \n ((00C-> Did I have access to my spell book to study or do I need to go off my previous day's aloment.))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n \n Spoiler \nAssuming we get one minute of buffs, that would be 10 rounds. So Leowil will begin by casting False Life on himself, to gain an additional (1d10+9)[ 11 ] bonus hit points, and three more times on the others for (1d10+9)[ 12 ] , (1d10+9)[ 18 ] , (1d10+9)[ 11 ] respectively.\n \n\n\nMuttering some strange incantations, everyone suddenly feels like they're stronger of body.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Julia \n\n\" If you don't want to die, I can always throw something over you to protect you. \"\n\nUnless Nalljss protests further, the elf ignores him. She retrieves her Chaining Rod and tells the party to gather around. She then casts an Extended Greater Magic Weapon on Kevril's shortspear. She then chains the spell to her longsword and eighteen other weapons within 30ft of Kevril. She then calls upon her unorthodox wizard training to cast an extended Shield spell on herself. Afterwards, she proceeds to cast an extended Girallon's Blessing on Robert, which she follows up with a chained, extended Enlarge Person . She chains the spell to Ricamros and Leowil.\n\nOnce she finishes augmenting her comrades, the elf turns her magic upon herself. She's soon joined by 8 illusory copies of herself. She wills the eight illusions to stand around her in circle.\n\n \n Spoiler \nTo break it down:\n\nImmediately after preparing spells: Cast extended Overland Flight and extended Dragonsight .\n\nBuff Round 1: Cast Extended Greater Magic Weapon . Chain with rod.\nBuff Round 2: Cast Shield . Extend through Augmented Casting. (7 times remaining)\nBuff Round 3: Cast Girallon's Blessing on Robert. Extend through Augmented Casting. (6 times remaining)\nBuff Round 4: Cast Enlarge Person . Extend through Augmented Casting. Chain with rod.\nBuff Round 5: Cast Mirror Image . Extend through Augmented Casting.\nBuff Round 6-10: Wait patiently.\n\nTime Left:\nMirror Image: 375 rounds remaining.\nGirallon's Blessing: 3793 rounds remaining.\nEnlarge Person: 376 rounds remaining.\nShield: 372 rounds remaining.\nGreater Magic Weapon: 38 hours remaining.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Nalljss \n Despite our last encounter with the kobolds, I can take care of myself. It's just these darn restraints, they can fumble the most deft caster. ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Round 1 \n Order of Initiative \n Hooded Kobold \n Nalljss 24\n Robert 23 \n Kobold Swordsage \n Mummy Lord 2 \n Mur'kuurok (Kobold Druid) \n Julia 16 \n Mummy Lord 1 \n Kobold Barbarian \n Kobold Cleric \n Mummy 1 \n Mummy 3 \n Kervil 13\n Ricamros 13\n Leowil 12 \n Mummy Lord 3 \n Mummy 2 \n Map — Base \n Map — Round 1 \n\nPost your actions. I've drawn my fancy map long enough today. 😁",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Spoiler \n20 Weapons Affected by Greater Magic Weapon:\n \n #1: Kevril's Shortspear \n #2: Robert's First Longbow \n #3: Robert's Second Longbow \n #4: Any weapon the hooded kobold is holding. \n #5: Any weapon the swordsage is holding. \n #6: Any weapon the kobold druid is holding. \n #7: Any weapon the Kobold Barbarian is holding. \n #8: Any weapon the kobold Cleric is holding. \n #9: Alia's longsword \n #10-20: Any bow used by the soldiers. \n \nAll the above weapons are now +4 weapons.\n \n\n Julia \n\nShe waits patiently for now.\n\n \n Spoiler \nDelaying action until all the mummies have moved.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Spoiler \n((I take it I got a chance to study, and now have my thumbs untied. ))\n \n\n Hm.. A conundrum I see. \n\nRushing through an incantation, Nalljss forces more arcane energy's into this spell than necissary to make sure it takes effect as fast as possiable. Taking a piece of tentacle from his pocket he releases it into the air, to see it vanish a secound later. Helping the mystical forces focus themselves into a specific being. After that Nalljss reaches withen his many pocketed cloak to find powered peas, and animal hooves. After reciting a slower incantation, and finishing the somatic componets the focuses settle and take effect.\n\nFrom the ground around the mummies sprouted black tentacles, each as big around as his thigh, sqirming around trying to find somthign to entangle. As the tentacles found holds, the second dwenomer Nalljss had cast came into effect. A fog filled the air around the all ready entangled mummies, though this fog didn't behave like normal fog. It had a orangeish tent, and sparked angerly ever once and a while. It sizzled on what ever it touched, and Nalljss knew that it would burn as one inhaled, along with deface anything it alighted appon. Acid fog was quiet fiquel.\n\n \n Spoiler \n ((Cast Quickended Black Tentacles and Acid Fog both centered on D6, which should effect 1, 1, and 2. Hopefully that will get rid of them after a while. The Grapple Modiffier is +23. Hope I did my part. :))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n \"Ooohhh I bet these ones burn , but first I'll cool them down.\" A few hand motions later Kevril's favorite cloud of chilly fog appears. \"I'll try to force them...umm...left, yeah left.\" Kevril points at the direction opposite to where his fog appears. \"Don't go into the fog!\" he yells at the Kobolds, then flies closer to the mummies.\n\n \n Spoiler \n\nI'm supposing Kevril is the purplish square.\nSince I act after 3 kobolds I'll give you 3 coordinates for the fog, It will drop in whichever has the least kobolds in it's radius.\nIn order of preference: (j-k,8-9) ; (h-i, 8-9) ; (k-l,7-8)\nChilling Fog. 20 ft radius. Solid Fog as the spell, and creatures trapped inside take 2d6 cold damage and the beginning of their turn. Duration 15 minutes.\nMoved to (e,16)\n ",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n\nRicamros takes a few steps forward towards the undead, then holds his holy symbol high in the air. A warmth comes over the symbol as it is infused with divine power.\n\n \"May St. Cuthbert grant me the power to defeat you vile beasts!\" \n \n Spoiler \nRicamros will move as close to the undead in one move action as he can (I am not sure on his position, so it might have to be at your discretion) and use a swift action to cast Light of Faith , adding a +5 bonus to his turn check. He then attempts to turn undead.\n\n TURN CHECK - (1d20+10)[ 29 ] \n TURN DAMAGE - (2d6+18)[ 21 ] \n\nEdit--The best Ricamros could do would be to move to V15, if that is okay.\n ",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Robert \n\nRobert suffers through a familiar moment of discomfort as he grows a second set of arms. After all the times Julia has done this to him, he is still not quite used to it. As he shifts his axe into his new arms, and draws his longbow and notches an arrow , I really wish you would warn me before you do that. As soon as the words are out of his mouth, he and his weapons begin to grow.\n\nConcentrating simultaneously on the far right mummy lord, and the bobble hanging from his bow, He lets a couple of arrows fly towards the mummy lord on the right.\n\nOnce the arrows have taken flight, Robert drops the bow and draws his dagger in his secondary arms, transferring his greataxe back to his main arms.\n\n \n Spoiler \n\nCasts true striike\nFire arrow at Mummy lord #3 (1d20+36)[ 48 ] doing [roll]1d8+2 [/roll] 5 damage\nsecond arrow doesn't get true strike\n (1d20+11)[ 24 ] doing [roll]1d8+2 [/roll] 7 damage\n\nevery little bit helps\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\nFeeling the world shrink around him, Leowil flies 40 feet straight up into the air, drawing his now enlarged rapier in the process. Preparing to deflect any possible attacks, Leowil awaits the oncoming mummies.\n\n \n Spoiler \nI don't know whether this is feasible by RAW, but am I allowed to ready a standard action to take \"Evasive Action\"? I mean, I am flying 40 feet in the air, so it's technically feasible that I would have time to dodge them.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bitzeralisis:",
"value": " Through pure annoyance, the hooded kobold growls and makes no attempt to help with destroying the mummies. Then, seconds later, a look of realization comes over his face and he runs off into the distance, going not closer but further away from the mummies.\n\nNalljss' dual spells take hold on the affected mummies, leaving no mercy in their \"trail\" (they don't move...) of grappling, sizzling destruction. However, both mummy lords are able to avoid the tentacles.\n\nNext, the kobold swordsage takes his turn. He takes a few long strides to get closer in on his targets, throwing his short sword into the ground and causing a twisting snake of flame to slither through the ground and burning all the mummy lords and mummy 1.\n\nSoon, the mummy lords are on their way out of the fog. Though hindered to some extent, one of them is able to escape the fog and tentacles altogether. Mummy lord 2 grabs a rod at his belt, and casts a spell.\n\nMur'kuurok shouts at the hooded kobold. \"Where are you going?\" he implores, but to no avail. He sighs. \"Off again to do some nonchalant task.\" Then, he morphs into a dire wolf beside his own animal companion, and moves towards the mummies threateningly.\n\nMeanwhile, the other mummy lord is ready for action. He partially digs his way out of the fog, takes out a light ball, and throws it directly at the party, landing right in front of the barbarian. However, the symbol on the ball activates, and wracks the party with pain .\n\nThe kobold barbarian, though in pain, roars with ferociousness and nearly takes a direct charge at the mummy lord still caught in the acid fog. He makes an attack with his sort-of-great-axe, nearly missing.\n\nThe kobold cleric summons up a spear of force, which stabs at one of the mummies.\n\nMummy 1 struggles with the tentacles to no avail.\n\nMummy 3 charges at the kobold swordsage, but misses.\n\nKervil's fog takes effect.\n\nRicamros runs up to the already-being-attacked-mummy and turns it successfully.\n\nMummy lord 3, annoyed by the kobold swordsage, goes up to him and casts a greenish spell, one that seems to drain all the vitality from the swordsage. \"Help,\" he groans.\n\nMummy 2 struggles.\n\n Round 2 \n Order of Initiative \n (Julia) Delaying \n Hooded Kobold \n Nalljss \n Robert \n Kobold Swordsage \n Mummy Lord 2 \n Mur'kuurok (Kobold Druid) \n Mummy Lord 1 \n Kobold Barbarian \n Kobold Cleric \n Mummy 1 \n Mummy 3 \n Kervil \n Ricamros \n Leowil \n Mummy Lord 3 \n Mummy 2 \n Map — Base \n Map — Round 2 ",
"loss": true
},
{
"from": "human",
"prefix": "oloknotwise:",
"value": " Ricamros \n\nSeeing one of the mummy lords turned, Ricamros turns his attention to the ball with the symbol and makes his way towards it (without coming within 10' of the turned mummy lord). An odd burst of protection radiates from him and lasts half a second, then he touches the stone.\n\n \n Spoiler \nRicamros will use an immediate action to activate his Protection Devotion feat, providing everyone within 30 feet a sacred +5 boost to their AC for the next minute. He will use his move action to move towards the stone. Though he may not know what the spell is exactly (DC 25 Spellcraft check, see below), seeing that it came from an undead creature, he will cast Dispel Evil and touch the stone, hoping that it will end the effects.\n\n Spellcraft - (1d20+15)[ 32 ] (includes -4 from pain)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Powerfamiliar:",
"value": " Kevril \n\nKevril screams and grunts from the magical pain. He switches direction as he notes Nalljss's fog, and Ricamros doing a pretty good job on that side. \"Ohh you will burn!\" The area around Kevril grows dry and warm, as he moves around his fog. Once in position he opens his mouth and a cone of fire engulfs the swordsage and both mummies near him.\n\n \n Spoiler \n\nSwift Action: Activating Energy Aura(fire). Gives every ally within 30ft a +3 the the DC of fire subtype spells, and fire damage dealing abilities.\nMove: Flew to (p,6) 70 ft.\nStandard: Regular old fire breath, centered on (O-P, 5-6) (8d6)[ 33 ] fire damage, DC: 33 reflex for half. The kobold should be immune if he accepted my invocation.\n ",
"loss": true
},
{
"from": "human",
"prefix": "anIceFan:",
"value": " Bobby V \n\nSeeing the kobold swordsage in trouble, Robert charges the northern most mummy lord (#3). As he begins to run, he mumbles an incantation and flips his dagger into the air. The dagger instantly multiplies into a swirling ring of blades that surrounds Robert. When he reaches the mummies attacking the kobold, he immediately grabs his axe with all 4 hands and attacks the lord.\n\n \n Spoiler \n\nCasting ring of blades and using Fléche to avoid aoo\nRing of blades will do (1d6+8)[ 12 ] +5 in the first round from warmage edge. The damage will occur to any character in a square adjacent to Robert at the beginning of each turn.\n\nMove up, probably to M3. We don't want the whirling blades to catch the kobold.\n\nOnce we get to M3, attack with great axe. (1d20+23)[ 24 ] doing [roll]3d6+17]\n\nI hope all of my math is right.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Leowil \n\nLeowil mutters some words, and azure lightning flares up his arm. He then flies closer to the big mummy lord.\n\n \n Spoiler \nJust put me within 30 feet of the big mummy guy... and I cast True Strike.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sornjss Lichdom:",
"value": " Removing a feather from his pocket and making a series of curt gestures, Nalljss takes flight, hovering in the air to cast his next spell.\n\n \n Spoiler \n ((Cast Fly, and moved up as high as possiable, 30ft. I think that's all I can do for now.))\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " diregard. Double post.",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Team Goody-Goody vs. Team Evil \n\nArena Size: 58 x 61 (squares) [290' x 305']\nLighting Conditions: Daylight\n\n Map \n\nStarting Positions:\n \n Maynard: 3, 1 \n Fenris: 3, 2 \n Emil: 2, 1 \n Stormhoof: 2,2 \n Tom: 58, 61 \n Larry: 57,61 \n Bob: 56, 59 \n Jack: 57,60 \n \n\nAll grid coordinates are given width first, then height. The top-left square is position 1,1 and the bottom-right is position 58,61. Blue squares indicate starting position for Team Goody-Goody, green for Team Evil, black are obstacles (assume made of stone).\n\nAll players, please roll initiative.\n\n----------\n\n Posting Conventions \n\nPlease start each post with the character's name, in bold, followed by a description of the character's actions (if applicable) and include any specific mechanics in a spoiler block, e.g:\n\n Frodo \n\nThe halfling moves to a position where he can snipe at Nazgul with his sling.\n\n \n Spoiler \n\nMove action: Move 20' to 42, 42\nStandard action: Sling [roll=Attack]1d20+8[/roll], [roll=Damage]1d3[/roll]\n \n ",
"loss": false
},
{
"from": "human",
"prefix": "Armads:",
"value": " Spoiler \n\nInitiative\n (1d20+1)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Spoiler \n Luke Fenris \ninitiative- (1d20+7)[ 19 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "faithfreebible:",
"value": " initiative for stormhoof:\n \n Spoiler \n\n (1d20+4)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Just a reminder... include character names with all posts or DM-inspired untyped damage in ever-increasing quantities will start raining down.",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Initiative for Brother Maynard:\n \n Spoiler \n[roll0]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Originally Posted by Lazlow \n Initiative for Brother Maynard:\n \n Spoiler \n (1d20+1)[ 20 ] \n \n \n \n\n🤨\n\nLet's try that again:\n\n \n Spoiler \n (1d20+1)[ 20 ] \n \n\n\nEdit: \n Spoiler \nDangit, that should be +2, for 21 total.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Manir:",
"value": " Bob Initiative \n \n Spoiler \n (1d20+2)[ 11 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Brother Emil \n\nInitiative: \n Spoiler \n (1d20+1)[ 21 ] \n \n\n Note: Hank has no computer access on the weekends, so I'll NPC him for now to get the ball rolling. ",
"loss": true
},
{
"from": "human",
"prefix": "Armads:",
"value": " Jack \n \n Spoiler \n\nInitiative: (1d20+5)[ 24 ] \n\nI'm NPCing him because he can't post on weekends too\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ragna:",
"value": " LARRY\n\n \n Spoiler \nGah, doublepost because of roll screwup\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ragna:",
"value": " Larry\n\n \n Spoiler \n (1d20+2)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Okay... action begins. Initiative order is (and will remain as such unless delay actions, etc., change it):\n\n \n Jack (24) \n Brother Maynard (21, +2 modifier) \n Brother Emil (21, +1 modifier) \n Luke Fenris (19) \n Larry (18) \n Tom (16) \n Stormhoof (14) \n Bob (11) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Brother Emil \n\nHoly cow, I got a 21 initiative!\n\nMembers of the Good-Goodies are free to look at this spoiler, but not you evil-doers! 🤢\n \n Spoiler \n\nDuke, you say that we can assume we've cast all buff spells with durations of longer than 10 minutes/level?\n\nIf so, Brother Emil will cast Scroll of Magic Stone (on my sling bullets).\n\nI'm not used to 3.5 (we still use 3.0 at home), so I didn't notice that all the Bull's Strength type spells are now only one minute/level 😦 . I had expected to cast all those, but if I cannot then I guess I won't. (also, could I swap those scrolls out after this fight for something else? It was my mistake, so I'll understand if not -- dang 3.5! 🫤 )\n\nIn the first round of actual combat, Brother Emil will throw Shield of Faith, Mass (+3 to everyone's AC's) on the party; and move to keep up (as well as he can with a 20' move) if the rest of the party moves (otherwise he'll stay where he is).\n\nHe'll also say, \"If we can stick close together for another moment, I can request AID from Ilmater for all of us.\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Well when its my turn I move to 9,2\n\n(Originally at 3,2 30ft movement, each square is 5 ft right?)",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Each square is 5', yes. If the only thing you're doing is moving, you may take two move actions. (I.e., a second move action as your standard action.)",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " oh of course, in that case, to 15,2",
"loss": true
},
{
"from": "human",
"prefix": "faithfreebible:",
"value": " Stormhoof \n \n Spoiler \n\n(on my initiative)\nThe Centaur announces (in elvish) that he will make a quick scouting check.\nmove action to 2,12. continue to 2,17 if no LOS established.\nif at any point LoS IS established, rather than attacking, he will remain silent and head back up toward the rest of the goody goodies. (can do this mid-move, base speed is 50, taking the full movement for the first and only half for the second to enable at least partial return.)\nmove silently: (1d20+9)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " is it too late to cancel my decision? Having second thoughts and since round isn' resolved yet would that be ok?",
"loss": true
},
{
"from": "human",
"prefix": "Armads:",
"value": " Tom \n \n Spoiler \nAll of Team Evil delays to act on Initiative 11.\n\nDuke: How high are the obstacles? Is the ceiling infinitely high (and the obstacles infinitely high?)\n \n\n\nTom swiftly unstoppers a little blue jar and quaffs it's contents. Black wings spread out of his body and he lifts off the ground, hovering high in the air\n\n \n Spoiler \n\nDrink potion of fly , fly 20ft up (using up all 40ft of my fly speed)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Manir:",
"value": " Bob \n\nBob mutters a few eldritch words under his breath and pauses suddenly, glancing around.\n\n \n Spoiler \nReadies an action to cast Solid Fog once an enemy enters within range (180 ft.)\nMount readies and action to retreat to 49,49 if an enemy gets within 10 ft., avoiding other enemies.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Originally Posted by Armads \n Duke: How high are the obstacles? Is the ceiling infinitely high (and the obstacles infinitely high?) \n \n\nThe ceiling is 20' (sorry, I thought I had mentioned that, my bad). The obstacles are floor-to-ceiling, and are, for all purposes that matter, made of stone.",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Round 1 \n\nBrother Emil casts shield of faith, mass , granting all members of Team Goody-Goody a +3 deflection bonus to AC (does not stack with other deflection bonuses).\n\nLuke Fenris hears a rumble of DM thunder, warning him to put his character name on each post, and moves off in one direction, while Stormhoof attempts to move silently, but quickly in the opposite direction. Neither of them can spot anything around the arena obstacles.\n\nTom quaffs a potion of fly while Bob waits to see an opponent, but none come into sight.\n\nBrother Maynard, Jack, and Larry all seem distracted by the grandeur of the arena, and fail to act.\n\n Begin Round 2 ",
"loss": true
},
{
"from": "human",
"prefix": "faithfreebible:",
"value": " Stormhoof \n \n Spoiler \n\nIf no LoS has been established, Stormhoof returns to the party, to wait for some strategy discussion\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Luke Fenris \n\nLuke moves back to the group, unsure of what needs to be done, since he can't see opponents.",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Brother Maynard \n\nBrother Maynard continues to bide his time, patiently waiting for his fellow clergyman to cast his spells. As he waits, he whispers to his compatriots...",
"loss": true
},
{
"from": "human",
"prefix": "Manir:",
"value": " Bob \nBob continues looking around, waiting for the opportunity to strike.\n\n \n Spoiler \nReadies an action to cast Solid Fog once an enemy enters within range (180 ft.)\nMount readies and action to retreat to 49,49 if an enemy gets within 10 ft., avoiding other enemies.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Armads:",
"value": " Tom \n\nTom swiftly uncaps and glugs another potion. A ring of black energy surrounds him, twisting the flows of air around him away from him. He floats down from his flying position.\n\n \n Spoiler \n\nDrink potion of shield of faith +3, fly 20ft down\n ",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Round 2 \n\nLittle happens as both sides seem to be playing a waiting game.\n\n Begin Round 3 ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Brother Emil \n\nBrother Emil throws Eagle's Splendor (scroll) on Brother Maynard.",
"loss": true
},
{
"from": "human",
"prefix": "Manir:",
"value": " Bob \nBob sighs, obviously bored of the lack of action. He continues waiting for one of those goody-two-shoes to do something.\n\n \n Spoiler \nReadies an action to cast Solid Fog once an enemy enters within range (180 ft.)\nMount readies and action to retreat to 49,49 if an enemy gets within 10 ft., avoiding other enemies.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Armads:",
"value": " Tom \n\nAnother potion is drunk. This time, Tom's skin seems a little scaly.\n\n \n Spoiler \n\nBarkskin +2. AC is now 28\n ",
"loss": true
},
{
"from": "human",
"prefix": "Uthug:",
"value": " Jack\n\nJack stares around, preparing a retort to anything the other team might come up with.\n \n Spoiler \nReadied action to manifest dispel psionics if enemy is seen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Round 3 \n\nThe spectators yawn as both sides continue to stall.\n\n Begin Round 4 ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Brother Emil moves forward and casts another spell.\n\n \n Spoiler \n\nMove 20' (diagonal) to 5, 4; and then cast Bless (me and all my allies in 50' (everyone, I believe) gets +1 morale bonus on attack rolls and on saving throws against fear effect.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Brother Maynard \n\nBrother Maynard saunters forward alongside Brother Emil for the time being.\n\n \n Spoiler \n\nMoving diagonally to 6,4 and 7,5\n ",
"loss": true
},
{
"from": "human",
"prefix": "faithfreebible:",
"value": " Stormhoof returns to his original position with the others, reporting no sign of the enemy, and waiting for either buff spells or the signal to move out",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Luke Fenris \n\nLuke pretty much gives up on waiting. Hoping his team will move with him once he gets going, he starts heading down the battlefield.\n\n \n Spoiler \nmove to 6,7 I think. correct me if I'm wrong (moving 30ft diagonally towards the left and down.)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Round 4 \n\nTeam goody-goody seems to tire of waiting and starts moving forward, somewhat tentatively.\n\n Begin Round 5 ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Brother Emil \n \n Spoiler \n\nBrother Emil throws either Bull's Strength or Bear's Endurance on Stormhoof (his choice, both off a scroll). And then, he will use his move action to continue diagonally to 9, 8.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Brother Maynard \n\nBrother Maynard continues sauntering forward.\n\n \n Spoiler \n\nTo 10,8 and 11,9, facing SE (Assuming up is N)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " *ahem*\n\nI said, \"Brother Maynard continues sauntering forward.\"",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Is this game still on?",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Luke Fenris \n\nWe seem to have run out of evil posts...\n\nanyways, Luke Keeps on moving right and down diagonally towards the middle.",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " It's going to be an awful boring match if the other side never posts... 😩",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Well, if you wanna put Team Goody up against another team, I'm sure we wouldn't mind.",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Brother Emil \n\nWith a savage war cry, Brother Emil charges continually diaganol toward what MIGHT be an opponent . . . somewhere . . . over there.\n\n \n Spoiler \n\nBrother Emil will triple-move to 17, 16, screaming like a maniac the whole time.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Uthug:",
"value": " Jack \nJack continues standing where he is waiting for something to happen. (Just tell me what Jack sees, hears etc.)\n \n Spoiler \n Maintain readied action, guess that the same goes for the rest of the team.\n \n\nOOC: For all goodys out there, whatever we do shouldn't have any effect on what you do at all, you're not really supposed to know what we're doing anyway, right?",
"loss": true
},
{
"from": "human",
"prefix": "Armads:",
"value": " Tom \n\nTom is really bored now.\n\n\"Should we got out and kill them all?\"",
"loss": true
},
{
"from": "human",
"prefix": "Uthug:",
"value": " Jack \n\"Well we could do that or we could just sit here and wait for them to come round the corner.\"\nIgnore actions listed in previous post.\nEdit: Waving his hands in front of Tom's face, he shouts out, \" Its only been 30 seconds, just sit tight and they'll come to us. ...Oops\"",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Originally Posted by Uthug \n Jack \nOOC: For all goodys out there, whatever we do shouldn't have any effect on what you do at all, you're not really supposed to know what we're doing anyway, right? \n \n\nYou still have to, you know, post. ",
"loss": true
},
{
"from": "human",
"prefix": "Uthug:",
"value": " Well yeah, I thought that we'll be assumed to be standing around talking about the merits of being evil.",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Originally Posted by Uthug \n Well yeah, I thought that we'll be assumed to be standing around talking about the merits of being evil. \n \n\nHA! 🙂 A worthy debate! On the next round, Brother Emil will continue to charge forward to join it!\n\n . . . when there is a next round.",
"loss": true
},
{
"from": "human",
"prefix": "Uthug:",
"value": " Well he would be charging to his certain demise but yeah, carry on.\n \n Spoiler \nMaintain readied actions!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Hank Pym:",
"value": " Aaaaaaaaaaand I'm officially done with this game. Thank you anyway to the couple of people who participated.",
"loss": true
},
{
"from": "human",
"prefix": "Lazlow:",
"value": " Same here. It saddens me that this was allowed to die the slow death.\n\nSee y'all around.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Zyks:",
"value": " Welcome to the hordes of Evil! I will be your resident player killer Dungeon Master for this campaign!\n\nYou were brought together for a purpose. THe evil lords have combined their power and are working towards a common goal. The ruling of all the known world!\n\nEach as a servant of a seperate lord, your group was forged together as one. An elite group, sent on missions of utmost importance. Without you, there can be no success. The leaders car not how the job is done, so long as it is done. Killing each other is not acceptable.\n\n\nYour band of Evilness finally arrives at the destination. The mouth of a particularly boring looking cave. It is difficult to believe this cave could hold one of the most important artifacts to the evil campaigns. You have all been informed that it is an orb of some kind. Appearing to be made of glass, it contains an eternal flame. This is one of many artifacts required by the lords, and is your first assignment.\n\nThe mouth of the cave is dark, and cannot be penetrated by ordinary vision. It seems to be a natural formation, but you know otherwise. Stories of terrible creatures that reside here, and the informant who told you of the fanatical cult who guard the orb itself. All these will have to be dealt with to achieve your goal.",
"loss": false
},
{
"from": "human",
"prefix": "Threeshades:",
"value": " Sn'ikt shambles forward to the mouth of the cave and raises his nose, sniffing the air coming out of it. He turns to the group with a wide grin: \"A beautiful place to spread my most excellent diseases!\" he says with an insane chuckle. \"Let's not wait-wait!\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 14: BobTheFighter vs. Bloatsack the Vile \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n BobTheFighter - kme \n Bloatsack the Vile - Paladin Latham \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "kme:",
"value": " initiative (1d20)[ 7 ] \n\nThis time I won't make the same mistake and start before seeing your final items 😁 ( this means that I may still buy some items myself ).",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Initiative (1d20-1)[ 11 ] \n\nVery well then. I buy a potion of Invisibility. That is all.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 1: \n\nFor Refs:\n \n Spoiler \nBloatsack starts in Y13 with his crossbow in one hand and his potion of invisibility in the other. He drinks the potion, drops the bottle, and takes a move action to V13.\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: V13\n Current Buffs: Potion of Invisibility 1/30\n \n \n\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " I buy a scroll of blindsight\n\nspells prepared and starting information: \n Spoiler \nspells: Fell Drain*Sonic Snap(using metamagic school focus ) and Sunstroke\nscroll of invisibility in one hand and blindsight in other\nstarts in B13\n \n\n\nBob: round 1\n\nfor refs: \n Spoiler \nstandard action: use the scroll of invisibility DC 4 CL check - (1d20+1)[ 7 ] \nmove action: move from B13 to E13 \n \n\n\nstats: \n Spoiler \nposition: B13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of blindsight in one hand\nBuffs: invisibility: lasts until beginning of round 31\n \nend of turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 2: \n\nFor Refs:\n \n Spoiler \nBloatsack moves to R13 and readies an action to shoot Bob if he shows himself.\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: V13\n Current Buffs: Potion of Invisibility 2/30\n \n \n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Bob: round 2\n\nfor refs: \n Spoiler \n move action: draw a scroll of expeditious retreat\nstandard: use the scroll of blindsight DC 4 - (1d20+1)[ 2 ] \n \nstats: \n Spoiler \nposition: B13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of expeditious retreat in one hand and blindsight in other\nBuffs:\ninvisibility: lasts until beginning of round 31\n \n end of turn",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " for refs: \n Spoiler \n ts ts ts wisdom check DC5 - (1d20+2)[ 19 ] \n \n end of turn",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Bob\n \n Spoiler \n No Los\n \n\n\nBloatsack\n \n Spoiler \n No Los\n \n\n\nBloatsack is up",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 3: \n\nFor Refs:\n \n Spoiler \nBloatsack moves to L13 and readies an action to shoot Bob if he sees him.\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: L13\n Current Buffs: Potion of Invisibility 3/30\n \n \n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Bob: round 3\n\nfor refs: \n Spoiler \nstandard action:again try to use the scroll of blindsight DC4 - (1d20+1)[ 16 ] \nmove action: if LOS is not established after casting blindsight, then draw the scroll of silent image\n \n stats: \n Spoiler \nposition: B13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of expeditious retreat in one hand\nBuffs:\ninvisibility: lasts until beginning of round 31\nblindsight: lasts until beginning of round 33\n \n end of turn",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nA question for Kme\n \n Spoiler \n\nWhat is the range of the Blindsight spell?\n \n\n\nI need the answer before I can render an LoS check.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nWoah! Hold our horses here for a minute.\n\n@Kme and other refs\n \n Spoiler \n\nBlindsight is a third level cleric/druid spell as per the spell compendium (the latest resource with it). It is also third level, and as such costs 375gp which you did not pay for.\n\nWe need this corrected before we can move on.\n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " for refs: \n Spoiler \nuh, I did not know that it exist in spell compendium (I checked only sorc/wizard list 🙂 ). I used a version from FR Underdark and there it is a second level wiz/sorc/druid and third level cleric spell. I do not have enough money left to cover the whole price for easy fix, so I leave you refs to decide.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@kme\n \n Spoiler \n\nThe most accurate source is the most recent source. I don't have the time to do it right now, but check the publishing date on each of those books. Whichever came later is the correct source, as neither are \"primary\".\n\nI'm willing to bet it is spell compendium though, which would mean no Wizard version, especially not 2nd level.\n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " for refs: \n Spoiler \n Yes, spell compendium is a newer source. So what should I do.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@kme\n \n Spoiler \n\nSadly you have already used 2 actions with it, so it seems we have 3 options, all which require Paladin's approval as well.\n\n1. You find another 2nd level scroll that you would have used in place of blindsight and consider that one now active.\n\n2. We merely consider the purchase null and void, go back to this last round and you take it from there.\n\n3. We start the match completely over, your purchase is nulled, and if Paladin oks you might be able to purchase something completely different.\n\nThose are the options as I see them. You may need a higher ref to make this happen. But feel free to communicate the option(s) you would want to do to Paladin, so we can be fair.\n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Paldin Latham, it turned out that I couldn't buy a scroll of blindsight, you can read the recent posts (right after my round 3 actions, starting with Kyeudo's).\n\nHere are the options in the quote (maybe we can agree on some other options that are not on this list if you wish)\n Sadly you have already used 2 actions with it, so it seems we have 3 options, all which require Paladin's approval as well.\n\n1. You find another 2nd level scroll that you would have used in place of blindsight and consider that one now active.\n\n2. We merely consider the purchase null and void, go back to this last round and you take it from there.\n\n3. We start the match completely over, your purchase is nulled, and if Paladin oks you might be able to purchase something completely different.\n\nThose are the options as I see them. You may need a higher ref to make this happen. But feel free to communicate the option(s) you would want to do to Paladin, so we can be fair. ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Get a new 2nd level scroll and I'm cool with it. We can keep the game going from this point if you want.",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " OK, that will be a scroll of see invisibility.\n\nNow it should be your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 4: \n\nFor Refs:\n \n Spoiler \nBloatsack moves to F14. If he sees Bob he will fire (or hold his action to fire if he doesn't see him right away).\n\nSpot (1d20+1)[ 3 ] \nListen (1d20-1)[ 15 ] \n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: F14\n Current Buffs: Potion of Invisibility 4/30\n \n \n\n\nYour turn after LoS check.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Ref Dragonstar \n\nBloatsack:\n \n Spoiler \nNo LoS\n \n\n\nBob, was your new scroll then considered active in place of blindsight?\nIf yes:\n \n Spoiler \nBloatsack is in F14\n \n\nIf no:\n \n Spoiler \nNo LoS\n \n\n\nGame on!",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " for refs: \n Spoiler \nI think that it is, What did I see Bloatsack do on his last turn, did he just stand there?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " @KME:\n \n Spoiler \nBloatsack wanders forward with his crossbow at the ready, carefully scanning the area for his target - namely you. 😉\n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Bob: round 4\n\nfor refs: \n Spoiler \nmove action: move from E13 to A13 \nstandard action:use the scroll of expeditious retreat\n \nstats: \n Spoiler \nposition: A13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of silent image in one hand\nBuffs:\ninvisibility: lasts until beginning of round 31\nsee invisibility: lasts 30 minutes\nexpeditious retreat: lasts until beginning of round 14\n \n end of turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 5: \n\nFor Refs:\n \n Spoiler \nSo I can't see him? Thats not good at all. That means either A)he's in a jungle square and hiding or B) he used that scroll of Invisibility of his. So heres what I'll do. Bloatsack moves to J13 while drawing a grappling hook and, taking a deep breath, he dives in (below the surface). What would the rules be on me using a grappling hook to snag the edge of the quicksand?\n \n\n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: J13\n Current Buffs: Potion of Invisibility 5/30\n \n \n\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Paladin\n \n Spoiler \n\nYou use a standard action: rope use to attach your grappling hook to the side. Your +11 is more than the DC10 required. You are now in the quicksand, below the surface and beginning to suffocate (obviously)\n \n\n\n@kme\n \n Spoiler \n\nYour opponent moves away from you and disappears shortly after reaching the top, and you lose sight of him at I13. You saw him take a grappling hook out as he moved.\n \n\n\nBobthefighter is up.",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Bob: round 5\n\nfor refs: \n Spoiler \n\nmove action: move from A13 to E13, If LOS is still not established then move to F13, than if necessary G13 and H13\nI will wait for LOS check before I post other actions\n \n still my turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " So what are you waiting on? 🤨",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " I am waiting for a LOS check. It seems that Refs have forgotten us 😁 .",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Ref Mav: For prompt service, please post all LoS requests in the waiting room \n\n@Kme\n \n Spoiler \n\nYou see a rope going into the quicksand at J13\n \n\n\n@Paladin\n \n Spoiler \n\nYou see sand, lots and lots of sand.\n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " for refs: \n Spoiler \nHe jumped in quicksand? Did I hear anything (loud splash or running footsteps)? Is the surface of quicksand still? Is rope tied to anything, or it is just laying there? I am sorry for asking these potentially meaningless questions, but I want to be sure that he really jumped in there 😉 .\n \n Not yet finished 😛",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " for kme\n \n Spoiler \nThe rope is attached to a grappling hook, which is attached to the edge of the quicksand retaining wall thingy. As far as any other details, you'll probably have to use a standard action to make a spot check.\n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Bob: round 5\n\nfor refs: \n Spoiler \n ok I will finish my move at G13 (if necessary to H13) and use a standard action to make a spot check spot - (1d20+2)[ 8 ] , and also a listen check if I can (to hear a splash when/if he jumped in quicksand, or whatever that can be heard) listen - (1d20+2)[ 13 ] \n \n stats: \n Spoiler \nposition: G13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of silent image in one hand\nBuffs:\ninvisibility: lasts until beginning of round 31\nsee invisibility: lasts 30 minutes\nexpeditious retreat: lasts until beginning of round 14\n \n end of turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @refs:\n \n Spoiler \nare the walls under the sand unscalable? Or are they at the same DC for climbing as the rest of the map?\n \n\n\nJust have a question.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n \n Originally Posted by Paladin Latham \n @refs:\n \n Spoiler \nare the walls under the sand unscalable? Or are they at the same DC for climbing as the rest of the map?\n \n\n\nJust have a question. \n \n\nAnswer:\n \n Spoiler \n\nI'd say yes to both. However, as long as you have a rope to use to brace against the wall, the DC changes to DC 5.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ref Morbius \n\n\n\nKyuedo and PL\n \n Spoiler \n\nI would just like to add this from the quicksand entry on the SRD\n\n Rescue \nPulling out a character trapped in quicksand can be difficult. A rescuer needs a branch, spear haft, rope, or similar tool that enables him to reach the victim with one end of it. Then he must make a DC 15 Strength check to successfully pull the victim, and the victim must make a DC 10 Strength check to hold onto the branch , pole, or rope. If the victim fails to hold on, he must make a DC 15 Swim check immediately to stay above the surface. If both checks succeed, the victim is pulled 5 feet closer to safety.\n\nSo I think he needs a str check instead of a climb check\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@refs\n \n Spoiler \n\nI believe that rule is to hold onto the rope while someone else is pulling on it, not actively climbing yourself. It should be a climb check imo.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n Refs: \n \n Spoiler \n\nI don't really have anything to add to the discussion, but I wanted to make it seem like we're having some big meaningful High Ref Only conversation to make the players think somethings gone horribly wrong.\n\nAlso, I agree with Bronz on the rope thing.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@refs\n \n Spoiler \n\nThat's a good idea Mav, I'll make another post here just for fun. As it is, 3/4 refs agreeing should be enough and I'll post it.\n \n\n\n@Paladin\n \n Spoiler \n\nClimb check is fine with the rope.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @refs:\n \n Spoiler \n I was confused about Kyeudo's last post so I sent a PM;\n\nRe: Sambusi map\nQuote:\nOriginally Posted by Paladin Latham\nWhen you said yes to both questions did you mean the walls under the sand are unscaleable without a rope or that they have the same DC as the rest of the walls on the map? I intend to ditch the rope if I can find purchase and move (very slowly) around the inside of the sand pit.\n\n(his response was:)\n\nI thought you asked if the walls were scalable. Sorry.\n\nYou could very well do that.\n \n\n\nIn that light:\n\n Bloatsack the Vile round 6: \n\nFor Refs:\n \n Spoiler \nBloatsack lets go of the rope and moves very slowly along the wall to J12 (if I make the climb checks, otherwise I'm in the same spot).\n\nClimb (1d20+11)[ 30 ] vs. DC15\nClimb (1d20+11)[ 30 ] vs. DC15\n\nI'm running on the logic that my movement is hampered despite me moving slowly. And maybe getting outside his spell range when our invisibility runs out.\n \n\n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: J12\n Current Buffs: Potion of Invisibility 6/30, holding breath 2/20\n \n \n\n\nyour turn unless Kyeudo himself overrules me.",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " for refs: \n Spoiler \nDo I see/hear anything? What about my last action?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@kme\n \n Spoiler \n\nNo LoS or sound.\n \n\n\n@refs\n \n Spoiler \n\nAs Bloatsack is already under the quicksand, climbing the wall (not splashing around for dear life), I would put the listen check to hear movement underneath the sand at DC20.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " for kme\n \n Spoiler \n\nYou do notice, however, that the surface of the quicksand around the rope does seem to be disturbed as compared to the rest of the quicksand in the arena\n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Bob: round 6\n\nfor refs: \n Spoiler \nfive foot step from G13 to H13 \nmove action: I take the grappling hook and throw it in quick sand (assuming that I can do that from H13), and I try to do that as safely as possible. It would be best if I can simply kick it quickly.\nIf I cannot reach it from H13, then I will draw one of my clubs.\nstandard action: ready an action to cast fell drain sonic snap on Bloatsack as soon as I see him.\n \n stats: \n Spoiler \nposition: H13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of silent image in one hand (and possibly club in other)\nBuffs:\ninvisibility: lasts until beginning of round 31\nsee invisibility: lasts 30 minutes\nexpeditious retreat: lasts until beginning of round 14\n \n end of turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 7: \n\nfor refs:\n \n Spoiler \nBloatsack continues to climb under the sand to J11.\n\nClimb (1d20+11)[ 26 ] vs. dc15\nClimb (1d20+11)[ 22 ] vs. dc15\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: J11 (under the sand on the wall)\n Current Buffs: Potion of Invisibility 7/30, holding breath 3/20\n \n \n\n\nHeh. Your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " For Bloatsack\n \n Spoiler \nNo Los, heh\n \n\n\nFor Bob\n \n Spoiler \nYou kick the hook into the sand. No sight of Bloatsack\n \n\n\nBob's up.",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Bob: round 7\n\nfor refs: \n Spoiler \nfive foot step from H13 to G13 \nmove action: lean over the edge of the cliff and scan cliff sides for Bloatsack (as shown on image) spot - (1d20+2)[ 22 ] listen - (1d20+2)[ 7 ] \nstandard action: ready an action to cast fell drain sonic snap on Bloatsack as soon as I see him, if he is within 25 ft.\n \n \n stats: \n Spoiler \nposition: G13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of silent image in one hand (and possibly club in other)\nBuffs:\ninvisibility: lasts until beginning of round 31\nsee invisibility: lasts 30 minutes\nexpeditious retreat: lasts until beginning of round 14\n \n end of turn",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @kme\n \n Spoiler \n\nCool image, but you don't see anything.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 8-23: \n\nFor the next 15 rounds Bloatsack will be doing things in a place that I don't know if you want to follow. unless you take an action that somehow affects me you can take your next 15 rounds worth of actions now. Invisibility doesn't last forever. 😏\n\nFor Refs:\n \n Spoiler \nBloatsack will spend the next 15 rounds attempting to reach Q5. I'm going to roll a LOT of Climb checks. If I miss any it will affect where I end up (which I will edit in later). If I reach that point before 15 rounds is done, I will simply wait there until round 23. I intend to keep 30ft from him (hopefully) and wait out his invisibility.\n\nClimb1 (1d20+11)[ 27 ] (all against dc15)\nClimb1 (1d20+11)[ 14 ] \nClimb2 (1d20+11)[ 13 ] \nClimb2 (1d20+11)[ 22 ] \nClimb3 (1d20+11)[ 17 ] \nClimb3 (1d20+11)[ 14 ] \nClimb4 (1d20+11)[ 22 ] \nClimb4 (1d20+11)[ 15 ] \nClimb5 (1d20+11)[ 27 ] \nClimb5 (1d20+11)[ 15 ] \nClimb6 (1d20+11)[ 27 ] \nClimb6 (1d20+11)[ 12 ] \nClimb7 (1d20+11)[ 24 ] \nClimb7 (1d20+11)[ 24 ] \nClimb8 (1d20+11)[ 20 ] \nClimb8 (1d20+11)[ 12 ] \nClimb9 (1d20+11)[ 16 ] \nClimb9 (1d20+11)[ 18 ] \nClimb10 (1d20+11)[ 29 ] \nClimb10 (1d20+11)[ 31 ] \nClimb11 (1d20+11)[ 28 ] \nClimb11 (1d20+11)[ 24 ] \nClimb12 (1d20+11)[ 27 ] \nClimb12 (1d20+11)[ 23 ] \nClimb13 (1d20+11)[ 16 ] \nClimb13 (1d20+11)[ 21 ] \nClimb14 (1d20+11)[ 30 ] \nClimb14 (1d20+11)[ 12 ] \nClimb15 (1d20+11)[ 25 ] \nClimb15 (1d20+11)[ 13 ] \n\nEdit: Looks like I only made it to O5. There is where we will pick it up.\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: O5 (under the sand on the wall)\n Current Buffs: Potion of Invisibility 22/30, holding breath 18/20\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Bob: rounds 8-23\n\nfor refs: \n Spoiler \nround 8\nfive foot step from G13 to G14\nmove action: lean over the edge of the cliff and scan cliff sides for Bloatsack (as in previous round, just on other side) spot - (1d20+2)[ 20 ] listen - (1d20+2)[ 15 ] \nstandard action: ready an action to cast fell drain sonic snap on Bloatsack as soon as I see him, if he is within 25 ft.\n\nround 9\nmove to I10 (passive spot - (1d20+2)[ 19 ] and listen - (1d20+2)[ 4 ] if applicable)\nstandard action: ready an action to cast fell drain sonic snap on Bloatsack as soon as I see him, if he is within 25 ft.\n\nrounds 10\npassive spot - (1d20+2)[ 10 ] and listen - (1d20+2)[ 20 ] \nmove action: active spot - (1d20+2)[ 6 ] and listen - (1d20+2)[ 7 ] 😏 (looking for any anomalies on the surface of quicksand)\nstandard:ready an action to cast fell drain sonic snap on Bloatsack as soon as I see him, if he is within 25 ft.\n\nrounds 11-23 are same as round 10\n\nhere are the checks:\n\nround 11\npassive spot - (1d20+2)[ 16 ] and listen - (1d20+2)[ 13 ] \nactive spot - (1d20+2)[ 22 ] and listen - (1d20+2)[ 16 ] \nround 12\npassive spot - (1d20+2)[ 5 ] and listen - (1d20+2)[ 7 ] \nactive spot - (1d20+2)[ 5 ] and listen - (1d20+2)[ 22 ] \nround 13\npassive spot - (1d20+2)[ 15 ] and listen - (1d20+2)[ 13 ] \nactive spot - (1d20+2)[ 9 ] and listen - (1d20+2)[ 6 ] \nround 14\npassive spot - (1d20+2)[ 22 ] and listen - (1d20+2)[ 5 ] \nactive spot - (1d20+2)[ 5 ] and listen - (1d20+2)[ 21 ] \nround 15\npassive spot - (1d20+2)[ 17 ] and listen - (1d20+2)[ 16 ] \nactive spot - (1d20+2)[ 20 ] and listen - (1d20+2)[ 12 ] \nround 16\npassive spot - (1d20+2)[ 14 ] and listen - (1d20+2)[ 6 ] \nactive spot - (1d20+2)[ 19 ] and listen - (1d20+2)[ 12 ] \nround 17\npassive spot - (1d20+2)[ 18 ] and listen - (1d20+2)[ 16 ] \nactive spot - (1d20+2)[ 13 ] and listen - (1d20+2)[ 6 ] \nround 18\npassive spot - (1d20+2)[ 13 ] and listen - (1d20+2)[ 17 ] \nactive spot - (1d20+2)[ 10 ] and listen - (1d20+2)[ 7 ] \nround 19\npassive spot - (1d20+2)[ 7 ] and listen - (1d20+2)[ 10 ] \nactive spot - (1d20+2)[ 20 ] and listen - (1d20+2)[ 10 ] \nround 20\npassive spot - (1d20+2)[ 14 ] and listen - (1d20+2)[ 3 ] \nactive spot - (1d20+2)[ 9 ] and listen - (1d20+2)[ 7 ] \nround 21\npassive spot - (1d20+2)[ 14 ] and listen - (1d20+2)[ 16 ] \nactive spot - (1d20+2)[ 10 ] and listen - (1d20+2)[ 13 ] \nround 22\npassive spot - (1d20+2)[ 19 ] and listen - (1d20+2)[ 12 ] \nactive spot - (1d20+2)[ 12 ] and listen - (1d20+2)[ 13 ] \nround 23\npassive spot - (1d20+2)[ 6 ] and listen - (1d20+2)[ 9 ] \nactive spot - (1d20+2)[ 22 ] and listen - (1d20+2)[ 17 ] \n\nIf I see something interesting I may change some actions\n\n \n stats: \n Spoiler \nposition: I10\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of silent image in one hand\nBuffs:\ninvisibility: lasts until beginning of round 31\nsee invisibility: lasts 30 minutes\nexpeditious retreat: lasts until beginning of round 14\n \n\nAir in lungs doesn't last forever. 😛\nAnd don't forget:\n\n From SRD: \nEffects of Quicksand\n\nCharacters in quicksand must make a DC 10 Swim check every round to simply tread water in place, or a DC 15 Swim check to move 5 feet in whatever direction is desired. If a trapped character fails this check by 5 or more, he sinks below the surface and begins to drown whenever he can no longer hold his breath (see the Swim skill description).\n\nCharacters below the surface of a bog may swim back to the surface with a successful Swim check ( DC 15, +1 per consecutive round of being under the surface ). \n\n(if you are not in quicksand, this will sound funny 😁 )\n\nEnd of turns",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " @Paladin Latham\n \n Spoiler \nWas your last climb check an attempt to scale the dirt and crawl back out of the quicksand? Odd... no rules in the DMG about climbing dirt... I wonder why that would be... could it simply be to loose to climb? Well I aint no dirt-expert so I aint going to say its impossible either.\nYou do however require to stick your head out of the quicksand to see if you can establish a LoS. Do you raise your head out of the quicksand to look around? (this aint just water remember, your eyes would be filled with sand if you tried to watch up while still beneath the surface)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @seribro/refs:\n \n Spoiler \nI'm climbing the wall under the sand. I've been treating it as difficult to move through (with a lot of climb check to get anywhere) The LoS check was actually to see whether anything we did in the last 15 rounds overlapped. I'm still under the sand, holding my breath, with another 2 rounds until I start to suffocate.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " in that case, no LoS established in the past 15 rounds by either combatant. Palathams turn.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile round 24: \n\nHeh, Palatham.\n\nFor Refs:\n \n Spoiler \nO.K. its time for some trickery. Bloatsack will Climb to the surface and poke his head out whilst Hiding and Moving Silently, then take a breath, and then Climb back under the Sand (two move actions). Hopefully I can pull this off (because I have cover) or else he has the chance to see me and end it all (if he's within 30ft.). I'll also make a passive spot and listen (though I don't think I'll find anything for another 10 rounds or so...\n\nHide (1d20+7)[ 20 ] (he almost certainly drank his potion of See Invisibility)\nMove Silently (1d20+7)[ 14 ] \nClimb1 (1d20+11)[ 19 ] vs. dc15 (then breath)\nClimb2 (1d20+11)[ 22 ] vs. dc15 (back under)\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: O5 (under the sand on the wall)\n Current Buffs: Potion of Invisibility 23/30, holding breath 1/20\n \n \n\n\nYour turn after a LoS check.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oops. Forgot some rolls:\n \n Spoiler \nSpot [roll]1d20+[/roll]\nListen (1d20-1)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Dammit! Stupid script error!:\n \n Spoiler \n (1d20+1)[ 13 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " @Paladin Latham\n \n Spoiler \nno LoS, nor do you hear anything notable or even anything non-notable. Perhaps there be sand in your ears, but you have the feeling it might just be because your opponent isn't exactly doing much... or at least nothing noisy...\n \n\n\n@kme\n \n Spoiler \nplease roll a spot\n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " for refs \n Spoiler \n spot - (1d20+2)[ 17 ] come on dice roller!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " Bob\n \n Spoiler \n\nDespite Bloatsack's attempt to hide you can see that he comes up out of the quicksand at O5 (since the sand is clinging to him and there is no cover betwwen I10 and O5,). This doesn't trigger your readied action since he's too far away. He takes a breath and goes under the quicksand once again.\n \n\n\nBob's turn.",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " Bob: round 24\n\nfor refs: \n Spoiler \n move action:move from I10 to I4 (i4 not 14 🙂 )\nstandard action: ready an action to cast fell drain sonic snap on Bloatsack as soon as I see him, if he is within 25 ft.\n \n stats: \n Spoiler \nposition: I4\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of silent image in one hand\nBuffs:\ninvisibility: lasts until beginning of round 31\nsee invisibility: lasts 30 minutes\n expeditious retreat: lasts until beginning of round 14 \n \n end of turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Bloatsack the Vile rounds 25-35: \n\nWell, with that done, I spend the next 10 rounds doing stuff and waiting. I'm pretty spooky.\n\nFor Refs:\n \n Spoiler \nI spend the next few rounds trying to reach Q5. If I reach it I will just wait there under the surface until round 35 in order to outlast his invisibility.\n\nClimb (1d20+11)[ 15 ] vs. dc15\nClimb (1d20+11)[ 28 ] \nClimb (1d20+11)[ 17 ] \nClimb (1d20+11)[ 24 ] \nClimb (1d20+11)[ 26 ] \nClimb (1d20+11)[ 29 ] \nClimb (1d20+11)[ 25 ] \nClimb (1d20+11)[ 13 ] \nClimb (1d20+11)[ 27 ] \nClimb (1d20+11)[ 24 ] \nClimb (1d20+11)[ 30 ] \nClimb (1d20+11)[ 20 ] \nClimb (1d20+11)[ 14 ] \nClimb (1d20+11)[ 15 ] \nClimb (1d20+11)[ 27 ] \nClimb (1d20+11)[ 14 ] \nClimb (1d20+11)[ 26 ] \nClimb (1d20+11)[ 23 ] \nClimb (1d20+11)[ 25 ] \nClimb (1d20+11)[ 27 ] \n\nHopefully I can travel 10ft. in the next 10 rounds. 😏\n\nEdit: I totally do! 😁\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: Q5 (under the sand on the wall)\n Current Buffs: holding breath 11/20\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " question for refs: \n Spoiler \n Can he shoot while he is in quicksand? If he can, is it with penalty ? I assume that he can move under the surface with DC15 swim check, but is this check a move or full round action? How can he even get out, how many actions would it take?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " High Ref Morbius \n\nHold on just a minute...\n\nto other refs\n \n Spoiler \n\nHum... there is some odd things here.\n\nBloatsack needs both climb checks to succed to move 5 feet right? If that hapenned only 8 times during his 8-23 rounds, and I am assuming he can only climb the edge of the quicksand pit and since there are 11 squares between J11 and O5 how can he end his move there?\n\nSecond what is the DC for Bobthefighter to detect his movement? I remember another refs saying it should be a DC 20 for listen or spot (or maybe both) if it was that then Bobthefighter should have been able to follow bloatsack (at least fort a while) and maybe his ready acton should have happened.\n\nOr I am wrong again?\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n@refs, kme \n Spoiler \nI'm a little late coming to this party, but in rounds 1 and 2, did Bob read a scroll of invisibility and then read a scroll of see invisibility? Isn't it hard to read an invisible scroll?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Ref Dragonstar: \n\n@refs: \n Spoiler \nI'm just going to make things worse. If he's under the quicksand, he can't see. Don't we need to have him operating as blind?\n\n SRD: The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.\n\n Also SRD: Effects of Quicksand \n\nCharacters in quicksand must make a DC 10 Swim check every round to simply tread water in place, or a DC 15 Swim check to move 5 feet in whatever direction is desired. If a trapped character fails this check by 5 or more, he sinks below the surface and begins to drown whenever he can no longer hold his breath (see the Swim skill description).\n\nCharacters below the surface of a bog may swim back to the surface with a successful Swim check (DC 15, +1 per consecutive round of being under the surface).\n\nI can understand allowing to climb when he has the rope, but attempting to climb the surface itself... with the applied -4 to climb from being blinded he's failed by more than 5 at least once and should have \"fallen\". At least at that point, it should have switched to a swim check, which is at the same -4 penalty, plus double armor check penalty.\n\nIt's a complete mess.\n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " for refs: \n Spoiler \n [\n \n Originally Posted by Maurkov \n Ref Maurkov \n@refs, kme:\nI'm a little late coming to this party, but in rounds 1 and 2, did Bob read a scroll of invisibility and then read a scroll of see invisibility? Isn't it hard to read an invisible scroll? \n \n\nYes, you are right. The fact that my equipment also becomes invisible never occurred to me.\nWhat about other items? Material components (could you use them/choose correctly), potions would become invisible too. Heck even walking would be harder.\n Maybe for some mysterious and magical reason I am not invisible to myself. I can only hope ☹️ \n\nAnyway, what now. I have been planning to use other scrolls too, but eh.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\n@kme, refs \n Spoiler \n\n Yes, you are right. The fact that my equipment also becomes invisible never occurred to me. What about other items? Material components (could you use them/choose correctly), potions would become invisible too. Heck even walking would be harder. Maybe for some mysterious and magical reason I am not invisible to myself. I can only hope\n\nAnyway, what now. I have been planning to use other scrolls too, but eh. \n\nI don't think you received undue advantage from it, but let me check with the other refs. As for using more, you'll need to figure that out.\n \n\n\n@refs \n Spoiler \nNormally we'd give Paladin Latham a chance to roll back to the illegal action, but I don't think he should be allowed to un-dive into quicksand. His action wasn't contingent on knowing Bob's see invisibility was active. Opinions?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " *whistles*\n\nSo. Whats up?",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " I believe we have to wait for opinions of other refs.",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " @ refs, kme\n \n Spoiler \nIt has been ruled before (can't find the match at the moment) that you can't use scrolls while invisiable. The invisible description clearly states that you can't see the scroll. To use it, you'll have to drop it (so that it becomes visable) and then pick it up or read it off the ground or something. See Elethomiel vs Taleron for an example of how it was used.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nTo other Refs:\n \n Spoiler \n\nIf I understand what's going on right, Bloatsack missed a Climb check a while ago and so would have needed to make Swim checks, but this wasn't caught at the time.\nMeanwhile, Bobthefighter read a spell from an invisible scroll, which he shouldn't have been able to do, but this wasn't caught at the time.\nWhen did these happen? Did anything else go wrong?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Originally Posted by Kyeudo \n GM Kyeudo \n\nTo other Refs:\n \n Spoiler \n\nIf I understand what's going on right, Bloatsack missed a Climb check a while ago and so would have needed to make Swim checks, but this wasn't caught at the time.\nMeanwhile, Bobthefighter read a spell from an invisible scroll, which he shouldn't have been able to do, but this wasn't caught at the time.\nWhen did these happen? Did anything else go wrong?\n \n \n \n\nRef Morbius\n\nto other refs \n Spoiler \n\nI also have a doubt, what is the DC for Bobthefighter to notice Bloatsack moving underwater?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " @refs \n Spoiler \n\n \n Originally Posted by Bigmac \n @ refs, kme\n \n Spoiler \nIt has been ruled before (can't find the match at the moment) that you can't use scrolls while invisiable. The invisible description clearly states that you can't see the scroll. To use it, you'll have to drop it (so that it becomes visable) and then pick it up or read it off the ground or something. See Elethomiel vs Taleron for an example of how it was used.\n \n \n \n\nI don't like the idea of giving play advice to a gladiator. It's not fair to the opponent. kme was perfectly able to figure out the tactic by reading the SRD or by researching other matches, and if he didn't, Paladin Latham should have an advantage thereby.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bigmac:",
"value": " @maurkov\n \n Spoiler \n\nI was refering to the match not so much for the tactic, but rather to show that there was precedent for scrolls being invisiable and how the mechanics were handled. I do try not to give advice / strategy to gladiators.\n ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " for refs: \n Spoiler \n\n \n Originally Posted by Bigmac \n @ refs, kme\nIt has been ruled before (can't find the match at the moment) that you can't use scrolls while invisiable. The invisible description clearly states that you can't see the scroll. To use it, you'll have to drop it (so that it becomes visable) and then pick it up or read it off the ground or something. See Elethomiel vs Taleron for an example of how it was used. \n \n\nok from now on I will use scrolls in that manner.\n\nWhat about questions that I asked after my last round?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " I swear... If you guys are just talking about cheeseburgers to make me nervous... 😡",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nto other refs\n \n Spoiler \n\nThe DC to see someone moving under quicksand? Unless he's right under the surface, I'd say it was impossible. On the surface, I'd give him a decent circumstance bonus to his Hide check.\n\nWhere these breaks with the rules made towards the start of the match, or where they a more recent occurance. I'd rather not analyze every post in this match.\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n@refs\n \n Spoiler \nNot that my opinion matters, being an initiate ref, but I agree about the seeing into quicksand. It'd be impossible since quicksand is more sand than water. If the character were right at the surface, I'd count it the same as being invisible. But under the quicksand; even if the character were moving under the surface, I'd say because of the high viscosity of the quicksand, it wouldn't make waves and the spot DC would be epic. Just my 2cp.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nAlright, I'm tired of trying to get straight answers from the other refs.\n\nAccording to the other refs, Bobthefighter read a spell from an invisible scroll, an act established as impossible in a previous match.\n\nAlso according to the other refs, Bloatsack the Vile failed a climb check somewhere and so would have needed to make a Swim check to keep from sinking.\n\nHowever, no one will tell me where in this match these happened, and I haven't been able to find where they happened myself. The other refs won't tell me where they happened, dispite my asking.\n\nSo, I'm going to ask you players what you want to happen. Rematch? Rewind back to when the earliest mistake occured (provided that we can determine when that was)? Ignore the problems?",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " To be honest, if Bloatsack failed a climb check he's doomed. I will accept a watery defeat. If he couldn't see invisibility then I would just have ran around until he finally got me. There. Round 14 over with, argument ended. I'll take my silver medal please.",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " I don't know about climb check, but I would be fine with a rematch or rewind if Paladin Latham wishes it. Or maybe we can share the prize 😛 .",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " I'm sorry I just haven't gotten back here. The scroll was read way back in round 2 I think, and Bloatsack is being deemed to miss a climbcheck the second round he was in the quicksand because of the blindness effect the quicksand gives out. He rolled a 14, missed by 5 (DC15) so then falls.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Thus my above post. I lost fair and square taking a gamble, no different than if he actually sonic snapped me or heat deathed me or whatever.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Originally Posted by Paladin Latham \n Thus my above post. I lost fair and square taking a gamble, no different than if he actually sonic snapped me or heat deathed me or whatever. \n \n\n High Ref Bronz \n Then Bobthefighter is declared the winner of Round 14 and gets all prizes owed.\nBloatsack receives 300gp for second place. ",
"loss": true
},
{
"from": "human",
"prefix": "kme:",
"value": " OK. So only one question is left to be answered. When do we get medals 😛 .",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Whenever The_Chili_God returns. He just sort of pops in at random. He's very mysterious.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " You stand in a large, ornate church. Two men in battered guard uniforms guard side doors to the north. Doors to the south lead to support rooms to the church. The larger, more ornate doors to the west had already been locked and secured, and two more guards stand at that door, piling chairs and anything not secured down in front of the door.\n\nAbout thirty survivors mill about, some looking scared, some carrying weapons, some trying to be brave. Four or five lay on the ground, their face a pale shade of green. You could tell they were near death.\n\nOne guard, in slightly better armor than the rest comes walking down from the chapelcroft. He looks tired and weary. He looks around. \" Does anybody have any fighting exper- \".\n\nHis sentance is cut short when the doors to the north fall down. Four zombies stumble over themselves, overwhelming one guard instantly. The other guard slashes at the zombies until one of them trip him, dragging him down.\n\nSeveral people scream, a child begins to cry, and two more zombies appear near the door, and began to moan. You hear shuffling feet in the north alley, and scratches coming from the door in the front indicate the presence of more zombies.\n\n(Alright, that's the fluff, here's the crunch. The church is 70 feet, east to west, and 30 feet north to south. The benches face east, and provide 50 percent cover if you crouch behind them, but only to the east and west, and people with a higher vantage point negate bonuses to AC against ranged attacks.\n\nRight now, 6 zombies are in line of sight. You are scattered about the room, and should all be able to reach the zombies within one round. Roll initiative.)",
"loss": false
},
{
"from": "human",
"prefix": "Fusecase:",
"value": " (1d20+3)[ 21 ] \n\nIf I can, I move within 10' of two zombies while drawing my chain and attempt to steel wind strike both:\n\nAttack: (1d20+4)[ 22 ] \nDamage: (2d4+4)[ 10 ] \n\nAttack2: (1d20+4)[ 18 ] \nDamage2: (2d4+4)[ 10 ] \n \"Not even a chance to get a drink today.\" Gerard murmurs as he places his hand upon his chain. \"You rotting bags, I'm gonna put you in the graves you're leavin' empty! They were my sparring buddies!\" \n\nI shotgun indigo as my color.\n\nIf a zombie approaches me I will take my AoO.\n\nAttack: (1d20+4)[ 10 ] \nDamage: (2d4+4)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Amras Seer:",
"value": " Int (1d20+4)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Bah, and i was just getting comfortable! Aran says, standing and drawing his scimitar. He moves towards one of the zombies (preferable so that i can attack him, and i'm threated only by the one zombie), and swings his sword.\n\nInitiative: (1d20+2)[ 22 ] \nAttack: (1d20+1)[ 14 ] \nDamage: (1d6+1)[ 5 ] \n\n(i'm taking dark orange as my color)",
"loss": true
},
{
"from": "human",
"prefix": "Amras Seer:",
"value": " (on my turn)\n\n Hrrmph, scum. Eldon dashes towards the zombies, weapons at ready.\n\nRAPIER\nAttack\n (1d20-1)[ 18 ] \n\nDamage\n (1d6)[ 5 ] \n\nSICKLE\nAttack\n (1d20-1)[ 15 ] \n\n\n(I call Silver )\n\nDamage\n (1d4)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Amras Seer:",
"value": " (oops just attack with rapier. thanks😁 )",
"loss": true
},
{
"from": "human",
"prefix": "Amras Seer:",
"value": " (sorry for frequent post, mythweaver engine anomaly char sheet fixed, I need to redo rolls.) (not full attack)\n\nRapier\nAttack\n (1d20+2)[ 6 ] \n\nDamage\n (1d6+2)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "piperx:",
"value": " Initiative: (1d20+3)[ 10 ] \n\nWoz is not amused by zombies. Men are reasonable, they can be bribed or intimidated. But zombies just like to bash things, making life difficult for everyone.\n\nWith a resigned sigh, Woz shouts to the frightened townspeople \"Why don't you make yourselves useful and KILL SOMETHING!\" He then sprints for the nearest bench and dives behind it.\n\nPulling his mandolin from his back, Woz begins the age old custom of musicians everywhere: tuning . His fingers seem to tremble a bit. 😦",
"loss": true
},
{
"from": "human",
"prefix": "Amras Seer:",
"value": " (somebody say something!!!!)",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Originally Posted by Amras Seer \n (somebody say something!!!!) \n \n\n((Everyone's gone, were waiting for Halna))",
"loss": true
},
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " Initiative Order:\n\n \n Spoiler \n\nAran\nGerard\nMugma\nZombie #1\nZombie #2\nEldon\nZombie #3\nWoz\nZombie #4\n \n\n\nYour bladed weapons have little effect on the zombies. Zombie #1 is dropped in the first round of combat, hit by Aran's chain. Zombie #2 stands up, to be hit by Eldon's blade. Zombie #3 continues to maul the man on the ground.\n\n Next in initiative: Woz.\n\nOOC: Can you guys post in initiative order? It makes my job a lot easier, not having to go through all those posts at once.",
"loss": true
},
{
"from": "human",
"prefix": "piperx:",
"value": " His tuning finished, Woz launches into a heartfelt rendition of \"Onward Bold Adventurers\". The harmonious strains Inspire Courage * in all those that hear it. Peeking over the table, Woz takes a deep breath and sheathes his mandolin.\n\n \n Spoiler \n Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " Zombie #4, having killed the man on the ground, clumsily stands up.\n\n Next in Initiative: Aran",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Aran continues to slash with his scimitar at the zombies.\n\nattack: (1d20+2)[ 8 ] \ndamage: (1d6+2)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " Aran's swords bounce of the zombie, having no effect.\n\n Next in initiative : Gerard",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Letting out a bellow that echos around the room, Voth charges the closest zombie and unleashes a punch aimed at the torso.\n\n \n Spoiler \n I'm charging the zombie that occupies A7. First roll to hit: (1d20+4)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Fusecase:",
"value": " Following Voth's Strike, Gerrard takes a tactical stumble back and attempts to hammer the zombie into an awkward defense.\n\n \n Spoiler \nA five foot step away from the action but still within reach, and a leading the attack strike.\n\nAttack: (1d20+4)[ 15 ] \nDamage: (2d4+4)[ 9 ] \n\nIf it hits, any attacks on the zombie get +4 until my next turn.\n \n\n\nAssuming a covering stance, filled with swaying and a smile, Gerard readies to make sure the cadaverous foes don't move easily.\n\n \n Spoiler \nIf they provoke an attack of opportunity from me I will make a trip attempt with my chain.\n\nTouch Attack: (1d20+4)[ 10 ] \nStrength Check: (1d20+7)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Amras Seer:",
"value": " Bad post (did not roll right)",
"loss": true
},
{
"from": "human",
"prefix": "Amras Seer:",
"value": " Rapier\nAttack: (1d20+4)[ 16 ] \nDamage: (1d6+4)[ 6 ] \n\nSickle\nAttack: (1d20+4)[ 23 ] \nDamage: (1d4+4)[ 5 ] \n\nSneak Attack\n (1d6)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " Voth, you hit. Now what?\n\nGerard's chain drops Zombie #2, ripping off it's foot instead of tripping it. Zombie #2 lays on the ground and twitches.\n\nEldon's attacks drop Zombie #3, killing it and splattering coagulated blood all over.\n\nZombie #4 moves closer to Eldon, taking it's time and dragging it's feet.\n\nOOC: Guys, remember to add Woz's musical effect to your attack and damage.\nAlso, post once per round, at any time. I'll compile them at the end of the round and post the results there.",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Aran drops his scimitar and draws his club.",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Spoiler \n Wops would help if I posted damage... (1d6+2)[ 7 ] +1 from Woz music so 8 total\n \n\n\n((Assuming the zombie is now dead... err redead...)) In one fluid motion, Voth turns and rushes the remaining zombie, bringing his fist back and slamming it into the zombie's rotting body with bone crushing force.\n\n \n Spoiler \nAttack:[roll]1d20+5[/roll] +2 for the charge, +2 for my base attack and +1 from Moz.\nDamage:[roll]1d6+3[/roll]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " Voth, reroll. Your rolls did not roll well.",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Spoiler \n (1d20+5)[ 9 ] (1d6+3)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " Update delayed. We need:\n\nAmras Seer\nFusecase\npiperx\n\nto post.",
"loss": true
},
{
"from": "human",
"prefix": "Fusecase:",
"value": " (Oops, Sorry there Halna)\n\n \"Great, music. Now I'll get to enjoy my drink after this.\" Gerard says as he draws out a massive iron jug, and with a slosh he steps forward and pounds whats left of the last zombie.\n\n \n Spoiler \nAttack Roll: (1d20+5)[ 14 ] \nDamage Roll: (1d10+4)[ 9 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " As the last zombie falls over and dies, the moans seem to subside a bit, and the air grows a bit warmer.\n\nThe civilians come out of their hiding places.\n\nWhat do you do now?",
"loss": true
},
{
"from": "human",
"prefix": "piperx:",
"value": " \"Greetings, citizens! Do not fear, for we have put an end to this zombie menace once and for all. Speaking of which, um, how exactly did they come to be here?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " They glance around at each other. One cautiously approaches you. \" Plauge. \" He points to the citizens lying on the ground. \" Seems to be transferred by bite. We might wanna leave. \"",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Voth \n\nStanding above the now destoryed corpses that were once living things. Voth turns to the survivors and the group.\n \"I believe we should be going now. It is not certain when more will come.\" Voth slowly turns to face the survivors. \"Is there any place we can take you that is safe?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " The man laughs dryly. \" Outside the city. Only three miles away. \"",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Voth \n \"If you are fit to travel, I believe we should make haste at once.\" Turning to the others, Voth continues to talk in a deep voice. \"Shall any of you accompany us on our journey?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fusecase:",
"value": " After a long gulp, \"Sure, lets take these things out. Worst case scenario, we die fightin'.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " I'm in. nothing better to do. Aran answers, picking up his scimitar. Besides, i want these zombies gone. ",
"loss": true
},
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " A few of them shrug, and pick up their meager belongings. The man looks around, and then looks back at you. \" I guess we're following you. Lead the way. \"",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Voth \n\nGathering up all the survivors, Voth begins to lead them towards the door leading outside of the church. Pausing as he reaches the door, Voth turns around and awaits the others.",
"loss": true
},
{
"from": "human",
"prefix": "Amras Seer:",
"value": " Eldon in the last moments of the battle began to stare at the vllagefolk, plagye ridden and hungry, and realize that this journey would claim they're lives....one way or another. \"Where shall we go, to another zombie infested church, through dead landprodded like cattle by our fear of zombies, we are doomed, you know thiss of marsh, shall we all trudge wearily and tired.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " Do you mean the main door?\nI need you to make a listen check.",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n\nListening for anything out of place before opening the main door, Valzoa motions for the others to wait.\n\n \n Spoiler \n Listen Roll: (1d20+5)[ 19 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Amras Seer:",
"value": " \"Meh, If we be going anywhere I'd best be gettin' me some sleep.\" with that Eldon grabs his bedroll, and shakes it a bit, then lies down.\n\n\n\n\n\nOOC:(please if I am doing anything wrong point it out.)",
"loss": true
},
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " Voth:You hear many, many groans and moans outside the door. You can only assume it's zombies.\n\nAmras: OOC: The group is going to be leaving in a minute, so it would be a good idea to put the bedroll away. Just saying.",
"loss": true
},
{
"from": "human",
"prefix": "Amras Seer:",
"value": " Post Invalid",
"loss": true
},
{
"from": "human",
"prefix": "Halna LeGavilk:",
"value": " OOC: AS, you didn't hear the zombies since you didn't make a listen check, therefore you don't know that any zombies are out there since Voth hasn't announced anything yet.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 29: Zaknefien vs. Chile I \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Deathslayer7 - Zaknefien \n chilepepper - Chili I \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by ArenaManager \n Arena Tournament, Round 29: Zaknefien vs. Gildean \n \n\n\nFor tonights show, the part of Gildean will be played by Chile I.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Initiative - (1d20+5)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Heh. Thats what I get for cut & pasting.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nZaknefien is disqualified for inactivity.\n\n Chile I is declared the victor and recieves 300xp and 300gp. ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " \"My foot fell asleep.\" Chile says as he gets up and limps off the arena grounds.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Roberts vs. Kyre \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Roberts \n Lord Sarthax - Kyre \"the terrible\" \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Well, I don't plan on buying anything, but I'll wait to roll initiative until your done your shopping.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " ok, i just had oral surgery so im still recovering. will post purchases if any in a few hours.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " purchase\nscroll of shield\n\n(i am kind of new to this kind of coding. can some one help me out a bit?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Initiate Ref Talic \n\nTo spoiler text, type the following, except replace { and } with [ and ].\n\n{spoiler}\nText goes here.\n{/spoiler}\n\nEDIT:\nTo roll, type the following, except replace { and } with [ and ].\n{roll}1d20+4{/roll}\n\nThe above would be for 1d20+4. the numbers inside can be changed to anything you need, for example:\n{roll}1d4+1{/roll} - Magic Missile\n{roll}2d6+6{/roll} - damage for a greatsword if you're medium size and STR 18.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Still not purchasing anything.\n\nStarting in A14 with my Rapier in one hands, and my hand crossbow in the other. Wearing Sharkskin Armor, and wrap-around sunglasses.\n\nInitiative: (1d20+1)[ 3 ] ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " ok thanks\n\ninitiative (1d20+2)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " Ok i start out at Z14 carrying my light crossbow in one hand and my scroll of shield in the other.\n\ni use the scroll and then drop it on the ground. i then cast resistance.\n\nstats for ref\n \n Spoiler \nhp: 6\nac: 19 (+2 dex, +7 shield)\nbuffs: shield 1/10, resistance 1/10\nsaves: fort +3, ref +3 (+6 against aoe), will +3\nspells prepared: 1- mage armor, fist of stone, lesser orb of acid. 0- mage hand, ray of frost, resistance \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"Arr there matey. Reciting a Scroll and Casting resistance both be actions of the standard type. Ye not be being allowed to do both at the same time. Ye be having to choose between them.\" \n\nThe Dread Pirate Roberts - Round 1.\n\nDouble Move to M14.\n\nEnd of Turn.\n\nStats for Refs:\n \n Spoiler \n\nHP: 10 /10\nAC: 18, Touch: 15, Flatfooted: 13,\nBolts: 50\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " High Ref Morbius \n\nMavian said it all sarthax, you can only take one standard action each round. You have two options, to use the scroll or to drop something and then cast resistance as you need a free hand to cast.\n\nAlso you don't need to tell you opponent what you are casting😁",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " for ref\n \n Spoiler \ndont cast resistance\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " my turn\n\ni move to T14\n\nfor ref\n \n Spoiler \n i ready an action to shoot with my light crossbow as soon as Roberts gets in range. as a free action i position the shield to my right protecting me from attacks coming from that side of my body\n \n\n\nstats for refs\n \n Spoiler \n current position:t14\nhp: 6\nac: 19 (+2 dex, +7 shield)\nbuffs: shield 2/10,\nsaves: fort +2, ref +2 (+5 against aoe), will +2\nspells prepared: 1- mage armor, fist of stone, lesser orb of acid. 0- mage hand, ray of frost, resistance\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Roberts - Round 2.\n\nDouble move from M14 to S14.\n\nEnd of Turn\n\nStats for Refs\n \n Spoiler \n\nHP: 10/10\nAC: 18, Touch: 15, Flatfooted: 13,\nBolts: 50\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " ok mavian, i had a readied action to shoot at you as soon as you got into range. that would of been when you about when you passed through N16 or O15, i think its up to the ref where i shot at you or depending on how you got to S14 that would be how i attacked you. so i think i should wait for the ref on this one. but where ever it was, i attacked you with my light crossbow so here is the attack roll on it. (1d20+2)[ 14 ] \n\nplease make me a sharp shooter 😁",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"Aye lad, ye fired a bolt at me,, but you be missing due to my armor of shark scales, so its not really mattering where I was when the bolt was loosed\"\n \n\nAlso I'm a head ref, so if you have any questions that don't relate to spoilered information, I can fill you in. It's also now your turn. I'm in S14, and your in T14.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " im not entirely sure about readied actions, do i get a full turn now or just a move action?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Due to the fact that it happened in the same round that you readied the action, you get a full round of actions this turn.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " free action: move shield to defend the front part of my body.\nstandard action: cast lesser orb of acid at Roberts, giving him an AoO.\nranged touch attack roll (1d20+2)[ 9 ] \ndamage if hit (1d8)[ 4 ] \n \n Spoiler \nlocation: T14\nhp: 6\nac: 19 (+2 dex, +7 shield)\nbuffs: shield 1/10,\nsaves: fort +2, ref +2 (+5 against aoe), will +2\nspells prepared: 1- mage armor, fist of stone, lesser orb of acid. 0- mage hand, ray of frost, resistance\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"Silly Mage, Ye be unable to spit from the shore and hit the sea, yet you expect to be able to lay a hand me whilst I have the protection of his Noodly Appendage?\"\n\n \nRapier Attack (1d20)[ 17 ] \nRapier Damage (1d6-1)[ 5 ] \n\nYou still have a move action left.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " i am good as is. yoour turn",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Roberts - Round 3. \n Move Action : I'm going to use Improved Feint . Bluff Check (1d20+6)[ 23 ] \nWhich requires an opposed Sense Motive From You. *Edit: I don't believe you can beat that, which means you should be denied your dex bonus.\n\n Standard Action: Stick my Hand Crossbow into your gut and pull the trigger. This doesn't trigger an AoO due to my Versatile Combatant feat.\n\n Attack Roll : (1d20+7)[ 18 ] If you fall for my feint, this against your flatfooted ac.\n\n Damage : (1d4)[ 4 ] \n\nEnd of Turn: Although, that should be game, set, and match\n\nStats for Refs:\n \n Spoiler \n\nHP: 10/10\nAC: 18, Touch: 15, Flatfooted: 13,\nBolts: 50\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Though your rapier struck at the speed of wit, it did not pierce your foe. He still lives. Though he does have a gut wound...",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " That doesn't make sense.\n\nHe's got a listed dex bonus of +2, and he cast shield, for an other +4 bonus. So that equals 16. I don't see anything else on his sheet or in his actions thus far that would increase it past that, so how does a 17 miss?",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nLord sarthax, how do you have a +7 shield bonus? That doesn't seem possible for this level of play, and all I see is a shield spell that you cast.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " well i guess i must of been looking at the wrong rules for sheild, i think i have an outdated spell so i thought it was +7 because of what it said on my outdated spell. so i think he won. oh well.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nMy bad. I Should have noticed that mistake before posting.\n\n The Dread Pirate Roberts is victorious and collects his blood soaked booty. ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Whew, you had me worried there for a sec Paladin. I know I have some problems with calculus, but I was sure I was good with simple addition 🙂",
"loss": true
}
] |
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