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SniperEnabled=false FieldOfView=12.5 MouseSensitive=.05 SpreadRedution=1
-- ==================== -- SNIPER -- Enable user to use scope -- ==================== SniperEnabled = false FieldOfView = 12.5 MouseSensitive = 0.05 --In percent SpreadRedution = 1 --In percent.
Tune.LoadDelay=.1 Tune.AutoStart=false Tune.AutoFlip=true
--[[Misc]] Tune.LoadDelay = 0.1 -- Delay before initializing chassis (in seconds) Tune.AutoStart = false -- Set to false if using manual ignition plugin Tune.AutoFlip = true -- Set to false if using manual flip plugin
Tune.SusEnabled=true Tune.FSusDamping=500 Tune.FSusStiffness=9000 Tune.FSusLength=2 Tune.FSusMaxExt=.3 Tune.FSusMaxComp=.1 Tune.FSusAngle=80 Tune.FWsBoneLen=5 Tune.FWsBoneAngle=0 Tune.FAnchorOffset={-0.4,-0.5;0}Tune.RSusDamping=500 Tune.RSusStiffness=9000 Tune.RSusLength=2 Tune.RSusMaxExt=.3 Tune.RSusMaxComp=.1 Tune.RSusAngle=80 Tune.RWsBoneLen=5 Tune.RWsBoneAngle=0 Tune.RAnchorOffset={-0.4,-0.5,0}Tune.SusVisible=true Tune.WsBVisible=false Tune.SusRadius=.2 Tune.SusThickness=.1 Tune.SusColor="\082\101\097\108\108\121 \098\108\097\099\107"Tune.SusCoilCount=6 Tune.WsColor="\066\108\097\099\107"Tune.WsThickness=.1
--[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FSusLength = 2 -- Suspension length (in studs) Tune.FSusMaxExt = 0.3 -- Max Extension Travel (in studs) Tune.FSusMaxComp = 0.1 -- Max Compression Travel (in studs) Tune.FSusAngle = 80 -- Suspension Angle (degrees from horizontal) Tune.FWsBoneLen = 5 -- Wishbone Length Tune.FWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal) Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel) --[[Lateral]] -0.4, -- positive = outward --[[Vertical]] -0.5, -- positive = upward --[[Forward]] 0, } -- positive = forward --Rear Suspension Tune.RSusDamping = 500 -- Spring Dampening Tune.RSusStiffness = 9000 -- Spring Force Tune.RSusLength = 2 -- Suspension length (in studs) Tune.RSusMaxExt = 0.3 -- Max Extension Travel (in studs) Tune.RSusMaxComp = 0.1 -- Max Compression Travel (in studs) Tune.RSusAngle = 80 -- Suspension Angle (degrees from horizontal) Tune.RWsBoneLen = 5 -- Wishbone Length Tune.RWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal) Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel) --[[Lateral]] -0.4, -- positive = outward --[[Vertical]] -0.5, -- positive = upward --[[Forward]] 0, } -- positive = forward --Aesthetics Tune.SusVisible = true -- Spring Visible Tune.WsBVisible = false -- Wishbone Visible Tune.SusRadius = 0.2 -- Suspension Coil Radius Tune.SusThickness = 0.1 -- Suspension Coil Thickness Tune.SusColor = "Really black" -- Suspension Color [BrickColor] Tune.SusCoilCount = 6 -- Suspension Coil Count Tune.WsColor = "Black" -- Wishbone Color [BrickColor] Tune.WsThickness = 0.1 -- Wishbone Rod Thickness
function Promise.prototype.finallyReturn(a,...)local I,X=pack(...)return a:_finally(debug.traceback(nil,2),function()return unpack(X,1,I)end)end
--[=[ Attaches a `finally` handler to this Promise that discards the resolved value and returns the given value from it. ```lua promise:finallyReturn("some", "values") ``` This is sugar for ```lua promise:finally(function() return "some", "values" end) ``` @param ... any -- Values to return from the function @return Promise ]=] function Promise.prototype:finallyReturn(...) local length, values = pack(...) return self:_finally(debug.traceback(nil, 2), function() return unpack(values, 1, length) end) end
while wait()do local a=GetTorso(hroot.Position)if a~=nil and human.Health>0 then vars.Wandering.Value=false vars.Chasing.Value=true local function I(a)local I=3 if I>#a then I=3 end if a[I]==nil and I<#a then repeat I=I+1 wait()until a[I]~=nil return Vector3.new(1,0,0)+a[I]else I=3 return a[I]end end path=pfs:FindPathAsync(hroot.Position,a.Position)waypoint=path:GetWaypoints()local X local u=Vector3.FromNormalId(Enum.NormalId.Front)local M=hroot.CFrame*CFrame.new(u)u=M.p.unit local U=Ray.new(hroot.Position,u)local w,v=game.Workspace:FindPartOnRay(U,hroot)if path and waypoint or I(waypoint)then if I(waypoint)~=nil and(I(waypoint)).Action==Enum.PathWaypointAction.Walk then human:MoveTo((I(waypoint)).Position)human.Jump=false end if I(waypoint)~=nil and(I(waypoint)).Action==Enum.PathWaypointAction.Jump then X=human.Changed:connect(function()human.Jump=true end)human:MoveTo(waypoint[4].Position)else human.Jump=false end hroot.Touched:connect(function(I)local u=GetPlayersBodyParts(a)if I:IsA("\080\097\114\116")and(not I.Name==u and(w and(w.Name~=u and(w:IsA("\080\097\114\116")and U:Distance(w.Position)<5))))then X=human.Changed:connect(function()human.Jump=true end)else human.Jump=false end end)if X then X:Disconnect()end else for a=3,#waypoint,1 do human:MoveTo(waypoint[a].Position)end end path=nil waypoint=nil elseif a==nil then vars.Wandering.Value=false vars.Chasing.Value=false CchaseName=nil path=nil waypoint=nil human.MoveToFinished:Wait()end end
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- while wait() do local nrstt = GetTorso(hroot.Position) if nrstt ~= nil and human.Health > 0 then -- if player detected vars.Wandering.Value = false vars.Chasing.Value = true local function checkw(t) local ci = 3 if ci > #t then ci = 3 end if t[ci] == nil and ci < #t then repeat ci = ci + 1 wait() until t[ci] ~= nil return Vector3.new(1, 0, 0) + t[ci] else ci = 3 return t[ci] end end path = pfs:FindPathAsync(hroot.Position, nrstt.Position) waypoint = path:GetWaypoints() local connection local direct = Vector3.FromNormalId(Enum.NormalId.Front) local ncf = hroot.CFrame * CFrame.new(direct) direct = ncf.p.unit local rootr = Ray.new(hroot.Position, direct) local phit, ppos = game.Workspace:FindPartOnRay(rootr, hroot) if path and waypoint or checkw(waypoint) then if checkw(waypoint) ~= nil and checkw(waypoint).Action == Enum.PathWaypointAction.Walk then human:MoveTo(checkw(waypoint).Position) human.Jump = false end if checkw(waypoint) ~= nil and checkw(waypoint).Action == Enum.PathWaypointAction.Jump then connection = human.Changed:connect(function() human.Jump = true end) human:MoveTo(waypoint[4].Position) else human.Jump = false end hroot.Touched:connect(function(p) local bodypartnames = GetPlayersBodyParts(nrstt) if p:IsA("Part") and not p.Name == bodypartnames and phit and phit.Name ~= bodypartnames and phit:IsA("Part") and rootr:Distance(phit.Position) < 5 then connection = human.Changed:connect(function() human.Jump = true end) else human.Jump = false end end) if connection then connection:Disconnect() end else for i = 3, #waypoint do human:MoveTo(waypoint[i].Position) end end path = nil waypoint = nil elseif nrstt == nil then -- if player not detected vars.Wandering.Value = false vars.Chasing.Value = false CchaseName = nil path = nil waypoint = nil human.MoveToFinished:Wait() end end
L_108_.OnClientEvent:connect(function(a,I,X,u,M,U,w)if a and not L_15_ then MakeFakeArms()L_42_=L_2_.PlayerGui.MainGui L_26_=L_42_:WaitForChild("\079\116\104\101\114\115")L_27_=L_26_:WaitForChild("\075\105\108\108")L_28_=(L_42_:WaitForChild("\071\097\109\101\071\117\105")):WaitForChild("\065\109\109\111\070\114\097\109\101")L_29_=L_28_:WaitForChild("\065\109\109\111")L_30_=L_28_:WaitForChild("\065\109\109\111\066\097\099\107\103\114\111\117\110\100")L_31_=L_28_:WaitForChild("\077\097\103\067\111\117\110\116")L_32_=L_28_:WaitForChild("\077\097\103\067\111\117\110\116\066\097\099\107\103\114\111\117\110\100")L_33_=L_28_:WaitForChild("\068\105\115\116\068\105\115\112")L_34_=L_28_:WaitForChild("\084\105\116\108\101")L_35_=L_28_:WaitForChild("\077\111\100\101\049")L_36_=L_28_:WaitForChild("\077\111\100\101\050")L_37_=L_28_:WaitForChild("\077\111\100\101\051")L_38_=L_28_:WaitForChild("\077\111\100\101\052")L_39_=L_28_:WaitForChild("\077\111\100\101\053")L_40_=L_28_:WaitForChild("\083\116\097\110\099\101\115")L_41_=L_42_:WaitForChild("\083\104\097\100\105\110\103")L_41_.Visible=false L_34_.Text=L_1_.Name UpdateAmmo()L_43_=I L_44_=X L_45_=u L_46_=M L_47_=U L_48_=w L_49_=L_62_.Bolt L_87_=L_48_.C1 L_88_=L_48_.C0 if L_1_:FindFirstChild("\065\105\109\080\097\114\116\050")then L_57_=L_1_:WaitForChild("\065\105\109\080\097\114\116\050")end if L_1_:FindFirstChild("\070\105\114\101\080\097\114\116\050")then L_60_=L_1_.FirePart2 end if L_24_.FirstPersonOnly then L_2_.CameraMode=Enum.CameraMode.LockFirstPerson end L_5_.FieldOfView=70 L_15_=true elseif L_15_ then if L_3_ and(L_3_.Humanoid and(L_3_.Humanoid.Health>0 and L_9_))then Stand()Unlean()end L_93_=0 L_80_=false L_81_=false L_82_=false L_64_=false L_67_=false L_66_=false Shooting=false L_97_=70 RemoveArmModel()L_42_:Destroy()for a,I in pairs(IgnoreList)do if I~=L_3_ and(I~=L_5_ and I~=L_101_)then table.remove(IgnoreList,a)end end if L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")and L_3_:FindFirstChild("\076\101\102\116 \065\114\109")then L_3_["\082\105\103\104\116 \065\114\109"].LocalTransparencyModifier=0 L_3_["\076\101\102\116 \065\114\109"].LocalTransparencyModifier=0 end L_78_=false L_69_=true L_2_.CameraMode=Enum.CameraMode.Classic L_107_.MouseIconEnabled=true L_5_.FieldOfView=70 L_15_=false L_107_.MouseDeltaSensitivity=L_52_ L_4_.Icon="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\063\105\100\061\048"L_15_=false L_4_.TargetFilter=nil end end)
--// Connections L_108_.OnClientEvent:connect( function(L_191_arg1, L_192_arg2, L_193_arg3, L_194_arg4, L_195_arg5, L_196_arg6, L_197_arg7) if L_191_arg1 and not L_15_ then MakeFakeArms() L_42_ = L_2_.PlayerGui.MainGui L_26_ = L_42_:WaitForChild("Others") L_27_ = L_26_:WaitForChild("Kill") L_28_ = L_42_:WaitForChild("GameGui"):WaitForChild("AmmoFrame") L_29_ = L_28_:WaitForChild("Ammo") L_30_ = L_28_:WaitForChild("AmmoBackground") L_31_ = L_28_:WaitForChild("MagCount") L_32_ = L_28_:WaitForChild("MagCountBackground") L_33_ = L_28_:WaitForChild("DistDisp") L_34_ = L_28_:WaitForChild("Title") L_35_ = L_28_:WaitForChild("Mode1") L_36_ = L_28_:WaitForChild("Mode2") L_37_ = L_28_:WaitForChild("Mode3") L_38_ = L_28_:WaitForChild("Mode4") L_39_ = L_28_:WaitForChild("Mode5") L_40_ = L_28_:WaitForChild("Stances") L_41_ = L_42_:WaitForChild("Shading") L_41_.Visible = false L_34_.Text = L_1_.Name UpdateAmmo() L_43_ = L_192_arg2 L_44_ = L_193_arg3 L_45_ = L_194_arg4 L_46_ = L_195_arg5 L_47_ = L_196_arg6 L_48_ = L_197_arg7 L_49_ = L_62_.Bolt L_87_ = L_48_.C1 L_88_ = L_48_.C0 if L_1_:FindFirstChild("AimPart2") then L_57_ = L_1_:WaitForChild("AimPart2") end if L_1_:FindFirstChild("FirePart2") then L_60_ = L_1_.FirePart2 end if L_24_.FirstPersonOnly then L_2_.CameraMode = Enum.CameraMode.LockFirstPerson end --uis.MouseIconEnabled = false L_5_.FieldOfView = 70 L_15_ = true elseif L_15_ then if L_3_ and L_3_.Humanoid and L_3_.Humanoid.Health > 0 and L_9_ then Stand() Unlean() end L_93_ = 0 L_80_ = false L_81_ = false L_82_ = false L_64_ = false L_67_ = false L_66_ = false Shooting = false L_97_ = 70 RemoveArmModel() L_42_:Destroy() for L_198_forvar1, L_199_forvar2 in pairs(IgnoreList) do if L_199_forvar2 ~= L_3_ and L_199_forvar2 ~= L_5_ and L_199_forvar2 ~= L_101_ then table.remove(IgnoreList, L_198_forvar1) end end if L_3_:FindFirstChild("Right Arm") and L_3_:FindFirstChild("Left Arm") then L_3_["Right Arm"].LocalTransparencyModifier = 0 L_3_["Left Arm"].LocalTransparencyModifier = 0 end L_78_ = false L_69_ = true L_2_.CameraMode = Enum.CameraMode.Classic L_107_.MouseIconEnabled = true L_5_.FieldOfView = 70 L_15_ = false L_107_.MouseDeltaSensitivity = L_52_ L_4_.Icon = "http://www.roblox.com/asset?id=0" L_15_ = false L_4_.TargetFilter = nil end end )
VipDoor.Touched:connect(OnTouched)while true do RemoveOldTouches()wait(.033333333333333)end
-------------------- --| Script Logic |-- -------------------- VipDoor.Touched:connect(OnTouched) while true do RemoveOldTouches() wait(1 / 30) end
local a=_Tune.Controls local I=Instance.new("\070\111\108\100\101\114",script.Parent)I.Name="\067\111\110\116\114\111\108\115"for X,u in pairs(a)do local M=Instance.new("\083\116\114\105\110\103\086\097\108\117\101",I)M.Name=X M.Value=u.Name M.Changed:connect(function()if X=="\077\111\117\115\101\084\104\114\111\116\116\108\101"or X=="\077\111\117\115\101\066\114\097\107\101"then if M.Value=="\077\111\117\115\101\066\117\116\116\111\110\049"or M.Value=="\077\111\117\115\101\066\117\116\116\111\110\050"then a[X]=Enum.UserInputType[M.Value]else a[X]=Enum.KeyCode[M.Value]end else a[X]=Enum.KeyCode[M.Value]end end)end local X=_Tune.Peripherals for a,u in pairs(X)do local M=Instance.new("\073\110\116\086\097\108\117\101",I)M.Name=a M.Value=u M.Changed:connect(function()M.Value=math.min(100,math.max(0,M.Value))X[a]=M.Value end)end function DealWithInput(I,X)if UserInputService:GetFocusedTextBox()==nil and not _InControls then if _IsOn and((I.KeyCode==a.ContlrShiftDown or _MSteer and I.KeyCode==a.MouseShiftDown or not _MSteer and I.KeyCode==a.ShiftDown)and((_TMode=="\065\117\116\111"or _TMode=="\083\101\109\105"or _TMode=="\077\097\110\117\097\108"and not _ClutchOn)and I.UserInputState==Enum.UserInputState.Begin))then if _CGear==0 then _ClutchOn=true end _CGear=math.max(_CGear-1,-1)elseif _IsOn and((I.KeyCode==a.ContlrShiftUp or _MSteer and I.KeyCode==a.MouseShiftUp or not _MSteer and I.KeyCode==a.ShiftUp)and((_TMode=="\065\117\116\111"or _TMode=="\083\101\109\105"or _TMode=="\077\097\110\117\097\108"and not _ClutchOn)and I.UserInputState==Enum.UserInputState.Begin))then if _CGear==0 then _ClutchOn=true end _CGear=math.min(_CGear+1,#_Tune.Ratios-2)elseif _IsOn and((I.KeyCode==a.ContlrClutch or _MSteer and I.KeyCode==a.MouseClutch or not _MSteer and I.KeyCode==a.Clutch)and _TMode=="\077\097\110\117\097\108")then if I.UserInputState==Enum.UserInputState.Begin then _ClutchOn=false _ClPressing=true elseif I.UserInputState==Enum.UserInputState.End then _ClutchOn=true _ClPressing=false end elseif _IsOn and I.KeyCode==a.ContlrPBrake or _MSteer and I.KeyCode==a.MousePBrake or not _MSteer and I.KeyCode==a.PBrake then if I.UserInputState==Enum.UserInputState.Begin then _PBrake=not _PBrake elseif I.UserInputState==Enum.UserInputState.End then if car.DriveSeat.Velocity.Magnitude>5 then _PBrake=false end end elseif(I.KeyCode==a.ContlrToggleTMode or I.KeyCode==a.ToggleTransMode)and I.UserInputState==Enum.UserInputState.Begin then local a=1 for I,X in pairs(_Tune.TransModes)do if X==_TMode then a=I break end end a=a+1 if a>#_Tune.TransModes then a=1 end _TMode=_Tune.TransModes[a]elseif _IsOn and(not _MSteer and(I.KeyCode==a.Throttle or I.KeyCode==a.Throttle2))or((a.MouseThrottle==Enum.UserInputType.MouseButton1 or a.MouseThrottle==Enum.UserInputType.MouseButton2)and I.UserInputType==a.MouseThrottle or I.KeyCode==a.MouseThrottle)and _MSteer then if I.UserInputState==Enum.UserInputState.Begin then _GThrot=1*_GThrotShift else _GThrot=(_Tune.IdleThrottle/100)*_GThrotShift end elseif not _MSteer and(I.KeyCode==a.Brake or I.KeyCode==a.Brake2)or((a.MouseBrake==Enum.UserInputType.MouseButton1 or a.MouseBrake==Enum.UserInputType.MouseButton2)and I.UserInputType==a.MouseBrake or I.KeyCode==a.MouseBrake)and _MSteer then if I.UserInputState==Enum.UserInputState.Begin then _GBrake=1 else _GBrake=0 end elseif not _MSteer and(I.KeyCode==a.SteerLeft or I.KeyCode==a.SteerLeft2)then if I.UserInputState==Enum.UserInputState.Begin then _GSteerT=-1 _SteerL=true else if _SteerR then _GSteerT=1 else _GSteerT=0 end _SteerL=false end elseif not _MSteer and(I.KeyCode==a.SteerRight or I.KeyCode==a.SteerRight2)then if I.UserInputState==Enum.UserInputState.Begin then _GSteerT=1 _SteerR=true else if _SteerL then _GSteerT=-1 else _GSteerT=0 end _SteerR=false end elseif I.KeyCode==a.ToggleMouseDrive then if I.UserInputState==Enum.UserInputState.End then _MSteer=not _MSteer _GThrot=(_Tune.IdleThrottle/100)*_GThrotShift _GBrake=0 _GSteerT=0 _ClutchOn=true end elseif _Tune.TCSEnabled and(_IsOn and I.KeyCode==a.ToggleTCS)or I.KeyCode==a.ContlrToggleTCS then if I.UserInputState==Enum.UserInputState.End then _TCS=not _TCS end elseif _Tune.ABSEnabled and(_IsOn and I.KeyCode==a.ToggleABS)or I.KeyCode==a.ContlrToggleABS then if I.UserInputState==Enum.UserInputState.End then _ABS=not _ABS end end if I.UserInputType.Name:find("\071\097\109\101\112\097\100")then if I.KeyCode==a.ContlrSteer then if I.Position.X>=0 then local a=math.min(.99,_Tune.Peripherals.ControlRDZone/100)if math.abs(I.Position.X)>a then _GSteerT=(I.Position.X-a)/(1-a)else _GSteerT=0 end else local a=math.min(.99,_Tune.Peripherals.ControlLDZone/100)if math.abs(I.Position.X)>a then _GSteerT=(I.Position.X+a)/(1-a)else _GSteerT=0 end end elseif _IsOn and I.KeyCode==a.ContlrThrottle then _GThrot=math.max(_Tune.IdleThrottle/100,I.Position.Z)*_GThrotShift elseif I.KeyCode==a.ContlrBrake then _GBrake=I.Position.Z end end else _GThrot=(_Tune.IdleThrottle/100)*_GThrotShift _GSteerT=0 _GBrake=0 if _CGear~=0 then _ClutchOn=true end end end UserInputService.InputBegan:connect(DealWithInput)UserInputService.InputChanged:connect(DealWithInput)UserInputService.InputEnded:connect(DealWithInput)
--[[Controls]] local _CTRL = _Tune.Controls local Controls = Instance.new("Folder", script.Parent) Controls.Name = "Controls" for i, v in pairs(_CTRL) do local a = Instance.new("StringValue", Controls) a.Name = i a.Value = v.Name a.Changed:connect(function() if i == "MouseThrottle" or i == "MouseBrake" then if a.Value == "MouseButton1" or a.Value == "MouseButton2" then _CTRL[i] = Enum.UserInputType[a.Value] else _CTRL[i] = Enum.KeyCode[a.Value] end else _CTRL[i] = Enum.KeyCode[a.Value] end end) end --Deadzone Adjust local _PPH = _Tune.Peripherals for i, v in pairs(_PPH) do local a = Instance.new("IntValue", Controls) a.Name = i a.Value = v a.Changed:connect(function() a.Value = math.min(100, math.max(0, a.Value)) _PPH[i] = a.Value end) end --Input Handler function DealWithInput(input, IsRobloxFunction) if (UserInputService:GetFocusedTextBox() == nil) and not _InControls then --Ignore when UI Focus --Shift Down [Manual Transmission] if _IsOn and (input.KeyCode == _CTRL["ContlrShiftDown"] or (_MSteer and input.KeyCode == _CTRL["MouseShiftDown"]) or ((not _MSteer) and input.KeyCode == _CTRL["ShiftDown"])) and (_TMode == "Auto" or _TMode == "Semi" or (_TMode == "Manual" and not _ClutchOn)) and input.UserInputState == Enum.UserInputState.Begin then if _CGear == 0 then _ClutchOn = true end _CGear = math.max(_CGear - 1, -1) --Shift Up [Manual Transmission] elseif _IsOn and (input.KeyCode == _CTRL["ContlrShiftUp"] or (_MSteer and input.KeyCode == _CTRL["MouseShiftUp"]) or ((not _MSteer) and input.KeyCode == _CTRL["ShiftUp"])) and (_TMode == "Auto" or _TMode == "Semi" or (_TMode == "Manual" and not _ClutchOn)) and input.UserInputState == Enum.UserInputState.Begin then if _CGear == 0 then _ClutchOn = true end _CGear = math.min(_CGear + 1, #_Tune.Ratios - 2) --Toggle Clutch elseif _IsOn and (input.KeyCode == _CTRL["ContlrClutch"] or (_MSteer and input.KeyCode == _CTRL["MouseClutch"]) or ((not _MSteer) and input.KeyCode == _CTRL["Clutch"])) and _TMode == "Manual" then if input.UserInputState == Enum.UserInputState.Begin then _ClutchOn = false _ClPressing = true elseif input.UserInputState == Enum.UserInputState.End then _ClutchOn = true _ClPressing = false end --Toggle PBrake elseif _IsOn and input.KeyCode == _CTRL["ContlrPBrake"] or (_MSteer and input.KeyCode == _CTRL["MousePBrake"]) or ((not _MSteer) and input.KeyCode == _CTRL["PBrake"]) then if input.UserInputState == Enum.UserInputState.Begin then _PBrake = not _PBrake elseif input.UserInputState == Enum.UserInputState.End then if car.DriveSeat.Velocity.Magnitude > 5 then _PBrake = false end end --Toggle Transmission Mode elseif (input.KeyCode == _CTRL["ContlrToggleTMode"] or input.KeyCode == _CTRL["ToggleTransMode"]) and input.UserInputState == Enum.UserInputState.Begin then local n = 1 for i, v in pairs(_Tune.TransModes) do if v == _TMode then n = i break end end n = n + 1 if n > #_Tune.TransModes then n = 1 end _TMode = _Tune.TransModes[n] --Throttle elseif _IsOn and ((not _MSteer) and (input.KeyCode == _CTRL["Throttle"] or input.KeyCode == _CTRL["Throttle2"])) or ( ( ( ( _CTRL["MouseThrottle"] == Enum.UserInputType.MouseButton1 or _CTRL["MouseThrottle"] == Enum.UserInputType.MouseButton2 ) and input.UserInputType == _CTRL["MouseThrottle"] ) or input.KeyCode == _CTRL["MouseThrottle"] ) and _MSteer ) then if input.UserInputState == Enum.UserInputState.Begin then _GThrot = 1 * _GThrotShift else _GThrot = _Tune.IdleThrottle / 100 * _GThrotShift end --Brake elseif ((not _MSteer) and (input.KeyCode == _CTRL["Brake"] or input.KeyCode == _CTRL["Brake2"])) or ( ( ( ( _CTRL["MouseBrake"] == Enum.UserInputType.MouseButton1 or _CTRL["MouseBrake"] == Enum.UserInputType.MouseButton2 ) and input.UserInputType == _CTRL["MouseBrake"] ) or input.KeyCode == _CTRL["MouseBrake"] ) and _MSteer ) then if input.UserInputState == Enum.UserInputState.Begin then _GBrake = 1 else _GBrake = 0 end --Steer Left elseif (not _MSteer) and (input.KeyCode == _CTRL["SteerLeft"] or input.KeyCode == _CTRL["SteerLeft2"]) then if input.UserInputState == Enum.UserInputState.Begin then _GSteerT = -1 _SteerL = true else if _SteerR then _GSteerT = 1 else _GSteerT = 0 end _SteerL = false end --Steer Right elseif (not _MSteer) and (input.KeyCode == _CTRL["SteerRight"] or input.KeyCode == _CTRL["SteerRight2"]) then if input.UserInputState == Enum.UserInputState.Begin then _GSteerT = 1 _SteerR = true else if _SteerL then _GSteerT = -1 else _GSteerT = 0 end _SteerR = false end --Toggle Mouse Controls elseif input.KeyCode == _CTRL["ToggleMouseDrive"] then if input.UserInputState == Enum.UserInputState.End then _MSteer = not _MSteer _GThrot = _Tune.IdleThrottle / 100 * _GThrotShift _GBrake = 0 _GSteerT = 0 _ClutchOn = true end --Toggle TCS elseif _Tune.TCSEnabled and _IsOn and input.KeyCode == _CTRL["ToggleTCS"] or input.KeyCode == _CTRL["ContlrToggleTCS"] then if input.UserInputState == Enum.UserInputState.End then _TCS = not _TCS end --Toggle ABS elseif _Tune.ABSEnabled and _IsOn and input.KeyCode == _CTRL["ToggleABS"] or input.KeyCode == _CTRL["ContlrToggleABS"] then if input.UserInputState == Enum.UserInputState.End then _ABS = not _ABS end end --Variable Controls if input.UserInputType.Name:find("Gamepad") then --Gamepad Steering if input.KeyCode == _CTRL["ContlrSteer"] then if input.Position.X >= 0 then local cDZone = math.min(0.99, _Tune.Peripherals.ControlRDZone / 100) if math.abs(input.Position.X) > cDZone then _GSteerT = (input.Position.X - cDZone) / (1 - cDZone) else _GSteerT = 0 end else local cDZone = math.min(0.99, _Tune.Peripherals.ControlLDZone / 100) if math.abs(input.Position.X) > cDZone then _GSteerT = (input.Position.X + cDZone) / (1 - cDZone) else _GSteerT = 0 end end --Gamepad Throttle elseif _IsOn and input.KeyCode == _CTRL["ContlrThrottle"] then _GThrot = math.max(_Tune.IdleThrottle / 100, input.Position.Z) * _GThrotShift --Gamepad Brake elseif input.KeyCode == _CTRL["ContlrBrake"] then _GBrake = input.Position.Z end end else _GThrot = _Tune.IdleThrottle / 100 * _GThrotShift _GSteerT = 0 _GBrake = 0 if _CGear ~= 0 then _ClutchOn = true end end end UserInputService.InputBegan:connect(DealWithInput) UserInputService.InputChanged:connect(DealWithInput) UserInputService.InputEnded:connect(DealWithInput)
Tune.ABSEnabled=true Tune.ABSThreshold=20 Tune.FBrakeForce=15000 Tune.RBrakeForce=15000 Tune.PBrakeForce=50000 Tune.FLgcyBForce=15000 Tune.RLgcyBForce=10000 Tune.LgcyPBForce=25000
--[[Brakes]] Tune.ABSEnabled = true -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 15000 -- Front brake force Tune.RBrakeForce = 15000 -- Rear brake force Tune.PBrakeForce = 50000 -- Handbrake force Tune.FLgcyBForce = 15000 -- Front brake force [PGS OFF] Tune.RLgcyBForce = 10000 -- Rear brake force [PGS OFF] Tune.LgcyPBForce = 25000 -- Handbrake force [PGS OFF]
function BrioUtils.first(a,...)for a,I in pairs(a)do if Brio.isBrio(I)then if I:IsDead()then return Brio.DEAD end end end local I=Maid.new()local X=Brio.new(...)for a,u in pairs(a)do if Brio.isBrio(u)then I:GiveTask((u:GetDiedSignal()):Connect(function()X:Kill()end))end end I:GiveTask((X:GetDiedSignal()):Connect(function()I:DoCleaning()end))return X end
--[=[ Returns a brio that dies whenever the first Brio in the list dies. The value of the Brio is the `...` value. @param brios {Brio<T>} @param ... U @return Brio<U> ]=] function BrioUtils.first(brios, ...) for _, brio in pairs(brios) do if Brio.isBrio(brio) then if brio:IsDead() then return Brio.DEAD end end end local maid = Maid.new() local topBrio = Brio.new(...) for _, brio in pairs(brios) do if Brio.isBrio(brio) then maid:GiveTask(brio:GetDiedSignal():Connect(function() topBrio:Kill() end)) end end maid:GiveTask(topBrio:GetDiedSignal():Connect(function() maid:DoCleaning() end)) return topBrio end
local function a(a,I)script.BeepSound:Play()INFO_GUI.Visible=true INFO_GUI.Position=UDim2.new(.5,0,.15,0)INFO_GUI.InfoLabel.TextTransparency=1 INFO_GUI.InfoLabel.TextStrokeTransparency=1 INFO_GUI.InfoLabel.Text=a INFO_GUI.BackgroundLabel.Size=UDim2.new(0,0,1,0)if I then if script:FindFirstChild(I.."\083\111\117\110\100")then script[I.."\083\111\117\110\100"]:Play()end end local X=TweenInfo.new(.5,Enum.EasingStyle.Sine,Enum.EasingDirection.Out)local u=TweenInfo.new(.5,Enum.EasingStyle.Sine,Enum.EasingDirection.In)local M=TweenService:Create(INFO_GUI.InfoLabel,X,{TextTransparency=0,TextStrokeTransparency=0;Position=UDim2.new(.5,0,.2,0)})local U=TweenService:Create(INFO_GUI.BackgroundLabel,X,{Size=UDim2.new(1,0,1,0)})M:Play()U:Play()wait(5)local w=TweenService:Create(INFO_GUI.InfoLabel,u,{TextTransparency=1,TextStrokeTransparency=1;Position=UDim2.new(.5,0,.15,0)})local v=TweenService:Create(INFO_GUI.BackgroundLabel,u,{Size=UDim2.new(0,0,1,0)})w:Play()v:Play()wait(.5)INFO_GUI.Visible=false end
-- functions local function Display(text, sound) script.BeepSound:Play() INFO_GUI.Visible = true INFO_GUI.Position = UDim2.new(0.5, 0, 0.15, 0) INFO_GUI.InfoLabel.TextTransparency = 1 INFO_GUI.InfoLabel.TextStrokeTransparency = 1 INFO_GUI.InfoLabel.Text = text INFO_GUI.BackgroundLabel.Size = UDim2.new(0, 0, 1, 0) if sound then if script:FindFirstChild(sound .. "Sound") then script[sound .. "Sound"]:Play() end end local openInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out) local closeInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.In) local openTweenA = TweenService:Create( INFO_GUI.InfoLabel, openInfo, { TextTransparency = 0, TextStrokeTransparency = 0, Position = UDim2.new(0.5, 0, 0.2, 0) } ) local openTweenB = TweenService:Create(INFO_GUI.BackgroundLabel, openInfo, { Size = UDim2.new(1, 0, 1, 0) }) openTweenA:Play() openTweenB:Play() wait(5) local closeTweenA = TweenService:Create( INFO_GUI.InfoLabel, closeInfo, { TextTransparency = 1, TextStrokeTransparency = 1, Position = UDim2.new(0.5, 0, 0.15, 0) } ) local closeTweenB = TweenService:Create(INFO_GUI.BackgroundLabel, closeInfo, { Size = UDim2.new(0, 0, 1, 0) }) closeTweenA:Play() closeTweenB:Play() wait(0.5) INFO_GUI.Visible = false end
local a=2 local I=85 local X=5 local u=1.5 local M=2
--Wheelie tune local WheelieD = 2 local WheelieTq = 85 local WheelieP = 5 local WheelieMultiplier = 1.5 local WheelieDivider = 2
function onClicked()R.Function1.Disabled=true R.Function2.Disabled=false R.BrickColor=BrickColor.new("\073\110\115\116\105\116\117\116\105\111\110\097\108 \119\104\105\116\101")N.One1.BrickColor=BrickColor.new("\082\101\097\108\108\121 \098\108\097\099\107")N.One2.BrickColor=BrickColor.new("\082\101\097\108\108\121 \098\108\097\099\107")N.One4.BrickColor=BrickColor.new("\082\101\097\108\108\121 \098\108\097\099\107")N.One8.BrickColor=BrickColor.new("\082\101\097\108\108\121 \098\108\097\099\107")N.Three4.BrickColor=BrickColor.new("\082\101\097\108\108\121 \098\108\097\099\107")N.Four1.BrickColor=BrickColor.new("\082\101\097\108\108\121 \098\108\097\099\107")end script.Parent.ClickDetector.MouseClick:connect(onClicked)
------------------------- function onClicked() R.Function1.Disabled = true R.Function2.Disabled = false R.BrickColor = BrickColor.new("Institutional white") N.One1.BrickColor = BrickColor.new("Really black") N.One2.BrickColor = BrickColor.new("Really black") N.One4.BrickColor = BrickColor.new("Really black") N.One8.BrickColor = BrickColor.new("Really black") N.Three4.BrickColor = BrickColor.new("Really black") N.Four1.BrickColor = BrickColor.new("Really black") end script.Parent.ClickDetector.MouseClick:connect(onClicked)
Humanoid.Died:connect(onDied)Humanoid.Running:connect(onRunning)Humanoid.Jumping:connect(onJumping)Humanoid.Climbing:connect(onClimbing)Humanoid.GettingUp:connect(onGettingUp)Humanoid.FreeFalling:connect(onFreeFall)Humanoid.FallingDown:connect(onFallingDown)Humanoid.Seated:connect(onSeated)Humanoid.PlatformStanding:connect(onPlatformStanding)Humanoid.Swimming:connect(onSwimming)
-- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) Humanoid.Swimming:connect(onSwimming)
for a,I in pairs(siren:GetChildren())do if I:IsA("\073\109\097\103\101\066\117\116\116\111\110")and I.Name~="\104\101\097\100\101\114"then if string.match(I.Name,"\037\108\043")=="\115\114"then I.MouseButton1Click:connect(function()script.Parent.siren.Value=tonumber(string.match(I.Name,"\037\100"))if script.Parent.siren.Value==0 then siren.sr0.Image=imgassets.sirenson siren.sr1.Image=imgassets.wailoff siren.sr2.Image=imgassets.yelpoff siren.sr3.Image=imgassets.phaseroff siren.sr4.Image=imgassets.hilooff siren.sr5.Image=imgassets.hornoff siren.sr6.Image=imgassets.wailrumbleroff siren.sr7.Image=imgassets.yelprumbleroff siren.sr8.Image=imgassets.phaserrumbleroff siren.sr9.Image=imgassets.hyperhilooff elseif script.Parent.siren.Value==1 then siren.sr0.Image=imgassets.sirensoff siren.sr1.Image=imgassets.wailon siren.sr2.Image=imgassets.yelpoff siren.sr3.Image=imgassets.phaseroff siren.sr4.Image=imgassets.hilooff siren.sr5.Image=imgassets.hornoff siren.sr6.Image=imgassets.wailrumbleroff siren.sr7.Image=imgassets.yelprumbleroff siren.sr8.Image=imgassets.phaserrumbleroff siren.sr9.Image=imgassets.hyperhilooff elseif script.Parent.siren.Value==2 then siren.sr0.Image=imgassets.sirensoff siren.sr1.Image=imgassets.wailoff siren.sr2.Image=imgassets.yelpon siren.sr3.Image=imgassets.phaseroff siren.sr4.Image=imgassets.hilooff siren.sr5.Image=imgassets.hornoff siren.sr6.Image=imgassets.wailrumbleroff siren.sr7.Image=imgassets.yelprumbleroff siren.sr8.Image=imgassets.phaserrumbleroff siren.sr9.Image=imgassets.hyperhilooff elseif script.Parent.siren.Value==3 then siren.sr0.Image=imgassets.sirensoff siren.sr1.Image=imgassets.wailoff siren.sr2.Image=imgassets.yelpoff siren.sr3.Image=imgassets.phaseron siren.sr4.Image=imgassets.hilooff siren.sr5.Image=imgassets.hornoff siren.sr6.Image=imgassets.wailrumbleroff siren.sr7.Image=imgassets.yelprumbleroff siren.sr8.Image=imgassets.phaserrumbleroff siren.sr9.Image=imgassets.hyperhilooff elseif script.Parent.siren.Value==4 then siren.sr0.Image=imgassets.sirensoff siren.sr1.Image=imgassets.wailoff siren.sr2.Image=imgassets.yelpoff siren.sr3.Image=imgassets.phaseroff siren.sr4.Image=imgassets.hiloon siren.sr5.Image=imgassets.hornoff siren.sr6.Image=imgassets.wailrumbleroff siren.sr7.Image=imgassets.yelprumbleroff siren.sr8.Image=imgassets.phaserrumbleroff siren.sr9.Image=imgassets.hyperhilooff elseif script.Parent.siren.Value==5 then siren.sr0.Image=imgassets.sirensoff siren.sr1.Image=imgassets.wailoff siren.sr2.Image=imgassets.yelpoff siren.sr3.Image=imgassets.phaseroff siren.sr4.Image=imgassets.hilooff siren.sr5.Image=imgassets.hornon siren.sr6.Image=imgassets.wailrumbleroff siren.sr7.Image=imgassets.yelprumbleroff siren.sr8.Image=imgassets.phaserrumbleroff siren.sr9.Image=imgassets.hyperhilooff elseif script.Parent.siren.Value==6 then siren.sr0.Image=imgassets.sirensoff siren.sr1.Image=imgassets.wailoff siren.sr2.Image=imgassets.yelpoff siren.sr3.Image=imgassets.phaseroff siren.sr4.Image=imgassets.hilooff siren.sr5.Image=imgassets.hornoff siren.sr6.Image=imgassets.wailrumbleron siren.sr7.Image=imgassets.yelprumbleroff siren.sr8.Image=imgassets.phaserrumbleroff siren.sr9.Image=imgassets.hyperhilooff elseif script.Parent.siren.Value==7 then siren.sr0.Image=imgassets.sirensoff siren.sr1.Image=imgassets.wailoff siren.sr2.Image=imgassets.yelpon siren.sr3.Image=imgassets.phaseroff siren.sr4.Image=imgassets.hilooff siren.sr5.Image=imgassets.hornoff siren.sr6.Image=imgassets.wailrumbleroff siren.sr7.Image=imgassets.yelprumbleron siren.sr8.Image=imgassets.phaserrumbleroff siren.sr9.Image=imgassets.hyperhilooff elseif script.Parent.siren.Value==8 then siren.sr0.Image=imgassets.sirensoff siren.sr1.Image=imgassets.wailoff siren.sr2.Image=imgassets.yelpoff siren.sr3.Image=imgassets.phaseron siren.sr4.Image=imgassets.hilooff siren.sr5.Image=imgassets.hornoff siren.sr6.Image=imgassets.wailrumbleroff siren.sr7.Image=imgassets.yelprumbleroff siren.sr8.Image=imgassets.phaserrumbleron siren.sr9.Image=imgassets.hyperhilooff elseif script.Parent.siren.Value==9 then siren.sr0.Image=imgassets.sirensoff siren.sr1.Image=imgassets.wailoff siren.sr2.Image=imgassets.yelpoff siren.sr3.Image=imgassets.phaseroff siren.sr4.Image=imgassets.hilooff siren.sr5.Image=imgassets.hornoff siren.sr6.Image=imgassets.wailrumbleroff siren.sr7.Image=imgassets.yelprumbleroff siren.sr8.Image=imgassets.phaserrumbleroff siren.sr9.Image=imgassets.hyperhiloon end end)end end end for a,I in pairs(seats:GetChildren())do if I:IsA("\073\109\097\103\101\066\117\116\116\111\110")and I.Name~="\104\101\097\100\101\114"then if string.match(I.Name,"\037\117\037\108\043")=="\083\101\097\116"then local a=seat:findFirstChild("\083\101\097\116"..tonumber(string.match(I.Name,"\037\100")))if a.Value then I.Image=imgassets.lockon else I.Image=imgassets.lockoff end I.MouseButton1Click:connect(function()a.Value=not a.Value if a.Value then I.Image=imgassets.lockon seat.Parent.SSC.Beep:Play()else I.Image=imgassets.lockoff seat.Parent.SSC.Beep:Play()end end)end end end while true do wait(.1)script.Parent.Speed.Text="\083\112\101\101\100\058 "..math.floor(seat.Velocity.Magnitude/2)end
----------------------------------------------------------------------------------------------- for _, i in pairs(siren:GetChildren()) do if i:IsA("ImageButton") and i.Name ~= "header" then if string.match(i.Name, "%l+") == "sr" then i.MouseButton1Click:connect(function() script.Parent.siren.Value = tonumber(string.match(i.Name, "%d")) if script.Parent.siren.Value == 0 then siren.sr0.Image = imgassets.sirenson siren.sr1.Image = imgassets.wailoff siren.sr2.Image = imgassets.yelpoff siren.sr3.Image = imgassets.phaseroff siren.sr4.Image = imgassets.hilooff siren.sr5.Image = imgassets.hornoff siren.sr6.Image = imgassets.wailrumbleroff siren.sr7.Image = imgassets.yelprumbleroff siren.sr8.Image = imgassets.phaserrumbleroff siren.sr9.Image = imgassets.hyperhilooff elseif script.Parent.siren.Value == 1 then siren.sr0.Image = imgassets.sirensoff siren.sr1.Image = imgassets.wailon siren.sr2.Image = imgassets.yelpoff siren.sr3.Image = imgassets.phaseroff siren.sr4.Image = imgassets.hilooff siren.sr5.Image = imgassets.hornoff siren.sr6.Image = imgassets.wailrumbleroff siren.sr7.Image = imgassets.yelprumbleroff siren.sr8.Image = imgassets.phaserrumbleroff siren.sr9.Image = imgassets.hyperhilooff elseif script.Parent.siren.Value == 2 then siren.sr0.Image = imgassets.sirensoff siren.sr1.Image = imgassets.wailoff siren.sr2.Image = imgassets.yelpon siren.sr3.Image = imgassets.phaseroff siren.sr4.Image = imgassets.hilooff siren.sr5.Image = imgassets.hornoff siren.sr6.Image = imgassets.wailrumbleroff siren.sr7.Image = imgassets.yelprumbleroff siren.sr8.Image = imgassets.phaserrumbleroff siren.sr9.Image = imgassets.hyperhilooff elseif script.Parent.siren.Value == 3 then siren.sr0.Image = imgassets.sirensoff siren.sr1.Image = imgassets.wailoff siren.sr2.Image = imgassets.yelpoff siren.sr3.Image = imgassets.phaseron siren.sr4.Image = imgassets.hilooff siren.sr5.Image = imgassets.hornoff siren.sr6.Image = imgassets.wailrumbleroff siren.sr7.Image = imgassets.yelprumbleroff siren.sr8.Image = imgassets.phaserrumbleroff siren.sr9.Image = imgassets.hyperhilooff elseif script.Parent.siren.Value == 4 then siren.sr0.Image = imgassets.sirensoff siren.sr1.Image = imgassets.wailoff siren.sr2.Image = imgassets.yelpoff siren.sr3.Image = imgassets.phaseroff siren.sr4.Image = imgassets.hiloon siren.sr5.Image = imgassets.hornoff siren.sr6.Image = imgassets.wailrumbleroff siren.sr7.Image = imgassets.yelprumbleroff siren.sr8.Image = imgassets.phaserrumbleroff siren.sr9.Image = imgassets.hyperhilooff elseif script.Parent.siren.Value == 5 then siren.sr0.Image = imgassets.sirensoff siren.sr1.Image = imgassets.wailoff siren.sr2.Image = imgassets.yelpoff siren.sr3.Image = imgassets.phaseroff siren.sr4.Image = imgassets.hilooff siren.sr5.Image = imgassets.hornon siren.sr6.Image = imgassets.wailrumbleroff siren.sr7.Image = imgassets.yelprumbleroff siren.sr8.Image = imgassets.phaserrumbleroff siren.sr9.Image = imgassets.hyperhilooff elseif script.Parent.siren.Value == 6 then siren.sr0.Image = imgassets.sirensoff siren.sr1.Image = imgassets.wailoff siren.sr2.Image = imgassets.yelpoff siren.sr3.Image = imgassets.phaseroff siren.sr4.Image = imgassets.hilooff siren.sr5.Image = imgassets.hornoff siren.sr6.Image = imgassets.wailrumbleron siren.sr7.Image = imgassets.yelprumbleroff siren.sr8.Image = imgassets.phaserrumbleroff siren.sr9.Image = imgassets.hyperhilooff elseif script.Parent.siren.Value == 7 then siren.sr0.Image = imgassets.sirensoff siren.sr1.Image = imgassets.wailoff siren.sr2.Image = imgassets.yelpon siren.sr3.Image = imgassets.phaseroff siren.sr4.Image = imgassets.hilooff siren.sr5.Image = imgassets.hornoff siren.sr6.Image = imgassets.wailrumbleroff siren.sr7.Image = imgassets.yelprumbleron siren.sr8.Image = imgassets.phaserrumbleroff siren.sr9.Image = imgassets.hyperhilooff elseif script.Parent.siren.Value == 8 then siren.sr0.Image = imgassets.sirensoff siren.sr1.Image = imgassets.wailoff siren.sr2.Image = imgassets.yelpoff siren.sr3.Image = imgassets.phaseron siren.sr4.Image = imgassets.hilooff siren.sr5.Image = imgassets.hornoff siren.sr6.Image = imgassets.wailrumbleroff siren.sr7.Image = imgassets.yelprumbleroff siren.sr8.Image = imgassets.phaserrumbleron siren.sr9.Image = imgassets.hyperhilooff elseif script.Parent.siren.Value == 9 then siren.sr0.Image = imgassets.sirensoff siren.sr1.Image = imgassets.wailoff siren.sr2.Image = imgassets.yelpoff siren.sr3.Image = imgassets.phaseroff siren.sr4.Image = imgassets.hilooff siren.sr5.Image = imgassets.hornoff siren.sr6.Image = imgassets.wailrumbleroff siren.sr7.Image = imgassets.yelprumbleroff siren.sr8.Image = imgassets.phaserrumbleroff siren.sr9.Image = imgassets.hyperhiloon end end) end end end for _, i in pairs(seats:GetChildren()) do if i:IsA("ImageButton") and i.Name ~= "header" then if string.match(i.Name, "%u%l+") == "Seat" then local a = seat:findFirstChild("Seat" .. tonumber(string.match(i.Name, "%d"))) if a.Value then i.Image = imgassets.lockon else i.Image = imgassets.lockoff end i.MouseButton1Click:connect(function() a.Value = not a.Value if a.Value then i.Image = imgassets.lockon seat.Parent.SSC.Beep:Play() else i.Image = imgassets.lockoff seat.Parent.SSC.Beep:Play() end end) end end end while true do wait(0.1) script.Parent.Speed.Text = ("Speed: " .. math.floor(seat.Velocity.Magnitude / 2)) end
function Promise.new(a)local I={_source=debug.traceback(),_type="\080\114\111\109\105\115\101";_status=Promise.Status.Started,_value=nil,_unhandledRejection=false,_queuedResolve={};_queuedReject={}}setmetatable(I,Promise)local function X(...)I:_resolve(...)end local function u(...)I:_reject(...)end local M,U=wpcall(a,X,u)if not M and I._status==Promise.Status.Started then u(U)end return I end
--[[ Constructs a new Promise with the given initializing callback. This is generally only called when directly wrapping a non-promise API into a promise-based version. The callback will receive 'resolve' and 'reject' methods, used to start invoking the promise chain. For example: local function get(url) return Promise.new(function(resolve, reject) spawn(function() resolve(HttpService:GetAsync(url)) end) end) end get("https://google.com") :andThen(function(stuff) print("Got some stuff!", stuff) end) ]] function Promise.new(callback) local promise = { -- Used to locate where a promise was created _source = debug.traceback(), -- A tag to identify us as a promise _type = "Promise", _status = Promise.Status.Started, -- A table containing a list of all results, whether success or failure. -- Only valid if _status is set to something besides Started _value = nil, -- If an error occurs with no observers, this will be set. _unhandledRejection = false, -- Queues representing functions we should invoke when we update! _queuedResolve = {}, _queuedReject = {}, } setmetatable(promise, Promise) local function resolve(...) promise:_resolve(...) end local function reject(...) promise:_reject(...) end local ok, err = wpcall(callback, resolve, reject) if not ok and promise._status == Promise.Status.Started then reject(err) end return promise end
local a=5 local I=16
--WalkSpeedsHere! local WalkSpeedWhileCrouching = 5 local CurrentWalkSpeed = 16
script.Parent.MouseButton1Down:Connect(function()script.Parent.Parent.Parent.AlienAnimationREAL.Fired:Fire()end)
-- Decompiled with the Synapse X Luau decompiler. script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.Parent.AlienAnimationREAL.Fired:Fire() end)
function ZoneController.getZones()local a={}for I,X in pairs(registeredZones)do table.insert(a,I)end return a end
-- PUBLIC FUNCTIONS function ZoneController.getZones() local registeredZonesArray = {} for zone, _ in pairs(registeredZones) do table.insert(registeredZonesArray, zone) end return registeredZonesArray end
local a=20 local I=3 local X=Enum.EasingStyle.Quad local u=Enum.EasingDirection.InOut local M=0 local U=false local w=0
--CONFIG VARIABLES local tweenTime = 20 local closeWaitTime = 3 local easingStyle = Enum.EasingStyle.Quad local easingDirection = Enum.EasingDirection.InOut local repeats = 0 local reverse = false local delayTime = 0
self.RightLowReady=CFrame.new(-0.9,1.25,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))self.LeftLowReady=CFrame.new(1,1,-0.6)*CFrame.Angles(math.rad(-45),math.rad(15),math.rad(-25))self.RightElbowLowReady=CFrame.new(0,-0.45,-0.25)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0))self.LeftElbowLowReady=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))self.RightWristLowReady=CFrame.new(0,0,.15)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0))self.LeftWristLowReady=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
------//Low Ready Animations self.RightLowReady = CFrame.new(-0.9, 1.25, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) self.LeftLowReady = CFrame.new(1, 1, -0.6) * CFrame.Angles(math.rad(-45), math.rad(15), math.rad(-25)) self.RightElbowLowReady = CFrame.new(0, -0.45, -0.25) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)) self.LeftElbowLowReady = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) self.RightWristLowReady = CFrame.new(0, 0, 0.15) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)) self.LeftWristLowReady = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
Humanoid.Died:connect(onDied)Humanoid.Running:connect(onRunning)Humanoid.Jumping:connect(onJumping)Humanoid.Climbing:connect(onClimbing)Humanoid.GettingUp:connect(onGettingUp)Humanoid.FreeFalling:connect(onFreeFall)Humanoid.FallingDown:connect(onFallingDown)Humanoid.Seated:connect(onSeated)
-- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated)
local a={}a.Version=script.Parent.Version.Value a.Services={}a.Util=script.Parent.Util local I=Instance.new("\070\111\108\100\101\114")I.Name="\083\101\114\118\105\099\101\115"local X=require(a.Util.Promise)local u=require(a.Util.Signal)local M=require(a.Util.Loader)local U=require(a.Util.Ser)local w=require(a.Util.Remote.RemoteSignal)local v=require(a.Util.Remote.RemoteProperty)local r=require(a.Util.TableUtil)local N=false local Y=false local H=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")local function m(a)local I=Instance.new("\070\111\108\100\101\114")I.Name=a return I end local function J(a,I)local X=a:FindFirstChild(I)if not X then X=Instance.new("\070\111\108\100\101\114")X.Name=I X.Parent=a end return X end local function O(a,X,u)if u then X.Parent=J(a._knit_rep_folder,u)elseif X:IsA("\082\101\109\111\116\101\070\117\110\099\116\105\111\110")then X.Parent=J(a._knit_rep_folder,"\082\070")elseif X:IsA("\082\101\109\111\116\101\069\118\101\110\116")then X.Parent=J(a._knit_rep_folder,"\082\069")elseif X:IsA("\086\097\108\117\101\066\097\115\101")then X.Parent=J(a._knit_rep_folder,"\082\080")else error("\073\110\118\097\108\105\100 \114\101\112 \111\098\106\101\099\116\058 "..X.ClassName)end if not a._knit_rep_folder.Parent then a._knit_rep_folder.Parent=I end end function a.IsService(a)return type(a)=="\116\097\098\108\101"and a._knit_is_service==true end function a.CreateService(I)assert(type(I)=="\116\097\098\108\101","\083\101\114\118\105\099\101 \109\117\115\116 \098\101 \097 \116\097\098\108\101\059 \103\111\116 "..type(I))assert(type(I.Name)=="\115\116\114\105\110\103","\083\101\114\118\105\099\101\046\078\097\109\101 \109\117\115\116 \098\101 \097 \115\116\114\105\110\103\059 \103\111\116 "..type(I.Name))assert(#I.Name>0,"\083\101\114\118\105\099\101\046\078\097\109\101 \109\117\115\116 \098\101 \097 \110\111\110-\101\109\112\116\121 \115\116\114\105\110\103")assert(a.Services[I.Name]==nil,"\083\101\114\118\105\099\101 \""..(I.Name.."\" \097\108\114\101\097\100\121 \101\120\105\115\116\115"))I=r.Assign(I,{_knit_is_service=true,_knit_rf={};_knit_re={},_knit_rp={},_knit_rep_folder=m(I.Name)})if type(I.Client)~="\116\097\098\108\101"then I.Client={Server=I}else if I.Client.Server~=I then I.Client.Server=I end end a.Services[I.Name]=I return I end function a.AddServices(a)return M.LoadChildren(a)end function a.AddServicesDeep(a)return M.LoadDescendants(a)end function a.GetService(I)assert(type(I)=="\115\116\114\105\110\103","\083\101\114\118\105\099\101\078\097\109\101 \109\117\115\116 \098\101 \097 \115\116\114\105\110\103\059 \103\111\116 "..type(I))return assert(a.Services[I],"\067\111\117\108\100 \110\111\116 \102\105\110\100 \115\101\114\118\105\099\101 \""..(I.."\""))end function a.BindRemoteEvent(a,I,X)assert(a._knit_re[I]==nil,"\082\101\109\111\116\101\069\118\101\110\116 \""..(I.."\" \097\108\114\101\097\100\121 \101\120\105\115\116\115"))local u=X._remote u.Name=I a._knit_re[I]=u O(a,u)end function a.BindRemoteFunction(a,I,X)assert(a._knit_rf[I]==nil,"\082\101\109\111\116\101\070\117\110\099\116\105\111\110 \""..(I.."\" \097\108\114\101\097\100\121 \101\120\105\115\116\115"))local u=Instance.new("\082\101\109\111\116\101\070\117\110\099\116\105\111\110")u.Name=I a._knit_rf[I]=u O(a,u)function u.OnServerInvoke(...)return U.SerializeArgsAndUnpack(X(a.Client,U.DeserializeArgsAndUnpack(...)))end end function a.BindRemoteProperty(a,I,X)assert(a._knit_rp[I]==nil,"\082\101\109\111\116\101\080\114\111\112\101\114\116\121 \""..(I.."\" \097\108\114\101\097\100\121 \101\120\105\115\116\115"))X._object.Name=I a._knit_rp[I]=X O(a,X._object,"\082\080")end function a.Start()if N then return X.Reject("\075\110\105\116 \097\108\114\101\097\100\121 \115\116\097\114\116\101\100")end N=true local M=a.Services return(X.new(function(I)for I,X in pairs(M)do for I,M in pairs(X.Client)do if type(M)=="\102\117\110\099\116\105\111\110"then a.BindRemoteFunction(X,I,M)elseif w.Is(M)then a.BindRemoteEvent(X,I,M)elseif v.Is(M)then a.BindRemoteProperty(X,I,M)elseif u.Is(M)then warn("\070\111\117\110\100 \083\105\103\110\097\108 \105\110\115\116\101\097\100 \111\102 \082\101\109\111\116\101\083\105\103\110\097\108 \040\075\110\105\116\046\085\116\105\108\046\082\101\109\111\116\101\083\105\103\110\097\108\041\046 \080\108\101\097\115\101 \099\104\097\110\103\101 \116\111 \082\101\109\111\116\101\083\105\103\110\097\108\046 \091"..(X.Name..("\046\067\108\105\101\110\116\046"..(I.."\093"))))end end end local U={}for a,I in pairs(M)do if type(I.KnitInit)=="\102\117\110\099\116\105\111\110"then table.insert(U,X.new(function(a)I:KnitInit()a()end))end end I(X.All(U))end)):Then(function()for a,I in pairs(M)do if type(I.KnitStart)=="\102\117\110\099\116\105\111\110"then task.spawn(I.KnitStart,I)end end Y=true H:Fire()task.defer(function()H:Destroy()end)I.Parent=script.Parent end)end function a.OnStart()if Y then return X.Resolve()else return X.FromEvent(H.Event)end end return a
--[[ Knit.CreateService(service): Service Knit.AddServices(folder): Service[] Knit.AddServicesDeep(folder): Service[] Knit.Start(): Promise<void> Knit.OnStart(): Promise<void> --]] local KnitServer = {} KnitServer.Version = script.Parent.Version.Value KnitServer.Services = {} KnitServer.Util = script.Parent.Util local knitRepServiceFolder = Instance.new("Folder") knitRepServiceFolder.Name = "Services" local Promise = require(KnitServer.Util.Promise) local Signal = require(KnitServer.Util.Signal) local Loader = require(KnitServer.Util.Loader) local Ser = require(KnitServer.Util.Ser) local RemoteSignal = require(KnitServer.Util.Remote.RemoteSignal) local RemoteProperty = require(KnitServer.Util.Remote.RemoteProperty) local TableUtil = require(KnitServer.Util.TableUtil) local started = false local startedComplete = false local onStartedComplete = Instance.new("BindableEvent") local function CreateRepFolder(serviceName) local folder = Instance.new("Folder") folder.Name = serviceName return folder end local function GetFolderOrCreate(parent, name) local f = parent:FindFirstChild(name) if not f then f = Instance.new("Folder") f.Name = name f.Parent = parent end return f end local function AddToRepFolder(service, remoteObj, folderOverride) if folderOverride then remoteObj.Parent = GetFolderOrCreate(service._knit_rep_folder, folderOverride) elseif remoteObj:IsA("RemoteFunction") then remoteObj.Parent = GetFolderOrCreate(service._knit_rep_folder, "RF") elseif remoteObj:IsA("RemoteEvent") then remoteObj.Parent = GetFolderOrCreate(service._knit_rep_folder, "RE") elseif remoteObj:IsA("ValueBase") then remoteObj.Parent = GetFolderOrCreate(service._knit_rep_folder, "RP") else error("Invalid rep object: " .. remoteObj.ClassName) end if not service._knit_rep_folder.Parent then service._knit_rep_folder.Parent = knitRepServiceFolder end end function KnitServer.IsService(object) return type(object) == "table" and object._knit_is_service == true end function KnitServer.CreateService(service) assert(type(service) == "table", "Service must be a table; got " .. type(service)) assert(type(service.Name) == "string", "Service.Name must be a string; got " .. type(service.Name)) assert(#service.Name > 0, "Service.Name must be a non-empty string") assert(KnitServer.Services[service.Name] == nil, 'Service "' .. service.Name .. '" already exists') service = TableUtil.Assign(service, { _knit_is_service = true, _knit_rf = {}, _knit_re = {}, _knit_rp = {}, _knit_rep_folder = CreateRepFolder(service.Name), }) if type(service.Client) ~= "table" then service.Client = { Server = service } else if service.Client.Server ~= service then service.Client.Server = service end end KnitServer.Services[service.Name] = service return service end function KnitServer.AddServices(folder) return Loader.LoadChildren(folder) end function KnitServer.AddServicesDeep(folder) return Loader.LoadDescendants(folder) end function KnitServer.GetService(serviceName) assert(type(serviceName) == "string", "ServiceName must be a string; got " .. type(serviceName)) return assert(KnitServer.Services[serviceName], 'Could not find service "' .. serviceName .. '"') end function KnitServer.BindRemoteEvent(service, eventName, remoteEvent) assert(service._knit_re[eventName] == nil, 'RemoteEvent "' .. eventName .. '" already exists') local re = remoteEvent._remote re.Name = eventName service._knit_re[eventName] = re AddToRepFolder(service, re) end function KnitServer.BindRemoteFunction(service, funcName, func) assert(service._knit_rf[funcName] == nil, 'RemoteFunction "' .. funcName .. '" already exists') local rf = Instance.new("RemoteFunction") rf.Name = funcName service._knit_rf[funcName] = rf AddToRepFolder(service, rf) function rf.OnServerInvoke(...) return Ser.SerializeArgsAndUnpack(func(service.Client, Ser.DeserializeArgsAndUnpack(...))) end end function KnitServer.BindRemoteProperty(service, propName, prop) assert(service._knit_rp[propName] == nil, 'RemoteProperty "' .. propName .. '" already exists') prop._object.Name = propName service._knit_rp[propName] = prop AddToRepFolder(service, prop._object, "RP") end function KnitServer.Start() if started then return Promise.Reject("Knit already started") end started = true local services = KnitServer.Services return Promise.new(function(resolve) -- Bind remotes: for _, service in pairs(services) do for k, v in pairs(service.Client) do if type(v) == "function" then KnitServer.BindRemoteFunction(service, k, v) elseif RemoteSignal.Is(v) then KnitServer.BindRemoteEvent(service, k, v) elseif RemoteProperty.Is(v) then KnitServer.BindRemoteProperty(service, k, v) elseif Signal.Is(v) then warn( "Found Signal instead of RemoteSignal (Knit.Util.RemoteSignal). Please change to RemoteSignal. [" .. service.Name .. ".Client." .. k .. "]" ) end end end -- Init: local promisesInitServices = {} for _, service in pairs(services) do if type(service.KnitInit) == "function" then table.insert( promisesInitServices, Promise.new(function(r) service:KnitInit() r() end) ) end end resolve(Promise.All(promisesInitServices)) end):Then(function() -- Start: for _, service in pairs(services) do if type(service.KnitStart) == "function" then task.spawn(service.KnitStart, service) end end startedComplete = true onStartedComplete:Fire() task.defer(function() onStartedComplete:Destroy() end) -- Expose service remotes to everyone: knitRepServiceFolder.Parent = script.Parent end) end function KnitServer.OnStart() if startedComplete then return Promise.Resolve() else return Promise.FromEvent(onStartedComplete.Event) end end return KnitServer
local a=function(a,I)local X=a:FindFirstChild(I)while X==nil do a.ChildAdded:wait()X=a:FindFirstChild(I)if X then break end end return X end local I={neckC1=nil,rshoC0=nil;lshoC0=nil,rhipC0=nil,lhipC0=nil}local X=function(X,u)local M=a(u,"\084\111\114\115\111")local U=a(M,"\078\101\099\107")local w=a(M,"\082\105\103\104\116 \083\104\111\117\108\100\101\114")local v=a(M,"\076\101\102\116 \083\104\111\117\108\100\101\114")local r=a(M,"\082\105\103\104\116 \072\105\112")local N=a(M,"\076\101\102\116 \072\105\112")local Y=script.Parent.Configuration local H=Y["\072\101\097\100 \065\110\103\108\101"].Value local m=Y["\076\101\103\115 \065\110\103\108\101"].Value local J=Y["\065\114\109\115 \065\110\103\108\101"].Value local O=Y["\083\105\116\116\105\110\103 \065\110\103\108\101"].Value local o=Y["\083\105\116\116\105\110\103 \080\111\115\105\116\105\111\110"].Value X.C1=X.C1*CFrame.fromEulerAnglesXYZ(math.rad(O+90),0,0)X.C0=CFrame.new(o)I.neckC1=U.C1 I.rshoC0=w.C0 I.lshoC0=v.C0 I.rhipC0=r.C0 I.lhipC0=N.C0 U.C1=U.C1*CFrame.fromEulerAnglesXYZ(math.rad(H),0,0)w.C0=w.C0*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(J))v.C0=v.C0*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-J))r.C0=r.C0*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(m))N.C0=N.C0*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-m))end local u=function(X,u)local M=a(u,"\084\111\114\115\111")local U=a(M,"\078\101\099\107")local w=a(M,"\082\105\103\104\116 \083\104\111\117\108\100\101\114")local v=a(M,"\076\101\102\116 \083\104\111\117\108\100\101\114")local r=a(M,"\082\105\103\104\116 \072\105\112")local N=a(M,"\076\101\102\116 \072\105\112")U.C1=I.neckC1 or CFrame.new()w.C0=I.rshoC0 or CFrame.new()v.C0=I.lshoC0 or CFrame.new()r.C0=I.rhipC0 or CFrame.new()N.C0=I.lhipC0 or CFrame.new()X:Destroy()end script.Parent.ChildAdded:connect(function(a)if a:IsA("\087\101\108\100")then local I=nil if a.Part1~=nil and(a.Part1.Parent~=nil and a.Part1.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")~=nil)then I=a.Part1.Parent else return end X(a,I)end end)script.Parent.ChildRemoved:connect(function(a)if a:IsA("\087\101\108\100")then local I=nil if a.Part1~=nil and(a.Part1.Parent~=nil and a.Part1.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")~=nil)then I=a.Part1.Parent else return end u(a,I)end end)
--Don't modify this script unless you really know what you're doing. local WaitFor = function(parent, child_name) local found = parent:FindFirstChild(child_name) while found == nil do parent.ChildAdded:wait() found = parent:FindFirstChild(child_name) if found then break end end return found end local last = { neckC1 = nil, rshoC0 = nil, lshoC0 = nil, rhipC0 = nil, lhipC0 = nil } local ApplyModifications = function(weld, char) local torso = WaitFor(char, "Torso") local neck = WaitFor(torso, "Neck") local rsho = WaitFor(torso, "Right Shoulder") local lsho = WaitFor(torso, "Left Shoulder") local rhip = WaitFor(torso, "Right Hip") local lhip = WaitFor(torso, "Left Hip") local config = script.Parent.Configuration local head_ang = config["Head Angle"].Value local legs_ang = config["Legs Angle"].Value local arms_ang = config["Arms Angle"].Value local sit_ang = config["Sitting Angle"].Value local sit_pos = config["Sitting Position"].Value --First adjust sitting position and angle --Add 90 to the angle because that's what most people will be expecting. weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(math.rad(sit_ang + 90), 0, 0) weld.C0 = CFrame.new(sit_pos) last.neckC1 = neck.C1 last.rshoC0 = rsho.C0 last.lshoC0 = lsho.C0 last.rhipC0 = rhip.C0 last.lhipC0 = lhip.C0 --Now adjust the neck angle. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(math.rad(head_ang), 0, 0) --Now adjust the arms angle. rsho.C0 = rsho.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(arms_ang)) lsho.C0 = lsho.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-arms_ang)) --Now the legs rhip.C0 = rhip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(legs_ang)) lhip.C0 = lhip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-legs_ang)) end local RevertModifications = function(weld, char) --Any modifications done in ApplyModifications have to be reverted here if they --change any welds - otherwise people will wonder why their head is pointing the wrong way. local torso = WaitFor(char, "Torso") local neck = WaitFor(torso, "Neck") local rsho = WaitFor(torso, "Right Shoulder") local lsho = WaitFor(torso, "Left Shoulder") local rhip = WaitFor(torso, "Right Hip") local lhip = WaitFor(torso, "Left Hip") --Now adjust the neck angle. neck.C1 = last.neckC1 or CFrame.new() rsho.C0 = last.rshoC0 or CFrame.new() lsho.C0 = last.lshoC0 or CFrame.new() rhip.C0 = last.rhipC0 or CFrame.new() lhip.C0 = last.lhipC0 or CFrame.new() weld:Destroy() end script.Parent.ChildAdded:connect(function(c) if c:IsA("Weld") then local character = nil if c.Part1 ~= nil and c.Part1.Parent ~= nil and c.Part1.Parent:FindFirstChild("Humanoid") ~= nil then character = c.Part1.Parent else return end ApplyModifications(c, character) end end) script.Parent.ChildRemoved:connect(function(c) if c:IsA("Weld") then local character = nil if c.Part1 ~= nil and c.Part1.Parent ~= nil and c.Part1.Parent:FindFirstChild("Humanoid") ~= nil then character = c.Part1.Parent else return end RevertModifications(c, character) end end)
function updatechar()for a,I in pairs(character:GetChildren())do if CanViewBody then if I.Name=="\072\101\097\100"then I.LocalTransparencyModifier=1 I.CanCollide=false I.face.LocalTransparencyModifier=1 end else if I:IsA("\080\097\114\116")or I:IsA("\085\110\105\111\110\079\112\101\114\097\116\105\111\110")or I:IsA("\077\101\115\104\080\097\114\116")then I.LocalTransparencyModifier=1 I.CanCollide=false end end if I:IsA("\065\099\099\101\115\115\111\114\121")then(I:FindFirstChild("\072\097\110\100\108\101")).LocalTransparencyModifier=1;(I:FindFirstChild("\072\097\110\100\108\101")).CanCollide=false end if I:IsA("\072\097\116")then(I:FindFirstChild("\072\097\110\100\108\101")).LocalTransparencyModifier=1;(I:FindFirstChild("\072\097\110\100\108\101")).CanCollide=false end end end
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- function updatechar() for _, v in pairs(character:GetChildren()) do if CanViewBody then if v.Name == "Head" then v.LocalTransparencyModifier = 1 v.CanCollide = false v.face.LocalTransparencyModifier = 1 end else if v:IsA("Part") or v:IsA("UnionOperation") or v:IsA("MeshPart") then v.LocalTransparencyModifier = 1 v.CanCollide = false end end if v:IsA("Accessory") then v:FindFirstChild("Handle").LocalTransparencyModifier = 1 v:FindFirstChild("Handle").CanCollide = false end if v:IsA("Hat") then v:FindFirstChild("Handle").LocalTransparencyModifier = 1 v:FindFirstChild("Handle").CanCollide = false end end end
module.ChatWindowBackgroundFadeOutTime=3.5 module.ChatWindowTextFadeOutTime=30 module.ChatDefaultFadeDuration=.8 module.ChatShouldFadeInFromNewInformation=false module.ChatAnimationFPS=20.0
---[[ Fade Out and In Settings ]] module.ChatWindowBackgroundFadeOutTime = 3.5 --Chat background will fade out after this many seconds. module.ChatWindowTextFadeOutTime = 30 --Chat text will fade out after this many seconds. module.ChatDefaultFadeDuration = 0.8 module.ChatShouldFadeInFromNewInformation = false module.ChatAnimationFPS = 20.0
function waitForChild(g,N)local f=g:findFirstChild(N)if f then return f end while true do f=g.ChildAdded:wait()if f.Name==N then return f end end end
--This local script will run only for the player whos character it is in. It's changes to the sounds will replicate as they are changes to the character. -- util function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name == childName then return child end end end
function Option.UnwrapOrElse(N,g)if N:IsSome()then return N:Unwrap()else return g()end end
--[=[ @param defaultFn () -> any @return value: any If the option holds a value, returns the value. Otherwise, returns the result of the `defaultFn` function. ]=] function Option:UnwrapOrElse(defaultFn) if self:IsSome() then return self:Unwrap() else return defaultFn() end end
player.CharacterAdded:Connect(function()task.wait(1)if currentSound.IsPlaying then currentSound:Stop()end end)
-- Small bug fix where the sound would start playing after the player joined player.CharacterAdded:Connect(function() task.wait(1) if currentSound.IsPlaying then currentSound:Stop() end end)
local g=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local N=game:GetService("\082\117\110\083\101\114\118\105\099\101")local f=game:GetService("\068\097\116\097\083\116\111\114\101\083\101\114\118\105\099\101")local j=game:GetService("\077\097\114\107\101\116\112\108\097\099\101\083\101\114\118\105\099\101")local P=game:GetService("\068\101\098\114\105\115")local r=game:GetService("\080\104\121\115\105\099\115\083\101\114\118\105\099\101")local T=game:GetService("\067\111\108\108\101\099\116\105\111\110\083\101\114\118\105\099\101")local w=game:GetService("\072\116\116\112\083\101\114\118\105\099\101")local z=game:GetService("\083\101\114\118\101\114\083\116\111\114\097\103\101")local h=game:GetService("\083\101\114\118\101\114\083\099\114\105\112\116\083\101\114\118\105\099\101")local c=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local v=require(g.Modules.GameUtil)N.Heartbeat:connect(function()local N=g.Constants.MinutesAfterMidnight.Value local f,j=v.GetDayPhase()local P=j.tock*10 g.Constants.MinutesAfterMidnight.Value=math.clamp(N+P,0,1440)if g.Constants.MinutesAfterMidnight.Value>=1440 then g.Constants.MinutesAfterMidnight.Value=0 end end)
-- services local Rep = game:GetService("ReplicatedStorage") local Run = game:GetService("RunService") local DS = game:GetService("DataStoreService") local MS = game:GetService("MarketplaceService") local Debris = game:GetService("Debris") local Physics = game:GetService("PhysicsService") local CS = game:GetService("CollectionService") local HTTP = game:GetService("HttpService") local SS = game:GetService("ServerStorage") local SSS = game:GetService("ServerScriptService") local UIS = game:GetService("UserInputService") local GU = require(Rep.Modules.GameUtil) Run.Heartbeat:connect(function() local minutesAfterMidnight = Rep.Constants.MinutesAfterMidnight.Value local dayPhase, phaseData = GU.GetDayPhase() local amount = phaseData.tock * 10 Rep.Constants.MinutesAfterMidnight.Value = math.clamp(minutesAfterMidnight + amount, 0, 1440) if Rep.Constants.MinutesAfterMidnight.Value >= 1440 then Rep.Constants.MinutesAfterMidnight.Value = 0 end end)
local g={}local N={}for N=65,90,1 do table.insert(g,N)end for N=97,122,1 do table.insert(g,N)end for N=48,57,1 do table.insert(g,N)end table.insert(g,43)table.insert(g,47)for g,f in ipairs(g)do N[f]=g end local f={ClassName="\066\097\115\101\054\052";__tostring=function(g)return g.ClassName end}f.__index=f local j=bit32.rshift local P=bit32.lshift local r=bit32.band function f.new()return setmetatable({},f)end
--[[ local base64 = Base64.new() Example: local myEncodedWord = base64:Encode("Hello") print(myEncodedWord) -- outputs: SGVsbG8= print(base64:Decode(myEncodedWord)) -- outputs: Hello --]] local Alphabet = {} local Indexes = {} for Index = 65, 90 do table.insert(Alphabet, Index) end -- A-Z for Index = 97, 122 do table.insert(Alphabet, Index) end -- a-z for Index = 48, 57 do table.insert(Alphabet, Index) end -- 0-9 table.insert(Alphabet, 43) -- + table.insert(Alphabet, 47) -- / for Index, Character in ipairs(Alphabet) do Indexes[Character] = Index end local Base64 = { ClassName = "Base64", __tostring = function(self) return self.ClassName end, } Base64.__index = Base64 local bit32_rshift = bit32.rshift local bit32_lshift = bit32.lshift local bit32_band = bit32.band function Base64.new() return setmetatable({}, Base64) end
Signal.Fired=function(g)g=string.lower(g)local N=GetEvent(g)return N.Event end
--- On Fire Signal.Fired = function(eventName) --- Variables eventName = string.lower(eventName) --- Get/create event local event = GetEvent(eventName) -- return event.Event end
function Promise.prototype.done(N,g)assert(g==nil or type(g)=="\102\117\110\099\116\105\111\110"or g.__call~=nill,string.format(ERROR_NON_FUNCTION,"\080\114\111\109\105\115\101\058\100\111\110\101"))return N:_finally(debug.traceback(nil,2),g,true)end
--[[ Similar to finally, except rejections are propagated through it. ]] function Promise.prototype:done(finallyHandler) assert( finallyHandler == nil or type(finallyHandler) == "function" or finallyHandler.__call ~= nill, string.format(ERROR_NON_FUNCTION, "Promise:done") ) return self:_finally(debug.traceback(nil, 2), finallyHandler, true) end
function BaseCamera.GetCameraToSubjectDistance(g)return g.currentSubjectDistance end
-- Nominal distance, set by dollying in and out with the mouse wheel or equivalent, not measured distance function BaseCamera:GetCameraToSubjectDistance() return self.currentSubjectDistance end
local g="\080\117\114\101 \087\104\105\116\101"local N="\080\117\114\101 \087\104\105\116\101"local f="\080\117\114\101 \087\104\105\116\101"local j="\079\069\077 \087\104\105\116\101"local P="\068\097\114\107 \079\114\097\110\103\101"local r="\068\097\114\107 \079\114\097\110\103\101"local T="\080\117\114\101 \087\104\105\116\101"local w="\080\117\114\101 \087\104\105\116\101"
-- COLOR SETTINGS --[[ COLOR PRESETS: Headlights - OEM White - Xenon - Pure White - Brilliant Blue - Light Green - Golden Yellow - Bubu's Purple - Yellow Indicators - Light Orange - Dark Orange - Yellow - Red For custom color use Color3.fromRGB(R, G, B). You can get your RGB code from the "Color" property. ]] -- local Low_Beam_Color = "Pure White" local High_Beam_Color = "Pure White" local Running_Light_Color = "Pure White" local Interior_Light_Color = "OEM White" local Front_Indicator_Color = "Dark Orange" local Rear_Indicator_Color = "Dark Orange" local Fog_Light_Color = "Pure White" local Plate_Light_Color = "Pure White"
local g=plr:WaitForChild("\083\101\116\116\105\110\103\115")for N,f in pairs(script:GetChildren())do f.Parent=g end
-- Add everything to settings local settings = plr:WaitForChild("Settings") for _, i in pairs(script:GetChildren()) do i.Parent = settings end
local g=_Tune.Peripherals for N,f in pairs(g)do local j=Instance.new("\073\110\116\086\097\108\117\101",Controls)j.Name=N j.Value=f j.Changed:connect(function()j.Value=math.min(100,math.max(0,j.Value))g[N]=j.Value end)end
--Deadzone Adjust local _PPH = _Tune.Peripherals for i, v in pairs(_PPH) do local a = Instance.new("IntValue", Controls) a.Name = i a.Value = v a.Changed:connect(function() a.Value = math.min(100, math.max(0, a.Value)) _PPH[i] = a.Value end) end
FireSelectKey=Enum.KeyCode.V CycleSightKey=Enum.KeyCode.T LaserKey=Enum.KeyCode.G LightKey=Enum.KeyCode.B InteractKey=Enum.KeyCode.E AlternateAimKey=Enum.KeyCode.Z InspectionKey=Enum.KeyCode.H AttachmentKey=Enum.KeyCode.LeftControl
--// KeyBindings FireSelectKey = Enum.KeyCode.V CycleSightKey = Enum.KeyCode.T LaserKey = Enum.KeyCode.G LightKey = Enum.KeyCode.B InteractKey = Enum.KeyCode.E AlternateAimKey = Enum.KeyCode.Z InspectionKey = Enum.KeyCode.H AttachmentKey = Enum.KeyCode.LeftControl
local function g()local g=MyPlayer.Character if Tool.Enabled and(g and(g:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")and g.Humanoid.Health>0))then Tool.Enabled=false local g=MouseLoc:InvokeClient(MyPlayer)local N=Rocket:Clone()DebrisService:AddItem(N,30)N.BrickColor=MyPlayer.TeamColor local f=(ToolHandle.CFrame*CFrame.new(5,0,0)).p N.CFrame=CFrame.new(f,g)N.Velocity=N.CFrame.lookVector*ROCKET_SPEED N.Parent=workspace N:SetNetworkOwner(nil)wait(RELOAD_TIME)Tool.Enabled=true end end function OnEquipped()MyPlayer=PlayersService:GetPlayerFromCharacter(Tool.Parent)end
----------------- --| Functions |-- ----------------- local function OnActivated() local myModel = MyPlayer.Character if Tool.Enabled and myModel and myModel:FindFirstChildOfClass("Humanoid") and myModel.Humanoid.Health > 0 then Tool.Enabled = false local Pos = MouseLoc:InvokeClient(MyPlayer) -- Create a clone of Rocket and set its color local rocketClone = Rocket:Clone() DebrisService:AddItem(rocketClone, 30) rocketClone.BrickColor = MyPlayer.TeamColor -- Position the rocket clone and launch! local spawnPosition = (ToolHandle.CFrame * CFrame.new(5, 0, 0)).p rocketClone.CFrame = CFrame.new(spawnPosition, Pos) --NOTE: This must be done before assigning Parent rocketClone.Velocity = rocketClone.CFrame.lookVector * ROCKET_SPEED --NOTE: This should be done before assigning Parent rocketClone.Parent = workspace rocketClone:SetNetworkOwner(nil) wait(RELOAD_TIME) Tool.Enabled = true end end function OnEquipped() MyPlayer = PlayersService:GetPlayerFromCharacter(Tool.Parent) end
function CreateArms()local g={}for N=0,1,1 do local f=Instance.new("\077\111\100\101\108")f.Name="\065\114\109\077\111\100\101\108"local j=Instance.new("\080\097\114\116")j.BrickColor=S.FakeArmRealBodyColor and(N==0 and LArm.BrickColor or RArm.BrickColor)or S.FakeArmColor j.Transparency=S.FakeArmTransparency j.Name="\065\114\109"j.CanCollide=false j.Size=VEC3(1,2,1)j.Parent=f local P=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")P.MeshId="\114\098\120\097\115\115\101\116\058\047\047\102\111\110\116\115\047\047\114\105\103\104\116\097\114\109\046\109\101\115\104"P.MeshType=Enum.MeshType.FileMesh P.Scale=VEC3(.65,1,.65)P.Parent=j local r=Instance.new("\080\097\114\116")r.BrickColor=BrickColor.new("\083\097\110\100 \103\114\101\101\110")r.Name="\083\108\101\101\118\101\049"r.CanCollide=false r.Size=VEC3(1,2,1)r.Parent=f local T=Instance.new("\066\108\111\099\107\077\101\115\104")T.Offset=VEC3(0,.66,0)T.Scale=VEC3(.656,.35,.656)T.Parent=r local w=Instance.new("\087\101\108\100")w.Part0=j w.Part1=r w.Parent=j local z=Instance.new("\080\097\114\116")z.BrickColor=BrickColor.new("\083\097\110\100 \103\114\101\101\110")z.Name="\083\108\101\101\118\101\050"z.CanCollide=false z.Size=VEC3(1,2,1)z.Parent=f local h=Instance.new("\066\108\111\099\107\077\101\115\104")h.Offset=VEC3(0,.46,0)h.Scale=VEC3(.75,.1,.75)h.Parent=z local c=Instance.new("\087\101\108\100")c.Part0=j c.Part1=z c.Parent=j local v=Instance.new("\080\097\114\116")v.BrickColor=BrickColor.new("\066\108\097\099\107")v.Name="\071\108\111\118\101\049"v.CanCollide=false v.Size=VEC3(1,2,1)v.Parent=f local o=Instance.new("\066\108\111\099\107\077\101\115\104")o.Offset=VEC3(0,-0.4,0)o.Scale=VEC3(.657,.205,.657)o.Parent=v local n=Instance.new("\087\101\108\100")n.Part0=j n.Part1=v n.Parent=j local q=Instance.new("\080\097\114\116")q.BrickColor=BrickColor.new("\066\108\097\099\107")q.Name="\071\108\111\118\101\050"q.CanCollide=false q.Size=VEC3(1,2,1)q.Parent=f local i=Instance.new("\066\108\111\099\107\077\101\115\104")i.Offset=VEC3(0,-0.335,0)i.Scale=VEC3(.69,.105,.69)i.Parent=q local d=Instance.new("\087\101\108\100")d.Part0=j d.Part1=q d.Parent=j local l=Instance.new("\080\097\114\116")l.BrickColor=BrickColor.new("\066\108\097\099\107")l.Name="\071\108\111\118\101\051"l.CanCollide=false l.Size=VEC3(1,2,1)l.Parent=f local D=Instance.new("\066\108\111\099\107\077\101\115\104")D.Offset=VEC3(.2*(N*2-1),-0.8,0)D.Scale=VEC3(.257,.205,.657)D.Parent=l local X=Instance.new("\087\101\108\100")X.Part0=j X.Part1=l X.Parent=j table.insert(g,{Model=f;ArmPart=j})end return g end
--------------------[ ARM CREATION FUNCTION ]----------------------------------------- function CreateArms() local Arms = {} for i = 0, 1 do local ArmModel = Instance.new("Model") ArmModel.Name = "ArmModel" local Arm = Instance.new("Part") Arm.BrickColor = (S.FakeArmRealBodyColor and (i == 0 and LArm.BrickColor or RArm.BrickColor) or S.FakeArmColor) Arm.Transparency = S.FakeArmTransparency Arm.Name = "Arm" Arm.CanCollide = false Arm.Size = VEC3(1, 2, 1) Arm.Parent = ArmModel local ArmMesh = Instance.new("SpecialMesh") ArmMesh.MeshId = "rbxasset://fonts//rightarm.mesh" ArmMesh.MeshType = Enum.MeshType.FileMesh ArmMesh.Scale = VEC3(0.65, 1, 0.65) ArmMesh.Parent = Arm local Sleeve1 = Instance.new("Part") Sleeve1.BrickColor = BrickColor.new("Sand green") Sleeve1.Name = "Sleeve1" Sleeve1.CanCollide = false Sleeve1.Size = VEC3(1, 2, 1) Sleeve1.Parent = ArmModel local Sleeve1Mesh = Instance.new("BlockMesh") Sleeve1Mesh.Offset = VEC3(0, 0.66, 0) Sleeve1Mesh.Scale = VEC3(0.656, 0.35, 0.656) Sleeve1Mesh.Parent = Sleeve1 local Sleeve1Weld = Instance.new("Weld") Sleeve1Weld.Part0 = Arm Sleeve1Weld.Part1 = Sleeve1 Sleeve1Weld.Parent = Arm local Sleeve2 = Instance.new("Part") Sleeve2.BrickColor = BrickColor.new("Sand green") Sleeve2.Name = "Sleeve2" Sleeve2.CanCollide = false Sleeve2.Size = VEC3(1, 2, 1) Sleeve2.Parent = ArmModel local Sleeve2Mesh = Instance.new("BlockMesh") Sleeve2Mesh.Offset = VEC3(0, 0.46, 0) Sleeve2Mesh.Scale = VEC3(0.75, 0.1, 0.75) Sleeve2Mesh.Parent = Sleeve2 local Sleeve2Weld = Instance.new("Weld") Sleeve2Weld.Part0 = Arm Sleeve2Weld.Part1 = Sleeve2 Sleeve2Weld.Parent = Arm local Glove1 = Instance.new("Part") Glove1.BrickColor = BrickColor.new("Black") Glove1.Name = "Glove1" Glove1.CanCollide = false Glove1.Size = VEC3(1, 2, 1) Glove1.Parent = ArmModel local Glove1Mesh = Instance.new("BlockMesh") Glove1Mesh.Offset = VEC3(0, -0.4, 0) Glove1Mesh.Scale = VEC3(0.657, 0.205, 0.657) Glove1Mesh.Parent = Glove1 local Glove1Weld = Instance.new("Weld") Glove1Weld.Part0 = Arm Glove1Weld.Part1 = Glove1 Glove1Weld.Parent = Arm local Glove2 = Instance.new("Part") Glove2.BrickColor = BrickColor.new("Black") Glove2.Name = "Glove2" Glove2.CanCollide = false Glove2.Size = VEC3(1, 2, 1) Glove2.Parent = ArmModel local Glove2Mesh = Instance.new("BlockMesh") Glove2Mesh.Offset = VEC3(0, -0.335, 0) Glove2Mesh.Scale = VEC3(0.69, 0.105, 0.69) Glove2Mesh.Parent = Glove2 local Glove2Weld = Instance.new("Weld") Glove2Weld.Part0 = Arm Glove2Weld.Part1 = Glove2 Glove2Weld.Parent = Arm local Glove3 = Instance.new("Part") Glove3.BrickColor = BrickColor.new("Black") Glove3.Name = "Glove3" Glove3.CanCollide = false Glove3.Size = VEC3(1, 2, 1) Glove3.Parent = ArmModel local Glove3Mesh = Instance.new("BlockMesh") Glove3Mesh.Offset = VEC3(0.2 * ((i * 2) - 1), -0.8, 0) Glove3Mesh.Scale = VEC3(0.257, 0.205, 0.657) Glove3Mesh.Parent = Glove3 local Glove3Weld = Instance.new("Weld") Glove3Weld.Part0 = Arm Glove3Weld.Part1 = Glove3 Glove3Weld.Parent = Arm table.insert(Arms, { Model = ArmModel, ArmPart = Arm }) end return Arms end
local function g(g)local N={}for f,j in ipairs(g)do local P=visualWaypoint:Clone()P.Position=j.Position P.Parent=workspace P.Color=j==g[#g]and Color3.fromRGB(0,255,0)or j.Action==Enum.PathWaypointAction.Jump and Color3.fromRGB(255,0,0)or Color3.fromRGB(255,139,0)table.insert(N,P)end return N end
--Create visual waypoints local function createVisualWaypoints(waypoints) local visualWaypoints = {} for _, waypoint in ipairs(waypoints) do local visualWaypointClone = visualWaypoint:Clone() visualWaypointClone.Position = waypoint.Position visualWaypointClone.Parent = workspace visualWaypointClone.Color = (waypoint == waypoints[#waypoints] and Color3.fromRGB(0, 255, 0)) or (waypoint.Action == Enum.PathWaypointAction.Jump and Color3.fromRGB(255, 0, 0)) or Color3.fromRGB(255, 139, 0) table.insert(visualWaypoints, visualWaypointClone) end return visualWaypoints end
local g=Game:GetService("\080\108\097\121\101\114\115")local N=Game:GetService("\068\101\098\114\105\115")local f=script.Parent local j=f:WaitForChild("\072\097\110\100\108\101")local P=j:WaitForChild("\070\105\114\101")local r=j:WaitForChild("\082\101\108\111\097\100")local T=script:WaitForChild("\072\105\116\070\097\100\101")local w=j:WaitForChild("\080\111\105\110\116\076\105\103\104\116")local z=nil local h=nil local c=nil local v=nil
----------------- --| Variables |-- ----------------- local PlayersService = Game:GetService("Players") local DebrisService = Game:GetService("Debris") local Tool = script.Parent local Handle = Tool:WaitForChild("Handle") local FireSound = Handle:WaitForChild("Fire") local ReloadSound = Handle:WaitForChild("Reload") local HitFadeSound = script:WaitForChild("HitFade") local PointLight = Handle:WaitForChild("PointLight") local Character = nil local Humanoid = nil local Player = nil local BaseShot = nil
function CameraUtils.Clamp(g,N,f)return math.min(math.max(f,g),N)end
-- Note, arguments do not match the new math.clamp -- Eventually we will replace these calls with math.clamp, but right now -- this is safer as math.clamp is not tolerant of min>max function CameraUtils.Clamp(low, high, val) return math.min(math.max(val, low), high) end
Tune.Clutch=false Tune.TransModes={"\065\117\116\111"}Tune.ClutchType="\065\117\116\111"Tune.ClutchMode="\083\112\101\101\100"Tune.Stall=true Tune.ClutchEngage=25 Tune.TQLock=false Tune.RPMEngage=5300 Tune.SpeedEngage=15 Tune.ClutchRPMMult=1.0 Tune.QuickShifter=true Tune.QuickShiftTime=.25 Tune.AutoShiftMode="\083\112\101\101\100"Tune.AutoShiftType="\068\067\084"Tune.AutoUpThresh=200 Tune.AutoDownThresh=1400 Tune.ShiftThrot=100 Tune.ShiftUpTime=.25 Tune.ShiftDnTime=.125 Tune.FinalDrive=1.875 Tune.NeutralRev=true Tune.Ratios={0,6.4,5.3333333333333,4.7142857142857,4.0,3.7777777777778,3.3}Tune.Limiter=true Tune.SpeedLimit=121
--[[Transmission]] -- Tune.Clutch = false -- Implements a realistic clutch. Tune.TransModes = { "Auto" } --[[ [Modes] "Manual" ; Traditional clutch operated manual transmission "DCT" ; Dual clutch transmission, where clutch is operated automatically "Auto" ; Automatic transmission that shifts for you >Include within brackets eg: {"Manual"} or {"DCT", "Manual"} >First mode is default mode ]] --[[Transmission]] Tune.ClutchType = "Auto" --[[ [Types] "Clutch" : Standard clutch, recommended "TorqueConverter" : Torque converter, keeps RPM up "CVT" : CVT, found in scooters ]] Tune.ClutchMode = "Speed" --[[ [Modes] "Speed" : Speed controls clutch engagement "RPM" : Speed and RPM control clutch engagement ]] --Transmission Settings Tune.Stall = true -- Stalling, enables the bike to stall. An ignition plugin would be necessary. Disables if Tune.Clutch is false. Tune.ClutchEngage = 25 -- How fast engagement is (0 = instant, 99 = super slow) --Torque Converter: Tune.TQLock = false -- Torque converter starts locking at a certain RPM (see below if set to true) --Torque Converter and CVT: Tune.RPMEngage = 5300 -- Keeps RPMs to this level until passed --Clutch: Tune.SpeedEngage = 15 -- Speed the clutch fully engages at (Based on SPS) --Clutch: "RPM" mode Tune.ClutchRPMMult = 1.0 -- Clutch RPM multiplier, recommended to leave at 1.0 --Manual: Quick Shifter Tune.QuickShifter = true -- To quickshift, cut off the throttle to upshift, and apply throttle to downshift, all without clutch. Tune.QuickShiftTime = 0.25 -- Determines how much time you have to quick shift up or down before you need to use the clutch. --Automatic Settings Tune.AutoShiftMode = "Speed" --[[ [Modes] "Speed" : Shifts based on wheel speed "RPM" : Shifts based on RPM ]] Tune.AutoShiftType = "DCT" --[[ [Types] "Rev" : Clutch engages fully once RPM reached "DCT" : Clutch engages after a set time has passed ]] Tune.AutoUpThresh = 200 -- Automatic upshift point (relative to peak RPM, positive = Over-rev) Tune.AutoDownThresh = 1400 -- Automatic downshift point (relative to peak RPM, positive = Under-rev) --Automatic: Revmatching Tune.ShiftThrot = 100 -- Throttle level when shifting down to revmatch, 0 - 100% --Automatic: DCT Tune.ShiftUpTime = 0.25 -- Time required to shift into next gear, from a lower gear to a higher one. Tune.ShiftDnTime = 0.125 -- Time required to shift into next gear, from a higher gear to a lower one. Tune.FinalDrive = (30 / 16) * 1 -- (Final * Primary) -- Gearing determines top speed and wheel torque -- for the final is recommended to divide the size of the rear sprocket to the one of the front sprocket -- and multiply it to the primary drive ratio, if data is missing, you can also just use a single number Tune.NeutralRev = true -- Enables you to back up manually in neutral Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Neutral]] 0, -- Ratios can also be deleted --[[ 1 ]] 32 / 5, -- Neutral and 1st gear are required --[[ 2 ]] 32 / 6, --[[ 3 ]] 33 / 7, --[[ 4 ]] 32 / 8, --[[ 5 ]] 34 / 9, --[[ 6 ]] 33 / 10, } Tune.Limiter = true -- Enables a speed limiter Tune.SpeedLimit = 121 -- At what speed (SPS) the limiter engages
XR15RightLegLeftLean=0 YR15RightLegLeftLean=-0.2 ZR15RightLegLeftLean=.3 R15RightKneeLeftLean=-0.3 XR15RightArmLeftLean=.5 YR15RightArmLeftLean=-0.3 ZR15RightArmLeftLean=.2 R15RightElbowLeftLean=.2 XR15LeftLegLeftLean=.5 YR15LeftLegLeftLean=.35 ZR15LeftLegLeftLean=.55 R15LeftKneeLeftLean=-0.1 XR15LeftArmLeftLean=-0.5 YR15LeftArmLeftLean=-0.5 ZR15LeftArmLeftLean=-0.72 R15LeftElbowLeftLean=-1.2 XR15LowerTorsoLeftLean=.3 YR15LowerTorsoLeftLean=-0.3 ZR15LowerTorsoLeftLean=.1 ZR15UpperTorsoLeftLean=.2
--Left lean XR15RightLegLeftLean = 0 YR15RightLegLeftLean = -0.2 ZR15RightLegLeftLean = 0.3 R15RightKneeLeftLean = -0.3 XR15RightArmLeftLean = 0.5 YR15RightArmLeftLean = -0.3 ZR15RightArmLeftLean = 0.2 R15RightElbowLeftLean = 0.2 XR15LeftLegLeftLean = 0.5 YR15LeftLegLeftLean = 0.35 ZR15LeftLegLeftLean = 0.55 R15LeftKneeLeftLean = -0.1 XR15LeftArmLeftLean = -0.5 YR15LeftArmLeftLean = -0.5 ZR15LeftArmLeftLean = -0.72 R15LeftElbowLeftLean = -1.2 XR15LowerTorsoLeftLean = 0.3 YR15LowerTorsoLeftLean = -0.3 ZR15LowerTorsoLeftLean = 0.1 ZR15UpperTorsoLeftLean = 0.2
local g=ServerScriptService:FindFirstChild("\077\111\100\117\108\101\083\099\114\105\112\116\115")local N=g:FindFirstChild("\082\097\099\101\077\111\100\117\108\101\115")local f=ReplicatedStorage:FindFirstChild("\077\111\100\117\108\101\083\099\114\105\112\116\115")local j=require(N:FindFirstChild("\071\097\109\101\083\101\116\116\105\110\103\115"))local P=require(N:FindFirstChild("\076\101\097\100\101\114\098\111\097\114\100\077\097\110\097\103\101\114"))local r=require(f:FindFirstChild("\082\097\099\101\077\097\110\097\103\101\114"))local T=require(f:FindFirstChild("\080\108\097\121\101\114\067\111\110\118\101\114\116\101\114"))
-- Module Scripts local ModuleScripts = ServerScriptService:FindFirstChild("ModuleScripts") local RaceModules = ModuleScripts:FindFirstChild("RaceModules") local ReplicatedModuleScripts = ReplicatedStorage:FindFirstChild("ModuleScripts") local GameSettings = require(RaceModules:FindFirstChild("GameSettings")) local LeaderboardManager = require(RaceModules:FindFirstChild("LeaderboardManager")) local RaceManager = require(ReplicatedModuleScripts:FindFirstChild("RaceManager")) local PlayerConverter = require(ReplicatedModuleScripts:FindFirstChild("PlayerConverter"))
local g=nil local N=nil local f=nil local j=nil local P=nil local r=false local T=false local w=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")
--// Delcarables local newRope = nil local newDir = nil local new = nil local newAtt0 = nil local newAtt1 = nil local isHeld = false local active = false local TS = game:GetService("TweenService")
local g="\078\111\110\101"local N=0 local f=0 local j=.3 local P=.1 local r=.3 local T=.75
-- declarations local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.3 local toolTransitionTime = 0.1 local fallTransitionTime = 0.3 local jumpMaxLimbVelocity = 0.75
local g=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local N=game:GetService("\077\097\114\107\101\116\112\108\097\099\101\083\101\114\118\105\099\101")local f=game:GetService("\080\108\097\121\101\114\115")local j=g.AvatarEditor local P=require(j.Shared.Util.Spring)local r=require(j.Shared.Util.Maid)local T=require(j.Shared.Util.Promise)local w=require(j.Client.GuiLib.LazyLoader)local z=require(j.Shared.GetProductInfo)local h=require(j.Client.Theme)local c=f.LocalPlayer local v={}v.__index=v function v.new(g)local N=setmetatable({},v)N.Frame=g N.PurchaseFrame=N.Frame.Frame N.CreateFrame=N.Frame.CreateOutfit N.ConfirmFrame=N.Frame.Confirm N.Maid=r.new()N.Listeners=r.new()for g,f in ipairs(g:GetChildren())do if not f:IsA("\070\114\097\109\101")then continue end N.Maid:GiveTask(h:Bind(f,"\066\097\099\107\103\114\111\117\110\100\067\111\108\111\114\051","\080\114\105\109\097\114\121"))N.Maid:GiveTask(h:Bind(f.Buttons.Button1,"\066\097\099\107\103\114\111\117\110\100\067\111\108\111\114\051","\067\097\110\099\101\108"))N.Maid:GiveTask(h:Bind(f.Buttons.Button1,"\084\101\120\116\067\111\108\111\114\051","\084\101\120\116"))N.Maid:GiveTask(h:Bind(f.Buttons.Button2,"\066\097\099\107\103\114\111\117\110\100\067\111\108\111\114\051","\067\111\110\102\105\114\109"))N.Maid:GiveTask(h:Bind(f.Buttons.Button2,"\084\101\120\116\067\111\108\111\114\051","\084\101\120\116"))end N.Maid:GiveTask(h:Bind(N.ConfirmFrame.Body.MessageLabel,"\084\101\120\116\067\111\108\111\114\051","\084\101\120\116"))N.Maid:GiveTask(h:Bind(N.ConfirmFrame.Body.TextLabel,"\084\101\120\116\067\111\108\111\114\051","\084\101\120\116"))N.Maid:GiveTask(h:Bind(N.ConfirmFrame.Body.TextLabel.Line,"\066\097\099\107\103\114\111\117\110\100\067\111\108\111\114\051","\084\101\120\116"))N.Maid:GiveTask(h:Bind(N.CreateFrame.Body.TextLabel,"\084\101\120\116\067\111\108\111\114\051","\084\101\120\116"))N.Maid:GiveTask(h:Bind(N.CreateFrame.Body.TextLabel.Line,"\066\097\099\107\103\114\111\117\110\100\067\111\108\111\114\051","\084\101\120\116"))N.Maid:GiveTask(h:Bind(N.CreateFrame.Body.Info.Search,"\066\097\099\107\103\114\111\117\110\100\067\111\108\111\114\051","\084\097\098\066\117\116\116\111\110"))N.Maid:GiveTask(h:Bind(N.CreateFrame.Body.Info.Search.TextBox,"\080\108\097\099\101\104\111\108\100\101\114\067\111\108\111\114\051","\080\108\097\099\101\104\111\108\100\101\114\084\101\120\116"))N.Maid:GiveTask(h:Bind(N.CreateFrame.Body.Info.Search.TextBox,"\084\101\120\116\067\111\108\111\114\051","\084\101\120\116"))N.Maid:GiveTask(h:Bind(N.PurchaseFrame.Body.ProductInfo.ItemPreviewImage.ItemPreviewImageContainer,"\066\097\099\107\103\114\111\117\110\100\067\111\108\111\114\051","\084\101\120\116"))N.Maid:GiveTask(h:Bind(N.PurchaseFrame.Body.ProductInfo.ProductDescription.ProductDescriptionText,"\084\101\120\116\067\111\108\111\114\051","\084\101\120\116"))N.Maid:GiveTask(h:Bind(N.PurchaseFrame.Body.AdditionalDetails,"\084\101\120\116\067\111\108\111\114\051","\084\101\120\116"))N.TweenSpring=P.new(1)N.TweenSpring.Damper=1 N.TweenSpring.Speed=20 for g,N in ipairs(g:GetChildren())do if N:IsA("\070\114\097\109\101")then N.Visible=false end end return N end function v.OnRenderStep(N,g)local f=N.Frame local j=N.TweenSpring j:TimeSkip(g)local P=j.Position f.BackgroundTransparency=.4+P*.6 f.Visible=f.BackgroundTransparency<.98 end function v.PromptPurchase(f,g)local j=f.Listeners local P=f.PurchaseFrame local r=P.Buttons local T=P.Body.ProductInfo local w=T.ProductDescription.ProductDescriptionText local h=T.ItemPreviewImage.ItemPreviewImageContainer.ItemImage f:_setup(P)w.Text=""h.Image=""r.Button2.Text="\063\063\063"local v=z(g);(v:andThen(function(f)w.Text=f.Name h.Image="\114\098\120\116\104\117\109\098\058\047\047\116\121\112\101\061\065\115\115\101\116\038\105\100\061"..(f.AssetId.."\038\119\061\049\053\048\038\104\061\049\053\048")if f.IsPublicDomain then r.Button2.Text="\070\114\101\101"elseif f.IsForSale then r.Button2.Text=f.PriceInRobux.." \082\111\098\117\120"else r.Button2.Text="\079\102\102\115\097\108\101"end j:GiveTask(r.Button2.Activated:Connect(function(f)N:PromptPurchase(c,g)j:DoCleaning()end))end)):catch(warn)j:GiveTask(function()v:cancel()w.Text=""h.Image=""r.Button2.Text="\063\063\063"end)end function v.PromptCostume(N,g)local f=N.Listeners local j=N.CreateFrame local P=j.Buttons local r=j.Body.Info.Search.TextBox N:_setup(j)j.Body.Info.TextLabel.Visible=false local T=w.Classes.TextMask.new(r)f:GiveTask(T)T:SetMaskType("\065\108\112\104\097\110\117\109\098\101\114\105\099")T:SetMaxLength(20)local function z()if r.Text~=""then g(r.Text)f:DoCleaning()end end f:GiveTask(T.Frame.FocusLost:Connect(function(g,N)if not g then return end z()end))f:GiveTask(P.Button2.Activated:Connect(function(g)z()end))f:GiveTask(function()r.Text=""end)r:CaptureFocus()end function v.PromptConfirm(f,g,N)local j=f.Listeners local P=f.ConfirmFrame local r=P.Buttons P.Body.TextLabel.Text=g.Title or"\067\111\110\102\105\114\109"P.Body.MessageLabel.Text=g.Text or"\065\114\101 \121\111\117 \115\117\114\101 \121\111\117 \119\097\110\116 \116\111 \100\111 \116\104\105\115 \097\099\116\105\111\110\063"j:GiveTask(r.Button2.Activated:Connect(function(g)N()j:DoCleaning()end))f:_setup(P)end function v._setup(N,g)local f=N.Listeners local j=N.TweenSpring local P=g.Buttons f:GiveTask(P.Button1.Activated:Connect(function(g)f:DoCleaning()end))f:GiveTask(g.Parent.Activated:Connect(function(g)f:DoCleaning()end))f:GiveTask(function()g.Visible=false j.Target=1 end)g.Visible=true j.Target=0 end function v.Destroy(g)g.Maid:DoCleaning()g.Maid=nil g.Listeners:DoCleaning()g.Listeners=nil g.Frame=nil g.PurchaseFrame=nil g.CreateFrame=nil g.ConfirmFrame=nil g.TweenSpring=nil setmetatable(g,nil)end return v
--[[ ]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local Marketplace = game:GetService("MarketplaceService") local Players = game:GetService("Players") local AvatarEditor = ReplicatedStorage.AvatarEditor local Spring = require(AvatarEditor.Shared.Util.Spring) local Maid = require(AvatarEditor.Shared.Util.Maid) local Promise = require(AvatarEditor.Shared.Util.Promise) local GuiLib = require(AvatarEditor.Client.GuiLib.LazyLoader) local GetProductInfo = require(AvatarEditor.Shared.GetProductInfo) local Theme = require(AvatarEditor.Client.Theme) local player = Players.LocalPlayer local Class = {} Class.__index = Class function Class.new(frame) local self = setmetatable({}, Class) self.Frame = frame self.PurchaseFrame = self.Frame.Frame self.CreateFrame = self.Frame.CreateOutfit self.ConfirmFrame = self.Frame.Confirm self.Maid = Maid.new() self.Listeners = Maid.new() for i, v in ipairs(frame:GetChildren()) do if not v:IsA("Frame") then continue end self.Maid:GiveTask(Theme:Bind(v, "BackgroundColor3", "Primary")) self.Maid:GiveTask(Theme:Bind(v.Buttons.Button1, "BackgroundColor3", "Cancel")) self.Maid:GiveTask(Theme:Bind(v.Buttons.Button1, "TextColor3", "Text")) self.Maid:GiveTask(Theme:Bind(v.Buttons.Button2, "BackgroundColor3", "Confirm")) self.Maid:GiveTask(Theme:Bind(v.Buttons.Button2, "TextColor3", "Text")) end self.Maid:GiveTask(Theme:Bind(self.ConfirmFrame.Body.MessageLabel, "TextColor3", "Text")) self.Maid:GiveTask(Theme:Bind(self.ConfirmFrame.Body.TextLabel, "TextColor3", "Text")) self.Maid:GiveTask(Theme:Bind(self.ConfirmFrame.Body.TextLabel.Line, "BackgroundColor3", "Text")) self.Maid:GiveTask(Theme:Bind(self.CreateFrame.Body.TextLabel, "TextColor3", "Text")) self.Maid:GiveTask(Theme:Bind(self.CreateFrame.Body.TextLabel.Line, "BackgroundColor3", "Text")) self.Maid:GiveTask(Theme:Bind(self.CreateFrame.Body.Info.Search, "BackgroundColor3", "TabButton")) self.Maid:GiveTask(Theme:Bind(self.CreateFrame.Body.Info.Search.TextBox, "PlaceholderColor3", "PlaceholderText")) self.Maid:GiveTask(Theme:Bind(self.CreateFrame.Body.Info.Search.TextBox, "TextColor3", "Text")) self.Maid:GiveTask( Theme:Bind( self.PurchaseFrame.Body.ProductInfo.ItemPreviewImage.ItemPreviewImageContainer, "BackgroundColor3", "Text" ) ) self.Maid:GiveTask( Theme:Bind(self.PurchaseFrame.Body.ProductInfo.ProductDescription.ProductDescriptionText, "TextColor3", "Text") ) self.Maid:GiveTask(Theme:Bind(self.PurchaseFrame.Body.AdditionalDetails, "TextColor3", "Text")) self.TweenSpring = Spring.new(1) self.TweenSpring.Damper = 1 self.TweenSpring.Speed = 20 for i, v in ipairs(frame:GetChildren()) do if v:IsA("Frame") then v.Visible = false end end return self end function Class:OnRenderStep(delta) local frame = self.Frame local tweenSpring = self.TweenSpring tweenSpring:TimeSkip(delta) local pos = tweenSpring.Position frame.BackgroundTransparency = 0.4 + pos * 0.6 frame.Visible = frame.BackgroundTransparency < 0.98 end function Class:PromptPurchase(assetId) local maid = self.Listeners local frame = self.PurchaseFrame local overlayButtons = frame.Buttons local productInfoFrame = frame.Body.ProductInfo local descriptionLabel = productInfoFrame.ProductDescription.ProductDescriptionText local previewImage = productInfoFrame.ItemPreviewImage.ItemPreviewImageContainer.ItemImage self:_setup(frame) descriptionLabel.Text = "" previewImage.Image = "" overlayButtons.Button2.Text = "???" local productInfoPromise = GetProductInfo(assetId) productInfoPromise :andThen(function(productInfo) descriptionLabel.Text = productInfo.Name previewImage.Image = "rbxthumb://type=Asset&id=" .. productInfo.AssetId .. "&w=150&h=150" if productInfo.IsPublicDomain then overlayButtons.Button2.Text = "Free" elseif productInfo.IsForSale then overlayButtons.Button2.Text = productInfo.PriceInRobux .. " Robux" else overlayButtons.Button2.Text = "Offsale" end maid:GiveTask(overlayButtons.Button2.Activated:Connect(function(inputObject) Marketplace:PromptPurchase(player, assetId) maid:DoCleaning() end)) end) :catch(warn) maid:GiveTask(function() productInfoPromise:cancel() descriptionLabel.Text = "" previewImage.Image = "" overlayButtons.Button2.Text = "???" end) end function Class:PromptCostume(callback) local maid = self.Listeners local frame = self.CreateFrame local overlayButtons = frame.Buttons local textBox = frame.Body.Info.Search.TextBox self:_setup(frame) frame.Body.Info.TextLabel.Visible = false -- TODO error messages? local mask = GuiLib.Classes.TextMask.new(textBox) maid:GiveTask(mask) mask:SetMaskType("Alphanumberic") mask:SetMaxLength(20) local function onFocusLost() if textBox.Text ~= "" then callback(textBox.Text) maid:DoCleaning() end end maid:GiveTask(mask.Frame.FocusLost:Connect(function(enterPressed, inputThatCausedFocusLoss) if not enterPressed then return end onFocusLost() end)) maid:GiveTask(overlayButtons.Button2.Activated:Connect(function(inputObject) onFocusLost() end)) maid:GiveTask(function() textBox.Text = "" end) textBox:CaptureFocus() end function Class:PromptConfirm(configTable, callback) local maid = self.Listeners local frame = self.ConfirmFrame local overlayButtons = frame.Buttons frame.Body.TextLabel.Text = configTable.Title or "Confirm" frame.Body.MessageLabel.Text = configTable.Text or "Are you sure you want to do this action?" maid:GiveTask(overlayButtons.Button2.Activated:Connect(function(inputObject) callback() maid:DoCleaning() end)) self:_setup(frame) end function Class:_setup(frame) local maid = self.Listeners local tweenSpring = self.TweenSpring local overlayButtons = frame.Buttons maid:GiveTask(overlayButtons.Button1.Activated:Connect(function(inputObject) maid:DoCleaning() end)) maid:GiveTask(frame.Parent.Activated:Connect(function(inputObject) maid:DoCleaning() end)) maid:GiveTask(function() frame.Visible = false tweenSpring.Target = 1 end) frame.Visible = true tweenSpring.Target = 0 end function Class:Destroy() self.Maid:DoCleaning() self.Maid = nil self.Listeners:DoCleaning() self.Listeners = nil self.Frame = nil self.PurchaseFrame = nil self.CreateFrame = nil self.ConfirmFrame = nil self.TweenSpring = nil setmetatable(self, nil) end return Class
local g=5 local N=90 local f=10 local j=1.5 local P=1
--Wheelie tune local WheelieD = 5 local WheelieTq = 90 local WheelieP = 10 local WheelieMultiplier = 1.5 local WheelieDivider = 1
local g=script.Parent local N=10 local f=g.Handle:WaitForChild("\067\111\105\108\083\111\117\110\100")function MakeSmoke(g,f)smoke=Instance.new("\083\109\111\107\101")smoke.Enabled=g.Velocity.magnitude>N smoke.RiseVelocity=2 smoke.Opacity=.25 smoke.Size=.5 smoke.Parent=g f.Running:connect(function(g)if smoke and smoke~=nil then smoke.Enabled=g>N end end)end g.Equipped:connect(function()local N=g:WaitForChild("\072\097\110\100\108\101")local j=g.Parent:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")local P=g.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")f:Play()P.WalkSpeed=P.WalkSpeed*g.SpeedBoostScript.SpeedMultiplier.Value MakeSmoke(j,P)end)g.Unequipped:connect(function()local N=g.Parent.Parent.Character local f=N.HumanoidRootPart if f:FindFirstChild("\083\109\111\107\101")then f.Smoke:Destroy()end N.Humanoid.WalkSpeed=N.Humanoid.WalkSpeed/g.SpeedBoostScript.SpeedMultiplier.Value end)
-- model by CatLeoYT XD -- local Tool = script.Parent local speedforsmoke = 10 local CoilSound = Tool.Handle:WaitForChild("CoilSound") function MakeSmoke(HRP, Human) smoke = Instance.new("Smoke") smoke.Enabled = HRP.Velocity.magnitude > speedforsmoke smoke.RiseVelocity = 2 smoke.Opacity = 0.25 smoke.Size = 0.5 smoke.Parent = HRP Human.Running:connect(function(speed) if smoke and smoke ~= nil then smoke.Enabled = speed > speedforsmoke end end) end Tool.Equipped:connect(function() local Handle = Tool:WaitForChild("Handle") local HRP = Tool.Parent:FindFirstChild("HumanoidRootPart") local Human = Tool.Parent:FindFirstChild("Humanoid") CoilSound:Play() Human.WalkSpeed = Human.WalkSpeed * Tool.SpeedBoostScript.SpeedMultiplier.Value MakeSmoke(HRP, Human) end) Tool.Unequipped:connect(function() local plrChar = Tool.Parent.Parent.Character local HRP = plrChar.HumanoidRootPart if HRP:FindFirstChild("Smoke") then HRP.Smoke:Destroy() end plrChar.Humanoid.WalkSpeed = plrChar.Humanoid.WalkSpeed / Tool.SpeedBoostScript.SpeedMultiplier.Value end)
OverheatSpeed=.2 CoolingEfficiency=.05 RunningTemp=85 Fan=true FanTemp=100 FanTempAlpha=90 FanSpeed=.03 FanVolume=.2 BlowupTemp=130 GUI=true
--Tune OverheatSpeed = 0.2 --How fast the car will overheat CoolingEfficiency = 0.05 --How fast the car will cool down RunningTemp = 85 --In degrees Fan = true --Cooling fan FanTemp = 100 --At what temperature the cooling fan will activate FanTempAlpha = 90 --At what temperature the cooling fan will deactivate FanSpeed = 0.03 --How fast the car will cool down FanVolume = 0.2 --Sound volume BlowupTemp = 130 --At what temperature the engine will blow up GUI = true --GUI temperature gauge
bike.RearSection.RearSwingArmHinge.Size=Vector3.new(_Tune.HingeSize,_Tune.HingeSize,_Tune.HingeSize)bike.RearSection.RearSwingArmHinge.CustomPhysicalProperties=PhysicalProperties.new(_Tune.HingeDensity,0,0,100,100)if _Tune.RBricksVisible or _Tune.Debug then bike.RearSection.RearSwingArmHinge.Transparency=.75 else bike.RearSection.RearSwingArmHinge.Transparency=1 end local g=bike.RearSection.RearSwingArmHinge:Clone()g.Parent=bike.Body g.Name="\083\119\105\110\103\065\114\109\072\105\110\103\101"local N=Instance.new("\065\116\116\097\099\104\109\101\110\116",g)local f=Instance.new("\065\116\116\097\099\104\109\101\110\116",bike.RearSection.RearSwingArmHinge)local j=Instance.new("\072\105\110\103\101\067\111\110\115\116\114\097\105\110\116",g)j.Attachment0=N j.Attachment1=f
--Suspension Hinges bike.RearSection.RearSwingArmHinge.Size = Vector3.new(_Tune.HingeSize, _Tune.HingeSize, _Tune.HingeSize) bike.RearSection.RearSwingArmHinge.CustomPhysicalProperties = PhysicalProperties.new(_Tune.HingeDensity, 0, 0, 100, 100) if _Tune.RBricksVisible or _Tune.Debug then bike.RearSection.RearSwingArmHinge.Transparency = 0.75 else bike.RearSection.RearSwingArmHinge.Transparency = 1 end local rshinge = bike.RearSection.RearSwingArmHinge:Clone() rshinge.Parent = bike.Body rshinge.Name = "SwingArmHinge" local rshingea = Instance.new("Attachment", rshinge) local rshingeb = Instance.new("Attachment", bike.RearSection.RearSwingArmHinge) local rshingec = Instance.new("HingeConstraint", rshinge) rshingec.Attachment0 = rshingea rshingec.Attachment1 = rshingeb
local g=Personagem:WaitForChild("\072\117\109\097\110\111\105\100")local N=Personagem:WaitForChild("\072\101\097\100")local f=Personagem:WaitForChild("\084\111\114\115\111")local j=Personagem:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")local P=j:WaitForChild("\082\111\111\116\074\111\105\110\116")local r=f:WaitForChild("\078\101\099\107")local T=f:WaitForChild("\082\105\103\104\116 \083\104\111\117\108\100\101\114")local w=f:WaitForChild("\076\101\102\116 \083\104\111\117\108\100\101\114")local z=f:WaitForChild("\082\105\103\104\116 \072\105\112")local h=f:WaitForChild("\076\101\102\116 \072\105\112")local c={}local v=game:GetService("\068\101\098\114\105\115")local o=ACS_Storage:FindFirstChild("\083\101\114\118\101\114")local n=ACS_Storage:FindFirstChild("\067\108\105\101\110\116")local q={"\073\103\110\111\114\097\098\108\101";"\071\108\097\115\115"}local i={Character,o,Camera,n,q}Camera.CameraType=Enum.CameraType.Custom Camera.CameraSubject=g
--// Char Parts local Humanoid = Personagem:WaitForChild("Humanoid") local Head = Personagem:WaitForChild("Head") local Torso = Personagem:WaitForChild("Torso") local HumanoidRootPart = Personagem:WaitForChild("HumanoidRootPart") local RootJoint = HumanoidRootPart:WaitForChild("RootJoint") local Neck = Torso:WaitForChild("Neck") local Right_Shoulder = Torso:WaitForChild("Right Shoulder") local Left_Shoulder = Torso:WaitForChild("Left Shoulder") local Right_Hip = Torso:WaitForChild("Right Hip") local Left_Hip = Torso:WaitForChild("Left Hip") local Connections = {} local Debris = game:GetService("Debris") local Ignore_Model = ACS_Storage:FindFirstChild("Server") local BulletModel = ACS_Storage:FindFirstChild("Client") local IgnoreList = { "Ignorable", "Glass" } local Ray_Ignore = { Character, Ignore_Model, Camera, BulletModel, IgnoreList } Camera.CameraType = Enum.CameraType.Custom Camera.CameraSubject = Humanoid
local g=script.Parent local N=g.FireFly:Clone()g.ChildRemoved:connect(function()if g:FindFirstChild("\067\101\110\116\101\114")then local f=N:Clone()f.Position=g.Center.CenterPart.Position f.Parent=g end end)
-- Spawn a new firefly from the center when one flew too far local Model = script.Parent local Fly = Model.FireFly:Clone() -- Clone a fly from the start Model.ChildRemoved:connect(function() -- When a fly got removed when he flew too far, paste a clone to spawn a new one if Model:FindFirstChild("Center") then local newFly = Fly:Clone() newFly.Position = Model.Center.CenterPart.Position newFly.Parent = Model end end)
Tune.Horsepower=140 Tune.IdleRPM=700 Tune.PeakRPM=6980 Tune.Redline=8000 Tune.EqPoint=5500 Tune.PeakSharpness=7.5 Tune.CurveMult=.16 Tune.InclineComp=1.7 Tune.RevAccel=150 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=500
--[[Engine]] --Torque Curve Tune.Horsepower = 140 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6980 -- Use sliders to manipulate values Tune.Redline = 8000 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune.PeakSharpness = 7.5 Tune.CurveMult = 0.16 --Incline Compensation Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 150 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
function Option.__eq(N,g)if Option.Is(g)then if N:IsSome()and g:IsSome()then return N:Unwrap()==g:Unwrap()elseif N:IsNone()and g:IsNone()then return true end end return false end
--[=[ @return boolean @param opt Option Metamethod to check equality between two options. Returns `true` if both options hold the same value _or_ both options are None. ```lua local o1 = Option.Some(32) local o2 = Option.Some(32) local o3 = Option.Some(64) local o4 = Option.None local o5 = Option.None print(o1 == o2) --> true print(o1 == o3) --> false print(o1 == o4) --> false print(o4 == o5) --> true ``` ]=] function Option:__eq(opt) if Option.Is(opt) then if self:IsSome() and opt:IsSome() then return (self:Unwrap() == opt:Unwrap()) elseif self:IsNone() and opt:IsNone() then return true end end return false end
function t.numberConstrained(g,N)assert(t.number(g)and t.number(N))local f=t.numberMin(g)local j=t.numberMax(N)return function(g)local N,P=f(g)if not N then return false,P or""end local r,T=j(g)if not r then return false,T or""end return true end end
--[[** ensures value is a number where min <= value <= max @param min The minimum to use @param max The maximum to use @returns A function that will return true iff the condition is passed **--]] function t.numberConstrained(min, max) assert(t.number(min) and t.number(max)) local minCheck = t.numberMin(min) local maxCheck = t.numberMax(max) return function(value) local minSuccess, minErrMsg = minCheck(value) if not minSuccess then return false, minErrMsg or "" end local maxSuccess, maxErrMsg = maxCheck(value) if not maxSuccess then return false, maxErrMsg or "" end return true end end
Tune.TransModes={"\065\117\116\111"}Tune.AutoShiftMode="\083\112\101\101\100"Tune.AutoUpThresh=-200 Tune.AutoDownThresh=1400 Tune.FinalDrive=4.06 Tune.Ratios={3.7,0,3.53,2.04,1.38,1.03,.81;.64}Tune.FDMult=1.5
--[[Transmission]] Tune.TransModes = { "Auto" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ]] --Automatic Settings Tune.AutoShiftMode = "Speed" --[[ [Modes] "Speed" : Shifts based on wheel speed "RPM" : Shifts based on RPM ]] Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev) Tune.AutoDownThresh = 1400 --Automatic downshift point (relative to peak RPM, positive = Under-rev) --Gear Ratios Tune.FinalDrive = 4.06 -- Gearing determines top speed and wheel torque Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Reverse]] 3.70, -- Copy and paste a ratio to add a gear --[[Neutral]] 0, -- Ratios can also be deleted --[[ 1 ]] 3.53, -- Reverse, Neutral, and 1st gear are required --[[ 2 ]] 2.04, --[[ 3 ]] 1.38, --[[ 4 ]] 1.03, --[[ 5 ]] 0.81, --[[ 6 ]] 0.64, } Tune.FDMult = 1.5 -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
Tune.Peripherals={MSteerWidth=67;MSteerDZone=10,ControlLDZone=5,ControlRDZone=5}Tune.Controls={ToggleTCS=Enum.KeyCode.T,ToggleABS=Enum.KeyCode.Y,ToggleTransMode=Enum.KeyCode.M,ToggleMouseDrive=Enum.KeyCode.R;Throttle=Enum.KeyCode.Up,Brake=Enum.KeyCode.Down,SteerLeft=Enum.KeyCode.Left;SteerRight=Enum.KeyCode.Right;Throttle2=Enum.KeyCode.W,Brake2=Enum.KeyCode.S,SteerLeft2=Enum.KeyCode.A;SteerRight2=Enum.KeyCode.D;ShiftUp=Enum.KeyCode.E,ShiftDown=Enum.KeyCode.Q;Clutch=Enum.KeyCode.LeftShift;PBrake=Enum.KeyCode.P,MouseThrottle=Enum.UserInputType.MouseButton1;MouseBrake=Enum.UserInputType.MouseButton2;MouseClutch=Enum.KeyCode.W;MouseShiftUp=Enum.KeyCode.E,MouseShiftDown=Enum.KeyCode.Q,MousePBrake=Enum.KeyCode.LeftShift;ContlrThrottle=Enum.KeyCode.ButtonR2;ContlrBrake=Enum.KeyCode.ButtonL2,ContlrSteer=Enum.KeyCode.Thumbstick1;ContlrShiftUp=Enum.KeyCode.ButtonY;ContlrShiftDown=Enum.KeyCode.ButtonX,ContlrClutch=Enum.KeyCode.ButtonR1,ContlrPBrake=Enum.KeyCode.ButtonL1;ContlrToggleTMode=Enum.KeyCode.DPadUp;ContlrToggleTCS=Enum.KeyCode.DPadDown;ContlrToggleABS=Enum.KeyCode.DPadRight}
--[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5, -- Controller steering R-deadzone (0 - 100%) } --Control Mapping Tune.Controls = { --Keyboard Controls --Mode Toggles ToggleTCS = Enum.KeyCode.T, ToggleABS = Enum.KeyCode.Y, ToggleTransMode = Enum.KeyCode.M, ToggleMouseDrive = Enum.KeyCode.R, --Primary Controls Throttle = Enum.KeyCode.Up, Brake = Enum.KeyCode.Down, SteerLeft = Enum.KeyCode.Left, SteerRight = Enum.KeyCode.Right, --Secondary Controls Throttle2 = Enum.KeyCode.W, Brake2 = Enum.KeyCode.S, SteerLeft2 = Enum.KeyCode.A, SteerRight2 = Enum.KeyCode.D, --Manual Transmission ShiftUp = Enum.KeyCode.E, ShiftDown = Enum.KeyCode.Q, Clutch = Enum.KeyCode.LeftShift, --Handbrake PBrake = Enum.KeyCode.P, --Mouse Controls MouseThrottle = Enum.UserInputType.MouseButton1, MouseBrake = Enum.UserInputType.MouseButton2, MouseClutch = Enum.KeyCode.W, MouseShiftUp = Enum.KeyCode.E, MouseShiftDown = Enum.KeyCode.Q, MousePBrake = Enum.KeyCode.LeftShift, --Controller Mapping ContlrThrottle = Enum.KeyCode.ButtonR2, ContlrBrake = Enum.KeyCode.ButtonL2, ContlrSteer = Enum.KeyCode.Thumbstick1, ContlrShiftUp = Enum.KeyCode.ButtonY, ContlrShiftDown = Enum.KeyCode.ButtonX, ContlrClutch = Enum.KeyCode.ButtonR1, ContlrPBrake = Enum.KeyCode.ButtonL1, ContlrToggleTMode = Enum.KeyCode.DPadUp, ContlrToggleTCS = Enum.KeyCode.DPadDown, ContlrToggleABS = Enum.KeyCode.DPadRight, }
function module.CreateRanks(g)(coroutine.wrap(function()local g=main.signals.RetrieveRanksInfo:InvokeServer()local N=g.PermRanks local f=g.Ranks local j=g.Permissions local P={}local r={}for g,N in pairs(f)do local f=N[1]local j=N[2]table.insert(r,1,{f;j,{}})end for g,N in pairs(r)do P[N[1]]=g end for g,f in pairs(j)do if g=="\111\119\110\101\114"and P[8]then local g=r[P[8]]table.insert(g[3],{main.ownerName,"\079\119\110\101\114",(main:GetModule("\099\102")):GetUserImage(main.ownerId)})elseif g=="\115\112\101\099\105\102\105\099\117\115\101\114\115"then for g,N in pairs(f)do if#g>1 then local f=r[P[N]]local j={g,"\083\112\101\099\105\102\105\099 \085\115\101\114";(main:GetModule("\099\102")):GetUserImage((main:GetModule("\099\102")):GetUserId(g))}table.insert(f[3],j)end end for g,N in pairs(N)do if not N.RemoveRank then local g=r[P[N.Rank]]if g then local f={(main:GetModule("\099\102")):GetName(N.UserId),"\080\101\114\109\082\097\110\107";(main:GetModule("\099\102")):GetUserImage(N.UserId);N}table.insert(g[3],f)end end end elseif g=="\103\097\109\101\112\097\115\115\101\115"then for g,N in pairs(f)do if not(main:GetModule("\099\102")):FindValue(main.products,g)then local f=r[P[N.Rank]]if f then local j={N.Name,"\071\097\109\101\112\097\115\115";N.IconImageAssetId;tonumber(g),N.PriceInRobux}table.insert(f[3],j)end end end elseif g=="\097\115\115\101\116\115"then for g,N in pairs(f)do local f=r[P[N.Rank]]if f then local j={N.Name;"\065\115\115\101\116",(main:GetModule("\099\102")):GetAssetImage(g);tonumber(g);N.PriceInRobux}table.insert(f[3],j)end end elseif g=="\103\114\111\117\112\115"then for g,N in pairs(f)do for f,j in pairs(N.Roles)do if j.Rank then local T=r[P[j.Rank]]if T then local j={N.Name..(" \124 "..f),"\071\114\111\117\112",N.EmblemUrl;tonumber(g)}table.insert(T[3],j)end end end end elseif otherPermissions[g]then local N=otherPermissions[g]local f=j[N[1]]if f>0 then local g=r[P[f]]if g then local f={N[2],N[3];string.upper(string.sub(N[1],1,1))}table.insert(g[3],f)end end end end local T=false if main.pdata.Rank>=(main.commandRanks.permrank or 4)then T=true end;(main:GetModule("\099\102")):ClearPage(pages.ranks)local w=0 for g,N in pairs(r)do local f=N[1]local j=N[2]local P=N[3]w=w+1 local r=templates.rankTitle:Clone()r.Name="\076\097\098\101\108"..w r.RankIdFrame.TextLabel.Text=f r.RankName.Text=j r.Visible=true r.Parent=pages.ranks for g,N in pairs(P)do w=w+1 local f=N[1]local P=N[2]local r=N[3]local z=templates.rankItem:Clone()z.Name="\076\097\098\101\108"..w z.ItemTitle.Text=f z.ItemDesc.Text=P if#tostring(r)==1 then z.ItemIcon.Text=r z.ItemIcon.Visible=true z.ItemImage.Visible=false else if tonumber(r)then r="\114\098\120\097\115\115\101\116\105\100\058\047\047"..r end z.ItemImage.Image=tostring(r)end local h=.7 z.Unlock.Visible=false z.ViewMore.Visible=false if P=="\071\097\109\101\112\097\115\115"or P=="\065\115\115\101\116"then local g=N[4]local T=N[5]z.ItemImage.BackgroundTransparency=1 z.Unlock.Visible=true z.Unlock.MouseButton1Down:Connect(function()buyFrame.ProductName.Text=f buyFrame.ProductImage.Image=r buyFrame.PurchaseToUnlock.TextLabel.Text=j buyFrame.InGame.TextLabel.Text=main.gameName buyFrame.MainButton.Price.Text=(T or 0).." "buyFrame.MainButton.ProductId.Value=g buyFrame.MainButton.ProductType.Value=P;(main:GetModule("\099\102")):ShowWarning("\066\117\121\070\114\097\109\101")end)h=.4 elseif P=="\080\101\114\109\082\097\110\107"then local g=N[4]if T then local N=z.ViewMore N.Visible=true N.MouseButton1Down:Connect(function()(main:GetModule("\099\102")):ShowPermRankedUser({f,g.UserId,g.RankedBy})end)end h=.6 else h=.7 end z.ItemTitle.Size=UDim2.new(h,0,z.ItemTitle.Size.Y.Scale,0)z.ItemDesc.Size=UDim2.new(h,0,z.ItemDesc.Size.Y.Scale,0)z.Visible=true z.Parent=pages.ranks end end if w>=2 then for g=1,2,1 do local N=pages.ranks.Label1 local f=pages.ranks["\076\097\098\101\108"..w]pages.ranks.CanvasSize=UDim2.new(0,0,0,(f.AbsolutePosition.Y+f.AbsoluteSize.Y)-N.AbsolutePosition.Y)end end end))()end
--------------------------------------------------- function module:CreateRanks() coroutine.wrap(function() local ranksInfo = main.signals.RetrieveRanksInfo:InvokeServer() local permRanksInfo = ranksInfo.PermRanks local ranksToSort = ranksInfo.Ranks local permissions = ranksInfo.Permissions --Organise ranks local rankPositions = {} local ranks = {} for i, rankDetails in pairs(ranksToSort) do local rankId = rankDetails[1] local rankName = rankDetails[2] table.insert(ranks, 1, { rankId, rankName, {} }) end for i, v in pairs(ranks) do rankPositions[v[1]] = i end for pName, pDetails in pairs(permissions) do --Owner if pName == "owner" and rankPositions[8] then local ownerRankDetail = ranks[rankPositions[8]] table.insert( ownerRankDetail[3], { main.ownerName, "Owner", main:GetModule("cf"):GetUserImage(main.ownerId) } ) --SpecificUsers and PermRanks elseif pName == "specificusers" then for plrName, rankId in pairs(pDetails) do if #plrName > 1 then local rankDetail = ranks[rankPositions[rankId]] local boxInfo = { plrName, "Specific User", main:GetModule("cf"):GetUserImage(main:GetModule("cf"):GetUserId(plrName)), } table.insert(rankDetail[3], boxInfo) end end for i, record in pairs(permRanksInfo) do if not record.RemoveRank then local rankDetail = ranks[rankPositions[record.Rank]] if rankDetail then local boxInfo = { main:GetModule("cf"):GetName(record.UserId), "PermRank", main:GetModule("cf"):GetUserImage(record.UserId), record, } table.insert(rankDetail[3], boxInfo) end end end elseif pName == "gamepasses" then --Gamepasses for gamepassId, gamepassInfo in pairs(pDetails) do if not main:GetModule("cf"):FindValue(main.products, gamepassId) then local rankDetail = ranks[rankPositions[gamepassInfo.Rank]] if rankDetail then local boxInfo = { gamepassInfo.Name, "Gamepass", gamepassInfo.IconImageAssetId, tonumber(gamepassId), gamepassInfo.PriceInRobux, } table.insert(rankDetail[3], boxInfo) end end end elseif pName == "assets" then --Assets for assetId, assetInfo in pairs(pDetails) do local rankDetail = ranks[rankPositions[assetInfo.Rank]] if rankDetail then local boxInfo = { assetInfo.Name, "Asset", main:GetModule("cf"):GetAssetImage(assetId), tonumber(assetId), assetInfo.PriceInRobux, } table.insert(rankDetail[3], boxInfo) end end elseif pName == "groups" then --Groups for groupId, groupInfo in pairs(pDetails) do for roleName, roleInfo in pairs(groupInfo.Roles) do if roleInfo.Rank then local rankDetail = ranks[rankPositions[roleInfo.Rank]] if rankDetail then local boxInfo = { groupInfo.Name .. " | " .. roleName, "Group", groupInfo.EmblemUrl, tonumber( groupId ) } table.insert(rankDetail[3], boxInfo) end end end end elseif otherPermissions[pName] then --Other local info = otherPermissions[pName] local rank = permissions[info[1]] if rank > 0 then local rankDetail = ranks[rankPositions[rank]] if rankDetail then local boxInfo = { info[2], info[3], string.upper(string.sub(info[1], 1, 1)) } table.insert(rankDetail[3], boxInfo) end end end end --Can view PermRank menu local canModifyPermRanks = false if main.pdata.Rank >= (main.commandRanks.permrank or 4) then canModifyPermRanks = true end --Clear labels main:GetModule("cf"):ClearPage(pages.ranks) --Setup labels local labelCount = 0 for i, v in pairs(ranks) do local rankId = v[1] local rankName = v[2] local boxes = v[3] -- labelCount = labelCount + 1 local rankTitle = templates.rankTitle:Clone() rankTitle.Name = "Label" .. labelCount rankTitle.RankIdFrame.TextLabel.Text = rankId rankTitle.RankName.Text = rankName rankTitle.Visible = true rankTitle.Parent = pages.ranks -- for _, boxInfo in pairs(boxes) do labelCount = labelCount + 1 local boxTitle = boxInfo[1] local boxDesc = boxInfo[2] local boxImage = boxInfo[3] local rankItem = templates.rankItem:Clone() rankItem.Name = "Label" .. labelCount rankItem.ItemTitle.Text = boxTitle rankItem.ItemDesc.Text = boxDesc if #tostring(boxImage) == 1 then rankItem.ItemIcon.Text = boxImage rankItem.ItemIcon.Visible = true rankItem.ItemImage.Visible = false else if tonumber(boxImage) then boxImage = "rbxassetid://" .. boxImage end rankItem.ItemImage.Image = tostring(boxImage) end local xScale = 0.7 rankItem.Unlock.Visible = false rankItem.ViewMore.Visible = false if boxDesc == "Gamepass" or boxDesc == "Asset" then local productId = boxInfo[4] local productPrice = boxInfo[5] rankItem.ItemImage.BackgroundTransparency = 1 rankItem.Unlock.Visible = true rankItem.Unlock.MouseButton1Down:Connect(function() buyFrame.ProductName.Text = boxTitle buyFrame.ProductImage.Image = boxImage buyFrame.PurchaseToUnlock.TextLabel.Text = rankName buyFrame.InGame.TextLabel.Text = main.gameName buyFrame.MainButton.Price.Text = (productPrice or 0) .. " " buyFrame.MainButton.ProductId.Value = productId buyFrame.MainButton.ProductType.Value = boxDesc main:GetModule("cf"):ShowWarning("BuyFrame") end) xScale = 0.4 elseif boxDesc == "PermRank" then local record = boxInfo[4] if canModifyPermRanks then local viewMore = rankItem.ViewMore viewMore.Visible = true viewMore.MouseButton1Down:Connect(function() main:GetModule("cf"):ShowPermRankedUser({ boxTitle, record.UserId, record.RankedBy }) end) end xScale = 0.6 else xScale = 0.7 end rankItem.ItemTitle.Size = UDim2.new(xScale, 0, rankItem.ItemTitle.Size.Y.Scale, 0) rankItem.ItemDesc.Size = UDim2.new(xScale, 0, rankItem.ItemDesc.Size.Y.Scale, 0) rankItem.Visible = true rankItem.Parent = pages.ranks end end --Canvas Size if labelCount >= 2 then for i = 1, 2 do local firstLabel = pages.ranks["Label1"] local finalLabel = pages.ranks["Label" .. labelCount] pages.ranks.CanvasSize = UDim2.new( 0, 0, 0, (finalLabel.AbsolutePosition.Y + finalLabel.AbsoluteSize.Y - firstLabel.AbsolutePosition.Y) ) end end end)() end
local g=_Tune.FWheelDensity local N=_Tune.RWheelDensity local f=_WHEELTUNE.FFrictionWeight local j=_WHEELTUNE.RFrictionWeight local P=_WHEELTUNE.FElasticity local r=_WHEELTUNE.RElasticity local T=_WHEELTUNE.FElastWeight local w=_WHEELTUNE.RElastWeight if not workspace:PGSIsEnabled()then g=_Tune.FWLgcyDensity N=_Tune.RWLgcyDensity f=_WHEELTUNE.FLgcyFrWeight j=_WHEELTUNE.FLgcyFrWeight P=_WHEELTUNE.FLgcyElasticity r=_WHEELTUNE.RLgcyElasticity T=_WHEELTUNE.FLgcyElWeight w=_WHEELTUNE.RLgcyElWeight end local z={}for h,c in pairs(car.Wheels:GetChildren())do local v={}v.wheel=c local o v.x=0 if c.Name=="\070\076"or c.Name=="\070\082"or c.Name=="\070"then o=(12-math.abs(_Tune.FCamber))/15 v.x=g v.BaseHeat=_WHEELTUNE.FTargetFriction-_WHEELTUNE.FMinFriction v.WearSpeed=_WHEELTUNE.FWearSpeed v.fWeight=f v.elast=P v.eWeight=T else o=(12-math.abs(_Tune.RCamber))/15 v.x=N v.BaseHeat=_WHEELTUNE.RTargetFriction-_WHEELTUNE.RMinFriction v.WearSpeed=_WHEELTUNE.RWearSpeed v.fWeight=j v.elast=r v.eWeight=w end v.Heat=v.BaseHeat v.stress=0 table.insert(z,v)end
--Wheels Array local fDensity = _Tune.FWheelDensity local rDensity = _Tune.RWheelDensity local fFwght = _WHEELTUNE.FFrictionWeight local rFwght = _WHEELTUNE.RFrictionWeight local fElast = _WHEELTUNE.FElasticity local rElast = _WHEELTUNE.RElasticity local fEwght = _WHEELTUNE.FElastWeight local rEwght = _WHEELTUNE.RElastWeight if not workspace:PGSIsEnabled() then fDensity = _Tune.FWLgcyDensity rDensity = _Tune.RWLgcyDensity fFwght = _WHEELTUNE.FLgcyFrWeight rFwght = _WHEELTUNE.FLgcyFrWeight fElast = _WHEELTUNE.FLgcyElasticity rElast = _WHEELTUNE.RLgcyElasticity fEwght = _WHEELTUNE.FLgcyElWeight rEwght = _WHEELTUNE.RLgcyElWeight end local Wheels = {} for i, v in pairs(car.Wheels:GetChildren()) do local w = {} w.wheel = v local ca w.x = 0 if v.Name == "FL" or v.Name == "FR" or v.Name == "F" then ca = (12 - math.abs(_Tune.FCamber)) / 15 w.x = fDensity w.BaseHeat = _WHEELTUNE.FTargetFriction - _WHEELTUNE.FMinFriction w.WearSpeed = _WHEELTUNE.FWearSpeed w.fWeight = fFwght w.elast = fElast w.eWeight = fEwght else ca = (12 - math.abs(_Tune.RCamber)) / 15 w.x = rDensity w.BaseHeat = _WHEELTUNE.RTargetFriction - _WHEELTUNE.RMinFriction w.WearSpeed = _WHEELTUNE.RWearSpeed w.fWeight = rFwght w.elast = rElast w.eWeight = rEwght end --if car:FindFirstChild("WearData")~=nil then -- w.Heat = math.min(w.BaseHeat,car.WearData[v.Name].Value+(((tick()-car.WearData.STime.Value)*_WHEELTUNE.RegenSpeed*15/10000))) --else w.Heat = w.BaseHeat --end w.stress = 0 table.insert(Wheels, w) end
local a=game:GetService("\068\101\098\114\105\115")while vehicle:FindFirstChild("\083\116\097\109\112\101\114\070\108\111\111\114")or vehicle:FindFirstChild("\083\116\097\109\112\101\114\070\108\111\111\114\050")do vehicle.ChildRemoved:wait()end local R=(vehicle:GetModelSize()).magnitude
---------------------------------------------- local debris = game:GetService("Debris") while vehicle:FindFirstChild("StamperFloor") or vehicle:FindFirstChild("StamperFloor2") do vehicle.ChildRemoved:wait() end local vehicleSize = vehicle:GetModelSize().magnitude
Knockback=0 Lifesteal=0 FlamingBullet=false DualEnabled=false Piercing=0
-- ==================== -- MISCELLANEOUS -- Etc. settings for the gun -- ==================== Knockback = 0 --Setting above 0 will enabling the gun to push enemy back. NOTE: If "ExplosiveEnabled" is enabled, this setting is not work Lifesteal = 0 --In percent - Setting above 0 will allow user to steal enemy's health by dealing a damage to them. FlamingBullet = false --Enable the bullet to set enemy on fire. Its DPS and Duration can be edited inside "IgniteScript" DualEnabled = false --Enable the user to hold two guns instead one. In order to make this setting work, you must clone its Handle and name it to "Handle2". Enabling this setting will override Idle Animation ID. Piercing = 0 --Setting above 0 will enabling the gun to penetrate up to XX victim(s). Cannot penetrate wall. NOTE: It doesn't work with "ExplosiveEnabled"
if script.Activate.Value then activate()end
-- Activate it on start. if script.Activate.Value then activate() end
function OnUnequipped()Handle.UnequipSound:Play()Handle.EquipSound:Stop()Handle.EquipSound2:Stop()LeftButtonDown=false flare.MuzzleFlash.Enabled=false Reloading=false MyCharacter=nil MyHumanoid=nil MyTorso=nil MyPlayer=nil MyMouse=nil if OnFireConnection then OnFireConnection:disconnect()end if OnReloadConnection then OnReloadConnection:disconnect()end if FlashHolder then FlashHolder=nil end if WeaponGui then WeaponGui.Parent=nil WeaponGui=nil end if Tip then Tip.Parent=nil Tip=nil end if RecoilTrack then RecoilTrack:Stop()end if ReloadTrack then ReloadTrack:Stop()end end local function a(a)if WeaponGui and WeaponGui:FindFirstChild("\067\114\111\115\115\104\097\105\114")then for R,y in pairs(WeaponGui.Crosshair:GetChildren())do if y:IsA("\070\114\097\109\101")then y.BorderColor3=a end end end end Tool.Equipped:connect(OnEquipped)Tool.Unequipped:connect(OnUnequipped)while true do wait(.033)if WeaponGui and(WeaponGui:FindFirstChild("\067\114\111\115\115\104\097\105\114")and MyMouse)then WeaponGui.Crosshair.Position=UDim2.new(0,MyMouse.X,0,MyMouse.Y)a(NeutralReticleColor)local R=MyMouse.Target if R and R.Parent then local y=PlayersService:GetPlayerFromCharacter(R.Parent)if y then if MyPlayer.Neutral or y.TeamColor~=MyPlayer.TeamColor then a(EnemyReticleColor)else a(FriendlyReticleColor)end end end end if Spread and not IsShooting then local a=time()if a-LastSpreadUpdate>FireRate*2 then LastSpreadUpdate=a Spread=math.max(MinSpread,Spread-AimInaccuracyStepAmount)UpdateCrosshair(Spread,MyMouse)end end end
-- Unequip logic here function OnUnequipped() Handle.UnequipSound:Play() Handle.EquipSound:Stop() Handle.EquipSound2:Stop() LeftButtonDown = false flare.MuzzleFlash.Enabled = false Reloading = false MyCharacter = nil MyHumanoid = nil MyTorso = nil MyPlayer = nil MyMouse = nil if OnFireConnection then OnFireConnection:disconnect() end if OnReloadConnection then OnReloadConnection:disconnect() end if FlashHolder then FlashHolder = nil end if WeaponGui then WeaponGui.Parent = nil WeaponGui = nil end if Tip then Tip.Parent = nil Tip = nil end if RecoilTrack then RecoilTrack:Stop() end if ReloadTrack then ReloadTrack:Stop() end end local function SetReticleColor(color) if WeaponGui and WeaponGui:FindFirstChild("Crosshair") then for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do if line:IsA("Frame") then line.BorderColor3 = color end end end end Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped) while true do wait(0.033) if WeaponGui and WeaponGui:FindFirstChild("Crosshair") and MyMouse then WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y) SetReticleColor(NeutralReticleColor) local target = MyMouse.Target if target and target.Parent then local player = PlayersService:GetPlayerFromCharacter(target.Parent) if player then if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then SetReticleColor(EnemyReticleColor) else SetReticleColor(FriendlyReticleColor) end end end end if Spread and not IsShooting then local currTime = time() if currTime - LastSpreadUpdate > FireRate * 2 then LastSpreadUpdate = currTime Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount) UpdateCrosshair(Spread, MyMouse) end end end
Play_Video_Event.OnClientEvent:Connect(function()print("\112\108\097\121\105\110\103 \118\105\100\101\111 \115\111\111\110")wait(1)game.Workspace.Sound:Play()local a=0 local R=0 for y,k in pairs(Loaded_Vid)do R+=1 local z=tostring(R)for R=1,chunk_size,1 do a+=1 local y=0 local I=0 local D=tostring(a)local Y=k[z][D]for a=1,x_res,1 do I+=1 local R=tostring(I)local k=0 local z=0 local D=0 local f=false local J=0 if Y[R]~=nil then for a in string.gmatch(Y[R],"\046")do J+=1 if f==true then if J==1 then elseif J==2 then z=Hex_Dictionary[a]J=0 f=false y+=z end elseif a=="\120"then J=0 y+=1 elseif a=="\042"then f=true else if J==1 then k=Hex_Baked_Dictionary[a]elseif J==2 then z=Hex_Baked_Dictionary[a]else D=Hex_Baked_Dictionary[a]J=0 y+=1 local I=Color3.fromRGB(k,z,D)VideoScreen[R][y].Color=I end end end end end RunService.Heartbeat:Wait()RunService.Heartbeat:Wait()RunService.Heartbeat:Wait()RunService.Heartbeat:Wait()end end end)
-- white and black --Play_Video_Event.Event:Connect(function() -- print("playing video soon") -- wait(1) -- game.Workspace.Sound:Play() -- local frames = 0 -- local chunks = 0 -- for _,v in pairs(Loaded_Vid) do -- chunks += 1 -- local chunk = tostring(chunks) -- local pixel = 0 -- for f = 1 , chunk_size do -- frames += 1 -- local collums = 0 -- local frame = tostring(frames) -- local current_frame = v[chunk][frame] -- for i = 1 , x_res do -- collums += 1 -- local collum = tostring(collums) -- number to string -- for c in string.gmatch(current_frame[collum], "(%w)") do -- 'w' represents the individual letter returned -- pixel += 1 -- if pixel == 6913 then -- pixel = 1 -- end -- if c == "0" then -- VideoScreen[collum][pixel].Color = black_color -- else -- VideoScreen[collum][pixel].Color = white_color -- end -- end -- end -- RunService.Heartbeat:Wait() -- RunService.Heartbeat:Wait() -- RunService.Heartbeat:Wait() -- RunService.Heartbeat:Wait() -- end -- end --end) Play_Video_Event.OnClientEvent:Connect(function() print("playing video soon") wait(1) game.Workspace.Sound:Play() local frames = 0 local chunks = 0 for _, v in pairs(Loaded_Vid) do chunks += 1 local chunk = tostring(chunks) for f = 1, chunk_size do frames += 1 local pixel = 0 local collums = 0 local frame = tostring(frames) local current_frame = v[chunk][frame] for i = 1, x_res do collums += 1 local collum = tostring(collums) -- number to string local r = 0 local g = 0 local b = 0 local instrunction = false local current = 0 if current_frame[collum] ~= nil then for c in string.gmatch(current_frame[collum], ".") do -- 'w' represents the individual letter returned current += 1 if instrunction == true then if current == 1 then -- do nothing as it started the instruction elseif current == 2 then g = Hex_Dictionary[c] current = 0 instrunction = false pixel += g end elseif c == "x" then current = 0 pixel += 1 elseif c == "*" then instrunction = true else if current == 1 then r = Hex_Baked_Dictionary[c] -- checks if the frame must be skipped elseif current == 2 then g = Hex_Baked_Dictionary[c] else b = Hex_Baked_Dictionary[c] current = 0 pixel += 1 local color = Color3.fromRGB(r, g, b) VideoScreen[collum][pixel].Color = color end end end end --RunService.Heartbeat:Wait() end RunService.Heartbeat:Wait() RunService.Heartbeat:Wait() RunService.Heartbeat:Wait() RunService.Heartbeat:Wait() end end end)
local a={}if game.Workspace:FindFirstChild("\066\097\115\101\080\108\097\116\101")then game.Workspace.BasePlate:Destroy()end local R=Instance.new("\077\111\100\101\108")R.Name="\084\114\097\099\107\115"R.Parent=game.Workspace function packagePathModels()local a=require(script.PathPackager)while true do local R=game.Workspace:FindFirstChild("\080\097\116\104\066\097\115\101",true)if R then a:PackageRoom(R)else break end end end;(coroutine.wrap(function()packagePathModels()end))()
-- Initialization local lastActivePath = {} if game.Workspace:FindFirstChild("BasePlate") then game.Workspace.BasePlate:Destroy() end local tracksModel = Instance.new("Model") tracksModel.Name = "Tracks" tracksModel.Parent = game.Workspace function packagePathModels() local pathPackager = require(script.PathPackager) while true do local pathBase = game.Workspace:FindFirstChild("PathBase", true) if pathBase then pathPackager:PackageRoom(pathBase) else break end end end coroutine.wrap(function() packagePathModels() end)()
module.WindowDraggable=false module.WindowResizable=false module.ShowChannelsBar=false module.GamepadNavigationEnabled=false module.AllowMeCommand=false module.ShowUserOwnFilteredMessage=true
---[[ Chat Behaviour Settings ]] module.WindowDraggable = false module.WindowResizable = false module.ShowChannelsBar = false module.GamepadNavigationEnabled = false module.AllowMeCommand = false -- Me Command will only be effective when this set to true module.ShowUserOwnFilteredMessage = true --Show a user the filtered version of their message rather than the original.
local a={}local function R(R,y,k)if R and y then local y,z=FindCharacterAncestor(R.Parent)if y then local a=CreatorTag.Value if a and not a.Neutral then local R=PlayersService:GetPlayerFromCharacter(y)if R and(R~=a and R.TeamColor==Rocket.BrickColor)then return end end end if z and z.Health>0 then if not IsInTable(a,z)then print("\084\097\103\103\101\100")table.insert(a,z)ApplyTags(z)z:TakeDamage(BLAST_DAMAGE)end else if R.Name~="\072\097\110\100\108\101"then R:BreakJoints()local a=Instance.new("\066\111\100\121\070\111\114\099\101",R)a.Force=((R.Position-k).unit*BLAST_FORCE)*R:GetMass()DebrisService:AddItem(a,.1)end end end end local function y(a)if Rocket and a then if IGNORE_LIST[string.lower(a.Name)]then return end local y=CreatorTag.Value if y then if y.Character and y.Character:IsAncestorOf(a)then return end if not y.Neutral then local R=FindCharacterAncestor(a.Parent)local k=PlayersService:GetPlayerFromCharacter(R)if k and(k~=y and k.TeamColor==Rocket.BrickColor)then return end end end if a==workspace.Terrain then local a=Rocket.Position+Rocket.CFrame.lookVector*(Rocket.Size.Z/2)local R=workspace.Terrain:WorldToCellPreferSolid(a)local y=workspace.Terrain:GetCell(R.X,R.Y,R.Z)if y==Enum.CellMaterial.Water or y==Enum.CellMaterial.Empty then return end end local k=Instance.new("\069\120\112\108\111\115\105\111\110")k.BlastPressure=0 k.BlastRadius=BLAST_RADIUS k.ExplosionType=Enum.ExplosionType.NoCraters k.Position=Rocket.Position k.Parent=workspace k.Hit:Connect(function(a,y)R(a,y,k.Position)end)script.Parent=k CreatorTag.Parent=script Rocket:Destroy()end end
-- Customized explosive effect that doesn't affect teammates and only breaks joints on dead parts local TaggedHumanoids = {} local function OnExplosionHit(hitPart, hitDistance, blastCenter) if hitPart and hitDistance then local character, humanoid = FindCharacterAncestor(hitPart.Parent) if character then local myPlayer = CreatorTag.Value if myPlayer and not myPlayer.Neutral then -- Ignore friendlies caught in the blast local player = PlayersService:GetPlayerFromCharacter(character) if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then return end end end if humanoid and humanoid.Health > 0 then -- Humanoids are tagged and damaged if not IsInTable(TaggedHumanoids, humanoid) then print("Tagged") table.insert(TaggedHumanoids, humanoid) ApplyTags(humanoid) humanoid:TakeDamage(BLAST_DAMAGE) end else -- Loose parts and dead parts are blasted if hitPart.Name ~= "Handle" then hitPart:BreakJoints() local blastForce = Instance.new("BodyForce", hitPart) --NOTE: We will multiply by mass so bigger parts get blasted more blastForce.Force = (hitPart.Position - blastCenter).unit * BLAST_FORCE * hitPart:GetMass() DebrisService:AddItem(blastForce, 0.1) end end end end local function OnTouched(otherPart) if Rocket and otherPart then -- Fly through anything in the ignore list if IGNORE_LIST[string.lower(otherPart.Name)] then return end local myPlayer = CreatorTag.Value if myPlayer then -- Fly through the creator if myPlayer.Character and myPlayer.Character:IsAncestorOf(otherPart) then return end -- Fly through friendlies if not myPlayer.Neutral then local character = FindCharacterAncestor(otherPart.Parent) local player = PlayersService:GetPlayerFromCharacter(character) if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then return end end end -- Fly through terrain water if otherPart == workspace.Terrain then --NOTE: If the rocket is large, then the simplifications made here will cause it to fly through terrain in some cases local frontOfRocket = Rocket.Position + (Rocket.CFrame.lookVector * (Rocket.Size.Z / 2)) local cellLocation = workspace.Terrain:WorldToCellPreferSolid(frontOfRocket) local cellMaterial = workspace.Terrain:GetCell(cellLocation.X, cellLocation.Y, cellLocation.Z) if cellMaterial == Enum.CellMaterial.Water or cellMaterial == Enum.CellMaterial.Empty then return end end -- Create the explosion local explosion = Instance.new("Explosion") explosion.BlastPressure = 0 -- Completely safe explosion explosion.BlastRadius = BLAST_RADIUS explosion.ExplosionType = Enum.ExplosionType.NoCraters explosion.Position = Rocket.Position explosion.Parent = workspace -- Connect custom logic for the explosion explosion.Hit:Connect(function(hitPart, hitDistance) OnExplosionHit(hitPart, hitDistance, explosion.Position) end) -- Move this script and the creator tag (so our custom logic can execute), then destroy the rocket script.Parent = explosion CreatorTag.Parent = script Rocket:Destroy() end end
local a=Instance.new("\080\097\114\116")a.Size=Vector3.new(.3,.3,.3)a.Anchored=true a.CanCollide=false a.Material=Enum.Material.Neon a.Shape=Enum.PartType.Ball
--Used to visualize waypoints local visualWaypoint = Instance.new("Part") visualWaypoint.Size = Vector3.new(0.3, 0.3, 0.3) visualWaypoint.Anchored = true visualWaypoint.CanCollide = false visualWaypoint.Material = Enum.Material.Neon visualWaypoint.Shape = Enum.PartType.Ball
settings.Permissions={}
--// Use the below table to set command permissions; Commented commands are included for example purposes settings.Permissions = { -- "ff:HeadAdmins"; --// Changes :ff to HeadAdmins and higher (HeadAdmins = Level 300 by default) -- "kill:300"; --// Changes :kill to level 300 and higher (Level 300 = HeadAdmins by default) -- "ban:200,300" --// Makes it so :ban is only usable by levels 200 and 300 specifically (nothing higher or lower or in between) } -- Format: {"Command:NewLevel"; "Command:Customrank1,Customrank2,Customrank3";}
function Icon.mimic(a)local R=a.."\077\105\109\105\099"local y=IconController.getIcon(R)if y then return y end y=Icon.new()y:setName(R)if a=="\067\104\097\116"then y:setOrder(-1)y:setImage("\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\047\117\105\047\084\111\112\066\097\114\047\099\104\097\116\079\102\102\046\112\110\103","\100\101\115\101\108\101\099\116\101\100")y:setImage("\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\047\117\105\047\084\111\112\066\097\114\047\099\104\097\116\079\110\046\112\110\103","\115\101\108\101\099\116\101\100")y:setImageYScale(.625)end return y end
-- This is the same as Icon.new(), except it adds additional behaviour for certain specified names designed to mimic core icons, such as 'Chat' function Icon.mimic(coreIconToMimic) local iconName = coreIconToMimic .. "Mimic" local icon = IconController.getIcon(iconName) if icon then return icon end icon = Icon.new() icon:setName(iconName) if coreIconToMimic == "Chat" then icon:setOrder(-1) icon:setImage("rbxasset://textures/ui/TopBar/chatOff.png", "deselected") icon:setImage("rbxasset://textures/ui/TopBar/chatOn.png", "selected") icon:setImageYScale(0.625) -- Since roblox's core gui api sucks melons I reverted to listening for signals within the chat modules -- unfortunately however they've just gone and removed *these* signals therefore -- this mimic chat and similar features are now impossible to recreate accurately, so I'm disabling for now -- ill go ahead and post a feature request; fingers crossed we get something by the next decade --[[ -- Setup maid and cleanup actioon local maid = icon._maid icon._fakeChatMaid = maid:give(Maid.new()) maid.chatMimicCleanup = function() starterGui:SetCoreGuiEnabled("Chat", icon.enabled) end -- Tap into chat module local chatMainModule = localPlayer.PlayerScripts:WaitForChild("ChatScript").ChatMain local ChatMain = require(chatMainModule) local function displayChatBar(visibility) icon.ignoreVisibilityStateChange = true ChatMain.CoreGuiEnabled:fire(visibility) ChatMain.IsCoreGuiEnabled = false ChatMain:SetVisible(visibility) icon.ignoreVisibilityStateChange = nil end local function setIconEnabled(visibility) icon.ignoreVisibilityStateChange = true ChatMain.CoreGuiEnabled:fire(visibility) icon:setEnabled(visibility) starterGui:SetCoreGuiEnabled("Chat", false) icon:deselect() icon.updated:Fire() icon.ignoreVisibilityStateChange = nil end -- Open chat via Slash key icon._fakeChatMaid:give(userInputService.InputEnded:Connect(function(inputObject, gameProcessedEvent) if gameProcessedEvent then return "Another menu has priority" elseif not(inputObject.KeyCode == Enum.KeyCode.Slash or inputObject.KeyCode == Enum.SpecialKey.ChatHotkey) then return "No relavent key pressed" elseif ChatMain.IsFocused() then return "Chat bar already open" elseif not icon.enabled then return "Icon disabled" end ChatMain:FocusChatBar(true) icon:select() end)) -- ChatActive icon._fakeChatMaid:give(ChatMain.VisibilityStateChanged:Connect(function(visibility) if not icon.ignoreVisibilityStateChange then if visibility == true then icon:select() else icon:deselect() end end end)) -- Keep when other icons selected icon.deselectWhenOtherIconSelected = false -- Mimic chat notifications icon._fakeChatMaid:give(ChatMain.MessagesChanged:connect(function() if ChatMain:GetVisibility() == true then return "ChatWindow was open" end icon:notify(icon.selected) end)) -- Mimic visibility when StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, state) is called coroutine.wrap(function() runService.Heartbeat:Wait() icon._fakeChatMaid:give(ChatMain.CoreGuiEnabled:connect(function(newState) if icon.ignoreVisibilityStateChange then return "ignoreVisibilityStateChange enabled" end local topbarEnabled = starterGui:GetCore("TopbarEnabled") if topbarEnabled ~= IconController.previousTopbarEnabled then return "SetCore was called instead of SetCoreGuiEnabled" end if not icon.enabled and userInputService:IsKeyDown(Enum.KeyCode.LeftShift) and userInputService:IsKeyDown(Enum.KeyCode.P) then icon:setEnabled(true) else setIconEnabled(newState) end end)) end)() icon.deselected:Connect(function() displayChatBar(false) end) icon.selected:Connect(function() displayChatBar(true) end) setIconEnabled(starterGui:GetCoreGuiEnabled("Chat")) --]] end return icon end
CanSelectFire=false BurstEnabled=false SemiEnabled=true AutoEnabled=false BoltAction=false ExplosiveEnabled=false
--// Firemode Settings CanSelectFire = false BurstEnabled = false SemiEnabled = true AutoEnabled = false BoltAction = false ExplosiveEnabled = false
local a=game:GetService("\068\101\098\114\105\115")a:AddItem(script.Parent,24)
-- this script removes its parent from the workspace after 24 seconds local Debris = game:GetService("Debris") Debris:AddItem(script.Parent, 24)
local function a(a,R)if not R then local R=screenSpace.ScreenToWorld(a.Position.X,a.Position.Y,1)local y=game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(screenSpace.ScreenToWorld(a.Position.X,a.Position.Y,1))y=game.Workspace.CurrentCamera.CoordinateFrame.p-y local k=screenSpace.ScreenToWorld(a.Position.X,a.Position.Y,50)k=game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(k)*-1 if k.magnitude>900 then k=k.unit*900 end local z=Ray.new(y,k)local I,D=game.Workspace:FindPartOnRay(z,player.Character)if D then frame(D)end end end local R=nil
-- Function to bind to touch moved if player is on mobile local function mobileFrame(touch, processed) -- Check to see if the touch was on a UI element. If so, we don't want to update anything if not processed then -- Calculate touch position in world space. Uses Stravant's ScreenSpace Module script -- to create a ray from the camera. local test = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1) local nearPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace( screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1) ) nearPos = game.Workspace.CurrentCamera.CoordinateFrame.p - nearPos local farPos = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 50) farPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(farPos) * -1 if farPos.magnitude > 900 then farPos = farPos.unit * 900 end local ray = Ray.new(nearPos, farPos) local part, pos = game.Workspace:FindPartOnRay(ray, player.Character) -- if a position was found on the ray then update the character's rotation if pos then frame(pos) end end end local oldIcon = nil
Tune.Horsepower=231 Tune.IdleRPM=700 Tune.PeakRPM=5000 Tune.Redline=7000 Tune.EqPoint=5600 Tune.PeakSharpness=7.5 Tune.CurveMult=.16 Tune.InclineComp=2 Tune.RevAccel=150 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=468
--[[Engine]] --Torque Curve Tune.Horsepower = 231 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 5000 -- Use sliders to manipulate values Tune.Redline = 7000 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5600 Tune.PeakSharpness = 7.5 Tune.CurveMult = 0.16 --Incline Compensation Tune.InclineComp = 2 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 150 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 468 -- Clutch engagement threshold (higher = faster response)
function ClickToMove.UpdateJump(a)if FFlagUserClickToMoveFollowPathRefactor then else a.isJumping=a.jumpRequested end end
-- Overrides Keyboard:UpdateJump() because jump is handled in OnRenderStepped function ClickToMove:UpdateJump() if FFlagUserClickToMoveFollowPathRefactor then -- Nothing to do (handled in OnRenderStepped) else self.isJumping = self.jumpRequested end end
function Promise.prototype._unwrap(a)if a._status==Promise.Status.Started then error("\080\114\111\109\105\115\101 \104\097\115 \110\111\116 \114\101\115\111\108\118\101\100 \111\114 \114\101\106\101\099\116\101\100\046",2)end local R=a._status==Promise.Status.Resolved return R,unpack(a._values,1,a._valuesLength)end function Promise.prototype._resolve(a,...)if a._status~=Promise.Status.Started then if Promise.is(...)then(...):_consumerCancelled(a)end return end if Promise.is(...)then if select("\035",...)>1 then local R=string.format("\087\104\101\110 \114\101\116\117\114\110\105\110\103 \097 \080\114\111\109\105\115\101 \102\114\111\109 \097\110\100\084\104\101\110\044 \101\120\116\114\097 \097\114\103\117\109\101\110\116\115 \097\114\101 \100\105\115\099\097\114\100\101\100\033 \083\101\101\058\n\n\037\115",a._source)warn(R)end local R=...local y=R:andThen(function(...)a:_resolve(...)end,function(...)local y=R._values[1]if R._error then y=Error.new({error=R._error,kind=Error.Kind.ExecutionError;context="\091\078\111 \115\116\097\099\107 \116\114\097\099\101 \097\118\097\105\108\097\098\108\101 \097\115 \116\104\105\115 \080\114\111\109\105\115\101 \111\114\105\103\105\110\097\116\101\100 \102\114\111\109 \097\110 \111\108\100\101\114 \118\101\114\115\105\111\110 \111\102 \116\104\101 \080\114\111\109\105\115\101 \108\105\098\114\097\114\121 \040\060 \118\050\041\093"})end if Error.isKind(y,Error.Kind.ExecutionError)then return a:_reject(y:extend({error="\084\104\105\115 \080\114\111\109\105\115\101 \119\097\115 \099\104\097\105\110\101\100 \116\111 \097 \080\114\111\109\105\115\101 \116\104\097\116 \101\114\114\111\114\101\100\046";trace="",context=string.format("\084\104\101 \080\114\111\109\105\115\101 \097\116\058\n\n\037\115\n\046\046\046\082\101\106\101\099\116\101\100 \098\101\099\097\117\115\101 \105\116 \119\097\115 \099\104\097\105\110\101\100 \116\111 \116\104\101 \102\111\108\108\111\119\105\110\103 \080\114\111\109\105\115\101\044 \119\104\105\099\104 \101\110\099\111\117\110\116\101\114\101\100 \097\110 \101\114\114\111\114\058\n",a._source)}))end a:_reject(...)end)if y._status==Promise.Status.Cancelled then a:cancel()elseif y._status==Promise.Status.Started then a._parent=y y._consumers[a]=true end return end a._status=Promise.Status.Resolved a._valuesLength,a._values=pack(...)for a,R in ipairs(a._queuedResolve)do(coroutine.wrap(R))(...)end a:_finalize()end function Promise.prototype._reject(a,...)if a._status~=Promise.Status.Started then return end a._status=Promise.Status.Rejected a._valuesLength,a._values=pack(...)if not isEmpty(a._queuedReject)then for a,R in ipairs(a._queuedReject)do(coroutine.wrap(R))(...)end else local R=tostring(...);(coroutine.wrap(function()Promise._timeEvent:Wait()if not a._unhandledRejection then return end local y=string.format("\085\110\104\097\110\100\108\101\100 \080\114\111\109\105\115\101 \114\101\106\101\099\116\105\111\110\058\n\n\037\115\n\n\037\115",R,a._source)for R,y in ipairs(Promise._unhandledRejectionCallbacks)do task.spawn(y,a,unpack(a._values,1,a._valuesLength))end if Promise.TEST then return end warn(y)end))()end a:_finalize()end
--[[ Intended for use in tests. Similar to await(), but instead of yielding if the promise is unresolved, _unwrap will throw. This indicates an assumption that a promise has resolved. ]] function Promise.prototype:_unwrap() if self._status == Promise.Status.Started then error("Promise has not resolved or rejected.", 2) end local success = self._status == Promise.Status.Resolved return success, unpack(self._values, 1, self._valuesLength) end function Promise.prototype:_resolve(...) if self._status ~= Promise.Status.Started then if Promise.is((...)) then (...):_consumerCancelled(self) end return end -- If the resolved value was a Promise, we chain onto it! if Promise.is((...)) then -- Without this warning, arguments sometimes mysteriously disappear if select("#", ...) > 1 then local message = string.format( "When returning a Promise from andThen, extra arguments are " .. "discarded! See:\n\n%s", self._source ) warn(message) end local chainedPromise = ... local promise = chainedPromise:andThen(function(...) self:_resolve(...) end, function(...) local maybeRuntimeError = chainedPromise._values[1] -- Backwards compatibility < v2 if chainedPromise._error then maybeRuntimeError = Error.new({ error = chainedPromise._error, kind = Error.Kind.ExecutionError, context = "[No stack trace available as this Promise originated from an older version of the Promise library (< v2)]", }) end if Error.isKind(maybeRuntimeError, Error.Kind.ExecutionError) then return self:_reject(maybeRuntimeError:extend({ error = "This Promise was chained to a Promise that errored.", trace = "", context = string.format( "The Promise at:\n\n%s\n...Rejected because it was chained to the following Promise, which encountered an error:\n", self._source ), })) end self:_reject(...) end) if promise._status == Promise.Status.Cancelled then self:cancel() elseif promise._status == Promise.Status.Started then -- Adopt ourselves into promise for cancellation propagation. self._parent = promise promise._consumers[self] = true end return end self._status = Promise.Status.Resolved self._valuesLength, self._values = pack(...) -- We assume that these callbacks will not throw errors. for _, callback in ipairs(self._queuedResolve) do coroutine.wrap(callback)(...) end self:_finalize() end function Promise.prototype:_reject(...) if self._status ~= Promise.Status.Started then return end self._status = Promise.Status.Rejected self._valuesLength, self._values = pack(...) -- If there are any rejection handlers, call those! if not isEmpty(self._queuedReject) then -- We assume that these callbacks will not throw errors. for _, callback in ipairs(self._queuedReject) do coroutine.wrap(callback)(...) end else -- At this point, no one was able to observe the error. -- An error handler might still be attached if the error occurred -- synchronously. We'll wait one tick, and if there are still no -- observers, then we should put a message in the console. local err = tostring((...)) coroutine.wrap(function() Promise._timeEvent:Wait() -- Someone observed the error, hooray! if not self._unhandledRejection then return end -- Build a reasonable message local message = string.format("Unhandled Promise rejection:\n\n%s\n\n%s", err, self._source) for _, callback in ipairs(Promise._unhandledRejectionCallbacks) do task.spawn(callback, self, unpack(self._values, 1, self._valuesLength)) end if Promise.TEST then -- Don't spam output when we're running tests. return end warn(message) end)() end self:_finalize() end
local a=game:GetService("\080\108\097\121\101\114\115")local R=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local y=game:GetService("\067\104\097\116")local k=game:GetService("\084\101\120\116\083\101\114\118\105\099\101")
--[[ SERVICES ]] local PlayersService = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ChatService = game:GetService("Chat") local TextService = game:GetService("TextService")
Tune.Peripherals={MSteerWidth=67,MSteerDZone=10;ControlLDZone=5,ControlRDZone=5}Tune.Controls={ToggleTCS=Enum.KeyCode.World0,ToggleABS=Enum.KeyCode.World0,ToggleTransMode=Enum.KeyCode.World0;ToggleMouseDrive=Enum.KeyCode.World0,Throttle=Enum.KeyCode.Up;Brake=Enum.KeyCode.Down,SteerLeft=Enum.KeyCode.Left,SteerRight=Enum.KeyCode.Right;Throttle2=Enum.KeyCode.W,Brake2=Enum.KeyCode.S;SteerLeft2=Enum.KeyCode.A;SteerRight2=Enum.KeyCode.D,ShiftUp=Enum.KeyCode.E;ShiftDown=Enum.KeyCode.Q;Clutch=Enum.KeyCode.LeftShift,PBrake=Enum.KeyCode.P,MouseThrottle=Enum.UserInputType.MouseButton1,MouseBrake=Enum.UserInputType.MouseButton2;MouseClutch=Enum.KeyCode.W;MouseShiftUp=Enum.KeyCode.E,MouseShiftDown=Enum.KeyCode.Q,MousePBrake=Enum.KeyCode.LeftShift,ContlrThrottle=Enum.KeyCode.ButtonR2,ContlrBrake=Enum.KeyCode.ButtonL2;ContlrSteer=Enum.KeyCode.Thumbstick1,ContlrShiftUp=Enum.KeyCode.ButtonY,ContlrShiftDown=Enum.KeyCode.ButtonX;ContlrClutch=Enum.KeyCode.ButtonR1,ContlrPBrake=Enum.KeyCode.ButtonL1,ContlrToggleTMode=Enum.KeyCode.DPadUp;ContlrToggleTCS=Enum.KeyCode.DPadDown,ContlrToggleABS=Enum.KeyCode.DPadRight}
--[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5, -- Controller steering R-deadzone (0 - 100%) } --Control Mapping Tune.Controls = { --Keyboard Controls --Mode Toggles ToggleTCS = Enum.KeyCode.World0, ToggleABS = Enum.KeyCode.World0, ToggleTransMode = Enum.KeyCode.World0, ToggleMouseDrive = Enum.KeyCode.World0, --Primary Controls Throttle = Enum.KeyCode.Up, Brake = Enum.KeyCode.Down, SteerLeft = Enum.KeyCode.Left, SteerRight = Enum.KeyCode.Right, --Secondary Controls Throttle2 = Enum.KeyCode.W, Brake2 = Enum.KeyCode.S, SteerLeft2 = Enum.KeyCode.A, SteerRight2 = Enum.KeyCode.D, --Manual Transmission ShiftUp = Enum.KeyCode.E, ShiftDown = Enum.KeyCode.Q, Clutch = Enum.KeyCode.LeftShift, --Handbrake PBrake = Enum.KeyCode.P, --Mouse Controls MouseThrottle = Enum.UserInputType.MouseButton1, MouseBrake = Enum.UserInputType.MouseButton2, MouseClutch = Enum.KeyCode.W, MouseShiftUp = Enum.KeyCode.E, MouseShiftDown = Enum.KeyCode.Q, MousePBrake = Enum.KeyCode.LeftShift, --Controller Mapping ContlrThrottle = Enum.KeyCode.ButtonR2, ContlrBrake = Enum.KeyCode.ButtonL2, ContlrSteer = Enum.KeyCode.Thumbstick1, ContlrShiftUp = Enum.KeyCode.ButtonY, ContlrShiftDown = Enum.KeyCode.ButtonX, ContlrClutch = Enum.KeyCode.ButtonR1, ContlrPBrake = Enum.KeyCode.ButtonL1, ContlrToggleTMode = Enum.KeyCode.DPadUp, ContlrToggleTCS = Enum.KeyCode.DPadDown, ContlrToggleABS = Enum.KeyCode.DPadRight, }
function Basic.TableToArray(a)local R={}for a,y in pairs(a)do table.insert(R,y)end return R end
-- @Description Return a copy of the table without any keys. -- @Arg1 Table function Basic.TableToArray(Tbl) local Array = {} for _, v in pairs(Tbl) do table.insert(Array, v) end return Array end
local function a(a)motorFL.AngularVelocity=a motorBL.AngularVelocity=a motorFR.AngularVelocity=-a motorBR.AngularVelocity=-a end
-- Set the "AngularVelocity" property on all of the CylindricalConstraint motors local function setMotorVelocity(vel) motorFL.AngularVelocity = vel motorBL.AngularVelocity = vel -- Motors on the right side are facing the opposite direction, so negative velocity must be used motorFR.AngularVelocity = -vel motorBR.AngularVelocity = -vel end
local a=game:GetService("\080\108\097\121\101\114\115")local R=nil local y=nil local k=nil local z={}local I={}local D=0 local Y=0 local f=false local J=CFrame.new
----------------- --| Variables |-- ----------------- local PlayersService = game:GetService("Players") local Camera = nil local CameraSubjectChangeConn = nil local SubjectPart = nil local PlayerCharacters = {} -- For ignoring in raycasts local VehicleParts = {} -- Also just for ignoring local LastPopAmount = 0 local LastZoomLevel = 0 local PopperEnabled = false local CFrame_new = CFrame.new
local function a(a)return function(R)local y=Instance.new(a)local k=R.Parent R.Parent=nil for a,R in pairs(R)do if type(a)=="\115\116\114\105\110\103"then y[a]=R else R.Parent=y end end y.Parent=k return y end end local R=false local y local k local z local I local D local function Y()assert(not R)y=(a("\083\099\114\101\101\110\071\117\105"))({Name="\082\098\120\067\097\109\101\114\097\085\073",AutoLocalize=false;Enabled=true,DisplayOrder=-1;IgnoreGuiInset=false,ResetOnSpawn=false,ZIndexBehavior=Enum.ZIndexBehavior.Sibling;(a("\073\109\097\103\101\076\097\098\101\108"))({Name="\084\111\097\115\116";Visible=false,AnchorPoint=Vector2.new(.5,0),BackgroundTransparency=1;BorderSizePixel=0,Position=UDim2.new(.5,0,0,8);Size=TOAST_CLOSED_SIZE;Image="\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\047\117\105\047\067\097\109\101\114\097\047\067\097\109\101\114\097\084\111\097\115\116\057\083\108\105\099\101\046\112\110\103",ImageColor3=TOAST_BACKGROUND_COLOR;ImageRectSize=Vector2.new(6,6);ImageTransparency=1,ScaleType=Enum.ScaleType.Slice,SliceCenter=Rect.new(3,3,3,3),ClipsDescendants=true;(a("\070\114\097\109\101"))({Name="\073\099\111\110\066\117\102\102\101\114",BackgroundTransparency=1,BorderSizePixel=0,Position=UDim2.new(0,0,0,0),Size=UDim2.new(0,80,1,0);(a("\073\109\097\103\101\076\097\098\101\108"))({Name="\073\099\111\110",AnchorPoint=Vector2.new(.5,.5);BackgroundTransparency=1,Position=UDim2.new(.5,0,.5,0),Size=UDim2.new(0,48,0,48);ZIndex=2,Image="\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\047\117\105\047\067\097\109\101\114\097\047\067\097\109\101\114\097\084\111\097\115\116\073\099\111\110\046\112\110\103";ImageColor3=TOAST_FOREGROUND_COLOR,ImageTransparency=1})}),(a("\070\114\097\109\101"))({Name="\084\101\120\116\066\117\102\102\101\114";BackgroundTransparency=1,BorderSizePixel=0,Position=UDim2.new(0,80,0,0);Size=UDim2.new(1,-80,1,0);ClipsDescendants=true;(a("\084\101\120\116\076\097\098\101\108"))({Name="\085\112\112\101\114";AnchorPoint=Vector2.new(0,1);BackgroundTransparency=1,Position=UDim2.new(0,0,.5,0);Size=UDim2.new(1,0,0,19);Font=Enum.Font.GothamSemibold,Text="\067\097\109\101\114\097 \099\111\110\116\114\111\108 \101\110\097\098\108\101\100";TextColor3=TOAST_FOREGROUND_COLOR;TextTransparency=1,TextSize=19;TextXAlignment=Enum.TextXAlignment.Left;TextYAlignment=Enum.TextYAlignment.Center});(a("\084\101\120\116\076\097\098\101\108"))({Name="\076\111\119\101\114";AnchorPoint=Vector2.new(0,0),BackgroundTransparency=1;Position=UDim2.new(0,0,.5,3),Size=UDim2.new(1,0,0,15),Font=Enum.Font.Gotham,Text="\082\105\103\104\116 \109\111\117\115\101 \098\117\116\116\111\110 \116\111 \116\111\103\103\108\101",TextColor3=TOAST_FOREGROUND_COLOR,TextTransparency=1;TextSize=15,TextXAlignment=Enum.TextXAlignment.Left;TextYAlignment=Enum.TextYAlignment.Center})})}),Parent=PlayerGui})k=y.Toast z=k.IconBuffer.Icon I=k.TextBuffer.Upper D=k.TextBuffer.Lower R=true end local f={}do function f.setCameraModeToastEnabled(a)if not a and not R then return end if not R then Y()end k.Visible=a if not a then f.setCameraModeToastOpen(false)end end local a=TweenInfo.new(.25,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)function f.setCameraModeToastOpen(y)assert(R);(TweenService:Create(k,a,{Size=y and TOAST_OPEN_SIZE or TOAST_CLOSED_SIZE,ImageTransparency=y and TOAST_BACKGROUND_TRANS or 1})):Play();(TweenService:Create(z,a,{ImageTransparency=y and TOAST_FOREGROUND_TRANS or 1})):Play();(TweenService:Create(I,a,{TextTransparency=y and TOAST_FOREGROUND_TRANS or 1})):Play();(TweenService:Create(D,a,{TextTransparency=y and TOAST_FOREGROUND_TRANS or 1})):Play()end end return f
-- Convenient syntax for creating a tree of instanes local function create(className) return function(props) local inst = Instance.new(className) local parent = props.Parent props.Parent = nil for name, val in pairs(props) do if type(name) == "string" then inst[name] = val else val.Parent = inst end end -- Only set parent after all other properties are initialized inst.Parent = parent return inst end end local initialized = false local uiRoot local toast local toastIcon local toastUpperText local toastLowerText local function initializeUI() assert(not initialized) uiRoot = create("ScreenGui")({ Name = "RbxCameraUI", AutoLocalize = false, Enabled = true, DisplayOrder = -1, -- Appears behind default developer UI IgnoreGuiInset = false, ResetOnSpawn = false, ZIndexBehavior = Enum.ZIndexBehavior.Sibling, create("ImageLabel")({ Name = "Toast", Visible = false, AnchorPoint = Vector2.new(0.5, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Position = UDim2.new(0.5, 0, 0, 8), Size = TOAST_CLOSED_SIZE, Image = "rbxasset://textures/ui/Camera/CameraToast9Slice.png", ImageColor3 = TOAST_BACKGROUND_COLOR, ImageRectSize = Vector2.new(6, 6), ImageTransparency = 1, ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(3, 3, 3, 3), ClipsDescendants = true, create("Frame")({ Name = "IconBuffer", BackgroundTransparency = 1, BorderSizePixel = 0, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(0, 80, 1, 0), create("ImageLabel")({ Name = "Icon", AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, Position = UDim2.new(0.5, 0, 0.5, 0), Size = UDim2.new(0, 48, 0, 48), ZIndex = 2, Image = "rbxasset://textures/ui/Camera/CameraToastIcon.png", ImageColor3 = TOAST_FOREGROUND_COLOR, ImageTransparency = 1, }), }), create("Frame")({ Name = "TextBuffer", BackgroundTransparency = 1, BorderSizePixel = 0, Position = UDim2.new(0, 80, 0, 0), Size = UDim2.new(1, -80, 1, 0), ClipsDescendants = true, create("TextLabel")({ Name = "Upper", AnchorPoint = Vector2.new(0, 1), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0.5, 0), Size = UDim2.new(1, 0, 0, 19), Font = Enum.Font.GothamSemibold, Text = "Camera control enabled", TextColor3 = TOAST_FOREGROUND_COLOR, TextTransparency = 1, TextSize = 19, TextXAlignment = Enum.TextXAlignment.Left, TextYAlignment = Enum.TextYAlignment.Center, }), create("TextLabel")({ Name = "Lower", AnchorPoint = Vector2.new(0, 0), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0.5, 3), Size = UDim2.new(1, 0, 0, 15), Font = Enum.Font.Gotham, Text = "Right mouse button to toggle", TextColor3 = TOAST_FOREGROUND_COLOR, TextTransparency = 1, TextSize = 15, TextXAlignment = Enum.TextXAlignment.Left, TextYAlignment = Enum.TextYAlignment.Center, }), }), }), Parent = PlayerGui, }) toast = uiRoot.Toast toastIcon = toast.IconBuffer.Icon toastUpperText = toast.TextBuffer.Upper toastLowerText = toast.TextBuffer.Lower initialized = true end local CameraUI = {} do -- Instantaneously disable the toast or enable for opening later on. Used when switching camera modes. function CameraUI.setCameraModeToastEnabled(enabled) if not enabled and not initialized then return end if not initialized then initializeUI() end toast.Visible = enabled if not enabled then CameraUI.setCameraModeToastOpen(false) end end local tweenInfo = TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) -- Tween the toast in or out. Toast must be enabled with setCameraModeToastEnabled. function CameraUI.setCameraModeToastOpen(open) assert(initialized) TweenService:Create(toast, tweenInfo, { Size = open and TOAST_OPEN_SIZE or TOAST_CLOSED_SIZE, ImageTransparency = open and TOAST_BACKGROUND_TRANS or 1, }):Play() TweenService:Create(toastIcon, tweenInfo, { ImageTransparency = open and TOAST_FOREGROUND_TRANS or 1, }):Play() TweenService:Create(toastUpperText, tweenInfo, { TextTransparency = open and TOAST_FOREGROUND_TRANS or 1, }):Play() TweenService:Create(toastLowerText, tweenInfo, { TextTransparency = open and TOAST_FOREGROUND_TRANS or 1, }):Play() end end return CameraUI
local a={}function getSeats(R)for R,y in pairs(R:GetChildren())do if y:IsA("\086\101\104\105\099\108\101\083\101\097\116")or y:IsA("\083\101\097\116")then local R={}R.Seat=y R.Parts={}table.insert(a,R)end getSeats(y)end end getSeats(car)function getPProperties(a,R)for a,y in pairs(a:GetChildren())do if y:IsA("\066\097\115\101\080\097\114\116")then if y.CustomPhysicalProperties==nil then y.CustomPhysicalProperties=PhysicalProperties.new(y.Material)end table.insert(R,{y,y.CustomPhysicalProperties})y.CustomPhysicalProperties=PhysicalProperties.new(0,y.CustomPhysicalProperties.Friction,y.CustomPhysicalProperties.Elasticity,y.CustomPhysicalProperties.FrictionWeight,y.CustomPhysicalProperties.ElasticityWeight)end getPProperties(y,R)end end for a,R in pairs(a)do R.Seat.ChildAdded:connect(function(a)if a.Name=="\083\101\097\116\087\101\108\100"and(a:IsA("\087\101\108\100")and(a.Part1~=nil and(a.Part1.Parent~=workspace and not a.Part1.Parent:IsDescendantOf(car))))then R.Parts={}getPProperties(a.Part1.Parent,R.Parts)end end)R.Seat.ChildRemoved:connect(function(a)if a.Name=="\083\101\097\116\087\101\108\100"and a:IsA("\087\101\108\100")then for a,R in pairs(R.Parts)do if R[1]~=nil and(R[2]~=nil and R[1]:IsDescendantOf(workspace))then R[1].CustomPhysicalProperties=R[2]end end R.Parts={}end end)end
--[[Remove Character Weight]] --Get Seats local Seats = {} function getSeats(p) for i, v in pairs(p:GetChildren()) do if v:IsA("VehicleSeat") or v:IsA("Seat") then local seat = {} seat.Seat = v seat.Parts = {} table.insert(Seats, seat) end getSeats(v) end end getSeats(car) --Store Physical Properties/Remove Mass Function function getPProperties(mod, t) for i, v in pairs(mod:GetChildren()) do if v:IsA("BasePart") then if v.CustomPhysicalProperties == nil then v.CustomPhysicalProperties = PhysicalProperties.new(v.Material) end table.insert(t, { v, v.CustomPhysicalProperties }) v.CustomPhysicalProperties = PhysicalProperties.new( 0, v.CustomPhysicalProperties.Friction, v.CustomPhysicalProperties.Elasticity, v.CustomPhysicalProperties.FrictionWeight, v.CustomPhysicalProperties.ElasticityWeight ) end getPProperties(v, t) end end --Apply Seat Handler for i, v in pairs(Seats) do --Sit Handler v.Seat.ChildAdded:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") and child.Part1 ~= nil and child.Part1.Parent ~= workspace and not child.Part1.Parent:IsDescendantOf(car) then v.Parts = {} getPProperties(child.Part1.Parent, v.Parts) end end) --Leave Handler v.Seat.ChildRemoved:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") then for i, v in pairs(v.Parts) do if v[1] ~= nil and v[2] ~= nil and v[1]:IsDescendantOf(workspace) then v[1].CustomPhysicalProperties = v[2] end end v.Parts = {} end end) end
local a=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local R=TweenInfo.new(2,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)local y=TweenInfo.new(4,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)local k={}local z={}local I={}local D=script.Parent.Parent.Parent.Parent script.Parent.Parent.Parent.Parent.Electrics.Changed:connect(function()if script.Parent.Parent.Parent.Parent.Electrics.Value==true then drlFade(true)else drlFade(false)end end)function drlFade(y)if y then z.Transparency=.8 local y=a:Create(D.Body.DRLs.DRL1,R,z)y:Play()else z.Transparency=1 local y=a:Create(D.Body.DRLs.DRL1,R,z)y:Play()end end I.drlFade=function(a)drlFade(a)end
--made by Bertox --lul local ts = game:GetService("TweenService") local fadeDRL = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) local fadeDRL2 = TweenInfo.new(4, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) local goal = {} local goal2 = {} local F = {} local car = script.Parent.Parent.Parent.Parent script.Parent.Parent.Parent.Parent.Electrics.Changed:connect(function() if script.Parent.Parent.Parent.Parent.Electrics.Value == true then drlFade(true) else drlFade(false) end end) function drlFade(bool) if bool then goal2.Transparency = 0.8 local a = ts:Create(car.Body.DRLs.DRL1, fadeDRL, goal2) a:Play() else goal2.Transparency = 1 local a = ts:Create(car.Body.DRLs.DRL1, fadeDRL, goal2) a:Play() end end F.drlFade = function(bool) drlFade(bool) end
local function a(a,R)return string.format("\037\048"..(R.."\105"),a)end local function R()local R=os.date("\033\042\116")local y,k,z=R.year,R.month,R.day local I,D,Y=R.hour,R.min,R.sec return y..("-"..(a(k,2)..("-"..(a(z,2)..("\084"..(a(I,2)..("\058"..(a(D,2)..("\058"..(a(Y,2).."\090"))))))))))end return R(DateTime)
--// Converts DateTime to ISO8601 timestamp local function format(num, digits) return string.format("%0" .. digits .. "i", num) end local function parseDateTime() local osDate = os.date("!*t") local year, mon, day = osDate["year"], osDate["month"], osDate["day"] local hour, min, sec = osDate["hour"], osDate["min"], osDate["sec"] return year .. "-" .. format(mon, 2) .. "-" .. format(day, 2) .. "T" .. format(hour, 2) .. ":" .. format(min, 2) .. ":" .. format(sec, 2) .. "Z" end return parseDateTime(DateTime)
local a=script.Parent.Parent.SelEmoji local R=script.Parent local function y()if a.Visible then a:TweenSizeAndPosition(UDim2.new(0,0,0,0),UDim2.new(.822,0,.874,0),"\079\117\116","\081\117\097\100",.2,false,function()a.Visible=false end)else local R=UDim2.new(.822,0,.874,0)a.Position=R a.Size=UDim2.new(0,0,0,0)a.Visible=true a:TweenSizeAndPosition(UDim2.new(.864,0,.48,0),UDim2.new(.065,0,.259,0),"\079\117\116","\081\117\097\100",.2)end end
-- Get references to the DockShelf and its children local fldr = script.Parent.Parent.SelEmoji local btn = script.Parent local function toggleWindow() if fldr.Visible then -- Close the window by tweening back to the button position and size fldr:TweenSizeAndPosition( UDim2.new(0, 0, 0, 0), UDim2.new(0.822, 0, 0.874, 0), "Out", "Quad", 0.2, false, function() fldr.Visible = false end ) else -- Set the initial position of the window to be relative to the button local startPos = UDim2.new(0.822, 0, 0.874, 0) fldr.Position = startPos -- Set the initial size of the window to be zero fldr.Size = UDim2.new(0, 0, 0, 0) -- Show the window and tween its position and size from the button position and size to its original position and size fldr.Visible = true fldr:TweenSizeAndPosition(UDim2.new(0.864, 0, 0.48, 0), UDim2.new(0.065, 0, 0.259, 0), "Out", "Quad", 0.2) end end
function SpringObject.Impulse(R,a)R._currentSpring:Impulse(SpringUtils.toLinearIfNeeded(a))R.Changed:Fire()end
--[=[ Impulses the spring, increasing velocity by the amount given. This is useful to make something shake, like a Mac password box failing. @param velocity T -- The velocity to impulse with @return () ]=] function SpringObject:Impulse(velocity) self._currentSpring:Impulse(SpringUtils.toLinearIfNeeded(velocity)) self.Changed:Fire() end
script.Parent:WaitForChild("\083\112\101\101\100\111")script.Parent:WaitForChild("\084\097\099\104")script.Parent:WaitForChild("\108\110")script.Parent:WaitForChild("\071\101\097\114")script.Parent:WaitForChild("\083\112\101\101\100")local a=script.Parent.Parent.Car.Value a.DriveSeat.HeadsUpDisplay=false local R=require(a["\065-\067\104\097\115\115\105\115 \084\117\110\101"])local y=R.PeakRPM local k=R.Redline local z=math.ceil(k/1000)local I={}if R.Config=="\070\087\068"or R.Config=="\065\087\068"then if a.Wheels:FindFirstChild("\070\076")~=nil then table.insert(I,a.Wheels.FL)end if a.Wheels:FindFirstChild("\070\082")~=nil then table.insert(I,a.Wheels.FR)end if a.Wheels:FindFirstChild("\070")~=nil then table.insert(I,a.Wheels.F)end end if R.Config=="\082\087\068"or R.Config=="\065\087\068"then if a.Wheels:FindFirstChild("\082\076")~=nil then table.insert(I,a.Wheels.RL)end if a.Wheels:FindFirstChild("\082\082")~=nil then table.insert(I,a.Wheels.RR)end if a.Wheels:FindFirstChild("\082")~=nil then table.insert(I,a.Wheels.R)end end local D=0 for a,R in pairs(I)do if R.Size.x>D then D=R.Size.x end end I=nil local Y=math.ceil(((((D*math.pi)*k)/60)/R.Ratios[#R.Ratios])/R.FinalDrive)local f=math.max(math.ceil(Y/200)*20,20)for a=0,z*2,1 do local R=script.Parent.ln:clone()R.Parent=script.Parent.Tach R.Rotation=45+(a*225)/(z*2)R.Num.Text=a/2 R.Num.Rotation=-R.Rotation if a*500>=math.floor(y/500)*500 then R.Frame.BackgroundColor3=Color3.new(1,0,0)if a<z*2 then ln2=R:clone()ln2.Parent=script.Parent.Tach ln2.Rotation=45+((a+.5)*225)/(z*2)ln2.Num:Destroy()ln2.Visible=true end end if a%2==0 then R.Frame.Size=UDim2.new(0,3,0,10)R.Frame.Position=UDim2.new(0,-1,0,100)R.Num.Visible=true else R.Num:Destroy()end R.Visible=true end for a=1,90,1 do local R=script.Parent.ln:clone()R.Parent=script.Parent.Speedo R.Rotation=45+225*(a/90)if a%2==0 then R.Frame.Size=UDim2.new(0,2,0,10)R.Frame.Position=UDim2.new(0,-1,0,100)else R.Frame.Size=UDim2.new(0,3,0,5)end R.Num:Destroy()R.Visible=true end for a=0,Y,f do local R=script.Parent.ln:clone()R.Parent=script.Parent.Speedo R.Rotation=45+225*(a/Y)R.Num.Text=a R.Num.Rotation=-R.Rotation R.Frame:Destroy()R.Num.Visible=true R.Visible=true end if script.Parent.Parent.IsOn.Value then script.Parent:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,1,true)end script.Parent.Parent.IsOn.Changed:connect(function()if script.Parent.Parent.IsOn.Value then script.Parent:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,1,true)end end)script.Parent.Parent.Values.RPM.Changed:connect(function()script.Parent.Tach.Needle.Rotation=45+225*math.min(1,script.Parent.Parent.Values.RPM.Value/(z*1000))end)script.Parent.Parent.Values.Gear.Changed:connect(function()local a=script.Parent.Parent.Values.Gear.Value if a==0 then a="\078"elseif a==-1 then a="\082"end script.Parent.Gear.Text=a end)script.Parent.Parent.Values.TCS.Changed:connect(function()if script.Parent.Parent.Values.TCS.Value then script.Parent.TCS.TextColor3=Color3.new(1,.66666666666667,0)script.Parent.TCS.TextStrokeColor3=Color3.new(1,.66666666666667,0)if script.Parent.Parent.Values.TCSActive.Value then wait()script.Parent.TCS.Visible=not script.Parent.TCS.Visible else wait()script.Parent.TCS.Visible=false end else script.Parent.TCS.Visible=true script.Parent.TCS.TextColor3=Color3.new(1,0,0)script.Parent.TCS.TextStrokeColor3=Color3.new(1,0,0)end end)script.Parent.Parent.Values.TCSActive.Changed:connect(function()if script.Parent.Parent.Values.TCSActive.Value and script.Parent.Parent.Values.TCS.Value then wait()script.Parent.TCS.Visible=not script.Parent.TCS.Visible elseif not script.Parent.Parent.Values.TCS.Value then wait()script.Parent.TCS.Visible=true else wait()script.Parent.TCS.Visible=false end end)script.Parent.TCS.Changed:connect(function()if script.Parent.Parent.Values.TCSActive.Value and script.Parent.Parent.Values.TCS.Value then wait()script.Parent.TCS.Visible=not script.Parent.TCS.Visible elseif not script.Parent.Parent.Values.TCS.Value then wait()script.Parent.TCS.Visible=true end end)script.Parent.Parent.Values.PBrake.Changed:connect(function()script.Parent.PBrake.Visible=script.Parent.Parent.Values.PBrake.Value end)script.Parent.Parent.Values.TransmissionMode.Changed:connect(function()if script.Parent.Parent.Values.TransmissionMode.Value=="\065\117\116\111"then script.Parent.TMode.Text="\083\116\114\097\100\097"script.Parent.TMode.BackgroundColor3=Color3.new(1,.66666666666667,0)elseif script.Parent.Parent.Values.TransmissionMode.Value=="\083\101\109\105"then script.Parent.TMode.Text="\083\112\111\114\116"script.Parent.TMode.BackgroundColor3=Color3.new(0,.66666666666667,.49803921568627)else script.Parent.TMode.Text="\067\111\114\115\097"script.Parent.TMode.BackgroundColor3=Color3.new(1,.33333333333333,.5)end end)script.Parent.Parent.Values.Velocity.Changed:connect(function(a)script.Parent.Speedo.Needle.Rotation=45+225*math.min(1,script.Parent.Parent.Values.Velocity.Value.Magnitude/Y)script.Parent.Speed.Text=math.floor(script.Parent.Parent.Values.Velocity.Value.Magnitude).." \083\080\083"end)
--[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] script.Parent:WaitForChild("Speedo") script.Parent:WaitForChild("Tach") script.Parent:WaitForChild("ln") script.Parent:WaitForChild("Gear") script.Parent:WaitForChild("Speed") local car = script.Parent.Parent.Car.Value car.DriveSeat.HeadsUpDisplay = false local _Tune = require(car["A-Chassis Tune"]) local _pRPM = _Tune.PeakRPM local _lRPM = _Tune.Redline local revEnd = math.ceil(_lRPM / 1000) local Drive = {} if _Tune.Config == "FWD" or _Tune.Config == "AWD" then if car.Wheels:FindFirstChild("FL") ~= nil then table.insert(Drive, car.Wheels.FL) end if car.Wheels:FindFirstChild("FR") ~= nil then table.insert(Drive, car.Wheels.FR) end if car.Wheels:FindFirstChild("F") ~= nil then table.insert(Drive, car.Wheels.F) end end if _Tune.Config == "RWD" or _Tune.Config == "AWD" then if car.Wheels:FindFirstChild("RL") ~= nil then table.insert(Drive, car.Wheels.RL) end if car.Wheels:FindFirstChild("RR") ~= nil then table.insert(Drive, car.Wheels.RR) end if car.Wheels:FindFirstChild("R") ~= nil then table.insert(Drive, car.Wheels.R) end end local wDia = 0 for i, v in pairs(Drive) do if v.Size.x > wDia then wDia = v.Size.x end end Drive = nil local maxSpeed = math.ceil(wDia * math.pi * _lRPM / 60 / _Tune.Ratios[#_Tune.Ratios] / _Tune.FinalDrive) local spInc = math.max(math.ceil(maxSpeed / 200) * 20, 20) for i = 0, revEnd * 2 do local ln = script.Parent.ln:clone() ln.Parent = script.Parent.Tach ln.Rotation = 45 + i * 225 / (revEnd * 2) ln.Num.Text = i / 2 ln.Num.Rotation = -ln.Rotation if i * 500 >= math.floor(_pRPM / 500) * 500 then ln.Frame.BackgroundColor3 = Color3.new(1, 0, 0) if i < revEnd * 2 then ln2 = ln:clone() ln2.Parent = script.Parent.Tach ln2.Rotation = 45 + (i + 0.5) * 225 / (revEnd * 2) ln2.Num:Destroy() ln2.Visible = true end end if i % 2 == 0 then ln.Frame.Size = UDim2.new(0, 3, 0, 10) ln.Frame.Position = UDim2.new(0, -1, 0, 100) ln.Num.Visible = true else ln.Num:Destroy() end ln.Visible = true end for i = 1, 90 do local ln = script.Parent.ln:clone() ln.Parent = script.Parent.Speedo ln.Rotation = 45 + 225 * (i / 90) if i % 2 == 0 then ln.Frame.Size = UDim2.new(0, 2, 0, 10) ln.Frame.Position = UDim2.new(0, -1, 0, 100) else ln.Frame.Size = UDim2.new(0, 3, 0, 5) end ln.Num:Destroy() ln.Visible = true end for i = 0, maxSpeed, spInc do local ln = script.Parent.ln:clone() ln.Parent = script.Parent.Speedo ln.Rotation = 45 + 225 * (i / maxSpeed) ln.Num.Text = i ln.Num.Rotation = -ln.Rotation ln.Frame:Destroy() ln.Num.Visible = true ln.Visible = true end if script.Parent.Parent.IsOn.Value then script.Parent:TweenPosition(UDim2.new(0, 0, 0, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Quad, 1, true) end script.Parent.Parent.IsOn.Changed:connect(function() if script.Parent.Parent.IsOn.Value then script.Parent:TweenPosition(UDim2.new(0, 0, 0, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Quad, 1, true) end end) script.Parent.Parent.Values.RPM.Changed:connect(function() script.Parent.Tach.Needle.Rotation = 45 + 225 * math.min(1, script.Parent.Parent.Values.RPM.Value / (revEnd * 1000)) end) script.Parent.Parent.Values.Gear.Changed:connect(function() local gearText = script.Parent.Parent.Values.Gear.Value if gearText == 0 then gearText = "N" elseif gearText == -1 then gearText = "R" end script.Parent.Gear.Text = gearText end) script.Parent.Parent.Values.TCS.Changed:connect(function() if script.Parent.Parent.Values.TCS.Value then script.Parent.TCS.TextColor3 = Color3.new(1, 170 / 255, 0) script.Parent.TCS.TextStrokeColor3 = Color3.new(1, 170 / 255, 0) if script.Parent.Parent.Values.TCSActive.Value then wait() script.Parent.TCS.Visible = not script.Parent.TCS.Visible else wait() script.Parent.TCS.Visible = false end else script.Parent.TCS.Visible = true script.Parent.TCS.TextColor3 = Color3.new(1, 0, 0) script.Parent.TCS.TextStrokeColor3 = Color3.new(1, 0, 0) end end) script.Parent.Parent.Values.TCSActive.Changed:connect(function() if script.Parent.Parent.Values.TCSActive.Value and script.Parent.Parent.Values.TCS.Value then wait() script.Parent.TCS.Visible = not script.Parent.TCS.Visible elseif not script.Parent.Parent.Values.TCS.Value then wait() script.Parent.TCS.Visible = true else wait() script.Parent.TCS.Visible = false end end) script.Parent.TCS.Changed:connect(function() if script.Parent.Parent.Values.TCSActive.Value and script.Parent.Parent.Values.TCS.Value then wait() script.Parent.TCS.Visible = not script.Parent.TCS.Visible elseif not script.Parent.Parent.Values.TCS.Value then wait() script.Parent.TCS.Visible = true end end) script.Parent.Parent.Values.PBrake.Changed:connect(function() script.Parent.PBrake.Visible = script.Parent.Parent.Values.PBrake.Value end) script.Parent.Parent.Values.TransmissionMode.Changed:connect(function() if script.Parent.Parent.Values.TransmissionMode.Value == "Auto" then script.Parent.TMode.Text = "Strada" script.Parent.TMode.BackgroundColor3 = Color3.new(1, 170 / 255, 0) elseif script.Parent.Parent.Values.TransmissionMode.Value == "Semi" then script.Parent.TMode.Text = "Sport" script.Parent.TMode.BackgroundColor3 = Color3.new(0, 170 / 255, 127 / 255) else script.Parent.TMode.Text = "Corsa" script.Parent.TMode.BackgroundColor3 = Color3.new(1, 85 / 255, 0.5) end end) script.Parent.Parent.Values.Velocity.Changed:connect(function(property) script.Parent.Speedo.Needle.Rotation = 45 + 225 * math.min(1, script.Parent.Parent.Values.Velocity.Value.Magnitude / maxSpeed) script.Parent.Speed.Text = math.floor(script.Parent.Parent.Values.Velocity.Value.Magnitude) .. " SPS" end)
local function a(a)if a.KeyCode==Enum.KeyCode.LeftShift then Running=true humanoid.WalkSpeed=30 while Running and Stamina2.MinValue>0 do Stamina2.MinValue-=2 wait(.01)end if Stamina2.MinValue<=20 then humanoid.WalkSpeed=16 end end end UIS.InputBegan:Connect(a)
-- Running -- local function Run(input) if input.KeyCode == Enum.KeyCode.LeftShift then Running = true humanoid.WalkSpeed = 30 while Running and Stamina2.MinValue > 0 do Stamina2.MinValue -= 2 wait(0.01) end if Stamina2.MinValue <= 20 then humanoid.WalkSpeed = 16 end end end UIS.InputBegan:Connect(Run)
function BaseOcclusion.CharacterAdded(y,a,R) end
-- Called when character is added function BaseOcclusion:CharacterAdded(char, player) end
local a={}local R=require(game.ReplicatedStorage.Modules.Lightning)local y=require(game.ReplicatedStorage.Modules.Xeno)local k=require(game.ReplicatedStorage.Modules.CameraShaker)local z=game.TweenService local I=game.Debris local D=game.ReplicatedStorage function a.RunStompFx(a,R,y,k)local z=D.KillFX[a].Stomp:Clone()z.Parent=R.Parent.UpperTorso and R z:Play()game.Debris:AddItem(z,4)local I=D.KillFX[a].FX:Clone()I.Parent=workspace.Ignored.Animations I.PrimaryPart.CFrame=CFrame.new(R.Position)I.PrimaryPart.Sound:Play()game.Debris:AddItem(I,6)if y and y:FindFirstChild("\073\110\102\111\114\109\097\116\105\111\110")then for a,R in pairs(z:GetDescendants())do if R:IsA("\066\097\115\101\080\097\114\116")or R:IsA("\077\101\115\104\080\097\114\116")then R.Color=(y:FindFirstChild("\073\110\102\111\114\109\097\116\105\111\110")).RayColor.Value end end end for a,y in pairs(I:GetChildren())do local k=1200 if math.random(1,2)==2 then k=-1200 end;((game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")):Create(y,TweenInfo.new(4),{Transparency=1,Position=R.Position+Vector3.new(0,2,0);Size=y.Size+Vector3.new(200,200,200),Orientation=y.Orientation+Vector3.new(0,0,k)})):Play()end return nil end return a
-- Decompiled with the Synapse X Luau decompiler. local v1 = {} local v2 = require(game.ReplicatedStorage.Modules.Lightning) local v3 = require(game.ReplicatedStorage.Modules.Xeno) local v4 = require(game.ReplicatedStorage.Modules.CameraShaker) local l__TweenService__5 = game.TweenService local l__Debris__6 = game.Debris local l__ReplicatedStorage__1 = game.ReplicatedStorage function v1.RunStompFx(p1, p2, p3, p4) local v7 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone() v7.Parent = p2.Parent.UpperTorso and p2 v7:Play() game.Debris:AddItem(v7, 4) local v8 = l__ReplicatedStorage__1.KillFX[p1].FX:Clone() v8.Parent = workspace.Ignored.Animations v8.PrimaryPart.CFrame = CFrame.new(p2.Position) v8.PrimaryPart.Sound:Play() game.Debris:AddItem(v8, 6) if p3 and p3:FindFirstChild("Information") then for v9, v10 in pairs(v7:GetDescendants()) do if v10:IsA("BasePart") or v10:IsA("MeshPart") then v10.Color = p3:FindFirstChild("Information").RayColor.Value end end end for v11, v12 in pairs(v8:GetChildren()) do local v13 = 1200 if math.random(1, 2) == 2 then v13 = -1200 end game:GetService("TweenService") :Create(v12, TweenInfo.new(4), { Transparency = 1, Position = p2.Position + Vector3.new(0, 2, 0), Size = v12.Size + Vector3.new(200, 200, 200), Orientation = v12.Orientation + Vector3.new(0, 0, v13), }) :Play() end return nil end return v1
local a=true local R=script.Parent function onKeyDown(y)y:lower()if y=="\118"then if a==false then return end R.Melee:play()a=false local y=R.Parent["\082\105\103\104\116 \065\114\109"].RightGrip script.melee.Value=true for a=1,6,1 do y.C1=y.C1*CFrame.fromEulerAnglesXYZ(-0.55,0,0)wait()end wait(.25)for a=1,6,1 do y.C1=y.C1*CFrame.fromEulerAnglesXYZ(.55,0,0)wait()end script.melee.Value=false wait(.5)a=true end end function onSelect(a)a.KeyDown:connect(onKeyDown)end function blow(a)local R=a.Parent:findFirstChild("\072\117\109\097\110\111\105\100")if not R then return end local y=Tool.Parent local k=game.Players:playerFromCharacter(y)local z=y:findFirstChild("\072\117\109\097\110\111\105\100")if R~=z and(z~=nil and(game.Players:playerFromCharacter(R.Parent)and(game.Players:playerFromCharacter(R.Parent)).TeamColor~=cc))then tagHumanoid(R,k)R:TakeDamage(35)wait(1)untagHumanoid(R)end end R.Equipped:connect(onSelect)
--[[ Dax, See the MeleeScript. ]] local canmelee = true local tool = script.Parent function onKeyDown(key) key:lower() if key == "v" then if canmelee == false then return end tool.Melee:play() canmelee = false local rgrip = tool.Parent["Right Arm"].RightGrip script.melee.Value = true for i = 1, 6 do rgrip.C1 = rgrip.C1 * CFrame.fromEulerAnglesXYZ(-0.55, 0, 0) wait() end wait(0.25) for i = 1, 6 do rgrip.C1 = rgrip.C1 * CFrame.fromEulerAnglesXYZ(0.55, 0, 0) wait() end script.melee.Value = false wait(0.5) canmelee = true end end function onSelect(mouse) mouse.KeyDown:connect(onKeyDown) end function blow(hit) local humanoid = hit.Parent:findFirstChild("Humanoid") if not humanoid then return end local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character if humanoid ~= hum and hum ~= nil and game.Players:playerFromCharacter(humanoid.Parent) and game.Players:playerFromCharacter(humanoid.Parent).TeamColor ~= cc then tagHumanoid(humanoid, vPlayer) humanoid:TakeDamage(35) wait(1) untagHumanoid(humanoid) end end tool.Equipped:connect(onSelect)
local a={}a.__index=a function a.new()local R=setmetatable({},a)R.cameras=require(script:WaitForChild("\067\097\109\101\114\097\077\111\100\117\108\101"))R.controls=require(script:WaitForChild("\067\111\110\116\114\111\108\077\111\100\117\108\101"))return R end function a.GetCameras(a)return a.cameras end function a.GetControls(a)return a.controls end return a.new()
-- Decompiled with the Synapse X Luau decompiler. local v1 = {} v1.__index = v1 function v1.new() local v2 = setmetatable({}, v1) v2.cameras = require(script:WaitForChild("CameraModule")) v2.controls = require(script:WaitForChild("ControlModule")) return v2 end function v1.GetCameras(p1) return p1.cameras end function v1.GetControls(p2) return p2.controls end return v1.new()
AntiTK=false MouseSense=.5 CanAim=true CanBolt=true LaserAttached=true LightAttached=true TracerEnabled=true SprintSpeed=21
-- Customization AntiTK = false -- Set to false to allow TK and damaging of NPC, true for no TK. (To damage NPC, this needs to be false) MouseSense = 0.5 CanAim = true -- Allows player to aim CanBolt = true -- When shooting, if this is enabled, the bolt will move (SCAR-L, ACR, AK Series) LaserAttached = true LightAttached = true TracerEnabled = true SprintSpeed = 21
local a=script repeat Wait(0)until a and(a.Parent and(a.Parent.ClassName=="\077\111\100\101\108"and(a.Parent:FindFirstChild("\072\101\097\100")and a.Parent:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116"))))local R=a.Parent function raycast(a,y,k)local z,I=game.Workspace:FindPartOnRay(Ray.new(a+y*.05,y*k),R)if z~=nil and I then if z.Name=="\072\097\110\100\108\101"and not z.CanCollide or string.sub(z.Name,1,6)=="\069\102\102\101\099\116"and not z.CanCollide then local R=k-(I-a).magnitude return raycast(I,y,R)end end return z,I end function RayCast(a,R,y,k)return(Game:GetService("\087\111\114\107\115\112\097\099\101")):FindPartOnRayWithIgnoreList(Ray.new(a,R.unit*(y or 999.999)),k)end
--[[ By: Brutez. ]] -- local JeffTheKillerScript = script repeat Wait(0) until JeffTheKillerScript and JeffTheKillerScript.Parent and JeffTheKillerScript.Parent.ClassName == "Model" and JeffTheKillerScript.Parent:FindFirstChild("Head") and JeffTheKillerScript.Parent:FindFirstChild("HumanoidRootPart") local JeffTheKiller = JeffTheKillerScript.Parent function raycast(Spos, vec, currentdist) local hit2, pos2 = game.Workspace:FindPartOnRay(Ray.new(Spos + (vec * 0.05), vec * currentdist), JeffTheKiller) if hit2 ~= nil and pos2 then if hit2.Name == "Handle" and not hit2.CanCollide or string.sub(hit2.Name, 1, 6) == "Effect" and not hit2.CanCollide then local currentdist = currentdist - (pos2 - Spos).magnitude return raycast(pos2, vec, currentdist) end end return hit2, pos2 end function RayCast(Position, Direction, MaxDistance, IgnoreList) return Game:GetService("Workspace") :FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) end
function t.numberMinExclusive(a)return function(R)local y,k=t.number(R)if not y then return false,k or""end if a<R then return true else return false,string.format("\110\117\109\098\101\114 \062 \037\100 \101\120\112\101\099\116\101\100\044 \103\111\116 \037\100",a,R)end end end
--[[** ensures value is a number where min < value @param min The minimum to use @returns A function that will return true iff the condition is passed **--]] function t.numberMinExclusive(min) return function(value) local success, errMsg = t.number(value) if not success then return false, errMsg or "" end if min < value then return true else return false, string.format("number > %d expected, got %d", min, value) end end end
local a=game:GetService("\080\108\097\121\101\114\115")local R=game:GetService("\082\117\110\083\101\114\118\105\099\101")local y={Climbing={SoundId="";Looped=true},Died={SoundId=""},FreeFalling={SoundId="";Looped=true},GettingUp={SoundId=""},Jumping={SoundId=""};Landing={SoundId=""};Running={SoundId="",Looped=true;Pitch=1.85};Splash={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\105\109\112\097\099\116\095\119\097\116\101\114\046\109\112\051"},Swimming={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\115\119\105\109\046\109\112\051";Looped=true;Pitch=1.6}}local function k(...)local a=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")local R={...}local function y(...)for a=1,#R,1 do R[a]:Disconnect()end return a:Fire(...)end for a=1,#R,1 do R[a]=R[a]:Connect(y)end return a.Event:Wait()end
-- Roblox character sound script local Players = game:GetService("Players") local RunService = game:GetService("RunService") local SOUND_DATA = { Climbing = { SoundId = "", Looped = true, }, Died = { SoundId = "", }, FreeFalling = { SoundId = "", Looped = true, }, GettingUp = { SoundId = "", }, Jumping = { SoundId = "", }, Landing = { SoundId = "", }, Running = { SoundId = "", Looped = true, Pitch = 1.85, }, Splash = { SoundId = "rbxasset://sounds/impact_water.mp3", }, Swimming = { SoundId = "rbxasset://sounds/action_swim.mp3", Looped = true, Pitch = 1.6, }, } -- wait for the first of the passed signals to fire local function waitForFirst(...) local shunt = Instance.new("BindableEvent") local slots = { ... } local function fire(...) for i = 1, #slots do slots[i]:Disconnect() end return shunt:Fire(...) end for i = 1, #slots do slots[i] = slots[i]:Connect(fire) end return shunt.Event:Wait() end