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[
{
"from": "human",
"prefix": "Koga:",
"value": " You've just left the heroes guild, off to find ways you can help your community. (Or hinder it seeing as you are no longer being watched over..)\n\nYou can north, south, east, or west.",
"loss": false
},
{
"from": "human",
"prefix": "Grymmheart:",
"value": " Skeye \n \"Hey guys, let's get crackin'. I'm tired of being stuck in this stone coffin. There are too many stories out there for us to ignore,\" rants the simple knave.\n\nHe stands barely over 5 and a half feet, and weighs little more than a large dog. Many ignored Skeye because of his lack of skill with magic and barely better skill with club and sling. His skills lie in his ability to weasle his way in and out of tight situations. Just like the one that got him free of Maze's wrath this morning.\n\n \n Spoiler \n\n\nWill delete post if you don't want me in the game, but I did not want to wait till morning, so figured I would post before bed. Will wait to decide on direction depending on others choice.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Ivius:",
"value": " \"I'm glad to be out of there too, but we aren't really out til' we're gone.\" Arard said, stepping out of guild. \"I'm heading west, so come with me if you are too.\" he said, and did just that.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "Mavian:",
"value": " Random Exhibition Match\nMap: \n Spoiler \n \n \n\n\nRoll it.",
"loss": false
},
{
"from": "human",
"prefix": "Talic:",
"value": " No buying, No quarter.\n\nInitiative:\n (1d20+2)[ 11 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Initiative = (1d20+7)[ 17 ] \n\nPicked up some camo.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " MW Hide tool? Or another item?\n\nEDIT: Another item, then. Lemme google it.\nEDITEDIT: Google's not incredibly helpful. Book it's from, and basic rundown?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Another Item, Heroes of Battle, page 95. Allows hide checks without cover or concealment in specific terrains. 25 gp for a small character.\n\nI choose to be Red, unless you want to be Red.\n\nHidden - Round 1.\n\n \n Spoiler \n\nMove Action: Hide under my blanket (1d20+23)[ 40 ] \nStandard Action: Manifest Chameleon\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Round 1 \n\nThe distant sound of the Auran language reach you... Maybe. DC0 Listen + about 140 feet, counting elevation changes. Then ya gotta know Auran.\n\nIf ya do:\n \n Spoiler \nFind the pipsqueak, and keep tabs on him. Fly High.\n \n\n\nElemental comes into eyesight, most likely. Screaming across the sky in a double move, to b14, Altitude 110 feet.\n\nRest of action:\n \n Spoiler \n\nCast Longstrider on myself\nMove to R13.\n \n\n\nStats:\n \n Spoiler \n\nLoc: R13\nAC: 15, touch 12, FF 13\nHP:10/10\nEffects: Longstrider 1/600.\n\nSpells memorized:\nDetect Magic x2\nLight\nLongstrider\nShillelagh\n\nElemental:\nLOC: B14 (elevation +110)\nHP: 9/9\nAC: 17, FF 14, Touch 13\nEffects: None\n \n\n\nGo ahead. My elemental should have LOS unless you're already hidden :)",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " No Los\n\nHidden - Round 2\n\n \n Spoiler \n\nSnipe the bloody elemental:\nAttack (1d20+6)[ 19 ] -2 for range.\nDamage (1d6)[ 2 ] \nAnd Rehide: (1d20+13)[ 14 ] \n \n\n\nI shot your elemental for 2. he gets a spot check :P\n\nStats for Refs:\n \n Spoiler \n\nHp: 4\nAc: 15\nPosition: Hidden in A14: Hide = 14\nBolts 1/20\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Spot for Elemental: (1d20+3)[ 11 ] \n-11 for distance, not much chance of seeing.\n\nIf it's not clear LoS, I can only assume you sniped. Does that make it my turn?",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Yep, your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Elemental: \n Spoiler \nOw!\n \n\nMe: \n Spoiler \nGet back to me, then!\n \n\n\nMy actions:\n \n Spoiler \n\nMove to H16.\nFree: Crouch, taking total cover from wall.\nStandard: Ready action - Stand up if opponent moves within 10 feet.\n \n\n\nAssuming you haven't moved much, you see me up on the battlements, moving from H15 to H16, then lose LoS as I drop low.\n\nMy elemental:\nShoots downward and away, like a comet. Lose LoS as it shoots downward to I17, elevation at Ground +20.\n \n Spoiler \n\nMove action: dive downward (double movement) to I17.\nStandard: Ready action - Move if LoS is gained.\n \n\n\nStats:\n \n Spoiler \n\nLoc: H16 (prone)\nAC: 15, touch 12, FF 13\nHP:10/10\nEffects: Longstrider 2/600.\n\nSpells memorized:\nDetect Magic x2\nLight\nLongstrider x\nShillelagh\n\nElemental:\nLOC: I17 (elevation +20)\nHP: 7/9\nAC: 17, FF 14, Touch 13\nEffects: None\n \n\n\nGo ahead.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " The Hidden - Round 3\n\n \n Spoiler \n\nFull Round action to shrink myself to tiny using reduce person\n \n\n\nEnd of Turn",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Bobo : Round 3.\n\nMe (Auran):\n \n Spoiler \nIf you see it, get near and opposite me. Just like we practiced. If not, we'll do our special trick, right where he started.\n \n\n\nGail the elemental (Auran):\n \n Spoiler \nGive the word, when you're ready.\n \n\n\nMy actions:\n \n Spoiler \nCast Detect magic\n \n\nListen check, for you: DC: 0 +1 for every 10 feet you are from H16 (20 ft elev).\nIf that passes, Spellcraft DC 15. If both pass, then you may look in spoiler above.\n\nPop head over wall.\nRemaining actions:\n \n Spoiler \n\nFocus Cone of Detect magic to cover opponent's starting area.\n \n\n\nDuck back down (Free action)\n\nElemental Actions:\n \n Spoiler \nMove: to K13, staying far enough back from stairs to avoid LoS\nReady action to move if LoS is gained\n \n\n\nStats:\n \n Spoiler \n\nLoc: H16 (crouched for cover)\nAC: 15, touch 12, FF 13\nHP:10/10\nEffects: Longstrider 3/600, Psionic Focus */*\n\nSpells memorized:\nDetect Magic x2\nLight\nLongstrider x\nShillelagh\n\nElemental:\nLOC: K13 (elevation +20)\nHP: 7/9\nAC: 17, FF 14, Touch 13\nEffects: None\n \n\n\nThat's my turn.",
"loss": true
}
] |
[
{
"from": "human",
"prefix": "ArenaManager:",
"value": " Arena Tournament, Round 30: RedMoon vs. Psychodelia \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n Seribo - Psychodelia \n RedMoon - Bronz \n All combatants, please roll initiative. ",
"loss": false
},
{
"from": "human",
"prefix": "Seribro:",
"value": " initiative (1d20-3)[ 0 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " init - (1d20-4)[ 1 ] \n\nStill might buy something\n\nEdit: Purchases on sheet. Will post actions as soon as you are done shopping.\n\nMore than likely RM is standing there with a Javelin and potion in hand.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Seriously dude, why did you have to do that? You could have saved the both of us 300 gp simply by not buying that potion you know.π«€ Congratulations, I bought my last item, lets get this over with. Oh and just so you know, I'm bringing my shield this round. If you manage to pull the same stunt you did on mavian, I am so going to dislike you...\nStarting with potion in one hand and shield in the other.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " I would just like to point out that you cannot have a potion of see invisibility as it is a personal spell and not able to be a potion.\n\nI will wait until you update your purchases.",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " To my future opponent,\n\nI'm going to be out of town until 3/9, so try not to kill each other too quickly.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Aw crap! Well, in that case, I'll drop the potion and just hope your first attack is a miss... No other purchases.\n\nAnd I think I may know just the tactic required for this π",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 1\n\nStart: Opposite Psycho (B10 or B11), Javelin and potion in hand\nFree: Rage\nStandard: Throw Javelin\n attack - (1d20+8)[ 14 ] (-2 for range)\n dmg - (1d6+7)[ 8 ] \n\nMove: Dependant on attack result\n\nStats!\n \n Spoiler \n\nto come later\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Thats a miss. FF I have AC 19 (5 armor, 4 towershield)",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Apparently it didn't take my edit.\n\nMove: Draw javelin.\n\nEnd turn.\n\n\nUpdated stats\n \n Spoiler \n\nRage 1/8\nJavelins Thrown: 1/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " double move to W17\n\nstats:\n \n Spoiler \nAC: 23\nHP: 7\nPP: 19\nlocation: W17\nactive effects: none\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 2\n\nMove: Move to E6\nStandard: Throw Javelin\n attack - (1d20+6)[ 15 ] (-4 for range, I think)\n dmg - (1d6+7)[ 11 ] \n\nEnd turn.\n\nStats!\n \n Spoiler \n\nHP: 25\nAC: 15\nLocation: E6\nBuffs: Rage 2/6\nJavelins Thrown: 2/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Loosen and drop shield as a move action\nUse dorje as a standard action\nend of turn\n\nstats:\n \n Spoiler \n\nAC: 23\nHP: 7\nPP: 19\nlocation: W17\nactive effects: 1/10 force screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 3\n\nMove: Move to C14 while drawing a Javelin\nStandard: Throw Javelin\n attack - (1d20+8)[ 17 ] (-2 for range)\n dmg - (1d6+7)[ 10 ] \n\nEnd turn.\n\nStats!\n \n Spoiler \n\nHP: 25\nAC: 15\nLocation: C14\nBuffs: Rage 3/8\nJavelins Thrown: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " double move with jump vs DC 15\nW17 => V18 => N18 => L17\njump check (1d20+8)[ 16 ] vs DC 15\n\nstats:\n \n Spoiler \nAC: 23\nHP: 7\nPP: 19\nlocation: L17\nactive effects: 2/10 force screen\n \n\n\nclean jump across the bog and ending my turn in L17",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 4\n\nMove: Move to G12 (out of LoS)\n \n Spoiler \n\nFree: End Rage\nStandard: Drink potion of invis\n \n\n\n\nEnd turn.\n\nStats!\n \n Spoiler \n\nHP: 25\nAC: 16\nLocation: G12\nBuffs: Rage 3/8 \nDebuffs: Fatigued */*\nJavelins Thrown: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " double move to I10, draw guisarme during move, LoS check pending\n\nstats:\n \n Spoiler \n\nAC: 23\nHP: 7\nPP: 19\nlocation: L17\nactive effects: 2/10 force screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Maurkov:",
"value": " Ref Maurkov \n\nPsychodelia has moved 40' so far (and the next diagonal step costs 10), correct?\n\n@Psychodelia \n Spoiler \nYou reach I10 with no LoS.\n \n\n@RedMoon \n Spoiler \nShe's in I10, but I don't think she's completed her turn.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Spoiler \n (1d20+2)[ 5 ] spot vs DC 20 to see him if he moves (if he stays in place then the DC is 40 so that would be impossible for me) (edit: okay, I'm blind)\n (1d20+2)[ 13 ] listen to try and pinpoint him/follow his moves (pinpoint fails but still, should be good enough to get a direction and possibly distance)\n \n\n\nend of my turn",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\n@Psychodelia:\n \n Spoiler \nNo LoS at all from I10(obviously), but you do barely hear something to the SW, distance uncertain.\n \n\n\n@Redmoon:\n \n Spoiler \nIn I10, still. Appears to be scanning the area.\n \n\n\n@Refs:\n \n Spoiler \nDC for pinpointing in SRD, Listen, Epic usage. Must beat standard DC by 20.\n \n\n\nPlay Continues, Redmoon's turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 5\n\n\n \n Spoiler \n\nStand still.\nStandard: Ready an action to move if my opponent moves.\n \n\n\n\nEnd turn.\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 16\nLocation: G12\nBuffs: Rage 3/8 Invisibile 2/30\nDebuffs: Fatigued */*\nJavelins Thrown: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Just to speed things up a bit, I heard noise just about SW of my current position acording to the refs. Did I hear any additional sounds of weapons getting drawn or you moving in a direction during your turn? I scored 13 on the listen check.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " No. You heard nothing except the wind I guess.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Well, in that case, I'm just going to take a gamble and attack a square.\nFrom my current position I can reach G12 and H12. I12 to, but that would be S rather then SW and I doubt you would be going for the water.\n\nI attack square ( (1d2)[ 2 ] 1=G12 2=H12)\nrolling for concealment (1d100)[ 100 ] 1-50 is miss, 51-100 is a hit (if I guessed the right square that is)\nattack roll (1d20+5)[ 24 ] \nif it hits and threat's (highly unlikely with this many ifs but still) (1d20+5)[ 15 ] \nif it hits (2d4+6)[ 11 ] \nif it crits (2d4+6)[ 11 ] \n\nNow, lets see if lady luck is fortunate today",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " I would like the refs to roll the concealment portion as it could give away information if the concealment roll is made or not.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Alright, I'll ask a ref to make one, though it does slow down the process. One sec.\n\nEDit: Wait, if thats the problem, cant you just roll for me instead then? Its a 50/50 chance roll with no modifiers, so there is little to cheat on. Low is a miss, high is a hit. (If I attacked the right square that is, of course. And if your still in rage, cause otherwise a 15 wouldn't be enough... still a lot of ifs aint it?)",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: Faster than a laser bullet\n\nFor Refs: No Peeking\n \n Spoiler \n\n (1d100)[ 37 ] \n \n\n\nYou don't hit anything",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Oh well, more luck next round I guess\n\nperception checks:\n \n Spoiler \nlisten (1d20+2)[ 17 ] \nspot (1d20+2)[ 4 ] \n \n\n\nstats:\n \n Spoiler \nAC: 23\nHP: 7\nPP: 19\nlocation: I10\nactive effects: 4/10 force screen\n \n\n\nand its your turn again\n\nOh, and please do attack at some point. I hate fighting thin air.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\n@Psychodelia\n \n Spoiler \nNo LoS from your position in I10. Again, something from the southwest, distance uncertain. Breathing, perhaps? You're not sure.\n\nNOTE: Please update your stat block. Still has you in L17.\n \n\n\n@Redmoon\n \n Spoiler \nLoS is unchanged, opponent still in I10. Still scanning, and occasionally poking stabby objects in your general direction.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 6\n\n\n \n Spoiler \n\nStand still as G12 is 15' away from him (outside a 10' reach). I figure I'll let him figure that out on his own.\nStandard: Ready an action to move if my opponent moves.\n \n\n\n\nEnd turn.\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 16\nLocation: G12\nBuffs: Rage 3/8 Invisibile 3/30\nDebuffs: Fatigued */*\nJavelins Thrown: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " @Bronz\n \n Spoiler \n\nSomeone needs to re-read the reach weapon rules π\nAlso, someone needs to post in Z vs S\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " @refs\n \n Spoiler \n\nStupid exceptions. Well, since I made the mistake I'll pay for it if that's what it comes down to.\n \n\n\nGame is still on Seribro.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Well, I'll just take another swing\n\nI attack square ( (1d2)[ 2 ] 1=G12 2=H12)\nattack roll (1d20+5)[ 19 ] \nif it hits and threat's (highly unlikely with this many ifs but still) (1d20+5)[ 17 ] \nif it hits (2d4+6)[ 10 ] \nif it crits (2d4+6)[ 8 ] \n\nstats:\n \n Spoiler \nAC: 23\nHP: 7\nPP: 19\nlocation: I10\nactive effects: 5/10 force screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Concealment roll\n \n Spoiler \n\n conceal - (1d100)[ 5 ] \n \n\n\nYou miss. My turn incoming.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 7\n\n\n \n Spoiler \n\nMove: 5' step to G13 as silently as possible. Might as well hide too.\n hide - (1d20+20)[ 29 ] \n ms - (1d20)[ 10 ] \n\nStandard: Ready an action to move if my opponent moves.\n \n\n\n\nEnd turn.\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 16\nLocation: G13\nBuffs: Rage 3/8 Invisibile 4/30\nDebuffs: Fatigued */*\nJavelins Thrown: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " and again the perception rolls just in case\n (1d20+2)[ 14 ] spot\n (1d20+2)[ 14 ] listen\n\ndid I perceive anything during your turn?\n\nIf I heard or noticed nothing, I'll just swing again:\nI attack square ( (1d2)[ 2 ] 1=G12 2=H12)\nattack roll (1d20+5)[ 8 ] \nif it hits and threat's (highly unlikely with this many ifs but still) (1d20+5)[ 17 ] \nif it hits (2d4+6)[ 9 ] \nif it crits (2d4+6)[ 9 ] ",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n@refs\n \n Spoiler \nI think Psychodelia heard RedMoon moving, should he be entitled to a redo of his actions?\n ",
"loss": true
},
{
"from": "human",
"prefix": "chilepepper:",
"value": " ref chilepepper \n\nrefs \n Spoiler \n\nSince Psycho said, \"If I heard or noticed nothing...\" then yes he would get to redo. IMO, we shouldn't discourage players trying to speed up a match.\n \n\n\npsycho\nYou hear a quite shuffle to the southwestish. Since you prefaced your attack with \"If I heard nothing...\" you may change your action.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Aw man, he's moving away? I really hope this isn't going to be a 30 round blind-man search\n\nmove to G11, attack G13\n (1d20+5)[ 21 ] \n (2d4+6)[ 14 ] \n\nstats:\n \n Spoiler \nAC: 21\nHP: 7\nPP: 19\nlocation: G11\nactive effects: 7/10 force screen\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Bronz, roll my mischance and then its your turn.",
"loss": true
},
{
"from": "human",
"prefix": "Bayar:",
"value": " Ref Bayar \n\n@Seribro:\n \n Spoiler \nYou only used 6/10 of your force screen, not 7/10.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Spoiler \n\nSince he moved my ready action is triggered and RedMoon moves to H11\n ms - (1d20+1)[ 19 ] \n hide - (1d20+21)[ 32 ] \n \n\n\nYou miss",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 8\n\n \n Spoiler \n\nFree: 5' step to I10\n \n\nA javelin comes flying out of I10, where RedMoon appears.\n\n\nStandard: Attack from invisibility\n attack - (1d20+10)[ 13 ] (+2bab +5str +2invis +1wf +1pb -1fatigue)\n dmg - (1d6+5)[ 9 ] (-1fatigue, +1pb)\n\nEnd turn.\n\nEdit: That was pathetic. Your go.\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 18 (+2 from tree)\nLocation: I10\nBuffs: Rage 3/8 Invisibile 4/30 \nDebuffs: Fatigued */*\nJavelins Thrown: 3/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " move action: draw powerstone\nstandard action: activate powerstone (you see me become a little more hairy and my upper body swells up a bit while my legs become a bit shorter.)\nfree action: drop powerstone\nfree action: put hand back on guisarme\n\n@refs only\n \n Spoiler \nIf he throws his javelin, he is making a ranged attack while in a threatened square. That means I will get an AoO. If he throws, here are my rolls:\nAoO attack: (1d20+7)[ 13 ] \nAoO damage: (1d20+9)[ 13 ] \n \n\n\nstats:\n \n Spoiler \n\nAC: 21\nHP: 7\nPP: 19\nlocation: G11\nactive effects: 7/10 force screen; gorilla affinity [+4 str] 1/30\n \n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 9\n\nDouble Move: Move 5' backwards to H10, then 20' forwards and jump the river (auto success). Continue moving to T7 where you lose sight of me. Draw a javelin as movement occurs.\n\nThis provokes an AoO from you.\n\n \n Spoiler \n\nJust want this in here to possibly confuse him. I'm in T7.\n \n\n\nAlso, don't you need some sort of manifester level check for the use of a power stone above your caster level, ala scroll use?\n\nActually I just looked it up, and you need a caster level check of DC 5 to use your stone (caster level 4 for psychic warrior +1) or make a DC5 Wis check to avoid brainburn.\n\nProbably nothing but could be something, and with no invis I need every advantage I can gain.\n\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 18 (+2 from tree)\nLocation: T7\nBuffs: Rage 3/8 Invisibile 4/30 \nDebuffs: Fatigued */*\nJavelins Thrown: 4/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " @refs\n \n Spoiler \n\nForgot hide check\n hide - (1d20-5)[ 3 ] \n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Aw, crap, I forgot about it. Yeah I do indeed, did do it last match but that's many weeks back already\n\nI'll throw one now (1d20+2)[ 13 ] \n\nAlso, I was expecting a bit of a different action from you so I already rolled an AoO. Its in the spoiler of my former post. You may look at it now if you like. I rolled a 13 so that's probably a miss anyways.\n\n \n Spoiler \ndouble move with instant success jump to P7\n \n\n\nstats:\n \n Spoiler \nAC: 21\nHP: 7\nPP: 19\nlocation: P7\nactive effects: 8/10 force screen; gorilla affinity [+4 str] 2/30\n \n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " Ref Mav\n\n@Bronz\n \n Spoiler \n\nNo LoS\n \n\n\n@Seribo\n \n Spoiler \n\nNo LoS\n ",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 10\n\n \n Spoiler \n\nAlright, I'm trying to be a sneaky barbarian (meh). Going to use the post for cover and check around the corners.\nMove: Move sneakily to S6 and then back around to T8. Attack from hiding if LoS gained.\n\nIf no LoS gained:\nStandard Action: Ready an attack if LoS gained (preferably from hiding)\n\n passive spot - (1d20-1)[ 14 ] \n passive listen - (1d20-1)[ 6 ] \n hide - (1d20)[ 8 ] \n ms - (1d20)[ 18 ] \n \n\n \n Spoiler \n\n attack - (1d20+10)[ 20 ] (if not from hiding -2, if not within 30' -1)\n dmg - (1d6+5)[ 10 ] (if not within 30' -1)\n \n\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 18 (+2 from tree)\nLocation: T7\nBuffs: Rage 3/8 Invisibile 4/30 \nDebuffs: Fatigued */*\nJavelins Thrown: 4/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Kyeudo:",
"value": " GM Kyeudo \n\n@Psychodelia\n \n Spoiler \n\nCan I get reactive Spot and Listen checks from you?\n \n\n\n@RedMoon\n \n Spoiler \n\nLoS on Psychodelia at P7. Time to see if that attack will matter.\n ",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n \nNeed player info for spot and listen checks.\n\n@Seribro\n \n Spoiler \n\nCan I get your reactive spot and listen checks?\n \n\n\n@Bronz\n \n Spoiler \n\nHere for theatric effect.\n \n \n\nEdit: Ninja'd by Kyeudo",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " (1d20+2)[ 7 ] spot\n (1d20+2)[ 5 ] listen\n\nEdit: talking about lousy rolls... Say, I was just looking at your sheet and I noticed it doesn't enlist the armor penalties at the skills section, you are taking those in account I hope?",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Yes, indeed I am.\n\nIf your flatfooted AC is 20 or less, you take 10 damage from a javelin. RedMoon is sitting in S6.\n\nThe attack roll and damage is the second spoiler in my previous post.\n\nEdit: Also I was under the impression that unless the rolls were made, they were counted as 0. this has been the ruling since I remember, and I don't remember ever asking for or giving reactive rolls if I hadn't proactively rolled them or if the player hadn't proactively rolled them.\n\nGood thing it doesn't matter at this point.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " alright, I soak the damage, using 3pp and then move\nP7>P6>R4>T4\nand attack from there\n (1d20+7)[ 22 ] \n (2d4+9)[ 15 ] \n\nstats:\n \n Spoiler \nAC: 21\nHP: 7\nPP: 16\nlocation: T4\nactive effects: 9/10 force screen; gorilla affinity [+4 str] 3/30\n \n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " I was hidden, and you were flatfooted, that was the whole point of that.\n\nYou literally take 10 points of damage. Since you are flat-footed (being attacked by a hidden/invisible foe) you cannot use an immediate action.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Actually.... Nope.\n\nI lost my dexterity towards your attack, that is not the same as being flatfooted.\n\n\n Invisible\n\nVisually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponentsβ Dexterity bonuses to AC (if any). (See Invisibility, under Special Abilities.) \n\nNow, you may not have been literally invisible, but this is what the attack-from-hiding is based on. It specificly states I lose my dexterity to AC but it doesn't mention anywhere I am flat-footed. Those are two different things (such as apple is a fruit, but fruit doesn't have to be an apple).\n\nOne loses his dexterity to AC when he can not avoid an attack either because he doesn't know where it is coming from or because he is stuck in place. But resilience doesn't prevent the hit, it merely ensures that the hit is rendered harmless.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " I am indeed out rules-lawyered on this one. I can't believe I didn't see that.\nRedMoon takes the damage.\n\nFullround action: Withdraw. Move around the post opposite Psycho and then to W17.\nFree: Drop Javelin, Draw script while moving.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " double move to W13\n\nEej, look on the bright sight. You may not have killed me yet, but you did just score your first hit this match. And next round my AC is going down drastically.\n\nstats:\n \n Spoiler \nAC: 21\nHP: 7\nPP: 16\nlocation: W13\nactive effects: 10/10 force screen; gorilla affinity [+4 str] 4/30\n \n\n\nyour turn",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round 12\n\nMove: Pick up tower shield left in W17.\nMove: Move to N18 while loosing buckler (jumping bog, autosuccess)\nFree: Drop buckler in N18\n\n\n\n\n\n\nStats!\n \n Spoiler \n\nHP: 21 (not full, will change later)\nAC: 15\nLocation: N18\nBuffs: Rage 3/8 Invisibile 4/30 \nDebuffs: Fatigued */*\nJavelins Thrown: 4/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Sneaky bastard, using my equipment against me! Nice one π\nThere is one thing you forgot to take into account though. That Tower-shield you just picked up? Its 45lb's, which puts you over your light carrying capacity. Which lowers your movement speed. Now, I for one don't know where that puts you exactly, but it sure as hell doesn't put you on the other side of the bog. In fact it renders you suspended in thin air at either O18 or P18 (depending on wetter your speed drops to 40 or 35). And we got jumping rules for that. If you run out of movement halfway a jump, you are forces to use a movement on your next turn to complete the jump.\n\nI take a double move now. I end my movement in Q18. And will now roll for my AoO which is what is going to happen as soon as you continue your jump.\n\nstats:\n \n Spoiler \nAC: 17\nHP: 7\nPP: 16\nlocation: P18\nactive effects: gorilla affinity [+4 str] 5/30\n \n\n\nYour turn, which means:\n\nYou are allowed to look into the spoiler, I just wanted to build in some tension\n \n Spoiler \n\nAoO for your upcoming movement: (1d20+7)[ 12 ] \nDamage if it hits: (2d4+9)[ 15 ] \nI had you sweating there for a moment, hadn't I? π It's cool, I miss, your still alive\n \n\n\nDon't you just love those Matrix moves?",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " I'm sorry, but I don't have the time or inclination to add up my equipment for an encumberance load. If you or a ref feel like it, that's fine but I simply cannot devote the time to it.\n\nI see tower shield at 45lbs, I think chain shirt is 25.\n\nAlso, if it is somehow deemed I am overweight, a ref will need to adjudicate this mess anyway.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Ah sorry about that, I just happened to have a bit to much time on my hands today. Homework gets boring rather fast and there was nowhere I needed to be today so...\n\nabout the encumbrance, your str is 18 at the moment so that makes 100lb a light load.\n45+25=70\ndaggers 5x1; spears 3x6; javelins 5 or 6 x2; buckler 5; armor spike 10\n=70+48=118lb\n\nSo yeah, kinda overloaded.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Sheesh do I deserve to lose this match. I have never made so many mistakes in an arena match...ever. I've made a couple mistakes that have cost me a match that were superfluous(ie naming wrong squares etc.), but never piled on stupid rules mistakes like I am with this.\n\nYou are indeed right, and thank you for adding the poundage up. My move goes to 35' and I am in P18 when you go to Q18.\n\nI will put up my round in a bit.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Ah, and since my move changed to 35 I don't autosuccess the jump.\nI will roll my jump then edit in my round.\n\n jump - (1d20+7)[ 22 ] : success\n\nAs a free action at the beginning of the round, drop the tower shield.\nDouble Move: Move from P18 to C8 while drawing a javelin.\n\nStats!\n \n Spoiler \n\nlater\nCurrent Location: C8\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " You see me enter the bog, but soon I disappear out of sight as the post is blocking your view.\n \n Spoiler \nmove into J14\nhide check: (1d20+2)[ 7 ] \n\nAC: 17\nHP: 7\nPP: 16\nlocation: J14\nactive effects: gorilla affinity [+4 str] 6/30\n \n\n\nOh, and yes that was the end of my turn.\n\nAnd to be honest, I too have made some major blunders in certain matches, nothing to be ashamed about π Your still alive and Naked Dave has proved that Psychedelia is not completely indestructable.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " RedMoon - round something\n\nMove: Move from C8 to J1\n\nI should have LoS to you at this point. If I do, throw held Javelin\n attack - (1d20+7)[ 18 ] Adjust for range if necessary\n dmg - (1d6+4)[ 9 ] \n\nIf no LoS,\n \n Spoiler \n\nDrop javelin in J1 as a free action and draw a potion (clw)\n \n\n\n\n\n\n\n\n\nStats!\n \n Spoiler \n\nHP: 6/21 (not full, will change later)\nAC: 15\nLocation: N18\nBuffs: Rage 3/8 Invisibile 4/30 \nDebuffs: Fatigued */*\nJavelins Thrown: 4/10\n ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Indeed you see me standing aside the post at J14. Indeed your javelin manages to hit me. I soak 8 out of 9 damage points so if your eyesight is that of an eagle, you see a small wound turning red. That, and you also see an angry psycho storming your way. I now have a clear path toward you and am going to charge.\n\njump check vs DC 20 (1d20+11)[ 24 ] \nattack if the jump is successful (1d20+9)[ 29 ] \ndamage if jump and attack are successful (2d4+9)[ 12 ] \n\n*crosses his fingers*",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " okay, that is not only a hit, that is a potential overkill...\ncrittical confirmation (1d20+9)[ 23 ] \ndamage (2d4+9)[ 14 ] \n\nOkay, that pretty much looks like I just chopped you in half π",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Unless you can walk on water, you can't charge while jumping. The feat Leap Attack allows you to do so, but that water there counts as hampered terrain. You might be able to get to me but you can't hit me.",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Odd... I used this kind of jumps before, though always in campaigns so scinematic results usually outweigh the letter of the rules. What the feat describes would indeed suggest that it is not normally allowed. Well, in that case I only make the double move and end my turn in J2. I take my right hand of the guisarme, which is the hand that is clad with a spiked gauntlet.",
"loss": true
},
{
"from": "human",
"prefix": "Talic:",
"value": " Ref Talic \n\nThe basic question that is underlying here is, \"Can you jump while charging?\"\n\nPer SRD, jumping:\n\n \n Originally Posted by SRD \n A Jump check is included in your movement, so it is part of a move action. \n \n\nThe charge action is a full round action, and jump checks are specifically stated to be part of move actions. Without special abilities allowing otherwise, jump checks are not allowed as a part of any action other than a move action.",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " Well, this is what I expected at least.\n\nEnd game at last. I'm done playing patty cake.\n\nMove: Draw spear\nStandard: Use martial script(and drop) and attack with spear, two-handed (if possible)\n\nIf my concentration check exceeds your AC, you are flat-footed to the attack and take +1d6 damage\n\n conc - (1d20+3)[ 10 ] extra dmg - (1d6)[ 6 ] \n attack - (1d20+6)[ 23 ] \n dmg - (1d8+6)[ 7 ] (subtract 2 if not two-handed)",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Ehm... isnt activating/reading a script a standard action? And does it not cause an AoO?\n\nAoO (1d20+7)[ 21 ] \n (1d20+9)[ 15 ] \n\nLets just say you DIDN'T use that script there (cause you would literally be giving away 2 attacks and just throw away your money) and you just attacked normally okay?\n\nI soak your damage and try to punch you in the face.\n (1d20+7)[ 11 ] \n (1d20+9)[ 15 ] \n\nend of my turn\n\n \n Spoiler \nAC: 17\nHP: 6\nPP: 12\nlocation: J2\nactive effects: gorilla affinity [+4 str] 8/30\n \n\n\nEdit: okay, I royally screwed up the damage rolls there. They were supposed to be 1d4+6. Not that it really matters since the AoO did not happen (come on, seriously, you werent really going to waste your script like that I hope?) and the regular attack was a miss",
"loss": true
},
{
"from": "human",
"prefix": "Bronz:",
"value": " And I am going to call that a match. No way I'm going to reneg on something that I chose to do, on purpose, knowing the consequences. Your minimum damage puts me into the negatives.\n\nGood game, and good luck in the finals. Perhaps you will meet BlueMoon in the 3rd level round.",
"loss": true
},
{
"from": "human",
"prefix": "Mavian:",
"value": " High Ref Mav: \n\nPsychodelia is declared the winner and receives the rewards mentioned above. ",
"loss": true
},
{
"from": "human",
"prefix": "Seribro:",
"value": " Actually, this is my fourth win, so yeah. Even if I lose the finals, I got enough exp to go level up. I enjoyed the match. See you next round. π",
"loss": true
}
] |
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