Datasets:
strands-isaaclab-tictactoe
A Franka arm in NVIDIA Isaac Lab plays tic-tac-toe. A Strands Agent picks the moves
through four game tools, the arm picks each token from a tray and puts it on the board, and every move is recorded as a
LeRobot v3.0 episode with strands-robots' DatasetRecorder.
Game g00: the agent plays X against a minimax opponent and draws. Left: overhead camera, right: front camera, 4× speed.
Full-speed mp4 · final board · agent transcript.
| games | 10: 6 agent vs minimax (agent alternates X/O), 4 agent vs agent. All 10 draws. |
| episodes / frames | 90 / 29,070 at 30 fps (1 episode = 1 pick-and-place move, ~10.8 s) |
| cameras | observation.images.overhead and observation.images.front, 320×240 RTX, fixed |
observation.state |
31-D = 9 Franka joint pos + end-effector pos (3) + gripper command (1) + board one-hot (9 cells × X/O = 18) |
action |
9-D joint position targets (7 arm + 2 fingers) from the scripted DiffIK pick-and-place controller |
| task strings | 13, e.g. "place X in the center cell", "place O in the top-left cell" |
| placements | 90 / 90 (100 %), all first attempt · placement error mean 1.78 mm, max 4.2 mm |
| vision check | overhead-camera board vs simulator: 1 disagreement in 100+ board reads (a stale frame right after reset, see Limitations) |
| checks | strands verify_dataset ok · LeRobotDataset load ok · video decode ok · NaN/inf = 0 · Hub round-trip ok |
Results
| game | mode | agent plays | result | placements | error mean / max (mm) | vision disagreements | wall (s) |
|---|---|---|---|---|---|---|---|
| g00 | agent vs minimax | X | draw | 9/9 | 1.78 / 4.2 | 1 | 162.9 |
| g01 | agent vs minimax | O | draw | 9/9 | 1.76 / 3.5 | 0 | 151.7 |
| g02 | agent vs minimax | X | draw | 9/9 | 1.78 / 4.2 | 0 | 157.9 |
| g03 | agent vs minimax | O | draw | 9/9 | 1.76 / 3.5 | 0 | 152.8 |
| g04 | agent vs minimax | X | draw | 9/9 | 1.78 / 4.2 | 0 | 159.6 |
| g05 | agent vs minimax | O | draw | 9/9 | 1.82 / 3.5 | 0 | 152.6 |
| g06 | agent vs agent | X + O | draw | 9/9 | 1.78 / 4.2 | 0 | 191.5 |
| g07 | agent vs agent | X + O | draw | 9/9 | 1.78 / 4.2 | 0 | 190.3 |
| g08 | agent vs agent | X + O | draw | 9/9 | 1.78 / 4.2 | 0 | 192.4 |
| g09 | agent vs agent | X + O | draw | 9/9 | 1.78 / 4.2 | 0 | 189.6 |
About 105 s of each game is the robot (9 moves × ~11.7 s) and the rest is model time. Total ≈ 28 min on one L40S.
Per-game logs are in games/: game.json (summary + every LLM turn), moves.jsonl (per-move placement error,
grasp, vision board), transcript.md (the full agent conversation with tool calls).
How it works
strands venv Isaac Lab venv (strands_robots on PYTHONPATH)
┌──────────────────────────────────────┐ JSON lines ┌─────────────────────────────────────────────┐
│ Agent(tools=[get_board, place_mark, │ over TCP │ ttt_server.py (Isaac Lab InteractiveScene) │
│ reset_game, render_board])│ ───────────▶ │ Franka HIGH_PD + 3×3 board + 5 X / 5 O tokens│
│ opponent: minimax or a 2nd Agent │ ◀─────────── │ DiffIK pick→place, overhead + front cameras │
│ referee: turn order, legality │ │ strands DatasetRecorder: 1 move = 1 episode │
└──────────────────────────────────────┘ └─────────────────────────────────────────────┘
The game tools are plain Strands @tool functions (from examples/ttt_tools.py, trimmed):
from strands import Agent, tool
from strands.models import BedrockModel
@tool
def get_board() -> dict:
"""Look at the board: simulator truth + the overhead camera's view, whose turn it is, game status."""
r = game.state() # server: sim token poses -> cells, and colour segmentation on the overhead camera
return {"status": "success", "content": [{"text": ascii_board(r["board"]) + f"\ncamera agrees with sim: {r['agree']}"}]}
@tool
def place_mark(cell: str) -> dict:
"""Have the robot pick one of your tokens from the tray and place it on a cell ("center", "top-left", 1-9)."""
r = game.place(mark, parse_cell(cell), by=name) # server: DiffIK pick -> place, records one DatasetRecorder episode
return {"status": "success", "content": [{"text": f"placed {mark} in {cell} (error {1000 * r['place_err_m']:.1f} mm)"}]}
agent = Agent(model=BedrockModel(model_id="global.anthropic.claude-opus-5-5"),
tools=[get_board, place_mark, reset_game, render_board],
system_prompt="You are playing tic-tac-toe ... call place_mark exactly once per turn ...")
agent("Let's play tic-tac-toe. You are X. Place your marks with the robot. You go first.")
On the server side each move is written through strands' recorder:
from strands_robots.dataset_recorder import DatasetRecorder
rec = DatasetRecorder.create(
repo_id="cagataydev/strands-isaaclab-tictactoe", fps=30, robot_type="franka_panda",
joint_names=JOINTS, action_names=ACTIONS, # 9 Franka joints / 9 joint targets
camera_keys=["overhead", "front"], camera_dims={"overhead": (240, 320), "front": (240, 320)},
extra_state_specs=[("ee_pos", ["x", "y", "z"]), ("gripper_cmd", ["close"]),
("board", [f"{cell}.{m}" for cell in CELL_NAMES for m in "XO"])],
task="play tic-tac-toe", root="runs/prod1/ds", use_videos=True)
for obs, act in move_frames: # every physics/render frame of one pick-and-place
rec.add_frame(obs, act, task="place X in the center cell", camera_keys=["overhead", "front"])
rec.save_episode() # one episode per move; rec.finalize() at the end of the run
Reproduce
# Isaac Lab in its OWN venv (its pins clash with strands; strands never imports it)
uv venv --python 3.12 ~/il && uv pip install --python ~/il/bin/python --prerelease=allow \
--index https://pypi.nvidia.com --index-strategy unsafe-best-match "isaaclab[rsl-rl,isaacsim]==3.0.0rc1" lerobot==0.6.1
export OMNI_KIT_ACCEPT_EULA=YES # you accept the NVIDIA Omniverse / Isaac Sim EULA yourself
git clone https://github.com/strands-labs/robots && export STRANDS=$PWD/robots
# 1. start the Isaac Lab game server (logs to a file, protocol on a TCP port)
cd examples && PYTHONPATH=$STRANDS ~/il/bin/python ttt_server.py --port 8765 --log server.log &
# 2. play from the strands venv (needs Bedrock credentials; set STRANDS_MODEL_ID)
PYTHONPATH=$STRANDS python play_games.py --port 8765 --schedule agent_vs_minimax:6,agent_vs_agent:4 --alternate \
--video all --out runs/prod1 --record runs/prod1/ds --repo_id cagataydev/strands-isaaclab-tictactoe
ttt_server.py --mock runs the whole agent/tool/vision/recording stack on CPU with a numpy stand-in for Isaac Lab.
Use it
from lerobot.datasets.lerobot_dataset import LeRobotDataset
ds = LeRobotDataset("cagataydev/strands-isaaclab-tictactoe")
print(ds.num_episodes, ds.num_frames, ds.fps) # 90 29070 30
f = ds[0]; f["observation.state"].shape, f["action"].shape, f["observation.images.overhead"].shape, f["task"]
# (31,) (9,) (3, 240, 320) 'place X in the center cell'
Check it with strands:
from huggingface_hub import snapshot_download
from strands_robots.verify_dataset import verify_dataset
root = snapshot_download("cagataydev/strands-isaaclab-tictactoe", repo_type="dataset")
report = verify_dataset(root, expected=90)
assert report["ok"], report["problems"]
The language-conditioned task strings make this a small goal-conditioned pick-and-place set (13 goals), e.g. for
behaviour cloning with strands' lerobot_local train_policy provider (not run for this card):
from strands_robots.tools.train_policy import train_policy
train_policy(action="train", provider="lerobot_local", dataset_repo_id="cagataydev/strands-isaaclab-tictactoe",
output_dir="runs/smolvla_ttt", steps=20000, batch_size=32, extra={"policy_type": "smolvla"})
Provenance
- strands-robots:
mainwith strands-labs/robots#4227 (DatasetRecorder,verify_dataset); recorded fromfeat/isaaclab-trainer@fa66fc68 - Strands Agents with Amazon Bedrock, model
global.anthropic.claude-opus-5-5; opponent: exact minimax - Isaac Lab 3.0.0rc1 · Isaac Sim 6.1.0.0 · PhysX ·
FRANKA_PANDA_HIGH_PD_CFG· DifferentialIK (DLS) · lerobot 0.6.1 - GPU: 1× NVIDIA L40S (46 GB) · recorded 2026-09-29, run
prod1
Limitations
- Simulation only. No real Franka; no sim-to-real claims.
- The robot motion is scripted, not learned: the agent chooses where, a DiffIK pick-and-place controller does how. The dataset is expert demonstrations of that controller, labelled by the agent's chosen goal.
- Little variety in games. Minimax is deterministic and the model plays nearly the same way every time, so the 10 games end on only 3 distinct final boards (all agent-vs-agent games and every agent-as-X game repeat the same sequence). Moves and frames differ slightly between games; the goals do not. Perfect play from both sides always draws.
- Vision: the one disagreement was a stale RTX frame read right after a reset (the overhead camera still showed the previous game's O). The agent noticed it, trusted the simulator and said so. Fix: render a few frames after reset.
- Isaac Lab runs in a separate process because its pins (Python 3.12, torch, warp) clash with the strands venv; strands has no built-in tool for step-by-step control of an Isaac Lab scene yet.
License
license: other: our generated data under CC-BY-4.0, plus NVIDIA notices. See LICENSE.md. The recorded
trajectories, camera video, GIF/PNG and transcripts are user-generated content made with Isaac Sim (NVIDIA Omniverse License
Agreement §2.1 allows distributing it); the table, board and tokens are procedural primitives. No NVIDIA Content is
redistributed: the Franka Panda USD comes from NVIDIA's asset server under your own EULA acceptance. Code in examples/
is Apache-2.0 (as strands-robots) on top of Isaac Lab (BSD-3-Clause). Running Isaac Sim requires accepting the NVIDIA EULA.
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