input
stringlengths 6
11.4M
| output
stringlengths 6
4.94M
|
---|---|
local M=script.Parent.Parent.Status local V=script.Parent.Parent.StrobeSync local h=false M.Changed:connect(function()if h then return end h=true if M.Value==1 or M.Value==2 or M.Value==11 then wait(1)while true do wait(1.5)V.Value=true wait(.1)V.Value=false end end end)V.Value=false | -- Teknikk Strobe Core V1 --
local Status = script.Parent.Parent.Status
local StrobeSync = script.Parent.Parent.StrobeSync
local Run = false
Status.Changed:connect(function()
if Run then
return
end
Run = true
if
Status.Value == 1 --ALARM&STROBE
or Status.Value == 2 --STROBE
or Status.Value == 11 --TEST
then
wait(1)
while true do
wait(1.5)
StrobeSync.Value = true
wait(0.1)
StrobeSync.Value = false
end
end
end)
StrobeSync.Value = false
|
wait()weld55.C1=CFrame.new(-0.35,.4,.6)*CFrame.fromEulerAnglesXYZ(math.rad(304),-0.14,math.rad(-82))wait()weld55.C1=CFrame.new(-0.35,.4,.6)*CFrame.fromEulerAnglesXYZ(math.rad(302),-0.14,math.rad(-84))Tool.Handle.Reload.Pitch=.95 wait()weld55.C1=CFrame.new(-0.35,.4,.6)*CFrame.fromEulerAnglesXYZ(math.rad(300),-0.14,math.rad(-86))wait()weld33.C1=CFrame.new(-0.75,.5,.35)*CFrame.fromEulerAnglesXYZ(math.rad(-111),math.rad(-2),.2)weld55.C1=CFrame.new(-0.35,.4,.6)*CFrame.fromEulerAnglesXYZ(math.rad(298),-0.08,math.rad(-88))wait()weld33.C1=CFrame.new(-0.75,.5,.35)*CFrame.fromEulerAnglesXYZ(math.rad(-108),math.rad(-4),.1)weld55.C1=CFrame.new(-0.35,.4,.6)*CFrame.fromEulerAnglesXYZ(math.rad(296),-0.02,math.rad(-90))wait()weld33.C1=CFrame.new(-0.75,.5,.35)*CFrame.fromEulerAnglesXYZ(math.rad(-105),math.rad(-6),0)weld55.C1=CFrame.new(-0.35,.4,.6)*CFrame.fromEulerAnglesXYZ(math.rad(294),.04,math.rad(-90))wait()weld33.C1=CFrame.new(-0.75,.6,.35)*CFrame.fromEulerAnglesXYZ(math.rad(-103),math.rad(-8),0)weld55.C1=CFrame.new(-0.35,.3,.6)*CFrame.fromEulerAnglesXYZ(math.rad(292),.1,math.rad(-90))wait()weld33.C1=CFrame.new(-0.75,.7,.35)*CFrame.fromEulerAnglesXYZ(math.rad(-99),math.rad(-10),0)weld55.C1=CFrame.new(-0.35,.3,.6)*CFrame.fromEulerAnglesXYZ(math.rad(290),.16,math.rad(-90))wait()weld33.C1=CFrame.new(-0.75,.8,.35)*CFrame.fromEulerAnglesXYZ(math.rad(-96),math.rad(-12.5),0)weld55.C1=CFrame.new(-0.35,.3,.6)*CFrame.fromEulerAnglesXYZ(math.rad(290),.22,math.rad(-90))wait()weld33.C1=CFrame.new(-0.75,.9,.35)*CFrame.fromEulerAnglesXYZ(math.rad(-93),math.rad(-15),0)weld55.C1=CFrame.new(-0.35,.3,.6)*CFrame.fromEulerAnglesXYZ(math.rad(290),.28,math.rad(-90)) | --new magazine in, let's get to pushing that pull, kick thing back in its place...
wait()
weld55.C1 = CFrame.new(-0.35, 0.4, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(304), -0.14, math.rad(-82))
wait()
weld55.C1 = CFrame.new(-0.35, 0.4, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(302), -0.14, math.rad(-84))
Tool.Handle.Reload.Pitch = 0.95
wait()
weld55.C1 = CFrame.new(-0.35, 0.4, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(300), -0.14, math.rad(-86))
wait()
weld33.C1 = CFrame.new(-0.75, 0.5, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-111), math.rad(-2), 0.2)
weld55.C1 = CFrame.new(-0.35, 0.4, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(298), -0.08, math.rad(-88))
wait()
weld33.C1 = CFrame.new(-0.75, 0.5, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-108), math.rad(-4), 0.1)
weld55.C1 = CFrame.new(-0.35, 0.4, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(296), -0.02, math.rad(-90))
wait()
weld33.C1 = CFrame.new(-0.75, 0.5, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-105), math.rad(-6), 0)
weld55.C1 = CFrame.new(-0.35, 0.4, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(294), 0.04, math.rad(-90))
wait()
weld33.C1 = CFrame.new(-0.75, 0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-103), math.rad(-8), 0)
weld55.C1 = CFrame.new(-0.35, 0.3, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(292), 0.1, math.rad(-90))
wait()
weld33.C1 = CFrame.new(-0.75, 0.7, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-10), 0)
weld55.C1 = CFrame.new(-0.35, 0.3, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0.16, math.rad(-90))
wait()
weld33.C1 = CFrame.new(-0.75, 0.8, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-12.5), 0)
weld55.C1 = CFrame.new(-0.35, 0.3, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0.22, math.rad(-90))
wait()
weld33.C1 = CFrame.new(-0.75, 0.9, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-15), 0)
weld55.C1 = CFrame.new(-0.35, 0.3, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0.28, math.rad(-90))
|
local M=game:GetService("\080\108\097\121\101\114\115")local V=game:GetService("\082\117\110\083\101\114\118\105\099\101")local h=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local Q=game:GetService("\071\117\105\083\101\114\118\105\099\101")local o=game:GetService("\087\111\114\107\115\112\097\099\101")local d=(UserSettings()):GetService("\085\115\101\114\071\097\109\101\083\101\116\116\105\110\103\115")local c=game:GetService("\086\082\083\101\114\118\105\099\101") | --[[ Roblox Services ]]
--
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local GuiService = game:GetService("GuiService")
local Workspace = game:GetService("Workspace")
local UserGameSettings = UserSettings():GetService("UserGameSettings")
local VRService = game:GetService("VRService")
|
Tune.SteerInner=36 Tune.SteerOuter=37 Tune.SteerSpeed=.1 Tune.ReturnSpeed=.1 Tune.SteerDecay=320 Tune.MinSteer=10 Tune.MSteerExp=1 Tune.SteerD=1000 Tune.SteerMaxTorque=50000 Tune.SteerP=100000 | --[[Steering]]
Tune.SteerInner = 36 -- Inner wheel steering angle (in degrees)
Tune.SteerOuter = 37 -- Outer wheel steering angle (in degrees)
Tune.SteerSpeed = 0.1 -- Steering increment per tick (in degrees)
Tune.ReturnSpeed = 0.1 -- Steering increment per tick (in degrees)
Tune.SteerDecay = 320 -- Speed of gradient cutoff (in SPS)
Tune.MinSteer = 10 -- Minimum steering at max steer decay (in percent)
Tune.MSteerExp = 1 -- Mouse steering exponential degree
--Steer Gyro Tuning
Tune.SteerD = 1000 -- Steering Dampening
Tune.SteerMaxTorque = 50000 -- Steering Force
Tune.SteerP = 100000 -- Steering Aggressiveness
|
function CameraModule.OnCameraSubjectChanged(M)if M.activeTransparencyController then M.activeTransparencyController:SetSubject(game.Workspace.CurrentCamera.CameraSubject)end if M.activeOcclusionModule then M.activeOcclusionModule:OnCameraSubjectChanged(game.Workspace.CurrentCamera.CameraSubject)end end function CameraModule.OnCameraTypeChanged(V,M)if M==Enum.CameraType.Scriptable then if UserInputService.MouseBehavior==Enum.MouseBehavior.LockCenter then UserInputService.MouseBehavior=Enum.MouseBehavior.Default end end V:ActivateCameraController(nil,M)end | -- Note: The active transparency controller could be made to listen for this event itself.
function CameraModule:OnCameraSubjectChanged()
if self.activeTransparencyController then
self.activeTransparencyController:SetSubject(game.Workspace.CurrentCamera.CameraSubject)
end
if self.activeOcclusionModule then
self.activeOcclusionModule:OnCameraSubjectChanged(game.Workspace.CurrentCamera.CameraSubject)
end
end
function CameraModule:OnCameraTypeChanged(newCameraType)
if newCameraType == Enum.CameraType.Scriptable then
if UserInputService.MouseBehavior == Enum.MouseBehavior.LockCenter then
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
end
-- Forward the change to ActivateCameraController to handle
self:ActivateCameraController(nil, newCameraType)
end
|
local M local V local h local Q=0 if canWander then spawn(function()while Q==0 do Q=1 local M,V=hroot.Position.x+math.random(-WanderX,WanderX),hroot.Position.z+math.random(-WanderZ,WanderZ)human:MoveTo(Vector3.new(M,0,V))wait(math.random(4,6))Q=0 end end)end while wait()do local o=GetTorso(hroot.Position)if o~=nil then Q=1 local function d(M)local V=3 if V>#M then V=3 end if M[V]==nil and V<#M then repeat V=V+1 wait()until M[V]~=nil return Vector3.new(1,0,0)+M[V]else V=3 return M[V]end end M=pfs:FindPathAsync(hroot.Position,o.Position)V=M:GetWaypoints()h=V local c local N=Vector3.FromNormalId(Enum.NormalId.Front)local A=hroot.CFrame*CFrame.new(N)N=A.p.unit local E=Ray.new(hroot.Position,N)local a,b=game.Workspace:FindPartOnRay(E,hroot)if M and V or d(V)then if d(V)~=nil and(d(V)).Action==Enum.PathWaypointAction.Walk then human:MoveTo((d(V)).Position)human.Jump=false end if d(V)~=nil and(d(V)).Action==Enum.PathWaypointAction.Jump then human.Jump=true c=human.Changed:connect(function()human.Jump=true end)human:MoveTo((d(V)).Position)else human.Jump=false end hroot.Touched:connect(function(M)local V=GetPlayersBodyParts(o)if M:IsA("\080\097\114\116")and(not M.Name==V and(a and(a.Name~=V and(a:IsA("\080\097\114\116")and E:Distance(a.Position)<5))))then c=human.Changed:connect(function()human.Jump=true end)else human.Jump=false end end)if c then c:Disconnect()end else for M=3,#h,1 do human:MoveTo(h[M].Position)end end elseif o==nil and canWander then Q=0 M=nil V=nil human.MoveToFinished:Wait()end end | -- no touchy
local path
local waypoint
local oldpoints
local isWandering = 0
if canWander then
spawn(function()
while isWandering == 0 do
isWandering = 1
local desgx, desgz =
hroot.Position.x + math.random(-WanderX, WanderX), hroot.Position.z + math.random(-WanderZ, WanderZ)
human:MoveTo(Vector3.new(desgx, 0, desgz))
wait(math.random(4, 6))
isWandering = 0
end
end)
end
while wait() do
local enemytorso = GetTorso(hroot.Position)
if enemytorso ~= nil then -- if player detected
isWandering = 1
local function checkw(t)
local ci = 3
if ci > #t then
ci = 3
end
if t[ci] == nil and ci < #t then
repeat
ci = ci + 1
wait()
until t[ci] ~= nil
return Vector3.new(1, 0, 0) + t[ci]
else
ci = 3
return t[ci]
end
end
path = pfs:FindPathAsync(hroot.Position, enemytorso.Position)
waypoint = path:GetWaypoints()
oldpoints = waypoint
local connection
local direct = Vector3.FromNormalId(Enum.NormalId.Front)
local ncf = hroot.CFrame * CFrame.new(direct)
direct = ncf.p.unit
local rootr = Ray.new(hroot.Position, direct)
local phit, ppos = game.Workspace:FindPartOnRay(rootr, hroot)
if path and waypoint or checkw(waypoint) then
if checkw(waypoint) ~= nil and checkw(waypoint).Action == Enum.PathWaypointAction.Walk then
human:MoveTo(checkw(waypoint).Position)
human.Jump = false
end
-- CANNOT LET BALDI JUMPS --
if checkw(waypoint) ~= nil and checkw(waypoint).Action == Enum.PathWaypointAction.Jump then
human.Jump = true
connection = human.Changed:connect(function()
human.Jump = true
end)
human:MoveTo(checkw(waypoint).Position)
else
human.Jump = false
end
hroot.Touched:connect(function(p)
local bodypartnames = GetPlayersBodyParts(enemytorso)
if
p:IsA("Part")
and not p.Name == bodypartnames
and phit
and phit.Name ~= bodypartnames
and phit:IsA("Part")
and rootr:Distance(phit.Position) < 5
then
connection = human.Changed:connect(function()
human.Jump = true
end)
else
human.Jump = false
end
end)
if connection then
connection:Disconnect()
end
else
for i = 3, #oldpoints do
human:MoveTo(oldpoints[i].Position)
end
end
elseif enemytorso == nil and canWander then -- if player not detected
isWandering = 0
path = nil
waypoint = nil
human.MoveToFinished:Wait()
end
end
|
BaseDamage=92 LimbDamage=84 ArmorDamage=38 HeadDamage=100 | --// Damage Settings
BaseDamage = 92 -- Torso Damage
LimbDamage = 84 -- Arms and Legs
ArmorDamage = 38 -- How much damage is dealt against armor (Name the armor "Armor")
HeadDamage = 100 -- If you set this to 100, there's a chance the player won't die because of the heal script
|
local M={}M.DefaultSpeed=150 M.BoostSpeed=500 M.BoostAmount=2 M.Steering=5 | -- ================================================================================
-- Settings - Dart
-- ================================================================================
local Settings = {}
Settings.DefaultSpeed = 150 -- Speed when not boosted [Studs/second, Range 50-300]
Settings.BoostSpeed = 500 -- Speed when boosted [Studs/second, Maximum: 400]
Settings.BoostAmount = 2 -- Duration of boost in seconds
Settings.Steering = 5 -- How quickly the speeder turns [Range: 1-10]
|
function Registry.GetType(V,M)return V.Types[M]end | --- Gets a type definition by name.
function Registry:GetType(name)
return self.Types[name]
end
|
function ScreenSpace.ViewSizeX()local M=PlayerMouse.ViewSizeX local V=PlayerMouse.ViewSizeY if M==0 then return 1024 else if M>V then return M else return V end end end function ScreenSpace.ViewSizeY()local M=PlayerMouse.ViewSizeX local V=PlayerMouse.ViewSizeY if V==0 then return 768 else if M>V then return V else return M end end end | -- Getter functions, with a couple of hacks for Ipad pre-focus.
function ScreenSpace.ViewSizeX()
local x = PlayerMouse.ViewSizeX
local y = PlayerMouse.ViewSizeY
if x == 0 then
return 1024
else
if x > y then
return x
else
return y
end
end
end
function ScreenSpace.ViewSizeY()
local x = PlayerMouse.ViewSizeX
local y = PlayerMouse.ViewSizeY
if y == 0 then
return 768
else
if x > y then
return y
else
return x
end
end
end
|
function FpsCamera.UpdateTransparency(M,...)assert(M~=FpsCamera)M:BaseUpdate(...)if M.ForceRefresh then M.ForceRefresh=false if M.SetSubject then local V=workspace.CurrentCamera M:SetSubject(V.CameraSubject)end end end | -- This is an overload function for TransparencyController:Update()
-- Do not call directly, or it will throw an assertion!
function FpsCamera:UpdateTransparency(...)
assert(self ~= FpsCamera)
self:BaseUpdate(...)
if self.ForceRefresh then
self.ForceRefresh = false
if self.SetSubject then
local camera = workspace.CurrentCamera
self:SetSubject(camera.CameraSubject)
end
end
end
|
script.Parent.Equipped:connect(function()player=game.Players:playerFromCharacter(script.Parent.Parent)local M=script.Parent.Parent RSH=M.Torso["\082\105\103\104\116 \083\104\111\117\108\100\101\114"]LSH=M.Torso["\076\101\102\116 \083\104\111\117\108\100\101\114"]GRP=M["\082\105\103\104\116 \065\114\109"].RightGrip RSH.Parent=nil LSH.Parent=nil RW.Part0=M.Torso RW.C0=CFrame.new(1.5,.5,0)RW.C1=CFrame.new(0,.5,0)RW.Part1=M["\082\105\103\104\116 \065\114\109"]RW.Parent=M.Torso _G.R=RW LW.Part0=M.Torso LW.C0=CFrame.new(-1.5,.5,0)LW.C1=CFrame.new(0,.5,0)LW.Part1=M["\076\101\102\116 \065\114\109"]LW.Parent=M.Torso _G.L=LW GRP.C0=CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(-1,0,0)for M=0,1,.05 do wait()RW.C0=CFrame.new(1.5,.5,0)*CFrame.fromEulerAnglesXYZ(1.3*M,0,-0.5*M)LW.C0=CFrame.new(-1.5,.5,0)*CFrame.fromEulerAnglesXYZ(1.7*M,0,.8*M)LW.C1=CFrame.new(-0.3*M,.5+1.2*M,0)end end) | --onselected, save shoulders and get player
script.Parent.Equipped:connect(function()
player = game.Players:playerFromCharacter(script.Parent.Parent)
local ch = script.Parent.Parent
RSH = ch.Torso["Right Shoulder"]
LSH = ch.Torso["Left Shoulder"]
GRP = ch["Right Arm"].RightGrip
--
RSH.Parent = nil
LSH.Parent = nil
--
RW.Part0 = ch.Torso
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1 = CFrame.new(0, 0.5, 0)
RW.Part1 = ch["Right Arm"]
RW.Parent = ch.Torso
_G.R = RW
--
LW.Part0 = ch.Torso
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1 = CFrame.new(0, 0.5, 0)
LW.Part1 = ch["Left Arm"]
LW.Parent = ch.Torso
_G.L = LW
--
GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1, 0, 0)
--Bring_Arm_Up animation
for i = 0, 1, 0.05 do
wait()
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3 * i, 0, -0.5 * i)
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7 * i, 0, 0.8 * i)
LW.C1 = CFrame.new(-0.3 * i, 0.5 + 1.2 * i, 0)
end
end)
|
for M,V in pairs(script.Parent.Parent.Folder:GetChildren())do V.MouseEnter:Connect(function()canfollow=true print("\108")frame.Text=V.showtext.Value;(game:GetService("\082\117\110\083\101\114\118\105\099\101")).RenderStepped:Connect(function()if canfollow==true then local M=userInputService:GetMouseLocation()frame.Position=UDim2.new(0,M.X-50,0,M.Y-60)frame.Visible=true else end end)V.MouseLeave:Connect(function()canfollow=false frame.Visible=false frame.Text=""end)end)end | --[[
button.MouseButton1Click:Connect(function()
local pos = userInputService:GetMouseLocation()
--local relativePosition = pos - frame.Parent.AbsolutePosition
frame.Position = UDim2.new(0, pos.X, 0, pos.Y - 36)
end)
]]
for i, v in pairs(script.Parent.Parent.Folder:GetChildren()) do
v.MouseEnter:Connect(function()
canfollow = true
print("l")
frame.Text = v.showtext.Value
game:GetService("RunService").RenderStepped:Connect(function()
if canfollow == true then
local pos = userInputService:GetMouseLocation()
frame.Position = UDim2.new(0, pos.X - 50, 0, pos.Y - 60)
frame.Visible = true
else
end
end)
v.MouseLeave:Connect(function()
canfollow = false
frame.Visible = false
frame.Text = ""
end)
end)
end
|
local M=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local V=game.Players.LocalPlayer local h=V:GetMouse()local Q=true Player=game.Players.LocalPlayer M.InputBegan:Connect(function(M)if M.KeyCode==Enum.KeyCode.F and(Q==true and(Tool.Equip.Value==true and Tool.Active.Value=="\078\111\110\101"))then Q=false Tool.Active.Value=""wait(0)Track1=Player.Character.Humanoid:LoadAnimation(script.Anim01)Track1:Play()wait(0)script.Fire:FireServer(V)local M=Player.Character.Humanoid M.WalkSpeed=34 wait(4.8)M.WalkSpeed=1 for V=1,2,1 do M.CameraOffset=Vector3.new(math.random(0,0),math.random(0,0),math.random(0,0))end M.CameraOffset=Vector3.new(0,0,0)wait(.2)M.WalkSpeed=16 wait(1)Tool.Active.Value="\078\111\110\101"Q=true end end) | --- Skill
local UIS = game:GetService("UserInputService")
local plr = game.Players.LocalPlayer
local Mouse = plr:GetMouse()
local Debounce = true
Player = game.Players.LocalPlayer
UIS.InputBegan:Connect(function(Input)
if
Input.KeyCode == Enum.KeyCode.F
and Debounce == true
and Tool.Equip.Value == true
and Tool.Active.Value == "None"
then
Debounce = false
Tool.Active.Value = ""
wait(0)
Track1 = Player.Character.Humanoid:LoadAnimation(script.Anim01)
Track1:Play()
wait(0)
script.Fire:FireServer(plr)
local hum = Player.Character.Humanoid
hum.WalkSpeed = 34
wait(4.8)
hum.WalkSpeed = 1
for i = 1, 2 do
hum.CameraOffset = Vector3.new(math.random(0, 0), math.random(0, 0), math.random(0, 0))
end
hum.CameraOffset = Vector3.new(0, 0, 0)
wait(0.2)
hum.WalkSpeed = 16
wait(1)
Tool.Active.Value = "None"
Debounce = true
end
end)
|
Groups={[0]={[254]="\065\100\109\105\110",[1]="\086\073\080"}} | -- GROUPS
Groups = {
[0] = {
[254] = "Admin",
[1] = "VIP",
},
}
|
function scriptChildModified(M)local V=animNames[M.Name]if V~=nil then configureAnimationSet(M.Name,V)end end script.ChildAdded:Connect(scriptChildModified)script.ChildRemoved:Connect(scriptChildModified)for M,V in pairs(animNames)do configureAnimationSet(M,V)end | -- Setup animation objects
function scriptChildModified(child)
local fileList = animNames[child.Name]
if fileList ~= nil then
configureAnimationSet(child.Name, fileList)
end
end
script.ChildAdded:Connect(scriptChildModified)
script.ChildRemoved:Connect(scriptChildModified)
for name, fileList in pairs(animNames) do
configureAnimationSet(name, fileList)
end
|
local M=nil local V=nil local h=nil local Q=nil local o=nil local d=game:GetService("\068\101\098\114\105\115")local c local N=nil local A=nil | -- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil
local DebrisService = game:GetService("Debris")
local FireSound
local OnFireConnection = nil
local OnReloadConnection = nil
|
local function M()if isfirstperson==false then if(camera.focus.p-camera.CFrame.p).magnitude<=1 then enableviewmodel()end elseif(camera.focus.p-camera.CFrame.p).magnitude>1.1 then disableviewmodel()end end | -- check if camera is zoomed into first person
local function checkfirstperson()
if isfirstperson == false then -- not in first person
if (camera.focus.p - camera.CFrame.p).magnitude <= 1 then
enableviewmodel()
end
elseif (camera.focus.p - camera.CFrame.p).magnitude > 1.1 then
disableviewmodel()
end
end
|
local M={}M.__index=M M.Service=nil function M.new()local V=M.Service or{}setmetatable(V,M)V.BindedPlayerAddedFunctions={}V.BindedCharacterAddedFunctions={}V.BindedPlayerRemovingFunctions={}for M,h in pairs(game.Players:GetPlayers())do V:PlayerAdded(h)end V.Connections={PlayerAdded=game.Players.PlayerAdded:Connect(function(M)V:PlayerAdded(M)end),PlayerRemoving=game.Players.PlayerRemoving:Connect(function(M)V:PlayerRemoving(M)end)}M.Service=V return V end function M.PlayerAdded(V,M)for V,h in pairs(V.BindedPlayerAddedFunctions)do h(M)end if M.Character then V:CharacterAdded(M.Character)end M.CharacterAdded:Connect(function(M)V:CharacterAdded(M)end)end function M.PlayerRemoving(V,M)for V,h in pairs(V.BindedPlayerRemovingFunctions)do h(M)end end function M.CharacterAdded(V,M)for V,h in pairs(V.BindedCharacterAddedFunctions)do h(M)end end function M.AddPlayerAddedFunc(h,M,V)h.BindedPlayerAddedFunctions[M]=V for M,h in pairs(game.Players:GetPlayers())do warn(h.Name.." \119\097\115 \097\108\114\101\097\100\121 \105\110 \116\104\101 \103\097\109\101 \098\101\102\111\114\101 \119\101 \097\100\100\101\100 \116\104\105\115 \112\108\097\121\101\114 \097\100\100\101\100 \102\117\110\099\116\105\111\110")V(h)end end function M.AddPlayerRemovingFunc(h,M,V)h.BindedPlayerRemovingFunctions[M]=V end function M.AddCharacterAddedFunc(h,M,V)h.BindedCharacterAddedFunctions[M]=V for M,h in pairs(game.Players:GetPlayers())do if h.Character then warn(h.Name.." \119\097\115 \097\108\114\101\097\100\121 \105\110 \116\104\101 \103\097\109\101 \098\101\102\111\114\101 \119\101 \097\100\100\101\100 \116\104\105\115 \067\104\097\114\097\099\116\101\114 \097\100\100\101\100 \102\117\110\099\116\105\111\110")V(h.Character)end end end function M.Deconstruct(M) end return M | --[[
PlayerServer.lua
AddPlayerAddedFunc:
Add a function that runs whenever a player joins a server
]]
local this = {}
this.__index = this
this.Service = nil
function this.new()
-- body
local self = this.Service or {}
setmetatable(self, this)
self.BindedPlayerAddedFunctions = {}
self.BindedCharacterAddedFunctions = {}
self.BindedPlayerRemovingFunctions = {}
for _, v in pairs(game.Players:GetPlayers()) do
self:PlayerAdded(v)
end
self.Connections = {
PlayerAdded = game.Players.PlayerAdded:Connect(function(plr)
self:PlayerAdded(plr)
end),
PlayerRemoving = game.Players.PlayerRemoving:Connect(function(plr)
self:PlayerRemoving(plr)
end),
}
this.Service = self
return self
end
function this:PlayerAdded(plr)
for _, v in pairs(self.BindedPlayerAddedFunctions) do
v(plr)
end
if plr.Character then
self:CharacterAdded(plr.Character)
end
plr.CharacterAdded:Connect(function(char)
self:CharacterAdded(char)
end)
end
function this:PlayerRemoving(plr)
for _, v in pairs(self.BindedPlayerRemovingFunctions) do
v(plr)
end
end
function this:CharacterAdded(char)
for _, v in pairs(self.BindedCharacterAddedFunctions) do
v(char)
end
end
function this:AddPlayerAddedFunc(name, func)
-- body
self.BindedPlayerAddedFunctions[name] = func
for i, v in pairs(game.Players:GetPlayers()) do
warn(v.Name .. " was already in the game before we added this player added function")
func(v)
end
end
function this:AddPlayerRemovingFunc(name, func)
-- body
self.BindedPlayerRemovingFunctions[name] = func
end
function this:AddCharacterAddedFunc(name, func)
-- body
self.BindedCharacterAddedFunctions[name] = func
for i, v in pairs(game.Players:GetPlayers()) do
if v.Character then
warn(v.Name .. " was already in the game before we added this Character added function")
func(v.Character)
end
end
end
function this:Deconstruct() -- Delete the player's object
end
return this
|
local M={}M.__index=M function M.new(V,h)return setmetatable({_connected=true,_signal=V,_fn=h;_next=false},M)end function M.Disconnect(M)assert(M._connected,"\067\097\110\'\116 \100\105\115\099\111\110\110\101\099\116 \097 \099\111\110\110\101\099\116\105\111\110 \116\119\105\099\101\046")M._connected=false if M._signal._handlerListHead==M then M._signal._handlerListHead=M._next else local V=M._signal._handlerListHead while V and V._next~=M do V=V._next end if V then V._next=M._next end end end | -- Connection class
local Connection = {}
Connection.__index = Connection
function Connection.new(signal, fn)
return setmetatable({
_connected = true,
_signal = signal,
_fn = fn,
_next = false,
}, Connection)
end
function Connection:Disconnect()
assert(self._connected, "Can't disconnect a connection twice.")
self._connected = false
-- Unhook the node, but DON'T clear it. That way any fire calls that are
-- currently sitting on this node will be able to iterate forwards off of
-- it, but any subsequent fire calls will not hit it, and it will be GCed
-- when no more fire calls are sitting on it.
if self._signal._handlerListHead == self then
self._signal._handlerListHead = self._next
else
local prev = self._signal._handlerListHead
while prev and prev._next ~= self do
prev = prev._next
end
if prev then
prev._next = self._next
end
end
end
|
GUI=script.Parent.Parent.Parent.PlayerGui.TankGUI GUI.HP.Hitpoints.Text=(parts.Parent:findFirstChild("\068\097\109\097\103\101")).Value local M=parts.Parent:findFirstChild("\068\097\109\097\103\101")if M.Value<0 then GUI.HP.Hitpoints.Text="\068\073\083\065\066\076\069\068"end local V=math.random(45,45)braking=false firingMg=false reloading=false currRound=tankStats.Round myMouse=nil function updateAmmo()GUI.Ammo.Text="\067\097\110\110\111\110 \065\109\109\111 \061 "..tankStats[tankStats.Round.Value.."\065\109\109\111"].Value GUI.MG_Ammo.Text=tankStats.MGAmmo.Value GUI.HP.Hitpoints.Text=(parts.Parent:findFirstChild("\068\097\109\097\103\101")).Value end function Brakes()for M=1,5,1 do parts.Engine.BodyVelocity.Velocity=Vector3.new(0,0,0)print("\066\114\097\107\101\115 \097\099\116\105\118\097\116\101\100")end end | -- Player's tank GUI
GUI = script.Parent.Parent.Parent.PlayerGui.TankGUI
GUI.HP.Hitpoints.Text = parts.Parent:findFirstChild("Damage").Value
local Hull = parts.Parent:findFirstChild("Damage")
if Hull.Value < 0 then
GUI.HP.Hitpoints.Text = "DISABLED"
end
local MGDamage = math.random(45, 45)
braking = false
firingMg = false
reloading = false
currRound = tankStats.Round -- Current loaded ammo (AP/HE)
myMouse = nil
function updateAmmo()
GUI.Ammo.Text = "Cannon Ammo = " .. tankStats[tankStats.Round.Value .. "Ammo"].Value
GUI.MG_Ammo.Text = tankStats.MGAmmo.Value
GUI.HP.Hitpoints.Text = parts.Parent:findFirstChild("Damage").Value
end
function Brakes()
for i = 1, 5 do
parts.Engine.BodyVelocity.Velocity = Vector3.new(0, 0, 0)
print("Brakes activated")
end
end
|
local M=(game:GetService("\080\108\097\121\101\114\115")).LocalPlayer local V=(game:GetService("\080\108\097\121\101\114\115")).LocalPlayer.Character hrp=V:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")hp2=Instance.new("\080\097\114\116")hp2.Name="\068\111\111\114"hp2.Size=Vector3.new(1.5,5.26,1.21)hp2.CanCollide=false hp2.Transparency=1 hp2.Parent=V local h=Instance.new("\087\101\108\100")h.Parent=hp2 h.Part0=hp2 h.Part1=V.HumanoidRootPart h.C0=CFrame.new(0,.5,0)ts=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")ti2=TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false,0)hp2.Touched:connect(function(M)if M.Name=="\084\114\105\103\103\101\114"and(M:FindFirstChild("\079\112\101\110")==nil and V.Humanoid.Health>=0)then local V=Instance.new("\066\111\111\108\086\097\108\117\101",M)local h=script.DoorO:Clone()h.Parent=M h:Play()game.Debris:AddItem(h,3)V.Name="\079\112\101\110"local Q=M.Parent.d1 local o=M.Parent.d2 Q.CanCollide=false o.CanCollide=false local d=ts:Create(Q,ti2,{CFrame=Q.CFrame+Vector3.new(0,15,0)});(ts:Create(o,ti2,{CFrame=o.CFrame+Vector3.new(0,15,0)})):Play()d:Play()wait(3)local c=script.DoorC:Clone()c.Parent=M c:Play()game.Debris:AddItem(c,3)local N=ts:Create(o,ti2,{CFrame=M.Parent.d2.CFrame});(ts:Create(Q,ti2,{CFrame=M.Parent.d1.CFrame})):Play()N:Play()wait(1.5)Q.CanCollide=true o.CanCollide=true game.Debris:AddItem(V,0)end end) | -- Decompiled with the Synapse X Luau decompiler.
local l__LocalPlayer__1 = game:GetService("Players").LocalPlayer
local l__Character__2 = game:GetService("Players").LocalPlayer.Character
hrp = l__Character__2:WaitForChild("HumanoidRootPart")
hp2 = Instance.new("Part")
hp2.Name = "Door"
hp2.Size = Vector3.new(1.5, 5.26, 1.21)
hp2.CanCollide = false
hp2.Transparency = 1
hp2.Parent = l__Character__2
local v3 = Instance.new("Weld")
v3.Parent = hp2
v3.Part0 = hp2
v3.Part1 = l__Character__2.HumanoidRootPart
v3.C0 = CFrame.new(0, 0.5, 0)
ts = game:GetService("TweenService")
ti2 = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
hp2.Touched:connect(function(p1)
if p1.Name == "Trigger" and p1:FindFirstChild("Open") == nil and l__Character__2.Humanoid.Health >= 0 then
local v4 = Instance.new("BoolValue", p1)
local v5 = script.DoorO:Clone()
v5.Parent = p1
v5:Play()
game.Debris:AddItem(v5, 3)
v4.Name = "Open"
local l__d1__6 = p1.Parent.d1
local l__d2__7 = p1.Parent.d2
l__d1__6.CanCollide = false
l__d2__7.CanCollide = false
local v8 = ts:Create(l__d1__6, ti2, {
CFrame = l__d1__6.CFrame + Vector3.new(0, 15, 0),
})
ts:Create(l__d2__7, ti2, {
CFrame = l__d2__7.CFrame + Vector3.new(0, 15, 0),
}):Play()
v8:Play()
wait(3)
local v9 = script.DoorC:Clone()
v9.Parent = p1
v9:Play()
game.Debris:AddItem(v9, 3)
local v10 = ts:Create(l__d2__7, ti2, {
CFrame = p1.Parent.d2.CFrame,
})
ts:Create(l__d1__6, ti2, {
CFrame = p1.Parent.d1.CFrame,
}):Play()
v10:Play()
wait(1.5)
l__d1__6.CanCollide = true
l__d2__7.CanCollide = true
game.Debris:AddItem(v4, 0)
end
end)
|
SyncAPI=script.Parent Tool=SyncAPI.Parent Player=nil | -- References
SyncAPI = script.Parent
Tool = SyncAPI.Parent
Player = nil
|
function onRunning(M)if M>.01 then local V=15.0 playAnimation("\119\097\108\107",.1,Humanoid)setAnimationSpeed(M/V)pose="\082\117\110\110\105\110\103"else playAnimation("\105\100\108\101",.1,Humanoid)pose="\083\116\097\110\100\105\110\103"end end function onDied()pose="\068\101\097\100"end function onJumping()playAnimation("\106\117\109\112",.1,Humanoid)jumpAnimTime=jumpAnimDuration pose="\074\117\109\112\105\110\103"end function onClimbing(M)local V=5.0 playAnimation("\099\108\105\109\098",.1,Humanoid)setAnimationSpeed(M/V)pose="\067\108\105\109\098\105\110\103"end function onGettingUp()pose="\071\101\116\116\105\110\103\085\112"end function onFreeFall()if jumpAnimTime<=0 then playAnimation("\102\097\108\108",fallTransitionTime,Humanoid)end pose="\070\114\101\101\070\097\108\108"end function onFallingDown()pose="\070\097\108\108\105\110\103\068\111\119\110"end function onSeated()pose="\083\101\097\116\101\100"end function onPlatformStanding()pose="\080\108\097\116\102\111\114\109\083\116\097\110\100\105\110\103"end function onSwimming(M)if M>1.0 then local V=10.0 playAnimation("\115\119\105\109",.4,Humanoid)setAnimationSpeed(M/V)pose="\083\119\105\109\109\105\110\103"else playAnimation("\115\119\105\109\105\100\108\101",.4,Humanoid)pose="\083\116\097\110\100\105\110\103"end end function getTool()for M,V in ipairs(Figure:GetChildren())do if V.className=="\084\111\111\108"then return V end end return nil end function getToolAnim(M)for M,V in ipairs(M:GetChildren())do if V.Name=="\116\111\111\108\097\110\105\109"and V.className=="\083\116\114\105\110\103\086\097\108\117\101"then return V end end return nil end function animateTool()if toolAnim=="\078\111\110\101"then playToolAnimation("\116\111\111\108\110\111\110\101",toolTransitionTime,Humanoid)return end if toolAnim=="\083\108\097\115\104"then playToolAnimation("\116\111\111\108\115\108\097\115\104",0,Humanoid)return end if toolAnim=="\076\117\110\103\101"then playToolAnimation("\116\111\111\108\108\117\110\103\101",0,Humanoid)return end end function moveSit()RightShoulder.MaxVelocity=.15 LeftShoulder.MaxVelocity=.15 RightShoulder:SetDesiredAngle(1.57)LeftShoulder:SetDesiredAngle(-1.57)RightHip:SetDesiredAngle(1.57)LeftHip:SetDesiredAngle(-1.57)end local M=0 function move(V)local h=1 local Q=1 local o=V-M M=V local d=0 local c=false if jumpAnimTime>0 then jumpAnimTime=jumpAnimTime-o end if pose=="\070\114\101\101\070\097\108\108"and jumpAnimTime<=0 then playAnimation("\102\097\108\108",fallTransitionTime,Humanoid)elseif pose=="\083\101\097\116\101\100"then playAnimation("\115\105\116",.5,Humanoid)return elseif pose=="\082\117\110\110\105\110\103"then playAnimation("\119\097\108\107",.1,Humanoid)elseif pose=="\068\101\097\100"or pose=="\071\101\116\116\105\110\103\085\112"or pose=="\070\097\108\108\105\110\103\068\111\119\110"or pose=="\083\101\097\116\101\100"or pose=="\080\108\097\116\102\111\114\109\083\116\097\110\100\105\110\103"then stopAllAnimations()h=.1 Q=1 c=true end local N=getTool()if N then animStringValueObject=getToolAnim(N)if animStringValueObject then toolAnim=animStringValueObject.Value animStringValueObject.Parent=nil toolAnimTime=V+.3 end if V>toolAnimTime then toolAnimTime=0 toolAnim="\078\111\110\101"end animateTool()else stopToolAnimations()toolAnim="\078\111\110\101"toolAnimInstance=nil toolAnimTime=0 end end | -------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onRunning(speed)
if speed > 0.01 then
local scale = 15.0
playAnimation("walk", 0.1, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end
function onClimbing(speed)
local scale = 5.0
playAnimation("climb", 0.1, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if jumpAnimTime <= 0 then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function onSwimming(speed)
if speed > 1.00 then
local scale = 10.0
playAnimation("swim", 0.4, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Swimming"
else
playAnimation("swimidle", 0.4, Humanoid)
pose = "Standing"
end
end
function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then
return kid
end
end
return nil
end
function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
function animateTool()
if toolAnim == "None" then
playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end
if toolAnim == "Slash" then
playToolAnimation("toolslash", 0, Humanoid)
return
end
if toolAnim == "Lunge" then
playToolAnimation("toollunge", 0, Humanoid)
return
end
end
function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 / 2)
LeftShoulder:SetDesiredAngle(-3.14 / 2)
RightHip:SetDesiredAngle(3.14 / 2)
LeftHip:SetDesiredAngle(-3.14 / 2)
end
local lastTick = 0
function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time
local climbFudge = 0
local setAngles = false
if jumpAnimTime > 0 then
jumpAnimTime = jumpAnimTime - deltaTime
end
if pose == "FreeFall" and jumpAnimTime <= 0 then
playAnimation("fall", fallTransitionTime, Humanoid)
elseif pose == "Seated" then
playAnimation("sit", 0.5, Humanoid)
return
elseif pose == "Running" then
playAnimation("walk", 0.1, Humanoid)
elseif
pose == "Dead"
or pose == "GettingUp"
or pose == "FallingDown"
or pose == "Seated"
or pose == "PlatformStanding"
then
stopAllAnimations()
amplitude = 0.1
frequency = 1
setAngles = true
end
-- Tool Animation handling
local tool = getTool()
if tool then
animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + 0.3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimInstance = nil
toolAnimTime = 0
end
end
|
return function(M,V,h)if M and(V and(h and(h~=""and(M[h]and(V[h]and M[h]==V[h])))))then return true end return false end | --[[
Takes two tables A, B and a key, returns if two tables have the same value at key
]]
return function(A, B, key)
if A and B and key and key ~= "" and A[key] and B[key] and A[key] == B[key] then
return true
end
return false
end
|
function FastCast.new()return setmetatable({LengthChanged=Signal:CreateNewSignal(),RayHit=Signal:CreateNewSignal(),RayExited=Signal:CreateNewSignal()},FastCast)end | -- Constructor.
function FastCast.new()
return setmetatable({
LengthChanged = Signal:CreateNewSignal(),
RayHit = Signal:CreateNewSignal(),
RayExited = Signal:CreateNewSignal(),
}, FastCast)
end
|
function SignalUtils.onNext(M,V)assert(typeof(M)=="\082\066\088\083\099\114\105\112\116\083\105\103\110\097\108","\066\097\100 \101\118\101\110\116")assert(type(V)=="\102\117\110\099\116\105\111\110","\066\097\100 \095\102\117\110\099\116\105\111\110")local h h=M:Connect(function(...)if h.Connected then return end h:Disconnect()V(...)end)return h end return SignalUtils | --[=[
Executes on the next event connection.
@param event RBXScriptSignal
@param _function function
@return RBXScriptConnection
]=]
function SignalUtils.onNext(event, _function)
assert(typeof(event) == "RBXScriptSignal", "Bad event")
assert(type(_function) == "function", "Bad _function")
local conn
conn = event:Connect(function(...)
if conn.Connected then
return -- Multiple events got queued
end
conn:Disconnect()
_function(...)
end)
return conn
end
return SignalUtils
|
function onSwimming(M)if M>1.0 then local V=10.0 playAnimation("\115\119\105\109",.4,Humanoid)setAnimationSpeed(M/V)pose="\083\119\105\109\109\105\110\103"else playAnimation("\115\119\105\109\105\100\108\101",.4,Humanoid)pose="\083\116\097\110\100\105\110\103"end end function animateTool()if toolAnim=="\078\111\110\101"then playToolAnimation("\116\111\111\108\110\111\110\101",toolTransitionTime,Humanoid,Enum.AnimationPriority.Idle)return end if toolAnim=="\083\108\097\115\104"then playToolAnimation("\116\111\111\108\115\108\097\115\104",0,Humanoid,Enum.AnimationPriority.Action)return end if toolAnim=="\076\117\110\103\101"then playToolAnimation("\116\111\111\108\108\117\110\103\101",0,Humanoid,Enum.AnimationPriority.Action)return end end function getToolAnim(M)for M,V in ipairs(M:GetChildren())do if V.Name=="\116\111\111\108\097\110\105\109"and V.className=="\083\116\114\105\110\103\086\097\108\117\101"then return V end end return nil end local M=0 function stepAnimate(V)local h=1 local Q=1 local o=V-M M=V local d=0 local c=false if jumpAnimTime>0 then jumpAnimTime=jumpAnimTime-o end if pose=="\070\114\101\101\070\097\108\108"and jumpAnimTime<=0 then playAnimation("\102\097\108\108",fallTransitionTime,Humanoid)elseif pose=="\083\101\097\116\101\100"then playAnimation("\115\105\116",.5,Humanoid)return elseif pose=="\082\117\110\110\105\110\103"then playAnimation("\119\097\108\107",.2,Humanoid)elseif pose=="\068\101\097\100"or pose=="\071\101\116\116\105\110\103\085\112"or pose=="\070\097\108\108\105\110\103\068\111\119\110"or pose=="\083\101\097\116\101\100"or pose=="\080\108\097\116\102\111\114\109\083\116\097\110\100\105\110\103"then stopAllAnimations()h=.1 Q=1 c=true end local N=Character:FindFirstChildOfClass("\084\111\111\108")if N and N:FindFirstChild("\072\097\110\100\108\101")then local M=getToolAnim(N)if M then toolAnim=M.Value M.Parent=nil toolAnimTime=V+.3 end if V>toolAnimTime then toolAnimTime=0 toolAnim="\078\111\110\101"end animateTool()else stopToolAnimations()toolAnim="\078\111\110\101"toolAnimInstance=nil toolAnimTime=0 end end | -------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onSwimming(speed)
if speed > 1.00 then
local scale = 10.0
playAnimation("swim", 0.4, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Swimming"
else
playAnimation("swimidle", 0.4, Humanoid)
pose = "Standing"
end
end
function animateTool()
if toolAnim == "None" then
playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle)
return
end
if toolAnim == "Slash" then
playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action)
return
end
if toolAnim == "Lunge" then
playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action)
return
end
end
function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
local lastTick = 0
function stepAnimate(currentTime)
local amplitude = 1
local frequency = 1
local deltaTime = currentTime - lastTick
lastTick = currentTime
local climbFudge = 0
local setAngles = false
if jumpAnimTime > 0 then
jumpAnimTime = jumpAnimTime - deltaTime
end
if pose == "FreeFall" and jumpAnimTime <= 0 then
playAnimation("fall", fallTransitionTime, Humanoid)
elseif pose == "Seated" then
playAnimation("sit", 0.5, Humanoid)
return
elseif pose == "Running" then
playAnimation("walk", 0.2, Humanoid)
elseif
pose == "Dead"
or pose == "GettingUp"
or pose == "FallingDown"
or pose == "Seated"
or pose == "PlatformStanding"
then
stopAllAnimations()
amplitude = 0.1
frequency = 1
setAngles = true
end
-- Tool Animation handling
local tool = Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Handle") then
local animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = currentTime + 0.3
end
if currentTime > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimInstance = nil
toolAnimTime = 0
end
end
|
Tune.Horsepower=300 Tune.IdleRPM=100 Tune.PeakRPM=15000 Tune.Redline=15000 Tune.EqPoint=5500 Tune.PeakSharpness=7.5 Tune.CurveMult=.16 Tune.InclineComp=1.7 Tune.RevAccel=500 Tune.RevDecay=75 Tune.RevBounce=0 Tune.IdleThrottle=3 Tune.ClutchTol=500 | --[[Engine]]
--Torque Curve
Tune.Horsepower = 300 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 100 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 15000 -- Use sliders to manipulate values
Tune.Redline = 15000 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 5500
Tune.PeakSharpness = 7.5
Tune.CurveMult = 0.16
--Incline Compensation
Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees)
--Misc
Tune.RevAccel = 500 -- RPM acceleration when clutch is off
Tune.RevDecay = 75 -- RPM decay when clutch is off
Tune.RevBounce = 0 -- RPM kickback from redline
Tune.IdleThrottle = 3 -- Percent throttle at idle
Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
|
game.Workspace.doorleft.l11.BrickColor=BrickColor.new(1023)game.Workspace.doorleft.l23.BrickColor=BrickColor.new(1023)game.Workspace.doorleft.l32.BrickColor=BrickColor.new(1023)game.Workspace.doorleft.l41.BrickColor=BrickColor.new(1023)game.Workspace.doorleft.l53.BrickColor=BrickColor.new(1023)game.Workspace.doorleft.l62.BrickColor=BrickColor.new(1023)game.Workspace.doorleft.l71.BrickColor=BrickColor.new(1023)game.Workspace.doorleft.l12.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l21.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l33.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l42.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l51.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l63.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l72.BrickColor=BrickColor.new(106)game.Workspace.doorleft.l13.BrickColor=BrickColor.new(1013)game.Workspace.doorleft.l22.BrickColor=BrickColor.new(1013)game.Workspace.doorleft.l31.BrickColor=BrickColor.new(1013)game.Workspace.doorleft.l43.BrickColor=BrickColor.new(1013)game.Workspace.doorleft.l52.BrickColor=BrickColor.new(1013)game.Workspace.doorleft.l61.BrickColor=BrickColor.new(1013)game.Workspace.doorleft.l73.BrickColor=BrickColor.new(1013)game.Workspace.doorleft.pillar.BrickColor=BrickColor.new(game.Workspace.Lighting.cyan.Value)game.Workspace.Lighting.flashcurrent.Value="\049\051" | --------LEFT DOOR --------
game.Workspace.doorleft.l11.BrickColor = BrickColor.new(1023)
game.Workspace.doorleft.l23.BrickColor = BrickColor.new(1023)
game.Workspace.doorleft.l32.BrickColor = BrickColor.new(1023)
game.Workspace.doorleft.l41.BrickColor = BrickColor.new(1023)
game.Workspace.doorleft.l53.BrickColor = BrickColor.new(1023)
game.Workspace.doorleft.l62.BrickColor = BrickColor.new(1023)
game.Workspace.doorleft.l71.BrickColor = BrickColor.new(1023)
game.Workspace.doorleft.l12.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l21.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l33.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l42.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l51.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l63.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l72.BrickColor = BrickColor.new(106)
game.Workspace.doorleft.l13.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.l22.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.l31.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.l43.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.l52.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.l61.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.l73.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.pillar.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.Lighting.flashcurrent.Value = "13"
|
local M=Color3.new(.30980392156863,.72549019607843,1.0)local V=Color3.new(1.0,1.0,1.0)local h=script.Parent:WaitForChild("\071\117\105\067\111\110\116\114\111\108\115")local Q=h:WaitForChild("\065\099\099\101\108\101\114\097\116\101")local o=h:WaitForChild("\083\116\101\101\114")local d=Q:WaitForChild("\085\112")local c=Q:WaitForChild("\068\111\119\110")local N=o:WaitForChild("\082\105\103\104\116")local A=o:WaitForChild("\076\101\102\116")local E=h:WaitForChild("\079\102\102\066\117\116\116\111\110") | -- GuiControls variables
local PressedColor = Color3.new(79 / 255, 185 / 255, 255 / 255)
local LiftedColor = Color3.new(255 / 255, 255 / 255, 255 / 255)
local GuiControls = script.Parent:WaitForChild("GuiControls")
local Accelerate = GuiControls:WaitForChild("Accelerate")
local Steer = GuiControls:WaitForChild("Steer")
local UpButton = Accelerate:WaitForChild("Up")
local DownButton = Accelerate:WaitForChild("Down")
local RightButton = Steer:WaitForChild("Right")
local LeftButton = Steer:WaitForChild("Left")
local OffButton = GuiControls:WaitForChild("OffButton")
|
local M={}local V=require(game.ReplicatedStorage.Modules.Lightning)local h=require(game.ReplicatedStorage.Modules.Xeno)local Q=require(game.ReplicatedStorage.Modules.CameraShaker)local o=game.TweenService local d=game.Debris local c=game.ReplicatedStorage function M.RunStompFx(M,V,h,Q)local o=c.KillFX[M].Stomp:Clone()o.Parent=V.Parent.UpperTorso and V o:Play()game.Debris:AddItem(o,4)local d=c.KillFX[M].Effect:Clone()d.Parent=V.Parent.UpperTorso and V d.Effect.Enabled=true d.Position=V.Parent.UpperTorso.Position or V.Position game.Debris:AddItem(d,4)local N=Instance.new("\087\101\108\100\067\111\110\115\116\114\097\105\110\116",d)N.Part0=d N.Part1=V.Parent.UpperTorso and V return nil end return M | -- Decompiled with the Synapse X Luau decompiler.
local v1 = {}
local v2 = require(game.ReplicatedStorage.Modules.Lightning)
local v3 = require(game.ReplicatedStorage.Modules.Xeno)
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker)
local l__TweenService__5 = game.TweenService
local l__Debris__6 = game.Debris
local l__ReplicatedStorage__1 = game.ReplicatedStorage
function v1.RunStompFx(p1, p2, p3, p4)
local v7 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone()
v7.Parent = p2.Parent.UpperTorso and p2
v7:Play()
game.Debris:AddItem(v7, 4)
local v8 = l__ReplicatedStorage__1.KillFX[p1].Effect:Clone()
v8.Parent = p2.Parent.UpperTorso and p2
v8.Effect.Enabled = true
v8.Position = p2.Parent.UpperTorso.Position or p2.Position
game.Debris:AddItem(v8, 4)
local v9 = Instance.new("WeldConstraint", v8)
v9.Part0 = v8
v9.Part1 = p2.Parent.UpperTorso and p2
return nil
end
return v1
|
RunService.RenderStepped:Connect(function()local M=tick()if humanoid.MoveDirection.Magnitude>0 then local V=math.cos(M*7)*.1 local h=math.abs(math.sin(M*7))*.2 local Q=Vector3.new(V,h,0)humanoid.CameraOffset=humanoid.CameraOffset:lerp(Q,.25)else local M=tick()local V=math.cos(M*speed)*intensity local h=math.sin(M*speed)*intensity local Q=CFrame.new(Vector3.new(V,h,0),Vector3.new(V*.95,h*.95,-10))+camera.CFrame.Position camera.CFrame=camera.CFrame:Lerp(Q*camera.CFrame.Rotation,smoothness)end end) | -- script
RunService.RenderStepped:Connect(function()
local currentTime = tick()
if humanoid.MoveDirection.Magnitude > 0 then -- we are walking
local bobbleX = math.cos(currentTime * 7) * 0.10
local bobbleY = math.abs(math.sin(currentTime * 7)) * 0.20
local bobble = Vector3.new(bobbleX, bobbleY, 0)
humanoid.CameraOffset = humanoid.CameraOffset:lerp(bobble, 0.25)
else -- we are not walking
local t = tick()
local x = math.cos(t * speed) * intensity
local y = math.sin(t * speed) * intensity
local cf = CFrame.new(Vector3.new(x, y, 0), Vector3.new(x * 0.95, y * 0.95, -10)) + camera.CFrame.Position
camera.CFrame = camera.CFrame:Lerp(cf * camera.CFrame.Rotation, smoothness)
end
end)
|
local M=.75 script:WaitForChild("\087\104\105\115\116\108\101")script:WaitForChild("\087\104\105\110\101")script:WaitForChild("\066\079\086")for M,V in pairs(car.DriveSeat:GetChildren())do for M,h in pairs(script:GetChildren())do if V.Name==h.Name then V:Stop()wait()V:Destroy()end end end car.DriveSeat.ChildRemoved:connect(function(M)if M.Name=="\083\101\097\116\087\101\108\100"then for M,V in pairs(car.DriveSeat:GetChildren())do for M,h in pairs(script:GetChildren())do if V.Name==h.Name then V:Stop()wait()V:Destroy()end end end end end)handler:FireServer("\110\101\119\083\111\117\110\100","\087\104\105\115\116\108\101",car.DriveSeat,script.Whistle.SoundId,0,script.Whistle.Volume,true)handler:FireServer("\110\101\119\083\111\117\110\100","\087\104\105\110\101",car.DriveSeat,script.Whine.SoundId,0,script.Whine.Volume,true)handler:FireServer("\110\101\119\083\111\117\110\100","\066\079\086",car.DriveSeat,script.BOV.SoundId,0,script.BOV.Volume,true)handler:FireServer("\112\108\097\121\083\111\117\110\100","\087\104\105\115\116\108\101")handler:FireServer("\112\108\097\121\083\111\117\110\100","\087\104\105\110\101")car.DriveSeat:WaitForChild("\087\104\105\115\116\108\101")car.DriveSeat:WaitForChild("\087\104\105\110\101")car.DriveSeat:WaitForChild("\066\079\086")local V=tick()local h=0 if _Tune.Aspiration=="\083\105\110\103\108\101"or _Tune.Aspiration=="\083\117\112\101\114"then h=1 elseif _Tune.Aspiration=="\068\111\117\098\108\101"then h=2 end while wait()do local Q=(script.Parent.Values.Boost.Value/(_Tune.Boost*h))*2 local o,d,c,N,A,E=0 BOVact=math.floor(Q*20)if _Tune.Aspiration=="\083\105\110\103\108\101"or _Tune.Aspiration=="\068\111\117\098\108\101"then o=Q d=(Q/4)*M c=(1-(-Q/20))*BOV_Pitch N=(-0.5+(Q/2)*BOV_Loudness)*(1-script.Parent.Values.Throttle.Value)if BOVact<BOVact2 then if car.DriveSeat.BOV.IsPaused then if FE then handler:FireServer("\112\108\097\121\083\111\117\110\100","\066\079\086")else car.DriveSeat.BOV:Play()end end end if BOVact>=BOVact2 then if FE then handler:FireServer("\115\116\111\112\083\111\117\110\100","\066\079\086")else car.DriveSeat.BOV:Stop()end end elseif _Tune.Aspiration=="\083\117\112\101\114"then Q=Q/2 A=Q*Whine_Pitch E=(Q/4)*M end if FE then handler:FireServer("\117\112\100\097\116\101\083\111\117\110\100","\087\104\105\115\116\108\101",script.Whistle.SoundId,o,d)handler:FireServer("\117\112\100\097\116\101\083\111\117\110\100","\087\104\105\110\101",script.Whine.SoundId,A,E)handler:FireServer("\117\112\100\097\116\101\083\111\117\110\100","\066\079\086",script.BOV.SoundId,c,N)else car.DriveSeat.Whistle.Pitch=o car.DriveSeat.Whistle.Volume=d car.DriveSeat.Whine.Pitch=A car.DriveSeat.Whine.Volume=E car.DriveSeat.BOV.Pitch=c car.DriveSeat.BOV.Volume=N end if tick()-V>=.1 then BOVact2=math.floor(Q*20)V=tick()end end | --Both
local Loudness = 0.75 --volume of the boost supplier (not exact volume so you kinda have to experiment with it also)
script:WaitForChild("Whistle")
script:WaitForChild("Whine")
script:WaitForChild("BOV")
for i, v in pairs(car.DriveSeat:GetChildren()) do
for _, a in pairs(script:GetChildren()) do
if v.Name == a.Name then
v:Stop()
wait()
v:Destroy()
end
end
end
car.DriveSeat.ChildRemoved:connect(function(child)
if child.Name == "SeatWeld" then
for i, v in pairs(car.DriveSeat:GetChildren()) do
for _, a in pairs(script:GetChildren()) do
if v.Name == a.Name then
v:Stop()
wait()
v:Destroy()
end
end
end
end
end)
handler:FireServer("newSound", "Whistle", car.DriveSeat, script.Whistle.SoundId, 0, script.Whistle.Volume, true)
handler:FireServer("newSound", "Whine", car.DriveSeat, script.Whine.SoundId, 0, script.Whine.Volume, true)
handler:FireServer("newSound", "BOV", car.DriveSeat, script.BOV.SoundId, 0, script.BOV.Volume, true)
handler:FireServer("playSound", "Whistle")
handler:FireServer("playSound", "Whine")
car.DriveSeat:WaitForChild("Whistle")
car.DriveSeat:WaitForChild("Whine")
car.DriveSeat:WaitForChild("BOV")
local ticc = tick()
local _TCount = 0
if _Tune.Aspiration == "Single" or _Tune.Aspiration == "Super" then
_TCount = 1
elseif _Tune.Aspiration == "Double" then
_TCount = 2
end
while wait() do
local psi = ((script.Parent.Values.Boost.Value / (_Tune.Boost * _TCount)) * 2)
local WP, WV, BP, BV, HP, HV = 0
BOVact = math.floor(psi * 20)
if _Tune.Aspiration == "Single" or _Tune.Aspiration == "Double" then
WP = psi
WV = (psi / 4) * Loudness
BP = (1 - (-psi / 20)) * BOV_Pitch
BV = ((-0.5 + ((psi / 2) * BOV_Loudness)) * (1 - script.Parent.Values.Throttle.Value))
if BOVact < BOVact2 then
if car.DriveSeat.BOV.IsPaused then
if FE then
handler:FireServer("playSound", "BOV")
else
car.DriveSeat.BOV:Play()
end
end
end
if BOVact >= BOVact2 then
if FE then
handler:FireServer("stopSound", "BOV")
else
car.DriveSeat.BOV:Stop()
end
end
elseif _Tune.Aspiration == "Super" then
psi = psi / 2
HP = psi * Whine_Pitch
HV = (psi / 4) * Loudness
end
if FE then
handler:FireServer("updateSound", "Whistle", script.Whistle.SoundId, WP, WV)
handler:FireServer("updateSound", "Whine", script.Whine.SoundId, HP, HV)
handler:FireServer("updateSound", "BOV", script.BOV.SoundId, BP, BV)
else
car.DriveSeat.Whistle.Pitch = WP
car.DriveSeat.Whistle.Volume = WV
car.DriveSeat.Whine.Pitch = HP
car.DriveSeat.Whine.Volume = HV
car.DriveSeat.BOV.Pitch = BP
car.DriveSeat.BOV.Volume = BV
end
if (tick() - ticc) >= 0.1 then
BOVact2 = math.floor(psi * 20)
ticc = tick()
end
end
|
function JsonToLocalizationTable.toLocalizationTable(M,V,h)assert(type(M)=="\115\116\114\105\110\103","\066\097\100 \116\097\098\108\101\078\097\109\101")if typeof(V)=="\073\110\115\116\097\110\099\101"then local h=JsonToLocalizationTable.loadFolder(M,V)return h elseif type(V)=="\115\116\114\105\110\103"and type(h)=="\116\097\098\108\101"then local Q=JsonToLocalizationTable.loadTable(M,V,h)return Q else error("\066\097\100 \097\114\103\115")end end | --[=[
Extracts the locale from the folder, or a locale and table.
@param tableName string -- Used for source
@param first Instance | string
@param second table?
@return LocalizationTable
]=]
function JsonToLocalizationTable.toLocalizationTable(tableName, first, second)
assert(type(tableName) == "string", "Bad tableName")
if typeof(first) == "Instance" then
local result = JsonToLocalizationTable.loadFolder(tableName, first)
-- result.Name = ("JSONTable_%s"):format(first.Name)
return result
elseif type(first) == "string" and type(second) == "table" then
local result = JsonToLocalizationTable.loadTable(tableName, first, second)
return result
else
error("Bad args")
end
end
|
function Replica.ListenToChildAdded(V,M)if type(M)~="\102\117\110\099\116\105\111\110"then error("\091\082\101\112\108\105\099\097\067\111\110\116\114\111\108\108\101\114\093\058 \079\110\108\121 \097 \102\117\110\099\116\105\111\110 \099\097\110 \098\101 \115\101\116 \097\115 \108\105\115\116\101\110\101\114")end if Replicas[V.Id]==nil then return end local h=ChildListeners[V.Id]if h==nil then h={}ChildListeners[V.Id]=h end table.insert(h,M)return Madwork.NewArrayScriptConnection(h,M)end function Replica.FindFirstChildOfClass(V,M)for V,h in ipairs(V.Children)do if h.Class==M then return h end end return nil end | -- Children:
function Replica:ListenToChildAdded(listener) --> [ScriptConnection] listener(replica)
if type(listener) ~= "function" then
error("[ReplicaController]: Only a function can be set as listener")
end
if Replicas[self.Id] == nil then
return -- Replica is destroyed - listener will not be connected
end
-- Getting listener table for replica class:
local listeners = ChildListeners[self.Id]
if listeners == nil then
listeners = {}
ChildListeners[self.Id] = listeners
end
table.insert(listeners, listener)
-- ScriptConnection which allows the disconnection of the listener:
return Madwork.NewArrayScriptConnection(listeners, listener)
end
function Replica:FindFirstChildOfClass(replica_class) --> [Replica] or nil
for _, child in ipairs(self.Children) do
if child.Class == replica_class then
return child
end
end
return nil
end
|
if string.sub(msg,1,5)=="\116\114\105\112\047"then local M=findplayer(string.sub(msg,6),speaker)if M~=0 then for V=1,#M,1 do if M[V].Character~=nil then local h=M[V].Character:FindFirstChild("\084\111\114\115\111")if h~=nil then h.CFrame=CFrame.new(h.Position.x,h.Position.y,h.Position.z,0,0,1,0,-1,0,1,0,0)end end end end end | --IT WONT GO AWAY!!!!!
if string.sub(msg, 1, 5) == "trip/" then
local player = findplayer(string.sub(msg, 6), speaker)
if player ~= 0 then
for i = 1, #player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild("Torso")
if torso ~= nil then
torso.CFrame =
CFrame.new(torso.Position.x, torso.Position.y, torso.Position.z, 0, 0, 1, 0, -1, 0, 1, 0, 0) --math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end
end
end
end
end
|
script.Parent.Treat.Frame.Bandage.MouseButton1Down:connect(function()script.Parent.Treat.Frame.BandFrame.Visible=true script.Parent.Treat.Frame.MedFrame.Visible=false script.Parent.Treat.Frame.NeedFrame.Visible=false script.Parent.Treat.Frame.OtherFrame.Visible=false end)script.Parent.Treat.Frame.Medicine.MouseButton1Down:connect(function()script.Parent.Treat.Frame.BandFrame.Visible=false script.Parent.Treat.Frame.MedFrame.Visible=true script.Parent.Treat.Frame.NeedFrame.Visible=false script.Parent.Treat.Frame.OtherFrame.Visible=false end)script.Parent.Treat.Frame.Needle.MouseButton1Down:connect(function()script.Parent.Treat.Frame.BandFrame.Visible=false script.Parent.Treat.Frame.MedFrame.Visible=false script.Parent.Treat.Frame.NeedFrame.Visible=true script.Parent.Treat.Frame.OtherFrame.Visible=false end)script.Parent.Treat.Frame.Other.MouseButton1Down:connect(function()script.Parent.Treat.Frame.BandFrame.Visible=false script.Parent.Treat.Frame.MedFrame.Visible=false script.Parent.Treat.Frame.NeedFrame.Visible=false script.Parent.Treat.Frame.OtherFrame.Visible=true end) | -----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
script.Parent.Treat.Frame.Bandage.MouseButton1Down:connect(function()
script.Parent.Treat.Frame.BandFrame.Visible = true
script.Parent.Treat.Frame.MedFrame.Visible = false
script.Parent.Treat.Frame.NeedFrame.Visible = false
script.Parent.Treat.Frame.OtherFrame.Visible = false
end)
script.Parent.Treat.Frame.Medicine.MouseButton1Down:connect(function()
script.Parent.Treat.Frame.BandFrame.Visible = false
script.Parent.Treat.Frame.MedFrame.Visible = true
script.Parent.Treat.Frame.NeedFrame.Visible = false
script.Parent.Treat.Frame.OtherFrame.Visible = false
end)
script.Parent.Treat.Frame.Needle.MouseButton1Down:connect(function()
script.Parent.Treat.Frame.BandFrame.Visible = false
script.Parent.Treat.Frame.MedFrame.Visible = false
script.Parent.Treat.Frame.NeedFrame.Visible = true
script.Parent.Treat.Frame.OtherFrame.Visible = false
end)
script.Parent.Treat.Frame.Other.MouseButton1Down:connect(function()
script.Parent.Treat.Frame.BandFrame.Visible = false
script.Parent.Treat.Frame.MedFrame.Visible = false
script.Parent.Treat.Frame.NeedFrame.Visible = false
script.Parent.Treat.Frame.OtherFrame.Visible = true
end)
|
UserInputService.InputBegan:connect(function(M)if M.KeyCode==Enum.KeyCode.S then CurrentPath=nil MouseHolding=false if PathingThread then coroutine.yield(PathingThread)end;(LocalCharacter:WaitForChild("\072\117\109\097\110\111\105\100")):MoveTo(LocalCharacter.HumanoidRootPart.Position)end end)LocalMouse.Button2Down:connect(function()MouseHolding=true repeat if PathingThread then coroutine.yield(PathingThread)end PathingThread=coroutine.resume(coroutine.create(function()CreatePath()end))print(1)wait(.05)until MouseHolding==false or CurrentPath==nil end)LocalMouse.Button2Up:connect(function()MouseHolding=false end) | ------------------------------------------------------------------------------------------------------------------------------------------------------
-- Events
------------------------------------------------------------------------------------------------------------------------------------------------------
UserInputService.InputBegan:connect(function(Input)
if Input.KeyCode == Enum.KeyCode.S then
CurrentPath = nil
MouseHolding = false
if PathingThread then
coroutine.yield(PathingThread)
end
LocalCharacter:WaitForChild("Humanoid"):MoveTo(LocalCharacter.HumanoidRootPart.Position)
end
end)
LocalMouse.Button2Down:connect(function()
MouseHolding = true
repeat --wait(0.05)
if PathingThread then
coroutine.yield(PathingThread)
end
PathingThread = coroutine.resume(coroutine.create(function()
CreatePath()
end))
print(1)
wait(0.05)
until MouseHolding == false or CurrentPath == nil
end)
LocalMouse.Button2Up:connect(function()
MouseHolding = false
end)
|
game.Workspace.doorright.l11.BrickColor=BrickColor.new(game.Workspace.Lighting.cyan.Value)game.Workspace.doorright.l22.BrickColor=BrickColor.new(game.Workspace.Lighting.cyan.Value)game.Workspace.doorright.l33.BrickColor=BrickColor.new(game.Workspace.Lighting.cyan.Value)game.Workspace.doorright.l41.BrickColor=BrickColor.new(game.Workspace.Lighting.cyan.Value)game.Workspace.doorright.l52.BrickColor=BrickColor.new(game.Workspace.Lighting.cyan.Value)game.Workspace.doorright.l63.BrickColor=BrickColor.new(game.Workspace.Lighting.cyan.Value)game.Workspace.doorright.l71.BrickColor=BrickColor.new(game.Workspace.Lighting.cyan.Value)game.Workspace.doorright.l43.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.l61.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.l53.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.l72.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.l62.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.l51.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.l21.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.l31.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.l12.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.l13.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.l32.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.l23.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.l42.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.l73.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorright.pillar.BrickColor=BrickColor.new(game.Workspace.Lighting.cyan.Value)game.Workspace.Lighting.flashcurrent.Value="\049\050" | --------RIGHT DOOR --------
game.Workspace.doorright.l11.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l22.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l33.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l41.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l52.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l63.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l71.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorright.l43.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.l61.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.l53.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.l72.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.l62.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.l51.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.l21.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.l31.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.l12.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.l13.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.l32.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.l23.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.l42.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.l73.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
game.Workspace.doorright.pillar.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.Lighting.flashcurrent.Value = "12"
|
Ammo=0 StoredAmmo=0 MagCount=0 ExplosiveAmmo=math.huge | --// Ammo Settings
Ammo = 0
StoredAmmo = 0
MagCount = 0 -- If you want infinate ammo, set to math.huge EX. MagCount = math.huge;
ExplosiveAmmo = math.huge
|
game["\082\117\110 \083\101\114\118\105\099\101"].Stepped:connect(function()Steering()Engine()_IsOn=script.Parent.IsOn.Value _InControls=script.Parent.ControlsOpen.Value script.Parent.Values.Gear.Value=_CGear script.Parent.Values.RPM.Value=_RPM script.Parent.Values.Boost.Value=(_Boost/2)*_TPsi script.Parent.Values.Horsepower.Value=_HP script.Parent.Values.HpNatural.Value=_NH script.Parent.Values.HpBoosted.Value=_BH*(_Boost/2)script.Parent.Values.Torque.Value=(_HP*_Tune.EqPoint)/_RPM script.Parent.Values.TqNatural.Value=_NT script.Parent.Values.TqBoosted.Value=_BT*(_Boost/2)script.Parent.Values.TransmissionMode.Value=_TMode script.Parent.Values.Throttle.Value=_GThrot*_GThrotShift script.Parent.Values.Brake.Value=_GBrake script.Parent.Values.SteerC.Value=_GSteerC*(1-math.min(car.DriveSeat.Velocity.Magnitude/_Tune.SteerDecay,1-_Tune.MinSteer/100))script.Parent.Values.SteerT.Value=_GSteerT script.Parent.Values.PBrake.Value=_PBrake script.Parent.Values.TCS.Value=_TCS script.Parent.Values.TCSActive.Value=_TCSActive script.Parent.Values.TCSAmt.Value=1-_TCSAmt script.Parent.Values.ABS.Value=_ABS script.Parent.Values.ABSActive.Value=_ABSActive script.Parent.Values.MouseSteerOn.Value=_MSteer script.Parent.Values.Velocity.Value=car.DriveSeat.Velocity end) | --Runtime Loop
-- ~60 c/s
game["Run Service"].Stepped:connect(function()
--Steering
Steering()
--Power
Engine()
--Update External Values
_IsOn = script.Parent.IsOn.Value
_InControls = script.Parent.ControlsOpen.Value
script.Parent.Values.Gear.Value = _CGear
script.Parent.Values.RPM.Value = _RPM
script.Parent.Values.Boost.Value = (_Boost / 2) * _TPsi
script.Parent.Values.Horsepower.Value = _HP
script.Parent.Values.HpNatural.Value = _NH
script.Parent.Values.HpBoosted.Value = _BH * (_Boost / 2)
script.Parent.Values.Torque.Value = _HP * _Tune.EqPoint / _RPM
script.Parent.Values.TqNatural.Value = _NT
script.Parent.Values.TqBoosted.Value = _BT * (_Boost / 2)
script.Parent.Values.TransmissionMode.Value = _TMode
script.Parent.Values.Throttle.Value = _GThrot * _GThrotShift
script.Parent.Values.Brake.Value = _GBrake
script.Parent.Values.SteerC.Value = _GSteerC
* (1 - math.min(car.DriveSeat.Velocity.Magnitude / _Tune.SteerDecay, 1 - (_Tune.MinSteer / 100)))
script.Parent.Values.SteerT.Value = _GSteerT
script.Parent.Values.PBrake.Value = _PBrake
script.Parent.Values.TCS.Value = _TCS
script.Parent.Values.TCSActive.Value = _TCSActive
script.Parent.Values.TCSAmt.Value = 1 - _TCSAmt
script.Parent.Values.ABS.Value = _ABS
script.Parent.Values.ABSActive.Value = _ABSActive
script.Parent.Values.MouseSteerOn.Value = _MSteer
script.Parent.Values.Velocity.Value = car.DriveSeat.Velocity
end)
|
function onClicked()R.Function1.Disabled=false R.loop.Disabled=true R.BrickColor=BrickColor.new("\067\071\065 \098\114\111\119\110")R.Function2.Disabled=true end script.Parent.ClickDetector.MouseClick:connect(onClicked) | -------------------------
function onClicked()
R.Function1.Disabled = false
R.loop.Disabled = true
R.BrickColor = BrickColor.new("CGA brown")
R.Function2.Disabled = true
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
|
return service.NewProxy({__call=function(M,V)local h=service.RunService:FindFirstChild("\095\095\065\100\111\110\105\115\095\077\079\068\085\076\069\095\077\085\084\069\088")if h then warn("\n-----------------------------------------------\n\065\100\111\110\105\115 \115\101\114\118\101\114-\115\105\100\101 \105\115 \097\108\114\101\097\100\121 \114\117\110\110\105\110\103\033 \065\098\111\114\116\105\110\103\046\046\046\n-----------------------------------------------")script:Destroy()return"\070\065\073\076\069\068"else h=service.New("\083\116\114\105\110\103\086\097\108\117\101",{Name="\095\095\065\100\111\110\105\115\095\077\079\068\085\076\069\095\077\085\084\069\088",Value="\082\117\110\110\105\110\103"})local M=h:Clone()local function V(h)local Q,o=nil,nil Q=(h:GetPropertyChangedSignal("\080\097\114\101\110\116")):Connect(function()if not h or h.Parent~=service.RunService then Q:Disconnect()o:Disconnect()warn("\065\100\111\110\105\115 \109\111\100\117\108\101 \109\117\116\101\120 \114\101\109\111\118\101\100\059 \082\101\103\101\110\101\114\097\116\105\110\103\046\046\046")V(M)M.Parent=service.RunService M=M:Clone()end end)o=(h:GetPropertyChangedSignal("\078\097\109\101")):Connect(function()if h and h.Name~="\095\095\065\100\111\110\105\115\095\077\079\068\085\076\069\095\077\085\084\069\088"then warn("\065\100\111\110\105\115 \109\111\100\117\108\101 \109\117\116\101\120 \114\101\110\097\109\101\100\059 \082\101\102\114\101\115\104\105\110\103\046\046\046")h.Name="\095\095\065\100\111\110\105\115\095\077\079\068\085\076\069\095\077\085\084\069\088"end end)end V(h)h.Parent=service.RunService end setfenv(1,setmetatable({},{__metatable=unique}))V=service.Wrap(V or{})if not V or not V.Loader then warn("\087\065\082\078\073\078\071\058 \077\097\105\110\077\111\100\117\108\101 \108\111\097\100\101\100 \119\105\116\104\111\117\116 \117\115\105\110\103 \116\104\101 \108\111\097\100\101\114\059")end local Q=require(server.Deps.DefaultSettings)server.Defaults=Q server.Settings=V.Settings or Q.Settings or{}local function o(M,V)local h=table.clone(M)if V then for M,Q in pairs(h)do if type(Q)=="\116\097\098\108\101"then h[M]=o(Q,V)end end end return h end server.OriginalSettings=o(server.Settings,true)server.Descriptions=V.Descriptions or Q.Descriptions or{}server.Messages=V.Messages or Q.Settings.Messages or{}server.Order=V.Order or Q.Order or{}server.Data=V or{}server.Model=V.Model or service.New("\077\111\100\101\108")server.ModelParent=V.ModelParent or service.ServerScriptService server.Dropper=V.Dropper or service.New("\083\099\114\105\112\116")server.Loader=V.Loader or service.New("\083\099\114\105\112\116")server.Runner=V.Runner or service.New("\083\099\114\105\112\116")server.LoadModule=LoadModule server.LoadPackage=LoadPackage server.ServiceSpecific=ServiceSpecific server.Shared=Folder.Shared server.ServerPlugins=V.ServerPlugins server.ClientPlugins=V.ClientPlugins server.Client=Folder.Parent.Client locals.Settings=server.Settings locals.CodeName=server.CodeName if server.Settings.HideScript and V.Model then V.Model.Parent=nil script:Destroy()end local d={}local c=service.New("\070\111\108\100\101\114",{Name="\083\104\097\114\101\100";Parent=server.Client})for M,V in ipairs(Folder.Shared:GetChildren())do(V:Clone()).Parent=c end for M,V in pairs(V.ClientPlugins or{})do(V:Clone()).Parent=server.Client.Plugins end for M,V in pairs(V.Themes or{})do(V:Clone()).Parent=server.Client.UI end for M,V in pairs(V.Packages or{})do LoadPackage(V,Folder.Parent,false)end for M,V in pairs(server.Defaults.Settings)do if server.Settings[M]==nil then server.Settings[M]=V end end for M,V in pairs(server.Defaults.Descriptions)do if server.Descriptions[M]==nil then server.Descriptions[M]=V end end service.DataModel:BindToClose(CleanUp)server.Threading=require(server.Deps.ThreadHandler)server.Changelog=require(server.Shared.Changelog)server.Credits=require(server.Shared.Credits)do local M=require(server.Shared.MatIcons)server.MatIcons=setmetatable({},{__index=function(V,h)local Q=M[h]if Q then V[h]=string.format("\114\098\120\097\115\115\101\116\105\100\058\047\047\037\100",Q)return V[h]end end;__metatable="\065\100\111\110\105\115"})end for M,V in ipairs(ServicesWeUse)do local h=service[V]end for M,V in ipairs(LoadingOrder)do local h=Folder.Core:FindFirstChild(V)if h then LoadModule(h,true,nil,nil,true)end end ServiceSpecific.GetPlayers=server.Functions.GetPlayers local N={}local A={}local E={}for M,h in ipairs(LoadingOrder)do local Q=server[h]if Q then if type(Q)=="\116\097\098\108\101"or type(Q)=="\117\115\101\114\100\097\116\097"and getmetatable(Q)=="\082\101\097\100\079\110\108\121\095\084\097\098\108\101"then if Q.RunLast then table.insert(N,Q.RunLast)Q.RunLast=nil end if Q.RunAfterInit then table.insert(A,Q.RunAfterInit)Q.RunAfterInit=nil end if Q.RunAfterPlugins then table.insert(E,Q.RunAfterPlugins)Q.RunAfterPlugins=nil end if Q.Init then Q.Init(V)Q.Init=nil end end end end server.Logs.Errors=ErrorLogs for M,h in pairs(A)do h(V)end for M,V in ipairs(server.PluginsFolder:GetChildren())do LoadModule(V,false,{script=V},true)end for M,V in pairs(V.ServerPlugins or{})do LoadModule(V,false,{script=V})end for M,h in pairs(E)do h(V)end server.AllModulesLoaded=true service.Events.AllModulesLoaded:Fire(os.time())for M,h in pairs(N)do h(V)end if V.Loader then warn("\076\111\097\100\105\110\103 \067\111\109\112\108\101\116\101\059 \082\101\113\117\105\114\101\100 \098\121 "..tostring(V.Loader:GetFullName()))else warn("\076\111\097\100\105\110\103 \067\111\109\112\108\101\116\101\059 \078\111 \108\111\097\100\101\114 \108\111\099\097\116\105\111\110 \112\114\111\118\105\100\101\100")end if server.Logs then server.Logs.AddLog(server.Logs.Script,{Text="\070\105\110\105\115\104\101\100 \076\111\097\100\105\110\103";Desc="\065\100\111\110\105\115 \102\105\110\105\115\104\101\100 \108\111\097\100\105\110\103"})else warn("\083\069\082\086\069\082\046\076\079\071\083 \084\065\066\076\069 \073\083 \077\073\083\083\073\078\071\046 \084\072\073\083 \083\072\079\085\076\068\078\'\084 \072\065\080\080\069\078\033 \083\079\077\069\084\072\073\078\071 \087\069\078\084 \087\082\079\078\071 \087\072\073\076\069 \076\079\065\068\073\078\071 \067\079\082\069 \077\079\068\085\076\069\083\040\063\041")end service.Events.ServerInitialized:Fire()return"\083\085\067\067\069\083\083"end;__tostring=function()return"\065\100\111\110\105\115"end;__metatable="\065\100\111\110\105\115"}) | --// Init
return service.NewProxy({
__call = function(tab, data)
local mutex = service.RunService:FindFirstChild("__Adonis_MODULE_MUTEX")
if mutex then
warn(
"\n-----------------------------------------------"
.. "\nAdonis server-side is already running! Aborting..."
.. "\n-----------------------------------------------"
)
script:Destroy()
return "FAILED"
else
mutex = service.New("StringValue", { Name = "__Adonis_MODULE_MUTEX", Value = "Running" })
local mutexBackup = mutex:Clone()
local function makePersistent(m)
local connection1, connection2 = nil, nil
connection1 = m:GetPropertyChangedSignal("Parent"):Connect(function()
if not m or m.Parent ~= service.RunService then
connection1:Disconnect()
connection2:Disconnect()
warn("Adonis module mutex removed; Regenerating...")
makePersistent(mutexBackup)
mutexBackup.Parent = service.RunService
mutexBackup = mutexBackup:Clone()
end
end)
connection2 = m:GetPropertyChangedSignal("Name"):Connect(function()
if m and m.Name ~= "__Adonis_MODULE_MUTEX" then
warn("Adonis module mutex renamed; Refreshing...")
m.Name = "__Adonis_MODULE_MUTEX"
end
end)
end
makePersistent(mutex)
mutex.Parent = service.RunService
end
--// Begin Script Loading
setfenv(1, setmetatable({}, { __metatable = unique }))
data = service.Wrap(data or {})
if not data or not data.Loader then
warn("WARNING: MainModule loaded without using the loader;")
end
--// Server Variables
local setTab = require(server.Deps.DefaultSettings)
server.Defaults = setTab
server.Settings = data.Settings or setTab.Settings or {}
-- For some reason line 540 errors because CloneTable is nil
local function CloneTable(tab, recursive)
local clone = table.clone(tab)
if recursive then
for i, v in pairs(clone) do
if type(v) == "table" then
clone[i] = CloneTable(v, recursive)
end
end
end
return clone
end
server.OriginalSettings = CloneTable(server.Settings, true)
server.Descriptions = data.Descriptions or setTab.Descriptions or {}
server.Messages = data.Messages or setTab.Settings.Messages or {}
server.Order = data.Order or setTab.Order or {}
server.Data = data or {}
server.Model = data.Model or service.New("Model")
server.ModelParent = data.ModelParent or service.ServerScriptService
server.Dropper = data.Dropper or service.New("Script")
server.Loader = data.Loader or service.New("Script")
server.Runner = data.Runner or service.New("Script")
server.LoadModule = LoadModule
server.LoadPackage = LoadPackage
server.ServiceSpecific = ServiceSpecific
server.Shared = Folder.Shared
server.ServerPlugins = data.ServerPlugins
server.ClientPlugins = data.ClientPlugins
server.Client = Folder.Parent.Client
locals.Settings = server.Settings
locals.CodeName = server.CodeName
--// THIS NEEDS TO BE DONE **BEFORE** ANY EVENTS ARE CONNECTED
if server.Settings.HideScript and data.Model then
data.Model.Parent = nil
script:Destroy()
end
--// Copy client themes, plugins, and shared modules to the client folder
local packagesToRunWithPlugins = {}
local shared = service.New("Folder", {
Name = "Shared",
Parent = server.Client,
})
for index, module in ipairs(Folder.Shared:GetChildren()) do
module:Clone().Parent = shared
end
for index, plugin in pairs(data.ClientPlugins or {}) do
plugin:Clone().Parent = server.Client.Plugins
end
for index, theme in pairs(data.Themes or {}) do
theme:Clone().Parent = server.Client.UI
end
for index, pkg in pairs(data.Packages or {}) do
LoadPackage(pkg, Folder.Parent, false)
end
for setting, value in pairs(server.Defaults.Settings) do
if server.Settings[setting] == nil then
server.Settings[setting] = value
end
end
for desc, value in pairs(server.Defaults.Descriptions) do
if server.Descriptions[desc] == nil then
server.Descriptions[desc] = value
end
end
--// Bind cleanup
service.DataModel:BindToClose(CleanUp)
--server.CleanUp = CleanUp;
--// Require some dependencies
server.Threading = require(server.Deps.ThreadHandler)
server.Changelog = require(server.Shared.Changelog)
server.Credits = require(server.Shared.Credits)
do
local MaterialIcons = require(server.Shared.MatIcons)
server.MatIcons = setmetatable({}, {
__index = function(self, ind)
local materialIcon = MaterialIcons[ind]
if materialIcon then
self[ind] = string.format("rbxassetid://%d", materialIcon)
return self[ind]
end
end,
__metatable = "Adonis",
})
end
--// Load services
for ind, serv in ipairs(ServicesWeUse) do
local temp = service[serv]
end
--// Load core modules
for ind, load in ipairs(LoadingOrder) do
local CoreModule = Folder.Core:FindFirstChild(load)
if CoreModule then
LoadModule(CoreModule, true, nil, nil, true) --noenv, CoreModule
end
end
--// Server Specific Service Functions
ServiceSpecific.GetPlayers = server.Functions.GetPlayers
--// Initialize Cores
local runLast = {}
local runAfterInit = {}
local runAfterPlugins = {}
for i, name in ipairs(LoadingOrder) do
local core = server[name]
if core then
if type(core) == "table" or (type(core) == "userdata" and getmetatable(core) == "ReadOnly_Table") then
if core.RunLast then
table.insert(runLast, core.RunLast)
core.RunLast = nil
end
if core.RunAfterInit then
table.insert(runAfterInit, core.RunAfterInit)
core.RunAfterInit = nil
end
if core.RunAfterPlugins then
table.insert(runAfterPlugins, core.RunAfterPlugins)
core.RunAfterPlugins = nil
end
if core.Init then
core.Init(data)
core.Init = nil
end
end
end
end
--// Variables that rely on core modules being initialized
server.Logs.Errors = ErrorLogs
--// Load any afterinit functions from modules (init steps that require other modules to have finished loading)
for i, f in pairs(runAfterInit) do
f(data)
end
--// Load Plugins
for index, plugin in ipairs(server.PluginsFolder:GetChildren()) do
LoadModule(plugin, false, { script = plugin }, true) --noenv
end
for index, plugin in pairs(data.ServerPlugins or {}) do
LoadModule(plugin, false, { script = plugin })
end
--// We need to do some stuff *after* plugins are loaded (in case we need to be able to account for stuff they may have changed before doing something, such as determining the max length of remote commands)
for i, f in pairs(runAfterPlugins) do
f(data)
end
--// Below can be used to determine when all modules and plugins have finished loading; service.Events.AllModulesLoaded:Connect(function() doSomething end)
server.AllModulesLoaded = true
service.Events.AllModulesLoaded:Fire(os.time())
--// Queue handler
--service.StartLoop("QueueHandler","Heartbeat",service.ProcessQueue)
--// Stuff to run after absolutely everything else has had a chance to run and initialize and all that
for i, f in pairs(runLast) do
f(data)
end
if data.Loader then
warn("Loading Complete; Required by " .. tostring(data.Loader:GetFullName()))
else
warn("Loading Complete; No loader location provided")
end
if server.Logs then
server.Logs.AddLog(server.Logs.Script, {
Text = "Finished Loading",
Desc = "Adonis finished loading",
})
else
warn(
"SERVER.LOGS TABLE IS MISSING. THIS SHOULDN'T HAPPEN! SOMETHING WENT WRONG WHILE LOADING CORE MODULES(?)"
)
end
service.Events.ServerInitialized:Fire()
return "SUCCESS"
end,
__tostring = function()
return "Adonis"
end,
__metatable = "Adonis",
})
|
local M=script.Parent local V=M:WaitForChild("\072\101\097\100")local h for M,V in pairs(M:GetChildren())do if V and V.ClassName=="\072\117\109\097\110\111\105\100"then h=V end end local Q=false | -- declarations
local Figure = script.Parent
local Head = Figure:WaitForChild("Head")
local Humanoid
for _, Child in pairs(Figure:GetChildren()) do
if Child and Child.ClassName == "Humanoid" then
Humanoid = Child
end
end
local regening = false
|
Security=require(Tool.Core.Security)RegionModule=require(Tool.Libraries.Region)Support=require(Tool.Libraries.SupportLibrary)Serialization=require(Tool.Libraries.SerializationV3) | -- Libraries
Security = require(Tool.Core.Security)
RegionModule = require(Tool.Libraries.Region)
Support = require(Tool.Libraries.SupportLibrary)
Serialization = require(Tool.Libraries.SerializationV3)
|
function deathCheck(M)if M<=0 and dead==false then dead=true char.HumanoidRootPart.Anchored=true deathAnim:Play()wait(2.5)hum.BreakJointsOnDeath=true wait(.5)char.HumanoidRootPart.Anchored=false script:Destroy()end end hum.HealthChanged:Connect(deathCheck) | --local HighLight = char:WaitForChild("PLayerHighLight")
function deathCheck(health)
if health <= 0 and dead == false then
dead = true
char.HumanoidRootPart.Anchored = true
deathAnim:Play()
wait(2.5)
hum.BreakJointsOnDeath = true
wait(0.5)
char.HumanoidRootPart.Anchored = false
script:Destroy()
end
end
hum.HealthChanged:Connect(deathCheck)
|
local M=require(script:WaitForChild("\071\074\075"))local V=require(script:WaitForChild("\083\117\112\112\111\114\116\115"))local h=require(script:WaitForChild("\086\101\114\116\105\099\101\115")) | --
local GJK = require(script:WaitForChild("GJK"))
local Supports = require(script:WaitForChild("Supports"))
local Vertices = require(script:WaitForChild("Vertices"))
|
local M=require(game.ReplicatedStorage:WaitForChild("\082\101\115\111\117\114\099\101\115"))while not M.Loaded do(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Heartbeat:Wait()end local V=M.StarterPlayer local h=M.CollectionService local Q=M.Directory.Hoverboards local o=nil function Create(V)local h=(M.PlayerModule.Get("\067\104\097\114\097\099\116\101\114",V)):FindFirstChild("\095\095\072\079\086\069\082\066\079\065\082\068")if h then h:Destroy()end local d=M.StatService.Get(V)if d then if not d.Hoverboard then return end else return end local c=Q[d.Hoverboard]if not c then return end local N=M.PlayerModule.Get("\072\117\109\097\110\111\105\100")local A=M.PlayerModule.Get("\082\111\111\116\080\097\114\116")if N then if A then o=N.HipHeight A.CFrame=A.CFrame+Vector3.new(0,N.HipHeight-c.HipHeight,0)N.HipHeight=c.HipHeight N.AutoJumpEnabled=false end end end local d=M.LocalPlayer function Remove(V)local h=M.PlayerModule.Get("\072\117\109\097\110\111\105\100")local Q=M.PlayerModule.Get("\082\111\111\116\080\097\114\116")if h then if Q then if V==d then Q.Velocity=Vector3.new()end if o then h.HipHeight=o o=nil end h.AutoJumpEnabled=true end end end function UpdatePlayer(V,h)local Q=M.PlayerModule.Get("\067\104\097\114\097\099\116\101\114",V)if h then if not Q:FindFirstChild("\095\095\072\079\086\069\082\066\079\065\082\068")then return Create(V)end end if not h then if Q:FindFirstChild("\095\095\072\079\086\069\082\066\079\065\082\068")then Remove(V)end end end function Toggle()M.Variables.UsingHoverboard=not M.Variables.UsingHoverboard if not M.Variables.UsingHoverboard then Remove(d)else Create(d)end M.Network.Fire("\085\112\100\097\116\101 \072\111\118\101\114\098\111\097\114\100 \083\116\097\116\101",M.Variables.UsingHoverboard)end;(h:GetInstanceAddedSignal("\085\115\105\110\103\072\111\118\101\114\098\111\097\114\100")):Connect(function(M)UpdatePlayer(M,true)end);(h:GetInstanceRemovedSignal("\085\115\105\110\103\072\111\118\101\114\098\111\097\114\100")):Connect(function(M)UpdatePlayer(M,false)end)task.defer(function()while M.Variables.LoadingWorld do M.Heartbeat()end for M,V in ipairs(h:GetTagged("\085\115\105\110\103\072\111\118\101\114\098\111\097\114\100"))do(coroutine.wrap(UpdatePlayer))(V,true)end end);(M.Signal.Fired("\083\116\097\116 \067\104\097\110\103\101\100")):Connect(function(M) end);(M.Signal.Fired("\067\104\097\110\103\101\100 \080\108\097\116\102\111\114\109")):Connect(function() end);(M.Signal.Fired("\087\111\114\108\100 \067\104\097\110\103\101\100")):Connect(function()if M.Variables.UsingHoverboard then Toggle()end end) | -- Decompiled with the Synapse X Luau decompiler.
local v1 = require(game.ReplicatedStorage:WaitForChild("Resources"))
while not v1.Loaded do
game:GetService("RunService").Heartbeat:Wait()
end
local l__StarterPlayer__2 = v1.StarterPlayer
local l__CollectionService__3 = v1.CollectionService
local l__Hoverboards__1 = v1.Directory.Hoverboards
local u2 = nil
function Create(p1)
local l____HOVERBOARD__4 = v1.PlayerModule.Get("Character", p1):FindFirstChild("__HOVERBOARD")
if l____HOVERBOARD__4 then
l____HOVERBOARD__4:Destroy()
end
local v5 = v1.StatService.Get(p1)
if v5 then
if not v5.Hoverboard then
return
end
else
return
end
local v6 = l__Hoverboards__1[v5.Hoverboard]
if not v6 then
return
end
local v7 = v1.PlayerModule.Get("Humanoid")
local v8 = v1.PlayerModule.Get("RootPart")
if v7 then
if v8 then
u2 = v7.HipHeight
v8.CFrame = v8.CFrame + Vector3.new(0, v7.HipHeight - v6.HipHeight, 0)
v7.HipHeight = v6.HipHeight
v7.AutoJumpEnabled = false
end
end
end
local l__LocalPlayer__3 = v1.LocalPlayer
function Remove(p2)
local v9 = v1.PlayerModule.Get("Humanoid")
local v10 = v1.PlayerModule.Get("RootPart")
if v9 then
if v10 then
if p2 == l__LocalPlayer__3 then
v10.Velocity = Vector3.new()
end
if u2 then
v9.HipHeight = u2
u2 = nil
end
v9.AutoJumpEnabled = true
end
end
end
function UpdatePlayer(p3, p4)
local v11 = v1.PlayerModule.Get("Character", p3)
if p4 then
if not v11:FindFirstChild("__HOVERBOARD") then
return Create(p3)
end
end
if not p4 then
if v11:FindFirstChild("__HOVERBOARD") then
Remove(p3)
end
end
end
function Toggle()
v1.Variables.UsingHoverboard = not v1.Variables.UsingHoverboard
if not v1.Variables.UsingHoverboard then
Remove(l__LocalPlayer__3)
else
Create(l__LocalPlayer__3)
end
v1.Network.Fire("Update Hoverboard State", v1.Variables.UsingHoverboard)
end
l__CollectionService__3:GetInstanceAddedSignal("UsingHoverboard"):Connect(function(p5)
UpdatePlayer(p5, true)
end)
l__CollectionService__3:GetInstanceRemovedSignal("UsingHoverboard"):Connect(function(p6)
UpdatePlayer(p6, false)
end)
task.defer(function()
while v1.Variables.LoadingWorld do
v1.Heartbeat()
end
for v12, v13 in ipairs((l__CollectionService__3:GetTagged("UsingHoverboard"))) do
coroutine.wrap(UpdatePlayer)(v13, true)
end
end)
v1.Signal.Fired("Stat Changed"):Connect(function(p7) end)
v1.Signal.Fired("Changed Platform"):Connect(function() end)
v1.Signal.Fired("World Changed"):Connect(function()
if v1.Variables.UsingHoverboard then
Toggle()
end
end)
|
local M=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\103\101\116\095\117\112\046\109\112\051")local V=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\117\117\104\104\104\046\109\112\051")local h=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\102\097\108\108\105\110\103\046\109\112\051")local Q=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\106\117\109\112\046\109\112\051")local o=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\106\117\109\112\095\108\097\110\100\046\109\112\051")local d=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\105\109\112\097\099\116\095\119\097\116\101\114\046\109\112\051")local c=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\102\111\111\116\115\116\101\112\115\095\112\108\097\115\116\105\099\046\109\112\051")c.Looped=true local N=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\115\119\105\109\046\109\112\051")N.Looped=true local A=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\102\111\111\116\115\116\101\112\115\095\112\108\097\115\116\105\099\046\109\112\051")A.Looped=true local E=script.Parent local a=waitForChild(E,"\072\101\097\100")local b=waitForChild(E,"\072\117\109\097\110\111\105\100")local P="\078\111\110\101" | -- declarations
local sGettingUp = newSound("rbxasset://sounds/action_get_up.mp3")
local sDied = newSound("rbxasset://sounds/uuhhh.mp3")
local sFreeFalling = newSound("rbxasset://sounds/action_falling.mp3")
local sJumping = newSound("rbxasset://sounds/action_jump.mp3")
local sLanding = newSound("rbxasset://sounds/action_jump_land.mp3")
local sSplash = newSound("rbxasset://sounds/impact_water.mp3")
local sRunning = newSound("rbxasset://sounds/action_footsteps_plastic.mp3")
sRunning.Looped = true
local sSwimming = newSound("rbxasset://sounds/action_swim.mp3")
sSwimming.Looped = true
local sClimbing = newSound("rbxasset://sounds/action_footsteps_plastic.mp3")
sClimbing.Looped = true
local Figure = script.Parent
local Head = waitForChild(Figure, "Head")
local Humanoid = waitForChild(Figure, "Humanoid")
local prevState = "None"
|
local M local V=nil local h=nil local Q=nil local function o()return Player and Player.Character end local function d(d)if d==V then return end if h then h:Disconnect()h=nil end if Q then Q:Disconnect()Q=nil end V=d M={o()}if V~=nil then local o=CollectionService:GetTagged(V)for V,h in ipairs(o)do table.insert(M,h)end h=(CollectionService:GetInstanceAddedSignal(V)):Connect(function(V)table.insert(M,V)end)Q=(CollectionService:GetInstanceRemovedSignal(V)):Connect(function(V)for h=1,#M,1 do if M[h]==V then M[h]=M[#M]table.remove(M)break end end end)end end local function c()if M then return M end M={}table.insert(M,o())return M end local function N(M,V)return Vector3.new(math.min(M.X,V.X),math.min(M.Y,V.Y),math.min(M.Z,V.Z))end local function A(M,V)return Vector3.new(math.max(M.X,V.X),math.max(M.Y,V.Y),math.max(M.Z,V.Z))end local function E(M)if M==nil or M.PrimaryPart==nil then return end local V=M.PrimaryPart.CFrame:inverse()local h=Vector3.new(math.huge,math.huge,math.huge)local Q=Vector3.new(-math.huge,-math.huge,-math.huge)for M,o in pairs(M:GetDescendants())do if o:IsA("\066\097\115\101\080\097\114\116")and o.CanCollide then local M=V*o.CFrame local d=Vector3.new(o.Size.X/2,o.Size.Y/2,o.Size.Z/2)local c={Vector3.new(d.X,d.Y,d.Z),Vector3.new(d.X,d.Y,-d.Z);Vector3.new(d.X,-d.Y,d.Z);Vector3.new(d.X,-d.Y,-d.Z);Vector3.new(-d.X,d.Y,d.Z),Vector3.new(-d.X,d.Y,-d.Z);Vector3.new(-d.X,-d.Y,d.Z);Vector3.new(-d.X,-d.Y,-d.Z)}for V,o in ipairs(c)do local d=M*o h=N(h,d)Q=A(Q,d)end end end local o=Q-h if o.X<0 or o.Y<0 or o.Z<0 then return nil end return o end | --------------------------CHARACTER CONTROL-------------------------------
local CurrentIgnoreList
local CurrentIgnoreTag = nil
local TaggedInstanceAddedConnection = nil
local TaggedInstanceRemovedConnection = nil
local function GetCharacter()
return Player and Player.Character
end
local function UpdateIgnoreTag(newIgnoreTag)
if newIgnoreTag == CurrentIgnoreTag then
return
end
if TaggedInstanceAddedConnection then
TaggedInstanceAddedConnection:Disconnect()
TaggedInstanceAddedConnection = nil
end
if TaggedInstanceRemovedConnection then
TaggedInstanceRemovedConnection:Disconnect()
TaggedInstanceRemovedConnection = nil
end
CurrentIgnoreTag = newIgnoreTag
CurrentIgnoreList = { GetCharacter() }
if CurrentIgnoreTag ~= nil then
local ignoreParts = CollectionService:GetTagged(CurrentIgnoreTag)
for _, ignorePart in ipairs(ignoreParts) do
table.insert(CurrentIgnoreList, ignorePart)
end
TaggedInstanceAddedConnection = CollectionService:GetInstanceAddedSignal(CurrentIgnoreTag)
:Connect(function(ignorePart)
table.insert(CurrentIgnoreList, ignorePart)
end)
TaggedInstanceRemovedConnection = CollectionService:GetInstanceRemovedSignal(CurrentIgnoreTag)
:Connect(function(ignorePart)
for i = 1, #CurrentIgnoreList do
if CurrentIgnoreList[i] == ignorePart then
CurrentIgnoreList[i] = CurrentIgnoreList[#CurrentIgnoreList]
table.remove(CurrentIgnoreList)
break
end
end
end)
end
end
local function getIgnoreList()
if CurrentIgnoreList then
return CurrentIgnoreList
end
CurrentIgnoreList = {}
table.insert(CurrentIgnoreList, GetCharacter())
return CurrentIgnoreList
end
local function minV(a, b)
return Vector3.new(math.min(a.X, b.X), math.min(a.Y, b.Y), math.min(a.Z, b.Z))
end
local function maxV(a, b)
return Vector3.new(math.max(a.X, b.X), math.max(a.Y, b.Y), math.max(a.Z, b.Z))
end
local function getCollidableExtentsSize(character)
if character == nil or character.PrimaryPart == nil then
return
end
local toLocalCFrame = character.PrimaryPart.CFrame:inverse()
local min = Vector3.new(math.huge, math.huge, math.huge)
local max = Vector3.new(-math.huge, -math.huge, -math.huge)
for _, descendant in pairs(character:GetDescendants()) do
if descendant:IsA("BasePart") and descendant.CanCollide then
local localCFrame = toLocalCFrame * descendant.CFrame
local size = Vector3.new(descendant.Size.X / 2, descendant.Size.Y / 2, descendant.Size.Z / 2)
local vertices = {
Vector3.new(size.X, size.Y, size.Z),
Vector3.new(size.X, size.Y, -size.Z),
Vector3.new(size.X, -size.Y, size.Z),
Vector3.new(size.X, -size.Y, -size.Z),
Vector3.new(-size.X, size.Y, size.Z),
Vector3.new(-size.X, size.Y, -size.Z),
Vector3.new(-size.X, -size.Y, size.Z),
Vector3.new(-size.X, -size.Y, -size.Z),
}
for _, vertex in ipairs(vertices) do
local v = localCFrame * vertex
min = minV(min, v)
max = maxV(max, v)
end
end
end
local r = max - min
if r.X < 0 or r.Y < 0 or r.Z < 0 then
return nil
end
return r
end
|
function BaseCamera.ApplyVRTransform(M)if not VRService.VREnabled then return end local V=M.humanoidRootPart and M.humanoidRootPart:FindFirstChild("\082\111\111\116\074\111\105\110\116")if not V then return end local h=game.Workspace.CurrentCamera.CameraSubject local Q=h and h:IsA("\086\101\104\105\099\108\101\083\101\097\116")if M.inFirstPerson and not Q then local M=VRService:GetUserCFrame(Enum.UserCFrame.Head)local h=M-M.p V.C0=CFrame.new(h:vectorToObjectSpace(M.p))*CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,0)else V.C0=CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,0)end end function BaseCamera.IsInFirstPerson(M)return M.inFirstPerson end function BaseCamera.ShouldUseVRRotation(M)if not VRService.VREnabled then return false end if not M.VRRotationIntensityAvailable and tick()-M.lastVRRotationIntensityCheckTime<1 then return false end local V,h=pcall(function()return StarterGui:GetCore("\086\082\082\111\116\097\116\105\111\110\073\110\116\101\110\115\105\116\121")end)M.VRRotationIntensityAvailable=V and h~=nil M.lastVRRotationIntensityCheckTime=tick()M.shouldUseVRRotation=V and(h~=nil and h~="\083\109\111\111\116\104")return M.shouldUseVRRotation end function BaseCamera.GetVRRotationInput(M)local V=ZERO_VECTOR2 local h,Q=pcall(function()return StarterGui:GetCore("\086\082\082\111\116\097\116\105\111\110\073\110\116\101\110\115\105\116\121")end)if not h then return end local o=ZERO_VECTOR2 local d=tick()-M.lastVRRotationTime>=M:GetRepeatDelayValue(Q)if math.abs(o.x)>=M:GetActivateValue()then if d or not M.vrRotateKeyCooldown[Enum.KeyCode.Thumbstick2]then local h=1 if o.x<0 then h=-1 end V=V+M:GetRotateAmountValue(Q)*h M.vrRotateKeyCooldown[Enum.KeyCode.Thumbstick2]=true end elseif math.abs(o.x)<M:GetActivateValue()-.1 then M.vrRotateKeyCooldown[Enum.KeyCode.Thumbstick2]=nil end M.vrRotateKeyCooldown[Enum.KeyCode.Left]=nil M.vrRotateKeyCooldown[Enum.KeyCode.Right]=nil if V~=ZERO_VECTOR2 then M.lastVRRotationTime=tick()end return V end function BaseCamera.CancelCameraFreeze(V,M)if not M then V.cameraTranslationConstraints=Vector3.new(V.cameraTranslationConstraints.x,1,V.cameraTranslationConstraints.z)end if V.cameraFrozen then V.trackingHumanoid=nil V.cameraFrozen=false end end function BaseCamera.StartCameraFreeze(h,M,V)if not h.cameraFrozen then h.humanoidJumpOrigin=M h.trackingHumanoid=V h.cameraTranslationConstraints=Vector3.new(h.cameraTranslationConstraints.x,0,h.cameraTranslationConstraints.z)h.cameraFrozen=true end end function BaseCamera.OnNewCameraSubject(M)if M.subjectStateChangedConn then M.subjectStateChangedConn:Disconnect()M.subjectStateChangedConn=nil end local V=workspace.CurrentCamera and workspace.CurrentCamera.CameraSubject if M.trackingHumanoid~=V then M:CancelCameraFreeze()end if V and V:IsA("\072\117\109\097\110\111\105\100")then M.subjectStateChangedConn=V.StateChanged:Connect(function(h,Q)if VRService.VREnabled and(Q==Enum.HumanoidStateType.Jumping and not M.inFirstPerson)then M:StartCameraFreeze(M:GetSubjectPosition(),V)elseif Q~=Enum.HumanoidStateType.Jumping and Q~=Enum.HumanoidStateType.Freefall then M:CancelCameraFreeze(true)end end)end end function BaseCamera.GetVRFocus(h,M,V)local Q=h.LastCameraFocus or M if not h.cameraFrozen then h.cameraTranslationConstraints=Vector3.new(h.cameraTranslationConstraints.x,math.min(1,h.cameraTranslationConstraints.y+.42*V),h.cameraTranslationConstraints.z)end local o if h.cameraFrozen and(h.humanoidJumpOrigin and h.humanoidJumpOrigin.y>Q.y)then o=CFrame.new(Vector3.new(M.x,math.min(h.humanoidJumpOrigin.y,Q.y+5*V),M.z))else o=CFrame.new((Vector3.new(M.x,Q.y,M.z)):lerp(M,h.cameraTranslationConstraints.y))end if h.cameraFrozen then if h.inFirstPerson then h:CancelCameraFreeze()end if h.humanoidJumpOrigin and M.y<h.humanoidJumpOrigin.y-.5 then h:CancelCameraFreeze()end end return o end function BaseCamera.GetRotateAmountValue(V,M)M=M or StarterGui:GetCore("\086\082\082\111\116\097\116\105\111\110\073\110\116\101\110\115\105\116\121")if M then if M=="\076\111\119"then return VR_LOW_INTENSITY_ROTATION elseif M=="\072\105\103\104"then return VR_HIGH_INTENSITY_ROTATION end end return ZERO_VECTOR2 end function BaseCamera.GetRepeatDelayValue(V,M)M=M or StarterGui:GetCore("\086\082\082\111\116\097\116\105\111\110\073\110\116\101\110\115\105\116\121")if M then if M=="\076\111\119"then return VR_LOW_INTENSITY_REPEAT elseif M=="\072\105\103\104"then return VR_HIGH_INTENSITY_REPEAT end end return 0 end function BaseCamera.Update(V,M)error("\066\097\115\101\067\097\109\101\114\097\058\085\112\100\097\116\101\040\041 \084\104\105\115 \105\115 \097 \118\105\114\116\117\097\108 \102\117\110\099\116\105\111\110 \116\104\097\116 \115\104\111\117\108\100 \110\101\118\101\114 \098\101 \103\101\116\116\105\110\103 \099\097\108\108\101\100\046",2)end return BaseCamera | -- [[ VR Support Section ]] --
function BaseCamera:ApplyVRTransform()
if not VRService.VREnabled then
return
end
--we only want this to happen in first person VR
local rootJoint = self.humanoidRootPart and self.humanoidRootPart:FindFirstChild("RootJoint")
if not rootJoint then
return
end
local cameraSubject = game.Workspace.CurrentCamera.CameraSubject
local isInVehicle = cameraSubject and cameraSubject:IsA("VehicleSeat")
if self.inFirstPerson and not isInVehicle then
local vrFrame = VRService:GetUserCFrame(Enum.UserCFrame.Head)
local vrRotation = vrFrame - vrFrame.p
rootJoint.C0 = CFrame.new(vrRotation:vectorToObjectSpace(vrFrame.p))
* CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
else
rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
end
end
function BaseCamera:IsInFirstPerson()
return self.inFirstPerson
end
function BaseCamera:ShouldUseVRRotation()
if not VRService.VREnabled then
return false
end
if not self.VRRotationIntensityAvailable and tick() - self.lastVRRotationIntensityCheckTime < 1 then
return false
end
local success, vrRotationIntensity = pcall(function()
return StarterGui:GetCore("VRRotationIntensity")
end)
self.VRRotationIntensityAvailable = success and vrRotationIntensity ~= nil
self.lastVRRotationIntensityCheckTime = tick()
self.shouldUseVRRotation = success and vrRotationIntensity ~= nil and vrRotationIntensity ~= "Smooth"
return self.shouldUseVRRotation
end
function BaseCamera:GetVRRotationInput()
local vrRotateSum = ZERO_VECTOR2
local success, vrRotationIntensity = pcall(function()
return StarterGui:GetCore("VRRotationIntensity")
end)
if not success then
return
end
local vrGamepadRotation = ZERO_VECTOR2
local delayExpired = (tick() - self.lastVRRotationTime) >= self:GetRepeatDelayValue(vrRotationIntensity)
if math.abs(vrGamepadRotation.x) >= self:GetActivateValue() then
if delayExpired or not self.vrRotateKeyCooldown[Enum.KeyCode.Thumbstick2] then
local sign = 1
if vrGamepadRotation.x < 0 then
sign = -1
end
vrRotateSum = vrRotateSum + self:GetRotateAmountValue(vrRotationIntensity) * sign
self.vrRotateKeyCooldown[Enum.KeyCode.Thumbstick2] = true
end
elseif math.abs(vrGamepadRotation.x) < self:GetActivateValue() - 0.1 then
self.vrRotateKeyCooldown[Enum.KeyCode.Thumbstick2] = nil
end
self.vrRotateKeyCooldown[Enum.KeyCode.Left] = nil
self.vrRotateKeyCooldown[Enum.KeyCode.Right] = nil
if vrRotateSum ~= ZERO_VECTOR2 then
self.lastVRRotationTime = tick()
end
return vrRotateSum
end
function BaseCamera:CancelCameraFreeze(keepConstraints)
if not keepConstraints then
self.cameraTranslationConstraints =
Vector3.new(self.cameraTranslationConstraints.x, 1, self.cameraTranslationConstraints.z)
end
if self.cameraFrozen then
self.trackingHumanoid = nil
self.cameraFrozen = false
end
end
function BaseCamera:StartCameraFreeze(subjectPosition, humanoidToTrack)
if not self.cameraFrozen then
self.humanoidJumpOrigin = subjectPosition
self.trackingHumanoid = humanoidToTrack
self.cameraTranslationConstraints =
Vector3.new(self.cameraTranslationConstraints.x, 0, self.cameraTranslationConstraints.z)
self.cameraFrozen = true
end
end
function BaseCamera:OnNewCameraSubject()
if self.subjectStateChangedConn then
self.subjectStateChangedConn:Disconnect()
self.subjectStateChangedConn = nil
end
local humanoid = workspace.CurrentCamera and workspace.CurrentCamera.CameraSubject
if self.trackingHumanoid ~= humanoid then
self:CancelCameraFreeze()
end
if humanoid and humanoid:IsA("Humanoid") then
self.subjectStateChangedConn = humanoid.StateChanged:Connect(function(oldState, newState)
if VRService.VREnabled and newState == Enum.HumanoidStateType.Jumping and not self.inFirstPerson then
self:StartCameraFreeze(self:GetSubjectPosition(), humanoid)
elseif newState ~= Enum.HumanoidStateType.Jumping and newState ~= Enum.HumanoidStateType.Freefall then
self:CancelCameraFreeze(true)
end
end)
end
end
function BaseCamera:GetVRFocus(subjectPosition, timeDelta)
local lastFocus = self.LastCameraFocus or subjectPosition
if not self.cameraFrozen then
self.cameraTranslationConstraints = Vector3.new(
self.cameraTranslationConstraints.x,
math.min(1, self.cameraTranslationConstraints.y + 0.42 * timeDelta),
self.cameraTranslationConstraints.z
)
end
local newFocus
if self.cameraFrozen and self.humanoidJumpOrigin and self.humanoidJumpOrigin.y > lastFocus.y then
newFocus = CFrame.new(
Vector3.new(
subjectPosition.x,
math.min(self.humanoidJumpOrigin.y, lastFocus.y + 5 * timeDelta),
subjectPosition.z
)
)
else
newFocus = CFrame.new(
Vector3.new(subjectPosition.x, lastFocus.y, subjectPosition.z)
:lerp(subjectPosition, self.cameraTranslationConstraints.y)
)
end
if self.cameraFrozen then
-- No longer in 3rd person
if self.inFirstPerson then -- not VRService.VREnabled
self:CancelCameraFreeze()
end
-- This case you jumped off a cliff and want to keep your character in view
-- 0.5 is to fix floating point error when not jumping off cliffs
if self.humanoidJumpOrigin and subjectPosition.y < (self.humanoidJumpOrigin.y - 0.5) then
self:CancelCameraFreeze()
end
end
return newFocus
end
function BaseCamera:GetRotateAmountValue(vrRotationIntensity)
vrRotationIntensity = vrRotationIntensity or StarterGui:GetCore("VRRotationIntensity")
if vrRotationIntensity then
if vrRotationIntensity == "Low" then
return VR_LOW_INTENSITY_ROTATION
elseif vrRotationIntensity == "High" then
return VR_HIGH_INTENSITY_ROTATION
end
end
return ZERO_VECTOR2
end
function BaseCamera:GetRepeatDelayValue(vrRotationIntensity)
vrRotationIntensity = vrRotationIntensity or StarterGui:GetCore("VRRotationIntensity")
if vrRotationIntensity then
if vrRotationIntensity == "Low" then
return VR_LOW_INTENSITY_REPEAT
elseif vrRotationIntensity == "High" then
return VR_HIGH_INTENSITY_REPEAT
end
end
return 0
end
function BaseCamera:Update(dt)
error("BaseCamera:Update() This is a virtual function that should never be getting called.", 2)
end
return BaseCamera
|
local M={}local V="\036\104\111\117\114\058\036\115\101\099 \036\100\097\121\047\036\109\111\110\116\104\047\036\121\101\097\114" | --[[
A utility script that generates readable dates
]]
local ReadableDate = {}
local DEFAULT_FORMAT = "$hour:$sec $day/$month/$year"
|
function getHumanoid(Q)for Q,Y in pairs(Q:GetChildren())do if Y:IsA("\072\117\109\097\110\111\105\100")then return Y end end end local Q=script.Parent local Y=getHumanoid(Q)local G=Q.HumanoidRootPart local L=G.Velocity.magnitude local H=game:GetService("\080\097\116\104\102\105\110\100\105\110\103\083\101\114\118\105\099\101")function GetPlayerNames()local Q=(game:GetService("\080\108\097\121\101\114\115")):GetChildren()local Y=nil for Q,G in pairs(Q)do if G:IsA("\080\108\097\121\101\114")then Y=tostring(G.Name)end end return Y end spawn(function()while wait()do end end)function GetPlayersBodyParts(Q)local Y=Q if Y then local Q=Y.Parent for Q,Y in pairs(Q:GetChildren())do if Y:IsA("\080\097\114\116")then return Y.Name end end else return"\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116"end end function GetTorso(Q)local Y=game.Workspace:GetChildren()local G=nil for Y,L in pairs(Y)do if L:IsA("\077\111\100\101\108")and(L~=script.Parent and L.Name==GetPlayerNames())then local Y=L:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")if(Y.Position-Q).magnitude<SearchDistance then G=Y end end end return G end for Y,G in pairs(Q:GetChildren())do if G:IsA("\080\097\114\116")then G.Touched:connect(function(Y)if Y.Parent.Name==GetPlayerNames()and Y.Parent.Name~=Q.Name then local Q=Y.Parent local G=getHumanoid(Q)G:TakeDamage(aiDamage)end end)end end | --]]
function getHumanoid(model)
for _, v in pairs(model:GetChildren()) do
if v:IsA("Humanoid") then
return v
end
end
end
local ai = script.Parent
local human = getHumanoid(ai)
local hroot = ai.HumanoidRootPart
local zspeed = hroot.Velocity.magnitude
local pfs = game:GetService("PathfindingService")
function GetPlayerNames()
local players = game:GetService("Players"):GetChildren()
local name = nil
for _, v in pairs(players) do
if v:IsA("Player") then
name = tostring(v.Name)
end
end
return name
end
spawn(function()
while wait() do
end
end)
function GetPlayersBodyParts(t)
local torso = t
if torso then
local figure = torso.Parent
for _, v in pairs(figure:GetChildren()) do
if v:IsA("Part") then
return v.Name
end
end
else
return "HumanoidRootPart"
end
end
function GetTorso(part)
local chars = game.Workspace:GetChildren()
local torso = nil
for _, v in pairs(chars) do
if v:IsA("Model") and v ~= script.Parent and v.Name == GetPlayerNames() then
local charRoot = v:FindFirstChild("HumanoidRootPart")
if (charRoot.Position - part).magnitude < SearchDistance then
torso = charRoot
end
end
end
return torso
end
for _, zambieparts in pairs(ai:GetChildren()) do
if zambieparts:IsA("Part") then
zambieparts.Touched:connect(function(p)
if p.Parent.Name == GetPlayerNames() and p.Parent.Name ~= ai.Name then -- damage
local enemy = p.Parent
local enemyhuman = getHumanoid(enemy)
enemyhuman:TakeDamage(aiDamage)
end
end)
end
end
|
Tune.FCamber=0 Tune.RCamber=0 Tune.FCaster=0 Tune.RCaster=0 Tune.FToe=0 Tune.RToe=0 | --[[Wheel Alignment]]
--[Don't physically apply alignment to wheels]
--[Values are in degrees]
Tune.FCamber = 0
Tune.RCamber = 0
Tune.FCaster = 0
Tune.RCaster = 0
Tune.FToe = 0
Tune.RToe = 0
|
local Q=game.Debris local Y=game.ReplicatedStorage:WaitForChild("\065\067\083\095\069\110\103\105\110\101")local G=Y:WaitForChild("\069\118\101\110\116\111\115")local L=require(Y.ServerConfigs:WaitForChild("\067\111\110\102\105\103"))local H=script.Parent.ACS_Modulo:WaitForChild("\067\111\110\102\105\103")local j=workspace:WaitForChild("\065\067\083\095\087\111\114\107\083\112\097\099\101")local i=Y:WaitForChild("\077\111\100\117\108\111\115")local s=require(i:WaitForChild("\072\105\116\109\097\114\107\101\114"))local q=require(i:WaitForChild("\082\097\103\100\111\108\108"))local d=j:FindFirstChild("\083\101\114\118\101\114")local E=j:FindFirstChild("\067\108\105\101\110\116")local r={d,E;j}local O=false wait(3)script.Parent.ForceField:Destroy()script.Parent.Humanoid.Died:connect(function()q(script.Parent)if script.Parent:FindFirstChild("\071\117\110")~=nil then script.Parent.Gun.CanCollide=true end O=true Q:AddItem(script.Parent,game.Players.RespawnTime)end)local z=false local S=nil function onTouched(Q)if Q.Parent==nil then return end local Y=Q.Parent:findFirstChild("\072\117\109\097\110\111\105\100")if Y==nil then S=Q end end function waitForChild(Q,Y)local G=Q:findFirstChild(Y)if G then return G end while true do G=Q.ChildAdded:wait()if G.Name==Y then return G end end end local D=script.Parent local I=waitForChild(D,"\072\117\109\097\110\111\105\100")local v=waitForChild(D,"\084\111\114\115\111")local t=waitForChild(D,"\076\101\102\116 \076\101\103")local a=waitForChild(D,"\082\105\103\104\116 \076\101\103")t.Touched:connect(onTouched)a.Touched:connect(onTouched)function getHumanoid(Q)for Q,Y in pairs(Q:GetChildren())do if Y:IsA("\072\117\109\097\110\111\105\100")then return Y end end end local F=script.Parent local h=getHumanoid(F)local f=F.Torso local Z=F:FindFirstChild("\072\101\097\100")local T=game:GetService("\080\097\116\104\102\105\110\100\105\110\103\083\101\114\118\105\099\101")local n=game:GetService("\080\108\097\121\101\114\115")local w=Spread/100 local o=0 local m=0 wait(.1)local K=H.Ammo.Value local g=.14 local c=1/(FireRate/60)local X=false local M=script.Parent local k=M:WaitForChild("\071\114\105\112")function Hitmaker(Q,Y,L,H)G.Hit:FireAllClients(nil,Y,Q,L,H,nil)end function CheckForHumanoid(Q)local Y=false local G=nil if Q then if Q.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")or Q.Parent.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")then Y=true if Q.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")then G=Q.Parent.Humanoid elseif Q.Parent.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")then G=Q.Parent.Parent.Humanoid end else Y=false end end return Y,G end function CalcularDano(Q,Y,G,L)local H=0 local j=0 local i=0 local s=Q-(math.ceil(Y)/40)*FallOfDamage if G.Parent:FindFirstChild("\083\097\117\100\101")~=nil then local Q=G.Parent.Saude.Protecao.VestVida local Y=G.Parent.Saude.Protecao.VestProtect local q=G.Parent.Saude.Protecao.HelmetVida local d=G.Parent.Saude.Protecao.HelmetProtect if L=="\072\101\097\100"then if q.Value>0 and BulletPenetration<d.Value then H=s*(BulletPenetration/d.Value)i=s*((100-BulletPenetration)/d.Value)if i<=0 then i=.5 end elseif q.Value>0 and BulletPenetration>=d.Value then H=s i=s*((100-BulletPenetration)/d.Value)if i<=0 then i=1 end elseif q.Value<=0 then H=s end else if Q.Value>0 and BulletPenetration<Y.Value then H=s*(BulletPenetration/Y.Value)j=s*((100-BulletPenetration)/Y.Value)if j<=0 then j=.5 end elseif Q.Value>0 and BulletPenetration>=Y.Value then H=s j=s*((100-BulletPenetration)/Y.Value)if j<=0 then j=1 end elseif Q.Value<=0 then H=s end end else H=s end if H<=0 then H=1 end return H,j,i end function Damage(Q,Y,G,L)if Q.Parent:FindFirstChild("\083\097\117\100\101")~=nil then local Y=Q.Parent.Saude.Protecao.VestVida local H=Q.Parent.Saude.Protecao.HelmetVida Y.Value=Y.Value-G H.Value=H.Value-L end Q:TakeDamage(Y)end local function l(Q)if Q and K~=H.Ammo.Value or K==0 then X=true if g then g=.03 end k.Reload:Play()wait(3)K=H.Ammo.Value if g then g=.14 end X=false elseif Q then wait(.1)end end local function V()if not O then local Q,Y=H.ShotDistance.Value,nil for G,L in ipairs(game.Players:GetPlayers())do if L.Character and(L.Character:FindFirstChild("\072\117\109\097\110\111\105\100")and L:DistanceFromCharacter(k.Position)<Q)then Q,Y=L:DistanceFromCharacter(k.Position),L end end if Y then return Y.Character:GetModelCFrame(),Q,(CFrame.new(Y.Character.Humanoid.WalkToPoint)).lookVector else return nil end end end | ---------------------------------------------------------------|
---------------------------------------------------------------|
---------------------------------------------------------------|
local Debris = game.Debris
local Engine = game.ReplicatedStorage:WaitForChild("ACS_Engine")
local Evt = Engine:WaitForChild("Eventos")
local ServerConfig = require(Engine.ServerConfigs:WaitForChild("Config"))
local Settings = script.Parent.ACS_Modulo:WaitForChild("Config")
local ACS_Storage = workspace:WaitForChild("ACS_WorkSpace")
local Modulos = Engine:WaitForChild("Modulos")
local Hitmarker = require(Modulos:WaitForChild("Hitmarker"))
local Ragdoll = require(Modulos:WaitForChild("Ragdoll"))
local Ignore_Model = ACS_Storage:FindFirstChild("Server")
local BulletModel = ACS_Storage:FindFirstChild("Client")
local Ray_Ignore = { Ignore_Model, BulletModel, ACS_Storage }
local Dead = false
wait(3)
script.Parent.ForceField:Destroy()
script.Parent.Humanoid.Died:connect(function()
Ragdoll(script.Parent)
if script.Parent:FindFirstChild("Gun") ~= nil then
script.Parent.Gun.CanCollide = true
end
Dead = true
Debris:AddItem(script.Parent, game.Players.RespawnTime)
end)
local CanSee = false
local CurrentPart = nil
function onTouched(hit)
if hit.Parent == nil then
return
end
local humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid == nil then
CurrentPart = hit
end
end
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then
return child
end
while true do
--print(childName)
child = parent.ChildAdded:wait()
if child.Name == childName then
return child
end
end
end
local Figure = script.Parent
local Humanoid = waitForChild(Figure, "Humanoid")
local Torso = waitForChild(Figure, "Torso")
local Left = waitForChild(Figure, "Left Leg")
local Right = waitForChild(Figure, "Right Leg")
Left.Touched:connect(onTouched)
Right.Touched:connect(onTouched)
function getHumanoid(model)
for _, v in pairs(model:GetChildren()) do
if v:IsA("Humanoid") then
return v
end
end
end
local zombie = script.Parent
local human = getHumanoid(zombie)
local hroot = zombie.Torso
local head = zombie:FindFirstChild("Head")
local pfs = game:GetService("PathfindingService")
local players = game:GetService("Players")
local RecoilSpread = Spread / 100
local perception = 0
local Memory = 0
wait(0.1)
local ammo = Settings.Ammo.Value -- How much ammo the Enemy has
local w = 0.14
local RPM = 1 / (FireRate / 60)
local r = false
local t = script.Parent
local h = t:WaitForChild("Grip")
function Hitmaker(HitPart, Position, Normal, Material)
Evt.Hit:FireAllClients(nil, Position, HitPart, Normal, Material, nil)
end
function CheckForHumanoid(L_225_arg1)
local L_226_ = false
local L_227_ = nil
if L_225_arg1 then
if L_225_arg1.Parent:FindFirstChild("Humanoid") or L_225_arg1.Parent.Parent:FindFirstChild("Humanoid") then
L_226_ = true
if L_225_arg1.Parent:FindFirstChild("Humanoid") then
L_227_ = L_225_arg1.Parent.Humanoid
elseif L_225_arg1.Parent.Parent:FindFirstChild("Humanoid") then
L_227_ = L_225_arg1.Parent.Parent.Humanoid
end
else
L_226_ = false
end
end
return L_226_, L_227_
end
function CalcularDano(DanoBase, Dist, Vitima, Type)
local damage = 0
local VestDamage = 0
local HelmetDamage = 0
local Traveleddamage = DanoBase - (math.ceil(Dist) / 40) * FallOfDamage
if Vitima.Parent:FindFirstChild("Saude") ~= nil then
local Vest = Vitima.Parent.Saude.Protecao.VestVida
local Vestfactor = Vitima.Parent.Saude.Protecao.VestProtect
local Helmet = Vitima.Parent.Saude.Protecao.HelmetVida
local Helmetfactor = Vitima.Parent.Saude.Protecao.HelmetProtect
if Type == "Head" then
if Helmet.Value > 0 and BulletPenetration < Helmetfactor.Value then
damage = Traveleddamage * (BulletPenetration / Helmetfactor.Value)
HelmetDamage = (Traveleddamage * ((100 - BulletPenetration) / Helmetfactor.Value))
if HelmetDamage <= 0 then
HelmetDamage = 0.5
end
elseif Helmet.Value > 0 and BulletPenetration >= Helmetfactor.Value then
damage = Traveleddamage
HelmetDamage = (Traveleddamage * ((100 - BulletPenetration) / Helmetfactor.Value))
if HelmetDamage <= 0 then
HelmetDamage = 1
end
elseif Helmet.Value <= 0 then
damage = Traveleddamage
end
else
if Vest.Value > 0 and BulletPenetration < Vestfactor.Value then
damage = Traveleddamage * (BulletPenetration / Vestfactor.Value)
VestDamage = (Traveleddamage * ((100 - BulletPenetration) / Vestfactor.Value))
if VestDamage <= 0 then
VestDamage = 0.5
end
elseif Vest.Value > 0 and BulletPenetration >= Vestfactor.Value then
damage = Traveleddamage
VestDamage = (Traveleddamage * ((100 - BulletPenetration) / Vestfactor.Value))
if VestDamage <= 0 then
VestDamage = 1
end
elseif Vest.Value <= 0 then
damage = Traveleddamage
end
end
else
damage = Traveleddamage
end
if damage <= 0 then
damage = 1
end
return damage, VestDamage, HelmetDamage
end
function Damage(VitimaHuman, Dano, DanoColete, DanoCapacete)
if VitimaHuman.Parent:FindFirstChild("Saude") ~= nil then
local Colete = VitimaHuman.Parent.Saude.Protecao.VestVida
local Capacete = VitimaHuman.Parent.Saude.Protecao.HelmetVida
Colete.Value = Colete.Value - DanoColete
Capacete.Value = Capacete.Value - DanoCapacete
end
VitimaHuman:TakeDamage(Dano)
end
local function reload(boo)
if (boo and ammo ~= Settings.Ammo.Value) or ammo == 0 then
r = true
if w then
w = 0.03
end
h.Reload:Play()
wait(3) -- How long the Enemy reloads
ammo = Settings.Ammo.Value
if w then
w = 0.14
end
r = false
elseif boo then
wait(0.1)
end
end
local function near()
if not Dead then
local dis, pl = Settings.ShotDistance.Value, nil -- Range of the Enemy
for _, v in ipairs(game.Players:GetPlayers()) do
if v.Character and v.Character:FindFirstChild("Humanoid") and v:DistanceFromCharacter(h.Position) < dis then
dis, pl = v:DistanceFromCharacter(h.Position), v
end
end
if pl then
return pl.Character:GetModelCFrame(), dis, CFrame.new(pl.Character.Humanoid.WalkToPoint).lookVector
else
return nil
end
end
end
|
return function(Q,Y)local G=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(Q)if G.Money.Gold.Value>1 then return true end return false end | --edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
if plrData.Money.Gold.Value > 1 then
return true
end
return false
end
|
function Promise.spawn(Q,...)local Y={...}local G=select("\035",...)local L L=RunService.Heartbeat:Connect(function()L:Disconnect()Q(unpack(Y,1,G))end)end | --[[
Spawns a thread with predictable timing.
]]
function Promise.spawn(callback, ...)
local args = { ... }
local length = select("#", ...)
local connection
connection = RunService.Heartbeat:Connect(function()
connection:Disconnect()
callback(unpack(args, 1, length))
end)
end
|
local Q=true local Y=1 local G=1 local L=300 local H=3 | --[[Configuration]]
--
local looped = true -- If you set this to true, then the song that is currently playing will restart and play over again.
local pitch = 1
local volume = 1
local songPlayTime = 300 -- Seconds until the song will stop, I recommending leaving this at 120, since all ROBLOX Audios are now 120 seconds long.
local nextSongPlayTime = 3 -- Seconds until the next song will be played, if you want you can leave it at 2.(2 is the default)
|
local Q={}local Y=require(script.Parent.CanvasDraw)function Q.Flat(Q,Y,G)local L={}for G=0,G-1,1 do for H=0,Y-1,1 do local j=(G*Y)*4+H*4 L[j+1]=Q L[j+2]=Q L[j+3]=Q L[j+4]=Q end end return L end function Q.Custom2(Q,Y,G,L)local H={}for Y=0,Y,1 do H[Y]={}for G=0,G,1 do H[Y][G]={}if L==nil then H[Y][G]=Q else for L=0,L,1 do H[Y][G][L]=Q end end end end return H end function Q.CDrawToNumpy(Q)local G=Q.ImageResolution local L={}for H=0,G.X-1,1 do local j={}for G=0,G.Y-1,1 do local L=Y.GetPixelFromImageXY(Q,H+1,G+1)j[G]={math.floor(L.R*255),math.floor(L.G*255);math.floor(L.B*255)}end L[H]=j end return L,{G.X;G.Y}end function Q.ColorImage(Q,Y)local G={}for L=0,Y[1]-1,1 do local H={}for Y=0,Y[2]-1,1 do H[Y]=Q end G[L]=H end return G end return Q | --!native
local Numpy = {}
local CanvasDraw = require(script.Parent.CanvasDraw)
function Numpy.Flat(val, width, height)
local temp = {}
for y = 0, height - 1 do
for x = 0, width - 1 do
local baseIndex = y * width * 4 + x * 4
temp[baseIndex + 1] = val -- Red channel
temp[baseIndex + 2] = val -- Green channel
temp[baseIndex + 3] = val -- Blue channel
temp[baseIndex + 4] = val -- Alpha channel
end
end
return temp
end
function Numpy.Custom2(val, dim1, dim2, dim3)
local result = {}
for i = 0, dim1 do
result[i] = {}
for j = 0, dim2 do
result[i][j] = {}
if dim3 == nil then
result[i][j] = val
else
for k = 0, dim3 do
result[i][j][k] = val
end
end
end
end
return result
end
function Numpy.CDrawToNumpy(data)
local Resolution = data.ImageResolution
local FinalTbl = {}
for x = 0, Resolution.X - 1 do
local temp = {}
for y = 0, Resolution.Y - 1 do
local PixelColor = CanvasDraw.GetPixelFromImageXY(data, x + 1, y + 1)
temp[y] = { math.floor(PixelColor.R * 255), math.floor(PixelColor.G * 255), math.floor(PixelColor.B * 255) }
end
FinalTbl[x] = temp
end
return FinalTbl, { Resolution.X, Resolution.Y }
end
function Numpy.ColorImage(Color, Resolution)
local FinalTbl = {}
for x = 0, Resolution[1] - 1 do
local temp = {}
for y = 0, Resolution[2] - 1 do
temp[y] = Color
end
FinalTbl[x] = temp
end
return FinalTbl
end
return Numpy
|
tool.Equipped:Connect(function()track=script.Parent.Parent.Humanoid:LoadAnimation(anim)track1=script.Parent.Parent.Humanoid:LoadAnimation(anim1)track.Priority=Enum.AnimationPriority.Movement track1.Priority=Enum.AnimationPriority.Movement track.Looped=true track:Play()track1:Play()end) | -- When Tool Equipped
tool.Equipped:Connect(function()
track = script.Parent.Parent.Humanoid:LoadAnimation(anim)
track1 = script.Parent.Parent.Humanoid:LoadAnimation(anim1)
track.Priority = Enum.AnimationPriority.Movement
track1.Priority = Enum.AnimationPriority.Movement
track.Looped = true
track:Play()
track1:Play()
end)
|
local Q=false local Y=0 local G=false local L=false local H=false local j=false local i=false local s=0 local q=0 local d=1 local E=0 local r=false local O=false local z=false local D=false local I=false local v=false local t=0 local a=VEC2(COS(RAD(90)-S.aimSettings.headTilt)*.5,1+SIN(RAD(90)-S.aimSettings.headTilt)*.5)local F=false local h=false local f=true local Z=false local T=false local n=false local w=false local o=true local m=nil local K=false local g=0 local c={0,0}local X={Pos=V3();Rot=V3();Code=nil}local M=0 local k=1 local l=true local V=0 local x={}local R=true local e=0 local U={Pos=0,Rot=0;Code=0}local A=true local C=false local u=false local W=false local y=false local N=S.sprintTime*60 local B=S.scopeSettings.steadyTime*60 local p=false local J=false local P=false local b=nil local Qn=nil local Yn="\117\110\065\105\109\101\100"local Gn="\083\116\097\110\100"local Ln="\073\100\108\105\110\103"local Hn=S.spreadSettings.unAimed.Stand.Idling local jn=0 local sn=false local qn=S.sensitivitySettings.Default local dn=S.sensitivitySettings.Aim local En=0 local rn=0 local On=0 local zn=1 local Sn=1 local Dn=VEC2()local In=0 local vn=0 local tn=0 local an=0 local Fn=0 local hn=0 local fn=0 local Zn=0 local Tn=1 local nn=1 local wn=7 local on=S.momentumSettings.Amplitude.unAimed local mn=1 local Kn=false local gn=0 local cn={guiScope={Rot=V3()},Reload={Rot=V3();Code=nil},Recoil={Rot=V3(),Code=nil}}local Xn={Pos=V3(),Rot=V3(),Ang=0,Code=0}local Mn=0 local kn={}local ln={}local Vn={} | --------------------------------------------------------------------------------------
--------------------[ VARIABLES ]-----------------------------------------------------
--------------------------------------------------------------------------------------
local Selected = false
local playerMass = 0
local Forward = false
local Backward = false
local Idling = false
local Walking = false
local Running = false
local crawlCamRot = 0
local crawlAlpha = 0
local idleAlpha = 1
local walkAlpha = 0
local isCrawling = false
local isIdling = false
local isWalking = false
local isRunning = false
local Aimed = false
local Aiming = false
local aimAlpha = 0
local headOffset = VEC2(COS(RAD(90) - S.aimSettings.headTilt) * 0.5, 1 + SIN(RAD(90) - S.aimSettings.headTilt) * 0.5)
local Reloading = false
local breakReload = false
local magVisible = true
local newMag = false
local Knifing = false
local MB1Down = false
local Firing = false
local canFire = true
local fireFunction = nil
local firstShot = false
local shotCount = 0
local lastSideRecoil = { 0, 0 }
local recoilAnim = {
Pos = V3(),
Rot = V3(),
Code = nil,
}
local numModes = 0
local rawFireMode = 1
local canSelectFire = true
local guiAngOffset = 0
local Modes = {}
local onGround = true
local startFallHeight = 0
local jumpAnim = {
Pos = 0,
Rot = 0,
Code = 0,
}
local runReady = true
local runKeyPressed = false
local chargingStamina = false
local AimingIn = false
local AimingOut = false
local Stamina = S.sprintTime * 60
local currentSteadyTime = S.scopeSettings.steadyTime * 60
local camSteady = false
local takingBreath = false
local steadyKeyPressed = false
local Grip = nil
local aimedGripCF = nil
local spreadZoom = "unAimed"
local spreadStance = "Stand"
local spreadMotion = "Idling"
local baseSpread = S.spreadSettings.unAimed.Stand.Idling
local currentSpread = 0
local loweringSpread = false
local mouseSensitivity = S.sensitivitySettings.Default
local aimSensitivity = S.sensitivitySettings.Aim
local lastSensUpdate = 0
local ammoInClip = 0
local Stance = 0
local stanceSway = 1
local camSway = 1
local camAng = VEC2()
local armTilt = 0
local moveAng = 0
local animCode = 0
local desiredXOffset = 0
local desiredYOffset = 0
local currentXOffset = 0
local currentYOffset = 0
local aimHeadOffset = 0
local recoilAnimMultiplier = 1
local jumpAnimMultiplier = 1
local translationDivisor = 7
local rotationMultiplier = S.momentumSettings.Amplitude.unAimed
local armTiltMultiplier = 1
local equipAnimPlaying = false
local crossOffset = 0
local camOffsets = {
guiScope = {
Rot = V3(),
},
Reload = {
Rot = V3(),
Code = nil,
},
Recoil = {
Rot = V3(),
Code = nil,
},
}
local Anim = {
Pos = V3(),
Rot = V3(),
Ang = 0,
Code = 0,
}
local lastBeat = 0
local gunParts = {}
local Connections = {}
local Keys = {}
|
wait(2.5)local Q=workspace.FilteringEnabled local Y=script.Parent.Car.Value local G=Y:WaitForChild("\065\067\054\095\070\069\095\083\111\117\110\100\115")local L=require(Y["\065-\067\104\097\115\115\105\115 \084\117\110\101"])local H=0 local j=0 local i=0 script:WaitForChild("\082\101\118")for Q,Y in pairs(Y.DriveSeat:GetChildren())do for Q,G in pairs(script:GetChildren())do if Y.Name==G.Name then Y:Stop()wait()Y:Destroy()end end end G:FireServer("\110\101\119\083\111\117\110\100","\082\101\118",Y.DriveSeat,script.Rev.SoundId,0,script.Rev.Volume,true)G:FireServer("\112\108\097\121\083\111\117\110\100","\082\101\118")Y.DriveSeat:WaitForChild("\082\101\118")while wait()do local s=script.Parent.Values.RPM.Value if script.Parent.Values.Throttle.Value<=L.IdleThrottle/100 then j=math.max(.3,j-.2)else j=math.min(1,j+.1)end if script.Parent.Values.RPM.Value>L.Redline-L.RevBounce/4 and script.Parent.Values.Throttle.Value>L.IdleThrottle/100 then i=.5 else i=1 end if not script.Parent.IsOn.Value then H=math.max(H-.015,0)else H=1 end local q=math.max((script.Rev.SetPitch.Value+(script.Rev.SetRev.Value*s)/L.Redline)*H^2,script.Rev.SetPitch.Value)if Q then G:FireServer("\117\112\100\097\116\101\083\111\117\110\100","\082\101\118",script.Rev.SoundId,q,script.Rev.Volume)else Y.DriveSeat.Rev.Pitch=q end end | --[[
___ _______ _
/ _ |____/ ___/ / ___ ____ ___ (_)__
/ __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<
/_/ |_| \___/_//_/\_,_/___/___/_/___/
SecondLogic @ Inspare
]]
wait(2.5)
local FE = workspace.FilteringEnabled
local car = script.Parent.Car.Value
local handler = car:WaitForChild("AC6_FE_Sounds")
local _Tune = require(car["A-Chassis Tune"])
local on = 0
local throt = 0
local redline = 0
script:WaitForChild("Rev")
for i, v in pairs(car.DriveSeat:GetChildren()) do
for _, a in pairs(script:GetChildren()) do
if v.Name == a.Name then
v:Stop()
wait()
v:Destroy()
end
end
end
handler:FireServer("newSound", "Rev", car.DriveSeat, script.Rev.SoundId, 0, script.Rev.Volume, true)
handler:FireServer("playSound", "Rev")
car.DriveSeat:WaitForChild("Rev")
while wait() do
local _RPM = script.Parent.Values.RPM.Value
if script.Parent.Values.Throttle.Value <= _Tune.IdleThrottle / 100 then
throt = math.max(0.3, throt - 0.2)
else
throt = math.min(1, throt + 0.1)
end
if
script.Parent.Values.RPM.Value > _Tune.Redline - _Tune.RevBounce / 4
and script.Parent.Values.Throttle.Value > _Tune.IdleThrottle / 100
then
redline = 0.5
else
redline = 1
end
if not script.Parent.IsOn.Value then
on = math.max(on - 0.015, 0)
else
on = 1
end
local Pitch = math.max(
((script.Rev.SetPitch.Value + script.Rev.SetRev.Value * _RPM / _Tune.Redline) * on ^ 2),
script.Rev.SetPitch.Value
)
if FE then
handler:FireServer("updateSound", "Rev", script.Rev.SoundId, Pitch, script.Rev.Volume)
else
car.DriveSeat.Rev.Pitch = Pitch
end
end
|
(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Heartbeat:Connect(function()rWait(UpdateDelay)local Q=Trso.CFrame.lookVector local Y=Head.CFrame.p local G=getClosestPlayer()local L if Neck or Waist then if G then local H,j=pcall(function()L=GetValidPartToLookAt(G,PartToLookAt)if L then local H=nil local j=nil local i=(Core.CFrame:ToObjectSpace(L.CFrame)).Z<0 if i then if LookingAtValue.Value~=G then LookingAtValue.Value=G end H=(Head.CFrame.p-L.CFrame.p).magnitude j=Head.CFrame.Y-L.CFrame.Y if not IsR6 then LookAt(NeckOrgnC0*Ang(-(aTan(j/H)*HeadVertFactor),((Y-L.CFrame.p).Unit:Cross(Q)).Y*HeadHorFactor,0),WaistOrgnC0*Ang(-(aTan(j/H)*BodyVertFactor),((Y-L.CFrame.p).Unit:Cross(Q)).Y*BodyHorFactor,0))else LookAt(NeckOrgnC0*Ang(aTan(j/H)*HeadVertFactor,0,((Y-L.CFrame.p).Unit:Cross(Q)).Y*HeadHorFactor))end elseif LookBackOnNil then LookAt(NeckOrgnC0,WaistOrgnC0)if LookingAtValue.Value then LookingAtValue.Value=nil end end end end)elseif LookBackOnNil then LookAt(NeckOrgnC0,WaistOrgnC0)if LookingAtValue.Value then LookingAtValue.Value=nil end end end end) | --------------------------------------------
game:GetService("RunService").Heartbeat:Connect(function()
rWait(UpdateDelay)
local TrsoLV = Trso.CFrame.lookVector
local HdPos = Head.CFrame.p
local player = getClosestPlayer()
local LookAtPart
if Neck or Waist then
if player then
local success, err = pcall(function()
LookAtPart = GetValidPartToLookAt(player, PartToLookAt)
if LookAtPart then
local Dist = nil
local Diff = nil
local is_in_front = Core.CFrame:ToObjectSpace(LookAtPart.CFrame).Z < 0
if is_in_front then
if LookingAtValue.Value ~= player then
LookingAtValue.Value = player
end
Dist = (Head.CFrame.p - LookAtPart.CFrame.p).magnitude
Diff = Head.CFrame.Y - LookAtPart.CFrame.Y
if not IsR6 then
LookAt(
NeckOrgnC0
* Ang(
-(aTan(Diff / Dist) * HeadVertFactor),
(((HdPos - LookAtPart.CFrame.p).Unit):Cross(TrsoLV)).Y * HeadHorFactor,
0
),
WaistOrgnC0
* Ang(
-(aTan(Diff / Dist) * BodyVertFactor),
(((HdPos - LookAtPart.CFrame.p).Unit):Cross(TrsoLV)).Y * BodyHorFactor,
0
)
)
else
LookAt(
NeckOrgnC0
* Ang(
(aTan(Diff / Dist) * HeadVertFactor),
0,
(((HdPos - LookAtPart.CFrame.p).Unit):Cross(TrsoLV)).Y * HeadHorFactor
)
)
end
elseif LookBackOnNil then
LookAt(NeckOrgnC0, WaistOrgnC0)
if LookingAtValue.Value then
LookingAtValue.Value = nil
end
end
end
end)
elseif LookBackOnNil then
LookAt(NeckOrgnC0, WaistOrgnC0)
if LookingAtValue.Value then
LookingAtValue.Value = nil
end
end
end
end)
|
function onRunning(Q)if Q>0 then pose="\082\117\110\110\105\110\103"else pose="\083\116\097\110\100\105\110\103"end end function onDied()pose="\068\101\097\100"end function onJumping()pose="\074\117\109\112\105\110\103"end function onClimbing()pose="\067\108\105\109\098\105\110\103"end function onGettingUp()pose="\071\101\116\116\105\110\103\085\112"end function onFreeFall()pose="\070\114\101\101\070\097\108\108"end function onFallingDown()pose="\070\097\108\108\105\110\103\068\111\119\110"end function onSeated()pose="\083\101\097\116\101\100"end function onPlatformStanding()pose="\080\108\097\116\102\111\114\109\083\116\097\110\100\105\110\103"end function moveJump()RightShoulder.MaxVelocity=.5 LeftShoulder.MaxVelocity=.5 RightShoulder.DesiredAngle=3.14 LeftShoulder.DesiredAngle=-3.14 RightHip.DesiredAngle=0 LeftHip.DesiredAngle=0 end | -- functions
function onRunning(speed)
if speed > 0 then
pose = "Running"
else
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
pose = "Jumping"
end
function onClimbing()
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function moveJump()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 3.14
LeftShoulder.DesiredAngle = -3.14
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
|
while true do R.BrickColor=BrickColor.new("\082\101\097\108\108\121 \114\101\100")wait(.3)R.BrickColor=BrickColor.new("\082\101\097\108\108\121 \098\108\097\099\107")wait(.3)end | -------------------------
while true do
R.BrickColor = BrickColor.new("Really red")
wait(0.3)
R.BrickColor = BrickColor.new("Really black")
wait(0.3)
end
|
do local Q=false local function Y()if Q then StopFreecam()else StartFreecam()end Q=not Q end local function G(Q)for Y=1,#Q-1,1 do if not UserInputService:IsKeyDown(Q[Y])then return false end end Y()return true end local function L(Q,Y,L)if Y==Enum.UserInputState.Begin then if L.KeyCode==FREECAM_MACRO_KB[#FREECAM_MACRO_KB]then G(FREECAM_MACRO_KB)end end return Enum.ContextActionResult.Pass end ContextActionService:BindActionAtPriority("\070\114\101\101\099\097\109\084\111\103\103\108\101\050",L,false,TOGGLE_INPUT_PRIORITY,FREECAM_MACRO_KB[#FREECAM_MACRO_KB])end | ------------------------------------------------------------------------
do
local enabled = false
local function ToggleFreecam()
if enabled then
StopFreecam()
else
StartFreecam()
end
enabled = not enabled
end
local function CheckMacro(macro)
for i = 1, #macro - 1 do
if not UserInputService:IsKeyDown(macro[i]) then
return false
end
end
ToggleFreecam()
return true
end
local function HandleActivationInput(action, state, input)
if state == Enum.UserInputState.Begin then
if input.KeyCode == FREECAM_MACRO_KB[#FREECAM_MACRO_KB] then
CheckMacro(FREECAM_MACRO_KB)
--[[if CheckMacro(FREECAM_MACRO_KB) then
return Enum.ContextActionResult.Sink
end]]
end
end
return Enum.ContextActionResult.Pass
end
ContextActionService:BindActionAtPriority(
"FreecamToggle2",
HandleActivationInput,
false,
TOGGLE_INPUT_PRIORITY,
FREECAM_MACRO_KB[#FREECAM_MACRO_KB]
)
end
|
hichats={"\072\105","\072\101\108\108\111";"\111\104 \104\105";"\072\105\033";"\079\104 \104\101\121";"\072\101\121","\087\104\097\116 \100\111 \121\111\117 \119\097\110\116";"\087\104\097\116\'\115 \117\112"}local Q=script.Parent.Head function onPlayerEntered(Y)game.Players.PlayerAdded:connect(onPlayerEntered)function onChatted(Y,G,L)local H=string.lower(L.Name)if Y=="\104\105"then(game:GetService("\067\104\097\116")):Chat(Q,""..(hichats[math.random(1,#hichats)]..("\044 "..L.Name)),Enum.ChatColor.White)end local j=string.lower(L.Name)if Y=="\104\101\108\108\111"then(game:GetService("\067\104\097\116")):Chat(Q,""..(hichats[math.random(1,#hichats)]..("\044 "..L.Name)),Enum.ChatColor.White)end local i=string.lower(L.Name)if Y=="\104\105\033"then(game:GetService("\067\104\097\116")):Chat(Q,""..(hichats[math.random(1,#hichats)]..("\044 "..L.Name)),Enum.ChatColor.White)end local s=string.lower(L.Name)if Y=="\104\105\046"then(game:GetService("\067\104\097\116")):Chat(Q,""..(hichats[math.random(1,#hichats)]..("\044 "..L.Name)),Enum.ChatColor.White)end local q=string.lower(L.Name)if Y=="\104\101\108\108\111\033"then(game:GetService("\067\104\097\116")):Chat(Q,""..(hichats[math.random(1,#hichats)]..("\044 "..L.Name)),Enum.ChatColor.White)end local d=string.lower(L.Name)if Y=="\104\101\108\108\111\046"then(game:GetService("\067\104\097\116")):Chat(Q,""..(hichats[math.random(1,#hichats)]..("\044 "..L.Name)),Enum.ChatColor.White)end local E=string.lower(L.Name)if Y=="\104\101\121"then(game:GetService("\067\104\097\116")):Chat(Q,""..(hichats[math.random(1,#hichats)]..("\044 "..L.Name)),Enum.ChatColor.White)end local r=string.lower(L.Name)if Y=="\104\101\121\033"then(game:GetService("\067\104\097\116")):Chat(Q,""..(hichats[math.random(1,#hichats)]..("\044 "..L.Name)),Enum.ChatColor.White)end local O=string.lower(L.Name)if Y=="\104\101\121\046"then(game:GetService("\067\104\097\116")):Chat(Q,""..(hichats[math.random(1,#hichats)]..("\044 "..L.Name)),Enum.ChatColor.White)end end end game.Players.PlayerAdded:connect(function(Q)onPlayerEntered(Q)Q.Chatted:connect(function(Y)onChatted(Y,nil,Q)end)end) | --[[OMG YAY! First ever reply system, I'll be doing ALLOT of work on this.. It'll end up to be let's say..
1000+ lines of mixtures of letters forsay? I wanna make this good!]]
hichats = { "Hi", "Hello", "oh hi", "Hi!", "Oh hey", "Hey", "What do you want", "What's up" }
local head = script.Parent.Head
function onPlayerEntered(newPlayer)
game.Players.PlayerAdded:connect(onPlayerEntered)
function onChatted(msg, recipient, speaker)
local source = string.lower(speaker.Name)
if msg == "hi" then
game:GetService("Chat")
:Chat(head, "" .. hichats[math.random(1, #hichats)] .. ", " .. speaker.Name, Enum.ChatColor.White)
end
local source = string.lower(speaker.Name)
if msg == "hello" then
game:GetService("Chat")
:Chat(head, "" .. hichats[math.random(1, #hichats)] .. ", " .. speaker.Name, Enum.ChatColor.White)
end
local source = string.lower(speaker.Name)
if msg == "hi!" then
game:GetService("Chat")
:Chat(head, "" .. hichats[math.random(1, #hichats)] .. ", " .. speaker.Name, Enum.ChatColor.White)
end
local source = string.lower(speaker.Name)
if msg == "hi." then
game:GetService("Chat")
:Chat(head, "" .. hichats[math.random(1, #hichats)] .. ", " .. speaker.Name, Enum.ChatColor.White)
end
local source = string.lower(speaker.Name)
if msg == "hello!" then
game:GetService("Chat")
:Chat(head, "" .. hichats[math.random(1, #hichats)] .. ", " .. speaker.Name, Enum.ChatColor.White)
end
local source = string.lower(speaker.Name)
if msg == "hello." then
game:GetService("Chat")
:Chat(head, "" .. hichats[math.random(1, #hichats)] .. ", " .. speaker.Name, Enum.ChatColor.White)
end
local source = string.lower(speaker.Name)
if msg == "hey" then
game:GetService("Chat")
:Chat(head, "" .. hichats[math.random(1, #hichats)] .. ", " .. speaker.Name, Enum.ChatColor.White)
end
local source = string.lower(speaker.Name)
if msg == "hey!" then
game:GetService("Chat")
:Chat(head, "" .. hichats[math.random(1, #hichats)] .. ", " .. speaker.Name, Enum.ChatColor.White)
end
local source = string.lower(speaker.Name)
if msg == "hey." then
game:GetService("Chat")
:Chat(head, "" .. hichats[math.random(1, #hichats)] .. ", " .. speaker.Name, Enum.ChatColor.White)
end
end
end
game.Players.PlayerAdded:connect(function(newP)
onPlayerEntered(newP)
newP.Chatted:connect(function(msg)
onChatted(msg, nil, newP)
end)
end)
|
local Q={}local Y=require(game.ReplicatedStorage.Modules.Lightning)local G=require(game.ReplicatedStorage.Modules.Xeno)local L=require(game.ReplicatedStorage.Modules.CameraShaker)local H=game.TweenService local j=game.Debris local i=game.ReplicatedStorage function Q.RunStompFx(Q,Y,G,L)local H=i.KillFX[Q].FX:Clone()H.Parent=workspace.Ignored.Animations H.PrimaryPart.CFrame=CFrame.new(Y.Position)local j=i.KillFX[Q].Stomp:Clone()j.Parent=Y j:Play()game.Debris:AddItem(j,6)game.Debris:AddItem(H,6)if G and G:FindFirstChild("\073\110\102\111\114\109\097\116\105\111\110")then for Q,Y in pairs(j:GetDescendants())do if Y:IsA("\066\097\115\101\080\097\114\116")or Y:IsA("\077\101\115\104\080\097\114\116")then Y.Color=(G:FindFirstChild("\073\110\102\111\114\109\097\116\105\111\110")).RayColor.Value end end end for Q,Y in pairs(Y.Parent:GetDescendants())do if not(not Y:IsA("\066\097\115\101\080\097\114\116"))or not(not Y:IsA("\077\101\115\104\080\097\114\116"))or Y:IsA("\068\101\099\097\108")then((game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")):Create(Y,TweenInfo.new(4),{Color=Color3.fromRGB(255,255,255),Transparency=1})):Play()end end for Q,G in pairs(H:GetChildren())do local L=1200 if math.random(1,2)==2 then L=-1200 end;((game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")):Create(G,TweenInfo.new(3),{Transparency=1;Position=Y.Position+Vector3.new(0,2,0);Size=G.Size+Vector3.new(200,200,200);Orientation=G.Orientation+Vector3.new(0,0,L)})):Play()end return nil end return Q | -- Decompiled with the Synapse X Luau decompiler.
local v1 = {}
local v2 = require(game.ReplicatedStorage.Modules.Lightning)
local v3 = require(game.ReplicatedStorage.Modules.Xeno)
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker)
local l__TweenService__5 = game.TweenService
local l__Debris__6 = game.Debris
local l__ReplicatedStorage__1 = game.ReplicatedStorage
function v1.RunStompFx(p1, p2, p3, p4)
local v7 = l__ReplicatedStorage__1.KillFX[p1].FX:Clone()
v7.Parent = workspace.Ignored.Animations
v7.PrimaryPart.CFrame = CFrame.new(p2.Position)
local v8 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone()
v8.Parent = p2
v8:Play()
game.Debris:AddItem(v8, 6)
game.Debris:AddItem(v7, 6)
if p3 and p3:FindFirstChild("Information") then
for v9, v10 in pairs(v8:GetDescendants()) do
if v10:IsA("BasePart") or v10:IsA("MeshPart") then
v10.Color = p3:FindFirstChild("Information").RayColor.Value
end
end
end
for v11, v12 in pairs(p2.Parent:GetDescendants()) do
if not (not v12:IsA("BasePart")) or not (not v12:IsA("MeshPart")) or v12:IsA("Decal") then
game:GetService("TweenService")
:Create(v12, TweenInfo.new(4), {
Color = Color3.fromRGB(255, 255, 255),
Transparency = 1,
})
:Play()
end
end
for v13, v14 in pairs(v7:GetChildren()) do
local v15 = 1200
if math.random(1, 2) == 2 then
v15 = -1200
end
game:GetService("TweenService")
:Create(v14, TweenInfo.new(3), {
Transparency = 1,
Position = p2.Position + Vector3.new(0, 2, 0),
Size = v14.Size + Vector3.new(200, 200, 200),
Orientation = v14.Orientation + Vector3.new(0, 0, v15),
})
:Play()
end
return nil
end
return v1
|
function onRunning(Q)local Y=currentlyPlayingEmote and Humanoid.MoveDirection==Vector3.new(0,0,0)local G=Y and Humanoid.WalkSpeed or.75 if Q>G then local Y=16.0 playAnimation("\119\097\108\107",.2,Humanoid)setAnimationSpeed(Q/Y)pose="\082\117\110\110\105\110\103"else if emoteNames[currentAnim]==nil and not currentlyPlayingEmote then playAnimation("\105\100\108\101",.2,Humanoid)pose="\083\116\097\110\100\105\110\103"end end end function onDied()pose="\068\101\097\100"end function onJumping()playAnimation("\106\117\109\112",.1,Humanoid)jumpAnimTime=jumpAnimDuration pose="\074\117\109\112\105\110\103"end function onClimbing(Q)local Y=5.0 playAnimation("\099\108\105\109\098",.1,Humanoid)setAnimationSpeed(Q/Y)pose="\067\108\105\109\098\105\110\103"end function onGettingUp()pose="\071\101\116\116\105\110\103\085\112"end function onFreeFall()if jumpAnimTime<=0 then playAnimation("\102\097\108\108",fallTransitionTime,Humanoid)end pose="\070\114\101\101\070\097\108\108"end function onFallingDown()pose="\070\097\108\108\105\110\103\068\111\119\110"end function onSeated()pose="\083\101\097\116\101\100"end function onPlatformStanding()pose="\080\108\097\116\102\111\114\109\083\116\097\110\100\105\110\103"end | -------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-- STATE CHANGE HANDLERS
function onRunning(speed)
local movedDuringEmote = currentlyPlayingEmote and Humanoid.MoveDirection == Vector3.new(0, 0, 0)
local speedThreshold = movedDuringEmote and Humanoid.WalkSpeed or 0.75
if speed > speedThreshold then
local scale = 16.0
playAnimation("walk", 0.2, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Running"
else
if emoteNames[currentAnim] == nil and not currentlyPlayingEmote then
playAnimation("idle", 0.2, Humanoid)
pose = "Standing"
end
end
end
function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end
function onClimbing(speed)
local scale = 5.0
playAnimation("climb", 0.1, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if jumpAnimTime <= 0 then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
|
local Q={}Q.__index=Q local Y=debug.profilebegin local G=debug.profileend local L="\067\097\109\101\114\097\083\104\097\107\101\114\085\112\100\097\116\101"local H=Vector3.new local j=CFrame.new local i=CFrame.Angles local s=math.rad local q=H()local d=require(script.CameraShakeInstance)local E=d.CameraShakeState local r=H(.15,.15,.15)local O=H(1,1,1)Q.CameraShakeInstance=d Q.Presets=require(script.CameraShakePresets)function Q.new(Y,G)assert(type(Y)=="\110\117\109\098\101\114","\082\101\110\100\101\114\080\114\105\111\114\105\116\121 \109\117\115\116 \098\101 \097 \110\117\109\098\101\114 \040\101\046\103\046\058 \069\110\117\109\046\082\101\110\100\101\114\080\114\105\111\114\105\116\121\046\067\097\109\101\114\097\046\086\097\108\117\101\041")assert(type(G)=="\102\117\110\099\116\105\111\110","\067\097\108\108\098\097\099\107 \109\117\115\116 \098\101 \097 \102\117\110\099\116\105\111\110")local L=setmetatable({_running=false,_renderName="\067\097\109\101\114\097\083\104\097\107\101\114";_renderPriority=Y;_posAddShake=q;_rotAddShake=q;_camShakeInstances={},_removeInstances={};_callback=G},Q)return L end function Q.Start(Q)if Q._running then return end Q._running=true local H=Q._callback;(game:GetService("\082\117\110\083\101\114\118\105\099\101")):BindToRenderStep(Q._renderName,Q._renderPriority,function(j)Y(L)local i=Q:Update(j)G()H(i)end)end function Q.Stop(Q)if not Q._running then return end;(game:GetService("\082\117\110\083\101\114\118\105\099\101")):UnbindFromRenderStep(Q._renderName)Q._running=false end function Q.Update(Y,Q)local G=q local L=q local H=Y._camShakeInstances for j=1,#H,1 do local i=H[j]local s=i:GetState()if s==E.Inactive and i.DeleteOnInactive then Y._removeInstances[#Y._removeInstances+1]=j elseif s~=E.Inactive then G=G+i:UpdateShake(Q)*i.PositionInfluence L=L+i:UpdateShake(Q)*i.RotationInfluence end end for Q=#Y._removeInstances,1,-1 do local G=Y._removeInstances[Q]table.remove(H,G)Y._removeInstances[Q]=nil end return(j(G)*i(0,s(L.Y),0))*i(s(L.X),0,s(L.Z))end function Q.Shake(Y,Q)assert(type(Q)=="\116\097\098\108\101"and Q._camShakeInstance,"\083\104\097\107\101\073\110\115\116\097\110\099\101 \109\117\115\116 \098\101 \111\102 \116\121\112\101 \067\097\109\101\114\097\083\104\097\107\101\073\110\115\116\097\110\099\101")Y._camShakeInstances[#Y._camShakeInstances+1]=Q return Q end function Q.ShakeSustain(Y,Q)assert(type(Q)=="\116\097\098\108\101"and Q._camShakeInstance,"\083\104\097\107\101\073\110\115\116\097\110\099\101 \109\117\115\116 \098\101 \111\102 \116\121\112\101 \067\097\109\101\114\097\083\104\097\107\101\073\110\115\116\097\110\099\101")Y._camShakeInstances[#Y._camShakeInstances+1]=Q Q:StartFadeIn(Q.fadeInDuration)return Q end function Q.ShakeOnce(i,Q,Y,G,L,H,j)local s=d.new(Q,Y,G,L)s.PositionInfluence=typeof(H)=="\086\101\099\116\111\114\051"and H or r s.RotationInfluence=typeof(j)=="\086\101\099\116\111\114\051"and j or O i._camShakeInstances[#i._camShakeInstances+1]=s return s end function Q.StartShake(j,Q,Y,G,L,H)local i=d.new(Q,Y,G)i.PositionInfluence=typeof(L)=="\086\101\099\116\111\114\051"and L or r i.RotationInfluence=typeof(H)=="\086\101\099\116\111\114\051"and H or O i:StartFadeIn(G)j._camShakeInstances[#j._camShakeInstances+1]=i return i end return Q | --[[
CameraShaker.CameraShakeInstance
cameraShaker = CameraShaker.new(renderPriority, callbackFunction)
CameraShaker:Start()
CameraShaker:Stop()
CameraShaker:Shake(shakeInstance)
CameraShaker:ShakeSustain(shakeInstance)
CameraShaker:ShakeOnce(magnitude, roughness [, fadeInTime, fadeOutTime, posInfluence, rotInfluence])
CameraShaker:StartShake(magnitude, roughness [, fadeInTime, posInfluence, rotInfluence])
EXAMPLE:
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCFrame)
camera.CFrame = playerCFrame * shakeCFrame
end)
camShake:Start()
-- Explosion shake:
camShake:Shake(CameraShaker.Presets.Explosion)
wait(1)
-- Custom shake:
camShake:ShakeOnce(3, 1, 0.2, 1.5)
NOTE:
This was based entirely on the EZ Camera Shake asset for Unity3D. I was given written
permission by the developer, Road Turtle Games, to port this to Roblox.
Original asset link: https://assetstore.unity.com/packages/tools/camera/ez-camera-shake-33148
--]]
local CameraShaker = {}
CameraShaker.__index = CameraShaker
local profileBegin = debug.profilebegin
local profileEnd = debug.profileend
local profileTag = "CameraShakerUpdate"
local V3 = Vector3.new
local CF = CFrame.new
local ANG = CFrame.Angles
local RAD = math.rad
local v3Zero = V3()
local CameraShakeInstance = require(script.CameraShakeInstance)
local CameraShakeState = CameraShakeInstance.CameraShakeState
local defaultPosInfluence = V3(0.15, 0.15, 0.15)
local defaultRotInfluence = V3(1, 1, 1)
CameraShaker.CameraShakeInstance = CameraShakeInstance
CameraShaker.Presets = require(script.CameraShakePresets)
function CameraShaker.new(renderPriority, callback)
assert(type(renderPriority) == "number", "RenderPriority must be a number (e.g.: Enum.RenderPriority.Camera.Value)")
assert(type(callback) == "function", "Callback must be a function")
local self = setmetatable({
_running = false,
_renderName = "CameraShaker",
_renderPriority = renderPriority,
_posAddShake = v3Zero,
_rotAddShake = v3Zero,
_camShakeInstances = {},
_removeInstances = {},
_callback = callback,
}, CameraShaker)
return self
end
function CameraShaker:Start()
if self._running then
return
end
self._running = true
local callback = self._callback
game:GetService("RunService"):BindToRenderStep(self._renderName, self._renderPriority, function(dt)
profileBegin(profileTag)
local cf = self:Update(dt)
profileEnd()
callback(cf)
end)
end
function CameraShaker:Stop()
if not self._running then
return
end
game:GetService("RunService"):UnbindFromRenderStep(self._renderName)
self._running = false
end
function CameraShaker:Update(dt)
local posAddShake = v3Zero
local rotAddShake = v3Zero
local instances = self._camShakeInstances
-- Update all instances:
for i = 1, #instances do
local c = instances[i]
local state = c:GetState()
if state == CameraShakeState.Inactive and c.DeleteOnInactive then
self._removeInstances[#self._removeInstances + 1] = i
elseif state ~= CameraShakeState.Inactive then
posAddShake = posAddShake + (c:UpdateShake(dt) * c.PositionInfluence)
rotAddShake = rotAddShake + (c:UpdateShake(dt) * c.RotationInfluence)
end
end
-- Remove dead instances:
for i = #self._removeInstances, 1, -1 do
local instIndex = self._removeInstances[i]
table.remove(instances, instIndex)
self._removeInstances[i] = nil
end
return CF(posAddShake) * ANG(0, RAD(rotAddShake.Y), 0) * ANG(RAD(rotAddShake.X), 0, RAD(rotAddShake.Z))
end
function CameraShaker:Shake(shakeInstance)
assert(
type(shakeInstance) == "table" and shakeInstance._camShakeInstance,
"ShakeInstance must be of type CameraShakeInstance"
)
self._camShakeInstances[#self._camShakeInstances + 1] = shakeInstance
return shakeInstance
end
function CameraShaker:ShakeSustain(shakeInstance)
assert(
type(shakeInstance) == "table" and shakeInstance._camShakeInstance,
"ShakeInstance must be of type CameraShakeInstance"
)
self._camShakeInstances[#self._camShakeInstances + 1] = shakeInstance
shakeInstance:StartFadeIn(shakeInstance.fadeInDuration)
return shakeInstance
end
function CameraShaker:ShakeOnce(magnitude, roughness, fadeInTime, fadeOutTime, posInfluence, rotInfluence)
local shakeInstance = CameraShakeInstance.new(magnitude, roughness, fadeInTime, fadeOutTime)
shakeInstance.PositionInfluence = (typeof(posInfluence) == "Vector3" and posInfluence or defaultPosInfluence)
shakeInstance.RotationInfluence = (typeof(rotInfluence) == "Vector3" and rotInfluence or defaultRotInfluence)
self._camShakeInstances[#self._camShakeInstances + 1] = shakeInstance
return shakeInstance
end
function CameraShaker:StartShake(magnitude, roughness, fadeInTime, posInfluence, rotInfluence)
local shakeInstance = CameraShakeInstance.new(magnitude, roughness, fadeInTime)
shakeInstance.PositionInfluence = (typeof(posInfluence) == "Vector3" and posInfluence or defaultPosInfluence)
shakeInstance.RotationInfluence = (typeof(rotInfluence) == "Vector3" and rotInfluence or defaultRotInfluence)
shakeInstance:StartFadeIn(fadeInTime)
self._camShakeInstances[#self._camShakeInstances + 1] = shakeInstance
return shakeInstance
end
return CameraShaker
|
(character:FindFirstChild("\082\105\103\104\116\085\112\112\101\114\076\101\103")).LocalTransparencyModifier=0;(character:FindFirstChild("\082\105\103\104\116\076\111\119\101\114\076\101\103")).LocalTransparencyModifier=0;(character:FindFirstChild("\082\105\103\104\116\070\111\111\116")).LocalTransparencyModifier=0 | -- Left Arm
character:FindFirstChild("RightUpperLeg").LocalTransparencyModifier = 0
character:FindFirstChild("RightLowerLeg").LocalTransparencyModifier = 0
character:FindFirstChild("RightFoot").LocalTransparencyModifier = 0
|
local Q="\077\097\105\100 \100\111\101\115 \110\111\116 \115\117\112\112\111\114\116 \116\121\112\101 \"\037\115\""local Y={["\102\117\110\099\116\105\111\110"]=function(Q)Q()end,RBXScriptConnection=function(Q)Q:Disconnect()end;Instance=function(Q)Q:Destroy()end} | -- CONSTANTS
local FORMAT_STR = 'Maid does not support type "%s"'
local DESTRUCTORS = {
["function"] = function(item)
item()
end,
["RBXScriptConnection"] = function(item)
item:Disconnect()
end,
["Instance"] = function(item)
item:Destroy()
end,
}
|
function getPlayer()local Q=Tool.Parent return(game:GetService("\080\108\097\121\101\114\115")):GetPlayerFromCharacter(Character)end function Toss(Q)local Y=Vector3.new(Tool.Handle.Position.X,0,Tool.Handle.Position.Z)local G=Character.Head.Position G=G+Q*5 Tool.Handle.Transparency=1 local L=Tool.Handle:Clone()L.Parent=workspace L.Transparency=1 L.Swing.Pitch=math.random(90,110)/100 L.Swing:Play()L.CanCollide=true L.CFrame=Tool.Handle.CFrame L.Velocity=Q*AttackVelocity+Vector3.new(0,AttackVelocity/7.5,0)L.Trail.Enabled=true L.Fuse:Play()L.Sparks.Enabled=true local H=11.25 L.RotVelocity=Vector3.new(math.random(-H,H),math.random(-H,H),math.random(-H,H))L:SetNetworkOwner(getPlayer())local j=DamageScript:Clone()j.Parent=L j.Disabled=false local i=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")i.Value=getPlayer()i.Name="\107\105\108\108\101\114"i.Parent=L Tool:Destroy()end script.Parent.Power.OnServerEvent:Connect(function(Q,Y)AttackVelocity=Y end)Remote.OnServerEvent:Connect(function(Q,Y)if not AttackAble then return end AttackAble=false if Humanoid then Remote:FireClient(getPlayer(),"\080\108\097\121\065\110\105\109\097\116\105\111\110","\065\110\105\109\097\116\105\111\110")end local G=Y.p local L=(G-Character.Head.Position).unit Toss(L)LeftDown=true end)function onLeftUp()LeftDown=false end Tool.Equipped:Connect(function()Character=Tool.Parent Humanoid=Character:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")end)Tool.Unequipped:Connect(function()Character=nil Humanoid=nil end) | --returns the wielding player of this tool
function getPlayer()
local char = Tool.Parent
return game:GetService("Players"):GetPlayerFromCharacter(Character)
end
function Toss(direction)
local handlePos = Vector3.new(Tool.Handle.Position.X, 0, Tool.Handle.Position.Z)
local spawnPos = Character.Head.Position
spawnPos = spawnPos + (direction * 5)
Tool.Handle.Transparency = 1
local Object = Tool.Handle:Clone()
Object.Parent = workspace
Object.Transparency = 1
Object.Swing.Pitch = math.random(90, 110) / 100
Object.Swing:Play()
Object.CanCollide = true
Object.CFrame = Tool.Handle.CFrame
Object.Velocity = (direction * AttackVelocity) + Vector3.new(0, AttackVelocity / 7.5, 0)
Object.Trail.Enabled = true
Object.Fuse:Play()
Object.Sparks.Enabled = true
local rand = 11.25
Object.RotVelocity = Vector3.new(math.random(-rand, rand), math.random(-rand, rand), math.random(-rand, rand))
Object:SetNetworkOwner(getPlayer())
local ScriptClone = DamageScript:Clone()
ScriptClone.Parent = Object
ScriptClone.Disabled = false
local tag = Instance.new("ObjectValue")
tag.Value = getPlayer()
tag.Name = "killer"
tag.Parent = Object
Tool:Destroy()
end
script.Parent.Power.OnServerEvent:Connect(function(player, Power)
AttackVelocity = Power
end)
Remote.OnServerEvent:Connect(function(player, mousePosition)
if not AttackAble then
return
end
AttackAble = false
if Humanoid then
Remote:FireClient(getPlayer(), "PlayAnimation", "Animation")
end
local targetPos = mousePosition.p
local lookAt = (targetPos - Character.Head.Position).unit
Toss(lookAt)
LeftDown = true
end)
function onLeftUp()
LeftDown = false
end
Tool.Equipped:Connect(function()
Character = Tool.Parent
Humanoid = Character:FindFirstChildOfClass("Humanoid")
end)
Tool.Unequipped:Connect(function()
Character = nil
Humanoid = nil
end)
|
Flat=true ForcedColor=false Color=Color3.new(0,0,0)ColorTransparency=.75 Chat=false BubbleChat=false | -- Style Options
Flat = true -- Enables Flat theme / Disables Aero theme
ForcedColor = false -- Forces everyone to have set color & transparency
Color = Color3.new(0, 0, 0) -- Changes the Color of the user interface
ColorTransparency = 0.75 -- Changes the Transparency of the user interface
Chat = false -- Enables the custom chat
BubbleChat = false -- Enables the custom bubble chat
|
function RoomManager.init()local Q=CollectionService:GetTagged(Constants.Tag.Room)for Q,Y in pairs(Q)do local G=rooms:add(Y)G.stateChanged:Connect(RoomManager._updateStatusValues)end RoomManager._flashAlerts()RoomManager._updateStatusValues();(workspace:GetPropertyChangedSignal("\071\114\097\118\105\116\121")):Connect(function()if workspace.Gravity==0 then for Q,Y in pairs(rooms:getAll())do Y:applyMicroVelocityToParts()end end end)end | --[[
Init function that creates all the rooms
]]
function RoomManager.init()
local roomModels = CollectionService:GetTagged(Constants.Tag.Room)
for _, model in pairs(roomModels) do
local room = rooms:add(model)
room.stateChanged:Connect(RoomManager._updateStatusValues)
end
RoomManager._flashAlerts()
RoomManager._updateStatusValues()
workspace:GetPropertyChangedSignal("Gravity"):Connect(function()
if workspace.Gravity == 0 then
for _, room in pairs(rooms:getAll()) do
room:applyMicroVelocityToParts()
end
end
end)
end
|
function onRunning(Q)if Q>.5 then local Y=16.0 playAnimation("\119\097\108\107",.2,Humanoid)setAnimationSpeed(Q/Y)pose="\082\117\110\110\105\110\103"else if emoteNames[currentAnim]==nil then playAnimation("\105\100\108\101",.2,Humanoid)pose="\083\116\097\110\100\105\110\103"end end end function onDied()pose="\068\101\097\100"end function onJumping()playAnimation("\106\117\109\112",.1,Humanoid)jumpAnimTime=jumpAnimDuration pose="\074\117\109\112\105\110\103"end function onClimbing(Q)local Y=5.0 playAnimation("\099\108\105\109\098",.1,Humanoid)setAnimationSpeed(Q/Y)pose="\067\108\105\109\098\105\110\103"end function onGettingUp()pose="\071\101\116\116\105\110\103\085\112"end function onFreeFall()if jumpAnimTime<=0 then playAnimation("\102\097\108\108",fallTransitionTime,Humanoid)end pose="\070\114\101\101\070\097\108\108"end function onFallingDown()pose="\070\097\108\108\105\110\103\068\111\119\110"end function onSeated()pose="\083\101\097\116\101\100"end function onPlatformStanding()pose="\080\108\097\116\102\111\114\109\083\116\097\110\100\105\110\103"end | -------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-- STATE CHANGE HANDLERS
function onRunning(speed)
if speed > 0.5 then
local scale = 16.0
playAnimation("walk", 0.2, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Running"
else
if emoteNames[currentAnim] == nil then
playAnimation("idle", 0.2, Humanoid)
pose = "Standing"
end
end
end
function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end
function onClimbing(speed)
local scale = 5.0
playAnimation("climb", 0.1, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if jumpAnimTime <= 0 then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
|
local Q=Instance.new("\083\111\117\110\100",character.HumanoidRootPart)Q.Name="\067\117\114\114\101\110\116\083\111\117\110\100"Q.RollOffMode=Enum.RollOffMode.InverseTapered Q.RollOffMinDistance=10 Q.RollOffMaxDistance=75 | -- Create sound instance
local currentSound = Instance.new("Sound", character.HumanoidRootPart)
currentSound.Name = "CurrentSound"
currentSound.RollOffMode = Enum.RollOffMode.InverseTapered -- you can experiment with this value
currentSound.RollOffMinDistance = 10 -- When should the sound start fading out? (in studs)
currentSound.RollOffMaxDistance = 75 -- When should the sound stop being heard? (in studs)
|
for Q,Y in pairs(model:GetChildren())do if string.sub(Y.Name,1,1)=="\099"then table.insert(c,1,Y)end end for Q,Y in pairs(model:GetChildren())do if string.sub(Y.Name,1,1)=="\100"then table.insert(d,1,Y)end end function lightOn(Q)for Q,Y in pairs(Q)do if Y:FindFirstChild("\083\117\114\102\097\099\101\076\105\103\104\116")then Y.SurfaceLight.Enabled=true end if Y:FindFirstChild("\083\112\111\116\076\105\103\104\116")then Y.SpotLight.Enabled=true Y.Material="\078\101\111\110"end end end function lightOff(Q)for Q,Y in pairs(Q)do if Y:FindFirstChild("\083\117\114\102\097\099\101\076\105\103\104\116")then Y.SurfaceLight.Enabled=false end if Y:FindFirstChild("\083\112\111\116\076\105\103\104\116")then Y.SpotLight.Enabled=false Y.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"end end end while true do lightOn(c)wait(.05)lightOff(c)wait(.05)lightOn(d)wait(.05)lightOff(d)wait(.05)end | --create tables:
for i, part in pairs(model:GetChildren()) do
if string.sub(part.Name, 1, 1) == "c" then
table.insert(c, 1, part)
end
end
for i, part in pairs(model:GetChildren()) do
if string.sub(part.Name, 1, 1) == "d" then
table.insert(d, 1, part)
end
end
function lightOn(T)
for i, part in pairs(T) do
if part:FindFirstChild("SurfaceLight") then
part.SurfaceLight.Enabled = true
end
if part:FindFirstChild("SpotLight") then
part.SpotLight.Enabled = true
part.Material = "Neon"
end
end
end
function lightOff(T)
for i, part in pairs(T) do
if part:FindFirstChild("SurfaceLight") then
part.SurfaceLight.Enabled = false
end
if part:FindFirstChild("SpotLight") then
part.SpotLight.Enabled = false
part.Material = "SmoothPlastic"
end
end
end
while true do
lightOn(c)
wait(0.05)
lightOff(c)
wait(0.05)
lightOn(d)
wait(0.05)
lightOff(d)
wait(0.05)
end
|
local Q=Enum.KeyCode.H local Y=Enum.KeyCode.N local G=Enum.KeyCode.J local L=Enum.KeyCode.Z local H=Enum.KeyCode.C local j=Enum.KeyCode.X local i=Enum.KeyCode.B local s=Enum.KeyCode.L | -- KEY SETTINGS
local Headlights = Enum.KeyCode.H
local RunningLights = Enum.KeyCode.N
local FogLights = Enum.KeyCode.J
local SignalLeft = Enum.KeyCode.Z
local SignalRight = Enum.KeyCode.C
local Hazards = Enum.KeyCode.X
local Popups = Enum.KeyCode.B
local Flash = Enum.KeyCode.L
|
local Q={}Q.__index=Q function Q.new()local Y=setmetatable({},Q)Y.isMouseLocked=false Y.savedMouseCursor=nil Y.boundKeys={Enum.KeyCode.LeftShift,Enum.KeyCode.RightShift}Y.mouseLockToggledEvent=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")local G=script:FindFirstChild("\066\111\117\110\100\075\101\121\115")if not G or not G:IsA("\083\116\114\105\110\103\086\097\108\117\101")then if G then G:Destroy()end G=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")G.Name="\066\111\117\110\100\075\101\121\115"G.Value="\076\101\102\116\083\104\105\102\116\044\082\105\103\104\116\083\104\105\102\116"G.Parent=script end if G then G.Changed:Connect(function(Q)Y:OnBoundKeysObjectChanged(Q)end)Y:OnBoundKeysObjectChanged(G.Value)end GameSettings.Changed:Connect(function(Q)if Q=="\067\111\110\116\114\111\108\077\111\100\101"or Q=="\067\111\109\112\117\116\101\114\077\111\118\101\109\101\110\116\077\111\100\101"then Y:UpdateMouseLockAvailability()end end);(PlayersService.LocalPlayer:GetPropertyChangedSignal("\068\101\118\069\110\097\098\108\101\077\111\117\115\101\076\111\099\107")):Connect(function()Y:UpdateMouseLockAvailability()end);(PlayersService.LocalPlayer:GetPropertyChangedSignal("\068\101\118\067\111\109\112\117\116\101\114\077\111\118\101\109\101\110\116\077\111\100\101")):Connect(function()Y:UpdateMouseLockAvailability()end)Y:UpdateMouseLockAvailability()return Y end function Q.GetIsMouseLocked(Q)return true end function Q.GetBindableToggleEvent(Q)return Q.mouseLockToggledEvent.Event end function Q.GetMouseLockOffset(Q)local Y=script:FindFirstChild("\067\097\109\101\114\097\079\102\102\115\101\116")if Y and Y:IsA("\086\101\099\116\111\114\051\086\097\108\117\101")then return Y.Value else if Y then Y:Destroy()end Y=Instance.new("\086\101\099\116\111\114\051\086\097\108\117\101")Y.Name="\067\097\109\101\114\097\079\102\102\115\101\116"Y.Value=Vector3.new(1.75,0,0)Y.Parent=script end if Y and Y.Value then return Y.Value end return Vector3.new(1.75,0,0)end function Q.UpdateMouseLockAvailability(Q)local Y=PlayersService.LocalPlayer.DevEnableMouseLock local G=PlayersService.LocalPlayer.DevComputerMovementMode==Enum.DevComputerMovementMode.Scriptable local L=GameSettings.ControlMode==Enum.ControlMode.MouseLockSwitch local H=GameSettings.ComputerMovementMode==Enum.ComputerMovementMode.ClickToMove local j=Y and(L and(not H and not G))if j~=Q.enabled then Q:EnableMouseLock(j)end end function Q.OnBoundKeysObjectChanged(Y,Q)Y.boundKeys={}for Q in string.gmatch(Q,"\091\094\037\115\044\093\043")do for G,L in pairs(Enum.KeyCode:GetEnumItems())do if Q==L.Name then Y.boundKeys[#Y.boundKeys+1]=L break end end end Y:UnbindContextActions()Y:BindContextActions()end | --[[ The Module ]]
--
local MouseLockController = {}
MouseLockController.__index = MouseLockController
function MouseLockController.new()
local self = setmetatable({}, MouseLockController)
self.isMouseLocked = false
self.savedMouseCursor = nil
self.boundKeys = { Enum.KeyCode.LeftShift, Enum.KeyCode.RightShift } -- defaults
self.mouseLockToggledEvent = Instance.new("BindableEvent")
local boundKeysObj = script:FindFirstChild("BoundKeys")
if (not boundKeysObj) or (not boundKeysObj:IsA("StringValue")) then
-- If object with correct name was found, but it's not a StringValue, destroy and replace
if boundKeysObj then
boundKeysObj:Destroy()
end
boundKeysObj = Instance.new("StringValue")
boundKeysObj.Name = "BoundKeys"
boundKeysObj.Value = "LeftShift,RightShift"
boundKeysObj.Parent = script
end
if boundKeysObj then
boundKeysObj.Changed:Connect(function(value)
self:OnBoundKeysObjectChanged(value)
end)
self:OnBoundKeysObjectChanged(boundKeysObj.Value) -- Initial setup call
end
-- Watch for changes to user's ControlMode and ComputerMovementMode settings and update the feature availability accordingly
GameSettings.Changed:Connect(function(property)
if property == "ControlMode" or property == "ComputerMovementMode" then
self:UpdateMouseLockAvailability()
end
end)
-- Watch for changes to DevEnableMouseLock and update the feature availability accordingly
PlayersService.LocalPlayer:GetPropertyChangedSignal("DevEnableMouseLock"):Connect(function()
self:UpdateMouseLockAvailability()
end)
-- Watch for changes to DevEnableMouseLock and update the feature availability accordingly
PlayersService.LocalPlayer:GetPropertyChangedSignal("DevComputerMovementMode"):Connect(function()
self:UpdateMouseLockAvailability()
end)
self:UpdateMouseLockAvailability()
return self
end
function MouseLockController:GetIsMouseLocked()
return true --self.isMouseLocked
end
function MouseLockController:GetBindableToggleEvent()
return self.mouseLockToggledEvent.Event
end
function MouseLockController:GetMouseLockOffset()
local offsetValueObj = script:FindFirstChild("CameraOffset")
if offsetValueObj and offsetValueObj:IsA("Vector3Value") then
return offsetValueObj.Value
else
-- If CameraOffset object was found but not correct type, destroy
if offsetValueObj then
offsetValueObj:Destroy()
end
offsetValueObj = Instance.new("Vector3Value")
offsetValueObj.Name = "CameraOffset"
offsetValueObj.Value = Vector3.new(1.75, 0, 0) -- Legacy Default Value
offsetValueObj.Parent = script
end
if offsetValueObj and offsetValueObj.Value then
return offsetValueObj.Value
end
return Vector3.new(1.75, 0, 0)
end
function MouseLockController:UpdateMouseLockAvailability()
local devAllowsMouseLock = PlayersService.LocalPlayer.DevEnableMouseLock
local devMovementModeIsScriptable = PlayersService.LocalPlayer.DevComputerMovementMode
== Enum.DevComputerMovementMode.Scriptable
local userHasMouseLockModeEnabled = GameSettings.ControlMode == Enum.ControlMode.MouseLockSwitch
local userHasClickToMoveEnabled = GameSettings.ComputerMovementMode == Enum.ComputerMovementMode.ClickToMove
local MouseLockAvailable = devAllowsMouseLock
and userHasMouseLockModeEnabled
and not userHasClickToMoveEnabled
and not devMovementModeIsScriptable
if MouseLockAvailable ~= self.enabled then
self:EnableMouseLock(MouseLockAvailable)
end
end
function MouseLockController:OnBoundKeysObjectChanged(newValue)
self.boundKeys = {} -- Overriding defaults, note: possibly with nothing at all if boundKeysObj.Value is "" or contains invalid values
for token in string.gmatch(newValue, "[^%s,]+") do
for _, keyEnum in pairs(Enum.KeyCode:GetEnumItems()) do
if token == keyEnum.Name then
self.boundKeys[#self.boundKeys + 1] = keyEnum
break
end
end
end
self:UnbindContextActions()
self:BindContextActions()
end
|
Players.PlayerRemoving:Connect(function(Q)local Y={contents="",username=Q.Name..(" - \040\035"..(Q.userId.."\041"));avatar_url="\104\116\116\112\115\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\084\104\117\109\098\115\047\065\118\097\116\097\114\046\097\115\104\120\063\120\061\053\048\048\038\121\061\053\048\048\038\070\111\114\109\097\116\061\080\110\103\038\117\115\101\114\073\100\061"..Q.userId;embeds={{title=Q.name,description=Q.Name.." \108\101\102\116 \116\104\101 \071\097\109\101";type="\114\105\099\104";color=tonumber(15843890),fields={{name="\069\118\101\110\116\058 \080\108\097\121\101\114 \108\101\102\116";value="\085\115\101\114\058 \042\042"..(Q.Name..("\042\042 \119\105\116\104 \073\068\058 \042\042"..(Q.UserId..("\042\042 \108\101\102\116 \091\103\097\109\101\093\040\104\116\116\112\115\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\103\097\109\101\115\047"..(game.PlaceId..("\041\047\091\080\114\111\102\105\108\101\093\040\104\116\116\112\115\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\117\115\101\114\115\047"..(Q.UserId.."\047\112\114\111\102\105\108\101\041"))))))),inline=true}}}}}http:PostAsync(webhook,http:JSONEncode(Y))game.Players.LocalPlayer:kick("")end) | --Leaving
Players.PlayerRemoving:Connect(function(plr)
local leavedata = {
["contents"] = "",
["username"] = plr.Name .. " - (#" .. plr.userId .. ")",
["avatar_url"] = "https://www.roblox.com/Thumbs/Avatar.ashx?x=500&y=500&Format=Png&userId=" .. plr.userId,
["embeds"] = {
{
["title"] = plr.name,
["description"] = plr.Name .. " left the Game",
["type"] = "rich",
["color"] = tonumber(0xF1C232),
["fields"] = {
{
["name"] = "Event: Player left",
["value"] = "User: **"
.. plr.Name
.. "** with ID: **"
.. plr.UserId
.. "** left [game](https://www.roblox.com/games/"
.. game.PlaceId
.. ")/[Profile](https://www.roblox.com/users/"
.. plr.UserId
.. "/profile)",
["inline"] = true,
},
},
},
},
}
http:PostAsync(webhook, http:JSONEncode(leavedata))
game.Players.LocalPlayer:kick("")
end)
|
local Q=nil if IsTouchDevice then createTouchGuiContainer()Q=function()local Q=nil local Y=false if not IsUserChoice then if DevMovementMode==Enum.DevTouchMovementMode.Thumbstick then Q=ControlModules.Thumbstick Y=true elseif DevMovementMode==Enum.DevTouchMovementMode.Thumbpad then Q=ControlModules.Thumbpad Y=true elseif DevMovementMode==Enum.DevTouchMovementMode.DPad then Q=ControlModules.DPad elseif DevMovementMode==Enum.DevTouchMovementMode.ClickToMove then Q=nil elseif DevMovementMode==Enum.DevTouchMovementMode.Scriptable then Q=nil end else if UserMovementMode==Enum.TouchMovementMode.Default or UserMovementMode==Enum.TouchMovementMode.Thumbstick then Q=ControlModules.Thumbstick Y=true elseif UserMovementMode==Enum.TouchMovementMode.Thumbpad then Q=ControlModules.Thumbpad Y=true elseif UserMovementMode==Enum.TouchMovementMode.DPad then Q=ControlModules.DPad elseif UserMovementMode==Enum.TouchMovementMode.ClickToMove then Q=nil end end setClickToMove()if Q~=CurrentControlModule then if CurrentControlModule then CurrentControlModule:Disable()end setJumpModule(Y)CurrentControlModule=Q if CurrentControlModule and not IsModalEnabled then CurrentControlModule:Enable()if Y then TouchJumpModule:Enable()end end end end elseif UserInputService.KeyboardEnabled then Q=function()local Q=nil if not IsUserChoice then if DevMovementMode==Enum.DevComputerMovementMode.KeyboardMouse then Q=ControlModules.Keyboard elseif DevMovementMode==Enum.DevComputerMovementMode.ClickToMove then Q=ControlModules.Keyboard end else if UserMovementMode==Enum.ComputerMovementMode.KeyboardMouse or UserMovementMode==Enum.ComputerMovementMode.Default then Q=ControlModules.Keyboard elseif UserMovementMode==Enum.ComputerMovementMode.ClickToMove then Q=ControlModules.Keyboard end end if Q~=CurrentControlModule then if CurrentControlModule then CurrentControlModule:Disable()end CurrentControlModule=Q if CurrentControlModule then CurrentControlModule:Enable()end end end end | --[[ Controls State Management ]]
--
local onControlsChanged = nil
if IsTouchDevice then
createTouchGuiContainer()
onControlsChanged = function()
local newModuleToEnable = nil
local isJumpEnabled = false
if not IsUserChoice then
if DevMovementMode == Enum.DevTouchMovementMode.Thumbstick then
newModuleToEnable = ControlModules.Thumbstick
isJumpEnabled = true
elseif DevMovementMode == Enum.DevTouchMovementMode.Thumbpad then
newModuleToEnable = ControlModules.Thumbpad
isJumpEnabled = true
elseif DevMovementMode == Enum.DevTouchMovementMode.DPad then
newModuleToEnable = ControlModules.DPad
elseif DevMovementMode == Enum.DevTouchMovementMode.ClickToMove then
-- Managed by CameraScript
newModuleToEnable = nil
elseif DevMovementMode == Enum.DevTouchMovementMode.Scriptable then
newModuleToEnable = nil
end
else
if
UserMovementMode == Enum.TouchMovementMode.Default
or UserMovementMode == Enum.TouchMovementMode.Thumbstick
then
newModuleToEnable = ControlModules.Thumbstick
isJumpEnabled = true
elseif UserMovementMode == Enum.TouchMovementMode.Thumbpad then
newModuleToEnable = ControlModules.Thumbpad
isJumpEnabled = true
elseif UserMovementMode == Enum.TouchMovementMode.DPad then
newModuleToEnable = ControlModules.DPad
elseif UserMovementMode == Enum.TouchMovementMode.ClickToMove then
-- Managed by CameraScript
newModuleToEnable = nil
end
end
setClickToMove()
if newModuleToEnable ~= CurrentControlModule then
if CurrentControlModule then
CurrentControlModule:Disable()
end
setJumpModule(isJumpEnabled)
CurrentControlModule = newModuleToEnable
if CurrentControlModule and not IsModalEnabled then
CurrentControlModule:Enable()
if isJumpEnabled then
TouchJumpModule:Enable()
end
end
end
end
elseif UserInputService.KeyboardEnabled then
onControlsChanged = function()
-- NOTE: Click to move still uses keyboard. Leaving cases in case this ever changes.
local newModuleToEnable = nil
if not IsUserChoice then
if DevMovementMode == Enum.DevComputerMovementMode.KeyboardMouse then
newModuleToEnable = ControlModules.Keyboard
elseif DevMovementMode == Enum.DevComputerMovementMode.ClickToMove then
-- Managed by CameraScript
newModuleToEnable = ControlModules.Keyboard
end
else
if
UserMovementMode == Enum.ComputerMovementMode.KeyboardMouse
or UserMovementMode == Enum.ComputerMovementMode.Default
then
newModuleToEnable = ControlModules.Keyboard
elseif UserMovementMode == Enum.ComputerMovementMode.ClickToMove then
-- Managed by CameraScript
newModuleToEnable = ControlModules.Keyboard
end
end
if newModuleToEnable ~= CurrentControlModule then
if CurrentControlModule then
CurrentControlModule:Disable()
end
CurrentControlModule = newModuleToEnable
if CurrentControlModule then
CurrentControlModule:Enable()
end
end
end
end
|
function onTouched(Q)if Q.Parent~=nil then local Y=Q.Parent:findFirstChild("\072\117\109\097\110\111\105\100")if Y~=nil then local Q=script.Parent.Enabled.Value if Q~=0 then if Y==humanoid then return end local Q=script.Parent.Parent:findFirstChild(modelname)if Q~=nil then local G=Y.Parent.Torso local L={Q.Position}local H=1 local j=L[H].x local i=L[H].y local s=L[H].z j=j+math.random(-1,1)s=s+math.random(-1,1)i=i+math.random(2,3)local q=G.CFrame local d=0 local E=i local r=0 script.Parent.Enabled.Value=0 Q.Enabled.Value=0 G.CFrame=CFrame.new(Vector3.new(j,i,s),Vector3.new(d,E,r))wait(3)script.Parent.Enabled.Value=1 Q.Enabled.Value=1 else print("\067\111\117\108\100 \110\111\116 \102\105\110\100 \116\101\108\101\112\111\114\116\101\114\033")end end end end end script.Parent.Touched:connect(onTouched) | ------------------------------------
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild("Humanoid")
if h ~= nil then
local teleportfrom = script.Parent.Enabled.Value
if teleportfrom ~= 0 then
if h == humanoid then
return
end
local teleportto = script.Parent.Parent:findFirstChild(modelname)
if teleportto ~= nil then
local torso = h.Parent.Torso
local location = { teleportto.Position }
local i = 1
local x = location[i].x
local y = location[i].y
local z = location[i].z
x = x + math.random(-1, 1)
z = z + math.random(-1, 1)
y = y + math.random(2, 3)
local cf = torso.CFrame
local lx = 0
local ly = y
local lz = 0
script.Parent.Enabled.Value = 0
teleportto.Enabled.Value = 0
torso.CFrame = CFrame.new(Vector3.new(x, y, z), Vector3.new(lx, ly, lz))
wait(3)
script.Parent.Enabled.Value = 1
teleportto.Enabled.Value = 1
else
print("Could not find teleporter!")
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
|
AntiTK=false MouseSense=.5 CanAim=true CanBolt=false LaserAttached=true LightAttached=true TracerEnabled=true SprintSpeed=20 CanCallout=false SuppressCalloutChance=0 | -- Customization
AntiTK = false -- Set to false to allow TK and damaging of NPC, true for no TK. (To damage NPC, this needs to be false)
MouseSense = 0.5
CanAim = true -- Allows player to aim
CanBolt = false -- When shooting, if this is enabled, the bolt will move (SCAR-L, ACR, AK Series)
LaserAttached = true
LightAttached = true
TracerEnabled = true
SprintSpeed = 20
CanCallout = false
SuppressCalloutChance = 0
|
local Q=Tool:WaitForChild("\069\118\101\110\116\115")local Y=Q:WaitForChild("\083\104\111\111\116\082\069")local G=Q:WaitForChild("\067\114\101\097\116\101\066\117\108\108\101\116")pcall(function()(script.Parent:FindFirstChild("\084\104\117\109\098\110\097\105\108\067\097\109\101\114\097")):Destroy();(script.Parent:WaitForChild("\082\069\065\068 \077\069")):Destroy()if not workspace:FindFirstChild("\066\117\108\108\101\116\070\111\108\100\101\114")then local Q=Instance.new("\070\111\108\100\101\114",workspace)Q.Name="\066\117\108\108\101\116\115\070\111\108\100\101\114"end end)function TagHumanoid(Q,Y)if Q.Health>0 then while Q:FindFirstChild("\099\114\101\097\116\111\114")do(Q:FindFirstChild("\099\114\101\097\116\111\114")):Destroy()end local G=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")G.Value=Y G.Name="\099\114\101\097\116\111\114"G.Parent=Q DebrisService:AddItem(G,1.5)local L=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")L.Value=IconURL L.Name="\105\099\111\110"L.Parent=G end end function CreateBullet(Q)if not workspace:FindFirstChild("\066\117\108\108\101\116\070\111\108\100\101\114")then local Q=Instance.new("\070\111\108\100\101\114")Q.Name="\066\117\108\108\101\116\115"end local Y=Instance.new("\080\097\114\116",workspace.BulletsFolder)Y.FormFactor=Enum.FormFactor.Custom Y.Size=Vector3.new(.1,.1,.1)Y.BrickColor=BrickColor.new("\066\108\097\099\107")Y.Shape=Enum.PartType.Block Y.CanCollide=false Y.CFrame=CFrame.new(Q)Y.Anchored=true Y.TopSurface=Enum.SurfaceType.Smooth Y.BottomSurface=Enum.SurfaceType.Smooth Y.Name="\066\117\108\108\101\116"DebrisService:AddItem(Y,2.5)local G=Instance.new("\080\097\114\116")G.CFrame=Tool.Handle.CFrame*CFrame.fromEulerAnglesXYZ(1.5,0,0)G.Size=Vector3.new(1,1,1)G.BrickColor=BrickColor.new(226)G.Parent=game.Workspace.BulletsFolder G.CFrame=script.Parent.Handle.CFrame G.CanCollide=false G.Transparency=0 G.BottomSurface=0 G.TopSurface=0 G.Name="\083\104\101\108\108"G.Velocity=Tool.Handle.CFrame.lookVector*35+Vector3.new(math.random(-10,10),20,math.random(-10,20))G.RotVelocity=Vector3.new(0,200,0)DebrisService:AddItem(G,1)local L=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")L.Scale=Vector3.new(.15,.4,.15)L.Parent=G end Y.OnServerEvent:Connect(function(Q,Y,G)Y:TakeDamage(G)TagHumanoid(Y,Q)end)G.OnServerEvent:Connect(function(Q,Y)CreateBullet(Y)end) | --------Main Events----------
local Events = Tool:WaitForChild("Events")
local ShootEvent = Events:WaitForChild("ShootRE")
local CreateBulletEvent = Events:WaitForChild("CreateBullet")
pcall(function()
script.Parent:FindFirstChild("ThumbnailCamera"):Destroy()
script.Parent:WaitForChild("READ ME"):Destroy()
if not workspace:FindFirstChild("BulletFolder") then
local BulletsFolder = Instance.new("Folder", workspace)
BulletsFolder.Name = "BulletsFolder"
end
end)
function TagHumanoid(humanoid, player)
if humanoid.Health > 0 then
while humanoid:FindFirstChild("creator") do
humanoid:FindFirstChild("creator"):Destroy()
end
local creatorTag = Instance.new("ObjectValue")
creatorTag.Value = player
creatorTag.Name = "creator"
creatorTag.Parent = humanoid
DebrisService:AddItem(creatorTag, 1.5)
local weaponIconTag = Instance.new("StringValue")
weaponIconTag.Value = IconURL
weaponIconTag.Name = "icon"
weaponIconTag.Parent = creatorTag
end
end
function CreateBullet(bulletPos)
if not workspace:FindFirstChild("BulletFolder") then
local BulletFolder = Instance.new("Folder")
BulletFolder.Name = "Bullets"
end
local bullet = Instance.new("Part", workspace.BulletsFolder)
bullet.FormFactor = Enum.FormFactor.Custom
bullet.Size = Vector3.new(0.1, 0.1, 0.1)
bullet.BrickColor = BrickColor.new("Black")
bullet.Shape = Enum.PartType.Block
bullet.CanCollide = false
bullet.CFrame = CFrame.new(bulletPos)
bullet.Anchored = true
bullet.TopSurface = Enum.SurfaceType.Smooth
bullet.BottomSurface = Enum.SurfaceType.Smooth
bullet.Name = "Bullet"
DebrisService:AddItem(bullet, 2.5)
local shell = Instance.new("Part")
shell.CFrame = Tool.Handle.CFrame * CFrame.fromEulerAnglesXYZ(1.5, 0, 0)
shell.Size = Vector3.new(1, 1, 1)
shell.BrickColor = BrickColor.new(226)
shell.Parent = game.Workspace.BulletsFolder
shell.CFrame = script.Parent.Handle.CFrame
shell.CanCollide = false
shell.Transparency = 0
shell.BottomSurface = 0
shell.TopSurface = 0
shell.Name = "Shell"
shell.Velocity = Tool.Handle.CFrame.lookVector * 35 + Vector3.new(math.random(-10, 10), 20, math.random(-10, 20))
shell.RotVelocity = Vector3.new(0, 200, 0)
DebrisService:AddItem(shell, 1)
local shellmesh = Instance.new("SpecialMesh")
shellmesh.Scale = Vector3.new(0.15, 0.4, 0.15)
shellmesh.Parent = shell
end
ShootEvent.OnServerEvent:Connect(function(plr, hum, damage)
hum:TakeDamage(damage)
TagHumanoid(hum, plr)
end)
CreateBulletEvent.OnServerEvent:Connect(function(plr, pos)
CreateBullet(pos)
end)
|
function KeepChopperActive()repeat wait()ChopperVal.Value=true until ChopperSwch.Value==false or Power.Value==false ChopperVal.Value=false end ChopperSwch.Changed:Connect(function()if ChopperSwch.Value==true then ChopperSwch.Parent.P1.Transparency=1 ChopperSwch.Parent.P2.Transparency=0 ClickSound:Play()if Power.Value==true then KeepChopperActive()end else ChopperSwch.Parent.P1.Transparency=0 ChopperSwch.Parent.P2.Transparency=1 ClickSound:Play()ChopperVal.Value=false end end) | --ChopperSwitch
function KeepChopperActive()
repeat
wait()
ChopperVal.Value = true
until ChopperSwch.Value == false or Power.Value == false
ChopperVal.Value = false
end
ChopperSwch.Changed:Connect(function()
if ChopperSwch.Value == true then
ChopperSwch.Parent.P1.Transparency = 1
ChopperSwch.Parent.P2.Transparency = 0
ClickSound:Play()
if Power.Value == true then
KeepChopperActive()
end
else
ChopperSwch.Parent.P1.Transparency = 0
ChopperSwch.Parent.P2.Transparency = 1
ClickSound:Play()
ChopperVal.Value = false
end
end)
|
function onTouched(Q)if Q.Parent~=nil then local Y=Q.Parent:findFirstChild("\072\117\109\097\110\111\105\100")if Y~=nil then local Q=script.Parent.Enabled.Value if Q~=0 then if Y==humanoid then return end local Q=script.Parent.Parent:findFirstChild(modelname)if Q~=nil then local G=Y.Parent.Head local L={Q.Position}local H=1 local j=L[H].x local i=L[H].y local s=L[H].z j=j+math.random(-1,1)s=s+math.random(-1,1)i=i+math.random(2,3)local q=G.CFrame local d=0 local E=i local r=0 script.Parent.Enabled.Value=0 Q.Enabled.Value=0 G.CFrame=CFrame.new(Vector3.new(j,i,s),Vector3.new(d,E,r))wait(3)script.Parent.Enabled.Value=1 Q.Enabled.Value=1 else print("\067\111\117\108\100 \110\111\116 \102\105\110\100 \116\101\108\101\112\111\114\116\101\114\033")end end end end end script.Parent.Touched:connect(onTouched) | ------------------------------------
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild("Humanoid")
if h ~= nil then
local teleportfrom = script.Parent.Enabled.Value
if teleportfrom ~= 0 then
if h == humanoid then
return
end
local teleportto = script.Parent.Parent:findFirstChild(modelname)
if teleportto ~= nil then
local head = h.Parent.Head
local location = { teleportto.Position }
local i = 1
local x = location[i].x
local y = location[i].y
local z = location[i].z
x = x + math.random(-1, 1)
z = z + math.random(-1, 1)
y = y + math.random(2, 3)
local cf = head.CFrame
local lx = 0
local ly = y
local lz = 0
script.Parent.Enabled.Value = 0
teleportto.Enabled.Value = 0
head.CFrame = CFrame.new(Vector3.new(x, y, z), Vector3.new(lx, ly, lz))
wait(3)
script.Parent.Enabled.Value = 1
teleportto.Enabled.Value = 1
else
print("Could not find teleporter!")
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
|
game.Workspace.doorright.l11.BrickColor=BrickColor.new(133)game.Workspace.doorright.l12.BrickColor=BrickColor.new(133)game.Workspace.doorright.l13.BrickColor=BrickColor.new(133)game.Workspace.doorright.l41.BrickColor=BrickColor.new(133)game.Workspace.doorright.l42.BrickColor=BrickColor.new(133)game.Workspace.doorright.l43.BrickColor=BrickColor.new(133)game.Workspace.doorright.l71.BrickColor=BrickColor.new(133)game.Workspace.doorright.l72.BrickColor=BrickColor.new(133)game.Workspace.doorright.l73.BrickColor=BrickColor.new(133)game.Workspace.doorright.l21.BrickColor=BrickColor.new(106)game.Workspace.doorright.l22.BrickColor=BrickColor.new(106)game.Workspace.doorright.l23.BrickColor=BrickColor.new(106)game.Workspace.doorright.l51.BrickColor=BrickColor.new(106)game.Workspace.doorright.l52.BrickColor=BrickColor.new(106)game.Workspace.doorright.l53.BrickColor=BrickColor.new(106)game.Workspace.doorright.l31.BrickColor=BrickColor.new(21)game.Workspace.doorright.l32.BrickColor=BrickColor.new(21)game.Workspace.doorright.l33.BrickColor=BrickColor.new(21)game.Workspace.doorright.l61.BrickColor=BrickColor.new(21)game.Workspace.doorright.l62.BrickColor=BrickColor.new(21)game.Workspace.doorright.l63.BrickColor=BrickColor.new(21)game.Workspace.doorright.pillar.BrickColor=BrickColor.new(106) | --------RIGHT DOOR --------
game.Workspace.doorright.l11.BrickColor = BrickColor.new(133)
game.Workspace.doorright.l12.BrickColor = BrickColor.new(133)
game.Workspace.doorright.l13.BrickColor = BrickColor.new(133)
game.Workspace.doorright.l41.BrickColor = BrickColor.new(133)
game.Workspace.doorright.l42.BrickColor = BrickColor.new(133)
game.Workspace.doorright.l43.BrickColor = BrickColor.new(133)
game.Workspace.doorright.l71.BrickColor = BrickColor.new(133)
game.Workspace.doorright.l72.BrickColor = BrickColor.new(133)
game.Workspace.doorright.l73.BrickColor = BrickColor.new(133)
game.Workspace.doorright.l21.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l22.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l23.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l51.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l52.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l53.BrickColor = BrickColor.new(106)
game.Workspace.doorright.l31.BrickColor = BrickColor.new(21)
game.Workspace.doorright.l32.BrickColor = BrickColor.new(21)
game.Workspace.doorright.l33.BrickColor = BrickColor.new(21)
game.Workspace.doorright.l61.BrickColor = BrickColor.new(21)
game.Workspace.doorright.l62.BrickColor = BrickColor.new(21)
game.Workspace.doorright.l63.BrickColor = BrickColor.new(21)
game.Workspace.doorright.pillar.BrickColor = BrickColor.new(106)
|
local Q=game.Players.LocalPlayer local Y=script.Parent local G=Y.BUY local L=Y.Price | --// Variables
local Player = game.Players.LocalPlayer
local Frame = script.Parent
local BUYB = Frame.BUY
local Price = Frame.Price
|
function EmoteManager.getOwnedEmotesAsync(G,Q,Y)local L={}local H=0 local j=0 for Q in pairs(paidEmotes)do j=j+1 end for i,s in pairs(paidEmotes)do task.spawn(function()local q,d=pcall(function()return G.MarketplaceService:PlayerOwnsAsset(Q,s.emote)end)if q and d then L[i]=s end H=H+1 if H==j then Y(L)end end)end end | --[[
Determines which paid emotes the user owns and returns them through the
provided callback
Parameters:
player - the player used to check ownership
callback - the function to call once all paid emotes have been checked
]]
function EmoteManager:getOwnedEmotesAsync(player, callback)
local ownedEmotes = {}
local numComplete = 0
local numEmotes = 0
-- Since paidEmotes is a dictionary, we have to loop over it to count the items
for _ in pairs(paidEmotes) do
numEmotes = numEmotes + 1
end
for emoteName, emoteInfo in pairs(paidEmotes) do
task.spawn(function()
local success, ownsEmote = pcall(function()
return self.MarketplaceService:PlayerOwnsAsset(player, emoteInfo.emote)
end)
if success and ownsEmote then
ownedEmotes[emoteName] = emoteInfo
end
numComplete = numComplete + 1
if numComplete == numEmotes then
callback(ownedEmotes)
end
end)
end
end
|
while true do local Q=Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))for Y,G in pairs(tiles)do if G.Name=="\116\105\108\101"then G.Color=Q end end wait(speed)end | --tables
--functions
--main
while true do --loop
local selectedcolor = Color3.new(math.random(1, 255), math.random(1, 255), math.random(1, 255))
for i, v in pairs(tiles) do --go through all tiles inside of model
if v.Name == "tile" then --if name is tile then continue
v.Color = selectedcolor
end
end
wait(speed) --do not remove this
end
|
Tune.SusEnabled=true Tune.FSusDamping=500 Tune.FSusStiffness=12000 Tune.FAntiRoll=50 Tune.FSusLength=2 Tune.FPreCompress=.15 Tune.FExtensionLim=.3 Tune.FCompressLim=.1 Tune.FSusAngle=80 Tune.FWsBoneLen=5 Tune.FWsBoneAngle=0 Tune.FAnchorOffset={-0.4,-0.5;0}Tune.RSusDamping=500 Tune.RSusStiffness=12000 Tune.FAntiRoll=30 Tune.RSusLength=2 Tune.RPreCompress=.09 Tune.RExtensionLim=.3 Tune.RCompressLim=.1 Tune.RSusAngle=80 Tune.RWsBoneLen=5 Tune.RWsBoneAngle=0 Tune.RAnchorOffset={-0.4;-0.5;0}Tune.SusVisible=false Tune.WsBVisible=false Tune.SusRadius=.2 Tune.SusThickness=.1 Tune.SusColor="\066\114\105\103\104\116 \114\101\100"Tune.SusCoilCount=6 Tune.WsColor="\066\108\097\099\107"Tune.WsThickness=.1 | --[[Susupension]]
Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled
--Front Suspension
Tune.FSusDamping = 500 -- Spring Dampening
Tune.FSusStiffness = 12000 -- Spring Force
Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening)
Tune.FSusLength = 2 -- Suspension length (in studs)
Tune.FPreCompress = 0.15 -- Pre-compression adds resting length force
Tune.FExtensionLim = 0.3 -- Max Extension Travel (in studs)
Tune.FCompressLim = 0.1 -- Max Compression Travel (in studs)
Tune.FSusAngle = 80 -- Suspension Angle (degrees from horizontal)
Tune.FWsBoneLen = 5 -- Wishbone Length
Tune.FWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]]
-0.4, -- positive = outward
--[[Vertical]]
-0.5, -- positive = upward
--[[Forward]]
0,
} -- positive = forward
--Rear Suspension
Tune.RSusDamping = 500 -- Spring Dampening
Tune.RSusStiffness = 12000 -- Spring Force
Tune.FAntiRoll = 30 -- Anti-Roll (Gyro Dampening)
Tune.RSusLength = 2 -- Suspension length (in studs)
Tune.RPreCompress = 0.09 -- Pre-compression adds resting length force
Tune.RExtensionLim = 0.3 -- Max Extension Travel (in studs)
Tune.RCompressLim = 0.1 -- Max Compression Travel (in studs)
Tune.RSusAngle = 80 -- Suspension Angle (degrees from horizontal)
Tune.RWsBoneLen = 5 -- Wishbone Length
Tune.RWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]]
-0.4, -- positive = outward
--[[Vertical]]
-0.5, -- positive = upward
--[[Forward]]
0,
} -- positive = forward
--Aesthetics
Tune.SusVisible = false -- Spring Visible
Tune.WsBVisible = false -- Wishbone Visible
Tune.SusRadius = 0.2 -- Suspension Coil Radius
Tune.SusThickness = 0.1 -- Suspension Coil Thickness
Tune.SusColor = "Bright red" -- Suspension Color [BrickColor]
Tune.SusCoilCount = 6 -- Suspension Coil Count
Tune.WsColor = "Black" -- Wishbone Color [BrickColor]
Tune.WsThickness = 0.1 -- Wishbone Rod Thickness
|
function t.instanceIsA(Q)assert(t.string(Q))return function(Y)local G,L=t.Instance(Y)if not G then return false,L or""end if not Y:IsA(Q)then return false,string.format("\037\115 \101\120\112\101\099\116\101\100\044 \103\111\116 \037\115",Q,Y.ClassName)end return true end end | --[[**
ensure value is an Instance and it's ClassName matches the given ClassName by an IsA comparison
@param className The class name to check for
@returns A function that will return true iff the condition is passed
**--]]
function t.instanceIsA(className)
assert(t.string(className))
return function(value)
local instanceSuccess, instanceErrMsg = t.Instance(value)
if not instanceSuccess then
return false, instanceErrMsg or ""
end
if not value:IsA(className) then
return false, string.format("%s expected, got %s", className, value.ClassName)
end
return true
end
end
|
local Q,Y,G=true,false,{}local L={[58]={{54;53;52;47,48;49;45,44,28;29;31,32,34,35,39,41,30,56;58};Q};[49]={{54;53,52,47,48,49},Q},[16]={G;Y},[19]={{54,53,52,47;48,49;45,44,28;29;31;32,34;35;39;41,30;56,58,20,19},Q};[59]={{54;53;52;47;48;49,45;44,28,29;31,32,34;35;39;41;59},Q},[63]={{54,53,52,47;48;49;45,44;28,29;31,32;34;35,39,41;30,56,58;23,62,63},Q};[34]={{54,53;52;47;48,49;45;44;28;29;31,32,34},Q},[21]={{54,53;52,47,48;49;45;44,28;29;31;32;34,35;39,41;30,56,58;20;21};Q};[48]={{54;53,52;47;48},Q},[27]={{54;53,52,47;48,49;45,44;28;27},Q};[14]={G;Y};[31]={{54;53;52,47;48,49,45,44;28;29;31};Q};[56]={{54;53,52,47;48,49,45,44;28,29;31;32;34;35;39;41;30,56};Q},[29]={{54,53;52,47,48,49,45;44,28;29},Q};[13]={G;Y},[47]={{54;53,52,47};Q},[12]={G;Y},[45]={{54,53,52,47;48,49;45},Q};[57]={{54;53,52;47;48;49,45;44,28;29,31;32;34;35;39;41;30;56,57};Q},[36]={{54,53,52;47;48;49,45,44,28;29,31,32,33,36},Q};[25]={{54;53,52,47;48;49,45,44;28;27;26,25};Q};[71]={{54;53,52;47,48;49,45,44,28;29;31;32;34,35;39;41;59,61;71},Q},[20]={{54,53,52;47;48;49;45,44,28;29;31;32;34,35;39;41,30;56;58,20};Q},[60]={{54;53,52;47,48,49;45,44,28,29,31;32,34,35;39,41;60},Q},[8]={G,Y},[4]={G,Y};[75]={{54;53;52;47;48,49,45,44;28;29,31;32;34,35,39,41,59,61,71;72,76,73,75};Q},[22]={{54;53,52;47,48;49;45,44;28;29,31,32;34,35;39;41,30;56;58,20,21,22},Q};[74]={{54;53;52;47,48,49;45;44,28,29,31,32;34,35;39,41,59;61;71;72;76,73;74};Q},[62]={{54,53,52,47,48;49;45;44,28,29,31,32;34,35,39;41,30,56,58,23;62},Q};[1]={G,Y};[6]={G;Y},[11]={G;Y},[15]={G;Y},[37]={{54,53;52,47,48;49,45,44;28;29;31,32;33;36;37},Q},[2]={G;Y},[35]={{54,53,52;47,48;49,45;44;28,29;31,32;34,35};Q};[53]={{54;53};Q};[73]={{54;53,52;47;48;49;45,44,28,29;31;32,34;35,39;41;59,61;71,72,76;73},Q};[72]={{54;53;52;47,48;49,45;44,28,29;31,32;34,35,39,41;59;61,71;72};Q},[33]={{54;53;52,47;48;49,45;44;28;29;31,32,33},Q},[69]={{54;53;52,47,48,49;45;44,28,29,31;32,34,35,39,41,60;69},Q};[65]={{54,53,52,47,48,49,45,44;28,29;31,32,34,35;39;41;30,56;58,20,19;66;64,65};Q};[26]={{54,53,52,47,48,49,45;44,28;27;26};Q},[68]={{54,53,52;47,48,49,45,44;28;29;31;32,34,35,39;41;30;56;58;20,19,66,64;67;68},Q},[76]={{54;53;52;47,48,49,45,44,28;29;31;32;34,35;39;41,59;61;71;72;76};Q},[50]={{54;53;52;50},Q};[66]={{54;53;52;47;48;49,45;44;28,29,31;32;34;35,39;41;30,56,58;20,19;66},Q},[10]={G;Y};[24]={{54;53,52,47,48,49,45;44,28,27;26;25;24},Q};[23]={{54,53,52;47;48,49;45;44,28;29,31;32;34;35,39,41;30;56,58;23};Q};[44]={{54;53;52;47;48;49;45,44};Q};[39]={{54;53;52,47,48,49,45,44,28;29,31,32,34;35;39};Q};[32]={{54,53,52,47;48;49;45;44,28,29;31,32};Q},[3]={G,Y};[30]={{54;53,52;47;48;49;45,44;28,29;31,32;34,35;39;41;30};Q};[51]={{54;55;51},Q};[18]={G,Y};[67]={{54;53,52;47,48;49,45;44,28;29;31;32,34;35;39;41,30,56,58,20;19;66;64;67};Q};[61]={{54,53,52,47,48;49;45;44,28,29,31;32;34;35,39;41,59,61},Q},[55]={{54;55};Q};[46]={{54,53,52,47,46};Q},[42]={{54;53,52,47;48,49,45;44,28,29;31;32;34,35;38;42};Q};[40]={{54,53,52;47;48;49;45,44;28;29,31,32,34,35;40},Q};[52]={{54,53,52};Q},[54]={{54};Q};[43]={G,Y},[7]={G,Y};[9]={G,Y};[41]={{54;53,52,47,48;49,45,44,28;29;31;32,34,35,39;41};Q};[17]={G,Y},[38]={{54;53,52,47;48,49,45,44;28,29;31,32;34,35;38};Q};[28]={{54,53,52;47;48,49;45,44;28},Q};[5]={G,Y};[64]={{54;53;52,47,48;49,45,44;28,29;31,32,34;35;39;41,30;56;58,20,19;66;64};Q}}return L | --Precalculated paths
local t, f, n = true, false, {}
local r = {
[58] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58 }, t },
[49] = { { 54, 53, 52, 47, 48, 49 }, t },
[16] = { n, f },
[19] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58, 20, 19 }, t },
[59] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 59 }, t },
[63] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58, 23, 62, 63 }, t },
[34] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34 }, t },
[21] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58, 20, 21 }, t },
[48] = { { 54, 53, 52, 47, 48 }, t },
[27] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 27 }, t },
[14] = { n, f },
[31] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31 }, t },
[56] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56 }, t },
[29] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29 }, t },
[13] = { n, f },
[47] = { { 54, 53, 52, 47 }, t },
[12] = { n, f },
[45] = { { 54, 53, 52, 47, 48, 49, 45 }, t },
[57] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 57 }, t },
[36] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 33, 36 }, t },
[25] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 27, 26, 25 }, t },
[71] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 59, 61, 71 }, t },
[20] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58, 20 }, t },
[60] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 60 }, t },
[8] = { n, f },
[4] = { n, f },
[75] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 59, 61, 71, 72, 76, 73, 75 }, t },
[22] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58, 20, 21, 22 }, t },
[74] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 59, 61, 71, 72, 76, 73, 74 }, t },
[62] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58, 23, 62 }, t },
[1] = { n, f },
[6] = { n, f },
[11] = { n, f },
[15] = { n, f },
[37] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 33, 36, 37 }, t },
[2] = { n, f },
[35] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35 }, t },
[53] = { { 54, 53 }, t },
[73] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 59, 61, 71, 72, 76, 73 }, t },
[72] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 59, 61, 71, 72 }, t },
[33] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 33 }, t },
[69] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 60, 69 }, t },
[65] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58, 20, 19, 66, 64, 65 }, t },
[26] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 27, 26 }, t },
[68] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58, 20, 19, 66, 64, 67, 68 }, t },
[76] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 59, 61, 71, 72, 76 }, t },
[50] = { { 54, 53, 52, 50 }, t },
[66] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58, 20, 19, 66 }, t },
[10] = { n, f },
[24] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 27, 26, 25, 24 }, t },
[23] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58, 23 }, t },
[44] = { { 54, 53, 52, 47, 48, 49, 45, 44 }, t },
[39] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39 }, t },
[32] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32 }, t },
[3] = { n, f },
[30] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30 }, t },
[51] = { { 54, 55, 51 }, t },
[18] = { n, f },
[67] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58, 20, 19, 66, 64, 67 }, t },
[61] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 59, 61 }, t },
[55] = { { 54, 55 }, t },
[46] = { { 54, 53, 52, 47, 46 }, t },
[42] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 38, 42 }, t },
[40] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 40 }, t },
[52] = { { 54, 53, 52 }, t },
[54] = { { 54 }, t },
[43] = { n, f },
[7] = { n, f },
[9] = { n, f },
[41] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41 }, t },
[17] = { n, f },
[38] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 38 }, t },
[28] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28 }, t },
[5] = { n, f },
[64] = { { 54, 53, 52, 47, 48, 49, 45, 44, 28, 29, 31, 32, 34, 35, 39, 41, 30, 56, 58, 20, 19, 66, 64 }, t },
}
return r
|
local Q={}Q.__index=Q function Q.new(Y)local G=setmetatable({_handlerListHead=false},Q)if Y then G.totalConnections=0 G.connectionsChanged=Q.new()end return G end function Q.Connect(Y,Q)local G=Connection.new(Y,Q)if Y._handlerListHead then G._next=Y._handlerListHead Y._handlerListHead=G else Y._handlerListHead=G end if Y.connectionsChanged then Y.totalConnections+=1 Y.connectionsChanged:Fire(1)end return G end | -- Signal class
local Signal = {}
Signal.__index = Signal
function Signal.new(createConnectionsChangedSignal)
local self = setmetatable({
_handlerListHead = false,
}, Signal)
if createConnectionsChangedSignal then
self.totalConnections = 0
self.connectionsChanged = Signal.new()
end
return self
end
function Signal:Connect(fn)
local connection = Connection.new(self, fn)
if self._handlerListHead then
connection._next = self._handlerListHead
self._handlerListHead = connection
else
self._handlerListHead = connection
end
if self.connectionsChanged then
self.totalConnections += 1
self.connectionsChanged:Fire(1)
end
return connection
end
|
Debris=game:GetService("\068\101\098\114\105\115")Camera=(game:GetService("\087\111\114\107\115\112\097\099\101")).CurrentCamera Sounds={RayHit=script:WaitForChild("\072\105\116")}BasePart=Instance.new("\080\097\114\116")BasePart.Shape=Enum.PartType.Block BasePart.Material=Enum.Material.Plastic BasePart.TopSurface=Enum.SurfaceType.Smooth BasePart.BottomSurface=Enum.SurfaceType.Smooth BasePart.FormFactor=Enum.FormFactor.Custom BasePart.Size=Vector3.new(.2,.2,.2)BasePart.CanCollide=true BasePart.Locked=true BasePart.Anchored=false BaseRay=BasePart:Clone()BaseRay.Name="\076\097\115\101\114"BaseRay.BrickColor=BrickColor.new("\076\105\109\101 \103\114\101\101\110")BaseRay.Material=Enum.Material.SmoothPlastic BaseRay.Size=Vector3.new(.2,.2,.2)BaseRay.Anchored=true BaseRay.CanCollide=false BaseRayMesh=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")BaseRayMesh.Name="\077\101\115\104"BaseRayMesh.MeshType=Enum.MeshType.Brick BaseRayMesh.Scale=Vector3.new(.2,.2,1)BaseRayMesh.Offset=Vector3.new(0,0,0)BaseRayMesh.VertexColor=Vector3.new(1,1,1)BaseRayMesh.Parent=BaseRay function PlaySound(Q,Y)local G=BasePart:Clone()G.Name="\080\097\114\116\105\099\108\101\080\097\114\116"G.Transparency=1 G.Anchored=true G.CanCollide=false local L=Y:Clone()L.Parent=G Debris:AddItem(G,1.5)G.Parent=game:GetService("\087\111\114\107\115\112\097\099\101")G.CFrame=CFrame.new(Q)L:Play()end function FireRay(Q,Y,G)local L=Y-Q local H=L.magnitude local j=L.unit local i=Q+(.25*H)*j local s=Q+(.5*H)*j local q=Q+(.75*H)*j local d=(Q-i).magnitude local E=(i-s).magnitude local r=(s-q).magnitude local O=2 local z=i+Vector3.new(math.random(math.max(-O,-0.21*d),math.min(O,.21*d)),math.random(math.max(-O,-0.21*d),math.min(O,.21*d)),math.random(math.max(-O,-0.21*d),math.min(O,.21*d)))local S=s+Vector3.new(math.random(math.max(-O,-0.21*E),math.min(O,.21*E)),math.random(math.max(-O,-0.21*E),math.min(O,.21*E)),math.random(math.max(-O,-0.21*E),math.min(O,.21*E)))local D=q+Vector3.new(math.random(math.max(-O,-0.21*r),math.min(O,.21*r)),math.random(math.max(-O,-0.21*r),math.min(O,.21*r)),math.random(math.max(-O,-0.21*r),math.min(O,.21*r)))local I={{Distance=(z-Q).magnitude;Direction=CFrame.new(Q,z)};{Distance=(S-z).magnitude,Direction=CFrame.new(z,S)};{Distance=(D-S).magnitude,Direction=CFrame.new(S,D)},{Distance=(Y-D).magnitude;Direction=CFrame.new(D,Y)}}for Q,Y in pairs(I)do local G=BaseRay:Clone()G.BrickColor=BrickColor.new("\078\101\119 \089\101\108\108\101\114")G.Reflectance=.4 G.Transparency=.7 local L=G.Mesh L.Scale=Vector3.new(.15,.15,Y.Distance/1)*5 G.CFrame=Y.Direction*CFrame.new(0,0,-0.5*Y.Distance)Debris:AddItem(G,.1/(#I-(Q-1)))G.Parent=Camera end end pcall(function()local Q=(script:WaitForChild("\083\116\097\114\116\080\111\115\105\116\105\111\110")).Value local Y=(script:WaitForChild("\084\097\114\103\101\116\080\111\115\105\116\105\111\110")).Value local G=(script:WaitForChild("\082\097\121\072\105\116")).Value FireRay(Q,Y)if G then PlaySound(Y,Sounds.RayHit)end end)Debris:AddItem(script,1) | --Made by Luckymaxer
Debris = game:GetService("Debris")
Camera = game:GetService("Workspace").CurrentCamera
Sounds = {
RayHit = script:WaitForChild("Hit"),
}
BasePart = Instance.new("Part")
BasePart.Shape = Enum.PartType.Block
BasePart.Material = Enum.Material.Plastic
BasePart.TopSurface = Enum.SurfaceType.Smooth
BasePart.BottomSurface = Enum.SurfaceType.Smooth
BasePart.FormFactor = Enum.FormFactor.Custom
BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
BasePart.CanCollide = true
BasePart.Locked = true
BasePart.Anchored = false
BaseRay = BasePart:Clone()
BaseRay.Name = "Laser"
BaseRay.BrickColor = BrickColor.new("Lime green")
BaseRay.Material = Enum.Material.SmoothPlastic
BaseRay.Size = Vector3.new(0.2, 0.2, 0.2)
BaseRay.Anchored = true
BaseRay.CanCollide = false
BaseRayMesh = Instance.new("SpecialMesh")
BaseRayMesh.Name = "Mesh"
BaseRayMesh.MeshType = Enum.MeshType.Brick
BaseRayMesh.Scale = Vector3.new(0.2, 0.2, 1)
BaseRayMesh.Offset = Vector3.new(0, 0, 0)
BaseRayMesh.VertexColor = Vector3.new(1, 1, 1)
BaseRayMesh.Parent = BaseRay
function PlaySound(Position, Sound)
local SoundPart = BasePart:Clone()
SoundPart.Name = "ParticlePart"
SoundPart.Transparency = 1
SoundPart.Anchored = true
SoundPart.CanCollide = false
local SoundObject = Sound:Clone()
SoundObject.Parent = SoundPart
Debris:AddItem(SoundPart, 1.5)
SoundPart.Parent = game:GetService("Workspace")
SoundPart.CFrame = CFrame.new(Position)
SoundObject:Play()
end
function FireRay(StartPosition, TargetPosition, Hit)
local Vec = (TargetPosition - StartPosition)
local Distance = Vec.magnitude
local Direction = Vec.unit
local PX = (StartPosition + (0.25 * Distance) * Direction)
local PY = (StartPosition + (0.5 * Distance) * Direction)
local PZ = (StartPosition + (0.75 * Distance) * Direction)
local DX = (StartPosition - PX).magnitude
local DY = (PX - PY).magnitude
local DZ = (PY - PZ).magnitude
local Limit = 2
local AX = (
PX
+ Vector3.new(
math.random(math.max(-Limit, (-0.21 * DX)), math.min(Limit, (0.21 * DX))),
math.random(math.max(-Limit, (-0.21 * DX)), math.min(Limit, (0.21 * DX))),
math.random(math.max(-Limit, (-0.21 * DX)), math.min(Limit, (0.21 * DX)))
)
)
local AY = (
PY
+ Vector3.new(
math.random(math.max(-Limit, (-0.21 * DY)), math.min(Limit, (0.21 * DY))),
math.random(math.max(-Limit, (-0.21 * DY)), math.min(Limit, (0.21 * DY))),
math.random(math.max(-Limit, (-0.21 * DY)), math.min(Limit, (0.21 * DY)))
)
)
local AZ = (
PZ
+ Vector3.new(
math.random(math.max(-Limit, (-0.21 * DZ)), math.min(Limit, (0.21 * DZ))),
math.random(math.max(-Limit, (-0.21 * DZ)), math.min(Limit, (0.21 * DZ))),
math.random(math.max(-Limit, (-0.21 * DZ)), math.min(Limit, (0.21 * DZ)))
)
)
local Rays = {
{ Distance = (AX - StartPosition).magnitude, Direction = CFrame.new(StartPosition, AX) },
{ Distance = (AY - AX).magnitude, Direction = CFrame.new(AX, AY) },
{ Distance = (AZ - AY).magnitude, Direction = CFrame.new(AY, AZ) },
{ Distance = (TargetPosition - AZ).magnitude, Direction = CFrame.new(AZ, TargetPosition) },
}
for i, v in pairs(Rays) do
local Ray = BaseRay:Clone()
Ray.BrickColor = BrickColor.new("New Yeller")
Ray.Reflectance = 0.4
Ray.Transparency = 0.7
local Mesh = Ray.Mesh
Mesh.Scale = (Vector3.new(0.15, 0.15, (v.Distance / 1)) * 5)
Ray.CFrame = (v.Direction * CFrame.new(0, 0, (-0.5 * v.Distance)))
Debris:AddItem(Ray, (0.1 / (#Rays - (i - 1))))
Ray.Parent = Camera
end
end
pcall(function()
local StartPosition = script:WaitForChild("StartPosition").Value
local TargetPosition = script:WaitForChild("TargetPosition").Value
local RayHit = script:WaitForChild("RayHit").Value
FireRay(StartPosition, TargetPosition)
if RayHit then
PlaySound(TargetPosition, Sounds.RayHit)
end
end)
Debris:AddItem(script, 1)
|
function Cmdr.Hide(Q)Interface.Window:Hide()end | --- Hides Cmdr window
function Cmdr:Hide()
Interface.Window:Hide()
end
|
game.Players.PlayerAdded:Connect(function(Q)CheckPlayer(Q)end) | --- Player joined
game.Players.PlayerAdded:Connect(function(player)
--- Check for new gamepasses
CheckPlayer(player)
end)
|
function ShoulderCamera.setCurrentRecoilIntensity(G,Q,Y)G.currentRecoil=Vector2.new(Q,Y)end function ShoulderCamera.addRecoil(Y,Q)Y.currentRecoil=Y.currentRecoil+Q end | -- Recoil related functions
function ShoulderCamera:setCurrentRecoilIntensity(x, y)
self.currentRecoil = Vector2.new(x, y)
end
function ShoulderCamera:addRecoil(recoilAmount)
self.currentRecoil = self.currentRecoil + recoilAmount
end
|
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