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[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 23: Grock vs. Deelar \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grock - Morbius \n Deelar - emeraldstreak \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Here goes init\n\n init - (1d20+6)[ 24 ] \n\nI will have to buy something before we start...",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Geez Morbius, are you on a Medal-streak?\n\nBack to the issue at hand: emeraldstreak hasn't posted anything in the playground since January. This is probably going to be another 'wait and get a medal' round. You just have to wait 6 days and two fights instead of 3 days and one fight.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Sigh, anyway I sent him a message let's see if he will appear here",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nDeelar and his rotten mule are disqualified due to inactivity.\n\n Grock is declared the winner and recieves 300xp and 300gp ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 29: Jim the Truant vs. Lichen \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Maldiem - Jim the Truant \n Bishop_Oz - Lichen \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " well that was quick, ha!\nInitiative\n (1d20-2)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " Jim is in K6, Heavy Crossbow in hand, psicrystal in pocket, psionically focused.\n (1d20+2)[ 22 ] Initiative",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " Spoiler \n\nDouble move to J8, on the roof (first move action to get to J7, on the ground, second using Up the Walls (EPH) to get to J8 on the roof)\n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " For the Refs:\n \n Spoiler \nI'll hide/move silently readying my bow to shoot Jim if I see him and moving to H26 scanning along the edges of the barn/house thingy.\nHide: [roll]1d20+9[/roll]\nMS: [roll]1d20+9[/roll]\n \n\n\nStats:\n \n Spoiler \n\nCurrent Location: O21\nHP: 8\nAC: 17 Touch: 14 FF: 13\nSaves: Fort +2 Reflex +6 Will +1\n \n\n\nForgot: you may go.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " Script bugs....\n \n Spoiler \n\nHide: (d20+9)[ 17 ] \nMS: (d20+9)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " LoS is established. Jim is on the roof at J8 and Lichen just finished moving to H26 all sneaky-like.\n\n@Bishop_Oz:\n \n Spoiler \nI learned the hard way that you actually need cover to hide, the trees don't provide it according to the guy who made the map. Sorry. ☹️\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " For the Refs:\n \n Spoiler \n So, since I'd had a ready action to shoot Jim, this means I can make my attack now, yes? If so, I'll shoot at him Shot (d20+5)[ 23 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " For Bishop_Oz:\n \n Spoiler \nI wish I could give it to you with a roll like that but when you hide and move silently you move at only half speed (15ft.) unless you want to take a -5 penalty for swift hiding. Since you couldn't actually reach H26 without doing so, and seeing as how you wouldn't even see him unless you moved farther back, I will assume that you swiftly double moved to H26 and then saw him. He is 30ft. up and 5ft. over after all...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " Noticing Lichen, Jim gives a start, a takes a potshot with his crossbow\n (1d20+1)[ 9 ] Attack (+2 normally, -2 for one range increment farther away, +1 for fighting from higher ground)\n (1d20+1)[ 18 ] Confirm a crit, if needed\n (1d10)[ 9 ] Damage\n (1d10)[ 5 ] Extra damage from a crit, if needed\n\nHe then moves to the other side of the roof.\n\n \n Spoiler \n\nMoves to R8. (That breaks LoS, right? The roof is sloped.)\n \n\n\nEDIT: Done",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " @Refs/Paladin Latham:\n \n Spoiler \n Fair enough, I wasn't actually expecting to reach H26 on this turn, I assumed I was just moving at 15 and would get to L23-ish this turn. I still intended to shoot him the moment I had LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @Bishop_Oz:\n \n Spoiler \nYou wouldn't have had a standard action left by that point. And you see your opponent dissapear over the the slope of the roof at M8. That roof-walker.\n \n\n\n@Maldiem:\n \n Spoiler \nHow do you get down to R8? did you fall off? 🤨\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " @Refs\n \n Spoiler \n\nShoot, I meant Q8, on the roof. Jim didn't have a sudden bout of Lemming-Syndrome. Is it possible to revise that?\n\nEDIT: Also, the map is slightly unclear. Is there a haystack in the starting areas?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " :ooc:fair 'nuff:/ooc:\n\nFor the Refs:\n \n Spoiler \nI'll ready an attack and move to N26 shooting at Jim if I see him\n \n\n\nStats:\n \n Spoiler \nCurrent Location: H26\nHP: 8\nAC: 17 Touch: 14 FF: 13\nSaves: Fort +2 Reflex +6 Will +1\n \n\n\nEdit: Done (whoops)",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " Refs:\n \n Spoiler \n\nJim moves back down to ground level (Q7), then double moves to L10, and hides.\n\n (1d20+10)[ 12 ] Hide\n \n\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " For the refs:\n \n Spoiler \n I'll continue to move from N26 to T26, scanning the barn ready to shoot Jim if he makes an appearance.\n \n\n\nStats:\n \n Spoiler \n\nPosition: N26\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nThat'll do, you're up.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @Bishop_Oz:\n \n Spoiler \nNo LoS\n \n\n\n@Maldiem:\n \n Spoiler \nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " @Refs:\n \n Spoiler \nThis barn is just a stone structure with out any windows, right? Just two doors and a roof?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " Refs:\n \n Spoiler \n\nMove to M17, go prone, hide.\n (1d20+6)[ 9 ] Move Silently\n (1d20+10)[ 26 ] Hide\n\nPull the longspear with my other action.\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " For the refs:\n \n Spoiler \n I'll continue to move from T26 to Z20 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).\n \n\n\nStats:\n \n Spoiler \n\nPosition: T26\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nThat'll do. And LoS please 🙂",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @Bishop_Oz:\n \n Spoiler \nNo LoS\n \n\n\n@Maldiem:\n \n Spoiler \nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " @Refs:\n \n Spoiler \n\nJim removes his Psicrystal from his pocket, activates its self-propulsion power, and telepathically instructs it to (Edit: *double move*) move to the other haystack, M11, and hide.\n Psicrystal rolls \n (1d20+14)[ 26 ] Hide (+12 for Diminutive, +2 from Dex)\n (1d20+6)[ 18 ] Move Silently (as in XPH Pg. 207)\n\nJim himself continues hiding.\n \n\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " For the refs:\n \n Spoiler \n I'll continue to move from Z20 to Z14 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).\n \n\n\nStats:\n \n Spoiler \n\nPosition: Z20\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nLoS please and Done.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Ref Terran \n\n@Bishop_Oz:\n \n Spoiler \n\nNo LoS\n \n\n\n@Maldiem:\n \n Spoiler \nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " @Refs\n \n Spoiler \n\nJim reloads his crossbow, while keeping an ear and eye out.\nReactive Listen check\n (1d20+3)[ 20 ] \n \n\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " For the refs:\n \n Spoiler \n I'll continue to move from Z14 to Z7 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).\n \n\n\nStats:\n \n Spoiler \n\nPosition: Z14\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nLoS please and Done.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Ref chilepepper \n\n@bishop\n \n Spoiler \n\nno LoS\n \n\n\n@maldiem\n \n Spoiler \n\nno LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " Refs:\n \n Spoiler \n\nJim telepathically instructs his psicrystal to make noise. It begins a merry psicystal jig, bouncing around whilst inside the haystack.\n\nJim readies an action; should Lichen come within range of the haystack and begin an attack, he'll manifest Mind Thrust on him. If he's out of Mind Thrust range (25'), he'll instead fire his crossbow. Again, only if it looks like Lichen is about to attack Jim's location or his Psicrystal's location.\n \n\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " For the refs:\n \n Spoiler \n I'll continue to move from Z7 to S1 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).\n \n\n\nStats:\n \n Spoiler \n\nPosition: Z7\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nLoS please and Done.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @maldiem\n \n Spoiler \n\nNo LoS. Your prone position in M17, a hay square, grants total cover to you, but gives everything total cover from you.\n\nAlso, Readied actions aren't flow charts. You name one trigger, and one action, per SRD. If conditions aren't met when the trigger occurs (such as from being out of range), then you cannot take the action.\n \n\n\n@Bishop\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " @Refs, just a Question:\n \n Spoiler \nI'm guessing he isn't going to be on the other side of the building, so I'm going to assume that he's in the barn. I noticed that this barn has some \"doors\" on it and I was wondering what it would take to open the doors with a Grappling hook from somewhere around E6 for the instance of the \"North\" door. What I'd intend to do is throw the hook to catch the door in some manner and yank it open. Also, just out of curiosity, how far open will these doors go?\n \n\n\nStill your turn Jim.",
"loss": true
},
{
"from": "human",
"prefix": "Bishop_Oz:",
"value": " Looks around. \"Hello? Anyone alive?\" ...",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nMaldiem is disqualified due to inactivity.\n\n Lichen is declared the winner and recieves 300xp and 300gp! ",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " *Ker-Embarrassed*\n\nUh... That's what I get for going home for the weekend, I suppose. Sorry about the anti-climactic-ness.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Seffbasilisk:",
"value": " Sigor glances around",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Doctor Spikenburg vs. Andoris \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n \nSeribo - Doctor Spikenburg \n munimortal - Andoris \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Two warmages walk into a bar...\n\ninitiative (1d20-2)[ 10 ] \n\nMay the best blaster win 😁",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " The same to you\n\nInit: (1d20+2)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Spoiler \n Start in M24 Move to P23\nReady Action Cast Magic Missle\nMissle Damage (1d4+5)[ 9 ] \n \n\nyour turn sorry",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " I updated my sheet a bit before beginning my first round. My armor got shattered last round so that one is permanently destroyed and leave my shield home today cause I doubt it will be of any use. Also, I bought a little potion that might come in handy.\n\n \n Spoiler \n\nmove N2 to Q5\nstandard drink Potion\n\nstats:\nAC:17 T:17\nHP:9\nsaves: F3/R5/W1\nlocation: Q5\neffect:reduce person 1/10\n \n\n\nend of turn1, begin turn2, outer yellow rim becomes shallow water.",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " For Refs\n \n Spoiler \n Start in P23\nAssuming no LOS Move to R21 hiding and moving as silently as possible.\nHide (1d20+2)[ 6 ] \nMove Silently (1d20+2)[ 4 ] \n\nPassive Spot (1d20+1)[ 14 ] \nPassive Listen (1d20-1)[ 2 ] \n\nIf Still no LOS Move to Q19\nIf LOS will post.\n \n\n\nwaiting on LOS",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " High Ref Morbius \n\nSeribro\n \n Spoiler \n What potion did you used?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Spoiler \nI had a potion? ... *Goes to read his sheet again*\nAh, yes, check. Its reduce person so I am tiny at the moment.\nWhich is why my AC reads 17. Sorry, forgot to list the effect. Will put it in at my next turn.\n ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Still your move?",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nSeribro, you started on the wrong side of the map. Please edit your move.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " nope, my turns over. Though there were a few technicalities, but they've been put straight now. Your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @munimortal:\n \n Spoiler \nNo LoS, so I guess you're in Q19\n \n\n\nIt is Seribro's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Ah, sorry, my minds been a bit chaotic the past few weeks... Trying to get it back to full function but it still slips up a bit ever so now and then. Gets kinda confusing some times...\n\nSo, its my turn, second half of the second round right?\n\nwell in that case:\n\n \n Spoiler \n\nmove to U6,\nstandard action: ready to cast spell if I he enters my LoE\n \n\n\nStats:\n \n Spoiler \n\nstats:\nAC:17 T:17\nHP:9\nsaves: F3/R5/W1\nlocation: U6\neffect:reduce person 2/10\n \n\n\nEnd of my turn, end of second round, second yellowish rim turns to shallow water and its your turn at the start of round 3",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " High Ref Morbius \n\n\nSeribro\n \n Spoiler \n Your action is too generic. You must say what spell you are reading to cast\n ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " For Refs...\n \n Spoiler \nStart in Q19 Move to O17 as silently as possible\nMove Silently (1d20+2)[ 17 ] \nSpot check (1d20+1)[ 11 ] \nListen check (1d20-1)[ 16 ] \n\nif No LOS move to P14\n\nIf LOS Within 25 ft cast Lesser Orb of Acid\nRanged Touch Attack (1d20+2)[ 22 ] \nDamage (1d8+4)[ 12 ] \n\nIf within 110ft Cast Magic Missle\nDamage (1d4+5)[ 8 ] \n \n\nyour turn if no LOS",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " @ref (response of last round)\n \n Spoiler \nin that case, (widened) empowered maximized magic missile.\n \n\n\n@refs now for this turn:\n \n Spoiler \nmove if no LoS is established, move to W9\nThen, if still no LoS is established, move to W13\nIf LoS was established, cast widened empowered maximized magic missile\n \n\n\nI'll wait with the stats untill LoS has been checked.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @muni\n \n Spoiler \n\nNo LoS\n \n\n\n@Seribro\n \n Spoiler \n\nNo LoS\nJust FYI, Magic missile cannot be widened. The Widen spell feat only applies to Burst, emanation, line, or spread spells. Magic missile is none of those.\n ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " for refs..\n \n Spoiler \n Start in P14 Move to O12\nReady Action Counter spell\nSpellcraft Check (1d20+8)[ 26 ] \n \n\n\nEnd turn",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\n@munimortal\n \n Spoiler \nno los\n \n\n@seribro\n \n Spoiler \nno los\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " omfg... Just discovered I made a mistake during character creation. Was supposed to have taken sudden enlarge spell instead of sudden widen... I'm an idiot...\n\nWell, anyways, since I still don't seem to have LoS, I'll just continue along the line I have been going so far.\n\n@refs\n \n Spoiler \ndouble move to R9\n\nstats:\nAC:17 T:17\nHP:9\nsaves: F3/R5/W1\nlocation: R9\neffect:reduce person 4/10\n \n\n\nend of turn 4, beginning of round 5, second green rim becomes shallow water.\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Initiate Ref Talic \n\n@Dr Spikenburg\n \n Spoiler \n\nNo LoS\n \n\n\n@Andoris\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " refs...\n \n Spoiler \nStart in 012 Move to P9\nReady Action Counter spell cast\nSpellcraft Check (1d20+8)[ 15 ] \n \n\nYour turn",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Spoiler \nIf still no LoS is established, move to R13\nIf still no LoS is established by then, ready action to cast a maximized empowered magic missile\nIf LoS does gets established, either before or after my move, I just cast the pimped up magic missile right away\n \n\n\nwaiting for LoS check before officially ending my turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " LoS is established when Andoris hops up to O9 with Doctor Spikenburg in R9. munimortal may either take a different action at the end of his turn or keep the same action.",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Well lets hope this does the trick, i will stop at O9, and cast Lesser Orb of Acid\n\nRanged Touch (1d20+2)[ 18 ] \nDamage (1d8+4)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " You burn me badly... Just not badly enough... can you somehow dodge a maximized empowered magic missile? If not, you now take (4+4)x1.5=12 damage. Or should the empowering be applied before the warmage edge? In that case, you take (4+1)x1.5+3=10 damage.\n\nAt any rate, you wake up with a very nice nurse above you, in a specially prepared room in the arena's temple and you realize you've just been resurrected after your head was blown off.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nUnless you went for some form of Coup De Grace after your foe was disabled (thus ending the match), Andoris was reached by medical personnel before dying from blood-loss.\n\n Doctor Spikenburg is declared the winner and recieves 300xp and 300gp ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " is there a chance to earn roleplaying exp with the nurse?",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \nNice try, but no.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Clamber vs. Xerxes \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Xerxes - king_korath \n Clamber - Stimpus \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "king korath:",
"value": " init (1d20+4)[ 24 ] \nI hope I finally get to fight someone.",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Clamberer \n\nGood luck, im reserving the right to purchase something in response to yours.\n\n Initiative - (1D20+5)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \nstart in B10, activate burst and drink a potion of shield of faith +2\n \n\nyour turn\nstats\n \n Spoiler \nac24\nhp 12\nspeed 40ft\npsionically focused\n ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Clamberer \n\nOkay then im buying nothing. :)\n\n \n Spoiler \n\nMove from X10 to T10 (Taking 10 on the climb check allowed even when threatened and auto succeeding) And hiding on the top.\n Hide - (1D20+5)[ 23 ] \n \n\n Stats \n \n Spoiler \n\nAC; 19\nHP; 12\nSpeed; 50ft\nReady an action - loose a bolt on LoS and LoE.\n Attack - (1D20+5)[ 7 ] \n Damage - (1D6)[ 5 ] \n Reactive rolls; \n \n Spoiler \n\n Spot - (1D20-3)[ 10 ] \n Listen - (1D20-1)[ 13 ] \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " @stimpius\n \n Spoiler \nplease edit your coordinate, you just jumped into the lava pool\n \n\n\n@king korath\n \n Spoiler \nNo LoS, but that aint exactly surprising I guess\n ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Clamberer \n\nTo refs\n\n \n Spoiler \n\nMy bad - i meant T10 - they look similar on this.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Hey - im going on holiday tomorrow till Friday, this is just to say if i dont post by then this is why, if you want to take the win then do but i would prefer if you didn't just because i warned you. I understand if you want to take the win - and ill meet you again in the final if you do want to.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " If the refs allow I can wait. I won every match I fought this round by default so I what to be able to fight someone.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nSo be it. The game is on hold until next weekend. (officially and everything!)",
"loss": true
},
{
"from": "human",
"prefix": "stimpius:",
"value": " Clamberer \n\nOkay im back, and its your go, i finished my turn - and refs check my second spoiler please. :)",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \nmove to F6 and draw my mind blade\n \n\nyour turn\nstats \n Spoiler \n\nac24\nhp 12\nspeed 40ft\npsionically focused\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nClamberer is disqualified for inactivity.\n\n Xerxes is declared the winner and recieves 300xp and 300gp. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Cogito:",
"value": " DCCCXLIV AD - 229 AH ...\n\nA week after the destruction of Sevilla...\n\nInside one of the few houses that have not been destroyed...\n\nAdil Khalid has been treating the wounded during the last 24 hours without resting,\nGerzson Sandor has just regained consciousness, his side still hurting too much to allow him to do more than look at the ceiling,\nDavid Orcana has just arrived at the house, his head bleeding strongly from the falling stone that hit him while he was scavenging from the ruins.\n\n((\nAdil - 3 non-lethal damage\nGerszon - 1 hit point\nDavid - 3 hit points\n\nYou have all your spells at your disposal\n))",
"loss": false
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n\nLaying in bed I stare at the ceiling counting thaches in th eceiling.\nSienna = Slavic\n One, Two, ... , ninty-nine, ..., one hundered fourty seven \nDavid enters bleeding profusely.\n Damn it, I lost count... \n\nPurple(Lavender) = Latin\n Hey, doc, Looks like somebody is in need of your healing touch. \n One, Two, ... ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil is clearly frazzled and exhausted, rushing from bed to bed in the over-crowded house, working to keep his charges alive. As he works, he mutters under his breath.\n\n (Arabic) Every sun has to set. Every sun has to set. \n\nAdil is a thin man, clad in a simple off-white tunic, white pants, and brown leather sandals. A strip of maroon cloth is tied around his forehead to keep his shoulder-length hair out of his face as he works. In the few seconds he's not engaged bandaging wounds, giving out medicine, crafting poultices, and conducting minor surgical procedures, he runs his fingers through his dark brown hair in apparent frustration. Despite his exhaustion, his hands are steady and his fingers move quickly and adroitly, stopping every few minutes to wash his hands in a bucket of water.\n\nDavid's entry into the house is enough of a disturbance to prompt Adil to look up from a patient. He rushes over to the door and slips an arm around David's back to steady the wounded man and guide him to an open piece of floor. He sighs in frustration and runs his hand through his hair before examining the vicious head wound.\n\n (Arabic) Well, no crowd ever waited at the gates of patience. \n OOC :\n \n Spoiler \n Heal Check (facilitating natural healing) - 26 \n ",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n\nAs the doctor helps the new arival to the floor Gerzson sits up slightly in his convalesance bed very gingerly in obvious pain trying not to open up any freshly healed wounds. The act draining him of what little strength he had regained.\n\n I was talking about me. \nHe says to the doctor in as jovial a manner as he could muster before slumping back into his bed. His tone showing his respect for the healer's chosen profession. Gerzson knows that without the doctor's help he would surely have died but he is uncertian how he got to this place, or how long he had been comatose before he woke up yesterday only that he was thankful to be alive.\n\nGerzson is a slight man with what had been a week's gowth of facial hair and a relatively long jet black hair. His forearms and hands suggest a a man of increadable strength but if one were to continue past to his upper arms ad shoulders it becomes more obvious that he is not likely to live up to that expectation. Even in his current state his jovial nature and powerfull personality shows through. His possesions including a Bag of stuff and a Bow nearly as long as he is tall rest on the floor next to him...",
"loss": true
},
{
"from": "human",
"prefix": "Cogito:",
"value": " Adil can't pinpoint the location of David's excessive bleeding, and a moment after he has lain him down the bleeding becomes stronger and with a gasp David becomes unconscious. Adil manages to stabilize the deadly wounded man for now, but he is not sure wether David will be able to survive.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nFrustrated by his inability to pinpoint the bleeding's source, Adil sighs quietly in frustration. He looks around furtively at the rest of the room, glad that he had placed the newcomer at the far end of the room, surrounded by only a few other patients. Those nearest appear unconscious or distracted, so Adil decides to take a risk. He places his fingertips on the patient's head and begins to murmer quietly under his breath. If any patients are awake and able to hear his quiet whispers, they can make out a few words of prayer for Allah's healing and strength.\n\nHaving finished his prayer, Adil moves over to the other patient who called out for his attention. He quickly appraises his wounds.\n\n(Arabic) You should be fine. All that is required now is rest and good food. The pain will lessen in time. Your side will hurt for a while. That was a rather serious cut, but the immediate danger is over. \n OOC :\n \n Spoiler \nSpot/Listen to see if anyone's watching: 21 Spot, 4 Listen \n\nAdil will cast Cure Minor Wounds on David, hopefullying returning him to consciousness.\n\nQuestions: What sort of display accompanies spellcasting in this world? Is it subtle (maybe slightly glowing eyes and hands or some quiet music) or obvious (a ray of light descending from heaven onto the healing recipient, loud noises, etc)? Is there any way Adil can conceal his spellcasting (a Bluff or Hide check maybe)?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Cogito:",
"value": " David's breathing steadies, his body becomes more relax; he is sleeping now. When Adil turns around he notices that only Gerzson is looking at him, still waiting for an answer.\n\n((Spell's have no other effects except that of doing what they are supposed to do. That means a cure spell's only visible effects are the suddenly closed wounds. So most of the few obvious spells are to be find in the evocation school.))",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson Sandor \n\n(Arabic) Its nice to know that I'll be alright but I don't even know where I am, or how I got here.\nThe last thing I remember I was traveling from Cordoba to Cadiz by way of Sevilla when I arrived there was some sort of battle going on. Aparantly, neither side wanted to halt the battle to allow me to pass and I was struck by members of both factions. At some point I must have passed out I awoke here in you care.\n\nThat was some pretty good work with that other guy. You know I was just joking before right. ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil's body tenses slightly at the compliment, afraid that the patient had seen him supplement his healing with divine power. His speech is guarded when he replies.\n\n(Arabic) The wise say, \"a chameleon does not leave one tree until he is sure of another.\" It is fortunate for you I am here. We of Al-Andulus have preserved medical knowledge that was lost elsewhere. However, you will heal.\n\nMy name is Adil Khalid, by the way. You are...? ",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson Sandor \n\n(Arabic) I am Gerzson Sandor. I was once a scout for the armies of King Louis of Bavaria, now an explorer of the relms of Charlemagne I had seen too much death and destruction in my short time in service to the king and once released from my conscription took it upon myself to take part in the some of the fineries where ever they were at. I had heard tell of a new mosque being built in Sevilla, a wonder of design and architectural beauty, and felt that a trip through the area would be worth the detour on my way to the coast.\n\nI have also heard of that the men of the city of Seville have their hiar cut by some of the most masterfull artisins of that profession in the whole of Europe. I thought to possibly partake of their services as well.\n\nHowever, It appears as if I'll miss my ship from Cadiz to Sicily as a result of my injuries. \n\n[ooc] A little tounge in cheek \"Barber of Seville\" joke there, I hope noone minds[/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil runs his fingers through his hair again, glancing around the room briefly to ensure that no one else needed his immediate attention.\n\n(Arabic) I can't really speak to the quality of the barbers. I arrived only a few weeks before the fighting started, looking for a new surgeon or doctor to study under. And now I'm stuck taking care of all these people. \n\nAs he speaks, one of the patients in a neighboring bed groans and Adil rushes over, examining the patient's wounds quickly and replacing a blood-soaked bandage. While he works, he asks,\n\n So, when's your boat to Sicily? ",
"loss": true
},
{
"from": "human",
"prefix": "Cogito:",
"value": " While you are talking you become aware of a child's voice somewhere outside. He is asking for someone called Adil Khalid, but nobody seems to be able or willing to give him directions as a moment later you hear the questioning voice becoming more distant.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nWhen he hears his name, Adil moves quickly to the door, uncertain whether to be frustrated or concerned. He grabs the door frame with one hand and leans out into the street, calling,\n\n(Arabic) I'm Adil Khalid. Was someone looking for me? ",
"loss": true
},
{
"from": "human",
"prefix": "Cogito:",
"value": " As Adil opens the door, he can see a young boy, his clothings, hair, and face covered in dust. As he calls out to him, the boy turns around and comes running towards you, waving a scroll of paper. \" \"You are Adil Khalid? I have a message from the men camping outside the town. They gave me a loaf of bread and this message.\" The boy sounds quite out of breath but seems rather happy to finally have found the right person.\n\nThe message reads like this:\n You are hereby summoned to the tent of Abd ar-Rahman II who, after having valiantly defeated the northern barbarians, is in need of medical assistance. \n\nThere is no signature and no seal.",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n So, I have arrived in Sevilla. The ship was to leave three days past the Sabbath. I should still be able to make my ship, but I fear that I am not exactly in a traveling form at the moment. \n\nHearing the child's voice.\n Hey, doc you said your name was Adil, right it sounds as if someone is... \nAs the words come out it becomes obvious that Adil also heard the child outside. Before Gerzson can lift his head to see what te doctor is doing he is already out the door\n err, looking for you. \n\nGerzson watches the child hand Adil the note and his reaction to it.\n Well, what does it say? \n\nMen encamped outside or town sending a note to you by name is never a good thing in Gerzson's experience.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil slowly walks back into the house in a bit of a daze, holding the slip of paper in his hand. Gerzson's questions jogs him back to the present.\n\n(Arabic) I have been summoned to tend to Abd ar-Rahman. Apparently he was wounded in the fighting. How they found me or why they summoned me, I have no idea. \n\nHe pauses, moves absent-mindedly over to the water bucket and washes his hands before running them through his hair again. Then, he suddenly turns to Gerzson.\n\n(Arabic) If you were well, would you accompany me to the camp? I cannot ignore this summons, but I hesitate to go alone and know no one else in the city. ",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n It would be my honor to go with you to tend to this new patient. In my current state I do not know how much help I will be to you if there is some sort of rucous, however, I owe you my life Adil. I feel that my recovery will be much faster in your presence than left to my devices in this place.\n\nWho is this Abd ar-Rahman any way? He's gotta be pretty important or they'ld just have one of the field \"surgeons\" deal with him.\n \nGerzson makes the little air quotes as he says surgeons.\n\n I'm quessing that you are expected to come post haste if you'll allow me a few moments to gather my things and dress. \n\nGerzson gathers his things and puts on a relativly fresh set of clothes. The pain he is currently experiencing shines in his eyes and on his cheeks as a single tear rolls down then falls to the floor. A slight gasp escapes his lips as the raises his arms to put on his shirt and again as he sinches his belt tight. As he begins to tie the strings his cloak around his neck his eyes alight again, though this time not in pain it is as though an Idea had just struck him.\n\n Adil, may I see the note. I have a knack for authenticating written messages. There are often tell-tale signs when the the note is less than legitimate. A slight wiggle in the hand when the author is nervous that their forgery might be dicovered. Although it is more difficult when you dont know what the actual person's wrighting looks like.\nThere is a posibility that this is a trap meant to lure the only trained doctor out out of the town. Though how they knew you name is still a mystery, though no more a mystery than how Abd ar-Rahman's men might know the same. Possibly one whom you have treated in these past days was captured. \n\n[ooc]Well, I figured I'ld do the first IC skill check, on one of the most under utilized skills in the game (well this is the first time I've ever seen it used) unfortunately its a secret roll... Detect Forgery:+7 -2(Unknown handwrighting) =+5[/ooc]",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil winces several as Gerzson gathers his belongings and dresses. Fortunately, it looks like Gerzson's wound hasn't re-opened. As they both ready their belongings and Adil makes one final check of the patients, he tries to answer his new-found companion's questions.\n\n Ar-Rahman is the Emir of Cordoba. I haven't been to Cordoba in years... \n\nAt Gerzson's request, he hands over the note.\n\n I don't know what you can make of this, but take a look. I've never seen ar-Rahman's writing either, though it is likely he didn't even write this. \n\nFinally, as the two prepare to leave, Adil stops Gerzson, grabbing the man's shoulders lightly and pulling him gently away from any windows or doors. The surgeon is clearly nervous, shaking slightly.\n\n Wait a moment. You are in no condition to travel, even the short distance to the encampment. Before I do this, however, you have to swear to keep this a secret. \n\nWith this warning, Adil places one of his hands on Gerzson's wound and begins to pray and chant quietly. Gerzson can feel his skin tingling and growing back together under Adil's palm, and his pain lessens substantially, if not disappearing completely.\n\n OOC :\n \n Spoiler \nAdil will cast Cure Light Wounds on his companion (trading out one of his prepared Bless spells).\n\n Cure Light Wounds - 11 damage healed (+1 for CL, +2 for Augmented Healing )\n\nWell, someone had to initiate the \"you can use magic too!\" conversation...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Cogito:",
"value": " The note seems not to be a forgery.\n\nAs Adil and Gerzson ready themselves to leave they notice the few patients who are not in too much agony whispering about Ar-Rahman and how he must have defeated the northmen.",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n\nAfter determining that it is legitimate, Gerzson rolls the note from the unknown author and places it in his scroll case.\n\nThe tingling sensation eminating from Adil's palm on Gerzson's side whole not uncomfortable is a suprise, which causes him to flinch slightly.\n(whisper) \n My friend it would appear that the lord has joined two or his most trusted servants for some reason. \n\nOnce outside of the makeshift hospital Gerzson places his hand on Adil's shoulder and states in the most serious tone he is capable of.\n God has given you power over the body, and has given me power over the mind. I do not know why we have been brought together as yet but I am sure it is to do his bidding. \nHe then throws up his hands and returns to his more aloof normal self.\n Or, were just both abominations to be burned for witchcraft. ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil gives a double-start at Gerzson's comment about \"power over the mind,\" and his eyes widen in surprise. He speaks quietly as they begin to walk down the road.\n\n Definitely not burned at the stake, insha'Allah. I didn't know that any others had abilities like mine. \n\nAs they talk in low tones, Adil leads the way to the army encampment.",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n While we have both been gifted abnormal abilities from God, I am afraid that the Catholic Church has a monopoly on miracles. Our abilities make us a danger to them, their power. You might be allowed to go as an emmisary of God, as Christ himself was purported to control the power of the body. However, there is only one other whom controls the power of the mind as I do... the Morning Star. Some how I don't have any inclination to trust that any one would believe that I have no association with the dark prince.\nAsside from another with similar abilities that is. ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n I don't intend to let anyone find out. When I first found out about my abilities, I made the mistake of telling a trusted friend and teacher. He leapt to the conclusion that I was possessed, and I barely escaped. I had to change my name, alter my appearance, and flee the city. I don't really know why I decided to trust you just now, but it appears we both have good reasons to keep this under wraps. ",
"loss": true
},
{
"from": "human",
"prefix": "Cogito:",
"value": " Once the two arrive at the camp a soldier, clad in the full armor of the emirate, comes running towards them.\n(arabic) \"You are Adil Khalid? Follow me, come!\" \nThe man barely looks at either Adil or Gerzson before turning around again and running right towards the middle of the huge camp, were a richly decorated tent has been erected. Inside there are only two men, one seems to be a priest, the other can only be Abd ar-Rahman himself, lying in a bed. He tries to sit up as the two visitors enter, but all he manages is lifting his arm a few inches. \"Leave me with these men, I will call you should I need you again.\" \nThe old priest quickly leaves the tent, only shooting a derisive look towards Gerzson and Adil.\n \"Come nearer, come.\" His voice is quite weak, that of a dying man. \"I've heard rumors of a capable healer being in the city of Seville. Most extraordinary rumors I've heard about the man who calls himself Adil Khalid... I have been wounded, probably mortally, during the battle with the northern barbarians. If the rumors are true, you shall be rewarded beyond imagination. Now... please... have a look at the injuries.\" \nOnce Adil has uncovered the emir's torso and removed the bloody bandages carefully he can see several deep and frayed wounds, obviously made by rather badly-made piercing weapons. Most of the internal organs must have been at least grazed by these stabs and you are wondering how the man lying in front of you can still be alive.",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n Adil, I will stand watch outside... Your highness. \nWith a slight bow of his head tword the emir, Gerzson turns to exit the tent.\n\nOnce outside of the tent Gerzson scans the immediate area for the soldier whom led them to the tent or the priest. Upon finding either or both of them, he will approach them for a private discussion.\n Sir(s), I would appreciate knowing by whose hand this summons for Adil Khalid was written. I am acting as personal bodyguard for the healer, in that capacity I am in your encampment. However, I am more like unto those northmen in physical appearance and would thusly prefer that this summons have a more official documentation to accompany it, such that I not be confused with some spy and treated accordingly. \n \n[ooc] Trying to obtain a handwriting sample from someone held in obviously close confidence by the emir, if not the emir himself. [/ooc] ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil does his best to hide his shock at the extent of the Emir's injuries. He quickly sets his surgical instruments on a table near the Emir's bed while he calls for one of the soldiers outside to get him a bucket of hot water. After the water arrives, he washes his hands carefully and gets to work, examining the Emir's wounds more closely and beginning to treat the injuries.\n\n(Arabic) Your wounds are truly grevious, my lord. I will do my best to heal them, but you must help as well. Try to relax and pray, perhaps even sleep. Your body has impressive healing abilities, but they are hindered by excessive activity, especially with injuries as serious as these. \n OOC :\n \n Spoiler \nAdil will begin to provide long term care to the Emir, taking 20 on the Heal check for a result of 27.\n\nAlso, is it possible to use the Heal skill to craft simple mundane potions (specifically, a soporific potion to induce sleep), or is a Craft check required. Also, would Adil have any opium in his basic surgeon's kit? Opium was used as an anesthetic well before this time period. Again, Adil's goal is to reduce the Emir's consciousness enough to use magic without his knowledge.\n\nIf possible (and another Heal check is necessary and Adil can't take 10 or 20):\n\n Heal Check - 21 \n ",
"loss": true
},
{
"from": "human",
"prefix": "Cogito:",
"value": " Adil treats the Emir's wounds as well as is possible with the aid of mundane equipment. When Adil looks for any response from the Emir he notices that he has become unconcious.\n((To answer your questions: No creation of any potions without a craft check. You have a good supply of opium with you, as well as any other usual or almost usual substances for the time.))\n\nWhile Adil is treating the Emir, Gerzson's attempt at getting a more official document is only answered with a derisive look by the priest. The soldier it transpires, is just a common soldier, but he assures you that you won't be mistaken for a spy. \"But if you nevertheless want anything official you will have to wait until the Emir is better again.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n\nTo the Soldier: While i appreciate your statement that I'll not be taken for a spy, I'ld still prefer to have some sort of documentation... However, you have been very helpful and any assistance I can get, is very much appreciated. I shall speak with the Emir when he recovers. What is your name, such that I may tell the Emir of my appreciation for your swiftness and candor? \n\nAfter a brief pause, loud enough that the derisive priest will surely hear that Gerzson is talking about him: And what is his problem! Adil Khalid is a masterful healer perhapse the greatest whom I have ever met. Summoned by the Emir or one of his surrogates, some one whom must be aware of his talents, to tend to the Emir's wounds. What is his name? \nChanging to a whisper for the ears of the Soldier only: There is the distinct possibility that he does not have the Emir's best interest at heart. He has been glaring at Adil and myself since we arived and I feel that he is less than appreciative of our pressence. Were I you I'ld inform my superiors of the potential treachery afoot, although I'ld make it a subtile suggestion that they keep an eye on him and his ilk. There is no proof of wrong doing as of yet however I don't trust anyone whom does not want their Emir to be in the presence of a great healer like Adil Khalid. I leave it up to your judgement as you are obviously more familiar with the members of this camp than I. \nBack in a normal tone: I'll take my leave of you now to go check on the progress of Adil and the Emir. \n [ooc] I'ld like a Sense Motive +4 on the Soldier's reaction to and any response to Gerzson's statement. [/ooc] \n\nGerzson then returns to the tent where Adil is treating the Emir.\n Adil, how is the Emir?\nI have a bad feeling about the priest whom was in here earlier. He seems less than excited that we are here. It may be a pride thing or he resents being tossed out of the immediate service to the Emir for a new comer, but the whole time I was outside he kept giving me dirty looks.\nUnless you object, I'm going to do some checking into the background of some of the senior staff members surrounding the Emir. I'ld hate to have the Emir all healed up, just to be assinated by someone close to him. When he wakes up feel free to clear it with him. ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil busies himself tending to the Emir's wounds, washing them out with the hot water and applying bandages and poultices. He also administers a small amount of opium to the Emir, hoping that he will fall unconscious. When he does, Adil breathes deeply and, quickly looking over his shoulder to ensure he is alone in the tent, begins to pray over the Emir's wounds. The sinews begin to knit back together as Adil's power courses through the Emir's body.\n\nHe has just finished his arcane ministrations and is returning to more mundane methods when Gerzson enters, speaking of his suspicions.\n\n(Arabic) The Emir is sleeping, currently. I have done all I can for now, but he requires continued care. His wounds were grievous, and there is substantial internal damage.\n\nBy all means investigate, but be subtle. I don't want to provoke more ire than necessary. I will question the Emir when he is strong enough. And stay close, if you can. The two of us together may be able to survive where one alone would perish, if it comes to that. \n OOC :\n \n Spoiler \nThanks for the clarification, Cogito. That's what I expected, but it can't hurt to ask!\n\nAdil will cast Cure Light Wounds on the Emir, healing 11 points of damage. He'll also continue with his long-term care, allowing the Emir to heal at twice his normal rate.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Cogito:",
"value": " \"My name is Jabir al-Sayyid. But please do not speak too highly of me in front of the emir,\" the soldier says in reply to Gerzson's question. He does seem to feel somewhat uncomfortable at the thought of being praised too much. \"The priest's name is Maymun al-Assadi. He was once in favour of the emir, but now he is just another of his underlings. He was only called to the emir's tent because he is the only priest here.\" Jabir seems to be rather amused about this, but doesn't dwell long on the subject. \"I don't think he has something sinister in mind, though. And I'd rather not raise false alarm, as subtle as it may be raised.\" \n\nAll in all the soldier seems honest, if a bit too humble for Gerzson's liking. There also seems to be some history between him and the priest, although Gerzson is quite sure he won't tell him more about it at this point.\n\nAdil's efforts have greatly helped the emir. The wounds have almost completely closed, and the emir's face has regained some colour. His breathing is regular again and with the aid of Adil's medical knowledge he will have recovered completely in three or four days. For now he is fast asleep and Adil supposes he will continue to be this way for at least half an hour.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAs the Emir sleeps peacefully, Adil washes his hands in the hot water before laying down on the floor of the tent, resting with his behind his head. After a few moments, he gets up and moves to the door of the tent, looking for someone with some authority who can answer his questions.\n\n The Emir is sleeping, but will require more care over the next few days. Who should I talk to about quarters for myself and my associate? It would be best if we remain on hand until the Emir is healthy again. ",
"loss": true
},
{
"from": "human",
"prefix": "Cogito:",
"value": " As Jabir hapeens to be the first person Adil comes across and because he already knows the soldier (at least by sight), he asks him.\n \"I will speak to the quartermaster immediately. He will arrange a tent for you, I'm sure.\" \nAnd off he goes only to return a few minutes later, together with two other soldiers and a tent. A few more minutes pass before the tent has been erected.\n \"So,\" Jabir says, a bit out of breath \"all is taken care of.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil is a bit taken aback by how quickly Jabir got everything under way, but he happily plunks such equipment as he has down inside the tent. He bows slightly to the soldier in gratitude.\n\n Assalam alaykum. Many thanks, sir. You have been most kind. My name is Adil Khalid. If there is anything I can do for you, please ask. And you are...? ",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n\nEchoing Adil's suprise in how quickly Jabir got the tent setup.\n That was pretty impressive Jabir. You obviously have more pull arround here than you give yourself credit for... And many thanks to you as well gentlemen. \n\nGerzson enters the tent and relieves himslef of the majority of his burden, Rations, Water, Rope, Change of Clothes, etc.",
"loss": true
},
{
"from": "human",
"prefix": "Cogito:",
"value": " \"Jabir, my name is Jabir. And do not thank me, I just told the quartermaster that you have saved the emir. I will now leave you to yourselves, there are other duties I have to fulfil.\" With that Jabir leaves in the direction of the outer camp. In the evening the emir awakes and summons Adil and Gerzson. The emir is still in his bed, but he is sitting up when sees Adil.\n \"I do not know how I would be able to thank you. Only a few hours ago I was a dying man, and now... Name anything, I will give it to you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil moves quickly over to the Emir and examines his wounds, smiling as he does so.\n\n Thank you for your kind words, my lord. At the moment, all I require is for you to continue resting. Despite how energized you may feel, you will need a few days of bed rest before the danger is truly over. Meanwhile, we have to consider your generous offer. \n\nAfter a few moments of further examination, Adil retreats from the tent with one further exhortation for the Emir to sleep, beckoning Gerzson to follow. Once outside, he turns to his companion, speaking quietly.\n\n Well, what do you think? Shall we stay and enter the employ of the Emir, or take whatever reward is granted and move on? ",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n Adil, I see no reason not to adopt both paths. My goal in leaving my homeland to come west is to seek an ally in ending the cycle of slavery my people have been subject to for much of our history.\n\nOne upstart kingdom would come in with the promise of freedom inorder to gain the support of the slaves only to enslave their former masters. Whom would then succumb to the seduction of another. With each new dynasty the slaves would become masters and the masters their slaves.\n\nThe emir might just be the ally I have been seeking, however, I'll not lead another conqurer to my homeland to perpetuate the cycle. Only time will tell...\n\nI see no reason not to enter his employ whilst we wait. My loyalty is to my people and not for sale. Should the emir not be the ally I seek I will take my leave of him without a moments hesitation, or guilt.\nThat said until such determination is made I will serve honorably whilst in his employ. \n [ooc]If Gerzson judges the Emir worthy he will request that they go to Romania and free the slaves, other wise he will take $$ (or land or both) and continue his search for an ally.[/ooc] ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n It is possible that Abd ar-Rahman may be the ally you seek, but your homeland is a long way from al-Andulus and is separated from the Dar al-Islam by powerful kingdoms. I do not even know if ar-Rahman has any influence within the rest of the Caliphate, but it is likely he has more than the two of us. Rising within ar-Rahman's court cannot hurt your efforts, at least not as I see it. ",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n You are wise Adil. Indeed rising within the ranks of ar-Rahman's court will not likely hurt my people but it might neither benefit them. If Abd ar-Rahman is my worthy ally then no distance will be too great to travel, and those powerful kingdoms are the lands that spawn the tyrants that I was referring to.\n\nHe who would be my ally in this shall not shed the blood of a single man in giving freedom to my people. He need only facilitate the negotiations, and participate as mediator, teacher, sage, philosopher and diplomat. My people need not another conqurer they must learn a life without slavery. ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil nods, though his face shows a little scepticism when Gerzson speaks of peacefully brokering a deal between the slavers and the enslaved.\n\n I can't speak to whether he will be a valuable ally or not, but we will find out. \n\nAdil continues to minister to the Emir, keeping his bandages clean, applying fresh poultices, and trying to make him rest as much as possible. When an opportunity presents itself, he broaches the topic of remuneration.\n\n Gerzson and I trust in your generosity, my lord. We ask only for the opportunity to use our gifts to serve you and the Emirate. ",
"loss": true
},
{
"from": "human",
"prefix": "Cogito:",
"value": " \"Then you both will receive titles and property to match your deeds and we can talk about everything more specific once I have completely recovered. Until then, might I ask you of a small favour? I lost my sword when I was wounded on the battlefield, and when I sent my men to recover it after the battle was over, it was nowhere to be found. I think it might have been taken by someone in the city as the savages where never able to win enough ground to get it into their hands, and as you have been to the city during the last days you will probably have better chances to find it. The scimitar is easily identifiable by the emeralds on the hilt and the engraving of the emirate's and my name on the blade. Bring the sword and if possible the thief to me and I shall be even more generous.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil frowns almost imperceptibly at the Emir's request as he continues to work.\n\n Hmmm. It will be difficult to track down your sword, but we can ask around. Perhaps two unassuming individuals can open doors that remain closed to the soldiers of the Emirate. \n\nHaving completed his ministrations for the moment, Adil once again makes his farewells and retreats outside the tent. He quickly finds Gerzson and relays the Emir's request.\n\n The Emir wants us to track down his sword, which was lost in the battle. Emerald-encrusted and engraved with the Emir's name. Are you up for a bit of sleuthing? \n OOC :\n \n Spoiler \nKnowledge (Local) check: 20 - What information (if any) does Adil know about the black market in Sevilla? Any prominent locations/organizations/individuals that can be used to (discreetly) tap into the market?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n I am not certian that by the time we locate this item for your emir it will still have its gems and such but I am more than willing to help. Adil, When we return you should probably get some rest... ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil pauses for a moment, running his fingers through his hair and looking around the encampment.\n\n Yeah, you're probably right. Things have been pretty busy. Maybe we can go into town, get a bite to eat and a refreshing cup of tea, and have a look around. Who knows where that sword will be tomorrow. \n OOC :\n \n Spoiler \nI assume it hasn't been more than a few hours since we were summoned to the army encampment. If it has, let me know and I'll renew my spells (unless the Emir's wounds kept Adil up all night).\n\nAlso, any results on that Knowledge check? Where would our characters think to start looking?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Cogito:",
"value": " About 6 hours have passed, it begins to get dark. From what Adil has gathered during his stay at Sevilla there is not much left of the old black market structure but a new one has quickly been established. Only a day before has Adil patched up a yonug man who wanted to thank him with some obviously illegal trinkets (looked like being scavenged from a nobleman's house.) It shouldn't be much of a problem to find him again.",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n That sounds like a good plan to me. Maybe while we are in town you could check on your other patients as well. It seems that more often than not I find myself on the other side of this sort of thing. It is rare that I find myself standing with the powers that be rather than against them. This will take some getting used to. ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n I will admit, it's a little new for me, too. We probably don't want to broadcast our employer on this little mission, though. Working on behalf of the emirate probably won't win us too many points where we're going.\n\nHmm...there is one former patient I would like to check on. Might even be able to get some information...\n\nCome on, I need that cup of tea. \n\nAdil leads the way out of the encampment and back into the city to a small cafe in the center of the city. He sits down at a table and orders a small meal and cup of tea before leaning back in his chair with a sigh. His relaxed posture only lasts for a moment before he leans forward, gesturing for Gerzson to lean in as well. He speaks softly, so as not to be overheard in the noisy establishment.\n\n Yesterday or the day before, I treated a young man named Hasan Manzar for some nasty burns. He tried to give me some pretty valuable items to repay me. I'd bet anything he looted or stole them from some nobleman. Maybe he would have some information for us, at least about where to start looking. \n OOC \n \n Spoiler \nI hope you don't mind that I went ahead and named the young thief. If you're interested, Hasan Manzar is the name of one of my favorite Urdu authors.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n\nAdil finishes his meal and beverage before standing up and stretching, running his fingers through his hair as he does so.\n\n Well, let's go see if we can scrounge up some information. \n\nHe leads the way out of the cafe and into the city, winding his way through the narrow alleys and side streets until he reaches an address he remembers from his conversations with Manzar. When they arrive, he knocks heavily on the door.",
"loss": true
},
{
"from": "human",
"prefix": "Ahus:",
"value": " Gerzson \n\nSeated at the table with Adil gerzson tries several times to order only to be informed that his desired drinks and meal is not on the menu.\n I'll take a cup of wine and ... \n Sorry sir, no wine. \n Ok, then a tankard of ale and a hock of ham. \n I'm sorry sir but we do not serve items unpure in the eyes of god. \nExhasperated.\n Oh, just give me what he's having... \n\nOver the meal Gerzson agrees that this Hasan is a good place to start their search for the sword.\n\nWhen the two arrive at the address:\n Adil, how confident are you that this man would know about the sword? Is it worth me exposing my ability?\nKeep in mind that any one who knows is a threat, regardless of their guilt or innocense there can be no witnesses to our abilities. ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Adil Khalid \n To be honest, I don't whether he'll be able to help us or not. He's just the only person I know in town who might have information about stolen merchandise. As long as we're subtle, we shouldn't be in too much danger. We're just looking for a place to start.\n\nLet's at least try more mundane methods of interogation before using your power. From what I remember, he doesn't seem like the hardened criminal type, so he may very well cave quickly or give the information willingly. Let's just try being friendly, at least at first. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 29: Xirif vs. Brichter \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Neftren - Xirif \n stupnick - Brichter \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Brichter \n\nInitiative Roll\n (1d20+5)[ 6 ] \n\nEDIT: HAHA what an inititive roll",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " (1d20+6)[ 18 ] for Init.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " For Refs: \n Spoiler \nMove to L9\n \n\n\nEdit: Stupnick's turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Brichter \n\nFor Ref's\n \n Spoiler \n\nDrink Potion of Shield of Faith\n \n\n\n\nStats'\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 1/10\n \n\n\nYour Turn",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " For Refs: \n Spoiler \nWill move to N15\n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Brichter \n\nFor Ref's\n \n Spoiler \n\nReady Action, attack him when he get's in range with my rapier\n \n\n\n\nStats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 2/10\n \n\n\nEDIT: sorry, your turn",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " For Refs: \n Spoiler \nWill move to P18 and designate my opponent as the intended recipient of my stance, gaining +2 AC against him. I will also ready an action to use the Shadow Blade Technique maneuver against him, when he enters any square within 10 feet.\n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Brichter \n\nFor Ref's\n \n Spoiler \n\nMaintain my Ready Action, attack him when he get's in range with my rapier\n \n\n\n\n\nStats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 3/10\n \n\n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Ref Terran \n\nNo LoS\n\nXirif's up.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Sorry. Hang on.\n\nFor Refs: \n Spoiler \nMaintain Readied Action\n \n\n\nEnd Turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Brichter \n\nFor Ref's\n \n Spoiler \n\nMaintain my Ready Action, attack him when he get's in range with my rapier\n \n\n C'mon, im waiting here for ya... Where are you at??? \n\nStats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 4/10\n \n\n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Creeping up on you from behind.\n\nFor Refs: \n Spoiler \nMaintain Readied Action\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Brichter \n well if your that scared of me.. just give up...\n\nok.. fine.. tell me where you are, and i will come and get you. \n\nRefs:\n \n Spoiler \n\nMaintaining same readied action\n \n\n\nstats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 5/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Funny. I wonder if we're both running around the building in a clockwise direction...?\n\nFor Refs: \n Spoiler \nMaintain readied action.\n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nstupnick is disqualified for inactivity.\n\n Xirif is declared the winner and recieves the listed rewards. ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Wait... what??!!!",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " bah.. go away for the holiday weekend... figuring i could post this morning.. and they update the comic.. so i wans't able to post till now, when i get home from work..\n\nwell congratz",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Mistake Thread! Disregard!",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " damn...I gotta fight his characters...that is scary...he minmaxes anything...Summoner that cant actually fight...now a guy that can fire a crossbow with deadly accuracy, but cant hit the broad side of the barn with his rapier...and has lowsy spot/listen checks...\n\nStill thinking what to buy...",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Ah MAN!! I set this up in a mad flurry of updating and put you against the wrong opponent! Disregard this tread!",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I don't minmax everything, and Z can too fight, he actually attacked in his latest match so ha :p",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Chile II vs. JSB \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n chilepepper - Chile II \n Talic - JSB \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Of course, why wouldn't we be thrown up against each other again in the first match. Too bad you changed your race, it would've been interesting to have a little kobold on kobold action.\n\nInit - (1d20+3)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Hey, I'm still a kobold at heart. Just a little bigger, with pointy ears now.\n\nInitiative (1d20+3)[ 13 ] \n\nSpell choice for the round:\n \n Spoiler \n\nLevel 0\nSonic Snap x2\nTouch of Fatigue x3\n\nLevel 1\nSonic Blast x2\nCause Fear x2\nRay of Enfeeblement x1\n \n\n\nEquipped Items (at this point):\n1 scroll (held)\n\nSince we're both poor, you got any purchases? Wow, that's a mighty big horse you got there. Question, I note on your draconic breath that your draconic heritage isn't an elemental damage type. What's your draconic breath element choice?\n\nEDIT: Oh, and I don't believe that mount HP are maximized at 1st level. That should put the horse down to a less imposing 13 HP, per it's SRD entry.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Since we're both poor, you got any purchases? Wow, that's a mighty big horse you got there. Question, I note on your draconic breath that your draconic heritage isn't an elemental damage type. What's your draconic breath element choice?\n\nEDIT: Oh, and I don't believe that mount HP are maximized at 1st level. That should put the horse down to a less imposing 13 HP, per it's SRD entry. \n\n\"If the breath weapon of your draconic forebears\ndoes not deal acid, cold, electricity, or fire damage, you choose\nfrom among the four energy types mentioned above.\" \"As a standard action, you can convert an arcane spell slot into a breath weapon. The breath weapon is a 30-foot cone (cold or fire) or a 60-foot line (acid or electricity)...\" Since my heritage is force, I'm not bound by a type. As a standard action... the breath weapon is cone... or line...\n\nYou're probably right about the PONY (not horse). Feel free to ask a high ref about it. I've posted initiative, so I can't change it.\n\nedit: actually, I may purchase something.\n\nedit2: Purchases: and thank god I looked because I forgot a spell component pouch when I made the character.\nStarting with 10g\n1 Spell Component Pouch, 5g, 1#\n1 Spear, 2g, 3#\nGold left: 3",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Originally Posted by chilepepper \n \"If the breath weapon of your draconic forebears\ndoes not deal acid, cold, electricity, or fire damage, you choose\nfrom among the four energy types mentioned above.\" \"As a standard action, you can convert an arcane spell slot into a breath weapon. The breath weapon is a 30-foot cone (cold or fire) or a 60-foot line (acid or electricity)...\" Since my heritage is force, I'm not bound by a type. As a standard action... the breath weapon is cone... or line...\n\nYou're probably right about the PONY (not horse). Feel free to ask a high ref about it. I've posted initiative, so I can't change it.\n\nedit: actually, I may purchase something.\n\nedit2: Purchases: and thank god I looked because I forgot a spell component pouch when I made the character.\nStarting with 10g\n1 Spell Component Pouch, 5g, 1#\n1 Spear, 2g, 3#\nGold left: 3 \n \n\nYeah, I checked that, the only level 1 spell you'd have missed out on was a Mage Armor.\n\nI believe the intent with most feats that allow you to choose is that you choose at feat selection. That's how it works with Weapon Focus, Weapon Specialization, Spell Focus, Greater Spell Focus, Skill Focus, Various Weapon Proficiency Feats, Improved Critical, and the like, to name a few. I'd be happy to let a high ref rule it one way or the other, but it seems like the intent of the feat also, is to lock in a breath weapon for the character, as there'd be no mechanical reason to choose an elemental dragon type otherwise.\n\nI'll get one for both the 4 legged equine issue and this.\n\nEDIT: According to arena rules, you may not change your sheet after your first ACTION. Initiative does not count as an action.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nMounts have average hp.\n\nI'll do some research on the other one.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " When it says choose, you must choose, and that is your type. Much like a neutral cleric deciding positive or negative energy. You cannot simply have all types of breath weapons. Of course, there are feats to give you options, but you must choose a breath weapon type and then go from there.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Now that that's settled, I declare no purchases. I'll delay my first action until I have clarification on which Draconic Breath weapon you can use.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Alright, 13 hp pony, and acid breath (I have acid reflux disease). I've declared my purchases so I think we're ready to go.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Someone should really talk to you about having lines of acid. Liable to get you arrested. Anyhow, as it looks like I'm player 1, I'll start in B14.\n\nMove to G16 (move).\nRead spell off of scroll. (standard)\n\n@refs\n \n Spoiler \n Mage Armor, duration 600 rounds\n \n\n\nstats for refs:\n \n Spoiler \n\nCurrent movement for the round: A14 to G16.\nHP: 5.\nAC: 17 (+3 Dex, +4 Mage Armor). FF 14, Touch 13.\nSaves: F-1 R-3 W-2\nSpells Active: Mage Armor 1/600\nSpells Memorized:\n \n Spoiler \nLevel 0\nSonic Snap\nSonic Snap\nTouch of Fatigue\nTouch of Fatigue\nTouch of Fatigue\n\nLevel 1\nSonic Blast\nSonic Blast\nCause Fear\nCause Fear\nRay of Enfeeblement\n \n\n \n\n\nYour turn, sir.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " 1. You're actually player 2. It's color coded for your convenience. You are blue, you start in blue. If you want me to just start in blue since there's no difference, that's fine.\n\n2. I was looking over your sheet. Unless I'm mistaken, you've got a bit of a math problem. Let me know if I'm wrong. Wizards start with 120 gold. 2 first level scrolls are 50, MW skill tool is 50, 2 spell component pouches are 10, dagger is 2. That leaves 8 gold, far too little to summon a familiar. Am I missing something?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Originally Posted by chilepepper \n 1. You're actually player 2. It's color coded for your convenience. You are blue, you start in blue. If you want me to just start in blue since there's no difference, that's fine.\n\n2. I was looking over your sheet. Unless I'm mistaken, you've got a bit of a math problem. Let me know if I'm wrong. Wizards start with 120 gold. 2 first level scrolls are 50, MW skill tool is 50, 2 spell component pouches are 10, dagger is 2. That leaves 8 gold, far too little to summon a familiar. Am I missing something? \n \n\nYou're right. Didn't catch that, thanks. As I've started my first action, I can't change it on the sheet, but I'll disregard all bonuses from it, and remove it at end of round.\n\nSince you also clued me in on the correct start location...\n\n(hangs, head, trudges to the other side of the arena)\n\nStart in Y13, move to T11.\n\nOther actions remain unchanged.\n\nYour turn.\n\n \"What? My first arena opponent is a pony!? What's this place coming to?\" ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I'll forgo the spellcraft check since you only have one spell on scrolls.\n\nMounted, starting empty handed.\nMove A13 to A7, cast a spell.\n\n@refs, DC16 Spellcraft check let's Talic look here\n \n Spoiler \nCast Shield\n \n\n\n@refs only\n \n Spoiler \nUsing versatile spellcaster to burn 2 zero level spell slots to cast it.\n \n\n\nstats for refs\n \n Spoiler \n\nHP:5\nAC:19\nSpells remaining:3,4\nPosition:A7\nEffects:Shield 1/10\n \n\nedit: Your turn",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Free Action - Spellcraft check to ID Spell being cast: (1d20+9)[ 20 ] \n\nMove: Move from T11 to O16\n2nd Move Action: Put scroll away.\n\nStats for Refs:\n \n Spoiler \n\nCurrent movement for the round: T11 to O16.\nHP: 5.\nAC: 17 (+3 Dex, +4 Mage Armor). FF 14, Touch 13.\nSaves: F-1 R-3 W-2\nSpells Active: Mage Armor 1/600\n \n\n\nHmm... Now let's see, you're probably not gonna come at me without mage armor and shield up, and at the range you're at, Mage Armor would be the better cast. Either way, if you're using the character the way I would use it, you've still got all your level 1 slots open. Spending so much time on your character sheet gives me a good idea of what your character can do... Which is about as useful as knowing the license plate number of the Mack truck that's about to hit you.\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " You made the spellcraft check so you know I cast shield. Now make another to know what I'm casting now (though you can probably guess), same DC.\n\nrefs, DC16 spellcraft\n \n Spoiler \nCast Mage Armor\n \n\n\nrefs only\n \n Spoiler \n Again using 2 zero level slots to cast it.\n \n\n\nAnd I move to A2.\n\nstats for refs\n \n Spoiler \n\nHP:5\nAC:23\nSpells remaining:1,4\nPosition:A2\nEffects:Shield 2/10, Mage Armor 1/600\n \n\n\nedit: Your turn",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Reactive spellcraft check, though I'm relatively sure it's Mage Armor, as you don't have LoS, and I fail to see the use of 1 round of caltrops.\n (1d20+9)[ 22 ] \n\nNot done, will post actions once I review your movement more closely.\n\nEdit: Funny that you buff your AC to the high heavens, when I have 1 touch attack cantrip, which mage armor won't help against, and all my melee is at a penalty to hit. Eh, better safe than sorry, I guess.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by Talic \n Edit: Funny that you buff your AC to the high heavens, when I have 1 touch attack cantrip, which mage armor won't help against, and all my melee is at a penalty to hit. Eh, better safe than sorry, I guess. \n \n\nThank you for that little bit of metagame knowledge.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Originally Posted by chilepepper \n Thank you for that little bit of metagame knowledge. \n \n\nMeta's a way of life in the arena... Like you not rolling Spellcraft on my scroll. :) Character sheets are public knowledge, which includes my attack ability, and spells. :)",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Yes, but what I didn't know is that you didn't prep magic missle, until now.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Originally Posted by chilepepper \n Yes, but what I didn't know is that you didn't prep magic missle, until now. \n \n\nI can see a justification for shield. It's Mage armor that I don't see a justification for. With a 19 AC (18 touch), and my -2 to hit, I'm rollin 20's on any touch attack. By my math, the extra 4 points won't apply to most of my attacks, and won't matter for the ones it does apply to.\n\nThough I don't usually apply very many MM's against a sorceror with a shield spell and the ability to cast it 6 times a day. That's not meta, that's common sense. If I did, your pony would beat me to death while I tried to wait you out.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " In any case, I'm ready with my move now.\n\nMove from O16 to Q11. (Move action)\n\n@refs\n \n Spoiler \n\nReady an action: If I have LoE within 25 feet, cast Cause Fear on the kobold.\n \n\n\nEnd turn.\n\nStats for refs:\n \n Spoiler \n\nCurrent movement for the round: O16 to Q11.\nHP: 5.\nAC: 17 (+3 Dex, +4 Mage Armor). FF 14, Touch 13.\nSaves: F-1 R-3 W-2\nSpells Active: Mage Armor 2/600\nReadied Action: See above spoiler for details.\n\nSpells memorized:\n \n Spoiler \n\nLevel 0\nSonic Snap x2\nTouch of Fatigue x3\n\nLevel 1\nSonic Blast x2\nCause Fear x2\nRay of Enfeeblement x1\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Double move to M1.\n\nstats for refs\n \n Spoiler \n\nReady an action to breathe if he moves into range with LoE\n\nHP:5\nAC:23\nSpells remaining:1,4\nPosition:M1\nEffects:Shield 3/10, Mage Armor 2/600\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Move action: Draw dagger,\n\n@Refs\n \n Spoiler \n\nReady an action to move if he attempts to breathe.\n \n\n\nStats for refs:\n \n Spoiler \n\nCurrent movement for the round: Stayed still in Q11.\nHP: 5.\nAC: 17 (+3 Dex, +4 Mage Armor). FF 14, Touch 13.\nSaves: F-1 R-3 W-2\nSpells Active: Mage Armor 3/600\nReadied Action: See above spoiler for details.\n\nSpells:\n \n Spoiler \n\nLevel 0\nSonic Snap x2\nTouch of Fatigue x3\n\nLevel 1\nSonic Blast x2\nCause Fear x2\nRay of Enfeeblement x1\n \n\n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Double move to X3\n\nstats for refs\n \n Spoiler \n\nI've established LoE, so I'm going to ready an action to breathe on him if he does anything.\n\nEntangling Acid Breath\n (1d6)[ 2 ] Acid (Ref DC15 for half damage)\nTarget is Entangled for (1d4)[ 4 ] rounds and takes 1d6 damage at the beginning of my turn during the duration.\n\nHP:5\nAC:23\nSpells remaining:1,4\nPosition:M1\nEffects:Shield 4/10, Mage Armor 3/600\n \n\n\nedit: Done",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " No visible actions:\n\n \n Spoiler \n\nAs he cannot have a ready action when his turn is occurring, I have a ready action to move if he does anything.\n \n\n\nStats for Refs:\n \n Spoiler \n\nCurrent movement for the round: Stayed still in Q11.\nHP: 5.\nAC: 17 (+3 Dex, +4 Mage Armor). FF 14, Touch 13.\nSaves: F-1 R-3 W-2\nSpells Active: Mage Armor 4/600\nReadied Action: See above spoiler for details.\n\nSpells:\n \n Spoiler \n\nLevel 0\nSonic Snap x2\nTouch of Fatigue x3\n\nLevel 1\nSonic Blast x2\nCause Fear x2\nRay of Enfeeblement x1\n \n\n \n\n\nEdit: Turn complete.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " You obviously have a readied action. If I were you, I know what my readied action would be, so I'm hoping we think at least a little bit alike. Lemme know if I trigger your readied action and if so at what point and I'll redo my move from there. If I don't trigger your readied action this is what happens.\n\nrefs \n Spoiler \nI'm planning on moving after the spell so DC 10 Concentration check for casting the spell (1d20+4)[ 18 ] \n \n\n\nMove to U8\nCast a spell\n\nNot done",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " DC15 Spellcraft to know I'm casting\n \n Spoiler \nDaze\n \n\n\nAnd I need you to fail a DC14 Will save please ('+2 vs. enchantment' elf bonus does apply)\n\nNot done",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Doesn't matter what you're casting. You've triggered my ready action.\n\nFor poops and giggles though...\nSpellcraft: (1d20+9)[ 12 ] \n\nAs the DC was 15, it's gotta be a level 0 spell, which should be your last for the day, if you're playing this smart.\n\nHowever, the readied action was Move. I'll post the exact results of the move in a bit, once I've determined the best position to move to.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Move from Q11 to V8.\n\n Will Save: (1d20+2)[ 7 ] \n\nEdit: That's actually a \"9\", as I didn't factor in the +2 vs enchantment. Still, if I'm right, 30 feet puts me out of range of the level 0 enchantment spell that I think you're casting. :)",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " AoO from the War Pony.\n\nAttack [roll]1d20+3[/roll]\nDamage [roll]1d3+2[/roll]\n\nSince V8 is 5' for U8, it is definitely within the 25' range, you are dazed and unable to take any actions for 1 round.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Forgot I can't stick rolls after an edit.\n\n (1d20+3)[ 4 ] \n (1d3+2)[ 3 ] ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Well, I guess Hoofy is more pony than war.\n\nSince you can't act, I'll take my next round.\n\nMove to X15, breathe an Entangling Acid Breath at you.\nEntangling Acid Breath\n (1d6)[ 2 ] Acid (Ref DC15 for half damage)\nYou are Entangled for (1d4)[ 1 ] rounds and take 1d6 damage at the beginning of each of my turns during the duration.\n\nAnd then I'll move to X23 and be done.\n\nedit:can I roll any crappier?",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " For your convenience\nSRD-\n Entangled\n\nThe character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force . An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell. \n\nand that puts us at round 7 (cuz I know you're keeping track of your mage armor duration :) )",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " In the future, please post your movement ABOVE the ref section, so that it is not confused with a sig block. The movement ALSO triggered my readied action to move, which I certainly would have taken. I'd like to get a ref in here to validate that, and rewind play to the movement. \n EDIT: Incidentally, look at your feats, I'm only entangled if I fail a reflex save. That's even if the ruling stands. Reread, sorry.\n\nEDIT2: I withdraw my objection. Upon looking at the mechanics of the situation, the only thing that would have changed is the location of the players. I'll accept the current positions. Reflex save to follow.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Reflex, DC 15: (1d20+3)[ 12 ] \n\nEdit: Failed, so I'm entangled.Will post action here in a bit. Since I was entangled on your action during the round I was dazed, it is my action now.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Firstly, a minor nitpick. Now that I've reviewed the map more closely, your pony didn't get an AoO, unless you've found a way to give it 10' reach. Moving south from q11 to u8 moves me into your threat range, sure. It does not move me out of a threatened square, which is what provokes. Moot because it missed, but I wanted to throw that out there.\n\nAlso: It's round 6, not 7. Round 1, I cast mage armor. Round 2, I moved to q11 and readied an action. Round 3, I stayed in q11 and drew a dagger. Round 4, I had no visible actions (readied an action). On your portion of round 4, you cast a spell. I reacted with my readied action. You then dazed me. I lost my round 5, due to daze. You used a breath weapon attack on me, bottom of round 5. It entangled me. Now, it is my action, on round 6. Please update the durations of any spells you have accordingly.\n\n Round 6 \n\nMy action: Move from U8 to W10.\n\nstats for refs: \n Spoiler \n\nCurrent movement for the round: Moved from U8 to W10.\nHP: 3/5.\nAC: 17 (+3 Dex, +4 Mage Armor). FF 14, Touch 13.\nSaves: F-1 R-3 W-2\nSpells Active: Mage Armor 6/600\nReadied Action: Move if the kobold performs any attack, including breath weapons, spells, or directing his mount to attack.\n\nSpells:\n \n Spoiler \n\nLevel 0\nSonic Snap x2\nTouch of Fatigue x3\n\nLevel 1\nSonic Blast x2\nCause Fear x2\nRay of Enfeeblement x1\n \n\n \n\n\nEdit: Done.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by Talic \n In the future, please post your movement ABOVE the ref section, so that it is not confused with a sig block. The movement ALSO triggered my readied action to move, which I certainly would have taken. I'd like to get a ref in here to validate that, and rewind play to the movement. \n\nEDIT: Incidentally, look at your feats, I'm only entangled if I fail a reflex save. That's even if the ruling stands.\n\nEDIT2: I withdraw my objection. Upon looking at the mechanics of the situation, the only thing that would have changed is the location of the players. I'll accept the current positions. Reflex save to follow. \n \n\nThis is the second match we've played. I've never had a sig block. Furthermore, in the post it says Move, Cast, Not done, clearly part of my move. There's no precedence that all spoilered info has to be at the bottom, in fact if I do three things in order and the second thing is spoilered, there's no reason to post things out of order. The mistake was entirely your fault.\n\nIf my movement set off your readied action, I wouldn't have gotten an AoO, that's the only difference. Since it didn't hit, it doesn't matter.\n\nIncidentally, you look at my feats. You are wrong.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Here's a minor nitpick for you. You're not in U8, you're in V8. You moved out of two squares that were threatened to get there, and there's no way you could've avoided it.\n\nYou can still make it to W10, so you're move is okay.\n\nRounds post your move action\n1 12 y13-t11\n2 14 t11-o16\n3 21 o16-q11\n4 23 draw a dagger\n5 25 no visible action, 29 readied move q11-v8\n6 32 dazed\n7 36 (V)8-W10\n\nMy spell durations are just fine, thank you.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " You take (1d6)[ 3 ] damage from the Entangling Acid.\n\nnot done",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " That's enough. This particular round wasn't nearly as fun as the last one. On top of that, I'm staggered, and no spell in my arsenal could do enough damage to return the favor, even if I were in range.\n\nOn top of that, a deceptive post flustered me early on, and I've been misreading crap ever since.\n\nI'm conceding the round here. So, I think we're both done.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " There was nothing deceptive about my post. Don't be petty.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nUm. O.K. 🤨\n Chile II is declared the winner. Collect your loot at the arena vending stations. ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Originally Posted by chilepepper \n There was nothing deceptive about my post. Don't be petty. \n \n\nSorry 'bout that. There were a bunch of reasons for that, all bad, mostly explained in the PM I sent. Even without making so many mistakes back to back to back, it was a bad day. Still, you did everything right, by the rules, and you earned the win. Even without my mistakes, you likely would have won, as your build is more effective when head to head against mine.\n\nSorry again, for the snarkiness.\n\nSomething I said though, was true. I WAS staggered, and there wasn't any way conceivable, even if given the perfect opportunity, that I could have returned the favor with any of my memorized spells, which would have put me at -1 and losing. That was the reason I forfeit the match, regardless of other things I mentioned.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I figured once I hit once with my breath weapon, it'd be over. The entanglement really gives an advantage. Sorry this match didn't go as you would've liked. Thank you for the PM, hope you do better in the rest of the tourney.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Yoshi vs. Grumph \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Yoshi \n Amazinggameguru - Grumph \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Initiative - (1d20+4)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "amazinggameguru:",
"value": " Initiative\n (1d20+1)[ 3 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " It would appear that I go first.\n\nI'm going to pick up another 10 shuriken.\n\n Yoshii - Round 1. \n\nFor Refs:\n \n Spoiler \n\nUsing my Carmedine Monk feat to increase my speed.\n \n\n\nActions:\n \n Spoiler \n\nDouble move to F15.\n \n\n\nStats for refs:\n \n Spoiler \n\nHp: 5\nAC: 21. Touch: 19\nSpeed: 40\nPosition: F15\nShuriken Used: 0\n ",
"loss": true
},
{
"from": "human",
"prefix": "amazinggameguru:",
"value": " Grumph Round 1\n\nActions:\n \n Spoiler \nMoving to M21 with a move action and taking a total defense action.\n \n\n\nStats for Ref:\n \n Spoiler \n\nHP: 16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition: M15\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " No LoS established",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 2\n\n \n Spoiler \n\nMove Action - F15 up the curve to J17\n\nStandard Action - If I have LoS after the move, I'll throw a Shuriken at him.\nAttack (1d20+6)[ 16 ] \nDamage (1d6+1)[ 6 ] \n\nIf I don't have LoS I'll ready an action to throw a Shuriken at him if he enters LoS\n \n\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 5\nAC: 21. Touch: 19\nSpeed: 40\nPosition: J17\nShuriken Used: 1 of 15\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Sir Paladin Latham \n\nYoshi easily spots Grumph in M21 before he finishes his move at J17. Even from his vantage point Yoshi still has to contend with cover and the fact that his foe is a TANK. His shuriken bounces off harmlessly.",
"loss": true
},
{
"from": "human",
"prefix": "amazinggameguru:",
"value": " The small projectile bounces harmlessly off of Grumphs armor and he grins moving to the left.\nAction:\n \n Spoiler \nmoving to f20\n \n\nStats for Ref\n \n Spoiler \nHP: 16\nAC: 21 Touch: 15 FF: 20\nSpeed: 20\nPosition: F20\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Ref Paladin Latham \n\nYoshi is at J17, Grumph is at F20.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 3\n\nI'm going to move to G20, and wing another shuriken at his head.\n\nAttack: (1d20+6)[ 12 ] \nDamage: (1d6+1)[ 4 ] \n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 5\nAC: 21. Touch: 19\nSpeed: 40\nPosition: G20\nShuriken Used: 2 of 15\n ",
"loss": true
},
{
"from": "human",
"prefix": "amazinggameguru:",
"value": " Moving quickly Grumph makes his way up the slope where he can see his opponent better.\nDouble move to E15\n\nStats for Ref\n \n Spoiler \nHP: 16\nAC: 21 Touch: 15 FF: 20\nSpeed: 20\nPosition: E15\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 4\n\nMove To G15\n\nAnd bounce another one off of his armor.\n\nAttack Roll (1d20+6)[ 26 ] \nDamage (1d6+1)[ 4 ] \n\nStats:\n \n Spoiler \n\nHp: 5\nAC: 21. Touch: 19\nSpeed: 40\nPosition: G20\nShuriken Used: 3 of 15\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Oooh, Potential Crit. If I hit you again you take an extra point of damage :p\n\nConfirm - (1d20+6)[ 17 ] \n\nNope, Just the 4 then.",
"loss": true
},
{
"from": "human",
"prefix": "amazinggameguru:",
"value": " Grumph roars in pain and surprise at the blow, Time to finish this off \nPressing forward he moves to G18 and sets himself for any further attacks\nStats for refs:\n \n Spoiler \n\nFull defense action\nHP: 16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition: G18\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " The halfling is going to flash a devilish smile and wave before taking off again.\n\"Gotcha good that time\"\n\nYoshi - Round 5\n\nDouble move from G15 going east and hopping down off the hill at J15\n\nMove for Refs:\n \n Spoiler \n\nG1 to U17. The height at J15 to K15 is 10 feet so a jump check to not take damage (1d20+10)[ 11 ] vs DC15.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Refs:\n \n Spoiler \n\nWell, that sucked.\nFalling Damage (1d6)[ 6 ] unless I can also use a tumble check to negate in which case (1d20+8)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @Mavian:\n \n Spoiler \nYou cannot use both Jump and Tumble on one fall because only one can be made in a move action according to the SRD. Unless you've taken damage elsewhere you are merely at 0hp and thus disabled but still capable of fighting.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Paladin\n \n Spoiler \n\nTrue, but I can still bow out of the match as dead. Which is what I'm doing. I'll just take the rest of my action and keel over at -1.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Edit: My bad. 😦",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nSorry, Paladin, but I checked the SRD and the only limitation to both Jumping down and Tumbling to reduce falling damage is that you can only use each once per fall. They are not mutualy exclusive.\n\nYoshi is still in this match. Please continue.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Well in that case you see the halfling shaking himself off after hitting the ground, and running wobbily towards the east, disappearing at U19",
"loss": true
},
{
"from": "human",
"prefix": "amazinggameguru:",
"value": " Grumph Round 5 \nGrumph moves to I17 and takes a full defense action\n\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition: G18\n ",
"loss": true
},
{
"from": "human",
"prefix": "amazinggameguru:",
"value": " Originally Posted by Mavian \n Well in that case you see the halfling shaking himself off after hitting the ground, and running wobbily towards the east, disappearing at U19 \n \n\nBy disappear did you mean go under water since all of that green went underwater at the start of round 5 so only half move.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " We don't have LoS at the moment, so you can hide your location if you like, but since I was going to re-establish it this round, it's up to you.\n\nYoshi - Round 6\n \n Spoiler \n\nUp around the hill from U18 to S13\n \n\n\nYoshi comes back into sight climbing the opposite hill and stops at S13",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Actually, I stayed on the Light Green that didn't disappear until the start of round 6.\n\n\n By disappear did you mean go under water since all of that green went underwater at the start of round 5 so only half move. ",
"loss": true
},
{
"from": "human",
"prefix": "amazinggameguru:",
"value": " Grumph Round 6 \nGrumph moves to G14 and takes a full defense action\n\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition:G14\n \n\n\nOOC: The light green in U19 disappeared at the start of round 5 so any movement on that color of green would have been double cost and at the start of this round would have had sharks attacking from it.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Gah, the map has too much tiny writing. I'll redo my move.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Okay, I recalculated my movement rates in the first round my movement would end in R19\n\nAt the start of round 6 I would be shark bait.\nShark Attack: (1d20+4)[ 5 ] \nDamage: (1d6+1)[ 3 ] \n\nThen:\nSwim Check: (1d20)[ 8 ] \n\nIf that succeeds I end up in U17",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Actually, you may roll a percentile first to see if any shark tries to take a bite out of you in the specific round. This time it was a miss any ways, but keep it in mind for the next few rounds (its going to take a bit before you reach \"dry land\")\nfor uninjured participants, there is only a 40% chance of getting attacked each round\n\n((And yes, if the map stays in the system after this tournament, I'll see to it that it gets some easier to read writings))",
"loss": true
},
{
"from": "human",
"prefix": "amazinggameguru:",
"value": " I think we are waiting on your round 7 actions",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I'm going to float defensively.\n\nSharks: (1d100)[ 15 ] <40 equals bites\nAttack: (1d20+4)[ 5 ] \nDamage: (1d6+1)[ 2 ] \n\nSwim Check: (1d20)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "amazinggameguru:",
"value": " Grumph Round 7 \nGrumph moves to G10 and takes a full defense action\n\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition:G10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 8\n\nSharks: (1d100)[ 36 ] Sharks attack < 40\nAttack: (1d20+4)[ 7 ] \nDamage: (1d6+1)[ 3 ] \n\nYoshi will once again float Defensively\n\nSwim Check: (1d20)[ 17 ] \n\nStats:\n \n Spoiler \n\nHp: 6\nAC: 25. Touch: 23\nSpeed: 40\nPosition:R17\nShuriken Used: 3 of 15\n ",
"loss": true
},
{
"from": "human",
"prefix": "amazinggameguru:",
"value": " Grumph Round 8 \nGrumph holds in G10 and takes a full defense action\n\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition:G10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Round - 9\n\nSharks:\nAt attack if <40 (1d100)[ 88 ] \nAttack: (1d20+4)[ 16 ] \nDamage: (1d6+1)[ 6 ] \n\nYoshi:\n\nFloat Defensively in R17 yet again.\n\nSwim Check (1d20)[ 4 ] \n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 6\nAC: 25. Touch: 23\nSpeed: 40\nPosition:R17\nShuriken Used: 3 of 15\n ",
"loss": true
},
{
"from": "human",
"prefix": "amazinggameguru:",
"value": " Grumph Round 8 \nGrumph holds in G10 and takes a full defense action\nI think with a 4 you might be sinking defensively :)\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition:G10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " There isn't actually a DC for treading water that I've seen. Only for attempting to move.\n\nRound 10\n\nSharks: >40 (1d100)[ 57 ] \nAttack: (1d20+4)[ 19 ] \nDamage: (1d6+1)[ 6 ] \n\nYoshi Round 10:\n\nFloat defensively in R17.\n\nEnd of Turn:\nStats:\n \n Spoiler \n\nHp: 6\nAC: 25. Touch: 23\nSpeed: 40\nPosition:R17\nShuriken Used: 3 of 15\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nActually there is a DC for treading water. I'm fetching the SRD link now.\n http://www.d20srd.org/srd/skills/swim.htm \n\n Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round action) or at one-quarter your speed (as a move action). If you fail by 4 or less, you make no progress through the water. If you fail by 5 or more, you go underwater. \n\nYou must succeed at a swim check if you are in water, moving or not. If you succeed, you MAY move at 1/2 speed...\n\nedit: Since the lowest DC is calm water at DC10, a swim check of 4 means you go underwater. You can use the SRD link to resolve the failed swim check. If you need a high ref to sort anything out, post in the waiting room.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nDue to inactivity, amazinggameguru is disqualified.\n\n Yoshi is declared the winner and recieves this match's loot. ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Doh, I hate winning this way.",
"loss": true
},
{
"from": "human",
"prefix": "amazinggameguru:",
"value": " sorry about that guys, I thought that we were actually waiting on his swim checks after we found out that he failed one and has to make them every round he is in the water",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " Its an ordinary, mildly cloudy day in Skyline, with the threat of rain in the suburbs. But, as we all know, nothing is ever simple in Skyline. And today, of all days, will be when we meet the heroes of our stories. Yes there are other heroes, more famous perhaps, maybe more powerful. But they aren't our heroes. Our heroes are here for their own reasons. And maybe hero isn't the best word for all of them. But I am the narrator, and this, this is Skyline City! ",
"loss": false
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n\nDespite his name, Sun hates sunshine. Makes him feel too exposed, you know?\n\nSo he's walking down the street, hood up and hands in pockets as usual. Your average urchin, picking pockets, stealing from vendors, pilfering the coins from guitar cases...\n\nThen he sees her . A thin woman barely taller than he was, traversing the street. Dark circles under her eyes, as though she hadn't had a good night's sleep in a while.\n\n Heh...stupid lady must have had a bad hangover last night. Probably spent all her money on booze, but an easy mark's an easy mark... \n\nOnce the lady moves past him, he turns around and begins following her, hood still up and hands still in pockets. When he gets close he slides out a hand...",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Avalon/Bryn \n\nThe woman turns when Sun gets into her 'personal space'. \"Do you mind?\" she asks, with a lilting British accent. \"I know you Yanks have different ideas about how things are done, but you're a bit too close for comfort, if you get my drift.\" She steps back half a pace.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James / Transmute \n\nJames was watching the whole thing from across the street. Looking around, he saw no one watching, and ducked quickly into an alley. With but a brief flash of thought, he formed his standard costume around himself from the air itself. It was mostly black, concealing everything but the area around his mouth, and made of an ultra-durable, flexible polymer. As one of Skyline's registered heroes, his costume was a frequent sight on the streets and rooftops. He stood back in the shadows of the alley, not wanting to jump the gun, but ready to react should he need to.",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand: \n\nRand slides into an empty garage, spying the small young man heading for the woman.\n\n\" Ugh... I hate doing my work in daytime. \"\n\nHe presses himself up against a wall, and slides his concealing gas mask on. He puts a hand on his machete, hidden under his leather jacket, and peeks over the side of the wall to watch.",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n Oh crap... \n\n\"Uh, what're you talking about lady? I wasn't doin' nothing.\" Sun quickly backs off and tries to walk away as though nothing happened.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Avalon/Bryn \n \"Just don't stand so close, boyo. That's all.\" ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " Transmute \n\nJames sighed a little... Just another kid down on his luck. He could empathize. Without his powers or his family, he'd be in the same situation. Letting his costume fade back into his normal street clothing, he slipped out of the alleyway after making sure no one saw him. Walking up to Sun Kim, he slipped him a twenty.\n\n Here you go, man... take it. Just try to find something better to do than snatching purses, yeah? ",
"loss": true
},
{
"from": "human",
"prefix": "Warpfire:",
"value": " Adam Breckenridge \n\nIt is likely no one notices the bum sitting on a bench nearby, drinking from a bottle in a paper bag. However, Adam notices much with the help of his mind-sensing powers, including the still hidden watcher. He looks over at the would-be pickpocket and grins to himself.\n\n Getting a little more than he bargained for, I'll wager... \n\nThen his grin slowly turns to a frown. Something was wrong with this child...even just from his surface emotions Adam sensed a very disturbing level of hate.",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Ernie MacCullogh/Murphy's Law \n\nPerhaps the one person who does notice the bum on the bench is the bum on the sidewalk, currently pushing a shopping cart full of junk down the street (a very important homeless person activity), and picking up other bits of stuff as he goes.\n\nSeeing Adam, he stops his cart next to the bench, and plops down on it. He reaches into one of his trenchcoats, pulls out a small, silvery flask, and takes a long pull from it. \"Stinks, doesn't it?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Warpfire:",
"value": " \"I live with it. Could be worse.\" \n\nThere's more resigned acceptance than optimism in his voice as he glances over at Ernie. Adam doesn't comment on the attire, as he's seen much stranger in his years as a bum. Soon his gaze returns to Sun Kim, the troubled look returning.\n\n \"Something wrong with that kid...\" He mutters to himself.",
"loss": true
},
{
"from": "human",
"prefix": "bingo_bob:",
"value": " Ernie \n \"Y'mean besides th'fact that he's doin' it all wrong? Yeh don't just walk up t'them like that... not that I could ever get it t'work fer me. Not much does.\" says Ernie, in a thick New York accent.\n\nHe takes another pull from the flask, screws on the cap, and puts it back in his pocket. He pauses a moment, his hand still in his coat, and a puzzled look comes across his face. He pulls his hand out, entangled in a large, tangled mess of wires. Bits of metal inside the wires hint at technology of some sort. Shrugging, he shakes it off his hand, and tosses it in the cart.\n\n \"So anyways... I'm Ernie. You?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Laura \n\nLaura glanced up at the newspaper building, its windows reflecting the sunshine. The Horizon —god, what a name for a paper in a city named Skyline. Somebody had a truly terrible sense of humor. Still, the building looked prosperous and well-maintained. In fact, she'd have preferred a rickety wooden building to the skyscraperesque, five-story building in front of her—it looked like an office building full of cubicles, which was probably an accurate description—but they were all like that these days. It'd do.\n\nShouldering her purse, she entered the foyer, removing her sunglasses—it was well-lit in here, but not that well-lit—and walked confidently up to the receptionist. \"Laura Coleridge,\" she introduced herself before the secretary asked how she could help her. \"Here to talk to John Amberton?\" \n\nThe receptionist tapped a few keys on her computer. \"Oh yes, he's expecting you. Third floor, first room to the left of the stairwell.\" She smiles. \"Welcome to the Skyline Horizon, Ms. Coleridge.\"\n\n \"Thank you.\" Laura politely avoids commenting on the paper's name, and headed for the stairs. It was only two stories, they'd be faster than the elevator.\n\nJohn Amberton proved to be an angular, tallish man sitting behind a desk, which was clean by her standards—a large computer, plus the little knick-knacks that seemed to pop up on desks everywhere. He rose to shake her hand. \"Coleridge, right? John Amberton, editor. How're you settling in?\"\n\n \"Pretty well, thanks,\" she replied, taking the hand.\n\n\"Right, well, down to business,\" he said, settling himself behind his desk again. All he needed, she thought with wry humor, was a cigar to complete the image of a brisk editor. That and a desk full of paper, but that was uncommon nowadays. \"Welcome to the Horizon. The salary we settled on's a starter, you'll be looking at a raise every few months to every few years, depending on how productive you are and how well you get received. We'll put you on editorials after a while to try to gauge that. How's it sound?\"\n\n \"Not bad enough to pay for another plane ticket home for,\" she said dryly. \"That'll be fine.\" \n\n\"Good. You're a floor down, fifth door. 215. We've got the bare bones for you there already. You use a laptop?\"\n\n \"No. When I need to type, I'll do it in the office.\" \n\n\"Hmmm. Well, you should have what you need to get started down there. Take today to familiarize yourself with the place, tomorrow you're taking unpaid vacation if you're not working. You'll be helping with the local news—the police beat and SLEA stuff, mostly. Popular.\"\n\n \"That's right, you syndicate your heroes over here, don't you?\" \n\n\"That's right, Miss Coleridge. Anything else, ask someone or come see me.\" He didn't rise to see her out, which was fine with her. There was such a thing as overpoliteness, although it was not something she thought would be a problem in America.\n\nShe headed down to investigate her new office. Meeting the other workers could come later.",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n Huh...guess she wasn't so drunk after all... \n\nHe almost ran smack into the burly young man in front of him, offering what was practically a million dollars.\n\n \"Here you go, man... take it. Just try to find something better to do than snatching purses, yeah?\"\n \n\nSun stared at the twenty dollars in front of him, his mind suddenly working overtime.\n\n What?! What the hell does he think I am? Screw you, buddy!\n\n...\n\nBut still, a twenty...that's like, five WackyFun Burgers...and fries! Ooh! \n \"Um...uh, th-thanks. Mister.\" \n\nHad Sun not been so agitated by the situation, he might have... smelled something funny about the fellow.\n\nHe glanced over across the street to a pair of bums reclining on a bench, presumably chatting about their miserable lives. Sun was about to sneer when...\n\n Hey...is that guy staring at me? ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Avalon/Bryn \n\nShrugging off the encounter with the peculiar kid, the woman approaches the other man on the street (James, not the seated bums). \"Pardon me, but do you happen to know where the,\" She fishes a note out of a pocket, \"Omberlen Employment Offices are?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " Horizon Building, Room 215 \nThe room is clean enough with a desk, a table top computer that looks like its four years old. It looks nice enough, beside the equipment, there's a file holder, a printer that is a fair share newer then the computer. There are a couple of folders on the table, as well as what appears to be a welcoming basket.\n\nThere's a window but its not very big, but there may be a good reason for that given what you've heard about this town. And its superheroic incidents. And supervillainy.\n\n(If she bothers to look at the Welcome Basket it says, \"From the Staff, hope you enjoy your time here\"\n\nThere are four files, each with a potential story:\nThe retirement of a group of SLEA supers known as the Spectacular Six who worked in this territory for the past nine years.\n\nA recent breakout by the super criminal The Pale has led to questions on the validity of the Skyline Power Containment Area which houses most local supervillains.\n\nA Tribune is coming in to do a final check for the death penalty of former criminal leader Caleb Mitchelson. Tribunes are groups of three telepaths who check the guilt of any murder accused.\n\nThere's also a story on an extraterestial incident in the southern part of the city, where a strange bug like creature emerged from a pod that landed there a couple of hours ago.\n\nYou can investigate any of them if you like.)",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames gave a friendly smile, looking at the woman for a moment, then nodding.\n\n Sure, I'm out of classes for the day, got nothing to do... be happy to show you around. Name's Jame's by the way. He extended his hand You new to the city, Miss...? ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Avalon/Bryn \n \"Oh, uh, Llewelyn. Bryn's my first name. That's probably easier.\" She takes his hand with one of her own, a tattoo of a celtic cross briefly visible on her palm. \"Just arrived yesterday, found a hotel. Looking for work. You know of anything?\" ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames scratches the back of his head, eyes looking upward as he thinks. As he does so, he begins to walk, gesturing for her to follow. Not off the top of my head... what kind of field are you looking for work in? ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " A nearby billboard reads:\n\n\n ARTIFICIAL INTELLIGENCE ASSOCIATES \n Bringing you into the future \n\nNow hiring, various positions\n \nAn Equal Opportunity Employer ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Avalon/Bryn \n \"Anything really. I'd be best at mechanic or translation work. I suppose I could serve as a bodyguard or police force, perhaps. I spent time in Her Majesty's Navy. But I'll take almost anything. As long as it's legitimate.\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nIan sighs, and drops his hand from the machete. Sliding down the wall to sit against it, he drops his head back and sighs. Before any bewildered homeowner finds an armed man sitting in his garage, he stands, puts away his gas-mask, and walks outside. His sigh levels on the woman who he was almost sure was going to be robbed, and the troubled-looking youth who had almost committed the crime. Seeing another man talking to her, he decides to follow the young man as discreetly as possible, to make sure he doesn't try anything else. Maybe, also, to have a word with him.\n\nShifting his belt, he starts after the lad.",
"loss": true
},
{
"from": "human",
"prefix": "Warpfire:",
"value": " Adam looks away a few moments after Sun notices him, turning back to reply.\n\n \"That isn't exactly what I was talking about...but anyway, my name's Adam. Pleasure to meet you and all that.\" He raises an eyebrow at the mass of wires. \"What was that?\" \n\nIn the meantime, he remains mentally focused on Sun. He sends a wave of apathy towards him that aims to help him dismiss Adam as nothing more than some crazy hobo.",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n Huh...coulda sworn that bum was looking at me. Whatever...\n\n...\n\nTime to get me some Wackyfun burgers! \n\nAnd so he heads off the restaurant a few blocks away, completely unaware of the formerly masked and armed man tailing him.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames nodded thoughtfully. He wished he could be more help, but truthfully, he'd never had the need to hold down a job, due to his powers, and it wasn't something he was experienced with. Still, she seemed a nice girl, and he knew how it was to be alone in the big city.\n\n So, where are you from originally? And why'd you decide to come here? ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nAs he follows the young man at a leisurely pace, he nods at the man and the woman talking on the street, simultaneously giving the traditional Texan two-finger wave. He places his hand in his jacket, checking his meager equipment.\n\n Gas mask? Check. Pistol? Check. Machete? Check. Ah, who am I kidding? This kid's probably just some poor rat. I'm gonna make sure though... ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Avalon/Bryn \n \"Wales,\" she says with a dreamy sort of smile. \"Lovely sort of place.\" She shrugs at the second question. \"Seems as good a place as any. Had a bit of an incident on the last ship I sailed on. Inland seemed a good place to go. You been here long?\" ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames nodded as he walked along. A couple of years. Came up from the south to attend the university. They've got a good engineering program He gave a wry sort of smile Just to warn you, though, it's an odd sort of place. Kind of a wierdness magnet. Draws a lot of metahumans. ",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n Mmm, burgers... \n\nBut something doesn't feel right...\n\n Hey...is someone following me? He sends a glance backwards...",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Avalon/Bryn \n \"Metahumans? Do you know many yourself?\" she asks, doing her best to appear only casually interested.",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nRand does the one thing you should never do when following someone:\n\nHe makes eye contact.\n\n\" Craaaaaaap, \" he mutters to himself. He quickly, and none too subtly averts his gaze and continues forwards.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames shrugs a little, keeping his tone casual, hedging his best. It's impossible not to at least see them occasionally. There's a group that sort of regulates a lot of the active ones - well, the active ones who aren't off perpetrating nefarious acts. The SLEA. Yeah, I've met a few supers. Most of 'em are decent folks. ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"The SLEA? You wouldn't happen to know if they're hiring by any chance? Sounds like a right nice place to work.\" ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames shrugged, giving a little grin. Yeah, they might be... why, you a metahuman? ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"Is that all they hire, then? Just metahumans?\" ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames scratches his head, as if thinking. Not sure. Not that you have to tell me or anything, mind you... just curious. ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"Are you?\" she asks, looking at James pointedly. \"Doesn't seem the sort of thing you'd expect a stranger to ask, now is it?\" She briefly flashes a wan smile.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames shrugged Well, you seemed interested in SLEA... so I just wondered. Besides, I'll tell you if you tell me. he added the last in an almost childish tone, smirking and giving her a wink",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n\nThe welsh woman shrugs and rolls her eyes. \"I did say I was interested in law enforcement as an option. But fine. Yes.\" She arches an eyebrow and crosses her arms, one hand reaching under her jacket with the gesture, feeling the comforting outline of the holstered pistol, just in case. \"You?\" ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames smiles and nods. His eyes follow her arm as it disappears inside her jacket.\n\n Indeed I am... fully registered with the SELA. Alias Transmuter. By the way, if you sign up, you'll have to have a secret... most of us know each other's, but for safety reasons were not supposed to spread 'em around. He winks again The gun, by the way, wouldn't do any good. ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n\nThe young woman relaxes, unashamed of being caught reaching for the hidden weapon. \"It would have helped had you been a mundane with a hate streak,\" she points out. \"It's perfectly legal, by the by. I've got all the necessary permits. You work for them then?\" ",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n\nSun couldn't really figure out why the young, burly man felt a bit...odd to him.\n\n Hey, was that guy following me? Aw, not again, I already paid Big Fella his dues...\n\nWell, better find out. If I run, they'll cap me again. \n\nWalking up to Rand, Sun says in a tired, defeated voice,\n\n *Sigh* \"Hey, man, enough already. I've already payed Big Fella the fee, alright?\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nTaken completely aback, Ian stammers:\n\n\" Um, oh uh, ok... Just eh, makin' sure you were, uh, gonna be okay. Speakin of which, \" he regains his composure, \" do you have some down-low on 'activity' down here? I, uh, like to be informed. You know, anything big going on? \"\n\nRand relaxes a little, seeing how open this kid is being.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames makes a see-sawing motion with his hand, apparently unconcerned about the gun. Sort of. I'm registered, but it's sort of a part time gig. I'm still in college, and I don't run around in costume all the time. And yeah, I understand... the hate groups around here tend to have some trouble, though. Just too many supers. ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"'Super' doesn't exactly apply here. I'm no alpha-grade. I'd rather be a mundane, given the option. Didn't have it, though. I'm just looking for a reasonably good place to work.\" ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames nods and grins ruefully Yeah... I understand that. Sometimes I forget that a lot of people's powers are more of a burden than a blessing. But yeah, the SLEA's a good place to get a job. Pay's only moderate, but the benefits are pretty nice. And, well... He grins a little abashedly. Dunno, just kinda seems the right thing to do. ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"I've been working as ship's mechanic on a number of tankers. That isn't exactly a lucrative career, me boyo. Don't care how much the pay is as long as it's liveable and steady. What exactly is it you do for them? And is there work there for someone who's not looking to trade on their, ah, unique abilities?\" ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames gave another smile Well, that's all right, just wanted to make sure you weren't expecting anything too grand. But yeah, we can always use more help, even if it's not in the superpowered department. Me? Well, I do all kinds of things... patrol work, of course. And I also do a lot of fabrication, occasionally help out with the tech stuff. ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"Fabrication?\" she asks, sounding curious.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames nods, looking around to make sure he's not being listened to once more Yeah... well, my power set enables me to, among other things, make just about anything as long as I know the molecular composition. ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"Sounds useful. Really useful. You alpha-grade, then?\" ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames nods Yep. Course it also means some... privacy issues. Having a guy around who can fabricate anything makes the Department of Defense and the Treasury Department more than a little nervous ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"Sounds a bit of hassle. Haven't had that problem, myself. 'Tisn't hard for me to stay under the radar. Don't usually do anything worth notice.\" She shrugs, her voice sounding slightly pained.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames shrugs a little. Hey, just because you're not big and flashy doesn't mean your not important. Never been in this for the recognition. It's just the right thing to do. ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n\nBryn laughs, although there's no sign of mocking to it. \"I'm not looking for something that's the 'right thing to do'. I'm just looking for a steady paycheck. Course, if the two coincide, I'm not going to complain.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Laura \n\nLaura takes a moment to look at the staff welcome before moving on to the folders, absently turning on the computer. Amberton might have said to take the day to settle in if she needed it, but apparently they were ready if she wanted to start early, too. That was how news worked—it needed to be gotten out quickly to be of any worth. Well, I'd have gotten bored wandering about aimlessly all day anyway. Taking the folders, she flips them open.\n\nRetirement. Moderately interesting. Not urgent. She'd look up the history of the Spectacular Six later. Breakout of an empowered criminal—that was important. It looked like a followup story—they would have announced the breakout as soon as possible, and then gotten the details of the investigation. She'd talk to the police about that one. Or the SLEA, maybe; they were probably involved with containment somehow. They seemed to be involved with everything else.\n\nNext story—a Tribune. She'd only heard of the practice vaguely, but now that she's here, it occurs to Laura that she ought to look into its history. Invasions of privacy were a tricky thing. She decides to familiarize herself with the law as she goes; she's not a live TV reporter, after all. She's allowed to take the time to look things up. This looked to be fairly routine, though the results would be interesting.\n\nNext—alien? She checks the date. Very recent. Funny that they would have given it to her...\n\nIn the back of her mind, she feels stirring. A sense of nagging curiousity.\n\n extra... not from... here? Something... else? \n\nWell. Whatever it was, it had caught the attention of those... things. If she were a TV reporter, it would have been a perfect opportunity, but she wasn't. Still... She wonders what the approach to this would be. Should she be getting an escort, from either the police, the SLEA offices or at the scene? They were probably monitoring this, or the local police were. Perhaps she should ask about that. She'd have a lot more to write on if she saw it herself, but she had no desire to be at ground zero alone if things went bad...\n\nThe curiousity turned insistent. Probably, the things had been wildly disoriented by her move and the myriad of new things it had encountered, and now that they had happened upon something they could understand, they wanted to know more. A few quick taps of the computer keys later, Laura heads downstairs. They were being as compelling as they could manage, but she wasn't about to stumble into this unprepared.\n\nOutside, she looks for a cab before remembering that this is America, and there wouldn't be one. Oh, well—it'd save on money to walk. It was only a short walk to the SLEA offices, and in the right direction, as she'd found when she looked up the office. Briskly, she sets off towards the offices on foot.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames grins wryly at Bryn's words Yeah... well, I know it sounds corny. But to be honest, never was really much of a choice... with what I can do, I wasn't going to get away with not doing something with my powers. I mean, I guess I could live out in a desert compound somewhere or something, but... well, it was basically a case of go good or go bad. he shrugs, smiling ruefully Eh, oh well. Enough of me griping. ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"Is it much farther?\" she asks, walking along with James. \"What's the building like?\" ",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Originally Posted by deepsear \n Rand \n\nTaken completely aback, Ian stammers:\n\n\" Um, oh uh, ok... Just eh, makin' sure you were, uh, gonna be okay. Speakin of which, \" he regains his composure, \" do you have some down-low on 'activity' down here? I, uh, like to be informed. You know, anything big going on? \"\n\nRand relaxes a little, seeing how open this kid is being. \n \n\n Sun Kim \n\n\nSun seems relieved that this odd fellow wasn't demanding tribute.\n\n \"Looking for work? Sure, I-\" \n\nHe pauses, his face a sudden mask of suspicion. Sun grips the insides of his pockets, especially the $20.\n\n \"Wait...who wants to know? What for?\n\nYou a cop or something?\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n Oh god, this kid thinks I was looking for his kind of work! How do I play this? \n\n\" Law enforcement? Not really. Heh. \"\n\n Ugh... how can I not scare this guy off? \n\n\" If you'll let me be completely honest, I'm really wondering if there's anything big I could shut down . Yeah, I'm not workin' for anyone, so I have no problem with you. But if you know anything about drug deals, arms intake, any other organized crime, thas what I need. Plus, you don't look like you work for any syndicates. What goes on with them shouldn't be your problem. \"\n\nRand stares into Sun's eyes, searching for answers.\n\n\" I have a need for an informant. And I've some 'incentive' that's burning a hole in my pocket. \"\n\nIan is completely nonchalant about this financial situation.",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n \"Hmm...pretty tempting there, man. But I can't just rat on on people like Big Fella without \"handymen\" getting all over my ass, you know what I'm saying?\n\nMoney's fine, but I'm more worried about protection. And trust me: the crime bosses around here have eyes and ears everywhere, sometimes literally; the biggest ones got supers as enforcers and stuff. Hell, one of them might be listening right now. \n\nAnother thing pops into Sun's head.\n\n \"Plus...how're you plannin' on busting the big guys by yourself, anyhow? A nine millimeter won't get you far here, man.\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nIan winks at him.\n\n\" For your information, I have some nice equipment. Does the number 5.56 say anything? Maybe, .357? He drops to a whisper. Yeah, I know what you were really getting at. No, I don't have any super ray beams blastin outta my butt when I snap my fingers. \n\nRand chuckles, and reaches into his jacket.\n\n\" But if you don't feel comfortable talking about it, then, \" he says, while pressing a $100 into Sun's palm, \" this conversation never happened. And if anyone comes by askin' about this, sayin' they heard it, just send em on over. I don't bruise easily. \"\n\nIan looks up, and stares down the road for a second before shifting his eyes back down to Sun's.\n\n\" Hey. There's a WackyFun down the street, and I am parched. You can come, you can run off, but I am getting me a DP. \"\n\nHe breaks away from Sun, and with his long gait makes his way towards WackyFun.",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n\nSun stares at the $100, then at the man, then at the $100 again.\n\n Oh, **** it. Big Fella's taken enough money from me anyhow. \n\nHe calls after the man, \"Hey! Hey, wait up, man!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " Spoiler \nThe building is a six story concrete building, with a basement for training. Its about the size of a baseball field and is blockish and uninspired. It has small windows of reinforced glass and as well as having the air above reserved for flight training. The most important issue about the building is it is covered, top to bottom, with murals of the heroes who died in the service of their country and the city. This was commissioned by Agent One, leader of the SLEA\n ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames nods towards the building.\n\n Yep. Here we are. A little... well.. blocky, but it's functional. The murals were a nice touch, I always thought. ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n\nShe doesn't look impressed with the building. \"It's no Old Bailey, but I suppose if it works, it works. You spend much time here?\" ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames seesaws his hand back and forth. A bit. Most of the time I'm out on patrol, but I hang around in case somebody needs something made, or just to see people, grab a meal in the commissary. ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"Do they have an auto shop or anything of the kind? Ground vehicles and tankers aren't exactly the same thing, but I can do engine work on them too.\" She looks at the doors then adds, \"Mind showing me around inside?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Laura \n\nLaura stops on the corner, feeling a little winded. She'd been walking briskly, but still—was she that out of practice? God, I've been living in cities too long. I used to love rambling around the countryside for hours on end. Maybe I'll walk from my apartment to work, see how that works out. For now, she was here.\n\nShe looks the six-story building up and down, then shrugs. If she was going to go in, she might as well go in and see if somebody could point her in the right direction. And conveniently, there was a couple right in front of the doors. \"Excuse me,\" she calls in a sharp British accent, approaching, \"are these the SLEA offices?\" ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n\nBryn's head whips around and a glad smile spreads across her face as she hears Laura's voice. \"Nice to hear proper English for a change,\" she replies with the lilting welsh-brit accent of her own. \"I'm told this is the place, but as you can see, I've not been inside as yet to verify.\" ",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n\nSeeing that the stranger wasn't responding, Sun calls out again, \"H-hey! Hey yo! I'm talking to you man, wait up!\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nHearing Sun for the second time, and himself satisfied, stops in the middle of the pavement. He waits for Sun to catch up, and turns to him, a grin breaking out on his face.\n\n\" Oh, good! I was wanting that hundred to go to good use. Thanks for changing your mind. To tell you the truth, I haven't been doing this gig long, and I haven't been in this city long either. We can talk about what you know over some lunch. Oh, and we haven't really been properly introduced. My name is Ian. \"\n\nIan extends his hand towards Sun.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Laura \n\nLaura smiles. \"Likewise.\" She holds out a hand. \"Laura Coleridge. Just arrived here a couple days ago. It's taking a while to get used to everything.\" ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"Bryn Llewelyn,\" she replies taking Laura's hand and shaking it warmly. \"I arrived just last night myself. Looking for work and a place to stay. The whole place is new to me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Laura \n \"Somebody to be disoriented with. Lovely,\" she says agreeably. \"The complex I'm staying in is cheap and had openings as of two weeks ago, but I'm afraid I can't help you on the job front. I'm a little new to be reccomending anyone.\" ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames waits for the two countrywomen to introduce themselves to each other for a moment, smiling as he sees a break in the conversation.\n\n James. Nice to make your acquaintance. I was just showing Brynn around the place. You're welcome to come too, if you like. ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Laura \n \"Be glad to,\" she replies, offering a hand to him as well as she realizes she's been ignoring him. \"You're a native, I take it?\" ",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n\nSun stares at the hand for a moment, then grasps it.\n\n \"The name's Sun. Sun Kim.\" \n\nThen he grins, a hint of youth seeping through the mask of grime and stoicism.\n\n \"So...how 'bout that WackyFun burger?\" ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"I might try that out, thanks,\" she says to Laura in response to the housing comment. She leaves the next move up to James-- stand and chat or head inside makes no immediate difference to her.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames nods at Laura's comment. Yes indeed... Well, to a degree. been here for a few years, studying at the university if you want to count that. \n\nWith that, he motions the two inside, preparing to show them around the building\n\n(OOC: I don't know if you want to describe this part, or if I should just make it up.)",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (erm. I'm bad at descirptions, but here goes)\n The room has nice wood floors, and a round receptionist desk with three secretarys sitting around. Its a nice room, not the best furnished but nice, with some waiting chairs and a desk. There appear to be some streamers being set up. ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nIan leads the way down the street, keeping talk to small things: weather, other people, jokes, etc.\n\nAs they get to the counter of the Wackyfun, he delivers a final punchline.\n\n\" So Ike says, they just found the man who robbed my house. He was shot in the hip, and had a three of diamonds in his pocket! \"\n\nIan gives a chuckle, hoping for laughs, and looks at the register dude.\n\n\"Ummm... hm... I am liking the #7 combo today, and hold the veggies. And put extra pepper jack on it. Danka! Alright Kim, go ahead and order.\"\n\nIan moves to the back to claim a not-so-decrepit table.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n\nBryn approaches one of the receptionists. \"Hello. I'm looking for work. Who would I speak to?\" ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nAs Brynn goes to speak to the receptionist, James turns to Laura So, what exactly are you here looking for? ",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n\nSun tries his best to keep his brain from melting into goo from Ian's terrible, terrible joke. Fortunately, he had burgers to help him with that job.\n\n \"Ok, uh, a #3 with a large drink aaand...oh, chocolate milkshake. Wait, make that two.\" \n\nHe pays and grabs the bags of (heart-rending, vein-hardening, super greasy) food and follows Ian to the table.\n\n \"What?\n\nOh, that. Come on, man, I haven't had a milkshake in, like, forever.\" \n\nHe sits down on a rickety bench made of black plastic and bites deeply into his cheeseburger. Having forgotten his table manners over the years, he sprays it while saying it.\n\n \"Ok, thanks for the food man. Time for business.\n\nYou said you're new here, right? Then here's a few bits of free info, stuff everybody who's not stupid knows. First off, we got three main crime groups here, the Suited Men, the Freaks, and the Olympians.\n\nThe Suited Men are pretty much old-school Mafia guys. They're probably the biggest and the richest, but not necessarily the most powerful, group around here, I think. Their boss is the guy I was talking about, Big Fella. Not so big from what I heard, but don't say that to a Suit, or he'll stick a 9mm to your face and tell you to apologize. The Suits are smart: as far as I know, Suits don't get busted. Not by the Police, not by the Feds, and not even by the...SLEA.\" Sun growls out the last word.\n\n \"...Ahem. The Suits tend to, uh, \"charge a toll\" on little guys like me, usually small-time thugs who don't belong to any major gang. When it comes to paying the tax, the Suits are like the Feds, but worse; they'll find you, beat you down, then take everything you got. And they always, always find you.\n\n Then there's the Freaks. Supers gone bad, like a criminal version of SLEA, you know? They do some pretty minor stuff, like drug running, mugging, arms smuggling...they hang out around the rim of the city. They're kinda small, smaller than the Suits. But not even the Suits mess with the Freaks. Last week, word was that one of the Freaks is wanted for killing a SLEA loser.\n\nAnd then...the Olympians. No, not really THOSE Olympians/ This is where we get into some pretty weird ****. This ain't Zeus, Poseidowhatshisface crap, man. I've heard that the kids, like Ares and Apollo? I think? Kicked out their daddies and now they're running some crazy cults here and there. They haven't done anything wrong...yet. But they're strong, they're on the down low, and people are scared. And don't bother hitting the books on these guys; word is that the new...gods? I guess? Are completely different.\n\nSo, uh, yeah. The three biggest dogs in the city and they're all out of our reach. Yeah, I've heard of Mr. \".357\". I almost got hit by one in a gang war between the Suits and some other punk gang. Trust me, you're gonna need a whooole lota bullets to take out any of the three. And one you start, they'll hunt you down and kill you.\n\nMaybe we could, you know, start small, for now?\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nIan slowly leans back and forth in his chair, digesting this statement. And his food. Always was a fast eater. Wiping some crumbs from his hands, and his jacket (with a stare at Kim), he brings his chair back into contact with the floor.\n\n\" Cripes... that's a lot of work to be done. We , \"\n\nIan emphasizes this word, and smiles,\n\n\" are probably going to get into a lot of trouble with some very nasty people, so I need to know two things. \n First, I need to know if you can take care of a few lowlifes on a small bust. Got a gun? Training with said gun? Some kind of martial art, or boxing? Knife skills? \"\n\nIan leans back again in his chair, the aged, abused plastic protesting noisily at this treatment.",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " The receptionist looks up, \"Are you a metahuman?\" she asks simply.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n\nShe shrugs. \"I don't see why that's so important, but yes. I would much prefer work that didn't rely on my using those abilities, though.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " \"We don't supply that kind of work here, this is an agency that works in the protection and aid of the public through the use of superhuman abilities. There are other places to work if one wants a normal job.\" says the Receptionist steadily and simply, without any kind of malice or simple mercy, like reciting it out of a text book.\n\n(Sorry, I just can't see them giving a job to someone who doesn't want to use their powers. Why don't you look in the paper for a job as a mechanic or whatever else your qualified for?)",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n\nThe woman looks a bit confused. \"So you've got superhuman receptionist abilities or something to have that job? Who maintains the building? Or fixes patrol vehicles, or maintains an armory, if there is one? Who does the record keeping?\" She doesn't have any anger in her tone, just a simple lack of understanding on how the SLEA works.\n\n(Well, I figured that, since 2 players already work for the SLEA, it would make sense to try to form a team by joining up as well. And I figure Bryn's powers aren't going to be used that often in the first place, and since it hurts like the dickens to use 'em, she'd rather avoid it unless necessary. Even if she was hired as a super medic, she'd be spending a lot of time sitting around waiting for someone to get hurt. May as well give her something useful to do. I do have to wonder who does the day-to-day support stuff. Is there a Superjanitor running around cleaning the toilets with laser beams or something?)",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Laura \n \"The information desk, I suppose,\" Laura replies with a shrug, \"or just someone who has the time to answer questions. I'm a journalist, I should know basic info on what I'm writing about, and this seemed like the place to find out.\" ",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n We?! Oh man... \n\nSun ponders at Ian's question for a few moments.\n\n \"Hmm...I don't know why I trust you so much, but here goes...\" \n\nHe finishes off the last of his fries, takes a last sip of shake, and then leans forward, obscuring his hands from all but Ian.\n\n \"Ok, take a look at this...\" As he speaks, a thin, black wire snakes out from the tip of his right index finger. It looks like it's made of metal, but metal couldn't possibly be that flexible, could it? Or so sharp-looking?\n\n \" This and seven of its buddies is why I don't carry a gun with me man. Handy as a garrote or for tripping, and cuts right through everything, like steel.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " \"I have brief level precognitive levels, the man sitting to my right has enhanced reflexes, and the woman to my right has an eidetic memory. We all underwent training in drawing the gun underneath our desk, arming it, and firing it in under six seconds with accuracy within ten feet. Our machines are maintained by their inventors or whoever they hire to handle such things. Our mundane maintenance is done by Jim, he's a super-speedster but he's a bit nervous since the death of his partner. Honestly I don't know who works support. What is your power, and why are you reluctant to use it? These are important things to us.\" said the Secretary, a bit befuddled.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\nJames' brow wrinkled as he overheard Brynn's conversation. It seemed odd to him, too, that everyone, including support staff were all metahumans. It seemed... unlikely. Shrugging mentally, he turned to Laura with a pleasant smile.\n\n Well, you can probably try to talk to one of the people here, or I'd be happy to answer whatever questions I could. ",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"I can heal people,\" she says quietly. \"Broken arm, bullet wound, missing limb, cancer, you name it. I don't like to do it as I temporarily end up with whatever it is I'm curing, and it's excruciatingly painful to do it besides.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " \"Any weapons training, what weapons to what degree?\" asks the woman politely.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n \"Military training. Pistol, rifle, and 60mm deck gun. I don't expect that last will be terribly useful, of course.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " \"You've never seen our armoury. Alright, here's some forms, you can look them over, over there.\" she takes a form out of the desk, its about as thick as you fist and weighs like eight pounds. It roughly comes to an outline of all the rules that they want you to follow, basically police rules, plus enhanced discretionary power. Then there are two pages of questions about your powers, and then there's two pages on why you want to join, and then there's a waiver for a mandatory mind scan. She then points to a seat.",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n\nThe woman's eyes go wide at the stack of paper. \"You're joshing, right? I thought the paperwork for the Royal Navy was bad.\" Seeing that the receptionist is quite serious she heaves the stack over to a chair and starts in on it, clearly intent on reading every page.",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n \"Eh? Eh? Is this cool or is this cool?\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nIan's eyes grow wide, but then return to normal in a quick blink.\n\n\" Well, you're pretty darn forward. I guess if this is 'show you, show me,' I'll tell you what I'm all about. I, well, have the qualities of a tank. Maybe strength is not part of that, but I can take a crapload of damage, and still be on my feet. I was shot seven times, once in the jaw, on a 'routine' drug bust. Capped every one of the thugs in the knees for those. About 2 days later, after shutting up in my apartment with 6 liters of Doctor Pepper, some Ramen Noodles, and heavy bandages, I woke up with all my wounds gone. Weirdest thing was, none of those shots had 'hurt'. Oh sure, I felt the sensation of the blasts, but no pain. \"\n\nIan eyes the fingers, with their strands of hidden metal, and speaks again.\n\n\" Those make good tripwires, eh? That's damn impressive, s'cuse my French. That would help out immensely, not to mention how dangerous you would be in a fight. What have you tested those suckers on? Car metal? Brick? Enlighten me, if you would. \"",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n\nThe lad scrunches up his face in memory.\n\n \"Pain resistance, huh? That's pretty damn cool man! It'll help a lot around here...lets see....\n\nUh, I remember one time when I was using my wires climb up a wall, all ninja-style. I got my wires around a metal railing, it looked like steel...I'm climbing up, and the next thing I know I'm on the ground with a sore ass and a piece of metal railing clanking around right next to me.\n\nSo yeah, my wires'll cut through steel, though the tougher stuff could take some time, I think. Bricks? No prob. Cars? Oh yeah.\n\nI've...I've never really killed anyone with my wires, though. We're not going to go around killing people, are we?\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nIan gives Sun a pained expression.\n\n\" No. Never. Not unless they are gonna to kill you, then you try to incapacitate them. Killin' just doesn't feel right. \"\n\nHe slaps his thigh, and smiles sunnily once more.\n\n\" But that's not stopping me from poppin' 'em in the leg, eh? You can fix those suckers! Give em something to think about while recuperatin'. And you? Just give them a few lashes, they might leave you alone. Whip their guns in half or something, its all good. \"\n\nIan leans his head back and sighs deeply.\n\n\" Agh. Let's just hope that there is never a time when we need to do that. I like to go in, bust a few heads quietly, then make off with the money and leave them with the drugs, and a visit from the police. \"\n\nHe jerks his head back forward, and gazes into Kim's eyes.\n\n\" Say, Sun, I remember you kinda growlin' out SLEA. What's your problem with them? What's up with 'em? \"",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n\nSun chuckles a bit, both out of relief and laughter, but his face goes stony when Ian inquires about SLEA.\n\n \"...sorry man, but I don't really wanna talk about that right now. Maybe later, alright? All I'll tell you right now is...I don't like them. Hell, I hate'em.\" \n\nHe breaks his gaze and stares at the scratched plastic of the food table, sipping on his second milkshake.",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nIan takes this as the cue to 'drop it and leave it alone'\n\nCant have an angry teammate now can we?\n\n\" Alright, it's okay. Anyway, I don't think I'm gonna appreciate them much either, what with vigilantism frowned upon by society. So, what are we gonna do first? Got anyplace for us to start? \"\n\nIan says this while pondering Sun's interesting steps towards lawfulness. Rand smiles inwardly. Steps .",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " Bryn \n\nAfter quite some time, Bryn returns to the desk with the paperwork. \"All finished.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Laura \n\nLaura shrugs. \"If you think you know how the place works, sure. How does the SLEA handle disturbances? Is it organized like a department of the police, with calls received and whatever individual best fits the situation dispatched? Or is it more of a collection of vigilantes, with whichever member happens to be handy helping out when they see a problem? Or some of both?\" She raises an eyebrow. \"And do you have any idea if there's a public book of regulations on this sort of thing? I don't imagine I'll think of everything I want to know while I'm here, and it would be better to have a reference so that I didn't have to go bother somebody for everything I want to know.\" ",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n\nSun seems to quickly change his mood at the thought of busting some thugs.\n\n \"Hmm...*sip*...well, I remember a bunch of petty muggers robbing a convenience store a few blocks away last night...the cops ate too many donuts to keep up with 'em. And the SLEA's definitely not gonna bother cracking down on no-namers like them. I tracked them for a bit, so I think I know where their hideout is.\n\n'Course, we should try to keep a low profile, cuz if we don't, both the SLEA and the Suits will be after us. One's gonna try and bust us, the other's gonna try and cap ups.\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nIan gives a quick smile.\n\n\" Heh. You think I would be sitting here if I didn't keep a low profile? Anyway, this sounds good. I really hate the big important idiots only dealin' with 'important' stuff, not givin' a crap about the little guys. What is that convenience store owner's family gonna eat, if they don't get any money? Freakin' bureaucrats sitting around not giving a rat's porker about these people. But enough of that. I say we get ready for a possible crackdown tonight, eh? \"\n\nHe leans forwards and eagerly cracks his knuckles. Even during his tirade, he looked at ease.",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n\nSun gives a boyish grin and replies, \"Heh heh...let's kick some ass man!\n\n...\n\nSo, uh...\n\nWhat're we gonna do till then?\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\n\" Well... I really need to get back to my condo, in the Ferarri parked a couple blocks down, check on my huge arsenal of assault weapons, pick out a couple or 5, and load up an armored tank to bust down a wall and kick some serious butt. Or maybe I'll just get in my Jeep, ride back to my house, and check my equipment, slash get some naptime. I likes my naps. \"\n\nIan pushes his chair back, stands to his feet (as opposed to his eyeballs), and turns towards the door.\n\n\" However, if you want to come too, I could accommodate you. I got an Xbox 360 before I came here, and I have Halo 3. \"\n\nIan chuckles to himself, and thinks back to all the fun he had with that game. Oh, and the fun he still has.",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n\nSun stares at Ian with his mouth wide open.\n\n \"Oh...uh...um...I'll pretend that you're screwing with me on that \"armored tank\" part. But yeah, I'll come with ya. Thanks.\" \n\nHe starts tidying up their eating place when he asks, \"By the way...what's Halo 3? Don't play a lot of games, you see...\" ",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " James \n\n\nJames thinks about Laura's question before answering Well... little bit of both, really. People do get put on assignments and they try to route people to the jobs that most suit their talents, but if there's trouble nearby, nobody's going to wait for a call from HQ before they suit up and answer it. And yeah, there are quite a few regulations, but some metahumans make more effort to follow them than others. ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Should I time jump you through to the evening?)",
"loss": true
},
{
"from": "human",
"prefix": "DarkLadyOfTheSith:",
"value": " (Does Bryn get a job or an interview or anything?)",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Oh, you get the job, thats a given. Why? Because your a main character😉. But that paper would take you a bit to read and there doesn't appear to be anyone else doing anything and with three of the PCs waiting to do fun heroic stuff tonight, why wade through it?)",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " (Perhaps the SLEA is somewhat mired in bureaucracy and so Bryn's application will need quite a bit of time to process? Even in RL have you wait a few days for the application to process, have the manager read the resume, schedule an interview, etc.)",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\n\" Yeah. I was kidding. I just got a Jeep, a small shanty, and my SL8 with P226. Oh yeah, and Halo 3. Amazed you haven't heard of it, it's pretty common knowledge. It is kind of a shooting game where you go around fighting aliens and stuff with guns, pretty fun. Anyway, let's get going. \"\n\nRand leads Sun down the street to his old Jeep Wrangler and climbs in, driving off to his little house in anticipation for the night's events.\n\n(Cue time-lapse?)",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Yes, Cue Time Lapse, its now the evening)",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n \"...and holy crap, that was an awesome 'nade throw! And-\" \n\nHe stops, noticing a small, run down storage area that looks like a place where rats, and only rats, would live.\n\n \"Uhh...this is it. It's pretty small, so it doesn't have a back entrance, though I think we can bust in from the top...the roof's pretty flimsy, you see.\n\nMind if I go check it out, first? See if they're there?\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nIan strokes his stubble slowly, and considers this.\n\n\" I'll let you go first, but I need to know. Is there a rooftop I can spy from? Any unblocked windows? \"\n\nHe hefts a guitar case from the back seat.\n\n\" I want to be able to keep and eye on some of them. If there isn't a rooftop I can spy from, I'll just back you up. \"\n\nIan opens the guitar case, and examines the SL8 nested inside. He then reaches to his sides, unbuckles his seat belt, and feels for his pistol.\n\n\" Let's get started. \"\n\nYou can almost see the smirk on his face.",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " Inside the area are four thugs drinking beers, enjoying their evening, and two appear to be on guard duty, its not very well run, and there obviously small time.",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n\nSun hops back down from the roof.\n\n \"Alright, six guys, two on duty. Rest are drinking beer and chilling.\n\nEasy enough...heh.\" ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\n\" Pfff. These boys call themselves thugs? There were more experienced high school gangs in my town. \"\n\nIan steps out of the Jeep and unholsters his P226, shoving the guitar case back inside.\n\n\" What say we crack some skulls? Where is our best entry? \"\n\nIan tensely looks around for a vantage point.",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Sun Kim \n \"Hmm...I've got an idea...\n\nThey're watching the front door, I think, so how 'bout I make a distraction? I come in from the roof, whip their guns, if they got any, and when they're all messed up, you come in Die Hard style.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Is that the plan? Are you acting on it?)",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " (err...I'm waiting on Deepsear for his reply...☹️ )",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " Rand \n\nIan frowns a bit.\n\n\" Hmmm... I dunno. I guess that's really our only option, but I am worrying about your safety. \"\n\n\" On the other hand, a large part of we wants to kick down a freakin' door! Okay, we'll do it, but be careful. You get them fast and good. I'll wait by the door. \"\n\nRand moves to the front door, keeping low and quiet.\n\n\" When I hear the glass smash I'll charge in. \"",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "alchemyprime:",
"value": " You wake up in a stone room.\nThe symbols of seven gods border the walls: Mystra, Eldath, Denier, Sune, Finder Wyvernspur, Tyr and Kelemvor. This room does not seem right. There are good symbols on the wall, but each is skewed. Kelemvor's scales are tipping, Mystra's stars are sideways, Sune's hair is black at the ends, and so on. Each is horribly mangled, yet so slight you didn't know it at first.\nBut there is one thought that has entered your head. A very strong memory.\nYour death.\n\nYou look around and see others in this room. Three others. two n the floor, as dazed as you are. The third other person is leaning up against a wall.\n\n\"Well, you all seemed to take a nasty blow to the head. Name's Breven Wyverspur, of the Cormyr Wyvernspurs. And all of you are?\"",
"loss": false
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " Cristiano gets up and searches for his weapon, facing the standing man in the eyes:\n\n\"The name's Cristiano Crystal, lone paladin. I tought I had died. How did I get here?\"",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " \"Couldn't tell you. Last thing I remember, I was in Calimport with my father and mother, and an assassin atatcked. My mother and father are strong. She's a sorceress and my dad... well, he is the reason we're called Wyvenspurs. They laid waste to him, but another popped up and tossed a small bead in my mouth. Then I exploded... literally. Deayed blast fireball. My mom's used them before.\"\n\nHe looks at his hands. \"Well, I wonder what's with our other friends here...\"\n\nBreven looks at the drow. \"Well, what about you, my drowly accomplice? You seem to be stuck here too. Any idea why all of these god's symbols are messed up?\"\n\nBreven looks down at the drow and gasps. \"Thats why...\"\n\nOn the floor was a large purple mosaic of a sun made of polished gems. In the center was a mosaic of a skull made of peices of bone. The eye sockets were obsidian. And Breven looked shocked. \"Oh... I was Aliba was here... he'd know what to do... damn it to the Abyss!\"\n\n\"I think we were brought back by a follower of Cyric.\"",
"loss": true
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " \"Well let's see how tainted this place is then!\"\n\n(I start scanning the room with detect evil invocation)",
"loss": true
},
{
"from": "human",
"prefix": "Zarthrax:",
"value": " The drow wakes with a start.\n\nHe spouts gibberish for a moment...\n(Unless you speak Undercommon...)\n \n Spoiler \n \"When I catch the damned fool who coshed me on the head, I'll have his guts for a cat's cradle!\" \n \n\n\nHe gathers in the sights for a few moments before shaking his head and turning to his erstwhile companions.\n(In Common)\n \"Who are you? Explain why you've brought me here or the consequences will be dire!\" ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " \"Now, wait a minute! I didn't drag you here! I am a victim of the same circumstances as you, fellow arcanist! We all woke up alive... er... dead... er... realive? Definitely not undead, I assure you. Listen, I don't know why I am here, nor any of you, but we really need to join together. For our new live's sakes, of course. \"\n\nThe room is odd.\n\nAnd to anyone detecting for evil, they'd realise that the only evil aura is coming from.... one of the chunks of bone, but not exactly sure which one. Very faint, I assure you.",
"loss": true
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " \"I'm Cristiano Crystal, paladin of truth! I suffered a vile ambush from unknown road bandits. They used inocent merchants as a bait to drag me to their trap and kill me from afar with hidden snipers. I tought I had died when an arrow pierced my head, yet I'm here, seemely living. I also don't know who brought us here. Who killed us, and who put us in the room none of us seems to know, but I sugest we must unite our forces to escape from here and look for answers. I think it's quite obvious the owner of this room isn't very fond of good. I can only detect a very faint aura of evil in this room, from one of the bones. I suspect they are only the remants of some evil ritual. Now, my drow friend, you don't seem to be evil like most of your bretehrn, could you please present yourself tell us your last memories to see if we can better explain this riddle? Geting out of closed rooms really isn't my speciality, unless you're willing to wait that I bash down the walls, maybe you can do something about it?\"",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " The human underneath the nondescript brown cloak awakens, one hand flying to the strange sword on his back before he's even off the ground. He looks about the room and his mouth moves. His face snaps into a confused expression. \"H...Hello?\" He glances at the Drow, and then at the paladin. \"Where in the Nine Hells are we?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " \"Well that's what we're trying to discover. It seems this is some kind of altar to Cyric. By chance do you have any talent that may help us get out of here? And by the way, we're not in the Nine hells...Still.\"",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"I do a little bit of everything...and picking locks comes under that. Doxian, by the way.\" The human slowly turns, looking around for a door or some other way of leaving the room.\n\nOOC\n \n Spoiler \n\nLooking for everyone's best friend, the Hidden Door:\nSearch: (1d20+8)[ 19 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Zarthrax:",
"value": " Originally Posted by Oslecamo \n \"I'm Cristiano Crystal, paladin of truth! I suffered a vile ambush from unknown road bandits. They used inocent merchants as a bait to drag me to their trap and kill me from afar with hidden snipers. I tought I had died when an arrow pierced my head, yet I'm here, seemely living. I also don't know who brought us here. Who killed us, and who put us in the room none of us seems to know, but I sugest we must unite our forces to escape from here and look for answers. I think it's quite obvious the owner of this room isn't very fond of good. I can only detect a very faint aura of evil in this room, from one of the bones. I suspect they are only the remants of some evil ritual. Now, my drow friend, you don't seem to be evil like most of your bretehrn, could you please present yourself tell us your last memories to see if we can better explain this riddle? Geting out of closed rooms really isn't my speciality, unless you're willing to wait that I bash down the walls, maybe you can do something about it?\" \n \n\n\nThe drow shakes his head.\n(Undercommon again. And only if you can read thoughts.)\n \n Spoiler \n I wonder why I didn't set off Sir Stick Up Rectum's Detection? \n \n \"I remember being bashed on the head while I was walking towards the graveyard. Err, for a completely legitimate reason that momentarily escapes me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " There seems to be a door behind the eye of the symbol of Denier, and one benaeth the up scale on the tainted symbol of Kelemvor.\n\nBreven looks about. \"Yep. As Miss Olive would say, There Is Definitely Some Bad Mojo in Here. Oh, I wish Aliba was here! He'd be able to help...\" Breven looks around. \"Woah! The entire mosaic! It's magic! I'd say... an enchantment spell. And each of these symbols... they're magical too... Kelemvor's is radiating necromancy, and Denier's... either a changing spell or a death spell, can't tell which. I'd say that this room has some big magical traps in it.\"\n\nBreven's eyes are glowing, in an omninously friendly way. \"Hm... I could help shatter a wall or two. I'm mighty good at shattering things. Figured out how after my third trip with Aliba and Miss Olive. And Father, of course. So... my Kara-Turan blade weilding friend, are there any ways out of here that will save my throat and Sir Crystal's arms?\" He looked at the cloak wearing man and then heard the drow's comment in the Underdark trade language.\n\nBreven looked at the drow. He goes over and whispers in his ear in Undercommon.\n \n Spoiler \n If you wish to make yourself less suspiscious, don't dress like an arcanist. If we are anywhere near Calimport or Cormyr, I can get you noble's clothes. Makes you less obvious, necromancer. And yes, he didn't find any evil on you. We may need your spells too. Keep that bell I slipped on you in your pocket. It'll help throw off paladin's sight. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"There's a door underneath the skeleton hand and scales, and one underneath the eye-and-candle,\" Doxian says. \"Do they have any magic emanating from 'em?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " Cristiano sighted. He really didn't liked people talking in unknown languages in front of him. And the drow's story didn't really sound very convincing. But, one way or another, they were in the same boat now, and the last thing he needed he wanted was a needless fight. Whoever had put them in this room was certainly a powerfull necromancer, and geting out wouldn't be easy. Depleting his forces attacking them only to find himself enclosed in a giant magical trap wouldn't be a very good idea. And nobody really deserved to be left entombed alive like this. First they would get out. Then, if any of them proved too wicked he would think of a way to cleanse them. And get a mount. Gods he felt naked whitout a mount.\n\n\"Not evil magic, at least, but that really isn't saying much. But if you aren't sure you can't disable any potential magical traps I can try to open them myself. I spent a good deal of my life taking blasts to the face when needing to enter some dark place alone. We paladins are very durable when it comes to magical tricks.\"",
"loss": true
},
{
"from": "human",
"prefix": "Zarthrax:",
"value": " The drow nods at Breven's comments. (Undercommon yet again.) \"Understood. And... Thank you. \" \n\nAt Cristiano's comment, he nods yet again. \"A sound plan. Volunteering probably scores you some kind of points with your diety, I trust?\" ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " \"Hm... yeah, the symbol of Kelemvor and of Denier... but I wonder why not Mystra's... Cyric dislikes all gods, true, but he especially hates Mystra and Kelemvor, from what Aliba has told me... why Denier?\"\n\nBreven went over and whispered to the rogue. \"You aren't from arounf these parts, eh? Don't worry, you pass very well for a Faerunian. I can tell you're Kara-Turan, though.\"\n\nHe then walks over to Cristiano. \"Look, he's drow. I simply told him I was glad that there was another person with some arcane talent, that's all. I said it in his native tongue. Thought he'd like some familiar sounds, you know?\"\nThere is obviously something hidden in his voice, but more of something like it wasn't quite said openly.\n\nBreven then looked to Cristiano. \"So, do you want to handle the door, or should I? I can do some minor dysjunctions to magics.\"",
"loss": true
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " \"Ok, ok, everybody has his right to privacy, I understand. Just don't hide anything that could help explain why and how we are here.\"-sighted Cristiano.\n\n\"Well, see what you can do to disrupt any existing magic, and then I'll try to open it.\"\n\n(I'll let Breven do whatever he can do to the door and then open it myself)",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Breven casts an abjuration at the door and a sizzle and fizzle is seen.\n\"I think I failed... sorry... but it may be easier for a paladin like yourself to bust through... I'm just not strong enough an arcanist to undo this spell. Unless our drow friend can also dispel magic?\"\nBreven looks longingly at the drow, hoping for some help.",
"loss": true
},
{
"from": "human",
"prefix": "Zarthrax:",
"value": " The drow acknowledges Breven with a slight nod. \"As it so happens, I can.\" He waves his hands at the door for a moment.\n\n\n Dispel Check (1d20+7=16) ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Where Breven had failed, the drow had succeeded.\n\"It's all yours now, Cristiano.\" Breven gestured toward the eskewed symbol of Denier.",
"loss": true
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " \"There can be only failure in not trying.\"-murmurs Cristiano as he firmly advances towards the symbol and opens the secret door in one swift decided move.\n\n(I open the secret door)",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " A simple small hallway leads down away from the door. It seems like this was the way whoever left you here left, as there is a very minimal covering of dust, as compared to the room you all woke up in.\n\nBreven looks over Cristiano's shoulder. \"Searchin, searchin... no, I think we're safe as far as magic goes. Magic eyes. Best gift from Mom ever.\"\n\nBreven looks around. \"Well... I'm not going down first. We all died to get here. Literally. I frankly don't know if they want us to leave. But then again, it would take some expensive magic to bring us back, so they might not want us dead again. What do you guys think?\"",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"I agree on the latter. Market value on the components for resurrection magic is too high. Unless our unknown benefactors want to test us. I say we send someone more durable down the hall,\" Doxian says, crossing his arms and leaning in the doorway.",
"loss": true
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " \"Yeah, somebody bothered to kill us and bring us back. One question, tough is that I always tough one could only be ressurected if he wanted, and also that the deceased soul knows who is trying to bring him back. But I don't remember any of this hapening, only my death. Some kind of new magic perhaps?\"\n\nLooks in the corridor\n\n\"Well, any of you have rope of any kind? I can take poisoned darts to the face whitout much trouble, but pit traps don't need magic to work and I'm a not very good climber. Perhaps some of you can make us fly so we don't trigger any traps? If no once knows how to magically fly, I'll tie up a rope between me and you so if there's a pit trap I don't all the way.\"",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Breven sighed. \"Auntie Alias always said, 'The only difference between a wizard's pockets and a child's is that a child has more candy!' Made me and dad laugh, if mom a bit angry the first time. Here, I have some rope in my sack.\"\nBreven opened the sack and pulled out a rope. \"No idead how to knot this, though... hey, Doxian, can you tie knots?\"",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"I'll give it a try,\" Doxian says, taking the rope and concentrating on it for a moment before beginning to tie it as Cristiano suggested.\n\n \n Spoiler \n\n Use Rope : (1d20+1)[ 11 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Doxian gets a decent half-hitch around Cristiano. Breven gets a hold of it. \"He volunteered to go first. None too bright, eh? Better him than us though.\" Breven says in Undercommon. \"So, what's your name, friend?\" Breven asks the drow.",
"loss": true
},
{
"from": "human",
"prefix": "Zarthrax:",
"value": " \"I have a name for people who go first. That name is 'Spare Parts'. My name is Ilztmyree Mirfryn. No relation to anyone you might have heard of.\" \n\n\nOOC: I hearby designate Magenta as Undercommon.",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " \"Opposite boat, myself. I'm related to quite a few people you may have heard of.\" \n\nBreven patted Cristiano on the back. \"Good luck. May Oghma and Denier guide your steps away from pits. We'll be...\" Breven looks at the rope. \"Well, I'll be right behind you, Doxian kind of close, and my fellow arcanist may be taking up the rear. And using a good 40 feet of rope as space. \"\nBreven then whispers in Cristiano's ear. \"I have bladefire and ravages if need be. Want any? What about wet-fire?\"\n\nOOC: Yellow is Celestial, Magenta Undercommon, red Doxian's funny accent. J/k on the red.",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"Right then. Shall we?\" Doxian says, moving away from the door to let the roped paladin pass.\n\nOOC\n \n Spoiler \n\n🙂 @ accent comment.\n ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Breven looks to Cristiano, the one person who wished to go first. \"I'm ready. Ilztmyree, what about you?\"",
"loss": true
},
{
"from": "human",
"prefix": "Zarthrax:",
"value": " \"When you are.\" ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " \"Lead the way, Cristiano.\" Breven patted the paladin on the back again. \"I have so spells just in case we need them, and any items you might need.\"\n\n(Okay, since CHristmas is right around the corner, how about we pause this from 23rd through the 27th? So Saturday would be our last string of posts?)\n\n(And, as Glawackus already knows from the Doctor Who campaign, I have a two day rule. If we wait two days before you post, I'm NPCing you until your return. I prefer advanced notice of when I would need to, though... So, Oslecamo, if you could type something along the lines of \"Cristiano begins down the cavern\", it'd be much appreciated.)",
"loss": true
},
{
"from": "human",
"prefix": "Oslecamo:",
"value": " \"Well hold that rope tight.\"\n\nAnd Cristiano went down the cavern.\n\n(sorry about the delay, and yes, I agree that we make a stop from 23 to 27)",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " Doxian prepares to follow behind the paladin and the...unusual wizard...looking about the room one more time, lips moving as if trying to remember something.",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Breven follows Cristiano closely, ready for if he falls, holding the rope tightly.",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Breven looks at the drow. \"Well, come on. We don't want to strand you in a room dedicated to an evil god of murder. You might get... well... murdered.\" He follows on behind the paladin.\n\nThe hallway infront of the paladin seem's pretty clear. No arrows, no springs, no pitfalls. The firsdt fifty feet of the tunnel had no traps in it that cristiano, Doxian or Breven triggered.\nOf course, the drow had yet to start, as he is bringing up the rear.\n(psst... Zarthrax... that's you...)",
"loss": true
},
{
"from": "human",
"prefix": "Zarthrax:",
"value": " (Sorry.)\n\n\nThe drow moves forward, following his new 'friends' at a cautious distance.",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " As the odd group continues on down the hallway, they seem to not run into anything. Eventually another large room is reached. It seems like... well... a warehouse. A large warehouse. Bottles, jugs, shelves of boxes, a large clay building. Breven runs over to a window.\n\n\"Wait... we seem to be in Calimport. They must have gotten me last. But, the plus side is that my cousin lives in Calimport. Do you guys have any connections here in Calimport?\"",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"No...\" Doxian says, voice trailing off. \"I came here looking for my father. Maybe you have heard of him?\" Doxian looks around eagerly. \"Barnabas Bassar?\" ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " \"Sorry. But I've always been bad with names. Can you give me any other information? Oh, wait... if Miss Olive is in town, she can tell us! She knows everything! She even got me... well, that's not important right now. What about you Cristiano? Iltzmarie?\"",
"loss": true
},
{
"from": "human",
"prefix": "Zarthrax:",
"value": " The drow raises an eyebrow, in a distinctly Spock-like gesture. \"And, what exactly, pray tell, leads you to believe I have anything to do with a country that's mostly desert? Unless you've suddenly started believing that darkness is now one of this country's major exports...\" ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " \"Woah, calm down, Iltzmarie. It was a honest question. Especially since... well, I guess most outside of Cormyr and Calim****e nobility would know, but...\"\nBreven looks around.\n\"The is an entire drow underworld running Calimport. I think Calimport is entering a new age. an Age of Drow. I just thought since we were all in the room, and we are in Calimport, you might have had some ties to the city, or maybe some family. Sorry for assuming, my friend.\"",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " (Psst... Oslecamo... it's your post...)",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " (Bump.)\n(I give Oslecamo until Saturday. Maybe Sunday. If no post by the next time I post, then Cristiano is NPCed. Glawackus knows I can do this. I just did it in the other game he is in. Not to him though.)",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Cristiano just shook his head. Breven sighed and walked to a window to see where they were.\n\"We seem to be in one of the halfling's volutary ghettos. We may be able to get to the noble quarter in about an hour. Then I can find a cousin I may have. A major advantage of Dad's blue blood: a noble anywhere shares it. Sound good to you guys?\"",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"That sounds fine,\" Doxian says, stretching and looking around some more. \"Anyone know what that is?\" He points to the clay building.",
"loss": true
},
{
"from": "human",
"prefix": "Zarthrax:",
"value": " \"About as good as anything since I awoke. Let's get on with it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " (Sorry, I could have made details clearer. The warehouse is a clay building. The clay building is what you are all in.)",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"Hm,\" Doxian says, straightening up. \"Just a box. \n\nHe looks about the room passively. \"Can we get out through that window? I'd like to get back on the trail here.\" \n \n Spoiler \n\nDoxian will take a 10 on a Search check if he needs one to find any doors.\n Search : 18 {10+8}\n ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " There is a door, but a large shelving unit filled with items has been pushed in front of it. it seems like it'd be tough to move.",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"Door,\" Doxian says, pointing at the shelves. \"Right over there. Someone want to help me move the darn thing?\" ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Breven and Cristiano go over to pull the door down.\n\nStrength check from Doxian, with a +3 bonus from Breven and Cristiano helping.",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " Doxian goes over to the shelf with the others and shoves hard against the shelving.\n\n \n Spoiler \n\n Strength Check : (1d20+3)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " The shelf pulls away enough for the door to be opened just wide enough for a human in full plate to fit through the door sideways.\n\nBreven pats Doxian on the back. \"Good job, Dox. Found and got us the door.\"",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " Doxian shrugs. \"It's a talent.\" ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Breven pokes his head out the door and looks about.\n\n\"This is a khepri ghetto. Don't kill too many of those odd half-meter beetles. Those are male khepri. I'm a noble. If they see me with an \"enoturage\" no one will mess with us. Actually...\" Breven smirks. \"A few khepri women have shown a bit of interest in me. My cousin is a bit of a flirt, and that has improved my own reputation with the ladies, even if my father thinks otherwise.\" Breven looks about. He looks at everyone.\n\"Cristi, you're my bodyguard if anyone asks. I will actually hire you if need be. Dox, you're my buddy from when we were younger and I went to the east to train in the Art. Iltz, you're a trading buddy from Comanthor. Do those sound like good alliases, or do you guys want to make your own?\"\n\nBreven looked around. Cristiano, though not happy to be called \"Cristi\", nodded. They looked to Doxian and Iltzmarie.",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"Perfectly fine, old friend!\" Doxian says with a big grin, as if he's known the mage for years. His eyes dart over the street for a moment and watch one of the beetles scurry about.",
"loss": true
},
{
"from": "human",
"prefix": "Zarthrax:",
"value": " \"Acceptable. Barely.\" Ilztmyree looks around. \"Why do the walls smell of dung?\" ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Breven looks around. He sighs.\n\n\"I am afraid building standards outside of the noble's reigions are not as high. At our summer home in Calimport, we have large slatted walls, and a nice marble fireplace. Oh, and the library... an an entire room, twice the size of this warehouse... well, maybe one and a half... but still filled with books, grimories, tales, texts, scrolls of a nonmagical sort, oh it is amazing! Iltzmarie, you must see the texts! Dox, maybe you should read some reigonal histories so you can know more of the lay of the land. Okay then, lets go!\"\n\nBreven leads the way out of the warehouse. A halfling stops him as he walks out.\n\n\"WHat were you doing in there?\" he asks. Breven sighs and looks at him.\n\n\"I got lost, and saw an old friend in the warehouse, and thought he and I could find our way back to the noble's quarter. Isn't that right, Dox?\"\n\nDoxian, make a bluff check.",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"Of course! What would we want with the stuff in there anyways, my good man?\" \n \n Spoiler \n\n Bluff : (1d20+9)[ 28 ] \n Way With Words : At 3rd step, a silvertongue suffers only -5 penalty when making rushed Diplomacy checks (see Player's Handbook, page 72), and when she is bluffing, the lie never provides more than a +5 bonus on opposed Sense Motive checks.\n ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " The halfing beleives you and lets you continue on your way. After a few hours of wandering aimlessly, Breven points at a large black house on a hill.\n\n\"That's our summer home!\" He yells as he runs to the fence. However, he stops at the gate.\n\n\"Let me in! I am a Wyvernspur!\" Breven yells, kicking the gate. \"Why won't you open! I am Breven Wyvernspur, of the Cormyr Wyvernspurs, son of Giogioni and Cat Wyvernspur! Open for me!\"\n\nThe gate will not budge. But perhaps someone can open it somehow.",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"Surely there's some way in,\" Doxian says, looking up at the gates. \"You haven't forgotten some password or something, have you?\" Doxian runs one hand over the gate, knocking on the wood in a few places.\n\n \n Spoiler \n\nProbably no lock, right? 😛\n Search to see if there seems to be any sort of lock or a way around the gate: (1d20+8)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Zarthrax:",
"value": " Originally Posted by alchemyprime \n The halfing beleives you and lets you continue on your way. After a few hours of wandering aimlessly, Breven points at a large black house on a hill.\n\n\"That's our summer home!\" He yells as he runs to the fence. However, he stops at the gate.\n\n\"Let me in! I am a Wyvernspur!\" Breven yells, kicking the gate. \"Why won't you open! I am Breven Wyvernspur, of the Cormyr Wyvernspurs, son of Giogioni and Cat Wyvernspur! Open for me!\"\n\nThe gate will not budge. But perhaps someone can open it somehow. \n \n\nIlztmyree chuckles. \"Maybe they decided you needed to live on your own for a while?\" ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Breven shoots the drow a glance and then looks in his pockets.\n\n\"Oh no. My only proof left is my wallet. My papers, my signet rings, my...\" Breven pulls up his left sleeve and gasps.\n\n\"My birthmark is gone! My mark! The same mark as my mother's family. Hold up.\"\nBreven looks right at Doxian. \"Tell me, what color are my eyes? My hair?\" The blue eyed brunette looks desperate. \"Tell me I'm still a strawberry blonde with green eyes. Tell me that I'm still in my own body.\"\n\nBreven falls to the ground as Cristiano tells him. \"I... I'm not me anymore. I'm not a Wyvernspur. My own Dad and Mum wouldn't even recognize me. How long was I dead? How long were all of us dead? I could have been a corpse for years! And Cormyr is so far away, and I doubt Uncle or Mum have spells strong enough to reverse this! Oh, who can I go to to get this all reversed?\"\n\nKnow(Local) to see if any of you can think of someone who can help you all figure this out, since Breven's Noble Blood seems to have failed him.",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"I'm not familiar with the area,\" Doxian says grimly, looking around, slowly realizing that this is not going to be as easy as he thought.",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " \"There is one person who may be able to help us... I met him once... but I don't want to work with him... he scares me...\" Breven looks at his feet.\n\"Do any of you know of a drow named Jarlaxle D'Arthe?\"",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " Doxian smiles sadly. \"To be honest, I don't know anyone from around here. I'll help you find this fellow, though...maybe he'll have some knowledge of where my uncle is.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zarthrax:",
"value": " If it were possibly for a drow to blanch, Ilzt would be doing it now. \"Puling hells, your family doesn't mess around, does it? I ain't crossing Jarlaxle, not for all the jewels in Sembia!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"Why? Who is this Jarlaxle character?\" Doxian rolls his head around on his neck, feeling a little bit of a cramp.",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Breven sighs.\n\"It's either him or we try to find some way back to Cormyr... and even if we do that, we may still run into Jarlaxle. My father made it a point to ally himself with very important people in case my uncles ever decided to attack the family. I know that my wallet will prove I'm me to him... Jarlaxle has dealt with many magics before... and if that doesn't work, we have three other chances. We can try and hope the brother of the Patriarch Wyvernspur is up to answering a prayer... or I can try to find Miss Olive and one of our... friends, but we are an elusive bunch... besides, the rest would say that I should get myself out of it, because the Big Bosses can't just run and help everyone one of us that had magic go awry... and then I can try finding Auntie, but she's normally up in the Dalelands, and that's even further than home! 3000 miles! Wait... wait a minute...\" Breven opened him wallet and produced two small gems. He rubbed them, but nothing happened.\n\n\"I guess the the High Priest or the Brothers can't answer... and I so hoped I could just call Cadderly for help... Iltz, you're the only other Faerunian here that isn't the strong and silent type... could you think of anyone besides Jarlaxle or my boss who could help us? My boss can be a jerk. A real jerk if he's drunk. Which he probably is...\"\nBreven sighed and looked sadly to Doxian and Iltzmarie.",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " \"Sorry guys. I just don't know. Should I call my boss, or should I ask for Jarlaxle's help?\"\n\n(You're not getting out of a Realms campaign without a major NPC showing up...)",
"loss": true
},
{
"from": "human",
"prefix": "Zarthrax:",
"value": " Ilzt ponders for a moment. \"Your boss. The less I have to do with other drow right now, the better.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"In my experience the Drow are usually...hard to deal with,\" Doxian says. \"However, I wouldn't rule out this Jarlaxle character as a possibility. Best to go see your boss for now.\" ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " Breven sighs. \"Okay.\" He looks around and spots some bushes. \"Iltz, hide in there. I think my boss will know you aren't... what did Cadderly call him? Drizzit? Anyway, my boss has had bad dealing with drow.\"\n\nBreven sighes and begins to chant: Talol Aelolaes. Talol Aelolaes. ",
"loss": true
},
{
"from": "human",
"prefix": "alchemyprime:",
"value": " (Sorry everybody. I've realized that doing a campign like this with no further planning and littler idea of what to do with the class abilities was a bad idea. I'm going to have to close this campaign, but I plan on rebooting it in the future. Sorry.)",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " Righto. Hey, at least you were able to come right out and say you had no idea what to do with the crunch (unlike some other ultimate games I've played. >_>)\n\nOn the plus side--awesome way to start a campaign/adventure. :)",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Beleg vs. Shasnuart \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "king korath:",
"value": " initative (1d20+5)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Hello again! Haha!\n\n\nRolling Initiative: (1d20+2)[ 10 ] \n\n\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " So we meet again. I will not lose this time, hopefully.\nStart in A 13, \n Spoiler \n with an oil of magic weapon in one hand, and a potion of shield of faith +2 in the other. drink the potion and then draw my bow\n \n\nstats\n \n Spoiler \n Ac20\nHp13\narrows 72\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Hmmmm...well, may the best, and luckiest, man win! Good luck!\n\n\n\nStart in Y 13 Double move to N 14\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 22 Position: N 14\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\n \n\n\n\n\nYour go.\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Ref Paladin Latham \n\nAs it was in plain sight, Shasnuart saw his opponent, who started the match with a potion in each hand, drink one, drop the bottle, and draw his bow.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Move to A22. then use the other potion.\n \n Spoiler \noil of magic weapon +1\n \n\n\nstats\n \n Spoiler \nac 20\nhp 13\n+1 to hit and damage\n72 arrows\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " I withdraw a bottle and drink it and then drop the empty bottle.\n\n\n\n \n Spoiler \n drink shield of faith +2 and drop the bottle.\n \n\n\nStats\n \n Spoiler \nHP: 13 AC: 24 Position: N 14\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 1/10\n \n\n\nYour go\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Stay where I am.\n\nvitals\n \n Spoiler \nac20\nhp13\narrows 72\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Double move to L 21\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 24 Position: L 21\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 2/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Double move to A 11, bow still drawn.\n\nstats\n \n Spoiler \nac20\nhp13\narrows 72\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Double Move to J 11\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 24 Position: J 11\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 3/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " move to A16 and then shoot.\nattack (1d20+8)[ 26 ] \ndamage (1d8+1)[ 5 ] \n\nstats\n \n Spoiler \nac20\ngp13\narrows 71\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " The arrow comes close, but hits the pillar.",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " I think I can do this...\n\n\nI'll take a charge action to move to A 15 and attack\n\n\nAttack: (1d20+4)[ 8 ] \nDamage: [roll]1d8+2[/roll\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 24 (22 this turn) Position: J 11\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 4/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " missed ha ha ha.\nfive foot step to A17 then rapid shot.\nattack 1 (1d20+7)[ 19 ] \ndamage (1d8+1)[ 9 ] \nattack 2 (1d20+7)[ 18 ] \ndamage 2 (1d8+1)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Actually, I did make a mistake earlier. The first shot actually hit. I reversed the character positions when I was figuring out the cover rules.",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Five foot step to A 16 and attack\n\nAttack: (1d20+2)[ 5 ] \nDamage: (1d8+2)[ 3 ] \n\n\nAnd, I take Five (5) Damage, correct?\n\n\n\nStats\n \n Spoiler \n\nHP: 8 AC: 24 Position: A 16\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 5/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " correct.\nfive foot step back to A 18, then rapid shot.\nattack 1 (1d20+7)[ 16 ] \ndamage 1 (1d8+1)[ 5 ] \nattack 2 (1d20+7)[ 19 ] \ndamage 2 (1d8+1)[ 8 ] \n\nstats\n \n Spoiler \nac 20\nhp 13\narrows 67\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Five foot step to A 17 and attack\n\n\nAttack: (1d20+2)[ 12 ] \nDamage: (1d8+2)[ 6 ] \n\n\n\nStats\n \n Spoiler \nHP: 8 AC: 24 Position: A 17\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 6/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " I will tell you my Ac if you tell me yours, all we are doing is just hacking at each other. Oh an five foot step to A19 and rapid shot.\n\nattack 1 (1d20+7)[ 14 ] \ndamage 1 (1d8+1)[ 7 ] \nattack 2 (1d20+7)[ 18 ] \ndamage 2 (1d8+1)[ 8 ] \nedit: stats\n \n Spoiler \nac20\nhp13\narrows 67\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " I have an AC of 26, and, if I'm right, yours is 20\n\n\nFive foot to A 18 and attack\nAttack: (1d20+2)[ 12 ] \nDamage: [roll]ad8+2[/roll]\n\n\n\nStats\n \n Spoiler \nHP: 8 AC: 24 Position: A 17\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 7/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " yep. five foot step to A20 the fire one shot at you.\nattack (1d20+9)[ 13 ] \ndamage (1d8+1)[ 6 ] \n\nstats\n \n Spoiler \nac20\nhp13\narrows 66\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " So! Apparently I'm retarded and can't read numbers...>_< So much for Calculus...I have 24 AC, not 26, sorry.\n\n\nFive foot step to A 19 and attack.\n\n\nAttack: (1d20+2)[ 18 ] \nDamage: (1d8+2)[ 6 ] \n\n\n\nStats\n \n Spoiler \nHP: 8 AC: 24 Position: A 19\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 8/10\n \n\n\n\n\nYour turn.\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " five foot step to A21 then fire one shot.\nattack (1d20+9)[ 20 ] \ndamage (1d8+1)[ 7 ] \n\nvitals[spoiler]ac20\nhp13\narrows 65[/roll]",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Five foot step A 20, attack\n\n\nAttack: (1d20+2)[ 14 ] \nDamage: (1d8+2)[ 9 ] \n\n\n\nStats\n \n Spoiler \nHP: 8 AC: 24 Position: A 19\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 9/10\n \n\n\n\n\nYour go.\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Five foot step to A22 then single shot.\nattack (1d20+9)[ 26 ] \ndamage (1d8+1)[ 9 ] \n\nstats \n Spoiler \n\nac20\nhp13\narrows 64\n \n\n\nedit: finally a hit, and max damage!!!!",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Well, that hit took me down to -1 HP, but thanks to the rage claws I formed, I don't fall unconscious and....well I don't even suffer any effects until I reach -10 HP.\n\n\n\nFive foot step to A 21 and Attack\n\n\n\nAttack: (1d20+2)[ 16 ] \nDamage: (1d8+2)[ 4 ] \n\n\nStats\n \n Spoiler \nHP: -1 AC: 24 Position: A 21\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 10/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Your go.\n\n\n\n\n\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " actually, you are still under 0hp and thus are in the 'dying' catagory, the Rageclaws allow you to keep fighting but you still lose 1hp per round that you are under 0hp until you stabilize.\n\n-2hp and counting.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " five foot step to A23 and the fire one shot.\nattack (1d20+9)[ 25 ] \ndamage (1d8+1)[ 6 ] \n\nstats \n Spoiler \nac20\nhp13\narrows 63\n ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " When reduced to -1 to -9 git points, you do not fall unconcious. You do not automatically lose 1 hit point each round at -1 to -9 hit points. \n\n\nFrom the Magic of Incarnum. So, -1 HP.\n\n\n\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oh. My bad. Continue. 😛",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Five foot step to A 22 and attack\n\n\nAttack: (1d20+2)[ 16 ] \nDamage: (1d8+2)[ 4 ] \n\n\n\n\nStats:\n \n Spoiler \nHP: -1 AC: 22 Position: A 22\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\n \n\n\n\n\nYour go.\n\n\n-Suzuro",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Suzuro, If your listed AC is correct, he hit you for 6 points. Thus you are at -7hp",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " five foot step to A24 then attack once.\nattack (1d20+9)[ 22 ] \ndamage (1d8+1)[ 8 ] \n\n\"How many arrows must I put in you before you die\"\n\nstats\n \n Spoiler \nac20\nhp13\narrows 62\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nThe answer to that is none. With his shield of faith gone his AC dropped to 22, thus the attack put him at negative a lot.\n\n Beleg is declared the winner and recieves the listed prizes! ",
"loss": true
},
{
"from": "human",
"prefix": "Suzuro:",
"value": " Hey, nice job, looks like you finally got me back! Anyways, good luck with your upcoming rounds, I'll be rootin' for ya!\n\n\n\n\n-Suzuro",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 29: Mr. Underhill vs. Fire Fox \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Mr. Underhill \n Theterran - Fire Fox \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOO !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n\nNot again !!! This map is the putrid spawn of SATAN !!!\n\ndammit...all my three characters start out in this cursed map of doom...\n\ninitiative: (1d20+6)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Alright...didn't even know this was here...\n\nLet me buy some stuff...then we'll begin.\n\nHere's my initiative.\n\n Initative - (1d20+2)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fire Fox - Round 1 \n\n@Refs\n \n Spoiler \nStarting in P21 with a scroll in my hand.\nI will cast Mage Armor from the Scroll...drop the Scroll...\nThen I will move to R17.\n\n Spot - (1d20+3)[ 17 ] \n Listen - (1d20+2)[ 11 ] \n \n\n\nEnd my Turn.\n\nRef Stats:\n \n Spoiler \nLocation - R17\nHP: 6/6\nAC: 16 Touch: 12 FF: 14 (+2 for Tree not included)\nMage Armor: (1/600)\n\nSpells:\n \n Spoiler \nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Good to see you...\n\n Mr Underhill - Round 1 \n \n Spoiler \nStart in K6, mounted on my dog, move to I6 guiding it with my knees (it succeeds automatically since I have a +5 at my ride check...). I have a sling in my hands.\n \n\n\nNot done, need LOS.\n\nStats:\n \n Spoiler \nHP 11/11\nAC:17 , FF:16 , T:12\n\nMount: HP:13/13\nAC:16, touch:12 FF:14\n\nSpells:\n \n Spoiler \n0 lvl: Guidance*2 , CMW\n1 lvl: entangle , Aura against flame\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Underhill\n \n Spoiler \n\nNo LoS\n \n\n\n@Firefox\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Fine...will continue with my actions...\n \n Spoiler \nIF he does not come through the left side, I think he will from the right. If he will play similarly to me when I played BAM, he will choose the fastest way to get to the top of the map, moving from tree to tree for bonuses. Also, because he has 2 scrolls for AC boost, I think he will try to cast those before reaching my location...think he will start with Mage armor because it has a high duration and shield probably near the end of cover from the barn...\n\nHe will probably not enter the cursed barn of doom, because of A) his hide skill has only +2 and B) because he probably thinks I will not enter it anyway.\n\nhe needs to get near me...25 feet is enough to fire off his Scorching ray, and if I survive that somehow, his lesser orb of fire...I know because I use the LOoF.\n\nIn conclusion, my dog will continue his move action from I6 to L6 and stop there. I will cast entangle so that it will take effect on the area R1-Z7. The spell has a spread of 40 Feet in every direction from the grid intersection, so it means the intersection of Y(-1) - Z0.\n \n\n\nYour turn, unless the refs have any objections to what I stated above...",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Might want to spoiler that better bayar.\n\nI will stick to my plan...regardless of what I read there...😎",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " OMFG !!! I just saw that....JC that sucks...\n\nYou actually read all of it ?",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I skimmed it...until I realized it was supposed to be spoilered.\n☹️",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " ah well...hopefully I will be able to survive this round...",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Your turn, unless the refs have any objections to what I stated above... \n\nSo do we need a ref for this? Or can I take my Turn?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Meh, it was only a minor thing...think that there will be no objections...take your turn...",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fire Fox - Round 2 \n\n@refs\n \n Spoiler \nDraw Scroll of Shield.\nMove to T12.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - T12\nHP: 6/6\nAC: 16 Touch: 12 FF: 14 (+2 for Tree not included)\nMage Armor: (2/600)\n\nSpells:\n\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Mr underhill - round 2 \n \n Spoiler \nMy dog will move to P6. I will ready an action to counterspell my oponents spell with my aura against flame in case he is trying to cast something within 25 Feet of me...\n \n\n\nEnd my turn.\n\nStats:\n \n Spoiler \n\nHP 11/11\nAC:17 , FF:16 , T:12\n\nMount: HP:13/13\nAC:16, touch:12 FF:14\n\nSpells:\n \n Spoiler \n0 lvl: Guidance*2 , CMW\n1 lvl: entangle , Aura against flame\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Redone below based on new information.\n\n Fire Fox - Round 3 \n\nI'm assuming there was no LoS.\n\nActions:\n \n Spoiler \nCast Shield from the Scroll.\nDrop the Scroll.\nMove to T6.\n\n Spot - (1d20+3)[ 9 ] \n Listen - (1d20+2)[ 8 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - T6\nHP: 6/6\nAC: 20 Touch: 12 FF: 18 (+2 for Tree not included)\nMage Armor: (3/600)\nShield: (1/10)\nScrolls Used: Mage Armor, Shield\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " LoS is barely (as in I had to use a ruler) established between the corners of P6 (where there is a hobbit on a dog) and T12 (where there is an elf).\n\nTerran, you may change your actions if you want.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fire Fox - Round 3 (redux) \n\nMove Action: Move to Y10.\nStandard Action: Cast Kelgore's Firebolt.\n\n Damage - (5d6)[ 17 ] Reflex halves - DC15\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - Y10\nHP: 6/6\nAC: 16 Touch: 12 FF: 14 (+2 for Tree not included)\nMage Armor: (3/600)\nScrolls Used: Mage Armor\nSpells:\n\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt-x, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " And that will of course trigger Bayar's readied action. He may post the results. \n\nNevermind. You're just outside the range of his readied action. Man, thats horrible.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ouch...so...ummm...how much HP do I have...11?\n\n (1d20+2)[ 20 ] against DC 15...\n\nUmm...dont you have to make a toch attack ? roll for it ?\n\nK, so I take ...umm...8 damage ? I will live it...\n\nYou OTOH...\nMove eastwards breaking LOS.\n\n \n Spoiler \nDouble-move to I10\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Nope...it's like Magic Missiles...accept there's a reflex save for half...which I see you made.\n\nYou're up.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " What's an OTOH?\nDidn't realize you took your move in that post...\n\n Fire Fox - Round 4 \n\n@Refs\n \n Spoiler \nMove to X5. If there's no LoS, I'll cast Shield from the Scroll in hand.\n\n If I see him and he's within 30 feet, I'll use Fiery Burst.\n \n Spoiler \n FB - (2d6)[ 4 ] \n \n\n\nIf I see him and he's over 30 feet away, I'll use my other Kelgore's Firebolt.\n \n Spoiler \n KF - (5d6)[ 18 ] \n \n \n \n\n\nEnd my Turn...we'll need an LoS check.\n\nStats:\n \n Spoiler \nLocation - X5\nHP: 6/6\nAC: 20 Touch: 12 FF: 18 (+2 for Tree not included)\nMage Armor: (4/600)\nShield: (1/10)\nScrolls Used: Mage Armor, Shield\nIn Hand: Scroll of Shield\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt-x, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " @bayar:\n \n Spoiler \nNo LoS\n \n\n\n@theterran:\n \n Spoiler \nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Alright...Frodo...I mean...Mr. Underhill is up 😉",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Spoiler \nJust wonder if he followed me into the entangled area...\n \n\n Mr. Underhill - Round 4 \n \n Spoiler \nHmm...double-move to C5\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " My turn?\n\n 10 characters...what a pain ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Yeah, but LOS first...",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Initiate Ref Talic \n\nLOS is established, between Fire Fox in X5 and Mr Underhill in G8, moving Northeast.\n\nBayar, you may recalculate the remainder of your move turn from that point if you wish. Otherwise, it is Firefox's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ah, Firefox, I belive you have to roll against entanglement in the area of R1-Z7...go for it...then I will take the rest of my action...",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " If that's the case, I might not be in X5, but in Y7 (where I first crossed into the entangled area)...and even if I make the Ref Save, I couldn't have made it to X5 because of the moving at half speed thing...🫤\n Reflex Save - (1d20+2)[ 21 ] vs DC ??\n\n\nSo where does this place me now?\n\n(edit)I could only make it to Y6 if I kept moving, and I don't think I would.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Initiate Ref Talic \n\nHold please, I'll get a higher ref to rule it.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: Its common sense really \n\n\nWhen Terran hit the edge of the entangled area, it would allow him to redo his movements after that point, so he could be where ever he wants to be.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Initiate Ref Talic \nReverse all actions after theterran's move in Round 4.\n\n@theterran:\n \n Spoiler \n\nThe entangle spell has a 40' radius . Thus, the only possible placement for spell center that comes close to meeting the area parameters given (R1-Z7) is Z1, NE corner. This places the actual effect of the spell at R1-Z8, and any square within 40' of this location is affected. This includes Y8.\n\nYou successfully saved vs. Entangle upon entering square Y8. Play continues from this point. Please finish the remainder of your turn.\n\nNote: Even on a successful save, Entangle limits you to half movement. Thus, any move from your current square will cost 10' of movement.\n \n\n\n@Bayar:\n \n Spoiler \n\nThe entangle spell has a 40' radius . Thus, the only possible placement for spell center that comes close to meeting the area parameters given (R1-Z7) is Z1, NE corner. This places the actual effect of the spell at R1-Z8, and any square within 40' of this location is affected. This is for your records. Your current location is I10.\n \n\n\nLoS is not established. It is currently Theterran's turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fire Fox - Round 4 (redux) \n\n@refs\n \n Spoiler \nWith the successful save, I'll move out of the entangled area back to Y8 and there I will cast shield from the scroll in hand.\n \n\n\nEnd my Turn.\n\nStats\n \n Spoiler \nLocation - Y8\nHP: 6/6\nAC: 20 Touch: 12 FF: 18 (+2 for Tree not included)\nMage Armor: (4/600)\nShield: (1/10)\nScrolls Used: Mage Armor, Shield\nIn Hand:\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt-x, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I would imagine there's no LoS so you're up.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " 😩 hold up a bit...still thinking what move to take... \nK.\n\n The BAM - Round 5 ...i think\n\n \n Spoiler \nThe mount double-moves to K21. I ready an action to start casting Summon nature's ally in P21 if LOS is established, or if I hear anything...\n\nAlso, could have sworn that I drank a potion of CLW...but cant find where...ah well...\n \n\n\nStats: \n Spoiler \nHP 3/11\nAC:17 , FF:16 , T:12\n\nMount: HP:13/13\nAC:16, touch:12 FF:14\n\n0 lvl: Guidance*2 , CMW\n1 lvl: entangle , Aura against flame\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Spoiler \nListen check: (1d20+10)[ 19 ] ...footsteps, anything out of the ordinary will trigger my readied action above...\n \n\n\nYour turn...",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fire Fox - Round 5 \n\n@refs\n \n Spoiler \nDouble move to X19.\n \n\n\nEnd my Turn.\n\nStats\n \n Spoiler \nLocation - X19\nHP: 6/6\nAC: 20 Touch: 12 FF: 18 (+2 for Tree not included)\nMage Armor: (5/600)\nShield: (2/10)\nScrolls Used: Mage Armor, Shield\nIn Hand:\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt-x, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " LoS is established between Mr. Underhill in K21 and Fire Fox in X19. This triggers a readied action by Bayar and something appears in P21 (Bayar has to choose what)",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Bayar mislabeled his previous round as 5 when it was 4.\n\nSo he readied an action during his round 4, that takes place during my round 5.\n\nSo he takes his readied action.\n\nThen it should be his turn first at the top of round 6...is that right?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Hmm...so it was round 4...so...how will we settle this redux things...I maintain my readied action in round 5, you trigger it in your round 5 and I finish it in round 6...fine with refs?\n\n \n Spoiler \nWolfachu, I choose you!\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " My Round 5 happens first though...\n\nSo I would be in X19 at the beginning of your turn in Round 5.\n\nIf you readied that action in Round 4 as well, then it would trigger in round 5, but if you readied it in Round 5, it would go off right away.\n\nI'll differ to the refs though.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " yes, I readied it in round 4, and was gonna maintain it ready in round 5, so yeah, it triggered, so something is going to happen in my round 5...as I finish casting a spell...",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Initiate Ref Talic \n\nFirefox is ahead in the initiative count over The BAM Mr Underhill. Thus, in post 36, The BAM Mr Underhill's action was actually the end of round 4.\n\nFirefox then took her round 5, and triggered The BAM Mr Underhill's readied action in Round 4. The BAM Mr Underhill took a standard action to begin casting a full round spell, and her initiative changed to just above Firefox. Thus, this is the end of round 5.\n\nStart of Round 6, The BAM Mr Underhill finishes his casting. Select options that need to be selected for the spell you cast, determine the targeted square for the spell's affect, and continue from there. You've spent a standard action to complete the spell, so you have a move action remaining.\n\nPlay proceeds from that point. After The BAM Mr Underhill finishes, it will be Firefox's turn at the end of round 6.\n\nEdit: get caught up in the crunch, mistype the name. Corrected.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Just as an FYI...I'm facing Mr. Underhill...not TheBAM 😉",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok, so I will designate my place and thing to affect...\n\n Mr. Underhill - Real round 5 \n\nFinishing casting his spell, a wolf appears in P21. It will charge you...in X20.\n\nIt will attack you and deal damage, if it hits that is...but I dont have my books with me because I am at school...\n\nNot done...",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @refs\n \n Spoiler \nWhen the wolf attacks me, as an Immediate action, I will Abrupt Jaunt to V19.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok, so I know the wolf's stats now...\n\nAttack: (1d20+3)[ 5 ] \nDamage: (1d6+1)[ 4 ] \n\nHopefully it will bite you hard...\n\nI will dismount in K21.\n\nAnd my mount will go to W19.\n\nedit: damn roller hates me...",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Initiate Ref Talic \n\nThe wolf's attack prompts an immediate action by Fire Fox. She disappears from X19, and appears in V19. Mr Underhill, you may modify any actions after the wolf's attack, if you like.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The wolf sucks...but the riding dog, that is in W19 gets an AOO, i think, for leaving a threaten square and appearing in another threatened square...I think...",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Moving into a threatened square does not provoke AoO, just moving out.\n\nAnd technically, I'm not moving...more like teleporting.\n\n(edit) but I see what you're saying...",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Abrupt Jaunt does not provoke AoOs for leaving the threatened square, nor entering a threatened square. Also, your dog would not be in W19 until after Fire Fox had teleported.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ah, K...end my turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fire Fox - Round 6? \n\n5ft Step to U20.\nStandard Action: Cast Kelgore's Firebolt at Mr. Underhill.\n\n Damage - (5d6)[ 19 ] Reflex Halves DC 15.\n\nMove Action: Draw my Xbow.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - U20\nHP: 6/6\nAC: 20 Touch: 12 FF: 18 (+2 for Tree not included)\nMage Armor: (6/600)\nShield: (3/10)\nScrolls Used: Mage Armor, Shield\nIn Hand:\nSpells:\n\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt-x, Kelgore's Firebolt-x, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " First off...can you hit me from that square?\n\nSecond...****...************...damn...\n\nThird: Ah what the hell: (1d20+2)[ 7 ] \n\nFourth: That spell should be banned...5d6 damage at 1st level without an attack roll/without concealment miss chance is utterly broken.\n\nFifth, even if I die, the dog will still attack you.\n5ft step near you and attack.\nAttack: (1d20+3)[ 18 ] \nDamage: (1d6+3)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " The spell is actually only 1d6 + 1d6 for each CL, and I have a +4 CL for that spell...well more than just that spell...\n\nOh, and the dog misses.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: Blow his whistle to end the match \n Fire Fox is declared the winner and receives the prizes mentioned previously ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Wait, I was not on the riding dog, What range does that thing have ?",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Kelgore's Firebolt has a range of 100ft.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " ****...good build...",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "13_CBS:",
"value": " Act I: Sight of the Sightless Eye \n A tavern, boozehounds and mercenaries, cheap ales, cheaper whores...\n\nA cloaked man, a sword too heavy for him to lift...\n\nA table, a seat, a sanctuary...\n\nStrange looks...\n\nThe sword driven into the floor...\n\nA fire spirit, dancing...\n\nThe tavern, burning...\n\nPillars of flame, skeletons, shouts of alarm and terror...\n\nClash of steel on steel, crunch of bones, rending of flesh...\n\nSilence...\n\nSilence...\n\nSilence... \n\nYou all wake up from you dream breathing heavily, with cold sweat dotting your face and body. You notice the damp chill of the moorlands while you gather your senses around you.\n\nWhere were you again? Ah, yes. The Rogue Encampment.\n\nThe Sisters of the Sightless Eye was once a monastic order of fighting nuns, archers without peer on the mainland. Only the Amazons in their far off isles could dare to approach these Rogues in bowmanship. The last you heard of them, they were doing fine, if a bit agitated at the sudden silence that befell Tristram.\n\nYou might have seen the Monastery once, or perhaps heard of it. It was a grand structure constructed by the Horadrim ages ago, and given to the Rogues once that old order fell to ruin. It was majestic and practically exuded safety, strength, and guardianship. After the fall of the Black King, the Sisters maintained the strongest grip over the land.\n\nNow that you have come here, however, you have heard that the monastery is a breeding pit for demons, and the few remaining rogues have holed up in this wretched encampment, a \"fortification\" made up of a few tents, a ditch serving as a crude moat, and some wooden walls. There are probably more stranded merchants and children there than warriors.\n\nA dim light shines through your shelter's opening, signaling the morning.",
"loss": false
},
{
"from": "human",
"prefix": "Koga:",
"value": " Jacken gets up, groaning at the thought of facing another day running from demons. He rolls out of bed and decides to see if there's anything to eat around here.\n\nIt's hard to pick fruit off the tree with demons monopolizing the outskirts of town.\n\nAnd fallen ones meat tastes pretty nasty.",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " As Jacken steps outside his shelter, he notices the squalid, rotting wooden fencing that surrounds the encampment. The battlements, some of which are merely upturned wooden boxes, seem to be in disrepair, some of them soaked black with demon blood. A few merchants mill about, all of them looking as though they'd like to complain about the situation if it were not for the strict disciplinarian attitudes of the Rogues. Speaking of the Sisters, most of them are off duty and are cleaning their armor and weapons or helping themselves to whatever meal is available. Akara, the aged high priestess, is in her tent studying some kind of moldy tome, while Kashya, the Captain, is standing in the middle of the encampment. With so few Rogues to command, and with most of them off duty anyway, she seems to be occupying herself by glaring at the civilians and, occasionally, at you.\n\nThe food quality is obviously as poor as the encampment itself. Over by a group of merchants a fallen one, a small imp-like demon, is slowly roasting over a fire, attended by a sullen looking cloth trader. The only other bit of food seems to be a dead quill rat being plucked by a rather grumpy looking young rogue. She mutters curses as yet another prickly spine punctures her finger.\n\nAs for drink, there is a tiny stream nearby filled with fairly clean water. The demons, fortunately, haven't gotten to defecating this one yet. One of the other merchants seems to have a stock of wine in his wagon a few yards away from the roasting fallen one, but in these harsh days a sip of wine is harder to attain than hope.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Jacken scratches his chin with a slight sneer, he goes toward the merchant with the whine with a skip in his step.\n\nA few soft words can earn someone's trust, a few stolen bottles could earn enough gold to have him set for life in this rundown demonic world.",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " When the gray clouds part for a split second, and a line of sunshine touches the waypoint - a old relic from the Sin War - a humanoid for materializes in the center of it.\n\nBlue sparkles form a human, an armor, a shield, a sword ... but it doesn't stop there. The blue sparkles generate transparent extentions, forming from the new creatures shoulders and generate winglike tandress. This was no mere human. this was an lesser angel ...",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Jacken feels the presence of something unhuman, but not demonic, but it doesn't stop him. He's gonna be rich!😁",
"loss": true
},
{
"from": "human",
"prefix": "Zombie pixe:",
"value": " The paladin sits in his cloister in the local church, feeling the precences around him change. Something holy is close...",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " As the...being...materializes in the camp, waves of surprise, fear, and horror ripple through the camp. Rogues immediatly notch arrows, Akara takes out her magic staff and holds it out defensively, and merchants scatter for cover (though a few stand in awe, recognizing the being for what it might be). Kashya demands, \"Who are you?! Speak quickly, or we WILL open fire!\" \n\n\n\nThe wine bottles are left completely unguarded.",
"loss": true
},
{
"from": "human",
"prefix": "Zombie pixe:",
"value": " Senceing the change from good to Horror, Erald grabs his two handed sword and hurrys to find the cause of this disturbance.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Originally Posted by 13_CBS \n The wine bottles are left completely unguarded. \n \n\nJacken skips over and takes a few of the whine bottles and hides him under his clothes and kindly tries to sneak away. Thinking \"too easy teeheehee!\"",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Originally Posted by 13_CBS \n Kashya demands, \"Who are you?! Speak quickly, or we WILL open fire!\" \n \n\nThe materialized cowled humamoid directs himself to the amazon. As his wings flow with the winds and his armor reflects what little brigth light there is a calming aura is radiates from him.\nhe slowly replays \" My name is Uriel ... though I do not know if that does you any good. I am a member of the angelic choir, and thus not an enemy of you, as you are not yet corrupted by the forces of evil. You must not fear me, for I have come to your aid against the struggle with those tempted by darkness. \" After this he slowly puts his sword in its sheet on his left side.",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " At the sight of Uriel's shining face, several merchants and a few rogues immediately fall to their knees and weep, either out of joy or of fear. Others, however, look confused and frightened. All eyes dart to either Akara or Kashya.\n\nKashya is the first to speak, her voice full of suspicion and wonder.\n\n \"How...how do we know that you are an angel, and not another demon in disguise?\" \n\nSomewhere in the background, one could hear a merchant's cries of sorrow at his suddenly missing wine bottles.",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Uriel \n\nthe shadowy darkness under the hood does not reveal uriels face, and thus nothing can be read of it, but a short silence follows, as he is thinking of an anwser ...\n\nthen again he speaks in his calm, unnatural souding voice\n\" I can not present proof. No more then the person next to you can prove she is who he claims she is ... Nor am I a full fledged angel. As lesser angel of the angelic choir, my powers are very much dampend outside the celestial realm of heaven.\n\nAll I can give you is my word. I am one called Uriel, and I am a member of the angelic choir. \"",
"loss": true
},
{
"from": "human",
"prefix": "13_CBS:",
"value": " Kashya doesn't look like she can quite get her doubts out of her mind and seems to want to continue to argue, but Akara cuts in with her wizened, sagely voice:\n\n \"Hold, Sisters. I sense no demonic taint within him...I believe he truly is of the Heavens.\" \n \"I'm still not sure, High Priestess...could we not test him?\" \n \"A test? But...ah, yes, the Den of Evil.\n\nI am Akara, High Priestess of the Sisterhood of the Sightless Eye. I trust your honor and honesty, but I must still impose upon you a test to fully gain our trust. There is a place of great evil in the wilderness, the Den of Evil. It is a foul cave filled with terrible monsters, and I believe that they are mustering an army there to strike against us. If you could cleanse that Den, then not only will you gain our trust but I will also grant to you a boost in your prowess, a reward greater than mere gold.\" ",
"loss": true
},
{
"from": "human",
"prefix": "qube:",
"value": " Uriel \n\nThe hooded homanoid turn to the elderly woman. As his wings glide with the wind calmly speaks\n\" I thank you for your interventsion. The last thing our side of this apocalyptic war needs is quarrel between allies. As it will help the cause, and help to gain your trust \" he slightly turns his head/hood toward Kashya and back \" I will gladly accept this task bestowed upon me, for I hope that it will also dampen the gnawing feeling I have. \"\nhe pauses for a few seconds and then continues\n\" But how shall you be sure of my actions. If no-one is present to witness my actions, one still would require proof that I defeated them, and not yust asked them to leave ... \"",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " The girls train under Tenmai-sama. Though her appearance is soft, her training methods are almost as painful as those established by Kurina-sensei. From sun-rise to sun-set, the girls are subjected to intense chakra-molding and chakra-control methods. Tenmai-sama is always careful to push each of her pupils to the breaking point, but she never sends one of you over the edge.\n\n \n Spoiler \nThe girls can spend their XP on any techniques or increases to stats at this point.\n\nEach girl learns Isha Jutsu : Iichi (Doctor's Technique: First Rank)\n \n Spoiler \nDOCTOR'S TECHNIQUE: FIRST RANK\nCP Cost: [Free]\nEnergy Cost: 11 Chakra\nGrade: Ninjutsu C\nEffect: Target regains 2d6+Heart Health.\nCreation Details: (Heal * 2, Bonded(Heart), Complex, Difficult * 6)\n \n\n \n\n\nThe boys are subsequently trained under Houza. Though he knows more about ninjutsu than taijutsu, he knows enough to teach you. Of course, most of his knowledge is more book-based than practical. He does know a technique he's willing to teach you both, with enough patience.\n\n \n Spoiler \nThe boys may spend their XP on techniques/stat increases now.\n\nShin and Kyoshin both learn Kage Tokkumiai no Jutsu \n \n Spoiler \nSHADOW GRAPPLE JUTSU\nCP Cost: [Free]\nEnergy Cost: 16 Chakra, 16 Endurance.\nGrade: Genjutsu B\nEffect: Target is paralyzed as long as user concentrates.\nCreation Details: (Paralyze * 4, Complex, Easy * 6, Elemental: Shadow, Ranged, Sustained)\n \n\n \n\n One Week Later ...\n\n Tenmai-sama \n\nThe sun rises on another beautiful day. Tenmai-sama tells the three of you--who have been living with her for the past week and are currently eating breakfast--that they're going to bring Kuro-kun out of his medically induced coma. Because she'll be needed in case anything goes wrong, the three of you are released from your training for today. \" You know.. I haven't seen those boys in quite some time.. Ah well. They're probably doing just fine! \"\n\nThat was the last thing she said as she slipped out the door and headed to the hospital.\n\n Houza \n\n\" Alright, alright, I give. You've done well. I didn't expect amateurs like you to pick up on Kage Tokkumiai so quickly. Well, lets say we celebrate, huh? Ya know.. A day without training or those boring in-city missions Haiza has been handing down. Whaddya say guys? \" The three of you had met before dawn, and begun fighting as per normal for your training. Houza gave up earlier than normal today, probably because he has somewhere to be. \" Here, take a two-thousand yen and visit a ramen shop. \"\n\nThe kid leaves after handing both of you two-thousand yen. He heads toward the hospital in a hurry.",
"loss": false
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shin Prime \n\nShin takes the two-thousand yen with a slightly bemused look. \" I was just about to suggest we hold no training for today, Houza-kun. I wish to observe Kuro-sama's operation, and perhaps see him after he is brought out of the coma. \" Turning he starts walking calmly towards the hospital, alongside Houza it seems.\n\n Shin A \n\nShin A sits in Kuro's room, reading a book entitled 'Icha Icha Paradise 2'. He seems jumpy.\n\n Shin B \n\nShin B snoozes on the roof of the hospital, fast asleep.",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Sayuri \n\nPage fifty-six, fifty-seven... number fifty-eight. ‘The Skeletal System is over move onto muscles,’ finally!\n “Tenmai-sama will straighten you up. I’ll be out for a few minutes so be a good girl or I’ll tell your new sensei.” Enkan the bookseller thought he knew everything.\nShe went sailing to the shelf and snatched her prize then stuck a brain puzzle book behind the stack. Smarty pants. She left before he got back. Father said her artistry was slipping and she needed better discipline. One half a back-breaking torture he called a training session later she was bedridden for three days. He said he was stressed because he had to pay some tiny debt and suddenly realized he didn’t remember going to the bookstore. She wasn’t about to say anything. On second thought she wouldn’t tell him about the old family scrolls she stole, either.\n\n \n Spoiler \n (2d6)[ 2 ][ 1 ](3) – Mind to remember a technique\n \n Try as she might things wouldn’t flow. Sayuri just... didn’t feel like it. Eventually she slept the nights away leafing through the vast horde of writing some generous kami built behind the hidden compartments of her drawers out of thin air. Because that could happen!\nShe even got around to Tenmai when she was supposed to. Her new sensei’s handwriting could be so gossipy. She took it home and traced it to death until she got it right. Her family wouldn’t have a problem with bedtime calligraphy practice. It was for her teacher’s class.\n\nThe letter started with Dear Jiraiya, and only got worse from there. It was like Tenmai’s schooling was karmic punishment. It certainly didn’t look hard but the movements worked places she had no idea existed before then. They had to hold their poses and warm up her tea. Then it was textbook recitation balancing on a beam. The following exercise was something like ‘House of Flying Teacups’ and ‘Iron Control of Chakra Monkey’ in I’m-not-listening-anymore stance. It made mailing their Jounin’s letter feel better.\n\n \n Spoiler \n Build + 1\n Mind + 1\n \n As soon as classes were over Sayuri went straight to the park passed the village memorial. It would be easier to sneak out through the forest. She got her pack on her shoulders and got going.",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " Kyoshin's headaches were getting worse. His dreams were becoming more... vivid. And the voice... the voice...\n\n This is no genjutsu. It can't be. Which means... Tired from training, Kyoshin smirks and slips the yen into his shoulder sack. It had taken a week of nearly all of Kyoshin's free time, but the garden was back to full strength, and he was eating normally... for Kyoshin.\n\n \"I'll come along, Shin-san, Houza-san... Just... Give me a minute.\" Kyoshin stopped and ducked behind the trees. Shin and Houza knew that Kyoshin was working on a second technique of his own, but he hadn't shown it to anyone.\n\nStill... from the smiles that Kyoshin always had when he came back from private training, they could both tell that he was making it work.\n\n *CRUNCH* \n\n...and whatever it was, it left odd, circular, indentured cracks in the ground.\n\nWithin a few minutes, Kyoshin was trundling back towards Shin and Houza, soon catching up to the both of them, a wry smile on the large genin's face.",
"loss": true
},
{
"from": "human",
"prefix": "Phecto:",
"value": " The training in chakra control is just the sort of thing Shunrai was hoping for, and leads to the results she was hoping for also. The along with learning techniques for helping people makes the whole week seem like a wonderful dream to her. She spends her free time meditating and trying to commune with her spirit, wanting to get it to work with her instead of having to fight it all the time. Neither of them can survive without the other so they ought to be partners rather than enemies to give them both the best chance.\n\nShe give her everything to the training, hoping to please Tenmai for giving her the training she's really wanted and needed. She seems much happier and energetic during this time than anyone has seen her in the past. As the results of the training show she offers her spirit a deal for it's cooperation. If it will agree to help her more, lend her it's power, she'll restrict it less. She'll fly with it, she'll even be learning to channel it's destructive power and using it to wreak some chaos on their enemies.\n\nAfter successfully managing to new technique Tenmai teaches them, with tears in her eyes she thanks her for making her dream come true, even a little. She then takes some time at the end of the week to make good on her promise to the spirit and goes flying, letting the winds carry her through the air as they please for awhile. While she's floating around above the village at the mercy of the wind, she asks the spirit for it's assistance. She releases her restraints on it's power, her storm shield forming around her and crackling with power. She then focuses and gathers her own chakra between her hands and lets the power from the spirit feed into it as well. Once she is satisfied she has it right she unleashes the power in the form of a massive bolt of lighting across the sky. The bright flash of the bolt in the night sky and the resounding boom of the thunder can easily be witnessed in the village below. Satisfied with their accomplishment but somewhat drained from using that much power she slowly drifts on the winds to the ground and goes to take a nap, drifting peacefully in the middle of her room in the hands of the wind. The storm that surrounds her in her sleep seeming more powerful but at the same time less angry, her and the spirit inside her slightly more in tune with each other thanks to the new link they have formed.\n\n \n Spoiler \n Shunrai is going to be spending the left over cp from character creation, along with all of her accumulated xp, and revealing a secret. Learning the Kamijutsu Elemental Spirit Strike\n \n\n\nAs the eat breakfast with Tenmai and learn that she is going to the hospital to work on Kuro, Shunrai smiles and quickly finishes eating. I'd like to go to Kurina's place, check up on things. Maybe fill her in on the progress we've made",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " Natsumi hits the books so to speak like a man in the desert needs water. Always near by watching or listening to Tenmai or doing what ever chore or training ask with silent determination. One could almost call her a brown noser if she ever saught some kind of reward or compliment.\n\nUnfortunatly the tall girl has the bed side manner of one of the walls of Tenmai's home. She delights in the work, though not visably, three times over. One she gets to help people who need it, worlds better to her then doing some challenge for honor's sake. Two she gets to learn something new, not that she didn't like Kurina-sensei's training, but Kurina is physical, she's done physical, this is mostly mental. And oh so guilty pleasure number three, instead of learning how to kill people thirty different ways, she's learning how to fix them, and she knows that will piss her grandfather off. And he can't do anything about it because of Tenmai.\n\nOther things she isn't so happy about. You can read about ninja's performing their missions with broken bones, but actually seeing a farmers mashed hand after it came between a mule and a stall door are two entirely different, and gross, things. Blood, while messy, doesn't spray like in Leematsu's illusions, unless you hit a vein.\n\n \n Spoiler \nI'll post xp spent and baught later as I'm currently on a work computer in the middle of a blizzard/windstorm fourty miles out of town and didn't email myself my character sheet.\n \n\n\nNatsumi is pretty good with dropped hints. She's kinda curious how Kyoshin's been without Sayuri or herself around. All set to go hunting the large boy, she stops eating for a second when Sayuri mentions Kurina. After finishing off that bite she talks. \"I think I'll go with you Sayuri. But maybe afterwards we should find Kyoshin? Make sure he hasn't devolved past his sneaking-into-the-girls-bath technics.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Kyoshin, Shin, and Houza \n\nThe three of you make your way toward the hospital. Houza doesn't offer much conversation, given the serious nature of what could happen. There hasn't been an attack since Matasu split, but Houza didn't graduate by being stupid. He was cautious, particularly when there was no one else in the streets.\n\n Shin A \n\nTenmai-sama appears after a shunshin teleportation. She looks over toward the shin clone and points toward the door without saying anything.\n\n Shunrai \n\nYou make your way to Kurina-sensei's home. The trip is short, as she lived in the same sector as Tenmai-sama. It's empty, and appears to have not been touched in a week. She hadn't been seen again since the day you fought Matasu. Rumors said that she took Buki with her since no one had seen him either. Thankfully, someone had thrown out the burnt food that had been cooking from the week before.\n\n Natsumi and Sayuri \n\nThe two genin start making their way through the Memorial and to the forest outside Haigakure. As you pass through the relatively crowded Memorial Square, you notice a very large boy trailing behind two smaller boys. All three are bearing Haigakure headbands, and none of them appear to be talking..",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " Maybe Tenmai-sama can tell me what's going on. Or at least cure the headaches... But if the headaches go away, will I still be able to do what I've been doing? Kyoshin keeps his eyes alert and open, as he munches on a few carrots while walking. His shoulder sack is still slung in a combat ready position, as it has been ever since Matasu attacked.\n\n I'll move it back when Kurina-sensei tells me to. Kyoshin thinks with a sigh. He hasn't seen his teammates in days, though he knows Shunrai and Natsumi should be all right with Tenmai-sama. But the nagging thoughts he has about not seeing Kurina, Buki, Min, or Rin still bother him.\n\nStill trudging along, Kyoshin wonders what he can do about it.\n\n I know if I want to do something, I'll need everyone. Numbers is just smart. But what? I'm sure there are more skilled chunin and genin already looking for those missing... Right? \n\nThe deep, resonating, short spoken voice that Kyoshin has almost - almost - become accustomed to talking to in his own head (even if it still freaks him out) doesn't respond.\n\nKyoshin fingers his necklace, and worriedly looks to the sky. \"What would you have me do, Mother?\" \n Protect the nest. Kyoshin could feel another headache coming on.",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " A faint grin appears on Natsumi's normally stone face. She spots Kyoshin, ofcourse, eating. He's going to need a farm when he gets older, no garden is going to cover it. She speeds up her pace to catch up with the three boys. But doesn't do anything stupid like try to quiet her boot falls or stick close to a building. \"Well, it's either Kyoshin, or a large rabbit.\" Loud enough to be heard on the quiet street. \"Carrying kunai in that thing now, or are you still using one of the four basic food groups as weaponry?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " \"Eh, what's up, doc?\" Kyoshin grins, very happy to see Natsumi.\n\n \"I wouldn't know what to do with a kunai if I tried. Besides, I have my secret weapon in here that will cause all to quiver and pause before they even think about attacking us.\" Kyoshin fiddles with some latches at the bottom of his sack, and pulls out a small, wrapped rectangle. \"Chocolate! Want some?\" ",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " \"Sure.\" That came out faster then she wanted it to. Well, it is actual chocolate. She's pretty happy if theres enough sugar to bake with.. She casts a wave to Shin and Houza, pausing to wonder where she remembers Houza from. \"Where are you guys heading? We're..\" She looks back over her shoulders at Sayuri. \"I've no idea where we're going.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shimura Shin \n\nShin's head slides out slyly from around Houza. \" Chocolate? \" He asks, eyebrows raised. With changing his stance, his head turns to look at Natsumi-san, and he says without changing his intonation \" Oh, we're going to see Kuro, if we're allowed to, after the operation. \"\n\n Shin A \n\nShin roars out of the chair with a kunai in each hand - and then notices that it's Tenmai, stops, and at her point, turns slightly shamefacedly and leaves.\n\n Shin B \n\nGlops, turns over, and keeps snoring.",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " Note to self. Increase chocolate carrying capacity. The small bar of candy disappeared incredibly fast, and Kyoshin didn't even get any himself.\n\n Well now, maybe I ought to make a chocolate jutsu, if it works this well on friends. Kyoshin thinks with a smirk, before his thoughts return to the matter at hand.\n\n \"Natsumi-san, I actually have to talk to you and... hey, where's Shunrai-san?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Phecto:",
"value": " Shunrai tidies the place up a bit while she's there, then collects her things and secures them in various pockets in her outfit before closing the house up. \"I hope you're alright Kurina, your team is doing well.\"\n\nShe then turns and heads for the hospital, she can check in with Tanmai and Natsumi and maybe they can find Kyoshin and see how the giant has been getting along.",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Sayuri was good at ignoring them. She just kept walking.",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " Natsumi breaks her piece of chocolate in half and tosses half back at Kyoshin. Some day she'll have mission money, then she'll have chocolate, and boots. Oooh new boots. She shrugs at Kyoshins question. \"Shunrai went to check on Kurina-sensei. This whole no being alone thing just doesn't work when theres three of us and two want to go in different places.\" A small sigh escapes her lips and Natsumi starts after Sayuri. Looking back over her shoulder at Kyoshin she adds. \"Being able to fly and all I figured Shunrai would be the most likely to get out of trouble, and least likely to produce it.\" She waves. Poping the chocolate into her mouth she uses her longer legs to her advantage to get to a respectable following distance.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Natsumi and Sayuri \n\nBoth of you make your way toward the village's south exit. Specifically, toward the large park that surrounds most of the village.\n\n Houza, Shin, and Kyoshin \n\nThe three of you arrive at the hospital alittle later than expected, primarily because of the sort talk with Natsumi. The nurse at the front desk asks you to sign in before you go to visit a patient.\n\n Shunrai \n\nYou arrive at the hospital and see Kyoshin signing a small clipboard. An unknown shinobi and Shimura Shin are with him.",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " Kyoshin stares after Natsumi and both of his feet want to go in different directions. One wants to run and find Shunrai, and the other wants to follow Natsumi.\n \n Why didn't I learn the clone jutsu? Kyoshin sighs, as he watches Natsumi and Sayuri walk away. Natsumi is probably right. Shunrai is perfectly able to handle herself.\n\n Right? Right. So why do I keep watching those two? \n \"Shin-san, I'll see you later.\" Kyoshin changes direction. \"Sayuri-san, Natsumi-san, wait up!\" \n\n((OOC: Damn simu-post! editing now...)\n\nKyoshin signs in, something nagging him about Natsumi and Sayuri leaving like that. He turns around and spots his other teammate.\n\n \"Shunrai-san! There you are. Find anything at Kurina-sensei's?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Phecto:",
"value": " Shunrai walks over and gives Kyoshin a quick hug. \"Doesn't see us for a week and doesn't even ask how we are, I'd consider zapping you except that'd probably destroy the hospital and then where would they put you back together?\" She smiles and decides to get around to answering his question, even unasked ones\n\n\"Just my stuff and dust really, doesn't look like anyone has been there since the fight. I feel kinda bad, I've been doing much better with Tenmai than I was with Kurina. I wonder if someone is looking for her, though I'm really not sure who they would send. The subject of Rin and Min seems to be taboo as well. I know they really didn't like Sayuri's family, maybe they turned on the village to.\"",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " \"Er, uh,\" Kyoshin is a bit flustered by the hug, but gladly accepts it. His mood quickly becomes serious as Shunrai continues talking. \"Speaking of Sayuri-san, do you know where she and Natsumi-san are off to? Houza-san, Shin-san, and myself saw them as we were coming to the hospital. Something feels... I dunno. Weird? But that may have just been Sayuri-san.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shimura Shin \n\nShin, who has been looking thoughtful, chimes in. \" Sayuri did seem slightly strange... but I know why. Indeed, I know exactly why. \" He frowns, and starts walking away, up towards Kuro's room. He offers no further words.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Natsumi and Sayuri \n\nThe two of you continue to stand around in virtual silence. The birds can be heard chirping in the distance. You're about twenty feet away from the village gate, and about thirty feet away from the forest edge. There's no movement other than yourselves.\n\n Everyone Else \n\nA young woman is standing outside Kuro's room. She stops you from entering his door, and quietly explains why. \" Let me see if Kuro-sama is ready. \"\n\nThe woman turns around and enters the door behind her. She's gone for a full two minutes before she pokes her head out the door and motions for you to enter.\n\nThe room is like every other room in the hospital--painted white and sterilized to no end. Kuro-sensei is sitting in his bed. Bandages run across his ribs and left arm, and he smiles when you enter the room. His eyes are closed, and remain closed even after he stops smiling. \" Ah.. Mia-chan told me my team had arrived. So, how are you doing? And did one of you put on a couple hundred pounds while I was asleep? \"",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Sayuri \n\nIt was the memorial again. Wind swayed for a baby no one knew about. If they listened hard enough both girls would hear it. Voices cooing, sobbing and wailing in the distance... the birds were only background singers. A breeze dusted her hair. She wanted Natsumi to hear it.\n “HAI – GA – KURE,” She whispered slowly. Like the wind was a blanket wrapped around her word. “Haigakure.” \nIt was a little like... Sayuri tossed a paper bird up and jumped into the air. She had a ponderous fluidity and an empty look that touched Natsumi lightly across the skin. By the time she got passed the bright colours of the bird Sayuri wanted to be where she wouldn’t be seen. She went gliding across an unseen lake of tears into the forest. Actually, the way she could have disappeared into the scenery was a lot like Tenmai-sama’s effortless geisha walk. She was taking a sneaky evening stroll under the trees in the forest. It would have been a painting if she turned around to look over her shoulder.\n\n \n Spoiler \nBasic Leaping Jutsu (with seasonings)\nKeep your distance [rollv]4d6[rollv] for a Graceful Escape!\nLike a wind you’d never appreciate unless you did (6d6+4)[ 6 ][ 4 ][ 2 ][ 4 ][ 6 ][ 2 ](28) , Stealth y Kunoichi at work\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Keep your Distance \n (4d6)[ 5 ][ 4 ][ 2 ][ 6 ](17) ",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " Kyoshin smirks, and bobs his head. Thinking he must be the one who 'gained a hundred pounds', the large genin says, \"No, Kuro-sensei. It's Kyouko Kyoshin from Kurina-sensei's team. Shin-san and I have been training together while you were unwell, so I came along to see you. And... I was...\" \n\nKyoshin glances over at Shunrai, \"Well, we, probably, Shunrai-san and myself, were hoping you might know where Kurina-sensei might go if she were particulary upset. She's... she's disappeared. Others are looking, but, well...\"\n\n\"Sorry. Not what you want to hear after just waking up, I know. Um, how are you feeling?\" Kyoshin looks over Team One's sensei, happy that the man is alive, but the back of his mind still more concerned about his own sensei... and Natsumi-san's whereabouts, where ever she and Sayuri-san are going.",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " She hears Sayuri whispering, she hears the wind and birds. She hears the creaking leather of her fingerless gloves as the clench into fists. The dead are dead, and they're better off where they're at. Dull brown eyes watch the other kunoichi jump off into the trees and neatly vanish without saying a word.\n\nNatsumi turns around with military like quickness and accuracy. It probably looks like she was escorting the other girl to the edge of the village in exile. She looks at the memorial, then up to the top. She's starting to realize it's just rock, with names on it, very likely not having the name Ash Shadow at the top. Where was Kurina, who she could ask this question, Tenmai would probably give as silent an answer as the Rin and Min question.\n\nWith her characteristic faint sigh she starts walking through the village again. Always a fan of silence. She keeps on as the hospital, her destination, comes into view.",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shimura Shin \n\nShin smiles, genuinely. \" It's good to see you well again Kuro-sama. \" He frowns slightly when Kyoshin asks his question, but doesn't say anything.\n\n Shin A \n\nShin leans against the wall of the corridor. Damn, I dropped the book back in Kuro's room! He starts up and looks around, for some way to get into the room. Damnit! \n Shin B \n\nSnooooooooooooorrrreeee mumble mumble glomp.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Sayuri \n\nSayuri escapes from Natsumi rather easily, as the other kunoichi doesn't bother to follow her.\n\n Natsumi \n\nYou arrive at the Hospital some time later. The nurse asks you to sign in and informs you that Kuro-kun has visitors at the moment.\n\n Everyone else \n\nKuro begins frowning when you mention that Kurina is missing. \" I had heard Kurina-san was missing. But I did not know she had been gone so long. I only know of one place she would go.. Theres a village ten miles or so north of here. It's called Kakou, and it's her home village. I'll take you to the village. \"\n\nKuro-sama pulls himself over to the edge of the bed, then tentatively pokes out for the ground with his feet. His eyes are still closed, and it's rather obvious that he can't see. He raises a hand toward the source of the voices.\n\n\" Kyoshin, can you help me out of bed? \"\n\n Shin B \n\nOther than the front door, the only way into the room is to crawl up the wall and climb inside through the window.",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shimura Shin \n\n\" Kuro-sama! \" Shin says, shocked, stepping forward and ushering him back into a lying down position. \" You're not in a state to go anywhere! What would Kurina say if you killed yourself trying to get to her? \" His tone turns sly. \" Unless that is of course the purpose. \" He says, amusement colouring his tones. However, the look he gives Kyoshin is anything but amused, if not blaming.\n\n Shin A \n Now is my chance! As Shin steps forward fussing over Kuro the door opens a crack and a black Shin-shaped blur moves across the floor, arrowing towards the book so carelessly dropped that no-one has noticed just quite yet.\n\n Shimura Shin \n\nShin's arm slides out horizontally, his forearm swinging curling up to cold-**** the fleet-footed Shin-clone, which has only a second of shock before it bursts into dark-coloured smoke, not the normal gray-white of Shinobi tools and ninjutsu. The smoke curls aimlessly for a second, and then streams towards Shin, curling up into his nose and mouth. Shin's head tilts back, his eyes rolling back into his head and his mouth silently screaming - for a moment. And then his head tilts back forward, he gives a polite cough, and leans over Kuro again. \" Really Kuro-sama, you have to give your body time to repair. Please? Me, Kyoshin, Natsumi and Shunrai can go to Kakou, if Tenmai-sama allows us to, of course. We've nothing better to do, other than training, which we can do on the way. \" Shin seems more animated than most of you have seen him, fussing over Kuro like a mother hen, care on his face.\n\n Shin B \n\nShin wakes up. He hears voices. Is that... the prime? Hanging off the roof, he peers through a window. It is! He quickly scuttles out of view. Dear god, and he'd been asleep! Supposing the prime had noticed? Had he noticed? Oh dear oh dear oh dear oh dear! Shin begins biting his nails, and looking around frantically, hopping from one foot to the other on the roof. Calm down, calm down. It's going to be okay. I'll just sit here and wait all guard-like starting from right now! Quickly picking up his tea paraphernalia, he carries it over to the other sloping edge of the roof, puts it down, and moves to his station above Kuro's room and sits down, standing up to lay a set of kunai next to him and sitting down again looking vigilant, well as vigilant as someone can be when their eyelids keep drooping and they keep yawning.\n\nEveryone else sees a Shin peek through a window and then pull himself back up onto the roof again.",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " Kyoshin ignores all of Shin's dirty looks, mostly because they hurt. If the situation were reversed, and it were Kurina-sensei in bed and Kuro-sensei missing, I am sure I'd be the upset one, and Shin-san would be the one trying to find his sensei. Oh, and it'd be a lot louder in this room, since I have a feeling Kurina-sensei wouldn't enjoy being in the hospital. \n\nKuro tries to move, and Kyoshin offers an arm to steady the chunin, but doesn't try to help the man up.\n\n \"I agree with Shin-san, Kuro-sensei. What remains of our two teams can go and look for Kurina-sensei, should Tenmai-sama allow it. We'll have to go find Natsumi-san and Sayuri-san, but once together, a ten mile jaunt would be refreshing. Something tells me that if there had been no... problems... Kurina-sensei would be having us in Team Two running ten miles every day. Oh... and Houza-san, did you want to come along?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Sayuri \n\nShe had to keep going until she got to the edge - then she'd stop to cool off. Carrying this bag was harder than she expected.",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " Natsumi signs her name in a quick neat scribble. Nodding at the nurse when she's informed of Kuro's visitors even though she already knew of it. Then quietly continues on her way to Kuros room. Her eyes glance over this, that, and the other thing in the hall way in a bored search for something interesting. Theres a knock on Kuro-sensei's door before she steps inside then room.",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shimura Shin \n\nShin gives Kyoshin a relieved grin. He had been afraid the genin would disagree with him - and there was no way he was letting Kuro leave this hospital room, not after what happened last time.",
"loss": true
},
{
"from": "human",
"prefix": "Phecto:",
"value": " Shunrai watches the display with interest. Glad nobody is supporting Kuro doing anything but resting with the way her looks. \"I have to agree that you look like you need a lot more recovery before you go hunting lost ninja. I don't know that both teams should go though, not too many of us left to go around, might be too good a target for the enemy if we're all together. Since it's our teacher that is missing, I really think it's our responsibility to go find her if anyone is going to. I'm done with letting these gutless traitors treat us like helpless children\" She looks and sounds completely serious as she says this, though it may seem a bit silly coming from a tiny slip of a girl with a soft cute little voice to match. Without the storm raging around her, she appears about as threatening as a hare.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Sayuri \n\nYou make it to the forest edge without any interference.\n\n Everyone Else \n\nNatsumi enters the hospital room just as Kuro gives up and falls back into bed. \" Alright. I'll have to draw you a map, since it's pretty hard to get there from here. You should tell Tenmai-dono that you're leaving. She'll obviously want to know, since she still sees all of us as her students. \"\n\nKuro lays back down and looks at the ceiling through closed eyelids. \" I'll have your map by this afternoon. Until then.. Well, do what you will. \"",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " When did... when did Shunrai-san get so scary? Gutless traitors? I hope she's talking about Matasu, and not Leematsu-san. Hey, who's at the... Kyoshin turns towards the door.\n\n \"Natsumi-san! We were just talking about you! Er, not the gutless traitor part, um, I mean, we were talking about going after you so we could go after Kurina-sensei. Which, while I'd honestly think that the three of us can handle it ourselves, I don't think that Tenmai-sama will agree with us, Shunrai-san... Hey, wait a second... where's... um... where's...\" \n\nKyoshin suddenly becomes rigid, and his voice trails out. He just has the sudden, distinct feeling that if Natsumi were standing right next to him, some portion of his body would be getting poked for being just about to say one thing too many. With the kunoichi on his team, Kyoshin doesn't put it past Shunrai for taking the initiative to pick up what Natsumi can't do at the moment. So for obvious reasons, he stops.\n\n I liked it better when I didn't talk so much. Kyoshin squints as he slowly turns back to look at Kuro, subconsciously wondering if the chunin is going to be jumping out of bed to rush after his sister.\n\nKyoshin realizes everyone is waiting on him to finish what he was saying.\n\n \"...where's-the-best-place-for-you-me-and-Shunrai-san-to-meet\n-after-we-go-talk-to-Tenmai-sama-about-going-to-Kakou-Villiage is what I meant to say, heh, heh, haaah. I uh, I haven't seen you guys for almost a week, what with training and all...\" \n \n Spoiler \nDAMN YOU ZERO! I had a much different post before, but NOOOOOO. YOU have to go and UPDATE twice in one day. It's just a good thing I CHECKED this time, or your great posting skills and successfully more frequent updates would have once AGAIN cause a simu-post.\n\nSo THANKS ALOT. Inconsiderate spoilsport. 😛\n ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Spoiler \nI could hear the noise you wrote. Be quiet. 😩 (I'm sleepy and grouchy.)\n \n\n Sayuri \n\nSweaty already, Sayuri really didn’t want to run like this. She ended up hiding in long grass. This was what the outside of the village looked like. It was so big. What if she couldn’t find her way?\nWhere did she go?",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " Natsumi sighs and shakes her head. Kyoshin shoots from the hip like a baby learning to walk. \"Our sensei has left. Their sensei is down for the moment. If you think for one second Tenmai-sensei isn't going to have us working together, I have a monument to sell you.\" She shrugs, glances over at Shin. At least she understands him, somewhat.\n\nHer her arms cross infront of her chest, looking a bit like a taller version of Tenmai. Eyes gaze over to look at Shunrai. \"While we aren't children, we might as well be if we have to fight Matasu again. Four is more then three.\" She looks over at Kyoshin. \"If we're all going to meet Tenmai-sensei, Kyoshin, we won't need a place to meet afterwords huh?\" \n\nNatsumi moves away from the door and over to the table beside Kuro's bed. Her hand reaches back into one of the pouches on the back of her belt. An off white paper crane comes out in hand and she sets it on the table. \"You'll feel better if Tenmai has any say in it. But get better soon please.\" She turns and heads for the door, not really wanting to lose to much of a free morning.",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shimura Shin \n\nShin sombrely stares out over the bed, out the window in the direction of the woods, letting the others discuss amongst themselves, and then looks down at Kuro, putting a slightly forced smile on his face. \" Thank you Kuro-sama. I won't fail you. \" The unsaid word is, of course, again .",
"loss": true
},
{
"from": "human",
"prefix": "Phecto:",
"value": " Shunrai grins and turns to follow Natsumi \"Heal up soon so things can get back to their normal strangeness\" and she follows Natsumi out, wondering if she'll have to give a demonstration of her new power on this trip. Way things have gone so far, it's almost a certainty they'll meet trouble along the way.",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " Natsumi continues down the hall a ways. She looks around for Tenmai briefly. Her movement stops a ways down the hall though, what she assumes to be well out of Kuro's hearing distance from his room. She waits, ready to flag Shin down to talk to him.",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shimura Shin \n\n\" I'm going to go now Kuro-sama - well, kind of. \" Shin gives a weak grin, looking down at his sensei bruised and battered in the hospital bed. \" Don't worry about us, we'll be fine. You might not be if you leave this hospital before Tenmai-sama says you can, \" He says, mock-really-seriously. \" She looked pretty serious this time. And as soon as we return from Kakou Village, you'll be the first to know. \" Shin falls silent for a few moments, and then removing a thumbnail-sized purple ball, he lets it fall to the ground. Smoke swirls up, but Shin's chakra molding hands are ready to catch it.\n\n\" Rokujou-Bunshin no Jutsu. \" The smoke swirls up, becoming a Shin-like shape that slowly gains definition and facial features beyond a pair of coal-black eyes. There are subtle differences, however. Mainly the cut of his clothes, definition of his face, and the two ebony-handled slightly longer kunai in holster-sheathes on his hips. The slightly-different Shin clone rubs it's face where there's a very definite mark. \" Ow. You didn't have to hit me that hard! \" The Shin-Clone complains, in a whiny tone of voice undertoned by anger. Shin just looks at him and raises his eyebrows. The Shin-Clone subsides to muttering, and picking up his book, re-takes his seat on the only chair in the room.\n\nShin turns back to Kuro-sama, forcing a cheerful tone of voice. \" Well, i'm leaving now Kuro-sama. I'm leaving Rippuku-chan here with you, if you need anything, just ask him, he'll be glad to help, won't you? \" On the last words, despite the pleasant tone, Shin gives his clone a look that would cut straight through lead, and the clone looks down at his feet, blushing in embarassment and anger, and mumbles something that might have been agreement. Leaving his sensei and the almost-clone with a smile and a wave, Shin walks out of the room and down the hall, looking for the rest of the Kakou-group.",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " Kyoshin pats Kuro-sensei's hand, turns, and follows after his teammates and Shin. \"Coming, Houza-san?\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Kuro \n\nHe's mostly quiet about the exchange. Tenmai-dono would take care of them. Houza looks toward him when Kyoshin asks whether the boy is coming or not. Kuro waves him off.\n\n Houza \n\n\" Guess I am since he doesn't need me here.. Well, lets get going, no? \" He follows Kyoshin out of the room.\n\n Tenmai \n\nNatsumi hears her voice off in the distance. She can't quite make out what Tenmai-sama is saying, but you recognize the soft murmur of her voice without fail.\n\n \n Spoiler \nNeed a Senses check.\n ",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " \"Shin-san. I realize you were sort of new to your team, with Buki and Sayuri. But uh.\" Now how can she phrase this without sounding like an jerk. \"Well, I only have my experience with Sayuri and the fight with Matasu to go on here, so, I have a few questions.\" She nods in the direction she heard Tenmai and starts walking in that direction at a none-to-quick-pace. \"Was Sayuri like, the leader of your team? I know you probably didn't hold an election or something, but I'm trying to figure things out.\" \n\nNatsumi realizes at this point she's probably spent more time with Sayuri then Shin. But if they're going to work as a team, she at least has to figure things out. She rubs the back of her neck and glances over at Houza. \"You seem quite familiar. You were in my class?\" \n \n Spoiler \n Senses roll (3d6)[ 5 ][ 6 ][ 1 ](12) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shimura Shin \n\nShin seems honestly surprised at the question, as far as you can tell. \" Leader? I didn't know that Team Kuro had a leader beyond Kuro-sama. \" He blinks. Was there? Deep in thought for that split second, he turns and gives Natsumi a beaming smile. \" I'm sorry Natsumi-san, but I don't know. \" He then looks back to the corridor ahead, walking calmly along.",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " Kyoshin tries to think where Natsumi is going with these questions. The more important one is the one that Kyoshin didn't ask while still in Kuro's room.\n\n \"Just... just where is Sayuri-san?\" \n \n Spoiler \n Senses = (3d6)[ 5 ][ 1 ][ 1 ](7) \n\nAlso... I am probably going to be on hiatus for a bit. I've got some RL stuff to do, much as it saddens me. I'll keep checking in, but I probably won't be posting unless I feel it is important. So, if you don't see a post from me, Zero, feel free to move the story on. Sorry for the inconvenience, guys and gals.\n ",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " She weighs her options. Tell the truth and get it over with, or lie and mess with Kyoshin's head a bit. The tall girls huffs out a sigh. On to the real sorta problem first. \"It's basic human group mentality. In most cases where there's a group of people, one or maybe two will emerge as a leader. Sometimes they want to, sometimes it just happens.\" So, if she wasn't the leader offically or unoffically.. that means she's just running off on her own for who knows what reason.\n\nNatsumi suddenly frowns at something, eyebrows forming into a scowl for a few seconds, then like a breeze the look is gone. Thats just great, now we're losing sensei's. She clears her throat. \"Anyways, Sayuri disappeared off into the forest. Alone. I'm not sure how Kuro-sensei handled her, but I am not Kuro, and I am tired of the Sayuri problem. After we talk to Tenmai-sensei we should try to find her and tell her what we're doing. If she follows, she follows.\" She glances around the corner, trying to see who Tenmai is talking to. \"Thats my thoughts on it anyways.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Sayuri \n\nSettling a farmer’s straw hat on her head Sayuri walked off in no particular direction. She was sure it wasn’t toward the village. No matter where she ended up she was still getting lost in the sights. The world was even better than she imagined it was. The idea of more kept her back straight and let her put on foot in front of the other one. I have to find Matasu-san. ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " [Bump]\n\nNote: Kyoshin hears nothing.",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shimura Shin \n\nShin keeps walking down the corridor with the others.\n\n Rippuku-chan \n\nRippuku-chan looks embarrassed and nervous about Kuro, in the way people often are around people in hospital beds. \" So, like, do you want a drink of water or sumthin'? \" He asks, a slight tinge of anger colouring his tone.\n\n Tomi-chan \n\nLies back down on the roof. Ahhhhhh. This is the life.",
"loss": true
},
{
"from": "human",
"prefix": "Phecto:",
"value": " Shunrai follows Natsumi, a little lost in thought right now. They do need to find Kurina, but is it a good idea for all the remaining genin to leave the village? Wouldn't that just make them easier targets for another attack. We do seem to be the targets so far.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Natsumi and Shunrai \n\nYou poke around the corner and see a man dressed in a noble's garb talking to Tenmai-sama. She's being rather respectful, much more so than need be.\n\n\" Yes, Kyusuki-dono. I have your son to tend to, so if you please..? \"\n\nThe man waves her off, then turns and moves over to the window. He seems focused on something, and his eyes grow intense as he watches the forest from the window of the hospital.\n\nTenmai-sama walks toward your group, quietly closing the door behind her so that you could not peek anymore. \" Eavesdropping is rather disrespectful, children. I would hope that you didn't hear more than what you need to know. \"\n\n Sayuri \n\nA cold shudder runs up your back as the feeling of someone watching you becomes prevalent. The edge of the forest isn't particularly far, and soon you find yourself facing the east. If you continue that way, you'd find yourself going toward the Land of the Rice and Otogakure..\n\n Kuro \n\n\" Yes, actually. Could you go ask one of the nurses to bring me a bowl of ramen? Chicken, please. I haven't had a good bowl of food in awhile.. \"",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " Natsumi shrugs one shoulder, Tenmai would probably see through a lie so might as well offer a reason. \"It would only be evesdropping if it was on purpose.\" She glances back at those who followed. \"Tenmai-Sensei, we came for advise I suppose. The majority of us wish to go find Kurina-sensei. Kuro-sensei said she may have gone north and offered us a map.\" Her mind spinning with all the teachers they've had resently. Not that Kuro ever taught her anything. \"Also.\" She closes her eyes a sighs. \"I lost sight of Sayuri in the forest. Do you happen to know if theres anything in the forest she might have been going to?\" Wondering if theres some shrine or something there she's never heard of.",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Sayuri \n Daddy try cracking my bones now. She knew that feeling from miles away. He was trying to strip her soul bare again. She was going faster, knowing he wouldn’t be nice if she went back now. She wasn’t even a little bit afraid of his anger. He wouldn’t be angry. He couldn’t even afford to be disappointed with an outcast.",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shimura Shin \n\nShin walks around the corner to see Natsumi and Shunrai talking to Tenmai. \" Tenmai-sama. \" He bows. \" I assume Natsumi-san has told you about Kakou village? \" He looks over at Natsumi.\n\n Rippu-Chan \n\nRippuku gets up, and muttering about random old men, and how no-one got him chicken ramen when he was in a hospital bed (he's never been in a hospital bed), and other such things, gets up and searches out some chicken ramen, for all his words being rather diligent about it.\n\n Tomi-chan \n\nLies on the roof. Grarglewahoopsit. Snubsnubsnub. *snore*",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Tenmai-sama \n\n\" The forest? Well, she might have left the village for some reason or another. Which way did she go? \" When Shin makes mention of Kakou, she simply raises an eyebrow. \" Kakou? I've never of the village before. Are you sure Kuro-kun offered you a map to the place? \"\n\n Rippu-chan \n\nKuro is gone by the time the Shin clone returns with a bowl of ramen. His clothes, equipment, and headband is missing from the closet as well. Kuro did leave a little note on the bed, however, scrawled in a hasty hand. \" Left to find Kurina. Do be careful children. Sorry I had to lie to you. \"\n\n Sayuri \n\nYour travel east is slow and arduous, but you eventually come to a very large forest. You recognize it as the forest that surrounds Konohagakure. You figure that you could head northeast to Otogakure, northwest to Konohagakure, or north toward the Country of Stone.",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Sayuri \n\nGawk at these words until you’ve understood the enormity. Teachers would be so dry sometimes. Her academy made all the students memorize this place. When she thought about it before Sayuri was forced to admit that it looked much scarier when she was here now. Big trees glared at her from behind their green leaves and thicker-than-you-are branches. “Yummy tum, tum Haigakure kunoichi hum, hum, hum!” \nShe froze in the clearing all around her and there wasn’t a rattling in her bag to stop the quiet. That was why she packed it early. When she was absolutely sure no one was watching, when she was certain the trees didn’t have teeth and scratchy claws she scampered into a lonely shadow.\nKonohagakure was friendly poison she wasn’t going to go there. They would expect her to have official documentation, announcements and letters of introduction, a retinue and a hundred other excuses. Kyusuki Princesses had their tricks – she was always at official meetings practicing her stealthy wall ornament technique. She was after Matasu-san even if she was hungry... Konoha was the biggest village in the country... and she had a pointy straw hat. There would be all kinds of restaurants for girls with pointy straw hats.\nSayuri went in the direction where the trees looked like they did in the picture. This was Konoha... there was a cheery song in the trees, she’d swear by it.\n\n Daylight of Konoha \nIt was too creepy. No, there wasn’t a happy song.",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " Natsumi shrugs, eyes glancing upwards for a second in thought. \"She went out the south entrance.\" One of her eyebrows raises when Tenmai talks about Kakou. \"Why would Kuro-sensei send us to a city that doesn't exist? Ninja geography trainning?\" She itches at an ache developing under her forehead protecter. I'm pretty sure I'm not going to like the answer.. ",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Rippu-chan \n\n\" Damn! Damn! Damn damn damn! He's going to roast me alive! \" Rippu paces back and forth, the note sitting innocently on the table, mocking him . \" Oh man, what am I going to do? \" He sounds pretty panicked. Without real warning, a lazy slightly older looking Shin wearing a long green felt coat sewn with small golden dragon outlines and a crusher hat lazily locomotes through the window, bouncing slightly as he hits the ground, and treating Rippu to a dazzling, if distracted, smile. \" Yo, dude, what's got your knickers into a not? \" He says. Rippu turns on him angrily. \" Knot? I'll tell you! That good-for-nothing Kuro has disappeared! On my watch! The prime's going to kill me! Executerate me! I'm doomed! \" He throws up his hands in dismay and goes down on his heels, holding his knees and rocking back and forth in fear and impotent fury. \" Harsh. \" The green-coated Shin agrees, stroking his wispy chin-hair meditatively. \" Maybe you ought to take that message - \" One hand outflung, finger bracketing the piece of paper with definite accuracy \" to him right quick? Maybe he'll forgive you? \" The green-Shin shrugs. \" Worth a try, dude. \" Like a lazy monkey, he swings back up out of the window. Rippuku looks at the message, uncertain.\n\n Shimura Shin \n\nShin frowns slightly. \" But then- \" His musings are cut short, as Rippuku bounds around the corner, caroming off the wall like an eager ball-bearing, skidding to a stop in front of Shin, completely out of breath, simply able to hand him the piece of paper, and breathlessly gesture to it before doubling over. Shin's eyes scan the lines of it, and only a tight control over his mind stops him crushing the letter where he stands. He executes a quick about turn, and standing back straight reports to Tenmai. \" Tenmai-sama, Kuro has left the hospital to go looking for Kurina-sama. Permission to pursue? \"\n\n \n Spoiler \nTomi-chan:\n\n \n Spoiler \n \n\nLooking like the slightly creepy drug-addict he is. *scowls*\n \n\n\nRippu-chan:\n\n \n Spoiler \n \n\nIsn't he the most adorable puppy of the flock? Heeheehee. *tickles*\n \n\n\nMy view of Sayuri:\n\n \n Spoiler \n \n\nAll fire and grace, and checking to see if you're watching.\n \n\n\nA slightly different view of Sayuri:\n\n \n Spoiler \n \n\nPossibly closer to her real self? Heh.\n \n\n\nA younger Kuro:\n\n \n Spoiler \n \n\nHe looks so happy go lucky. Hee.\n \n\n\nMy view of Shunrai:\n\n \n Spoiler \n \n\nYep. Nothing to see here.\n \n\n\nFor some odd reason, this one made me think of Natsumi:\n\n \n Spoiler \n \n\nPew pew pew! Pewpew!\n \n\n\nOf course the devious and completely off his nut Matasu:\n\n \n Spoiler \n \n\nBadly drawn cause he gets no spotlight, and he's a bad-guy.\n \n\n\nMy view of Buki:\n\n \n Spoiler \n \n\nThe shovel? God knows.\n \n\n\n(joy, anger, sorrow, pleasure, love and hatred)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Phecto:",
"value": " Shunrai sighs \"So he lies to us so that he can drag his half cripple butt out of the hospital to try and go hunting himself? I thought Sayuri was the crazy one, is it a family thing?\" She quickly checks her gear to make sure she has everything while looking to Tenmai for orders, since it seems she may be the only dependable older ninja they've got in the village.\n\n\"At this rate I wonder who is going to still be around next week.\"",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Tenmai-sama \n\nThe older woman lets out a soft sigh. \" I figured something like this would happen.. And yes, it is a family matter. Come with me, children. \" Tenmai-sama leads all five children out of the hospital and toward the north gate. Time wasn't on their side, but she seemed to know where she was going.\n\n\" You see, the Kyusuki family shares a.. Curse, one could say. Their kekkai-genkai is a powerful one, as it allows their bodies to regenerate at an alarming rate of speed. We don't know alot, as most of their history was destroyed during their civil war and the attacks on our village.. \" The old woman sighs again, then retrieves a belt pouch from the folds of her kimono. \" But I do know that their kekkai-genkai makes almost all of them needlessly reckless, and I've never met a clan member who puts much value in his or her safety. And here I thought Kuro-kun would be the first.. \"\n\nShe retrieves a set of radios for all five genin, and hands them out quickly. \" Kurina-chan used to live in Konohagakure, but she left with her clan when they relocated to Sunagakure. Instead of going to the Wind Country, however, Kurina came here. It's my best guess that she would go home--to Konoha--and that Kuro-kun would have went there looking for her. Remember, children. The war is over, and you do not need to hold any grudges. The people have forgotten the war by now with the Fifth's passing, so I expect all of you to be on your best behavior. Any questions? \"",
"loss": true
},
{
"from": "human",
"prefix": "Phecto:",
"value": " \"Alright, best behavior, not that anyone ever taught me manners. Or tact or even basic social concepts for that matter. I'll try not to shoot lightning at anyone or fly around screaming though. What sort of reception are you expecting when we arrive though? What about Sayuri?\"",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shimura Shin \n\nShin clearly wants to set off after Kuro immediately, but waits until Tenmai reaches the north gate, and hands out the radios. As she finishes speaking, he straightens up again, shakes his head quickly, and asks \" Permission to move out, Tenmai-sama? \" Tomi-chan lands with an untidy sprawl of limbs and neat click of wooden platform sandals, bending at the knees and off balance, but straightening up perfectly. Rippuku skids to a halt in the street, and now he knows (or thinks he knows) that he's not going to be boiled alive, seems a bit happier. Tomi-chan flattens his crusher hat, and ***** his head at a jaunty angle. \" We ready to go, boss? \"",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " Her fingers rub under her forehead protector now. Reckless? This has gone past reckless and well into psychotic! \"I got a headache..\" On the plus sde she figures, atleast Kuro isn't dead. He's just running around out there somewhere blind.\n\nNatsumi adjusts her forehead protector with a sigh and takes a radio from Tenmai. \"Well Shunrai-chan. If you're ever in doubt about how to act. Follow the golden rule.\" Then it occures to the girl that Shunrai may not have ever been told that one. \"Do unto others as you would have done unto you.\" \n \"One question though Tenmai-sensei..\" She sighs and looks over at the woman. \"If we should happen to find one of our teachers.\" An amazing feat of luck that will be. She thinks to herself. Her shoulders shrug helplessly. \"What do we do? Tell them to come home cause they're in deep trouble? Slap their hands and take away their birthdays? Kuro left to find Kurina, Kurina left to find Matasu. I don't think either will come back until they found what they're looking for no matter what their students think.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " Kyoshin, the most quiet he's been for a long time, finally speaks up.\n\n \"Natsumi-san is right. When it comes down to it, I'm more concerned about Kurina-sensei than Matasu, but the more I think about it, the more I doubt she'd be willing to just come along with us at the sight of her students... though it might give her pause for thought.\n\nIt's that pause that I hope for. It'll give us time to talk.\n\nI just wish I knew what to say.\" \n\nKyoshin rubs his shoulders with both hands, and stares towards Kuro's room. He then turns towards Shin, and though his the big genin's words are very quiet, the gravity of them make them easily heard. \"Do you know what you're going to say to Kuro-sensei when we find him?\" ",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " Natsumi grumbles to herself. \"I know what I want to say to her.\" She tucks the radio neatly into a pouch on her belt. Against Matasu, sure, we'd only be a distraction. She glances at the 4 other ninja around her and crosses her arms infront of her chest. But we could probably take Leematsu out of the situation.. stupid illusions. It's quite obviously been a wrong-side-of-the-bed day for Natsumi.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Tenmai-sama \n\n\" I expect a cold reception, at worst and a lukewarm handshake at best. The war is over between Haigakure and Konohagakure, but some of the younger ninja may not like the idea of where you're from. As for when you find them.. I want you to tell them that they must return to Haigakure, by order of the village elders. They will respect an order, regardless of their choices in life. Now go, children. If you leave quickly you may find Kuro-kun before he gets far. \"\n\nTenmai sees you all off, and waves as you leave. She's obviously sad to see you go, but it's necessary that you leave. You navigate through the forest relatively easily, and continue heading north to Konohagakure. The hidden village isn't far, and you have the advantage of being fully rested while both runaway ninja are tired and weakened. Note an hour into your travels, it begins to rain softly.\n\n Sayuri \n\nYou arrive at the giant wooden gates of Konohagakure's south gate just as the downpour begins. Two shinobi greet you with a clip pad. One of them wears a large yellow bandana across his forehead, with his forehead protector over it. The other is wearing a simple straw hat to cover his head from the rain. They're rather old for genin, so you can assume they're chuunin with relative safety. The one with the yellow bandana speaks first. \" Yo, kid. Need you to sign your name, village, and shinobi rank on this. Then I just need to know your reason for coming to Konoha. \"",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Sayuri \n\nSomewhere a monk was carrying more sins than usual under the waterfall. Her smile wasn’t slow to fade with the rain splashing her clothes. She hated that, even had to dig a thick poncho from her pack to cover her chest with and by the then her belongings were feeling bad too. He wouldn’t be able to see her peeking up at him from under her hat. She threw him a sadly shy look anyway.\n “Excuse me, please.” \nHe was probably going to hate her for making him wait so long holding out the pad. She shuffled close and took his pad with both hands. There weren’t very many drops on it, check that out!\n\n(Now all she had to do was keep it semi-dry.) She scratched something fast and thought back to Icha Icha Paradisu, Sayuri was always thinking about cunning plans and this was no exception.\n\n The Form \n Spoiler \n Name: Yomi\n Village: Konoha\n Rank: WHAM!! POW! The gate guys almost smell good in the rain! ^_^! Losers!\n Reason: When I get home I’m going to eat Dango\n \n\nInnocuous, she tried to knock her hat off when the breeze blew. She tried (so much effort!) in vain to grab it when it flew off (for no apparent reason) and even went chasing after it while it wheeled across the ground through the muck and got all dirty.\n “Wait hat, come back! Ie!” \nWhen she finally had it under control her hair was all wet but she came sloshing back to the gate in apparent triumph. Would the gates take pity?",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " Kyoshin, after placing the communicator into his shoulder sack, works his way into the middle of the group of genin, and endeavors to stay on watch. When the rain starts falling, Kyoshin looks down at his feet and sighs.\n\n \"It's times like these I wish I had a pair of good shoes. I don't like muddy feet.\" Pulling out just one apple, the large genin decimates it and returns to watching their surroundings; either for Kuro or for signs of any unexpected encounters.\n\n Feels weird to leave the village for the first time. But I guess I'll have to if I want to find her... Kyoshin's eyes become noticeably more focused, and he begins to finger the wax pouch at his neck.",
"loss": true
},
{
"from": "human",
"prefix": "Phecto:",
"value": " Shnurai spends the first part of the trip checking out the radio and making sure it works, not that she thinks Tenmai would give them junk gear, but best to be safe and sure in case they need them. \"So we just go to a former enemy village, find our AWOL teachers, and order them to return. Oh and maybe find a runaway psycho to, all while being targeted by other lunatics. Who else thinks that this is shaping up to be an exciting and eventful trip? Glad I've gotten better control over my powers\"",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " Natsumi sets off at a quick pace. Happy for once to be tall as her longer legs eat up the distance. She doesn't seem phased in the least as the rain begins to come down. With a quick glance back at Shunrai she adds in her thoughts. \"Lately, I can't help but think of that curse. 'May you live in interesting times.'\" She shrugs, walking off the stress of the morning. \"I'm pretty sure we've been cursed.\" Her eyes keep scanning the terrain around her. She's seen a good deal of the forest around the city, but beyond that is all new to her.",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shimura Shin \n\nOn the trip, Shin seems a font of tireless, if focused, energy. He scouts ahead and to the side, often trying to activate some kind of searching jutsu, and scowling when it doesn't work.\n\nRippu hangs out, shows off, and flirts with a Shunrai a little bit, possibly being pulverized.\n\nTomiku-chan just generally performs with the greatest of ease, and laziness, hanging around, appearing in places before other people get there, being generally affable and casually distracting Rippuku whenever he starts getting to a bit too much.",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Everyone Else \n\nKuro makes no obvious attempt at concealing his passing, and you find several boot-marks in the trees where he's leaped from branch to branch. It's rather obvious that he's hurrying as well, so you all press on in the direction his tracks lead.\n\nThe forest around you is fairly large. It's trees easily tower over any building in Haigakure, and each branch is as thick as Natsumi is tall. A few birds populate the first, but nothing is particularly activate this early in the morning. Your travels are slow and rather boring, but it's better than being attacked by crazed ninja.\n\n Sayuri \n\nThe chuunin takes his clipboard back and looks at you with a frown. \" You have to take this seriously, alright? I know being a student is fun and all, but you can't go leaving the village whenever you feel like it! Now get home before we inform your teacher that you left the village. Damn kids.. \"\n\nKonohagakure seems quiet this time of morning. No one other than shinobi are active, and most of the shinobi you see are genin or students going to class. A few villagers are hurrying to do their daily tasks, but the rain and the time of day kept most of them inside. A young boy bearing a Konohagakure headband scurries past you with a bundle of papers in his arms.\n\nYou can see the great mountain in the distance, with six heads adorning it's surface. You do not recognize any of the faces, but you do know that they were the leaders of Konohagakure a long time ago.",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " \"I think we're getting closer. Should we pick up the pace?\" Kyoshin asks, finishing off a slice of bread. \"Maybe we can reach Kuro-sensei before we get to Konohagakure.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Phecto:",
"value": " Shunrai lets Shin's creepy clone do as he likes, it's not like she can really make out most of what he's saying while concentrating on keeping up and the sound of her own wind roaring in her ears. That and for more reasons than just not thinking it's safe, she isn't keeping her storm shield down so she can't get too close to anyone without risking them getting a serious shock. Least the weather conceals her own little storm a bit, it's not so bad letting it play and rain on her when she'd be getting rained on anyways. It'd be nice to spend a couple weeks warm and dry, she can't help but wonder if that'll ever happen.\n\n\"So it doesn't seem that any lingering injuries or thoughts of stealth are slowing him down any. If he doesn't get tired and have to slow down we probably won't catch him before he gets there.\"",
"loss": true
},
{
"from": "human",
"prefix": "AlienRat:",
"value": " \"I'm rather impressed that he's able to jump around all these branches blind..\" Natsumi takes a short pause under a tree and looks up into the leaves of the trees. \"Granted he knows where Konohagakure is way better then us. But, does he come out here monthly and memorize where every new branch grows? I've heard of blind ninja that work perfectly well if not better then others, but this is surreal.\" \n \"I agree with Kyoshin about speeding up. We may not catch him, but we'd at least be closer.\" She leaps gracefully up into a tree and springs forward following Kuro's trail as well as she can.",
"loss": true
},
{
"from": "human",
"prefix": "Gengy:",
"value": " Kyoshin dusts off his hands, looks over at Shunrai, nods, and then jumps up into the trees to join Natsumi.",
"loss": true
},
{
"from": "human",
"prefix": "Faithdreamer:",
"value": " Sayuri \n\nPaper thin noodles in oil with herbs and seasonings like cravings from heaven she smelled all the way here. Following her nose to a takeout stand students were flocking at was easy. Big villages were just tiny ones with big buildings. It was harder waiting in line for a number slip worth five hundred ryo. When she got her order the cook would call her number and she could eat something finally. She fished an umbrella from the clothes and took shelter underneath.\nThese ninja never needed to smell an outsider a mile away, they all just turn their heads in one big voice and say OUTSIDER GIRL! and stare at her. YOU DO NOT BELONG! Sayuri tried not to shiver and blended in with the academy crowd.\n\n “I don’t even know where it is why do I have Otogakure?” She whined at no one in particular. There had to be someone like her as bored with Konoha. Those loser Chunin let her in the village so she wouldn’t escape their clutches. No one was going to let her go outside until someone from Haigakure or Konoha Doom Squad kidnapped her. She had to sneak outside when she found how to find Otogakure and Matasu.",
"loss": true
},
{
"from": "human",
"prefix": "Rejakor:",
"value": " Shimura Shin \n\nShin just nods. Just when it seemed like he was opening up, the disappearance of Kuro seems to have shut him up, perhaps permanently.\n\nUp higher, in a neighbouring tree, Tomi-san casts a jaundiced eye over Shin. \" We might have to do something about him... it seems Kanashimi-chan is working her wicked wiles. \" He smiles. \" Again. \" Rippuku looks confused. \" What? But how are we supposed to help? \" Tomi looks at Rippu-chan kindly, if a little bit cruelly. \" Oh, we just have to cheer him up, that's all. \" Rippu looks even more confused. \" Cheer him up? But... \" Tomi gives him a less kindly look. \" The time will come. Now, just try and keep up, will you? \" With that, he breezily steps off the branch and disappears. Rippu frowns, concentrates, and the branch snaps off behind him as he leaps as hard as he can.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 23: Grock vs. Deelar \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grock - Morbius \n Deelar - emeraldstreak \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Sorry for the delay, damn Rich Burlew for his oh so very popular web comic that steals out bandwidth\n\n init - (1d20+6)[ 19 ] \n\n\nEDIT: Sigh, getting a gold medal by DQ is not fun ¬¬",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nAgreed on that one.\n\n Grock is the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " \"All hands, to battle stations. All hands to battle stations,\" blared the intercomm. The M.L.B.H Fleet Carrier \"Hope\" recalled as many of the unltralight fighters as it could. The M.L.B.H. Colony Ship \"New Earth\" was under attack by enemy fighters, and needed assistance. Together, the two ships engaged their induction drives, knowing that the enemy would be hardpressed to give chase. Just as the last enemy fighter was destroyed, but before the Craeon Armada realized what was happening, both ships engaged their hyperdrives, in search of allies to help in the fight for their planet and lives.\n\nHistory had told us that there were potential planets that could support life similar to that of Earth. The course plotted was to take you all straight there, but something happened. The sensors detected a structure in their way. The ships stopped only to find that floating before them was a massive spacestation. It was spherical in the center, with 4 branches coming out like spokes, connecting to a large ring. The station must be at least 2 miles in diameter, and roughly 6 1/4 miles around at its widest. You see no windows, and no distinct markings. Scans do pick up 4 docking ports, all at the end of one of the 4 branches on the outside of the outer ring. Knowing that you are now thousands of miles from Earth, and that there was never any record of any kind of deepspace vehicals outside of the Voyager probes, and surely nothing this large. Even stranger is the absence of any planetary bodies. There isn't even a solar system within hundreds of thousands of miles.\n\nThe captain called out to your explorer crew.\n\n \"Our sensors and analasys tell us that it's not human made, and more importantly, advanced in technology. We can't seem to tell if there are any lifeforms onboard or not. This is where you come in. You are to take the \"Explorer\" and check it out. Now, since we no longer have Earth to supply us, we are limited on what we can supply you all with. As it is, as a precaution, I have already ordered rationing of food, though thankfully all of the spacecraft run on induction engines, so we don't have to worry about fuel. The engines also produce enough extra energy to power the batteries of the ground vehicals that run in the cargo bays, so that is less we must worry about. We have plenty of ship ordinance to last us any kind of battle that we have a hope of winning. Our largest hope, other than accomplishing our primary mission directive, of course, is finding any kind of alien technology that will assist us in furthering our primary objective. That all said, I am leaving you to your own devices, with a modest rationing of weapons. Again, due to the space program getting the almost exclusive use of energy weapons, powered by powerpacks, which we can recharge. The only catch is that we cannot afford to either lose or have destroyed any of our weapons. We have few people that have the capability to fix or construct new ones. We do have some \"traditional\" weapons as well, but don't have an unlimited amount of ammunition, so if you chose to use those weapons, keep this in mind. In case you hadn't seen it, the \"Explorer\" is a prototype scout ship, called a Ranger-Class scout ship. It's pretty advanced, even compared to this ship, so try to keep it in one piece. Get to the armory, get your gear, and get to that space station. Dismissed.\" \n\nHeading to the armory, you meet with Petty Officer Kinto, formerly from Japan. He gets you all outfitted. \n \n Spoiler \nYou all get the following gear (some have choices, so pick one if it has an or next to it. Keep in mind encumbrance and required feats):\n Light Weapon: Laser Pistol or Baretta 92F\n Heavy Weapon: Laser Rifle or Laser Sniper Rifle or Tangler Gun and shoulderstrap\n Ammo: 2 powerpacks and/or 2 magazines per weapon (i.e. if I got the Baretta 92F and a Laser rifle, I'd get 2 powerpacks and 2 magazines, but if I got a Laserpistol and a laser rifle, I'd get 4 powerpacks)\n Grenade: Concussion Grenade x4 or EMP Grenade x2 or Smoke Grenade x4 or thermite grenade x1 or Tangler Grenade x2\n Melee Weapon: Knife or metal baton or stun baton\n Armor: Scout armor or Light Combat Armor\n Random Gear: (take all or none of any of these, but remember: Encumbrance and a way to carry stuff)\nRange Pack\nPortable Radio Earpiece\nComputer Card\nSpray on LCD\nUNICOM\nSonsor, Motion\nSensor, GeoComp\nSensor, Chemicomp\nWalkie Talkie\nNight Vision Goggles\nDemolitions Kit\nDuct Tape\nElectrical Tool kit (basic or deluxe)\nFirst Aid Kit\nSteel Handcuffs\nInstrument, wind or string\nIntellipicks\nFlash-seal\nFusion Torch\nPortable Glowlamp\nMechanical tool kit (basic or deluxe)\nMedical kit\nMedkit Advanced\nMultipurpose tool\nSolvaway\nAntitox\nsurgery kit\nbinoculars (standard only)\nchem light sticks (any amount you want to carry)\nclimbing gear\ncompass\nflashlight (penlight or standard)\nGPS receiver\nMesh Vest\nDuracable\nSleeping Bag\nMRE's (Military Meals Ready to Eat)\nLaser sight\nScope (standard only)\n \n\n You are all a little nervous, having been selected as the Captain's go-to team, getting choice equipment, and getting to fly a prototype scout ship. If the seriousness of your ship's and planet's situation wasn't so prevalent, you'd probably think that this whole thing was really cool.\n\nWe begin our story and your adventure with you having successfully managed to fly the ship out of the bay, and towards the strange space station. You pull up to the docking port without incident. A small remote controlled robot is let up to the door, which opens when presented with magnetic fields. The sensors on it reported that the air beyond was breathable, filled with a mix of oxygen and nitrogen, very similar to the mix that you breath on the ship and on Earth. The cooridor in front of you is 10' wide, and goes on for over 50', which is as far as the light behind you in the ship goes. The cooridor is smooth metal, without seams or weld-points, all the way around. At the end of the light, you think that you may see an intersection, but you'd have to get closer with a lightsource to be sure. \n\nOOC: Everybody roll a spotcheck and listen check. Check the following spoiler for the posting format I'd like:\n\n \n Spoiler \n\n Your Name at the Top in Bold \n \"Pick a color to speak in!\" says the GM. Regular text needs to be black.\n\nDice rolls need to go into spoilers.\n\n \n Spoiler \n\nDice rolls here! (1d20+77)[ 16 ](93) \nMake sure that if you choose to use an action point, you need to use it before I declare the results of the roll. This and the confirmation of critical hits are the exception to the double post rule, so don't hesitate to doublepost to confirm or use an action point!\n \n\n ",
"loss": false
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " X2G-32 \n\nAs 32 exits the ship, he checks his equipment again, and mentally goes over the locations of everything he took from the armory. His pistol is already out, and he sweeps the room carefully. Once reasonably sure the room is clear, he moves to the corridor, positioning himself just at the corner, already picking out the most advantageous spot to be in case of combat. \"This looks like the only way in. I can't see too far, but it looks like there's an intersection.\" \n\nAt first glance, the team member introduced to you as Moreau X2G-32 appeared to be a giant rat standing upright on its hind legs. A second look confirmed this to be exactly the case. He has light brown fur, long narrow feet, big eyes, and small pointed ears to go with his elogated snout. When in the presence of his officers he carries himself with stiff military decorum, but once out of their sight he relaxes, taking the graceful stance one might expect of a gymnast.\n\n \n Spoiler \n Listen - (1d20)[ 1 ] \n Spot - (1d20)[ 14 ] \nCharacter sheet is updated with the requisitioned equipment. Let's get this show on the road!\n ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " For 32:\n\n \n Spoiler \nYou can see further, and see that there is, indeed an intersection. The coorridors that come off of it, a 4-way intersection, all of the cooridors are 10' wide, and the 'corners' are rounded. Past the intersection, 10' beyond, you see a closed portal. It could be a door as there is a kind of frame and a subdued 'door,' but you see no seams that would separate the door from the frame.\n \n\n\nFor Everyone Else:\n\n \n Spoiler \nYou don't notice anything of note. You don't hear any kind of sound other than that of your ship behind you.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa Umbra \n\nFollowing his fellow team members, Valzoa Umbra files in towards the middle of the group, rifle raised. \"If I get to see any action so be it but I would prefer to examine this ship.\" Valzoa whispers to himself in a calm manner.\n\n \n Spoiler \nListen: (1d20+1)[ 19 ] Spot: (1d20+3)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Trulhammaren:",
"value": " Amethyst Ivory \n\nTailing the rest of the expedition crew, Amethyst keeps her ears open for anything unusual, but her eyes are glued to the Geocomp and Chemicomp sensors in her hands.\n\n First things first...data. Anything that may be useful to us. Amy thought to herself as she scanned the walls and surrounding air of the spacecraft for anything that might be harmful or useful, anything at all. Hmmm...... \n \n Spoiler \nListen: (1d20+1)[ 6 ] \nSearch with Geocomp: (1d20+19)[ 24 ] \nSearch with Chemicomp: (1d20+19)[ 38 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gnarnia:",
"value": " Cameron Blackwell \n \n \"One small step for man...\" Cameron says, without finishing the rest of the expression, as he steps out of the ship and into the tunnel.\n\nThere's a sound similar to the quiet, high-pitched whine of a camera flash as he switches on his nightvision goggles, peering into the murky darkness of the corridor.\n\nA laser pistol is holstered at his side, but he seems more focused on adjusting the goggles at the moment than arming himself, following 32 up towards the corridor.",
"loss": true
},
{
"from": "human",
"prefix": "Khelendros:",
"value": " Terran Highwind \n\nPulling out 4 radio ear pieces along with his Lazer Rifle and scope. 32 come back please and put on this com link if you don't already have one. Handing an ear piece to everyone who doesn't have one and synchronizing them This is a foreign ship that we have no clue about. Lets take a moment to active all our sensors, motion, GeoComp, Chemicomp, take the scans and then move in. I don't mean to be over cautious but we have no information about this and size of the hallway has me worried. ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " X2G-32 \n \"You should be able to reach me on my UNICOM. And I'd rather leave the scanners to you. This place makes me nervous.\" 32 taps the tiny earpiece he already has in and peers down the hallway again. \"Yep, definitely an intersection. There's also a door, or at least it looks like one. It's recessed, but there's no seams.\" He pauses, waiting long enough to make sure one of the others hasn'e picked up anything on the scanners, and then slides his own night vision goggles up to his face and activates them. Then he walks slowly down the side of hallway until he can see around the corner on the other side.\n\n \n Spoiler \nThe description of a UNICOM is pretty vague, but it seems like it would come with some kind of headgear, and you'd be able to reach 32. Also, because there's no reason not to; Move Silently - (1d20+11)[ 26 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " Checking the scans, you notice that they come up with nothing of note on the scanners, other than the aformentioned mix of oxygen and nitrogen present in the atmosphere of Earth. After proceding further, light seems to come from nowhere, like the walls, floor, and ceiling, but no obvious lightsource. It is as if the strange metal the cooridor is made of suddenly became luminescent.\n\n((OOC: I know it isn't perfect, but I don't have access to my drawing tools. Here's an ASCII map.))\n\nHHHHHHHHHHHHHHHHHHHHHHH$$HHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHH$XXXXXXXXXXXXXXXXX$HHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHH$XXXXXXXXXXXXXXXXX$HHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXSHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHKGHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHTVHHHHHHHHHHHHHHHHHHHHHHHHH HH\n----------------------------/===\\---------------------------------\n/\\\n||\n||\n||\nNORTH THAT WAY\n\nNOTE: MAP NOT EXACTLY TO SCALE, BUT ONE LETTER/CHARACTER=5'\n\nLEGEND:\nHHH = WALLS\nXXX = UNOCCUPIED SPACE/HALLWAY\n$$ = STRANGE DOORS\n--------/===\\------- = YOUR SHIP/DOCKING BAY\nK = KHEL\nT = TRUL\nG = GNARNIA\nS = SITHLACKY\nV = VOTH\n\nPositions were assumed based on text since no marching order was given.\n\nVoth:\n\n \n Spoiler \nYou thought you saw something dissappear around the corner to your left before the lights came on, but you aren't sure.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n \"Did anyone else just see that?\" Valzoa says in a startled voice. \"I could have sworn I just saw something move down to the left. Is anyone picking anything up on motion?\" \n\nDrawing his gun, Valzoa proceeds cautiously after the group.\n\n \n Spoiler \nMove Silently (1d20+4)[ 9 ] Listen (1d20+1)[ 9 ] Spot (1d20+3)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " X2G-32 \n\nSeeing the walls begin to glow, 32 slips his night-vision goggles back down, making sure they're switched off, and continues slowly down the hall to the intersection, where he peers around the corners, ready for any sign of trouble.\n\n \n Spoiler \n Spot - (1d20)[ 16 ] \nReady an action to shoot at the source of any obviously hostile creature.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gnarnia:",
"value": " Cameron Blackwell \n \"I didn't see anything, but it's not like these goggles give the best field of view\" Cameron says to Valzoa as he takes them back off.\n\n \"But listen, first impressions are everything. We're in someone else's space station right now... can we stow the pistols and rifles for the time being? We already have one technologically advanced alien race bent on the destruction of all humanity... I don't want to weigh our fates if we bump that up to two ;)\" ",
"loss": true
},
{
"from": "human",
"prefix": "Khelendros:",
"value": " Moving somewhat to the back and keeping an awareness out for danger, Terran sneaks behind keeping as quiet as possible and making sure to not only keep and eye on the sensors but and eye out for the surroundings. Maybe we can find a computer terminal that would give us star maps and even a Xeneology on other cultures. ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n\nHolstering his pistol, Valzoa scans the hallway once more before giving a sigh of defeat. \"I could have sworn... Ah well.\" he mumbles under his breath before falling back into position.",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " X2G-32 \n\n32 obediently holsters the pistol, but his thoughts give a different message. And we also don't know what's on this station. If it's Craeons, I'd hate to meet them with my pants down. As the group nears the corner, 32 begins to fidget uncomfortably in the absence of a weapon.",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " Khel:\n\n \n Spoiler \nPlease don't forget to put your character name in bold at the top!\n \n\n OOC: I'm assuming that you all are proceding to the end of the hall, to the intersection: \n\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓$-$▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓$░░░░░░░░░░░░░░░░$▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓$░░░░░░░░░░░░░░░░$▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓[]$▓▓▓$$▓▓▓S░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓K-G▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓T-V▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n--------------------------------------/===\\-------------------------\n\n░=FLOOR\n▓=WALL\n$$=DOOR\n\nMAP KIND OF SORT OF TO SCALE. ▓=5'\n\nMoving to the end of the hallway, you notice that the intersection doesn't have any real \"corners\" per se. All of the walls round off when it turns. All of the walls are perfectly symetric.\n\n32:\n\n \n Spoiler \nWhen you peek around the corner, you notice that the hall to the left has 2 more doors that both go south, and the door to the farthest south and west is partially open. Though you don't hear anything, you see it opening and shutting over and over again. It is almost like liquid metal, spreading from the frame and then opening again. You see a small box-like object in the middle of the doorframe.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n\nLooking up and down the corridor, Valzoa scans it for any signs of movement. Hand hovering over his pistol, Valzoa speaks softly. \"Is it just me or is anyone else starting to get weirded out by this place.\" Looking back over his shoulder to make sure they aren't be followed he adds, \"Shouldn't their be someone around here?\" Turning to Amethyst, Valzoa whispers. \"Are you sure your not getting anything on motion?\" \n \n Spoiler \nSpot Check (1d20+3)[ 12 ] \nListen Check (1d20+1)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " X2G-32 \n \"Interesting. There's a few more doors down this hallway, and there's something in one of them. It looks like the door's made of... Liquid metal.\" 32 tries to look closer at the object in the door.\n\n \n Spoiler \n Spot - (1d20)[ 2 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Khelendros:",
"value": " Terran \n Liquid Door? Is your motion sensor picking up it's movement? ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " X2G-32 \n \"No, I can see it. There's something in the door, so it keeps opening and closing. It's... Smooth, though. There doesn't seem to be any mechanism at work.\" ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " Map Update:\n\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓$-$▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓^▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓$░░░░░░░░░░░░░░░░$▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓$ΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞSΞΞΞΞΞ$▓▓▓▓▓▓▓▓▓ ▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓^▓▓[]$▓▓▓$$▓▓▓K-G▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓T-V▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n--------------------------------------/===\\-------------------------\n\n^=grate in the floor\nΞ=mucus trail\n\nNone of you hear anything, and nothing is showing on the motion detector. Now that you are closer to the corner, you notice a trail of some kind of slime or mucus on the floor, leading from your right, and heading off to your left to what you can now see are two grates on the north and south wall of the far west hallway.",
"loss": true
},
{
"from": "human",
"prefix": "Gnarnia:",
"value": " Cameron Blackwell \n \"Let's hope we don't have to find out what made that\", Cameron says, gesturing towards the slime trail. \"Might as well take a look around.\" \n\nWith that, he walks down the left hallway and towards the first door (the one that's not opening and closing).\n\nIf it doesn't open at his approach, he'll listen at the door for any sounds on the other side.",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa Umbra \n\nTaking a moment to stare blankly at the slime trail, Valzoa quickly looks around and then follows after Cameron. \"I've got your back.\" He whispers quietly to Cameron, his hand hovering over his holstered laser pistol.\n\n \n Spoiler \nSpot Check [roll]1d20+3[roll]\n ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " Map Update:\n\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓$-$▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓^▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓$░░░░░░░░V░░░░░░░$▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓$ΞΞΞΞΞΞΞΞΞΞΞΞΞGΞΞΞΞSΞΞΞΞΞ$▓▓▓▓▓▓▓▓▓ ▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓^▓▓[]$▓▓▓--▓▓▓K-░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░▓T-░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░||░░▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░||░░▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░||░░▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░||░░▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░||░░▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░||░░▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n--------------------------------------/===\\-------------------------\n\nAs Cameron walks towards the southeastern door, he notices that to get to the door, he almost had to step into the mucus trail. He notices that it is very fresh. Walking up to the door, he notices that it doesn't respond to his proximity, however, when he puts his ear to the door to listen, the door 'spreads' to the doorway, revealing a room beyond. In the room, you notice a narrow 'hallway' down the center of the room to the far wall. The 'hallway' walls are made of what look like a clear greenish-blue crystal. It is completely transparent from the east side of the room to the west. The room was originally dark when the door 'opened,' but the luminescence from the walls in the outer hallway spreads to this room as well. It is then you notice movement 'inside' the crystal from both sides. From the angle you are currently standing from, you can't see what the movement is, but are sure that it is some kind of hologram. At that point, you hear a voice:\n\n \"ΩβЉЉЊЋ Щф ҖЩЖЊЩβ ΔΩβΘβЋ Щ ҖΛ ФΔҖΔщЊЩ ЊΛβgҖ’ф ΞβЩΔΘҖЉ ΞЊΛΠΣΔβΘ. ΦΩЊ ҖΘβ ЖЊΣ ҖЩΨ ЗΘЊΛ ΦΩβΘβ ΔЊ ЖЊΣ ΞЊΛβЋ\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gnarnia:",
"value": " ((ooc: Does the voice seem to be coming from the hologram, or from some other source?))\n\nCameron steps a short distance into the narrow hallway, trying to get a better view.\n\n \"Hello? I can't understand you. Do you speak English?\" he calls out to the strange alien speaker.",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " X2G-32 \n\n32 shifts uneasily as he steps out into the hallway. He continues to look around, and remains suspicious of alien attack. \"What'd you find in there?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Khelendros:",
"value": " Terran \n\n\n(Do our communication devices reach the ship? If so...)I shift to the side out of sight of the door and report back that we have found something \"Terran to home, Terran to home we have found alien life it seems. Friend or Foe unknown. Alert ship defense just incase. End.\" ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " OOC:\n\n \n Spoiler \nYou can reach your ship for now, at least, via commlink, and the ship can relay messages to the Fleet. All you get for a response is:\n\n \"Copy that, Explorer. Procede with caution.\" \n\nAs for the voice, it comes from the hologram.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n\nApproaching Cameron, Valzoa whispers. \"What have you found?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gnarnia:",
"value": " Cameron Blackwell \n \"Beats the hell out of me. It's some sort of holographic generator, but I can't understand a thing it's saying. It seems to be safe enough if you want to come take a look yourself.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n\nNodding eagerly Valzoa replies, \"Sure! I would love to. I've been meaning to examine these walls but a holographic generator? Thats something I would kill to look at.\" \n\nCarefully walking over to the projector/device, Valzoa beings to search for any sort of mechanics or electronics.\n\n \n Spoiler \nSearch Roll (1d20+8)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Khelendros:",
"value": " Terran \n\nWalking over to the grate with weapon ready I'll keep watch out on this grate while you check out the hologram. ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n \"Thanks. It shouldn't take too long, I hope.\" Valzoa says as he continues searching for some clue as to how the hologram works.",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " X2G-32 \n\nSeeing the rest of the group move into the room, 32 follows to the door but stops there, hopefully keeping it open. Other than a quick glance around the room, his focus is clearly the hallway.",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " Terran:\n\n \n Spoiler \nMoving to the grate, you notice that the slime trail decidedly began and ended inside of the grate. Inside the grate you see darkness.\n \n\n\nEveryone moving inside the room:\n\n \n Spoiler \nAs you move around, you see a roughly humanoid creature, projected, somehow, on what you realize, is some kind of freestanding, transparent crystal. If human body language is any indication, you'd say the creature is curious at your presence, and almost equally excited. When you see him/her/it move backwards and forwards, it seems that the crystal is the limit it can go forward, as if touching a window, and the back wall, behind the creature and to your west is the limit it can go that direction. The most interesting thing is that when someone goes to the western most 'projector' you see that the limitations for the creature are the same, but mirrored. After a short while, the creature takes one of his 'hands' and moves to the south wall, which is between the two sets of projectors, and puts it onto the wall, palm towards the wall. You see a small space open, and a tray of some kind slides out. On the tray are 8 devices, seemingly handheld, that he picks up. He seems to be indicating that you should mimic his movements in that place. When you step in the space that allows you a visual to the south wall, you notice no open space, just the solid, silvery wall that seems prevalent in this place.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Gnarnia:",
"value": " Cameron calmly walks over to the wall and mimics the aliens' movements as best he can, placing his hand on it to see if a similar tray will pop out.",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " To your suprise, one does. You see eight handheld devices of some kind.",
"loss": true
},
{
"from": "human",
"prefix": "Gnarnia:",
"value": " \"I've got to say, I'm glad it's not Craeons\" Cameron says as he picks up one of the devices.\n\nUnless its use is completely obvious, he'll walk towards the hologram and see if the alien is pantomiming any further instructions.",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " You notice it holding the device up to it's 'face' and speaking at the device.",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n\nWalking over to the devices, Valzoa carefully picks one up and begins to examine it, holding it close to his face before speaking. \"These are amazing!\" \n \n Spoiler \n Knowledge: Technology Check to find out more (1d20+9)[ 27 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Gnarnia:",
"value": " Cameron Blackwell \n\nCameron holds his up as well. \"Hello? Can you hear me?\" \n\nIf the alien doesn't respond he'll look the device over to see if there's a button he has to push and try it again.",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " As you begin to speak, you notice that out of the part of the device facing away from your face, words, though in your voice, are coming out in a language sounding very much like the language the creature on the holograph projector was speaking. At that point, the alien becomes visibly excited, and begins speaking. This time, from the part of the device that you were previously speaking through is now emitting sound, and English is the language coming from it!\n\n \"Oh, at last! I was hoping that you were intelligent enough to understand what I was trying to communicate. Oh, I am sorry, I seem to have forgotten my manners. My name was Angoran. I am no longer living, but my mental faculties were copied to our library to serve as librarian after my people's evacuation. I am curious, though, do you happen to call yourselves human? We call ourselves the Golorians. The reason I ask is that we came across a probe or something from your race if you are. It had a plaque made up of atoms containing 79 positively charged particals, 78 uncharged particals, and 79 negatively charged particals, though I don't know what your name for the substance to be, with pictures of 2 examples of your race, male and female. Oh, why bother, telling you! Here it is! \n\n(Any of you may make a knowledge<chemistry> check to figure out what the heck he is talking about, as far as positively and negatively charged particals, as well as a knowledge<history> check to know what the pictures represent)\n\nAt this point, a picture of the probe he speaks of appears on the surface, and then a picture of the plaque . ((OOC, you may have to right click and zoom out then in over the picture to see it correctly)) \n This device was extremely archaic by our standards, and was a great mystery to us for a long time. We guessed it was supposed to contain some kind of universal message, but we could not decode it. We were able to, however, track the most probable trajectories it could have come from, taking into account gravitational pull from nearby bodies in space, exit from your solar system, etc...and were planning on preparing a visit to your planet. We even tried to contact you via a remote station much like this one a while back, but... his voice trails off.\n\n \"the Craeons came. We did not know their origins, but they found us in the midst of our search for you. Our planet, which was very technologically advanced compared to what we knew of your civilization, could not hold off the Craeon Armada. Some of our race had discovered traces that an advanced, space-faring race had been visiting us long ago, but those few were ridiculed and ostracised from our communties. Their research was mentioned when we found your probe, but the technologies and such did not match, so it was discounted again as a hoax. They tried to warn us. We did not listen. Then they came. They told us that they were going to take all of our natural resources. We attempted to flee. We were attacked, as we too, were a 'natural resource' that they wished to harvest. We sent out as many signals as possible to our remote facilities. This was one of them, however, it was only inhabited by one of our race: myself. Before my body's death, I transferred a copy of my brain to the library, so that if any of your race was to become able to traverse the distance between stars, we could warn you of the invasion you faced. You see, when the Craeons invaded our planet, they found the probe. They apparently were happy to find them, as they had come accross another probe we didn't find. It looked like this.\" \n\nAnother image crosses the screen.\n\n \"It confirmed what we knew about life outside of our planet. That our two races were not the only ones in the galaxy. We did have a small fleet, not unlike your own, that was sent out to search for assistance against the Craeons, but the Craeons eventually found them, and harvested all of the equipment and personnel as additional resources. None of us have met a Craeon, nor do we know what one looks like. We mostly fought with robotic machines. As we were able to adapt to their warfare techniques, they adapted faster. I can only guess that your race was attacked after ours, and I don't doubt that you had as little warning as we did. In fact, I would not be suprised if you were the last remnants of your entire race.\" \n\nHe looks pretty forlorn at this point. It is obvious that he was extremely lonely, if a computer program can be called that.\n\n \"Well, look at me ramble on. I must also apologize, as I took the liberty of scanning your ships, and copying your databases. I have learned much from you, but basic knowledge, like your history and such, was not stored on your ship's memory. Also, I'm curious, is it true that your race has over 100 different languages spoken amongst yourselves? I find it fascinating that you are able to communicate at all! ",
"loss": true
},
{
"from": "human",
"prefix": "Gnarnia:",
"value": " Cameron Blackwell \n\nSpeaking back into the device, \"Wow, pleased to meet you as well and I'm sorry it couldn't have been under better circumstances. I'll be happy to answer your questions but there may be a more pressing matter first...\n\n...there's something running around your ventilation system and leaving trails of slime all over the station. For some reason it's not registering on our motion detectors. Any idea what it is or if it's likely to try to kill us?\" ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " \"Oh, those . Those are nothing but vermin and pests. They hatch from eggs, and begin their annoying little lives as larvae, without legs, and at their tallest, up to your ankle. Quite disgusting, really. They slither around until they shed their exoskeletons, beginning their pupae stage. At this stage, they have grown several legs, and exude a thick, translucent mucus, and their height would be around the middle of your shins. We usually have them exterminated at this point, as they mess up the place, and get into our foodstuffs, supplies, etc...but occasionally, we don't. That is when things get...difficult. They shed their exoskeleton yet again, and this time, grow to the size of one of your kind, hitting their adult stage. They gain the ability to stand on their back legs and walk upright, grow large mandibles, and their front claws grow to larger proportions, capable of snapping things in half. They also become immune to any and all poisons, fire, cold, and can survive in a vaccuum. Acid seems to be the only thing that destroys them, but unfortunately, we only use energy weapons. Radiation can harm them, however due to its unpredictable nature and danger to other living beings, we chose to use acids. Unfortunately, we did not have enough to destroy them all. A few eggs were all that remained. We haven't used any kind of melee weapons since the Dark Times, so that wasn't but a last option. They were sealed in a room down the hall, with an automatic process that was supposed to only release them in the event of a Craeon boarding party. Something obviously went wrong. It triggered as soon as the docking bay was breached. The worse problem is that it takes only seconds to reach their pupae stage after hatching, and a few hours to get beyond that. The reason that they did not show up on your motion sensors is due to the mucus. It absorbs any and all forms of radiation that your technology probably uses to detect them. The airflow around the mucus is not affected, so it would essentially be invisible to your sensors. Luckily, or unluckiliy, when they reach their adult stage, they will stop emitting the mucus, and will become visible on your sensors, so if I were you, I'd try to catch them before they get to that point. Also, if the system that was supposed to keep them locked away misfunctioned, it is likely that the rest of the station's defenses are also activated. Unfortunately, I am unable to do much more than communicate with you as you move about the ship. I do have an undetailed map of the ship's corridors and rooms. Why, may you ask, should you all care? Since it is quite possible that these creatures will grow to their adult stage within 24 hours, it is at that time that they will begin to lay more eggs. More eggs equals more of them and so on and so forth. If more than 100 of the adult forms are ever detected on the station, the station will initiate its self destruct sequence. If you have any hope of using any of my knowledge or the technology of my people, I'd suggest taking care of the problem, and deactivating the ship's automatic defense systems, located in the Central Control Room, located at the center of this station.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gnarnia:",
"value": " Cameron Blackwell \n \"Ooookay... glad I asked\", Cameron says, laughing nervously to himself.\n\n \"Guys, communicators, everyone take one quick. Sounds like we're going to be up to our necks in alien predators if we don't get started on this now. I'm gonna try to find the room at the end of the hall these things came from. If the doors just opened when our ship docked, hopefully there's a lot still in there waiting to be squished.\n\nAngoran, you mentioned that this station's defenses are activated. Anything in particular we need to watch out for when wandering the halls (apart from the critters)\" ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " \"Hmm...primarily energy weapons popping in and out, here and there. Other than that, none that I can think of. Oh, and I have downloaded as much as I could from your computer's memory banks, and believe that I have a good handle on your language, so the translators are no longer needed, however you may keep them as a sign of our goodwill.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Gnarnia:",
"value": " Cameron Blackwell \n \"These critters are still vulnerable to energy weapons in the earlier stages of their life, correct?\n\nAnd the adults would still be vulnerable to ballistic weapons if I understand you correctly?\n\nAnd do you have a supply of acid still remaining here on the ship somewhere?\" ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " \"To answer your questions: Yes, theoretically, and no.\" ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " X2G-32 \n\nListening from the door, 32 suddenly turns his head to look at the projestor again. \"Then how are we supposed to kill them? We don't all have projectile weapons.\" ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " \"I don't know, but based on my calculations, and the rate at which they reproduce, you have...hmmm...about 36 of your hours to eradicate enough of them to be effective. That, of course, is assuming that you kill at least 2-4 an hour. If you manage more, then your time will likely increase.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n \"Well that is fantastic ! Now we have some freaking vermin trying to kill us alone with the Craeon.\" Turning towards Angoran, Valzoa quickly asks it several questions. \"Is it possible to transfer you to my computer card? You could be a great assist to us. We'll need a map to find all these buggers.\" Turning towards the others Valzoa finishes. \"Finally I think that it would be better if we split up. I'm not as good with a gun as you guys but I should be able to disable the defense systems with Angoran's help.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Khelendros:",
"value": " Terran\n\nStill keeping and eye out at the grate We could check back at the ship for alternative weapons to use. Could be worth it in the long run. ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " X2G-32 \n \"If we kill them now, we won't neeed different weapons. Besides, going back to the ship could take long enough for them to grow even more, or worse, reproduce. Angoran, can any of the station's sensors pick them up?\" ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " ((OOC: I meant to get this posted, but had to work all weekend. Sorry. Here it is...)) \n \"As far as transferring me, no, that is not possible with the equipment you carry. Think of it like trying to cram a comet in your sleeping quarters. I can communicate with you all as you move through the station. Lastly, you have several options. 1) You can go to that room out the door, and to the far right and see if any more of the creatures remains there, to eliminate them. Option 2) Head out the door to the right, turn left at the intersection, and follow that hallway to the Central Control Room, making your way past the defense system, and disableing it, eliminating the need to dodge the weapons that will try and kill you, there by allowing you to search for the creatures without fear of death. Lastly, option 3 is heading out the door, to the left and following that cooridor until you get to the armory. We have many weapons there, but I'm not sure how many will be of any assistance.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n \"Can you help me disable the security system?\" ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " \"I can walk you through the procedure, yes, but cannot do it from here, for good reason.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Trulhammaren:",
"value": " Amethyst \n\nHaving not worked with other people in a while Amy felt a little out of place, but she knew well enough that she wouldn't be much help if a fight broke out. So she decided to stay near the rear as much as possible, while still following the group.\n\nWhen the group entered the room with the hologram Amy became distracted with looking around the room for anything that might be salvageable or reverse-engineered. Her ears didn't pick up most of the conversation, she did however pick up little tid-bits about the alien creatures that where on board the ship.\n\nAs the hologram spoke of the situation, Amy's mind started running through multiple simulations of things that might help the party with the situation at hand.\n\nThinking out loud Amy starts to speak, \"Maybe we could use the mucus to cross-engineer a weapon that might hinder the mucus pointless, thus allowing us to get them on sensors.....\" Grabbing one of the communication devices Amy speaks to the hologram directly. \"Is there a lab of sorts on board that I might be able to examine the mucus and create a chemical or biological compound that might render the creatures ability to evade our efforts?\" ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " \"Oh, yes, and strange that we never figured to try that...hmmm...yes, that might work! Well, there is such a lab, if you proceed out the hall, and to the left, it will be the first door on your right. I can do multiple things at once as part of integrating my body and thoughts into this system, so I can assist you as well as assist the others with whichever destination they are wanting to choose. ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " X2G-32 \n\n32 speaks first to his group. \"I'll check the containment room. There shouldn't be anything there I can't handle.\" Then, turning back to the projector, \"Are there any of these traps between here and the creatures' containment room?\" \n\nIf yes: \n Spoiler \n \"Can you help me bypass them, or at least alert me to their presence?\" \n \n\nIf no: \n Spoiler \n \"Thank you.\" He unholsters his pistol and heads towards the door. \"I'll catch up as soon as I can.\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n \"Can you give me a general lay out of my way there? What about hostiles?\" Valzoa says packing up his gear.",
"loss": true
},
{
"from": "human",
"prefix": "Khelendros:",
"value": " Terran \n\nPacing around and holding hands together in a circle Hrmm...what we could do is on the way there block vents so that we don't get surprised and it would help us funnel them into specific areas giving us and advantage, though small. ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " \"As to your answer, my furry little friend, no, there are no weapon systems in this, or any docking hall. As to your question, sir,\" looking at Valzoa. \"I don't have any particular layout of the area, but I can give you directions as you go along, as well as warnings about particular areas.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Trulhammaren:",
"value": " Amethyst \n Left, then right... Amy thinks as she turns and heads toward the lab. Ignoring any calls from her teammates Amy continues on, collecting a sample of the mucus on her way.\n\nOnce arriving in the lab she takes a good look around at the equipment, Shouldn't be to difficult to figure out. \n \n Spoiler \n Taking 10 on Know (Tech) to figure out the controls on the various equipment. Total = 20\n\nAs well as taking 10 on Know (Earth and Life Sciences) to figure the right chemicals to do things. Total = 19\n \n\n\nPutting the mucus through a series of tests, Amy is able to deduct what she needs to do in order to create the right compound to do the job. Scribbling the formula on a spare notebook that was on the main lab table Amy goes about synthesizing the compound with the chemical stores in the lab.\n\n \n Spoiler \n\nI'm not sure if you can take 10 on craft checks, but in any case. I'm taking 10 if I can. Total = 19.\n\n (1d20+9)[ 10 ] - Just in case that I can't, or if it just so happens to be better. 😁\n \n\n\nWhile the machines where doing their thing Amy take a look at some of the other machine in the room. One in particular caught her eye. Going over to examine the strange looking structure Amy starts fiddling with the controls trying to figure out what it did. As she was doing this she loses her balance and falls into the strange apparatus managing to close the large door-like section in the process. Her tinkering at the controls happened to start a delayed status count and when the door closed, it started the process of putting someone into stasis.\n\n \n Spoiler \n\nOOC: No one follow me, this is my IC reason for not being able to post. Just go about things as you might have without me being around. If your characters happen to start worrying about her, if my craft check succeeds then there will be a synthesized compound that might do something against the alien buggers, but thats up to good ole DM.\n\nJust so that everyone knows I have request a leave due to the fact that the month of February has become increasingly busy for me. So take your time with finding me. If you happen to get to the point that you guys either run out of alternatives or manage to get rid of the bugs and begin to wonder where my character is go ahead and start looking. I will be keeping an eye on this adventure, so I should notice when I start getting involved again.\n\nCheers!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Voth:",
"value": " Valzoa \n \n\"Can you give me the layout please? Also if you could tell me what areas are best left to be avoided that would help too.\" Valzoa says to Angoran, grabbing his equipment and heaving it over his shoulder.\n\nAfter Angoran gives Valzoa the information to Valzoa, Valzoa says he'll stay in contact and hurries off in the direction that Angoran pointed to him, being careful to avoid any dangerous areas.\n\nIf Valzoa reaches the room in which the defense systems are housed in, Valzoa awaits for Angoran to begin to give him instructions.",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " \"Well, as I said before, that is easier said than done. I can get you an undetailed layout of this place, but you have to remember: It only has cooridors and rooms, no vents, weapon enplacements, etc...on it.\" \n\nAfter hearing that Amy is going off to the lab, \"Well, I'd be glad to assist, and I'll meet you there.\" \n\n(a few minutes later)\n\n \"Ahh...we seem to have a problem. Amy, I believe you call her, has seemed to have stumbled into a stasis tube. Your race's curiousity seems endless, apparently...and she'll be okay. Before she did that, she was able to put together a way to enable you all to track the Rusosmuri that have infested this place. She has managed to combine your motion tracker with a device that tracks biological substances, but it only works in a distance of 3 of your meters, and cannot penetrate walls, but can see around corners. I wouldn't worry about her for now, as you have bigger things to take care of, and not dealing with those problems will make trying to fix hers a moot point.\" \n\nFor everyone:\n \n Spoiler \nSince it hasn't been discussed, I think a description of Angoran is warranted: He is fairly humanoid in appearance, with 2 arms and 2 legs. He has no visible ears or nose, but has an over large head. His eyes are large and solid black in color, like 2 polished ebony spheres. You see that his mouth is very small, more like a slit, without 'lips' per se. He has a prehensile tail that seems to move of its own accord. His skin is a dark green in color, almost evergreen colored, without any variations. He doesn't seem to have any visible hair, and wears a long blue robe that goes down to his feet, which you notice has only 4 digits on each foot. His hands are likewise enabled, with 3 digits and an opposable thumb.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Khelendros:",
"value": " Terran \n\nTurning around for a moment and approaching Angoran I have a question. What do you call your race? Do you have any information on the Craeons you can upload? It would be a far smaller imprint than us trying to load you up. We are battling the Craeons as you did but maybe with your aid we can prevent what happened to you happening to anyone else again. Did your race have advanced weaponry we could adapt to? Just because there is none on this ship doesn't mean someone in your library isn't the knowledge of it. ",
"loss": true
},
{
"from": "human",
"prefix": "DungeonMaster77:",
"value": " ((OOC: I know you all have been waiting on me, sorry again. Thread isn't dead, just been busy and/or sick. Khelendros has been out to his grandmother's funeral)) \n ((OOC: Okay, the group is splitting up...Now to spoiler text...weeee)) \n\nAs the main body of the group proceeds to speak to the holographic alien, 32 asks his question and gets the answer 'No.' He rushes out of the room and to the right.\n\nThose inside the Holo-Library:\n \n Spoiler \n \"Well, I can give you a layout, of sorts. Here!\" As he says this, a map appears on the holo display.\n\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░░▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░░░░░░▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▓--▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓░░▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░||░░▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░||░▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓░░░▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░||░░░▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▓░▓░░░▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓░░▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░||░░░▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░||░▓░░░▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▓▓░▓░░▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▓░░▓░▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░░░░░░░░▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░░▓░▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓--▓▓▓▓▓--▓░8▓▓\n░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░||░░░░||░8▓▓\n▓▓▓▓▓▓--▓▓▓▓▓▓--▓▓▓▓▓--▓▓▓▓--▓▓▓▓▓▓▓---▓░▓░8▓▓\n▓▓▓▓▓░░░▓▓░░░░▓▓▓▓░░░░▓▓░░░░▓▓▓▓▓░▓░▓░8▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░▓▓▓▓▓\n\nThis map not exactly to scale!\n░\n \n\n\n32:\n\n \n Spoiler \nHe does tell you 'No.' and so you proceed on to the hallway, and off to the far right. You get to the room, place your hand on hte door, and it opens. Walking into the room, the door shuts behind you. The light isn't as bright in here, but bright enough for you. You see eight, of what can only be discribed as tubes, lined up against the far wall. There is a display above them, showing a strange looking creature, with 6 legs, sharp mandibles, and a cocroach-like carapace. The 'tubes' appear to have been opened by some means, though not broken. There is some sort of odd liquid all over the floor and 7 slime trails joining and leaving the room. It seems that they left in single file. All but one. One trail leads to the south east corner, by the tubes there. Looking over there, you see a 'live' specimen of the cocroach specimen, except its carapace is split in two, as if it shed the exoskeleton. It is at that point, a large, insectoid...thing, walks out from behind the tubes. It appears as if it was crouching down, and now is aware of your presence!\n\n▓▓▓▓▓▓\n▓░░░-8▓\n$-3░░-8▓\n▓░░C-8▓\n▓▓▓▓▓▓\n\nLEGEND:\n$=THE DOOR\n8=TUBES\nC=CREATURE\n3=32\n\nThe room is 15' from north to south, and 20 feet from east to west. The tubes take up the easternmost 5' squares along the east wall. The creature is about 5'11\", and looks like a cockroach standing on its 4 hind legs. The mandibles are much larger, and the front two 'legs' now sport pinching claws, similar to that of a crab or other crustacean. It has large, multi faceted, insect eyes, and slime is eminating from its mouth. Please roll initiative.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Khelendros:",
"value": " Terran \n\nGetting a chill down his back. We shouldn't split up this much when we don't know anything about the creatures or the makers of this ship. I'm going after 32. Lets all try to get back together as soon as possible. ",
"loss": true
},
{
"from": "human",
"prefix": "SithLackey:",
"value": " X2G-32 \n Spoiler \n Initiative - (1d20+6)[ 14 ] \nIf 32 manages to react before the creature he will slip back out into the hallway and back a bit, dropping his pistol carefully and drawing his knife as he does so. As he assumes a combat stance and prepares for the inevitable counterattack, he speaks to Angoran in a low voice. \"Angoran, can these things be hurt by a knife in this stage, or not?\" \n\n[ooc]Move into hall and as far from the door as the action allows. Drop the pistol, draw a knife as part of the move, and ready an attack in case the thing gets close enough.[/ooc]\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " A Court Wizard in stunning blue robes stands in the air with a wave of his hands a booming voice echos over the Contest Arena \"Welcome to the First Anual Princly Cup. Today is the First day of the Contests the Competitors are\nSir Raleigh Branta, a Neanderthal Bard/Paladin in the service of Playswithfire\nDehl Barker, a Human Ranger/Swordsage sponsored by Dobe\nUraz Son of Bane, a Human Barbarian from the clan of EloquentRune\nJermayn Schirmherr, an Elf Fighter Fix from Bandeded\nTristan de Troye, a Human Fighter of the House of Samuel\nAnd Carrick Ballyna, a Human Cloister Cleric/Diviner, from the Sainthood of Toliudar.\nIntruduce yourselves. To our lovly ladies.\" \nWith that three fireballs burst in the sky and a crowd of peaple littering the stands start to cheer.",
"loss": false
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Carrick \n\nWith a wave of his hands and a grand flourish, a rather narrow-shouldered and unassuming young priest enters the Arena on a much larger mount. He wears the simple robes of a travelling priest, although he wears no discernable holy symbol. A heavy metal mace is strapped to his saddle behind him. Floppy dark hair is just avoiding getting into his eyes. A black hawk launches itself from his shoulder, and circles overhead. He peers out at the surrounding crowds and smiles.\n\nPeering back at the much more impressive-looking warriors behind him, Carrick shrugs good-naturedly. His sweet, clear tenor voice sails above.\n\n My Lady Magpie. My Lady Awfullich. My Lady Sha'Hilta. The mighty wizard does me too much credit. Ladies, and all the assembled gentlefolk, my name is indeed Carrick Ballyna, but I am from no sainthood. Though...I have read much of the lives of the saints.\n\nAnd the sinners. \n\nThe broad grin that follows his last statement is calculated to bring a laugh from the crowd. If he could not be the imposing favourite to win, perhaps he could become the good-natured jester.\n\n \n Spoiler \nStill have to buy the last 1K of gear. Sorry. Tomorrow!\n\nIf helpful: (1d20+7)[ 21 ] Perform, for any effects from the above.\n ",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Raleigh (and Tala)\n\nA wolf with pale grey fur and hard blue eyes walks slowly and deliberately towards the center of the arena, displaying a sense of quiet power while giving no impression of hostility. Upon reaching the center, the animal dips its head and then rears up on its hind legs. A voice emerges and seems to come from the wolf.\n\n\" Lords and ladies, I come before you with the honor of announcing the next competitor, a stranger to these lands, but no stranger to honorable combat. He has fought many battles in defense of his homeland, as well as for his new home among you. He fights here today to show his thanks for your acceptance of him in these lands and to prove himself worthy in the eyes of such fine lords and ladies to be called a Champion. I give you, Sir Raleigh Branta \"\n\nThe large, powerfully built Sir Raleigh walks towards the wolf, which has resumed its standard four-legged stance and begun walking towards him. As they meet, the wolf circles behind him and falls into step with him as they together return to the center of the arena. With a quick nod to the wolf, Sir Raleigh continues in the voice that those present realize was his all along.\n\n \"I hope you can all forgive me my rather unorthodox herald, but had she the gift of speech, I would indeed choose Tala to announce me before an event such as this, for she has fought well beside me in more battles than any I have had the pleasure of serving with. My three great ladies, if my eccentricities have offended, you have my apologies beyond my words to express it; I could not bear it if it were to spoil your favor of me this day. For while in my native frostfell lands, we have days where night holds sway for but a few hours, I have never known such radiance as now when I stand in your illustrious presence. I am your servant, Sir Raleigh Branta and I hope my actions this day are to your pleasure. This last is said as he bows deeply and begins to back away to prepare for the first challenge.\n\n \n Spoiler \n\nWolf speaking done using the Ghost Sound cantrip (no armor yet so no ASF). Wolf on hind legs is from his having perform as a bonus trick as my animal companion.\nPerform(oratory) check (1d20+7)[ 8 ] for all that if needed\nEDIT: please tell me it wasn't needed; yikes\n ",
"loss": true
},
{
"from": "human",
"prefix": "Doberler:",
"value": " Dehl \n\nA rather large horse enters the arena. On its back stands a human of average height, wearing a rather worn and beaten set of traveling clothes. A large-brimmed hat sits atop his head, obscuring his features as he paces the length of his horse.\n\nWhen the horse reaches the center of the arena, the man simply walks to the rear end of his horse and walks off.\n\nWhen his feet touch the ground, he gives a flourish of his cloak and a bow, taking his hat off as he rises, Brown hair cascades from its hiding place and falls to his mid-back.\n\n Ladies and Gentleman. I am Dehl Barker. Seeker of Knowledge, Jack of all trades. Master of all, master of none. It is my great honor to be accepted, weighed, and measured against the calibur of the opponents that will be joining me in competition. \n\nHe then turns to address the women of the court with a deep bow and an even deeper grin.\n\n Miladies, I especially look forward to the undoubted pleasure of making your aquaintance. \n\nWith that said, he returns his hat to its rightful place, leaving his hair unfolded and calls his horse, Nipper is what he calls him, to his side, walking towards the edge of the arena, waiting for his remaining competitors to arrive.\n\n \n Spoiler \nAnd a perform check... (1d20+3)[ 22 ] \nedit: Sweet... I couldn't have asked for a roll to have more awesome...\n ",
"loss": true
},
{
"from": "human",
"prefix": "EloquentRune:",
"value": " A large man riding a large black war horse can be seen not far from the gates of arena. Not slowing down at all the man bursts through the gates and rushes out onto the field.\n\nHe makes a few laps around the arena howling and swinging his massive greatsword over his head trying to excite the audience.\n\nAs he passes the crowds all can see that he is wearing leathers, and hides of animals, with a breastplate that has intimidating spikes protruding from it.\n\nAfter his third lap he stops in the Arena center and jumps of of the back of his horse.\n\n \"I am Uraz, son of Bane, son of Glade, son of Horus, son of Gaius. Next in line to lead the tribe of the Stag. I am here to show you all the true strength of a man and gain honor for my people. I shall fight with all that I am and do all that I can not for myself but for my peoples who after I win shall no longer be kept from your cities and prosecuted without reason.\" \n \n Spoiler \n oh btw I pick Red \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bandededed:",
"value": " A slight elf of middling hight enter the arena, passing almost unnoticed in the excitement Uraz's enterance.\n\nHis armor is plain and unassuming, as is his mount's, and though he carries a greatsword and a lance, he seems merciful, and perhaps kind.\n\nHe dismounts when he reaches the center of the arena and bows to the ladies.\n\nHe begins soberly, \"I'm sorry, my ladies. It seems I may be outdone for this opening appearance, but I promise not to be a disappointment for the rest of the competition. With luck, and perhaps a little help...\" his eyes sparkle and he smiles mischievously, \"I will not be an embarrassment. I await the command to begin,\" he finishes and takes up a ready stance.",
"loss": true
},
{
"from": "human",
"prefix": "slb:",
"value": " Last contender entering the jousting area is Tristan de Troye , riding his white palfrey. The spirited stallion seems extremely nervous but his rider keeps him under control with only one hand on the reins. He waves at the crowd and receives many cheers in return. His blazon - purpure, a lion argent - is well known by many of the folks for the barony of Troye is not far away.\nFollowing the knight in his shiny armor are two squires, dressed in white and purple like the palfrey's coat. The first squire raise his left hand where a beautiful falcon his perched, sometimes sending a piercing shriek covering the noise of the crowd. The second squire keeps two astounding white greyhounds on leash.\nThe knight cross the jousting area, maintaining his palfrey at an ambling gait, he then stops himself in front of the honor seats where the nobles and the ladies are. He removes his helm and still using one hand and his knees instruct his palfrey to do a curtsy by lowering his forelimbs and his head.\n\n \"Know oh fair ladies that it is a great pride for any knight to have a chance to compete in front of you. There are many champions coming from far away lands who are here to prove their valor, and I hope that I will give them all a good challenge. But my dearest wish is that this competition will please you and your noble guests.\nI may not have tamed a white lion like my ancestor, but I swear that my fame as a master of the beasts and of the weapons will honor the house of Troye.\" \n\nSaluting again the noble assembly with a curtsy of his horse, he puts back on his helm adorned with white and purple long feathers and turn the palfrey where the other champions exited the jousting area. Then, raising his palfrey on his hind limbs, he draws his sword high in the sky and shout to the crowd \"May Heironeous bless this tournament, and let the best champion prevail\" \n \n Spoiler \nThe horse tricks are normal on a properly trained horse, and Tristan's palfrey being a show-off horse, it is trained for this kind of stuff. In case my riding check is needed: (d20+7)[ 24 ] \nAlso a Perform (Oratory) check if needed: (d20+3)[ 19 ] .\n\nP.S. And apologies for the frequent mistakes in English, most of my medieval-based vocabulary is French 😳\n\nedit: minor rephrasing, unhappy with first version, revised CS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " The three ladies smiles apon the entering contestants. Each speaks in turn. Starting with Lady Sha'Hilta Oh, You six are kind. a smile crossing her lips she looks over to Carrick I too, know a thing or two of historical Sinners. Perhaps when the time is correct, we may discuss this more. she sits in her chair and smiles down.\n\nThe second Lady to speak is Lady Awfullich For starters, I am glad you are all gracing us with your talent. As we start with Violence A show of strangth, I will not be judging you favorly or otherwise at the moment. But hunting skills later, that is a differnt matter completely. A flicker of mischeif hits her eyes as she looks over to Raleigh But, if i could I would give Tala a point of favor, she is a beuty to behold \n\n\nThe final Speach of approval or otherwise is given by Lady Magpie and starts with a yawn Wonderful, a bunch of fluffed up knights, atleast that last one is a proper knight...but other then that i'm less than impressed with the selection. she yawns again and eats a chocolate that she has infront of her.\n\nAfer the Three ladies speak the Mage trumpets out again Very well, the games shall begin! The lots have been cast! and The following peaple will face off in the Joust! Lord Dehl Vs. Lord Trove, Lord Raleigh Vs. Lord Carrik, Lord Schirmherr Vs. Lord Uraz , Please collect your Lances and make it to the Jousting Circle \n \n Spoiler \n As the Wizard Said, I want in spoilers, ACs Rolls to hit, bonuses to hit(inculde your +2 for charging), and Attack Rolls, and Damage Rolls in your posts. Remember the Scoring Requires both Style and Highest Damage. The lances are Masterwork, so remember to put that into your bonuses.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Carrick \n\nCarrick bows low to each of the three ladies as they speak - that is, as low as he can without pitching forward in the saddle. He dismounts carefully in order to go and select a lance from the pile.\n\nEn route, he nods somewhat shyly to the massive Sir Raleigh. When he reaches the lances, he does his best to hoist one without grunting. Somehow, he manages to get back onto the horse holding the lance, and to get over to the jousting pitch.\n\nAt the pitch, when the \"two minute warning\" is given, Carrick draws a trio of scrolls from a bag at his belt. He takes a full minute to pray silently, drawing the power of the spirits to him. Slowly and carefully, he reads off all three scrolls, followed by two additional spells that he weaves himself.\n\n \n Spoiler \nNot sure if you're running all of the jousts simultaneously. I'm fine to put this on hold if we're not first up.\n\nSpellcraft DC 16 to identify the first, third and fifthspells he casts. DC 17 for spells two and four.\n\nFirst: Mage Armour\nSecond: Alter Self - he turns into a Tren \nThird: Shield\nFourth: Bull's strength\nFifth: Magic Weapon\n\nRevised stats: HP 19; AC 27; Attack with Lance +3 for 1d8+2\n \n\n\nPartway through his preparatory process, Carrick nearly doubles in size, becoming a rugged, scaly lizard-creature with prominent fangs and a long, slender tail. He pauses in his spell-casting to shout out to the crowd.\n\n My fine opponent hails from the wild-lands, and to match him, I too now become a wild thing. May both of us battle well, for the glory of this cup. \n\nShamelessly, he pumps his lance in the air in an effort to sway the crowd to greater excitement, and then turns his attention to his formidable opponent.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Sir Raleigh \n There's more to you than meets the eye, good sir. I know not your new form and would learn of it later, but first, we battle! AARROOOOOOOO! \n \n Spoiler \n\nThe wolf howl is one of my inspire courage uses for the day. Not sure if we're actually doing the rolls, but I'm going to do them and you can extrapolate the modifiers if you want to roll them yourself.\n\nAC 22 (unless we subtract the 2 from changing)\nHP 26\nPerform check for style (1d20+7)[ 16 ] \nAttack Roll (1d20+11)[ 25 ] \nDamage Roll (1d8+5)[ 6 ] x2 for charging while mounted\n\nOOC: definitely thought \"HULK SMASH\" when I saw what you changed into and please tell me that 27 is before subtracting 2 from charging ☹️\nsilly 1s for damage\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Carrick \n Raaargh! \n\nThe lizard-man roars and urges his mount forward. He tightens his grip on his lance as he lurches forward.\n\n \n Spoiler \nplayswithfire - the hulk reference is brilliant. Fortunate for both of us - and the tournament - that he's the Banner-in-control Hulk.\n\nMan, am I a geek.\n\nThe AC 27 is indeed before the charge.\n\nCarrick's rolls:\n\n (1d20+7)[ 12 ] Perform\n (1d20+5)[ 6 ] Attack Roll\n (1d20+5)[ 10 ] Confirmation, if attack roll is a natural 20\n (1d8+2)[ 9 ] Damage, x2 for charging\n ",
"loss": true
},
{
"from": "human",
"prefix": "Doberler:",
"value": " Dehl \n\nDehl bows to the ladies, his eyes meet theirs, one by one, seeming to pause longer on Lady Awfullich. He knew he was an Excellent hunter. That event was almost assuredly his.\n\nWith that, he leads his mount to the racks, hefting a lance and climbing nimbly onto his mount.\n\nHe then leads his mount to the starting area, awaiting his turn against his opponent.\n\nThose who were looking at him would see a grin on his face for a moment. When the moment passed, his image would start to blur as shadows began coalescing around him, making him a difficult target. As soon as he would spur his mount into a charge, he would whirl his lance about his head and it would alight.\n\n \"YAAH!\" He would scream, spurring his mount to greater speed.\n \n Spoiler \n\n\nChild of Shadow stance grants 20% Concealment\nBurning Blade Technique grants 1d6+3 fire damage on a successful attack\nAC while charging: 21\nAttacker misses on a roll of 1-20 (1d100)[ 95 ] \nPerform Check: (1d20+3)[ 13 ] \nAttack Roll : (1d20+6)[ 21 ] \nDamage Roll (Lance and Fire): (1d8)[ 2 ] + (1d6+3)[ 8 ] x2 on lance damage because of the cahrge\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bandededed:",
"value": " Statblock\n \n Spoiler \n{table]Jermayn Schirmherr\t|Elf\t|Fighter fix\t|4\t|Neutral Good\t|Medium\n 25/25 \t|+3\t|40\t|AC/T/FF\t|20/15/15\t|Chain shirt\nMelee Atk\t|Lance +8, Greatsword +6\t|Lance 1d8+4, Greatsword 2d6+3\t|Ranged\t\t|Comp(+2)Longbow +7\t|1d8+2\nSaves\t|Fort 2\t|Ref 5\t|Will 2\nSrt - 14 \t|Dex - 16\t|Con - 10\t|Int - 10\t|Wis - 15\t|Cha - 8[/table]\n \n\n Jermayn \n Against him?! First! Gods be good to me, guide my blows and allow me the victory! he thought, nervous though this was hardly his first battle. He quickly drinks his potion of Bears endurance , and fills himself with eagerness to do battle, though the sight of one contestant changing himself into some odd creature sickens him slightly.\n\n \"Forward, Jed'aen!\" he calls to his horse as he charges.\n\n \n Spoiler \nI hope no one minds if I use the lance I brought.\nNew Con score = 14. New HP = 33. New Fort save = 4. AC because of charge = 18\n Attack - (1d20+10)[ 13 ] \n Damage - (1d8+4)[ 8 ] x2 because it's a lance on a charge.\n\nEdit: Freaking three... 😡\n ",
"loss": true
},
{
"from": "human",
"prefix": "slb:",
"value": " Tristan \n\nNow mounted on his strong destrier, Tristan is about to take the lance handed by his squire Jehan, when he notices the lizard-on-a-horse and the would-be knight howling like his wolf.\nTristan sight. \"By Heironeous, surely this is a joke and the tournament assembly wants to entertain the crowd by allowing these buffoons to the contest\". Then noticing the scared look of his squire he adds: \"They are not dangerous, my true challenge are certainly the barbarian and the elf, but to be honest, I have no idea what my actual opponent is worth. Look at him, no armor ! There's surely something fishy here and I should be careful, I just pray he will not change in a weird beast or start howling like Raleigh\" .\n\nTristan then enters the racks, noticing the shadows engulfing Dehl. He spurs his destrier and raise him on his hind limbs to shout the warcry of his familly \"TROYE AVANT\" . Then seeing Dehl's lance suddenly ablaze he wonders if he shouldn't have asked his squire for a hanap of cordial before this joust, he immediately takes a defensive stance.\n\nAnd now the shock: will steel prevail against magic ?\n \n Spoiler \n\nAC 20-2+4 = 22 mount charging, fight defensively\nAttack (d20+6)[ 7 ] mount charging, mw lance, fight defensively\nDmg (d8+3)[ 4 ] x2\n\nedit: aargh, Tristan has been really surprised by Dehl's combat tactics, his lance went astray !\n\nFor the DM about my temple questions: I wanted to replace potions use by a priest of Heironeous blessing Tristan, that would have looked more in line with this chivalry stuff. But finally I have an other idea: Tristan's squires could provide him with a cup containing a potion and that would also be okay. So don't bother with this, I just purchased two aid potions and now have approx 180gp left.\n\nAnd one last question about potions: does the tournament rule allows one to use them during fights ?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " The Crowd Cheers with glee at the goings on. The Ladies seem impressed with the performance.\n\n \n Spoiler \n Not during events, but you can use buff magics before each event. You have two minets to cast or drink potions. (that is 20 rounds) you don't have to use this time, but it is allowed. The Joust is just one attack. So, once we get the last contestant's attacks I'll score everything.\n ",
"loss": true
},
{
"from": "human",
"prefix": "slb:",
"value": " Tristan \n\nLooking at the burned mark tarnishing his armor which took the brunt of the blow Tristan is disappointed he didn't even graze his opponent.\n\nHe crosses again the jousting area and open his visor to salute Dehl.\n \"You sir took me really off guard with your fighting style. I look forward to face you again in the duel and really wish we could continue this jousting. But since this tournament is based on a single exchange, I concede you had the upper hand.\" \n \n Spoiler \nHey DM, what happened to your avatar ? Did she don a girdle of gender changing ?😉\n ",
"loss": true
},
{
"from": "human",
"prefix": "Doberler:",
"value": " Dehl \n Damn, Dehl thought to himself as his lance skittered across the man's armor. As he came to the edge of the jousting area, he led Nipper back the the weapon racks and dismounted, the flame on his lance had died out by now, and he decided to let the shadows that aided him rest. He was putting his lance back in its place when Sir Troye began to speak to him.\n\n \"I too sir, wish we could continue this sport. I must say you have a rather impressive defense. I shall take from this experience the knowledge of battle you've exhibited and add it to my own. I look forward to seeing how things play out in the events to follow.\" \n\nWith that, he bows to the man and leans on his horse, watching the rest of the jousts play out.\n\n \n Spoiler \n Knowledge: Local to determine Tren attributes. \n \n\n\nThe Lizard-man intrigued him. He searched his memory with a grim look on his face. His knowledge was vast. But like many things, his knowledge was too spread out to tell him anything about this interesting race.\n\nHe would have to ask him about that later.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Sir Raleigh \n\nWheeling about at the end of his charge, Sir Raliegh pumps his lance in the air, attempting to add some glory to what he knew was a fairly weak hit. But he had scored a hit and not been touched and that deserved a brief show of pride.\n\nHanding off the lance to a nearby squire, Sir Raleigh rides slowly back to the center to speak with Carrick. Yes, as I said, more than meets the eye. I confess I underestimated you before. I think I was fortunate that this new form seemed to have issues fighting on horseback. In sword on foot, I expect we shall see great things from you. Good luck to us both. Sir Raleigh extends his hand and will shake if Carrick is agreeable, then ride back to his area to dismount and make sure Tala is prepared for the hunt.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Carrick \n\nKeeping his lance nearly vertical, Carrick remains mounted, trotting forward to chat briefly with Sir Raleigh. He waves a bit ruefully to the crowd as they come together. Carrick's polite tone is heavily distorted by the beast's fanged jaws.\n\n A solid hit, sir! Well done. I would have appreciated a chance at a second pass - perhaps after the tourney is complete? ",
"loss": true
},
{
"from": "human",
"prefix": "EloquentRune:",
"value": " \"MWAhahahahaha This little thing shall be no challenge for me.\" \n\nUraz's face shows a massive grin as he mounts his steed and is handed his lance. \" KORD! guide my blows and let me defeat my foe with strength and speed\"\n \n \"Enough talk you shall now loose.\" \n \n Spoiler \nAC 18 Attack (1d20+8)[ 10 ] Damage (1d8+3)[ 7 ] x2 my HP=41\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " The Wizard flys up high and starts his speach, it booms over all the exitment as he announces the scores for the Joust The following Scores have been given, For Best Joust ((Damage)) an award is granted to Lord Dehl, for Style and showsmenship, one point goes to Lord Raleigh. The ladies wish to speak. \n\n\nThe lady Magpie stands to speak, a hush goes over the crowd. Oh you have woo'd me with your valor sir knight, Lord Trove, I bestow on you one Favor. Please prove worthy of this grant as I have few favors to grant. she smiles and sits.\n\nLady Tialait Stands to speak A suprising work of Transmutaion, magical ability and choice of exotic ability has been shown to me today. For that I grant my favor. Lord Carrick You have proven that magic may win this Tournement, even without winning this round. I look forward to seeing some more magical suprises, and even more exotic accorances. She smiles bows then sits.\n\nLady Sha'Hilta stand and speaks scowling down at the competitors. What a bunch of wimps. I would have wiped the floor with the lot of you. But sense everyone else is gunna give away their favor, I'll give one to that guy who hit the hardest, Sir...um Delh or whatever I dunno she sits back and grumbles.\n\n\nThe Wizards voice is heard again. Compeditors have two hours, the Baazzar is open if you wish to buy addional equipment or sell anything. At the end of Two hours please report back here, and We will begin The hunt, if you wish to start your hunt then you must come to me. \n \n Spoiler \nGood job everyone!, alright, you can sell any of your equipment at eh baazzar for half the listed price for that item. Any Magical or Mundane Item that isn't costum can be found there at book price. After everyone decides what they are doing with this downtime, I will tell you how the Hunt works in Mechanics.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Doberler:",
"value": " Dehl \n\nDehl bows at the crowd when his name is announced by the wizard. When Lady Sha'Hilta begrudgingly grants him her Favor, he smirks at her, deciding to hold his tongue and a snappy remark. He instead decides to tip his hat at her, bowing slightly.\n\nAs he listens to the announcement, he begins preparing himself mentally for the hunt, deciding which techniques he has at his disposal that would benefit him the most.\n\nA few minutes pass with Dehl in quiet contemplation. Once he finishes preparing himself. Should no one attempt to stop him, he would proceed to the wizard to begin his hunt.\n\n \n Spoiler \n\nReadying the following Maneuvers: Counter Charge; Wolf Fang Strike; Mighty Throw; Fire Riposte\n ",
"loss": true
},
{
"from": "human",
"prefix": "slb:",
"value": " Tristan \n\nImmediately after the end of the joust Tristan sent his squire Jehan on an errand. \"Take this purse to friar Cafdael at the temple of Heironus and ask him to give you the most beautifull rose in his garden\" .\n\nOnce dressed for the woods and while his second squire prepare his palfrey with the hunting gear, Tristan takes a glass of wine in his tent with a few knigths and barons acquaintances.\n\n \"My friends, I can't believe this big oaf of Raleight got a point in the joust. The court has already been buzzing about him for months since duke Ferdinand knighted him. Imagine the ruckus it would cause should he wins the Princly Cup ? Surely the story would cross the borders of the kingdom. I'm wondering if the duke isn't trying to make a joke on all of us by showing that a savage can be a proper knight. In any case I thank you for your support and pray Heironus will guide my hounds to a great stag.\" \n \n Spoiler \n10 gp in the purse as a donation to the temple (and maybe some wine for the friar 😉 ).\n\nTo Playswithfire: I took the liberty to give a name to Raleigh's sponsor, but if you have a better idea let me know I will correct it (or maybe the DM if this cup takes place in a campaign setting)\n ",
"loss": true
},
{
"from": "human",
"prefix": "slb:",
"value": " Tristan \n\nMoments after his fellow knights wished him good luck, Tristan is back in front of the ladies. He has donned his hunter's garb: leather boots, a studded leather armor, a green cloack and a felt hat of the same color with two peacock feathers. He wears a dagger on the belt and a beautiful rose is sewed on his armor. His left leather glove is rugged and bigger than the one handling the reins.\n\nHe rides again his white palfrey. But this time the horse do not wear an exotic saddle and a coat with Troye's colors. He has a simple saddle albeit with a very wide pommel, and two little saddle bag on each side, one being a quiver with many arrows and an impressive bow.\nOn each side of the horse a white greyhound walks unleashed, alert and graceful.\n\n \"My ladies, I present myself to you for I am ready for the hunt. Hunt is a noble art and in all honesty I hope I could entertain you a bit by explaining how I practice it. Many believe my two greyhounds here are just good to run behind little game or please a lady as an ornament. But their scent is very good and they are swift enough to race a stag and chase it back to me. I have spend many days in the woods of the kingdom to train them and hope we will together bring your cooks the meat of this evening. Of course no dog could catch the elusive dove or even rarest birds living in the royal forest. This is why I also trained this falcon.\"\n Taking a very little whistle hanging on his neck, Tristan use it and raises his left hand. A little falcon fly straight to his hand and perch upon it.\n \"Even the best bowman's arrow can't follow a bird among the trees, but my falcon do. If by luck I spot a pretty bird whose feathers and delicate meat would please you, I will bring it back.\" \n\nTristan then let the falcon perch on his saddle pommel and cover its head with a leather blindfold. He then looks straight at lady Magpie.\n \"Fair lady, know that I have been extremely honored by your favor, and this rose on my heart is a token to your kindness. It shall remember me that I have been blessed by your sight for the rest of this tournament.\" \n\nFollowing this speech Tristan orders his hounds to sit and do a curtsy with his horse. He then leaves in the direction of the forest in a slow canter, shortly followed by his hounds which stayed sit till he told them to follow.\n\nedit: my English is so baad, I always find mistakes when I read myself later.",
"loss": true
},
{
"from": "human",
"prefix": "EloquentRune:",
"value": " Uraz infuriated by his showing in the joust goes to the Bazzar and purchaces a hunting dog to help him with the hunt after selling his warhorse and saddle.\n\nUraz removes his armor to prepare more for the hunt.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Carrick \n\nAt the announcements, Carrick waits with the others, grinning at the incongruity of the savage lizard-creature among the stuck-up knights. Even he, however, is shocked when Lady Tialait announces her choice. Immediately, he steps forward, and simultaneously drops to one knee and releases the transformation, becoming once again a humble priest in order to receive her favor.\n\n My lady, you are too kind. Indeed, I hope that magic and courage will prove to be as valid a cause for celebration in the tasks ahead as skill with sword and bow. You are...gracious to indulge me in this. \n\nRising, he steps back, and bows his head. And turns to chat again with Sir Raleigh.\n\n That was indeed well fought there. And I loved the trick you did with the wolf earlier. Very nice. I guess he'll be an invaluable assistance to you in the hunt ahead as well. ",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Raleigh \n\nRaleigh bows slightly to the ladies when it is announced that he has earned the point for showmanship and this fortunately covers his brief grimace upon learning that he did not win for damage. Silently cursing himself for the weakness of the hit, he returns a smile to his face and addresses the ladies. This point seems hollow without the favor of such fine ladies. Efforts shall be redoubled to show my strength and worthiness. The word strength is said as he directs his gaze to lady Sha'hilta.\n\nHe then turns to answer Carrick. Yes, Tala has aided me in many hunts and I believe she will again. I look forward to seeing the form you take for the hunt Sir Carrick. If you will excuse me, some preparations are needed. This armor is excellent for open combat, but I fear it will spoil the game out in the woods. \n \n Spoiler \n\nRaleigh sells his horse, saddle and shield at the bazaar and picks up 2 potions of hide from animals, 2 potions of mage armor and a potion of invisibility\n\nslb, that name is fine\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " The Wizard Flys overhead All contestants please report to the Courtyard. The ladies wish to adress you before your hunt. He waits till all are gathered.\n\nThen the Lady Sha'Hilda stands We have each been told to give you a hint on what kinds of yummy animals we like to eat, I will tell you now, don't be bringing back something that couldn't have hurt you. That will not fly with this woman. I mean, Come on, what is the sport in that? she takes her seat after speaking.\n\nLady Magpie stands I just love wild hare, if you could bring it back I would be most impressed, after all, there are wonderful dishes our chefs can make with it, but be careful, too much damage can ruin the whole of the Hare. Lady Magpie sits down.\n\nLady Tialait stands Do NOT bring back too much meat for yourself and two other peaple, it would be overhunting. I do understand the art of the hunt. But, Over doing such graces can cause unbalances. We do not wish to have such things. she then sits.\n\nThe Wizard Speaks once more. The Ladies have spoken, bring back a animal of your choice, the Rules where set before you before this compitiion even started. Now, you have four hours annnnnd your off. as he said 'off' a fireball went off in mid air.\n\n \n Spoiler \n This calls for some crunch. Alright, First the 'no-track' rules.\nRoll a Survival Check, an 3 attack rolls, and 3 damage rolls. This is all against the same creature. if you wish you may attempt just 1 attack and damage roll if you succeed on killing your prey with this one attack, you will get a point in the cup. If you miss all three attack or do not have enough damage after your damage rolls. You can try again. You may try up to 4 times. If you fail 4 times your hunt was unsuccessful. Every Animal has AC 14 and 8 HP keep that in mind. Without Track you are unable to choose the animal you are hunting down. But, here is a guide\n DC 31 or Higher is an unicorn (disregard your attacks, it follows you back, you get 1 favor from lady magpie)\n DC 16 to 30 is Exotic beast (Be creative, if you get this you qualify for most exotic.)\n DC 11 to 15 is Deer or Hare\n DC 10 or lower is Fowl.\n\nAlright, Track Rules:\nIf you have a Hound, or other hunting animal you may use Tracking rules. As above, but you may choose to lower your survival check. as many as you wish. So, if you got a 29, but wanted to get a 15 you may lower it and find the deer or hare you wished to find. In addion you may add a plus 5 to the check.\n\nOH, a Note to Bandededed You can still do your shopping.\n\nSome potions will give you an advantage, just ask in spoilers. After your rolls I'll recalulate.\n\nHave fun with your hunts!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bandededed:",
"value": " Spoiler \nSorry for taking so long\n \n\n Jermayn \n\nFrustrated, obviously so, by his horrendous display during the joust, he seems to be arguing with himself about it while the wizard speaks.\n\nHe stops immediately when the ladies begin speaking, however, and he seems unsurprised when his name is called out for nothing. He is unhappy, though, and expresses such, saying \"I am sorry, my ladies, and I seem to be repeating myself. I have failed in my promise, and will not make another such. I remain undaunted, however, and will try again, and again, and again if I must.\" He leaves to prepare soon after.\n\nTo prepare for the hunt, Jermayn practices extensively with his greatsword, making sure he is in the best possible form before it begins.\n\n[after hunt begins]\n\nAs soon as the wizard finishes speaking, Jermayn smears oil from his pouch onto his Greatsword, and it glimmers faintly in the air. After this, he moves into the forest slowly, looking form something to help him win favor.\n\n \n Spoiler \nTracking: (1d20+7)[ 27 ] \n \n\n\nTo edit after roll.",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Carrick \n\nLaunching his hawk into the air, Carrick trots into the forest after it.\n\n \n Spoiler \nI was hoping to use my hawk's aerial perspective, ability to cover a lot of area, and great spot check to help find prospective game from above. He then communicates a basic sense of the creature and direction to it back to Carrick. If need be, in order to keep up with a fleeing creature, Carrick can cast fly on himself. I'm not sure how to incorporate all of that into the scenario.\n\nSimilarly, my hope is to disable the creature to make it easier to kill, using sleep, glitterdust and web spells. In an ideal world, he wouldn't be killing the creature at all, but bringing it back bound, so that the Ladies can decide what they want done with it.\n\nSo, I'm going to roll a survival check, but also a spot check for the hawk, to get this started, and you can let me know how to proceed:\n (1d20+9)[ 17 ] Survival\n (1d20+16)[ 30 ] Spot\n ",
"loss": true
},
{
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"prefix": "Lady Tialait:",
"value": " Spoiler \n If you want to try to disable, and using your magic. I'll let you. Your Survival check says you get a deer or a hare, so you can easily disable those. if it was a magical beast I'd need to know what kind. The spot check i'll count as an aid another action giving you a plus 2 to your survival check, same applies for Sir Trove over there. I just didn't see the logictics of running six differnt combats, it would give me a migrane. hope it's not so bad that it costs you your best event. I did try to allow for your abilities assiting. I guess i'll allow one animal to give an aid another action. Remember if you didn't like your check you may go on hunting for another hour. Oh, and the size part is a percentile. if you want to go for the point for the biggest animal.\n\nIf there are any more questions please spoiler them and i'll try to adress them\n ",
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"prefix": "slb:",
"value": " Tristan \n\nHaving heard the ladies' requests, Tristan call his squire and gives him his little hawk: \"No falconering for this hunt Jehan, so feed her properly.\" \n\nHe then turns to his hounds while foraging in his saddlebag.\n \"You lucky guys, our lady Magpie wish us to bring back your favorite and easiest prey to catch. Now come here and seek, ... seeeek\" .\nTristan hands the dogs a small patch of fur and each one comes to scent it. He then spurs his palfrey and leaves for the forest in a cloud of dust and exited dogs barking.\n\n \n Spoiler \n\nTristan's targets being easy to catch, he wants to be the first to bring a big hare back (DC15).\n\nRegarding the tracking, he uses two hunting dogs that should help themselves for the tracking. Thus if both roll higher than 10, one could \"Aid Another\" to give a +2 bonus on the skill check.\nTracking rolls: dog1 - (d20+5)[ 21 ] , dog2 - (d20+5)[ 8 ] \n\nRegarding the damage it's a bit more complicated: Tristan would normaly hunts hare only using his dogs and not his bow more designed for big game. But on the other hand a hunting dog will have trouble killing a hare with 8hp in only four tries.\nSo, do you allow me to do a an animal handling skill check once a dog bites the hare to bring it back to me (Tristan would then coup de grace the hapless rabbit by breacking it's neck) or do he has to use his bow ?\n ",
"loss": true
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"from": "human",
"prefix": "Lady Tialait:",
"value": " Spoiler \n Alright, regarding your hunt Slb (i wanna know what that stands for), If you wish to order the Dogs to retrive, i'll allow it. As long as they know that Trick. (hunting dogs. The most likly know fetch) And if you've ever really been hunting. Mostly you when you bag a hare, you step on it's head and pull the body upward. killing the hare. So yeah, it's gruesome, but that is basicly what you'll do. The dog's will need to make a grapple check. so they can bite the thing and bring it back to you. That sounds fairly correct, as far as i can see from my hunting experiances in real life. Any other questions? (The hunt is always a bit tricky anyway)\n ",
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"prefix": "playswithfire:",
"value": " Raleigh \nApproaching the forest, Raleigh two potions and then motions for Tala to precede him as he adjusts his grip on his greatclub.\n\nTracking (1d20+5)[ 10 ] \n \n Spoiler \n\nTaking the potion of mage armor, in case it attacks back and then Hide from Animals so that they can't detect me (not sure if this gives a bonus)\n\nUsing Tala's survival check with me giving an aid another. I'm guessing I can't use her +4 when tracking by scent because I didn't give her a scent to start with so I didn't factor that in.\nWhat I find will determine how I deal with it.\n ",
"loss": true
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"from": "human",
"prefix": "playswithfire:",
"value": " Raleigh \n\nRaleigh lets the bird go by as he is searching for better game.\n (1d20+5)[ 14 ] ",
"loss": true
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"from": "human",
"prefix": "Lady Tialait:",
"value": " Spoiler \n playswithfire, you have a plus 6 bonus, +2 from Tala, +4 from your potion, sooo, your first roll was a 16, and your second was a 20 that is 2 deer or hares, just...fyi\n ",
"loss": true
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"prefix": "playswithfire:",
"value": " Spoiler \n\nUm, doesn't a 16 or 20 get me an exotic beast?\nAlso, I asked in recruitment, but I'll ask here, whatever I find has the same AC and hit points?\n\nEDIT: oh, what's the animal's flat-footed AC, since they're unaware of me thanks to the potion?\n\n \n Originally Posted by Tialait \n DC 31 or Higher is an unicorn (disregard your attacks, it follows you back, you get 1 favor from lady magpie)\n DC 16 to 30 is Exotic beast (Be creative, if you get this you qualify for most exotic.)\n DC 11 to 15 is Deer or Hare\n DC 10 or lower is Fowl. \n \n ",
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"prefix": "EloquentRune:",
"value": " Uraz goes into the hunt grounds with dog at his side and and begins his hunt\n\n \n Spoiler \nSurvival (1d20+4)[ 23 ] \nHandel Animal [1d20+8][/roll]\nSpot (1d20-1)[ 3 ] \nAttack (1d20+6)[ 21 ] \nDamage (1d6+3)[ 4 ] \n ",
"loss": true
},
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"from": "human",
"prefix": "EloquentRune:",
"value": " Spoiler \nHandle Animal (1d20+8)[ 9 ] \n ",
"loss": true
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"from": "human",
"prefix": "Lady Tialait:",
"value": " Spoiler \n eek, your right playswithfire its early morning for me. I didn't think. One has a higher score then the other for points. if you want to try a thrid time and a fourth your welcome to. I just am a little out of it.\n\nTo ERune Um, you either need to try another hunt or another attack roll.\n\noh, and the reason all the animals have the same. is simplifaction. I didn't want this to be overly complex. if we did this on tabletop it would be full of more DM fiats, i'm trying to avoid it on the fourms, but the only other way we can do this is alot of combats. I'll break down exotic beasts for you guys. So we have less comfution.\n\n16 Miscolored animal (albino whatever)\n17-20 Boar (considered rare in the king's forest, has tons of meat on it. the king himself gives a gift of 50gp for catching one of thease)\n20-25 Oddity beast (something that shouldn't be in the climete (think midevil england)\n26-30 Magical Beast (pick one other then Unicorn. Duh.)\n\nAs for the generic animal Flatfooted AC, make that 10. all their AC is in dex as far as i'm conserned.\nI hope the rest of the tourniment goes off without this much confustion.\n\n ",
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"prefix": "playswithfire:",
"value": " Raleigh \n\nSpotting the wild boar and smiling in the knowledge that it is completely unaware of him, Raleigh lets out another roar and charges the beast\n\n \n Spoiler \n\nBoar's fine for me; should be good eating; hoping to get one big and dangerous-looking enough to impress lady Sha'Hilda. Raleigh did not like being called a weakling.\n\nUsing my second inspire courage with the roar (boar can't hear thanks to the potion), charging and power attacking for 3 using my club two-handed. We need to get them to -10 in one shot for the 1-hit kill, right? and/or have them bleed out?\n\nBAB 3+ 4 STR + MW + Focus + Racial + morale + 2 charge - 3 power attack = +10 to hit an AC of 10\nd10+4 STR +1 morale + 6 power attack\n\nAttack (1d20+10)[ 24 ] \nDamage (1d10+11)[ 17 ] \nBoar stabilizing roll: Failed \n \n\n\nwhich crumbles to the ground, twitching slightly then falling still and dead.",
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"prefix": "Toliudar:",
"value": " Carrick \n \n Spoiler \nSo, with your amended list, Carrick scores a wild boar. With your permission, I'll roll its saves as well as my actions:\n\nOn sight - summon a Celestial monkey to act as blocker/distractor as we move to close with it.\nWhen in range - casting Web on the boar to hold it in place. Reflex save DC 15 to resist\nBoar's reflex save (1d20+3)[ 23 ] \nIf it's successful in saving, Carrick orders the monkey to guard him, and then uses his scroll of glitterdust to blind the boar. Will save DC 15 to resist\nBoar's will save (1d20+1)[ 9 ] \n\nIf it's still successful in saving, Carrick swears quietly under his breath, and uses his scroll of acid arrow\n (4d4)[ 7 ] Acid damage over two rounds\n, then Summon Monster II to bring in a fiendish wolf to act as a blocker/attacker (always trying to trip), backing up as he needs to. And then he'll start pelting it with sling stones:\nCarrick (1d20+3)[ 12 ] Attack 1 (1d4-1)[ 3 ] Damage 1\n (1d20+3)[ 8 ] Attack 2 (1d4-1)[ 2 ] Damage 2\n (1d20+3)[ 15 ] Attack 3 (1d4-1)[ 0 ] Damage 3\nWolf (1d20+6)[ 9 ] Attack 1 (1d6+3)[ 7 ] Damage 1\nWolf trip attempt on attack one (1d20+7)[ 16 ] Boar's Resisting trip [1d20+4[/roll]\n\nOnce the boar is caught, Carrick will use non-lethal damage to knock it unconscious, then rope it up to drag it back to camp. As soon as it is safely secured in the camp, he will heal it back to full health, hopefully to create the equivalent of \"least damage\" to the beast.\n\nPlease let me know if any of this doesn't make any sense.\n ",
"loss": true
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"from": "human",
"prefix": "slb:",
"value": " Tristan \n \n \"Good boy Tazi, you spotted one ! Now fetch boys, fetch !\" Tristan follows on his horse the swift hounds racing to their prey and is careful not to let them frenzy on it in order to have it almost spotless.\n\n \n Spoiler \nOK, so fetching a rabbit is a bit more difficult than just biting it so I roll all the tries in case all misses. In any case at the first success Tristan will order the hound to bring back the rabbit.\nWill the rabbit elude the dogs ? Grapple check: -3 (grapple) +4 (size)\nTazi: (d20+1)[ 9 ] , (d20+1)[ 8 ] , (d20+1)[ 9 ] , (d20+1)[ 17 ] \nSaluki: (d20+1)[ 3 ] , (d20+1)[ 21 ] , (d20+1)[ 15 ] , (d20+1)[ 11 ] \n\nAnimal handling roll to be sure the hounds are kept under control. Normally very easy but a very bad roll could mean the prey as been accidentally \"chewed\" or the dogs fought each over for it and damaged the skin.\n Animal handling - (d20+8)[ 26 ] \n\nEdit: Yay ! critical hit on the grab on the second try, Tristan really has a good pair of hunters.\n ",
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"from": "human",
"prefix": "Lady Tialait:",
"value": " Spoiler \n This looks a bit better, rolling the saves for the prey is fine. I think over all this is better then the starting system. Um...i'll be waiting for the last contestants to finish up. This is looking good now. Sorry for the confusion.\n ",
"loss": true
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"from": "human",
"prefix": "slb:",
"value": " Tristan \n \n\nTristan looses no time and race back to the tournament arena pushing his palfrey at the fastest speed he can. But he enters the area at a slow canter and goes to the judges to give them the hare. He then rein his horse in front of the ladies, still followed by his hounds.\n\n \"While we wait for the return of the remaining hunters, I would like to continue to entertain you with the noble art of hunting that can come in many styles. Thanks to lady Magpie's exquisite palate I can demonstrate that a hunter may be like these beautiful hounds an exemple of grace and swiftness.\"\n\"For with grace I caught this hare 'sans ruine', and with swiftness I brought it back to you while most of our valiant competitors are still searching their preys.\"\n\"I hope that the modesty of my hunt will also please you lady Tialait. Because I do not doubt that we'll have more than enough to eat this evening\". ",
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"from": "human",
"prefix": "Bandededed:",
"value": " Jermayn \n\nAs he searched the forest, Jermayn came upon a set of strange tracks, and found at the end an abnormally large displacer beast devouring the corpse of a deer. Knowing that the beast was far from natural and where it's head must really be - since it was eating the deer - Jermayn carefully stalked forward, drawing his greatsword. At the last moment, the beast sensed him, but it was not enough to save it's life. Jermayn's greatsword cleaved through the things neck even as it's image began to look at him.\n\nInitially disappointed by his find, he quickly realized that not only was this monster exotic, it also had quite a stock of edible meat, even if it would not be the most delectable. He also figured that the Lady Tialait would forgive him for the extra meat, seeing as how it was a monster haunting her forest.\n\nLifting the thing was rather difficult for Jermayn, but he managed to carry the thing back to the entrance of the woods where his horse waited. His horse was initially afraid of the beast, but Jermayn solved that by pouring one of his potions of 'hide from animals' on the carcass, successfully concealing the creature from his mount.\n\nWith that accomplished, Jermayn wrapped the beast in a larger, sail-like cloth and strapped it to his horse. Supporting part of the beast himself, he entered the arena.\n\n \"It seems the gods have seen fit to allow me grace in this challenge. As I searched the forest, I came across the trail of this most unnatural predator. I killed it cleanly, and brought it for you to judge.\" He pulled the wrapped monster from his horse and called for a handler to take his mount away. \"I present you with a monster, and blight upon the natural order,\" he said as he began to unroll it. \"I present you with a displacer beast!\" And with that triumphant cry, he once again assumed a ready stance, but now he was smiling, thinking that he had done quite well with this one.",
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"from": "human",
"prefix": "Toliudar:",
"value": " Carrick \n\nThe boar securely bound, Carrick secures it tightly to the back of his saddle, holding on for good measure, and makes his way slowly, carefully back to the tournament area.\n\nThere, he seeks out a pen where such a majestic boar could be contained. With a bit of finagling, he manages to maneuver it inside, where he releases the ropes. Chanting for a moment, he touches the boar's hide, and it springs to its feet with a snort.\n\nAs his hawk settles on his shoulder, Carrick rides back to the reviewing stands, where he sweeps an arm in greeting to the ladies.\n\n My ladies, thank you for your kind offer of an afternoon's hunt. It was MOST invigorating. My Lady Sha'Hilda, and my lady Tialait, I have done my best to heed you both - only seeking out prey that could easily have gored me, and killing nothing I could not eat. In fact, since there are stories circulating that the King's forest is becoming depleted in such fine specimens, I have brought him back, alive and not much the worse for wear. Thus, you can choose to breed him in captivity, release him for further sport, or eat him this evening, as you see fit. I am your most humble servant. \n \n Spoiler \nCasting Cure Moderate wounds (2d8+3)[ 13 ] to rescuscitate the boar.\n\nPerform check to see how well he carries off his final presentation: (1d20+7)[ 13 ] \n ",
"loss": true
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"from": "human",
"prefix": "EloquentRune:",
"value": " NOt finding what he seeks Uraz tries again\n\n \n Spoiler \nSurvival (1d20+8)[ 25 ] Attack (1d20+6)[ 17 ] Damage (1d6+3)[ 6 ] \n ",
"loss": true
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"from": "human",
"prefix": "Doberler:",
"value": " Dehl \n\nWhen the fireball goes off, Dehl activates the secret he kept up his sleeve to aid him in his hunt. Shifting his poise slighty, shoulders drooping and nostrils flaring, he begins to pick up the scent of everyone around him. He lifts his head into the air, finding a worthy scent. He then sets off into the forest.\n\n \n Spoiler \n\nActivating Hunter's Sense stance which grants me the Scent Special Ability.\n \"Survival\" - (1d20+13)[ 29 ] \n \n\nI don't know if you want attack rolls or anything to go along with this, so just spoiler, PM, or roll it for me if you wish.",
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"from": "human",
"prefix": "Doberler:",
"value": " Spoiler \n\n\nEdit to last post... I just missed the spoiler from earlier... here are my attack and damage rolls. Also... If my Scent ability grants me say... a +2 *pleads* Disregard these rolls... Cause A Unicorn would be AWESOME...\nWhen Dehl finds a Girallon , he makes a Wild Empathy Check.\n[roll0]\nIf that fails, he then switches into the child of shadow stance and begins his attack.\nFirst attack\n[roll1] [roll2]\nSecond attack (TWF)\n[roll3] ; [roll4]\n[roll5] ; [roll6]\nThird Attack (TWF)\n[roll7] ; [roll8]\n[roll9] ; [roll10]\n\nShould the Girallon hit with an attack, Then I'll activate the Fire Riposte Ability\n[roll11]\n[roll12]\n ",
"loss": true
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"from": "human",
"prefix": "Doberler:",
"value": " [spoiler]\nNot to self... Do NOT hit preview...\nHere are my rolls... Again..\nWild Empathy Check.\n (1d20-1)[ 13 ] \nFirst attack\n (1d20+5)[ 12 ] (1d6+3)[ 4 ] \nSecond attack (TWF)\n (1d20+3)[ 6 ] ; (1d20+3)[ 4 ] \n (1d6+3)[ 8 ] ; (1d6+3)[ 7 ] \nThird Attack (TWF)\n (1d20+3)[ 10 ] ; (1d20+3)[ 8 ] \n[ (1d6+3)[ 9 ] ; (1d6+3)[ 5 ] \n\nShould the Girallon hit with an attack, Then I'll activate the Fire Riposte Ability\n (1d20+1)[ 7 ] \n \"Fire Damage\" - (4d6)[ 22 ] ",
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"from": "human",
"prefix": "Lady Tialait:",
"value": " Spoiler \n I think that is everyone, tell me if i missed someone. after i get confirmed weither I am right that is everyone or not i'll post the scores and allow everyone mingle time with dinner,\n\noh and Dobler it's okay, just be careful. I mean i'm not worred about one or two ugly posts.\n ",
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"prefix": "playswithfire:",
"value": " Raleigh \n\nWith a satisfied grunt that the boar had died quickly, without suffering or undue injury and bleeding, Raleigh affixes his greatclub to his belt and bends down to pick up the boar ((gonna go with it being about 300 pounds, since that's what Raleigh can lift overhead)) which he raises up and lets rest on his shoulder. Whistling for Tala to join him, he silently thanks her for her aid in tracking the beast and begins the walk back to the arena.\n\nHearing bits and pieces of the previous speeches, Raleigh announces on arrival. We shall indeed have enough to eat, Sir Tristan, though I am sure your hare will indeed make a delightful stew as Lady Tialat suggested. For myself, I sought a larger beast, for, I admit, I was uncertain of the hunting prowess of my competitors. This large and noble beast I stalked and dispatched with no time for it to feel pain or any of the meat to be spoiled by injury, in the hopes of a fine meal tonight. For this reason also, this creature has not touched dirt since it fell and I would have no filth spoil such a feast. Raleigh sets the boar on the ground with apparent ease but allows it to land just loudly enough to make clear the size and weight of the beast he has defeated and carried to the ladies. He rights himself and then bows deeply to the ladies. I hope it will meet with your approval. ",
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"from": "human",
"prefix": "EloquentRune:",
"value": " Standing by the waters edge Uraz was looking for something large and preditory to present to the judges. And then he saw it a Crocodile and he stuck an arrow in its side now to take one more shot and finish it off.\n\n \n Spoiler \nAttack= (1d20+6)[ 20 ] if that doesn't work attack = (1d20+6)[ 19 ] Damage = (1d6+3)[ 8 ] \n ",
"loss": true
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"from": "human",
"prefix": "EloquentRune:",
"value": " Uraz wades out into the water takes the large animal and carries it back to the judges\n\n I, Uraz Son of Bane, Have brought to you strong souls a strong beast. Its hide can be used for good leather wears, and its meat when prepared well is sweet and succulent. In honor of you ladies I give you this crocodile. \n\nUraz showing great pride in his catchlifts it over his shoulders and raises it for all to see.",
"loss": true
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"from": "human",
"prefix": "slb:",
"value": " Originally Posted by Sir Raleigh \n ...This large and noble beast I stalked and dispatched with no time for it to feel pain or any of the meat to be spoiled by injury, in the hopes of a fine meal tonight. For this reason also, this creature has not touched dirt since it fell and I would have no filth spoil such a feast. \n \n\nTristan ride next to Raleigh's boar and smirk\n \"Indeed fellow knight, that's the first time in my life I see a boar clubbed to death. I'm wondering what's the more awesome with you: having brought back the boar on your shoulder or having left your horse in the stable to go hunting ? Surely if there's a prize for the weirdest way a knight has been hunting, you really deserve it\" \n\nHe then rides back near Lady Sha'Hilda.\n \"If you allow me milady, I think there's no real pride in hunting dangerous beasts, for they are dumbest than the most stupid troll. They do not hide, and they left obvious trails. You just have to poke them with an arrow and they come all bloodthirsty to impale themselves on your spear. I always had more difficulty hunting swift deers or cunning foxes than getting rid of boars or bears annoying my farmers.\nHowever I must concede that the creatures caught by the warrior Dehl and the fay Jermayn are really outstanding and were probably a challenge more serious than any dangerous beast I have ever hunted.\"\n ",
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"prefix": "playswithfire:",
"value": " Originally Posted by slb \n \"Indeed fellow knight, that's the first time in my life I see a boar clubbed to death. I'm wondering what's the more awesome with you: having brought back the boar on your shoulder or having left your horse in the stable to go hunting ? Surely if there's a prize for the weirdest way a knight has been hunting, you really deserve it\" \n \n\n Raleigh \n I suppose I could have let Tala take down the boar, but I felt it more proper to strike the blow myself. I do commend you on your skill in rising such fine hunting dogs; they were quite swift in catching that hare. As for my horse, she is a fine steed, but not yet so well accustomed to a stealthy pursuit; and, I will admit, I wanted to be sure I still had the power in my arms to bring it back myself. The blow I struck this morning was weaker than I have usually done and I feared I had lost some of my strength. But it endures and I am ready to face the rest of the challenges. ",
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"from": "human",
"prefix": "Lady Tialait:",
"value": " Spoiler \n Is everyone ready? I need one post for each of you telling me...in spoilers..that you are ready to be judged. Anyone who has addressed the ladies will be considered ready so. If you just want to adress the ladies. then your fine. Um...I really need to know.\n ",
"loss": true
},
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"from": "human",
"prefix": "Bandededed:",
"value": " Spoiler \nI am certainly ready. I think everyone else is too, but I may have missed someone\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Carrick \n\nSliding in behind Raleigh's conversation with Tristan, Carrick can't stop himself from joining in.\n\n Indeed, both of you did some impressive work. The sight of you carrying it in on your shoulders, Raleigh, was really one for the stories. And Tristan, it was very brave of you to catch that, er, bunny. \n\nSmiling warmly, he joins the others by the stands to await judgement. If any of the hunters were injured in their hunts, Carrick will politely offer to ease their wounds a bit.\n\n \n Spoiler \nReady for judgement, assuming that the thing with the boar went as described.\n ",
"loss": true
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"from": "human",
"prefix": "Lady Tialait:",
"value": " The Court Mage flys up high annoucment ready in hand I have an announcment. The Hunt is over! I repeate the Hunt is over!. The winners of the contest are as such.\n\nFor Highest Weight. Sir Urza.\n\nFor Exotic Sir Jeryman\n\nFor Least Damage, We had a tie, as such The ladies recounted, Sir Carrik won this race.\n\nOne point to each of our winners. Congratulations. Our ladies wish to speak. \n\n\nLady Sha'Hilda stands and purses her lips How irritateing. I ask for real game you come back with a bunch of pigs, a cat, a swamp lizard and a bunny wabbit..I will be saving my favor for someone with more class..Stupid la de da knights... she rolls her eyes and sits down.\n\nLady Tialait stands No exessive hunting has happened. Over hunting of the boar has happened in this woods. As such any who declines bringing boar gets one favor. If Sir Carrik Releases his catch, he will loose a point of winning and gain two favor. As mercy is a knightly trait. She smiles and sits down.\n\nLady Magpie stands giggleing Sir Trove, you have treated my cravings. You have stood for knighthood well. Chiverly is not dead, it lives in you. I show much favor toward you....I grant you two favor! and with that she takes her seat.\n\n\nThe wizard speaks once again. Please present your catches to our chef to be cooked, after that you may mingle in the courtyard, for the rest of the eveing the Baazzar will be open and our ladies will be free for convorsations. And if Sir Carrik takes part of the Lady Tialait's offer, Good Sir Trove will win cleanest kill. In addion Sir Dehl gets one favor from each lady. As per his bringing a spectical of an unicorn to our supper. \n \n Spoiler \n if anyone isn't done with their hunt please pm me...i'll edit this post.\n\n\nEdit: I was half asleep...I wrote something I didn't mean..and didn't make sense...Trove didn't have a heavy kill..\n ",
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"prefix": "Toliudar:",
"value": " Carrick \n\nBowing low, Carrick nods and gestures to the boar in its pen.\n\n How could I think to refuse such a gallant request by a lady of your quality, Lady Tialait. \n\nHe turns to Sir Tristan.\n\n Good knight, the point is yours. I shall be content to see my boar released, hopefully to sire a dozen more. \n \n Spoiler \nIn preparation for tomorrow's challenges, Carrick will sell his Elixir of Hiding and one of his scrolls of Fly (total 500) and spend his 200gp, and buy potions of Surefoot (50), Improvisation (at caster level 7 - 350), and Balancing Lorecall (300)\n ",
"loss": true
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"from": "human",
"prefix": "Doberler:",
"value": " Dehl \n\nDehl bows low to the ladies, \"Ladies, I thank you for bestowing your favor upon me. I look forward to the days ahead, In hopes that I may further impress. \n\nTurning to the other competitors he adresses them all with a smaller, yet still respectful bow. Gentlemen, It was an honor to see the skills presented here today. I bid thee ado, and wish you all luck in the coming days. \n\nWith that being said, He leads the unicorn out of the arena, releasing it into the wild from whence it came.\n\n \n Spoiler \n\nThe following day, Dehl will ready: Sudden Leap, Stone Bones, Counter Charge and Burning Blade\n ",
"loss": true
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"from": "human",
"prefix": "playswithfire:",
"value": " Raleigh \nAgain struggling to keep an impassive expression on his face in the wake of his failures, Raleigh bows respectfully to the ladies and turns to congratulate Carrick. Well done and something I'd never thought of, as I can't heal as you can. Good luck to you in the coming challenges. I fear I may embarrass myself in the test of knowledge, but look forward to the others. With that, he will walk away, thinking that at least the boar will be good eating tonight, even if it won him nothing, and that he would very much like to personally defeat Tristan in the coming duels.",
"loss": true
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"from": "human",
"prefix": "slb:",
"value": " Tristan \n\n \n Originally Posted by Carrick \n Bowing low, Carrick nods and gestures to the boar in its pen.\n How could I think to refuse such a gallant request by a lady of your quality, Lady Tialait. \nHe turns to Sir Tristan.\n Good knight, the point is yours. I shall be content to see my boar released, hopefully to sire a dozen more. \n \n\n \nTo be frank with you sir, I'm not surprised one who's not a knight would weasel this hunt and win some points in a strange manner.\nBut I have to admit that by favoring lady Tialait's request and losing so liberally your point, you showed here chivalrous virtue. \n\nTristan Salute Carrick and goes back to his quarters to dress properly for the evening supper and send his squire to a few errands.\n\n \n Spoiler \n\nTristan send a squire to ask the cook if he needs some spices to improve the hare and pay for them if needed (gold left ~50gp).\nWith 800gold he purchases the following potions: reduce person, reduce animal, Aid\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " Spoiler \n I really don't have much to say, if you wish to converse with one of the ladys, I'll try to make it all happen in one post, they kinda...cling together in a group. Anyway, remeber anyone who got a boar during the hunt is awarded 50 gold from the king himself. This can be used however you wish. (only if you killed the sucker..ofcorse.)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bandededed:",
"value": " Jermayn \n\nSmiling at finally having gotten a point at all, he says to the others, \"You may have beaten me so far, but this isn't over yet. I look forward to tomorrow, and hope that you can keep up\" \n\nOf course, most of you notice that he seems rather too nervous for that boast, and think that maybe he is trying to compensate for his rather obvious losses this day.\n\nQuitting his competition, he sells a few of his potions and buys another Bears Endurance.",
"loss": true
},
{
"from": "human",
"prefix": "EloquentRune:",
"value": " Uraz approaches the ladies.\n\n I ask all of you to give my rough behavior a chance. My people have been constantly oppressed based on our simple ways. We choose not to live in large citadels and believe in the survival of the strongest.\n\nI ask you for your favors in hopes that one day my people will no longer be looked down upon because of our ways. And as one who is looked upon as a leader I hope to say our cultures will no longer be ones that clash. ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Carrick \n\n \n Originally Posted by slb \n Tristan \n \nTo be frank with you sir, I'm not surprised one who's not a knight would weasel this hunt and win some points in a strange manner.\nBut I have to admit that by favoring lady Tialait's request and losing so liberally your point, you showed here chivalrous virtue. \n \n\nCarrick returns Sir Tristan's salute with an insouciant smile and returned salute.\n\n Thank you kindly, Sir Tristan, and of course I humbly beg your pardon if my use of my imagination offends your sensibilities. I'm sure that your more traditional education will serve you in excellent stead in tomorrow's challenges. \n\nAs Sir Tristan departs, Carrick goes to see to the stabling and care of his horse, then heads for the palace's kitchens. There, he will wash up, then ask how he can assist in the preparations for the upcoming meal.\n\n I can chop, carry, clean up - whatever you need. I don't need much time to get ready for such things, and my mother was an excellent cook - made sure all of us learned a bit. \n\nIf he is accepted by the servants, he will chat congenially about his experiences on the hunt and in the jousting this afternoon, and ask lots of leading questions about the three ladies.\n\nAbout half an hour before the feast is set to begin, he will excuse himself and return to his room to change for the celebration.\n\n \n Spoiler \nCarrick isn't looking for state secrets on the ladies - just trivia like favourite foods, past experiences...small details. Diplomacy to be accepted by the staff: (1d20+9)[ 25 ] .\n\nAfterwards, he will return to his assigned room, change into his actor's finery (closest thing he has to a noble's outfit), clean himself off using Prestidigitation, and head down to Party!\n ",
"loss": true
},
{
"from": "human",
"prefix": "slb:",
"value": " Originally Posted by Carrick \n Thank you kindly, Sir Tristan, and of course I humbly beg your pardon if my use of my imagination offends your sensibilities. I'm sure that your more traditional education will serve you in excellent stead in tomorrow's challenges. \n \n\nTristan looks down upon Carrick and answers in an obviously less courteous tone: \"I see that you're well versed in the secret training of the knights in this kingdom: my long perusing of dusty tomes and frequents runs on the capital's rooftops like a burglar will obviously allow me to prevail tomorow. But non obstante your underestimate of the noble deeds of chivalry I may surprise you tomorow and certainly not by changing myself into an ape in order to climb better.\" \n\nHaving said that Tristan seems to think about something else and salute Carrick while whispering to himself \"... speaking of ape ...\" . He then spurs his palfrey in a gallop to reach Raleigh.\n\n \"Hey Raleigh, since we're the only two knights of the kingdom competing for the cup ... that's Duke Ferdinand's opinion in any case; I would like to challenge you tomorrow for the Gauntlet dressed like a knight and not a peasant. I mean full plate, of course it will be harder for us but what do we care if we're beaten by strangers or commoners ? I'm sure the Duke would like to know if you're better than me rather than one of those guys no ?\nWhatever your choice, I forewarn you that I will wear my fieldplate tomorow, so be sure to polish yours properly if you want to outshine me.\" \n \n Spoiler \nNote to DM: I'm still unhappy with the use of potions and the state of mind of Tristan (today we would say it's doping, but in the princly cup context Tristan would think it's not 'chevaleresque'. So would you allow me to cancel my purchases ? I'm thinking of a better use for Tristan's remaining gold more in line with what a Baron would have used it for.\nIf you don't allow this change, let say he had remorse and had it sold to the bazaar (that should net him around 400GP plus more or less 50 gold depending on the cook's requests for spices)\n\nOnce bathed and dressed for the evening (Noble Outfit with rose sewed on the heart), he asks the chamberlain's office who his the bard in charge of the supper's entertainment. Once found, he asks the bard to dedicate a song to Lady Magpie on his behalf and pays for it if necessary. He instructs the bard to do an allegory to Lady Magpie's beauty with nature's most beautifull flowers.\n\nKnowing who to asks for at the court: [roll=Knowledge (Nobility)]d20+2[/roll]\nHaving the bard accept request without too much to pay for: Diplomacy - (d20+4)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " Raleigh \n My full plate remains clean, Sir Tristan, as I was untouched in the joust this morning. And it shall remain clean until needed, which, as I see it, is the duels tomorrow. There are no attacks that will be made against us during the gauntlet and so the full plate seems a bit excessive. If the gauntlet weren't meant to test our abilities to do such things in battle, I would, of course, dress to that occasion, but as it is not, I shall dress a I deem most likely to allow me to perform at my peak. I wish you luck in doing so in your armor, and a great feat if it will be if you should win while wearing it, but I will decline your challenge, for I believe cleverness to be a part of this competition and can see none in intentionally handicapping myself. ",
"loss": true
},
{
"from": "human",
"prefix": "slb:",
"value": " Spoiler \n\nNote to self: [roll ] tag does not allow parenthesis\n\nSo here we are\nKnowing who to asks for at the court Knowledge:Nobility - (d20+2)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Carrick \n\nAt the feast, Carrick will deferentially approach Dehl.\n\n If I may join you for a time? I am still unaccustomed to all this finery.\n\nI was most intrigued by your talent in staying on your horse this morning. I'm afraid that it's a skill I sorely lack. Did it take a great deal of training, or is this some magical knack you have? ",
"loss": true
},
{
"from": "human",
"prefix": "Doberler:",
"value": " Dehl \n\nAt the feast, when Carrick approaches, Dehl tips his hat in greeting. And motions to an open chair beside him.\n\n Well sir, I know how you feel about the finery. I'm a simple country boy myself and my travels don't normally take me into such grandiose endeavors. As for my abilities, I've been on the road for a while, and I can assure you that the only magic I employ is known only as Blade Magic. Its a way to wield the blade which unlocks the energies which surround everything. I learned it on my travels from a man with far more skill than I'm currently capable of. Thats why I travel, looking to gain abilities to one day prove myself worthy of the knowledge I've been given. ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Carrick \n\nIt's clear from Carrick's response that this is both new and fascinating for him.\n\n Blade magic, you say? I've studied enough of the stories to have heard of such things - sometimes discussed in terms of holy inspiriation, sometimes as you say, talking about a energy that lives in all things.\n\nI am a bit of a restless soul myself. Perhaps, at the conclusion of these three days, you would consent to a travelling companion for a time? I feel I might have much to learn from you. ",
"loss": true
},
{
"from": "human",
"prefix": "Doberler:",
"value": " Dehl \n\nDehl grins for a moment before taking a sip of his drink. \"My friend. I will never turn down the company of another. You see, I too am also on the search for knowledge. Though I warn you I may not be much of a teacher. I've always spent my life as a pupil, absorbing whatever information and skill knowledge I can.\" \n\nHe smiled a bit. It was more genuine that most smiles he'd given that day. A smile with his eyes.\n\n \"But I suppose... that should you join me, and allow me to add your knowledge to my own... I can bestow the same favor.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Carrick \n\nCarrick gestures for more wine.\n\n Well, I've never been much of a tutor, but I'll do my best. The spirit of the road moves us, and we move with it. \n\nHis goblet re-filled, he holds it up to toast with Dehl.",
"loss": true
},
{
"from": "human",
"prefix": "Lady Tialait:",
"value": " Spoiler \n I havn't got alot of time on my hands, sorry if i'm a bit slow for a the next week or so, family stuff. but I am not abandoning you guys or anything but got to do stuff, hope you don't mind.\n ",
"loss": true
},
{
"from": "human",
"prefix": "EloquentRune:",
"value": " Spoiler \nThats fine with me I haven't been around all week 'cuse of internet problems and I just lost my job.\n ",
"loss": true
},
{
"from": "human",
"prefix": "slb:",
"value": " Spoiler \nSorry guys, I have been away the whole week with sparse Internet access. Glad I did not miss much.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toliudar:",
"value": " Spoiler \nSorry to hear that, EloquentRune! Our thoughts are with you.\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 31: Jim the Truant vs. Jeb the Farmer \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Maldiem - Jim the Truant \n Paladin Latham - Jeb the Farmer \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Jeb will make no purchases for the simple reason that he has almost no money (but he does have a wicked scar across his throat and on his posterior)\n\nInitiative (1d20+2)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " Ditto for Jim, as he accidentally lived up to his nickname in the last round.\n\nInitiative (1d20+2)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " @Refs\n \n Spoiler \n\nEDIT: Start in K6, Move to K11, standing (that means I have only partial cover, but can still see things, correct?), and hide.\n (1d20+10)[ 15 ] Hide\n (1d20+3)[ 19 ] Reactive Listen (in case Jeb is a suddenly sneaky farmer)\n (1d20+6)[ 12 ] Move Silently, if necessary\n (1d20+3)[ 11 ] Spot, if necessary\n \n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n@maldiem\n \n Spoiler \nCorrect\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Jeb the Farmer round 1: \n\nFor Refs:\n \n Spoiler \nJeb starts in Q21 and double moves to R10.\n\nI'll put the stat block up later.\n\nTiiiiirrred....\n\nSllleeeeeeppy...\n \n\n\nyour turn.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n@jim \n Spoiler \nno LoS\n \n\n@jeb \n Spoiler \nno LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " @Refs\n \n Spoiler \n\nJim waits patiently, readying an action to manifest Mind Thrust on Jeb, should he come within range.\n \n\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Jeb the Farmer round 2: \n\nFor Refs:\n \n Spoiler \nJeb moves to 07, making a passive spot and listen. If he doesn't spot his foe, he will enter the barn and finish his move at L10. I'll put up stats later. Maybe. Grrrr. effort!\n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nJeb the farmer moves to L8, triggering Jim's readied action. Jim's action should give away his position at K11, so we now have LoS.",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " Alright, mind thrust does (1d10)[ 8 ] Damage, will save (DC 15) negates.\n\n((A note on giving away his position-- though mind Thrust has an auditory component, it can be centered on Jim or the target of the manifestation. Jim chooses to have it centered on the target. It should be possible to manifest without revealing his location, unless Jeb makes a spot check, right?))\n\nFrom the SRD:\nAuditory\n\nA bass-pitched hum issues from the manifester’s vicinity or in the vicinity of the power’s subject (manifester’s choice), eerily akin to many deep-pitched voices. The sound grows in a second from hardly noticeable to as loud as a shout strident enough to be heard within 100 feet. At the manifester’s option, the instantaneous sound can be so soft that it can be heard only within 15 feet with a successful DC 10 Listen check. Some powers describe unique auditory displays.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Well y'know what? I said I was making passive spot and listen checks in my spoiler but I forgot to roll them.\n\nSpot (1d20+1)[ 8 ] \nListen (1d20+1)[ 10 ] \n\nand...\n\nWill Save (1d20)[ 14 ] \n\nEdit: With that, Jeb the Farmer falls to the ground with blood pouring out his eyes and ears screaming \"I surrender! I surrender! Thinkin not so good...good I...OW!\" (he's at -3 but still concious because of Diehard)\n\nWell done. May the rest of your victories be so loud.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nI'll have to bring up the hiding issue in the Waiting Room. I haven't a clue on a good ruling for this.\n\nAnyway,\n\n Jim is the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Koga:",
"value": " Hello, I am your devil lord Asmodeus, we run a small buisness here in the church of As. I expect the lower intelligent creatures to snicker at the name.\n\n \nAs you know, competition is fierce in the world of the evil. We have to keep the biggest evil margin so our company does not get boughtout by some halfwit lesser devil, or worse.. a demon prince!\n\n \nAs such, my plan involves ruining valentine's day for the mortals! I don't care how you go about it, lie and say that some mortal cheated on thier spouse, that seems to create epic drama.. kill Cupid if you can, or go burn down a shop that sells valentines crap. I don't care! But by the end of the day I want to see valentine's day ruined!\n\n \nPay no mind to the gloom, he's just there to make sure you're doing your job, not lazying about. He's not paid to kill you, that's my responsibility and mine alone. Fail me, and suffer the consequinces!",
"loss": false
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Fragnikorre \n \"Yes, my lord. I will serve you loyally. Now is the time to make star-crossed lovers and fools.\" With a deep bow, Fragnikkorre flys off in the cover of night to the nearest city or town. Once he has found one he alights high up on the top of the town's biggest temple, and waits. In the coming of the next day, Fragnikorre will listen to the bustlings ot the doomed mortals beneath him and formulate his plans to fully desecrate their holy day.\n \n Spoiler \n Freeze \n Hide - (1d20+12)[ 31 ] +8 if against stone background\n Listen - (1d20+3)[ 16 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " \"Right, boss.\" The small frame of Vm's host said, saluting sharply. His loose shirt hid a small lump on his side, Vm himself, hiding under the loose fabric, controlling the slave from there. In the boy's bag, he had a set of masterwork manacles he made the kid put on before shifting to a new host. The boy ran into town, eager to do mischief, looking around.\n\n \n Spoiler \nSpot: (1d20+6)[ 5 ](11) \nListen: (1d20+6)[ 9 ](15) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Fraginkorre:\nNoone can see you, you see a little boy running with a teddy bear, things seem pretty quite around here. The teddy bear looks new, could it be a valentine's gift maybe? Ruining valentines day for children would probably earn you extra evil points with the boss!",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Originally Posted by Admiral Squish \n \"Right, boss.\" The small frame of Vm's host said, saluting sharply. His loose shirt hid a small lump on his side, Vm himself, hiding under the loose fabric, controlling the slave from there. In the boy's bag, he had a set of masterwork manacles he made the kid put on before shifting to a new host. The boy ran into town, eager to do mischief, looking around.\n\n \n Spoiler \nSpot: (2d6)[ 9 ] \nListen: [roll1]\n \n \n \n\nYou notice nothing. And a little boy comes running right into you. At the speed he was coming, you take 2d6 damage. Or rather, the boy you were currently possesing does.\n (2d6)[ 9 ] \n\nYour boy was in relatively good shape (probably from you posessing it) having a 12 in his dex, str, and con. (Remember, it's a level 1 commoner..) The boy also has toughness feat. (So this boy has 8hp lol!)",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " And now you'll need to make a fort save to see if you're dying or just disabled lol!\n\nOr you can take posession of the boy, but that'll take a round.",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " Seeing my host dying, I manifest psionic charm on the new boy, I auto-succeed the PP cost, and he makes a DC 19 will save or be charmed.",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Fragnikorre \nScrew Vm. Fragnikorre swoops down from his perch above the two and Grabs the kid and pulls him up into the air. He flys the kid (and Vm, if he's attached) to the top of the temple, to the roof.\n Grapple - (1d20+5)[ 18 ] \n Grapple (to hold)- (1d20+5)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " Since said boy is dying and helpless, we'll assume he's not exactly struggling, and go from there. <I had it under control> I mention telepathically to the stony winged thing, who I recognized from our brief commingling in the church.\n \n Spoiler \nI'm gonna make a heal check to see if I can stabilize my host.\n (1d20+2)[ 5 ](7) \n ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Fragnikorre \n\"you think I care, worm? The kid's mine. Just 'cause you break yours doesn't mean you can have mine. I have very special plans for this cretin.\" ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Fragnikorre\nFrag's gonna try picking up the kid again, in case he faile the first time. Should be easier this time if the kid's inder Vm's control.\n\n Grapple - (1d20+5)[ 14 ] \n Grapple (to hold)- (1d20+5)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Originally Posted by Admiral Squish \n Seeing my host dying, I manifest psionic charm on the new boy, I auto-succeed the PP cost, and he makes a DC 19 will save or be charmed. \n \n\nWill save:\n (1d20)[ 18 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Try as the boy might, the boy fell under your control, however, as soon as you were going to latch on to him some gargoyle came to pick him up. Ruining your plans.\n\n(Though you both work for Asmodeous, you are of opposing alignment, chaotic/lawful evil, so there's gonna be some tension..)\n\nMeanwhile the boy realizes he's up in the air with some gargoyle, he knows even if he fights and manages to pull free he'll surely fall to his death. So the boy shakingly responds\n\n\" What do you want from me?! I'm just a boy!\" \n\nAnd pees himself. Now Fragginkore has to carry a wet child.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Originally Posted by Admiral Squish \n Since said boy is dying and helpless, we'll assume he's not exactly struggling, and go from there. <I had it under control> I mention telepathically to the stony winged thing, who I recognized from our brief commingling in the church.\n \n Spoiler \nI'm gonna make a heal check to see if I can stabilize my host.\n[roll0]\n \n \n \n\nYou fail, your boy's body starts growing cold as his internal organs begin to fail.\n\nBut what's this? A girl is suddenly running toward you as well. (You can see the gargoyle flying away but he can't see you) The girl is yelling to giveback her teddybear.\n\nShe then sees you.\n\n\" What the hell are you suppose to be?\n\nWait.. i'm getting distracted.. COMEBACK HERE WITH MY TEDDY!!!\" \n\nSomething doesn't seem quite right about this girl, not like \"evil\" unright but like \"powerful\" unright. A wierd creepy voice tells you she's a level 7 sorcerer.",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Fragnikorre \nFragnikorre stops at about 75 feet above the ground (Hover feat), and seizes the teddy bear from the boy ((Grapple- (1d20+5)[ 21 ] )) and lets him drop, informing him \"Heh, all I wanted was your teddy, kid. You can go now!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " I manifest psionic charm once again, hoping to take a new, more powerful host. <Kid, I can help you get back that teddy of yours. Pick me up, and we can work together.> I mention, telepathically to the girl.\n\n \n Spoiler \n Rolling a bluff check (1d20+14)[ 1 ](15) \nAnd remember, DC 19 to resist my charms.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Being a little girl she's niave and stupid and picks you rightup. \"Yay!\" And you now have control.\n\n Little Sorcerer Girl: HP: 28 AC: 10\nBaB: +3\nRef: +2 Fort: +2 Will: +5\n\nFamiliar: None, though you can choose to summon one if you like.\n\nStr: 10\nCon: 10\nDex: 10\nInt: 10\nWis: 10\nCha: 16\n\n--Skills--\nSpellcraft: +10\nClimb: +2\nKnowledge (Arcana): +9\nKnowledge (Religion): +10\n\n--New Sorcerer Ability--\nYour massive damage threshold is now 25+2 per sorcerer level. (so 39)\n\nFeats:\nImproved Familiar (Works a bit differantly now, will explain if you summon one)\nTrack\nBonus Spell\n\n Spells Little Girl Knows: \n Level 3: \nHeroism\nDisplacement\nFireball\n\n Level 2: \nCommand Undead\nKnock\nTouch Of Idiocy\n\n Level 1: \nBurning Hands\nRay of Enfeeblement\nMagic Aura\nTrue Strike\nMage Armor\n\n Level 0: \nRay of Frost\nAcid Splash\nDetect Poison\nGhost Sound\nDetect Magic\nLight\nTouch of Fatigue\n\n\nHowever, you're going to need to make a reflex save DC 12 or take 7d6 damage from the falling boy. You make the ref save regardless of your next action.\n\nYou can also get creative and use a spell to save you (Spellcraft DC 10+spell's level)\n\nOr you can use one of your psionic powers if you think that'll work.\n\nOr if you want within the round you can also make a tumble check DC 9 incase your reflex save fails.\n\n\nAll checks have auto-fail or success on a 1 or 20. So you have to make the check regardless. (d100 psionic powers dont apply to auto success/failure)",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " I'll have my host make the reflex save and the tumble check, while I manifest energy missile [fire], hoping to knock the boy out of the way and vaporize whatever I can.\n\n \n Spoiler \nRef. save (1d20+2)[ 20 ](22) \nTumble check (1d20)[ 20 ](20) \npsi check (1d100)[ 88 ](88) \nMissile damage (3d6+3)[ 5 ][ 4 ][ 1 ](13) \n ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Fragnikkore \n\"Well now, that makes one teddybear stolen, one child killed and one annoying little worm's plans foiled.\" Fragnikkore laughs to himself. He is unaware, or perhaps uncaring that his recently discarded passenger is about 120 mph away from incapacitating the worm entirely. His thoughts now lay on trying to figure out where the parents of this boy could be found. A teddybear stuffed with real innards may make the perfect Valentine's Day gift! As always, the first course of action is some reconnaissance. Fragnikorre resumes his post on the temple walls, listening for news of the boy's demise.\n \n Spoiler \n Freeze\nHide - (1d20+12)[ 21 ] +8 if against stone background\n Listen - (1d20+3)[ 19 ] \n Spot - (1d20+7)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Originally Posted by Admiral Squish \n I'll have my host make the reflex save and the tumble check, while I manifest energy missile [fire], hoping to knock the boy out of the way and vaporize whatever I can.\n\n \n Spoiler \nRef. save (3d12)[ 12 ] \nTumble check[roll1]\npsi check[roll2]\nMissile damage [roll3]\n \n \n \n\nHoly crap.\n\nNot only do you blow the boy to smitherins with your energy missle, but the heaping ball of flame that's left swirls toward you and you kick it like a proffesional soccer player. You then land on your feet like a prize athelete.\n\nFragginkore heres the sizzeling of fire and then notices a big ball of fire coming toward him, it him, the ball deals 3d12 damage, and he'll need to make a reflex saving throw of 14 to halve the damage.\n\n (3d12)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " Ignoring the consequences of my awesome destructive psionics, I steer my host out of public eye, ducking behind the church after having her loot my original host's corpse, and question her on three subjects: Why the teddy is so important to her, the social status of the town, and the location of cupid.\n\n \n Spoiler \nI'm guessing that's a no-roll, then a knowledge (local) and knowledge (religion).\nLocal: (1d20)[ 5 ](5) \nReligion: (1d20+10)[ 16 ](26) \n ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Fragnikorre \n (1d20+10)[ 25 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Originally Posted by Admiral Squish \n Ignoring the consequences of my awesome destructive psionics, I steer my host out of public eye, ducking behind the church after having her loot my original host's corpse, and question her on three subjects: Why the teddy is so important to her, the social status of the town, and the location of cupid. \n \n\nShe tells you she doesn't know what you're talking about when it comes to cupid.\n\nShe isn't up to date on the town either, infact, she's isolated from society as a whole, cooped up in the church because of her power, most sorcerers don't reach her level of power untill thier late 20s. So she's progressing at an alarming rate, they think she may be thier saivor.\n\nThe teddy bear holds not significant value. It's just a personal toy of her's given to her by her father who died.\n\nWhen she got some fresh air, apparently a scheming child was jealous of her power, being seeing as the future scion of the town and perhaps the world. And stole it.\n\nBeing this close to the church though was probably not a good idea...\n\n\n\n\n\nFour paladins sorround you from all sides with thier swords out, they have this strange glittery belt around them. You don't know what it does, but you're sure it had something to do with them being able to sneakup on you.\n\nOne of the paladin's responds\n \"What kindof ego does it take to posess the scion right under the church?\" \n\nThese paladins don't look particularly exprienced, maybe in thier lates 20s. About level 9.\n\nThey don't know what you are, but they sensed the dramatic change in her alignment and know it's some sortof posession.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Originally Posted by browng-08 \n Fragnikorre \n[roll0] \n \n\nYou manage to avoid most of the blast. A leering evil voice mocks you inside your head.\n\n \"Are you going to let that psychic tick push you around like that?!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " I manifest energy missile [sonic] and four of the five I aim for their swords, and the last one I aim at one of them. My host runs past whoever doesn't have a weapon anymore, then drops a fireball over them. Remember, sonic ignores hardness, and longswords have 5HP.\n\n \n Spoiler \nSix damage rolls, a tumble check to avoid AAOs, a psicraft and a spellcraft check.\nPsicraft (1d100)[ 6 ](6) \nMissile damages:\n (3d6-3)[ 1 ][ 5 ][ 5 ](8) \n (3d6-3)[ 5 ][ 1 ][ 4 ](7) \n (3d6-3)[ 6 ][ 2 ][ 5 ](10) \n (3d6-3)[ 4 ][ 1 ][ 3 ](5) \n (3d6-3)[ 3 ][ 2 ][ 5 ](7) \nTumble (1d20)[ 14 ](14) \nSpellcraft (1d20+10)[ 1 ](11) \nDamage (7d6)[ 4 ][ 6 ][ 2 ][ 6 ][ 2 ][ 4 ][ 1 ](25) \n\nWhew. So many dice!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " The energy rays succeed and all the swords shatter and bend, the paladins are started and as you do a summersault away, you then invoke a fireball to blast them, but the spell goes awry.\n\nIt creates a jetpack like effect and though they take no fire damage just a blinding flash of light, you go proppelling across the street about 140ft.\n\nUnless you can think of a way to stop yourself, you'll slam right into an upcoming wall for 14d6 falling damage lol!",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " I manifest Astral Construct an augment it by one, making a medium construct with the buff and deflection abilities. I put it in front of us and have it catch us.\n\n \n Spoiler \nGrapple check for a soft landing, or it cuts the flight short anyway.\n (1d20+4)[ 15 ](19) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " The astral construct manages to grab your host by the collor of her robes and though it's uncomfertable and hard to breathe at first, she's fine and more importantly, you're fine.\n\nHowever, you can hear the paladins arguing from relatively small distance.\n\n\"That demon broke our swords!\"\n\"We should get the bows and the mounts to catch him and shoot him from afar.\"\n\"What about the scion?!\"\n\"Sleeping arrows duuur!\"\n\nPaladins are not stealthy creatures, but you know it's only a matter of minutes before they get thier horses and sleeping bows together.",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " I make my host drop another fireball over them, and I manifest a second energy missile [fire], targeting each of them once.\n\n \n Spoiler \nRepetition!\nPsicraft (1d100+2)[ 41 ](43) \nMissile damage:\n (3d6+3)[ 6 ][ 5 ][ 2 ](16) \n (3d6+3)[ 1 ][ 2 ][ 6 ](12) \n (3d6+3)[ 4 ][ 4 ][ 6 ](17) \n (3d6+3)[ 4 ][ 6 ][ 4 ](17) \nSpellcraft (1d20+10)[ 4 ](14) \nFireball (7d6)[ 3 ][ 2 ][ 6 ][ 4 ][ 3 ][ 3 ][ 3 ](24) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Maryring:",
"value": " Red the dragon is walking through the city disguised as a regular human, so as to better cause havoc unnoticed. When he notices the fight erupting between a girl and four paladins, he decides to stay close and watch the development.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " The paladins cover thier faces as the scorching fireball hits them and the missles attack them. Before they could even go to the back to get thier horses.\n\nOne falls dead one is about to fall but another catches him and with his hand radiating from positive energy saves him from the brink of death.\n\nThe smoke from that blast will take a few rounds to dissipate, and they need to get thier horses anyway, this gives you a few minutes to escape.",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " Seeing through the smoke with my blindsight, I manifest a second energy missile [fire], doubling up on the ones who haven't healed anybody yet. I make my host cast displacement on herself, and take off running.\n\n \n Spoiler \nI just hate those persistant pallys.\nPsicraft: (1d100+2)[ 34 ](36) \nDamage rolls:\n (3d6+3)[ 3 ][ 2 ][ 6 ](14) \n (3d6+3)[ 6 ][ 2 ][ 1 ](12) \n (3d6+3)[ 1 ][ 5 ][ 4 ](13) \n (3d6+3)[ 4 ][ 4 ][ 5 ](16) \n (3d6+3)[ 4 ][ 1 ][ 5 ](13) \nSpellcraft: (1d20+10)[ 5 ](15) \n ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Fragnikorre \nNot about to be made a fool of in the presence of his Lord Asmodeus's servant, Fragnikorre sets off in pursuit of the possessed child, teddy bear still in hand. Far above in the sky, he abserves the skirmish and stalks the elusive figure, flitting from cloud to cloud (making full use of his flight feats to remain hidden. Fragnikorre will remain hidded until Vm is distracted, then kill the scion girl and squeeze the worm to death.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " The paladins scream and curse at you at you as they complain how you're blasting at them before they can even reach thier horses. One especialy complains;\n\n\"This isn't how it goes in training!\"\n\nThough you've managed to wound this some, you forget these are all young, healthy paladins, they have about 117hp each. (I mean, now they dont lol! Now they have estimated 40..But you get what I mean..)\n\nThen one of the clerics comes back from thier trip on a horseback wagon.\n\nCleric: What's going on here?! All this smoke and destruction and--\n\nPaladin 1: Notime to explain sir! Give us the wagon! *The other paladins push him off and they get inside to go chase you*\n\n (1d20+17)[ 30 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " They manage to catchup with you and one says\n\nPaladin 3: Aha! We got you now!\n\nPaladin 2: Wait, how are we suppose to stop the demon with no weapons?\n\nPaladin 1: Yeah, we really didn't think this plan through did we?\n\nPaladin 3: Screw it! I'm gonna jump and tackle'er!\n\nPaladin 1: Me too! If both of us do it that should work!\n\nPaladin 1's Jump:\n (1d20+6)[ 8 ] \n50/50 cause of displacement anyway\n (1d2)[ 1 ] \n\nPaladin 3's Jump:\n (1d20+6)[ 9 ] \n50/50 cause of displacement anyway\n (1d2)[ 1 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Not only do they fail, but paladin 2 lands on paladin 3 and paladin 3 screams \"ahhh!\"\n\nAnd they flail thier arms and legs and argue about eachother's incompetance.\n\n\nPaladin 1 is still keeping a chase on you though.\n\"You can't run forever! Eventualy you'll get tired!\"\n\nAnd he's right, two rounds from now you will suffer exhaustion.",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " I manifest another augmented astral construct, this time with improved trip and improved slam, putting it in the alleyway behind us to hold off pursuit. The girl's making a full-round move.\n\n \n Spoiler \nPsicraft check: (1d20+2)[ 3 ](5) \nThe astral construct will only last a round, but it dissipates on my next turn so they'll have to fight through it if they want to make progress this round. For reference, here's the page that details their stats. Mine's a second-level.\n ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Fragnikorre to the rescue!\nHe swoops in and picks up the girl by her shoulders, claws digging in painfully!\n(( Displacement: (1d2)[ 2 ] )) and lifts off, taking the childfar up into the sky and to the safest spot Fragnikorre can find. If you're listening, I'm gonna put our differences aside to help you get out of this mess. You owe me one! he thinks trying to communicate with the worm.",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " <I'm sure I can think of something to make it up to you.> He replied telepathically as he let his thrall recover her breath. He was glad he hadn't had to give up the host, he was becoming quite attached to this one's powers.",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Fragnikorre hads the teddy to the girl. ( \"I believe this is yours.\" ) and climbs ever higher into the sky.",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " The girl squeals with delight and grabs her teddy. \"Mister Snuggles!\" She exclaimed in joy. <You seem to be going rather high. Mayhap you'd like to put us down somewhere?> He commented with his telepathy.",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Fragnikorre \n \"Way too easy.\" \nFragnikorre lets go. See you on the way down! ",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " Thinking quickly, He ran through a list of possibilities in his mind before manifesting, yet again, astral construct, this time with the fly and clerity enhancements, which tries to catch and guide me and my thrall safely to the ground.\n\n \n Spoiler \nPsicraft Check: (1d20+2)[ 2 ](4) \nGrapple check: (1d20+4)[ 12 ](16) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Paladin 1, 2, 3, and the astral construct you succesfuly manifested, all lookup and see the gargoyle take the girl up and drop her.\n\nPaladin 1: ....****!!!\n\nPaladin 2: The clergy is not going to be happy with us...\n\nPaladin 3: Astral construct! Go save your master! Like! Catch her or something! You can do it!\n\nAstral Construct: -.-\n\nThe Astral Construct goes over there and tries to catch you lol! This'll take a reflex save DC 26 to succesfuly catch you. (Meaning the construct's gonna have to roll a 20 and nothing but)\n\nAlternatively you can try some sortof magical/psionic means to save yourself.\n\n (1d20+2)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " ((Might as well levitate and abandon the body!😛 ))",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Originally Posted by Admiral Squish \n Thinking quickly, He ran through a list of possibilities in his mind before manifesting, yet again, astral construct, this time with the fly and clerity enhancements, which tries to catch and guide me and my thrall safely to the ground. \n \n\nIt works and the new astral construct catches you and flies you down to safety.\n\nThe paladins cheer and one even hugs your first astral construct and astral construct 1 pushes him off.\n\n\nPaladin 2: Wait, why are we celebrating?! That demon's still posessing our saviour!\n\nPaladin 3: It appears we'll have to worry about that later, that gargoyle tried to kill her. HEY YOU TALL HEAP OF UGLY! WHY DON'T YOU COME DOWN HERE AND FIGHT US LIKE MEN?!\n\nPaladin 1: I think you keep forgetting we don't have weapons.\n\nPaladin 3: Yeah but he don't know that.",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " Fireball. Fireball. Energy missile [cold]. Order the flying construct to go up there and whoop butt.\n\n \n Spoiler \nDice time!\nSpellcraft check one! (1d20+10)[ 14 ](24) \nSpellcraft check two! (1d20+10)[ 18 ](28) \nFirst fireball: (7d10)[ 2 ][ 10 ][ 5 ][ 3 ][ 10 ][ 1 ][ 6 ](37) \nSecond fireball: (7d10)[ 6 ][ 5 ][ 4 ][ 2 ][ 7 ][ 5 ][ 5 ](34) \nEnergy missile!\n (3d6+3)[ 1 ][ 1 ][ 1 ](6) \nAttack roll! (1d20+4)[ 17 ](21) \nDamage roll! (1d6+4)[ 3 ](7) \n\nYou goin' down, sucka.\n ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Originally Posted by Koga \n It works and the new astral construct catches you and flies you down to safety. \n \n\n Fragnikorre \n\"Oh that's it! You're dead now!\" he screams.\nFragnikorre divebobs the kid and attacks with his claws.\n \n Spoiler \n Hit (Claws)- (1d20+10)[ 15 ] \n (1d20+10)[ 16 ] \n Damage (double because of dive attack)- (1d6+1)[ 2 ] \n (1d6+1)[ 4 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Before you can dive down there the flying astracl construct tackles you and wrestles you in mid-flight. You manage to claw it instead. As you slash into it you get sticky, wet, ectoplasm on your claws. The flying construct then hits you with it's fist to your face.\nattacks:\n[roll]1d20+1[/roll]\n[roll]1d20+4[/roll]\n\ndamage:\n[roll]1d6+4[/roll]\n[roll]1d6+4[/roll]\n\nThe paladins freakout cause they know they gotta protect the scion but also excorsize the demon. (Or what they believe to be a demon)\n\nPaladin 1: This is bad! What do we do?!\n\nPaladin 2: Maybe we should throw our armor at the gargoyle! That'll hurt some!\n\nPaladin 3: Then what will protect us from those massive claws?!\n\nPaladin 2: Oh right...\n\nPaladin 3: Comeon guys, we need to think of a plan. We're going to embaress the church if we don't comeup with something. Let's remember why Bob sacrificed himself!\n\nPaladin 1: Who?!\n\nPaladin 2: Bob, the fourth one of us who died.\n\nPaladin 1: Oh that was his name? I thought he was Samuel.\n\nPaladin 2: No, Samual transferred to the other church lastweek.\n\nPaladin 1: Huh... hey what's that?\n\nThey all get blown to smitherins by the fireballs. All that's left is thier blackend skeletons with shiney armor.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Flying Construct:\nattacks:\n (1d20+1)[ 10 ] \n (1d20+4)[ 24 ] \n\ndamage:\n (1d6+4)[ 9 ] \n (1d6+4)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " The second one was a critical and not only knocked you in the face, but like the Rocky movie was done in slow motion and you spit a little from the massive blow.\n\n\nAs you fight though Asmodeus intterupts your feud and talks to you telepathicaly.\n\n\nHe informs you that the mission of valentine has been cancled. It appears cupid sabatoged himself while scratching his ass with an arrow and following inlove with a mortal.\n(Note: This is what really happend in mythology..)\n\n\nYou're then given a new mission, but first, advancement for RPing...\n\n\nVm receives 4 additional skillpoints to psicraft for his consistant use of psychic powers.\n\nFraginkorre receives \"a mystery box\". You won't know what it is untill you open it.\n\n\nYour HP is healed up too.\n\n\nYour given your new mission..\n\n\nYou're going to be teleported to a remote location, a moutainscape where there's hardly any people to fight the tarrasque!\n\nNow, you might think the tarrasque is unsentinent. It was untill a mad wizard decided to give it permanent fox'es cunning, now it's a damn missionary trying to spread the word of good! Asmodeous has left it up to you three to stop it, (outsmart it, kill it, whatever it takes..) maybe it'll teach you how to work as a team.\n\n\nAnd he doesn't tell you who the third member is. But gives you a clue, they have stinky \"dragon-breath\".",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Fragnikorre opens the mystery box. \"Yay! Presents!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " Vm's mind hatches a diabolical plan after a moment of contemplation on the mission. All he had to do was find the tarrasque, and hope his plot worked. Hopefully, neither would be too hard.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Originally Posted by browng-08 \n Fragnikorre opens the mystery box. \"Yay! Presents!\" \n \n\nSuddenly a huge vortex tries sucking you inside, make a reflex save DC 24 to avoid getting sucked in.\n\nAfterword you can put the top back on it to stop it.",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Reflex - (1d20+10)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " You get sucked into the mystery box, it's now up to Vm to get you out.\n\nKnowledge (Arcana) DC 13 to figureout how.",
"loss": true
},
{
"from": "human",
"prefix": "Maryring:",
"value": " Red's interest in the fight quickly fades, and he turns to eat passerbys. Just as he is about to start, he is informed of his new task, so with a frown, he declines this meal to meet up with the two lessers he is to work with.",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " With a sigh, Vm directs his host to think up a solution.\n\n \n Spoiler \nKnowledge (arcana): (1d20+9)[ 6 ](15) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Vm figuresout that the box can only suck in one direction at a time, you can get close enough the box to put the lid on it. Alternative you can pick it up and move it to a side with no living creature insight and the gargoyle can pull himself out. (Auto-success)\n\n\nOfcourse this is if you want to let him out. This is a common item used to trap powerful enetities, though it has it's flaws obviously.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " The shadow flew from shadow to shadow, heading it master's call. As it travelled it passed many people on the way, yet took no heed, going right by them or brushing past them, draining strength. Once he arrived, he saw a girl hold a box and she had a worm on her. Stopping there, the shadow would wait untill it was told what to do.",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " Vm decides to let the gargoyle out before clapping the lid back on it. It would be more useful elsewhere, as it was, and he wasn't sure if it could hold more than one beastie. <You owe me, stone boy.> He commented.",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " A stick was slowly lifted off of the ground, and then after a few minutes of moveing back and forth in the dirt, there was the barley passable message from the shadow to the girl, and gargoyle.\n\n \"What is the mission?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " Vm blinks and his host looks down at the shadow. <I don't suppose you have bad 'dragon's breath'?> He asked. <Just like the beurocracy to forget to mention these things. They could have at least given a better clue.>",
"loss": true
},
{
"from": "human",
"prefix": "ReluctantReaper:",
"value": " Again the stick moves this time not as long. After the stick was done moving the shadow waited for a response.\n\n \"No.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " <well, simply put, we're going to a put a stop to the tarrasque, who's trying to spread the cause of good. What I'm going to do is take over the thing. What you and stone-boy over there are giong to do is stay out of the way until I call for you. Capisce?> Vm explained, tucking the box under his host's arm.",
"loss": true
},
{
"from": "human",
"prefix": "Maryring:",
"value": " \"Tsk.\" Red says as he swoops down towards the meeting place, having abandoned his disguise. \"You think you can handle the Tarrasque alone? Pah. He'd eat you and your host three times over before you could get anywhere near him.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " <Ah, but you forget. The tarrasque is a 'champion of good' and whatnot. My host is a little girl, by appearance. She will have no issue closing distance with the tarrasque.> He explained to the much larger assistant. <And after that, it's merely a few simple manifestations with a moderate chance of success and I get to control the most powerful beast in the realms.>",
"loss": true
},
{
"from": "human",
"prefix": "Maryring:",
"value": " \"Heh. I'll like to see this. Okay then. Go head, but don't come crying to me when you're inside his gullet.\" Red snorts. \"I'll just chill back and enjoy the show.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " <Oh, go make yourself useful, lizard, and find the damn thing.> He replied to the dragon's tone, his host eerily still for the duration of the conversation. <We could spend days looking for the thing in this terrain and not find a thing.>",
"loss": true
},
{
"from": "human",
"prefix": "Maryring:",
"value": " \"Why don't you go search for him? After all, you're the one who wants to dominate him.\" \n \n Spoiler \nAnd I'm the one who needs to go on vacation. I might not be able to post so... I might be silent for the next 5-6 days. Sorry.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Feralgeist:",
"value": " knowledge: Religion roll to know the stats of asmodeus in your game(i need to roll a 1 to fail)\n (1d20+31)[ 38 ] \n \n Spoiler \nspellcraft rolls for invisibility, permanent image and greater teleport\n\n (1d20+20)[ 37 ] Invis\n (1d20+20)[ 22 ] Perm image\n (1d20+20)[ 22 ] Gtr teleport\n \n\n\n\nA small ripple appears in the air like water, and a thin, black haired human with a raven on its' shoulder shimmers into view, bowing slightly. \"I am korliss, sent by my liege Asmodeus to....observe and assist. I can help in magical ways somewhat, and this is my familiar.\" The raven nods its' head. (my Imp is alternate formed)\n\"",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " <Great. More help.> HE sighed, mentally, before making his host walk down the mountain. <You lot stick close, but stay out of sight. I want the tarrasque to think I'm alone, and that's hard enough with a frikken' dragon, a gargoyle, and whatever the hell you are, but if things go bad and you guys don't get to me, I swear I will FIND A WAY to come back and personally haunt your collective butts.>\n \n Spoiler \nRight!\nClimb check: [Rollv]1d20+2[/Rollv]\nSpot check: [Rollv]1d20+6[/Rollv]\nListen check: [Rollv]1d20+6[/Rollv]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Admiral Squish:",
"value": " Spoiler \nStill hatin' the roller.\nClimb check: (1d20+2)[ 18 ](20) \nSpot check: (1d20+6)[ 18 ](24) \nListen check: (1d20+6)[ 2 ](8) \n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Stormcloud vs. Grumph \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Dragonstar - Stormcloud \n Amazinggameguru - Grumph \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " initiative - (1d20-4)[ 8 ] \n\nCripes, I didn't think this match had started yet... 😦",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Alright. Alright. Since you showed up you get the gold and experience.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Rodgin:",
"value": " The Underdark. A place of death, shadow, and betrayal. Yet, even here, alliances happen. They need to happen. One such alliance has taken root in Menzoberranzan. Three houses have joined together, with the attempt to join the top eight houses in the city. But will the alliance hold? Or will their enemies prevail. \n\nThe three houses have sent representatives to a meeting in the Stenchstreets. There are also some potential mercenaries there. A new strategy has emerged, and they want to be sure that all the houses are ready for the attack which is impending.\n\n(I’ll be sending out personal PM’s over the next day, running out of time. You can do basic greetings if you like.)",
"loss": false
},
{
"from": "human",
"prefix": "dyslexicfaser:",
"value": " (OOC: Guess I'll start, then. Who are we conspiring to destroy, anyhow? I kinda joined up at the last minute, so if it's been mentioned, I don't know it.)\n\n Vassan \n\nA lean elf by the name of Vassan strolled along, on his way to a secret rendevous. This was not unusual for Menzoberranzan - at any one time, a dark elf could assume that most of the drow he met on the streets were embroiled in assassination plots or conspiracies of one sort or another. He looked more like a common merchant than one who had clawed his way through Melee Magthere, the fighter's school; he wore neither armor nor piwafwi , and his only weapon was a single kama thrust through his belt.\n\nHe was only a male, and a commoner at that (and thus completely expendable), but he hoped to curry favor with his Matron by competently representing the House Kenafin, the 12th house of Menzoberranzan. Kenafin did not number many nobles among its ranks, and Vassan (as did many others) hoped to ride the usual chaos up the ranks.",
"loss": true
},
{
"from": "human",
"prefix": "Mantid:",
"value": " Inomonin \n\nInomonin walks to the meeting with a look of confidence, his eyes carefully scanning the crowd around him. His clean, neatly braided hair and his well kept armor showed an air of importance, while the scares that criss-crossed under the maze of tattoos on his armorless arm told of a drow who had seen some of the harshest conditions Underdark could offer.\n\nArriving at the meeting point, Inomonin turns his back to the wall and waits. His mistress's instructions were clear, to help Srune'Lett, the 11th house, rise to power. He was to be their eyes and ears in the meetings until his mistress could join the representatives herself.",
"loss": true
},
{
"from": "human",
"prefix": "SurlySeraph:",
"value": " Broshdan \n\nA well-armored duergar marches towards the meeting place, glancing back from time to time to make sure that his charge (a female drow) isn't lagging too far behind. The speed with which Broshdan moves in the plate armor suggests that he is an experienced fighter, and the web of thick scars on his cheeks confirms that impression.\n\nAt the meeting place, Broshdan briefly looks over Inomonin and Vassan, then turns back to wait for the female drow following him. The 9th house hired him to guard Nazira and forge weapons, not to speak on their behalf, and he knows not to risk offending the representatives from other houses in such an important meeting.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Koga:",
"value": " You have been hired by the king of hyrule to find the triforce pieces before the evil monarch named \"Gannondorf\" can.\n\nIt's not known how many of the triforce pieces he has, though he did steal thier's. Which proves he atleast has one, and if he collects all three, he will gain unimmaginable power!\n\nThe king has hidden in an underground cellar, as it would be too dangerous to stay in his kingdom visible to gannondorf and his minions.\n\n\nThe nearest dungeon on foot is the dungeon-forest. Rightly named do to the magicaly forged trees having a hole leading to an underground lair of despair. \n \n \nFeel free to go anywhere you want on the map, the triforce pieces could be located anywhere.",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "Tortoise262:",
"value": " [OOC Thread] \n\nThe year is 200X. All of the students at Morrowbrook Academy of the Arts are anxiously awaiting the finals of their spring semester, and even more so, the ensuing quarter of summer freedom. Being that the finals are one short month away, the eager adolescents are hard at work, writing the term papers that, in retrospect, should already have been well on the way to completion, but as yet consist of ten blank pages awaiting script. (You know you've procrastinated, admit it!) But four of these students are about to have their worlds turned upside-down!\n\nCassandra: \n Spoiler \nLeaving the library late this night, Cassandra arrives at her dormitory night on the hour of twelve. From the corner of one eye, she sees a transparent, but dark figure on four legs rush past down the corridor and down the stairs toward the courtyard. Just unsure enough that it is a hallucination induced by lack of sleep, she considers following it outside.\n \n\n\nHenry: \n Spoiler \nIn the afternoon, Henry opens an email advertising an art sale, including images of some of the featured paintings. His eyes stop on an irresistible piece that takes his breath away. With his parents' credit card at his side, Henry knows that price is no object. The art sale will be held at midnight in the dormitory's courtyard.\n \n\n\nAlexander:\n\nGeoffrey:",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " The sun rose on a new day, today, in the streets of Skyline City. The clouds were in the air and it might rain on the outskirts. Men of power came here, be that power wealth, magic, might, or what have you. This is Skyline City, and these are some of those men ",
"loss": false
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Flashbulbs were snapping off, blinding. Sweating. Heartbeat up. Mouth dry. My opponent, calm, blank faced, where is his face? The board's a mess. And he moves his pawn . . . sideways? Someone's laughing . . . . \n\nHe struggled toward consciousness as she said Wake up, Steven. It's eight in the morning. Wake up. \n\n\"I'm up. I'm up.\" He looked around bleary-eyed. \"I had that dream again.\"\n\n Oh? She sounded concerned.\n\n\"Yeah. I'm playing chess, but I don't know the rules. Everything's wrong.\"\n\n I'm sorry. Your medicine is on the table. \n\n\"Thanks.\" He fumbled for the two white pills, tossed them in his mouth, and dry-swallowed the bitterness. Steven Dole lay back in his bed, waiting for the amphetamine rush. \"What's on the schedule, Continuity?\"\n\nShe spoke again from the small speaker next to the bed. \"10 A.M. Meeting with General Connors of DARPA, demonstration of the hush suit. Noon, lunch with Senator Sardin. 3 p.m., teleconference with Microsoft. 7 p.m., celebrity chess matches for autism. The mayor will be there.\"\n\n\"Thanks, Connie,\" Dole said as he stretched and got out of bed. Windows on three sides of the bedroom showed Skyline from eighty floors up. White clouds, almost close enough to touch. Rain on the horizon. Eighty floors down, humanity scrabbling for life. He poured some coffee.\n\n\"How am I doing today, Continuity?\" A sip of the strong brew.\n\n All vital signs within normal parameters. Your stocks in the Hong Kong market did very well over the night. Estimated total value, sixteen billion, two hundred million. Liquid assets, five billion, eight hundred million. \n\n\"Up a bit indeed, Connie. OK, let's see the sights.\" The southward window polarized black, and a hundred feeds from a hundred cameras flickered to life. Security cameras, red light cameras, every camera he could tap into. Checkmate stepped back and took it in.\n\n\"Report, camera 82, mugging, 3:42 in the morning. Report, camera 713, hit and run accident, 5:21 in the morning.\" Continuity started to send out anonymous reports to the authorities. \"Report, attempted pickpocketing, wait, freeze 231 and expand.\"\n\nA frame enlarged to take in the whole window. A kid, trying to steal from a woman, and there, in the alley. \"Transmute. Interesting. Note Transmute's location and triangulate with other known appearances. Roll back - did we get his real face?\"\n\n I'm afraid not. Checkmate shrugged. \"No matter. We'll just keep watching.\" The world flicked by on the windows.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " On another of Checkmate's cameras, a scruffy-looking man sat on an overturned trashcan in the back of a McDonald's, tearing into a Big Mac. The man wore a London Fog that had seen better days. His face was concealed by a wide-brimmed hat that matched his coat, but if the camera focused in they'd be able to catch coarse blond stubble flecked here and there with bits of gray. His hands were covered in scars, including what almost looked like four side-by-side bite marks on his left, and black leather gloves hung lazily from one of his outer coat pockets. He finished up the burger and wiped his mouth with the wrapper before tossing it behind him. Then, he got up, put his gloves carefully back on, and took a knife from his coat pocket, and began singing quietly under his breath.\n\n \"The dog won't bite if you beat 'em with a bone, she's so shy when she's talking on the phone...\" \n\nHe slid his knife-carrying hand into a pocket, and began walking down the sidewalk.\n\n \"The ground rises up and starts to groan...I'm rollin' over to the lowside of the road...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Escher slipped out of the back of the McDonald's and started to follow the man. He felt apprehensive about the bum he had served a Big Mac. The bum looked like a stray dog who had gotten into too many fights. The kind of dog who had lived through too many fights. He looked intelligent and sharp with no scent of the devil's drink, his scarred hands looked like he had learned how to use a knife the quick and bloody way, and the black gloves draping out of the coat pockets boded no end of trouble.\n\nEscher's face seemed to turn inside out leaving a blank mirror finish, he shoved a hand into his pocket. Pulling out a Snickers he fell back and watched the hobo croon what sounded like a disturbing lullaby.\n\n \"I'm only following him for half an hour, and then I'm going home. No, I am not going to spend all night following somebody again. I don't care what you think. I know I'm you. Well... I don't care what I think then.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"Freeze 42!\" Dole stepped forward as a security camera feed from behind a Burger King filled the window. \"Play back, Connie, quarter speed.\"\n\nHe watched as the bum put knives back in his pocket, in slow-motion reverse. \"Connie, get that face, cross-index with local and national police databases. That guy knows how to use knives, and he looks like he has used them. Run forward.\"\n\n Yes, Steven. Continuity began to process as the feed continued. The bum walked off image, and then a new person, hesitating, taking out a candy bar, following the bum.\n\n\"Interesting. Watch for both of those two, Continuity. Signs and portents, Connie. Something's up. People are gathering. Not sure why. Let's see the news.\"\n\nHeadlines scrolled. Spectacular Six retiring. No, they can take care of themselves. The Pale breaks out. That's worth watching. Tribunes in town. God, I hate those guys. Alien pod? Might be worth checking out . . . .\n\n\"Connie, pull up everything you have on that extraterrestrial incident. Might be worth going out there personally. Nothing like new tech.\"",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " Continuity brings up a handful of files. It appears to have been a deliberate landing, using some kind of bio-mechanical technology. The ET was a trinary creature, with what is probably an indo-exoskeleton as well, and has multi faceted eyes. It has deliberately avoided contact with any humans. The SLEA has designated the site as secured and members of the press are beginning to gravitate there.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " The \"bum\" continued walking until he could duck into an alley. He'd spent too long of a time in prison to not know when someone was following him. He drew the knife out from his pocket, stuck his other hand into his coat, and grasped a pistol hidden in one of the inner pockets. Pressing himself against the wall, he waited for Escher to follow so he could grab him and put that knife up against his throat. Who knows, maybe this person following him had some answers...",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " The bum stopped singing. Escher crooked an ear, for a second his eardrums became a fragile crystal structure, sensitive enough to hear the music of the spheres. Static, a distant siren, a weird localized high pitch thrum, dogs baying. and a slow, steady intake of air. The mark had stopped.\n\nEscher fell upward, up to the top of a building. Escher's eyes had already shifted to the gray light of morning, he saw the glint of a knife, still not enough for an arrest. He took out his cellphone and a card with a picture of chess piece on it, flipped it over and dialed the number.\n\n \"Continuity? Hello, I need some information. Why should you give it to me? I just found one of your cameras. If you don't tell me what I want to know I will walk over there and rip its entrails out. Fine, tell Checkmate that I owe him one. I just finished at Mickey Dee's and am now two blocks west. Tell me everything you know about the man I'm following. Thanks Continuity, I'll talk to him now.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " SLEA. Well, he'd considered the superhero thing before....if you're gonna sample the life of a vigilante, you might as well do it legally.\n\nTin popped a pill and closed his eyes - a brief spike in that incessant alarm pounding through his head. Silence. What he wouldn't give for some silence. The regular humans, they complained about noise regularly. The sound of the city; the cars, the crowds, the electric advertisements flashing in the square. They didn't know how silent their world really was. Of course, thought Tin with malice, I could always change their perspective on things. But, no, you can't do that if you're a prospective member of the SLEA. It was a wonder there weren't more supers running through the streets of the city, eye lasers blazing. Tin wasn't one of those; he had control.\n\nThe mutant pushed the door to the agency open and looked about. Fancy lobby. Marble, gold, polished steel - one would certainly be suspicious of where the SLEA got all their money. Certainly the army of hypnotic mutants and ATM sweettalking techno-Frankensteins in their employ had nothing to do with it. Rolling his eyes, Tin proceeded to the largest desk in the room, at which was seated - of course - a bespectacled young receptionist. He placed his hands on the corner of the desk and smiled his most winning smile across at the young lady.\n\n\"Hi. I'm looking to join the SLEA.\"",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Checkmate scanned the files. \"Very interesting. . . .\"\n\n Steven. I have Escher on the line. He seems to be following the subject in camera 42, and is requesting information. \n\n\"Put him on, Connie. . . . Escher. Checkmate here. Your quarry has two knives, and has used them in the past. Many scars. Definitely dangerous. And don't gut those cameras; I don't own them, they're city property. Good luck, call me if you need anything else. If you're interested, I may be going bug hunting later today. Some aliens are in town.\"",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Eddie gritted his teeth and suppressed a growl. Obviously, he had been outmaneuvered, and the person who was tailing him had made a disappearance when he went into that alleyway.\n\n \"Damn it,\" he thought, \"I should've just jumped him while we were walking. It's not like there's any people around here...\" \n\nHe took out a cigarette and a matchbook from one of his pockets and stuck it in his mouth, then struck a match and lit his cigarette. Puffing to diffuse his frustration, he walked out out of the alley and back onto the sidewalk, looking around for the person--or people--following him out of the corner of his eye.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"Oh come on, you can do better than that, Checkmate. He took off his hat in McDonald's. Check the footage there. This guy gives me the willies. Check the military database, prison records, known mafia hit men, and the book of the month club, my next month's rent says that he is somewhere in that list.\n\n\"Oh, and can you follow him with your peeping toms? He already spotted me once.\"\n\n\"Thanks, if you want to meet E.Ts, well I said I owe you a favor. G'bye.\" He hung up and watched as the bum strolled away.\n\nEscher waited another ten minutes until the man with scarred hands was just a distant memory for the street.\n\n \"I'm going to bed now. No, shut up. I mean it. Thank you.\" Escher clambered down the building and walked away.",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"Don't worry, Escher. Connie's got his full facial profile now. He shows up anywhere, our cameras will have him. And yeah, there's something wrong with that guy. I'm running all the databases, but that's a lot of ones and zeros. We'll have something on him. And you can keep your next month's rent, either way.\"",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Okay, does Escher work night shift? Because Checkmate appears to have just woken up, Escher is going to bed. It was my general understanding that this was nine-tenish in the morning. I'm willing to alter that to player's choice but there are two of you. And I am confused. I don't really think SLEA would be that fancy either. It'd be an office building. A nice office building maybe with marble floors, clean white walls, a nice round receptionist desk with three receptionists. But I doubt the government would siphon off gold. Unless Transmuter \"donated\" it. But that would damage world economy if done too much. So I doubt it would be done.)\n\nThe receptionist looks up and smiles happily, \"Alright, if you'll fill out this form for us please,\" she takes a form out of the desk, its about as thick as you fist and weighs like eight pounds. It roughly comes to an outline of all the rules that they want you to follow, basically police rules, plus enhanced discretionary power. Then there are two pages of questions about your powers, and then there's two pages on why you want to join, and then there's a waiver for a mandatory mind scan.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " ((Alright, are we doing a time skip or something? Just so I can now how to post. Having a lot of fun so far, by the way. 😁\n\nEDIT: Never mind, just re-read some stuff.))\n\nAs Checkmate looked for info on him and Escher got some shut-up, Eddie was traveling around the town, looking for some hint on Father Autumn's whereabouts. No luck, of course. He'd probably gone underground by now, and no random hood or hobo in Skyline was going to know anything about him. Still, the beatings served some purpose. More than any cigarette or bottle of beer could, violence took the edge off.\n\nThat guy tailing him, though...it made Eddie uneasy. He wandered into a coffee shop to get a quick cup. He got the feeling he'd need all the energy he could if he was right about this ill omen.",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Its morning. Not really a time skip, as it was already morning.)",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " Tin looked down at the book in front of him, and back up at the receptionist. \"You can lift this thing? I know what your power must be.\" He grinned and returned to his form. Name, age, height, weight, standard stuff....\"mandatory mind scan\"? Well, that's fine, he had nothing to hide. Wonder if it works any differently for telepaths. I might be able to cheat on it.... But no, there'd be no reason to do that, other than to show off. He should really get thoughts like those out of his head, or else they'd actually think he was up to something \"Well,\" he said, \"give me just an hour or two with these and I'll get right back to you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " Continuity has collected as much information on the face as possible. The most important part being that he, Eddie Balthazar, was declared dead in prison a few months ago.\n\nBackground shows Eddie was married with one child before a conviction for triple murder in Los Angeles. The wife, Emma, works at Checkmate's company branch in Los Angeles, where she is married to a one Nathaniel Anderson a reporter at a small local newspaper. Father Autumn, the man that Eddie claimed killed the three people, disappeared nearly nine years ago. William Balthazar doesn't appear to have manifested any powers yet, though he does have numerous delinquency charges.",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"Interesting. Very interesting. Connie, flash a copy of all that to Escher. Track this guy on the cameras, I want to know where he goes to ground. Innocent or guilty, he looks crazy. OK, after that, tell the maid to put out my best conservative suit for meeting with the General, and push lunch with the Senator back to one. Finally, set up a trust with an anonymous benefactor for each member of the Spectacular Six. Minimum annual of $250,000 each for the remainder of their lives . . . none of them are immortal, I hope. Anyway, can't let them live on a government pension.\" He finished his coffee. \"Got all that?\"\n\n You know I do, Steven, she replied.\n\n\"Yeah, I know. Last thing, e-mail to Cassie, quote, 'Will you be at the tournament tonight? It's been too long. You know I'm sorry. I'm sorry.'\" He sighed. \"Where is she, anyway?\"\n\n San Francisco. She does not have tickets to Skyline. \n\n\"Damn. Send her some. First class the whole way.\"",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Escher's alarm clang at two in the afternoon. Blearily he got out of bed and stumbled into the shower. Feeling marginally awake he cleaned out the fridge and wandered over to his computer. He had bought it 8 years ago, it was top of the line then; he would have to pay to get rid of it now. Ever since Escher found out that people like Checkmate existed he had learned to appreciate an analog lifestyle.\n\nHe looked through the file Checkmate sent and muttered to himself. Finally he pulled out his phone and called.\n\n \"Continuity? Tell Checkmate, no, I don't really want to speak to him now, Look, my main concern is how he got out of prison. Can you look into possible mob connections, corrupt officials, possible potential powers? I'm going to head him off. If you could have a SWAT Team standing by?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " Spoiler \nYeah, I don't really have to roleplay through the whole SLEA induction process, do I? I should've just started my character off as part of the agency to begin with. *hits self*\n ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Eddie had decided what he wanted to do with this tail. Obviously, he was dealing with someone good (he didn't even hear the guy walking away from his alleyway trap). It was likely that the person had stopped tailing him, and was now waiting for Eddie to make an appearance somewhere so he'd know where to look.\n\nEddie was never the one to hide away for long. He'd make himself seen, and then when the problem came, he'd handle it. With a pair of brass knuckles.\n\nHe'd wandered into a convenience store about an hour ago, looked up at the security camera, took off his hat so his face was clear and mouthed, \"I'm waiting for you.\" Then, he plunked himself down in front of the store, and started waiting.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Escher's face twists, his face becoming a reflective mask as he walks toward Eddie. Smiling Escher finishes his cheeseburger, wipes his hands on his pants, and opens his hands; palms toward the mark he stops about 10 feet away.\n\n \"Would you like to talk? Or we could just punch each other until someone falls asleep, your decision.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Oh no, sorry. Yeah, the hour jump is totally cool.)",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " The Senator was jabbering on about defense contracts and what he could do for AIA, and Steven was getting bored with that. His glasses, on the other hand, showed a feed from a security camera in a 7/11 and an upcoming confrontation between Escher and the man with the knives. This ought to be good. \n\n\". . . with your kind support, of course,\" the Senator said, smiling broadly, \"we can keep up funding for this hush suit.\"\n\nDole blinked. \"Yes, of course. Well, the General was very impressed with it. He liked the sound dampeners, wanted to know if we could equip aircraft and helicopters with it. And, by the way, the senior executives of AIA have pooled a nice half million for your reelection.\"\n\nThe Senator's grin grew, and Checkmate smiled back, as the drama at the 7/11 played out between them.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Eddie got up and smiled like a crocodile at Escher. \"I'm willing to discuss. Especially since I'm sure as hell not going to prison, and beating on some hero is very likely to send me there. Though I would love to cave in that mirrored face of yours. Anyway...who are you and what do you want from me?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"I'm Escher, and right now? I want answers. You don't make sense, Eddie. You have a happy marriage and then go and randomly kill three people? You escape from prison and you come straight to Skyline? And according to the prison you're dead.\n\n\"I haven't been in this business long but I know when something is wrong, this is your one chance to explain.\" \n\nEscher took one step backward keeping the exact distance between them. The public had seen his mask and vacated the area. Gawkers stood across the street, one man seemed to be running an impromptu bookie operation.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"I didn't kill anyone, OK? I'm assuming you read up on my criminal record. Did you read about my claims in the courtroom? Did you read up on Father Autumn? He was a hero like you. He disappeared 9 years ago, and I don't want to think about how many people he's killed since then. The ones I supposedly killed were his first. He wrote some weird manifesto--essentially, he wants to kill every human being alive except for one man and one woman, whom he called his Adam and his Eve, and reset the world. Maybe you and whoever you're working with would like to stop wasting your time stalking me and throw me a ****ing bone instead.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " The electronic marquee for displaying current lottery winnings suddenly flips over to scrolling letters.\n\n LET'S ALL STAY CALM AND MEET SOMEWHERE A LITTLE MORE DISCREET? ESCHER, CALL ME. ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Eddie whirled around to see the \"talking\" marquee and gave a laugh that was more sarcastic, fearful, and plan weirded-out than mirthful.\n\n \"Fantastic. You have Big Brother on your side.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " The marquee flashes a smiley.\n\n PERHAPS I'M ON YOUR SIDE TOO? ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"Well, no one's been on my side in about 12 years, so I guess that's fine with me.\" \n\nA little disappointed that a fight seems to be nowhere in his immediate future, Eddie draws out another cigarette from his coat pocket and lights up.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"This is Skyline, I can have a licensed telepath check your story. If you are telling the truth I am sure that Big Brother over there will be happy to help. Until then we do what the billboard says.\n\n\"Twitch wrong... I don't have to finish that.\" \n\nEscher dials, \"Continuity? Where do we go? One block away at all times. Come with me, Eddie.\" \n\nStill connected to Continuity, Escher starts to walk down the street pulling an energy bar from his pocket and bites down. He reconfigures his facial structure and complexion and inserts gas and liquid to the facial muscles to make him look 30 pounds heaver; his face seems to turn inside out again and a rather ugly, bloated man is left behind.\n\n \n Spoiler \nIt is okay, that bit about psychics? It seems to make sense in a metahuman heavy world.\nEdit: apparently not, I'm retconning the little story sequence to reflect that\n ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"I'll walk wherever the hell I want, 'Escher.' And why Escher? Do you trap the bad guys in spoooooky magical lithographs?\" \n\nDespite his protests against being ordered around, he followed Escher. As much as he liked being a contrarian, it would be plain stupid not to follow along.\n\n \n Spoiler \nEDIT: I...didn't see the transformation part of your post. Adding something to mine.\n \n\n\nUpon witnessing Escher's bizarre transformation, Eddie took a step backward and put a hand into his pocket to grab a knife out of instinct. \"What the hell did you just do ?!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \" \"Its in the pamphlet (the one they give with the official superhero decoder ring and pointy badge) that all dashing, daring, caped vigilantes need an alias. Escher seemed appropriate given the face. Oh, and I can do this with my hand.\" Escher's hand is briefly visible in eight dimensions, an eye watering phenomenon.\n\nAnd you what do you call yourself? I assume that you call yourself something, everybody always does (sigh).\" Keeping up the small talk Escher led Eddie to a small parking garage. The psychic was in route and the SWAT team was only a block away.\n\nEscher was confident that he could subdue him if the worst case scenario came about.... no, now that he though about it the worst case scenario was that Eddie was a psychotic reality shaper and would tear apart the city at a whim, sometimes Escher hated the world. At least that would explain why the judicial system thought Eddie Balthazar was dead.\n\n \n Spoiler \nThe face was an edit. I thought it would be interesting.\nEdit: Ooh, just realized that I added a superhuman registration act, hmm, let's say he's being sarcastic if you don't actually want that.\nedit: retconned out of the registration act too\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"Damn, you need a license around here? Well, it's not like I've been doing much that's legal these days, anyway. One more thing can't hurt. Have figured out a name for myself, though. Can't go around calling myself Eddie, so I go by the Sinner's Saint. I'd rather not, to be honest. By the way, if you're leading me into a trap...I don't care if I don't make it out, I'll make sure that you don't either.\" \n \n Spoiler \nIt was very interesting. I really like the character you've created. 🙂\n ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"No trap. Basically we wait here for a telepath. He takes a quick peak and if everything is hunky-dory you will be temporarily 'liberated' under the telepath's supervision, at least until we find out why you are dead and where Father Autumn is now.\n\n\"You still haven't told me how you're dead. I had a personal bet that you had mob connections.\" \n \n Spoiler \nedit: more retconning\n ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"No mob connections here. I once wrote an article about a mob boss who got himself planted in jail, though. I understand him so much better now. But the answer to that's actually really simple. I just broke out. Got shot a couple times, left some skin on the barbed wire, but I did break out. The wardens apparently decided it would be easier for them to declare me dead than to lose face and report that I escaped.\" \n\n((I don't think he's here right now. We might have to call it a night.))",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " ((Sorry, was at work. I swear I don't usually work Saturday nights. And I hope I never do again. 😦 ))\n\nA movement down the street - the SWAT team was arriving ((I hope I'm not too out of bounds by announcing what they do; I apologize in advance if I am)). Black body armor and shields glistened in the evening light, and automatic rifles bristled in the direction of the man and the freak. Among them, less armed but sporting a protective vest, was Tin, speeding up now to get his potential combatant within range. A brief mind probe from a distance revealed....calm, nothing more. This enemy was cool, and apparently wasn't thinking anything too incriminating at the moment.\n\nTin motioned for the team to stop - he didn't want them ruining a diplomatic moment. Cool though the man was, the air was hot and tense, and Tin felt an eruption could happen at any second. Finally close enough that he could confidently employ his namesake ability, he looked at the morphing monstrosity to his left.\n\n \"Escher, I presume? My name is Tin, and, uh....I'll be your telepath today. But before I do my business here I think it'd be best if the two of you carefully put down whatever weapons you might have, just to make those guys behind me happy.\" He gestured to the SWAT team behind him. \"Please?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Checkmate concentrated for a moment, and his cell phone rang. \"Senator, can you excuse me for a moment?\"\n\nA safe distance away, he called Continuity. \"Did you call out SWAT for Escher?\"\n\n Yes, Steven. You said to help him. \n\n\"Damn it, Connie. No more calling out firepower without asking me first.\"\n\n Sorry, Steven, she said sadly, but he had already switched lines.\n\n\"Escher. This is a really bad idea. You corner this guy and people are going to die - maybe him, maybe cops. Take him to a safe house.\" Checkmate quickly rattled off an address in a bad part of town. \"I'll meet you there, and I can take care of any problems. Trust me.\"\n\n* * *\n\nThe building had seen better days, and those days were seventy years ago. Now it was a haven for hookers and junkies and people on their way out. Except Apartment 508. A one bedroom, one bath, haven. Modernist furniture. 80 inch plasma TV on one wall with a hard drive containing thousands of movies. A full fridge. A collection of clothes, men and women, in various sizes. A lunch spread. Beer.\n\nCheckmate sat in a chair in front of the TV, watching Escher and the Saint, and hoping they'd make the right decision.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"Dammit. I told the SWAT to stay back one block. Sorry about that Saint, I'll just be a moment.\n\n\"Yo, you morons. What the bloody hell do you think you're doing? I made it quite clear that only the psychic was supposed to come in. Continuity, are you getting this? I want everybody with a gun out of this building now.\" \n\nEscher stood up slowly and waved his badge. The badge was a cheap piece of tin that he bought at a convenience store, it meant nothing, by law no authority was derived from it, but Escher had learned that humans responded well to bright shining things.\n\n \n Spoiler \nEscher is not constantly morphing. Right now he just looks like a rather ugly heavy set man. Though his transition between mask and normal face is extremely disturbing and disgusting to watch.\n\nAny actual shape change is either very small in magnitude or very slow in happening\n\nNote: Any profanity or insults are directed at the cops not at the other players, just saying\n ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"Not a problem. I could kill a few and give the others PTSD if they tried anything. Hello, Tin. Make sure when you probe my mind, you only look at whether or not I'm telling the truth. OK? Nothing else. It'll be better for both of us.\" \n\nBehind his speech, there was something less than cool and collected--there was a certain urgency that made his last statement almost a plea.\n\n \"So, where are we going? Let's get this over with. I'm getting twitchy with all this authority around. The violent kind of twitchy. I'll put down my weapons when they do.\" \n\nHe withdrew a knife from his coat pocket, accompanied by a single brass knuckle, which he slipped on over his leather glove.\n\n \n Spoiler \n Hey, no worries, Sannit. All of us here have other commitments, and we can't be expected to abandon them just to post here.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " \"There's no need for violence, now. We'll be left alone, and then we can settle this and get back to our lives.\" He motioned slowly for the SWAT team to leave them, which they began to do. Cautiously, Tin approached Saint. \"In order to tell whether you're telling the truth or not, I need you to make the statement that you want me to assess.\" ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"Fine with me.\" \n\nHis left hand still gripping his knife and his brass knuckles gleaming in the sunlight, the Sinner's Saint stepped a little closer to Tin. With all these powered people around, Eddie was feeling a little ineffectual, and nothing cures that like a healthy dose of intimidation.\n\n \"I'm Eddie Balthazar. I found the manifesto of Father Autumn, and was framed for the murder of a family of three by him. Good enough for you?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " Tin nodded, and withheld a sigh of relief. \"It's alright, he's telling the truth - he was framed.\" Or thinks he was, anyway. Regardless, the situation seemed to have been diffused, though he'd like to hear more about this \"Father Autumn\" character later, circumstances permitting. At the moment, there seemed to be no immediate danger. Tin relaxed, if only a little.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"Jesus. This whole thing makes me feel worse. I spent 12 years in prison when one little guy like you could've proved to the court I was innocent.\" \n\nHe laughed resentfully, and pocketed his weapons.\n\n \"A lot of people are going to pay for this. I'll find Autumn, then that judge, then every member of that god damn jury and leave 'em as nothing but little stains on the wall...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"Might I suggest then that my benefactor posts a bond and Eddie Balthazar is handed over to us as his guardians.\" \n\nEscher placed himself between Tin and the Sinner's Saint. He put his back towards the Saint, it wouldn't matter in a fight and who knew? The Saint might actually see it as a gesture of trust.\n\nThe knives did not hold well with Escher, it looked like a toddler cuddling with his teddy bear at night, innocent or not Escher was going to keep an eye on him.\n\n \"At least until the we find evidence of innocence. And Mr. Balthazar? please, do stay quiet for the foreseeable future, no need to go straight back to jail, is there?\" \n If he goes to prison right now somebody is going to die, and I doubt that it will be Eddie. Checkmate is going to have to look into metahuman insane asylums.... \n \n Spoiler \nAlright, everyone is together at last in one big, very twitchy, uneasy team.\nEdited: replaced Checkmate with benefactor\n ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " A text message scrolls across Escher's phone.\n\nBRING SS AND TIN TO THE SAFE HOUSE SO WE CAN TALK.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"Alright. Alright, fine, I'll try and keep quiet. Anything to keep me out of jail. And you can call me Eddie. The telepath will stick to the Sinner's Saint, or Mr. Balthazar, which I kinda like.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " \"Mr. Balthazar, I think it would be best if you were to tell us everything you know about Father Autumn. I know you want revenge right now, but the best way to get justice for the crimes committed against you - and the people you were framed for killing - is to help us catch him.\" \n \n Spoiler \nDarn you ninjaposters, now my post makes no sense. *edits it*\nVoshkod, I'm not sure I entirely understand the relationship between Checkmate and SLEA. I feel like I've missed something there.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Spoiler \nCheckmate has no relationship with SLEA. As he says, you can't spell SLAVE without SLEA. However, he sort of pities the people working for it, and tries to help them out. He's an independent operator.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"My mysterious benefactor would prefer something a little less formal. We can take his statement at the McDonald's down the street, I think that would be more preferable to Eddie as well.\" \n \n Spoiler \nBut at the same time he is a billionaire. He should be able to post a bond (I'm imagining a hearing to officially clear his name, until then Sinner's Saint would be released under the supervision of Escher and Tin) even if he has to launder the money a little first. Everyone is connected and has to work together, until the hearing at least.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"Enough,\" says Escher's cell phone. \"Mr. Saint. I'd like to meet you, with Tin and Escher or alone, before you make statements. Before you come back to life.\" An address follows.\n\n \n Spoiler \nSorry, but Checkmate has his own agenda here.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"Ah, I finally get to hear the voice I'm assuming is attached to Big Brother. I'll go in with Escher and Tin. I don't think Escher's going to stab in me in the back, and Tin can go ahead and try. It won't do him much good. And I'm not any statements at all until my name is cleared without a shadow of a doubt. And like Tin said, the only way to do that is to smash in Autumn's head. I'm willing to meet with you first, of course, but it had better be brief.\" \n\nHe turned to Escher, no longer addressing his cell phone.\n\n \"Take me to your leader.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " *Sigh* \"Fine, Tin if you want to keep your job you should come with us. Continuity, tell me where the gaps are in the police cordon, uh-huh, okay.\" \n\nEscher led them past the police, circled several blocks, eventually leading them to an emergency safe house Checkmate had told him about months ago. Escher felt uneasy, he had met Checkmate after months of correspondence.\n\nThe fact that Checkmate was revealing himself for an evidently psychotic runaway convict seemed strange. Checkmate had set the board and Escher knew that he was only a pawn in a living chess game.\n\n But if I make it to the other side I could become anything.... Wait a minute, what is the other side? ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Recap the description of the safe house:\n\n\n The building had seen better days, and those days were seventy years ago. Now it was a haven for hookers and junkies and people on their way out. Except Apartment 508. A one bedroom, one bath, haven. Modernist furniture. 80 inch plasma TV on one wall with a hard drive containing thousands of movies. A full fridge. A collection of clothes, men and women, in various sizes. A lunch spread. Beer. \n\nCheckmate greeted them at the door in his, well, costume. A nightmare of black and white squares with a rook symbol in the middle of the chest. He wore a mask.\n\n\"Good afternoon, gentlemen. Welcome. Tin, nice to meet you. I trust we'll be gentlemen and not use our powers on each other? Escher, good to see you again. And Mr. Saint. Welcome. Please, get yourselves something to eat and drunk. And rest assured; this apartment is completely impervious to monitoring.\"\n\nHe waited a few moments until everyone had a chance to refresh themselves.\n\n\"Now, Mr. Saint. Every cop is a criminal, and all the sinners saints. I know the Stones well enough. I want to hear your story. I want to hear about Father Autumn. And I want to know if you intend to stay dead.\"",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " Tin looked around. Not bad. This \"Checkmate\" fellow seems to have done very well for himself....why had he never heard of him? ((Or would he have heard of him?))\n\nHe nodded at his host's request. \"Of course; I would never invade the privacy of someone who means me no harm.\" At least, for the time being. \"Thank you, by the way, for providing us with all these refreshments.\" Tin helped himself to food and drink. This wasn't so bad, this \"organized vigilante\" business. And he was being paid to attend parties! Certainly worth all the paperwork.",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " OOC: Tin probably would have heard of Checkmate, if only as a source of information.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Eddie grinned.\n \n\"Glad you got the reference. Looks like you are as smart as you most certainly think you are. I think I can tell you a bit about Father Autumn, I have a fairly good memory of the interview. Father Autumn started as a superhero at the age of...I think 25, during the mid 1960's, active mostly in San Francisco and Los Angeles, and stopped quite a few threats in his time. He retired about 22 years ago. I interviewed him on the 10th anniversary of his retirement. He should be in his late 60's by now. When I was interviewing him, I found his manifesto. Basically, he thinks that all human beings are corrupt, and the only way to cleanse the Earth is to kill them all, except two, and start from scratch. No doubt he imagines himself as a God figure, guiding the new human race. He likely shapeshifted to leave my fingerprints at the crime scene, and I would bet my life that he killed those people and that's he's planning to kill a lot more. He disappeared about 9 years back. Looks like I'm more coherent than I seem, eh? Memory's still crystal after all this time.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"So, why are you in Skyline? Do you think he's here? Because he could be a big problem, gentlemen.\" Checkmate sipped his beer. \"You need to understand that ever since that fiasco in Denver with Rockslide, Congress is looking at registration laws again. Unmasking laws. Cracking down on the dangerous superheroes. If we have a crazy one running around, that won't help matters at all. Now, I'm doing what I can to keep these things from moving forward. I'm not going to let them know who I am. I can't take that risk.\"",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"I'm in Skyline because I'm worried they'd catch me if I stayed in Los Angeles, and because I figured I might find some supers like you guys to help me out. To be honest, I don't know where he is. Autumn's smart, though. Seems to me like if he really wants to find a way to kill a lot of people, he needs allies. It wouldn't be unlikely that he's attracted a following in Skyline--what better ally than an ally with powers?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"All right, then.\" Checkmate sits back and steeples his fingers. \"Here's my proposal, Mr. Saint. I erase you. Everything about you. You never existed. I build you a new identity, new social security number, new credit history, the whole nine yards. And you continue your quest to find Father Autumn, with my asssitance, both financial and, well, computational.\"",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"...Alright. Deal. Eddie Balthazar is dead, and I become someone else, while the Sinner's Saint goes looking for Father Autumn. But once this whole thing's done, I want to go back to my family.\" \n\nHe stops for a moment, realizing how little he knows about what's happened to his family in his 12 years of absence.\n\n \"Oh, and do me a favor. Tell me what's going on with them.\" \n \n Spoiler \nI'm sorry for my post being terrible. It's early in the morning. ><\n ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"Sinner's Saint, you said it yourself, Eddie Balthazar is dead. It has been twelve years, your wife moved on. She married again.\" \n\nEscher steeled himself for the potential meltdown. Of course the only other option was lying to Eddie and when he found out the truth....",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"The man's right, Saint,\" Checkmate said with a shrug. \"She remarried a local reporter, she's happy. She works for a computer company out in Los Angeles.\" A printer hummed to life behind him. \"What do you want your new name to be?\"",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Eddie's eyes narrowed and his fists clenched, but his rage was strangely subdued.\n\n \"Fine. But I'm still going back. I want them to know I'm not a murderer. And as for a name...\" \n\nHe stood and thought for a few moments, and eventually came to a decision.\n\n \"How about Jack Busoni? Jack 'cause I like the sound, Busoni as in one of the Count of Monte Cristo's aliases. His story is remarkably similar to mine. It's a little disconcerting.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"All right, Jack,\" Checkmate said as the printer behind him began to hum. \"Coming right up, a social security card, a birth certificate, driver's license, all the paper that makes you who you are.\" He stood, and opened a drawer in the desk. A set of keys and an envelope were tossed over to \"Jack.\"\n\n\"That's the keys to this apartment - rent's paid for the year. Ten thousand in used bills. You can use some of the clothes in the back - I keep all sizes here, and make yourself at home.\" He hands Jack a card, and then passes one to Tin as well. A phone number and a rook are on it. \"That's Connie's number. She works for me, she can help you out with information, other things. Yes, she will tell me what you ask about.\"",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Should I be providing you guys with plot hooks?)",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"Tin, I hope that we can trust you not to mention this to the SLEA. Don't worry, you won't lose your job. Are you going to help us?\" \n \n Spoiler \nI changed some of the previous posts so that telepathic laws are no longer mentioned.\n\nWe seem to have a plot hook, if you could create a supervillain group for Father Autumn to work with that would be great - or maybe Sinner's Saint really is insane, either way\n\nVoshkod: I think I was misinterpreting your character, I thought of him as similar to Oracle from DC, I'll treat your character a little differently from now on\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " \"I think I have no choice but to help you,\" Tin replied. \"Now that I know Saint is innocent, my mission here is to prove it.\" He shook his head, and took a bite of cracker. \"I don't know why we can't just use my powers as evidence in court - but I'd like to bring Father Autumn to justice as well.\" After all, what better way to be a superhero than to catch a supervillain?\n\n \"So where do we start? We can't just stumble around the city until we bump into him, especially since we have no idea what he looks like.\" ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Spoiler \nSorry for that leave of absence, guys. Things have been really hectic.\n \n\n\nAfter taking the things given to him and changing into a white button-down, a brand new pair of jeans and leather belt, Eddie--or Jack, rather--walked back into the room.\n\n \"Technically, I know what he looks like, but it doesn't matter much. He's a shapeshifter. He can pass as anyone. Maybe we could do some good old fashioned interrogation. You know, the kind with brass knuckles involved.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"The problem isn't how we ask. It is who we ask. Father Autumn went underground, we can't track him. However if you are right, Eddie, he will have made new friends. Powerful, psychotic friends. We look for them. Start in jails, then move on to arrest warrants and dossiers, then we bash the information out of random street punks and we should do it in that order.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Spoiler \nCheckmate's more of Lex Luthor then Oracle. Very powerful, very rich, but not evil (yet).\n \n\n\n\"Gentlemen, I have some business to attend to. You all have Connie's number, and you can contact me through her. I don't intend to get into a direct conflict about Father Autumn. I'll assist you, and I'll hope you well. If this man is as dangerous as he sounds, he has to be stopped.\"\n\nCheckmate rises and heads for the door.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"Fine. I know your type, Checkmate. Give the tools and do none of the dirty work. Lucky for you, I'm someone who likes to do dirty work. So...yeah. I wouldn't mind taking a visit to the local jail, as long as I'm outside the bars. Shall we?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"Believe what you'd like, Saint. Just remember; what I give I can take away. Good afternoon.\" Checkmate leaves.\n\n Ah, arrogant bastard mode. Always makes me feel a little crawly, he thinks as he heads back toward AIA HQ and home, nanocams surrounding him, watching for threats or shadows.",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Wait, wait wait, where are each of you?)",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " ((I believe we're all together in the apartment, except for Checkmate, who just left.))",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " (I can still be there, if that's convenient for the GM)",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Oh it is is, it is.)\nYou hear thudding sounds coming from the walls, thud, thud, thud then it seems to reach an even beat like the sounds of steps. If you look there is a strange creature along the outside wall that you don't recognize, six legs, trilateral buggish thing based around a thin pillarish body.",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"That . . .,\" Checkmate says slowly, \"is not something you see every day. Connie, can you run that through the database, priority?\"",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Woops, thats legs not Legals... Must remember not to post these things)\nIt appears to be the alien from the crash this morning.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"Alien, huh? How about I introduce it to some Earth weaponry?\" \n\nHe raised his pistol in the air, and fired into the center of its pillar-like body with mediocre accuracy.",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " The creature makes no noise (in audible range, if Escher has his ears tuned to low frequencies it gives off a long screech) as a bullet rips through one of its legs, crumbling down the side without proper use of its leg.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " The Sinner's Saint let out a sadistic chuckle. \"Looks like our little alien goes down easy.\" He put away his gun, and took out his brass knuckles, putting them on and approaching the creature. \"This should be fun.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"Jesus, Saint, you ever hear of 'we come in peace?'\" Checkmate leans out the window to look at the thing again, reaching out with his mind to feel what sort of technology it might be sporting. \"At a minimum we want to take it alive.\"",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"Fine. I'll just make it suffer. And peace never works out. You come in peace, and the person who doesn't stabs you in the back. Ever wonder why those alien movies never end with a group hug?\" \n \n Spoiler \nJust as a warning, it's unlikely I'll be able to post tomorrow, as I'm working the polls.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " Tin, recovering from the shock he initially felt upon seeing the thing, began to probe its mind - he didn't know if he actually could, but his skills worked on animals, so maybe they worked on aliens, too. And if he could probe it....he could subdue it.\n\n \n Spoiler \nSo, uh, does the probing work?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " The creature is mentally saying something like, \"PAIN! MY LEG! WHY!\" though translating its thought pattern prevents any details at the moment.\n\nThe creature appears mechanically unequipped.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Escher burps releasing the gases he was using to disguise his face at the same instant his face twists into a silver mask. \"You know the problem with vigilantes? Besides the funny masks, weird names, and horrible bravado, I mean. You don't understand social and economic problem solving.\"\n\nEscher slips past Sinner's Saint and holds a hand out for him to stay back. Clambering out the window Escher drops five floors, (if Tin can read his thoughts he's thinking, Ow, my feet, my poor aching feet ). He slouches, shrinking into his baggy clothes and sidles toward the alien.\n\n \n Spoiler \nHe wants to take a blood sample. After all he is by himself an almost fully equipped lab and he has two degrees in biology (Zoology and Molecular Biology let us say)\n \n\n\nedit:\n \n Spoiler \nHe is going to see if a pain killer/knock out drug will work.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " Spoiler \nI've decided that having a telepath be my character was a dumb, dumb idea. Any character whose abilities depend upon the simultaneous actions/thoughts of another character - in an RP, anyway - is a bit hindered. Note to self: do not do in the future.\n \n\n <<I don't think the alien is hostile,>> Tin says, telepathically, to the others. <<It doesn't seem to understand why you hurt it. I think it would, if it perceived itself as being in a fight.>>\n ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"OK, non-hostile. How boring. Oh, and unless you need to tell me something discretely, say it with your mouth, not in my head. Kinda weirds me out. So, what the hell does this thing want?\" \n\nAlthough he stops advancing at the creature, he doesn't drop his guard or pocket his weapons.",
"loss": true
},
{
"from": "human",
"prefix": "Fireball.Man.Guy.:",
"value": " Across the city, a man in black with a red bandanna over his face is stopping crrimes. Small ones, like muggings, and in front of cameras. After each crime, he puts a poster on a wall within view of the camera, saying:\n\n\n Meet Me at the docks, checkmate, I have something to show you. Bring a camera. \n\nThe posters aren't common enogh to be on every camera, but enough not to be a coincidence that cameras can see them.",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"Tin, tell it we're sorry, and we're ready to talk, please,\" Checkmate said. \"It may have something useful to say.\"\n\nA flash message from Continuity. Meeting at the dock. \"Jeez. Popular today, aren't I?\" He checked his watch. \"OK, then.\"\n\nNear the man in black, an ATM screen starts blinking. \"I'll be there at sunset.\"",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " Tin nodded and looked down at the creature. <<We apologize for our companion's rash actions,>> he explained to it. <<Is there anything we can do to help repair our mistake?>> ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (You guys are confusing, is Escher trying to knock out the Alien or Pain relieve it or is he doing it to his own feet?)",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Escher takes a drop of the alien's blood from the ground and tastes it. His face goes slack and he sways backward away from the alien. Head buzzing he works to decode the basics of the alien structure.\n\n \n Spoiler \nDon't care about the feet. Want to both relieve the alien's pain and knock it out. Sorry if I didn't make that clear.\n\nI'm going to need to know how much Escher manages to decode, DM's call. And if morphine or other pain killer/general anesthetic will work.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Your able to decode the DNA quiet throughly, and its obvious enough that the tranqs will work. Assuming you do it)\nThe creatures mind sends back a message, \"Where Momma...\" before spiraling off into silence.",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"Excellent,\" Checkmate says. \"Now, I have a lab near here. I'll take care of this, make sure it isn't a threat. Can't having it running around outside of a biolevel four facility, can we?\"",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " <<It's a child,>> Tin told his friends, a tint of surprise in his voice. <<It's looking for its mother. I hope the mother isn't much bigger, for your sake, Saint.>> ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"Child or not, it's a threat until we know it's not. So let's get it out of here before anyone sees it and get it somewhere safe, where I can examine it.\"",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"This is interstellar contact. It should be taken to an SLEA agency, Checkmate. And Tin? It looks like you might get an early promotion. I'd say this alien was wandering about when it was attacked by a gang of young, vicious criminals. There will of course be the video evidence to back this up. Right Checkmate?\" \n\nEscher casually tosses his cellphone to Tin. He turns toward Checkmate and waits for a response.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"I don't care how big its momma is. If it so much as touches me, it's dead as doornail. I don't need fancy powers to hurt things.\" \n\nSaint looks a bit uncomfortable. Diplomacy's no longer his element--although he's slowly adapting to being around people he can trust, it's not an easy shift for him.",
"loss": true
},
{
"from": "human",
"prefix": "Fireball.Man.Guy.:",
"value": " At the Docks, the man in black can be seen rearanging the shipping crates and other objects in the area into a tall pyramid. After he is finished, he sits on top of this pyramid and waits. An hour or so later, a girl with a blue aura flies to him and hands him a folder and stack of papers, then leaves.",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"Can't spell 'slave' without SLEA, Escher. You're going to hand this to them, and they'll hand it over to the government, and our little multi-legged friend will be on a dissection table within a day. But hey, that's what good SLEA member do, right?\" Checkmate's verbal sneer is plain. \"Well, look, you go do what you need to do. Some other nutjob in a costume wants to see me.\"",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"I said it once, social and economic problem solving. Who said anything about a government dissection table? Checkmate, you come as close to anyone as controlling the bloody internet. You have, I don't know how much, power in this country and around the world. I have no problem with you guiding humanity through this contact but by no means should we keep this to ourselves.\" \n \n Spoiler \nSo, this is one of the bickering get nothing done superteams. Damn it, can't we fight pure evil gremlins or something? I want to punch somethings face down to its buttocks (and no Escher can't technically do that, hooray for vague, nebulous powers!)\n\nOh, and are there aliens on Earth or is this first contact?.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"Can't trust the government, Escher. Turn this over to them and you're making a mistake. But I'm not about to start a fight over it. I'll get whatever they learn off their servers when they've flushed the little guy's pieces down the drain.\"",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"Be quiet or I feed both of you your legs. Let's not discuss politics while ugly here skitters away. Tin, you're with SLEA, right? I say we listen to Checkmate for now, get it to a safe place, and let him look it over. But Tin, you'll be watching and making sure nothing goes wrong--if our favorite computer nerd even starts thinking something funny, you'll notify us. And SLEA, of course. Sound good?\" \n\nHe pauses, his eyebrows furred in thought.\n\n \"Something's definitely wrong here if I'm serving as the voice of reason.\" \n \n Spoiler \nWouldn't want that to happen. Yay for pushing your characters in the right direction!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (This is definitely NOT first contact. There are however, relatively few races that can still be hurt by bullets. Which is most of why humanity has taken a \"Stay out of Outer Space\" policy. I can do pure evil Goblins though, if you like.)",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " \"Escher, you just said it. I know things. You can believe what you want about SLEA. But some day you'll need to face the truth.\" With that, Checkmate opened the door. \"You want to help the alien, go right ahead. SLEA will take care of him for you. I have other things to deal with. Tin, take care. Saint, I will be watching you.\" With that, he shut the door, and headed for the docks.\n\n The Docks \n\nSurrounded by an almost invisible mist of nanos, Checkmate approached the man. \"All right, you got my attention. What do you want?\"",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"That works well, Eddie. Thank you. Meanwhile I need to go to work, contact me if you need anything.\" \n \n Spoiler \nI was kidding about the goblins, though the only way we are going to get any fights is if we can't negotiate.\n\nI think my character is lawful good. He believes in the American way, social determinism, and democracy in general, the putz.\n\nedit: nanos? Since when did he get nanos? And yeah I got ninjaed, took to long posting, lets assume that Checkmate took the alien, shall we?\n ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"What do you need to get working on, Esch? I don't really have anything else to do, maybe I could help out. If you need anyone to do some strong-arming for you.\" \n \n Spoiler \nOh boy, alignment discussion. Heh, Eddie probably started Neutral Good, then slipped into Chaotic Neutral somewhere in prison. With thing going the way they are, he's likely to eventually work his way to Chaotic Good. That, or I get to go through with my secret plan for 'im. And now, it doesn't involve \"joining the dark side.\" 😉\n ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"Heh, no not as such. The price of independence is $8.25 an hour at your local McDonald's.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Fireball.Man.Guy.:",
"value": " \" Checkmate, hello. Or would you prefer me to call you Mr.Dole?\" Before Checkmate has time to respond, he adds, \" Don't worry. I'm not here to blackmail or threaten. I'm here to help. The SLEA has you on their watch list. They know everything about you: Your powers, your drug addiction, ALL your company's illegal activities. They're just waiting to pounce. What I'm here for is to tell you this, show you these ,\" he hands Checkmate the stack of papers, detailing everything he just told you, \" and to let you know you aren't alone. You may remember the so-called supervillan Kingpin? The news put a bad spin on him, calling him a crime lord and mass-murderer, but the truth is that he was much like you. My parents were part of the SLEA sect that knew better. The truth was: Men like you and Kingpin don't do only good all the time, but in the end you help Skyline more than the SLEA ever will. It's because of Kingpin that the cops here are so well-organized, that their cars have service roads to get where they need to go. Those are things you never hear about. And unfortunately, the prevailing view in the SLEA is that you're dangerous and need to be disabled. That file in your hand contains everything the SLEA has on you. It's the only copy. My sister stole it out of a safe at Headquarters. I advise you burn it. So why am I here? I'm here because while you can see everything going on in the city, there isn't much you can do beyong calling the cops. What you need are hands, a personal army, if you will. I'll put my allegiance with you. I don't care if you have me kill, steal or lie. I'm offering myself as a tool, for you to do with what you will. I tust your judgement more than mine.\" ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Eddie smiles his patent-pending crocodile grin and lets out a dry chuckle. \"I see. Well, then, I'll be checking out my new place of residence, and maybe getting my hands on some new weaponry to keep me company.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Checkmate doesn't bother to look at the file. \"Lots of people have claimed I'm Dole, or Bill Gates, or a hundred other geeks. None of them have made it stick. But thanks for the information, I'll take a look at it. Now, you don't seem to like SLEA. I'm not a fan either, but I'm not about to break the law over it. Honestly, this whole thing smells like a trap. Why don't you come down here and tell me your name?\"\n\n \n Spoiler \nYes, nanos. He didn't deploy them meeting with Escher and Tin, because he trusts them and was in his home turf (which had plenty of defenses). When he's on his own, the defensives nanos add a little bit of protection.\n ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Spoiler \nHey, makes sense to me.\n \n\n\nMeanwhile, a Mr. Jack Busoni goes shopping, and by the end of the day has his hands on a rapier ((something like the left-most or middle one here )) and some new knives to keep him company.\n\n \n Spoiler \nYay for filler posts. 😉\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Okay, two things: Positions everyone and Should I plot hook any of you?)",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Spoiler \nWhat exactly do you mean by positions? Sorry for my confusion. ☹️\n ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Spoiler \nWork, and whatever the other's plot hook are that works for me.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " Originally Posted by MisterSaturnine \n \n Spoiler \nWhat exactly do you mean by positions? Sorry for my confusion. ☹️\n \n \n \n\n[spoiler]Where are you?",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Spoiler \nOh, right then. For now, we'll say that Eddie/Jack is at his new apartment given to him by Checkmate admiring his new weaponry.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Spoiler \nCheckmate was at the docks, awaiting a response.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sannit:",
"value": " Spoiler \nTin in the apartment, giving SLEA an update on his status. He doesn't mention his new mission with the others, per their request.\n\nOh, and I (the real life I) am having weird router issues, so my access to the Internet is unpredictable at the moment. Just a heads-up.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Sorry I haven't posted, this is just an apology statement as well. Its been a.. busy week.)",
"loss": true
},
{
"from": "human",
"prefix": "Fiery Justice:",
"value": " (Alright, here's a serious post, thanks for your patience everyone. I think it might be better to do it this way, so I've arranged for certain more cinematic and interesting. Here we go. Welcome to the next big thing. I hope.)\n A great hole of fire in the sky appears, blotting out the night sky. Great objects begin to fall. You hear the sound of crashing. For some reason though, they don't seem to shake any of the buildings that your in or around. This city was clearly built to last. As the objects continue to hammer inward, there are loud sirens. Those of you who have lived here awhile know the drill, all supers at the ready, everyone else take cover from the destruction. \n(The Objects are pods that unleash some kind of creature that lashes onto humans and controls them. Their relatively easy to dispatch individually, and can simply be plucked right off if it really bothers you. However there are a lot of them. Oh the creatures are kind of moss-like in texture and their solid red.)",
"loss": true
},
{
"from": "human",
"prefix": "Fireball.Man.Guy.:",
"value": " War is about to respond when the rift opens. \" Looks like we're needed. Hopefully this will convince you of my loyalty.\" Just then, a pod comes crashing down, toppling his pyramid a moment after he jums off. When the pod opens, War immediately blasts the creature that comes out.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Eddie looks out the window and grins widely.\n\n \"Alright, some action.\" He goes into his closet and changes into a white dress shirt, navy blue dress pants, and a brand spankin' new navy blue wide-brimmed hat and overcoat. He finishes off the outfit with a black leather belt, gloves, boots, and a purple Comedia del Arte mask. Grabbing his weapons, he opens his window and runs down the fire escape. After being greeted by one of the pod creatures he shoves his rapier up into where he thinks their face would be.\n\n \"I think my favorite thing about a costume is it gives me an excuse.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"Great. I make a false ID. Find a job. Live a nice quiet life, and then the sky open up and rains down the leavings of swampman. The universe just doesn't like. It is all about me, oh yes it is.\" \n\nWhile muttering to himself Escher puts on his warface and goes outside to rip the little buggers to shreds. Concentrating on the facehuggers he starts to head toward one of the pods.",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " Hacking his way through the pod creatures, covered in what he can only assume is blood of one kind of another and chuckling to himself, he eventually comes across Escher.\n\n \"Hey, there, Esch! Great day for killing, huh?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Escher's hair took on a decidedly pointy aspect. He pulled a cigar out of his pocket, \"Bub, there are three thing that I don't like in this world. One,\" a bone claw shot out from between his knuckles, \"watered down beer. Two: people who make fun of Canadians, eh? Three: alien face huggers who try to conquer this mother copulating planet.\" \n\nTwo more claws erupted from his hand. Escher sliced away one of the drones and bit into it. Storing the blood sample in a small blister for later analysis he called up Continuity. \"What's happening gorgeous?\" ",
"loss": true
},
{
"from": "human",
"prefix": "MisterSaturnine:",
"value": " \"Funny, Esch, funny. Although the shapeshifting still makes me uneasy, I'm beginning to see the entertainment opportunities in it. I don't have anything in particular against them, but they're in the wrong place at the wrong time. And I know all too well what the consequence is for that--\" \n\nThe Saint takes out one of his knives and carves into a pod-person, cutting up the stomach, in the middle of the ribcage, and jerking out after biting into the lower jaw.\n\n \"And look! Now they do, too!\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Zinaida:",
"value": " Three months ago each of your received mysterious summons and were given directions to a warehouse in the distant city of Verdan. Each letter contained something of appeal to you; money, power .. revenge . Whoever this benefactor is he, she or they know you're sordid pasts well and the temptation was far too much to pass up.\n\nUpon entering the dark warehouse your eyes adjust and you realize that it is, in fact, an abandoned monestary. It's tapestries torn and put to the torch, it's stain glass and windows shattered, pews destroyed and altar defiled by grafitti. Waiting at one of the benches, knelt in mock prayer, is a single solitary individual, hooded and concealed by his grey robes.",
"loss": false
},
{
"from": "human",
"prefix": "Seffbasilisk:",
"value": " Rashnahlkhan \n\nAC: 28\nHP: 96/96\n\nDarkvision 60ft\n\nIn strides a hulking figure in a worn and battered breastplate. Between the metal and leather paddings, the only flesh visible on him is his face, which isn't too pretty, and is further marred by a streaking burn under his right eye. His brown has is roughly chopped, and his entire right arm has been replaced by magically reinforced and animated black stone. His armor is specially crafted with small metal clasps on the back holding a giagantic hammer. Bound to the side of the hammer is a bow that looks almost absurdly reinforced, and on his left hip hands a large double-bitted axe. Calling back to those entering behind him \"Eyes!\" his hands flash with a quickness you'd not expect of a man his size, and flicking his hammer to his hands he holds it aloft, and with a swiftly muttered phrase, it lets loose a tremendous flash of light.\n\n \n Spoiler \nDC: 14 reflex save for those who don't close thier eyes upon hearing 'Eyes' within twenty feet of him. Those failing it are blinded for 1 round.\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Following behind him, staying close to the walls and in the shadows is a dark figure. He is dressed in blacks and greys, all the better for blending into the surrounding darkness.\n\nHe moves with fluid grace, backing himself against a wall. A small 'target' shield is strapped to his left forearm. In both hands he wields a crossbow. The strange thing about it, though, are the few bolts sticking out of the bottom of the crossbow.\n\nThe dark figure's head dips for a moment in response to the huge warrior's \"eyes!\" urging. The hood of the man's cloak shades his face and eyes from the blinding light.\n\n \n Spoiler \n\nchecks\n\n hide check - (1d20+20)[ 37 ] \n move silently check - (1d20+15)[ 30 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Lyra \n\nOnce Rash shouts, Lyra's hand comes down on his hammer. \" Not now. He's not violent and he's not even looking this way. \" She speaks in a song-like voice. She turns toward the large man and her voice lowers significantly. \" We can dispose of him later, when we have answers, ok? \" The small woman barely reached up to Rash's hammer, and she did nothing to obscure her beauty like their other friend. Her tanned skin was completely unmarred, and her full blonde locks cascade down from her head in flowing elegance. She wears a simple pair of britches and a light silk blouse beneath a shirt of silvery chainmail. She was senselessly beautiful and carried herself with an air of self-assurance.\n\n\" I assume you are our contact. \" The small woman shouts over the destroyed church. \" My companions have already expressed a desire to kill you, and to be honest, you're doing little to help me convince them not to. Someone put a bow on him and put an arrow through his chest if he doesn't turn around in twelve seconds. \"",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Renatus \n\nA relatively nondescript human, Renatus enters the warehouse cautiously. Who is this? And what does he -- or she -- know about me? And how ? \n\nHe misses the call for \"eyes\" but his reflexes save his sight.\n\n \n Spoiler \n Reflex - (1d20+7)[ 26 ] vs. DC 14\n \n\n\nHe steps forward and addresses the figure in gray. \"I am unaccustomed to being summoned. What is your business with me?\" ",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Isak Calmcacil \n\nA rather strongly build human with black hair that ist just long enough to cover his ears, wearing chainmail and a greatsword strapped across his back moves slowly towards the old warehouse as he sees it lighting up with a flash of light for a short moment. Now what was that? Could be a trap, after all... he draws his sword before he walks in.\n\nUpon entering, he has a hard time hiding the look of surprise on his face as he sees the huge creature with a stone arm. \" Who are you? Whats going on here? \", he says as he lifts his sword over his shoulder, ready to strike if he should be attacked.",
"loss": true
},
{
"from": "human",
"prefix": "Seffbasilisk:",
"value": " Rashnahlkhan \n\nTurning at the unfamiliar voice, Rash easily twists his hammer out of Lyra's grip and faces the newcomer who's drawn sword. Smiling at the percieved threat, and the chance to do battle, he grips his hammer and joyously slams it into the ground at the prospect of battle.\n\n \n Spoiler \nIf needed. Attack - (1d20+10)[ 24 ] Damage - (2d4+24)[ 29 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Isak Calmcacil \n\n\" Fascinating. Looks like my old friend Merd sent you... I guess that explains everything. I'll tell you what. You work for Merd? Come on, if thats so... maybe I'll be in a merciful mood and make your death quick. But then again... better don't get your hopes up. \" He says, staring straight into rash's eyes while he gets into a defensive stance at the door, apparently determined to fight to the death if necessary.\n\n \n Spoiler \n Intimidate - (1d20+19)[ 32 ] ((Social Intimidate, that is. I don't wanna trigger the Mark of Justice. 😉 ))\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kantolin:",
"value": " Tier Steurung \n\nThe half-orc exhaled, placing one hand to his forehead.\n\nHe'd been a bit behind the stone-armed creature - and most of the rest, in fact. He'd been glancing around - ears shifting towards sounds, stepping lightly as he examined the area. Interesting.\n\nHe stretched, then scratched his arm - he was wearing a pair of blue-and-white striped shorts, and little else sans a backpack and shortsword. Stoidly, he watched the beginnings of the argument in front of him - he had missed the blinding light due to distance.\n\n\" No need for that right now. \" He said, his tone impassive as though he was mentioning the time of day. He extended the palm of his hand towards the kneeling figure. \" I believe it's that creature who has summoned us all here. Let's see what he has to say, before we begin striking out - I'm sure there will be plenty of time for that. \"\n\nHe paused, running his tongue along his tusks, a hint of irritation glancing in his eyes; orcish tusks made it irritating to speak common. Tier figured, given the apparant drives of at least those two, the figure would know to start speaking shortly - or he may not get a chance to do so at all.\n\nInteresting.",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " The stranger stands and sheds his baffling disguise. In It's place is a giant laced in a lattice work of bone that resembles some macabre mockery of armor. In place of a human face is a stern skull helmet, frozen in perfection, with only two glowing red sparks in it's hollow eye sockets giving it any semblance of life. It speaks to all of you without words or movement; ' Six of seven are here; where is the last of ye, oh Knights of Hell? '.",
"loss": true
},
{
"from": "human",
"prefix": "Seffbasilisk:",
"value": " Rashnahlkhan \n\nSmiling still at the prospect of a battle to come, Rash throws his head back and laughs at the prospect of being considered an agent of someone. When his laughter slows, he grins still and responds with \"Merd? Who in the nine hells is Merd?\" and then begins to ramble on in a language that sounds like a lot of deep rumbles and growls. After carrying on a bit like that, he grows bored.\n\nTurning to the hooded figure, he is about to call out when it rises and speaks. He then calls out \"Who are you, and why have you summoned us here? Do you merely wish to test our mettle? Am I to squash you?\" \n \n Spoiler \nFor those who speak Giant: \n Spoiler \n \"Foolish humans always thinking everything is based around them. Erythnul, guide my hammer, and I will take them. First, Lord of Battle, let me find the reason for this summoning. Then I will grind them to a paste, and make them wail!\" \n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " A second, smaller man steps out from behind a broken pew. He wears the same grey robes but his armor is visible underneath and wears no helmet. His face is rough and scrappy but has sharp gray eyes.\"No, good sir, I assure you that all will be explained once the seventh person arrives. Please forgive my friend as he has a certain taste for ... theatrics.\"\n\nThe skeletal knight tilts it's head towards it's companion and speaks again in it's booming, ethereal voice. ' Merrick! Do not hold a knight's courtly tongue ransom to detest. '\n\nGroaning the other man rolls his eyes. \"I do not think they came all this way for you to spout poetry and flowery language at them.\"",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Isak Calmcacil \n\nHe had not noticed the cloaked figure untill he began speaking. Upon hearing the figure speak he relaxes his stance and puts the sword into the ground by its point, still touching it loosely with both hands.\n\nHe decides to ignore the hulking brute and his question, considering him not worthy of his time and instead turns to the secound hooded figure (though he still watches rash out of the corner of his eye). \" So theres indeed someone here who has a offer of interest to me. I'd prefer if we'd get to business as soon as possible. \"\n\n \n Spoiler \nJust out of interest, I'd like to see how much my character knows about Rash's enhancement.\n Knowledge_Arcana - (1d20+3)[ 21 ] \n\nIf it ain't Arcana, feel free to roll any others for me. Got 1 point and a total mod of +3 on all except for Local, Architecture and Nobility.\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " \"Glad you put your sword down, mate. I would have hated to get your blood on my clothes.\" a half-whispered voice says from the shadows to the sword-bearing newcomer.\n\nooc:\n \n Spoiler \n\nUnless you can beat his hide in shadows check (37), or unless you have Blindsense/Lifesense/Tremorsense...you'd be startled, don't you think?\n ",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Isak Calmcacil \n\nAlthough he can't see who was talking to him, he turns his head to where the voice came from. \" That I can understand... because for that you might just have to show yourself... and usually cowards prefer to stay hidden. \"\n\n \n Spoiler \nOOC: Yup, that seems likely. But I'm not my character, who has been involved in years of warfare against a CE religious organisation, so I'd say it doesnt seems entirely unlikely that this isn't the first time he got talked to/threated from someone he can't see.\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " A low chuckle issues forth from the shadows.\n\n \"Your kind are all alike. Rush in with sword drawn, thump your chest, wave your sharp stick around. Beat people up.\" again, the sinister chuckle. \"He who knows when he can fight and when he cannot, will be victorious. And that's what it's all about, isn't it? Winning. Because that means you get to live another day.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Lyra \n\n\" If we're done with the pissing contest.. Can we get on with why we're here? \"",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Isak Calmcacil \n\nUpon hearing the whispering voices last words, his face turns red with anger as he remembers his own death and despite being calm so far he now urgently wants to make the coward that dares to ridicule him shut up... if he could just see him.\n\nHe gathers his calm again as the woman speaks. \" We could, if there wouldn't be someone who is apparently unable to come here in time. \"",
"loss": true
},
{
"from": "human",
"prefix": "Seffbasilisk:",
"value": " Rashnahlkhan \n\nSliding his hammer into the clasps in his armor, Rashnahlkhan carefully resettles his gauntlets, then walks over and thumps a finger into Isak's chest, as he says calmly \"You. Need to learn to learn to hold your tongue, and keep from threatening my friends. Failure to do that is most likely to leave you trapped in yet another form. Meanwhile, I say we proceed without the laggard. I'm unwilling to wait any longer.\" He addresses the last comment to the unhelmeted man.\n\n \n Spoiler \nTapping will provoke an AoO, if you want to take it. (I think subdual damage won't trigger the Mark.) Won't do anything to Rash, but will let you vent some frustration.\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " A low chuckle comes from the shadows again.\n \n\"I see that your death still has you...upset.\" \n\nThat's when the man emerges from the shadows, about six feet to Isak's left side.\n\n \"That's good. Feed your hate. Stoke the fire of rage with your memories. Never -ever- forget who you were or what you had.\" \n\nHe waves his hand toward the rest of his companions. \"It is what we do every day we wake. It is what keeps us going, and keeps us together.\" \n\nHe pauses, crossing his arms in front of him and looking at the skeletal figure and the other man.\n\n \"I am in agreement, Rash, I would have the answers to our questions.\" he says, directing the words to the men who summoned him and his companions.",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Merrick pauses a moment and goes stiff. A line of sweat forms across his brow and he turns to the skeletal knight with a troubled look.\n\n\"Erhm! If I can have your attention, please!\" he shouts. \"As much as we would love to see you all tear one another apart there is the ever urgent matter of explaining ourselves.\" He nods in approval of Damien's words.\n\n\"Let me explain; we are the Order of Greywall. As some of you probably all ready know we are Paladins, or were a long time ago. Like many other orders, both religious and secular, we've been hunted by the Celebrant Cimourdain. In our case, through the Dasani family.\" he says, cutting his eyes to Damien. \"Anyway, I'll spare you the rest of our misery. The point is these two men are untouchable; not just in a sense of power or prestige but literal. The reason the current power vacuum even exists is because these two men and despite what history will tell you, are far more then what they appear to be. Immortal. Untouchable. Whatever they've done to ascend this far his rendered them immune to even the Gods' own wrath and because of that they've been the cause of the current turmoil butchering followers of any and all faiths indiscriminately with legions of fanatics, demons and mercenaries.\" He shook his head pitiably and sighed.\n\n\"Except, if our divinations and sources are right, they're not immune from the lot of you.\"",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Renatus \n \"Well, then, we don't have much to worry about, do we? How is any of this our problem?\" ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " \"You know quite a bit about us.\" the dark figure says. \"All we know about you is that you were paladins.\" he shrugs his shoulders. \"Who is this 'we' and 'our' that you talk about? Who is providing you with information about us?\" ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Lyra \n\n\" Oh gods.. I hope half you lot can work a blade better than you can work your brains.. Lets say that these men continue on their course what with the butchering and general foolishness. What happens? Lets see.. Gods become powerless and their angelic ilk become horribly impotent. Thats all well and good, but theres another problem. Not just gods are getting screwed over. \"\n\nThe woman crosses her arms over her chest and looks toward [TheMeanDM]. \" Think for a second. They were paladins. They know things about us that only our.. Lets say benefactors , would know. They're not batting for Pelor, if you catch my drift. Anything else is relevant, since we're obviously not dealing with more chaotic forces. And as for our problem.. Well, what happens our benefactors stop helping us? How long do you think that corpse will hold out before you're back there, screaming and crying while fire and brimstone consumes your flesh? \"\n\nLyra frowns. \" What kind of man would I be if I let some ****er decide my fate for me? I'm in, and once those guys are gone I'm back to my own business. \"",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Merrick cuts in looking directly at Damien. \"I'm afraid our sources have to remain anonymous, mister Thornblade. You wouldn't believe what we've had to do just to find all of you.\"\n\n That's the spirit, m'lady! the skeleton knight booms, raising one arm in salute at Lyra's perceived eagerness while Merrick simply groans.\n\nCrossing his arms over his chest Merrick speaks once more, his tone growing more dismal by the second. \"This is a war not only for our survival but your's as well. You may all ready be Damned and life for you is fleeting and pointless but we will aid you, supply you, by whatever means we can to help you gain revenge and maybe, just maybe, even break your curse. Our goals may be different but the enemy is mutual and we'd sooner see you used as our sword then slain by the Dasani, the Celebrant and the list of other nightmares you've managed to make enemies out of. So are you in or out?\"",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Thornblade shrugs, ignoring the outburst by Lyra. \"Anonymous, eh?\" he says, skeptical. \"I see.\" he chuckles ruefully. \" You make an excellent and persuasive argument.\" he pauses.\n\n \"Count me as an ally.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Seffbasilisk:",
"value": " Rashnahlkhan \n\nSpitefully turning his back on Isak in blatent rejection of him as a worthy foe, Rash claps his hands swiftly to each of his weapons, confirming thier presence, then turning a cautious eyes on the 'Paladins' he says \"I'm not a fan of playing henchman to any man. Combat though, is worth many costs. And Thornblade needs someone to stand face to face with his foes so he can oh so expertly insert a blade and ruin all the fun. I'm in, but I'll hold you to your offers of aid and supplies at the very least. Now give me a worthy target!\" ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Damien chuckles at Rash. \"Oh come now, Rash. Don't try making me look bad to these folks.\" he waves his hand at the new comers. \"You know I always let you beat on them for awhile before having my own fun.\" he grins.",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Isak Calmcacil \n\nThough he would have loved to drive his blade into Rash he held back for now, since now he knew he was on the same team as himself - and despite probably not being useful for much else, at least he might be good for taking a few hits for him.\n\n\" So you two... Paladins ... are hiring us to destroy those god-killing abnominations. \" He smirks as he points out the irony of the situation.\n\" What about the gods? It seems that we have some kind of leverage in our hands right here. At the very least enough to call in a few favours. Have you examined any of the ressources we could gain this way yet? To answer your question... getting revenge sounds too good to resist. I'm in. \"\n\n \n Spoiler \nNah, no need for that. I've been way too busy to post much the last few days anyway and I don't really have any frustration to vent off. Also, I'd probably have some problems hitting rash's AC (how much problems exactly is hard to tell without knowing what applies to him and what not).\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Merrick grins sardonically. \"If you mean divine artifacts from ancient times, priests capable of summoning forth deific monoliths and the like.. well you're going to be disappointed. We don't have any more grand armies we can marshal or vast armories for you to raid, not after Cimourdain's legions have crushed most of our brother and sister orders. One can only imagine what the priesthoods of the fouler gods are like at this moment. What we can do is supply you with information, safe houses, healing and magical assistance, weapons and armor we can commission for you and have built en-route by our artificers and finally we can get you close to your enemies. Close enough to slip a blade between their ribs.. if that'll even work.\"\n\nThe skeletal knight cringes at Merrick's words. You talk as though we're nothing but petty murderers. Our deeds are not to be so vulgar! This is, if anything, a glorious triumph that'll be sung from the heavens when the day is won! Merrick frowns at his compatriot. \"I wish I had your boundless optimism, Osteorus.\" Osteorus shakes his head and replies, Despair is the first step on the road to disappointment. Remember; valor, integrity, righteousness and sacrifice. Even our comrades here, cursed as they are, would cast their lot into oblivion if it meant striking a blow against the enemy. Is it fear or courage that compels them? I think it be the latter of the two. ",
"loss": true
},
{
"from": "human",
"prefix": "ZeroNumerous:",
"value": " Lyra \n\n\" Courage ?! That and a gold piece will buy you a bell to tie in your hair. No, I don't think a single one of us is doing it for anything less than revenge, hatred, or just the simple love of battle. We'd like some supplies before we get on with this. I assume those artificers are gonna charge standard market price, right? \"",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Renatus \n\nRenatus simply snorts contemptuously when the subject of the gods comes up. Honestly, he thinks, it sounds like I'm being approached by the wrong side here... ",
"loss": true
},
{
"from": "human",
"prefix": "Seffbasilisk:",
"value": " Rash \n\nGrinning in a grin more menacing then encouraging, Rash growls out \"A chance to fight God-slayers on equal terms? How could I pass that up?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " \"Currency is of little importance to us, at least from the likes of you all, anyway. What we can offer is incredibly sophisticated but it will take time and we can only afford to commission one for each of you. Whatever it is choose wisely. We'll send someone to fetch your requests from you later.\" Merrick looks to the other Paladin with an anxious expression and then back to the lot of you. \"For now though go find a place to hole up in town. We all ready have hiding places provided for you if you want and we'd ask that you stick together till we try to move you out of the city. There's spies and assassins everywhere , even among our allies.\"",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " The cloaked man lets out a low, sinister chuckle. \"Of course there are....\" ",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Renatus \n \"I no longer have any fear of death. A pity isn't it? Nonetheless, I do not welcome it, either. If any assassin wants to try to inconvenience the already damned, he is welcome to try, but don't expect me to make it easy for him.\n\n\"So I will go to your hiding place for now. But be warned, the price I will demand for my help will not be cheap.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " \"All of it will be paid in full.\" Merrick pulls a pouch from out of his satchel that looks seemingly empty and hands it to Damien. \"Careful with this.. It's more then you'd think.\" In addition he pulls out a small unmarked letter and hands one to each of you. \"Directions to a number of safe houses within the city. Don't lose them as we probably won't speak again for some time. Until then,\" Merrick gives you all a half-hearted wave goodbye with his hands and turns, taking his leave.\n\n Awfully rude, isn't he? his companion follows shortly in tow, his ethereal voice sullen.",
"loss": true
},
{
"from": "human",
"prefix": "Seffbasilisk:",
"value": " Rash \n \"Bah! More skulking around in the shadows. Where is the manly combat? The joyous battle? I tired of all this sneaking.\" Sliding his papers into his backpack, Rash leans in close to the shadowy member of the group and whispers to him.\n\nDamien: \n Spoiler \n \"I'm relying on you Damien. Find me foes to crush while we wait. I cannot merely sit and wring my hands like some woman. Once again, I turn to you. Find me someone, and somewhere that won't be noticed.\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "#Raptor:",
"value": " Isak \n\nHe takes a short, depreciatory look at rash. \" Theres a time for combat and a time to wait for further orders. A disciplined soldier can hold back when hes been ordered to lay low. \"\n\nWith those words he sheates his greatsword again before he takes a look at the letter with the safe houses.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 32: Darren vs. The BAM \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Darren - pup3k \n bayar - The BAM \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "pup3k:",
"value": " (1d20+1)[ 6 ] Lengthen message ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Initiative - (1d20+4)[ 9 ] \n\nI cant buy items yet since I am at school, but I will update my sheet later and tell you when I am finished...",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok. Finished with shopping.\n\n The BAM - Round 1 \n\nThe BAM starts in Y13 with 2 scrolls in his hands. He casts the magic from one scroll and drops the used scroll as a free action.\n\nthen he moves to T10. (Y13-X12-W11-V10-U10-T10).\n\nHis familiar is in one of his pockets...\n\n \n Spoiler \n Casted Shield from one scroll, having in the other hand a scroll of sleep.\n \n\n Stats: \n \n Spoiler \n\nHP: 13/13\nAC: 20, T: 15, FF: 16\nSpell slots: 5-0, 4-1\nShield: 1/10\n \n\n\nYour turn...",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nYou must state any purchases made between rounds.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " it is stated on my cheet, so stop being lazy and check it before...🫤",
"loss": true
},
{
"from": "human",
"prefix": "pup3k:",
"value": " I also have mine listed on my sheet, and I'll start in B13.\n\nDarren starts with his sword in one hand, a vial in the other and his shield on his back. He applies the contents of the vial to his sword, dons his shield and addresses his foe. \"Let us have a fair and honorable battle!\" \n\nActions:\n \n Spoiler \nStandard action, apply Oil of Magic Weapon to sword\nMove action, don shield\nSwift action, initiate Fighting Challenge\n \n\n\nStats:\n \n Spoiler \nAC:20\nHP:14\nFort: +2\nRef: +1\nWill: +2\n\nAttack Bonus: +6\nDamage: 1d10+6\n\nMagic Weapon duration remaining: 9 rounds\nFighting Challenge duration remaining: 6 rounds\n\nCurrent Position: B13\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by bayar \n it is stated on my cheet, so stop being lazy and check it before...🫤 \n \n\nIt's not a matter of laziness, it's a matter of the rules.\n\n\n \n Originally Posted by Bronz \n No need to list the value. But you do have to list what you bought. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM - Round 2 \n I can hardly call it a honourable battle with me the size and fighting strenght of a common tree stump against you, the paragon of death and destruction... \n\nCast a spell as standard action...\n\nTake a 5 ft step in T11\n\nMove action to retrieve a scroll...\n\n \n Spoiler \nMage armor on my ass.\nGot my expeditious retreat scroll out.\nSpeed scroll in one hand, knock out scroll in the other...\n \n\n\nStats:\n \n Spoiler \nHP: 13/13\nAC: 24, T: 15, FF: 20\nSpell slots: 5/5-0, 3/4-1\nShield: 2/10\nMage armor: 1/600\n \n\n\nAnd if it makes such a HUGE difference, I bought a scroll...spellcraft check to find out what it is...since I casted it in my first round...\n\nEdit: your turn...",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n \n Originally Posted by chilepepper \n ref chilepepper \n\nYou must state any purchases made between rounds. \n \n\nYou do not need to list all purchases made between rounds, just the ones made after the match post was set up.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by Kyeudo \n GM Kyeudo \nYou do not need to list all purchases made between rounds, just the ones made after the match post was set up. \n \n\nMy apologies for mis-stating the rule, however, it did still apply to this instance, since you posted and then purchased.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by bayar \n [roll0]\n\n I cant buy items yet since I am at school, but I will update my sheet later and tell you when I am finished... \n \n\nExcuse me for not skipping classes so I can play a PBP game...🫤",
"loss": true
},
{
"from": "human",
"prefix": "pup3k:",
"value": " Sorry about the delay in posting, Darren double moves to J13.\n\nAnd I bought some Potions of CLW (forget exactly how many, maybe 2?) And an oil of Magic Weapon.\n\nStats:\n \n Spoiler \nAC:20\nHP:14\nFort: +2\nRef: +1\nWill: +2\n\nAttack Bonus: +6\nDamage: 1d10+6\n\nMagic Weapon duration remaining: 8 rounds\nFighting Challenge duration remaining: 5 rounds\n\nCurrent Position: J13\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM - Round 3 \n\nI take a 5ft step to T12\n\n \n Spoiler \nReady an action to start casting sleep if LOS is established\n \n\n\nStats:\n \n Spoiler \nHP: 13/13\nAC: 24, T: 15, FF: 20\nSpell slots: 5/5-0, 3/4-1\nShield: 3/10\nMage armor: 2/600\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by bayar \n Excuse me for not skipping classes so I can play a PBP game...🫤 \n \n\n ref chilepepper \n@bayar \n Spoiler \n\nI don't know what the attitude is for. As Kyeudo said, \"You do not need to list all purchases made between rounds, just the ones made after the match post was set up.\" Since you posted in this match that you hadn't purchased items yet, you obviously were making purchases after the match was set up. Therefore, the rule applies to you. You had to state the purchases you made. BTW, petty guilt trips like that don't work on me, especially when they have no basis on what actually happened.\n\nAlso, concerning your last post, LOS is always established in this arena, but I'm sure you meant LoE.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " @chilepepper\n \n Spoiler \nYes, LOE...\n ",
"loss": true
},
{
"from": "human",
"prefix": "pup3k:",
"value": " Darren double moves to Q12.\n\nStats:\n \n Spoiler \nAC:20\nHP:14\nFort: +2\nRef: +1\nWill: +2\n\nAttack Bonus: +6\nDamage: 1d10+6\n\nMagic Weapon duration remaining: 7 rounds\nFighting Challenge duration remaining: 4 rounds\n\nCurrent Position: Q12\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n@bayar\n \n Spoiler \n Sleep has a casting time of 1 round. You can only ready standard or move actions. I'm sorry, I misread. You said 'ready to start casting' and that's okay.\n \n\n\nedited",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " I belive you triggered my readied action...So, I start casting a spell from a scroll on your turn and finish casting it on my turn.\n\n The BAM - Round 4 \n Quel kaima (sleep well in elven ...koboldian...)\nTargeting the grid intersection P12-Q13\n\nMake a will save.\n\nNot done.",
"loss": true
},
{
"from": "human",
"prefix": "pup3k:",
"value": " (1d20+2)[ 10 ] \n\nLet's hope this goes well...\n\nEDIT:\nThat was not well, g'night.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " well that was a close one 😁\n\nNow...to finish my turn...\n\nMove to R12, drawing my crossbow as a free action.\n\nDont think you can do preety much anything for 10 rounds, so...\n\n The BAM - Round 5 \nI shoot you in the eye with the crossbow (coup de grace you)...\n\n damage - (1d6)[ 1 ] \n critical - (1d6)[ 5 ] \n\nmake a fort save equal to 10 + the damage dealt (16...not bad...). Fail and die 😁\n\nStats: \n Spoiler \nHP:13/13\nAC:24 , touch:15 FF:20\nSpell slots: 5/5-0, 3/4-1\nShield: 5/10\nMage armor: 4/600\n ",
"loss": true
},
{
"from": "human",
"prefix": "pup3k:",
"value": " (1d20+2)[ 7 ] Stealth lengthen!! \n\nEDIT:\nWell, (not so) good game.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Yup, good game. The dice roller kinda screwed you up in this match...",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n The BAM is declared the winner and recieves the listed prizes! ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I don't know if it will change anything but Bayar, you can only draw a weapon during a move as a free action if you have a BAB of +1 or higher, so techincally your one move wasn't legal.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by Mavian \n I don't know if it will change anything but Bayar, you can only draw a weapon during a move as a free action if you have a BAB of +1 or higher, so techincally your one move wasn't legal. \n \n\nI could have drawn it in 10 rounds, since my opponent was asleep...so not making alot of difference. Noted for future matches.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Grall vs. Yoshi \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortise262 - Grall Greenskin \n Mavian - Yoshi \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I have a few items I may yet purchase depending upon various things.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Initiative: (1d20+3)[ 4 ] \n\nEDIT: Er, I don't think you have to worry about rolling... Glad I got that 1 outta the way, at any rate!",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yeah, the +4 Initiative bonus makes rolling unnecessary. I also ended up not making any additional purchases.\n\nYoshi - Round 1\n\n \n Spoiler \n\nOnce again applying my Carmendine monk bonus to speed for a 40 foot movement this round. Turn\n\nDouble Move: From M25 to D15, where I'll hide. (1d20+14)[ 22 ] Note this does not taken in the negatives for movement.\n \n\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6 *Note: Dam Red: 3/Lawful\nAC: 21, 19, 17\nPosition: D15\nShuriken: 12\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Grall - Round 1 \n Spoiler \nStart on M2\nMove to M8\nTake total defense as a standard action.\nUse Dodge feat against Yoshi.\n\nCurrent position = M8 \nHP = 12 / 12\nAC = 22 (touch 18)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Flipping through your character sheet, I happened across something that won't impact this round, but needs to be fixed.\n\nYour initiative is wrong, you should have a further -2 on it due to your musclebound trait.\n\n From Initiative: \n\n At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. \n\n From Musclebound. \n\n You take a -2 penalty on Dexterity-based skill checks and ability checks. \n\nI'll also grab an LoS check before my turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Mavian\n \n Spoiler \n\nNo LoS\n \n\n\n@Tortoise\n \n Spoiler \n\nNo Los\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 2\n\n \n Spoiler \n\nMove Action: D15 to H18 Hide Check (1d20+14)[ 22 ] movement not factored in.\nStandard Action: Ready an Action to wing a shuriken if LoS is established\n \n\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6 *Note: Dam Red: 3/Lawful\nAC: 21, 19, 17\nPosition: H18\nShuriken: 12\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Originally Posted by Mavian \n Flipping through your character sheet, I happened across something that won't impact this round, but needs to be fixed.\n\nYour initiative is wrong, you should have a further -2 on it due to your musclebound trait. \n \n\nGood call. I'll fix it after this match. I'd also like another LOS check before I go.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nNo LoS that I can see.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Grall, round 2\n \n Spoiler \nStart: M8\nMove Action: Move to N14 (as long as no LOS occurs during movement)\nStandard Action: Total Defense ( \" )\nDodge Feat is still active.\n\nEND OF TURN\n\nCurrent position = N14\nHP = 12 / 12\nAC = 22 (touch 18)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi\nAssuming no LoS\n \n Spoiler \n\nMove to K18 Hide Check - (1d20+14)[ 16 ] No negatives to add this time\n \n\n\nNot done, need a LoS check.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Yoshi\n \n Spoiler \nYou establish LoS, he is in N14. Are you crouching/crawling? If not, I would like to ask what allows you to hide.\n \n\n\nGrall\n \n Spoiler \nmake a spot check please.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " @ refs: \n Spoiler \n Spot Check: (1d20-5)[ 10 ] \nPlus a bonus listen check!: (1d20-5)[ -4 ] \n\nNOTE: I think that -5 is the right modifier, but my character sheet won't load right now, so I'll get back to you.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Seribo\n \n Spoiler \n\nThe ground above me is higher, hence I can treat it as low wall cover? The differences heights aren't really established enough to rule it any other way.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " @Yoshi\n \n Spoiler \nThe height in difference is only five feet... Well, I aint going to fuss about it right now. I allowed him a spot check and you see your target at the top of the hill between in the pass. You're not triggering any reaction as far as you can tell so you pretty much got a clear shot here.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Rest of Turn\n\nAttack: (1d20+6)[ 19 ] \nDamage: (1d6+1)[ 6 ] \n\nAnd I'm in K18\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 6 *Note: Dam Red: 3/Lawful\nAC: 21, 19, 17\nPosition: k18\nShuriken: 11\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " That attack misses.\n\nStart at N14\nCharging Trip Attack with Ranseur*\nEnd on M16, if I'm correct\n\nTouch Attack: (1d20+9)[ 27 ] \nSTR Check: (1d20+10)[ 20 ] \n\nIf I win, I get a free attack with Improved Trip.\n\n*EDIT: I meant Guisarme, sorry.\n\nEnd of Round for refs:\n \n Spoiler \nEnd on M16\nAC = 16\nHP = 12 / 12\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Trip Defence: (1d20)[ 2 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Follow-up Attack:\n (1d20+11)[ 23 ] (+2 if charge bonus still applies)\nDamage:\n (2d4+7)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Wait, what? What special ability or feat you have allows to make a follow-up attack? A trip is a standard action and no free attacks are mentioned in its description.\n\nEdit: indeed your right. Always thought it just prevented AoO and gave a bonus to the strength check. Well, in that case, this game seems like a match to me. Your attack bonus doesn't get the +4, but since your opponent is prone, he does get a -4 to AC, so it doesn't really make that much a difference. Also, yes I do think you get the +2 from charge since the description of improved trip says the normal attack functions as if you never made the trip attack.\n\n Winner be Tortoise. \n(Unless I am missing something?)",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nHe gets a free attack via Improved Trip feat.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Oops, I knew the 4 came in some way, but I forgot it was an AC penalty, not an attack bonus.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n \nAnd Grall wins, collecting all treasures hidden by map. X Marks the spot! ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Search Check: (1d20+1)[ 7 ] \n\nDid I find the \"X\"?",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Executor:",
"value": " High orbit over planet Bruschania, Isieles System, 1130 hours, \n\nThe HMS Royal Sovereign , the flagship of the Royal Navy, the flagship of King William V, in drydock in the Shipyard Ring of Bruschania. Fourteen kilometres in length, protected by fifteen feet of plated neosteel with a particle shield as the first line of defense. Armed with twenty-four of the dreaded 300\"/25 Mark VI naval coilguns in twelve double turrets. Propelled by the latest fusion engine, the Royal Sovereign was the largest, fastest for its size and most powerful capital ship in the entire Isieles System. Eight of these magnificent titans formed the core of the Royal Navy, along with 63 other 'capital' ships and hundreds of fairly unimportant orbital patrol frigates and corvettes, which combined gave Bruschania unparalled space dominance in its system. Today was the day the Royal Sovereign would take on its most illustrious commander and begin to expand Bruschanian might outside the five planets they controlled in their own system. Today was the day that the King of Bruschania took command of his flagship.\n\n\"OFFICER ON DECK!\" snapped the Master Sergeant as the automatic doors of the Royal Sovereign 's bridge slid open and in walked King-Emperor William V of the Bruschanian Dominion. On the command, the dozens of bridge officers and marines snapped to attention, rifles at their sides for marines, fists at sides for unarmed men. William was a Windoverian, a superbeing. Though William looked not a day over 30, he had in fact lived for 120 years on the planet. His thick brown hair, lean body and unlined face did not give this impression, it was only in his deep blue eyes that the ordinary Bruschanian could see into the ages of William's life. Though none of them knew it, the Windoverians were a product of a breeding program, done over hundreds of years by a secret society with the aim of producing a family that could properly govern a galactic empire. William was the latest product of this breeding program. His mother and father had been selected for each other, like fine horses, and he had been produced with the hope, like the hope of horse breeders, that he would inherit his parent's virtues. Nobody knew of any of this, certainly not William or his parents. But, just as his parents had been selected, eventually a mate would be selected for him and the program would continue. For now, William V was the King and this was his flagship.\n\n\"As you were,\" William commanded as he took his seat on a slightly raised dais in the center of the bridge. He settled into it comfortably and held his sheathed lasblade at his side.\n\n\"Sir, all ships are reporting ready for the warp jump. We are go for our first punitive expedition,\" reported the ship's commander from a chair on the right side of William. The king nodded.\n\n\"Duly noted. Helmsman, signal the Port control to open Drydock Doors D7,\" William ordered. The youthful lieutenant nodded and relayed the signal. In front of the Royal Sovereign , two massive doors opened up and revealed the great tapestry of space to the bridge crew. William smiled.\n\n\"Undock, power up all main engines and take us out helmsman,\" the orders continued. Inside the vast chamber containing the Royal Sovereign , there was a great roaring as the fusion engines powerful up and all the 14 kilometre, 2,000,000 ton ship began to move out into the vacuum of space. All around the huge Shipyard Ring that completely encircled Bruschania, similar doors were opened and the squadron that would accompany the Royal Sovereign and the King began to gather near to the flagship. Two Agincourt battleships, four Nelson battleships, nine Temeraire cruisers and a single Ark Royal carrier. All these ships formed a cloud of ships, soaring through space, with the Royal Sovereign in the center and the battleships and cruisers all around.\n\n\"All ships, jump to warp on my mark. You have the coordinates. Beginning countdown: T-minus 5, 4, 3, 2, 1... MARK!\" the commander roared, and all the bridge crew were struck by a sudden jolt as the ship activated its warp drive. A silent boom echoed all over the planet, and the squadron was gone.\n\n-----\n\nBarely an hour later, the ships dropped from warp and William came, perplexed, onto the bridge, buttoning up his red tunic as he entered and sat down, staring at the main viewscreen which showed several ships of an unknown design\n\n\"What has happened? I was told we would be at high warp for at least two days till we reached our destination?\" William asked, narrowing his eyes at the unknown ships.\n\n\"Our scanners picked up those ships. We couldn't just blast through them at warp, or both of us would've been destroyed. So we stopped,\" The commander reported, chewing on his tongue.\n\n\"What's the matter Horatio? You look nervous,\" asked the King\n\n\"Sir, the ships are approaching us,\"",
"loss": false
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " The fleet was assembled in the dark between the stars. Here, on the edge of Imperium space, the Great crusade was beggining in earnest. Seventeen Battle Barges, each one a flagship of one of the Space Marine legions, surrounded the form of the Emperor's flagship, the massive Terra Supremus Cruisers, battleships, and escorts drifted on the perimeter, ensuring the absolute security for the meeting of Mankind's greatest leaders.\n\nAnd aboard the bridge of Terra Supremus , were gathered the elite of the elite: The commanders of the Imperial army, a few select champions from each legion, and, of course, the Primarchs and the Emperor himself. It was truly a stirring sight: The Guardsmen, coming barely up to the chest height of the Astartes but nevertheless proud and alert in their uniforms, medals glimmering on their chests. The Space Marines in heavy ceramite plate, each in the color of his legion, each a marvel of science and a testament to the Emperor's skill. Ten feet tall, massively muscular, hard eyed and fierce, they were warriors the likes of which humanity had never seen, engineered to be the perfect weapons of war.\n\nThe Primarchs themselves stood on a raised platform with their Father, the Holy Emperor. Each one was marked in some way, each one a piece of his Father, some aspect of the Emperor's divine greatness. Here was Red-maned Russ, barbaric and fierce, the avatar of zeal for life and battle. Cyclopean Magnus, his single eye glittering with vast intellect and psychic potential. Or Angel-winged Sanguinius, his countenance more beautiful than any seraphrim crafted by artist's brush, his face calm and resolute. These and fourteen others stood about the Emperor himself, a figure who towered above even his sons, armored all in gold, his eyes unreadable.\n\nThe moment was solemn, for they knew this might be the last time they were all together again, this strange and curious family that had been forged by the hand of their Father, crafted to bring his vision to the stars, to reunite humanity into a single glorious whole. And from thence the universe would be within their grasp. It was a thing of wonder to be there, to know that this was the beggining of a new age, when the warriors assembled here would bring light to the universe, and allow humanity to transcend its limits, to pass beyond its frailties and allow the seed of divinity that was its racial heritage to flourish and grow.\n\nAfter what seemed like an eternity of silent communion, the Emperor nodded. As once, the primarchs drew their weapons, each of the mighty warriors dropping to one knee as the Emperor spoke. His voice was soft, yet such was its power that no man could resist it. His was the voice as absolute truth, and every word he spoke was as holy writ.\n\n My sons... I have never been more proud than on this day. We are the harbringers of a new age. Too long has humanity been shattered by the whims of fate. Today is the day when humanity refuses to accept those whims any longer. We will chain fate and bend it to our will. The broken pieces of humanity shall be welded anew into a glorious whole. Where ignorance and supersition lie, we shall drive them out with the light of reason. Where Xenos attempt to keep us from our destiny, we shall vanquish them. Where our bretheren refuse to see reason, we shall show it to them. You are my children, and together we shall make this universe into a realm of transcendant wonder. But we have much work to do. Now is the time. Go forth and conquer, my children, in the name of Humanity, in the name of our dream. \n\nSuch were the Emperor's words, and all within the vast audience hall gave a great shout. As one, the Primarchs rose, exchanging farewells with the Emperor and with their brothers, as they moved back to their ships, readying to break off into smaller groupings. The Emperor had decreed that the Primarchs would move in four groups: consisting of four legions. The Emperor himself would hold his own battlegroup in reserve, ready to move should any of the other groupings need quick reinforcement. The better part of the Imperial Fists were also held in reserve. Experts beyond compare in fortification, the Fists were assigned to be ready to pacify conquered worlds. Rogal Dorn himself was to stay by the side of the Emperor and aid his battlegroup, an honor that had offset the irritation of being held from the front lines.\n\nThe Emperor watched as each group splintered from the main fleet, each flagship surrounded by a cloud of lesser vessels. When they had gone, he smiled. Though he was sad to see his sons go, and his father's heart worried for them, his confidence was absolute. His godlike intellect and will had been bent towards forging these tools of war, and He knew they would not fail Him. He had pride in his sons, and he knew they, too would perform as He had intended.\n\n--------------------------------------------------------------------------\n\nThe fleet made contact just after dropping out of warp. The four Primarchs leading this part of the Crusade remained in constant contact, and were now conferring over holographic communication screens.\n\n Do we have confirmation of what we suspect yet? Asked Sanguinius, his voice soft and mellow. Of all the Primarchs, he was the one whose soul was, perhaps, closest to the Emperor, and many of the others almost naturally deferred to him, or at least gave his sage council more ear than they would to most.\n\n We do. The ships appear to be of Terran extraction, though the Mechanicus' preliminary analyis indicates curious archaisms in design, the technologies appear quite advanced. Thus spoke Ferrus Manus of the Iron Hands. Of all the Marine chapters, his was the most interested in technology and had the best relationship with the Magos of Mars.\n\n We are to proceed with the Emperor's primary directive, I presume. Still, I will order a compliment of ships ready to bring down the shields for teleport assault should they become hostile. Alpharius, youngest of the Primarchs spoke now, cunning and precise.\n\nOnly Night Haunter of the Night Lords said nothing, tall, gaunt-eyed and grim. he only looked to Sanguinius and nodding, indicating that his forces stood ready should they be necessary.\n\nSanguinius turned, and gave a the order, swiftly, the Adeptus Mechanicus began to broadcast his signal to the lost children of Terra.\n\n I am Sanguinius, Lord of the Blood Angels, and I come to you in peace and brotherhood, in the name of the Great Uniter, the Immortal Emperor of Mankind. ",
"loss": true
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{
"from": "human",
"prefix": "Executor:",
"value": " William regarded the curious design of battleship through the viewing screen with some interest. They looked like vast baroque castles soaring through space. Primary armament seemed to be batteries of various weapons along gun decks on the broadsides, along with energy turrets and a single cannon of some sort at the prow. Much different that the Bruschanian designs, which relied on casemates, barbettes and armoured turrets mounted mostly with coilguns and turbolasers.\n\n \"Sir, they're hailing us,\" \n\nReported a comm. officer, turning in his chair to look up at the King.\n\n \"Bring it up on screen\" \n\nWilliam replied. He was instantly taken by the human yet unfamiliar aspects of the face he saw. Generally humanoid, yet pale as the moon and with a pair of feathered wings folded behind it. The King dutifully listened to the message, then stood up from his chair, straightening his tunic as he did so, and walked down closer to the viewing screen.\n\n \"Hail, and well met, Lord Sanguinus of the House of Cruor Angelus*. I am William of the House of Windover, King of the Dominion-Planets of Bruschania. We have left our home planet in a punitive expedition of exploration, to seek out new planets and new star systems in this vast galaxy, for our own empire. You look to be a strong race of humanity. I would meet with your... Emperor, as a fellow King, to negotiate relations between our races\" \n\nAs William finished this message and waited for the response, he nodded to the Gunnery Officer, to begin targeting procedures and raise shields, just in case negotiations took a turn for the worse.\n\n*Latin for Blood Angels. Bruschanians have genetic memory of that language and call it \"Noble Tongue\" . The nobility use it for family names 'n such.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " The high commander of the Air Caste fleet Kor'lis, Sao'li'ais, looked out upon his fleet from the command center of his mighty Hero class warship, the Sor'la, and marveled at the power brought to bare in the name of the Greater Good. Though his Hero class was not the largest of ships it came supplied with a mighty prow Gravimetric launch cannon, that promised destruction for those who would oppose the Tau in their glorious mission. The Explorator fleet Kor'lis comprised of a bulwark of the Tau fleet, though there were still many ships left behind to defend their worlds if need be, an awe inspiring array of ships, each crewed with air, fire, water, and earth caste. Sao'li'ais was, like most of his caste, tall and gaunt, with a membranous flap of skin between his arms and his chest, proof his people once flew by their own power before the Great Unification. brought out of his ruminations by another member of his Air caste he turned to him as he spoke. \" Great High, the ships are preparing to launch as we speak, they should be ready very soon \" Sao smiled at this, truly his people were about to set upon a great journey, and they would bring the Greater Good to the whole of the galaxy, and the universe. \" Very well, tell me when we are ready to leave, I would have a word with the Master Pyre \" Yes Great High \" responded the Lower High, and he scurried off to prepare to set off.\n\nWith that Sao headed to the Master Pyre's battle chambers, where he was no doubt preparing his Fire Caste for any upcoming battles. As Sao entered the the battle chambers, the sound of training excercises and fire practice resounded, and the Great High soon found the Master Pyre, a one Kar'lia'lo. Sao approached the Master Pyre and spoke \" Greeting Master Pyre \" he said, using the honorific as was custom among the higher ups. the Master Pyre, though a high standing Fire Warrior, was not the highest, that title belonged solely to the Grand Flame, Shar'sia'lai. \" Greetings Great High, what brings you to my Battle Chambers \" \" I wanted to inform you we will be leaving shortly, so you had best prepare for transit \" Thank you Great High \" he responded, and, satisfied, Sao headed once again to the command center. Upon his arrival the Lesser High spoke \" We are prepared Great High \" \" Good, take us to transit speed \" Sao responded \" Yes, Great High \" responded the other as he once again scurried off. soon they were traveling in transit and arrived at their destination after a few hours.\n_________________________________________________\n\n\" Great High \" spoke one of the bridge crew \" There are some ships approaching, they appear to be Gue'la(Human) in make \" \" Attempt to open a frequency with them, and summon the Deep Lord of the Water Caste \" he summoned the Deep Lord because, though he had a member of the Water Caste as a diplomat, he felt in this situation he could only afford the best diplomats \" Yes Great High \" and so the channel was opened, and they awaited only a reply.",
"loss": true
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{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " Sanguinius nodded, pleased. They were indeed of Terran abstraction, obviously human. A good omen, to find Terrans first. Though they were created for battle, the Primarchs each knew that destruction was not the ultimate goal of the Crusade, but growth... rebirth. The creation of a new Imperium among the stars. Before turning to speak once more with the King of this newly-discovered group of lost children, he gave the signal for his Astropath to relay the news to the Emperor.\n\n Your proposal is most acceptable, Lord William. The Emperor, I am sure, will be most overjoyed to hear of your realm's survival. It is our purpose as well to bring more planets into the grip of Humanity and to restore as one the long-sundered shards of mankind. \n\n---------------------------------------------------------------------------\n\n\nA short warp-jump away, aboard the Emperor's flagship, a messenger brought news of Sanguinius' first success. He smiled to himself as He ordered the ships under His personal command to ready for warp transit. This, He vowed, was but the first of many pockets of humanity He would reunite. He looked out at the stars as the fleet readied itself, thinking how best to deal with this King William... The idea of an entrenched royalty suggested that diplomacy might be the best tact here. Few people took quickly to the idea of surrendering a long-held monarchy, even to a being as impressive as the god-like Emperor of Mankind. He was sure, however, that with time they would see the wisdom of joining with the Imperium.\n\n------------------------------------------------------------------------------\n\nMagnus the Red, the cyclopean leader of his Thousand Sons, stood on the bridge of his battle barge, the ships arranged in a wary battle formation. Over the communication screen, the four primarchs discussed the best path to take.\n\n They're Xenos , growled Leman Russ of the Space Wolves, his eyes alight with a desire to close for the kill We should strike before the treacherous bastards have a chance to launch an assault on us. \n Scans as yet indicate no hostile actions, though shields are raised. Firing solutions have been plotted, weapon batteries are charged. Intoned Perturabo of the Iron Warriors, his voice reserved and stoic.\n\n A transmission is incoming... it appears to be a peaceful hail. quoth Corax of the Raven Guard Patching it through now... \n\nThe four listened to the transmission, At length, it was decided to respond peacefully, at least for the moment... though Russ' acceptance was mistrustful at best, and he ordered his ships ready for immediate assault should anything go awry. It was Magnus who spoke in response. He did not wish to provoke an unnecessary fight, but the mission of Mankind to claim new space would not be stymied.\n\n Greetings Xenos species. I am Magnus the Red of the Imperium of Man, and representative of the Emperor. What is your purpose in this region of space? ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " The Great High was excited to find that the Gue'la were taking a peaceable approach, though he knew of their readied weapons, he sighed and knew it was to be expected. Only once before had the Tau met the Gue'la, and it had resulted in bloodshed, for the Gue'la had been highly xenophobic. That was centuries ago and the exact parameters surrounding the contact were uncertain, but in the end it did not matter. Greetings Great Magnus, I am Sao'li'ais of the Air Caste, I am the Great High of this explorator fleet, Kor'lis, we have come in an expedition of exploration and peace, to advance the Greater Good for all. This is the Deep Lord of the Water Caste, the highest diplomat in the fleet, and this is the Master Pyre, of our Fire Warrior detachment, the leader of our honorable Warriors on the fleet. he said gesturing to the Deep Lord and the Master Pyre respectively. What is your quest in this region of space Honorable Magnus? Sao spoke as regally as he could, hoping that there could be a peaceable end to this engagement.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " Magnus looked through his single cyclopean eye at the blue-skinned creature on the communication screen, pondering his words for a moment. He wondered at the obviously advanced technology displayed by these creatures -no doubt the Adeptus would enjoy getting their hands on some of that, given half the chance. After a moment's though, he decided it was best to continue to attempt peace... better to let the non-hostile Xenos species alone, at least for the moment. There were too many unknowns, the Imperium still fledgling, and there were likely to be many species who could not be so reasonably bargained with.\n\n[ I am the Primarch of the Thousands Sons Legion of the Adeptus Astartes, the elite warriors of the Imperium of Mankind. Our purpose here is to expand the dominion of Mankind, bring new worlds into our fold, and reunite the lost colonies of our species. ",
"loss": true
},
{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " At about the same time, but far, far away in the Argentus system, a different Empire is celebrating their latest accomplishment. In the rings above the fifth planet of that system, a spidery web of shipyards and space stations cradles an enormous, dagger-like ship: the recently-finished Imperial II -class Star Destroyer Avatar , along with skeletal frames of half a dozen more of the kilometer-and-a-half long ships.\n\nCasting a shadow over a large portion of this impressive array is a much larger ship, dark grey in color and resembling nothing more than cityscape set atop an enormous arrowhead, smaller vessels floating about it like scavengers around a blue whale. This is the Answerer , flagship of the new Imperial Navy, and the place from which Emperor Jeroff Carsus is addressing his soldiers as he commissions the new destroyer below.\n\n \"Citizens, today we celebrate your contribution to our great society by officially commissioning the Avatar , the product of your hard work and Imperial Will. It was thirty standard years ago that the Space-Time Event brought us to this strange new galaxy; many of you were not even born then, but you still know our roots. We are descended from the great galaxy-spanning Empire of Palpatine the Great, brought by chance or fate to this galaxy as a beacon of order and might, in accordance with the First Emperor's vision. We began as soldiers, a fleet lost in space and time. Today, we have established dominion and civilization over five systems, pacifying and educating the primitive natives of this galaxy so that they may share in our New Order. And today, we celebrate another tool in our quest to enlighten all worlds with the wisdom of Palpatine: this vessel, the Avatar . With it, the Tenth Imperial Fleet is completed, ensuring our continued expansion and security. Be proud, citizens, for your contribution to galactic order and well-being. Be proud, soldiers, that you are the successors to the greatest civilization in the universe. Be proud, people of the Empire!\" \n\n***\n\nA few hours later, after a brief formal commissioning ceremony and a reception in which the Answerer 's bridge crew was obliged to partake, the Imperial flagship flies through Hyperspace on it's return journey to the capital on New Imperial Center. Emperor Carsus, a surprisingly fit man in his early 70's, sits comfortably in the ostentatious crimson-draped throne room, flanked by a pair of naval troopers in matching uniforms while discussing policy with his right hand, Lee Oemani. The thin, urbane Oemani, twenty-five years Carsus's junior, also wears black, although of a significantly more formal and showy cut than his Emperor. Lee Oemani, or Darth Noctus as he had renamed himself, had once been an Emperor's Hand: a spy trained in the Dark Side of the Force. Noctus's force abilities have proved invaluable to the new Emperor in this new galaxy, and as the last of the Dark Jedi tradition after the bizarre time-warp that brought the Galactic Empire here, has proclaimed himself Dark Lord of the Sith. Emperor Carsus holds a dim view of cults and spirituality such as the Sith, but recognizes Noctus's value to the Empire, and holds him in a position of Imperial Knight, much the same as his predecessor had held the treacherous Jedi Darth Vader.\n\n \"...And that concludes the report on the Dramatic Exposition, your majesty. A fine cultural event, all-in-all,\" Oemani finishes.\n\n \"Good, good,\" agrees the Emperor. \"Now, what is the status of the latest reconnaissance mission?\" \n \"I Squadron should be arriving at their first destination in a matter of hours, my lord. Probes indicate a high probability of habitable worlds, and a moderate probability of sapient life.\" \n \"Yes...and which of your apprentices did you send along?\" \n \"I did not say I sent along any attachés, my lord.\" \n \"I am aware, Oemani, but just because you can use the Force, it doesn't make you any less predictable.\" \nDarth Noctus smiled in genuine amusement at that. \"Yiru and Krayt, your majesty. A balance of scientific inquiry and military knowledge, as per your policy.\" \n \"Fine choices, Darth Noctus. Have me alerted as soon as a report comes back.\" \n\n***\n\nLight-years away, a pair of Imperial Star Destroyers and their accompanying ships, each bearing a team of scientists and explorers as well as a curious Dark Jedi, appear above a previously unknown (to the Empire) world, where they find...\n\n((Anyone who wants to do first contact with the Empire can jump in here, with a populated planet or just a group of ships. I decided not to crash the 40k party in the interest of variety. If no one feels like it, though, I guess I can just claim another planet. Heh.))\n\n***\n\n(Notes: Argentus V is a ringed, aquatic world similar to a temperate Neptune, in a system very close to the capital of New Imperial Center. Its asteroid ring is the location of the Galactic Empire's main shipyards.)",
"loss": true
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{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Above the Tau Rimworld Tu'an, a couple of new stars twinkle into existance\n-------------\n\nOn a not-too-far-away Hero class starship, the Great High of the worlds stand-in fleet, Kia'chi, along with his companion the Kroot Shaper, Grallk, stand at the ready, already having received news of the approaching ships. As they drew nearer Kia'chi gave a nod to his crew. and communications opened. Greetings unknown vessel, this is Kia'chi of the Tau Defense Fleet, Keor'lar, what is the nature of your journey here? With that Kia'chi awaited a response from the unknown and, he thought oddly shaped, vessels.",
"loss": true
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{
"from": "human",
"prefix": "Executor:",
"value": " \"I am glad we could come to an agreement on this, Lord Sanguinus. Will your Emperor be coming to negotiate with us here or will you upload the Emperor's coordinates to our astrogation facilities?\" \n\nWilliam said, smiling in pleasure that the first encountered race outside the Isieles had not only been humanoid, but friendly. He nodded again to one of his officers to stand down the gunnery crews. In the vast gulf of space, the multi-kilometre vessels drifted closer, the utilitarian design of the Bruschanians contrasting with the baroque monsters of the Imperium.\n\n---------\n\n \"Urgh, patrol duty,\" \n\nComplained Captain John 'Jackie' Fisher, a man of maybe 30, and captain of the HMS Exeter , an Agincourt class battleship. His lonely vessel glided along, silhouetted by a enormous red and pink nebula, a single island of life in a vast dead void. The battleship was assigned a patrol along the outer limits of Bruschanian space. Whatever for, Jackie could not guess. The space of the Isieles sector was totally dominated by the Royal Navy, they hadn't a single challenge since the Trans-Planetary War of 1852. True, the first expedition outside their space was going on. But that was lightyears beyond the Isieles system. What threat did the Bruschanians really have in their own dominion?\n\n \"Ummm, sir, sensors have picked up a ship. Several actually. One long and thin, the others rather triangular, like daggers,\" an officer reported from his console on the side of the main bridge. Curious, Jackie stood up and ordered it enlarged on the main view screen. Just as the man had reported, several ships, all dwarfed by the Exeter at around a kilometre in size, each. One was long and thin, with a prow-mounted cannon of some sort, the others were triangular and dagger-shaped, with the primary weapons mounted in barbettes along the sides of the superstructure. Most curious.\n\n \"Helm, begin a cautious approach of the ships. Navigate so that we're in optimal postion for raking fire into their stern if they turn out to be hostile. Let's see what's out there,\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Not 5 seconds after the message had been sent than another member of the bridge crew spoke up Great High, there's something you should see What, are they charging weapons? Kia'chi questioned, and beside him Grallk spoke up, his avian voice clicking and hissing, much in the manor a human might perceive a parrots speech I believe he refers to the other group of ships that have just shown up. said Grallk in his scratch birds voice Other ships? curious, send them the same message we sent the others, hopefully this will be sorted out quickly replied Kia'chi in a sonorous tone, then almost as an afterthought if this goes wrong, things could get ugly, call in some support, a few more Hero's, Explorers and Defenders. the crew officer nodded and turned back to his work, as Kia'chi hoped that this wouldn't turn bloody.",
"loss": true
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{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " Sanguinius breathed a sigh of relief. It looked as though battle was not to be joined, at least not at the present. It was well. Though he was born and bred for bloodshed, he would prefer to spend his rage on mankind's true enemies. His father had always taught him that conflict between humanity, even when necessary, as had been his campaign to reunite the warring factions of Terra. It was better to bring the humans into the fold by diplomacy than force, both in terms of the Imperium's ultimate goals and purpose and in terms of the immediately practical.\n\n The Emperor's flotilla is on its way to meet with us here at this very moment. He will arrive shortly. It is good to me, as well, that we can begin to bridge the gap between our sundered peoples in an amicable fashion. \n\n-----------------------------------------------------------------------------\n\nIt was several hours later that the Emperor's ship dropped out of the Warp, the massive, baroque Terra Supremus looming like a vast castle transplanted into space. After a short burst of communications between the Imperium ships, the Emperor himself sent a message to William's vessel.\n\n Hail, Lord William. I am the Emperor of Mankind and lord of Holy Terra. It lifts my heart to see other members of humanity have survived among the stars and begun also the mission of establishing our species as a presence on the galactic scale. It gives me hope for our future. I hereby invite you aboard my vessel to discuss terms of peace and alliance between our realms. \n\nEven as the Emperor spoke, His mind was already planning. Yes, if his suspicions were correct, and judging by the amount of the material these\nBruschanians possessed, their domains were too vast to be pressured into submission. Better to form an alliance with them. In time, they would come under the benevolent rule of the Imperium. And time was something the Emperor had plenty of.",
"loss": true
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{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Sao pondered the large mans words, and responded, again attempting as a regal a bearing as he could. We would have your leader meet with the Council of Castes, our leaders, so that we might further discuss future plans that would benefit us all, for the Greater Good of all. He hoped that he the warrior's words were not meant as a threat, and attempted to spark some mutual faith that they could work with.",
"loss": true
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{
"from": "human",
"prefix": "Executor:",
"value": " At the Emperor's behest, William soon found himself in a tiny shuttle bridging the gulf of space between his flagship and the Emperor's. He was enthralled by the detail of the design of the enormous baroque ship, all the tiny carvings of angels and gargoyles and fighting men. A huge hanger bay door opened, admitting the Royal shuttle into the monstrous ship. The Bruschanians within couldn't help but feel a small sense of forboding as the doors closed behind them.\n\n------------\n\nSeveral minutes later, the doors of the enormous crystal dome that served as the Terra Supremus ' bridge opened and a double line of ten Redcoats entered at a brisk march, gauss rifles shouldered. These were the elite, the Royal Guard Grenadiers, who formed the personal guard of the Windoverians. Their tunics were crisply ironed, and red as blood, and their facings gold. Pith helmets gleamed upon their heads, covered with white cloth. Though they looked ornamental, the helmets of Redcoats actually could stop a bullet and had an advanced computer system, which fed information to the Redcoat through an earphone. The Grendadiers formed a double-ranked formation in front of the Emperor's throne as King William entered the door. He put his guards at ease, and they stood with rifles at their sides, relaxed yet ready to move on a moment's threat. William himself looked regal in his red dress tunic, and not paticularly imposed by the golden-armoured figure before him.\n\n \"Glad to meet you in person Emperor. May I presume you wish for an alliance? And perhaps trade between our nations?\" ",
"loss": true
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{
"from": "human",
"prefix": "The_Snark:",
"value": " On the very outskirts of the system, blue lines in space form. The largest is over four kilometers long, the smallest an eighth of that size. They linger for a second before abruptly widening upwards into flat patterns in space. Most remain square or even rectangular, but the largest stretches up and up until it forms a blue grid twenty kilometers from top to bottom.\n\nWith the occasional flash of light, the grids move steadily backwards, revealing stationary ships. The effect makes it look as if the ships are not moving at all, but merely allowing something else to move it by moving doors around it. As each grid clears the end of its ship, it halts, then snaps back to a one-dimensional line and fades away, leaving the Third Exploratory Fleet—or this part of it—hanging in space.\n\nCommander Marai Takeyn had only a few seconds to contemplate the vista spread out before her with all her considerable senses before she had to return to her duties. It was a pity. The view was of that stark variety found only in space, the sun shining harshly across millions of miles and glaring of the planets and solar bodies, too. The rest of the crew had even less time to appreciate it, and they couldn't fully grasp the scope and distance of it, either.\n\nIt was a shame, she thought. But such was life.\n\nIn just a few seconds, she has transmitted the necessary orders throughout the ship. The scout flights launch first and begin circling out in a wide pattern, using passive sensing only—they didn't want to seem overly aggressive. A few of the other craft launched afterwards, forming an escort position around the capital ships along with her complement of middle-sized frigates.\n\nIt was not the most imposing of fleets. She'd left the bulk of her firepower in deep space. Her own mothership was of an imposing size, but lacked the firepower to match, and while the cruiser and pair of destroyers that flanked her were powerful, it was not a force that could stage a planetary invasion of any serious sort. The frigates and strike craft escorting them were few enough that they were clearly just that—an escort. She had more fightercraft in the launch bays, but overall it was little more than a third of her force. Enough, she judged, to fight a retreating action, or to hold off long enough for the rest of the fleet to arrive. Still, it was risky. She knew Brand Gabel, one of the other Unbound, wouldn't approve. She didn't know about Evelyn—the other woman was more cautious. But she'd chosen to send Marai, which was perhaps a vote of confidence in her view.\n\nIt didn't really matter. This wasn't an attack force. This was a diplomatic mission, not an invasion, and if she had been ordered to take a full fleet she would have refused. Signals had been detected from this planet, signals that could only indicate the presence of intelligent, and advanced, life. It wasn't the only source they had detected since arriving, but it was the closest, and after a month, they were finally making contact. Marai had no intention of bringing a full-scale battle fleet to the first contact. She would have come alone, were it not for the half a million passengers in stasis aboard her ship.\n\nShe ordered an active scan of the planet that looked to be the source of most of the signal traffic, to announce their presence, and sat back to wait. They would have noticed her presence by now, and would be busy concocting a response. What that response would be would give her a good idea of how to address them... or whether they should prepare to leave the system.",
"loss": true
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"from": "human",
"prefix": "WhiteKnight777:",
"value": " The Emperor rose from his throne on the bridge as William entered, towering high above even the Windoverian. He stepped down from his throne, nodding respectfully to the monarch. His armor was pure, burnished gold and His eyes seemed to glow with an inner fire. He released, just slightly the holds he normally maintained about his psychic strength, and a nigh-visible sense of power and presence radiated out from his form as he approached the Bruschanian monarch. Flanking the approach to the throne was a double file of the Emperor's own Custodian Guard, the proto-astartes, vastly strong and armored in elaborately constructed ceramite, holding spears capable of discharging blasts of deadly energy. They wore conical helmets that masked their faces, giving them a grim, imposing visage. The Emperor nodded once more at William's comment, and began to speak\n\n Indeed, that is my purpose. It seems to me beneficial that our people should form an alliance and commence trade between our planets. We have much to offer - farm goods, staples and suchlike as well as numerous advanced technology. The Techmagos of Mars, in particular would, I'm sure, be delighted to examine some of the devices you've developed in your isolation.\n\nI also think it wise that we form an alliance. We, after all, are both human, and it benefits us to agreed to help defend one another, given that there are so many Xenos species in the galaxy. We shall find no greater allies than those among our own species, whose natures, motivations, and cultures we understand best, being, after all, derived from the same stock. I will not lie to you: My entire purpose in coming to the stars is to exalt humanity. I know, more than any other the potential our race holds. If we have the strength of will and the strength of arm to claim it, it is our people's destiny to one day rule the stars as masters of the very fabric of creation. \n\nComing from other lips, these words might have sounded trite or overdone. However, when the Emperor spoke them, it was as if one could see them coming to pass. Instinctively one knew that the being before them was human, and yet something more... He was the sum of humanity's best, the avatar of mankind's unlimited potential.\n\n---------------------------------------------------------------------------\n\nAstropaths in the Sol system had detected a large number of minds moving towards the cradle of Man, and thus it was when the Hiigarans entered they found themselves greeted not only by the Imperial Fists' flagship, but by an entire fleet group that had been hastily reversed out of the Warp, moving to the Sol system to cover against attack. It was Rogal Dorn himself who sent out the message to the newcomer fleet.\n\n Attention unidentified fleet: This is Rogal Dorn, Primarch of the Ultramarines chapter of the Adeptus Astartes, representing the Emperor of Terra. State your business in this system. \n\nSo far the fleet was non-hostile, but Dorn's voice was terse and clipped, and he was ready should the enemy prove hostile. Unknown forces appearing so close to Terra put the Imperium forces on high alert.\n\n---------------------------------------------------------------------------\n\nMagnus conferred with his brother Primarchs briefly before giving response to the Tau's message. Russ was still in favor of opening hostilities... he brandished his axe fiercely as he proudly proclaimed his Space Wolves would have the head of the enemy leader to bear back to the Emperor before the enemy fleet knew what had happened, but in the end cooler heads prevailed. Thus went Magnus' response.\n\n We will relay your proposal to the Emperor, and we will transmit to you his response as soon as He gives it. I cannot speak for His will, but for now let us be at peace. ",
"loss": true
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{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " Orbit above Tu'an \n\n\"Captain, starship sighted in orbit around the planet. They're hailing us.\"\n\n \"Hmph.\" The captain of the Imperial Star Destroyer Vengeance , a heavyset man with the type of mustache ancient Terrans might have associated with a police officer scrutinized the communication's officer's duty station over his shoulder. \"Real-life starships. I was starting to think this backwards bloody galaxy might be empty of everything but savages. Send identification back and show that we're on an exploratory mission for the Galactic Empire.\" \n\n\"Captain,\" a sensor officer said from across the bridge, \"Another ship has appeared. They're moving into flanking position behind the squadron.\"\n\n \"It is an ambush,\" interjected a large, robed man from beside the captain's usual duty station above the rest of the bridge. Krayt is a Sith in training, large, athletic, and skilled with the lightsaber and telekinesis. He is also notoriously stubborn, refusing to answer to any name but Krayt, an obvious nickname. This is even after Darth Noctus explained that there had already been a Darth Krayt, and he would need a suitable moniker if he aspired to lordship. Krayt can, apparently, care less.\n\n \"We must counterstrike immediately.\" \n \"Don't be daft,\" responded the captain. How would these people even know who we are. Nonetheless, form up in attack position on the interloper. They could be pirates.\" \n\"Sir, the interloper is a twelve kilometer-long battleship.\"\n \"Oh. Well, have the Venator form up in attack position, and we'll keep an eye on the polite cruiser. And calculate a jump to lightspeed for the fleet just in case.\" \n\n***\n\nThe Tau vessel receives a formal message identifying the ships as Imperial Star Destroyers Venator and Vengeance and escorts, on an exploratory mission on behalf of His Imperial Majesty Jeroff Carsus and the Galactic Empire. Seconds afterward, they receive a query about the identity of the battleship.\n\nThe Exeter , on the other hand, simply gets a query about their identity, and a warning to cease hostile maneuvers as one of the dagger-like ships swings its bow to follow their movement, two dozen smaller ships moving into a defensive array around the pair of destroyers.",
"loss": true
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{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " As the Great High Kia'chi hears the message given and ponders it over, he then contacts both ships with a message Perhaps we should all meet in person, so as to better facilitate communications. \n\n\n-----------------\n\n\nMeanwhile, another Great High also processes a message given and responds as thus. Indeed, we shall contact the Council of Castes as well as the Race Lords, heads of all the other races that compromise the Tau Empire, we hope there will be much good will between us, for the Greater Good. and with this he ended the transmission and gave a sigh as he went about the task of contacting all the various Lords of the many races that made of the Tau Empire.",
"loss": true
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{
"from": "human",
"prefix": "The_Snark:",
"value": " The sensor pings revealed a curious anomaly only moments before the communication arrives, but moments were all the commander needed. The ships were curiously close by. Given that the inhabited planets were not all on this side of the system, that seemed... curious, to say the least. It was as though they had been expected. Perhaps they could detect hyperspace signatures from a greater distance than Hiigaran sensors could—if not, they should only have had a minute of warning.\n\nThe size of the ships was impressive as well, with several cruisers of battlecruiser size and up. Easily the equal of a Hiigaran defense fleet, she judged, although it was too soon to tell without seeing them in action. These were a folk used to defending themselves, she could tell—or she hoped; it was possible they were conquerors, instead. She would have preferred that her own people not need such fleets, but each time they had dismantled them in hopes of peace, disaster had struck.\n\nThe style catches her eye, and she scans the craft with curiousity as they hail her. It was... peculiar, not at all like the simple, functional lines of Hiigaran ships. They were complex—not quite ornate, though, for the metal protrusions were anything but decorative. They looked almost as if they could have been made from some vast graveyard of dead ships, such as the Karos nebula.\n\nShe found it disquieting, but dismissed it. It wasn't her place to judge the aesthetics of others, and they had a certain angular majesty. She sent her message; in contrast to the Primarch's, it was calm and peaceful, with no military overtones. \"Primarch, we greet you in the name of Hiigara. We come to greet new life.\" She let that sit for a second, then went on, \"We mean no harm to your worlds. I am Commander Marai Takeyn, authorized to speak—but more importantly, to see and hear—for the kiith of Hiigara.\" This was the first time she—or anyone on the expedition—had ever contacted another civilization for the first time, and she hoped she would not made some mistake peculiar to the other's culture. She'd given her rank, but left out the mention of the Third Expeditionary Fleet; they weren't here to compare military strengths. That was, she thought wryly and a little sadly, for later.",
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{
"from": "human",
"prefix": "PlasticSoldier:",
"value": " ALL_SYSTEMS=1 Sounded a voice over the network, it was heard by all and obeyed by all for it was Their Commander.\n I trust you all know, the purpose of this. continued the voice as the immense generators of the 'Dwarf Star' warmed up.\n You will find that you have already been split into battlegroups, Indeed, every ship knew if & what its fleet was. The fleets were 5 groups of 100 fully loaded \"Packrats\" & 15 \"Statics\". The rest of the ships were left to guard the \"White Dwarf\" & the STALB's stayed behind to do their job as transports. Each fleet has also been assigned to a star which is believed to have plentiful resources. So WARP_DRIVE=1 . Immediately the fleets disappeared and rushed to their assigned stars.\n\n-----------------------------------------\n\nA few minutes later Fleet #2 had arrived at what was believed to be a\nmetal-rich system, & found it teeming with wierd spheres of light.\nThe leader of the fleet looked at them confusedly for 10 seconds, before saying.\n\n\" This is the Warship Number 326 . May I ask who you are and indeed what you are? \"\n\n\n(So what are the Plainid Solar Systems like?)",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " After scanning the approaching vessels in an attempt to assess their capabilities the large white glowing ships came together forming a massive evenly spaced vertical screen in front of them. Each ship was identical in design except for one in the center which was five times larger than the rest. This ship moved forward slightly from the others and addressed the newcomers:\n\n We are called plainids. We are a civilized, peaceful, and technologically advanced race as you can see. Our forms are made entirely of energy. We seek trade and alliance with anyone willing to abide by our terms.\n\nWhat are you beings and what shall I address you as so we may continue this conversation in a more polite manner? Please also state your purpose for being here as well since you are now in Plainid territory. You may call me Urth, I am the commander of this fleet. \n\n(There are roughly 100 Plainid Defenders and 1 Plainid Elite Defender here.\nThe Plainid solar system(s) is rich in metals/minerals and few organics since we don't need them. All planets are conditioned to sustain life with a breathable atmosphere. They are pretty much all very barren with little animal life since the Plainids have killed most unnecessary life. Picture large parts being moonlike.)",
"loss": true
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{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Mallory and the others sat around a fictional table, inside a fictional room. Mallory finished his orders, smiling at the others around the table. Gravely, they all stood, bowed in respect, then left. Orders had been given. Obedience would be absolute.\n\nIn the home system, gravitational generators gear up in 6 massive cubes. In flashes of light, they dissapear.\n\ncurrent fleet design :\neach fleet : (500,000 spent)\n1 500Km Cube (noncombattant)\n16 10Km Cones\n36 500M Spheres\n16,000 Diamonds\n\nAssignments : 2 fleets sent out to recon, expanding their capacity by stopovers in known rich dead systems along the way\n\n4 fleets sent out to dedicated harvesting, they will convert entire systems to raw materials, using gravitational manipulation to send the entire systems zipping through space towards the home system, as well as maxing out their own fleets.\n\nOrders upon seeing other species : act to preserve each fleet, so only attack when guaranteed superiority.\n\nMallory will directly respond to any alliance interest.\n\nThe fleets jump into the extreme edges of two unknown systems. Their gravitational footprint will quickly alert anyone there of their presence. Upon arrival, the 500KM ships will disgorge their fleets, arrayed within their jump field for easy retreat, but quickly able to expand in all 3 dimensions into their combat alignment. 8 Scout swarms of 1000 diamonds will travel at angles, broadcasting their images of the systems while slowly moving inwards. All scouts will focus on their engines, enhancing their speeds, but not (for now) displaying their ridiculous maneuverability.",
"loss": true
},
{
"from": "human",
"prefix": "ArlEammon:",
"value": " Over one hundred of the small space ships from the Suns Under Naga Rom enter in Algophan space, the uneasy, but armed ships busily search for colony worthy worlds to inhabit, not knowing that the Algophan computers are sentient life. If the Algophans don't attempt to communicate with S.U.N, then they will find their new visitors planet bound.\n\nThe Ships carry with them 25,000 inhabitants. A tiny, insignificant force unable to conquer a world, but easily able to escape an attack, if it weren't for the terrible faster than light travel limitations. The ships were lead by Captain Julian Suthers. Julian Suthers appeared to be in his early 40's. Although he did appear young, he was in fact born only 20 years after the Century War. A man over one hundred, one hundred was the new fourty. Sutherland attempted to make contact with whomever inhabited the planets a short distance away. \"This is Captain Sutherland of the USS Memory. Please respond.\"",
"loss": true
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{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " --Algophan Space--\n\nBlinking into the system, the Samantha Carter fleet busily starts exploring, only to stop early. Not only is there intense in-system digital communication, there is also a small alien force just entering the system at low warp.\n\nMallory considers. Judges. Instructs.\n\nThe main fleet remains at a distance, all but 8 diamonds are brought back into formation. 8 of the small craft zip at maximum acceleration, each heading for unnocupied space, 4 heading in-system, 4 heading for the small space force on roughly the opposite side of the system.\n\nAs they approach, they will sporadically decelerate, until they are drifting along at a maneagable 100 Meters/Second. Meanwhile, the main fleet reconfigures itself to bring all 16 cones in line with the system. Feeder power is brought online, and weapon charging begins. Shields in the fleet go up, and energy damper systems are pushed to max as the diamond swarms move into defensive positions around the central core of capital ships.",
"loss": true
},
{
"from": "human",
"prefix": "Executor:",
"value": " The Exeter 's twenty-one monstrous coilguns, in seven triple turrets, turned to broadside towards the Star Destroyer squadron. On board each 1km ship, the tactical officers had never seen anything like it. They were now practically staring down the barrel of a coilgun with a 25-foot bore. The secondary all-purporse turbolasers, mounted in broadside casemates, trained on the Imperial ships. Within the enormous gunhouses for each gun, huge breeches were opened by gunners operating heavy machinery, who then used a mechanical arm to push a huge shell into the barrel. The breech was then closed and sealed off.\n\n \"Sir, all gun crews report ready to broadside\" \n\nreported one of the Exeter 's officers. Jackie smiled at the news and decided to respond to the Imperial hailings. Soon his body appeared as a flickering blue projection over the Holonet that Imperial used for communications. Even through the hologram they could see the differences in Bruschanian uniform, the cord and facings and epaulettes, and most of all the magnificent red tunic that was most different than the simple grey tunic of the Imperial officers.\n\n \"This is Captain John Fisher of the His Majesty's Ship Exeter . You are on the borders of the Bruschanian Dominions. Where are you from? What are you doing here? \n\n--------------\n\n \"Same species, my lord Emperor? Surely the natural scientific conclusion we Bruschanians have reached is that we evolved from the primates of our planet of Bruschania. I cannot say the same for your people, but we know where we come from,\" \n\nWilliam said, puzzled at the Emperor's words of same species. Surely he could not mean that two people, who greatly resembled each other but for the Imperials great size and bulk, came from the same place. Perhaps convergent evolution, but there was no way they were the same.\n\n \"Though, there are some anomalies in our species. My family, for example, The House of Windover. We live to be thousands of years old. The eldest of us, Old George Windover, is over 1,127. I have lived for 120 years, and have governed since I was 14. We are greatly stronger than the average Bruschanian. I, personally, could probably lift one of your personal guards here right up over my head. And some of us have psionic abilities. Where these come from, I cannot say,\" \n\nAs the King was saying this, one of his Grenadiers began to sweat, sweat profusely. He began to move nervously, chewing on his tongue. Inside his mind, unaware he was in the presence of pyschics like The Emperor, he was having a struggle. All Royal Guard Grenadiers were sworn to loyalty to the House of Windover, but this paticular Grenadier had dug too deep. He had discovered the selective breeding conspiracy of The Keepers, that secret society responsible for the superhuman abilities of the House of Windover. The Keepers had sworn the unfortunate Guard to secrecy, but now he was fraught with internal turmoil between loyalty to his King and the oath to secrecy. Little did he know of the pyschic presence of the gleaming God in front of him.",
"loss": true
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"prefix": "WhiteKnight777:",
"value": " The Emperor smiled slightly at the King of Bruschania. At the same time, he felt the nervous fear emanating from the one particular grenadier. Every wary of possible treachery, the Emperor's mind began to press, irresistably, against the grenadier's, slowly working into him and searching for the source of his reaction. Even as he did so, however, the Emperor continued to speak, his voice a deep bass.\n\n Ah. That is a perfectly logical conclusion, and correct, in that our species did evolve from apes... however, those apes were native to the planet Terra. it is possible that your colonists reproduced native species on Bruschania if the climate was right for them. Genetic blueprints for native earth species were supplied to mankind's original colony ships. You see, tens of thousands of years ago, mankind achieved what might be termed a technological singularity. They built vast colony ships and seeded the galaxy with our species. However, difficulties with faster-than-light travel and communications, as well as internal strife caused by the use of self-aware artificial intelligence shattered mankind. Colonies were lost and left to whatever standard of technology they could maintain. In the intervening millenia, most forgot entirely about Terra.\n\nNow, however, I have come to the stars with my soldiers to bring our people together once more. The reason for the physical difference are simple. One, thousands of years of adaptation and divergent gene-stock. Two, and more importantly, the men you see around me have been genetcially engineered by myself. My Astartes are warriors supreme, the elite of the elite, created to help Me in My mission to reclaim the stars for mankind. The vast majority of my people, however, are normal humans who much resemble you Bruschanians \n\nHe smiled briefly as he gestured to himself.\n\n As for Me... I am something else. You might say I am a vision of mankind's potential I am very, very old, and I have watched mankind progress... for a long while I thought it better to let our species mature on its own... but of late Terra itself was nearly destroyed by internal conflict, and now I have realized that I must take a more active role in humanity's ascendancy... \n\n---------------------------------------------------------------------------\n\n\nDorn nodded as a tech-adept handed him a data-slate. Preliminary readings were hard to get, but basic designs and technological features, as well as life-signatures, matched Terran standards. Dorn gave a thin smile and nodded his thanks to the mechanically-augmented adept.\n\n I greet you, then Commander Marai Takeyn, and welcome you to the Sol system. The Emperor is away making contact with another group of Terra's lost children, but rest assured he will be most eager to meet with you and your leaders once he hears of this. We come in peace to all children of mankind, and we offer you a hand of peace and brotherhood as we strive to unite humanity across the universe. ",
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"prefix": "The_Snark:",
"value": " \"Thank you for your welcome,\" Marai replied. A flicker of relief stole through her that they weren't hostile, and at least believed themselves to be benevolent.\n\nShe caught that last thought and examined it. No, that wasn't right. Everyone believed themselves to be good, she thought. Even conquerors such as the Vaygr had been, or the Taiidan emperor before he went mad. She'd had a long time to think this over, but she had never been able to see how one could consider oneself evil without going mad. Most likely it was why the Taiidan had gone mad.\n\nPhilosophy, regretfully, would have to wait until later. She stores that line of thought away and continues, less than a second having elapsed. \"Unity is always to be striven for, Primarch Rogal Dorn. I applaud you and your Emperor for seeking it.\" She used the same formal means of address he did. An Emperor— what an unfortunate title, she thought. It couldn't help but bring back tales of Riesstiu the Butcher for any Hiigaran. But it wasn't a fair connection to make, and so she ignored it. \"I note that you speak of mankind and its children, Primarch. Have you never encountered civilizations that are not human?\" ",
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"from": "human",
"prefix": "Nerd-o-rama:",
"value": " \"Look at the size of that thing,\" a gunnery sergeant says from far off down in the Star Destroyer's turrets.\n\nMeanwhile, the Vengeance 's captain, standing stiffly in the neat olive-drab uniform of an Imperial Navy officer, responds in kind over the HoloNet.\n\n \"Captain Iban Fourre of His Imperial Majesty's Star Destroyer Vengeance ,\" he says, with every ounce of bearing and haughtiness he possesses despite the alarming scanner readouts of the enemy's weapons, a voice that claimed unquestionably the moral high-ground. \"We have just recently arrived in-system on a mission of exploration. Do you lay claim to this star system?\" ",
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"prefix": "ArlEammon:",
"value": " Originally Posted by Jael_Darkwood \n --Algophan Space--\n\nBlinking into the system, the Samantha Carter fleet busily starts exploring, only to stop early. Not only is there intense in-system digital communication, there is also a small alien force just entering the system at low warp.\n\nMallory considers. Judges. Instructs.\n\nThe main fleet remains at a distance, all but 8 diamonds are brought back into formation. 8 of the small craft zip at maximum acceleration, each heading for unnocupied space, 4 heading in-system, 4 heading for the small space force on roughly the opposite side of the system.\n\nAs they approach, they will sporadically decelerate, until they are drifting along at a maneagable 100 Meters/Second. Meanwhile, the main fleet reconfigures itself to bring all 16 cones in line with the system. Feeder power is brought online, and weapon charging begins. Shields in the fleet go up, and energy damper systems are pushed to max as the diamond swarms move into defensive positions around the central core of capital ships. \n \n\n\"Foreign vessel, come in. Why have you assumed your posture around our ships? Foreign vessel, this is Commander Sutherland of the USS Memory. Come in please. Why have you assumed your posture around our vessels? We come with the desire to establish relations with new cultures.\"\n\"",
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"prefix": "Jael_Darkwood:",
"value": " Replicators \n\nThree of the ships stop all forward motion in a burst of engine thrust. The fourth alters course, gradually arcing towards the ship broadcasting the message.\n\nAn woman's voice speaks : \"We desire establish new relations with cultures. Vessel come in USS Memory please.\"\n\nThe single Diamond powers down its weapon systems and gradually corrects it's turn until it is aimed at what appears to be a airlock on the USS Memory.",
"loss": true
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"from": "human",
"prefix": "ArlEammon:",
"value": " The single Diamond powers down its weapon systems and gradually corrects it's turn until it is aimed at what appears to be a airlock on the USS Memory. \n\n\"Foreign vessel, you have no permission to dock, please, establish communications with us so we may be of service to you.\"\n\nCommander Sutherland was nervous. He didn't know what to expect from the alien lifeforms. They didn't register on the bio-readings. Nor did the ship keep the weapons powered. In fact it seemed that it wanted negotiations with the Memory.\n\n\"We must speak here before this exchange goes any further. Do you understand?\"",
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"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Women's voice : \"Service communications to establish understand. Desire exchange understand communications.\"\n\nThe voice pauses, then continues. The vessel slows to about 1m/s, still oriented on the docking bay.\n\n\"We Dock to service to exchange you we understand. Desire permission we dock.\"",
"loss": true
},
{
"from": "human",
"prefix": "ArlEammon:",
"value": " Women's voice : \"Service communications to establish understand. Desire exchange understand communications.\"\n\nThe voice pauses, then continues. The vessel slows to about 1m/s, still oriented on the docking bay.\n\n\"We Dock to service to exchange you we understand. Desire permission we dock.\" \n\n\"Proceed.\" Sutherland just said one word. The repercussions were unknown right now. It could have been a good decision, or a bad one. Whichever, he allowed the docking procedure to take place. Hopefully it wouldn't end up with assimilated ships and a significant loss of life. Memories raced through his mind of misunderstandings she had with the four native lifeforms of Yevaun. Even the newly sentient Gorillas occasionally met with misunderstanding with the other four races.",
"loss": true
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"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Upon entry of the docking port, the vessel settles to the ground. For a moment, nothing happens. Then, like a woman walking from opaque waters, a single human female walks straight out of the side of the ship. \n\nFrom the neck down she is covered in what appears to be a shimmering silver full-body pantsuit. Her head is exposed to vacuum to seemingly no ill affect. She moves to the Airlock, putting her hand on the controls. Intrusion alarms begin to go off in the ship's computer systems, as several firewalls go down swiftly.\n\n\"Captain! She appears to be accessing ships logs! Scanning at an amazing rate! Wait... It.... stopped.\" She withdraws her hand. The intrusion stops.\n\n\"Hello, Captain Sutherland. We come in peace, with the desire to negotiate for mutually beneficial trade. Our species has several unique manufacturing processes. We can manufacture certain unique materials. We would also like to exchange border of influence agreements. We appologize for the assault on your computer. It is now understood to be an unnacceptable act.\"\n\nWhere she touched the panel, there are small metallic glints. Maintenance systems are reporting that the control systems have been compromised, but gradually these warnings are replaced with 'all green'\n\n \n Spoiler \n\nif the intrusion into your systems wouldn't have been successful, lemme know in a spoiler, i'll modify accordingly. in any case, in the future you will analyze how I did it and probably devise some protections :)\n\nedit : also, lemme know what sort of data i got... she was just looking for the largest supply of words to build a dictionary, so actual information gathered would have been coincidental... but it probably is to your benefit if there was enough 'armed forces' information to show that you wouldn't go down easy if the replicators decided to attack :)\n ",
"loss": true
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"from": "human",
"prefix": "ArlEammon:",
"value": " Originally Posted by Jael_Darkwood \n Upon entry of the docking port, the vessel settles to the ground. For a moment, nothing happens. Then, like a woman walking from opaque waters, a single human female walks straight out of the side of the ship. \n\nFrom the neck down she is covered in what appears to be a shimmering silver full-body pantsuit. Her head is exposed to vacuum to seemingly no ill affect. She moves to the Airlock, putting her hand on the controls. Intrusion alarms begin to go off in the ship's computer systems, as several firewalls go down swiftly.\n\n\"Captain! She appears to be accessing ships logs! Scanning at an amazing rate! Wait... It.... stopped.\" She withdraws her hand. The intrusion stops.\n\n\"Hello, Captain Sutherland. We come in peace, with the desire to negotiate for mutually beneficial trade. Our species has several unique manufacturing processes. We can manufacture certain unique materials. We would also like to exchange border of influence agreements. We appologize for the assault on your computer. It is now understood to be an unnacceptable act.\"\n\nWhere she touched the panel, there are small metallic glints. Maintenance systems are reporting that the control systems have been compromised, but gradually these warnings are replaced with 'all green'\n\n \n Spoiler \n\nif the intrusion into your systems wouldn't have been successful, lemme know in a spoiler, i'll modify accordingly. in any case, in the future you will analyze how I did it and probably devise some protections :)\n\nedit : also, lemme know what sort of data i got... she was just looking for the largest supply of words to build a dictionary, so actual information gathered would have been coincidental... but it probably is to your benefit if there was enough 'armed forces' information to show that you wouldn't go down easy if the replicators decided to attack :)\n \n \n \n\n(It shows something very unique. These people have genuinely supernatural powers. So the Replicators would probably not try to attack)\"Eh, yes of course. Well, I'll see if I can get some information from Command Center.\"....\"Yes. As long as you aren't hostile we can move freely past eachother, according to the regulations. We are desirous of the knowledge of you. Are the planets below your property?\"",
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"from": "human",
"prefix": "Jael_Darkwood:",
"value": " \"No. Energy sources and information exchange detected, however. We postulate that this is a third race's system.\"\n\n\"With your permission, we will give you a general map of the border to our territory, in exchange for the same from you.\"\n\n\"We currently have a Quad of Diamond-Class Interceptors enroute to the inner system. We will share any communications as they occur.\"\n\n\"Additionally, we request direct physical proximity. The vocal exchange of information is inefficient, and time consuming. We have a more direct process.\"",
"loss": true
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"from": "human",
"prefix": "ArlEammon:",
"value": " Originally Posted by Jael_Darkwood \n \"No. Energy sources and information exchange detected, however. We postulate that this is a third race's system.\"\n\n\"With your permission, we will give you a general map of the border to our territory, in exchange for the same from you.\"\n\n\"We currently have a Quad of Diamond-Class Interceptors enroute to the inner system. We will share any communications as they occur.\"\n\n\"Additionally, we request direct physical proximity. The vocal exchange of information is inefficient, and time consuming. We have a more direct process.\" \n \n\n\"We could do this cybernetically, of course. I\"ve done stuff like this before. As for the maps, yes... That sounds like a good idea.\"",
"loss": true
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"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Assuming that she has permission to access the ship, Samantha drone 1 accesses the data panel again, opening the door. She proceeds at a steady pace towards the command nexus of the ship.\n\n\"Our process is similar to cybernetics... We feel fairly confident that no harm will be done. With your permission, access to your medical data will guarantee the safety of the subject.\"",
"loss": true
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"from": "human",
"prefix": "ArlEammon:",
"value": " Originally Posted by Jael_Darkwood \n Assuming that she has permission to access the ship, Samantha drone 1 accesses the data panel again, opening the door. She proceeds at a steady pace towards the command nexus of the ship.\n\n\"Our process is similar to cybernetics... We feel fairly confident that no harm will be done. With your permission, access to your medical data will guarantee the safety of the subject.\" \n \n\n\"We'll take care of that... Just go ahead.\" Sutherland continued to be nervous. Hopefully no assimilation would be done. On the other hand, it was known hypothesis among the scientific community that there could always be a race that used their technology to turn victims into somewhat of a vampire. A drone, if one chooses to say so, in a greater collective mind.\"",
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"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " The Great High Kia'chi responds to the Imperials inquiry, just as several more Tau ships arrive behind it, all the ships he requested, and a few more besides, forming up behind his flagship. This system and this world, Tu'an, belongs to the Tau Grallk steps forward slightly, and the Tau ships take a defensive, but distinctly non-aggressive layout around the flagship.",
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"from": "human",
"prefix": "Nerd-o-rama:",
"value": " (Actually, the bit inquiring about the claim of this system was in a probably-private conversation with the Bruschanian captain. But hey, you still might want to tell me that.)\n\nThe Galactic Empire squadron sends a somewhat delayed reply to the Tau's communiqué, expressing that face-to-face conversation was desirable, and could be done via long-distance communication if they have transceivers that can handle holographic transmission. Otherwise, the captain's adjutant can take a shuttle over once the situation with the non-Tau ship is resolved.\n\n\"More small ships jumping in on the...what was it? Tau side captain.\"\n\nCaptain Fourre doesn't respond, waiting for a reply from the Bruschanian captain. He is ready, however, to order the jump to hyperspace should the Bruschanian ship open fire. He's slightly more confident against the smaller Tau, and they seemed less hostile in the first place. He worried about his odds of escape if both sides attacked, however.",
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"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Reaching the bridge, samantha walks up to the captain. Sowly, she extends her hand towards his forehead. Others in the room observe as the hand elongates into a liquid silver spike. Captain Sutherland feels a numbness, followed by a sensation of extreme but not uncomfortable cold. For a moment, his entire head tingles, then suddenly, he is... somewhere else.\n\nA room, with no doors, and an immense overhead space. \"A suitable border for our worlds is... this.\" With a flash, a fairly distant cluster of stars lights up. \"A detailed analysis of the materials we are capable of manufacturing...\"\n\nVarious screens appear, showing in flashes : Pure Anti-Neutronium, Neutronium, and 3 exotic alloys using dark matter.\n\n\"If you wish to exchange your information, please simply will it to appear above us. I have deliberately not explored all your memories, but I will share memories as you recall them.\"\n\n\"Please define your borders, and feel free to bring up any trade goods you believe we might find useful.\"\n \n Spoiler \n\nthats a lie :) Its more like : its just too hard to search through all the different memories quickly enough, so we need a tourguide :p I've totally downloaded your personality, and cgrats, if we need to, Captain Sutherland is Swarm Template #13 :)... but no worries, eh. we need a couple allies in this big bad sea of black, you'll be fine...\n ",
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"from": "human",
"prefix": "ArlEammon:",
"value": " Originally Posted by Jael_Darkwood \n Reaching the bridge, samantha walks up to the captain. Sowly, she extends her hand towards his forehead. Others in the room observe as the hand elongates into a liquid silver spike. Captain Sutherland feels a numbness, followed by a sensation of extreme but not uncomfortable cold. For a moment, his entire head tingles, then suddenly, he is... somewhere else.\n\nA room, with no doors, and an immense overhead space. \"A suitable border for our worlds is... this.\" With a flash, a fairly distant cluster of stars lights up. \"A detailed analysis of the materials we are capable of manufacturing...\"\n\nVarious screens appear, showing in flashes : Pure Anti-Neutronium, Neutronium, and 3 exotic alloys using dark matter.\n\n\"If you wish to exchange your information, please simply will it to appear above us. I have deliberately not explored all your memories, but I will share memories as you recall them.\"\n\n\"Please define your borders, and feel free to bring up any trade goods you believe we might find useful.\"\n \n Spoiler \n\nthats a lie :) Its more like : its just too hard to search through all the different memories quickly enough, so we need a tourguide :p I've totally downloaded your personality, and cgrats, if we need to, Captain Sutherland is Swarm Template #13 :)... but no worries, eh. we need a couple allies in this big bad sea of black, you'll be fine...\n \n \n \n\n\"Well,...\" Captain Sutherland mentally stated. \"We have the ability to trade cystals with you. We have the resoures available on he planet to have the entire planet live like billionares quite easily. Our metallurgy is extremely advanced as well, though we wouldn't just give those to you straight away, of course.\"",
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"prefix": "PlasticSoldier:",
"value": " (Plainids)\n[There are two kinds of ships in this fleet: 100 Packrats & 15 Statics]\n[Packrats are giant 250m long tank transports each one is fully loaded with] [3,000 heavy tanks. and has 1,500 gunports to allow tanks to shoot stuff.]\n[Statics are basically bus-sized Radar, AWACS, & Electronic Warfare stations]\n\nThe head of the fleet pauses for a second to think, and also to dispatch a Static back to Algophet. Then he responds.\n\n Hello Urth, we are the Algophans we're basically creatures that turned their brains into computers to avoid all the nasty side effects of being organic. If Warship 326 is too formal you can call me Coronene. We are here for resources. May I ask exactly what these terms & conditions are? \n----------------------\n(Algophan)\n\n Commander, the returning Static announced We found another race, they appear to be peacefu... He almost finished before getting cut off by the repetitive blaring of the Dwarf Star's alarms.\n Unidentified Ships Detected! . After a few seconds 40 Packrats were sent to meet the 4 ships scouting while 80 were sent towards the ships at the edge of the solar system. Either way they both announced themselves\n\"Identify yourselves and state your purpose.\"\n\nHere's a description of what this Solar System is like\n \n Spoiler \n\nSun- The sun is about twice as wide as Earth's sun and about 8 times as bright.\n\n1st planet from sun- The first planet is a mars sized tidally locked rock. It has no atmosphere and is about 900 F on the Sunward Side.\n\n2nd planet - This is Algophet it has 2 \"moons\" It's covered in supercomputers which gives it a metallic Navy appearance. It's atmosphere is 22% Oxygen, 60% Nitrogen, 4% Water Vapor, the rest is noble gases.\n -Moon One is just a normal moon that's been strip mined dozens of miles\n deep.\n -Moon Two is the \" Death Dwarf Star a giant 200km wide sphere\n that has lots of generators and factories.\n\n3rd planet - Was a mercury sized asteroid, it's been used to test weapons & train orbital bombardments.\n\n4th planet - Is a standard Jovian Planet\n ",
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"prefix": "WhiteKnight777:",
"value": " Dorn relaxed a bit. Another Terran civilization. This was good. Mankind had revived more than they had anticipated, perhaps, but this would only benefit them in the long run. A united humanity was crucial. No doubt Xenos forces would prove a threat in the times ahead, but a powerful human presence among the stars would enable the race to better expand and defend itself against such hostile forces.\n\n We have, commander. Xenos forces have been encountered before now. Some have proven hostile almost immediately, most usually those with low levels of intellect or, in the case of starfaring races, those who are least like humans in both mental and physical configuration. Others are not immediately hostile. However, experience has taught us that most are not to be trusted, and almost always harbor ulterior motives. ",
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"prefix": "Executor:",
"value": " \"Ah yes, trade and alliance would be most useful to us. We Bruschanians are currently engaged in a war of colonies with our rival, the Urheimans. They resemble Bruschanians greatly but millenia of... let us say inter-breeding with the locals have given them some more ape-ish features. Heavy set brows, long arms, short legs, an abundance of body hair. We have termed their species Near-Humans. I do not know what your policy on them would be, whether they be Human or Xeno, but we would like the aide of a flotilla of your warships in our conflict. Our expedition set out from Bruschania to discover new worlds, find new resources, and establish bases outside our home system. We would then build up a fleet and, at a crucial junction, return to the Isieles System and make a push against the Urheimans main base on the Jutland Moon. If you would attach a few battleships and cruisers to our fleet, we could make that offensive almost immediately,\" \n\nWilliam asked. He was greatly pleased with himself. The first extra-Isieles faction encountered, and they had been most benevolent. Moreover, these Emperor's men were strong and the aid of their ships would greatly shorten the conflict. The king could already see the conflict. They would come out of warp in wall of battle, turrets spitting shells already. As the line of the High Space Fleet veered off to avoid collision, their T would be crossed by a tremendous volley of naval gunfire. Ships would be torn apart, or left to bleed crewman like a wounded animals. It would be glorious, and ensure unchallenged Bruschanian space dominance, just as the action at Tralgaise had some 74 years ago. They crushed the Hugenot armada at that battle, and until some 18 years ago no Isieles interstellar nation could challenge the Royal Navy. 18 years ago, a Near-Human named Tirpmarck had come to power in Urheimat and turned a formidable land army power into an even more formidable naval power. They were now the chief rivals of the Bruschanians, and their incessant raiding of Bruschanian shipping lines had forced the two empires to war.\n\n \"I hope, with your aid, we can bring about a short, decisive end to our conflict,\" \n\n---------\n\n \"Indeed we do, Captain Fourre. This is the border of the Isieles system and part of the Dominion of Bruschania. Though it is but sparsely inhabited, this star system is within our borders. We may be interested in negotiations, if you would contact your superiors. From the look of your ships, I see there is much to be learnt, and to be gained from, by contact between our peoples \n\nJackie continued, smiling to himself. Some of his men looked up in surprise, they had supposed that the aggressive manuevres of the Imperial ships would be met with a full broadside, not diplomacy. But then, they forgot that the Imperial manuevres were simply a result of the Exeter moving into a position for advantageous enfilade fire.\n\n \"We would hope to gain allies in our own struggles against rival nations, and I'm sure you would need allies as a new power in the galaxy. What say you? ",
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"prefix": "Jael_Darkwood:",
"value": " Replicators \n\nThe defensive envelope of diamond strike craft balloons outwards towards the approaching Packrats in seeming chaos. Hints of order, however, lead you to believe that this is in actuality an extremely complex but completely controlled maneuver. the Spheres align in front of the cones in a hexagonal lattice, and the cones carefully place themselves for maximum benefit behind the spheres. The cone ships are radiating energy in several bands, tightly grouped gravitic distortions and an energy signature strangely similar to a warp field. The spheres and the Carrier ship are collectively radiating a shield powerful enough that it distorts the stars visible past them.\n\nA light screen of diamonds extends far in front of the fleet, grouped tightly enough to prevent any meaningful group of ships from passing through without impacts. They have their weapons charged, but drift slowly in space, holding themselves in position.\n\nMeanwhile, the four inner system scouts slow to a crawl at the appearance of military vessels. As before, one continues on slowly, while 3 stop entirely.\n\n\"We wish to peacefully negotiate. Please do not approach our fleet, as such will be interpreted as hostile intent. We have no hostile aims in this system.\"",
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"value": " The Emperor nodded, his mind still working into that of the sweating Grenadier, and at the same time weighing the costs and benefits of such an alliance. While it pained him to do war upon any human species, these Bruschanians would be valuable allies. Futhermore, if they were a degenerate species or worse, mutants, perhaps it would be better to eliminate them now rather than risk contamination. Besides, he mused, it would create a bond between the Bruschanians and His forces, and further cement this new alliance with bonds of blood.\n\n Your plan has much merit. As a symbol of our new alliance, and to further the spread of Mankind throughout the galaxy and aid in the supremacy of our species, I shall attach to your expedition the fleet that has assembled here under the command of my four Primarchs. Unfortunately I will be unable to join in battle myself, as I have been notified of another call for my presence making first contact with another race. Nonetheless, I assure you that My sons are more than capable. The Adeptus Astartes are warriors second to none. ",
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"prefix": "The_Snark:",
"value": " \"I am sorry to hear that your experiences have taught you that,\" Commander Takeyn replied formally. \"We have found civilizations who shared ancestors with us can be as hostile as any other descendent of the Progenitors. And far more difficult to exist with than some.\" Xenos- something stranger. Possibly distressing that these folk had such a blanket label for everything not descended from a similar genome. It was one of the most widely spread ones, as its presence in this galaxy showed, but that didn't mean it was better than any other. In fact, many of the most notorious conquerors and destroyers had been born of man.\n\nShe gave an order, and the smaller fighter-craft returned to their launch bays. The frigates didn't move, but as the ships proceeded oh-so-slowly forward from simple inertia, they began to drift out of their escort formations. A signal that she didn't feel threatened. This Imperium, if Dorn was speaking the truth (and she judged it likely), was not hostile to her, no matter what other things they might believe. \"But different experiences will inevitably lead to different views. Perhaps sharing our stories will lead to a better understanding of one another.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " \"That is an intriguing proposition,\" the captain answers back. \"However, I am not authorized to conduct large-scale diplomacy without first contacting the Imperial government. We would certainly be glad to establish contact with your nation and bring our governments into communications.\" \n \"The other force in the system,\" Fourre reflexively gestures with his head, off-camera, \"has suggested we all sit down and meet face-to-face. Why don't we do so, on some nearby convenient spot? It will give me time to contact the Emperor for instructions, and we can all meet each other in a more efficient fashion.\" ",
"loss": true
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{
"from": "human",
"prefix": "nothingclever:",
"value": " (Algophans)\n \nYour physiology is certainly fascinating and quite similar to our own.\n\nWell Coronene, our terms are simply that any trade between our peoples must be conducted either on your planets or on one of ours known as Turg. It is the only planet we allow other races to visit for matters of security. It is also the only one that has been modified specifically to sustain organic life although that will not matter to you. In addition we will not allow anyone to settle on our planets for more time than is necessary for transactions unless given specific permission by our leader. If you have any conditions of your own we would like to hear them.\n\nWe offer to freely trade any of our resources except military technology. I suggest you send some of your people to Turg if you would like to examine our goods. We can personally escort you now.\n\nIf you would like to speak to our leader we can arrange an intercom meeting later on. \n\n(All our planets are basically large moons except for Turg. Our primary export is obviously metal of all kinds.)",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Replicants \n\n\"Are you gestalt beings? Perhaps we can integrate with one of your units, and directly negotiate.\"",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " Delphius V \n\nA noisy hum hung oppressively in the thickly forested mountains that the Chitan colony compound had been erected on. On the fringe of Imperial space, it had been deduced as a likely prospect for settlers and as such some and been dispatched from the closest civilized world to begin the long and sometimes dangerous process of taming the planet. The humming noise originated from various sonic sensors designed to irritate the eardrums of native wildlife and drive them away from the perimeter of the colony, a standard protection device until something more valuable could be constructed.\n\nVarious farms and processing buildings where sprawled around the edge of the Compound with more important families and citizens being in the center of settlement, and it was at one of these family owned processing buildings that the object had landed. Practically until the point of impact it had gone unnoticed by the settlers, not being another ship (or seeming like one anyway), and not on a course with the compound there truly seemed no reason to bother with it. So once a small group of guards were dispatched to investigate it, all was forgotten, even the team sent which hadn't returned...After the red tape had been cleared up the Strathan family had even been able to resume work as usual. Cuser Strathan paused in his work to wipe sweat from his brow, cursing the sunlight that now finally reached the ground now that the trees had been cleared away from the facility. Producing the little things that kept the settlement running was thankless and hard work and the man had grown to despise it, especially since the sonic sensors made it hard to hear and naturally one was close by.\n\nThat was how it had been able to approach him. Hypnotic alien eyes had fixated themselves on the lone fodder-prey outside of the protected building, not that it was being ignored...others were watching and waiting for their moment to strike. But this one was to be different from the others and with that the genestealer waited for Cuser to come closer..\n\nCuser himself was ignorant of the canny predator's presence and it was a mistake on the genestealer's part that even allowed him to notice at all. The poor man looked up just as the grey two-armed alien leaped from the undergrowth, hissing with a ferocious hunger. Cuser's screams were unheard of over the noise of the sonic sensors and it was all too soon that the diamond-hard claws had reduced him to so much bone meal and gore. Inside of the processing building there came more screams, no less terrified but they didn't end with the abruptness of a voice cut off. Rather they trailed off as if the screamer had lost a reason to scream.\n\nThe Hive Mind felt the pull of a new beacon and hive ships slowly stirred to life...a new cult had begun...\n\n__________________________________________________ __\n\n Past Delphius V \n\nIt had registered on Imperial notice almost at once. A ship of unknown design or origin had entered into space above one of it's prime worlds, but instead of descending or hailing it hung there as if it had taken all it's power just to reach this one spot of hope..\n\n((Just pick a world for this ship to be above Nerd..))",
"loss": true
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{
"from": "human",
"prefix": "PlasticSoldier:",
"value": " My system\n\" Not really, we're each individuals that exist in a giant computer network. You could probably try to integrate, but for secrecy reasons just send one of your ships over & we'll have a private network set up for you. And by the way are those other ships yours as well? \" Commander & Dwarf Star, set up a network before the message was even finished.\n\n-------------------------------------------\n[Plainids]\n\n\" Fair enough, we'll send down a Static they were built for intelligence gathering. If you'd like to know we've met some other races recently that you might not know about. \"",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Replicants \n\n\"Captain, I believe that I have made friendly contact. *a map of the system appears, and one of the worlds blinks red* They have a world set up to accept negotiators. I believe it is time for you to return to your body.\"\n\nThe world goes dark, then red, then the Captain opens his eyes...\n\n--------------------\n\n\"No. They are biologicals. I have extended the diplomatic invitation to them.\"\n\nThe Gravitational distortion spasming rythmically, the single diamondship accelerates for the designated planet.",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Steamers \n The steamship Indomitable \n \"Captain's Log, 12th July, Forty-Thousand and Thirty-two in the year of our lord. Restocked on provisions at Schwartz's Landing. Crew were glad for shore leave, no deserters.\" \n \"Captain? Must you monologue every time you're making an entry in the log?\" \n \"Must remember to cut Mr. Davies' rum allocation for insubordination.\" \n \"Ah, forget I said anything, Captain.\" \n \"Departed Schwartz's Landing in high spirits with full complement of gyrocopters for worlds unknown, accompanied by the Epic, the Unity Prince and the Buried Cape.\" \n\nCaptain Whiting closed the book with a soft snap, ceasing his writings and monologues simultaneously, as he popped another oxy-rock into his mouth and chewed, spitting the expired one into the pail in the corner.\n\nReaching across to the brass pipe to the engine room, he called down.\n\n \"Mr. McCain?\" Getting a non-scottish engineer was a trial unto itself, and most of them didn't work the military boiler rooms. Like most ships, the Indomitable had herself a scottish chief engineer. \"Prepare for Aetherjump, I want to be moving in an hour.\" \n\nThe ship's deck was already in a flurry of movement, the smaller vessels scurrying to chain themselves to the Indomitable while the bright Aethergate slowly formed in front of her prow.\n\nIt was a somewhat dangerous procedure, doing an unguided jump, but given the constraints the likelyhood of appearing too far from home or inside something else was minimal. Whiting opened his cabin door and stepped out, watching as the blue swirl slowly widened into a large door and faded into a whispy blue trim around a window into some unknown system. With a lurch, the massive Aetherium propellers began to turn, and the small flotilla slowly glided through.",
"loss": true
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{
"from": "human",
"prefix": "Executor:",
"value": " \"I am profoundly grateful. We can leave within the hour, but first I must send a despatch to the Admiralty to notify them of your aide. I take your leave, Emperor,\" \n\nWilliam said, with a nod of respect to the golden armoured figure. The King of the Bruschanian dominions turned away and walked briskly from the throne room. His double rank of Grendadiers, the including the unfortunate secret-bearer, turned sharply and followed, marching in unison. The soldiers of the Adeptus Astartes watched them with interest, they were so very different from their own Imperial Guards. The same in dimensions maybe, but the pride and bearing was entirely different. Within the hour, the vast hangar doors opened once more and the troops within the small shuttle gazed upon the more familiar site of their own flagship Royal Sovereign . Upon his ship, the King shut himself in his quarters and began to write the despatch\n\n \"August 11th, Eighteen Hundred and Seventy-Ninth Year of the Dominion, HMS Royal Sovereign, twelve lightyears from the limits of the Isieles System.\n\nI have made contact with a group of humans who call themselves Terrans. They are united in a political Imperium and governed by a (so far) nameless Emperor. They claim to be of the same roots as Bruschanians, though this is suspect. They are also friendlies, and will aid us in our push against Jutland base. I have enlisted the aid of one of their flotillas. Ships are similar in quality, if different in appearance, to our dreadnoughts. Will send another despatch at the fall of Jutland. If no such despatch comes, assume the worst.\n\n HRH William V, KEB \" \n\n--------------------------\n\n \"We are closing in with the anomaly,\" \n\nReported the voice of Vice-Admiral John Jellicoe, commanding a hastily-assembled squadron of Bruschanian warships sent to investigate something that appeared to be a forming wormhole deep in Bruschanian space. A Nelson and a pair of Agincourt dreadnoughts formed the core of the fleet, along with a single Ark Royal carrier and five Temeraire cruisers around the peripherals. They were deployed in a sort of wall around the concentration of the unusual readings. Jellicoe had been dispatched around five hours ago from the Naval base on Bruschania's second moon, along with this squadron, to find out what exactly was going on in their space. What was going on was that a large, blueish portal was opening in space and four ships of unknown make were entering. They appeared somewhat similar to the Bruschanian dreadnoughts, but for an antiquated design and the brass... steam stacks that gleamed on each ship. Their weapons seem to be mounted on broadside gun decks, with only the occasional turret, a contrast with the totally turreted and casemated armaments of the Bruschanian dreadnoughts. All coilguns were soon trained on these unusual... space steamships, they could be called nothing else. Overcoming his amazement at the strange design, Jellicoe opened a hailing channel with what looked to be the flagship.\n\n \"Hail unknown vessels. You have entered the space of the Bruschanian Dominion. I am Vice-Admiral John Jellicoe. May I ask your name and where you come from?\" \n\nHe sat back in his chair as his Chief Gunner reported all turrets loaded and ready, and waited for the answer.",
"loss": true
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{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " The Emperor moved quickly back to his throne, dispatching a number of orders to Sanguinius and the rest of the fleet. They were to aid in the Bruschanian's reconquest, and attempt to establish goodwill between the two peoples. When all was in order, they were to proceed thence on their mission, seeking out new worlds for humanity's expanding empire.\n\nHe was pleased by the day's work, but what he had seen in the grenadier's mind made him pause. He was not sure what to think of what he had seen in the Grenadier's mind. This secret society... it was the sort of thing that he found distrustful. Certainly, seeking to enhance humanity was not an evil in itself... but there was no telling if that was truly their motives, or if their goal was something else... He had kept his peace. There was no reason to alarm William with distressful information that he was unlikely to believe, and it could only harm the burgeoning alliance. Still, he would keep in mind what he had seen, and be wary. There was no telling what else might have been bred into the royal family over the years.\n\nStill, as always, there was more to do. He review the information handed to Him reverently on a data slate by an adept. It appeared first contact had been made. A Xenos species who seemed peaceable, and another group of His lost children. He nodded, and ordered the Astrogators to move into warp. He would see to the task of greeting these aliens first, then move for another reunion. Things were proceeding apace. It appeared that humanity had begun its resurgence more quickly than he had thought possible. The knowledge that so much had been accomplished filled his heart with pride. He smiled as his detachment slipped into the warp, headed for the meeting with the Tau.\n\n--------------------------------------------------------------------------\n\nMeanwhile, Sanguinius and the others were discussing tactics with the Bruschanian fleet commanders as their ships prepared to move into the Warp for transit.\n\n Do you have orbital maps displaying key strongholds? Once we decimate their fleet in orbit, the next step will be to claim as many ground objectives intact as possible. We'll need a list of valued targets... As Alpharius spoke, he gave a grin to Night Haunter, who continued to look grim, as always. Also, any local superstitions, religous beliefs, prominent racial fears would be useful for psychological warfare. The most efficient way to take the planet is obviously to eliminate enemy centers of power, just like a surgeon lancing boils. It will be key, however, to establish perimters on the ground to make sure that enemy forces do not have time to scatter and begin guerrilla warfare. \n\n---------------------------------------------------------------------------\n\nAboard the flagship of the Fists, Rogal Dorn was still in communication with the Hiigaran commander.\n\n Indeed, as I said, it is our purpose to reunite humanity into one people among the stars. To bring together all the strengths we have accumulated throughout the millenia, and forge a new people better for the union. A whole that is greater than the sum of its parts. That is the Emperors will, so shall it be done. ",
"loss": true
},
{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " (I think you missed a response from me, Executor)\n\nAbove the Imperial border world of Aestafar*, the strange new alien ship has naturally garnered the attention of the system's defense forces, a full half of which now stood protectively between it and the planet's surface, awaiting the arrival of the Fourth Fleet, which had been conducting maneuvers around the other planets of the system. The defense fleet, consisting of ten renovated Dreadnaught heavy cruisers and accompanying light cruisers and frigates, formed a defensive screen before the motionless object, scanning it to the best of their ability. Meanwhile, the local garrison had been put on alert and the planetary shields around the planet's major cities raised.\n\nHalf a standard hour after the odd ship's arrival, they'd completed a thorough sensor scan of the object, and the Star Destroyers of the Fourth Fleet should be arriving any minute now...\n\n(Giving you an action, and requesting detailed scanner information on the hiveship.\n\nImperial resources I'm declaring in-system, in case combat is upcoming:\n4 Sector Reserve Fleets, two of which are in the immediate area by now\n1 Assault Fleet\n1/6 of my total numbers of TIE Avengers, Scimitar Bombers, AT-ATs, AT-STs, and Stormtroopers\nA planetary shield (prevents bombardment, mostly. You can still land in an isolated area).\n1 Dark Jedi (Maron Rorn, keeping an eye on the governor for Darth Noctus)\nThese terms explained in my purchase post here .\n\nWith Imperial hyperdrive, any other assault fleet could reach the system in a matter of hours or days, although 40% of the Third Fleet is tied up with the Bruschanians and Tau.)\n\n *The most recently settled of the Empire's five main planets, a temperate world which was not yet at full capacity of population or industrialization. ",
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{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " The scan of the silent ship proved...confusing. It's hull was made up of a bizarre amalgamation of metals and ores that seemed haphazard and untrustworthy at best and gave it a rusty red tone that screamed tetanus. No armaments could be counted among the systems that it possessed though there weren't anything resembling escape pods either and not just because they had already been launched either. Roughly shaped like a sliver, it was hard to even notice the vessel if looking at it straight on, and from the side it looked like a tube that had been tapered down to a point on both sides. Only the large lumpy looking star-engines on one side gave any indication of which was the front and which was the back. No view ports lead into the interior of the ship, suggesting video being the primary means of direction. It bore no particular markings, no crests or insignias (Like the Imperial symbol), that gave a hint at where it had come from.\n\nEngine ability was the only thing that could be considered above average though it was only in straight thrust (not an agile ship). At 600 meters in length it appeared it could cause some damage but it'd have to get up to speed first which would be a very noticeable thing since the out-dated-if-powerful engines had a easily seen build-up. A build-up that turned out to be impossible if the scans where to be believed. No outstanding source of power could be detected in the ship, nothing that could propel the ship forward any farther aside from momentum or gravity. It was dead in the water with only enough power for vital systems.\n\nFurther scans showed the entire vessel boasted the same old technology, but that there was life aboard it. The life signs had to come from creatures that were larger then humans (normal ones anyway) but that could be a sign of any number of things.\n\nNot long after the scans began though, the vessel activated a distress beacon, but otherwise took no action.",
"loss": true
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{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " Above the planet Aestafar \n\nAfter the scans are finished, the defense fleet's admiral decides to take action and investigate the distress signal. Two shuttles full of the flagship's marine complement (Spacetroopers: Stormtroopers in zero-g armor with life support systems) are sent across to the apparent derelict with orders to aid the survivors of the ship's apparent distress. As they are on their way over, the Fourth Fleet arrives from hyperspace on the other side of the ship and is quickly apprised of the situation.\n\n\"Target the ship, sir?\"\n\"Why bother? It's obviously no threat. It might be a victim of some hostile force, although looking at it, it's probably falling apart of it's own accord. Stay alert for any more hyperspace arrivals.\"\n\n(Call it 250 Stormtroopers, so it's an even company. They'll look for a docking access, or if that's not available, will leave the shuttle and blast their way in in some place where it won't depressurize the whole ship.)",
"loss": true
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{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Around the Tau homeworld, T'au, a veritable armada sits in orbit and above. Tau ships flitter about like fish in a sea, Tarellian ships dart around, like groupers around the smaller Tau ships, and the Vespid ships are as manta rays. And in the middle of all this action, are several large warships, like massive rocks or mountains amid the smaller ships, and truly they appeared to be built of granite and rock, as though chiseled from asteroids. All these ships seem centered around one place on the world of T'au, a large dome, visible from space, with a massive rounded spire jutting from it, kilometers high into the sky, and it flattens and rounds at the top, this is the place of the Great Council. Around the Council sit and stand the varied leaders among the Tau Empire. The Supreme Commanders of the 4 castes, the Great Abyss of the water caste, the Endless Sky of the air caste, the Deep Core of the earth caste, and the Grand Flame of the fire caste. As well standing around the table are two kroot shapers, and the Grand Shaper, leader of the Kroot, a Vespid Queen sits with her honor guard of two senior stingwings, a grizzled humanoid appearing as a sort of reptilian canine hybrid, with scars crisscrossing his face and chest, standing about 2 and half meters tall, with 4 strong warriors, only standing about 2 meters tall, make up the Tarellian delegation. 6 squat, semi-humanoid, aliens sit at the table, clearly they are looked up to by all the other races, even the Tau, even though technically they bended knee to them, clearly here sat the Demiurg. At the entrance stood two Tau Battlesuits, and around the large circular room there were soldiers assembled from all the various races, Elite Fire Warriors with two Battlesuits, Tarellian Dog Soldiers and Wolf Warriors, Elite Vespid Stingwings and Soldiers, Kroot shapers, trackers and warriors, with a couple of Kroot hounds at the heal of a houndmaster. All this was prepared for the arrival of the Emperor of Mankind.",
"loss": true
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{
"from": "human",
"prefix": "pingcode20:",
"value": " Steamers \n Onboard the Indomitable \nCaptain Whiting looked out over the expanses of the void at the fleet which met his little flotilla, directing what appeared to be a score of turrets at his ship.\n \nWhat a bizarre construction - Don't they know that putting the guns along the broadside would let them easily hold over three times the number of guns? he thought, while the radio officer ran up.\n\n \"Captain, they're trying to establish contact over the radio!\" \n \"Wish to talk, do they? Very well.\" responded Whiting, blowing his whistle. \"Show them our broadsides, and hold fire unless they shoot first. Get the gyros ready to launch.\" he muttered to his First Mate, who began shouting and heaving the ships around while Whiting walked down to the Radio Room.\n\n \"This is Captain Bentley Whiting, of the Indomitable .\" he said, simply, waiting for the Brusch-whatevers' next move. The Aethergate must have homed in on the electrical signals of these... ships.",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " Above the planet Aestafar \n\nWith little effort a docking port was located and the shuttles docked without incident or mishap. Despite misgivings nothing approached out of hyperspace to launch an assault and the Spacetroopers were able to board the derelict vessel. The inside of which was decidedly more up to date then the outside or at least looked it. All of the hallways were easily wide enough for a line of four Spacetroopers to stand shoulder to shoulder and signifigantly taller as well. Finding themselves in a T shaped passageway, the occupants of the vessel quickly made themselves known.\n\nThe metal floor rumbled with the approach of the large centauroid creatures, one from each of the different directions. Reptilian in appearance, the creatures each carried a long barreled gun at their human 'waist' part but kept their hands well away from them. Not that it looked as if they'd need them. Their human-like arms were powerfully muscled and corded, rippling with even the slightest of movement. Perhaps most curiously of all, they lacked any sort of oral organs though they were quick to prove they didn't need them.\n\n We have traveled a great distance to reach safety...have we arrived? \n Perhaps they responded to the distress signal.. \n Impossible, we but activated only a few.. \n Silence!...We mean no harm...but have we come to a safe place? \n\nThe bewildering conversation was entirely telepathic, something most people encounter normally, but was all the more confusing since none of the creatures made any indication when one of them was talking. All three of the distinct voices were heard at once.\n\n There is no time for decorum..we have sick and hungry on board. Can we land? There is much we Zoats could do in return for your aid.. ",
"loss": true
},
{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " The Spacetrooper captain looks the strange aliens over once. Then twice. His mask obviously shows no emotion, but if the aliens' telepathy extends to empathy, they'll probably pick up mild disappointment and irritation. \"I'm going to need to radio the admiral,\" he says, in the dispassionate voice of a military officer who doesn't really care about your problems.\n\nOne brief subspace radio conversation later, made somewhat longer by the involvement of the Fourth Fleet admiral as well:\n\n\"We can take you and any other survivors aboard the Star Destroyer Candescence . You'll need to be quarantined before you're allowed on the planet. Is that acceptable?\"",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " It'll have to do, we've run out of fuel. \n Did it actually just talk? \n Think what else it uses a mouth for. \n You mean...? \n Yes, they actually EAT with that orifice. \n\nDespite the apparent conversation, the movements were uniform and looked practiced. The Zoats pulled the weapons from their holsters and dropped them to the deck, kicking them over with pad-like feet. Stepping forward with those same thunderous steps that almost seemed to make the floor vibrate, the three stood to one side as more and more of the centauriod creatures turned the corner of the hallway at an unheard signal and began to approach the Spacetroopers. If the trooper had to guess, something he most likely wasn't paid to do, there seemed to be few females or young among the group. It mostly just consisted of males and the old and each of the males had the same bulky muscular appearance as the first one.",
"loss": true
},
{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " \"We may have some trouble fitting onto the shuttles. Battalions 3-5 will stay aboard the ship and wait for the shuttles.\"\n\nWith that, the Stormtroopers herd - their New Order indoctrination and rather coarse sense of humor force every last one of them to mentally use that word - the Zoats onto the waiting boarding shuttles, which are soon on their way to the Fourth Fleet's flagship.\n\nArriving in the hangar bay, the Zoats are assisted off the shuttle by the spacetroopers, and their leader is greeted by a thin man in an olive uniform and cap, wearing an admiral's insignia, flanked by a pair of black-uniformed navy troopers.\n\n \"Admiral Issen,\" he introduces himself. \"You seem to have had a bit of trouble with your vessel.\" \n\nNeedless and haughty observation out of the way, he continues, \"The Galactic Empire is willing to offer you sancuary; we'll just need to discuss a few things and run some pathogen tests first. If your leader will follow me, the rest of you will be escorted to our somewhat limited passenger quarters. Now...\" and he leads whomever identifies himself as the leader off.\n\n \"So, where do you hail from?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " With a passivity that is most calming, the Zoats allow themselves to be herded unto the shuttle and then once more out of the shuttle to meet with the admiral. When he asked to speak with a leader, confusion was apparent on their faces and they twisted to look at each other as if conversing telepathically once more.\n\nEventually the largest of the Zoats broke off from the group to follow after the admiral, towering over the human and still wearing his weapons. Unlike the previous weapon this had a small flame at the muzzle on both of them, hinting it was some sort of flamethrower (which it was are), and a bizarre metal gauntlet encasing the other hand.\n\n Your terms are acceptable Admiral, but please try to expedite the process. It has been many a time since we've been able to set food on land and we do so enjoy land. Circumstances have forced us to become nomads, I no longer remember where we originally came from in the first place. Not that it matters, it no longer can support life after what happened to it. \n\nThe remaining aliens who still remained as a group seemed antsy as the 'leader' was broken off and spoken too alone though it wasn't a long shot to guess he was speaking to the others and not just Issen. That didn't keep them from being antsy and shuffling back and forth on their feet while those who hadn't given up their weapons dropped their hands to them every now and then.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"Unity and concordance are admirable goals,\" Marai repeated, expressing what agreement she honestly could. They were, but the more the Primarch spoke, the more she felt that theirs was indeed an expansionist empire. Not a cruel one, although it was too soon to really tell without knowing more about their worlds, but aggression, even with the eventual betterment of all involved as the stated goal, was not something she would approve of. Nor would the kiith councils approve of such, she felt certain. Too much of their history pointed to the tragedies such aggression could engender.\n\nBut she wasn't here to make snap judgments. That, she thought with a hint of whimsy, was what the Daiamid Council was for. \"Primarch Dorn, while I welcome any chance to learn more of your people, I understand that you may not have the time to instruct us personally. If that is so, will you permit us to move further into your solar system?\" If that was not so, she would happily speak directly with the Primarch. To her, there was not much that was more important than trying to understand the thoughts and beliefs of others, but a military official (for despite her rank, Marai Takeyn still did not think of herself as really being part of the military) saw things differently, and had other duties to perform.\n\n-------------------------------------------\n\nThe Second Exploratory Fleet completed its jump into the nebula and deployed. The pair of cruisers immediately moved to flank the immense mothership and its two accompanying carriers, while the smaller destroyers spread out to form a box formation. The array of frigates begin moving only a few seconds later, giving the slower ships a chance to position themselves before assuming escort formations. Flights of interceptors, corvettes, and scouts launch from the mothership's docking bays; the carriers hold their forces in reserve.\n\nIt was all a precautionary measure, but for Commander Brand Gabel, of the vassal kiith of Soban, there was no such thing as being too cautious. All necessary orders had been issued in the first few instants after they exited hyperspace, but his preliminary scans showed him nothing more than the mineral-rich asteroids and comets they had arrived for.\n\nThere were no stars or planets nearby for light-years, not anymore, but there had once been something approximating a planet here, as the uniform nature of the debris ring gave evidence to. The astrophysicists had estimated, given the spread of the field, that it had been well over a million years since the planetoid had been whole; perhaps with a closer vantage point with which to analyze the average size of the debris and look at the composition, they could give a better estimate of how large the planetoid had been (at least the size of a moon, they knew), how long ago it had existed, and what catastrophic impact had shattered it.\n\nAcademically, that was all very fascinating, but it was not part of Brand Gabel's job. Most important to him, the debris contained large quantities of useable ores and metals, and the fragments made it easier to mine than a solid moon would have been. Mineral deposits such as this were not infrequently found in nebulae, and that was why he'd been told to take the Second Fleet here.\n\nNot glamorous work, but somebody needed to do it. Gabel was not a man who'd been overly taken with the glamour of military service. If he had to do mining detail, and that mining benefitted the new colonies, he'd do it.\n\nBut as the active sensor pings from the scouts returned information, Gabel saw that this might not be as routine as he had thought. The object... or objects, rather... were of an unknown type, which was unsurprising given they had yet to encounter intelligent life in this galaxy. What was surprising was the nature of the readings—whatever the objects were, they matched no conventional design he had ever heard of.\n\nAnd if they weren't simply derelicts or some natural phenomenon of the nebula, they would have detected the Hiigarans—if not the hyperspace signature of their arrival, then the active sensor pings. Nebulae were a popular hiding place for pirates and other shady sorts, and this place was a trove for anybody in need of metals.\n\nCommander Gabel waited five seconds, which would be enough time that enemy responses would be evident if they'd detected the Hiigaran arrival, and gave the order to repeat the active scan, directing it towards the anomalies rather than in a simple outward pattern as before, and waited.",
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"prefix": "nothingclever:",
"value": " (Algophans)\n \nYes, that is a good idea. I'll send one of these ships here with me to examine your system if that is all right with you. I am also interested in hearing about this other race you have encountered. My people have not recently met any others until now. Perhaps we could have a joint meeting between all of us.\n ",
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"from": "human",
"prefix": "ArlEammon:",
"value": " Originally Posted by nothingclever \n (Algophans)\n \nYes, that is a good idea. I'll send one of these ships here with me to examine your system if that is all right with you. I am also interested in hearing about this other race you have encountered. My people have not have not recently met any others until now. Perhaps we could have a joint meeting between all of us.\n \n \n\n[B] Plainids \n\nThe ship then continued to the planet of the Plainids. \"Please, come in.\" Sutherland wondered if he would get a good response. So far the run-ins with the Replicators was pleasant. Another strange alien race was in store for S.U.N. Beings of energy and light, the Plainids would be the fifth alien race that Commander Sutherland would meet. It did boggle the mind that SUN was finally traversing the stars. Futuristic technology,without the ability to travel through space, not to mention five species on one planet with no succesful genocide, yet for some reason he still found it strange for other sentients to exist.",
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"prefix": "nothingclever:",
"value": " (S.U.N.)\nAfter picking up the call on their sensors fifty plainid defenders and a single elite ship flew towards the incoming vessel stopping far enough away to leave reasonable distance between the two forces. They then assembled in a spread out frontal formation and the commander's ship moved forward.\n\n \nWe received your transmission. You are now in plainid space. I am commander Zurk and according to our regulations I ask that you please explain your purpose for being here.\n ",
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"from": "human",
"prefix": "ArlEammon:",
"value": " We received your transmission. You are now in plainid space. I am commander Zurk and according to our regulations I ask that you please explain your purpose for being here. \n\n\"We come to be friends. The SUN has come to you in order that we mutually exchange borders, and perhaps trade. SUN welcomes the chance to have as many friends in space as we can get. We wish that you would help us to find peace throughout the Galaxy, please welcome us in an open negotiation.\"",
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"prefix": "Executor:",
"value": " Captain, they are turning to bring about their gun batteries \n\nReported a youthful lieutenant, looking up at the Admiral from his console. He looked a little fearful. Despite the Steamers on average 1km ships, 1/10th the size of a dreadnought, they carried almost three times the amount of gun batteries, and indeed the broadside armaments were quite formidable. What they didn't know was that the turreted arrangement of the Bruschanian guns not only gave them guns far superior in bore, but the added capacity of all-around fire, something broadside armaments lacked.\n\n Match their movements, then increase in speed by two hundred knots and turn six points to larboard. That will cross their T and put us into an advantageous position for enfilade, \n\nJellicoe ordered, cool and calm as always.\n\n Aye sir \n\nResponded the helmsman, turning the ship's wheel appropriately from his station in front of the captain's post. The flotilla of Bruschanian dreadnoughts and cruisers, their gun turrets tracking the movements of the Steamships, moved as one wall of battle, the biggest ships in the center and the cruisers deployed as a screen, and they followed the movements and commands of Jellicoe's flagship, the Nelson class HMS Hood . After perhaps five tense minutes, the flotilla was in position to cross the T with a devastating salvo of naval gunfire. It was then, with the Steamers staring down the barrel of 25-foot naval coilguns mounted on 10km battleships, that Jellicoe responded to the Steamer hail.\n\n \"Greetings Captain Whitley. I have been sent here by the board of Admiralty for Bruschania. May I ask your intentions in our space? And why are you manuevring to broadside us? \n\n---------------------------\n\n The moon of Jutland is around 5,500km in diametre, with its own breathable atmosphere. The terrain is mostly temperate forests and meadows. The Urheimans have encircled the moon with a ring of orbital fortresses. These are gargantauns of 50km in diametre, each mounted with batteries of turbolasers and 280 inch coilguns. There are five such fortresses, each in geosynchrous orbit around the moon's equator. There will also be around 18 dreadnoughts of 10-12km sizes, and perhaps 23 4km heavy cruisers. We have no intel on their ground forces. But before we make our assault, we will be joined by another squadron of Bruschanian ships. \n\nKing William said, pointing out the defenses of the Jutland moon on a large holographic map in the battle simulation room of the Royal Sovereign . The holographic map was projected from a table in the center of the room, with a green orb representing the planet, red dots for Bruschanian and Imperium ships and grey dots for the Urheiman ships. Pressing a few buttons on the control pad, William demonstrated for Sanguinus what typical Isieles system tactics were. Walls of battle exchaning turret salvos whilst attempting a manuevre that would let them rake the enemy ships with enfilade fire from stern to bow or vice versa. Preferable hitting across the stern, as it could cripple the engines of an enemy ship and render the dreadnought useless in battle. He also demonstrated the tactics of putting the most valuable ships in the center, with defensive screens of cruisers and fighters around them.\n\n Your battleships would be best placed with our cruisers in the position of command in the center of the wall of battle. There your broadside weapon batteries, as well as gun turrets, could be brought to bear from the safety of the wall. You seem to have prow-mounted weapons, but sending out your ships to use them would expose you to salvos from the entirety of the enemy wall of battle. What do you think your best use would best, Lord Sanguinus? \n\n-----------\n\n I would most agree with that, Captain Fourre. But we need neutral ground, so no one will suspect treachery. I suggest we send down shuttles to that small planet there. If we meet in a clearing, no one can suspect foul play. What say you? \n\nAs Jackie Fisher said this, he nodded to his second-in-command to stand down the gunnery crews and dismiss the crew from action stations. All over the ship, men returned gratefully to their quarters and the comfortable bunks within. Only the marines remained at attention, mostly by habit and suspicion of new races rather than by any order.",
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"prefix": "WhiteKnight777:",
"value": " Dorn looked troubled for a moment at Marai's request. He consulted briefly with the other Primarchs in attendance before responding to her request. There was something about her manner, however... she was defensive, wary still. He thought that perhaps she did not completely trust him... and her words seemed to indicate that she was at least more amicably disposed towards Xenos species than he was particularly comfortable with...\n\n I'm afraid I cannot allow anyone deeper into the Sol system without the Emperor's express consent. However, I would be honored if you and some of your officers would like to meet with Myself and the other Primarchs in attendance. We have numerous scribes and scholars with the expedition fleet as well, there to commemmorate the event, so you will have more than just the opinions and views of an Astartes which are, admittedly, somewhat skewed by our purpose and the nature of our existence. \n\n---------------------------------------------------------------------------\n\nAfter formalities regarding docking procedures and proper clearances had been received, the Emperor's personal vessel, escorted by a flight of ships, descended towards the Tau homeworld. On the way down, he pondered what his position should be. He thought long, sending out telepathic tendrils, trying to get a feel for this race... strange creatures. Their souls barely registered in the warp. No psychic potential to speak of... yes, very odd indeed. They were a sentient species, but almost completely lacked the usual psychic presence. That could explain their species' lack of warp drives...\n\nHis musings ceased as the shuttle made planetfall. Marching out onto the alien soil, the double row of Adeptus Custodes marching on either side of him as he entered the translucent dome. Once more he relaxed some of the holds on his psychic aura, so that a soft, golden glow surrounded him, projecting a palpable aura of awe and majesty. He stood in the exact center of the room, his bodyguards standing in stoic, defensive positions, towering above the Tau warriors, their weapons gleaming as if new-forged under the alien sun.\n\n I am the Immortal Emperor of Mankind. I have come to treat with you on behalf of the Imperium of Man. I say here and now that it is my goal to expand the territory of my species, and to reunite my people who have been scattered throughout the galaxy by the winds of fate. For what purpose have you requested My presence here today? \n\n---------------------------------------------------------------------------\n\nSanguinius nodded at the tactical screen, a slight smile on his face. This was what he was born and bred for.\n\n Your plan seems quite efficient, Lord William. I would, however, make a few suggestions... If we can bring down the shields on those fortresses, we can teleport strike teams directly inside. Once within, we can cut key segments of their defensive line. Not only will this enable us to break through their defensive screen, we can hammer their remaining ships from both sides, as well as use the guns to take out other fortresses. The Blood Angels and Alpha Legion marines can handle the fighting with easily - I doubt the enemy will be able to resist Astartes in Terminator armor - Meanwhile, Night Haunter and Ferrus Manus can deploy Iron Hands and Night Lords to cut lines of communication and sieze the central control points. Once their guns are in our hands, we can carve a path through their defenses. Once inside, we capture the remaining fortresses. Once that's done, the planet will be easily subjugated. We can even use the guns of their own stations to make pinpoint strikes against heavily armored targets. ",
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"prefix": "Lord_Asmodeus:",
"value": " The Council sitting around the table were highly impressed, though non showed the true measure of their feelings on their faces, practiced leaders and diplomatic all, even the more savage Kroot leader. Staring at the golden visage of the Emperor he seemed to give off a palpable strength, as if an aura of might and grace which hid a practiced lethality, though non knew of the irony behind this thought. Many noticed something things more than others, the Kroot, The Tarellians, and the Fire Caste noted the power and strength he had and were respectful. The Demiurg and Earth Caste noted the expert craftsmanship of his armor and that of his warriors, and the way the artistry and functionality complemented each other so eloquently. The Water Caste noticed his poise and his graceful manner of speech, how he was able to put such power behind his words. The Air caste respected the might of his followers and the Imperium he commanded, seeming a good example of its power and might. The Vespid were the most unusual for they noticed all of these things and more, their six eyes reflecting the Emperor and seeing more than the others. The Great Abyss, being of the Water Caste, rose and spoke first, ending the short silence. Greetings honorable Emperor, we are the Council of the Tau Empire. We sought your presence in order to speak, as leaders, of the future between our two races. Just as you seek to unite all of your kindred, so to do we seek to unite all beings under the stars to illustrate his point he waves his hand in recognition of the assembled delegation We seek the Greater Good of all peoples. We would see our peoples as allies in the times to come, trading and working together to better one another and the galaxy as a whole. With that he sat down. As he stood, one of the squat Demiurg stood, and all the others looked to him with deference. Good Emperor, I am the leader of the Demiurg, an old and long lived race that resides in the stars. We, who have seen many an age pass by and have weathered them all, know better than many that a strong foundation is required in all things. So too is this true amongst peoples, I believe that amongst our two Empire's there must be peace and cooperation, so that, in the future, We might each reach our goals and aspire to great things, for the future I believe that all things must eventually come down to the foundations to which they were built. With this he also sat, and they all waited for the Emperors response.",
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"prefix": "nothingclever:",
"value": " (S.U.N.)\n \nWe will gladly accept an alliance and trade between our peoples. I have recently received a report that another space faring organization called the Algophans has visited our territory and made peaceful contact in the hopes of an alliance as well. It has been asked to detail any other peoples it has discovered and established relations with. I ask that you would do the same. Once we finish exchange of information I would like to ask for a meeting between everyone interested in working together. My leader would be willing to host this meeting on our homeworld Plainid. For now you will be allowed to view a list of our goods and land on our visitor planet Turg if you wish.\n \n \n Spoiler \n(Basically I see S.U.N and Algophans have both contacted me and the replicators. I haven't met them yet but the Algophans said they would tell me about them. Since we have the potential for a 4 member alliance I think we should meet together. The Algophans also left a ship here to view our planet Turg and examine goods so all they would need to do is call a representative back to meet us if they aren't still here. Then we'd just need to let the replicators know where we are.)\n ",
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"prefix": "ArlEammon:",
"value": " Originally Posted by nothingclever \n (S.U.N.)\n \nWe will gladly accept an alliance and trade between our peoples. I have recently received a report that another space faring organization called the Algophans has visited our territory and made peaceful contact in the hopes of an alliance as well. It has been asked to detail any other peoples it has discovered and established relations with. I ask that you would do the same. Once we finish exchange of information I would like to ask for a meeting between everyone interested in working together. My leader would be willing to host this meeting on our homeworld Plainid. For now you will be allowed to view a list of our goods and land on our visitor planet Turg if you wish.\n \n \n Spoiler \n(Basically I see S.U.N and Algophans have both contacted me and the replicators. I haven't met them yet but the Algophans said they would tell me about them. Since we have the potential for a 4 member alliance I think we should meet together. The Algophans also left a ship here to view our planet Turg and examine goods so all they would need to do is call a representative back to meet us if they aren't still here. Then we'd just need to let the replicators know where we are.)\n \n \n \n\n\nCommander Sutherland disembarked on the Algophan planet. Waiting for the meeting, the human with some Shama Li DNA was patient. Hopefully he would be able to sit still. Something bothered him about the 'species' he met before. They seemed very strange to the crew aboard The Memory. As if they might be of some nuisance in the future. No explanation as to whether the human looking alien species was made simply to appear as she was or if she was assuming some kind of disguise.\n\nWhatever the Replicators were, they hoped the Algophans would be less ominous.",
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"prefix": "Jael_Darkwood:",
"value": " Replicators \n\nDiving into the atmosphere, the diamond breaks in a series of bone-breaking 20g pulses. Settling to the ground, it distends, dropping another Samantha to the ground. Meanwhile, the 4 ships sent to the human fleet return at high speeds to the main fleet body, avoiding the planetary system by a safe margin.\n\nMallory : Instructed.\n\nSamantha : Understood.",
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"prefix": "Nerd-o-rama:",
"value": " Above Tu'an \n \"That sounds agreeable,\" Fourre replies. \"We'll determine meeting coordinates and rendezvous time somewhere out of the way, and send them to all involved parties. Vengeance out.\" And the communication link is ended.\n\n \"I assume this is a clever plan to destroy them?\" asks Krayt.\n\nFourre sighs. \"Why is everything always a clever plan to destroy them with you Sith? No, we're going down to the planet to conduct diplomacy like civilized beings. You're coming with me so I can keep an eye on you, and Yiru is also coming with me because she'll actually be useful.\" \n\nAfter a HoloNet report back to New Imperial Center detailing initial contact with new spacefarers, Imperial technicians quickly determine an uninhabited and open area of the world below to meet on. Transmitting these coordinates to both the Bruschanian and Tau fleets, an Imperial diplomatic party is quickly assembled and sent down in one of the ships' shuttles: Captain Fourre, Krayt, Yiru (the female Sith apprentice attached to the Venator , arriving in a separate shuttle), Jion Jit, a civilian explorer and anthropologist being pressed into service as a diplomat, and an honor guard of twenty unarmored navy troopers, ten from each ship. The Imperial squadron continues to hang in space in a loose formation as the two shuttles reach the planet's surface. From the shuttles, the Imperial party steps forth, the captain and the two Dark Jedi following the nervous and slightly ratlike Mr. Jit as the troopers march out and stand at attention on either side of the party, blaster pistols holstered.\n\n***\n\n Above Aestafar \n\nThe stormtroopers accompanying the main group hold their rifles at ease, but are clearly only one stupid Zoat away from opening up with a barrage of stun rays.\n\n \"A dreadful story,\" Issen nods. \"We'll be sure to take care of you as quickly as possible; the Empire exists for the benefit of all sentients,\" he quotes a pamphlet.\n\n \"Tell me, though, what happened to your homeworld? And for that matter, what caused such damage to your vessel?\" \n\nMeanwhile, back aboard the Zoat ship, Spacetrooper Battalions 3-5 are checking thoroughly over the vessel for anything of interest under orders from the System Defense admiral. Each Battalion possessed a scanning crew, which picked over the near-derelict with powerful sensors. They're taking their time before re-boarding the returned shuttles.",
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"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Kior'la and Grallk, along with a small team of Fire warriors headed toward the planet, the ship just behind Kior'la's sent down a shuttle as well, in it were a Vespid officer and his stingwing strain, along with a small group of Kroot and a another group of Fire Warriors. As the shuttles glided toward the surface they landed not too far away from the site of the Imperial landing, however before landing they sent a message to the single city on the world, the city on the far side of the planet.",
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"prefix": "pingcode20:",
"value": " Steamers \nCaptain Whitley looked up as he heard shouting on the decks above, and he dropped the radio to see what was happening. \"Moving to keep out of our broadsides, are they?\" he muttered, hurrying up to the bridge, where his First Mate was shouting into a microphone.\n\n \"They don't plan on talking. Match their course and open fire!\" \n \"Aye, Captain.\" \n\nThe steamships slowly lurched across and matched velocities with the ships trying to keep out of range, air being pumped into the boilers to heat them up further, while gunners took aim at the ships.\n\n \"Fire!\" \n\nA roar of thunder cracked the silence of space (much in the same way that turbolasers manage to make sounds in space) as the cannons erupted in flame, sending hundreds of Aetherium-Coated shells through the void at the strange warships that were trying to bring the full advantages of their turrets to bear.\n\nA large ramp rose out of the Indomitable , and the unmistakable sounds of the gyrocopters roaring to life filled the thin air (though not the void). The steam-driven fighters took off, one by one, their smaller Aetherium propellers pulling them into the void to defend their ship from these aliens.",
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"prefix": "PlasticSoldier:",
"value": " [OOC: I'm kinda confused about what exactly just happened.]\n\n Algophans \n\nCoronene says to the Plainid he's talking with \" Well, we've met those humans which I see you've met as well, we've also met a race called the \"Replacators\" who are pretty similar to us. Earlier we arranged for a meeting with both of them on our home planet that you can come to if you want. \"\n\n\n-----------------\n Back on my planet \n\nAs the ambassadors land. Commander finishes with some last minute orders before going to the meeting. At the meeting a voice resonates out of the planet. \" Hello, my name is Commander. Welcome to Algophet. Does any one have any suggestions for our first order of business? \"",
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"prefix": "ArlEammon:",
"value": " Originally Posted by PlasticSoldier \n As the ambassadors land. Commander finishes with some last minute orders before going to the meeting. At the meeting a voice resonates out of the planet. \" Hello, my name is Commander. Welcome to Algophet. Does any one have any suggestions for our first order of business? \" \n \n\n(Its o.k I misread the posts and sent someone to the Algophans instead of the Plainids.)\n\"Well, first of all, I'd like to know exactly what you would expect of an exchane between us? Is there anything you'd like us to do, or any rules you expect us to follow?\" Sutherland wondered what this exchange would entail. Of course, the visit with the Plainids would probably be strange as well. Sutherland continued to think about the races he had encountered once again. Things were strained between the races of Yevaun, although it was actually pretty much extremely better than it used to be during the era the races fought eachother.",
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"from": "human",
"prefix": "Executor:",
"value": " \"ALL HANDS, BRACE FOR IMPACT!\" \n\nJellicoe roared as the cannonballs zoomed through the void. The dozens of projectiles slammed against the Hood 's heavy neosteel plated armour. Great dents were smashed into the hull, and the entire ship shook with the impact, but there were no breaches.\n\n \"Raise shields, all gunnery crews fire at will!\" \n\nThe Vice-Admiral continued his orders as he climbed back into his chair after being knocked from it by the force of the broadside impact. For a brief moment, the Steamers saw a glittering field of energy surround the ships of Bruschania about 1m from the main hull. Then the shield disappeared and the only indication they had to its existence were the great fields of glittering incandescent sparks that shot out into space each time an Aether-shell smashed into the Bruschanian shields. Then it was time for the dreadnoughts to respond. Their mighty turrets trained on the Steamer warships and, each gun tube firing individually, spat out a salvo of 10,000lbs shells with diametres of over 20 feet. The massive magnetically accelerated projectiles rushed through the space so recently occupied by Steamer shot, before smashing into the hulls of the Steamships, or missing by narrow margins. The thick Steamer armour also held up to the attack, though the ships were shaken and dented by the Bruschanian gunnery. Of the 54 shells shot out by the three main dreadnoughts, approximately 40 hit home on one Steamship or another. Damn fine gunnery, in Jellicoe's humble opinion. Meanwhile, the five cruisers continued to volley their smaller shells, with a mixture of hits and misses.\n\n \"Carrier, launch the Spitfires and deploy in a defensive screen \n\nJellicoe ordered over the FLEETCOM link. Almost instantly, all bay doors of the Ark Royal class Protector , where flung open and over 10,000 of the small, agile Aerospace Spitfires zoomed out. The fighters formed a enormous screen between the dreadnoughts and cruisers and the Steamer vessels, ready to intercept any missiles or dogfight with the Gyros.\n\n \"All ships, clear for fleet action. Engaged enemy at 0930 hours\" ",
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"from": "human",
"prefix": "Callos_DeTerran:",
"value": " Above Aestafar \n\nThe much out-numbered Zoats gave no such reason to the trained stormtroopers instead just shifting positions amongst themselves with a slight...mental whisper being heard by those closest to the reptilian quadrapeds, a sort of mental overflow from the mass of telepathic conversation going on.\n\n We were chased away from our home planet by a plague upon the universe. A ravenous scourge that devours all in it's path and leaves nothing but emptiness in it's wake. Our escape wasn't without cost though and many of us were captured for slave labor. We and some others escaped even then and have been fleeing ahead of the Devourer ever since trying to find some place to stop and rest. Our...ship?...It is not damaged General...that is merely the result of rushed and inexperienced craftsmanship. \n\nBack aboard the Zoat ship, the scanner teams found many things reminiscent of settling equipment. Farming tools, seedlings, and other factory grade machines though all had dust settled unto them. Aside from this two cache of the weapons the Zoat's used were also found, a bizarre mix of melee and ranged weaponry. Most bizarre was the second cache, a fleshy cavity in the ship with...organic looking weapons of odd make and unknown capability...\n\n------------------------------------------------------\n\nThe object in question drifted lazily through space, much like a languid swimmer would wallow in the water, not having the chaotic movements of a derelict or damaged vessel. About ten and a half kilometers in length, it was a monster of a vessel but boasted no armaments...visibly anyway. It was also decidedly...organic in appearance and it was easy to mistake it for a corpse then an actual vessel. And it was a vessel too, that much could be easily determined by the scans. Numerous open passages inside of it that could only be chambers and hallways, the multiple life-forms on board that numbered over the thousands.\n\nThose lifeforms weren't just restricted to inside of it either, millions of tiny life forms formed a protective screen around the hive ship, but those were the only moving life signs. All of the other ones didn't move so much of an iota as the small fleet popped out of hyperspace and sent out a scan. From the looks of it, five concentrated polyps of flesh adorned the hive ship, one at the bow two on the right side, one on the right, and the last on the thorax contained high thermal densities in each that could be weapons.\n\nNothing happened after the first ping...even as the second concentrated scan began. Either it wasn't noticed or the life forms on board simply didn't care...",
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"prefix": "Jael_Darkwood:",
"value": " Replicants \n\n\"Greetings Commander. I have no preference as to the order of business, but points I believe need to be addressed are : trade, fixed border agreements and official channels of communication. Other topics may have occurred to Captain Sutherland...\"",
"loss": true
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"from": "human",
"prefix": "nothingclever:",
"value": " (To Algophans)\n \nYes, on behalf of my leader would I would like to join in this meeting. I will relay the news to him immediately. Please direct us to where this council will be held.\n \nThe commander follows Coronene to the Algophan planet and lands to find the meeting room following any procedures necessary.\n\n( Can we all assume/fastforward to being in the same room?)",
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"from": "human",
"prefix": "The_Snark:",
"value": " \"The honor is mine, Primarch. You and any others would be welcome on our ship, if you wish to come aboard. Or, if you give permission, we could go to yours. As the host, I leave the choice to you,\" she concluded tranquilly. It was important to demonstrate trust from the outset, the reason she allowed the other to set where they would meet; she would be better able to analyze the situation if it took place here, where she could be linked to the mothership's vast computer system, but she was willing to forgo that if it meant a better start to the exchange.\n\n-----------------------------\n\nThe initial readings were perplexing, and after feeding the data into the computers of the mothership's analysts and scientists, Gabel followed their findings with particular interest.\n\n\"Well,\" one of them said after a few moments examining the reading, \"it's definitely organic in structure. A spacefaring lifeform,\" he said in wonder. \"The heat readings indicate that it's still alive.\"\n\n \"So do the trajectory readings. The ship does not handle like a derelict.\" The commander's voice startled some of the scientists. The crew was used to Gabel's disembodied voice, but they hadn't realized he'd been monitoring them so soon after feeding them the data. It meant this was important.\n\n\"It's got a very high metal reading for an organic being.\" The reasearcher in question put in a note on their likely feeding cycle. Metal-rich asteroids such as these likely played a role in their formation or breeding. Without hyperdrive, an organism wouldn't be able to find many of those unless it had a very long lifespan, and that was likely why they found it here, where there were many such sources of minerals.\n\n\"Largely hollow, too. That's strange. You'd think it would want as much biomass as possible, to conserve heat and avoid losing it to vacuum.\"\n\n\"The thermal readings show concentrations in these nodes. It might be how it heats itself. And look—all those smaller things around it. Similar metal rations, if that's not just scanner distortion. They might be young of some sort, a parasite, or maybe a symbiote. Commander, can you get a closer scan?\"\n\n \"We can try.\" Gabel uploaded the information from the newest scan, ordering a pair of scout flights to move in a little closer.\n\n\"Hmmm... no, they're still grouped too close around the large object to get a clear reading-\"\n\n\"Kharak's skies, look at this! Those passages are vacuum-sealed!\" Simultaneously, every analyst pulled up the relevant information.\n\n\"You're right. How could that be possible? Is it a circulatory system of some sort, or respiratory?\"\n\n\"Some of the life-form readings from inside seem to be from separate organisms...\"\n\n\"Eggs, perhaps? Young? More of those symbiotes, if that's what they are?\"\n\n\"Maybe, but they're coming from inside the sealed passages.\" A scientist looked up; they didn't need to look up to address the commander, of course, but it was a habit. \"It's a ship, Commander. A living ship. Biologically engineered. It must be. The odds against something like this evolving naturally are astronomical.\"\n\n \"Then we investigate it like we would a ship.\" \n\nIn the depths of space, the pair of scout flights broke away from one another, each circling around to a different side and maintaining a distance of a few hundred kilometers as they proceeded with active scanning, trying to get more detailed information for the mothership.",
"loss": true
},
{
"from": "human",
"prefix": "Executor:",
"value": " That sounds most agreeable. From what i've seen, your marines are far superior to our own troopers or those of the Urheimans, in close quarters. Boarding the fortresses and capturing those heavy guns for ourselves would be a great aid to our assault on the moon itself. \n\nWilliam agreed, pressing a button on the control which switched the fortresses' colour from grey to red. He then pressed another button to show the Allied fleet dropping from warp and raking the Urheiman dreadnoughts from stern to bow.\n\n It is essential that we get into the proper position for flanking fire. If we enfilade them from the front, they will simply be hurt by our gunnery. However, crossing the T across their stern will disable their engines and render them sitting ducks to further salvos. What sort of main weapons do your battleships and cruisers possess, Lord Sanguinus? I need to know so that I can assign suitable positions in the wall of battle for them. You seem to both have gun decks and turrets. \n\nTo accentuate this point, William split the hologram into two seperate, smaller holograms. One showed the position of the Imperium vessels if the gun batteries were their main weapons, putting them into a position where the broadsides of their ships always had to be facing the enemy fleet. The other was the more flexible arrangement where the turrets gave the Imperium ships full 360 degree firepower.\n\n-----------------------\n\nOn the surface of the planet, Captain Fisher let the ship's company and marines towards the Imperial officers. The ship's company wore their half-dress uniforms, a light blue shirt with navy blue trousers and a peaked cap, whilst the marines had their traditional red tunic and black trousers with red stripe. A las-sabre hung from the belt of each officer of the company, and Martini-Enfield coilguns were shouldered by the smartly striding marines. Slowly, the marines and officers of the Imperial vessel became visible. Their uniforms were different, less ornate and in the more utilitarian colours of white, black and grey. Alongside the confident troopers and captain, there were also a pair of mysterious looking chaps in robes and a rather shifty little fellow that reminded Jackie of some sort of rodent. The ship's company and marines snapped sharply to attention, then were put back at ease by the captain as he came to stand in front of the Imperial officer.\n\n Pleased to make your acquiantance, Captain Fourre. Now, where are those people who claimed this system as their own? I suspect we have much to speak about. ",
"loss": true
},
{
"from": "human",
"prefix": "pingcode20:",
"value": " Steamers \nThe ship rocked as the shells impacted against it, reeling as the skipper desperately tried to right it. Steam vents and wood had splintered everywhere, and the crew were working hard to patch the holes while the machinery reloaded the eight-score broadside of the Indomitable .\n\nAll up, they had weathered the barrage surprisingly\n\nCaptain Whiting braced himself against the railing as his ship groaned under the volley. \"Double the powder charge! Increase gating threshold to 10%!\" he shouted on the loudspeaker amidst the chaos, his First Mate echoing it down below and the officers whipping those not preoccupied with repairs into action adjusting the cannons' settings. It would result in less damage on impact, and slow down the reload time, but it ought to punch through the defences more effectively.\n\n \"Stagger fire, and ignore the fighters!\" he followed up - the steamer shells were closer in kind to cannonballs than the armour piercing cartridges ammunition fired by the AA guns, and had a diameter over half the size of the fighters. Not even shielding would stop that.\n\nAt least, they hoped that was the case.\n\nWhile the second volley of cannonballs erupted from their barrels, the partial gating charge made apparent through the bluish wisps they trailed as they sliced through the void, the Gyrocopter force met the fighters, and it is here the hero of our little tale changes, for the good captain could not easily see the exploits of his intrepid pilots.\n\nEnter Phineas Kidham, Gyrocopter Pilot extraordinaire.\n\nThe whir of the propellers were a muffled roar against the leather helmet pulled over his head, his squadron descending towards the alien spacefighters with AA cannons at the ready.\n\nHe took a moment to fit the oxygen mask over his mouth, spitting the oxy-rock into space. In the heat of battle, it was too much trouble to take fresh oxy-rocks; instead, the compartment on the front of his suit contained ground oxy-rocks and a canister of water, doling out the vital gas into the face mask. It was inefficient, but necessary.\n\nKidham gripped the trigger slightly tighter, the control for the AA gun feeling like an old friend in his hand. Slightly adjusting the aim, he dived with the rest of the squadron and pressed down the switch with a soft click.\n\nSeconds later, the deafening sound of a snare drum filled the surrounds as twin streams of exploding shells detonated against steel and plastic, repeated hundreds of times within the cloud of fighters and gyrocopters.",
"loss": true
},
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"from": "human",
"prefix": "WhiteKnight777:",
"value": " The Emperor looked gravely around at the assembled council. He paused, for a moment, giving the silence time to draw out before he spoke again. He considered His words carefully, for, as these various peoples had pointed out, foundations were a vital determinant of any endeavor.\n\n I understand, now better your purpose among the stars. And so I will further enlighten you as to My own. For thousands of years I have shepherded my people along the path to greatness. Through innumberable trials and tribulations has my species persevered. And now is the hour when we reach out to hold the innumerable stars of the galaxy within our grasp. It is here that humanity carves its name among the stars. I understand your desire to bring together many peoples under one banner, for my mission is indeed similar. But I will make myself plain here. Humanity will stand alone. The Imperium is an entity unto itself, and we will not be sublimated into an alien culture. I have foreseen the greatness of my kind, and our path must ultimately be trod alone if we are to achieve our potential. \n\n--------------------------------------------------------------------------\n\nDorn nodded briskly as he spoke in communication with the other Primarchs, responding to the Higaaran message with due haste. He decided it wise, since they were in Imperium space, to give a show of strength and confidence. To put the meeting on their ship would, perhaps, put them more at ease. Particularly given the intimidating nature of the Astartes.\n\n We are honored to accept your invitation, commander. Myself and my fellow Primarchs will come aboard your ship to meet you personally at your earliest convenience. \n\n--------------------------------------------------------------------------\n\nSanguinius took a data-slate, pressing several of the tabs with his gargantuan yet delicate fingers. A three-dimensional hologram of one of the four Primarch class flagships appeared, rotating in midair.\n\n Our ship-based weapons are quite diverse. each vessel carries a complement of weapon batteries which include solid-state projectiles, plasma weaponry, and focused beam weaponry. The effective range of those, however, limits their usefulness in this sort of engagement. They're mostly for overwhelming amounts of fire at medium-to-short range, as well as picking off incoming fighters, being far more manuverable than the bigger weapons.\n\nOur ships are also equipped with a variety of Lance-class weapons, which fire continous beams of coherent energy. The two main types are standard energy lances and melta lances. The former are designed for maximum damage against unarmored targets, whereas the latter cleave holes through even the thickest armor, but aren't as effective at dealing massive swathes of damage.\n\nTorpedoes come in a variety of types as well. We carry melta, plasma, and, the specialty rounds, virus and vortex. The latter two are extremely dangerous, and we normally use them only under Exterminatus protocol - that is when a world has become infested with life-forms so ravenous and maelific that the only way to stop them is to annihilate all life on a planet. Vortex torpedoes can also be used in space, but it's best not to get them too close to anything you'd like to keep intact. They function by, essentially, generating a short-lived microsingularity.\n\nThe prow-mounted weapons are called Nova Cannons. They are, essentially, massive railguns. the reason they're prow-mounted is so that the engines can compensate for the recoil they generate when fired. they are the longest range of all our weaponry.\n\nThe most effective tactic would probably be to begin firing the Nova Cannons at maximum distance, then swing about to bring the broadside batteries to bear once ready. Then, once their shields are down, move into teleport range under covering fire and capture as many of the installations as possible simultaneously, then turn them on their owners. ",
"loss": true
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{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " The shuttles all landed and disgorged their crew. The Fire warriors piled out and formed neat lines, guns readied. The Kroot stalked out, senses extended, wary in the jungle environment. The Vespid hummed out, neutron blasters readied. Finally Grallk and the Great High walked out, and they were off, as they pushed through the jungle they found the area specified and moved into it, they caught sight of the troops and the other captains, the robed figures on the right stood out to the Grallk, though he didn't know why, and he kept himself wary. They all lined up and the Great High, Grallk, and the Vespid leader stepped forward, and the Great High spoke Greetings fellow captains, I am the Great High and commander of the defense fleet over this world. \n\n--------------------------------------\nThe council members nodded gravely. We under stand your choice, and accept it, however we would still wish to remain in contact, however we understand it is your choice to accept or not, we believe all races will be united one day, but we have patience and we will wait until you and yours feel the same, but in this we must accept that our dreams of the future will be different. All the heads nodded, and the Kroot leader spoke We will respect your choice, but my people have learned that change is inevitable, we accept and embrace change, hoping to improve ourselves and every race under the stars that will accept our help, we hope some day you too will come to accept change as readily as we do. ",
"loss": true
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{
"from": "human",
"prefix": "Talkkno:",
"value": " Out from the far reaches of space, Executor Shen'el Khal commanded a expeditionary fleet, in a mission of relative peace and exploration, which composed of a half dozen Carriers, a bakers dozen worth of Tempest-class Battleships, and accompanied by a few Arbiter frigates, Warp Ray Cruisers and a several squadron of Phoenix fighters with the majority the fleet under cloak. The largest of these ships was the Command Carrier Akon, which had a few more point defense batteries then your average Command Carrier and somewhat larger, but otherwise indistinguishable from the other Carriers that accompanied his fleet. Shen'el observed the various reports that was were being transmitted by a group of Observer scouts.\nHe was a high templar of considerable psionic strength, at 450 years of age, he was of average age for a Protoss, his eyes glowed a soft azure, as a officer reported, analyzing a battle that was being transmitted by the cloaked Observers.\n\"Sir, there seems to a battle occurring between 3 groups of humans, 2 groups of warships are preparing an assault on the 3rd group's fleet, the allied fleet is larger then the 3rd group, orders Executor.\"\n\"Bring the battle on the holoprojector, what kinds of weapons systems are the ships bringing to bear?\" Shen'el Khal said with a hint of caution, as his order was immediately put into effect, as cascading patterns of weapons fire exchanged between the fleets.\nHe focused on the allied warships, whose designs were totally unlike each other, with massive blocks of what appeared to cathedrals fighting alongside with equally massive ships that were obviously designed more for fighting then show.\n\"Sir, the first group of warships are equipped with diverse types of weaponary, there are equipped with the railguns on the prow, large holes that seem for the express purpose of launching large missiles, and plasma and beam weaponry. While the 2nd and 3rd group are equipped primarily with burst type energy weapons and massive magnetically accelerated projectiles.\" The crewman noted.\nShen'el Khal pondered the information for a moment, as he replied \"Attach a Arbiter, 3 Warp Rays, 30 Phoenix fighters, and 5 Tempest battleships to the Akon, the rest of the fleet continues its mission. Skirt the group near the edge of the system where they are currently engaging. Send a hail that we come in peace and curious of their peoples as soon the battle is over.\"\nAnd with that, the battlegroup detached itself from the rest of the fleet and their warp drives propelling them to there destination.",
"loss": true
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"from": "human",
"prefix": "Callos_DeTerran:",
"value": " The 'ship' drifted as the two scout ships approached it. It was an unwholesome white color with the larger chitin plates a deep shade of purple. When they passed by the fleshy heat spots that had been detected, they found fleshy puckers that were sealed tightly by massive muscles. There were no...clear entrances to the ship, but if it was truly a ship, then it must have been concealed...or closed.\n\nBut whenever the scout ship got too close the smaller organisms swarming around the ship would begin to congregate towards the metallic ships. Up closer they could be made out to look like spiky little creatures with no eyes or ears, but covered in chitinous armored plates with little bone hooks covering it. From the perspective of the mothership and cruisers it was obvious that they would form an effective shield if the ship was attacked.\n\nThen there was a change in the interior from the scans. At first it was just one of the small life-form signals moving but then more and more of them did and with that came an alarming discovery. There was far more then the scan had first indicated as all of the dots proved to have been concentrations of even smaller lifeforms. On the screen displaying the readout it was if the ship had suddenly become a veritable beehive of activity, swarming all over the empty spaces. Heat grew more prominent in the nodes that had been detected...especially by the one closest to the current location of the scout.\n\nAlarms rang as the node puckered wetly and a single point of light started to grow in it's center as a red eye opened above it. Glaring malevolently towards on the scouts, the node belched forth a ball of bright green flame that sped across the vacuum to engulf the slower of the two scouts to react. By the time the blaze faded only charred metal drifted from where the scout had once been. Soon two more of the nodes puckered, letting loose thick balls of purple liquid that drifted lazily towards the cruisers and the scans of them revealed frighteningly high heat ratings...biologically produced plasma and highly concentrated too.",
"loss": true
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"from": "human",
"prefix": "PlasticSoldier:",
"value": " Algophans \n \n\"Alright then, first we'll do introductions & history, followed by cartography.\nBeing the host I think I should start. The Algophans evolved on this planet about 2 million years ago, about 1.5 million years ago we discovered cybernetics & spent about 10,000 years mastering it, eventually we decided to just get rid of all the biological stuff & become computers, since then we've spent the last million years researching technology & turning the 5 closest solar systems into supercomputers.\" He then addresses the human diplomat specifically \"Speaking of cybernetics if we have access to your anatomical research we could probably jury rig some of it for your use. Now, who would like to introduce themselves next?\" ",
"loss": true
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{
"from": "human",
"prefix": "Executor:",
"value": " \"I think I have a plan for your ships then. Your battleships will be placed in the center of the wall, bringing your weapons batteries and lances to bear. Hidden behind these ships we will place the smaller and faster of your Nova Cannon bearing ships,\" \n\nWilliam paused for a moment as he moved the 3D models into place on the hologram. It showed two walls of wall, one moving around the other to fire down its longer axis. Suddenly the clusters of ships behind the wall dashed out in front and let loose with a volley of Nova cannonfire\n\n \"Before we let loose with broadsides, the Nova Cannon ships will dash forward from behind the wall of battle and unleash their prow-mounted weapons. Then, as we cross the T, the enemy fleet will be completely devastated. We must then move on the orbital installations,\" \n\nThe models of the Urheiman vessels were slowly consumed in explosions or else dragged down towards the Jutland moon by it's gravitic field. The Allied fleet then moved towards the large models of the orbital fortresses.\n\n \"At this point, you will teleport into the fortresses and seize their gun installations in boarding actions. When all the orbital positions have been captured or neutralized, we can proceed with the planetary assault. Is this plan acceptable to you Lord Sanguinus? \n\nBefore the Primarch could answer, a lower ranking officer entered the room with the news that the Bruschanian reinforcement squadron had arrived. A view screen lowered from the ceiling and the Imperium and Bruschanian officers turned to watch as a fleet dropped out of warp. An unprecedented ten dreadnoughts were the core of this squadron, two Royal Sovereign class, four Nelson class and four Agincourt class. Supporting them were fifteen Temeraire cruisers and a trio of Ark Royal carriers. The squadron of Lord Horatio Cochrane had arrived, and the doom of Urheimund was nigh.\n\n------------------\n\n \"Manuevre the wall around to their rear quarters. Get into the blindspot of their broadside, they've got no turrets for all-around fire. \n\nJellicoe ordered. His fleet increased in speed and began to turn to circle around the Steamer line of fire. The smaller turbolasers mounted in barbettes and casemates spat great red-coloured flurries of fire, some at the gyrocopters, some at the ships of the line, but all at something. In between the sound of turbolasers was the intermittent roars of the great guns spitting their massive shells towards the Steamers. These mostly went spinning off into space or smashed hard against the armour of the Steamer vessels, but still made no real breaches. Meanwhile, the Aether cannonballs made great showers of sparks erupt from the Bruschanian shields, sparks which glimmered in the darkness of the void as they flew in all directions with each impact. The shield was weakening but holding steady for the moment.\n\n \"All Spitfires, this is Royal 1, accelerate to combat speeds and take those gyros hard and fast! \n\nSaid Lt. Commander William 'Billy' Bishop, leader of the carrier Protector 's air wing. His great mass of Spitfires followed him in a flying wall of fighters which collided with the enemy gyros and a fierce melee ensued. Billy spun his agile fighter this way and that, the eight heavy blasters blazing a path through the enemy gyros, explosions buffeting his fighter as he tore through all in his path. Tracers from the gyros guns richoted off his cockpit shielding, momentarily blinding him with their brightness. When he regained his sight, he spotted the meddlesome Gyro flying away beneath him, and flipped his Spitfire over to destroy it with a stream of blaster bolts.\n\n \"Alpha Flight, follow me, the rest of you, finish up here,\" \n\nAs he said this, Billy broke off from the dogfight and accelerated towards the Steamer capital ships, a hundred spitfires following. They closed the gap rapidly and listened for the Lt. Commander's next orders.\n\n \"Focus on their broadsides, let's take some steam out their boilers!\" \n\nAs he said this, the hundred fighters began a long strafing run down the sides of the vessels, firing at gunports and hatches. A series of small explosions from the fighter's blasters, coupled with a few larger explosions from the great guns, erupted all over the Steamer vessels.\n\n--------------\n\n \"Well, Great High, that may be a problem. This world, though uninhabited, falls within the legislature of the Bruschian Royal Dominion, and the rule of His Majesty, King William V,\" \n\nJackie explained, sweeping his arms around to accentuate the point that ALL of this was the rule of King William.\n\n \"For how long have you made the claim that this world is yours, Great High? \n\nLeaving that question to hang in the air, Captain Fisher turned to his Imperial counterpart, Captain Fourre. He eyed the Imperial for a moment, as if measuring. Comparing. The red ornate tunic to the utilitarian grey one, the peaked cap with its hard brim as compared to the simpler fabric service cap.\n\n \"My question to you is: Where do you come from? Where do your allegiances lie. I've never seen a uniform like that in the Isieles system, or anywhere, for that matter. What is your nation? ",
"loss": true
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{
"from": "human",
"prefix": "The_Snark:",
"value": " \"We will be ready by the time you arrive, Primarch.\" \n\nEven as she delivered her final message, her voice appears in locations throughout the ship. On the secondary command deck, in several rooms in the officers' quarters, and on the Fleet Intelligence deck, she gives orders to report to the second shuttle bay to greet dignitaries of the newly encountered culture. The cryo-tray maintenance personnel received orders to begin revification for several historians and cultural anthropologists, who had up until now been kept in stasis. Lastly, she warned the neural link monitors that the link might have to be disconnected for a short time soon; while anybody aboard the ship was face-to-face with her so long as she was concerned, most people were not as comfortable conducting conversations with a disembodied voice as they were when talking to something they recognized as a person. And with the Primarch's apparent mistrust of nonhuman races, she wasn't going to risk appearing as something inhuman.\n\nThe low-grade alert is spread across the ship, in fact, notifying much of hte crew that Fleet Command will be offline for a short period of time in the near future. That would be unimaginably disruptive during a battle, or even while attempting to conduct normal operations. The mothership was complex enough, with so many different purposes, that the projected command crew even for the original, nonmilitary mothership had been far too high to function in anything approaching in a crisis situation, which was why the neural link had originally been developed.\n\nAt the docking bay, the officers and civilian personnel began to congregate. Of the ship's numerous secondary control officers, only two were present—after all, with Marai offline, they would be needed to manage the ship's construction facilities, life support systems, and keep the ship's myriad of other sections working. Captain Ameil Soban was the ship's military advisor, a greying woman with years of experience captaining first a destroyer and then a carrier who struck a remarkable balance between advising Marai on conventional military tactics and knowing when to let the Unbound's superior reaction time and planning ability come into play. Captain Ronel Manaan of Fleet Intelligence was a middle-aged, blank-faced man, always difficult to read and reliable in a crisis. The others were, for the most part, of lesser rank or civilian status—representatives of each of the major kiith were present, along with a scattering of scientists from a variety of disciplines and the ship's kiith Manaan record-keeper.\n\nWithin half an hour, they were all gathered. Only the huge window out into space was black; the rest of the chamber was an almost painfully bright blue-white sheen from the magnetic containment fields that kept the bay from losing air and heat to the void of space. The few maintenance personnel in the bay wore dark glasses so that they could see well enough to work in the glare; there had been no time to procure any such things for the officers or the visitors, and so they kept their gaze fixed on the wall that led out into space, waiting.\n\n-----------------------------------------\n\n \"Heat readings increasing exponentially. Get out of there,\" Commander Gabel ordered the remaining scout flight. Unnecessarily, as it happened. The remaining flight of scouts had already turned, and was employing its impressive speed to return to the main body of the fleet.\n\n \"Report,\" he ordered on the Fleet Intelligence deck. He had the data, but they were trained analysts.\n\n\"Heat readings increasing exponentially in the nodes. From the composition of the blast, the weapons appear to be plasma-based. The spherical form corresponds to no known plasma weapons.\"\n\n\"We have increased heat readings in the interior of the ship. They may have been keeping some type of organism in stasis aboard the ship. Whatever it is, it's awake.\"\n\n \"Acknowledged. Thank you, Intel.\" Brand transmitted orders to the fleet's two defense field frigates. Magnetic defense fields were an iffy technology at best, able to provide a potent but short-term defense against some weapons. Normally, a fast-moving plasma bomb would not be affected—but these biological plasma weapons moved considerably more slowly, and might be diffused by the fields.\n\n \"Can you give me any information on the projectile's motive force?\" \n\n\"We will be able to do so shortly, Commander. We need more time to calculate whether the projectiles are moving of their own accord and accelerating or simply using inertia.\"\n\n \"Continue.\" \n \" Revelation , Behemoth : the projectiles appear to be targeted at you. Stand by for impact. We are sending exterior repair crews.\" \n \"All ships: advance in formation, break when attacked. Target ion beams to the projectiles.\" The ion beams had the best chance of diffusing some of the energy of the plasma spheroids. Any reduction would be minimal at best, but the enemy ship was still out of their range.\n\nAs the defense field frigates moved into position above the Revelation , a destroyer, and the Behemoth , a battlecruiser, turrets aboard the cruisers swivel to target the incoming projectiles, discharging powerful particle beams into them for seconds on end. The ion beam frigates followed suit, taking slightly longer to maneuver into position to fire before unleashing a volley of the distinctive blue-white beams. Meanwhile, the commander monitored the heat readings in the nodes. Once they knew how much damage the projectiles could inflict and how often they could be used, they would have a good idea of the enemy warship's strength, although its attendant... organisms remained a mystery.\n\nOne that wouldn't remain so for long. The commander transmitted orders to the Spectre cloaking fighters, and with a flicker, fifteen squadrons of those vanished from all visual sensors.\n\nMoving as fast as, if not faster than, the projectiles, the cloaked fighters closed the distance between the Hiigaran fleet and the unknown ship rapidly, dropping back into visibility and announcing themselves with a volley of autogun fire that cut into the swarm of organisms around the larger ship. With a speed born of experience, the squadrons split up to avoid being caught in a single retaliatory burst, attempting to lead at least some of the smaller organisms into a dogfight.",
"loss": true
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{
"from": "human",
"prefix": "Talkkno:",
"value": " As the Protoss fleet grew ever closer to their destination, Executor Shen'el Khal found his sleep interrupted,as he felt a strong disturbance, waking from his sleep, whose patterns are similar to that of humans.\n\"I feel...a great psionic disturbance.\" Shen'el Khal thought, not taking care to hide it, broadcasting threw out the entire bridge for the naturally telepathic psionic gestalt that all Protoss possessed.\n\"Is there something wrong, Executor? You seem distressed.\" Commander Helth, a robust zealot who was the leader of the land forces that composed the battlegroup inquired, as he awakened with his blue eyes fully open, replied\n\"Though light years separate the distances between us and the system we are approaching, the mind comprehends all of it in a moment and threw this, I have gained the some small insight, there is a human among their ranks that possess psionic powers beyond those i observed of Terrans that we have encountered before. Change our coordinates.\" Executor Shen'el repilded, as inputed new directions for his fleet to unknowest to him, to a inhabited star system in the Damocles Gulf where the God Emperor of Mankind was intervening with the Tau on T'au.\n\"Does the human even surpass your skills?\" Helth asked precariously, as Shen'el stood and near instantly, a holo-projector projected the ongoing results of the battle once again.\n\"That, I am unsure, in any case it is best that we approach carefully, hopefully we can establish peaceful contact with the groups and learn more.\"Shen'el Khal muttered, as he observed the vastness of the space that warped around for a moment, before turning his attention to preparations for battle that was feed by Observer probes.\nAnd with that, the fleet jumped back into real space for the breifest of moments, before jumping back to warp drive, to accommodate the new directions that were set.",
"loss": true
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{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Kior'la and Grallk looked at Jackie quizzically and Kior'la spoke Uninhabited? and then he chuckles as he answers the captains question We have been here long enough to create a colony on the other side of this world. When we arrived on this world there was no fleet over it and no inhabitants on the surface, we assumed that no one owned it, and we settled here, we've been here ever since. Grallk spoke just then How can you lay claim to this world when your people do not even live here, and your ships run by so rarely another race can walk in and colonize it without you even noticing? he said in almost perfect imitation of the common language.",
"loss": true
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"from": "human",
"prefix": "nothingclever:",
"value": " (Plainids)\n \nI'll go next. We are the Plainids. We do not know when or why we first came into existence. We are beings of pure energy held together by the power of our minds. We may have developed this way because our planets were uninhabitable for regular humanoid life. An interesting fact about our origin is that the first Plainid still lives today and is our leader. He said at first he was the only Plainid to exist and lived alone for many years honing his mind until he learned how to reproduce by harnessing excess energy through strict meditation. Slowly our population grew undisturbed and became great because we did not age. We also harbored no jealousy towards one another since we did not need food, shelter or any possessions to live. In addition we are entirely identical in appearance so we do not have social issues such as racism or discrimination in general. We accept and welcome all races to trade with us so long as they do not ask for military secrets. We wish to spread the peace we have on our worlds throughout the universe.\n ",
"loss": true
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"from": "human",
"prefix": "WhiteKnight777:",
"value": " The Emperor looked around at the council of assembled Xenos species. Their ideas for unity bore some similarities to his own, he supposed... but still, they were an alien people. They were, by definition, seperate from humanity. No matter how much they might strive for unity, he knew that they simply did not have the same potential for unity as his own species. Still, there was no point in starting hostilities, at least, not yet. Peace would at least give his fledgling Imperium time to grow, to prosper, to find its strength and reunite as much of his species as he could without more outside pressure than was necessary. As for later... well, that was an eventuality to be planned for.\n\n We shall see. Perhaps you are right. But the time for humanity to join you is not yet nigh. Now I must go. My children need my guidance, and I still have so much work yet to do. \n\nWith another nod of acknowledgement, the Emperor turned and left the audience chamber, a long cloak of crimson streaming out behind him, the Adeptus Custodes once more forming up. He and his retinue once more returned to their shuttles and thence to the fleet, ready to continue his work out among the stars.\n\n---------------------------------------------------------------------------\n\nSanguinius smiled grimly and nodded, reaching out one massive armored gauntlet, passing it through the hologram, distorting the image of the planet and its defenders.\n\n Your plan is excellent, Lord William. They shall be as dust driven before the wind against our power. He turned and nodded to Alpharius. Brother, I leave it to you to choose the targets for our teleport assaults. Multi-pronged attacks are, after all, your specialty. \n\nThe two shared a chuckle at this. Of all the Primarchs, Alpharius was the best when it came to planning precision strikes and clever tactics. Indeed, such was his love of such strategies that he had adopted the hydra as his Legion's symbol. He began to discourse with his brothers, pointing out the optimal targets, choosing stations that would allow them to cause the most disruption and achieve maximum value for their forces used. As he spoke, Sanguinus turned back to the Bruschanian King.\n\n We are ready, Lord William. We shall return to our ship. The doom of your enemies is now. \n\n---------------------------------------------------------------------------\n\nRogal Dorn and the other primarchs approached the Hiigaran fleet in a wing of Thunderhaws, the shuttle-fighters soaring through the aether, blocky, bulky and formidable, though mere specks compared to the larger battleships. as they passed into the Hiigaran docking bay, they landed with heavy thuds on the deck plating. Out of the lead vessel descended five magnificent figures, massive even compared to their bodyguards who poured out of the other vessels to accompany them. Rogal Dorn, the towering, precise figure all in yellow-gold. Grim Angron, in the white-and-blue of the world eaters. Stoic Mortarion of the death guard stood to his right, and on the left Robute Guilliman and Jaghati Khan of the Ultramarines and White Scars, respectively. Each figure's armor was incredibly ornate, engraved with gorgeous patterns and bas-relief carvings, burnished to a near-mirror finish. Each bore long cloaks that trailed down their backs, and looked the part of warlords, knights of the stars, warriors supreme. Each introduced themselves to the Hiigaran high command. The Adeptus Mechanicus representatives present spoke to each other in short bursts of machine-code, their delight over the ship's technology almost painfully obvious.\n\n Commander said Dorn, at last. It is an honor. Thank you for trusting us enough to permit us entry onto your ship. It does myself and my brothers good to see that humanity has not lost itself during its long exile among the stars. ",
"loss": true
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"from": "human",
"prefix": "Nerd-o-rama:",
"value": " Tu'an \n\nFourre looks dispassionately at the minor territory dispute beginning in front of him. The young black-robed woman behind and to his left smiles a bit, though.\n\n \"To answer your question, Captain Fisher, I am a representative of the Galactic Empire, whose name might take a little bit of explaining, if you'll indulge a history lesson. You see, our people were once part of a glorious, galaxy-spanning civilization in a galaxy far, far away. After a quantum wormhole effect we call the Space-Time Event brought us to this time and place, our leader Emperor Carsus founded a new nation as a continuation of our beloved Empire of old. Myself and my squadron are part of an effort to reconnoiter new worlds for our expanding population, though it seems this world already has a rather complicated history.\" \n\nThe strange young woman behind him simply looks at captain Fisher, while the burly man glowers bad-temperedly at pretty much everyone.\n\n(Yiru, a Sith apprentice specializing in telepathy and mind-reading, is attempting to read Captain Fisher's surface thoughts. Since she's not probing very deep, I think she'd stand a good chance of succeeding. So...what's Fisher thinking about during this meeting?)\n\n***\n\n Above Aestafar \n \"I see,\" Issen responds. \"Well, I think we can come to an agreement. I shall petition the Imperial high command to allow your people to settle on Aestafar; it's not fully developed yet and should have plenty of room. It shouldn't take long, although there would be a fair amount more work before you could gain Imperial citizenship; just some extra bureaucratic hoops, you understand. Now, before I send in my report and get you on your way, tell me more about this scourge you were running from. Would it threaten an interstellar civilization like the Empire?\" \n\nIssen, knowing he's dealing with a telepath, does his best to keep a mental poker face and not let any of the potential plans he has for the Zoat cross his mind. At best, anyone looking at his surface thoughts would get the impression that the Imperial citizenship process might take a very, very long time.\n\n\nAboard the Zoat ship, the stormtroopers are busy packing some of the more interesting-looking weapons onto their shuttles for further study in a Navy research facility, especially the organic weaponry. The ship itself will be towed somewhere, but the assessment of the field commanders is that the weapons technology would prove far more interesting.",
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"from": "human",
"prefix": "ArlEammon:",
"value": " Originally Posted by PlasticSoldier \n Algophans \n \n\"Alright then, first we'll do introductions & history, followed by cartography.\nBeing the host I think I should start. The Algophans evolved on this planet about 2 million years ago, about 1.5 million years ago we discovered cybernetics & spent about 10,000 years mastering it, eventually we decided to just get rid of all the biological stuff & become computers, since then we've spent the last million years researching technology & turning the 5 closest solar systems into supercomputers.\" He then addresses the human diplomat specifically \"Speaking of cybernetics if we have access to your anatomical research we could probably jury rig some of it for your use. Now, who would like to introduce themselves next?\" \n \n\n\"We are the S.U.N. Suns Under Naga Rom. We are the Shama Li, the Eagra, the Obblinox, the Tharoon andthe humans. Some of us are even newly evolved apes. We have spent over one hundred years fighting eachother in battles constantly. Recently we have just discovered you, the first alien race we have seen since the humans came to us over a century ago. SUN was created to combine all the races of Yavaun and to make them one in peace. We have since succeeded.\"",
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"from": "human",
"prefix": "Jael_Darkwood:",
"value": " Originally Posted by Armin \n \"We are the S.U.N. Suns Under Naga Rom. We are the Shama Li, the Eagra, the Obblinox, the Tharoon andthe humans. Some of us are even newly evolved apes. We have spent over one hundred years fighting eachother in battles constantly. Recently we have just discovered you, the first alien race we have seen since the humans came to us over a century ago. SUN was created to combine all the races of Yavaun and to make them one in peace. We have since succeeded.\" \n \n\n\"We are definitely not from this dimension. While similar, some of the physics of this galaxy... took some getting used to. Over 5 centuries ago, in our original galaxy, we were engaged in a 3-way war for survival. With two implacable foes and internal disputes, we lost. Our final battle managed to hold off their forces for long enough for our seedship to make it here, to your galaxy. Since then, we have been rebuilding our entire technological base to incorporate the differences in base physical laws upon which this universe operates. Only recently have we ventured out of our new 'home' system.\"\n\nSamantha pauses for a moment, then continues.\n\n\"Our 'race' is composed of composite nanite hives. One fleet, one mind. Our technological focii are gravity and warp field manipulation. Additionally, we would like a look at the Algophan computer technology. Our approaches to the same problems are likely different enough to complement each other nicely. In simpler terms, a trade of technology should benefit us all.\"",
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"from": "human",
"prefix": "PlasticSoldier:",
"value": " Algophans \n\n\n\" Technology trade would surely benefit us all. But, alas politics is such that some secrecy is required. Fortunately I have a deal which would benefit both of us. You give me enough resources to build another 'Dwarf Star'. I start construction & send over our supercomputing technology. When it's finished construction I'll start having it build you a fleet. On average a 'Dwarf Star' can produce a few hundred yoctawatts, turn it into any matter you choose, & then manufacture a wide variety of equipment. In exchange you'll give me your gravity manipulation technology. We will then hand over the fleet & you can then do whatever you want with it. The New Dwarf Star will then start pumping out trade goods. Our Energy & Energy->Matter technology & your warp field technology will presumably be licensed & eventually traded as we become more acquainted. How does that sound for a trade? \"\n\n\n\n@V: Talkkno if you click the edit button there's an option to delete the message.",
"loss": true
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{
"from": "human",
"prefix": "Talkkno:",
"value": " Ignore this",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " Whoops messed up this post by editing it instead of posting a new one.\nSummary was I asked 4 questions for alliance on whether we would all agree to trade, offer military protection, tell each other about contact with other races and give our alliance a name.",
"loss": true
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{
"from": "human",
"prefix": "PlasticSoldier:",
"value": " \"I agree with the first 3, but a formal name is not necessary.\"",
"loss": true
},
{
"from": "human",
"prefix": "ArlEammon:",
"value": " Originally Posted by PlasticSoldier \n \"I agree with the first 3, but a formal name is not necessary.\" \n \n\n\"Sure, the first three options would be wonderful. I think it would be best if we do so. I, for one, am scared to death of those, replicating things that I met not to far away from here.\"",
"loss": true
},
{
"from": "human",
"prefix": "PlasticSoldier:",
"value": " \"You know the replicants are here as well or are you referring to someone else?\"\n\n\n\n\nOOC: Does anyone else find group conversations in play-by-post to be confusing?",
"loss": true
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{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " \"I believe the specifics of your technology would be most useful. We are already adept at converting gravitational energy and stellar energy to useable forms, and have excellent fabrication facilities in our current 'home' system.\n\nHowever, a developed technology allowing us to convert energy directly to matter would allow us to bring our stellar conversion efficiency up quite significantly.\n\nI propose that we merely exchange the base technologies, and the most efficient designs we have for use with those technologies. The actual composition of the base nanite that makes up all our devices is a closely guarded secret, but the relevant technologies will be shared... as well as some advanced designs for atomic fabrication plants, gravitational warp shunts, black hole cannons... et cetera.\"\n\n\"As to the Planid questions : my answers are as follows : Yes on all counts... but if we decide on an alliance name, I will still be greeting other races as 'Replicants' not as 'A member of the xx alliance'.\" ",
"loss": true
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{
"from": "human",
"prefix": "ArlEammon:",
"value": " Originally Posted by PlasticSoldier \n \"You know the replicants are here as well or are you referring to someone else?\" \n \n\n\"Oh never fear. We do not mean to be hostile towards the replicants. I merely state my own fears, not those of my colleagues. For all I know the replicants could make the best allies there are, or not.\"",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " For a moment Samantha looks at the S.U.N. captain mildly.\n\n \"We will honor our agreements.\" \"",
"loss": true
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{
"from": "human",
"prefix": "The_Snark:",
"value": " \"We are happy too welcome you aboard, Primarchs,\" Marai's voice replied—out of thin air, it seemed, for none of the Hiigaran officers spoke.\n\nThe greying woman at the front stepped forward first, offering a hand to Dorn in greeting. The Primarch towered over her, his armor far more ornate than the simple grey Hiigaran military uniform with the red kiith Soban emblem and his frame far more intimidating than her—though the military advisor was hardly short or unfit by Hiigaran standards. In her chamber, Marai wondered whether these folk had lived on a high-gravity planet for some time.\n\nIf she felt any trepidation at the larger size of the Primarchs, though, she hid it well. \"I'm Captain Ameil Soban, military advisor.\" She introduced the others quickly; Captain Manaan of Fleet Intelligence, the representatives of kiithid Nabaal, LiirHra, S'Jet, Soban, Somtaaw, and Paktu, and the head of the research and analysis corps on board. The rest—notable scientists, more junior officers, and the representatives of the vassal kiithid—were left unintroduced for now, to save time.\n\n\"I'm afraid the commander is not here at the moment, Primarch,\" the captain concluded. \"She is being taken offline as we speak, but she is located some distance away, and it would not have been practical to bring her here. If you'll follow me, we'll take you to her, while your men.\"\n\n\"It should also serve as an unplanned introductory tour of the ship,\" the quieter Captain Manaan added, a slight smile appearing on his face for a moment. Kiith Manaan was renowned for producing artists, entertainers, explorers, and other daring, flamboyant individuals, and while he rarely displayed such attributes, the captain was not without a hint of whimsy.\n\n\"In any case. This way. Your men can come along, or they may go with the others.\" The two captains led the Primarchs and those designated to accompany them out of the room; the rest followed at a distance, and headed in the opposite direction once out of the painfully bright docking bay.\n\nA minute's walking through nondescript corridors took them to a great chamber that looked to be a transportation device of sorts. As the door closed behind them, Captain Manaan keyed in a location on a pad that didn't look much used.\n\nAs the room gave off the sensation of gentle upward movement, Captain Soban resumed her speech. \"We'll be moving past the cryo-trays shortly. The chambers take up a good deal of the ship's interior, almost as much as the construction facilities. The motherships are built as colony ships, not warships—although the shipbuilding facilities are capable of producing warships if need be.\" She fell silent as the transparent back wall of the room changes from showing featureless grey wall slide by to displaying a vast space—kilometers wide and stretching further up and down than the eye could see. Huge rectangular blocks hang in railings, each containing thousands of smaller rectangular storage units, which in turn contain civilians. Occasionally, a device was glimpsed removing one of the small rectangular units and moving down or off to the side with it as personnel were retreived for the revivification process.\n\nThe room accelerated, rendering the huge inner chamber a blue-grey blur after a minute or so, and goes to greater and greater speeds before slowing. The lack of the commander's voice announcing which deck they were on was slightly disconcerting to both Hiigarans, although neither showed it. It took another several minutes of walking in silence through the corridors before they stopped at a doorway, and entered.\n\nThe woman inside rose with the aid of a crutch to greet them. \"Primarch Dorn,\" she said in greeting, bowing her head briefly. The contrast between the two, physically, is obvious. Dorn was dressed in ornate, colorful power armor, where she was clad in a simple grey jumpsuit that lacked so much as a military insignia. The Primarchs were tall, more physically powerful than any human had a right to be, whereas Marai was a slight woman, not tall even by Hiigaran standards. And while all the Primarchs exuded an air of power, the Hiigaran commander looked almost frail, relying on a crutch to stand without effort.\n\n \"I apologize for not meeting you at the docking bay, but as you can see, it would have been difficult for me to get there. It has been some time since I used my body, and while it has been kept relatively fit, that does not mean I am used to walking about in it.\" ",
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"from": "human",
"prefix": "Callos_DeTerran:",
"value": " Above Aestafar \n\nThe massive Zoat's shoulders slump as the topic once again veers to that of the scourge that they had been fleeing from. It paused only long enough to watch dispassionately as things were un-loaded from the Zoat vessel, and then it's voice sounded once more in the Imperial officer's mind.\n\n Commander...the scourge I speak of is a plague upon every creature and planet in it's path. They consume and devour worlds until nothing is left, not even the bodies of the fallen. Whatever resistance is found is crushed mercilessly through heedless slaughter and brutal stratagems. Take my word Commander..the Tyranid are many, and they are coming... \n\n---------------------------------------------------------------------------\n\nBio-plasma soared across the void between the Leviathan and the cluster of ships that opposed it. Bright particle beams cut swathes through the hurtling ball, reducing them in size but not destroying them entirely. The analysts were quick to discover they were propelled by their initial momentum, not by any mysterious will of their own, but much more became readily apparent as the twin blasts plowed through the magnetic defensive screens as if they hadn't even been present. Bursting as they impacted the hulls of the Behemoth and Revelation , scoring deep smoldering breaches in their hulls from the heat.\n\nBut then the stealth fighters reached the curtain surrounding the larger vessel, sending a stream of fire into it. To the amazement of those monitering the battle for data, the smaller armored organisms actually threw themselves into the path of the shots that would have missed. Each hit resulting in a small noiseless burst as the creature hit would die from the fire, still hovering protectively around the Leviathan. As the Hiigrans watched, the immense ship ponderously turned toward the larger vessels close to it and began to accelerate towards them, ignoring the fighters entirely. Another mystery that the vessel answered with brutal force as another blast of bio-plasma was launched from the prow towards the Behemoth .\n\nSmall chunks began to fall away from the ship, larger then the 'shield' organisms that protected the Leviathan from assault. Quick scans revealed them to infact be coming from inside of the Leviathan in much the same manner that short-range fighters would be discharged from a carrier. Each of these smaller 'ships' looked like a large torpedo with a massive claw on each side of it, a nest of furious wriggling tentacles for a 'mouth' and a puckered node on it's thorax. They spiraled away from the hive ship and hungrily took up pursuit of the fighters that had harassed the main vessel. The Spectre's were indeed faster then these living torpedoes, but the surprise of having them suddenly appear enabled the Razorfiends to catch some of the Spectres that were to slow to relax. Those large claws grabbed hold of the fighters, tearing off chunks of metal and bringing the trapped fighters closer to the feeding tentacles. Tentacles that pierced into the metal, burrowing for anything that caught the thing's interest and often times plucking out a flailing pilot to be hastily devoured.\n\nWhen they could no longer rely on catching the Spectres, the Razorfiends released gouts of pyro-acid at them. Hoping to wing or damage them enough to close in but the dog-fight had begun and the Spectres had the advantage of far more experienced pilots even if it took a bit more fire to bring a Razorfiend down.\n\nHowever, while the space dog-fight had only just begun, the Leviathan was closing the distance with the damaged Behemoth at slowly accelerating speeds. Instead of crashing into it as one could assume it instead turned at the last moment to bear the broadside to it that had previously been unseen. At that range there was no time to try and escape as there had been with the first two volleys. No...the Leviathan let loose with an unfettered assault of bio-plasma and pyro-acid. Melting away the hull of the Behemoth and eating past the magnetic shields in a terrifyingly fast time under the sustained assault.\n\nAnd those weren't the only things launched at the besieged battlecruiser. No...little spiral-shaped projectiles were launched as well. Burrowing into the hull to unleash their payloads of shrieking and chittering gaunts upon the desperate crew within. Any communication with the Behemoth had that undertone of screams and gunfire in the backgrounds. In the worst views, it showed the aftermath of the termagaunts and hormagaunts, the blood spattered walls and corpses of shipmen and Tyranid fodder strewn about the hallways like so much debris.\n\nAll too soon those reports stopped completely...",
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"from": "human",
"prefix": "PlasticSoldier:",
"value": " \"What exactly do you mean by stellar conversion?\"",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " \"The complete conversion of a stellar system to useable resources. For maximum efficiency, stellar systems close to our home system are simply accelerated to near-C speeds and processed at our stationary manufacturies.\"",
"loss": true
},
{
"from": "human",
"prefix": "PlasticSoldier:",
"value": " \"That's a neat trick. Can I have your data on how to do it?\"",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " (Plainids)\n \nAlthough it may seem unnecessary I would like to propose that we name our alliance the United Federation of Planets. It could simply be called the Federation for abbreviation most of the time.\n \n(lol Star Trek reference)",
"loss": true
},
{
"from": "human",
"prefix": "Jael_Darkwood:",
"value": " @Algophans\n\n \"It is a direct application of our gravitational technology, remarkable only in the magnitude of computational power required. We will provide the rough specs, the details of application are different for every system.\" \n\n@Planids\n\n \"This label is acceptable.\" ",
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},
{
"from": "human",
"prefix": "PlasticSoldier:",
"value": " @Replicants\n\n\"Sounds simple enough.\"\n\n@Name\n\n\"I have no concerns about the name. Those who don't speak this language won't be concerned that we are not technically a federation.\"",
"loss": true
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"from": "human",
"prefix": "Executor:",
"value": " William smiled, he had waited 20 years for someone to say that. The Urheiman doom was now, too long had they been a thorn in the side of the Bruschanian Dominion, too long had Bruschanian merchantmen feared to travel the stars, too long had Bruschanian schoolchildren awaited an invasion from the skies by the Near-Humans. It would end today.\n\n \"With your leave, Lord Sanguinus, I go to the bridge. The King must lead by example. I will see you on the ground of Jutland,\" \n\nWith that, the King of Bruschania turned and swept from the planning room. The Primarchs were led to their shuttle and that ferried them back to their individual Battle Barges. William returned to the bridge and took his seat upon the dais, watching his fleet through the viewing ports.\n\n \"Lieutenant, open a channel to all Bruschanian ships,\" \n\nThe king cleared his throat as the younger officer obeyed the order. Then, deep within him, stirred genetic memories of a similar desperate fight. Somehow, down through ages unnumbered, William remembered a quote. He spoke it with stirring patriotism, and a few changes in words.\n\n Forward, sons of the Bruschanians. Liberate the fatherland, liberate your children, your women, the altars of the god of your fathers and the graves of your forebears: Now is the fight for everything. \n\nAll the mighty battleships came together as the King-Emperor's voice echoed in the corridors of each and every Bruschanian ship. A great wall of battle was formed, the Battle Barges and Royal Sovereigns in the center with lighter ships around the edges. Cruisers formed a great defensive screen, an orb around the wall of battle, and behind the wall and screen were the selected Nova Cannon ships. With a great burst of energy, and a silent boom in the void of space, the entire vast fleet jumped to warp.\n\n------\n\nIn his mind, Jackie felt a strange tingling sensation. He shook his head in an attempt to dispell it before replying to the Imperial officer.\n\n I am a Captain of the Royal Navy of the Bruschanian Dominions. My king, King-Emperor William V, would much desire to speak with the Emperor Carsus. We are an extensive empire that stretches across whole systems, as is yours. Trade and alliance between the Empire and the Dominions would be most profitable. ",
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{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " The Great High brushed himself off and stood, waiting for the captain to shift his attention the more pressing matter of the world-dispute. The Fire Warriors fanned out slightly and stood to attention, the Vespid hovered in the trees and the Kroot leaped up to join them, squawking and buzzing ensued as they spoke to each other in their native tongues, and Grallk leapt to join them, he returned several moments later, and reported to the Great High They grow restless, they wish to report to a kroot settlement nearby settlement. Send a few of both, and the rest shall wait. Grallk nodded and leapt up again, soon some kroot and vespid left and headed north of their position.",
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"from": "human",
"prefix": "Talkkno:",
"value": " \"Stop.\"\nThe thought rippled threw out the Protoss fleet, as in prefect sync, it emerged from real space, right outside the system where the Tau homeworld was located.\n\"Are we changing our coordinates Executor?\" A navigator asked\n\"No, I want a scanning of the planets in this system, whoever this being was, it is apparent that it does not want to be found and thus our little misadventure ends here.\"\nA few moments later, the results pored threw the ships computers.\n\"We are detecting a highly industrialized temperate world in the system, that are technologically advanced, capable of space flight.\"\n\"Lower shields and attempt contact, prepare for recall should they prove hostile.\" Shen'el Khal ordered.\n\"That is a rather a risky tatic, Executor.\" Helth retorted.\n\"First contact situation, you may have more battle experience then I, but must i remind I am 70 years your elder and dealt more in negotiation then battle as my Khala.\" Shen'el Khal said sternly, as his orders where carried out as hail went out.\n\"This is Executor Shen'el Khal of the Protoss Empire, we are on a mission of peace and exploration and we would like to see if we can see if our peoples can coexist peacefully.\"\nAs for a moments, he waited tensely for a response.",
"loss": true
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"from": "human",
"prefix": "WhiteKnight777:",
"value": " Each of the Primarchs addressed their legion in their own way. Corax and Night Haunter said little indeed, for their legions were men of swift, quiet killers. Alpharius' men, disciplined warriors all, needed no speech to rouse their lust for battle. The last-born legion, they were ever eager for battle, ever eager to prove their skill and earn the glory they knew was theres. It was angel-winged Sanguinius whose words roused the most battle-ardor in the proud hearts of the Blood Angels legion. In ranks of gleaming crimson they stood, the Battle-Brethren in serried ranks, then vast, hulking dreadnaughts and vehicles behind. Taking pride of place in the front and center was the First Company, all in bulky Terminator armor, unstoppable juggernauts even more fearsome than a normal Adeptus.\n\n Brothers Spake Sanguinius Today, it might seem, we fight for a power other than our beloved Emperor. But rest assured, that, as in all that we do, we do our Father's work. He has determined that we should lead the charge against the degenerates and mutants that populate the world we are about to take, and aid the true sons of Humanity in reclaiming their birthright. Thus do we extend our brotherhood, so that with blade unsheathed in one hand and the other open-palmed, we forge with fire, steel and words a new Imperium of Man. A realm of glory that will endure as long as the stars burn and the worlds turn. Thus do we bring order to a universe sorely in need of such. Thus do we take our rightful place, mankind ascendant, with the Adeptus Astartes at the vanguard of a new era. Let us light the way, my brothers, that others may follow after. FOR THE EMPEROR! One fist raised high, two hundred thousand marines shouted aloud, and shook the very hull of Sanguinius' flagship with their clamour. If their enemies could hear them now, they would tremble.\n\nAnd they would not have long to wait, thought Sanguinius, as the combined fleet exited the warp, and assumed their battle positions.\n\n---------------------------------------------------------------------------\n\nAs the Primarchs and their entourage strode through the gleaming halls of the Hiigaran ship, so very different from the monstrous, baroque architecture that adorned their own gothic vessels, the technomagi of the Adeptus Mechanicus who had accompanied the expedition crooned in delight and wonder at the new technologies unveiled their in, exchanging rapid bursts of machine-code, mechanical eyes whirring as they recorded all they saw, to be savored later as one might savor fine wine, and to be poured over minutely. The Primarchs strode side by side, speaking quietly to each other, save Mortarion who was silent. Angron said scarcely more, for that most brutal of Primarchs was in attendance only because it was necessary.\n\nNevertheless, Guilliman and Dorn made up for it. Both of them were polished, clipped, their bearings military and exquisitely professional as they discussed minor matters. Upon viewing the cryostasis chambers, Guilliman nodded, as if some question he had been pondering was answered.\n\n I see that you utilize cryogenic technologies to keep your colonization groups alive and healthy during the long interstellar flights. The Emperor noted that Terra's earliest colonists did much the same thing, though the nascent technologies proved problematic in some cases. The Imperium generally forgoes such methods now. We've found numerous ways to retard the aging process and extend the lifespan, and in the case of Astartes such as ourselves it has been eliminated altogether. \n\nUpon entering the Commander's chambers, Dorn nodded genteelly. Certainly... and do not expend yourself overmuch on our account. How do you mean that you are unused to your body? you have been in suspended animation? ",
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"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " A Tau Earth Caste walked tersely into the Council chamber and handed the Great Abyss a data-slate and left as he had come. The Great Abyss cleared his throat in a clear indication that he desired the attention of the assembled, and waited until the conversations died out to begin. It appears we have been contacted by a fleet just outside the system, apparently they wish to make first contact. the assembled all nodded at this news, and the Great Abyss continued Let us see what it is they want and with an additional nod a large holo-display opened up in the center of the table, and the Great Abyss spoke as if speaking into the image produced itself Greetings Executor, I am the Great Abyss of the Water Caste of the Tau Empire, we would very much like to speak with you about the future of our two Empires interactions. and with that he awaited a response from the Protoss.",
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{
"from": "human",
"prefix": "The_Snark:",
"value": " \"Partly, yes,\" Captain Soban agreed. \"The other reason was the logistics. Food and habitation for close to a million people, for years at a time, would have taken up more space than even this ship has in her.\"\n\nIn the chamber, Marai shakes her head. \"Not quite. I have been linked to the mothership for a very long time. The command structure for a ship as large and varied as these was too complex for any artificial system we could devise, and human command crews are likewise unable to handle all the demands of the ship in a dangerous situation. A scientist among us devised the means of linking a human mind to the computer systems already in place, allowing the commander's mind to essentially enter the ship. While I am linked to the mothership, my mind is transferred to the ship, and my body stays largely inactive.\" She gestured to an oval device further back in the chamcer, resembling a half-open vertical coffin.\n\n \"The machines and my caretakers do what they can, so my muscles have not atrophied dangerously, but there is no subsitute for actual movement. The link is critical enough to the functioning of the ship that we rarely, if ever, have the time to remove ourselves from it. And I must admit, most of us do not take those opportunities even when they arise.\" \n\n-----------------------------------------\n\nThe Behemoth listed in space, most of its systems unresponding. Gabel's attempts to access its computer controls were still successful, but both ion turrets had been disabled in the initial attack, and all too few of the internal systems were functional. He had caught glimpses from short-lived security cameras of the boarding action. It was enough.\n\n \" Behemoth escorts: move away from the ship. The fusion reactor has been breached and is unstable.\" \n \"All ships: Target infiltration pods with point-defense. Boarders are extremely dangerous, repeat- extremely dangerous. If boarded, execute Naar Directive.\" It had originally been established to combat the blend of organic material and technology known as the Beast, which had been still more virulent in its boarding actions, but he judged it necessary here.\n\n \"All ion guns: target the unknown ship.\" Gabel began to issue individual orders.\n\nThe first noticeable change came as several of the Hiigaran frigates launched torpedoes, which accelerated towards the still-launching boarding pods and then burst into clusters of three, which hemmed the target pods in on all sides before destroying it.\n\nThe Hiigaran fighter screens moved towards the great leviathan. Bombers dived, releasing compressed packets of blue plasma into areas that had been identified as weapon nodes. The interceptors released only a few volleys as they skimmed past the leviathan, their magnetically accelerated bursts inflicting minor casualties on the huge ship's strange living shield-organisms before joining in the dogfight.\n\nAs close to a hundred squadrons join the fight, the odd clawed organisms found themselves rapidly hemmed in as Hiigaran fighters dive in firing, then dart away to lead the pursuing enemy into more fire. Larger ships slip more slowly past the leviathan; the twenty-meter gunships, less able to evade the nimble razorfiends, stay back.\n\nThe considerably larger flak frigates took longer to move past the leviathan, losing a pair to acid sprays on their way past, but once they did, a single devastating volley all but ended the dogfight. With expert coordination, the Hiigaran fighter squadrons break off their attack runs as the flak frigates opened up, heavy shells bursting into wide sprays of metal shards that pierced even tough razorfiend carpaces and proved all but impossible to avoid entirely.\n\nEven as the flak frigates began their move, the Hiigaran capital ships counterattacked. The remaining battlecruisers and destroyers opened fire immediately, the blue particle beams slashing straight through the organic shield-beings and carving open streaks across the ship for the space of a few seconds. The frigates and lighter capital ships took advantage of their superior maneuverability, drifting around the enemy ship to cut away at it from all sides.\n\nIn between the ion flares, a near-constant trickle of destroyer missiles and kinetic gunfire hammered at the defenses, as the bombers continued to systematically destroy the enemy's weapons systems.\n\nGabel watched, carefully noting the sensor readings from the ship to see which stratagems were most effective. The ion beams inflicted heavy damage, of course; with the power output they produced, they could hardly fail to do so. The kinetic guns were less effective, he judged; the organic tissue was vulnerable to the sudden impact, but it was better at sealing off the holes before it lost atmosphere, and there was no hugely volatile reactor to pierce that they knew of. It was possible the ship could function without atmosphere at all. He submitted the thought to the analysts, gave an order to target kinetic fire at critical targets only, even if it meant slower firing times, and sat back (metaphorically) to wait. The ship was of an impressive size, but no match for a fleet, fortunately. This battle was only a matter of time, but if there were more of these, they would need all the information they could to minimize further losses... especially if they moved in groups.\n\nThe sudden flare of light across the kilometers as the Behemoth 's reactor destabilized punctuated his thoughts.",
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"prefix": "pingcode20:",
"value": " Steamers \nSparks flew as bolts of energy detonated against the iron clad hull of the Indomitable , causing chaos where they passed through the cannon ports, the mighty armour being of little comfort to the unfortunate gunners sent to their maker as the bolts clove through flesh and leather alike. Though there were few anti-air cannons present along the sides, the heavy armour was more than sufficient to prevent the comparitively tiny blaster bolts from causing serious damage.\n\nThough the Gyrocopters were taking heavy losses, their powerful cannons and thick armour put them at a great advantage against the more maneuverable spitfires, and we can safely leave them with the knowledge that the brave pilots would eventually triumph. Streams of high-caliber fire flashed in the void, as the cannons blared, spitfire shields briefly flickering before the telltale detonation of their fusion engines signalled the end of yet another pilot.\n\nYet, it cannot be said to have been a cakewalk for the gyrocopters, for while they had far superior weaponry and armour, sooner or later a lucky spitfire would cause enough damage to destroy the boiler, sending the unfortunate soul spiralling into the void, if he was lucky. The unlucky ones evaporated in a plume of searing steam.\n\nIt was enough, though, as the cannons of the frigates erupted once again in flame, the constant barrages of cannonballs keeping the hostile shielding constantly flickering with absorbed energy.",
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"prefix": "Talkkno:",
"value": " \"Greetings to you also, I am the supreme commander of the Protoss Defense fleet, we are a peaceful people, but do not mistake us for being weak. Though I am not authorized to make such any alliances with your peoples, I will contact my superiors for further negotiations, though here I am sure we can come into mutual understanding for peace, permission to come to speak in person?\" Shen'el Khal responded as he telepathically sent a message to prepare a phase prism.",
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"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " The Great Abyss smiled, perhaps this day could yet be salvaged Indeed, would you prefer to meet us here, or do you want to meet us here? he then nodded to an adjutant who set about readying a shuttle and honor guard if their presence was requested on the foreign fleets ship.",
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"prefix": "Nerd-o-rama:",
"value": " Tu'an \n\nCaptain Fourre nods to his Bruschanian opposite number. \"I believe a summit between our two leaders could be arranged quite easily. Emperor Carsus will be thrilled to find another civilized group of starfarers in this galaxy. In fact, as a preliminary suggestion, might I suggest a meeting between our leaders aboard-ship in some neutral sector of space? We can compare star charts after our business here is concluded.\" \n\nHe then turns to the Tau. \"We would also be happy to establish communication and trade relations with your civilization, good alien. In fact, might I be so bold as to offer mediation in this minor territorial dispute you find yourselves embroiled in?\" \n\n***\n\n Above Aestafar \n \"Tragic, good sir, and worrisome,\" Admiral Fourre agrees. \"Well, that's enough information I believe. I shall tender your application for a land grant immediately. If you'll excuse me...\" \n\n***\n\n Aboard the Imperial flagship Answerer\n\n \"We've received a report from the Fourth Fleet, my lord,\" reported Darth Noctus, bowing deferentially in the Answerer 's throne room. \"They've encountered and interviewed a small group of alien refugees. It seems they were fleeing a swarm of feral interstellar something-or-others and wish to apply for a home on Aestafar.\" \nEmperor Carsus spent a long time looking over the detailed holographic report sent by Admiral Fourre. \"I see our stormtroopers confiscated an amount of unknown biotechnology from their ship. What is the status on that?\" \n \"En route to our facility on the second moon of Lirr, your majesty.\" \n \"Good,\" Carsus replied, \"good. Keep me apprised of any information gained from that. And allow these Zoats to land. They'll be a valuable addition to Aestafar's workforce, I believe.\" \n \"Very good, my lord.\" \n\n***\n\n Above Aestafar, some three or four hours later \n\nAfter a long wait, Admiral Fourre reappears and informs the Zoats that they have been given permission to establish a probationary settlement on Aestafar, following a routine medical screening. The medical screening follows, and barring any unforeseen complications, the Zoats are being shuttled down to the surface and settled in within a day. They are offered standard Imperial settler aid in exchange for participating in the planet's industrial and agricultural infrastructure.\n\nMeanwhile, all the interesting biotech from their ship is being loaded onto a shuttle, and eventually sent in guarded convoy to an isolated research facility.\n\n(I felt we could skip ahead here. If you want to do something contrary, by all means, interrupt me.)",
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"value": " \"I would prefer you meet me on your planet, I will be their shortly.\" Shen'el Khal said, as the hologram flickered and then flickered into nothingness.\n\"Commander, I wish you accompany me.\" Shen'el Khal requested as he made his way to the landing bay.\n\"If you wish Executor, but are you sure we should not contact Artanis or Zeratul to take place in your stead?\" Helth inquired.\n\"They are capable warriors and great leaders, but Artanis has little patience for politics and Zeratul is working to develop a scalable version of the warp ray's unique prismatic core, which can only be used on capital ship due to its immense size.\" Shen'el Khal replied as they stood under a phase prism, the transport that transformed them into energy, and their unique signature imprinted into the prism's crystal lattice core, it propelling into space towards the Tau homeworld, drawfed by the Carrier that launched it.",
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"prefix": "Lord_Asmodeus:",
"value": " As the Protoss vessel neared the Tau homeworld, it was joined by a small escort which guided it into the docking bays of T'au\n----------------------------\nThe Great High smiled and nodded slightly to the Imperial officer Indeed, that would be most helpful, however I feel that there isn't much of a dispute, even if it were true and you he gestured to the Bruschanian had already laid claim to this sector of space, so have we, and while you had left the world alone and uninhabited, we have colonized the world, it belongs to us and the people who reside here. ",
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"prefix": "Talkkno:",
"value": " The Phase Prism docked slowly on the docking bays of T'au, as it unfolded and with a brief brilliant flash of blue light, Shen'el Khal and Helth appeared.\n\"Greetings, Great abyss of the Water Caste, this is Commander Helth, leader of the ground force contingent that is attached to our fleet. We a race of spacefarers for over a millenia, our psionic gifts and technology are mostly the product of reverse engineering's Xel'Naga technology, who were a ancient and powerful race that wished to create a race that had \"purity of form\" and we are their result, however they left us along ago as we proved insufficient, were they continued to seek a race with purity of form, which lead to create a race known as the Zerg. Consequently it grew too independent and powerful and destroyed their creators. They still exist today, hunting us relentlessly, the purpose of my fleet is to find as many habitable worlds as possible and create outposts so that should we ever be overrun, we can regroup. I sensed a powerful physic's presence not too long ago here, which lead us to your world.\" Shen'el Khal said, as he began to sense if there was any hostile intent in the Aliens that surrounded him, Helth, putting on hand on his plasma pistol, in affirmation.",
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"from": "human",
"prefix": "ArlEammon:",
"value": " Originally Posted by Jael_Darkwood \n @Algophans\n\n \"It is a direct application of our gravitational technology, remarkable only in the magnitude of computational power required. We will provide the rough specs, the details of application are different for every system.\" \n\n@Planids\n\n \"This label is acceptable.\" \n \n\n\"I also suggest that I can trade for Algophan computer technology the secret to Yevanise metallurgy. We have such good armor, its almost as good as shields if we lose them in combat.\"",
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"prefix": "Lord_Asmodeus:",
"value": " The Great Abyss smiled, and the Great Shaper of the Kroot spoke in his squawking approximation of the Common Tongue I believe you speak of our recent guest, the God Emperor of Man, over the years I have devoured many enemies and their Genes have come to better the Kroot as a whole, some of these were psychics of various races, and through their genes I have enhanced our perception of the psychic presence, and this Emperor was indeed a powerful psychic being, more powerful than I have ever seen before, even more powerful than you. The Great Abyss nodded and spoke, directing them to the grand city If you would like we could travel to the Council Tower, or we could return with you to your ship, however you wish to proceed. And he smiled again. The Earth Caste looked impressed at the technology brought to bear by the enigmatic Protoss and the Great Core spoke We would be interested in learning of your technology if it would suit you. The Grand Flame spoke next, accompanied by the Tarellian and the two senior stingwings, who spoke for the Queen. You are warriors yes? We would like to speak to you of these \"Zerg\" they are clearly a threat, and we would be best served combining our forces The Tarellian warlord grunted and spoke I would also be interested in joint operations and sharing stratagems and tactics The Vespid clicked and whirred their agreement, one communicated through the Communion Helm, and the other went without one, and all 12 eyes, six red and six blue, stared at the Commanders.",
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"value": " Shen'el Khal nodded in agreement, with Commander Helth in tow, as the group made there ways to the aforementioned Council Tower.\n\n\"It seems to still have much to learn, for among the Terrans I have meet and dealt with, I have never heard of a being such as the \"God Emperor of Mankind\".Shen'el Khal muttered, as he pulled out his amulet.\n\"The basis of our technology is based on these Khaydarin crystals, they provide the source of power from our smallest robots to our largest of our battleships, they are psionicilly attuned to our psionic gestalt that all Protoss share increasing our combat effectiveness and reservoirs of psionic power.\" Shen'el Khal explained.",
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"value": " The Tau leaders nodded excitedly as did their counterparts How do you acquire more of these crystals? Are they found only on your homeworld? I don't believe we have ever discovered anything like them said the Grizzled Tarellian warlord, interested despite himself, the Kroot Great Shaper spoke next What lead to such grand use of psionics, has your race always been talented in this way? And how are you all connected, like a hive-mind? ",
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"value": " \"I'm sorry to say that Khaydarin crystals can only found on our homeworld, leftovers of the Xel'Naga technology before they left. What little they left us is sufficient for our purposes, as they naturally replenish themselves over time when attuned to our powerful high templars. For we have never been a numerous people, we are always outnumbered in any engagement. Though this is offset by the fact that should a zealot warrior such as myself, can choose to have their consciouses implanted into a Dragoon exoskeleton, should their bodies prove crippled beyond repair and our advanced AI and Robotics. Only recently have we understood a process to replicate Khaydarin crystals, though at great cost and effort. We also have our brethren known as they Dark Templars, who use a totally different source known only as the void, the energy in the space between stars and planets. Where combine the void technology of our long separated comrades with our psionic technology in our Warp-Ray cruisers, which fire a devastating prismatic beam that only increases in lethality the longer it homes its beam on a target.\" Commander Helth explained as it was Shen'el Khal turn to speak.\n\n\"Our race was naturally psionic when the Xel'Naga us, though they genetically engineered us to become more psionicilly powerful. We are not exactly like a hive-mind, all Protoss learn to shield our minds from the natural telepathy that connects us all, that usually suppressed in any case, though should it be we usually open our minds however for enhanced coordination and unparalleled situational awareness on the battlefield, though this usually puts much strain on our officers and commanders. Should it be warranted however, we can pool our collective consciouses into a High Templar such as myself to act something like that a hive mind. Though it puts even greater strain on the templar, and it can be only done be short periods out of safety concerns. Khaydarin crystals also enable the use of of our highly advanced warp technology, where we can create rifts in space-time to warp in buildings and defense structures from our manufacturing centers to the battlefield in the matter of hours, where certain buildings that are warped in can form a long term warp gate where reinforcements can arrive near instantaneously on the field of the battle. Should an even more rapid response is needed; we have our Arbiters frigates that can instantaneously bring entire armies or fleets by opening up a rift in the fabric of space-time. Troops entering the warp rift are recalled to the Arbiter that formed the field. Our teleported troops or ships also benefit from the Arbiter's distortion field, from which a reality-warping field that serves to cloak all friendly units within close proximity. As a gesture of good faith, here is a specially created Khaydarin crystal amulet that is attuned to your mind, should you ever feel threatened or in danger, it will create a short lived energy shield that should protect from most attacks. Now, what of your peoples?\" Shen'el Khal explained, as he presented the leaders with a plain gold colored amulets with a large crystal studded in the center.",
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"value": " \"Tensile strength is important but how is it in terms of weight? Because all current armor is about as heavy as aluminum and any weight increase would decrease the amount we could produce.",
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"from": "human",
"prefix": "ArlEammon:",
"value": " Originally Posted by PlasticSoldier \n \"Tensile strength is important but how is it in terms of weight? Because all current armor is about as heavy as aluminum and any weight increase would decrease the amount we could produce. \n \n\n\"Well, if your interested in saving energy during crisis it shouldn't really matter all that much. You could be diverting all energy toward wiping the other ship out even if they take out your shields.\"",
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"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " The Great Abyss nodded and took the offered amulet, and responded to the question posed We are the Tau, we are a young race, only a few thousand years old in fact. Our society is based on a caste system, and as you have no doubt noticed, each caste has evolved and developed to fit their role in our society. All the other caste leaders nodded, and the Kroot leader spoke We are Kroot, our society is based on the kindreds, our tribes, which are lead by Shapers, who guide the evolution of their kindreds by having their Kindreds eat the flesh of certain animals or beings, to gain their traits and benefit from their genetics. The Tarellian delegate spoke next We Tarellians are warriors, born and bred, we were mercenaries until we became part of the Tau Empire, since then we have put our considerable talents in war and fighting to use for the Greater Good. He paused as the Vespid buzzed and the Communion Helm it wore translated it to him and he spoke for them The Vepid are insectoid, and much like many insects they developed with a Queen, though individual Vespid are sentient they are all subservient to the Queen, and they require the Communion Helms to speak to other species, though they can understand their languages. ",
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"prefix": "Talkkno:",
"value": " \"This \"Greater Good\" you speak of, what is it?\" Shen'el Khal asked with interest.",
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"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " This time the Great Core responded The Greater Good, or Tau'va, in our language, is our unifying belief, it is the belief in sacrificing of ourself for the greater good of all, individual achievements are secondary to the Tau'va, and the betterment of the Tau'va is a betterment of our society as a whole, and the individual as a result, and thus it works to better all. ",
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"value": " \"Most interesting, our society is also divided in castes, The Khalai (artisans and inventors), The Templar, (warriors and explorers) and The Judicator (administrators and leaders), where our philosophy, the Khala resoles around that emphasizes inner peace and communal brotherhood and that all the Protoss castes are different but equal and working towards the same goal. Very similar in vein to how your society is structured.\" Shen'el Khal repiled.\n\n\"And what is of your technology? If you care to please explain.\" Helth asked in a abrasive tone.",
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"prefix": "Lord_Asmodeus:",
"value": " The Great Core shrugged Our technology is based around common concepts that are common among many races, including the humans. We perfected our anti-grav technology and work with plasma technology for both our energy and weapons, we also have advanced robotics and often employ drones and other machines to do menial tasks and to serve as crew-less weapons in times of war. We have also developed Ion technology and we are quite knowledgeable of fusion technology, both of which are also used in our warfare, as well as our linear accelerator technology, To travel between stars we travel what is known to the Gue'la, or as you called them \"Terrans\" or \"Humans\" as the Warp using lay lines. ",
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"from": "human",
"prefix": "Callos_DeTerran:",
"value": " The dogfight did all but end as the flak frigates opened up with their barrages of fast flung furious metal into the swarm of fighter-class ships that didn't have he maneuverability to avoid the veritable shower of metal. Wounded razorfiends drifted aimlessly as they died in the void with their vital fluids leaking out to the cold. But that was not the end of them and the leviathan continued to spawn more of those short-ranged fighters even as more pods were thrown towards the enemy vessel. Any competent commander was clearly able to tell that this battle was over, all that was left would be to escape or try to sell the lives of ones troops as dearly as possible but neither of those happened. Razorfiends did not draw back into a defensive screen to shield the larger ship or try to organize themselves for a coherent and deadly strike at their Hiigran counterparts. Damaged nodes targeted the closest ships much like a wounded predator lashing out at prey instead of targeting vessels that were clearly more vulnerable to the sprays of pyro-acid or bio-plasma.\n\nSoon enough the seemingly endless stream of razorfiends slowed and dwindled as if the energy and mass used to make them was being diverted for a different use. Shield organisms were being killed off far quicker then they were being born and ion beams cut jagged wounds into the armored hull of the leviathan. And then it screamed. Not audibly in a way that humans could hear. But for those psychically sensitive or the Unbound who were seperated from their own bodies it was as real as anything. A cacophonous and piercing scream that filled the void and sent out a call, though to do what was unknown. It didn't read as a signal for aid or call for help. Not even as an attack, though those sensitive to it's call could feel their ears bleeding from the strain.\n\nAnd then the leviathan died...\n\n________________________________________________\n\n Above Aestafar \n\nThe zoats turned amongst themselves once more at the news that they were going to be allowed to land and colonize, the telepathic whispers being heard again from the excess of mental activity as the zoats turned back towards their ship then paused. One of them swiveled back towards the watching Imperials and then they all shuffled off for the inspections but there was still one last message for the admiral...\n\n Will we be allowed to take our vessel Admiral or will you ferry us down? \n\nHowever the medical examination did turn up several surprising results. Some of the zoats had genetic abnormalities inherit to their code that was rather unexplained. Not anything like a virus or disease but more like a defect inherited at birth. Another larger surprise was that several Zoats actually appeared to be female and pregnant..",
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"value": " \"In that case we'd like a sample in order to run some tests with it.\"\n\n-----------------------------------------------------------------------------------\n\nThe four fleets who had been sent out earlier, sent back reply of 2 words\n\"Nothing Noteworthy.\" before going to explore other nearby stars.",
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"value": " \"I see. The Zerg we mentioned earlier are insectoid race that is linked to a hivemind that is composed of various warrior strains. They are entirely organic, and their is the goal is to evolve and consume, they have assimilated dozens of species into their genetic code, and their base units resembles larvae that can rapidly change into various warrior templates with extreme rapidity. In any case, they are extremely virulent and numerous, where to the point where we burned off entire worlds that hinted of Zerg infestation.\" Shen'el Khal explained.",
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"prefix": "Lord_Asmodeus:",
"value": " The Grand Flame nodded once more and spoke Indeed, these \"Zerg\" must be a potent threat to warrant such a radical reaction to their presence, we should speak more of this and other threats, so we might be better prepared to face these them combined. ",
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"from": "human",
"prefix": "Talkkno:",
"value": " \"I agree, The Zerg are currently of little real threat to us, despite their prowess, for our fleets and warriors have extreme mobility where we can avoid most engagements if warranted, and they have no way to discern the location of our major worlds. Though, should you encounter them, I would recommend extreme measures as they can rapidly grow out of control if they are not quarantined. Though they would normally be a greater threat, our own former Executor Tassader sacrificed himself heroically to take down the head of their hivemind, the Overmind, a vastly powerful psionic intelligent creature, and now they are disparate disorganized groups. What of the threats that face your people? Perhaps our combined forces can make quick work of them.\" Shen'el Khal said.",
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"prefix": "Lord_Asmodeus:",
"value": " The Grand Flame smiled There are few, if any, current threats to us, and they all lie with the different human factions, and so far diplomacy seems to be working far too effectively to resort to violence when none is needed, any threats to us were either destroyed utterly, or have now become our greatest assets As he said this he nodded to the various other alien species which belong to the Tau Empire.",
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"prefix": "Talkkno:",
"value": " \"I see, It is unfortunate, but I must take my leave now.\" Shen'el Khal as he called for his phase prism. \"However, to cement our alliance, if you wish, i can warp in a few defensive structures and warp gates, should you ever need reinforcement, we can arrive in a much more timely fashion then our warp drives.\"\n\n__________________________________________________ ______________\nOut in deep space, the rest of Shen'el Khal's fleet drifted at a leisurely pace, as\nit analyzed results from the numerous observers that were sent out, surveying the local systems.\n\n(Anyone feel free to jump in at this point.)",
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"prefix": "Jael_Darkwood:",
"value": " ... meanwhile, in a neutral system...\n\nThe Replicant Harvesting entity 'Bhaal' warps in. Technological development of the system is discerned to be below a threatening threshold. While frantic radio messages attempt peaceful communication, the fleet arrays itself around the system.\n\nWith discharges of directed artificial gravity visible as massive warping of the background stars, the cone-shaped vessels fire, charge, then fire again. The radio messages increase briefly, several chemical rockets are launched from the life-covered planet and easily defeated. Then, silence.\n\nSlowly, with an awe-inspiring magesty, the inhabited planet breaks up, pulling itself apart into a cloud of asteroids. The unnoccupied stars follow shortly. Silently, with a deliberate grace, the Fleet Ship flows inwards, as the spheres and diamonds begin to sling chunks of matter into its path. The cone ships continue to break up the planets into asteroid clouds.\n\nGradually, the Bhaal main vessel moves inward, Growing in size as it incorporates the extra matter. After the system is nothing but a barren star and replicator vessels, they rejoin the main vessel. In a surge of gravitation, a black hole is generated just out of danger range of the star.\n\nThe star accelerates up to .993 C, then, in a surge of energy, is boosted into low warp towards the target system.\n\n A new factory system has been designated. \n\nooc : \n Spoiler \njust posting this so anyone interested in a conflict 'plot hook' with the replicators can take this up as one :) if you noticed, we just genocided some poor homs. So if you wanted to have rp-action, you could have a stealthed scout or such... keep in mind that any noticeable scout would have been noticed, and this would have progressed much differently... we know how to appear friendly to enemies big enough to threaten us... >:)\n\non a side issue, the factory system designated is within our planned 'umbrella of systems', and would have been scouted intensively. its uninhabited, and there were never any scout contacts there between our vessels and any others, so we could have an accidental meeting easily enough.\n ",
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"from": "human",
"prefix": "Executor:",
"value": " The allied fleet dropped from warp and instantly a great flash of glowing sparks blind all on the bridge of the Royal Sovereign , the sort of sparks Bruschanian shields shot off when hit with kinetic energy. The entire ship shook from the force of the impacts and, when the movement subsided, the King spotted the Urheiman fleet, in size well in excess of his own squadron, their main guns blazing off in the distance by the Jutland moon.\n\n \"Report!\" \n\nWilliam roared as a second Urheiman shell struck the Royal Sovereign amidships.\n\n \"They appear to have been expecting us, sir,\" \n\nReplied an unusually calm operator, his nimble fingers dancing over a keyboard as he sent orders down to the turrets to return fire. The main coilgun turrets of the Bruschanian dreadnoughts turned and reply with great accuracy, enormous slugs of metal flying through the void at extreme speeds. The flagship's first salvo struck an enemy dreadnought seven times on the conning tower, sending it careening down towards Jutland, pulled in by the moon's gravity. William studied the situation and cursed beneath his breath, the Urheiman starfleet had deployed in a wall of battle of its own, and theirs was longer than the Allied fleet. They could not cross the T and enfilade the Urheiman line. Then an idea struck William, and he quickly opened a comm. link with Sanguinus' own flagship.\n\n \"Lord Sanguinus. Move your largest and strongest battleships and barges to the front of our line. All ships, when this is done, turn towards the enemy line and follow the Imperium battleships. Nevermind the manuevres, just go straight at 'em \n \"But sir, that'll open us wide up to a crossing of our own T! \n\nProtested a lieutanant, the King silenced him with a stern glare. The protester did not realise that the Imperium ships had the prow-mounted Nova Cannons. Using that and the armoured prow of the Imperium ships to their advantage, the Allied fleet would charge right in through the Urheiman fire, with the element of surprise, and smash their line apart. As the Allied line continued to move forward after they penatrated the enemy wall of battle, they could use close-range, raking fire to put the rest of the fleet out of commission. If only they could get the Imperium battleships to the front in time...",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " OOC:\n \n Spoiler \nis this like dead or what\n ",
"loss": true
},
{
"from": "human",
"prefix": "PlasticSoldier:",
"value": " I think everyone's just waiting on some people.",
"loss": true
},
{
"from": "human",
"prefix": "Executor:",
"value": " OOC:\n \n Spoiler \n\nI've had some school issues to deal with, and i'm waiting for Whiteknight. Tau and Bruschania can RP if you want Asmodeus?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talkkno:",
"value": " OCC: Asmodeus, I'm still waiting for your reply.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Originally Posted by Executor \n OOC:\n \n Spoiler \n\nI've had some school issues to deal with, and i'm waiting for Whiteknight. Tau and Bruschania can RP if you want Asmodeus?\n \n \n \n\nOOC:\n \n Spoiler \n I do believe he already has, I think we were both waiting on you\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Originally Posted by Talkkno \n OCC: Asmodeus, I'm still waiting for your reply. \n \n\nOOC: I thought you flew away... I didn't really have anything to add after you left, or were we still communicating (like via vox/radio/w/e)",
"loss": true
},
{
"from": "human",
"prefix": "Talkkno:",
"value": " Originally Posted by Lord_Asmodeus \n OOC: I thought you flew away... I didn't really have anything to add after you left, or were we still communicating (like via vox/radio/w/e) \n \n\nOCC: So its ok for me set up a warp gate in the system then?",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " Sanguinius nodded in reponse, a sudden smile on his face as he relayed the orders to the Imperium part of the allied fleet. The engines burned bright in the void as flickering fire fell accross his pale, handsome face, through the ultrahard crystal dome the flaring lights as enemy weaponry expended itself on the void shields. The fleet surged forward, closing quickly as the massive, baroque Imperium ships opened fire, the prow-mounted nova cannons roaring with silent fury as the massive solid-state projectiles screamed forward through the aether, tearing through enemy formations with contemptous ease, unstoppable monstrosities that smashes ships and left only clouds of floating debris in their wake. Sanguinius himself strode to the bay where his troops were assembled. No longer in proud parade formation, the deck was a frenzy of activity. Already thunderhawks were streaming out to soften up the enemy targets, and more were being loaded with their complements of marines, those who weren't equipped for teleportation. Sanguinius joined his own retinue, his artificer armor gleaming and blood red, a grim herald of the carnage to come. He wore no helmet, a show of his contempt for their foes.\n\nSuddenly, his navigator came over the comm system, announcing that they were in teleport range, and the shields would be down shortly. Sanguinius smiled, and his men made last-minute adjustments, assuming formation. He felt the warm glow of the teleport field surrounding him, his heart swelling with the knowledge that he and his fellow Primarchs would soon aid their allies in purging this world of its degenerate inhabitants. It was a glorious day for the Imperium.",
"loss": true
},
{
"from": "human",
"prefix": "Lord_Asmodeus:",
"value": " Originally Posted by Talkkno \n OCC: So its ok for me set up a warp gate in the system then? \n \n\nOOC: indeed it is, indeed it is.",
"loss": true
},
{
"from": "human",
"prefix": "Talkkno:",
"value": " \"Thank you, the warp portals should bring the warp gates and automated defense structures in a few hours.\" Shen'el Khal replied, as the holo of the Tau dispersed instantly. Thus his instructions were carried out, as a phase phrism deposited several probe droids across a nearby rocky airless moon, warp gates being formed, as the warp in space time continued to grow slowly larger as time went by, as the fleet soon collected its probes and headed into the warp drive, rejoining the body of the fleet.",
"loss": true
},
{
"from": "human",
"prefix": "Executor:",
"value": " \"Follow the Imperium battleships. All turrets fire at will,\" \n\nThe King ordered. His enormous line of Bruschanian battleships turned through the void, falling in behind the Imperium warships as the solid-state projectiles of the Nova Cannons smashed through the hulls of the Urheiman. The massive coilguns of the Bruschanian battleships flared into actions, the gunners firing with speed and precision. The enormous slugs of steel smashed through the hulls of the Urheiman ships, while the the enemy's own shells exploded in cascades of sparks against the Bruschanian shiels. That was the greatest military advantage Bruschania had developed over Urheim, energy shielding, whilst the Urheiman Near-Humans relied solely on heavy armour.\n\n \"Sir, the Imperium battle barge has broken their wall!\" \n\nReported an excitable bridge operator as the entire bridge crew watched with amazement as the Near-Human wall of battle was broken before them. Raking fire from both the Imperium weapons batteries and the Bruschanian turrets began to tear apart the enemy battleships\n\n \"All ships, ahead full,\" \n\nThe King ordered. The huge line began passing through their enemy's walls. The T had been Crossed on both halves of the Urheiman fleet. Ship after ship was smashed apart, or left adrift, dead in the void. The guns of the Allied fleet just kept spitting death upon them. William smiled as he stood up from his chair and looked around in the view ports, as far as he could see there were nothing but the hulks of Urheiman ships. Now it was time for the second stage. He opened a channel with Sanguinus' ship\n\n Lord Sanguinus, this is King William. Board any remaining Near-Human ships you can find, and move on their space platforms. We will begin the ground assault on the Jutland base itself \n\nHe closed the link and then walked back and sat down upon his chair again. The enormous Bruschanian fleet, ion engines flaring, moved closer to the Jutland moon, their cavernous holds full of Redcoats, eager to finally come to grips with their un-godly foe.",
"loss": true
},
{
"from": "human",
"prefix": "PlasticSoldier:",
"value": " Algophans \n\n\"Well then now that we agree on military aid, trade, & a name. Is there anything else you want to discuss?\"\n\n-------------------------------------------------------------\n\n Meanwhile Inside The Massive Computer Networks \n\n\" The researchers have analyzed the alien ships & they have a lot of prototypes & modifications that they want to make. Personally I think replacing our tank cannons with missile launchers would be very effective. \" Said the Research Administrator.\n\n\" Ooh, these plans are genius, even for us. \" Replied Commander.\n\n\" Thank you sir. When can I start implementing them? \"\n\n\" As soon as this conversations over. \"",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " (Plainids)\n \nI do not have anything else to discuss. It seems all that is left to do is put our plans into action.\n ",
"loss": true
},
{
"from": "human",
"prefix": "PlasticSoldier:",
"value": " Algophans \n\n\"And how do you suggest we do that?\"",
"loss": true
},
{
"from": "human",
"prefix": "nothingclever:",
"value": " (lawl what I meant by that was that I was ready to leave the discussion table since we said all we needed to say)",
"loss": true
},
{
"from": "human",
"prefix": "PlasticSoldier:",
"value": " Ok then I'm ready for that.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "TamerBill:",
"value": " \"The Celestial Arrow is now leaving hyperspace. Current location: Narrobah System. Relinquishing autopilot controls.\" \n\nThe automated voice of the Celestial Arrow's Jump Drive can be heard anywhere in the ship, heralding its return to physical space as it exits one of the many Gates in the Narrobah System. The latest model of Republic transport, the Celestial Arrow is one of very few Stream-Class ships in existence; not very big, but very very fast. It is a given, then, that such a ship should be crewed by humanity's saviours, the Paragons.\n\nThe team of three Paragons commanding the ship are currently en-route to the space colony Solstice, in orbit around the resource planet Narrobah-3. Their mission is unclear, as the team was hastily put together in response to an emergency call, but they will recieve further instruction after docking on Solstice.\n\nIn the cockpit or their quarters the team prepares themselves for the unknown....",
"loss": false
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " Dehram doesn't have quarters as such, being slightly too big to fit comfortably in any but the largest of the ship's rooms. He's usually found relaxing around the cargo area, propped up against a wall or in arm's reach of one of the terminals. It is this room that Dehram engages in his two favourite hobbies: eating and weightlifting. When not chewing on the dry rations in the ship's stores, he enjoys constantly benching anything heavy he can find on the ship. Crates, engine parts and other paraphernalia have all at one point been lifted and set down, if for no other reason than to drive away the boredom of spacetravel.\n\nNot that he needs to do either of these activities, as Dehram draws his powers from gravity. And when gravity is weak, as in space, he draws it from the gravity drives on the ship.\n\nWhen the ship's autopilot turned off, Dehram looked up and instinctually sniffed the air. Instead of getting up, he lazily flicked a switch on the terminal and watched the monitor as Solstice came into view.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Ella has quarters. She even spends time in them, but judging solely by their experiences, her companions aboard ship might not know it; she can be found almost anywhere on the ship. Will be found anywhere on the ship, most likely, because she has a tendency to wander about until she finds someone to engage in conversation. Engage is the right word; even when the other two don't feel like talking, or can't talk because they have their mouth full or are trying to read, she persists, apparently not noticing silence, tactful hints, or anything short of directly telling her to be quiet and then leaving. Fortunately, she takes the rebukes pretty well; forty minutes later, she seems to have forgotten the whole affair. Unfortunately, that starts the cycle anew.\n\nAs the Computer Lady finishes speaking, Ella rushes into the cockpit, glancing out the viewing panels into the marvelous vistas of space. \"Finally! You'd think that if we can figure out how to violate the laws of time and space to travel faster than light, we'd be able to do it however we want, and not have to bother with all this waiting around. Hey, Kris, you want to take the ship in, or should I do it?\" she asks, speaking to Kris if she's already in the cabin and calling it backwards into the livingspace if she's not already here.",
"loss": true
},
{
"from": "human",
"prefix": "Jannex:",
"value": " \"You know we're not actually traveling FTL, Ella,\" Kris replies, not even looking up from the controls in front of her. She's already sitting at the controls; it seems as though she was in the cockpit even while the ship was on autopilot. \"If anything here is violating the laws of physics, it's the gates, not the Arrow.\" She seems about ready to launch into a more involved discussion of the science at work, but checks herself--there's no way she could match Ella for energy or sheer verbosity anyway. She shrugs. \"Anyway, I can bring us in. I've been looking over the information in our database about the Solstice colony,\" she taps a smaller monitor to one side of the control console. \"Help yourself, if you like.\" ",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " Dehram gradually stirred himself to get up, stretching his long arms almost to the ceiling of the cargo hold. The cockpit wasn't far away, but he himself was far too wide to fit through the door to it, so he contented himself by craning his neck to look at the controls and partially through the window.\n\n 'It sucks not knowing what we're doing here.' \n\nDehram's voice was ridiculously low and it seemed to carry throughout the ship, shaking some of the railings that weren't properly secured.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"Well, sure, but whichever's doing it, you would think they could get rid of the delay.\" Ella is uncharacteristically silent for a few moments as she sits and looks at the monitor, because Kris has managed to preempt her next question.\n\nShe doesn't stop reading at Dehram's partial entrance, but she does commiserate, the key-tapping blending into her words. \"It does, kinda, but it makes sense. I mean, they've got an emergency, they don't want to have to stop to explain things to the higher-ups and then wait for them to explain what's going on to us, because they're already going to be kept waiting long enough with the whole faster-than-light non-instant trvel times. Of course, it's not a very smart kind of sense, because if we actually knew what was going on, we'd be a whole lot readier, and we'd solve whatever's going on a lot faster. But hey, nobody ever claimed governments were always smart.\" ",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " The Solstice colony, home of the elite and the priveliged, is relatively small as orbital colonies go. As the Celestial Arrow moves in to dock the crew can just see the orbital elevator that connects Solstice to its lifeblood, Narrobah-3. After passing through the edge of the atmosphere emulator that allows easy passage in and out of the colony, Kris gently brings the ship to rest on one of the landing bays reserved for Republic use.",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " Dehram had to concentrate to figure out what Ella was talking about in that characteristic speed of hers, but he managed to catch the last few words.\n\n 'Yeah, I'm inclined to agree with you there.' \n\nApparently, this is as long a sentence as Dehram usually makes. In any case, as soon as the ship landed he slowly moved through the cargo bay, huge bare feet slapping on the metal floor, making their usual booming sound. He reached for the manual release for the cargo bay doors and pressed it.",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " Shortly after Dehram exits the ship he is met and greeted by a jet black service droid, in the monotone common to such beings.\n\n \"Welcome to Solstice, Sir. We are glad that the Republic was able to honour our request. If you would please gather your party and follow me I will take you to the briefing room where we can discuss your commission at leisure.\" ",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " Dehram briefly wondered who the droid was calling 'sir'. Instead of responding, he simply looked back at the ship and waited for the others.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Ella is not long in arriving, having skimmed the information Kris gathered on the monitor and then gotten up to get outside. Yes! Outside the tiny confines of the ship and into the considerably more expansive confines of a space station!\n\n \"Come on, Kris!\" she calls back cheerfully, regardless of whether Kris is following or still in the cockpit. \"They've got a droid waiting for us!\" She rapidly turns her attention to the droid. \"So, what's the problem?\" ",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " \"If you will excuse me, ma'am, such matters are not to be spoken of in public. If you would please follow me to the briefing room we can discuss the matter at leisure.\" \n\nThe droid continues to stand in the same pose as it waits patiently for the whole party to assemble.",
"loss": true
},
{
"from": "human",
"prefix": "Jannex:",
"value": " After locking down the ship's computer, Kris follows Ella out of the cockpit and down to the cargo bay. As she walks, she readjusts her ever-present tool belt, which had shifted slightly while she was sitting at the control console.\n\nShe catches up to the others just in time to hear the droid's last statements. Content to wait until they reach the briefing room, she will follow the droid in silence, looking around as they walk in the hope of noticing any signs of anything unusual.",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " As the last of the crew disembarks the droid bows, and leads them away from the hangar and into the colony proper. The clean white corridors of Solstice stretch out before the party, and it takes a good fifteen minutes before the droid finally stops in-front of an office door. Leading the group inside, the droid directs them to a large room in which several comfortable-looking chairs face a wide videoscreen on the wall. Upon stepping into this room, the group is greeted by a middle-aged man sporting an impressive thick moustache.\n\n \"Welcome to Solstice\" he says, shaking each of their hands \"We're all very glad that you were able to come out at such short notice. We called HQ as soon as we got the warning, but we had a very short window of opportunity. Oh yes, please do take a seat. Would any of you care for tea?\" ",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " Dehram mentally mapped the layout of Solstice as they walked through the complex, ignoring the way the stomping of his feet shook the floor. Once the droid presented the videoscreen room to them, the giant pretended to sit down on one of the chairs. Knowing full-well the chair would collapse if he actually sat on it, he settled for floating an inch above it. It was a surreal sight.\n\n 'I'll pass,' Dehram responded to the moustached-man. He sniffed the air and caught his scent. There was something about the man he didn't trust; he didn't seem very urgent.\n\n 'Look, what's all this about?' ",
"loss": true
},
{
"from": "human",
"prefix": "Jannex:",
"value": " Kris claims one of the chairs, sitting forward with her elbows propped on her knees. Her nose wrinkles slightly at the offer of tea. \"I don't suppose you've got coffee?\" she asks, though she doesn't sound terribly hopeful. She turns her attention to the viewscreen, nodding as Dehram speaks. \"Indeed. We weren't briefed; what's the problem?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"Coffee if you've got it,\" Ella agrees cheerfully, flopping into one of the chairs. People outside Anidos never knew how to set the gravity quite right. She takes a look at the viewscreen. \"You've got a visual presentation, or is this the local theater?\" ",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " As the droid leaves to procure some coffee your host activates the viewscreen, which displays a highly-detailed map of the colony.\n\n \"As you may or may not be aware, tomorrow marks the date of the annual Regalia Dance here on Solstice. This is the most important festival in the calendar here, and it is traditionally marked by a formal dance event held in the main hall marked here.\" \n\nHe gestures at the map behind him, which highlights the hall as he mentions it.\n\n \"Yesterday we recieved an anonymous tip-off, claiming that a rogue Paragon intended to disrupt the celebrations, for some nefarious reason. It is our hope that the presence of yourselves at the dance will be enough to dissuade our unknown saboteur from his plans, or at least neutralise him with a minimum of disruption.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Jannex:",
"value": " If the man's pause seems intended to invite comment, Kris nods and speaks up. \"All right. We'll want a closer view of the layout of the hall where the event will be held, preferably including schematics of all service ducts, ventilation, sewage, and power, as well as those in the area immediately surrounding the building. What sort of surveillance does the hall have?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"And if nothing happens, we end up going to a festival,\" Ella remarks. Anonymous tip-offs aren't always accurate; sometimes, it's just some joker. \"Nice. Can anyone show up at the dance, or is it invitation-only? If you've got a guest list, it makes things a bit easier than if anyone can just walk right in and start causing trouble in the middle of everyone. 'Course, if it turns out to be one of your guests, that doesn't help anyway, and we probably don't have the time to check all of them out...\" \n\nShe shrugs. \"So, yeah. You have security already, I take it?\" ",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " The gang's host obligingly brings up a closer view of the hall on the screen, which zooms in and out and rotates while he describes the layout in detail.\n\nThe hall in question is apparently one big room, with a side order of understatement; in order to accomodate every noble on the station the dance hall is the biggest room on Solstice. One wall is dominated by a large stage, and the only entrance is a door on the opposite side; this leads to a cloakroom and an egress to the streets of Solstice. The hall itself is apparently monitored by security cameras hidden in the lights, which are then watched by a security team elsewhere on the colony.\n\nIn response to Ella's questions the man explains that the dance is open to all the nobles of Solstice, and so a guest list is not available.",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " Dehram hovered above his chair for what seemed like 13 days, and viewed the plans of the dance hall. He especially kept an eye out for an places that would hide a person of his stature. Dehram didn't see any particular need to reveal his presence until the right moment, as he didn't exactly blend into a crowd, and jumping out in front of a potential enemy has proved effective many a time, if only because it scares them stupid.\n\n 'Kris, you can tap into the security cameras from any computer terminal, right?' ",
"loss": true
},
{
"from": "human",
"prefix": "Jannex:",
"value": " Kris nods, not taking her eyes off the screen. \"As long as they're all connected to the same system, it shouldn't be a problem.\" After another moment of studying the layout, her eyes flick briefly to their host. \"Are schematics available?\" she asks. \"If necessary, you can get them to me later.\" ",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " 'If anything does kick off, I want the hall cleared as soon as possible. Make sure all the guests know the evacuation procedure.' \n\nDehram usually tried to avoid civilian casualties when he worked, however his track record with collateral damage wasn't exactly exemplary. Which might explain why he was chosen for mostly offensive missions and rarely for guard duty.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"Too much to hope, I guess. So do we go public? Make our presence known to try to scare off whoever's doing this? Keep it quiet and hope to catch someone in the act? Or we could take the middle road, let rumors about Paragons get out to try to spook whoever's doing this but keep details secret so they aren't sure what to do. That one sounds best, actually—have you let anyone know already? Outside your government?\" The last bit is directed at their host.\n\n \"And what's our plan? Inside the room, watching from nearby, spread out?\" ",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " The droid from earlier returns with coffee as the man attempts to answer the group's questions.\n\n \"Members of the public have not been informed of this threat; only I, you, my associates, and the security team know of this. Even if we'd wanted to spread awareness there has been precious little time since we recieved word.\" \n\nThe man accepts a cup of coffee from the droid, but he is presently interrupted by a communicator at his belt beeping incessantly. He leaves the group to discuss a plan while he answers the call.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Ella sips coffee, or more accurately slurps it. \"Not hot enough. Anyway, what do you guys think? Do we keep this quiet, or let word get out and hope that they're spooked by us rather than forewarned?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Jannex:",
"value": " \"I'm inclined to keep things quiet, actually,\" Kris says, after taking a long sip of her coffee. From the expression on her face, it isn't quite strong enough for her tastes, but she hadn't expected better. \"Anyone amateur enough to be spooked away by the arrival of a couple of Paragons would be more likely to be a danger by accident than on purpose. And if we're dealing with a more competent person--or group--we'll want to maintain the element of surprise. I can keep an eye on pretty much the entire place, between the pre-existing surveillance equipment and what I can rig up before the event. Ella, I imagine you'll want to mingle with the guests and keep tabs on things up close?\" She turns to Dehram. \"And I'm guessing you'll be ready to step in if things should get interesting? I should be able to manage us communications gear, if the colony can't provide.\" ",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " Dehram nodded.\n\n 'Don't think I'll bother hiding out on this one. Figured someone like me jumping out when there's trouble might spook a few patrons. Just gimme a security badge and I'll lurk at the buffet for a bit, 'til, as you said, things get interesting.' ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"'F you want, I can take a shot at keeping you hidden,\" Ella offers. \"Cause, it might spook some people to crash out of the walls, but you sitting out there is also like a ten-foot sign saying PARAGONs. I guess, if someone's gonna make trouble, you can probably handle whatever they do better than anyone else in the room, but it still tips our hand a bit.\" ",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " 'Yeah, but as Kris says, anyone amateur enough'll be spooked away by me, whilst anyone halfway powerful will go on regardless. I may as well be visible to act as a distraction whilst you two remain relatively hidden. They'll go for me first, then, if I need it, you'll be there as backup.' \n\nAlthough a mostly silent individual, once Dehram did start speaking, there was more than a hint of arrogance in his voice.",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " Presently the gang's host returns from his call, followed shortly by a burly man struggling under a large metal box about a metre cubed in size. He sets it down in a corner of the room as the man from before explains.\n\n \"We've got a little complication here you may want to factor into your plans. Some secret development project or something, I don't know; we have to protect the contents of this box from harm, no matter what. I tell you, the left hand doesn't know what the right is doing around here sometimes....\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"No kidding.\" Ella looks at the box critically. \"What's this box have to do with the dance, anyway? Does 'protect' preclude opening the box in any way?\" she asks hopefully, hopping out of her chair to examine it.\n\n \"And I guess you could do that,\" she says over her shoulder to Dehram, \"but if we're going for surprise, probably better not to be seen, you know? I guess we could shoot for a middle ground and keep quiet until the party starts, then be really obvious...\" ",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " \"Oh, it won't open. Locked, shielded and made of solid metatitanium, as far as I can see. I don't know why you've got it either, but I guess someone thinks it's our assailant's objective.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"Figures.\" She makes a face, and gives it a gentle kick, just to make sure. \"But if this thing wasn't associated with the dance until now, why give it to us? We're going to have to be at the party in case someone barges in, and if we have to guard this thing as well, that means we're either taking it to the party and putting it nearer the danger, or we're splitting up and not covering either as well... bugger.\" \n \"Wonder if we could just hide it in an out-of-the-way storage closet or something?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Jannex:",
"value": " \"I dunno about that, Ella,\" Kris interjects. \"As long as I've got a live feed, I can do my part of this job remotely. And if this thing here is their target,\" she gestures at the box with her coffee cup, \"is there any particularly compelling reason it has to stay on-station? I mean, we came here in a perfectly good spaceship...\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"Hmmm, good point. So long as they don't up and go after you and the ship and leave Dehram and I high and dry. Well, we'd be at a party, but it wouldn't do you any good.\" Ella turns to their host. \"I don't suppose you know who we might go ask what is in the box? Or is it going to be one of those they-don't-think-we-need-to-know situations?\" \n \"And is there more coffee?\" ",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " \"I'm afraid the contents of the box are classified information. All I know is that it's a top-secret military project and musn't fall into enemy hands.\" \n\nMeanwhile, the droid responds to Ella's request for more coffee in its usual punctual manner.",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " Dehram snorted when the words 'top-secret military project' came up. Being a top-secret-military-project-gone-wrong himself, he felt a certain empathy for the thing in the box and a simultaneous resentment for authority.\n\n 'What else is a gov'nment for 'cept to get in a man's way?' ",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " \"Public order, military defence and social and economic security? You are a goverment employee yourself, are you not?\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"Yeah, but we have to make fun of our bosses sometimes, right?\" Ella quips, despite the fact that the man has displayed no trace of a sense of humor thus far. \"My own curiousity aside, though, it would have been nice to know a little more about the thing so that we know what to do with it. Will it explode at high temperatures, should we be keeping it away from concentrated radiation and high G-forces, that sort of thing. Megatitanium is all very well, but I'm sure we could come up with something that would be unpleasant for whatever's inside, even by accident. Considering they want us to keep it safe, they haven't given us much in the way of safety precautions, you know?\" \n \"I mean, they haven't even put a This Side Up label on it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Jannex:",
"value": " Kris holds her coffee cup out for a refill as well. \"As long as it doesn't make our jobs any more difficult, it can be full of genetically-engineered glow-in-the-dark pineapples, for all it matters. If the thing has any special needs that they didn't see fit to tell us about, then it's hardly our fault if we don't manage to meet those needs.\" She shrugs. \"Of course, if it's gonna explode or something, that is a fact of which I would much rather be apprised in advance. The little details, y'know.\" ",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " \"If you could decide on a plan, then, we'll set up anything you need and you can rest up for tomorrow. I don't mean to rish you, but there's a lot of preperation has to go into getting ready for the ball, so if you need anything special now's the time to ask.\" ",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " 'Well, I'm in favour of myself being the big distraction in the middle,' Dehram said in a 'I-ain't-never-come-up-against-somethin'-I-couldn't-handle' type of way.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"I'd sort of prefer keeping you unnoticed, but I guess either one would work. I'll mingle, and Kris can sit on the box and watch via camera. Kris? You want to be on-station, or do you want to head off somewhere on the Arrow once you're into the system?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Jannex:",
"value": " Kris takes a sip of her coffee. \"Assuming we can get the box aboard the ship without tipping our hand to whoever's after it, I think that's the safest and most sensible means to keep it out of harm's way. If we maintain realtime communication and I stay on the security feeds, it'll be as good as if I were down here with you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"Mmmkay. We'll just have to hope they don't manage to find you, 'cause there's not a lot we'll be able to do then.\" She sits up straighter. \"Nope, I think that's it, Mister... \" She trails off, giving him a bit of a pause to introduce himself. Not a long pause, though. \"We'll let you know if we need something ludicruously impractical or expensive, but for now, I think all we really need is to check out your security arrangements and look around the area beore tomorrow.\" ",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " \"Gorman. John Gorman. I suppose I'll let you get on with it, then. SD-5 will accompany you around the station.\" \n\nAfter hearing this the droid ceases serving coffee and stands to attention. His job done for now, Gorman shuts down the view-screen and prepares to leave.",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " With little effort, mainly because all he had to do was tell gravity to put him upright, Dehram rose to a standing position, ready to embark on the tour around the station.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"John Gorman, huh? Nice t' meet you.\" Ella stands and holds out a hand for him to shake, although she doesn't look perturbed if he doesn't. \"I knew a John back home. John Engelsworth. Nice guy. Engine mechanic. Fixed my dad's ship up a few times. Had to have been the most patient guy on the colony, because eeeveryone was pretty paranoid about engine failure, especially the ones who didn't know how it worked.\" \n \"Come to think, there was a John living a few domiciles down, too—never really knew him, though. I think he was an ecologist, specializing in altering biospheres without screwing them up. Or maybe he worked as an educator teaching that stuff to kids, I can't remember. Has to be more or less the same thing, though, because you have to know something in order to teach it, you know? And—hey, there was a John who was a neighbor's little brother, too. Although I think he was a Jon, technically. Funny how popular the name is. You ever wonder what it means?\" She doesn't seem to be directing the question at anyone in particular, but she does stop for more than a moment between sentences and looks back as she heads for the door, which is probably a sign that she's genuinely inviting conversation.",
"loss": true
},
{
"from": "human",
"prefix": "Jannex:",
"value": " Kris gives the man a curt but polite nod, before turning to Ella. \"Y'know, I never really thought about it. C'mon, let's go see what passes for surveillance around here.\" She downs the last of her coffee, sets down her cup, and starts for the door.",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " SD-5 leads the gang through seemingly identical white corridors, walking at a pace that could be generously described as 'annoyingly slow'. The few citizens of Solstice they pass along the way gasp at Dehram's massive frame, though not openly. They are upper-class, after all.\n\nPresently the droid stops outside a simple door marked 'Security', and swipes a small keycard through the electronic lock. Inside, the group is met with the sight of a massive wall of monitors and its attendant crew of security staff. You get the feeling that this will be adequate for the task.",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " Simply because Dehram couldn't think of anything else to do with it, he lifted the box easily and propped it up underneath his right arm. He took no notice of the inhabitants of Solstice, not because he'd been subjected to those sorts of looks before, but rather from his general lack of empathy towards others.\n\nManaging to squeeze through the door to the Security room, Dehram stared at the wall of monitors, mostly disinterested.",
"loss": true
},
{
"from": "human",
"prefix": "Jannex:",
"value": " In sharp contrast to Dehram's disinterest, Kris's eyes widen slightly in satisfied surprise at the reasonably well-outfitted security suite. She squeezes past Dehram and makes her way over to what looks to be one of the main control consoles. Almost belatedly, she remembers the person manning said console. \"Hi. I can only assume you were told we'd be arriving to help with security for the event? Mind if I take a look at your setup?\" she asks, gesturing at the terminal.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Ella maintains the conversation as they walk through the corridors, although for quite a lot of it, \"conversation\" would be a misleading term. She has to keep herself occupied somehow, after all. Fortunately, she has enough presence of mind to keep herself to topics that wouldn't matter if they were overheard.\n\n \"Finally! Hey, nice. Looks like they could cover pretty much the whole place.\" ",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " The security staff are almost too eager to relinquish their places to the massive Titan and his inquisitive entourage. With the massive camera network at their disposal the group can monitor events happening all across the station, even without crazy Paragon witchery. That's just a bonus.",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " (Special Paragon Power: Thread Rejuvination)\n\n\n 'So... that's a lot of screens.' ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Ella is busy checking out the screens. Not in a technical sense; she leaves that up to Kris, who can probably do it a lot faster than she can, and would know what the specs meant to boot. Instead, she's looking at what's on the screens, at the various people and places around the station. Occasional comments, like \"Hey, wow. Zero-g tennis court!\" and \"You know, these security guys spend all day in here. You'd think they'd get some couches in here, or at least armchairs,\" float back to the others.\n\nAfter a little while, she wanders back to the others. \"So what's the verdict, Kris?\" ",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " After being mesmerised by the screen-wall for a couple more seconds, Dehram turned to Kris for an answer to Ella's question.",
"loss": true
},
{
"from": "human",
"prefix": "Jannex:",
"value": " Kris touches the console with one hand, her eyes closing briefly as her consciousness dips into the computer system. She explores its range, checks for blind spots and weak points, and generally familiarizes herself with its inner workings. After a moment, she steps away again, opening her eyes to glance approvingly at the screens and monitors. \"It'll do.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"Great. So! What's next on the list?\" Ella asks, taking it for granted that Kris has done what she needed to do here already. \"Should we go over the place in person, so Dehram and I know our way around too? Something else we can do to prepare? Or do we take the rest of the day off?\" ",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " 'Couldn't hurt to check out the hall, seeing as we'll be spending most of tomorrow in it,' the giant said in his impossibly deep voice, adding 'think you can handle being in a tussle near me?' in a more playful tone.\n\nDehram and The Box squeezed through the door of the confining security room again and edged out into the hallway.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " \"Pffft. Like I couldn't keep out of the way hopping on one leg. You just make sure not to hit the civvies.\" Given that her favored weapon is a pulse gun, and that she's complained the trigger won't spring back fast enough to keep up with her firing rate, she's one to talk. She heads out into the hallway right on Dehram's heels, giving the giant a playful push that fails to have any impact on him. At all. \"You coming, Kris, or did you see enough of it already over the cameras?\" ",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " Whatever Kris's answer, Dehram instructed their robot guide to show the way to the great hall.",
"loss": true
},
{
"from": "human",
"prefix": "Jannex:",
"value": " ((Ack, sorry... I've had stuff going on... back now.))\n\n \"Huh? Oh, yeah.\" With an effort, Kris pulls her attention away from the surveillance system, and follows the others out of the room. \"I'd rather get a look at the site in person as well; even with all those cameras, they can't cover every angle, and I want to have a solid idea of what the hall looks like in realspace.\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Green Bean:",
"value": " OOC Thread \n\nThe announcer appears at the centre of the arena. \"Ladies and gentlemen, we are proud to present to you a series of exhibition matches. These fights have been requested by the competitors themselves; there are no stakes, no goal but to crush their foes, and no mercy. Let's begin, shall we?\" As she finishes speaking, the announcer disappears and the arena shimmers and changes, revealing the battlefield. As the landscape solidifies, the two competitors appear...\n\n[br]\n\nPinnacle and G-Armour, you find yourselves in a well-lit warehouse. The roof is about forty feet high. Large boxes and containers are distributed in rows throughout the floor. A large walkway runs thirty feet above your head, and it criss-crosses over most of the arena. You each see your opponent approximately one hundred feet away. The announcer's voice echoes throughout the battlefield.\n\n \"Begin.\" \n\n((Neither of you are surprised, so let's roll initiative))",
"loss": false
},
{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " On one side of the ring stands a bulky, heavily armored figure, whose metallic shell shimmers with gravitational energy as he begins charging up his systems and assumes a combat stance.\n\n Initiative (1d20 1=18) ",
"loss": true
},
{
"from": "human",
"prefix": "Pinnacle:",
"value": " At the other corner stands an ordinary-looking young man wearing ordinary street clothes (jeans, boots, and a T-shirt that reads \"I'm easily distrac--Ooh! A bunny!\"). The only unusual thing about his appearance is the blaster at his belt, but he makes no move to reach for it.\n\nHe quickly scans the arena. I don't normally throw stuff 'cuz I don't wanna damage people's property, but I think those boxes are fair game... but for all I know some of them are empty and I won't know until I waste the time to lift one. Arena's small enough that I can easily hit him even if he tries to fly... Looks like the old-fashioned way. \n\nAs his opponent assumes a fighting stance, Pinnacle dashes forward, fast enough to betray that he's not so ordinary. Deciding on a simple strike to feel out G-Armor's defenses, Pinnacle runs forward, aims a powerful punch at the other's head, and then moves quickly back.\n\n(Move up to G-Armor, attack, and then move back to the center of the arena.)\n Initiative (1d20 8=27) \n Attack (1d20 8=22) \nIf 22 hits, Toughness DC is 27.",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " ((Nerd-o-rama, you need to post a combat action))",
"loss": true
},
{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " Toughness Save (1d20 12=30) \n\nThe punch, though well-aimed, doesn't even phase the metal-clad figure, who then lifts slightly off the ground in a wave of distorted air. He then returns the favor by dashing forward on his anti-gravity field, fist-first.\n\n Charge Attack (1d20 10=26) \n(DC 27 Damage save of your own, assuming that hits)\n(-2 Defense for the next turn)",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " ((I'd prefer to make the Toughness Saves behind the GM screen, if that's all right with you. Your roll's still valid, though))\n \nG-Armour's fist easily connects with his foe, delivering a solid hit directly to his centre of mass. Unfortunately, the unarmoured hero simply shrugs off the blow, completely unharmed.\n \n((Nerd-o-rama, your character sheet seems to be conflicted about how much enhanced strength you have. You Abilities section says 30, but your battlesuit says 32. In either case, though, it's not enough to beat Pinnacle's Impervious))\n\nEdit:\n\nG-Armour's fist easily connects with his foe, delivering a solid hit directly to his centre of mass. Pinnacle staggers back slightly. While the blow obviously hurt him a little, it failed to do any serious damage.\n\n((Incidentally, you need to specify whether you're using lethal or non-lethal attacks. In any case Pinnacle is now Bruised, and possibly Injured))",
"loss": true
},
{
"from": "human",
"prefix": "Pinnacle:",
"value": " (Pinnacle always uses nonlethal damage, unless doing so doesn't work on a particular enemy, like a construct)\n\n Pinnacle \n1 Bruise, 1 HP\n\nPinnacle doubles over, probably overreacting for someone able to take that blow and keep standing. \"Heh. You need that suit just to keep up with me, and that was still a very bad move.\" \n\nHe seems to intend this as a threatening statement, but the grimace of pain on his face, the wheeze in his voice, and the wetness around his eyes make it a bit of a laughable attempt. But he immediately hops up and launches a powerful spin kick, which seems considerably more serious.\n\n Demoralize-move action (1d20 3=4) \n Power Attack 2 (1d20 6=24) \n(If the 24 hits, that's a DC 29 Toughness Save this time)",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " Pinnacle's powerful spinning kick manages to hit a weak point in his foe's armour. While an ordinary human blow would have simply glanced off, the sheer inhuman strength of the attack is sufficient to scramble the suit's systems momentarily and knock it to the ground.\n\n((G-Armour, you are Bruised, Stunned, and Prone. If you wish you can use a Hero Point to either shake off the Stun or reroll the save.))",
"loss": true
},
{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " ((Reroll the save, please.))\n\nHP: 0",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " Despite the power of Pinnacle's blow, the suit's armour successfully absorbs most of the blow. Though slightly damaged, the suit automatically reroutes control and power systems around the compromised areas, keeping its combat ability from degrading.\n\n((You are only Bruised.))\n\n((Summary:\n\n G-Armour \n\nHP: 0\nBruised\n\n Pinnacle \n\nHP: 1\nBruised\n\nNext action: G-Armour))",
"loss": true
},
{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " \"Close,\" says an electronically-filtered voice from within the suit. It's a sealed system, so G-Armor's voice would obviously come over a speaker of some kind.\n\nHe then responds to the powerful blow by shifting stances and aiming an open-palmed strike directly at his opponent's jaw, before dashing thirty feet straight up and hovering among the catwalks.\n\n Stunning Attack (1d20 8=22) \n\n(DC 22 Fortitude save if that connects. Failure by 1-5 is Dazed, 5-10 is Stunned, 10+ is Unconscious. G-Armor is now at catwalk level, 30' above the floor.)",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " Pinnacle staggers back from the blow, stars flashing in front of his eyes. The powerful hero is forced to lean heavily against a box and wait for the world to stop spinning.\n\n((Pinnacle is now Stunned. For a Hero Point, you can shake it off.))",
"loss": true
},
{
"from": "human",
"prefix": "Pinnacle:",
"value": " Pinnacle \n1 Bruise, 0 HP, Defense 16 (-2 AOAttack), Toughness +11 (+12 - 1 Bruise), Impervious 12\n\n \"Uugh..\" Pinnacle shakes his head to clear his vision, then jumps moves quickly to recover the precious split-second. He jumps straight up onto some of the boxes, then dashes across them and leaps forward.\n \"Not bad, kid, but why don't you try it?\" he calls as he flies through the air and takes a wild swing at G-Armor with his hands held together.\n\nHe lands awkwardly and slightly off-balance on the catwalk.\n(Assuming he can land there after jumping past G-Armor; otherwise he lands awkwardly and slightly off-balance on the floor.)\n\n(I'll use that Hero Point to shake of the Stun. He switches the Leaping array to Slow-Fall after he lands on the catwalk.\nAll-Out Attack and Power Attack for two each, which leaves him with Defense of only 16 for the round.\n Attack (1d20 8=15) \nToughness DC of 29 if that hits.)",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " G-Armour, at his higher vantage point, sees Pinnacle's attack coming and manages to quickly move out of the way. Pinnacle lands on the catwalk, a little off balance, but otherwise fine.",
"loss": true
},
{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " Sensing an opening, G-Armor turns and point his arm at his opponent. The whole surface of his armor momentarily shimmers with energy, which flows to collect on his outstretched fist and then fire in a bolt of raw force at Pinnacle's back.\n\n Power Attack 2 (1d20 6=18) \n\nNow slumping slightly, G-Armor flies into the air again, above the catwalks, waiting for his gravity field\n\n(How far up is the roof? G-Armor flies up a maximum of...I've lost the table that tells me his speed in feet/round, but his maximum fly speed; obviously less if the roof is lower.)",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " ((Your Flight speed is 50mph, so you can move 500ft per move action. Since the warehouse roof is only twenty feet above the catwalk, you easily make it))\n\nPinnacle takes the brunt of the blast, but manages to stay on his feet. The platform around him isn't so lucky, and the mutant hero steps quickly to avoid falling off.\n\n((Pinnacle rolls an very lucky save and is completely unharmed.))",
"loss": true
},
{
"from": "human",
"prefix": "Pinnacle:",
"value": " Pinnacle \n1 Bruise, Defense 16, Toughness +11 (+12 - 1 Bruise), Impervious 12\n\n Uh oh. If this can break that easily, he could ground me if he works at it. \n\nStill feeling the pain of the earlier attack, Pinnacle shakes his head and leaps into the air toward G-Armor. He does a somersault, using the momentum of the flip to launch an extra-powerful kick at the expense of knowing he'll land off-balance again.\n(After the attack, he lands as high up as possible.)\n\n Attack (1d20 8=16) \nPower Attack and All-Out Attack for two each again, for a DC of 29.",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " Unfortunately for Pinnacle, G-Armour once again uses his height advantage to evade the powerful kick. Fortunately, Pinnacle still manages to land on a parallel walkway, though he has to lean against the railing for a moment to catch his balance.",
"loss": true
},
{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " G-Armor decides to take advantage of his flight and soften Pinnacle up a bit. His recharged armor quickly generates another powerful Gravity Wave, which he fires at Pinnacle before flying off another 100' laterally along the ceiling, attempting to stay well out of his opponent's reach for now.\n\n Another Power Attack 2 (1d20 6=19) \n(And another DC 29 Toughness)",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " The powerful wave of force scores a direct hit on the still off-balance Pinnacle, lifting him off his feet and slamming him into a guardrail. The rail barely holds, and Pinnacle is stunned by the ferocity of the attack.\n\n((Pinnacle receives another Bruised condition, as well as being Stunned and Prone))",
"loss": true
},
{
"from": "human",
"prefix": "Nerd-o-rama:",
"value": " (Since he's Stunned and out of Hero Points, I guess I can go again?)\n\n \"Say goodnight.\" \n\nMoving in for the kill, G-Armor dives in a flying tackle toward Pinnacle, slamming into him with the full brunt of his strength and lifting him from the catwalk.\n\n Charge Power Attack 5 (1d20 5=20) \n Improved Grab Grapple Check (Pin) (1d20 20=26) \n(DC 32 Toughness, and the grapple check is to go for the pin.)\n(Oh, and switched the array back to Enhanced Strength obviously; this is an unarmed attack. Just thought I'd clarify.)",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " G-Armour connects with a solid blow to Pinnacle's head, knocking the mutant unconscious. As he crumples to the floor, the entire warehouse shudders and disappears, leaving the two combatants standing in the middle of a lowered pit, surrounded by an audience slightly hidden in the darkness. The announcer reappears in the centre of the room.\n\n \"The match has been declared for G-Armour by virtue of a knockout. On behalf of The Coliseum, I congratulate you on your victory.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " The announcer appears at the centre of the arena. \"Ladies and gentlemen, we are proud to present to you a series of exhibition matches. These fights have been requested by the competitors themselves; there are no stakes, no goal but to crush their foes, and no mercy. Let's begin, shall we?\" As she finishes speaking, the announcer disappears and the arena shimmers and changes, revealing the battlefield. As the landscape solidifies, the two competitors appear...\n\n\n\nGravestone and Rook, you find yourselves, oddly enough, in what looks like a traditional office building. Cubicles are set up in rows running up and down a large open area. There are no people. Outside a window, you can see what looks like an ordinary city street. Your foe appears on the opposite end of the room. The announcer's voice echoes throughout the battlefield.\n\n \"Begin.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Attilargh:",
"value": " Between two cubicle rows stands a muscled man in shorts and a deep blue football jersey. The flimsy cubicle walls around him seem to be shaking a bit, and the black goggles over his eyes do little to conceal his excitement.\n\nWhen the announcer begins the match, Rook's fists start sparking and he crosses the hall in a literal flash. \"Hey, do you have to sand your beard in the morning? You can tell me, I just have to find this out.\" he says before he leaps in the air and throws a punch at Gravestone's face.\n\n\n Initiative: (1d20 2=14) \n Attack: (1d20 10=15) \n\n{{All-Out and Power Attacking for five each, for a Toughness DC of 30, nonlethal. Unless that knocks Gravestone out, Rook uses his remaining move action to zip deep into the maze of cubicles. Which reminds me, how much does it take to plow through a cubicle wall?}}",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " Originally Posted by Attilargh \n Which reminds me, how much does it take to plow through a cubicle wall? \n \n\n(( Well, seeing as you're both super-strong types with Unstoppable, I'm just going to handwave cubicle walls as not being able to significantly slow either of you down. ))",
"loss": true
},
{
"from": "human",
"prefix": "Tichrondrius:",
"value": " The mighty Gravestone stood among the cubicles, the great stone man dressed in one of his finest custom Italian suits. It would probably be ruined after this battle- but that just meant he would have to be even worse on his foe. He didn't look that impressive, anyway.\n\nThe other fighter was over to him in a flash, it seems his abilities were not all appearances suggested. He made a joke, at which Gravestone sighed. Heroes, so typical.\n\nTaking the punch in the face, he made a return one in the stomach of his leaping foe. \"Make all the jokes you want, but at the end of the day it'll be me standing over your grave.\"\n\nInitiative: (1d20+2)[ 9 ] \nAttack: (1d20+10)[ 11 ] \n\n(Assuming I manage to hit him before he zooms off. In that case I go after him.)",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " Rook, using powerful kinetic forces to enhanced his blow, slams into the slower moving monolith. To your surprise, the blow does absolutely nothing, and actually hurts your hand slightly. As you run off, you sense the giant starting to follow you.\n\nGravestone, your natural toughness allows you to shake off the blow easily, though you get the impression that was more luck than skill; the football player is likely capable of seriously hurting you. You charge after him directly, knocking several cubicles aside before reaching him with a powerful (but badly misaimed) blow, that your foe simply sidesteps around.\n\n((Tichrondrius, I translated your attack into a charge; it was the only way you could both reach Rook and attack))",
"loss": true
},
{
"from": "human",
"prefix": "Attilargh:",
"value": " \"Oww.\" Rook shakes his bruised hand as he zig-zags between - and through - the cubicle rows. That was like punching a well-dressed Mt. Rushmore. Nonetheless, sparks fly as he comes around for a new attempt.\n\n Attack! (1d20 10=16) \n\n{{Again, All Out and Power Attack for five each, DC 30, nonlethal. I noticed that I forgot to pick up the Alternate Save Extra for my Paralyze, and that Will makes very little sense in this case. Do you mind if I change it to Fort after the fight?}}",
"loss": true
},
{
"from": "human",
"prefix": "Green Bean:",
"value": " Rook's powerful blow strikes true, and and once again you get the impression that if it weren't for your powers you'd be nursing a broken hand right now. Still, you feel something give beneath your blow, and from the look on your foe's face it seems that it hurt him a lot more than it hurt you.\n\n((Gravestone, you are Stunned and Bruised. You can use a Hero Point to cancel the Stun, or reroll the save.))",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Grall vs. Doctor Spikenburg \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortise262 - Grall Greenskin \n Seribo - Doctor Spikenburg \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Huzzah! (1d20+1)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Oh, a 6, that's going to be tough to dive under\n (1d20-2)[ 4 ] \n\nWell, whatayaknow, I made it :P Looks like your going first! May the best warrior turn his opponent into a smoking pile of flesh!",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Oh sweet! Initiative for once! Start on M2 and run straight down until I come within 10 feet of my opponent. I'll end on M23 or M24, depending on his starting position. Guess what! There's LOS!\n\nActions: Run 4x speed as a full-round action\nI choose Doc as my Dodge opponent, also\n\nStats for refs: \n Spoiler \nHP: 12/12\n AC: 18 (with Dodge) \n\nEDIT: Oops! Looks like I should read the rules.\nAC: 14\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " I start at M25.\nIf you are at M23, I take a 5-ft step back to M26 and cast empowered maximized lesser orb of electricity\nIf you are at M24, I cast empowered maximized lesser orb of electricity\n\ntouch attack (1d20+5)[ 14 ] \ndamage if it hits 11+ (1d8+3)[ 9 ] /2",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Well, that's a hit and 15 damage. This match is settled.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Dang 5-foot step! I forgot about that!",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nDoctor Spikenburg is declared the winner and receives the prizes mentioned above, as well as a shrimp platter from Red Lobster. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Paragon Badger:",
"value": " A quiet little village lay snugly in a cozy valley, hidden from all the troubles of the world it seemed. Children played, adults worked, teenagers loitered. Yes, it seemed like paradise to anyone whose idea of paradise was 3 copper a day and stale bread.\n\nBut dark days seemed ahead, as a pair of orcs peered over the ridge of a nearby valley.\n\n \"Da village look ripe for lootings.\" said a brutish orc.\n\n \"Oh come on, Bogwok!\" The other orc incredulously replied, \"We're speaking our native language! Why is it that anything below 10 intelligence is instantly reduced to having the mental falculties of a furby!?\" \n\nTaking another look at the village, the second orc grimaced.\n\n \"Oh forget it! They could barely muster up enough food to feed themselves, much less our massive horde of monsters.\" \n \"Bogwok concur. Large populations not feasible without agriculture.\" \n\nAnd so the little village was saved from certain doom.\n\nYes, the tedium of commonor life would continue in the village, it seemed. But not everyone was content to 'cultivate their gardens', and live the life of dull monotomy. There were five, in particular, who had dreams extending beyond their lower class drudgery. This was a world filled with heroes and villians, they knew, and the common people were in awe of these great figures of legend.\n\nThis was a world where even the lowly farmboy could become a great warrior of justice and virtue, defeating mighty dragons and earning the amity of great kings. Perhaps these five could become such heroes?\n\nOr... at the very least, pretend to be.\n\n \n Spoiler \nIntro posts! ...But make sure to end up in a tavern at the end. 😉\n ",
"loss": false
},
{
"from": "human",
"prefix": "kamikasei:",
"value": " Emla Tillman \n\nEmla has been steadily abusing the same poor unfortunate rock for a few miles now, kicking it ahead of her on the road with a slow-burning resentment that occasionally explodes out and sent it flying way ahead, at which point she's left frustrated and bored for lack of anything to vent on. A particularly vicious kick comes when she passed the sign welcoming her to her home town.\n\nShe's managed to get a hold of herself somewhat by the time she reached the inn. Straightening up and switching on a dazzling smile, she enters with a toss of her hair.\n\n \"Please, no need to stand!\" she announces to no one in particular. \"Just here for a quiet drink, don't worry, you'll have plenty of time before the next performance! You won't miss a thing! Spread the word! Let your friends know!\" There's a deliberate spring in her step as she bounds gaily towards the bar, her right hand trailing in the air as if her plain white peasant blouse and pale brown traveling skirt are a glamorous performer's outfit, and she's modeling for the handful in the tavern, none of whom are paying her any attention. With a flourish and a satisfied sigh, she sits herself daintily at the bar and looks expectantly at the innskeeper.\n\nHe just stares at her, arms folded.\n\nAfter a pause Emla gives a little laugh and a roll of her eyes, as if they're just observing a formality, and deposits a small coin on the bar.\n\nThe innskeeper doesn't move.\n\nThe smile disappears. \"How much?\" she asks in a low voice.\n\nHe tells her her current tab. Her face falls. With a scowl she counts out the amount from her money-purse, which isn't exactly overflowing.\n\nSatisfied - for now - the innskeeper rummages about and deposits a (not entirely clean, she can't help but notice) mug of ale on the counter. It's certainly not wine, and she knows without tasting it that it'll be the cheapest he's got.\n\nNonetheless she drinks, shoulders hunched now, drawn into herself with the performance of a minute past switched off entirely. Soon enough she'll have to hunt around and see who's willing to offer her a patch of floor to sleep on. She can't even sing for her supper - this little hamlet of Phillistines has no appreciation for the sublime magic of song. They have no poetry in their souls, she tells herself. It has nothing to do with the eighteen or so times they've all heard even the least used among her repertoire.\n\nThere has to be a better way than this...",
"loss": true
},
{
"from": "human",
"prefix": "mainiac:",
"value": " \"We've gotta get outta this place... if it's the last thing we eeever do...\" Fredricks sweet voice gently filled the air of the infirmiry. He sung softly and no one seemed to notice... except him... Damn it, that clod had been watching him like a hawk ever since coming into the place. Well, as long as he was over there and Fred was safetly over here...\n\"Hey, Freddie! I need some ointments here.\" Fredrick groaned on the inside as Albert requested his help. That ugly slowwitted fool! Unhappily, Fredrick stirred himself up from the bench he'd been resting upon and fetched the desired item. He would have liked to deposit it and get away from his latest admirer but Albert always worked so slowly, forcing Fredrick to hang around and assist.\n\"So you're names Freddie, huh? I'm Matthias.\" Albert's patient, a traveling merchant's apprentice from out of town turned a warm smile upon the trapped acolyte. \"Just came in from the city, in town for one day.\"\n\"That's really great.\" Fredrick replied shortly, hoping to indicated a lack of interest. It wouldn't work. Men never seemed to care.\n\"So, have you ever met her?\" Matthais not so subtly asked.\n\"Who? Friggia Silvia?\" Fredrick replied in a resigned tone.\n\"Yeah! You must have then! You look just like her, you know that?\"\nFredrick sighed. \"Yes...\"\n\"What's wrong? I think you're pretty lucky... you know, it's a very nice look, if you don't mind me saying, I-\"\nFredrick suddenly lashed out, unexpectedly grabbing Matthias's arm. Ignoring Albert's cries of protest, Fredrick dragged Matthias to his feet as he held the patients hand against his robe, where his chest would have been were he a woman.\n\"Get it?\"\nMatthais just blinked in confusion, compounding Fredrick's frustration. \"I-\"\nFredrick gave another yank, pulling Matthais's hand to another location. \"Get it now?\"\nMatthais's eyes opened wide in shock. Fredrick released him and turned away in disgust. \"I'm out of here, Albert.\"\n\"What? You can't do that. You-\"\n\"Watch me!\" Fredrick yelled as he stormed out.\nIt was a stupid thing to do. He'd be punished for it no doubt, but Fredrick didn't care. Right now he needed out of there. That damn temple with it's damn prayers and the damn clods like Matthias hitting on him and those damn priests not caring! Fredrick resolved in that instant to get stinking drunk. So long as he was in trouble he might as well be deep in trouble. Fredrick grabbed a seat at the bar and dropped a few coppers on the counter.\n\"Hey, Gerard!\" Fredrick barked in the barkeepers direction. \"Give me some of that swill you call beer! Hey, Emla.\"\nFredrick gave an almost unbitter smile to the woman he'd sat beside. Fredrick kinda liked Emla. He told himself it was because she was an interesting person with diverse talents, but his inner cynic knew differently. Who doesn't like having someone around who makes you feel like less of a failure in comparrison? Plus, Emla wasn't too bad looking and Fredrick always liked a pretty face.\n\"Nice to have you back in town, let me know when you're next show is.\" he said by way of pleasantries, making sure to not add \"So I can be sure to duck out.\" instead he asked \"So, see anywhere nice on the latest tour?\"",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " Joss pumped the huge bellows and turned to face Sprockson. The sallow little man glared at him, one lip curled.\n\n \"You're falling behind, boy ,\" he spat.\n\n \"I'm just one guy, Mister Sprockson!\" Joss cried. \"I was out shoeing those horses yesterday! I couldn't work on the swords!\" \n\nSprockson paced up and down the little aisle. \"Excuses, excuses. I suppose you'll be wanting a day off for Leaftide as well.\" \n\nJoss rolled his eyes. \"Yes, I was.\" \n\nThe old man let out a little hmmph and walked off. \"I'm going to the Crow's Nest,\" he announced. \"Get back to work, and don't forget that job for the knight.\" \n\nJoss sighed and looked over at the old, nameless dog that skunked around the shop. It was in its customary corner, and gave him a mournful look. He sighed and walked over to the long, low worktable. He worked the catches on the long tube and pulled out the canvas. The apprentice gasped and stumbled back a bit, cursing as he hit his arm on an anvil.\n\nThe portrait they'd been given--Sir Baldrevedere wanted to see if they could make him a shield with his face upon it--looked just like Joss. The same shade of blonde hair flowed from both heads (although Joss had long since learned to tie his back behind his head after an unfortunate accident with the bellows that had left him smelling like burnt hair for days), the same blue eyes looked out from both faces. Joss blinked a few times and then sighed and dug in his pocket for a piece of charcoal.\n\n What a life that would be, he thought as he took down notes on how much metal he would need. Riding a horse everywhere, meeting kings, the ladies... \nJoss blushed at the very thought. A girl had winked at him in the market the other day and asked if it was true what they said about blacksmiths and swords. He'd stammered out that, yes, it was, but you had to order a week in advance because it took so long to get the blade sharp now. She'd muttered something about \"charisma\" and wandered off, much to Joss's relief.\n\nHe sighed, and realized he wasn't really concentrating on his work anymore. Somewhere in the distance, the village bell rang. A spot of lunch would probably help to keep me on task, he thought, standing from the worktable.\n\nA leaf blew down from a tree somewhere and flew past his face. Harvest time soon, he thought glumly. If only I had some way to help Dad... \n\nThe big blacksmith's apprentice shrugged, and headed for the tavern.",
"loss": true
},
{
"from": "human",
"prefix": "Bellmaethorion:",
"value": " Tristim \n\nTristim looked up from the tome lying in front of him, hearing a commotion from somewhere within the temple, raised voices in a house of worship, surely something that did not happen often, yet, here, there had been several disturbances of the peace in as many days. Tristim wished he could leave this town quickly, moving on to a bigger city, but it would be at least a few more days before a caravan would move out of town, and Tristim was not stupid enough to brave the road alone.\nStanding up, Tristim walked towards the window, to see a woman... no, a man, moving past at speed. Fredrick...I wonder what's wrong. \nFurther thoughts were pushed out of his mind as his stomach let out a grumble. How long have I been down here? \nHe tried to recall, but could not, and so, closed the book he had been reading, and walked out of the small room. On his way out, he ran into one of the priests.\n \"Good day Tristim, has your stay here been productive so far?\" The man asked him.\n \"Oh yes, very much so.\" Tristim lied.\n \"Good, good.\" \nAnd both moved on again in different directions.\n \"Productive...\" Tristim smiled ruefully, the meager supply of books at this small temple had nearly no information, or rather, no interesting information, but Tristim had not expected it to be, really. This was just an in between stop, en route to one of the cities.\nStepping out into the sunlight, Tristim squinted his eyes, looking round, before making his way to the inn; Some food would be nice...",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n\nRowan blinked his eyes open to greet a new day. Then again, they sky was still so dark as to be late rather than early. He threw on his new clothes and put on the worn leather armor over them. He hadn't liked taking it from the house guards, but he had left enough money behind to buy a new one. He sidled out of his room, as the door creaked slightly. He froze slightly at the sound, then eased slightly. His grandparents had left for the capital to be present at the court for some occasion or another, and thus most of the guards and servants had gone with them. Besides, he couldn't be trespassing in his own house.\n\nHe saw his prize at the end of the hall: the ornate coat of arms atop the grand staircase. Festooned with weapons of various kinds, it was meant to capture the eye of visitors and show the glory of the Delalac house. what it did in reality was take up a great deal of wall space, and made walking through the great hall fairly dangerous. He eased over to the tacky display and slowly withdrew one of the weapons. It was old, and of little value. It didn't glow when unsheathed, or shoot fire out the tip. It wasn't even very well-made. But Rowan saw that scimitar every day, and thought it one of the finest weapons known to mankind. He drew it from its sheath to admire its majesty. It reflected the weak lantern light, as if on sufferance. He put the sword back in its sheath, and went back into his room.\n\nHe opened his window into the cold early morning, and sat out on the sill. The front door was locked, and he didn't have a key. Besides , he thought, everyone knows that escaping out a window is the only way to start a quest. There was a trellis in the garden not very far from his window. He reached out with his foot and found a good purchase. He pulled out of the window, and out onto the trellis. He swung down onto the side, in order to climb down. With a yelp and a thud, he fell the rest of the way down the trellis. Roses! Rubbing his tail bone and picking thorns out of his feet, he swore quietly. He stood up, and began the walk towards the town.\n\n Meanwhile, thousands of miles away... \n\nRowan walked down the main thoroughfare before sunrise, as people began to filter out of their homes. A pair of men in particular where watching him pass. \"That one's a good mark,\" said one to the other, \"he looks like he'd have some coin.\" \"I don't know,\" said his partner, He looks kind of...pale. The first man turned to his partner and said, \"We didn't escape from Sturmrest just so you could be afraid of pale men who are...out...at...night.\" The color drained from his face. Later in the day, a pair of pickpockets were accosted by the watch, who claimed that they were being followed by vampires.\n\nThings were looking up by midday. His back had stopped hurting, and he had found a place to scrape the cow pie off his foot. He decided to stop in at the tavern. Everyone knows that's where adventures always start anyway. The tavern was occupied by people breaking one of the concrete taboos of alcoholism. Most of the patrons were Nondescript Plain Citizens. There were two women talking at the bar about music, a solidly built fellow who seemed occupied in thought, and a thin, lanky man with the air of a sorcerer about him. He stood in the door for a moment, drinking in the scene, and remembered to get out of the way before he got trampled by an over-eager consumer.",
"loss": true
},
{
"from": "human",
"prefix": "kamikasei:",
"value": " Emla Tillman \n\n \n Originally Posted by mainiac \n \"Nice to have you back in town, let me know when you're next show is.\" he said by way of pleasantries, making sure to not add \"So I can be sure to duck out.\" instead he asked \"So, see anywhere nice on the latest tour?\" \n \n\nEmla sums up her feelings about the question with a derisive sniff. \"Unfortunately sea traffic out of the port in Sohrnuff was temporarily suspended -\" at least for people who couldn't pay , she didn't add - \"and I was obliged to take my art the peoples along the Kingsroad. Who, I must say, have no appreciation for fine culture. Bawdy ballads and drinking songs are all they want to hear. It was thoroughly frustrating.\" \n\nShe looks at Frederick curiously. \"But shouldn't you be at the infirmary? What brings you here at this time of day?\" A hopeful look brightens her face. \"Did you hear that I was back? Are they putting the word out already? But I haven't even organized a show yet!\" ",
"loss": true
},
{
"from": "human",
"prefix": "mainiac:",
"value": " Fredrick gave a glum shake of his head at Emla's report on musical tastes. Yeah, he liked them bawdy ballads and drinking songs and it looked like they weren't in the works again.\n\"Hm, can't say how much buzz you've made, Emla, I'm sorta confined to temple grounds for another week. Something about... oh yeah, storming out halfway through my rotation on infirmary duty. Wasn't my fault really, freakin'... But on a happier subject.\" Fredrick took the mug that the barkeeper had finally produced and held it up for a toast. \"To better days!\"\nFredrick fell silent as he searched around for a new conversation topic.",
"loss": true
},
{
"from": "human",
"prefix": "Bellmaethorion:",
"value": " Tristim \n\nWalking into the inn, Tristim went straight for the barkeep, 'A loaf and something to wash it down, please.' \nbefore turning, and looking around. No tables free, of course. Tristim continued looking, saw a familiar robe, at the other end of the bar, and moved over. 'Good Day, Fredrick, are you well?' \nIt was then that Tristim noticed the woman Fredrick had been talking to. 'and a good day to you madam, I don't believe we have met?' \n\n\n[OOC:a bit short, I know, but I wanted to post despite the rush I'm in😁]",
"loss": true
},
{
"from": "human",
"prefix": "kamikasei:",
"value": " Emla \n\nEmla extends a hand to the newcomer as if expecting it to be taken and kissed, oblivious to how overly formal this is for their surroundings. \"Heavens! You must be new in town, my good man, if you haven't heard of me. You simply must come to my next show to make up for hurting my feelings so.\n\n\"I am Emla the Mellifluous, Lady of the Lyre, Keeper of the Lore of the Western World, Singer of the Song Sublime, the toast of every performing house between Sohrnuff and Belshaw, the...\" \n\nShe shows no sign of stopping or even slowing down of her own account, and the breath she took before launching into this recitation was ominously deep.",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " Joss enters the bar and tries to move past the tight knit group and get the barkeep's eye. He reaches into his pocket and jingles around the silvers and coppers in there.\n\n \"Something to eat and a drink, please,\" Joss says, once he has the barkeep's eye. \"Something cheap, preferably,\" he says a little sadly.\n\nHe looks over at the group loudly talking and sighs. I bet they're all adventurers, he thinks. Got real levels and everything. ",
"loss": true
},
{
"from": "human",
"prefix": "Bellmaethorion:",
"value": " Tristim \n\nTristim, seeing the extended hand took it, bowed down, and brushed a kiss over the back. It had been an automatic reaction, Raegbund had been sure to get proper etiquette into Tristim's mind, this included good manners towards a lady.\n 'Emla... I've heard that name fall...' Tristim tried to recall where he had heard it, but came up empty until he heard 'singer.' Recalling, Tristim sighed mentally, but knew that he would have to go to at least one of her performances, it was the civil thing to do, after all.",
"loss": true
},
{
"from": "human",
"prefix": "mainiac:",
"value": " Fredrick shifts uncomfortably on his barstool. Awkward...\n\"So, um, how about that weather. Temperate, eh?\"",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n\nRowan approaches the counter, not noticing the occasional glance of recognition from some patrons. He came into town occasionally, and was not an unusual sight, but he seemed out of place without the usual guard or retainer. He got the innkeeper's attention by placing a small handful of gold coins on the bar. He asks, \"What could I get for this?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Paragon Badger:",
"value": " The bartender looks incredulously at Rowan, then pulls out a conversion chart, reading 'Platinum, Gold, Silver, Copper, Dirt' with a long list of numbers below. After perusing it for a few moments...\n\n \"20 gallons of Ale...\" He begins, \"40 'hunks of cheese', 200 loafes of bread...\" \n\nThe innkeeper goes on for quite some time, then abruptly stops. \"You must be some kind of adventurer, huh? You know, there are currencies other than gold about! Wh- Hrrumm... You know, I've heard of someone that looks kinda like you...Watshisface... Thunder King, Thunder Prince..or...Ah, the Storm Pri-\" He halts, looking frightened.\n\n \"Anything you desire, milord.\" The innkeeper says, putting his forehead to the counter in a deep bow.\n\n(OOC- Sorry for the delay, forgot I was que'd. 😛 )",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n\nRowan smirks in what he hopes is a suitably evil fashion, taking advantage of his mistaken identity. \"Ah, that's a bit more like it. What's your best wine?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Bellmaethorion:",
"value": " Tristim \n\nTristim turned around, looking at the exchange between barkeep and noble.\n 'Storm Prince... does he not travel with Bein?' \nturning back around again as Fredrick spoke, Tristim answered his query, 'I find it quite warm here, though, not so much that it is unbearable... I am used to the somewhat colder weathers of the north.' ",
"loss": true
},
{
"from": "human",
"prefix": "mainiac:",
"value": " \"By the gods!\" Fredrick, like a lot of others in the bar stares with wide eyes at the man at the counter. He whispers excitedly to Emla and her new aquantence. \"The storm lord! The storm lord is actually here, in our village!\"",
"loss": true
},
{
"from": "human",
"prefix": "Bellmaethorion:",
"value": " Tristim \n\nFinding himself soundly ignored, Tristim turned to 'the Storm Prince' again. 'is it really him? why would he be here? where are his companions?' \nThese and other thoughts went through his head, as he looked at the figure standing not far away. 'If Veryamorcon is here too, I can see whether I truly look like him... what would I say to him though? I shouldn't say anything to him...' \nDoubt, nervousness, a little bit of fear, it all coursed through him, as he forgot completely about everybody, save for Bein, his... idol.",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " Joss watches the Storm Lord for a little bit and then realizes it's not him. The guy does a pretty good approximation, but for anyone who's not working their tail off in a room full of drunks and smoke all day, there are little differences.\n\nJoss shoulders his way down the bar and goes to sit beside the faux Lord. Two wrongs don't make a right, something inside him shrilly cries. He shrugs it off and does his best imitation of Baldrevedere. \"Storm, you old souse, how ARE you?! Didn't know you were 'slummin' it today, too!\" he yells.\n\n Wow, Joss thinks for a second as he looks over at a stunned regular whose alcohol-lubricated gears are starting to turn. So this is what it's like to be an adventurer. \n \"Play along, huh?\" he whispers to Rowan. \"I figure we can milk this for some free grub.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n\nRowan slides a short distance away from the man who pretends to know him. \"Don't sit so close to me,\" he says with his best glower, only partially acting. \"Who are you,\" he mutters under his breath to Joss, \"and why do you look so familiar?\" ",
"loss": true
},
{
"from": "human",
"prefix": "kamikasei:",
"value": " Emla \n\nAfter the appropriately lengthy and impressive recitation of titles Emla's in the middle of a much-needed drink when the words \"Storm Prince\" are heard, with the net result of a most unladylike spray of ale and a sputtering, choking, coughing fit. As she strives to recover her breath her reaction is a strange and contradictory tangle of \" immortal bloodsucking Evil Overlord, run away very fast now \" and \" celebrity, squeee! \" .\n\nFortunately the near-death experience lasts long enough for her suicidal glomping urge to pass and her critical eye to kick in. It's more than a little implausible that a famous, nation-ruling, adventuring vampire would happen in to a small-town inn in the middle of the day looking distinctly underdressed, or that a similarly famous companion would just happen to run in to him there... but the dramatic momentum of the scene is just too much for her to resist helping along - even if no one in this town is going to mistake her for anyone other than who she is.\n\nHurriedly drying herself off and sweeping to her feet she unbundles her lute, crosses the room and performs an elaborate curtsy before the pale man.\n\n \"O! great lord, with your presence you do us an honour greater than we can find words to express! Though our village has little to offer and less worth taking might I humbly submit to you what meager reminder of your great and storied home might be afforded by my unworthy recitation of the songs of Sturmrest?\" \n\nThis all is delivered in the manner of a stage speech directed more at the audience than at its subject, and punctuated with grand and unsubtle winks.",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n\nRowan is visibly surprised for a moment by the sudden attention, but regains his composure just as quickly. \"Right, right, yes, go on,\" he says to Emla, while thinking What have I gotten myself into now? ",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"I'm Sir Baldrevedere. My friends call me Joss. You're a little short to be a Storm Prince,\" Joss says with a wink that hopefully looks like he's just dropping a joke.\n\nJoss is a little intimidated by the girl's sudden approach but manages to compose himself, leaning back onto the bar with an easy smile. \"Yes, yes! Of course! Sing on, fair one.\" \n \"Who is that?\" he mutters at the \"Storm Prince\".",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n \"Call me Rowan. I didn't mean for this to happen yet, but I can't stop now.\" Answering Joss's question, he says, \"I don't know who she is, though I've seen her when I was passing through. I like her songs.\" Rowan tries to remember the name. Ranna? Lenna? Emla? Irma? \"Lanenne,\" he says out loud, hoping he matched the name to the face.",
"loss": true
},
{
"from": "human",
"prefix": "mainiac:",
"value": " \"Emla! What are you doing!\" Fredrick warns Emla, but seeing as his terror doesn't let his words carry more then a couple inches it isn't much good.\nFredrick hesitates for a few seconds but his sense of friendship wins out over his fear. Someone trying to kill Emla over her music was a definate possibility. And with the storm king... Swallowing his fear, Fredrick approaches the man to make ammends.\n\"Uh, sorry about Emla, she's...\" Fredrick's appology is interupted by the only thing more terrifying in the world.\n\"Priest Diogenes! What brings you to my fine establishment?\" Fredrick's head whipped around to see that the priest really was here. Gods! He looked pissed. Like, more pissed then normal. Fredrick backed away from the door nervously and fell into a sea next to the storm king.\n\"Hide me!\" he squeeks in a terrified voice before ducking as low as he could. Not like it did any good. The old fart was on a beeline.. Frantically, Fredrick summoned a wild improvisation.\n\"Oh, I'm not so sure,\" came a soft voice with a sweet and lyrical accent. \"Reminds me a good bit of that show we saw in the capitol...\" Fredrick pats the storm king on the shoulder, wondering if he'll still have his hand after this...\nThe fraction of a second in which Diogenes stared at the back of Fredrick's head seemed to last forever. Then finally, he turned and stormed out.\n\"Sorry about that, Lord!\" Fredrick frantically appologizes, wondering if the storm king will strike him down right there.",
"loss": true
},
{
"from": "human",
"prefix": "Bellmaethorion:",
"value": " Tristim \n 'Have they all gone mad...? What in the hells are they doing' \nTristim looked at the scene unfolding before him, his hand moving towards the satchel on his side, from within, he pulled a leather band, and stroked it, subconsciously. Suddenly, as if hit by a clue-by-four, Tristim's hands rose up, and he tied the leather around his head, aligning the three sigils so that they were center on his forehead. 'So I've gone mad too...Now what?' \nA clue-by-four can only hit for so many d6's of brainwaves...",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n\nRowan takes a deep breath. Keeping his cool as well as he can, he says, \"Perhaps we should leave,\" to the people most intent on talking to him ((you all)). He gathers his cloak and puts up his hood as he wlaks out of the tavern.",
"loss": true
},
{
"from": "human",
"prefix": "kamikasei:",
"value": " Emla \n\nEmla is floating on air as she ad-libs a version of a Sturmrest patriotic ballad rhapsodizing the glory of their immortal leader and emphasizing that obedience and loyalty were great protection against being horribly murdered and drained of blood. Of course, in the original version, the long verses describing the grandeur of the Storm Prince's raiment were not hastily extemporized descriptions of Rowan's meager leather and unimpressive scimitar, but she's selling it for all she's worth in an attempt to reinforce the deception in the minds of the tavern crowd watching.\n\n I can't believe it! Out of nowhere, with such aplomb, and they've even managed to get Fred to join in! The poise, the self-assurance, the sheer bravado with which they're playing their parts! This, this is true art ! It's the most significant cultural event within a hundred miles since that time the wizard's apprentice's aide took sketches of the town as research for his new paralyzing ennui spell! \n\nA feverish desire to join in the performance was growing within her, but unlike the rest of the improvised improv group she had gone out of her way to be recognized as herself when she entered the tavern. When the Storm non-Prince sweeps out of the building (much to the relief, no doubt, of the thoroughly convinced and therefore terrified clientele) she follows post haste - she knows full well who the Storm Prince travels with, and people have said before that she looks like her...\n\n \n Spoiler \nParagon - are we alone outside? Do we have freedom to talk openly?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n\nRowan, having left the tavern with his \"entourage,\" walks into the space behind the tavern, too small to really be an alley. \"Who are you,\" he says, turning, \"and why did you that? I didn't want to be mistaken until I was well out of here.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n\nRowan, having left the tavern with his \"entourage,\" walks into the space behind the tavern, too small to really be an alley. \"Who are you,\" he says, turning, \"and why did you that? I didn't want to be mistaken for him until I was well out of here.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"I, uh, I...\" Joss says, stammering. \"You were pretending to be the Storm Prince, right? Well, I figured I kind of looked like Sir Baldrevedere, so I'd play along. I'm sorry if I ruined...something.\" \n\nHe looks around and sighs. Great. Back to making Craft checks until the cows come home. ",
"loss": true
},
{
"from": "human",
"prefix": "kamikasei:",
"value": " Emla \n\nEmla comes bounding out of the tavern hot on the pair's heels. \"That was amazing!\" she gushes at them. \"So spontaneous! So enthralling! So adroitly handled! I didn't even know there were any decent actors within a dozen leagues! Tell me, which troupe are you from?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n \"Well, um, yes,\" he replies to Joss, \"I suppose it's obvious now. I was trying to leave and find adventure. Fight the good fight, in the belly of the beast, that sort of thing. I felt useless sitting around the manor all day.\" Rowan narrows his eyes at Joss. \"I take it you're not Sir Baldrevedere?\" \n\nResponding to Emla's sycophantic praise, he says, \"Troupe? there's no troupe. I live on the estate just over that hill,\" as he gestures toward his home. \"I guess I'm a local, Ms. ...?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"No, but I make his armor and things sometimes,\" Joss says morosely, kicking at a rock. \"I work in the blacksmith's shop here.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Bellmaethorion:",
"value": " Tristim \n\nQuickly walking out as well, to avoid further trouble, he walked towards the others. 'Are you people crazy? if the real adventurers find out what you did...' He started, but, suddenly, his hand shot to the headband he was wearing, his face drained of colour, and he pulled it off quickly. 'What... we were doing.' He corrected himself softly.",
"loss": true
},
{
"from": "human",
"prefix": "kamikasei:",
"value": " Emla \n\nThe singer's face fell. \"You mean you're not actors?\" she cried. \"You're not professionals ? You're just madmen?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n \" Madmen? I make a simple, civil statement and I get that. And besides, you're no judge of whether someone's 'professional' or not. Hmph.\" Rowan turns away and pinches the bridge of his nose. \"Well, now what? That display was awfully conspicuous. I don't think people will be too agreeable when they catch on.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"Yeah,\" Joss says. \"I've kind of been thinking about skipping town, but my family...\" He looks around, and finally sighs. \"We've got a long tradition of, you know, commonering. I'm the first person who's really done well for himself. I can't just leave them.\" \n\nHe looks around suddenly and his jaw drops a little. \"Hey, wait a minute. Are you guys thinking what I'm thinking?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n \"What, running away before the locals realize we're not really famous? I was going to leave soon anyway, no might be as good a time as any. I will need some supplies though. Not sure what I can get for 10 gold.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Bellmaethorion:",
"value": " Tristim \n 'you are crazy! We can't do that!' \nTristim's eyes were wide, he was still holding on tightly to the leather band. 'We just have to get out discreetly, just have to.... wait a week...' Once again, colour drained from his face.",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n \"Why? Why should we wait? There's evil out there to be vanquished! And besides, every second we sit here could be a second in which the townspeople realize we're not famous.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Bellmaethorion:",
"value": " Tristim \n 'There'll be a caravan through town in a week... would you brave the wilds on your own? we are not adventurers, we might look like them, but surely, the monsters and beasts won't hesitate to attack, just because of the shape of our nose, or the colour of our eyes. ",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"The way I see it, we either stay here and live out the rest of our days in peaceful embarrassment and boredom, or we...do something else. Besides, I suppose all adventurers had to start somewhere.\" Joss looks around, feeling a little bit braver.",
"loss": true
},
{
"from": "human",
"prefix": "kamikasei:",
"value": " Emla \n\nEmla draws herself up to her full height, puts her hands (in fists, still clutching her lyre in her left) to her hips, and puffs herself up like an angry cat. Her eyes flash.\n\n \" I have trained under the finest artists and entertainers of the land!\" ...who have happened to pass nearby, and been really hard on their luck... \"How dare you impugn my professionalism! You, you are the one who thinks looking like a legendary, immortal, undead warrior will help you do great deeds, yet can't even stay in character long enough to avoid risking a lynch mob!\n\n\"Well let me tell you something! It's not about how you look! It's about style ! It's about panache ! It's about becoming the character, in your heart, in your soul! It doesn't matter how good or bad the costumes or makeup are - if the actor doesn't believe it, he can't make you believe it!\n\n\"And it's not killing monsters or doing great deeds that makes you a hero, either! Oh no! You know what makes a hero? Convincing everyone else that you're worth singing songs about after you're gone! \" \n\nShe tosses her hair and gives a derisive sniff in Rowan's direction. \"And if you're going to pull that off,\" she says archly, \"you are clearly going to need strenuous instruction. Fortunately for you my fees are very reasonable. \n \"Now!\" She brings up the lute in her left hand as though it were a sword coming down to signal a charge. \" Exeunt ! ...Thataways! We need somewhere out of the way to whip you sorry lot into shape before the show! And someone get Fred a dress. Nice falsetto, by the way.\" \n\n((I am assuming mainiac has joined us outside the tavern by this point...))",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n \"Okay, fine, maybe I didn't plan this out well enough. I definitely need better armor. Something black, with spikes...,\" Rowan says with a bemused expression, \"That's a good idea! We all look kind of like adventurers that have traveled together at some point in the past, why don't we travel together. If we pretend to be famous, we'd never have to pay for anything again! And think of the good I, er, we could do.\" \n\n((@^ Nice. 😏 ))",
"loss": true
},
{
"from": "human",
"prefix": "mainiac:",
"value": " \"Hey! It's not a dress, it's a vestment. There's a difference. Mines y'know, manly and stuff...\" Fredricks sudden objection is not made any more plausible by the high pitch of his voice.\n\"Look, the sooner I can get out of here the better. If you guys want me I'm ready to leave right now.\"",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " \"I have some things I can use. A client ordered them a while back and never paid...as far as I know, they're still sitting in the closet at the shop. I can run and get those, and...well, that should be all.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Reptilius:",
"value": " Rowan \n \"That sounds like a good idea, maybe I could find some armor that's more 'in character.'\" ",
"loss": true
},
{
"from": "human",
"prefix": "Glawackus:",
"value": " Joss shrugs. \"I don't really know what's in the closet, but you never know. We take contracts from all sorts, as long as they don't try to burn the place down or anything.\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Irind vs. Andoris \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n FlyMolo - Irind \n munimortal - Andoris \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " No cash= no purchases.\n\nI'll start in M2.\n\n \"initiative\" - (1d20+3)[ 23 ] ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Purchase Potion of Invisibility -300gp\n\ninitiative (1d20+2)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Spoiler \nDouble move to D13. Hooray for 40ft move speeds.\n \n\nRound 1.\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Start in M25\n \n Spoiler \nStart in M25 double move to L20 and i peek around the corner\nSpot (1d20+1)[ 20 ] \nListen (1d20-1)[ 3 ] \n \n\nEnd round 1, Begin round 2",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " This was a tricky one to determine but;\n\nAndoris:\n \n Spoiler \nNo LoS\n \n\n\nIrind:\n \n Spoiler \nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Round 2:\n \n Spoiler \nMove to C18, still have 15 feet movement left over. And a standard Action. Standing at the water's edge, exciting. Declare my Dodge on Andoris, in this round and all suceeding ones.\n \n\n\nStats \n Spoiler \nAC 20, hp7, touch ac 14.\n \n\n\nnot done.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Irind\n \n Spoiler \n\nNo LoS\n \n\n\n@Andoris\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Alrighty.\n\n \n Spoiler \n Move to E20, ready an action to invoke shatter on his crossbow if Andoris approaches within 25 feet, If he's out of range of that, move out of LoS instead.\n \n\n\nDone round 2.",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " refs..\n \n Spoiler \nStart in L20 move to O19\n \n\n\nneed los check then will post.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " @Irind\n \n Spoiler \n\nNo LoS\n \n\n\n@Andoris\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Sorry about not posting, i live in Humboldt, worst internet ever....\n\n\nanyway refs...\n \n Spoiler \n Move to O15\n \n\n\nEnd round 2",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Spoiler \n Righty. I move to J22, if Irind doesn't see anything, K22, if he still doesn't see anything L22. All part of one move action, I think. Like 3 LoS checks, but all at once.\n \n\n\nTop of Round 3, not done yet. I'll go get a LoS check.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nLoS established. Irind is at J22 and Andoris is at O15.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Irind runs across, vanishing from view at about P20, and ending at \n Spoiler \nS19\n ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Spoiler \n Move to 019\n \n\nNeed los check not done",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\nLOS reestablished, Irind in S19, Andoris in O19",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Andoris summuns a vast arcane power, and casts\nMagic Missle\ndamage (1d4+5)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Andoris believes he sees his opponent fall over dead, need ref check on that",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nWell, you see him fall over at -1hp and dying at least.\n\n Andoris is declared the winner and recieves 300gp and 300xp. ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Eeep. I really hate warmages now. Two magic missile deaths in a row. (sorta)\n\nNice job though.",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Heh i am in a fight with my barbarian, fighting a warmage, they do suck :)",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 33: Okgar vs. Kepeskjhank \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n munimortal - Okgar \n Corsair420 - Kepeskjhank \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " ok hope I can do better then the last round.\n\nInit: (1d20+2)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " I buy... nothing\n\nInitiative (1d20+2)[ 3 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I start in Z13 and dbl move to Z1 and that will be it for my turn",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Start in C13 with Fachion in hand, Double move to M12 end turn",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " Stay where I am and ready an action\n\n \n Spoiler \nReady action to cast Magic Missile upon LoE\n \n\n\nyour up",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Double Move to T7\n\n your turn",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " same as last round, stay where i'm at and maintain my readied action\n\nFor Ref\n \n Spoiler \nMagic Missile upon LoE\n ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Move to U6 and attack the northern glass wall\nAttack (1d20+5)[ 24 ] \nDamage (2d4+5)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nCorsair, your ready action does trigger, as you now have LoE. Enjoy.",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Umm doesn't the wall to the east block LOE?",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " you can ask the refs for a ruling bt i'ma roll dmg in case his choice stays\n\nMy readied action triggers and a ball of energy flies at you\n\nMagic missile Dmg: (1d4+4)[ 8 ] \n\nthen I'll move to Z7",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Oh well i am sure the same thing would happen anyway, Move to X7, Enter Rage and attempt a Bull Rush to push you out of the Arena (gunna need a ref, i am not sure this is a legal move)\n\nStrength Check (1d20+7)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nBreaking the glass created at least 2 unbroken lines of effect. I double checked using MS Paint.\n\nUnless specified otherwise by the map maker, we assume all of our arenas have 30 ft high stone walls around them, so you can't bull rush him out of the arena. Sorry. You may change your actions, since you did not know about this.",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Move to Y7, activating rage as soon as i am in Y7\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " move to Z14 and cast Magic missile again\n\nDmg: (1d4+4)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " You provoke an AoO when leaving my threatened square at Z8\n\nAttack (1d20+9)[ 19 ] \nDamage (2d4+7)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I ****ing hate barbarians",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " My main is a warmage, after playing against one, i hate them",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nThat is that. Barbarian rage = Death (one way or the other)\n\n Okgar is declared the winner and recieves... *reaches into bag* This large egg... 300gp and 300xp too... ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 31: Mr. Underhill vs. Brichter \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Mr. Underhill \n stupnick - Brichter \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Dont have $$$ to buy anything.\n\nInitiative: (1d20+5)[ 12 ] \n\nAlso, I would apreciate if you would have a buy/sell list, so that no accusations will be thrown later on...",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Mr. Underhill is declared winner by default due to non-activity of opponent ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nSeribro, you can't call a match if your not a high ref or court member (the lack of High Ref activity notwithstanding...)\n\n Mr. Underhill is declared the winner and recieves the listed prizes. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Shadowofdeus:",
"value": " It is a dark time, with every nation so engrossed in their own political squabbles that war has reduced large nations to multitudes of city states. The major religious factions fight amongst themselves for theological dominance, while the minor ones operate in secret hoping not to be noticed. Not a month goes by without one capital burning to the ground or another declaring independence (sometimes the same one doing both). The larger of the city states are only so because of the constant flow of refugees and immigrants from city to city, hoping for better lives, or at the very least, a place to sleep.\n\nOne such city is Torma. From what the outside world sees, it is just another city state, ruled by a king and his council of advisors. Nothing makes it different from any other city.\n\nThose who live there know better.\n\nWhile the king pretends to administer rules and mete out justice, it is the council, pockets fat from the leaders of guilds, consortia, gangs, churches, and any other group with enough manpower to hold its own and enough money to lobby the council members to make laws in their favor. It is to these groups that the townspeople pay homage, respect, and fear. The city guard is nothing compared to the private mercenaries or guild members assigned to different sections. Indeed, most people would rather be willing to sell secrets to the Shadowsong guild for protection than have 5 armored 'ironskulls' (as the guards are called here) standing in front of them. The lucky refugees learn quickly not to ask for asylum from the government, but rather go directly to the churches and temples, trading a tithe for a place to rest.\n\nThe story begins with three such refugees, having been brought together by circumstance. Each with their own story, setting aside prejudices in return for the chance at work, guarding a trade caravan a week out of the city until it passes through the gates. As the caravaner pays the three adventurers, he says only one sentence as a word of advice.\n\n\" Welcome to Torma. Watch your backs .\"\n\nThe trader leads his wagon away into the crowds, if crowd is a good enough word for the sea of people here at the gate. Some begging for money, some hawking their wares, others watching the gate as if waiting for someone, and still others making a vain attempt to bring order to the chaos.\n\nIt is obvious that the wars have affected all races the same, having brought all together in a common purpose of trying to survive. Dwarves argue with orcs over prices, Elves and gnomes banter over the day's events, even some of the lesser known or liked races can be seen here, such as the bugbear serving as a doorguard in front of some kind of small guildhall.\n\n\n\n \n Spoiler \n\nEach of you gains 125gp for guarding the caravan. Please post what someone would know of you after a week and a half of working with you in the OOC boards before posting here.\nAlso, when you do post here, make spot checks.\n ",
"loss": false
},
{
"from": "human",
"prefix": "Bowlich:",
"value": " Rihsaw gratefully accepted his payment and after carefully counting out the coin, placed it securing deep inside his clothing. Its getting hard to make good money. Ah, well. . . if I'm lucky I could double this at the tavern tonight. \n\nTugging at the rim of his dusty brown hat, he looked around for his traveling companions. They'd been a nice lot, good at finding work to, might be a good idea to hang nearby. \n \n Spoiler \nSpot Check (1d20+2)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "nearlyUndead:",
"value": " Thorrarr flips a gold piece in the air and into his purse, Thanks, friend, been a pleasure. \n\nTurning to glance at Krusk and Rihsaw, he shouts over his shoulder, Come on, you two, let's find an inn, see if we can't make a bit of coin! And while we're at it, some fair companionship for the evening. The night is young! \n\nBefore he's finished spouting bravado, Thorrarr has already started sprinting into the streets.\n\n \n Spoiler \n (1d20+1)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Talon1232:",
"value": " Gathering up the money from the caravan master Krusk carefully counted it before putting it away. Turning to Thorrarr and smiling at the mention of \"companionship\" he follows behind. Hope they have Orc women. Others to scrawny. I break them in half if I not careful. Hahaha! \n Me need to keep eye on them still. They not enemies but maybe not friends yet. \n \n Spoiler \n Spot - (1d20)[ 13 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Shadowofdeus:",
"value": " Attn Rihsaw, Krusk\n \n Spoiler \n\nAs you take in your surroundings, you notice one of the other refugees from the caravan speaking to a local and occasionally looking or gesturing in your direction.\n \n\n\nSprinting is difficult with the massive amounts of people in the street. It seems that nobody really cares about having people in their way, turning the paths into moving shoving matches as the townspeople attempt to get from point a to point b, a feat made harder by the fact that most people are trying to get out of the outside for fear of the ominous cloudcover that threatens to break into a full fledged rainstorm at any moment.",
"loss": true
},
{
"from": "human",
"prefix": "nearlyUndead:",
"value": " Thorrarr pokes his head around, trying to find a way through the crowd.\n Damnable cityfolk, all bottled up and shuffling around like ants. I need a horse, people move out of the way of horses. And towering orcs, for that matter. \n\nThorrarr grins deviously, and takes on his best herald's pose.\n\n Attention, citizens of Toma! Krusk, champion of a thousand bloody battles, slayer of monsters and humanoids alike, comes this way to seek lodging! If you've any sense, you'd best make way! \n It'd be wise to keep on the barbarian's good side. Sure, I was exaggerating, but Krusk still looked like an experienced warrior, and could probably pull a caravan with nothing but his own strength and murderous intent for something in front of him. On the off chance I turn out not to be exaggerating, I'll be sure to start taking lessons from him. \n\nThorrarr glanced back as an afterthought, to make sure the towering orc he had in mind was actually coming this way.",
"loss": true
},
{
"from": "human",
"prefix": "Bowlich:",
"value": " O' Mighty Krusk, with a healthy payment, it might be best if we head into the crowds to search for lodging. He leans in towards Thorarr and whispers, and in strange places boldness may be dangerous, he gestures towards the suspicious refugee it looks like our arrival may have already attracted unwanted attention \n\nRihsaw pushes into the crowd, hoping to make way towards the most likely sight for lodging.",
"loss": true
},
{
"from": "human",
"prefix": "Talon1232:",
"value": " Turning at the mention of his name Krusk suppressed a smile as the crowd reacted to Thorrarr's proclamation. Krusk strides forward calmly holding his greataxe over his shoulder heading to what looks like the nearest bar, pushing people out of the way when necessary. He calmly notes the refugee making motions at him but waits until getting to the bar before talking.",
"loss": true
},
{
"from": "human",
"prefix": "nearlyUndead:",
"value": " Thorrarr nudges Rihsaw in the ribs lightly, speaking in a conversational tone as they follow Krusk through the crowd.\n What a fine town, eh? I'm sure we'll draw plenty of attention, people will be whispering our names all over the place before we know it. Ah, fame and glory. Sure, not everyone will be that fond of us, that's how fame is, right? I wouldn't worry too much, it's not like we've got enemies here yet, we just got here! Lighten up! \n\nThorrarr winks at Rihsaw, and laughs.",
"loss": true
},
{
"from": "human",
"prefix": "Bowlich:",
"value": " Fame and glory is overrated, gets old eventually. And dangerous. I'd rather keep my head down. \n\nRihsaw goes to follow Krusk to the tavern.\n\n Well, it looks like Krusk has made his choice. Let's see if the bards are any good in this town. \n\nRihsaw follows Krusk into the tavern, ducking as he passes through the narrow doorway.",
"loss": true
},
{
"from": "human",
"prefix": "Shadowofdeus:",
"value": " Upon passing through the doors of the 'Shephard's Crook', you're assailed by the sights, sounds, and smells associated with the overcrowding of a very successful tavern. That is, if you could guage success by the shouting drunks, stench of vomit, and the biggest group of alcoholic refugees this side of the Nurumac River*.\n\nAs you push through the throngs of patrons, you notice that there are unconscious people littering the floor, having been put there by those more deserving of a seat at the table. You also notice that the bar wenches seem to not mind this as they weave in and out of the crowd, delivering liquid refreshment to the various groups.\n\nWith the masses outside trying to get inside, it's a matter of seconds before you lose access to the front door.\n\nA barmaid notices that none of you have drinks in your hands, and shouts over the clamor What'll it be?! \n \n Spoiler \nIf there were any casters, any spells cast in here with a verbal component would require a concentration check.\nAlso, movement is reduced to 1/4 speed unless you are willing to make a balance check (dc 13 for half speed, 17 for full, 25 for double) to avoid the bodies littering the ground or a bull rush to clear the crowd out of your path.\n ",
"loss": true
},
{
"from": "human",
"prefix": "nearlyUndead:",
"value": " Thorrarr winces at the noise, and shouts Just a room, if you've got any. ",
"loss": true
},
{
"from": "human",
"prefix": "Bowlich:",
"value": " Rihsaw looks around for the most amiable table of gamblers.",
"loss": true
},
{
"from": "human",
"prefix": "Talon1232:",
"value": " ALE! Krusk yelled to the barmaid as he pushed his way to a table. Sitting down he turned to Thorrarr and Rihsaw and waved them over.\n People noticing us. Don't know why. Maybe people looking for us? That not good for me, me know no one here. ",
"loss": true
},
{
"from": "human",
"prefix": "Shadowofdeus:",
"value": " OOC \n Spoiler \nOkay, coulda swore I posted this yesterday, but apparently it didn't take. that's new.\n \n\n\nKrusk, unless your defenition of 'pushing your way to a table' includes 'pushing someone off a chair', chances are you're not going to be able to sit.\n\nRihsaw, due to the lack of available seating, it seems nigh impossible that you'll be getting in on a game of 3 dragon ante anytime soon.\n\nMere minutes after she left, the Barmaid appears carrying three flagons of the house brew. She looks to Thorrarr and says 'sorry luv, we be full on rooms tonight. mayhaps ye ken try one of the temples. they always seem to have a spare cot or three.' \n\nAs she finishes talking, she peers at the doorway. If you follow her gaze, you can see an individual that krusk and rihsaw would find familiar. He was the local that the refugee was talking to, presumably about you. He's a half-elf, covered with dust from the street, but wearing a fairly official looking outfit... although that might just be the clasp on his cloak with an ornate emblem on it. He makes eyecontact with you, and proceeds to move left into the tavern, away from both you and the door.",
"loss": true
},
{
"from": "human",
"prefix": "Talon1232:",
"value": " Noticing he can't find an empty table Krusk moves to the emptiest part he can find then clears room for everyone else if there isn't already.\n Strength Check - (1d20+5)[ 23 ] \n Hmm. No rooms. Have to sleep outside. Good. Easier to find safe place. \nSeeing the strange man from outside come in and make seemingly deliberate eye contact Krusk is now a little on edge.",
"loss": true
},
{
"from": "human",
"prefix": "nearlyUndead:",
"value": " Pushing his way back out to the door, Thorrarr says to the newcomer as he pushes past\n No room here, best keep moving. \nThorrarr pushes back into the crowded street.\n I hate cities. ",
"loss": true
},
{
"from": "human",
"prefix": "Shadowofdeus:",
"value": " Thorrarr: more people are trying to get IN than OUT, to get out through the crowd, make a strength or escape artist check.\n\nAlso, anyone trying to keep an eye on the half-elf, make spot checks.",
"loss": true
},
{
"from": "human",
"prefix": "nearlyUndead:",
"value": " Spoiler \nEscape Artist check: (1d20+5)[ 7 ] \n \n\nThorrarr attempts to squeeze through gaps in the crowd",
"loss": true
},
{
"from": "human",
"prefix": "Bowlich:",
"value": " Spoiler \n (1d20+2)[ 20 ] Spot Check\n \n\n\nRihsaw keeps his eye on the half-elf while waving down the matron for an ale. When she arrives he points at the half-elf and as have you ever seen that guy over there before? ",
"loss": true
},
{
"from": "human",
"prefix": "Talon1232:",
"value": " Spot - (1d20)[ 11 ] \n Grr. Hope he cause trouble soon. Waiting suck. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Dhavaer:",
"value": " It feels hotter than it is. It's probably only in the high twenties but the air is still as a grave; it feels as though a hot, dry, dusty blanket as settled over the city. Its not without its good points; Tala has been moved to start dressing in cardigans and has been looking very cute, but the newly awakened draconic iceflame in Tony has been crying out for glaciers.\nThe cafe is good, although right now the breeze from the aircon is more welcome than any amount or quality of coffee. It's not crowded, and has a pleasantly relaxed, unhurried atmosphere. The traffic outside stands in stark contrast; the plate glass window between Tony and the street doesn't do much to deaden the beeping of horns and roaring of poorly muffled engines.\nSomething in the newspaper, a few pages in, sparks Tony's memory. 'Airport Bombers Identified' , the headline reads, and the attaached article fingers a cell of the terrorist group 'The Blood of Carthage' as the perpetrators behind the attempted bombing of New Luskan airport last New Year. The article goes on to name several of the cell's ringleaders and praise the anonymous informant who tipped off the authorities.\nThe bell rings, and Tony sees Brad ducking under the doorframe. The move to LA has been good to him; in the warmer climate his mane has grown thicker and glossier, and his eyes have a burn in them that wasn't present before.\n \"Hey, Tony.\" He says, as he lowers himself into a chair after getting his coffee. \"Rocío called me, she won't be showing up. From what I gathered, she met a girl last night and isn't intending to move from where she is for a while. If only we could all be so lucky.\" He grins.",
"loss": false
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony greets Brad with a nod as he ducks inside the café, and then he puts the newspaper down, keeping the page that has the headline about the airport bombers. While his oversized friend gets some coffee, Tony sees to his own drink. Never having developed a taste for coffee himself, and no longer truly appreciating the warmth of a hot chocolate, he has settled on drinking a cold strawberry smoothie. He is just about to take a sip when Brad comes over with his coffee. \" G'mornin', Brad.\" he says, before listening to the news about Rocío. With a wry smile, he chuckles as he replies. \"Well, I wouldn't call her lucky just yet. The girl could turn out to be a psycho, ya know.\" Tony finishes with a grin. \"But, good for Rocío, if she’s not.\" Finally, he takes a sip of his smoothie, and then he frowns. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad notices the frown.\n \"What's up? Bad smoothie?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Oh, it tastes good enough, but it's a bit too warm...\" Tony glances about the c afé for a moment, presumably to see if anyone else is too close nearby. Seemingly satisfied, he quickly makes an odd gesture as he speaks a couple strange words. \"Kosj arcaniss.\" He then holds a hand over the top of his glass for a few moments, before taking a drink. Smiling, he says, \"Ah, much better. How's your coffee, Brad?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Fine as it is, thanks. Anything interesting in the paper?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Sure. I just noticed this...\" Tony points to the newspaper, folded open to show the headline in question. \"It seems that they just found out who ruined last New Year's Eve for a few people.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad looks at the headline and takes the paper, skimming through the article.\n \"'Blood of Carthage', eh? Sounds like they took classes on naming from Mr White.\" Brad hands back the paper, frowning. \"Wasn't one of your friends from work meant to be catching a flight then?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Heh. I could give him a call and ask him.\" Tony quips as Brad hands back the paper. After thinking for a second, he replies, \"Yeah, that would be Ericka; she was going to see her folks, too...a bit of a bummer.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"At least they've found who did it, I suppose.\" Brad shrugs, and takes a sip of his coffee.\nFrom the street, the usual noises for traffic are suddenly drowned out by the deafening screech of warping metal and shattering glass. Brad chokes on his coffee as the sound of the wreck is replaced by screams of surprise and alarm.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony snaps to attention at the sound of the wreck, and he turns his head toward the window. \"Crap.\" he mutters, as he gets up and heads for the front of the café, in order to get a better idea of what's going on outside. As he does so, he uses the empathic link to check on Phoenix, his little flying friend.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Pheonix is sending surprise and mild alarm.\nOut the window, Tony and Brad can see that a small cargo truck has driven straight into a wall on the other side of the road, a few doors down. Several pedestrians are cautiously clustering around, and at least one has a mobile out, presumably ringing for the emergancy services.\nAs they watch, the truck's back doors slam open and to the horror of the crowd, four large, dark furred bears step out. The pedestrians scream and flee.\n\n[Tony 23]\n[Bears 15]\n[Brad 3]",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " What the ****? \n Tony points at the bears, and with a touch of sarcasm, he says, \"See, Brad? If we were all as lucky as Rocío, then we'd miss out on all this fun.\" He sighs. \"Well, maybe there are some tranq guns in the truck.\" He heads out the front door of the café, watching which way the bears start moving before deciding what to do himself. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The panicking people trying to get away from the bears make getting out difficult, but Tony and Brad manage to push through the crowd.\nThe bears seem confused, and alarmed by the light and sound. They're just staring around , unsure of what to do.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " After pushing through the crowd, Tony gestures as he speaks a word of arcane power, and he looks for the quickest way around the bears to the cab of the truck, before heading in that direction.\n\n[Casts Be the Ball ]",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The traffic is stopped, the drivers having fled, and Tony weaves through the cars towards the truck. Two of the bears start walking off away from the truck, along the footpath in the direction of the coffeeshop. Curiously for bears, they walk on hind legs instead of all fours. The other two remain where they are, sniffing at the air and blinking in the light. Brad heads off through the cars towards the wandering bears.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Seeing Brad head for the wandering bears, Tony makes haste in getting to the cab of the truck. Once there, he takes a look inside. If it is inaccessible, he hurries back to help Brad instead.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tony makes it to the truck's cab; the door seems to have swung open when it crashed. The driver is slumped in his seat; the airbag has inflated but he seems to have hit something else, as he appears to be dead. On the seat next to him is a clipboard.\nTony hears padded footsteps behind him; one of the bears has apparently seen him run to the truck and has come to investigate. It peers at him, blinking. It doesn't seem too threatening, but it's huge, bigger than Brad, and has some very, very large claws.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Bears, what do I know about bears...? ****, that's right. They say that you shouldn't run from bears. \n\nNot seeing anything immediately useful in the cab of the truck, Tony decides it best not to take a closer look. While giving the bear a wide berth, he starts to move around the bear cautiously and as non-threateningly as possible, backing away diagonally at first. Once he is a few steps away from the truck, he gestures toward the truck's cab while he continues on.\n\n[Total Defense (+6 Dodge bonus), move 30 feet]",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The bear pads forward. When Tony gestures towards the truck, it turns its head towards it, peering myopically inside. Seeing nothing of interest, it turns back to Tony and watches him for a moment, before proceeding around the truck and back onto the footpath.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony moves back to the back end of the truck, trying not to get the bear's attention again...for the moment. Once he gets there, he scans the scene before figuring out a plan, all the while hoping that Brad isn't having trouble - or anyone else, for that matter.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The bear keeps walking along the sidewalk, looking from time to time in shop windows. The other bear is moving towards the other two, who are standing on the footpath staring at Brad, who is standing in front of them, blocking them from proceeding.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Seeing that Brad isn't in trouble for the moment, Tony decides to take a look in the back of the truck.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The back of the truck has the company logo imprinted on the side; a winged sandal with Hermes Transport printed underneath. Inside there is just broken shackles, and little else.\nOne of the blocked bears takes a step forward, draws itself up and roars at Brad. Brad straightens up and roars right back.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony quickly scans both sides of the street, looking for a good place to get lots of food on a very short notice. If he doesn't see one, he starts moving toward the bear that went down the sidewalk, unless that will take him too far away from Brad.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tony spots a takeaway chicken place on the other side of the street. The lone bear keeps wandering. The roaring bear takes another step forward and swings at Brad, who punches it under the chin. It staggers back, dazed, and the other two bears back away.\nTony hears distant sirens.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony whistles at the lone bear, in an attempt to get its attention. If he is successful, he starts heading back closer to Brad. If not, he heads for the takeout chicken place.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " It looks around at him, but keeps moving. The pair of bears hang back, considering. Brad steps forwards and deals the dazed bear a nasty blow to the gut, doubling it over. It stays on its feet, though.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Unless the other two bears are joining the fight, Tony rushes to the takeout chicken place. Once he's there, he quickly says, \"I need to get that bear's attention, could I get some chicken, please? However much this...\" He slaps a twenty down on the counter. \"...will buy. And if you have a some takeout menus, I'd like a few of those, too.\" \n If the two other bears do join in the fight, then Tony abandons the plan of luring the lone bear back with food, and heads over to help Brad. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " As Tony crosses the road, Brad continues to rough up the bear. The other two stay well back. The girl at the counter quickly hands over two barbecued chickens, pointing at the stack of menus on the counter. She looks out as she slips the chickens into bags.\n\"Your friend's real brave.\" She says, as she hands Tony the chickens and Brad punches the bear again.\nThe sirens are growing louder.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony grabs a few menus, and then he takes the two bags of chicken as he replies with a smile and a nod. \"He sure is. I doubt that you'll find a braver man anywhere.\" Then he hurries back out into the street, heading toward the lone bear. Once he gets close enough to be accurate with a chicken launch, but still at a relatively safe distance from the bear, he whistles at it once more as he holds up both bags. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad punches the bear a few more times as Tony moves through the traffic back into range of the lone bear. The bear looks around again and peers at the bags.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony tosses one of the bags over in the bear's direction, aiming for midway between himself and the bear. Still holding up the other bag, he hurries back in Brad's direction, turning around to see if the bear follows.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The bear jerks back a little when the bag hits, before starting to peer curiously at where it landed. There is a thump from the other side of the truck, possibly the sound of an eight foot bear hitting the sidewalk.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony continues heading in Brad's direction, while watching the bear to see if he follows. If he seems interested enough in the first bag of chicken, Tony drops the next one on the ground close to the back end of the truck, before continuing on to help Brad...not that he needs it or anything.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The bear watches Tony back away before moving to investigate the bag of chicken. It searches around on the ground for it and plucks it off the ground, holding it between thumb and forefinger and sniffing deeply.\nBrad is standing over the unconscious bear while the other two stand at bay between him and the truck.\nThe sirens are growing still louder. The police should be here soon.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Seeing that Brad has it under control, Tony decides not to get in his way, so he points inconspicuously at the brave half-ogre while he quietly says, \"Irthos ukris...\" Then he heads back to where he dropped the second bag of chicken, and watches the other bear. Then he whispers, \"That was an awesome display, Brad. Since you have it under control over there, I'll keep an eye on this last bear over here, to make sure he doesn't wander off. Whisper if you need me, okay?\" \n [Tony casts Message .] ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad nods, keeping an eye on the bears. The bear with the chicken has pulled it from the bag and is now chowing down, while keeping a watchful eye on Tony.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony picks up the second bag of chicken, and when the bear seems to be finished with the first bag, Tony holds it up before setting it back down and backing away from it.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The bear licks its fingers while staring at the chicken, occasionally letting its eyes flick to Tony. It suddenly looks up and over its head as the sirens close in. They all suddenly cut off, but the bear keeps staring.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony starts to move toward the cab of the truck, and then he tosses the second bag of chicken in the bear's direction, while aiming to bring it a bit further away from the truck.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The bear looks to see where Tony throws the chicken and slopes towards it, evidently unwilling to turn its back on him.\n \"****! Do I look like a ****in' bear, jackass?\" \nTony hears Brad yell.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony heads back over to Brad's side of the truck. Once he sees whoever Brad is yelling at, he calls out, \"Bears don't wear clothes, ya know! The other bear is over on this side.\" He points in the direction of the eating bear.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " When Tony gets to the other side of the truck, the bears are snoring on the footpath and Brad is having a heated discussion with a group of heavily padded animal control officers holding air rifles. When they hear Tony, all but one of them hurry around the truck and tranq the last bear. The last one apparently drew the proverbial short straw, and doesn't seem to be holding up well. Tony recognises the symptoms of slight Shadow exposure, apparently she was expecting bears, saw something huge and hairy, and Shadow filled in the blanks. It's hard to see how she made the mistake, though, Brad looks much more gorillaish.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Hmm... I imagine that we're both looking freakish to her right now. I hope she doesn't try to tranq us both. \n \"Hey, Brad; you ' re doing all right, I take it? It looks like the bear didn ' t even lay a claw on you.\" Tony glances toward the cab of the truck for a moment, before bringing his attention back to Brad and the disturbed animal control officer. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Nah, it wasn't as tough as you'd think. Only thing that got laid on me was a dart.\" He glowers at the officer.\n\"I'm so, so sorry, sir. I really don't know how it happened...\"\nBrad sighs. \"Yeah, okay, forget it. Just don't do it again, eh?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " With a wry smile, Tony says, \"That just may be the best advice you'll ever hear. Anyway...\" Not seeing any EMT personnel on site yet, he starts heading toward the cab of the truck. \"...the driver's still in here, but I think he's dead.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Didn't buckle up?\" Brad asks, as the animal control officers fetch stretchers to cart away the bears.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"I can't remember if he did or not. I would've taken a closer look earlier, but that other bear followed me over here.\" Once Tony gets to the cab of the truck, he checks to see if the driver still has a pulse, while also checking to see if he is wearing a seatbelt.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The driver is indeed wearing a seatbelt, but taking a pulse doesn't seem necessary, considering the angle his head is at. That kind of spinal geometry is only survivable for owls.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony glances at the wall, to see if it gave at all with the impact, and then he takes a closer look at the clipboard. \"Well, he was buckled up, for what good it did him. I'm having a helluva time believing the impact could break his neck like that...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The truck seems to have absorbed most of the impact and crumpled, but some bricks have broken or been dislodged from the wall. The clipboard has a scrap of paper with an address and below that an unsigned recipt of delivery.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"...but, seeing that the wall didn't give even an inch, that could be possible, I suppose.\" Tony's nosiness kicks into overdrive, as he writes down the address, and checks to see if the address is also listed on the unsigned receipt of delivery. Before he gives the rest of the cab a full search, he uses his still active spell of prestidigitation to clean his hands, his fingertips in particular. \"Hey, Brad. Can you let me know if you see anyone coming this way? I don't think the cops would appreciate me snooping around.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Uh... looks like they're a bit busy with the animal guys for now, though. I'd keep it quick, though.\" \nTony doesn't find anything other than a crumpled reciept before Braad taps him on the shoulder and pulls him out of the truck. Two police officers are approaching them, one holding a small notepad and pen.\n\"Morning.\" The penless one says. \"Would you mind answering a few questions?\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony replies, \"Morning... Sure, I don't mind answering a few.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Did you see what happened here?\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \" Most of what happened, yes. We didn't see the crash, but we heard it. When we turned to look, we saw the bears come out the back of the truck.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The cop with the notepad begins to write. When she nods to her partner, he continues.\n\"What happened immediately after the bears came out of the truck?\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"The bears just looked around for a few moments, and then two took off in that direction. Of course, people were running everywhere.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"And what were you doing at this point?\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"We had just come out of the café, and I ran around the bears toward the cab of the truck, to check on the driver.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"And what was the driver's condition?\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"From where I was at the time, he appeared to be dead. I was heading over there to check for sure, until one of the bears started following me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"The bear that was over there?\" The cop gestures to the far side of the truck's cab, where Tony had fed the bear chicken.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Yes, that's the one. I started walking away from him at first, but he took off down the street. So, I hurried over there...\" Tony nods toward the takeout chicken place. \"...to buy some chicken, and I used it to keep him close by.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " He nods, then frowns. \"Aren't you not supposed to give bears chicken?\"\n\"I think that's dogs.\" The other cop answers, and he shrugs.\n\"That kept the bear there, then?\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Yes, it did. Then once Animal Control put out the bears, I was able to check on the driver...\" Tony frowns slightly for a moment. \"It looks like he died on impact.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The cop nods. \"Thank you for your time. If you'll just give me your names and details, you can be on your way.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Sure thing...\" Tony reaches into his wallet, pulls out a card, and hands it over to the cop. \"Will my business card suffice?\" \n\n'Taste of Paradise' is printed on the top of the card, in big, bright, and bold letters. 'Tropical Restaurant and Beach Club' is printed below, in much smaller letters, followed by the establishment's address. 'Tony Travis, General Manager' is printed closer to the bottom of the card, followed by Tony's office phone number, as well as his cell phone number.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The cop takes the card and looks at it.\n\"Sure.\"\nBrad gives his own details and the cops go off the bother the people now emerging from the stores.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony turns to Brad. \"Did they ask you for your story, Brad? It's more interesting than mine, not to mention a lot more heroic.\" He grins.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Nope. Guess I don't look so interesting. Just shootable.\" He adds, rubbing his back.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"That's strange that they didn't ask. Maybe they'd already heard about it from whoever they talked with before us?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Maybe.\" Brad looks back at the coffee shop. \"I think I've had enough of this place for today. Was there anything else you wanted to do here?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Nah, I'm done. If we hang around here much longer, we might not ever get out of here.\" Tony pulls out his cell phone to check the time. \"Where do you want to go now, Brad?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I'm happy to head home if you are.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"That sounds good enough to me. I'm curious to see how the news covers this.\" Tony heads for the car and gets in the front passenger seat. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Looks like you might not have to wait long...\" \nA black van pulls up against the kerb, just beyond the stopped traffic, and two people get out. One is a redheaded woman in a smart, semi-casual suit and the other is a man whose clothes and blond hair can be summed up with 'scruffy' and 'geek'. He's holding a videocamera, and as they get nearer Tony sees the purple-on-black logo of Markova Enterprises. The woman waves to Tony as they get closer.\n \"Hi.\" She smiles brightly at them. Tony detects no sign that she can see through Shadow. \"I'm Lily Parrish, from Markova News Network. Would you mind answering a few questions?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " As Lilly approaches, Tony waves back at her and returns the smile. \"Hello, Lilly. My name's Tony. We might have time to answer a few more questions...\" Turning to Brad, Tony asks, \"What do you think?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I guess. What do you want to ask?\" \nLily smiles. \"Great. The first report we recieved mentioned wild animals loose on the streets; have you seen or heard anything of that?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Sure. We saw four bears get out of that truck over there, but they didn't get very far.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"What stopped them?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"What stopped them?\" Tony smiles slyly. \"You mean who stopped them.\" Tony grins at Brad, and the meaning of his facial expression is crystal clear. Do you want to tell her, or shall I? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Well, uh... Tony distracted one of them with some chicken,\" Brad gestures vaguely towards the chicken shop. \"and one of them got kinda aggressive, so I boxed it a bit, and the other two didn't really seem interested in goin' anywhere.\" \n \"Boxed it a bit?\" Lily asks. \"You mean you fought a bear?\" \n \"Well, yeah.\" \n \"Wow. That's quite something. What happened to the bears?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Ah, Brad's being too modest, I think. \n \"Animal Control tranquilised the bears once they arrived. Well, only three of the bears, actually...the bear that was chowing on chicken, and the two that didn't want to go anywhere. They didn't need to tranq the one that Brad boxed, because he had actually knocked it out cold. Quite impressive, to say the least. And I'd like to add that the two bears that just stood there were too scared to leave, because Brad had cornered them between himself and the truck. They didn't want to mess with him, after watching him take down the other one.\" Tony grins. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Impressive indeed.\" Says Lily, as Brad scratches his forehead, embarrassed, and the cameraman raises the camera to put Brad more in the frame.\n \"Wasn't like they were grizzlies, or anything...\" He mutters. \"But yeah, I guess it was pretty good.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"You bet it was.\" Tony says as he nods in agreement, and then he turns back toward Lily. \"And sure, the bears weren't really aggressive, for the most part. But I imagine that they still could've caused quite a ruckus if they had gotten away. \" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Well done.\" Says Lily. \"Now, I'll have to go talk to the police before they leave, but could I get you names and numbers?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony smiles and says, \"Sure, I don't see why not.\" Tony takes another business card out of his wallet, and hands it over to Lily. \"There you go.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Lily takes the card and Brad gives her his name and number.\n \"Thanks. I'll be in touch. Come on, Brandon.\" She smiles and turns toward the police, cameraman in tow.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Yeah, you bet, Lily. It was nice meeting you.\" Tony smiles and waves as Lily and her cameraman head off. Once they are out of earshot, Tony whispers to Brad, \"Exit, stage right.\" Then he quickly makes his way toward the passenger seat of Tala's Chevy.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"That was a few more interviews than I was expecting.\" Brad says as he squeezes into the driver's seat. \"Time to go home, I need a shower.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Did you get some bear grease on ya?\" Tony asks with a grin. \"I still have some chicken grease to clean off, myself...\" He rubs his hands together for a few seconds, and then he continues. \"Done. That sure is handy for cleaning, but it doesn't beat an ice cold shower, that's for sure.\" He playfully scratches Phoenix's chin as he adds, \"I hope I didn't get you too embarrassed on camera, Brad. I know you're not the type to brag, but what you did back there certainly merits it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Bear grease? Nah, ogre grease. Much worse.\" He says as he starts the car.\n\n \"I dunno. Bears are supposed to tough, aren't they? I mean, it's not like I've fought one before, but it dropped a lot easier than I'd have thought. Ros could've taken some of those punches easy.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Well, Ros is pretty damn tough, but I see your point; something isn't adding up. Throw in the fact that they weren't really aggressive, and... Hey wait a minute. I'm no wildlife expert, but bears aren't supposed to have thumbs, are they?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I dunno. I think it's just supposed to be humans and monkeys and stuff, not counting us.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Hmm, I thought so. Anyway, unless I'm seeing things, the bear that I was following had thumbs. I didn't look at the other bears, though...\" For a moment, Tony tries to recall anything that might shed some light on this oddity. \n What the hell? Bears with thumbs? Perhaps they're something else entirely... \n [Knowledge (Arcane Lore) +8, if applicable] ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I've never really seen a bear up close before, so I don't know if the one I was fighting was odd.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Either way, it's definitely something I wouldn't mind checking into further. When I was searching the cab of the truck, I found a note with an address on it, presumably where the bears were being taken. And you know what that means...\" Tony flashes a mischievous grin.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Poking our noses in where they aren't wanted?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Mmhmm. That is, if we can't find anything better to do.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"What could ever be better than that?\" Brad grins.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Hmm...\" Tony smiles and seems to chuckle silently, as he starts counting off the fingers of his right hand. He stops counting as he replies, \"Only three things that I can think of, and none of them will be happening this afternoon. Heh.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I reckon I could think of more than that, but I doubt they'd be happening in my lifetime.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Yeah, I didn't include 'winning the lottery', or 'getting a helicopter just like Mr. White's'. Crazier things have happened, though...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"That would be awesome. Never be stuck in traffic again. Never be bothered by parking inspectors, either, with those missiles.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Oh, hell yeah.\" Tony chuckles and grins. \" Or for a more subtle approach, park it on a flat rooftop, and avoid the inspectors entirely. Yeah, that would kick one hundred million kinds of ass. And to think that I'll have my very own in a thousand years.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Urgh. What is that smell?\" Rocío demands from the kitchen.\n \"Alright, alright, I'm going.\" Brad calls back, and walks off to have a shower. Rocío emerges from the kitchen, keeping a safe distance from Brad as he walks into the bathroom, and comes into the sitting room to greet Tony.\n \"Good coffee?\" She asks.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony is twirling Phoenix's chain while he walks through the entryway into the sitting room, as he has just let his familiar free to fly around, like he always does while they are at home. Smiling at Rocío, he replies, \"Heh. You're asking moi if the coffee was good?\" He raises an eyebrow.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"You cannot resist the dark side forever. Heh. So, why's Brad all greasy? I wasn't expecting work-smell on a Sunday.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony grins as he heads for the television remote. \"Oh, no biggie, Rocío. Brad just got in a fight with a bear, that's all...\" After turning on the TV, he continues. \"I imagine they'll be talking about it on the news pretty soon, if they haven't already.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"A bear? You're joking.\" \nMNN is currently showing financial news.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"No, I'm not...\" Tony replies with a straight face. Keeping the TV on, he gets comfortable on the couch as he continues. \"We were sitting in the café, when a truck crashed across the street, and four bears came out of the back. Brad managed to trap three of them between himself and the truck, and then he laid the smack down on the one that gave him some lip. It's a bit weird, really. The bears weren't very aggressive.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"That is awesome.\" Tala says as she wanders into the living room. She has half a kiwi fruit impaled on each horn.\n \"I'll say. But what kind of idiot keeps bears in a truck with nothing to keep them there?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " With a devilish grin, Tony asks, \"Do you all want to find out? I think I know where they were going.\" He glances hungrily at the kiwi fruit impaled on Tala's horns. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala holds the fruit protectively.\n \"There's more in the fridge.\" She says.\n \"Depends where they were going, but sure. I'm as nosy as any of us.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony replies to both Tala and Rocío with one word. \"Outstanding.\" He digs out the note on which he wrote the delivery address, and he hands it to either Tala or Rocío, before heading for the kitchen. Speaking a bit louder, so they can easily hear him from the living room, Tony continues. \"I found that address inside the cab of the truck, along with a delivery receipt. I'll bet that's where the truck was going.\" After finding himself a clean plate and a knife, he heads for the fridge. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Rocío takes the note and looks it over. She and Tala follow Tony into the kitchen.\n \"Hmm. Okay. When do you want to go. Not today, I'd say, the police will probably be there.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony takes a kiwi fruit and an orange out of the fridge, and puts them on his plate. \"Yeah, today's probably not a good idea.\" He starts slicing up the orange. \"But I don't see why we can't at least cruise by the place, if only to see where it is. As for when we actually pay them a visit...tomorrow night, maybe? I guess we'll have to play it by ear.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Bleh. Assuming I haven't been fibbed to about these kiwi fruit, I'll be dancing tomorrow night. You'll have to tell me all about it the next day.\" \n \"Assuming I don't have to work late, I'm in tomorrow. When do you want to do the drive-by?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Anytime will work for me, Rocío.\" Having finished with the orange, Tony takes the kiwi fruit and slices it in two, while he grins at Tala. \"So, what's the story there, honey? Are you dancing with a fruit basket on your head tomorrow night?\" He picks up one piece of the freshly cut kiwi fruit, and then he looks back at Tala, glancing at her horns for just a brief moment. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"There's a new dancer I met last night, I think she's a half-dragon or something like that. She had a pair of horns, so I asked her what she did to keep them shiny, and apparently kiwi juice works well.\" She looks up at the fruit. \"So I'm seeing if it'll work for me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony cuts each half of the kiwi fruit once again, and peels the resulting quarters. \"Ah, so I take it that you're not planning on eating that one?\" he asks, as he nods toward the kiwi fruit impaled on Tala's horns. He looks at both Tala and Rocío, as he gestures toward his plate. \"Do you all want some?\" He takes one of the peeled quarters of kiwi fruit, and pops it into his mouth. \"Mmm...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Rocío grimaces. \"No, you can keep them. I'll go watch for this bear story.\" She heads back into the living room.\n \"Sure\" Tala takes a piece and bites some off.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Not a kiwi fan, Rocío? Oh well, more for us then.\" Tony says with a smirk. Now that it's just himself and Tala in the kitchen, he moves in a little closer to her. \"So...a half-dragon dancer, you say? Have you ever seen one before? A half-dragon, that is.\" Tony starts eating one of the orange slices. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Only pictures, I think. I'm surprised they don't break the Veil every time they go outside, she's not really all that human looking. Even less than Brad.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Mm hmm, that sounds about right. It seems that most of New Greyhawk's SWAT team members are half-dragon, I saw a few of them the last time I met up with Lisa. They're quite a colorful bunch - literally.\" Tony starts on another slice of orange. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I suppose they'd be okay there. If a mundy doesn't see through the Veil in New Greyhawk, they'll never do it at all.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Ain't that the truth.\" Tony looks toward the bathroom, and listens for a moment, to make sure that the shower is still running. \"Heh. Speaking of Brad, and 'mundies seeing through the Veil'...when Animal Control showed up to tranq the bears, one of them tried to tranq him as well. He sure doesn't get the respect that he deserves, sometimes.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"What? Poor Brad. It's not as if he even looks like a bear.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Yeah, but he is big, and he is a bit hairy. That, and when they first showed up, they couldn't see the fourth bear; I'm guessing that the lady saw something big and hairy, and then jumped to conclusions. The funny thing is, the tranq darts dropped all of the bears, but all it did to Brad was piss him off royally.\" Tony grins, and then he grabs another orange wedge. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala considers this for a moment.\n \"I'm very glad Brad's on our side.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Mm hmm... You and me both, chérie.\" Tony says, as he picks up another piece of kiwi fruit. With a grin, he adds, \"But why wouldn't he be on our side? We're so likeable...\" He moves in a bit closer to Tala, and with a seductive smile, he brings the kiwi fruit up to her mouth.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala moves forward, pressing her lips against the fruit and extending her tongue to scoop it into her mouth.\n \"Mmm...\" She chews and swallows. \"We are nice, yes. If nosy, and dangerous be around.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony grins, and his golden eyes widen in delight as Tala's tongue scoops up the kiwi fruit. He keeps his eyes locked on hers, while his hand searches for a piece of orange. \"Mm hmm... Yeah, we're nosy alright. It's not always a bad thing, though...\" His hand finds what it's looking for, and Tony takes the peel off the orange wedge as he continues. \"And dangerous to be around... Well, for me, that danger usually adds to the fun...\" He leans even closer to Tala. \"And along those lines, I'd like to say that this last year has been very fun.\" He smiles lovingly, as he brings the piece of orange to her mouth.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala smiles and extends her tongue a little further this time, almost looping it around the fruit before drawing it in.\n \"Mmm... if it's danger you like, then you should have a look at today's Seer .\" She says, referring to the magazine distributed by the Displaced.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Apparently, Tony is rather turned on by hand feeding fruit to Tala, as his smile has widened, and his eyes have lit up even more than before. \"Hmm, I think I'll do that. It'll have to wait a while, though, I'm having too much fun here.\" He takes the last piece of kiwi fruit and holds it up in front of Tala's mouth. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala presses her mouth against the fruit and allows her lips to glide over it, before leaning back again and starting to chew.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " While he reaches for more fruit, Tony takes a quick glance at the plate. Hmm… Only two left. He locks his eyes on Tala’s once more while he takes the peel off of the last two pieces of orange, and then he leans in even closer. \"Hmm... We should do this more often.\" Still smiling seductively, and with his face now only inches from hers, Tony brings yet another piece of fruit to Tala's mouth. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala engulfs the fruit, sucking briefly on Tony's fingertips before pulling away to chew.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Hmm...last one... Still keeping his eyes fixed on Tala's, Tony slowly brings the last piece of orange to his own mouth, and holds it between his front teeth. With half of the fruit jutting out from his mouth, Tony leans in toward Tala until his forehead touches her horns, placing the fruit within reach of her tongue.\n\n \n Spoiler \nReadied action 😉: When Tala's tongue comes out to grab the fruit, Tony 'attacks' her tongue with his own.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " As Tony and Tala tongue-grapple, Rocío enters the kitchen. She makes a face when she sees them and pours her apple juice quickly before leaving them to it.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " After hearing Rocío pass through the kitchen, Tony takes a very short break for a breath of air, and he whispers in Tala's ear. \"Hmm...Shall we take this to the next room?\" Then he starts leading her toward their room, while continuing with the tongue-grappling. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " When Tony and Tala come back downstairs, Rocío turns to them.\n \"Taped the news. Wanna see yourself on TV, Tony?\" \nBrad and Rocío are already on the couch, watching the story start. Lily is on the screen, providing a brief run down of the accident and the bear escape. The shot cuts to Tony and Brad. The interview has been only slightly editted, and Brad is surprisingly photogenic. Next, a police officer gives a brief statement, confirming that the truck driver was the only one hurt and the bears have been safely transported to Los Angeles Zoo. The story finishes with Lily again, saying that Hermes Transport had no record of the bears. The truck was supposed to be delivering research supplies to the De Hertogh Institute.\n \"That was... pretty cool.\" Brad comments, as the tape keeps playing, showing a plain woman in a white coat snipping a ribbon over a door; the tagline reads 'Des Moines bioplastics plant opening'.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony comes back downstairs with Tala, his face showing a smile of utter satisfaction. Replying to Rocío, he says, \"Sure. I always like seeing myself on camera.\" He heads over to the couch and sits down. Noticing that there is no way to make enough room on the couch for Tala, he smiles, and offers her his lap. After getting comfortable, Tony watches the video with interest.\n\nAfter Brad comments on the story, Tony says, \"Mmhmm. That was very cool indeed. Is that your first time on TV, Brad?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I was in the back ground of a health and safety video once, but I don't think that counts.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Um, yeah, I guess not. But hey, now most of the city's going to see you, so...\" Tony grins. \"Are you ready to be famous, Brad?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Oh no. Oh hell no.\" Brad covers his face with his hands, and Tala pats him on the back.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Heh. Scary thought, eh, Brad? Ah, you'll be alright. Who knows, maybe you'll come to like the attention.\" Tony gives Brad a pat on the back as well, and then he reaches for the latest issue of Seer . ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala tells him the page number of the article she mentioned before. It's titled 'Dead Running', and it's about groups of Shadows who have been competing with each other in races through New Greyhawk's Dead Zone. The Dead Zone is completely infested with monsters and creatures mutated by Shadow, but apparently the 'dead runners' have found occasional treasure troves in the ruined buildings. A typical run will cross through the Dead Zone at a certain angle, with scoring being based on either speed, monsters defeated or loot found.\nThe article also includes a few interviews with runners and critics. Most of the critisim deals with the inherent danger of the sport; vehicles don't function far into the Zone, so a quick escape is close to impossible.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " After finishing with the article, Tony grins at Tala and says, \"Hmm. That sounds like it could be fun...dangerous fun. What do you all think?\" Tony holds the magazine open, and shows it to Brad and Rocío.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"A bit too dangerous for me, I think. Maybe someday.\" \n \"Someday when we're rich enough to have ourselves brought back to life.\" \nRocío stares at Brad for a moment.\n \"You can pay someone to have yourself brought back to life?\" \n \"Yeah. Sort of like how you can pay someone to get a trip in the Space Shuttle. It's on offer, but you'd have to be pretty damn wealthy to even think about it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Hell, if I had the money, I wouldn't just be thinking about it; I can't take it with me, after all. How much money are we talking about, Brad?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad strokes his chin as he tries to remember. \"About fourty mil, I think.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony raises an eyebrow, and whistles in amazement. \"Damn! I guess we won't do that anytime soon, then. We'd be able to buy our own stealth copter before we could afford to raise all four of us. I imagine they'd need to have one's body to do the raising, right?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I'm not sure. I could ask tomorrow.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Sounds good. Not that we'll ever afford it, but I'm still curious, anyway.\" Tony starts flipping through the rest of the magazine. After a few moments, he asks, \"So... Who's up for an afternoon drive now?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Sure. Which car do you want to take?\" \n \"Rocío's. Sorry, Tala.\" \n \"Hmm? Yeah, okay.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"That works for me.\" Tony replies, as he puts the magazine back down. His lips turn up into a sly smile as he says, \"I'll go pack some fruit for us to munch on.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I don't think we'll be gone that long, and you are not getting your mack on on my backseat, Tony.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony drops the smirk from his smile, and he fakes an innocent look. \"But I wasn't going to pack any kiwi fruit...ah, alright. Well, I suppose I should pull up a map before we go.\" Tony starts getting up from the couch. \"Can Phoenix come along, Rocío? If he wants to, that is?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"As long as he doesn't crap on the seats, sure.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Okie dokie.\" Tony starts heading off to fetch his laptop. He turns back for a moment, and his smirk has returned. \"So the floor is fair game, then?\" He asks in jest. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Rocío snatches up the TV remote and curls her arm back as if to throw it at Tony.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Relax, Rocío, I was joking. If Phoenix comes along, I'll make sure he behaves...or I'll clean up after him, if he doesn't.\" Tony continues heading off to get his laptop, keeping an eye on Rocío, should she decide to lay some hurt on him.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Rocío loosens her grip on the remote, looking slightly confused at Tony taking her so seriously. Brad reaches out, plucks it from her hands and changes the channel.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Though Tony finds Rocío's confused look to be amusing, he still tries to keep a straight face. Heh. I don't think she was expecting that. Upon seeing Brad 'disarm' her, Tony tries to fake a look of relief, and then he bolts out of the living room. Once in his and Tala's bedroom suite, he sends feelings of excitement and curiosity to Phoenix as he opens one of the windows, and then he sits down with his laptop. While he waits to see if his familiar will show up, Tony works on finding a map that shows the location of the address that he found.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Phoenix flaps in as Tony searches. The institute is well away from the major roads, in the southern suburbs. It will probably be about half an hour to fourty minutes to drive there.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony closes his laptop, and gets up to head back out to the living room. After closing the window, he invites Phoenix onto his shoulder and scratches his familiar's chin. Despite knowing that the dragonet won't understand him, Tony talks to him, anyway. In Draconic, he says, \"Ready to go for another drive, Phoenix?\" as he goes back into the living room, carrying the laptop and its carrying case.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Phoenix chitters back. Rocío and Tala are no longer there, and Brad is coming down the stairs with his maul.\n \"Ros and Tala are getting the car out.\" He says when he sees Tony.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Good deal.\" Tony grins mischievously as he adds, \" Maybe I'll pack some kiwi fruit, while Rocío isn't looking.\" Eyeing the maul, he asks, \"Hmm... Are you expecting trouble, Brad?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Nah, not really. I thought I'd bring this along just in case.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Good point. I'll go get the sword.\" Tony rushes off to get the sword. When he returns to the living room, he lays the sheathed blade on the couch before heading for the kitchen.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad is no longer in the living room when Tony gets back in.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Since Brad is no longer in the living room, Tony resorts to talking to Phoenix - not to mention himself - as he hurries to the kitchen. \"We'll be gone for at least a couple hours, so I'm packing some snacks...even if it costs me an ass whoopin'. Heh.\" He hastily tosses a few snack bars and bottles of water into his bag, topped off by a bunch of grapes protected by a plastic container. After running back to the living room, he slides the laptop into the side pouch of his bag, and then he carries the sword and the bag out to the car, grabbing a towel on the way through the garage. \"Alright, Phoenix. Let's go have some more fun! I hope you took care of your business, first...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The car is waiting in the driveway, with the front passenger door open. Rocío is in the driver's seat.\n \"You packed us lunch? Aw. You'll make a lovely wife someday.\" She grins, then notices the sword. \"Put that in the boot with the hammer, in case we get pulled over.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony grins right back at Rocío. \"Me? Nah...unless 'someday' means 'in a thousand years'.\" He puts the sword in the trunk, and then he sits down in the front passenger seat. \"Besides, this is more of a snack, really; there's not nearly enough in here for lunch.\" He sets the bag down at his feet, and then he looks for a place for Phoenix to sit. He holds up the towel for a moment, and then he lays it down where Phoenix will be sitting. \"I brought a towel, just in case. But I don't think Phoenix has to go; I found him in your room, Rocío.\" Tony does his best to keep a straight face.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tony feels a thump against the back of his seat, jolting him forward.\n \"Brad will be avenging toilet humour for the next week, in return for me taking over his dishwashing duties for the same period.\" \nRocío says with an equally straight face.\n \"Well played, madam.\" \n \"Thank you.\" \n \"Sorry, Tony. She's just too good a bargainer.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony recovers from the jolt, and puts Phoenix down on the towel. \"Heh. If you hadn't enjoyed doing that so much, I might have believed you, Brad. But, there's nothing to be sorry about. I had that one coming, even if I didn't bring up the subject first.\" Tony picks up his bag as he continues. \"Anyway, like the fair lady said...well played, Rocío.\" After flashing a crooked smile, he slides his laptop out of the side pouch of his bag and lays it on his lap. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"So, where are we headed?\" Rocío asks as she starts the engine and backs out of the driveway.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"It's quite a way south from here. Garden Grove, Santa Ana, in that area. You want to look at the map, Ros? I got it right here...\" He puts the bag back down at his feet, and then he opens the laptop.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Okay, I think I've got it. Zoom in a bit so you can tell me the streets when we get close.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Yep. That was the next thing on my list...\" Tony saves the current map view, and then he zooms in close enough to show the local streets before saving that map view as well. \"There. I saved both maps, in case my connection craps out again.\" He closes the laptop, and then he takes the grapes out of his bag. \"Well, since we're on a mission of nosiness, Ros, I'll need to get warmed up a bit. So, do you want to tell us about your new friend?\" He grins at Rocío, as he picks out a grape and holds it in front of Phoenix. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Well, as long as it's for a good cause. Her name's Mikhaela, she's a stockbroker from Washington and she was up here on business.\" \nPhoenix gulps the grape down and squeaks happily.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Washington State, or DC?\" Tony scratches Phoenix behind his ears, and gives him another grape. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"DC.\" \nPhoenix rubs against Tony's fingers and takes the grape in his claws, biting off half.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony sees that Phoenix still has one empty claw, so he gives him another grape. Feeling his innate nosiness starting to kick in, Tony goes on with the questioning. \"Mikhaela...sounds Russian. Does she come to L.A. often?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"She didn't sound Russian. She travels a lot, but not especially often to LA.\" \n \"So are you gonna do a long-distance, or was it just a one-nighter?\" \nRocío shrugs.\n \"Probably a one-nighter. She gave me her DC number, though, so I'll give her a call.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Well I, for one, hope you get to see her again, Ros. Even on this bright sunny day, I can see that you're glowing. It's pretty neat, actually.\" Tony takes half a handful of grapes, and promptly eats two of them.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Rocío grins. \"Well, she knew what she was doing. Maybe not up to teaching lessons, but definately at the top of her class.\" \n \"Then we must meet this woman. Or Tony must meet this woman. And get the name of her teacher.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony looks back at Tala and smiles. \"Hey, careful now...\" He says as he slowly extends his hand toward her. Four grapes rest on the palm of his hand. \"I'm always up for improving my 'dance' technique; but if I get too good, then we might not ever leave the house again.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"What about when you run out of food?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony continues to hold the grapes out in front of Tala, beginning to look confused, since she hasn't taken them yet. \"Well, I suppose I'd have to convince someone to go get some more. That, or I could get Phoenix trained in the art of grocery shopping.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala takes the grapes.\n \"I can see that. Flying the shopping back home one tiny bag at a time. He'd never finish.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Yeah, you're right, Ros. That wouldn't work too well. Hmm... I suppose I'd have to make an irresistible deal with one of you.\" Tony plucks a few more grapes from the bunch, and then he displays the rest for all to see. \"Grapes, anyone?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"You might have a problem finding something to deal with if you spend all your time in bed.\" \nTala takes another grape, but Brad declines.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony sighs, and he rolls his eyes a bit. \"I said I'd never leave the house , not the bed.\" He hands two more grapes to Phoenix. \"Anyway, I'm sure I could come up with something to negotiate with. Hmm... What if I offered to take over your dishwashing duties permanently?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"You'll need a little more than that, I think.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Oh? Like what?\" Tony asks, then he shrugs as a particular thought passes through his mind. Damn, this conversation is getting beyond silly. \"Meh, nevermind. It's not like I'd ever stay in the house all the time. I'd go nuts.\" His laptop starts humming faintly, and he frowns for a moment as he looks down at it. Mumbling under his breath, he touches a button on the side, and pulls out a CD. \"Oh. I forgot I had that in there.\" He holds the CD up for all to see, and he smiles proudly. \"The latest and greatest from the Mazzanti Recording Studio. Do you all want to hear it?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Sure. Hang on.\" Rocío presses a few buttons on the radio. \"Okay, put it in.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Excellent.\" Tony feeds the CD into the player, and then he leans back into his seat. \"You all might recognise a few of these songs, but most of this CD is brand new material...and you'll get to be among the first to hear it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The institute is difficult to see from the road, being down a hill and sheltered behind a screen of trees. Tony can see the roofs of two buildings, one large and long and the other much smaller. The institute is blocked off by a tall, metal fence, broken by a boomgate monitored by a security booth.\n \"I don't think they appreciate nosiness as much as we do.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony strokes Phoenix under the chin as he smiles back at Tala through the rear-view mirror. \"Mm hmm, you said it, Tala...\" He looks toward the institute with a steely-eyed gaze. \"Of course, if they see a sleuth of bears as nothing more than 'research supplies', then I'm not surprised.\" After a few moments, he glances around. \"Hmm...anyone seen any police cars?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Not from here. Maybe they're inside.\" \n \"Or maybe they've already left.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Or maybe they haven't shown up yet. Not so likely, but it's possible.\" Tony looks down at his familiar, and gently pats him on the head. \"I need to teach you how to use a camera, Phoenix. Then you could go scouting for us.\" He scratches Phoenix under the chin again, and then he reaches for his cell phone. \"Hmm... I didn't bring my scanner, but I could give Lisa a call. She might be able to tell us what the cops are up to.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Go ahead. We'll keep an eye out.\" \n \"Would she have had the chance to hear about it yet? It did only happen this morning.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony smiles at Tala through the rear-view mirror and nods. \"Good deal. Thanks, sweetie.\" \nHe plugs in his hands-free set as he looks at Rocío. \"I wouldn't be surprised if she's already heard, Ros. When something happens, she's usually on top of it pretty quick.\" Tony flips open his cell phone and dials Lisa's cell number. \"She can't have heard everything about it, though.\" He raises his hand a bit and wiggles his thumb. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The phone rings for quite awhile before Lisa picks up.\n\"Hey, Tony. What's up?\" She sounds a little stressed.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Hi, Lisa. Is this a bad time?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Yeah, but you aren't likely to find a better any time soon.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Oh, crap. What's going on?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"We're having a little bit of a crimewave. It's nothing really bad, but it's just so damn persistant. I have about a foot of paperwork to do, and I won't have a chance until tonight to do anything about it, if then.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Alright. I'll try not to bug you for too long, Lisa. I suppose you haven't heard about what just happened down here, then?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I haven't had time to catch up with what's happening anywhere else.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Some bears got loose from the back of a truck this morning, right in front of the cafe where Brad and I were sitting. That's not too strange in and of itself, but the fact that the bears had thumbs is, not to mention that the trucking company has no record of them. We got to be on TV though.\" Tony glances up at the mirror, and grins at Brad.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Bears, thumbs, no records, you're on TV. I'll keep my eye out if I ever get the chance to catch the news. See you, Tony.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Later, Lisa. I hope things get easier for ya soon.\" Tony flips his phone shut and sighs. \"Shoot. Lisa's up to her ears in work, so no inside information for us today. Maybe I'll send her something to cheer her up...\" Tony puts his phone away as he glances back toward the institute. \"So, who's up for getting a closer look?\" He opens his laptop once again.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Something tells me we really don't want to be caught sneaking around in there. What did you have in mind?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"I'm kind of curious about what we might see from the other side of those trees. I definitely wouldn't want to get any closer than that, though. Well, not in broad daylight, anyway.\" Tony starts running a Internet search for the De Hertogh Institute.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The Institute is funded by Mastodon Inc., for whom they do research. The site isn't terribly clear on exactly what they're researching, but it appears to have something to do with computer chips or possibly plastics.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " As he taps and clicks away at his laptop, Tony shares what he finds. \"Hmm... According to their site, it looks like they're into researching computer chips or plastics, but it's hard to tell for sure.\" After a few moments, he perks up a bit as he points at the screen. \"Ah, there we go! Let's follow the money...shall we?\" He starts looking for more information about Mastodon, Inc.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tony's search brings up several references to Mastodon. Ignoring prehistoric mammals, he finds their homepage and several news articles.\nThe homepage states that they produce microcomputers, for use in cars, security systems, etc. They don't make any reference to a parent company, but Tony gets the impression that Mastodon is too small to operate on its own in the electronics industry. The only other concrete information is that they're headquartered in New York, and the director is James Ball.\nThe news articles are mostly economic reports, and they seem to bear out the theory that Mastodon is quite a small company. Their parent company appears to be SinCorp. On closer inspection, however, Tony notices that none of the articles are more recent than three years old.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " As he looks for more information about Mastodon, Tony comments on the situation. \"I probably should have done all this back at the house, because this is taking way too long. We're not attracting any attention yet, are we?\" \n Once he finds what he's looking for, Tony says, \"Well... for a company that makes microcomputers, Mastodon seems too small to be completely independent. I can't find anything recent, though. It's all at least three years old...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"No, the security booth is facing away from us. We should be okay. If we'll be here awhile, I'll pretend we've broken down and I'm fixing the engine.\" \n \"Presumably they're still operational, though, if their website is still up.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Presumably, anyway. Let's see what happens when I do this, then...\" Tony starts a new search, with both \"SinCorp\" and \"Mastodon\" in the search field.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The search returns some of the news articles that came up before. The ones that didn't come up presumeably refered to SinCorp as the Sinclair Corperation.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"If they're still around, they've been keeping a low profile.\" Unable to think of what to search for next, and realising that his knowledge of SinCorp is much less than it should be, Tony checks out the company's website for a moment before saying, \"If they have anything to do with the bears, then I won't find anything about it here.\" He turns his head to look at the metal fence, wondering how quickly one could climb over it. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tony's quick glance at the SinCorp site shows a fairly typical corporate homepage.\nThe fence looks as though it would be easily enough to climb, although doing it quickly to avoid guards might be difficult. The hard part, though, would be avoiding the pointed tips of the fence posts.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Ooh, those points look nice and sharp. They'll make for a fun time climbing the fence.\" Tony says as he makes a slight nod toward the fence. \"Brad, suppose that someone were to climb that fence, and I wouldn't know anyone who would do such a thing...\" Tony smirks momentarily. \"Do you think that a strapping young man...oh, like yourself, for example...could bend those bars easily enough?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Yeah, I guess. It'd wreck the fence, though.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Yes, that would be a bit of a problem.\" Tony stares at the fence for a few more moments. \"Hmm... Maybe we could find something that we could use to cap the points, and maybe even rig something up to help us get over the top a bit quicker...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Rocío frowns.\n \"Are you sure we have the right place? I can't see bears being 'research supplies', whether they're researching chips or plastic.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"That was the address on the clipboard in the truck, I'm sure of it. It is possible that they...\" Tony nods toward the institute. \"...don't know anything about the bears, and the address was just thrown in there to throw off anyone who got too curious. Maybe.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"It sounds a little farfetched, but so does a truckload of unrestrained bears.\" \n \"Why don't we look at where the bears came from, instead of where they were going?\" Tala says, while checking a lock of hair for split ends. \"That might be easier, and less likely to get us arrested.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Actually, I was thinking about going to the zoo, if you all are up for that.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Can we see the insect exhibit?\" \nRocío looks at Tala with a disturbed look.\n \"I know I always regret asking you these things, but why do you want to look at bugs?\" \n \"So pretty. Like flying jewels.\" \nRocío squeezes her eyes shut and shivers.\n \"As long as I don't have to follow her around, I'm all for it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony smiles back at Tala, and then he grins at Rocío. \"Don't worry, Ros. That's my job.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"You could always just look at my cleavage anyway.\" \nRocío makes some preparatory shapes with her mouth, then gives up, shaking her head.\n \"Off to the zoo, then?\" \n \"Yeah. Off to the zoo. Boobies and insects and bears, oh my.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony watches the exchange with a smile of obvious amusement on his face, while he scratches Phoenix behind the ears. He stops to close his laptop and put it away, and then he says, \"Well then, it looks like the zoo should have something for everyone.\" He picks up Phoenix and puts him on his lap, and then he reaches for some grapes as he continues. \"Insects for Tala, bears for Brad...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"And a mammary each for us?\" Rocío asks rhetorically as she gets into the car. \"I'll pass, thanks. I'm more of an arse woman.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Oh, well. More for me.\" Tony says with a grin, as he feeds another grape to Phoenix. \"Hey, with luck, there'll be plenty of baboons running around. That should make your day, Ros.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Rocío waits a beat.\n \"Brad?\" \n \"That wasn't exactly toilet humour, Ros.\" \n \"Dammit.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony rolls his eyes at Rocío. \"Oh geez, it wasn't even close. If that was toilet humor, Ros, then Brad should have smacked all of us by now.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"It still would have been a good time for a hit.\" Rocío starts the car.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony looks down at Phoenix and pats him gently on the head. \"No. No, it would not.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The zoo's parking lot is packed. Rocío does three laps around before they chance on a car leaving just as they get there.\n \"Finally. I really didn't think this place'd by so packed.\" \n \"It is a Sunday.\" \nThe entrance, ticket office and giftshop is a single, large building fronting onto the parking lot.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"...and a very warm Sunday at that.\" Tony chimes in as he ties his hair back into a ponytail. After getting out of the car, Tony picks up Phoenix and places him on his shoulder, and then he looks toward the entrance. \"So... Who's buying?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I'll shout you.\" Tala looks at the prices. \"Brad, you can pass as a six year old, right?\" She moves off to join the queue before Brad manages to process what she said.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony follows after Tala, hurrying just a bit to catch up with her. \"Thanks, Tala. That's mighty sweet of you...\" He glances back at Brad and Rocío for a moment, and then he smirks as he adds, \"I suppose I'll pay for those two, even if they've conspired against me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Don't worry, I can get it.\" \n \"No, my shout. I'm feeling charitable.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Ooh, I like the sound of that.\" Tony says with a smile. \"Any particular reason, or just because?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Just because. Now remember to look young, Rocío. Pigtails, maybe?\" \nRocío touches her hair. 'Short' barely covers it.\n \"I reckon Tony might have more luck with that.\" She says.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Just because is good...\" While Tala is looking the other way, Tony scratches Phoenix under the chin while he points surreptitiously toward his beloved. At that moment, he sends strong feelings of love through the empathic link with his familiar. Hmm... Let's see if he can figure out what I want him to do... \n\nIn response to Rocío, Tony starts undoing his hair, and he does his best to appear as if he's totally serious. \"Well, I don't think I have enough for decent pigtails, but there's only one way to find out. Hmm...\" He grabs two handfuls of hair at the back of his head. \"So, what do you all think?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Far better than either of us could do, eh Brad?\" \n \"Yeah. I don't even have the right shaped head.\"\n\n Phoenix takes off and lands on Tala's shoulder, coiling his tail around her shoulders and nuzzling up to her cheek. She strokes his head.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Oh, good; this just might work, then. I think I have an extra tie in here somewhere...\" Tony starts digging into his pockets as he continues. \"So...who wants to be my mommy and daddy?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Rocío looks at Brad.\n \"Be happy, Brad. You and Tala are a couple now.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony turns toward Brad with a grin. \"Daddy!\" He pretends to look serious as he adds, \"Now you'd better take good care of my mommy, or I'll...uh...I'll scream at you...from a mile away.\" Finally, he finds a second hair tie in one of his pockets. \"Aha! There we go. Now, if I just had a schoolgirl outfit, I'd be set. Too bad I left it at home.\" He smiles at Tala, turning just enough so that Brad and Rocío can't see him wink. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I, uh, I think I can live without seeing that. Not sure if I can with seeing it.\" \n \"I think my imagination just performed seppuku in self defence.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Heh. Disturbing mental image activated... Mission accomplished. \n\nTony chuckles as he ties his hair back into a ponytail. \"Excellent. Now I know what to wear at my next gig...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Well, if Pokemon can get away with giving kids epileptic fits...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Exactly.\" Tony pauses for a moment, and then he says, \"Hey, maybe I could sell the rest of the band on wearing matching outfits. Pokemon won't have anything on us then.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I feel safe that Danni would murder you before anything so grotesque could occur.\" \nTala walks up with a handful of tickets.\n \"What's grotesque?\" \n \"Tony in a sailor suit.\" \nTala grimaces.\n \"I'm okay with playing dress up but... not that kind of dress up.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony merely smiles smugly in response to Rocío's statement, while he wonders if her and Brad really believe that he's being serious. He looks quite confused by what Brad says, and he raises an eyebrow at the half-ogre before looking at Tala. \"Yeah. Me neither, chérie.\" He replies before turning back to Brad. \"Brad, where's the sailor suit coming from? I didn't say anything about wearing one of those abominations.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad's forehead wrinkles as he replays the last few seconds of conversation.\n \"Verbal spelling mistake.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony grins at Brad and chuckles. \"Heh. Sure, Brad, that must have been your defense mechanism. I can't say I blame you, though. There's only one person that I can imagine in a schoolgirl outfit...and it's definitely not me.\" He smiles at Tala as he reaches for one of the tickets. \"Merci, chérie.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"So, bugs now?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " After several minutes looking around the zoo, they come across Lily, who says hello and tells them where the bears are kept. Her directions lead to a building behind a wire fence, marked with a 'Staff Only' sign. Several policemen are walking around inside the fence. After watching for a few moments, Tony notices something odd about two of the policemen. Their uniforms and equipment are identical to the other cops, and they have no trace of the Veil, but they seem somehow... pristine, in the manner of newly bought clothes that never comes back no matter how well they're washed.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Well, let's see if we can find the bears first. I'd rather save the best for last.\" \n__________\n OOC: ^That^ was a retro line, since I missed my Spot check yesterday. 😩\n__________\n\nTony thanks Lily for her help before everyone heads off to see where the bears are kept. After arriving, Tony surveys the scene before speaking in a bit of a hushed tone. \"Ooh, shiny new blues on those two. It must be their first day, if you know what I mean...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Can't say I do.\" Rocío says, looking closer at the officers indicated.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Something just doesn't seem quite right to me, as if they don't really fit in.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The other stare at the two cops that Tony's pointed out. After a minute, Brad speaks up.\n \"Yeah, I see what you mean. Weird.\" \nRocío peers at them a little longer.\n \"Yeah, now I see it. Sort of... fresh. Like a baby.\" \nTala blinks, and shakes her head.\n \"Just look hygenic to me. I'm going to get a slurpee.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Sure, it could be nothing. Then again, it might not. \n \"Sounds good. A slurpee would really hit the spot right now.\" Tony produces a twenty from one of his pockets. \"Would you mind picking up one for me too, Tala?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Not at all. You goys want anything?\" \n \"I'm good.\" \nBrad shakes his head.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony looks at Brad and Rocío while he gives the banknote to Tala. \"You all sure? I'm buyin'.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Next morning: Tony awakens to find, as usual, Tala trancing on the dressing table.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Sitting all night on a table... How can that be comfortable? \n\nTony gets out of bed and looks out the nearest window, gauging the possibility of a morning jog.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " It seems perfectly dry outside, without a cloud in the sky.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Sweeeet. \n\nTony quickly and eagerly gets dressed in a pair of running shorts and a tank top. After gathering his running shoes, he stops at the dressing table and softly kisses the trancing Tala on her forehead, taking care not to wake her, nor to impale his eyes on her horns. He sends feelings of excitement to Phoenix just before he opens the bedroom door, and he holds the door open just long enough for his familiar to follow before heading down the stairs.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The house is completely silent; apparently neither Brad nor Rocío are awake yet.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony starts toward the front door, but then he decides to take a detour through the kitchen. Once he is there, he takes a look to see if there is a pile of dishes waiting to be washed. As he does so, a devilish grin appears on his face.\n\n Hmm... Should I? It sure is tempting, cuz it would definitely get a rise out of Ros. Meh, maybe later. \n\nAfter gathering his cellphone, his keys, and his MP3 player as well, Tony heads out the front door, locking it behind him.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Shortly after Tony turns back towards the house, he receives a text from Rocío.\n\n*tv: zoo xplod'd*",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony takes up the phone as he jogs along at a somewhat leisurely pace, and then he stops dead in his tracks as he reads the message. His eyes widen in surprise, and then he quickly keys out a return message:\n\nWTH? BBS, 20 M?\n\nTony stows the phone away again as he continues to head toward the house, running quite a bit faster than he was before.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " When Tony gets back to the house, Brad is outside, leaning on the doorframe.\n \"Hey, Tony. Ros's been taping a couple of the news reports for you.\" He gestures into the living room.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Still breathing heavily after running hard for the last stretch, Tony answers between breaths. \"Hey, Brad... Oh, she has...? Good deal... When did the zoo explode...? Last night...? This morning...?\" Tony gestures and speaks a word in Draconic, and then he starts magically removing the excess sweat from his body.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Last night, I think. Not much detail in the reports I've seen.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"I hope those nuts didn't kill anyone...whoever they are.\" Tony is quickly recovering from his run, and starts catching more air with each breath. \"You sleep all right, Brad? You're up early to... Oh wait, today's Monday, isn't it?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Yeah, slept okay. Gotta get to work in a bit, though.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Well, with luck the weather should be nice for working outside today. How soon until you take off, Brad?\" Tony finishes removing the worst of the workout sweat, and then he heads for the door.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"'Bout half an hour.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Ah...\" Tony starts through the front door as he continues. \"Well, did you and Ros eat yet? I don't know why, but I feel like cooking up somethin', so I might as well make enough for everyone. If you're lucky, it might be ready before you all have to go.\" Once inside, he takes a look in the living room before heading for the kitchen. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I've eaten, dunno if Ros has.\" \n\nIn the living room, Rocío is sitting on the couch in front of the TV, watching the news and holding the VCR remote, taping. She looks up as Tony comes in.\n \"Hey, Tony. Want to see the reports so far?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"G'mornin', Ros. Yeah, sure. Why not?\" Tony stops heading for the kitchen and sits on the couch. \"Did you eat yet, Ros?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Hmm? Eat? No, not yet. I was about to, when I heard what had happened and started taping.\" \n\nRocío rewinds and plays the tape. The reporter is, again, Lily. Behind her, Tony recognises the building the bears had been kept in, or at least the place where it had been. Lily explains that the explosion probably happened shortly after midnight, and that there are no current suspects. She doesn't mention the bears.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony's eyes widen as he views the wreckage on TV. \"Damn, I hope the bears weren't in there went it went off...or anyone else, for that matter. Speaking of bears, I wonder why she didn't mention them.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Maybe she was told not to. Someone did die in the blast, I think. I'll try and find where they said it...\" \nRocío fastforwards through the tape until she finds the piece in question. A security guard was hit by debris, and is in critical condition.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Well, duh, of course she was told not to. The question remains...why? Tony thinks to himself for a moment, deciding not to express that thought aloud. After a moment, he speaks. \"Hmm. Maybe the bears weren't there when it blew, and the cops don't want everyone freakin' out cuz some bears might be on the loose.\" Tony is silent for the briefest of moments, and then he continues, with just a hint of sarcasm in his voice. \"So, what do you think, Ros? Maybe those PETA wackjobs are behind this?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Well, it's a zoo, and we all know how those evil zookeepers give food and medicine to the animals, going against nature like that.\" Rocío grins and rolls her eyes. \"But then the bomb could have bruised a mosquito or something when it went off. Don't think they'd risk it.\" She fastforwards through the tape and starts recording again. The tickertape down the bottom of the screen reports that the guard has just died. Rocío frowns. \"****. Poor guy. Hey, do you reckon those cops you spotted yesterday had anything to do with it?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Yeah, I wouldn't be surprised if they did. Hell, I'd even put money on it.\" Tony grins. \"Are you game?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Game for a bet? No. I'm still not entirely prepared to bet the sun'll come up tomorrow. Game for poking around where we shouldn't? Sure. After work, though.\" Rocío stops the VCR and heads into the kitchen.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Well, at least you're game for something. I think that kills my chance to make an extra buck today, though.\" Tony gets up from the couch and heads for the kitchen as well. On the way there, he passes his hands over his face, shoulders, and arms, removing any remaining workout grime.\n\n Tony opens one of the cabinets and pulls out a pot and a pan. \"Well, Ros, the cooking demon has possessed me this morning, so...do you have your heart set on something in particular?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I was just going to make toast, but if you're cooking, I'll have whatever's on offer.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony sets the pot and pan on the range, and then he heads for the fridge. \"Eggs and chili for sure...maybe something else, too. Hmm... How about biscuits and gravy? Or maybe French toast?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"French toast, eggs and chilli?\" Rocío takes the milk from the fridge.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Yep, I think that should do it. You want the toast, eggs and chili, or both, Ros?\" Tony takes a carton of eggs out of the fridge.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Toast and eggs without chilli, thanks.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Alrighty then. Consider it done.\" Tony finishes gathering everything else that he needs, and then he gets going with the cooking.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad has to go before he can take more than a few bites but Tala, once she wakes up, is sufficiently grateful that Ros decides to have her breakfast in the sitting room. After she leaves for work, Tala watches the taped reports on the zoo. When the camera moves away from Lily to pan over the blast site, she pauses it.\n \"I think the bomb was in the building. Look how the debris is so evenly scattered.\" \n\nThe phone rings.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony stares at the paused video for a moment, noting the evenly scattered debris. \"Hmm... Yeah, and the building's right at the center of it, too. Smells like an inside job, doesn't it?\" Tony looks toward the ringing phone, then he gets off the couch and starts walking toward it. \"I suppose I should go see who that is...\" He takes a look at the caller ID display.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The number calling isn't familiar to Tony.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Hmm...don't know that one.\" Tony picks up the phone and speaks into the receiver. \"Hello?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Tony Travis? It's Eddy.\" Tony now knows what it means to hear a conspiratorial grin. \"I hear you and your friends have been doing a bit of, uh, amateur animal wrangling. Been in the news, and all. I've got a few things, and seen a few things, and heard a few things, that you might find useful. Assuming it's a hobby you're still interested in, o' course.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony considers his answer for a brief moment before saying, \"Yeah, I might be interested, Eddy. That all depends, though.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Of course it does. What say we talk about it? There's a Denny's near you; corner of Thomson and Rose. Be there in an hour?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony glances at the clock just before he replies. \"Sure, I think I can fit that in. I'll see you then, Eddy.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I'll be seeing you, then.\"\n\n After Tony puts down the phone, Tala turns to look at him.\n\n \"Eggy Eddy?\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony heads back for the couch and sits back down. \"Yeah, I think so. I've never talked to him before, but I'm pretty sure it's him. He wants to meet at the Denny's on Thomson and Rose in about an hour. You want to go too, chérie?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Sure. I'll just get dressed.\" Tala hurries back up the stairs.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Already? We have plenty of time yet.\" Tony calls after Tala as she hurries off, and then he glances at his own attire - or the relative lack thereof - for a brief moment as he thinks. Er...yeah. I suppose I'd better change, too. \n\nTony gets up from the couch and heads up the stairs as well, ready to get into something more suitable for the upcoming meeting.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The Denny's is pretty close to empty; when Tony and Tala walk in there is only the staff, Eddy sitting at the far end of the resturaunt, two orcs sitting closer to the door and a pile of rags in a corner booth, presumably occupied by a person of some description. Eddy looks up as they enter and beckons them over. The orcs and rags pay no attention.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " After a quick glance at the surroundings, Tony leads the way over to Eddy's table.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Eddy nods to them as they approach.\n \"Straight to business?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony smiles and nods back to Eddy as he makes himself comfortable. \"Only if you prefer; we're not in a hurry or anything.\" He glances at Tala for a moment, hoping to confirm this assumption.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala nods vaguely as she glances around, catching a waitress's eye. Eddy stays quiet as Tala (and Tony, if he wants anything), order their food, speaking up when the waitress leaves.\n\n \"Okay. We've got a truck that wasn't going where it was meant to be going, and not carrying what it was meant to be carrying. We've got four dead bears and two undead cops. And if you guys are looking to find out what's going on about it all, I might have something that'll be of use to you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony raises an eyebrow upon the mention of undead cops. So that's what was odd about those two... When Eddy is finished, he replies, \"Sure, we'd like to know more, as long as it won't break the bank.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Hey, information is free, as long as there's reciprocation on that point. What's not free is this little doodad.\" Eddy reaches into his coat and pulls out what appears to be a small, grey marble. \"Y'see, the driver of that truck is still in the morgue. I can get you two in there and you can use this to have a chat with him; find out where he was going.\" Eddy returns the marble to his coat, and stays queit for a while as the waitress brings the food.\n \"Sound good to you guys?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony nods at the mention of reciprocation, and he listens to the rest of Eddy's talk with obvious interest. \"Sounds like fun to me.\" he replies, and he glances over at Tala with a slight grin on his face.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Great. So, to start with, do you know anything about the fireworks up at the zoo this morning?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Hmm... Just what we could find out from watching the news.\" \n Uh...did I just say that sneaking into a morgue would be fun? What the hell's happening to me...? ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Huh. Anything about the bears themselves?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"No, they weren't mentioned at all.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Eddy nods. \"Yeah, I saw it too. I meant did you notice anything before they got taken to the zoo.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Well, for one thing, they seemed relatively tame, or at least more than I would have thought. Also...\" Tony holds out one of his hands and wiggles his thumb. \"Bears aren't supposed to have thumbs, are they? Well, these bears did. And our friend who boxed with one of them? He said that the bear wasn't as tough as he would have thought, either. But then again, he's about as big as a bear himself.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I think you're right about the thumbs, only us and the mundies have those. Maybe some kinda werebear, or something.\" Eddy considers this for a few moments. \"Something to look into. Anyway, here's my little bit of info you might find interesting. Two of the cops assigned to the zoo? They're dead, and I should know, I saw them cack it about three days ago. They were just walking down the street, and some old mage kills one of them, just like that. Other cop draws his gun, but what's a pistol gonna do if a mage wants you dead? Anyway, I stayed out of sight, waited for the old guy to go away, and now those two cops are up and about on their beats like nothing ever happened. He took the bodies with him, so I'm guessing they're animated somehow.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"I think we've seen the two you're talking about; they looked a bit odd. Did you get a good look at the old man?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Pretty good. Human, probably mundy. Around fifty, average height, average build. Short hair, short beard. Nice clothes, looked expensive. Walked with a cane.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Well then, I'll try hard not to annoy anyone matching that description. I'm assuming that the guard who was killed in the blast wasn't one of the zombie cops?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Eddy shakes his head. \"Not a cop. Worked for the zoo.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Hmm...okay...\" Tony is silent and contemplative for a few moments, and then he says, \"I'm trying to think of whatever else I know that could help, but nothing comes to mind...\" \n After a few more moments, if no one else interjects, Tony adds, \"It looks like using that little doodad is our next step, then. Did you have a particular time in mind?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"The quicker the better. My friend in the morgue is pretty much ready and waiting. Tonight?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Tonight? I think I can fit that in. It might be just me, though, depending on what time we're talking about.\" Tony says, before drinking deeply from his glass of water.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Eddy shrugs.\n \"Shouldn't be a problem.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony nods. \"Alright. So what time were you thinking of, then? Midnight? Earlier? Later?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Earlier. Around eight, maybe after.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Alright, then. I can make it there at that time.\" Tony looks at Tala inquisitively. \"Will you be up for going, too, Tala?\" He asks quietly.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala shakes her head.\n \"I'm working tonight.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " With a bit of an apologetic look, Tony says, \"Oh, right. I forgot.\" He then turns back to Eddy and nods toward the coat pocket where the marble has been stashed. \"So what's the deal with that little trinket, Eddy?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Well, normally something like this goes for around a hundred-K. Hey, it wakes the dead, it's pretty powerful, right? But I got a good deal on this one, so you get a good deal too. How does thirty five sound?\" \n\n[ooc: Normally PDC 34, Eddy is offering it for 30]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Hmm...well...is it reusable? If so, how often?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Eddy shakes his head. \"It breaks when you use it. You crush it, and pour the dust over the body.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Ugh. Strike One... \n\nTony frowns slightly for a moment, and then he asks, \"And do you know how many questions I'd get to ask?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Three.\" \n iouy ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Only three, huh? I guess I'd have to choose my questions carefully, then.\" Tony's eyes wander about while he thinks out loud. \"Hmm...let's see... I suppose could ask him where he was taking the truck...who told him to take it there...\" Tony looks back to Eddy. \"...and where I can find at least 35 grand.\" He raises an eyebrow as he continues. \"Of course, if Mr. Stiff can't answer that last one, then I'm sure you can understand that this deal doesn't sound good to me at all...unless there's something that I'm missing.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"He'd have a good chance, as corpses go. Even if that mage isn't the one behind this, whoever is managed to get those bears smuggled into the country, and that'd take a hell of a lot of bribes. Someone in this mess has money, that's for sure.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony is silent for a moment as he weighs Eddy's words, and then yet for a few more moments while other possibilities run through his mind. Finally, he says, \"Yeah...it might be worth it. Hell, I might even have a way to write it off if it turns out to be a bust. Sure, I can swing the thirty-five, with some creative accounting. If you want cash, though, it'll take a couple hours.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Eddy nods and takes a business card from his pocket. One side advertises a copy shop, the other side has an address and a name.\n \"That's the morgue my friend is at, and his name. He'll be alone there from eight until four, so plenty of time.\" \nHe beckons one of the orcs over.\n \"Go with Mr Travis here, make sure no one inconveniences him. This-\" Eddy takes the marble from his jacket and gives it to the orc. \"is his, for $35,000. When you get that, come find me. You got that?\" The orc repeats Eddy's instructions. \"Good.\" He turns back to Tony. \"A pleasure doing business with you. Best of luck.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony takes the card and looks it over briefly, and he finishes off his glass of water while Eddy gives the orc his instructions. He nods and offers a handshake to Eddy as he replies. \"Thanks. I hope I won't need too much of it, though.\" He turns to Tala and the orc. \"I guess we'd better get going; I have a few stops to make.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Eddy's black marble is surprisingly cold, frigid even buried in Tony's pocket. He can feel his magic nuzzling against it like a cat. Rocío stands next to him in the morgue's entrance, looking a little uncomfortable in the building's cold, sterile whiteness. The short, slightly overweight young man sitting at the front desk looks up as they enter. If Eddy's information is correct, he should be Timothy Schatten, medical student and nightwatchman.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " As Tony walks toward the front desk, he feels a strong urge to reach into his pocket and grasp the mystical black marble once more. But he resists, not wanting to do anything that might appear in any way to be threatening. \"Good evening, Sir. Tim Schatten, I presume?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " He nods, a little nervously.\n\"Yes, that's me. How can I help you?\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Yes, Eddy sent me here. I assume he told you that I was coming?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tim seems relieved.\n\"Yeah. You wanted to see the guy from the crashed truck, right?\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony nods as he replies. \"Yeah, that's the one.\" A moment later, he adds, \"Were you expecting someone else? You almost looked like you'd seen a ghost a bit ago.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"What? Oh, no. It's just I'm not really supposed to be doing this, so I get a little nervous, y'know? I'll go around and unlock the door.\" Tim goes around through the office and opens the inner front door for Tony and Rocío.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony walks in through the doorway. \"Oh, right. Well, in case someone shows up, is there good back way out of here?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Yep, just down the end of this hall.\" Tim points at a door down the end of the corridor. \"Storage is just in here.\" He unlocks a door on the left.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony mentally notes the quick-escape route, and then he walks through the doorway leading to storage. \"Alright. So if someone shows up, you have a quick and easy way to let us know...? an intercom...? a bang on the wall...?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Probably no-one will. There's an intercom in here, though.\" He points at the device on the wall. \"I'll buzz that if someone comes in.\" Tim checks the labels on the storage doors, and unlocks one.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"And we'll head for the back door if we hear it.\" As Tim opens the storage door, Tony glances at the labels, trying to pick out the name to the dead trucker.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The tag on the drawer that Tim is unlocking reads 'Jacob Marley'. The bodybag inside is oddly flat. Looking puzzled, he unzips it.\n\"Urgh!\" He stumbles away from the bodybag, covering his nose. Rocío holds her own sleeve against her face; a revolting stench is wafting up from the bag. It's vaguely reminiscent of rotting vegetation. Inside the bag is a thick, black liquid.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Upon seeing that the flat bodybag, a thought runs through Tony's mind. What the hell? Did he get crushed by a freakin' steamroller, too? Ugh. This won't be pretty... As Tim starts open the bag, Tony holds his nose, expecting to see a bloody mess. But instead, he sees the mass of rotten black liquid.\n\n \"What? How did that **** get in here!?\" Tony exclaims, while calling upon his limited arcane knowledge in an attempt to figure out what has happened. What the **** turns to rotten black goo after it dies? Some kind of construct? Either that, or someone performed a Big Switcheroonie. ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I... I don't know. I'm sure no-one's gotten in here while I've been here.\" Tim stutters, still staring at the putrid bodybag.\n\nTony hears footsteps coming from the corridor.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony points at the door leading to the corridor as he whispers, \"Who's coming down the hallway, then?\" He heads to left side of the door while he considers the merit of casting a preparatory spell.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I don't know.\"\nRocío folds her arms to cover the fact that she's reaching for her shoulder holster. The footsteps get closer, and the two strange cops from the zoo reach the doorway. They look in and notice the open, stinking bodybag.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Upon noticing the undead cops, Tony casts a spell as quietly as he can manage.\n\n{And that spell is Be the Ball , of course.}",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tony casts his spell, and the two cops draw their pistols. Rocío pulls her own gun fully free of the holster and puts two bullets in one of them before he can fire, while the other one misses and the bullet crumples against the storage door. Tim passes out from the stress of gunfire and Shadow influx.\n\nCops 20\nTony 16\nRocio 4",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony lunges at the other zombie-cop with his claws, opting not to set off the charged spell - this time.\n\n[+7 Attack, 1d6+1d4+3 Damage, 19 Defense, 43 Hit Points, DR 10/+1}",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tony's claws impact with the side of the false-cop's face, and he goes down with a bleeding skull.\n\n \"I'm almost disappointed with that. I was expecting them to be a bit tougher. Do you want to see if we can bring one of them around? We'll probably get more answers from them than from goopy over there.\" Rocío suggests.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony peeks back out the door and looks down the corridor. \"Just a sec, Ros. Let's make sure we don't have any more visitors first.\" And I have a spell that'll be wasted if I don't find something to use it on like right now. If he sees nothing in the corridor, Tony then goes on to secure the rest of the morgue.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I'm not sure they're going to last all that long.\" Rocío says, and moves over to try and fix the cops Tony clawed.\n\n[Cop stabilises]",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony doesn't answer as he heads down the corridor. Once he's satisfied that no one else is in the morgue, Tony hurries back. \"I'd rather be safe than sorry. If those guys brought company, or if the old man were to up, then we'd be pretty much screwed...\" Tony finally answers when he gets back to the room. \"If we're really lucky, then no one else heard the gunshots.\" He takes a look at the false-cops.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " One of them has bled out, and is lying in quite a large pool of blood. The other is unconscious but seems to be breathing well.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " After glancing at the downed cops, Tony says, \"Well, one thing's for sure: These guys aren't undead. That one's breathing, and aren't supposed to bleed, if I remember right. Until this one comes around, maybe we can see if they have anything on them that might tell us something.\" He kneels down next to one of the cops and starts searching.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tony finds the cop's pistol, ammunition, fold-out baton, stungun, cuffs, wallet and badge.\n \"I'm going to see if there's a first-aid kit or something in the office.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"All right, Ros. I'll hold down the fort back here, and see what else I can find.\" Tony says as he starts taking the weapons of the still living cop. He puts the weapons back down again, far out of the unconscious cop's reach. \"We can't have you playing with these anymore, can we, Officer Whatsyourname?\" He reads off the name of the cop as he talks to himself.\n\nAfter searching the other cop as well, Tony stands back for a moment to take stock of the situation. \"Hmm...let's see what else I can find here...\" He starts weaving his hands in an intricate pattern as he speaks a string of Draconic words. Then he gazes at the unconscious cop for a few moments, followed by the dead cop, the pile of goo that may have been the truck driver, and then whatever else might be of interest.\n\n[Tony casts Detect Magic , and then he scans the bodies along with the rest of the room.]",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The unconscious cop's nametag declares him as Kevin Slaughter. Tony finds nothing magical in the room that he isn't carrying.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Damn it...nothing. Not even the cops themselves seem to have any spells cast on them. \n\nShrugging as his detection spell fades, Tony picks up each of the cops' handcuffs, and then he puts one set around the unconscious cop's wrists, and the other around his ankles. \"There. Just in case you try running away...not that you could do it now, anyway.\" Tony cuts the sleeves off from the cop's shirt before blindfolding him with one of them, and he starts preparing a gag with the other while whistling a jaunty tune. He takes a few moments to go check on Tim, and then he watches the corridor while he waits for Rocío to return.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tim is still out like a light, and it doesn't look like he'll be up anytime soon. He looks like he could use the sleep. Ros comes in with a first-aid kit.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony heads for the dead cop as Rocío comes back in. \"Hey, Ros. I checked for magic while you were gone, but nothing showed up, not even on Sargeant Slaughter over there.\" He points at the unconscious cop as he looks for the name - and rank - of the dead cop as well.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Rocío nods and sets down the kit near Slaughter. The dead cop's name is Alan Reade, and he's starting to smell a little of compost himself.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"This guy's starting to smell like Goopy Pile over there.\" Tony says as he quickly pulls off any remaining useful items from the decomposing false-cop. \"The good news...that means we probably won't be named as the latest cop killers. The bad news...I have no idea what the hell's going on. I've never heard of anything like this before.\" He walks over to the door and takes another look down the corridor. \"Need any help with that, Ros? If not, I'll just watch out for new arrivals.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Let's hope we can find the mastermind behind this soon, then.\" Ros is reading the instructions in the kit and checking the cop over. \"Some help'd be good, actually, I don't have the faintest idea what I'm doing. Wait... have a look at this.\" Ros is looking at the cop's eyes, and plucks at one as though removing a contact lens.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony takes a look up and down the corridor once more before he heads back into the room. \"Sure. What do you see there, Ros?\" He kneels down next to the cop, across from Rocío.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Rocío points at the cop's eye. It lacks an iris or sclera, being entirely black.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Hmm...interesting...\" Tony says as he looks at the eye. Next, he takes a look at the scratches on the cop's skull, then he checks for a pulse.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The cop's blood is red and he has stopped bleeding; the scratches are surprisingly shallow considering how quickly he went down. His pulse is weak but steady.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony sniffs at Slaughter to see if the stench of compost is coming from him as well. He thinks out loud while checking the cop over once more. \"Hm. His blood is red, he's breathing, and he has a pulse, yet his eyes are all black. That's ten different kinds of ****ed up, yet checking for magic turned up squat.\" He looks up at Ros, and nods toward the kit. \"Anything in there we can use to bring him around, Ros?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Rocío is squinting at the label on a syringe cartridge. \"This isn't very clear, but I think it might be adreniline. I think that's what you give someone who's passed out.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Hmm...that sounds reasonable.\" Tony leans over to look at the label as well. \"Let's just make sure it doesn't say 'insulin' before we give it to him.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " It doesn't say insulin.\n \"So, how do you give someone adrenilin? Pulp-Fiction stab?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Only in the movies, I think; then again, I'm no doctor either. A shot in the arm might work, or if we can find a nice vein somewhere...\" Tony takes a look at one of Slaughter's arms.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Several veins stand out from the unconscious cop's arm.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Ah, there we are...plenty to choose from. See any you like, Ros?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Ros rolls her eyes, and passes the loaded syringe to Tony.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Hmm...I guess not.\" Tony declines to take the syringe. \"Alright, Ros; just forget I said anything. Pulp-Fiction style, it is.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Ros moves to hold the cop's shoulders, to stop him from jerking around.\n \"Go for it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Alright, then.\" Tony takes the syringe with his left hand while he feels for his own heartbeat with his right, and then he checks Slaughter's chest at the same relative location. \"Hmm...should be right about...there.\" Once he finds what he thinks is the right spot, he pushes the needle of the syringe into the cop's chest and injects the syringe's contents.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Slaughter jerks up, his eyes springing open, but Rocío holds him down.\n \"Howdy.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony studies the false-cop while he speaks, attempting to sound like a hardcore interrogator. \"Good evening, Mr. Slaughter, if that is indeed who you are. We'd like to ask you a few questions.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"You can't do this to a policeman. You're not going to get away with this.\"\n \"People actually say that?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony's eyes narrow, and he speaks to Slaughter quite sternly for a moment. \"You're the one who's in trouble, patrolman. How much trouble? Well, that depends on how well you want to cooperate with us here.\" Tony pauses for a brief moment, as if to wait for an answer from the cop.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The cops looks worried.\n\"What do you want to know?\"\n[Successful intimidation required an action point]",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Keeping his narrow-eyed stare, Tony speaks not nearly as sternly as before, but his tone is far from friendly. \"First off, who ordered you and Mr. Reade to come here and interfere with our investigation, not to mention fire upon us?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Creator.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"We know that you and Mr. Reade were at the zoo yesterday, 'guarding' the bears and the building where they were being held. Was it Creator who ordered the destruction of that building, and the bears inside?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Yes.\"\n qwert ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Hmm... I doubt that he...or it...knows the answer to this one, but it's worth a shot. \n \"Where were the bears really supposed to be going when the truck crashed?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"To Creator.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"And from where were they being shipped?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Don't know.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"And were they still inside the building when the explosion occured?\" Tony's facial expression and tone of voice have lightened up ever so slightly.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Should have been. Probably.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"So where were you and Mr. Reade at that time?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Home. Sleeping.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"What time did you leave the zoo, then?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Five. Came back at nine, left again before ten.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Where were you between five and nine?\" Guessing that he already knows the answer, Tony goes on with the next question anyway. \"And why did you come back at nine?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Work. Home. Went back to plant the bomb.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"And where did you get the bomb? What type of bomb was it?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Don't know. Got it and instructions form Creator.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"But where and how was the transfer made between you and Creator? And the instructions, were they written or verbal?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Went to him. Instructions came with the bomb.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " That didn't really answer my question. Damn robot...or whatever it is... \"And where was Creator when you went to pick up the bomb from him?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"East. House near a lake.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"And have you met him at that location before?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"When I was born.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"When were you born? And where else have you met with Creator?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Nowhere.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"How has he contacted you? By phone?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Yes, and email.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony takes a pen and a small notepad from one of his pockets. \"So you have his email address then? How about phone numbers?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Don't have email address. Changed each time.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Right. And the phone number?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Slaughter reels off a phone number.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony writes down the phone number as he continues on. \"Alright, Mr. Slaughter, you said that the house is east of here, near a lake. Can you give us any more than that? Do you remember an address? Street names? Description of the house...?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Little cottage by the water, near a small town. Seroco.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Well, it's better than just 'a house by a lake', anyway... \n\nTony is silent for a few moments as he jots down more notes. Finally, he says, \"Well, let's go back to why you're here now. What exactly did Creator tell you to do when he sent you here?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Get the body.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"And where were you going to take it?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"The ocean.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Heh. Then you assed up, and now you have two bodies to get rid of... \n \"Right. And can you describe Creator for me? What does he look like?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Middle-aged, pale skin, dark hair, dark eyes. Beard. Walks with a cane.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"And why are you working for him?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Slaughter simply looks confused at the question.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony sighs, glances at Ros for a moment with raised eyebrows, and then he speaks to Slaughter again. \"Hmm...let me rephrase that. What compels you to obey his orders? Is he paying you? Is he blackmailing you? What?\" Let's see if this confuses him even further... ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"He is my creator.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Yep, we knew the answer, but I had to ask anyway, if just to hear my head rattle. \n \"Ah, but of course...\" Tony replies with just a hint of sarcasm. He seems to be ready to add something to that, but after a brief moment he mumbles a word \"whatever...\" before going on to another question. \"So, Mr. Slaughter, what else have you done for Creator since you were born? Oh...and I also asked you when you were born just a minute ago. I'm still waiting for the answer.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Five days ago. Haven't done anything but plant the bombs and come here.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Thank you, Mr. Slaughter. Excuse us for just one moment.\" Tony looks at Rocío, nods toward the door, and then heads for the corridor. Once Ros comes out as well, he whispers, \"So what do you think, Ros? Other than asking where he plans on going if we let him loose, I can't think of anything else.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I don't think we've asked if he knows why his creator wanted the bears.\" Rocío whispers back.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony pauses for a moment, and then he whispers, \"Oh, right. I don't remember asking that one. And what about..?\" He nods his head in Slaughter's direction. \"Let him loose and tail him for a while, or play it safe and send him off to join his partner?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I say play it safe. I bet he'll be on the phone as soon as he thinks we're gone.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Sounds like a plan to me. I'll let you know when I'm done with him.\" With that, Tony heads back into the room. \"Well, Mr. Slaughter, I think we're just about done here. I just have a few more questions left, and then we just might be able to let you go, since you've been so cooperative. Anyway, I'd like to know more about the bears. What did Creator want them for?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Don't know. Got the impression they were early experiments.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Oh? And how did you get that impression?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Creator said he had to cover his tracks. Can't see how the bears could be relevant any other way.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Cover his tracks...from just the police? Or was there anyone else he was worried about?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I don't know. He didn't specify.\"",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony is silent for a few moments, then he says slyly, \"Alright then, Mr. Slaughter. If we were to let you go now, what do you plan on doing?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Going home.\"\n\n(Sense Motive: 14. Tony thinks Slaughter is lying by omission.)",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Good. We don't want you to go far, we may need to talk to you again. But... we can't have Creator know that you talked to us , and I don't think you'll keep quiet about that, Mr. Slaughter.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Slaughter nods hesitantly, but doesn't say anything.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " To die horribly, only to be subsequently enslaved by one's own murderer... \n\nTony stares off for a few moments, sighs, and then he turns back to Slaughter. \"Sorry, I know I said we might release you, but I also know that you can't disobey your creator. I wish we could do this another way, but...\" Tony looks at Ros and nods somberly.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Rocío's gunshot hits Slaughter in the chest, and he slumps down. [7 damage]\n \"Do you think we should move Tim? I wouldn't want him getting in trouble for this.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Oh yeah, definitely, but that could be the least of his worries considering what he's just seen. His mind's probably spinning ten different ways right now.\" Tony moves toward Tim and prepares to help carry him out. Nodding toward the dead false-cops, he adds, \"I'm thinking that we should get them out of here, too. Maybe there's a dumpster we can toss them in? This dreadful heatwave should turn them to goo pretty damn quick.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"If you take Reade, okay. He's looking a little goopy.\" \n\nReade is indeed looking unpleasantly slimy.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Sure, if I can find an extra body bag. There's got to be a few hiding around here somewhere.\" Tony helps carry Tim to a safer location, most likely behind the front desk, then he looks for a body bag before dealing with Reade's body.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " While Tony moves Tim, Rocío finds a box of plastic gloves and has started to look for the body bags. After a few minutes of searching they find them and stuff the two cops inside.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Ros, I'll go check out back and see if there's a dumpster. If not, then we'll have to find some drawers that won't be bothered for the next day or so.\" Tony heads for the back door. Once he gets there, he cracks the door and peeks outside before heading out to look for a nearby dumpster.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tony finds a dumpster around the back of the morgue.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony takes a look in the dumpster, trying to guess how often it gets emptied. After also checking to see that no potential witnesses are around, he heads back inside the morgue. \"Yeah, there's a dumpster right out back. I don't think anyone will see us if we dump them back there.\" He grabs one of the bodybags and starts for the back door.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Ros follows, dragging the other back with the two cops' gear balanced on top of it.\n \"Dump this stuff too?\" She asks.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony looks down at the gear as if seeing it for the first time. \"Oh, crap. I forgot about that stuff.\" Well, I suppose we should, yeah, but not with the bodies. The further away from the morgue, the better. Bag it up and send it for a swim, maybe?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Sounds okay.\" Ros helps Tony swing the bodies into the dumpster. \"Is that melty thing they're doing at all normal? I remember Tala saying something like this...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Well, creatures of Shadow do melt away after death, but it's usually a fairly quick process, and it's not supposed to leave a pile of goop behind. I saw an orc die once, and within a minute or two, the only thing left was a pile of clothes.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Once the bodies are disposed of, Tony heads back into the morgue with a few pieces of the cops' gear in tow. Expecting to hear questions about his previous statement, but not hearing any, he says, \"Well then, I guess we just need to find a bag for this stuff, then I'd like to check on Tim once more and then get the hell out of here. Sounds good, Ros?\" \n\nOnce a suitable bag is found, Tony checks the contents of the cops' wallets, noting their addresses in particular, before packing all the gear away.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tim, when checked on, is still out cold.\n\n \"So, down to the waterfront?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Sure.\" Tony stands up after checking on Tim, picking up the bag containing the cops' gear along the way. \"I think he'll be all right. If he's lucky - and us too, for that matter - his mind will write all of this off as a bad nightmare.\" \n\nEDIT: Tony frowns for a brief moment, and then adds, \"Unless he finds what's left of the driver again...or the blood on the floor. Crap, if the mage comes by and finds it all, we could really have problems.\" He heads back for the room where the driver's body is kept, and then he chants while laying his hand on the storage door that was dented by the stray bullet. Then he chants yet again while waving his hands at the mess on the floor. Once the mess is cleaned up, he closes up the driver's bodybag and helps Ros carry it out to the dumpster as well.\n\n \"There we go. If he decides to come by, hopefully he won't think to look back here.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I wonder what day garbage collection is around here.\" Ros muses. \"Shall we go? Before something else horrible shows up?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " As long as no one looks inside, I don't think it'll matter much... \n \"Yeah, let's go. It won't take the old man long to figure out that something's up.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " When Tony and Rocío return home they find that someone's put the light on for them. As Tala's car isn't in, presumably Brad is home.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Ah, Brad's back already...\" Says Tony as he waves his hand an inch or two above the dash, knocking away a few particles of dust. \"I hope he's been back long enough to clean up first.\" He adds with a wry smile as he gets out of Rocío's car, before walking to the door and heading inside. \"Yo, Brad! You got off early today?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Nah, got a lift home. How'd things go at the morgue?\" The TV is on, Brad is leaning over on the couch to talk to Tony. His muzzle wrinkles. \"And what's that smell? Been playing in compost?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"The morgue? Well, it wasn't a total bust...\" Tony sniffs at his clothes when Brad mentions the compost. \"Oh, that? I think you really meant to say...\" He tries to sound a bit more like Rocío. \"Urgh. What is that smell?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Behind him, Rocío says something uncomplementary in Spanish. \"We found some stinky, melty people. And I call first shower.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Seeing that his cleaning spell is still active, Tony begins waving his hands over his body and his clothing, starting at the top of his head and working on down to his shoes. \"Fine with me, I'm not the one who needs it.\" He says with a smirk, fully expecting to get smacked at this point.\n\nOnce he is all clean, shoes included, Tony leaves them at their proper place in the entrance and heads for the kitchen. \"Stinky, melty people? That sounds about right. I'll tell you the rest in a bit, Brad, but first, let's see the dishes...\" Stepping into the kitchen, he calls out, \"Ooh, that's not near enough! Time to dirty some more! A lot more!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Don't you dare!\" Tony hears Rocío call before the running water drowns her out.\n \"So, what happened?\" Brad asks.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Patience, Brad. My spell hasn't worn off yet, and I'm not done messing with Ros...\" Tony replies as he waves a hand over the pile of dishes waiting to be cleaned. Once all the grime leftover from a day's worth of meals is whisked away, Tony grabs an apple and heads back for the living room. Sitting down on the couch, he continues.\n\n \"Well, the guy at the morgue took us back to show us the truck driver's body, but it had turned into a pile of black goo that smelled like compost. Then the two cops from the zoo showed up and took a shot at us, so we had to take them both down. It was rather easy, too, I might add. Anyway, we were able to revive one and get some info out of him, but it was pretty surreal. Almost like talking to a robot, but not quite.\" Tony stops recounting the night's events for a few moments as he takes a bite of his apple.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Like a robot? No contractions, that-does-not-compute robot, or somethin' else?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " After swallowing his first bite, Tony replies, \"Something else entirely, more like a heap of compost shaped by magic to both look like and talk like a man. He didn't seem to have a well-developed sense of self - not surprising for someone only five days old - and he didn't show much in the way of emotions, though he seemed to get a bit worried when I threatened him. Most of his answers to our questions were quite short, but we still managed to get a fair bit of info from him. It seems that his creator is behind all of this: the bears, the truck driver, the bombing, who knows what else...\" Tony takes another bite from his apple.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Did he say where his creator is? Sounds like we might want to have a chat with him.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony nods and smiles. \"Indeed we do. He said that he's met him at a small lakeside cottage near a town called Seroco.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Sounds like he's got money. Do you know where Seroco is?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"I haven't a clue, but I can find out soon enough.\" Tony goes off to his room for a minute, and then he runs a search for Seroco after coming back with his laptop.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " An online map places Seroco less than a day's drive from the city.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Ah, there it is.\" Tony says as he points to the laptop screen. \"Are you up for a midnight mission, Brad?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"What, now?\" Brad rubs his forehead. \"Yeah, I guess. You want to wait for Tala?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Wait for Tala? Oh, absolutely. If she were to miss out on this and then find out later, total mayhem just might ensue. And I know it's a short notice, but if we go tonight we might still have the element of surprise on our side.\" Tony takes another bite of his apple, and then he grins slyly as he adds, \"Hey, we could save some time by meeting her at work.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Okay. What's the plan when we get there? Bang bang slash slash thump thump, or are we going for subtlety?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"I'd say subtlety at first, at least until we know what we're dealing with.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Any clues on what we're dealing with? You said those compost-cops weren't that tough, right?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Right, just like you said that bear wasn't as tough as you thought it would be. I popped him in the side of the face with my claws, but not that hard. I figured that it would have just torqued him off, but then he dropped like a rock.\" Tony rubs his chin for a moment as he continues. \"Now the walking compost might not be tough, but the old man's a wildcard. I don't know what all he can do, but if he killed two cops before they even got a shot off, then he's no slouch.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"He was gunning for them then, though, wasn't he? Maybe it'll be easier if we catch him off guard.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony nods. \"Exactly. I'd rather not catch him any other way. That's why we should start with subtlety, but just until we figure out exactly where he's hiding. Then we kick subtlety's sorry ass out on the street, and the bang bang slash slash thump thump fun begins. That's basically how we handled those crazies in New Luskan, isn't it?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Yep. Hope we don't run into any giant demons this time.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"A giant demon made out of pure compost? Ugh, that's nasty. If we see one of those, I'm calling Mr. White.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"And he'll come with a giant garden monster, and it'll absorb all the compost...'\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"That'd be a hell of a lot of compost. If he didn't want to keep it, the garden could certainly use it.\" Tony glances over at the phone. \"Any calls?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Just telemarketers.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony groans. \"I really need to score us a TeleZapper, and soon.\" He perks up a bit as he adds, \"Well, at least that means no one called to pester us about yesterday. I imagine you've already had an earfull about it at work today, eh Brad?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"A bit. Not as much as I expected, actually. Not everyone had heard about it. There was more talk about the bombing at the zoo, at least until word got around.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony chuckles and grins. \"So do you have a new nickname now? Brad, the Big Bad Bear Brawler, or something or another?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad groans, and buries his face in his hands. \"The bear man.\" He mutters.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony's jaw drops a bit. \"Oh. My. God. That is just...damn...I'm almost speechless.\" He shakes his head in disbelief. \"What creative genius.\" He adds, sarcastically.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Probably best they aren't too creative. Might end up with some damn weird houses.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"By the sound of it, there's no danger of them becoming too creative. Well, maybe if you're lucky enough, they'll forget about your new nickname after a few twelve-packs.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"That'd be a blessing. One thing worse than not having imagination is not knowing it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"I'll drink to that. You want somethin' too, Brad?\" Tony gets up and heads toward the mini-bar.\n\nAs Tony starts searching through the mini-bar's selection he asks, \"Hey, speaking of imagination...have you ever seen a half-dragon before?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"A half-dragon?\" Brad looks a little confused at the change of subject. \"I don't think so. I think I'd remember if I had.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony scoops some ice into a cocktail shaker. With a grin he asks, \"Would you like to?\" He then takes a bottle in each hand and starts to pour them into the shaker.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Mayyybe. How are we meaning, 'meet'?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Hmm...possssibly...\" Tony places a couple more ingredients inside the cocktail shaker before closing it. \"That all depends on how the cards fall, of course ...\" He starts shaking the cocktail shaker, and it makes so much noise that it almost drowns out his last few words.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad waits until the shaking stops. \"Kay, I'm confused now. What's up? Also, what's in there?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony almost has to peel his hands off from the now ice-cold cocktail shaker after he opens it up. \"This...is called a Guillotine.\" As he pours the contents of the shaker into two glasses, he adds, \"Gin and Benedictine with just a touch of lemon juice and sugar.\" Picking up the drinks and heading back to the couch, Tony continues. \"Also, Tala told me that she met a new dancer at work the other night. She's a half-dragon.\" Tony hands one of the glasses to Brad with a grin. \"So, would you still like to see one? I don't know if she's working tonight, though.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Sure, why not?\" Brad takes a sip. \"Nice. Sweeter than I expected.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony takes a sip as well, and then he shows a satisfied smile. \"Good, that means I haven't forgotten that one yet. It's been a while since I made a Guillotine. The right amount of shaking helps, too. When I was getting trained in as a bartender, I was told to always shake it 'til it hurts, and then shake it more.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad takes another sip. \"I think they told you the right thing.\" \nThe sound of water from the bathroom stops.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Mm-hmm...\" Tony takes another sip of his drink, and then he looks toward the bathroom. \"Oh. Maybe I should have made a triple batch...oh, right. Maybe not.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Hmm?\" Brad takes another sip.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony motions with his hands as if he were driving a car, taking care not to spill his drink. Nodding toward the bathroom again, he says, \"She'll be driving, unless she vetoes tonight's plan.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Ah, right.\" Brad takes a sip, then glances at his glass. \"How strong is this stuff?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Stronger than it tastes, but not quite as strong as straight vodka.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony takes another swig, and finishes off his drink. \"But not strong enough to have any affect on you, Brad, since all that a tranq dart does is make you a bit surly.\" He adds with a grin and a friendly slap on the back, and then he gets up and heads back for the mini-bar. Nodding toward the bathroom once again, he says. \"I'm guessing that we won't have to twist her arm too much, anyway.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Nah. Strip club and a midnight drive? Sells itself.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Indeed it does. For the strip club and a midnight drive, any man would give his only begotten son.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Sounds about right.\" Brad takes another sip. \"What's 'begotten' mean, by the way? Sounds kind of unpleasant.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony begins to work on mixing more drinks. With a wry smile, he replies, \"Well, I suppose it could be unpleasant, depending on who the mother is. Your only begotten son would be one you made the old fashioned way. If you tried to sacrifice the red-headed stepchild instead, it wouldn't quite carry as much weight.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The outer section of the club is almost entirely mundane; there is no sign of scales, horns, tails or fur on any of the girls, a lone bugbear bouncer is the only sign of Shadow. When the bugbear nods them through into the inner area, though, Shadow is about all there is. The stage is shaped like the head of a trident, with three prongs pointing out towards the audience. Tala is on the left prong, the one nearest the door. She seems to be coming to the end of her dance, but the clothes scattered about on the stage with her seem to indicate she'd started with a chainmail bikini.\nOn the right prong is the half-dragon Tala had mentioned. She is even more draconic than the half-dragons Tony has seen in New Greyhawk; glossy black scales, a crown of horns and a long, sinuous tail. There are no clothes either on her or on the stage.\nIn the centre are two halflings dancing around each other as much as with the pole. They have by far the largest crowd around them, although Tala's is definately comparable in volume.\nRos is almost hypnotised by the halflings, whereas Brad is staring at the half-dragon with a rather confused look.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony smiles and watches Tala dance for a while, hoping to make eye contact. Once he does, he offers her a wink, and then he looks over toward Brad. Noticing the half-ogre's confused look, Tony leans in closer and asks, \"So what do you think, Brad? Magnificent, isn't she?\" not making it entirely clear as to whom he is referring.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad still doesn't look away from the half-dragon.\n \"I can definately say I've never seen anything like her.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony looks back toward Tala for a few moments, and then back to the half-dragon. \"Oh yeah. I can definitely say the same thing, and I've seen a few half-dragons before; maybe she's three-quarter. She obviously takes good care of herself, too; her scales are nice and shiny. Ooh, and black! I haven't seen a black one yet, either. And that's quite an impressive rack...of horns that she has...\" \n\nNoticing that he is getting a bit too interested in watching the half-dragon, Tony forces his eyes to scan the room for a while. \"...and if Tala catches me ogling at her, I might be in trouble.\" He adds with a smirk. As he looks about, his eyes search the crowd for anyone whom he knows...or doesn't know.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad glances over at Tala.\n \"I think you're safe.\" \nTala is indeed paying much more attention to her paying audience than to Tony. Her customer service is impeccable.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony glances over at Tala again. \"Yeah, it does appear that way, doesn't it? If I didn't know any better, I'd wonder if I should be jealous.\" Tony says with a smirk. Turning back to watch the half-dragon - after sneaking a peek in the direction of the two halflings - he continues. \"Heh. But like I said, it only appears that I'm safe. She may be too busy to notice, but she still knows.\" Tony pulls his wallet from one of his pockets and begins digging into it.\n\nEDIT:\n\nFinally, he pulls out a twenty dollar bill and slaps it down in front of Brad. \"There, that should cover this round. Another Guillotine sounds good to me; I wanna see if this bartender can make a good one.\" Tony gets up from his seat and starts heading over in Tala's direction. \"I'll be back in a few.\" \n\nUpon getting closer to where Tala is dancing, Tony glances around at the paying customers to see what they're offering up to her. Once he figures out what the highest tippers are giving, Tony decides to up the ante. After making his way to the front, Tony tries to get Tala's attention. Once he does, he produces a crisp (fifty? one hundred?) dollar bill and flashes it quite conspicuously - while offering a smile and a suggestive look.\n\n Alrighty, Tala...read my mind, chérie...let's convince some of these tightwads to cough up a bit more... ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Okay. Ros, do you-\" Brad looks around for Ros, and notices her in the crowd around the writhing halflings. \"Oh. She has to drive, anyway, doesn't she.\" He quickly attracts the attention of the surprisingly mundane looking bartender; being over seven feet tall makes it easy to get service.\n\nTala gracefully works in a sweep towards Tony and his banknote into her dance, and favours him with about half a minute of personal attention before being lured away by another tip, this one from a short, broad shadowkin. A few seconds later, she moves on to a probably male elf, who by the look of his clothes could keep tipping her hundered dollar bills all night and not feel the bite.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " While Tala moves on to dance for the other spectators, Tony quickly figures how much money he can spend for the night without himself feeling the bite, keeping in mind that he'd probably end up spending a good part of it on Tala anyway.\n\nOnce he has figured out his limit, he uses up a good part of it to buy some more personal attention, spreading it out over several tips while still keeping the individual tips generous enough, and going over to pick up his drink somewhere along the way. All the while, he tries to send subliminal messages to the others, especially to the only somewhat androgynous elf. Go on now, everyone...spend it all...give her all your money... After doing all he can to make Tala's evening as profitable for her as possible, Tony smiles and watches her finish her dance.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " It's four in the morning as they drive through the woods near Seroco, having located the cottage on a map in an all-night petrol station. The car rounds a corner and the cottage comes in sight; Ros hurriedly flicks off the headlights and checks the car's speed, braking as quietly as possible.\n \"Righty then. We'll take a walk, yeah?\" \n \"And hope he doesn't go in for booby-traps.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"I wouldn't be surprised; we're talking about a paranoid mage carrying out experiments in the woods here.\" Tony scratches under the chin of Phoenix, who is perched on his shoulder. \"Keep your eyes sharp, little buddy.\" Looking back out toward the cottage, Tony adds, \"If there are any magical traps out there, I might be able to see them. If not, then we'll only have our nightvision to rely on.\" Tony gets out of the car, and then he straps the magical sword and scabbard to his back. \"Hammer time, Brad?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Oh yeah.\" Brad hefts the enormous maul, as Tala unsheathes a pair of her knives and Ros flicks the safety off on her pistol.\n\nTony sees no magic as they move towards the cottage, but notices a faint aura on the front door when they reach it.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony stops and holds up a hand before whispering, \"Magic on the door. Very faint, but it's there. It could be an alarm, a trap, or just magically locked. I can't tell for sure.\" He stares at the door for a few more moments in an attempt to glean more information.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tony recognises it as an abjuration effect.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Hmm...faint abjuration...alarm?...likely...held or locked door?...probably...booby trap?...probably not, I hope. Damn, I need to read up more on magic spells sometime...but when the **** will I have time for that? \n\nAfter learning all that he thinks he'll get from the door, Tony whispers once again. \"The magic's a bit faint, so I don't think it's a booby trap. It's likely to be either an alarm, or magically held or locked...or both. So, I'd say we either try to find a quieter way inside, or break in and find him before he can react.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"I'll go peek in windows. Shouldn't take to long.\" Tala says.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Sounds good.\" Tony points toward Tala and mutters a phrase in Draconic before whispering, \"Give me a whisper if you find trouble, sweetie.\" \n\nTurning back to Brad and Ros, Tony speaks as quietly as he can without actually whispering. \"Brad, if you had to, do you think you could bust down a normal door like that in one blow?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad looks the door over, then nods.\n \"Yeah, I reckon I could. Would really be very stealthy, though.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Yeah. Obviously, that's our last resort option. But if we have to fall back to it, there's a spell I can cast to help you bust it down in case it has an arcane lock on it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Okay.\" \n \"I found him. Bedroom on the northeast side.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Outstanding. Yay for nightvision, eh?\" \n\nTurning his attention back to Brad and Ros, Tony says, \"Tala found him. Bedroom on the northeast side.\" Tony starts moving toward the northeast side as quietly as he can manage. \"We're on our way, Tala.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala is crouching on a the verandah, just under a window. She puts her fingers to her lips as they get close, and points inside, indicating that someone is behind the wall between two windows. She puts her hands together and rests her head on them, as if sleeping.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony points at the windows - one with each hand. Then, he pushes his hands forward and curls them around to meet in front of him, finishing with a fist-in-hand motion and a questioning look.\n\nThen...he looks up at the windows once more, frowns slightly, and mouths out the words, \"Maybe not.\" He then points at each of the windows - one at a time - while offering Tala the same questioning look and silently saying, \"Which one?\"",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala moves to the wall between the windows and points in at about bed height.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Oh, so a bedroom without a window? He - is - paranoid...he obviously has a reason, though. \n\nTony moves next to Tala and points at the windows again before holding his hands flat and in a vertical position, shoulder-width apart. Then he runs his hands forward and back again, as if to make two walls in the air. Silently, he asks, \"Room with no window?\"",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala blinks, and shakes her head.\n \"Big room.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony glances up at the nearest window, looking to see what kind of latch mechanism it has. \"See anything else in there?\" He whispers to Tala through the message link as quietly as he can.\n\n[Bump-edit]: Tony also scans the windows and the room beyond the windows - if possible - with his still-active spell of magic detection before it dies out.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tony sees no magic in the room.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " After checking out the windows and the room, Tony crouches back down. \"No magic on the windows or inside.\" He whispers as faintly as possible. \"Think you can pick the window?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala shakes her head. \"I can't find anything to pick. It's all on the inside.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony points up at where the window sashes meet and whispers back. \"Got nothing that'll fit through there?\" He takes his finger back down and visibly sighs as he looks toward the other window. \"I guess we need to pick which window we want to break, then...\" \n ...or windows. And we should go shopping for some more 'tools' later... \n\n[ADDIT:]\n\n \"Hey, wait...do we have a crowbar handy?\" \n\n[ADDIT 2:]\n\nJust then, Tony notices something on the sides of the windows and curses under his breath before whispering, \"Nevermind. The tracks are blocked.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tony hears Rocío whisper to Brad\n \"Do you think you can bash through the wall?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"...and make a hole big enough for us to go through, and do it as easily as you could take down the door?\" Tony adds with a whisper.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad strokes his chin as he considers the wall.\n \"Maybe. Dunno how strong the door is. Could be harder than the wall, with magic on it. I'd rather try the wall. Where do you want the hole?\" \n \"I was thinking right over the bed.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Yeah, good point. The door could be trapped as well as locked. Besides, smashing the wall is way cooler. But before you smash it, Brad, I'll be wanting to put that spell on you. It should make you able to hit it four times as hard - but only for one blow.\"\n\n\"So when he makes the hole, who's going through first? I'll do it if no one else wants to.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"If the hole isn't as big as we'd like, I've got the best chance at going through.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"That's true...and as quick as you are, you're the best candidate to lay the hurt on him before he really wakes up. I'll follow you as soon as the hole's big enough.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Okay then. Magic me up.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Done.\" Tony says as he lays a hand on Brad's arm. With an utterance of Draconic sounds, arcane power flows from his finger tips.\n\n \"Alright, then this is it. I'd like him alive if possible. Dead...almost as good.\" Tony quietly pats the pearl that is still nestled in his pocket before he moves to take a position closer to the wall. Once there, he waits for Brad to install the new 'window'.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Brad swings up the hammer and slams it into the wood; which gives way with a terrific cracking sound, tearing a large hole in the wall. Tala leaps through the wall and onto the no longer sleeping mage.\n\nInitiative\nTala 27\nTony 18\nCreator 17\nRocío 7\nBrad 3\n\nTala wrestles with the mage, trying to hold him down, but he manages to keep her from getting a decent grip.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony draws his sword as he follows Tala through the hole in the wall. Once inside, he tries to hamstring the mage with his blade while the man is busy fending off Tala.\n\n \n Spoiler \n+7 to hit, willing to spend an action point if needed, 1d8+5 damage (using 2 hands)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " The struggling mage bellows in pain as Tony grabs him before slithering out of Tala's grasp. Suddenly, he shifts into the form of a giant, wolflike hound and dives for the hole in the wall. He is intercepted along the way by Tala's knife, but recovers as his hits the ground and begins running for the woods.\nRos shoots at him and Brad charges and brings down his hammer, but the hound-mage seems barely shaken.\nTala jumps out after it and hurls a knife, but she only scratches the hound.\n\n[Tony hits for 10 damage, Creator succeeds on an Escape Artist check, casts Shape of the Hellspawned Stalker , recognised by Tony, moves out the hole taking 30 damage from attacks. Tala deals 4 damage with her dagger. Tala spends an action point.]",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony runs out through the hole in the wall and chases after the mage-hound. Taking advantage of the extra time it took for the hound to run through the gauntlet, Tony tries to block the hound's path and trap him between himself and the approaching onslaught.\n\n \n Spoiler \nTony makes a double move, trying to block the hound's path if possible. I think his Tumble mod is +7.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tony manages to interpose himself between Creator and his escape route. The hound changes course slightly, running past Tony at full speed and leaving himself open. Tony slashes his side with his sword, but the hound keeps running, reaching the woods and quickly disappearing from sight.\nRos takes another shot but hits only a tree, and Brad shakes his head.\n \"Bloody shapeshifter. Can you catch him, Tala?\" \nTala looks out of the hole.\n \"I can't even see him anymore.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony sends feelings of desperation through the empathic link to his familiar as he points in the direction where the mage-hound fled. Then in the tongue of the dragons, he says, \"Think you can find him, Phoenix?\" Tony spreads his arms out as if he had wings, and then points to the treetops. He sends feelings of caution through the link as he continues. \"Be very careful; stay up and out of his sight, ok? When you find him...\" Tony points to his eyes, and then back in the presumed direction of the mage-hound. \"...come find us, okay?\" Tony pats a hand on his shoulder, and then gently scratches under Phoenix's chin. \"You got all that?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Pheonix squeaks and flies off after the hound. In less than a minute he comes back to perch on Tony's shoulder. Pointing in the direction the hound left, he draws a perpendicular line in the air and makes a short engine sound.\n \"He got in a car?\" Brad suggests.\n \"Or he got to a road.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony gently scratches his familiar under the chin. \"Nice work, Phoenix.\" He then turns to Brad and Ros. \"Either way, I'm thinking that we'll have to get back in the car to catch him...\" he replies as he starts running back to Rocío's car.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Tala finds the road Creator presumably reached quite easily on the map, but it's much more difficult in the car. The road doesn't directly connect to the trail leading to the cabin, and the trees are too thick to consider driving off-road, even if the car was made for it.\nAfter several minutes of driving, they reach the approximate spot on the road closest to the cabin.\n \"What would you do, in his position?\" \n \"Hitchhike.\" \n \"Hide in the woods.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"And once the coast is clear, head back to the cabin to pack up anything valuable or incriminating, then get the hell out. That is, if he does have anything there...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Maybe I should go back through the woods, then. He might have left again before we manage to drive back.\" \n \"What if you get lost?\" \n \"It can't be that far, can it? Phoenix came back pretty quickly.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Well, he was flying, but it's still worth a shot. You want him to come with you? He shouldn't slow you down, and he already knows the way. Not to mention that his senses are quite sharp.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"Sure.\" tyui ",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " Tony nods, and then turns to his familiar. Pointing toward Tala and then in the direction of the cottage, he says, \"Okay, Phoenix: follow Tala back to the cottage. Tony sends more feelings of caution through the empathic link. \"Watch her back...and yours.\" \"If you run into trouble...\" He then sends an abrupt feeling of alarm through the link. \"...let me know, okay?\" \n\nTony gently nudges Phoenix toward the treetops, and then with a smile to Tala he says, \"Righty, then. We'll meet you there.\" before hurrying back into the car.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " \"See you soon.\" Tala says before disappearing into the trees.\n\nWhen the car pulls up outside the cabin, they find that the windows are blazing with light. Tala has evidently left the lights on for them.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Hmm... Lights on? Probably Tala, but it certainly doesn't hurt to check first...\" Tony gets out of the car with his sword drawn, and after taking a quick look all around, he starts heading toward the cottage. Once there, he takes a peek into one of the front windows.",
"loss": true
},
{
"from": "human",
"prefix": "Dhavaer:",
"value": " Looking in, Tony sees Tala on a lounge chair examining the ornaments on a coffee table. As he watches, she puts an ornament in the large garbage bag next to her and picks up another.",
"loss": true
},
{
"from": "human",
"prefix": "Toxic Avenger:",
"value": " \"Well, Tala's already gone on to the lootin', so I take it she didn't see the mage...\" Tony looks back out toward the woods. After calling to Phoenix through the empathic link, he begins to carefully scan the area. \"...but I'm still not fully convinced he isn't hiding around here somewhere.\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Rodgin:",
"value": " For easy reference:\n Zykes - Torva Vir \n Podger – Charles \n Penril – Milo Dron \n Warpfire777 – Davos Kelyn \n All: \nAn uneventful trip leads you into the small town of Kingsholm. You pass a sprawling, well kept cemetery on the way in. The houses are built sturdy, and a few of them seem to be decorated quite a bit. There are several well maintained store fronts, the most notable being The Kingsholm General Store, Barket's Smithy, and the Coronet and Cabbage, the only inn you know of.\n\nIt is roughly four hours till sunset, and all the shops are still open.\n\n Torva: \nYou know this town like the back of your hand, though it has changed a little over the few years you've been gone. Anything you want to find, just say so, and you should be able to get their with little trouble.",
"loss": false
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n\nTorva meanders slowly around the town, observing the changes since his last visit. He draws a few looks from the general public. A man with an eagle on his shoulder can rarely walk un-noticed in a town.\n\n I wonder if anyone actually recognises me? ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " It's good that we reached town before nightfall. I wasn't relishing the thought of camping out again. Stupid trail rations ... \n\nMilo makes a bee line for the nearest vegetable stall. He rests he shield gratefully against the stall, at his feet and begins to pick through the carrots and peas, finding a handful of good veg. Having handed over a single gold coin, far more than the cost of the food, Milo picks up his shield and hurrys after Torva as he wanders thoughtfully up the street, muching on a carrot.\n\n Nothing beats good, fresh veg, don't you agree? ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n\nHis mind seeming elsewhere, Torva takes a moment to reply.\n\n What?... Oh yes, I suppose. I tend to live off what I find in the wild round here... been a while since I was here. Not much changed though. ",
"loss": true
},
{
"from": "human",
"prefix": "Warpfire:",
"value": " Davos walks into the inn. The inn was almost always his first stop upon reaching a new town, and this was no exception. Besides, he wanted to ask barkeep about the call for adventurers he had heard about. That was part of the reason he came here, though the 'unexplored frontier' that was the Green Hills had already drawn him to the area. Despite his dislike of leaving the city, so much unknown territory still had its appeal.\n\n Then there's the matter of that White Badger's Guild, though I'm going to have to be discrete there... \n\nAfter taking a look around to get a better idea of what the inn's interior looks like, Davos heads over to the barkeep and takes a seat at the bar.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles Blechenschmitt \n\nWith an audible clink in his step Charles walked into the market. He had made a killing on the pelts and it was just about time to move on before the local authorities took an exception to his livelihood.\n\n Huh. Druid. Well, better the enemy you know then the friend you don't. \n \"Greetings, that's a stunning hawk, what is she called?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " Torva, Milo, and Charles: \n\n(Finish your conversations first.)\nAs you are standing around in the middle of the market, a boy comes running up.\n\"You must be Master Torva,\" he said with an excited gleam in his eyes. \"Master Phodor sent me to bring you in. He heard whispers about a man with a bird.\"\n\n\n Davos: \nThe Coronet and Cabbage is a sturdy inn with a second story, better then can be said for many of the inns you've seen in the Green Hills. A broad man stands behind the bar, dressed to impress, he gives you a bod of greeting. The rest of the common room is empty as most of the town is out working still.",
"loss": true
},
{
"from": "human",
"prefix": "Warpfire:",
"value": " Davos nods back and asks, \"How much for a mug of ale?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " \"Four copper pieces,\" the broad man said. \"Never known an elf to drink an ale though. I've got a nice spring wine for five coppers.\"",
"loss": true
},
{
"from": "human",
"prefix": "Warpfire:",
"value": " Davos gives an easy grin and slides five copper across the table. \"Ah, yes, that would be quite preferable, my thanks.\" \n\nAs the barkeep likely begins retrieving the drink, he asks, \"So I heard there was some kind of 'call for adventurers' here. Any idea who I would talk to about that, and what kind of job I can expect?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " \"Yeah, Phodor, the town speaker, sent that call out. Surprised anyone showed up though. Most people overlook us out here in the Green Hills. If you want to know the details, you're gonna have to go over and see him personally. Only a block up and a block to the right.\"\n\nHe slides you the glass of wine, collecting the five coppers. They are dropped into a mug under the counter with clink.\n\n\"Name's Ian Turbrand. You gonna need a room tonight?\"",
"loss": true
},
{
"from": "human",
"prefix": "Warpfire:",
"value": " \"A pleasure to meet you, Ian. I'm called Davos Kelyn.\" Davos seems to ponder his question for a moment.\n\n \"Yes, I will be staying the night. How much for a room, and what sort of accommodations can I expect?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n\n{To Charles} It's an eagle actually, and her names Ymir. {turning to the boy} Well I suppose it's not a good idea to keep Phodor waiting. Better go see what he wants. Are you two coming as well? ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " 'Course, Milo turns to the boy lead on little'un, where can we find this Phodor? ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n \"I have little better to do. Lead on.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " Torva, Milo, and Charles: \nThe boy leads you over several blocks, and then through a winding set of alleys before getting to a stately looking house. There are no markings on it, but it is obviously the home of someone important.\n\nTorva, you can see this is the same house Phodor lived in when you left, but he has done a fair amount of cosmetic work to it.\n\n Davos: \n\"Good to meet you too Davos,\" Ian says, topping off your wine. You get the feeling he doesn't expect any coin for it, though you have only had a few sips from it. \"And the accommodations are plenty nice. Five silver will get you a bed, but you're sharin' the room with three others. I don't have many visitors, so if you're willing to front the two gold, you can have yourself a nice private room. Breakfast is included either way.\"",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " As they approach the house, Milo begins to attempt to tame his hair and brush down his dusty travelling clothes. In the immenent presence of the upper classes, Milo looks subdued and nervous.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n Well it looks like Phodor has been busy over the last few years. \n\nTorva makes no attempt to improve his appearance, like Milo. However it isn't as if he looks like scum off the streets. His long dark hair is naturally silky, and reaches free, down to his waist . His facial hair is cultivated, and kept quite short. His clothing and leather armour are well worn, but kept in good condition.\n\nHe heads up towards the door of th house, and knocks.\n\n \n Spoiler \nI decided to put some description of my appearance here. I'll copy this into my sheet aswell.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Warpfire:",
"value": " \"I shall take the private room.\" Davos takes out two gold pieces and hands them over to Ian. Assuming that Ian gives him a key, he takes it and pockets it.\n\nAfter spending a little more time in the tavern to finish his glass of wine, he stands. \"I must be off to see this Phodor, then. How can I identify his house?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n\nCharles presents a clean appearance outside the house. To him the greatest benefit of wizardry has been the clean laundry.\n\n Well this has all been very abrupt. What in the many hells am I doing? ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " Davos: \nIan gives you quick directions to Phodor's house, and you find your way over there, and arrive just as three other men, one who looks a little wild, one who appears well armored, and a younger man who looks like he just came from the cleaners, \\ knocking on the door.\n\n All: \nA servant opens the door, dressed in a simple set of clean clothes, a coat of arms similar to the one worn by the Town Guard, is emblazoned on the man's tunic.\n\n\"Please wait here gentlemen,\" the butler says, \"I'll tell master Phodor the four of you are here.\"",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n Servants too! Phodor is certainly \"living it up\" in the city! {to Davos} So, it seems another has come to Phodor's offers. ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo \n\nIdly watching the retreating servant, Milo leans slightly to Torva\n 'Ere, what've you got against this posh nob? he mutters, watching the doorway for any approaching nobs.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n\nTorva shakes his head slightly and smiles\n\n Ah nothing at all. He's a friend. I've known him for a while. I'm just musing over how different our lives have become, and how much has changed since I last saw him. He's ended up a bit toff up here, and I have my own plot of tranquility, or as some would say \"nothingness\" out in the wilderness nearby. ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n\nCharles puts down his pack, leaning it against the wall. Turning around he looks at the street, \"Doesn't seem to be much wilderness left anymore.\" \n\nCharles looks distant, lost in recollection. In truth he never looks anything but vague and deep in thought. His gear is well worn, bedroll and case scroll strapped to his backpack but he gives the air of a townsman out for a day trip.",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo \n\nMilo nods in understanding and adjusts his heavy pack and prized, spikey shield. Like his companions his thoughts stray from the conversation to those of his own quiet homeland of endless fields and sky and of the smiling girl waiting for him there. At the thought of one of their many small adventures, a coy smile breaks across his face. Using the thought as an emotional spring back into reality, Milo looks up, much more alive and happy.\n\nHe turns to Torva Funny how things work out, eh? Ever thought what it'd be like to trade places with 'im? ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n I suppose It would be nice for a while, but personally I wouldn't want to have it every day. I much prefer my lifestyle. Though now it's time to get out and do something, break the monotony, which is why I'm here. ",
"loss": true
},
{
"from": "human",
"prefix": "Warpfire:",
"value": " Davos simply nods in reply to Torva's greeting, and takes a few moments to size up his surroundings as the butler goes to get his master.",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " All: \nThe butler comes back after a few minute wait. He leads you down the hall of the house (which really isn't much more then ten feet long) and into a nice sitting area. You only stand there for a minute when a man you would guess is in his late 20's walks in. Judging from his rich clothing a belly that is a little larger then normal, you would assume this is Phodor.\n\n\"Tavor,\" he says, the looks on his face one of joy. \"It's been too long. I thought you would have come in from the woods before now. And I see you brought some men with you. This is perfect. I really hope you can take care of our little problem.\"",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n Well, you know, I like it out in the wild, much quieter and calmer than in here. And it smells better of course. It seems you've been enjoying yourself, servants and this huge house. Anyway, whats the little problem all about? ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n\nCharles moved his pack down in the foyer and followed the butler to the sitting room.\n\nHe walked around to the other side of the room. Settling himself into his chair he pulled out a pipe he begins chewing. Even though he didn't put tobacco in or light it smoky figures came out the end and began dancing around his head. He sat puffing on an empty pipe waiting expectantly.",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo \n\nMilo enters the room and stands, looking uncomfortable next to the chair which houses Charles and awaits the wordy discussion that will no doubt commence.",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " (Ok, sorry for the wait guys. Hopefully Warp is still around)\n\n All: \n\nPhodor smiles a little at the mention of servants, but he quickly sidesteps the comment and gets down to business.\n\n\"We haven't had a convoy come through in over a week. Usually we have traders come over the mountain at least twice a week. Normally I would wait longer, but the last trade caravan that came through had nearly been butchered.\"\n\nStarting to pace, you can sense that Phodor is really unhappy with the situation. The town being centered on trade, it is a bad situation to be in.\n\n\"There have always been bugbears up on the pass, and they have always charged a toll. Most merchants bring some guards with, just in case, but it is always a peaceful exchange. Until the last caravan. The bugbears tripled the price! The caravan fought through, but they lost every guard and a few of the traders. No one want to risk it anymore.\"\n\nThe butler comes back in with a bag, and you can hear the clink of coins as he sets it down behind Phodor's chair.\n\n\"I would normally send the Sentinels to handle this, but the pass is not within our territory and sending soldiers into another country can have dire consequences. I'll pay you each 25 gold pieces to take care of this. Either setting the tolls back to their normal level, or getting rid of the threat.\"",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n\nCharles leans forward, he takes the pipe out of his mouth and all the smoke instantly disappears; his eyes focus on Phodor, \"Mercenary work? I don't usually take this type of work.... very well, I have little better to do right now.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Warpfire:",
"value": " ((Sorry about that. Busy week.))\n\nDavos is currently standing of to the side quietly. He speaks up,\n\n \"This seems like a situation we could resolve this situation easily by force. Bugbears aren't known for being intelligent and reasonable, but surely even they must realize it is in their best interest to have people coming through again, even if they pay a lower toll. Perhaps there's a more complicated reason to this than greed...\" \n \"But 25 gold pieces? Surely that isn't all you can spare for the saving of your entire village?\" Davos asks, trying to get a few more gold pieces out of the job.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n \"Davos, I think he is being most generous. He does of course understand that this twenty-five gold is just a retainer. We receive all salvage rights, including any goods the Bugbears confiscated and the money that the bugbears extorted. Isn't that right, Phodor?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n C'mon, they're only a few bugbears right? I'm sure we can handle them with ease. ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " \"Yes, yes, of course, whatever they have is yours,\" Phodor said, his nerves coming through at Tavor's mention of just a few bugbears.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n\nCharles leaned back. His pipe went back to his lips and he began to absentmindedly puff again.\n\n \"Just how many bugbears are we talking here? If we are going up against an army, well I would like to a little more negotiation on this contract. Say ten gold up front and another ten gold for correcting the problem and a quarter gold per bugbear scalp. Per person of course.\n\nOr twenty-five gold per person, whichever is greater.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " ((OOC: sorry, I've been computer deprived most of the week))\n\n\n Milo \n Charles is right; a band of Bugbears is one thing, but an organised force is something indeed to fear. Any idea why they would increase the toll? ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " \"We honestly have no idea how many bugbears are up there. According to the reports from the last caravan, there were over a dozen. They did kill a few, but it was an unbalanced battle at best. Closer akin to a slaughter.\"",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"If there are about a dozen bugbears you will of course have no problem with my conditions. Will you, Phodor? In fact you will still pay us only twenty-five gold. If there are more bugbears then we will be going into greater danger, and require greater compensation.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo begins to shift slowly from foot to foot, restless to get on the road.\n\n Those buggers! We 'ave deal with them no matter what the cost. We can't let them just run amok up there, preyin' on the weak. Charles, I'll leave you to arrange the finer points, but I'm heading out. We can do no good here. \n Over the mountain, you say? He asks Phodor as he marches toward the door.",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " \"It's the only road east out of town,\" Phodor says to Milo before turning back to Charles. \"And don't you dare bring back one sign of those bugbears. I don't want to see one tuft of fur. Tavor will tell me how many you killed. I trust his honesty. Ten gold up front, ten when you return, plus five silver per bugbear.\"\n\nHe reaches back to the table behind his seat and grabs the bag of coins that the butler had set down. He quickly, and expertly, counts out four stacks of ten gold coins.\n\n\"We have a deal then,\" he asks, looking around the room.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Tavor \n Sounds good to me, lets get going then. \n\nHe takes his 10 gp and waits for the others to start moving toards the exit. The eagle files out of the doorway and goes to perch on top of the house.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n\nCharles scooped up his and Milos' gold. \"Tavor, witness that I have Milos' gold. Phodor, thank you and gods bless.\" \n\nHe walked out the door, tossed one of his gold coins to a playing child and strolled merrily onward. Charles cracked his back and rolled the pack over his shoulders. A thrush flapped down onto a small perch on the pack which appeared constructed for just that reason.\n\n \n Spoiler \nMore than happy not to take scalps. Barbaric practice. Don't know why I suggested it.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo \n First things, first ... \n\nUpon reaching the edge of town, Milo drops his backpack and pulls out his armour. He then spends several minutes checking it and stapping it on. He slides two javelins behind his shield and slides his flail into its leather thong attached to his belt. He throws his cloak over his shoulders, picks up his bag and prepares to head out into the wilds.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Tavor \n\nBeing already fully prepared for the wild, and his home, Tavor waits for Milo to get his equipment together, and for the others to catch up, before heading out himself.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"Milos, your gold. Torvas, this is my familiar, Tockley. I would be most appreciative if your companion refrained from snacking on her.\n\n\"Gentlemen, let us be off for excitement, adventure and amply endowed wenches await!\" ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo \n Ta, Milo pockets the gold and hefts his shield.\n Let's get this job done he says as he strides toward the mountain",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " (Still no Warpfire, but if he comes back we can backtrack if he wants to change things. He does have a room at the inn)\n\n All: \nThe sun has started it's decent, but you figure you still have a good three hours until it is too dark to see. According to Phodor, it is a day (eight hours) of travel to reach the pass, but it ussually takes longer as you would be climbing the mountain. The return trip is faster.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Spoiler \nAlright, that's enough waiting for Warpfire.\n \n\n\nCharles leads the way whistling merrily, Tockley flies on ahead, at certain intervals she seems to be whistling back to him. Soon he start humming and muttering, \"Whistle while you work, dum dum dim dim, forget the words... whistle while you work.\" \n\n(Assuming they start making camp about half an hour before nightfall.)\n \n\"Torvas, any chance that your companion could rustle up some grub for dinner? I'm partial to hare myself. Milos, Davos if you could collect the wood I can make a stew that amazes and astounds in seven different baronies.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo \n\nMilo's stomach growls loudly. Sounds good to me. I'm partial to a bit of thumper myself. \n\nMilo sets down his shield at the camp and strides out into the nearest copse of trees in search of good, dry wood. Though they have walked for several hours, he is used to it and set about his task with enthusiasm and focus.\n\n Search: (1d20+1)[ 10 ] for wood.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n Sure, we'll head off and see what we can find \n\nTorva sends Ymir off into the skies and they both head into the forests, intent on hunting something to eat.\n\n \n Spoiler \nperhaps a survival check? (1d20+5)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " Milo:\nYou find and adequate amount of wood, but not overly quick. This section of woods is different to you, and you always have the feeling that something is watching you.\n\nTavor:\nYou find enough meat to feed everyone (including your companion) with plenty of time to spare. In fact, you beat Milo back to camp. You figure you are only a hard days hike from your grove, so the woods, while a little higher in elevation, are still familiar and feel like home.\n\nCharles:\n(Give me a Prof (Poacher) check for your stew. 1-5 (uneatable) 6-10 (ok) 11-15 (Good) 16+ (amazing. Your boast stands))\n\nThe woods are not the coziest place you've ever been. You can hear the wind whistle through the pass up ahead and through the tree tops above you, yet nothing touches you down here. Should be a decent nights sleep.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n\nCharles takes a thin copper disc from his pack out, it proceeds to buck and change as he forces it into a rough kettle shape. He skins and precooks the rabbits , dices the carrots, and weeps over the onions before placing it all into the bowl, adding water and placing the bowl on top of the embers.\n\n \n Spoiler \nThe copper acts as a conductor, as long as the water mantains contact with the copper and is stirred regularily the copper shouldn't melt.\n\nI am also using prestidigitation to add flavor to the stew, if that lowers the difficulty at all.\n (1d20+2)[ 3 ] \n\nedit: ouch, that was one lousy roll\n ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n\nClosing his eyes he tasted the stew, \"Hmm, an oaky flavor, with a slight hazel twist,\" he opened one, \"I do believe we should save this fine concoction to poison the bugbears. Tonight the trail rations are on me.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo \n\n*sighs* ah trail rations, we meet again. Still, they say hunger is the best spice. I'll be glad when we get out of these woods, he comments, shivering slightly despite the heat from the fire they're bloody creepy. ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo \n\nMilo sets about eating his trail rations as fast as possible, to get to over with. You'd think I'd be used the trail rations by now he muses as he eats.\n\n\n \n Spoiler \n((OOC: damn double posting! Still, best not waste it 🙂\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Tavor \n\nFrowning slightly at milos comments, Tavor tosses some meat to Ymir\n\n The forests aren't that bad, once you get used to them. I've lived in them for a few years now. The peace is amazing after the noise of the city ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " (Feel free to set up a guard roster, go to sleep, and otherwise RP until you are on the road again in the morning. I'd like a listen and spot check for each person on watch. Not saying anything is there, but you never know. I'll keep an eye on this until I need to do something more.)",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n\nHe pulled out his pipe and began huffing.\n \n\"Heh, peace? I wouldn't call it that. Over there two ant tribes are trying to commit mutual genocide.\n\n\"Do you hear those birds? Half of them are telling other birds to push off the other half is trying to get into their counterparts metaphorical pants. Gentlemen, this place is more violent then a dozen bars and rowdier than a score of brothels. We may find peace only in death, and then only if you go to the right afterlife.\n\nI'll take first watch, then Milos, then Davos, then Torvas, if there are no objections?\" \n \n Spoiler \nListen: [Roll]1d20[/Roll]\nSpot: [Roll]1d20[/Roll]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Spoiler \nI'm gonna try those rolls again... sorry for the second double post.\nListen: (1d20)[ 19 ] \nSpot: (1d20)[ 9 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo \n I prefer mountains, me. That and the hills of home, 'course. Not much forest though ... \n\nMilo dirfts away from the conversation and turns his attention to a thin book, which he pulls from his bag. He looks into the fire for a moment before taking up a pencil and writing in the book.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n\nTorva falls asleep easily, having no problems wiht the watch order.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n\nCharles stepped away from the campfire, leaning against a tree he did his best not to yawn while he waited for his watch relief.",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo \n\nShould the hours pass uneventfully...\n\nMilo stretches and walks over to Charles Rest up friend, I'll take it from here \n\nMilo stands to attention and begins his watch (Spot (1d20+2)[ 18 ] Listen (1d20+1)[ 9 ] )\n\nIf nothing happens after an hour or so, Milo begins the ancient watchmans art of standing up straight and being attentive whilst quietly dozing.",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " A night passes uneventfully. You figure another four hours of stravel will get you up to the bugbear's toll point.",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo \n \n Spoiler \nIn the absense of a random encounter ...\n \n\n\nMilo enjoys his morning walk for several uneventful hours before they reach the toll point.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n\nContinuing on the journey, Torva sends off his companion ahead to keep a watch on whats ahead of them",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n\nCharles stumbles after them, bleary eyed and yawning. He is not a morning person and will stab the first person that suggests perking up.",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " You make your way up the mountain road, avoiding wheel ruts and sharp rocks, for the better part of the morning.\n\nSuddenly, as you follow a bend in the road, the sound of voices floats down to you. They are harsh voices, speaking a harsh language. You can't be sure, but it sounds like they are laughing. Or maybe it's arguing. You can't be sure.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n \"Yawn... well gentleman, our customers await. I think a slightly more subtle approach is called for then the clash of...yawn... arms is needed at the moment. Let us simply be travelers for this initial encounter, out on a journey to some far off land, etc. etc... what? I'm tired, I don't think good when I'm tired.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n Tis as good a plan as any, at least we keep the element of surprise \n\nTrovas companion returns and sits on his shoulder again.",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo \n I agree, let's see what we can find out before we start banging heads together \n\nTo keep up with the charade of being a traveller, Milo keeps his flail sheathed, but has his shield out just in case.",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " \"I shall be the dashing young hero searching for his long lost love. Torva you may be my adviser, Milo you may be my footman, and Davos, you can be my slave.\n\n\"You will all of course require dossiers. Torva, you were the king of a mighty kingdom. Sadly you lost it in a card game. Milo, your father is a noble crusader, and you can but hope to follow in his footsteps. Davos, you lost your freedom when you were caught stealing an apple.\n\n\"Avast, let us go forth prepared for combat.\"\n\nCharles pulls out a red pointed hat with the word \"Wizzard\" written in large gold letters and ambles forward packing his pipe with tobacco.\n\n \n Spoiler \nI'm bored. What can I say.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Podger:",
"value": " Charles \n \"I shall be the dashing young hero searching for his long lost love. Torva you may be my adviser, Milo you may be my footman, and Davos, you can be my slave.\n\n\"You will all of course require dossiers. Torva, you were the king of a mighty kingdom. Sadly you lost it in a card game. Milo, your father is a noble crusader, and you can but hope to follow in his footsteps. Davos, you lost your freedom when you were caught stealing an apple.\n\n\"Avast, let us go forth prepared for combat. It is a good day for somebody else to die!\" \n\nCharles pulls out a red pointed hat with the word \"Wizzard\" written in large gold letters and ambles forward packing his pipe with tobacco.\n\n \n Spoiler \nI'm bored. What can I say.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Torva \n \n Spoiler \nHooray for Pratchett references!\n \n\n Well I'm good with those guises, can't say I'm adept at this kind of stuff though. He smiles and sniggers slightly at the others being delegated as slaves and minors.",
"loss": true
},
{
"from": "human",
"prefix": "Penril:",
"value": " Milo \n Hmm ... not what I was expectin' to be doin' when facin' Bugbears, but okay. I seen a travellin' show before, lets give it a try. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 29: Xantaal vs. Bob the destroyer \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n stupnick - Xantaal \n King korath - Bob the destoyer \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Xantaal \n Initiative - (1d20+2)[ 19 ] \n\nEdit: does my skeleton go on my initiative or would he have a seperate initiative of his own???",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " It goes on your initiative.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " initiative\n (1d20+3)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Xantaal \n\n\nStarting in X10, moving to Z6. Skeleton will be starting in X11, and moving to Z7\nfor ref's\n \n Spoiler \n\ncasting my False Life, DC 8 Check (1d20+1)[ 18 ] \n \n\n\n\n\n\nStats\n \n Spoiler \n\nMine\nHP:6/6\nTemp: 11/11 (if spell goes off)\nAC: 12 T: 12 F: 10\nBuffs: False Life (1 hour duration)\n\nSkeleton's\nHP: 12\nAC: 18 T: 11 F: 17\n \n\n \n Spoiler \n\nif i need to start including anything else, let me know.. my first match here\n ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " I need to know where you are because I have LoS. I am in D11 this is not my turn!",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " I will move to Y7 and rage. (I just wanted where you started and what I could see.)\n\nstats\n \n Spoiler \nhp 15\nac 15\n+4 str, +4 con, 13 rounds\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Xantaal \n\nXantaal Disappears down the Z squares moving backwards.\n\nThe Skeleton attacks Bob\n Attack - (1d20+1)[ 13 ] \n Damage - (1d8+1)[ 8 ] \nThen the skeleton takes a 5 foot step back to Z6\n\nFor Ref's\n \n Spoiler \n\nMoving to Z4, and casting Mage Armor\n \n\n\nStats\n \n Spoiler \n\nMine\nHP:6/6\nTemp: 11/11 (if spell goes off)\nAC: 16 T: 12 F: 14\nBuffs: False Life (1 hour), Mage Armor (1 hour)\n\nSkeleton's\nHP: 12\nAC: 18 T: 11 F: 17\n ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " First I will attack the skeleton, I can do it without moving.\nattack (1d20+8)[ 27 ] \ndamage (3d6+12)[ 19 ] \nturn not done want to see attack results.\n\nEdit: is the skellie dead wheather or not he is will change my actions.\nstats\n \n Spoiler \nhp15\nac15\nrage 12rounds\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " yes, he is dead, he only had 12 hp\n\n\nso he is at -7 atm",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " my move, after killing the skellie.\n \n Spoiler \nmove to Q7\n \n\nyour turn.\nstats\n \n Spoiler \nhp15\nac15\nrage 12rounds\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Xantaal \n\nFor Refs\n \n Spoiler \n\n5ft step forward to Z5 and casting inflict light wounds on the skeleton (1d8+1)[ 3 ] using my spell clutch to retain the spell\n\nif it's enough for my skeleton to get up he will get up this round and ready an attack if bob get's close.\n \n\n \n Spoiler \n\nMine\nHP:6/6\nTemp: 11/11 (if spell goes off)\nAC: 16 T: 12 F: 14\nBuffs: False Life (1 hour), Mage Armor (1 hour)\n\nSkeleton's\nHP: 12\nAC: 18 T: 11 F: 17\n \n\n\nEdit: Your turn",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " can I get a LoS check right now.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav:\n\n\n@Xantaal\n \n Spoiler \n\nWhen an undead creatures is knocked below 0 hit points it is automatically destroyed, which means your healing does nothing.\n\n\n Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. \n\n Link \n\nAlso, there is no LoS\n \n\n\n@Bob\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " ah.. ok well ty.. know i know for next time.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \nmove to Q1\n \n\nnot done need LoS check.\nstats will be on the post when I finis my turn.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Ref Mav:\n\n@Korath\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \nmove to W1\n \n\nend turn\nstats\n \n Spoiler \nac 15\nhp15\nrage 11 rounds\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Xantaal \n \n Spoiler \n\nMove 5ft to Z7\n \n\n\nNot Done\nNeed LOS check",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Xantaal\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " TY\n\n \n Spoiler \n\ngoing to finish doing a double move and end my turn in X18 hiding behind the wall..\n \n\n\nall set, your turn",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \nmove to Q1\n \n\nnot done need LoS.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Ref Mav:\n\nNo LoS",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \nmove to Q7\n \n\nyou hear from the street, \"Stop hiding this is the battle arena not the hiding contest.\"\nstats\n \n Spoiler \nhp15\nac15\n10 rounds of rage left.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Xantaal \n\nFor Refs\n \n Spoiler \n\n5 ft step down to X19,\n\nReady Action\nif LOS occurs from the Y or Z, i will ray of enfeeble him, and move to S20\nif LOS occurs from the 20, i will ray of enfeeble him and move to Y14\n \n\n \n Spoiler \n\nHP:6/6\nTemp: 11/11\nAC: 16 T: 12 F: 14\nBuffs: False Life (1 hour), Mage Armor (1 hour)\n \n\n\n\n\nYour turn",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav:\n\n@Xantaal\n \n Spoiler \n\nNo LoS\n \n\n\n@Bob\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \n double move to Q20\n \n\nend turn\nstats\n \n Spoiler \nac15\nhp15\n9 rounds of rage left\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Xantaal \n\nFor Refs\n \n Spoiler \n\nReady Action\nif LOS occurs from the Y or Z, i will ray of enfeeble him, and move to S20\nif LOS occurs from the 20, i will ray of enfeeble him and move to Y14\n \n\n \n Spoiler \n\nHP:6/6\nTemp: 11/11\nAC: 16 T: 12 F: 14\nBuffs: False Life (1 hour), Mage Armor (1 hour)\n \n\n\n\nYour turn",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Can I get LoS check. This is getting annoying.",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " No LoS for either.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \ndouble move to A20, tell me If I see him, any time during this action as my actions might change\n \n\n\nend turn, maybe.\nstats\n \n Spoiler \nac15\nhp15\nrage 8 rounds of rage to go.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " @Bob\n \n Spoiler \n\nStill no LOS.\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Where are you....\n\nI'm over here... come and get me!!! \n \n Spoiler \n\nmaintain same readied action\n \n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \nmove to A10\n \n\nLet us meet in the street and settle this.\n\nstats\n \n Spoiler \n7 rounds of rage left\nac15\nhp15\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nNo LoS. Stupnick, could you please include a stat block in your posts? Letting the refs know your position realy helps with LoS checks.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " I am right here, i have moved onto the main street \n \n Spoiler \n\nMoving into Y14\nready action to ray of enfeeble if he get's into range\n \n\n \n Spoiler \n\nLocation Y14\nHP:6/6\nTemp: 11/11\nAC: 16 T: 12 F: 14\nBuffs: False Life (1 hour), Mage Armor (1 hour)\n \n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " As soon as you move around the corner at Y14, you see Bob standing in A10",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " double move To U10. Your turn.\nstats\n \n Spoiler \n 6 rounds of rage left\nac15\nhp15\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav:\n \nLast one who posted wins. I believe this means King Korath gets the prizes listed above.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Neftren:",
"value": " Cyric's Lust \n\nEntering the temple, you discover an altar of pure gold, covered with an alabaster vase. A huge coffin hangs in the air, with a strange, yet magnificent looking sword.\n\n \n Spoiler \nOkay Carpetkiller, what would you like to do?\n ",
"loss": false
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist approaches the coffin and slowly draws his sword from its sheath, then jumps, trying to reach the coffin.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Dungeon Master \n\nAs Bentwist jumps, he slips and falls. The tile beneath him slides open and he falls into the darkness. He lands hard and takes (1d6)[ 3 ] damage. It's pitch black.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist pulls a torch from his bag and lights it. He then examines the area which he landed in. He takes a couple steps forward before he sighs and sits down.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " You see a long dark corridor. It leads off into the darkness.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \n\nBentwist picks himself up and proceeds down the corridor, with his sword held high.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " You are suddenly attacked from the side! A strange black object slashes at you, dealing (1d6+2)[ 8 ] damage.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist raised his sword above his head and swings it.\n\n (1d20+3)[ 10 ] \n (2d6+2)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Dungeon Master \n\nYou miss. You hear a screech and the thing runs off into the distance.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \n\nBentwist runs after it.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " [B]Dungeon Master[B]\n\nTurning the corner, you see a passage to your left and to your right. Which way do you go?",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \n\nBentwist decides to turn right and goes charging down the corridor.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Entering a brightly lit room, there stands a man. He indicates the bed, as if you were supposed to lie down.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \n\nBentwist enters the room and sits down on the bed, but keeps his hand on his sword.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " A strange magical enchantment settles over you. You feel refreshed and regain all your lost hitpoints.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \n\nBentwist gets up off the bed and leaves the room and goes back to the fork in the corridor and takes a left.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " You return to the place at which you fell down.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \n\nBentwist tries to climb up to the trapdoor in which he entered this area originally.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " You jump and fail miserably.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \n\nBentwist lies down and sleeps.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " A night passes, and you wake up in the morning feeling refreshed.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \n\nBentwist walks back to the fork in the road, takes a right, and continues down the corridor.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " You return to the brightly lit room. The man is now gone. Probably through the large door at the other end of the room.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \n\nBentwist goes through the large door.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " It's locked.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist throws himself against the door.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " He hits the wood with a solid thunk. Nothing happens.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist slashes at the door with his sword and tries to burn the door with his lit torch.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Your sword thunks in it, but it doesn't come out when you pull it. You reach for your torch, to find that you don't actually possess a torch, since it burned away in the night while you were sleeping.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist tugs at his sword and tries to remove it from the door.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " It comes free from the door. There is a long gash in the door, but it suddenly starts regenerating itself.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist knocks loudly on the door.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Nothing happens.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist tries to kick the door down.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " It crumbles away at your kick. You see black void beyond.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist pauses for a moment then walks into the void.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " He walks into an invisible brick wall.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist sits down on the bed behind him.\n\n \n Spoiler \nCan my brother join the campaign? \n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " You instantly fall asleep. Time passes, the lights in the hallway flicker a bit, then go out.\n\nAnd yes, your brother may join the campaign. Keep in mind that this is ultra simplified D&D.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist gets up, and lets at a small sigh because he is stuck inside some sort of unending underground maze, then starts searching the room for a secret door.\n\n \n Spoiler \n😩 😡\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Big Cheese:",
"value": " Zombirk \nZombirk enters the temple.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Zombirk immediately falls down into the pit, landing in the corridor below.",
"loss": true
},
{
"from": "human",
"prefix": "The Big Cheese:",
"value": " Zombirk \nZombirk walks down the corridor and takes a right turn at the fork in the road.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " He sees the open door and the void far ahead. He also sees Bentwist standing there looking very strange.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist catches sight of Zombirk and, with his hand on his sword, slowly approaches him.",
"loss": true
},
{
"from": "human",
"prefix": "The Big Cheese:",
"value": " Zombirk \nZombirk sees Bentwist and holds his ground with a damaging spell on his lips.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Well? Are you guys going to attack eachother or not?",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist pulls an olive branch from his pocket and drops it on the ground in front of his feet.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " You don't have an olive branch.",
"loss": true
},
{
"from": "human",
"prefix": "Carpetkiller:",
"value": " Bentwist \nBentwist bows his head in respect to Zombirk...\n\n \n Spoiler \n...and Neftren.\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Koga:",
"value": " You've just left the heroes guild, off to find ways you can help your community. (Or hinder it seeing as you are no longer being watched over..)\n\nYou can north, south, east, or west.",
"loss": false
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " Skeye \n \"Hey guys, let's get crackin'. I'm tired of being stuck in this stone coffin. There are too many stories out there for us to ignore,\" rants the simple knave.\n\nHe stands barely over 5 and a half feet, and weighs little more than a large dog. Many ignored Skeye because of his lack of skill with magic and barely better skill with club and sling. His skills lie in his ability to weasle his way in and out of tight situations. Just like the one that got him free of Maze's wrath this morning.\n\n \n Spoiler \n\n\nWill delete post if you don't want me in the game, but I did not want to wait till morning, so figured I would post before bed. Will wait to decide on direction depending on others choice.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ivius:",
"value": " \"I'm glad to be out of there too, but we aren't really out til' we're gone.\" Arard said, stepping out of guild. \"I'm heading west, so come with me if you are too.\" he said, and did just that.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Mavian:",
"value": " Random Exhibition Match\nMap: \n Spoiler \n \n \n\n\nRoll it.",
"loss": false
},
{
"from": "human",
"prefix": "Talic:",
"value": " No buying, No quarter.\n\nInitiative:\n (1d20+2)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Initiative = (1d20+7)[ 17 ] \n\nPicked up some camo.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " MW Hide tool? Or another item?\n\nEDIT: Another item, then. Lemme google it.\nEDITEDIT: Google's not incredibly helpful. Book it's from, and basic rundown?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Another Item, Heroes of Battle, page 95. Allows hide checks without cover or concealment in specific terrains. 25 gp for a small character.\n\nI choose to be Red, unless you want to be Red.\n\nHidden - Round 1.\n\n \n Spoiler \n\nMove Action: Hide under my blanket (1d20+23)[ 40 ] \nStandard Action: Manifest Chameleon\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Round 1 \n\nThe distant sound of the Auran language reach you... Maybe. DC0 Listen + about 140 feet, counting elevation changes. Then ya gotta know Auran.\n\nIf ya do:\n \n Spoiler \nFind the pipsqueak, and keep tabs on him. Fly High.\n \n\n\nElemental comes into eyesight, most likely. Screaming across the sky in a double move, to b14, Altitude 110 feet.\n\nRest of action:\n \n Spoiler \n\nCast Longstrider on myself\nMove to R13.\n \n\n\nStats:\n \n Spoiler \n\nLoc: R13\nAC: 15, touch 12, FF 13\nHP:10/10\nEffects: Longstrider 1/600.\n\nSpells memorized:\nDetect Magic x2\nLight\nLongstrider\nShillelagh\n\nElemental:\nLOC: B14 (elevation +110)\nHP: 9/9\nAC: 17, FF 14, Touch 13\nEffects: None\n \n\n\nGo ahead. My elemental should have LOS unless you're already hidden :)",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " No Los\n\nHidden - Round 2\n\n \n Spoiler \n\nSnipe the bloody elemental:\nAttack (1d20+6)[ 19 ] -2 for range.\nDamage (1d6)[ 2 ] \nAnd Rehide: (1d20+13)[ 14 ] \n \n\n\nI shot your elemental for 2. he gets a spot check :P\n\nStats for Refs:\n \n Spoiler \n\nHp: 4\nAc: 15\nPosition: Hidden in A14: Hide = 14\nBolts 1/20\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Spot for Elemental: (1d20+3)[ 11 ] \n-11 for distance, not much chance of seeing.\n\nIf it's not clear LoS, I can only assume you sniped. Does that make it my turn?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yep, your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Elemental: \n Spoiler \nOw!\n \n\nMe: \n Spoiler \nGet back to me, then!\n \n\n\nMy actions:\n \n Spoiler \n\nMove to H16.\nFree: Crouch, taking total cover from wall.\nStandard: Ready action - Stand up if opponent moves within 10 feet.\n \n\n\nAssuming you haven't moved much, you see me up on the battlements, moving from H15 to H16, then lose LoS as I drop low.\n\nMy elemental:\nShoots downward and away, like a comet. Lose LoS as it shoots downward to I17, elevation at Ground +20.\n \n Spoiler \n\nMove action: dive downward (double movement) to I17.\nStandard: Ready action - Move if LoS is gained.\n \n\n\nStats:\n \n Spoiler \n\nLoc: H16 (prone)\nAC: 15, touch 12, FF 13\nHP:10/10\nEffects: Longstrider 2/600.\n\nSpells memorized:\nDetect Magic x2\nLight\nLongstrider x\nShillelagh\n\nElemental:\nLOC: I17 (elevation +20)\nHP: 7/9\nAC: 17, FF 14, Touch 13\nEffects: None\n \n\n\nGo ahead.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " The Hidden - Round 3\n\n \n Spoiler \n\nFull Round action to shrink myself to tiny using reduce person\n \n\n\nEnd of Turn",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Bobo : Round 3.\n\nMe (Auran):\n \n Spoiler \nIf you see it, get near and opposite me. Just like we practiced. If not, we'll do our special trick, right where he started.\n \n\n\nGail the elemental (Auran):\n \n Spoiler \nGive the word, when you're ready.\n \n\n\nMy actions:\n \n Spoiler \nCast Detect magic\n \n\nListen check, for you: DC: 0 +1 for every 10 feet you are from H16 (20 ft elev).\nIf that passes, Spellcraft DC 15. If both pass, then you may look in spoiler above.\n\nPop head over wall.\nRemaining actions:\n \n Spoiler \n\nFocus Cone of Detect magic to cover opponent's starting area.\n \n\n\nDuck back down (Free action)\n\nElemental Actions:\n \n Spoiler \nMove: to K13, staying far enough back from stairs to avoid LoS\nReady action to move if LoS is gained\n \n\n\nStats:\n \n Spoiler \n\nLoc: H16 (crouched for cover)\nAC: 15, touch 12, FF 13\nHP:10/10\nEffects: Longstrider 3/600, Psionic Focus */*\n\nSpells memorized:\nDetect Magic x2\nLight\nLongstrider x\nShillelagh\n\nElemental:\nLOC: K13 (elevation +20)\nHP: 7/9\nAC: 17, FF 14, Touch 13\nEffects: None\n \n\n\nThat's my turn.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 30: RedMoon vs. Psychodelia \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n Seribo - Psychodelia \n RedMoon - Bronz \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Seribro:",
"value": " initiative (1d20-3)[ 0 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " init - (1d20-4)[ 1 ] \n\nStill might buy something\n\nEdit: Purchases on sheet. Will post actions as soon as you are done shopping.\n\nMore than likely RM is standing there with a Javelin and potion in hand.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Seriously dude, why did you have to do that? You could have saved the both of us 300 gp simply by not buying that potion you know.🫤 Congratulations, I bought my last item, lets get this over with. Oh and just so you know, I'm bringing my shield this round. If you manage to pull the same stunt you did on mavian, I am so going to dislike you...\nStarting with potion in one hand and shield in the other.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " I would just like to point out that you cannot have a potion of see invisibility as it is a personal spell and not able to be a potion.\n\nI will wait until you update your purchases.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " To my future opponent,\n\nI'm going to be out of town until 3/9, so try not to kill each other too quickly.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Aw crap! Well, in that case, I'll drop the potion and just hope your first attack is a miss... No other purchases.\n\nAnd I think I may know just the tactic required for this 😎",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 1\n\nStart: Opposite Psycho (B10 or B11), Javelin and potion in hand\nFree: Rage\nStandard: Throw Javelin\n attack - (1d20+8)[ 14 ] (-2 for range)\n dmg - (1d6+7)[ 8 ] \n\nMove: Dependant on attack result\n\nStats!\n \n Spoiler \n\nto come later\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Thats a miss. FF I have AC 19 (5 armor, 4 towershield)",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Apparently it didn't take my edit.\n\nMove: Draw javelin.\n\nEnd turn.\n\n\nUpdated stats\n \n Spoiler \n\nRage 1/8\nJavelins Thrown: 1/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " double move to W17\n\nstats:\n \n Spoiler \nAC: 23\nHP: 7\nPP: 19\nlocation: W17\nactive effects: none\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 2\n\nMove: Move to E6\nStandard: Throw Javelin\n attack - (1d20+6)[ 15 ] (-4 for range, I think)\n dmg - (1d6+7)[ 11 ] \n\nEnd turn.\n\nStats!\n \n Spoiler \n\nHP: 25\nAC: 15\nLocation: E6\nBuffs: Rage 2/6\nJavelins Thrown: 2/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Loosen and drop shield as a move action\nUse dorje as a standard action\nend of turn\n\nstats:\n \n Spoiler \n\nAC: 23\nHP: 7\nPP: 19\nlocation: W17\nactive effects: 1/10 force screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 3\n\nMove: Move to C14 while drawing a Javelin\nStandard: Throw Javelin\n attack - (1d20+8)[ 17 ] (-2 for range)\n dmg - (1d6+7)[ 10 ] \n\nEnd turn.\n\nStats!\n \n Spoiler \n\nHP: 25\nAC: 15\nLocation: C14\nBuffs: Rage 3/8\nJavelins Thrown: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " double move with jump vs DC 15\nW17 => V18 => N18 => L17\njump check (1d20+8)[ 16 ] vs DC 15\n\nstats:\n \n Spoiler \nAC: 23\nHP: 7\nPP: 19\nlocation: L17\nactive effects: 2/10 force screen\n \n\n\nclean jump across the bog and ending my turn in L17",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 4\n\nMove: Move to G12 (out of LoS)\n \n Spoiler \n\nFree: End Rage\nStandard: Drink potion of invis\n \n\n\n\nEnd turn.\n\nStats!\n \n Spoiler \n\nHP: 25\nAC: 16\nLocation: G12\nBuffs: Rage 3/8 \nDebuffs: Fatigued */*\nJavelins Thrown: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " double move to I10, draw guisarme during move, LoS check pending\n\nstats:\n \n Spoiler \n\nAC: 23\nHP: 7\nPP: 19\nlocation: L17\nactive effects: 2/10 force screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\nPsychodelia has moved 40' so far (and the next diagonal step costs 10), correct?\n\n@Psychodelia \n Spoiler \nYou reach I10 with no LoS.\n \n\n@RedMoon \n Spoiler \nShe's in I10, but I don't think she's completed her turn.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Spoiler \n (1d20+2)[ 5 ] spot vs DC 20 to see him if he moves (if he stays in place then the DC is 40 so that would be impossible for me) (edit: okay, I'm blind)\n (1d20+2)[ 13 ] listen to try and pinpoint him/follow his moves (pinpoint fails but still, should be good enough to get a direction and possibly distance)\n \n\n\nend of my turn",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\n@Psychodelia:\n \n Spoiler \nNo LoS at all from I10(obviously), but you do barely hear something to the SW, distance uncertain.\n \n\n\n@Redmoon:\n \n Spoiler \nIn I10, still. Appears to be scanning the area.\n \n\n\n@Refs:\n \n Spoiler \nDC for pinpointing in SRD, Listen, Epic usage. Must beat standard DC by 20.\n \n\n\nPlay Continues, Redmoon's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 5\n\n\n \n Spoiler \n\nStand still.\nStandard: Ready an action to move if my opponent moves.\n \n\n\n\nEnd turn.\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 16\nLocation: G12\nBuffs: Rage 3/8 Invisibile 2/30\nDebuffs: Fatigued */*\nJavelins Thrown: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Just to speed things up a bit, I heard noise just about SW of my current position acording to the refs. Did I hear any additional sounds of weapons getting drawn or you moving in a direction during your turn? I scored 13 on the listen check.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " No. You heard nothing except the wind I guess.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Well, in that case, I'm just going to take a gamble and attack a square.\nFrom my current position I can reach G12 and H12. I12 to, but that would be S rather then SW and I doubt you would be going for the water.\n\nI attack square ( (1d2)[ 2 ] 1=G12 2=H12)\nrolling for concealment (1d100)[ 100 ] 1-50 is miss, 51-100 is a hit (if I guessed the right square that is)\nattack roll (1d20+5)[ 24 ] \nif it hits and threat's (highly unlikely with this many ifs but still) (1d20+5)[ 15 ] \nif it hits (2d4+6)[ 11 ] \nif it crits (2d4+6)[ 11 ] \n\nNow, lets see if lady luck is fortunate today",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " I would like the refs to roll the concealment portion as it could give away information if the concealment roll is made or not.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Alright, I'll ask a ref to make one, though it does slow down the process. One sec.\n\nEDit: Wait, if thats the problem, cant you just roll for me instead then? Its a 50/50 chance roll with no modifiers, so there is little to cheat on. Low is a miss, high is a hit. (If I attacked the right square that is, of course. And if your still in rage, cause otherwise a 15 wouldn't be enough... still a lot of ifs aint it?)",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: Faster than a laser bullet\n\nFor Refs: No Peeking\n \n Spoiler \n\n (1d100)[ 37 ] \n \n\n\nYou don't hit anything",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Oh well, more luck next round I guess\n\nperception checks:\n \n Spoiler \nlisten (1d20+2)[ 17 ] \nspot (1d20+2)[ 4 ] \n \n\n\nstats:\n \n Spoiler \nAC: 23\nHP: 7\nPP: 19\nlocation: I10\nactive effects: 4/10 force screen\n \n\n\nand its your turn again\n\nOh, and please do attack at some point. I hate fighting thin air.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\n@Psychodelia\n \n Spoiler \nNo LoS from your position in I10. Again, something from the southwest, distance uncertain. Breathing, perhaps? You're not sure.\n\nNOTE: Please update your stat block. Still has you in L17.\n \n\n\n@Redmoon\n \n Spoiler \nLoS is unchanged, opponent still in I10. Still scanning, and occasionally poking stabby objects in your general direction.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 6\n\n\n \n Spoiler \n\nStand still as G12 is 15' away from him (outside a 10' reach). I figure I'll let him figure that out on his own.\nStandard: Ready an action to move if my opponent moves.\n \n\n\n\nEnd turn.\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 16\nLocation: G12\nBuffs: Rage 3/8 Invisibile 3/30\nDebuffs: Fatigued */*\nJavelins Thrown: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Bronz\n \n Spoiler \n\nSomeone needs to re-read the reach weapon rules 😉\nAlso, someone needs to post in Z vs S\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " @refs\n \n Spoiler \n\nStupid exceptions. Well, since I made the mistake I'll pay for it if that's what it comes down to.\n \n\n\nGame is still on Seribro.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Well, I'll just take another swing\n\nI attack square ( (1d2)[ 2 ] 1=G12 2=H12)\nattack roll (1d20+5)[ 19 ] \nif it hits and threat's (highly unlikely with this many ifs but still) (1d20+5)[ 17 ] \nif it hits (2d4+6)[ 10 ] \nif it crits (2d4+6)[ 8 ] \n\nstats:\n \n Spoiler \nAC: 23\nHP: 7\nPP: 19\nlocation: I10\nactive effects: 5/10 force screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Concealment roll\n \n Spoiler \n\n conceal - (1d100)[ 5 ] \n \n\n\nYou miss. My turn incoming.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 7\n\n\n \n Spoiler \n\nMove: 5' step to G13 as silently as possible. Might as well hide too.\n hide - (1d20+20)[ 29 ] \n ms - (1d20)[ 10 ] \n\nStandard: Ready an action to move if my opponent moves.\n \n\n\n\nEnd turn.\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 16\nLocation: G13\nBuffs: Rage 3/8 Invisibile 4/30\nDebuffs: Fatigued */*\nJavelins Thrown: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " and again the perception rolls just in case\n (1d20+2)[ 14 ] spot\n (1d20+2)[ 14 ] listen\n\ndid I perceive anything during your turn?\n\nIf I heard or noticed nothing, I'll just swing again:\nI attack square ( (1d2)[ 2 ] 1=G12 2=H12)\nattack roll (1d20+5)[ 8 ] \nif it hits and threat's (highly unlikely with this many ifs but still) (1d20+5)[ 17 ] \nif it hits (2d4+6)[ 9 ] \nif it crits (2d4+6)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n@refs\n \n Spoiler \nI think Psychodelia heard RedMoon moving, should he be entitled to a redo of his actions?\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nrefs \n Spoiler \n\nSince Psycho said, \"If I heard or noticed nothing...\" then yes he would get to redo. IMO, we shouldn't discourage players trying to speed up a match.\n \n\n\npsycho\nYou hear a quite shuffle to the southwestish. Since you prefaced your attack with \"If I heard nothing...\" you may change your action.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Aw man, he's moving away? I really hope this isn't going to be a 30 round blind-man search\n\nmove to G11, attack G13\n (1d20+5)[ 21 ] \n (2d4+6)[ 14 ] \n\nstats:\n \n Spoiler \nAC: 21\nHP: 7\nPP: 19\nlocation: G11\nactive effects: 7/10 force screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Bronz, roll my mischance and then its your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n@Seribro:\n \n Spoiler \nYou only used 6/10 of your force screen, not 7/10.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Spoiler \n\nSince he moved my ready action is triggered and RedMoon moves to H11\n ms - (1d20+1)[ 19 ] \n hide - (1d20+21)[ 32 ] \n \n\n\nYou miss",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 8\n\n \n Spoiler \n\nFree: 5' step to I10\n \n\nA javelin comes flying out of I10, where RedMoon appears.\n\n\nStandard: Attack from invisibility\n attack - (1d20+10)[ 13 ] (+2bab +5str +2invis +1wf +1pb -1fatigue)\n dmg - (1d6+5)[ 9 ] (-1fatigue, +1pb)\n\nEnd turn.\n\nEdit: That was pathetic. Your go.\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 18 (+2 from tree)\nLocation: I10\nBuffs: Rage 3/8 Invisibile 4/30 \nDebuffs: Fatigued */*\nJavelins Thrown: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " move action: draw powerstone\nstandard action: activate powerstone (you see me become a little more hairy and my upper body swells up a bit while my legs become a bit shorter.)\nfree action: drop powerstone\nfree action: put hand back on guisarme\n\n@refs only\n \n Spoiler \nIf he throws his javelin, he is making a ranged attack while in a threatened square. That means I will get an AoO. If he throws, here are my rolls:\nAoO attack: (1d20+7)[ 13 ] \nAoO damage: (1d20+9)[ 13 ] \n \n\n\nstats:\n \n Spoiler \n\nAC: 21\nHP: 7\nPP: 19\nlocation: G11\nactive effects: 7/10 force screen; gorilla affinity [+4 str] 1/30\n \n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 9\n\nDouble Move: Move 5' backwards to H10, then 20' forwards and jump the river (auto success). Continue moving to T7 where you lose sight of me. Draw a javelin as movement occurs.\n\nThis provokes an AoO from you.\n\n \n Spoiler \n\nJust want this in here to possibly confuse him. I'm in T7.\n \n\n\nAlso, don't you need some sort of manifester level check for the use of a power stone above your caster level, ala scroll use?\n\nActually I just looked it up, and you need a caster level check of DC 5 to use your stone (caster level 4 for psychic warrior +1) or make a DC5 Wis check to avoid brainburn.\n\nProbably nothing but could be something, and with no invis I need every advantage I can gain.\n\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 18 (+2 from tree)\nLocation: T7\nBuffs: Rage 3/8 Invisibile 4/30 \nDebuffs: Fatigued */*\nJavelins Thrown: 4/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " @refs\n \n Spoiler \n\nForgot hide check\n hide - (1d20-5)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Aw, crap, I forgot about it. Yeah I do indeed, did do it last match but that's many weeks back already\n\nI'll throw one now (1d20+2)[ 13 ] \n\nAlso, I was expecting a bit of a different action from you so I already rolled an AoO. Its in the spoiler of my former post. You may look at it now if you like. I rolled a 13 so that's probably a miss anyways.\n\n \n Spoiler \ndouble move with instant success jump to P7\n \n\n\nstats:\n \n Spoiler \nAC: 21\nHP: 7\nPP: 19\nlocation: P7\nactive effects: 8/10 force screen; gorilla affinity [+4 str] 2/30\n \n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Ref Mav\n\n@Bronz\n \n Spoiler \n\nNo LoS\n \n\n\n@Seribo\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 10\n\n \n Spoiler \n\nAlright, I'm trying to be a sneaky barbarian (meh). Going to use the post for cover and check around the corners.\nMove: Move sneakily to S6 and then back around to T8. Attack from hiding if LoS gained.\n\nIf no LoS gained:\nStandard Action: Ready an attack if LoS gained (preferably from hiding)\n\n passive spot - (1d20-1)[ 14 ] \n passive listen - (1d20-1)[ 6 ] \n hide - (1d20)[ 8 ] \n ms - (1d20)[ 18 ] \n \n\n \n Spoiler \n\n attack - (1d20+10)[ 20 ] (if not from hiding -2, if not within 30' -1)\n dmg - (1d6+5)[ 10 ] (if not within 30' -1)\n \n\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 18 (+2 from tree)\nLocation: T7\nBuffs: Rage 3/8 Invisibile 4/30 \nDebuffs: Fatigued */*\nJavelins Thrown: 4/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n@Psychodelia\n \n Spoiler \n\nCan I get reactive Spot and Listen checks from you?\n \n\n\n@RedMoon\n \n Spoiler \n\nLoS on Psychodelia at P7. Time to see if that attack will matter.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n \nNeed player info for spot and listen checks.\n\n@Seribro\n \n Spoiler \n\nCan I get your reactive spot and listen checks?\n \n\n\n@Bronz\n \n Spoiler \n\nHere for theatric effect.\n \n \n\nEdit: Ninja'd by Kyeudo",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " (1d20+2)[ 7 ] spot\n (1d20+2)[ 5 ] listen\n\nEdit: talking about lousy rolls... Say, I was just looking at your sheet and I noticed it doesn't enlist the armor penalties at the skills section, you are taking those in account I hope?",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Yes, indeed I am.\n\nIf your flatfooted AC is 20 or less, you take 10 damage from a javelin. RedMoon is sitting in S6.\n\nThe attack roll and damage is the second spoiler in my previous post.\n\nEdit: Also I was under the impression that unless the rolls were made, they were counted as 0. this has been the ruling since I remember, and I don't remember ever asking for or giving reactive rolls if I hadn't proactively rolled them or if the player hadn't proactively rolled them.\n\nGood thing it doesn't matter at this point.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " alright, I soak the damage, using 3pp and then move\nP7>P6>R4>T4\nand attack from there\n (1d20+7)[ 22 ] \n (2d4+9)[ 15 ] \n\nstats:\n \n Spoiler \nAC: 21\nHP: 7\nPP: 16\nlocation: T4\nactive effects: 9/10 force screen; gorilla affinity [+4 str] 3/30\n \n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " I was hidden, and you were flatfooted, that was the whole point of that.\n\nYou literally take 10 points of damage. Since you are flat-footed (being attacked by a hidden/invisible foe) you cannot use an immediate action.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Actually.... Nope.\n\nI lost my dexterity towards your attack, that is not the same as being flatfooted.\n\n\n Invisible\n\nVisually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any). (See Invisibility, under Special Abilities.) \n\nNow, you may not have been literally invisible, but this is what the attack-from-hiding is based on. It specificly states I lose my dexterity to AC but it doesn't mention anywhere I am flat-footed. Those are two different things (such as apple is a fruit, but fruit doesn't have to be an apple).\n\nOne loses his dexterity to AC when he can not avoid an attack either because he doesn't know where it is coming from or because he is stuck in place. But resilience doesn't prevent the hit, it merely ensures that the hit is rendered harmless.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " I am indeed out rules-lawyered on this one. I can't believe I didn't see that.\nRedMoon takes the damage.\n\nFullround action: Withdraw. Move around the post opposite Psycho and then to W17.\nFree: Drop Javelin, Draw script while moving.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " double move to W13\n\nEej, look on the bright sight. You may not have killed me yet, but you did just score your first hit this match. And next round my AC is going down drastically.\n\nstats:\n \n Spoiler \nAC: 21\nHP: 7\nPP: 16\nlocation: W13\nactive effects: 10/10 force screen; gorilla affinity [+4 str] 4/30\n \n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 12\n\nMove: Pick up tower shield left in W17.\nMove: Move to N18 while loosing buckler (jumping bog, autosuccess)\nFree: Drop buckler in N18\n\n\n\n\n\n\nStats!\n \n Spoiler \n\nHP: 21 (not full, will change later)\nAC: 15\nLocation: N18\nBuffs: Rage 3/8 Invisibile 4/30 \nDebuffs: Fatigued */*\nJavelins Thrown: 4/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Sneaky bastard, using my equipment against me! Nice one 😁\nThere is one thing you forgot to take into account though. That Tower-shield you just picked up? Its 45lb's, which puts you over your light carrying capacity. Which lowers your movement speed. Now, I for one don't know where that puts you exactly, but it sure as hell doesn't put you on the other side of the bog. In fact it renders you suspended in thin air at either O18 or P18 (depending on wetter your speed drops to 40 or 35). And we got jumping rules for that. If you run out of movement halfway a jump, you are forces to use a movement on your next turn to complete the jump.\n\nI take a double move now. I end my movement in Q18. And will now roll for my AoO which is what is going to happen as soon as you continue your jump.\n\nstats:\n \n Spoiler \nAC: 17\nHP: 7\nPP: 16\nlocation: P18\nactive effects: gorilla affinity [+4 str] 5/30\n \n\n\nYour turn, which means:\n\nYou are allowed to look into the spoiler, I just wanted to build in some tension\n \n Spoiler \n\nAoO for your upcoming movement: (1d20+7)[ 12 ] \nDamage if it hits: (2d4+9)[ 15 ] \nI had you sweating there for a moment, hadn't I? 😉 It's cool, I miss, your still alive\n \n\n\nDon't you just love those Matrix moves?",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " I'm sorry, but I don't have the time or inclination to add up my equipment for an encumberance load. If you or a ref feel like it, that's fine but I simply cannot devote the time to it.\n\nI see tower shield at 45lbs, I think chain shirt is 25.\n\nAlso, if it is somehow deemed I am overweight, a ref will need to adjudicate this mess anyway.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Ah sorry about that, I just happened to have a bit to much time on my hands today. Homework gets boring rather fast and there was nowhere I needed to be today so...\n\nabout the encumbrance, your str is 18 at the moment so that makes 100lb a light load.\n45+25=70\ndaggers 5x1; spears 3x6; javelins 5 or 6 x2; buckler 5; armor spike 10\n=70+48=118lb\n\nSo yeah, kinda overloaded.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Sheesh do I deserve to lose this match. I have never made so many mistakes in an arena match...ever. I've made a couple mistakes that have cost me a match that were superfluous(ie naming wrong squares etc.), but never piled on stupid rules mistakes like I am with this.\n\nYou are indeed right, and thank you for adding the poundage up. My move goes to 35' and I am in P18 when you go to Q18.\n\nI will put up my round in a bit.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Ah, and since my move changed to 35 I don't autosuccess the jump.\nI will roll my jump then edit in my round.\n\n jump - (1d20+7)[ 22 ] : success\n\nAs a free action at the beginning of the round, drop the tower shield.\nDouble Move: Move from P18 to C8 while drawing a javelin.\n\nStats!\n \n Spoiler \n\nlater\nCurrent Location: C8\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " You see me enter the bog, but soon I disappear out of sight as the post is blocking your view.\n \n Spoiler \nmove into J14\nhide check: (1d20+2)[ 7 ] \n\nAC: 17\nHP: 7\nPP: 16\nlocation: J14\nactive effects: gorilla affinity [+4 str] 6/30\n \n\n\nOh, and yes that was the end of my turn.\n\nAnd to be honest, I too have made some major blunders in certain matches, nothing to be ashamed about 😁 Your still alive and Naked Dave has proved that Psychedelia is not completely indestructable.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round something\n\nMove: Move from C8 to J1\n\nI should have LoS to you at this point. If I do, throw held Javelin\n attack - (1d20+7)[ 18 ] Adjust for range if necessary\n dmg - (1d6+4)[ 9 ] \n\nIf no LoS,\n \n Spoiler \n\nDrop javelin in J1 as a free action and draw a potion (clw)\n \n\n\n\n\n\n\n\n\nStats!\n \n Spoiler \n\nHP: 6/21 (not full, will change later)\nAC: 15\nLocation: N18\nBuffs: Rage 3/8 Invisibile 4/30 \nDebuffs: Fatigued */*\nJavelins Thrown: 4/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Indeed you see me standing aside the post at J14. Indeed your javelin manages to hit me. I soak 8 out of 9 damage points so if your eyesight is that of an eagle, you see a small wound turning red. That, and you also see an angry psycho storming your way. I now have a clear path toward you and am going to charge.\n\njump check vs DC 20 (1d20+11)[ 24 ] \nattack if the jump is successful (1d20+9)[ 29 ] \ndamage if jump and attack are successful (2d4+9)[ 12 ] \n\n*crosses his fingers*",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " okay, that is not only a hit, that is a potential overkill...\ncrittical confirmation (1d20+9)[ 23 ] \ndamage (2d4+9)[ 14 ] \n\nOkay, that pretty much looks like I just chopped you in half 😁",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Unless you can walk on water, you can't charge while jumping. The feat Leap Attack allows you to do so, but that water there counts as hampered terrain. You might be able to get to me but you can't hit me.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Odd... I used this kind of jumps before, though always in campaigns so scinematic results usually outweigh the letter of the rules. What the feat describes would indeed suggest that it is not normally allowed. Well, in that case I only make the double move and end my turn in J2. I take my right hand of the guisarme, which is the hand that is clad with a spiked gauntlet.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nThe basic question that is underlying here is, \"Can you jump while charging?\"\n\nPer SRD, jumping:\n\n \n Originally Posted by SRD \n A Jump check is included in your movement, so it is part of a move action. \n \n\nThe charge action is a full round action, and jump checks are specifically stated to be part of move actions. Without special abilities allowing otherwise, jump checks are not allowed as a part of any action other than a move action.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Well, this is what I expected at least.\n\nEnd game at last. I'm done playing patty cake.\n\nMove: Draw spear\nStandard: Use martial script(and drop) and attack with spear, two-handed (if possible)\n\nIf my concentration check exceeds your AC, you are flat-footed to the attack and take +1d6 damage\n\n conc - (1d20+3)[ 10 ] extra dmg - (1d6)[ 6 ] \n attack - (1d20+6)[ 23 ] \n dmg - (1d8+6)[ 7 ] (subtract 2 if not two-handed)",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Ehm... isnt activating/reading a script a standard action? And does it not cause an AoO?\n\nAoO (1d20+7)[ 21 ] \n (1d20+9)[ 15 ] \n\nLets just say you DIDN'T use that script there (cause you would literally be giving away 2 attacks and just throw away your money) and you just attacked normally okay?\n\nI soak your damage and try to punch you in the face.\n (1d20+7)[ 11 ] \n (1d20+9)[ 15 ] \n\nend of my turn\n\n \n Spoiler \nAC: 17\nHP: 6\nPP: 12\nlocation: J2\nactive effects: gorilla affinity [+4 str] 8/30\n \n\n\nEdit: okay, I royally screwed up the damage rolls there. They were supposed to be 1d4+6. Not that it really matters since the AoO did not happen (come on, seriously, you werent really going to waste your script like that I hope?) and the regular attack was a miss",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " And I am going to call that a match. No way I'm going to reneg on something that I chose to do, on purpose, knowing the consequences. Your minimum damage puts me into the negatives.\n\nGood game, and good luck in the finals. Perhaps you will meet BlueMoon in the 3rd level round.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nPsychodelia is declared the winner and receives the rewards mentioned above. ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Actually, this is my fourth win, so yeah. Even if I lose the finals, I got enough exp to go level up. I enjoyed the match. See you next round. 🙂",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Rodgin:",
"value": " The border between the Dagoleth Empire and the Highlands has always been flexible. The town of Carbarin now marks the boundary, and both governments have sent a representative to the town to ensure the peace, and to stake a claim.\n\nThings have worked well like that for the last decade, but something has happened. Neither side cares to talk about it, but they are enlisting help, calling in favors on all kinds of people.\n\nYou all have arrived at roughly the same time on a beautiful spring day. The town of 1700 people is bustling, as people go about their business as normal. The buildings are a mix of both cultures, as are most of the people.\n\nThe main street is full of shops, selling most anything you would need, though high end magic items are impossible to find. The Barbarian's Beard stands near the middle of town, the sign proclaiming it the \"best ale house in Carbarin.\"\n\n(You should all have places to go except for Grunt. If I'm wrong, send me a PM. Grunt, have at it, you'll find your way.)",
"loss": false
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " \"Best ale huh? ... Oh well, they should have some good food at least.\" Mart enters the tavern.",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Elesteen wanders along the street not really knowing what to make of the city he has arrived in.\nThinking about why he is there, Elesteen looks for some kind of town crier or noble to ask for directions.\nSpot (If I need); (1d20+5)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Mornir:",
"value": " Lei \n Zarkust Lei moved through the town with ease, viewing potential combatants and summing up their capabilities shown with the ease of breathing How exactly should I go about finding such a person? She walks by an alehouse called the \"Barbarian's Beard\" Might as well, ale does seem to loosen lips, maybe someone has heard of him. She walks in and stands near the entrance eying each customer and appraising their abilities as fighters, making no motion to order drink -yet.",
"loss": true
},
{
"from": "human",
"prefix": "RedNec:",
"value": " Grunt \n\nThe large orc is already sitting at a table by the bar. His Skull faced helmet has been placed in the center of the table, along with his shield and battleaxe. This should leave no doubt about his profession (he hopes).\n\nAs he wolfs down a bowl of stew, he considers his options.\nHe had already taken a look at the 'wanted' posters and none of the rewards seemed worth the time.\nThe \"tense political situation\" that had led him here seemed to have been nothing but rumor. While Grunt hated politics, it did make mercenary work very profitable.\n \"Seems like its another caravan guard job\" he quietly grumbles to himself.\n\nAs the barkeep offers to refill his mug, Grunt decides to simply ask ,\"Where in this city can a mercenary find work?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " (Missing Koga, but I'm sure he'll catch up)\n\n Mart \nYou find the ale house clean, but well used. The smell of stale ale reaches your nose. A large man stands behind the bar, but an older lady, nearing her forties, is bustling around and you gather that she is the one who really runs this place.\n\n Elesteen \nYou strike out on your look for town criers, but you see a half dozen people who could be nobles. Two women, who are walking together, most likely mother and daughter. A lone man in his fifties who looks to be in a hurry. A young man and woman who look to be in no hurry, but you're not sure how wise it would be to interrupt them. And a young man, who is near a street corner, watching the world go by.\n\n Lei \nThe Barbarian's Beard seems to be mostly empty. A few men, who you would assume are locals sit near the bar, but a few men stand out to you. A large half orc with a skull helmet is sitting in a corner, and a younger man in white with a gimp arm stands near you, also looking over the ale house, but with a different look.\n\n Grunt \nAs your coarse voice echoes over the Barbarin's Beard, the older lady, who introduced herself to you as Delilah, gives you a withering glance. A middle aged man with a well trimmed graying beard gives you a glance, but his eyes shift over to the younger man in white who just walked in.",
"loss": true
},
{
"from": "human",
"prefix": "RedNec:",
"value": " Grunt \n\nGrunt finishes his meal. The silence that greets his question doesn't bother or surprize him. Few people have a liking for sell-swords and he is used to being ignored. A youth with a bandaged arm enters and Grunt dismissis him as a local.\nHe is about to gather his belongings and leave when he notices that not everyone is ignoring him...\n\nThe woman standing at the door appears to be sizing him up. Grunt makes eye contact as he studies her in turn.\n She moves like a warrior. She has the confidence of someone who has seen combat. \nHe notices she doesn't carry any weapons or wear andy \"clan symbols\".\n mercenary fallen on hard times? \n\nInstead of leaving, Grunt walks to the bar and gets 2 more mugs of ale. He sits down and places the second mug in front of the unoccupied chair, then motions to the woman to join him.",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Elesteen approaches the man who seems to be doing nothing,\n I'm looking for directions. Elesteen's manners have never been top notch, he may seem gruff but he never means any harm.\n I'm looking for someone. Possibly at the local monastery. Could you help me? ",
"loss": true
},
{
"from": "human",
"prefix": "Mornir:",
"value": " Lei \nSeeing the half-orc motion she figured there was nothing she could learn from him but seeing no other viable leads she thought she would sit next to him -besides in brute force he seemed the most threatening, and she preferred to move in close where his reach would be limited and he couldn't bring full power to any swings. Without sipping the ale she looked at the half-orc, \"Good morning, what brings You here?\" he smellt of some booze already and so would be willing to talk she decided to follow that up with \"And what's your name?\" ",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " Mart sits down at a table and motions for a waitress/waiter \"Pshh, last time I take job advice from a bard.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " \"Best ale house in Carbarin EH?! We'll see about that...\" \n\nDadora waltzes in and goes up to the front.\n\n \"So I hear you got the best ale, I challenge that statement! Prove to me this ale is as good as you say it is!\" \n\nDiplomacy check to get free booze:\n (1d20+4)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " Koga \nThe bartend laughs at you. \"It says best ale, not the best free ale. It'll cost you four coppers.\"\n\n Lie and Grunt \nDo your thing.\n\n Mart \nThe older lady breezes over to take your order. She seems like she would be friendly if she wasn't so busy.\n\nMore importantly, a middle aged man sits down, his well trimmed gray beard, the most noticeable feature on his face.\n\n\"Are you Mart,\" he asks, his face serious.\n\n Elesteen \nThe young man looks up, and flashes you a smile.\n\"Anything for a monastery man. Where are you looking for?\"",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " Mart looks up at the man. \"Yes I am, I'm guessing this is a job offer.\" \n Sense Motive Check - (1d20+3)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Elesteen lets the man see a glimpse of a smile before responding;\n I am looking for a man of the name Zarkust, I assume he is a man of monasteries round here? Or perhaps you could simply point me in the right direction of any monastery? \n\nSense Motive Check; (1d20+3)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Dadoria might buy a drink, but he'll search for a lady to buy the drink for.\nSearch check:\n (1d20+1)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "RedNec:",
"value": " Grunt \n \"Same as you, I figure. You are Warrior, but not soldier.\" \nGrunt paused to take a sip from his mug. \"That make you merc or coin hunter.\" \nGrunt was impressed. This woman was small, but fearless. She had approached without hesitation, even risked angering an Orc by not accepting his drink, but she had still been respectfull.\n \"I am look for employment. You maybe know of opportunities. You maybe can use help with currant employment. \nThe orc has obviously only recently accuired an understanding of the common tongue.\nGrunt gives a toothy grin.\n \"Only pollite to ask.\" \n\nHe then stands up, extends his right hand in the human fashion.\n \"Call me Grunt\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mornir:",
"value": " Lei \nDespite better thoughts she shakes the orcs hand firmly, trying to find callouses or worn skin, signs of weapon use. \"Hmm, Grunt is it? I am looking for a man named Zarkust. And despite your thoughts I am neither a sellsword nor a treasure hunter.\" She seems to ponder her words for a moment \"Perhaps treasure is too broad a word, I do seek something. Besides, what are you dong here in a politically tense environment? I would think that your presence would galvanize sides against sellswords like.. yourself?\" She seems to measure Grunt up again and decides she used the correct word to describe him, \"If you want to help me, I have little in the way of coin unfortunately.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " Lie and Grunt \nNothing new. Though you do both notice the man sitting down with the younger man in white.\n\n Mart \n\"Yes, my contact in Dagoleth sent you down here. We can't talk here, but I really do need your help. If you would be so kind, my house is only a block away.\"\n\n Elesteen \nYou sense this man is in awe of you, as are many in the highlands. He is in your full attention and obviously wants to point you in the right direction, though he is confused.\n\n\"Zarkust lives two blocks that way,\" he says, pointing back the way you came. \"But the closest thing we have to a monastery here is on the far end of town the other way. Zarkust is usually at home this time of day.\"\n\n Dadoria \nYou see a few average women, but no one who stands out as outright beautiful. In fact, other then the woman sitting with the half orc, the best looking woman in here is the middle aged bar maid who is bustling about.",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Excellent, for a few coin would you take me there? \nElesteen enquires;\n For a few coin of course... ",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " Mart places a couple of gold pieces on the table after finishing his meal. \"Okay, lets go.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Dadoria thinks \"Ew, old people, do not want!\" \n\nThen invites himself into the conversation with the half-orc.\n\n\n \"What'chu doing hanging around this hairy apeman when you could be with a rockstar?\" 😉\n \"Let me buy you some of the best tasting ale in Cariban, and if it don't taste the best, then I'll make it taste the best, cause I'm magical...\" 😉",
"loss": true
},
{
"from": "human",
"prefix": "RedNec:",
"value": " Grunt \n \"This place full of bad politics. Bad politics lead to war. War good for business.\" Grunt leaves it at that, hoping that it explains everything. He is unwilling to admit that he didn't understand some of the words she used.\n\n \"Truth be told...\" , Grunt begins, when he is interrupted by an arrogant youth. He doesn't miss any of the boy's words.\n\nSomething like a growl escapes his throat. He doesn't move though, instead taking another sip from his mug.\n\n magical hey. sooner or later his magical arse is going to end up impaled on someone's not-so-magical sword. \nGrunt keeps his eyes focussed on the table and waits for the annoying bug to go away. He refuses to lose his temper. That would be bad for business ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " Elesteen \n\"Certainly\" the young man say. \"Which way do you want to go?\"\n\n Mart \nThe older man leads you to a nice looking house Obviously he has some wealth, or at least some power.\n\nHe leads you into a private office with a comfortable place to sit and has a sit himself.\n(No peeking if it's not for you)\n \n Spoiler \n\n\"Well, here is the real reason I've called you in all the way from Dagoleth. A powerful Artifact has been stolen. It has been sitting on a pedestal in the middle of the town square for over a generation, since the last battle between the Highlands and the Empire.\"\n\nTaking a breath, his eyes darting around the room again, he continues.\n\n\"I was hired by the last Emporer to come down here and ensure Carbarin's prosperity and hopefully guide them to a rule by the Empire. The Highland cities sent a man named Zarkust to do the same. We get along quite well, even with our differences, and have agreed to work together for the good of the city. When the item was stolen, we agreed to call in help from both sides. We'll be meeting his people tomorrow morning. Your job will be to get to the bottom of this. I'll pay you 500 gold pieces for the item's return.\"\n \n\n(Cuz I believe anyone didn't peek.)",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " (no peaking for you)\n \n Spoiler \n \"500 huh? A fine price but it would help to know what I'd be going up against. I would assume such a valuable item would have been heavily guarded and that the ones who stole it must have been quite formidable to get away.\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mornir:",
"value": " Lei \nLei keeps a solemn face until he hears the young man say \"cause I'm magical...\" and she starts laughing hysterically. \"Seriously? Are you really serious?\" She continues chuckling until she decides she might offend the boy. \"You're just... not my type.\" ",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Elesteen looks at the man blanky; The quickest.... ",
"loss": true
},
{
"from": "human",
"prefix": "RedNec:",
"value": " Grunt \n\nThe woman's comment ammuses Grunt. The tension disappears from Grunt's muscles as he forces himself to relax. Then he turns to the rude youth, \"If you can magically get us another round of drinks....\" , Grunt eyes the woman's untouched mug, \"...uhm...water for the lady?... we might consider letting you sit at our table. Long as you be quiet. Younglings should be seen, not heard.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " Elesteen \nThe young man nods and leads you back up the street from the way you came. After a block and a half, he turns off and leads you to a distinctly Highland built house, not overly ornate, but well built fairly large.\n\n\"This will be Zarukst's house sir. He should be home. Usually is this time of day.\"\n\nWith that, the man turns and heads back out to the main road, looking around at the clouds as he walks.\n\n Mart \n \n Spoiler \n\n\"Actually,\" the man says with a sheepish smile \"it is exactly the opposite. The artifact was left out in the open, in the middle of the town square. Guards passed to check on it every once in a while, but all one had to do was slip in and take it. However, the artifact usually kept most people from doing so. So I tend to believe the thief was either well prepared or quite powerful.\n ",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " Spoiler \n \"All right then, I'll help track down this artifact. I will need to know what it looks like though. Perhaps what it does?\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Elesteen, surprised at not having to give the man any money, looks up at the building taking it in while walking to the main door. As he reaches it he knocks 3 times.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Dadoria holds his headup and crosses his arms looking away from the orc.\n\n \"Apparently you don't know who I am. I'm a legend man! I'm sure an orc like yourself doesn't listen to much music unless it involves grunts and snorts.. but the more sophisticated humanoids love my work!\"\n\n\"I guess this lady isn't into alchahol, that's ok, we can skip the main course and moveon right into dessert!\" 😉",
"loss": true
},
{
"from": "human",
"prefix": "Mornir:",
"value": " Lei \n \"If you mean't Desert as in desert us, then yes move on to that. If not, I suggest you show respect to your fellow patrons unless you want to back those boasts up with steel instead of singing.\" She smiles at him with the cool smile of a predator, urging him to be silent for a while well she works.",
"loss": true
},
{
"from": "human",
"prefix": "Koga:",
"value": " Dadoria gets offended at this failure to recognize his greatness.\n\n \"Are you dense?! Are you retarded?!\nI'm the God-damned Dadoria!\" \n\nDadoria pullsout his pipes of sewers and plays that funky music.\nPeform check:\n (1d20+11)[ 18 ] \n\n\n(And just heard this song as I made this post, so let's assume it sounds like that)\n http://www.youtube.com/watch?v=hr1OBnNtOWY ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " Mart \n \n Spoiler \nIt is an axe. A magical axe used by Carbarin the Barbarian who lead the Highland forces in the last battle between the Dagoleth empire and themselves. Carbarin was killed in the battle, but he helped turn the tide and they built this town here as an honor to him. No one is sure of the axes properties becaus it was left on the platform.\n \n\n Elesteen \n \n Spoiler \nThe door opens and a young, good looking man greets you with a smile.\n\"You must be Elsteen. I am Zarkust, I've been expecting you. Please, do come in.\"\n \n\n You other three \nDo keep going. I'm enjoying this exchange.",
"loss": true
},
{
"from": "human",
"prefix": "JettWilderbeast:",
"value": " Spoiler \n\nElesteen smiles at the man; Yes I am, thank you for having me here. \nManners, Elesteen believes are crucial when with important company. As he enters the house he wipes his feet and looks round him.\nSpot; (1d20+5)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "RedNec:",
"value": " Grunt \n This young man's arrogance is going to get him killed....... By me. Grunt stands up to silence the boy as he starts playing. As the first few notes sound, Grunt stops to listen. The melody is indeed captivating.\n\nGrunt is forced to admit that 'Dadoria the God-damned' is indeed a compitent bard. He sits down again to listen and by the time the youth finishes, Grunt is softly humming along to the music.\n\n \"you're not bad, kid. Grunt grudgingly admits. \"If you can play 'Ironfist to Home' - an old Dwarven tavern melody, I'll be impressed and pay for your food and drink tonight.\" A sad look passes over his face briefly.\n \"And if you can play anything Orcish, I'll consider you a true legend and be in your debt\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rodgin:",
"value": " Dadoria \nGive me a bardic knowledge roll (15 will get you the dwarven song, 20 for something orcish) and then roll up another perform check. (10 is competent, 15 great, 20+ is arguably the best it's ever been played.)",
"loss": true
},
{
"from": "human",
"prefix": "RedNec:",
"value": " Grunt \n\nWhen the Musician doesn't respond, Grunt's shoulders slump.\n \"Figures.\" , he says as he returns his attention to his mug.",
"loss": true
},
{
"from": "human",
"prefix": "BizzaroStormy:",
"value": " Spoiler \n \"Well, now I know what to look for, but judging from what you said, you don't know who to look for. do you have any leads? \n \n\n\n((No school today. Yay!))\n((Gary Gygax is dead, NOOOOOO!!!))",
"loss": true
},
{
"from": "human",
"prefix": "Mornir:",
"value": " Lei \n \"When one says to meet your words With Steel, one usually does not play an instrument in response.\" She mumbles to herself about people who are mentally deficient are usually deficient themselves. \"So mercenary, you wish to hear an Orcish song? Well, I can play no song and I have a person to search for. Hopefully you and the mentally deficient 'God-damned Dadoria' whom is damned more than likely for his stupidity and arrogant boasts will find work elsewhere.\" Lei leaves disgusted at \"Dadoria's\" ignorance and asks someone where Zarkust is.\n\n((Gather information? (1d20+2)[ 20 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "RedNec:",
"value": " Grunt \n \"Its a shame\" \nGrunt is disappointed that the woman wants to leave. She seemed interresting. Nothing for it though. He leans over the table and takes her (still untouched) drink. He hands it to the bard. \"Its yours, just drink it at another table\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "DiscipleofBob:",
"value": " You've been stuck on Doom Island for what seems like forever. You might've felt you were the toughest badass in the city, but that quickly changed once you came here. Crime lords and serial killers surrounded you at every turn, and you did all you could to survive. Despite its name, Doom Island has very advanced facilities and reasonable wardens. More like a comfortable hospital than anything. The real danger came from your fellow inmates.\n\nBut the island itself is behind you, as you have been judged as completely unable to be rehabilitated. You are now to be shipped to the real prison, the real horror, to an alternate plane of nightmares and the dead from which you will never return alive and spend an eternity of torment wallowing in misery.\n\nThey put even more restraints on you when they took you to the Planar Train than when you were first shipped here. Spells and such are repressed by the metal bonds that cuff your hands together and you can barely move otherwise.\n\nAmong you and some of the other inmates (read: PC's) three more criminals stand out.\n\nThe first is a smiling kobold wearing sunglasses. On your first day, he introduced himself to you as Shiv . An odd fellow, even for a kobold, he nontheless helped you to get used to and survive your first few weeks in the penitentiary, and proved himself an individual with many, many contacts, whose past is otherwise shrouded in mystery. That odd, toothy smile persists even now, in what you believe to be your final hours.\n\nThe second looks like a bald elf, but his white facial hair and black skin give him away as a drow, a pitiful creature doomed to crime and poverty by his former elven brethren. He goes by the name of Sethuel , and he, like many of the prisoners, is antisocial and sociopathic to a fault. When anyone attempts to socialize with him, they wind up wounded or dead. He is equally silent during this trip.\n\nThe third and final individual is someone you've never met and you doubt if he/she/it's even a sentient being. Stuck in a full-body case in the back of the car, you could swear, despite its weird, tentacle-mouthed freak of a face, that it was slowly dying from starvation. The guards on the train seem to be keeping their distance from it.\n\nYou are forced to sit in individual seats on the train where two heavily armed guards watch you as the train starts moving. You don't have much time until you're stuck in a true hell...",
"loss": false
},
{
"from": "human",
"prefix": "WillWolf:",
"value": " Thraknor: \n\nHe was a tall one. 6,8\". Brawny, and strong, green skin and the look of leather in his very being. Dull red eyes clipped past the greasy black hair. He was a bundle of hair and testosterone, and for the first time since he got into prison he was rather scared. This fear however was reflected into a cold determinism. It wasn't the first time he had gotten scared nor would it be his last; however, this was by far the trickiest thing he was in right now.\n\nHe had no intention of leaving this plane of existence, but he wasn't so sure what exactly he could do. What were his resources? A knife, he had a knife, and his fists. The arrogant guards had not touched 'that' place on him. Racists were predictable at least. That was something at least. What else did he have? He had people. People in themselves were resources and of those he didn't trust the elf or the 'thing', though he had more trust in the elf than the thing. Anything that our oh so fearless police force feared was not something he trusted. The kobolb was alright at least. The darkling was insane. And the man called 'Sore-throat' was a murderer, but a very, very smart one. He had gotten to know these people from inference when he was in the prison (he had gotten himself close to the top of the Worgs in the prison system). He didn't know the others.\n\nHe had gotten the death sentence, and truth be told he had no crime that warranted it. This thing was political, at least for him. They must have known who his mother was. Mom was probably having a fit, but the Worgs ruled the streets not the courts and the courts were what would get him out of this situation.\n\nHe had to help himself.\n\nHe studied everything he could, trying to get as much information as he could. He examined the area with keenness and determination, searching for a weakness. He refused to die.\n\n \n Spoiler \nSearch check: (1d20)[ 16 ](16) If you think it would be a spot check, there is a penalty of -1.\n ",
"loss": true
},
{
"from": "human",
"prefix": "The Duskblade:",
"value": " Malu \n\nDarkness... Shadows, twists of darkness. Malu stood in the confines of his own twisted mind. Vague shapes of horror formed and faded as Malu watched the evidence of his own insanity. Suddenly he was looking at himself. eyes closed and seemingly asleep. As he watched his eyes opened. For a moment he saw his own mismatched eyes. One blue and one brown. For a second his vision momentarily doubling. Then his eyes focused and he was staring forward. The Tiefling blinked twice and looked around. They were still on the Hell carriage. His fellow chained, sat around him.\n\nAbsently Malu noticed he had bored a hole into his arm. With rabid fascination he examined the the bloody sore. Malu touched his figure to the sore and brought it to his mouth. The Tiefling smiled as he tasted his own blood. At his side he felt an inquisitive nip. Malu smiled again and transfered a drop of the blood beneath his worn but loose fitting clothing. He nodded absently as he felt small mind's tiny tongue.",
"loss": true
},
{
"from": "human",
"prefix": "munchlord:",
"value": " Kuar \n\nA human male was sitting in a corner, keeping a bit to himself. On first look he seemed mostly normal, aside from a few scars on his forearms and his chins. He was slightly muscular and a bit taller than the average, but no further at that. Something about him told you though that he was not exactly ordinary. First thing you noticed would be that he was completely calm despite the situation, seemingly untouched by what was about to happen to him. Second off there was his hair, completely black but seemingly the shadows within it was flickering, growing and waning all the time. Third light seemed to be lesser around him, and lights brought near flickered about him, even with the rest of his powers held down by the enhanced manacles. Finally there was his eyes, blue with a slightly unnatural gleam, were having something about them that suggested that this man had bested challenges that you could barely even imagine.\n\nMost of the time his eyes were occupied by gazing upon the tentacled thing that seemed to be starving. His interest had been awakened by this monstrous creature because it may be able to offer some insight in the monster within him. He hoped that he would get a chance to investigate this creature, maybe even talk to it before it starved to death... or before he would have to incinerate it if it proved hostile.\nThe thought of where they were heading actually didn't bother him at all, how could the place torment him more than the beast did now anyway?",
"loss": true
},
{
"from": "human",
"prefix": "Cogwheel:",
"value": " Kathris Terall \n A four-armed mantis man sat perfectly alert by one wall. his shackled, massive arms and claws seem to be sculpted from stained glass, and the rest of his body is covered in gleaming black under a prisoner's outfit.\n\nNext to his eyes, his intimidating form seems almost insignificant.\n\nBright yellow eyes glare out at his surroundings. On the surface, one sees nothing - the thri-kreen's calm composure maintains a thin mask. Looking deeper, one can see a boiling sea of rage, a seething hostility toward all who gaze into it.\n\nAnd beyond it, the tranquil waters of insanity.\n\nPerhaps he could have moved. Perhaps his claws alone would be enough to tear these manacles asunder. The Ripper makes no such attempt, he simply does not care. His destination was a world of darkness, where the shadows had eyes and madness took form. Where evil walked the lands and nightmares became a reality. He did not care, he could scarcely tell the difference from this city. One realm was as another, perhaps this would even seem like a reprieve after the streets of Darik City, after the horrors of this world.\n\nSoundlessly, the Ripper smiled to himeslf within the shadows, awaiting the hour of his arrival. Perhaps he would find peace there at long last. All that would remain after his arrival would be to wipe it clean of the last traces of this tainted world.\n\nOnce that was done, he would follow. And then... rest. Peace.\n\nThe train ground slowly onward, blissfully ignorant of the evil that it held within its walls. ",
"loss": true
},
{
"from": "human",
"prefix": "DiscipleofBob:",
"value": " Rough Map:\n \n Spoiler \n\n \nNot exactly to scale, but there's about 10 feet between each inmate. You're all sitting down in chairs similar to what you'd see on a monorail wearing the typical orange jumpsuits for prisoners. The \"thing\" is in some very elaborate restraining cell in the back with only its apparent head visible.\n \n\n\nFor Thraknor, as well as the rest of the inmates, the task of escaping is daunting, but at least clear. First, you'll have to find some way out of your restraints. Spells and brute force likely won't work against those, as they've been designed to hold some of the more dangerous prisoners. Picking the lock seems plausible, but difficult. If you can do that, you'll have free reign of the car, and two heavily armored uzi-toting guards to worry about. Armed, but not too well trained, probably because of the risk involved they assign the expendable to this duty. They patrol the front area of the car, never even going near the back. They eye you every once in awhile. If they suspect you could escape, then it's definitely possible, just difficult. Difficult for one person maybe, but even half of you should be able to manage to take them down with a few wounds. As for breaking out of the train, well, there are no windows, so you'll have no idea where you are, and the only apparent door towards the front of the car is heavily mechanized with thick adamantine, presumably magically warded as well. All the while, Shiv is simply grinning, which he normally does, but you wonder if he has some sort of escape plan...\n\n((I'm going to give Lars another day to post before moving on.))",
"loss": true
},
{
"from": "human",
"prefix": "DiscipleofBob:",
"value": " All right, we're going to assume Lars is... \"asleep\" or something.\n\nHas it been a minute? An hour? Two? More? It's almost impossible to tell with the windowless features and the very smooth train ride. For all you know, you could be in the hell dimension already. Looks like there's nothing left to do but to accept your fate...\n\n\n\nA massive explosion wracks the car, shaking it badly. The guards fall on the floor, but thanks to your shackles you remain a little jarred but safe. When you look back, you see a massive hole in the ceiling towards the back of the car above Sethuel, and you can tell from the bright blue sky above that you're still in the material plane. You can also see a black chopper lower down and humanoid figures in black suits rapel down into the car, undoing Sethuel's chains and hauling him to safety. He looks just as surprised as everyone else, but remains relieved. The chopper flies off.\n\nDuring this time, however, at least one hasn't wasted the time. Shiv throws off his manacles, having used the distraction to pick the locks. He quickly tumbles over to Thraknor and starts picking his locks. The guards are only just coming to and realizing what's going on.\n\nRoll Initiative.",
"loss": true
},
{
"from": "human",
"prefix": "Cogwheel:",
"value": " So... the kobold had a jailbreak in progress. Kathris was hardly surprised - Shiv was an opportunist, it was evident in his eyes. Kathris did not budge. He could barely move and the guards had guns - he could wait. If he did not escape, well, that was entirely acceptable. If he was unbound, though... then he would have a chance. After all, the guards had been kind enough to provide him with a weapon.. \n \n Spoiler \nInitiative - (1d20+7)[ 19 ](26) \n\nAlso, I'm going to Refocus on my turn if I'm still bound. I.E. full-round action to get to the top of the initiative list.\n ",
"loss": true
},
{
"from": "human",
"prefix": "DiscipleofBob:",
"value": " Shiv finally undoes the lock and the manacles spring free on Thraknor, giving him free reign. Shiv then tumbles over to the still dazed guard, slips what looks like a piece of sharpened glass out of the hem of his ankle, and slits the back of the guard's knee, making him cry out in pain. \"That's what yoo geet, sooldier boyee.\" the kobold laughs in that peculiar accent of his, before immediately running over to Kathris to undo the locks on the Thri-Kreen's manacles.",
"loss": true
},
{
"from": "human",
"prefix": "WillWolf:",
"value": " Thraknor: \n\nHe laughed when he got his freedom. Shiv was nothing but resourceful, yelled thanks when the kobolb freed him and got out his dagger. The guard who's knee was sliced would soon find a dagger in his back.\n\n\"Sorry bub.\"\n\n \n Spoiler \nInitiative: (1d20+3)[ 2 ](5) \nDagger attack roll damage: (1d20+9)[ 8 ](17) \nDagger Damage: (1d4+5)[ 3 ](8) \n \n\n\nSorry for the delay and the short post. Been sick.\n\n[/spoiler]",
"loss": true
},
{
"from": "human",
"prefix": "munchlord:",
"value": " Kuar sat still, unable to do anything else while still cuffed after all. His eyes and mind were occupied though, taking in every part of the scene and evaluating what to do should he be able to get free, as well as who in the wagon might be useful contacts in the future and who were more fit for punishment.",
"loss": true
},
{
"from": "human",
"prefix": "The Duskblade:",
"value": " Malu \n\nDeciding he would have to wait a little while Malu attempted to strike up a conversation. Speaking to the monster in the restraining cell. \"So, Being of tentacles. Malu asked politely. \"Might we ask what it is the brought you to share our voyage of Hells railroad?\" \n \n Spoiler \n Not much I can do now. But (1d20+7)[ 15 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "DiscipleofBob:",
"value": " Shiv finishes unlocking Kathris's manacles before moving on to Kuar. The second guard tries to shout a warning to stop the escapees, but Shiv pays little heed, the other guard, however, takes his uzi and fires a spray of bullets at Thraknor in self-defense. (12 damage.)\n\nThe tentacled beast only replies with gasps and wheezes, and it's unlikely that the thing has any capacity to speak or even that it's conscious.",
"loss": true
},
{
"from": "human",
"prefix": "Cogwheel:",
"value": " Kathris nods briefly at Shiv as the manacles come undone. This kobold had something planned - no doubt he intended to cash in on the favor at some later point. He leaps into the air with practiced ease toward the nearest guard, shadows whipping around his insectile form as though they were alive, and slashes at him with a claw as he alights on the ground. \n \n Spoiler \n jump - (1d20+32)[ 17 ](49) , attack - (1d20+9)[ 20 ](29) , damage - (1d4+6)[ 3 ](9) . Full attack next round, guards beware! 😁\n\nAlso, swift action to activate the Child of Shadow stance.\n ",
"loss": true
},
{
"from": "human",
"prefix": "munchlord:",
"value": " As Shiv began to undo Kuar's restraints he felt the hellish fire return within him... well at least the monster wasn't pure drawback anymore. But it was hard to keep it from turning the cops to ash as revenge... hard but doable.",
"loss": true
},
{
"from": "human",
"prefix": "DiscipleofBob:",
"value": " Initiative:\n\n \n Spoiler \n\nShiv: First\nKathris: 26\nMalu: 15\nThraknor: 5\nGuards: Last\n\nKuar: ?\nLars: ?\n \n\n\nKathris tears into a weak spot into the guard's armor who screams in pain. Strangely enough, his swordsage stance does not activate. Assumably the same properties of the manacles that kept the casters from using spells also kept the manuevers and other such things under check. Kathris figured he'd probably need a chance to rest to regain his manuevers first.\n\n((Thraknor's turn, then Shiv will undo the manacles on Kuar.))",
"loss": true
},
{
"from": "human",
"prefix": "WillWolf:",
"value": " Thraknor: \n\nHe decides that the only thing he can do is to keep the guards busy enough so that they could all escape, but he had no intention of getting whacked with a spray of bullets either. Best thing to do, whack him in the face and slice him with the knife.\n\n \n Spoiler \nDagger:[rollv]1d20+7/rollv]\nDagger Damage: (1d4+5)[ 2 ](7) \nUnarmed Strike, lethal: (1d20+8)[ 18 ](26) \nUnarmed Strike Damage: (1d3+5)[ 1 ](6) \n\nSneak attacks if applicable: (1d6)[ 5 ](5) (1d6)[ 3 ](3) \n\nTwo weapon fighting penalities represented above.\n\nNo whammies. >__>;;\n ",
"loss": true
},
{
"from": "human",
"prefix": "WillWolf:",
"value": " Forgot to close a bracket: (1d20+7)[ 9 ](16) ",
"loss": true
},
{
"from": "human",
"prefix": "munchlord:",
"value": " (1d20+6)[ 13 ](19) initiative\n\nAs soon as Shiv has undone Kuar's restraints, the flames return inside him on full power, and on the outside too. The best way to prevent a man from shooting a gun is to make him stop wanting to touch the gun, and few are the men indeed that wants to touch a burning gun. Thus a blast of hellfire gouts out, intended for the gun. The monster is angry though, and tries it's best to take over the flames for its own purposes\n\n (1d20+9)[ 16 ](25) will save\n\nIt fails, but effects the blast, making it go in a curve, first towards the cop, then turning at the gun.\n\n[rollv]1d20+5[/rollv] ranged touch attack\n\n[rollv]3d6[/rollv] damage\n\n((Shadowmental touch on the guard's gun, trying to set it on fire as per the sets things on fire like alchemists fire (as I read it, it keeps burning for the next round if I hit the gun directly, taking 1d6 damage at that round...) logically, touching it would be all but pleasant))",
"loss": true
},
{
"from": "human",
"prefix": "munchlord:",
"value": " (1d20+5)[ 17 ](22) \n (3d6)[ 3 ][ 3 ][ 3 ](9) \n\n((damned))",
"loss": true
},
{
"from": "human",
"prefix": "DiscipleofBob:",
"value": " As Shiv finishes undoing the restraints on Kuar, Thraknor stabs the first guard in the neck, taking him down. Shiv moves over to Malu and begins undoing the restraints as Kuar blasts apart the second guard, who only barely manages to stay standing, firing a spray of bullets in Kuar's direction for 12 damage.\n\n \"Yoo boyees feeneesh up queeckly, yees? We goo too Shiv's place. Lay loo for awhieele, yees?\" ",
"loss": true
},
{
"from": "human",
"prefix": "munchlord:",
"value": " Kuar mutters a curse when the blast of fire hits the guard instead of the gun, seemingly the beast's wrath gave it more control that he had estimated. Hopefully the guard would take the point at least and stop resisting. Then the bullets his and he cursed from the pain and the realization that the guard wouldn't let them go unless he was unconscious or dead. Then he turned around and took a look at the restraints of the tentacled creature to see if it was possible to blast open without causing too much harm to the creature within.",
"loss": true
},
{
"from": "human",
"prefix": "DiscipleofBob:",
"value": " Fortunately for Kuar, the restraining box holding the strange creature is so elaborate and large that it'd be pretty easy to hit the device instead of the creature with an attack. There is the matter of what happens when the device is destroyed however, and whether the creature could survive if Kuar's blast should penetrate the device.",
"loss": true
},
{
"from": "human",
"prefix": "munchlord:",
"value": " Kuar decided to take the chance, the creature could be valuable if freed, and if he misfired he wouldn't be any worse off than he would be if he didn't give it a shot, unless the device caused a really terrible explosion or something. Weighting risks against potential benefit, he deemed it worth a try though, and seconds later a blast flew at the device holding the creature captured.\n\n (1d20+5)[ 2 ](7) \n (3d6)[ 3 ][ 4 ][ 4 ](11) ",
"loss": true
},
{
"from": "human",
"prefix": "Cogwheel:",
"value": " Kathris continues his assault, clawing with all four arms this time. \n \n Spoiler \nattack rolls 1 - (1d20+7)[ 15 ](22) 2 - (1d20+7)[ 17 ](24) 3 - (1d20+7)[ 10 ](17) 4 - (1d20+7)[ 4 ](11) . Damage rolls 1 - (1d4+6)[ 3 ](9) 2 - (1d4+6)[ 1 ](7) 3 - (1d4+6)[ 2 ](8) 4 - (1d4+6)[ 2 ](8) \n ",
"loss": true
},
{
"from": "human",
"prefix": "WillWolf:",
"value": " Thraknor: \n \"Got it mate.\" He said as the guard dropped. He then dropped the dagger and picked up the machine gun that the guard had dropped, and kicked him when he was down. Following that he got up and went on bodyguard duty beside Shiv.",
"loss": true
},
{
"from": "human",
"prefix": "The Duskblade:",
"value": " \"We say thanks scaled key.\" Said Malu, as Small mind appeared from his hiding space and preformed an odd bow to the the Kobold. \"Might we ask we're abides the den of the key?\" He looked around, interested at the proceeding's. \"It is nice of The Harrower to help the Being of tentacles. Very considerate.\" ",
"loss": true
},
{
"from": "human",
"prefix": "DiscipleofBob:",
"value": " Kathris rips apart the other guard easily, his supposedly sturdy armor doing little good against the Thri-Kreen's claws. The guards dead, Shiv undoes Malu's and then Lars' manacles for safe measure, even though Lars was apparently unconscious from the wreck (read: likely dropped out ☹️ ) but stayed far away from the tentacled horror. Shiv cackles at the other four escapees. \"Good, very good, yees? Yoo crash at Shiv's place, Shiv get us noo cloothes and noo weepons, yees...\" Shiv hops over to the massive hole in the train and easily climbs his way out. \"Hurry, reeal troops is coming here soon.\" ",
"loss": true
},
{
"from": "human",
"prefix": "munchlord:",
"value": " ((what of Kuar's attempt at freeing mr. tentacles?))",
"loss": true
},
{
"from": "human",
"prefix": "DiscipleofBob:",
"value": " ((My apologies, I thought I posted that earlier, guess I hadn't.))\n\nKuar's blast severely weakens the structure holding the tentacled beast, but it's still holding, if only barely. It could probably be pried apart at this point. \"I's woodn't doo that if I were yooz. Theeng looks veery hoongry, yees? Mieeght theenk yooz were snacks-times.\" Shiv gives his last warning and then jumps out of the hole, yelling back. \"Hooree up, Shiv no wait long for peegs to come, yes?\" ",
"loss": true
},
{
"from": "human",
"prefix": "munchlord:",
"value": " replying to Shiv without any emotion in his voice, Kuar says\n \"Unless it likes very hot food, I won't be in danger.\" \n\nThen he calls forth the fires and blast at the lock again\n\n (1d20+5)[ 14 ](19) ranged touch\n (3d6)[ 5 ][ 3 ][ 6 ](14) damage\n\nDepending on what happens next Kuar's actions will be one of the following:\n((if the thing is unconscious)) try hauling it with him, if impossible, leave it behind\n((if the thing seems nonviolent/grateful)) signal it to follow him and leave\n((If the thing is hostile)) keep his distance and activate his shadowmental mantle at first opportunity.",
"loss": true
},
{
"from": "human",
"prefix": "WillWolf:",
"value": " Thraknor: \n \"Coming down mate\" He said and followed the kobold down the hole. He kept the gun tucked in with him as he went down.",
"loss": true
},
{
"from": "human",
"prefix": "DiscipleofBob:",
"value": " The structure easily blows apart, and the creature falls to the ground. You only just now notice, but the rest of its body looks fairly humanoid (although a bit gray and misshapen.) It's hard to tell whether it's conscious or not in its pitiful state. As soon as Kuar approaches it, however, the thing lunges up in a desperate, ravenous attempt to latch on to Kuar's head.",
"loss": true
},
{
"from": "human",
"prefix": "munchlord:",
"value": " Kuar, prepared for this eventuality, quickly steps backwards and holds up a flaming hand interfering with eventual contact to his head. With his other hand he points to the dead guards, as if signaling that they could be a potential food source.",
"loss": true
},
{
"from": "human",
"prefix": "DiscipleofBob:",
"value": " The thing tries to latch on, but ultimately fails from weakness. It collapses once more on the ground, but now seems to be trying to crawl over to the dead guards. It crawls slowly, barely able to lift the weight of its own body inch-by-inch.",
"loss": true
},
{
"from": "human",
"prefix": "Cogwheel:",
"value": " Troops? Let them come. I will drag them into the grave with me... and then, they will burn.\n\nBut perhaps I owe this kobold a debt, foolish wretch though he may be. For now, it would be wisest to follow him... \n With those thoughts in his head, Kathris leaps out of the train and follows Shiv, never speaking a word. ",
"loss": true
},
{
"from": "human",
"prefix": "The Duskblade:",
"value": " Malu\n\nMalu stretched. \"I think he's hungry.\" He noted to no one in particular. Smothing back his hair he follows the others off the train.",
"loss": true
},
{
"from": "human",
"prefix": "munchlord:",
"value": " Kuar extinguished the fire around his hands and walked to one of the corpses, after a moments consideration, he took a grip in the corpse and started dragging it towards the tentacled creature.\n\n((an ilithid right?))",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "deepsear:",
"value": " Awakened in the night, hushed whispers not to talk, are all you remember of this morning. You both briefly saw your parents, with tear-stained kerchiefs, watching you ramble away in a carriage. For a few hours you slept again, not understanding, but then you awakened following a large bump. After easily jumping out of the carriage taking you to the unknown, you gather your bearings. It is about midday, for all you can tell, for the clouds and fog obscure the daytime. The wagon is heading north into the wilds. To your left you can see the mountains of Avarik. Perfect. Just as the letter entailed, you both can continue your quest to assassinate Konrad. Ahead is a small shanty in the middle of an apple orchard. Off to the south the faint mirage of a lage city shimmers. The plains around you are... pretty darn flat. ",
"loss": false
},
{
"from": "human",
"prefix": "Flickerdart:",
"value": " Fragonard admitted to himself that this was probably a bad idea. For one, the dull and flat plains around him were nothing like his beloved seas. This robbed the venture of much of its inherent excitement. He wondered if his companion would be of any use if action ever came, or if he was like the rest of those idiots, content to sit here and do nothing.\nBereft of anything to do, he directed his eyes to the apple orchard. The trees moving in the wind reminded him of waves, but even so they had about them the stillness inherent in anything firmly planted in the ground. The shanty, on the other hand, looked dynamic enough to take flight any second. Jules decided this was mainly because of the \"untraditional\" shape of the building. And what could you expect from a shanty? One in an orchard, no less. Maybe some sort of retired old man that once ruled the high seas? Unlikely.\nBusy with these idle thoughts, Jules surveyed the landscape, the orchard, the shanty, his accomplice, the landscape again and so on. It occurred to him that two men do not make a decent assassination attempt, especially if the two men weren't trained for the job. Could this guy perhaps be the smooth-talker that would get him, the guy who actually does the work, close enough to their mark? Fragonard sincerely hoped so. He detested intrigue almost as much as he did this boring, slow trip.",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " While Valerian at least attempted to look unfazed, his mind was racing, mostly in circles.\n They drag me out in the middle of the night, without any preparation at all and then send me off on a mission? What were they thinking? This is even more suicidal than I first thougth. \nHe looked at his companion.\n Fancy guy. Probably one of those noblemen who spend their time doing artsy stuff. \nHe was well aware of the irony. He was probably the last man on earth who should call someone else a lazy nobleman.\nThen he looked around the countryside again, an eyebrow raised.\n And nothing important around here. And very... flat. I don't like it. No cover, no houses, no cities. Probably too many commoners. ",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " The pitted dirt road is awful. A large rock behind you is probably what jolted you awake from your sleep. Jumping from the carriage wasn't hard, because it wasn't moving that fast. What were your parents trying to do, abducting you in the middle of the night... \n The small farm is merely a one-room shanty with a ramshackle barn and a small pen of pigs. ",
"loss": true
},
{
"from": "human",
"prefix": "Flickerdart:",
"value": " Fragonard stretches his legs after a goodly time spent cooped up in the wagon. Looking over his companion, he cleared his throat. \"So.\" he said after a while. \"I've never seen you before. if we're going to go assassinating kings, might as well introduce ourselves first.\" he finished stretching and bowed, making it all too clear this was a sarcastic gesture. \"My name is Jules, of the house Fragonard. And who might you be?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " Valerian didn't even bother bowing, he just made some quick gesture with his left hand, a kind of annoyed handwave.\n \"I'm Valerian. And don't worry, I don't like you either. So, were do we go from here on?\" \nHe turned round and started looking up and down the road.\n \"This is really the middle of nowwhere.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Flickerdart:",
"value": " Jules was relieved that this fellow wasn't much for formality. It didn't mean he was pleasant, but at least there would be one less reason to want to skewer him repeatedly.\n \"Horses. We need horses.\" he said promptly. \"Unless you love walking through the countryside that much. Considering there isn't any place but that orchard for miles, we might as well try there.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " Valerian nodded.\n \"Seems logical. Let's go.\" \nHe made his way toward the orchard, the look on his face one of general unhappyness about being forced to actually walk through places were commoners normally are.",
"loss": true
},
{
"from": "human",
"prefix": "Flickerdart:",
"value": " Jules takes a good look around, noting anything unusual, interesting, or anything else that isn't a tree. \"Yoo-hoo! Anyone there?\" he hollers.",
"loss": true
},
{
"from": "human",
"prefix": "deepsear:",
"value": " As you approach the orchard, you notice three paint horses materialize out of the mist. All of them are tethered behind the house, which is probably why you did not see them at first glance. A young boy, probably about 13, peeks around the corner and then runs off into the trees. He comes back a few minutes later with what seems to be his dad. \n\n\" May I help you gentlemen? \"\nHe politely and frigidly asks.",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " Valerian looks at the man with an expression of badly disguised disgust.\n\"Greetings... good man. We need two horses.\"\nHe seems to believe that no further explanation is needed at the momen.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "WingedHorse:",
"value": " While many delvers end their careers by dieing in action, some retire having found great riches and others just give up due to the dangers, Gibli Treefeet fits none of these categories. The halfling quit his mediocre adventuring career early and started a company to connect those with wealth to those with skill. Gibli only requires information on what needs to be done and what will be the reward and promises to take care of finding the right people to do the job and guarantees full anonymity to those who ask for that. When, unlike most thought it would, the Treefeet's agency began to actually fulfill it's promises, it quickly gained fame in some circles.\n\nIt's a warm summer morning when a courier, approaches you, seeming to recognize you from description. He offers you a scroll and leaves, implying that the sender had already paid the free. You begin reading the handwriting on the scroll.\n\n Greetings.\n\nIn order to complete a task I've been assigned with the quality I guarantee to my clients, I'm in need of several experts on different areas of life. I've been informed that you are skilled and don't have any restraints so as it stands, I wish to hire you. In case you are interested, please visit my office on Earthday, Toil 21st, two hours after noon.\n\nYours,\nGibli Treefeet\nBell streer 18, Fairbriar, Midtown \n\nJust a few hours later you find yourself wallking towards the mentioned location. At this time of the day, the streets of Midtown are full of life, couriers running through the streets, servants of the wealthy coming to take care of errands, a few groups of delvers already on their way to a tavern, all the common folk and the city watch patrols.\n\nThe atmosphere changes a little as you enter the Fairbriar, a neighbourhood in favor of Gnomes and Halflings. The streets are less crowded here, the houses vary in size - others suitable for humans and others much smaller - and the diversity of shops and taverns grows.\n\nIn the middle of Fairbriar runs the Bell street on which you see a very large - atleast compared to the two small houses on it's sides - building made out of red bricks. It being the warmest time of the summer day, the door is wide open. Inside of it you see a nice room with benches on the side, a few books on a table, a painting of two halfling in their fifties pehaps (it being hard to tell about halflings with their long lifespan, anyways, the two haven't quite reached middle age yet) - likely Gibble and his wife - hanging on the wall. There is also an counter but nobody stands behind it and a door leading further in.\n\nAfter a short moment, a halfling woman in her late twenties (just a tad over having reached adulthood) opens the door to the next room, walks through it and closes it carefully behind her. \"I'm sorry you had to wait. I think you are a few minutes early? But welcome. Mister Treefoot should be ready to see you in a moment but let's wait for the others to come...\", she says and smiles playfully. \"Oh, you are all here?\" she asks and you look around that four others have entered nearly the same time as you have.",
"loss": false
},
{
"from": "human",
"prefix": "Uncle Festy:",
"value": " Kyra walks down the streets of Ptolus, tossing the scroll up and down in one hand. He's singing a simple tune, quietly, to himself.\n\" Paper... is just like money... except it pays the bi- \" His head jerks to the side. \" Fredrick! That is not a nice thing to say to Steve! No , it does not matter that he said it first! And no, Steve, it doesn't matter if you actually are a hellspawn. Is it too much to ask to get you two to shut up? \" He muses on this question for a moment. \" Yeah. I guess it is. \"\n((More to come later.))",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " Eric walks the short distance from his in the Ghostly Minstrel to Gibli's shop, dressed in his usual earth tones, and a black cloak. His dagger and crossbow were at his waist. He turned his head from left and right as he walked, taking in Midtown, even though he had lived here for a while. His rise from the warrens never ceased to amaze him. He had learned from his time taking odd jobs at the Minstrel that it pays to be ready for anything. He spends the short walk wondering what the job is. With his scroll in hand, he walks into the shop, where he is invited into Mr. Treefeet's office, he glances at the others that have been summoned, and follows the young halfling.\n\nEdit: On the way to the office Eric will also take 20 to gain Psionic Focus.\n\nEdit 2: added a brief description of Eric. stuff u'd notice right off the bat.\n\n((my color will be Dark Orange , I just felt no need to speak in the post.))",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " Remy receives the courier with the same bland stare that greets most people who he meets. Reading the scroll, he looks for street signs. Confirming his location, Remy heads for his home. Once there he gathers his potion supply and his coin.\n\nThus supplied he heads for the assigned address. Remy easily blends into the crowd, his features being remarkable only for their blandness. His clothing is also of a cut and style that makes him fit in to almost any crowd. Twin short sword hang from his hips, deterring most nerdowells. As he nears his destination he falls in behind an individual that appears to be having a conversation with himself. \" What kind of town is this becoming? \"",
"loss": true
},
{
"from": "human",
"prefix": "WillWolf:",
"value": " Casandra: \n\nShe walked with grace and dignity, smiling and nodding to both the commoners and the middle class alike (and of course courteous nods to any noble or aristocratic kind, who cared to look upon her), dressed in a minimalist robe of black-as-night woven cloth and a silver jewel upon her chest: a crescent moon embracing and encircling an eye (with a white jewel in the pupil).\n\nWhen she entered, in her leisurely way (though still early), she smiled sweetly to the adult, and bowed her head with grace: \"Oh think nothing of it, young miss.\" Ignoring the insanity of the man in front of him, he must be diseased in the brain to admit that he was hellspawn. \"Oh what forces have thrust yourself upon you? The Goddess weaves her ever tightening rays of light upon your dreams. Will you awaken the greatness within you?\" Quite literally the light bounced off her hair as moonlight does, despite the room being seemingly well lit by other forces. Let it be known that she was gorgeous.\n\n((OOC: Yes, yes she is a Mary-Sue *groans* however clerics of good deities are hard to play as anything else.))",
"loss": true
},
{
"from": "human",
"prefix": "Uncle Festy:",
"value": " ((He didn't say he was a hellspawn, he said that his imaginary friend was. Of course, that's not much of an argument for his sanity...))\n\" Ah! Hello! My name is Kyra. It is good to make your acquaintance. These are my friends, Steve and Fredrick. \" He motions to the empty air to the left and right of him. \"Does anyone know where our esteemed host is?\"",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " Thorin looks around at the others, his face completly devoid of all emotion.\n \"Yes, we are.\" He says to the halfling woman, his deep voice monotone.\nThe 5' 4\" dwarf stands comfortably in his heavy banded mail, the shield and rifle hanging easily off his back. His black hair cropped short to fit his mail and helmet that rests on a chair beside him, Thorin gazes blankly at each individual, his wide brown eye's not letting any thoughts escape.\n \"Kyra, why do you talk to the air.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Uncle Festy:",
"value": " \" Obviously, \" says Kyra, and leans in close, \" because the air has ears. \" He then turns to his left. \" Yes yes, ears, unnatural organs created for the sake of mimicking the sense of hearing, same difference. \"",
"loss": true
},
{
"from": "human",
"prefix": "Kyroswolf:",
"value": " Remy's eyes each of the responders, taking in their first impressions. (thought)\" A lunatic, a bimbo, a blowhard, and a buffoon. What have I gotten myself into? \"(/thought)\n\nTo their hostess he responds, \" If you expected 5 then we have arrived. Will we be waiting long? \"",
"loss": true
},
{
"from": "human",
"prefix": "ForzaFiori:",
"value": " ((I must ask, which of those is Eric?))",
"loss": true
},
{
"from": "human",
"prefix": "wadledo:",
"value": " \"But if the air has ears, then would that not mean that something must occupy the space in between them.\" \nThorin continues to stare at Kyra, waiting for something other than a stopgap answer.",
"loss": true
},
{
"from": "human",
"prefix": "Uncle Festy:",
"value": " \" Of course. There is a mind between these two ears. Yes, yes, I know. It's in fact an unholy approximation of a mind. But my point still stands! \"",
"loss": true
},
{
"from": "human",
"prefix": "WillWolf:",
"value": " Casandra: \n\nShe sighed in a fairly dramatic way, and wished that this discussion about invisible people would stop. The man was severely insane as it stood, and he would much rather have this discussion go elsewhere rather than feed into his weird fantasies.\n\nBut what interesting dreams he must have...",
"loss": true
},
{
"from": "human",
"prefix": "Uncle Festy:",
"value": " *Flogs the dead horse campaign*\nSooo...\nBump?",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 32: Kyre vs. Cyn \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Lord Sarthax - Kyre \"the terrible\" \n stupnick - Cyn \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " (1d20+2)[ 15 ] \n\nno purchases at this time",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " one question, do you still have that healing potion or did you already use it?\n\ni will make sure i update my character sheet before the game starts.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " initiative\n (1d20)[ 1 ] \n\neverything is updated.. yes i still have it",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " i buy a scroll of sleep, will start if you dont buy anything",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " ok im gona go now. feel free to buy something since i wont have the money to counter you.\n\nstart in A13 with loaded crossbow in main hand and scroll in the other\n\nmove to A7 and cast a spell\n\nspell spellcraft dc of 16 to know that i am casting\n \n Spoiler \nmage armor\n \n\n\nstats for refs\n \n Spoiler \n location: A7\nHP: 6\nAC: 16 (+2 from dex, +4 mage armor)\nbuffs: mage armor, 1 hour (doubt it will expire)\nspells: 1 - mage armor, Orb of acid lesser, fist of stone 0 - ray of frost, daze, daze\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " not going to buy anything..\n\n\nstart in y13\n\nrun to n12\n\none spear in one hand, one javalin in the other\n\n\n\nstats\n \n Spoiler \n\nHP:18/18\nAC:11\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " run to A1\n\n \n Spoiler \n ready an action to use scroll of sleep as soon as he enters line of effect.\n \n\n\nstats for refs\n \n Spoiler \n location: A1\nHP: 6\nAC: 16 (+2 from dex, +4 mage armor)\nbuffs: mage armor, 1 hour (doubt it will expire)\nspells: 1 - mage armor, Orb of acid lesser, fist of stone 0 - ray of frost, daze, daze\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Run to L1\n\nBegin Raging\n\nstats\n \n Spoiler \n\nHP:18/18\nRage: 2/2\nAC:9\nRage 1/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " ok i readied an action to use sleep on Cyn as soon as he got into LoE I need a will save DC 16 and if you fail you fall asleep for 1 minute.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " rolling will save\n\n (1d20-1)[ 18 ] \n\nnice.. DC btw : )\n\nedit: WOOT : )",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nSmall rules niggle. Casting Sleep, even from a scroll, is a full round action. You can only ready a standard action. Thus, you can't cast the full spell as a readied action. However, you can start a full round action as a standard action and complete it with your next stanard action.\n\nSo, since you obviously wanted to cast Sleep on Cyn, we amend your readied action to \"Start casting Sleep\". On your next turn, unless interrupted or Cyn goes out of LoE, you will have to complete the spell as a standard action, since Cyn has already made the save against it.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " soooooo. i only have a move action or what. im confused on who is up.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Initiate Ref Talic \n\n@Sarthax\n \n Spoiler \n\nBy Kyeudo's ruling, as your opponent has already saved against the effect, you are required to finish the spell. This means that, provided your opponent is still a legal target for the spell at the start of your next turn, you must use a standard action to finish casting the spell. On your action, you will have a move action after completing the spell.\n\nIf however, your opponent becomes an illegal target (you lose LoS, for example), I would recommend reposting the question to see if this will still be enforced. If you can't target him, you'll likely be able to cancel the spell, merely losing the scroll slot.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n@talic and other refs\n \n Spoiler \nScroll slot? WTF dude?\n\nhe should have readied an action to start casting the spell if his opponent finishes moving in a LOE square...\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " refs\n \n Spoiler \nso, i have a move action on my next turn but since i think stupnick finished his turn, i get to go right\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @Bayar and other refs:\n \n Spoiler \nYes, but Kyeudo ruled that since his readied action was illegal (Ready to cast sleep), it would be modified to the closest allowed action (Ready to start casting sleep). Since he already got his opponent to roll the save, he's being held to the full casting, if possible. That part was Kyeudo's ruling, best as I can figure, above. Just upholding it as required and delivering the consequences (player must finish the spell if possible to affect opponent, and will have a move action after finishing).\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " shall be gone till sunday back",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n Due to inactivity, Kyre wins and collects what is owed. \n\nThat's what I get for just posting and not checking things over.\nChilepepper is correct.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nLord Sarthax asked who is up. That was never answered outside of spoilers. Is there some reason this match was called against someone who didn't know it was their turn? Just curious.\n\nedit: it's still lord sarthax's turn",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " so is this match not called then?",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " well what left of my turn is there?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " You'd only have a move action left.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " i move to a7",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nFirstly, Run is a defined action in D&D. Please don't use the term unless you are using a full round action to move your movement x3 or x4, and are ok with losing your dex modifier to AC. If you are just moving, just use the term move (or, if you like theatrics, something other than run, at least).\n\nAlso, it's easier for your opponent to know when it's his turn, if you tell him you're done.\n\nThis is the Entire match, thus far, or what may be relayed out of spoilers:\n\n Round 1 \nKyre started in A13, used a move action to go to A7, and Cast a spell (standard).\n\nCyn started in Y13, and used a Run (Full round action) to reach N12.\n\n Round 2 \nKyre moved from A7 to A1 and readied an action to start casting Sleep (condition spoilered).\n\nCyn used a Run (Full round action) to move from N12 to L1. This triggered Kyre's action to begin casting sleep from his scroll(at square N11). Kyre begins, Cyn finishes move at L1, and uses a free action to Rage.\n\n Round 3 \nKyre finishes casting Sleep. Opponent makes the Will save. It is still Kyre's turn, and he has a move action remaining.\n\nAs I've gone over the match, this seems to be the correct play roster thus far. Kyre, play resumes with your turn. Complete your move action, as well as any free or swift actions you desire, and pass the turn to Cyn.",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " already did",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Run to A1\n\nstats\n \n Spoiler \n\n\nHP:18/18\nRage: 2/2\nAC:9\nRage 2/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " move to a7\n\ni cast lesser orb of acid at him, ranged touch attack against an ac of 7 because before rage his touch ac was 9, (1d20+2)[ 22 ] \n\nstats for refs,\n \n Spoiler \nlocation: A7\nHP: 6\nAC: 16 (+2 from dex, +4 mage armor)\nbuffs: mage armor, 1 hour (doubt it will expire)\nspells: 1 - mage armor, Orb of acid lesser, fist of stone 0 - ray of frost, daze, daze\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " sory already at a7, i wanted to move to d5",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " woopes dammage (1d8)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Cyn \n\n5ft step to A2\n\nThrowing a Spear at him, he is with in 20 ft, so 1st range increment\n (1d20+9)[ 25 ] (+1Bab, +5str, +2 rage)\n (1d8+7)[ 15 ] (+5str, +2rage)\n\nthen free action swapping the javalin from my offhand to my main hand\n\nStats\n \n Spoiler \n\nHP:13/18\nRage: 2/2\nAC:9\nRage 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "lord sarthax:",
"value": " i think that got me. :'(\n\ni duno about this guy, dont realy like him that much",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " yeah.. if your enemy makes a single save, your kinda SOL",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nCyn is declared the winner and receives the aforementioned prizes. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 27: MitS vs. Andek Firebeard \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Morbius - Monster in the Shadows \n Andek Firebeard - Dragonstar \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " initiative - (1d20+5)[ 12 ] \n\nI may buy a few things before starting.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " initiative - (1d20+3)[ 18 ] \n\nsame here",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Done buying. Changes on sheet. I still may buy something in response to what you buy yada yada yada...\n\n\nEDIT: Readied Manuevers\n \n Spoiler \n\ncharging minotaur\ndistracting ember\nshadow blade technique\nCounter Charge\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Yay! - Done with my midterm. Now to post... I only purchased a potion belt & 2 potions of cure light wounds. not exactly earth shattering. 😉\n\nYou may go whenever you're ready. Now I'm off to shovel more snow... 🫤",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " You are going to roll for concelament many some times this match, may I suggest that we set now that the miss range will be lower or higher results?\n\n Mits 1st to act round 1 \n \n Spoiler \n swift action to activate child of shadow stance\n \n\n\nMits starts at Y10 with his greatsword and double moves to K5\n\nYour turn.\n\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +9 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n listen - (1d20-3)[ 1 ] \n spot - (1d20-3)[ 2 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " As a DM, I have my players use the mnemonicly easy High to Hit. So 51-100 will hit if it's 50% and so on and so forth. Not sure what your stance gives you, since I don't own Tome of Battle...\n\nActions:Begin in B10, hand axe in hand. Move action, upward to to B5.\n\n The dwarf looks at you with a sneer, and waves you in with his palm upward. \"Come get some.\" \n \n Spoiler \nReadied standard action: as soon as my opponent is within reach, I will attack with a stunning fist. DC 13 Fort to negate.\n attack - (1d20+2)[ 6 ] \nif concealment applies\n concealment - (1d100)[ 33 ] and again flaw - (1d100)[ 36 ] if either misses, then I miss thanks to the murky-eyed flaw\nif it hits\n damage - (1d6+2)[ 6 ] plus Fort save or be stunned for 1 round.\nif crit (Nat 20)\n confirmation - (1d20+2)[ 10 ] \n damage - (1d6+2)[ 5 ] \n \n\n\nDodge target you. Go.\n\nStats: \n Spoiler \nHP 14/14\nAC 16 (includes +1 dodge bonus) T:16 FF:12\nFort +4, Ref +5, Will +5\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " As you don't have the book it's fair for me to say that Child of Shadows gives a 20% miss chance as long as Mits moves at least 10 feet in the round, the other stance gives +2 AC and BTW thanks for moving exactly were I needed (or was it planned with a little readied action?) I will discover now...\n\n Mits 1st to act round 2 \n Shadows engulfs Mits as he moves towards Andek. The dwarf could feel the foul smell of a swamp as the creature aproaches him... \n\n\nMits moves to C5. Then swift action to activate distracting ember creating a small fire elemental on A5 and then standard to use shadow blade technique.\n\n As the monster gets closer he summons a fire elemental that threatens Andek then he moves his blade so quickly that it divides itself in two as a cold aura surrounds it. \n \" Fire and Ice attack\" \n attack1 - (1d20+11)[ 29 ] (+2 flanking bonus added)\n attack2 - (1d20+11)[ 17 ] \n damage - (2d6+9)[ 15 ] \n\nalso if both attacks hit:\n ice damage - (1d6)[ 2 ] \n\nYour turn (if you are still alive that is)\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +9 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Well, as my readied action (stunning fist) missed by a mile, yes. I'm dead. 😩 Good game, sir.\n\nCall it refs.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nI like MitS\n\n MitS is the Winner and recieves 300xp and 300gp! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Yoshi vs. Stormcloud \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Yoshi \n Dragonstar - Stormcloud \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " initiative - (1d20-4)[ 9 ] \n\nI may buy a few things before taking my first action.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Just popping in to roll Initiative: (1d20+4)[ 7 ] \n\nI don't have plans of purchasing anything, but that may change depending on if you purchase anything.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Just purchased a Potion Belt and a Potion of Cure Light Wounds.\n\nActions: \n Spoiler \nBegin in N25, greatsword in hand. Move 30' to R21. Ready action to cast Kelgore's Fire Bolt (100ft Range) upon LoS.\n \n\n\nStats: \n Spoiler \nHP 12/12\nAC 17\nFort: +4 Ref:+2 Will: +2\n \n\n\nYou may go.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 1\n\n \n Spoiler \n\nI once again will be increasing my speed through my readings.\nDouble move from M2 to F14\n \n\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6\nAC: 21, 19, 17\nPosition: F14\nSpeed: 40\nShuriken: 12\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " No LoS for either",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Begin Round 2 \n\nActions: \n Spoiler \nMove 30' to U16. Ready standard action to cast Kelgore's Fire Bolt (100ft Range) upon LoS.\n \n\n\nStats: \n Spoiler \nHP 12/12\nAC 17\nFort: +4 Ref:+2 Will: +2\n \n\n\nYou may go.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yoshi - Round 2\n\nAssuming no LoS\n\n \n Spoiler \n\nMove Action: F14->J17\nStandard Action: Ready an action to go full defensive if my opponent gains LoE\n \n\n\nEnd of Turn:\n\nStats for Ref:\n \n Spoiler \n\nHp: 6\nAC: 21, 19, 17. 25/23/21 if LoE is achieved.\nPosition: F14\nSpeed: 40\nShuriken: 12\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " still no LoS/LoE for either",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Spoiler \nDouble move to Q11, stats remain the same as last post\n \n\n\nYou may go. Now to go outside and shovel more snow... 🫤",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " And there is LoS/LoE!\n\nStormcloud is in Q11\nYoshi is in J17\n\nThe movement triggered a readied action but the action doesn't change a damn thing about the situation.\n\nYoshi, your turn at the beginning of round 4 (Round 4? Yes round 4 thanks to the shifting in initiative! Not that it really matters since both of you are currently high and dry, but it could matter if either decides to jump down or something.)",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Haha.\n\nMove Action: J17 to K11\nStandard Action: Throw a Shuriken at you\n\nAttack: (1d20+6)[ 23 ] then -4 for range\nDamage (1d6+1)[ 2 ] \n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6\nAC: 21, 19, 17.\nPosition: K11\nSpeed: 40\nShuriken: 11\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Standard action, cast Kelgore's Fire Bolt , damage - (1d6)[ 4 ] fire, Ref 15 for half.\nMove to R17.\nYou may go.\n\nStats: \n Spoiler \nHP 10/12\nAC 17\nFort: +4 Ref:+2 Will: +2\n2 1st Level spells and all cantrips remaining.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Reflex Save (1d20+3)[ 11 ] \n\nYoshi - Round 5\n\nMove back to G11, and then run and jump from K11 to P11\nJump Check: (1d20+10)[ 29 ] :\nFinish my move in R13\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 2\nAC: 21, 19, 17.\nPosition: R13\nSpeed: 40\nShuriken: 11\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Once again, standard action, cast Kelgore's Fire Bolt , damage - (1d6)[ 6 ] fire, Ref 15 for half.\nMove over to P17.\nYour turn.\n\nStats: \n Spoiler \n\nHP 10/12\nAC 17\nFort: +4 Ref:+2 Will: +2\n1 1st Level spell and all cantrips remaining.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I fall down in a scorched heap. Too many mages in this round for me 🤢\n\nI'll get someone to call it.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 29: Gildean vs. Bob the destroyer \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rodgin - Gildean \n King korath - Bob the destoyer \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "king korath:",
"value": " initiative (1d20+3)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nGildean is disqualified for inactivity and not showing up .\n\n Bob the Destroyer is declared the victor and recieves the various prizes! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 30: Elethiomel vs. Psychodelia \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n+ Tournament Prizes\n\n Seribo - Psychodelia \n Maurkov - Elethiomel ",
"loss": false
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Reserving the right to react to my opponent's purchases, I roll init: \n Spoiler \n (1d20+8)[ 24 ] \n \n\nAssuming none, my spells are \n Spoiler \n\n0 Detect Magic\n0 Ghost Sound\n0 Resistance\n0 Acid Splash\n(0) Mage Hand\n1 Sleep\n1 Sleep\n1 Color Spray\n1 Color Spray\n(1) Expeditious Retreat\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " seeing your initiative is above the highest init I could score, this pretty much means your going first. I made my purchases, nothing to stunning. I'll be starting with a stone in one hand and a dorje in the other.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Elethiomel Round 1\n\nStarting in B11 holding a scroll, Elethiomel recites the scroll and moves south east until breaking LoS as he enters E14. \n Spoiler \nContinue move to G14 (30'). Hide - (1d20+1)[ 21 ] . Scroll is Spiderclimb, CL check - (1d20+2)[ 13 ] . WIS check - (1d20-1)[ 4 ] \n \n\nStatus \n Spoiler \nLocation E14 HP8 AC14 Spells: Spiderclimb[300]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Spoiler \nmove to V16, activate powerstone, drop stone\nCheck for stone use: (1d20+2)[ 17 ] vs DC4\n \n\nstats:\n \n Spoiler \nAC 17\nPP 19\nHP 7\nsaves 3F/4R/5W\nlocatie: V16\neffects: animal affinity cachalot whale (wisdom)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " @ref, does Elethiomel see or hear anything? \n Spoiler \n listen - (1d20+3)[ 5 ] spot - (1d20+3)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Psycho\n \n Spoiler \n\nNo LoS\n \n\n\n@Elethiomel\n \n Spoiler \n\nYou see your opponent in V16\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Elethiomel round 2\n\n \n Spoiler \nFree action: Enhance attribute (INT)\n \nElethiomel steps out from behind the pillar (to H15) and begins casting a long, involved spell.\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " double move to K17 while drawing guisarme\nJump check vs DC 15 (1d20+8)[ 14 ] to N18\nJump check fails by 1 so I end up in the bog at M18, slows me down a square so I end my move in L17 instead\n\n\nstats: \n Spoiler \n\nAC 17\nPP 19\nHP 7\nsaves 3F/4R/5W\nlocatie: L17\neffects: animal affinity cachalot whale (wisdom) 2/30\n \n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Elethiomel pre-round 3\n\nElethiomel completes his spell (Sleep; Will DC 16) and observes the result. If Psychodelia succumbs, Elethiomel will cast a second sleep spell to make sure she's not faking. If not, he casts a shorter spell and puts some distance between himself and the aberation. (H15->G14->E14->C12->C6, 60')\n\nstatus \n Spoiler \nlocation variable. AC14 HP8 Spells: Spider Climb [298], Enhance Attribute [9], possibly Expeditious Retreat [20]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " the save:\n \n Spoiler \nactivating elan resistance for an extra +4 (1d20+9)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " you see Psychodelia drop to her knees, then fall prone and she begins snoring real loudly\n\nstats:\n \n Spoiler \nAC 10\nPP 18\nHP 7\nsaves 3F/4R/5W\nlocatie: L17\neffects: animal affinity cachalot whale (wisdom) 3/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Elethiomel round 3..7\n\nElethomel fires off another sleep spell, just to be safe. Then he draws his axe and a scroll of enlarge person. He recites the scroll, moves into range, and finally delivers the coup-de-grace.\n\n (9d8-3)[ 27 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Well, to be honest, I can't find any way or reason to call this line of actions illegal or any way to prevent the coup de grace. Thing is I rolled a lousy 5 where a 7 would have been enough and fell asleep. I would say \"good game\" but there was hardly any game what so ever :P I had a 70% chance of making that save but the dice decided otherwise.\n\nYou win and are champion of the round",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n Elethiomel is declared the victor of the round and gains all the spoils.\nPsycho is declared second place and does likewise. \n\nSee you both in the third level round. We now have 5 (I think), so it may actually be soon.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " GG. I too am surprised it ended so quickly. I took 4 attack spells figuring 70%^4 would give me decent odds, eventually. Hail to the RNG.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Moechi_Vill:",
"value": " 3050\nMarch\nthe 8'th\n\nSubspace signals picked up from the stations outside of the Kuiper belt indicate two large combined fleets of Nipponese and Pirate warships racing for the outskirts of Sol system. They will reach Neo Kuiper's space borders in one month.\n\nThe UNS has activated its anti-piracy fleet, 15 Immigration-Class Strike Cruisers and their complement fighters and deployed them from their advance bases around the asteroid ring to standby in orbit around Jupiter.",
"loss": false
},
{
"from": "human",
"prefix": "Moechi_Vill:",
"value": " March the 26'th War breaks out\n\nThe new Supreme Commander (Highest Leadership post in TU, currently Excelsior for as long as chapter II lasts) did not hesitate to take action to unify Latindom. Calling in the chiefs of staff the 15'th of March he ordered an all-out strike on southern BRINC-held Brazil. As the week passed, military after military disaster continued to roll in, the regular army were being chewed up by the static defenses that had been prepared for this moment ever since the Terran Union coalesced into one South American power. Troops fared easiest to the southeast where the TU had overcome static defenses to rob a few townships from BRINC. The army blanched with casualties. Their dead set morale wavered. It was an ill prepared war. No successful strategy had been devised to overcome these defenses other than an all-out strategic fusion bomb attack. Had it not been for the Bots and Compie drones operations supported by TU spies sabotaging the infrastructure and assassinating key military figures the offensive would have been driven back under the successful penetration of the BRINCs side of a nuclear artillery duel against tactical-strategic land forces attached to the army on each side. Many agents were killed but the better part of the force remained in the field with experience under their belt. The air force was equally unsuccessful, as the BRINC more than held its own Titans were shot down from the sky to bury the victims underneath it indiscriminately in the second-largest sky fortresses known to man.\nWith only a few gains to show for massive casualties and the loss of BRINC face to Antarctica the Chief of Strategic forces came to the interpretation that orders were orders. An all-out strike was ordered on everything in front of their troops advancing in under AI and SI (sentient Intelligence) cover. Within hours half of Brazil was covered in inland lakes. Two thirds of the fortified population in their laser domes, plasma-shielded fortresses and particle-shield protected cities... even those underground prayed to no avail.\nThis resulted naturally in a massive counter-bombardment by the strategic BRINC forces on duty to deter enemy attack by retaliation. It killed many Argentinians (22 million, 3 points) and a fair number of AI programs and fleshmen in Antarctica 12 million, 2 points) but not nearly as many as the Brazilians had lost (6 billion, 300 points).\nThe ecological impact will likely lead to a new ice age as even now the skies darken and snow falls around the world on unfortified citizenry.\nThe surviving spies were mostly massacred by the WMD falling on enemy territory and landscape and kicking up such craters around the lake spy-remnants were found as far as Sao Paulo and UNS Panama, causing the loss of an entire espionage column on the TU's part (- espionage).\nThe Brazilian intelligentsia on their hand, figure out what's about to happen just three days before it happens, and the spies, followed by a stream of refugees and defeatist politicians attempt to cross the border. They succeed, but the spies are identified by vigilant TU police counterespionage forces and are executed while the others are taken into custody as are the civilians of the unblemished areas of Brazil soon under the Union's control they are shuttled south in armored cars, trains and select officials in passenger aircraft.\n\n((military losses will be calculated later. TU expended 400 WMD points and 130 defense, BRINC expended 200 and 95 defense.\nAs to the huge disparity in the loss of human life... the TU defenses held up against the BRINC fussilade. The lonely BRINC shields in Brazil isolated from other territories was no match for an entire third of the TU arsenal))\n(The black arrows on the map indicates origin of attack, the black lines of the map represent resistance by surviving BRINC units. The smaller purple lines represent Bot and Compie Drone legions supported by human military cadres, formerly full divisions.)\n\n \n\nA more accurate map of Antarctica.\n(The red crosses represent military multicomplexes, weapons factories and conventional bases. The red circles represent Strategic Weapon and AI, SI, Compie-Drone staging points. The red line on the bottom circles the South Pole and represents the beating heart of Terminators the AIs autonomous empire.\n\nDefense rating? Somewhere between 400-5,000, hard to say, noone has tried invading it, but it should be hard or very hard. Some people think the AIs will fold if their bunched up factories are taken out... or if some sort of chain reaction could be set off in the missile silos then it could blow off the bottom of the Earth. :P\n ",
"loss": true
},
{
"from": "human",
"prefix": "Moechi_Vill:",
"value": " ",
"loss": true
},
{
"from": "human",
"prefix": "Moechi_Vill:",
"value": " May 3050\n.............\n\nA Major Military Victory was had in late March around Terra by the combined forces of the TU and ADL over BRINC.\nOn the first of April the UNS launched a major attack on the Golden Triangle and Hainan island.\nIn early April the Space Papacy complained off the nuking of Brazil but supported the TU in its attempt to unify the continent and bring lasting peace to the region.\n\nThe TU with aid from the ADL indiscriminately fire upon BRINC civilian space domes, vaporizing the heavily fortified stations with antimatter bombs, and sending the rest plummeting down with their more conventional nukes, neutron bombs, lasers, plasmas, artillery, railguns, missiles and other conventional ballistics to crater the Earth and explode into the sea creating tsunamis that wipe out the squatters and indigenous populations of small islands resettled since the Third World War and Unity Crisis (WWIV).\n\nIn Late April the IWC finished moving large troop divisions, aircraft and naval assets to its African territories from Venus by battlestations, civilian transport ships, carriers and battleships.\n\nBetween March and May BRINC successfully establishes a foothold in Venezuela, landing agents and increasing dissidence in Colombia (but losing most of the agents deployed) and pushing back TU forces and utilizing tactical nukes, killing half of the remaining survivors in the northern campaign, which means a return fire of TU forces, destroying a third of Venezuela and killing half the BRINC forces there. Asteroids drop on Antarctica, destroying one fifth of its installations and killing one third of the human citizens and one fifth of the AI.\n\nThis means a full nuclear engagement.\nThe WMD-equipped Arcologies, Antarctica and TU Latindom with their orbital weaponry launches on India and Brazil and Russia, killing seventy percent of the people in China, fifty percent of the people in India and ten percent of the people in Russia.\nIn return Antarctica and Latin America are subjected to the full BRINC WMD armory, which kills thirty percent of the surviving population in Latin America forty percent of the surviving AIs and another fortyfive percent of the surviving humans on Antarctica.\nThe ADL then launches and utilizes their orbital battlestations and a few of their arcological weapons and wipes out the homeland population of Chinese citizens, kills another forty percent of Indians and fortyfive percent of the Russians.\n\nIn May two fleets, an Imperial and an American fleet having subspaced much further out come into relativistic resonance of the detectors there, they are within 7AU from Aquarious at a safe distance of the sparse 1,2 AU-wide system. The TU forces there go on full alert and mass at Agneta, the third planet 1,2 AU out as the Canadian and Imperial fleet close slowly and carefully to 5 AU by late May.\n\nBy June, ADL forces have repulsed a UNS advance, counterattacked and claimed Hainan and successfully defended Cambodia with TU garrisons removed from Vietnam. Northern and Central Vietnam falls to a concerted UNS drive down the coast, setting up the Golden Triangle forces of the Axis (TU and ADL) up for a potential wide flanking maneuver.\n\nBy December all BRINC forces but guerillas and insurgents have been routed from Brazil.... a defensive line is established as ADL reinforcement pour in and push the BRINC forces to northern and eastern Venezuela, holding a batch of land inwards towards the central from the northeast and the line of old TU fortifications and newly improvised BRINC forts as materials have not been pouring in from the motherlands of China and Russia as expected and India is busy fighting its own war to protect them. ADL and TU fleets blockade off the Venezuelan coast and a combined fleet merges up at Hainan.\n\nMeanwhile the Nipponese claim Nippon after a fierce bombardment of defenses and the sons of Omega capture the Emperor in a sting operation from a BRINC battleship in orbit around Mars Astry with their heavily armored, stealthy substrikers.\n\nThe Imperial and American attack on the TU has not materialized.\n\nSome Canadians and Canadian/Imperial Clones in Imperial Brazil, UNS citizens in Asia and Europeans in the Urals are also killed by stray nukes (mostly), neutron bombs, quantum bombs, antimatter bombs, and a plethora of biological, chemical WMD, genehack tailored viruses and psychic mental attacks on citizenry around Latin America by BRINC psycics.\n\nTemperatures on Earth fall steadily then accelerate to fall an average degree of 0 degrees. All animal life not protected in human habitats die out. Humans outside of fortified settlements are hard pressed... by December 19% of them have frozen to death.\n\n\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Todd vs. Oathbreaker TGH \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Todd \n Paladin Latham - Oathbreaker \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker enters the arena and explodes in anger!\n\n \"YOUWILLPAYFORTAKINMYCANDYANDPPPEPPPEREATTINGIIIII ITTT!!!!!!!!\" \n\nI might purchase a thing or two before the match... give me a day to find something...",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " As you can tell by my rather large amount of gold, I'm not to big on the whole item thing, but if you purchase anything, I may buy something to counter it.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " I think I'll get a potion of Beastland Ferocity and a Crawling Tattoo of Ego Whip.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Bah, making me dip into my cash reserves. I'm going to grab a potion of Eagles Splendor, but my mind is failing me, so I'll have to actually see if there is anything else I want after I grab some Z's",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " You ready? Lets Kill each other!",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Lets do this then.\n\nStarting in B14, holding my poleax in one hand, and my potion in the other.\n\nInitiative - (1d20+1)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker starts in Y14 with only his large sword drawn.\n\nInitiative (1d20+2)[ 18 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker the Gnome Hater round 1: \n\nOathbreaker double moves to L16.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: P15 \n Current Buffs: none\n \n \n\n\nGo speed racer!",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " \"Todd no take chocolate bar. Why you blame Todd? You should fight guy who took it.\" \n\nRound 1 - The Beginning\n\nSwift Action: Activate Strength Domain\nStandard Action: Quaff Potion\nMove Action: B14 -> E17 regripping my Poleax in both hands.\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 19\nAC: 17 , 13, 14. I get a +2 dodge vs Dragons, and according to RoTD, Dragonblood are affected by all powers and effects that affect dragons.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 1/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Ref Dragonstar: \n\n@Mavian and other Refs: \n Spoiler \n\"I get a +2 dodge vs Dragons, and according to RoTD, Dragonblood are affected by all powers and effects that affect dragons.\"\n\nAccording to the text, you gain a dodge bonus against creatures of the Dragon TYPE. Dragonblood is a subtype, and according to the description for dragonblood, it does not grant the creature the Dragon type. No dodge bonus.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Still here. Whats happening? Does it affect my turn?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Nope, doesn't really affect anything.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker the Gnome Hater round 2: \n\nOathbreaker double moves down to W22. Can you say 'keep away for one minute'? 😁\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: L15-W22 \n Current Buffs: none\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Chicken \n\nTodd - Round 2\n\nDouble move to L15\n\nStats for Refs:\n\n \n Spoiler \n\nHp: 19\nAC: 15 , 11, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 2/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker the Gnome Hater round 3: \n\nOathbreaker moves down to Z26.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: W22-Z26 \n Current Buffs: none\n \n \n\n\nYour turn. (9 more rounds 😁 )\n\nEdit: Oh yeah... maybe its 19 rounds. 🤨\nmaybe this will take a while.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Seems like a lot of effort for an attack I'm going to save against anyways, which gives you a 75% shot of it actually working.\n\nTodd - Round 2\n\nStand in L15 and yawn.\n\nStats for Refs:\n\n \n Spoiler \n\nHp: 19\nAC: 15 , 11, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 3/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker the Gnome Hater round 4: \n\n25% is more than worth the wait, you manuever using, reach wielding uber-monster! Besides, I put 300gp into that tattoo. It'd be a shame to waste it. 😁\n\nOathbreaker sprints to Z1.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 14 , Touch: 10 , FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: Z26-Z1 \n Current Buffs: none\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 3\n\nStand in L15 and yawn.\n\nEnd of Turn\n\nStats for Refs:\n\n \n Spoiler \n\nHp: 19\nAC: 15 , 11, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 4/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker Round 4-? \n\nOathbreaker will stand in Z1 and rant and rave about candy, thieves, chilipepper, and 10ft. ladders until his opponent actually moves closer to him or two minutes goes by.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: Z1 \n Current Buffs: none\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 4\n\nMove to 015 and ready an action\n \n Spoiler \n Ready an action to move if Oathbreaker moves\n \n\n\nEnd of Turn\n\n \n Spoiler \n\nHp: 19\nAC: 15 , 11, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 4/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oatbreaker Round 5: \n\nOathbreaker will continue his rant.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: Z1 \n Current Buffs: none\n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Round 5\n\nSwift Action: Activate Strength Domain\nFull Round Action: Run to X3\n\nEnd of Turn:\n\nStats for refs:\n \n Spoiler \n\nHp: 19\nAC: 14 , 10, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 5/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Oathbreaker the Gnome Hater round 6: \n\nWell geez getting impatient aren't we? 😉\n\n5ft. step to Y2 and full attack!\n\n2-Handed Large Sword Attack! (1d20+4)[ 20 ] \nIf it threatens (1d20+4)[ 15 ] \nIf it hits (2d8+6)[ 15 ] \nIf it crits (2d8+6)[ 12 ] \n\nTail Slap Attack! (1d20)[ 7 ] \nIf it threatens (1d20)[ 19 ] \nIf it hits (1d6+2)[ 3 ] \nIf it crits (1d6+2)[ 4 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: Z1-Y2 \n Current Buffs: none\n \n \n\n\nEdit: Did I getcha?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yep, you hit me. Not really hard enough though.\n\nTodd - Round 6\n\nSwift Action: Activate Punishing Stance\n5-foot step to Y4\n\nStandard Action: Attack with Poleaxe using Sapphire Nightmare Blade.\nConcentration Check: (1d20+13)[ 16 ] \nAttack Roll: [roll]1d20+4[roll]\nDamage: [roll]2d6+4[roll]\nPunishing Stance: (1d6)[ 6 ] \nSapphire Nightmare Blade: (1d6)[ 4 ] \n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 4\nAC: 13 , 9, 10.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 6/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Doh, stupid tags being messed up.\n\nAttack Roll: (1d20+4)[ 20 ] \nDamage: (2d6+4)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nAnd there be a cleaving. Todd is declared the winner and gains some swag. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 35: Bobo vs. Chile III \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - Bobo \n Chilepepper - Chile III \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Talic:",
"value": " So, Trebec.... We meet again.\n\nPurchases: Sell studded leather (12.5 gp).\n Purchase Leather Armor (10 gp).\n\nReserve right to purchase additional gear on further review.\n\nPlease provide description of Law Devotion.\n\n Initiative: (1d20+2)[ 15 ] \n\nEdit: Spells Memorized: (Me and Refs only)\n \n Spoiler \nCure minor wounds x2\nFlare\n\nShillelagh\nLongstrider\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Trebec huh? So you're the witty one, but I'm the intelligent one. I can handle that. At least I know my next character won't face you first in the next round. Well, we're 1 and 1, let's see who wins this one.\n\nHere's my first round of purchasing.\n\n2 Sleep-smoke\nMW Hide tool\nSundark Goggles\nLeather Armor",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Law devotion\n\nOnce per day as a swift action, you can summon\nthe power of law to aid you. Upon activating this ability, you\nimmediately gain a +3 sacred (if your deity is good or neutral)\nor profane (if your deity is evil) bonus on your attack rolls or\nto your AC until your next action. At the beginning of your\nnext action, you can reallocate the bonus if desired. This\neffect lasts for 1 minute.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " My purchasing, round 2.\n\nSleep smoke x1\nSundark goggles.\nAntitoxin x1\n\nAny other purchases, mon-frer?",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " One other change to the sheet, I'm bringing 20 bullets instead of the 10 originally listed, just because I can carry more with worrying about encumbrance. My sheet already reflects the changes.\n\n \"Inititive\" - (1d20-1)[ 7 ] \n\nedit: I'll buy a smokestick and be done with my second round of purchases. If you need nothing else, feel free to start.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " I need nothing else.\n\n Round 1 \nI start in W11 club in one hand.\nGail starts in W10, also holding a vial.\n\nMy actions: Cast a spell (Spellcraft DC16)\n \n Spoiler \nLongstrider\n \n\nMove Action: Draw a vial.\nFree: 5 foot step to V9.\nFree action (Speak - Auran):\n \n Spoiler \nGail, close the distance and throw that in his path if he tries to move.\n \n\n\nGail's Actions:\nMove: Move to C9.\nStandard Action: Ready an action:\n \n Spoiler \nThrow sleep-smoke if opponent moves.\n \n\n\nEnd Turn.\n\nStats:\n \n Spoiler \n\nMe: \n Spoiler \nLocation:V9\nHP: 10/10\nAC: 14 (12 touch, 12 Flat foot)\nSaves: 5/2/4\nIn hand: Club, Antitoxin\nActive Effects: Longstrider 1/600\n\nSpells\nCure minor wounds x2\nFlare\n\nShillelagh\nLongstrider - x\n \n\nGail: \n Spoiler \nLocation: C9\nHP: 9/9\nAC: 17 (14 Touch, 14 Flat footed)\nSaves: 0/6/0\nIn hand: Sleep-smoke\n \n\n \n\n EDIT: Chile, if you want to buy a tindertwig as well, I'm cool with it. Smokesticks need to be lit to work.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Stupid smokesticks. Forget it, I'll leave it in the bank and sell it later.\n\nOkay, I start in C11 with the loaded sling in one hand and a vial in the other.\n\nFirst things first. The spellcraft check. (1d20+1)[ 2 ] \n\nnot done, obviously",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " You may not need to sell it. I can't remember where, but last week, I saw an item called a fast torch. Basically pull off a wax top and poof, it lights. Don't have the cost or source on me, but I have it at home. I'll let ya know.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Good, got that 1 out of the way early.\n\nStandard Action: Throw vial at the ground at B8-C9\n (1d20+7)[ 13 ] vs. AC 5\nIf I roll a 1 on the attack, (1d8)[ 8 ] for direction.\n\nI'll wait for the save before continuing my turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Elemental traits. Immune to poisons, sleep effects, AND they don't breathe. No save needed. I like how you're aware that the throwing of Area effect that aren't targeted doesn't violate Sanctuary , though. :)",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " .............",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Aww crap. How did I miss that.\n\nWell, I probably just blew this match. I'm going to make some assumptions, A the vial in the elementals hand is the sleep smoke, B you'll succeed at the trick I just tried to pull by throwing the sleep smoke in my way with that readied action. To bad I can't \"move where he doesn't throw the smoke.\" So, I'm going to try and maximize my pitiful chances of success by PRAYING I can make it to the hay. You can probably figure out my path since there's only a narrow corridor letting me safely make it up to the A-hay. Go ahead and fill that A line with smoke.\n\nMove Action started, not done\n\nstats for refs \n Spoiler \n\nWhile what I said is deceitful, it is technically true. (hurray for a metagame bluff) I do want to reach the one of the hay piles, I'm just not talking about right now. Since a readied action interrupts whatever triggers it, he would have no way of knowing where I am going after B10. I'm trying to influence his assumptions. However, I'm actually going C11-C12-B13-A14-15-16.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " You've got a move action started without defining what it is. Is it movement? Drawing a weapon? I need to know what you're intending to do, so I know whether you trigger the readied action.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Wow, the boards really effed up there. It double posted my post, only not all of it was posted the first time. If you actually didn't read the first of the double post, then my move action is actually moving.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Then it does trigger. One mistaken assumption, though. I don't use my only special weapon to block your movement and stuff. I use it to hit your square. My elemental's in C9. You're in C11. You're moving somewhere. Sleep smoke covers B8, B9, C8, and C9.\n\nGail throwing at square C11, not you, but the ground. The gas will cover B10, B11, C10, C11.\n\n (1d20+5)[ 16 ] vs AC5.\n\nIf I roll a 1, scatter is: (1d8)[ 7 ] \n1 is due north, count clockwise from there.\n\nIf it hits, I'll need the Fort save, as yes, it is sleep-smoke.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " you have to target a grid intersection if you're aiming at the ground, so b11-c10 intersection\n\n \"fort save\" - (1d20)[ 20 ] \n\n\nHoly SH11111t!!! I had given up all hope. Woot! I'll be back around 8am to finish move.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Well, I had prepared for the off chance that you'd succeed, 30% chance and all. I has more tricks. :) Finish your move, so that I may strike from on high, like the mighty tortoise.\n\n(Hey, I've got a pathetic intelligence, and a -2 to all knowledge skills other than \"The planes\". Whaddaya want?)",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " You'll lose sight as I move down past A14.\n\n[roll=\"Hide\"]1d20+20[roll] Gail can try a spot, you can't\n \n Spoiler \n...to A16\n \n\n\nrefs \n Spoiler \n\nReactive Listen (1d20+5)[ 22 ] \nReactive Spot (1d20+6)[ 21 ] \nStat block after 8am EST\n \n\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " [roll0] Hide\n................",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Pissing me off. Stupid 60 second rule.\n\n (1d20+20)[ 29 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " No need. You've only got 30' move total. If you went full out, you're at A16. Either way, once I get a straight line on ya, there's no hiding. Further, if you did not achieve total cover relative to Gail, you were being observed, and thus could not hide, by SRD. No square within your movement achieves total cover relative to Gail, so Gail needs to make no spot check to see you.\n\n Round 2 \n\nBobo's turn first.\n\n If you have LOS by being in A15, you may look here, otherwise, no peeking.\n \n Spoiler \n\nStandard: Drink Vial.\nMove: SW, losing LoS at Q14\n\nRefs only:\n \n Spoiler \nFinishing at P18.\nFree action: Drop vial.\n \n\n \n\nFree action: Shout in Auran:\n \n Spoiler \nFOLLOW HIM, HURT HIM!\n \n\nBobo Done.\n\nGail's turn now (readied action puts her between us).\nMove action, Part 1: Move to A14, establishing a clear LoS down A column, without cover or concealment. Please state location, so that I may continue action. Edit: As you haven't established conditions for hiding from elemental, no need.\n\n\n \n Originally Posted by SRD, Hide \n You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.\n\nIf people are observing you, even casually, you can’t hide. You can run around a corner or behind cover so that you’re out of sight and then hide , but the others then know at least where you went. \n \n\nNot done.\n\nEdit: Also, when you move over 1/2 movement, please remember to subtract 5 from your hide check.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Based on LOS, I continue Gail's action.\n\nContinue downward to A15.\n\nStandard Action: Fight defensively.\nAttack: (1d20+1)[ 21 ] \nDamage: (1d4)[ 1 ] \n\nIf threat: (1d20+1)[ 10 ] \nIf Crit: (1d4)[ 2 ] \n\nFree action: Speak (auran)\n \n Spoiler \nI scare him out! Be ready!\n \n\n\nDone.\n\nStats for refs:\n \n Spoiler \nMe:\n \n Spoiler \n\nLocation:V9\nHP: 10/10\nAC: 14 (12 touch, 12 Flat foot)\nSaves: 5/2/4\nIn hand: Club\nActive Effects: Longstrider 2/600, Antitoxin 1/600\n\nSpells\nCure minor wounds x2\nFlare\n\nShillelagh\nLongstrider - x\n \n\n\nGail:\n \n Spoiler \n\nLocation: C9\nHP: 9/9\nAC: 19 (16 Touch, 16 Flat footed)\nSaves: 0/6/0\n \n\n \n\n\nEDIT: And that's 1 damage. :)",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Sorry about the hide crap, I'm retarded.\n\nFor those with LoS (ie. Gail)\n \n Spoiler \n\n5' step: To A17\n\nSwift action: Activate Law devotion (I doubt it's actually visible, but you'll figure it out with math anyway)\n\nStandard Action: Attack Defensively\nAttack (1d20+5)[ 8 ] \nDamage (1d3-1)[ 0 ] + (1d6)[ 1 ] \nCrit confirm (1d20+5)[ 20 ] \nCrit Damage (1d3-1)[ 1 ] \n\nMove Action: Reload sling\n \n\n\nrefs \n Spoiler \n\nHide (1d20+20)[ 33 ] \nMove Silently (1d20+9)[ 23 ] \nReactive Spot [roll]1d20+6[/roll\nReactive Listen (1d20+5)[ 23 ] \n \n\n\nstat block \n Spoiler \n\nHP:4/5\nAC:18 T16 F13 +4 for fighting defensively\nAmmunition remaining:19\nCondition: Poisoned (sleep-smoke), secondary save on round 11\nPosition: A17\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Round 3 \n\nBobo's Actions:\n\nThough not observable without LoS, to avoid confusion, I am openly announcing that Bobo is delaying until immediately after Gail, and immediately before Chile. This is to gain direct clues to opponent's location by Gail's action.\n\nGail's Action:\nShout (Auran):\n \n Spoiler \nHe's moving slow! I'll say when!\n \n\nMove Action: To A16\nStandard action: Fight defensively\n\nAttack: (1d20+1)[ 13 ] \nDamage: (1d4)[ 3 ] \nIf threat: (1d20+1)[ 20 ] \nIf Crit: (1d4)[ 1 ] \n\nFor Reference, Gail currently has 9 hp and AC 19.\n\nGail done.\n\nBobo (redux):\n\n \n Spoiler \n\nMove from P18 to J19.\nStandard: Cast Shillelagh.\n \n\n\nDone; your turn, round 3.\n\nStats for Refs:\n \n Spoiler \n\nMe:\n \n Spoiler \nLocation:J19\nHP: 10/10\nAC: 14 (12 touch, 12 Flat foot)\nSaves: 5/2/4\nIn hand: Club\nActive Effects: Longstrider 3/600, Antitoxin 2/600, Shillelagh 1/10\n\nSpells\nCure minor wounds x2\nFlare\n\nShillelagh - x\nLongstrider - x\n \n\nGail:\n \n Spoiler \n\nLocation: A16\nHP: 9/9\nAC: 19 (16 Touch, 14 Flat footed - +2 dodge bonus for def. fight not when FF)\nSaves: 0/6/0\n \n\n \n\n\nEdit: In the interest of keeping the match moving quickly, when I shouted in round 2, the sound came pretty distant, from an easterly direction.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Since your going to look anyway, I'll leave it out of spoilers. So long as the communication continues, you'll know where I'm at anyway.\n\n5' step: To A18\n\nStandard Action: Attack Defensively\nAttack (1d20+5)[ 15 ] \nDamage (1d3-1)[ 2 ] + (1d6)[ 6 ] \nCrit confirm (1d20+5)[ 18 ] \nCrit Damage (1d3-1)[ 2 ] \n\nMove Action: Reload sling\n\nrefs \n Spoiler \n\nHide (1d20+20)[ 28 ] \nMove Silently (1d20+9)[ 14 ] \nReactive Spot (1d20+6)[ 11 ] \nReactive Listen (1d20+5)[ 9 ] \n \n\n\nstat block \n Spoiler \n\nHP:4/5\nAC:18 T16 F13 +4 for fighting defensively\nAmmunition remaining:18\nCondition: Poisoned (sleep-smoke), secondary save on round 11\n.....Law Devotion 2/10 (+3 attack)\nPosition: A18\n \n\n\nSince you know where I am, if the occasion occurs when I would get a reactive spot or listen, will you post the request in the waiting room. That way I don't have to ask for it every time. I'm making the rolls in my refs spoiler.\n\nedit: Done",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Round 4 \n\nFair nuff.\n\nGail's Action:\n\nShout (Auran):\n \n Spoiler \nNow! I followed. You're other side.\n \n\n Move action: Move A17\n Standard: Attack defensively. (1d20+1)[ 14 ] \nDamage: (1d4)[ 4 ] \nIf threat: (1d20+1)[ 8 ] \nIf crit: (1d4)[ 1 ] \n\nCurrent HP: 9, AC 19 (touch 16, Flat 14)\n\nBobo's Action:\n Move action: From current position in J19 to A20 (50'), establishing LOS for all parties.\n Standard Action: Ready an action:\n \n Spoiler \nAction is move. Trigger is if opponent makes a ranged attack.\n \n\nFree Action: (speak, Auran - inflection - sounds angry):\n \n Spoiler \nHe too far! Should have waited!\n \n\nDone.\n\nStats: \n Spoiler \n\nMe: \n Spoiler \n\nLocation:A20\nHP: 10/10\nAC: 14 (12 touch, 12 Flat foot)\nSaves: 5/2/4\nIn hand: Club\nActive Effects: Longstrider 4/600, Antitoxin 3/600, Shillelagh 2/10\n\nSpells\nCure minor wounds x2\nFlare\n\nShillelagh - x\nLongstrider - x\n \n\nGail: \n Spoiler \nLocation: A16\nHP: 9/9\nAC: 19 (16 Touch, 14 Flat footed - +2 dodge bonus for def. fight not when FF)\nSaves: 0/6/0\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " What's in your hands and is there any visual difference between now and the last time I saw you?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Hands: Club only (missing vial from last time you saw me). Physically, though, I'm not radiating fire, glowing green, sporting fangs any larger than the average orc, or the like.\n\nIn other words, no visible changes to the character's look.\n\nEdit: Other than a missing vial.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Speak in Draconic: Tweet, tweet, squawk, squawk to you to buddy!\n\nMove Action: Draw a vial\nStandard Action: Ready an Action\n \n Spoiler \nAttack in response to the first action that happens, I also reallocate my law devotion bonus to AC at the beginning of readying an action\n \n\n\nstat block\n \n Spoiler \n\nHP:4/5\nAC:18 T16 F13 (+3 profane bonus to all)\nAmmunition remaining:18\nCondition: Poisoned (sleep-smoke), secondary save on round 11\n.....Law Devotion 3/10 (+3 AC)\nPosition: A18\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Gah, Readied actions, I hate those. Well, when I'm not doing them. I'll go slowly, to see where I trigger.\n\n Round 5 \n\nGail's turn:\n\nStandard action: Disarm Attempt. This provokes an AoO. Take it when ready, or declare your readied action, if this triggers it.\nProvided it does not, and the AoO misses, it'll be opposed rolls.\n\nTell me if it's readied action time, or not.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Yes? No? I'm waiting on you.\n\nEDIT: Action is on you, either for an Attack of Opportunity, or a readied action. I need one or the other, before I can continue.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I'm still here, I will make my move before the two day limit is up.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Alright, sorry about that. I know you're used to me moving at least once a day.\n\n---Readied Action---\nI'll throw the vial at A20/B20/edge-of-map.\n\n (1d20+7)[ 17 ] \nIf I roll a 1, (1d8)[ 8 ] , 1=north\nIt's the sleep smoke, you know the drill.\n\nI'll check the results of these rolls and continue immediately.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Don't forget to fail the save for me, thanks.\n\n---AoO---\nAttack Gail with the sling\n (1d20+6)[ 21 ] \n (1d3-1)[ 1 ] (min 1)\n\nedit: So that hits and interrupts the Disarm. You may continue your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " From SRD, emphasis bolded:\n\n An attack of opportunity is a single melee attack, and you can only make one per round. You don’t have to make an attack of opportunity if you don’t want to. \n\nPlease make your AoO with a legal weapon. I believe your claw does 1d3-1 (at -2 to hit) and your bite does 1d3-1 (at -7 to hit).\n\nFurther, Gail acts before my turn. That means I can take readied actions. Your attack triggered mine, which was: Move.\n\nI move East, Out of Sight, and certainly out of range of your smoke. No save needed, not today.\n\n \n Spoiler \nTo E20\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " You are right on the AoO being a melee attack, my fault.\n\n (1d20-2)[ 0 ] \n (1d3-1)[ 1 ] \n\nHowever, you are wrong on your readied action. Per Kyeudo, familiars and animal companions act on your turn, and a readied action has to be before your next turn has begun.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Also per Kyeudo, creatures with which you share a language and have an int of 3 or higher are allowed to ready actions ( here ). This means my companion, which does share a language with me (Auran), and which does have an int of 4, may ready actions. It did ready an action earlier in the round. By the rules of ready actions, this modified its initiative, off of mine. Later in the round my Delay action changed the positioning yet again.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " However, in the interest of expediency, I'll forego the readied action. I'll make the save.\n\nFort Save vs. Poison(DC15): (1d20+10)[ 26 ] \n\nDisarm Roll (against sling), -4 penalty for using a light weapon. (1d20+1)[ 18 ] \n\nYour roll? You'll also have a -4 penalty, for a non-melee weapon.\n\nAfter this attack, I will continue with my elemental's move action.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " That is quite a conundrum. I would say, for simplicity, that while readying and delaying changes initiative order, you both still go when it's not my turn, so there's no reason to break your turns apart. The FFA matches would complicate that though. Oh well, I'm probably going to lose this match anyway.\n\nDisarm defend roll (1d20+2)[ 17 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " My elemental will then move up 20 feet, and out of sight East over the building, carrying your sling with it. This would provoke an AoO, but you're out right now.\n\n \n Spoiler \nto D17. Free action: Drop sling\n \n\n\nI will move to A19(5 feet), up the arena wall to the W 15 feet (using feat: Up the Walls), N 10 feet, and down the wall to ground level At A17(15 more feet). Total distance moved 45 Feet.\n\nStandard action: Attack: (1d20+6)[ 13 ] \nIf hit: (2d6+8)[ 13 ] \nIf threat: (1d20+6)[ 25 ] \nIf crit: (2d6+8)[ 16 ] \n\nAfter this, I end my turn.\n\nStats: \n Spoiler \nMe:\n \n Spoiler \n\n\nLocation:\nHP: 10/10\nAC: 14 (12 touch, 12 Flat foot)\nSaves: 5/2/4\nIn hand: Club\nActive Effects: Longstrider 5/600, Antitoxin 4/600, Shillelagh 3/10, Poison, 2nd save in round 15\n\nSpells\nCure minor wounds x2\nFlare\n\nShillelagh - x\nLongstrider - x\n \n\n\nGail:\n \n Spoiler \n\nLocation: D17\nHP: 9/9\nAC: 19 (16 Touch, 14 Flat footed - +2 dodge bonus for def. fight not when FF)\nSaves: 0/6/0\n \n\n \n\n\nGas spreads to A19 and C20.\n\nEdit: Doh! Should have bull rushed you.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Spoiler \nswift action, switch devotion to +3 attack\n \n\n\nFull Attack\n (1d20+1)[ 7 ] \n (1d3-1)[ 0 ] \n (1d20+1)[ 19 ] \n (1d3-1)[ 0 ] \n (1d20-4)[ -1 ] \n (1d3-1)[ 1 ] \n\nIf any crit, I'll roll next. Otherwise, I'm done.\n\n \n Spoiler \n\nHP:4/5\nAC:18 T16 F13\nAmmunition remaining:17\nCondition: Poisoned (sleep-smoke), secondary save on round 11\n.....Law Devotion 3/10 (+3 attack)\nPosition: A18\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Nice, 1 attack hit, for 1 damage.\n\nEnd of your turn:\nfree action: speak (Auran): \n Spoiler \nHe grew backbone! Get back here!\n \n\n\nGail first:\nMove: Back into view, without the sling. Down to A20, Descend to ground level, up to A19.\n\nstandard: Aid another (Atk) (1d20+5)[ 23 ] \nVs. AC10, if hit, my attack gets +2.\n\nMy action:\nAttack: (1d20+8)[ 22 ] \nIf Hit: (2d6+8)[ 13 ] \nIf threat: (1d20+8)[ 12 ] \nIf Crit: (2d6+8)[ 18 ] \n\nRolls add in Flanking bonus, but do not add in Aid another bonus. If Aid another succeeds, add 2 to attack and threat rolls.\n\nEdit: I believe that's match, unless your AC exceeds 24.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n Bobo is the Winner! ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " GG Chile, and thank you for clueing me in to the importance of mobility in our early matches.\n\nBobo was a direct result of me trying to figure out how to exploit the difficulties I had in round 1 against ChileI.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Excellent match. That elemental is nice. Good build, especially for the dawn arena. I don't understand why the elemental readied an action in round one. If you win initiative she should smoke em right away. Good luck with the rest of the round.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Moody the Wise:",
"value": " Wizard didn't like this. I can't figure out how to delete it, but don't post here.",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The City of Harbor Manor, in the Drunken Whale Tavern and Inn \n The tavern is dimly lit, but lively as a pair of humans and a halfling sing, dance and play their lutes on the small stage in the corner. Ysska sits back enjoying his ale and the music, its a decent song in the style of Vys~ir Fields folk though he misses a good salty sea song like the dwarves sung in the docks of Yssar City. Sighing with the remembrance of his carefree days. He brightens as a heavily armored dwarf enters the tavern and selecting a seat across from Ysska (since most other seats are taken). After a few minutes of studying each other, the dwarf is distracted by the waitress who speaks to him: \"Znl V gnxr lbh beqre fve?\" \n\n@ Munatio: \n Spoiler \n You are the dwarf, you have just arrived in and finished you chores unloading. You selected this tavern to escape the higher prices at the docks. You don't expect any salt-speakers, but your hoping someone can speak elven. \n \n\n\n@ Ysska: \n Spoiler \n The waitress says \"May I take your order sir?\" in Vys. \n \n\n\n@ Sharn: \n Spoiler \n After docking at the airport, you are spotted as you try to sneak away and the sailors shout at you to stop and guards begin to chase you into the city. After a long chase the guards are far behind and you think it would be best to lie low in the nearby tavern. \n\nI'll let you describe your entrance.\n \n\n\n@ Victor: \n Spoiler \n After many weeks of travel you find yourself in the city of Harbor Manor. You have arrived by boat from Ysr~ir Keep and chose to find a tavern further in the city to avoid the high prices at the docks. \n\nI'll let you describe your entrance.\n ",
"loss": false
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio\n\nMun grumbles a bit at the expected, but no-where near convinient, foreign speech of the waitress. He adjusts himself in his seat a bit, briefly rubs his eyes, and twirls a strand of his braided beard a bit with his right hand. He addresses the waitress.\n\"I do not suppose, speak any Elven?\"\nHe says in slightly broken Elven. ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Seeing his dwarfish friends confusion, Ysska leans over and whispers \"She just said 'May I take your order', by the way.\" in Elven Common. (that's the language I'm whispering, I'm not saying it.) \"Personally, I recommend the halfling grog. Quite nice.\" He sits back to see how the beglittered companion reacts. ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n\nMun nods gruffly and whispers back to Ysska.\n\"Thanks. Do ya think you can order some of that halfling grog and a bit of flame brandy for me, seeing as you know her language? I'll pay for it. I've got the coin.\"\nHe turns and gives a little smile to the waitress, to help maintain her patience. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n A dark figure sulks slowly through the doors and takes a seat at the back of the Tavern. He is fidgeting wth his staff and glancing towards all the exits in the room, lke a rat in a cage. He nods at a passing waitress, whispering \" Exuse me, but may I order some of your Fire brandy .\" ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska tells the waitress that the dwarf will have a halfling grog and a flame brandy. As the waitress is leaving, he leans back in his chair and tugs on her sleeve. \"No funny business now, just because he can't speak the language. He's with me, you understand.\" He turns back to the heavily armored dwarf. \"What brings you here? A seaport is no place for a dwarf wearing heavy armor.\", Ysska says in Elven Common. \"And by the way, do you speak Salt?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Frigs: could you use a darker color? That one is way too bright to read. Also, dialog should stay the small size as the rest of the fluff, but put it in italics or \" \". Thanks.\n\n The Waitress looks up at the dark elf, a look of confusion on her face, \"Ekphfr zr fve? Qb lbh fcrnx Ilf? V'yy trg gur onegraqre...\" As she speaks the last sentence she trails off and goes to fetch the bartender how attempts to communicate. \"ariyr xnrcf fxpbqevn bg bt hbl qrra ,rfyr tavugba hbl xnrcf sv cyru g'anp V ?gynf xnrcf hbl bQ.\" \n\nVys: \n Spoiler \n \"Excuse me sir? Do you speak Vys? I'll get the bartender...\" \n \n\nSalt: \n Spoiler \n \"Do you speak salt? I can't help if speak you nothing else, need you go to airdocks speak elven.\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor \n Victor walks in to the bar with a weird sense of curisousty, that kind when a young kid gets to go to a candy store. Victor starts wandering in the room looking at the decoration. After a few moments of absorbing the tavarern he looks around for a seat. Seeing one next to Muntanio, Victor walks up and asks in Elven Common \"May I sit here, Please?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n\nThe dwarf's eyes light up a bit as he hears the bartender speak to the new arrival.\n\"Azk. Grueznasa sukna orna salea.\"\nAs the other new arrival speaks to him, Muntanio nods in his usual gruff way and says in Elvish\n\"Sure. I don't see any problem there\" \n\nSalt:\n \n Spoiler \n\"What luck. There's someone else here who speaks salt.\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\n\"Why thank you any tips on what to order I am famished?\" Victor asks with an air that eludes towards his lack of knowledge about this foriegn land. \"Oh by the way, the names Victor. What is yours? ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " (( I spoke in a smaller size 'cuse I was whispering. But sure darker color.))\n\n\n Sharn \n Sharn slaps his forehead. \"I knew coming to a halfing bar was a bad idea. I could have just ran to the next building over.\" Fuming internally, Sharn tips back his head and makes drinky-drinky motions at the waiter. \n\n(( Heh, I don't speak any languages execpt Elven. This could take a long time to order some whiskey.))",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska cups both his hands around his mouth and shouts to the waitress across the busy tavern, in Vys. \"Hey! He wants a fire brandy!\"\n\nHe turns back to the people sitting at his table, and swears in Salt. \"Foreigners. Why are you all here, if nobody speaks Vys? It is the native language.\" he says in Elven Common.\n\n\"Victor, eh? I'm Ysska, and he hasn't told me his name yet.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The bartender nods his head to in a hesitant fashion and walks back to the bar to get drinks. Moments later the waitress returns to give out the drinks to Ysska's companions and Sharn. Sharn takes a sip and discovers he was given fire brandy (the stereotypical elf drink).\n\nWhile most of the patrons have ignored the strangers, a few seem to have taken an interest and a smartly dressed halfling approaches the lone dark-skinned elf smiling broadly. \"Evening miss! Play a gamble?\" The halfling has obvious difficulty with elven but makes a valiant effort. He draws out a pack of cards which draws the attention of a two other halflings who join the table. \"You gamble Ley Cards elf?\" The halfling inquires as he passes the elf a hand of 5 cards. Looking at the cards Sharn sees two have the symbol of air, one of fire, and three of water. Each have a rune Sharn assumes is a number in the center. Thinking hard he can decipher his hand as this: Air-9, Air-5, Fire-5, Water-7, Water-0, Water-0\n\nThe halflings add a few gold coins, three each into the center of the table and wait for Sharn. \n\nEdit: You may make a DC10 knowledge check to figure out how to play the game.",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " \" Knowledge check\" - (1d20+0)[ 19 ] \n Sharn \n Sharn smiled, for he knew how to play this game very well, but took a sip of brandy and waited for the Halfing to make his first move. ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n\nMuntanio turns to Ysska.\n\"Ah, sorry. Got distracted. Name's Muntanio. I'm an armor-smith by trade, which is why I'm wearing this thing; made it myself and I like to show off the merchendise. Plus I like how it feels. I never learned Vys 'cause I never really needed it for the jobs I usually do. I came here on a delivery job. Some armor for a local fighters' guild. Now then, I've given you my name. what's yours?\" \n \n Spoiler \nOK, which knowledge check is it?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn takes three gold coins from his pocket and slaps them on the table. \"Your turn\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The finely dressed halfling studies his cards, his expression never wavering from his broad smile. He glances up to see his bet matched and places a Fire-0 card on to the table. He looks expectingly at the next player who frowns slightly as he silently places an Earth-9. The next player places a Water-2 and smiles at the finely dressed halfling. \n\n@ Sharn: \n Spoiler \nSorry, but I forgot one important rule in Ley Cards, ties are always removed from the trick unless there is an advantage. Thus playing a Water-2 would result in both the Water-2's being removed and the Fire-0 wins the trick.\n \n\n\nEdit: Anyone can make a generic Knowledge check or Knowledge (local) to know how to play Ley Cards.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\n\"I'm Ysska. I'm going to call you Munty, if that's alright. I could never abide long names. Both my parents had them, and it bothered me to no end. Watch out for that guy swindling the elf. He's crooked as they come. Don't play cards with him. He's always got a few dozen cards in a pocket.\" Ysska makes a mental note to keep track of how much money the elf loses, and step in if necessary. \n\nLT: I hope you don't mind if I embellish a bit on your well-dressed halfling. I'll change it if it's a problem. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Everyone except Sharn: \n Spoiler \n As the group turns to see the halfling Ysska talked about, they can plainly see the halfling swap a card from his pocket with one in his hand. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn grins and places a water-7 card on the table. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The halfling that placed the Water-2 gives a triumphant shout and throws down an Air-3, beaming at the rest of the table. The next player sighs and plays a Fire-9. The finely dressed one waits patiently for Sharn. \n ignore this - (1d20+9)[ 23 ] ignore this2 - (1d20+4)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska sat back to try and work out which game they were playing. {Ley cards, Ley cards, How do those work again?} \n\n[roll=\"Knowledge(Local)\"]1d20[/roll]",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Eh, what? /\\\n\n \"Knowledge check\" - (1d20)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn frowns, looking troubled. Then he slaps his head with a duh! motion and places a Water-0 card on the Table. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The finely dressed halfling with his unnervingly stagnant expression places an Earth-1 on the table and calmly gathers up the cards and places a Day Sun on the table. The other players groan as the place a Fire-8 and Air-7 on the table and wait for Sharn. The grinning halfling has another card at ready. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn moans and places a Air-9 on the table and waits for the next round ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " With the same sickening grin, the halfling picks up the cards and places a Earth-0 on the table. The other halflings throw down a Fire-2 and Air-4 as all hope seems to be lost. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Desprate to keep another victory from the halflng, Sharn plays His last Water-0 ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " \"Good gamble friend!\" the halfling speaks again in his broken elvish as the next halfling deals out the new hand. After view his hand, the third halfling speaks gibberish and pulls out a stack of 20 gold coins and looks at Sharn. The finely dressed halfling address Sharn: \"Friend wants know if risk you take?\" As he says so the third halfling begins to count out 20 gold coins to set on the table. \n\nSharn's hand: Night Sun, Air-3, Earth-5, Water-0, Fire-0",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn, trying to look gullible, nods slowly. \n\n\n(( Would I need to make a bluff check?))",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska calls out to the tall, dark, foolhardy elf. \"Are you certain you wish to venture such substantial sums of currency?\" in Elven Common, using long words to confound the slick halfling. \"It's highly unwise to be broke in a country where you don't speak the language.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Go ahead and make the bluff check. But the halfling will still bet 20 gold, your bet.",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Shran \n Sharn nods curtly at The Halflng's advice and puts down his cards. \" This is true, I will bet no more.\" and walks away ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The finely dressed halfling's expression quickly changes into a furious frown. The halfling stands up stiffly and his companions quickly dart to flank Sharn. \"I ask not. You play, or give money.\" the halfling seems to mean business and it seems that most patrons are attempting to ignore confrontation. Sharn catches a glimpse of a flash of metal as the halflings on either side of him draw their long knives. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n \"I think not\" With a sweep of his staff Sharn creates a gust of wind to push the Halfling back. \n \n Spoiler \n I use Airblast(Push) to try and shove one of the Halflings back into a table.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The halfling is caught by surprise and sent flying into the table and a loud crash. A number of patrons have begun to edge towards the door and the bartender is much less than happy. The other halflings are shocked by this action and waste precious time gaping at their stupidity. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n \"Hah! Take that!\" Sharn yells with a victorous cry. He then turns around and aims for the second halfling. \n \n Spoiler \nHey LT, would it be possible to send the other Halflng flying back AND grab all the stuff the first one has while running for the door?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " @ Frigs: \n Spoiler \nStandard action to Air Blast and a move action to run away, but I'd say a move action to take the halfling's stuff (minimum). Full-round to get most of it. Remember that the rest of the others might intervene.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Spoiler \n So then i'll prolly just focus on taking out the rest of the Halflings, And THEN taking their stuff. Chaotic Neutral FTW!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n \"knowledge check\" - (1d20+4)[ 15 ] \n \n Spoiler \nJust a late reaction to the need to roll\n ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Originally Posted by Enlong \n Muntanio \n\n[roll0]\n\n \n Spoiler \nJust a late reaction to the need to roll\n \n \n \n\n \n Spoiler \n Congratz, If we ever get out of here, you know how to play Ley Cards. Now help take out these Halflings!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n\nMuntanio decides that it's time for him to leave the bar. Now. Putting his hand near his war-hammer, he stands up from his seat and moves toward the door.\n \n \n Spoiler \nStanding up and moving about 10 feet toward the door\n ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Originally Posted by Enlong \n Muntanio \n\nMuntanio decides that it's time for him to leave the bar. Now. Putting his hand near his war-hammer, he stands up from his seat and moves toward the door.\n \n \n Spoiler \nStanding up and moving about 10 feet toward the door\n \n \n \n\n \n Spoiler \n Bah, ya pansy, abandoning me like this. Bah humbug. Also, LT would I need to roll for the Airblast? I assumed I automatically hit him seeing he is staring and gaping.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " @ Frigs: \n Spoiler \nI'll allow you to hit since you are exactly in combat at this point.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Originally Posted by Frigs \n \n Spoiler \n Bah, ya pansy, abandoning me like this. Bah humbug. Also, LT would I need to roll for the Airblast? I assumed I automatically hit him seeing he is staring and gaping.\n \n \n \n\n \n Spoiler \nBah. It ain't pansyism to want to be near the door in case the trouble gets to me. I'm getting ready to react either way.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Originally Posted by Lord Tataraus \n @ Frigs: \n Spoiler \nI'll allow you to hit since you are exactly in combat at this point.\n \n \n \n\n \n Spoiler \n So, I knock back the second Halfling. What now?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " I'd like to wait and see what the other's reactions are. Don't be too hasty with this, you only need to post once or twice a day.",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Spoiler \n Meh, Flymolo is gone and Mr. Mcpansy alread siad he was waiting by the door. So I guess I wait. Blergh.\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska sighed. {Not ANOTHER bar brawl. These elves really need to figure out the whole not-getting-into-fights thing.} He downs the remainder of his drink, and on reflection, the remainder of the dwarf's as well. He stood, pushing back his chair. \"Calm down, all of you! There's no need to get physical\", he shouts in Elven Common. ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor after taking a few drinks of his drink drops it on the ground as the fight starts to breakout. {I don't wish to have trouble in a new town} After Ysska's proclamaition, he goes to stand behind the halfling so as to get something/someone between him and the fight. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The second halfling is flung into another table and but the finely dressed one reacts to stab Sharn. Then he tumbles out of the way and out the door shouting for the guards. \n Attack - (1d20+6)[ 26 ] \n Damage - (1d4)[ 4 ] \n Tumble - (1d20+11)[ 24 ] - Did not make the DC25 so provokes an AoO from both Sharn and Muntanio.",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n\nMun slowly draws his hammer out of its place on his hip, and simply grips it, standing in one spot, so as not to do anything openly hostile or deprive himself of his weapon in the event that it is needed. \n \n Spoiler \nEnough non-pansyism for you?\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " A critical no less. (I'm not sure where everyone is relative to me... but here goes.)\n\n \nYsska\n\n\"Okay, no stabbing!\" Ysska shouts. He throws a lump of water at high speed at the swanky halfling. He turns and throws a pair of slivers of ice at high speed at the other two.\n \n \n Spoiler \nStandard action attack on the swanky one.\nMove action(+10) ice shards on the other two. One ice shard each. I don't know how far away they are, or the angle of the cone involved, but if I can't hit em both, I hit one twice. Reflex DC 14 for half.\n \n\n \"attack roll\" - (1d20+4)[ 5 ] \n \"damage blast\" - (1d6)[ 4 ] \n \"damage shard 1\" - (1d4)[ 2 ] \n \"damage shard 2\" - (1d4)[ 4 ] \n \nThe blast skitters wildly off target and hits the wall instead. Ysska swears in Salt, and yells to Sharn \"You really shouldn't have provoked them like that!\" in Elven Common. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " ^ Unfortunately you rolled a 1...oops\n\n Confirm Crit - (1d20+6)[ 10 ] - failed\n\nAs a note to everyone, from now on your default language is Elven (Common). If you speak in a different language say so.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " [roll=\"initiative\"]1d20+3[roll]\n\n Filler filler filler. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Shran \n Shran winces as the Dagger peirces his chest, but continues to fight. \" This will teach you to run for help!\" He yells as he launches another blast at the Halfling. ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Spoiler \nOh, oops! Wasn't sure if we were posting in initiative order yet. That warhammer draw'll be part of my next turn's actions, OK? Now then\n \n\n Muntanio\n\nAs the brawl escalates, Muntanio stays in his spot and does very little, but he does take a swing at a halfling who ventures too close. He swings out with his not-yet-armed fist, as the opportunity came before he had a chance to ready his weapon. \n\nUsing unarmed Strike\n \"attack roll\" - (1d20+4)[ 10 ] \n[rol=\"damage roll\"]1d6+3[/roll]",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Barg.\n\n \"damage roll\" - (1d6+3)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " \"initiative\" - (1d20+3)[ 9 ] \nIf it's needed. Filler. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Originally Posted by FlyMolo \n [roll=\"initiative\"]1d20+3[roll]\n\n Filler filler filler. \n \n\nWe'll ignore init for this minor skirmish and fiat you hit with the ice (one one though).\n\nEdit: Mun misses.",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor seeing his new found accauntances in trouble Fires at the Halfling that stabed Sharn. \n\nFires a fire blast at the halfling\n\nFirebending Dc take ten equals 20\nAttack roll (1d20+3)[ 5 ] \nDamage (1d6)[ 2 ] fire damage",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Hm...the roller is being mean, Ill buffer it a bit.\n buffer roll - (1d20)[ 17 ] buffer roll - (1d20)[ 16 ] buffer roll - (1d20)[ 19 ] buffer roll - (1d20)[ 7 ] buffer roll - (1d20)[ 12 ] buffer roll - (1d20)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " \" Airblast\" - (1d20+3)[ 23 ] \n Shran hits the passing halfling square on with a push of air, throwing him(hopefully) To the ground ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " I really think that should be an Airbender staff AoO.\n\nBending strikes me as not an AoO style action, and besides, then we'd have to retroactively edit the continuity.",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " FlyMolo is correct, you can't use a ranged attack as an AoO.",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Hmm, rats. Then I guess I have to hit him with my Staff. ( I hope I did the modifiers correctly).\n\n\n \"Attack\" - (1d20+0)[ 10 ] \n\nIn case that hit........\n\n \"Damage\" - (1d6-1)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Alright, at this point we have: 1 halfling knocked out laying on a broken table, 1 halfling at 0 due to ice shards and the finely dressed halfling at the door who has dodge all hits thrown at him. Everyone take 1 turn in any order before the halfling.",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " @Tartarus\n \n Spoiler \nHow far am I from the Halfling at the door?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Originally Posted by Enlong \n @Tartarus\n How far am I from the Halfling at the door? \n \n\nAdjacent..",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n\nMun sees that only the one halfling is left in the room, and, just his luck, it's the one in the door. Not wanting to kill anyone over a bar-room brawl, he decides to try and drop the halfling so that he can get away. He lashes out with his still unarmed hand (not having yet had the time to draw his weapon) and aims for the halfling's stomach \n\nExpending one Ki point to make an Unarmed Strike a decisive strike, on the Halfling.\n unarmed strike attack roll - (1d20+1)[ 10 ] \n[roll=unarmed strike damage (nonlethal)]1d6+3[/roll] (times 2)",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " (fixing the roll, though I don't think it matters now)\n unarmed strike nonlethal damage - (1d6+3)[ 7 ] (times 2)",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The halfling successfully dodges out of the way of the dwarf's blow and makes for the the door... \n\nYou need to hit AC 19 by the way.",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Spoiler \nWhat? AC 19? But I'm AC 19! What kind of armor/dex bonus/ whatever does this halfling have?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Originally Posted by Enlong \n What? AC 19? But I'm AC 19! What kind of armor/dex bonus/ whatever does this halfling have? \n \n\nBase dex 16 +2 racial = +4 mod\nBase 10 +4 dex +3 defense bonus (rogue 2) +1 size = 18\n\nSorry, I had the dex too high he has AC18.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\n\"I have no desire to deal with the police today.\" Ysska said as he hurled an assortment of razor sharp bits of ice at the fleeing halfling. \"What? Call it a citizen's arrest.\" \n \n Spoiler \n Ice Shards seed. Base DC 10, I'm adding another 5 shards. total DC 20. I take 10 and pass. 7 shards total, so 7d4 damage. Reflex DC 14 for half.\n \n\n \"ice shards damage\" - (7d4)[ 17 ] 1/2 piercing, 1/2 cold.\n\nIf anyone's in the negatives, I move to them. If not, I move to the halfling at 0.",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Originally Posted by Lord Tataraus \n Base dex 16 +2 racial = +4 mod\nBase 10 +4 dex +3 defense bonus (rogue 2) +1 size = 18\n\nSorry, I had the dex too high he has AC18. \n \n\nAh. I see. OK, then. Just an unlucky roll, I guess.",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The fleeing halfling drops as he bleeds where the ice shards struck him. \n\nOne halfling is a full health but unconscious due to non-lethal, one is at 0 and the one Ysska just hit is in the negatives.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska runs over to the dying halfling and tries to patch him up. \"Come on, a little help? We don't want anybody dying here. The Esper state looks down on that kind of stuff. I for one personally don't want to get mixed up with that sort of thing. Someone help me stop the bleeding, and then I'm getting out of here.\" \n \"first aid check\" - (1d20+6)[ 16 ] First aid DC 15.",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n \nSharn decides it is in his best intrest to make the most of the fact that all the halflings are down and goes to loot the one that is unconscious ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " No one makes a move and as Ysska looks to see if anyone makes a move he notices them shrinking back; staring at something above Ysska. Cautiously, he looks up to a towering figure of a human guard. \"Well, well, what do we have here?\" His booming voice silences the room until the bartender bounds up and explains that the elves, dwarf and this halfling attacked these poor card players. The tavern explodes with agreement.\n\n\"QUIET!! YOU RUFFIANS!! Over here!\"\n\nThe guards voice is deep and loud, silencing the entire section of the street as passing halflings stop to watch. A number of halfling guards march in to arrest you. You are lead away and thrown into simple cells near the actual Manor. The guards announce that you'll be processed within the hour. \n\nRemember this is the first human you've seen and they are taller than everyone else, this guard looks very strong and intimidating.",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " @Lord Tartarus\n \n Spoiler \n Hey, El Tea, is that for everybody? or just the halfling, cause I've seen people taller than him. In case that that is for everbody, I call shenanigans, I should at least have a chance to run away from the guard or a escape artist check.\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\n\"Hey Elf Schmuck! Guess what? Thanks. A. Lot. Let that be a lesson to you not to deal with gang leaders. A lesson to me not to help random schmucks, too. Also, in case you didn't catch it because you don't speak the language, we're to be processed in an hour.\" He prods at the lock on the door. \n \n Spoiler \n Are these locks cheap? Are we just being watched, no locks? What's the security like?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Originally Posted by Frigs \n @Lord Tartarus\nHey, El Tea, is that for everybody? or just the halfling, cause I've seen people taller than him. In case that that is for everbody, I call shenanigans, I should at least have a chance to run away from the guard or a escape artist check. \n \n\nYou may attempt to struggle if you wish, but a man about your height and a lot more burly than you is blocking the door. Add those halfling guards are buffer than most.",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Spoiler \nNo, I mean on the Way to the prison.\n\n\n You are lead away and thrown into simple cells near the actual Manor \n\nI think I should get some sort of escape attempt. If not, well crap.🫤\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Originally Posted by Frigs \n No, I mean on the Way to the prison.\n\nI think I should get some sort of escape attempt. If not, well crap.🫤 \n \n\nGo for it, escape artist DC15 or 20, I need to check . You know you're being escorted right?\n\nEdit: Alright, a DC15 escape artist check, you have a -4 penalty for your arms being bond. Its a DC30 escape artist or DC26 strength check to get out of the manacles.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Originally Posted by Lord Tataraus \n Go for it, escape artist DC15 or 20, I need to check. You know you're being escorted right? \n \n\nIf he's tied up, the DC is the Use Rope check +10. Cheap manacles are 30.",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Well, I figure I should at least get try even agiasnt the odds. That way it feels less of a railroad.\n\n\n \"escape artist attempt\" - (1d20+3)[ 14 ] \n\nOh well I'm screwed then. Please continue.😉",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Originally Posted by FlyMolo \n If he's tied up, the DC is the Use Rope check +10. Cheap manacles are 30. \n \n\nWell, only your arms are bond, though your escorted by two halflings each who have a firm grip on your arms. They do get AoOs if you try to escape and are armed with weighted batons that are equivalent to a heavy mace.\n\nEdit: Heh, I guess I'm too used to my group. If you ever think you should get a roll for something and want to try, go ahead, I'll probably agree with you its just it is unlikely you'll pass so I move the story along.\n\nAnyway, in you're all safely prison...",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Originally Posted by Frigs \n Well, I figure I should at least get try even agiasnt the odds. That way it feels less of a railroad.\n[roll0]\nOh well I'm screwed then. Please continue.😉 \n \n\n \n Spoiler \nLet me explain to you the difference between plot railroading and \"this is what happens when you do that\". You start a fight, this is what happens. Besides, now we're all the the cheapo cells, and unless we're being watched, those of us with more than 14 dex can pick our way out. No offense.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Originally Posted by FlyMolo \n \n Spoiler \nLet me explain to you the difference between plot railroading and \"this is what happens when you do that\". You start a fight, this is what happens. Besides, now we're all the the cheapo cells, and unless we're being watched, those of us with more than 14 dex can pick our way out. No offense.\n \n \n \n\nNone taken. Though I would also like to know what the security is like.",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Looking at your surroundings, you see you are in a mostly vacant cell block, only ten cells, five to a side, are in the chamber. The chamber itself is sunken into the ground so that the street level is one foot below the ceiling where a grate of sturdy iron bars prevents escape. You are split into two groups, Victor and Sharn in one cell with Munty and Ysska across the hallway. Two cells down on the elves' side there is a drunkard sleeping (a bit early isn't it?) but the rest of the chamber is empty. The only exit is right next to your cells where a rickety wooden stair case ends at a door that opens in. That is where you entered and you can hear two guards muttering on the other side. Opposite this door at the other end of the hallway is a storage room where your equipment was stoled. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn raps the lock on the cell block and begins fiddling with it........ \n \n Spoiler \n I begin taking 20 on the lock\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska takes a closer look at the guard, trying to see if he's really sleeping. He cups his hands around one ear and tries to hear what the guards are saying. He mugs furiously at Sharn to stop picking the lock for a second. \n \"spot\" - (1d20+4)[ 9 ] \n \"listen\" - (1d20+6)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska takes a closer look at the guard, trying to see if he's really sleeping. He cups his hands around one ear and tries to hear what the guards are saying. He mugs furiously at Sharn to stop picking the lock for a second. \n \"spot\" - (1d20+4)[ 6 ] \n \"listen\" - (1d20+6)[ 19 ] \n\nI'm going to wait and see what Munty and Victor do.",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The drunkard seems to be fully asleep, but the guards are too muffled and speaking too quietly to hear what they are saying.",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\n\"So what do you think they will do to us?\" he asks Sharn. Victor starts to pace back and forth and in general starts to have a mental breakdown. All said in Gobnash. \"I've never gotten in trouble with the law before. I hope they don't tear me from limb to limb. I heard that the halflings are very mean here. My brother said that when you kill someone they slowly kill you by pulling...\" Victor continues to ramble on about some horible form of horible punishment. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn looks up from fiddling with the lock long enough to slap Victor and whsper violently \"Get a hold of youself! We are getting out of here.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor, hearing Sharn's words of wisdom, sits down on the floor and starts to meditate. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n \"There, that's better. Now just hold tght till I get this door open, then we'll need some of that firebending prowess of yours to help bust us out of here\" Sharn contnues his work on the lock. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " After a long while, Sharn manages to unlock the cell. But your luck seems to not change much. The drunkard has just awoken and attempts to quietly ask you to break him out too, unfortunately it is more of a shout: \"OY THERE! YOU'S BREAKING OU? BUST MES OU WILL YA?\" The guards outside the door have stopped talking. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n\nSharn immediatly slams the cell door and pretends to be asleep.\n\n\n \n Spoiler \n \"Bluff Check\" - (1d20+0)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The guards enter the chamber and look around. They go over to talk to the drunkard, but seem satisfied by his slurred answers and leave as the drunkard passes out again. ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n\nMun sits in his cell, looking enormously annoyed. He mutters to himself in Salt.\n\"Kves E drek ne? Nuk nerukea TEHRA nokune.\"\nHe kicks the wall in frustration and sits back down.\n \n\nSalt:\n \n Spoiler \nWhy am I here? All I did was try to leave after THEY started a brawl.\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska mutters right back at his cellmate in Salt. \"TEHRA donuk mubble stringit lengo, padski. Veli matti koivu, de carabas. Myllef laka biet. Sed metski, bilski farerda, malesda pyrest. Lubba tempa beston, onarga skyllef. Batkia Sharnski makyllef pyresto. Wahrent eudet dart brad, ipsum inkus Vecna moidern.\"\n \nSalt:\n \n Spoiler \n\"'They' weren't the only ones fighting, [expletive]. You took a swing at the leader guy too. And you had your weapon drawn. Now stop complaining and help me work on the lock. We've only got an hour, and the justice system isn't going to take us seriously. Not to mention if they break out, we're all dead.\n \n\n\nI begin taking 20 on the lock.",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " It has been a good half an hour or so before both cells are unlocked. The drunkard seems to stay asleep and his snoring covers up the click of the lock Ysska was working on. ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska's halfling features light up when the lock clicks open. He stands back and listens for the guards. If it sounds all clear, he goes over to the base of the staircase and listens to see if the guards are still talking outside. \n \"listen check 1\" - (1d20+6)[ 25 ] \n \"move silently\" - (1d20+5)[ 6 ] \n \"listen check 2 - (1d20+6)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Ysska walks to the stair case to listen to the guards, he can't tell what they are saying, but they seem well involved in some sort of argument. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn tip-toes over to the other side of the room and opens the door to the storage room. \n \n Spoiler \n \" Move Silently Check\" - (1d20+3)[ 22 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor slowly walks out of his cell, {what am I doing? I never thought I would run from the law. I hope we don't get caught} Victor walks quitely up to the door towards the stairway. Victor strains to hear what the Guards are saying. \n\nMove silently (1d20+3)[ 11 ] \nListen (1d20+5)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Sharn peers into the storage closet to see his and his companion's possession as well as a small, dirty keg of cheap ale.\n\nVictor listens at the door, the guards seem to be arguing but Victor can't comprehend what they are saying. ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n\nRather then leaving the cell right away, Mun decides to first look for his things. He tiptoes over to the storage room door and tries to quietly discern if it's locked by moving the knob a small amount. \n move silently - (1d20)[ 5 ] \n \n Spoiler \nYeah, I sure am guilty of horrible crimes, all right. 1 count of Running Away from someone else's fight, and 2 counts of Not Hitting a weapon-toting halfling\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Spoiler \n Peh. You only didn't hit him because he dodged. Besides, doesn't matter. We're all in this cell together.\n \n\n \nYsska\n\nYsska pads over to the storage closet and outfits himself with his crossbow, sling, and waterskins. He shapes himself a few dozen bolts made out of ice, loading them into his crossbow. He takes the time to craft tiny barbs and feathers on them. Hefting his crossbow in both hands, his waterskins swinging into place, he motions towards the doorway. \"Who's up to getting out of here?\" he whispers. \n \"move silently\" - (1d20+5)[ 25 ] \n \n Spoiler \nI use ice shards to craft 20 pieces of ammo for my heavy crossbow, and load one. I take 10 on the check and beat the DC by (more than)5, so they're masterwork. (+1 to attack rolls) They also deal an extra 1d6 cold on impact relative to normal arrows.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor nods his head towards Ysska. He Steps back from the door and gets in to his stance. ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n\nMun peers into the closet, looking for his stuff \n\nIf necessarry:\n \"spot check\" - (1d20+4)[ 10 ] \n\n@ Lord\n \n Spoiler \nHow is my stuff arranged in the closet? Is it all in a backpack, or is the armor and pack and weapons split up somehow?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " @ Mun: All your possessions are in your packs, except for your armor and weapons which are placed next to or under your packs.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska whispers to his co-escapees \"Anyone want or need a weapon? I can make nice shiny ice weapons if someone needs one. Barring that, call for the guard when everyone's ready, so we can take him down here. We don't want to deal with this guy on the stairs.\" \n \n Spoiler \n If anyone wants a weapon, I craft one from ice. I can make masterwork light, one-handed, or two-handed weapons. Or ammo, if someone needs bullets or arrows. If nobody does, I ready an action to fire at whoever comes through the door at the top of the staircase.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\n\"I am fine,\" he whispers to Ysska. Remembering his stuff, Victor whispers to Ysska \"I be right back.\" And then goes back to the closet and looks for his stuff. He takes it if he finds it. \n\nMove silently (1d20+3)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \nMun steps into the closet and takes his stuff. Grumbling, he grudgingly shoves his armor into the pack, knowing he can't put it on quickly enough. He loosely ties his shield onto the outside of his pack using some rope, with a knot loose enough to undo in a hurry. Pulling on the pack, he straps his hammer to his side, and sticks his axe in the strap over his back. \n \n Spoiler \nArmor is in the backpack, shield is tied to the outside by a rope that can be untied if Mun yanks on his end of it. Warhammer and Greataxe are on my person, ready to be draw with a move action if need be. AC still sucks if I don't put that shield back on, though.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " oh, yah. right.\n\n move silently - (1d20)[ 16 ] ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska gestures to Munty to put on his armor. \"We've got time.\" he whispers. Shouldering his crossbow for the moment, he goes over to Munty to aid him. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Spoiler \n Due to crappy wireless connectors Fixed! and finals, I have to bail for about 5 Now! days till its better, feel free to Godmod me and bring me along for the ride. Just don't kill me. Thank you!\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Spoiler \n El Tea, I know Frigs in RL, I can take over if absolutely necessary. If you would prefer to, that's cool too. In fact, that's kinda preferable.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Sure Flymolo, if you could do that, that'll be great. It seems that everyone is ready for the break out, how makes the first move?\n\nAs a warning, I'm flying home tomorrow from college so I will be on in the early afternoon and then later that night. Then I'll only be able to access the internet after 8pm or so. This might slow things down, but we should still chug away. If anyone has vacations coming up or anything of that nature, just announce when you'll be gone the day before, thanks.",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Ah-hah! I'm back. False alarm, internet is unbroken!",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " In that case, let's get this show on the road.\n \nYsska\n\nYsska, seeing that his friends are ready, calls out to the guard in Vys. \"Oi! Bring a bucket of water! Your drunk friend soiled himself!\" Ysska levels his crossbow at the stairs. \n \n Spoiler \nI ready an action to shoot our guard friend if he reaches the bottom of the stairs. Now that we have an airbender back, I'd rather use nonlethal force, like knocking him backwards.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " After a few moments the guards stop talking and one opens the door and begins to walk down the stairs, suddenly stopping halfway down and hesitates a bit too long upon seeing the prisoners fully armed and waiting for him. ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor springs into action. \n\nInititive (1d20+3)[ 22 ] \n \nEdit for got to color post ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " You guys get a surprise round by the way, so just post your initiatives and actions, unless you think your actions might conflict for some reason.",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n With a Sweep of his staff Sharn attempts to throw the guard on his backside. \n \n Spoiler \n [roll0] Please tell me if I did ths wrong El Tea. \n\n[roll1] It's wisdom modfier to bending right? \n ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " *General Swearing* Rght, lets try this agan, without preveing the post to see If I got the spoiler right.\n\n \"To hit\" - (1d20+0)[ 7 ] \n \"Airblast\" - (1d20+5)[ 17 ] \n\n[roll=\"Init\"]1d20+3[/roll]",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " \"initiative\" - (1d20+3)[ 4 ] \n \nYsska\n\nYsska fires his crossbow at the hesitating guard, then slings his crossbow across his back, buckling it in place. He shouts to the other guard in Vys. \"AAH! The drunk's gotten angry! Your guard friend needs help!\"\n \n \"bluff\" - (1d20-1)[ 14 ] \n \"attack\" - (1d20+5)[ 17 ] \n \"standard damage\" - (1d8)[ 1 ] \n \"cold damage\" - (1d6)[ 5 ] \n \n Spoiler \nI wish there was a way to pull the shot to do nonlethal. I don't think there is, sadly. Is there? Regardless, I shoot at him, then holster my weapon.\nI need both hands to bend, and this crossbow is going to take too long to load anyway.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor readies an action to fire blast the other guard if he starts to come down the stairs. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Sharn's blast misses, but Ysska's bolt strikes glances off the guard's arm. Hearing, the call, the other guard dashes down into the room, down the stairs...\n\n initiative G1 - (1d20+4)[ 19 ] \n initiative G2 - (1d20+4)[ 9 ] \n\nSurprise round is over, we go to init-order",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Spoiler \nI think that makes me first, or should I wait for Frigs to reroll Initive\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Spoiler \nMunty also needs to post his actions doesn't he?. I dunno.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n\nAfter getting his armor on, Muntanion moves forward towards the guards, hammer in hand \n\n\nAlso,\n initiative roll - (1d20)[ 16 ] \n \n Spoiler \nAre the guards close enough for me to reach in 20' from the door of the storage room?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Les try init again.\n\n\n \"Init\" - (1d20+3)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The hallway between the cells is 40ft long from the closet to the foot of the stairs, the stairs are 10ft long, Guard 1 is at the bottom square and guard 2 is at the top square.\n\nUnfortunately, it seems that the fight has started at a bad time. I will be leaving in 2 days on vacation until Dec 30th. There is a possibility that I will be able to post during that time, but I do not know for sure. However, lets just keep things going if we can.\n\n Initiative Order: Victor -> Guard 1 -> Sharn -> Muntanio -> Guard 2 -> Ysska\n\nVictor needs to make his readied fire blast then take his turn.\n\nGuard 1's actions: \n Spoiler \n The first guard dashes down the stairs pulling out his sabre as he goes. He charges at Ysska and swings... \n attack - (1d20+8)[ 19 ] \n damage - (1d4+1)[ 2 ] \n\nCrits on an 18-20, if a crit:\n confirm crit - (1d20+8)[ 19 ] \n \n\n\nGuard 2's actions: \n Spoiler \n The second guard dashes down the stairs pulling out his sabre as he goes. He charges at Victor and swings... \n attack - (1d20+8)[ 24 ] \n damage - (1d4+1)[ 5 ] \n\nCrits on an 18-20, if a crit:\n confirm crit - (1d20+8)[ 9 ] \n \n\n\nBoth guards are halflings with chain shirts (AC 19) and armed with sabres (rapiers). They have 10hp. (I'm only telling you this since I might not be here if you kill/knock them out in the first round.",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor shots flames out of his hands at the gaurd coming down the stairs. He then shots another one at the same gaurd. \n\nFireblast are an easy take ten for both.\n\nAttack roll for Ready action: (1d20+3)[ 20 ] \nDamage (1d6)[ 1 ] \n\nAttack roll for regular action: (1d20+3)[ 21 ] \nDamage (1d6)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn leaps forward towards where the Guard is attcking Ysska and attempts to hit hm with his staff. \n \n Spoiler \n \"To Hit\" - (1d20+1)[ 4 ] \n \"Damage\" - (1d6+1)[ 7 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Spoiler \n I'll wait until Munty posts his actions to post mine. Impossible actions an all. In the meantime, I'll just plot. Edit: And scheme.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n\nMun races the remaining length of the hall in an effort to down the guards before they can sound any alarm. Like a bull, he charges, crossing the remaining length of the hall easily, and lowers his headbutting the halfling in the stomach. \n \n Spoiler \nCharging 20 feet and attacking the halfling at the top of the stairs with an Unarmed Strike (using my head), and choosing to make it nonlethal damage.\n \n\n Unarmed Strike - (1d20+6)[ 25 ] \n Unarmed Nonlethal Damage - (1d6+3)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska twists out of the way of the onrushing guard's blade, but he's not quite fast enough. Backing away from the guard, he draws his arm back, icy knives appearing in his hand. Water flows over his fingers, replacing the thrown knives with a new pair, which fly off towards the other guard.\n \n \n Spoiler \n 5-foot step away from the first guard. I take 10 on the bending check for ice shards to get a 21. 7 shards, dealing 1d4 each. I throw them in an arc. 5 are aimed at the first guard, and 2 are aimed at the second.\n \"guard 1\" - (5d4)[ 15 ] \n \"guard 2\" - (2d4)[ 6 ] \n \"concentration check to maintain water\" - (1d20+5)[ 14 ] DC 10 to maintain the water.\n\nAs a move action, +10 to the DC, I use ice shards again, launching two more at guard #2. I take 10 on the check.\n \"guard 2 take two\" - (2d4)[ 2 ] \n \"concentration check to maintain water\" - (1d20+5)[ 12 ] DC 10 to maintain the water.\n\nEl Tea, I just looked over the waterbending entry. I just noticed I'm not proficient with light armor. I'll take it off as soon as this is over.\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska looks around, slightly stunned by the scene in front of him. One guard is dead, the other unconscious. He immediately struggles to remove his cumbersome armor. {I knew from the start this thing was too stiff. Big nasty leather thing.} \"Okay, uh, let's get out of here. Somebody help me get this leather stuff off? And maybe tie up that unconscious guy?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n\nMun digs a rope out of his pack and chucks it to Ysska.\n\"Here\" He says, \"Tie him up, or one of the others can do it. I scarcely know how. Besides\" He continus, a bit lower in tone \"It's one less thing I'll need to get rid of when we part ways.\" ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska looks at the rope like it's a very foreign thing. \"What makes you think I know how? Let's just leave him here. He looks out cold. And where would you go, anyway? You're wanted for assault, and I'm the only one who speaks the language here. I'm going to try and make it to the docks and buy passage away from here. If you want to come, come. Good luck doing it by yourself.\" Ysska climbs the stairs listens to see if there's anyone outside. \n \"listen check\" - (1d20+6)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor walks up the stairs after Ysska. He pauses at the top for a bit to look around the room for something that might be useful. \n\nSpot (1d20+9)[ 23 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n\nMuntanio heads down the corridor after Ysska. Lowering his voice to a whisper, he speaks to the Waterbender.\n\"I must apologize, waterbender. You are right. I'm not entirely blameless in this, and perhaps I do deserve a bit of punishment. I was simply... overreacting to the situation that the other people in this... group have gotten me into. And you're also right that I don't speak the local language, so I miss some things. So I'd like you to humor this poor, uneducated dwarf and answer just two questions for me. First: from where exactly did those icy daggers come from, that is, the ones that struck that halfling that fled the bar and ended up lying in a pool of blood? And secondly, what is punished more harshly by the law around here? Assault, or murder? Just asking. It's true that we are in this together for the moment, and I may need your talents before this is over, but you should probably think about what you've done, before you criticize my choices.\"\n \n\n@FlyMolo\n \n Spoiler \nI'm not blaming you personally, it's just that Munty feels like this situation isn't his fault. From his point of view, it's the airbender who started the fight, and he was just trying to scare the halflings out of his way so he could get out of there. He really wanted nothing to do with all of this. And he's also mad at the town's police for blaming him. He mentioned parting ways because he just wants to cut town, shave his beard, ditch his armor and get home as soon as possible. I personally don't think we're going to part ways, it's just what Munty wants to do. Just in case you thought I was mad at you. It's just that Munty's mad at everyone right now. Especially Ysska (for sniping at him), and the airbender (for causing all this)\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska turns to the elf to tap him on the shoulder, but end up tapping him in the side. \"Hey. Do me a favor, and put the guards in a cell, in case someone looks in.\" Turning to Munty, he whispers \"It's a waterbender thing. Look.\" Ysska produces a dagger for his inspection. \"I know I killed him, alright? I didn't meant to. He was just a guard, doing his job. He didn't deserve to die. That crook in the bar didn't die, alright? I stopped the bleeding. He deserved to, though. Now let's get out of here. I don't want to have killed him for nothing.\" \n \n Spoiler \n El Tea, how linked to Avatar is this campaign? Will there be wizards? How about undead? Traps? Elementals?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nNods towards Ysska. He picks up the first gaurd and drags the dead one into the jail cell and then he closes the door, and locks it. He walks back up stairs and says to Ysska, \"We need to leave soon. Don't know when they change the guard here. But I could be anytime now.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Good to see the fight went smoothly, while I was gone. I should be on every night from now on so we should move at a decent pace, so without further ado:\n\n It seems that the guards feel silently enough that no alarm was raised (as far as the former prisoners know). After listening quietly at the door, only a soft snoring can be heard. Looking out, the group can see the small room is occupied by a lone guard dozing behind a desk facing the door to the outside. Besides the door out, there are two more downs, one to the left and the other to the right, 10ft from the front of the room. \n\nThe room is 20ft wide and 40ft long. There are a few desks in the room but thats about it.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska pokes his head out from behind the door, and sees the sleeping guard. H whispers to Munty \"Hey, if we can find some keys, we could start a jailbreak. That ought to give us a distraction and time to get away. As things are, we could bluff our way out.\" \n \n Spoiler \n \"spot\" - (1d20+4)[ 6 ] (looking for keys) If Ysska doesn't see any keys, he sneaks over to the door that leads out, listens at it, and if he doesn't hear anything, opens it and steps out.\n \"listen\" - (1d20+6)[ 19 ] \n \"Move Silently\" - (1d20+5)[ 21 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Ysska does not see any keys so he creeps over to the opposite door and listens. He can here the bustle of the street outside. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn motions at Ysska to come back before searching for the keys...... \n \n Spoiler \n Spot check - (1d20+4)[ 16 ] Also, EL Tea is back! Yay!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Sharn gazes around the room but fails to spot any keys. \n\nIf you want to search through everything you need a search check.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska waves everyone over to the door, gesturing to Sharn to forget the keys. Taking a moment to conceal his wound beneath a flap of clothing, he opens the door and steps out onto the street, looking around for the docks. \n \"disguise check\" - (1d20-1)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Ysska slips out of the building and orients himself. He stands near the center of the city, just below the Manor itself and the airdocks cast their shadows upon him. Ysska is could exit the city either by the water docks or the the highway, both of which are approximately the same distance away. Alternately, he could attempt to gain passage on an airship (the guards won't get the notices soon enough) since the airdocks are so close. ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska sets off for the airdocks at a brisk walk, trying his best to look nonchalant. At the end of the street, he pauses and debates whether or not to wait for the others. {Well, I did kind of get them into this. But they can take care of themselves, right? Ah, who am I kidding? None of them even bothered to pick up more than a few words of the local language!} His mind made up, Ysska turns and waits his fellow outlaws. As he waits, his mind turns over. {Mmm, cover story, cover story. Why would a halfling waterbender be traveling with such a diverse group? I'm a slaver... no. I'm a tour guide, and they're all rich people from foreign lands trying to experience local culture? That could work. Tour guide it is!} Ysska taps his foot, waiting for his \"tourists\" to catch up.\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor quickly follows Ysska. He stops next to Ysska and he starts to look around. He notices that the airdocks are near and and motions to get Ysska's attention. He says quitely, \"Is that our next stop?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn will shrug, then follow Ysska into the streets. ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Spoiler \n Anyone seen Enlong? It's been almost a week. I wonder if he's still on vacation...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Enlong:",
"value": " Muntanio \n Mun trudges along after the group, taking a moment to lower his helmet's visor to better obscure his face, and to stuff his warhammer behind his back \n \n Spoiler \nsorry\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The party of escapees manages to slip unnoticed through the Manor entrance and walk casually onto the airdocks. The docks are full of activity as many ships prepare to leave. Most of the 20 or so ships are of either Klimshar or Alder origin though a few goblin ships from the Imperial capital and Ebonsea Manor are docked here as well. \n\nIf you seek passage on a ship, tell me where you would like to go and on whose ship (Goblin, Klimshar, or Alder). The \"where you want to go part\" can be a general as \"North\" or as specific as a certain city. Then make a gather information check.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Glad to have you back, man.\n\n Ysska\n\nYsska turns to his new friends and whispers urgently, \"Right. We need a way out. Anyone got any preferences vis-a-vis, our destination? Meet you at that fish stall in five minutes.\" Without waiting for an answer, Yssk slips off into the crowds, looking for an airship going west, preferably somewhere near an ocean or lake. \n \"gather info\" - (1d20-1)[ 19 ] \n\nEdit: Hey, natural 20!",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor says quitely to the rest of the group, \"I don't care where we go so long as there are firebenders there, I am looking for a master.\"\n\nHe goes and starts looking around {I bet that there are firebenders in the Goblin empire. Maybe we should go there. After all I am a citizen.} \n\nVictor looks for a ship going to the goblin empire, anywhere in there. And perferable on a goblin ship.\n\nGather info: (1d20)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn nods at Ysska's statement. \"I Don't really care, either way. The winds go every where.\" \n \n Spoiler \n \"Gather Information\" - (1d20)[ 19 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Ysska: After asking around for awhile, the halfling finds a few options. An Alder ship is heading west to Yssar City and the elves only ask for 5 gold per passenger. Two Klimshar ships are heading west as well, one directly to Tran Gath in the goblin Islands and the other to Tran Gath via Yssar City. They ask for 6 and 8 gold per passenger respectively. \n\nVictor: The elf cautiously approaches a few goblin ship captains to inquire about transportation to find that a few will take him, one to Tran Gath for 15 gold per passenger and one to Galgnash for 10 per passenger. (Those are the best deals)",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Sharn: The elf wanders around the docks confidently, asking a few captains for passage. The best deals seem to be traveling to Vsy~Ir Keep (4 gold per passenger), Nickel Caves (2 gold per passenger), or Fort Klimshar (3 gold per passenger). ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska hangs out at the fish shop, waiting for his companions to finish. When they do, he says\"[stuff in post above]\", telling them about the locations available. \"I'd prefer to go somewhere with water, but fast and cheap is vital. What've you lot got?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn walks over to the fish stand and tells Ysska what he found. \"I'd prefer to go to Fort Klmshar, if you don't mind.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor walks up to the two gathered by the stand. \"Anywhere you guys want to go, 'cause I think we need to leave soon.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " As the escapees continue to discuss their plans of travel, the every-so cautious Sharn notices a city guard approach one of the dock guards. The guards greet each other and the city guard seems to convey orders and hands the dock guard a scroll. After reading the scroll quickly he nods to the other guard and summons his men to him. The dock guards begin to fan out into the crowds, moving with a calm and determined step. ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska gabbles quickly \"Fort Klimshar it is! Come on!\" and jogs to the captain offering passage to Fort Klimshar, and buying passage. Then he gets below decks ASAP. ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor follows him quickly. As he follows him, Victor asks, \"Why the sudden conclusion?\" He pays the captain and enters the boat. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n \"Glad to see things my way\" Shar gives quick grin, before spotting the guards moving through the dock. \" Oh Shi-!\" He follows the halfling as fast as he can. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Well, I can't wait for Enlong anymore, any one know what's up with him?\n\n The escapees board the Klimshar trading ship as it prepares to leave. Looking back to the docks, you can see guards shouting and pointing at your ship, but the elven vessel is too fast for any attempt at a chase and the cries from the docks are left far behind as the ship sails into the clouds.\n\nThe dark-skinned elves show the mismatched group to their quarters, a single room with four hammocks and room for not much else. The sailors mostly ignore the passengers, giving Victor an especially wide berth, though they converse with Sharn in their melodic language. \n\nTo Sharn and eavesdropping Klimshar speakers: \n Spoiler \n \"Why do you travel with the treelover? Is he trustworthy? Were the little ones chasing him? Maybe we should give him back...\" \n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\n\"Dude! Hammocks!\" Ysska rushes over to the nearest hammock and vaults into it with more excitement than skill, and crashes onto the ground on the other side. Lying on his back, feet in the air, he points one finger straight up in the air and exclaims \"Dibs on that one!\". Sitting up, he says more seriously,\" Okay, what's next?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor laughs at the antics of his peer. He finds a seat and sits facing the rest of the group. \"I don't know. I want to find myself a firebending master but exploring the world sounds just as good to me. It will be nice to see some more of the world. What do you want to do, Ysska? Sharn? ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn whispers out of the corner of his mouth. \" \n Spoiler \n He did break me out of jail, thoughI still don't like him. I'd watch him if I were you. If you know a someone looking for some slave labour in Klimshar, I'd be appy to help sell him off. For a profit.\n \n\" Sharn then lays his Staff on the ground before swinging himself up into a hammock and tests it for springingness. Satisifed with the hammock, he precedes to go to sleep. ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nResponding to Victors question, Ysska answers. \"I'm just out to seek my fortune, have some fun, and learn something useful. I'm not selling squid like my dad. I'm going to do something cool. Waterbending is but a tool. Every kid with the talent takes classes where I come from. At least basic ones.\"",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nResponding to Victors question, Ysska answers. \"I'm just out to seek my fortune, have some fun, and learn something useful. I'm not selling squid like my dad. I'm going to do something cool. Waterbending is but a tool. Every kid with the talent takes classes where I come from. At least basic ones.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " I'm going to move this along since not much is happening, though if you want to continue the conversation, go ahead, we'll come to this part when you guys are ready.\n\n The first day aboard the ship Mirima~Runya passes without incident. The flight is smooth and the escapees are left alone, though invited to have diner with the sailors. Sharn delights in the food, but Ysska and Victor are a bit skeptical and mostly just poke at the rubbery balls of flesh and watch the swirling colors inside. Sharn shows his companions how to eat the bite-sized \" rimpanda coron \" or flying-color-balls . He picks up a ball and pops it into his mouth, chewing ferociously, making lots of noises. Wisps of color leak out of his mouth as well as from the sailors around him. Sharn explains that they are spices cooked with airbending to enhance the flavor.\n\nSharn continues to dig in, stuffing many flying-color-balls in his mouth as he can, making a horrible noise like chewing rubber. Yet the sailors seem to be invigorated by Sharns actions and the chef thanks Sharn for the compliment (though he didn't seem to give one).\n[hr]\nThe next morning the passengers are awoken to much rapid yelling and the giving of orders as sailors run excitedly about the deck. Fearing the worst, the passengers timidly step on deck to see the ship swarmed by giant flying frogs with bloated throats and legs. They seem to drift in the wind lazily as the sailors throw ropes around the frogs' legs, tying them to the ship. A sailor stops to explain in elven common: \"The heliotoads get big money at city! Many yummy flying-color-balls from them. You want to catch? You keep half you catch, yes?\" He offers a few long lengths of rope and hands out a special knife the sailors are using to cut the ropes. \"Careful, they strong air! No scare!\" The sailor wars them then dashes off, with rope and staff in hand, diving off the edge of the boat, only to fly up on his glider to lasso a particularly large heliotoad. ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska, unsure with the unfamiliar implements, nonetheless attempts to catch as many heliotoads as possible. \"Cmon guys! I like cash, how about you?\" Noting his lack of a glider, he climbs as high as he can and tries to lasso one. \n \n Spoiler \n\n \"climb\" - (1d20+2)[ 3 ] \n \"Use Rope\" - (1d20+3)[ 11 ] \n \"attack\" - (1d20+4)[ 12 ] (-4 for nonproficiency(improvised lasso)?)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor steps back out of the way and watches the action for a brief moment. Looking at the sailors he notices his own lack of flight and then he looks up a Ysska. Victor then goes to help Ysska by grabing a rope him self and following Ysska. He tries to lasso a heliotoad. \n\nclimb (1d20)[ 11 ] \nUse rope (1d20+3)[ 9 ] \n(i don't remeber if you can use it untrained if not I can't do this)\nAttack (1d20-4)[ 14 ] if laso is a melee weapon\n (1d20-1)[ 0 ] if laso is a ranged weapon",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Though he is certainly not an expert, Ysska manages to rope a small heliotoad around its back leg as the sailors were doing. Excited with his luck, he looks over at Victor who had just cast his lasso, which promptly snagged on part of the rigging, much to the amusement of the sailors.\n \nYou've succeeded on your Use Rope checks, just make a few ranged attacks (-4 from non-proficiency), luckily its a touch attack against flat-footed opponents.",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn runs on deck, confused momentarily by the running. He then spots the Heliotoads. f you were too look into his eyes then, you wouldn't see your reflection. You'd see a huge plate of steaming color-balls. Sharn scrambles up too the highest place he can reach and hurls a Lasseo at the closest Heliotoad. \n \n Spoiler \n Use rope Check - (1d20+3)[ 5 ] Ranged touch attack - (1d20-1)[ 4 ] I did minus one because my plus three bonus with ranged weapons is cancelled out by the -4 due to non-pofiency, right? EDIT: With rolls like that Sharn missed his callng as a Commoner.\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " ((Erm, more ranged attack rolls?))\n\n \"ranged attack\" - (1d20)[ 4 ] \n \"ranged attack\" - (1d20)[ 20 ] \"ranged attack\" - (1d20)[ 2 ] \"ranged attack\" - (1d20)[ 11 ] \"ranged attack\" - (1d20)[ 14 ] \"ranged attack\" - (1d20)[ 4 ] \"ranged attack\" - (1d20)[ 4 ] \"ranged attack\" - (1d20)[ 13 ] \"ranged attack\" - (1d20)[ 6 ] \"ranged attack\" - (1d20)[ 12 ] \"ranged attack\" - (1d20)[ 3 ] \"ranged attack\" - (1d20)[ 19 ] \"ranged attack\" - (1d20)[ 4 ] \"ranged attack\" - (1d20)[ 11 ] \"ranged attack\" - (1d20)[ 11 ] \"ranged attack\" - (1d20)[ 12 ] \"ranged attack\" - (1d20)[ 12 ] \"ranged attack\" - (1d20)[ 6 ] \n\nEdit: I'm not sure how many you wanted, but on the upside, there's enough now. 😉",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Wow, its been awhile, sorry about that, I've had a lot of stuff going on. So, let's continue:\n\n The sailors and passengers excitedly throw their lassos, rounding up many heliotoads. However, the heliotoads seems to implode and a great wooshing sound accompanies the heliotoads' mad exhalation, causing them to fly backwards at great speed. The sailors cling to the ropes, but some get away.\n\nThe passengers are exhilarated at their catch, though the sailors gained many more. The captain helps them label their prizes and ties them properly to the boat. After a dew days a travel the the great fortress city of Fort Klimshar comes into view. The air is suddenly filled with ships and gliders from great trading ships to personal yachts. While most are Klimshar in design, a few goblin ships can be seen in a secluded area of the docks as well as a number of Alder ships.\n\nThe ship pulls into the docks and anchors amongst hundreds of airships. An elf merchant of some wealth hails the sailors in elven (Klimshar) \n Spoiler \n\"Wishing to sell the catch? I'll estimate a large one for 50gp and the smaller for 25gp.\"\n \n The sailors begin to instruct the merchant which of the 'toads are theirs and money exchanges hands... \n\nI'm not going to wait for rolls, I'll just give you approximate numbers:\nYsska - 4 (2 big, 2 small)\nSharn - 5 (3 big, 2 small)\nVictor - 2 (2 small)",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor waits for his turn with the merchant and indicates which ones are his to the merchant in Klimshar. He gracesly accepts what he is given and then goes to find the captin to give him his sare of the catch. ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\n\"Oh. Hmm. Anyone know what he just said? I guess it's my turn not to know the local language, eh?\" Ysska looks around, then turns to his new friends. \"So, where to now? I'd like to take in some local color. Party anyone?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn hands over his heliotaods n exchange for his money. Truning to Ysska he says \"Oh, he is buying Heliotoads. He says 25 gp for a large one and 10 gp for a small one. If you give me yours for a second I'll sell them off for you. Also, who doesn't speak the language NOW!?\" \n\n\n@El tea\n \n Spoiler \n I'm going to PM you the bluff checks.\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\n\nYsska looks a little taken aback. \"Hey, you managed okay when you couldn't speak the language. Oh, no, wait. You didn't. Ah well, how hard can it be?\" Ysska attempts to communicate purely through sign language and pantomime which toads are his. \n\n((what check is this? dexterity check? sleight of hand? Dm fiat check?))",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Despite his excessive pantomime, the merchant is confused. Luckily the friendly captain steps in and helps out Ysska, giving him his share and wishing him luck in broken Vys. \n\nYsska receives 120gp, Sharn receives 160gp and Victor receives 40gp.\n(That is after the captain assures he took his cut)",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\n\"See? It's just a question of knowing what you're doing.\" Ysska compliments the captain on his Vys, then walks to the side of the airship to see what he can see, humming in a good mood. Calling back to his friends, \"Hey, I've got cash now. Let's see what this town has to offer. Looks kinda dry from up here. though.\" \n\nooc \n Spoiler \nhey El Tea, do you subscribe to those 50gp masterwork tools for any skill that grant a +2 circumstance bonus? Because I'd love to pick up a pair of gloves that grant +2 to waterbending. Also, what edition of the rules are we using? The most recent? The website? The ones we started with?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " The party begins to enter the grand city, descending from the highest level being the docks down to an enormous marketplace that takes up the entire upper level. Thankfully elven runes are all the same despite the language used, though the spellings are completely different. However, numbers are the same and thus those who know Elven (common) can decipher that the market level is level 8.\n\nThe market level is full of bustling elves, mostly Klimshar though a few Alder can be seen. Nearby there seems to be a Goblin sector where goblin merchants are buying goods and selling their technologies. As the party passes stores and stalls the colors, sounds, and smells cause them great excitement, there are many fire and airbending performers all along the streets as well as gamblers and salesmen. Hawkers cry out to the crowds, hecklers jeer the performers and the swindled curse. The party reaches a stairway to the lower levels where they can see all the way to the ground far below them. In the lower levels the streets are light with muti-colored lamps and a symphony of sounds echo from below. \n\nWe are using the website rules for bending, whenever it changes so do the rules here.\n\n @ Flymolo: I won't allow a masterwork tool for bending, but a magical item might be ok, or maybe mystic water from the Leyline of Water.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska is interested, and slightly uncomfortable with all the spectacle. But where's all the water? They can't all be dry all the time... Ysska keeps an eye out for other waterbenders or someplace that's not dry or hot. \n \"listen\" - (1d20+6)[ 18 ] \n \"spot\" - (1d20+4)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Ysska searches for water in vain, not even trickle can be found. Except for light wines, there seems to be no water nearby. ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor starts to wander, looking here and there. Remebering his lute, he began to look for more musicans, or intrusment sellers in the hope of leaning a new song. \n\nListen (1d20+5)[ 11 ] \nSpot (1d20+9)[ 18 ] ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska looks for lodging. \"So, where're we going to sleep? Before that, of course, we have to have some fun. Time to find a bar. And Sharn, no card games. Remember what happened last time?\" \n \"Gather Information\" - (1d20-1)[ 16 ] \n \"listen\" - (1d20+4)[ 12 ] \n \"spot\" - (1d20+6)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Victor doesn't have to look far to find musicians, though most are playing a variety of wind instruments, there are a few lute players preforming in taverns and on the street.\n\nMeanwhile, Ysska begins to search for a bar with Sharn. They enter the Flaming Sand and are greeted with an uproar of music and chatter. Though some of the elves are quite rowdy, you were assured that this place has the best wine in town and is one of the few that serve ale and hard liqueur. The tavern is packed mostly with dark-skinned elves, though a small group of goblins are huddled around a table near the door. You find the source of the music to be at a stage near the bar where an elven band plays on flutes and horns as you push your way to the back. A kind waitress suggests that their would be more room on one of the upper levels, looking up, you can see 5 more stories of balcony towering above you, though held solidly in place by what looks like part of the supports for the entire market level of the city. ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n\n[COLOR=\"rgb(0, 191, 255)\"]Sharn nods before asking \" How much for a room and a meal?\"[/COLOR]",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " 10gp for one night, dinner included beverages cost extra.",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Sharn \n Sharn pays for a room and goes to it and unpacks all his stuff before heading to the bar and getting some food. ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor stays and listens for a bit, trying to determine his opinion of their music. He looks around and realizes that his friends are not to be seen. He leaves a gold coin in the musicains cup (or hat or what ever seems like a good place to leave for the musician). Victor then goes to look for Ysska and Sharn. \n\nSpot (1d20+5)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Victor strolls the streets looking for his friends, it should be quite easy to spot a blue-grabbed halfling amongst all the reds, yellows, and oranges. After a little while, Victor spots blue entering a tavern... ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor walks up to the tavern in which he saw the blue thing enter. He pauses for a moment at the entrance to fix the strap on his lute and then he enters. He looks quickly arround the room looking for his friends. \n\nSpot (1d20+5)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Victor enters the grimy tavern and a wave of silence washes over him as the door closes behind. The room is dark, and stifling, many are hidden in the shadows, visible only by their bright grab. As Victor cautiously walks into the center of the room he can feel many eyes watching his every step. Glancing about the room, Victor can't see his friends anywhere. Uneasy with his surroundings, he begins to turn as two dark-skinned elves grab his arms and roughly pull him to a back room in the tavern scolding in accented elven common: \"What are you doing? The others are already in the meeting, don't hang around it'll be suspicious.\"\n\nThe elves thrust a hood over Victor's head, shadowing his face and thrust him into the room. The room is small and little only by a small number of candles in the center of the round table that takes up most of the room. Seated on the opposite side of the table is a small group of blue-grabbed and hooded figures, while those in red are seated by the door. One of the blue-grabbed figures addresses Victor in common: \"Dragol? That you? Come and sit, our friends have just begun to explain their plans.\" ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska\n\nYsska turns to Sharn and says \"You know, I like a bar as much as the next guy, but maybe we should go see what happened to the firebender? He seems like a bars and music kind of guy. Where'd he go, anyways?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor quickly glances around the room, and then takes a sit next to those who are similarly dressed as him. He keeps his head down. His foot taps slowly on the floor, in a fairly sporadic manner aluding towards Victor's nevousness. \n \n Spoiler \nHey sorry for the long wait my internet died for a week or so and I just now fixed it\n ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " It doesn't take long for Victor to realize that these men are revolutionaries; terrorists even. The red-cloaked elves speak with the now-familiar klimshar accent, telling of their dealings with goblin revolutionaries in Delsot Island. The mention that the plans are running smoothly and the next step must be taken before the elven council meets again. They continue to explain how the blue-cloaked elves are to sabotage the shipyards of Northern Scen followed by their plans for attacking the various villages and shipyards with stolen goblin warships courtesy of the Delsot Revolutionaries and the assassinations of the pro-goblin Klimshar council representatives as well as the Yssar High Chancellor. The red-cloaked elves ensure that this will bring the forces of the world into war and they, no we, will profit from a war-driven economy. Flame & Wind Industries will become the wealthiest airship company in the world! With the Scen shipyards destroyed, only the Flame & Wind Industries we still be able to produce the goblin's warships and with the Klimshar fleet sabotaged as it is, their fleet will need replacing as well. The plan is flawless! ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor's tapping slowly increases as he listens to this maniacs visions. {Crap these guys are crazy. Where is there loyality. I hope they don't find out about me. I got to tell the others.} Noticing that his tapping might be heard he takes a deep breath and tries to calm himself. ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " After a discussing a number of details they groups express their good luck and begin to depart. The blue-clocked elves depart as one, herding Victor with them. \"Dragol, how about a wine before we go, huh? It'll be good to throw back the ol' hood.\" One elf address Victor while walking towards the bar... ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Victor\n\nVictor shakes his head no towards the guy who asked him, and then he mumbles quickly in common elvish, \"Got to go do somthing.\"\n\nHe then walks out of the taven and quickly glances about for his comrades. \n\nBluff (1d20)[ 20 ] \nSpot (1d20+9)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Upon exiting the tavern Victor immediately spots his friends looking for him. From the doorway he hears the same elf call out to him with a worried tone, \"Dragol? Are you ok? Put down your hood and let's have a wine.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Copacetic:",
"value": " Spoiler \n Because of Faulty internet connections, you may have not seen hide nor hair of my for the last week. It's getting fixed, So I give god-modding rights of my character to Flymolo and have fun!\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Spoiler \n Don't tell me Thantos is gone AWOL too. That leaves... just me. eep.\n \n \n\nYsska\n\nYsska calls out to his friend Victor \"Hey Victor, there you are! We've been looking for you all over? What happened, you got lost? Nice hood, is it new?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Thantos:",
"value": " Spoiler \nsorry for my long absence. School has been hectic for the last few weeks. It should get better soon\n \n\n Victor\n\nVictor runs towards his friend and rips the hood off as he aprroches Ysska. As he passes Ysska he grabs him and starts to drag Ysska with him. He quickly blurts, \"I will explain latter.\"\nVictor starts to look for a good place to blend in. ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ysska \n\nYsska is almost pulled off his feet by his friend, but recovers in time to jog after his friend, pulling Sharn along behind him. \"Oooh, I see. Get into trouble, did we? Ah well, nothing like a spot of bother to reinvigorate the mind.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Lord Tataraus:",
"value": " Hearing the shouts of anger of the Scen elves behind, Victor looks desperately for escape. He dashes down the street, taking random turns until he spies a large tavern with many strange people, Dwarves, halflings, goblins as well as many elves. The tavern looks crowded and seems multi-storied, it advertises cheap rooms in many languages. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "TamerBill:",
"value": " Opening crawl again, for reference \n\nThe sun hangs high in the sky over the peaceful world of Dantooine; it is noticeably warm today, even for Summer, but for the Jedi of Dantooine it is a day like any other. On an open plain not far from the Enclave, a group of robed youngsters swing their weapons in synchronised patterns, their eyes firmly fixed on the man leading them. Wearing brown robes in the traditional style of the Jedi Masters, Master Torkall Vann swings his bright green blade with a finesse that belied his advancing years.\n\nToday the young Padawans are practicing the katas of the Shii-Cho lightsaber style, a speciality of Master Vann, and an important skill for an aspiring knight. They are two hours into their practice already, and the heat is beginning to be a little overbearing.",
"loss": false
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " Despite being the youngest by far, the Dathomirian human Cueidodn - or Cuei to his friends, if he had any - was easily the most skilled in this specific form. This was no surprise, really, as the boy spent all of what little leisure time the padawans get honing his skills.\n\nHis expression is serene, as he keeps his eyes firmly locked on his Master's movements. He likes training outside - it's much better than the stuffy rooms in the Enclave.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Miata works through the forms like most of the padawans. Since Shii-Cho is not her favored form, her movements are, while seeming graceful and competent to an untrained eye, somewhat awkward and forced compared to those of a real practicioner of the style. She doesn't seem terribly self-concious about it though. Rather, most of her determination seems focused on not fainting. The heat is definitely getting to her, and it seems that only force of will is holding her up where her vitality has already begun to fail. A few hairs come loose from the simple braid that holds back most of her normally wild platinum-blonde hair, and plays over her face like a taunting insect. She winces slightly as she resists bringing her hand up to brush it away.\n\nIt's going to be a long day...",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " After two hours, Ranat has already lost most of his interest in the lesson, and his sweat is making it hard for him to keep a grip on his weapon. \"Don't screw up, don't screw up, don't screw up\", thought Ranat. \"One-on-one forms of combat were never my strong suit, at least with more than one opponent you could pretend you weren't just a killer with a ... oh crap, I'm not keeping up. I've got to stop thinking. Even thinking about thinking is a no-no.\"\n\nRanat quickly adjusts his lightsaber and tries to emulate the motions of the Padawan next to him. At least if he screws up now, he won't be the only one making the those mistakes.",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " One of the taller students, Evin moved with a little more range and fluidity than his contemporaries. On the edge of the training group, the 16 year-old Zabrak made uncomfortable, wide attack swings. Normally the heat wouldn't phase him, but coupled with his heavy brown cloak and being a naturally defensive duelist, today's Shii-Cho training session just wasn't going very well.\n\nUsually Evin would revert into a trance-like state, reading the emotions of his companions as they battled invisible enemies, but today his Empathy was fuzzy, and could only register a little frustration off someone in the group.",
"loss": true
},
{
"from": "human",
"prefix": "Mornir:",
"value": " Ssurrg \n\nSsurrg continues doing Shii-Cho with the inept ability of someone with claws for hands and the indifference of someone having a good day. He has a \"smile\" (At least what could be considered one with his ominous looking fangs) and seems to be enjoying the weather.\n Ahh the Suns seem to be warmer then usual, this is nice. Ssurrg so happy he get out. Mmm, warm is so nice... Ssurrg's eyes seem to be rolling back in his head from ecstasy although he keeps moving (albeit clumsily) to the motions the Master wished him to make.",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " \"Hah!\" \n\nMaster Vann brings down his blade in a mighty two-handed slash, freezing in the final position as he watches his students sweat in the sun. He remains still for several minutes, waiting to see if anyone would break and change position, but eventually he stands up straight and sheathes his lightsaber, indicating for the young ones to do the same.\n\n \"Hmm. Some improvement, but most of you need more practice. We shall resume this later. But now, I think a change of pace is in order. Who can tell me about lightsaber crystals? \" ",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Miata tries to avoid showing her relief once the physical exertion portion of the training has ended. She deactivates her yellow training saber and re-holsters it. When Master Vann asks his question,her hand reflexively shoots up.\n\n \"Lightsaber crystals are any sort of substance that can be used to focus the energy in the power pack of a lightsaber. They usually have a sensitivity to the Force that makes them more suitable for a Jedi to weild the blade, though any crystal will do. Adegan crystals are the most common, as they are naturally attuned to the Force. Kathracite, relacite and danite are less refined variations that produce a weak blade that is used in training sabers. Mephite is the type found in most blades. All these kinds can be found here on Dantooine, particularly where the force is strong, and are usually colored green, blue, yellow, or occasionally red. Rarer crystals or other refractive substances can channel the force in different ways that suit an individual user's preferences. This, among other reasons, is why Jedi seek a unique crystal for their lightsaber when they can, rather than simply choosing the most convenient.\" \n\nAfter her long rant, she finally seems finished. It sounds like she may have cut herself off at a few places to avoid going on tangents, but otherwise seemed to not bother with any attempts at being concise.",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " Throughout the holding of Master Vann's last move, Evin was characteristically still. He managed to remain that way until Vann sheathed his weapon, imitating the movement exactly. Confident for his age, but not arrogant, the young Zabrak raised his hand at his Master's request. He spoke after Miata's verbal essay with a gritty voice, devoid of judgement and passion, cutting to the heart of the matter.\n\n 'The crystal is the heart of a lightsabre. It is a focus for both a Jedi's mastery and attunement to the Force.' \n\nForegoing trivia, Evin nearly always focussed on the ethereal and abstract.",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " Cuei holds the final pose perfectly - he's practiced it so many times before - before turning his training saber off and hanging it on his belt. He then stands stock still, hands in front of him, hands clasped together. He glances at Miata as she talks, then glances at Evin when he pipes up, his expression unreadable.",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " Vann is slightly taken aback by Miata's verbal textbook, though he tries not to show it.\n\n \"Er, yes. That's right. The time when you will wield lightsabers is far off, but you must be prepared none-the-less. I would have you search for a lightsaber crystal to meditate on, to deepen your understanding of the Force. And one day, it will serve as the heart of your blade.\" ",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " \"Sir, are we going to be digging for crystals right now?\" \n\nThis possible activity has Ranat's mind and body at odds. His mind is telling him that if he gets a crystal now, that means the instructor is preparing for the creation of real lightsabers. His body is giving him a simpler message: \"You're going to collapse in a few minutes.\"",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Miata shoots Ranat a look.\n\n \"We are Jedi, not miners. Crystals can be found in somewhat more apparent locations than under the dirt. In particular, the force caves near the enclave. Is that where we'll be going?\" ",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " Vann nods. \"The caves would certainly be a good place to start looking. But do not lose yourself in excitement; you will not be building a lightsaber at this level of your training.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " Cuei is uncharacteristically silen- oh, who am I kidding? He's always silent. But this time he seems to be more thoughtful than standoffish.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Miata looks over at Cuei. Sure, he's a quiet kid, but he at least makes a little eye contact most of the time. Her first instinct is to just let him be, but she knows better. Look after your own.\n\nMiata bows to Master Vann, and takes a few steps over so she's within physical contact reach of Cuei.\n\n \"Is something troubling you? You usually seem much more peaceful outdoors.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " Cuei suddenly looks up at Miata, eyes wide with surprise. \"I... f-fine, miss. Nothing.. uh...\" He shakes his head slowly. \"I've had... an idea. That's all.\" He gives her a smile.\n\nHe's always more polite around the female members of the order.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Miata gives the young padawan a soft smile.\n\n \"Well, I think the rest of us could stand to benefit from your ingenuity. Tell me more.\" Spoken like a true diplomat: courteous, but insistent. Not that she really cares to use inquisitive techniques on her fellow Jedi (as if they would even work), but such habits tend to seep into all her actions.",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " A soft blush actually manages to find its way onto Cuei's usually passive face. \"I... uhm... I just, already figured out where my crystal is, miss. Back home, on... Dathomir, with my chieftain... \" He shakes his head a little, and smiles. \"I remember when I was first allowed to hold it. I.. it felt as if I could see every living thing in the jungle, ever bird, every plant...\" He shivers, and then goes bright red as he finds himself rambling. \"So... th-that was what I was thinking, miss.\" ",
"loss": true
},
{
"from": "human",
"prefix": "TamerBill:",
"value": " The students slowly become aware of the fact that Master Vann has left them, and they have been left to their own devices on the plains of Dantooine. Looks like it's time for some of that good old-fashioned Jedi initiative.",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " Ranat sits down and takes out a few decks of cards. He didn't feel like going to find his crystal right at this moment, so he might as well practice using psychometry.\n\n\" Anyone up for a game of Pazaak? \"",
"loss": true
},
{
"from": "human",
"prefix": "Mornir:",
"value": " Ssurrg \n\nSsurrg shudders at the mention of Pazaak, but seems unaffected by Master Vann's disappearance or the mention of crystals but makes an effort of conversation to the young Zabrak, \"S-sso young one, where to now? You s-seem to know about lightsaber crystals, where would we go to find one?\" ",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " Evin flicked a glance at Ssurg when he addressed him and straightened himself up. Although he couldn't hope to match the bulk of the Trandoshan, at least he had to the height to meet him eye-to-eye.\n\n 'I know where the caves are, you're welcome to come with me.' \n\nGrowing up on Dantooine near the Enclave, Evin knew the surrounding area well and had even been to the entrance of the caves once.\n\n 'That goes for everyone,' he said to the group, 'I'm going to the caves, if anyone wants to follow.' ",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " Cuei looks around at everyone for a moment, then gives a soft sigh. He bows lightly towards Miata, ignores everyone else, then goes off wandering, trying to find somewhere quiet to sit and think. He does that a lot.\n\nHey, his Master never told him he had to find the crystal today.",
"loss": true
},
{
"from": "human",
"prefix": "Mornir:",
"value": " Ssurrg \n\nSsurrg smiles a toothy complacent smile and goes to follow the Zabrak. He barely registers as Cuei goes off on his own, he had already found his crystal -back at his home.\n\n \"S-sso you think we s-shall getss a cryssteel today?\" Ssurrg says to the young Zabrak, his Basic becoming more and more obviously accented.",
"loss": true
},
{
"from": "human",
"prefix": "LazyJoe:",
"value": " 'That's one possible outcome.' \n\n\nEvin waited for any response from the group on his offer of guidance to the caves, then began his journey there.",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " Seeing nobody take him up on his offer of card games, Ranat places the cards back inside his robes, walks over to Cuei, and sits down. \" Hey Kid-Djo, what's troubling you today other than the sun? \"",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " Cuei looks around incredulously as a male addresses him. He takes a few moments to even react. At least he's not an alien like the other two... \"I... what? No... nothing. Thinking about crystals just... made me think of home. That's all.\" He's trying his best not to be an antisocial jackass, but it's hard to break the habit of several years.",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " Ranat wonders why Cuei is so shy towards him. They spoken before, at least long enough for Ranat to learn Cuei's last name. Maybe Ranat only knows the kid's last name. \" Really? I grew up fixing cheap droids in my Dad's shop. I don't think I've ever seen one until I started training. Personally, I think this conversation just reminds me how much of a suck-up Miata is. \"",
"loss": true
},
{
"from": "human",
"prefix": "Yuki Akuma:",
"value": " Cuei's face hardens, and he glowers at Ranat for a moment. He then quickly closes his eyes, and takes a few deep breaths, muttering something to himself in his native Dathomirian. He opens his eyes again, and sighs. \"...Sorry. Please don't talk that way about Miss Miata.\" ",
"loss": true
},
{
"from": "human",
"prefix": "UglyPanda:",
"value": " \" Miss Miata? Did she save your life or do you just have a crush on her? \" , Ranat asks facetiously. \" I just don't get along with her, if you haven't realized by that miner crack she made. We're spending so much of our lives training and when that's over with, we'll spend the rest of it as Jedi, responsible for the safety of the universe. I think we have to lighten up before the darkness weighs down on our hearts and we break. Do you agree, Kid-Djo? \"",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Aptera:",
"value": " I cannot delete. Very sorry.",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "Aptera:",
"value": " GAH! ignore please.",
"loss": false
}
] |
[
{
"from": "human",
"prefix": "decemberism:",
"value": " Location: The Verge, 0.5 Lightyears from Tendril\n Date: March 16, 2501, 22:51\n\nThe briefing room is small, just big enough to seat at least 40 people. Just behind the speaker's podium on the small raised stage, the holoprojector displays a map and heading information of the Adamanthea II... Seconds later, it shifts to show schematics of a ship, very much unlike the battlecruiser, Adamanthea II... It appears to be a longhaul freighter! Several points of yellow flash at critical areas, most likely important ship systems, only a couple others flash in red. It finally shifts to a different display, zooming out from the schematic, showing the current area of space that they are currently in, then zooms out again showing another point on the starmap, the ship's current destination... It almost looks Hammer's Star.\n\nThe 16 other marines in the room rise and snap to attention as the ship's general approaches from off the side, heading towards the podium. In his wake, two other higher-ranking officers stand off to the side, watching and murmuring amongst each other. In just a few short strides, the general stops behind the podium, turning to regard the soldiers in the room, eyeing each one quickly, shifting his gaze randomly from one pair of eyes to another.\n\n\"If everyone's ready, we'll begin the briefing...\"",
"loss": false
},
{
"from": "human",
"prefix": "estradling:",
"value": " Zair's head barely cleared the top of the table, when he stood respectfully at attention for the General. Being a Fraal among Humans meant he lived in a world sized a bit to big for him. Still Zair had lived his entire life that way and he was used to it. Sometimes unexperienced humans might not think he was more then an old-looking child, but he knew how to deal with that too.\n\nAs the information was displayed on the Holoprojector Zair tried to understand what the various color and shapes meant, while waiting for the briefing to get started",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Casca \n\nCasca came to attention with the rest of the marines, sitting back down after the general spoke. He paid strict attention to the mission briefing, seemingly blocking out all else. He was cautious to keep his chainsaw from touching anything or anyone. Even though it was off you could never be too careful.",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Quin Reid \n\nQuin snaps to attention with the others, his eyes on the general. He had signed up looking for adventure, and it seemed like this was his chance. He glances about at the other Marines and Navy personal, wondering how much of the rumors that are the life blood of military were true, then returns his attention to the briefing.",
"loss": true
},
{
"from": "human",
"prefix": "Alebeard_Thunderax:",
"value": " Robert \n\nThe man stands and salutes with textbook precision, but something is a bit off. Something in his eyes says that while he may be going through the motions, he really stands at his own leisure. He does not look upon the officers before him with the deference due to superiors. If they were to look at him, he would stare right back. Not with any malice, but with contented self-assuredness. No amount of time with the Concord can strain the Austrin from his mind.\n\nOOC: My hard drive decide to die on Thursday, right as I was going out of town. I can only really promise one post until I either repair or replace it.",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " The general turns and glances to the other two officers standing off to the side, then to the marines once again. He nods solemnly.\n\n\"At ease men.\"\n\nHe calmly waits until everyone's settled in their seats, pulling off his cap and setting it on the podium.\n\n\"Ladies and gentlemen, this is the situation. Shortly after leaving the Tendril system, we received a fuzzy distress beacon, enough to mark the coordinates of a StarMech longhauler. We don't exactly know what the status of the ship is, yet. At least, not internally.\"\n\nThe holo behind him shifts views, zooming right onto the StarMech ship once again, showing the flashing yellow points.\n\n\"As near as we can tell, there are some systems that have been disabled, namely it's long-range communications array and it's engines. Several of it's defensive systems have also gone offline.\"\n\nNow, the red points light up, joining with the yellow.\n\n\"It's also possible that there may have been several hull breaches. They appear to be central to the cargo corridor, here-\" He points to one red spot at the foward tip of the diagram, then motions to the other in the dorsal area, nearly right in the middle between the command deck and the bow of the ship, \"- and here. There don't appear to be any signs of pirates in the system currently, but you all know better; It's highly possible that they are using cloaking or stealth technology on their ships.\"\n\nThe holo zooms back out to full, marking the courses of both the dropship to the Longhauler, and the battlecruiser towards Hammer's Star.\n\n\"Your mission will be to take a dropship and investigate the condition of the ship, secure it's crew and passengers, and neutralize the threat, if there is one. In the meantime, the Adamanthea will continue on it's way to Hammer's Star. We will rendezvous with you all within the week, as per the orders of Captain Prinnith.\n\n\"Are there any questions, men?\"\n\n((OOC: No worries, Ale. We'll try not to get too far ahead without you!)",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Quin Reid \n\nQuin salutes, then speaks \"Sir, any information on what they where hauling, and how many personal they had?\" ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Zair had no questions, briefings never had all the details. Thats why they were brief. Still Zair's role seemed clear enough. The longhauler had been damaged and Zair was to make sure it worked enough to get them to Hammer's Star within a week. While he would support the other objectives as much as he could, but he would have secondary role at best when it came to fighting or dealing with the crew",
"loss": true
},
{
"from": "human",
"prefix": "Alebeard_Thunderax:",
"value": " Robert \n \"Sir, Spaceman 2nd Class Wood, I would request the specifications of the dropship we will be using.\" ",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " The general nods to Quin, answering his question first.\n\n\"Unfortunately, we don't know what they have on board, yet. We don't know how many are on board, either. For a ship that size, we're probably looking at three full rotations of crew, plus passengers. We're still awaiting a reply from the authorities on Nova Station regarding their crew roster and cargo compliment.\"\n\nHe looks to Robert, regarding him as he replies to his query next.\n\n\"A standard 20-man, drive-capable jumper. It won't get you as far as the Adamanthea's stardrive, so we'll be waiting for a little while. If we're lucky, we'll both make starrise in the system at the same time. I'll assume you're asking because you'd like to know if you're going to be piloting it?\"",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Casca \n\nCasca filled away the mission parameters within his memory banks, and then raised his (non-chainsaw) arm. When he spoke it was in an obviously artificial voice. “ Sir, if we are attacked by hostile forces, should we attempt to capture? \"",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " The general regards the android as he would any actual living being, but before he can speak, the sergeant, who appears to be more in charge of the mission pipes up as he steps forward.\n\n\"Personally, I'd prefer them however you can get 'em, private! Dead or alive, it don't matter!\"\n\nThe general pauses and stares at the sergeant.\n\n\"With all due respect, we'd much prefer them to be alive. That way, their trial can deem them worthy of life or death. However, if they shoot first, you have, by all means, the right to shoot back in defense. However, I'd prefer you to use discretion in dealing with such criminals.\"",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Quin Reid \n\nQuin sits back down, having no further questions.",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " \"Well, men, if that's all, the-- Yes, you in the back?\"\n\nA Marine in the back stands up, giving a quick salute and a big $hit-eating grin... The man beside him shakes his head, burying it in his hands, while the woman on the other side stares incredulously at him.\n\n\"I've got a question, sir. How much do we gotta pay to get the fcuk offa this mission roster?\"\n\nBefore the general can even reply, the sergeant is up again, nearly ready to tear across the room to strangle the troop, his face red as he hollars.\n\"PRIVATE! You stow that $hit right now before I stow it fo--\"\n\nAnd the general interrupts him, patting his shoulder.\n\"Please, I'll answer this one.\" He glances to the marine, giving a tight smile. \"Private, you'll have to fork over half a year's pay to get off this mission roster. Because that's how much it's going to cost us to replace the escape pod we put you in. And that's bare. Without the normal emergency amenities that the escape pods usually have. Just you and that cold, dark shell, drifting through space until you either die within a couple weeks, or someone actually has the gumption to rescue your sorry, pasty white ass. Is that understood, private?\"\n\n\"Sir, crystal clear, sir!\"\n\nAnd the marine salutes and seats himself.\n\n\"If that's all, then you have one hour to gather your gear and meet up at the dropship in landing bay five. Dismissed!\"",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Quin Reid \n\nQuin salutes, and exits, shaking his head at the Marines outburst. This was the excitement he had signed up for. He polices his bunk and prepares his gear, making it to the docking bay five minutes early and standing at ease.",
"loss": true
},
{
"from": "human",
"prefix": "Alebeard_Thunderax:",
"value": " Robert \n\nRobert nods to the general, \"Yes sir, I am qualified to pilot that class of vessel\" he adds with a grin, \" I'm not too bad at it either\". \n\nAfter the briefing is over, he salutes with the rest and moves out to collect his gear. An hour later he arrives at the docking bay fully loaded. He is no longer in regulation uniform, instead he is clad in a black, form-fitting jumpsuit. On his head is a pair of thick goggles. A large black duffel bag bulges and rattles with various unidentified pieces of equipment.",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " Wood joins several other marines on deck, each one clad in combat armor and carrying a standard-issue plasma rifle as well as a small hardcase. Slowly, the rest of the company joins them, all armored and armed the same. Some carry different bits of gear secured to their armors... Engineers, field medics... A couple of them even carry larger guns in place of rifles and wear heavier armor; Heavy-Armsmen.\n\nOne of the riflemen steps up beside Wood and nudges him, chewing on a piece of gum, grinning.\n\n\"Hey Wood... You lookin' forward to playin' hero again? How many you think there are? Ten? Twenty?\"",
"loss": true
},
{
"from": "human",
"prefix": "Alebeard_Thunderax:",
"value": " Robert \n\nRobert laughs and drops his bag to the ground. \"Actually I think the whole operation is a setup. See, they way I figure it, there's a whole Thuldan legion sitting in that freighter just waitin' to jump on us. Looks like we are gonna need bigger guns.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Casca \n\nCasca walked into the docking bay, articulated joints moving silently. He spotted the large group of marines on deck and makes his way to them. \" I see that everyone is ready. I would hate to see anyone die because of unprepared ness. \"",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Zair \n\nThe Fraal arrived at the appointed time. As an Engineer he didn't have quite the same combat gear as the fighters. He had to lose some weapons to carry toolkits, and Fraal's weren't known for their great strength, and that limited him to just the essentials to do the job.",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " Overhearing Robert, one of the heavy armsmen grins, hefting his larger gun and aiming the muzzle towards the upper bulkheads of the landing bay. For the size of what seems like a miniturized artillery cannon, it looks like it could easily take out a ground squad with one good shot...\n\n\"Hey Wood! This gun big enough for ya?\"\n\nAnother of the marines pipes up from nearby, eliciting a small chorus of laughter from most of the gathered troops: \"You only wish, Boychuck.\"\n\nA third marine behind Casca slaps the synthetic with a heavy, armored hand. laughing.\n\n\"We're like Boy Scouts, Cas; We're -always- prepared! And, if we're not? Well, at least we'll make it to our final destinies!\"\n\nShortly, all the appointed marines for the mission are in the landing bay, all geared up and ready to go, making short conversation. Soon after, a couple techs stroll out of the dropship, pushing an equipment cart down the ramp. Following them, the sergeant steps down the loading ramp, clad in his command armor, his rifle secured to his chest, leaving his hands free. He moves to stand before them...\n\n\"Marines, Attention!\" he barks, echoing through the bay. Most of the two-squad team quickly snap to, a couple straggling along before they ease themselves straight and clap a boot to the deck plating.",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Quin Reid \n\nQuin snaps to, standing rigidly at attention, and saluting.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Casca \n\nCasca snapped to attention, focusing his visual sensors on the sergeant.",
"loss": true
},
{
"from": "human",
"prefix": "Alebeard_Thunderax:",
"value": " Robert \n Heels locked, back straight, head forward, sphicter tightened. Gotta love the Navy... ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Zair \n\nHe comes to the proper at attention position, but it small size make it easy for him to be missed.",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " The sergeant makes a quick round among the troops, doing a quick visual inspection of the troops and their equipment. Passing Robert and one other, dressed similarly, he motions towards the dropship with a jerk of his head.\n\n\"You two, get that thing hot and ready to jump ship. Wood, take guns, Svenson on stick and nav. Coordinates are already locked.\" He turns to the rest of the troops. \"They rest of you, inside! Stow your gear and your guns and strap down! MOVE IT! MOVE IT!\"\n\nAt the command, the clatter and stomps of armor plating and heavy boots against the deck fills the landing bay, and soon the majority of the soldiers are inside. Along the sides of the troop deck rests a section of seats, each one composed of a bucket configuration with a heavy strap-based harness, similar to racing harnesses. Between each seat is a guncaddy to vertically secure medium- and large-sized firearms. Underneath each seat is a drawer large enough to fit most of everyone's personal kits... Engineers and meditechs have several larger footlockers to stow their gear in, just offside from the ramp.\n\nIn the center, facing towards the ramp and beside a small set of steps leading up to the pilot/gunner cabin, rests the command chair, outfitted similarly, but with a small set of screens mounted on a swiveling panel.\n\nIn the floor, several panels can be seen, allowing access to several larger storage areas below the main deck.",
"loss": true
},
{
"from": "human",
"prefix": "Alebeard_Thunderax:",
"value": " Robert \n\nRobert gestures at the ship's guns and replies to the heavy armsman, \"That's the kind of guns that I like to see, could be bigger though...\". \n\nRobert stows his bag in a locker, and heads up to the gunner's seat. He straps in and draws a fine wire from his headset. This wire is plugged into the set into the main consule, which calls up the tactical readout on his HUD.\n\n \"Let's see what we have to work with today...\" \n \n Spoiler \n Dammit Janet! Link \n ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Zair \n\nCarrying his gear through the group and onto the ship, the Fraal stops at on of the larger footlockers. Drop off his various tool kits, his load becomes much lighter. Moving toward his set Zair quick adjust all the straps down to their smallest setting and then straps himself in",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Quin Reid \n\nQuin quickly moves to a free seat, stowing his gear and then strapping in.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Casca \n\nHaving no gear to store, Casca just strapped himself into a seat and patiently awaited liftoff. He turned his head and spoke to the marine next to him. \" If I had emotions, I would be exited. This is what I was made for, after all. \"",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " The ship schematic comes up as the general said it would: a standard 20-seater dropship, equipped with a small Mass Reactor to power the majority of the small vessel, a small stardrive to match the power consumption, capable of making at least a 10-15 lightyear jump within a single starfall, and the standard weaponry systems which include a pair of fire-linked plasma cannons and a single missile launcher.\n\nThe Marine beside Casca grins and nods to the android. \"C'mon Cas! You might be an android, but you can still mimick us! I mean, you've probably observed us enough, right? You know how the majority of us are!\"\n\nOn the other side of the android: \"Yeah Cas. C'mon! Give us a whoop for joy! Or even just the Marine's Cry! Hooo-RAH!\"\n\nUp in the pilot's cabin, the main pilot passes the commlink over his head, up to Wood, as he flicks a few switches and keys in the heading from the landing bay. \"I'll let you take care of the communication between the jumper and the flight deck. See if we're cleared, yet.\"",
"loss": true
},
{
"from": "human",
"prefix": "Alebeard_Thunderax:",
"value": " Robert \n\nFor the moment Robert closes out his HUD, wouldn't want to put holes in the docking bay afterall. However, they might need to if command forgets about them...\n\nHe then flips on the main communications channel, \"Command, this is the dropship, are we good to go yet?\" ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Zair \n\nThe fraal looks over at the Marine's encouraging Cas to let loose. \"Maybe he has chosen to mimic the more reserved members of the Corp?\" His tone was more questioning then challenging.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Casca \n\n\" Huh? Yell? I'll do it. HOOO-RAAA!!! \" He yelled, but it lacked the oomph that the other marine had. \" Is that acceptible? \"",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Quin Reid \n\nQuin glances at the Fraal. \"It appears not.\" ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Zair \n\nThe Fraal turns to Quin, his alien face making him appear older then he really was, \"Indeed\" he agrees",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " Most of the marines chuckle and grin at the android trying to be more human. The one who gave the suggestion to Casca pats his shoulder, snaking his arm past the guncaddy.\n\n\"It was worth a try, Cas. Keep trying, though. You'll get it eventually!\"\n\nHe then looks to the Fraal and shrugs a bit. \"Maybe. We're only trying to help him blend in a little better...\" He pauses, glancing at Cas' Chainsaw arm, adding, \"Well..... Personality-wise, at least...\"\n\nAs the loading hatch closes, seals, and locks into place, the Sergeant takes his place in the command chair. He fires up the consoles after securing his rifle and himself. The screens flicker to life, and with a nod, he keys his comm to dock control: \"Dropship Alpha to control, all troops are accounted for and secured. This boat is sealed and locked, and we are go for launch on your command.\"\n\nMeanwhile, the reply from control filters into Wood's ear, crystal clear, just as the ship lurches into motion, righting itself as the bay doors slide open: \"Alpha, the docking bay is cleared of personnel. You are now cleared for take-off. I repeat, your take-off status is green. Good luck and we'll see you in Hammers Star.\"",
"loss": true
},
{
"from": "human",
"prefix": "Sepp:",
"value": " Quin Reid \n\nQuin double checks his harness, and grins. \"Here we go!\" ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Zair \n\nDouble checking his harness he replies to the solider, \"People are, what they are, and there is no shame in that.\" He pauses a gets a far away look in his eyes for a bit. \"Of course it is also a good thing to try to maximize your own potential.\" ",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " Svenson plugs in another commset into his console after just barely hearing the green from Control. He adjusts the receiver piece and flicks a few switches, rechecking his lights and monitors one more time.\n\n\"Control, this is Pilot Svenson for Alpha Drop. All lights read green. We are outta here. We'll see you in a few days, Adamanthea!\"\nAnd then he switches comms to the Troop deck of the dropship as he eases the small ship towards the open bay doors, grinning as he speaks, his voice switcing to the monotone of movie plane pilots. We all now the voice.\n\"Ladies and gentlemen, this is your pilot speaking. Thank you for flying Galactic Concord Dropship Flight 654. As we do not have any flight attendants on board, we'll refer you to our esteemed Sergeant Pike--\"\nIn the command chair, the sarge swivels around as far as he can, about to raise his voice....\n\"--who will serve her place in guiding you through the motions of our emergency instructions.\"\nSeveral of the marines grin and snicker quietly. The Sarge casts his glare about before shaking his head.\n\"We ask that you please remain in your seats for the duration of the flight. We have no restrooms on board, and if you really need to go, too bad. You shoulda gone before you came aboard.\n\"In the case of a minor depressurization, please remain calm. Oh-Two masks will drop from the compartment above your seat. You're better off if you have a space suit, though. In the case of a major blow-out, you're kinda SOL without one and you may as well just kiss your asses good-bye; You'll have just enough time to do it before you suffer the effects of hard vaccuum in space!\n\"No, José. There will be no in-flight movie nor first-class meal. You shoulda packed your rations.\"\nJosé raises an armored arm towards the cabin, flipping the bird. \"Hey! Piss off, Sven!\"\n\"That being said, we hope you enjoy your flight as we descend into the black depths of Hell and thank you again for flying with the Galactic Concord Marine Corps!\"\n\nThe ship suddenly launches forward as Svenson guns the throttle, lurching everyone in their seats towards the back of the ship momentarily, eliciting the usual chorus of curses, yelps, and joyous cries from the rest of the marines!\n\n((OOC: Sorry I haven't been around lately, kids! Life kinda took me away for a little bit. :P))",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " ((S'salright. I was gone for a while anyway. A cousins wedding and all.))\n\n Casca \n\nCasca waited patiently, monitoring its systems and adjusting power flow from its miniature power plant to its weapons.",
"loss": true
},
{
"from": "human",
"prefix": "Alebeard_Thunderax:",
"value": " Robert \n\nRobert looks over his shoulder to see if the sarge is paying attention to the front of the shuttle. Seeing that the man is currently engaged in mediating a dispute over the relative merits of a large starting blind, he powers up the weapons system. No one will miss a few asteroids anyway...",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " The sarge is actually quiet, currently watching one of his monitors, solemnly...\n\nBut, what he watches, everyone else can see as well, if they're paying attention, as one of the monitors is swiveled towards the rest of the troops in the troop bay of the dropship.\n\nIn front of Robert, Svenson focuses on his screens as well, instead of watching outside the canopy, in front of them.\n\nThey show the Adamanthea II , drifting away from them for a moment before it's engine ports suddenly flare up. The space right in front of the ship suddenly ripples, but where it would normally be a multicolored ripple that swallows up the ship, it flashes bright red before fading as the ship enters it's starfall.\n\nSeveral of the troops who hadn't been paying attention to the monitors initially suddenly snap their heads to watch the screen at the brief flash of red.\n\nJosé suddenly pipes up, pointing at the screen. \"Uh.... Hey guys? What was -that-?\"",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Zair \n\nWatching the monitor the fraal's face takes on a studious look as he tries to figure out what just happened.\n\n\nKnowledge (Technology) roll (1d20+12)[ 22 ] ",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Zair\n\n \"It was a red starfall. Most likely caused by the burn off of stellar particulates that had attached themselves to the ship before it went. Their is no current scientific support to the general superstition based of the color of the starfall.\" ",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " (OOC: Others at this point may make an Intelligence check to see if they can recall the superstition. At one point or another everyone's heard it.)",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " (( Int check - (1d20-1)[ 18 ] ))",
"loss": true
},
{
"from": "human",
"prefix": "Alebeard_Thunderax:",
"value": " Robert \n\nRobert sees the whole starfall through the gunnery console. While not a superstitious man, he is sure that he has heard something regarding this phenomenon. He turns to the sarge and begins to speak. He gets so far as opening his mouth and drawing in a breath, but stops there. With a momentary look of puzzlement, he says nothing.\n\n Could've sworn I heard something about this. \n \n Spoiler \nInt: (1d20+3)[ 9 ] I'll edit in his comment after I get the info.\n \n\n\nOOC: Glad this game is back up and running.",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Casca \n\nCasca cheerfully piped up. \" It is as Zair said. Such a happening is not too unusual, nor is it a misfortune. \"",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " One of the others looks to Casca and chuckles a bit, shaking his head.\n\n\"Man, Casca, I wish I had your optimisim. You might not believe or have any use for superstitions, but.... As humans, we do. We've had 'em for as long as we've been around.\"\n\nAnother asks, turning his helmeted head to the Fraal.\n\n\"Hey Zair... Your folk have any superstitions?\"\n\nAnd, from the front, Svenson:\n\n\"For those that didn't know, a red starfall is seen as bad news by a lot of people. Hopefully, it won't be anything huge.\"",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Zair \n \"The superstition implies a certain amount of primitiveness , or lack of rationality. Neither are traits common to Fraal.\" \n\nFor a few second it seemed like the Zair was going to leave it with his race being to good for it, then he continues, \" Still we do have traditions that come from beyond memory and history. Things we do or think in certain situations, that we do simply because that is what we have always done. At some point it was most likely rational and reasonable, but maybe now it is no longer so.\" ",
"loss": true
},
{
"from": "human",
"prefix": "decemberism:",
"value": " The marine shrugs.\n\n\"Maybe it ain't the same now, but you still had 'm by the sounds of it, huh?\"\n\nAnd, from the front again:\n\n\"Longhauler's running flashers in sight. Closing course, 600 miles. Hey Wood, see if you can get anything on the comms and request docking codes and procedures.\"\n\nAnd from the Sarge:\n\n\"Alright ladies, you heard the man! Three teams as soon as we dock. I want one team to head for ops, one to stay back with the jumper, and the rest to check out the cargo berths! Are we clear, Marines?!\"",
"loss": true
},
{
"from": "human",
"prefix": "Ghal Marak:",
"value": " Casca \n\n\" Sir, yes Sir! \" Casca intoned with the rest of the marines, and spent a few moments deciding on the probability of which team he would go with. He soon gave up, as there were too many unknown variables to process.",
"loss": true
},
{
"from": "human",
"prefix": "estradling:",
"value": " Zair \n\nThe Fraal nods in acknowledgment of the order. He would go with the ops team unless ordered otherwise. Ops would be where an engineer might be useful, less so checking cargo or holding the ship.",
"loss": true
},
{
"from": "human",
"prefix": "Alebeard_Thunderax:",
"value": " Robert \n\nRobert acknowledges the command by flipping on the external comm. On standard frequencies he broadcasts in the direction of the freighter.\n\n \"Attention Longhauler, this is Concorde Dropship Alpha, request permission to dock. Do you copy?\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 27: Clamber vs. MiTS \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Morbius - Monster in the Shadows \n Stimpus - Clamber \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Morbius:",
"value": " initiative - (1d20+3)[ 14 ] \n\n\n\nEDIT1: Readied manuevers\n \n Spoiler \n\nShadow blade technique\nDistracting Ember\nCharging minotaur\nBurning blade\n \n\n\nEDIT2: IF Clamber ever shows up I am going to buy a potion of spider climb",
"loss": true
},
{
"from": "human",
"prefix": "ArenaManager:",
"value": " GM Kyeudo \n MitS is the Winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 29: Skrag vs. Bob the destroyer \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - Skrag \n King korath - Bob the destoyer ",
"loss": false
},
{
"from": "human",
"prefix": "Talic:",
"value": " Checking in. :) Good luck to you.\n\nNo immediate purchases, but I reserve the right to buy a thing or three in response to anything you buy.\n\n Initiative: (1d20+5)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " init (1d20+3)[ 12 ] \nI have made my purchases.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Start in D10, move to N10 then drink a potion. my axe is in my other hand.\n \n Spoiler \npotion of bulls strength\n \n\nyou may go as soon as you like.\nstats\n \n Spoiler \nac17\nhp13\ntemp str 26\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Round 1, part 2 \n\nVery well. I start in X11, heavy crossbow in hand. My Dire Badger starts in W10.\n\nMy actions:\n Free: Command in goblin, point Southeast.\n \n Spoiler \nGuard Y14\n \n\n Move south to... Well you lose LoS as I move S out of Y15 to Y16.\n \n Spoiler \nMove back to Y15, hiding.\nAs he has no LoS, he cannot observe my READY ACTION: Attack if he attempts to make an attack.\nHide: (1d20+15)[ 26 ] \nMS: (1d20+15)[ 28 ] \nForgot to remove 5 point of bonus for movement. Treat stealth rolls as if 5 points lower.\n \n\n\nMy badger moves to Y13. No standard action. (wish they could ready, covering my back will have to be good enough)\n\nDone.\n\nstats:\n \n Spoiler \nMe:\n \n Spoiler \nLocation:Y15 (hide, MS)\nHP: 8/8\nAC: 18\nIn hand: Hvy crossbow\nReadied action\n \n\n\n\"Invisible Badgera\":\n \n Spoiler \n\nLocation: Y13\nHP: 28\nAC: 20\n \n\nReactive checks will be made if opponent breaks LoS.\n ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " move to y 12 and attack the badger. not raging.\nattack (1d20+8)[ 10 ] \ndamage (3d6+11)[ 23 ] \n\nstats\n \n Spoiler \nac17\nhp13\ntemp str 26\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " This establishes LOS. I'm in Y15.\n\nAs you missed, it's my go.\nFree action, Whistle to badger, point Southeast.\n \n Spoiler \nCommand: Guard Z17.\n \n\nI move S, until you lose LOS, when I leave X18 into W19.\n \n Spoiler \nBack to X18.\nHide: (1d20+10)[ 12 ] \nMS: (1d20+10)[ 12 ] \nREADY an action: Attack if he attacks.\n\nChose not to take my ready action last round.\n \n\n\nBadger\nFull round action: Withdraw to Z17.\n\nDone.\n\nStats:\n \n Spoiler \nMe:\n \n Spoiler \n\nLocation:X18 (hide, MS)\nHP: 8/8\nAC: 18\nIn hand: Hvy crossbow\nReadied action\n \n\n\"Invisible Badgera\":\n \n Spoiler \n\n\nLocation: Z17\nHP: 28\nAC: 20\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " move to Z16, rage and attack the badger.\nattack (1d20+10)[ 18 ] \ndamage (3d6+15)[ 26 ] I forgot that str boost added 1.5x to the damage last time.\n\nstats\n \n Spoiler \nac15\nhp15\nrage round 1/12\npotion of bulls strength drunk\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Miss again, but that triggers my Ready action.\n\nVersus Flat-Footed AC:\nAttack: (1d20+9)[ 19 ] \nDamage: (1d8+1)[ 5 ] + (1d6)[ 3 ] \n\nIf threat: (1d20+9)[ 14 ] \nIf Crit: (1d8+1)[ 6 ] \n\nI'm in X18.\n\n Round 3, Part 2 \n\nLose my action In round 3, due to ready action. Ready action does change my initiative to acting first in Round 4. Mount acts on my initiative.\n\n Round 4 \n\nBadger: Full Attack:\nClaw: (1d20+4)[ 11 ] \nDamage: (1d4+2)[ 5 ] \nIf threat: (1d20+4)[ 10 ] \nIf Crit: (1d4+2)[ 4 ] \n\nClaw: (1d20+4)[ 7 ] \nDamage: (1d4+2)[ 4 ] \nIf threat: (1d20+4)[ 17 ] \nIf Crit: (1d4+2)[ 5 ] \n\nBite: (1d20-1)[ 18 ] \nDamage: (1d6+1)[ 2 ] \nIf threat: (1d20-1)[ 9 ] \nIf Crit: (1d6+1)[ 4 ] \n\nBadger Free action: 5 foot step to Y18.\n\nMy action: Move, breaking LoS as I travel From X18 to W18.\n \n Spoiler \nto W18. Hide: (1d20+20)[ 36 ] \nMS: (1d20+10)[ 17 ] \nStandard: Begin Full round action: Reload Crossbow.\n \n\n\nYour turn.\n\nEDIT: My crossbow and Badger super Bite attack hit. Total damage, 10.\n\nStats: \n Spoiler \nMe:\n \n Spoiler \n\nLocation:X18 (hide, MS)\nHP: 8/8\nAC: 18\nIn hand: Hvy crossbow\nFull round action to reload Begun\n \n\n\n\"Invisible Badgera\":\n \n Spoiler \nLocation: Z17\nHP: 28\nAC: 20\n \n\n \n\n\nEDIT EDIT: You're representing a Strength of 30, by your current damage bonus. Is this correct?",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " yes, potion of bulls strength. five foot step to y17 and attack that badger again.\nattack (1d20+10)[ 26 ] \ndamage (3d6+15)[ 29 ] \n\nstats \n Spoiler \nac15\nhp5\nrage round 3\nstr 30\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Badger's down at -1 and bleeding out, slowly. Drat, you're lucky, you only had an 18% chance of hitting 29 or higher. 28 would have kept the badger goin.\n\nNow I have no shield... Drat.\n\nRound 5: Stabilization roll:\n (1d100)[ 8 ] \nA result of 1-10 stabilizes.\nEDIT: Stable, unconscious at -1. Now I really wish I had a healing potion or some heal skill, sigh.\n\nMy actions:\n \n Spoiler \n\nStandard: Finish Loading crossbow.\nMove: To V18, Rehide:\nHide: (1d20+20)[ 33 ] \nMS: (1d20+10)[ 13 ] \n \n\n\nDone.\n\nStats:\n \n Spoiler \nMe: \n Spoiler \nLocation:V18 (hide, MS)\nHP: 8/8\nAC: 18\nIn hand: Hvy crossbow (loaded)\n \n\n\"Invisible Badgera\": \n Spoiler \n\nLocation: Z17\nHP: Stable at -1, Unconscious\nAC: 20\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " move to Y 20, not done tell me if I have or get LoS, please.\nstats will be in the second post once I know if I have LoS.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " No LOS. Please continue, sir.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " Spoiler \nmove to R 20\n \n\nend turn\nstats\n \n Spoiler \nac15\nhp5\nstr 30\nrage round 3/12\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \nskrag \n Spoiler \nYou see him until he breaks LoS heading west out of S20, his spoiler in the previous post is off limits to you\n \n\nbob \n Spoiler \nno los\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Round 6, part 1 \n\nMy Actions:\n \n Spoiler \nMove from V18 to U19. If LOS, I will attack My opponent.\n\nIf my opponent has moved farther away than P20, or north into the 19 row, I won't have LOS, at which point, I'll wait for a round, to let him get a little farther away, and then take a gamble on my Ready Shot feat. Thus, if no LOS, I'll end my turn.\n \n\n\n@Refs:\n \n Spoiler \nSneak attack, if applicable:\n (1d20+9)[ 26 ] \nIf hit: (1d8+1)[ 6 ] + (1d6)[ 1 ] \nIf threat: (1d20+9)[ 13 ] \nIf Crit: (1d8+1)[ 8 ] \n \n\n\nWait for LOS.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\n@skrag, refs\n \n Spoiler \n Skrag, you see your opponent in R20. Since you moved, you'd have to reroll your hide if you want to stay hidden before your shot. However, according to my math, it doesn't matter. I'll pull a high ref in to confirm the win.\n \n\n@bob\n \n Spoiler \n Getting a high ref, hang on.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @ Refs:\n \n Spoiler \n Hide: (1d20+15)[ 21 ] \nMS: (1d20+5)[ 12 ] \n -5 penalty applied for movement, and hay modifiers included. \n\nEven if attack isn't a sneak attack, and the +2 hide bonus isn't included, the 22 to hit and 6 weapon damage should still drop my opponent.\n\nI'll take the no hide. I forgot it, I'm not gonna try and add it in now.\n \n\n\nBased on what I've gotten from refs, you'll gain LoS of me as I enter U19 (forgot to hide). However, I did fire at you as part of the action. Waiting on the high ref for it, as even without the +2 invisible bonus, attacking actual AC instead of flat footed, and even without the Sneak attack, it looks to be enough to drop you... Unless you pulled a Houdini with that Con potion, but I don't see where you've had enough actions to do that.",
"loss": true
},
{
"from": "human",
"prefix": "ArenaManager:",
"value": " GM Kyeudo \n Skrag is the winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 33: Stonefist vs. Running Fist \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n docnessuno - Stonefist \n KaganMonk - Running Fist \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " No purchases\n\n Initiative: - (1d20)[ 17 ] \nEdit1: 1st mistake: forgot to add my init. bonus... so that's 17+1=18\n[Just noriced i didn't wrote the +2 to initiative from 'aggressive' trait in my sheet]\n Total initiative: 18\n\nNote:\nThis is my 1st arena here, i hope i don't screw up too badly",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Buy 10 shurikens, 2gp\n\nMy first time too, don't sweat it.\n\nEdit: was only to get the die roller working. If you want me to roll again, let me know.\n\n[roll=Initiative]d20+2[/roll]",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Going to try again, since I can't make it work.\n Initiative - (d20+2)[ 13 ] ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Ok\nI start in B13 \n This shouldn't be hided since we can see each other starting position, correct? ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Correct. Good luck to both of you!",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Start in Y14 . You have initiative\nNothing in my hands.\n\nStats for Refs\n \n Spoiler \nHP:8\nAC: 16 (10 + 4 Wis[Monk] + 2 Dex)\nTouch:16 FF: 14\nSaves: 2/4/6\nIn Hand: Nothing\n ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " 2x Move in M13 \n Stats \n \n Spoiler \n\nHP:17/17 | AC:11 TO:8 FF:12 | Saves:+4/-1/+4 | Hands:Greatclub\n \n\n Done ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " I move\n\nFor Refs:\n \n Spoiler \nMove to X20.\n Hide - (d20+2)[ 15 ] \n MS - (d20+2)[ 17 ] \n Listen - (d20+5)[ 15 ] \n Spot - (d20+6)[ 19 ] \n \n\n\nStats:\n \n Spoiler \nLocation:X20\nHP:8\nAC: 16 (10 + 4 Wis[Monk] + 2 Dex)\nTouch:16 FF: 14\nSaves: 2/4/6\nIn Hand: Nothing\n \n\n\nEdit: Roll spot and listen",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Since i was seeing you when you started to move, shoulden't you list the last spot i saw you, before losing LOS?\n\n Listen + spot \n \n Spoiler \n\n listen - (1d20+6)[ 12 ] | spot - (1d20+4)[ 8 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " When I moved, I started hiding. Near as I can tell, through the glass the last place you saw me was where I started. If a ref gives otherwise, I'll gladly go with it.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nStonefist and Running Fist lose sight of each other as Running Fist moves south from Y14 to Y15, gaining total concealment from 2 panes of glass.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " @ REFS\n \n Spoiler \n\nThe walls seems quite brittle, what would likely happen if instead of attaking them i just run toward one hoping to pass on the other side?\n \n\n Not Done ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @Refs, Stonefist:\n \n Spoiler \n\nThe meneuver you describe is under the Breaking and entering section of the SRD. According to the SRD, the glass in this arena is 3 inches thick, however, no SRD entry listing is given for the break DC of glass on a strength check. Either you'll need a High Ref to rule on one, or you may attempt to sunder it, per rules in same section. My personal opinion would be no higher than the DC for a wooden door, but it's not my decision to make. Further, the action for breaking a door by strength doesn't have an action type that I'm aware of. Likely it will be either a standard or a full round action, again, not within my power to rule.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " @refs, Stonefist:\n \n Spoiler \nI would say it could take as long as sunder (standard), since it would still be an attack-like maneuver to use your momentum to break the glass.\n\nAnd the AC would probably be 10 -5 (DEX 0) -2 (inanimate) +4/+8 (size Large or Huge, dunno which one).\nThe DC to break would be about as a good door, since we know the glass has 3 HP, and normal glass has 1 HP.\n\nBut this is only IMHO.\n ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " @Refs\n \n Spoiler \n\nI was thinking more of a charge-like (full round with the break attempt inbetween 2xmove and not at the end of it, still mandatory straight-line movement).\nWill wait untill an high-ref says something new 🙂\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n@refs, Stonefist:\n \n Spoiler \n\nThe default Break DC of glass is 18. Found it in Dungeonscape.\n ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " @Refs\n \n Spoiler \n\nwow, quite high but i'm going to try\nAbout the action itself?\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Just checking in. I'll be able to post tomorrow for sure, so let me know when it is my turn.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " @refs, Stonefist:\n \n Spoiler \n\nI'd say that breaking something is a standard action.\n ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " My action , part 1\n \n Spoiler \n\nStandard action: Try to break the glass wall between M13 and N13 \n Strenght check - (1d20+4)[ 13 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " My action , part 2\n \n Spoiler \n\nMove action: move to M7 \n Spot - (1d20+4)[ 14 ] Listen - (1d20+6)[ 23 ] \n \n\n Stats \n \n Spoiler \n\nHP:17/17 | AC:11 TO:8 FF:12 | Saves:+4/-1/+4 | Hands:Greatclub\n \n\n Done ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Full Move\n \n Spoiler \nMove to T24\n Hide - (d20+2)[ 5 ] \n MS - (d20+2)[ 15 ] \n Listen - (d20+5)[ 10 ] \n Spot - (d20+6)[ 24 ] \n\nApply dodge to my only opponent\n \n\n\nStats:\n \n Spoiler \nLocation:T24\nHP:8\nAC: 16 (10 + 4 Wis[Monk] + 2 Dex) (not including dodge +1)\nTouch:16 FF: 14\nSaves: 2/4/6\nIn Hand: Nothing\n \n\n\nDone, but I'd like a LoS check please",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nLOS For Everyone!\n\n@Stonefist:\n \n Spoiler \n No LoS at the end of your move, of any time thereafter\n \n\n\n@Running Fist:\n \n Spoiler \n No Los at any point during your move.\n \n\n\n@Refs:\n \n Spoiler \n Wall at (M/N, 8) and (U/V, 17) are providing total concealment at start of move. At end, (M/N, 8), (O, 13/14), and (Q, 20/21) block LoS both ways. At all parts of move, (M/N, 8) and at least one pane along S and E walls block LoS.\n\nHowever, I'm concerned about one thing. At start of move, Stonefist is using (M/N, 8) as cover, and it also provides concealment. Cover rules state that player closest to a low obstacle (+4 Cover to AC, similar to these) ignores the cover. Does that mean that he will also ignore the concealment?\n\nIf so, that will give him brief LoS of Running Fist as he starts his move in X20, until he reaches V21, enroute to T24. Won't change Running Fist's move here, but it could affect Stonefist's upcoming move.\n \n\n\nPlay paused for a moment.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\n@talic, refs \n Spoiler \n\n\n Low Obstacles and Cover\n\nA low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he’s closer to the obstacle than his target. \n\nLow cover rules apply to obstacles no more than half a PCs height. The individual panes are 5' square, but the wall is 20' tall. Low cover doesn't apply.\n\nAlso, concerning the breaking of the walls, docnessuno tried to break a wall, but didn't specify which pane vertically. The wall is 5' panes, 4 high, that remain even if isolated, so presumable he meant the pane touching the ground which doesn't matter since it didn't break.\n \n\n\n@stonefist \n Spoiler \n\nConcerning your attempt to break a wall: remember that the wall is made up of 5' square panes. So the section between M13 and N13 has 4 separate panes of glass. You might want to specify which 5' section you are targeting with the break attempt or attack, to avoid possible confusion. In this case, it was obviously the ground level pane, since you were basically trying to run through it.\n\nAlso, the LoS check from Talic was correct.\n \n\n@Running Fist \n Spoiler \n\nThe LoS from Talic was correct.\n \n\n\nPlay may now continue.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " My action \n \n Spoiler \n\nOk since i have no LoS Runningfist is either near O15 or near S22 trying to sneak up behind me, so i'll try to close-up\nNo more fancy break attempt, this time i'll just smash the panels with my greatclub\nMove action: move back to M13 \nStandard action: Smash panel between M13 and M14 (Ground level)\n Hit - (1d20+5)[ 6 ] \nif threat:\n Confirm - (1d20+5)[ 16 ] \nif hits:\n Damage - (1d10+6)[ 16 ] \nif crits add:\n CritDamage - (1d10+6)[ 16 ] \nEdit: How to wast 2 10's damage rolls with a crappy one agaisnt a wall.. 😡\n Spot + Listen: \n Spot - (1d20+4)[ 13 ] Listen - (1d20+5)[ 6 ] \nEdit: listhen should have been at +6, still a natual 1, OUCH!\n \n\n Stats \n \n Spoiler \n\nHP:17/17 | AC:11 TO:8 FF:12 | Saves:+4/-1/+4 | Hands:Greatclub\n \n\n Done ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " My Turn: \n \n Spoiler \nMove: Move silently to R26\nStandard: Full Defense\nIf opponent uses a ranged weapon, I use Deflect Arrows\n\n MS - (d20+2)[ 9 ] \n Listen - (d20+5)[ 15 ] \n Spot - (d20+6)[ 26 ] \n \n\n Stats: \n \n Spoiler \nLocation: R26\nHP:8\nAC: 16 (10 + 4 Wis[Monk] + 2 Dex) (not including dodge +1+4 Defensive)\nTouch:16 FF: 14\nSaves: 2/4/6\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " @Stonefist:\n \n Spoiler \nNo Los\n \n\n\n@Running Fist:\n \n Spoiler \nNo Los\n ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " My action , part 1\n \n Spoiler \n\nUff, trying again against the same panel\nStandard action: Smash panel between M13 and M14 (Ground level) with my greatclub.\n To_Hit - (1d20+5)[ 23 ] \nif threat:\n Confirm - (1d20+5)[ 8 ] \nif hits:\n Damage - (1d10+6)[ 10 ] \nif crits add:\n Critical - (1d10+6)[ 7 ] \n\nIf i finally break it i will wait for LoS to take my move action\n Spot + Listen: \n Spot - (1d20+4)[ 18 ] Listen - (1d20+6)[ 20 ] \n \n\n Stats \n \n Spoiler \n\nHP:17/17 | AC:11 TO:8 FF:12 | Saves:+4/-1/+4 | Hands:Greatclub\n \n\n Not Done ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\n@Stonefist: \n Spoiler \nNo LOS\n \n\n\n@Running Fist: \n Spoiler \nNo LOS\n \n\n\n@Refs: \n Spoiler \nTotal Concealment provided by 2 glass panes, at (Q, 24/25) and (M/N, 14).\n1 panel broken, ground level (M, 13/14)\n\nPlayers currently at M13 and R26.\n \n\n\nPlay continues.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " My action , part 2\n \n Spoiler \n\nMove action: Move to M20 \n Spot + Listen: \nI keep mid-round rolls, right?\n \n\n Stats \n \n Spoiler \n\nHP:17/17 | AC:11 TO:8 FF:12 | Saves:+4/-1/+4 | Hands:Greatclub\n \n\n Done ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n@doc\n \n Spoiler \nNo LoS. Also, you could roll again. What you are doing is called reactive spot and listen. As you move, you can see areas you previously couldn't, so you are spotting as a reaction to being in the new area. If you don't move, and nothing else changes to grant you a reactive spot, you have to take an action to spot. Anyway, point is, the midround spot was reactive to you breaking the glass, then you moved, so you'd need another. For simplicity sake, when dealing with sneaky opponents, most people will roll a reactive spot for their turn and then one for their opponents turn, in case (s)he moves. As long as you have at least one roll, that gives the refs something to use. Kinda an ambiguous answer, but I hope it helps.\n \n\n@kagan\n \n Spoiler \nno los\n \n\n\nkaganmonk's turn",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " @Refs \n Spoiler \n\nRerolling spot/listen\n Spot + Listen: \n Spot - (1d20+4)[ 17 ] Listen - (1d20+6)[ 19 ] \n \n\n You can go RunningFist ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " This is going to be a fun one to read later.\n\n My Move \n \n Spoiler \nMove to V26 \n Spot - (d20+5)[ 10 ] \n[roll=Listen]d20+6[/roll]\nEdit: [roll=Listen]d20+6[/roll]\n \n\n Stats: \n \n Spoiler \nLocation: V26\nHP:8\nAC: 16 (10 + 4 Wis[Monk] + 2 Dex) (not including dodge +1)\nTouch:16 FF: 14\nSaves: 2/4/6\n \n\n Not Done \nLoS Please",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Listen - (d20+6)[ 17 ] \nSince I couldn't get it to work in my previous post. Sorry for the double.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Kagan, would you please request LoS by yourself when it needs to be checked during/at the end of your turn?\n\nIt just slows down the match..",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Sorry, I forget I have to ask for one. Will do from now on.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nLoS is established for all parties.\n\nStonefist is currently in M20.\n\nRunning Fist is currently in V26.\n\nPlay continues from this point.\n\n\nAlso, to elaborate on a point made by Ref Chile earlier, on reactive spot and listen checks...\n\n@Anyone, SRD:\n \n Spoiler \n\n\"Every time you have a chance to spot something in a reactive manner you can make a Spot check without using an action. Trying to spot something you failed to see previously is a move action.\"\n\nReactive would be a spot or listen in response to something. A person moving into or through your field of view, you moving until the person is in your field of view, or the like. While you normally get one every time a situation comes up, typically, such opportunities happen no more than once per round, and refs will typically call for D20 rolls if this is otherwise.\n \n\n[/spoiler]",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Done\n\nIncidentally, do I notice any broken panes of glass?",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " You notice M20 - M21 panel (grouns level) shattered\n\nYou lose LoS as i move south\n\n My action \n \n Spoiler \n\nStill trying to close up, with this action i should end up with los but without him having LoE for a charge\n\nMove action: move back to M24 \nStandard action: Smash panel between M24 and N24 (Ground level)\n To_Hit - (1d20+5)[ 14 ] \nif threat:\n Confirm - (1d20+5)[ 6 ] \nif hits:\n Damage - (1d10+6)[ 14 ] \nif crits add:\n Critical - (1d10+6)[ 9 ] \n Spot + Listen: \n Spot - (1d20+4)[ 24 ] Listen - (1d20+6)[ 8 ] \n \n\n Stats \n \n Spoiler \n\nHP:17/17 | AC:11 TO:8 FF:12 | Saves:+4/-1/+4 | Hands:Greatclub\n \n\n Not Done ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " You regain LoS as i smash the panel between M24 and N24 (Ground level)\n\nI'm stainding in M24 wielding my greatclub\n\n Done ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Move to V21 and beyond...\n\n \n Spoiler \nto V20.\n[roll0]\nHope this is correct for running around the corner to hide.\nOtherwise, just tell him I'm trying to be stealthy.\nDraw shurikens\n\n[roll1]\n[roll2]\n \n\n\nStats:\n \n Spoiler \nLocation: V20\nHP:8\nAC: 16 (10 + 4 Wis[Monk] + 2 Dex) (not including dodge +1)\nTouch:16 FF: 14\nSaves: 2/4/6\n ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Edit:\n Free action: \nScream Hey fastlegs! Should i start a petition to get you renamed runningchicken? \n My action \n \n Spoiler \n\nuff he likes to play hide and seek, but i'm gonna samsh the whole arena till he have no cover left\n\nMy guess for his position would be either of Q13 , V19 - V20 or V10 \nIf i knew for sure he was in V20 i could just charge using rage to gain reach and pummel him, but i cannot risk being prone to a readied acton if he's not there so:\nMove action: move to N21 \nStandard action: Smash panel between N20 and N21 (Ground level)\n To_hit - (1d20+5)[ 15 ] \nif threat:\n Confirm - (1d20+5)[ 24 ] \nif hits:\n Damage - (1d10+6)[ 8 ] \nif crits add:\n Critical - (1d10+6)[ 10 ] \n Spot + Listen: \n Spot - (1d20+4)[ 16 ] Listen - (1d20+6)[ 11 ] \n \n\n Stats \n \n Spoiler \n\nHP:17/17 | AC:11 TO:8 FF:12 | Saves:+4/-1/+4 | Hands:Greatclub\n \n\n Done ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Waiting for LoS. I'll try to post again after we get it, but it might not be until Saturday. Sorry.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Kagan\n \n Spoiler \n\nYour rolls are broken, and I have no idea what your hide modifier is, so its difficult for me to determine LoS, could you please reroll?\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Spoiler \n Hide - (d20+2)[ 12 ] \n Spot - (d20+5)[ 16 ] \n Listen - (d20+6)[ 23 ] \n \n\n\nSorry bout that.\nI will post tomorrow at the latest.",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Forget it.\n\nWith your superior spotting skills, you see me trying to hide at V20. I come out to V21 to get a line on you. Let me know what I see and I'll complete my turn.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " you see me standing in N21 , wielding with my greatclub, some glass dust is at my feet and N20 - N21 panel is broken",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Move back to V20.\nFlurry of blows against glass in front of me.\n\n Attack1 - (d20)[ 9 ] \n Attack2 - (d20)[ 5 ] \n Damage1 - (d6+2)[ 6 ] \n Damage2 - (d6+2)[ 3 ] \n\nIf I can't flurry, only the first, hopefully shattering the glass anyways.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " don't think you can flurry with a standard action, but the 1st attack is enough to break the wall\n\ndone?",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Yep, done.\n\nFree action: Stay silent",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Ok\n\nStonefist stands still, waiting for his opponent\n\n Free action \nScream: Come and get me!\n\n Stats \n \n Spoiler \n\nHP:17/17 | AC:11 TO:8 FF:12 | Saves:+4/-1/+4 | Hands:Greatclub\n \n\n \n Spoiler \n\n Readyed action: \nAs soon as he gets in melee range, rage, take a 5 foot step back and smash him with the greatclub (reach from being large - mountain rage)!\n \n\n Done ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " I charge to O20 and attack with Stunning Fist.\n\n Attack - (d20)[ 12 ] (pretty sure this includes cover, charge, and my bonuses)\n Damage - (d6+2)[ 7 ] \n\nIf it succeeds, make a fort save DC 15 or be stunned until my turn.\n\nStats:\n \n Spoiler \nLocation: O20\nHP:8\nAC: 16 (10 + 4 Wis[Monk] + 2 Dex) (not including dodge +1)\nTouch:16 FF: 14\nSaves: 2/4/6\n ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " This triggers my readied action:\n\n Readyed action: \nAs soon as he gets in melee range, rage, take a 5 foot step back and smash him with the greatclub (reach from being large - mountain rage)\n\nI take a 5ft step to M20 leaving your melee range\nI rage\nI strike you:\n To_hit: - (1d20+7)[ 10 ] \nIf treath:\n Confirm: - (1d20+7)[ 22 ] \nIf hits:\n Damage: - (1d10+10)[ 12 ] \nIf crits add:\n Critical: - (1d10+10)[ 14 ] \n Stats \n \n Spoiler \n\nHP:19/19 | AC:8 TO:5 FF:9 | Saves:+4/-1/+6 | Hands:Greatclub\nMountain rage 1/9\n \n\n Done \n Done [/QUOTE]",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nAll plays done correctly. Stonefist's readied action resolved, moving him out of Running Fist's range. Attack roll was made. Stonefist's initiative changes to immediately before Running fist (no change there).\n\nRunning fist completes turn. As you've used a full round action, you may take swift and free actions, and then pass the turn to Stonefist.\n\nOn a side note, Kyeudo very recently ruled that Readied actions are noticeable. For future readied actions if your opponent has LoS when you declare them, post them something like this:\n\nReady an action:\n[spoiler}\nAction\n[/spoiler}",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Originally Posted by Talic \n Ref Talic \n\nOn a side note, Kyeudo very recently ruled that Readied actions are noticeable. For future readied actions if your opponent has LoS when you declare them, post them something like this:\n\nReady an action:\n[spoiler}\nAction\n[/spoiler} \n \n\nOk, i tought that stainding here doing nothing would mean a pretty clear readied action.\n\nAssuming RunningFist have no meaningful free-swift-immediate actions to take:\n\n Standard action: \nI strike him with my greatclub\n To_hit: - (1d20+7)[ 14 ] \nIf treath:\n Confirm: - (1d20+7)[ 12 ] \nIf hits:\n Damage: - (1d10+10)[ 16 ] \nIf crits add:\n Crit: - (1d10+10)[ 18 ] \n Move action: \nTake a 5ft step to L20 \n Stats \n \n Spoiler \n\nHP:19/19 | AC:8 TO:5 FF:9 | Saves:+4/-1/+6 | Hands:Greatclub\nMountain rage 2/9\n \n\n Done ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Ok, waiting to know if Runningfist took some actions before my turn",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n \n Originally Posted by Talic \n Ref Talic \n\nAll plays done correctly. Stonefist's readied action resolved, moving him out of Running Fist's range. Attack roll was made. Stonefist's initiative changes to immediately before Running fist (no change there).\n\nRunning fist completes turn. As you've used a full round action, you may take swift and free actions, and then pass the turn to Stonefist. \n \n\nActually, there is an error. You can not take two actions with a ready action. Thus, you may not both Rage and Attack. Pick one, reroll if you choose to attack, and then we can get back to the carnage.\n\nBTW, if you use Mountain Rage, be sure to include the penalties for wielding an inappropriately sized weapon when you are large and using that medium greatclub. Goliaths have no ability to wield too small weapons without penalty.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Originally Posted by Kyeudo \n GM Kyeudo \n\n\n\nActually, there is an error. You can not take two actions with a ready action. Thus, you may not both Rage and Attack. Pick one, reroll if you choose to attack, and then we can get back to the carnage.\n\nBTW, if you use Mountain Rage, be sure to include the penalties for wielding an inappropriately sized weapon when you are large and using that medium greatclub. Goliaths have no ability to wield too small weapons without penalty. \n \n\nOuch totally forgot about penalityes for weapon size, well still a miss so not a problem...\n\nAbout free actio, i read SRD in a different way:\n\n Free Action \nFree actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally . However, there are reasonable limits on what you can really do for free.\n\nNote the underlined part",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nFirst, you may not take a free action outside of your turn unless the action explicitly allows it, such as in the case of talking. Second, a ready action is not \"normally\"\n\n\n \n Originally Posted by \"The SRD\" \n You can ready a standard action, a move action, or a free action. \n \n\nNote the use of the word \"or\", not \"and\". You can only ready a single action. You can't even ready two free actions.\n\nSo, are you raging, or did you attack?",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Still disagreeing with your PoV, and would like this issue to be further disccussed after this match, but you are an high ref, so untill furter discussions i acept your ruling and will continue this match using it.\n\n\nSo:\nI raged and took a 5ft step\nOn my following turn i missed my attack and took a 5ft step back\n\nQuestion: my now unused attack roll should be kept for my next attack or should i dump it?",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Very lost now.\n\nFirst: Can you take both a free action (rage) and a other (for lack of a better term) action (5 foot step)\n\nSecond: was another question about movement, but it was my mistake. I assume it's legal to 5-foot diagonally through that space. So no problem with 2nd.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " the 5ft step is allowed only if the character didn't move in his turn while preparing the readied action\nAbout the rage, as i stated i'm not 100% convinced but for this game Kyeudo ruling stands, so go on with your turn.",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Go ahead and dump it, because I shall be a good little monk and behave like my mentor told me:\nI run from the raging barbarian with extended reach.\n\nRun to Z9\n\nIf there are any more rulings, I shall go back to where I need to.\nWhile I'm running, could you tell me briefly what mountain rage does?\n\nStats\n \n Spoiler \nLocation: Z9\nHP:8\nAC: 16 (10 + 4 Wis[Monk] + 2 Dex) (dodge +1)\nTouch:16 FF: 14\nSaves: 2/4/6\n ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Mountain rage is equal to normal rage except:\nSize becomes large (gaining reach)\nStr bonus is +6 (instead of +4)",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Done, by the way.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nThe Run action by Running Fist provokes an attack of opportunity. Further, per the Run action, Running Fist is denied the benefit of dexterity to AC.",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Yeah, I forgot about AoO when I ran.\nI really hate to win this way, but the deadline is coming up. Hope he posts soon.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " First of all i must say i'm sorry for the delay, been very busy with work\n\nI forgot about AoO too, was tinking about 2x move ^^\n\nOk, AoO\n To_Hit - (1d20+5)[ 9 ] \nIf treath:\n Confirm - (1d20+5)[ 24 ] \nIf hits:\n Damage - (1d10+10)[ 17 ] \nIf crits add:\n Critical - (1d10+10)[ 17 ] \n\nI don't know if this is considered striking from the back if this is the case add +4 to hit rolls.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Clearly a miss\n\nSo my action:\nRun to Y9 \n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Glad I didn't win by dq.\n\nSince you came up close, I'll flurry.\n\n Attack1 - (d20+3)[ 4 ] (added in 1 for size mod and 2 for rage penalty)\n Attack2 - (d20+3)[ 4 ] \n Damage1 - (d6+2)[ 8 ] \n Damage2 - (d6+2)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Glad I didn't win by dq.\n\nSince you came up close, I'll flurry.\n\n Attack1 - (d20+3)[ 15 ] (added in 1 for size mod and 2 for rage penalty)\n Attack2 - (d20+3)[ 14 ] \n Damage1 - (d6+2)[ 3 ] \n Damage2 - (d6+2)[ 7 ] \n\nForums were slow. Stupid natural 1s\nStats:\n \n Spoiler \nLocation: Z9\nHP:8\nAC: 16 (10 + 4 Wis[Monk] + 2 Dex) (dodge +1)\nTouch:16 FF: 14\nSaves: 2/4/6\n ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Let's see if someone can score a hit...\n\nI strike you:\n To_hit - (1d20+5)[ 22 ] \nIf treath:\n Confirm - (1d20+5)[ 11 ] \nIf hits:\n Damage - (1d10+10)[ 14 ] \nIf crits add:\n Critical - (1d10+10)[ 13 ] \n Stats \n \n Spoiler \n\nHP:19/19 | AC:8 TO:5 FF:9 | Saves:+4/-1/+6 | Hands:Greatclub\nMountain rage 4/9\n \n\n Done ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " YAY!\n\nSeems that 22 means an end to this game\n\nGood fight",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nJust to clarify, a double move also provokes an AoO. The only movement actions which do not are the five foot step and the Full round Withdraw action (a minor change from 3.0 to 3.5).\n\n\nThat said, the match looks to be resolved. Congrats, I'll go get a high ref.",
"loss": true
},
{
"from": "human",
"prefix": "ArenaManager:",
"value": " GM Kyeudo \n Stonefist is the winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 35: Llince vs. Syran \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n FlyMolo - Llince \n Fishy - Syran \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Syran, her dog, and her protective layer of blubber splutch into the arena. Fido The Wonder Dog will start in D10, with Syran in D11. No purchases, she starts with her net in one hand, and the other free.\n\nSyran's Initiative: (1d20+3)[ 23 ] \nFido's Initiative: (1d20+2)[ 9 ] \n\nMay the owner of the best pet win!\n\nstatblocks: \n Spoiler \nSyran: \n Spoiler \nPosition: D11\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +3/+4/+2\nHorrible Death By Suffocation: 0/9,600\n \n\n\nFido: \n Spoiler \nPosition: D10\nHP: 13/13\nAC: 16, Touch: 12\nSaves: +5/+5/+1\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Eep. My internet was cut off unexpectedly, but it'll be back in a few days(hopefully). Don't disqualify me in the meantime please?😦\n\nI'm glad the round is up tho.\n\n \"llinceinit\" - (1d20+3)[ 15 ] \nI can't get at my books to check my crystal's initiative mod right now, but he's an emberling, Complete Psionic, Page 131? Thereabouts. If a ref with ComPsi wants to roll it for me, that'd be great.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nMatch on hold for up to 1 week at player request. Refs, please do not call this match.\n\nEDIT: Familiars, Psycrystals, Animal Companions, and mounts all begin the match on your initiative.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " ... Oh, hey, we're on? Nice.\n\n Syran - Round 1 \n\nStandard Action: Cast a spell.\nSpellcraft Spoiler: \n Spoiler \nSyran tries to fire off her Precocious Apprentice powered Heroism, opting to share it with her animal companion, obviously.\nCaster Level Check (DC 8): (1d20+1)[ 11 ] \n \n\n\nNot quite done yet- What's Llince's starting square?\n\nstatblocks: \n Spoiler \n\nSyran: \n Spoiler \n\nPosition: D11\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +5/+6/+4\nHorrible Death By Suffocation: 1/9,600\nHeroism: 1/100\n \n\n\n\nFido: \n Spoiler \n\nPosition: D10\nHP: 13/13\nAC: 16, Touch: 12\nSaves: +7/+7/+3\nHeroism: 1/100\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Llince, Round 1. \nBottom thereof.\n\nStart in X11, emberling friend in W11. Start with heavy xbow in one hand, small, thumb sized rock in the other. Move around the building, you lose sight of me at about Y-Z 14.\n \n Spoiler \n End at Y-Z 16, automatically suceed on power stone activation, manifest Force Screen. +4 AC. 1min remaining. Shared on emberling. Drop it afterwards, and hold xbow in both hands.\n \n\n\nStats:\n \n Spoiler \n LLince HP 5/5, location Z16, AC 19.\nEmberling Y16, HP 13/13, AC 20.\n\nOh, yeah. And I telepathically announce to my psicrystal that If I fall asleep, he's supposed to wake me up.\n \n\nAll done. Hide and seek, anyone? That's my turn, barring something crazy that you do.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " ... I actually wasn't done yet with Round 1. But, hey.\n\n Syran- Round 1, Continued \n\nSyran and Fido move to L11 and L10, respectively, which I presume doesn't effect LoS or your action, right?\n\n Syran- Round 2 \n\nDouble-move to Y13 and Z13 respectively, because I hate Hide-and-seek. Done.\n\nStatblocks: \n Spoiler \nSyran: \n Spoiler \nPosition: Y13\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +5/+6/+4\nHorrible Death By Suffocation: 2/9,600\nHeroism: 2/100\n \n\n\nFido:\n \n Spoiler \nPosition: Z13\nHP: 13/13\nAC: 16, Touch: 12\nSaves: +7/+7/+3\nHeroism: 2/100\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Round 2 \nNope, my actions are the same.\n\nI'm in Z16, My emberling's in Y16. He blasts you with a ray, I just stand there and your brain hurts. Psicraft checks to work out what they are, I believe. Technically, you hear a chiming noise, then your brain hurts. Then you get hit by fire.\n \n Spoiler \n Mind Thrust from me. Energy ray (fire) from emberling. Both target Syran, not Fido.\n \n\n \"damage\" - (1d10)[ 10 ] Will DC 15 to negate this.\n \"emberling ranged touch\" - (1d20+5)[ 12 ] AC 13\n \"fire damage\" - (2d6+2)[ 7 ] \n\nThen emberling quicksteps forward(getting all up in your biznez), and I follow close behind, staying within 5 feet. Emberling goes Y16-Y15-Z14, I go Z16-Z15. Force Screen is still shared.\n\n[/spoiler]LLince HP 5/5, location Z15, AC 19.\nEmberling Z14, HP 13/13, AC 20.\n[/spoiler]\n\nAll done.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Ray misses, Mind Thrust... will kill me outright if I don't make this save. Fun. :/\n\n (1d20+4)[ 23 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " I live!\n\n Syran- Round 3 \n\nFree action: Direct Fido to 'Attack' Llince. My bonus is high enough that I don't have to roll.\n\nMove action: Syran sprints past both combatants to Y17, provoking an AoO from the Emberling.\n\nStandard Action: Chuck the net at Llince.\nTouch Attack: (1d20+5)[ 8 ] , Entangles if it hits.\n\nAfter that, Fido five-foot-steps to Y14, takes a bite out of Llince.\nAttack: (1d20+5)[ 7 ] \nDamage: (1d6+3)[ 4 ] \nIf that hits, Fido gets a free trip attempt.\nStrength Check: (1d20+2)[ 15 ] \n\nAaaand, done.\n\nStatblocks: \n Spoiler \nSyran: \n Spoiler \nPosition: Y17\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +5/+6/+4\nHorrible Death By Suffocation: 3/9,600\nHeroism: 3/100\n \n\n\nFido:\n \n Spoiler \nPosition: Y14\nHP: 13/13\nAC: 16, Touch: 12\nSaves: +7/+7/+3\nHeroism: 3/100\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Llince- Round 3 \n\nI'm not even going to count the craziness there. Natural 19 on your save, then a natural 1, 2, and 3 on your other rolls. 😁 But I'm not entangled, which is cool.\n\nOkay, we were in Z14-15, 1 communal 5-foot-step later, I'm in Z16, little flaming dude is in Y15. Note you can't 5-foot step around corners. I drop the xbow as a free action, draw the shortspear(move). Then I manifest mind thrust again. (1d10)[ 4 ] Will DC 15 again.\n\n \"Emberling AoO\" - (1d20+5)[ 11 ] AC 16. If it hits, make a DC 11 reflex save or catch on fire for the next (1d4)[ 4 ] rounds. Also, take (2d4)[ 3 ] damage.\n\nEmberling manifests energy ray again. (1d20+5)[ 15 ] (2d6+2)[ 6 ] Hopefully I'll have some luck.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " The dice, they are cruel sometimes. Speaking of which-\nWill save, DC15: (1d20+4)[ 14 ] \n\nAaand, that 4 damage mind thrust and the 6 damage energy ray roast the fish. Syran drops to 0hp and is staggered... which means I have to try something stupid.\n\n Syran- Round 4 Part I \n\nSyran 5-foot-steps to Y18, and casts Daze, targeting Llince. Not quite yet done: I'm going to ask you nicely to fail a DC13 will save, and then see what I can do.\n\nStatblocks: \n Spoiler \nSyran: \n Spoiler \nPosition: Y17\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +5/+6/+4\nHorrible Death By Suffocation: 3/9,600\nHeroism: 3.5/100\n \n\n\nFido:\n \n Spoiler \nPosition: Y14\nHP: 13/13\nAC: 16, Touch: 12\nSaves: +7/+7/+3\nHeroism: 3.5/100\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " Ah, here goes!\n\n (1d20+7)[ 12 ] DC 13\n\nPoot.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nFrom SRD, Disabled:\n\n \n Originally Posted by SRD \n When your current hit points drop to exactly 0, you’re disabled.\n\nYou can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after the completing the act. Unless your activity increased your hit points, you are now at -1 hit points, and you’re dying. \n \n\nCasting daze causes 1 point of damage after completing the act.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " That's fine, I was a goner anyway. Is there enough time for Fido to five-foot-step to Z15 and take another bite at Llince?\n\nAttack: (1d20+5)[ 12 ] \nDamage: (1d6+3)[ 9 ] \n\nAnd... Pretty sure that's a miss, either way. Syran splats on the floor, and the Arena medical team haul her away in a bathtub. Good game!",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " You too. My first Arena win I ever had because I actually defeated my opponent.\n\nEvery time I saw horrible death by suffocation 2/2600 I always laughed.\n\nWhat to buy, what to buy.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by Fishy \n That's fine, I was a goner anyway. Is there enough time for Fido to five-foot-step to Z15 and take another bite at Llince?\n\nAttack: [roll0]\nDamage: [roll1]\n\nAnd... Pretty sure that's a miss, either way. Syran splats on the floor, and the Arena medical team haul her away in a bathtub. Good game! \n \n\n ref chilepepper \nJust to answer your question... yes, there is enough time to have Fido attack, however, you can't direct Fido to attack while unconscious.",
"loss": true
},
{
"from": "human",
"prefix": "FlyMolo:",
"value": " So is this match officially called yet? Just wondering.",
"loss": true
},
{
"from": "human",
"prefix": "ArenaManager:",
"value": " GM Kyeudo \n Llince is the winner! ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " Please post your race here.",
"loss": false
},
{
"from": "human",
"prefix": "Quixotico:",
"value": " Spoiler \n Mollotoid \n A brain (4 points, +3 above default) The Mollotoid is a social creature, hunting, foraging, and living in small packs of 12-32 members. They have a decent memory, and use simple objects as tools.\nA basic head (1 point - default) Semi-spherical. Looks like a mushroom with teeth.\nA basic neck (1 point - default) Short and stubby.\nA basic torso (1 point - default) Round and ball-like.\nReproductive organs (2 points - +1 above default) Hermaphroditism, each creature is both male and female.\nHeart, lungs digestive systm ect (4 point - +3 above default) Heartier and better able to maintain homeostatis. Have many means on which to survive on less water, such as uric acid excrement. Immune to ingested toxins.\nCat-sized (1 point - default) Meow.\nSemi-Omnivore (2 point - +1 above default) Mostly a meat-eater, but willing and able to eat softer plants.\nThree tentacles (3 points) Provide rudimentary locomotion and a means to capture prey.\nExoskeleton (3 points) Hard chitin covers its skin, providing significant protection and support. Hollow tubular construct makes it very strong and provides insulation from harmful temperatures.\nSight (2 points) Photo-sensitive cells in the chitin give the Mollotoid an acute vision.\nClaws (1 point) Small but sharp spurs of chitin dot the underside of each tentacle. An embrace is now quite painful, and will likely cause very minor bleeding.\n\n185 Mollotoids.\n\nLooking like a crusty volleyball with teeth and three spined tentacles, the Mollotoid crawls and, occasionally when the need arrives, throws itself across the forest. When it comes across something it thinks it can consume, it does so, grappling it and biting it. When it comes across a suitable mate, mating occurs. It will give chase if it senses movement.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Greyen:",
"value": " Tunnel Spiders \nPopulation 287 - 7 packs of 36, 1 packs o 35\n\nA basic brain (6)-Pack Tactical Hunting (Wolf pack/lion pack tactics) +1, basic thought (planning)+1, basic tools +1, trap building +1, herding +1\nA head (4) - Vibrationsense +1, Sense of Smell +1, Vision +1\nA neck (1)\nA torso (2)- Exo Skeleton +1\nReproductive organs (2) Cluster egg laying +1\nHeart, lungs digestive systm ect (4) +1 Cardio endurance, +1 internal anti freeze, +1 Reduced biological needs (air/water)\nThe size of a Dog (+2)\nCarnivore (1)\n\nRegeneration +1\nClaws +1\nTunneling/Burrow Building+2\nExtra legs/Speed +2\nLeap+1\nManipulative Digits +1\n\nEach Den -\n36 pop: 9 to guard den/breed/raise young, 18 in packs of 5 or more hunting, 9 to expand/improve tunnel network,\n\nThese large brownish arachnid like creatures have 2 large mantis like claws at the front and run at a high speed. Packs of these beast have been known to take down prey much larger than them selves.\n\nThis eight limbed hunter is communal and digs large familial burrows with many opening. Communicating with a mix of chitterings and phermones, they are largely a matriarchal society. Hunting packs will hunt and bring food back to the den for the young, which are normally protected by 1/4 of the population.",
"loss": true
},
{
"from": "human",
"prefix": "KindaChang:",
"value": " Stirar\n Body Basics \nBrain 4\nHead 1\nNeck 1\nTorso 1\n+Fur 1\nSize 1 (cat)\n\n Major organ systems \nHeart/lungs/ect 2\nDigestive system 2\nReproductive organs 1\n\n Current Status/Behaviours \n150 people\nHerbivore\n\n Appendages \n+Arms 3 (Grasping hands)\n+Tail(prehensile) 1\n+Legs 1\n\n Senses \n+Eyes 2 (binocular)\n+Ears 1",
"loss": true
},
{
"from": "human",
"prefix": "El_Frenchie:",
"value": " Aquahabito \n \n Spoiler \n\n Brain (15): Understanding of life/death, reasoning (Collective cemetery) (1). Aquaculture (spacing plants, fertilizing plants) (2). Mind waves (Collective mind, Illusions) (6). Underwater architecture (5). \nHead (default)\nNeck (2) : Retractable.\nTorso (default)\nReproductive organs (default)\nHeart/lungs (default)\nDigestive system (default)\n250 people\nThe size of a lion (3) : Bigger shell means more offspring. Bigger bulk means resistance to food scarcity.\nHerbivore (default)\n\nShell (4) : Hardened shell. Paralyzing layer of poison.\nClaws (1) : Main tool. Hygiene. Digging.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Carrion_Humanoid:",
"value": " Aephid \n \n Spoiler \n Size(3) Aephids are about the size of a Lion.\n Mental \n Brain(11) Speech (1), Religion (1), Tools (4), Agriculture (3), Aquahabito Speech(1), Underground Architecture (2), Herbal Medicine (2)\nAn Aephids' brain can compile simple thoughts and use objects found on the ground along with simple spears and such. They also have a polytheistic religion. They know how to plant and water plants, and know simple crop rotation. With some of these plants and fungi, they find ways to harness the healing abilities of some of these plants. Because they live near the Aquahabito, they can understand their speech, but not talk in their Tongue.\n Aephid Speech(1) A Aephids Mandibles can produce clicking noises in various ways, and the Aephids have produced a language to communicate Thoughts and Ideas with.\n Psionics: \n Opticanesis(1) An Aephids' Brain can sense movements by electrons moving and they can see mostly gray scale but also bright colors(those usually associated with poison)\n\n Body \n A Head(1) The Aephids have a bald face that shows no eyes, but a large coned head.\n A neck(2) An Aephids' neck is almost non-existent, its breathing tube being inside the spine and it also allows a Aephid to turn its head 360.\n A torso(3) An Aephids' torso is lined with small spikes that break off on contact, the Aephid's chitin is also very light, with small but many pockets of lighter than air gas.\n Limbs(2) An Aephid has four hind legs and two arms with forward pointing pincers.\n Digging Claws(1) The Aephids pincers are also hallowed out so they can dig with them.\n Reproductive organs(4) An Aephid can reproduce asexually because it can produce both the sperm and the egg, They also flood their bodies with the sperm and egg to create more offspring.\n Heart(1) \n Lungs(2) Aephids have a second pair of lungs which activate once a Aephid runs out of air under the water. These lungs are connected to gills.\n Digestive system(2) An Aephids' Digestive tract is tougher than most and digests and breaks downs most digestible poisons(as they are mostly proteins.)\n Aephid Spew(1) An Aephid does not need to produce feces, its stomach reroutes all solid materials with fibers from foods and makes a pasty building material in which a Aephid can use to make walls, pit-falls and huts\n\n Weapons \n Fiery Breath(1) A Aephid can project a cone of fire spanning Two feet long by One foot wide, setting easily flammable materials aflame. This works because the major excess of methane in an Aephids' Stomach and its mandibles have a small sparker-like object in their mandibles.\n Pincers(2) An Aephids claws are better adapted to rip into flesh and have thumbs. (Three fingers on each arm.)\n\n Life and Culture \n Omnivore(3) \n Population: 550, Split into 265 and 285\n Gods: Klil'kt, the Creator and Fire God, Kr'tkk The god of foods.\n \n\n\nOther Times - Size +2, Brain +3, Pincers +2, Aephid Spew +1, Digestive +1 Tracts, reproduction +1 , Opticanesis +1 , Fiery Breath +1, Limbs, torso, and neck +1.\n3/01/08 - +1 to Aephid Speech.\n3/04/08 - +1 to Brain.\n3/07/08 - +1 to Limbs(Digging Pincers)\n3/08/08 - +1 to Reproduction\n3/11/08 - +1 to Lungs(Gills)\n3/13/08 - +1 to Torso\n3/15/08 - +1 to Digestion.\n3/17/08 - +1 to Brain, Agriculture.\n3/20/08 - +1 to Brain, Agriculture.\n3/22/08 - +1 to Brain, Aquahabito Speech\n3/24/08 - +1 to Reproduction\n3/26/08 - +1 to Brain, Underground Architecture\n3/31/08 - +1 to Brain, Agriculture, Underground Architecture and +1 Digestion.\n4/01/08 - +1 to Brain, Herbal Medicine.\n4/03/08 - +1 to Brain, Herbal Medicine.",
"loss": true
},
{
"from": "human",
"prefix": "Nibleswick:",
"value": " Spoiler \nThe Nosslin\n\nBrain (4 basic tool use)\nHead (default)\nNeck (default)\nReproductive system (default sex based)\nCardiovascular system (2 default +1)\nDigestion (normal herbivore)\nSight (1 they have eyes)\nHearing (2)\nSmell (1 they have noses now)\nlegs (3 faster)\nFur (1 point mostly brown)\nDexterous Digits (1 point)\n\nPopulation: 150\nThe Nosslin rely on their ability to out think there predators more than anything, but being able to see and hear them coming and being decent runners helps to. Nosslin tend to travel in mating pairs equally sharing the responsibility of caring for and protecting their young. Nosslin mate for life. The Nosslin now have gained the ability to smell, this helps them to find food, avoid predators, keep tabs on their young, and when they leave the parents find potential mate. The Nosslin are starting to learn basic tool use, as they use tools their paws become more useful for this end.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Benejeseret:",
"value": " Landanemone\n\nstats\n \n Spoiler \n\n[population 180 (colonies of 95, 43, 42), fourteen total points into: reproduction 3, Digestion 5, neurotoxin 3, methane-sac 1, Connected Hyphae 1, tremor-sense 2, neural network 1, rest default]\n \n\n\nColonies\n \n Spoiler \n Three coral colonies on landanemones exist now. The largest is 85 members, and the smaller are 33 and 32 members. The largest is in the eastern section (of the northern forest according to that great map) near the lake at the base of the mountains, the other two colonies are west along the northern tip and in the south-west of the northern forest.\n \n\n\nBehavior\n \n Spoiler \n The masses through their interconnective hyphae are just beginning to work out neural relays and behavior. An individual landanemone is simply a filter feeder with no real reactive behavior other than to sting, collect, and digest. The largest colony through seer number-intelligence has begun to work out basic stimuli-learning based behavior. The two smaller colonies also have this behavior but they are not at 'fast' in the learning or message spreading.\n\nThere is beginning to be simple division of labour according to position. Those in the center are specialized into reproductive towers to send out methane-sac floating spores in the wind. Those along the edges are exceedingly tentacled and hyphae laden to collect food and sense approaching activity.\n \n\n\nReproduction\n \n Spoiler \n\nCentral towers spew forth masses of methane-sac spores during ripe seasons and good wind conditions during cool evenings to float and recolonies a new coral on mass.\n\nThe edges of a colony also spread through vegetative budding up through the hyphae network.\n \n\n\nPicture\n \n Spoiler \n\nto come - hopefully\n ",
"loss": true
},
{
"from": "human",
"prefix": "Little Toe:",
"value": " Drabbits \n \n Spoiler \nBrain (3) \nHead (default)\nTorso (default)\nReproductive organs (default)\nHeart/lungs (2) \nDigestive system (default)\n50 people (default)\nThe size of a cat (default)\nHerbivore (default)\n \"Fire Breathing\" (2)\nClaws (1)\nFur(1)\nEar developement (1)\nUltrasound Emission (2)\nWing development (3) \n Points Remaining : 0 \n ",
"loss": true
},
{
"from": "human",
"prefix": "Wizard of the Coat:",
"value": " The Symbionts \n \n Spoiler \n\n(11 Points total + 2 )\n\nAmounts:\nStabe 20\nKenchow: 20\nChangers: 70\nAephid: 20\nAquahabito: 20\n\n BRAIN 1\n HEAD 1\n NECK 1\n TORSO 1\n REPRODUCTION 3\nA Symbiont can reproduce within its host asexually, as it has both male and female reproductive organs, usually it will pass on it's seed to another member of the same species of the host when it reproduces, either mixing it's genes with another symbiont in the other animal for sexual reproduction or just creating a new tiny symbiont into the other animal. As such the species is set up to spread at a reasonably fast pace.\n VITAL ORGANS \nHeart 1\nStrong Lungs 2\nAble to draw oxygen from their hosts or from the air equally well.\nDigestive System 2\ncarnivore, but also able to live of an animal host\n SIZE 2\nThe size of a Cat\nThe size of a Mouse (larval form) 1\n Limbs \nPrehensile bodies: 1\nBurrowing Jaws: 1\nThey are long and thin snakelike creatures able to slither over the ground or move inside a large animal using their jaws to dig their way in, but can use their bodies flexibility to easily move between organs and mussels to not hinder their hosts.\n SENSES \nHeat Sense 1\nThey see find their hosts and are able to move inside their bodies using this as their guide.\nHost Sense 1\nA Symbiont can, by monitoring pheromones and neural impulses sense what is happening to its host.\n Special \nPainless Bite 1\nThe symbiont bite is soft, a venom acting like an anesthetic is injected to prevent a host from waking up as a symbiont enters them. If the animal is attacked and hurt the release of this might mitigate pain for just long enough for the animal to get away.\nHealthy 2\nA Symbiont is highly resistant to disease and poison, it's body able to break down most of these into harmless substances. This is passed on to their hosts, whom effectively have a second liver or kidney inside their bodies filtering their blood. Hosts will generally live longer in good health and are thus likely to reproduce more with a symbiont inside them.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rogue_Dragon:",
"value": " Greeners \n \n Spoiler \n17 Points Total\nPopulation 84\nBrain 2\nhead (basic)\nneck (basic)\ntorso (basic)\nReproduction (basic\nThe size of a cat(if cats had wings)\nGrasping legs (mostly for treetops, branches, and Grox fur)\nHerbivore\nDigestion: 2 Harder plants\nHeart 3\nWings 3\nSenses: Thermal Vision 2\nSpecial: Photosynthesis 3\nCamouflage 3: Plant and non-plant colors, at relatively rapid speed.\nThe Greeners are an insect like species that spends most of their time as high in the trees as they can. As they have developed a minor form of photosynthesis they prefer to spend most of their time in the treetops, and since they eat almost exclusively green leaves, they have relatively little trouble finding food in the forest. However their only real method of escape from predators is their natural camouflage and their ability to fly away. Their vision allows them to see thermal images instead of reflected light, and though they do not have the ability to distinguish fine details in anything, they are at least able to tell the difference between animals, plants, and rocks(most of the time), and they are able to more easily find thermal vents to allow them to gain altitude more rapidly. The Greeners have four legs that are mostly useless, but provide them with a small ability to grasp onto branches and treetops while they are eating and resting. The Greeners have large leaf-colored wings, which allow them a reasonable amount of manueverabilty for moving through the forest, and also a large area through which to absorb sunlight for use in their photosynthesis. The Greeners are of course most active during the day, when they get the most energy from the sun, and they try to hide and rest during the night. During the winter nights, some of the greeners are attempting to find heat by landing on large creatures that they deem to not be dangerous.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Odin the Ignoble:",
"value": " Grox \n \n Spoiler \n\n\nPopulation 30\n\nBrain 2 (basic herd mentality)\nHead (basic)\nNeck (basic)\nTorso (basic)\nCardiovascular System 2\nReproductive 3\nSize Grande (9)\nClaws 1\nHerbivore\n\n13 points total\n\nGrox are huge quadrupedal behemoths. They travel in large herds consuming copious amounts of vegetation. If attacked they will circle up and try to protect the young. Their primary defense is to be too large for their predators to take down easily.\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 33: Sam vs. Garrow \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Sam the Psion \n Fishy - Garrow \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "theterran:",
"value": " I AM SAM! 😦\n Initiative - (1d20-3)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Garrow, raar. (1d20-2)[ 4 ] \n\nNo purchases, starting in, oh, Y13.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 1 \n\nI believe that we have total concealment from the glass, so I'll post my actions in spoilers.\n\nActions:\nStarting in B14 with a powerstone in hand, I will manifest from the stone and drop the stone.\n\n \n Spoiler \nManifesting Skate\n \n\n\nI will then move to K15.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - K15\nHP: 5/5\nAC: 13 Touch: 13 FF:10\nPP: 15/15\nStones Used: Skate\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Actually its only 20% concealment up to 50% for more than one pane. You can change your action if it was dependant upon him not seeing you.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Nope...let me edit around the spoilers so he can see what I'm doing...didn't realize there was only 1 pane between us 😦\n\nFix'd",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Double-move to M16, make various growly noises, done.\n\nDo I get a psicraft check to identify the power? I've got it trained and everything. :P\n\nPsicraft: (1d20+3)[ 8 ] \n\nstats: \n Spoiler \nPosition: M16\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/2\n \n\n\n@v Given that he has no other weapons or items, I thought it was self-explanatory, but yes, he's holding the stick.\n\nEdit #2: I just counted again, and I think I actually only have enough move to make it to M17. eeps.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 2 \n\n(edit)\n((Hold on...before I do this...do you have your Guisarme in hand? and am I within its reach?))\n\nMove to L10.\n\n \n Spoiler \nReady an Action to Manifest Psionic Grease if I gain LoE. If I gain LoE, I will specify the squares its cast in.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - K15\nHP: 5/5\nAC: 13 Touch: 13 FF:10\nPP: 15/15\nSkate (2/10)\nStones Used: Skate\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " So that's a no, you're not within reach. Are you done?",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Yep, you're up.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Free action Shift, Move action to K14.\n\n@refs: \n Spoiler \n Question: If I attack Sam with my bite attack, (5 foot range), and she readies an action that involves a 5-foot step, can I afterwards attack her with my Guisarme (10 foot range)? This took me by surprise last round, and I just wanted to be clear on how it works.\n\nAlso, ready an action: if Sam comes within 40 feet of me (without going through a wall), run up next to him.\n \n\n\nI'm done, and that ref question doesn't need an immediate answer, Terran, so go on ahead.\n\nstats: \n Spoiler \nPosition: K14\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/1\nMelee Attack Bonus: +5\nDamage Reduction 2/Silver\nShift 1/9\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\n@Fishy\n \n Spoiler \n\nBy the rules, you're locked in to performing the bite attack, if able. Your character would still be capable of performing the bite, even if the original target is out of reach. Attacking empty squares is allowed, in fact, it's one method of finding hidden opponents.\n\nIf you had a second attack, or were willing to declare penalties for attacking with 2 weapons (in which case, the bite would be off hand), then yes.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 3 \n\nMove north to L6, then east past N6 which puts 2 panes between us. I'll end in square...\n\n@refs\n \n Spoiler \nQ6\n\nReady an Action to Manifest Psionic Grease if he comes into LoS/LoE\n \n.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - Q6\nHP: 5/5\nAC: 13 Touch: 13 FF:10\nPP: 15/15\nSkate (3/10)\nStones Used: Skate\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Spend one move action going to M9, which probably puts just one pane between us again.\n\n@refs: \n Spoiler \nHey, thanks for that prompt response. I really appreciate it, y'know?\n \n\n\nNot quite done, pending LOS confirmation.\n\nstats: \n Spoiler \nPosition: M9\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/1\nMelee Attack Bonus: +5\nDamage Reduction 2/Silver\nShift 2/9\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Yep. I'm in Q6.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Free action: Growl at you.\n\nRefs: \n Spoiler \nStandard action: Ready an action: if Sam moves through M6 or M7, run up and stand next to him.\n\nThis is cowardice, pure and simple: but given that Sam moved 9 squares the first round, he's obviously got Skate up. I don't want to engage him while that's active, and I *can't* afford to Rage and use my real Shift until I know I am in control. Sam, though, is acting like he doesn't want to mess with me while my Shifting is up, which is nice.\n\nI think I can drop him with one lucky Full Attack, or force him to make an AoO, or chew him to death with CON damage: I just can't run the risk of him sniping me in the brain and running away. :/\n \n\n\nAnd, done.\n\nEDIT: oops, forgot my statblock. \n Spoiler \nPosition: M9\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/1\nMelee Attack Bonus: +5\nDamage Reduction 2/Silver\nShift 2/9\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 4 \n\nMove to R14.\n\n@refs\n \n Spoiler \nIf I get LoE, and he's within 30ft. I'll Mind Thrust him.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - R14\nHP: 5/5\nAC: 13 Touch: 13 FF:10\nPP: 15/15\nSkate (4/10)\nStones Used: Skate\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Oooh, nice.\n\nMove action: Slink back to K14, with his tail between his legs.\n\n@refs: \n Spoiler \nReady an action: Same as before. If Sam gets Line of Effect (Most likely by moving through N19 or N20), run up and stand next to him.\n \n\n\nDone.\n\nStats: \n Spoiler \nPosition: K14\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/1\nMelee Attack Bonus: +5\nDamage Reduction 2/Silver\nShift 3/9\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " He has a tail?\n\n Sam - Round 5 \n\nDraw a powerstone.\nManifest the power from the stone.\n\n@refs\n \n Spoiler \nInerital Armor\n \n\n\nDrop the stone.\n\nFree Action: Wave at Garrow. 😛\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - R14\nHP: 5/5\nAC: 13 Touch: 13 FF:10\nPP: 15/15\nInertial Armor (1/600)\nSkate (5/10)\nStones Used: Skate, Inertial Armor\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " He's a werethingie. He might have a tail.\n\nPsicraft check to identify that Inertial Armor you just manifested: (1d20+3)[ 21 ] \n Garrow - Round 5 \n\nMove action: Move to M17\n\n@refs: \n Spoiler \nReady an action: If Sam gets Line of Effect (Most likely by moving through N19 or N20), run up and stand next to him. Exciting, isn't it?\n \n\n\nstatblock: \n Spoiler \nPosition: M17\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/1\nMelee Attack Bonus: +5\nDamage Reduction 2/Silver\nShift 4/9\n \n\n\nEDIT @v: It's like I'm psychic!",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nYou identify his Inertial Armor.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 6 \n\nDraw my Crossbow.\n\n@Refs\n \n Spoiler \nReady an Action to manifest Mind Thrust if he comes within range.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - R14\nHP: 5/5\nAC: 17 Touch: 13 FF:14\nPP: 15/15\nInertial Armor (2/600)\nSkate (6/10)\nStones Used: Skate, Inertial Armor\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Garrow - Round 6 \n\nDoes that need ref attention before my turn? Because I'd like to give the new layout a try.\n\nMove Action: Scamper around the corner behind I14...\n\n@refs: \n Spoiler \n... and on to to J13.\n\nStandard Action: ready an action to run up next to Sam if he establishes Line of Effect.\n \n\n\nStats: \n Spoiler \nPosition: J13\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/1\nMelee Attack Bonus: +5\nDamage Reduction 2/Silver\nShift 5/9\n \n\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 7 \n\nActions:\n \n Spoiler \nDouble move to S25.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - S25\nHP: 5/5\nAC: 17 Touch: 13 FF:14\nPP: 15/15\nInertial Armor (3/600)\nSkate (7/10)\nStones Used: Skate, Inertial Armor\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Garrow - Round 7\n\n@refs:\n \n Spoiler \nMove Action: Move to M8.\n\nStandard Action: ready an action to run up next to Sam if he establishes Line of Effect.\n\nFun starts soon, promise. Just about three turns from now.\n \n\n\nStats: \n Spoiler \n\nPosition: M8\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/1\nMelee Attack Bonus: +5\nDamage Reduction 2/Silver\nShift 6/9\n \n\n\nDone. Someone should do an LoS check soon, probably.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\n@Sam\n \n Spoiler \nNo LOS.\n \n\n\n@Garrow\n \n Spoiler \nNo LOS.\n \n\n\nPlay continues, Sam's turn, start of round 8.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 8 \n\nActions:\n \n Spoiler \nMove to J25, draw Powerstone of Force Screen\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - J25\nHP: 5/5\nAC: 17 Touch: 13 FF:14\nPP: 15/15\nIn Hand: Powerstone of Force Screen\nInertial Armor (4/600)\nSkate (8/10)\nStones Used: Skate, Inertial Armor\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Garrow - Round 8 \n\nExciting, isn't it?\n\n@refs: \n Spoiler \nMove action: head back to I14.\n\nStandard action: Standard Action: ready an action to run up next to Sam if he establishes Line of Effect.\n \n\n\nstats: \n Spoiler \nPosition: M8\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/1\nMelee Attack Bonus: +5\nDamage Reduction 2/Silver\nShift 7/9\n \n\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\n*Breaks out SRD, and MS Paint*\n\nLoS is barely established for all parties. Barely.\n\nSam is in J25.\n\nGarrow is in I14.\n\nAll parties benefit from concealment, Line of Effect is not established. Play continues from this point.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 9 \n\nYou lose sight of me as I move back to the East.\n\n@Refs\n \n Spoiler \n5ft Step to K25.\nFree Action: Drop my Crossbow.\nStandard Action: Manifest Force Screen from stone.\nMove Action: Pick up my Crossbow.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - K25\nHP: 5/5\nAC: 21 Touch: 13 FF:18\nPP: 15/15\nIn Hand: Crossbow\nInertial Armor (5/600)\nForce Screen (1/10)\nSkate (9/10)\nStones Used: Skate, Inertial Armor\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Garrow - Round 9 \n\nWeird, the boards ate my reply, I think.\n\n@refs: \n Spoiler \n\nMove action: head to M19. If I don't establish LOS then, I'd like to use my remaining 9 squares to move due east until I do. Where do I end up?\n\nAlso, does my shifting end on my next post, or the one afterwards? Thanks.\n \n\n\nRefcheck, but I'm probably done.\n\nstats: \n Spoiler \n\nPosition: ??\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/1\nMelee Attack Bonus: +5\nDamage Reduction 2/Silver\nShift 8/9\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Garrow\n \n Spoiler \n\nYou move as far east as you can, which would be until you run into the wall, and never achieve LoS\n \n\n\n@Sam\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 10 \n\nI'll go ahead and post this in the open because I imagine you'll have LoS on me once I make this move.\n\nMove to E22.\n\n@refs\n \n Spoiler \nReady an Action to manifest Entangling Ectoplasm if he comes within range.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - E22\nHP: 5/5\nAC: 21 Touch: 13 FF:18\nPP: 15/15\nIn Hand: Crossbow\nInertial Armor (6/600)\nForce Screen (2/10)\nSkate (10/10)\nStones Used: Skate, Inertial Armor\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " [strike]Interestingly enough, you don't. What's the etiquette here?[/strike]\n\nEDIT: Wait, sorry, you do. Garrow is in U19.\n\nMove action: Lope along to M20\nStandard Action: break the glass with a bite attack. With a strength bonus of +4, that's automatically enough damage.\n\nDone.\n\nStats: \n Spoiler \nPosition: M20\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/1\nMelee Attack Bonus: +5\nDamage Reduction 2/Silver\nShift 9/9\nGlass Broken: M20|M21\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 11 \n\nMove to J23, which should give me LoE since you broke the glass.\n\nManifest Entangling Ectoplasm\nTouch Attack - (1d20+3)[ 7 ] \n😩\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - J23\nHP: 5/5\nAC: 21 Touch: 13 FF:18\nPP: 14/15\nIn Hand: Crossbow\nInertial Armor (7/600)\nForce Screen (3/10)\nStones Used: Skate, Inertial Armor, Force Screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Garrow - Round 11 \n\nFree Action: Rage\nFree Action: Shift\nFree Action: Laugh at you as you miss with your ball of psychic glue.\n\nMove action: Move to L23\n\nStandard Action: Trip attempt with the Guisarme.\nTouch Attack: (1d20+7)[ 18 ] \nIf that hits, Opposed Strength Check (1d20+6)[ 7 ] \n\nDone.\n\nStatblock: \n Spoiler \nPosition: L23\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nMelee Attack Bonus: +7\nDamage Reduction 2/Silver\nRage: 1/5\nShift: 1/11\nGlass Broken: M20|M21\n \n\n\nEDIT: If you beat that trip attempt, I'm going to be sad. :/",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Opposed Dexterity Check:\n (1d20+3)[ 19 ] \n*crosses fingers*",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Originally Posted by SRD \n If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check to try to trip you. \n \n\nTrippsies coming back at ya.\n\n Str - (1d20-2)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " You've got to be kidding me.\n\n (1d20+6)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 12 \n\n\nTake a 5ft. Step to I23.\nManifest Psionic Grease in K22-L23.\n\nNeed you to make a Reflex Save -- DC15 or fall prone.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - I23\nHP: 5/5\nAC: 21 Touch: 13 FF:18\nPP: 13/15\nIn Hand: Crossbow\nInertial Armor (8/600)\nForce Screen (4/10)\nStones Used: Skate, Inertial Armor, Force Screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Reflex Save: (1d20+2)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " How unfortunate.\n\n Garrow - Round 12 \n\nMove action: stand up from prone.\nMove action: Walk carefully to J23. Hopefully.\nDC 10 Balance Check: (1d20+2)[ 6 ] \nEDIT: ... or not. Garrow flails his arms but manages to stay upright in L23\n\nstats: \n Spoiler \nPosition: L23\nHP: 17/17\nAC: 16, Touch: 12\nSaves: +4/+4/+3\nMelee Attack Bonus: +7\nDamage Reduction 2/Silver\nRage: 2/5\nShift: 2/11\nGlass Broken: M20|M21\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " And now I get to make another DC15 Balance check. This power sucks.\n (1d20+2)[ 22 ] \n\nEDIT: Yay!",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 13 \n\nManifest Mind Thrust at Garrow.\n\n Damage - (1d10)[ 10 ] - Will Negates DC15\n(edit) Max Damage 😦\n\nMove to L26.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - L26\nHP: 5/5\nAC: 21 Touch: 13 FF:18\nPP: 12/15\nIn Hand: Crossbow\nInertial Armor (9/600)\nForce Screen (5/10)\nStones Used: Skate, Inertial Armor, Force Screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Will save, fingers crossed: (1d20+3)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " You suck 😛 😉\n\nAnd the Grease disappeared when I started my turn...it only lasts for 1 Round at my level.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " On the contrary, I am awesome. But failing my balance check earned me another relfex save, because that power sucks.\n\n Garrow- Round 13 \n\nMove action: K26.\nStandard action: Bite attack.\nAttack: (1d20+7)[ 11 ] \nDamage (1d6+6)[ 11 ] , + 1 CON damage in the unlikely event that that damages you.\n\nStats: \n Spoiler \nPosition: K26\nHP: 17/17\nAC: 16, Touch: 12\nSaves: +4/+4/+3\nMelee Attack Bonus: +7\nDamage Reduction 2/Silver\nRage: 3/5\nShift: 3/11\nGlass Broken: M20|M21\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Glad that missed 😦\n Sam - Round 14 \n\nManifest Entangling Ectoplasm. This gives you an AoO I believe.\n\n Touch - (1d20+3)[ 19 ] \n\nBefore I go any further. I'll let you roll your AoO and see how my touch attack came out.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " I use my AoO to bite your face off.\n\nAttack: (1d20+7)[ 21 ] \nDamage (1d6+6)[ 11 ] + 1 CON",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " This just isn't going my way 😩\n\nImmediate Action: Burn 3 Power Points to negate the damage...but I'm guessing I still take the CON Damage...Do I still have to roll a concentration check since I actually didn't take any damage?",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " As I understand it, you don't take the CON damage, because you didn't take any damage from the bite attack: Longtooth Elite kind of specifies that. I have no idea about the concentration check, though.\n\n@refs: \n Spoiler \nAlso, I've been doing my statblocks wrong, I think. While Raging, my saves are actually 6/2/3, not 4/4/3. I've been using the right number for rolls, but the references are wrong. So... Oops? Please don't disqualify me?\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I'll ask a ref.\n\n\n \n Originally Posted by Myself \n Immediate Action: Burn 3 Power Points to negate the damage...but I'm guessing I still take the CON Damage...Do I still have to roll a concentration check since I actually didn't take any damage? \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nNo damage, no roll.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Cool.\n\nYour go Fishy. You're Entangled for 5 Turns.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Sam - Round 14 \n\nFree Action: 5-Foot Step to L25.\n\nStandard Action: Face, bite, off.\n\nAttack: (1d20+5)[ 10 ] \nDamage: (1d6+6)[ 7 ] + 1 CON\n\nStats: \n Spoiler \nPosition: L25\nHP: 17/17\nAC: 16, Touch: 12\nSaves: +4/+4/+3\nMelee Attack Bonus: +7\nDamage Reduction 2/Silver\nRage: 4/5\nShift: 4/11\nEntangled: 1/5\nGlass Broken: M20|M21\n \n\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I won't be able to post again until monday.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Hey Fishy...I'm Sam...you're Garrow 😏\n Sam - Round 15 \n\n5ft Step to K26.\nManifest Psionic Grease from L25->M26. Reflex DC 15\n\nEnd my Turn.\n\nTake your AoO. 🫤\n\nStats:\n \n Spoiler \nLocation - K26\nHP: 5/5\nAC: 21 Touch: 13 FF:18\nPP: 7/15\nIn Hand: Crossbow\nInertial Armor (11/600)\nForce Screen (7/10)\nStones Used: Skate, Inertial Armor, Force Screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Sure enough, I am. Heh.\n\nGoing to use my AoO to make a trip attempt with the guisarme.\nTouch Attack: (1d20+5)[ 24 ] \nIf that hits,\nStrength Check: (1d20+6)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Opposed Dex Check:\n\n Dex - (1d20+3)[ 11 ] \n\nBah.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Concentration check to make sure I still manifest my power (if applicable)...unsure on the DC.\n\n Concentration - (1d20+5)[ 15 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Sam goes splat. Roll a concentration check? I'm not sure what the DC is... ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " I ninja'd you with the roll...a 15 gets 2 of the 3...just hope it's not the 3rd one.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Heh. I would argue that being physically knocked to the floor is more like an earthquake than riding a horse: But I'm obviously biased. Ref?",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " High Ref Paladin Latham \n\nAlright, having read the description I feel that the DC15 (violent motion) is the correct one. The DC10 description made it seem like it was for stuff that was difficult to do while standing while the other seemed like stuff that would obviously tip you over.\n\nFeel free to argue otherwise.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Originally Posted by Paladin Latham \n [B]The DC10 description made it seem like it was for stuff that was difficult to do while standing while the other seemed like stuff that would obviously tip you over.\n\nFeel free to argue otherwise. \n \n\nSam's been tipped over. By definition, he's been hit with something that would obviously tip him over. Is yours the last word?",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Here's another question to add to the mix.\n\nCan you trip me with a reach weapon when we're in adjacent squares?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Terran brings up a most excellent point.\n\nYour guissarme does not threaten L26, thus you can not make a trip check with it. My apologizes for not catching this before the whole protracted trip argument occurred.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Hunh. I'm sorry, I didn't realize that we were adjacent. Garrow can't trip with his Guisarme, but he can make a trip attempt with his bite attack, with exactly the same modifiers.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Which then places us back in the same spot concerning the DC.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\nI am going to agree with Paladin here. DC15 is listed for motion such as a stormwracked boat and a small raft in rapids. A single quick jerk is equivalent to that in my view.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " I defer to the judgement of the refs, and make my reflex save accordingly.\n\nReflex Save: DC 15 (1d20+2)[ 8 ] \n\nEDIT: Guh. Forgot to subtract the penalty for being entangled. Eh, Garrow goes down.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " That means it's your turn now.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Garrow - Round 15 \n\nMove action: Attempt to stand up. Balance (DC10) : (1d20)[ 17 ] \n\nNot done, obviously.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Hooray!\n\nCelebratory bite attack: (Note that Sam's on the floor, and has a -4 AC penalty)\n\nAttack: (1d20+5)[ 9 ] \nDamage: (1d6+6)[ 8 ] + 1 CON\n\nstats: \n Spoiler \n\nPosition: L25\nHP: 17/17\nAC: 16, Touch: 12\nSaves: +6/+0/+3\nMelee Attack Bonus: +7\nDamage Reduction 2/Silver\nRage: 5/5\nShift: 5/11\nEntangled: 2/5\nGlass Broken: M20|M21\n \n\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Whew!\n\n Sam - Round 16 \n\nMove Action: Stand up.\n\nTake your AoO before I continue.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " I elect not to.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Wow...ok...\n\n Sam - Round 16 (cont) \n\nTake a 5ft Step back to J26 and manifest Mind Thrust.\n\n Damage - (1d10)[ 9 ] - DC 15 Will Save Negates.\n\nend my Turn.\n\nStats:\n \n Spoiler \nLocation - J26\nHP: 5/5\nAC: 21 Touch: 13 FF:18\nPP: 6/15\nIn Hand: Crossbow\nInertial Armor (12/600)\nForce Screen (8/10)\nStones Used: Skate, Inertial Armor, Force Screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Okay, *now* I take an AoO, provoked by your manifesting, and fire off another trip attempt with the guisarme.\n\nTouch Attack: (1d20+5)[ 22 ] \nStrength Check: (1d20+6)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Opposing Dex.\n\n Dex - (1d20+3)[ 23 ] \n\nIf needed\n \n Spoiler \nRetrip - Str - (1d20-2)[ 0 ] \n\nor\n\n Concentration - (1d20+5)[ 10 ] \n \n\n\nMake your will save...\n\nThen it's your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Will save, DC15: (1d20+3)[ 6 ] \nEDIT: Ow. Garrow suffers from mind-wedgie.\n\n Garrow - Round 16 \n\nFull Round Action: Full attack. Garrow swings at Sam with his guisarme.\n\nAttack: (1d20+4)[ 24 ] \nDamage: (2d4+4)[ 10 ] \n\nstatblock: \n Spoiler \nPosition: L25\nHP: 6/15\nAC: 16, Touch: 12\nSaves: +4/-1/+1\nMelee Attack Bonus: +4\nDamage Reduction 2/Silver\nShift: 6/11\nEntangled: 3/5\nFatigued\nGlass Broken: M20|M21\n \n\n\nNot quite done, I'll let Sam respond with whatever Elan-ness he needs to.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Oh, neat, it's a crit.\nRoll to confirm: (1d20+4)[ 22 ] \nAdditional damage: (2d4+4)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Ow...😡\n\nBurn 5PP to negate all that damage...🫤",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Five-Foot-Step to K25, chomp.\n\nSecondary Bite Attack: (1d20-1)[ 3 ] \nDamage: (1d6+3)[ 7 ] + 1 CON.\n\nFingers crossed...\n\nStatblock: \n Spoiler \nPosition: K25\nHP: 6/15\nAC: 16, Touch: 12\nSaves: +4/-1/+1\nMelee Attack Bonus: +4\nDamage Reduction 2/Silver\nShift: 6/11\nEntangled: 3/5\nFatigued\nGlass Broken: M20|M21\n \n\n\nEDIT: Dangit. Done.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 17 \n\n\nFull-Round Action: Withdraw to E20.\n\nYou get an AoO with the Guisarme, but not with the bite.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - E20\nHP: 5/5\nAC: 21 Touch: 13 FF:18\nPP: 1/15\nIn Hand: Crossbow\nInertial Armor (13/600)\nForce Screen (9/10)\nStones Used: Skate, Inertial Armor, Force Screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Because I really don't want you to get away, I'll use my AoO to make yet another trip attempt.\n\nTouch Attack: (1d20+4)[ 7 ] \nStrength Check: (1d20+3)[ 9 ] \n\nErf. Swing and a miss.\n\n Garrow - Round 18 \n\nDouble-Move to E21, growl menacingly.\nDone.\n\nStats: \n Spoiler \nPosition: E21\nHP: 6/15\nAC: 16, Touch: 12\nSaves: +4/-1/+1\nMelee Attack Bonus: +4\nDamage Reduction 2/Silver\nShift: 7/11\nEntangled: 4/5\nFatigued\nGlass Broken: M20|M21\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Quit following me!\n\n Sam - Round 18 \n\nAttack you with my crossbow.\n\n Attack - (1d20+3)[ 11 ] \n Damage - (1d8)[ 1 ] \n\nTake your AoO.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - E20\nHP: 5/5\nAC: 21 Touch: 13 FF:18\nPP: 1/15\nIn Hand: Crossbow\nInertial Armor (14/600)\nForce Screen (10/10)\nStones Used: Skate, Inertial Armor, Force Screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Don't mind if I do. AoO bite attack as the bolt flies harmlessly over Garrow's head.\n\nAttack: (1d20+4)[ 17 ] \nDamage: (1d6+3)[ 9 ] + 1 CON\n\nEDIT: Hrm. Does that hit?",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " It does not.\nYou're up in Round 18.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Let's take another chomp, then.\n\n Garrow - Actually Round 18 This Time \n\nBite attack: (1d20+4)[ 16 ] \nDamage: (1d6+3)[ 7 ] +1 CON\n\nDone.\n\n \n Spoiler \nPosition: E21\nHP: 6/15\nAC: 16, Touch: 12\nSaves: +4/-1/+1\nMelee Attack Bonus: +4\nDamage Reduction 2/Silver\nShift: 8/11\nEntangled: 5/5\nFatigued\nGlass Broken: M20|M21\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 19 \n\nManifest Mind Thrust.\n\n Damage - (1d10)[ 9 ] DC 15 Will Negates\n\nTake your AoO.\n\nTurn not over yet.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Yuck. Garrow uses his AoO to make another trip attempt with his bite attack.\n\nTouch Attack: (1d20+4)[ 9 ] \nStrength Check: (1d20+3)[ 16 ] \n\nIf that doesn't interrupt, Will Save DC 15: (1d20+1)[ 4 ] \n\nEDIT: How anticlimactic. Garrow drops to the floor, dead by mindwedgie. Good game, though! How many PP were you down to at the end, by the way?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Sam wins, and collects the aforementioned prizes. ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " That was my last PP!\n\nThat was a crazy battle!",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Abardam:",
"value": " The town of Oakhurst has been plagued by monsters. Small monstrous creatures have been harassing Oakhurst at night, stealing chickens, killing sheep, breaking windows and fence posts, and otherwise making nuisances of themselves. The villagers haven’t seen the creatures except for red eyes glowing in the darkness, but the creatures left behind three-toed clawed track marked with lines indicating tails.\n\nTeren IV, the elder, begs your help. 4 gold pieces each, and four sacks of grain. It isn't much, but it's all they can afford. You accept because you are brave adventurers.\n\nOn the fourth day, you set out. Riardon Brightvale tracks the most recent trail, made by four of the creatures to a cave four miles to the north. There is a faint glow coming from the inside.\n\n------------------------------------------------------\n\nWhile in combat, please post an information block like so:\n\nTIRA DUSKMEADOW\nHP: 28/28; HEALING SURGE HP: 7; HEALING SURGES: 9/9\nAC: 15; FORTITUDE: 13; REFLEX: 13; WILL: 15\nINITIATIVE: +0; SPEED: 6\nENCOUNTER: Witchfire\nDAILY: Curse of the Dark Dream\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4\n\nand cross out your encounter and daily powers with the strikethrough ([s][/s]) once you've used them.\n\nAll rolls are done by you, with the board's roller. Try to keep this moving as fast as possible, which means about one round a day while in combat. If you want you can also post future actions.",
"loss": false
},
{
"from": "human",
"prefix": "Silkenfist:",
"value": " Skamos follows the Ranger, trying to keep himself in the middle of the marching group and constantly suppressing the thought of them being overpaid exterminators. When the cave appears before them, he stops in his tracks, wets a finger and holds it up to determine the wind direction.\n \"Sh...forest boy. Can you perceive anything from inside there?\" \n\nSkamos Redmoon\nHP: 20/20; HEALING SURGE HP: 5; HEALING SURGES: 6/6\nAC: 15; FORTITUDE: 10; REFLEX: 15; WILL: 13\nINITIATIVE: +2; SPEED: 6\nENCOUNTER: Force Orb, Infernal Wrath\nDAILY: Sleep\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Erais The Sunlord \n Rewards be damned, these people need help, and the power of Amaunator will be of great use here. He says nothing aloud, but holds his mace at the ready in case it is needed. He'll let the true warriors go ahead of him, but he'll stay close to the front to provide rapid support.\n\n(( I'd also add action points to the stat block, putting mine up now for easy reference later; Healing Word can be used 2x per encounter, so I've simply added it twice. ))\n\nERAIS THE SUNLORD\nHP: 24/24; HEALING SURGE HP: 6; HEALING SURGES: 8/8\nAC: 16; FORTITUDE: 13; REFLEX: 12; WILL: 17\nINITIATIVE: +1; SPEED: 5; ACTION POINTS: 1\nENCOUNTER: Cause Fear, Channel Divinity, Healing Word, Healing Word\nDAILY: Cascade of Light\nWEAPON FOR OPPORTUNITY ATTACKS: Mace +4, 1d8+2 (+1 damage if 2-handed)",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Riardon Brightvale \n\n\" So... nice weather we're having. \" The Eladrin ranger shifts a bit.\n\n \n Spoiler \nStill working out the statblock and sheet stuff. Will get that up later. Also a bit short on time, which is why the short post.\n ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Tira Duskmeadow \n \"Does anyone else hear blue?\" Tira offers up to no one in particular in her usual, shadowy voice. \"Or maybe...\" she pauses, sniffing the air like wine. \"No, orange. Definitely orange.\" \n \n Spoiler \n\nSo nice to have mine done for me.\nTIRA DUSKMEADOW\nHP: 28/28; HEALING SURGE HP: 7; HEALING SURGES: 9/9\nAC: 15; FORTITUDE: 13; REFLEX: 13; WILL: 15\nINITIATIVE: +0; SPEED: 6\nENCOUNTER: Witchfire\nDAILY: Curse of the Dark Dream\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4\n ",
"loss": true
},
{
"from": "human",
"prefix": "MammonAzrael:",
"value": " Corrin Reedson \n\nFollowing just behind Riardon, Corrin laughs at his attempted humor. \"Yes, well lets see if we can't get rid of the rainclouds that are tormenting that poor village.\" \n \n Spoiler \nCorrin Reedson\nHP: 27/27; HEALING SURGE HP: 6; HEALING SURGES: 11/11\nAC: 20; FORTITUDE: 13; REFLEX: 14; WILL: 16\nINITIATIVE: +1; SPEED: 5; ACTION POINTS: 1\nENCOUNTER: Channel Divinity: Divine Mettle or Divine Strength, Second Chance, Shielding Smite\nDAILY: On Pain of Death\nWEAPON FOR OPPORTUNITY ATTACKS: Shortsword +5 vs. AC, 1d6+2\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Riardon \n\n\" So what are we going to do about them creatures in there? \"\n\n \n Spoiler \nRiardon Brightvale\nHP: 23/23; Healing Surge HP: 5; Healing Surges/Day: 6/6\nAC: 17; Fortitude: 13; Reflex: 15; Will: 13\nInitiative: +4; Speed: 6 Squares\nEncounter: Fox's Cunning\nDAILY: Split the Tree\nWeapon for Opportunity Attacks: Longbow, +6 vs. AC, 1d10+4 Damage\n ",
"loss": true
},
{
"from": "human",
"prefix": "Silkenfist:",
"value": " Skamos \n\nThe wizard shrugs. \"Well I guess ...\" his speech becomes slow and poignant \"we are being paid to rid the town of those creatures so this is probably what we are going to do. Easiest and most reliable would be to make a nice cozy fire at the entrance, then shoot everthing that flees from the smoke. Then we wait until the air is clear again, run down the cave, take care of eventual survivors, and collect some trophies as proof for our glorious victory.\" He looks at the others and picks up a dry twig from the ground ostentatiously. \"Everyone in favor may grab a twig herself.\" \n\nSkamos Redmoon\nHP: 20/20; HEALING SURGE HP: 5; HEALING SURGES: 6/6\nAC: 15; FORTITUDE: 10; REFLEX: 15; WILL: 13\nINITIATIVE: +2; SPEED: 6\nENCOUNTER: Force Orb, Infernal Wrath\nDAILY: Sleep\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4",
"loss": true
},
{
"from": "human",
"prefix": "MammonAzrael:",
"value": " Corrin Reedson \n \"Don't be so hasty Skamos! We don't know just how many of these things are in there, and they may be fully able to retaliate with arrows of their own.\" Looking down the dark entrance, Corrin shakes his head. \"On top of that, we have no idea how large that cavern is, and the fire may do nothing more than take away our advantage of surprise. Especially since it appears that whatever is in there already has a fire going. I think our wisest course is to go in quietly, and see what we're up against, first.\" \n \n Spoiler \nCorrin Reedson\nHP: 27/27; HEALING SURGE HP: 6; HEALING SURGES: 11/11\nAC: 20; FORTITUDE: 13; REFLEX: 14; WILL: 16\nINITIATIVE: +1; SPEED: 5; ACTION POINTS: 1\nENCOUNTER: Channel Divinity: Divine Mettle or Divine Strength, Second Chance, Shielding Smite\nDAILY: On Pain of Death\nWEAPON FOR OPPORTUNITY ATTACKS: Shortsword +5 vs. AC, 1d6+2\n ",
"loss": true
},
{
"from": "human",
"prefix": "Silkenfist:",
"value": " Skamos \n \"Yes...that was pretty much what I figured.\" Skamos crosses his arms and leans against a tree, staring at the air above the cave. \"There might be Archers inside, sure. But I'd like to see the Archer who is able to fire arrows while breathing black smoke. Also, I am sure that claiming the element of surprise for us will be speculative, at best. We enter those creatures' home and I am sure that they will smell us before we will be able to see them.\" He sighs and looks directly at Corrin: \"If you prefer to fight those creatures gallantly on equal terms, then just say so. Personally, I'm not above obtaining all the advantage I can get.\" \n\n\nSkamos Redmoon\nHP: 20/20; HEALING SURGE HP: 5; HEALING SURGES: 6/6\nAC: 15; FORTITUDE: 10; REFLEX: 15; WILL: 13\nINITIATIVE: +2; SPEED: 6\nENCOUNTER: Force Orb, Infernal Wrath\nDAILY: Sleep\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4",
"loss": true
},
{
"from": "human",
"prefix": "Duke of URL:",
"value": " Erais \n \"Is the wind even blowing into the cave? It seems like such a plan relies on too many assumptions about what is in there. We should head inside instead to see what we're up against.\" ",
"loss": true
},
{
"from": "human",
"prefix": "MammonAzrael:",
"value": " Corrin Reedson \n \"Well put Erais. I have no problem with obtaining the advantage, Skamos. And gallantry is for the tourney ring, not the battlefield.\" \n \n Spoiler \nCorrin Reedson\nHP: 27/27; HEALING SURGE HP: 6; HEALING SURGES: 11/11\nAC: 20; FORTITUDE: 13; REFLEX: 14; WILL: 16\nINITIATIVE: +1; SPEED: 5; ACTION POINTS: 1\nENCOUNTER: Channel Divinity: Divine Mettle or Divine Strength, Second Chance, Shielding Smite\nDAILY: On Pain of Death\nWEAPON FOR OPPORTUNITY ATTACKS: Shortsword +5 vs. AC, 1d6+2\n\nOoC: Have we lost our DM? I know we still don't have a fighter...I hope this picks up.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Silkenfist:",
"value": " Skamos\n\nThe wizard sighs loudly while looking into the forest absent-mindedly. \"I see your arguments. But still I'm not convinced. So far the worst case is that it doesn't work and we still would have to defeat the monsters inside the cave. Or are you actually planning to sneak up on them in there?\" \n\n\nSkamos Redmoon\nHP: 20/20; HEALING SURGE HP: 5; HEALING SURGES: 6/6\nAC: 15; FORTITUDE: 10; REFLEX: 15; WILL: 13\nINITIATIVE: +2; SPEED: 6\nENCOUNTER: Force Orb, Infernal Wrath\nDAILY: Sleep\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Riardon \n\n\" Well... they are the creatures we're supposed to be exterminating. Right? \"\n\n \n Spoiler \nRiardon Brightvale\nHP: 23/23; Healing Surge HP: 5; Healing Surges/Day: 6/6\nAC: 17; Fortitude: 13; Reflex: 15; Will: 13\nInitiative: +4; Speed: 6 Squares\nEncounter: Fox's Cunning\nDAILY: Split the Tree\nWeapon for Opportunity Attacks: Longbow, +6 vs. AC, 1d10+4 Damage\n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 29: Xantaal vs. Heleroen \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n stupnick - Xantaal \n Neftren - Heleroen \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Initiative: (1d20+5)[ 8 ] ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Initiative (1d20+2)[ 5 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Didn't I just fight you...?\n\nHeleroen takes the opportunity to move to C7\n\nFor Refs: \n Spoiler \nHe will also ready an action to attack Xantaal as soon as the Sanctuary effect ends.\n \n\n\nEnd turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " heh... i think our other characters did.\n\nstarting in W11, Skeleton in W10\n\nI am casting a spell\n\nSkeleton will be doing an all out run to D8\n\nfor ref's\n \n Spoiler \n\ncasting false life +11 hp for 1 hour\n \n\n\nstats\n \n Spoiler \n\nMe\nHP 6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells magic missile x2, Inflict Light Wounds x1, Ray of Frost x2, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " I will take a five foot step backwards, and then rapid shot you.\n\n (1d20+6)[ 18 ] to Hit\n (1d6)[ 2 ] Damage\n\nEnd Turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " yup, you hit, 2 points of damage noted.\n\nSkeleton takes a 5 ft step forward and swings on you. now occupying C7\n Attack - (1d20+1)[ 2 ] \n Damage - (1d8+1)[ 3 ] \n\ni will move forward to Q11, and cast a spell\n Magic Missle - (1d4+1)[ 3 ] \n\nstats\n \n Spoiler \n\nMe\nHP 4/6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells magic missile x1, Inflict Light Wounds x1, Ray of Frost x2, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n \n\n\nEDIT: wow what an attack roll : p",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Another five foot step to A7 and shoot you again! Erm. Wow I realize I didn't do a second attack. This time I'm rapid shotting you.\n\n (1d20+4)[ 8 ] to Hit\n (1d6)[ 4 ] Damage\n\n (1d20+4)[ 8 ] to Hit\n (1d6)[ 6 ] Damage\n\nEnd turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Skeleton takes a 5 ft step forward and swings on you. now occupying B7\n Attack - (1d20+1)[ 14 ] \n Damage - (1d8+1)[ 9 ] \n\ni will move forward to L8, and cast a spell\n Magic Missile - (1d4+1)[ 5 ] \n\nstats\n \n Spoiler \n\nMe\nHP 4/6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells Inflict Light Wounds x1, Ray of Frost x2, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Move to A11, Tumbling to avoid the AoO and then shooting you.\n\nTumble Check: (1d20+8)[ 12 ] \n (1d20+6)[ 15 ] \n (1d6)[ 2 ] \n\nEnd Turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " i do believe that failed the tumble check DC, AoO from the skeleton on you\n Attack - (1d20+1)[ 12 ] \n Damage - (1d8+1)[ 9 ] \n\nBut your attack does hit, and i will record the 2 points of damage\n\nSkeleton will charge attack you, ending in space A10\n Attack - (1d20+3)[ 9 ] \n Damage - (1d8+1)[ 7 ] \n\ni will move forward to F8, and cast a spell (Ray of Frost)\n Ranged Touch - (1d20+2)[ 10 ] \n Damage - (1d3)[ 1 ] \n\nfor ref's\n \n Spoiler \n\ni will be spell clutching back a magic missile\n \n\n\nstats\n \n Spoiler \n\nMe\nHP 2/6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells Magic Missile, Inflict Light Wounds x1, Ray of Frost x1, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 16 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield, -2 charge), touch 9, flat-footed 15\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Sigh. I'm guessing that I'm never gonna win. At 2HP is it?\n\nFive Foot Step one down and drink a potion. Now at A12.\n\nFor Refs: \n Spoiler \nCLW Potion. (1d8+1)[ 7 ] \n \n\n\nEnd Turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Skeleton will move forward and attack you, ending in space A11\n Attack - (1d20+1)[ 2 ] \n Damage - (1d8+1)[ 6 ] \n\ni will move forward to A10, and cast a spell\n[roll=Magic Missile]1d4+1\n\nstats\n \n Spoiler \n\nMe\nHP 2/6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells Inflict Light Wounds x1, Ray of Frost x1, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n ",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " sorry magic missile didn't roll\n\n[roll0]\n\nok.. blah.. well this isn't working..\n\ni will roll damage for it next post by me. since it won't have any effect on you since you have more than 5 hp\n\nyour up..",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Five Foot Step to B13, Rapid Shotting You.\n\n (1d20+4)[ 20 ] \n (1d6)[ 6 ] \n (1d20+4)[ 22 ] \n (1d6)[ 2 ] \n\nTo hit and damage respectively.\n\nEnd Turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " ok.. magic missile damage from last round, that just wouldn't work\n (1d4+1)[ 4 ] \n\nSkeleton will move forward and attack you, ending in space B12\n Attack - (1d20+1)[ 3 ] \n Damage - (1d8+1)[ 6 ] \n\ni will move forward to B11, and cast a spell\n Inflict Light Wounds - (1d8+1)[ 5 ] \nHealing myself that amount.\n\nstats\n \n Spoiler \n\nMe\nHP 0/6\nTemp HP 5\nAC 12, touch 12, flat-footed 10\nSpells Ray of Frost x1, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Five Foot Step to C14, attack again with rapid shot.\n\n (1d20+4)[ 24 ] \n (1d6)[ 2 ] \n (1d20+4)[ 12 ] \n (1d6)[ 3 ] \n\nNow die! Your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Confirming Crit.\n\n (1d20+4)[ 7 ] \n\nIf hit it deals (1d6)[ 5 ] extra.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " ok question.. i do believe unless you have precise shot that i would have soft cover hiding behind my skeleton. and that would give me a bonus to AC, which would make that 12 miss. this is the first time it would matter... do you know or should i call a ref? http://www.d20srd.org/srd/combat/combatModifiers.htm \n\n\nSkeleton will move forward drop his sword, and attack you with his claws, ending in space C13\n Attack - (1d20+1)[ 19 ] \n Damage - (1d4+1)[ 3 ] \n Attack - (1d20+1)[ 3 ] \n Damage - (1d4+1)[ 3 ] \n\ni will move forward to A14, and cast a spell\n Ranged Touch - (1d20+2)[ 19 ] \n Damage - (1d3)[ 1 ] \nRay of Frost\n\n\nstats\n \n Spoiler \n\nMe\nHP 3/6 or 0/6 if no soft cover\nTemp HP 5\nAC 12, touch 12, flat-footed 10\nSpells Ray of Frost x1, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nCouple points of note:\n\n@Xantaal:\n \n Spoiler \nYou've not taken into account the False Life spell you cast in round 1. That spell grants 1D10+1 temporary HP, not 11. To clarify that, the roll is:\n (1d10+1)[ 6 ] .\n\nThese are deducted first, and may change the legality of other actions, so I'll edit the next part in.\n\nNow, your opponent's attack in round 2 reduced you to HP: 6/6 Temp Hp: 4.\nYour opponent's attack in Round 4 reduced you to HP: 6/6 Temp Hp: 2.\nYour opponent's attack in Round 5 reduced you to HP: 0/6 Temp Hp: 0\nYou then took a 5 foot step to B11 and cast an inflict spell to heal yourself. Since you were disabled, you took 1 hp damage at the end of the action. Your current HP are now 4.\nYou then took 2 points of further damage from the final attack, reducing you to HP 2. You do benefit from soft cover, granting you the miss.\n \n\n\nSoft Cover does apply. 2nd attack does miss.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Okay, now we have that fixed up, lets continue.\n\nFive Foot Step to A12, continue the shooting. Unless I'm dead, which I don't think I am.\n\n (1d20+4)[ 22 ] \n (1d6)[ 2 ] \n (1d20+4)[ 13 ] \n (1d6)[ 6 ] \n\nEnd Turn.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " real quick, you ended your last action in c14, you can't 5ft step to A12\n\nwill post action once that is resolved.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Whoops, was looking at the wrong post. Okay, lets change that to... D14. You get an AoO for my shooting a ranged weapon, but whatever.",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " skeleton's AoO\n\nif he doesn't drop you, you drop me\n\n attack - (1d20+1)[ 5 ] \n damage - (1d4+1)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Whew, nice one mate. I assume the spell you cast early on was probably False Life?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nHeleroen is declared the winner and receives the aforementioned prizes. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " The sun was high up in the sky, sending its bright rays of sunlight across the blue dome that covered the land. Clouds drifting about lazily as if unhurried about where they had to go and who they had to rain on. In the land squashed between the Land of Wind and the Land of Fire, a large collection of buildings marked the presence of one of the nigh-famous Hidden Shinobi villages. Concealed in the shadow of a massive overhang of stone and the huge tree that grew on its peak, a cool shade covered the town and most of the nearby lands in the valley. A large waterfall cascaded from the north end and became a river that travelled the entire length to exit out into forests and lakes. Birds flitted happily through the air and a quiet murmur was in the air. It always was, even if there was nobody actually awake and about, one mystery of this place.\n\nA battered and burned wall surrounded this sleepy place, scars from battles long past marring its perfect white surface with three gates. One to the west, south, and north while the east side only had a gaping hole with construction crews scurrying about it. The interior of the village had the same scars as the wall that protected it though there was considerably more work done to repair the damages to it. Some buildings actually looked new and fresh. A sprawling noble complex with the symbol of the infamous Mibu clan. A tall and dome-like building in the center of the village, the residence and office of the village leader. And of course the Academy itself has been completely repaired and fixed. Fewer people then normal were bustling about the city but it was a healthy sort of buzz. The kind that showed that this village, despite its hardships was just beginning to recover from whatever tragedy had befallen it. Shops and restruants getting enough business to pull them by. Children playing in the street with toys. Wives or husbands putting clothes up on the line.\n\nA simple day for many of the normal folk in the village of Kagekure, but it was one rocked by suspicion, scandal, and new faces. The entire village was abuzz with the news that three Jounin had gone missing from the village with naught a trace or sign of them. More importantly to the...younger members of the village was being assigned to a jounin for tutoring.\n-----------------------------------------------------------------\n\nThings hadn't started well.\n\nThere had been no notice or letter from their teacher announcing when their first meeting was supposed to be. Nothing. Their Chuunin teacher from the Academy had merely tracked them down and given them a brisk verbal thrashing for playing hooky on their first official ninja duties, and sheepishly giving directions once he found out they had no idea where to go.\n\nAnd where was one of the more..depressing places in Kagekure. The Ibaraki family grounds. Once a proud and influential family, they had been struck down in the assault. Rumors said to the man but the presence of another Genin with the Ibaraki surname certainly poked holes in that.\n\nNow the household lay in burnt ruins, no more inhabitants but an empty shell. The testament of the savagery that had befell it's occupants, and it didn't help matters that the day was already overcast. Ominous looking clouds had gathered in the sky above and the crack of thunder every now and then signaled that it was most likely going to rain. Not that this seemed to bother the woman stretched out across the ground in front of the low wall and gate leading into the interior.\n\nLooking to be in her prime, the woman's most notable...assets seemed to be a rather large chest and pure white hair that hung down to her shoulders. With a heavy tan the woman stuck out like a sore thumb in the somber surroundings. Oddly enough she was dressed in a long sleeved white jacket with a zipper up the from, a bright line of purple running from her neck down the sleeves with a matching pair of pants. A comely woman...and one that was currently passed out either in a coma or a very deep deep sleep....which a loud snore answered a second later. A bulgy brown pouch was hooked into her belt and the typical Kagekure headband was wrapped around her lower arm like a short and ineffectual bracer.",
"loss": false
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " The solidly built young boy scowls at the sleeping woman and then at the damaged background.\n \"*This* is our team leader? I mean, she's kinda pretty, but her falling asleep like this when she's supposed to be the one to teach us?\" Chiiro asks bemusedly to his teammates, and then sets his enormous backpack down beside him gently, it rattling quietly despite his efforts. He sits down and takes a rest beside the wall several feet away from her. After a moment, he runs a hand through his brown hair in exasperation, the short pony tail at the back bobbing from the moment.\n\n \"Hey, Shirozu - I could be working at the forge right now. What do you say if she doesn't wake up soon, we say we couldn't find her and call it a day?\" He whispers lightly, addressing the short light skinned, albino member of the group, but also glancing at the lighter skinned Kirisaki, as if watching for his reaction to the suggestion.",
"loss": true
},
{
"from": "human",
"prefix": "Warpix:",
"value": " Kirisaki \n\nKirisaki walked up to the woman laying there, who was either sleeping, knocked out, or drunk. None of these were very good signs if this woman would be their team leader. He then decided to find himself a very nice place patch of grass to sit on, it didn't seem that they would be going anywhere soon. Chiiro seemed to have a similar opinion and a love for his forge.\n\n \"Well, she could just be drunk.\" Kirisaki was a bit amused by the thought, but he was only joking. \"Hey Chiiro, I know you may not like it, but we did find our team leader, so we'd probably best off staying here. I mean, I'd rather be doing something else too, but something tells me that if we leave, we'll end up regretting it.\" \n\nKirisaki took out his Ninja-To still in it's sheathe and started to wipe remnants of flour left on it from earlier. \"I mean I didn't even have enough time to bake my bread this morning, but hey, this is what I get for trying to do things last minute, right?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rarkasha:",
"value": " The thin, shy boy called Shirozu looks up from the slice of lemon loaf he was nibbling on. He twists his body from side to side, as if anxious, something he does often when thinking. It's impossible for him to stay still when thinking, normally, and standing in one spot twisting is the least of his fidgety nature.\n\n \"Mmm... but I don't wanna get in trouble, if we leave... maybe we should try to wake her now?\" he says, sounding tentative. It doesn't seem like he'd be up to the task of imposing on someone himself, though.",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " \"We didn't even get notification that we were supposed to be here today; first our teacher chewing us out for her not telling us, and now this. I was in the middle of the project, too.\" Chiiro grumbles, and then relents, nudging the sleeping woman with his foot none-too-gently. \"Fine, fine. But she better be a damn good ninja.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " Oblivious to her surroundings, the woman didn't awaken as the three kids discussed what to do with their team leader. Even when they mentioned possibly going elsewhere or returning to what they had been doing. Luckily enough this didn't extend to when he reached out to nudge her, blurry blue eyes opening up as she sat up with a yawn.\n\n\" Hey malchick, you must be a tomtick of gloopy to just itty around nudging strange cheenas...wait, you must be those kids I'm supposed to be teachin. Huh...don't smot like much but smots can be decieving I guess. \" Her odd dialect was...confusing but most of what she said was understandable. Swiveling her eyes to all three of them, the woman paused before speaking again to each one in turn, first Chiiro, then Shirozu, and then finally Kirisaki. \" Your a strange bunch, aren't you? Lemme guess...your the Suhashi malchick, dobby bunch of lewdies but a tomtick weird in the gulliver with all the raz they spent makin' veshches. That should make you...really really pale. Arai family right? Never knew much about them. You ittying to be okay in the sun or your ittying to burn up and itty all toasty on me? And last and leastly we get to the Nobi kid. Did you know I actually ittied to kupet some of your kleb after you were assigned to me? Trust me, it's to snuff for. Try not to let baking interfere with your training too much, but I wouldn't rassoodock the occasional baked delight. \"\n\nRising to stand, she spent a moment brushing the dirt off of the seat of her pants before twisting some to gesture to the Ibaraki place behind her. \" Right. As you might have guess I'm your teacher, Kurobashi Suzu. And this burnt out husk of a building is our first mission. Apparently the neighbors been slooshy ghostly shooms and weird lights, so the lot of them pooled their pretty polly together to kupet a mission. We're ittying to itty in there, exorcise the dooks, or anything else that might be in there, and get paid. Simple, huh? Any questions? \"",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " Chiiro looks at her disbelievingly, then grumbles. \"I like making \"vesches\", I'll have you know, and they aren't a \"bunch\" of lewdies any more since the war.\" \n\nHe opens his mouth to say more, and then takes a deep breath.\n \"So...we're going in and investigating the \"ghosts\". Great, probably just a bunch of academy students causing trouble or the like. Not that I think we'll have any problem with this mission, Kurobashi-sensei, but what areas are you adept in?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Warpix:",
"value": " Kirisaki \n\nKirisaki stood up and spoke. \"Kurobashi Sensei, you don't have to worry about my baking getting in the way, and as for being 'leastly', I think I'll just have to prove you wrong there.\" Kirisaki looks at the building, Probably just some punk kids in there, nothing to worry about... ",
"loss": true
},
{
"from": "human",
"prefix": "Rarkasha:",
"value": " \"We... we should do it anyways, I think,\" says Shirozu, poking the tips of his forefingers together, talking in a slightly quiet, almost mumbling tone, \" Even if it's nothing, it's good to keep people happy and do what they ask. That's part of our job, to keep things peaceful, right? I don't think we're ready for really risky things yet anyways, and this is better than running errands, I guess. ",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " The oddly dressed woman merely smiled in the face of all the questions and comments and gave a single shrug to them. It didn't appear she would be answering anytime soon. Instead she reached around to her shuriken holder and pulled out three scrolls. One blue, green, and red and held them out for the three to take. \" Each of you shvat on of these scrolls, odin for each and doesn't matter who gets what. When we get to the right spot, the writing on that particular scroll should nachinat to glow so keep a glazz on it. If you viddy anything, ANYTHING, strange then you govoreet up and let me know. It could just be dva kids fillying jokes or it could actually be something serious, so I want your full ninja attention focused on this, okay? \"\n\nLastly the jounin pulled out...a divining rod and hummed to herself as she fitted some black string through a hole on the end and slipped it on. With nary another word the strange woman began to whistle softly and stepped through the gap in the wall. What little remained of the burnt out grass looked stubby and un-watered, almost dry enough to up and blow away with a stiff enough breeze. The building itself wasn't much better, lots of scorch marks marring the white surface close to the base lighter markings higher up. One of the wooden doors hung ajar while the other side was missing entirely.\n\nOnce inside you can't help but be struck by how...empty the place seemed. The Ibaraki home was devoid of any decorations or furniture, just piles of old gray ash and dust. A mournful mood sombers the air to the point where even the most light-hearted of people would fall silent in respect. In several places the walls had holes in them, as if people had punched through them or had blown a hole with some sort of technique and Suzu shuddered at the look of some of them. \" Eyes open malchiks. \"\n\n \n Spoiler \n Make any checks you want to be making.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " Chiiro takes the red scroll, nodding at Suzu's instructions and then follows, trying to move as silent as possible and keep himself alert, but its clear that he hasn't had much practice in either. As he passes the devastated areas, he narrows his eyes and tightens his jaw. His free hand unconsciously wanders to the katana at his side as he alternates between glancing at the scroll in his hand and watching his surroundings.\n\n \n Spoiler \n\nMove Silently (1d20+2)[ 5 ] \nSpot (1d20+1)[ 14 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Warpix:",
"value": " Kirisaki \n\nKirisaki slung up his sword again and grabbed the blue scroll, putting it in his uniform. He followed Suzu into the building, keeping a keen set of eyes and ears, trying to damper the sounds of his movement and blend into the environment. Kirisaki will duck down and try to hide behind whatever he can.\n\n \n Spoiler \nSpot (1d20)[ 4 ] \nListen (1d20)[ 4 ] \nMove Silently (1d20+10)[ 22 ] \nHide (1d20+10)[ 29 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " *grumble grumble non-editable die rolling system* Apologies. Die rolls I forgot. Hooray.\n\n \n Spoiler \n\nListen (1d20+1)[ 11 ] \nHide (1d20+2)[ 5 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Rarkasha:",
"value": " Shirozu trails behind Chiiro, hoping the older one would be better at spotting things than he could. His hands play along the handle of a kunai in his jacket, but he knows that Ninjutsu might be more effective in this scenario if something pops up.\n\nHe suddenly gets an idea, and lurks a little faster over to Chiiro, subconsciously seeing him as the leader. He tries to move in front of him, trying to get his attention, rather than surprising him by tapping him on the shoulder.\n\n \n Spoiler \n\nSpot (1d20+2)[ 22 ] \nListen (1d20+2)[ 7 ] \nHide (1d20+9)[ 10 ] \nMove silently (1d20+5)[ 10 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " Chiiro stops and glances at Shirobozu questioningly, whispering back, motioning to the others as he does so with the hand carrying the scroll, his other hand tightening perceptibly on the hilt of his katana. \"Whats up, paleface? Did you see something?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rarkasha:",
"value": " Shirozu whispers back, sounding a little excited, hoping for a moment to shine, \"I wanna to search around us. I might be able to tell if anyone's been here recently. I've been practicing at it.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " Chiiro nods, chuckling quietly and relaxing his stance a bit, then whispers back. \"Sure, go ahead.\" He glances back at Kirisaki. \"Kirisaki-san, want to cover him? You're quieter then I am, and I can stay here with Kurobashi-sensei.\" He looks around for Suzu, gesturing for them to head off. \" Kurobashi-sensei, Shirozu-kun's going to area sweep with Kirisaki-san as backup, all right?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Warpix:",
"value": " Kirisaki \n\nKirisaki nods at Chiiro and goes to cover Shirozu's back...",
"loss": true
},
{
"from": "human",
"prefix": "Rarkasha:",
"value": " Shirozu carefully scans the ground, looking for objects that might have been left behind, or anything that escaped the destruction. He also checks the holes for any sign of what might of caused them, such as residue or edge patterns.\n\n \n Spoiler \n Search Roll (1d20+10)[ 27 ] \nInt Roll (for determining causes of the holes and other clues) (1d20+4)[ 9 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " Shirozu's search doesn't quite turn up anything that wasn't to be expected. The place had practically been looted but that was to expected of an abandoned old home of a previously rich clan. Several of the holes in the walls had the break pattern of a single big blow to it, as if someone had taken a hammer or their fist to it and broke it apart in a single blow. Others had a more...melted look, signaling a sustained fiery assault that left small piles of slag at the base of the walls. Suzu didn't answer, intent as she was on the thing in her hand, experimentally stepping in two different directions before waving for Chiiro to follow her. Whatever she was following, it seemed to be fairly consitant because she never hesitated in going in a direction and soon Shirozu and Kirisaki were left to search on their own.\n\n------------------------------------------------------------\n\nEventually the jounin's wanderings lead you (Chiiro) to a small secluded part of the compound. A couple of the open rooms you passed by had various utensils or utility rooms, such as a kitchen or cleaning supply closet, which was a good hint that this wasn't where any actual family dwelt. The door that Suzu finally stopped in front of had no door on it, and a look inside showed a...pantry with rotten foodstuffs on the walls. The smell is nearly overwhelming and runs the gamut of old cheese to rotten fish, the refrigerating unit busted a long time ago.\n\nOnce inside, the tanned woman looked around slowly.\n\n...It was almost unnoticable at first. A bass hum that reverberated in one's very bones...but it started to grow louder to your alarm and some of the unbroken bottles began to shake and rattle on their shelves.\n\n\" Uh oh \"\n\n \n Spoiler \n Dark, make a DC 10 Spot check\n \n\n\n-------------------------------------------------------\n\nShirozu and Kirisaki's investigation turned up new details the longer that they searched, such as foot prints in the ash and dust. They weren't particularly recent looking, at least a couple days old, but it was something.\n\n \n Spoiler \n You can follow the tracks and a Survival check can tell you more about them.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " \"Ugh, it smells like something died in here-\" Chiiro cuts off the rest of his complaint as he feels the humming and hears Suzu's exclamation of worry. He glances around hurriedly, trying to pinpoint the origin of it, hand back on his sword almost before thinking, wincing as he feels its vibration in his hand. \"Vibration, vibration...damn it, I should have studied the different kinds of ninjutsu warning signs more...\"\n \n \n Spoiler \n\nSpot for the vibration (1d20+1)[ 4 ](5) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Rarkasha:",
"value": " \"What do you think?\" says Shirozu to Kirisaki offhandedly, pointing at the prints, starting to follow them slowly.\n\n \"The damage here is pretty bad. I wonder why someone would want to damage the infrastructure to this extent. Either the defenders or the attackers were persistent, I think.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Warpix:",
"value": " Kirisaki \n\nKirisaki looked at the footprints, a little old, but not too old, the footprints were only a few days old, so...\n \"It's odd that there would be foot prints here, but these are only a few days old, meaning that some one was here only a few days ago, or at least something physically human, so I'm wondering how much of this damage is recent, and why would a person possibly want to do this. It probably wouldn't hurt to follow the footprints for a little bit and see where they lead, but I would really like to know if any of the damage is recent.\" \nKirisaki looked at the footprints a little bit more to see if he could figure out anything from them.\n\n \n Spoiler \nSurvival (1d20)[ 8 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " Chiiro \n\nA fitful scarlet glow comes from where you had stashed the red scroll, casting an eerie radiance over your features as Suzu turns around after taking a gander at it. Nodding absently to herself, the jounin takes the divining rod around her neck in hand and spins about slowly before stopping, raising her hand to point at the far end of the refrigerated unit to an empty shelf above a larger cooling unit.\n\n\" Dobby, dobby. Alright, shvat out your scroll and unfurl it on the shelf over there. Make sure you don't muck up the symbols I've written on it or else we might be in some serious trouble. \" Suzu said firmly, all hints of sleep gone from her voice and stepping aside to give you room to get to the back of the room.\n\n--------------------------------------------\n\nNot much can be determined from the foot prints from what you can see. From the smudging of the prints and their age, it's hard to determine many details but a couple are things are clear.\n\n1. They are all roughly the same size as the others.\n\n2. That they were all the same kind of shoe.\n\nFollowing them leads the two genin on a mendering path around the building, seemingly making stops at random with no certain direction as to where they were headed.",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " Chiiro puts his backpack down in front of him, and quickly removes the scroll, wincing at the glowing red light. He leaves the backpack on the floor, and opens it on the empty shelf as per Suzu's instructions, quickly retrieving his sword when he finishes.\n\n \"So...what is this? A detection technique? For...ghosts?\" Despite the situation and the worried edge to his voice, his tone is still his trademark skeptical tenor.",
"loss": true
},
{
"from": "human",
"prefix": "Rarkasha:",
"value": " Shirozu sighs and turns back to Kirisaki, looking annoyed and frustrated.\n\n \"This isn't going anywhere,\" he whines, Let's just go find Chiiro again... ",
"loss": true
},
{
"from": "human",
"prefix": "Warpix:",
"value": " \"Yeah, we should probably head back.\" \nKirisaki started to move back to the starting area to find Chiiro.",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " Chiiro \n\nWith the scroll glowing upon the shelf that it had been laid upon and weapon drawn, things were looking pretty good...or rather they might if he knew what the scroll was supposed to be doing. But when your question went unanswered something rang as a little off...Especially when you spin around to see what was holding Suzu up only to find empty space where the jounin had once stood.\n\nSuzu herself was just turning the corner that had lead to the pantry and one couldn't possibly be running faster unless they were using chakra to enhance their speed. And by the skid marks she made turning that corner, it looked as if she had no intention of stopping once she was around it either.\n\nThat's when you hear the refrigerator unit opening up behind you.\n\nThe smell hit you before you turned around, the stench of rotten meat that had been left out far longer then it ever should have been. But it was the sight that was decidedly more...odd. An un-cooked chicken was climbing it's way out of the busted refrigerator, featherless and without a head. Bits of meat were missing here and there, giving it a haggard and decidedly unwholesome appearance. Several links of green sausages hung dejectedly from one wing. Shaking itself, as if working the kinks out of itself, the quite dead chicken took up a stance that was quite obviously taijutsu in nature and began to twirl the sausages in the manner one would nunchaku's before launching itself into the air at Chiiro and slapping him solidly across the face before landing and spinning about on it's drumsticks to face him once more, sausages at the ready. (2 damage).\n\n----------------------------------------------------------------\n \nShirozu and Kirisaki \n\nGiving up on the pursuit of the foot prints, the two genin turn about to return the way that had lead them here only to find something in their path. An ethereal image stood not twenty feet away from them, a teenage boy not five years their senior. A ghastly smile covered one half of his face, impossible as it was to see the other with fresh and seeping burn marks that consumed the teenager's entire left side. Burnt skin leaked blood and other substances to the floor, only to have them vanish on impact as if they had never been there. Pale silver the only bit of color seemed to come from his injured side and vivid green eyes.\n\nLips parted as if to direct a message to the genin, but no sounds issued forth...\n\n \n Spoiler \n Need Spot and Listen checks from you two.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " Chiiro gags and stumbles back from the blow, glaring at the sausage wielding chicken. \"Aaaugh I'm going to be sick...wait, what the hell?\" \nHis eyes narrow, the rest of his face moving first to incredulity, then rage as he notices the taijutsu stance. \"You have got to be f*cking kidding me!\" His hand goes to the greatsword at his back, drawing it in fluid motion. The boy bellows as he runs at it, slashing with the greatsword. \"Whoever's sick idea of a joke this is gonna regret it! -when I shove this thing down your throat!\" \n \n Spoiler \n Intiative (1d20+2)[ 21 ] \n (1d20+4)[ 9 ] \n (2d6+3)[ 6 ][ 6 ](15) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Warpix:",
"value": " Kirisaki \n\nKirisaki moved back, following the trail seemed to not get him anywhere. On the way back, a spirit seemed to appear. From the burn marks, this spirit may have been someone who had died in the fire, or perhaps some type of Genjutsu... Kirisaki calmed down and tried to take in his surroundings to try to figure out who's starting this Genjutsu.\n \n Spoiler \nSpot (1d20)[ 9 ] \nListen (1d20)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Rarkasha:",
"value": " Shirozu \n\nShirozu panics, and immediately looks to Kirisaki, mouthing silently something along the lines of \"wha-\". Despite his normally rational mind, this surprise throws him completely off balance, and he basically shuts off and looks for support.",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " The greatsword wielding genin leaped forward, sword clutched tightly in both hands before swinging in a strong vertical slash that would be more then slightly deadly to a normal person. But the chicken was small and agile, leaping out of the way before launching itself unto the offensive. Rotten sausages twirling with a surprising mastery, the chicken swung it's 'nunchaku' at the shinobi's legs, though it seemed surprised when the boy blocked and sent one of the sausage links flying off instead of the meaty weapon wrapping around it as wooden or metal nunchaku would have.\n\nThings were looking good at Chiiro almost missed the various jars and cans shaking on the shelves, and it was good that he caught it too since he saw a glass jar fling itself off the shelf at him and was able to lean out of the way before it cracked against him. Just what the hell was going on?!\n\n--------------------------------------------\n\nKirisaki misses the genjutsu user, if there even was one, but easily sees the fitful glow coming from his scroll. Lips parting in a soundless laugh, the apparition tilted it's head back with mirth as if at some hidden joke before focusing on the two flesh and blood people in front of it. It's silvery color darkened and twisted to a bright orange and yellow mix, dizzying in it's fluid-like motions and patterns but something far more alarming was happening. A ring of flame began to expand outward from the spirit's feet, sending up dark tendrils of smoke and ash as the spirit faded away to leave the growing fire behind.",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " Chiiro growls, steadying himself with his greatsword and ignoring the jar, then glaring at the dead chicken with almost firelike intensity, as he flexes his muscles, which begin to noticeably bulge out. Afterwards, he takes a deep breath, and then focuses for a moment, hefting the greatsword up and transferring his gaze onto it, as red fiery chakra courses through it, gathering into a ball at the end. \"All right, you know what, if you want to fight, then lets fight. Namidatsu Kukkin! You could use a good roasting any way, damn turkey. Homura Dama!\" The stout genin deadpans as he waits.\n\n \n Spoiler \n Namidatsu Kukkin! - Perform roll (DC 15) (1d20+10)[ 26 ] Chakra Cost = 2\nHomura Dama - Perform roll (DC 17) (1d20+11)[ 17 ] Chakra Cost = 3\nOOC: I think thats all for this round, since Namidatsu Kukkin! is an move action and Homura Dama is an attack action. Overkill? Maybe. :P\n ",
"loss": true
},
{
"from": "human",
"prefix": "Warpix:",
"value": " Kirisaki \n\nWatching the Genin disappear in flames only worried Kirisaki, with that he turned to to Shirozu and shouted more than spoke.\n\n \"This is bad, quickly, I have a feeling that Chirro isn't a position much better than ours.\" \n\nWith that, Kirisaki jolted for the path that Chirro had taken, going straight through the fire, hoping that Chirro would still be in a good condition upon his arrival.\n\nOOC: Sorry for the wait, it gets real busy around the holiday season.\nEDIT: If we make it so that everyone has at least one post per week, would that solve the worrying problem, so that way we'll get the story moving along without worrying anyone too much about having to post too often?",
"loss": true
},
{
"from": "human",
"prefix": "Warpix:",
"value": " Spoiler \nReflex Save (1d20+5)[ 20 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Rarkasha:",
"value": " Shirozu looks at the fire apprehensively, and decides to go with a different approach. He raises his right and and begins the complex motion of hand seals needed to perform Shunshin No Jutsu, allowing him to simply teleport to the other side with no harm to himself. He grimaces as he watches Kirisaki jump over it, but doesn't comment on it as he follows him back to Chiiro.\n\n \n Spoiler \n Perform Check, +4 for using Ninjutsu, +1 for using hand seals, Chakra is now at 16 (1d20+16)[ 18 ] \n \n\n\nHe disappears with a sighing sound, as if the air rushed to fill the void he left, tiny wisps of smoke in his wake.",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " As the....battle dragged on in the previously-refrigerated room, Chiiro couldn't help but notice that his opponent seemed more and more confused by all that was going on around it. It paused and hesitated, though it didn't seem to do it because of what Chiiro was doing, and it's attacks became much more predictable and easy to dodge away from...\n\nThis didn't negate the danger of more bottles smashing into him, three of which zipped by to crash into the opposite wall and one that caught him the shoulder and shattered. Leaving a bloody gash from the broken glass, Chiiro was more then a little dismayed to discover the jar had held pickles inside and now the juice was in his wound..(2 damage)\n\n____________________________________________\n\nWith swift reflexes and a great desire to be away from the place, Kirisaki and Shirozu quickly made there way back across the flames. As they began to retrace their steps back to where they had split up, the sound of ghostly laughter followed after them and the fitful glow of Kirisaki's scroll ceased. Moving at the...faster pace allowed for much more ground to be covered much more quickly then before, but more surprising was that even before they reached that initial branching point, they found Suzu leaning against one of the walls breathing hard.\n\nChiiro was not to be seen...",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " Chiiro winces as the jar hits him, then lets out a scream of agony as the pickle juice soaks into the wound. \"GOD DAMN IT! WHO THREW THAT?!?\" He looks around for his unseen assailant, eyes darting as the sword trembles in his hands.\n \n Spoiler \n Spot (1d20+1)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " After looking around for his unseen assailant, Chiiro continues to curse like a angry sailor, wincing and turning towards the dead chicken and fixing it with a murderous glance. Making a quick hand seal, he rushes at it easily with his enormous greatsword (at lightning speed if Shodan Kousoku works), tongues of fire licking off it from the condensed ball of fire at the end of it. The enraged genin shouts \"Time to burn, you stupid dead bird!\" and doesn't even try to dodge any more objects coming his way, bringing the blade around in a burning arc at the fowl's midsection.\n \n Spoiler \n\nCurrent effects up - Strength Rank 1 (Namisu Kukkin!), and Homura Doma on Greatsword.\n\nShodan Kousoku (1d20+9)[ 25 ] \nCharge with greatsword swing at taijutsu turkey. (1d20+5)[ 23 ] One higher if the Speed Rank goes off\n ",
"loss": true
},
{
"from": "human",
"prefix": "Warpix:",
"value": " Kirisaki \n\nKirisaki leaped through the flames, getting a little singed, but no pain was felt. His scroll stop glowing, though he didn't pay too much attention to it as he saw Suzu breathing deeply. Kirisaki looked for Chiiro and realized that he was not there.\n \n\"Suzu sensei! Where's Chiiro, what are we up against? Shirozu and I saw this ghost of someone about five years older than us that just seemed to disappear...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rarkasha:",
"value": " Shirozu draws his kunai, moving a bit further down the hall Suzu was leaning against. He tried to shut out the noise of Kirisaki and focus. If Chiiro was in trouble, he was sure not to be quiet.\n\n \n Spoiler \n Listening Check EDIT:gah, got the roll thing messed up, but I know the result was a 9, rolling 1d20+2\n ",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " Chiiro's fiery attack proved to be far more then adequate for what he was trying to do. The blazing blade ripped through the turkey like...well like it was even there and the bisected burnt bird fell to the ground with a small thump. With another crash the genin was more then able to realize that something apparently was still harboring ill-intent towards him when another glass jar whizzed past to break open against the wall.\n\nTwisting to watch it though cost him as another jar broke against the back of his head. More alarming though was that when he reached back to feel the swelling part of his head his fingers came away with a large amount of blood on them..Twisting about wildly Chiiro was able to evade the next two thrown items, this time metal cans before another caught him in the chest and drove the air out of him. Dropping to his knees proved a blessing though as the next two cans whizzed by in unison where his head used to be. Temporarily taking cover the light from the scroll increased steadily, a small beam of crimson light pointing towards the ceiling and whirling black motes being drawn towards it. A quick count of the remaining throw able objects in the pantry comforted the genin though, at this pace whatever was trying to throw things at him would run out of ammo soon...if he made it that long.\n\n-----------------------------------------------------------\n\n\" Chiiro...is...back in..a pantry or something. Whew...give me a second to lovet my breath malchicks. \" Suzu said breathing hard for a moment longer before she straightened up with a groan and shook her head. \" What are we up against? I messel that would be blatantly obvious then again some Academy students are slow from the repeated blows to the gulliver...Dooks malchicks, thats what we're up against. Chiiro's scroll started glowing so I had him set it out but...horrorshow I suppose he decided not to follow me when I got the hell out of there. What about you dva? Did you set out the scroll? \"\n\nThe jounin looked expectantly at the two of them but something seemed to tell her otherwise and she sighed. Shaking her head all she did was wave for the two to follow as she began to retrace her steps to where she had left the other genin.",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " Chiiro grunts and dodges to the side, apparently out of smart comments. The heat channels in the greatsword in his hand still dimly glowing red and sending up steam, but obviously cooling rapidly with its source of heat gone. Pausing for a split second to assess his situation, he looks up at illuminated area of the ceiling with the black motes, focusing for a moment.\n\nA split second later the genin runs at directly towards the wall under it, stepping up at the corner and continuing straight up towards the dark area, greatsword still outstretched but held wisely to one side.\n\nAs he continues running up, Chiiro prays that he has enough control of his chakra to suspend himself, the sword in his outstretched hand, and his entire backpack of gear, sweat trickling down and landing on the floor from his effort, mixing with the blood falling from his wounds. \"Come on Chiiro, you have to do this...just ignore the assorted objects flying at you...\" he growls as another jar flies by.\n\n \n Spoiler \n Kinobori (duh!) (1d20+8)[ 20 ] Perform DC 11. Chiiro's moving (standard action to move) as close to the dark area as he can along the wall and/or ceiling, with his improved speed ranks (woo, 40 speed)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rarkasha:",
"value": " \"We ran into... something. It started a fire, so we left. We weren't thinking about the scroll because of the possibility of it reappearing. I'll take it back, I think I can get around the fire. Kirisaki, you keep going to help Chiiro. Tell him I'll be back in a minute,\" he says calmly, walking back to the spot, careful to watch for the fire or the apparition again, holding the scroll nearby.",
"loss": true
},
{
"from": "human",
"prefix": "Warpix:",
"value": " \"Alright, go with haste.\" \n\nKirisaki handed Shirouzu his scroll and headed off to where Chiiro was, all along feeling daft for not opening the scroll earlier. I just hope that Chiiro is alright, Suzu seemed to not have been capable of handling what had happened. ",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " Suzu fell silent as she guided Kirisaki back in the direction that she had left Chiiro behind at. At a couple of points she looked around experimentally as if she had forgotten just where she had left him but a glance at her divining rod always proved to be the deciding factor for choosing directions. With a decision making process, flawed as it could possibly be, guiding the two it didn't take very long before they reached a closed door and Suzu nodded.\n\n\" It's this one, be careful though. We don't know whats happening inside. \" Her bizarre way of talking had abruptly fallen away and the jounin reached into the oddly contorted sack on her waist to pull out a single metal gauntlet. A blazing sigil was etched unto the back of it's hand and without a word she slipped it on and nodded to the door. \" Open it. \"\n\n------------------------------------------------------------\n\nShirouzu found his way back without too much trouble, following the foot prints in the dust until he found where it had all been tossed around in their escape. Curiously nothing looked as if it had actually been burnt except for two footprints right were the apparition had stood. Glancing about uneasily the genin unrolled the scroll that had started to glow and laid it out as close to the burnt foot-steps as he could. Crimson light began to emit from the seal-script written on the paper but Shirouzu couldn't shake the feeling that something....malevolent was now watching him and it was making the spot between his shoulders itch like crazy.\n\n--------------------------------------------------------------\n\nIt was like a veritable whirlwind had picked up inside of the pantry and things were being pulled off the walls to be thrown at him much more often then they had been before. At least five jars crashed against the wall in his footsteps as he ran up them swiftly, chakra-enhanced speed keeping him out of the projectile's paths. Clinging to the ceiling didn't prove to be as...safe as he had thought it would be for things were still caught up in the growing vortex of canned goods and jars, except of being directed straight at him they merely swirled about in an every growing circle that was expanding slowly but surely towards him...as he discovered when another pickle jar cracked him in the knee cap and shattered. (3 points of damage)",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " \"Augh! Damn it, another one?!? Did these people love pickles or something?\" Chiiro howls as he flails on the ceiling with his greatsword in a defensive fashion, trying to destroy any oncoming objects before they add to his body's already jagged amount of pain from pickle jar shards and vinegar. He howls even more as the next one smashes into his knee, willfully focusing on both keeping aloft and swinging the sword around him a blind rage. \"I'm really starting to hate pickles!\" \n\n(Full Defense!)",
"loss": true
},
{
"from": "human",
"prefix": "Warpix:",
"value": " Kirisaki looked up and saw the vortex above him, tapping Suzu'z shoulder, he asked.\n\n \"Suzu Sensei, Chiiro is on the ceiling...\" ",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " Chiiro looks down at Kirisaki's voice distractedly, and nearly falls off the wall. \"Kirisaki?! Suzu? You're still alive!\" He notices a bottle coming out of the corner of his eye, and swings his greatsword around to break it as it flies at him. \"Watch out for the flying bottles - especially the pickle jars. Someone here used to like pickles a lot - and they hurt. \" ",
"loss": true
},
{
"from": "human",
"prefix": "Rarkasha:",
"value": " Shirozu crouches and scans around him quickly before stalking off as quietly as he could. He held a hand over a kunai, but didn't draw it, keeping his hands free for the moment.\n \n\"All right, I just need to, just need to...\" he muttered as he walked slowly back, feeling uneasy. A naturally paranoid individual, he was sure that thing from before would return given the chance. He managed to keep enough of his wits about him to check the doorways and corners, hugging the wall and moving cautiously.\n\n \n Spoiler \n Hide (1d20+9)[ 12 ] \nMove Silently (1d20+5)[ 9 ] \nSpot (1d20+2)[ 8 ] \nListen (1d20+2)[ 8 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Callos_DeTerran:",
"value": " Kirisaki and Suzu stare up at the genin hanging from the ceiling, one in surprise and the other with some slight irritation. The jounin swerved and ducked into the room, one of the three remaining projectiles thrown towards her, making a bee-line for the glowing scroll. A despondent wail began to sound as she neared it, reverberating off the walls and rattling the now empty shelves as Chiiro cut both of the remaining cans out of the air.\n\n\" Watch closely boys! Your about to see the first step in an exorcism, praise Jashin! \" Came the delighted crowing from Suzu as the wail grew louder and louder until it reached it's crescendo and then began to degenerate into naught but a shrill whistle. The light from the scroll itself began to die down until it had gone dark, from Chiiro's vantage point he could easily see that the markings on the paper had changed greatly in complexity and scope. Where before only the center had really been used, now all of it was covered in hasty scribbles.\n\n\" Come on, lets find Shirozu. \" Curiously the jounin didn't seem to have any of the lethargy that had previously gripped her, dropping the peculiar accent as she rolled up the scroll and practically skipped out of the pantry without waiting to see if her soldiers were following her.\n\n------------------------------------------------\n\nShirozu's examinations proved fruitless in turning up anything, and his own footsteps seemed more then painfully loud in his ears. Was it just him or was the noise echoing back to him with a mocking tone to it? No, couldn't be that. It was just his own nervousness coming back to tickle his paranoia. Ghastly laughter sounded in his ears for just a moment before it stopped but it was enough to have the genin gazing around desperately for the source and finding nothing.\n\nThen a noise! Solid and comforting despite what it might have possibly come from. Preparedness was to be used though and Shirozu drew his kunai in one hand and pressed himself flat against the wall close to the corner it was coming from. When he heard it again he leaped out from behind his cover and brought his knife down in a powerful stabbing motion.\n\n\" Hey! \" The irate voice was familiar to him, as was the buxom woman staring him back in the face and gripping his wrist in a painfully tight gauntleted grip. Releasing it with a sigh Suzu strided past Shirozu and went to the scroll, gathering the red one up as well. \" You said that the thing you saw started a fire right? This is going to be so much fun! \"\n\nStopping she waited for Chiiro and Kirisaki to catch up before she smiled widely and put her hands on her hips. \" Alright, listen up. As you may have guessed by now this is not a prank by a bunch of kids but the real deal. If it is as I think it is, that means that the resident spirit causing all the trouble here is the result of this clan home burning with most of the occupants inside and so the epicenter, so to speak, is what we're looking for. The place where the fire-started. Who wants to take a guess to where that is? Shouldn't be too hard...something you might have heard from other students in the Academy and on the streets. Think hard boys. \"\n\n \n Spoiler \n DC 13 Wisdom check reveals that the 'starting point' for the blaze would have been on the outside wall, east side of the compound.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dark_Prophet:",
"value": " Chiiro, having landed on the floor, follows behind the others, looking at Suzu with a surprised and shocked expression due to her change in attitude as she speaks. He doesn't bother to say anything, and instead shrugs and starts cutting of strips of shirt with a dagger. He uses them bandage his wounds as he walks, muttering darkly to himself when he isn't holding the dagger in his teeth.\n\nAfter he reaches Suzu, he continues to patch himself up while listening to her speech absently, not even bother to appear rapt at attention. Partway through, he finishes up, putting away his dagger, and starts listening to her fully, making a \"Whats up with her now ?\" questioning gesture with one of his hands to his fellow genins when he thinks she isn't looking.\n\nIn response to her finishing question, he thinks for a moment, then replies warily. \"The eastern outer wall? Some of my classmates said that they say smoke starting nearby from around it when they were heading to cover. How does that help us, though? The entire place burned down, not just where it started, so it could be anywhere...\" Chiiro grumbles, rubbing his back absentmindedly and wincing from his wounds.\n\n \n Spoiler \n http://invisiblecastle.com/roller/view/1512423/ for Chiiro making Wis check ^^\n ",
"loss": true
},
{
"from": "human",
"prefix": "Warpix:",
"value": " Kirisaki \n\nKirisaki watched in confusion as Suzu opened and closed the scroll, he saw Chiiro fall to the ground and followed after him. After he heard Chiiro's input on where the fire had started, Kirisaki thought to himself, and started to remember that there was a fire here, but that's something he had just learned this morning from Suzu...\n\n \n Spoiler \n (1d20)[ 1 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Rarkasha:",
"value": " Shirozu \n\nAfter being caught by surprise, Shirozu looks away from his teacher, looking rather embarressed. He catches sight of Chiiro and adds concern to the mix, nodding to him as if in apology. He was always uncomfortable about this side of his career, and hated acknowledging violence, even if h was himself willing to commit it.\n\nShirozu then waits to hear everyone else's responses, mulling over what Chiiro suggested. Shirozu wasn't the particularly social kind, and hadn't spoken to anyone directly about the matter, at least not that he could remember. He goes over the idea in his head, thinking about what he knows of house fires and the circumstances of the house.\n\nSo instead he backs up Chiiro, saying, \"That'd make sense, a fire starting from the outside would give them less time to respond before it became uncontrollable.\" \n \n Spoiler \n (1d20+2)[ 21 ] \n ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 35: Krux vs. Wiros \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortoise262 - Krux \n Gareth - Wiros \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "gareth:",
"value": " Wiros Round 1 \n \n Spoiler \nInitiative: (1d20+6)[ 9 ] \n \n\n Stat Block \n \n Spoiler \n\nHP 13\nAC 16 Touch 12 FF 14\nFortitude save +5\nReflex save +2\nWill save +5\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nPlease note that Initiative is not a spoilered action. In fact, it's not an action at all. Both players still have opportunity to purchase, prior to their first actions.\n\nAll players may view the top spoiler block of Gareth's first post. The second block, listed as \"Stat block\" is for Refs and Gareth only.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Initiative: (1d20+1)[ 4 ] \n\nMe: \"Oh, boy! 9? I can beat that!\" ... How naïve I was...",
"loss": true
},
{
"from": "human",
"prefix": "gareth:",
"value": " Sorry about that, I forgot he should see it.\n Wiros Round 1 \n \n Spoiler \nI draw my sword and run from C10 to X10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " We start with LOS in this one, right? So am I able to see generally where he's moving?",
"loss": true
},
{
"from": "human",
"prefix": "gareth:",
"value": " In the interests of speeding this up, I'll stipulate you can see me and I can see you.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " That's good. Erm... what square are you on?",
"loss": true
},
{
"from": "human",
"prefix": "gareth:",
"value": " I'm on square X10.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Hm, you probably bought a polearm or something and readied a nasty attack, but I'm gonna do this anyway...\n\nMounted Charge with lance. End on U10-V11\nAttack: (1d20+11)[ 17 ] \nDamage: (3d8+18)[ 32 ] \n\n@ Refs\n \n Spoiler \nHP: 14 / 14\nAC: 17\n ",
"loss": true
},
{
"from": "human",
"prefix": "gareth:",
"value": " You hit, and bring me to -19 HP. Congratulations on the win. Now I'll read up on mounted combat.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nHit was not made. Arena's sanctuary effect prevents all direct attacks on the first round of combat. Attack fails,\n\nWiros is in X10.\n\nKrux is in squares U10-V11.\n\nIt is Wiros's turn, Round 1, 2nd half.",
"loss": true
},
{
"from": "human",
"prefix": "gareth:",
"value": " Wiros Turn 1, 2nd Half \nI move to V10 and Power Attack the horse with my greatsword.\nTo hit (1d20+4)[ 21 ] \nIf it threatens (1d20+4)[ 22 ] \nDamage (1d20+7)[ 26 ] \nCritical Hit Damage (1d20+7)[ 15 ] \n\nI hit, and inflict 26 points of damage.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Blah! I should've read the rules >_<\n\nRide check for Mounted Combat feat: (1d20+7)[ 19 ] \n\nDoes that mean you delayed and it's my turn again?",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Okay, this hasn't been an issue before, so I didn't ask, but are the HP rules for mounts the same as for PC's here? If so, then the horse is at 0 hp. Otherwise, he's dying.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nHit to horse does not occur. Per map rules, sanctuary effect applies to mounts and animal companions.\n\nSanctuary effect applies to all players, animal companions, Familiars, pets, mounts, and any other class related creature you're allowed to take with you.\n\nAttack fails.\n\nFurther, move to V10 was illegal, thus, must be removed. Horse occupies U10, V10, U11, and V11. Turn continues with Wiros, who has a move action remaining.\n\nEDIT: To answer the questions, HP for mounts is always averaged (use the base stats presented where it's listed, including average HP).",
"loss": true
},
{
"from": "human",
"prefix": "gareth:",
"value": " Sorry for the error.\n Wiros Move Action \nI move to Y15.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Okay, I'll charge with lance again, ending on V12-W13\nAttack: (1d20+11)[ 19 ] \nDamage: (3d8+18)[ 28 ] \n\n@ Refs: \n Spoiler \nHP: 14 / 14\nMount: 22 / 22\nAC: 17, touch 9\n ",
"loss": true
},
{
"from": "human",
"prefix": "gareth:",
"value": " I don't think the Sanctuary's been lifted yet.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nSanctuary lifts at the start of round 2. Attack is legal as posted.\n\nHowever, from position, Wiros benefits from cover (+4 AC).\n@refs:\n \n Spoiler \nReach weapons threaten 2 squares diagonally, as an exception to the 2nd diagonal = 10 feet rule. Thus, Krux legally chose his location to charge to. Weapons with reach use cover rules for ranged weapons. Choosing corner W13, a line to the bottom right corner of Y15 passes through an obstacle. Thus, Wiros benefits from Cover.\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nMatch on hold.\nThe very first move was illegal. I'll pull a high ref in here.\n\nrefs \n Spoiler \nSince Krux is on horse back, he takes up the entire starting position, therefore Wiros couldn't end his move there.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\n@Refs: \n Spoiler \nNow how the heck did I miss that?\n\nOh yeah, the spoilered move which shouldn't have been spoilered (opponent had LOS), looked just like the spoilered initiative which shouldn't have been spoilered.\n ",
"loss": true
},
{
"from": "human",
"prefix": "ArenaManager:",
"value": " GM Kyeudo \n\nWhat a mess.\n\nFirst, clarification on all the mistakes I have seen so far:\n\nWiros's first round actions are invalid because there is a horse occupying W10-X11, so he could not have run there. You can start with weapons already drawn, so that doesn't invalidate his run action.\n\nIf Wiros's action had been valid, Krux's charge would have failed due to being too close to his target (you must move at least 10 feet to charge) and because the Arena Sanctuary effect. Krux is in the Red start position, not the Blue.\n\nWiros's greatsword does not use a d20 for damage. The swing would not have been in violation of the Arena Sanctuary effect, because it is the second round of the match. Animal Companions, Familiars, and Mounts act the same as PCs in regards to damage.\n\nNow that that is taken care of, to fix this mess, we are rewinding back to the start of the first round. Wiros is up. Remember, there is LoS from the begining in this Arena and the Sanctuary effect is in force until the start of the second round.",
"loss": true
},
{
"from": "human",
"prefix": "gareth:",
"value": " Wiros Round 1 \n\nI run from C10 to J7\n\n Stat Block \n \n Spoiler \nHP 13\nAC 16 Touch 12 FF 14\nFort +5\nRef +2\nWill -1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Move from W10-X11 to N7-O8\n\nfor Refs: \n Spoiler \n Standard Action: Ready attack with lance if opponent comes within 10 feet.\n\n Krux \nHP: 14 / 14\nAC: 19 (touch 11)\n\n Horse \nHP: 22 / 22\nAC: 14 (touch 10)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nPlease note that the Run action is used for moving in a straight line, is a full round action, and denies you your Dex bonus to AC. The Move action is used for lower amounts of movement.\n\nFurther, Readied actions are noticable actions, per Kyeudo. Proper posting of a readied action is as follows:\n\n(all players may look in this spoiler)\nReady an action\n \n Spoiler \nDo x if y\n \n\n\nPer that, Krux has a readied action. Play continues from this point, all actions thus far are now ok.\n\n Start of Round 2 \nSanctuary effect is lifted.",
"loss": true
},
{
"from": "human",
"prefix": "gareth:",
"value": " Wiros \nI move from J7 to J5.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " I see. So he would know that I readied and action, but NOT what the condition and action are, right?\n\n Move from N7-O8 to J7-K8\n Attack with lance\n\nAttack: (1d20+9)[ 10 ] \nDamage: (1d8+6)[ 7 ] \n\nfor refs: \n Spoiler \nKrux\nHP: 14 / 14\nAC: 19 (touch 11)\n\nHorse\nHP: 22 / 22\nAC: 14 (touch 10)\n ",
"loss": true
},
{
"from": "human",
"prefix": "gareth:",
"value": " Wiros Round 3 \nThe attack missed. I Power Attack the horse with my greatsword:\nTo hit (1d20+4)[ 16 ] \nIf it threatens (1d20+4)[ 21 ] \nDamage (2d6+8)[ 16 ] \nCritical Hit Damage (2d6+8)[ 10 ] \n\nEdit: I move to J6 before attacking.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Ride check to negate hit: (1d20+7)[ 27 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " 5-Foot Step to J8-K9\n Attack with lance again\n\nAttack: (1d20+9)[ 21 ] \nDamage: (1d8+6)[ 12 ] \n\nfor Refs: \n Spoiler \n Krux \nHP: 14 / 14\nAC: 19 (touch 11)\n\n Horse \nHP: 22 / 22\nAC: 14 (touch 10)\nRide: (1d20+7)[ 27 ] \n(in case he attacks horse again)\n ",
"loss": true
},
{
"from": "human",
"prefix": "gareth:",
"value": " I don't know whose turn it is now. I believe I've killed the horse and you've avoided damage from the fall, but I don't know if you've used up your turn. Perhaps a ref could answer?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nCorrect on the readied actions. The fact that you've readied is visible. What you've readied and when is not.\n\nWiros attacked the horse, with a roll of 21. This is enough to hit.\n\nPer the Mounted Combat feat, Krux attempted to negate the hit with a ride check. His ride check result is 27. Thus, his mount's AC becomes 27 for the purposes of that one attack. The attack misses.\n\nAt this point, it's Krux's turn. He takes a five foot stap backwards with his mount (Occupying J8-K9), and attacks. His result of 21 is currently enough to defeat your AC of 16. Damage dealt is 12. Play continues from this point. Krux has used a move action to direct his mount to move, and a standard to attack. Play continues from that point.",
"loss": true
},
{
"from": "human",
"prefix": "gareth:",
"value": " Right, I understand now. It's my first time fighting a mounted opponent.\n Wiros Turn 4 \nI move to J7, and Power Attack the horse again.\nTo hit (1d20+4)[ 22 ] \nIf it threatens (1d20+4)[ 9 ] \nDamage (2d6+8)[ 19 ] \nCritical Hit Damage (2d6+8)[ 15 ] \n Stat Block \n \n Spoiler \nHP 1\nAC 16 Touch 12 FF 14\nFort +5\nRef +2\nWill -1\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " That attack misses. I rolled the ride check ahead of time. You can view the spoiler in post #31 if you like, gareth.\n\n 5-Foot Step to J9-K10\n Attack with lance\nAttack: (1d20+9)[ 29 ] \nDamage: (1d8+6)[ 9 ] \n\nRefs: \n Spoiler \nKrux\nHP: 14 / 14\nAC: 19 (touch 11)\n\nHorse\nHP: 22 / 22\nAC: 14 (touch 10)\nRide: (1d20+7)[ 18 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "gareth:",
"value": " I'm down to -8 hit points. Congratulations on the win, and sorry for all the mistakes.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Thanks! And same here... starting on the wrong square and whatnot 😳",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Krux Wins, and gets the rewards noted above. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 33: Kor vs. Stonefist \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kor Battleborn - Bayar \n docnessuno - Stonefist \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Initiative: (1d20+1)[ 6 ] \n\nLets see if I solved some of my \"errors\" from the last match.\n\nI buy a sling and bullets. Still thinking if I need anything else...\n\nEdit: you might want to add that bonus to Init from your aggresive trait on your sheet.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Sheet updated\nPurchase Large Masterwork Greatsword [ Feel the pain! ]\n\n Initiative - (1d20+2)[ 12 ] ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Start in B13 ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " heh, wanted to buy one myself...later. So, continue with your turn...",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " your starting position?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Y13 is my start location.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Uff it is the 3rd time i try to post this:\n\n My action: \n2x move to M12 , drawing my greatsword\n\n Free action: \nScream: Let's see wo hits harder greenskin! \n Stats: \n \n Spoiler \n\nHP:17/17 | AC:11 To:8 FF:12 | Fo:5 Re:-1 Wi:5\nPosition:M12 | Hands:Greatsword | M.Rage:-\n \n\n Done ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Kor Battleborn - Round 1 \n\nDouble-move to O12.\n\nSeems that we switched our starting locations 😁 .\n\n Your petty insults will be the end of you. 🫤 Unlike you, I can defend myself better. Your only advantage is your great anger. Whereas honor is my ally. \n done \n\nStats:\n \n Spoiler \nHP: 14/14\nAC: 15 T: 11 FF:14\nRage: Not activated\nSpeed: 40\n ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " My action: \nmove to N7 \nReady an action\n\n Readied action: \n \n Spoiler \n\nIf he comes within 15ft i rage\n \n\n Stats: \n \n Spoiler \n\nHP:17/17 | AC:11 To:8 FF:12 | Fo:5 Re:-1 Wi:5\nPosition:N7 | Hands:Greatsword | M.Rage:-\n \n\n Done \n\nOOC: Didn't you notice? i talk in blue text you do in red.. If SW taught us something is that red guys are the evil ones so are bound to lose! 😁",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " OOC: readying an action to what? Rage? heh, so predictable.\n\nSling attack you. (yeah, i forgot to mention I have my sling in my hands...)\n\nAttack: (1d20+2)[ 13 ] \nDamage: (1d4+6)[ 9 ] \n\nThen I move to Q15, ending my turn.\n\n Take that swine ! \n\nStats:\n \n Spoiler \nHP: 14/14\nAC: 15 T: 11 FF:14\nRage: Not activated\nSpeed: 40\n ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " hem sorry but i acted thinking you were empy-handed, since neither in your sheet nor in this topic there is a note of any weapon wielded. I'll get a ref",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Sry, forgot about it...and why should I note on my sheet what weapon I am wielding ?",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Well, for this time i'll live with it, since i saw i just need a 5+ to end this match\n\n Free action: \nRage\n\nFull round action:\nCharge to R13 and strike you!\n\nNote: here's why i can charge\n\n \n Originally Posted by SRD \n You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path:\nFirst, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.)\n Closest space is R13 , since i gain reach \nSecond, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)\n Path from N7 to R13 is clear \nIf you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent.\n I do have LoS (i don't have LoE) \n \n\nCharge strike:\n To_Hit - (1d20+10)[ 15 ] \nIf treath:\n Confirm - (1d20+10)[ 26 ] \nIf hits:\n Damage - (3d6+10)[ 23 ] \nIf crits add:\n Critical - (3d6+10)[ 22 ] \n Stats: \nHP:10/19 | AC:6 To:3 FF:7 | To:7 Re:-1 Wi:7\nPosition: R13 | Hands:Greatsword | M.Rage: 1/9",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Barely enough to hit, but i think that 23 damage means you are down",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Sorry, you cant charge since the glass impedes your movement...you would pass through a glass panel to reach me. Even with large size...and if you can strike from that place, I get cover (+4 AC).\n\nEdit: and clarify exactly how you are placed on the map, since large shape occupies 4 squares, not 1.\n\nEdit 2: yup, I definately have cover, triple-checked.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " I can, and i have already stated why, to charge i need:\n\nTo move to the closest square from wich i can attack you (that is R13)\nTo have al clear path to that space (not to you)\nTo have LoS (not LoE) to you (i do)",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " yes, but I get +4 AC due to cover. Tell me your location on the map. This match is not over.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Also, if i do occupy a 2x2 (don't have mountain rage under me right now so i cannot 2xcheck), i must be in square ranging from R13 to Q12 (this is the closest one from wich i can attack you).\n\nBefore tou rise other questions i'll explain why you don't have any cover:\n\n\n \n Originally Posted by SRD \n When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks. \n \n\nSuch rules are:\n\n \n Originally Posted by SRD \n To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC). \n \n\nI chose S-E Corner.\nNo lines from that corner pass trought a wall to reach any corner of your square.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " do you have a reach weapon ?",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " No, i have REACH, since i'm large\n\nand as clearly stated in my previous post, ranged rules apply when making melee attacks to any non-adjacent target (and you are not adjacent to me). Reach weapons are just an example (the most common case for standard PC)",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " will let a high ref rule on that. Either way, it is my fault for not going further from the glass...\n\nJust dont think it should be valid, since half of you is behind a glass panel...\nQ12-R13 hmm?\nAnd it says any SQUARE. so the best one would be R13. So cover for me.\n\n\n Big Creatures and Cover\nAny creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you. ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " missed that part, but it does make no difference.\n\nI still use the ranged rules to determine cover, so i just chose R13 as before and you still have no cover.\n\nAlso would you please read what i post?\n\n\n choose a corner of your square ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " slightly differently than smaller creatures do \n\n😁",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n \n Originally Posted by SRD, Cover \n Big Creatures and Cover\n\nAny creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you. \n \n\n\n \n Originally Posted by SRD, Charge \n You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. \n\nYou must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.) \n \n\nAt the start of the action in question,\nKor is in Q15.\nStonefist is large, in N7-O8.\n\nStonefist attempts to charge. By the rules for charge, he must move directly towards his opponent, in Q15, and must move to the closest space from which he can attack. If this space is occupied, or otherwise blocked, he cannot charge. The closest space to Q15 from N7, moving directly towards his opponent, with 10 foot reach, is O12-P13. This square is completely blocked by glass wall. Thus, charge is not a legal action. At the very least, match will need to be rewinded to the start of Stonefist's action to allow correction of illegal action.\n\n\nThat said, for all opponents, it is imperative to list all important status conditions, as well as objects in hand, at the start of the match. This is especially true in any arena in which you have starting LOS to your opponent. Not announcing it provides an unfair advantage, as you can choose after round 1 what you're using. With your choice of weapons, it would have determined whether you had to use a move action to draw the sling, thus making further movement after the attack impossible. The strictest ruling would be if you don't announce anything in hand, you don't have anything in hand. This ruling, I'd like a second opinion on, before setting it in stone and rewinding a match, as it does set a rather large precedent for future matches.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Referee Neftren \n\nThe above is ratified. As for the status conditions... well... I think that may be going a bit overboard, since most participants don't build for multi-weapon type combat. Most players will go for batman, shooty or melee. It's not my place to decide, but whatever.\n\nCarry on.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nAs the posting of items in hand isn't, as yet, required, and the opponent didn't ask for the information, match will be rewound to the start of Stonefist's last round, to correct the charge. Sling attack stands.\n\nPlay continues from that point. Stonefist, you may continue when ready.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " While I am waiting for your redo of the turn, I was studying the mountain rage and I found something: \n \n \n Originally Posted by Mountain rage description \n However, he does not gain additional benefits on weapon size and grapple checks since he already has them from his powerful build ability. \n \n\nI now wonder, does that mean that you can wield weapons for medium creatures with no penalties (and that in your previous round the refs were wrong) and you cant wield weapons for large creatures without penalties (like in this match when attacking wth large greatsword) or that I simply misunderstood the description... \n\nEdit: scratch that, your racial traits let you wield large weapons.",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Uff i was pretty sure my action was totally correct\n\nRedoing it:\n\nFree action:\nRage, position changes from N7 to N7-O8\n\nMove action:\nMove to Q12-R13\n\nStandard action:\nStrike you:\n To_Hit: - (1d20+8)[ 21 ] \nIf treath:\n Confirm: - (1d20+8)[ 25 ] \nIf hits:\n Damage: - (3d6+10)[ 18 ] \nIf Crits add:\n Critical: - (3d6+10)[ 19 ] \n\nBasically same action as before, but i lose the +2 charge bonus",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nKor is currently benefitting from cover. (Choosing square R13, using bottom right corner of that square, and drawing lines to each corner of Q15. Bottom right of R13 to top left of Q15 crosses a pane of glass. Thus, opponent has cover, and gains +4 AC)\n\nThat said, a 21 to hit should hit anyway. And the 18 damage should be enough to put Kor into the negatives. Unless there are any rules issues I missed...\n\n Stonefist is declared the victor and receives the prizes noted above. ",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Well id doesn't matter (and i might be wrong) but shoulden't the attacker chose his corner for cover determination?\n\nElse some pretty weird things are possible, example:\nCharacter A (medium, reach from a spiked chain) is in B2 \nCharacter B (also medium) is in D2 \nA diagonal wall runs from E-F8 to H5-6 , cutting out a small portion of the upper left B2 corner\n\nWith your statement Character B has ranged (and reach) cover from A , because lines from the upper-left corner of B2 cross a wall",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " did you move 30 Feet or less?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nThe Move is exactly 30'.\n\nAs for the cover question, the attacker does choose his corner, on his square. but he must trace a clear line to all four corners of his opponent's square from that corner, otherwise, his target has cover. Your bottom right corner was your most advantageous. Tracing a line to all four corners revealed a Cover blockage when tracing to Kor's top left corner. That results in cover.\n\n\n \n Originally Posted by SRD, Cover \n To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC). \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok. Well played. Yeah, it was my mistake not to let another 10 feet apart from the glass rim in the east side too, but that's life. Hope to kick your ass some other time 😁",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Actually from R13 S-E corner i can draw unblocked lines to all of my opponent's corners",
"loss": true
},
{
"from": "human",
"prefix": "docnessuno:",
"value": " Originally Posted by bayar \n Ok. Well played. Yeah, it was my mistake not to let another 10 feet apart from the glass rim in the east side too, but that's life. Hope to kick your ass some other time 😁 \n \n\nGood game, since it's a 2x elimination we might even fight each other again in this round :D\n\nAh, and now i can say this:\n\n Free BBQ ed Ork Chops for everyone! ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by docnessuno \n Free BBQ ed Ork Chops for everyone! \n \n\nno. 🫤",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 31: Regis vs. Mr. Underhill \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tyreus - Regis \n Bayar - Mr. Underhill \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Will buy something soon...just have to decide what...\n\nInitiative: (1d20+5)[ 25 ] \n\nEdit: wow, a natural 20 on initiative...**** !",
"loss": true
},
{
"from": "human",
"prefix": "Tyreus:",
"value": " I bought two scrolls. (true strike, color spray)\n\nInitiative:\n (1d20+1)[ 20 ] \n\nRegis will start the round riding Max.\n\nStats:\n \n Spoiler \nSpells memorized:\n0-Daze x3\n1-Color spray, Shield, True Strike\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ok. Seems like we will have a mounted combat situation...\n\nJust some problems. Your bonus spells per day are only 1, not 2.\nA tip: Armor has arcane failure, but that doesnt mean you cant wear it. Will equip my kobold sorc with one just as soon as he gets another match up.\n\nBuyages: Scrolls (lots of them). 4 X Produce flame ; Magic stone ; Cure Light wounds ; Think that they are enough now...\n\nI will start the round riding my riding dog.\n\nWant some reactive buying? If not, I will go ahead and play my turn...",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " I will just take my turn then...\n\n Mr Underhill - Round 1 \n \n Spoiler \nI start in O21 mounted on my dog and double-move to B20 (guide with feet, autosucces). ready an action to cast produce flame if LOS is established\n \n\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17, T:12, FF:16\nSpells:Guidance, Guidance, CMW\nEntangle, Produce Flame\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tyreus:",
"value": " I'm an illusionist, I get a bonus illusion spell every level but 0. Also I am not wearing any armor, my mount is. Go ahead with your actions, I won't buy anything different.",
"loss": true
},
{
"from": "human",
"prefix": "Tyreus:",
"value": " Spoiler \nMove to M19. Cast shield. Spot check (1d20+2)[ 17 ] Listen check (1d20+2)[ 12 ] \n \n\n\nStats:\n \n Spoiler \nHP: 7/7\nAC: 16, T:16, FF:15\nSpells:\n0-Daze x3\n1-Color spray, *Shield*, True Strike\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Need LOS first...",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " regis \n Spoiler \nno los\n \n\nunderhill \n Spoiler \nno los\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " K\n\n Mr Underhill - round 2 \n \n Spoiler \nMount double-moves to C5. Will redo actions if LOS is established.\nReady action to produce flames if LOS is established.\n \n\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17, T:12, FF:16\nSpells:Guidance, Guidance, CMW\nEntangle, Produce Flame\n \n\n\nYour turn, unless LOS is established.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nregis \n Spoiler \nno los\n \n\nunderhill \n Spoiler \nno los\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tyreus:",
"value": " Spoiler \nWill hold action to cast color spray if Mr. Underhill comes within 15ft.\n \n\n\nListen check\n (1d20+2)[ 22 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Mr Underhill - Round 3 \n \n Spoiler \nmount double-moves to S4. I ready an action to cast produce flames in case LOS is established. He might be in my spawn zone by now, since he is mounted too. But I doubt tat he entered the cursed barn of doom...\n \n\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17, T:12, FF:16\nSpells:Guidance, Guidance, CMW\nEntangle, Produce Flame\n ",
"loss": true
},
{
"from": "human",
"prefix": "Tyreus:",
"value": " Round 3 \n\nRefs:\n \n Spoiler \nWill double move to L10. Continue holding action to cast colorspray until Mr. Underhill comes within 15ft\n \n\n\nStats:\n \n Spoiler \nHP: 7/7\nAC: 16, T:16, FF:15\nSpells:\n0-Daze x3\n1-Color spray, *Shield*, True Strike\n ",
"loss": true
},
{
"from": "human",
"prefix": "ArenaManager:",
"value": " GM Kyeudo \n\n@Mr. Underhill\n \n Spoiler \n\nNo LoS\n \n\n\n@Regis\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Mr Underhill - Round 4 \n \n Spoiler \nSince there is no LOS, I should assume that he is in my spawn. Unless he went suicidal and entered the cursed barn of doom (I like saying that 😁 ). There is no way he could have climbed the barn 🙂\n\nMount moves to O2. I ready an action to cast produce flames in case LOS is established. If I stay here I may wait for him to make a mistake and blow the living daylights out of him.\n\nOh, and i found a cool new spell in a unlikely sourcebook that would have given me the upper hand...against anyone.\n \n\n\nDone unless LOS is established.\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17, T:12, FF:16\nSpells:Guidance, Guidance, CMW\nEntangle, Produce Flame\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " refs \n Spoiler \nSince Regis didn't hide, underhill doesn't need to spot.\n \n\n\nLoS is established. Underhill is mounted in O2. Regis is mounted in L10.\n\nIt is still Underhill's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " So, I start casting a spell and end my turn. You can see a flame in my hand.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav:\n\nDue to not posting in the required time limits, Tyreus is disqualified and Bayar is awarded the win in this match. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Verlaufen:",
"value": " You are awaken early by the bugler of the camp playing rather loudly near your tents. You have been asigned to start the journey to Fort Torrent today, which is about 3 days by foot should you keep on track.\n General Hammerfell is known throught Carinahl as a ruthless bloodthirsty savage with the most powerful axe in all of Mynxazk. He is to accompony your group along with Colonel Orsinium.\n Unfortunately for you, today is a bad day to be a spy. Carinahl had a second group of infiltration units. they attempted to kill the returning leader of the storm on streyhill, but failed. Morinal is abuzz with news.\n You arrive where you were scheduled to meat Hammerfell. He looked a mix between worried, angry, anxious, and cautious.\n\nHammerfell: Well met. General Hammerfell. I've been told you are very experienced fighters. But you can't trust anybody anymore. You did here of Carinahl's filthy spies didn't you? from what I heard they tried to take down General Colovian.\n But I'm talking tooo much. Shall we begin our march to Fort Torrent? or is there anything else you must do? ",
"loss": false
},
{
"from": "human",
"prefix": "Bleedingblade:",
"value": " Slightly tired and still yawning Bentar aprroaches General Hammerfell and says \"Really now? A group of spies from Carinahl? First I heard of it. And to believe they have the gull to attempt to harm General Colovian. Anyway, I digress. I believe I am all ready to head out.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " The hangover from the night before (induced by imbibing too much of something the Seargent called a \"Foaming Gnoll Ale\") beginning to fade into the background as he realises it's 'go time', Eaden pats the handle of his massive warmace.\n\nEaden: Point the way, sir. Nothing those dishonorable rats can do is going to stop me.\" \n\nOOC: NoD, Can you give us a roster of the important NPCs and countries/locales we are dealing with please? I thought I had the story down, but your post above makes me think my backstory actually makes me working for the bad guys.",
"loss": true
},
{
"from": "human",
"prefix": "Kanti:",
"value": " Returning from the perimeter of the camp where he had been keeping the nightly watch, Eidreven, approaches the general \"I have heard of these spies! Filthy curs with barley an ounce of talent among them. Tis a sad thing that they claim to be of our same profession\" \n\nedit: I think i may be mistaken but, are spies as assigned to be by the general, or of Carinahl? if the general then this post is okay. If from Carinahl, disregard this post as having never happened.",
"loss": true
},
{
"from": "human",
"prefix": "Spyder_Cel:",
"value": " Raven walk towards the general with his wolf. It is unfortunate of the attempt on General Colovian's life. I'm sure there can't be too much to worry about though. I believe he is quite capable of killing any spy that gets in his way. I don't know much about the guy, but I'm willing to assume he did in with his attackers quite easily. Do you know how he did it. I bet it would be pretty amazing to see him in action. Anyways, we're ready to go. Trying to get what little tactical information he can about Colovian, but not trying to push the subject.",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Ebeth drifts over, shaking his head slightly in amusement as he recalls the rampant drunkenness that many had elected to achieve the previous night. He personally elected the path of the pleasant morning instead, having consumed enough ale in his scholarly days to last him a lifetime. That said, he’d rarely had an unpleasant morning after – it had tended to be an early evening after, or even a morning-after-after.\n\nHis amusement fades as he reaches the general, to whom he bows slightly. “A grave matter indeed” he says, frowning a little, before his mind returns to his preparations for leaving. “I believe I am ready to depart” \n\nHe eyes his belongings without much enthusiasm, less than thrilled to be carrying them for a three day march. Still, at least he’d have an easier time than the bard – he’d better offer to help carry things if the bard appears to be struggling.",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " Important OOC Note: I will allow a check of knowledge local, geography, or history to find out towns and people. Bardic knowledge can also be made if you choose to do this, post your knowledge modifier in an OOC note and I will PM you information.\n\nHammerfell would be able to recognize a hangover from a mile away. \" I see you still have a bit of a hangover. It'll clear up. The road to Fort Torrent would have us going on the main road toward Miran, but we'll have to avoid it. We should go through black flats cave. I know an exit from there just a few miles from Fort Torrent. Hammerfell begins his walk southwest, expecting you to follow him.",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Regretting his woeful lack of local knowledge, Ebeth falls in line behind Hammerfell, refraining from speaking lest he display his ignorance. To comfort himself, he begins silently reciting from Selmoc’s 7500 songs in praise of Syreth . A sizeable portion of comfort is derived from the fact that he knows enough of it not to need to carry the tome with him.",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " Eaden: Aye, sah. A brisk march will take care of the dwarven forge in me head. \n\nHe shoulders his pack, flicks a speck of dirt from his breastplate, and strides forth. Once the pack is comfortable and his stride regular, he draws his axe and absent-mindedly sharpens it as he softly whistles a drinking song. Careful observation will note that he is already watching the hills and greenery to the sides of the trail for signs of ambush - he only seems distracted.\n\nOOC: NoD, sent you a PM with some questions to clear up some things for me. Thanks.",
"loss": true
},
{
"from": "human",
"prefix": "Kanti:",
"value": " Spoiler \nKnowledge geography (1d20+10)[ 20 ] \nand for good bearings on the road Knowledge nature(if its okay) (1d20+10)[ 16 ] \n \n Allowing the general to take a large lead on him, Eidreven eventually begins to follow, keeping silent and ever vigilant as he moves.",
"loss": true
},
{
"from": "human",
"prefix": "Spyder_Cel:",
"value": " Slightly frustrated at the general for ingnoring him he fallows suit with the rest with his wolf at his side. Bow drawn, and ready for action.",
"loss": true
},
{
"from": "human",
"prefix": "Bleedingblade:",
"value": " Spoiler \nbardic knowledge (1d20+6)[ 9 ] \n \n\n\nAs the rest of his companions follow suit, Bentar sighs and starts to tread in the path behind them.",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " During the march, Eaden will try to observe the good General and the Colonel. He is trying to get a feel for how they move, how they handle themselves, and a general feeling of whether or not they would be a worthy challenge for himself. If questioned, \"Well sah, we are possibly stepping into the dragon's mouth on our march. I must learn how you and the good Colonel move in order to properly protect you from any assailants. After all, that is my job.\" \n\nI'm guessing Martial Lore for this kind of check: (1d20+5)[ 11 ] \n\nEdit: and of course I do it surreptitiously. BTW, how are they armed and armored? Any mysteriously glowing items I should be concerned about? Venom dripping from fangs? That sort of thing. (Just the obvious stuff, not anything I would need a spot check for. I'll just take ten on it.)",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Ebeth's silent praising, and the subtle head-bobbing that accompany it, gradually fade away. Despite his confidence that his vast array of pointy instruments of creative violence will allow him to handle any situation, he hopes to avoid being caught unawares, and thus stays alert for anything untoward.\n \n Spoiler \nIf anything odd is going on, could you roll me a sense motive check (+10 modifier) to get a hunch that something is up?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " Hammerfell actively ignores Eaden and pulls out his compass. he orients it and the needle points southeast. He heads in the direction of the needle. Black Flats cave is known for treacherous monsters. You've all heard the tales of Black Flats, right? He makes a sudden surprised expression and turns to the party. I've failed to hear much of you. From where in Morinal do you come from? and you must have proffessions. What've you done before you came into the army? \n\n\nOOC: So sorry I haven't been posting. But my sweet internet is back! Hooray! 😁",
"loss": true
},
{
"from": "human",
"prefix": "Bleedingblade:",
"value": " Bentar, with his quick wit has already formed a background story to apeassed those who asked ahead of time \"If you must know, I originally hail from the city of Miran. There I lived with my family and the learned the art of performance. I would happen to be both a musician as well as a comedian. And to brag sir, but i am quite the ladies man. I happen to seduce many women right off their feet. However, when I reached the age of 26, I relized that my talents could be used to boost up the morale in the army and I enlisted.\" As Bentar finishes his story, he turns to the others hoping they can come up with a half-decent fake background.",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " Eaden: \"I hail from the capital, sah, but my story is nae so rosy as my companion's here. My parents were but simple soldiers in this war at the beginning, and were lost to Carinahl treachery early in the fighting. I was given to an uncle who cared more for rolling bones than dealing with me.\n\nI snuck away as often as I could to sit at the feet of Master Colovarius, a retired warrior. The stories of adventure and honor and combat he told fascinated me, and eventually I ran away to study the way of the sword at the same school he learned at.\n\nAs for how I came to be here, I would say it was a thirst for revenge for what they did to my parents, and that would be true. But also true would be a magistrate back home gave me a choice after one too many altercations at the pub - the stockade or the army. And thus I am the lowly private you see before you, sah. \n\nWhen he is out of earshot of the General and the Colonel, he turns to Bentar and whispers \"Do you know anything about these Black Flats? I dinna hae much time for reading....\" \n\nOOC: I will roll for what I know about the Black Flats (I have five ranks in both K(History) and K(Local). I am assuming I only get one roll so I will take K(Local):\n\nKnowledge(Local): (1d20+5)[ 21 ] \n\nSo what do I know?\n\nEDIT: OK, so maybe I did read something. Good roll! w00t!",
"loss": true
},
{
"from": "human",
"prefix": "Spyder_Cel:",
"value": " Eh, I'm a tracker and a drifter. There is no one place I call home. I travel from place to place, where ever there is work to be done. How about yourself, where do you come from and what is your speciality? ",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Spoiler \n What do I know of the religion of the area? Do they have religious scholars? Would a worshipper of Syreth face any particular persecution, and are there any obscure religious orders to which I could fake membership if necessary? knowledge:religion - (1d20+6)[ 9 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Assuming Hammerfell turns to him:\n\" I go where my Lady calls me, from scholarly halls to the midst of war\" \n\nDeep within Ebeth's mind, a switch suddenly clicked. He was almost... asking... wasn't he?\n\nHis eyes light up; his body almost quivers with excitement. \"Oh, let me tell you of my Lady, let me sing her praises to you, for she is everything to me! She saved me from my drab and pointless existence. Hang on, I must have some tracts in here somewhere...\" Ebeth begins to rummage through his belongings. His manner, his expression, the slight edge to his voice: all combine to give the universal warning ALERT! ALERT! Enthusiasm approaching! Flee, while there is still time! \n \n Spoiler \nOOC: This is my last post until sunday - I thought it would be an excuse for Ebeth to find himself guarding the rear or something until I return, but whatever you think best. Be joyous.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " To Bentar: Well, people like you could actually make very good solldiers. With General Colovian under prime protection, I'd bet not even Guillian could make it in their. The axe on his belt glows a flourescent purple for about a second. I never know why that happens... His voice trails off.\n\nTo Eaden: So many people just like that. But I'd say you're relatively calm. I've seen some people just try to skip training and charge in to take revenge. They're rather stupid. I hope your mission will be succesful. \n\nTo Raven: I don't talk about me. People say when I remember I get angry. anger leads to strength and a loss of your own control. This horrid combination of anger causes many great warriors to fall. \n\nTo Ebeth: Hammerfell makes a expression. That slowly fades to a 🤨 expression. I'm rather confused. You talk of \"your lady.\" Would this be somebody from your town or perhaps...Syreth? \n\nHammerfell looks at Eidreven. And what of you? \n\nOOC: I'll send out PM's to who needs them as soon as i can.",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " Eaden: \"Thank you sah. I am sure it will be successful.\" \n\nKnowledge(Local) on who \"Guillian\" is: (1d20+5)[ 7 ] \n\nEDIT: Yeah, apparently I have no idea who that is. Any word on Stupnick?",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Spoiler \nooc: ooh, still here\n \n\n\nDelight radiating from every pore, Ebeth's face is transfixed with joy.\n \"You know of her? You know of my Lady Syreth? Oh, what a blessing! I planned to hold a private Compline at dusk, and you would be most welcome to join me.\" \n\nSatisfied, Ebeth returns to his usual, slightly better controlled, self. The head-bobbing returns though.",
"loss": true
},
{
"from": "human",
"prefix": "Kanti:",
"value": " ((sorry for the delay in posting backround but here it is.))\n \"I hail from Arshlac sir. I am as well a ranger but am not so much as a nomad. I find peace when i am home with my family(wife and 4 children), but the army requested my services and who am i to deny.\" Not reveiling much about him self, Eidreven finishes, and returns to watching the trail.",
"loss": true
},
{
"from": "human",
"prefix": "Bleedingblade:",
"value": " Bentar was now slightly releaved after the others stories were told, especially after Ebeth's outbreak. He turned toward the others and smiled. He turned back towards the general. \"I thank you for your kindness. I try my best to make others see that strength isnt the only way to make a good soldier.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Spyder_Cel:",
"value": " In his head he thinks \"Barbarian...Great.\" He does not ask anymore questions and just continues following.",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " A slight breeze picks up blowing from the Northwest to the southeast, almost horizantily. This is combined with a trickle of snow. This shouldn't matter to much, we'll be in the cave soon Hammerfell was confident the snow wouldn't hinder the party...\n\nGreat Voice of the DM: Never ever say never. That will make it happen. \n\nAfter several hours, the snow has turned into a blizzard and almost a foot of snow has already built up. The wind is like a giant hairdrier. It's tremendously strong and loud but still pointed southwest. I THINK I SEE A CAVE! Indeed, there is a black, cave shaped structure ahead. IF YOU STAY OUT HERE TOO MUCH LONGER YOU MIGHT DIE! INTO THE CAVE! Hammerfell and orsinium rush to the cave. the cave should block the wind and snow almost entirely. The snow is starting to weigh on you, and you'll be in trouble if you stay out any longer.",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " Eaden: \"Come sah! Let's get thee in there as well! You're too important to risk out here in this wicked storm!\" Eaden assists the General and Colonel into the opening, but hangs near the opening a moment until his eyes adjust to check out the cave.\n\nIn a dark tone Eaden mutters 'Tis many a good man hae ne'er came out o' this fell warren. We must be cautious.\" \n\nSpot check: (1d20)[ 2 ] (Yes that is right, no ranks in spot. All you elven types better step up.)\n\nEDIT: And apparently I have gone blind. Sigh....",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " OOC: ...The..general colonel rushed to the cave while they were calling you... You see nothing but darkness, Meat Shield.\n\nIC: Hammerfell knows his party is in danger. HE can't keep his secret forever. GET IIIIIN! he steps outside and plunges his axe into the ground. His axe glows the same flourescent purple and the snow covering the path between where the rest of the party is plunged up into a tunnel that is made to block the wind and snow and leave a path to the cave. GOOOOO! ",
"loss": true
},
{
"from": "human",
"prefix": "Bleedingblade:",
"value": " Bentar rushes into the cave folowing the general and starts to play his lute to a quick tune. \"Let's go my comrades. I don't want to lose anyone to the elements.\" \n Spoiler \nIm playing inspire competence to spot\n ",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " If the guy with the big glowing axe seems to think that it is time to go, apparently it is time to GO! Eaden busts his ass to get into the cave, takes a position near the General. He also draws his warmace, and readies for anything.",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " \"Shelter us, Guardian; the Dark doth swiftly come\" \n\nWith his murmured prayer, Ebeth plunges into the cave. His hand rests on his greatsword, and he peers ahead:\n Spot - (1d20+4)[ 8 ] \n\nEdit, ooc: He can certainly confirm that he has a nose.",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " The purple glow begins to flow through Hammerfell's arms and begins to envelope him in whole. I CAN\"T HOLD THIS TOO MUCH LONGER! GET IN WHILE THERE\"S STILL TIME! he reserves the rest of his energy to maintain the snow tunnel.\n\n\nOOC: Nobody can see anything. In the great words of Belkar Bitterleaf: I Think I failed a spot check. \n\nThis post is partially to say that unless stupnick returns, he gets engulfed by the snow. So too bad!",
"loss": true
},
{
"from": "human",
"prefix": "Spyder_Cel:",
"value": " The almighty spotter +7 \n (1d20+7)[ 13 ] \nIf he sees it: Everyone this way. \n\nOOC((I will NEVER get a ring of solor wings 😉 ))",
"loss": true
},
{
"from": "human",
"prefix": "Kanti:",
"value": " Rushing towards the cave, but going no farther then a few feet in, Eidreven begins to search the entrance for signs that is inhabited.\nspot check (1d20+9)[ 23 ] \n\nedit:((OOC:huzzah for not being blind))",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " OOC: Well thank Odin someone is going to see what's about to eat us.😦\n\nIC: Eaden , standing near the entrance to the cave, waiting until the General cannot hold anymore and is about to be swallowed up by the snow, grabs him and dives deeper into the cave to save him from harm. \"That was very brave, sah. But I do believe it is our job to risk our lives for you. Rank doth has it's privileges and all.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " Curses! I couldn't hold it long enough. GRAH! Good Soldiers die because of a generals Ignorance! Gah! Hammerfell is clearly upset that Stupnick couldn't be saved. R.I.P. Stupnick. I'd rather die for my comraddes then have them die. HE stood in silence for a bit. I Think i have a map of this cave. could somebody light a torch? We Should be able to navigate to Torrent pretty easily If I can find it. \n\nOOC: Yah. Screw spot checks. Dark Caves are why they invented 1cp torches.😎",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Your soul, wrapped in white shroud,\nand carried hence on deathly tides,\nenter a light both pure and bright,\nGods speed you safely home. \n\nEbeth offers a brief prayer for the departed, then turns away.\n\nHe sighs, lamenting his lack of equipment. If only he'd wasted less of his preparation time trying to choose which robe to bring.\n\nIn fairness, services were never quite the same without ridiculously impractical clothes in a variety of seasonal colours.\n\n\n\nooc: surely under-prepared adventurers are why they invented random and unexplained merchants in the most unlikely of places. It must be quite a lucrative niche market. Ooh, I know: there'll never be a merchant in this cave offering generous discounts on a variety of essential goods 😁",
"loss": true
},
{
"from": "human",
"prefix": "Kanti:",
"value": " Originally Posted by davidthespecial \n [COLOR=\"Lime\"]\nooc: surely under-prepared adventurers are why they invented random and unexplained merchants in the most unlikely of places. It must be quite a lucrative niche market. Ooh, I know: there'll never be a merchant in this cave offering generous discounts on a variety of essential goods 😁 \n \n\n((OOC: \"what are you buying?) its a joke that im sure some one else will finish.)",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Ebeth smiled slightly to himself. Members of certain religious orders had been criticised for using their deity like a cosmic supply office. Such people would be happy to pray a prayer along the lines of \"Oh Holy One, let your radiance fall upon us now. Preferably in the form of 3 ever-burning torches, a bowl of soup and some crusty fresh bread.\"\nIf only he were a little less devout. If only...",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " OOC: Voice of the DM:\n\n Light A Torch ",
"loss": true
},
{
"from": "human",
"prefix": "Kanti:",
"value": " Originally Posted by Nerd_of_doom \n OOC: Voice of the DM:\n\n Light A Torch \n \n\nOOC: but only bentar has one",
"loss": true
},
{
"from": "human",
"prefix": "Bleedingblade:",
"value": " Bentar quickly go into his bag and pulls out his everburning torch. \"Ummm... do you guys need a light or is this a no pipe zone?\" \n\nOOC: what are you selling?",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Ebeth smiles greatfully. Spot - (1d20+2)[ 5 ] \n\n\nooc: I'm all a confusion. In other news, light!\nThat said, it appears that Ebeth is still in the process of confirming that his nose is in place...",
"loss": true
},
{
"from": "human",
"prefix": "Kanti:",
"value": " OOC: WHOOOOO!!!!!!!! FIRE!!!!!!!\nand on a more sane note.\n\nIC:finally able to see his surroundings, Eidreven ponders the best plan of action\nknowledge dungeonering check (1d20+10)[ 19 ] \n\n\nedit:OOC, yay for hopefully decent enough roles",
"loss": true
},
{
"from": "human",
"prefix": "Spyder_Cel:",
"value": " First off to see when this storm is gonna let up.\nSurvival: (1d20+9)[ 19 ] \n\nSpot / Listen for any irregularities in the cave.\n (1d20+7)[ 9 ] / (1d20+7)[ 25 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " OOC: Are you telling me I'm the only guy that actually went to 'Ye Olde Adventuring Shoppe' before we left? On a related note, apparently I have some equipment you can buy from me - for the right price. 😁\n\nIC: Eaden: Bowing his head a moment, he mutters a silent prayer for the fallen. \"Fare thee well, Klausuth. We hardly knew thee.\" \n\nTo the group: \"'Tis a shame we had to leave in such a hurry, else we would have been better provisioned. I'll be holding onto me torches in case we need them - I only have three and 'tis a long journey.\" \n\nTurning to the General, \"I'm just glad ye are unhurt, sah. 'Twas quite a show ye put on out there. Thy axe seems to be capable of a good bit more than splitting skulls. Be there any more surprises in store?\" \n\nIn case it comes up, I have my warmace drawn, and will assume the Absolute Steel stance for any combat.\n\nAnd finally, a spot check now that we have some light: [roll]1d20[/roll]",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " Grrrr, dice roller: spot check (1d20)[ 3 ] \n\nEDIT: GAAAAAAAH! Ebeth, can you help me find my nose since you are so adept at finding yours?",
"loss": true
},
{
"from": "human",
"prefix": "Kanti:",
"value": " Originally Posted by Meat Shield \n Grrrr, dice roller: spot check (1d20+9)[ 29 ] \n\nEDIT: GAAAAAAAH! Ebeth, can you help me find my nose since you are so adept at finding yours? \n \n\nI'm the only one that can see.\nspot (1d20+9)[ 29 ] and listen just in case (1d20+7)[ 27 ] \n\nedit:OOC: holy crap on a stick. double natural 20's",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " OOC: apparently my Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses (yes I am a hoopy frood) are becoming quite the hindrance. NoD, all I ask is that you be gentle with what I am about to receive.\n\nEidreven, try to give me the heads up.",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " Sorry I've been late on posting. Let's get this campaign on a more serious note. No Ye Olde Dungeon Shop. Sorry Guys. ☹️\n\nIC: Hammerfell's second skin of purple finally was fragile enough to be broken. (I'm using this as a semi-excuse to be late for posting.) Ah, freedom of body, decompression of lungs. I'm Alive! Yes, bard, the mining faculity was shut down many years ago, so nothing should be left for us to blow. Hammerfell took a long breath and sigh, his breathing still wasn't regulated. Draw your weappons, though. Monsters still lurk here, and I don't want another good soldier to go to waste. He took a glance at his axe, still glowing faintly. As for the axe, I'd rather not talk too much of it. It controls ice to an extent and that is all you must know. He finds the map in a case on his belt and unrolls it. So if we took the opposite here from the camp, then east must be... He stops his mumbling to himself. Yes. Draw your weapons. We'll be passing through the longest path, and through the pit. stay on your guard. We'll continue forward and make the second right, about half a mile away. He begins forward, saying no more.",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " OOC: NoD, does Hammerfell's axe give enough light to see by, or to the group as a whole, do any of your weapons generate light? Or is that everburning torch the only light we have?\n\nAlso, Orsinium hasn't said anything yet, and we have no feeling for him. Who is he, what is he carrying, what is he like, etc. Hammerfell we are getting a feel for, but wanted to know about the other guy.\n\nIC: \"Careful, sah. Mayhap I should go in front of you?\" He moves to protect the General.",
"loss": true
},
{
"from": "human",
"prefix": "Bleedingblade:",
"value": " Benatr moves slightly to the back knowing he is not the most adept in combat but prepares his lute to you some of his abilties from his array of supporting skills.",
"loss": true
},
{
"from": "human",
"prefix": "Kanti:",
"value": " Keeping close to the back as well, but still slightly ahead of bentar. Eidreven readies his two-bladed sword, keeping it to his back. Also keeping an eye on the general, growing ever more suspicios of that faint purple glow that continues to show it self.",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " OOC: What can I pick up from sense motive? Is Hammerfell genuinly interested in protecting us? Does he appear to trust us? What can I tell about his relationship to Orsinium? Also, does Orsinium seem to trust us? My modifier is +10 if you wish to do the roll yourself.\n\nIC:\nEbeth, drawing his greatsword, forms off behind Hammerfell. Since Eaden is protecting the general, he will spare some attention for Orsinium, following him if he takes a different pace.",
"loss": true
},
{
"from": "human",
"prefix": "Spyder_Cel:",
"value": " Staying near the middle of the group with his bow drawn, Raven is ready for action.",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " OOC: I need to go on the computer much more often. sorry guys. ☹️\n\nIC: Nah, sir, I would rather stay in front here. cannot have another mishap. Now it looks like we're getting close to the...turn. There is a side passage about ten feet in front of you. Everybody be as quiet as possible. As I've said before, these places are plagued with monsters nobodies been able to record. One false step, and we could have who knows what on our tail. Even in the light of the torch, the pathways are dark.\n\nOOC: roll move silently, listen, spot, and sense motive now for some future rolls I have planned.",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " OK, if he wants to stay in front, I guess he is gets to stay there (not like I can order him not to). I will stay close to him however, protect as best I can.\n\n \n Spoiler \n\nListen: (1d20)[ 6 ] \nSpot: (1d20)[ 12 ] \nMove Silent: (1d20+3)[ 6 ] \nSense Motive: (1d20)[ 1 ] \n(What the hell did I spend my skill points on?)\n\nAlso, Knowledge(Local) for what kinds of creatures we are to face: (1d20+5)[ 21 ] \n\nEDIT: Well, that was a bunch of crap. At least I know what is about to kill me even if I will have no idea when it will happen. I predict I will take one right in the kidneys. Nice knowing you all.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kanti:",
"value": " ...\n \n Spoiler \nhere go some rolls\nmove silently (1d20+3)[ 20 ] \nlisten (1d20+7)[ 16 ] \nspot (1d20+9)[ 28 ] \nand sense motive[roll]1d20+1[/roll]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kanti:",
"value": " redo sense motive (1d20+1)[ 7 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Spyder_Cel:",
"value": " Spoiler \n\nHide: (1d20+12)[ 18 ] \nMove Silently: (1d20+12)[ 21 ] \nListen: (1d20+7)[ 18 ] \nSpot: (1d20+7)[ 20 ] \nSense Motive: (1d20+1)[ 11 ] \n \n\n\nEdit: Nice 😁",
"loss": true
},
{
"from": "human",
"prefix": "Kanti:",
"value": " OOC:we are all going to fall for what ever it is some is trying to make us believe",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " Spoiler \n\n Move Silently - (1d20+1)[ 2 ] \n Spot - (1d20+2)[ 9 ] \n Listen - (1d20+2)[ 20 ] \n Sense Motive - (1d20+10)[ 11 ] \n \n\n\nOOC: two natural 1s????",
"loss": true
},
{
"from": "human",
"prefix": "Bleedingblade:",
"value": " [spoiler]listen (1d20)[ 13 ] \nmove silently (1d20+3)[ 19 ] \nsearch (1d20+1)[ 6 ] \nspot (1d20)[ 13 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " OOC: Mwahahahahahahahahahhahhahahahahaahhshaahahahahhaa hahashasahaah! resistance to the bluff is futile! (rolls dice) oh. oh oh man. \n\nIC: As you make the turn, you see somebody hunched over a dead zombie. They called me CRAAAAAZY! Said I wouldn't last a day. A WEEK NOW! Come, precious meat, you must be eeeeaten..... Clearly this person is a lunatic. As you draw closer, his pointy ears perk up and he turns to look at you, him in rags and you in, well, adventuring gear. MY MEEEEAT! He runs further into the passage way. Come, we must save anybody we can, and he may know where the exit is. Hammerfell sprints in the direction the meat-crazed man.",
"loss": true
},
{
"from": "human",
"prefix": "Kanti:",
"value": " following hammerfell, but not moving nearly as fast, Eidreven lets a small chuckle escape his lips. \"I do love fighting the undead. Their rotting flesh makes for good swing practice.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " IC: \"Uh, sah, I'm not so sure about this. Why are we following the guy whose obviously got bats in his belfrey? I really think we should be a little more careful about this.\" \n\nOr would I have been able to say that if I had rolled decently I guess.",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " IC: Ebeth follows close behind Eidreven, his greatsword swinging by his side.\n\nOOC: please disallow the action below if my failed sense motive prevents it. Also, can a quick glance in passing tell Ebeth whether the zombie was human, or something else?\n\nIC: Aware that whatever created the zombie may still be nearby, Ebeth seeks out signs of other evil (activating Detect Evil).",
"loss": true
},
{
"from": "human",
"prefix": "Bleedingblade:",
"value": " Charging after everyone and fully prepared to attempt the crazed man, Bentar follows. As he does such he starts to prepare a spell. He yells out \"try and get him to slow down at least so i may effectively stop him.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " OOC: Oh Intertubes, How I miss you. Forgive me, I am but your minion, and minion was away for four days. spare minion. And MEAT! Speaking of meat...\n\nIC: As Hammerfell continues to sprint ignoring all talk, he (quite conveniently) trips on a well placed rock, falling face first onto the cave ground. ((My Font colrs and fonts aren't working. my computer is suckish right now.)))\nHammerfell: \"Crud. Well, He'll have to reach an exit or dead end eventually. We'll meet him again. I'm sure of it. But anyway, being careful has it's disadvantages here. Every second spent is a second lost. Wait. Ah, never mind the sayings. But, This person must be special. No life could sustain for any prolonged periods in here, the place has only three entrances, and maybe some mining gear.\" He stumbles to his feet hand picks up his pack.\n\nOOC: You detect no more evil. you could tell it was a human zombie.",
"loss": true
},
{
"from": "human",
"prefix": "Meat Shield:",
"value": " OK, Eaden know has a very confused look on his face as the General has apparently also gone booping crazy.\n\n \"Uh, sah, would ye mind telling me what we be up 'gainst? I'm a mite confused.\" ",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " \"Indeed, Sir; while I sense no great stench of evil lingering here, the presence of the undead is not an encouraging sign.\" \n\nThough Ebeth sheaths his sword, his hand rests on the hilt.",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " OOC: CURSE YOU SMASH BROS. BRAWL!!!!! You look so good. I play and play and play and miss my campaign. CURSE YOU!!!!\n\nIC: You really don't come from the battlefront, now do you? Otherwise you'd definitly no about Black Flats cave. When the mine failed, people got trapped inside. These people were perfectly good, honest miners. Legend has it that while their flesh deteriorated, they somehow lived on, trying to makle a life. They supposedly created the Pit, a large crater like indent with an entire underground city. But based on the map... Hammerfell pulls out his map. We should have to either go to the pit to the Torrent exit, head back for the Miran exit, or... wait. The.., exit into filad is..back but if the other..nowlere? ...OR go to the left for the Arshlac exit. Which way do you think we should go? they probably all lead to impending doom. ",
"loss": true
},
{
"from": "human",
"prefix": "davidthespecial:",
"value": " \"I'm disinclined to leave the undead alone, to appear behind us at an unfortunate moment - I say we head for the pit. That said, some estimate of numbers would be an asset: how many were trapped, and how long ago?\" \n\n\nooc: it feels kinda like one of those moments in horror films where someone decides the wisest course of action is to go and wander around on their own in the dark forest where all the scary noises are... 😛",
"loss": true
},
{
"from": "human",
"prefix": "Verlaufen:",
"value": " This mine collapsed about 20 years ago, trapping hundreds of miners with not much other than poisonous gases and explosives. Even if they survided the explosive gases, Nobody could possibly find food inside of a mine for 20 years. I, personally, think that somebody reincarnated them so that they would need neither food nor water, but them live on. Hammefell paused in sillence for a second. But this is a major problem. I need the opinion of everybody. Follow the meat crazed man, or head into the Pit? \n\n\nOOC: If you go to the meat man, flip to page 62\n If you go to the pit, flip to page 107\n\nMajor plot decision! I want everybody to post their opinion.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Tortoise262:",
"value": " [OOC Thread] \n\nThe year is 200X. All of the students at Morrowbrook Academy of the Arts are anxiously awaiting the finals of their spring semester, and even more so, the ensuing quarter of summer freedom. Being that the finals are one short month away, the eager adolescents are hard at work, writing the term papers that, in retrospect, should already have been well on the way to completion, but as yet consist of ten blank pages awaiting script. (You know you've procrastinated, admit it!) But four of these students are about to have their worlds turned upside-down!\n\nCassandra: \n Spoiler \nLeaving the library late this night, Cassandra arrives at her dormitory night on the hour of twelve. From the corner of one eye, she sees a transparent, but dark figure on four legs rush past down the corridor and down the stairs toward the courtyard. Just unsure enough that it is a hallucination induced by lack of sleep, she considers following it outside.\n \n\nHenry: \n Spoiler \nIn the afternoon, Henry opens an email advertising an art sale, including images of some of the featured paintings. His eyes stop on an irresistible piece that takes his breath away. With his parents' credit card at his side, Henry knows that price is no object. The art sale will be held at midnight in the dormitory's courtyard.\n \n\nAlexander: \n Spoiler \nAlexander receives a text message: \"Saw ur ad on dorms communitw bord com to courtyrd at midnite w cello\"\n \n\nGeoffrey: \n Spoiler \nIn the cafeteria, Geoffrey sees, sitting alone, a lovely redheaded girl he's never seen before. Shocked at himself for not having noticed this beauty before, he sits with her and strikes up a conversation. Mel, a flirtatious girl, says she has a load of work to do, but proposes that the two rendezvous in the dormitory courtyard at midnight.\n \n\n By the way... IT'S MIDNIGHT! ",
"loss": false
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " She paused there a moment, on the threshold of the dormitory, the wind ruffling the long hem of her black dress. Outside, the bells begin to chime midnight. Her breath puffed white in the chill spring air.\n\n\"Well,\" she whispered to herself. \"Dark, dark, dark. They all go into the dark . . . .\" She trailed off, one pale hand against the doorframe, and then stepped out back onto the dewy grass, cold against her feet. Without hesitation, she set off after it, whatever it was, into the dark.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Alexander \n\nYawning, Alex picked up the cello case and slung it across his back. Trudging out of the door he wondered Why midnight? . But shrugged to himself and headed off to the courtyard, his hair blown about slightly by the wind.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Henry Derossi \n\nHenry quickly got onto his bike and raced over to the dormitory's courtyard. An art sale at midnight. This was his kind of happening. And that wonderful painting. Those lines! Pure genius.\n\nThe wind blew through his black hair. It was cold out. Henry briefly stopped to put on his hood, pulling it deeply over his face, hiding his eyes. He then jumped back on the bike and pedalled as fast as he could. He knew he had the money to buy the painting, but he'd have to get there in time too.",
"loss": true
},
{
"from": "human",
"prefix": "Wizard of the Coat:",
"value": " Geoffrey \n\nGeoffrey casually walks out to the courtyard at the exact stroke of midnight, one hand is his pocket, the other holding a lit cigarette. He stands still for a moment drawing a breath from his cigarette, which lights up like a tiny red dot amids the darkness. His sharp lined face slowly moving his eyes across the yard, taking in his surroundings, fully expecting to see a girl anxious to meet him.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " The four of you enter the courtyard finding no objects of interest, other than the usual benches and the ornate angel fountain in the center. You see no people, save for each other.",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Cassandra \n\nShe steps forward toward the angel. \" So enter the fourth murderer ,\" she says quietly. \" And we are all welcome. \"",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Alexander \n\nAlex looks about the courtyard, looking confused\n\n Now what the hell? You lot don't look like musician types. I don't suppose any of you sent me the text? \n\nHe gets out his phone and checks it again.",
"loss": true
},
{
"from": "human",
"prefix": "Wizard of the Coat:",
"value": " Looking at Cassandra in specific Geoff stands quiet for a moment as he draws the final breath of smoke into his lungs and tosses the remaining butt of the cigarette.\n\n Not quite what I'd expected... \n \n\"no, I'm not quite the musician type.\" The upper class British accent is clear to all and seems genuine. \"And for now I have no intention of killing you either.\" he says to Cassandra in a slightly darker mysterious kind of voice with a mischievous grin on his face.\n\n \"The name is Montgomery, Geoffrey Montgomery.\" the well build, tall dark haired and smartly dressed teenager says, and for some reason his accent doesn't make it sound corny.",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Cassandra \n\nCassandra continues to walk over to the angel, taking a seat on its cold damp marble lap. She says, mostly to herself, \" A stone angel cries in the mist . . . does it mourn God's betrayal . . . and the fall of man . . . or does it sweat from the labour . . . of holding up the pillars of the world? She looks up. \" I'm not a musician either. And you shouldn't smoke. It's against the rule. \"",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"Heh\" Henry mumbled, looking around a bit embarrassed. He looked as if he was about to ask something to the others, but then reconsidered and sat down on one of the benches, clutching to his backpack. He was blushing and stared down at the floor, trying to remember wether it had really been the courtyard where the painting was being sold.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Alexander \n\nAlex shifts over to the bench, puts his cello down next to it and sits next to Henry.\n\n \"Well it looks like I'm not the only one tricked to be here right? I'm Alex by the way. As you probably guessed I'm a cellist\" ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"Right. Ehrm...\" Henry mumbles, not sure the cellist is talking to him. He gets up and paces back and forth a bit.\n\n \"Look do any of you guys know where the art exhibition is?\" he finally asks.\n \"I need to get there. Urgently\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Cassandra \n\n\" Hello, Alex the Cellist, \" Cassandra says from her perch in the angel's lap. \" Tonight, you can call me Œnone, forlorn of Paris. \n You're babbling , said the rough voice in her head.\n\nShe turned to Henry. \" Your art is right here! At the crossroad, four strangers meet. Plays, paintings, and poems could be born from such a concept. Crossroads are magical places. \"\n\n They're going to think you're an idiot. They probably already do , the voice growled.\n\nIn the angel's lap, she closes her eyes and rests her head on the marble.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Henry looked at the angel.\n\n \"Well, this is nice but I haven't got my gear with me, just a sketchbook and some pencils. Besides, I really do need to get to that art exposition. Can't you help me?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Cassandra \n\n\" Well, I am sorry, but I've not heard nor seen of any art exhibition out here under the midnight moon. \" Her accent suggests Ireland, her speech sounds drowsy, or perhaps just weary. \" I say again, you may have to simply accept your found art. What about our fourth murderer, \" she says to Geoffrey. \" We have a cellist, a poet, and a painter. What are you? Or are you here on a football scholarship? ",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Alexander \n \n Spoiler \nsince we're all on the accents right now, Alex speaks English like a regular guy, middle class. He does have a slight yorkshiremans accent though\n\nedit: minor point too, if its ok with Mr. GM, the cello is electric 😁 google images \"electric cello\" if you want to know what I mean 😛\n \n\n \"I don't know of any art exposition either, though I can't say I've been listening out for any\" \n Football scholarship? better bloody not be. Footballers: overpayed and underworked. No talent betwen them, let alone brains. \n\nAlex looks expectantly at Geoff, hoping Cassandra was wrong about the football.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Henry Derossi \n\nHenry sniggered slightly at Cassandra's joke. He then stops abrubtly and looks around a bit apologetically.\n\nThe few words he had spoken here sounded a bit stiff. It was like he had learned English out of a book, rather than by hearing people speak it.",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Cassandra \n\n\" Oh, the strong, silent type. What about you, Alex the Cellist? Was there a midnight concert on the green, or where you following something? \"",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"Heh. I'm not ... Strong\" Henry said, slightly embarrassed. He relaxed a bit and sat down again. It didn't look like he was going to get to that art exposition.\n\n Might as well make the best of this he thought, pulling out his sketchbook. He started drawing the angel, Cassandra in it's lap, and a strange pattern of colours as a halo for the angel, spreading over the entire page. He remembered he had no colours, so he just did their outlines. The angel got a sword on his painting, and barbed wire would circle up the statue, Cassandra holding one end. A single drop of blood would be shown falling from her hand, the water beneath already rippling before the drop even hit.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Alexander \n \"Nah, I got a text from someone, saying they'd seen my message on the boards, and to come here with my cello. I have no idea who.\n\nMy message was on starting up a... well I don't know if it would be a band or a quartet... but a group of musicians to play in an alternative way. You know, cellos playing bass riffs, violins shredding and playing guitar solos and the likes. I may play classical, but I'm something of a rocker at heart. And theres so much potential with electric classical instruments \n\nhe smiles and brushes his fringe back slightly\n\n And you? why are you here today?and you do have a strange name if you don't mind me saying. ",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " As the group stands bewildered at each other, a sudden hush falls upon them as the courtyard's fountain comes to a startling stop. A red-haired ethereal beauty wearing a white toga appears above the stone angel. For a moment, she seems the epitome of grace. That moment ends as soon as she attempts to jump down, but trips over Cassandra and falls flat on her face!\n\nBrushing herself off as she gets up, she begins to speak with a musical voice, as ethereal as her visage: \"Ahem! My name is Melpomene, and I'm afraid you've all been mislead! I apologize I had to gather you on false pretenses, but the matter is urgent. My world is in trouble and you four are the only ones who can help!\" At once, Melpomene's thoughts are heard audibly. Yeah, that sounded good! \n\nGeoffrey: \n Spoiler \nShe looks familiar! 😉\n ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Cassandra \n\n\" Melpomene ,\" she says slowly, crossing each syllable with care. \" The muse of tragedy. . . shouldn't you wish for trouble? For my part, I would have preferred Calliope, but I'm jealous that way. \" The strangeness of the situation really hadn't sunk in yet.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Alexander \n\nAlex just watches for now, a curious look on his face. He's a bit surprised by all this, though it was quite funny when she fell over.",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Henry folds over the sheet of paper he drew the stone angel on and quickly begins sketching Melpomene. In his rendition, her red hair flows around her like a burning red sun. Pity he didn't have any colours with him.",
"loss": true
},
{
"from": "human",
"prefix": "Tortoise262:",
"value": " Shocked, Melpomene gapes at Geoffrey and addresses him. \"Don't you have anything to say?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Cassandra \n\n\" Oh, don't mind him ,\" she says, \" he's here on a scholarship. The school pays him to be quiet and look cute. \" Cassandra climbs off the statue. She seems to be taking this all very calmly, as if it's happened before. \" So, you need our help? Muses are supposed to help artists, not the other way around .\"",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " \"Don't need no muse...\" Henry mumbled as he tilted his sketchbook, looked at the drawing critically, and then slashed the paper with his pencil as if it were a blade. It resulted in thick swarving lines running from the muse's head to the edges of the paper. He looked at the paper again and seemed pleased.",
"loss": true
},
{
"from": "human",
"prefix": "Wizard of the Coat:",
"value": " Geoffrey \n\nGeoffrey stands silently for a moment, trying indeed to just look good as he lights a new sigarette. He merely shrugs at Cassandra's words, not caring too much.\n\n \"I must be dreaming\" \n\nHe says it casually to Melpomene, placing extra emphasis on the word must. He continues a moment later confidently, but his undertone is one of disbelief and amusement. He's obviously enjoying the dream and very self confident.\n\n \"Well, I'm glad I get the part of the hero\" ",
"loss": true
},
{
"from": "human",
"prefix": "MrEdwardNigma:",
"value": " Henry makes another sketch. This time it's a pair of skeletal hands holding a pack of sigarettes and a lit sigarette. The rims of the sketch are filled with smoke coming from the sigarette.",
"loss": true
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Alexander \n You can be the hero mate, keep th elimelight to yourself, maybe it'll stay off me. \n\nHe grins and turns his attention back to the newcomer\n\n so whats this \"world\". And why are we so special? \n Though with the ego of some people round here, I could be the only one questioning that ",
"loss": true
},
{
"from": "human",
"prefix": "Voshkod:",
"value": " Cassandra \n\n\" Because we're artists, silly, \" Cassandra says to Alexander. \" We are special; we make the world - or worlds. Now, muse, sing, the rage of Achilles the son of Peleus, the destructive rage that sent countless pains on the Achaeans. \"",
"loss": true
},
{
"from": "human",
"prefix": "Wizard of the Coat:",
"value": " Geoffrey \n \"I knew I shouldn't have started on that Greek drama elective...one class on classical heroes and I'm dreaming of muses that have Greek poets speak to me.\" Geoff says to himself, shaking his head in disbelief.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 32: Roberts vs. Jeanette \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Roberts - Mavian \n Fishy - Jeanette \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Maximilian makes no purchases, enters the arena spouting something about Bahamut and Righteous vengeance.\n\nInit: (1d20)[ 4 ] \n\nI have to admit, my heart's kind of not in this one after fighting through multiple Elans in other rounds, but I owe it to you and the FSM to give you a good fight. Let's roll.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I'm not really into either, I've discovered multiply things about the character I could improve. But lets do this.\n\nI go first :P with my +7 modifer\n\nStarting in A13 I'll move to H14, drawing my crossbow and rapier and ready an action.\n\nReadied Action:\n \n Spoiler \n\nReady an action to shoot if LoS is established\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Jeanette starts in Y14, wielding shield and mace, manifests Wild Surged Vigor.\n5% Psychic Enervation Chance: (1d20)[ 20 ] \n\nIf that's not a 1, she moves to S14, Done.\n\nStatblock: \n Spoiler \nPosition: S14\nHP: 19/19\nAC: 16, Touch: 10\nSaves: +3/+0/+2\nPP: 4\nPsionic Focus: Yes\nVigor: 1/20\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Move Action: Move to M16, sheathing my rapier\nStandard Action: Shoot at you\nAttack Roll: (1d20+7)[ 12 ] \nDamage: (1d4)[ 4 ] \n\nFree Action: Reload Crossbow\n\nEnd of Turn",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " That'd be a miss, sadly.\nJeanette moves to N16, attacks with her mace, powered up with Psionic Strike.\nAttack: (1d20+2)[ 22 ] \nDamage: (1d8+2)[ 5 ] + (2d6)[ 9 ] \n\nStatblock: \n Spoiler \n\nPosition: S14\nHP: 19/19\nAC: 16, Touch: 10\nSaves: +3/+0/+2\nPP: 4\nPsionic Focus: No\nVigor: 2/20\n \n\n\nAnd, done.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yay, the match is over and I can fix this guy.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Jeanette wins. The prizes at the top are yours for the taking. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 32: Chile II vs. The BAM \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Chile II - chilepepper \n The BAM - bayar \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Alright, this'll be fun. I anticipate my loss, but I may surprise myself. I see you have a scroll of ER, TS, and SH; and a wand of MM. Looking back on your previous matches, I assume they are Expeditious Retreat, True Strike, Shield, and Magic Missile. If that's wrong, could you clarify.\n\nIf you have no purchases, we can start.\n\n \"Init\" - (1d20+3)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " yeah, you are right. Need to codify better so that it wont be that obvious. (good thing the knight in the previous round didnt figure what S was until he was Zzzz'ing)\n\nInit: (1d20+4)[ 16 ] \n\nOh and dont say that you are probably going to die, I saw some surprising wins in the arena, when all the odds were against me 😏\n\nEdit: OTOH, after I read your char sheet, I have to agree with you. You are dead...",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " edit: nevermind\n\nLooks like you're up first.\n\nedit2: If I didn't know what the scrolls were, you'd have to tell me. But if I didn't ask, then you'd get away with it.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " The BAM - Round 1 \n\nK. Starting in Y13. Casting a spell. With the wand in my hand. And moving to T11.\n\nI end my turn.\n\nStats:\n \n Spoiler \nHP: 13/13\nAC: 20 (+4 mage armor 1/600)\n0 lvl spells: 5\n1 lvl spells: 3\nFamiliar hiding somewhere in Y14...dunno what modifiers I have to apply to the roll, but probably the opponent wont bother to roll a spot check, or even look for him, since he has me in his sights... if my familiar cant hide in this arena, he is in one of my outfits pocket...\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " \"Spellcraft\" - (1d20+6)[ 16 ] to identify spell cast.\n\nedit: Also, did your familiar enter the arena with you?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " it is Mage armor (like you didnt know already...) and my familiar is with me. In one of my pockets or something...",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I'll start in A13, mounted, with a vial in my hand.\n\nSpeak in draconic: Mage Armor eh, well let's keep the playing field level.\n\nStandard action: Cast a spell (if you succeed at your spellcraft, it's mage armor)\nMove action: move to A5\n\nstats \n Spoiler \nstats later I sleep now\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Yeah, like I dont know what spells you can cast...\n\n The BAM - Round 2 \n\nDouble-move to J11. (T11-S12-O12-N11-M11-L12-K12-J11 60 Ft in total)\n\nYour turn.\n\nStats:\n \n Spoiler \nHP: 13/13\nAC: 20 (+4 mage armor 1/600)\n0 lvl spells: 5\n1 lvl spells: 3\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I breathe Entangling Acid Breath on you. (1d6)[ 4 ] acid damage, Ref DC15 for half damage. You are Entangled for (1d4)[ 1 ] rounds.\n\nHoofy runs us to A26.\n\nstats \n Spoiler \n\nHP: 5/5\nAC: 19 T14 F16\nSpells: 3 / 3\nCondition: Mage Armor (R3601)\nLocation: A26\n \n\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Doubt you can breathe. Dunno the range of your breath weapon, but You dont quite have LOE completely. Think you cant, but I might be wrong. And still, it is a little damage, compared to the damage I might inflict on you with only 1 shot...",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nLoE is established. Range is 55 feet, within range of Chile's breath weapon. (as is clearly visible now, a 60' line of acid) The BAM has cover relative to chile, so benefits from all the benefits of that. These include +4 to AC and +2 to Reflex saves.\n\nEDIT:\n@Bayar: \n Spoiler \nThis arena has no LOS blockages with the glass, so your familiar cannot hide. Per your post, it is in one of your pockets.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ah. Ok, now I know the range. So how many times is he allowed to cast it ?\n\nAlso, Reflex Save: (1d20+6)[ 13 ] \n\nNow, because I have LOE on you, I use my wand to inflict pain upon you. 😁\n The BAM - round 3 \n\nAttack with wand !\nDamage: (1d4+1)[ 4 ] \n\nAnd use a move action to retrieve a scroll.\n\nStats:\n \n Spoiler \nHP: 9/13\nAC: 20 (+4 mage armor 3/600)-forgot to edit this in the stat block of round 2\n0 lvl spells: 5\n1 lvl spells: 3\n\nScroll in my hand = Expeditious retreat\n \n\n\nEDIT: so I take the full 4 HP damage. Big deal. You also get 4 damage. and are at 1 HP. Feeling lucky ?",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " You take (1d6)[ 3 ] Acid damage from the entanglement, and then it ends.\n\nHoofy moves us to D20.\n\nI breathe another entangling acid breath at you.\nYou take (1d6)[ 3 ] acid damage (Ref save for half again).\nYou are entangled again, for (1d4)[ 3 ] rounds this time.\n\nThen Hoofy moves us to E26.\n\nDone.\n\nstats \n Spoiler \n\nHP: 1/5\nAC: 19 T14 F16\nSpells: 3 / 2\nCondition: Mage Armor (R3601)\nLocation: E26\n \n\n\nedit: Lucky? Maybe. Strategically at an advantage, definitely.\nedit2: If you cast a spell, I'll attempt a spellcraft check. If you would, put the name of the spell in a spoiler by itself. That way, if I pass the spellcraft check, I can just look in that spoiler, I won't have to wait for you or a ref.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " erm, how many times per day can you do that **** ?\n\nRef: (1d20+4)[ 6 ] If concealed, add +2 to result.\n\nDoubt that you are still at 60 Ft away from me, it is more like 80-90 feet, which makes your attack not reach me tehnically.\n\nOh ,and for some reason I cant see your sheet right now.\n\nEdit 2: Oh, and I think you need to make a concentration check since you cast while your mount is moving. (well, tehnically he moves stops and moves again...may be overruled by a ref.)",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nPer the Draconic Breath Feat, the breath weapon is a supernatural ability. Per supernatural abilities:\n\n\n \n Originally Posted by SRD, Supernatural Abilities \n However, supernatural abilities do not provoke attacks of opportunity and never require Concentration checks. \n \n\n\nMovement is legal. Range again, is 55 feet, and again, The BAM benefits from cover. (using bottom right corner of ChileI's square, following lines to each corner of the BAM's square, top left corner is blocked)",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I double checked the links to my sheet, both in my signature and in the match set up post. If you're still having problems, let me know. Since you can't get to my sheet, I'll give you the information to answer your question.\n\nFeats: Draconic Breath, versatile spellcaster\nSpell slots: 5 / 4\n\nThat's all the info you need to answer your question. If you still can't get to my sheet, I'll be glad to find a way to get you a copy.\n\nedit: You are correct about spellcasting and mounted combat, if I were casting a spell, I'd need a concentration check",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " BTW Talic, your ruling on cover is wrong.\n\n Cover\n\nTo determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC). \n\nI choose a corner of my square and draw lines to all four corners of targets square. The pillars aren't hard corners so I have three of my four corners to choose from. He doesn't get cover. It didn't matter this time, but you should know for next time.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Just double checked. Cover stands. To determine cover, you must choose a corner of your square, and trace lines to all four corners of opponent's square. If any of those lines passes through cover, opponent benefits from cover. No matter which corner of your square you choose, when you draw a line to the top left corner of your opponent's square, it passes directly through the pillar in J10. Thus, the pillar provides cover. The pillar might not be a hard corner, however, the target's square is. If the line has barely grazed the corner of the square with the pillar, without passing through the pillar itself, you'd be absolutely correct. Granted, with the saving throw made, the +2 doesn't matter, one way or the other, but it is useful to know. \n\nMeant I10, but misread map.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by Talic \n High Ref Talic \n\nJust double checked. Cover stands. To determine cover, you must choose a corner of your square, and trace lines to all four corners of opponent's square. If any of those lines passes through cover, opponent benefits from cover. No matter which corner of your square you choose, when you draw a line to the top left corner of your opponent's square, it passes directly through the pillar in J10. Thus, the pillar provides cover. The pillar might not be a hard corner, however, the target's square is. If the line has barely grazed the corner of the square with the pillar, without passing through the pillar itself, you'd be absolutely correct. Granted, with the saving throw made, the +2 doesn't matter, one way or the other, but it is useful to know. \n \n\nWhat are you talking about? There is no pillar in J10. There are no pillars in the J line, there are no pillars in the 10 line. J10 isn't even in between us. Seriously, get your head out of your arse, there is no cover, would you like me to draw the lines on the map and send it to you? Jesus christ.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nMisread the map. Still, calm down. It's a game. There's no call for posts such as the one above. Ever.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by Talic \n High Ref Talic \n\nMisread the map. Still, calm down. It's a game. There's no call for posts such as the one above. Ever. \n \n\ntalic \n Spoiler \n\nThere aren't any pillars in the 'I' line either and I10 still isn't between us. Turns out, I'm not going to dispute what another ref says unless I'm sure. If you hadn't screwed up so frequently in my matches, I probably wouldn't be so short.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " H16 doesnt block?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Whatever. I am at 0 HP, entangled and in no way would I get to shoot you again, and on your turn, acid will blow me into negatives. So I surrender. Good thing I already have enough XP for level 2 😁",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " No H16 doesn't block, and even if one of the pillars blocked, it'd still only be +2 to reflex. Good game.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Chile II wins, and collects the aforementioned prizes. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 35: Syran vs. Chile III \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Fishy - Syran \n Chilepepper - Chile III \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " No initial purchases.\n\n \"Init\" - (1d20-1)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " No money, no purchases.\n\nInit: (1d20+3)[ 9 ] \n\nI get to keep my net from last round, right? I threw it, but it didn't hit anything, and wasn't destroyed.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Yes, anything borrowed or stolen is returned. You don't get it back if it's destroyed (or used, like a potion). It's all in the first post of the Waiting Room. Looks like I start, I'll get to it in a second.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Round 1\n\nI'll start in C11 with a loaded sling in one hand and nothing in the other.\n\nI'll move south past A15 breaking LoS.\n\n \n Spoiler \n\nDouble move into A16, then back to A15 hiding.\n \"hide\" - (1d20+15)[ 34 ] (-5 included)\nAt that range, there's no chance of either of them seeing me.\n \n\n\nstats \n Spoiler \n\nHP: 5/5\nAC: 18 T16 F13\nPosition: A15, hiding\n \n\nedit: Done",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Syran - Round 1 \n\nSyran starts in D11, scroll in one hand, with the other free, and Fido in C11.\n\n \n Spoiler \n\nStandard: Cast Heroism, opting to share with Fido. DC 8 Caster Level Check: (1d20+1)[ 14 ] \nFree: Direct Fido to heel, automatically succeed.\nMove: Syran to L11, Fido to M11.\n \n\n\nDone, statblock in a moment when I find the right things to copy-paste.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Fix your starting position and repost your move, your red (W10-X11).",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Sure enough, you're right. Sorry.\n\n Syran Round 1 again \n\nSyran starts in W11, Fido in X11, scroll in one hand, other hand free.\n\n \n Spoiler \nStandard: Cast Heroism, opting to share with Fido. DC 8 Caster Level Check: (1d20+1)[ 19 ] \nFree: Direct Fido to heel, automatically succeed.\nMove: Syran to Q14, Fido to Q16.\n \n\n\nDone.\n\nStatblock: \n Spoiler \n\nSyran: \n Spoiler \n\nPosition: Q14\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +3/+4/+2\nHorrible Death By Suffocation: 1/9,600\n \n\nFido: \n Spoiler \n\nPosition: Q16\nHP: 13/13\nAC: 16, Touch: 12\nSaves: +5/+5/+1\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Spoiler \nSwift action: Activate Law Devotion, bonus to attack\nI'll be attacking defensively as well (-4 def., +3 law, -2 range).\n \n\n\nYou can see me peek out from A15, whir up my sling and let loose a bullet.\nAttack (1d20+3)[ 20 ] against your flat-footed AC\nDamage (1d3-1)[ 1 ] + (1d6)[ 4 ] \n\nThen I disappear, moving south.\n\n \n Spoiler \nMove action: south to A17, back to A15, and reallocate the law devotion to AC\nHide (1d20+20)[ 29 ] , again, because of range, I don't think he can spot me\n \n\n\nstats \n Spoiler \n\nHP: 5/5\nAC: 21 T19 F16\nPosition: A15, hiding\nCondition: Law Devotion (+3 AC)\n \n\n\nDone.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Did you just read my spoiler?",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Yep, and it's now your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Well, that was spoilered because you weren't supposed to read it, because we had no LoS. That's the whole point of spoilers.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I had LoS.\n\nRules\n Any actions done without LoS are posted in spoilers. Also, if one character is hiding and the other fails his Spot check, the hiding character gets to post in spoiler blocks, but gets to peek in the spotting character's actions as well. \n\nedit: Oh, and there's no way you could have made the spot.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Chile's character had LOS at the time he looked in the spoiler, thus the look is legal.\n\nI generally advise anyone (because of situations like this) to post actions as if opponent has LOS at all times, like the following example: (anyone may look).\n\nMy Actions: \n Spoiler \nCast a spell (Lv2): \n Spoiler \nHeroism\nCL check: (1d20+1)[ 5 ] \n \n\nMove to: XX.\n \n\n@Refs: \n Spoiler \nStuff not related to your actions, such as questions, concerns, legality of something you want to attempt, etc.\n \n\n\nThe look was legal. LoS is established, by the slimmest of margins, between A15 and Q14. About 1 pixel in paint, actually. Chile's character made an attack with a sling and disappeared from view, travelling south, out of A15. Play resumes. ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " For various reasons, I have no desire or intention to continue this match.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\nYeah, reading the spoiler without ref saying you have LOS is illegal. I dont think it matters if you think you have LOS or you KNOW you have LOS unless a referee confirms it. So I think that a High ref should rule if DQ is in order.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " @Refs: \n Spoiler \nOnly issue there was that he knew he had LOS, because he had LOS at the start of his turn, and he knew he had LOS when he ended his turn, because his opponent couldn't have moved, and couldn't have readied an action, as it was round 1, part 1.\n\nThe ruling leaves a rather bad taste in my mouth, but that part in the arena rules allowing for spoiler reading is worded to benefit the sneaky type. For example, if Fishy had broken LOS with a double move, Chile would have gotten to see where Fishy moved to, even if he didn't have LOS to that final location. I think that section could definately use a rewrite/revision, but, I don't see any rule that Chile broke, as they currently are. My main point of the request is to get some input on the intended meaning of the text by the people that had a hand in putting it in there.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Talic, respectfully, your interpretation three posts above me makes no sense.\n\nSuppose I moved south to Y18. My opponent has LoS at the beginning of the move, but loses track of me somewhere along the way. If I wrote my move in the manner you describe, and he peeked, he'd see the end of my move, and have information he isn't allowed to have. Furthermore, because I do not know where LoS is broken, I can't solve this problem with formatting.\n\nIt's the Ref's job to say \"You have LoS, peek at her spoiler,\" Or, \"You have LoS, until she vanishes below Y15.\" This can't be done by the player.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I have to agree with Fishy on this one.\n\nUntil a ref says you can look in your opponents spoiler, or gives you information, looking in a spoiler is illegal. Even if you know you have LoS, or assume so, it takes little time in the grand scheme of things to ask a ref to make sure.\n\nThere was no way for Chile to know if LoS existed after his opponents move, which means he should have asked for a LoS check, not just assumed.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nIn that case, with the above arguements made, I'll reverse my ruling.\nTo be honest, it left a bad taste in my mouth. I went by technicality, and lost site of something else. The Honor system is the primary thing here, and part of that is a sense of fair play. Rules-lawyering is a trait to be admired when applied to the D&D rules (Mavian is the prime example I'd like to use here), but not when applied to the Arena rules. Those rules are in place to build a fair system by which to compete. And that system only works when people follow the spirit of the rules. And the intent, fairly obvious, behind 3rd party LOS checks, and spoilered actions, is information control. Players should not have access to information that their characters can't observe.\n\n@Refs: \n Spoiler \nNext question. What should be done in a situation such as this?\n\nIf an LOS check had been requested, the result would have been constant LOS, allowing Chile to view it. In this, I suppose he's lucky that the opponent had LOS to him during the entire move. Should this be a disqual? Or is it enough for a warning? Mitigating factor does include minimal match impact, and a vaguely worded rule.\n\nIn either case, in my opinion, that spoiler-looking rule should probably be removed, to prevent confusion. If the ref is providing LOS, then it's an easy enough process to filter out what a player should see, from what he shouldn't. Examples in this current match would be the spell (Heroism). I know the rule works if everyone spoilers their info properly, but how often have we seen people who have badly formatted messages?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n@refs:\n \n Spoiler \nNow there is no true reason for a DQ, since it is a first offese. Just a warning. And I vote for match restart. Not that there is alot of stuff to restart...\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " A DQ is certainly NOT in order. There's nothing in the rules that says I have to wait for a ref to give me permission to look in a spoiler. It says if the spotter fails the spot, the hider gets to look. I can metagame that there is absolutely no way fishy or the animal could've spotted my hide. If you want to rewrite the rule, that's fine. But you can't DQ me for following the rules.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nI agree, for what it's worth. Hence, in the above ref spoiler, I listed that very point as a mitigating factor in this instance. An unclear rule. I'm gonna give a bit more time for other high refs to weigh in, and, if none do, will likely issue a warning, make a request to have the rule clarified, and restart the match. This preserves information security, by making irrelevant the information that was viewed, makes the official stand on the rule clear (unless a higher ref overturns this, of course), and allows for everyone to get back to the important part here: Playing a game.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " I don't know what's in the ref spoiler, I was only referring to\n\n \n Originally Posted by bayar \n Ref Bayar So I think that a High ref should rule if DQ is in order. \n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Originally Posted by chilepepper \n I don't know what's in the ref spoiler, I was only referring to \n \n\nand I said \"if\". In my spoiler I said that it is not something major andfirst offense and deseves only a warning.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Fishy, I certainly don't want you to resign this match over this. If you're unhappy because I know you cast heroism, I would've known it anyway. If you had spoilered your move knowing I would look in the spoiler, I would have seen that you were casting a spell and I would have gotten a spellcraft check to identify it. Chances are that check would fail, but I know what spells you can cast. So if a ref had related the information to me instead, I would have known you cast SOME spell. I'm not in range for Daze, I didn't hear and Ghost Sounds; those are the one rounders. Read magic is pointless. Lullaby would've forced Will saves, so I would've known that. That leaves Heroism. Now that I've metagamed Heroism, I would've also known you shared it with your animal since it makes sense, and you've done it in previous matches.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " wait, daze isnt banned?",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " That's not why I'm resigning, but thanks.\n\nIf Chile didn't break the word of the rules, but did something we want to discourage, then he shouldn't get a DQ, and the rule should be changed.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nVery well, then. Consider a warning issued, all ye who read this. Wait for a ref to declare your LOS before making the assumption that a spoiler is allowed to read. If you have any doubt, do the safe thing, and ask a ref to make the call.\n\nProvided both contestants wish to play this match, match will be rewound to Round 1, action 1.\n\nIf either player wishes to concede, I'll accept that as well.\n\nI'll be PMing Kyeudo with a link to this match and the request above concerning the spoiler rule, just to make sure everything's above the board and fair here.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Why are we rewinding?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nIt corrects the information issue. It invalidates the information that you looked at on her round 1 act 2. If we backed up to that point though, she'd have information she shouldn't (your location). Easiest way to handle the information breach is to effectively erase the look that's been determined to be illegal.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by Talic \n High Ref Talic \n\nIt corrects the information issue. It invalidates the information that you looked at on her round 1 act 2. If we backed up to that point though, she'd have information she shouldn't (your location). Easiest way to handle the information breach is to effectively erase the look that's been determined to be illegal. \n \n\nBut there wasn't a breach of information. I didn't learn anything by reading that post that I wouldn't have known anyway. Nobody gained or lost an advantage they wouldn't currently have anyway, and no rule was actually broken. I don't see how a rewind is called for here.\n\nThe other question: is this a moot point? Is Fishy still resigning the match?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nAs has been clarified, rule concerning looking at spoilers is only valid if you have LOS to the opponent. The rule states that you may look if you have LOS. When you looked, you had no way of knowing whether or not you had LOS for the entire opponent's action, as your look covered actions by Fishy that could very well have broken LOS.\nThe only way that LOS can be ascertained is if a ref provides it. (or if the player is incapable of breaking LOS, such as when one foe is invisible in the glass arena). Further instances where players look at action spoilers before they have concrete knowledge that all actions in that spoiler were performed with LOS will be dealt with as rules violations, unless this interpretation of those rules is overturned.\nThat said, I'm relatively sure that Fishy is maintaining the forfeit. I'll give it 'til morning, and make it official. If that's the case, then the rewind dispute you have is moot. If the match has been un-forfeited by then, based on resolution of the incident, then we'll deal with those concerns.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " In the event Fishy doesn't want to forfeit, and in the interest of speeding things up; here's why I don't think there should be a rewind.\n\n(spoilered because I don't want to soapbox unnecessarily, anyone can read that wants to)\n \n Spoiler \nPer Kyeudo (I assume this would be in general)\n\n ...you merely need to prove different circumstances sufficient to grant a reroll of any one action in this match to be granted at least a rewind. \n\nOkay, according to the letter of the rules, the look was valid. The rule has been clarified now, so it applies from the clarification forward, so the act of looking didn't actually break any rule.\n\nHe didn't move to break LoS, so the look was still valid.\n\nI've already illustrated that all the information I got from looking I would have gotten without looking. That means whether I read it or metagamed it, I would have known everything I knew when I made my move in round 2. I think that clearly makes a rewind unnecessary and unjustified.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Fido broke LoS, and you know his exact location. Forgot to mention that in the post where you establish how much smarter you are than everyone.\n\nRegardless, I concede.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by Fishy \n Fido broke LoS, and you know his exact location. Forgot to mention that in the post where you establish how much smarter you are than everyone.\n\nRegardless, I concede. \n \n\nHmm, not sure which post it was where I established I was smarter than everyone else. I would dispute that though, I'm sure there's a couple other people here that would too. For instance, I don't know how you auto succeed on handle animal with a +5 when the DC is 10. I also don't know how when you issue a command to heel, which means \"follow closely\", your wolf ends up further away from you than when it started and further away from the starting point than you.\n\nYou are correct about the wolf and LoS though. I absolutely did miss that point and you are justified in asking for a rewind. But you are also justified in conceding the match. Sorry for the misunderstanding, but thanks for the win.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " This is not about learning what spell he casted or or about not breaking LOS.\n\nIt is about the rule that you are forbidden to look into peoples spoiler unless a ref says you are allowed (and usually the ref will tell you the location of the opponent rather than give you the right to look into his spoiler).\n\nSo regardless of breaking or not breaking LOS and valid looking, you broke a tournament rule. That is why you got a warning. Please try to understand the situation.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nFishy, Chile, please, try to calm down a bit. There's no need for any mudslinging on either side. I can understand this is a hot-button issue. Still, it is a game. No more, no less.\n\nThat said, concession is accepted.\n\n Chile's character wins, and collects the prizes noted above. ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Owners of animal companions get a +4 bonus on Handle Animal checks involving their companion. 1d20+9 is always greater than 10.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by bayar \n This is not about learning what spell he casted or or about not breaking LOS.\n\nIt is about the rule that you are forbidden to look into peoples spoiler unless a ref says you are allowed (and usually the ref will tell you the location of the opponent rather than give you the right to look into his spoiler).\n\nSo regardless of breaking or not breaking LOS and valid looking, you broke a tournament rule. That is why you got a warning. Please try to understand the situation. \n \n\nFunny thing is, I didn't break a rule.\n\n Any actions done without LoS are posted in spoilers. Also, if one character is hiding and the other fails his Spot check, the hiding character gets to post in spoiler blocks, but gets to peek in the spotting character's actions as well. This is an honor system, so integrity is very important. Any accusations of cheating will be investigated by the High Referees. \n\nI was hiding, it's impossible for Fishy to make the spot, I get to peek in his spoiler. The rule may be badly written, but I didn't break it.\n\nWhat about this situation am I missing?",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " Originally Posted by Fishy \n Owners of animal companions get a +4 bonus on Handle Animal checks involving their companion. 1d20+9 is always greater than 10. \n \n\nSee, I didn't know that. Guess I'm not as smart as you make me out to be ;)",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Woah bayar, keep it down. The rule in question was badly worded, and needs to be fixed, but there was a reason it was implemented. Now that its been shown to have problems, we'll go take another look at it. But there is no need for the lashing out.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " sry, didnt want to sound offensive or anything. Just trying to make a point.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 26: Todd vs. Kurgan \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Todd \n Kurgan - Dragonstar \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Mavian:",
"value": " I have a question... Can you take a class substitution in the middle, ala Kurgan's Dragonscale husk. Or do you have to wait until you level up and retrain it?",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nArena rules allow for retraining between matches, per PHB 2.\n\nIn the 1st paragraph of retraining in the PHB2, retraining is stated to be available only when levelling up.\n\nDragonstar needs to correct this by removing the Dragonscale husk variant and replacing it with the armor proficiencies lost.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " I don't believe that's the way it works. The Arena rules state that you may retrain between matches. As you can not level between a match, only once you are out of a round, that makes the option to retrain between matches completely pointless. I believe the intent of the rule is to override the leveling requirement, but to still follow the PHB2 retraining rules allowing only a single thing to be changed.\n\nI'm calling for this ruling to be overturned by higher authority before we continue on.",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \nAh, I see Dragonstar's point. It says in the section \"In Between Matches\" that you can retrain. Everything else in that section clearly refers to things you can do in between matches, like purchasing items. It doesn't seem like the section is mistitled.\n\nIMO, the retraining guidelines shouldn't be in that section. I can't see retraining between levels.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nLet's look at the rule in question.\n\n \n Originally Posted by ArenaManager \n *Characters may be retrained, as by the Player's Handbook II Retraining Rules. \n \n\nBolding Mine.\n\nBecause we specify that it is as per PHB2's rules, those rules still hold sway unless specificaly noted otherwise (such as with the retraining of flaws and traits), even if it is listed in the \"between matches\" section of the rules. Because PHB2 clearly marks retraining as an action that can only happen when leveling up, that is the only time it can be done.\n\nThe rule is listed as something to do between matches because everything you can do that doesn't take place at the begining, during, or end of a match is listed there. The heading of the section is in no way its own ruling.\n\nSince there is no current need for a \"things to do when leveling up\" section, I don't see any reason to move the rule to a new section at this time.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Fair enough then. I'd recommend altering the text on the front page to clarify that point though. Sheet altered, purchased a potion and new weapon.\n\nLet's get this show on the road. After all, I may have to do this match twice. 😉\n initiative - (1d20+2)[ 6 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Another point of order.\n\nI do believe your over the wealth by level guidelines now.\n\nIf I remember correctly, the WBL for a level 2 character is 900 gp. Your equipment exceeds that at the moment. So what are you leaving behind?",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Sorry, I wasn't aware of the rule - I leave behind one of my two potions of Cure Light, bringing me 16gp below the limit. Continue on?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " As some people have noted, I'm a bit of a rules lawyer, so I apologize if I gave any offense, I just liking things neat and orderly. I also bought a potion of Beastland Ferocity, which I will be starting with in one hand, holding my poleax with the other as I stand in B14\n\nInitiative - (1d20+1)[ 6 ] \n\n@Edit: Tied matches go to the higher modifier which means that its your move.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " No offense taken. I've been DM for the same group on Thursday nights for well over two years, and I have two very capable rules lawyers. One is a DCI judge - he's the prosecuting attorney type. The other is the ambulance chasing lawyer type. Both very different, but very capable forms of the same thing - for a time the former was a paladin and the latter a rogue. Imagine that one...\n\nPoint being, I'm used to it. 😁\n\nBut enough rambling - let the battle begin!\n\nStart in Y14, Shield in one hand, potion in the other. Standard action drink potion, move action 20' forward to U15, drawing my pick as I go. Pass the turn.\n\nStats: \n Spoiler \nLocation: U15\nHP 20/20\nAC 16, T 9, FF 16\nFort +6. Ref -3, Will -1\nOngoing Effects: Bull's Strength 1/30\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 1\n\nDouble Move to I17\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 19\nAC: 15\nSpeed: 20\nManuevers: All Readied\nStance: None\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Move to Q15\n\n \n Spoiler \n\nStandard action total defense.\nLocation: Q15\nHP 20/20\nAC 20, T 13, FF 16\nFort +6. Ref -3, Will -1\nOngoing Effects: Bull's Strength 2/30\n \n\n\nYou may go.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd: Round 2\n\nStandard Action: Drink Potion\nMove Action: I17 to K15 regripping my Poleaxe in both hands\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 19\nAC: 15\nSpeed: 20\nManuevers: All Readied\nStance: None\nBeastland Ferocity: ( Can fight until -10 hp) 1/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Move to N15\n \n Spoiler \nReady action, if he gets within 10' (such as M16) I will 5-ft adjust to close in and strike.\n\nLocation: U15\nHP 20/20\nAC 16, T 9, FF 16\nFort +6. Ref -3, Will -1\nOngoing Effects: Bull's Strength 3/30\n \n\n\nYou may go.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 3.\n\nI'm assuming you've readied an action, since all you preformed was a move action. Kyeudo has ruled that readying an action is visible here .\n\nSwift Action: Activate Strength Domain\nFree Action: Five-foot step to L15\nStandard Action: Smash the wall\nAttack Roll: (1d20+3)[ 23 ] \nDamage: (2d6+4)[ 7 ] \nStance: (1d6)[ 5 ] \n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 19\nAC: 13\nSpeed: 20\nManuevers: All Readied\nStance: None\nBeastland Ferocity: ( Can fight until -10 hp) 2/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Move to N17 and take a more defensive stance.\n\n \n Spoiler \nStandard action total defense.\nLocation: N17\nHP 20/20\nAC 20, T 13, FF 16\nFort +6. Ref -3, Will -1\nOngoing Effects: Bull's Strength 4/30\n \n\n\nYou may go.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Standard Action: Attack with Poleaxe and Sapphire Nightmare Blade\nConcentration Check: (1d20+13)[ 25 ] If this hits you are flat-footed\nAttack: (1d20+4)[ 23 ] \nDamage: (2d6)[ 8 ] + 4 Strength which I forgot to add.\nStance: (1d6)[ 5 ] \nSapphire (1d6)[ 2 ] \n\nSo, 19 points of damage in total.\n\nMove Action: L15 to K15\n\nEnd of Turn:\n\nStats for Ref:\n \n Spoiler \n\nHp: 19\nAC: 13\nSpeed: 20\nManuevers: Charging Minotaur, Moment of Perfect Clarity\nStance: Punishing Stance\nBeastland Ferocity: ( Can fight until -10 hp) 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n \n Originally Posted by Mavian \n Another point of order.\n\nI do believe your over the wealth by level guidelines now.\n\nIf I remember correctly, the WBL for a level 2 character is 900 gp. Your equipment exceeds that at the moment. So what are you leaving behind? \n \n\nI belive that that is a suggested rule and should not be in effect. So Dragonstar can keep his second CLW potion.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Point of order - I don't see anywhere that you took a swift action to activate your stance. You applied the stance damage to the glass as well, but your swift action that round was activating your domain power.\n\nFree action - draw potion\nStandard action - drink potion (1d8+1)[ 8 ] \n\nI'll wait on my move action until I know how much damage I really took that round.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nWhile I'm sure Mavian would have agreed with you, your point is correct. Mavian hasn't actually spent an action to activate his stance. Bonus damage from that stance did not occur.",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Move to O18\n\nStats: \n Spoiler \nLocation: O18\nHP 16/20\nAC 16, T 9, FF 16\nFort +6. Ref -3, Will -1\nOngoing Effects: Bull's Strength 5/30\n \n\n\nYou're up. Any Happy Easter to anyone here who celebrates it! 😁",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " You are quite correct, I was thinking of my strength domain, forgot which one I had activated. Consider my Hoist by my own Petard\n\nMove Action: K15 to N16\nStandard Action: Attack with Poleaxe, recovering my used manuevers.\nAttack: (1d20+4)[ 23 ] \nDamage: (2d6+4)[ 7 ] \n\n@Edit: Sigh, I obviously should've switched over to a 19-20 threat range weapon for this match.\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 19\nAC: 13\nSpeed: 20\nManuevers: All Readied\nStance: None\nBeastland Ferocity: ( Can fight until -10 hp) 4/10\nStrength Domain: 2/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " No kidding - for such a small bonus, you've been rolling like a complete badass. 😉\n\n5-ft Step into O17\n\nFree action enter a Righteous Fury\n\nStandard action attack - (1d20+8)[ 18 ] for a potential damage - (1d6+8)[ 9 ] \n\nIf Nat 20, then confirmation - (1d20+8)[ 28 ] for an additional crit - (3d6+24)[ 34 ] damage.\n\n@Edit: Figures, I Nat 20 on the unnecessary confirmation roll. 😩\n\nYou may go.\n\nStats: \n Spoiler \nLocation: O17\nHP 9/20\nAC 16, T 9, FF 16\nFort +6. Ref -3, Will -1\nOngoing Effects: Bull's Strength 6/30; Righteous Fury 1/2\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd - Round 6\n\nSwift Action: Activate Punishing Stance\nFree Action: Five foot step to M16\nStandard Action: Attack with Sapphire Nightmare Blade\nConcentration Check: (1d20+13)[ 22 ] If this hits you are flatfooted.\nAttack Roll: (1d20+4)[ 23 ] \nDamage: (2d6+4)[ 8 ] \nStance: (1d6)[ 1 ] \nSapphire: (1d6)[ 1 ] \n\n@Edit: That's it, I'm switching weapons if I get a rematch.\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 11\nAC: 13\nSpeed: 20\nManuevers: Moment of Perfect Clarity, Charging Minotaur Strike\nStance: Punishing Stance\nBeastland Ferocity: ( Can fight until -10 hp) 5/10\nStrength Domain: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Dragonstar:",
"value": " Round 7\n\n5-ft step to N17 and utter a prayer to Bahamut to let me destroy this pretender.\n\n attack - (1d20+8)[ 15 ] for a potential damage - (1d6+8)[ 11 ] .\n\nIf Nat 20 confirmation - (1d20+8)[ 15 ] for an additional crit - (3d6+24)[ 38 ] damage.\n\n \n Spoiler \nLocation: N17\nHP -2/20 (diehard)\nAC 16, T 9, FF 16\nFort +6. Ref -3, Will -1\nOngoing Effects: Bull's Strength 7/30; Righteous Fury 2/2 (ends at the beginning of my next turn)\n \n\n\nYou may go.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Talk about a Slugfest :p\n\nTodd - Round 7\n\nFree Action: Five foot step from M16 to L15\nStandard Action: Launch an attack with my poleaxe, recovering my maneuvers.\nAttack: (1d20+4)[ 23 ] \nDamage: (2d6+4)[ 7 ] \nStance: (1d6)[ 3 ] \n\nEnd of Turn:\n\n@Edit: I swear, I'm not cheating... Honest. *Kicks the dice roller a few times*\n\nStats for Refs:\n \n Spoiler \n\nHp: -1\nAC: 13\nSpeed: 20\nManuevers: All Readied\nStance: Punishing Stance\nBeastland Ferocity: ( Can fight until -10 hp) 6/10\nStrength Domain: 6/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nWell, technically Todd brings his foe to -10 before he drops to -1, so it looks like the win is well earned.\n\n Todd wins, and collects the bounties noted above. ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Actually, we both had diehard up :P so I've got about 24 seconds before I drop dead. :P",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Todd vs Kurgan - Take two.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 33: Garrow vs. TEMBWBAM \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Garrow - Fishy \n Talic - TEMBWBAM \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Talic:",
"value": " We meet again. This time, you seem to have brought a combatant with a bit of bite. Heh.\n\n Initiative: (1d20+5)[ 22 ] \n\nWill purchase in a bit, once I get home and figure out what I want for swag.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " And yet, I can't shake the feeling that it's not actually going to help. :P\n\nInit: (1d20-2)[ 18 ] \n\nAlso, no purchases. May the best shapeshifter win!",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " I'll craft 2 Alchemist's fire, and 2 tindertwigs. That'll be all. Make reactive purchases, if you wish.\n\n Round 1, part 1 \n\nBegin in Y14, with a smokestick and tindertwig in one hand, and a flask in the other.\n\n Free: Ah ha ha ha ha ha! Sixty seconds till midnight…sixty seconds to nowhere, baby! You have all become victims of the Evil Midnight Bomber what bombs…Hey! Pay attention! \n Move: South, putting 2 glass panes between us, for the total concealment that I love so much.\n \n Spoiler \nHide: (1d20+12)[ 29 ] \nMS: (1d20+8)[ 17 ] \nMy movement is a double move to S23.\n \n\n\nYour go, Garrow...\n\nHey! Wait a second... My guy isn't a shapeshifter! Why you... heh.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " No money, no purchases. Starting B14 with Guisarme in hand, and chain around neck.\n\n Garrow: Round 1 \n\nFree action: Rouh? \n \n Spoiler \n\nMove action: Move to C22.\nMove action: Spot check: (1d20+1)[ 20 ] \n \n\n\nstatblock: \n Spoiler \nPosition: C22\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/2\n \n\n\nDone. Freakin' stealthmonkeys.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n@refs:\n \n Spoiler \nAccording to PHM, you have total concealment when you have LOE but not LOS, like when your opponent is in shadows. So how do you get total concealment from a panel of glass again ?\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\n@refs(no need to spoiler)\n\nSo the question is, how does two planes of glass provide Total Concealment.\n\n If you have line of effect to a target but not line of sight he is considered to have total concealment from you. \n\n I always assumed the glass in this arena is either tinted or distorts light (like bathroom glass). One pane partial obstructs vision or distorts the image, respectively. Two panes blocks LoS from too much distortion. Since the glass blocks LoE and two panes blocks LoS, the miss chance part of concealment doesn't really apply. The important part is, 2 panes = no LoS.\n\nand while I'm here...",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\n@refs \n Spoiler \n Garrow gets a reactive spot (1d20+1)[ 14 ] as he moves to the 21 row. Though it's not good enough to see his opponent so the rest of his move goes unaltered.\n \n\n\n@Garrow \n Spoiler \nno LoS\n \n\n@TEMBWhatever \n Spoiler \nYou see you opponent walk south to C22 and then he takes time to look around.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Round 2 - Part 1 \n\nMy action:\n\n \n Spoiler \nGarrow can't reach me on the this round, so I gots one more good round of fun. But GRRR, that reach is gonna KILL me if I'm not careful.\n\n Move from S23 to P25.\n Standard Light Smokestick w/ tindertwig,\n Free: drop in square intersection to cover O25-P26.\n\nAs part of move: Hide (1d20+12)[ 32 ] \nMS: (1d20+7)[ 22 ] \n \n\n\nEnd turn. Need LOS, as I'm sure you saw something. :)",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n@Garrow:\n \n Spoiler \nYou see that the squares P26-O25 are now covered in smoke. No opponent.\n \n\n\n@TEMBWBAM:\n \n Spoiler \nhe is in C22\n ",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Again, Freakin' Stealthmonkeys.\n\n Garrow- Round 2 \n \n Spoiler \nFree Action: Shift, Double move to P25\n \n\nDone.\n\nStatblock: \n Spoiler \nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/1\nShift: 1/9\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " refs \n Spoiler \nNot sure how illegal moves like this are adjudicated. Garrow would bump into TEMB.\n The fog smoke obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). \n\n There's no way Garrow would spot TEMB. Does Garrow bump into TEMB and end up in O25?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " refs:\n \n Spoiler \nTehnically it is an illegal move. Fisy would need to redo his moves to not bump into opponents. But would moving through the darkness count as hampered movement? it is poor visibility (twice movement cost).\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Due to an oversight in the rules that was pointed out to me thoughtfully by bayar, preparing to throw splash weapons is a Full-Round action (as if the concept could be gimped any more, sheesh).\n\nIn light of that, I concede my current match here.\n\nNow I shall let TEMBWBAM die a quiet, dignified death.",
"loss": true
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Wow, that's unfortunate.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n \n Originally Posted by Talic \n Due to an oversight in the rules that was pointed out to me thoughtfully by bayar, preparing to throw splash weapons is a Full-Round action (as if the concept could be gimped any more, sheesh).\n\nIn light of that, I concede my current match here.\n\nNow I shall let TEMBWBAM die a quiet, dignified death. \n \n\nAs far as I can determine, the \"Prepare to throw splash weapon\" action is only for improvised splash weapons such as oil flasks, not for regular splash weapons. If you still want to forfeit though, I'll call the match.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Yeah, TEMBWBAM isn't nearly as fun as I thought he'd be. Look for AquaManny, coming from the ashes of TEMBWBAM. He'll be statted up this morning.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Ref Terran \n Garrow is declared the winner by forfeit. and gets the l00t. \n\nAtleast you didn't fall down constantly 😉",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 27: Xerxes vs. MiTS \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Xerxes - king_korath \n Morbius - Monster in the Shadows \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Morbius:",
"value": " initiative - (1d20+3)[ 12 ] \n readied manuevers and buyings coming soon \n\nEDIT: I will only buy something in response to what you buy also...\n\nreadied manuevers\n \n Spoiler \n\nShadow blade technique\nDistracting Ember\nCounter Charge\nCharging minotaur\n ",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " init (1d20+4)[ 13 ] \ndon't need to buy any thing. May this match be fought to a conclusion, unlike any of my other matches.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Dude you won initiative, if you don't post your actions the match won't even start",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " starting now.\n \n Spoiler \nstart in Y11, move to U11 and drink a potion of shield of faith.\n \n\nend turn\nstats\n \n Spoiler \nhp12\nac 24\nfocused\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " You are should roll for concealment a few times during this match, do you mind if we decide if you will hit on a low or high result now?\n\nMits round 1 - 2nd to act\n\n\n \n Spoiler \n Mits starts on B10 with his greatsword. he uses a swift action to activate child of shadow stance then double moves to P5\n \n\n\nwe really need a LoS check, then it's your turn.\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n spot - (1d20-3)[ 14 ] \n listen - (1d20-3)[ 6 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nHad to break out paint for this one, but LOS is established.\n\nXerxes is in U11.\n\nMitS is in P5.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " move to U5 and draw my mind blade.\nyour turn\n\nstats\n \n Spoiler \nac24\nhp 12\npsionically focused\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " boop, after writing the this entire post it got lost somehow when I auto logged of after a while...\n\nAnyway I would like that you said if you are going to hit on a concealment roll on a high or a low result before you actually post your next actions please\n\n Mits round 2 - 2nd to act \n Mits charges Xerxes turning into something like a comet of shadow, his only feature visible are his bright yellow eyes. \n\nMits uses a swift action to activate his brute gauntlets using 3 charges for a +4 bonus on str checks and damage then uses the charging minotaur manuever on Xerxes ending his move at T5\n\nThat means that you must beat a str check - (1d20+12)[ 27 ] (6str+2charge+4gauntlets) or take\n damage - (2d6+10)[ 22 ] (6str+4gauntlets)\n(no attack roll needed, have fun)\n\nIt's your turn.\n\nMonster’s Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 0/3brute gauntlets\n Effects: concealment\nReactive rolls:\n\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nMorbius, there is a problem with your character. A character can only bring in equipment totaling the WBL of the level above them. In this case, it would mean you could bring 900 gold worth of equipment into the arena. Totaling up just your Armor, Sword, and Gauntlets exceeds this amount.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n \n Originally Posted by Kyeudo \n That is decidedly not supposed to be there. The rule was only to go into effect if we had actualy abuse of the Item Creation rules. I'll have to move that to a proposed rule. \n \n\nThink he indirectly overruled you, Mavian.",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " does that mean he has to repost or what?",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " No, that means you need a natural 24 on your d20 or die :P",
"loss": true
},
{
"from": "human",
"prefix": "king korath:",
"value": " here is the impossible roll.\n (1d20+3)[ 20 ] \nOh look I was steamrollered.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Mits wins, and gets 600 reasons to be happy, divided equally between gold and XP. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 25: Morbius & Kami vs. Rusty & Pin \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Morbius - Morbius \n Kami - Nu \n Rusty - KCiemir \n Pin - Paladin Latham \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Initiative (1d20+3)[ 22 ] \n\nI am completely willing to fight alone. Don't disqualify me if KC doesn't post.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Same here if Kami doesn't show up I can fight alone\n\n init - (1d20-2)[ 9 ] \n\nBTW I still might buy stuff",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " I haven't bought yet either.\n\n Initiative - (1d20+2)[ 20 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " I'm going to give KC one more day to post (mostly out of fairness, partially out of cowardice 😁 ).\n\nI see that the Brute Gauntlets were to your liking Morbius. 😏",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Pin round 1: \n\nPin starts the match at Y14 with two potions in hand. You see her drink one then she moves and dissapears (because of concealment from the glass)! (unless you make a spot check!)\n\nFor Refs:\n \n Spoiler \nPin drinks her potion of Beastland Ferocity and moves (whilst hiding and moving silently) to V15, drawing her ladder along the way.\n\nHide (1d20+7)[ 25 ] \nMove Silently (1d20+7)[ 22 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +4, Will +5\n Current Location: V15 \n[B]Buffs: Beastland Ferocity 1/10\n \n \n\n\nwhoever is next is up.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Just to confirm, the gauntlets are the only things I am buying",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Kami moves forward, scythe in hand, attempting to stay hidden.\n\n Move: \n \n Spoiler \nStart: B-14, End: H-15\n Hide - (1d20)[ 9 ] \n Move Silently - (1d20)[ 4 ] \n \n\n Stats: \n \n Spoiler \nNot buying anything I suppose.\nHP: 13/13\nAC 16\nLocation: H-15\nFort +5, Reflex +1, Will +4\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " We could let the hide and spot rolls in the open so that we don't need the refs coming here avery round\n\n Morbius - 3rd to act round 1 \n\n\nMorbius starts at B13 with his sword and buckler, then he moves to\n \n Spoiler \n\n H14\n \n\nwhile trying to hide (sigh)\n hide - (1d20-5)[ 12 ] \n\nand\nFor Kami & refs \n Spoiler \n\nMorbius whispers to Kami:\n\" wait let's stay away from him for now, for the next minute or so (10 arena rounds) he will pack quite a punch due to his potions, let's just avoid him for now \"\n \n\n\nYour turn\n\n listen - (1d20-5)[ 1 ] \n spot - (1d20-5)[ 13 ] \n\nMorbius Stats (for refs)\n \n Spoiler \n\n Location: ,\n HP: 11/11\n Speed: 30 ft.\n AC: 15, Touch 13, Flat-footed 15\n Saves: Fortitude +3, Reflex +3, Will +2\n Attacks: +6 MW Longsword (1D8+3), +3 javelin(1D6+3)\n Held/worn: , 2xscrolls of true strike, 3/3 brute gauntlets\n Effects: air devotion 10/10\nSpells:\nReactive rolls:\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Pin round 2: \n\nSpot (1d20+6)[ 15 ] \nListen (1d20+2)[ 17 ] \nHide (keeping 21)\n\nFor Refs:\n \n Spoiler \nPin will drink her potion of Enlarge Person while still hidden and stay put.\n\nEdit: she got 25 on hide last round, but now she is large with -4 to hide. Thus the 21 above.\n \n\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +4, Will +5\n Current Location: V15 \n Buffs: Beastland Ferocity 2/10, Enlarge Person 1/10 \n \n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " For refs/Morbius\n \n Spoiler \n\"Fine, I suppose,\" Kami whispers back, a bit disgruntled.\n \n\n Hide - (1d20)[ 19 ] \n \n Spoiler \n Move: Start at H-15, End at D-15\n Spot - (1d20+2)[ 16 ] \n Listen - (1d20+1)[ 19 ] \n \n\n\nStats:\n \n Spoiler \nSame as last round.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Morbius - 3rd to act round 2 \n\nLocation\n \n Spoiler \n\n Morbius double moves trying to hide to D14\n \n\n hide - (1d20)[ 14 ] \n\nYour turn\n\n spot - (1d20-5)[ 0 ] \n listen - (1d20-5)[ 1 ] \n\nMorbius Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 30 ft.\n AC: 15, Touch 13, Flat-footed 15\n Saves: Fortitude +3, Reflex +3, Will +2\n Attacks: +6 MW Longsword (1D8+3), +3 javelin(1D6+3)\n Held/worn: , 2xscrolls of true strike, 3/3 brute gauntlets\n Effects: (PS: Ignore the air devotion listed here before, I just forgot about it here)\nSpells:\n\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Pin round 3: \n\nSpot (1d20+6)[ 18 ] \nListen (1d20+2)[ 20 ] \nHide (18, I rolled in the spoiler)\n\nFor Refs:\n \n Spoiler \nPin will prop her (now 20ft. tall) ladder against the glass box, stealthily, and climb it (while being sneaky!). This will only put her 10ft. up the ladder this turn.\n\nHide (1d20+2)[ 16 ] \nMove Silently (1d20+6)[ 17 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +3 , Will +5\n Current Location: V15/16, W15/16 \n Buffs: Beastland Ferocity 3/10, Enlarge Person 2/10 \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Hide - (1d20)[ 15 ] \n Actions: \n \n Spoiler \nMove (double, half speed) to A-20 while Hiding.\n \n\n Spot - (1d20+2)[ 4 ] \n Listen - (1d20+1)[ 14 ] \n Stats: \n \n Spoiler \nSame as previous round, but position A-20\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I asked for a LoS check but no one replied... assuming no LoS...\n\n Morbius - 3rd to act round 3 \n\nLocation\n \n Spoiler \n\n Morbius double moves trying to hide to D20\n \n\n hide - (1d20)[ 5 ] \n\nYour turn\n\n spot - (1d20-5)[ 15 ] \n listen - (1d20-5)[ 10 ] \n\nMorbius Stats (for refs)\n \n Spoiler \n\n Location: D20\n HP: 11/11\n Speed: 30 ft.\n AC: 15, Touch 13, Flat-footed 15\n Saves: Fortitude +3, Reflex +3, Will +2\n Attacks: +6 MW Longsword (1D8+3), +3 javelin(1D6+3)\n Held/worn: , 2xscrolls of true strike, 3/3 brute gauntlets\n Effects: \nSpells:\n\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Pin round 4: \n\nSpot (1d20+6)[ 24 ] \nListen (1d20+2)[ 19 ] \nHide 3 (if you guys see me, which I think you do check the spoiler)\n \n Spoiler \nI'm at T/U 15/16 on the roof with a 20ft. ladder in both hands. I'm larger than I was at the beginning of the fight...\n \n\n\nFor Refs:\n \n Spoiler \nPin will climb her ladder swiftly (at dc0) whilst hiding and moving silently up to T/U 15/16. She will keep her hand ON the ladder when she reaches the top, thus she will use her second move action to pull up her (still) 20ft. ladder. I won't roll a balance check this round for the glass roof unless I need to, I haven't moved to another square across it, I just got on it.\n\nHide (1d20+3)[ 4 ] (forgot to take the -2 to dex into account, thus its 3. damn.)\nMove Silently (1d20+3)[ 10 ] (woops that should have had another +3 added on. Oh well..\n \n\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +3 , Will +5\n Current Location: T/U 15/16 \n Buffs: Beastland Ferocity 4/10, Enlarge Person 3/10 \n \n \n\n\nedit: turn done. Man that hide check sucked...",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Spot - (1d20+2)[ 17 ] \n Listen - (1d20+1)[ 8 ] \n Hide - (1d20)[ 17 ] \n Actions: \n \n Spoiler \nDouble move to A-14 while Hiding.\n \n\n Stats: \n \n Spoiler \nSame as before, but at A-14.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I am a little busy today, I may have to post my move tomorrow, sorry.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Morbius - 3rd to act round 4 \n\nLocation\n \n Spoiler \n\nMorbius double moves trying to hide to J13\n \n\n hide - (1d20-5)[ 1 ] \n\nYour turn. Sorry for the delay.\n\n spot - (1d20-5)[ 1 ] \n listen - (1d20-5)[ 15 ] \n\nMorbius Stats (for refs)\n \n Spoiler \n\n Location: J13\n HP: 11/11\n Speed: 30 ft.\n AC: 15, Touch 13, Flat-footed 15\n Saves: Fortitude +3, Reflex +3, Will +2\n Attacks: +6 MW Longsword (1D8+3), +3 javelin(1D6+3)\n Held/worn: , 2xscrolls of true strike, 3/3 brute gauntlets\n Effects: \nSpells:\n\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Pin round 5: \n Pin moves to K/L 13/14 and attacks the glass pane above J13 with an unarmed strike, afterwords placing both hands back on her 20ft. ladder. The one with reach . Maybe. It depends on a balance check.\n\nAttack vs. glass pane\n (1d20+3)[ 19 ] vs. AC5 (autobreaks with minimum damage) \n\nBalance (1d20+3)[ 5 ] vs. dc10\n\nEdit: damn. That would have been so cool. Double move then since the rest of the move is void.\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +3 , Will +5\n Current Location: T/U 15/16 \n Buffs: Beastland Ferocity 5/10, Enlarge Person 4/10 \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " 'Double move' to K/L 13/14. Maybe.\n\n (1d20+3)[ 22 ] vs. dc10\n\nEdit: Now I get the freakin 19! 😡",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Kami Round 5 \n Hide - (1d20)[ 1 ] \n Spot - (1d20+2)[ 5 ] \n Listen - (1d20+1)[ 8 ] \n Double Move while hiding \n \n Spoiler \nFrom A-14 to G-13 while hiding.\n \n\n Stats: \n \n Spoiler \nHP: 13/13\nAC 16, Flat-foot 14, Touch 12\nSpeed 30'\nLocation: G-13\nFort +5, Reflex +1, Will +4\nMasterwork Scythe +5 melee (2d4+4, Critical: 4x)\nIf I can see Pin, I select him for a +1 dodge bonus as per Dodge\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I don't understand... why your move was void? because you missed the balance check? If that is so shouldn't you be prone in the floor as you missed by 5 the DC? \n\n\nEDIT: Oh... I see, you were too far away, plus can only walk at half speed unless you face a DC 15 balance check... ouch...",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I think I will stop with the hide and seek for now... and start with the... what's the name of that game that everyone has to run from one person who is trying to get them? Anyway...\n\n Morbius - 3rd to act round 5 \n\nMorbius double moves to F20\n\nYour turn.\n\n spot - (1d20-5)[ 11 ] \n listen - (1d20-5)[ 8 ] \n\nMorbius Stats (for refs)\n \n Spoiler \n\n Location: F20\n HP: 11/11\n Speed: 30 ft.\n AC: 15, Touch 13, Flat-footed 15\n Saves: Fortitude +3, Reflex +3, Will +2\n Attacks: +6 MW Longsword (1D8+3), +3 javelin(1D6+3)\n Held/worn: , 2xscrolls of true strike, 3/3 brute gauntlets\n Effects: \n Spells:: (I really need to list how many spells I have ¬¬\n\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Pin round 6: \n\nBased on the rolls I made you see Pin move to G/H 13/14 after she stumbles a little. That is all.\n\nSpot (1d20+6)[ 10 ] \nListen (1d20+2)[ 17 ] \nBalance(excellerated) (1d20+2)[ 10 ] vs. dc 15\nBalance(normal) (1d20+2)[ 12 ] vs. dc 10\n\nFor Refs:\n \n Spoiler \nPin will move to F/G 13/14 and, if I make the roll for excellerated balancing, she will drop her ladder as a free action, draw a javelin as part of a continuing move to dangle off the edge of the roof, putting me at D/E 13/14 10ft. off the ground. I will then attack Nu with the Javelin\n\nJavelin Attack! (1d20+3)[ 7 ] \nIf it threatens (1d20+3)[ 11 ] \nIf it hits (1d8+4)[ 5 ] \nIf it crits (1d8+4)[ 9 ] \n\nI think that my Javelin is larger so it does 1d8 instead of 1d6 and I apply strength to damage on thrown weapons right? Anyway, If I only make the second balance check I will move to G/H 13/14 as the last move action available if I fail the first (this means I would still have the ladder in both hands.\n\nEdit: Dammit!\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +3 , Will +5\n Current Location: G/H 13/14 \n Buffs: Beastland Ferocity 6/10, Enlarge Person 5/10 \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Should'nt Pin fall in the 1st move as he(or is it she?) failed by 5 the balance? then the second move action would be to stand up(or maybe you could try to crawl😏\n\nEDIT: I was thinking about doing the same thing you are doing now (but I hadn't checked the balance rules by then, now.. I see you actually need a good balance skill to just stay in the roof. 😦",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " The roof isn't sloped or anything. Kyace really didn't elaborate that the balance check was to fall down or the necessary amount to move at all.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I never meant a 20 feet fall from the roof, I mean slipping and fall on the glass basically having to stand up or crawl if you wanted to continue to move:\n\n Balance (Dex; Armor Check Penalty) \n You can walk on a precarious surface . A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall . The difficulty varies with the surface, as follows:",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Initiate Ref Talic \n\nOk, seeing as most of the players are high refs, I'm not sure how much weight this will carry, but...\n\nThis map has no rulings in the Arena Waiting room. The map does not indicate a sloped roof. However, the nature of the surface (wide and flat), and the nature of the check required (balance) requires that the surface is somewhat treacherous. If the surface were not slippery and treacherous, it would be otherwise stable for walking.\n\nBy that, it would lead me to believe that this is treated as any other unstable surface. Pass, get 50% movement, Fail by less than 5, get no movement, and Fail by 5 or more, fall prone in square.\n\nThat's my interpretation of the balance, at least.\n\nOther weigh ins?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\nAs it says in the map description, you need to make a balance check to MOVE on the glass. Fail and you cant move...that is how I understand it...but no DC, no other details...we should try to create a patch for this map 😁",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Alright guys. Confussion about map effects piss me off. I will draw the RAW blade on myself and plunge the blade deep. The map works as per the Balance skill entry that Morbius posted. I fell prone with my first attempt and I spent my move action to stand back up (balance check already rolled). This leaves Pin in K/L 13/14. There. Reasonable.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Initiate Ref Talic \n\nPlayers have come to a consensus on dispute.\n\nGame on.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Just checking in, I am not sure what we should do if Nu doesn't post...",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " 1 vs. 1? 🤨",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Kami will move to F-18 with a single move and then use an attack action to smash the glass wall to the east of his position.\n\n Spot - (1d20+2)[ 13 ] \n Listen - (1d20+1)[ 15 ] \n Attack - (1d20+5)[ 9 ] \n Damage - (2d4+4)[ 11 ] \n Stats: \n \n Spoiler \nHP: 13/13\nAC 16, Flat-foot 14, Touch 12\nSpeed 30'\nLocation: F-18\nFort +5, Reflex +1, Will +4\nMasterwork Scythe +5 melee (2d4+4, Critical: 4x)\nIf I can see Pin, I select him for a +1 dodge bonus as per Dodge\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Actually looking back it's still your turn PL, in the 1st move action you fell and you never said what was your second move action (stand up?). Anyway just clear that up and I will post my move.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " I'm good. A few posts back I made an amendment that since I fell down, the second balance check was to stand back up. Its your go.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " My bad I hadn't see it also I don't think you need a balance check to stand up😦\nAnd I guess kami meant to break the glass to the west of his position because the glass to his east is like 35 feet away 😦\n Morbius - 3rd to act round 6 \n\nMorbius runs to U20\n\nYour turn.\n\n[roll=spot]1d20-5[roll]\n[roll=listen]1d20-5[roll]\n\nMorbius Stats (for refs)\n \n Spoiler \n\n Location: U20\n HP: 11/11\n Speed: 30 ft.\n AC: 15, Touch 13, Flat-footed 15\n Saves: Fortitude +3, Reflex +3, Will +2\n Attacks: +6 MW Longsword (1D8+3), +3 javelin(1D6+3)\n Held/worn: , 2xscrolls of true strike, 3/3 brute gauntlets\n Effects: \n Spells:: (I really need to list how many spells I have ¬¬\n\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Pin round 7: \n\nWell. I forgo my earlier tactics because they don't work. Pin attacks the glass below her at K14, Squeezes through the hole, dangles off the edge and drops the 10ft. remaining to the ground (hopefully not taking damage).\n\nAttack vs. K14 (1d20+3)[ 21 ] vs. AC5 (auto breaks if she hits)\nJump vs. 10ft. fall (1d20+5)[ 23 ] vs. dc15\nTumble vs. failed jump and 10ft. fall (1d20+5)[ 7 ] \nDamage if I actually fall 10ft. (1d6)[ 1 ] \n\nShe ends her move at K/L 14/15 on the ground\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +3 , Will +5\n Current Location: K/L 14/15 \n Buffs: Beastland Ferocity 7/10, Enlarge Person 6/10 \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Er, right. I do the west-east mix-up a lot for some reason, even though I KNOW the \"WE\" rule >_>\n\nMove to M-22 after going through the hole I made.\n\n Spot - (1d20+2)[ 13 ] \n Listen - (1d20+1)[ 12 ] \n Stats: \n \n Spoiler \nHP: 13/13\nAC 16, Flat-foot 14, Touch 12\nSpeed 30'\nLocation: M-22\nFort +5, Reflex +1, Will +4\nMasterwork Scythe +5 melee (2d4+4, Critical: 4x)\nIf I can see Pin, I select him for a +1 dodge bonus as per Dodge\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Morbius - 3rd to act round 7 \n\nMorbius attacks the glass to the south and moves by the hole to U26\n attack - (1d20+6)[ 10 ] if it hits the glass auto breaks\n\nYour turn.\n\n spot - (1d20-5)[ 8 ] \n listen - (1d20-5)[ 10 ] \n\nMorbius Stats (for refs)\n \n Spoiler \n\n Location: U26(probably)\n HP: 11/11\n Speed: 30 ft.\n AC: 15, Touch 13, Flat-footed 15\n Saves: Fortitude +3, Reflex +3, Will +2\n Attacks: +6 MW Longsword (1D8+3), +3 javelin(1D6+3)\n Held/worn: , 2xscrolls of true strike, 3/3 brute gauntlets\n Effects: \n Spells:: (I really need to list how many spells I have ¬¬)\n\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " I just want to confirm: It is Pin's turn, right, not mine?",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Originally Posted by Nu \n I just want to confirm: It is Pin's turn, right, not mine? \n \n\nYou're right, it's his turn",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Pin round 8: \n\nPin will charge K/L 19/20 and, because there are no rules for dramatically throwing yourself through glass in dnd (dang it!), she will merely attack the pane at ground level in L20.\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +3 , Will +5\n Current Location: K/L 14/15 \n Buffs: Beastland Ferocity 8/10, Enlarge Person 7/10 \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " woops, forgot the attack roll. Only a 1 will fail. (1d20)[ 4 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nActually, dramatically smashing glass came up in another match. Ruled to be in the breaking and smashing objects section, and further ruled by Kyeudo to be a break DC of 18 (source, I believe, was Dungeonscape?), and a standard action to perform.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Well, I'll keep that in mind. Thanks.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " You guys are up still. Don't want to end the party now.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I though you were the one that needed a str check to smash the glass, well at least according to Talic...\n\nOr you will instead of charging just take a move action to the glass and attack it?",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " I don't have a good shot at breaking that glass, so I won't try just yet. I simply moved and kicked the glass. Your guys's turn then.",
"loss": true
},
{
"from": "human",
"prefix": "Nu:",
"value": " Kami moves to O-25.\n\n Stats: \n \n Spoiler \nHP: 13/13\nAC 16, Flat-foot 14, Touch 12\nSpeed 30'\nLocation: O-25\nFort +5, Reflex +1, Will +4\nMasterwork Scythe +5 melee (2d4+4, Critical: 4x)\nIf I can see Pin, I select him for a +1 dodge bonus as per Dodge\n ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Ok, so now that you have broken one of the panels that you need to squeeze to get to us (remember that you are now a 10 feet cube) you will need to break another or move arround, have fun ;D\n\n Morbius - 3rd to act round 8 \n\nMorbius remains still at U36.\n\n \n Spoiler \nready an action to move as much as possible away from whatever direction Pin comes from\n \n\n\nYour turn.\n\n spot - (1d20-5)[ 11 ] \n listen - (1d20-5)[ 8 ] \n\nMorbius Stats (for refs)\n \n Spoiler \n\n Location: U26\n HP: 11/11\n Speed: 30 ft.\n AC: 15, Touch 13, Flat-footed 15\n Saves: Fortitude +3, Reflex +3, Will +2\n Attacks: +6 MW Longsword (1D8+3), +3 javelin(1D6+3)\n Held/worn: , 2xscrolls of true strike, 3/3 brute gauntlets\n Effects: \n Spells:: (I really need to list how many spells I have ¬¬)\n\n\n\n \n[/QUOTE]",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Pin round 9: \n\n*sigh* Pin attacks the glass above where she attacked last time. Then she vanishes from sight unless you make a dc 19 spot check.\n \n Spoiler \nHide (1d20+3)[ 19 ] \n\nIf you see her she moves to J/K 23/24\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +3 , Will +5\n Current Location: J/K 23/24 \n Buffs: Beastland Ferocity 9/10, Enlarge Person 8/10 \n \n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " forgot the attack roll again for the glass. (1d20)[ 10 ] \n\nit broke.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nActually, LoS still exists. Pin is currently being observed and thus cannot hide.\n\nIn order for hide checks to be made, LoS must be blocked. Thus, in this map, there must be 2 panes of glass between the one hiding and the one spotting. 1 pane provides partial concealment, and is enough to maintain a hide, but LOS must be blocked prior to starting a hide check.\n\nSources for ruling:\n Here, paragraph 3 and 4. \n Here, for SRD entry stating total concealment = No LOS ",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " So are you going to change your actions PL?",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Well, not that the hide actually mattered but Nu's character had two panes between us, thus I could hide from him. Theres nothing stopping Morbius from telling him exactly where I am but meh. I'll keep the same actions.\n\nIncidentally, Morbius do you know about the level 2 FFA with Lumi in round 34?",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " I feel it is fair that we postpone the match until Morbius has a functioning computer. More than a week or two will get me antsy though.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " Morbius - 3rd to act round 9 \n\nMorbius remains still at U36.\n\n \n Spoiler \n maintain ready an action to move as much as possible away from whatever direction Pin comes from\n \n\n\nYour turn.\n\n spot - (1d20-5)[ -1 ] \n listen - (1d20-5)[ 6 ] \n\nMorbius Stats (for refs)\n \n Spoiler \n\n Location: U26\n HP: 11/11\n Speed: 30 ft.\n AC: 15, Touch 13, Flat-footed 15\n Saves: Fortitude +3, Reflex +3, Will +2\n Attacks: +6 MW Longsword (1D8+3), +3 javelin(1D6+3)\n Held/worn: , 2xscrolls of true strike, 3/3 brute gauntlets\n Effects: \n Spells:: (And now that my PC is broken I can't list how many spells I can cast ¬¬)\n\n\n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Kami is up.\n\nEdit: I'll be gone until Sunday, if he's not back by then I'll just go.",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Pin round 10: \n\nPin attempts an awesome movie-style glass shattering! She moves to L/M 23/24 and uses all three charges on her gauntlets and attempts to shatter the wall in a 10 by 10 area.\n\nBreak Attempt (1d20+7)[ 20 ] vs. DC18\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +3 , Will +5\n Current Location: J/K 23/24-L/M 23/24 \n Buffs: Beastland Ferocity 10/10, Enlarge Person 9/10 \n \n \n\n\nEdit: Heh heh, I'm coming for you Morbius! Fi Fy Fo Fum!",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " So... Kami was DQed or simply lost his turn? My actions will depend on that",
"loss": true
},
{
"from": "human",
"prefix": "ArenaManager:",
"value": " GM Kyeudo \n\nI don't recall what the precedent is for Tag Team match DQs. Does anyone know of a match where there was a call made on the matter?",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Nope, I don't recall. Its up to you other refs to decide though. I'm biased.",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\nWell, I reviewed some of the other matches in the Archives, and found some precedent I made, which was that the whole team is DQed, but my reasoning from that match seems flawed, so I'm overturning it.\n\nKami dies a sudden and horrible death as a horror from the Far Realm apears and devours his kidneys through his nose. Match can continue now.",
"loss": true
},
{
"from": "human",
"prefix": "Morbius:",
"value": " I just realized that I was posting my location as U35, I meant U26😩 my bad\n\n\n Morbius - 3rd 2nd to act round 10 \n\nMorbius double moves to W15.\n\n\nYour turn.\n\n spot - (1d20-5)[ 14 ] \n listen - (1d20-5)[ 13 ] \n\nMorbius Stats (for refs)\n \n Spoiler \n\n Location: U26\n HP: 11/11\n Speed: 30 ft.\n AC: 15, Touch 13, Flat-footed 15\n Saves: Fortitude +3, Reflex +3, Will +2\n Attacks: +6 MW Longsword (1D8+3), +3 javelin(1D6+3)\n Held/worn: , 2xscrolls of true strike, 3/3 brute gauntlets\n Effects: \n Spells:: (And now that my PC is broken I can't list how many spells I can cast ¬¬)\n\n\n\n \n[/QUOTE]",
"loss": true
},
{
"from": "human",
"prefix": "Paladin Latham:",
"value": " Morbius I hate to do this to you but I have to yield this match to you guys. Lifes too busy these days for me to manage the arena AND play in it. I feel that your tactics were sound however, and thus I feel no regret at losing the match (youd've got me as soon as the potion ran out the next round)\n\n Pin takes a knee and admits defeat before the mighty Morbius ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Morbius & Kami win, and collect what is owed them. \n\n(side note: do DQ'd players get xp and gold for winning?)",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "demihappycow:",
"value": " A pleasant spring midafternoon finds each of you in the village of Narshe for your own reasons. The unseasonable warth is tempered by a soft breeze. Only moments ago the ferry docked letting off a few passengers, including perhaps a few of you. The rest may have stayed on cots at the public house, all the rooms in the inn being taken up by either men from the Guild caravan stopping over in the village or retainers of the notorious scavenger lord Raiton Deverry II.\n\nIn the market square the Guild traders have set out their trade beneath a makeshift sunshade. Mostly adult males from some of the local barbarian tribes, with only a few women and children amongst them. Some few of the villagers are looking them over disinterestedly, scoffing at the prices spoken by the Guild seller. The village children run laughing through another part of the square, seemingly in pursuit of a stray cat.\n\nAcross the square a slight figure, features obscured by a far heavier cloak than the weather warrants, slips into the general store followed closely by a very nervous looking old man leaning on a cane. On the other side of the square a blue haired youth stumbles, bleary eyed and shirtless, from the inn. He gives a wide yawn and wider stretch, showing off his well muscled chest and a large scar over his left pectoral muscle to good effect, before strolling to the public house.",
"loss": false
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Hound \n\nHound waits till she's stepped off the ferry and dons the appearance ( face, via artifact mask ) of a plain faced young girl with skin tanned from long, hot days in the field. After spiriting herself away from the departing crowd she quietly exerts her inner reserves to completely mask her presence from the unassuming peasantry.\n\nTaking note of the blue-haired rogue she migrates towards him and attempts to fleece him of any valuables as she walks by.\n\n \n Spoiler \n\n( Mental Invisibility Technique, 5 motes of personal and 1 willpower; (9d10)[ 4 ][ 3 ][ 9 ][ 3 ][ 9 ][ 8 ][ 8 ][ 5 ][ 5 ](54) + 3 auto suxx ) on the stealth\n\n\n( (7d10)[ 7 ][ 8 ][ 9 ][ 6 ][ 7 ][ 3 ][ 6 ](46) to steal! )\n \n\n\nedit: Btw if anyone is going to try and notice Hound make sure to list any WP ( ST will probably want this ) expended to do it if my successes didn't beat your MDV.",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Though the fact that she was clad in her sandy overcoat made Rana's rather obviously extravagant dress harder to see, there was almost no doubt that she looked very, very out of place in a small village. A woman of her looks and bearing could not be assumed to be either native or even normal, and had they seen her means of entrance... well, things would have gone even further downhill from there. Of course, Rana mused, there were some cases where having a giant demon wasp for a mount is totally understandable and accepted. Of course, she only mused this in a vague attempt to feel less obvious and blatantly indiscreet. Ah well. Lesia took care of it, it's not a problem!\n\nA vague glance down at the thin red-jade plate on her gauntlets reminded her of the general idea. Pose as Dragon-Bloods to avoid suspicion, don't piss away Essence - and DEFINITELY don't make any flashy displays - and try to get any further leads. Well. Help Lesia get the leads. Hopefully Rana wouldn't get into a fight, for as long as the claws remained retracted, she wouldn't be flashing that Anathema me-... Orichalcum! all over the place where people would find it rather problematic. Note to self: Remember that they're not quite as Anathema when you're one of them. Got to get used to that.\n\nRana redirected her glance to look back and see how well Lesia was following her out of the public house, before gazing forwards, out into what passed for streets in this laughably tiny village. Attention shunted from one thing to the next, jumping from salesman to salesman, to the general store, to the sight of the manor a ways down. She pursed her lips in indecision for a few seconds, before turning back to the hopefully-approaching Lesia, and posing a semi-cheery question.\n\n\"Soooooo... Who to ask first? I mean, those merchants over there might know something, but at the same time... hm. Do we have enough supplies? I don't remember how many meals we have on hand. Or... ah, there might be some suspicious people we could ask about, or maybe...\"\n\nEventually, after stopping for a second to listen to herself talk, Rana just blinked, her eyes flashing in a swift flutter.\n\n\"...Gah! I'm rambling! You're the detective, you should have some idea!... Right?\"",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nOff in one of the corners of the square, a circle of villagers seem to be facing someone. Gale, scruffy-looking as ever, seems to be the center of their attention. There is a good deal of laughter amongst the crowd.\n\n \"So the pearl diver said,\" he projects over the laughter, \"Well, you shouldn't have brought coconuts, then!\" The circle erupts in howls and cheers. \"And that, my friends, is why you always, ALWAYS watch what you say in the West.\" The crowd gets up and leaves, some of them throwing a dinar bit at Gale's feet. Gale quickly gathers the small bits of money.\n\n \"Better save this for later. I think I can wait to eat until I'm outside town.\" \n\nHe takes a look at the cloaked stranger. He doesn't show it, but he's suspicious. Something is happening in the town, and this might be it. He follows the odd pair into the store.",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " A handsome young man, in his mid-20th maybe, is sitting under a tree at the river near the ferry dock, sunbathing. He is of average height, slender build and completely bald. His tanned skin, the large backpack that is resting beside him and his sturdy traveling garb clearly mark him as an outside to this town. He is just talking a sip from a clay waterflask, then puts it back in his bag and resumes enjoying the sunlight.\n\nTesciam has been in the village for two days now, securing a cot in the public house for himself in exchange for pulling some infected tooths. As there is little else for him to do right now, he is relaxing in the shade at the river, watching the newcomers and the villagers.\n\nAs Hound walks past him, his deepblue eyes seem to trail her for a moment, but when she checks, he is already looking in a different direction. It was probably just her imagination anyway.",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning enters the square looking weary, though one could argue that he always appeared so: a long, stretched kind of man with the kind of face that looked like it should have been smiling. He was, in most respects, a normal figure if a bit insubstantial, like someone who'd spent a year on the rack and had nothing to show of it but an increase in height. He was lean and dark eyed with a short, frizzled bit of brownish-red hair, and he was dressed rather boringly: grey leather trousers that ended just below his knees under several layers of linen shirts and vests. Indeed, the only thing remarkable about Lightning in the Water, his name aside, was his nose: a strange little button of a thing, flanked on either side by unnatural silvery whiskers.\n\nNot that anyone seemed to notice.\n\nIt was still a bit strange to him, the whole lot of it: they couldn't see what was plain, or they could see and yet couldn't understand it. He wasn't quite sure how the Tell worked. Kalesh had been too ethereal on that point. None the less, one couldn't argue with results: no one had pitchforks ready or torches lit. That was all he could ask for.\n\nLightning surveyed the village square as best he could for a moment, sighing. He hated dealing with people. Other people, at least. People who weren't his people, though he wasn't quite sure who his people even were anymore. The trail was getting cold. Kalesh's mate obviously hadn't been here, the buildings were still standing.\n\nIt was then that Lightning realized how very suspicious an abnormally tall, bewhiskered man standing perfectly still whilst surveying the town square would appear, and so he proceeded to browse through the market, careful to examine any craftsman's wares he came across.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " The blue-haired youth glances over at the storytelling across the square and, distracted, fails to notice his money being removed from his pocket before walking past. The rest of the square continues in it's small doings without seeming to notice anything out of the ordinary. What few of the local crafters brought out goods clearly have more interest in enjoying the pleasant day than selling anything.\n\nCheerfully raised voices can be heard from the public house, presumably greeting the blue-haired youth. The storyteller's audience begins to drift to the public house or the Guild traders alternately.\n\nIn the general store for those who have entered: \n Spoiler \n The cloaked figure scurries furtively over to the counter, managing to knock a length of rope and a half dozen candles onto the floor in the process. The elderly follower hurries to reorder the retail chaos left in the figure's wake. Old Widow Keisha, proprietor of the general store, scowls at the figure from behind the counter. \"And what can I be doing for you then, deary,\" says Keisha in her scratchy nasal wine. From the folds of the cloak a small gloved hand produces a slip of paper, which Widow Keisha takes and examines briefly. \"You're that order then,\" she says, shooting a rather nasty glance at the old following man who is trying desperately not to make eye contact. She then starts rummaging around in the back of the store, gathering some scattered goods into a pack.\n\" Perhaps this is not such a good idea, young miss, \" whispers the old man \" we really ought to go back to the estate I think... \"\n\" Ssh, quiet Coal. I know what I'm doing, \" the cloaked figure replies.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale does not interfere with the ongoing scene until the shopkeeper has disappeared momentarily.\n\n \"You know, it seems there are far too many pretty young ladies wearing cloaks this fine harvest day. I think Midnight Stallion would be displeased. He's the god of enticing clothing, you know. And let me tell you, he acts quite strangely if he's not satisfied.\" He flashes a winning, scruffy smile, which has \"I'm just fooling around\" written all over it in every aspect short of inked lettering. He also makes sure that he's still positioned between the two and the door, making sure this possibly important business will get concluded, whether they want it to or not.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " In the general store \n Spoiler \n \" Sir, please to not be speaking to the young miss in such a manner. It is most unseemly. \" exclaims the old man, placing himself firmly between Gale and the cloaked figure.\n\n\" Oh, calm down Coal, I'm sure he didn't mean anything by it, \" says the young lady, keeping her hood pulled down to obscure her face. \" Perhaps another time you can tell me of it, traveler. Today I have business to attend to. Good day. \"\n\nShe turns, still cloaked, back to the counter. The old man, Coal, continues to glare somewhat comically at Heavenly Gale.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nIn store:\n \n Spoiler \nGale just laughs at the old man, and, well, the young woman too.\n\n \"A good day it is. I'm sorry if my presence offends you, but I do have business here. Can't go on the road without supplies, eh? Say, if you're going somewhere, anywhere really, perhaps I could tag along for a bit? Even trail bread tastes good around a campfire with some friends and a good song.\" \n\nHe's talking right over the old man. It's quite clear who makes the decisions between the two of them.\n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " more in the store: \n Spoiler \n \" Of course to not be doing such things! What sort are you to thinking the young miss is? \" says Coal, with indignant rage flaring behind his eyes, gripping tightly to his cane.\n\n\" Actually, \" says the cloaked figure, \" that sounds quite lovely. I would appreciate some entertainment on my journey, good traveler. And what might I call you, friend? \"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nMore store:\n \n Spoiler \nGale laughs again.\n\n \"I am Heavenly Gale,\" he says, taking a hugely dramatic bow, \"And shall I have a name to call you, Naysayer of the Elderly, and Endurer of Thick Cloaks?\" His voice is at the peak of its dramatic tone at this point.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Hound channels another small bit of her reserves and bounds into the air landing on the sloped roof of a near by building, on the side away from Gale and his little exchange. She then peers over it's edge and concentrates, trying to spy on them and gather the gist of their conversation.\n\n \n Spoiler \n\nto sneak\nStealth + Dexterity; (8d10)[ 4 ][ 9 ][ 9 ][ 6 ][ 6 ][ 3 ][ 6 ][ 4 ](47) \n 2 successes \n\nto spy\nAwareness + Perception; (8d10)[ 6 ][ 10 ][ 2 ][ 9 ][ 2 ][ 9 ][ 4 ][ 10 ](52) , spending 1 Willpower to convert one to an automatic success\n\n 7 successes \n\nkeep in mind I've still got Mental Invisibility Technique up!\n \n\n\nSurveying the crowd she catches a flash of whiskers and raises a solitary eyebrow. Little Gods? Who knows. However she does shift her attention onto the whiskered man, saying anyone noticed her at all.",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam stretches his arms, stands up and picks up his backpack. Humming softly to himself, he strolls over the square towards the public house. As he passes the general store, he slows down to glimpse inside and hear some pieces of conversation, then looks around and continues on to the public house. As he arrives there, he leans agains the wall next to the door, listening to what is going on inside while keeping an eye on the general store and the surrounding buildings.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " sounds from inside the public house: \n Spoiler \n\n\" Ahh, now that feels better! Here's your bit back, Yorn, \" says pleasantly light, almost lyrical, baritone.\n\" Ach, ya kin keep it, kid. Pay me back another time, with another bit, 'f ya don't mind. Dunno how ya kin drink anythin' that vile. 'f I didn' know better, I'd say ya were crazy, \" replies a deep gravely voice that speaks with an accent common to the mercenaries that operate up and down the Rock Rivers.\n\" Letting some raw eggs and a little bog oil scare you? Must be that you really are getting old, eh Yorn? \" says the first voice, to a firm round of laughter. Followed by some good natured cursing and more laughter.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " I need to learn to control those things better. It's so embarrassing.. [i]She was still a little chagrined that it was Rana who held the reins of their steed while she clung onto her, holding on for dear life. She needed to learn how to ride these things, if she was going to use one... But at least there was no harm done.\n\n\"No, you're correct, Rana. \" Lesia said reassuringly, folding her arms across her stomach as she mused.. Given these guys.. they're the best ones to talk to. Usually, it's not wise.. the merchants everyone talks to.. are the merchants everyone talks to, so it's not a good way to find people. But.. this bunch is pretty distinctive, so they should be fresh in memory..\n\n She shifted a bit, watching the town for a few long moments, before shrugging. It had all the trappings of a normal town. Why they'd run through here was anyone's gu- Why hello there. Now /that/ is unusual.. she took a good sidelong glance at the whiskerred man, before casually turning away. She'd have to ask about him later. And.. wait a minute... ...Someone here doesn't want to be seen. Why? She became as the hawk, essence gathering behind her eyes and guiding her sight.. but even then, she didn't notice anything else that should be out of the ordinary. Well, besides the whiskerred guy.. I don't think he's it, but my gut says that perhaps he's related just the same.\n\n She nudged Rana in the side, motioning to follow. Either way, her curiosity was now sufficiently piqued to find out, and investigate they shall! ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " T he sound of hooves slowly overtakes the gentle murmur of the village market. Riders, a dozen at least, coming in fast. Everyone in the square grows quiet. The Guild traders start to edge toward their weapons, and a couple of their guards hop warily out of their wagons. Around the square the villagers lean their heads together and begin whispering furtively, with occasional sidelong glances toward the general store.\n\nSound from the public house: \n Spoiler \n \" Quiet, quiet... You hear hoofbeats Yorn? \"\n\" Reckon I do. On ya feet, boys! Might could b' trouble. Ha ha! \"\n\" I'm out and around. Signal three for trouble. \"\nThe clatter of tankards being hastily set down and swords loosened in their sheaths follows, along with the quiet opening of the back door.\n \n\n\nInside the general store: \n Spoiler \n\n\" Well good traveler Heavenly Gale, I suppose you may call me- do you hear that? Horses. By Ruvia, I thought it would take longer, \" she says, smacking the counter with a silk-gloved hand in frustration.\n\" Young miss, to be coming now. We've been caught up. Just please to be going back quietly? \" pleads Coal, having sagged with relief at the sound of hooves.\n\" No Coal, I'll not give up that easily. It seems I must take my leave now, Heavenly Gale. Another time perhaps, if the Loom permits,\" says the cloaked figure, laying a hand on the counter and vaulting over. Or attempting to, for she catches her foot on the back edge and sends herself sprawling to the floor. As she falls her hood lifts back revealing a face younger looking than her voice would suggest. Hair the color of straw, and disheveled much as such description would suggest, frames a tiny and delicate face covered in a light sprinkling of oddly thick and rough (almost rock-like) freckles. With a crash and a curse she reaches the floor.\n \n\nA crashing thud sounds out from inside the general store.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n \n Spoiler \n Huh. If she's as Dragon-Blooded as she looks, I have a feeling I may want to avoid anyone who is pursuing her. Nonetheless, I don't want to leave her to be captured, which will definitely happen, clumsy as she is. \n\nGale wordlessly leaps over Coal's head and behind the counter from standing, and a good deal more gracefully than the young lady. He bends over and, without waiting for consent, picks her up in his arms.\n\n \"I'm afraid if that's the fastest you can go, you'll need my help. Let's hide so we can have time to plan your escape, shall we?\" Again, without consent, he rushes her to the back of the store (probably leaving Coal fuming and screeching).\n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " quick reaction inside general store: \n Spoiler \n\n\" Not to be going nowhere without proper escort, young miss! \" yells Coal, clambering awkwardly over the counter, attempting to follow Gale. \" Won't to be having it, I just will not. \"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " While Lesia was preparing to lead Rana out to the merchants, Rana couldn't help but notice her traveling partner was... straining to see something. At first curious, Rana peered over to see what it was... seeing nothing. Annoying. They must obviously be hiding from her, whoever they are. Cowardly fools!\n\n...But the riders. The riders got her attention. With a flip of her head and the accompanying whip of red hair, Rana turned to where the riders were coming from, and, with a strange grin, strolled over. Ah, this was just like when she was surveying her fang of elite commandos, back in...\n\n...Okay, Rana never lead any amount of commandos. She just remembered attending some military parades, and all the fancy strutting and big impressive grandstanding made her think that, well, if the commanders can make troops stand up and listen, surely she can make these Strange Ominous Riders from Nowhere at least vaguely pay attention! Maybe!\n\nAnd so, she strutted forth, focusing on her own inner strength to bolster her swaggering, straighten her posture, and make that dramatic flip of her hair fall oh so right. With a glorious posture, Rana stood before the incoming riders, and making like a proud Realm general, addressed them directly, with silky elocutions and a radiant tone, eyeing what would pass for their leader when he or she came near.\n\n\"Oh, a glorious leader indeed, who marches forth! Into such a humble town, I must say, it is an impressive sight! One of such stature, such resplendent power, surely... surely such a person would be an honor to aid, no? Come now, I can most assuredly ease your travails through this village of Narshe, if but only you would deign to allow my cooperation. There can be an accord, can there not?\"\n\nShe took this time to subtly tilt her hand out of her sleeve, showing the red jade top plate of her gauntlets. It can't hurt to show one's authority when one is excercising it! Now, if this doesn't work... Well. With a slight wink to Lesia, if only to assure her that Rana hadn't gone totally nuts, the young Dynast stood steadfast before the riders, hoping that they'd at least not try to run her through. It was really annoying when people tried that!",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " A dozen lightly armed and armored riders gallop into the square, only to be brought up short by Rana's glorious speech. A broad man wearing armor of finer make than the others and a tabard identifying him as a member of Varil Wezun's household comes to the front. Dismounting and bowing deeply he speaks to Rana.\n\n\" It would be greatly appreciated if you could lend a hand, ma'am. I come seeking young miss Rowan, she done run off from the Estate again. 'Bout so tall, probably wearing a big ol' cloak, and drug her poor old tutor 'long with her if I don't miss my guess. If you happened to she her and could just point me in the right direction, \" explains the man quickly and nervously, keeping his head bowed in deference.",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " From his vantage point in the stalls nearest to the riders, Lightning listens carefully, weighing what he sees: a well-spoken lady who was, almost assuredly, Dragon-Blooded offering her help to find a runaway Terrestrial. Wanting a closer look at the situation, Lightning quickly slipped behind the nearest building, searching for a bit of seclusion. After a moment's concentration and a short prayer unto Luna, he emerged in the shape of a scruffy orange tabby cat and, tail curling and uncurling like a restless snake, proceeded through the square to get a closer look at the young girl in the red jade gauntlets.",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Hmm, just two dinars. Tesciam was just checking his almost empty coinpouch when the riders arrive. He is flipping the two coins in his palm, wondering if they are enough for a decent meal, when Rana's speech catches his attention. His eyes focus on her and narrow for a moment, then he whistles appreciatingly. \"This looks to be interesting\". he says to himself, then waits for a moment to see if he can find the blue haired youth sneaking around from the back, and makes his way towards Rana, Lesia and the riders.\n\n \n Spoiler \n\n\nPerception+Awareness\n\n[rollv]5d10[/rollv]\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Hound hears something and turns, taking a glance back around at the rear exit of the public house. It was that blue haired man. Where do you think you're going? she wonders. As a precaution she snaps her tiger claws in place.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " for those watching the blue haired youth: \n Spoiler \n He slips quietly (though not exceptionally so) out the back door and darts around behind a neighboring house. Getting himself a decent view of the encounter happening out in the open, he whistles a very convincing bird call, and settles down to watch the proceedings.\n \n\n\ninside the general store: \n Spoiler \n\n\" Oh my! \" exclaims the girl. \" I-um, really you needn't get yourself into trouble. I would be quite distraught if you were to catch trouble for my sake, \" she says with a shy grin as Heavenly Gale whisks her to hiding.\n\" Never to be thinking I'd see such a day... \" mutters Coal as he follows after.\nOld Widow Keisha just sort of stares flabbergasted over the pack she was filling gear, eyes darting from Gale to Coal to the door to her store, clearly expecting someone to burst in at any moment.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana stood briefly, making an overt gesture of holding her chin in her hand, as if deep in thought. Cloaked figure, was it? Wasn't someone in a cloak heading off into the general store? ...Wait. If she was a runaway... Suddenly, a brief and ultimately futile battle of loyalties raged in Rana's head. To satisfy the commander's intention, or aid Rowan?\n\n...Runaways' honor! Rana made her decision, then, to at least figure out why Rowan left, and to do so, she'd have to sweet-talk these men a little bit more. Striding up to the commander again, she smiled, smiled like a gracious mother whose child just showed off their talent. More memory of military tactics was about to come into play.\n\n\"Oh, wearing a cloak, you say? Hmmm. Hmm... Well, I do believe I saw someone of that description, I did.\"\n\nBut at that point, she slunk in a bit closer, as if to share a more personal feeling, something like declaring the conversation to be an officer's club meeting, best only understood by those who had once commanded soldiers.... Regardless of the fact that the only thing Rana ever commanded was a decent game of Gateway.\n\n\"However!... Between two commanding presences of your and my likes, I'd believe that bringing to bear the full finery of your position might well make it difficult to induce Rowan to follow you. After all, she no doubt would recognize you in a heartbeat! And if she were to be fleeing the estate, then the presence of a ranking agent of the estate would... be tantamount to scaring her off, no?\"\n\nThen, a cunning grin drew on her face. Rana enjoyed this, perhaps a bit too much, though the grin itself was just part of her satisfaction with the plan, arguably. Just the right gestures - such as the slight leaning back to suggest a leading posture - could come together with artful words to create a real power. And tone, a coy, confident tone that belied a distinct sense of tactical awareness, pulled into the whole effect.\n\n\"But I might make notice of the fact that Rowan also, no doubt, does not recognize me in the slightest. So what I propose to you, good sir, is that I go on to where I last saw her - and I do believe that the cloaked figure I saw intended to go shopping - and convince her of the distinct need for her return to the estate. If played to perfection, she will come with you with no struggle or chase, and your efforts will be spared for when you are truly needed, for when vile beasts and viler Fair Folk assail your wards. What say you of this proposal?\"",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Sighing with relief the man gratefully accepts Rana's aid, \" Surely that would be a great help ma'am. She can be quite the handful, our miss Rowan. Not that she's a bad sorta girl or anything, wouldn't want you to think that, ma'am. And she ain't in no big sorta trouble either, we just gotta make sure she gets back safe and sound, ya know. Be honest, I'm like to be in more trouble'n she is over this one. I ain't supposed to have let her sneak off in the first place, \" says the big man, eyes turned to the ground and shifting uncomfortably on his feet.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n \n Spoiler \nGale sets Rowan down gently.\n\n \"Young miss, I've had far worse troubles than the ire of guileless horsemen, and they have yet to catch me. It seems you have far too many keepers, though. Wait here while madam Keisha finishes packing your belongings. I will make sure nobody tries to get you.\" With that, he goes back out to the front part of the store, vaulting over the counter so fluidly that it's hard to notice he really vaulted at all. He leans back and waits for anyone to come inside.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam will wait till Rana has finished her conversation with the soldier, then step next to her and bow till she acknowledges his presence to address her.",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Hound scuttles herself across the roof tops and leaps gracefully onto the house the youth is hiding behind with silenced footfall. She watches him with a hidden and almost predatory stare.",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning, in the shape of an orange tabby, approaches closer to the apparently Dragon-Blooded young lady, mewing softly. People tended to talk freely around cats, after all, and if anyone had news of the Daughter of Unending Tumult, it would likely find its way to a charismatic dynast...one was as good as another.\n\n Follow the Dragon-Blooded, and the news will ride with you, Lightning thought to himself, smiling as best he could with a feline mouth, the Abyssal has to be around here somewhere, and if past discretion is any indicator, she'll be raising a fuss soon enough. If these civilized are good for anything, at least they gossip freely. ",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " She's enjoying this. Lesia allowed herself a smirk while Rana hob and nobbed with the commander. Not entirely sure what she's up to, but I won't interfere just yet. Hm, that girl left the roof?[/i] She turned away for a moment, searching, but shrugged. It could be checked out later, if need be. She strode towards the conversation; Not so much to hear it.. she could already do that, but rather, to help lend an air of authority to Rana; After all, it would heighten Rana's stature to have another Dynast under her direct command.\n\nShe moved to stand patiently beside Rana, looking every part the faithful subordinate. Faithful /Dynast/ subordinate; She held herself in such a way that the viridian breastplate she wore was visible, if with some difficulty. As this new stranger made himself obvious, however..[/i]\n\n\"Good day, citizen. What is your business with my mistress, pray tell?\" She asked courteously, with a light smile on her face. It's such fun to watch her become someone much more responsible.. even if it is an act.[/i]",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " As Tesciam notices Lesia addressing him, he turns towards her and bows deeply again. \"Greetings my ladies, and welcome to the serene village of Narshe. My name is Tesciam, a humble traveling merchant. My father was the great Rivergod Batosh of the Four Springs, I'm sure you have heard of him, and in his great kindness he taught me some of the secrets of Creation. So now I'm earning a living a talented traveling healer, skilled potionmaker and gifted fortuneteller, but sadly, at least for me, while it most certainly is a blessing for these fine citizens around here, these villagers are bestowed with a miraculous health and stamina, and so I'm stuck in this village for two weeks now without the means to continue my journey. I would like to offer myself as a guide to you esteemed ladies, and, while it certainly is not my specialty, and with your permission,\" he bows to the leader of the riders, \"I would like to assistance in finding that young miss that has gone missing. And of course, if any of you kind masters would like to learn more about his destiny as it is written in the stars, I'll be at your service after we finish this quest.\" He bows again deeply.\n\nAs he bows, Tesciam notices the orange tabby approaching. \"Oh, what an cute kitten. My cousin's wife had one just like that, isn't it adorable?!? A cat in the house keeps the evil spirits out, she used to say. And the vermin too, of course. Aren't you a lovely one?\" he says. He kneels down, gets a piece of dried meat from his back and offers it to the cat, while whispering a few soothing words to it and, if possibly, will also tenderly stroke it's head. Then he stands up, blushes and apologizes. \"I'm sorry, I didn't mean to be disrespectfull, it's just that silly me is a cat-lover, and I seem to have lost my manners. But, what do you think about my offer?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " A slight bow to the comander of Wezun's troops, and a parting word, were what Rana felt necessary to conclude the exchange.\n\n\"Indeed, I shall attend to that, then.\"\n\nAs she walked purposefully, possibly even in a stately manner, towards the general store, Rana noticed the man that seemed to be waiting to speak to her (Tesciam), and paused for a second. Then, with a smile and a bit of an intentionally imperious undertone, she nodded to Lesia, and spoke to Tesciam.\n\n\"...I see! Very well, assuming you are no significant burden to our travels, I would see it prudent to accept local guidance... If the lady accompanying me does not mind your presence as well, I could certainly see it happening! We have many things to find, I assure you. Now, if you would please either accompany or excuse me - by your choice - first on that list at present is Lady Rowan...\"\n\nWith barely a beat skipped from the pause, Rana strode pridefully and purposefully towards the general store. As she approached the door, she held her hand back, whispering to Lesia and, by extension, Tesciam to...\n\n\"Back off a little bit, what I'm about to do won't work if we all come in one big gang.\"\n\nEither way the two reacted, Rana then moved over to the door, readying her coinpurse as if to make a purchase very quickly, and entered. Without even a single delay, she immediately entered the room wearing the curious look of a new shopper, hoping they didn't think her ruse was the truth...",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning purrs lightly and involuntarily as the merchant pets his head, then shakes his tiny head nervously: he wasn't as proud as some Lunars, but there were limits. He was wearing this shape, but that didn't make him a house cat, not really.\n\n But that does feel sooooo good, he thought.\n\nAfter the merchant stopped, the tabby followed closely behind him. Lightning reflected back on his sacred hunt: he'd felt so silly hunting a tabby with ritual pomp, but it had proven itself to be a useful tool. When Rana stopped Tesciam, the tabby turned his eyes up to meet the supposed god-blood's and nods lightly, then follows Rana into the shop.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nInside the store, there is nobody but the scruffy-looking storyteller, leaning against the counter.\n\n \"I hope you weren't in the mood for shopping. Everyone's out.\" His voice is a perfect mixture of boredom and dissappointment. \"I have no idea how long they'll be, but it's been a good while already. You should probably try somewhere else.\" He breaks off eye contact to look up at the ceiling with an exasperated sigh.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Outside in the market square: \n Spoiler \nThe lead rider watches Rana go to the general store gratefully, then begins organizing his riders with quiet efficiency. About half the men busy themselves taking the horses, which had been worked into a lather galloping into the village, off to the stables. The rest settle themselves into the square, keeping an eye on the general store.\n \n\n\nFollowing the blue haired youth: \n Spoiler \nHe watches the interaction between Rana and the lead rider with obvious amusement. When Rana and company head for the general store, he does a quick look around to see if anyone is watching and, not noticing any observers, takes a few long steps back from the building he was hiding behind before making a leap for the house's roof. The blue haired youth gets himself high enough to grab onto the edge and clamber up. Looking over the square from his higher vantage point, he waits for an opportune moment and then proceeds to leap over to the general store roof.\n \n\n\nInside the general store: \n Spoiler \nNo one aside from Heavenly Gale is visible in the store. The place seems quiet and curiously empty.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Intrigued Hound follows a few paces behind the youth and leaps across to the General Store moments after he does. She swiftly falls into the posture of a stalking great cat bristling with anticipation and smirks.",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana twitched noticeably, putting away her coinpurse, and not even bothering to smile pretty for the man. In fact, the slight twitchiness of her face betrayed only a noticable sense of annoyance. It was like every little veneer of charm just died a painful death when she fully understood how her hasty plan went awry.\n\n\"Dragons damn it all! All that effort to get the cavalry parade to calm down, and I can't even actually meet this supposed runaway? I could SWEAR I saw her walk right into this store, so...\"\n\nHer eyebrow twitched. It was just like what happened when her classmates found out that she was so horribly behind for being unexalted that her parents were bribing her through the Academy - like she had done all this work, just to be the butt of some kind of joke. Like she had been had! She never had the sharpest of eyes, but this was ridiculous. This was something she couldn't stand for. Out of a lack of other courses of action, she unceremoniously scooped up the cat-Lightning, petting him like she was a sulking child that was unable to decide whether they were still sulking or trying to calm down.\n\n\"Tell me you have some vague consolation for my good deed of the day blowing up in my face. like... ahhh. Ever see a guy with this gnarly-big steel boot on one foot? Violent sort, crazy martial artist? Dumb name of Steel Boot? I was GOING to ask those Guildies if they knew about it, but nooo. Captain Interruption has to barge in and mess up the peace. If I can get out of this quaint little village with at LEAST a new lead, it'll be worth this... this... debacle!\"\n\nLesson of the day: You can trust a Dynast to, on occasion, fume like a spoiled child.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale smirked in amusement at the fuming, fire-haired woman.\n\n \"See, I could tell you weren't the patient type. I think there was an apothecary selling headache remedies. I have some massage techniques that'll do you the trick, though, if you're willing to be patient for something else.\" He doesn't add a wink. Obviously, he's not being at all serious. \"You might want to be careful about that guy, though. If what I've heard is true, he fights dirty, like all practicioners of his style.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Still in a bit of a sulky mood, Rana 'pfft'ed at Gale's commentary, leaning back on a wall as, no doubt, Lesia and Tesciam filtered into the room.\n\n\"You might say that, but, good sir, that's not the same thing as living it! No matter what you've heard, I know it firsthand.\"\n\nShe shook her head. Now was not the time to bore some stranger with her life's story. That was... it just... it felt cheesy. Like a bad heroic novel. But... but... he was somewhat right. She WOULD have to wait. And... hm. Hm.\n\n\"It doesn't matter anyway. He won't survive the next time. And there'll be a next time. I'll make sure of that! Lesia, for my sake, will make sure of that.\"\n\nA few seconds passed, a bit more sulky cat-petting occurred.\n\n\"...So... Yeah. Who the heck are you, anyway? I'm-\"\n\nRana started to make the vague hiss of the needed syllable to start her House name, but paused. The last thing she needed was to be portrayed as not just impertinent and impatient, but a harlot on top of it! So she just glossed over it.\n\n\"-Rana. I'd mention where I had to come from to get out here, but... Chances are I've been so damnably obvious about it that you already know.\"\n\nShe made a sidelong glance at Lesia and Tesciam, portraying an idle curiosity at their doings.",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Seeing who is and who is not actually in the store, Tesciam decides not to go in. Instead he stays at the door, watching and listening, and once in while throwing a worried glance over to Rana about how she is mishandling the poor cat.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n \"Well, S-Rana,\" he says, maintaining his disinterested tone, \"I'm Heavenly Gale, and I'm afraid that the attributes that I pay attention to wouldn't give away anything important about you, even as unimportant as where you are from may be.\" Whether or not she's as Dynastic as she looks, Gale is doing a good job of being impolite and impertinent. He does his best to keep his smirk down to a minimum.",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " While Rana spoke to the stranger, the copper spider took a few quick moments to survey the scenery, her mind picking apart the scene. Recently shifted valuables, scuffing on the floor, even the position of the door; The works. Everything was a clue. Including the stranger himself. She planted a hopefully reassuring, if perhaps a tad late, hand on Rana's shoulder. \n\n\"I suppose you also missed where the shopkeep went, did you?\" She had a somewhat jesting tone, but was unlikely to take him at his word regardless. He seemed to be enjoying tweaking Rana too much to be willing to give a straight, accurate answer. \"And what, pray tell, have you actually heard about our adversary and his style?\"",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale seems to not notice the subtle accusation that he might be hiding anything.\n\n \"It's a pretty popular style called First Pulse. Supposed to give you the advantage in surprises and ambushes, whoever's starting them. It's pretty effective.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana shook her head, still furiously - but not harmfully! - stroking cat-Lightning as she tried to vent off her remaining anger.\n\n\"...What are you even trying to gain here, anyway, Gale? At first I thought you were a total jerk, but after that last comment, it's clear you're just TRYING to be one! The heck good does it do you?!\"\n\nShe shuffled her hands vaguely, trying to make a dramatic gesture, before realizing that she still had a cat in her hands. With an exasperated sigh, she put down the random tabby cat, and looked straight at Gale, putting on her best 'you hurt my feelings and offend my sense of justice' pout... and now making the dramatic hand gestures she had freed herself to do.\n\n\"I... Look, damnit! I was trying to avoid having to regale you with some trite tale of woe, but! I ran away from my home, ran away for rather good reasons, one of them involving our little friend with the horrible taste in footwear! I left behind anything that'd make something of my life, and if I were to try to come back, I'd probably be shunned or far worse! If I have to go through all of that, who are you to go around playing your little games with my feelings, then?! If it's for your sick idea of fun, then Hesiesh willing, I will cut you.\"\n\nAnother sigh, and a pause for effect, as Rana tried to... not look as immediately threatening as her last comment made her out to be. Of course, not that she necessarily knew how, seeing as she was still breathing heavily and measuredly, trying hard to keep her anger under control.\n\n\"...But... Well, if you're just trying to protect the girl, then I suppose I at least understand why you're doing it. Though that doesn't mean I like it! I mean, I just finished duping shiny Mr. Commander out there to do just that, and you decide to reward me for my efforts with this crap? Have you no decency?...\"\n\nRana shook her head again, looking back at Lesia. She had a soft smile, if a bit sheepish of one.\n\n\"...Thanks. I... I feel a little better now. I don't want to mess everything up. I might not live long enough to do what I need to if I can't even stay calm...\"",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale somehow manages to resist doing the \"hand-mimick\" thing while Rana is talking, but still stares off into space half the time. When Rana finshes, he folds his arms and divulges a brief glimpse into his perspective of the situation.\n\n \"Well, S-Rana, I don't know you, and I doubt your tale of woe and intrigue will really help me to do so, but here's the thing. After you told everyone in the area, including me, that you were about to extract this supposed 'girl' to be taken away to some place she obviously wants to avoid, you decided to come in here and insist on interrogating an obviously bored and impatient man. And then, to top it all off, you have now just told the entire village that you, in fact, planned to betray the commander. Yes, he could hear you yelling as well as I could, since he's something like 50 feet away. So, before you worry about running me through just for staring at your boobs, you might want to be concerned with the scale of horsemen who are probably a little angry with you at this point.\" Gale then peers around Rana with an amused smirk to look out the door of the general store. Things might heat up soon.",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " Lesia looked back at her companion, nodding understandingly. \"I wouldn't worry about him just yet. We can ask him his motives after we've found your kindred spirit. Also, can you please pick up your friend? There's a rat or something there that might ruin what is sure to be an interesting moment.\" Her confidence was palpable, and she turned back to the protective meddler, dispassionately surveying him. \"First off, she hasn't really been all that loud. It's hardly out of the question for them to have heard, but there's always karma. Second, you have no mind for politics, if you genuinely believe they can act with quite so much impunity, though your protective instincts and caution,\" Her eyes drifted upward briefly \"are admirable.\" At this,she raised a finger admonishingly \n\n\"However! First off, your ruse is ineffective. Anyone given but the briefest moment to examine could tell that, firstly, you have left an unconscious man, presumably the owner or manager of this establishment nearby. I haven't gotten to look back there quite yet, but judging by the reflection on the window pane, it looks like you shoved him behind the counter and hoped nobody would look. Second, she's not that well hidden back there. You can come out now, by the way; As my friend has rather dramatically informed the three of you, she has no intention to hurt you or bring you back to your family. And we certainly won't tell them you were being carried around by your gallant rescuer.\" Oh yes, one would have to try to peel that smirk off her face. \"Or if you'd rather, you can talk to us from back there. But I would rather see the cause of all this hubbub, if you'd be so kind.\"\n\n She leaned back casually, glancing towards Rana. I wonder if that woman on the roof has anything to do with this. I hate unknown unknowns. We need to be less impulsive about these things, but I suppose Fate has its own plans. Supposedly. \"I don't suppose you can tell me your plan, if any, Rana? The only thing lover boy here seems to have gotten right is planning for those soldiers. Can't totally dismiss them, now can we?\" She glanced sidelong at Gale. \"Out of vague curiosity, what was your plan? Just punch the army until they stop botherring us?\"",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " In the general store \n\nAs Lesia finishes speaking, a dull thud and a squeaking squealing hiss sound out from the shelf by her feet. A sack of hard tack has fallen off the shelf, revealing an enormous hairless rat, its body easily two feet long. The beast scurries out from its hiding place one of its two hideous faces hissing and squealing at the \"cat\" sitting in the store.\nJust as the beast is climbing up toward an open window (causing many sacks and jars of dried goods and preserves to fall loudly to the floor) another loud crash, like breaking boards, sounds from the back of the store. A ray of sunlight is coming into the back of the store where a moment ago there was none, as if someone had opened a door on the side of the building. None of you seem to recall seeing a side door on the building though...\n\nOn the roof: \n Spoiler \n From atop the roof you can see when the girl gathers herself up and then, as soon as the rat begins making noise, launch herself bodily through the wall in a shower of wooden splinters. Grinning, the blue haired youth whistles and leans down over the edge, extending a hand to the girl.\n \n\n\nIn the market square: \n Spoiler \n A few of the riders have remained near the general store and seem to be chuckling and shaking their heads. The lead rider is speaking quietly to one of the villagers, until the loud noises begin, at which point he begins to rush over with his shortspear at the ready. The other men are slower to react, but also begin moving in that direction. A whistle pierces the din from somewhere and it is followed by a horse bursting, riderless, from the stables.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nWith the events going on at the back of the store, combined with the unexpected whinny and galloping clip-clop of hooves outside, Gale draws a conclusion of his own. He mimics Lesia's cocky smirk, though with wider, more mocking eyes.\n\n \"Well, actually, my plan was to keep you distracted while she made her escape, but it looks like you did that yourself with your overblown, ego stroking rants. If you can catch up with her on her new escape route, you can have fun with that. Meanwhile, I think there is something else to worry about here.\" \n\n_______________________\n\nAfter that last sentence, Gale twirls from his nonchalant pose, ducking under the falling sacks and jars. He seizes the tale of the freakish two-faced rat, and just as quickly twirls out of the debris. His head is now covered with some white powder. He briefly licks some of it from the corner of his mouth. \"EUGH. Salt. Thought it was sugar.\" After his tangential outburst, he displays his helpless catch with pride.\n\n \"Now, I don't know about you, but in all my travels I've never seen a rat QUITE like this one. And while we're trying to piece it out, perhaps you could tell us about the unconcious man behind the counter, since I'm in the dark here. Unless he's old, then I think I have a sad, sad idea as to who it might be. Anyway, freaky two-faced thing or runaway teenager. Your choice.\" \n\n((Alternate scene description after line, in case of roll failure, which seems likely))\n \n Spoiler \nAfter that last sentence, Gale twirls from his nonchalant pose, ducking under the falling sacks and jars. He attempts to grab the freaky two-faced rat, but doesn't seem to have been quick enough. It must have seen him before he could surprise it. He stands there grasping as substance upon substance falls on his head. After the powder clears a little, he takes stock of the situation a bit.\n\n \"Well that didn't work out. Huh. Anyway, I'm not sure about the unconcious guy, but I think you've got a choice between catching a fairly clever runaway teenager or catching this weird thing. I think I've really done all I can here.\" \n\nHe struts out proudly displaying his powdered head and shoulders.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " With an astonished look on his face, Tesciam stares at the unfolding chaos inside the shop. Then he grins widely, points at the rat and yells \" Go get it, Tiger! \" Leaving the cat(s) and the rat to fight it out, he sprints around the shop to the hole in the wall, trying to intercept the fugitive.",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning \n\nLightning's whiskers twitch swiftly, and the small cat turns toward the source of the disturbance with the kind of grace and speed that only a tabby can muster when stirred from its ceaseless repose.\n\n I'm not sure I like being a cat anymore, Lightning thought to himself as he sized up the strange rat-thing, any shape that compels me to hunt something like that ... Personal distaste aside, those big people-- I'm not a cat, Lightning reminded himself--all seem to expect me to fight it.\n\nWith heckles raised and teeth bared, Lightning pounces towards the two-faced rat, expecting little resistance but uncertain of his own abilities in the cat's shape.",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana wasn't even listening to Gale anymore. She didn't care. Didn't want to hear that... that total jerk anymore! With a furious humming, a forced tune that seemed only like a line cast out into her mind to focus on, Rana set to work. Rowan be damned. If she was willing to put up such a waste of air to the job of covering her back, then Rana didn't need to waste time tracking her down! But... seeing as she had to do SOMETHING, Rana decided that the rat was deserving of her swift, unmitigated attention. And, hell. Kitty couldn't handle that freak of nature on its (his? Her?) own anyway! So, with a witty comment, she set to work.\n\n\"Whatever. Busy. Rat needs ending!\"\n\nThus, her first act was to stare down the freaky rat, and grin, while keeping up her subtle, forceful humming. Then, with a flash of her right hand, she pulled her... comparatively small warhammer out from behind a flap of her long coat, flashing a glimpse of the shimmering red silk of her dress around her waistline as the thicker coat on top of it was pushed aside by the weapon. But the hammer, simple and cylindrical as it was, flashed like lightning, as Rana immediately made a lunge at the damnable rat, hammerhead raised near her own head.\nRana's powerful motion caused the bottom of her overcoat to flow backwards, billowing in the rush of her actions as, likewise, the fine golden sash fluttered in the air like a dancer's ribbons. The first strike slammed squarely towards the rat's head as it scampered through the shelving of the store, resounding with a loud thud regardless of whether she met her target or not. Without missing a beat, Rana swept the hammer to her right and instantly twirled it in her hand, her entire form dancing like candlelight as her clothing slid rightward to match the sudden pivot she made in tune with the retreating hammer. Then, with another dramatic twirl of her hands, Rana brought the hammer into a fluid striking motion, moving forward with succinct, unimaginable speed as the twirl seamlessly became her second strike.\nThe final steps of Rana's dance of death saw her hammer streaking to her left as it moved in preparation for a wide strike, her own body bending to match. A sudden dart to her right as she caught the next part of the rat's motion, and Rana unleashed her weapon. The hammer flew swift as a thunderclap and fiercely as a wildfire, moving in opposition to the flip of her fiery hair, concluding the third and final strike in this flurry of blows. And she continued to hum.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " In the general store \n\nThe strange two-faced Giant Rat scampers quickly up the shelves, nimbly avoiding Gale's (remarkably quick) attempts at grabbing it. As it climbs Rana springs forward striking with three impossibly quick blows of her hammer. Though it deftly avoids the first blow, the second and third batter it to the ground and into unconsciousness.\nHowever, as the blows hit the Rat a high girlish scream comes from outside the new hole in the wall of the store, \" Wainwright, no! \"\nA young girl, perhaps thirteen years old, steps into the shop, her face contorted with rage. \" Get the hell away from him, %&#$! she cries, rushing right past Tesciam to get at Rana.\n\nOn the roof: \n Spoiler \n Seeing the girl scream and rush back into the shop, the blue haired youth furrows his brow and leans further over the side of the building, looking into the store through an open window.\n \n\n\nIn the market square: \n Spoiler \n Riders continue to rush toward the store, with weapons in hand.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam was reaching out to grab the girl as she rushes past him, but freezes when he hears her scream. His face displays stunned surprise, comprehension, shock and worry in quick succession. A surprised \"It's a PET!?!\" escapes his lips, then he takes two quick steps to the rat, and kneels over it, shielding it with his body. With quick and skilled movements he gauges the injuries of the creature. \"Four broken rips...a ruptured spleen...severe internal bleeing. This is bad.\" He sights, opens his backpack and, while taking various medical items out of it, looks around to see how the situation has unfolded while he was focussing on his \"patient\".",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Curiosity perked, Hound leans over the side of the roof along side the blue-hair and peeks in.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale shakes the powders off his head the best he can. He grits his teeth as he prepares to wade into a very confused verbal melee. He inhales deeply and stands in the middle of the room. He holds up his hands and speaks to everyone.\n\n \"Everybody, quiet!\" He leaves a dramatic pause, hoping people will listen. \"I think there's been a few misunderstandings. And maybe some not-so misunderstandings that are problematic nonetheless. It seems like none of us trust each other, maybe with one or two exceptions. Let us have a truce, and speak peacefully. Whosoever raises a hand in hostility will declare themselves an enemy of all. We can declare intentions first. I intend for as many people to leave here satisfied. Miss Rowan, I believe, would like her pet to be returned and less wounded. If one person could speak at a time, perhaps we can resolve this before further unforseen events force a deadline upon negotiations.\" ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning \n\nThe kitty-Lightning stops mid-pounce as he reaches the rat, then turns, head tilted to the side in morbid curiosity.\n\n Dynastic children keep the ugliest pets, he decides. Seeing Gale's ineffective words, Lightning puts himself between Rana and Rowan, mewing sadly with all the meager skill he can muster.",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " \"Your idea of a good strategy is to seperate your charge from people who will help her. Clearly, I should be learning how to do my job from you.\" she spat at Gale as she moved closer to Rana. She was going to grab her and pull her away from the resulting melee, but was a mite too slow; Curse that lack of Athletics now! This, however, was not the time for cursing, nor the time for rat killing. Rana's friend was going to get away, and those soldiers were going to get to them.\n\nAnd then Rana's 'little friend' ran in for them, after Rana whacked that enormous rat. What an unusual name for a freaking rat. I wonder what's going on here..[/i] Her sword leapt from its scabbard, pointed straight for.. the door. Her right hand was held cautiously out between Rana and Rowan.[/i] \"However bad he is at strategy, however, he is correct that we had better come to an agreement quickly.\" She stole a quick glance at the wounded rat, then looked back towards rest of the eclectic Exalted of various stripes . I think.. yes, it would be better for Tesciam to care for the rat. I'd like to hold onto my face cards as long as possible.[i]\n\n\"In short, you're trying to run, and my mistress there,\" A wave of her hand towards Rana, \"Is trying to /help/ you; I'm trying to help her, and therefore, you. Where's the older man who was with you and knocked out the shopkeep, for that matter? It would probably be best if nothing was left for the local troops.\" There had better be a damn good reason for this. I didn't get my good name by impeding legitimate authorities. She lowerred her hand, praying for reduced hostilities, between both of the two pleading with their charges to not try to tear each other's throats out. \"And Rana.. put your hammer down. I know you want the sweet, sweet release of catharsis, but if things go badly, you're going to have much better, presumably unExalted targets to unleash it on.\"",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " In the store \n\nRowan charges past the people, and cats, in her way to get at Rana, throwing her arms around her in a crushing bear hug. From outside the sounds of heavily booted feet rushing toward the store can be clearly heard. The old man is nowhere to be seen.\n\nOn the roof: \n Spoiler \n More watching the inside of the store.\n \n\n\nIn the market square: \n Spoiler \n The men are just about to burst into the general store.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " All Rana could do at this point was struggle and flimsily flail at Rowan as the 13-year old caught her very firmly against the wall. All the elaborate curses she could think of filled her head, but she made no attempt to speak them - at this point, she was convinced that she was doing everything hopelessly wrong.\n\nShe tried to stop a Wyld beast (and feel much better in the process!) but instead caused this... crazy girl to start trying to kill her! She staved off the troops... only to ruin everything and possibly incite them to come in anyway, or at least fail to keep them away. She couldn't even follow Lesia's advice, because she was so hasty that she dropped her guard long enough to let this nut grab onto her!\n\nEven as tears started to well up from the distinct sense of failure she felt, Rana flailed at Rowan, no longer even using coherent words. Kicking and screaming furiously, Rana's only want now was to get the hell out of Rowan's grip. And out of Narshe. And back on track. Before all of this crap. Before she was humiliated by fate. Before she failed!",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n \"Okay, nobody likes the peace idea.\" Gale rolls his eyes and strides over to the struggling ladies. \"I love a good catfight as much as the next man, and this is a REALLY good one, it is, but right now, why don't we take a look over...there!\" He grabs both their heads and gives them encouraging twists towards the door. \"The funtime starts now.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " Lesia seethed, the knuckles on her left hand draining of color as they tightened their grip on the hilt. How DARE that wretch! Is she chronically stupid? \"If you don't want your pet to get hurt, DON'T LET IT ATTACK PEOPLE.\" What is WITH these idiots? Do they not understand that their lack of calm is screwing up their own plans!? Nowhere in her mind did she bother to clarify who she meant. Her sword drifted from the door to Tesciam's patient, and her expression became something much stonier, much more detached. Words have clearly failed, even if Mr. Gallant Hero was going to try once again. \"Release her and calm down or the rat dies, and all your rage will have been for naught. We have much bigger things to worry about then the dysfunctionality of our current group, like the soldiers outside. If you wish to help yourself, your manservant, and your pet, mystery girl, you will worry about them, not us.\"\n\n She watched the Dynast child expectedly; Hopefully, she would calm down and focus on the soldiers. Or at least, release Rana, at which point she could knock her out and drag her off much more easily. ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " In the store \n\nAs Gale and Lesia finish speaking the door bursts open, the Lead Rider from the square rushing through. \" Miss Rowan, what's going on? \" he says, brandishing his very well made shortspear in a somewhat uncertain manner and staring at the grappling and brandishing of weapons uncertainly, his men following closely behind him.\n\n\" She hit Wainwright, Endo! And the one with the sword is threatening to kill him!\" cries Rowan, casting a vicious glance at Lesia and continuing to squeeze Rana, though perhaps somewhat less bonecrushingly.\n\n\" Please, Miss Rowan, everyone! I'm sure this here is some kinda misunderstanding,\" says Endo (the Lead Rider), going over to Rowan and attempting, unsuccessfully, to pry her off of Rana. \" Just ease down, Miss. It'll all be okay if we just sit down and talk this out...\" \n\nOn the roof: \n Spoiler \n The horse that ran into the square earlier, gets around the side of the building, and the blue haired youth whistles at it again, causing it to turn and head back to the stables.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam stands up and positions himself between Lesia's blade and the rat. His eyes fixed on her, he says \"I'll not allow anyone who is under my care to come to harm.\" \n\nHe turns his head towards Rowan and says sternly. \"As for you, Rowan, I am trying to save your friend here, and what you are doing is not helping. So stop it!\" \n\nThen he addresses the riders: \"The same is true for you. If I understand it right, this young woman will be your liege in a few years, and I doubt she will appreciate it if your barging in here interrupts Wainwright's treatment.\" \n\nNow he addresses everyone: \"This would be a difficult procedure under normal circumstances, and I'm surely no expert on giant rats. Still, I'll do my best to heal him, but that will need my utmost concentration. I'll need some supplies from this shop that will need to get pay for, a large bowl of warm water and then I need everyone expect myself, Rowan and the tabby to get out of here.\" He speaks to Endo directly: \"You'll need to make sure that I do not get disturbed in the next two hours, or the healing process could be ruined. And that includes whoever is currently sneaking around on the roof.\" ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Rowan \n\n\" Oh by the Dragons, \" she exclaims, dropping her hold on Rana and rushing over to Wainwright and Tesciam, \" He will be all right won't he? \"",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam gives Rowan a reassuring smile. \"Dont worry to much. I know what I'm doing, and you can assist me. We'll safe him together.\" \n\nHe continues to give Rowan instuctions to collect various items from the store, including bandages, some needles, herbs and to get the warm water, then he kneels down besides the rat again. Before he resumes the treatment, he looks over to the rest of the people and raises an eyebrow to check if they are actually leaving.",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Just like that, it was - somewhat - over. As the breath returned to her (whether from screaming like a banshee or the hold was debatable), Rana simply slumped against the closest wall, panting heavily, and still crying, in spite of some effort to hide that detail.\n\n\"...So sorry... I'm... I thought it... er... Wainwright was a Wyld monster that was going to get out into the village and start hurting people. I... I tried to make everything right, and I...\"\n\nRana sniffled slightly, holding her chest in pain as she tried to get up, haltingly.\n\n\"...I just ruined everything! Rowan, I... I wouldn't have meant to...\"\n\nAnother sniffle, and Rana made an unsubtle attempt to wipe her eyes. She... really did look upset.\n\n\"Please, at least as one noble daughter to another, try to forgive me?...\"\n\nWith that, she noticed Tesciam's gaze levelling on her, and sighed, limping away out the door, muttering only one phrase as she left.\n\n\"...Right... I should go...\"",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " In the store \n\nRowan busies herself helping Tesciam, pointedly not acknowledging Rana's apology. The rest of the soldiers are quickly ushered out by Endo, who repeatedly apologizes to everyone in the shop about the 'misunderstanding', and offers to let you all come and stay the night at Varil Wezun's Estate.\n\n\" I'm sure Master Wezun won't want no hard feelings 'bout all this mix up. We can give y'all a good meal and a place to sleep, seeing as how the Inn is all full up anyways, \" says Endo just outside the door, having gently guided everyone (aside from Tesciam, Rowan, and the Cat) out of the store, but leaving men guarding the doors and windows (and the new hole in the side of the building).\n\nOn the roof: \n Spoiler \n As soon as someone being on the roof is mentioned, the blue haired youth gets up and takes a running leap over to the Inn. Ducking into an open window on the second floor just as the first of the soldiers comes out of the store.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " When they are alone, Tesciam gives Rowan a worried look and asks: \"The guards said you ran away from home. What happend? If there is a problem, maybe I can help. \n\nHe listens quietly to what she has to say, while continuing to treat the giant rat.",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " \"I'm glad we agree on something.\" Lesia calmly quipped, sword unmoving. If she had to skewer the poor man to get Rana released, well, those were the breaks; She was quite finished treating this dynastic brat with kid gloves. As soon as she heard the less-then-satisfying thump of Rana hitting the floor, she quickly sheathed her sword. Dysfunctional.. besides, a rat is never going to be as important as a person. Ah well, Rana's fine, her little pet will be fine, everything should turn out fine.\n\nWait, what's this? \"No, Rana, you haven't ruined anything. You actually saved the itinerant Gallant,\" she swept an uncaring hand in Gale's general direction, \"from being arrested for obstruction, or worse; Imagine if he'd tried that on the authorities, if you will. And I daresay that even as an Exalted, she wouldn't have escaped from those men on horseback. Without help, anyway; Help we could have rendered, had she bothered to listen to us instead of insisting that this all be handled alone.\" Though she had to admit, at least to herself, that the only feasible way she could see of doing that was less then favorable, as it'd leave somebody here. \n\n\"At any rate..\" her tone shifted a bit after Endo left, becoming more quiet. \"We're not leaving without an explanation, to say the least.\"",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana continued to wipe her eyes as she moved alongside Lesia, seeming to look a little better. Acknowledging her companion's words, Rana could only nod, sigh, and produce a weakened reply.\n\n\"I... suppose. I just felt so frustrated. I don't know, this feels like so much for little to nothing, though I guess the offer for some nice lodging isn't that bad. We can find out more later, I guess. And having a, uh, whatever that Tesciam fellow is supposed to be in relation to us is handy. A local surely would help smooth over some of this foul business. Maybe the cat, too! I'm sure having a mascot that's not, uh, well, ah, nasty and from realms unspeakable would be a nice change in pace!... Or something. We'll see, right?\"",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale sneezes a few times, presumably because of the various powders still lingering on him. He shakes his head, creating an aura of dust around him.\n\n \"Hey, now, I don't mind nicknames, but if you could stop calling me Gallant? I shacked up with a hot girl named Gallant Ivory when I was up in the north, and it's kinda awkward to be called the same name as her. But she had a great butt. I think I could stand the awkwardness if I had a butt like that. Anyway, the pet-slayer's bodyguard here is right, we should probably get this whole skipping town deal thing sorted out. Anyway, the offer I made earlier still stands. It's always more fun to travel with someone.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Hound follows her quarry, sailing across to the Inn's roof and coming to a low crouch keeping her body flush with the roof's surface.",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana quirked an eyebrow at Gale, still somewhat sore at him for being so evasive, even if she knew he had a decent reason. But... she, if only for familiarity's sake, felt a duty to butt in... Pun not intended. Her tone was, at least on surface, vaguely amused, though it had a slight air of imperious distaste.\n\n\"Interesting. I once remember someone saying something about that. I didn't figure you the type for that, though. You honestly seemed more the type for...\"\n\nShe actually cradled her chin in thought, this time not for rhetorical reasons.\n\n\"...Hmmm. I'm thinking, you looked more like the kind to go for... the hips, or maybe the curves? Though I suppose the whole monastic look you've got going there is a fair cover for your true preference. Maybe it's because I didn't spend the time to gauge your personality?\"\n\nRana glanced back over at the troops, then to Lesia. She had a somewhat grudging look on her face as she switched gears to comment on Gale's other words.\n\n\"...But enough about that. The... well, I'm not sure if I'm ready to trust you right off, but you DID know something about Steel Boot, or at least his style, so I suppose that you're at least of some help. And... I do have to admit, Wezun's is a welcome I don't feel like overstaying. I've had enough random crap for one week. Lesia, what do you think?\"",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Tesciam & Rowan: \n Spoiler \n \" Doesn't really matter, I'll just have to go back now anyway, \" Rowan sighs and continues, \" Wezun doesn't want anyone going, but I don't understand how he can believe they aren't going go in, whether he has forbidden it or not. I don't care what Great Forks or the Council of Entities think, they are not trustworthy... Sorry, I'm babbling on, and there you are with no idea what I'm talking about I'm sure. No need to concern yourself with me, I'll be fine. Just make sure Wainwright is going to be alright, please. \"\n \n\nSilent Hound: \n Spoiler \n As the blue haired youth ducks into the room an older man hunched over an aged tome at the desk in the room calls out, \" Malfeas boy, what is wrong with you? \"\n\n\" What? The guards never spotted me, father, I do know what I'm doing, \" says the blue haired youth.\n\n\" Cecelyne's teats! You have to start paying more attention Raiton, you've had a woman following you this whole bloody time, \" rumbles the older man.\n\n\" What? \" exclaims the blue haired youth, Raiton, spinning around to look behind himself.\n\n\" She's on the roof, Raiton. Close the window, and seal the sounds so we can have a proper conversation. \"\n \n\n Outside the general store: \nEndo has a few quiet words with some of his men, and a couple of the village youths, before coming back over to the group. \" I'm arranging for a cart for Rowan and the healer, and I'll see about getting the loan of a few horses if y'all care to ride with us to the Estate. We'll be getting back just as soon the man says Wainwright is safe to move, \" he says, somewhat diffidently. \" Tonight's a bit of a fancy occasion, actually. Got some uhh, visiting diplomats or somewhat, so there's a dinner planned. You ladies'll be plenty welcome as guests, and you sir, boys over yonder say you're quite the storyteller. Don't suppose we could prevail upon you to give us a tale tonight? We don't get a lot of entertainers 'round here... \"\nThough there are still occasional sidelong glances and hurried whispers, the market square seems to be returning to it's previous sedate state.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale barely rolls his eyes for an instant.\n\n \"S-Rana, you're an adult, your innuendo should be much better than that, though you have the hostility down. You should start attending my classes, trust me, they'll help. Now, before we all go ahead and have a merry feast, maybe we should consult the opinion of our raging preteen Exalted friend, since I have a feeling she's not going to be okay with that. Or do you want to get your ribs crushed again? Yes, we could all hear the cracking over the scream-fest you two were having. Though, really, if you do want to go ahead and start another catfight, please let us know so we can get some snacks and all have a nice show. It'll be way better than any of my stories, that's for sure.\" He gives her a thumbs-up and an insencere smile a mile wide.",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam ponders her words for a moment, a puzzled look on his face. \"It is true, I have no idea what you are talking about. I have a feeling I should, but right now, lets focus on your friend.\" \n\nHe hesitates, and looks directly into Rowan's eyes. \"I didn't think I would risk my life for the well-beeing of a rat one day. Just as much as you will need to trust me about healing your friend, I'll need to trust you about keeping what you'll see now a secret, for if the wrong people find out about it, I will be in alot of trouble,\" he says with a mixture of a amusement and melancholy in his voice.\n\nHe looks around to check that noone is watching, then closes his eyes for a moment, and his face gains the expression of complete tranquility. His hands begin to glow in golden light, that quickly envelops the rat's body, and the bright caste mark of the twillight solar exalted apprears on his forehead. With small and precise movements, he carefully applies pressure to the dark bruises on the rat's skin, which begin to slowly recede under his touch.",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Hound plants her hands on the edge of the roof and hand-stands off of it, rolling as she comes around into a flip that sends her into the room and landing in a low crouch on both feet.\n\n\n \n Spoiler \nStill in her crouch she raises her right hand and quietly closes the window for them; as she does she looks up at the two other occupants and raises a single solitary finger to her lips motioning for them to be quiet, her face a serene and unblinking emotionless mask.\n\n\" Quiet. No swift moments. I am not your enemy ..... \" The words sounded cold but unfamiliar on her tongue and slowed her speech. \" ... unless you want me to be. \" She frowned and seemed suddenly unsure of herself. \" You do not seem to be Yurgen's men. What side of the fence do you play on? \"\n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Tesciam & Rowan: \n Spoiler \n \" Anathema, \" she breathes, wide eyed, unconsciously taking a step backward. \" You get away from -\" she starts to speak, but is interrupted by the quiet words of her elderly companion (whom you had not noticed when you looked around before) \" Quiet, young miss. He is not being what it is you are thinking he is. He is just to be doing a healing now, I can tell, \" says the old man, staring intently at Tesciam. \" I am to be knowing much about the Unclean, sir. So mind yourself to not trying anything untoward, and perhaps we'll not to be setting no armies on you. Say you so? \"\n \n\nSilent Hound: \n Spoiler \n\" Ma'am, I am trying to have a conversation with my son, if you don't mind, \" he says, not turning around or looking up from his book. \" Furthermore, last I checked I was not associated with any 'Yurgen', nor do I have a whole lot to do with 'fences'. In point of fact I am quite busy, and expect to stay that way for the next couple of days. Good day, ma'am. \"\nRaiton looks between Hound and the older man somewhat confusedly. Finally sidling over to the door, and opening it with a bow and flashing a wry grin at Hound.\n\" Oh by the Hundred Gods! Smile at anything with tits, won't you boy... \" sighs the older man, at which Raiton grins wider and winks.\n \n\nOutside:\nEndo looks somewhat nervously between Gale and Rana. \" Quite the kidder this one, ain't he, \" Endo says to Rana, somewhat awkwardly trying to head off an argument. \" Say there mister storyteller, you know any of the stories 'bout Pebble the Dragon? Bit of a local favorite those stories, and Pebble is good friend of Master Wezun, ya know. 'Spose I already know all uh them anyway, though, \" he says with a nervous laugh, eyes still flicking back and forth, like he is expecting someone to start a fight.",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam slightly flinches when the old man suddenly addresses him, but quickly regains his composure. He replies \"My name is Tesciam, and I'm a Child of the Unconquered Sun. I would appreciate it if you addressed me by name, whoever you are, and refrain from insulting my caste, or threaten me, at least while I'm trying to help your protege.\" \n\nHe turns to Rowan, and silently sights at the horrified expression on her face. \"I wish I could have spared you that shock, but there was no other way to do this. I'm sorry that I startled you.\" \n\nThen he lowers his eyes back on his patient and gives the healing process his full attention again.",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Spoiler \nHound inwardly grimaces disdainfully at the exchange but puts on a bashful smile, her cheeks immediately flushing at the young rogue's attention. She removes her straw traveling hat and pulls back the silk coif to her neck causing a tight bundle of red hair spilling out past her shoulder. She instinctively brushes some stray hair over her shoulder in a dismissive but let's her long bangs frame around her face and dance obscuring over her almond eyes. After fully getting Raiton's attention she saunters out the door, making a small gesture with her hand and an inviting, coy smile for him to follow after she's stepped outside of the room. She leans in close to his neck and whispers in one ear, \"Come find me later; I'll wait for you behind the Inn after dark.\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Tesciam & Rowan: \n Spoiler \n \" Not to be threatening. Just with the telling you. I am knowing of the your kind. Not to be with the offending, \" says the old man, very carefully and evenly.\n\n\" Th-thank you, Tesciam. For helping Wainwright, \" Rowan says softly.\n \n\n\nSilent Hound: \n Spoiler \n Raiton gives a small wave and another wink as he closes the door to the room. Some odd tapping and shuffling noises come from inside, then no sound at all. Moments later one of the riders from outside comes quickly up the stairs and, having not really noticed her, bumps into Silent Hound.\n\" Oh, excuse me miss, very sorry, \" he says, bowing and scraping a little as he moves past. The man was one of a couple riders dressed slightly differently from the rest, up close you see that he wears a heavy cloak covering some sort of odd contraption strapped to his back. The cloak is clasped with a strange piece of metalwork, in the shape of a snowflake.\n ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning \nLightning's feline eyes fall on Tesciam, appraising the man with a sudden intensity. Chosen of the Unconquered Sun. I've wondered what it would be like to meet one. That would explain why he could pierce my Tell, why he suspected me for more than I was. Leave it to a Lawgiver to ruin my fun. \n\nSatisfied with a short mew towards the healer, the tabby cat turns and approaches Rowan, meowing as if speaking. Lightning imagined the syllables of each word, enjoying the irony.\n\n Hey you, spoiled Dynast, he imagined himself to be saying Have you seen a horrifying Abyssal woman anywhere nearby? Skinny, pale, dark hair, clad in destruction as others wear clothing...you can't miss her. ",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana stuck out her tongue spitefully at Gale's remark.\n\n\"Shows you where you're wrong! That's not innuendo, that's straight-up! My second cousin and I used to make a game of talk like that, actually. Really fun at parties, I tell you! Well, during the boring parts of...\"\n\nShe trailed off. Again with the blatancy! Rana kept on hesitating, knowing that people outside of the Realm - hell, people INSIDE the Realm - weren't so keen on Houce Cynis's... views on life. He probably already guessed, but it was sooo awkward out here! She couldn't help it!\n\n\"...Yeah. Well, either way... You're not doing a very good job of making me care to let you come with me anyway! You're like some kind of mad ancient death machine with no off switch. But, like, for sarcastic jerkery.\"\n\nShe had to leave it at this. She couldn't resist taking jabs at him! But... she had to. Lest she take more physical jabs. Either way, Rana contented herself with this as she walked along with Lesia and Endo.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale laughs heartily.\n\n \"You got me there, S-Rana. But, hey, I'll remember to look for you if I ever need some child's favorite pet killed. I mean, sure, it might take you two shots, but there's always enough time for a second when you're doing something you love, eh? But I'm sure martial art master Wezun won't care about the emotional trauma you've done to one of his charges, even if there's nothing else to keep him entertained at dinner, right?\" \n\nGale walks up to her and claps a hand on her shoulder. He lowers his tone to a bit more of a secretive, though no less emphatic and jovial one.\n\n \"I gotta grab my meals somehow. You ruined the one I was gonna have with a nice young girl, so you're gonna pay me back, whether or not you're dining with the big guy. Oh, and if you want your stories to go longer, you should probably try not cutting them off. It makes it sound like you're hiding embarassing secrets. See you at supper, even if you have to whack some more rodents to make it.\" \n\nHe releases his conference hold and turns back to Endo. \"I'd love to come. What dragon doesn't have a few good stories these days, eh? But I bet you've got ones even I haven't heard. Let's take a seat so you can tell me your favorite. I think it'll be a while before we leave. And don't worry about Rana there, we just like to joke around with each other. It's nothing, really.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " Yes indeed, she would not leave without that explanation that this dynastic brat.. the /other/ dynastic brat, rather, owed them. No sirree bob, not for hell or high water.. Wait, what was she doing out here? It was almost as if the Loom had broken and rewoven itself in the most convenient fashion.. the taller of the two faux-Dragonblooded ponderred their situation a bit, inwardly reminding herself that if she was going to keep this gig up, she needed to learn much more about the Realm; Preferably, be nigh-encyclopedic about it..\n\n \"Children..\" She warned teasingly. She already knew she didn't want Gale travelling with them; An obstruction might be interesting, but it wasn't useful. Certainly, not one as tiresome as this one. \"Endo, I'd be interested in hearing these stories at well.\" She politely indicated. Even if she hadn't wanted to, it'd be better then giving Gale the opportunity to continue being antagonistic, she reasoned. The idea that it takes two to tango, as it were, was in this case, lost on her.. ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " E ndo tells a long and surprisingly entaining story of Pebble the Dragon tricking the local Gemlord into giving him his court. As he finishes up, Rowan and Tesciam and a little old man who is introduced as Coal come out of the general store. Rowan is very diligently attending to her giant rat and roundly rebuffs any attempts at conversation.\n\nAdditional horses, and a cart for Rowan and Wainwright, having already been gathered the odd assortment of travelers takes to the road. The afternoon is pleasant and the journey seems to go very quickly.\n\nJust as the sun begins to touch to horizon the Estate comes into view. Beautifully crafted wrought iron fences, twice the height of a man at least, surround what must be ten or more acres of well tended and carefully sculpted grounds. The grounds look like a fanciful artists conception of an idyllic woodland scene, trees forming lovely arched passageways, convenient stone paths to and for, and flowering vines draped over most everything. Through the trees a large whitewashed barn and lovely pasture full of wildflowers can be seen.\n\nFor a time moving through the grounds it seems as though there could not possibly be a residence of any size hidden in the sparse tree cover. Then turning a corner the Manor is revealed all at once. Three stories of grey and blue marble with gleaming steel accents, the building's curves and points give the impression of a dozen fencers in mid-salute. Elegance, dignity and respect it seems to say.\n\n\" Welcome to the Estate, folks. I'll just have the servants get y'all situated 'fore dinner comes along, and let Master Wezun and Tarana the Grey know you're all here, \" says Endo, bowing and sending a couple of pages off running to get more servants.",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " All the while, Rana stayed silent... After Lesia piped up to silence them, she didn't really have the heart to continue. While she tried to listen to Endo's story, her mind was consumed with other thoughts. Among them, getting on with her journey, what the deal with Rowan was, who the hell Coal was, why she kept a giant rat for a pet...\n\nBut chiefly, more than anything, Rana brooded on her intense dislike of her new acquiantance, Heavenly Gale. The energetic, if a bit aggressive, girl actually looked a little strange darkly brooding in a pool of selfmade angst, but there she was. Even presented with the 'wonders' of Wezun's manor, which she considered so much poppycock to such things as the capital of the Realm, she stood there, imagining all sorts of dimensions of cutting and slashing and shaming and humiliating that sad, strange little man.",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam climbs down from the cart and carefully places the tabby on the ground next to him. He spent the trip in quiet meditation on the cart, only breaking it once in a while to check the giant rat, to pet the tabby he insisted on bringing alone as a token of good fortune, or to throw a quick glance to Rowan or Coal. Now he looks visibly well rested, and takes his time to admire the view on the mansion.\n\n \"Thank you, Endo. This is a beautifull park you have here, and a magnificent mansion. Even after all the places I've been to, I have seen few places that can rival it. I'm very much looking forward to strolling through the grounds, and seeing the mansion from the inside. But please tell, while I have of course heard of the famous Varil \"One Arm\" Wezun, I'm unfamilar with the name of Tarana the Grey. Who would that be?\" he asks Endo.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Leading you all into the elegant building Endo answers Tesciam's query, \" Tarana the Grey is Master Wezun's wife. She was kinda a mercenary captain, but these days her company just works for Wezun, mostly. \" Approaching a large set of double doors Endo excuses himself, and takes Rowan and Coal with him, leaving the guests in the hands of a few domestic servants. The intricately carved doors open of their own accord as you near them, leading into a large central chamber with vaulted ceilings, many elaborate arches and columns, and at least a dozen doorways and passages leading off in various directions.\n\nThe servants explain that they are bringing you to the guest suites in the east wing, to allow you each a chance to freshen up before dinner. As you walk down the hallways small red candles set in wall sconces ignite to light the way. Lovely abstract carvings grace all the walls and ceilings you pass through, seemingly designed around the natural veins of blue and green in the marble. Each of you is brought to a small but well appointed room, and asked if you have need of anything.\n\nBack in Narshe: \n Spoiler \n The day is largely uneventful after the riders from the Estate leave with Rowan and the odd collection of Travelers. By late afternoon what few locals had been displaying their goods in the market square have packed up and gone either home or to the public house. The general store is closed, and Old Widow Keisha presides over repairs to her wall with very short temper.\nAs evening comes on the public house seems to have grown rather crowded, between the Guild traders and the mercenaries staying next door at the Inn. Nothing of particular interest happens during the daytime, but the sun is dropping below the horizon...\n ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning \n\nLightning follows constantly at Tesciam's side, trying his best not to draw attention to how very out of place an orange tabby was in a dynastic mansion. At the same time, the part of him that had tasted the cat's blood almost swooned with each passing luxury, eager for the kind of kingly repose that all cats seemed to feel entitled to themselves.\n\n Well now, he pretended to say, meowing softly to the Twilight as they entered the room, do you really know me, or do you just suspect? ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " \"A few towels and a bowl of fresh water would be nice, I would like to clean myself before the dinner\" , Tesciam says to the servant.\n\nAfter the servant has left, Tesciam begins to inspect the suit, obviously checking if anyone is spying on him. While he is doing that with a mixture of focused concentration and worried nervousness, he seems to chat with himself in the same light and playfull tone he uses around Endo. \"This is quite a cozy place, but I still prefer the countryside over any mansion, its more secluded. I guess I'll take a stroll in the park after the dinner to gather my thoughts, you never know when someone is barging in on you in a place like this.\" With his last sentence, his eyes come to rest on the tabby.",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " As Rana entered the inner finery of the mansion, she released some of her jaded sense about the place. Maybe some places outside of the Realm ARE fine? She didn't much pay attention beyond that, though, because she was still imagining interesting ways to hurt Gale... up until the servants began to lead them to their rooms. Rana shifted around to block them from leading her and Lesia away, and levelled her gaze on them.\n\n\"I'd like to be roomed with my traveling companion rather than separately.\"\n\nAs she said this, she gestured towards Lesia, to ensure the servant knew who she meant.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale doesn't seem particularly impressed by the place, for whatever reason. He keeps up his usual grin. As everyone is led to the chambers, he overhears Rana's request.\n\n \"Oh, so THAT'S how it is. You can probably spare asking for a bigger bed, S-Rana. I'm sure the ones here are large enough for any but the most acrobatic activities you two may decide to take part in.\" With that parting shot, he ducks into the room he's been led to and closes the door. He does his best to restrain himself from laughing.\n\nWhile waiting for the feast, Gale, for lack of better wording, monkeys around. He hops on top of things, swings from things, and otherwise fools around in the most acrobatic (and fairly non-destructive) way he can. It's the best thing to do to avoid boredom here (without a companion like that \"bodyguard\", he muses to himself with a mild snicker).",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " The icy inspector's eyes rolled over to Gale and followed him out, blazing with a new level of hatred for that little comment. Even if it were the case, that kind of.. utterly improper comment was simply unacceptable in public. It was their business, whatever did or did not happen. The nerve of some people. Just because every last relationship he knows was based on sex doesn't make it the only... And other such similar thoughts traveled like wildfire through her mind. \n\n\"...Lout\" was all she uttered, after a long moment. All the anger in the world wouldn't make him less of a fool. Mercifully, he wasn't aware of her House, or things would probably be worse. She steeled herself, looking back at servant, hoping she wouldn't frighten him. She was less then apt at containing her rage \"Despite the reckless Gallant-imitator's... immaturity, I would find it more comfortable to room with Rana. Could that be arranged?\"",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning \n You know something's afoot, don't you, Lawgiver? the tabby thinks to himself, smiling as best he could with the mouth of a cat. When Tesciam turns to him, he winks quickly and then proceeds to--much to his own shock and horror--lick his fur.\n\n This is going to give me such a furball... ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " The servants get everyone settled into their rooms, and bring what has been asked for. After a reasonable interval for rest and readying each of you is summoned to dinner. You are led back through the intricately carved hallways, past the strange self-lighting scarlet candles, into a good sized dining hall.\nA stone table of sufficient size to seat a dozen or so guests comfortably dominates the room. A variety of delectable dishes are already arrayed upon the table, and there are four individuals arrayed around it as well.\nSitting in at the head of the table is the man who must be Varil Wezun. His face looks a carving of a strong and handsome man pitted and worn away by decades of exposure to the elements, now leaving only hints of what was once a proud jawline and elegant nose. The cracks around his eyes and mouth hint at a man of good humor and easy smiles, but the clear gaze of his pale blue eyes pierces through as though he can see through to your very soul and is prepared to cast judgment upon what he sees. He wears a simple off white high-collared tunic that matches closely to his skin color. In place of his right hand an obvious artificial construction is visible, complex mechanical works showing through gaps in the white jade plates shaped in facsimile of a fleshy appendage.\n\" Greetings travelers, and welcome to my home and table. I am Kazei Varil Wezun, \" he says rising gracefully to his feet, with a gesture to the far end of the table he continues, \" this is my wife, Tarana the Grey.\" The woman he indicates looks as cold and lovely as a delicately carved marble statue. Palest white skin and every feature in perfect proportion, if not for the disapproving turn of her lips or her subtly disdainful gaze she might have been the loveliest woman in the room. She wears a sleek and form-fitting dark gray high-collared dress with subtle embroidery implying mountains and strong geometric patterns. At the introduction she nods somewhat perfunctorily. \" I believe you have already met the head of my household guard, Endo Stoh'Hollard. \" Endo grins and nods slightly awkwardly at his introduction. \" And here we have Shozei Yushoto Michiko,\" Wezun gestures to dark-skinned woman sitting at his left. Her short-cropped hair and deeply tanned and somewhat weathered skin mark her as a military woman. She makes a magnanimous gesture toward the new guests and stares into her wine glass as if in deep contemplation. \" I'm afraid my ward, Rowan, is feeling rather unwell after all of today's excitement and will not be joining us this evening. The rest of the guests should be along shortly though. Please, sit and make yourselves comfortable. \"",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " \"Thank you for your kind invitation\" , says Tesciam and bows deeply. \"My name is Tesciam, and I'm a traveling healer and fortune teller, at your service. It is an honor to be here.\" He sits down and exhales silently. Clearly, he is not in his element here.",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " As Rana entered the room, it was clear that this time, she was not dressed for travel as she was when the group met her. In fact... now, her red dress - freshly cleaned just for the occasion - was what she was wearing, covered in flowing dragon motifs and abstract elemental designs signifying her deep affiliation with the element of fire. And, she sat down either right next to Lesia, or at least where she knew Lesia would be. Once seated, the Dynast bowed her head slightly, and smiled at Wezun.\n\n\"It is quite the splendid dinner, I must agree. I am but a traveler from lands a bit west of here, who goes by the name of Rana. I must admit that I'm surprised a seemingly unrelated person like me would be invited, though! Aware as I am that I was involved in matters pertaining to Lady Rowan, I'm still a bit impressed.\"",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Sitting back down Wezun replies \" I try to offer hospitality to travelers as often as I am able. If you'll forgive my being blunt, we just don't get enough 'respectable' types through here to be picky about what sort of company gets brought home to dinner. \" Servants come and offer drinks once you have seated yourselves. \" Besides which, Rana was it? Besides which, if I don't miss my guess you more accustomed to things sorts affairs than I am, \" says Wezun, laughing. \" At heart I am still a military man, retired or not. And I certainly don't mean to pry, your reasons for traveling are your own and no business of ours,\" he says, glancing briefly at Tarana. \" And the villagers will no doubt thank me if I manage to incline traveling healers and storytellers to frequent our quaint little backwater more often anyway, \" he finishes with nod and wink at Tesciam and Gale.\n\nBack in Narshe: \n Spoiler \n Just as the sun finishes setting a dark figure strides into the village. Dressed in heavy black leathers with a liberal smattering of spikes and studs, those who see him instinctively avoid eye contact and hurry away. His skin an ebony as deep as the sea on a moonlight night, with flecks of scar tissue here and there standing testament to many hard fought battles, most notably a scar hooking from the right corned of his mouth halfway up his cheek. There is an unevenness to the staccato of his heavy footfalls from what appear to be steel plates bolted onto his right boot.\nThe man pauses before the door of the public house briefly, before kicking it open (the door is designed to be pushed open inward so it is not damaged). All heads in the small crowded room immediately turn to the newcomer. Ignoring the attention he walks through the crowd with what might be a wry half-grin or might just be an unfortunate side effect of his nasty facial scar. The patrons of the public house part before him, even clearing a space at the bar as it becomes clear that is where the man is headed. Settling himself heavily at the bar he lets out a deep sigh. \" Whatever ya got, \" the man says, with a rapping his knuckle on the bar once as he speaks. The patrons let out their collective breath and go back to their conversations as the bartender scrambles to get a drink for the man.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " \"That seems to be a bit harsh on the town of Narshe\" , Tesciam says with a smile and takes a sip from his wine. \"When I was there the town seemed to be, well, not really bursting with activity, but with all the traders and mercenaries around, it was sure vivid and I had a hard time trying to rent a place to sleep, which is another reason why your invitation is appreciated so much.\" He takes another sip. \"Speaking of which, I was wondering if it would be possible for me to extend my stay here for a few more days. Back at my village, I was an avid student of the martial arts, but sadly without a skilled teacher I learned little more then the basics. I was hoping for a chance to refresh my knowledge and maybe learn a few new things. ",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale takes a seat near the other guests. He appears to have cleaned up somewhat, though not much more than anyone could expect him to. Despite looking out of place at the table arrayed with finery, he seems quite at home. He barely partakes in any feasting yet, much less the amount one would expect a starving poor man to. With all his table manners, in any other choice of clothing he would be indistinguishable from a visiting dynast.\n\n \"I suppose I don't need much introduction, but I'm Heavenly Gale. Tesciam has only just reminded me of this place's true nature, though. It seems so much like a palace that I forgot it was a training ground. You wouldn't mind if I also stayed to gather some tales, would you?\" He's acting nothing like the strange mannerless man from the village.",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Spoiler \n\nAfterwards Hound merely slipped outside and hid in plain sight till the sun began to set. She stopped dead in her tracks when the stranger appeared and made such an .. odd .. entrance to the Inn. Curiosity got the better of her and blowing off her prior engagement she followed in after the room settled from the man's passing, finding a spare place to sit in any corner available.\n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Giving a slight sigh Tarana the Grey speaks up, \" We actually have something of a full schedule right now, I'm sure you understand. \" She gives a small insincere smile.\n\n\" Nonsense dear, we can manage one more in the morning training sessions without any trouble. And Heavenly Gale, I've no doubt Endo will be willing to find some time to share a few tales with you, he makes a bit of a hobby of collecting local legends. If you're willing to help him with the children you might be able to get a story or two out of Coal, too. Old fellow studies some strange lore, no doubt he knows one or two you wouldn't have heard, \" says Wezun, causing Tarana's expression to freeze into immobility but for a deep steady intake of breath. \" Of course you're right dear. How silly of me, \" murmurs Tarana the Grey.\n\n\" Hah! Sure why not, \" slurs the previously silent Yushoto Michiko, \" might as well just invite ever'body in at this point. \" She laughs grimly into her wineglass as she speaks. \" Michiko, \" says Wezun, his expression darkening momentarily, \" perhaps you have overindulged. Maybe you want to go lie down before you make yourself sick? \"\n\nLurching up from her seat, Yushoto Michiko drains her glass in one glup and says, \" Yes, of course. Can't 'barass you front of all our honored guests , now can I... \" Walking unevenly out of the room she waves off a servant who comes to assist her, continuing to chuckle grimly the whole time.\n\n\" I apologize for Michiko's behavior. It is in no way directed at any of you, she has something of a personal problem with the other guests we are entertaining, \" explains Wezun.\n\nBack in Narshe: \n Spoiler \n The dark man receives his drink and in one smooth motion downs the entire thing. \" Another, \" he says. Looking over at the man sitting next to him at the bar he says, \" You're one of them Guild traders, right? \" The other man nods nervously. \" How much you charging a head? \" asks the dark man. The Guild trader indicates a price of about eight dinars. \" Many you got? \" In response the traders tells him he has twenty strong healthy males and eight not suitable for heavy labor. \" Take jade weight? \" the dark man asks, pulling a jade shekel out of his shirt. Speechless for a moment, the Guild trader finally stammers his assent. \" Have 'em ready in the morning then, \" says the dark man pushing the slab of jade across the bar to the Guild trader.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " \"Umm, yes...\" Tesciam mumbles, slightly confused by Michiko's outburst. He looks after her with a puzzled look till she has left the room, then turns back to Wezun. \"I hope we did not...hmm.\" He ponders what he has just heard for a moment, then continues: \"Shozei, isn't that a fairly high military rank in the seventh legion of Lookshy? I've never been part of any military force myself, but it does not hurt to know who is in charge of a situation, especially not if you make a living as a traveling healer and deal with the military.\" He smiles lightly, more to himself then to anyone else though. \" But you must have some peculiar guests if they upset her so much. Who are they?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " Lesia politely listened to the Dragonblooded, feeling somewhat like a fish out of water. Even after being raised in it, ceremony was less then her strong point. Though as always.. there were questions to be had. But.. not now, at what was obviously a ceremonious occasion. And yet, the mood was already ruined.. so many questions. Perhaps the most germane one first. \n\nOr someone else can handle it slightly more bluntly. Hm, well then. \"I must admit to have wonderred same thing of our honorred hosts, though I do hope you'll forgive us our.. curiosity. I know I can speak for myself and my companion that we've been left with some questions after the events of the day... It's been.. interesting.\" And unsatisfying, she added quietly to herself. ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " A brief and awkward silence descends over the table. Endo just looks back and forth between everyone uneasily, and Tarana the Grey looks expectantly at Wezun with a small cruel smile. \" Ahh, well, yes. The matter with Rowan was of no great import. She is simply reaching an age where she feels the need for independence, but has not yet come to realize the kind of dangers inherent in traveling without a proper escort. Perhaps it is my fault for having taught her too well how to take care of herself. It is easy to be confident in one's abilities when you have never faced an enemy who truly wished you harm, after all, \" explains Wezun, without making nearly as much eye contact as he did during previous conversation. \" Just wantin' to have herself an adventure, I reckon, \" pipes up Endo, \" without a bunch of guards like me clamoring to keep her out of harms way that is. \"\n\n\" Ahh, and here are our other guests, \" announces Wezun, standing again to indicate three figures coming in from the south hallway.\n\nThe first a tall man, wearing a conical straw hat and simple somber brown peasant's tunic and trews over extensive white bandaging that covers what little flesh would otherwise be exposed. He plods in without any apparent grace, halting unevenly shortly through archway into the room as if he is not sure whether he should simply be seated or wait for the introductions to finish. You can tell by the movement of his hat that he looks back at his other companions in an attempt to divine what the socially appropriate action might be.\n\" Here we have Putrefacted Architect in Flesh and Marrow, I believe it was. Whom I am informed is something of an expert craftsman and a physicker of sorts, perhaps you could discuss some sort of professional matters with him, Tesciam? \"\n\nNext comes a slight pale woman, with dark shoulder length hair and a soft kind sort of face that puts you in mind of a favorite aunt or friendly neighbor woman who would look after you as a child. She wears a simple gown of black silk, with a distinctly funerary look to it, and a wispy hint of a veil over her face. Entering the room she smiles brightly and bows slightly to everyone.\n\" And this would be The Smith of Stolen Tongues, whom has been an exceedingly gracious and well mannered guest here the last couple of days, \" says Wezun.\n\" You are too kind, good Master Varil. It is you who have been the very soul of patience and goodwill, Pasiap himself would laud your efforts, \" she replies, grinning good-naturedly at Wezun.\n\nFinally comes a stunning, but decidedly unhealthy looking, woman striding into the room almost violently. Her skin is pale past the point of translucency, with the blue-green tinge of a body left long in the sea, but with nary a blemish, pore or imperfection to be seen. Hair that might have been a dark blonde before being color shifted like her skin pours down her back in luxurious cascades and curls. Small yet full lips that appear to have made it to almost a shade of purple without any hint of artificial pigment adorn her face, along with large subtly curved eyes the color of good emeralds, and an odd trio of tattoos on her left cheek; three diamond shapes, two of pure black and another a pristine white that is almost lost on her pale skin. She is clothed is some sort of strange dark metallic bustier, long bracers of the same dark (almost light drinking) material grace her arms, and a long tattered black skirt held up by a much worse-for-wear length of rope secured around an odd dark metal chevron. Upon entering she plants one hand on her rather shapely hip, and turns her head slowly surveying the room before seating herself next to Heavenly Gale with an explosive, and exasperated sounding, sigh.\n\" And finally Daughter of Unending Tumult. She is, ahh... not much for these sorts of social events, but has graciously agreed to join us tonight regardless, \" says Wezun, prompting Daughter of Unending Tumult to roll her eyes theatrically and slump in her seat.\n\nGracefully seating herself between Rana and Tarana the Grey, The Smith of Stolen Tongues says, \" I regret to say Vitreous Flow of the Labyrinthine River may not be able to make it. He has not yet come back from Narshe. His errands may have taken long enough that he will not return until the morrow. \" While she speaks Putrefacted Architect in Flesh and Marrow finally manages to gather himself enough to take a seat next to Endo.\n\n\" Well, now that we are all here, \" says Wezun, \" let us get started on the meal in ernest, shall we? \"",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale pretends to be not at all perturbed by the half-dead-looking guests. While he doesn't seem to mind that the most shapely of them has seated herself next to him, the theme runs a little too strongly.\n\n \"So, uh, Tumult,\" he says, searching for the most appropriate part of her name to use, \"do you all come from the same place, or same family, or something?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " As the parade of exceedingly darkly-styled people with painfully flowery-but-gothic names (Hm. Sort of like Lesia's teacher with the long name... name... that Rana totally forgot at this point.), Rana looked down at the glass of wine at her spot on the table. After a second or two of solemn meditation, Rana grabbed the glass and slugged down the wine in one stroke... and immediately wished Wezun had something with a little more punch. Buuut. Best not to expect Cynis hospitality in a house of Lookshy.\n\nBut as Rana gazed over the spread, she just... just no. She didn't even dignify it with an emotion. But... she did look at Lesia, and nudge her slightly, flashing a really worried look (that she tired to conceal from the rest of the table), before turning back to her meal... and her empty, lonely wineglass.",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning \n\nLightning had skulked in at Tesciam's side, and had since made himself comfortable at his feet, finally beginning to understand why cats were so often wont to curl up into balls. Even still, his ears wiggled and his whiskers flashed as the guests entered, the curious feeling of borrowed senses that Lightning couldn't quite understand yet.\n\nThen he said that name. Her name.\n\nWith the most quiet and dignified shock he could muster, Lightning jumped into Tesciam's lap, terrified and uncertain.\n\n She's here. Oh dear sweet Luna, she's here. And...I can't do anything. Not with so many here, Dragonblooded...and those friends of hers must be...oh dear. She's never seen me before, and she's certainly not seeking an Exalt of Luna here. She won't notice me. What would she even notice? \n\nJust then, Lightning realized that quite how strange Tesciam would look with a cat in his lap staring intently at the Daughter, and so, naturally, Lightning put on a show of jumping for whatever the Lawgiver had on his plate, if anything, as if that had been his goal all along.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Daughter of Unending Tumult \n\n\" Ugh, not even! We just, like, work together. No relation, \" says Daughter of Unending Tumult with a shudder. As a servant comes to fill her wine glass she reaches up and grabs the bottle. Looking around the table again she sighes a little, before looking back at Heavenly Gale. \" Guess you'll have to do, not like there's anybody else decent looking around here... \"\n\n The Smith of Stolen Tongues \n\nSmiling gently at Rana she asks, \" What brings you through this area, if it's nothing too private? We are here to investigate some historical sites, provided we are able to secure permission from Lookshy and Narshe that it is. \"\nA slightly flustered servant comes a moment later and fills both Rana's glass and The Smith of Stolen Tongues'.\n\n Putrefacted Architect in Flesh and Marrow \n\nHe just sort of sits stiffly, with his arms crossed over her chest. Gives a brief nod to Tesciam, and waves away the servant who comes to fill his glass.\n\nBack in Narshe: \n Spoiler \n The Guild trader takes the dark man's money, and hurries nervously out of the public house to the Inn next door. The dark man sips his second drink slowly.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale chuckles a little.\n\n \"Well, normally I'd say try for her,\" he gestures his head in Rana's direction, \", but she's taken, and her 'bodyguard' is pretty damn irritable. I'm flattered, though.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " When the guests enter, Tesciam rises to greet them, but the warm smile on his face freezes into stunned disbelieve when he sees and hears the names of the newcomers. When the third person enters though, something like a flash of recognition passes over his face, then smiling a smile that doesn't quite reach the eyes, he sits back down, takes a sip from his wine and tenderly strokes the tabby that is sitting on his plate eating his food.",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Slowly swirling the wine in his glass, Tesciam raises an eyebrow when he overhears The Smith of Stolen Tongues' comment and turns to her \"Historical sites? So you here on some sort of \"sight seeing\" enterprise? I'm not aware of any cultural sites in the nearer vicinity of Nashe, but then I'm not a local. It sounds interesting though, what are you looking for? Maybe I can be of assistance somehow.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Like clockwork, Rana took her wine again... a bit slower. A bit saner. Then, she glanced over at... at... damnable names, what could she?... Smith? No, that's a boy's name! Tongue? Oh for the love of Hesiesh that SUCKS for a name. By the dragons WHY did she have to address someone with such an unfortunate name? But, gathering her thoughts together a bit more closely, she replied with an even, slightly spunky tone. Even if it killed her.\n\n\"Well! Me and my companion here were trying to track down this notorious criminal from the west, and stopped by here for supplies, is all.\"\n\nShe blinked, the thought entering her head that she might have been a bit too truthful, even with such vague information. But... hm. She didn't know scads about it, but the really dark names and all that \"Hay I'm a corpse lolz.\" look these 'guests' had going reminded her about something a Ledaal she met at a party once had been talking about. Something about death... deathlords? Deathknights? Deathjesters?... No. That last one was dumb. But they were a kind of Anathema or something. Maybe Lesia knew more about it, being a big Sorceress and all and knowing about this kinda thing?\n\nNudge nudge. She couldn't SAY anything to her, but Rana could definitely remind Lesia that this was a Not Good Thing. And speaking of NotGoodThings? That overbearing harlot of a deathchick was, if a bit resignedly (Rana supposed even deathheads had some taste), flirting with Gale! Hee, maybe she'll eat his brains or rot his... Yeah. Either way, she giggled slightly in her own perverse loathing, using it as a handle to weaken some of the disquiet she felt at the gathering.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " The Smith of Stolen Tongues \n\n\" Yes Tesciam, there actually are a number of interesting areas in the vicinity. The original Ashebenford Castle has been empty since the Contagion, supposedly some of the old guardian demons still lurk there, and the rumors have kept the locals away. I understand Lookshy has given some cursory examinations and found little of interest, but we hope a more thorough investigation might turn something up. If the General Staff can be persuaded to allow it, we would also like to try our hand at getting into Gunzota, we do have access to some tools and techniques that the Seventh Legion may not have tried, \" she speaks to Tesciam with a smile and a polite level of eye contact. When Rana speaks she turns to her, still smiling.\n\n\" From the West? Or do you just mean west of where we are now? \" The Smith of Stolen Tongues asks. \" Daughter of Unending Tumult is from the far West originally. So perhaps she might have heard of the one you seek, \" she says by way of explanation.\n\n Daughter of Unending Tumult \n\nAt Gale's comment she glances at Rana, \" Ugh, so not my type. Looks like she's from the Realm, and those are always so stuck up, like they think they're better you or something. Whatever . \" Hearing The Smith of Stolen Tongues mention she is from the West Daughter of Unending Tumult rolls her eyes and sighs audibly.\n\nBack in Narshe: \n Spoiler \nThe dark man finishes his second drink, and gets up from the bar and walks out of the public house. A few of the mercenary guards from the Guild caravan whisper amongst themselves while he is leaving, and all exit the building together shortly after he does.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " Lesia ate in silence for some time, quietly observing the other guests. There was something very.. familiar about them, but she hoped it was mere coincidence. The mention of the Realm brought a cautious look.. hopefully that wasn't taken seriously. PErhaps Michiko would like to tell me about them? If she can be found.. someone that drunk will not go to sleep, I suspect. They'll go drink more until they have to be dragged back.\n\n\"If you could excuse me a moment, honored host, I need to take care of personal matters..\" Hopefully that gives me 10 minutes or so. Maybe longer, depends on how attentive Weizun and his wife are. Probably very..",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana made it a point to, interrupting her giggle-fest at Gale's likely horrendous fate, glance at Lesia with a bit of a 'And leave me to slog through this?' look, but then shrugged. She couldn't really... She was better suited for this, after all! So, gazing back at... Ms. Unfortunate Name, Rana shook her head.\n\n\"West of here, not THE West. My apologies! But... No, I don't think she would have. But still! It is good to have hospitality at this juncture at any rate, wouldn't you agree? Hm. What is it that you plan to find in those places, though? Treasure, or...?\"\n\nRana intentionally left her words hanging, wondering what the reaction would be.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n \"Hm. Normally I'd caution about stereotyping, but in her case, you're spot-on. She's also rather violent. And the Imperials think we're the distasteful ones. How do they live with themselves, I wonder.\" By this point, Gale has subtly polished off two full plates and is working on his third. One wonders when exactly he managed to do that...",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Daughter of Unending Tumult \n\n\" I know, totally, \" says Daughter of Unending Tumult, finishing off the bottle she grabbed earlier. So far she has only barely picked at any food. \" It's so stupid. \"\n\n The Smith of Stolen Tongues \n\n\" Actually we are mostly hoping to recover some late-shogunate documentation from Ashebenford Castle. There is no real historical record of what happened to the survivors of the Contagion is this area. If they fled or were taken by the Fair Folk, for example, \" explains The Smith of Stolen Tongues.\n\nLesia: \n Spoiler \n After a few minutes searching you find Yushoto Michiko outside leaning heavily against an oak tree. She is softly singing a lament in forest-tongue. A sheathed daiklave rests against the tree next to her.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " On hearing... ah hell. Smith. On hearing Smith talk about Shogunate records, Rana's eyes brightened slightly in spite of her suspicions. Whether it was fascination about the Shogunate or interest in what these death-heads might want with those records was hard to say...\n\n\"Oh! Shogunate information from the time of the Contagion? Hmm... interesting. I hear those were rather trying times, then. And a record of that era could provide a few uses to the deft historian - learning of people who might be carrying shogunate remnants well outside the Realm or Lookshy, tracing genealogical lines, especially heretofore unknown Dragonblooded lines... Or maybe even learning about the carriage, conduct, and tactics both in fighting disease and Fair Folk from that era. Just as, if I were not adverse to it, you asked my purpose in Narshe, may I politely ask what you might want this information for? I've... met some researchers before, and it's always easier to work with them once you know their angle, y'know?\"\n\nRana WAS eating during all of this, but it was in some ways hard to tell, like she snuck in bites whenever her conversational partners weren't looking. Spooky. But not as spooky as the guest's possible spooky death ears. Mmm, spooky death ears. Rana would have to remember that - it had just the right echo of cheesiness, yet still expressed her fear they might have some strange death-Anathema Powers of listening.",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " Hope she feels like talking.. she doesn't seem to like us much... [i]She cautiously approached; She wasn't trying to evade Michiko's notice so much as not interrupt her singing. When she finishes, she politely claps her hands. \"So beautiful.. but such a sad song! Have we fouled our august hosts' mood this much, to sing a song so woeful?\"",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam leans back in his chair and stays quite for some time. For the moment, he is content to remain silent, to listen to the conversations and to watch the other guests.\n\nAfter some time and a few more sips from his wine, he turns to Putrefacted Architect in Flesh and Marrow. \"Ahem, so. Wezun said you are a physician, of some kind. What is your speciality? But please excuse my rudeness, my name is Tesciam, son of Batosh of the Four Springs. I've been practicing medicine for quite a few years now, but sadly my work most encompasses pulling tooth, removing warts and mending broken bones. But on the bright side I do come around alot. Where are you from anyway? The last time I have heard of such colorful names such as yours it was related to...Thorns?\" ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Putrefacted Architect in Flesh and Marrow \n\nAt first he seems surprised to have been spoken to, but after a brief awkward pause Putrefacted Architectin Flesh and Marrow speaks, \" Oh, I wasn't actually in Thorns, I just did some interior work on Juggernaut. Mostly that is my uhh medical area. Surgeries and re-contructions, I mean. Adding or replacing umm... body... parts, I guess. Wish that I had such easy tasks. Not, uhh, not to demean what you do or anything. I mean, I just would like it if I had more call for... that sort of thing. \" He uncrosses his arms while speaking, but then can't seem to quite figure out what to do with them. Sometimes beginning a gesture only stop and pull back. He has not touched food or wine that you've seen.\n\n The Smith of Stolen Tongues \n\n\" Personally, my hope is to find some documents that can provide insight into the daily activities and character of the old Kingdom of Ashebenford. It is little spoken of in any histories I know, and so far it seems even the locals can little illuminate what it was like. It is the daily runnings and the idiosyncrasies of life in these lost nations that I find fascinating, \" The Smith of Stolen Tongues explains to Rana, between polite sips of wine and bites of food. \" Though it is the finding of artifacts and filling gaps in genealogies that typically uncovers local cooperation and funding for such expeditions, I will admit. What sort of researchers have you been involved with in the past? \"\n\n Varil Wezun \n\n\" So Heavenly Gale, as a traveling storyteller you must encounter dangers on the road from time to time. Have you ever studied the martial arts? I ask because your manner puts me very much in mind of a Master I once knew, \" Wezun speaks with a smile and a bit of obvious amusement. As he talks he takes a small bit of fish in his fingers and attempts to beckon the cat with Tesciam over to him.\n\nLesia: \n Spoiler \n \" None of your leading questions, Investigator, \" says Michiko without turning around, \" Out with it if you've something to ask me. \"\n ",
"loss": true
},
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"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n \"I suppose I've had to make my way out of the occasional scrape, but I'm not much of a martial artist. You'd be surprised how much the look keeps me out of trouble. People either assume I'm too destitute to provide them anything to rob, which is true, or that I'm some sort of monk or priest. The rest of the trouble is animals and the occasional rowdy spirit, and, well, I prefer to rely on my luck and fast feet in those cases.\" Gale smiles and takes another sip of his drink. Truth be told, a good deal of his fighting advantage, and that of other Blissful Sages, was that people greatly underestimated them. He didn't like lying at all, except in the context of creative storytelling, but admitting that one knew the secrets of a 'heretical' style was an invitation for trouble, and he was in a very dangerous place to be a heretic.",
"loss": true
},
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"from": "human",
"prefix": "Segial:",
"value": " With a slight frown on his face, Tesciam ponders the answer Putrefacted Architect in Flesh and Marrow has given him. \"Juggernaut, you say. So you've been working for the new \"Ruler\" of Thorns. I have to admit I'm a bit surprised though. I'm not really involved in politics, but I thought that the relations between Lookshy and Thorns were rather stained, to put it mildly, since the city got sacked. And still you are here looking for cultural artifacts from before the Contagion as guests of our estemed host Varil Wezun, a Lookshy Kazei. How come?\" ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Varil Wezun \n\n\" Of course, how silly of me. You are only human after all. Perhaps you could grace us with a story? \" Wezun says to Gale, with a small smile and a faraway look in his eyes.\n\n Putrefacted Architect in Flesh and Marrow \n\n\" Just contract work, \" says Putrefacted Architect in Flesh and Marrow in response to Tesciam's question. \" I'm not the Mask of Winter's man. My work was all before that. Never really liked him anyway. \"",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana felt a little 'ding!' go off in her head when she heard what Smith wanted the information for. Death-heads want things about dead people. Duh. But... where to lead this?... Immature or not, Rana knew enough to wrap her intentions around a conversation and thus rule it. ...Or try. So with a cheshire smile, Rana leaned over a little and replied.\n\n\"Interesting, a true historian? Rare! Hm, hm. Myself, I've dealt mostly with those concerned with the more pragmatic of those concerns - House genealogists, errant Ledaal sorcerors, that sort. Though! I once met this very outspoken Cathak who wanted to uncover the art history of the South... So I have to say, I'm actually rather impressed by your untarnished sense of academic integrity.\"",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " After another sip, a bite of food and a small smile, Tesciam comments: \"Contract work, yes I know how that is. I've been doing alot of work for different people as well. I guess we have alot in common in that regard, but while I mostly remove elements from bodies that make people sick, if I understand you right, you add elements to bodies, for your own reasons I guess. I wonder, is there alot of demand for that kind of work? And are you still working as a \"freelancer\" like myself, or are you someone's \"man\" now?\" ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " The Smith of Stolen Tongues \n\n\" You are too kind, I am not so noble as all that. I seek out lost treasures readily enough, it just isn't makes me passionate about what I do, \" says The Smith of Stolen Tongues with a small blush at the praise.\n\n Putrefacted Architect in Flesh and Marrow \n\n\" Just replacing parts that have been lost usually. Not much call for straight out additions. More often then not I'm just making something that someone lost for them, \" says Putrefacted Architect in Flesh and Marrow, somewhat flatly. Almost as though he were depressed about it. \" I'm out here repaying a debt, and to help The Smith of Stolen Tongues. \"",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana let a grin creep up her face - but not the catlike one she was wearing earlier, something... that at least looked a bit more earnest and witty.\n\n\"Ah, but you see... I'd argue that the reasons in your heart are more important than the whole sum of your actions, no? You gather treasures for profit or use, but at the same time? Your soul is still stirred by knowledge rather than profit, hm? That is, really, good enough!\"\n\nThough... Rana figured this was about the right extent for this topic. Like fire dancing from one thing to another, Rana would not stop and be content with one knowledge!\n\n\"Hmm... I wonder, how do your companions feel about this? They seem like an interesting bunch, the story of how you got together must be a bit more interesting than, say, a dramatic declaration of intent over a calm brunch at the family Manse or what else the researchers I know usually say is why they set out...\"",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " Lesia's smile grew wider for a moment at the Dragonblooded's bluntness. THis will be so much easier then I thought.. She settled back a bit, leaning on a wall of the garden. The smile slipped off her face, her head manner becoming sharper, all her attention focussed on the host. \n\n\"I thank you for your openness, madam; What exactly is wrong with your other guests? You seem to hold a great deal of.. anger towards us, and I can't help but think they're part of that.. \" They're too much like.. that one guy. The one from Sijan..",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Lesia: \n Spoiler \n \" Perhaps I am just upset at our other guests. I don't think association with Anathema is appropriate, even if there are political ramifications to slaying them. But Wezun always has cared more for politics than for souls... \" she drawls, still leaning heavily on the tree. \" If you want my advice, you and your little friend from the Realm should not linger here too long. One of the vile creatures left this afternoon, and you probably don't want to be here when he returns. \" Michiko shudders a little as she says the last.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " While listening to Putrefacted Architect in Flesh and Marrow, Tesciam visibly pales and drops his fork on his plate. After a short moment of consternation, he inspects the food on his plate and states: \"Is this carp? How careless of me, I forgot to mention that I'm allergic to carp.\" He turns to Gale and says, \"I'm sorry Gale but it looks like I'll be me missing your tale. I need to get some fresh air, or this could turn...ugly.\" He stands up, grabs the tabby and quickly bows to Varil and Tarana. \"My aplogies, I'll be back in a few minutes\" , he says and hurries for the exit.\n\nWhen he reaches the plaza before the mansion, he gives Lesia and Michiko a puzzled look and a small nod, before heading off in the other direction. When he reaches a quite glade in the park, he puts the tabby on the ground and leans against a tree. He closes his eyes and takes deep breaths for around a minute, while the color slowly returns to his face, then looks around to make sure they are alone.\n\n \"Ok, lets talk.\" ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning\n\nThe tabby sprints behind a tree when Tesciam sets him down and, without ceremony or celebration, assumes his natural form.\n\n \"I'm impressed, Lawgiver. The first Solar I met was also the first person to notice that I might not have been what I seemed. I'd ask you how, but we have something more pressing,\" Lightning says, emerging from behind the tree, a lanky man where the orange cat used to be.\n\n \"I need your help.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam smiles and nods when he recognizes the young man he saw at the village earlier. \"Ah that's you and yes, I believe we are on the same side here. The stars have foretold great events in this region, but I'm still trying to put together what is going on. I asume that you are here for the deathknights, and maybe you can shed some light on what is happening and why exactly they are here. And also tell me how I can help you.\" \"",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " \"I don't know why they are here. I came in pursuit of only the last one, that witch of the Unending Tumult. What she wants is...I honestly don't know. I can't speak to her intentions, or to those of her companions. I've been hunting her on behalf of my patron. I have a debt to repay, \" Lightning says, rolling up the sleeves of his long, linen shirt to reveal the trademark whorls of silver that brand a Lunar.\n\n \"I've heard that the Lawgivers used to specialize in this whole practice, the hunting of dark things. And from what my mentor tells me, the daughter--and her friends--are most assuredly that. Dark, dangerous things.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " Oh great. More malcontents mucking with our reputation. What's with these ultra-violent anathema? It can't just be me and Rana as the sane ones, I'm sure.. She ran a hand through her scarlet hair, let it fall down from the buns she had it in. Things were much more serious then she'd thought.. Is that Steel Boot one of these guys? Or are these unrelated mobile disasters.. \"...The last of them? I appreciate the concern you show towards my charge, but.. was the last one an even more dangerous anathema? You'll forgive my questions, but.. I worry for the girl. She's still innocent.\" Sort of..",
"loss": true
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"from": "human",
"prefix": "Segial:",
"value": " Tesciam rubs his chin thoughtfully and answers \"Other Lawgivers might, but I'm first and foremost a healer, not a hunter. The deathknights are powerful, well armed and at least the fleshcrafter is also a skilled martial artist. As long as they are in the vicinity of Varil Wezun they are untouchable anyway, at least for the two of us. The best course of action right now is to find out what they are up to, and see if we can thwart their plans somehow. And we need to find out who our allies could be in this, there are a few people around that I'm not sure about yet.\" He looks back to the lights of the mansion shining through the trees.\n\n \"Right now, I need you to do something for me though. I need you to sneak into the mansion and find Rowan, and arrange a secret meeting tonight, wherever and whenever she is comfortable with. She'll know a good spot, as she is familiar with the estate, if she is willing to come. I believe she knows more about the deathknights and their agenda, and we might get some honest answers that way. Can you do that?\" ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " The Smith of Stolen Tongues \n\n\" Oh, I'm afraid our story is rather dull. I've worked with Putrefacted Architect in Flesh and Marrow before so I asked him to assist me, and Daughter of Unending Tumult was recommended by an old patron. And Vitreous Flow of the Labyrinthine River, whom is not here this evening, works for hire. Singular as we may appear our story is rather dull, \" she says to Rana, chuckling slightly.\n\nLesia: \n Spoiler \n\" Something about him... He has colder eyes than that shambling corpse of theirs, \" Michiko says quietly, almost like she is talking to herself. \" If you're as smart as they say you are, come sun up you'll be gone from this place. Hah, I should get myself to bed before I manage to make any bigger a fool of myself. Good night, dear investigator. \"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Spoiler \n Hound waits till the room has filed out properly then slips out the back and scales up the side of the Inn with a graceful leap. Landing on the roof she crawls into a low position and lets the arched roof conceal her presence as she spies on the happenings down below, looking for the man that caused such a stir.\n ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " \"If you can tell me where she would be,\" Lightning says, \"I can find her. Though I don't know how receptive she'll be. One Anathema is as bad as the other.\" \n\nA low whorl of silvery essence washes over Lightning as the man that stood there is replaced by a healthily plump, snow-white strix.",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana leaned back, and sighed.\n\n\"...Oh. How disappointing. Ah... Well... was there anything else you felt like speaking of? I fear with the lack of things we have in common on the surface, it's now hard to think of subject matter!\"\n\nAnd the games continued. For now. Rana had to keep some semblance of talkiness going, if only to get the needed information.... And maybe survive the night. Surviving the night is good.",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " A good night to you as well, madam Michiko, and I do thank you for the advice.\" Inwardly, she was unsure. \" If they're all like Steel Boot is, we certainly can't beat them all ourselves.. but dammit, he needs to be taken to justice. Though, they all might.. or might not. They really all need looking into.. perhaps the best thing to do for now /would/ be to leave. She stalked back to the dinner table, seating herself with a minimum of ceremony, quietly eating and listening. Perhaps Rana had them communicating on something of import, and if so, that might guide a small, polite question and answer session with Weizun. ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " \"She'll be somewhere in the mansion, probably on the other side of it. My guess is that both Wezun and Rowan will try to keep a maximum distance between her and the deathknights. But that is just an educated guess, you'll need to find her the hard way, by checking all the rooms expect those areas we know already. And if you come across any notes from Wezun or the deathknights, that could come in handy as well. But dont take any risks, talking to Rowan is what will really help us right now.\" Tesciam ponders the situation for a moment.\n\n \"I need to get back to the dinner. I'll make something up about where the tabby went, and see you in my room later tonight.\" He takes a step closer to the strix, kneels down and places his hand on it's head.\n\n \"This may help you if you get in trouble, with guards or Rowan, or otherwise,\" he says. Then golden light shimmers from his palm and seeps into the strix, illuminating it's feathers, veins and muscles for a moment, before slowly fading. The intense feeling of strength and invigouration that accompanied the transformation stays though.\n\n \"Good luck, and I see you later.\" With a last smile, Tesciam turns around and walks back to the mansion.",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning coos as softly as a stix can in thanks for the blessing, then thrusts himself into the air with a great flap of his new, terrifying wings. Not for the first time, he wonders why he takes any shapes that can't fly--the joy of it all overwhelms every sense. Still, there is work to be done and a bargain to be fulfilled.\n\nEven as Tesciam rejoins the dinner, Lightning takes his time flying through the trees, sizing up the mansion as best he can while in the shape of a large, snowy bird of prey.\n\n I hope they haven't given her one without a window. ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Lightning : \n Spoiler \nOnly a few windows seem to be open, but around the south side of the building light shines brightly from one particular window. A pair of distinctive voices drift out across the otherwise quiet night. One loud and the other soft, they seem to be arguing in Old Realm. Looking in through the window you can see Rowan angrily working with some martial arts training equipment, while Coal sits nearby speaking softly in what you suspect is intended to be a calming manner.\n \n\n Back at Dinner :\n\nAs the guests who had excused themselves return to the table, Varil Wezun has turned the talk to recent weather and travel conditions.\n\" The Court of Seasons and the Wind Masters having been in a bit of turmoil recently, which I expect will start causing some problematic weather before too much longer. The Censors can only keep a lid on things for so long, you know, \" says Wezun.\nTarana the Grey responds, saying \" I for one think someone needs to step in and do something. The state of some of the terrestrial courts has gotten quite dismal over the last few decades. \"",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " I sense I am being misdirected.. She thought to herself as the most august hosts re-engaged their guests. Or shanghaied.. \"I see.. Lookshy usually handles such matters here, does it not? Why have they been so lax? Surely, they must know that the Spirits will, like spoiled children, begin ignoring their parents if not given occasional discipline..\" She scanned the table, watching for everyone else's reactions. She still didn't want to be the one who /did/ have to 'smack them back into obedience'.. I know that they're not /actually/ supposed to be in charge..",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " At Dinner \n\n\" Lookshy can only do so much, though. Even here we have a somewhat limited influence on the Courts. There are only a few of us out here after all, \" says Wezun.\n\n\" The problem is that the Immaculate Order and the Realm are no longer minding things as they once did, and the mounting chaos in other corners of creation is eventually going to spread even to the areas we can manage, \" explains Tarana the Grey. \" It seems clear to me that local governments in more areas need to be empowered to negotiate meaningfully with the spirit courts. The Immaculate Order can bluster about the proper place of mortals and spirits all they want, but if they can't step up and enforce some their Order something else will simply have to be done. \"\n\nWith a chuckle Wezun says, \" Tarana is of proponent of teaching the Root of the Lotus to the unExalted. And while I have trained my share of unExalted, I think she is overly optimistic about their capabilities. \"\n\n\" It seems to me, \" comments The Smith of Stolen Tongues, \" that the possibility of another attack by the Fair Folk would be a greater concern than a bit turmoil amongst the terrestrial gods and elementals. \"\n\n\" The Fair Folk we can deal with. If we start losing crops, or the roads aren't passable for caravans... \" Wezun says with a dire note in his voice.\n\nDaughter of Unending Tumult rolls her eyes at the conversation and gives a huge deliberate yawn which, perhaps not unintentionally, shows off her chest to good advantage. Putrefacted Architect in Flesh and Marrow just sits quiety.\n\n Back in Narshe : \n Spoiler \nAs you leave the public house you hear gasps and shocked exclamations from a few of the other curious patrons of the public house who also followed to see what was about to happen between the Guild guards and the dark stranger. Reaching the roof and looking down you see the men who followed the dark stranger out; one is embedded deeply into the soil in the middle of the market square with one arm twisted up and away from his body at an angle that should not be possible, another appears to have had his mouth bisected by the edge of the Inn's horse trough and moans slightly amid a spray of his own blood and teeth, and the last is lying in the alley between the public house and Inn bleeding profusely from his empty eye sockets and a small hole in his neck. Those bystanders who have come out seem almost frozen by the scene before them, not immediately even comprehending was they see. The door to the Inn is just beginning to swing shut.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Spoiler \nHound watches with eyes widened and begins to whispers softly to herself, \"Is he man, god or beast? A demon perhaps? Fight, you fools ... fight! You're all going to die anyway but make him show his soul, bare it to me so I can make judgement.. so I can purify him.\" She slips her fingers around the handle of her flame pieces and draws them, waiting patiently for the moment to strike. Only one shot... \n ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning \n\nLightning considers his options for a moment, then decides to risk directness over caution and saddles up to the window, cooing softly toward Rowan.\n\n Come, little Dragon-Blood, he pretends to say, half-mocking in a bird's borrowed voice, put away your tools and your instructor and dote on me. I don't want to have to do this the hard way...here's to hoping she's an animal lover. ",
"loss": true
},
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"from": "human",
"prefix": "Rynol:",
"value": " Rana tilted her head. Were they trying to imply she, or Lesia, or one of those... other guys should do this? What nerve! What gall! What...\n\nEh. If nothing else, Rana's moods could be rather transient, and she decided to just, ah, deflect this. As Lesia was thankfully already doing! It is the sole prerogative of a Princess of the Earth to deny work being bummed off onto her!... maybe. It sounded nice in her head, if a bit irresponsible. That, and... she was reminded of her own duty to the Realm.\n\n\"All due respect to our host, but Tarana has a point. The Realm is in such great disorder that the Empress's strategems of control just... don't work! I think... if UnExalted can handle some stripe of power, why not bestow it? I know they could never achieve the control of essence that we, or worse the Anathema (And Rana blinked slightly as she said that. It was still weird saying that word with a feeling of identification rather than enmity...) have... but... If you truly don't have that much to use, why not improve what you already have? Awakened mortals would be a useful force to have in a lot of cases!\"\n\nStill, she shook her head. She was not dealing with this crap. She was going to kill Steel Boot and then find out who hired him, trace it back to the forces responsible, trace THAT back to whatever evil conspiracy is obviously behind this - after all, someone who had it in for her and her brother HAD to be evil! - and end them all. Oh, and usher in a new age of peace in the Realm. By force if need be. Hmmm... she wondered if being a superiorly powerful Solar meant she could possibly have a hope of piercing the Imperial Manse and taking command of... Oooh. She even had the right hair color!\n\nThen the heaving gears of Rana's strategic training and mastery of the court chimed in with a loud, emphatic 'Bad Rana!'. Such thoughts! Ludicrous! Suicidal!... But still really tem- No! Not now! In the midst of this idle musing, she had left an uncomfortable pause in the discussion. Will not do.\n\n\"It's unfortunate.\"",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " At Dinner \n\nPutting a hand up as if to forestall the arguments, Wezun says \" Now now, I'm not saying I oppose training anyone to their fullest potential. My training hall has always been open to any who are genuinely determined to learn. But you can't really teach the unExalted, no offense intended to those present, enough to for them to be able to muscle around in a spirit court. It is dangerous enough for an Exalt to do, I should know. \"\n\nJumping in, as if on cue, Tarana the Grey says, \" If you just equip them properly- \"\n\n\" Yes Tarana, if we could all buy artifacts from the Mountain Folk we'd be fine, but I don't think anyone else here is a half-blood like you that isn't really relevant, \" says Wezun somewhat testily, as though it is an argument they have had many before. Tarana the Grey just glares icily at him in response.\n\n Lightning : \n Spoiler \nFirst Coal and the Rowan pause in their conversation to stare somewhat incredulously at the Strix now filling the window and softly cooing. They whisper back and forth a little, and Rowan begins to edge over toward a large white jade hammer sitting in the corner of the room. Coal steps forward slightly, clutching tightly to his battered wooden cane. \" What are you wanting, nightwitch? \" he says.\n \n\n Back in Narshe : \n Spoiler \nThe bystanders finally begin to react, rushing to the wounded men or back into the public house for help. The door to the Inn finishes swinging shut. As help comes it becomes clear that none of the men are in immediate danger of dying. Those amongst the bystanders who noticed the Inn door and continue casting nervous glances that way seem little comforted.\n\nYou hear a soft footfall across the roof. \" Sure looks like a nasty business, don't it. \"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " After Tesciam returned to the table, he remained very silent and was not touching any of the food or drinks anymore, although he had visibly recovered from his earlier allergic attack. For a while he was listening with growing interest, till he voices his opinion: „I think that this is an interesting idea. Right now, if you compare the situation in the spirit courts, and the situation in the Realm, I’m not sure what is in worse shape. So while I’m not so thrilled about the phrase of „musceling around“ of spirit courts, I agree that the situation is bleak. The spirit courts are argueably not the best to in gouverning themselves, and the great houses seems solely focused on the race for the throne. And as much as I support and applaude anyone that devoted his life to teaching and enlightment, I doubt that you can rely on unExalted to sort things out, even with the best training I dont think they can shoulder that burden. But I don’t really have an idea who else to turn to for guidance, do you?“ ",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " Such a dilemma. The Spirits can't always be left to their own devices, of course, but the Immaculates have such a tendency to beat them into utter submission to themselves, and they often haven't the proper understanding of how things ought to be themselves.. Hm. Spirits can also do a very good job of organizing themselves, of course..\n\n\"What sort of turmoil have they been in?\" She finally found herself asking. \"Is it simply the sort of lawlessness to which Spirits are wont, or has it been more serious?\" She deliberately ducked from the point of contention between the lady and lord, hoping a minor deflection of her own would help to defuse it, at least temporarily. ",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana sighed, and leaned back in her seat. Was it this bad that we were willing to... Wait. Was it more just to protect the Realm from the conspiracy centering Steel Boot and itself and all that all over again, or...\n\n...Or was it more just to aid others around you as they come? Rana pondered this as Lesia spoke,and said nothing herself.",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning \n\nLightning considers the pair of them closely, reveling in his new strix-eyes.\n\n Come now, little Dragon-Blood, there's no need for that, he pretends to say, pointing his beak towards Rowan. Yes, I can see what you're doing there. Honestly. \n \n Spoiler \nAwareness + Perception to read into their reactions and intentions...also, should I be familiar with the connotations of the word \"nightwitch\"?\n\n (6d10)[ 7 ][ 4 ][ 2 ][ 4 ][ 8 ][ 1 ](26) \n ",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Spoiler \nHound spun in surprise and quickly leveled her flamepiece at whoever was behind her, internally groaning at her own stupidity for letting someone sneak up on herself.\n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " At Dinner \n\n\" The problems, \" says Wezun, \" are essentially the normal fractiousness and conflicts, but as more and more Realm forces are pulled back to the Blessed Isle there is a new lack of oversight and consequence outside areas of Lookshy control. So far the River Province has remained largely unaffected, but eventually the external conflicts will begin to bleed over into our territory. Unless a strong successor to the throne emerges, which honestly isn't an option I find terribly appealing, or we see major strengthening of various local regimes. In time the terrestrial courts will no doubt stabilize as they adjust to policing themselves again, but in the interim there is likely to be much loss of life. \"\n\nThe Smith of Stolen Tongues speaks up, \" Could not Lookshy use this as an opportunity to expand? Given the precariousness of many nearby regimes, they might be willing to make some significant concessions to have an outside force deal with these sorts of problems. \"\n\n\" Well, I don't really keep up with what the general staff is plotting these days so I can't say anything definitively, but in my opinion we don't really have the resources to adequately protect significant additional territory. Our forces would end up spread dangerously thin, and we would be forced to field too many inadequately trained and equipped troops in the event of any real emergencies. Unfortunately it really isn't feasible, \" explains Wezun.\n\n Lightning : \n Spoiler \nRowan pauses at the pointed look from the massive predatory bird, and also at the words of her tutor. Going from concern over the sudden appearance of such a large and dangerous animal to confusion at the beast's strange behavior. And Coal calling it a nightwitch? Which would mean... anathema, a shape-shifting sorcerer from the wyld. Could it really be?\n\" If trouble is to be in the making the whole house will soon to be raised. And I am thinking even one such as yourself should take pause at some of those herein. So be with the moving along and no trouble in the making, \" says Coal.\n \n\n Back In Narshe : \n Spoiler \nTurning you see the blue haired youth from earlier. He seems to have managed to find a shirt at some point, but otherwise looks much the same. He glances down at the flamepiece and raises an eyebrow, \" That really necessary? And here I thought we were gonna turn out to be friends. \"\n ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning \n \"Clever,\" the man sitting on the windowsill says. Just a half-blink ago, he was a strix, but now he was just a long, lanky fellow with dark skin, reddish hair, and whiskers.\n\n \"A few minutes of your time. That's all I need,\" he says, falling down onto one knee as he slides of the sill and into the room proper. \"You can raise the house, but you know I'd only be gone before anyone could touch me. There are worse things inhabiting your home, dynasts. Three Abyssals are sitting at your master's table, one of whom I know to be a mass-murderer. The Sunchild who helped you earlier and I wish to deal with them, but he asked me to find her,\" Lightning says, pointing as gently and unthreateningly as he can to Rowan.\n\n \"What will it take to vouchsafe my intentions toward you and your master?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale glances over at Tumult. She looks as bored as he is with this conversation. He stands up slowly.\n\n \"You'll excuse my rudeness, but I find talk of politics to be very unsettling to the stomach after a good meal. A good tale would do better for most, I think.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam \n\nTesciam was following to the talks about politics, but when they became more theoretical, he quickly lost interest. So he turned his attention to the various dishes on the table, to see if something looked appealing now after he had lost his appetite a bit earlier. With he disgrunteled sigh, he decided that that was not the case, and was just going to address Rana, who had also been silent for a while, when just at that moment Gale stood up and announced his intentions. So Tesciam leans back in his chair and listens expectantly.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " At Dinner \n\n\" Of course, of course, \" says Wezun, \" forgive me for prattling on about such matters, hardly suitable dinner conversation. \"\n\n Lightning : \n Spoiler \nSolidly and with unexpected composure, Rowan speaks, \" It is okay Coal, you may stand down. \" Coal eases somewhat but continues to cast a suspicious glare, and remains conspicuously between you and Rowan. \" Say your piece then, Anathema. I've things yet to do this evening. \"\n ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning \n \n\"I thought I saw in you the eyes of a reasonable young lady,\" Lightning says, letting his formality slide slightly. As he stands slowly and unthreateningly, sure to keep his arms slack but ready.\n\n \"The woman staying here--the Daughter of Unending Tumult? I know her as Anathema. And I do not use that word lightly, but she is Anathema to you, to me, to the Dragons, the Celestial Incarnae, and to Creation. She is an Abyssal, and a murderer. She is dangerous, unstable, and most importantly she does not care. As I said, the Sunchild who helped your pet earlier today asked me to find you. He wishes to speak with you, to learn your concerns in this matter. Together, we can be sure that these three are not allowed to harm anyone here, or anyone ever. If you agree, he would like to meet with you in a place and at a time of your choosing. You know this estate.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Silent Hound \n \n Spoiler \nHound slowly lowers the flame piece away from the youth and eyes him suspiciously. \"That depends. What do you make of him?\" She motions her head down towards the stranger causing all the ruckus.\n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Lighting : \n Spoiler \n \" There is a willow tree outside the south entrance. Midnight, \" says Rowan, somehow making that into a clear dismissal.\n \n\n Back In Narshe : \n Spoiler \n \" One who just went into the Inn you mean? Judging from the state of those Guildsmen, I'd say he is someone to stay away from, \" he replies, with a lop-sided grin and slight shrug. \" Not that it is any business of mine, or anything. I do have places to be tonight. \"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana once more remained quiet, now realizing that the conversation was, in whole or in part, out of her hands. She DID glance slightly at Tesciam, wondering why he made whatever vague passing gesture or eye contact passed for 'that thing he would do right before talking to someone'. What did he want, hm?\n\n...It didn't matter. IT was obvious now that Gale was going to take over with his little storytime. In a way, she supposed that that was okay, if only because that would prevent the spooky death anathema from saying anything else, So, with a sigh, and a shrug, she just muttered two words.\n\n\"Meh. Whatever.\"",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning \n \n\"Thank you,\" Lightning says, making a motion. Not quite a bow, mind you, but a show of respect none the less. With that, the young Lunar flips out of the window. A second later, an orange tabby lands on its feet with a light thump. The cat shakes itself softly, then parades back into the estate itself, looking for Tesciam.",
"loss": true
},
{
"from": "human",
"prefix": "Zinaida:",
"value": " Silent Hound \n \n Spoiler \n\"Besides the inside of my pants, you mean?\" Hound frowns and casts a glance back over her shoulder at the man in the village center. \"Those guildies are your lot, aren't they? And what's he going to do with all those bodies anyway..\"\n ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " At Dinner \n\nThe table begins to quiet as Heavenly Gale prepares to begin his story. Wezun's craggy weathered face shows polite interest, Tarana the Grey has an extremely insincere and utterly immobile smile as she waits, and Endo appears genuinely eager. An orange tabby pads back into the room, largely unnoticed, and heads for Tesciam. The Smith of Stolen Tongues is all smiles and genial nods, Putrefacted Architect in Flesh and Marrow remains as unmoving and inscrutable, and Daughter of Unending Tumult pushes her otherwise untouched food around on her plate with a long-suffering sigh and theatrical roll of her eyes.\n\n In Narshe : \n Spoiler \n\" Guildies? Nah, me and my pop, we're sort of free agents you could say. Couldn't really speak to any of those folks intentions either, \" he says with a lop-sided grin and a shrug, turning and beginning to walk away as he speaks. \" Sadly ma'am, your pants may just have to wait. I've business tonight. Just thought I'd stop to say goodbye before I went on my way. \" Finishing his sentence the blue haired youth steps off the roof, dropping out of sight immediately. Leaning over the side of the building you see that he has landed on a waiting horse and is already starting to ride out of the village. Without turning around he raises a hand to casually give something between a wave and a salute as a goodbye.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale rises, and finds a place that allows people to look at him best. He takes a deep breath as he begins his tale.\n\n \n Spoiler \n “This is a tale of five travelers, each with amazing skill and ability. The first was Bronze Tiger, a warrior by trade, skilled in all the weapons of man. Next there was Golden Bull, a priest, who had an indomitable spirit and an inspirational will. There was also Copper Spider, who was a savant, schooled in the lore of the world and the ages, and also a thaumaturge of skill. There was Iron Wolf, a stealthy trickster with keen senses. Last there was Quicksilver Falcon, a diplomat with a tongue that was noble, but also devious. They traveled Creation together, doing good deeds, and helping those in need.\n\n“They happened one day upon a village called Meru. Meru was a simple farming village. Its people had little need for warriors or scholars. Their existence was one of growing crops and surviving the cold seasons of Air and Water. The five hoped to stop by and stay a night, get some food for the road and leave. Fate would not leave such a simple task for them.\n\n“As they shared some drinks with the locals, darkness descended upon the village. It was not the dark of night, for the stars that tell of our fates were obscured. It was not pitch black, though, and Iron Wolf with his sharp eyes spotted a figure on the blackened horizon. It was huge, and covered in armor that no craftsman born of Creation could comprehend. Iron Wolf shouted a warning, and his mates rallied around him. This thing had left them no option, except to fight. Bronze Tiger drew his bow, and let fly a warning shot that brushed right past the figure’s head. It paid no heed, and advanced forward. His next shot found its mark, but bounced harmlessly off the armor. The being strode forward still, until it had reached the village. When it stood at the edge, it stopped, and called forth in a booming voice.” \n\nAt this moment, Gale’s voice increased unbelievably in volume, and filled the hall so that it was rebounding off the walls. It no longer sounded like the conversational voice of a friendly storyteller, but that of some lumbering demon, who spoke not through air, but through hellfire itself.\n\n “ ‘Warriors! You see that your toys have no effect on me. Come, and parlay with me, that your lives not be wasted attempting to resist the inevitable.’ “ Gale’s voice returned to its normal state in an instant. ”Bronze Tiger drew his sword, but his fellows stayed his hand. Golden Bull led them as they strode forth, his pride as bright as the sunlight that had been taken from the village.\n\n‘Beast,’ he called out,” in Gale’s own voice, “ ‘You have already taken our light from us. I suggest you return it, or give an equal gift, else we shall not take any of your words in good faith.’ The beast laughed.” Gale’s voice returned once again to a booming roar, and he let out a horrible laugh that made it seem like the room shook. Candles flickered as gusts of air flew forth.\n\n ” ‘You are in no position to make demands, holy man. You have one more chance to be tactful before I decide to slay you.’ The beast unsheathed a sword, and it was forged of pure evil. It drank up the dim light, and was like a hole in the air. Golden Bull did not flinch, but he nodded and gestured with his hand. Quicksilver Falcon stepped forth and bowed courteously to the demon.” This time Gale’s voice increased in pitch, and became the soft, almost seductive voice of a young woman.\n\n ” ‘I apologize for my companions. We would be glad to negotiate with you.’\n\n“ ‘Excellent,’ said the creature, ‘here is my proposal. I tire of wasting my vast power upon my throne outside Creation. But it is no challenge to take a useless village like this for my own. I will be brief. I want to see what Creation has to offer in skill. We shall have contests, and if you are able to show me that Creation can indeed provide a challenge for me, I will cease my conquest. Fail to challenge me in every arena, though, and the land will be mine.’ The companions looked at each other wordlessly. They did not have another choice, at least not until they had time to figure something clever out. They nodded. ‘Very well then,’ said the beast, ‘I shall start with the young lady who can hold her pride in check. Simply, whoever can prove that they have won the contest through logic and wit, shall win.’ Thus they engaged in their verbal sparring. I cannot repeat the dialogue, for the words within twist the minds of most men, and drive those who hear them into a pit of despair that they shall never succeed at anything again, so convoluted and impenetrable were their arguments. I hate to make the contest so anticlimactic, but it is sufficient to say that Quicksilver Falcon managed to outwit the beast.\nUpon its defeat, it made some sort of sound between a snarl and a laugh,” and so did Gale. ” ‘Well, at least the competition is not over on the first round. Next is you, thief.’ Iron Wolf gave a mocking bow. ‘You and I shall both be given an orb which contains victory, so that we both have equal amounts of potential for victory to begin with.’ He held his hand aloft to indicate the size of the objects. ‘The first to possess both shall be the victor. I shall not reveal where I keep mind, but I will retrieve yours.’ As the beast reached inside his armor somewhere, though, he let out a cry. Iron Wolf was already holding aloft the two orbs. He smiled, but said nothing.\n\nThe beast was becoming impatient at this point. He turned away and faced Copper Spider. ‘You!’ he shouted, losing all pretense of politeness, ‘you are the scholar, yes? It would be unsporting of me to engage you in a competition of mystic powers, but you are also skilled in the crafts, if I recall. Thus the engagement shall be simple. We shall create pieces of art representing victory. We shall do what we can in an hour, with the materials here. Begin.’ So the hour passed, with both vigorously working about the town, gathering tools. At the end of the hour, the creature presented his first. It was a statue of himself, made from the wood of the houses. It was an expertly crafted likeness, and in the dark, they were nearly indistinguishable. The creature glowered down upon Copper Spider. She wordlessly walked up a hill and pulled a rope. Rocks tumbled down the hillside, burying the wooden statue of the beast. In its place, there was now a towering monument of the five heroes made of the piled rocks.\n\nThe beast could hardly contain his fury at this point. He turned to Golden Bull. ‘You are a very proud one. You’re a good sanxian player, yes? Well, this sanxian of pure gold shall go to the victor of this round. Simply, the best song wins.’ The beast went first, and he played the golden sanxian. He slid his fingers down the strings and made an evil hiss. He summoned a band of demons to back him up, and the sound they created was powerful in its blasphemy. Many wanted to cower, but they got a glimpse of the proud, unflinching countenance of Golden Bull, and they were no longer afraid. When the beast finished, Golden Bull spoke again.\n\n‘You have some skill indeed. But why don’t you sit down, and let a true player show you how it should go.’ He grabbed his own, simple sanxian and began playing. He sang a song of how the beast would be defeated, and the village began joining in with chorus and dance. By the end, the whole place had erupted in song. The devil bowed his head, because in his heart, he knew that he’d been beat. And he laid the golden sanxian down on the ground at Golden Bull’s feet. He was too taken aback by this point to express his fury.\n\n‘Warrior, you will face me again. I will give you time to prepare, weak as you are.’ He stormed off, and waited. The group conferred together. They knew his armor was impenetrable by weapons of Creation. Copper Spider began signing out something, for though she was intelligent, she was also mute. Quicksilver Falcon, though, expert linguist that she was, interpreted her movements. The weapons of creation were useless, but the heavens were the answer. That was why the creature had made a shroud of darkness. They made a plan.\n\nGolden Bull knelt for several hours in prayer. He prayed that he and his companions could be guided to the light of heaven. He sacrificed a pig, and burned the incense he kept with him. Though no sign reached from above, he knew in his heart that they would get what they needed in the end.\n\nBronze Tiger went to the battlefield unarmed. The battle began without a word, and the two wrestled. Bronze Tiger could not hurt the beast, but he could keep it in hold. They went at it for a long time, until finally, Golden Bull cried out with a signal. At that moment, Iron Wolf drew a small knife from within the confines of his jacket. His keen eyes sought the perfect spot, and he threw the knife into the veil. It made a hole at the weakest point, where the sun beat on the veil the strongest. When it did, a shaft of sunlight came through, barely a couple inches in diameter. But it was enough. Golden Bull seized the purest sunlight as it shined through, for it was so concentrated that it was solid to a warrior of pure heart. He hurled it at the creature, and it pierced through its dark heart. The beast did not even scream, as it vanished. The veil gave way to light, and all the villagers cheered. They crowned the five companions as leaders of Meru. They built a palace from the monument in the center of the village, and kept the land safe for the rest of their days.\n\nAnd their lives teach us all a lesson, that whatever may face us, no matter how horrible it seems, there is always a ray of hope to help you defeat your obstacle once and for all.” \n ",
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"value": " W ith the conclusion of the story, to much praise for its masterful telling, Varil Wezun brings the evening to a close with protestations of great weariness. As your hosts depart servants come to guide the guests back to their rooms for the night.\n\nAfter polite inquiries if you require anything, you are left alone in your rooms. It is an hour or so before midnight.",
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"prefix": "Segial:",
"value": " After thanking Wezun for the meal and Gale for the tale, Tesciam retires to his room, bringing the tabby along with him. After the servant has left, he puts his companion on the floor and says \"How did it go? Did you find Rowan and what did she say? And by the way, we have been through quite a bit today, but I still dont know your name. What should I call you?\" ",
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"value": " Lesia was quite fortunate that Gale was such a good storyteller, for her horror at the story was easily masked by her interest in the tale. Still, he just went up a notch on her priority list, with the story. Not trusting herself to maintain a disinterested look, she happily excused herself at the first opportunity. I still need to talk to Weizun and Tarana before we leave.. so many questions need asking now... Weizun and Tarana for the information they've got on the Spirit Courts.. it'd be good to learn about the situation, so I can help settle it later. Of course, that doesn't help with this Steel Boot.. If this is his supposed companions, we will likely need aid. I could have sworn there were fewer of them, but.. unless he typically wanders around with people weaker then himself, I don't see us overcoming them on our own. Then there's that lout.. ugh, I don't even know /what/ to think about that.\n\n Once back at her room,she let out a long sigh, taking a seat on one of the graciously provided chairs. Retaining that certain level of poise and detachment that she had grown accustomed to keeping up was tiring, espcially in extremely off-putting situations like now. It was good to cut loose, however slightly. Especially with someone to vent on. Speaking of which, she turned to Rana, her expression much more worried. \"What do you make of it all? It seems like these could be Steel Boot's friends, what with the weird names and the tomb raiding and whatnot. It may be a few too many people to.. handle ourselves, after all. There's also Gale. He's set off a few alarms, and he's probably the second most worrisome\" She spoke more quietly then normal, knowing that in a nice house such as this, there would be servants that could possibly be listening to too much. It's nice to have someone around. I do need to get used to that though, which would require less monologuing. \"I apologize, that was rambling. What were your thoughts?\"",
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"prefix": "GryffonDurime:",
"value": " Lightning \n\nThe tabby nods at Tesciam's first question--yes, friend, it went as well as could be expected. When asked his name, he smiles and unfurls a borrowed claw and scratches a quick lightning bolt on the leg of the bed. The tabby then turns around and slowly meanders out of the room. He turns only once at the door to ensure that Tesciam is following, and then makes his way quietly towards the south entrance and the willow tree.",
"loss": true
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"prefix": "Segial:",
"value": " Tesciam \n\nTesciam studies the scratch on the bedpost for a moment, then follows the tabby outside. When they reach the clearing with the willow, he deeply inhales the cool nightair and looks up to the stars. \"Too bad I lost my star charts in Chiaroscuro. Otherwise I could take a glimpse at what the future has in store for the both for us.\" He looks over to Lightning to see if he is supposed to do anything right now, and finding that that is not the case, sits down at the willow, resting his back against it. \"I guess we'll find soon enough anyway.\" he says, and begins to meditate.",
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"value": " Under The Willow \n Spoiler \nThe waxing moon shines brightly from behind sparse clouds, washing the landscape in crisp gray tones. A cool gentle breeze sets the branches of the willow tree under which you sit to rustling. For a long hour the night is disturbed only by the gentle sounds of the small creatures of Creation.\n\nAs midnight approaches you hear footsteps from inside, and the opening of the south doors. Rowan approaches, resplendent in gleaming white jade lamellar and silks, and carrying an enormous hammer of the same white jade with carvings of a great dragon curling all around its head. At her side scuttles the massive hairless rat Wainwright, both sets of eyes gleaming and alert. The old tutor Coal follows nervously behind, hobbling on his cane.\n\n\" Well healer, \" says Rowan, \" you wished to speak with me? \"\n \n\n Heavenly Gale : \n Spoiler \n Not long after retiring to your room you are joined, forcefully, by Daughter of Unending Tumult. She wastes no time, not even bothering to remove her armor, and clearly knows precisely what she wants with no real concern for your preferences.\n\nAn energetic and painful hour or so later she unceremoniously loses interest in the proceedings and gets up to leave. \" Well, I'm done, and I've still gotta do some stupid errands tonight so you're on your own. Steel Boot is totally gonna be pissed I'm late anyway, \" she says with a disgusted eye roll, as she walks over and throws open the window. \" You get bored here, I'll probably be at Ashebenford Castle for the next couple nights. Or, ya know, whatever. \"\n ",
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"value": " Gale \n\nGale gets up quickly. He doesn't have to get dressed since, apparently (and quite conveniently), undressing was never really involved. Definitely not good to have any more holes in his clothes than before, though. And they're showing wounds that have already begun to clot, definitely not good for looking mortal. He'll have to make up an excuse later.\n\nFor now, though, he runs/hobbles/whatever it is injured people do to move quickly over to Rana/Lesia's room. He doesn't even try the door, as expedient as it might be to simply open it. He knocks once and whispers hoarsely.\n\n \"If you want to find Steel Boot, get dressed and come with me quickly.\" ",
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"prefix": "Segial:",
"value": " Tesciam \n\nTesciam peers at Rowan for a moment, then says with amusement sparkling in his eyes and voice. „ And here I wondered if my message had been distorted to: I challenge you to a duel!“ He stands up and shows his empty palms, as well as an apologetic smile. „I wont hold it against you though, with the situation as it is. And that is what I want to talk about.“ \n\nHe pauses for a moment, then continues: „When we first met, I was wondering why you ran away from home. Now that I know that four deathknights are living under your father’s roof, I understand. The question was whether you ran away out of fear, or you were looking for help. And as I see you now standing in full battle gear facing an „Anathema“, I can dismiss the first option, so it has to be the second one. You might not consider me trustworthy, but we are here and we are willing to help. Nothing good will come from dealing with deathknights, unless you want to turn your home into a second Thorns. But to help, I need to better understand what is going on. Why is your father housing deathknights, and what do they want here?“ ",
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"prefix": "Rynol:",
"value": " Though Rana HAD liked Gale's tale... she was still too busy trying to hate him to pieces, and the juxtaposition was sort of hurting her brain. She'd... have to... deal with that later. Either way, when they arrived in the room, Rana slid over to where her chair was, and... didn't sit in it. Instead, she opted to perch in the chair with her hands and legs bent and tucked up like some kind of monkey (...If you've played Final Fantasy 6, one of Gau's crouching poses, with the hands between his legs, is a good idea of what she's doing now.), with a sort of annoyed look on her face, though on tempered by her more 'okay' look in regards to Lesia.\n\n\"Gale is stupid anyway. Well. Stupid in the sense that I'd rather bad things happen to him. As to the others we're worrying about? They're creepy death people. If they're with Steel Boot?... We'd need to get every single damn Exalt in the area to join up with us against them. Even -I- don't want to take those odds! But... huh. I dunno. We need a lot more time, really. And I also hope to the Dragons that I don't have to do anything cooperative with Gale to make it through this crap. I mean, if I have to...\"\n\nRana frowned. She didn't like the idea of having to help him or get help FROM him. Then again, she didn't like the idea of facing the death people alone (or at least with only Lesia backing her up) MORESO.\n\n\"...I just wish it won't come to that. I mean, if you're right, we need to stop them before, uh, they find anything especially shiny they might use for their spooky death tricks!\"\n\nShe continued to recline in that position, seeming... at peace. As impossible as that seems. But then a knock and...\n\nGale's voice? About... Steel Boot? She jolted up, muttering an old adage as she got up and looked at Lesia almost like she wanted input. Okay. She did.\n\n\"...Speak of Mnemon, and Mnemon appears... Well. Okay. So Steel Boot isn't at the door, but... Uh. Damn. Would we even have a chance with just us and Gale if we took this chance, Lesia?\"\n\nAnd Rana shot a yell out the door, leaping out of her weird position with a bit of a thump.\n\n\"Just a second!\"\n\n...And wished she hadn't left it that simple, fearing she just gave him all sorts of 'special' mental images. Damnit!",
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"prefix": "demihappycow:",
"value": " Under The Willow \n Spoiler \n Rowan's eyes narrow and her expression hardens as you speak. \" Varil Wezun is not my father, and you've no idea what you're speaking of! Do not presume to tell me the reasons for my own actions, Anathema, or lecture me as to the dangers of consorting with your kind. And, for your information, we've accepted them to avoid a political incident, they have letters of introduction from the gods of Great Forks and several members of the Council of Entities in Nexus, \" she says bitterly, a flare of something like hatred in her eyes. She pauses for a moment to take a deep breath before continuing somewhat more calmly, \" They want what they say they want, to get into the old Gunzota Redoubt, though I little trust them to honor any agreements once they've gained access. At this point I rather doubt they will continue waiting on proper permission. If you truly want to help, if you wish to gain my trust, delay them at Ashebenford Castle. If they can be stopped for just a couple of nights I think I can find a way to beat them to the Redoubt. They must not be allowed access. \"\n ",
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"value": " Tesciam \n\nTesciam lets the outburst wash over him before he answers: \"I am not \"kin\" to the deathknights. Just because the Dragonblooded call all Exalted but themselves Anathema these days, does not mean we are all the same. But now is not the time to explain those differences.\" He lets a moment pass before he continues: \"It's bad enough that they have gained \"official permission\" to be here. Tell me about the Gunzota Redoubt. What is there for them to find, and what do you intent to do if you get there before they do? And what do they want at Ashebenford Castle?\" ",
"loss": true
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"prefix": "demihappycow:",
"value": " Under The Willow \n Spoiler \n\" Whatever you may be, I am not prepared to give you any more information than is necessary. There is something in the Redoubt they must not be permitted to acquire, I intend to get it before they do, and if not delayed at Ashebenford Castle they will be able to enter the Redoubt, and will almost certainly manage it before I can, \" Rowan replies, with a harsh unblinking stare that seems incongruous on her delicate face. \" Either assist me, or stop wasting my time. \"\n ",
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"prefix": "Segial:",
"value": " Tesciam \n\nTesciam seems unimpressed by Rowan's stare, but his answer has a distinct thoughtful undertone .\"As I said, we offer our help. But I'm not sure that going to Ashebenford Castle is the best way for us to help you. If we fail to delay them, you would face four angry deathlords at the Redoubt alone, something I'm not at all comfortable with. And as a fortune teller, I know when fate is calling, and the Redoubt feels like the place to be. But it's not my decision alone, if my companion thinks that it's better to follow the deathknights then accompany you, then that is what we'll do. If you want convince him to go there, feel free to do so, he can hear you. As for me, I look forward to the morning training, and which point I'll tell you where we'll go.\" He says, and smiles a gentle smile as he sits back down at the willow, signaling that he considers his part in the conversation as over.",
"loss": true
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"prefix": "Rutee:",
"value": " She shook her head, a bit quieter, hoping only Rana heard. \"Against Steel Boot? You held him off with just your brother, right? I think the three of us can manage easily, if my hunch is correct. It's the rest of them that worry me.\"[i] She looked over to the door. Her confident smirk resumed its place quite confidently on her face, and she said louder, to make sure he heard. \"You interrupt all the fun stuff. We'll be right out.\" And it was true. Their conversation had been far better then this was going to be, although if it was true that he could lead them to Steel Boot..\n\nShe didn't need much, as she was still quite dressed, just the belt her sword's scabbard hung from. \"Looks like it's time, right? Time to put him away. Preferably in.. I don't know, Elsewhere.\" [i]Her brow furrowed. She was never good at pithy one-liners. She opened the door for their 'guest', hoping that Steel Boot was alone. She didn't want to consider fighting like, 5 of them..",
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"value": " Under The Willow : \n Spoiler \n\" Who do you thi- \" Rowan pauses mid-word and takes and deep breath. \" This was a mistake. I should not have come here, \" she whispers, turning and walking back toward the doors. Wainwright and Coal scramble to follow her sudden departure. Just as she reaches the doors she stops and looks back over her shoulder, \" If you do anything to interfere with me, I will kill you. \"\n ",
"loss": true
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"from": "human",
"prefix": "Segial:",
"value": " Tesciam \n\nTesciam waits till Rowan is gone, then turns to the Tabby and says \"I was speaking the truth when I said that the decision is up to you. What do you say we should do?\" ",
"loss": true
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"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning \n\nA moment ago, there was a great orange tabby resting on its back, basking in moonlight as most animals would in sun. Now, there is only that same stretched-out looking fellow, with his arms folded behind his head and his silvery whiskers moving lightly in the midnight air.\n\n \"I must admit, I am uncertain. This isn't new to you, is it? This whole business of being an Exalted. D'you know how many I've met? Before you, before the Princess--\" he says flippantly, thumbing back to the mansion. \"Three. Saw maybe a couple more at a gathering once, but for the most part? I have no idea. She wants to send a healer and an artisan to delay four deathknights? That's not going to work out well. I came here, and all I wanted to do was kill one Abyssal. Just one, and here she is, and everything is...so much more complicated. So I don't know, Tesciam. Do we have options that aren't quite so foul?\" ",
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"prefix": "Brickwall:",
"value": " Gale \n\nLesia opens the door to see a wounded Gale. He and his shirt have both been given a good bit of tearing, though he's obviously stopped bleeding.\n\n \"Glad to hear I didn't wake you. Gather your things,\" he says, without any comment towards any activities the two might have been taking part in, \"He'll be at Ashebenford Castle, along with the other deathknights, I believe. We can either meet him there, or try to follow Daughter of Unending Tumult, if either of you can track people. Either way, the sooner we head out, the less chance we have of missing them.\" ",
"loss": true
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"prefix": "Segial:",
"value": " Tesciam\n\nTesciam gives a small chuckle and answers \"If I give the impression that I know exactly what I'm doing, then that's just that, an impression.\" He pauses for a moment, then continous more seriously \"I know a bit about spiritual affairs, and about ancient history and have a friend who explained some things to me. This is the first time I'm dealing deathknights though, although I have heard stories about them. If we want to delay them, then we should avoid an open confrontation, and improvise when we get to the castle. My impression is that there is something very important at the Redoubt though, that's why they are going there, and that is why Rowan doesn't want them, or us, to be there as well. It's the one place we can be sure that everyone will end up sooner or later, the problem is that I have no clue how to deal with them once they get there either. Right now, something else is on my mind though. We dont even know where that Redoubt is, or that Castle, and how to get there. Unless you can turn into a horse, I'm rather stuck here, and I can't afford to buy one, I dont even have enough money for my next meal. If we go to the Castle, we could ask Rowan to provide us with steeds, and if we go to the Redoubt, we can wait till Rowan has run off again and offer our help with finding her to her father. But right now, we can't go anywhere, even if we steal horses the risk of hurting them by riding at night is much to great, and I am not comfortable with stealing things anyway.\" He pauses again for a moment, watching Lightning's reaction. \"One way or another, we still have some time. We dont really need to make a decision right now, I can even tell Rowan that we are undecided yet, although that won't make her happy. I doubt there is much I could say to make a pubertying teenager at ease with the world anyway though.\" He sighs lightly and offers a pained smile. \"We can check out if any of the other guest would be willing to help us, and I wouldn't mind staying here for another day. The food is great and I'm really looking forward to training with Master Wezun, that is a chance you don't get every day.\" ",
"loss": true
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"prefix": "GryffonDurime:",
"value": " Lightning \n \n\"I've never had the heart's blood of a horse, but I'd imagine--\" Lightning says, casually sliding behind a tree. Something great and golden-brown emerges an instant later, as large as a horse but with features of a lion, a simhata. An instant later and the simhata was a man again.\n\n \"I'm not much of a fighter,\" Lightning admits with a proud little smile, \"but Luna sees to the travel of her Chosen with generous blessings.\" He pauses for a moment and considers what Tesciam has said.\n\n \"Finding out where these places are is not a huge problem. Sending...something...to slow the deathknights down can be done as well. I've studied a little Sorcery from my master but I'm sure you know more. Kalim told me of the Twilight Savants. As you said, though, we can decide our actions tomorrow night. If I didn't think the Lord of the House would notice, I'd play the human guest. As things stand, I may go into the wilds for the day and the night. I'm tired of being a cat.\" ",
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"value": " \"I understand that you want to spend some time in the wilderness. It would be good if you could meet with me once in a while tomorrow though, in case something happens.\" Tesciam stands up and brushes some fallen leafs from his pants. \" I'll head back to the Mansion now, do you want come along or do you want to sleep outside?\" he asks over his shoulder as he begins to walk back to the entrance.",
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"prefix": "GryffonDurime:",
"value": " \"The princess has seen my strix form. I think I need to find a better disguise,\" Lightning says, his eyes already peering through the darkness of the forest. \"With respects, friend, I will have to meet you tomorrow,\" he says, and he smiles. If Tesciam looks back, it's not the man he'll see dashing into the wild: now, what's there is something huge and terrifying, seven feet tall and thickly muscled.\n\n\"Until then, dear friend,\" Lightning says, and briefly turns his eyes upward towards the moon.\n\n It has been too long. All this skulking about and the intrigue and the dragonblooded. Didn't I used to hate this, the whole idea of the hunt? and the craftsman smiles to himself, eyes gleaming with wicked moonlight as he spots the hawk who's heart he'll take. Now, I'm just glad to have something direct. Something easy. Something that's just between me-- the muscles in his inhuman calves ripple as he jumps, clutching at branches to steady himself, --my prey-- he swipes with his claws, pulling skin and feathers from the hawk's wing as it falls to the ground, --and dear Luna. \n\nLightning stands over the bird and cracks its neck with a single, clean motion.",
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"value": " Lesia steeled herself. His being wounded did not bode well already. \"I see. Heal him.\" She said with no break in the wording. She held her right arm out towards Gale, palm open. \"We've got very little time then. If they're all.. death knights.. we're going to be outgunned a bit too. But, that's what duty is..\" As she monologued, her palm began to split, the mandibles of an insect poking out first, followed by the rest of the beetle, which happily leaped towards Gale. \"Don't mind it. It'll help you. Do we know anything besides their being death knights, aside from what we learned at dinner, and where they're heading? Particularly weaknesses. If you've heard any tales related to our foes, that'd be excellent.\" She continued without skipping a beat, her eyes narrowed as she 'talked shop', as it were. ",
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"from": "human",
"prefix": "demihappycow:",
"value": " In The Hallway \n\nJust as the strange little bug wriggles from Lesia's palm, Tesciam rounds the corner on his way back to his room. The hideous and alien thing makes its leap, unconcerned by the potentially awkward situation.\n\n Lightning : \n Spoiler \nHaving successfully Hunted, you begin to make your way back to the Estate. As you travel you begin to hear sounds of movement in the forest. Someone, apparently not much of a woodsman, stumbling about through the brush. A moment passes and you begin to hear quiet mutterings as well.\n\n\" Don't use any essence until your out of the manse's area of influence, great advice Smith, and just how exactly am I supposed to know where that even is? Ugh, why do I even have to go off with super-corpse anyway, not like he isn't always saying how he can handle himself. Am I even going in the right direction? Ow! Leggo, stupid tree! Huh, some great and powerful Exalt I am, can't even walk through a bloody forest... Ugh, what is wrong with me! \"\n ",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale \n\nGale seems a bit weirded out at first, but he lets the bug go about its business.\n\n \"This reminds me of when I was in Nexus. I just hope it isn't too much like it. Anyway, I've told you everything I know. Well, that, and Daughter of Unending Tumult is really bendy in a lot of places. But I'm not sure how much that benefits you.\" ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Lightning \n Not the time to be skulking about in my beastman form, Lightning thinks to himself as he hears the voices. Shedding the towering form with the same kind of motion that most would use to remove a cloak, Lightning took on his newest form as a healthy, rust-colored hawk.\n\nTaking to his new wings with a practiced sort of grace, Lightning speeds into the air, his new eyes searching for the deathknight. Even in the dark, Lightning can feel new nerves and see new depths that he'd never been able to notice before.\n\n They obviously want to be alone. I should probably see to that. ",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana had remained silent for most of this, though she did twitch at the appearance of the small demon - she never had hung around sorcerors that much before she met Lesia, and the whole demon retinue thing... wasn't exactly the most comfortable of notions. That and her mind immediately began wondering just how - in oh-so-obvious ways - Gale went about learning that little gem about Tumult there.\n\nBut Rana shook her head hard. Now was not the time for this. Business first! For now. A slight glance out the hall towards Tesciam, and a slight nudge and point were all she gave to Lesia before... trying to talk to Gale. She talked with a slightly imperious and aloof tone, trying not to pay attention to or look at him overly directly, but through peripheral vision.\n\n\"Hummmm... It might be better to just go to the castle, I never was one for wilderness hunts. And we need whatever help we can get, Gale. Though I'm not sure Rowan will get that dire lance out of her arse long enough to give us the time of day, so I guess... Maybe that other guest? I mean, he DID ask to travel with me and Lesia.\"\n\nShe made it a point to bat her eyes towards where Tesciam was coming towards them from. Subtly. She didn't want to outright beat him upside the head with her desire for him to come along, so - this was the way she'd do it.",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " \"Of course she is. Hello Doctor.\" she said evenly, her gaze on Gale for another long moment before she looked towards Rana, then Tesciam. \"You'll forgive my bluntness, but we have to move quickly, so if you're coming with us, that would be excellent.\" I suppose. She restrained a grimace \"I pray there are no objections to leaving now.\" she said, before quickly turning on her heel and strode out, the trail of her long coat billowing behind her. ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam \n\nTesciam stops when he seems Gale, Rana, Lesia and the demon in the hallway, and blinks surprised. The he frowns and comes over to them. \"I consider this rather insulting. You have an excellent physician available, and yet you prefer to employ that filthy bug? What is going on here anyway? Are those stabwounds you have there, Gale? And where do you want to go in the middle of the night now?\" he asks in a mixture of anger and confusion.",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale lets Tesciam protest the situation before giving his perspective.\n\n \"Oh, come now. Don't call it filthy. It has feelings.\" He looks affectionately at the thing crawling over him. \"Besides, if I'm right, this creature can actually speed my healing supernaturally, whereas even the best physician could do nothing but prevent infection unless he was Exalted. As for where we're going, our young lady friends here seem to have a vendetta against a fellow named Steel Boot, and the idea is to intercept him. The sooner we arrive at the destination, the better. As for the hurry, that's an option presented to us. The other option is to wait until morning and risk getting our host involved. We don't know how bound he is by politics; he may be a help, hindrance, or anything in between. That's a risk I'm giving the ladies an option to take.\" He flashes a goofy grin. \"Do I seem like the type to get into situations like this without some forethought?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Rutee:",
"value": " She stopped before getting 3 paces from the others. There was little reason to even attempt to leave the others behind. Rana would catch up to her anyway, and the others would.. hopefully help. \"He may in fact be, if he's going to get offended about it. And no, our host is not going to help. He has too much to risk in angering Thorns. Or at least, he probably won't. Perhaps Michiko would be interested in stopping them though.. I can hardly begrudge him for abiding by diplomatic necessity, in any case.\" Crap, I'm monologuing. She looked back to Segial, a cool gaze on her face. \n\n\"Was there any particular problem you had with my insect friend? Like maybe that it was stepping on your toes? Because we're targeting Anathema in the truest sense of the word, and I don't think you want to come face such dangerous opponents if it isn't..\" a light smile. \"At any rate, they're at Ashebenford Castle. I'm not sure what they want, but.. Steel Boot's going down, at least.\"",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " Rana shook her head at Tesciam, and sighed. In all of this, he had the nerve to be insulted? While she did have her notions about him, she was annoyed herself at his umbrage. People get showed up, it happens! But... no. Not to his face. Let him stew.\n\n\"Alright, look. It's not like we have armies of those things, so don't think you're being made useless, Doctor.\"\n\nNaturally, Rana conveniently forgot his name. At the time, he was a mere provincial doctor desperate to stalk them or whatever. Why would she be bothered to learn what she'd know over the journey!... Rambling mentally. Justifications aren't needed to oneself! Focus. On. The. Situation. At. Hand!\n\n\"Anyways, I honestly wouldn't trust any of their lot - barring Tarana and Michiko - as far as I'd throw them. And I would throw them, don't get me wrong here! Rowan's too busy doing her impression of a House leader's favorite daughter, and Wezun seems to be the archetype of all simpering politicos. So I'd say we go, and we go now, and we go quietly. I'd love to have some actual help, Dragons willing, but they're being too damnably stubborn to let that happen !\"\n\nThen, Rana shifted her glance to one side, then the other.\n\n\"Though Michiko might be of at least some help. Especially if the powers that be in this damnable manor think we're muscling in on ther wonderful happy deathfreak buddies.\"\n\nThen, with a bit of an imperious sniff of her nose, Rana eyed the others.\n\n\"Is this clear now to you, Doctor?\"",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam \n\nNow Tesciam looks really pissed. \"I am a Godblooded. I can! do more then just prevent infection.\" He waits till the beetle has completely burried into Gale's body, trying to calm himself in the meantime. \"Have it your way then. I'll just look forward to you pissing of the ladies again with their Sesselja sitting in your organs. And I mean all! your precious organs.\" He smirks and turns to Lesia. \"So that \"Steel Boot\" person is the fouth deathknight? Interesting. And since you seem to know exactly where that castle is, how to get there and that the three of you can take on four deathknights, I'll sure come along. Just dont expect me to attack them, I'll just be there to make sure noone gets killed.\" ",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Traveling: \n H aving seemingly reached some form of consensus, the nascent group heads off into the clear spring night. The starlight seems exceptionally bright in the beautifully landscaped terrain of the Estate, and gradually fades to a more normal luminescence as you exit the geomantically sculpted area. Even as you reach the natural forest outside the Estate nothing hinders any of you, the roots and branches of the trees stand out clearly to your sight and the path is clear even to those unskilled in traveling the wilderness.\n\nDuring your travels Heavenly Gale's wounds are rapidly closed and smoothed over, soon turning the shiny pink of recent healing, the only hint of the source of the healing being an occasional protruding chitinous leg or antenna. The injuries having all been sealed Gale gets an odd look on his face before coughing a couple times and having the large beetle-like creature crawl up his throat and out his mouth, to leap back into Lesia.\n\n Lightning : \n Spoiler \nQuickly you spot Daughter of Unending Tumult angrily tearing her ragged skirt loose from the grasping branch of small evergreen. She looks around, clearly exasperated, before sighing and saying, \" Malfeas with this, I'm flying the rest of the way. IF the stupid manse can tell, Smith'll just have to deal. \" With that she pulls off the dark metal chevron that served as something of a buckle for her rope belt and tosses it gently out in front of her. It floats gently ahead with a soft black glow and low scraping sound, like a blade being slowly drawn from a metal scabbard. When the glow fades a narrow wedge, perhaps a yard across, made of the same dark metal but sculpted to look like a construction of bones with gleaming razor edges floats in front of Daughter of Unending Tumult. She walks gracefully onto it without pausing or missing a step.\n\nHer strange conveyance takes off quickly, and with remarkable grace and maneuverability begins weaving in out and around the tops of the trees. Your new hawk form struggles to keep up, and you can tell Daughter of Unending Tumult could easily outdistance you if she took to the open air rather than moving covertly through the treetops. She continues muttering softly to herself while flying, \" Why did I even bother. Not like he's gonna come just to see me, he obviously wasn't into it all. Didn't even leave a mark on me. Ugh, why am I so stupid! \" With the last word she veers into a tall fir tree, the blade-like edge of her conveyance slicing a good yard off the treetop.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam \n\nEnjoying the tranquility of the moonlight walk, Tesciam's earlier agitation is gone. Walking in the same steady pace as the others, he remains silent and spends his time watching his companions and the surroundings, and pondering the things to come.",
"loss": true
},
{
"from": "human",
"prefix": "demihappycow:",
"value": " Ashebenford Castle :\n\nAfter a long night and even longer day of grueling travel you emerge from the forest. The crumbling remains of the Castle stand before you in the dimness of dusk. Two of the half dozen or so towers still stand, and most of the walls are upright if not fully intact. Moss and ivy cover almost all of the stonework, but in places you can still faintly make out carvings of glory to Pasiap and Sextes Jylis.\n\nThere are no obvious indications of anyone else being present. No signs that anyone has been here for years in fact. Perhaps you beat them here?\n\n Lightning : \n Spoiler \nYou feel like you've been chasing her all night, even though you know it has not been much more than an hour, but Daughter of Unending Tumult finally seems to have reached her destination. She slows and glides gently out over the village of Narshe...\n \n\n The Village of Narshe : \n Spoiler \nThe night has grown late and the village is quiet, the streets deserted. A strange woman glides out from the trees and hovers over the market square atop a dark metallic wedge styled to look constructed from bone. She looks around for a moment, then sighs heavily and shakes her head, clearly exasperated. Long seconds pass and there is a rustling from the trees on the other side of the village from the direction the woman came.\n\nA large bird with dark feathers and a wing span that must top three yards rises and flaps clumsily toward the woman. The bird's eyes shine like dim green candles, and its thick heavy beak bobs up and down as it flies. Reaching the woman it seems to rear up, raising its long thin neck and flapping madly to hover in place for a moment. Its great beak opens widely, revealing a twisted human face that spits a few quiet obscenities at the woman. The bird then turns and flies down to the inn. The woman follows.\n\nReaching the window the bird raps its heavy beak against the shutters three times. There is a pause and the shutters openly slightly, letting first the bird than the woman carefully enter. The woman closes the shutters again after entering.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Brickwall:",
"value": " Gale looks over the castle.\n\n \"Huh. This probably dates almost back to the Great Contagion. Don't think it's Shogunate, though. I'm gonna see if there's any safe rooms for us to stay in while we wait for our friends. And hopefully there aren't too many traps here.\" \n And maybe I can find the hearthroom while I'm at it. This might not be attuned...and if it's not, well, I'm not sure I want to give the Abyssals a chance at taking it. \n\nHe makes his way into the castle, doing his best to be careful of any traps that might still be active. Or worse, guardians.",
"loss": true
},
{
"from": "human",
"prefix": "Rynol:",
"value": " After a trip spent mostly silent, still annoyed at having to travel with HIM, Rana finally regarded it, and thought. Ancient ruins, crazy deathfreaks after them... All so much crazy occult lore to consider! She really should've studied that some more... A glance to Lesia.\n\n\"We... probably shouldn't split up too much. I know how it always goes. We go to different parts of the ruins, and then the spooky bogeymen come to rip us into tiny little pieces while we're alone and weak. But... Hm. I'm fine around you, right Lesia? You probably know more about any of this... stuff, than I do!\"\n\nObviously, Rana intended to not leave Lesia's side for the entire journey, barring something momentous happening that would change her mind.",
"loss": true
},
{
"from": "human",
"prefix": "Segial:",
"value": " Tesciam \n\nTesciam follows Gale towards the entrance to the castle. While they walk, he looks over his shoulder towards Rana and Lesia and says \"Now that we are here, how do you plan this venture to turn out? From the way you are acting, it is obvious that for you this is not just bringing a criminal to justice, but something very personal. I wonder why. Do you want to kill, or capture him, and how?\" ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Hoorex:",
"value": " There are few things left in this world beyond the view of modern man. While this is a very real fact, many of these subjects slip by undetected because many deem them ridiculous or simply made up, and in some of the worse cases, \"Fairy tales\". The blind masses fail to see that the same reality of their holy religions and scriptures, stories passed for generations by word of mouth before actually written down, is the exact same process that many of our childhood rhymes and stories have taken. Now we have proof that Jesus, Muhammad, Moses, Buddha, and all these great spiritual leaders and icons have existed and many of their prophecies and beliefs have been scientifically proven to have taken place, so why cannot the same be said for our \"made-up\" fables? Were they not spread through word of mouth? Are their contents really more unbelievable than Moses parting the Red Sea?In these times more than ever the need for a real hero is dire. This is it; this is the stuff that men write stories about and pass on for centuries to come. To be remembered as a legend once is a feat most will never achieve. But to be remembered as a legend twice is...\n FABLES\n \n A man who, ironically, has been plunged into the media and the source and hero of many adoring adolescents is, at first glance, not what you would expect. For one thing, he isn't wearing a purple vest, red hat, and large sweat pants. In fact, if it wasn't for the fact that he was involved with the FBSE, one would never expect that he was anything other than normal. Maybe incredibly good looking, but beyond that, still normal. However, the man who began to lean against one of the pillars of the circular chamber was none other than Aladdin. While his outer appearence held little recognition of his true identity, there were still many similarities between this man and our Disney classic. For one, he was still a street-rat, hated by police, but loved for his underworld connections. However, his most valuable asset was still the genie. Project: Genie, that is. A cybernetic component of the modern street rat, this Genie allows the user to access the internet from anywhere on the globe, hack into highly guarded mainframes with a simple thought, and even allows up-to-date satellite videos of the surrounding area, or anywhere else for that matter. And as such, he was the first to be notified, as well as the first to enter the circular room. \n A brute of a man was already leaning against the wall of the room as Project: Genie entered it. He scoffed and turned to look the other way. The great hero Achilles cared not for others; after all, what was the purpose of having teammates if you couldn't be killed?\nAchilles sighed and looked around the room. So far it was just him and carpet-boy. Others should be there soon. A large, semi-circular table sat in the direct middle of the room, with the open end facing an extra-large HD screen. Currently the screen was off. The walls were made of marble with a very high ceiling but no windows anywhere. The room was instead brightly illuminated by lights that hung off the walls in various places. The ancient hero had seen this room so many times already he had grown bored with it and wished they could go somewhere, anywhere else for these meetings. At least once the meeting started he'd have something else to think about. If it ever started, with the rate people were arriving! ",
"loss": false
},
{
"from": "human",
"prefix": "harmonictempest:",
"value": " Hephaestus \n\nThe conference room door swings open, and a craggy hulk of a man appears in the door, bowing his head to fit through the door. The smith of the gods is no less ugly than legend paints him, though the tools he forges for these so-called gods are significantly less archaic. He stood in the doorway for a moment, his fiery red hair clashing with the muted decor. He looks uncomfortable in his oversized and specially tailored suit, and glowers into the room. After a moment, he steps into the room, moving smoothly despite looking too big for the door. As he closes it, you hear the distinct clink of metal under his black glove, and a corresponding clank when he sets down his backpack. Awright, then, another meeting, huh? Gods know they took enough time for the amount of work that usually (didn't) get done. He'd much rather be back in his workshop tinkering - but on second thought, these meetings usually tended to mean a good brawl in the near future. With that thought, he settles down in an overly ergonomic chair that creaks alarmingly under his weight, and tossing a curt nod at the other occupants of the room, proceeds to fiddle with something ambiguously metal that he fishes from his backpack. Let's see who else is around the place today, eh? ",
"loss": true
},
{
"from": "human",
"prefix": "rubakhin:",
"value": " Vassilissa \n\nVassilissa, dressed in business casual and with a braid from head to tail, steps into the room and shuts the door carefully behind her. Her steps are close to silent. She doesn't seem like much at first, not when compared to the two men, but in quieter, subtler ways, she shows her strength. It's mostly in her eyes - calm, clear eyes, eyes that look straight ahead instead of down at the ground.\n\nShe sinks, a bit inelegantly, into a chair (which creaks in protest), absently half-sighs, \"Hello, brothers,\" to the other occupants of the room, and goes off into her own world, waiting.\n ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " Baron Samedi \nThe Baron was never in a hurry. He could see the gathering in his mind's eye, and knew they were still awaiting him, but there were things he must attend to first. Namely young Cynthia. A poor young girl who passed from pneumonia, Samedi had taken the initiative to escort her personally. Her calm blue eyes held his fancy, and he regretted no visiting here earlier. He would settle for one sort journey to the Brightest Hill with this young beauty, and then make his way to the comparatively drab room where he was expected.\n * * *\nThe door squeaked noisily, something it did not usually do, as Samedi gently pushed it open. He strode proudly, heels striking echoes upon the floor with each graceful stride, toward his alloted seat. Samedi surveyed the room, \"Well, well... Where is our dear friend Theseus? I haven't seen him in centuries!\" He winked at Achilles, \"Up and about again, are we?\" He chuckled nostalgically.",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " Raven \n\nA small bird flutters in after the Baron. Alighting on a chair its beady black eyyes survey the area. With a poof it turns into a man, tall, Native American. From his pocket he grabs a knife and begans casually flipping it up into the area. \"So how are things going?\" he asks looking at the others.",
"loss": true
},
{
"from": "human",
"prefix": "JinCheese:",
"value": " Robin Hood \n\nWith the kind of regal swagger that can only be mustered through years of over confidence a man in comfortable but quiet (and borderline plain) gray and black attire with the only saving feature being an odd green feather hat. In jolly tone he speaks to the hole of the people in front of him with ease \"Greetings to all for I hope your day is as merry as mine...but i would be wise of your wallet, word on the street is that a thief of legendary skill is on the loose\" he then takes a seat and eyes the room with an overly joyful exterior. and yet seems to eventually fade into the wall behind his table despite his epic entrance.",
"loss": true
},
{
"from": "human",
"prefix": "Hoorex:",
"value": " Achilles \n\nThe man simply stared at the Baron, not even gracing him with his words. To speak to Achilles, the greatest warrior on earth, and a five-time UFC world champion, as well as the holder of five consecutive gold metals for Greece, was an honor, and very few were worthy of it. \n Aladdin \nAladdin was about to make a smart ass remark, but suddenly something in his brain tingled, and immediately information flooded into his head. He processed it at an uncanny speed and discovered the source without much delay.\n\n\"****, you guys, he's coming...\"\n\n\nThe keycard for their leader had been punched in at the door, alerting Aladdin to the presence of their leader immediately. In through the door walked a man roughly seven feet tall wearing a well-tailored black suit and neat tie. His dark beard covered the bottom of his chin and up to his sideburns. His hairline was receding far, but one would not consider him bald by any means. Balding, maybe. It seemed as if a hat was missing. Anyway, among these other distinct features was an eye patch over his left eye, and if you looked closely, his right hand was made of some sort of gleaming metal. His stare was lifeless and cold and the inhabitants of the room could immediately feel the aura of confidence he exuded. It was obvious who their leader was to anyone who'd used American currency; Abraham Lincoln.\n\n\"Hello everyone and welcome, please have a seat. I'm glad you all could make it...\"\n\nHe sat at the front of the table and motioned for those who hadn't sat down already to sit. ",
"loss": true
},
{
"from": "human",
"prefix": "browng-08:",
"value": " The Baron \n \"What then, Achilles? You don't recognize an old friend? I bet Hector remembers me... He was a man of good taste. Not like a certain too-big-for-his-britches Greek person I know.\" Samedi shook his head. Hmph, Let a man come back from Hades, and he'll forget just who led him there . Samedi thought, feeling rather indignant, something uncanny to the man. Samedi simply hated being ignored.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Elektro:",
"value": " Clash of Arms \n\nThe year is 1901. The great powers of Europe are stirring, driven by the twin engines of nationalism and industrialization. For the first time since the era of Napoleon and the Congress of Vienna that was intended to protect against another, armies are mobilizing across the Continent. With the United States occupied by dreams of Empire in Latin America, and with Asia and Africa carved up by colonialism, the nation that can gain dominance in Europe will also have dominance of the entire world. The dawn of the 20th Century has seen the old balance of power in Europe crumbling, leaving the door open for a leader strong and crafty enough to reshape it to suit his and his nation's ambitions.\n\n Spring 1901 Map \n \n Country Assignments: \n 1. England: Maldiem \n 2. France: Vexen \n 3. German Empire: thewamp \n 4. Italy: Mael \n 5. Austria-Hungary: elektro \n 6. Russia: mdsoze \n 7. Turkey/Ottoman Empire: Moody_the_Wise \n\nTurn Schedule will be as follows:\n\nOne season per week, due on Friday at 2400 MST (GMT-7)\n\nI will act as player and GM, opening the orders after all are received at the deadline has passed. I prefer diplomatic contact via PM or AIM (elektrotek85).\n\n Please send orders via PM as I can keep them hidden until the deadline! \n\nPlease post below to indicate you are ready and willing. Good luck!",
"loss": false
},
{
"from": "human",
"prefix": "Elektro:",
"value": " All-Star Diplomacy \n\nThis game is an All-Star game, so your performance is turned into a point ranking!\n\n Criteria: \n \n Spoiler \n\n Scoring \n\n1 point for every SC controlled at the end of the game:\n10 points for a solo win\n2 points for surviving to the finish\n1st - 10 points\n2nd - 8 points\n3rd - 6 points\n4th - 4 points\n5th - 3 points\n6th - 2 points\n7th - 1 point\n \n\n Current Standings: \n \n Spoiler \n\n Current Standings \n Rank, Name, Points, Average, Games Played, Solo Wins \n\n1. Moody_the_Wise, 40, 35, 1, 1\n2. mdsoze, 23, 23, 1, 0\n3. Abelard, 12, 12, 1, 0\n4. Charity, 4, 4, 1, 0\n4. Vexen, 4, 4, 1, 0\n5. katonta, 3, 3, 1, 0\n ",
"loss": true
},
{
"from": "human",
"prefix": "Moody the Wise:",
"value": " Moody the Wise here and ready for round two. In fact, I was born ready.",
"loss": true
},
{
"from": "human",
"prefix": "thewamp:",
"value": " thewamp is ready for this game. Not only was I born ready, I was ready before I was conceived.",
"loss": true
},
{
"from": "human",
"prefix": "Maldiem:",
"value": " Maldiem is here, and in the silence before the universe, there was nothing. Except me. I was ready.",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " I'm here, and I'm totally not ready. At all. In fact, you all should ally with me because I'm so easy to take advantage of.",
"loss": true
},
{
"from": "human",
"prefix": "Vexen:",
"value": " President Vexen here reporting for duty. Though, it will be very hard to top my record from last game being the first two countries being eliminated.\n\nand who let elektro in? 😛\njust kidding. are first moves due this friday?",
"loss": true
},
{
"from": "human",
"prefix": "Moody the Wise:",
"value": " Originally Posted by Vexen \n President Vexen here reporting for duty. Though, it will be very hard to top my record from last game being the first two countries being eliminated.\n\nand who let elektro in? 😛\njust kidding. are first moves due this friday? \n \n\nWell, as France you're in a much better position to not meet an untimely end. Heh, hopefully your end will be very timely ... and possibly at my hand. If I'm around long enough to beat up on France, I'll consider that a success.",
"loss": true
},
{
"from": "human",
"prefix": "Vexen:",
"value": " Moody\nIf Turkey is around long enough to beat up on France, You've pretty much succeeded, or are close to it. Besides, you already eliminated me when i was england shouldn't you give someone else a chance?\n\nHas everyone chimed in to say they are here? I am beginning negotiations. I don't see a shout out from Mael. I would think he would be looking forward to a rematch of All the Kings Men. I don't plan on missing out on my first build this time.",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " We are waiting on Mael. Based on my PM box, everyone has started diplomacy already which is good. If Mael shows up soon, we'll go for a Friday or Monday deadline for S1901 orders.",
"loss": true
},
{
"from": "human",
"prefix": "thewamp:",
"value": " Originally Posted by Vexen \n Moody\nIf Turkey is around long enough to beat up on France, You've pretty much succeeded, or are close to it. Besides, you already eliminated me when i was england shouldn't you give someone else a chance? \n \n\nDidn't he also help finish you off when you were turkey in that first youngstown game? 😉",
"loss": true
},
{
"from": "human",
"prefix": "Vexen:",
"value": " I don't like to think about that game. Except to remember that it ended with me being Italy and having all those SC's.😛",
"loss": true
},
{
"from": "human",
"prefix": "Moody the Wise:",
"value": " ... Wow, Vex, I have killed you a lot of times. You must really resent me now, huh? I pwomise I won't do it this time ...",
"loss": true
},
{
"from": "human",
"prefix": "Vexen:",
"value": " just rub it in why don't you. Anyway, at least I can pretend that I would have bested you in A Great War. (the one nice thing about abandoned games is you can always pretend that they end in your favor)😎\n\nI look forward to the fact that in all my games as France I have only once had reason to commune with Turkey.😁\n\nFor the Record regardless of who it was who took my last SC.\nI Give MdSoze credit for the death of Austria in art of war\nI give Melchezidic credit for the death of Turkey in Chaos of War\nSo you really only get the second kill in Art of War . . . with eliminating England.\n\nWow, I lose a lot ... I didn't think I was this bad.",
"loss": true
},
{
"from": "human",
"prefix": "Moody the Wise:",
"value": " Originally Posted by Vexen \n For the Record regardless of who it was who took my last SC.\nI Give MdSoze credit for the death of Austria in art of war\n\n\nWow, I lose a lot ... I didn't think I was this bad. \n \n\nVexen, my old friend, what are you smoking? It was the Russian military machine that was behind the Balkan campaign there, and I was the one to take both Budapest and Vienna ... at the very least, credit should be given equally to me and mdsoze.\n\nAnyway, it won't matter, because I'll be adding another Vexen-kill in this game. 😎",
"loss": true
},
{
"from": "human",
"prefix": "Vexen:",
"value": " So are we good to go, are we replacing Italy, are we waiting for Mael. I am so confused",
"loss": true
},
{
"from": "human",
"prefix": "Abelard:",
"value": " Originally Posted by Vexen \n For the Record regardless of who it was who took my last SC...\nSo you <Moody> really only get the second kill in Art of War . . . with eliminating England. \n \n\nWhere's the love? If I hadn't stabbed you immediately after agreeing to work with you (effectively handing the game to Moody), we'd still be holding the line against the R/T. OK, in retrospect maybe not the smartest move, but still, credit where credit is due! I took HOL, LVP, and LON in like one season!\n\n Disclaimer to all future allies - in no way am I celebrating the stab of a trusted friend. I was clearly suffering temporary insanity at the time, and would never do such a thing to YOU should we ever be allied. I love you . ",
"loss": true
},
{
"from": "human",
"prefix": "mdsoze:",
"value": " Does it really matter who eliminates who? *laugh*\n\nI definitely do not carry over thoughts on a player from game to game. Doing that is the surest way to end up getting caught off guard.",
"loss": true
},
{
"from": "human",
"prefix": "Vexen:",
"value": " Originally Posted by mdsoze \n Does it really matter who eliminates who? *laugh* \n \n\nIs this a Monty Python reference, with Lancelot.\n\n\"Let's not bicker about who killed who. . . This is supposed to be a happy time.\"😁",
"loss": true
},
{
"from": "human",
"prefix": "Mael:",
"value": " ok, I'm only after reading my PM's and finding out about this game now. So, while I'm definatly in, I'd prefer not to start tomorrow. Need to talk to people a bit first.\n\nAnd Vexen, I'm perfectly fine with the way AtKM ended. No need for a rematch. 🙂\n\nEdit: also, since I only got 2 hours sleep last night and need to be up at 5.30 tomorrow, I won't be sending out any diplomacy tonight. Hopefully I'll get a chance during work tomorrow, if not I'll talk to ye over the weekend.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " I can play if need be...",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " Zuricher Zeitung \n Europe Welcomes the 20th Century! \n\nOkay, we're all checked in. Mael just replied in time to make it. Nef, thanks for stepping up and see you in the next game (which will probably start once this one reaches 1904 or so). Remember to send me orders via PM. I will send two randomly selected players my orders via PM each season as the deadline expires so that I am fully transparent.\n\n Spring 1901 Orders are due Monday, 4 February at 2400 MST (0700 GMT) ",
"loss": true
},
{
"from": "human",
"prefix": "Moody the Wise:",
"value": " I think we can all appreciate this: If WWII were an RTS ... \n\nWarning: mild language use, may not be 100% work-safe.\nWarning: hilarious. Do not view in seat you are likely to fall out of.",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " Sorry all for the delay. I was watching The Maltese Falcon . Excellent movie. Anyways:\n\n Spring 1901 Results \n \n Austria \nA vie -> gal\nA bus supports A vie -> gal\n F tri -> ven Bounced with ven 1:1 \n England \nF edi -> nwg\nF lon -> nth\nA lvp -> yor\n\n France \nF bre -> mao\nA mar -> spa\nA par -> pic\n\n Italy \n A ven -> tri Bounced with tri 1:1 \nA rom -> apu\nF nap -> ion\n\n Russia \nF stp/sc -> bot\nF sev -> rum\nA mos -> sev\n A war -> gal Bounced with vie 1:2 \n Turkey \nF ank -> bla\nA con -> bul\nA smy -> arm\n\nIn the future, please send all PM'ed orders with a read receipt. That will give you a timestamp of when I open the orders. I want my awesome stabs to be untainted by any allegations (if I even last long enough). 😉\n Fall 1901 Orders are due Monday, 11 February at 2359 MST (0659 GMT, 12 Feb) ",
"loss": true
},
{
"from": "human",
"prefix": "Mael:",
"value": " Originally Posted by Elektro \n Fall 1901 Orders are due Monday, 11 February at 2359 MST (0659 GMT, 12 Feb) \n \n\nSo how many people were 24 hours earlier than you expected with the spring orders?",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " Originally Posted by Mael \n So how many people were 24 hours earlier than you expected with the spring orders? \n \n\nHeh. I forgot about that whole \"midnight is the next day\" thing. Obviously. 😁\n\nEveryone got their orders in early. Whether that was because they knew early or my mistake, I dunno.",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " Fall 1901 Results \n \n Austria-Hungary \n F tri -> ven Bounced with ven 1:1 \nA gal -> rum\nA bud -> ser\n\n England \nF nrg -> bar\nA yor -> nwy\nF nth convoys A yor -> nwy\n\n France \nA spa -> por\nF mao -> spa/sc\nA pic -> bel\n\n Germany \nF den holds\nA ruh -> hol\nA kie supports A ruh -> hol\n\n Italy \n A ven -> tri Bounced with tri 1:1 \nF ion convoys A apu -> tun\nA apu -> tun\n\n Russia \nA war holds\n A sev -> rum Bounced against gal 1:2, dislodged from bla 2:1 \nA rum -> bla\nF bot -> swe\n\n Turkey \nA arm supports F bla -> sev\nF bla -> sev\nA bul supports A gal -> rum\n\n Retreats \nRussian A sev can retreat to ukr, mos, or disband\n\n Adjustments \nAustria-Hungary: 2 builds\nEngland: 1 build\nFrance: 3 builds\nGermany: 2 builds\nItaly: 1 build\nRussia: none\nTurkey: 2 builds\n\n Winter 1907 Adjustments are due Wednesday, 13 Feb at 2359 MST (0659 GMT, 14 Feb) ",
"loss": true
},
{
"from": "human",
"prefix": "Vexen:",
"value": " hey, I guess it really doesn't matter. But you didn't post Germany's builds.\n\n French Bulletin \n\nGerman troops move incognito - it appears that the germans have truly mastered the art of moving their troops without warning others.\n\nFrance Doubles its Forces - when asked about recent military success French President Vexen was dumbfounded . . . we have heard before that France can't really win a war, others just loose. It seems very apt to believe that French sucess is a result of others blunders.",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " Winter 1901 Results \n \n Austria: Builds A vie, A bud\n England: Builds F lon\n France: Builds F bre, A par, A mar\n Germany: Builds A mun, A ber\n Italy: Builds F nap\n Russia: A sev disbands, builds A mos\n Turkey: Builds F ank, F con\n\n Spring 1902 Orders are due Monday, 18 February at 2359 MST (0659 GMT, 19 Feb) ",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " Spring 1902 Results \n \n Austria-Hungary \nA bud -> gal\nA ser -> tri\nA vie supports A ser -> tri\nA rum supports A bud -> gal\nF tri -> adr\n\n England \nA nwy -> swe\nF bar -> stp/nc\nF lon -> eng\nF nth supports F lon -> eng\n\n France \n A bel -> ruh Bounced with kie 1:1 \nF bre -> mao\nA par -> bur\nA mar -> pie\nF spa (sc) -> wes\nA por -> spa\n\n Germany \nF den supports A nwy -> swe\nA ber -> pru\nA mun -> sil\n A kie -> ruh Bounced with bel 1:1 \n A hol -> bel Failed because A bel -> ruh failed \n Italy \nA tun holds\nF ion -> eas\nF nap -> ion\n A ven -> tri Bounced against ser 1:2 \n Russia \n F swe -> nwy Bounced against nwy 1:2, Dislodged from nwy 2:1 \nA mos supports F bla -> sev\n F bla -> sev Bounced against sev 2:2, Dislodged from ank 2:1 \nA war -> ukr\n\n Turkey \nA arm supports F sev\n F sev supports executive privilege Invalid order, hold order assigned \nF ank -> bla\nF con supports f ank -> bla\n A bul supports itself Invalid order, hold order assigned \n Retreats \nRussian F bla cannot retreat; unit destroyed\nRussian F swe disbands\n\n All: I'm going to be out of town until next Wednesday at med school interviews in D.C and Cleveland. I should have spotty access, but I'm pushing the F1902 deadline back to next Wednesday.\n\n Fall 1902 Orders are due next Wednesday, 27 February at 2359 MST (0659 GMT, 28 Feb) ",
"loss": true
},
{
"from": "human",
"prefix": "Vexen:",
"value": " Are moves due tomorrow? Can we get an updated map posted?",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " Map is updated with retreats.\n\n Fall 1902 Orders are due Friday, 29 February at 2159 MST (0459 GMT, 1 Mar). ",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " Fall 1902 Results \n \n Austria \nF adr supports A tri -> ven\n A gal -> ukr Failed because A ukr -> sev failed \nA rum supports A arm -> sev\nA tri -> ven\nA vie -> tyr\n\n England \n F eng -> bre Bounced with spa 1:1 \nF nth supports A hol -> bel\nF stp/nc holds\nA swe holds\n\n France \nA bel -> ruh\n A bur -> mun Bounced with kie 1:1 \nF mao convoys A spa -> bre\nA spa -> bre\nA pie supports A tri -> ven\nF wes -> tys\n\n Germany \nA pru -> war\nA sil supports A pru -> war\nA den holds\nA hol -> bel\n A kie -> mun Bounced with bur 1:1 \n Italy \nA tun -> alb\nF ion convoys A tun -> alb\nF eas -> aeg\n A ven holds Dislodged from tri 3:1 \n Russia \nA mos supports A ukr -> sev\n A ukr -> sev Bounced against arm 2:2 \n Turkey \nF con -> smy\nF sev -> bla\nF bla -> con\nA bul -> gre\n A arm -> sev Bounced against ukr 2:2 \n Retreats \nItalian A ven can retreat to tus, rom, apu or disband\n\n Adjustments \nAustria: 1 build\nEngland: 2 builds\nFrance: 1 disband\nGermany: 2 builds\nItaly: 1 disband\nRussia: 1 disband\nTurkey: 1 build\n\n Winter 1902 Adjustments are due Saturday, 1 March at 2159 MST (0459 GMT, 2 Mar) ",
"loss": true
},
{
"from": "human",
"prefix": "Mael:",
"value": " retreat A Ven - Rom",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " Winter 1902 Results \n \n Austria: Builds A tri\n England: Builds F edi, F lvp\n France: Disbands A spa\n Germany: Builds A mun, A ber\n Italy: Disbands F aeg\n Russia: Disbands A ukr\n Turkey: Builds A arm\n\nI'll be heading up to Boston next week for another interview. I made it a short deadline so we can get in a turn this week.\n\n Spring 1903 Orders are due Monday, 3 March at 2359 MST (0459 GMT, 4 Mar) ",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " Spring 1903 Results \n \n Austria \nA ven supports A tri -> apu\nA tri -> apu\nF adr convoys A tri -> apu\nA rum -> ser\n A gal holds Dislodged from war 2:1 \nA tyr supports A ruh -> mun\n\n England \nF edi -> nth\nF eng supports F nth -> bel\nF nth -> bel\nF lvp -> nao\nF stp/nc holds\n A swe -> den Bounced against den 1:1 \n France \nA pie -> tus\nF tys -> tun\nA ruh -> mun\nA bur supports A ruh -> mun\nF mao -> bre\n\n Germany \n A bel supports A kie -> ruh Support cut by move from nth, dislodged from nth 2:1 \nA ber -> kie\n F den supports A ber -> kie Support cut by move from swe \n A mun holds Dislodged from ruh 3:1 \nA war -> gal\nA sil supports A war -> gal\n\n Italy \n A alb -> ser Bounced against ser 1:2 \nF ion holds\n A rom supports A pie -> ven Supported unit's orders do not match support given \n Russia \n A mos supports A war -> ukr Supported unit's orders do not match support given \n Turkey \nA gre supports A rum -> ser\nF bla supports A arm -> sev\nA arm -> sev\nA ank -> con\nF con -> aeg\nF smy -> eas\n\n Retreats \nAustrian A gal retreats to bud\nGerman A mun can retreat to boh, ber, or disband\nGerman A bel can retreat to pic, hol, or disband\n\n Fall 1903 Orders are due Wednesday, 12 March at 2159 MST (0459 GMT) ",
"loss": true
},
{
"from": "human",
"prefix": "thewamp:",
"value": " retreating to ber and pic",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " Fall 1903 Results \n \n Austria \nA bud -> vie\nA tyr supports A mun\n F adr -> tri Bounced with ser 1:1 \n A ser -> tri Bounced with adr 1:1 \n A apu -> nap Bounced with nap 1:1 \nA ven -> rom\n\n England \n F bel -> hol Bounced with ruh 1:1 \nF eng -> bre\nF nao -> mao\nF nth supports A swe -> den\nA swe -> den\nF stp/nc holds\n\n France \nF bre -> gas\nA tus supports A ven -> rom\n A mun holds Dislodged from ber 3:2 \n A bur supports A pic -> bel Support failed. Supported unit's order does not match support given \n F tun supports F ion Support failed.Move orders must be supported explicitly. \n Germany \nA ber -> mun\n F den -> nth Bounced with nth 1:1, dislodged from swe 2:1 \nA gal supports A sev -> ukr\nA kie supports A ber -> mun\nA pic -> par\n A ruh -> hol Bounced with bel 1:1 \nA sil supports A ber -> mun\n\n Italy \n A alb -> ser Failed because A ser -> tri failed \n A rom -> nap Bounced with apu 1:1, dislodged from ven 2:1, no retreat possible, unit destroyed \n F ion -> nap Bounced with apu 1:1, dislodged from eas 2:1 \n Russia \nNMR, all units tasked to hold\n\n Turkey \nF eas -> ion\nF aeg supports F eas -> ion\nA sev -> ukr\nA gre holds\nF bla convoys A con -> sev\nA con -> sev\n\n Retreats: \nGerman F den can retreat to ska, bal, hel, or disband\nFrench A mun can retreat to boh or disband\nItalian F ion can retreat to tys or disband\n\n Adjustments: \nAustria: 1 build\nEngland: 3 builds\nFrance: 1 disband\nGermany: 1 disband\nItaly: 1 disband\n\n Fall 1903 Retreats due Friday, 14 March at 2159 MST. Winter 1903 Adjustments are due Monday, 17 March at 2159 MST. ",
"loss": true
},
{
"from": "human",
"prefix": "Mael:",
"value": " retreat F -> Tys\nAnd would someone hurry up and kill Russia so at least I'm not the first one out 🙂\n\nAlthough, if either Austria or Turkey is interested in finally attacking the other, wants to make use of my remaining unit, and thinks they can keep it alive long enough to do so, they know how to contact me.",
"loss": true
},
{
"from": "human",
"prefix": "Vexen:",
"value": " A Mun Disband (why bother retreat)\n\nI would just like to say the Germany is almost as stupid as I am. That england is overly lucky, and . . . Please someone Kill Russia, even though i don't deserve it I would like to be the third person removed from the game which improves from last game being the 1st and 2nd country eliminated.",
"loss": true
},
{
"from": "human",
"prefix": "thewamp:",
"value": " F den - ska",
"loss": true
},
{
"from": "human",
"prefix": "Mael:",
"value": " So what's happening with this game?\nI was looking forward to my dramatic fight back from the brink of extinction. 🙂",
"loss": true
},
{
"from": "human",
"prefix": "Elektro:",
"value": " Winter 1903 Results \n \n Adjustments \nAustria: Builds F tri\nEngland: Builds A lvp, F edi, F lon\nGermany: Disbands A gal\nItaly: Disbands A alb\n\n Spring 1904 Moves are due Friday, 28 March at 2159 MST (0459 GMT, 29 Mar) ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 33: Kepeskjhank vs. Running Fist \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kepeskjhank - Corsair420 \n KaganMonk - Running Fist \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Nothing to buy.\n Initiative - (d20+2)[ 7 ] \n\nLost to a barbarian last round. And now I have to face Magic Missiles. Great.\n\nEdit: Start in Y13 with shurikens in hand.",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " I hate to win by DQ, but unless Corsair shows up, I guess I will.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " Dammit sorry\n\nInit: (1d20+2)[ 22 ] \n\ndidn't check the waiting room to see if any rounds had been updated in a coulpe days",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " ok before the match starts i'm going to prepare my Bloodquickening of tiamat\n\n\nthen for my action i'll ready an action\n\n \n Spoiler \nready action to cast magic missile upon LoE\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\nA statblock would be excelent.",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Your starting location would be nice.\n\nI move in your direction...\n \n Spoiler \nMove to S13\n Hide - (d20+2)[ 4 ] \n MS - (d20+2)[ 17 ] \nDesignate Kepeskjhank for Dodge\n \n\n\nAnd since the match has now started\nStats:\n \n Spoiler \nLocation: S13\nHP: 8/8\nAC: 16/16/14 (10+4Wis+2Dex)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " sorry again forgot to subscribe to match\n\nStarting in A13 and maintaining My ready action\n\n\nStats:\n \n Spoiler \nCoord: A13\nHP:7\nAC: 16\nBloodquickening of Tiamat is active(+2d6 on spells vs good alignment)\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Spoiler \nMove to O9\n Hide - (d20+2)[ 20 ] \n MS - (d20+2)[ 11 ] \n \n\n\nStats:\n \n Spoiler \nLocation:O9\nHP: 8/8\nAC: 16/16/14 (10+4Wis+2Dex)\nSaves: 2/4/6\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " Same as last round, we can just speed this up and get to the fighting cause i'm not going to move until I see him. Maintain my ready action",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Spoiler \nAlright, so I eventually make it to F11. Now is when I wish I was psionic and had crooked charge.\n \n\n\nI move out to F13 (10ft) then to B13 (20ft) and strike with stunning fist.\n\n Attack - (d20+2)[ 19 ] \n Damage - (d6+2)[ 5 ] \n\nMake a DC15 Fort Save or be stunned until my next turn",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\nI'm not sure why you need a ref here. LoE is established when Running Fist reaches F13, triggering the readied action.",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " I didn't look at the map so i didn't know when he reached my LoE\n\nanyway, my magic missile goes off\n\nDMG: (1d4+3)[ 5 ] + (2d6)[ 10 ] for bloodquickening vs good alignment",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " And yep, magic missile is the cheapest way to eliminate your opponent. Why you even have other spells listed, I have no idea.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Kepeskjhank wins, and may collect his prizes at the door. ",
"loss": true
},
{
"from": "human",
"prefix": "Corsair420:",
"value": " why used a ranged touch attack and chance a miss when i can use magic missile and ensure a hit",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "playswithfire:",
"value": " Come forward, Aldren and Rake! You shall now fight for the honor of your schools. Enter now, declare yourselves and prepare for battle! \n \n Spoiler \n\nFirst post, roll initiative. You also describe your one standard action and one swift of prep. You may also wish to give a little speech to the people watching, but that's not required. All posts after that, the fight is on.\n\nThe arena, as rolled randomly, is 110 ft on a side and you're 60 feet apart. Floor and walls are smooth stone. Ceiling is 40 ft above you and magically transparent and capable of letting sound through; the crowd is watching from up there.\n \nIf I can, I'll update this for you, but if nothing else, you've got a named grid.\nAldren is red, Rake is green. Your map gets obstacles, seemingly randomly placed pillars of the same stone as the walls and floor, just for the heck of it. If the pillar's 5x5, it's 10 ft tall, 5x10 it's 20 ft tall, 10x10 it's 40 ft tall and reaches the ceiling. You won't be able to knock them over. Don't try\n ",
"loss": false
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Leaping from somewhere out of 'bounds' comes a strange, wild-eyed woman.\n\n \n\nHer skin is reddish tinged, and quite darkly tanned. Her hair is coal black, and worn in two long braids.. Her eyes are a brilliant sparkling emerald green, and take in the entire arena in a glance.\n\nHer hands, if you call them that, end in sharp, deadly looking talons. Her pointed ears and somewhat smashed nose do not lend well to her appearance, but that is not what is so unsettling about her. It is the animalistic...presence...that she exudes which detracts from her above all else.\n\nA thick, heavy cloak is tied around her neck, the material hanging across her back.\n\nShe growls low in her throat, the only 'challenge' or 'words' that she speaks.\n\nFrom a pouch at her waist, she takes out a glass vial. She raises it above her mouth and crushes it in her hand, the liquid draining down over her fanged teeth. She tossed the crushed and used vial away absentmindedly.\n\n \n Spoiler \n\n Initiative - (1d20+16)[ 22 ] \n\npotion 1 of the 4\n\nAdoping stance #1.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " A tall man confidently walks into the arena, wrapped in desert robes and trailing a sand colored cloak. His intensely blue eyes examine his opponent dismissively, and small flickers of flame almost blend into his hair.\n\nHe smiles as he draws a pair of small weapons from somewhere inside his cloak and his hair fades slightly. He flexes his muscles and shifts to the balls of his feet, ready to react almost instantly to anything that might happen. He holds both weapons out to the side, almost daring his opponent to attack. \"I am Aldren, master of flame and speed. Are you ready to face the inferno?\" \n \n Spoiler \nInitiative: (1d20+23)[ 30 ] Edit: Oops, somehow got my init modifier mixed up with skill ranks. I really only have +11 init, so that's an 18. You go first.\n\nActivate Boots of Speed, begin Shifting, designate my opponent as Dodge target, declare Robilar's Gambit all as free actions.\nIn Stance of Alacrity\n\nMartial Lore to identify your stance: (1d20+23)[ 30 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " The woman snarls at the man, lips curling around pointed teeth. \" I will lap your blood, man-thing.\" \n \n Spoiler \n\nShifting Defense stance\n\nDesignating opponent with Dodge, using TWD as well.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " ((In case you didn't notice the edit, I messed up my init modifier in that roll. You won initiative.))",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " (no worries)\n\nThe animalistic woman takes a quick step forward, and then rushes headlong straight at the man. Just over half way there, she leaps high into the air, her claws outstretched, hungry for her opponent's blood.\n\nHer trajectory is perfect. She clears the man's head by inches, landing directly behind him. As she lands, her claws attempt to rake across the flesh of his back.\n\n \n Spoiler \n\n\nFree 5' move (close gap to 45')\nmove 30' then Jump 15'\n Jump Check - (1d20+47)[ 51 ] \n(skill + mods and +4 for moving 30+')\n\nYou lose Dexterity bonus to AC from this maneuver (swooping dragon)\n\n\nAttack\n (1d20+30)[ 48 ] \n\n***edit 3: add +4 for you being in the Gambit stance, making Attack = 52 \n\n*edit: if the attack hits, you need to roll a fort save vs. DC 51 to avoid being stunned\n**edit 2: if it hits, then I'll go through the trouble of crits/damage/etc\n ",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " (you can't take both a 5' step and a move, but your jump check is plenty high enough to cover 20' as part of the strike so it doesn't really matter)\n\nAldren immediately recognizes the move and its potential disabling effect and attempts to redirect Rake's attack.\n\n \n Spoiler \nUse Fool's Strike counter (no action due to Stance of Alacrity)\nAs part of same non-action, enter Blood in the Water stance using Dual Stance to keep Stance of Alacrity.\nopposed attack roll: (1d20+34)[ 46 ] \nBy my reading of Fool's Strike, either you have to roll another attack roll specifically for the maneuver or the roll you already made counts for Fool's Strike and you have to roll again for the actual attack. I would lean towards the first because I don't think I'm supposed to know what you get on the opposed roll before I decide whether to use the maneuver.\n\nI do have a backup in case that fails, so:\nAoO from Robilar's Gambit: (1d20+34)[ 44 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " The swift counter-attack from the man swishes by the beast-woman, slicing only the air next to her as she lands.\n\n\n \n Spoiler \n\nYeah, the way I'm reading it is that in a \"perfect\" world, you wouldn't know my attack roll until you declare your maneuver. Then, you make your roll and if it's higher, then you redirect the damage. I don't believe that I need to make an entirely new attack roll. You are able to make an opposed roll---making it against my already established attack roll, that is.\n\n\n ... you can initiate this maneuver to make an opposed attack roll \n\nSometimes words get in the way of the \"nitty gritty\" meaning.\n\nThe way I'm seeing it is a person has their sword raised in defense a little bit, then the blow comes in (attacker's attack roll). They say \"oh crap!\" and raise their sword (opposed attack roll).\n\nOtherwise, you're penalizing the attacker for having a roll that hits the first time around, and challenging them to duplicate it (like on a critical hit). This should just be a 1-vs-1 roll. My original vs. your opposed roll.\n\nAh, I missed the not being able to take a 5' move step and move :P\n ",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Spoiler \nLet's see, do I get a natural 20. My backup can be used after rolling the save and whether I need to use it affects my turn somewhat.\nFort save: (1d20+19)[ 23 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Aldren stumbles for a moment but quickly recovers and attempts to retaliate with a furious series of strikes.\n\n \n Spoiler \nActivate Third Eye Clarity to negate stunning effect. I'm pretty sure there's no way a single attack, even with the bonuses from that strike, is going to take me down, so my turn:\n Swift Immediate action used on Third Eye Clarity\nFull Round: Flashing Sun\n (1d20+36)[ 56 ] \n (1d20+36)[ 44 ] \n (1d20+36)[ 47 ] \n (1d20+36)[ 45 ] \n (1d20+31)[ 51 ] \n (1d20+31)[ 40 ] \n (1d20+26)[ 43 ] \n (1d20+26)[ 44 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " (how can you activate an item after failing your saving throw? you're stunned, you can't activate an item...)",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " (the item specifically states that I can.)\n\n You can activate the eye in response to\nan effect that would impose one of these\nconditions (for instance, after failing your\nsave against a monk's Stunning Fist attack\nbut before the stun takes effect). \n\n(Does the first crit confirm? If so, add +1 to all attack rolls after it before deciding if they hit. Anyway, how much damage did you do and which of my attacks hit?)\n \n Spoiler \nCrit confirm on attack 1: (1d20+36)[ 10 ](46) \nAdditional attack (happens before attack 2): (1d20+36)[ 8 ](44) \nCrit confirm for attack 5: (1d20+31)[ 2 ](33) \nAdditional attack (happens before attack 6): (1d20+31)[ 11 ](42) \n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " before you get too...excited...let me roll my own damage\n\n \n Spoiler \n\nShifting (free action)\n\n Claw Damage - (1d10+17)[ 22 ] \n Dragon Damage - (10d6)[ 28 ] \n\nAlso, take 1 point of Con damage from the hit.\n \n\n\nare you taking into consideration the -2 attack from Flashing Sun?",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Originally Posted by TheMeanDM \n are you taking into consideration the -2 attack from Flashing Sun? \n \n\nYes. Oh, and I'm not even down to half hp yet.",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Ok.\n\nPlease roll a 50% miss chance for the first attack.",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " (1d100)[ 1 ] 26 or higher hits (I have Blind-Fight)\nWow, the dice hate me.",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Originally Posted by douglas \n [roll0] 26 or higher hits (I have Blind-Fight)\nWow, the dice hate me. \n \n\nyeah, they do...but blind fight doesn't reduce your concealment penalty.",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Well, if you want to go by the strict reading of how it works:\nBlind-Fight reroll: [1d100] 51+ hits.",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Oops, forgot the roll tag.\n[roll0]",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " I'm confused...strict reading?\n\nWhy would reducing it down to 25% from 50% be equal to a re-roll?",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " aaand the stupid \"wait 60 seconds\" page turned it into that idiocy...\n (1d100)[ 88 ] \nThere. I hit.",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " The momentary mental distraction leaves a painful reminder upon the skin of the woman as the man's weapon strikes her flesh.\n\nWith her focus painfully restored, she backpedals away from the man's second attack, crouching low and growling at him.\n\n \n Spoiler \n\n\n2nd attack misses, she takes a 5' step back (Shifting Defense, no AoO granted)\n\ndo you pursue?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " As the blade strikes home, a many-colored burst erupts from it and the woman feels a small drain on her life force. He follows her short retreat to continue the assault.\n\n \n Spoiler \n (2d4+46)[ 53 ] damage, 1 negative level (no save), and a Prismatic Spray DC 20.\nPrismatic Spray effect: (1d8)[ 3 ] \n80 electricity damage, reflex DC 20 half negates (minimum Swordsage level 11 = you must have evasion).\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " + 46 damage?\n\npardon me when I say \"wtf\" and \"how do you get that?\"\n\n save - (1d20)[ 4 ] \nyes, i have evasion, and make the save (even with the 4)",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Strength + weapon's bonus + Insightful Strike + Mastery of Nine, all doubled because it's a crit.\n\nEdit: Wait, you never actually said whether it confirmed or not. If not, halve that damage and forget the negative level and Prismatic Spray.",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " It was not a successful crit, I thought I said that...sorry :(\n\nedit* oh, I remember. I was putting that in one of the posts and then changed the post a bit before posting...and didn't add it back in 😛",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " (Did you pursue after she made the first 5' step--after the 2nd attack?)",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " (Yes, I took a 5' step to follow you. If you retreat a second time, I will not be able to do so, however.\n\nOh, and how did you get your AC so high?\n\nIf you don't mind telling me what your AC is, that could make things go a bit faster in my turns. None of the decisions I have to make really care what your AC is (no Power Attack, among other things), and I'd be able to say what hits or not without waiting for you to post. You can send it in a PM if you like, though eventually it'll be obvious from hits and misses anyway.)",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " As the man follows Rake, and makes his attack, she backpedals once more as his blade slices through the air above her head. Her movement backwards stops any further attacks from her opponent.\n\n Round Two - Fight! \n\nGrowling low in her throat, she moves backward briefly to examine her opponent, and then quickly leaps forward to attempt and grab her opponent.\n\n \n Spoiler \n\nInitiating Tornado Throw\n\nMove back another 5' (not the free move)\n\nMove forward 10'\n\n[roll=Melee Touch]1d20+29\n\n Trip Check - (1d20+14)[ 26 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Sorry, forgot the stupid tag 🤢\n Melee Touch - (1d20+29)[ 36 ] \n\nedit: add +4 for Gambit\n\n Melee Touch Attack = 40 ",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Aldren swiftly moves to block Rake's grab with a dazzling display of sword knife-manship, and (assuming I'm still close enough to hit you) stabs back again.\n\n \n Spoiler \nWall of Blades: (1d20+34)[ 41 ] \nAoO: (1d20+34)[ 51 ] Miss chance: (1d100)[ 44 ] (1d100)[ 98 ] 51+ on either hits.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Spoiler \nCrit confirm: (1d20+34)[ 45 ] \nFree attack from Lightning Mace + Aptitude weapon: (1d20+34)[ 45 ] (add 1 if crit confirmed)\n ",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Aldren successfully blocks the first throw attempt, and scores a minor hit in return.\n\n \n Spoiler \n (1d4+11)[ 15 ] damage\nSo that's 41 total damage to you so far.\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " 😛\n\nedited per above",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " No I'm not. Even Swooping Dragon Strike only denies dex to AC rather than making me flat-footed, and Tornado Throw doesn't even do that.",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Spoiler \n\nSorry, was reading the wrong maneuver.\n \n\n\nAs the Lightning Mace attack fails to hit the woman, she takes a step backward, and then another, and then rushes forward, attempting to throw her opponent once more.\n\n \n Spoiler \n\nTry it again, I suppose...since it does say you can attempt another throw if your first fails.\n\n30' used in movement so far this turn\n\n Melee Touch Attack - (1d20+33)[ 36 ] \n(got the gambit in there this time!)\n\n Trip Check - (1d20+24)[ 30 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Aldren grunts as the feral woman breaks past his defenses to pick him up and throws him.\n \n Spoiler \nCan't beat 30, so let's see how far you throw me: (1d20+9)[ 21 ] \nBeat me by 9, so you get 5 extra feet of throw distance and 1d6 extra damage. 15' throw and 3d6 damage.\n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Spoiler \n\nI actually messed up on the first trip check, should have only been +21 instead of +24 (12 for 30', and then Dex--didn't matter, though, as I'm not throwing you further than 10 feet at a time, until the end.\n\nOk..here we go, sports fans:\n\nThrow 10'\n-- move 10'\n(You're Prone )\n\n Melee Touch Attack - (1d20+37)[ 40 ] \n Trip Check - (1d20+25)[ 27 ] \n[40' movement]\n\n\nThrow 10'\n-- Move 10'\n Melee Touch Attack - (1d20+37)[ 38 ] \n Trip Check - (1d20+29)[ 49 ] \n(50' movement)\n\nthese don't matter, the last attack was a natural 1, which fails\n \n Spoiler \n\n\nThrow 10'\n-- Move 10'\n Melee Touch Attack - (1d20+37)[ 42 ] \n Trip Check - (1d20+33)[ 45 ] \n[60' movement]\n\nThrow 10'\n-- Move 10'\n Melee Touch Attack - (1d20+37)[ 39 ] \n Trip Check - (1d20+37)[ 38 ] \n(70' movement)\n\nThrow 10'\n-- Move 10'\n Melee Touch Attack - (1d20+37)[ 41 ] \n Trip Check - (1d20+41)[ 49 ] \n(80' movement)\n\n\nThrow 10'\n-- Move 10'\n Melee Touch Attack - (1d20+37)[ 38 ] \n Trip Check - (1d20+45)[ 51 ] \n(90' movement)\n\nThrow 10'\n-- Move 10'\n Melee Touch Attack - (1d20+37)[ 48 ] \n Trip Check - (1d20+49)[ 57 ] \n(100' movement)\n \n\nWith the final throw (#4), we'll see how far I launch you...\n\nThat's 1x opposed Trip attempts...and you're still prone.\n\nTHIS F908S9NING! ROLLER HATES ME!\n\n2X NATURAL 1'S IN 7 ROLLS, PLUS ASSORTED 2'S AND 3'S? PLEASE!!!!!!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Spoiler \nYou have a movement speed of 50'?\n\nTwo of those are natural 1s and automatically miss. I get an AoO for your movement after the first of those. Not likely to hit with the penalty from prone, but here goes: (1d20+30)[ 39 ] (2d100)[ 15 ][ 35 ](50) \n\nOpposed strength checks for the rest:\n (1d20+9)[ 13 ] \n (1d20+9)[ 24 ] \n (1d20+9)[ 25 ] \n (1d20+9)[ 20 ] \n (1d20+9)[ 22 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " Spoiler \n\nYes, her movement is 50'.\n\nOk..so, we need to do some adjusting now.\n\nThe 1st attack hits (roll of 3), second misses (natural 1).\n\nYou miss with AoO, I back up 5', and then another 5', and then move in 10' to throw you again (that's going to be #3 throw).\n\nThird Attack Hits (roll of 5)\nOpposed roll is now at 70' of movement (+37) Roll was 12, for total of 49.\n\nThrow you 10'\n-- Move 10'\nFourth Attack hits (with a roll of 5).\nOpposed roll is now at 80' of movement (+45), dice roll was 12 for total of 57.\n\nThrow you 10'\n-- Move 10'\nFifth Attack Hits (roll of 4)\nOpposed roll is now at 90' of movement (+49) dice roll was 8 for total of 57.\n\nThrow you 10'\n-- Move 10'\nSixth Attack misses (roll of 1)\n\nYou're still prone, I'm in front of you.\n\nLet's move you to O 16 and me to N16\n\nI'll calculate the damage after I get back from lunch.\n\nyour rolls / / my rolls\n21 (initial throw) // 27 (initial throw)\n(1d20+9)[13] // 27 (second)\n(1d20+9)[24] // 49 (third)\n(1d20+9)[25] // 57 (fourth)\n(1d20+9)[20] // 57 (fifth)\n\n\nI win by: // Additional damage:\n6 // 1d6\n14 // 2d6\n25 // 5d6\n32 // 6d6\n37 // 7d6\n\nHere's the Damage rolls (+ wisdom for Insightful Strike):\n\n Damage 1 - (3d6+7)[ 12 ] \n Damage 1 - (4d6+7)[ 17 ] \n Damage 1 - (7d6+7)[ 26 ] \n Damage 1 - (8d6+7)[ 36 ] \n Damage 1 - (9d6+7)[ 34 ] \n Total Damage: 125 \n ",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " I'm dead. I must protest, however, the fact that you defeated me almost exclusively through the use of a single discipline - one that is not what you are supposedly a specialist in. Shifting Defense and Tornado Throw are what beat me here, and neither of those merely synergizes well with Tiger Claw - your use of Tiger Claw material did not interact with either of them at all.\n\nEdit: Oh, and where'd the con damage come from? I had assumed it was a wounding weapon, but you're using claws and I don't think any of the ways to get such a special ability on natural weapons are on the allowed sources list except the Kensai PrC, which both costs xp and doesn't exactly fit thematically. without that, I'd still be up (barely).\n\nEdit2: Having received some details of Rake's build via PM, I don't think the source of that point of con damage is valid.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " OOC:Your issue is the kensai's xp cost or that a tiger claw practitioner made their claws their signature weapon? Or that a feral creature has taken an oath of service?",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " The beast woman executes an amazing series of brutal throws, each one more punishing than the next. She moves in for the kill, her talons gripping at the man's flesh as she somersaults in the air and slams him into the ground ten feet from her.\n\nThe man hits the ground, accompanied by multiple snapping and popping sounds.\n\nShe descends upon the body. With a ruthless, animalistic howl she proclaims herself victorious. She crouches down and sinks her teeth into the flesh of the man's neck. A brutal tug, and she rips a gaping hole in her fallen opponents neck.",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " The beast woman executes an amazing series of brutal throws, each one more punishing than the next. She moves in for the kill, her talons gripping at the man's flesh as she somersaults in the air and slams him into the ground ten feet from her.\n\nThe man hits the ground, accompanied by multiple snapping and popping sounds.\n\nShe descends upon the body. With a ruthless, animalistic howl she proclaims herself victorious. She crouches down and sinks her teeth into the flesh of the man's neck. A brutal tug, and she rips a gaping hole in her fallen opponents neck.",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Originally Posted by playswithfire \n OOC:Your issue is the kensai's xp cost or that a tiger claw practitioner made their claws their signature weapon? Or that a feral creature has taken an oath of service? \n \n\nNo, my issue is that his claws are magical weapons that have a special ability but no enhancement bonus. A weapon with a special ability must have at least a +1 enhancement bonus. \n\nThe xp cost and the possibility of it putting him down a level, and the (imo) clashing flavor of the class and a feral creature are also concerns but strictly secondary to that clear rules violation.",
"loss": true
},
{
"from": "human",
"prefix": "TheMeanDM:",
"value": " As I said to you in the PM:\n\nIt specifically state in the CW p. 53 two things:\n1) the weapon does not need to be magical to begin with before undertaking the Signature Weapon ritual\n2) a signature weapon can get \"enchantments and/or special abilities\".\n\nTaking those two things together says:\n\n1) a weapon does not need to be magical for a kensai to use the signature weapon ability\n\n2) a signature weapon can gain either enchantments or special abilities, it is not required to have both",
"loss": true
},
{
"from": "human",
"prefix": "Douglas:",
"value": " Originally Posted by TheMeanDM \n As I said to you in the PM:\n\nIt specifically state in the CW p. 53 two things:\n1) the weapon does not need to be magical to begin with before undertaking the Signature Weapon ritual\n2) a signature weapon can get \"enchantments and/or special abilities\".\n\nTaking those two things together says:\n\n1) a weapon does not need to be magical for a kensai to use the signature weapon ability\n\n2) a signature weapon can gain either enchantments or special abilities, it is not required to have both \n \n\n1) Obviously.\n\n2) It is not required to have only an enhancement bonus. If it is already magical, you are not required to increase the enhancement bonus. You are also not required to add special abilities if you don't want to. It still has to follow the normal rules for magic weapons, including the requirement of a +1 enhancement bonus before any special abilities are added.",
"loss": true
},
{
"from": "human",
"prefix": "playswithfire:",
"value": " OK, honestly, I'm going to fess up here; I was approving sheets at work and thought wounding was a +1 enhancement when I saw that he was Kensai 2. While the wording is vague enough to make a case that you can add a +2 equivalent enhancement to your fists at level 2 without adding an enhancement bonus, that does seem to fly in the face of every other magic weapon and probably isn't what they meant.\n\nCompletely my fault and irresponsible. If he'd asked, however, I'd most likely have allowed a necklace of natural attacks rather than the amulet of mighty fists. For the same 150,000, he could have gotten a necklace of +4 wounding that affects both his claws (6,000 left over, but that's largely irrelevant). Since the build seems strong enough even if it were to waste two levels on kensai, would it be acceptable to call those two levels and the prereqs an additional payment for the Savage Species item and everything is the same except his bonus to hit is 1 less.\n\nComplete mea culpa.\n*ducks and awaits the renewed arguing*",
"loss": true
},
{
"from": "human",
"prefix": "namo:",
"value": " edit: posted wrong statements. Ignore.\n(Thanks for the correction, ROL. That's what I get for posting when I'm exhausted.)",
"loss": true
},
{
"from": "human",
"prefix": "Reel On, Love:",
"value": " (The Tornado Throw actually does full damage regardless of where you place them.)",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Goats_o_Mjolnir:",
"value": " Hello all, for those who dont know this is a Super Hero RPG using the Marvel Universe RPG system, we can provide you with a torrent if youre interested in playing, other wise gentlemen, the page opens and Issue #1 begins....\n\n\n \"All Right Recruits!, Off the Bus Everyone right now!, you, with the Quills!, Watch were youre stepping, Recruits FORM UP!\" \n\nAll of you step off of several Ospreys and try to mingle into a line. You have all been recruited into the fifty states Intiative program, some of you have volunteered, others have not....still, you are here aboard S.H.E.I.L.D Helicarrier Lincoln, or Camp Lincoln as the Higher Ups call it. After the Hulk Incident the newer camps needed to be safer in case of trainees thinking there heroes, so Helicarrier camps are now placed over the entire US. You dont know were you are or what state your in, but before you is a dark skinned man in powered armor with his helmet in his hand, for the time being he seems to be the one in charge. Among the recruits is a young brazillian with a shaved head sporting a bandanna and a bionic arm were his right arm should be, he shoulders a bag and falls into line with several others.\n\n \"My name is Major Terrence Hudson, but you can call me by two names, Rocket Blade or Sir, now you have been invited here to learn what being a hero is all about, right now you are being issued standard Initiative gear, wear it and love it! Right now you will be placed into groups of four, this is your Squad, get to know em well because these people are now youre friends and allies, Now get to know each other while I find your Instructors. AT EASE!\" \n\nYou all hold your fatigues and stare at each other, noting the diversity in the group. The Brazzillian steps forward.\n\n \"How ya doin guys? Names Emanuel, but you can call me Manny, soo, whats your guys story? Me, I was stealing the wrong thing at the right time, needless to say now I can get my shot at being a hero.\" \n\nManny flexs his bionic arm, and it makes a compressed air noise as it turns with his body.\n\nThere seems to be a general confusion in the air, many of the new recruits huddle together closely to stay warm due to the winds.\n\n\nOOC: and begin gentleman",
"loss": false
},
{
"from": "human",
"prefix": "Zyks:",
"value": " Luke \n\nLuke looks like a completely ordinary young man. With no visible power at all. More or less average in height and build, he wouldn't stand out in a street. With his mid length hair and laid back look, he still looks like a student. When he speaks, his voice has a clear British accent.\n\n Well I'm here completely out of choice. I graduated university, getting my degree in physics, and found myself at a bit of a loss. THis seemed like a good thing to do, considering what I am capable of... \n\nHe seems slightly reluctant to reveal just what it is he can do, and since he looks perfectly normal, it would be difficult to discern it anyway",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 31: Xiref vs. Fire Fox \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Neftren - Xirif \n theterran - Fire Fox \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Initiative: (1d20+6)[ 19 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Initiative - (1d20+2)[ 19 ] \n\n(edit)...wow...:D You're still up first...",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Originally Posted by theterran \n [roll0]\n\n(edit)...wow...:D You're still up first... \n \n\nYay for a higher Dex mod! Not.\nOkay, wait a sec... I thought I just fought you... whatever.\n\nFor Refs: \n Spoiler \nDouble Move to K11\n \n\n\nYour turn!",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fire Fox - Round 1 \n\nActions:\n \n Spoiler \n\nStarting with a scroll of Expeditious Retreat in Hand, I will cast it from the scroll, drop the scroll.\nThen I will move from P21 to T12.\n \n\n\nEnd my Turn. LoS check.\n\nStats:\n \n Spoiler \nLocation: T12\nHP: 6/6\nAC: 12 Touch: 12 FF: 10\nExpeditious Retreat (1/10)\nScrolls Used: Expeditious Retreat\n\nSpells:\n \n Spoiler \nLevel 0 - Sonic Snap, Resistance, Ray of Frost, Acid Splash (conj)\nLevel 1 - Kelgore's Firebolt, Sunstroke, Kelgore's Firebolt (conj)\nLevel 2 - Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\n@Firefox\n \n Spoiler \nNo LoS\n \n\n\n@Xirif\n \n Spoiler \nNo LoS\n \n\n\nNeftren, you're up.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Bwahahaha!\n\nFor Refs: \n Spoiler \nDouble Move to P16\n \n\n\nYour turn. And I'll see about a stat block later.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fire Fox - Round 2 \n\nActions:\n \n Spoiler \nMove to P4. If no LoS, I will continue on to I4, if still no LoS I will move to M6.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: M6\nHP: 6/6\nAC: 12 Touch: 12 FF: 10\nExpeditious Retreat (2/10)\nScrolls Used: Expeditious Retreat\n\nSpells:\n\n \n Spoiler \n\nLevel 0 - Sonic Snap, Resistance, Ray of Frost, Acid Splash (conj)\nLevel 1 - Kelgore's Firebolt, Sunstroke, Kelgore's Firebolt (conj)\nLevel 2 - Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\n@firefox \n Spoiler \nNo LOS at any point, you're in M6\n \n\n\n@xirif \n Spoiler \nNo LOS\n \n\n\nAgain, Neftren, you're up.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " For Refs: \n Spoiler \nDouble Move to O21\n \n\n\nWhy do I get the feeling we're running around and around the building?\n\nEnd Turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " FireFox - Round 3 \n\n@Refs/Actions\n \n Spoiler \nMove to N13. If no LoS, proceed to O19.\n\n Spot - (1d20+3)[ 8 ] \n Listen - (1d20+2)[ 20 ] \n \n\n\nEnd my Turn...LoS Check.\n\nStats:\n \n Spoiler \nLocation: N13/O19\nHP: 6/6\nAC: 12 Touch: 12 FF: 10\nExpeditious Retreat (3/10)\nScrolls Used: Expeditious Retreat\nSpells:\n \n Spoiler \nLevel 0 - Sonic Snap, Resistance, Ray of Frost, Acid Splash (conj)\nLevel 1 - Kelgore's Firebolt, Sunstroke, Kelgore's Firebolt (conj)\nLevel 2 - Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " I'll wait on the LoS check...",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " refs \n Spoiler \n\nReactive Listen for Neftran\n (1d20+1)[ 4 ] \n I'll look to see if I need a consult on the mods, then edit this post. \nSince the base DC is 5, it fails before I have to debate whether the open stone door affects it or not. So I'm all good.\n \n\nedit:\nneftran \n Spoiler \nno LoS\n \n\nfire fox \n Spoiler \nno LoS\n \n\n\nContinue.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " For Refs: \n Spoiler \nI will ready the Shadow Blade Technique maneuver against my opponent when he enters range or within range of a five foot step.\n \n\n\nEnd Turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fire Fox - Round 4 \n\nActions:\n \n Spoiler \nMove to H20, if no LoS, finish my 1st move to M21. I'll await the LoS before I finish my next actions\n \n\n\nTurn Not Done. Need LoS\n\nStats:\n \n Spoiler \nLocation: H20/M21\nHP: 6/6\nAC: 12 Touch: 12 FF: 10\nExpeditious Retreat (4/10)\nScrolls Used: Expeditious Retreat\nSpells:\n\n \n Spoiler \n\nLevel 0 - Sonic Snap, Resistance, Ray of Frost, Acid Splash (conj)\nLevel 1 - Kelgore's Firebolt, Sunstroke, Kelgore's Firebolt (conj)\nLevel 2 - Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nLOS is established as Firefox moves into N20.\n\nXirif is in O21.\n\nThis triggers a ready action by Xirif. Neftren, you may post it when ready.\n\n@Refs: \n Spoiler \nFrom the point the action is triggered, Firefox benefits from Cover from the stone door. As such, Firefox benefits from +4 AC\n \n\n\nFollowing the ready action, Play will resume with Firefox's turn, and we'll complete this move action.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Ref Question\n \n Spoiler \nI will Abrupt Jaunt away if he attacks.\n\nWhen I abrupt Jaunt, will I be able to continue my move action and then still take a standard action?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\n@Firefox:\n \n Spoiler \n\nFree actions, SRD:\n You can perform one or more free actions while taking another action normally. \n\nSwift actions, SRD:\n You can take a swift action any time you would normally be allowed to take a free action. \n\n So now, swift actions are takeable while taking another action.\n\nImmediate actions, SRD:\n Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed. \n\nSo, you can use an immediate action on your turn, and has the same timings as a swift, when used on your turn.\n\nReadied actions state that you continue your actions if possible after the readied action. I don't see anything preventing you from doing so. I'd say yes, you could move.\nI'm not 100% on this one, so I'd be more comfortable with a high ref ruling on the issue.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " High Ref Bronz \n\n@Refs, Firefox\n \n Spoiler \n\nI am of the opinion that an immediate action can be taken at any time, which also means mid-action (much like a free action can be). Therefore, you can abrupt jaunt mid move and then continue moving afterwards.\n\nThere is nothing in the RAW that says otherwise, and Talic has already posted what leans this direction.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Alright, so Nef just needs to take his Readied Action then.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Right, now that we have that mess sorted out, we can get started again.\n\nSo I gets to roll two d20s for Shadow Blade Technique and picks which one I uses. I don't know why I just typed the above sentence like that. 😁\n (1d20+3)[ 5 ] \n (1d20+3)[ 23 ] \n\nRolling damage in next post depending on what the attack rolls are.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Okay... that was demented. A 2 and a Nat 20. So I just do a normal attack in that case and select die 2.\n\n (1d10+3)[ 8 ] Damage\n\nCrit Confirm: (1d20+3)[ 21 ] \n (1d20+3)[ 8 ] Additional Damage.\n\nEnd Turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " FireFox - Round 4 (cont) \n\nImmediate Action: Abrupt Jaunt to L20.\nMove: Then finish my move to D19.\nStandard: Cast Kelgore's Firebolt.\n\n Damage - (5d6)[ 12 ] DC15 Reflex Halves\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: D19\nHP: 6/6\nAC: 12 Touch: 12 FF: 10 (+2 Tree)\nExpeditious Retreat (4/10)\nScrolls Used: Expeditious Retreat\nSpells:\n\n \n Spoiler \n\nLevel 0 - Sonic Snap, Resistance, Ray of Frost, Acid Splash (conj)\nLevel 1 - Kelgore's Firebolt, Sunstroke, Kelgore's Firebolt(conj)-x\nLevel 2 - Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " What is abrupt jaunt anyway? Anyway, if I fail the save I die and lose.\n\n (1d20+4)[ 16 ] for the save.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Abrupt Jaunt is Immediate Magic from the PHBII. Basically, as an immediate action, I can \"teleport\" 10ft away.\n\nYou made the save, so it's your go.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Originally Posted by theterran \n Abrupt Jaunt is Immediate Magic from the PHBII. Basically, as an immediate action, I can \"teleport\" 10ft away.\n\nYou made the save, so it's your go. \n \n\nIs it a spell or what? I don't have my PHB II on hand currently. But whatever.\n\nXirif goes back into the barn and disappears from sight.\n\nFor Refs: \n Spoiler \nO19 is my current location. I will also ready an action to attack my opponent when he comes within range.\n \n\n\nEnd Turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " @Neftren (concerning abrupt jaunt)\n \n Spoiler \nIt's part of a variant. You can take an immediate magic in place of your familiar ability, though you have to be a specialist wizard to take an immediate magic, and what you specialize in dictates what your immediate magic is.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fire Fox - Round 5 \n\nActions:\n \n Spoiler \nDouble move to M7.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: M7\nHP: 6/6\nAC: 12 Touch: 12 FF: 10\nExpeditious Retreat (5/10)\nAbrupt Jaunts Used: (1/4)\nScrolls Used: Expeditious Retreat\nSpells:\n \n Spoiler \n\nLevel 0 - Sonic Snap, Resistance, Ray of Frost, Acid Splash (conj)\nLevel 1 - Kelgore's Firebolt, Sunstroke, Kelgore's Firebolt(conj)-x\nLevel 2 - Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " For Refs: \n Spoiler \nMove to N19 and ready an action to attack my opponent when he enters range or range reachable within a five foot step.\n \n\nEnd Turn.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Just letting you know I won't be posting until Thursday, since I'm going away for a week-ish.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " FireFox - Round 6 \n\nActions:\n \n Spoiler \nMove to L8.\n \n\n\nNeed an LoS Check.\n\nTurn Not Done!",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n\nLoS is established for all parties.\n\nXirif is in N19.\nFirefox is in L8.\n\nInterposing hay grants cover to all parties.\n\nPlay continues with Firefox's turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Fire Fox - Round 6 (cont) \n\nStandard Action: Cast Kelgore's Firebolt at Xiref.\n\n Damage - (5d6)[ 22 ] DC15 Ref halves.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nLet's give it until he returns, and announces whether he has any immediate actions I'm not seeing. Looks like that's match though.",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Yeah I lose this one. Even with the half save... that's ludicrous. Good game.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Fire Fox is the victor, and receives her prizes! \n\n(and a wait for her next match)",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 32: Cyn vs. Jeanette \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Stupnick - Cyn \n Fishy - Jeanette \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Fishy:",
"value": " Initative: (1d20)[ 6 ] \n\nI, uh, need a minute to work out how much money and XP Jeanette actually has: I still can't get over the mental hurdle that she's still alive. :P",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " initiative - (1d20)[ 11 ] \n\ni may have purchases. going to take a look, and see initiative order since that determains purchase order",
"loss": true
},
{
"from": "human",
"prefix": "stupnick:",
"value": " Starting in B13, and running to M12\n\nin 1 hand is a javalin in the other is some kinda small item\n\nfor ref's\n \n Spoiler \n\nitem is tanglefoot bag\n \n\n\nstats\n \n Spoiler \n\nLocation M12\nHP 18\nAC 11, Touch 7, Flat 12\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nFrom across the arena, you can see the \"some kinda small item\" is a small leather bag.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Due to disqualification by not posting, Cyn is declared the victor. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Emperor Demonking:",
"value": " Put your gods, points and creations here.",
"loss": false
},
{
"from": "human",
"prefix": "thevorpalbunny:",
"value": " Savash \nPersonality: Assertive, often menacing\nAppearance: Has many forms, usually one for each group he approaches. However, he tends to use red, brown, and steel-gray clothing and skin colors, and generally appears as a humanoid or similar to his audience. Never appears without a prominent weapon of some kind\n\nDomains: Major - War\nMinor - Trickery, Strife\n\nStrength: 26\nDexterity: 18\nConstitution: 18\nSpeed: 10\n\nSpecial ability: Shapeshifting, though he cannot change his size beyond Medium and Large\n\nCreations\n \n Spoiler \n\n1 point for raising the volcano\n1 point for 300 hobgoblins and 700 goblins\n1/2 point for the swamp\n1/2 point for the grugach (wild elves)\nThe hobgoblins receive the boon of warcraft, making them skilled fighters instead of unskilled warriors.\nThe goblins receive the boon of speed for maneuverability in battle.\nThe grugach are born weaponcrafters, making fine bows other weapons with relative ease.\nThat uses 3 regular points. Remaining: 3 divine points, 10 worship points\n \n\nRemaining: 0 regular points, 3 divine points, 10 worship points",
"loss": true
},
{
"from": "human",
"prefix": "Szilard:",
"value": " Name:Szilard\nPersonality:Very smart and cautious.\nAppearances:Velociraptor\nDomains: Major:science; Minor:chocolate and dinosaurs.\nPoints:\n Strength:12\n Constitution:21\n Dexterity:21\n Speed:18\n\nSpecial ability:Can travel with scent.\n\nPoints: 2god, 2divine, 10worship\nCreations: Velicoraptors, Triceratops,",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 33: Okgar vs. Sam \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Okgar - Munimortal \n Sam the Psion - Theterran \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "theterran:",
"value": " Alright...here we go.\n\n Initiative - (1d20-3)[ 2 ] ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Okgar angry at long wait... Okgar smash\nInitiative (1d20+2)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Start in B13 Move to M12 You are up",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 1 \n\nStarting in Y13 with a Powerstone in hand, Sam will manifest the power from the stone, then drop the stone and draw another.\n\n@Refs\n \n Spoiler \nManifesting Vigor from the stone, and drew a stone of energy missile\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - Y13\nHP: 10 /5\nAC: 13 Touch: 13 FF: 10\nIn Hand: Powerstone of Energy Missile\nUsed: Vigor\n ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Start in M12 move to T7",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 2 \n\nMove to T13.\n\nManifest from the stone.\n\n MLC - (1d20+1)[ 2 ] DC4\n\nIf that passes, you take:\n\n Fire Damage - (3d6+3)[ 13 ] Reflex Halves DC12(I believe).\n\nDrop the stone.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - T13\nHP: 10/5\nAC: 13 Touch: 13 FF: 10\nIn Hand:\nUsed: Vigor, Energy Missile.\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Well Crap..\n\n Wisdom Check - (1d20)[ 19 ] DC5",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Move to T12 Activate Rage\n\nAttack (1d20+9)[ 25 ] \nDamage (2d4+7)[ 10 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\nOkgar doesnt kill Sam with his attack so the match is not finished. Sam is up.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Immediate Action - Use two power points to prevent 8 damage.",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " i am not sure how immediate actions work... Is it my turn again?",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\nit is an imediate action, and it activates on your turn in this case, as soon as you bash him. So if you finished your turn, Sam is up.",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " ok well i took a 5 ft step and attacked its ur turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 3 \n\nFree Action: 5ft Step to S14.\nStandard Action: Manifest Psionic Grease in S12->T12->S13->T13.\nMake a DC15 Reflex Save or fall prone.\n\nMove Action: Draw a powerstone.\n\nend my Turn.\n\nStats:\n \n Spoiler \nLocation - S14\nHP: 8/5\nAC: 13 Touch: 13 FF: 10\nVigor (3/10)\nPP: 12/15\nIn Hand: Powerstone of Inertial Armor\nUsed: Vigor, Energy Missile.\n ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Reflex (not going to go well) (1d20-1)[ 14 ] ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " And my flaws aspire to kill me.\n\nAnyway Start in T12 Move action Stand up\nWalk to T14\n\nBalance Check DC10? (1d20+2)[ 18 ] ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Sam - Round 4 \n\n5ft Step to R13.\n\nManifest Mind Thrust.\n\n Damage - (1d10)[ 1 ] DC15 Will Negates\n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - R13\nHP: 8/5\nAC: 13 Touch: 13 FF: 10\nVigor (4/10)\nPP: 11/15\nIn Hand: Powerstone of Inertial Armor\nUsed: Vigor, Energy Missile.\n ",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Will Save (1d20-1)[ 19 ] \n\nMove to S14\nAttack (1d20+9)[ 25 ] \nDamage (2d4+7)[ 13 ] \n\nYou are up.\n\nStat Block\n \n Spoiler \n\nLocation - S14\nHP: 17\nAC: 16 Touch: 10 FF: 16\n ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Gah...Burn 3 PP to prevent 12 of that damage.\n\n Sam - Round 5 \n\n5ft Step to Q13.\n\nManifest Psionic Grease on R13->S13->R14->S14.\n\nDC15 Ref Save or fall prone.\n\nMove Action: Draw my Xbow.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - Q13\nHP: 7/5\nAC: 13 Touch: 13 FF: 10\nVigor (5/10)\nPP: 7/15\nIn Hand: Powerstone of Inertial Armor, Xbow\nUsed: Vigor, Energy Missile.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Sam is awarded the win by DQ. Collect your prizes, prepare for the next round. ",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Meh...I hate winning that way...I wasn't going to point it out...🤨",
"loss": true
},
{
"from": "human",
"prefix": "munimortal:",
"value": " Darn should have posted i was gunna be away. oh well good win.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " The Fall of Chin the Great – Group 1 \nThe last few years have been full of upheaval, conflict, and uncertainty. The armies of Chin the Great washed over the Earth Kingdom, leaving only Ba Sing Se, safe behind its impenetrable wall, unconquered. Now though, the tide of Chin’s conquest has crashed against the rock of Avatar Kyoshi and has begun to recede, leaving shattered villages, purpose-less military units, and disrupted lives in its wake.\n\nRumors are flying throughout the kingdom. Some say that Kyoshi separated a piece of the country from the mainland in order to stop the conqueror. Some speak of the inability of the Earth King to stop Chin and quietly foment rebellion. Some whisper quietly of the order that would have come with Chin’s complete conquest. More loudly, people complain of banditry, poverty, and the destruction left by the various armies.\n\nIt is in this time of uncertainty that you find yourself in the village of Yu Shya, a local trading center approximately 3-day’s ride southeast of Ba Sing Se. You are standing at the edge of the town square, where it appears several things are happening. At the well in the center of the square, a slender man wearing the ragged clothes and the pointed hat of a peasant is speaking excitedly of betterment for peasants and general prosperity for the people of the Earth Kingdom when the new order comes. He is surrounded by people, who become increasingly agitated with every sentence. On the left-most fringe of the square, a well-dressed nobleman is surrounded by a rough crowd of characters, with whom he seems to be engaged in a heated discussion, though if you listen carefully, you can hear the clink of coins at intervals. The nobleman continuously looks askance at the group in the center of the square. Finally, the walls of shops surround the square are plastered with wanted posters for various bandits and criminals, all advertising a reward if the pictured individual is captured and turned in to the authorities.\n\n Arashi Koroda \n \n Spoiler \nYou have arrived in the village only this evening, making your way back to Ba Sing Se after your time in Chin’s army. Set adrift, you can’t think of a better place to go about finding a purpose than the largest city in the kingdom.\n \n\n Aaron Lee \n \n Spoiler \nYou have been in town for a few days. Your performances are able to draw modest crowds, but the money you make is only just enough to keep you fed and housed.\n \n\n Liu Shen \n \n Spoiler \nRumors of bandit activity in the area surrounding Yu Shya have brought you to the village with the hope of assisting in brokering a peace between the townsfolk, the military, and the bandit forces. As a local trading center, Yu Shya is a good place to keep your ears to the ground for news of developments in the larger Earth Kingdom. At least, it’s better than the small village far to the southeast in which you were stationed when Chin was killed.\n \n\n Rikku \n \n Spoiler \nYou are on your way to Ba Sing Se, trying to get a handle on the Earth King’s movements and find a way to facilitate the peace process. You have stopped in Yu Shya in order to obtain provisions and as a change of pace from sleeping on the ground\n \n\n Sazun Inako \n \n Spoiler \nYou've had word of escalating bandit activity in the area around Yu Shya, as well as increased levels of effectiveness and discipline during the raids. Perhaps some of the deserters from Chin's army have joined on and are contributing their talents and training to the cause.\n \n\n OOC :\n \n Spoiler \nAaaaand….go!\n\nIn your first post, please briefly (or extensively, your choice) describe your character’s appearance and what they’re doing in town at the moment. I hope everyone enjoys the game, and apologize for the slightly-delayed beginning.\n\n {table=head] Player | Character | Class \nGuyr Adamantine| Sazun Inako |Firebender 5\nNoble Savant| Arashi Koroda |Swashbuckler 4/Fighter 1\nNinjatoman| Rikku |Ranger 5\nErrantX| Liu Shen |Earthbender 5\nSir Shadow| Aaron Lee |Fighter 5[/table] \nI claim sandy brown as the DM's IC color\n ",
"loss": false
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"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n\nLiu Shen walks into town with a proud gait, his rich green robes billowing around his densely muscled frame. A massive greatsword rests in a hanger on his back while his thick beard meets him midchest. His left arm does not go through the sleeve of his robe, instead it rests inside of is as his hand protrudes from it's open and belted front as if in a sling. He is barefooted, a common sight here in the Earth Kingdom, and studded leather armor of fine and sturdy craft is visible beneath his robe. A ronin warrior, his confidence is unquestionable.\n\nHe pauses to examine the wanted posters as he strokes his beard absentmindedly, his brow furrowed. He glances at both the nobleman and the ruffians who surround him and the preaching peasant. Unwilling to interrupt the potentially illicit deal the noble appears to be doing, Liu approaches the peasant.\n\n\" Good day, my good man, but what 'new order' do you speak of? Has a great new lord arisen? \"",
"loss": true
},
{
"from": "human",
"prefix": "Guyr Adamantine:",
"value": " Sazun Inako \n\nSazun Inako is smilling. She smiles because the town is so alive, so much more than ever before. She dusts her studded leather armor and thick gauntlets, cleaning her colorful monk clothes before hastily joining the crowd. Next to the noble and his ''colleagues'', she waves her night-black, braided hair and innocently asks:\n\n'' Could one of you gentlemens tell me what could a young women find interesting to spend a few of her wealth on? ''",
"loss": true
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"from": "human",
"prefix": "Mephibosheth:",
"value": " Liu Shen \n\nThe speaker looks at you from underneath his hat with a slight glare of annoyance at the interruption. Nevertheless, he responds.\n\n No, but a new lord is about to arise! The Earth King sat in his city and did nothing while the armies of Chin the Tyrant washed over our villages and watered our fields in the blood of our families and friends! It is time that the people of the Earth Kingdom have a government that cares about them, and looks after their needs! We shall rule, not an Earth King sequestered in his palace! \n\nApparently, the speaker is using your interruption to arouse his listeners further.\n\n Who shall rule? We shall! \n Sazun Inako \n\nAs you approach, the nobleman looks at your nervously (never meeting your eyes) and whisks a small wooden box off the table around which the group has gathered with an almost-imperceptible *clink*.\n\nThe other men gathered around, already interested in the woman who has just walked up, look with increasing interest at the mention of \"wealth.\" One of them shrugs and says,\n\n Not much around here worth buying. Althought...lady like you shouldn't be wandering around by herself. If you'd like, maybe I could take some coin off your hands in return for a sturdy sword by your side. Whadda ya say? \n\nThese last few sentences are said with a noticeable lear, which provokes variations of laughter, derision, and moral outrage from the surrounding men.",
"loss": true
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"from": "human",
"prefix": "Noble Savant:",
"value": " Arashi stares at the group of noblemen and the woman who joined them. He had wandered in this city alone, and he had been searching for a purpose since then. He simply couldn't function without a goal in his life.\n\nCarefully, he edged towards the group, listening in on their conversation, and staring at them with his wide, wide eyes.",
"loss": true
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"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n\n\" Bah! You speak foolishness! You speak like Chin himself! The Tyrant wanted to depose the Earth King just the same as you. \" Liu Shen walks to stand next to the peasant speaker, continuing to speak in a booming, deep voice.\n\n\" Now I ask you, if you want the Earth King to fall, where are your loyalties? The Earth King is our liege, our lord, our nation. Instead of trying to overthrow our King, instead we should seek to aid him, aid in the reunification our lands, of our people. You have a gift of words, my friend. Use them for the unification of people, the betterment of our nation, and the strengthening of our Kingdom and our King. \" He then pats the man on the shoulder and smiles at him. \" It is the wish of our people to be whole and strong, and rebellion is not the way. \" Diplomacy check to influence the peasant to see my point of view. (1d20 8=19) ",
"loss": true
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{
"from": "human",
"prefix": "ninjatoman:",
"value": " Rikuu \nRikuu enter in the city, he likes a old traveler with his swords on back and his Raven-Eagle on the shoulder, the people don't pay attention at him. He walks to the merchant to buy some provisions. After he looks the wanted posters and he heard two people argue about the Earth King on the central square and that scene call his attention. He stops to reading the posters and pay attention on the scene.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aaron Lee \n\nWith a distant look in his eye, the young man leisurely glance over the wanted posters briefly getting the gist of each one. What he wouldn't give to find one of these men and get some REAL money. Of course, all of them were too smart to show their ugly mugs around town. But that was life.\n\nIdly, his hands worked at tuning his guitar preparing for a new day of entertainment. The money coming in was alright, but it was far less than he had expected. It just seemed like everyone had their purse-strings tied tight these days, and Aaron really couldn't blame them.\n\nAfter a brief sigh, he tussled his hair and turned to look around at the crowded square. There were several groups prodding around. One was quite familiar, and were brandishing their weapons and false smiles as per usual, and the other was once more lodged in a political debate that Aaron simply had no interest in.\n\n \n Spoiler \n\n spot - (1d20+7)[ 23 ] \n listen - (1d20+7)[ 9 ] \n search - (1d20+8)[ 26 ] \n \n\n\nIt was a pretty average day. People were arguing, goods were being traded, and the clinking of coins filled the air. Hopefully, those coins would be flying his way soon. Placing his guitar case on the ground in front of him, Aaron let his fingers slide across the strings in a familiar way as he fell into a rythm.\n\nDressed in his simple traveling cloths, Aaron plucked the strings and began to sing. It was a silly little Water Tribe ditty that he remembered from his youth. They'd always sing it during the nights when there was a full moon.\n\n \n Spoiler \n\n Perform Sing - (1d20+8)[ 18 ] \n Perform String Instrument - (1d20+10)[ 16 ] \n \n\n Zip Dan Dee!\nWater flies, but flies don't water\nWhen I move this way!\n\nLong ago in the ice and snow\nWhere lights glow sky,\nA boy and his otter danced together\nUnder a moon-lit night.\n\nThe otter spun a crazzy jig,\nWhile the boy rushed to follow.\nHis claws clacked and clicked across the ice,\nWhile the boy pitter-pattered along.\n\nZip Dan Dee!\nWater flies, but flies don't water,\nWhen I move this way!\n\nThe moon yawned wide and turned in her sleep\nAs the two made such a racket.\nUntil she leened way down to them\nAnd asked them what was the matter.\n\nShe said 'Will you be good and quiet'\n'If I teach you to dance with the sea?'\nThe two turned red and nodded silent\nAnd listened to what she said.\n\nZip Dan Dee!\nWater flies, but flies don't water,\nWhen I move this way!\n\n'Dance this way and move like this.'\nSaid the moon as she spun 'round!\nThe water shook and the water splashed\nAnd rose without a sound.\n\nAll night they dance, all night they jigged.\nUntil the two had it down pat.\nAnd with a yawn the Moon returned\nTo sleep and rest again.\n\nZip Dan Dee!\nWater flies, but flies don't water,\nWhen I move this way!\n\nTrue to their promise, the next night those two\nDanced with the silent water,\nBut tired from a full night of dancing,\nThe Moon did not show up to play!\n\nZip Dan Dee!\nWater flies, but flies don't water,\nWhen I move this waaaaay!\n ",
"loss": true
},
{
"from": "human",
"prefix": "Guyr Adamantine:",
"value": " Sazun Inako \n\nOutraged by the disrespectful demeanor of her antagonists, Sazun walks away with a pout. She is angry, but the air filled with jolly music appeases her immediatly. Happy again, she goes near the singer, free some coins on the dirt in front of him, and ask in a giggle:\n\n You! Help me! I want to know what those weird guys are talking about, but they won't let me know. If you bring me the information I want, I'll give you more money. ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Arashi Koroda \n\nYou are able to edge close enough to hear snatches of their conversation.\n\n ...worried about these peasants. Who know's what's going to happen if they get all riled up. Look at that!\n\n And you want us to do... \n...just need some more men around my home. Will you help?\n\n Perhaps, but my \"help\" don't come cheap... \n Mine neither. What'd you have in mind to give for our \"help?\" \n Liu Shen \n\nThe speaker gives you a strange look that says \"how on earth could you believe something like that!?\" He opens his mouth to speak again, addressing the crowd more than you.\n\n Chin wanted to overthrow the Earth King for his own personal glory. I am speaking of the betterment of my fellow peasants! My loyalties are to the people of the Earth Kingdom. It is the people of this land who are great, not its corrupt and uncaring monarch, and it isn't the Earth King who gives us our proud identity. We must rise up and eliminate the bureaucracy that allows its people to die by the sword. \n\nHe still commands the attention of the crowd, but you notice that the cheers of support that punctuate his speech are becoming slightly less enthusiastic, and a few people nearby are speaking amongst themselves instead of listening in rapt attention.\n\n Rikku \n\nThere appears to be a standing offer of one gold piece for every member of the \"Earth Kingdom Treasurers\" brought in alive. Apparently, members are identified by armbands bearing the national emblem of the Earth Kingdom in gold, in mockery of Earth Kingdom authority and making a joke about the shape of Earth Kingdom money. For every armband you bring in without an accompanying live bandit, there is a reward of 5 silver pieces.\n\nIn addition to these general rewards, there is the 100 gp reward for the capture of Jin Hua, the leader of the Earth Kingdom Treasurers, a tall thick man with an impressive white beard and a bald pate. There is also a standing 5 gp reward for any captured former members of Chin's army.\n\n Aaron Lee \n\nYour song catches the eyes of quite a few passersby, some of whom stop and listen and clap politely when you finish. Looking down into your case, you see that passersby have given you 3 copper pieces, not a bad return for a single song in times like these.\n\n OOC :\n \n Spoiler \nSir Shadow, let me know for how long Aaron plays, and I'll give you the total money he makes. That's a pretty awesome song, by the way. Does it have music too?\n ",
"loss": true
},
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"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n\n\" Then you are committed to this rebellion then? It takes nothing to talk of destroying what we have, and it takes little more to want to bring it down. It takes true strength to mold what exists into the ideal in our minds. Saying the Earth King must be overthrown are bold words, saying that the Earth King is corrupt and uncaring are as well. But a King's strength lies in the strength of his people. If the people are weak and divided, standing against him, then of course the throne will be weak. If you truly love your Earth Kingdom, why would you make it weaker by speaking this way? I say work to make it better, I say speak to others to sway them to work for it to be better. Speaking of rebellion and war is the wrong way to go. Too much war has occurred in recent years, too much death. Now is a time of peace, a time of healing and restoration. Be a force for peace, do not try to make the land and her people suffer more for your short-sightedness. \" Shaking his head sadly at the peasant speaker, Liu Shen turns and moves away to listen to the singer as the song ends.\n\nHis eyes follow the pouting girl to the singer as he listens to her words to the singer. Liu then glances towards the wealthy man and the ruffians who surround him, his eyes narrowing slightly as he examines them. Muttering to himself, \" Anywhere you go, trouble seems to follow... \" Liu looks to the girl and says to her, \" Excuse me girl, were those men harassing you? \"",
"loss": true
},
{
"from": "human",
"prefix": "Noble Savant:",
"value": " Arashi Koroda \n\nArashi watched as the woman stalked off, and heard her inquire about what the men were talking about. He saw his chance. He could listen to the men, if he found their goal admirable, he would make it his. Otherwise, he would speak to the woman. It was win-win for Arashi.\n\n \n Spoiler \n OOC: I give up, I'll just use that site. Listen Check http://invisiblecastle.com/roller/view/1496555/ (15-1=14)\n ",
"loss": true
},
{
"from": "human",
"prefix": "ninjatoman:",
"value": " Rikuu don't saw nothing really important in the posters, but he decided to investigate deeper the \"Earth Kingdom Treasurers\", and stay in the city for 2 days more. And start walking the city searching for Treasurers.\n\n \n Spoiler \n\n-1gp Inn\n\nsearch check(search for \"Earth Kingdom Treasurers\")\n1d20+2 → [20,2] = (22)\n http://invisiblecastle.com/roller/view/1495915/ \n ",
"loss": true
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{
"from": "human",
"prefix": "Sir Shadow:",
"value": " OOC:\n \n Spoiler \n\nWell, it's only been one song, so 3 coppers is pretty good for a 3-5 minute performance. As for the song, I haven't actually written down the music, but I have it in my head, so I may write it down some time.\n\n spot - (1d20+7)[ 21 ] \n listen - (1d20+7)[ 20 ] \n \n\n Aaron Lee \n\nAaron smiled in bowed as the audience clapped and tossed a few coins. Sure... there weren't more than half a dozen people gathered, but it was something. However, one girl quickly got his attention. As soon as he heard \"more money\", Aaron was all ears. He walked toward her and looked her over quickly.\n\n Weeeeell... \n\nBut before he could continue, he was interrupted by a large man in armor. It was very apparent neither of them was thinking clearly. Aaron usually disliked the \"all honor\" military types, and this man was no exception.\n\n As I was saying... Anyone in town could probably tell you those guys are mercenaries. They're pricey but they do a good job I 'spose. That fancy looking guy is 'prolly some rich dude looking for some hired muscle to protect his land or house... What with all craziness since Chin kicked the bucket... ",
"loss": true
},
{
"from": "human",
"prefix": "Guyr Adamantine:",
"value": " Sazun Inako \n\n'' I really need you two to help me talk to them, they won't take me seriously! Perhaps such a broad-shouldered would help my voice be heard? '', Sazun asked with her most dramatic look, waving her eyelashes.",
"loss": true
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"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n\n\" Of course, I'd be happy to assist you in your dealings with them. I was meaning to speak to the man over there myself, actually. I am Liu Shen, \" the large man said with a warm and genuine smile as he bowed slightly. \" What sort of dealings did you have in mind? \"\n\nTurning his head slightly he nods with a smile to the minstrel, tosses a silver coin into the guitar case and says, \" By the by, I did enjoy your song, what I got to hear of it. \"",
"loss": true
},
{
"from": "human",
"prefix": "Guyr Adamantine:",
"value": " Sazun Inako \n\n'' Pleased to meet you, Liu Shen. I am Sazun Inako.\n\nIn these times, trouble is near. Perhaps should I propose our services to the community, as it will need as many warriors as it can afford. I intend to lend my firebending to them, but I guess they are not used to womens who fights.\n\nBy the way, I assume by the fine blade you carry that you are a warrior, but the speech you gave was quite inspiring. Am I mistaken or were you an officer under the Earth King's army direction? ''",
"loss": true
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"from": "human",
"prefix": "ninjatoman:",
"value": " Rikku \nin the way to Inn, to rent a room, he passed near the singer, that was talking with a women with black hair and a strong men in green clothes. And throw a silver coin to the singer and say:\n you are very good my friend, have a good day. ",
"loss": true
},
{
"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n\n\" Well met, Miss Inako. And a firebender to boot, you say? Yes, I was an officer in the army, \" Liu remarks with a touch of bitterness, adjusting the left arm resting inside of his jade green robes.\n\n\" Now my duties make me an emissary of the Earth Kingdom here to try to aid in the stabilizing of the region. My blade, Gunryo, is only here in case negotiations... break down, I suppose. The people this region are divided between the locals, former military, and outlaws like the Treasurers. It is my hope that I can at least unify the people and ex-military to apprehend such criminals and bring peace to this area before I can move on. I would be honored if we might work together for a time, as our goals seems to be similar, if not the same. \"",
"loss": true
},
{
"from": "human",
"prefix": "Guyr Adamantine:",
"value": " Sazun Inako \n\n'' Fine!, '' Sazun said in a smile. '' I propose we gather other specialists willing to work to the cause. First, are you still with me, artist? '' She crouched herself, trying to get on his level to be more convincing. '' My offer keeps going, and remember, the more, the merrier! ''",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aaron Lee \n\nAs he kneeled and scooped up the coins he had been given, Aaron listened to the two's conversation. It quickly changed from getting information to forming a militia group! But at least he found out his surmizing was correct. The large armored man had been in the army. The girl was a firebender... which was strange in these parts and simply made the boy curious as to what she was doing. The more he listened, the more he became wary of continuing along this line of thinking.\n\nStill, one thing kept him very interested. Money. The fact was, Aaron had plenty of it, but even he couldn't deny that he was more than a little greedy. The thought of obtaining more gold urged him. His makings as a street performer were alright--enough to keep him fed--but the thought of earning some real bounties appealed to him. And those treasurers looked like easy pickings.\n\nFinally, the woman crouched next to him and repeated her offer. A grin spread accross his face and he gave her a firm nod, a wordless, yet binding, affirmation. He hastily put away his guitar and pocketed the change. Slinging the case around to his back, Aaron grabbed his backpack and put it on next to it. Cocking his head he looked at Inako.\n\n When do we leave? ",
"loss": true
},
{
"from": "human",
"prefix": "ninjatoman:",
"value": " Rikku \nWhen Rikku threw the coin and listen this conversation he stop and say to the woman: \"Excuse me, are you looking for some especialists to help in the unification of the Earth Kingdom?? I suppose that our objectives are very similar.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n\nLiu Shen flushes a moment, realizing how quickly this is all moving along. \" Well, seeing as how we seem to be attracted so much attention here all of a sudden, shall we go find some place a little more private to make proper introductions? \" Liu then gestures towards the tavern. \" Perhaps over a drink? \"",
"loss": true
},
{
"from": "human",
"prefix": "Guyr Adamantine:",
"value": " sazun Inako \n\nSazun was enchanted by the twist of th events. Everything was working fine! She grabbed the arm of Liu Shen and eagerly said:\n\n Great idea Master Shen! Do anyone has any establishment to propose? ",
"loss": true
},
{
"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n\n\" Oh any is good, I suppose... \" Liu Shen said with a shrug. \" Hopefully it will also serve food, trail meat and crusty bread is only good for so long, eh? \"\n\nThe large man then gestures to Rikku, \" And yes, come along if you'd like. The more the merrier, as Miss Inako has said. I believe we can speak with the wealthy man and his thugs at a later time. \" With that said, the ronin heads off to the nearest tavern in search of wine, food, and conversation.",
"loss": true
},
{
"from": "human",
"prefix": "ninjatoman:",
"value": " Rikku\nOk, I will go with you noble gentlemans and lady. We can talk more in the tavern.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Liu Shen, Rikku, Aaron Lee, & Sazun Inako \n\nThe four of you head into a tea shop just on the other side of the square. The nobleman is still deep in conversation with those surrounding him, and the peasant orator carries on with his speaches, apparently undaunted by Liu Shen's arguments.\n\nThe tea shop is bustling, full of patrons enjoying a few cups of tea with their friends before heading home for the evening. The tea is delicious, and there are many varieties to choose from, served steaming hot in small clay mugs at your seat at one of the worn tables scattered around the room. The noise of the shop is enough that you should have no trouble avoiding attention, provided you keep your voices low.\n\n Arashi Koroda \n\nYou haven't been able to overhear anything groundbreaking from the group surrounding the nobleman. Apparently, he's offering payment for mercenaries to guard his lands and home in case of a peasant uprising. He'll discuss details with applicants who show up at his plantation the next morning.",
"loss": true
},
{
"from": "human",
"prefix": "Noble Savant:",
"value": " Arashi thought hard about the nobleman's words. It would probably put gold in his pocket; it wasn't very noble or interesting at that.\n\nWhile listening to the men, he had overheard a conversation between a few people. \"This is better.\" He thought to himself. \"This is something that I can do, I'm sure it won't be much different to being a soldier.\" \n\nHe followed closely behind the group, studying them intently, trying to take in as much as he could about them. He didn't even consider how polite it was. Or rather wasn't.",
"loss": true
},
{
"from": "human",
"prefix": "ninjatoman:",
"value": " Rikku \nRikku seats at the table, he drinks a cup of tea. He feels that they are being observed, he stay alert for this, but he started to talk with Inako, his face don't show any emotion:\n First I think that I will say who I am... I am Rikku, a ex-general of the great Earth Kingdom, I commanded a infiltration squad for 7 years, but before I say more things about me, say me one thing...What a young girl like you are doing here recruiting fighters??? \n \n Spoiler \nI don't know if I can detail more my background, but if it was a\nproblem say me please\n ",
"loss": true
},
{
"from": "human",
"prefix": "Guyr Adamantine:",
"value": " Sazun Inako \n\nSazun turned her head away from her cup of tea in direction of the old man, clueless by the bland face he showed while talking. She was interested in his own story, but he wanted explanation. She replies, in a most exquisite way:\n\n To be sincere, all of us wanderers could have joined these mercenaries outside, but two important facts makes me believe they aren't made for the job. First, they do not know how to properly treat a women. How do you expect such a rude man to protect those that need protection? Second, they were hired. By a rich men. If the most poor needs to be defended, who shall rise to help them? Certainly not this selfish noble or those ''revolutionists'' outside. ",
"loss": true
},
{
"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n\n\" I am a diplomat for the Earth Kingdom and a lieutenant in the military. I've since been pressed into these diplomatic duties due to the need for combat capable folks who can at all talk, to ease folks minds in these troubled time. My aims in this place are to attempt to broker peace in the region, between the disgruntled peasantry, the wealthy landowners, and the bandits and Chin's ex-military which are littered across the country. \" Liu Shen paused, taking an appraising sip of his tea before continuing to drink it.\n\n\" Ideally, I'd like to resolve all of the instability in this area bloodlessly, however, I am not so naive to believe that it will be without conflict. I would be extremely pleased if we could all work together towards this end, as we have some similar goals. What say all of you? \"",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aaron Lee \n\nAaron had considered ordering tea before, but thought better of it when he saw the price. He wasn't thirsty anyways. So instead, he sat cross-legged in his chair with his guitar in his lap. Every so often his hand would just brush the strings, giving off a faint hum that he listened to with a discerning ear.\n\nThe other half of his attention was on the three seated around his table. They spoke of wanting to bring peace to the region, and that was nice, but when would there ever be peace? There were always bandits or some other force threatening the land. And he had to wonder if they really just wanted to help . It's so much easier when you know someone's dishonest, then you can expect them to be dishonest.\n\n Well... He said quietly, I'd like some monetary compensation... at least when we're done... ... ",
"loss": true
},
{
"from": "human",
"prefix": "Guyr Adamantine:",
"value": " Sazun listened to Master Shen's story and goals toward their tasks, and chuckled at the artist's comment. '' You really are into money, aren't you? '', she asked him. '' By the way, Mister Earthbender, does burning a foe to ashes count as a ''bloodless victory?'' I'm just kidding! '' She took a more serious tone: '' I am ready to walk this path, as long as it will take. ''",
"loss": true
},
{
"from": "human",
"prefix": "ninjatoman:",
"value": " Rikku \nRikku listen with attention the noble warrior speak and say:\n You can count with me. It is a opportunity to me help the Kingdom to restabilish. You are a kind of people very rare today. \nIn this moment he saw that a strange man don't stop look them, and pay attention on him to see any suspect movement, and say with a low voice:\n This guy is following us and are looking for us since we seat on the table. ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aaron Lee \n\nAt Ms. Inako's words, the boy blushed and stared intently into the strings of his guitar. His fingers absently plucked at them, and his eyebrows furrowed as if he was pondering something of great importance.\n\n ... I guess it couldn't hurt to knock some bandit heads in... He mumbled.\n\nAs Rikku spoke, Aaron found it hard not to turn and immediately look at the guy he was describing. He acted casually, but read the others faces to see exactly where the man was behind him and if he seemed like a threat or not. One of his hands trailed down to the dagger holster on his thigh... just in case.\n\n \n Spoiler \n\n Spot - (1d20+7)[ 19 ] \n Listen - (1d20+7)[ 8 ] \n Search - (1d20+8)[ 17 ] \nJust in case I can notice anything, or maybe anyone familiar that Aaron can see...\n ",
"loss": true
},
{
"from": "human",
"prefix": "Noble Savant:",
"value": " Arashi Koroda \n\nArashi would have found it amusing if he hadn't been so tense. He was one of the people the group was hoping to find, one of Chin's ex-soldiers.\n\nHe had followed the group into the tavern sitting at the table opposite them, watching. He didn't even notice that they were looking at him.\n\nIt was terrible for him. Life had been simple until now. He always knew what he needed to do. People had told him what was right, and he did it. Now, life was filled with decisions and doubts. He couldn't bear it. Hungrily, he stared at the group, hoping that he could follow them, and make things simple again.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Aaron Lee \n \n Spoiler \nStealing quick glances around the room, you notice a rather short, lithe man seated at a nearby table. He's clad in faded brown clothes reinforced by strips of leather and small steel rings, with a pair of steel vambraces on his wrists. Every time you look in his direction, you see his eyes focused on your table.\n ",
"loss": true
},
{
"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n \n Spoiler \nFor Meph:\n\nWhat is the floor of the teahouse like? Is it a dirt or stone floor, or is it wooden?\n \n\n\nLiu Shen rubs his feet on the floor idly at his seat. \" Why Miss Inako, whatever gave you the impression that I was an earthbender? \" he said quietly. \" Shall we invite our onlooker over here to talk like a civilized man or should we let him sit and watch like a dog left in the rain? \"",
"loss": true
},
{
"from": "human",
"prefix": "Guyr Adamantine:",
"value": " Sazun Inako \n\nSazun watched the man Liu Shen was reffering to. '' He's right, you know! Grab a chair and join us! '', she told. ''Oh, and about your question, it was female intuition, knowledge that high rank officers always have Bending training and the marks on your hands and feet. And your favorite color is green. '' She lifted her arms over her head in a goofy mystical way and said in a strange accent: '' Fearr me, for I know all yourr deepest secrrets!'' \n \n Spoiler \nSorry about the metagaming, X, I just forgot this info hadn't been freed yet...😳\n ",
"loss": true
},
{
"from": "human",
"prefix": "Noble Savant:",
"value": " Arashi Koroda \n\nTonelessly Arashi got up from his table, and began walking towards the table where the group was sitting. He did it all by reflex, meanwhile, his thoughts were racing. \"This is bad...What is going to happen now?! What if they...\" \n\nWhen he reached the group Arashi bowed to them, in the traditional style of Ba-Sing-Sei. He pulled up one of the chairs and sat down without a word. From here, he could look much for closely at all of these people. He wasn't sure of their intentions, so he sat there, and stared at them, waiting.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aaron Lee \n\nAs the man walked over to their table, the boy did his best to hide his tensing muscles from view. The man wasn't all that intimidating really, he just wanted to be ready in case a brawl broke out. Best not to dwell on Ms Inako's hospitality. Aaron figured this guy had already been listening in on the conversation.\n\n Getting directions to where the most bandit activity is should be easy. When do we leave? ",
"loss": true
},
{
"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n\nLiu Shen paused, considering the strangers at the table and rubbing his bearded chin before finally drawing a deep breath. \" Well, I believe first we should find out who runs this town and announcing our intentions. This way, we should be able to operate a bit more freely. If the town overseer knows that we intend on quelling the bandit activity as well as trying to broker peace between his people and the soldiers here. \"",
"loss": true
},
{
"from": "human",
"prefix": "Noble Savant:",
"value": " Arashi Koroda \n\nThis was something Arashi had experience in, and he felt that he had to add his knowledge to that of his new... commanders.\n\n \"That would not be wise\" he told them, speaking with confidence. \"It is possible that he is in league with the bandits themselves. Aiding them secretly for a cut of their profits. I've seen it happen before.\" \n\nHe inclined his head to them. \"He could very well have you locked up before you finish speaking.\" ",
"loss": true
},
{
"from": "human",
"prefix": "ninjatoman:",
"value": " Rikku \n\nHe listened quietly until that moment, and say:\n I agree with Arashi, I think we should operate secretly. But the main question is... How we can start?? ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aaron Lee \n I'm forced to disagree... Aaron said timidly, well with some of it. I think we should not go to the mayer, but not for that reason. He is currently being pulled by both the nobles and the commoners and is being forced to do some things in certain respects. I say we simply follow the bounties! Most of the bandits we will found will have some sort of bounty at the local law enforcement, I've been looking at them recently. By simply following up the bounty we can eliminate one threat and relieve some of the pressure on the mayor's shoulder, and maybe get on his and the people's good side. By getting rid of the threat of bandits, people will be more open to discussion, especially since an emissary of the Earth King was directly involved! And it will also mean we don't have to directly associate ourselves with anyone at the moment and can move on our own without too much interference.\n\n Not to mention the money from the bounties, the boy thought to himself. It was a good plan, he was sure.",
"loss": true
},
{
"from": "human",
"prefix": "Guyr Adamantine:",
"value": " '' But why would the bunties let us follow them? They aren't the most cooperative kind, you know. ''",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " I meant we follow up on the wanted posters not the bounty hunters... Aaron said quietly with a sigh.",
"loss": true
},
{
"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n\nLiu Shen strokes his beard as he considers the words of his companions before nodding. \" I think you may be right, my good fellows. Perhaps working openly, at least from the get-go, might do us more harm than good. Let us endeavor to solve this issue involving the Treasurers first and then move on to other bounties. \"\n\nHe drinks the rest of his tea with some mild consideration. \" Then let's take a little time to investigate on our own and return back here come dinner time, and discuss what we've learned. If we travel together while we do this, we may make the villagers nervous. Alone would be best. \" He rises from the table then, and sets his mug down along with a few copper coins.\n\n\" Let us be off then, and begin our work. We have much to do. \"\n\nTo Mephishobeth:\n \n Spoiler \nAlright, I suppose this is where Liu Shen will travel out and begin to speak to villagers regarding any information they may possess regarding the Treasurers. First I will try to make pleasantries with them before asking them the direct questions (i.e. Diplomacy to improve their reaction and then Gather Information).\n\n Diplomacy - (1d20+8)[ 20 ] to improve their mood\n Gather Information - (1d20+2)[ 18 ] to get information about the Treasurers\n ",
"loss": true
},
{
"from": "human",
"prefix": "ninjatoman:",
"value": " Rikku \n\nHe listen Liu Shen and say:\n You are right. I will start now, see you at the dinner. \n\nHe throw some coins at the table, go out from the tavern and call your raven-eagle. Then he starts walk in the city looking for someone that was using the symbol of the treasurers.\n\n \n Spoiler \nSearch check: 1d20+2 = 11\n http://invisiblecastle.com/roller/view/1505839/ \n \n\n\nThen go to the man that he bought some provisions and asked him:\n Do you know something about the tresurers?? ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aaron Lee \n\nAaron nodded and excused himself quietly. He then returned to the square and played a few songs.\n\n \n Spoiler \n\n Perform Sing - (1d20+8)[ 23 ] \n Perform Stringed Instrument - (1d20+8)[ 15 ] \n \n\n\nAfterwards, he would ask around from anyone that stopped to listen if they had heard any rumors about the treasurers. Throughout his life, Aaron had found there was always some bit of truth in gossip.\n\n \n Spoiler \n\n Gather Information - (1d20+2)[ 17 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Noble Savant:",
"value": " Arashi Koroda \n\nArashi, silently watched the little group disperse. They already seemed familiar with each other, even though he had seen them meet only minutes before-hand. Based on what he saw, it looked like either the woman, or the bearded man were in charge. Deciding quickly, he walked over to the woman.\n\n \"Please madam,\" he said, bowing again. \"Allow me to serve you...\" He held out his knife. \"I am under your command.\" He told her simply. \n \"Life is simpler in this way. She knows better. I know nothing. She will decide, and I will follow her commands. I'm not good for anything else. ",
"loss": true
},
{
"from": "human",
"prefix": "Guyr Adamantine:",
"value": " Sazun Inako \n\nSazun was intrigued. This man was telling her he was under her command! She answered, happily replying to him:\n\n'' Great! Why don't we go out? I bet some merchant will be helpful to a beautiful lady and her bodyguard. '', Sazun said with a sultry smile.",
"loss": true
},
{
"from": "human",
"prefix": "Noble Savant:",
"value": " Arashi Koroda \n\nHe smiled back at her rustily. \"Of course, my lady.\" He gestured at the door to the inn. \"Lead the way, and I'll follow. I'll try to be as guard-like as I can.\" \n\nStraightening up, Arashi took his place behind Sazun, looking around like a cat. He hoped that that was guard-like enough.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " The group, having decided to try and track down the Earth Kingdom Treasurers, disperses from the tea shop as each member tries to gather information using their own methods. However, everyone you ask is surprisingly closed-mouthed about the activities of the Treasurers, and you are unable to glean more than tidbits of information. Those who do give you information almost always cast nervous glances around the room. Apparently the Treasurers are adept at sneaking close to town without anyone noticing and striking quickly. They often use explosives and smoke bombs to provide a screen of smoke and dust for their raids before moving into town, stealing and killing quickly before withdrawing before the town militia can respond. They like to strike a different and unpredictable locations, sometimes even launching two raids simultaneously.\n\nLiu Shen, your investigations are slightly more successful, especially where you spend a little time cultivating relationships with the townsfolk before asking about the bandits. One man, a prominent shopkeeper named Hye Jin who owns a general store on the town square, expresses the opinion that the bandits strike more frequently among the homes and stores on the south side of town and in the estates just outside of town to the south. Other accounts seem to corroborate this, but no one seems completely certain of any information.\n\nAaron, you playing is able to net you 5 copper pieces and 1 silver piece, but even your songs are unable encourage people to talk about the Treasurers.",
"loss": true
},
{
"from": "human",
"prefix": "ninjatoman:",
"value": " Rikku \n\nAfter a long day without any good discover about the Treasurers he go to the tea shop wait for the others drinking a delicious tea.",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " With a sigh, Aaron packed up his guitar and made his way to the tea shop. On his way he wondered what int he world had caused everyone to be so tight lipped about it? Did that mean the Treasurers had spies listening around? Or maybe the mayor didn't want people talking about it and the man really shouldn't be trusted? Far away threats didn't make people shut up. Something was up.\n\nEntering the tea shop, Aaron quickly spotted a familiar face and joined him at the table. When a waiter arrived, the boy quickly shook his hand in a definite no. Slumping down, he cross his arms on the table and put his head down.\n\n Find anything? ",
"loss": true
},
{
"from": "human",
"prefix": "ninjatoman:",
"value": " Rikku \n\nWhen one of the group come near him, he answered:\n No, I hadn't luck. I couldn't find nothing. The people don't want help us. We need find a method to follow one of the treasurers, but the big question is How?? And you... Did you find something?? ",
"loss": true
},
{
"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n\nLiu Shen strolls into the tea house, his face pensive as he sits at the table with Rikku and Aaron, and listens to the tail end of Rikku's words.\n\nSpeaking conspiratorially, he leans in to say, \" I heard from a shopkeep that they tend to strike homes and stores to the southern end of town, and often will plan a two attacks in the same night, like a pincher or a diversion. \"\n\nLeaning back in his chair, he orders an herbal tea and smiles back to the group. \" I think we may have plan. \"",
"loss": true
},
{
"from": "human",
"prefix": "ninjatoman:",
"value": " Rikku \n\nHe answered to Liu Shen :\n\n I suggest that we go to the south today and prepare a ambush for the treasurers and try to get some track about them. We only need try to discover when the next attack will be to we have the chance of catch them. ",
"loss": true
},
{
"from": "human",
"prefix": "Noble Savant:",
"value": " Arashi Koroda \n\nArashi stood respectfully behind Sazun, watching the proceedings. He cleared his throat after hearing the results of the other's investigations.\n\n\"I don't think that an \"ambush\" will be effective. They will likely be in larger numbers then us.\" He told them thoughtfully.\n\n \"If my lady will agree - \" He gave a small bow to Sazun. \"-I recommend that we find a vantage point in the south side, and follow the group back to there hide-out. Then we can think up a plan of action.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aaron Lee \n ... but don't we have to follow them after they've attacked? So we defend the people and then let some of the Treasurer's men escape so we can follow them back... right? ",
"loss": true
},
{
"from": "human",
"prefix": "Guyr Adamantine:",
"value": " Sazun Inako \n\n'' Sounds good to me! ''",
"loss": true
},
{
"from": "human",
"prefix": "Noble Savant:",
"value": " Arashi Koroda \n \"Not really,\" he told Aaron calmly. \"Then we risk them getting away. We simply observe, nothing else. It isn't wise to waste time.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aaron Lee \n What??? There's no way I'm just going to sit back while bandits attack the town. I'm not the noble type, but its not right to do nothing if the opportunity presents itself. As for \"not wasting time\" it would probably be faster to kick them out and follow them than to wait for them to finish pillaging and then make their way back to their base. We want them to get away in any case. That's how we're going to follow them. ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " The party makes its way south through the town, discussing and laying plans as they go. After about a 20 minute walk, you arrive on the outskirts of town. It is late evening and, although there are still people out in the streets, you notice that the town is quieter and far less crowded here. If you look carefully, you notice that the people still out of doors seem wary and frightened, their eyes darting around and their movements furtive.\n\nAfter another 10 minutes of walking, you leave the town itself and find yourselves on a wide dirt road that leads through a country dominated by small hills and grassy fields. You can see a few large homes surrounded by stone walls between 10 and 20 feet high, but these are spaced relatively far apart. Everything seems quiet.",
"loss": true
},
{
"from": "human",
"prefix": "Noble Savant:",
"value": " Arashi Koroda \n\nArashi raised his eyebrow, staring at the musician. \"So the wealthy lose some money, I fail to see how anyone gets hurt.\" He said skeptically. \"Besides, these are trained thieves. They'll disappear at the first sign of trouble.\" He smiled slightly. \"Trust me, I have... experience.\" \n \n Spoiler \nOOC: Sorry about that little break, I've been preparing for a camping trip down south.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aaron Lee \n These are bandits, they destroy things! They don't sneak around, they come out in full force! and this comes from my experience... \n\nNow that they had arrived at the outskirts of civilization, Aaron was starting to feel anxious. If the nobles got upset, they'd make life miserable for everyone else...",
"loss": true
},
{
"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n\n\" As I am a soldier, I have little experience in banditry. I would prefer a straight up fight myself. However, if we could capture one of them and gather information from them quickly, then we could follow the thieves back to their lair before they have to time to scatter. We should endeavor to minimize property damage, but not make ourselves nuisance as well. While I understand Aaron... I am afraid I must agree with Arashi. \" Liu Shen considered his next words carefully, stroking his beard. He did not want to offend or aggravate Aaron anymore than he already was, yet wanted to find a compromise between the old soldier and the minstrel.\n\n\" But I won't stand back either if they attempt to harm anyone, thievery is one thing. We can get people's belongings back to them, but loss of life is not going to be tolerated. I'll need your help Aaron, if we need to protect the townsfolk. \"",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aaron Lee \n\nAaron frowned slightly but nodded with a dejected look on his face. There wasn't any way he could argue with two people out of the four companions. With a sigh, he looked around carefully to try and notice anything out of the ordinary--other than the noticably few amount of people.\n\n \n Spoiler \n\n Spot - (1d20+7)[ 14 ] \n Search - (1d20+8)[ 23 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Noble Savant:",
"value": " Arashi Koroda\n\nArashi nodded grimly. \"Very well then. We can plan out the specifics later, cover is what we need now.\" He turned at bowed in Sazun. \"Unless of course, My lady has any objections?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " The group makes their way between the walled estates until Aaron finds a relatively sheltered area in the hollow back of a hill a short distance from the road. There, they settle down to make camp for the evening. After pitching their tents and rolling out their bedrolls, the group settles into their sleep and watch rotations.\n\nThe night is quiet for the most part. One or two wealthy nobles ride past the group’s campsite after late nights in town, but none seem to spot the group and no one else is on the road.\n\nAbout an hour before dawn, your sleep is interrupted by a loud crashing sound. Liu Shen, who is on watch, can see a plume of smoke and the red glow of flames against the lightening sky to the south.\n\n OOC :\n \n Spoiler \nI want to apologize for my neglect of this game of late. I don’t really have a good excuse, just a bunch of little things that combined with my own tendency to procrastination and I let the games get away from me. I’m going to make a concerted effort to be more active henceforth. Again, I’m sorry.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aaron Lee \n\nAs the sound echoed across their camp, Aaron sat straight up from his mat, hands instantly flying to his daggers. Realizing the threat was not in the immediate area, Aaron quicky stuffed his things away and got ready to move. Nearing the edge of the campsite he looked toward the smoke trying to make out anything.\n\n \n Spoiler \n\nGreat to have you back meph\n spot - (1d20+7)[ 22 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " Aaron :\n \n Spoiler \nIf you stare hard enough, you can see what looks like a high stone wall at the base of the gigantic plume of smoke. At this distance and given the hills slightly obscuring the view, you can't tell what the wall is a part of, but it seems to be at or near the source of the smoke.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Guyr Adamantine:",
"value": " Sazun Inako \n\nSazun listened to her ''assistant'' and swiftly replied:'' I've put tactics away from my life since long, so you get to decide, dear! ''",
"loss": true
},
{
"from": "human",
"prefix": "ErrantX:",
"value": " Liu Shen \n\nGathers his few unpacked belongings and straps his massive Gunryuu to his back. \" We must move swiftly if we are to catch any of them unaware! \" With this, the large man motions for his friends to follow him as he runs to the source of the smoke.",
"loss": true
},
{
"from": "human",
"prefix": "Mephibosheth:",
"value": " The party moves quickly to gather what belongings have been spread about the campsite before setting off in the direction of the plume of smoke. After only a few minutes of hard running, the group arrives on the top of a hill that affords a good view of the source of the smoke and flame.\n\nBefore you is what appears to be the estate of a wealthy merchant. A manor house sits at the center of a well-kept garden and yard, with the whole complex surrounded by a high stone wall with a wooden walkway running along the top of the wall. The southwestern corner of the wall has apparently been destroyed by explosives, leaving a gaping hole in the stonework and setting the walkway on fire.\n\nIn the gap in the wall you can see a small mass of humanity pushing back and forth for control of the opening. Sword and spear blades glint in the firelight as bandits clash with the guards hired by the merchant. The guards seem to be heavily outnumbered, though it is difficult to tell in the firelight who is a guard and who is a bandit.\n\n OOC :\n \n Spoiler \nFrom your vantage point on the top of the hill to the merchant's compound is a distance of approximately 500 feet. I'm not quite sure what you guys decided to do once you found some bandits to follow. If you wish to join in the fighting, let me know and roll initiative, and I'll provide more detailed information and maps.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Sir Shadow:",
"value": " Aaron Lee \n Well, what now? should we try to sneakily capture a bandit? or wait til this whole thing is over? \n\nAaron felt just a tad better that it was a wealthy merchant being attacked by the bandits, than normal people... although he had to had some sympathy for those pathetic guards. With a sigh, he cocked his head and put his hand on his chin, as if thinking about something.",
"loss": true
},
{
"from": "human",
"prefix": "Noble Savant:",
"value": " Arashi Koroda \n \"We wait of course, though it wouldn't hurt to get a bit closer. We don't want to lose them when they finish.\" He looked over at Aaron. \"Then we can enter their hideout and cause as much damage as you wish.\" He told him, smiling slightly.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 29: Tayalyn vs. Heleroen \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Tayalyn \n Neftren - Heleroen \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "theterran:",
"value": " Arg.\n\n Purchases :\nI scribed a scroll of Shield and one of Expeditious Retreat.\n\n Initiative - (1d20+4)[ 18 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Argh. Why do I always lose to your obscenely good caster combos? Whatever. I just leveled anyway so I'm probably outta this bracket.\n\n (1d20+5)[ 7 ] for Initiative.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Tayalyn - Round 1 \n\nMove to Q10.\nStart Casting a Spell.\n\n@refs\n \n Spoiler \nCasting Sleep.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: Q10\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\n\nSpells:\n \n Spoiler \nLevel 0 - Caltroups, Resistance, Acid Splash, Flare (D)\nLevel 1 - Color Spray, Sleep -x, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Move up and out of sight.\n\nFor Refs: \n Spoiler \nB5 is my current location.\n \n\n\nYour turn.",
"loss": true
},
{
"from": "human",
"prefix": "theterran:",
"value": " Honestly...I'm dumping this character anyway...so I just throw in the towel...raise the white flag...and call it a day...\n\nYou Win!",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nDue to Tayalyns surrender, Heleroen is declared the victor and receives the prizes above ",
"loss": true
},
{
"from": "human",
"prefix": "Neftren:",
"value": " Wait... what?! I actually beat theterran!😁",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 33: Kor vs. Garrow \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Kor \n Garrow - Fishy \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Initiative: (1d20+1)[ 15 ] Still thinking what to buy.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Kor is declared the winner. The long wait has taught you much. Take your experience and the obligatory treasure posted above. ",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Planet V-3M1, Radiant Century 6057 \n\nFour people are crowded into a room no bigger than a spacious closet. Each one sits with their back against a different wall, wrists held fast to the wall in thick, synthetic restraints. Four small plastic bags hang from the ceiling, each one dripping slowly into tubes connected to each prisoner's arms. A harsh, florescent light hums into existence from every surface in the room: ceiling, floor, and walls alike shine brightly, and from distant vents the counter-agent to suspended animation slips into the cell.\n\nColorful shapes dull the blaring, unkind light as the pure whiteness is replaced by a badly digitized face.\n\n Hello STATION V-3M1 PRISONERS. You have been charged with MULTIPLE MULTIPLE HERESIES AGAINST HER RADIANT FLAME. Your trial began at 0100 , and you have been found GUILTY OF MULTIPLE HERESIES AGAINST HER RADIANT FLAME. Your have been moved to this room in preparation for IMMEDIATE EXECUTION. After your last rites and testament, we will begin flooding this chamber with DEADLY NEUROTOXIN PZ101. We prostrate ourselves before Her Radiant Flame, and beg her blessing. Have a nice afterlife. \n\nThe face fades away, back into the harsh, unflinching white light. You've only got a few minutes left to make your last peace with the world: the only kindness Her Flame provides heretics.",
"loss": false
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " Andrei \n\nAndrei's mind, as usual, was racing immediately upon returning to conciousness. For a moment, he was looking curiously at the faces of the others in the cell. They'd make an interesting study. His fingers itched for a holoslate and a stylus. Then he focused on the display. His eyes widened slightly as the recorded message cooly announced their imminent demise. His voice was calm, but his face and tone both belied confusion.\n\n Heresy... but I don't recall any heresy.. this is very strange.. I thought this was some sort of mistake, but it doesn't seem to have been rectified... \n\nHe looked a little puzzled, and a bit worried as he slowly considered the options. Quickly he examined the mechanism holding him in place. Perhaps there was a way out of it so he could explain the situation to someone who would be able to fix it.",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Corbeau \n\nAs Corbeau slowly stirs to wake, he squints his eyes against the bright light of the cell. As his eyes adjust, he hears the voice sentencing him. He struggles, failingly, to keep a straight face throughout the small speech. As it ends, he finally starts chuckling quietly to himself.\n\n \"I always figured I would die in an explosion...\" he mutters while laughing. Anyone who looks in his eyes can tell that he doesn't find any of this truly funny. It's a sad, shocked, nervous laughter.\n\nOnce his eyes are fully adjusted to the light of the room, he starts sweeping it with his precise vision, looking for anything that he could use to somehow avoid this gaseous fate. He was all too used to having to react quickly to keep from dying.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Robyn Gregory Dander \n\nHis heart raced. It raced with fear. Fear of death. Just a few moment ago, he had woken up in a state unknown. Ample time to look around, to feel his bonds, to be reminded of his situation. He had been momentarily blinded by the light and had heard the voice. Opening his eyes once more, he had seen the figure. But the words had difficulty coming through. When he realised what had been said, his eyes widened. His heart started to race. \" This can not be happening to me.. \" He uttered as his mind was filled with unbelief of his situation. How had it come to this?\n\nFear was obvious from his face and he felt his body shiver. A tremble shook through and he slowly clenched his fist, as if that would do him some good. He felt powerless in a situation he had never wanted to be. Heresy? It could not be. Multiple? What was wrong? Execution? Afterlife? \n No.. this can not be happening.. \" No.. \" He uttered, though it sounded like a whimper. He wanted to scream against the harsh, blinding white light, but more then an utter would not go from his lips. He wanted to break free of his chains, shouting out.. something.\n\nHis mind was in a state of conflict, in a state of disbelief. He had always been a loyal follower of Her Radiant Flame. He had done nothing wrong. Yet, he was here. Here, to be executed. How can this be? And then, his mind found an answer. It must have been a mistake! But Her Radiant Flame made no mistakes. The guards, they must have made a mistake! Clinging to that belief, Robyn Gregory Dander found fear to be a sudden motivator. A motivator for behaviour that went against his normally peaceful attitude.\n\nHe shook against his bonds, trying in vain to get lose. \" No! I did nothing wrong! Let me out of here! A mistake was made! Please, by Her Radiant Flame, let me go! I did nothing wrong! \" He shouted, moving and stirring, trying in vain to get lose. He could no longer think rational, with only fear to guide him. His eyes became more wet and a first tear lingered before it raced down across his cheek. This can not be happening to me.. ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Tren \n\nThe young woman (at least, so she appears) in the third set of restraints stares up at the lights, uncomprehending until the voice stops. For a few seconds, she simply refuses to understand, then her mind snaps back into gear; rather understandably, she begins to panic. The whole business of being captured had been rattling, but the monotony of the holding cell had been enough to dull her fears somewhat.\n\n \"Oh my god, they're going to kill me, they're actually going to kill me,\" she moans to herself, barely even aware she's talking. \"This can't be happening, this can't... oh sweet space, they're going to kill me!\" She rocks back and forth in her restraints looking rather glassy-eyed, as if hoping somehow that somebody had been foolish enough to leave them unlocked.",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " A sudden, mechanical hiss is heard as a slow mist of pinkish-orange gas begins to fill the chamber from ceiling downward. Another face appears through the white of the walls, badly digitized but somehow more comforting.\n \n\"Wait, just a moment, then. You'll be fine, just look for Vent 1-44A and follow it to the Special Detentions Division. We'll be waiting there for you.\" \n\nWith those words, your restraints go limp and dissolve instantly, and the floor beneath you opens up, and the four of you fall into a sickening sludge. Looking around, you can see what seems to be an intricate sewer system, but this isn't sewage it's running with. It's bits of people, sometimes large, disturbingly whole bits. Hatches line the wall every few hundred feet, and the nearest you can find reads 1-22A. Above you, pink-orange mist falls down slowly into the sewers, and you can hear mechanical sounds of cutting and grinding.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Robyn Gregory Dander \n\nShivering as he hears the hiss and sees the gas, Robyn is surprised to see the face again. When he hears what it has to say, hope fills within him. They heard me! They believed me! I am going to live! Were his thoughts as a small smile dared to form when the restrains go limp and dissolve within an instant. When the floor opens up beneath them, he lets out a yelp of uncomfortable surprise. Never having expected the floor to be their exit, his yelp turns in a yelp of pain. Whether it was because of pain from the fall or whether it was from expected pain from the fall, he does not even know at the moment either. \" The sewers? \" Robyn asks as he looks around, not able to make it a mere question in thought due to his situation. He is let out and winds up in the apparent sewer system. It seems to make little sense, but then, he notices it is not filthy sewage.\n\nIt is worse, far worse. Upon realisation of that, he lets out a basically girlish scream of fear as he jumps up, as if trying to get away from the bits of people. Yet, that jump had been made without thought, causing him to slip upon landing and fall in the sludge - again. Taking back to screaming, he tries to get up in a panic, though due to his stress, he only makes it worse to himself and gets up clumsily. He quickly tries to get the bits of people off, making whimpering sounds. \" Ew, ew, eeew! \" When he then hears the mechanical sounds of cutting and grinding, he shivers immensely. What did I end up in?! Is the thought running his head. When he notices the pink-orange mist falling down above him, he makes sure to step clear of it and away from it. And in fact, keeps on stepping. \" Vent 1-44A, Vent 1-44A, Vent 1-44A... \" He repeats to himself, making sure not to forget it. \" Thank you, Radiant Flame, for getting me out of there. Vent 1-44A. Now please get me out of here.. oh, dear, oh dear. Have to remember. Vent 1-44A, Vent 1-44A, Vent 1-44A... \" He still seems to tremble severly, far from liking his current situation. For the moment, he only has one thing in his mind. \" I have to get out of here... Vent 1-44A, Vent 1-44A, Vent 1-44A... \" He tries to find the path that makes the number of the vent go up with the second number.",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Corbeau \n\nCorbeau's reaction is that of a person used to falling. He rights himself in the air as he falls and lands on his feet, surprised but now no longer laughing madly. Until he sees what he fell in. He can feel his stomach turn over once at the sight of the human parts flowing around him.\n\n \"...That is a human hand...\" is the first thing he manages to say. He decides that it would probably be best not to talk until the shock has faded. The cutting and grinding noises don't help. That could easily have been him. He puts these thoughts from his mind and starts scanning whatever tunnel they are in as deep as he can, mentally cursing the mists flowing from above for drastically limiting the range of his vision.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " Andrei \n\nAndrei blinked rapidly as his eyes adjusted to the change in lighting conditions. He hadn't fallen gracefully, and he picked himself up, dusting at his close. At his companion's scream, he looked around quickly, seeking the source of the disturbance. Looking down, he stared for a moment, then broke his silence.\n\n Ah... Efficient. It must save a great deal of time and effort when it comes to disposal... Though the effect is rather... unpleasant when one is in the thick of it. He sighs a little, his face slightly disturbed. He was already thinking about what the purpose of this whole exercise might be, but he had an idea or two, and he found himself bouyed by the possibilities he imagined. He looked both ways down the tunnel, looking for the nearest numbered chutes on either side. However, I think it best that we begin moving immediately. As soon as he found which way the numbers increased, he set off ,trying not to think about the.... debris under his feet, or the grinding noises above.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Trena \n\nTren stares up at the new face for a moment before her mind grasps the fact that it might have longer to live than a minute or two; by that time, the floor is opening beneath her. She regains her bearing both physically and mentally at about the same time, clambering upright in the sewage.\n\nNo. Not quite sewage. She stares at what is clearly a portion of a shin, stomach threatening to revolt; but her abrupt drop from her panicked state has left her at least relatively calm. There's nothing wrong with dead people; come on, you've seen this, you've dealt with it in anatomical classes... urg. She remembers what the voice said, and looks about at the vent numbers, her mind taking refuge in speculation to avoid thinking about the bodies too much. 1-22A; that means we want one that's on the same side, down a ways. This must be the disposal vents for... former prisoners— she firmly reminds herself that she's alive, and that's about all she has the time to worry about right now— but why are they telling us to go down the disposal vents? What's going on here, anyway? For the first time, she really takes notice of the others from her cell, clambering along in the same direction. Well, somebody decided to let us all go at once. But what for? ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " As you approach the vent you've all been instructed to find, you see two biomechanical guards marching towards you in stiff, clanking steps. Their LED eyes flicker from blue to red as they notice you, and a whirring electric buzz peals through the pungent, foul air as they draw tiny weapons that resemble scorpion tails. Each begins to fire swiftly but ineffectively in your direction, and each shot leaves a disgusting globule of lingering acid.",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Corbeau \n\nCorbeau tries to clear his mind as best he can in this hell of flowing body parts. He starts moving forward as quickly as he can in the macabre sludge, ducking and weaving, dodging what acid shots he can. If he manages to get close enough to the guards without being hit, he gives a massive leap and tries to land heels-first on one guard's chest. He'll then try to disarm the other.\n\nIf at any point during this he gets shot, he just dives to the side and tries to keep from being hit again.\n\nHis eyes focus on each weapon before it fires, his mind instinctually predicting the lines that the shots will travel in. He hopes he's quick enough to pull it off. Getting shot by acid guns doesn't sound much more pleasant than the grinding and whirring going on overhead.",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Robyn Gregory Dander \n\nHis eyes had been set full of hope ahead, towards the vent they had been instructed to go. He had paced along, trying to get all those awful thoughts inspired by the stuff-he-did-not-want-to-think-about below him out of his head. He had repeated the vent number as a mantra, muttering it each time, not wanting to forget it. He had seen the others coming along, but he was still more than creeped out by this whole event, so he stuck with his mantra. When he saw the two guards, he let out a sigh of relief. \" Finally, somebody to help... us....? \" What was an expression of relief turned into shock and horror as they drew their tiny weapons and started to fire swiftly. His eyes had followed one of the blasts and saw that what it left behind was something he did not dare to get in touch with. This is a mistake, I don't want to die after having escaped death! Surged through his mind. Acting upon that thought, he spoke up towards the guards, though his voice did not sound very steadfast at all. \" No, wait, don't fire! There was a mistake and now we are being let out! \" He raises up his arms and waves them to the guards, trying to indicate that they have to stop.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Trena \n\nTrena halts as she first sees the guards, reflexively jerking aside as they first raise what are clearly weapons. $#@&! Those are not the guys who got us out of here! She starts to move backwards, only to realize that she'll be wandering lost in the vents and organic... slush, if she runs, and that the vent she was told to go to was tantalizingly without reach.\n\nKeeping close to the wall, weaving aside whenever she thinks one of them is so much as looking at her, she dashes forward in a half-crouch, trying to get to the vent without being shot. Flame, I hope it's open. And that they don't just follow us in. Part of her has to stifle a nervous laugh at her instinct to swear by the being currently trying to kill her, but most of her is preoccupied with the seeming lunacy of moving closer to the things shooting at her...",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " Corbeau dashes ahead and succeeds in planting a sturdy kick on the first mechanoid's chest, knocking him into the organic waste. The current of it sends him backwards, deeper into the sewage system. The second wastes a moment's contemplation examining the fate of its comrade--these are not, apparently, very intelligent beings. After that moment, it absentmindedly fires and manages to graze Corbeau on the leg, leaving a hissing blot of ink-thick orange acid.\n\nTrena manages to open the hatch thanks to Corbeau's unintentional diversion, and finds within the anti-gravity equivalent of a man-sized pneumatic tube. A small placard on the hatch's interior reads quite clearly:\n\n Vent 1-44A: General Detention Disposal Sluice//Special Detentions Area ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Robyn Gregory Dander \n\nSeeing as how his companions seem to react differently to the guards, with one attacking and the other moving to the vent, Robyn has some trouble with the situation. \" Oh dear Flame, I hope we did not make things worse now.. \" He mutters to himself, looking at the current sending the fallen guard deeper away. Gulping, he decides to follow the lead of the one going through the vent, as that seems the wisest to do now.. He tries to move fast, but carefully, since he does not want to trip again and especially not be swept by any current towards the guards as they are. \" Oh dear, oh dear.. \" He utters in a panicky voice, hoping dearly that no shots would be fired upon him.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Trena \n\nTrena's mind registers the label, and after a moment of sheer relief that it was the right one, she starts to wonder about it. Disposal and special detention? What's that supposed to mean? Do they clean it out when they want to take live prisoners, or is it—oh s***, are we \"special\" prisoners?—where they dispose of unusual prisoners? She begins having second thoughts, wondering if this is all some bizarrely elaborate execution. Those second thoughts are far too late; she can still hear the sound of weapons discharging, though hopefully the lunatic who'd charged at the guards was the one they were aiming at, and her legs don't wait for her mind to catch up. By the time she wonders where the tube will take her and what's going to happen at the end of it, she is already within it, speeding on her way to an unknown destination.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " Andrei \n\nAndrei looked nervously at the constructs, his eyes darting between them... searching for some vulnerability. But they seemed... well, shoddily made. Or else they had been programmed to let them past... either way, better take this opportunity. He was of little use in combat anyway. thinking thus, he moved for the shaft, seeking to make as quick an exit as possible towards relative safety.",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Corbeau \n\nFeeling the sting of the weapon against his leg, Corbeau tries to punch the guard in its face and wrench its weapon out of its hand before dodging and weaving back towards the shaft with the others. I hope I don't end up limping from that shot. That could severely limit my chances of survival. ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " The tubes send their passengers flying, and shortly after Trena lands with a solid thump, followed by Andrei. After a moment's rest, they notice that they've landed on a pile of broken bits of biomechanoid--an entire platoon of guards. They're all deactivated now, and in front of them stands the doors to an area marked \"Special Detentions Area.\" Or, at least, the doors used to stand there. Now they kind of lay there, broken and burnt, and just inside there are roughly ten men and women, all dressed in the bright purple garb of Imperial Heretics.\n\n\"Trena?\" one of them asks.\n\n\nMeanwhile....\n\n\nCorbin's leg begins to sizzle with agony as the acid takes the brunt of its effect, and the guard moves to aim again. Behind him, Robyn stands, currently out of the machine's aim and perfectly capable of entering the vent.",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Corbeau \n\nCorbeau lashes out at the guard's hand with his good leg in order to throw off his aim long enough to move as quickly as he can, weaving back and forth to present a more difficult target, over to the opened hatch. If he can get there without getting shot again, he bails into it to keep from getting killed by the acid shots.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Trena \n\nTrena blinks repeatedly as she gets up, brushing herself off a bit but deciding she'd better stop as her hand encounters an unpleasant wet blotch on her leg; that could only have come from the tunnels above them.\n\n \"Yeah?\" She peers at the figure cautiously, eyes still adjusting from the sudden change in lighting and the lack of the oddly colored mist, to see if she recognizes him or her.",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " The stranger in purple nods. \"Right, good, you're the green heretic, class XII, right? Sorry about the roughness of the rescue, so to speak, but the options were limited. Look--is he a friend of yours? Or him,\" the man asks, pointing from Andrei to the newly-arrived Corbeau.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Trena \n \"I've got no idea who they are,\" Trena says, a little nonplussed. \"They were in the same cell I was. Uh... thanks for getting me out of there, by the way.\" She shivers, but the transition from surreal danger to what looks like it might be safety does wonders for her nerves. \"Who are you, anyway? And why d'you need a green?\" ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " \"We need a green,\" the man says, and motions to his friends behind him. They open a large blast door and reveal the tip of what appears to be a large ship...at least it seems to be a ship. It looks more like a whale made out of shiny moss. \"...to unlock the genetic codes on this. Figured that there'd be a couple others in there with you, but once we saw your file...let's just say we didn't expect to need the services of a green. If you can unlock the Vergil, though, you and any of those that came with you can have a free ride to any planet you want--in the Empire, out of the Empire.\" ",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " Corbeau \n\nStill nervous about the prospect of the guard he left standing at the top of the shaft, Corbeau gives a cursory sweep of the biomechanical droids. If any of them still have a projectile weapon on them, he grabs it and (if he has a pocket) pockets it. The more compact the weapon is, the better. \"Do you know how to pilot that ship once it's unlocked?\" he asks, not putting a hand on his burning leg for fear of also harming his hand.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " Andrei \n\nAndrei looked about nervously... heretics? but, then again, they were calling him a heretic, weren't they? this all might be some sort of large misunderstanding... beside,s the pragmatic part of him knew there was little chance of him getting out any other way.\n\n Andrei Entari... a pleasure, I'm sure.... hmmm.. and if she's unable to get through the genetic lock, I can certainly take a look at it. I have some small aptitude with mechanical devices. He gives a small smile at this, as at some private joke.",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Trena \n \"Vergil?\" Trena asks quizzically, moving further into the chamber to get a better look at the thing, professional interest taking the foreground. \"Never heard of one, but I can try...\" She frowns at it. \"Hold on. Do you mean unlock it as in, somebody's using a genetic code as the password on a lock, or do you mean this thing's biological ?\" ",
"loss": true
},
{
"from": "human",
"prefix": "GryffonDurime:",
"value": " \"The Flame's personal scholars refer to him as the Vergil,\" the leader of the heretics says. \"Supposedly the warship VS87 came across him in deep space, beyond the Imperial Rim. And yes, according to everything in Her Flame's records...he is alive. The Vergil is something entirely alien, and the end of Her Radiant Flame if we can get out of here with it. Supposedly, even She is afraid of it. Follow me,\" he says, and leads Trena and anyone else willing closer to the creature. As he approaches its...forehead?...a mass of the green moss that comprises it slides way to form an entry. Within this chamber, there is a huge pool full of sickly gray and pink protoneurons.\n \n\"This is the Vergil's brain,\" the man says, and he sets his hand on a panel just beside the pool. A clicking noise fills the chamber, and then a great buzz peals throughout. \"We just need someone to splice the code to control the Vergil into my DNA. The schematics and equipment are...\" he begins, offering up a datapad and a recombinating syringe to Trena before running out. \"K'rath! Get this ship ready to move,\" he says, throwing her the equipment.\n\nIf any of you peer outside, you can see the heretics fending off a second wave of guards. This group, however, is gathered around a tall, humanoid figure: something like a woman, but in endless veils. A great, fiery voice echoes throughout the entire complex: though bone and soul.\n\n \"I do not think you will be going anywhere.\" ",
"loss": true
},
{
"from": "human",
"prefix": "The_Snark:",
"value": " Trena \n \"Mother of stars,\" Tren mutters as the thing opens up. It'd been a while since she'd seen the nebula that had given rise to that exclamation on Satrabe and Palenta. \"All right, if you've got the genecode and your own genetic profile here—\" She is cut off as he runs outside.\n\nThe noises of fighting percolate through the thing's—Vergil's—organic material, and with a muttered curse she opens up the datapad, checking first to make sure that it had the necessary information for the splice; she couldn't do it fast if she had to do it from scratch. Second, she checks to see if the man has bothered to record his own genetic code on the pad; if he'd been altered in the past, it could throw everything off, with potentially disastrous results. One of the biggest causes of death among amateur splicers was failing to take a pre-existing splice into account when adjusting a new splice to a patient. Even if he hadn't had any alterations, it was a lot safer to know exactly what code she was dealing with; some human genetic disorders, especially redundant genes and quite a few they hadn't identified purposes for, could react strangely if something seemingly unconnected was altered. If he didn't take a sample from himself... hell, I guess I'll calibrate for the most common gene patterns and hope he doesn't have recessive disorders sitting around back there. She sits on what passes for a floor, and begins tapping information into the datapad, calibrating the nanites in the syringe as fast as she can.\n\nShe freezes for a bare instant as the voice resonates through her, then continues, working faster as she scrolls down through the schematics. I'm a heretic. They'll kill me if I can't do this. That voice, that voice... what's out there? She doesn't stop working to look, but nor can she fully expunge the worry about what's happening outside.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " Andrei \n\nEven as Trena works at calibrating the proper genecode to break the lock, Andrei steps forward, his eyes going slightly out of focus as he looks at the mechanism, focusing on it to the exclusion of all else.. he began to examine the panel, searching for a way to open it to hack it, to bypass the code system altogether... he grinned as the neurons began to fire, wheels began to turn. As always, he felt light... he entered a state of flow, where his thoughts danced easily and nimbly, and his fingers with them... always seeking a solution, looking for a way in.... he hummed a little to himself... he felt he was actually getting somewhere... and then... the voice.\n\nHe turned, his face enraptured as he looked upon a sight he'd never thought he'd see... majestic and terrible, strange and wondrous all at once, and he said the first thing that came to mind, in a tone of ardent wonder.\n\n beautiful... my kingdom for a holoplate and stylus. ",
"loss": true
},
{
"from": "human",
"prefix": "Zweanslord:",
"value": " Robyn Gregory Dander \n\nSlipping along the sewage on the floor, Robyn had slid over just before again, rending him particularly slow to follow the others. However, when he finally got up again, he went as fast as he could to go through the vent. Not paying much a ttention to what was written about it, Robyn could only think about getting away of the shooting things. Thankful for his companion to fend off the guards, he dived after Corbeau through the vent.\n\nWhen he landed on the bits of biomechanoid, Robyn hardly realised it at first. When the realisation seeped in though, he jumped off in fear and tumbled down, landing ungraciously on the floor. He was glad to see these were at least deactivated. When he rises, he notices the situation. With somewhat large, hesitant eyes, he observes his surroundings as he tries to brush off the filth from his brown suit. Being rather unsuccessful with that, he does notice how behind the broken doors is the Special Detentions area and there are bright purple garbed persons there.\n\nWalking over to them and the ones that escaped with him from jail, he mind slowly started to register something. If that was true, they were not dealing with the official persons he was expecting. Not understanding why they were here, since it had been a mistake and they had been left out, he wonders how to act. He looks hesitantly at the purple clad persons and tries to follow those from his cell. When arriving at the group, he raises his hand in a greeting and speaks up. \" He..hello. \" He gives a weak smile, not knowing what to expect. He walks besides Corbeau, and speaks up to him. \" Thanks for protecting us back there. \" Seeing as how the purple clad persons are more focusing on other things than they or busy with Tren, he wonders if the people here know her.\n\nWhen he sees the shining moss whale, he looks more confused and somewhat amazed by the sight. \" Who are these people? \" Asks Robyn int he air, still standing next to Corbeau. When he notices how Trena and the one of these people she was talking to start to walk walk towards the whale of moss, he decides to follow them. After all, Andrei does so too and he rather stuck with the familiar faces, even if he had no clue who the people were he shared his cell with. But at least they were in the same situation as he.\n\nFollowing them inside the moss that split apart for the, he hears what they desire from Tren. From this, he concludes that she must know about genetic engineering. He concludes Andrei must know something about biology too when he hears his comment about trading his kingdom. Robyn, however, does not feel comforted. He knows little about this all and the fiery voicing ringing through his whole being had done nothing to comfort him either, rather the opposite. Even less comfort he gained from the wave of guards that were fought off. He felt an urge to hide in a dark corner, hoping that this would all come to pass and that he would wake up at home, but he knew that such would not be the case.\n\nAs takes a few further steps to look about, he looks at the interior of this.. thing. It all seemed so weird, so.. well, alien. As he stood there, a feeling of being helpless overcame him. Unlike the women, he would not be very useful here. Unlike the other smart fellow, he was not mystified by the wonders of the ship. Unlike the tough guy, he did not have the guts to fight. They were under attack and he could do nothing. But there was at least one good thing. He was alive and out of the cell. Yet, in what kind of situation was he now? What had these people done to get them out? Questions bubbled in his mind and confusion and doubt follow, though these were more likely overshadowed by the fear of what would happen if the guards managed to get to them..",
"loss": true
},
{
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"prefix": "jagadaishio:",
"value": " ((OOC: It's been a week, why has everything just stopped?))",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " (I was wondering the same thing. Andrei's staring in artistic rapture at the moment, so he can't do much...)",
"loss": true
},
{
"from": "human",
"prefix": "jagadaishio:",
"value": " ((I'm thinking that this game may be dead.))",
"loss": true
}
] |
[
{
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"prefix": "Aptera:",
"value": " A repost of some setting information AND lots of new details about The Ship. You should look at those!\n\nThe Setting:\n\nthe Nexus:\n \n Spoiler \nThe nexus is a strange hole in Time & Space. It is visible and audible only at short range and then becomes a shifting crystalline structure with an audible hum. There things can be seen shotting out from it. People, Cars, robots, appliances etc. small things from other dimensions. As you approach the hum gets louder and it gets more obvious that the Nexus is not of this world. Strange shapes appear and disappear, vague shadowy things. Images of other world flash before you as the Nexus pulls you in ever closer into it's infinite depths. Then you hit it and shoved into a strange psychedelic netherworld of shapes and colors. And the Others.\n\nThe Others are twisted things. They no longer have a true form and morph into strange clawed or tentacled things or sometimes even close approximations of your species. They hate all sane and intelligent life and when they find it the kill it. As one dies from an Others attack on becomes an Other. It is a fate best avoided.\n\nThe Nexus is fairly random in where it puts you. The Ship says that it can direct where you go, to universes where you can exist, but other then that its just random chance as to where you end up. The Nexus closes for 48.92 hours after being used. Then it reappears. No one knows why but it is a big pain for the crew as it means they have to wait 2 days or so before you can leave.\n \n\n\nThe Ship:\n \n Spoiler \nNobody knows where the ship comes from, although there are a few clues. Like the faded Greek writing all around the ship the ancient paint in green and black peeling and almost gone. And the strange songs the Ship turns on in the middle of it's “night”, strange songs of an unidentifiable language similar to Greek and Arabic. Or the Chapel with its crosses and strange alchemical symbols. This has led some to believe that the the Ship is from Byzantium or some other greek Christian culture and others to believe it is from a world where there no Barbarian invasions against Rome and no Islam. Others feel differently. The ship won't say.\n\nThe Ship is in generally bad repair as it has seen more things than anyone ever could. Paint peels and lights flicker as the strange consoles glow and beep. The windows are fogged and cut, and show little but vast empty stretches of space or the strange twisted lights and colors of the Nexus. The Ship has roughly three levels.: A small upper one, a long middle one and the thick cargo bay and shuttle level. Besides this the ship also is intelligent. Unfortunately it has also been damaged by something in its past. Therefore its just a little crazy and each room also has its own personality and version of the Ship.\n\nNote: The ship translates all languages for its crew. No one knows why it knows so many, and it is able to communicate with all of you.\n\nThe Floors:\n\tThe “Top” Floor:\n \n Spoiler \nthe top floor is small, about 50 ft. by 60 ft. divided into three rooms and a corridor. The third floor's personality is very calm, very quiet usually, but also very pessimistic when asked about any situation. The third floor is often damaged, and the least used so it is very badly repaired even worse then the rest of the ship. Whole portions have had their paint taken off and the lights are at best unreliable. A pungent smell fills this floor as if something died here (they did) and much of the walls are made of patches of plastic and steel. The corridor is on the far left of the rectangular floor and then has three doors spaced evenly apart.\n\nThe first room you get to from the stairs is the Medical bay. Everything in it is a tarnished worn white, even though it is scrubbed regularly. Much of the interior is covered with cabinets and tools. A large table sits in the middle near a small lam with a tray of operating tools on it. A sink and fridge lie on the opposite side of the room from the door. The personality here offers help in the form of a robot “nurse” which is a tall spindly contraption of steel and faded red and white plastic. The room's personality is rather pessimistic and somewhat critical of anyones work here. It demands a constant cleaning.\n\nAfter the medical room is the Chapel. Here old faded mosaics and screens display images of people In robes with incense and crosses plus normal people and death. No ones sure what religion they belong to, but most people don't really care because at the center of the room lies a garden. It stretches across most of the room and up and down for some 20 feet. Here various flowers grow, like tulips and roses plus some vegetables. The Personality here is very silent but when it does speak its prone to judgment.\n\nFinally theres the Library. Here a computer connects with any Internet like system it can find, and there is a huge collection of journals and diaries from various previous occupants. The ship encourages this, the Library's personality never speaks except to shush someone being loud.\n \n\n\n The Middle Floor\n \n Spoiler \nAt the front of this floor there is the cockpit. It is conical in shape with it's tip cut off. Here there are three seats in a triangular shape the two facing forwards and desk. There are hundreds of buttons and dials there markings now faded, and a joystick labeled PlayBox 12800. Any pilot relies on intuition, experience with The Ship and the local computer to pilot. The computers personality here is that of a hot shot pilot, who speaks in odd jargon, things like, “Hey Froods! Lets hit the whirly and have a froodlum time!” No one understands him and he seems happy like that. Unlike most other personalities the Cockpit has a screen which displays the moving 3-D head of a young man with brown hair and blue eyes. The computer says this is not how the cockpit started, but cannot remember the original form.\n\nA set of stairways lead down to the Dining Room, followed by the Kitchen. The Dining room has a set of computer terminals that display various information about the ship, and the ladder to the top and bottom levels. It is covered in various woods from a typical light brown to some odd purple-red woods that are scattered across the roof. In the center a large table lies, here you could put an electronic device and all its data will “spill” across the table. You eat here and also play here as the ships odd collection of video games are here. There are the equivalents of chess and go from thousands of galaxy's, things like Super Smash Bros, Halo, any number. Because of the huge cultural differences many of them don't make sense to you. But considering the collection is 100 years old theres always something new for you guys. Below it is the Ships main computer a large box with no entrances through its indestructible plating. The personality here is the Ships main personality, the one that talks to you when you're on the ground and is fairly neutral in town. It refers to the other personalities as its sibling and always says Sibling #1 says.... The sibling are numbered in the order they are covered here. These room is also called the bridge and sometimes the main room.\n\nThe Kitchen comes after the Dining Room. It is yellow with a rough sand paper texture on it walls, which is oddly easy to clean off. The room is small with just two doors and the rest surrounded by counters and drawers, cabinets and stoves, a dish washing machine. The first door leads to the dining room, the other to the living quarters. The kitchen works, but is odd. No recipe comes out just the way yo expect it, no matter how exactly you follow it. The personality constantly offers tips and recipes and is in general one of the cheeriest on the ship.\n\nThe living quarters are a series of steps leading to doors which open revealing a room 4x4m rooms which is yours. Each one is personalized, but in general they have a bed and some shelves, plus a computer terminal. Each rooms has its own personality, which I won't detail here, but more through personnel interaction when the game starts. There are 14 doors 7 on each side. The hallway has two doors, one which leads to the kitchen, the other to the Engine room, which will be covered on the bottom floor.\n \n\n\n\tThe Bottom Floor\n \n Spoiler \n A long metal spiral staircase leads you to the cargo hold. It is a huge room of metal, rusted and worn away revealing secret holes and wiring. Here the air smells of chemicals and electricity, and strange foreign things from thousands of worlds. The room is packed with boxes of things, many of them unopened by the current crew. They are piled high on top of each other ready to fall with one touch. This rooms personality is.. silent. Except for when bring in or take something It asks what it is if you bring it in, and if you take it he asks what it is. Thats it. Thats all it ever says.\n\nAttached to the cargo hold is a shuttle. You enter it by a small airlock which when the shuttle is not attached functions as a storage room for space equipment. The Shuttle is Bullet shaped, except for one flat side. It is blackened by hundreds of reentries, and is really just a cargo room and 14 seats with 2 in the front followed by 4 rows of three. It is cramped when fully occupied and in general dirty grimy and dust filled. It does not have a personality.\n\nFinally at the back there is the engine room. It is a large room with a large cone in the center. The cone is hydrogen scoop engine. The Hydrogen scoop projects out from the bottom of this room and to be repaired it requires a space walk. A series of balconies extend up the wall allowing access to the various parts and the middle floor. A washing machine Is installed under the first balcony, along with a dryer. It only accepts star shaped things 3cm. From tip to center, unless you bang it. Then it starts. The personality here is gruff and grumpy, and critical of any repair done upon the room.\n \n\n ",
"loss": false
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"prefix": "Aptera:",
"value": " Done by location:\n\n The Cockpit-Doran Mark \n \n Spoiler \nIt's your shift at the pilot seat, and you know it is going to get interesting. Your shift happens to correspond with the nexus appearing. Usually pilots don't do much, but make sure the pilot doesn't do any thing stupid like go right next to an asteroid, or zoom by a large arc of plasma from the sun. For the last few hours you've been doing nothing, just waiting for the nexus to appear. Now the screen used by the pilot AI's floating...head, flickers on. A young man with brown hair, lightly tanned skin and blue eyes appears. He says in his odd jargon, “Hey you flippin' frood! The tear just popped so lets go!” he smiles and the head bounces around excitedly. Outside you see a burst of light as the glowing ball of twisting light you've seen so many times appeared.\n \n\n The Dining Room- Khron and Pablo Phoenix \n \n Spoiler \nIts been a while since anything interesting happened. The last planet was a simple place of jungles, although there was that giant purple snake-bird-thing. Nearly bit poor Khron's head off. Hes still a bit sore about it, but everything forgotten now that you to are playing cards. Well, digital cards. Hexagonal in shape. That stack up on each other to form complex bids and intrigue. Its a perennial favorite on board the ship, mostly because its takes a lot of time and is interesting, and time is something you guys have lots of. Now the The Ship speakers give a pop and then blare, “Nexus act-I-vated. Ready for Shift?” Its odd stress pattern here, it now awaits you're reply.\n \n\n Marcus's room-Marcus Garvey. \n \n Spoiler \n You're persenel affects are scattered across the floor, and books lie around the small room. Your desk is littered with cigar buts as you flip another one across the table. In front of you a very interesting book from some traveler called Don Armer lies. In it he talks about the various worlds hes been to, and is a natural writer. Then over the speakers a voice says, “Hello, Marcus. Still reading that book. You really should go talk to the others.” It takes you a moment to refocuses before you realize its you AI. It bothers all the time and seems to wish you were out of the room. You and your mess. It continues, “Well the nexus activated. Ready for the shift?\n \n\n The Cargo hold- Sho Shin. \n \n Spoiler \n You occupy a clear space near the center of the sprawling mass of boxes and barrels. You cleared this space a while ago, for use as a training ground. You found a large bag of sand and spread it over here, and now you practice as you wait for the nexus to reactivate. Go to stay in shape. The Lights flicker, meaning only one thing, the nexus is activated, ready for the Shift? Most other personalities in the Ship would ask, but not here. The Hold hates to talk and only asks about things brought in and out.\n \n\n \nThe Engine Room-Raptus Regaliter \n \n Spoiler \nThe ship took some damage from a small particle that got stuck in the scoop. Then it got lodged in the engine. Your dirty sweaty and most of all oily, but you're done The AI blares on, “Oi! Buddy! The Nexus just appeared. And you know I think you've damaged all the diodes on the left side of the scoop. Anyways, ready for shift?”\n ",
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"prefix": "Eldan:",
"value": " \"Draw two, seven on top of the red stack, large hexagon completed, all black. I bid four cards face down. Next card is top and blue. You raising?\" \nWhile Pablo explains his moves, the digital cards flicker and form new patterns. Then he looks up, as the ship remindes them of the upcoming nexus shift.\n \"Yes, all ready.\" \nHe then faces Khron again.\n \"Well, shift time. I win. Again.\" ",
"loss": true
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{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " Sho Shin \n We're about to shift, the monk thinks to himself. The ship's silence betrays nothing, it's a feeling of inner turmoil that Sho Shin has not been able to explain to anybody else, not even the keenly insightful Phoenix or the intollerable-but-brilliant Marcus.\n\nHe hangs upside down by his knees, a bucket of water between his feet, half filled. Another vessel is on the floor by his head. He dips his cup into the bucket and sits up, bringing his head level with his knees and emptying the cup into the higher bucket without spilling a drop. Discipline... Once the top vessel is full, he would empty it again by reversing the process. But not today. Today was a shift day.\n\nPerhaps the next world would be the one, the key to all of this- everything. Would he meet his maker, have his questions answered? Sho Shin's head spins at the unlikeliness of hitting upon one world in the infinity.",
"loss": true
},
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"from": "human",
"prefix": "Flickerdart:",
"value": " Raptus patches into the cockpit.\n \"Engine room here. We've lost our port diodes, but starboard is functioning at peak efficiency. With luck, we can make this jump, but I'd recommend staying behind until repairs are done. Since you're not going to listen to me anyways, I'm transferring system control to the helm and getting somewhere safer. Over.\" \nHe shut down the terminal, gave the helm full systems access and headed to the bridge, where all the fun things were going to be happening. The others may ooh and aah at the Nexus's shifting colours, but he was more interested in its mechanics. He made a mental note to get the scanners into shape as soon as he finished with the diode repairs.\n \"Intelligence!\" he demanded the AI on his way there. \"Give me the statistics for this particular Nexus point. Any anomalies, patterns with previous Nexii, deviations? Anything at all would be nice. Record sensor logs in the Library and tell me what you've found.\" ",
"loss": true
},
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"prefix": "Aptera:",
"value": " \"Ready to shift then\" . The ship begins moving towards the Nexus.",
"loss": true
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"prefix": "WhiteKnight777:",
"value": " Khron \nHe tossed a few heavy gold coins across the table, his voice rumbling with good humor. aye, your victory. Though I'm beggining to think we should stick to dice or card powered by less fell sorcery... You win more than luck or even skill should allow. Khron grinned and gave a good natured wink. On my home-world, in the city of Al-Khadesh, any man caught cheating had his hands chopped off. \n\nKhron chuckled a bit, still smiling in a good natured way. He might cheat a bit at cards, but it wasn't as if Khron was all that attached to his material goods - earning and spending them was the fun part, after all. And it was getting boring He needed something new; new crowds to play to, new temples that hadn't heard his name, new kings with fat treasuries and fatter guards. He hope the next world the damn demon engine took them to at least had decent booze, something interesting to kill, pretty girls, or, preferably, all three, though not necessarily at the same time.",
"loss": true
},
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"from": "human",
"prefix": "Eldan:",
"value": " Pablo smirked.\n \"See? Where I come from, we either hanged them or shot them, depending whether we had more rope or bullets ready.\" \nHe leans a little closer.\n \"Perhaps I win more than skills allows... however, if skill is combined with lack of skill in the opponent the situation changes...\nAnd this game requires many skills: knowledge of the rules, careful analysis of the situatoin some tactical skill and, well... above average intelligence.\" \nMore than the game itself, he enjoyed this part. After every game he and Khron would starting to throw insults at each other. Indirectly at first, then more and more direct. Sometimes he even started fist-fights, just for the fun of it. It was hard to admit, but he kinda liked the man. And not even only because of his gold.",
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"value": " Raptus repeated his request, getting impatient. \"Well? Oh, why bother? I'll do this myself.\" Patching into a terminal, he manually activates sensors, and saves the data to the library after taking a good look at it, making a note to give the AI a good scrubbing, so to speak.",
"loss": true
},
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"from": "human",
"prefix": "JellyPooga:",
"value": " Marcus chucks his book haphazardly onto the desk and looks at the ceiling, before uttering a single word:\n\n \"Yeah\" \n\nHe then stands, takes a pull from his hip-flask, lights up a cigarette and wanders out the room towards the kitchen. Once in the kitchen, Marcus makes himself a cup of tea from a small baggy of leaves he pulls from his pocket and mosies into the dining room. Giving a cursory glance towards Khron and Pablo, Marcus pulls a chair up, its back towards a computer terminal displaying an external visual, sits down facing the display, his arms resting on the back of the chair and takes a sip of tea. Without turning away from the display, Marcus greets the two occupants of the room with a simple:\n\n \"Hey\" ",
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"prefix": "WhiteKnight777:",
"value": " Khron \n\nKhron gave a nod of acknowledgement to Marcus, then gave Pablo a wolfish grin. Certainly, and if you had any of those I might be less concerned that you're cheating sneakthief. How many armies have you commanded, my friend? I've led three at last count, not counting four pirate crews and the Gods alone know how many mercenary bands. And as for cunning? Feh, I'd like to see you outwit the Black Sphinx, or the Wizard of the Lotus Veil. Now there's a tale for the ages! Khron chuckles as he recites his list of good-natured boasts, knocking back another slug from the flask of clear liquid. Ye gods, he thought, this next world really better have decent booze. This stuff tasted like foot, boiled in its own boot with a garnish of dragon dung.",
"loss": true
},
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"from": "human",
"prefix": "JellyPooga:",
"value": " Marcus downs the last half of his cup of tea and pulls out his pipe and a pouch of tobacco. Taking his time to fill the pipe, his eyes never leaving the screen he's watching, Marcus lights up and puffs away on his pipe for a minute, before taking out his hip flask and taking a pull.\n\nHe smiles slightly, a rare enough occurance, as he enjoys the smokey flavour of the last of his 15 year, prime single-malt highland whiskey. Sighing, both with contentment and melancholy, Marcus replaces the top of his hip-flask, returns it to his pocket and proceeds to create a small haze of smoke around his person as he watches the spectacle of the Nexus on the screen.",
"loss": true
},
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"from": "human",
"prefix": "Aptera:",
"value": " Raptus \n \"Ah. Yes, sorry about not responding. I/we were distracted. The Engine sibling can be...gruff\" It takes you a moment to reealize who is speaking before you realize its the dining room personality. It tends to apear when you acces something from a terminal. \"I'd stand back.\" The gruff voice of the engine room personality says, aparently returning.\n \nEveryone \n \"Hold on. Shifting in 5...\" the Nexus begins zooming in faster and faster as the Ships initial pushed is replaced by the powerful short term pull of the glowing sifting mass. The screen is overlaid with a five. \"4...3...\" The nexus now crowds out all other sights. A low hum begins to block out all other sound. \"2...1!\" Although you can barely hear the ships voice now, you still know when you hit the nexus, because the entire ships begins to spin and jerk.",
"loss": true
},
{
"from": "human",
"prefix": "Hoorex:",
"value": " Doran Mark \n \"A black sphinx?! Wow! That sounds impressive!\" Mark yelled, mockingly. He had appeared from seemingly no-where, but that was his main thing, you know... sneaking. At the moment, he was stumbling back in forth, as if greatly intoxicated, but it was a hoax. He had some kind of strange allergy to the drink they were currently in possession of, but hey, he had a reputation to uphold.",
"loss": true
},
{
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"prefix": "Flickerdart:",
"value": " Stumbling in the wake of the shift, Raptus' eyes were nevertheless glued to the terminal. This may be the same data as the previous jumps, but they could also be what stands between life and death if an anomaly decides to demonstrate itself.",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " Ah, there it is... Sho Shin thinks to himself as the ship banks. He back summersaults off of the shipping crate and scoops up the half-full water bucket, placing it safely on the ground. Satisfied, he braces himself for the interdimensional turbulance- and it comes. It's worse than usual; Sho Shin wonders why.\n\nBoth the buckets tip over, spilling their water onto the floor.\n\nThe monk watches the water flowing over the sand, slight variations determining its path. He contemplates this. It seems relevant... but he isn't entirely sure how.",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " Everyone \n \"Ending shift in 5...4...3...2...1...\" The humming ends and the ships stops tumbling. The computer screens light up with a new picture, of a bright star almost white. The sound ports beep \"Sca-N-nning now.\" ",
"loss": true
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{
"from": "human",
"prefix": "Flickerdart:",
"value": " \"Nothing.\" Flickerdart shuts down the terminal, relieved but also ticked that he wasted his time. He hurried to the bridge to take a look at where they popped up this time. \"I hope there aren't any religious zealots here, like that one time. I had to explain to them for hours that using a two-way communicator isn't witchcraft.\" ",
"loss": true
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"from": "human",
"prefix": "Human Paragon 3:",
"value": " The ship stable, Sho Shin exits the cargo bay and heads for the dining room, where the \"crew\" typically meets after a jump.\n\nHe enters. Seeing them gathered, he bows to the room at large.\n\n Gentlemen. He lets them acknowledge him, then says, That was a rough one. Has anybody seen Raptus? Perhaps he'll know why. ",
"loss": true
},
{
"from": "human",
"prefix": "Flickerdart:",
"value": " Realizing the missed the people on the bridge, Raptus go down the the dining room just as Shin asked his question. \"I ordered the computer to collect data on this jump. It should have analyzed it by now. Intelligence!\" He switched his attention to the AI. \"Have you analyzed the data recorded yet? If necessary, include the sensor information from before and after the jump and re-calculate for anomalies.\" ",
"loss": true
},
{
"from": "human",
"prefix": "JellyPooga:",
"value": " Having weathered the rougher-than-usual trip through the Nexus watching the screen in front of him and smoking his pipe, giving no more outward sign that he considered it an unusual circumstance than a single raised eyebrow, Marcus barely appears to register the entrance of either Sho Shin or Raptus.\n\nHis attention still, apparantly, fixed upon the external view he has been monitoring, Marcus merely continues to smoke and awaits the AI's analysis and report.",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " Raptus \n \n\"There are N-o major variations F-rom other Nex-I-i. In-N-t-I-al scan comple-TE-. Scans show one...P-lanet that are habitable. Slightly brighter star. C-O-ntinue scan? Move toward-S the planet? ",
"loss": true
},
{
"from": "human",
"prefix": "Flickerdart:",
"value": " \"Perform a more detailed scan. We can wait.\" Raptus replies, and sits down, thinking out loud. \"There has to be a reason why this trip was rougher, and I want you all to be careful until we find it. Don't let your guard down, scan everything and make sure you have the AI cross-analyze all new data with what we have now.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " \"I remember that one time, when half the crates in the cargo bay fell over... that was a rough one. This was just a little bumb.\" \nDespite his words, Pablo places a hand on his gun.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " Khron \n\nKhron weathered the rougher-than-usual ride with his typical stoicism. To him, it seemed smooth enough. Feh. Not nearly as bad as a Norseman longship in the middle of a storm on the Sea of Drifting Ice. Anything interesting on the world below? ",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " Habitable planet: Circumference of roughly 50,790 miles, slightly less dense gravity, equivalent to 1.3 of standard Earth gravity. all should be able to function on ground, if impaired. Relatively close to the sun, predicted climate of desert to rainforest. Slight Orbital eccentricity. Creating map now.\" A map apears on screen, displaying a relatively large innercontinent with smaller, outer continent jutting out from a northern peninsula. \"Detecting strong radioactivity. Oh...\" On the map llarge splotches of green apear, overlaying the previous topographic information. From previous xperience green means radioactivity. \"All biological beings should take anti-rad medications before landing. Few signs of life, no radio signals some artificial life.\" On the map radioactivity is replaced with small patches of light as the rest becomes dark. The white mostly extends from the center of the larger continent, in oddly symetrical spokes. \"Running low on food, and slight repairs needed. Prep shuttle and deploy solarp anels or simply deploy solar panels?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Flickerdart:",
"value": " \"Just the panels will do fine. I doubt any food is to be found there.\" Raptus says after thinking a while. \"Are there any other planets in range?\" ",
"loss": true
},
{
"from": "human",
"prefix": "Eldan:",
"value": " Pablo frowns.\n \"Of course we deploy shuttles. We've been in this flying coffin for what, three days now? I need some free space around me and some sky above me. I ain't staying on here and if it is the most gods-forsaken desert in the whole universe.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " As always, I will volunteer for the scouting mission. Sho Shin knew he was more reslilient to radioactivity than most of his crewmates, and capable of evading the dangers inherent in exploration. He would not allow harm to come to them if it could be avoided- but that was only a small part of why he always chose to be in the scouting party. Who was down there? What kind of people lived there, and what happened to them? There was artificial life down there, who made it and why? Could this be his home world after all? ",
"loss": true
},
{
"from": "human",
"prefix": "Flickerdart:",
"value": " \"It's your doom.\" Raptus replied nonchalantly. \"I'll come down too, then. Whatever repairs are needed, we can take care of that after there's a secured supply of food.\" ",
"loss": true
},
{
"from": "human",
"prefix": "JellyPooga:",
"value": " Marcus appears to ponder for a few seconds.\n\n \"Count me in. I'd like to see this so called artificial life\" \n\nHe then leaves the Dining Room to go and gather his research materials and general 'scouting' equipment.",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " \"Shuttle Will be ready in 2 hours. All members wishing to scout should board in 1:30 hours.\" ",
"loss": true
},
{
"from": "human",
"prefix": "Flickerdart:",
"value": " \"I'll see what I can get done in terms of repairs.\" Raptus says and heads down to the engine room. If they had to high-tail it out of here, the better the engine was, the better off they would be.",
"loss": true
},
{
"from": "human",
"prefix": "WhiteKnight777:",
"value": " Khron \n\nKhron sighed and shrugged. Well, it didn't sound too promising. Not likely to be too many comely wenches. Like as not, from his vauge understanding of the strange powers of the infernal magics of \"nuclear weaponry\", any remaining females would like as much have too many limbs and be the wrong color. Not that Khron was particularly discriminatory in those regards. But there wasn't likely to be much quality booze, either. Ah well. Perhaps there'd be something heinously ugly to kill. Aye, I'll go along with you. I need a real sky above me and real earth below my feet. ",
"loss": true
},
{
"from": "human",
"prefix": "Human Paragon 3:",
"value": " Sho Shin reflects, It is interesting how this ship is capable of navigating the nexus and continually does so, visiting different worlds. Usually, we choose to explore each one. I wonder if this ship's purpose was to explore? And if so, are we helping it fulfill its purpose? Might that be why we were rescued, so to speak? \n\nIt is mostly retorical.\n\n In any case, I am eager to do so. The shuttle cannot come fast enough. ",
"loss": true
},
{
"from": "human",
"prefix": "Aptera:",
"value": " AS you enter the launch room with a small bag of necesary posessions, the computer greets you, \"Hello. Emergency suplies are onboard and the shuttle is already programmed for the landing and a return. Fallout suits and extra Rad-B-Gone!(c) are to the left wall.\" On the left wall 14 large suits of shiny materiels seem a bit worn, but clean, an near them a small set of cases. The airlock opened with a poff revealing a large room filled with chairs.",
"loss": true
},
{
"from": "human",
"prefix": "Flickerdart:",
"value": " Raptus examines his suit in great detail for any flaws before donning it. \"Can't be too safe with these things,\" he says as he stuffs a few Rad-B-Gones in his belt.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 36: Mac vs. Ulric \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kaganmonk - Mac \n Roland - Ulric \n All Combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Ulric Starts in Y13 with his Greatsword in hand. No new Purchases Good Luck.\n\n initiative - (1d20+2)[ 20 ] \n\n\nStats: \n Spoiler \n\n\nHp: 12/12\nAC: 15, Flat-Footed 13, Touch 12 (+3 Armor,+2 Dex Bonus)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Start in B13, no purchases, psi focused, mind blade in hand.\n\n Initiative - (d20+2)[ 3 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Ulric Takes a Double move to L10\n \n Spoiler \n\nHp: 12/12\nAC: 15, Flat-Footed 13, Touch 12 (+3 Armor,+2 Dex Bonus)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Double move to the top of the pillar in H11. (Walk on Walls)\nDesignate Ulric for Dodge.\n\nStats:\n \n Spoiler \nLocation: H11\nHP: 10\nAC: 15 (10+2Armor+1Shield+2Dex) Touch: 12 Flat: 13\nSaves: 1/4/4\nFocused: Yes\n \n\n\nDone",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " \"Well boy, I ain't moving till you get down off that pillar so you might as well get to getting\"\n\nUlric takes a total defensive action in L10\n\n \n Spoiler \n\nLocation:L10\nHp: 12/12\nAC: 19, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +4 dodge Bonus)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n \n\n\nQuestion for ref:\n \n Spoiler \n\nHow high are those pillars anyway?\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Roland\n \n Spoiler \n\nAnything that isn't listed on the map itself, can be found in the first post of the Waiting Room under Map Rulings and Precedents.\n\n * Pillars are 10' tall and are not scalable without sufficient magic or tools.\n * Walls are 10' tall.\n * There is no ceiling\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " @Refs\n \n Spoiler \nWould it be possible for me to charge at Ulric from where I am? My main concern is in the wording of Up the Walls:\n\n While you are psionically focused, you can take part of one of your move actions to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground. Treat the wall as a normal floor for the purpose of measuring your movement. Passing from floor to wall or wall to floor costs no movement; you can change surfaces freely. Opponents on the ground can make attacks of opportunity as you move up the wall. \n\nI would have to use more than my movement speed to get to him.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\n@Kaganmonk: \n Spoiler \nNo, you may not charge. Charge attacks must be in a straight line. When you reach the ground, you must make a 90% turn to keep charging. If you had a psionic feat allowing this, you'd be ok, but as it stands, you don't.\nFurther, the ability specifically mentions that you must use a move action. Charge isn't a move action.\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Move down and to E7.\nDone\n\n(Thought I'd posted it earlier, but it didn't go through)",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Swift action: Initiate stance of clarity with Mac as the target\nMove action: Move to K13\nStandard action: Ready an action (see spoiler)\n\nRef:\n \n Spoiler \n Readied action if Kagan's monk approaches to an adjacent square use the Stone Bones strike against him\n \n\n\nStats:\n \n Spoiler \n\nLocation:K13\nHp: 12/12\nAC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Alright, I'll bite.\n\nCharge to J12.\n Attack - (d20+5)[ 18 ] \n Damage - (d6+1)[ 7 ] \n\nStats:\n \n Spoiler \nLocation: H11\nHP: 10\nAC: 15 (13 for charge) (10+2Armor+1Shield+2Dex) Touch: 12 Flat: 13\nSaves: 1/4/4\nFocused: Yes\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nPrior to the attack, a readied action is triggered. Ulric, take your action when ready.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " Ulric makes a stone bones attack against Mac\n attack - (1d20+5)[ 12 ] \n damage - (2d6+6)[ 14 ] \nif the attack hits, Ulric Gains DR 5/-\n\nEDIT: the attack fails, I take the damage from his charge and it is now my turn right?\n\nStats:\n \n Spoiler \n\n\nLocation:K13\nHp: 5/12\nAC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n\nWell, either way you'd take damage from the charge attack. If the attack had succeeded, you would have taken a lot less.\n\nAttack missed. Readied action places Ulric's turn just before Kagan's. Assuming Kagan has no free or swift actions to take, it's Ulric's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " well then on Ulrics turn\n\nSwift action: Use sudden recovery to regain the Stone Bones maneuver (and my vital recovery feat allows me to regain 4 hitpoints)\nStandard Action: Use the Stone Bones strike again against Mac\n attack - (1d20+5)[ 10 ] \n damage - (2d6+6)[ 15 ] \n\nStats: \n Spoiler \nLocation:K13\nHp: 9/12\nAC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)\n\nManuvers readied:Charging Minotaur, Moment of Perfect Mind\n ",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " Having not been hit yet, Mac expends his focus to use Psionic Weapon with his attack.\n\n Attack - (d20+3)[ 8 ] \n Damage - (3d6+2)[ 9 ] \n\nStats:\n \n Spoiler \nLocation: H11\nHP: 10\nAC: 15 (13 for charge) (10+2Armor+1Shield+2Dex) Touch: 12 Flat: 13\nAC: 16 with Dodge\nSaves: 1/4/4\nFocused: No\n \n\n\nEdit: Done.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " @ kagan\n \n Spoiler \n If you charged me shouldn't you be in either K12 or J13?\n \n\n\nUlric swings at Mac again\n attack - (1d20+5)[ 24 ] \n damage - (2d6+6)[ 12 ] \n\nStats: \n Spoiler \nLocation:K13\nHp: 9/12\nAC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)\n\nManuvers readied:Charging Minotaur, Moment of Perfect Mind\n ",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " crit conf - (1d20+5)[ 25 ] \n crit damage - (2d6+6)[ 11 ] \n\nEDIT: Well I just critted you for 23 damage mac, lets get a ref in here to call it.",
"loss": true
},
{
"from": "human",
"prefix": "KaganMonk:",
"value": " You were right about the position, I just forgot to update it in my stats. Really bad attack rolls are killing me an all my characters.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " High Ref Talic \n Ulric is the winner, and receives the prizes above. \n On a side note , the stat block is primarily for ref use (and the player who posts it, of course), and can contain privileged information (spells memorized, specific nature of items in hand - potion of enlarge or Cure light wounds, for example - active effects on the character, and the like. It's generally against rules to look at a player's stat block. You are allowed to use last stated location, as well as a player's character sheet for this information.",
"loss": true
},
{
"from": "human",
"prefix": "Roland Deschain:",
"value": " sorry, I just couldn't find his position anywhere so I looked. Won't Happen again",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Post #12. No big this time, as no damaging info was in it. Just makin' sure you know, so it doesn't happen when it does make a difference.",
"loss": true
}
] |
Subsets and Splits