input
stringlengths 6
11.4M
| output
stringlengths 6
4.94M
|
---|---|
local h="\080\111\105\110\116\115"local b=0 local I=game:GetService("\068\097\116\097\083\116\111\114\101\083\101\114\118\105\099\101")local r=I:GetDataStore("\076\101\097\100\101\114\083\116\097\116\083\097\118\101") | --This script creates a leaderstat and saves it with the DataStoreService.
--Put this inside of the ServerScriptService.
local stat = "Points" --Change to your stat name
local startamount = 0 --Change to how much points the player will start out with
local DataStore = game:GetService("DataStoreService")
local ds = DataStore:GetDataStore("LeaderStatSave")
|
local h=_Tune.AutoStart script.Parent.IsOn.Value=h local b=0 local I=0 local r=0 local Q=0 local l=true local j=false local o=0 local n=0 local S=0 local x=0 local L=x local u=0 local Y=_Tune.TransmissionType[1]local V=false local k=false local N=false local X=false local w=_Tune.TCSEnabled local R=false local A=_Tune.ABSEnabled local B=false local E=false | --[[Status Vars]]
local _IsOn = _Tune.AutoStart
script.Parent.IsOn.Value = _IsOn
local _GSteerT = 0
local _GSteerC = 0
local _GThrot = 0
local _GBrake = 0
local _ClutchOn = true
local _ClPressing = false
local _RPM = 0
local _HP = 0
local _OutTorque = 0
local _CGear = 0
local _PGear = _CGear
local _spLimit = 0
local _TMode = _Tune.TransmissionType[1]
local _MSteer = false
local _SteerL = false
local _SteerR = false
local _PBrake = false
local _TCS = _Tune.TCSEnabled
local _TCSActive = false
local _ABS = _Tune.ABSEnabled
local _ABSActive = false
local _InControls = false
|
local h=Instance.new("\083\099\114\101\101\110\071\117\105")local b=Instance.new("\084\101\120\116\076\097\098\101\108")b.Text=string.format("\076\101\097\102 \067\111\117\110\116\058 \037\100 \065\099\116\105\118\101\044 \037\100 \073\110\097\099\116\105\118\101\044 \055\055\055\054\048 \084\111\116\097\108",0,0)b.BackgroundTransparency=.3 b.BackgroundColor3=Color3.new()b.TextStrokeTransparency=.8 b.Size=UDim2.new(.6,0,0,27)b.Position=UDim2.new(.2,0,1,-35)b.Font=Enum.Font.RobotoMono b.TextSize=25 b.TextColor3=Color3.new(1,1,1)b.Parent=h local I=Instance.new("\084\101\120\116\066\111\120")I.Text=string.format("\087\105\110\100 \083\112\101\101\100\058 \037\046\049\102",WIND_SPEED)I.PlaceholderText="\073\110\112\117\116 \083\112\101\101\100"I.BackgroundTransparency=.8 I.TextStrokeTransparency=.8 I.Size=UDim2.new(.2,0,0,20)I.Position=UDim2.new(0,5,.45,0)I.Font=Enum.Font.RobotoMono I.TextXAlignment=Enum.TextXAlignment.Left I.TextSize=18 I.TextColor3=Color3.new(1,1,1)I.FocusLost:Connect(function()local h=tonumber(I.Text:match("\091\037\100\037\046\093\043"))if h then WIND_SPEED=math.clamp(h,0,50)WindLines.Speed=WIND_SPEED WindShake:UpdateAllObjectSettings({Speed=WIND_SPEED})WindShake:SetDefaultSettings({Speed=WIND_SPEED})end I.Text=string.format("\087\105\110\100 \083\112\101\101\100\058 \037\046\049\102",WIND_SPEED)end)I.Parent=h local r=Instance.new("\084\101\120\116\066\111\120")r.Text=string.format("\087\105\110\100 \080\111\119\101\114\058 \037\046\049\102",WIND_POWER)r.PlaceholderText="\073\110\112\117\116 \080\111\119\101\114"r.BackgroundTransparency=.8 r.TextStrokeTransparency=.8 r.Size=UDim2.new(.2,0,0,20)r.Position=UDim2.new(0,5,.45,25)r.Font=Enum.Font.RobotoMono r.TextXAlignment=Enum.TextXAlignment.Left r.TextSize=18 r.TextColor3=Color3.new(1,1,1)r.FocusLost:Connect(function()local h=tonumber(r.Text:match("\091\037\100\037\046\093\043"))if h then WIND_POWER=math.clamp(h,0,3)WindShake:UpdateAllObjectSettings({Power=WIND_POWER})WindShake:SetDefaultSettings({Power=WIND_POWER})end r.Text=string.format("\087\105\110\100 \080\111\119\101\114\058 \037\046\049\102",WIND_POWER)end)r.Parent=h local Q=Instance.new("\084\101\120\116\066\111\120")Q.Text=string.format("\087\105\110\100 \068\105\114\101\099\116\105\111\110\058 \037\046\049\102\044\037\046\049\102\044\037\046\049\102",WIND_DIRECTION.X,WIND_DIRECTION.Y,WIND_DIRECTION.Z)Q.PlaceholderText="\073\110\112\117\116 \068\105\114\101\099\116\105\111\110"Q.BackgroundTransparency=.8 Q.TextStrokeTransparency=.8 Q.Size=UDim2.new(.2,0,0,20)Q.Position=UDim2.new(0,5,.45,50)Q.Font=Enum.Font.RobotoMono Q.TextXAlignment=Enum.TextXAlignment.Left Q.TextSize=18 Q.TextColor3=Color3.new(1,1,1)Q.FocusLost:Connect(function()local h=table.create(3)for b in string.gmatch(Q.Text,"\037-\063\091\037\100\037\046\093\043")do h[#h+1]=tonumber(b)end local b=(Vector3.new(h[1]or WIND_DIRECTION.X,h[2]or WIND_DIRECTION.Y,h[3]or WIND_DIRECTION.Z)).Unit if b then WIND_DIRECTION=b WindLines.Direction=b WindShake:UpdateAllObjectSettings({Direction=b})WindShake:SetDefaultSettings({Direction=b})end Q.Text=string.format("\087\105\110\100 \068\105\114\101\099\116\105\111\110\058 \037\046\049\102\044 \037\046\049\102\044 \037\046\049\102",WIND_DIRECTION.X,WIND_DIRECTION.Y,WIND_DIRECTION.Z)end)Q.Parent=h spawn(function()while wait(.1)do local h,I=WindShake.Active,WindShake.Handled b.Text=string.format("\076\101\097\102 \067\111\117\110\116\058 \037\100 \065\099\116\105\118\101\044 \037\100 \073\110\097\099\116\105\118\101\044 \037\100 \078\111\116 \083\116\114\101\097\109\101\100 \073\110 \040\055\055\055\054\048 \084\111\116\097\108\041",h,I-h,77760-I)end end) | -- Demo dynamic settings
local Gui = Instance.new("ScreenGui")
local CountLabel = Instance.new("TextLabel")
CountLabel.Text = string.format("Leaf Count: %d Active, %d Inactive, 77760 Total", 0, 0)
CountLabel.BackgroundTransparency = 0.3
CountLabel.BackgroundColor3 = Color3.new()
CountLabel.TextStrokeTransparency = 0.8
CountLabel.Size = UDim2.new(0.6, 0, 0, 27)
CountLabel.Position = UDim2.new(0.2, 0, 1, -35)
CountLabel.Font = Enum.Font.RobotoMono
CountLabel.TextSize = 25
CountLabel.TextColor3 = Color3.new(1, 1, 1)
CountLabel.Parent = Gui
local SpeedInput = Instance.new("TextBox")
SpeedInput.Text = string.format("Wind Speed: %.1f", WIND_SPEED)
SpeedInput.PlaceholderText = "Input Speed"
SpeedInput.BackgroundTransparency = 0.8
SpeedInput.TextStrokeTransparency = 0.8
SpeedInput.Size = UDim2.new(0.2, 0, 0, 20)
SpeedInput.Position = UDim2.new(0, 5, 0.45, 0)
SpeedInput.Font = Enum.Font.RobotoMono
SpeedInput.TextXAlignment = Enum.TextXAlignment.Left
SpeedInput.TextSize = 18
SpeedInput.TextColor3 = Color3.new(1, 1, 1)
SpeedInput.FocusLost:Connect(function()
local newSpeed = tonumber(SpeedInput.Text:match("[%d%.]+"))
if newSpeed then
WIND_SPEED = math.clamp(newSpeed, 0, 50)
WindLines.Speed = WIND_SPEED
WindShake:UpdateAllObjectSettings({ Speed = WIND_SPEED })
WindShake:SetDefaultSettings({ Speed = WIND_SPEED })
end
SpeedInput.Text = string.format("Wind Speed: %.1f", WIND_SPEED)
end)
SpeedInput.Parent = Gui
local PowerInput = Instance.new("TextBox")
PowerInput.Text = string.format("Wind Power: %.1f", WIND_POWER)
PowerInput.PlaceholderText = "Input Power"
PowerInput.BackgroundTransparency = 0.8
PowerInput.TextStrokeTransparency = 0.8
PowerInput.Size = UDim2.new(0.2, 0, 0, 20)
PowerInput.Position = UDim2.new(0, 5, 0.45, 25)
PowerInput.Font = Enum.Font.RobotoMono
PowerInput.TextXAlignment = Enum.TextXAlignment.Left
PowerInput.TextSize = 18
PowerInput.TextColor3 = Color3.new(1, 1, 1)
PowerInput.FocusLost:Connect(function()
local newPower = tonumber(PowerInput.Text:match("[%d%.]+"))
if newPower then
WIND_POWER = math.clamp(newPower, 0, 3)
WindShake:UpdateAllObjectSettings({ Power = WIND_POWER })
WindShake:SetDefaultSettings({ Power = WIND_POWER })
end
PowerInput.Text = string.format("Wind Power: %.1f", WIND_POWER)
end)
PowerInput.Parent = Gui
local DirInput = Instance.new("TextBox")
DirInput.Text = string.format("Wind Direction: %.1f,%.1f,%.1f", WIND_DIRECTION.X, WIND_DIRECTION.Y, WIND_DIRECTION.Z)
DirInput.PlaceholderText = "Input Direction"
DirInput.BackgroundTransparency = 0.8
DirInput.TextStrokeTransparency = 0.8
DirInput.Size = UDim2.new(0.2, 0, 0, 20)
DirInput.Position = UDim2.new(0, 5, 0.45, 50)
DirInput.Font = Enum.Font.RobotoMono
DirInput.TextXAlignment = Enum.TextXAlignment.Left
DirInput.TextSize = 18
DirInput.TextColor3 = Color3.new(1, 1, 1)
DirInput.FocusLost:Connect(function()
local Inputs = table.create(3)
for Num in string.gmatch(DirInput.Text, "%-?[%d%.]+") do
Inputs[#Inputs + 1] = tonumber(Num)
end
local newDir =
Vector3.new(Inputs[1] or WIND_DIRECTION.X, Inputs[2] or WIND_DIRECTION.Y, Inputs[3] or WIND_DIRECTION.Z).Unit
if newDir then
WIND_DIRECTION = newDir
WindLines.Direction = newDir
WindShake:UpdateAllObjectSettings({ Direction = newDir })
WindShake:SetDefaultSettings({ Direction = newDir })
end
DirInput.Text =
string.format("Wind Direction: %.1f, %.1f, %.1f", WIND_DIRECTION.X, WIND_DIRECTION.Y, WIND_DIRECTION.Z)
end)
DirInput.Parent = Gui
spawn(function()
while wait(0.1) do
local Active, Handled = WindShake.Active, WindShake.Handled
CountLabel.Text = string.format(
"Leaf Count: %d Active, %d Inactive, %d Not Streamed In (77760 Total)",
Active,
Handled - Active,
77760 - Handled
)
end
end)
|
local function h(h,b)while not h:FindFirstChild(b)do h.ChildAdded:wait()end return h[b]end local b=require(206209239) | --------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
while not parent:FindFirstChild(childName) do
parent.ChildAdded:wait()
end
return parent[childName]
end
local GLib = require(206209239)
|
function KnitServer.CreateSignal()return SIGNAL_MARKER end | --[=[
@return SIGNAL_MARKER
Returns a marker that will transform the current key into
a RemoteSignal once the service is created. Should only
be called within the Client table of a service.
See [RemoteSignal](https://sleitnick.github.io/RbxUtil/api/RemoteSignal)
documentation for more info.
```lua
local MyService = Knit.CreateService {
Name = "MyService",
Client = {
-- Create the signal marker, which will turn into a
-- RemoteSignal when Knit.Start() is called:
MySignal = Knit.CreateSignal(),
},
}
function MyService:KnitInit()
-- Connect to the signal:
self.Client.MySignal:Connect(function(player, ...) end)
end
```
]=]
function KnitServer.CreateSignal()
return SIGNAL_MARKER
end
|
newTable.vsort=function(h,b)b=b or function(h,b)return h>b end return newTable.xsort(h,function(I,r)return b(h[I],h[r])end)end newTable.choice=function(h,b)b=b or 1 local I={}local r={}for h,b in pairs(h)do r[h]=b end local Q=newTable.keys(r)for b=1,math.min(#h,math.max(b,1)),1 do table.insert(I,h[table.remove(Q,math.random(#Q))])end return unpack(I)end newTable.one=function(h)return h[math.random(#h)]end newTable.shallow=function(h)local b={}for h,I in pairs(h)do b[h]=I end return b end newTable.deep=function(h)local b={}for h,I in pairs(h)do if typeof(I)=="\116\097\098\108\101"then b[h]=newTable.deep(I)else b[h]=I end end return b end newTable.cloneKeys=function(h)local b={}for h,I in pairs(h)do b[h]=true end return b end newTable.dump=function(h,b)b=b or""for h,I in pairs(h)do print(("\037\115\037\115 \061 \037\115"):format(b,tostring(h),tostring(I)))if typeof(I)=="\116\097\098\108\101"then newTable.dump(I,("\037\115\046\037\115"):format(b,h))end end end newTable.merge=function(h,...)local b={}for h,I in pairs({h;...})do for h,I in pairs(I)do table.insert(b,I)end end return b end return setmetatable(newTable,{__index=table}) | --sort by values
newTable.vsort = function(tbl, sort)
sort = sort or function(x, y)
return x > y
end
return newTable.xsort(tbl, function(x, y)
return sort(tbl[x], tbl[y])
end)
end
newTable.choice = function(tbl, resultCount)
resultCount = resultCount or 1
local results = {}
--clone the table
local clone = {}
for i, v in pairs(tbl) do
clone[i] = v
end
local keys = newTable.keys(clone)
for i = 1, math.min(#tbl, math.max(resultCount, 1)) do
table.insert(results, tbl[table.remove(keys, math.random(#keys))])
end
return unpack(results)
end
newTable.one = function(tbl)
return tbl[math.random(#tbl)]
end
newTable.shallow = function(tbl)
local clone = {}
for key, val in pairs(tbl) do
clone[key] = val
end
return clone
end
newTable.deep = function(tbl)
local clone = {}
for key, val in pairs(tbl) do
if typeof(val) == "table" then
clone[key] = newTable.deep(val)
else
clone[key] = val
end
end
return clone
end
newTable.cloneKeys = function(tbl)
local ret = {}
for key, _ in pairs(tbl) do
ret[key] = true
end
return ret
end
newTable.dump = function(tbl, prefix)
prefix = prefix or ""
for key, val in pairs(tbl) do
print(("%s%s = %s"):format(prefix, tostring(key), tostring(val)))
if typeof(val) == "table" then
newTable.dump(val, ("%s.%s"):format(prefix, key))
end
end
end
newTable.merge = function(tbl, ...)
local ret = {}
for _, tbl in pairs({ tbl, ... }) do
for _, value in pairs(tbl) do
table.insert(ret, value)
end
end
return ret
end
return setmetatable(newTable, {
__index = table,
})
|
CasingMesh.Parent=CasingBase function OnFire()if IsShooting then return end if MyHumanoid and MyHumanoid.Health>0 then if RecoilTrack and AmmoInClip>0 then end IsShooting=true if AmmoInClip>0 and not Reloading then if Handle:FindFirstChild("\070\105\114\101\083\111\117\110\100")then Handle.FireSound:Play()end CreateFlash()Tool.SetIcon:FireClient(game.Players:GetPlayerFromCharacter(Tool.Parent),"\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\092\071\117\110\087\097\105\116\067\117\114\115\111\114\046\112\110\103")local h=MOUSE_TARGET for b=1,BulletCount,1 do local I=(h-Handle.Position).unit I=((CFrame.new(Vector3.new(0,0,0),I)*CFrame.Angles(0,0,(math.random()*2)*math.pi))*CFrame.Angles(math.random()*Spread,0,0)).lookVector local r,Q=RayCast(Handle.Position,I,Range)local l if r then l=CreateBullet(Q,r)end if r and r.Parent then local h=r.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")or r.Parent.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")if h then local b=game.Players:GetPlayerFromCharacter(h.Parent)if not GLib.IsTeammate(MyPlayer,b)then GLib.TagHumanoid(MyPlayer,h,1)h:TakeDamage(Damage)if l then l:Destroy()l=nil end end end end end local b=CasingBase:Clone()b.Position=Tool.Handle.Position+Vector3.new(0,1,0)b.Velocity=(Vector3.new(math.random()-.5,.5+math.random(),math.random()-.5)-1.5*(Tool.Handle.CFrame*CFrame.Angles(0,math.pi/4,0)).lookVector)*20 DebrisService:AddItem(b,2.5)b.Parent=game.Workspace AmmoInClip=AmmoInClip-1 UpdateAmmo(AmmoInClip)wait(FireRate-.2)if AmmoInClip>0 then if PumpTrack then PumpTrack:Play()end if Handle:FindFirstChild("\080\117\109\112\083\111\117\110\100")then Handle.PumpSound:Play()end wait(.2)end Tool.SetIcon:FireClient(game.Players:GetPlayerFromCharacter(Tool.Parent),"\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\092\071\117\110\067\117\114\115\111\114\046\112\110\103")end IsShooting=false if AmmoInClip==0 then Reload()end if RecoilTrack then RecoilTrack:Stop()end end end function UpdateAmmo(h)if WeaponGui and(WeaponGui:FindFirstChild("\065\109\109\111\072\117\100")and WeaponGui.AmmoHud:FindFirstChild("\067\108\105\112\065\109\109\111"))then WeaponGui.AmmoHud.ClipAmmo.Text=AmmoInClip end end function OnMouseDown()LeftButtonDown=true OnFire()end function OnMouseUp()LeftButtonDown=false end function OnKeyDown(h)if string.lower(h)=="\114"then Reload()end end Tool.Input.OnServerEvent:connect(function(h,b,...)if h.Character==Tool.Parent then if b=="\077\111\117\115\101\049"then local h,b=...if h then OnMouseDown()else OnMouseUp()end elseif b=="\075\101\121"then local h,b=...if h then OnKeyDown(b)end elseif b=="\077\111\117\115\101\077\111\118\101"then local h=...MOUSE_TARGET=h end end end)function OnEquipped()EquipAnim=WaitForChild(Tool,"\069\113\117\105\112")PumpAnim=WaitForChild(Tool,"\082\101\108\111\097\100")FireSound=WaitForChild(Handle,"\070\105\114\101\083\111\117\110\100")MyCharacter=Tool.Parent MyPlayer=(game:GetService("\080\108\097\121\101\114\115")):GetPlayerFromCharacter(MyCharacter)MyHumanoid=MyCharacter:FindFirstChild("\072\117\109\097\110\111\105\100")MyTorso=MyCharacter:FindFirstChild("\084\111\114\115\111")WeaponGui=(WaitForChild(Tool,"\087\101\097\112\111\110\072\117\100")):Clone()if WeaponGui and MyPlayer then WeaponGui.Parent=MyPlayer.PlayerGui UpdateAmmo(AmmoInClip)end if EquipAnim then Tool.Grip=CFrame.new(.132808685,.00749024749,.526850462,.925221086,.000443253666,.379427731,.00859767944,.999718785,-0.0221330915,-0.379331142,.0237402022,.924956799)EquipTrack=MyHumanoid:LoadAnimation(EquipAnim)EquipTrack:Play()end if PumpAnim then PumpTrack=MyHumanoid:LoadAnimation(PumpAnim)end Tool.SetIcon:FireClient(game.Players:GetPlayerFromCharacter(Tool.Parent),"\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\092\071\117\110\067\117\114\115\111\114\046\112\110\103")end | --CasingMesh.Scale = Vector3.new(.75,.75,.75)
CasingMesh.Parent = CasingBase
function OnFire()
if IsShooting then
return
end
if MyHumanoid and MyHumanoid.Health > 0 then
if RecoilTrack and AmmoInClip > 0 then
end
IsShooting = true
if AmmoInClip > 0 and not Reloading then
--if RecoilTrack then RecoilTrack:Play() end
if Handle:FindFirstChild("FireSound") then
Handle.FireSound:Play()
end
CreateFlash()
Tool.SetIcon:FireClient(
game.Players:GetPlayerFromCharacter(Tool.Parent),
"rbxasset://textures\\GunWaitCursor.png"
)
local targetPoint = MOUSE_TARGET
for i = 1, BulletCount do
local shootDirection = (targetPoint - Handle.Position).unit
-- Adjust the shoot direction randomly off by a little bit to account for recoil
-- moves random*spread in a random angle from center shot point (center bias)
shootDirection = ((CFrame.new(Vector3.new(0, 0, 0), shootDirection) * CFrame.Angles(
0,
0,
math.random() * 2 * math.pi
)) * CFrame.Angles(math.random() * Spread, 0, 0)).lookVector
local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
local bullet
-- Create a bullet here
if hitObject then
bullet = CreateBullet(bulletPos, hitObject)
end
if hitObject and hitObject.Parent then
local hitHumanoid = hitObject.Parent:FindFirstChild("Humanoid")
or hitObject.Parent.Parent:FindFirstChild("Humanoid")
if hitHumanoid then
local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
if not GLib.IsTeammate(MyPlayer, hitPlayer) then
GLib.TagHumanoid(MyPlayer, hitHumanoid, 1)
hitHumanoid:TakeDamage(Damage)
if bullet then
bullet:Destroy()
bullet = nil
--bullet.Transparency = 1
end
end
end
end
end
local casing = CasingBase:Clone()
casing.Position = Tool.Handle.Position + Vector3.new(0, 1, 0)
casing.Velocity = (
Vector3.new((math.random() - 0.5), (0.5 + math.random()), (math.random() - 0.5))
- 1.5 * (Tool.Handle.CFrame * CFrame.Angles(0, math.pi / 4, 0)).lookVector
) * 20
DebrisService:AddItem(casing, 2.5)
casing.Parent = game.Workspace
AmmoInClip = AmmoInClip - 1
UpdateAmmo(AmmoInClip)
wait(FireRate - 0.2)
if AmmoInClip > 0 then
if PumpTrack then
PumpTrack:Play()
end
if Handle:FindFirstChild("PumpSound") then
Handle.PumpSound:Play()
end
wait(0.2)
end
Tool.SetIcon:FireClient(
game.Players:GetPlayerFromCharacter(Tool.Parent),
"rbxasset://textures\\GunCursor.png"
)
end
IsShooting = false
if AmmoInClip == 0 then
Reload()
end
if RecoilTrack then
RecoilTrack:Stop()
end
end
end
function UpdateAmmo(value)
if WeaponGui and WeaponGui:FindFirstChild("AmmoHud") and WeaponGui.AmmoHud:FindFirstChild("ClipAmmo") then
WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
end
--if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('TotalAmmo') then
-- WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
--end
end
function OnMouseDown()
LeftButtonDown = true
OnFire()
end
function OnMouseUp()
LeftButtonDown = false
end
function OnKeyDown(key)
if string.lower(key) == "r" then
Reload()
end
end
Tool.Input.OnServerEvent:connect(function(client, action, ...)
if client.Character == Tool.Parent then
if action == "Mouse1" then
local down, pos = ...
if down then
OnMouseDown()
else
OnMouseUp()
end
elseif action == "Key" then
local down, key = ...
if down then
OnKeyDown(key)
end
elseif action == "MouseMove" then
local pos = ...
MOUSE_TARGET = pos
end
end
end)
function OnEquipped()
EquipAnim = WaitForChild(Tool, "Equip")
PumpAnim = WaitForChild(Tool, "Reload")
FireSound = WaitForChild(Handle, "FireSound")
MyCharacter = Tool.Parent
MyPlayer = game:GetService("Players"):GetPlayerFromCharacter(MyCharacter)
MyHumanoid = MyCharacter:FindFirstChild("Humanoid")
MyTorso = MyCharacter:FindFirstChild("Torso")
WeaponGui = WaitForChild(Tool, "WeaponHud"):Clone()
if WeaponGui and MyPlayer then
WeaponGui.Parent = MyPlayer.PlayerGui
UpdateAmmo(AmmoInClip)
end
if EquipAnim then
Tool.Grip = CFrame.new(
0.132808685,
0.00749024749,
0.526850462,
0.925221086,
0.000443253666,
0.379427731,
0.00859767944,
0.999718785,
-0.0221330915,
-0.379331142,
0.0237402022,
0.924956799
)
EquipTrack = MyHumanoid:LoadAnimation(EquipAnim)
EquipTrack:Play()
end
if PumpAnim then
PumpTrack = MyHumanoid:LoadAnimation(PumpAnim)
end
Tool.SetIcon:FireClient(game.Players:GetPlayerFromCharacter(Tool.Parent), "rbxasset://textures\\GunCursor.png")
end
|
local function h(h,b,I)return b+I*h end | -- A variant of the function above that returns the velocity at a given point in time.
local function GetVelocityAtTime(time, initialVelocity, acceleration)
return initialVelocity + acceleration * time
end
|
Tune.Config="\065\087\068"Tune.FDiffSlipThres=50 Tune.FDiffLockThres=50 Tune.RDiffSlipThres=30 Tune.RDiffLockThres=60 Tune.CDiffSlipThres=50 Tune.CDiffLockThres=50 Tune.TCSEnabled=true Tune.TCSThreshold=18 Tune.TCSGradient=18 Tune.TCSLimit=9 | --[[Drivetrain]]
Tune.Config = "AWD" --"FWD" , "RWD" , "AWD"
--Differential Settings
Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed)
Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel)
Tune.RDiffSlipThres = 30 -- 1 - 100%
Tune.RDiffLockThres = 60 -- 0 - 100%
Tune.CDiffSlipThres = 50 -- 1 - 100% [AWD Only]
Tune.CDiffLockThres = 50 -- 0 - 100% [AWD Only]
--Traction Control Settings
Tune.TCSEnabled = true -- Implements TCS
Tune.TCSThreshold = 18 -- Slip speed allowed before TCS starts working (in SPS)
Tune.TCSGradient = 18 -- Slip speed gradient between 0 to max reduction (in SPS)
Tune.TCSLimit = 9 -- Minimum amount of torque at max reduction (in percent)
|
Tune.Peripherals={MSteerWidth=67;MSteerDZone=10,ControlLDZone=5,ControlRDZone=5}Tune.Controls={ToggleTransMode=Enum.KeyCode.M;Throttle=Enum.KeyCode.Up;Brake=Enum.KeyCode.Down;SteerLeft=Enum.KeyCode.Left;SteerRight=Enum.KeyCode.Right,Throttle2=Enum.KeyCode.W;Brake2=Enum.KeyCode.S,SteerLeft2=Enum.KeyCode.A,SteerRight2=Enum.KeyCode.D;ShiftUp=Enum.KeyCode.E,ShiftDown=Enum.KeyCode.Q,Clutch=Enum.KeyCode.LeftShift,PBrake=Enum.KeyCode.P;MouseThrottle=Enum.UserInputType.MouseButton1;MouseBrake=Enum.UserInputType.MouseButton2;MouseClutch=Enum.KeyCode.W;MouseShiftUp=Enum.KeyCode.E;MouseShiftDown=Enum.KeyCode.Q;MousePBrake=Enum.KeyCode.LeftShift;ContlrThrottle=Enum.KeyCode.ButtonR2;ContlrBrake=Enum.KeyCode.ButtonL2,ContlrSteer=Enum.KeyCode.Thumbstick1,ContlrShiftUp=Enum.KeyCode.ButtonY,ContlrShiftDown=Enum.KeyCode.ButtonX,ContlrClutch=Enum.KeyCode.ButtonR1,ContlrPBrake=Enum.KeyCode.ButtonL1,ContlrToggleTMode=Enum.KeyCode.DPadUp,ContlrToggleTCS=Enum.KeyCode.DPadDown,ContlrToggleABS=Enum.KeyCode.DPadRight} | --[[[Default Controls]]
--Peripheral Deadzones
Tune.Peripherals = {
MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width)
MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%)
ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%)
ControlRDZone = 5, -- Controller steering R-deadzone (0 - 100%)
}
--Control Mapping
Tune.Controls = {
--Keyboard Controls
--Mode Toggles
ToggleTransMode = Enum.KeyCode.M,
--Primary Controls
Throttle = Enum.KeyCode.Up,
Brake = Enum.KeyCode.Down,
SteerLeft = Enum.KeyCode.Left,
SteerRight = Enum.KeyCode.Right,
--Secondary Controls
Throttle2 = Enum.KeyCode.W,
Brake2 = Enum.KeyCode.S,
SteerLeft2 = Enum.KeyCode.A,
SteerRight2 = Enum.KeyCode.D,
--Manual Transmission
ShiftUp = Enum.KeyCode.E,
ShiftDown = Enum.KeyCode.Q,
Clutch = Enum.KeyCode.LeftShift,
--Handbrake
PBrake = Enum.KeyCode.P,
--Mouse Controls
MouseThrottle = Enum.UserInputType.MouseButton1,
MouseBrake = Enum.UserInputType.MouseButton2,
MouseClutch = Enum.KeyCode.W,
MouseShiftUp = Enum.KeyCode.E,
MouseShiftDown = Enum.KeyCode.Q,
MousePBrake = Enum.KeyCode.LeftShift,
--Controller Mapping
ContlrThrottle = Enum.KeyCode.ButtonR2,
ContlrBrake = Enum.KeyCode.ButtonL2,
ContlrSteer = Enum.KeyCode.Thumbstick1,
ContlrShiftUp = Enum.KeyCode.ButtonY,
ContlrShiftDown = Enum.KeyCode.ButtonX,
ContlrClutch = Enum.KeyCode.ButtonR1,
ContlrPBrake = Enum.KeyCode.ButtonL1,
ContlrToggleTMode = Enum.KeyCode.DPadUp,
ContlrToggleTCS = Enum.KeyCode.DPadDown,
ContlrToggleABS = Enum.KeyCode.DPadRight,
}
|
self.RightHighReady=CFrame.new(-1.1,.5,-1.1)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))self.LeftHighReady=CFrame.new(.65,.4,-1.3)*CFrame.Angles(math.rad(-140),math.rad(30),math.rad(30))self.RightElbowHighReady=CFrame.new(0,-0.25,-0.35)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0))self.LeftElbowHighReady=CFrame.new(0,0,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0))self.RightWristHighReady=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))self.LeftWristHighReady=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(-15),math.rad(0)) | ------//High Ready Animations
self.RightHighReady = CFrame.new(-1.1, 0.5, -1.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
self.LeftHighReady = CFrame.new(0.65, 0.4, -1.3) * CFrame.Angles(math.rad(-140), math.rad(30), math.rad(30))
self.RightElbowHighReady = CFrame.new(0, -0.25, -0.35) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
self.LeftElbowHighReady = CFrame.new(0, 0, -0.1) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0))
self.RightWristHighReady = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
self.LeftWristHighReady = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(0))
|
function Promise.prototype._finally(r,h,b,I)if not I then r._unhandledRejection=false end return Promise._new(h,function(Q,l)local j=Q if b then j=createAdvancer(h,b,Q,l)end if I then local h=j j=function(...)if r._status==Promise.Status.Rejected then return Q(r)end return h(...)end end if r._status==Promise.Status.Started then table.insert(r._queuedFinally,j)else j(r._status)end end,r)end | --[[
Used to set a handler for when the promise resolves, rejects, or is
cancelled. Returns a new promise chained from this promise.
]]
function Promise.prototype:_finally(traceback, finallyHandler, onlyOk)
if not onlyOk then
self._unhandledRejection = false
end
-- Return a promise chained off of this promise
return Promise._new(traceback, function(resolve, reject)
local finallyCallback = resolve
if finallyHandler then
finallyCallback = createAdvancer(traceback, finallyHandler, resolve, reject)
end
if onlyOk then
local callback = finallyCallback
finallyCallback = function(...)
if self._status == Promise.Status.Rejected then
return resolve(self)
end
return callback(...)
end
end
if self._status == Promise.Status.Started then
-- The promise is not settled, so queue this.
table.insert(self._queuedFinally, finallyCallback)
else
-- The promise already settled or was cancelled, run the callback now.
finallyCallback(self._status)
end
end, self)
end
|
local h=_Tune.Controls local b=Instance.new("\070\111\108\100\101\114",script.Parent)b.Name="\067\111\110\116\114\111\108\115"for I,r in pairs(h)do local Q=Instance.new("\083\116\114\105\110\103\086\097\108\117\101",b)Q.Name=I Q.Value=r.Name Q.Changed:connect(function()if I=="\077\111\117\115\101\084\104\114\111\116\116\108\101"or I=="\077\111\117\115\101\066\114\097\107\101"then if Q.Value=="\077\111\117\115\101\066\117\116\116\111\110\049"or Q.Value=="\077\111\117\115\101\066\117\116\116\111\110\050"then h[I]=Enum.UserInputType[Q.Value]else h[I]=Enum.KeyCode[Q.Value]end else h[I]=Enum.KeyCode[Q.Value]end end)end local I=_Tune.Peripherals for h,r in pairs(I)do local Q=Instance.new("\073\110\116\086\097\108\117\101",b)Q.Name=h Q.Value=r Q.Changed:connect(function()Q.Value=math.min(100,math.max(0,Q.Value))I[h]=Q.Value end)end function DealWithInput(b,I)if UserInputService:GetFocusedTextBox()==nil and not _InControls then if _IsOn and((b.KeyCode==h.ContlrShiftDown or _MSteer and b.KeyCode==h.MouseShiftDown or not _MSteer and b.KeyCode==h.ShiftDown)and((_TMode=="\083\101\109\105"or _TMode=="\077\097\110\117\097\108"and not _ClutchOn)and(b.UserInputState==Enum.UserInputState.Begin and car.Stats.Fuel.Value~=0)))then if _CGear==0 and(_TMode=="\065\117\116\111"or not _ClPressing)then _ClutchOn=true end _CGear=math.max(_CGear-1,-1)elseif _IsOn and((b.KeyCode==h.ContlrShiftUp or _MSteer and b.KeyCode==h.MouseShiftUp or not _MSteer and b.KeyCode==h.ShiftUp)and((_TMode=="\083\101\109\105"or _TMode=="\077\097\110\117\097\108"and not _ClutchOn)and(b.UserInputState==Enum.UserInputState.Begin and car.Stats.Fuel.Value~=0)))then if _CGear==0 and(_TMode=="\065\117\116\111"or not _ClPressing)then _ClutchOn=true end _CGear=math.min(_CGear+1,#_Tune.Ratios-2)elseif _IsOn and((b.KeyCode==h.ContlrClutch or _MSteer and b.KeyCode==h.MouseClutch or not _MSteer and b.KeyCode==h.Clutch)and _TMode=="\077\097\110\117\097\108")then if b.UserInputState==Enum.UserInputState.Begin then _ClutchOn=false _ClPressing=true elseif b.UserInputState==Enum.UserInputState.End then _ClutchOn=true _ClPressing=false end elseif _IsOn and b.KeyCode==h.ContlrPBrake or _MSteer and b.KeyCode==h.MousePBrake or not _MSteer and b.KeyCode==h.PBrake then if b.UserInputState==Enum.UserInputState.Begin then _PBrake=not _PBrake elseif b.UserInputState==Enum.UserInputState.End then if car.DriveSeat.Velocity.Magnitude>5 then _PBrake=false end end elseif(b.KeyCode==h.ContlrToggleTMode or b.KeyCode==h.ToggleTransMode)and b.UserInputState==Enum.UserInputState.Begin then local h=1 for b,I in pairs(_Tune.TransModes)do if I==_TMode then h=b break end end h=h+1 if h>#_Tune.TransModes then h=1 end _TMode=_Tune.TransModes[h]elseif _IsOn and(not _MSteer and(b.KeyCode==h.Throttle or b.KeyCode==h.Throttle2))or((h.MouseThrottle==Enum.UserInputType.MouseButton1 or h.MouseThrottle==Enum.UserInputType.MouseButton2)and b.UserInputType==h.MouseThrottle or b.KeyCode==h.MouseThrottle)and _MSteer then if b.UserInputState==Enum.UserInputState.Begin then _GThrot=1 else _GThrot=_Tune.IdleThrottle/100 end elseif not _MSteer and(b.KeyCode==h.Brake or b.KeyCode==h.Brake2)or((h.MouseBrake==Enum.UserInputType.MouseButton1 or h.MouseBrake==Enum.UserInputType.MouseButton2)and b.UserInputType==h.MouseBrake or b.KeyCode==h.MouseBrake)and _MSteer then if b.UserInputState==Enum.UserInputState.Begin then _GBrake=1 else _GBrake=0 end elseif not _MSteer and(b.KeyCode==h.SteerLeft or b.KeyCode==h.SteerLeft2)then if b.UserInputState==Enum.UserInputState.Begin then _GSteerT=-1 _SteerL=true else if _SteerR then _GSteerT=1 else _GSteerT=0 end _SteerL=false end elseif not _MSteer and(b.KeyCode==h.SteerRight or b.KeyCode==h.SteerRight2)then if b.UserInputState==Enum.UserInputState.Begin then _GSteerT=1 _SteerR=true else if _SteerL then _GSteerT=-1 else _GSteerT=0 end _SteerR=false end elseif b.KeyCode==h.ToggleMouseDrive then if b.UserInputState==Enum.UserInputState.End then _MSteer=not _MSteer _GThrot=_Tune.IdleThrottle/100 _GBrake=0 _GSteerT=0 _ClutchOn=true end elseif _Tune.TCSEnabled and(_IsOn and b.KeyCode==h.ToggleTCS)or b.KeyCode==h.ContlrToggleTCS then if b.UserInputState==Enum.UserInputState.End then _TCS=not _TCS end elseif _Tune.ABSEnabled and(_IsOn and b.KeyCode==h.ToggleABS)or b.KeyCode==h.ContlrToggleABS then if b.UserInputState==Enum.UserInputState.End then _ABS=not _ABS end end if b.UserInputType.Name:find("\071\097\109\101\112\097\100")then if b.KeyCode==h.ContlrSteer then if b.Position.X>=0 then local h=math.min(.99,_Tune.Peripherals.ControlRDZone/100)if math.abs(b.Position.X)>h then _GSteerT=(b.Position.X-h)/(1-h)else _GSteerT=0 end else local h=math.min(.99,_Tune.Peripherals.ControlLDZone/100)if math.abs(b.Position.X)>h then _GSteerT=(b.Position.X+h)/(1-h)else _GSteerT=0 end end elseif _IsOn and b.KeyCode==h.ContlrThrottle then _GThrot=math.max(_Tune.IdleThrottle/100,b.Position.Z)elseif b.KeyCode==h.ContlrBrake then _GBrake=b.Position.Z end end else _GThrot=_Tune.IdleThrottle/100 _GSteerT=0 _GBrake=0 if _CGear~=0 then _ClutchOn=true end end end UserInputService.InputBegan:connect(DealWithInput)UserInputService.InputChanged:connect(DealWithInput)UserInputService.InputEnded:connect(DealWithInput) | --[[Controls]]
local _CTRL = _Tune.Controls
local Controls = Instance.new("Folder", script.Parent)
Controls.Name = "Controls"
for i, v in pairs(_CTRL) do
local a = Instance.new("StringValue", Controls)
a.Name = i
a.Value = v.Name
a.Changed:connect(function()
if i == "MouseThrottle" or i == "MouseBrake" then
if a.Value == "MouseButton1" or a.Value == "MouseButton2" then
_CTRL[i] = Enum.UserInputType[a.Value]
else
_CTRL[i] = Enum.KeyCode[a.Value]
end
else
_CTRL[i] = Enum.KeyCode[a.Value]
end
end)
end
--Deadzone Adjust
local _PPH = _Tune.Peripherals
for i, v in pairs(_PPH) do
local a = Instance.new("IntValue", Controls)
a.Name = i
a.Value = v
a.Changed:connect(function()
a.Value = math.min(100, math.max(0, a.Value))
_PPH[i] = a.Value
end)
end
--Input Handler
function DealWithInput(input, IsRobloxFunction)
if (UserInputService:GetFocusedTextBox() == nil) and not _InControls then --Ignore when UI Focus
--Shift Down [Manual Transmission]
if
_IsOn
and (input.KeyCode == _CTRL["ContlrShiftDown"] or (_MSteer and input.KeyCode == _CTRL["MouseShiftDown"]) or ((not _MSteer) and input.KeyCode == _CTRL["ShiftDown"]))
and (_TMode == "Semi" or (_TMode == "Manual" and not _ClutchOn))
and input.UserInputState == Enum.UserInputState.Begin
and car.Stats.Fuel.Value ~= 0
then
if _CGear == 0 and (_TMode == "Auto" or not _ClPressing) then
_ClutchOn = true
end
_CGear = math.max(_CGear - 1, -1)
--Shift Up [Manual Transmission]
elseif
_IsOn
and (input.KeyCode == _CTRL["ContlrShiftUp"] or (_MSteer and input.KeyCode == _CTRL["MouseShiftUp"]) or ((not _MSteer) and input.KeyCode == _CTRL["ShiftUp"]))
and (_TMode == "Semi" or (_TMode == "Manual" and not _ClutchOn))
and input.UserInputState == Enum.UserInputState.Begin
and car.Stats.Fuel.Value ~= 0
then
if _CGear == 0 and (_TMode == "Auto" or not _ClPressing) then
_ClutchOn = true
end
_CGear = math.min(_CGear + 1, #_Tune.Ratios - 2)
--Toggle Clutch
elseif
_IsOn
and (input.KeyCode == _CTRL["ContlrClutch"] or (_MSteer and input.KeyCode == _CTRL["MouseClutch"]) or ((not _MSteer) and input.KeyCode == _CTRL["Clutch"]))
and _TMode == "Manual"
then
if input.UserInputState == Enum.UserInputState.Begin then
_ClutchOn = false
_ClPressing = true
elseif input.UserInputState == Enum.UserInputState.End then
_ClutchOn = true
_ClPressing = false
end
--Toggle PBrake
elseif
_IsOn and input.KeyCode == _CTRL["ContlrPBrake"]
or (_MSteer and input.KeyCode == _CTRL["MousePBrake"])
or ((not _MSteer) and input.KeyCode == _CTRL["PBrake"])
then
if input.UserInputState == Enum.UserInputState.Begin then
_PBrake = not _PBrake
elseif input.UserInputState == Enum.UserInputState.End then
if car.DriveSeat.Velocity.Magnitude > 5 then
_PBrake = false
end
end
--Toggle Transmission Mode
elseif
(input.KeyCode == _CTRL["ContlrToggleTMode"] or input.KeyCode == _CTRL["ToggleTransMode"])
and input.UserInputState == Enum.UserInputState.Begin
then
local n = 1
for i, v in pairs(_Tune.TransModes) do
if v == _TMode then
n = i
break
end
end
n = n + 1
if n > #_Tune.TransModes then
n = 1
end
_TMode = _Tune.TransModes[n]
--Throttle
elseif
_IsOn and ((not _MSteer) and (input.KeyCode == _CTRL["Throttle"] or input.KeyCode == _CTRL["Throttle2"]))
or (
(
(
(
_CTRL["MouseThrottle"] == Enum.UserInputType.MouseButton1
or _CTRL["MouseThrottle"] == Enum.UserInputType.MouseButton2
) and input.UserInputType == _CTRL["MouseThrottle"]
) or input.KeyCode == _CTRL["MouseThrottle"]
) and _MSteer
)
then
if input.UserInputState == Enum.UserInputState.Begin then
_GThrot = 1
else
_GThrot = _Tune.IdleThrottle / 100
end
--Brake
elseif
((not _MSteer) and (input.KeyCode == _CTRL["Brake"] or input.KeyCode == _CTRL["Brake2"]))
or (
(
(
(
_CTRL["MouseBrake"] == Enum.UserInputType.MouseButton1
or _CTRL["MouseBrake"] == Enum.UserInputType.MouseButton2
) and input.UserInputType == _CTRL["MouseBrake"]
) or input.KeyCode == _CTRL["MouseBrake"]
) and _MSteer
)
then
if input.UserInputState == Enum.UserInputState.Begin then
_GBrake = 1
else
_GBrake = 0
end
--Steer Left
elseif (not _MSteer) and (input.KeyCode == _CTRL["SteerLeft"] or input.KeyCode == _CTRL["SteerLeft2"]) then
if input.UserInputState == Enum.UserInputState.Begin then
_GSteerT = -1
_SteerL = true
else
if _SteerR then
_GSteerT = 1
else
_GSteerT = 0
end
_SteerL = false
end
--Steer Right
elseif (not _MSteer) and (input.KeyCode == _CTRL["SteerRight"] or input.KeyCode == _CTRL["SteerRight2"]) then
if input.UserInputState == Enum.UserInputState.Begin then
_GSteerT = 1
_SteerR = true
else
if _SteerL then
_GSteerT = -1
else
_GSteerT = 0
end
_SteerR = false
end
--Toggle Mouse Controls
elseif input.KeyCode == _CTRL["ToggleMouseDrive"] then
if input.UserInputState == Enum.UserInputState.End then
_MSteer = not _MSteer
_GThrot = _Tune.IdleThrottle / 100
_GBrake = 0
_GSteerT = 0
_ClutchOn = true
end
--Toggle TCS
elseif
_Tune.TCSEnabled and _IsOn and input.KeyCode == _CTRL["ToggleTCS"]
or input.KeyCode == _CTRL["ContlrToggleTCS"]
then
if input.UserInputState == Enum.UserInputState.End then
_TCS = not _TCS
end
--Toggle ABS
elseif
_Tune.ABSEnabled and _IsOn and input.KeyCode == _CTRL["ToggleABS"]
or input.KeyCode == _CTRL["ContlrToggleABS"]
then
if input.UserInputState == Enum.UserInputState.End then
_ABS = not _ABS
end
end
--Variable Controls
if input.UserInputType.Name:find("Gamepad") then
--Gamepad Steering
if input.KeyCode == _CTRL["ContlrSteer"] then
if input.Position.X >= 0 then
local cDZone = math.min(0.99, _Tune.Peripherals.ControlRDZone / 100)
if math.abs(input.Position.X) > cDZone then
_GSteerT = (input.Position.X - cDZone) / (1 - cDZone)
else
_GSteerT = 0
end
else
local cDZone = math.min(0.99, _Tune.Peripherals.ControlLDZone / 100)
if math.abs(input.Position.X) > cDZone then
_GSteerT = (input.Position.X + cDZone) / (1 - cDZone)
else
_GSteerT = 0
end
end
--Gamepad Throttle
elseif _IsOn and input.KeyCode == _CTRL["ContlrThrottle"] then
_GThrot = math.max(_Tune.IdleThrottle / 100, input.Position.Z)
--Gamepad Brake
elseif input.KeyCode == _CTRL["ContlrBrake"] then
_GBrake = input.Position.Z
end
end
else
_GThrot = _Tune.IdleThrottle / 100
_GSteerT = 0
_GBrake = 0
if _CGear ~= 0 then
_ClutchOn = true
end
end
end
UserInputService.InputBegan:connect(DealWithInput)
UserInputService.InputChanged:connect(DealWithInput)
UserInputService.InputEnded:connect(DealWithInput)
|
while Character.Parent~=nil do local h,b=wait(.1)stepAnimate(b)end | -- loop to handle timed state transitions and tool animations
while Character.Parent ~= nil do
local _, currentGameTime = wait(0.1)
stepAnimate(currentGameTime)
end
|
local h=_Tune.AutoStart if _Tune.AutoStart then script.Parent.IsOn.Value=true end local b=0 local I=0 local r=0 local Q=0 local l=true local j=false local o=0 local n=0 local S=0 local x=0 local L=x local u=0 local Y=_Tune.TransModes[1]local V=false local k=false local N=false local X=false local w=_Tune.TCSEnabled local R=false local A=_Tune.ABSEnabled local B=false local E=tick()local e=false local K=false | --[[Status Vars]]
local _IsOn = _Tune.AutoStart
if _Tune.AutoStart then
script.Parent.IsOn.Value = true
end
local _GSteerT = 0
local _GSteerC = 0
local _GThrot = 0
local _GBrake = 0
local _ClutchOn = true
local _ClPressing = false
local _RPM = 0
local _HP = 0
local _OutTorque = 0
local _CGear = 0
local _PGear = _CGear
local _spLimit = 0
local _TMode = _Tune.TransModes[1]
local _MSteer = false
local _SteerL = false
local _SteerR = false
local _PBrake = false
local _TCS = _Tune.TCSEnabled
local _TCSActive = false
local _ABS = _Tune.ABSEnabled
local _ABSActive = false
local FlipWait = tick()
local FlipDB = false
local _InControls = false
|
function Icon.setDropdown(b,h)for h,b in pairs(b.dropdownIcons)do b:leave()end if type(h)=="\116\097\098\108\101"then for h,I in pairs(h)do I:join(b,"\100\114\111\112\100\111\119\110",true)end end b:_updateDropdown()return b end function Icon._updateDropdown(h)local b={maxIconsBeforeScroll=h:get("\100\114\111\112\100\111\119\110\077\097\120\073\099\111\110\115\066\101\102\111\114\101\083\099\114\111\108\108")or"\095\078\073\076";minWidth=h:get("\100\114\111\112\100\111\119\110\077\105\110\087\105\100\116\104")or"\095\078\073\076",padding=h:get("\100\114\111\112\100\111\119\110\076\105\115\116\080\097\100\100\105\110\103")or"\095\078\073\076",dropdownAlignment=h:get("\100\114\111\112\100\111\119\110\065\108\105\103\110\109\101\110\116")or"\095\078\073\076";iconAlignment=h:get("\097\108\105\103\110\109\101\110\116")or"\095\078\073\076";scrollBarThickness=h:get("\100\114\111\112\100\111\119\110\083\099\114\111\108\108\066\097\114\084\104\105\099\107\110\101\115\115")or"\095\078\073\076"}for h,b in pairs(b)do if b=="\095\078\073\076"then return end end local I=b.padding.Offset local r=h.instances.dropdownContainer local Q=h.instances.dropdownFrame local l=h.instances.dropdownList local j=#h.dropdownIcons local o=j>b.maxIconsBeforeScroll and b.maxIconsBeforeScroll or j local n=-I local S=0 local x=b.minWidth table.sort(h.dropdownIcons,function(h,b)return h:get("\111\114\100\101\114")<b:get("\111\114\100\101\114")end)for b=1,j,1 do local r=h.dropdownIcons[b]local Q,l=r:get("\105\099\111\110\083\105\122\101",nil,"\098\101\102\111\114\101\068\114\111\112\100\111\119\110")local L=l.Y.Offset+I if b<=o then S=S+L end if b==j then S=S+L/4 end n=n+L local u=l.X.Offset if u>x then x=u end end local L=o==j and 0 or n h:set("\100\114\111\112\100\111\119\110\067\097\110\118\097\115\083\105\122\101",UDim2.new(0,0,0,L))h:set("\100\114\111\112\100\111\119\110\083\105\122\101",UDim2.new(0,(x+4)*2,0,S))local u=b.dropdownAlignment:lower()local Y={left={AnchorPoint=Vector2.new(0,0);PositionXScale=0,ThicknessMultiplier=0};mid={AnchorPoint=Vector2.new(.5,0),PositionXScale=.5;ThicknessMultiplier=.5},right={AnchorPoint=Vector2.new(.5,0),PositionXScale=1;FrameAnchorPoint=Vector2.new(0,0);FramePositionXScale=0;ThicknessMultiplier=1}}local V=Y[u]if not V then V=Y[b.iconAlignment:lower()]end r.AnchorPoint=V.AnchorPoint r.Position=UDim2.new(V.PositionXScale,0,1,I+0)local k=b.scrollBarThickness local N=k*V.ThicknessMultiplier local X=Q.VerticalScrollBarPosition==Enum.VerticalScrollBarPosition.Right and N or-N Q.AnchorPoint=V.FrameAnchorPoint or V.AnchorPoint Q.Position=UDim2.new(V.FramePositionXScale or V.PositionXScale,X,0,0)h._dropdownCanvasPos=Vector2.new(0,0)end function Icon._dropdownIgnoreClipping(h)h:_ignoreClipping("\100\114\111\112\100\111\119\110")end | -- Dropdowns
function Icon:setDropdown(arrayOfIcons)
-- Reset any previous icons
for i, otherIcon in pairs(self.dropdownIcons) do
otherIcon:leave()
end
-- Apply new icons
if type(arrayOfIcons) == "table" then
for i, otherIcon in pairs(arrayOfIcons) do
otherIcon:join(self, "dropdown", true)
end
end
-- Update dropdown
self:_updateDropdown()
return self
end
function Icon:_updateDropdown()
local values = {
maxIconsBeforeScroll = self:get("dropdownMaxIconsBeforeScroll") or "_NIL",
minWidth = self:get("dropdownMinWidth") or "_NIL",
padding = self:get("dropdownListPadding") or "_NIL",
dropdownAlignment = self:get("dropdownAlignment") or "_NIL",
iconAlignment = self:get("alignment") or "_NIL",
scrollBarThickness = self:get("dropdownScrollBarThickness") or "_NIL",
}
for k, v in pairs(values) do
if v == "_NIL" then
return
end
end
local YPadding = values.padding.Offset
local dropdownContainer = self.instances.dropdownContainer
local dropdownFrame = self.instances.dropdownFrame
local dropdownList = self.instances.dropdownList
local totalIcons = #self.dropdownIcons
local lastVisibleIconIndex = (totalIcons > values.maxIconsBeforeScroll and values.maxIconsBeforeScroll)
or totalIcons
local newCanvasSizeY = -YPadding
local newFrameSizeY = 0
local newMinWidth = values.minWidth
table.sort(self.dropdownIcons, function(a, b)
return a:get("order") < b:get("order")
end)
for i = 1, totalIcons do
local otherIcon = self.dropdownIcons[i]
local _, otherIconSize = otherIcon:get("iconSize", nil, "beforeDropdown")
local increment = otherIconSize.Y.Offset + YPadding
if i <= lastVisibleIconIndex then
newFrameSizeY = newFrameSizeY + increment
end
if i == totalIcons then
newFrameSizeY = newFrameSizeY + increment / 4
end
newCanvasSizeY = newCanvasSizeY + increment
local otherIconWidth = otherIconSize.X.Offset --+ 4 + 100 -- the +100 is to allow for notices
if otherIconWidth > newMinWidth then
newMinWidth = otherIconWidth
end
end
local finalCanvasSizeY = (lastVisibleIconIndex == totalIcons and 0) or newCanvasSizeY
self:set("dropdownCanvasSize", UDim2.new(0, 0, 0, finalCanvasSizeY))
self:set("dropdownSize", UDim2.new(0, (newMinWidth + 4) * 2, 0, newFrameSizeY))
-- Set alignment while considering screen bounds
local dropdownAlignment = values.dropdownAlignment:lower()
local alignmentDetails = {
left = {
AnchorPoint = Vector2.new(0, 0),
PositionXScale = 0,
ThicknessMultiplier = 0,
},
mid = {
AnchorPoint = Vector2.new(0.5, 0),
PositionXScale = 0.5,
ThicknessMultiplier = 0.5,
},
right = {
AnchorPoint = Vector2.new(0.5, 0),
PositionXScale = 1,
FrameAnchorPoint = Vector2.new(0, 0),
FramePositionXScale = 0,
ThicknessMultiplier = 1,
},
}
local alignmentDetail = alignmentDetails[dropdownAlignment]
if not alignmentDetail then
alignmentDetail = alignmentDetails[values.iconAlignment:lower()]
end
dropdownContainer.AnchorPoint = alignmentDetail.AnchorPoint
dropdownContainer.Position = UDim2.new(alignmentDetail.PositionXScale, 0, 1, YPadding + 0)
local scrollbarThickness = values.scrollBarThickness
local newThickness = scrollbarThickness * alignmentDetail.ThicknessMultiplier
local additionalOffset = (
dropdownFrame.VerticalScrollBarPosition == Enum.VerticalScrollBarPosition.Right and newThickness
) or -newThickness
dropdownFrame.AnchorPoint = alignmentDetail.FrameAnchorPoint or alignmentDetail.AnchorPoint
dropdownFrame.Position =
UDim2.new(alignmentDetail.FramePositionXScale or alignmentDetail.PositionXScale, additionalOffset, 0, 0)
self._dropdownCanvasPos = Vector2.new(0, 0)
end
function Icon:_dropdownIgnoreClipping()
self:_ignoreClipping("dropdown")
end
|
Tune.ABSEnabled=true Tune.ABSThreshold=18 Tune.FBrakeForce=2000 Tune.RBrakeForce=1750 Tune.PBrakeForce=5000 Tune.FLgcyBForce=10000 Tune.RLgcyBForce=8000 Tune.LgcyPBForce=25000 | --[[Brakes]]
Tune.ABSEnabled = true -- Implements ABS
Tune.ABSThreshold = 18 -- Slip speed allowed before ABS starts working (in SPS)
Tune.FBrakeForce = 2000 -- Front brake force
Tune.RBrakeForce = 1750 -- Rear brake force
Tune.PBrakeForce = 5000 -- Handbrake force
Tune.FLgcyBForce = 10000 -- Front brake force [PGS OFF]
Tune.RLgcyBForce = 8000 -- Rear brake force [PGS OFF]
Tune.LgcyPBForce = 25000 -- Handbrake force [PGS OFF]
|
Tune.Weight=3800 Tune.WeightBSize={6;3,10}Tune.WeightDist=50 Tune.CGHeight=.6 Tune.WBVisible=false Tune.FWheelDensity=.1 Tune.RWheelDensity=.1 Tune.FWLgcyDensity=1 Tune.RWLgcyDensity=1 Tune.AxleSize=2 Tune.AxleDensity=.1 | --[[Weight and CG]]
Tune.Weight = 3800 -- Total weight (in pounds)
Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable)
--[[Width]]
6,
--[[Height]]
3,
--[[Length]]
10,
}
Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 or >100)
Tune.CGHeight = 0.6 -- Center of gravity height (studs relative to median of all wheels)
Tune.WBVisible = false -- Makes the weight brick visible
--Unsprung Weight
Tune.FWheelDensity = 0.1 -- Front Wheel Density
Tune.RWheelDensity = 0.1 -- Rear Wheel Density
Tune.FWLgcyDensity = 1 -- Front Wheel Density [PGS OFF]
Tune.RWLgcyDensity = 1 -- Rear Wheel Density [PGS OFF]
Tune.AxleSize = 2 -- Size of structural members (larger = more stable/carry more weight)
Tune.AxleDensity = 0.1 -- Density of structural members
|
function Transitions.onLeaveGame(h,b,I,r,Q)PlayerGame.leave(h,Q)end | --[[
Fired when state is left
]]
function Transitions.onLeaveGame(stateMachine, event, from, to, playerComponent)
PlayerGame.leave(stateMachine, playerComponent)
end
|
function module.Play(h)local b=h.particle or nil local I=h.part or nil local r=h.tim or 1 local Q=h.beam or nil if I~=nil then(coroutine.wrap(function()for h,b in pairs(I:GetDescendants())do if Q~=nil then if b:IsA("\066\101\097\109")then b.Enabled=true task.delay(r,function()b.Enabled=false end)end end if b:IsA("\080\097\114\116\105\099\108\101\069\109\105\116\116\101\114")then b.Enabled=false if b:GetAttribute("\069\109\105\116\067\111\117\110\116")then b:Emit(b:GetAttribute("\069\109\105\116\067\111\117\110\116"))end b.Enabled=true task.delay(r,function()b.Enabled=false end)end end end))()else if b~=nil then b.Enabled=true task.delay(r,function()b.Enabled=false end)end end local l={}l.Part=b l.Beam=Q l.particle=b return l end return module | -- play particles + w/ custom
function module.Play(data)
local particle = data.particle or nil
local part = data.part or nil
local tim = data.tim or 1
local beam = data.beam or nil
if part ~= nil then
coroutine.wrap(function()
for i, v in pairs(part:GetDescendants()) do
-- beams?
if beam ~= nil then
if v:IsA("Beam") then
v.Enabled = true
task.delay(tim, function()
v.Enabled = false
end)
end
end
-- particle?
if v:IsA("ParticleEmitter") then
v.Enabled = false
if v:GetAttribute("EmitCount") then
v:Emit(v:GetAttribute("EmitCount"))
end
v.Enabled = true
task.delay(tim, function()
v.Enabled = false
--game.Debris:AddItem(v, tim+1)
end)
end
end
end)()
else
if particle ~= nil then
particle.Enabled = true
task.delay(tim, function()
particle.Enabled = false
--game.Debris:AddItem(v, tim+1)
end)
end
end
local tab = {}
tab.Part = particle
tab.Beam = beam
tab.particle = particle
return tab
end
return module
|
for h,b in pairs(module)do b.Name=h end return module | -- << SETUP >>
for commandName, command in pairs(module) do
command.Name = commandName
end
return module
|
function WeaponsSystem.onWeaponAdded(h)local b=WeaponsSystem.getWeaponForInstance(h)if not b then WeaponsSystem.createWeaponForInstance(h)end end function WeaponsSystem.onWeaponRemoved(h)local b=WeaponsSystem.getWeaponForInstance(h)if b then b:onDestroyed()end WeaponsSystem.knownWeapons[h]=nil end function WeaponsSystem.getRemoteEvent(h)if not WeaponsSystem.networkFolder then return end local b=WeaponsSystem.remoteEvents[h]if IsServer then if not b then warn("\078\111 \082\101\109\111\116\101\069\118\101\110\116 \110\097\109\101\100 ",h)return nil end return b else if not b then b=WeaponsSystem.networkFolder:WaitForChild(h,math.huge)end return b end end function WeaponsSystem.getRemoteFunction(h)if not WeaponsSystem.networkFolder then return end local b=WeaponsSystem.remoteFunctions[h]if IsServer then if not b then warn("\078\111 \082\101\109\111\116\101\070\117\110\099\116\105\111\110 \110\097\109\101\100 ",h)return nil end return b else if not b then b=WeaponsSystem.networkFolder:WaitForChild(h,math.huge)end return b end end function WeaponsSystem.setWeaponEquipped(h,b)assert(not IsServer,"\087\101\097\112\111\110\115\083\121\115\116\101\109\046\115\101\116\087\101\097\112\111\110\069\113\117\105\112\112\101\100 \115\104\111\117\108\100 \111\110\108\121 \098\101 \099\097\108\108\101\100 \111\110 \116\104\101 \099\108\105\101\110\116\046")if not h then return end local I=WeaponsSystem.currentWeapon local r=false local Q=false if I==h then if not b then WeaponsSystem.currentWeapon=nil r=false Q=true else Q=false end else if b then WeaponsSystem.currentWeapon=h r=true Q=true end end if WeaponsSystem.camera then WeaponsSystem.camera:resetZoomFactor()WeaponsSystem.camera:setHasScope(false)if WeaponsSystem.currentWeapon then WeaponsSystem.camera:setZoomFactor(WeaponsSystem.currentWeapon:getConfigValue("\090\111\111\109\070\097\099\116\111\114",1.1))WeaponsSystem.camera:setHasScope(WeaponsSystem.currentWeapon:getConfigValue("\072\097\115\083\099\111\112\101",false))end end if WeaponsSystem.gui then WeaponsSystem.gui:setEnabled(r)if WeaponsSystem.currentWeapon then WeaponsSystem.gui:setCrosshairWeaponScale(WeaponsSystem.currentWeapon:getConfigValue("\067\114\111\115\115\104\097\105\114\083\099\097\108\101",1))else WeaponsSystem.gui:setCrosshairWeaponScale(1)end end if Q then WeaponsSystem.CurrentWeaponChanged:Fire(h.instance,I and I.instance)end end function WeaponsSystem.getHumanoid(h)while h and h~=workspace do if h:IsA("\077\111\100\101\108")and(h.PrimaryPart and h.PrimaryPart.Name=="\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")then return h:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")end h=h.Parent end end function WeaponsSystem.getPlayerFromHumanoid(h)for b,I in ipairs(Players:GetPlayers())do if I.Character and h:IsDescendantOf(I.Character)then return I end end end local function h(h,b,I,r,Q,l,j)if b:IsA("\072\117\109\097\110\111\105\100")then b:TakeDamage(I)end end function WeaponsSystem.doDamage(b,I,r,Q,l,j)if not b or ancestorHasTag(b,"\087\101\097\112\111\110\115\083\121\115\116\101\109\073\103\110\111\114\101")then return end if IsServer then if b:IsA("\072\117\109\097\110\111\105\100")and(Q:IsA("\080\108\097\121\101\114")and Q.Character)then local h=Q.Character:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")local I=Players:GetPlayerFromCharacter(b.Parent)if h and(b~=h and I)then WeaponData:FireClient(I,"\072\105\116\066\121\079\116\104\101\114\080\108\097\121\101\114",Q.Character.HumanoidRootPart.CFrame.Position)end end local o=_damageCallback or h o(WeaponsSystem,b,I,r,Q,l,j)end end local function b(h)return 0 end function WeaponsSystem.getTeam(h)local I=_getTeamCallback or b return I(h)end function WeaponsSystem.playersOnDifferentTeams(h,b)if h==b or h==nil or b==nil then return true end local I=WeaponsSystem.getTeam(h)local r=WeaponsSystem.getTeam(b)return I==0 or I~=r end return WeaponsSystem | -- and (IsServer or weaponInstance:IsDescendantOf(Players.LocalPlayer))
function WeaponsSystem.onWeaponAdded(weaponInstance)
local weapon = WeaponsSystem.getWeaponForInstance(weaponInstance)
if not weapon then
WeaponsSystem.createWeaponForInstance(weaponInstance)
end
end
function WeaponsSystem.onWeaponRemoved(weaponInstance)
local weapon = WeaponsSystem.getWeaponForInstance(weaponInstance)
if weapon then
weapon:onDestroyed()
end
WeaponsSystem.knownWeapons[weaponInstance] = nil
end
function WeaponsSystem.getRemoteEvent(name)
if not WeaponsSystem.networkFolder then
return
end
local remoteEvent = WeaponsSystem.remoteEvents[name]
if IsServer then
if not remoteEvent then
warn("No RemoteEvent named ", name)
return nil
end
return remoteEvent
else
if not remoteEvent then
remoteEvent = WeaponsSystem.networkFolder:WaitForChild(name, math.huge)
end
return remoteEvent
end
end
function WeaponsSystem.getRemoteFunction(name)
if not WeaponsSystem.networkFolder then
return
end
local remoteFunc = WeaponsSystem.remoteFunctions[name]
if IsServer then
if not remoteFunc then
warn("No RemoteFunction named ", name)
return nil
end
return remoteFunc
else
if not remoteFunc then
remoteFunc = WeaponsSystem.networkFolder:WaitForChild(name, math.huge)
end
return remoteFunc
end
end
function WeaponsSystem.setWeaponEquipped(weapon, equipped)
assert(not IsServer, "WeaponsSystem.setWeaponEquipped should only be called on the client.")
if not weapon then
return
end
local lastWeapon = WeaponsSystem.currentWeapon
local hasWeapon = false
local weaponChanged = false
if lastWeapon == weapon then
if not equipped then
WeaponsSystem.currentWeapon = nil
hasWeapon = false
weaponChanged = true
else
weaponChanged = false
end
else
if equipped then
WeaponsSystem.currentWeapon = weapon
hasWeapon = true
weaponChanged = true
end
end
if WeaponsSystem.camera then
WeaponsSystem.camera:resetZoomFactor()
WeaponsSystem.camera:setHasScope(false)
if WeaponsSystem.currentWeapon then
WeaponsSystem.camera:setZoomFactor(WeaponsSystem.currentWeapon:getConfigValue("ZoomFactor", 1.1))
WeaponsSystem.camera:setHasScope(WeaponsSystem.currentWeapon:getConfigValue("HasScope", false))
end
end
if WeaponsSystem.gui then
WeaponsSystem.gui:setEnabled(hasWeapon)
if WeaponsSystem.currentWeapon then
WeaponsSystem.gui:setCrosshairWeaponScale(WeaponsSystem.currentWeapon:getConfigValue("CrosshairScale", 1))
else
WeaponsSystem.gui:setCrosshairWeaponScale(1)
end
end
if weaponChanged then
WeaponsSystem.CurrentWeaponChanged:Fire(weapon.instance, lastWeapon and lastWeapon.instance)
end
end
function WeaponsSystem.getHumanoid(part)
while part and part ~= workspace do
if part:IsA("Model") and part.PrimaryPart and part.PrimaryPart.Name == "HumanoidRootPart" then
return part:FindFirstChildOfClass("Humanoid")
end
part = part.Parent
end
end
function WeaponsSystem.getPlayerFromHumanoid(humanoid)
for _, player in ipairs(Players:GetPlayers()) do
if player.Character and humanoid:IsDescendantOf(player.Character) then
return player
end
end
end
local function _defaultDamageCallback(system, target, amount, damageType, dealer, hitInfo, damageData)
if target:IsA("Humanoid") then
target:TakeDamage(amount)
end
end
function WeaponsSystem.doDamage(target, amount, damageType, dealer, hitInfo, damageData)
if not target or ancestorHasTag(target, "WeaponsSystemIgnore") then
return
end
if IsServer then
if target:IsA("Humanoid") and dealer:IsA("Player") and dealer.Character then
local dealerHumanoid = dealer.Character:FindFirstChildOfClass("Humanoid")
local targetPlayer = Players:GetPlayerFromCharacter(target.Parent)
if dealerHumanoid and target ~= dealerHumanoid and targetPlayer then
-- Trigger the damage indicator
WeaponData:FireClient(
targetPlayer,
"HitByOtherPlayer",
dealer.Character.HumanoidRootPart.CFrame.Position
)
end
end
-- NOTE: damageData is a more or less free-form parameter that can be used for passing information from the code that is dealing damage about the cause.
-- .The most obvious usage is extracting icons from the various weapon types (in which case a weapon instance would likely be passed in)
-- ..The default weapons pass in that data
local handler = _damageCallback or _defaultDamageCallback
handler(WeaponsSystem, target, amount, damageType, dealer, hitInfo, damageData)
end
end
local function _defaultGetTeamCallback(player)
return 0
end
function WeaponsSystem.getTeam(player)
local handler = _getTeamCallback or _defaultGetTeamCallback
return handler(player)
end
function WeaponsSystem.playersOnDifferentTeams(player1, player2)
if player1 == player2 or player1 == nil or player2 == nil then
-- This allows players to damage themselves and NPC's
return true
end
local player1Team = WeaponsSystem.getTeam(player1)
local player2Team = WeaponsSystem.getTeam(player2)
return player1Team == 0 or player1Team ~= player2Team
end
return WeaponsSystem
|
wait(1)local h=script.Parent local b=script.Parent.Parent _G.recurseBreakage(h,b) | --Place this script in the model you want to be breakable
wait(1)
local model = script.Parent
local domain = script.Parent.Parent
_G.recurseBreakage(model, domain)
|
function Janitor.__index.LinkToInstance(I,h,b)local r local Q=b and newproxy(false)or LinkToInstanceIndex local l=h.Parent==nil local j=setmetatable({},Disconnect)local function o(h,b)if j.Connected then h=nil l=b==nil if l then task.defer(function()if not j.Connected then return elseif not r.Connected then I:Cleanup()else while l and(r.Connected and j.Connected)do task.wait()end if j.Connected and l then I:Cleanup()end end end)end end end r=h.AncestryChanged:Connect(o)j.Connection=r if l then o(nil,h.Parent)end h=nil return I:Add(j,"\068\105\115\099\111\110\110\101\099\116",Q)end | --[[**
"Links" this Janitor to an Instance, such that the Janitor will `Cleanup` when the Instance is `Destroyed()` and garbage collected. A Janitor may only be linked to one instance at a time, unless `AllowMultiple` is true. When called with a truthy `AllowMultiple` parameter, the Janitor will "link" the Instance without overwriting any previous links, and will also not be overwritable. When called with a falsy `AllowMultiple` parameter, the Janitor will overwrite the previous link which was also called with a falsy `AllowMultiple` parameter, if applicable.
@param [t:Instance] Object The instance you want to link the Janitor to.
@param [t:boolean?] AllowMultiple Whether or not to allow multiple links on the same Janitor.
@returns [t:RbxScriptConnection] A pseudo RBXScriptConnection that can be disconnected to prevent the cleanup of LinkToInstance.
**--]]
function Janitor.__index:LinkToInstance(Object, AllowMultiple)
local Connection
local IndexToUse = AllowMultiple and newproxy(false) or LinkToInstanceIndex
local IsNilParented = Object.Parent == nil
local ManualDisconnect = setmetatable({}, Disconnect)
local function ChangedFunction(_DoNotUse, NewParent)
if ManualDisconnect.Connected then
_DoNotUse = nil
IsNilParented = NewParent == nil
if IsNilParented then
task.defer(function()
if not ManualDisconnect.Connected then
return
elseif not Connection.Connected then
self:Cleanup()
else
while IsNilParented and Connection.Connected and ManualDisconnect.Connected do
task.wait()
end
if ManualDisconnect.Connected and IsNilParented then
self:Cleanup()
end
end
end)
end
end
end
Connection = Object.AncestryChanged:Connect(ChangedFunction)
ManualDisconnect.Connection = Connection
if IsNilParented then
ChangedFunction(nil, Object.Parent)
end
Object = nil
return self:Add(ManualDisconnect, "Disconnect", IndexToUse)
end
|
local h=false local b=game.Players.LocalPlayer local I={}script.Parent.MouseButton1Click:Connect(function()if not h then h=true script.Parent.Text="\083\104\111\119 \111\116\104\101\114 \112\108\097\121\101\114\115"local r=game.Players:GetChildren()for h=1,#r,1 do if r[h].Name~=b.Name then table.insert(I,workspace[r[h].Name])end end for h=1,#I,1 do I[h].Parent=nil end elseif h then h=false script.Parent.Text="\072\105\100\101 \111\116\104\101\114 \112\108\097\121\101\114\115"for h=1,#I,1 do I[h].Parent=workspace end I={}end print(unpack(I))end) | -- Decompiled with the Synapse X Luau decompiler.
local u1 = false
local l__LocalPlayer__2 = game.Players.LocalPlayer
local u3 = {}
script.Parent.MouseButton1Click:Connect(function()
if not u1 then
u1 = true
script.Parent.Text = "Show other players"
local v1 = game.Players:GetChildren()
for v2 = 1, #v1 do
if v1[v2].Name ~= l__LocalPlayer__2.Name then
table.insert(u3, workspace[v1[v2].Name])
end
end
for v3 = 1, #u3 do
u3[v3].Parent = nil
end
elseif u1 then
u1 = false
script.Parent.Text = "Hide other players"
for v4 = 1, #u3 do
u3[v4].Parent = workspace
end
u3 = {}
end
print(unpack(u3))
end)
|
local h=false local b=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")for I,r in pairs(script.Parent:GetChildren())do if r.Name=="\066\117\116\116\111\110"then local I=Instance.new("\067\108\105\099\107\068\101\116\101\099\116\111\114",r)I.MaxActivationDistance=5 I.MouseClick:Connect(function()if not h then h=true local I=b:Create(r,TweenInfo.new(.08,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,true,0),{CFrame=r.CFrame*CFrame.new(-0.05,0,0)})I.Completed:Connect(function()h=false end)I:Play()end end)end end | -- so long, ___ bowser!
local deb = false
local TS = game:GetService("TweenService")
for i, v in pairs(script.Parent:GetChildren()) do
if v.Name == "Button" then
local CD = Instance.new("ClickDetector", v)
CD.MaxActivationDistance = 5
CD.MouseClick:Connect(function()
if not deb then
deb = true
local anim = TS:Create(
v,
TweenInfo.new(0.08, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, true, 0),
{ CFrame = v.CFrame * CFrame.new(-0.05, 0, 0) }
)
anim.Completed:Connect(function()
deb = false
end)
anim:Play()
end
end)
end
end
|
plug.Interactive.ClickDetector.MouseClick:Connect(function()if plugged.Value==false then plugged.Value=true plug.Plug.CFrame=plug.Plug.CFrame*CFrame.new(0,-0.1,0)else plugged.Value=false plug.Plug.CFrame=plug.Plug.CFrame*CFrame.new(0,.1,0)end end) | ----- sink plug handler -----
plug.Interactive.ClickDetector.MouseClick:Connect(function()
if plugged.Value == false then
plugged.Value = true
plug.Plug.CFrame = plug.Plug.CFrame * CFrame.new(0, -0.1, 0)
else
plugged.Value = false
plug.Plug.CFrame = plug.Plug.CFrame * CFrame.new(0, 0.1, 0)
end
end)
|
script.Parent=game.ServerScriptService game.Players.PlayerAdded:connect(function(h)h.CharacterAdded:connect(function(b)for b,I in pairs((game:GetService("\084\101\097\109\115")):GetChildren())do if I.TeamColor==h.TeamColor then for b,I in pairs(I:GetChildren())do if I:IsA("\084\111\111\108")then(I:Clone()).Parent=h:WaitForChild("\066\097\099\107\112\097\099\107")end end end end end)end) | --Instructions: Put the tools in the Team
script.Parent = game.ServerScriptService
game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function(char)
for _, v in pairs(game:GetService("Teams"):GetChildren()) do
if v.TeamColor == plr.TeamColor then
for _, v in pairs(v:GetChildren()) do
if v:IsA("Tool") then
v:Clone().Parent = plr:WaitForChild("Backpack")
end
end
end
end
end)
end)
|
Tool.Equipped:connect(equip)Tool.Unequipped:connect(unequip)Tool.Activated:connect(OnActivated) | -- Bind tool events
Tool.Equipped:connect(equip)
Tool.Unequipped:connect(unequip)
Tool.Activated:connect(OnActivated)
|
module.getQueueFunction=function(h)local b=h:WaitForChild("\072\117\109\097\110\111\105\100")local I=h:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")local r=h:WaitForChild("\085\112\112\101\114\084\111\114\115\111")local Q=h:WaitForChild("\076\111\119\101\114\084\111\114\115\111")local l=r:WaitForChild("\087\097\105\115\116")local j=Q:WaitForChild("\082\111\111\116")local o=j.C0 local n=j.C1 local S=l.C1 local x=h:WaitForChild("\082\105\103\104\116\085\112\112\101\114\076\101\103")local L=h:WaitForChild("\082\105\103\104\116\076\111\119\101\114\076\101\103")local u=h:WaitForChild("\076\101\102\116\085\112\112\101\114\076\101\103")local Y=h:WaitForChild("\076\101\102\116\076\111\119\101\114\076\101\103")local V=x:WaitForChild("\082\105\103\104\116\072\105\112")local k=L:WaitForChild("\082\105\103\104\116\075\110\101\101")local N=u:WaitForChild("\076\101\102\116\072\105\112")local X=Y:WaitForChild("\076\101\102\116\075\110\101\101")local w=V.C0 local R=k.C0 local A=N.C0 local B=X.C0 local E=V3(1,0,1)local e=2.3 local K=14 local g,f=0,math.pi local U=CF(0,0,-e/2)local m=RaycastParams.new()m.FilterDescendantsInstances={h}m.IgnoreWater=true m.FilterType=Enum.RaycastFilterType.Blacklist return function(h)local r=math.min(h*10,1)local j=Q.CFrame local o=I.CFrame local n=I.Velocity local x,L local u=b:GetState()==Enum.HumanoidStateType.Climbing if u then x=n L=x.Magnitude E=o.lookVector else x=n*x_and_y L=x.Magnitude if L>.1 then E=E:Lerp(x.unit,r)end end local Y=L/16 local e=(Y*h)*K f=(f+e)%tau g=(g+e)%tau if L>.1 then local h=j:vectorToObjectSpace(x)local b=h*.2 local I=h.X/x.Magnitude do l.C1=l.C1:Lerp(S*(ANGLES(math.rad(b.Z),.1*math.cos(f)-2*math.rad(b.X),math.rad(-b.X))):inverse(),r)end do local h=(o*rhipcf).p local b=(o*rhipcf2).p local I=((CF(b,b+E)*ANGLES(-f,0,0))*U).p local r=I-h local Q=workspace:Raycast(h,r.unit*(r.magnitude+.5),m)local l=Q and Q.Position or h+r.unit*(r.magnitude+.5)local n,S,x=solveLegIK(j*w,l,.55,1.15)V.C0=V.C0:Lerp(j:toObjectSpace(n)*ANGLES(S,0,0),.25)k.C0=k.C0:Lerp(R*ANGLES(x,0,0),.25)end do local h=(o*lhipcf).p local b=(o*lhipcf2).p local I=((CF(b,b+E)*ANGLES(-g,0,0))*U).p local r=I-h local Q=workspace:Raycast(h,r.unit*(r.magnitude+.5),m)local l=Q and Q.Position or h+r.unit*(r.magnitude+.5)local n,S,x=solveLegIK(j*A,l,.55,1.15)N.C0=N.C0:Lerp(j:toObjectSpace(n)*ANGLES(S,0,0),.25)X.C0=X.C0:Lerp(B*ANGLES(x,0,0),.25)end else l.C1=l.C1:Lerp(S,r)do local h=o*rhipcf local b=h.p local I=(h*rIdle).p local r=I-b local Q=workspace:Raycast(b,r.unit*(r.magnitude+.5),m)local l=Q and Q.Position or b+r.unit*(r.magnitude+.5)local n,S,x=solveLegIK(j*w,l,.55,1.15)V.C0=V.C0:Lerp(j:toObjectSpace(n)*ANGLES(S,0,0),.25)k.C0=k.C0:Lerp(R*ANGLES(x,0,0),.25)end do local h=o*lhipcf local b=h.p local I=(h*lIdle).p local r=I-b local Q=workspace:Raycast(b,r.unit*(r.magnitude+.5),m)local l=Q and Q.Position or b+r.unit*(r.magnitude+.5)local n,S,x=solveLegIK(j*A,l,.55,1.15)N.C0=N.C0:Lerp(j:toObjectSpace(n)*ANGLES(S,0,0),.25)X.C0=X.C0:Lerp(B*ANGLES(x,0,0),.25)end end end end return module | --//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--
--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--
--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--
--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--
--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--
module.getQueueFunction = function(character)
-- Get all the base parts and values needed to further calculate everything
local humanoid = character:WaitForChild("Humanoid")
local rootpart = character:WaitForChild("HumanoidRootPart")
local uppertorso = character:WaitForChild("UpperTorso")
local lowertorso = character:WaitForChild("LowerTorso")
local waistjoint = uppertorso:WaitForChild("Waist")
local rootjoint = lowertorso:WaitForChild("Root")
local root0 = rootjoint.C0
local root1 = rootjoint.C1
local waist1 = waistjoint.C1
local rightupperleg = character:WaitForChild("RightUpperLeg")
local rightlowerleg = character:WaitForChild("RightLowerLeg")
local leftupperleg = character:WaitForChild("LeftUpperLeg")
local leftlowerleg = character:WaitForChild("LeftLowerLeg")
local righthip = rightupperleg:WaitForChild("RightHip")
local rightknee = rightlowerleg:WaitForChild("RightKnee")
local lefthip = leftupperleg:WaitForChild("LeftHip")
local leftknee = leftlowerleg:WaitForChild("LeftKnee")
local righthip0 = righthip.C0
local rightknee0 = rightknee.C0
local lefthip0 = lefthip.C0
local leftknee0 = leftknee.C0
--
local direction = V3(1, 0, 1) -- This will be changed
local stride = 2.3 -- Changes how far the legs move
local cycleSpeed = 14 -- How fast the leg-movement cycle is. Change this to suit your needs!
local left, right = 0, math.pi -- Initial rotations
local strideCF = CF(0, 0, -stride / 2) -- Turn that stride number into a CFrame we can use
local raycastParams = RaycastParams.new() -- Used for raycasting
raycastParams.FilterDescendantsInstances = { character }
raycastParams.IgnoreWater = true
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
--
return function(dt) -- dt, or delta, is the amount of time passed between render frames. 1/dt = frames per second
local dt10 = math.min(dt * 10, 1) -- Normalize dt for our needs
local lowercf = lowertorso.CFrame -- Our position
local rootcf = rootpart.CFrame -- Another position
local rootvel0 = rootpart.Velocity -- Our movement velocity
local rootvel, rootvelm
local climbing = humanoid:GetState() == Enum.HumanoidStateType.Climbing -- Are we climbing?
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
if climbing then -- Don't animate if we are climbing, it looks weird
rootvel = rootvel0
rootvelm = rootvel.Magnitude
direction = rootcf.lookVector
else
rootvel = rootvel0 * x_and_y
rootvelm = rootvel.Magnitude
if rootvelm > 0.1 then
direction = direction:Lerp(rootvel.unit, dt10)
end
end
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
local up = rootvelm / 16
local cycle = up * dt * cycleSpeed
right = (right + cycle) % tau
left = (left + cycle) % tau
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
if rootvelm > 0.1 then --// When moving
-- Relative Velocity
local relv0 = lowercf:vectorToObjectSpace(rootvel)
local relv1 = relv0 * 0.2
local relvx = relv0.X / rootvel.Magnitude
do -- Upper Torso
waistjoint.C1 = waistjoint.C1:Lerp(
waist1
* ANGLES(math.rad(relv1.Z), 0.1 * math.cos(right) - 2 * math.rad(relv1.X), math.rad(-relv1.X)):inverse(),
dt10
)
end
do -- Right Leg
local hip = (rootcf * rhipcf).p
local ground = (rootcf * rhipcf2).p
local desiredPos = (CF(ground, ground + direction) * ANGLES(-right, 0, 0) * strideCF).p
local offset = (desiredPos - hip)
local raycastResult = workspace:Raycast(hip, offset.unit * (offset.magnitude + 0.5), raycastParams)
local footPos = raycastResult and raycastResult.Position
or (hip + offset.unit * (offset.magnitude + 0.5))
local plane, th1, th2 = solveLegIK(lowercf * righthip0, footPos, 0.55, 1.15) -- 0.55,1.15
righthip.C0 = righthip.C0:Lerp(lowercf:toObjectSpace(plane) * ANGLES(th1, 0, 0), 0.25)
rightknee.C0 = rightknee.C0:Lerp(rightknee0 * ANGLES(th2, 0, 0), 0.25)
end
do -- Left Leg
local hip = (rootcf * lhipcf).p
local ground = (rootcf * lhipcf2).p
local desiredPos = (CF(ground, ground + direction) * ANGLES(-left, 0, 0) * strideCF).p
local offset = (desiredPos - hip)
local raycastResult = workspace:Raycast(hip, offset.unit * (offset.magnitude + 0.5), raycastParams)
local footPos = raycastResult and raycastResult.Position
or (hip + offset.unit * (offset.magnitude + 0.5))
local plane, th1, th2 = solveLegIK(lowercf * lefthip0, footPos, 0.55, 1.15)
lefthip.C0 = lefthip.C0:Lerp(lowercf:toObjectSpace(plane) * ANGLES(th1, 0, 0), 0.25)
leftknee.C0 = leftknee.C0:Lerp(leftknee0 * ANGLES(th2, 0, 0), 0.25)
end
--|||||||||||--
--|||||||||||--
else --// When not moving
-- Upper Torso
waistjoint.C1 = waistjoint.C1:Lerp(waist1, dt10)
do -- Right Leg
local hipcf = (rootcf * rhipcf)
local hip = hipcf.p
local desiredPos = (hipcf * rIdle).p
local offset = (desiredPos - hip)
local raycastResult = workspace:Raycast(hip, offset.unit * (offset.magnitude + 0.5), raycastParams)
local footPos = raycastResult and raycastResult.Position
or (hip + offset.unit * (offset.magnitude + 0.5))
local plane, th1, th2 = solveLegIK(lowercf * righthip0, footPos, 0.55, 1.15)
righthip.C0 = righthip.C0:Lerp(lowercf:toObjectSpace(plane) * ANGLES(th1, 0, 0), 0.25)
rightknee.C0 = rightknee.C0:Lerp(rightknee0 * ANGLES(th2, 0, 0), 0.25)
end
do -- Left Leg
local hipcf = (rootcf * lhipcf)
local hip = hipcf.p
local desiredPos = (hipcf * lIdle).p
local offset = (desiredPos - hip)
local raycastResult = workspace:Raycast(hip, offset.unit * (offset.magnitude + 0.5), raycastParams)
local footPos = raycastResult and raycastResult.Position
or (hip + offset.unit * (offset.magnitude + 0.5))
local plane, th1, th2 = solveLegIK(lowercf * lefthip0, footPos, 0.55, 1.15)
lefthip.C0 = lefthip.C0:Lerp(lowercf:toObjectSpace(plane) * ANGLES(th1, 0, 0), 0.25)
leftknee.C0 = leftknee.C0:Lerp(leftknee0 * ANGLES(th2, 0, 0), 0.25)
end
--|||||||||||--
--|||||||||||--
end
end
--
end
return module
|
local function h(h)if cooldown then return end if isInTutorial()then return end local b=h.Position local I=b.Magnitude if I>sensitivity then registerMovement(I)end end | -- Gets the acceleration back as a Vector3, averages it and then determines if the
-- average movement is over a minimum sensitivity
local function changeAcceleration(acceleration)
if cooldown then
return
end
if isInTutorial() then
return
end
local accel = acceleration.Position
local magnitude = accel.Magnitude
-- Used to debug Accelerometer
--debugLabel.Text = "Accel: " .. string.format("%.2f", magnitude)
if magnitude > sensitivity then
registerMovement(magnitude)
end
end
|
script.Parent:WaitForChild("\067\097\114")script.Parent:WaitForChild("\073\115\079\110")script.Parent:WaitForChild("\067\111\110\116\114\111\108\115\079\112\101\110")script.Parent:WaitForChild("\086\097\108\117\101\115") | --[[START]]
script.Parent:WaitForChild("Car")
script.Parent:WaitForChild("IsOn")
script.Parent:WaitForChild("ControlsOpen")
script.Parent:WaitForChild("Values")
|
script.Parent.HeadsUpDisplay=false script.Parent.MaxSpeed=0 script.Parent.Torque=0 script.Parent.TurnSpeed=0 script.Parent.CanCollide=false lv=script.Parent.CFrame.lookVector local N=Instance.new("\080\097\114\116")N.Parent=script.Parent.Parent N.Anchored=true N.CanCollide=false N.Parent=script.Parent.Parent N.CFrame=script.Parent.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))N.Size=Vector3.new(1,1,1)N.Name="\114\101\102"N.Transparency=1 local U=Instance.new("\080\097\114\116")U.Parent=script.Parent.Parent U.CanCollide=false U.Parent=script.Parent.Parent U.CFrame=script.Parent.CFrame*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))U.Size=Vector3.new(1,1,1)U.Name="\118\114" | --Steering Initial Setup--
script.Parent.HeadsUpDisplay = false
script.Parent.MaxSpeed = 0
script.Parent.Torque = 0
script.Parent.TurnSpeed = 0
script.Parent.CanCollide = false
lv = script.Parent.CFrame.lookVector
local ref = Instance.new("Part")
ref.Parent = script.Parent.Parent
ref.Anchored = true
ref.CanCollide = false
ref.Parent = script.Parent.Parent
ref.CFrame = script.Parent.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
ref.Size = Vector3.new(1, 1, 1)
ref.Name = "ref"
ref.Transparency = 1
local alig = Instance.new("Part")
alig.Parent = script.Parent.Parent
alig.CanCollide = false
alig.Parent = script.Parent.Parent
alig.CFrame = script.Parent.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
alig.Size = Vector3.new(1, 1, 1)
alig.Name = "vr"
|
local N=game:GetService("\068\097\116\097\083\116\111\114\101\083\101\114\118\105\099\101")local U=N:GetDataStore("\083\112\097\119\110\080\111\105\110\116")game.Players.PlayerAdded:connect(function(N)local F=Instance.new("\070\111\108\100\101\114")F.Name="\083\116\097\116\115"F.Parent=N local J=Instance.new("\083\116\114\105\110\103\086\097\108\117\101",F)J.Name="\083\112\097\119\110\080\111\105\110\116"J.Value="\079\110\101"J.Value=U:GetAsync(N.UserId)or J.Value U:SetAsync(N.UserId,J.Value)J.Changed:connect(function()U:SetAsync(N.UserId,J.Value)end)end) | --- DataStore
local DataStore = game:GetService("DataStoreService")
local SpawnPoint1 = DataStore:GetDataStore("SpawnPoint")
game.Players.PlayerAdded:connect(function(Plr)
local Data = Instance.new("Folder")
Data.Name = "Stats"
Data.Parent = Plr
--- SpawnPoint
local SpawnPoint = Instance.new("StringValue", Data)
SpawnPoint.Name = "SpawnPoint"
SpawnPoint.Value = "One"
--- DataStore1
SpawnPoint.Value = SpawnPoint1:GetAsync(Plr.UserId) or SpawnPoint.Value
SpawnPoint1:SetAsync(Plr.UserId, SpawnPoint.Value)
SpawnPoint.Changed:connect(function()
SpawnPoint1:SetAsync(Plr.UserId, SpawnPoint.Value)
end)
end)
|
function Promise.promisify(N)return function(...)return Promise._try(debug.traceback(nil,2),N,...)end end | --[=[
Wraps a function that yields into one that returns a Promise.
Any errors that occur while executing the function will be turned into rejections.
:::info
`Promise.promisify` is similar to [Promise.try](#try), except the callback is returned as a callable function instead of being invoked immediately.
:::
```lua
local sleep = Promise.promisify(wait)
sleep(1):andThen(print)
```
```lua
local isPlayerInGroup = Promise.promisify(function(player, groupId)
return player:IsInGroup(groupId)
end)
```
@param callback (...: any) -> ...any
@return (...: any) -> Promise
]=]
function Promise.promisify(callback)
return function(...)
return Promise._try(debug.traceback(nil, 2), callback, ...)
end
end
|
return function(N,U)local F=require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation)return(F:GetClassFolder(N,"\080\097\108\097\100\105\110")).XP.Value<100 end | --edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
local ClassInformationTable =
require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation)
return ClassInformationTable:GetClassFolder(player, "Paladin").XP.Value < 100
end
|
function onRunning(N)local U=userEmoteToRunThresholdChange and(currentlyPlayingEmote and Humanoid.MoveDirection==Vector3.new(0,0,0))local F=U and Humanoid.WalkSpeed or.75 humanoidSpeed=N if N>F then playAnimation("\119\097\108\107",.2,Humanoid)if pose~="\082\117\110\110\105\110\103"then pose="\082\117\110\110\105\110\103"updateVelocity(0)end else if emoteNames[currentAnim]==nil and not currentlyPlayingEmote then playAnimation("\105\100\108\101",.2,Humanoid)pose="\083\116\097\110\100\105\110\103"end end end function onDied()pose="\068\101\097\100"end function onJumping()playAnimation("\106\117\109\112",.1,Humanoid)jumpAnimTime=jumpAnimDuration pose="\074\117\109\112\105\110\103"end function onClimbing(N)local U=5.0 playAnimation("\099\108\105\109\098",.1,Humanoid)setAnimationSpeed(N/U)pose="\067\108\105\109\098\105\110\103"end function onGettingUp()pose="\071\101\116\116\105\110\103\085\112"end function onFreeFall()if jumpAnimTime<=0 then playAnimation("\102\097\108\108",fallTransitionTime,Humanoid)end pose="\070\114\101\101\070\097\108\108"end function onFallingDown()pose="\070\097\108\108\105\110\103\068\111\119\110"end function onSeated()pose="\083\101\097\116\101\100"end function onPlatformStanding()pose="\080\108\097\116\102\111\114\109\083\116\097\110\100\105\110\103"end | -------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-- STATE CHANGE HANDLERS
function onRunning(speed)
local movedDuringEmote = userEmoteToRunThresholdChange
and currentlyPlayingEmote
and Humanoid.MoveDirection == Vector3.new(0, 0, 0)
local speedThreshold = movedDuringEmote and Humanoid.WalkSpeed or 0.75
humanoidSpeed = speed
if speed > speedThreshold then
playAnimation("walk", 0.2, Humanoid)
if pose ~= "Running" then
pose = "Running"
updateVelocity(0) -- Force velocity update in response to state change
end
else
if emoteNames[currentAnim] == nil and not currentlyPlayingEmote then
playAnimation("idle", 0.2, Humanoid)
pose = "Standing"
end
end
end
function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end
function onClimbing(speed)
local scale = 5.0
playAnimation("climb", 0.1, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if jumpAnimTime <= 0 then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
|
local N={}local U=game:GetService("\084\101\097\109\115")local F=require(script.Parent.Settings)local J=BrickColor local O=Instance.new("\070\111\108\100\101\114",game.ServerStorage)O.Name="\080\108\097\121\101\114\077\111\110\101\121";(Instance.new("\077\111\100\101\108",workspace)).Name="\080\097\114\116\083\116\111\114\097\103\101"function returnColorTaken(N)for U,F in pairs(U:GetChildren())do if F:IsA("\084\101\097\109")then if F.TeamColor==N then return true end end end return false end | --[[
All configurations are located in the "Settings" Module script.
Please don't edit this script unless you know what you're doing.
--]]
local Tycoons = {}
local Teams = game:GetService("Teams")
local Settings = require(script.Parent.Settings)
local BC = BrickColor
local Storage = Instance.new("Folder", game.ServerStorage)
Storage.Name = "PlayerMoney"
Instance.new("Model", workspace).Name = "PartStorage" -- parts dropped go in here to be killed >:)
function returnColorTaken(color)
for i, v in pairs(Teams:GetChildren()) do
if v:IsA("Team") then
if v.TeamColor == color then
return true
end
end
end
return false
end
|
Tune.Horsepower=2000 Tune.IdleRPM=700 Tune.PeakRPM=6000 Tune.Redline=6700 Tune.EqPoint=5500 Tune.PeakSharpness=7.5 Tune.CurveMult=.16 Tune.InclineComp=4.7 Tune.RevAccel=150 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=500 | --[[Engine]]
--Torque Curve
Tune.Horsepower = 2000 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 6000 -- Use sliders to manipulate values
Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 5500
Tune.PeakSharpness = 7.5
Tune.CurveMult = 0.16
--Incline Compensation
Tune.InclineComp = 4.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees)
--Misc
Tune.RevAccel = 150 -- RPM acceleration when clutch is off
Tune.RevDecay = 75 -- RPM decay when clutch is off
Tune.RevBounce = 500 -- RPM kickback from redline
Tune.IdleThrottle = 3 -- Percent throttle at idle
Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
|
os=service.Localize(os)math=service.Localize(math)table=service.Localize(table)string=service.Localize(string)coroutine=service.Localize(coroutine)Instance=service.Localize(Instance)Vector2=service.Localize(Vector2)Vector3=service.Localize(Vector3)CFrame=service.Localize(CFrame)UDim2=service.Localize(UDim2)UDim=service.Localize(UDim)Ray=service.Localize(Ray)Rect=service.Localize(Rect)Faces=service.Localize(Faces)Color3=service.Localize(Color3)NumberRange=service.Localize(NumberRange)NumberSequence=service.Localize(NumberSequence)NumberSequenceKeypoint=service.Localize(NumberSequenceKeypoint)ColorSequenceKeypoint=service.Localize(ColorSequenceKeypoint)PhysicalProperties=service.Localize(PhysicalProperties)ColorSequence=service.Localize(ColorSequence)Region3int16=service.Localize(Region3int16)Vector3int16=service.Localize(Vector3int16)BrickColor=service.Localize(BrickColor)TweenInfo=service.Localize(TweenInfo)Axes=service.Localize(Axes)task=service.Localize(task) | --// Localize
os = service.Localize(os)
math = service.Localize(math)
table = service.Localize(table)
string = service.Localize(string)
coroutine = service.Localize(coroutine)
Instance = service.Localize(Instance)
Vector2 = service.Localize(Vector2)
Vector3 = service.Localize(Vector3)
CFrame = service.Localize(CFrame)
UDim2 = service.Localize(UDim2)
UDim = service.Localize(UDim)
Ray = service.Localize(Ray)
Rect = service.Localize(Rect)
Faces = service.Localize(Faces)
Color3 = service.Localize(Color3)
NumberRange = service.Localize(NumberRange)
NumberSequence = service.Localize(NumberSequence)
NumberSequenceKeypoint = service.Localize(NumberSequenceKeypoint)
ColorSequenceKeypoint = service.Localize(ColorSequenceKeypoint)
PhysicalProperties = service.Localize(PhysicalProperties)
ColorSequence = service.Localize(ColorSequence)
Region3int16 = service.Localize(Region3int16)
Vector3int16 = service.Localize(Vector3int16)
BrickColor = service.Localize(BrickColor)
TweenInfo = service.Localize(TweenInfo)
Axes = service.Localize(Axes)
task = service.Localize(task)
|
Tune.TransModes={"\083\101\109\105"}Tune.AutoShiftMode="\083\112\101\101\100"Tune.AutoUpThresh=-200 Tune.AutoDownThresh=1400 Tune.FinalDrive=4.06 Tune.Ratios={3.7;0;3.53,2.04,1.38,1.03;.81,.64}Tune.FDMult=1.5 | --[[Transmission]]
Tune.TransModes = { "Semi" } --[[
[Modes]
"Auto" : Automatic shifting
"Semi" : Clutchless manual shifting, dual clutch transmission
"Manual" : Manual shifting with clutch
>Include within brackets
eg: {"Semi"} or {"Auto", "Manual"}
>First mode is default mode ]]
--Automatic Settings
Tune.AutoShiftMode = "Speed" --[[
[Modes]
"Speed" : Shifts based on wheel speed
"RPM" : Shifts based on RPM ]]
Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev)
Tune.AutoDownThresh = 1400 --Automatic downshift point (relative to peak RPM, positive = Under-rev)
--Gear Ratios
Tune.FinalDrive = 4.06 -- Gearing determines top speed and wheel torque
Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed
--[[Reverse]]
3.70, -- Copy and paste a ratio to add a gear
--[[Neutral]]
0, -- Ratios can also be deleted
--[[ 1 ]]
3.53, -- Reverse, Neutral, and 1st gear are required
--[[ 2 ]]
2.04,
--[[ 3 ]]
1.38,
--[[ 4 ]]
1.03,
--[[ 5 ]]
0.81,
--[[ 6 ]]
0.64,
}
Tune.FDMult = 1.5 -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
|
function Util.MakeDictionary(N)local U={}for F=1,#N,1 do U[N[F]]=true end return U end | --- Takes an array and flips its values into dictionary keys with value of true.
function Util.MakeDictionary(array)
local dictionary = {}
for i = 1, #array do
dictionary[array[i]] = true
end
return dictionary
end
|
while true do script.Parent.Mesh.Scale=Vector3.new(1,1,1)wait(.5)script.Parent.Mesh.Scale=Vector3.new(1,2,1)wait(.5)script.Parent.Mesh.Scale=Vector3.new(1,3,1)wait(.5)script.Parent.Mesh.Scale=Vector3.new(1,4,1)wait(.5)end | --For this script to work put this script and a mesh into the brick you want the mesh to be in and chnage the numbers that it asks you to to get it to work correctly.
while true do
script.Parent.Mesh.Scale = Vector3.new(1, 1, 1) --Replace the zeros with the numbers that you want the mesh scale to change to.
wait(0.5) --Change the number to how long you want the script to wait before it goes back to the original scale.
script.Parent.Mesh.Scale = Vector3.new(1, 2, 1) --Replace these zeros with the scale of the mesh it was originally.
wait(0.5) --Same as the other one, change the number to how long the script waits until it goes back to the beginning scale numbers.
script.Parent.Mesh.Scale = Vector3.new(1, 3, 1) --Replace these zeros with the scale of the mesh it was originally.
wait(0.5)
script.Parent.Mesh.Scale = Vector3.new(1, 4, 1) --Replace these zeros with the scale of the mesh it was originally.
wait(0.5)
end
|
mouse.KeyDown:connect(function(N)if N=="\103"then if veh.Lightbar.middle.Priority.IsPlaying==true then veh.Lightbar.middle.Wail:Stop()veh.Lightbar.middle.Yelp:Stop()veh.Lightbar.middle.Priority:Stop()script.Parent.Parent.Sirens.Priority.BackgroundColor3=Color3.fromRGB(62,62,62)else veh.Lightbar.middle.Wail:Stop()veh.Lightbar.middle.Yelp:Stop()veh.Lightbar.middle.Priority:Play()script.Parent.Parent.Sirens.Priority.BackgroundColor3=Color3.fromRGB(215,135,110)script.Parent.Parent.Sirens.Wail.BackgroundColor3=Color3.fromRGB(62,62,62)script.Parent.Parent.Sirens.Yelp.BackgroundColor3=Color3.fromRGB(62,62,62)end end end) | --// # key, Priority
mouse.KeyDown:connect(function(key)
if key == "g" then
if veh.Lightbar.middle.Priority.IsPlaying == true then
veh.Lightbar.middle.Wail:Stop()
veh.Lightbar.middle.Yelp:Stop()
veh.Lightbar.middle.Priority:Stop()
script.Parent.Parent.Sirens.Priority.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
else
veh.Lightbar.middle.Wail:Stop()
veh.Lightbar.middle.Yelp:Stop()
veh.Lightbar.middle.Priority:Play()
script.Parent.Parent.Sirens.Priority.BackgroundColor3 = Color3.fromRGB(215, 135, 110)
script.Parent.Parent.Sirens.Wail.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
script.Parent.Parent.Sirens.Yelp.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
end
end
end)
|
for N,U in pairs(script.Parent:GetChildren())do local F=U:FindFirstChild("\084\111\117\099\104\080\097\114\116")if F then local N={}local U=F.Color local J=F.Particles F.Touched:Connect(function(O)local M=O.Parent local z=players:GetPlayerFromCharacter(M)if z and not N[z]then N[z]=true local O,e,v=hd:GetRank(z)local w=errorColor if O<=rankId then hd:UnRank(z)w=successColor else local N="\089\111\117\114 \114\097\110\107 \105\115 \116\111\111 \104\105\103\104 \116\111 \098\101 \117\110\114\097\110\107\101\100\033"hd:Error(z,N)end F.Color=w if w==successColor then local N=M:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")if N and J then local U=J:Clone()debris:AddItem(U,3)U.Parent=N for N,U in pairs(U:GetChildren())do U:Emit(2)end end end local b=tweenService:Create(F,TweenInfo.new(2),{Color=U})b:Play()b.Completed:Wait()N[z]=false end end)end end | -- << MAIN >>
--Touch Pad
for a, b in pairs(script.Parent:GetChildren()) do
local touchPart = b:FindFirstChild("TouchPart")
if touchPart then
local touchDe = {}
local originalColor = touchPart.Color
local particles = touchPart.Particles
touchPart.Touched:Connect(function(hit)
local character = hit.Parent
local player = players:GetPlayerFromCharacter(character)
if player and not touchDe[player] then
touchDe[player] = true
--Check rank is lower or equal to giver rank
local plrRankId, plrRankName, plrRankType = hd:GetRank(player)
local newColor = errorColor
if plrRankId <= rankId then
--Remove rank
hd:UnRank(player)
newColor = successColor
else
local errorMessage = "Your rank is too high to be unranked!"
hd:Error(player, errorMessage)
end
--Change pad color
touchPart.Color = newColor
--Success effect
if newColor == successColor then
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp and particles then
local particlesClone = particles:Clone()
debris:AddItem(particlesClone, 3)
particlesClone.Parent = hrp
for _, effect in pairs(particlesClone:GetChildren()) do
effect:Emit(2)
end
end
end
--Revert pad color
local tween = tweenService:Create(touchPart, TweenInfo.new(2), { Color = originalColor })
tween:Play()
tween.Completed:Wait()
touchDe[player] = false
end
end)
end
end
|
function configureAnimationSetOld(N,U)if animTable[N]~=nil then for N,U in pairs(animTable[N].connections)do U:disconnect()end end animTable[N]={}animTable[N].count=0 animTable[N].totalWeight=0 animTable[N].connections={}local F=true local J,O=pcall(function()F=(game:GetService("\083\116\097\114\116\101\114\080\108\097\121\101\114")).AllowCustomAnimations end)if not J then F=true end local M=script:FindFirstChild(N)if F and M~=nil then table.insert(animTable[N].connections,M.ChildAdded:connect(function(F)configureAnimationSet(N,U)end))table.insert(animTable[N].connections,M.ChildRemoved:connect(function(F)configureAnimationSet(N,U)end))local F=1 for J,O in pairs(M:GetChildren())do if O:IsA("\065\110\105\109\097\116\105\111\110")then table.insert(animTable[N].connections,O.Changed:connect(function(F)configureAnimationSet(N,U)end))animTable[N][F]={}animTable[N][F].anim=O local J=O:FindFirstChild("\087\101\105\103\104\116")if J==nil then animTable[N][F].weight=1 else animTable[N][F].weight=J.Value end animTable[N].count=animTable[N].count+1 animTable[N].totalWeight=animTable[N].totalWeight+animTable[N][F].weight F=F+1 end end end if animTable[N].count<=0 then for U,F in pairs(U)do animTable[N][U]={}animTable[N][U].anim=Instance.new("\065\110\105\109\097\116\105\111\110")animTable[N][U].anim.Name=N animTable[N][U].anim.AnimationId=F.id animTable[N][U].weight=F.weight animTable[N].count=animTable[N].count+1 animTable[N].totalWeight=animTable[N].totalWeight+F.weight end end for N,U in pairs(animTable)do for N=1,U.count,1 do Humanoid:LoadAnimation(U[N].anim)end end end | ------------------------------------------------------------------------------------------------------------
function configureAnimationSetOld(name, fileList)
if animTable[name] ~= nil then
for _, connection in pairs(animTable[name].connections) do
connection:disconnect()
end
end
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0
animTable[name].connections = {}
local allowCustomAnimations = true
local success, msg = pcall(function()
allowCustomAnimations = game:GetService("StarterPlayer").AllowCustomAnimations
end)
if not success then
allowCustomAnimations = true
end
-- check for config values
local config = script:FindFirstChild(name)
if allowCustomAnimations and config ~= nil then
table.insert(
animTable[name].connections,
config.ChildAdded:connect(function(child)
configureAnimationSet(name, fileList)
end)
)
table.insert(
animTable[name].connections,
config.ChildRemoved:connect(function(child)
configureAnimationSet(name, fileList)
end)
)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
if childPart:IsA("Animation") then
table.insert(
animTable[name].connections,
childPart.Changed:connect(function(property)
configureAnimationSet(name, fileList)
end)
)
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject = childPart:FindFirstChild("Weight")
if weightObject == nil then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight = weightObject.Value
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
idx = idx + 1
end
end
end
-- fallback to defaults
if animTable[name].count <= 0 then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = Instance.new("Animation")
animTable[name][idx].anim.Name = name
animTable[name][idx].anim.AnimationId = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
-- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
end
end
-- preload anims
for i, animType in pairs(animTable) do
for idx = 1, animType.count, 1 do
Humanoid:LoadAnimation(animType[idx].anim)
end
end
end
|
local N=script.Parent:WaitForChild("\066\117\116\116\111\110\115")local U=N:WaitForChild("\076\101\102\116")local F=N:WaitForChild("\082\105\103\104\116")local J=N:WaitForChild("\066\114\097\107\101")local O=N:WaitForChild("\071\097\115")local M=N:WaitForChild("\072\097\110\100\098\114\097\107\101")if UserInputService.TouchEnabled then N.Visible=true end local function z(N,U)if N.UserInputState==Enum.UserInputState.Begin then _GSteerT=-1 _SteerL=true else if _SteerR then _GSteerT=1 else _GSteerT=0 end _SteerL=false end end U.InputBegan:Connect(z)U.InputEnded:Connect(z) | --[[Mobile Support]]
local Buttons = script.Parent:WaitForChild("Buttons")
local Left = Buttons:WaitForChild("Left")
local Right = Buttons:WaitForChild("Right")
local Brake = Buttons:WaitForChild("Brake")
local Gas = Buttons:WaitForChild("Gas")
local Handbrake = Buttons:WaitForChild("Handbrake")
if UserInputService.TouchEnabled then
Buttons.Visible = true
end
local function LeftTurn(Touch, GPE)
if Touch.UserInputState == Enum.UserInputState.Begin then
_GSteerT = -1
_SteerL = true
else
if _SteerR then
_GSteerT = 1
else
_GSteerT = 0
end
_SteerL = false
end
end
Left.InputBegan:Connect(LeftTurn)
Left.InputEnded:Connect(LeftTurn)
|
mouse.KeyUp:connect(function(N)if N=="\104"then veh.Lightbar.middle.Airhorn:Stop()veh.Lightbar.middle.Wail.Volume=10 veh.Lightbar.middle.Yelp.Volume=10 veh.Lightbar.middle.Priority.Volume=10 end end) | --// F key, HornOff
mouse.KeyUp:connect(function(key)
if key == "h" then
veh.Lightbar.middle.Airhorn:Stop()
veh.Lightbar.middle.Wail.Volume = 10
veh.Lightbar.middle.Yelp.Volume = 10
veh.Lightbar.middle.Priority.Volume = 10
end
end)
|
script.Parent.ChildRemoved:connect(function(N)if N:IsA("\087\101\108\100")then if N.Part1.Name=="\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116"then player=game.Players:GetPlayerFromCharacter(N.Part1.Parent)script.Parent:SetNetworkOwner(player)for N,U in pairs(N.Part1.Parent:GetChildren())do if U:IsA("\065\099\099\101\115\115\111\114\121")then U.Handle.Transparency=0 end end end end end) | --Show Accessory
script.Parent.ChildRemoved:connect(function(child)
if child:IsA("Weld") then
if child.Part1.Name == "HumanoidRootPart" then
player = game.Players:GetPlayerFromCharacter(child.Part1.Parent)
script.Parent:SetNetworkOwner(player)
for i, v in pairs(child.Part1.Parent:GetChildren()) do
if v:IsA("Accessory") then
v.Handle.Transparency = 0
end
end
end
end
end)
|
local function N(N)local U=N.Torso for N,U in pairs(U:GetConnectedParts(true))do if U:IsA("\083\101\097\116")or U:IsA("\086\101\104\105\099\108\101\083\101\097\116")then return true end end end | -- Thourough check to see if a character is sitting
local function amISitting(character)
local t = character.Torso
for _, part in pairs(t:GetConnectedParts(true)) do
if part:IsA("Seat") or part:IsA("VehicleSeat") then
return true
end
end
end
|
function Icon.setLabel(F,N,U)N=N or""F:set("\105\099\111\110\084\101\120\116",N,U)return F end function Icon.setCornerRadius(J,N,U,F)local O=J.instances.iconCorner.CornerRadius local M=UDim.new(N or O.Scale,U or O.Offset)J:set("\105\099\111\110\067\111\114\110\101\114\082\097\100\105\117\115",M,F)return J end function Icon.setImage(F,N,U)local J=tonumber(N)and"\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\047\063\105\100\061"..N or N or""return F:set("\105\099\111\110\073\109\097\103\101",J,U)end function Icon.setOrder(F,N,U)local J=tonumber(N)or 1 return F:set("\111\114\100\101\114",J,U)end function Icon.setLeft(U,N)return U:set("\097\108\105\103\110\109\101\110\116","\108\101\102\116",N)end function Icon.setMid(U,N)return U:set("\097\108\105\103\110\109\101\110\116","\109\105\100",N)end function Icon.setRight(U,N)return U:set("\097\108\105\103\110\109\101\110\116","\114\105\103\104\116",N)end function Icon.setImageYScale(F,N,U)local J=tonumber(N)or.63 return F:set("\105\099\111\110\073\109\097\103\101\089\083\099\097\108\101",J,U)end function Icon.setImageRatio(F,N,U)local J=tonumber(N)or 1 return F:set("\105\099\111\110\073\109\097\103\101\082\097\116\105\111",J,U)end function Icon.setLabelYScale(F,N,U)local J=tonumber(N)or.45 return F:set("\105\099\111\110\076\097\098\101\108\089\083\099\097\108\101",J,U)end function Icon.setBaseZIndex(F,N,U)local J=tonumber(N)or 1 return F:set("\098\097\115\101\090\073\110\100\101\120",J,U)end function Icon._updateBaseZIndex(U,N)local F=U.instances.iconContainer local J=tonumber(N)or F.ZIndex local O=J-F.ZIndex if O==0 then return"\084\104\101 \098\097\115\101\086\097\108\117\101 \105\115 \116\104\101 \115\097\109\101"end for N,U in pairs(U.instances)do U.ZIndex=U.ZIndex+O end return true end function Icon.setSize(J,N,U,F)local O=tonumber(N)or 32 local M=tonumber(U)or O J:set("\102\111\114\099\101\100\073\099\111\110\083\105\122\101",UDim2.new(0,O,0,M),F)J:set("\105\099\111\110\083\105\122\101",UDim2.new(0,O,0,M),F)return J end function Icon._updateIconSize(F,N,U)if F._destroyed then return end local J=12 local O=8 local M={iconImage=F:get("\105\099\111\110\073\109\097\103\101",U)or"\095\078\073\076",iconText=F:get("\105\099\111\110\084\101\120\116",U)or"\095\078\073\076";iconFont=F:get("\105\099\111\110\070\111\110\116",U)or"\095\078\073\076";iconSize=F:get("\105\099\111\110\083\105\122\101",U)or"\095\078\073\076",forcedIconSize=F:get("\102\111\114\099\101\100\073\099\111\110\083\105\122\101",U)or"\095\078\073\076",iconImageYScale=F:get("\105\099\111\110\073\109\097\103\101\089\083\099\097\108\101",U)or"\095\078\073\076",iconImageRatio=F:get("\105\099\111\110\073\109\097\103\101\082\097\116\105\111",U)or"\095\078\073\076";iconLabelYScale=F:get("\105\099\111\110\076\097\098\101\108\089\083\099\097\108\101",U)or"\095\078\073\076"}for N,U in pairs(M)do if U=="\095\078\073\076"then return end end local z=F.instances.iconContainer if not z.Parent then return end local e=M.iconSize.X.Offset local v=M.iconSize.X.Scale local w=e+v*z.Parent.AbsoluteSize.X local b=M.forcedIconSize.X.Offset local S=v>0 and w or 9999 local s=M.iconSize.Y.Offset local a=M.iconSize.Y.Scale local Y=s+a*z.Parent.AbsoluteSize.Y local j=Y*M.iconLabelYScale local C=(textService:GetTextSize(M.iconText,j,M.iconFont,Vector2.new(10000,j))).X local W=(Y*M.iconImageYScale)*M.iconImageRatio local g=M.iconImage~=""local B=M.iconText~=""local t=.5 local X local m=j/2 if g and not B then t=.45 F:set("\105\099\111\110\073\109\097\103\101\086\105\115\105\098\108\101",true,U)F:set("\105\099\111\110\073\109\097\103\101\065\110\099\104\111\114\080\111\105\110\116",Vector2.new(.5,.5),U)F:set("\105\099\111\110\073\109\097\103\101\080\111\115\105\116\105\111\110",UDim2.new(.5,0,.5,0),U)F:set("\105\099\111\110\073\109\097\103\101\083\105\122\101",UDim2.new(M.iconImageYScale*M.iconImageRatio,0,M.iconImageYScale,0),U)F:set("\105\099\111\110\076\097\098\101\108\086\105\115\105\098\108\101",false,U)elseif not g and B then X=C+J*2 F:set("\105\099\111\110\076\097\098\101\108\086\105\115\105\098\108\101",true,U)F:set("\105\099\111\110\076\097\098\101\108\065\110\099\104\111\114\080\111\105\110\116",Vector2.new(0,.5),U)F:set("\105\099\111\110\076\097\098\101\108\080\111\115\105\116\105\111\110",UDim2.new(0,J,.5,0),U)F:set("\105\099\111\110\076\097\098\101\108\083\105\122\101",UDim2.new(1,-J*2,M.iconLabelYScale,m),U)F:set("\105\099\111\110\076\097\098\101\108\084\101\120\116\088\065\108\105\103\110\109\101\110\116",Enum.TextXAlignment.Center,U)F:set("\105\099\111\110\073\109\097\103\101\086\105\115\105\098\108\101",false,U)elseif g and B then local N=(J+W)+O X=(N+C)+J F:set("\105\099\111\110\073\109\097\103\101\086\105\115\105\098\108\101",true,U)F:set("\105\099\111\110\073\109\097\103\101\065\110\099\104\111\114\080\111\105\110\116",Vector2.new(0,.5),U)F:set("\105\099\111\110\073\109\097\103\101\080\111\115\105\116\105\111\110",UDim2.new(0,J,.5,0),U)F:set("\105\099\111\110\073\109\097\103\101\083\105\122\101",UDim2.new(0,W,M.iconImageYScale,0),U)F:set("\105\099\111\110\076\097\098\101\108\086\105\115\105\098\108\101",true,U)F:set("\105\099\111\110\076\097\098\101\108\065\110\099\104\111\114\080\111\105\110\116",Vector2.new(0,.5),U)F:set("\105\099\111\110\076\097\098\101\108\080\111\115\105\116\105\111\110",UDim2.new(0,N,.5,0),U)F:set("\105\099\111\110\076\097\098\101\108\083\105\122\101",UDim2.new(1,-N-J,M.iconLabelYScale,m),U)F:set("\105\099\111\110\076\097\098\101\108\084\101\120\116\088\065\108\105\103\110\109\101\110\116",Enum.TextXAlignment.Left,U)end if X then if not F._updatingIconSize then F._updatingIconSize=true local N=v>0 and v or 0 local J=v>0 and 0 or math.clamp(X,b,S)F:set("\105\099\111\110\083\105\122\101",UDim2.new(N,J,M.iconSize.Y.Scale,M.iconSize.Y.Offset),U,"\095\105\103\110\111\114\101\080\114\101\118\105\111\117\115")F._updatingIconSize=false end end F:set("\105\099\111\110\076\097\098\101\108\084\101\120\116\083\105\122\101",j,U)F:set("\110\111\116\105\099\101\070\114\097\109\101\080\111\115\105\116\105\111\110",UDim2.new(t,0,0,-2),U)F._updatingIconSize=false end | -- TOGGLEABLE METHODS
function Icon:setLabel(text, iconState)
text = text or ""
self:set("iconText", text, iconState)
return self
end
function Icon:setCornerRadius(scale, offset, iconState)
local oldCornerRadius = self.instances.iconCorner.CornerRadius
local newCornerRadius = UDim.new(scale or oldCornerRadius.Scale, offset or oldCornerRadius.Offset)
self:set("iconCornerRadius", newCornerRadius, iconState)
return self
end
function Icon:setImage(imageId, iconState)
local textureId = (tonumber(imageId) and "http://www.roblox.com/asset/?id=" .. imageId) or imageId or ""
return self:set("iconImage", textureId, iconState)
end
function Icon:setOrder(order, iconState)
local newOrder = tonumber(order) or 1
return self:set("order", newOrder, iconState)
end
function Icon:setLeft(iconState)
return self:set("alignment", "left", iconState)
end
function Icon:setMid(iconState)
return self:set("alignment", "mid", iconState)
end
function Icon:setRight(iconState)
return self:set("alignment", "right", iconState)
end
function Icon:setImageYScale(YScale, iconState)
local newYScale = tonumber(YScale) or 0.63
return self:set("iconImageYScale", newYScale, iconState)
end
function Icon:setImageRatio(ratio, iconState)
local newRatio = tonumber(ratio) or 1
return self:set("iconImageRatio", newRatio, iconState)
end
function Icon:setLabelYScale(YScale, iconState)
local newYScale = tonumber(YScale) or 0.45
return self:set("iconLabelYScale", newYScale, iconState)
end
function Icon:setBaseZIndex(ZIndex, iconState)
local newBaseZIndex = tonumber(ZIndex) or 1
return self:set("baseZIndex", newBaseZIndex, iconState)
end
function Icon:_updateBaseZIndex(baseValue)
local container = self.instances.iconContainer
local newBaseValue = tonumber(baseValue) or container.ZIndex
local difference = newBaseValue - container.ZIndex
if difference == 0 then
return "The baseValue is the same"
end
for _, object in pairs(self.instances) do
object.ZIndex = object.ZIndex + difference
end
return true
end
function Icon:setSize(XOffset, YOffset, iconState)
local newXOffset = tonumber(XOffset) or 32
local newYOffset = tonumber(YOffset) or newXOffset
self:set("forcedIconSize", UDim2.new(0, newXOffset, 0, newYOffset), iconState)
self:set("iconSize", UDim2.new(0, newXOffset, 0, newYOffset), iconState)
return self
end
function Icon:_updateIconSize(_, iconState)
if self._destroyed then
return
end
-- This is responsible for handling the appearance and size of the icons label and image, in additon to its own size
local X_MARGIN = 12
local X_GAP = 8
local values = {
iconImage = self:get("iconImage", iconState) or "_NIL",
iconText = self:get("iconText", iconState) or "_NIL",
iconFont = self:get("iconFont", iconState) or "_NIL",
iconSize = self:get("iconSize", iconState) or "_NIL",
forcedIconSize = self:get("forcedIconSize", iconState) or "_NIL",
iconImageYScale = self:get("iconImageYScale", iconState) or "_NIL",
iconImageRatio = self:get("iconImageRatio", iconState) or "_NIL",
iconLabelYScale = self:get("iconLabelYScale", iconState) or "_NIL",
}
for k, v in pairs(values) do
if v == "_NIL" then
return
end
end
local iconContainer = self.instances.iconContainer
if not iconContainer.Parent then
return
end
-- We calculate the cells dimensions as apposed to reading because there's a possibility the cells dimensions were changed at the exact time and have not yet updated
-- this essentially saves us from waiting a heartbeat which causes additonal complications
local cellSizeXOffset = values.iconSize.X.Offset
local cellSizeXScale = values.iconSize.X.Scale
local cellWidth = cellSizeXOffset + (cellSizeXScale * iconContainer.Parent.AbsoluteSize.X)
local minCellWidth = values.forcedIconSize.X.Offset --cellWidth
local maxCellWidth = (cellSizeXScale > 0 and cellWidth) or 9999
local cellSizeYOffset = values.iconSize.Y.Offset
local cellSizeYScale = values.iconSize.Y.Scale
local cellHeight = cellSizeYOffset + (cellSizeYScale * iconContainer.Parent.AbsoluteSize.Y)
local labelHeight = cellHeight * values.iconLabelYScale
local labelWidth =
textService:GetTextSize(values.iconText, labelHeight, values.iconFont, Vector2.new(10000, labelHeight)).X
local imageWidth = cellHeight * values.iconImageYScale * values.iconImageRatio
local usingImage = values.iconImage ~= ""
local usingText = values.iconText ~= ""
local notifPosYScale = 0.5
local desiredCellWidth
local preventClippingOffset = labelHeight / 2
if usingImage and not usingText then
notifPosYScale = 0.45
self:set("iconImageVisible", true, iconState)
self:set("iconImageAnchorPoint", Vector2.new(0.5, 0.5), iconState)
self:set("iconImagePosition", UDim2.new(0.5, 0, 0.5, 0), iconState)
self:set(
"iconImageSize",
UDim2.new(values.iconImageYScale * values.iconImageRatio, 0, values.iconImageYScale, 0),
iconState
)
self:set("iconLabelVisible", false, iconState)
elseif not usingImage and usingText then
desiredCellWidth = labelWidth + (X_MARGIN * 2)
self:set("iconLabelVisible", true, iconState)
self:set("iconLabelAnchorPoint", Vector2.new(0, 0.5), iconState)
self:set("iconLabelPosition", UDim2.new(0, X_MARGIN, 0.5, 0), iconState)
self:set("iconLabelSize", UDim2.new(1, -X_MARGIN * 2, values.iconLabelYScale, preventClippingOffset), iconState)
self:set("iconLabelTextXAlignment", Enum.TextXAlignment.Center, iconState)
self:set("iconImageVisible", false, iconState)
elseif usingImage and usingText then
local labelGap = X_MARGIN + imageWidth + X_GAP
desiredCellWidth = labelGap + labelWidth + X_MARGIN
self:set("iconImageVisible", true, iconState)
self:set("iconImageAnchorPoint", Vector2.new(0, 0.5), iconState)
self:set("iconImagePosition", UDim2.new(0, X_MARGIN, 0.5, 0), iconState)
self:set("iconImageSize", UDim2.new(0, imageWidth, values.iconImageYScale, 0), iconState)
----
self:set("iconLabelVisible", true, iconState)
self:set("iconLabelAnchorPoint", Vector2.new(0, 0.5), iconState)
self:set("iconLabelPosition", UDim2.new(0, labelGap, 0.5, 0), iconState)
self:set(
"iconLabelSize",
UDim2.new(1, -labelGap - X_MARGIN, values.iconLabelYScale, preventClippingOffset),
iconState
)
self:set("iconLabelTextXAlignment", Enum.TextXAlignment.Left, iconState)
end
if desiredCellWidth then
if not self._updatingIconSize then
self._updatingIconSize = true
local widthScale = (cellSizeXScale > 0 and cellSizeXScale) or 0
local widthOffset = (cellSizeXScale > 0 and 0) or math.clamp(desiredCellWidth, minCellWidth, maxCellWidth)
self:set(
"iconSize",
UDim2.new(widthScale, widthOffset, values.iconSize.Y.Scale, values.iconSize.Y.Offset),
iconState,
"_ignorePrevious"
)
self._updatingIconSize = false
end
end
self:set("iconLabelTextSize", labelHeight, iconState)
self:set("noticeFramePosition", UDim2.new(notifPosYScale, 0, 0, -2), iconState)
self._updatingIconSize = false
end
|
function t.numberMin(N)return function(U)local F,J=t.number(U)if not F then return false,J or""end if U>=N then return true else return false,string.format("\110\117\109\098\101\114 \062\061 \037\115 \101\120\112\101\099\116\101\100\044 \103\111\116 \037\115",N,U)end end end | --[[**
ensures value is a number where min <= value
@param min The minimum to use
@returns A function that will return true iff the condition is passed
**--]]
function t.numberMin(min)
return function(value)
local success, errMsg = t.number(value)
if not success then
return false, errMsg or ""
end
if value >= min then
return true
else
return false, string.format("number >= %s expected, got %s", min, value)
end
end
end
|
game["\082\117\110 \083\101\114\118\105\099\101"].Stepped:connect(function()Spool()Gauge()end) | --Update
game["Run Service"].Stepped:connect(function()
--TurboSpool
Spool()
--Gauge
Gauge()
end)
|
for N,U in pairs(Handle:GetChildren())do if U:IsA("\080\097\114\116\105\099\108\101\069\109\105\116\116\101\114")then U.Rate=20 end end Tool.Grip=Grips.Up Tool.Enabled=true function IsTeamMate(N,U)return N and(U and(not N.Neutral and(not U.Neutral and N.TeamColor==U.TeamColor)))end function TagHumanoid(N,U)local F=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")F.Name="\099\114\101\097\116\111\114"F.Value=U Debris:AddItem(F,2)F.Parent=N end function UntagHumanoid(N)for N,U in pairs(N:GetChildren())do if U:IsA("\079\098\106\101\099\116\086\097\108\117\101")and U.Name=="\099\114\101\097\116\111\114"then U:Destroy()end end end function Blow(N)if not N or not N.Parent or not CheckIfAlive()or not ToolEquipped then return end local U=Character:FindFirstChild("\082\105\103\104\116 \065\114\109")or Character:FindFirstChild("\082\105\103\104\116\072\097\110\100")if not U then return end local F=U:FindFirstChild("\082\105\103\104\116\071\114\105\112")if not F or F.Part0~=Handle and F.Part1~=Handle then return end local J=N.Parent if J==Character then return end local O=J:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")if not O or O.Health==0 then return end local M=Players:GetPlayerFromCharacter(J)UntagHumanoid(O)TagHumanoid(O,Player)O:TakeDamage(Damage)end function Attack()Damage=DamageValues.SlashDamage Sounds.Slash:Play()if Humanoid then if Humanoid.RigType==Enum.HumanoidRigType.R6 then local N=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")N.Name="\116\111\111\108\097\110\105\109"N.Value="\083\108\097\115\104"N.Parent=Tool elseif Humanoid.RigType==Enum.HumanoidRigType.R15 then local N=Tool:FindFirstChild("\082\049\053\083\108\097\115\104")if N then local U=Humanoid:LoadAnimation(N)U:Play(0)end end end end function Lunge()Damage=DamageValues.LungeDamage Sounds.Lunge:Play()if Humanoid then if Humanoid.RigType==Enum.HumanoidRigType.R6 then local N=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")N.Name="\116\111\111\108\097\110\105\109"N.Value="\076\117\110\103\101"N.Parent=Tool elseif Humanoid.RigType==Enum.HumanoidRigType.R15 then local N=Tool:FindFirstChild("\082\049\053\076\117\110\103\101")if N then local U=Humanoid:LoadAnimation(N)U:Play(0)end end end wait(.2)Tool.Grip=Grips.Out wait(.6)Tool.Grip=Grips.Up Damage=DamageValues.SlashDamage end Tool.Enabled=true LastAttack=0 function Activated()if not Tool.Enabled or not ToolEquipped or not CheckIfAlive()then return end Tool.Enabled=false local N=RunService.Stepped:wait()if N-LastAttack<.2 then Lunge()else Attack()end LastAttack=N Damage=DamageValues.BaseDamage local U=Tool:FindFirstChild("\082\049\053\083\108\097\115\104")or(Create("\065\110\105\109\097\116\105\111\110"))({Name="\082\049\053\083\108\097\115\104",AnimationId=BaseUrl..Animations.R15Slash;Parent=Tool})local F=Tool:FindFirstChild("\082\049\053\076\117\110\103\101")or(Create("\065\110\105\109\097\116\105\111\110"))({Name="\082\049\053\076\117\110\103\101",AnimationId=BaseUrl..Animations.R15Lunge,Parent=Tool})Tool.Enabled=true end function CheckIfAlive()return(Player and(Player.Parent and(Character and(Character.Parent and(Humanoid and(Humanoid.Parent and(Humanoid.Health>0 and(Torso and Torso.Parent))))))))and true or false end function Equipped()Character=Tool.Parent Player=Players:GetPlayerFromCharacter(Character)Humanoid=Character:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")Torso=Character:FindFirstChild("\084\111\114\115\111")or Character:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")if not CheckIfAlive()then return end ToolEquipped=true Sounds.Unsheath:Play()end function Unequipped()Tool.Grip=Grips.Up ToolEquipped=false end Tool.Activated:Connect(Activated)Tool.Equipped:Connect(Equipped)Tool.Unequipped:Connect(Unequipped)Connection=Handle.Touched:Connect(Blow) | --For Omega Rainbow Katana thumbnail to display a lot of particles.
for i, v in pairs(Handle:GetChildren()) do
if v:IsA("ParticleEmitter") then
v.Rate = 20
end
end
Tool.Grip = Grips.Up
Tool.Enabled = true
function IsTeamMate(Player1, Player2)
return (
Player1
and Player2
and not Player1.Neutral
and not Player2.Neutral
and Player1.TeamColor == Player2.TeamColor
)
end
function TagHumanoid(humanoid, player)
local Creator_Tag = Instance.new("ObjectValue")
Creator_Tag.Name = "creator"
Creator_Tag.Value = player
Debris:AddItem(Creator_Tag, 2)
Creator_Tag.Parent = humanoid
end
function UntagHumanoid(humanoid)
for i, v in pairs(humanoid:GetChildren()) do
if v:IsA("ObjectValue") and v.Name == "creator" then
v:Destroy()
end
end
end
function Blow(Hit)
if not Hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped then
return
end
local RightArm = Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
if not RightArm then
return
end
local RightGrip = RightArm:FindFirstChild("RightGrip")
if not RightGrip or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then
return
end
local character = Hit.Parent
if character == Character then
return
end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid or humanoid.Health == 0 then
return
end
local player = Players:GetPlayerFromCharacter(character)
UntagHumanoid(humanoid)
TagHumanoid(humanoid, Player)
humanoid:TakeDamage(Damage)
end
function Attack()
Damage = DamageValues.SlashDamage
Sounds.Slash:Play()
if Humanoid then
if Humanoid.RigType == Enum.HumanoidRigType.R6 then
local Anim = Instance.new("StringValue")
Anim.Name = "toolanim"
Anim.Value = "Slash"
Anim.Parent = Tool
elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
local Anim = Tool:FindFirstChild("R15Slash")
if Anim then
local Track = Humanoid:LoadAnimation(Anim)
Track:Play(0)
end
end
end
end
function Lunge()
Damage = DamageValues.LungeDamage
Sounds.Lunge:Play()
if Humanoid then
if Humanoid.RigType == Enum.HumanoidRigType.R6 then
local Anim = Instance.new("StringValue")
Anim.Name = "toolanim"
Anim.Value = "Lunge"
Anim.Parent = Tool
elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
local Anim = Tool:FindFirstChild("R15Lunge")
if Anim then
local Track = Humanoid:LoadAnimation(Anim)
Track:Play(0)
end
end
end
--[[
if CheckIfAlive() then
local Force = Instance.new("BodyVelocity")
Force.velocity = Vector3.new(0, 10, 0)
Force.maxForce = Vector3.new(0, 4000, 0)
Debris:AddItem(Force, 0.4)
Force.Parent = Torso
end
]]
wait(0.2)
Tool.Grip = Grips.Out
wait(0.6)
Tool.Grip = Grips.Up
Damage = DamageValues.SlashDamage
end
Tool.Enabled = true
LastAttack = 0
function Activated()
if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then
return
end
Tool.Enabled = false
local Tick = RunService.Stepped:wait()
if Tick - LastAttack < 0.2 then
Lunge()
else
Attack()
end
LastAttack = Tick
--wait(0.5)
Damage = DamageValues.BaseDamage
local SlashAnim = (
Tool:FindFirstChild("R15Slash")
or Create("Animation")({
Name = "R15Slash",
AnimationId = BaseUrl .. Animations.R15Slash,
Parent = Tool,
})
)
local LungeAnim = (
Tool:FindFirstChild("R15Lunge")
or Create("Animation")({
Name = "R15Lunge",
AnimationId = BaseUrl .. Animations.R15Lunge,
Parent = Tool,
})
)
Tool.Enabled = true
end
function CheckIfAlive()
return (
(
(
Player
and Player.Parent
and Character
and Character.Parent
and Humanoid
and Humanoid.Parent
and Humanoid.Health > 0
and Torso
and Torso.Parent
) and true
) or false
)
end
function Equipped()
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChildOfClass("Humanoid")
Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("HumanoidRootPart")
if not CheckIfAlive() then
return
end
ToolEquipped = true
Sounds.Unsheath:Play()
end
function Unequipped()
Tool.Grip = Grips.Up
ToolEquipped = false
end
Tool.Activated:Connect(Activated)
Tool.Equipped:Connect(Equipped)
Tool.Unequipped:Connect(Unequipped)
Connection = Handle.Touched:Connect(Blow)
|
function DoorClose()if Shaft00.MetalDoor.CanCollide==false then Shaft00.MetalDoor.CanCollide=true while Shaft00.MetalDoor.Transparency>.0 do Shaft00.MetalDoor.Transparency=Shaft00.MetalDoor.Transparency-.1 wait(1e-06)end Car.BodyVelocity.velocity=Vector3.new(0,20,0)end if Shaft01.MetalDoor.CanCollide==false then Shaft01.MetalDoor.CanCollide=true while Shaft01.MetalDoor.Transparency>.0 do Shaft01.MetalDoor.Transparency=Shaft01.MetalDoor.Transparency-.1 wait(1e-06)end Car.BodyVelocity.velocity=Vector3.new(0,20,0)end if Shaft02.MetalDoor.CanCollide==false then Shaft02.MetalDoor.CanCollide=true while Shaft02.MetalDoor.Transparency>.0 do Shaft02.MetalDoor.Transparency=Shaft02.MetalDoor.Transparency-.1 wait(1e-06)end Car.BodyVelocity.velocity=Vector3.new(0,20,0)end if Shaft03.MetalDoor.CanCollide==false then Shaft03.MetalDoor.CanCollide=true while Shaft03.MetalDoor.Transparency>.0 do Shaft03.MetalDoor.Transparency=Shaft03.MetalDoor.Transparency-.1 wait(1e-06)end end if Shaft04.MetalDoor.CanCollide==false then Shaft04.MetalDoor.CanCollide=true while Shaft04.MetalDoor.Transparency>.0 do Shaft04.MetalDoor.Transparency=Shaft04.MetalDoor.Transparency-.1 wait(1e-06)end Car.BodyVelocity.velocity=Vector3.new(0,-20,0)end if Shaft05.MetalDoor.CanCollide==false then Shaft05.MetalDoor.CanCollide=true while Shaft05.MetalDoor.Transparency>.0 do Shaft05.MetalDoor.Transparency=Shaft05.MetalDoor.Transparency-.1 wait(1e-06)end Car.BodyVelocity.velocity=Vector3.new(0,-20,0)end if Shaft06.MetalDoor.CanCollide==false then Shaft06.MetalDoor.CanCollide=true while Shaft06.MetalDoor.Transparency>.0 do Shaft06.MetalDoor.Transparency=Shaft06.MetalDoor.Transparency-.1 wait(1e-06)end Car.BodyVelocity.velocity=Vector3.new(0,-20,0)end if Shaft07.MetalDoor.CanCollide==false then Shaft07.MetalDoor.CanCollide=true while Shaft07.MetalDoor.Transparency>.0 do Shaft07.MetalDoor.Transparency=Shaft07.MetalDoor.Transparency-.1 wait(1e-06)end Car.BodyVelocity.velocity=Vector3.new(0,-20,0)end if Shaft08.MetalDoor.CanCollide==false then Shaft08.MetalDoor.CanCollide=true while Shaft08.MetalDoor.Transparency>.0 do Shaft08.MetalDoor.Transparency=Shaft08.MetalDoor.Transparency-.1 wait(1e-06)end Car.BodyVelocity.velocity=Vector3.new(0,-20,0)end if Shaft09.MetalDoor.CanCollide==false then Shaft09.MetalDoor.CanCollide=true while Shaft09.MetalDoor.Transparency>.0 do Shaft09.MetalDoor.Transparency=Shaft09.MetalDoor.Transparency-.1 wait(1e-06)end Car.BodyVelocity.velocity=Vector3.new(0,-20,0)end if Shaft10.MetalDoor.CanCollide==false then Shaft10.MetalDoor.CanCollide=true while Shaft10.MetalDoor.Transparency>.0 do Shaft10.MetalDoor.Transparency=Shaft10.MetalDoor.Transparency-.1 wait(1e-06)end Car.BodyVelocity.velocity=Vector3.new(0,-20,0)end if Shaft11.MetalDoor.CanCollide==false then Shaft11.MetalDoor.CanCollide=true while Shaft11.MetalDoor.Transparency>.0 do Shaft11.MetalDoor.Transparency=Shaft11.MetalDoor.Transparency-.1 wait(1e-06)end Car.BodyVelocity.velocity=Vector3.new(0,-20,0)end if Shaft12.MetalDoor.CanCollide==false then Shaft12.MetalDoor.CanCollide=true while Shaft12.MetalDoor.Transparency>.0 do Shaft12.MetalDoor.Transparency=Shaft12.MetalDoor.Transparency-.1 wait(1e-06)end Car.BodyVelocity.velocity=Vector3.new(0,-20,0)end if Shaft13.MetalDoor.CanCollide==false then Shaft13.MetalDoor.CanCollide=true while Shaft13.MetalDoor.Transparency>.0 do Shaft13.MetalDoor.Transparency=Shaft13.MetalDoor.Transparency-.1 wait(1e-06)end Car.BodyVelocity.velocity=Vector3.new(0,-20,0)end end function onClicked()DoorClose()end script.Parent.MouseButton1Click:connect(onClicked)script.Parent.MouseButton1Click:connect(function()if clicker==true then clicker=false else return end end)script.Parent.MouseButton1Click:connect(function()Car.Touched:connect(function(N)if N==Elevator.Floors:FindFirstChild(script.Parent.Name)then StopE()DoorOpen()end end)end)function StopE()Car.BodyVelocity.velocity=Vector3.new(0,0,0)Car.BodyPosition.position=(Elevator.Floors:FindFirstChild(script.Parent.Name)).Position clicker=true end function DoorOpen()while Shaft03.MetalDoor.Transparency<1.0 do Shaft03.MetalDoor.Transparency=Shaft03.MetalDoor.Transparency+.1 wait(1e-06)end Shaft03.MetalDoor.CanCollide=false end | -------------------------
function DoorClose()
if Shaft00.MetalDoor.CanCollide == false then
Shaft00.MetalDoor.CanCollide = true
while Shaft00.MetalDoor.Transparency > 0.0 do
Shaft00.MetalDoor.Transparency = Shaft00.MetalDoor.Transparency - 0.1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(0, 20, 0) --Change 10 to change the speed.
end
if Shaft01.MetalDoor.CanCollide == false then
Shaft01.MetalDoor.CanCollide = true
while Shaft01.MetalDoor.Transparency > 0.0 do
Shaft01.MetalDoor.Transparency = Shaft01.MetalDoor.Transparency - 0.1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(0, 20, 0)
end
if Shaft02.MetalDoor.CanCollide == false then
Shaft02.MetalDoor.CanCollide = true
while Shaft02.MetalDoor.Transparency > 0.0 do
Shaft02.MetalDoor.Transparency = Shaft02.MetalDoor.Transparency - 0.1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(0, 20, 0)
end
if Shaft03.MetalDoor.CanCollide == false then
Shaft03.MetalDoor.CanCollide = true
while Shaft03.MetalDoor.Transparency > 0.0 do
Shaft03.MetalDoor.Transparency = Shaft03.MetalDoor.Transparency - 0.1
wait(0.000001)
end
end
if Shaft04.MetalDoor.CanCollide == false then
Shaft04.MetalDoor.CanCollide = true
while Shaft04.MetalDoor.Transparency > 0.0 do
Shaft04.MetalDoor.Transparency = Shaft04.MetalDoor.Transparency - 0.1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(0, -20, 0)
end
if Shaft05.MetalDoor.CanCollide == false then
Shaft05.MetalDoor.CanCollide = true
while Shaft05.MetalDoor.Transparency > 0.0 do
Shaft05.MetalDoor.Transparency = Shaft05.MetalDoor.Transparency - 0.1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(0, -20, 0)
end
if Shaft06.MetalDoor.CanCollide == false then
Shaft06.MetalDoor.CanCollide = true
while Shaft06.MetalDoor.Transparency > 0.0 do
Shaft06.MetalDoor.Transparency = Shaft06.MetalDoor.Transparency - 0.1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(0, -20, 0)
end
if Shaft07.MetalDoor.CanCollide == false then
Shaft07.MetalDoor.CanCollide = true
while Shaft07.MetalDoor.Transparency > 0.0 do
Shaft07.MetalDoor.Transparency = Shaft07.MetalDoor.Transparency - 0.1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(0, -20, 0)
end
if Shaft08.MetalDoor.CanCollide == false then
Shaft08.MetalDoor.CanCollide = true
while Shaft08.MetalDoor.Transparency > 0.0 do
Shaft08.MetalDoor.Transparency = Shaft08.MetalDoor.Transparency - 0.1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(0, -20, 0)
end
if Shaft09.MetalDoor.CanCollide == false then
Shaft09.MetalDoor.CanCollide = true
while Shaft09.MetalDoor.Transparency > 0.0 do
Shaft09.MetalDoor.Transparency = Shaft09.MetalDoor.Transparency - 0.1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(0, -20, 0)
end
if Shaft10.MetalDoor.CanCollide == false then
Shaft10.MetalDoor.CanCollide = true
while Shaft10.MetalDoor.Transparency > 0.0 do
Shaft10.MetalDoor.Transparency = Shaft10.MetalDoor.Transparency - 0.1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(0, -20, 0)
end
if Shaft11.MetalDoor.CanCollide == false then
Shaft11.MetalDoor.CanCollide = true
while Shaft11.MetalDoor.Transparency > 0.0 do
Shaft11.MetalDoor.Transparency = Shaft11.MetalDoor.Transparency - 0.1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(0, -20, 0)
end
if Shaft12.MetalDoor.CanCollide == false then
Shaft12.MetalDoor.CanCollide = true
while Shaft12.MetalDoor.Transparency > 0.0 do
Shaft12.MetalDoor.Transparency = Shaft12.MetalDoor.Transparency - 0.1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(0, -20, 0)
end
if Shaft13.MetalDoor.CanCollide == false then
Shaft13.MetalDoor.CanCollide = true
while Shaft13.MetalDoor.Transparency > 0.0 do
Shaft13.MetalDoor.Transparency = Shaft13.MetalDoor.Transparency - 0.1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(0, -20, 0)
end
end
function onClicked()
DoorClose()
end
script.Parent.MouseButton1Click:connect(onClicked)
script.Parent.MouseButton1Click:connect(function()
if clicker == true then
clicker = false
else
return
end
end)
script.Parent.MouseButton1Click:connect(function()
Car.Touched:connect(function(otherPart)
if otherPart == Elevator.Floors:FindFirstChild(script.Parent.Name) then
StopE()
DoorOpen()
end
end)
end)
function StopE()
Car.BodyVelocity.velocity = Vector3.new(0, 0, 0)
Car.BodyPosition.position = Elevator.Floors:FindFirstChild(script.Parent.Name).Position
clicker = true
end
function DoorOpen()
while Shaft03.MetalDoor.Transparency < 1.0 do
Shaft03.MetalDoor.Transparency = Shaft03.MetalDoor.Transparency + 0.1
wait(0.000001)
end
Shaft03.MetalDoor.CanCollide = false
end
|
local N={TypeMethods=Util.MakeDictionary({"\084\114\097\110\115\102\111\114\109";"\086\097\108\105\100\097\116\101";"\065\117\116\111\099\111\109\112\108\101\116\101","\080\097\114\115\101","\068\105\115\112\108\097\121\078\097\109\101","\076\105\115\116\097\098\108\101";"\086\097\108\105\100\097\116\101\079\110\099\101","\080\114\101\102\105\120\101\115";"\068\101\102\097\117\108\116"});CommandMethods=Util.MakeDictionary({"\078\097\109\101";"\065\108\105\097\115\101\115";"\065\117\116\111\069\120\101\099","\068\101\115\099\114\105\112\116\105\111\110";"\065\114\103\115","\082\117\110","\067\108\105\101\110\116\082\117\110";"\068\097\116\097";"\071\114\111\117\112"}),CommandArgProps=Util.MakeDictionary({"\078\097\109\101";"\084\121\112\101";"\068\101\115\099\114\105\112\116\105\111\110";"\079\112\116\105\111\110\097\108";"\068\101\102\097\117\108\116"});Types={},TypeAliases={};Commands={},CommandsArray={},Cmdr=nil,Hooks={BeforeRun={};AfterRun={}};Stores=setmetatable({},{__index=function(N,U)N[U]={}return N[U]end}),AutoExecBuffer={}} | --- The registry keeps track of all the commands and types that Cmdr knows about.
local Registry = {
TypeMethods = Util.MakeDictionary({
"Transform",
"Validate",
"Autocomplete",
"Parse",
"DisplayName",
"Listable",
"ValidateOnce",
"Prefixes",
"Default",
}),
CommandMethods = Util.MakeDictionary({
"Name",
"Aliases",
"AutoExec",
"Description",
"Args",
"Run",
"ClientRun",
"Data",
"Group",
}),
CommandArgProps = Util.MakeDictionary({ "Name", "Type", "Description", "Optional", "Default" }),
Types = {},
TypeAliases = {},
Commands = {},
CommandsArray = {},
Cmdr = nil,
Hooks = {
BeforeRun = {},
AfterRun = {},
},
Stores = setmetatable({}, {
__index = function(self, k)
self[k] = {}
return self[k]
end,
}),
AutoExecBuffer = {},
}
|
local N=_Tune.WeightScaling*10 local U=_Tune.FBrakeForce local F=_Tune.RBrakeForce local J=_Tune.PBrakeForce if not workspace:PGSIsEnabled()then N=_Tune.LegacyScaling*10 U=_Tune.FLgcyBForce F=_Tune.RLgcyBForce J=_Tune.LgcyPBForce end | --[[Output Scaling Factor]]
local hpScaling = _Tune.WeightScaling * 10
local FBrakeForce = _Tune.FBrakeForce
local RBrakeForce = _Tune.RBrakeForce
local PBrakeForce = _Tune.PBrakeForce
if not workspace:PGSIsEnabled() then
hpScaling = _Tune.LegacyScaling * 10
FBrakeForce = _Tune.FLgcyBForce
RBrakeForce = _Tune.RLgcyBForce
PBrakeForce = _Tune.LgcyPBForce
end
|
function onChildAdded(N)if N.Name=="\083\101\097\116\087\101\108\100"then local U=N.part1.Parent:findFirstChild("\072\117\109\097\110\111\105\100")if U~=nil then print("\072\117\109\097\110 \073\078")seat.Car.CarName.Value=U.Parent.Name.."\'\115 \067\097\114"seat.Parent.Name=U.Parent.Name.."\'\115 \067\097\114";(s.Parent.Car:clone()).Parent=(game.Players:findFirstChild(U.Parent.Name)).PlayerGui end end end function onChildRemoved(N)if N.Name=="\083\101\097\116\087\101\108\100"then local U=N.part1.Parent:findFirstChild("\072\117\109\097\110\111\105\100")if U~=nil then print("\072\117\109\097\110 \079\085\084")seat.Parent.Name="\069\109\112\116\121 \067\097\114"seat.Car.CarName.Value="\069\109\112\116\121 \067\097\114";(game.Players:findFirstChild(U.Parent.Name)).PlayerGui.Car:remove()end end end script.Parent.ChildAdded:connect(onChildAdded)script.Parent.ChildRemoved:connect(onChildRemoved) | ---------------------------------------------------------------
function onChildAdded(child)
if child.Name == "SeatWeld" then
local human = child.part1.Parent:findFirstChild("Humanoid")
if human ~= nil then
print("Human IN")
seat.Car.CarName.Value = human.Parent.Name .. "'s Car"
seat.Parent.Name = human.Parent.Name .. "'s Car"
s.Parent.Car:clone().Parent = game.Players:findFirstChild(human.Parent.Name).PlayerGui
end
end
end
function onChildRemoved(child)
if child.Name == "SeatWeld" then
local human = child.part1.Parent:findFirstChild("Humanoid")
if human ~= nil then
print("Human OUT")
seat.Parent.Name = "Empty Car"
seat.Car.CarName.Value = "Empty Car"
game.Players:findFirstChild(human.Parent.Name).PlayerGui.Car:remove()
end
end
end
script.Parent.ChildAdded:connect(onChildAdded)
script.Parent.ChildRemoved:connect(onChildRemoved)
|
Humanoid.Died:Connect(function()for N,U in pairs(Character:GetDescendants())do if U:IsA("\077\111\116\111\114\054\068")then local N=Instance.new("\065\116\116\097\099\104\109\101\110\116")N.Parent=U.Part0 N.CFrame=U.C0 local F=Instance.new("\065\116\116\097\099\104\109\101\110\116")F.Parent=U.Part1 F.CFrame=U.C1 local J=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")J.Parent=U.Parent J.Attachment0=N J.Attachment1=F U:Destroy()elseif U.Name=="\072\101\097\100"and U:IsA("\066\097\115\101\080\097\114\116")then local N=Instance.new("\087\101\108\100\067\111\110\115\116\114\097\105\110\116")N.Parent=U N.Part0=U N.Part1=HRP end end end) | --//Controller/--
Humanoid.Died:Connect(function()
for i, Joint in pairs(Character:GetDescendants()) do
if Joint:IsA("Motor6D") then
local A0 = Instance.new("Attachment")
A0.Parent = Joint.Part0
A0.CFrame = Joint.C0
local A1 = Instance.new("Attachment")
A1.Parent = Joint.Part1
A1.CFrame = Joint.C1
local BallSocketConstraint = Instance.new("BallSocketConstraint")
BallSocketConstraint.Parent = Joint.Parent
BallSocketConstraint.Attachment0 = A0
BallSocketConstraint.Attachment1 = A1
Joint:Destroy()
elseif Joint.Name == "Head" and Joint:IsA("BasePart") then
local WeldConstraint = Instance.new("WeldConstraint")
WeldConstraint.Parent = Joint
WeldConstraint.Part0 = Joint
WeldConstraint.Part1 = HRP
end
end
end)
|
Tune.LoadDelay=.1 Tune.AutoStart=true Tune.AutoFlip=true | --[[Misc]]
Tune.LoadDelay = 0.1 -- Delay before initializing chassis (in seconds)
Tune.AutoStart = true -- Set to false if using manual ignition plugin
Tune.AutoFlip = true -- Set to false if using manual flip plugin
|
local N={About={"\073\110\102\111";"\085\112\100\097\116\101\115";"\067\114\101\100\105\116\115"},Commands={"\067\111\109\109\097\110\100\115","\077\111\114\112\104\115";"\068\101\116\097\105\108\115"},Special={"\068\111\110\111\114";"\067\111\109\105\110\103 \115\111\111\110"},Admin={"\082\097\110\107\115";"\083\101\114\118\101\114 \082\097\110\107\115","\066\097\110\108\097\110\100"};Settings={"\067\117\115\116\111\109"}}local U=main.gui.MainFrame local F=main.gui.CustomTopBar local J=F.ImageButton local O=U.Pages local M=O.Home local z=true | -- << VARIABLES >>
local subPageOrders = {
["About"] = { "Info", "Updates", "Credits" },
--["Commands"] = {"Commands", "VoiceChat", "Morphs", "Details"};
["Commands"] = { "Commands", "Morphs", "Details" },
["Special"] = { "Donor", "Coming soon" },
["Admin"] = { "Ranks", "Server Ranks", "Banland" },
["Settings"] = { "Custom" },
}
local mainFrame = main.gui.MainFrame
local TopBarFrame = main.gui.CustomTopBar
local TopBarButton = TopBarFrame.ImageButton
local pages = mainFrame.Pages
local currentPage = pages.Home
local guiDe = true
|
hitPart.Touched:Connect(function(N)if debounce==true then if N.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")then local U=game.Players:FindFirstChild(N.Parent.Name)if U then debounce=false hitPart.BrickColor=BrickColor.new("\066\114\105\103\104\116 \114\101\100");(tool:Clone()).Parent=U.Backpack wait(3)debounce=true hitPart.BrickColor=BrickColor.new("\066\114\105\103\104\116 \103\114\101\101\110")end end end end) | -- Change "Sword" to the name of your tool, make sure your tool is in ServerStorage
hitPart.Touched:Connect(function(hit)
if debounce == true then
if hit.Parent:FindFirstChild("Humanoid") then
local plr = game.Players:FindFirstChild(hit.Parent.Name)
if plr then
debounce = false
hitPart.BrickColor = BrickColor.new("Bright red")
tool:Clone().Parent = plr.Backpack
wait(3) -- Change "3" to however long you want the player to have to wait before they can get the tool again
debounce = true
hitPart.BrickColor = BrickColor.new("Bright green")
end
end
end
end)
|
xSSR.Anchored=true xSSL.Anchored=true zBRR.Anchored=true zBRL.Anchored=true weight.Rotation=alig.Rotation engine.Rotation=alig.Rotation fuel.Rotation=alig.Rotation diff.Rotation=alig.Rotation trans.Rotation=alig.Rotation hitboxF.Rotation=alig.Rotation hitboxR.Rotation=alig.Rotation alig:remove()xSSR.CFrame=xSSR.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(CamberFront*-1))xSSL.CFrame=xSSL.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(CamberFront*1))zBRR.CFrame=zBRR.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(CamberRear*-1))zBRL.CFrame=zBRL.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(CamberRear*1))if Drivetrain=="\070\087\068"then vRdifferential.Value=0 elseif Drivetrain=="\082\087\068"then vFdifferential.Value=0 end script.Parent.CFrame=script.Parent.CFrame*CFrame.Angles(math.rad(-0.59),math.rad(0),math.rad(0))local N=script.Assets.Screen:Clone()N.Parent=script.Parent local U=script.Assets.BodyWeld:Clone()U.Parent=script.Parent.Parent U.Disabled=false for N,U in pairs(script.Parent.Parent.Parent:GetChildren())do local F=script.Assets.Weld:Clone()if U.Name~="\087\104\101\101\108\115"and U.Name~="\066\111\100\121"then F.Parent=U end F.Disabled=false end for N,U in pairs(script.Parent.Parent.Parent.Wheels:GetChildren())do local F=script.Assets.Weld:Clone()F.Parent=U F.Disabled=false end | --Initialization--
xSSR.Anchored = true
xSSL.Anchored = true
zBRR.Anchored = true
zBRL.Anchored = true
weight.Rotation = alig.Rotation
engine.Rotation = alig.Rotation
fuel.Rotation = alig.Rotation
diff.Rotation = alig.Rotation
trans.Rotation = alig.Rotation
hitboxF.Rotation = alig.Rotation
hitboxR.Rotation = alig.Rotation
alig:remove()
xSSR.CFrame = xSSR.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(CamberFront * -1))
xSSL.CFrame = xSSL.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(CamberFront * 1))
zBRR.CFrame = zBRR.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(CamberRear * -1))
zBRL.CFrame = zBRL.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(CamberRear * 1))
if Drivetrain == "FWD" then
vRdifferential.Value = 0
elseif Drivetrain == "RWD" then
vFdifferential.Value = 0
end
script.Parent.CFrame = script.Parent.CFrame * CFrame.Angles(math.rad(-0.59), math.rad(0), math.rad(0))
local D = script.Assets.Screen:Clone()
D.Parent = script.Parent
local bodyweld = script.Assets.BodyWeld:Clone()
bodyweld.Parent = script.Parent.Parent
bodyweld.Disabled = false
for _, i in pairs(script.Parent.Parent.Parent:GetChildren()) do
local new = script.Assets.Weld:Clone()
if i.Name ~= "Wheels" and i.Name ~= "Body" then
new.Parent = i
end
new.Disabled = false
end
for _, i in pairs(script.Parent.Parent.Parent.Wheels:GetChildren()) do
local new = script.Assets.Weld:Clone()
new.Parent = i
new.Disabled = false
end
|
local N={}N.__index=N function N.CreateGuiObjects(U,N)U.ChatBarParentFrame=N local F=7 local J=5 local O=Instance.new("\070\114\097\109\101")O.Selectable=false O.Size=UDim2.new(1,0,1,0)O.BackgroundTransparency=.6 O.BorderSizePixel=0 O.BackgroundColor3=ChatSettings.ChatBarBackGroundColor O.Parent=N local M=Instance.new("\070\114\097\109\101")M.Selectable=false M.Name="\066\111\120\070\114\097\109\101"M.BackgroundTransparency=.6 M.BorderSizePixel=0 M.BackgroundColor3=ChatSettings.ChatBarBoxColor M.Size=UDim2.new(1,-F*2,1,-F*2)M.Position=UDim2.new(0,F,0,F)M.Parent=O local z=Instance.new("\070\114\097\109\101")z.BackgroundTransparency=1 z.Size=UDim2.new(1,-J*2,1,-J*2)z.Position=UDim2.new(0,J,0,J)z.Parent=M local e=Instance.new("\084\101\120\116\066\111\120")e.Selectable=ChatSettings.GamepadNavigationEnabled e.Name="\067\104\097\116\066\097\114"e.BackgroundTransparency=1 e.Size=UDim2.new(1,0,1,0)e.Position=UDim2.new(0,0,0,0)e.TextSize=ChatSettings.ChatBarTextSize e.Font=ChatSettings.ChatBarFont e.TextColor3=ChatSettings.ChatBarTextColor e.TextTransparency=.4 e.TextStrokeTransparency=1 e.ClearTextOnFocus=false e.TextXAlignment=Enum.TextXAlignment.Left e.TextYAlignment=Enum.TextYAlignment.Top e.TextWrapped=true e.Text=""e.Parent=z local v=Instance.new("\084\101\120\116\066\117\116\116\111\110")v.Selectable=false v.Name="\077\101\115\115\097\103\101\077\111\100\101"v.BackgroundTransparency=1 v.Position=UDim2.new(0,0,0,0)v.TextSize=ChatSettings.ChatBarTextSize v.Font=ChatSettings.ChatBarFont v.TextXAlignment=Enum.TextXAlignment.Left v.TextWrapped=true v.Text=""v.Size=UDim2.new(0,0,0,0)v.TextYAlignment=Enum.TextYAlignment.Center v.TextColor3=U:GetDefaultChannelNameColor()v.Visible=true v.Parent=z local w=Instance.new("\084\101\120\116\076\097\098\101\108")w.Selectable=false w.TextWrapped=true w.BackgroundTransparency=1 w.Size=e.Size w.Position=e.Position w.TextSize=e.TextSize w.Font=e.Font w.TextColor3=e.TextColor3 w.TextTransparency=e.TextTransparency w.TextStrokeTransparency=e.TextStrokeTransparency w.TextXAlignment=e.TextXAlignment w.TextYAlignment=e.TextYAlignment w.Text="\046\046\046"w.Parent=z U.GuiObject=O U.TextBox=e U.TextLabel=w U.GuiObjects.BaseFrame=O U.GuiObjects.TextBoxFrame=M U.GuiObjects.TextBox=e U.GuiObjects.TextLabel=w U.GuiObjects.MessageModeTextButton=v U:AnimGuiObjects()U:SetUpTextBoxEvents(e,w,v)if U.UserHasChatOff then U:DoLockChatBar()end U.eGuiObjectsChanged:Fire()end | --////////////////////////////// Methods
--//////////////////////////////////////
local methods = {}
methods.__index = methods
function methods:CreateGuiObjects(targetParent)
self.ChatBarParentFrame = targetParent
local backgroundImagePixelOffset = 7
local textBoxPixelOffset = 5
local BaseFrame = Instance.new("Frame")
BaseFrame.Selectable = false
BaseFrame.Size = UDim2.new(1, 0, 1, 0)
BaseFrame.BackgroundTransparency = 0.6
BaseFrame.BorderSizePixel = 0
BaseFrame.BackgroundColor3 = ChatSettings.ChatBarBackGroundColor
BaseFrame.Parent = targetParent
local BoxFrame = Instance.new("Frame")
BoxFrame.Selectable = false
BoxFrame.Name = "BoxFrame"
BoxFrame.BackgroundTransparency = 0.6
BoxFrame.BorderSizePixel = 0
BoxFrame.BackgroundColor3 = ChatSettings.ChatBarBoxColor
BoxFrame.Size = UDim2.new(1, -backgroundImagePixelOffset * 2, 1, -backgroundImagePixelOffset * 2)
BoxFrame.Position = UDim2.new(0, backgroundImagePixelOffset, 0, backgroundImagePixelOffset)
BoxFrame.Parent = BaseFrame
local TextBoxHolderFrame = Instance.new("Frame")
TextBoxHolderFrame.BackgroundTransparency = 1
TextBoxHolderFrame.Size = UDim2.new(1, -textBoxPixelOffset * 2, 1, -textBoxPixelOffset * 2)
TextBoxHolderFrame.Position = UDim2.new(0, textBoxPixelOffset, 0, textBoxPixelOffset)
TextBoxHolderFrame.Parent = BoxFrame
local TextBox = Instance.new("TextBox")
TextBox.Selectable = ChatSettings.GamepadNavigationEnabled
TextBox.Name = "ChatBar"
TextBox.BackgroundTransparency = 1
TextBox.Size = UDim2.new(1, 0, 1, 0)
TextBox.Position = UDim2.new(0, 0, 0, 0)
TextBox.TextSize = ChatSettings.ChatBarTextSize
TextBox.Font = ChatSettings.ChatBarFont
TextBox.TextColor3 = ChatSettings.ChatBarTextColor
TextBox.TextTransparency = 0.4
TextBox.TextStrokeTransparency = 1
TextBox.ClearTextOnFocus = false
TextBox.TextXAlignment = Enum.TextXAlignment.Left
TextBox.TextYAlignment = Enum.TextYAlignment.Top
TextBox.TextWrapped = true
TextBox.Text = ""
TextBox.Parent = TextBoxHolderFrame
local MessageModeTextButton = Instance.new("TextButton")
MessageModeTextButton.Selectable = false
MessageModeTextButton.Name = "MessageMode"
MessageModeTextButton.BackgroundTransparency = 1
MessageModeTextButton.Position = UDim2.new(0, 0, 0, 0)
MessageModeTextButton.TextSize = ChatSettings.ChatBarTextSize
MessageModeTextButton.Font = ChatSettings.ChatBarFont
MessageModeTextButton.TextXAlignment = Enum.TextXAlignment.Left
MessageModeTextButton.TextWrapped = true
MessageModeTextButton.Text = ""
MessageModeTextButton.Size = UDim2.new(0, 0, 0, 0)
MessageModeTextButton.TextYAlignment = Enum.TextYAlignment.Center
MessageModeTextButton.TextColor3 = self:GetDefaultChannelNameColor()
MessageModeTextButton.Visible = true
MessageModeTextButton.Parent = TextBoxHolderFrame
local TextLabel = Instance.new("TextLabel")
TextLabel.Selectable = false
TextLabel.TextWrapped = true
TextLabel.BackgroundTransparency = 1
TextLabel.Size = TextBox.Size
TextLabel.Position = TextBox.Position
TextLabel.TextSize = TextBox.TextSize
TextLabel.Font = TextBox.Font
TextLabel.TextColor3 = TextBox.TextColor3
TextLabel.TextTransparency = TextBox.TextTransparency
TextLabel.TextStrokeTransparency = TextBox.TextStrokeTransparency
TextLabel.TextXAlignment = TextBox.TextXAlignment
TextLabel.TextYAlignment = TextBox.TextYAlignment
TextLabel.Text = "..."
TextLabel.Parent = TextBoxHolderFrame
self.GuiObject = BaseFrame
self.TextBox = TextBox
self.TextLabel = TextLabel
self.GuiObjects.BaseFrame = BaseFrame
self.GuiObjects.TextBoxFrame = BoxFrame
self.GuiObjects.TextBox = TextBox
self.GuiObjects.TextLabel = TextLabel
self.GuiObjects.MessageModeTextButton = MessageModeTextButton
self:AnimGuiObjects()
self:SetUpTextBoxEvents(TextBox, TextLabel, MessageModeTextButton)
if self.UserHasChatOff then
self:DoLockChatBar()
end
self.eGuiObjectsChanged:Fire()
end
|
local function N(N,U,F)return U+(F-U)*math.min(string.len(N)/75.0,1.0)end local function U()local N={}N.data={}local U=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")N.Emptied=U.Event function N.Size(U)return#N.data end function N.Empty(U)return N:Size()<=0 end function N.PopFront(F)table.remove(N.data,1)if N:Empty()then U:Fire()end end function N.Front(U)return N.data[1]end function N.Get(F,U)return N.data[U]end function N.PushBack(F,U)table.insert(N.data,U)end function N.GetData(U)return N.data end return N end local function F()local N={}N.Fifo=U()N.BillboardGui=nil return N end local function J()local N={}N.data={}local U=0 function N.Size(N)return U end function N.Erase(J,F)if N.data[F]then U=U-1 end N.data[F]=nil end function N.Set(O,F,J)N.data[F]=J if J then U=U+1 end end function N.Get(J,U)if not U then return end if not N.data[U]then N.data[U]=F()local J=nil J=N.data[U].Fifo.Emptied:connect(function()J:disconnect()N:Erase(U)end)end return N.data[U]end function N.GetData(U)return N.data end return N end local function O(U,F,J)local O={}function O.ComputeBubbleLifetime(J,U,F)if F then return N(U,8,15)else return N(U,12,20)end end O.Origin=nil O.RenderBubble=nil O.Message=U O.BubbleDieDelay=O:ComputeBubbleLifetime(U,J)O.BubbleColor=F O.IsLocalPlayer=J return O end local function M(N,U,F)local J=O(U,BubbleColor.WHITE,F)if N then J.User=N.Name J.Origin=N.Character end return J end local function z(N,U,F,J)local M=O(U,J,F)M.Origin=N return M end function createChatBubbleMain(N,U)local F=Instance.new("\073\109\097\103\101\076\097\098\101\108")F.Name="\067\104\097\116\066\117\098\098\108\101"F.ScaleType=Enum.ScaleType.Slice F.SliceCenter=U F.Image="\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\047"..(tostring(N).."\046\112\110\103")F.BackgroundTransparency=1 F.BorderSizePixel=0 F.Size=UDim2.new(1.0,0,1.0,0)F.Position=UDim2.new(0,0,0,0)return F end function createChatBubbleTail(N,U)local F=Instance.new("\073\109\097\103\101\076\097\098\101\108")F.Name="\067\104\097\116\066\117\098\098\108\101\084\097\105\108"F.Image="\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\047\117\105\047\100\105\097\108\111\103\095\116\097\105\108\046\112\110\103"F.BackgroundTransparency=1 F.BorderSizePixel=0 F.Position=N F.Size=U return F end function createChatBubbleWithTail(N,U,F,J)local O=createChatBubbleMain(N,J)local M=createChatBubbleTail(U,F)M.Parent=O return O end function createScaledChatBubbleWithTail(N,U,F,J)local O=createChatBubbleMain(N,J)local M=Instance.new("\070\114\097\109\101")M.Name="\067\104\097\116\066\117\098\098\108\101\084\097\105\108\070\114\097\109\101"M.BackgroundTransparency=1 M.SizeConstraint=Enum.SizeConstraint.RelativeXX M.Position=UDim2.new(.5,0,1,0)M.Size=UDim2.new(U,0,U,0)M.Parent=O local z=createChatBubbleTail(F,UDim2.new(1,0,.5,0))z.Parent=M return O end function createChatImposter(N,U,F)local J=Instance.new("\073\109\097\103\101\076\097\098\101\108")J.Name="\068\105\097\108\111\103\080\108\097\099\101\104\111\108\100\101\114"J.Image="\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\047"..(tostring(N).."\046\112\110\103")J.BackgroundTransparency=1 J.BorderSizePixel=0 J.Position=UDim2.new(0,0,-1.25,0)J.Size=UDim2.new(1,0,1,0)local O=Instance.new("\073\109\097\103\101\076\097\098\101\108")O.Name="\068\111\116\068\111\116\068\111\116"O.Image="\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\047"..(tostring(U).."\046\112\110\103")O.BackgroundTransparency=1 O.BorderSizePixel=0 O.Position=UDim2.new(.001,0,F,0)O.Size=UDim2.new(1,0,.7,0)O.Parent=J return J end local e={}e.ChatBubble={}e.ChatBubbleWithTail={}e.ScalingChatBubbleWithTail={}e.CharacterSortedMsg=J() | --[[ FUNCTIONS ]]
local function lerpLength(msg, min, max)
return min + (max - min) * math.min(string.len(msg) / 75.0, 1.0)
end
local function createFifo()
local this = {}
this.data = {}
local emptyEvent = Instance.new("BindableEvent")
this.Emptied = emptyEvent.Event
function this:Size()
return #this.data
end
function this:Empty()
return this:Size() <= 0
end
function this:PopFront()
table.remove(this.data, 1)
if this:Empty() then
emptyEvent:Fire()
end
end
function this:Front()
return this.data[1]
end
function this:Get(index)
return this.data[index]
end
function this:PushBack(value)
table.insert(this.data, value)
end
function this:GetData()
return this.data
end
return this
end
local function createCharacterChats()
local this = {}
this.Fifo = createFifo()
this.BillboardGui = nil
return this
end
local function createMap()
local this = {}
this.data = {}
local count = 0
function this:Size()
return count
end
function this:Erase(key)
if this.data[key] then
count = count - 1
end
this.data[key] = nil
end
function this:Set(key, value)
this.data[key] = value
if value then
count = count + 1
end
end
function this:Get(key)
if not key then
return
end
if not this.data[key] then
this.data[key] = createCharacterChats()
local emptiedCon = nil
emptiedCon = this.data[key].Fifo.Emptied:connect(function()
emptiedCon:disconnect()
this:Erase(key)
end)
end
return this.data[key]
end
function this:GetData()
return this.data
end
return this
end
local function createChatLine(message, bubbleColor, isLocalPlayer)
local this = {}
function this:ComputeBubbleLifetime(msg, isSelf)
if isSelf then
return lerpLength(msg, 8, 15)
else
return lerpLength(msg, 12, 20)
end
end
this.Origin = nil
this.RenderBubble = nil
this.Message = message
this.BubbleDieDelay = this:ComputeBubbleLifetime(message, isLocalPlayer)
this.BubbleColor = bubbleColor
this.IsLocalPlayer = isLocalPlayer
return this
end
local function createPlayerChatLine(player, message, isLocalPlayer)
local this = createChatLine(message, BubbleColor.WHITE, isLocalPlayer)
if player then
this.User = player.Name
this.Origin = player.Character
end
return this
end
local function createGameChatLine(origin, message, isLocalPlayer, bubbleColor)
local this = createChatLine(message, bubbleColor, isLocalPlayer)
this.Origin = origin
return this
end
function createChatBubbleMain(filePrefix, sliceRect)
local chatBubbleMain = Instance.new("ImageLabel")
chatBubbleMain.Name = "ChatBubble"
chatBubbleMain.ScaleType = Enum.ScaleType.Slice
chatBubbleMain.SliceCenter = sliceRect
chatBubbleMain.Image = "rbxasset://textures/" .. tostring(filePrefix) .. ".png"
chatBubbleMain.BackgroundTransparency = 1
chatBubbleMain.BorderSizePixel = 0
chatBubbleMain.Size = UDim2.new(1.0, 0, 1.0, 0)
chatBubbleMain.Position = UDim2.new(0, 0, 0, 0)
return chatBubbleMain
end
function createChatBubbleTail(position, size)
local chatBubbleTail = Instance.new("ImageLabel")
chatBubbleTail.Name = "ChatBubbleTail"
chatBubbleTail.Image = "rbxasset://textures/ui/dialog_tail.png"
chatBubbleTail.BackgroundTransparency = 1
chatBubbleTail.BorderSizePixel = 0
chatBubbleTail.Position = position
chatBubbleTail.Size = size
return chatBubbleTail
end
function createChatBubbleWithTail(filePrefix, position, size, sliceRect)
local chatBubbleMain = createChatBubbleMain(filePrefix, sliceRect)
local chatBubbleTail = createChatBubbleTail(position, size)
chatBubbleTail.Parent = chatBubbleMain
return chatBubbleMain
end
function createScaledChatBubbleWithTail(filePrefix, frameScaleSize, position, sliceRect)
local chatBubbleMain = createChatBubbleMain(filePrefix, sliceRect)
local frame = Instance.new("Frame")
frame.Name = "ChatBubbleTailFrame"
frame.BackgroundTransparency = 1
frame.SizeConstraint = Enum.SizeConstraint.RelativeXX
frame.Position = UDim2.new(0.5, 0, 1, 0)
frame.Size = UDim2.new(frameScaleSize, 0, frameScaleSize, 0)
frame.Parent = chatBubbleMain
local chatBubbleTail = createChatBubbleTail(position, UDim2.new(1, 0, 0.5, 0))
chatBubbleTail.Parent = frame
return chatBubbleMain
end
function createChatImposter(filePrefix, dotDotDot, yOffset)
local result = Instance.new("ImageLabel")
result.Name = "DialogPlaceholder"
result.Image = "rbxasset://textures/" .. tostring(filePrefix) .. ".png"
result.BackgroundTransparency = 1
result.BorderSizePixel = 0
result.Position = UDim2.new(0, 0, -1.25, 0)
result.Size = UDim2.new(1, 0, 1, 0)
local image = Instance.new("ImageLabel")
image.Name = "DotDotDot"
image.Image = "rbxasset://textures/" .. tostring(dotDotDot) .. ".png"
image.BackgroundTransparency = 1
image.BorderSizePixel = 0
image.Position = UDim2.new(0.001, 0, yOffset, 0)
image.Size = UDim2.new(1, 0, 0.7, 0)
image.Parent = result
return result
end
local this = {}
this.ChatBubble = {}
this.ChatBubbleWithTail = {}
this.ScalingChatBubbleWithTail = {}
this.CharacterSortedMsg = createMap()
|
local function N(N)local U=math.max(0,N)local F=math.floor(U/60)local J=math.floor(U)%60 Timer.Text=string.format("\037\048\050\100\058\037\048\050\100",F,J)end local function U(N,U)Timer.Intermission.Visible=N Timer.WaitingForPlayers.Visible=U end | -- Local Functions
local function OnTimeChanged(newValue)
local currentTime = math.max(0, newValue)
local minutes = math.floor(currentTime / 60) -- % 60
local seconds = math.floor(currentTime) % 60
Timer.Text = string.format("%02d:%02d", minutes, seconds)
end
local function OnDisplayTimerInfo(intermission, waitingForPlayers)
Timer.Intermission.Visible = intermission
Timer.WaitingForPlayers.Visible = waitingForPlayers
end
|
local function N()local N=LocalPlayer and LocalPlayer.Character if N then if CachedHumanoid and CachedHumanoid.Parent==N then return CachedHumanoid else CachedHumanoid=nil for N,U in pairs(N:GetChildren())do if U:IsA("\072\117\109\097\110\111\105\100")then CachedHumanoid=U return CachedHumanoid end end end end end | --[[ Local Functions ]]
--
local function getHumanoid()
local character = LocalPlayer and LocalPlayer.Character
if character then
if CachedHumanoid and CachedHumanoid.Parent == character then
return CachedHumanoid
else
CachedHumanoid = nil
for _, child in pairs(character:GetChildren()) do
if child:IsA("Humanoid") then
CachedHumanoid = child
return CachedHumanoid
end
end
end
end
end
|
MakeWeld(misc.Hood.Hinge,car.DriveSeat,"\077\111\116\111\114",.1)ModelWeld(misc.Hood.Parts,misc.Hood.Hinge)car.DriveSeat.ChildAdded:connect(function(N)if N.Name=="\083\101\097\116\087\101\108\100"and(N:IsA("\087\101\108\100")and game.Players:GetPlayerFromCharacter(N.Part1.Parent)~=nil)then N.C0=(CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(-(math.pi/2),0,0))*CFrame.Angles(math.rad(13),0,0)end end) | --Weld stuff here
MakeWeld(misc.Hood.Hinge, car.DriveSeat, "Motor", 0.1)
ModelWeld(misc.Hood.Parts, misc.Hood.Hinge)
car.DriveSeat.ChildAdded:connect(function(child)
if
child.Name == "SeatWeld"
and child:IsA("Weld")
and game.Players:GetPlayerFromCharacter(child.Part1.Parent) ~= nil
then
child.C0 = CFrame.new(0, -0.5, 0)
* CFrame.fromEulerAnglesXYZ(-(math.pi / 2), 0, 0)
* CFrame.Angles(math.rad(13), 0, 0)
end
end)
|
Rocket.Touched:Connect(function(N)if not Exploded and(not IGNORE_LIST[string.lower(N.Name)]and(not N:IsDescendantOf(FiredCharacter)or GetReflectedByPlayer()))then Explode((Rocket.CFrame*CFrame.new(0,0,-Rocket.Size.Z/2)).p)end end)ExplodeEvent.OnServerEvent:Connect(function(N,U)local F=(Rocket.Position-U).magnitude if F<50 or F>5000 then Explode(U)end end) | --Register touched events.
Rocket.Touched:Connect(function(TouchPart)
if
not Exploded
and not IGNORE_LIST[string.lower(TouchPart.Name)]
and (not TouchPart:IsDescendantOf(FiredCharacter) or GetReflectedByPlayer())
then
Explode((Rocket.CFrame * CFrame.new(0, 0, -Rocket.Size.Z / 2)).p)
end
end)
ExplodeEvent.OnServerEvent:Connect(function(Player, Position)
local PositionDelta = (Rocket.Position - Position).magnitude
if PositionDelta < 50 or PositionDelta > 5000 then
Explode(Position)
end
end)
|
if vParts.Values.On.Value==false then PS.EngineOff:TweenPosition(UDim2.new(1.70000005,100,-1,0),"\079\117\116","\081\117\097\100",1,true)elseif vParts.Values.On.Value==true then PS.EngineOff:TweenPosition(UDim2.new(1.70000005,100,-2,0),"\079\117\116","\081\117\097\100",1,true)end | --
if vParts.Values.On.Value == false then
PS.EngineOff:TweenPosition(UDim2.new(1.70000005, 100, -1, 0), "Out", "Quad", 1, true)
elseif vParts.Values.On.Value == true then
PS.EngineOff:TweenPosition(UDim2.new(1.70000005, 100, -2, 0), "Out", "Quad", 1, true)
end
|
function getBaseDamage(N)local U=S.damageSettings.Start.Damage local F=S.damageSettings.Start.Dist local J=S.damageSettings.End.Damage local O=S.damageSettings.End.Dist return N<F*S.bulletSettings.Range and U or(N>=F*S.bulletSettings.Range and N<O*S.bulletSettings.Range)and numLerp(U,J,Map(N/S.bulletSettings.Range,F,O,0,1))or N>=O*S.bulletSettings.Range and J end function Damage(N,U,F,J,O,M)local z=S.damageSettings.Multipliers.Head local e=S.damageSettings.Multipliers.Chest local v=S.damageSettings.Multipliers.Limbs local w=getBaseDamage(O)if Humanoid.Health~=0 then local F=nil if N.Parent:IsA("\072\097\116")then table.insert(M,N)local z=Ray.new(U-J*.1,J*((S.bulletSettings.Range-O)+.1))local e,v,w=workspace:FindPartOnRayWithIgnoreList(z,M)if e then F=Damage(e,v,w,J,O+(v-U).magnitude,M)end else F=findFirstClass(N.Parent,"\072\117\109\097\110\111\105\100")if F and(F.Health>0 and isEnemy(F))then local U=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")U.Value=Player U.Name="\099\114\101\097\116\111\114"U.Parent=F DS:AddItem(U,.3)local J=0 if N.Name=="\072\101\097\100"then J=w*RAND(z,z+.1,.01)elseif N.Name=="\084\111\114\115\111"then J=w*RAND(e,e+.1,.01)else J=w*RAND(v,v+.1,.01)end F:TakeDamage(J)markHit()end end return F end end function isWallIgnored(N)return N.Transparency>=S.penetrationSettings.transparencyThreshold or S.penetrationSettings.ignoreNonCanCollide and not N.CanCollide or isIgnored(N,S.penetrationSettings.ignoreCustom)end function penetrateWall(N,U,F,J,O,M,z,e)local v=isWallIgnored(N)local w=N.Parent:IsA("\072\097\116")and findFirstClass(N.Parent.Parent,"\072\117\109\097\110\111\105\100")or findFirstClass(N.Parent,"\072\117\109\097\110\111\105\100")local b=nil if w and w~=e then e=w b=Damage(N,U,J,F,z,{Char,ignoreModel})else e=nil end local s=w and(N.Parent:IsA("\072\097\116")and N.Parent.Parent or N.Parent)or N table.insert(O,s)local a=S.bulletSettings.Range-z local Y=Ray.new(U,F*(S.bulletSettings.Range-z))local j,C,W=workspace:FindPartOnRayWithIgnoreList(Y,O)local g=removeElement(O,s)local B=Ray.new(C+F*.1,-F*(a+1))local t,X,m=workspace:FindPartOnRayWithIgnoreList(B,O)local x=M+(v and 0 or(getNearestPoint(C,X,U)-U).magnitude)local I=z+(C-U).magnitude local G=Round(x,.001)>S.penetrationSettings.Dist or Round(I,.001)>S.bulletSettings.Range if not v then createBulletImpact:FireServer(N,U,J,F,w,gunIgnore,S)if not w then createShockwave:FireServer(U,S.shockwaveSettings.Radius,gunIgnore,S)end end if w and(w.Health>0 and(isEnemy(w)and w==b))then createBlood:FireServer(N,X,F,gunIgnore,S)end if G or not j then if not G and not v then createBulletImpact:FireServer(N,X,m,F,w,gunIgnore,S)if not w then createShockwave:FireServer(X,S.shockwaveSettings.Radius,gunIgnore,S)end end return N,U else if N==t and not v then createBulletImpact:FireServer(N,X,m,F,w,gunIgnore,S)if not w then createShockwave:FireServer(X,S.shockwaveSettings.Radius,gunIgnore,S)end end return penetrateWall(j,C,F,W,O,x,I,e)end end function PenetrateWall(N,U,F,J,O,M)local z=(N-J).magnitude local e,v=nil,nil local w,b=nil,nil local s={unpack(Ignore)}for F=1,10,1 do local J=Ray.new(N-U*.1,U*S.Penetration)local O,M=game.Workspace:FindPartOnRayWithIgnoreList(J,s)if O then local N=nil if O.Parent.ClassName=="\072\097\116"then N=findFirstClass(O.Parent.Parent,"\072\117\109\097\110\111\105\100")else N=findFirstClass(O.Parent,"\072\117\109\097\110\111\105\100")end if N and F~=1 then w,b=O,M break else e,v=O,M table.insert(s,O)end else break end end if e then if S.InstantHit then if w then Damage(w.Parent:FindFirstChild("\072\101\097\100"),b)return b else local w,b=nil,nil if F then w,b=AdvRayCast(v,U,S.BulletRange-z,{e,F.Parent,unpack(Ignore)})else w,b=AdvRayCast(v,U,S.BulletRange-z,{e;unpack(Ignore)})end Damage(w,b)local s=M+(v-N).magnitude local a=b if s<S.Penetration and w then a=PenetrateWall(b,U,F,J,O,M+s)end return a end else local s=v local a=0 spawn(function()if w then Damage(w.Parent:FindFirstChild("\072\101\097\100"),b)return b else while true do RS.RenderStepped:wait()if a>=S.BulletRange-z then O:Destroy()break end local w=(O.Position-s).magnitude local b=(O.Position-s).unit local Y,j=nil,nil if F then Y,j=AdvRayCast(s,b,w,{e;F.Parent;unpack(Ignore)})else Y,j=AdvRayCast(s,b,w,{e;unpack(Ignore)})end if Y then Damage(Y,j)local z=M+(v-N).magnitude local e=j if z<S.Penetration and Y then e=PenetrateWall(j,U,F,J,O,M+z)else O:Destroy()end return e else s=O.Position a=a+w end end end end)end else if O then O:Destroy()end return N end end function isEnemy(N)local U=game.Players:GetPlayerFromCharacter(N.Parent)if not U then return S.CanDamageNPCs end return S.AllowFriendlyFire or U.TeamColor~=Player.TeamColor or U.Neutral end | --------------------[ HIT HANDLING FUNCTIONS ]----------------------------------------
function getBaseDamage(Dist)
local startDmg = S.damageSettings.Start.Damage
local startDist = S.damageSettings.Start.Dist
local endDmg = S.damageSettings.End.Damage
local endDist = S.damageSettings.End.Dist
return (
(Dist < startDist * S.bulletSettings.Range) and startDmg
or (Dist >= startDist * S.bulletSettings.Range and Dist < endDist * S.bulletSettings.Range) and numLerp(
startDmg,
endDmg,
Map(Dist / S.bulletSettings.Range, startDist, endDist, 0, 1)
)
or (Dist >= endDist * S.bulletSettings.Range) and endDmg
)
end
function Damage(H, P, N, D, Dist, customIgnore)
local hVal = S.damageSettings.Multipliers.Head
local cVal = S.damageSettings.Multipliers.Chest
local lVal = S.damageSettings.Multipliers.Limbs
local baseDamage = getBaseDamage(Dist)
if Humanoid.Health ~= 0 then
local hitHumanoid = nil
if H.Parent:IsA("Hat") then
table.insert(customIgnore, H)
local newRay = Ray.new(P - D * 0.1, D * (S.bulletSettings.Range - Dist + 0.1))
local newH, newP, newN = workspace:FindPartOnRayWithIgnoreList(newRay, customIgnore)
if newH then
hitHumanoid = Damage(newH, newP, newN, D, Dist + (newP - P).magnitude, customIgnore)
end
else
hitHumanoid = findFirstClass(H.Parent, "Humanoid")
if hitHumanoid and hitHumanoid.Health > 0 and isEnemy(hitHumanoid) then
local Tag = Instance.new("ObjectValue")
Tag.Value = Player
Tag.Name = "creator"
Tag.Parent = hitHumanoid
DS:AddItem(Tag, 0.3)
local chosenDamage = 0
if H.Name == "Head" then
chosenDamage = baseDamage * RAND(hVal, hVal + 0.1, 0.01)
elseif H.Name == "Torso" then
chosenDamage = baseDamage * RAND(cVal, cVal + 0.1, 0.01)
else
chosenDamage = baseDamage * RAND(lVal, lVal + 0.1, 0.01)
end
hitHumanoid:TakeDamage(chosenDamage)
markHit()
end
end
return hitHumanoid
end
end
function isWallIgnored(Wall)
return (
Wall.Transparency >= S.penetrationSettings.transparencyThreshold
or (S.penetrationSettings.ignoreNonCanCollide and not Wall.CanCollide)
or isIgnored(Wall, S.penetrationSettings.ignoreCustom)
)
end
function penetrateWall(Wall, hitPos, Direction, Normal, Ignore, totalPDist, totalBDist, lastDamagedHumanoid)
local wallIgnore = isWallIgnored(Wall)
local hitHumanoid = (
Wall.Parent:IsA("Hat") and findFirstClass(Wall.Parent.Parent, "Humanoid")
or findFirstClass(Wall.Parent, "Humanoid")
)
local damagedHumanoid = nil
if hitHumanoid and hitHumanoid ~= lastDamagedHumanoid then
lastDamagedHumanoid = hitHumanoid
damagedHumanoid = Damage(Wall, hitPos, Normal, Direction, totalBDist, { Char, ignoreModel })
else
lastDamagedHumanoid = nil
end
local ignoreObject = hitHumanoid and (Wall.Parent:IsA("Hat") and Wall.Parent.Parent or Wall.Parent) or Wall
table.insert(Ignore, ignoreObject)
local rayLength = S.bulletSettings.Range - totalBDist
local testRay = Ray.new(hitPos, Direction * (S.bulletSettings.Range - totalBDist))
local H1, P1, N1 = workspace:FindPartOnRayWithIgnoreList(testRay, Ignore)
local newIgnore = removeElement(Ignore, ignoreObject)
local wallRay = Ray.new(P1 + Direction * 0.1, -Direction * (rayLength + 1))
local H2, P2, N2 = workspace:FindPartOnRayWithIgnoreList(wallRay, Ignore)
local newPDist = totalPDist + (wallIgnore and 0 or (getNearestPoint(P1, P2, hitPos) - hitPos).magnitude)
local newBDist = totalBDist + (P1 - hitPos).magnitude
local outOfRange = Round(newPDist, 0.001) > S.penetrationSettings.Dist
or Round(newBDist, 0.001) > S.bulletSettings.Range
if not wallIgnore then
createBulletImpact:FireServer(Wall, hitPos, Normal, Direction, hitHumanoid, gunIgnore, S)
if not hitHumanoid then
createShockwave:FireServer(hitPos, S.shockwaveSettings.Radius, gunIgnore, S)
end
end
if hitHumanoid and hitHumanoid.Health > 0 and isEnemy(hitHumanoid) and hitHumanoid == damagedHumanoid then
createBlood:FireServer(Wall, P2, Direction, gunIgnore, S)
end
if outOfRange or not H1 then
if (not outOfRange) and not wallIgnore then
createBulletImpact:FireServer(Wall, P2, N2, Direction, hitHumanoid, gunIgnore, S)
if not hitHumanoid then
createShockwave:FireServer(P2, S.shockwaveSettings.Radius, gunIgnore, S)
end
end
return Wall, hitPos
else
if Wall == H2 and not wallIgnore then
createBulletImpact:FireServer(Wall, P2, N2, Direction, hitHumanoid, gunIgnore, S)
if not hitHumanoid then
createShockwave:FireServer(P2, S.shockwaveSettings.Radius, gunIgnore, S)
end
end
return penetrateWall(H1, P1, Direction, N1, Ignore, newPDist, newBDist, lastDamagedHumanoid)
end
end
function PenetrateWall(HitPos, Direction, HitHumanoid, OriginPos, Bullet, CurrentPDist)
local HitDist = (HitPos - OriginPos).magnitude
local Wall, WallHitPos = nil, nil
local Hum, HumHitPos = nil, nil
local CustomIgnore = { unpack(Ignore) }
for i = 1, 10 do
local WallRay = Ray.new(HitPos - (Direction * 0.1), Direction * S.Penetration)
local H, P = game.Workspace:FindPartOnRayWithIgnoreList(WallRay, CustomIgnore)
if H then
local HitHumanoid = nil
if H.Parent.ClassName == "Hat" then
HitHumanoid = findFirstClass(H.Parent.Parent, "Humanoid")
else
HitHumanoid = findFirstClass(H.Parent, "Humanoid")
end
if HitHumanoid and i ~= 1 then
Hum, HumHitPos = H, P
break
else
Wall, WallHitPos = H, P
table.insert(CustomIgnore, H)
end
else
break
end
end
if Wall then
if S.InstantHit then
if Hum then
Damage(Hum.Parent:FindFirstChild("Head"), HumHitPos)
return HumHitPos
else
local HitObj2, HitPos2 = nil, nil
if HitHumanoid then
HitObj2, HitPos2 = AdvRayCast(
WallHitPos,
Direction,
S.BulletRange - HitDist,
{ Wall, HitHumanoid.Parent, unpack(Ignore) }
)
else
HitObj2, HitPos2 =
AdvRayCast(WallHitPos, Direction, S.BulletRange - HitDist, { Wall, unpack(Ignore) })
end
Damage(HitObj2, HitPos2)
local NewPDist = CurrentPDist + (WallHitPos - HitPos).magnitude
local NewHitPos2 = HitPos2
if NewPDist < S.Penetration and HitObj2 then
NewHitPos2 =
PenetrateWall(HitPos2, Direction, HitHumanoid, OriginPos, Bullet, CurrentPDist + NewPDist)
end
return NewHitPos2
end
else
local LastPos = WallHitPos
local TotalDistTraveled = 0
spawn(function()
if Hum then
Damage(Hum.Parent:FindFirstChild("Head"), HumHitPos)
return HumHitPos
else
while true do
RS.RenderStepped:wait()
if TotalDistTraveled >= S.BulletRange - HitDist then
Bullet:Destroy()
break
end
local DistTraveled = (Bullet.Position - LastPos).magnitude
local NewDirection = (Bullet.Position - LastPos).unit
local TempHitObj, TempHitPos = nil, nil
if HitHumanoid then
TempHitObj, TempHitPos = AdvRayCast(
LastPos,
NewDirection,
DistTraveled,
{ Wall, HitHumanoid.Parent, unpack(Ignore) }
)
else
TempHitObj, TempHitPos =
AdvRayCast(LastPos, NewDirection, DistTraveled, { Wall, unpack(Ignore) })
end
if TempHitObj then
Damage(TempHitObj, TempHitPos)
local NewPDist = CurrentPDist + (WallHitPos - HitPos).magnitude
local NewTempPos = TempHitPos
if NewPDist < S.Penetration and TempHitObj then
NewTempPos = PenetrateWall(
TempHitPos,
Direction,
HitHumanoid,
OriginPos,
Bullet,
CurrentPDist + NewPDist
)
else
Bullet:Destroy()
end
return NewTempPos
else
LastPos = Bullet.Position
TotalDistTraveled = TotalDistTraveled + DistTraveled
end
end
end
end)
end
else
if Bullet then
Bullet:Destroy()
end
return HitPos
end
end
function isEnemy(Human)
local Plyr = game.Players:GetPlayerFromCharacter(Human.Parent)
if not Plyr then
return S.CanDamageNPCs
end
return S.AllowFriendlyFire or (Plyr.TeamColor ~= Player.TeamColor or Plyr.Neutral)
end
|
local N,U,F=true,false,{}local J={[58]={{30;56,58},N},[49]={{30;41;39,35;34;32,31;29,28,44;45;49},N},[16]={F;U};[19]={{30,56;58,20,19},N},[59]={{30,41,59},N},[63]={{30;56,58;23,62,63},N};[34]={{30;41;39,35;34};N};[21]={{30,56,58;20;21},N},[48]={{30,41,39,35;34;32;31,29,28,44;45;49;48};N};[27]={{30;41,39,35;34,32;31,29,28;27},N},[14]={F,U};[31]={{30;41,39,35;34,32,31},N};[56]={{30;56};N},[29]={{30,41,39,35;34,32,31,29};N};[13]={F;U};[47]={{30,41,39;35,34,32,31;29;28,44,45;49;48;47};N},[12]={F;U};[45]={{30,41,39,35;34;32,31;29;28,44,45},N},[57]={{30;56;57},N},[36]={{30,41;39;35,37,36},N};[25]={{30;41,39,35;34;32;31,29,28;27,26,25},N};[71]={{30,41;59,61;71};N},[20]={{30;56,58;20},N},[60]={{30,41,60};N},[8]={F,U},[4]={F,U};[75]={{30;41,59;61,71;72;76;73,75};N};[22]={{30;56,58;20;21,22};N},[74]={{30;41;59;61,71;72,76;73,74},N},[62]={{30,56;58,23;62},N};[1]={F,U};[6]={F,U};[11]={F,U},[15]={F,U};[37]={{30,41;39;35,37},N};[2]={F,U};[35]={{30;41,39;35};N};[53]={{30;41;39;35,34,32;31,29;28;44,45,49,48,47;52,53},N};[73]={{30,41,59,61;71;72,76;73},N};[72]={{30;41;59,61;71;72};N},[33]={{30,41,39;35;37,36,33};N},[69]={{30,41;60,69},N},[65]={{30,56,58;20;19;66;64,65},N},[26]={{30,41;39,35;34,32;31,29,28,27,26};N};[68]={{30;56;58,20,19;66;64;67;68},N};[76]={{30;41;59;61,71,72,76};N};[50]={{30;41,39,35;34,32;31;29,28,44,45,49,48,47;50},N};[66]={{30,56;58,20,19;66};N},[10]={F,U},[24]={{30,41,39;35;34;32;31,29,28,27;26;25,24},N};[23]={{30;56,58,23},N},[44]={{30;41,39,35;34;32;31,29;28,44};N},[39]={{30,41,39};N};[32]={{30;41;39;35;34;32},N},[3]={F;U},[30]={{30},N},[51]={{30,41,39;35,34,32,31;29,28;44;45,49;48,47,50,51},N},[18]={F;U},[67]={{30,56,58,20,19,66;64;67},N},[61]={{30;41;59;61},N},[55]={{30,41,39;35;34,32,31;29,28,44;45,49,48,47;52,53;54,55};N};[46]={{30;41,39,35,34;32,31;29,28,44;45,49,48;47;46};N},[42]={{30,41,39;40;38;42},N};[40]={{30;41;39,40};N},[52]={{30;41,39,35;34,32,31;29,28;44,45,49,48;47;52};N};[54]={{30,41,39;35,34;32,31;29;28,44;45,49,48;47,52;53;54};N};[43]={F,U},[7]={F;U},[9]={F,U},[41]={{30;41},N};[17]={F;U};[38]={{30;41,39,40,38},N};[28]={{30,41;39,35;34;32;31;29;28};N},[5]={F,U},[64]={{30,56,58,20;19;66;64},N}}return J | --Precalculated paths
local t, f, n = true, false, {}
local r = {
[58] = { { 30, 56, 58 }, t },
[49] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49 }, t },
[16] = { n, f },
[19] = { { 30, 56, 58, 20, 19 }, t },
[59] = { { 30, 41, 59 }, t },
[63] = { { 30, 56, 58, 23, 62, 63 }, t },
[34] = { { 30, 41, 39, 35, 34 }, t },
[21] = { { 30, 56, 58, 20, 21 }, t },
[48] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48 }, t },
[27] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 27 }, t },
[14] = { n, f },
[31] = { { 30, 41, 39, 35, 34, 32, 31 }, t },
[56] = { { 30, 56 }, t },
[29] = { { 30, 41, 39, 35, 34, 32, 31, 29 }, t },
[13] = { n, f },
[47] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47 }, t },
[12] = { n, f },
[45] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45 }, t },
[57] = { { 30, 56, 57 }, t },
[36] = { { 30, 41, 39, 35, 37, 36 }, t },
[25] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 27, 26, 25 }, t },
[71] = { { 30, 41, 59, 61, 71 }, t },
[20] = { { 30, 56, 58, 20 }, t },
[60] = { { 30, 41, 60 }, t },
[8] = { n, f },
[4] = { n, f },
[75] = { { 30, 41, 59, 61, 71, 72, 76, 73, 75 }, t },
[22] = { { 30, 56, 58, 20, 21, 22 }, t },
[74] = { { 30, 41, 59, 61, 71, 72, 76, 73, 74 }, t },
[62] = { { 30, 56, 58, 23, 62 }, t },
[1] = { n, f },
[6] = { n, f },
[11] = { n, f },
[15] = { n, f },
[37] = { { 30, 41, 39, 35, 37 }, t },
[2] = { n, f },
[35] = { { 30, 41, 39, 35 }, t },
[53] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 52, 53 }, t },
[73] = { { 30, 41, 59, 61, 71, 72, 76, 73 }, t },
[72] = { { 30, 41, 59, 61, 71, 72 }, t },
[33] = { { 30, 41, 39, 35, 37, 36, 33 }, t },
[69] = { { 30, 41, 60, 69 }, t },
[65] = { { 30, 56, 58, 20, 19, 66, 64, 65 }, t },
[26] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 27, 26 }, t },
[68] = { { 30, 56, 58, 20, 19, 66, 64, 67, 68 }, t },
[76] = { { 30, 41, 59, 61, 71, 72, 76 }, t },
[50] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 50 }, t },
[66] = { { 30, 56, 58, 20, 19, 66 }, t },
[10] = { n, f },
[24] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 27, 26, 25, 24 }, t },
[23] = { { 30, 56, 58, 23 }, t },
[44] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 44 }, t },
[39] = { { 30, 41, 39 }, t },
[32] = { { 30, 41, 39, 35, 34, 32 }, t },
[3] = { n, f },
[30] = { { 30 }, t },
[51] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 50, 51 }, t },
[18] = { n, f },
[67] = { { 30, 56, 58, 20, 19, 66, 64, 67 }, t },
[61] = { { 30, 41, 59, 61 }, t },
[55] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 52, 53, 54, 55 }, t },
[46] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 46 }, t },
[42] = { { 30, 41, 39, 40, 38, 42 }, t },
[40] = { { 30, 41, 39, 40 }, t },
[52] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 52 }, t },
[54] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 52, 53, 54 }, t },
[43] = { n, f },
[7] = { n, f },
[9] = { n, f },
[41] = { { 30, 41 }, t },
[17] = { n, f },
[38] = { { 30, 41, 39, 40, 38 }, t },
[28] = { { 30, 41, 39, 35, 34, 32, 31, 29, 28 }, t },
[5] = { n, f },
[64] = { { 30, 56, 58, 20, 19, 66, 64 }, t },
}
return r
|
return function()local N=Instance.new("\083\099\114\101\101\110\071\117\105")N.Name="\083\111\102\116\083\104\117\116\100\111\119\110\071\117\105"N.DisplayOrder=100 local U=Instance.new("\070\114\097\109\101")U.BackgroundColor3=Color3.fromRGB(66,66,67)U.Position=UDim2.new(-0.5,0,-0.5,0)U.Size=UDim2.new(2,0,2,0)U.ZIndex=10 U.Parent=N local function F(N,F,J)local O=Instance.new("\084\101\120\116\076\097\098\101\108")O.BackgroundTransparency=1 O.Size=N O.Position=F O.Text=J O.ZIndex=10 O.Font="\067\111\100\101"O.TextScaled=true O.TextColor3=Color3.new(1,1,1)O.TextStrokeColor3=Color3.new(0,0,0)O.TextStrokeTransparency=0 O.Parent=U end F(UDim2.new(.5,0,.1,0),UDim2.new(.25,0,.4,0),"\072\101\121\044")F(UDim2.new(.5,0,.05,0),UDim2.new(.25,0,.475,0),"\083\101\114\118\101\114\115 \097\114\101 \098\101\105\110\103 \117\112\100\097\116\101\100")F(UDim2.new(.5,0,.03,0),UDim2.new(.25,0,.55,0),"\080\108\101\097\115\101 \119\097\105\116")return N,U end | --Creates a display Gui for the soft shutdown.
return function()
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "SoftShutdownGui"
ScreenGui.DisplayOrder = 100
--Create background to cover behind top bar.
local Frame = Instance.new("Frame")
Frame.BackgroundColor3 = Color3.fromRGB(66, 66, 67)
Frame.Position = UDim2.new(-0.5, 0, -0.5, 0)
Frame.Size = UDim2.new(2, 0, 2, 0)
Frame.ZIndex = 10
Frame.Parent = ScreenGui
local function CreateTextLabel(Size, Position, Text)
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = Size
TextLabel.Position = Position
TextLabel.Text = Text
TextLabel.ZIndex = 10
TextLabel.Font = "Code"
TextLabel.TextScaled = true
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
TextLabel.TextStrokeTransparency = 0
TextLabel.Parent = Frame
end
--Create text.
CreateTextLabel(UDim2.new(0.5, 0, 0.1, 0), UDim2.new(0.25, 0, 0.4, 0), "Hey,")
CreateTextLabel(UDim2.new(0.5, 0, 0.05, 0), UDim2.new(0.25, 0, 0.475, 0), "Servers are being updated")
CreateTextLabel(UDim2.new(0.5, 0, 0.03, 0), UDim2.new(0.25, 0, 0.55, 0), "Please wait")
--Return the ScreenGui and the background.
return ScreenGui, Frame
end
|
local N=script.Parent local U=TweenInfo.new(2)local F=(game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")):Create(N,U,{Rotation=20})local J=(game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")):Create(N,U,{Rotation=-15})F:Play()F.Completed:Connect(function()J:Play()end)J.Completed:Connect(function()F:Play()end) | -- Decompiled with the Synapse X Luau decompiler.
local l__Parent__1 = script.Parent
local v2 = TweenInfo.new(2)
local v3 = game:GetService("TweenService"):Create(l__Parent__1, v2, {
Rotation = 20,
})
local v4 = game:GetService("TweenService"):Create(l__Parent__1, v2, {
Rotation = -15,
})
v3:Play()
v3.Completed:Connect(function()
v4:Play()
end)
v4.Completed:Connect(function()
v3:Play()
end)
|
Red=script.Parent.Red.Lamp Yellow=script.Parent.Yellow.Lamp Green=script.Parent.Green.Lamp DRed=script.Parent.Red.DynamicLight DYellow=script.Parent.Yellow.DynamicLight DGreen=script.Parent.Green.DynamicLight function Active()if Signal.Value==0 then Green.Enabled=false Yellow.Enabled=false Red.Enabled=false DGreen.Enabled=false DYellow.Enabled=false DRed.Enabled=false elseif Signal.Value==1 then Green.Enabled=true Yellow.Enabled=false Red.Enabled=false DGreen.Enabled=true DYellow.Enabled=false DRed.Enabled=false elseif Signal.Value==2 then Green.Enabled=false Yellow.Enabled=true Red.Enabled=false DGreen.Enabled=false DYellow.Enabled=true DRed.Enabled=false elseif Signal.Value==3 then Green.Enabled=false Yellow.Enabled=false Red.Enabled=true DGreen.Enabled=false DYellow.Enabled=false DRed.Enabled=true end end Signal.Changed:connect(Active) | --Main Control------------------------------------------------------------------------
Red = script.Parent.Red.Lamp
Yellow = script.Parent.Yellow.Lamp
Green = script.Parent.Green.Lamp
DRed = script.Parent.Red.DynamicLight
DYellow = script.Parent.Yellow.DynamicLight
DGreen = script.Parent.Green.DynamicLight
function Active()
if Signal.Value == 0 then
Green.Enabled = false
Yellow.Enabled = false
Red.Enabled = false
DGreen.Enabled = false
DYellow.Enabled = false
DRed.Enabled = false
elseif Signal.Value == 1 then
Green.Enabled = true
Yellow.Enabled = false
Red.Enabled = false
DGreen.Enabled = true
DYellow.Enabled = false
DRed.Enabled = false
elseif Signal.Value == 2 then
Green.Enabled = false
Yellow.Enabled = true
Red.Enabled = false
DGreen.Enabled = false
DYellow.Enabled = true
DRed.Enabled = false
elseif Signal.Value == 3 then
Green.Enabled = false
Yellow.Enabled = false
Red.Enabled = true
DGreen.Enabled = false
DYellow.Enabled = false
DRed.Enabled = true
end
end
Signal.Changed:connect(Active)
|
game.ServerStorage.RemoteFunctions.GetObjectFromID.OnInvoke=function(N)for U,F in pairs(game.ReplicatedStorage.Objects:GetChildren())do if F.ItemID.Value==N then return F end end end game.ServerStorage.RemoteFunctions.ChangeCash.Event:connect(function(N,U)local F=game.ReplicatedStorage.PlayerData:FindFirstChild(N.userId)if F then F.cash.Value=F.cash.Value+U end end) | --okay, for some dumb reason we made duplicate purchasing functions... go to ItemBuyScript
game.ServerStorage.RemoteFunctions.GetObjectFromID.OnInvoke = function(id)
for _, v in pairs(game.ReplicatedStorage.Objects:GetChildren()) do
if v.ItemID.Value == id then
return v
end
end
end
game.ServerStorage.RemoteFunctions.ChangeCash.Event:connect(function(plr, amt)
local data = game.ReplicatedStorage.PlayerData:FindFirstChild(plr.userId)
if data then
data.cash.Value = data.cash.Value + amt
end
end)
|
local N=require(game.ReplicatedStorage:WaitForChild("\082\101\115\111\117\114\099\101\115"))while not N.Loaded do(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Heartbeat:Wait()end local U={}local F={}local J=Random.new()local O=nil function Shuffle()local M=N.Functions.CloneTable(U)for N,U in ipairs(F)do if N then else break end for N,F in ipairs(M)do if N then else break end if F==U then table.remove(M,N)break end end end local z=M[J:NextInteger(1,#M)]if not z then return end O=N.Sound.PlayMusic(z,.5,4,nil,false)if 4<=#F then table.remove(F,1)end table.insert(F,z)end function Clear()N.Sound.StopMusic(1)O=nil F={}end local M=nil function Set(F)local J=N.Directory.Worlds[F]U=J.music Clear()if M then(N.Functions.Tween(M,{2},{Volume=0})).Completed:Connect(function()M:Stop()M:Destroy()end)end local O=J.ambience if O then if O~=0 then M=N.Sound.Play(O,script,1,.3,nil,nil,true)end end end;(N.Signal.Fired("\087\111\114\108\100 \067\104\097\110\103\101\100")):Connect(function(N)Set(N)end)task.defer(function()while true do if N.Settings.MusicEnabled and#U>0 then if not O or O.TimeLength-.5<=O.TimePosition and O.IsLoaded then Shuffle()end elseif not N.Settings.MusicEnabled and O then Clear()end N.Heartbeat(5)end end) | -- Decompiled with the Synapse X Luau decompiler.
local v1 = require(game.ReplicatedStorage:WaitForChild("Resources"))
while not v1.Loaded do
game:GetService("RunService").Heartbeat:Wait()
end
local u1 = {}
local u2 = {}
local u3 = Random.new()
local u4 = nil
function Shuffle()
local v2 = v1.Functions.CloneTable(u1)
for v3, v4 in ipairs(u2) do
if v3 then
else
break
end
for v6, v7 in ipairs(v2) do
if v6 then
else
break
end
if v7 == v4 then
table.remove(v2, v6)
break
end
end
end
local v9 = v2[u3:NextInteger(1, #v2)]
if not v9 then
return
end
u4 = v1.Sound.PlayMusic(v9, 0.5, 4, nil, false)
if 4 <= #u2 then
table.remove(u2, 1)
end
table.insert(u2, v9)
end
function Clear()
v1.Sound.StopMusic(1)
u4 = nil
u2 = {}
end
local u5 = nil
function Set(p1)
local v10 = v1.Directory.Worlds[p1]
u1 = v10.music
Clear()
if u5 then
v1.Functions
.Tween(u5, { 2 }, {
Volume = 0,
}).Completed
:Connect(function()
u5:Stop()
u5:Destroy()
end)
end
local l__ambience__11 = v10.ambience
if l__ambience__11 then
if l__ambience__11 ~= 0 then
u5 = v1.Sound.Play(l__ambience__11, script, 1, 0.3, nil, nil, true)
end
end
end
v1.Signal.Fired("World Changed"):Connect(function(p2)
Set(p2)
end)
task.defer(function()
while true do
if v1.Settings.MusicEnabled and #u1 > 0 then
if not u4 or u4.TimeLength - 0.5 <= u4.TimePosition and u4.IsLoaded then
Shuffle()
end
elseif not v1.Settings.MusicEnabled and u4 then
Clear()
end
v1.Heartbeat(5)
end
end)
|
local N,U do local F={Passes={},Products={}}for N,U in pairs(script.Passes:GetChildren())do F.Passes[U.Name]=require(U)end for N,U in pairs(script.Products:GetChildren())do F.Products[U.Name]=require(U)end function N(N)for U,F in pairs(F)do for F,J in pairs(F)do if N==F or N==J.Id then return J,U end end end end function U(N)for U,F in pairs(F)do for U,F in pairs(F)do if N==F.Id then return U end end end end end | -- get
local getAsset, getNameFromID
do
local cache = {
Passes = {},
Products = {},
}
for i, pass in pairs(script.Passes:GetChildren()) do
cache.Passes[pass.Name] = require(pass)
end
for i, product in pairs(script.Products:GetChildren()) do
cache.Products[product.Name] = require(product)
end
function getAsset(identity)
for class, content in pairs(cache) do
for name, module in pairs(content) do
if identity == name or identity == module.Id then
return module, class
end
end
end
end
function getNameFromID(id)
for class, content in pairs(cache) do
for name, module in pairs(content) do
if id == module.Id then
return name
end
end
end
end
end
|
local N=require(CoreTools:WaitForChild("\078\101\119\080\097\114\116"))Core.AssignHotkey("\074",Core.Support.Call(Core.EquipTool,N))Core.Dock.AddToolButton(Core.Assets.NewPartIcon,"\074",N,"\078\101\119\080\097\114\116\073\110\102\111") | -- Initialize new part tool
local NewPartTool = require(CoreTools:WaitForChild("NewPart"))
Core.AssignHotkey("J", Core.Support.Call(Core.EquipTool, NewPartTool))
Core.Dock.AddToolButton(Core.Assets.NewPartIcon, "J", NewPartTool, "NewPartInfo")
|
local N=require(script.Parent.TestEnum)local U=require(script.Parent.TestSession)local F=require(script.Parent.LifecycleHooks)local J="\095\095\084\069\083\084\069\090\095\082\085\078\078\073\078\071\095\084\069\083\084\095\095"local O="\095\095\074\069\083\084\095\084\069\083\084\095\067\079\078\084\069\088\084\095\095"local M={environment={}}local function z(N)return setmetatable({extend=function(...)N:extend(...)end},{__call=function(U,...)return N:startExpectationChain(...)end})end | --[[
Contains the logic to run a test plan and gather test results from it.
TestRunner accepts a TestPlan object, executes the planned tests, and
produces a TestResults object. While the tests are running, the system's
state is contained inside a TestSession object.
]]
local TestEnum = require(script.Parent.TestEnum)
local TestSession = require(script.Parent.TestSession)
local LifecycleHooks = require(script.Parent.LifecycleHooks)
local RUNNING_GLOBAL = "__TESTEZ_RUNNING_TEST__"
local JEST_TEST_CONTEXT = "__JEST_TEST_CONTEXT__"
local TestRunner = {
environment = {},
}
local function wrapExpectContextWithPublicApi(expectationContext)
return setmetatable({
extend = function(...)
expectationContext:extend(...)
end,
}, {
__call = function(_self, ...)
return expectationContext:startExpectationChain(...)
end,
})
end
|
ProximityPrompt.Triggered:Connect(function(N)local U=N.Character local F=U:WaitForChild("\076\101\102\116 \065\114\109")ProximityPrompt.ActionText="\087\101\097\114"if U:FindFirstChild(script.Parent.Parent.Name)then U[script.Parent.Parent.Name]:Destroy()else local N=Armor:Clone()N:SetPrimaryPartCFrame(F.CFrame)N.PrimaryPart:Destroy()ProximityPrompt.ActionText="\084\097\107\101 \111\102\102"for N,U in pairs(N:GetChildren())do if U:IsA("\066\097\115\101\080\097\114\116")then WeldParts(F,U)U.CanCollide=false U.Anchored=false end end N.Parent=U end end) | --//Main Function
ProximityPrompt.Triggered:Connect(function(Player)
local Character = Player.Character
local Torso = Character:WaitForChild("Left Arm")
ProximityPrompt.ActionText = "Wear"
if Character:FindFirstChild(script.Parent.Parent.Name) then
Character[script.Parent.Parent.Name]:Destroy()
else
local NewArmor = Armor:Clone()
NewArmor:SetPrimaryPartCFrame(Torso.CFrame)
NewArmor.PrimaryPart:Destroy()
ProximityPrompt.ActionText = "Take off"
for _, part in pairs(NewArmor:GetChildren()) do
if part:IsA("BasePart") then
WeldParts(Torso, part)
part.CanCollide = false
part.Anchored = false
end
end
NewArmor.Parent = Character
end
end)
|
function onRunning(N)if N>0 then pose="\082\117\110\110\105\110\103"else pose="\083\116\097\110\100\105\110\103"end end function onDied()pose="\068\101\097\100"end function onJumping()pose="\074\117\109\112\105\110\103"end function onClimbing()pose="\067\108\105\109\098\105\110\103"end function onGettingUp()pose="\071\101\116\116\105\110\103\085\112"end function onFreeFall()pose="\070\114\101\101\070\097\108\108"end function onFallingDown()pose="\070\097\108\108\105\110\103\068\111\119\110"end function onSeated()pose="\083\101\097\116\101\100"end function onPlatformStanding()pose="\080\108\097\116\102\111\114\109\083\116\097\110\100\105\110\103"end function moveJump()RightShoulder.MaxVelocity=.5 LeftShoulder.MaxVelocity=.5 RightShoulder.DesiredAngle=3.14 LeftShoulder.DesiredAngle=-3.14 RightHip.DesiredAngle=0 LeftHip.DesiredAngle=0 end function moveFreeFall()RightShoulder.MaxVelocity=.5 LeftShoulder.MaxVelocity=.5 RightShoulder.DesiredAngle=3.14 LeftShoulder.DesiredAngle=-3.14 RightHip.DesiredAngle=0 LeftHip.DesiredAngle=0 end function moveSit()RightShoulder.MaxVelocity=.15 LeftShoulder.MaxVelocity=.15 RightShoulder.DesiredAngle=1.57 LeftShoulder.DesiredAngle=-1.57 RightHip.DesiredAngle=1.57 LeftHip.DesiredAngle=-1.57 end function animate(N)local U local F if pose=="\074\117\109\112\105\110\103"then moveJump()return end if pose=="\070\114\101\101\070\097\108\108"then moveFreeFall()return end if pose=="\083\101\097\116\101\100"then moveSit()return end local J=0 if pose=="\082\117\110\110\105\110\103"then RightShoulder.MaxVelocity=.15 LeftShoulder.MaxVelocity=.15 U=1 F=9 elseif pose=="\067\108\105\109\098\105\110\103"then RightShoulder.MaxVelocity=.5 LeftShoulder.MaxVelocity=.5 U=1 F=9 J=3.14 else U=.1 F=1 end desiredAngle=U*math.sin(N*F)if not chasing and F==9 then F=4 end if chasing then else RightShoulder.DesiredAngle=desiredAngle+J LeftShoulder.DesiredAngle=desiredAngle-J RightHip.DesiredAngle=-desiredAngle LeftHip.DesiredAngle=-desiredAngle end end function attack(N,U)if N-lastattack>=.25 then local F,J=raycast(Torso.Position,(U-Torso.Position).unit,attackrange)if F and F.Parent~=nil then local N=F.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")local U=F.Parent:FindFirstChild("\084\069\065\077")if N and(U and U.Value~=sp.TEAM.Value)then local U=sp:FindFirstChild("\099\114\101\097\116\111\114")if U then if U.Value~=nil then if U.Value~=game.Players:GetPlayerFromCharacter(N.Parent)then for N,U in ipairs(N:GetChildren())do if U.Name=="\099\114\101\097\116\111\114"then U:remove()end end;(U:clone()).Parent=N else return end end end hitsound.Volume=1 hitsound.Pitch=.75+math.random()*.5 hitsound:Play()wait(.15)N:TakeDamage(damage)end end lastattack=N end end Humanoid.Died:connect(onDied)Humanoid.Running:connect(onRunning)Humanoid.Jumping:connect(onJumping)Humanoid.Climbing:connect(onClimbing)Humanoid.GettingUp:connect(onGettingUp)Humanoid.FreeFalling:connect(onFreeFall)Humanoid.FallingDown:connect(onFallingDown)Humanoid.Seated:connect(onSeated)Humanoid.PlatformStanding:connect(onPlatformStanding)function populatehumanoids(N)if N.ClassName=="\072\117\109\097\110\111\105\100"then if N.Parent:FindFirstChild("\084\069\065\077")and(N.Parent:FindFirstChild("\084\069\065\077")).Value~=sp.TEAM.Value then table.insert(humanoids,N)end end for N,U in ipairs(N:GetChildren())do populatehumanoids(U)end end | --[[BodyColors.HeadColor=BrickColor.new("Grime")
local randomcolor1=colors[math.random(1,#colors)]
BodyColors.TorsoColor=BrickColor.new(randomcolor1)
BodyColors.LeftArmColor=BrickColor.new(randomcolor1)
BodyColors.RightArmColor=BrickColor.new(randomcolor1)
local randomcolor2=colors[math.random(1,#colors)]
BodyColors.LeftLegColor=BrickColor.new(randomcolor2)
BodyColors.RightLegColor=BrickColor.new(randomcolor2)]]
function onRunning(speed)
if speed > 0 then
pose = "Running"
else
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
pose = "Jumping"
end
function onClimbing()
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function moveJump()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 3.14
LeftShoulder.DesiredAngle = -3.14
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
function moveFreeFall()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 3.14
LeftShoulder.DesiredAngle = -3.14
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder.DesiredAngle = 3.14 / 2
LeftShoulder.DesiredAngle = -3.14 / 2
RightHip.DesiredAngle = 3.14 / 2
LeftHip.DesiredAngle = -3.14 / 2
end
function animate(time)
local amplitude
local frequency
if pose == "Jumping" then
moveJump()
return
end
if pose == "FreeFall" then
moveFreeFall()
return
end
if pose == "Seated" then
moveSit()
return
end
local climbFudge = 0
if pose == "Running" then
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
amplitude = 1
frequency = 9
elseif pose == "Climbing" then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
amplitude = 1
frequency = 9
climbFudge = 3.14
else
amplitude = 0.1
frequency = 1
end
desiredAngle = amplitude * math.sin(time * frequency)
if not chasing and frequency == 9 then
frequency = 4
end
if chasing then
--[[RightShoulder.DesiredAngle=math.pi/2
LeftShoulder.DesiredAngle=-math.pi/2
RightHip.DesiredAngle=-desiredAngle*2
LeftHip.DesiredAngle=-desiredAngle*2]]
else
RightShoulder.DesiredAngle = desiredAngle + climbFudge
LeftShoulder.DesiredAngle = desiredAngle - climbFudge
RightHip.DesiredAngle = -desiredAngle
LeftHip.DesiredAngle = -desiredAngle
end
end
function attack(time, attackpos)
if time - lastattack >= 0.25 then
local hit, pos = raycast(Torso.Position, (attackpos - Torso.Position).unit, attackrange)
if hit and hit.Parent ~= nil then
local h = hit.Parent:FindFirstChild("Humanoid")
local TEAM = hit.Parent:FindFirstChild("TEAM")
if h and TEAM and TEAM.Value ~= sp.TEAM.Value then
local creator = sp:FindFirstChild("creator")
if creator then
if creator.Value ~= nil then
if creator.Value ~= game.Players:GetPlayerFromCharacter(h.Parent) then
for i, oldtag in ipairs(h:GetChildren()) do
if oldtag.Name == "creator" then
oldtag:remove()
end
end
creator:clone().Parent = h
else
return
end
end
end
hitsound.Volume = 1
hitsound.Pitch = 0.75 + (math.random() * 0.5)
hitsound:Play()
wait(0.15)
h:TakeDamage(damage)
--[[if RightShoulder and LeftShoulder then
RightShoulder.CurrentAngle=0
LeftShoulder.CurrentAngle=0
end]]
end
end
lastattack = time
end
end
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
function populatehumanoids(mdl)
if mdl.ClassName == "Humanoid" then
if mdl.Parent:FindFirstChild("TEAM") and mdl.Parent:FindFirstChild("TEAM").Value ~= sp.TEAM.Value then
table.insert(humanoids, mdl)
end
end
for i2, mdl2 in ipairs(mdl:GetChildren()) do
populatehumanoids(mdl2)
end
end
|
Tune.FWheelDensity=.1 Tune.RWheelDensity=.1 Tune.AxleSize=1 Tune.AxleDensity=.1 Tune.AxlesVisible=false Tune.HingeSize=1 Tune.HingeDensity=.1 Tune.HingesVisible=false | --[[Unsprung Weight]]
--
Tune.FWheelDensity = 0.1 -- Front Wheel Density
Tune.RWheelDensity = 0.1 -- Rear Wheel Density
Tune.AxleSize = 1 -- Size of structural members (larger = more stable/carry more weight)
Tune.AxleDensity = 0.1 -- Density of structural members
Tune.AxlesVisible = false -- Makes axle structural parts visible (Debug)
Tune.HingeSize = 1 -- Size of steering hinges (larger = more stable/carry more weight)
Tune.HingeDensity = 0.1 -- Density of steering hinges
Tune.HingesVisible = false -- Makes steering hinges visible (Debug)
|
local N=game:GetService("\067\111\114\101\071\117\105")local U=game:GetService("\080\108\097\121\101\114\115")local F=game:GetService("\071\117\105\083\101\114\118\105\099\101")local J=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local O=game:GetService("\083\116\097\114\116\101\114\071\117\105")local M=script.Parent:WaitForChild("\083\084\083\095\083\101\116\116\105\110\103\115")local z=script.Parent:WaitForChild("\077\111\098\105\108\101")local e=z:WaitForChild("\085\073\083\116\114\111\107\101")local v=script.Parent:WaitForChild("\070\114\097\109\101\095\066\097\114")local w=script.Parent local b=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local S=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local s=game.Players.LocalPlayer local a=game.Players.LocalPlayer local Y=M.SprintingValue local j=game.Players.LocalPlayer.Character if j==nil then repeat wait()until j~=nil print("\070\111\117\110\100\067\104\097\114\097\099\116\101\114")end local C=script.IsWalking local W=script.Breath local g=(game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")):Create(W,TweenInfo.new(2),{Volume=.3})W:Play()local B=(game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")):Create(W,TweenInfo.new(2),{Volume=0})local t=false local X=j:WaitForChild("\083\116\097\109\105\110\097")local m=false local x=(M:WaitForChild("\083\116\097\109\105\110\097\068\101\100\117\099\116\105\111\110\065\109\111\117\110\116")).Value local I=(M:WaitForChild("\083\116\097\109\105\110\097\068\101\100\117\099\116\105\111\110\068\101\108\097\121")).Value local G=j.Humanoid.WalkSpeed local L=(M:WaitForChild("\083\112\114\105\110\116\083\112\101\101\100")).Value local R=(M:WaitForChild("\083\116\097\109\105\110\097\082\101\103\101\110\101\114\097\116\105\111\110\068\101\108\097\121")).Value local D=(M:WaitForChild("\083\116\097\109\105\110\097\082\101\103\101\110\101\114\097\116\105\111\110\065\109\111\117\110\116")).Value | --// SERVICES //--
local CoreGuiService = game:GetService("CoreGui")
local PlayersService = game:GetService("Players")
local GuiService = game:GetService("GuiService")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")
local STS_Settings = script.Parent:WaitForChild("STS_Settings")
local StaminaButton = script.Parent:WaitForChild("Mobile")
local Border = StaminaButton:WaitForChild("UIStroke")
local Bar = script.Parent:WaitForChild("Frame_Bar")
local SprintGui = script.Parent
local UIS = game:GetService("UserInputService")
local TS = game:GetService("TweenService")
local plr = game.Players.LocalPlayer
local player = game.Players.LocalPlayer
local SprintingValue = STS_Settings.SprintingValue
local Character = game.Players.LocalPlayer.Character
if Character == nil then
repeat
wait()
until Character ~= nil
print("FoundCharacter")
end
local walking = script.IsWalking
local Breath = script.Breath
local BreathRunning = game:GetService("TweenService"):Create(Breath, TweenInfo.new(2), { Volume = 0.3 })
Breath:Play()
local BreathRunningStop = game:GetService("TweenService"):Create(Breath, TweenInfo.new(2), { Volume = 0 })
local Debounce = false
local Stamina = Character:WaitForChild("Stamina")
local Sprinting = false
local StaminaReductionRate = STS_Settings:WaitForChild("StaminaDeductionAmount").Value -- Amount taken from Stamina per SprintReductionDelay
local StaminaReductionDelay = STS_Settings:WaitForChild("StaminaDeductionDelay").Value -- Time in Seconds for SprintReductionRate to be removed from stamina
local OriginalWalkSpeed = Character.Humanoid.WalkSpeed -- Get Original WalkSpeed
local SprintSpeed = STS_Settings:WaitForChild("SprintSpeed").Value
local RegenerateDelay = STS_Settings:WaitForChild("StaminaRegenerationDelay").Value
local RegenerateValue = STS_Settings:WaitForChild("StaminaRegenerationAmount").Value
|
log("\083\101\116\116\105\110\103 \116\104\105\110\103\115 \117\112")for N,U in{_G=_G,game=game;spawn=spawn;script=script,getfenv=getfenv,setfenv=setfenv,workspace=workspace;getmetatable=getmetatable,setmetatable=setmetatable;loadstring=loadstring;coroutine=coroutine,rawequal=rawequal;typeof=typeof;print=print,math=math;warn=warn,error=error,assert=assert;pcall=pcall;xpcall=xpcall,select=select,rawset=rawset;rawget=rawget;ipairs=ipairs;pairs=pairs;next=next;Rect=Rect,Axes=Axes;os=os,time=time,Faces=Faces,delay=delay,unpack=unpack;string=string;Color3=Color3,newproxy=newproxy,tostring=tostring,tonumber=tonumber,Instance=Instance;TweenInfo=TweenInfo;BrickColor=BrickColor;NumberRange=NumberRange,ColorSequence=ColorSequence;NumberSequence=NumberSequence,ColorSequenceKeypoint=ColorSequenceKeypoint,NumberSequenceKeypoint=NumberSequenceKeypoint,PhysicalProperties=PhysicalProperties;Region3int16=Region3int16,Vector3int16=Vector3int16,require=require;table=table;type=type,wait=wait;Enum=Enum;UDim=UDim;UDim2=UDim2;Vector2=Vector2;Vector3=Vector3,Region3=Region3,CFrame=CFrame;Ray=Ray;task=task,tick=tick,service=service}do locals[N]=U end | --// Setting things up
log("Setting things up")
for ind, loc in
{
_G = _G,
game = game,
spawn = spawn,
script = script,
getfenv = getfenv,
setfenv = setfenv,
workspace = workspace,
getmetatable = getmetatable,
setmetatable = setmetatable,
loadstring = loadstring,
coroutine = coroutine,
rawequal = rawequal,
typeof = typeof,
print = print,
math = math,
warn = warn,
error = error,
assert = assert,
pcall = pcall,
xpcall = xpcall,
select = select,
rawset = rawset,
rawget = rawget,
ipairs = ipairs,
pairs = pairs,
next = next,
Rect = Rect,
Axes = Axes,
os = os,
time = time,
Faces = Faces,
delay = delay,
unpack = unpack,
string = string,
Color3 = Color3,
newproxy = newproxy,
tostring = tostring,
tonumber = tonumber,
Instance = Instance,
TweenInfo = TweenInfo,
BrickColor = BrickColor,
NumberRange = NumberRange,
ColorSequence = ColorSequence,
NumberSequence = NumberSequence,
ColorSequenceKeypoint = ColorSequenceKeypoint,
NumberSequenceKeypoint = NumberSequenceKeypoint,
PhysicalProperties = PhysicalProperties,
Region3int16 = Region3int16,
Vector3int16 = Vector3int16,
require = require,
table = table,
type = type,
wait = wait,
Enum = Enum,
UDim = UDim,
UDim2 = UDim2,
Vector2 = Vector2,
Vector3 = Vector3,
Region3 = Region3,
CFrame = CFrame,
Ray = Ray,
task = task,
tick = tick,
service = service,
}
do
locals[ind] = loc
end
|
local N=0 function getMass(U)for U,F in pairs(U:GetChildren())do if F:IsA("\066\097\115\101\080\097\114\116")then N=N+F:GetMass()end getMass(F)end end getMass(car)if N<_Tune.Weight*weightScaling then local U=Vector3.new()local F=Vector3.new()local J=0 local O=0 for N,M in pairs(Drive)do if M.Name=="\070\076"or M.Name=="\070\082"or M.Name=="\070"then U=U+M.CFrame.p J=J+1 else F=F+M.CFrame.p O=O+1 end end U=U/J F=F/O local M=F:Lerp(U,_Tune.WeightDist/100)local z=Instance.new("\080\097\114\116",car.Body)z.Name="\035\087\101\105\103\104\116"z.Anchored=true z.CanCollide=false z.BrickColor=BrickColor.new("\082\101\097\108\108\121 \098\108\097\099\107")z.TopSurface=Enum.SurfaceType.Smooth z.BottomSurface=Enum.SurfaceType.Smooth if _Tune.WBVisible then z.Transparency=.75 else z.Transparency=1 end z.Size=Vector3.new(_Tune.WeightBSize[1],_Tune.WeightBSize[2],_Tune.WeightBSize[3])z.CustomPhysicalProperties=PhysicalProperties.new((_Tune.Weight*weightScaling-N)/((z.Size.x*z.Size.y)*z.Size.z),0,0,0,0)z.CFrame=((car.DriveSeat.CFrame-car.DriveSeat.Position)+M)*CFrame.new(0,_Tune.CGHeight,0)else warn("\n\t \091\065\067\054\067 \086"..(_BuildVersion..("\093\058 \077\097\115\115 \116\111\111 \104\105\103\104 \102\111\114 \115\112\101\099\105\102\105\101\100 \119\101\105\103\104\116\046"..("\n\t \084\097\114\103\101\116 \077\097\115\115\058\t"..(math.ceil((_Tune.Weight*weightScaling)*100)/100 ..("\n\t \067\117\114\114\101\110\116 \077\097\115\115\058\t"..(math.ceil(N*100)/100 .."\n\t \082\101\100\117\099\101 \112\097\114\116 \115\105\122\101 \111\114 \097\120\108\101 \100\101\110\115\105\116\121 \116\111 \097\099\104\105\101\118\101 \100\101\115\105\114\101\100 \119\101\105\103\104\116\046")))))))end local U=Instance.new("\066\111\100\121\071\121\114\111",car.DriveSeat)U.Name="\070\108\105\112"U.D=0 U.MaxTorque=Vector3.new(0,0,0)U.P=0 | --[[Vehicle Weight]]
--Determine Current Mass
local mass = 0
function getMass(p)
for i, v in pairs(p:GetChildren()) do
if v:IsA("BasePart") then
mass = mass + v:GetMass()
end
getMass(v)
end
end
getMass(car)
--Apply Vehicle Weight
if mass < _Tune.Weight * weightScaling then
--Calculate Weight Distribution
local centerF = Vector3.new()
local centerR = Vector3.new()
local countF = 0
local countR = 0
for i, v in pairs(Drive) do
if v.Name == "FL" or v.Name == "FR" or v.Name == "F" then
centerF = centerF + v.CFrame.p
countF = countF + 1
else
centerR = centerR + v.CFrame.p
countR = countR + 1
end
end
centerF = centerF / countF
centerR = centerR / countR
local center = centerR:Lerp(centerF, _Tune.WeightDist / 100)
--Create Weight Brick
local weightB = Instance.new("Part", car.Body)
weightB.Name = "#Weight"
weightB.Anchored = true
weightB.CanCollide = false
weightB.BrickColor = BrickColor.new("Really black")
weightB.TopSurface = Enum.SurfaceType.Smooth
weightB.BottomSurface = Enum.SurfaceType.Smooth
if _Tune.WBVisible then
weightB.Transparency = 0.75
else
weightB.Transparency = 1
end
weightB.Size = Vector3.new(_Tune.WeightBSize[1], _Tune.WeightBSize[2], _Tune.WeightBSize[3])
weightB.CustomPhysicalProperties = PhysicalProperties.new(
((_Tune.Weight * weightScaling) - mass) / (weightB.Size.x * weightB.Size.y * weightB.Size.z),
0,
0,
0,
0
)
weightB.CFrame = (car.DriveSeat.CFrame - car.DriveSeat.Position + center) * CFrame.new(0, _Tune.CGHeight, 0)
else
--Existing Weight Is Too Massive
warn(
"\n\t [AC6C V"
.. _BuildVersion
.. "]: Mass too high for specified weight."
.. "\n\t Target Mass:\t"
.. (math.ceil(_Tune.Weight * weightScaling * 100) / 100)
.. "\n\t Current Mass:\t"
.. (math.ceil(mass * 100) / 100)
.. "\n\t Reduce part size or axle density to achieve desired weight."
)
end
local flipG = Instance.new("BodyGyro", car.DriveSeat)
flipG.Name = "Flip"
flipG.D = 0
flipG.MaxTorque = Vector3.new(0, 0, 0)
flipG.P = 0
|
module.BackGroundColor=Color3.new(0,0,0)module.DefaultMessageColor=Color3.new(1,1,1)module.DefaultNameColor=Color3.new(1,1,1)module.ChatBarBackGroundColor=Color3.new(0,0,0)module.ChatBarBoxColor=Color3.new(1,1,1)module.ChatBarTextColor=Color3.new(0,0,0)module.ChannelsTabUnselectedColor=Color3.new(0,0,0)module.ChannelsTabSelectedColor=Color3.new(.11764705882353,.11764705882353,.11764705882353)module.DefaultChannelNameColor=Color3.fromRGB(35,76,142)module.WhisperChannelNameColor=Color3.fromRGB(102,14,102)module.ErrorMessageTextColor=Color3.fromRGB(245,50,50) | ----[[ Color Settings ]]
module.BackGroundColor = Color3.new(0, 0, 0)
module.DefaultMessageColor = Color3.new(1, 1, 1)
module.DefaultNameColor = Color3.new(1, 1, 1)
module.ChatBarBackGroundColor = Color3.new(0, 0, 0)
module.ChatBarBoxColor = Color3.new(1, 1, 1)
module.ChatBarTextColor = Color3.new(0, 0, 0)
module.ChannelsTabUnselectedColor = Color3.new(0, 0, 0)
module.ChannelsTabSelectedColor = Color3.new(30 / 255, 30 / 255, 30 / 255)
module.DefaultChannelNameColor = Color3.fromRGB(35, 76, 142)
module.WhisperChannelNameColor = Color3.fromRGB(102, 14, 102)
module.ErrorMessageTextColor = Color3.fromRGB(245, 50, 50)
|
function WeaponRuntimeData.IsEmpty(N)return N.currentAmmo<=0 end | -- Returns true if the weapon is empty
-- @Return Boolean
function WeaponRuntimeData:IsEmpty()
return self.currentAmmo <= 0
end
|
service=nil Routine=nil client=nil return function(N,U,F)local J=Color3.new(math.random(),math.random(),math.random())local O={Frame=true,TextBox=true;TextLabel=true;TextButton=true,ImageLabel=true,ImageButton=true,ScrollingFrame=true}local M={}local function z(N)for N,U in pairs(N:GetChildren())do if O[U.ClassName]then table.insert(M,U)z(U)end end end if O[N.ClassName]then table.insert(M,N)end z(N)if F.Name=="\076\105\115\116"then N.Drag.Main.BackgroundTransparency=0 end local e={Color3.fromRGB(255,85,88),Color3.fromRGB(78,140,255);Color3.fromRGB(78,255,149)}local function v(N,U,F,J)local O=F and.1 for F=0,1,O do for J,O in next,M do if O.Name~="\067\097\112\101\067\111\108\111\114"and O.Name~="\067\111\108\111\114"then O.BackgroundColor3=N:lerp(U,F)if O:IsA("\073\109\097\103\101\076\097\098\101\108")or O:IsA("\073\109\097\103\101\066\117\116\116\111\110")then O.ImageColor3=N:lerp(U,F)end end end wait(J/(1/O))end end service.TrackTask("\084\104\114\101\097\100\058 \067\111\108\111\114\105\122\101\095"..tostring(F.Name),function()while(not(not F.Active)and not(not wait())or not(not wait(1)))and not F.Destroyed do for N,U in next,e do local F=e[1]if N==#e then local N=e[1]else v11=e[N+1]end v(e[N],v11,.01,2)end end end)end | -- Decompiled with the Synapse X Luau decompiler.
service = nil
Routine = nil
client = nil
return function(p1, p2, p3)
local v1 = Color3.new(math.random(), math.random(), math.random())
local u1 = {
Frame = true,
TextBox = true,
TextLabel = true,
TextButton = true,
ImageLabel = true,
ImageButton = true,
ScrollingFrame = true,
}
local u2 = {}
local function u3(p4)
for v2, v3 in pairs(p4:GetChildren()) do
if u1[v3.ClassName] then
table.insert(u2, v3)
u3(v3)
end
end
end
if u1[p1.ClassName] then
table.insert(u2, p1)
end
u3(p1)
if p3.Name == "List" then
p1.Drag.Main.BackgroundTransparency = 0
end
local u4 = { Color3.fromRGB(255, 85, 88), Color3.fromRGB(78, 140, 255), Color3.fromRGB(78, 255, 149) }
local function u5(p5, p6, p7, p8)
local v4 = p7 and 0.1
for v5 = 0, 1, v4 do
for v6, v7 in next, u2 do
if v7.Name ~= "CapeColor" and v7.Name ~= "Color" then
v7.BackgroundColor3 = p5:lerp(p6, v5)
if v7:IsA("ImageLabel") or v7:IsA("ImageButton") then
v7.ImageColor3 = p5:lerp(p6, v5)
end
end
end
wait(p8 / (1 / v4))
end
end
service.TrackTask("Thread: Colorize_" .. tostring(p3.Name), function()
while (not not p3.Active and not (not wait()) or not (not wait(1))) and not p3.Destroyed do
for v8, v9 in next, u4 do
local v10 = u4[1]
if v8 == #u4 then
local v11 = u4[1]
else
v11 = u4[v8 + 1]
end
u5(u4[v8], v11, 0.01, 2)
end
end
end)
end
|
local N=Color3.fromRGB(0,255,255)local U=Color3.fromRGB(255,0,0);(game:GetService("\080\108\097\121\101\114\115")).PlayerAdded:Connect(function(U)local F="\091\083\101\114\118\101\114\093\058 "..(U.Name.." \074\117\115\116 \074\111\105\110\101\100 \084\104\101 \071\097\109\101\033")game.StarterGui:SetCore("\067\104\097\116\077\097\107\101\083\121\115\116\101\109\077\101\115\115\097\103\101",{Text=F,Color=N})end) | -- place this script into StarterPlayerScripts
-- it will not work otherwise
local sm = Color3.fromRGB(0, 255, 255) --color of the message
local sm1 = Color3.fromRGB(255, 0, 0) --color of the message
game:GetService("Players").PlayerAdded:Connect(function(plr)
local message = ("[Server]: " .. plr.Name .. " Just Joined The Game!")
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = message,
Color = sm,
})
end)
|
Animations={R15Slash=522635514,R15Lunge=522638767}Damage=DamageValues.BaseDamage Grips={Up=CFrame.new(0,0,-1.70000005,0,0,1,1,0,0,0,1,0);Out=CFrame.new(0,0,-1.70000005,0,1,0,1,0,0,0,0,-1)}Sounds={Slash=Handle:WaitForChild("\083\119\111\114\100\083\108\097\115\104"),Lunge=Handle:WaitForChild("\083\119\111\114\100\076\117\110\103\101"),Unsheath=Handle:WaitForChild("\085\110\115\104\101\097\116\104")}ToolEquipped=false | --For R15 avatars
Animations = {
R15Slash = 522635514,
R15Lunge = 522638767,
}
Damage = DamageValues.BaseDamage
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1),
}
Sounds = {
Slash = Handle:WaitForChild("SwordSlash"),
Lunge = Handle:WaitForChild("SwordLunge"),
Unsheath = Handle:WaitForChild("Unsheath"),
}
ToolEquipped = false
|
client=nil cPcall=nil Pcall=nil Routine=nil service=nil return function(N)local U=script.Parent.Parent local F=U.Frame local J=F.Frame local O=J.Message local M=J.Title local z=J.Left local e=N.gIndex local v=N.gTable local w=N.Message local b=N.Scroll local S=N.Time if not N.Message or not N.Title then v:Destroy()end M.Text=N.Title O.Text=w M.TextTransparency=1 O.TextTransparency=1 M.TextStrokeTransparency=1 O.TextStrokeTransparency=1 F.BackgroundTransparency=1 local s=false local function a()if not s then s=true for N=1,20,1 do if O.TextTransparency<1 then O.TextTransparency=O.TextTransparency+.8 M.TextTransparency=M.TextTransparency+.8 end if O.TextStrokeTransparency<1 then O.TextStrokeTransparency=O.TextStrokeTransparency+.9 M.TextStrokeTransparency=M.TextStrokeTransparency+.9 end if F.BackgroundTransparency<1 then F.BackgroundTransparency=F.BackgroundTransparency+.015 J.BackgroundTransparency=F.BackgroundTransparency end service.Wait("\083\116\101\112\112\101\100")end;(service.UnWrap(U)):Destroy()end end function v.CustomDestroy()a()end;(function()v:Ready()for N=1,20,1 do if O.TextTransparency>0 then O.TextTransparency=O.TextTransparency-.8 M.TextTransparency=M.TextTransparency-.8 end if F.BackgroundTransparency>0 then F.BackgroundTransparency=F.BackgroundTransparency-.06 J.BackgroundTransparency=F.BackgroundTransparency end service.Wait("\083\116\101\112\112\101\100")end end)()if not S then local N,U=w:gsub(" ","")local F=math.clamp(U/2,4,11)+1 z.Text="\091"..(F.."\093")for N=F,1,-1 do if not z then break end z.Text="\091"..(N.."\093")wait(1)end else z.Text="\091"..(S.."\093")for N=S,1,-1 do if not z then break end z.Text="\091"..(N.."\093")wait(1)end end z.Text="\091\067\108\111\115\105\110\103\093"wait(.3)if not s then a()end end | -- Decompiled with the Synapse X Luau decompiler.
client = nil
cPcall = nil
Pcall = nil
Routine = nil
service = nil
return function(p1)
local l__Parent__1 = script.Parent.Parent
local l__Frame__2 = l__Parent__1.Frame
local l__Frame__3 = l__Frame__2.Frame
local l__Message__4 = l__Frame__3.Message
local l__Title__5 = l__Frame__3.Title
local l__Left__6 = l__Frame__3.Left
local l__gIndex__7 = p1.gIndex
local l__gTable__8 = p1.gTable
local l__Message__9 = p1.Message
local l__Scroll__10 = p1.Scroll
local l__Time__11 = p1.Time
if not p1.Message or not p1.Title then
l__gTable__8:Destroy()
end
l__Title__5.Text = p1.Title
l__Message__4.Text = l__Message__9
l__Title__5.TextTransparency = 1
l__Message__4.TextTransparency = 1
l__Title__5.TextStrokeTransparency = 1
l__Message__4.TextStrokeTransparency = 1
l__Frame__2.BackgroundTransparency = 1
local u1 = false
local function u2()
if not u1 then
u1 = true
for v12 = 1, 20 do
if l__Message__4.TextTransparency < 1 then
l__Message__4.TextTransparency = l__Message__4.TextTransparency + 0.8
l__Title__5.TextTransparency = l__Title__5.TextTransparency + 0.8
end
if l__Message__4.TextStrokeTransparency < 1 then
l__Message__4.TextStrokeTransparency = l__Message__4.TextStrokeTransparency + 0.9
l__Title__5.TextStrokeTransparency = l__Title__5.TextStrokeTransparency + 0.9
end
if l__Frame__2.BackgroundTransparency < 1 then
l__Frame__2.BackgroundTransparency = l__Frame__2.BackgroundTransparency + 0.015
l__Frame__3.BackgroundTransparency = l__Frame__2.BackgroundTransparency
end
service.Wait("Stepped")
end
service.UnWrap(l__Parent__1):Destroy()
end
end
function l__gTable__8.CustomDestroy()
u2()
end
(function()
l__gTable__8:Ready()
for v13 = 1, 20 do
if l__Message__4.TextTransparency > 0 then
l__Message__4.TextTransparency = l__Message__4.TextTransparency - 0.8
l__Title__5.TextTransparency = l__Title__5.TextTransparency - 0.8
end
if l__Frame__2.BackgroundTransparency > 0 then
l__Frame__2.BackgroundTransparency = l__Frame__2.BackgroundTransparency - 0.06
l__Frame__3.BackgroundTransparency = l__Frame__2.BackgroundTransparency
end
service.Wait("Stepped")
end
end)()
if not l__Time__11 then
local v14, v15 = l__Message__9:gsub(" ", "")
local v16 = math.clamp(v15 / 2, 4, 11) + 1
l__Left__6.Text = "[" .. v16 .. "]"
for v17 = v16, 1, -1 do
if not l__Left__6 then
break
end
l__Left__6.Text = "[" .. v17 .. "]"
wait(1)
end
else
l__Left__6.Text = "[" .. l__Time__11 .. "]"
for v18 = l__Time__11, 1, -1 do
if not l__Left__6 then
break
end
l__Left__6.Text = "[" .. v18 .. "]"
wait(1)
end
end
l__Left__6.Text = "[Closing]"
wait(0.3)
if not u1 then
u2()
end
end
|
local M=game:GetService("\080\108\097\121\101\114\115")local V=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local h=V:WaitForChild("\082\101\109\111\116\101\115",60)local Q=h:WaitForChild("\083\101\110\100\070\101\101\100",60) | --//Variables\\--
local players = game:GetService("Players")
local replicatedStorage = game:GetService("ReplicatedStorage")
local remotes = replicatedStorage:WaitForChild("Remotes", 60)
local sendFeed = remotes:WaitForChild("SendFeed", 60)
|
local M=0 script.Parent.ClickDetector.MouseClick:Connect(function(V)if V then M=M+1 if M==1 then script.Parent.Light.PointLight.Enabled=true elseif M==2 then script.Parent.Light.PointLight.Enabled=false M=M-2 end end end) | -- light script
local clicks = 0
script.Parent.ClickDetector.MouseClick:Connect(function(clicked)
if clicked then
clicks = clicks + 1
if clicks == 1 then
script.Parent.Light.PointLight.Enabled = true
elseif clicks == 2 then
script.Parent.Light.PointLight.Enabled = false
clicks = clicks - 2
end
end
end)
|
function loadLeaderstats(M)local V=Instance.new("\073\110\116\086\097\108\117\101")V.Name="\108\101\097\100\101\114\115\116\097\116\115"local h=Instance.new("\073\110\116\086\097\108\117\101")h.Name="\072\105\103\104 \083\099\111\114\101"h.Parent=V h.Value=0 local Q=Instance.new("\073\110\116\086\097\108\117\101")Q.Name="\083\099\111\114\101"Q.Parent=V V.Parent=M end function initialiseRunStats(M)if M:FindFirstChild("\082\117\110\083\116\097\116\115")then M.RunStats.Distance.Value=0 M.RunStats.CoinsCollected.Value=0 end end function showResults(M)local V=game.ServerStorage.GUIs.PostRunGUI:Clone()V.Frame.DistanceValue.Text=M.RunStats.Distance.Value V.Frame.CoinsValue.Text=M.RunStats.CoinsCollected.Value V.Frame.ScoreValue.Text=M.leaderstats.Score.Value V.Parent=M.PlayerGui return V end function initialiseNewRun(M,V,h,Q)if not path then while not path do wait()end end local o=nil if Q then o=showResults(M)end if V~=0 then wait(V)end if o~=nil then o:Destroy()end if M and M.Parent then if M.Character or h==false then M:LoadCharacter()initialiseRunStats(M)local V=path()lastActivePath[M.Name]=V V:init(M.Name)end end end | -- Leaderboard
function loadLeaderstats(player)
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local highScore = Instance.new("IntValue")
highScore.Name = "High Score"
highScore.Parent = stats
highScore.Value = 0
local currentScore = Instance.new("IntValue")
currentScore.Name = "Score"
currentScore.Parent = stats
stats.Parent = player
end
function initialiseRunStats(player)
if player:FindFirstChild("RunStats") then
player.RunStats.Distance.Value = 0
player.RunStats.CoinsCollected.Value = 0
end
end
function showResults(player)
local resultsGUI = game.ServerStorage.GUIs.PostRunGUI:Clone()
resultsGUI.Frame.DistanceValue.Text = player.RunStats.Distance.Value
resultsGUI.Frame.CoinsValue.Text = player.RunStats.CoinsCollected.Value
resultsGUI.Frame.ScoreValue.Text = player.leaderstats.Score.Value
resultsGUI.Parent = player.PlayerGui
return resultsGUI
end
function initialiseNewRun(player, delayTime, charExpected, showLastResults)
if not path then
while not path do
wait()
end
end
local lastResultsGUI = nil
if showLastResults then
lastResultsGUI = showResults(player)
end
if delayTime ~= 0 then
wait(delayTime)
end
if lastResultsGUI ~= nil then
lastResultsGUI:Destroy()
end
if player and player.Parent then
-- charExpected is needed to avoid calling LoadCharacter on players leaving the game
if player.Character or charExpected == false then
player:LoadCharacter()
initialiseRunStats(player)
local playersPath = path()
lastActivePath[player.Name] = playersPath
playersPath:init(player.Name)
end
end
end
|
tool.Equipped:connect(function()if color.Enabled==false then tool.TheWorld.Playing=true end end) | --Equip Funciton
tool.Equipped:connect(function()
--Equip Function 1
if color.Enabled == false then
tool.TheWorld.Playing = true
end
end)
|
spawn(function()while true do onSearchTextChanged()wait(3)end end) | -- Start a loop to continuously check for search text changes
spawn(function()
while true do
onSearchTextChanged()
wait(3) -- Adjust the wait time as needed
end
end)
|
local M=game:GetService("\087\111\114\107\115\112\097\099\101")local V=game:GetService("\080\108\097\121\101\114\115")local h=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local Q=game:GetService("\068\101\098\114\105\115") | -- services
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local Debris = game:GetService("Debris")
|
VisualizerEnabled=true BulletSpeed=25 BulletSize=Vector3.new(.25,.25,100)BulletColor=BrickColor.new("\066\114\105\103\104\116 \121\101\108\108\111\119")BulletTransparency=.25 BulletMaterial=Enum.Material.SmoothPlastic FadeTime=.25 | -- ====================
-- BULLET VISUALIZER
-- Enabled the gun to display a fake travelling bullet
-- ====================
VisualizerEnabled = true
BulletSpeed = 25
BulletSize = Vector3.new(0.25, 0.25, 100)
BulletColor = BrickColor.new("Bright yellow")
BulletTransparency = 0.25
BulletMaterial = Enum.Material.SmoothPlastic
FadeTime = 0.25 --Only work when bullet travel instantly. For this, you have to set BulletSpeed to "math.huge"
|
function Util.MakeAliasCommand(M,V)local h,Q=unpack(M:split("\124"))local o={}V=Util.EncodeEscapedOperators(V)local d={}for M in V:gmatch("\036\040\037\100\043\041")do if d[M]==nil then d[M]=true local h=V:match("\036"..(M.."\040\037\098\123\125\041"))local Q,c,N if h then h=h:sub(2,#h-1)Q,c,N=unpack(h:split("\124"))end Q=Q or"\115\116\114\105\110\103"c=c or"\065\114\103\117\109\101\110\116 "..M N=N or""table.insert(o,{Type=Q,Name=c,Description=N})end end return{Name=h;Aliases={};Description="\060\065\108\105\097\115\062 "..(Q or V),Group="\085\115\101\114\065\108\105\097\115";Args=o;Run=function(M)return Util.RunCommandString(M.Dispatcher,Util.SubstituteArgs(V,M.RawArguments))end}end | --- Creates an alias command
function Util.MakeAliasCommand(name, commandString)
local commandName, commandDescription = unpack(name:split("|"))
local args = {}
commandString = Util.EncodeEscapedOperators(commandString)
local seenArgs = {}
for arg in commandString:gmatch("$(%d+)") do
if seenArgs[arg] == nil then
seenArgs[arg] = true
local options = commandString:match("$" .. arg .. "(%b{})")
local argType, argName, argDescription
if options then
options = options:sub(2, #options - 1) -- remove braces
argType, argName, argDescription = unpack(options:split("|"))
end
argType = argType or "string"
argName = argName or ("Argument " .. arg)
argDescription = argDescription or ""
table.insert(args, {
Type = argType,
Name = argName,
Description = argDescription,
})
end
end
return {
Name = commandName,
Aliases = {},
Description = "<Alias> " .. (commandDescription or commandString),
Group = "UserAlias",
Args = args,
Run = function(context)
return Util.RunCommandString(context.Dispatcher, Util.SubstituteArgs(commandString, context.RawArguments))
end,
}
end
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.