input
stringlengths 6
11.4M
| output
stringlengths 6
4.94M
|
---|---|
local Q=Game:GetService("\071\097\109\101\080\097\115\115\083\101\114\118\105\099\101")local Y=Game:GetService("\080\108\097\121\101\114\115")local G=Game:GetService("\076\105\103\104\116\105\110\103")local L=WaitForChild(script,"\071\097\109\101\080\097\115\115\073\100")local H=WaitForChild(G,"\065\100\109\105\110\084\111\111\108\115") | -----------------
--| Variables |--
-----------------
local GamePassService = Game:GetService("GamePassService")
local PlayersService = Game:GetService("Players")
local LightingService = Game:GetService("Lighting") --TODO: Use new data store service once that exists
local GamePassIdObject = WaitForChild(script, "GamePassId")
local AdminTools = WaitForChild(LightingService, "AdminTools")
|
Tune.Horsepower=1750 Tune.IdleRPM=700 Tune.PeakRPM=7700 Tune.Redline=8000 Tune.EqPoint=5500 Tune.PeakSharpness=7.5 Tune.CurveMult=.16 Tune.InclineComp=1.7 Tune.RevAccel=150 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=500 | --[[Engine]]
--Torque Curve
Tune.Horsepower = 1750 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 7700 -- Use sliders to manipulate values
Tune.Redline = 8000 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 5500
Tune.PeakSharpness = 7.5
Tune.CurveMult = 0.16
--Incline Compensation
Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees)
--Misc
Tune.RevAccel = 150 -- RPM acceleration when clutch is off
Tune.RevDecay = 75 -- RPM decay when clutch is off
Tune.RevBounce = 500 -- RPM kickback from redline
Tune.IdleThrottle = 3 -- Percent throttle at idle
Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
|
local Q local Y local G local L=0 if canWander then spawn(function()while L==0 do L=1 local Q,Y=hroot.Position.x+math.random(-WanderX,WanderX),hroot.Position.z+math.random(-WanderZ,WanderZ)human:MoveTo(Vector3.new(Q,0,Y))wait(math.random(4,6))L=0 end end)end while wait()do local H=GetTorso(hroot.Position)if H~=nil then L=1 local function j(Q)local Y=3 if Y>#Q then Y=3 end if Q[Y]==nil and Y<#Q then repeat Y=Y+1 wait()until Q[Y]~=nil return Vector3.new(1,0,0)+Q[Y]else Y=3 return Q[Y]end end Q=pfs:FindPathAsync(hroot.Position,H.Position)Y=Q:GetWaypoints()G=Y local i local s=Vector3.FromNormalId(Enum.NormalId.Front)local q=hroot.CFrame*CFrame.new(s)s=q.p.unit local d=Ray.new(hroot.Position,s)local E,r=game.Workspace:FindPartOnRay(d,hroot)if Q and Y or j(Y)then if j(Y)~=nil and(j(Y)).Action==Enum.PathWaypointAction.Walk then human:MoveTo((j(Y)).Position)human.Jump=false end if i then i:Disconnect()end else for Q=3,#G,1 do human:MoveTo(G[Q].Position)end end elseif H==nil and canWander then L=0 Q=nil Y=nil human.MoveToFinished:Wait()end end | -- no touchy
local path
local waypoint
local oldpoints
local isWandering = 0
if canWander then
spawn(function()
while isWandering == 0 do
isWandering = 1
local desgx, desgz =
hroot.Position.x + math.random(-WanderX, WanderX), hroot.Position.z + math.random(-WanderZ, WanderZ)
human:MoveTo(Vector3.new(desgx, 0, desgz))
wait(math.random(4, 6))
isWandering = 0
end
end)
end
while wait() do
local enemytorso = GetTorso(hroot.Position)
if enemytorso ~= nil then -- if player detected
isWandering = 1
local function checkw(t)
local ci = 3
if ci > #t then
ci = 3
end
if t[ci] == nil and ci < #t then
repeat
ci = ci + 1
wait()
until t[ci] ~= nil
return Vector3.new(1, 0, 0) + t[ci]
else
ci = 3
return t[ci]
end
end
path = pfs:FindPathAsync(hroot.Position, enemytorso.Position)
waypoint = path:GetWaypoints()
oldpoints = waypoint
local connection
local direct = Vector3.FromNormalId(Enum.NormalId.Front)
local ncf = hroot.CFrame * CFrame.new(direct)
direct = ncf.p.unit
local rootr = Ray.new(hroot.Position, direct)
local phit, ppos = game.Workspace:FindPartOnRay(rootr, hroot)
if path and waypoint or checkw(waypoint) then
if checkw(waypoint) ~= nil and checkw(waypoint).Action == Enum.PathWaypointAction.Walk then
human:MoveTo(checkw(waypoint).Position)
human.Jump = false
end
-- CANNOT LET BALDI JUMPS --
--[[if checkw(waypoint) ~= nil and checkw(waypoint).Action == Enum.PathWaypointAction.Jump then
human.Jump = true
connection = human.Changed:connect(function()
human.Jump = true
end)
human:MoveTo( checkw(waypoint).Position )
else
human.Jump = false
end]]
--[[hroot.Touched:connect(function(p)
local bodypartnames = GetPlayersBodyParts(enemytorso)
if p:IsA'Part' and not p.Name == bodypartnames and phit and phit.Name ~= bodypartnames and phit:IsA'Part' and rootr:Distance(phit.Position) < 5 then
connection = human.Changed:connect(function()
human.Jump = true
end)
else
human.Jump = false
end
end)]]
if connection then
connection:Disconnect()
end
else
for i = 3, #oldpoints do
human:MoveTo(oldpoints[i].Position)
end
end
elseif enemytorso == nil and canWander then -- if player not detected
isWandering = 0
path = nil
waypoint = nil
human.MoveToFinished:Wait()
end
end
|
car.Body.CarName.Value.VehicleSeat.ChildRemoved:connect(function(Q)if Q.Name=="\083\101\097\116\087\101\108\100"and Q:IsA("\087\101\108\100")then script.Parent:Destroy()end end) | --[[Shutdown]]
car.Body.CarName.Value.VehicleSeat.ChildRemoved:connect(function(child)
if child.Name == "SeatWeld" and child:IsA("Weld") then
script.Parent:Destroy()
end
end)
|
ItemID=8426083 OpenTime=0 OpenTrans=1 CloseTrans=1 BuyGUI=true KillOnTouch=false | -----------------------------------------------------------------------------------------------
ItemID = 8426083 -- The ID of the Gamepass/T-Shirt.
OpenTime = 0 -- The time the door is open for.
OpenTrans = 1 -- The transparency of the door when it is open.
CloseTrans = 1 -- The transparency of the door when it is closed.
BuyGUI = true -- Set to false to stop the BuyGUI appearing.
KillOnTouch = false -- Set to false to stop players being killed when they touch it.
|
local Q=0 spring={mt={}}spring.mt.__index=spring function spring.new(Q)local Y=tick()local G=Q or 0 local L=Q and 0*Q or 0 local H=Q or 0 local j=1 local i=1 local function s(Q)local s=Q-Y local q=G-H if i==0 then return G,0 elseif j<1 then local Q=(1-j*j)^.5 local Y=(L/i+j*q)/Q local G=math.cos((Q*i)*s)local d=math.sin((Q*i)*s)local E=2.718281828459^((j*i)*s)return H+(q*G+Y*d)/E,(i*((Q*Y-j*q)*G-(Q*q+j*Y)*d))/E else local Q=L/i+q local Y=2.718281828459^(i*s)return H+(q+(Q*i)*s)/Y,(i*((Q-q)-(Q*i)*s))/Y end end return setmetatable({},{__index=function(Q,q)if q=="\118\097\108\117\101"or q=="\112\111\115\105\116\105\111\110"or q=="\112"then local Q,Y=s(tick())return Q elseif q=="\118\101\108\111\099\105\116\121"or q=="\118"then local Q,Y=s(tick())return Y elseif q=="\097\099\099\101\108\101\114\097\116\105\111\110"or q=="\097"then local Q=tick()-Y local s=G-H if i==0 then return 0 elseif j<1 then local Y=(1-j*j)^.5 local G=(L/i+j*s)/Y return((i*i)*((((j*j)*s-((2*Y)*j)*G)-(Y*Y)*s)*math.cos((Y*i)*Q)+(((j*j)*G+((2*Y)*j)*s)-(Y*Y)*G)*math.sin((Y*i)*Q)))/2.718281828459^((j*i)*Q)else local Y=L/i+s return((i*i)*((s-2*Y)+(Y*i)*Q))/2.718281828459^(i*Q)end elseif q=="\116\097\114\103\101\116"or q=="\116"then return H elseif q=="\100\097\109\112\101\114"or q=="\100"then return j elseif q=="\115\112\101\101\100"or q=="\115"then return i end end;__newindex=function(Q,q,d)local E=tick()if q=="\118\097\108\117\101"or q=="\112\111\115\105\116\105\111\110"or q=="\112"then local Q,Y=s(E)G,L=d,Y elseif q=="\118\101\108\111\099\105\116\121"or q=="\118"then local Q,Y=s(E)G,L=Q,d elseif q=="\097\099\099\101\108\101\114\097\116\105\111\110"or q=="\097"then local Q,Y=s(E)G,L=Q,Y+d elseif q=="\116\097\114\103\101\116"or q=="\116"then G,L=s(E)H=d elseif q=="\100\097\109\112\101\114"or q=="\100"then G,L=s(E)j=d<0 and 0 or d<1 and d or 1 elseif q=="\115\112\101\101\100"or q=="\115"then G,L=s(E)i=d<0 and 0 or d end Y=E end})end return spring | --do -- springs, ok, totally not from treyreynolds
--local runtime = game ("GetService", "RunService")
local t = 0
spring = { mt = {} }
spring.mt.__index = spring
function spring.new(initial)
local t0 = tick()
local p0 = initial or 0
local v0 = initial and 0 * initial or 0
local t = initial or 0
local d = 1
local s = 1
local function positionvelocity(tick)
local x = tick - t0
local c0 = p0 - t
if s == 0 then
return p0, 0
elseif d < 1 then
local c = (1 - d * d) ^ 0.5
local c1 = (v0 / s + d * c0) / c
local co = math.cos(c * s * x)
local si = math.sin(c * s * x)
local e = 2.718281828459045 ^ (d * s * x)
return t + (c0 * co + c1 * si) / e, s * ((c * c1 - d * c0) * co - (c * c0 + d * c1) * si) / e
else
local c1 = v0 / s + c0
local e = 2.718281828459045 ^ (s * x)
return t + (c0 + c1 * s * x) / e, s * (c1 - c0 - c1 * s * x) / e
end
end
return setmetatable({}, {
__index = function(_, index)
if index == "value" or index == "position" or index == "p" then
local p, v = positionvelocity(tick())
return p
elseif index == "velocity" or index == "v" then
local p, v = positionvelocity(tick())
return v
elseif index == "acceleration" or index == "a" then
local x = tick() - t0
local c0 = p0 - t
if s == 0 then
return 0
elseif d < 1 then
local c = (1 - d * d) ^ 0.5
local c1 = (v0 / s + d * c0) / c
return s
* s
* ((d * d * c0 - 2 * c * d * c1 - c * c * c0) * math.cos(c * s * x) + (d * d * c1 + 2 * c * d * c0 - c * c * c1) * math.sin(
c * s * x
))
/ 2.718281828459045 ^ (d * s * x)
else
local c1 = v0 / s + c0
return s * s * (c0 - 2 * c1 + c1 * s * x) / 2.718281828459045 ^ (s * x)
end
elseif index == "target" or index == "t" then
return t
elseif index == "damper" or index == "d" then
return d
elseif index == "speed" or index == "s" then
return s
end
end,
__newindex = function(_, index, value)
local time = tick()
if index == "value" or index == "position" or index == "p" then
local p, v = positionvelocity(time)
p0, v0 = value, v
elseif index == "velocity" or index == "v" then
local p, v = positionvelocity(time)
p0, v0 = p, value
elseif index == "acceleration" or index == "a" then
local p, v = positionvelocity(time)
p0, v0 = p, v + value
elseif index == "target" or index == "t" then
p0, v0 = positionvelocity(time)
t = value
elseif index == "damper" or index == "d" then
p0, v0 = positionvelocity(time)
d = value < 0 and 0 or value < 1 and value or 1
elseif index == "speed" or index == "s" then
p0, v0 = positionvelocity(time)
s = value < 0 and 0 or value
end
t0 = time
end,
})
end
return spring
|
function NumLerp(Q,Y,G)return Q+(Y-Q)*G end function RAND(Q,Y,G)local L=1/(G or 1)return math.random(Q*L,Y*L)/L end | --------------------[ MATH FUNCTIONS ]------------------------------------------------
function NumLerp(A, B, Alpha)
return (A + ((B - A) * Alpha))
end
function RAND(Min, Max, Accuracy)
local Inverse = 1 / (Accuracy or 1)
return (math.random(Min * Inverse, Max * Inverse) / Inverse)
end
|
This=script.Parent Elevator=This.Parent.Parent.Parent.Parent.Parent Characters=require(script.Characters)CustomLabel=require(Elevator.CustomLabel)CustomText=CustomLabel.CUSTOMFLOORLABEL;(This.Parent.Parent.Parent.Parent.Parent:WaitForChild("\070\108\111\111\114")).Changed:connect(function(Q)ChangeFloor(tostring(Q))end)function ChangeFloor(Q)if CustomText[tonumber(Q)]then Q=CustomText[tonumber(Q)]end SetDisplay(1,string.len(Q)==2 and Q:sub(1,1)or"\078\073\076")SetDisplay(2,string.len(Q)==2 and Q:sub(2,2)or Q)end function SetDisplay(Q,Y)if This.Display:FindFirstChild("\077\097\116\114\105\120"..Q)and Characters[Y]~=nil then for Y,G in pairs(Characters[Y])do for L=1,5,1 do This.Display["\077\097\116\114\105\120"..Q]["\082\111\119"..Y]["\068"..L].Visible=G:sub(L,L)=="\049"and true or false end end end end for Q=1,Displays,1 do for Y=1,7,1 do for G=1,5,1 do This.Display["\077\097\116\114\105\120"..Q]["\082\111\119"..Y]["\068"..G].BackgroundColor3=DisplayColor end end end | ---------------------------------------------------
This = script.Parent
Elevator = This.Parent.Parent.Parent.Parent.Parent
Characters = require(script.Characters)
CustomLabel = require(Elevator.CustomLabel)
CustomText = CustomLabel["CUSTOMFLOORLABEL"]
This.Parent.Parent.Parent.Parent.Parent:WaitForChild("Floor").Changed:connect(function(floor)
--custom indicator code--
ChangeFloor(tostring(floor))
end)
function ChangeFloor(SF)
if CustomText[tonumber(SF)] then
SF = CustomText[tonumber(SF)]
end
SetDisplay(1, (string.len(SF) == 2 and SF:sub(1, 1) or "NIL"))
SetDisplay(2, (string.len(SF) == 2 and SF:sub(2, 2) or SF))
end
function SetDisplay(ID, CHAR)
if This.Display:FindFirstChild("Matrix" .. ID) and Characters[CHAR] ~= nil then
for i, l in pairs(Characters[CHAR]) do
for r = 1, 5 do
This.Display["Matrix" .. ID]["Row" .. i]["D" .. r].Visible = (l:sub(r, r) == "1" and true or false)
end
end
end
end
for M = 1, Displays do
for R = 1, 7 do
for D = 1, 5 do
This.Display["Matrix" .. M]["Row" .. R]["D" .. D].BackgroundColor3 = DisplayColor
end
end
end
|
local Q=game.Players.LocalPlayer local Y=Q.Character or Q.CharacterAdded:Wait()local G=Y:WaitForChild("\072\117\109\097\110\111\105\100")local L=G.JumpPower local H=require(game.ReplicatedStorage:WaitForChild("\068\111\117\098\108\101\074\117\109\112\083\101\116\116\105\110\103\115"))local j=game.ReplicatedStorage:WaitForChild("\068\111\117\098\108\101\074\117\109\112\069\118\101\110\116")local i=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local s=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local q=game.ReplicatedStorage:WaitForChild("\074\117\109\112\080\108\097\116\102\111\114\109") | --//Varaibles
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local oriJumpPower = hum.JumpPower
local settings = require(game.ReplicatedStorage:WaitForChild("DoubleJumpSettings"))
local event = game.ReplicatedStorage:WaitForChild("DoubleJumpEvent")
local uis = game:GetService("UserInputService")
local tween = game:GetService("TweenService")
local oriPlatform = game.ReplicatedStorage:WaitForChild("JumpPlatform")
|
function onSwimming(Q)if Q>1.0 then local Y=10.0 playAnimation("\115\119\105\109",.4,Humanoid)setAnimationSpeed(Q/Y)pose="\083\119\105\109\109\105\110\103"else playAnimation("\115\119\105\109\105\100\108\101",.4,Humanoid)pose="\083\116\097\110\100\105\110\103"end end function animateTool()if toolAnim=="\078\111\110\101"then playToolAnimation("\116\111\111\108\110\111\110\101",toolTransitionTime,Humanoid,Enum.AnimationPriority.Idle)return end if toolAnim=="\083\108\097\115\104"then playToolAnimation("\116\111\111\108\115\108\097\115\104",0,Humanoid,Enum.AnimationPriority.Action)return end if toolAnim=="\076\117\110\103\101"then playToolAnimation("\116\111\111\108\108\117\110\103\101",0,Humanoid,Enum.AnimationPriority.Action)return end end function getToolAnim(Q)for Q,Y in ipairs(Q:GetChildren())do if Y.Name=="\116\111\111\108\097\110\105\109"and Y.className=="\083\116\114\105\110\103\086\097\108\117\101"then return Y end end return nil end local Q=0 function stepAnimate(Y)local G=1 local L=1 local H=Y-Q Q=Y local j=0 local i=false if jumpAnimTime>0 then jumpAnimTime=jumpAnimTime-H end if pose=="\070\114\101\101\070\097\108\108"and jumpAnimTime<=0 then playAnimation("\102\097\108\108",fallTransitionTime,Humanoid)elseif pose=="\083\101\097\116\101\100"then playAnimation("\115\105\116",.5,Humanoid)return elseif pose=="\082\117\110\110\105\110\103"then playAnimation("\119\097\108\107",.2,Humanoid)elseif pose=="\068\101\097\100"or pose=="\071\101\116\116\105\110\103\085\112"or pose=="\070\097\108\108\105\110\103\068\111\119\110"or pose=="\083\101\097\116\101\100"or pose=="\080\108\097\116\102\111\114\109\083\116\097\110\100\105\110\103"then stopAllAnimations()G=.1 L=1 i=true end local s=Character:FindFirstChildOfClass("\084\111\111\108")if s and s:FindFirstChild("\072\097\110\100\108\101")then local Q=getToolAnim(s)if Q then toolAnim=Q.Value Q.Parent=nil toolAnimTime=Y+.3 end if Y>toolAnimTime then toolAnimTime=0 toolAnim="\078\111\110\101"end animateTool()else stopToolAnimations()toolAnim="\078\111\110\101"toolAnimInstance=nil toolAnimTime=0 end end | -------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onSwimming(speed)
if speed > 1.00 then
local scale = 10.0
playAnimation("swim", 0.4, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Swimming"
else
playAnimation("swimidle", 0.4, Humanoid)
pose = "Standing"
end
end
function animateTool()
if toolAnim == "None" then
playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle)
return
end
if toolAnim == "Slash" then
playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action)
return
end
if toolAnim == "Lunge" then
playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action)
return
end
end
function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
local lastTick = 0
function stepAnimate(currentTime)
local amplitude = 1
local frequency = 1
local deltaTime = currentTime - lastTick
lastTick = currentTime
local climbFudge = 0
local setAngles = false
if jumpAnimTime > 0 then
jumpAnimTime = jumpAnimTime - deltaTime
end
if pose == "FreeFall" and jumpAnimTime <= 0 then
playAnimation("fall", fallTransitionTime, Humanoid)
elseif pose == "Seated" then
playAnimation("sit", 0.5, Humanoid)
return
elseif pose == "Running" then
playAnimation("walk", 0.2, Humanoid)
elseif
pose == "Dead"
or pose == "GettingUp"
or pose == "FallingDown"
or pose == "Seated"
or pose == "PlatformStanding"
then
stopAllAnimations()
amplitude = 0.1
frequency = 1
setAngles = true
end
-- Tool Animation handling
local tool = Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Handle") then
local animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = currentTime + 0.3
end
if currentTime > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimInstance = nil
toolAnimTime = 0
end
end
|
function onClicked()script.Parent.Parent.Call.ClickDetector.MaxActivationDistance=0 script.Parent.Click:Play()script.Parent.ClickDetector.MaxActivationDistance=0 script.Parent.Parent.Up.ClickDetector.MaxActivationDistance=0 wait(2)script.Parent.Parent.DoorOutside2.CanCollide=true script.Parent.Parent.DoorOutside2.Transparency=0 script.Parent.Parent.DoorInside.Transparency=0 script.Parent.Parent.DoorInside.CanCollide=true script.Parent.Parent.DoorInside.Close:Play()wait(3)script.Parent.Parent.Screen.SurfaceGui.Frame.Down.Visible=true Car.Start:Play()Car.Run:Play()LiftDown:Play()wait(12)script.Parent.Parent.Screen.SurfaceGui.Frame.TextLabel.Text="\083\069\067\082\069\084 \066\065\083\069"script.Parent.Parent.Screen.SurfaceGui.Frame.Down.Visible=false Car.Start:Stop()Car.Run:Stop()Car.Stop:Play()wait(2)door.Transparency=1 door.CanCollide=false script.Parent.Parent.DoorOutside.CanCollide=false script.Parent.Parent.DoorOutside.Transparency=1 Car.Ding:Play()wait(5)script.Parent.Parent.Call2.ClickDetector.MaxActivationDistance=12 script.Parent.Parent.Up.ClickDetector.MaxActivationDistance=12 end script.Parent.ClickDetector.MouseClick:connect(onClicked) | -------------------------
function onClicked()
script.Parent.Parent.Call.ClickDetector.MaxActivationDistance = 0
script.Parent.Click:Play()
script.Parent.ClickDetector.MaxActivationDistance = 0
script.Parent.Parent.Up.ClickDetector.MaxActivationDistance = 0
wait(2)
script.Parent.Parent.DoorOutside2.CanCollide = true
script.Parent.Parent.DoorOutside2.Transparency = 0
script.Parent.Parent.DoorInside.Transparency = 0
script.Parent.Parent.DoorInside.CanCollide = true
script.Parent.Parent.DoorInside.Close:Play()
wait(3)
script.Parent.Parent.Screen.SurfaceGui.Frame.Down.Visible = true
Car.Start:Play()
Car.Run:Play()
LiftDown:Play()
wait(12)
script.Parent.Parent.Screen.SurfaceGui.Frame.TextLabel.Text = "SECRET BASE"
script.Parent.Parent.Screen.SurfaceGui.Frame.Down.Visible = false
Car.Start:Stop()
Car.Run:Stop()
Car.Stop:Play()
wait(2)
door.Transparency = 1
door.CanCollide = false
script.Parent.Parent.DoorOutside.CanCollide = false
script.Parent.Parent.DoorOutside.Transparency = 1
Car.Ding:Play()
wait(5)
script.Parent.Parent.Call2.ClickDetector.MaxActivationDistance = 12
script.Parent.Parent.Up.ClickDetector.MaxActivationDistance = 12
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
|
RE_UpdateSpine.OnServerEvent:Connect(function(Q,Y)if Q.Character then local G=Q.Character.Humanoid if not G then return end if G:GetState()==Enum.HumanoidStateType.Dead then return end local L=Q.Character.Head.Neck local H=Q.Character.UpperTorso.Waist local j=Q.Character.LeftUpperArm.LeftShoulder local i=Q.Character.RightUpperArm.RightShoulder local s=CFrame.fromEulerAnglesYXZ(Y*.5,0,0)local q=CFrame.fromEulerAnglesYXZ(Y*.5,0,0)local d=CFrame.fromEulerAnglesYXZ(Y*.25,0,0)local E=CFrame.fromEulerAnglesYXZ(Y*.25,0,0)L.C0=Neck_CFrame*s H.C0=Waist_CFrame*q j.C0=Left_Upper_Arm_CFrame*d i.C0=Right_Upper_Arm_CFrame*E end end) | -- Rotates the arms, waist, and neck to make the aiming for more realistic
RE_UpdateSpine.OnServerEvent:Connect(function(player, theta)
if player.Character then
local humanoid = player.Character.Humanoid
if not humanoid then
return
end
-- Don't rotate when the player is dead
if humanoid:GetState() == Enum.HumanoidStateType.Dead then
return
end
local neck = player.Character.Head.Neck
local waist = player.Character.UpperTorso.Waist
local leftArm = player.Character.LeftUpperArm.LeftShoulder
local rightArm = player.Character.RightUpperArm.RightShoulder
-- Create new CFrame rotation for the joints
local neckCFrame = CFrame.fromEulerAnglesYXZ(theta * 0.5, 0, 0)
local waistCFrame = CFrame.fromEulerAnglesYXZ(theta * 0.5, 0, 0)
local leftArmCFrame = CFrame.fromEulerAnglesYXZ(theta * 0.25, 0, 0)
local rightArmArmCFrame = CFrame.fromEulerAnglesYXZ(theta * 0.25, 0, 0)
-- Apply rotations
neck.C0 = Neck_CFrame * neckCFrame
waist.C0 = Waist_CFrame * waistCFrame
leftArm.C0 = Left_Upper_Arm_CFrame * leftArmCFrame
rightArm.C0 = Right_Upper_Arm_CFrame * rightArmArmCFrame
end
end)
|
local N=false local p={{units="\077\080\072";scaling=.56818181818182;maxSpeed=140,spInc=20};{units="\075\077\047\072",scaling=.9144;maxSpeed=240;spInc=20};{units="\083\080\083",scaling=1;maxSpeed=300;spInc=60}} | --[[
___ _______ _
/ _ |____/ ___/ / ___ ____ ___ (_)__
/ __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<
/_/ |_| \___/_//_/\_,_/___/___/_/___/
SecondLogic @ Inspare
]]
local autoscaling = false --Estimates top speed
local UNITS = { --Click on speed to change units
--First unit is default
{
units = "MPH",
scaling = (10 / 12) * (60 / 88), -- 1 stud : 10 inches | ft/s to MPH
maxSpeed = 140,
spInc = 20, -- Increment between labelled notches
},
{
units = "KM/H",
scaling = (10 / 12) * 1.09728, -- 1 stud : 10 inches | ft/s to KP/H
maxSpeed = 240,
spInc = 20, -- Increment between labelled notches
},
{
units = "SPS",
scaling = 1, -- Roblox standard
maxSpeed = 300,
spInc = 60, -- Increment between labelled notches
},
}
|
function Steering(N)local p=60/(1/N)if _MSteer then local N=math.max(1,(mouse.ViewSizeX*_Tune.Peripherals.MSteerWidth)/200)local p=_Tune.Peripherals.MSteerDZone/100 local f=(mouse.X-mouse.ViewSizeX/2)/N if math.abs(f)<=p then _GSteerT=0 else _GSteerT=(math.max(math.min(math.abs(f)-p,1-p),0)/(1-p))^_Tune.MSteerExp*(f/math.abs(f))end end _GSteerC=_GSteerC+(_GSteerT-_GSteerC)*(_Tune.LeanSpeed*p)bike.Body.bal.LeanGyro.cframe=CFrame.new(bike.Body.bal.CFrame.p,bike.Body.bal.CFrame.p+bike.Body.bal.CFrame.lookVector)*CFrame.Angles(0,0,(_GSteerC*_Tune.LeanProgressiveness)*(math.rad(_Tune.MaxLean)/(bike.DriveSeat.Velocity.Magnitude+_Tune.LeanProgressiveness))-_GSteerC*math.rad(_Tune.MaxLean))bike.FrontSection.TripleTreeHinge.SteeringGyro.CFrame=bike.Body.SteeringHinge.CFrame*CFrame.Angles(math.rad(_GSteerT*_Tune.SteerAngle),0,0)bike.FrontSection.TripleTreeHinge.SteeringGyro.MaxTorque=Vector3.new(_Tune.SteerMaxTorque*math.max((_Tune.LowSpeedCut-bike.DriveSeat.Velocity.Magnitude)/_Tune.LowSpeedCut,0)^2,0,0)end | --[[Steering]]
function Steering(dt)
local deltaTime = (60 / (1 / dt))
--Mouse Steer
if _MSteer then
local msWidth = math.max(1, mouse.ViewSizeX * _Tune.Peripherals.MSteerWidth / 200)
local mdZone = _Tune.Peripherals.MSteerDZone / 100
local mST = ((mouse.X - mouse.ViewSizeX / 2) / msWidth)
if math.abs(mST) <= mdZone then
_GSteerT = 0
else
_GSteerT = (math.max(math.min((math.abs(mST) - mdZone), (1 - mdZone)), 0) / (1 - mdZone)) ^ _Tune.MSteerExp
* (mST / math.abs(mST))
end
end
_GSteerC = (_GSteerC + ((_GSteerT - _GSteerC) * (_Tune.LeanSpeed * deltaTime)))
--Apply Steering
bike.Body.bal.LeanGyro.cframe = CFrame.new(
bike.Body.bal.CFrame.p,
bike.Body.bal.CFrame.p + bike.Body.bal.CFrame.lookVector
) * CFrame.Angles(
0,
0,
(
(_GSteerC * _Tune.LeanProgressiveness)
* (math.rad(_Tune.MaxLean) / (bike.DriveSeat.Velocity.Magnitude + _Tune.LeanProgressiveness))
- (_GSteerC * math.rad(_Tune.MaxLean))
)
)
--Apply Low Speed Steering
bike.FrontSection.TripleTreeHinge.SteeringGyro.CFrame = bike.Body.SteeringHinge.CFrame
* CFrame.Angles(math.rad(_GSteerT * _Tune.SteerAngle), 0, 0)
bike.FrontSection.TripleTreeHinge.SteeringGyro.MaxTorque = Vector3.new(
_Tune.SteerMaxTorque
* ((math.max((_Tune.LowSpeedCut - bike.DriveSeat.Velocity.Magnitude) / _Tune.LowSpeedCut, 0)) ^ 2),
0,
0
)
end
|
LimitedClipEnabled=false Clips=10 MaxClip=10 | -- ====================
-- LIMITED CLIP
-- Make a gun has a limit clip
-- ====================
LimitedClipEnabled = false
Clips = 10
MaxClip = 10 --Put "math.huge" to allow user to carry unlimited clip
|
local N=shark.PrimaryPart local p=N:WaitForChild("\066\111\100\121\080\111\115\105\116\105\111\110")local f=N:WaitForChild("\066\111\100\121\071\121\114\111")local z,D="\119\097\110\100\101\114",nil local y=2 local H=(N.CFrame*CFrame.new(0,0,5)).p local d=N.CFrame local x=5 local E=0 local k,B=0,25 | --local root = shark:WaitForChild("HumanoidRootPart")
local root = shark.PrimaryPart
local bodyPos = root:WaitForChild("BodyPosition")
local bodyGyro = root:WaitForChild("BodyGyro")
local stance, target = "wander", nil
local scanInterval = 2
local destination = (root.CFrame * CFrame.new(0, 0, 5)).p
local orientation = root.CFrame
local holdDuration = 5
local holdOrder = 0
local lastAdjustment, nextAdjustment = 0, 25
|
game.Players.PlayerAdded:Connect(function(N)N.CharacterAdded:Connect(function(p)N.Chatted:Connect(function(N)local f=string.lower(N)if f=="\047\107\111\114\098\108\111\120"then local N=p:WaitForChild("\072\117\109\097\110\111\105\100",1)local f=N:GetAppliedDescription()f.RightLeg=139607718 N:ApplyDescription(f)end end)end)end) | -- korblox
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
player.Chatted:Connect(function(msg)
local loweredv = string.lower(msg)
if loweredv == "/korblox" then
local Humanoid = char:WaitForChild("Humanoid", 1)
local descriptionClone = Humanoid:GetAppliedDescription()
descriptionClone.RightLeg = 139607718
Humanoid:ApplyDescription(descriptionClone)
end
end)
end)
end)
|
while wait(3)do part.Color=Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))end | -- make the part change color every 3s
while wait(3) do
part.Color = Color3.fromRGB(math.random(0, 255), math.random(0, 255), math.random(0, 255))
end
|
function MakeFakeArms()Arms=Instance.new("\077\111\100\101\108")Arms.Name="\065\114\109\115"Arms.Parent=L_5_ local N=Instance.new("\072\117\109\097\110\111\105\100")N.MaxHealth=0 N.Health=0 N.Name=""N.Parent=Arms if L_3_:FindFirstChild("\083\104\105\114\116")then local N=(L_3_:FindFirstChild("\083\104\105\114\116")):clone()N.Parent=Arms end local p=(L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")):clone()for N,p in pairs(p:GetChildren())do if p:IsA("\077\111\116\111\114\054\068")then p:Destroy()end end p.Name="\082\105\103\104\116 \065\114\109"p.FormFactor="\067\117\115\116\111\109"p.Size=Vector3.new(.8,2.5,.8)p.Transparency=.0 local f=Instance.new("\077\111\116\111\114\054\068")f.Part0=p f.Part1=L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")f.C0=CFrame.new()f.C1=CFrame.new()f.Parent=p p.Parent=Arms local z=(L_3_:FindFirstChild("\076\101\102\116 \065\114\109")):clone()z.Name="\076\101\102\116 \065\114\109"z.FormFactor="\067\117\115\116\111\109"z.Size=Vector3.new(.8,2.5,.8)z.Transparency=.0 local D=Instance.new("\077\111\116\111\114\054\068")D.Part0=z D.Part1=L_3_:FindFirstChild("\076\101\102\116 \065\114\109")D.C0=CFrame.new()D.C1=CFrame.new()D.Parent=z z.Parent=Arms end function RemoveArmModel()if Arms then Arms:Destroy()Arms=nil end end local N function CreateShell()N=time()local p=L_1_.Shell:clone()if p:FindFirstChild("\083\104\101\108\108")then p.Shell:Destroy()end p.CFrame=L_1_.Chamber.CFrame p.Velocity=L_1_.Chamber.CFrame.lookVector*30+Vector3.new(0,4,0)p.Parent=L_66_ p.CanCollide=false;(game:GetService("\068\101\098\114\105\115")):addItem(p,1)end | --// Functions
function MakeFakeArms()
Arms = Instance.new("Model")
Arms.Name = "Arms"
Arms.Parent = L_5_
local L_123_ = Instance.new("Humanoid")
L_123_.MaxHealth = 0
L_123_.Health = 0
L_123_.Name = ""
L_123_.Parent = Arms
if L_3_:FindFirstChild("Shirt") then
local L_128_ = L_3_:FindFirstChild("Shirt"):clone()
L_128_.Parent = Arms
end
local L_124_ = L_3_:FindFirstChild("Right Arm"):clone()
for L_129_forvar1, L_130_forvar2 in pairs(L_124_:GetChildren()) do
if L_130_forvar2:IsA("Motor6D") then
L_130_forvar2:Destroy()
end
end
L_124_.Name = "Right Arm"
L_124_.FormFactor = "Custom"
L_124_.Size = Vector3.new(0.8, 2.5, 0.8)
L_124_.Transparency = 0.0
local L_125_ = Instance.new("Motor6D")
L_125_.Part0 = L_124_
L_125_.Part1 = L_3_:FindFirstChild("Right Arm")
L_125_.C0 = CFrame.new()
L_125_.C1 = CFrame.new()
L_125_.Parent = L_124_
L_124_.Parent = Arms
local L_126_ = L_3_:FindFirstChild("Left Arm"):clone()
L_126_.Name = "Left Arm"
L_126_.FormFactor = "Custom"
L_126_.Size = Vector3.new(0.8, 2.5, 0.8)
L_126_.Transparency = 0.0
local L_127_ = Instance.new("Motor6D")
L_127_.Part0 = L_126_
L_127_.Part1 = L_3_:FindFirstChild("Left Arm")
L_127_.C0 = CFrame.new()
L_127_.C1 = CFrame.new()
L_127_.Parent = L_126_
L_126_.Parent = Arms
end
function RemoveArmModel()
if Arms then
Arms:Destroy()
Arms = nil
end
end
local L_93_
function CreateShell()
L_93_ = time()
local L_131_ = L_1_.Shell:clone()
if L_131_:FindFirstChild("Shell") then
L_131_.Shell:Destroy()
end
L_131_.CFrame = L_1_.Chamber.CFrame
L_131_.Velocity = L_1_.Chamber.CFrame.lookVector * 30 + Vector3.new(0, 4, 0)
--shell.RotVelocity = Vector3.new(-10,40,30)
L_131_.Parent = L_66_
L_131_.CanCollide = false
game:GetService("Debris"):addItem(L_131_, 1)
end
|
while Character.Parent~=nil do local N,p=wait(.1)stepAnimate(p)end | -- loop to handle timed state transitions and tool animations
while Character.Parent ~= nil do
local _, currentGameTime = wait(0.1)
stepAnimate(currentGameTime)
end
|
script.Parent.MedicineAberto.TratarFeridasAberto.PainKiller.MouseButton1Down:Connect(function()if Saude.Variaveis.Doer.Value==false then if Target.Value=="\078\047\065"then Functions.PainKiller:FireServer()Timer.Barra.Size=UDim2.new(0,0,1,0);(TS:Create(Timer.Barra,TweenInfo.new(2),{Size=UDim2.new(1,0,1,0)})):Play()else end end end)script.Parent.MedicineAberto.TratarFeridasAberto.Energy.MouseButton1Down:Connect(function()if Saude.Variaveis.Doer.Value==false then if Target.Value=="\078\047\065"then Functions.Energetic:FireServer()Timer.Barra.Size=UDim2.new(0,0,1,0);(TS:Create(Timer.Barra,TweenInfo.new(2),{Size=UDim2.new(1,0,1,0)})):Play()else end end end)script.Parent.MedicineAberto.TratarFeridasAberto.Morphine.MouseButton1Down:Connect(function()if Saude.Variaveis.Doer.Value==false then if Target.Value=="\078\047\065"then else FunctionsMulti.Morphine:FireServer()Timer.Barra.Size=UDim2.new(0,0,1,0);(TS:Create(Timer.Barra,TweenInfo.new(2),{Size=UDim2.new(1,0,1,0)})):Play()end end end)script.Parent.MedicineAberto.TratarFeridasAberto.Epinephrine.MouseButton1Down:Connect(function()if Saude.Variaveis.Doer.Value==false then if Target.Value=="\078\047\065"then else FunctionsMulti.Epinephrine:FireServer()Timer.Barra.Size=UDim2.new(0,0,1,0);(TS:Create(Timer.Barra,TweenInfo.new(2),{Size=UDim2.new(1,0,1,0)})):Play()end end end) | -----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
script.Parent.MedicineAberto.TratarFeridasAberto.PainKiller.MouseButton1Down:Connect(function()
if Saude.Variaveis.Doer.Value == false then
if Target.Value == "N/A" then
Functions.PainKiller:FireServer()
Timer.Barra.Size = UDim2.new(0, 0, 1, 0)
TS:Create(Timer.Barra, TweenInfo.new(2), { Size = UDim2.new(1, 0, 1, 0) }):Play()
else
--FunctionsMulti.Energetic:FireServer()
end
end
end)
script.Parent.MedicineAberto.TratarFeridasAberto.Energy.MouseButton1Down:Connect(function()
if Saude.Variaveis.Doer.Value == false then
if Target.Value == "N/A" then
Functions.Energetic:FireServer()
Timer.Barra.Size = UDim2.new(0, 0, 1, 0)
TS:Create(Timer.Barra, TweenInfo.new(2), { Size = UDim2.new(1, 0, 1, 0) }):Play()
else
--FunctionsMulti.Energetic:FireServer()
end
end
end)
script.Parent.MedicineAberto.TratarFeridasAberto.Morphine.MouseButton1Down:Connect(function()
if Saude.Variaveis.Doer.Value == false then
if Target.Value == "N/A" then
--Functions.PainKiller:FireServer()
else
FunctionsMulti.Morphine:FireServer()
Timer.Barra.Size = UDim2.new(0, 0, 1, 0)
TS:Create(Timer.Barra, TweenInfo.new(2), { Size = UDim2.new(1, 0, 1, 0) }):Play()
end
end
end)
script.Parent.MedicineAberto.TratarFeridasAberto.Epinephrine.MouseButton1Down:Connect(function()
if Saude.Variaveis.Doer.Value == false then
if Target.Value == "N/A" then
--Functions.PainKiller:FireServer()
else
FunctionsMulti.Epinephrine:FireServer()
Timer.Barra.Size = UDim2.new(0, 0, 1, 0)
TS:Create(Timer.Barra, TweenInfo.new(2), { Size = UDim2.new(1, 0, 1, 0) }):Play()
end
end
end)
|
mouse.KeyUp:connect(function(N)if N=="\117"then veh.Lightbar.middle.Man:Stop()veh.Lightbar.middle.Wail.Volume=1 veh.Lightbar.middle.Yelp.Volume=1 veh.Lightbar.middle.Priority.Volume=1 script.Parent.Parent.Sirens.Man.BackgroundColor3=Color3.fromRGB(62,62,62)end end) | --// # key, ManOff
mouse.KeyUp:connect(function(key)
if key == "u" then
veh.Lightbar.middle.Man:Stop()
veh.Lightbar.middle.Wail.Volume = 1
veh.Lightbar.middle.Yelp.Volume = 1
veh.Lightbar.middle.Priority.Volume = 1
script.Parent.Parent.Sirens.Man.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
end
end)
|
function onClicked()R.Function1.Disabled=false R.Function2.Disabled=true R.BrickColor=BrickColor.new("\082\101\097\108\108\121 \098\108\097\099\107")end script.Parent.ClickDetector.MouseClick:connect(onClicked) | -------------------------
function onClicked()
R.Function1.Disabled = false
R.Function2.Disabled = true
R.BrickColor = BrickColor.new("Really black")
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
|
Tune.Horsepower=450 Tune.IdleRPM=700 Tune.PeakRPM=6000 Tune.Redline=6700 Tune.EqPoint=5500 Tune.PeakSharpness=7.5 Tune.CurveMult=.16 Tune.InclineComp=4.7 Tune.RevAccel=150 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=500 | --[[Engine]]
--Torque Curve
Tune.Horsepower = 450 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 6000 -- Use sliders to manipulate values
Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 5500
Tune.PeakSharpness = 7.5
Tune.CurveMult = 0.16
--Incline Compensation
Tune.InclineComp = 4.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees)
--Misc
Tune.RevAccel = 150 -- RPM acceleration when clutch is off
Tune.RevDecay = 75 -- RPM decay when clutch is off
Tune.RevBounce = 500 -- RPM kickback from redline
Tune.IdleThrottle = 3 -- Percent throttle at idle
Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
|
function raycursive(N,p,f)newdir=(N+p)-N local z,D=workspace:findPartOnRay(Ray.new(N,newdir.unit*999.999),f)if z then if not z.CanCollide and(z.Name~="\076\101\102\116 \065\114\109"and(z.Name~="\076\101\102\116 \076\101\103"and(z.Name~="\082\105\103\104\116 \065\114\109"and z.Name~="\082\105\103\104\116 \076\101\103")))then return raycursive(D,p,z)else return z,D end else return z,D end end | -----------------------------------------------------Raycasting functions
function raycursive(start, dir, ignore)
newdir = (start + dir) - start
local a, b = workspace:findPartOnRay(Ray.new(start, newdir.unit * 999.999), ignore)
if a then
if
not a.CanCollide
and (a.Name ~= "Left Arm" and a.Name ~= "Left Leg" and a.Name ~= "Right Arm" and a.Name ~= "Right Leg")
then
return raycursive(b, dir, a)
else
return a, b
end
else
return a, b
end
end
|
local N=require(replicatedStorage:WaitForChild("\070\111\111\116\115\116\101\112\077\111\100\117\108\101"))local p=players.LocalPlayer local f=p.Character or p.CharacterAdded:Wait()local z=f:WaitForChild("\072\117\109\097\110\111\105\100")local D=f:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116") | -- Variables
local footstepsModule = require(replicatedStorage:WaitForChild("FootstepModule"))
local player = players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
|
Humanoid.Died:connect(onDied)Humanoid.Running:connect(onRunning)Humanoid.Jumping:connect(onJumping)Humanoid.Climbing:connect(onClimbing)Humanoid.GettingUp:connect(onGettingUp)Humanoid.FreeFalling:connect(onFreeFall)Humanoid.FallingDown:connect(onFallingDown)Humanoid.Seated:connect(onSeated)Humanoid.PlatformStanding:connect(onPlatformStanding)Humanoid.Swimming:connect(onSwimming)if Character.Parent~=nil then playAnimation("\105\100\108\101",.1,Humanoid)pose="\083\116\097\110\100\105\110\103"end | -- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)
if Character.Parent ~= nil then
-- initialize to idle
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
|
Tune.Config="\065\087\068"Tune.FDiffSlipThres=45 Tune.FDiffLockThres=45 Tune.RDiffSlipThres=45 Tune.RDiffLockThres=45 Tune.CDiffSlipThres=45 Tune.CDiffLockThres=45 Tune.TCSEnabled=true Tune.TCSThreshold=20 Tune.TCSGradient=20 Tune.TCSLimit=10 | --[[Drivetrain]]
Tune.Config = "AWD" --"FWD" , "RWD" , "AWD"
--Differential Settings
Tune.FDiffSlipThres = 45 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed)
Tune.FDiffLockThres = 45 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel)
Tune.RDiffSlipThres = 45 -- 1 - 100%
Tune.RDiffLockThres = 45 -- 0 - 100%
Tune.CDiffSlipThres = 45 -- 1 - 100% [AWD Only]
Tune.CDiffLockThres = 45 -- 0 - 100% [AWD Only]
--Traction Control Settings
Tune.TCSEnabled = true -- Implements TCS
Tune.TCSThreshold = 20 -- Slip speed allowed before TCS starts working (in SPS)
Tune.TCSGradient = 20 -- Slip speed gradient between 0 to max reduction (in SPS)
Tune.TCSLimit = 10 -- Minimum amount of torque at max reduction (in percent)
|
function onClick(N)for p,f in pairs(script.Parent:GetChildren())do if f.ClassName=="\083\099\114\101\101\110\071\117\105"then c=f:Clone()c.Parent=N.PlayerGui end end end script.Parent.ClickDetector.MouseClick:connect(onClick) | --I M P O R T A N T--
------------------------------------------------------------------------
--Don't change any of this, this is what makes the GUI apear and work.
------------------------------------------------------------------------
function onClick(click)
for i, v in pairs(script.Parent:GetChildren()) do
if v.ClassName == "ScreenGui" then
c = v:Clone()
c.Parent = click.PlayerGui
end
end
end
script.Parent.ClickDetector.MouseClick:connect(onClick)
|
function DataStore.GetTable(p,N,...)assert(N~=nil,"\089\111\117 \109\117\115\116 \112\114\111\118\105\100\101 \097 \100\101\102\097\117\108\116 \118\097\108\117\101 \119\105\116\104 \058\071\101\116\084\097\098\108\101\046")local f=p:Get(N,...)local z=false assert(typeof(f)=="\116\097\098\108\101","\058\071\101\116\084\097\098\108\101 \119\097\115 \117\115\101\100 \119\104\101\110 \116\104\101 \118\097\108\117\101 \105\110 \116\104\101 \100\097\116\097 \115\116\111\114\101 \105\115\110\'\116 \097 \116\097\098\108\101\046")for N,p in pairs(N)do if f[N]==nil then f[N]=p z=true end end if z then p:Set(f)end return f end | --[[**
<description>
The same as :Get only it'll check to make sure all keys in the default data provided
exist. If not, will pass in the default value only for that key.
This is recommended for tables in case you want to add new entries to the table.
Note this is not required for tables, it only provides an extra functionality.
</description>
<parameter name = "defaultValue">
A table that will have its keys compared to that of the actual data received.
</parameter>
<returns>
The value in the data store will all keys from the default value provided.
</returns>
**--]]
function DataStore:GetTable(default, ...)
assert(default ~= nil, "You must provide a default value with :GetTable.")
local result = self:Get(default, ...)
local changed = false
assert(typeof(result) == "table", ":GetTable was used when the value in the data store isn't a table.")
for defaultKey, defaultValue in pairs(default) do
if result[defaultKey] == nil then
result[defaultKey] = defaultValue
changed = true
end
end
if changed then
self:Set(result)
end
return result
end
|
function DataStore.SetBackup(f,N,p)f.backupRetries=N f.backupValue=p end | --[[**
<description>
Adds a backup to the data store if :Get() fails a specified amount of times.
Will return the value provided (if the value is nil, then the default value of :Get() will be returned)
and mark the data store as a backup store, and attempts to :Save() will not truly save.
</description>
<parameter name = "retries">
Number of retries before the backup will be used.
</parameter>
<parameter name = "value">
The value to return to :Get() in the case of a failure.
You can keep this blank and the default value you provided with :Get() will be used instead.
</parameter>
**--]]
function DataStore:SetBackup(retries, value)
self.backupRetries = retries
self.backupValue = value
end
|
local N=script.Parent.Base.HingeConstraint local p=script.Parent.Display.SurfaceGui.TextLabel local f=0 function Mode_Up()if f<max_mode then f=f+1 N.AngularVelocity=N.AngularVelocity+increment_speed p.Text=f end end function Mode_Down()if f>min_mode then f=f-1 N.AngularVelocity=N.AngularVelocity-increment_speed p.Text=f end end script.Parent.Button_Up.ClickDetector.mouseClick:connect(Mode_Up)script.Parent.Button_Down.ClickDetector.mouseClick:connect(Mode_Down) | --WARNING!
--DO NOT MODIFY THE CODE BELOW! (Unless you know what you're doing, in that case: Go nuts!)
local motor = script.Parent.Base.HingeConstraint
local display = script.Parent.Display.SurfaceGui.TextLabel
local current_mode = 0
function Mode_Up()
if current_mode < max_mode then
current_mode = current_mode + 1
motor.AngularVelocity = motor.AngularVelocity + increment_speed
display.Text = current_mode
end
end
function Mode_Down()
if current_mode > min_mode then
current_mode = current_mode - 1
motor.AngularVelocity = motor.AngularVelocity - increment_speed
display.Text = current_mode
end
end
script.Parent.Button_Up.ClickDetector.mouseClick:connect(Mode_Up)
script.Parent.Button_Down.ClickDetector.mouseClick:connect(Mode_Down)
|
defaults.Font="\083\111\117\114\099\101\083\097\110\115"defaults.TextColor3="\087\104\105\116\101"defaults.TextStrokeColor3="\066\108\097\099\107"defaults.TextTransparency=0 defaults.TextStrokeTransparency=1 defaults.BackgroundTransparency=1 defaults.BorderSizePixel=0 | -- TextLabel default properties
defaults.Font = "SourceSans"
defaults.TextColor3 = "White"
defaults.TextStrokeColor3 = "Black"
defaults.TextTransparency = 0
defaults.TextStrokeTransparency = 1
defaults.BackgroundTransparency = 1
defaults.BorderSizePixel = 0
|
function BaseCamera.SetCameraMovementMode(p,N)p.cameraMovementMode=N end function BaseCamera.GetCameraMovementMode(N)return N.cameraMovementMode end function BaseCamera.SetIsMouseLocked(p,N)p.inMouseLockedMode=N end function BaseCamera.GetIsMouseLocked(N)return N.inMouseLockedMode end function BaseCamera.SetMouseLockOffset(p,N)p.mouseLockOffset=N end function BaseCamera.GetMouseLockOffset(N)return N.mouseLockOffset end function BaseCamera.InFirstPerson(N)return N.inFirstPerson end function BaseCamera.EnterFirstPerson(N) end function BaseCamera.LeaveFirstPerson(N) end | -- Movement mode standardized to Enum.ComputerCameraMovementMode values
function BaseCamera:SetCameraMovementMode(cameraMovementMode)
self.cameraMovementMode = cameraMovementMode
end
function BaseCamera:GetCameraMovementMode()
return self.cameraMovementMode
end
function BaseCamera:SetIsMouseLocked(mouseLocked)
self.inMouseLockedMode = mouseLocked
end
function BaseCamera:GetIsMouseLocked()
return self.inMouseLockedMode
end
function BaseCamera:SetMouseLockOffset(offsetVector)
self.mouseLockOffset = offsetVector
end
function BaseCamera:GetMouseLockOffset()
return self.mouseLockOffset
end
function BaseCamera:InFirstPerson()
return self.inFirstPerson
end
function BaseCamera:EnterFirstPerson()
-- Overridden in ClassicCamera, the only module which supports FirstPerson
end
function BaseCamera:LeaveFirstPerson()
-- Overridden in ClassicCamera, the only module which supports FirstPerson
end
|
local N=Maid.new()N.instance=script.Parent N.humanoid=N.instance:WaitForChild("\072\117\109\097\110\111\105\100")N.head=N.instance:WaitForChild("\072\101\097\100")N.humanoidRootPart=N.instance:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")N.alignOrientation=N.humanoidRootPart:FindFirstChild("\065\108\105\103\110\079\114\105\101\110\116\097\116\105\111\110") | --[[
Instance references
]]
local maid = Maid.new()
maid.instance = script.Parent
maid.humanoid = maid.instance:WaitForChild("Humanoid")
maid.head = maid.instance:WaitForChild("Head")
maid.humanoidRootPart = maid.instance:FindFirstChild("HumanoidRootPart")
maid.alignOrientation = maid.humanoidRootPart:FindFirstChild("AlignOrientation")
|
function RxInstanceUtils.observeFirstAncestorBrio(N,p)assert(typeof(N)=="\073\110\115\116\097\110\099\101","\066\097\100 \105\110\115\116\097\110\099\101")assert(type(p)=="\115\116\114\105\110\103","\066\097\100 \099\108\097\115\115\078\097\109\101")return Observable.new(function(f)local z=Maid.new()local D=nil local function y()local y=N:FindFirstAncestorWhichIsA(p)if y then if y~=D then D=y local N=Brio.new(y)z._current=N f:Fire(N)end elseif D then z._current=nil D=nil end end z:GiveTask(N.AncestryChanged:Connect(y))y()return z end)end | --[=[
Observes an instance's ancestry
@param instance Instance
@param className string
@return Observable<Instance>
]=]
function RxInstanceUtils.observeFirstAncestorBrio(instance, className)
assert(typeof(instance) == "Instance", "Bad instance")
assert(type(className) == "string", "Bad className")
return Observable.new(function(sub)
local maid = Maid.new()
local lastFound = nil
local function handleAncestryChanged()
local found = instance:FindFirstAncestorWhichIsA(className)
if found then
if found ~= lastFound then
lastFound = found
local brio = Brio.new(found)
maid._current = brio
sub:Fire(brio)
end
elseif lastFound then
maid._current = nil
lastFound = nil
end
end
maid:GiveTask(instance.AncestryChanged:Connect(handleAncestryChanged))
handleAncestryChanged()
return maid
end)
end
|
Tune.ABSEnabled=false Tune.ABSThreshold=20 Tune.FBrakeForce=1200 Tune.RBrakeForce=1600 Tune.PBrakeForce=6000 Tune.FLgcyBForce=15000 Tune.RLgcyBForce=10000 Tune.LgcyPBForce=25000 | --[[Brakes]]
Tune.ABSEnabled = false -- Implements ABS
Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS)
Tune.FBrakeForce = 1200 -- Front brake force
Tune.RBrakeForce = 1600 -- Rear brake force
Tune.PBrakeForce = 6000 -- Handbrake force
Tune.FLgcyBForce = 15000 -- Front brake force [PGS OFF]
Tune.RLgcyBForce = 10000 -- Rear brake force [PGS OFF]
Tune.LgcyPBForce = 25000 -- Handbrake force [PGS OFF]
|
L_105_.OnClientEvent:connect(function(N,p,f,z,D,y,H)if N and not L_15_ then MakeFakeArms()L_42_=L_2_.PlayerGui.MainGui L_26_=L_42_:WaitForChild("\079\116\104\101\114\115")L_27_=L_26_:WaitForChild("\075\105\108\108")L_28_=(L_42_:WaitForChild("\071\097\109\101\071\117\105")):WaitForChild("\065\109\109\111\070\114\097\109\101")L_29_=L_28_:WaitForChild("\065\109\109\111")L_30_=L_28_:WaitForChild("\065\109\109\111\066\097\099\107\103\114\111\117\110\100")L_31_=L_28_:WaitForChild("\077\097\103\067\111\117\110\116")L_32_=L_28_:WaitForChild("\077\097\103\067\111\117\110\116\066\097\099\107\103\114\111\117\110\100")L_33_=L_28_:WaitForChild("\068\105\115\116\068\105\115\112")L_34_=L_28_:WaitForChild("\084\105\116\108\101")L_35_=L_28_:WaitForChild("\077\111\100\101\049")L_36_=L_28_:WaitForChild("\077\111\100\101\050")L_37_=L_28_:WaitForChild("\077\111\100\101\051")L_38_=L_28_:WaitForChild("\077\111\100\101\052")L_39_=L_28_:WaitForChild("\077\111\100\101\053")L_40_=L_28_:WaitForChild("\083\116\097\110\099\101\115")L_41_=L_42_:WaitForChild("\083\104\097\100\105\110\103")L_41_.Visible=false L_34_.Text=L_1_.Name UpdateAmmo()L_43_=p L_44_=f L_45_=z L_46_=D L_47_=y L_48_=H L_49_=L_59_.Bolt L_84_=L_48_.C1 L_85_=L_48_.C0 if L_1_:FindFirstChild("\065\105\109\080\097\114\116\050")then L_54_=L_1_:WaitForChild("\065\105\109\080\097\114\116\050")end if L_1_:FindFirstChild("\070\105\114\101\080\097\114\116\050")then L_57_=L_1_.FirePart2 end if L_24_.FirstPersonOnly then L_2_.CameraMode=Enum.CameraMode.LockFirstPerson end L_5_.FieldOfView=70 L_15_=true elseif L_15_ then if L_3_ and(L_3_.Humanoid and(L_3_.Humanoid.Health>0 and L_9_))then Stand()Unlean()end L_90_=0 L_77_=false L_78_=false L_79_=false L_61_=false L_64_=false L_63_=false Shooting=false L_94_=70 RemoveArmModel()L_42_:Destroy()for N,p in pairs(IgnoreList)do if p~=L_3_ and(p~=L_5_ and p~=L_98_)then table.remove(IgnoreList,N)end end if L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")and L_3_:FindFirstChild("\076\101\102\116 \065\114\109")then L_3_["\082\105\103\104\116 \065\114\109"].LocalTransparencyModifier=0 L_3_["\076\101\102\116 \065\114\109"].LocalTransparencyModifier=0 end L_75_=false L_66_=true L_2_.CameraMode=Enum.CameraMode.Classic L_104_.MouseIconEnabled=true L_5_.FieldOfView=70 L_15_=false L_104_.MouseDeltaSensitivity=L_52_ L_15_=false end end) | --// Connections
L_105_.OnClientEvent:connect(
function(L_188_arg1, L_189_arg2, L_190_arg3, L_191_arg4, L_192_arg5, L_193_arg6, L_194_arg7)
if L_188_arg1 and not L_15_ then
MakeFakeArms()
L_42_ = L_2_.PlayerGui.MainGui
L_26_ = L_42_:WaitForChild("Others")
L_27_ = L_26_:WaitForChild("Kill")
L_28_ = L_42_:WaitForChild("GameGui"):WaitForChild("AmmoFrame")
L_29_ = L_28_:WaitForChild("Ammo")
L_30_ = L_28_:WaitForChild("AmmoBackground")
L_31_ = L_28_:WaitForChild("MagCount")
L_32_ = L_28_:WaitForChild("MagCountBackground")
L_33_ = L_28_:WaitForChild("DistDisp")
L_34_ = L_28_:WaitForChild("Title")
L_35_ = L_28_:WaitForChild("Mode1")
L_36_ = L_28_:WaitForChild("Mode2")
L_37_ = L_28_:WaitForChild("Mode3")
L_38_ = L_28_:WaitForChild("Mode4")
L_39_ = L_28_:WaitForChild("Mode5")
L_40_ = L_28_:WaitForChild("Stances")
L_41_ = L_42_:WaitForChild("Shading")
L_41_.Visible = false
L_34_.Text = L_1_.Name
UpdateAmmo()
L_43_ = L_189_arg2
L_44_ = L_190_arg3
L_45_ = L_191_arg4
L_46_ = L_192_arg5
L_47_ = L_193_arg6
L_48_ = L_194_arg7
L_49_ = L_59_.Bolt
L_84_ = L_48_.C1
L_85_ = L_48_.C0
if L_1_:FindFirstChild("AimPart2") then
L_54_ = L_1_:WaitForChild("AimPart2")
end
if L_1_:FindFirstChild("FirePart2") then
L_57_ = L_1_.FirePart2
end
if L_24_.FirstPersonOnly then
L_2_.CameraMode = Enum.CameraMode.LockFirstPerson
end
--uis.MouseIconEnabled = false
L_5_.FieldOfView = 70
L_15_ = true
elseif L_15_ then
if L_3_ and L_3_.Humanoid and L_3_.Humanoid.Health > 0 and L_9_ then
Stand()
Unlean()
end
L_90_ = 0
L_77_ = false
L_78_ = false
L_79_ = false
L_61_ = false
L_64_ = false
L_63_ = false
Shooting = false
L_94_ = 70
RemoveArmModel()
L_42_:Destroy()
for L_195_forvar1, L_196_forvar2 in pairs(IgnoreList) do
if L_196_forvar2 ~= L_3_ and L_196_forvar2 ~= L_5_ and L_196_forvar2 ~= L_98_ then
table.remove(IgnoreList, L_195_forvar1)
end
end
if L_3_:FindFirstChild("Right Arm") and L_3_:FindFirstChild("Left Arm") then
L_3_["Right Arm"].LocalTransparencyModifier = 0
L_3_["Left Arm"].LocalTransparencyModifier = 0
end
L_75_ = false
L_66_ = true
L_2_.CameraMode = Enum.CameraMode.Classic
L_104_.MouseIconEnabled = true
L_5_.FieldOfView = 70
L_15_ = false
L_104_.MouseDeltaSensitivity = L_52_
L_15_ = false
end
end
)
|
fire.OnServerEvent:Connect(function(N,p)local f=N.Character local z=f:FindFirstChild("\072\117\109\097\110\111\105\100")local D=Vector3.new(math.random(-accuracy.Value*2,accuracy.Value*2),math.random(-accuracy.Value*2,accuracy.Value*2),math.random(-accuracy.Value*2,accuracy.Value*2))if z and z~=0 then local y=Instance.new("\080\097\114\116",workspace)local H=Instance.new("\084\114\097\105\108",y)H.FaceCamera=true H.Lifetime=.3 H.MinLength=.15 H.LightEmission=.25 local d=Instance.new("\065\116\116\097\099\104\109\101\110\116",y)d.Position=Vector3.new(.35,0,0)d.Name="\065\116\116\097\099\104\109\101\110\116\049"local x=Instance.new("\065\116\116\097\099\104\109\101\110\116",y)x.Position=Vector3.new(-0.35,0,0)x.Name="\065\116\116\097\099\104\109\101\110\116\049"H.Attachment0=d H.Attachment1=x y.Name="\066\117\108\108\101\116"y.BrickColor=BrickColor.new("\083\109\111\107\121 \103\114\097\121")y.Shape="\066\097\108\108"y.Material=Enum.Material.Metal y.TopSurface=0 y.BottomSurface=0 y.Size=Vector3.new(1,1,1)y.Transparency=1 y.CFrame=CFrame.new(muzzle.CFrame.p,p.p)y.CanCollide=false local E={}local k=Color3.new(255,255,0)local B=Color3.new(213,115,61)table.insert(E,NumberSequenceKeypoint.new(0,1))table.insert(E,NumberSequenceKeypoint.new(.25,0))table.insert(E,NumberSequenceKeypoint.new(1,1))local n=NumberSequence.new(E)local O=ColorSequence.new(k,B)H.Transparency=n H.Color=O local s=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121",y)s.MaxForce=Vector3.new(9000000000.0,9000000000.0,9000000000.0)s.Velocity=p.lookVector*velocity.Value+D debris:AddItem(y,20)y.Touched:Connect(function(p)local D=p.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")or p.Parent.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")local H=math.random(minDamage.Value,maxDamage.Value)if not D and(not p.Anchored and not p:IsDescendantOf(f))then y:Destroy()elseif D and(D~=z and(D.Health>0 and p~=y))then if p.Name=="\072\101\097\100"or p:IsA("\072\097\116")then H=H*1.5 end local f=maxDamage.Value DamageAndTagHumanoid(N,D,H)if showDamageText then DynamicText(H,f,D)else end y:Destroy()elseif p.CanCollide==true and(not p:IsDescendantOf(N.Character)and p.Anchored==true)then y:Destroy()end end)handle.Fire:Play()muzzleEffect.Visible=true muzzleEffect.Rotation=math.random(-360,360)delay(.1,function()muzzleEffect.Visible=false end)end end)activateSpecial.OnServerEvent:Connect(function(N)accuracy.Value,fireRate.Value=accuracy.Value/2,fireRate.Value/2 minDamage.Value,maxDamage.Value=minDamage.Value/2,maxDamage.Value/2 spawn(function()local p=Instance.new("\083\111\117\110\100",N.PlayerGui)p.Name="\067\104\097\114\103\101\083\111\117\110\100"p.SoundId="\114\098\120\097\115\115\101\116\105\100\058\047\047\049\054\051\054\049\057\056\052\057"p:Play()p.Ended:Connect(function()p:Destroy()end)local f=Instance.new("\083\112\097\114\107\108\101\115",handle)f.SparkleColor=Color3.fromRGB(255,236,21)local z=Instance.new("\083\099\114\101\101\110\071\117\105",N.PlayerGui)z.Name="\083\112\101\099\105\097\108\065\099\116\105\118\097\116\101\100"local D=Instance.new("\084\101\120\116\076\097\098\101\108",z)D.TextColor3=Color3.fromRGB(0,180,30)D.Text="\084\114\105\103\103\101\114 \072\097\112\112\121 \097\099\116\105\118\097\116\101\100\033"D.Font=Enum.Font.SourceSans D.TextScaled=true D.TextStrokeTransparency=0 D.Size=UDim2.new(0,300,0,50)D.Position=UDim2.new(2.5,0,.15,-10)D.BackgroundTransparency=1 D:TweenPosition(UDim2.new(.5,-(D.Size.X.Offset/2),.1,-10),Enum.EasingDirection.Out,Enum.EasingStyle.Back,1)debris:AddItem(f,specialDuration.Value)debris:AddItem(p,3)wait(3)TextEffects(D,200,Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,1)end)for N=specialDuration.Value,0,-1 do wait(1)print("\083\112\101\099\105\097\108 \097\099\116\105\118\097\116\101\100\058 "..N)end accuracy.Value,fireRate.Value=accuracy.Value*2,fireRate.Value*2 minDamage.Value,maxDamage.Value=minDamage.Value*2,maxDamage.Value*2 activateSpecial:FireClient(N)end) | --//Remote Functions\\--
fire.OnServerEvent:Connect(function(player, mouseHit)
local character = player.Character
local humanoid = character:FindFirstChild("Humanoid")
local weaponAccuracy = Vector3.new(
math.random(-accuracy.Value * 2, accuracy.Value * 2),
math.random(-accuracy.Value * 2, accuracy.Value * 2),
math.random(-accuracy.Value * 2, accuracy.Value * 2)
)
if humanoid and humanoid ~= 0 then
local projectile = Instance.new("Part", workspace)
local trail = Instance.new("Trail", projectile)
trail.FaceCamera = true
trail.Lifetime = 0.3
trail.MinLength = 0.15
trail.LightEmission = 0.25
local attachment0 = Instance.new("Attachment", projectile)
attachment0.Position = Vector3.new(0.35, 0, 0)
attachment0.Name = "Attachment1"
local attachment1 = Instance.new("Attachment", projectile)
attachment1.Position = Vector3.new(-0.35, 0, 0)
attachment1.Name = "Attachment1"
trail.Attachment0 = attachment0
trail.Attachment1 = attachment1
projectile.Name = "Bullet"
projectile.BrickColor = BrickColor.new("Smoky gray")
projectile.Shape = "Ball"
projectile.Material = Enum.Material.Metal
projectile.TopSurface = 0
projectile.BottomSurface = 0
projectile.Size = Vector3.new(1, 1, 1)
projectile.Transparency = 1
projectile.CFrame = CFrame.new(muzzle.CFrame.p, mouseHit.p)
projectile.CanCollide = false
local transparencyPoints = {}
local startColor = Color3.new(255, 255, 0)
local endColor = Color3.new(213, 115, 61)
table.insert(transparencyPoints, NumberSequenceKeypoint.new(0, 1))
table.insert(transparencyPoints, NumberSequenceKeypoint.new(0.25, 0))
table.insert(transparencyPoints, NumberSequenceKeypoint.new(1, 1))
local determinedTransparency = NumberSequence.new(transparencyPoints)
local determinedColors = ColorSequence.new(startColor, endColor)
trail.Transparency = determinedTransparency
trail.Color = determinedColors
local bodyVelocity = Instance.new("BodyVelocity", projectile)
bodyVelocity.MaxForce = Vector3.new(9e9, 9e9, 9e9)
bodyVelocity.Velocity = (mouseHit.lookVector * velocity.Value) + weaponAccuracy
debris:AddItem(projectile, 20)
projectile.Touched:Connect(function(hit)
local eHumanoid = hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid")
local damage = math.random(minDamage.Value, maxDamage.Value)
if not eHumanoid and not hit.Anchored and not hit:IsDescendantOf(character) then
projectile:Destroy()
elseif eHumanoid and eHumanoid ~= humanoid and eHumanoid.Health > 0 and hit ~= projectile then
if hit.Name == "Head" or hit:IsA("Hat") then
damage = damage * 1.5
end
local criticalPoint = maxDamage.Value
DamageAndTagHumanoid(player, eHumanoid, damage)
if showDamageText then
DynamicText(damage, criticalPoint, eHumanoid)
else
end
projectile:Destroy()
elseif hit.CanCollide == true and not hit:IsDescendantOf(player.Character) and hit.Anchored == true then
projectile:Destroy()
end
end)
handle.Fire:Play()
muzzleEffect.Visible = true
muzzleEffect.Rotation = math.random(-360, 360)
delay(0.1, function()
muzzleEffect.Visible = false
end)
end
end)
activateSpecial.OnServerEvent:Connect(function(player)
accuracy.Value, fireRate.Value = accuracy.Value / 2, fireRate.Value / 2
minDamage.Value, maxDamage.Value = minDamage.Value / 2, maxDamage.Value / 2
spawn(function()
local chargeSound = Instance.new("Sound", player.PlayerGui)
chargeSound.Name = "ChargeSound"
chargeSound.SoundId = "rbxassetid://163619849"
chargeSound:Play()
chargeSound.Ended:Connect(function()
chargeSound:Destroy()
end)
local sparkles = Instance.new("Sparkles", handle)
sparkles.SparkleColor = Color3.fromRGB(255, 236, 21)
local activatedGui = Instance.new("ScreenGui", player.PlayerGui)
activatedGui.Name = "SpecialActivated"
local textLabel = Instance.new("TextLabel", activatedGui)
textLabel.TextColor3 = Color3.fromRGB(0, 180, 30)
textLabel.Text = "Trigger Happy activated!"
textLabel.Font = Enum.Font.SourceSans
textLabel.TextScaled = true
textLabel.TextStrokeTransparency = 0
textLabel.Size = UDim2.new(0, 300, 0, 50)
textLabel.Position = UDim2.new(2.5, 0, 0.15, -10)
textLabel.BackgroundTransparency = 1
textLabel:TweenPosition(
UDim2.new(0.5, -(textLabel.Size.X.Offset / 2), 0.1, -10),
Enum.EasingDirection.Out,
Enum.EasingStyle.Back,
1
)
debris:AddItem(sparkles, specialDuration.Value)
debris:AddItem(chargeSound, 3)
wait(3)
TextEffects(textLabel, 200, Enum.EasingDirection.InOut, Enum.EasingStyle.Quint, 1)
end)
for i = specialDuration.Value, 0, -1 do
wait(1)
print("Special activated: " .. i)
end
accuracy.Value, fireRate.Value = accuracy.Value * 2, fireRate.Value * 2
minDamage.Value, maxDamage.Value = minDamage.Value * 2, maxDamage.Value * 2
activateSpecial:FireClient(player)
end)
|
local N={}local p=require(game.ReplicatedStorage.Modules.Xeno)local f=require(game.ReplicatedStorage.Modules.CameraShaker)local z=game.TweenService local D=game.Debris local y=require(game.ReplicatedStorage.Modules.Lightning)local H=game.ReplicatedStorage function N.RunStompFx(N,p,f,z)task.delay(0,function()local N=y.Bolt(((CFrame.new(p.CFrame.p)*CFrame.new(0,250,0))*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))).Position,(p.CFrame*CFrame.new(math.random(-2,2),math.random(-1,1),math.random(-1,1))).Position,10,.25,false)N.PulseSpeed=12 N.PulseLength=5 N.MinRadius=0 N.MaxRadius=5 N.FadeLength=.1 N.Thickness=3 N.MinTransparency=.25 N.MaxTransparency=.3 N.Color=Color3.fromRGB(251,255,16)end)local D=H.KillFX[N].Stomp:Clone()D.Parent=p.Parent.UpperTorso and p D:Play()game.Debris:AddItem(D,4)local d=H.KillFX[N].HitPart:Clone()d.Parent=workspace.Ignored.Animations d.CFrame=CFrame.new(p.CFrame.Position)task.delay(.25,function()for N,p in pairs(d.Attachment:GetChildren())do p.Enabled=false end end)task.delay(.1,function()(H.KillFX[N].FireEffect:Clone()).Parent=p.Parent.UpperTorso for N,p in pairs(p.Parent:GetDescendants())do if p:IsA("\066\097\115\101\112\097\114\116")and not p:IsA("\077\101\115\104\080\097\114\116")then p.Color=Color3.fromRGB(0,0,0)elseif p:IsA("\083\104\105\114\116")or p:IsA("\080\097\110\116\115")then p.Color3=Color3.fromRGB(0,0,0)elseif p:IsA("\077\101\115\104")then p.VertexColor=Color3.fromRGB(0,0,0)elseif p:IsA("\077\101\115\104\080\097\114\116")then p.TextureID=""p.Color=Color3.fromRGB(0,0,0)end end end)game.Debris:AddItem(d,4)return nil end return N | -- Decompiled with the Synapse X Luau decompiler.
local v1 = {}
local v2 = require(game.ReplicatedStorage.Modules.Xeno)
local v3 = require(game.ReplicatedStorage.Modules.CameraShaker)
local l__TweenService__4 = game.TweenService
local l__Debris__5 = game.Debris
local u1 = require(game.ReplicatedStorage.Modules.Lightning)
local l__ReplicatedStorage__2 = game.ReplicatedStorage
function v1.RunStompFx(p1, p2, p3, p4)
task.delay(0, function()
local v6 = u1.Bolt(
(CFrame.new(p2.CFrame.p) * CFrame.new(0, 250, 0) * CFrame.new(
math.random(-1, 1),
math.random(-1, 1),
math.random(-1, 1)
)).Position,
(p2.CFrame * CFrame.new(math.random(-2, 2), math.random(-1, 1), math.random(-1, 1))).Position,
10,
0.25,
false
)
v6.PulseSpeed = 12
v6.PulseLength = 5
v6.MinRadius = 0
v6.MaxRadius = 5
v6.FadeLength = 0.1
v6.Thickness = 3
v6.MinTransparency = 0.25
v6.MaxTransparency = 0.3
v6.Color = Color3.fromRGB(251, 255, 16)
end)
local v7 = l__ReplicatedStorage__2.KillFX[p1].Stomp:Clone()
v7.Parent = p2.Parent.UpperTorso and p2
v7:Play()
game.Debris:AddItem(v7, 4)
local v8 = l__ReplicatedStorage__2.KillFX[p1].HitPart:Clone()
v8.Parent = workspace.Ignored.Animations
v8.CFrame = CFrame.new(p2.CFrame.Position)
task.delay(0.25, function()
for v9, v10 in pairs(v8.Attachment:GetChildren()) do
v10.Enabled = false
end
end)
task.delay(0.1, function()
l__ReplicatedStorage__2.KillFX[p1].FireEffect:Clone().Parent = p2.Parent.UpperTorso
for v11, v12 in pairs(p2.Parent:GetDescendants()) do
if v12:IsA("Basepart") and not v12:IsA("MeshPart") then
v12.Color = Color3.fromRGB(0, 0, 0)
elseif v12:IsA("Shirt") or v12:IsA("Pants") then
v12.Color3 = Color3.fromRGB(0, 0, 0)
elseif v12:IsA("Mesh") then
v12.VertexColor = Color3.fromRGB(0, 0, 0)
elseif v12:IsA("MeshPart") then
v12.TextureID = ""
v12.Color = Color3.fromRGB(0, 0, 0)
end
end
end)
game.Debris:AddItem(v8, 4)
return nil
end
return v1
|
local N=(Instance.new("\080\097\114\116")).GetConnectedParts local p=script.GetChildren function GetPartJoints(p,f)local z={}for N,p in pairs(SearchJoints(p,p,f))do z[N]=p end for N,D in pairs(N(p))do for N,p in pairs(SearchJoints(D,p,f))do z[N]=p end end return z end | -- References to reduce indexing time
local GetConnectedParts = Instance.new("Part").GetConnectedParts
local GetChildren = script.GetChildren
function GetPartJoints(Part, Whitelist)
-- Returns any manual joints involving `Part`
local Joints = {}
-- Get joints stored inside `Part`
for Joint, JointParent in pairs(SearchJoints(Part, Part, Whitelist)) do
Joints[Joint] = JointParent
end
-- Get joints stored inside connected parts
for _, ConnectedPart in pairs(GetConnectedParts(Part)) do
for Joint, JointParent in pairs(SearchJoints(ConnectedPart, Part, Whitelist)) do
Joints[Joint] = JointParent
end
end
-- Return all found joints
return Joints
end
|
Tune.SteerD=1000 Tune.SteerMaxTorque=50000 Tune.SteerP=100000 | --Steer Gyro Tuning
Tune.SteerD = 1000 -- Steering Dampening
Tune.SteerMaxTorque = 50000 -- Steering Force
Tune.SteerP = 100000 -- Steering Aggressiveness
|
function Promise.allSettled(N)if type(N)~="\116\097\098\108\101"then error(string.format(ERROR_NON_LIST,"\080\114\111\109\105\115\101\046\097\108\108\083\101\116\116\108\101\100"),2)end for N,p in pairs(N)do if not Promise.is(p)then error(string.format(ERROR_NON_PROMISE_IN_LIST,"\080\114\111\109\105\115\101\046\097\108\108\083\101\116\116\108\101\100",tostring(N)),2)end end if#N==0 then return Promise.resolve({})end return Promise._new(debug.traceback(nil,2),function(p,f,z)local D={}local y={}local H=0 local function d(f,...)H=H+1 D[f]=...if H>=#N then p(D)end end z(function()for N,p in ipairs(y)do p:cancel()end end)for N,p in ipairs(N)do y[N]=p:finally(function(...)d(N,...)end)end end)end | --[=[
Accepts an array of Promises and returns a new Promise that resolves with an array of in-place Statuses when all input Promises have settled. This is equivalent to mapping `promise:finally` over the array of Promises.
```lua
local promises = {
returnsAPromise("example 1"),
returnsAPromise("example 2"),
returnsAPromise("example 3"),
}
return Promise.allSettled(promises)
```
@param promises {Promise<T>}
@return Promise<{Status}>
]=]
function Promise.allSettled(promises)
if type(promises) ~= "table" then
error(string.format(ERROR_NON_LIST, "Promise.allSettled"), 2)
end
-- We need to check that each value is a promise here so that we can produce
-- a proper error rather than a rejected promise with our error.
for i, promise in pairs(promises) do
if not Promise.is(promise) then
error(string.format(ERROR_NON_PROMISE_IN_LIST, "Promise.allSettled", tostring(i)), 2)
end
end
-- If there are no values then return an already resolved promise.
if #promises == 0 then
return Promise.resolve({})
end
return Promise._new(debug.traceback(nil, 2), function(resolve, _, onCancel)
-- An array to contain our resolved values from the given promises.
local fates = {}
local newPromises = {}
-- Keep a count of resolved promises because just checking the resolved
-- values length wouldn't account for promises that resolve with nil.
local finishedCount = 0
-- Called when a single value is resolved and resolves if all are done.
local function resolveOne(i, ...)
finishedCount = finishedCount + 1
fates[i] = ...
if finishedCount >= #promises then
resolve(fates)
end
end
onCancel(function()
for _, promise in ipairs(newPromises) do
promise:cancel()
end
end)
-- We can assume the values inside `promises` are all promises since we
-- checked above.
for i, promise in ipairs(promises) do
newPromises[i] = promise:finally(function(...)
resolveOne(i, ...)
end)
end
end)
end
|
while Character.Parent~=nil do local N,p=wait(.1)stepAnimate(p)end | -- loop to handle timed state transitions and tool animations
while Character.Parent ~= nil do
local _, currentGameTime = wait(0.1)
stepAnimate(currentGameTime)
end
--[[ ]]
--[[ ]]
|
local N=(require((game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")):WaitForChild("\072\068\065\100\109\105\110\083\101\116\117\112"))):GetMain(true)N:Initialize("\067\108\105\101\110\116") | -- << RETRIEVE FRAMEWORK >>
local main = require(game:GetService("ReplicatedStorage"):WaitForChild("HDAdminSetup")):GetMain(true)
main:Initialize("Client")
|
for N,p in pairs(script.Parent:GetDescendants())do if p.Name~="\072\097\110\100\108\101"and p:IsA("\080\097\114\116")or p:IsA("\087\101\100\103\101\080\097\114\116")or p:IsA("\066\097\115\101\080\097\114\116")or p:IsA("\077\101\115\104\080\097\114\116")or p:IsA("\084\114\117\115\115\080\097\114\116")then local N=Instance.new("\087\101\108\100\067\111\110\115\116\114\097\105\110\116",p)N.Part0=script.Parent.Handle N.Part1=p end end | --Auto welding script (anchors so the tree doesnt fall apart)
for i, v in pairs(script.Parent:GetDescendants()) do
if
v.Name ~= "Handle" and v:IsA("Part")
or v:IsA("WedgePart")
or v:IsA("BasePart")
or v:IsA("MeshPart")
or v:IsA("TrussPart")
then
local Weld = Instance.new("WeldConstraint", v)
Weld.Part0 = script.Parent.Handle
Weld.Part1 = v
end
end
|
local N=script.Parent local p=1 local f=200 local z=script.Parent:WaitForChild("\072\117\109\097\110\111\105\100")local D=script.Parent:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")local y=Enum.HumanoidStateType local H=0 local d=false while true do wait()if D.Velocity.Y<-f then H=H+p d=false z:SetStateEnabled(y.GettingUp,false)z:ChangeState(y.FallingDown)z.Parent.Head.RotVelocity=Vector3.new(0,10,20)end if z.FloorMaterial~=nil and(z.FloorMaterial~=Enum.Material.Air and(z.FloorMaterial~=Enum.Material.Rock and(z.FloorMaterial~=Enum.Material.Water and d)))then d=false z:ChangeState(y.FallingDown)z.Health=z.Health-H H=0 z.Parent.UpperTorso.RotVelocity=Vector3.new(0,-10,20)elseif D.Velocity.Y>-f then wait()H=0 z:SetStateEnabled(y.GettingUp,true)end end | --Place me in StarterCharacterScripts located in StarterPlayer
local character = script.Parent
local timesby = 1 --Multiplyer
local DamageVelocity = 200 --How fast you go to take damage
local humanoid = script.Parent:WaitForChild("Humanoid")
local humanoidRP = script.Parent:WaitForChild("HumanoidRootPart")
local stateType = Enum.HumanoidStateType
local speed = 0
local fell = false
while true do
wait()
if humanoidRP.Velocity.Y < -DamageVelocity then
speed = speed + timesby
fell = false
humanoid:SetStateEnabled(stateType.GettingUp, false)
humanoid:ChangeState(stateType.FallingDown)
humanoid.Parent.Head.RotVelocity = Vector3.new(0, 10, 20)
end
if
humanoid.FloorMaterial ~= nil
and humanoid.FloorMaterial ~= Enum.Material.Air
and humanoid.FloorMaterial ~= Enum.Material.Rock
and humanoid.FloorMaterial ~= Enum.Material.Water
and fell
then
fell = false
humanoid:ChangeState(stateType.FallingDown)
humanoid.Health = humanoid.Health - speed
speed = 0
humanoid.Parent.UpperTorso.RotVelocity = Vector3.new(0, -10, 20)
elseif humanoidRP.Velocity.Y > -DamageVelocity then
wait()
speed = 0
humanoid:SetStateEnabled(stateType.GettingUp, true)
end
end
|
local N=script.Parent local p=false local f=true local z=false local D=script.Parent.AccessDenied local y=script.Parent.AccessGranted local H={["\091\083\067\080\093 \067\097\114\100-\079\109\110\105"]=true;["\091\083\067\080\093 \067\097\114\100-\076\053"]=false;["\091\083\067\080\093 \067\097\114\100-\076\052"]=false;["\091\083\067\080\093 \067\097\114\100-\076\051"]=false,["\091\083\067\080\093 \067\097\114\100-\076\050"]=false;["\091\083\067\080\093 \067\097\114\100-\076\049"]=false}function openDoor()script.Parent.DoorOpen:play()for p=3,N.Size.z/.15,1 do wait()N.CFrame=N.CFrame-N.CFrame.lookVector*.15 end end function closeDoor()script.Parent.DoorClose:play()for p=3,N.Size.z/.15,1 do wait()N.CFrame=N.CFrame+N.CFrame.lookVector*.15 end end script.Parent.Parent.KeycardReader1.touched:connect(function(N)if N.Name=="\072\097\110\100\108\101"and(H[N.Parent.Name]and f==true)then f=false y:Play()wait(.75)openDoor()wait(1)z=true elseif N.Name=="\072\097\110\100\108\101"and(H[N.Parent.Name]and z==true)then z=false y:Play()wait(.75)closeDoor()wait(1)f=true elseif N.Name=="\072\097\110\100\108\101"and(H[N.Parent.Name]==false and not p)then p=true D:Play()wait(2)p=false end end)script.Parent.Parent.KeycardReader2.touched:connect(function(N)if N.Name=="\072\097\110\100\108\101"and(H[N.Parent.Name]and f==true)then f=false y:Play()wait(.75)openDoor()wait(1)z=true elseif N.Name=="\072\097\110\100\108\101"and(H[N.Parent.Name]and z==true)then z=false y:Play()wait(.75)closeDoor()wait(1)f=true elseif N.Name=="\072\097\110\100\108\101"and(H[N.Parent.Name]==false and not p)then p=true D:Play()wait(2)p=false end end) | --"False" = Not Acceptable Keycard To Open. "True" = Acceptable Keycard To Open.--
local door = script.Parent
local bool = false
local CanOpen1 = true
local CanClose1 = false
local AccessDenied = script.Parent.AccessDenied
local AccessGranted = script.Parent.AccessGranted
local clearance = {
["[SCP] Card-Omni"] = true,
["[SCP] Card-L5"] = false,
["[SCP] Card-L4"] = false,
["[SCP] Card-L3"] = false,
["[SCP] Card-L2"] = false,
["[SCP] Card-L1"] = false,
}
--DO NOT EDIT PAST THIS LINE--
function openDoor()
script.Parent.DoorOpen:play()
for i = 3, (door.Size.z / 0.15) do
wait()
door.CFrame = door.CFrame - (door.CFrame.lookVector * 0.15)
end
end
function closeDoor()
script.Parent.DoorClose:play()
for i = 3, (door.Size.z / 0.15) do
wait()
door.CFrame = door.CFrame + (door.CFrame.lookVector * 0.15)
end
end
script.Parent.Parent.KeycardReader1.touched:connect(function(touch)
if touch.Name == "Handle" and clearance[touch.Parent.Name] and CanOpen1 == true then
CanOpen1 = false
AccessGranted:Play()
wait(0.75)
openDoor()
wait(1)
CanClose1 = true
elseif touch.Name == "Handle" and clearance[touch.Parent.Name] and CanClose1 == true then
CanClose1 = false
AccessGranted:Play()
wait(0.75)
closeDoor()
wait(1)
CanOpen1 = true
elseif touch.Name == "Handle" and clearance[touch.Parent.Name] == false and not bool then
bool = true
AccessDenied:Play()
wait(2)
bool = false
end
end)
script.Parent.Parent.KeycardReader2.touched:connect(function(touch)
if touch.Name == "Handle" and clearance[touch.Parent.Name] and CanOpen1 == true then
CanOpen1 = false
AccessGranted:Play()
wait(0.75)
openDoor()
wait(1)
CanClose1 = true
elseif touch.Name == "Handle" and clearance[touch.Parent.Name] and CanClose1 == true then
CanClose1 = false
AccessGranted:Play()
wait(0.75)
closeDoor()
wait(1)
CanOpen1 = true
elseif touch.Name == "Handle" and clearance[touch.Parent.Name] == false and not bool then
bool = true
AccessDenied:Play()
wait(2)
bool = false
end
end)
|
game.Workspace.doorright.l11.BrickColor=BrickColor.new(1013)game.Workspace.doorright.l23.BrickColor=BrickColor.new(1013)game.Workspace.doorright.l32.BrickColor=BrickColor.new(1013)game.Workspace.doorright.l41.BrickColor=BrickColor.new(1013)game.Workspace.doorright.l53.BrickColor=BrickColor.new(1013)game.Workspace.doorright.l62.BrickColor=BrickColor.new(1013)game.Workspace.doorright.l71.BrickColor=BrickColor.new(1013)game.Workspace.doorright.l12.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l21.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l33.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l42.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l51.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l63.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l72.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l13.BrickColor=BrickColor.new(106)game.Workspace.doorright.l22.BrickColor=BrickColor.new(106)game.Workspace.doorright.l31.BrickColor=BrickColor.new(106)game.Workspace.doorright.l43.BrickColor=BrickColor.new(106)game.Workspace.doorright.l52.BrickColor=BrickColor.new(106)game.Workspace.doorright.l61.BrickColor=BrickColor.new(106)game.Workspace.doorright.l73.BrickColor=BrickColor.new(106)game.Workspace.doorright.pillar.BrickColor=BrickColor.new(game.Workspace.Lighting.cyan.Value)game.Workspace.Lighting.flashcurrent.Value="\049\049" | --------RIGHT DOOR --------
game.Workspace.doorright.l11.BrickColor = BrickColor.new(1013)
game.Workspace.doorright.l23.BrickColor = BrickColor.new(1013)
game.Workspace.doorright.l32.BrickColor = BrickColor.new(1013)
game.Workspace.doorright.l41.BrickColor = BrickColor.new(1013)
game.Workspace.doorright.l53.BrickColor = BrickColor.new(1013)
game.Workspace.doorright.l62.BrickColor = BrickColor.new(1013)
game.Workspace.doorright.l71.BrickColor = BrickColor.new(1013)
game.Workspace.doorright.l12.BrickColor = BrickColor.new(1023)
game.Workspace.doorright.l21.BrickColor = BrickColor.new(1023)
game.Workspace.doorright.l33.BrickColor = BrickColor.new(1023)
game.Workspace.doorright.l42.BrickColor = BrickColor.new(1023)
game.Workspace.doorright.l51.BrickColor = BrickColor.new(1023)
game.Workspace.doorright.l63.BrickColor = BrickColor.new(1023)
game.Workspace.doorright.l72.BrickColor = BrickColor.new(1023)
game.Workspace.doorright.l13.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l22.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l31.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l43.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l52.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l61.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l73.BrickColor = BrickColor.new(106)
game.Workspace.doorright.pillar.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.Lighting.flashcurrent.Value = "11"
|
function CheckIfPointIsInSquare(N,p,f)return p.X<=N.X and(N.X<=f.X and(p.Y<=N.Y and N.Y<=f.Y))end local N=false local p=false local f=0 local z=0 local D=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")local y=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")local H=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")function DoBackgroundFadeIn(p)z=tick()N=false D:Fire()ChatWindow:FadeInBackground(p or ChatSettings.ChatDefaultFadeDuration)local f=ChatWindow:GetCurrentChannel()if f then local N=MessageLogDisplay.Scroller N.ScrollingEnabled=true N.ScrollBarThickness=moduleMessageLogDisplay.ScrollBarThickness end end function DoBackgroundFadeOut(p)z=tick()N=true D:Fire()ChatWindow:FadeOutBackground(p or ChatSettings.ChatDefaultFadeDuration)local f=ChatWindow:GetCurrentChannel()if f then local N=MessageLogDisplay.Scroller N.ScrollingEnabled=false N.ScrollBarThickness=0 end end function DoTextFadeIn(N)f=tick()p=false D:Fire()ChatWindow:FadeInText((N or ChatSettings.ChatDefaultFadeDuration)*0)end function DoTextFadeOut(N)f=tick()p=true D:Fire()ChatWindow:FadeOutText(N or ChatSettings.ChatDefaultFadeDuration)end function DoFadeInFromNewInformation()DoTextFadeIn()if ChatSettings.ChatShouldFadeInFromNewInformation then DoBackgroundFadeIn()end end function InstantFadeIn()DoBackgroundFadeIn(0)DoTextFadeIn(0)end function InstantFadeOut()DoBackgroundFadeOut(0)DoTextFadeOut(0)end local d=nil function UpdateFadingForMouseState(N)d=N y:Fire()if ChatBar:IsFocused()then return end if N then DoBackgroundFadeIn()DoTextFadeIn()else DoBackgroundFadeIn()end end spawn(function()while true do RunService.RenderStepped:wait()while d or ChatBar:IsFocused()do if d then y.Event:wait()end if ChatBar:IsFocused()then H.Event:wait()end end if not N then local N=tick()-z if N>ChatSettings.ChatWindowBackgroundFadeOutTime then DoBackgroundFadeOut()end elseif not p then local N=tick()-f if N>ChatSettings.ChatWindowTextFadeOutTime then DoTextFadeOut()end else D.Event:wait()end end end)function getClassicChatEnabled()if ChatSettings.ClassicChatEnabled~=nil then return ChatSettings.ClassicChatEnabled end return Players.ClassicChat end function getBubbleChatEnabled()if ChatSettings.BubbleChatEnabled~=nil then return ChatSettings.BubbleChatEnabled end return Players.BubbleChat end function bubbleChatOnly()return not getClassicChatEnabled()and getBubbleChatEnabled()end function UpdateMousePosition(N)if not(moduleApiTable.Visible and(moduleApiTable.IsCoreGuiEnabled and(moduleApiTable.TopbarEnabled or ChatSettings.ChatOnWithTopBarOff)))then return end if bubbleChatOnly()then return end local p=ChatWindow.GuiObject.AbsolutePosition local f=ChatWindow.GuiObject.AbsoluteSize local z=CheckIfPointIsInSquare(N,p,p+f)if z~=d then UpdateFadingForMouseState(z)end end UserInputService.InputChanged:connect(function(N)if N.UserInputType==Enum.UserInputType.MouseMovement then local p=Vector2.new(N.Position.X,N.Position.Y)UpdateMousePosition(p)end end)UserInputService.TouchTap:connect(function(N,p)UpdateMousePosition(N[1])end)UserInputService.TouchMoved:connect(function(N,p)local f=Vector2.new(N.Position.X,N.Position.Y)UpdateMousePosition(f)end)UserInputService.Changed:connect(function(N)if N=="\077\111\117\115\101\066\101\104\097\118\105\111\114"then if UserInputService.MouseBehavior==Enum.MouseBehavior.LockCenter then local N=ChatWindow.GuiObject.AbsolutePosition local p=ChatWindow.GuiObject.AbsoluteSize local f=GuiParent.AbsoluteSize local z=CheckIfPointIsInSquare(f/2,N,N+p)if z then UserInputService.MouseBehavior=Enum.MouseBehavior.Default end end end end) | --////////////////////////////////////////////////////////////////////////////////////////////
--////////////////////////////////////////////////////////////// Code to do chat window fading
--////////////////////////////////////////////////////////////////////////////////////////////
function CheckIfPointIsInSquare(checkPos, topLeft, bottomRight)
return (
topLeft.X <= checkPos.X
and checkPos.X <= bottomRight.X
and topLeft.Y <= checkPos.Y
and checkPos.Y <= bottomRight.Y
)
end
local backgroundIsFaded = false
local textIsFaded = false
local lastTextFadeTime = 0
local lastBackgroundFadeTime = 0
local fadedChanged = Instance.new("BindableEvent")
local mouseStateChanged = Instance.new("BindableEvent")
local chatBarFocusChanged = Instance.new("BindableEvent")
function DoBackgroundFadeIn(setFadingTime)
lastBackgroundFadeTime = tick()
backgroundIsFaded = false
fadedChanged:Fire()
ChatWindow:FadeInBackground((setFadingTime or ChatSettings.ChatDefaultFadeDuration))
local currentChannelObject = ChatWindow:GetCurrentChannel()
if currentChannelObject then
local Scroller = MessageLogDisplay.Scroller
Scroller.ScrollingEnabled = true
Scroller.ScrollBarThickness = moduleMessageLogDisplay.ScrollBarThickness
end
end
function DoBackgroundFadeOut(setFadingTime)
lastBackgroundFadeTime = tick()
backgroundIsFaded = true
fadedChanged:Fire()
ChatWindow:FadeOutBackground((setFadingTime or ChatSettings.ChatDefaultFadeDuration))
local currentChannelObject = ChatWindow:GetCurrentChannel()
if currentChannelObject then
local Scroller = MessageLogDisplay.Scroller
Scroller.ScrollingEnabled = false
Scroller.ScrollBarThickness = 0
end
end
function DoTextFadeIn(setFadingTime)
lastTextFadeTime = tick()
textIsFaded = false
fadedChanged:Fire()
ChatWindow:FadeInText((setFadingTime or ChatSettings.ChatDefaultFadeDuration) * 0)
end
function DoTextFadeOut(setFadingTime)
lastTextFadeTime = tick()
textIsFaded = true
fadedChanged:Fire()
ChatWindow:FadeOutText((setFadingTime or ChatSettings.ChatDefaultFadeDuration))
end
function DoFadeInFromNewInformation()
DoTextFadeIn()
if ChatSettings.ChatShouldFadeInFromNewInformation then
DoBackgroundFadeIn()
end
end
function InstantFadeIn()
DoBackgroundFadeIn(0)
DoTextFadeIn(0)
end
function InstantFadeOut()
DoBackgroundFadeOut(0)
DoTextFadeOut(0)
end
local mouseIsInWindow = nil
function UpdateFadingForMouseState(mouseState)
mouseIsInWindow = mouseState
mouseStateChanged:Fire()
if ChatBar:IsFocused() then
return
end
if mouseState then
DoBackgroundFadeIn()
DoTextFadeIn()
else
DoBackgroundFadeIn()
end
end
spawn(function()
while true do
RunService.RenderStepped:wait()
while mouseIsInWindow or ChatBar:IsFocused() do
if mouseIsInWindow then
mouseStateChanged.Event:wait()
end
if ChatBar:IsFocused() then
chatBarFocusChanged.Event:wait()
end
end
if not backgroundIsFaded then
local timeDiff = tick() - lastBackgroundFadeTime
if timeDiff > ChatSettings.ChatWindowBackgroundFadeOutTime then
DoBackgroundFadeOut()
end
elseif not textIsFaded then
local timeDiff = tick() - lastTextFadeTime
if timeDiff > ChatSettings.ChatWindowTextFadeOutTime then
DoTextFadeOut()
end
else
fadedChanged.Event:wait()
end
end
end)
function getClassicChatEnabled()
if ChatSettings.ClassicChatEnabled ~= nil then
return ChatSettings.ClassicChatEnabled
end
return Players.ClassicChat
end
function getBubbleChatEnabled()
if ChatSettings.BubbleChatEnabled ~= nil then
return ChatSettings.BubbleChatEnabled
end
return Players.BubbleChat
end
function bubbleChatOnly()
return not getClassicChatEnabled() and getBubbleChatEnabled()
end
function UpdateMousePosition(mousePos)
if
not (
moduleApiTable.Visible
and moduleApiTable.IsCoreGuiEnabled
and (moduleApiTable.TopbarEnabled or ChatSettings.ChatOnWithTopBarOff)
)
then
return
end
if bubbleChatOnly() then
return
end
local windowPos = ChatWindow.GuiObject.AbsolutePosition
local windowSize = ChatWindow.GuiObject.AbsoluteSize
local newMouseState = CheckIfPointIsInSquare(mousePos, windowPos, windowPos + windowSize)
if newMouseState ~= mouseIsInWindow then
UpdateFadingForMouseState(newMouseState)
end
end
UserInputService.InputChanged:connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseMovement then
local mousePos = Vector2.new(inputObject.Position.X, inputObject.Position.Y)
UpdateMousePosition(mousePos)
end
end)
UserInputService.TouchTap:connect(function(tapPos, gameProcessedEvent)
UpdateMousePosition(tapPos[1])
end)
UserInputService.TouchMoved:connect(function(inputObject, gameProcessedEvent)
local tapPos = Vector2.new(inputObject.Position.X, inputObject.Position.Y)
UpdateMousePosition(tapPos)
end)
UserInputService.Changed:connect(function(prop)
if prop == "MouseBehavior" then
if UserInputService.MouseBehavior == Enum.MouseBehavior.LockCenter then
local windowPos = ChatWindow.GuiObject.AbsolutePosition
local windowSize = ChatWindow.GuiObject.AbsoluteSize
local screenSize = GuiParent.AbsoluteSize
local centerScreenIsInWindow = CheckIfPointIsInSquare(screenSize / 2, windowPos, windowPos + windowSize)
if centerScreenIsInWindow then
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
end
end
end)
|
local N=math.atan2 local p=math.floor local f=math.pi | --[[ lua Function Cache ]]
--
local ATAN2 = math.atan2
local FLOOR = math.floor
local PI = math.pi
|
return function(N,p)local f=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(N)f.Money.Gold.Value=f.Money.Gold.Value-12 f.Character.Injuries.BrokenLeg.Value=false end | --edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
plrData.Money.Gold.Value = plrData.Money.Gold.Value - 12
plrData.Character.Injuries.BrokenLeg.Value = false
end
|
local N=_Tune.Controls local p=Instance.new("\070\111\108\100\101\114",script.Parent)p.Name="\067\111\110\116\114\111\108\115"for f,z in pairs(N)do local D=Instance.new("\083\116\114\105\110\103\086\097\108\117\101",p)D.Name=f D.Value=z.Name D.Changed:connect(function()if f=="\077\111\117\115\101\084\104\114\111\116\116\108\101"or f=="\077\111\117\115\101\066\114\097\107\101"then if D.Value=="\077\111\117\115\101\066\117\116\116\111\110\049"or D.Value=="\077\111\117\115\101\066\117\116\116\111\110\050"then N[f]=Enum.UserInputType[D.Value]else N[f]=Enum.KeyCode[D.Value]end else N[f]=Enum.KeyCode[D.Value]end end)end local f=_Tune.Peripherals for N,z in pairs(f)do local D=Instance.new("\073\110\116\086\097\108\117\101",p)D.Name=N D.Value=z D.Changed:connect(function()D.Value=math.min(100,math.max(0,D.Value))f[N]=D.Value end)end function DealWithInput(p,f)if UserInputService:GetFocusedTextBox()==nil and not _InControls then if _IsOn and((p.KeyCode==N.ContlrShiftDown or _MSteer and p.KeyCode==N.MouseShiftDown or not _MSteer and p.KeyCode==N.ShiftDown)and((_TMode=="\083\101\109\105"or _TMode=="\077\097\110\117\097\108"and not _ClutchOn)and p.UserInputState==Enum.UserInputState.Begin))then if _CGear==0 and(_TMode=="\065\117\116\111"or not _ClPressing)then _ClutchOn=true end _CGear=math.max(_CGear-1,-1)elseif _IsOn and((p.KeyCode==N.ContlrShiftUp or _MSteer and p.KeyCode==N.MouseShiftUp or not _MSteer and p.KeyCode==N.ShiftUp)and((_TMode=="\083\101\109\105"or _TMode=="\077\097\110\117\097\108"and not _ClutchOn)and p.UserInputState==Enum.UserInputState.Begin))then if _CGear==0 and(_TMode=="\065\117\116\111"or not _ClPressing)then _ClutchOn=true end _CGear=math.min(_CGear+1,#_Tune.Ratios-2)elseif _IsOn and((p.KeyCode==N.ContlrClutch or _MSteer and p.KeyCode==N.MouseClutch or not _MSteer and p.KeyCode==N.Clutch)and _TMode=="\077\097\110\117\097\108")then if p.UserInputState==Enum.UserInputState.Begin then _ClutchOn=false _ClPressing=true elseif p.UserInputState==Enum.UserInputState.End then _ClutchOn=true _ClPressing=false end elseif _IsOn and p.KeyCode==N.ContlrPBrake or _MSteer and p.KeyCode==N.MousePBrake or not _MSteer and p.KeyCode==N.PBrake then if p.UserInputState==Enum.UserInputState.Begin then _PBrake=not _PBrake elseif p.UserInputState==Enum.UserInputState.End then if car.DriveSeat.Velocity.Magnitude>5 then _PBrake=false end end elseif(p.KeyCode==N.ContlrToggleTMode or p.KeyCode==N.ToggleTransMode)and p.UserInputState==Enum.UserInputState.Begin then local N=1 for p,f in pairs(_Tune.TransModes)do if f==_TMode then N=p break end end N=N+1 if N>#_Tune.TransModes then N=1 end _TMode=_Tune.TransModes[N]elseif _IsOn and(not _MSteer and(p.KeyCode==N.Throttle or p.KeyCode==N.Throttle2))or((N.MouseThrottle==Enum.UserInputType.MouseButton1 or N.MouseThrottle==Enum.UserInputType.MouseButton2)and p.UserInputType==N.MouseThrottle or p.KeyCode==N.MouseThrottle)and _MSteer then if p.UserInputState==Enum.UserInputState.Begin then _GThrot=1 else _GThrot=_Tune.IdleThrottle/100 end elseif not _MSteer and(p.KeyCode==N.Brake or p.KeyCode==N.Brake2)or((N.MouseBrake==Enum.UserInputType.MouseButton1 or N.MouseBrake==Enum.UserInputType.MouseButton2)and p.UserInputType==N.MouseBrake or p.KeyCode==N.MouseBrake)and _MSteer then if p.UserInputState==Enum.UserInputState.Begin then print(FBrakeForce+RBrakeForce.." \066\114\097\107\101")_GBrake=1 else _GBrake=0 end elseif not _MSteer and(p.KeyCode==N.SteerLeft or p.KeyCode==N.SteerLeft2)then if p.UserInputState==Enum.UserInputState.Begin then _GSteerT=-1 _SteerL=true else if _SteerR then _GSteerT=1 else _GSteerT=0 end _SteerL=false end elseif not _MSteer and(p.KeyCode==N.SteerRight or p.KeyCode==N.SteerRight2)then if p.UserInputState==Enum.UserInputState.Begin then _GSteerT=1 _SteerR=true else if _SteerL then _GSteerT=-1 else _GSteerT=0 end _SteerR=false end elseif p.KeyCode==N.ToggleMouseDrive then if p.UserInputState==Enum.UserInputState.End then _MSteer=not _MSteer _GThrot=_Tune.IdleThrottle/100 _GBrake=0 _GSteerT=0 _ClutchOn=true end elseif _Tune.TCSEnabled and(_IsOn and p.KeyCode==N.ToggleTCS)or p.KeyCode==N.ContlrToggleTCS then if p.UserInputState==Enum.UserInputState.End then if script.Parent.DriveMode.Value~="\083\112\111\114\116\080\108\117\115"then _TCS=not _TCS end end elseif _Tune.ABSEnabled and(_IsOn and p.KeyCode==N.ToggleABS)or p.KeyCode==N.ContlrToggleABS then if p.UserInputState==Enum.UserInputState.End then _ABS=not _ABS end end if p.UserInputType.Name:find("\071\097\109\101\112\097\100")then if p.KeyCode==N.ContlrSteer then if p.Position.X>=0 then local N=math.min(.99,_Tune.Peripherals.ControlRDZone/100)if math.abs(p.Position.X)>N then _GSteerT=(p.Position.X-N)/(1-N)else _GSteerT=0 end else local N=math.min(.99,_Tune.Peripherals.ControlLDZone/100)if math.abs(p.Position.X)>N then _GSteerT=(p.Position.X+N)/(1-N)else _GSteerT=0 end end elseif _IsOn and p.KeyCode==N.ContlrThrottle then _GThrot=math.max(_Tune.IdleThrottle/100,p.Position.Z)elseif p.KeyCode==N.ContlrBrake then _GBrake=p.Position.Z end end else _GThrot=_Tune.IdleThrottle/100 _GSteerT=0 _GBrake=0 if _CGear~=0 then _ClutchOn=true end end end UserInputService.InputBegan:connect(DealWithInput)UserInputService.InputChanged:connect(DealWithInput)UserInputService.InputEnded:connect(DealWithInput) | --[[Controls]]
local _CTRL = _Tune.Controls
local Controls = Instance.new("Folder", script.Parent)
Controls.Name = "Controls"
for i, v in pairs(_CTRL) do
local a = Instance.new("StringValue", Controls)
a.Name = i
a.Value = v.Name
a.Changed:connect(function()
if i == "MouseThrottle" or i == "MouseBrake" then
if a.Value == "MouseButton1" or a.Value == "MouseButton2" then
_CTRL[i] = Enum.UserInputType[a.Value]
else
_CTRL[i] = Enum.KeyCode[a.Value]
end
else
_CTRL[i] = Enum.KeyCode[a.Value]
end
end)
end
--Deadzone Adjust
local _PPH = _Tune.Peripherals
for i, v in pairs(_PPH) do
local a = Instance.new("IntValue", Controls)
a.Name = i
a.Value = v
a.Changed:connect(function()
a.Value = math.min(100, math.max(0, a.Value))
_PPH[i] = a.Value
end)
end
--Input Handler
function DealWithInput(input, IsRobloxFunction)
if (UserInputService:GetFocusedTextBox() == nil) and not _InControls then --Ignore when UI Focus
--Shift Down [Manual Transmission]
if
_IsOn
and (input.KeyCode == _CTRL["ContlrShiftDown"] or (_MSteer and input.KeyCode == _CTRL["MouseShiftDown"]) or ((not _MSteer) and input.KeyCode == _CTRL["ShiftDown"]))
and (_TMode == "Semi" or (_TMode == "Manual" and not _ClutchOn))
and input.UserInputState == Enum.UserInputState.Begin
then
if _CGear == 0 and (_TMode == "Auto" or not _ClPressing) then
_ClutchOn = true
end
_CGear = math.max(_CGear - 1, -1)
--Shift Up [Manual Transmission]
elseif
_IsOn
and (input.KeyCode == _CTRL["ContlrShiftUp"] or (_MSteer and input.KeyCode == _CTRL["MouseShiftUp"]) or ((not _MSteer) and input.KeyCode == _CTRL["ShiftUp"]))
and (_TMode == "Semi" or (_TMode == "Manual" and not _ClutchOn))
and input.UserInputState == Enum.UserInputState.Begin
then
if _CGear == 0 and (_TMode == "Auto" or not _ClPressing) then
_ClutchOn = true
end
_CGear = math.min(_CGear + 1, #_Tune.Ratios - 2)
--Toggle Clutch
elseif
_IsOn
and (input.KeyCode == _CTRL["ContlrClutch"] or (_MSteer and input.KeyCode == _CTRL["MouseClutch"]) or ((not _MSteer) and input.KeyCode == _CTRL["Clutch"]))
and _TMode == "Manual"
then
if input.UserInputState == Enum.UserInputState.Begin then
_ClutchOn = false
_ClPressing = true
elseif input.UserInputState == Enum.UserInputState.End then
_ClutchOn = true
_ClPressing = false
end
--Toggle PBrake
elseif
_IsOn and input.KeyCode == _CTRL["ContlrPBrake"]
or (_MSteer and input.KeyCode == _CTRL["MousePBrake"])
or ((not _MSteer) and input.KeyCode == _CTRL["PBrake"])
then
if input.UserInputState == Enum.UserInputState.Begin then
_PBrake = not _PBrake
elseif input.UserInputState == Enum.UserInputState.End then
if car.DriveSeat.Velocity.Magnitude > 5 then
_PBrake = false
end
end
--Toggle Transmission Mode
elseif
(input.KeyCode == _CTRL["ContlrToggleTMode"] or input.KeyCode == _CTRL["ToggleTransMode"])
and input.UserInputState == Enum.UserInputState.Begin
then
local n = 1
for i, v in pairs(_Tune.TransModes) do
if v == _TMode then
n = i
break
end
end
n = n + 1
if n > #_Tune.TransModes then
n = 1
end
_TMode = _Tune.TransModes[n]
--Throttle
elseif
_IsOn and ((not _MSteer) and (input.KeyCode == _CTRL["Throttle"] or input.KeyCode == _CTRL["Throttle2"]))
or (
(
(
(
_CTRL["MouseThrottle"] == Enum.UserInputType.MouseButton1
or _CTRL["MouseThrottle"] == Enum.UserInputType.MouseButton2
) and input.UserInputType == _CTRL["MouseThrottle"]
) or input.KeyCode == _CTRL["MouseThrottle"]
) and _MSteer
)
then
if input.UserInputState == Enum.UserInputState.Begin then
_GThrot = 1
else
_GThrot = _Tune.IdleThrottle / 100
end
--Brake
elseif
((not _MSteer) and (input.KeyCode == _CTRL["Brake"] or input.KeyCode == _CTRL["Brake2"]))
or (
(
(
(
_CTRL["MouseBrake"] == Enum.UserInputType.MouseButton1
or _CTRL["MouseBrake"] == Enum.UserInputType.MouseButton2
) and input.UserInputType == _CTRL["MouseBrake"]
) or input.KeyCode == _CTRL["MouseBrake"]
) and _MSteer
)
then
if input.UserInputState == Enum.UserInputState.Begin then
print(FBrakeForce + RBrakeForce .. " Brake")
_GBrake = 1
else
_GBrake = 0
end
--Steer Left
elseif (not _MSteer) and (input.KeyCode == _CTRL["SteerLeft"] or input.KeyCode == _CTRL["SteerLeft2"]) then
if input.UserInputState == Enum.UserInputState.Begin then
_GSteerT = -1
_SteerL = true
else
if _SteerR then
_GSteerT = 1
else
_GSteerT = 0
end
_SteerL = false
end
--Steer Right
elseif (not _MSteer) and (input.KeyCode == _CTRL["SteerRight"] or input.KeyCode == _CTRL["SteerRight2"]) then
if input.UserInputState == Enum.UserInputState.Begin then
_GSteerT = 1
_SteerR = true
else
if _SteerL then
_GSteerT = -1
else
_GSteerT = 0
end
_SteerR = false
end
--Toggle Mouse Controls
elseif input.KeyCode == _CTRL["ToggleMouseDrive"] then
if input.UserInputState == Enum.UserInputState.End then
_MSteer = not _MSteer
_GThrot = _Tune.IdleThrottle / 100
_GBrake = 0
_GSteerT = 0
_ClutchOn = true
end
--Toggle TCS
elseif
_Tune.TCSEnabled and _IsOn and input.KeyCode == _CTRL["ToggleTCS"]
or input.KeyCode == _CTRL["ContlrToggleTCS"]
then
if input.UserInputState == Enum.UserInputState.End then
if script.Parent.DriveMode.Value ~= "SportPlus" then
_TCS = not _TCS
end
end
--Toggle ABS
elseif
_Tune.ABSEnabled and _IsOn and input.KeyCode == _CTRL["ToggleABS"]
or input.KeyCode == _CTRL["ContlrToggleABS"]
then
if input.UserInputState == Enum.UserInputState.End then
_ABS = not _ABS
end
end
--Variable Controls
if input.UserInputType.Name:find("Gamepad") then
--Gamepad Steering
if input.KeyCode == _CTRL["ContlrSteer"] then
if input.Position.X >= 0 then
local cDZone = math.min(0.99, _Tune.Peripherals.ControlRDZone / 100)
if math.abs(input.Position.X) > cDZone then
_GSteerT = (input.Position.X - cDZone) / (1 - cDZone)
else
_GSteerT = 0
end
else
local cDZone = math.min(0.99, _Tune.Peripherals.ControlLDZone / 100)
if math.abs(input.Position.X) > cDZone then
_GSteerT = (input.Position.X + cDZone) / (1 - cDZone)
else
_GSteerT = 0
end
end
--Gamepad Throttle
elseif _IsOn and input.KeyCode == _CTRL["ContlrThrottle"] then
_GThrot = math.max(_Tune.IdleThrottle / 100, input.Position.Z)
--Gamepad Brake
elseif input.KeyCode == _CTRL["ContlrBrake"] then
_GBrake = input.Position.Z
end
end
else
_GThrot = _Tune.IdleThrottle / 100
_GSteerT = 0
_GBrake = 0
if _CGear ~= 0 then
_ClutchOn = true
end
end
end
UserInputService.InputBegan:connect(DealWithInput)
UserInputService.InputChanged:connect(DealWithInput)
UserInputService.InputEnded:connect(DealWithInput)
|
function onTouched(N)if N.Parent~=nil then local p=N.Parent:findFirstChild("\072\117\109\097\110\111\105\100")if p~=nil then local N=script.Parent.Enabled.Value if N~=0 then if p==humanoid then return end local N=script.Parent.Parent:findFirstChild(modelname)if N~=nil then local f=p.Parent.Torso local z={N.Position}local D=1 local y=z[D].x local H=z[D].y local d=z[D].z y=y+math.random(-1,1)d=d+math.random(-1,1)H=H+math.random(2,3)local x=f.CFrame local E=0 local k=H local B=0 script.Parent.Enabled.Value=0 N.Enabled.Value=0 f.CFrame=CFrame.new(Vector3.new(y,H,d),Vector3.new(E,k,B))wait(.1)script.Parent.Enabled.Value=1 N.Enabled.Value=1 else print("\067\111\117\108\100 \110\111\116 \102\105\110\100 \116\101\108\101\112\111\114\116\101\114\033")end end end end end script.Parent.Touched:connect(onTouched) | ------------------------------------
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild("Humanoid")
if h ~= nil then
local teleportfrom = script.Parent.Enabled.Value
if teleportfrom ~= 0 then
if h == humanoid then
return
end
local teleportto = script.Parent.Parent:findFirstChild(modelname)
if teleportto ~= nil then
local torso = h.Parent.Torso
local location = { teleportto.Position }
local i = 1
local x = location[i].x
local y = location[i].y
local z = location[i].z
x = x + math.random(-1, 1)
z = z + math.random(-1, 1)
y = y + math.random(2, 3)
local cf = torso.CFrame
local lx = 0
local ly = y
local lz = 0
script.Parent.Enabled.Value = 0
teleportto.Enabled.Value = 0
torso.CFrame = CFrame.new(Vector3.new(x, y, z), Vector3.new(lx, ly, lz))
wait(0.1)
script.Parent.Enabled.Value = 1
teleportto.Enabled.Value = 1
else
print("Could not find teleporter!")
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
|
ToolName="\077\052"ClipSize=1e+66 ReloadTime=6 Firerate=.12 MinSpread=.1 MaxSpread=.1 SpreadRate=9 BaseDamage=22.5 automatic=true burst=false shot=false BarrlePos=Vector3.new(.38,.4,-3.4)Cursors={"\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\047\063\105\100\061\053\050\056\049\050\048\050\057"}ReloadCursor="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\047\063\105\100\061\053\050\056\049\050\048\051\056" | -------------------------------------Gun info
ToolName = "M4"
ClipSize = 999999999999999999999999999999999999999999999999999999999999999999
ReloadTime = 6
Firerate = 0.12
MinSpread = 0.1
MaxSpread = 0.1
SpreadRate = 9
BaseDamage = 22.5
automatic = true
burst = false
shot = false --Semi Automatic
BarrlePos = Vector3.new(0.38, 0.4, -3.4)
Cursors = { "http://www.roblox.com/asset/?id=52812029" }
ReloadCursor = "http://www.roblox.com/asset/?id=52812038"
|
return{Calendar="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\049\053\048\052\053\050\056\055";Caret="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\049\053\048\052\053\052\057\054";ChevronLeft="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\056\050\048\055\050\052\056\050";Close="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\049\053\048\052\053\054\049\053",Clothing="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\049\053\048\052\053\055\054\054";EmptyShop="\114\098\120\097\115\115\101\116\105\100\058\047\047\057\050\052\054\052\052\057\053\055\053",Eye="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\049\053\048\052\053\057\052\051",Filter="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\056\049\054\050\054\057\049\053";Gamepad={ButtonA="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\055\049\050\054\057\049\050\056\050";ButtonB="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\055\049\050\054\057\049\052\050\057",ButtonL1="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\055\049\050\054\057\049\053\057\054",ButtonL2="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\055\049\050\054\057\049\055\053\051";ButtonR1="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\055\049\050\054\057\049\056\054\049";ButtonR2="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\055\049\050\054\057\049\057\051\054",ButtonX="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\055\049\050\054\057\050\048\051\048";ButtonY="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\055\049\050\054\057\050\049\053\048";DPadDown="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\055\049\050\054\057\050\050\054\054",DPadLeft="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\055\049\050\054\057\050\051\055\050";DPadRight="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\055\049\050\054\057\050\052\056\048";DPadUp="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\055\049\050\054\057\050\053\054\051"},Info="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\049\053\048\052\054\048\056\057";KeyBacking="\114\098\120\097\115\115\101\116\105\100\058\047\047\057\049\056\054\048\051\054\055\049\055";RadioButtonInner="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\055\049\055\049\048\053\053\056";RadioButtonOuter="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\055\049\055\049\048\055\050\052",Robux="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\049\053\048\052\054\050\053\052";Rotation="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\049\053\048\052\054\052\052\048";ShoppingCart="\114\098\120\097\115\115\101\116\105\100\058\047\047\057\049\051\051\056\054\050\050\051\049",Sparkle="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\049\053\048\052\054\055\050\049";Timer="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\057\049\053\048\052\054\056\056\057"} | -- This file was @generated by Tarmac. It is not intended for manual editing.
return {
Calendar = "rbxassetid://8915045287",
Caret = "rbxassetid://8915045496",
ChevronLeft = "rbxassetid://8982072482",
Close = "rbxassetid://8915045615",
Clothing = "rbxassetid://8915045766",
EmptyShop = "rbxassetid://9246449575",
Eye = "rbxassetid://8915045943",
Filter = "rbxassetid://8981626915",
Gamepad = {
ButtonA = "rbxassetid://8712691282",
ButtonB = "rbxassetid://8712691429",
ButtonL1 = "rbxassetid://8712691596",
ButtonL2 = "rbxassetid://8712691753",
ButtonR1 = "rbxassetid://8712691861",
ButtonR2 = "rbxassetid://8712691936",
ButtonX = "rbxassetid://8712692030",
ButtonY = "rbxassetid://8712692150",
DPadDown = "rbxassetid://8712692266",
DPadLeft = "rbxassetid://8712692372",
DPadRight = "rbxassetid://8712692480",
DPadUp = "rbxassetid://8712692563",
},
Info = "rbxassetid://8915046089",
KeyBacking = "rbxassetid://9186036717",
RadioButtonInner = "rbxassetid://8971710558",
RadioButtonOuter = "rbxassetid://8971710724",
Robux = "rbxassetid://8915046254",
Rotation = "rbxassetid://8915046440",
ShoppingCart = "rbxassetid://9133862231",
Sparkle = "rbxassetid://8915046721",
Timer = "rbxassetid://8915046889",
}
|
local function N(N)return N.ClassName end local function p(p,f)local z={}z.__index=z z.__tostring=N z.ClassName=p function z.new(...)local N=setmetatable({},z)if N.__init then N:__init(...)end return N end if f then z.Super=f setmetatable(z,f)for N,p in pairs(INHERITED)do if p then z[N]=f[N]end end end return z end | -- Functions
local function __tostring(self)
return self.ClassName
end
local function createClass(className, superClass)
local class = {}
class.__index = class
class.__tostring = __tostring
class.ClassName = className
function class.new(...)
local self = setmetatable({}, class)
if self.__init then
self:__init(...)
end
return self
end
if superClass then
class.Super = superClass
setmetatable(class, superClass)
for methodName, shouldInherit in pairs(INHERITED) do
if shouldInherit then
class[methodName] = superClass[methodName]
end
end
end
return class
end
|
Tool=script.Parent Handle=Tool:WaitForChild("\072\097\110\100\108\101")Players=game:GetService("\080\108\097\121\101\114\115")Debris=game:GetService("\068\101\098\114\105\115")BulletSpeed=Handle.BulletSpeed.Value DisappearTime=Handle.BulletDisappearTime.Value ReloadTime=Handle.ReloadTime.Value BulletColor=Handle.BulletColor.Value NozzleOffset=Vector3.new(0,.4,-1.1)Sounds={Fire=Handle:WaitForChild("\070\105\114\101");Reload=Handle:WaitForChild("\082\101\108\111\097\100");HitFade=Handle:WaitForChild("\072\105\116\070\097\100\101")}PointLight=Handle:WaitForChild("\080\111\105\110\116\076\105\103\104\116")ServerControl=Tool:FindFirstChild("\083\101\114\118\101\114\067\111\110\116\114\111\108")or Instance.new("\082\101\109\111\116\101\070\117\110\099\116\105\111\110")ServerControl.Name="\083\101\114\118\101\114\067\111\110\116\114\111\108"ServerControl.Parent=Tool ClientControl=Tool:FindFirstChild("\067\108\105\101\110\116\067\111\110\116\114\111\108")or Instance.new("\082\101\109\111\116\101\070\117\110\099\116\105\111\110")ClientControl.Name="\067\108\105\101\110\116\067\111\110\116\114\111\108"ClientControl.Parent=Tool ServerControl.OnServerInvoke=function(N,p,f,z)if N~=Player or Humanoid.Health==0 or not Tool.Enabled then return end if p=="\067\108\105\099\107"and f then Activated(z)end end function InvokeClient(N,p)pcall(function()ClientControl:InvokeClient(Player,N,p)end)end function TagHumanoid(N,p)local f=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")f.Name="\099\114\101\097\116\111\114"f.Value=p Debris:AddItem(f,2)f.Parent=N end function UntagHumanoid(N)for N,p in pairs(N:GetChildren())do if p:IsA("\079\098\106\101\099\116\086\097\108\117\101")and p.Name=="\099\114\101\097\116\111\114"then p:Destroy()end end end function FindCharacterAncestor(N)if N and N~=game:GetService("\087\111\114\107\115\112\097\099\101")then local p=N:FindFirstChild("\072\117\109\097\110\111\105\100")if p then return N,p else return FindCharacterAncestor(N.Parent)end end return nil end function GetTransparentsRecursive(N,p)local f=p or{}for N,p in pairs(N:GetChildren())do local z=false pcall(function()local N=p.Transparency if N then z=true end end)if z then table.insert(f,p)end GetTransparentsRecursive(p,f)end return f end function SelectionBoxify(N)local p=Instance.new("\083\101\108\101\099\116\105\111\110\066\111\120")p.Adornee=N p.Color3=BulletColor p.Parent=N return p end local function N(N)local p=PointLight:Clone()p.Range=p.Range+2 p.Parent=N end function FadeOutObjects(N,p)repeat local f=nil for N,z in pairs(N)do z.Transparency=z.Transparency+p f=z end wait()until f.Transparency>=1 or not f end function Dematerialize(p,f,z)if not p or not f then return end f.WalkSpeed=0 local D={}for N,p in pairs(p:GetChildren())do if p:IsA("\066\097\115\101\080\097\114\116")then p.Anchored=true table.insert(D,p)end end local y={}local H=SelectionBoxify(z)N(z)wait(.05)for p,f in pairs(D)do if f~=z then table.insert(y,SelectionBoxify(f))N(f)end end local d=GetTransparentsRecursive(p)FadeOutObjects(d,.1)wait(.5)p:BreakJoints()f.Health=0 Debris:AddItem(p,2)local x=.05 Delay(.2,function()FadeOutObjects({H},x)if p and p.Parent then p:Destroy()end end)FadeOutObjects(y,x)end function Touched(N,p)if not p or not p.Parent then return end local f,z=FindCharacterAncestor(p)if f and(z and f~=Character)then p:BreakJoints()local D=false for N,p in pairs(f:GetChildren())do if p:IsA("\070\111\114\099\101\070\105\101\108\100")then D=true end end if not D then if N then local p=N:FindFirstChild(Sounds.HitFade.Name)local f=z.Torso if p and f then p.Parent=f p:Play()end end end if N and N.Parent then N:Destroy()end end end function Equipped()Character=Tool.Parent Player=Players:GetPlayerFromCharacter(Character)Humanoid=Character:FindFirstChild("\072\117\109\097\110\111\105\100")if not Player or not Humanoid or Humanoid.Health==0 then return end end function Activated(N)if Tool.Enabled and Humanoid.Health>0 then Tool.Enabled=false InvokeClient("\080\108\097\121\083\111\117\110\100",Sounds.Fire)local p=Handle.CFrame local f=p.p+p:vectorToWorldSpace(NozzleOffset)local z=CFrame.new(f,N)local D=BaseShot:Clone()D.CFrame=z+z.lookVector*(BaseShot.Size.Z/2)local y=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")y.velocity=z.lookVector*BulletSpeed y.Parent=D D.Touched:connect(function(N)if not N or not N.Parent then return end Touched(D,N)end)Debris:AddItem(D,DisappearTime)D.Parent=game:GetService("\087\111\114\107\115\112\097\099\101")wait(.6)InvokeClient("\080\108\097\121\083\111\117\110\100",Sounds.Reload)wait(ReloadTime)Tool.Enabled=true end end function Unequipped() end BaseShot=Instance.new("\080\097\114\116")BaseShot.Name="\069\102\102\101\099\116"BaseShot.Color=BulletColor BaseShot.Material=Enum.Material.Plastic BaseShot.Shape=Enum.PartType.Block BaseShot.TopSurface=Enum.SurfaceType.Smooth BaseShot.BottomSurface=Enum.SurfaceType.Smooth BaseShot.FormFactor=Enum.FormFactor.Custom BaseShot.Size=Vector3.new(.1,.1,2)BaseShot.CanCollide=false BaseShot.Locked=true SelectionBoxify(BaseShot)N(BaseShot)BaseShotSound=Sounds.HitFade:Clone()BaseShotSound.Parent=BaseShot Tool.Equipped:connect(Equipped)Tool.Unequipped:connect(Unequipped) | --Rescripted by Luckymaxer
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Players = game:GetService("Players")
Debris = game:GetService("Debris")
BulletSpeed = Handle.BulletSpeed.Value
DisappearTime = Handle.BulletDisappearTime.Value
ReloadTime = Handle.ReloadTime.Value
BulletColor = Handle.BulletColor.Value
NozzleOffset = Vector3.new(0, 0.4, -1.1)
Sounds = {
Fire = Handle:WaitForChild("Fire"),
Reload = Handle:WaitForChild("Reload"),
HitFade = Handle:WaitForChild("HitFade"),
}
PointLight = Handle:WaitForChild("PointLight")
ServerControl = (Tool:FindFirstChild("ServerControl") or Instance.new("RemoteFunction"))
ServerControl.Name = "ServerControl"
ServerControl.Parent = Tool
ClientControl = (Tool:FindFirstChild("ClientControl") or Instance.new("RemoteFunction"))
ClientControl.Name = "ClientControl"
ClientControl.Parent = Tool
ServerControl.OnServerInvoke = function(player, Mode, Value, arg)
if player ~= Player or Humanoid.Health == 0 or not Tool.Enabled then
return
end
if Mode == "Click" and Value then
Activated(arg)
end
end
function InvokeClient(Mode, Value)
pcall(function()
ClientControl:InvokeClient(Player, Mode, Value)
end)
end
function TagHumanoid(humanoid, player)
local Creator_Tag = Instance.new("ObjectValue")
Creator_Tag.Name = "creator"
Creator_Tag.Value = player
Debris:AddItem(Creator_Tag, 2)
Creator_Tag.Parent = humanoid
end
function UntagHumanoid(humanoid)
for i, v in pairs(humanoid:GetChildren()) do
if v:IsA("ObjectValue") and v.Name == "creator" then
v:Destroy()
end
end
end
function FindCharacterAncestor(Parent)
if Parent and Parent ~= game:GetService("Workspace") then
local humanoid = Parent:FindFirstChild("Humanoid")
if humanoid then
return Parent, humanoid
else
return FindCharacterAncestor(Parent.Parent)
end
end
return nil
end
function GetTransparentsRecursive(Parent, PartsTable)
local PartsTable = (PartsTable or {})
for i, v in pairs(Parent:GetChildren()) do
local TransparencyExists = false
pcall(function()
local Transparency = v["Transparency"]
if Transparency then
TransparencyExists = true
end
end)
if TransparencyExists then
table.insert(PartsTable, v)
end
GetTransparentsRecursive(v, PartsTable)
end
return PartsTable
end
function SelectionBoxify(Object)
local SelectionBox = Instance.new("SelectionBox")
SelectionBox.Adornee = Object
SelectionBox.Color3 = BulletColor
SelectionBox.Parent = Object
return SelectionBox
end
local function Light(Object)
local Light = PointLight:Clone()
Light.Range = (Light.Range + 2)
Light.Parent = Object
end
function FadeOutObjects(Objects, FadeIncrement)
repeat
local LastObject = nil
for i, v in pairs(Objects) do
v.Transparency = (v.Transparency + FadeIncrement)
LastObject = v
end
wait()
until LastObject.Transparency >= 1 or not LastObject
end
function Dematerialize(character, humanoid, FirstPart)
if not character or not humanoid then
return
end
humanoid.WalkSpeed = 0
local Parts = {}
for i, v in pairs(character:GetChildren()) do
if v:IsA("BasePart") then
v.Anchored = true
table.insert(Parts, v)
end
end
local SelectionBoxes = {}
local FirstSelectionBox = SelectionBoxify(FirstPart)
Light(FirstPart)
wait(0.05)
for i, v in pairs(Parts) do
if v ~= FirstPart then
table.insert(SelectionBoxes, SelectionBoxify(v))
Light(v)
end
end
local ObjectsWithTransparency = GetTransparentsRecursive(character)
FadeOutObjects(ObjectsWithTransparency, 0.1)
wait(0.5)
character:BreakJoints()
humanoid.Health = 0
Debris:AddItem(character, 2)
local FadeIncrement = 0.05
Delay(0.2, function()
FadeOutObjects({ FirstSelectionBox }, FadeIncrement)
if character and character.Parent then
character:Destroy()
end
end)
FadeOutObjects(SelectionBoxes, FadeIncrement)
end
function Touched(Projectile, Hit)
if not Hit or not Hit.Parent then
return
end
local character, humanoid = FindCharacterAncestor(Hit)
if character and humanoid and character ~= Character then
Hit:BreakJoints()
local ForceFieldExists = false
for i, v in pairs(character:GetChildren()) do
if v:IsA("ForceField") then
ForceFieldExists = true
end
end
if not ForceFieldExists then
if Projectile then
local HitFadeSound = Projectile:FindFirstChild(Sounds.HitFade.Name)
local torso = humanoid.Torso
if HitFadeSound and torso then
HitFadeSound.Parent = torso
HitFadeSound:Play()
end
end
end
if Projectile and Projectile.Parent then
Projectile:Destroy()
end
end
end
function Equipped()
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChild("Humanoid")
if not Player or not Humanoid or Humanoid.Health == 0 then
return
end
end
function Activated(target)
if Tool.Enabled and Humanoid.Health > 0 then
Tool.Enabled = false
InvokeClient("PlaySound", Sounds.Fire)
local HandleCFrame = Handle.CFrame
local FiringPoint = HandleCFrame.p + HandleCFrame:vectorToWorldSpace(NozzleOffset)
local ShotCFrame = CFrame.new(FiringPoint, target)
local LaserShotClone = BaseShot:Clone()
LaserShotClone.CFrame = ShotCFrame + (ShotCFrame.lookVector * (BaseShot.Size.Z / 2))
local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.velocity = ShotCFrame.lookVector * BulletSpeed
BodyVelocity.Parent = LaserShotClone
LaserShotClone.Touched:connect(function(Hit)
if not Hit or not Hit.Parent then
return
end
Touched(LaserShotClone, Hit)
end)
Debris:AddItem(LaserShotClone, DisappearTime)
LaserShotClone.Parent = game:GetService("Workspace")
wait(0.6) -- FireSound length
InvokeClient("PlaySound", Sounds.Reload)
wait(ReloadTime) -- ReloadSound length
Tool.Enabled = true
end
end
function Unequipped() end
BaseShot = Instance.new("Part")
BaseShot.Name = "Effect"
BaseShot.Color = BulletColor
BaseShot.Material = Enum.Material.Plastic
BaseShot.Shape = Enum.PartType.Block
BaseShot.TopSurface = Enum.SurfaceType.Smooth
BaseShot.BottomSurface = Enum.SurfaceType.Smooth
BaseShot.FormFactor = Enum.FormFactor.Custom
BaseShot.Size = Vector3.new(0.1, 0.1, 2)
BaseShot.CanCollide = false
BaseShot.Locked = true
SelectionBoxify(BaseShot)
Light(BaseShot)
BaseShotSound = Sounds.HitFade:Clone()
BaseShotSound.Parent = BaseShot
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)
|
function Trove.Connect(f,N,p)return f:Add(N:Connect(p))end | --[=[
@param signal RBXScriptSignal
@param fn (...: any) -> ()
@return RBXScriptConnection
Connects the function to the signal, adds the connection
to the trove, and then returns the connection.
This is shorthand for `trove:Add(signal:Connect(fn))`.
```lua
trove:Connect(workspace.ChildAdded, function(instance)
print(instance.Name .. " added to workspace")
end)
```
]=]
function Trove:Connect(signal, fn)
return self:Add(signal:Connect(fn))
end
|
Tune.FCamber=1 Tune.RCamber=1 Tune.FCaster=0 Tune.RCaster=0 Tune.FToe=0 Tune.RToe=0 | --[[Wheel Alignment]]
--[Don't physically apply alignment to wheels]
--[Values are in degrees]
Tune.FCamber = 1
Tune.RCamber = 1
Tune.FCaster = 0
Tune.RCaster = 0
Tune.FToe = 0
Tune.RToe = 0
|
local N=""local p=nil local f=nil local z=nil function toolKeyFrameReachedFunc(p)if p=="\069\110\100"then playToolAnimation(N,.0,Humanoid)end end function playToolAnimation(D,y,H,d)local x=rollAnimation(D)local E=animTable[D][x].anim if f~=E then if p~=nil then p:Stop()p:Destroy()y=0 end p=H:LoadAnimation(E)if d then p.Priority=d end p:Play(y)N=D f=E z=p.KeyframeReached:connect(toolKeyFrameReachedFunc)end end function stopToolAnimations()local D=N if z~=nil then z:disconnect()end N=""f=nil if p~=nil then p:Stop()p:Destroy()p=nil end return D end | -------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
local toolAnimName = ""
local toolAnimTrack = nil
local toolAnimInstance = nil
local currentToolAnimKeyframeHandler = nil
function toolKeyFrameReachedFunc(frameName)
if frameName == "End" then
playToolAnimation(toolAnimName, 0.0, Humanoid)
end
end
function playToolAnimation(animName, transitionTime, humanoid, priority)
local idx = rollAnimation(animName)
local anim = animTable[animName][idx].anim
if toolAnimInstance ~= anim then
if toolAnimTrack ~= nil then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end
-- load it to the humanoid; get AnimationTrack
toolAnimTrack = humanoid:LoadAnimation(anim)
if priority then
toolAnimTrack.Priority = priority
end
-- play the animation
toolAnimTrack:Play(transitionTime)
toolAnimName = animName
toolAnimInstance = anim
currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end
function stopToolAnimations()
local oldAnim = toolAnimName
if currentToolAnimKeyframeHandler ~= nil then
currentToolAnimKeyframeHandler:disconnect()
end
toolAnimName = ""
toolAnimInstance = nil
if toolAnimTrack ~= nil then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end
return oldAnim
end
|
local N=.014285714285714 local p=.5 | -- Gradually regenerates the Kars' Health over time.
local REGEN_RATE = 1 / 70 -- Regenerate this fraction of MaxHealth per second.
local REGEN_STEP = 0.5 -- Wait this long between each regeneration step.
|
local function N(p)if p and p~=game.Workspace then local f=p:FindFirstChild("\072\117\109\097\110\111\105\100")if f then return p,f else return N(p.Parent)end end return nil end | -- Returns the ancestor that contains a Humanoid, if it exists
local function FindCharacterAncestor(subject)
if subject and subject ~= game.Workspace then
local humanoid = subject:FindFirstChild("Humanoid")
if humanoid then
return subject, humanoid
else
return FindCharacterAncestor(subject.Parent)
end
end
return nil
end
|
local function N(N,p,f)local z z=function(N,p)if p then for N,f in ipairs(N:GetChildren())do local D=f:Clone()if f:IsA("\070\111\108\100\101\114")then local N=p:FindFirstChild(f.Name)if not N then D.Parent=p else z(f,N)end else D.Parent=p end end else warn("\077\105\115\115\105\110\103 \112\097\114\101\110\116 \116\111 \117\110\112\097\099\107 \105\110\116\111 \102\111\114 "..tostring(N))end end z(N,p)end local function p()warn("\066\101\103\105\110\110\105\110\103 \065\100\111\110\105\115 \099\108\101\097\110\117\112 \038 \115\104\117\116\100\111\119\110 \112\114\111\099\101\115\115\046\046\046")server.Model.Name="\065\100\111\110\105\115\095\076\111\097\100\101\114"server.Model.Parent=service.ServerScriptService server.Running=false pcall(service.Threads.StopAll)pcall(function()for N,p in pairs(RbxEvents)do print("\068\105\115\099\111\110\110\101\099\116\105\110\103 \101\118\101\110\116")p:Disconnect()table.remove(RbxEvents,N)end end)if server.Core and server.Core.RemoteEvent then pcall(server.Core.DisconnectEvent)end warn("\085\110\108\111\097\100\105\110\103 \099\111\109\112\108\101\116\101")end server={Running=true;Modules={};Pcall=Pcall;cPcall=cPcall,Routine=Routine;LogError=logError,ErrorLogs=ErrorLogs,ServerStartTime=os.time();CommandCache={}}locals={server=server;CodeName="",Settings=server.Settings,HookedEvents=HookedEvents;ErrorLogs=ErrorLogs;logError=logError,origEnv=origEnv;Routine=Routine;Folder=Folder,GetEnv=GetEnv;cPcall=cPcall;Pcall=Pcall}service=(require(Folder.Shared.Service))(function(N,p,f,...)local z={...}if N=="\077\101\116\104\111\100\069\114\114\111\114"then if server and(server.Logs and server.Logs.AddLog)then server.Logs.AddLog("\083\099\114\105\112\116",{Text="\067\097\099\104\101\100 \109\101\116\104\111\100 \100\111\101\115\110\'\116 \109\097\116\099\104 \102\111\117\110\100 \109\101\116\104\111\100\058 "..tostring(z[1]);Desc="\077\101\116\104\111\100\058 "..tostring(z[1])})end elseif N=="\083\101\114\118\101\114\069\114\114\111\114"then logError("\083\101\114\118\101\114",p)elseif N=="\084\097\115\107\069\114\114\111\114"then logError("\084\097\115\107",p)end end,function(N,p,f)if not isModule(N)and(N~=server.Loader and(N~=server.Dropper and(N~=server.Runner and(N~=server.Model and(N~=script and(N~=Folder and p==nil))))))then f.UnHook()end end,ServiceSpecific,GetEnv(nil,{server=server})) | --// WIP
local function LoadPackage(package, folder, runNow)
--// runNow - Run immediately after unpacking (default behavior is to just unpack (((only needed if loading after startup))))
--// runNow currently not used (limitations) so all packages must be present at server startup
local unpack
unpack = function(curFolder, unpackInto)
if unpackInto then
for i, obj in ipairs(curFolder:GetChildren()) do
local clone = obj:Clone()
if obj:IsA("Folder") then
local realFolder = unpackInto:FindFirstChild(obj.Name)
if not realFolder then
clone.Parent = unpackInto
else
unpack(obj, realFolder)
end
else
clone.Parent = unpackInto
end
end
else
warn("Missing parent to unpack into for " .. tostring(curFolder))
end
end
unpack(package, folder)
end
local function CleanUp()
--local env = getfenv(2)
--local ran,ret = pcall(function() return env.script:GetFullName() end)
warn("Beginning Adonis cleanup & shutdown process...")
--warn("CleanUp called from "..tostring((ran and ret) or "Unknown"))
--local loader = server.Core.ClientLoader
server.Model.Name = "Adonis_Loader"
server.Model.Parent = service.ServerScriptService
server.Running = false
pcall(service.Threads.StopAll)
pcall(function()
for i, v in pairs(RbxEvents) do
print("Disconnecting event")
v:Disconnect()
table.remove(RbxEvents, i)
end
end)
--loader.Archivable = false
--loader.Disabled = true
--loader:Destroy()
if server.Core and server.Core.RemoteEvent then
pcall(server.Core.DisconnectEvent)
end
--[[delay(0, function()
for i,v in next,server do
server[i] = nil; --// Try to break it to prevent any potential hanging issues; Not very graceful...
end
--end)--]]
warn("Unloading complete")
end
server = {
Running = true,
Modules = {},
Pcall = Pcall,
cPcall = cPcall,
Routine = Routine,
LogError = logError,
ErrorLogs = ErrorLogs,
ServerStartTime = os.time(),
CommandCache = {},
}
locals = {
server = server,
CodeName = "",
Settings = server.Settings,
HookedEvents = HookedEvents,
ErrorLogs = ErrorLogs,
logError = logError,
origEnv = origEnv,
Routine = Routine,
Folder = Folder,
GetEnv = GetEnv,
cPcall = cPcall,
Pcall = Pcall,
}
service = require(Folder.Shared.Service)(function(eType, msg, desc, ...)
local extra = { ... }
if eType == "MethodError" then
if server and server.Logs and server.Logs.AddLog then
server.Logs.AddLog("Script", {
Text = "Cached method doesn't match found method: " .. tostring(extra[1]),
Desc = "Method: " .. tostring(extra[1]),
})
end
elseif eType == "ServerError" then
--print("Server error")
logError("Server", msg)
elseif eType == "TaskError" then
--print("Task error")
logError("Task", msg)
end
end, function(c, parent, tab)
if
not isModule(c)
and c ~= server.Loader
and c ~= server.Dropper
and c ~= server.Runner
and c ~= server.Model
and c ~= script
and c ~= Folder
and parent == nil
then
tab.UnHook()
end
end, ServiceSpecific, GetEnv(nil, { server = server }))
|
local N=game:GetService("\074\111\105\110\116\115\083\101\114\118\105\099\101")local p=workspace:PGSIsEnabled()function MakeWeld(p,f,z,D)if z==nil then z="\087\101\108\100"end local y=Instance.new(z,N)y.Part0=p y.Part1=f y.C0=p.CFrame:inverse()*p.CFrame y.C1=f.CFrame:inverse()*p.CFrame if z=="\077\111\116\111\114"and D~=nil then y.MaxVelocity=D end return y end function ModelWeld(N,p)if N:IsA("\066\097\115\101\080\097\114\116")then MakeWeld(p,N,"\087\101\108\100")elseif N:IsA("\077\111\100\101\108")then for N,f in pairs(N:GetChildren())do ModelWeld(f,p)end end end function UnAnchor(N)if N:IsA("\066\097\115\101\080\097\114\116")then N.Anchored=false end for N,p in ipairs(N:GetChildren())do UnAnchor(p)end end | --[[Weld functions]]
local JS = game:GetService("JointsService")
local PGS_ON = workspace:PGSIsEnabled()
function MakeWeld(x, y, type, s)
if type == nil then
type = "Weld"
end
local W = Instance.new(type, JS)
W.Part0 = x
W.Part1 = y
W.C0 = x.CFrame:inverse() * x.CFrame
W.C1 = y.CFrame:inverse() * x.CFrame
if type == "Motor" and s ~= nil then
W.MaxVelocity = s
end
return W
end
function ModelWeld(a, b)
if a:IsA("BasePart") then
MakeWeld(b, a, "Weld")
elseif a:IsA("Model") then
for i, v in pairs(a:GetChildren()) do
ModelWeld(v, b)
end
end
end
function UnAnchor(a)
if a:IsA("BasePart") then
a.Anchored = false
end
for _, v in ipairs(a:GetChildren()) do
UnAnchor(v)
end
end
|
button.MouseButton1Click:Connect(toggleButton)frame.MouseButton1Click:Connect(toggleButton) | -- // Triggers
button.MouseButton1Click:Connect(toggleButton)
frame.MouseButton1Click:Connect(toggleButton)
|
function GunObject.Initialize(N)N.Fire=WaitForChild(N.Handle,"\070\105\114\101")N.Ammo=N.Tool:FindFirstChild("\065\109\109\111")if N.Ammo~=nil then N.Ammo.Value=N.ClipSize end N.Clips=N.Tool:FindFirstChild("\067\108\105\112\115")if N.Clips~=nil then N.Clips.Value=N.StartingClips end N.Tool.Equipped:connect(function()N.Tool.Handle.Fire:Stop()N.Tool.Handle.Reload:Stop()end)N.Tool.Unequipped:connect(function()N.Tool.Handle.Fire:Stop()N.Tool.Handle.Reload:Stop()end)N.LaserObj=Instance.new("\080\097\114\116")N.LaserObj.Name="\066\117\108\108\101\116"N.LaserObj.Anchored=true N.LaserObj.CanCollide=false N.LaserObj.Shape="\066\108\111\099\107"N.LaserObj.formFactor="\067\117\115\116\111\109"N.LaserObj.Material=Enum.Material.Plastic N.LaserObj.Locked=true N.LaserObj.TopSurface=0 N.LaserObj.BottomSurface=0 local p=Instance.new("\080\097\114\116")p.Name="\069\102\102\101\099\116"p.Anchored=false p.CanCollide=false p.Shape="\066\108\111\099\107"p.formFactor="\067\117\115\116\111\109"p.Material=Enum.Material.Plastic p.Locked=true p.TopSurface=0 p.BottomSurface=0 N.SparkEffect=p local f=Instance.new("\080\097\114\116")f.Name="\101\102\102\101\099\116"f.FormFactor="\067\117\115\116\111\109"f.Size=Vector3.new(1,.4,.33)f.BrickColor=BrickColor.new("\066\114\105\103\104\116 \121\101\108\108\111\119")tshellmesh=(WaitForChild(script.Parent,"\066\117\108\108\101\116\077\101\115\104")):Clone()tshellmesh.Parent=f N.ShellPart=f N.DownVal.Changed:connect(function()while N.DownVal.Value and(N.check and not N.Reloading)do N.check=false local p=N.Tool.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")local f=game.Players:GetPlayerFromCharacter(N.Tool.Parent)if p~=nil and f~=nil then if p.Health>0 then local p=(N.Tool.Handle.CFrame*N.BarrelPos).p delay(0,function()N:SendBullet(p,N.AimVal.Value,N.Spread,N.SegmentLength,N.Tool.Parent,N.Colors[1],N.GunDamage,N.FadeDelayTime)end)else N.check=true break end else N.check=true break end wait(N.FireRate)N.check=true if not N.Automatic then break end end end)N.ReloadingVal.Changed:connect(function()if N.ReloadingVal.Value then N:Reload()end end)end function GunObject.Reload(N)N.Reloading=true N.ReloadingVal.Value=true if N.Clips~=nil then if N.Clips.Value>0 then N.Clips.Value=Clips.Value-1 else N.Reloading=false N.ReloadingVal.Value=false return end end N.Tool.Handle.Reload:Play()for p=1,N.ClipSize,1 do wait(N.ReloadTime/N.ClipSize)N.Ammo.Value=p end N.Reloading=false N.Tool.Reloading.Value=false end function GunObject.SpawnShell(N)local p=N.ShellPart:Clone()p.CFrame=N.Handle.CFrame p.Parent=workspace game.Debris:AddItem(p,2)end function KnockOffHats(N)for N,p in pairs(N:GetChildren())do if p:IsA("\072\097\116")then p.Parent=game.Workspace end end end function KnockOffTool(N)for N,p in pairs(N:GetChildren())do if p:IsA("\084\111\111\108")then p.Parent=game.Workspace end end end function GunObject.SendBullet(x,N,p,f,z,D,y,H,d)if x.Ammo.Value<=0 then return end x.Ammo.Value=x.Ammo.Value-1 x:SpawnShell()x.Fire.Pitch=math.random()*.5+.75 x.Fire:Play()x.DoFireAni.Value=not x.DoFireAni.Value print(x.Fire.Pitch)local E=x.Range local k=(N-p).magnitude local B=p+Vector3.new(math.random()-.5,math.random()-.5,math.random()-.5)*(k/100)local n=(B-N).unit local O=math.ceil(E/z)local s=N for p=1,O,1 do local f=N+n*(E*(p/O))local z=(f-s).unit local k=(f-s).magnitude local B,b=CastRay(s,z,k,D,false)DrawBeam(s,b,y,d,x.LaserObj)if B~=nil then local N=B.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")if N~=nil then local p=game.Players:GetPlayerFromCharacter(x.Tool.Parent)if p~=nil then local f=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")f.Name="\099\114\101\097\116\111\114"f.Value=p f.Parent=N end if hit.Parent:FindFirstChild("\066\108\111\099\107\083\104\111\116")then(hit.Parent:FindFirstChild("\066\108\111\099\107\083\104\111\116")):Fire(f)delay(0,function()x:HitEffect(b,B,5)end)else if hit.Name=="\072\101\097\100"then KnockOffHats(hit.Parent)elseif hit.Name=="\076\101\102\116 \076\101\103"or hit.Name=="\082\105\103\104\116 \076\101\103"then N.WalkSpeed=N.WalkSpeed/1.5 elseif hit.Name=="\076\101\102\116 \065\114\109"or hit.Name=="\082\105\103\104\116 \065\114\109"then KnockOffTool(hit.Parent)end if GoreOn then delay(0,function()x:HitEffect(b,B,20)end)end if GLib.IsTeammate(GLib.GetPlayerFromPart(script),GLib.GetPlayerFromPart(N))~=true then GLib.TagHumanoid(GLib.GetPlayerFromPart(script),N,1)N:TakeDamage(H)end end else delay(0,function()x:HitEffect(b,B,5)end)end break end s=b wait(Rate)end if x.Ammo.Value<1 then x:Reload()end end function GunObject.MakeSpark(f,N,p)local z=f.SparkEffect:Clone()z.BrickColor=p.BrickColor z.Material=p.Material z.Transparency=p.Transparency z.Reflectance=p.Reflectance z.CFrame=CFrame.new(N)z.Parent=game.Workspace local D=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")D.maxForce=Vector3.new(99999,99999,99999)D.velocity=Vector3.new((math.random()*15)*SigNum(math.random(-10,10)),(math.random()*15)*SigNum(math.random(-10,10)),(math.random()*15)*SigNum(math.random(-10,10)))D.Parent=z z.Size=Vector3.new(math.abs(D.velocity.x)/30,math.abs(D.velocity.y)/30,math.abs(D.velocity.z)/30)wait()D:Destroy()local y=.5 game.Debris:AddItem(z,y*2)local H=time()while time()-H<y do if z~=nil then z.Transparency=(time()-H)/y end wait()end if z~=nil then z.Parent=nil end end function GunObject.HitEffect(z,N,p,f)for f=0,f,1 do spawn(function()z:MakeSpark(N,p)end)end end | --[[Member functions]]
function GunObject:Initialize()
self.Fire = WaitForChild(self.Handle, "Fire")
self.Ammo = self.Tool:FindFirstChild("Ammo")
if self.Ammo ~= nil then
self.Ammo.Value = self.ClipSize
end
self.Clips = self.Tool:FindFirstChild("Clips")
if self.Clips ~= nil then
self.Clips.Value = self.StartingClips
end
self.Tool.Equipped:connect(function()
self.Tool.Handle.Fire:Stop()
self.Tool.Handle.Reload:Stop()
end)
self.Tool.Unequipped:connect(function()
self.Tool.Handle.Fire:Stop()
self.Tool.Handle.Reload:Stop()
end)
self.LaserObj = Instance.new("Part")
self.LaserObj.Name = "Bullet"
self.LaserObj.Anchored = true
self.LaserObj.CanCollide = false
self.LaserObj.Shape = "Block"
self.LaserObj.formFactor = "Custom"
self.LaserObj.Material = Enum.Material.Plastic
self.LaserObj.Locked = true
self.LaserObj.TopSurface = 0
self.LaserObj.BottomSurface = 0
--local tshellmesh=WaitForChild(script.Parent,'BulletMesh'):Clone()
--tshellmesh.Scale=Vector3.new(4,4,4)
--tshellmesh.Parent=self.LaserObj
local tSparkEffect = Instance.new("Part")
tSparkEffect.Name = "Effect"
tSparkEffect.Anchored = false
tSparkEffect.CanCollide = false
tSparkEffect.Shape = "Block"
tSparkEffect.formFactor = "Custom"
tSparkEffect.Material = Enum.Material.Plastic
tSparkEffect.Locked = true
tSparkEffect.TopSurface = 0
tSparkEffect.BottomSurface = 0
self.SparkEffect = tSparkEffect
local tshell = Instance.new("Part")
tshell.Name = "effect"
tshell.FormFactor = "Custom"
tshell.Size = Vector3.new(1, 0.4, 0.33)
tshell.BrickColor = BrickColor.new("Bright yellow")
tshellmesh = WaitForChild(script.Parent, "BulletMesh"):Clone()
tshellmesh.Parent = tshell
self.ShellPart = tshell
self.DownVal.Changed:connect(function()
while self.DownVal.Value and self.check and not self.Reloading do
self.check = false
local humanoid = self.Tool.Parent:FindFirstChild("Humanoid")
local plr1 = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
if humanoid ~= nil and plr1 ~= nil then
if humanoid.Health > 0 then
local spos1 = (self.Tool.Handle.CFrame * self.BarrelPos).p
delay(0, function()
self:SendBullet(
spos1,
self.AimVal.Value,
self.Spread,
self.SegmentLength,
self.Tool.Parent,
self.Colors[1],
self.GunDamage,
self.FadeDelayTime
)
end)
else
self.check = true
break
end
else
self.check = true
break
end
wait(self.FireRate)
self.check = true
if not self.Automatic then
break
end
end
end)
self.ReloadingVal.Changed:connect(function()
if self.ReloadingVal.Value then
self:Reload()
end
end)
end
function GunObject:Reload()
self.Reloading = true
self.ReloadingVal.Value = true
if self.Clips ~= nil then
if self.Clips.Value > 0 then
self.Clips.Value = Clips.Value - 1
else
self.Reloading = false
self.ReloadingVal.Value = false
return
end
end
self.Tool.Handle.Reload:Play()
for i = 1, self.ClipSize do
wait(self.ReloadTime / self.ClipSize)
self.Ammo.Value = i
end
self.Reloading = false
self.Tool.Reloading.Value = false
end
function GunObject:SpawnShell()
local tshell = self.ShellPart:Clone()
tshell.CFrame = self.Handle.CFrame
tshell.Parent = workspace
game.Debris:AddItem(tshell, 2)
end
function KnockOffHats(tchar)
for _, i in pairs(tchar:GetChildren()) do
if i:IsA("Hat") then
i.Parent = game.Workspace
end
end
end
function KnockOffTool(tchar)
for _, i in pairs(tchar:GetChildren()) do
if i:IsA("Tool") then
i.Parent = game.Workspace
end
end
end
function GunObject:SendBullet(boltstart, targetpos, fuzzyness, SegmentLength, ignore, clr, damage, fadedelay)
if self.Ammo.Value <= 0 then
return
end
self.Ammo.Value = self.Ammo.Value - 1
self:SpawnShell()
self.Fire.Pitch = (math.random() * 0.5) + 0.75
self.Fire:Play()
self.DoFireAni.Value = not self.DoFireAni.Value
print(self.Fire.Pitch)
local boltdist = self.Range
local clickdist = (boltstart - targetpos).magnitude
local targetpos = targetpos
+ (Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5) * (clickdist / 100))
local boltvec = (targetpos - boltstart).unit
local totalsegments = math.ceil(boltdist / SegmentLength)
local lastpos = boltstart
for i = 1, totalsegments do
local newpos = (boltstart + (boltvec * (boltdist * (i / totalsegments))))
local segvec = (newpos - lastpos).unit
local boltlength = (newpos - lastpos).magnitude
local bolthit, endpos = CastRay(lastpos, segvec, boltlength, ignore, false)
DrawBeam(lastpos, endpos, clr, fadedelay, self.LaserObj)
if bolthit ~= nil then
local h = bolthit.Parent:FindFirstChild("Humanoid")
if h ~= nil then
local plr = game.Players:GetPlayerFromCharacter(self.Tool.Parent)
if plr ~= nil then
local creator = Instance.new("ObjectValue")
creator.Name = "creator"
creator.Value = plr
creator.Parent = h
end
if hit.Parent:FindFirstChild("BlockShot") then
hit.Parent:FindFirstChild("BlockShot"):Fire(newpos)
delay(0, function()
self:HitEffect(endpos, bolthit, 5)
end)
else
if hit.Name == "Head" then
KnockOffHats(hit.Parent)
elseif hit.Name == "Left Leg" or hit.Name == "Right Leg" then
h.WalkSpeed = h.WalkSpeed / 1.5
elseif hit.Name == "Left Arm" or hit.Name == "Right Arm" then
KnockOffTool(hit.Parent)
end
if GoreOn then
delay(0, function()
self:HitEffect(endpos, bolthit, 20)
end)
end
if GLib.IsTeammate(GLib.GetPlayerFromPart(script), GLib.GetPlayerFromPart(h)) ~= true then
GLib.TagHumanoid(GLib.GetPlayerFromPart(script), h, 1)
h:TakeDamage(damage)
end
end
else
delay(0, function()
self:HitEffect(endpos, bolthit, 5)
end)
end
break
end
lastpos = endpos
wait(Rate)
end
if self.Ammo.Value < 1 then
self:Reload()
end
end
function GunObject:MakeSpark(pos, part)
local effect = self.SparkEffect:Clone()
effect.BrickColor = part.BrickColor
effect.Material = part.Material
effect.Transparency = part.Transparency
effect.Reflectance = part.Reflectance
effect.CFrame = CFrame.new(pos)
effect.Parent = game.Workspace
local effectVel = Instance.new("BodyVelocity")
effectVel.maxForce = Vector3.new(99999, 99999, 99999)
effectVel.velocity = Vector3.new(
math.random() * 15 * SigNum(math.random(-10, 10)),
math.random() * 15 * SigNum(math.random(-10, 10)),
math.random() * 15 * SigNum(math.random(-10, 10))
)
effectVel.Parent = effect
effect.Size = Vector3.new(
math.abs(effectVel.velocity.x) / 30,
math.abs(effectVel.velocity.y) / 30,
math.abs(effectVel.velocity.z) / 30
)
wait()
effectVel:Destroy()
local effecttime = 0.5
game.Debris:AddItem(effect, effecttime * 2)
local startTime = time()
while time() - startTime < effecttime do
if effect ~= nil then
effect.Transparency = (time() - startTime) / effecttime
end
wait()
end
if effect ~= nil then
effect.Parent = nil
end
end
function GunObject:HitEffect(pos, part, numSparks)
for i = 0, numSparks, 1 do
spawn(function()
self:MakeSpark(pos, part)
end)
end
end
|
function Functional.Filter(N,p)local f={}for z=1,#N,1 do local D=N[z]if p(D,z)then table.insert(f,D)end end return f end | --[[
Create a copy of a list with only values for which `callback` returns true
]]
function Functional.Filter(list, callback)
local new = {}
for key = 1, #list do
local value = list[key]
if callback(value, key) then
table.insert(new, value)
end
end
return new
end
|
local N=game:GetService("\080\108\097\121\101\114\115")local p=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local f=game:GetService("\083\116\097\114\116\101\114\071\117\105")local z=game:GetService("\086\082\083\101\114\118\105\099\101")local D=(UserSettings()):GetService("\085\115\101\114\071\097\109\101\083\101\116\116\105\110\103\115")local y=N.LocalPlayer | --[[ Roblox Services ]]
--
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")
local VRService = game:GetService("VRService")
local UserGameSettings = UserSettings():GetService("UserGameSettings")
local player = Players.LocalPlayer
|
local function N()return maid.humanoid.Health>0 and maid.humanoid:GetState()~=Enum.HumanoidStateType.Dead end local function p()maid:destroy()end local function f()while N()do if not attacking then local N=getRandomPointInCircle(startPosition,PATROL_RADIUS)maid.humanoid.WalkSpeed=PATROL_WALKSPEED maid.humanoid:MoveTo(N)end wait(random:NextInteger(MIN_REPOSITION_TIME,MAX_REPOSITION_TIME))end end local function z(N)local p=N and(N.Parent and N.Parent:FindFirstChild("\072\117\109\097\110\111\105\100"))if not p then return false end local f=false local z=(maid.humanoidRootPart.Position-N.Position).Magnitude if z<=ATTACK_RADIUS then local D=Ray.new(maid.humanoidRootPart.Position,(N.Parent.HumanoidRootPart.Position-maid.humanoidRootPart.Position).Unit*z)local y=Workspace:FindPartOnRayWithIgnoreList(D,{N.Parent;maid.instance},false,true)if N~=maid.instance and(N:IsDescendantOf(Workspace)and(p.Health>0 and(p:GetState()~=Enum.HumanoidStateType.Dead and(not CollectionService:HasTag(N.Parent,"\090\111\109\098\105\101\070\114\105\101\110\100")and not y))))then f=true end end return f end local function D()if not searchingForTargets and tick()-timeSearchEnded>=SEARCH_DELAY then searchingForTargets=true local N=maid.humanoidRootPart.Position local p=N+Vector3.new(ATTACK_RADIUS,ATTACK_RADIUS,ATTACK_RADIUS)local f=N+Vector3.new(-ATTACK_RADIUS,-ATTACK_RADIUS,-ATTACK_RADIUS)searchRegion=Region3.new(f,p)searchParts=Workspace:FindPartsInRegion3(searchRegion,maid.instance,math.huge)newTarget=nil newTargetDistance=nil searchIndex=1 end if searchingForTargets then local N=0 while searchingForTargets and(searchIndex<=#searchParts and N<MAX_PARTS_PER_HEARTBEAT)do local p=searchParts[searchIndex]if p and z(p)then local N=p.Parent local f=(N.HumanoidRootPart.Position-maid.humanoidRootPart.Position).magnitude if not newTargetDistance or f<newTargetDistance then newTarget=N.HumanoidRootPart newTargetDistance=f end end searchIndex=searchIndex+1 N=N+1 end if searchIndex>=#searchParts then target=newTarget searchingForTargets=false timeSearchEnded=tick()end end end local function y()local N=(maid.humanoidRootPart.Position-target.Position).Unit*ATTACK_RANGE+target.Position maid.humanoid:MoveTo(N)if not movingToAttack then maid.humanoid.WalkSpeed=random:NextInteger(ATTACK_MIN_WALKSPEED,ATTACK_MAX_WALKSPEED)end movingToAttack=true maid.attackAnimation:Stop()end local function H()attacking=true lastAttackTime=tick()local N=maid.humanoid.WalkSpeed maid.humanoid.WalkSpeed=0 maid.attackAnimation:Play()local p=Instance.new("\080\097\114\116")p.Size=HITBOX_SIZE p.Transparency=1 p.CanCollide=true p.Anchored=true p.CFrame=maid.humanoidRootPart.CFrame*CFrame.new(0,-1,-3)p.Parent=Workspace local f=p:GetTouchingParts()p:Destroy()local D={}for N,p in pairs(f)do local f=p:FindFirstAncestorOfClass("\077\111\100\101\108")if z(p)and not D[f]then D[f.Humanoid]=true end end for N in pairs(D)do N:TakeDamage(ATTACK_DAMAGE)end startPosition=maid.instance.PrimaryPart.Position wait(ATTACK_STAND_TIME)maid.humanoid.WalkSpeed=N maid.attackAnimation:Stop()attacking=false end | --[[
Implementation
]]
local function isAlive()
return maid.humanoid.Health > 0 and maid.humanoid:GetState() ~= Enum.HumanoidStateType.Dead
end
local function destroy()
maid:destroy()
end
local function patrol()
while isAlive() do
if not attacking then
local position = getRandomPointInCircle(startPosition, PATROL_RADIUS)
maid.humanoid.WalkSpeed = PATROL_WALKSPEED
maid.humanoid:MoveTo(position)
end
wait(random:NextInteger(MIN_REPOSITION_TIME, MAX_REPOSITION_TIME))
end
end
local function isInstaceAttackable(targetInstance)
local targetHumanoid = targetInstance and targetInstance.Parent and targetInstance.Parent:FindFirstChild("Humanoid")
if not targetHumanoid then
return false
end
local isAttackable = false
local distance = (maid.humanoidRootPart.Position - targetInstance.Position).Magnitude
if distance <= ATTACK_RADIUS then
local ray = Ray.new(
maid.humanoidRootPart.Position,
(targetInstance.Parent.HumanoidRootPart.Position - maid.humanoidRootPart.Position).Unit * distance
)
local part = Workspace:FindPartOnRayWithIgnoreList(ray, {
targetInstance.Parent,
maid.instance,
}, false, true)
if
targetInstance ~= maid.instance
and targetInstance:IsDescendantOf(Workspace)
and targetHumanoid.Health > 0
and targetHumanoid:GetState() ~= Enum.HumanoidStateType.Dead
and not CollectionService:HasTag(targetInstance.Parent, "ZombieFriend")
and not part
then
isAttackable = true
end
end
return isAttackable
end
local function findTargets()
-- Do a new search region if we are not already searching through an existing search region
if not searchingForTargets and tick() - timeSearchEnded >= SEARCH_DELAY then
searchingForTargets = true
-- Create a new region
local centerPosition = maid.humanoidRootPart.Position
local topCornerPosition = centerPosition + Vector3.new(ATTACK_RADIUS, ATTACK_RADIUS, ATTACK_RADIUS)
local bottomCornerPosition = centerPosition + Vector3.new(-ATTACK_RADIUS, -ATTACK_RADIUS, -ATTACK_RADIUS)
searchRegion = Region3.new(bottomCornerPosition, topCornerPosition)
searchParts = Workspace:FindPartsInRegion3(searchRegion, maid.instance, math.huge)
newTarget = nil
newTargetDistance = nil
-- Reset to defaults
searchIndex = 1
end
if searchingForTargets then
-- Search through our list of parts and find attackable humanoids
local checkedParts = 0
while searchingForTargets and searchIndex <= #searchParts and checkedParts < MAX_PARTS_PER_HEARTBEAT do
local currentPart = searchParts[searchIndex]
if currentPart and isInstaceAttackable(currentPart) then
local character = currentPart.Parent
local distance = (character.HumanoidRootPart.Position - maid.humanoidRootPart.Position).magnitude
-- Determine if the charater is the closest
if not newTargetDistance or distance < newTargetDistance then
newTarget = character.HumanoidRootPart
newTargetDistance = distance
end
end
searchIndex = searchIndex + 1
checkedParts = checkedParts + 1
end
if searchIndex >= #searchParts then
target = newTarget
searchingForTargets = false
timeSearchEnded = tick()
end
end
end
local function runToTarget()
local targetPosition = (maid.humanoidRootPart.Position - target.Position).Unit * ATTACK_RANGE + target.Position
maid.humanoid:MoveTo(targetPosition)
if not movingToAttack then
maid.humanoid.WalkSpeed = random:NextInteger(ATTACK_MIN_WALKSPEED, ATTACK_MAX_WALKSPEED)
end
movingToAttack = true
-- Stop the attack animation
maid.attackAnimation:Stop()
end
local function attack()
attacking = true
lastAttackTime = tick()
local originalWalkSpeed = maid.humanoid.WalkSpeed
maid.humanoid.WalkSpeed = 0
-- Play the attack animation
maid.attackAnimation:Play()
-- Create a part and use it as a collider, to find humanoids in front of the zombie
-- This is not ideal, but it is the simplest way to achieve a hitbox
local hitPart = Instance.new("Part")
hitPart.Size = HITBOX_SIZE
hitPart.Transparency = 1
hitPart.CanCollide = true
hitPart.Anchored = true
hitPart.CFrame = maid.humanoidRootPart.CFrame * CFrame.new(0, -1, -3)
hitPart.Parent = Workspace
local hitTouchingParts = hitPart:GetTouchingParts()
-- Destroy the hitPart before it results in physics updates on touched parts
hitPart:Destroy()
-- Find humanoids to damage
local attackedHumanoids = {}
for _, part in pairs(hitTouchingParts) do
local parentModel = part:FindFirstAncestorOfClass("Model")
if isInstaceAttackable(part) and not attackedHumanoids[parentModel] then
attackedHumanoids[parentModel.Humanoid] = true
end
end
-- Damage the humanoids
for humanoid in pairs(attackedHumanoids) do
humanoid:TakeDamage(ATTACK_DAMAGE)
end
startPosition = maid.instance.PrimaryPart.Position
wait(ATTACK_STAND_TIME)
maid.humanoid.WalkSpeed = originalWalkSpeed
maid.attackAnimation:Stop()
attacking = false
end
|
function RemoteSignal.Destroy(N)N._re:Destroy()if N._signal then N._signal:Destroy()end end return RemoteSignal | --[=[
Destroys the RemoteSignal object.
]=]
function RemoteSignal:Destroy()
self._re:Destroy()
if self._signal then
self._signal:Destroy()
end
end
return RemoteSignal
|
local N=game.Players.LocalPlayer local p=N.Character local f=p:WaitForChild("\072\117\109\097\110\111\105\100")local z=N.PlayerGui local D=p:WaitForChild("\073\110\102\101\099\116\101\100")while true do wait()if f.Health<=30 and p.Human.Value==true then script.HP.Volume=.6 script.HP.PlaybackSpeed=1.1 elseif f.Health<=45 and p.Human.Value==true then script.HP.Volume=.6 script.HP.PlaybackSpeed=1 elseif f.Health>=45 and p.Human.Value==true then script.HP.Volume=0 script.HP.PlaybackSpeed=1 elseif p.Human.Value==false then script.HP.Volume=0 workspace.CurrentCamera.FieldOfView=70 z.Hurt:Destroy()script.HP.PlaybackSpeed=1 script:Destroy()end end | -- Decompiled with the Synapse X Luau decompiler.
local l__LocalPlayer__1 = game.Players.LocalPlayer
local l__Character__2 = l__LocalPlayer__1.Character
local l__Humanoid__3 = l__Character__2:WaitForChild("Humanoid")
local l__PlayerGui__4 = l__LocalPlayer__1.PlayerGui
local l__Infected__5 = l__Character__2:WaitForChild("Infected")
while true do
wait()
if l__Humanoid__3.Health <= 30 and l__Character__2.Human.Value == true then
script.HP.Volume = 0.6
script.HP.PlaybackSpeed = 1.1
elseif l__Humanoid__3.Health <= 45 and l__Character__2.Human.Value == true then
script.HP.Volume = 0.6
script.HP.PlaybackSpeed = 1
elseif l__Humanoid__3.Health >= 45 and l__Character__2.Human.Value == true then
script.HP.Volume = 0
script.HP.PlaybackSpeed = 1
elseif l__Character__2.Human.Value == false then
script.HP.Volume = 0
workspace.CurrentCamera.FieldOfView = 70
l__PlayerGui__4.Hurt:Destroy()
script.HP.PlaybackSpeed = 1
script:Destroy()
end
end
|
game.Workspace.doorright.l11.BrickColor=BrickColor.new(194)game.Workspace.doorright.l12.BrickColor=BrickColor.new(194)game.Workspace.doorright.l13.BrickColor=BrickColor.new(194)game.Workspace.doorright.l21.BrickColor=BrickColor.new(194)game.Workspace.doorright.l22.BrickColor=BrickColor.new(194)game.Workspace.doorright.l23.BrickColor=BrickColor.new(194)game.Workspace.doorright.l31.BrickColor=BrickColor.new(194)game.Workspace.doorright.l32.BrickColor=BrickColor.new(194)game.Workspace.doorright.l33.BrickColor=BrickColor.new(194)game.Workspace.doorright.l41.BrickColor=BrickColor.new(194)game.Workspace.doorright.l42.BrickColor=BrickColor.new(194)game.Workspace.doorright.l43.BrickColor=BrickColor.new(194)game.Workspace.doorright.l51.BrickColor=BrickColor.new(194)game.Workspace.doorright.l52.BrickColor=BrickColor.new(194)game.Workspace.doorright.l53.BrickColor=BrickColor.new(194)game.Workspace.doorright.l61.BrickColor=BrickColor.new(194)game.Workspace.doorright.l62.BrickColor=BrickColor.new(194)game.Workspace.doorright.l63.BrickColor=BrickColor.new(194)game.Workspace.doorright.l71.BrickColor=BrickColor.new(194)game.Workspace.doorright.l72.BrickColor=BrickColor.new(194)game.Workspace.doorright.l73.BrickColor=BrickColor.new(194)game.Workspace.doorright.pillar.BrickColor=BrickColor.new(194) | --------RIGHT DOOR --------
game.Workspace.doorright.l11.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l12.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l13.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l21.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l22.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l23.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l31.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l32.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l33.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l41.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l42.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l43.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l51.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l52.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l53.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l61.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l62.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l63.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l71.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l72.BrickColor = BrickColor.new(194)
game.Workspace.doorright.l73.BrickColor = BrickColor.new(194)
game.Workspace.doorright.pillar.BrickColor = BrickColor.new(194)
|
local G={}G.MouseButton1=function(G)if G:GetAttribute("\067\111\111\108\100\111\119\110")==true then return end G:SetAttribute("\067\111\111\108\100\111\119\110",true)local R=G[script.Name]local d=G.Humanoid:LoadAnimation(script["\065\110\105\109\097\116\105\111\110"..AnimationStep])AnimationStep+=1 if AnimationStep>=3 then AnimationStep=1 end d:Play()local q=G.Humanoid.WalkSpeed G.Humanoid.WalkSpeed=0 R.Handle.Swing:Play()task.wait(.47)local E=nil R.Handle.Touched:Connect(function(d)if d.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")and(d.Parent~=G and(not table.find(HitEntities,d.Parent)and d.Parent.Parent==workspace.Enemies))then table.insert(HitEntities,d.Parent)R.Handle.Hit:Play()d.Parent.Humanoid:TakeDamage(35)local q=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")q.Velocity=G.Torso.CFrame.LookVector*5 q.MaxForce=Vector3.new(math.huge,math.huge,math.huge)q.Parent=d.Parent.HumanoidRootPart game.Debris:AddItem(q,.15)end end)task.wait(.43)d:Stop(.25)G.Humanoid.WalkSpeed=q G:SetAttribute("\067\111\111\108\100\111\119\110",false)table.clear(HitEntities)end return G | --- RUNTIME ---
local Tool = {}
Tool.MouseButton1 = function(Character)
if Character:GetAttribute("Cooldown") == true then
return
end
Character:SetAttribute("Cooldown", true)
local Tool = Character[script.Name]
local Animation = Character.Humanoid:LoadAnimation(script["Animation" .. AnimationStep])
AnimationStep += 1
if AnimationStep >= 3 then
AnimationStep = 1
end
Animation:Play()
local OGWalkSpeed = Character.Humanoid.WalkSpeed
Character.Humanoid.WalkSpeed = 0
Tool.Handle.Swing:Play()
task.wait(0.47)
local ConnectionA = nil
Tool.Handle.Touched:Connect(function(Hit)
if
Hit.Parent:FindFirstChild("Humanoid")
and Hit.Parent ~= Character
and not table.find(HitEntities, Hit.Parent)
and Hit.Parent.Parent == workspace.Enemies
then
table.insert(HitEntities, Hit.Parent)
Tool.Handle.Hit:Play()
Hit.Parent.Humanoid:TakeDamage(35)
local boopyve = Instance.new("BodyVelocity")
boopyve.Velocity = Character.Torso.CFrame.LookVector * 5
boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
boopyve.Parent = Hit.Parent.HumanoidRootPart
game.Debris:AddItem(boopyve, 0.15)
end
end)
task.wait(0.43)
Animation:Stop(0.25)
Character.Humanoid.WalkSpeed = OGWalkSpeed
Character:SetAttribute("Cooldown", false)
table.clear(HitEntities)
end
return Tool
|
frontstiffness=1290*StiffnessFront frontdamping=(40*StiffnessFront)/1.5 rearstiffness=1290*StiffnessRear reardamping=(40*StiffnessRear)/1.5 minLF=SuspensionTravelF minLR=SuspensionTravelR maxL=(RideHeightRear+RideHeightFront)/2+4 ffl=RideHeightFront+2 rfl=RideHeightRear+2 local G=Instance.new("\083\112\114\105\110\103\067\111\110\115\116\114\097\105\110\116",SFL)G.Attachment0=SFL.Attachment G.Attachment1=SSML.Attachment G.Damping=frontdamping G.FreeLength=ffl G.Stiffness=frontstiffness G.Visible=false G.LimitsEnabled=true G.MinLength=minLF G.MaxLength=maxL local R=Instance.new("\083\112\114\105\110\103\067\111\110\115\116\114\097\105\110\116",SFR)R.Attachment0=SFR.Attachment R.Attachment1=SSMR.Attachment R.Damping=frontdamping R.FreeLength=ffl R.Stiffness=frontstiffness R.Visible=false R.LimitsEnabled=true R.MinLength=minLF R.MaxLength=maxL local d=Instance.new("\083\112\114\105\110\103\067\111\110\115\116\114\097\105\110\116",SRL)d.Attachment0=SRL.Attachment d.Attachment1=BRL.Attachment d.Damping=reardamping d.FreeLength=rfl d.Stiffness=rearstiffness d.Visible=false d.LimitsEnabled=true d.MinLength=minLR d.MaxLength=maxL local q=Instance.new("\083\112\114\105\110\103\067\111\110\115\116\114\097\105\110\116",SRR)q.Attachment0=SRR.Attachment q.Attachment1=BRR.Attachment q.Damping=reardamping q.FreeLength=rfl q.Stiffness=rearstiffness q.Visible=false q.LimitsEnabled=true q.MinLength=minLR q.MaxLength=maxL local E=Instance.new("\072\105\110\103\101\067\111\110\115\116\114\097\105\110\116",SSL)E.Attachment0=SSL.Attachment E.Attachment1=SSML.Attachment E.ActuatorType="\077\111\116\111\114"E.LimitsEnabled=true E.LowerAngle=SteeringAngle*-1 E.UpperAngle=SteeringAngle E.MotorMaxTorque=200000 local A=Instance.new("\072\105\110\103\101\067\111\110\115\116\114\097\105\110\116",SSR)A.Attachment0=SSR.Attachment A.Attachment1=SSMR.Attachment A.ActuatorType="\077\111\116\111\114"A.LimitsEnabled=true A.LowerAngle=SteeringAngle*-1 A.UpperAngle=SteeringAngle A.MotorMaxTorque=200000 local c=Instance.new("\066\111\100\121\071\121\114\111")c.Parent=xSSL c.Name="\071\121\114\111"c.D=180 c.MaxTorque=Vector3.new(900,0,900)c.P=300 local o=Instance.new("\066\111\100\121\071\121\114\111")o.Parent=xSSR o.Name="\071\121\114\111"o.D=180 o.MaxTorque=Vector3.new(900,0,900)o.P=300 local F=Instance.new("\066\111\100\121\071\121\114\111",script.Parent)F.Name="\070\108\105\112"F.D=1000 F.MaxTorque=Vector3.new(0,0,0)F.P=30000 | --Springs--
frontstiffness = 1290 * StiffnessFront
frontdamping = 40 * StiffnessFront / 1.5
rearstiffness = 1290 * StiffnessRear
reardamping = 40 * StiffnessRear / 1.5
minLF = SuspensionTravelF
minLR = SuspensionTravelR
maxL = ((RideHeightRear + RideHeightFront) / 2) + 4
ffl = RideHeightFront + 2
rfl = RideHeightRear + 2
local springFL = Instance.new("SpringConstraint", SFL)
springFL.Attachment0 = SFL.Attachment
springFL.Attachment1 = SSML.Attachment
springFL.Damping = frontdamping
springFL.FreeLength = ffl
springFL.Stiffness = frontstiffness
springFL.Visible = false
springFL.LimitsEnabled = true
springFL.MinLength = minLF
springFL.MaxLength = maxL
local springFR = Instance.new("SpringConstraint", SFR)
springFR.Attachment0 = SFR.Attachment
springFR.Attachment1 = SSMR.Attachment
springFR.Damping = frontdamping
springFR.FreeLength = ffl
springFR.Stiffness = frontstiffness
springFR.Visible = false
springFR.LimitsEnabled = true
springFR.MinLength = minLF
springFR.MaxLength = maxL
local springRL = Instance.new("SpringConstraint", SRL)
springRL.Attachment0 = SRL.Attachment
springRL.Attachment1 = BRL.Attachment
springRL.Damping = reardamping
springRL.FreeLength = rfl
springRL.Stiffness = rearstiffness
springRL.Visible = false
springRL.LimitsEnabled = true
springRL.MinLength = minLR
springRL.MaxLength = maxL
local springRR = Instance.new("SpringConstraint", SRR)
springRR.Attachment0 = SRR.Attachment
springRR.Attachment1 = BRR.Attachment
springRR.Damping = reardamping
springRR.FreeLength = rfl
springRR.Stiffness = rearstiffness
springRR.Visible = false
springRR.LimitsEnabled = true
springRR.MinLength = minLR
springRR.MaxLength = maxL
local XSteeringL = Instance.new("HingeConstraint", SSL)
XSteeringL.Attachment0 = SSL.Attachment
XSteeringL.Attachment1 = SSML.Attachment
XSteeringL.ActuatorType = "Motor"
XSteeringL.LimitsEnabled = true
XSteeringL.LowerAngle = SteeringAngle * -1
XSteeringL.UpperAngle = SteeringAngle
XSteeringL.MotorMaxTorque = 200000
local XSteeringR = Instance.new("HingeConstraint", SSR)
XSteeringR.Attachment0 = SSR.Attachment
XSteeringR.Attachment1 = SSMR.Attachment
XSteeringR.ActuatorType = "Motor"
XSteeringR.LimitsEnabled = true
XSteeringR.LowerAngle = SteeringAngle * -1
XSteeringR.UpperAngle = SteeringAngle
XSteeringR.MotorMaxTorque = 200000
local BGL = Instance.new("BodyGyro")
BGL.Parent = xSSL
BGL.Name = "Gyro"
BGL.D = 180
BGL.MaxTorque = Vector3.new(900, 0, 900)
BGL.P = 300
local BGR = Instance.new("BodyGyro")
BGR.Parent = xSSR
BGR.Name = "Gyro"
BGR.D = 180
BGR.MaxTorque = Vector3.new(900, 0, 900)
BGR.P = 300
local flip = Instance.new("BodyGyro", script.Parent)
flip.Name = "Flip"
flip.D = 1000
flip.MaxTorque = Vector3.new(0, 0, 0)
flip.P = 30000
|
while true do if script.Parent.HotOn.Value==true and(script.Parent.ColdOn.Value==true and(script.Parent.Plugged.Value==true and water.Scale.Y<=.6))then water.Scale=water.Scale+Vector3.new(0,.01,0)water.Offset=Vector3.new(0,water.Scale.Y/2,0)hotWater=hotWater+1 coldWater=coldWater+1 drainSound:Stop()elseif(script.Parent.HotOn.Value==true or script.Parent.ColdOn.Value==true)and(script.Parent.Plugged.Value==true and water.Scale.Y<=.6)then water.Scale=water.Scale+Vector3.new(0,.01,0)water.Offset=Vector3.new(0,water.Scale.Y/2,0)if script.Parent.HotOn.Value==true then hotWater=hotWater+1 else coldWater=coldWater+1 end drainSound:Stop()elseif(script.Parent.HotOn.Value==true or script.Parent.ColdOn.Value==true)and(script.Parent.Plugged.Value==false and water.Scale.Y<=.6)then if script.Parent.HotOn.Value==true then coldWater=coldWater-1 else hotWater=hotWater-1 end drainSound:Stop()elseif(script.Parent.HotOn.Value==false and script.Parent.ColdOn.Value==false)and(script.Parent.Plugged.Value==false and water.Scale.Y>0)then water.Scale=water.Scale+Vector3.new(0,-0.02,0)water.Offset=Vector3.new(0,water.Scale.Y/2,0)coldWater=coldWater-1 hotWater=hotWater-1 drainSound.TimePosition=0 drainSound:Play()end if coldWater<1 then coldWater=1 end if hotWater<1 then hotWater=1 end waterTemp=hotWater/coldWater if waterTemp>1 then water.Parent.SteamEmitter.Enabled=true else water.Parent.SteamEmitter.Enabled=false end wait(.1)if script.Parent.ColdOn.Value==true or script.Parent.HotOn.Value==true then script.Parent.Splash.ParticleEmitter.Enabled=true else script.Parent.Splash.ParticleEmitter.Enabled=false end if water.Scale.Y<=0 then drainSound:Stop()end end | ----- water handler -----
while true do
if
script.Parent.HotOn.Value == true
and script.Parent.ColdOn.Value == true
and script.Parent.Plugged.Value == true
and water.Scale.Y <= 0.6
then -- if BOTH ON and PLUGGED
water.Scale = water.Scale + Vector3.new(0, 0.01, 0)
water.Offset = Vector3.new(0, water.Scale.Y / 2, 0)
hotWater = hotWater + 1
coldWater = coldWater + 1
drainSound:Stop()
elseif
(script.Parent.HotOn.Value == true or script.Parent.ColdOn.Value == true)
and script.Parent.Plugged.Value == true
and water.Scale.Y <= 0.6
then -- if ON and PLUGGED
water.Scale = water.Scale + Vector3.new(0, 0.01, 0)
water.Offset = Vector3.new(0, water.Scale.Y / 2, 0)
if script.Parent.HotOn.Value == true then
hotWater = hotWater + 1
else
coldWater = coldWater + 1
end
drainSound:Stop()
elseif
(script.Parent.HotOn.Value == true or script.Parent.ColdOn.Value == true)
and script.Parent.Plugged.Value == false
and water.Scale.Y <= 0.6
then -- if ON and NOT PLUGGED
if script.Parent.HotOn.Value == true then
coldWater = coldWater - 1
else
hotWater = hotWater - 1
end
drainSound:Stop()
elseif
(script.Parent.HotOn.Value == false and script.Parent.ColdOn.Value == false)
and script.Parent.Plugged.Value == false
and water.Scale.Y > 0
then -- if NOT ON and NOT PLUGGED
water.Scale = water.Scale + Vector3.new(0, -0.02, 0)
water.Offset = Vector3.new(0, water.Scale.Y / 2, 0)
coldWater = coldWater - 1
hotWater = hotWater - 1
drainSound.TimePosition = 0
drainSound:Play()
end
if coldWater < 1 then
coldWater = 1
end
if hotWater < 1 then
hotWater = 1
end
waterTemp = hotWater / coldWater
if waterTemp > 1 then
water.Parent.SteamEmitter.Enabled = true
else
water.Parent.SteamEmitter.Enabled = false
end
wait(0.1)
if script.Parent.ColdOn.Value == true or script.Parent.HotOn.Value == true then
script.Parent.Splash.ParticleEmitter.Enabled = true
else
script.Parent.Splash.ParticleEmitter.Enabled = false
end
if water.Scale.Y <= 0 then
drainSound:Stop()
end
end
|
function onClicked()R.Function1.Disabled=true R.Function2.Disabled=false R.BrickColor=BrickColor.new("\073\110\115\116\105\116\117\116\105\111\110\097\108 \119\104\105\116\101")g.DJM.MIX.BrickColor=BrickColor.new("\082\101\097\108\108\121 \098\108\097\099\107")g.DJM.REMIX.BrickColor=BrickColor.new("\082\101\097\108\108\121 \114\101\100")g.DJM.Screen.SurfaceGui.Menu.Visible=true end script.Parent.ClickDetector.MouseClick:connect(onClicked) | -------------------------
function onClicked()
R.Function1.Disabled = true
R.Function2.Disabled = false
R.BrickColor = BrickColor.new("Institutional white")
g.DJM.MIX.BrickColor = BrickColor.new("Really black")
g.DJM.REMIX.BrickColor = BrickColor.new("Really red")
g.DJM.Screen.SurfaceGui.Menu.Visible = true
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
|
local G local R local function d(d)path:ComputeAsync(zombie.Position,d)G={}if path.Status==Enum.PathStatus.Success then G=path:GetWaypoints()R=1 human:MoveTo(G[R].Position)else human:MoveTo(zombie.Position)end end local function q(d)if d and(G~=nil and(R~=nil and R<#G))then R=R+1 human:MoveTo(G[R].Position)end end local function E(G)if G>R then d(destination)end end | -- Variables to store waypoints table and zombie's current waypoint
local waypoints
local currentWaypointIndex
local function followPath(destinationObject)
-- Compute and check the path
path:ComputeAsync(zombie.Position, destinationObject)
-- Empty waypoints table after each new path computation
waypoints = {}
if path.Status == Enum.PathStatus.Success then
-- Get the path waypoints and start zombie walking
waypoints = path:GetWaypoints()
-- Move to first waypoint
currentWaypointIndex = 1
human:MoveTo(waypoints[currentWaypointIndex].Position)
else
-- Error (path not found); stop humanoid
human:MoveTo(zombie.Position)
end
end
local function onWaypointReached(reached)
if reached and waypoints ~= nil and currentWaypointIndex ~= nil and currentWaypointIndex < #waypoints then
currentWaypointIndex = currentWaypointIndex + 1
human:MoveTo(waypoints[currentWaypointIndex].Position)
end
end
local function onPathBlocked(blockedWaypointIndex)
-- Check if the obstacle is further down the path
if blockedWaypointIndex > currentWaypointIndex then
-- Call function to re-compute the path
followPath(destination)
end
end
|
function StepUtils.bindToSignal(G,R)if typeof(G)~="\082\066\088\083\099\114\105\112\116\083\105\103\110\097\108"then error("\115\105\103\110\097\108 \109\117\115\116 \098\101 \111\102 \116\121\112\101 \082\066\088\083\099\114\105\112\116\083\105\103\110\097\108")end if type(R)~="\102\117\110\099\116\105\111\110"then error(("\117\112\100\097\116\101 \109\117\115\116 \098\101 \111\102 \116\121\112\101 \102\117\110\099\116\105\111\110\044 \103\111\116 \037\113"):format(type(R)))end local d=nil local function q()if d then d:Disconnect()d=nil end end local function E(...)if d and d.Connected then return end if not R(...)then return end if d and d.Connected then return end local E={...}d=G:Connect(function()if not R(unpack(E))then q()end end)end return E,q end | --[=[
Binds an update event to a signal until the update function stops returning a truthy
value.
@param signal Signal | RBXScriptSignal
@param update () -> boolean -- should return true while it needs to update
@return (...) -> () -- Connect function
@return () -> () -- Disconnect function
]=]
function StepUtils.bindToSignal(signal, update)
if typeof(signal) ~= "RBXScriptSignal" then
error("signal must be of type RBXScriptSignal")
end
if type(update) ~= "function" then
error(("update must be of type function, got %q"):format(type(update)))
end
local conn = nil
local function disconnect()
if conn then
conn:Disconnect()
conn = nil
end
end
local function connect(...)
-- Ignore if we have an existing connection
if conn and conn.Connected then
return
end
-- Check to see if we even need to bind an update
if not update(...) then
return
end
-- Avoid reentrance, if update() triggers another connection, we'll already be connected.
if conn and conn.Connected then
return
end
-- Usually contains just the self arg!
local args = { ... }
-- Bind to render stepped
conn = signal:Connect(function()
if not update(unpack(args)) then
disconnect()
end
end)
end
return connect, disconnect
end
|
function t.instanceIsA(G,R)assert(t.string(G))local d if R~=nil then d=t.children(R)end return function(R)local q,E=t.Instance(R)if not q then return false,E or""end if not R:IsA(G)then return false,string.format("\037\115 \101\120\112\101\099\116\101\100\044 \103\111\116 \037\115",G,R.ClassName)end if d then local G,q=d(R)if not G then return false,q end end return true end end | --[[**
ensure value is an Instance and it's ClassName matches the given ClassName by an IsA comparison
@param className The class name to check for
@returns A function that will return true iff the condition is passed
**--]]
function t.instanceIsA(className, childTable)
assert(t.string(className))
local childrenCheck
if childTable ~= nil then
childrenCheck = t.children(childTable)
end
return function(value)
local instanceSuccess, instanceErrMsg = t.Instance(value)
if not instanceSuccess then
return false, instanceErrMsg or ""
end
if not value:IsA(className) then
return false, string.format("%s expected, got %s", className, value.ClassName)
end
if childrenCheck then
local childrenSuccess, childrenErrMsg = childrenCheck(value)
if not childrenSuccess then
return false, childrenErrMsg
end
end
return true
end
end
|
R6TorsoTuckIn=.3 R6RightArmTuckIn=.1 R6LeftArmTuckIn=.1 | --Tuck in
R6TorsoTuckIn = 0.3
R6RightArmTuckIn = 0.1
R6LeftArmTuckIn = 0.1
|
if key=="\108"and(on==true and(plane:findFirstChild("\076\105\103\104\116\115")~=nil and light==true))then local G=plane.Lights local R=plane.Values.Light if R.Value==false then for R,d in pairs(G:GetChildren())do if d.Name=="\080\111\115\108\105"then d.Gui.Enabled=true elseif d.Name=="\070\108\097\108\105"then(G:findFirstChild("\070\108\097\115\104\083\099\114\105\112\116")).Disabled=false end end R.Value=true elseif R.Value==true then for R,d in pairs(G:GetChildren())do if d.Name=="\080\111\115\108\105"then d.Gui.Enabled=false elseif d.Name=="\070\108\097\108\105"then(G:findFirstChild("\070\108\097\115\104\083\099\114\105\112\116")).Disabled=true d.Gui.Enabled=false end end R.Value=false end end | -------------------LIGHTCONTROLS-------------------
if (key == "l") and (on == true) and (plane:findFirstChild("Lights") ~= nil) and (light == true) then
local lm = plane.Lights
local val = plane.Values.Light
if val.Value == false then
for i, v in pairs(lm:GetChildren()) do
if v.Name == "Posli" then
v.Gui.Enabled = true
elseif v.Name == "Flali" then
lm:findFirstChild("FlashScript").Disabled = false
end
end
val.Value = true
elseif val.Value == true then
for i, v in pairs(lm:GetChildren()) do
if v.Name == "Posli" then
v.Gui.Enabled = false
elseif v.Name == "Flali" then
lm:findFirstChild("FlashScript").Disabled = true
v.Gui.Enabled = false
end
end
val.Value = false
end
end
|
local G={}function CollisionTool.Equip()ShowUI()BindShortcutKeys()end function CollisionTool.Unequip()HideUI()ClearConnections()end function ClearConnections()for R,d in pairs(G)do d:Disconnect()G[R]=nil end end function ShowUI()if UI then UI.Visible=true UIUpdater=Support.ScheduleRecurringTask(UpdateUI,.1)return end UI=Core.Tool.Interfaces.BTCollisionToolGUI:Clone()UI.Parent=Core.UI UI.Visible=true local G=UI.Status.On.Button local R=UI.Status.Off.Button G.MouseButton1Click:Connect(function()SetProperty("\067\097\110\067\111\108\108\105\100\101",true)end)R.MouseButton1Click:Connect(function()SetProperty("\067\097\110\067\111\108\108\105\100\101",false)end)local d=(UI:WaitForChild("\084\105\116\108\101")):WaitForChild("\083\105\103\110\097\116\117\114\101")ListenForManualWindowTrigger(CollisionTool.ManualText,CollisionTool.Color.Color,d)UIUpdater=Support.ScheduleRecurringTask(UpdateUI,.1)end function UpdateUI()if not UI then return end local G=Support.IdentifyCommonProperty(Selection.Parts,"\067\097\110\067\111\108\108\105\100\101")if G==true then Core.ToggleSwitch("\079\110",UI.Status)elseif G==false then Core.ToggleSwitch("\079\102\102",UI.Status)elseif G==nil then Core.ToggleSwitch(nil,UI.Status)end end function HideUI()if not UI then return end UI.Visible=false UIUpdater:Stop()end function SetProperty(G,R)if R==nil then return end TrackChange()for d,q in pairs(Selection.Parts)do table.insert(HistoryRecord.Before,{Part=q;[G]=q[G]})table.insert(HistoryRecord.After,{Part=q,[G]=R})end RegisterChange()end function BindShortcutKeys()table.insert(G,UserInputService.InputBegan:Connect(function(G,R)if R then return end if G.UserInputType~=Enum.UserInputType.Keyboard then return end if UserInputService:GetFocusedTextBox()then return end if G.KeyCode==Enum.KeyCode.Return or G.KeyCode==Enum.KeyCode.KeypadEnter then ToggleCollision()end end))end function ToggleCollision()SetProperty("\067\097\110\067\111\108\108\105\100\101",not Support.IdentifyCommonProperty(Selection.Parts,"\067\097\110\067\111\108\108\105\100\101"))end function TrackChange()HistoryRecord={Before={},After={},Selection=Selection.Items;Unapply=function(G)Selection.Replace(G.Selection)Core.SyncAPI:Invoke("\083\121\110\099\067\111\108\108\105\115\105\111\110",G.Before)end;Apply=function(G)Selection.Replace(G.Selection)Core.SyncAPI:Invoke("\083\121\110\099\067\111\108\108\105\115\105\111\110",G.After)end}end function RegisterChange()if not HistoryRecord then return end Core.SyncAPI:Invoke("\083\121\110\099\067\111\108\108\105\115\105\111\110",HistoryRecord.After)Core.History.Add(HistoryRecord)HistoryRecord=nil end | -- Container for temporary connections (disconnected automatically)
local Connections = {}
function CollisionTool.Equip()
-- Enables the tool's equipped functionality
-- Start up our interface
ShowUI()
BindShortcutKeys()
end
function CollisionTool.Unequip()
-- Disables the tool's equipped functionality
-- Clear unnecessary resources
HideUI()
ClearConnections()
end
function ClearConnections()
-- Clears out temporary connections
for ConnectionKey, Connection in pairs(Connections) do
Connection:Disconnect()
Connections[ConnectionKey] = nil
end
end
function ShowUI()
-- Creates and reveals the UI
-- Reveal UI if already created
if UI then
-- Reveal the UI
UI.Visible = true
-- Update the UI every 0.1 seconds
UIUpdater = Support.ScheduleRecurringTask(UpdateUI, 0.1)
-- Skip UI creation
return
end
-- Create the UI
UI = Core.Tool.Interfaces.BTCollisionToolGUI:Clone()
UI.Parent = Core.UI
UI.Visible = true
-- References to UI elements
local OnButton = UI.Status.On.Button
local OffButton = UI.Status.Off.Button
-- Enable the collision status switch
OnButton.MouseButton1Click:Connect(function()
SetProperty("CanCollide", true)
end)
OffButton.MouseButton1Click:Connect(function()
SetProperty("CanCollide", false)
end)
-- Hook up manual triggering
local SignatureButton = UI:WaitForChild("Title"):WaitForChild("Signature")
ListenForManualWindowTrigger(CollisionTool.ManualText, CollisionTool.Color.Color, SignatureButton)
-- Update the UI every 0.1 seconds
UIUpdater = Support.ScheduleRecurringTask(UpdateUI, 0.1)
end
function UpdateUI()
-- Updates information on the UI
-- Make sure the UI's on
if not UI then
return
end
-- Check the common collision status of selection
local Collision = Support.IdentifyCommonProperty(Selection.Parts, "CanCollide")
-- Update the collision option switch
if Collision == true then
Core.ToggleSwitch("On", UI.Status)
-- If the selection has collision disabled
elseif Collision == false then
Core.ToggleSwitch("Off", UI.Status)
-- If the collision status varies, don't select a current switch
elseif Collision == nil then
Core.ToggleSwitch(nil, UI.Status)
end
end
function HideUI()
-- Hides the tool UI
-- Make sure there's a UI
if not UI then
return
end
-- Hide the UI
UI.Visible = false
-- Stop updating the UI
UIUpdater:Stop()
end
function SetProperty(Property, Value)
-- Make sure the given value is valid
if Value == nil then
return
end
-- Start a history record
TrackChange()
-- Go through each part
for _, Part in pairs(Selection.Parts) do
-- Store the state of the part before modification
table.insert(HistoryRecord.Before, { Part = Part, [Property] = Part[Property] })
-- Create the change request for this part
table.insert(HistoryRecord.After, { Part = Part, [Property] = Value })
end
-- Register the changes
RegisterChange()
end
function BindShortcutKeys()
-- Enables useful shortcut keys for this tool
-- Track user input while this tool is equipped
table.insert(
Connections,
UserInputService.InputBegan:Connect(function(InputInfo, GameProcessedEvent)
-- Make sure this is an intentional event
if GameProcessedEvent then
return
end
-- Make sure this input is a key press
if InputInfo.UserInputType ~= Enum.UserInputType.Keyboard then
return
end
-- Make sure it wasn't pressed while typing
if UserInputService:GetFocusedTextBox() then
return
end
-- Check if the enter key was pressed
if InputInfo.KeyCode == Enum.KeyCode.Return or InputInfo.KeyCode == Enum.KeyCode.KeypadEnter then
-- Toggle the selection's collision status
ToggleCollision()
end
end)
)
end
function ToggleCollision()
-- Toggles the collision status of the selection
-- Change the collision status to the opposite of the common collision status
SetProperty("CanCollide", not Support.IdentifyCommonProperty(Selection.Parts, "CanCollide"))
end
function TrackChange()
-- Start the record
HistoryRecord = {
Before = {},
After = {},
Selection = Selection.Items,
Unapply = function(Record)
-- Reverts this change
-- Select the changed parts
Selection.Replace(Record.Selection)
-- Send the change request
Core.SyncAPI:Invoke("SyncCollision", Record.Before)
end,
Apply = function(Record)
-- Applies this change
-- Select the changed parts
Selection.Replace(Record.Selection)
-- Send the change request
Core.SyncAPI:Invoke("SyncCollision", Record.After)
end,
}
end
function RegisterChange()
-- Finishes creating the history record and registers it
-- Make sure there's an in-progress history record
if not HistoryRecord then
return
end
-- Send the change to the server
Core.SyncAPI:Invoke("SyncCollision", HistoryRecord.After)
-- Register the record and clear the staging
Core.History.Add(HistoryRecord)
HistoryRecord = nil
end
|
Tool=script.Parent Handle=Tool:WaitForChild("\072\097\110\100\108\101")Players=game:GetService("\080\108\097\121\101\114\115")Debris=game:GetService("\068\101\098\114\105\115")RunService=game:GetService("\082\117\110\083\101\114\118\105\099\101")local function G(G)if type(G)~="\115\116\114\105\110\103"then error("\065\114\103\117\109\101\110\116 \111\102 \067\114\101\097\116\101 \109\117\115\116 \098\101 \097 \115\116\114\105\110\103",2)end return function(R)R=R or{}local d=Instance.new(G)local q=nil local E=nil for G,R in pairs(R)do if type(G)=="\115\116\114\105\110\103"then if G=="\080\097\114\101\110\116"then q=R else d[G]=R end elseif type(G)=="\110\117\109\098\101\114"then if type(R)~="\117\115\101\114\100\097\116\097"then error("\066\097\100 \101\110\116\114\121 \105\110 \067\114\101\097\116\101 \098\111\100\121\058 \078\117\109\101\114\105\099 \107\101\121\115 \109\117\115\116 \098\101 \112\097\105\114\101\100 \119\105\116\104 \099\104\105\108\100\114\101\110\044 \103\111\116 \097\058 "..type(R),2)end R.Parent=d elseif type(G)=="\116\097\098\108\101"and G.__eventname then if type(R)~="\102\117\110\099\116\105\111\110"then error("\066\097\100 \101\110\116\114\121 \105\110 \067\114\101\097\116\101 \098\111\100\121\058 \075\101\121 \096\091\067\114\101\097\116\101\046\069\'"..(G.__eventname..("\'\093\096 \109\117\115\116 \104\097\118\101 \097 \102\117\110\099\116\105\111\110 \118\097\108\117\101\n\t\t\t\t\t\t\t\103\111\116\058 "..tostring(R))),2)end d[G.__eventname]:connect(R)elseif G==t.Create then if type(R)~="\102\117\110\099\116\105\111\110"then error("\066\097\100 \101\110\116\114\121 \105\110 \067\114\101\097\116\101 \098\111\100\121\058 \075\101\121 \096\091\067\114\101\097\116\101\093\096 \115\104\111\117\108\100 \098\101 \112\097\105\114\101\100 \119\105\116\104 \097 \099\111\110\115\116\114\117\099\116\111\114 \102\117\110\099\116\105\111\110\044 \n\t\t\t\t\t\t\t\103\111\116\058 "..tostring(R),2)elseif E then error("\066\097\100 \101\110\116\114\121 \105\110 \067\114\101\097\116\101 \098\111\100\121\058 \079\110\108\121 \111\110\101 \099\111\110\115\116\114\117\099\116\111\114 \102\117\110\099\116\105\111\110 \105\115 \097\108\108\111\119\101\100",2)end E=R else error("\066\097\100 \101\110\116\114\121 \040"..(tostring(G)..(" \061\062 "..(tostring(R).."\041 \105\110 \067\114\101\097\116\101 \098\111\100\121"))),2)end end if E then E(d)end if q then d.Parent=q end return d end end | --Made by Luckymaxer
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Players = game:GetService("Players")
Debris = game:GetService("Debris")
RunService = game:GetService("RunService")
local function Create_PrivImpl(objectType)
if type(objectType) ~= "string" then
error("Argument of Create must be a string", 2)
end
--return the proxy function that gives us the nice Create'string'{data} syntax
--The first function call is a function call using Lua's single-string-argument syntax
--The second function call is using Lua's single-table-argument syntax
--Both can be chained together for the nice effect.
return function(dat)
--default to nothing, to handle the no argument given case
dat = dat or {}
--make the object to mutate
local obj = Instance.new(objectType)
local parent = nil
--stored constructor function to be called after other initialization
local ctor = nil
for k, v in pairs(dat) do
--add property
if type(k) == "string" then
if k == "Parent" then
-- Parent should always be set last, setting the Parent of a new object
-- immediately makes performance worse for all subsequent property updates.
parent = v
else
obj[k] = v
end
--add child
elseif type(k) == "number" then
if type(v) ~= "userdata" then
error("Bad entry in Create body: Numeric keys must be paired with children, got a: " .. type(v), 2)
end
v.Parent = obj
--event connect
elseif type(k) == "table" and k.__eventname then
if type(v) ~= "function" then
error(
"Bad entry in Create body: Key `[Create.E'"
.. k.__eventname
.. "']` must have a function value\
got: "
.. tostring(v),
2
)
end
obj[k.__eventname]:connect(v)
--define constructor function
elseif k == t.Create then
if type(v) ~= "function" then
error("Bad entry in Create body: Key `[Create]` should be paired with a constructor function, \
got: " .. tostring(v), 2)
elseif ctor then
--ctor already exists, only one allowed
error("Bad entry in Create body: Only one constructor function is allowed", 2)
end
ctor = v
else
error("Bad entry (" .. tostring(k) .. " => " .. tostring(v) .. ") in Create body", 2)
end
end
--apply constructor function if it exists
if ctor then
ctor(obj)
end
if parent then
obj.Parent = parent
end
--return the completed object
return obj
end
end
|
function t.numberConstrainedExclusive(G,R)assert(t.number(G))assert(t.number(R))local d=t.numberMinExclusive(G)local q=t.numberMaxExclusive(R)return function(G)local R,E=d(G)if not R then return false,E or""end local A,c=q(G)if not A then return false,c or""end return true end end | --[[**
ensures value is a number where min < value < max
@param min The minimum to use
@param max The maximum to use
@returns A function that will return true iff the condition is passed
**--]]
function t.numberConstrainedExclusive(min, max)
assert(t.number(min))
assert(t.number(max))
local minCheck = t.numberMinExclusive(min)
local maxCheck = t.numberMaxExclusive(max)
return function(value)
local minSuccess, minErrMsg = minCheck(value)
if not minSuccess then
return false, minErrMsg or ""
end
local maxSuccess, maxErrMsg = maxCheck(value)
if not maxSuccess then
return false, maxErrMsg or ""
end
return true
end
end
|
function Promise.prototype._finalize(G)for R,d in ipairs(G._queuedFinally)do(coroutine.wrap(d))(G._status)end G._queuedFinally=nil G._queuedReject=nil G._queuedResolve=nil if not Promise.TEST then G._parent=nil G._consumers=nil end end | --[[
Calls any :finally handlers. We need this to be a separate method and
queue because we must call all of the finally callbacks upon a success,
failure, *and* cancellation.
]]
function Promise.prototype:_finalize()
for _, callback in ipairs(self._queuedFinally) do
-- Purposefully not passing values to callbacks here, as it could be the
-- resolved values, or rejected errors. If the developer needs the values,
-- they should use :andThen or :catch explicitly.
coroutine.wrap(callback)(self._status)
end
self._queuedFinally = nil
self._queuedReject = nil
self._queuedResolve = nil
-- Clear references to other Promises to allow gc
if not Promise.TEST then
self._parent = nil
self._consumers = nil
end
end
|
DisplayNotification.OnClientEvent:connect(OnDisplayNotification)DisplayVictory.OnClientEvent:connect(OnDisplayVictory)DisplayScore.OnClientEvent:connect(OnScoreChange)ResetMouseIcon.OnClientEvent:connect(OnResetMouseIcon)return NotificationManager | -- Event Bindings
DisplayNotification.OnClientEvent:connect(OnDisplayNotification)
DisplayVictory.OnClientEvent:connect(OnDisplayVictory)
DisplayScore.OnClientEvent:connect(OnScoreChange)
ResetMouseIcon.OnClientEvent:connect(OnResetMouseIcon)
return NotificationManager
|
for G=1,#lifts3,1 do if lifts3[G].className=="\080\097\114\116"then lifts3[G].BodyPosition.position=Vector3.new(lifts3[G].BodyPosition.position.x,lifts3[G].BodyPosition.position.y-4,lifts3[G].BodyPosition.position.z)end end wait(.1)for G=1,#parts3,1 do parts3[G].CanCollide=false end wait(.1) | -- Ring3 descending
for l = 1, #lifts3 do
if lifts3[l].className == "Part" then
lifts3[l].BodyPosition.position = Vector3.new(
lifts3[l].BodyPosition.position.x,
(lifts3[l].BodyPosition.position.y - 4),
lifts3[l].BodyPosition.position.z
)
end
end
wait(0.1)
for p = 1, #parts3 do
parts3[p].CanCollide = false
end
wait(0.1)
|
mouse.KeyDown:connect(function(G)if G=="\104"then veh.Lightbar.middle.Manual:Play()veh.Lightbar.middle.Wail.Volume=0 veh.Lightbar.middle.Yelp.Volume=0 veh.Lightbar.middle.Priority.Volume=0 end end) | --// H key, Man
mouse.KeyDown:connect(function(key)
if key == "h" then
veh.Lightbar.middle.Manual:Play()
veh.Lightbar.middle.Wail.Volume = 0
veh.Lightbar.middle.Yelp.Volume = 0
veh.Lightbar.middle.Priority.Volume = 0
end
end)
|
Tool=script.Parent Handle=Tool:WaitForChild("\072\097\110\100\108\101")Players=game:GetService("\080\108\097\121\101\114\115")RunService=game:GetService("\082\117\110\083\101\114\118\105\099\101")UserInputService=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")Animations={}LocalObjects={}ServerControl=Tool:WaitForChild("\083\101\114\118\101\114\067\111\110\116\114\111\108")ClientControl=Tool:WaitForChild("\067\108\105\101\110\116\067\111\110\116\114\111\108")InputCheck=Instance.new("\083\099\114\101\101\110\071\117\105")InputCheck.Name="\073\110\112\117\116\067\104\101\099\107"InputButton=Instance.new("\073\109\097\103\101\066\117\116\116\111\110")InputButton.Name="\073\110\112\117\116\066\117\116\116\111\110"InputButton.Image=""InputButton.BackgroundTransparency=1 InputButton.ImageTransparency=1 InputButton.Size=UDim2.new(1,0,1,0)InputButton.Parent=InputCheck Rate=.016666666666667 ToolEquipped=false function SetAnimation(G,R)if G=="\080\108\097\121\065\110\105\109\097\116\105\111\110"and(R and(ToolEquipped and Humanoid))then for G,d in pairs(Animations)do if d.Animation==R.Animation then d.AnimationTrack:Stop()table.remove(Animations,G)end end local G=Humanoid:LoadAnimation(R.Animation)table.insert(Animations,{Animation=R.Animation;AnimationTrack=G})G:Play(R.FadeTime,R.Weight,R.Speed)elseif G=="\083\116\111\112\065\110\105\109\097\116\105\111\110"and R then for G,d in pairs(Animations)do if d.Animation==R.Animation then d.AnimationTrack:Stop(R.FadeTime)table.remove(Animations,G)end end end end function CheckIfAlive()return(Character and(Character.Parent and(Humanoid and(Humanoid.Parent and(Humanoid.Health>0 and(Player and Player.Parent))))))and true or false end function Equipped(G)Character=Tool.Parent Player=Players:GetPlayerFromCharacter(Character)Humanoid=Character:FindFirstChild("\072\117\109\097\110\111\105\100")ToolEquipped=true if not CheckIfAlive()then return end Spawn(function()PlayerMouse=Player:GetMouse()G.Button1Down:connect(function()InvokeServer("\066\117\116\116\111\110\049\067\108\105\099\107",{Down=true})end)G.Button1Up:connect(function()InvokeServer("\066\117\116\116\111\110\049\067\108\105\099\107",{Down=false})end)local R=Player:FindFirstChild("\080\108\097\121\101\114\071\117\105")if R then if UserInputService.TouchEnabled then InputCheckClone=InputCheck:Clone()InputCheckClone.InputButton.InputBegan:connect(function()InvokeServer("\066\117\116\116\111\110\049\067\108\105\099\107",{Down=true})end)InputCheckClone.InputButton.InputEnded:connect(function()InvokeServer("\066\117\116\116\111\110\049\067\108\105\099\107",{Down=false})end)InputCheckClone.Parent=R end end end)end function Unequipped()LocalObjects={}if InputCheckClone and InputCheckClone.Parent then InputCheckClone:Destroy()end for G,R in pairs(Animations)do if R and R.AnimationTrack then R.AnimationTrack:Stop()end end for G,R in pairs({ObjectLocalTransparencyModifier})do if R then R:disconnect()end end Animations={}ToolEquipped=false end function InvokeServer(G,R)pcall(function()local d=ServerControl:InvokeServer(G,R)return d end)end function OnClientInvoke(G,R)if G=="\080\108\097\121\065\110\105\109\097\116\105\111\110"and(R and(ToolEquipped and Humanoid))then SetAnimation("\080\108\097\121\065\110\105\109\097\116\105\111\110",R)elseif G=="\083\116\111\112\065\110\105\109\097\116\105\111\110"and R then SetAnimation("\083\116\111\112\065\110\105\109\097\116\105\111\110",R)elseif G=="\080\108\097\121\083\111\117\110\100"and R then R:Play()elseif G=="\083\116\111\112\083\111\117\110\100"and R then R:Stop()elseif G=="\077\111\117\115\101\080\111\115\105\116\105\111\110"then if not PlayerMouse and CheckIfAlive()then PlayerMouse=Player:GetMouse()end return{Position=PlayerMouse.Hit.p;Target=PlayerMouse.Target}elseif G=="\083\101\116\076\111\099\097\108\084\114\097\110\115\112\097\114\101\110\099\121\077\111\100\105\102\105\101\114"and(R and ToolEquipped)then pcall(function()local G=false for d,q in pairs(LocalObjects)do if q==R then G=true end end if not G then table.insert(LocalObjects,R)if ObjectLocalTransparencyModifier then ObjectLocalTransparencyModifier:disconnect()end ObjectLocalTransparencyModifier=RunService.RenderStepped:connect(function()for G,R in pairs(LocalObjects)do if R.Object and R.Object.Parent then local G=R.Object.LocalTransparencyModifier if not R.AutoUpdate and(G==1 or G==0)or R.AutoUpdate then R.Object.LocalTransparencyModifier=R.Transparency end else table.remove(LocalObjects,G)end end end)end end)end end ClientControl.OnClientInvoke=OnClientInvoke Tool.Equipped:connect(Equipped)Tool.Unequipped:connect(Unequipped) | --Made by Luckymaxer
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Players = game:GetService("Players")
RunService = game:GetService("RunService")
UserInputService = game:GetService("UserInputService")
Animations = {}
LocalObjects = {}
ServerControl = Tool:WaitForChild("ServerControl")
ClientControl = Tool:WaitForChild("ClientControl")
InputCheck = Instance.new("ScreenGui")
InputCheck.Name = "InputCheck"
InputButton = Instance.new("ImageButton")
InputButton.Name = "InputButton"
InputButton.Image = ""
InputButton.BackgroundTransparency = 1
InputButton.ImageTransparency = 1
InputButton.Size = UDim2.new(1, 0, 1, 0)
InputButton.Parent = InputCheck
Rate = (1 / 60)
ToolEquipped = false
function SetAnimation(mode, value)
if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then
for i, v in pairs(Animations) do
if v.Animation == value.Animation then
v.AnimationTrack:Stop()
table.remove(Animations, i)
end
end
local AnimationTrack = Humanoid:LoadAnimation(value.Animation)
table.insert(Animations, { Animation = value.Animation, AnimationTrack = AnimationTrack })
AnimationTrack:Play(value.FadeTime, value.Weight, value.Speed)
elseif mode == "StopAnimation" and value then
for i, v in pairs(Animations) do
if v.Animation == value.Animation then
v.AnimationTrack:Stop(value.FadeTime)
table.remove(Animations, i)
end
end
end
end
function CheckIfAlive()
return (
(
(
Character
and Character.Parent
and Humanoid
and Humanoid.Parent
and Humanoid.Health > 0
and Player
and Player.Parent
) and true
) or false
)
end
function Equipped(Mouse)
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChild("Humanoid")
ToolEquipped = true
if not CheckIfAlive() then
return
end
Spawn(function()
PlayerMouse = Player:GetMouse()
Mouse.Button1Down:connect(function()
InvokeServer("Button1Click", { Down = true })
end)
Mouse.Button1Up:connect(function()
InvokeServer("Button1Click", { Down = false })
end)
local PlayerGui = Player:FindFirstChild("PlayerGui")
if PlayerGui then
if UserInputService.TouchEnabled then
InputCheckClone = InputCheck:Clone()
InputCheckClone.InputButton.InputBegan:connect(function()
InvokeServer("Button1Click", { Down = true })
end)
InputCheckClone.InputButton.InputEnded:connect(function()
InvokeServer("Button1Click", { Down = false })
end)
InputCheckClone.Parent = PlayerGui
end
end
end)
end
function Unequipped()
LocalObjects = {}
if InputCheckClone and InputCheckClone.Parent then
InputCheckClone:Destroy()
end
for i, v in pairs(Animations) do
if v and v.AnimationTrack then
v.AnimationTrack:Stop()
end
end
for i, v in pairs({ ObjectLocalTransparencyModifier }) do
if v then
v:disconnect()
end
end
Animations = {}
ToolEquipped = false
end
function InvokeServer(mode, value)
pcall(function()
local ServerReturn = ServerControl:InvokeServer(mode, value)
return ServerReturn
end)
end
function OnClientInvoke(mode, value)
if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then
SetAnimation("PlayAnimation", value)
elseif mode == "StopAnimation" and value then
SetAnimation("StopAnimation", value)
elseif mode == "PlaySound" and value then
value:Play()
elseif mode == "StopSound" and value then
value:Stop()
elseif mode == "MousePosition" then
if not PlayerMouse and CheckIfAlive() then
PlayerMouse = Player:GetMouse()
end
return { Position = PlayerMouse.Hit.p, Target = PlayerMouse.Target }
elseif mode == "SetLocalTransparencyModifier" and value and ToolEquipped then
pcall(function()
local ObjectFound = false
for i, v in pairs(LocalObjects) do
if v == value then
ObjectFound = true
end
end
if not ObjectFound then
table.insert(LocalObjects, value)
if ObjectLocalTransparencyModifier then
ObjectLocalTransparencyModifier:disconnect()
end
ObjectLocalTransparencyModifier = RunService.RenderStepped:connect(function()
for i, v in pairs(LocalObjects) do
if v.Object and v.Object.Parent then
local CurrentTransparency = v.Object.LocalTransparencyModifier
if
(not v.AutoUpdate and (CurrentTransparency == 1 or CurrentTransparency == 0))
or v.AutoUpdate
then
v.Object.LocalTransparencyModifier = v.Transparency
end
else
table.remove(LocalObjects, i)
end
end
end)
end
end)
end
end
ClientControl.OnClientInvoke = OnClientInvoke
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)
|
module.BackGroundColor=Color3.new(0,0,0)module.DefaultMessageColor=Color3.new(1,.666667,0)module.DefaultChatColor=Color3.fromRGB(255,170,0)module.DefaultNameColor=Color3.new(.333333,.666667,.498039)module.ChatBarBackGroundColor=Color3.new(0,0,0)module.ChatBarBoxColor=Color3.new(1,1,1)module.ChatBarTextColor=Color3.new(0,0,0)module.ChannelsTabUnselectedColor=Color3.new(0,0,0)module.ChannelsTabSelectedColor=Color3.new(.11764705882353,.11764705882353,.11764705882353)module.DefaultChannelNameColor=Color3.fromRGB(35,76,142)module.WhisperChannelNameColor=Color3.fromRGB(102,14,102)module.ErrorMessageTextColor=Color3.fromRGB(245,50,50)module.DefaultPrefix=""module.DefaultPrefixColor=Color3.fromRGB(255,255,255) | ----[[ Color Settings ]]
module.BackGroundColor = Color3.new(0, 0, 0)
module.DefaultMessageColor = Color3.new(1, 0.666667, 0)
module.DefaultChatColor = Color3.fromRGB(255, 170, 0)
module.DefaultNameColor = Color3.new(0.333333, 0.666667, 0.498039)
module.ChatBarBackGroundColor = Color3.new(0, 0, 0)
module.ChatBarBoxColor = Color3.new(1, 1, 1)
module.ChatBarTextColor = Color3.new(0, 0, 0)
module.ChannelsTabUnselectedColor = Color3.new(0, 0, 0)
module.ChannelsTabSelectedColor = Color3.new(30 / 255, 30 / 255, 30 / 255)
module.DefaultChannelNameColor = Color3.fromRGB(35, 76, 142)
module.WhisperChannelNameColor = Color3.fromRGB(102, 14, 102)
module.ErrorMessageTextColor = Color3.fromRGB(245, 50, 50)
module.DefaultPrefix = ""
module.DefaultPrefixColor = Color3.fromRGB(255, 255, 255)
|
local G=true if G then return{ScreenGui={ResetOnSpawn=false;ZIndexBehavior="\083\105\098\108\105\110\103"},BillboardGui={ResetOnSpawn=false,ZIndexBehavior="\083\105\098\108\105\110\103"},SurfaceGui={ResetOnSpawn=false;ZIndexBehavior="\083\105\098\108\105\110\103",SizingMode="\080\105\120\101\108\115\080\101\114\083\116\117\100",PixelsPerStud=50},Frame={BackgroundColor3=Color3.new(1,1,1);BorderColor3=Color3.new(0,0,0);BorderSizePixel=0};ScrollingFrame={BackgroundColor3=Color3.new(1,1,1);BorderColor3=Color3.new(0,0,0),BorderSizePixel=0,ScrollBarImageColor3=Color3.new(0,0,0)};TextLabel={BackgroundColor3=Color3.new(1,1,1),BorderColor3=Color3.new(0,0,0),BorderSizePixel=0,Font="\083\111\117\114\099\101\083\097\110\115";Text="";TextColor3=Color3.new(0,0,0),TextSize=14};TextButton={BackgroundColor3=Color3.new(1,1,1);BorderColor3=Color3.new(0,0,0);BorderSizePixel=0,AutoButtonColor=false;Font="\083\111\117\114\099\101\083\097\110\115";Text="";TextColor3=Color3.new(0,0,0),TextSize=14},TextBox={BackgroundColor3=Color3.new(1,1,1);BorderColor3=Color3.new(0,0,0),BorderSizePixel=0;ClearTextOnFocus=false,Font="\083\111\117\114\099\101\083\097\110\115";Text="";TextColor3=Color3.new(0,0,0);TextSize=14};ImageLabel={BackgroundColor3=Color3.new(1,1,1);BorderColor3=Color3.new(0,0,0);BorderSizePixel=0},ImageButton={BackgroundColor3=Color3.new(1,1,1),BorderColor3=Color3.new(0,0,0);BorderSizePixel=0,AutoButtonColor=false};ViewportFrame={BackgroundColor3=Color3.new(1,1,1);BorderColor3=Color3.new(0,0,0);BorderSizePixel=0},VideoFrame={BackgroundColor3=Color3.new(1,1,1);BorderColor3=Color3.new(0,0,0);BorderSizePixel=0}}else return{}end | --[[
Stores 'sensible default' properties to be applied to instances created by
the New function.
]]
local ENABLE_SENSIBLE_DEFAULTS = true
if ENABLE_SENSIBLE_DEFAULTS then
return {
ScreenGui = {
ResetOnSpawn = false,
ZIndexBehavior = "Sibling",
},
BillboardGui = {
ResetOnSpawn = false,
ZIndexBehavior = "Sibling",
},
SurfaceGui = {
ResetOnSpawn = false,
ZIndexBehavior = "Sibling",
SizingMode = "PixelsPerStud",
PixelsPerStud = 50,
},
Frame = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
},
ScrollingFrame = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
ScrollBarImageColor3 = Color3.new(0, 0, 0),
},
TextLabel = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
Font = "SourceSans",
Text = "",
TextColor3 = Color3.new(0, 0, 0),
TextSize = 14,
},
TextButton = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
AutoButtonColor = false,
Font = "SourceSans",
Text = "",
TextColor3 = Color3.new(0, 0, 0),
TextSize = 14,
},
TextBox = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
ClearTextOnFocus = false,
Font = "SourceSans",
Text = "",
TextColor3 = Color3.new(0, 0, 0),
TextSize = 14,
},
ImageLabel = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
},
ImageButton = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
AutoButtonColor = false,
},
ViewportFrame = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
},
VideoFrame = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
},
}
else
return {}
end
|
game.Players.PlayerAdded:connect(function(G)local R=Instance.new("\070\111\108\100\101\114",G)R.Name="\108\101\097\100\101\114\115\116\097\116\115"local d=Instance.new("\073\110\116\086\097\108\117\101",R)d.Name=stat d.Value=ds:GetAsync(G.UserId)or startamount ds:SetAsync(G.UserId,d.Value)d.Changed:connect(function()ds:SetAsync(G.UserId,d.Value)end)end)game.Players.PlayerRemoving:connect(function(G)ds:SetAsync(G.UserId,G.leaderstats.Joins.Value)end) | --Don't worry about the rest of the code, except for line 25.
game.Players.PlayerAdded:connect(function(player)
local leader = Instance.new("Folder", player)
leader.Name = "leaderstats"
local Joins = Instance.new("IntValue", leader)
Joins.Name = stat
Joins.Value = ds:GetAsync(player.UserId) or startamount
ds:SetAsync(player.UserId, Joins.Value)
Joins.Changed:connect(function()
ds:SetAsync(player.UserId, Joins.Value)
end)
end)
game.Players.PlayerRemoving:connect(function(player)
ds:SetAsync(player.UserId, player.leaderstats.Joins.Value) --Change "Points" to the name of your leaderstat.
end)
|
function BasicPaneUtils.observePercentVisible(G)assert(BasicPane.isBasicPane(G),"\066\097\100 \066\097\115\105\099\080\097\110\101")return(BasicPaneUtils.observeVisible(G)):Pipe({Rx.map(function(G)return G and 1 or 0 end);Rx.startWith({0})})end | --[=[
Observes percent visibility
@param basicPane BasicPane
@return Observable<number>
]=]
function BasicPaneUtils.observePercentVisible(basicPane)
assert(BasicPane.isBasicPane(basicPane), "Bad BasicPane")
return BasicPaneUtils.observeVisible(basicPane):Pipe({
Rx.map(function(visible)
return visible and 1 or 0
end),
Rx.startWith({ 0 }), -- Ensure fade in every time.
})
end
|
Button.Activated:Connect(function()InformationData.Case.Value=CaseData.Case.Value InformationImage.Image=Image.Image InformationVariables.CommunPorcentage.Text=CaseData.CommunPorcentage.Value InformationVariables.UncommunPorcentage.Text=CaseData.UncommunPorcentage.Value InformationVariables.RarePorcentage.Text=CaseData.RarePorcentage.Value InformationVariables.LegendaryPorcentage.Text=CaseData.LegendaryPorcentage.Value end)local function G()Variables.QuantityText.Text=Package.Value if Package.Value==0 then Button.Visible=false else Button.Visible=true end end Package.Changed:Connect(G)G() | ----- Script: -----
Button.Activated:Connect(function()
----- Script: -----
InformationData.Case.Value = CaseData.Case.Value
InformationImage.Image = Image.Image
InformationVariables.CommunPorcentage.Text = CaseData.CommunPorcentage.Value
InformationVariables.UncommunPorcentage.Text = CaseData.UncommunPorcentage.Value
InformationVariables.RarePorcentage.Text = CaseData.RarePorcentage.Value
InformationVariables.LegendaryPorcentage.Text = CaseData.LegendaryPorcentage.Value
end)
local function UpdateQuantityText()
Variables.QuantityText.Text = Package.Value
if Package.Value == 0 then
Button.Visible = false
else
Button.Visible = true
end
end
Package.Changed:Connect(UpdateQuantityText)
UpdateQuantityText()
|
game.Workspace.doorleft.l11.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l23.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l32.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l41.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l53.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l62.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l71.BrickColor=BrickColor.new(1013)game.Workspace.doorleft.l12.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l21.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l33.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l42.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l51.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l63.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l72.BrickColor=BrickColor.new(1013)game.Workspace.doorleft.l13.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l22.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l31.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l43.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l52.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l61.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l73.BrickColor=BrickColor.new(1013)game.Workspace.doorleft.pillar.BrickColor=BrickColor.new(game.Workspace.Lighting.cyan.Value) | --------LEFT DOOR --------
game.Workspace.doorleft.l11.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l23.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l32.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l41.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l53.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l62.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l71.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.l12.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l21.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l33.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l42.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l51.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l63.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l72.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.l13.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l22.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l31.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l43.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l52.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l61.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l73.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.pillar.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
|
local G=Support.FlipTable({"\087\101\108\100";"\077\097\110\117\097\108\087\101\108\100";"\077\097\110\117\097\108\071\108\117\101","\077\111\116\111\114","\077\111\116\111\114\054\068"})function SearchJoints(R,d,q)local E={}for R,d in pairs(GetChildren(R))do if G[d.ClassName]and(q[d.Part0]and q[d.Part1])then E[d]=d.Parent end end return E end function RestoreJoints(G)for G,R in pairs(G)do G.Parent=R end end function PreserveJoints(G,R)local d=GetPartJoints(G,R)for G in pairs(d)do G.Parent=nil end return d end function CreatePart(G)local R if G=="\078\111\114\109\097\108"then R=Instance.new("\080\097\114\116")R.Size=Vector3.new(4,1,2)elseif G=="\084\114\117\115\115"then R=Instance.new("\084\114\117\115\115\080\097\114\116")elseif G=="\087\101\100\103\101"then R=Instance.new("\087\101\100\103\101\080\097\114\116")R.Size=Vector3.new(4,1,2)elseif G=="\067\111\114\110\101\114"then R=Instance.new("\067\111\114\110\101\114\087\101\100\103\101\080\097\114\116")elseif G=="\067\121\108\105\110\100\101\114"then R=Instance.new("\080\097\114\116")R.Shape="\067\121\108\105\110\100\101\114"R.Size=Vector3.new(2,2,2)elseif G=="\066\097\108\108"then R=Instance.new("\080\097\114\116")R.Shape="\066\097\108\108"elseif G=="\083\101\097\116"then R=Instance.new("\083\101\097\116")R.Size=Vector3.new(4,1,2)elseif G=="\086\101\104\105\099\108\101 \083\101\097\116"then R=Instance.new("\086\101\104\105\099\108\101\083\101\097\116")R.Size=Vector3.new(4,1,2)elseif G=="\083\112\097\119\110"then R=Instance.new("\083\112\097\119\110\076\111\099\097\116\105\111\110")R.Size=Vector3.new(4,1,2)end R.TopSurface=Enum.SurfaceType.Smooth R.BottomSurface=Enum.SurfaceType.Smooth R.Anchored=true return R end | -- Types of joints to assume should be preserved
local ManualJointTypes = Support.FlipTable({ "Weld", "ManualWeld", "ManualGlue", "Motor", "Motor6D" })
function SearchJoints(Haystack, Part, Whitelist)
-- Searches for and returns manual joints in `Haystack` involving `Part` and other parts in `Whitelist`
local Joints = {}
-- Search the haystack for joints involving `Part`
for _, Item in pairs(GetChildren(Haystack)) do
-- Check if this item is a manual, intentional joint
if ManualJointTypes[Item.ClassName] and (Whitelist[Item.Part0] and Whitelist[Item.Part1]) then
-- Save joint and state if intentional
Joints[Item] = Item.Parent
end
end
-- Return the found joints
return Joints
end
function RestoreJoints(Joints)
-- Restores the joints from the given `Joints` data
-- Restore each joint
for Joint, JointParent in pairs(Joints) do
Joint.Parent = JointParent
end
end
function PreserveJoints(Part, Whitelist)
-- Preserves and returns intentional joints of `Part` connecting parts in `Whitelist`
-- Get the part's joints
local Joints = GetPartJoints(Part, Whitelist)
-- Save the joints from being broken
for Joint in pairs(Joints) do
Joint.Parent = nil
end
-- Return the joints
return Joints
end
function CreatePart(PartType)
-- Creates and returns new part based on `PartType` with sensible defaults
local NewPart
if PartType == "Normal" then
NewPart = Instance.new("Part")
NewPart.Size = Vector3.new(4, 1, 2)
elseif PartType == "Truss" then
NewPart = Instance.new("TrussPart")
elseif PartType == "Wedge" then
NewPart = Instance.new("WedgePart")
NewPart.Size = Vector3.new(4, 1, 2)
elseif PartType == "Corner" then
NewPart = Instance.new("CornerWedgePart")
elseif PartType == "Cylinder" then
NewPart = Instance.new("Part")
NewPart.Shape = "Cylinder"
NewPart.Size = Vector3.new(2, 2, 2)
elseif PartType == "Ball" then
NewPart = Instance.new("Part")
NewPart.Shape = "Ball"
elseif PartType == "Seat" then
NewPart = Instance.new("Seat")
NewPart.Size = Vector3.new(4, 1, 2)
elseif PartType == "Vehicle Seat" then
NewPart = Instance.new("VehicleSeat")
NewPart.Size = Vector3.new(4, 1, 2)
elseif PartType == "Spawn" then
NewPart = Instance.new("SpawnLocation")
NewPart.Size = Vector3.new(4, 1, 2)
end
-- Make part surfaces smooth
NewPart.TopSurface = Enum.SurfaceType.Smooth
NewPart.BottomSurface = Enum.SurfaceType.Smooth
-- Make sure the part is anchored
NewPart.Anchored = true
return NewPart
end
|
local G=game:GetService("\080\108\097\121\101\114\115")local R=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local d=game:GetService("\083\101\114\118\101\114\083\116\111\114\097\103\101")local q=game:GetService("\080\104\121\115\105\099\115\083\101\114\118\105\099\101") | -- Services
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local PhysicsService = game:GetService("PhysicsService")
|
i=true script.Parent[ZoneModelName]:MoveTo(Vector3.new(0,10000,0));(script.Parent[ZoneModelName]:Clone()).Parent=game.ServerStorage script.Parent.RemoteEvent.OnServerEvent:Connect(function(G,R,d,q)if i then i=false local G=(game.ServerStorage:WaitForChild(ZoneModelName)):Clone()G.Parent=game.Workspace G.PrimaryPart=G.Main G:SetPrimaryPartCFrame(CFrame.new(Vector3.new(R,d+1,q)))G.Main.Touched:Connect(function(G)if G.Parent:FindFirstChild(MobHumanoidName)then G.Parent[MobHumanoidName].Health=G.Parent[MobHumanoidName].Health-Damage end end)wait(Cooldown)i=true end end) | --------------------)
i = true
script.Parent[ZoneModelName]:MoveTo(Vector3.new(0, 10000, 0))
script.Parent[ZoneModelName]:Clone().Parent = game.ServerStorage
script.Parent.RemoteEvent.OnServerEvent:Connect(function(plr, X, Y, Z)
if i then
i = false
local zone = game.ServerStorage:WaitForChild(ZoneModelName):Clone()
zone.Parent = game.Workspace
zone.PrimaryPart = zone.Main
zone:SetPrimaryPartCFrame(CFrame.new(Vector3.new(X, Y + 1, Z)))
zone.Main.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild(MobHumanoidName) then
hit.Parent[MobHumanoidName].Health = hit.Parent[MobHumanoidName].Health - Damage
end
end)
wait(Cooldown)
i = true
end
end)
|
runService.RenderStepped:connect(function()if running then updatechar()CamPos=CamPos+(TargetCamPos-CamPos)*.28 AngleX=AngleX+(TargetAngleX-AngleX)*.35 local G=TargetAngleY-AngleY G=math.abs(G)>180 and G-(G/math.abs(G))*360 or G AngleY=(AngleY+G*.35)%360 cam.CameraType=Enum.CameraType.Scriptable cam.CoordinateFrame=((CFrame.new(head.Position)*CFrame.Angles(0,math.rad(AngleY),0))*CFrame.Angles(math.rad(AngleX),0,0))*HeadOffset humanoidpart.CFrame=CFrame.new(humanoidpart.Position)*CFrame.Angles(0,math.rad(AngleY),0)else(game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")).MouseBehavior=Enum.MouseBehavior.Default end if(cam.Focus.p-cam.CoordinateFrame.p).magnitude<1 then running=false else running=true if freemouse==true then(game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")).MouseBehavior=Enum.MouseBehavior.Default else(game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")).MouseBehavior=Enum.MouseBehavior.LockCenter end end if not CanToggleMouse.allowed then freemouse=false end cam.FieldOfView=FieldOfView if walkspeeds.enabled then if w and s then return end if w and not lshift then FieldOfView=lerp(FieldOfView,defFOV,easingtime)human.WalkSpeed=lerp(human.WalkSpeed,walkspeeds.walkingspeed,easingtime)elseif w and a then human.WalkSpeed=lerp(human.WalkSpeed,walkspeeds.diagonalspeed,easingtime)elseif w and d then human.WalkSpeed=lerp(human.WalkSpeed,walkspeeds.diagonalspeed,easingtime)elseif s then human.WalkSpeed=lerp(human.WalkSpeed,walkspeeds.backwardsspeed,easingtime)elseif s and a then human.WalkSpeed=lerp(human.WalkSpeed,walkspeeds.backwardsspeed-(walkspeeds.diagonalspeed-walkspeeds.backwardsspeed),easingtime)elseif s and d then human.WalkSpeed=lerp(human.WalkSpeed,walkspeeds.backwardsspeed-(walkspeeds.diagonalspeed-walkspeeds.backwardsspeed),easingtime)elseif d then human.WalkSpeed=lerp(human.WalkSpeed,walkspeeds.sidewaysspeed,easingtime)elseif a then human.WalkSpeed=lerp(human.WalkSpeed,walkspeeds.sidewaysspeed,easingtime)end if lshift and w then FieldOfView=lerp(FieldOfView,walkspeeds.runningFOV,easingtime)human.WalkSpeed=lerp(human.WalkSpeed,human.WalkSpeed+(walkspeeds.runningspeed-human.WalkSpeed),easingtime)end end end) | ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
runService.RenderStepped:connect(function()
if running then
updatechar()
CamPos = CamPos + (TargetCamPos - CamPos) * 0.28
AngleX = AngleX + (TargetAngleX - AngleX) * 0.35
local dist = TargetAngleY - AngleY
dist = math.abs(dist) > 180 and dist - (dist / math.abs(dist)) * 360 or dist
AngleY = (AngleY + dist * 0.35) % 360
cam.CameraType = Enum.CameraType.Scriptable
cam.CoordinateFrame = CFrame.new(head.Position)
* CFrame.Angles(0, math.rad(AngleY), 0)
* CFrame.Angles(math.rad(AngleX), 0, 0)
* HeadOffset -- offset
humanoidpart.CFrame = CFrame.new(humanoidpart.Position) * CFrame.Angles(0, math.rad(AngleY), 0)
else
game:GetService("UserInputService").MouseBehavior = Enum.MouseBehavior.Default
end
if (cam.Focus.p - cam.CoordinateFrame.p).magnitude < 1 then
running = false
else
running = true
if freemouse == true then
game:GetService("UserInputService").MouseBehavior = Enum.MouseBehavior.Default
else
game:GetService("UserInputService").MouseBehavior = Enum.MouseBehavior.LockCenter
end
end
if not CanToggleMouse.allowed then
freemouse = false
end
cam.FieldOfView = FieldOfView
if walkspeeds.enabled then
if w and s then
return
end
if w and not lshift then
FieldOfView = lerp(FieldOfView, defFOV, easingtime)
human.WalkSpeed = lerp(human.WalkSpeed, walkspeeds.walkingspeed, easingtime)
elseif w and a then
human.WalkSpeed = lerp(human.WalkSpeed, walkspeeds.diagonalspeed, easingtime)
elseif w and d then
human.WalkSpeed = lerp(human.WalkSpeed, walkspeeds.diagonalspeed, easingtime)
elseif s then
human.WalkSpeed = lerp(human.WalkSpeed, walkspeeds.backwardsspeed, easingtime)
elseif s and a then
human.WalkSpeed = lerp(
human.WalkSpeed,
walkspeeds.backwardsspeed - (walkspeeds.diagonalspeed - walkspeeds.backwardsspeed),
easingtime
)
elseif s and d then
human.WalkSpeed = lerp(
human.WalkSpeed,
walkspeeds.backwardsspeed - (walkspeeds.diagonalspeed - walkspeeds.backwardsspeed),
easingtime
)
elseif d then
human.WalkSpeed = lerp(human.WalkSpeed, walkspeeds.sidewaysspeed, easingtime)
elseif a then
human.WalkSpeed = lerp(human.WalkSpeed, walkspeeds.sidewaysspeed, easingtime)
end
if lshift and w then
FieldOfView = lerp(FieldOfView, walkspeeds.runningFOV, easingtime)
human.WalkSpeed =
lerp(human.WalkSpeed, human.WalkSpeed + (walkspeeds.runningspeed - human.WalkSpeed), easingtime)
end
end
end)
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.