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game.Workspace.doorleft.l13.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorleft.l22.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorleft.l31.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorleft.l43.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorleft.l52.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorleft.l61.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorleft.l73.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
--------LEFT DOOR -------- game.Workspace.doorleft.l13.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorleft.l22.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorleft.l31.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorleft.l43.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorleft.l52.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorleft.l61.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorleft.l73.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value)
while true do while Humanoid.Health<Humanoid.MaxHealth do local A=wait(REGEN_STEP)local r=(A*REGEN_RATE)*Humanoid.MaxHealth Humanoid.Health=math.min(Humanoid.Health+r,Humanoid.MaxHealth)end Humanoid.HealthChanged:Wait()end
-------------------------------------------------------------------------------- while true do while Humanoid.Health < Humanoid.MaxHealth do local dt = wait(REGEN_STEP) local dh = dt * REGEN_RATE * Humanoid.MaxHealth Humanoid.Health = math.min(Humanoid.Health + dh, Humanoid.MaxHealth) end Humanoid.HealthChanged:Wait() end
while(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Heartbeat:wait()and(car:FindFirstChild("\068\114\105\118\101\083\101\097\116")and character.Humanoid.SeatPart==car.DriveSeat)do if IsGrounded()then if movement.Y~=0 then local A=(humanoidRootPart.CFrame.lookVector*movement.Y)*stats.Speed.Value humanoidRootPart.Velocity=humanoidRootPart.Velocity:Lerp(A,.1)bodyVelocity.maxForce=Vector3.new(0,0,0)else bodyVelocity.maxForce=Vector3.new(mass/2,mass/4,mass/2)end local A=humanoidRootPart.CFrame:vectorToWorldSpace(Vector3.new((movement.Y*stats.Speed.Value)/50,0,(-humanoidRootPart.RotVelocity.Y*5)*movement.Y))local r=-(humanoidRootPart.CFrame:vectorToObjectSpace(humanoidRootPart.Velocity)).unit.Z rotation=rotation+math.rad((-stats.Speed.Value/5)*movement.Y)if math.abs(r)>.1 then A=A+humanoidRootPart.CFrame:vectorToWorldSpace(Vector3.new(0,(-movement.X*r)*stats.TurnSpeed.Value,0))bodyAngularVelocity.maxTorque=Vector3.new(0,0,0)else bodyAngularVelocity.maxTorque=Vector3.new(mass/4,mass/2,mass/4)end humanoidRootPart.RotVelocity=humanoidRootPart.RotVelocity:Lerp(A,.1)else bodyVelocity.maxForce=Vector3.new(0,0,0)bodyAngularVelocity.maxTorque=Vector3.new(0,0,0)end for A,r in pairs(car:GetChildren())do if r.Name=="\084\104\114\117\115\116\101\114"then UpdateThruster(r)end end end for A,r in pairs(car:GetChildren())do if r:FindFirstChild("\066\111\100\121\084\104\114\117\115\116")then r.BodyThrust:Destroy()end end bodyVelocity:Destroy()bodyAngularVelocity:Destroy()script:Destroy()
--spawn(function() while game:GetService("RunService").Heartbeat:wait() and car:FindFirstChild("DriveSeat") and character.Humanoid.SeatPart == car.DriveSeat do --game:GetService("RunService").RenderStepped:wait() if IsGrounded() then if movement.Y ~= 0 then local velocity = humanoidRootPart.CFrame.lookVector * movement.Y * stats.Speed.Value humanoidRootPart.Velocity = humanoidRootPart.Velocity:Lerp(velocity, 0.1) bodyVelocity.maxForce = Vector3.new(0, 0, 0) else bodyVelocity.maxForce = Vector3.new(mass / 2, mass / 4, mass / 2) end local rotVelocity = humanoidRootPart.CFrame:vectorToWorldSpace( Vector3.new(movement.Y * stats.Speed.Value / 50, 0, -humanoidRootPart.RotVelocity.Y * 5 * movement.Y) ) local speed = -humanoidRootPart.CFrame:vectorToObjectSpace(humanoidRootPart.Velocity).unit.Z rotation = rotation + math.rad((-stats.Speed.Value / 5) * movement.Y) if math.abs(speed) > 0.1 then rotVelocity = rotVelocity + humanoidRootPart.CFrame:vectorToWorldSpace( (Vector3.new(0, -movement.X * speed * stats.TurnSpeed.Value, 0)) ) bodyAngularVelocity.maxTorque = Vector3.new(0, 0, 0) else bodyAngularVelocity.maxTorque = Vector3.new(mass / 4, mass / 2, mass / 4) end humanoidRootPart.RotVelocity = humanoidRootPart.RotVelocity:Lerp(rotVelocity, 0.1) --bodyVelocity.maxForce = Vector3.new(mass / 3, mass / 6, mass / 3) --bodyAngularVelocity.maxTorque = Vector3.new(mass / 6, mass / 3, mass / 6) else bodyVelocity.maxForce = Vector3.new(0, 0, 0) bodyAngularVelocity.maxTorque = Vector3.new(0, 0, 0) end for i, part in pairs(car:GetChildren()) do if part.Name == "Thruster" then UpdateThruster(part) end end end for i, v in pairs(car:GetChildren()) do if v:FindFirstChild("BodyThrust") then v.BodyThrust:Destroy() end end bodyVelocity:Destroy() bodyAngularVelocity:Destroy() --camera.CameraType = oldCameraType script:Destroy()
local function A(A)local r=A.Name local t=gui:FindFirstChild(r)if t then if t.Visible==false then for A,r in ipairs(gui:GetChildren())do if r:IsA("\070\114\097\109\101")and r.Visible then end end local A=UDim2.new(.0,0,.978,0)t.Position=A t.Size=UDim2.new(1,0,.022,0)t.Visible=true t:TweenSizeAndPosition(UDim2.new(1,0,.806,0),UDim2.new(0,0,.194,0),"\079\117\116","\081\117\097\100",.2)end end end
-- Define the function to open or close the window with gene-alike effect local function toggleWindow(button) local windowName = button.Name -- Find the corresponding frame in the AppManager using the window name local window = gui:FindFirstChild(windowName) if window then if window.Visible == false then -- Close other windows for _, child in ipairs(gui:GetChildren()) do if child:IsA("Frame") and child.Visible then end end local startPos = UDim2.new(0.0, 0, 0.978, 0) window.Position = startPos -- Set the initial size of the window to be zero window.Size = UDim2.new(1, 0, 0.022, 0) -- Show the window and tween its position and size from the button position and size to its original position and size window.Visible = true window:TweenSizeAndPosition(UDim2.new(1, 0, 0.806, 0), UDim2.new(0, 0, 0.194, 0), "Out", "Quad", 0.2) end end end
RideHeightFront=1.4 RideHeightRear=1.4 StiffnessFront=3 StiffnessRear=4 AntiRollFront=2 AntiRollRear=3 CamberFront=-0.2 CamberRear=-1.3
--//Suspension//-- RideHeightFront = 1.4 --{This value will increase the ride height for front} RideHeightRear = 1.4 --{This value will increase the ride height for rear} StiffnessFront = 3 --[0-10]{HIGHER STIFFNESS DECREASES SPAWNING STABILITY} StiffnessRear = 4 --[0-10]{This value will increase the stiffness for rear} (S/A) AntiRollFront = 2 --[0-10]{HIGHER STIFFNESS DECREASES SPAWNING STABILITY} AntiRollRear = 3 --[0-10]{This value will reduce roll on the rear} (S/A) CamberFront = -0.2 --[0-10]{Camber to the front in degrees} CamberRear = -1.3 --[0-10]{Camber to the rear in degrees}
function Table.swapKeyValue(A)local r={}for A,t in pairs(A)do r[t]=A end return r end
--- Swaps keys with values, overwriting additional values if duplicated -- @tparam table orig original table -- @treturn table function Table.swapKeyValue(orig) local tab = {} for key, val in pairs(orig) do tab[val] = key end return tab end
function ExternalEventConnection.render(A)return Roact.oneChild(A.props[Roact.Children])end function ExternalEventConnection.didMount(A)local r=A.props.event local t=A.props.callback A.connection=r:Connect(t)end function ExternalEventConnection.didUpdate(r,A)if r.props.event~=A.event or r.props.callback~=A.callback then r.connection:Disconnect()r.connection=r.props.event:Connect(r.props.callback)end end function ExternalEventConnection.willUnmount(A)A.connection:Disconnect()A.connection=nil end return ExternalEventConnection
--[[ Render the child component so that ExternalEventConnections can be nested like so: Roact.createElement(ExternalEventConnection, { event = UserInputService.InputBegan, callback = inputBeganCallback, }, { Roact.createElement(ExternalEventConnection, { event = UserInputService.InputEnded, callback = inputChangedCallback, }) }) ]] function ExternalEventConnection:render() return Roact.oneChild(self.props[Roact.Children]) end function ExternalEventConnection:didMount() local event = self.props.event local callback = self.props.callback self.connection = event:Connect(callback) end function ExternalEventConnection:didUpdate(oldProps) if self.props.event ~= oldProps.event or self.props.callback ~= oldProps.callback then self.connection:Disconnect() self.connection = self.props.event:Connect(self.props.callback) end end function ExternalEventConnection:willUnmount() self.connection:Disconnect() self.connection = nil end return ExternalEventConnection
function ClientRemoteSignal.Connect(r,A)if r._directConnect then return r._re.OnClientEvent:Connect(A)else return r._signal:Connect(A)end end
--[=[ @param fn (...: any) -> any @return Connection Connects a function to the remote signal. The function will be called anytime the equivalent server-side RemoteSignal is fired at this specific client that created this client signal. ]=] function ClientRemoteSignal:Connect(fn) if self._directConnect then return self._re.OnClientEvent:Connect(fn) else return self._signal:Connect(fn) end end
Tune.SteerInner=45 Tune.SteerOuter=41 Tune.SteerSpeed=.05 Tune.ReturnSpeed=.1 Tune.SteerDecay=320 Tune.MinSteer=10 Tune.MSteerExp=1 Tune.SteerD=1000 Tune.SteerMaxTorque=50000 Tune.SteerP=100000
--[[Steering]] Tune.SteerInner = 45 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 41 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = 0.05 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = 0.1 -- Steering increment per tick (in degrees) Tune.SteerDecay = 320 -- Speed of gradient cutoff (in SPS) Tune.MinSteer = 10 -- Minimum steering at max steer decay (in percent) Tune.MSteerExp = 1 -- Mouse steering exponential degree --Steer Gyro Tuning Tune.SteerD = 1000 -- Steering Dampening Tune.SteerMaxTorque = 50000 -- Steering Force Tune.SteerP = 100000 -- Steering Aggressiveness
FADE_TIME,FADE_TWNSTYLE,FADE_TWNDIRECTION=nil IND_TICK_TIME=nil L_BEAM_COLOR,L_BEAM_RANGE,L_BEAM_BRIGHTNESS=nil H_BEAM_COLOR,H_BEAM_RANGE,H_BEAM_BRIGHTNESS=nil T_LIGHT_RANGE,T_LIGHT_BRIGHTNESS=nil B_LIGHT_RANGE,B_LIGHT_BRIGHTNESS,B_LIGHT_FADE_TIME=nil
--Miscellaneous Settings FADE_TIME, FADE_TWNSTYLE, FADE_TWNDIRECTION = nil IND_TICK_TIME = nil L_BEAM_COLOR, L_BEAM_RANGE, L_BEAM_BRIGHTNESS = nil H_BEAM_COLOR, H_BEAM_RANGE, H_BEAM_BRIGHTNESS = nil T_LIGHT_RANGE, T_LIGHT_BRIGHTNESS = nil B_LIGHT_RANGE, B_LIGHT_BRIGHTNESS, B_LIGHT_FADE_TIME = nil
Tune.Horsepower=600 Tune.IdleRPM=700 Tune.PeakRPM=6000 Tune.Redline=6700 Tune.EqPoint=5500 Tune.PeakSharpness=7.5 Tune.CurveMult=.16 Tune.InclineComp=1.7 Tune.RevAccel=150 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=500
--[[Engine]] --Torque Curve Tune.Horsepower = 600 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune.PeakSharpness = 7.5 Tune.CurveMult = 0.16 --Incline Compensation Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 150 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
function Handler.add(r,A)assert(typeof(A)~="\073\110\115\116\097\110\099\101","\077\097\107\101 \115\117\114\101 \121\111\117 \097\114\101 \105\110\105\116\105\097\108\105\122\105\110\103 \102\114\111\109 \116\104\101 \082\097\121\099\097\115\116 \109\111\100\117\108\101\044 \110\111\116 \102\114\111\109 \116\104\105\115 \104\097\110\100\108\101\114\046")table.insert(ActiveHitboxes,A)end function Handler.remove(r,A)for r in ipairs(ActiveHitboxes)do if ActiveHitboxes[r].object==A then ActiveHitboxes[r]:Destroy()setmetatable(ActiveHitboxes[r],nil)table.remove(ActiveHitboxes,r)end end end function Handler.check(r,A)for r,t in ipairs(ActiveHitboxes)do if t.object==A then return t end end end function OnTagRemoved(A)Handler:remove(A)end;(CollectionService:GetInstanceRemovedSignal("\082\097\121\099\097\115\116\077\111\100\117\108\101\077\097\110\097\103\101\100")):Connect(OnTagRemoved)
-------- function Handler:add(hitboxObject) assert( typeof(hitboxObject) ~= "Instance", "Make sure you are initializing from the Raycast module, not from this handler." ) table.insert(ActiveHitboxes, hitboxObject) end function Handler:remove(object) for i in ipairs(ActiveHitboxes) do if ActiveHitboxes[i].object == object then ActiveHitboxes[i]:Destroy() setmetatable(ActiveHitboxes[i], nil) table.remove(ActiveHitboxes, i) end end end function Handler:check(object) for _, hitbox in ipairs(ActiveHitboxes) do if hitbox.object == object then return hitbox end end end function OnTagRemoved(object) Handler:remove(object) end CollectionService:GetInstanceRemovedSignal("RaycastModuleManaged"):Connect(OnTagRemoved)
function Immutable.Append(A,...)local r={}local t=#A for t=1,t,1 do r[t]=A[t]end for A=1,select("\035",...),1 do r[t+A]=select(A,...)end return r end
--[[ Creates a new copy of the list with the given elements appended to it. ]] function Immutable.Append(list, ...) local new = {} local len = #list for key = 1, len do new[key] = list[key] end for i = 1, select("#", ...) do new[len + i] = select(i, ...) end return new end
local A=script.Parent local r=true local t=game.ServerStorage.Floral A.Touched:Connect(function(B)if r==true then if B.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")then local h=game.Players:FindFirstChild(B.Parent.Name)if h then r=false A.BrickColor=BrickColor.new("\066\114\105\103\104\116 \114\101\100");(t:Clone()).Parent=h.Backpack wait(3)r=true A.BrickColor=BrickColor.new("\066\114\105\103\104\116 \103\114\101\101\110")end end end end)
--DO NOT CHANGE ANYTHING INSIDE OF THIS SCRIPT BESIDES WHAT YOU ARE TOLD TO UNLESS YOU KNOW WHAT YOU'RE DOING OR THE SCRIPT WILL NOT WORK!! local hitPart = script.Parent local debounce = true local tool = game.ServerStorage.Floral -- Change "Sword" to the name of your tool, make sure your tool is in ServerStorage hitPart.Touched:Connect(function(hit) if debounce == true then if hit.Parent:FindFirstChild("Humanoid") then local plr = game.Players:FindFirstChild(hit.Parent.Name) if plr then debounce = false hitPart.BrickColor = BrickColor.new("Bright red") tool:Clone().Parent = plr.Backpack wait(3) -- Change "3" to however long you want the player to have to wait before they can get the tool again debounce = true hitPart.BrickColor = BrickColor.new("Bright green") end end end end)
debounce=true function onTouched(A)if A.Parent:findFirstChild("\072\117\109\097\110\111\105\100")~=nil and debounce==true then debounce=false h=Instance.new("\072\097\116")p=Instance.new("\080\097\114\116")h.Name="\050\048\048\054 \086\105\115\111\114"p.Parent=h p.Position=(A.Parent:findFirstChild("\072\101\097\100")).Position p.Name="\072\097\110\100\108\101"p.formFactor=0 p.Size=Vector3.new(1,1,1)p.BottomSurface=0 p.TopSurface=0 p.Locked=true;(script.Parent.Mesh:clone()).Parent=p h.Parent=A.Parent h.AttachmentPos=Vector3.new(0,.09,.18)wait(5)debounce=true end end script.Parent.Touched:connect(onTouched)
-- (Hat Giver Script - Loaded.) debounce = true function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then debounce = false h = Instance.new("Hat") p = Instance.new("Part") h.Name = "2006 Visor" p.Parent = h p.Position = hit.Parent:findFirstChild("Head").Position p.Name = "Handle" p.formFactor = 0 p.Size = Vector3.new(1, 1, 1) p.BottomSurface = 0 p.TopSurface = 0 p.Locked = true script.Parent.Mesh:clone().Parent = p h.Parent = hit.Parent h.AttachmentPos = Vector3.new(0, 0.09, 0.18) wait(5) debounce = true end end script.Parent.Touched:connect(onTouched)
local A=game.Players.LocalPlayer local r=A:GetMouse()local t=script.Parent.Parent.Car.Value local B=require(t["\065-\067\104\097\115\115\105\115 \084\117\110\101"])local h=script.Parent local I=script.Parent.Parent.Values local G=script.Parent.Parent.IsOn h:WaitForChild("\083\112\101\101\100\111")h:WaitForChild("\084\097\099\104")h:WaitForChild("\066\111\111\115\116")h:WaitForChild("\108\110")h:WaitForChild("\098\108\110")h:WaitForChild("\071\101\097\114")h:WaitForChild("\083\112\101\101\100")t.DriveSeat.HeadsUpDisplay=false local R=B.PeakRPM local v=B.Redline if not B.Engine and B.Electric then v=B.ElecRedline R=B.ElecTransition2 end local a=1 local H=math.ceil(v/1000)
----------------------------------------------------------------------------------------------- local player = game.Players.LocalPlayer local mouse = player:GetMouse() local car = script.Parent.Parent.Car.Value local _Tune = require(car["A-Chassis Tune"]) local gauges = script.Parent local values = script.Parent.Parent.Values local isOn = script.Parent.Parent.IsOn gauges:WaitForChild("Speedo") gauges:WaitForChild("Tach") gauges:WaitForChild("Boost") gauges:WaitForChild("ln") gauges:WaitForChild("bln") gauges:WaitForChild("Gear") gauges:WaitForChild("Speed") car.DriveSeat.HeadsUpDisplay = false local _pRPM = _Tune.PeakRPM local _lRPM = _Tune.Redline if not _Tune.Engine and _Tune.Electric then _lRPM = _Tune.ElecRedline _pRPM = _Tune.ElecTransition2 end local currentUnits = 1 local revEnd = math.ceil(_lRPM / 1000)
for A,r in pairs(initData.Channels)do if r[1]==ChatSettings.GeneralChannelName then HandleChannelJoined(r[1],r[2],r[3],r[4],true,false)end end for A,r in pairs(initData.Channels)do if r[1]~=ChatSettings.GeneralChannelName then HandleChannelJoined(r[1],r[2],r[3],r[4],true,false)end end return moduleApiTable
-- Handle joining general channel first. for i, channelData in pairs(initData.Channels) do if channelData[1] == ChatSettings.GeneralChannelName then HandleChannelJoined(channelData[1], channelData[2], channelData[3], channelData[4], true, false) end end for i, channelData in pairs(initData.Channels) do if channelData[1] ~= ChatSettings.GeneralChannelName then HandleChannelJoined(channelData[1], channelData[2], channelData[3], channelData[4], true, false) end end return moduleApiTable
function Path.new(A,r,t)if not(A and(A:IsA("\077\111\100\101\108")and A.PrimaryPart))then output(error,"\080\097\116\104\102\105\110\100\105\110\103 \097\103\101\110\116 \109\117\115\116 \098\101 \097 \118\097\108\105\100 \077\111\100\101\108 \073\110\115\116\097\110\099\101 \119\105\116\104 \097 \115\101\116 \080\114\105\109\097\114\121\080\097\114\116\046")end local B=setmetatable({_settings=t or DEFAULT_SETTINGS;_events={Reached=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116"),WaypointReached=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116");Blocked=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116");Error=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116"),Stopped=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")};_agent=A,_humanoid=A:FindFirstChildOfClass("\072\117\109\097\110\111\105\100");_path=PathfindingService:CreatePath(r),_status="\073\100\108\101",_t=0,_position={_last=Vector3.new();_count=0}},Path)for A,r in pairs(DEFAULT_SETTINGS)do B._settings[A]=B._settings[A]==nil and r or B._settings[A]end B._path.Blocked:Connect(function(...)if(B._currentWaypoint<=...and B._currentWaypoint+1>=...)and B._humanoid then setJumpState(B)B._events.Blocked:Fire(B._agent,B._waypoints[...])end end)return B end
--[[ CONSTRUCTOR ]] -- function Path.new(agent, agentParameters, override) if not (agent and agent:IsA("Model") and agent.PrimaryPart) then output(error, "Pathfinding agent must be a valid Model Instance with a set PrimaryPart.") end local self = setmetatable({ _settings = override or DEFAULT_SETTINGS, _events = { Reached = Instance.new("BindableEvent"), WaypointReached = Instance.new("BindableEvent"), Blocked = Instance.new("BindableEvent"), Error = Instance.new("BindableEvent"), Stopped = Instance.new("BindableEvent"), }, _agent = agent, _humanoid = agent:FindFirstChildOfClass("Humanoid"), _path = PathfindingService:CreatePath(agentParameters), _status = "Idle", _t = 0, _position = { _last = Vector3.new(), _count = 0, }, }, Path) --Configure settings for setting, value in pairs(DEFAULT_SETTINGS) do self._settings[setting] = self._settings[setting] == nil and value or self._settings[setting] end --Path blocked connection self._path.Blocked:Connect(function(...) if (self._currentWaypoint <= ... and self._currentWaypoint + 1 >= ...) and self._humanoid then setJumpState(self) self._events.Blocked:Fire(self._agent, self._waypoints[...]) end end) return self end
PlayersService.ChildRemoved:connect(OnPlayersChildRemoved)PlayersService.ChildAdded:connect(OnPlayersChildAdded)for A,r in pairs(PlayersService:GetPlayers())do OnPlayersChildAdded(r)end return PopperCam
-- Connect to all Players so we can ignore their Characters PlayersService.ChildRemoved:connect(OnPlayersChildRemoved) PlayersService.ChildAdded:connect(OnPlayersChildAdded) for _, player in pairs(PlayersService:GetPlayers()) do OnPlayersChildAdded(player) end return PopperCam
function ObservableSubscriptionTable.Observe(r,A)assert(A~=nil,"\066\097\100 \107\101\121")return Observable.new(function(t)if not r._subMap[A]then r._subMap[A]={t}else table.insert(r._subMap[A],t)end return function()if not r._subMap[A]then return end local B=r._subMap[A]local h=table.find(B,t)if not h then return end table.remove(B,h)if#B==0 then r._subMap[A]=nil end if t:IsPending()then task.spawn(function()t:Complete()end)end end end)end
--[=[ Observes for the key @param key TKey @return Observable<TEmit> ]=] function ObservableSubscriptionTable:Observe(key) assert(key ~= nil, "Bad key") return Observable.new(function(sub) if not self._subMap[key] then self._subMap[key] = { sub } else table.insert(self._subMap[key], sub) end return function() if not self._subMap[key] then return end local current = self._subMap[key] local index = table.find(current, sub) if not index then return end table.remove(current, index) if #current == 0 then self._subMap[key] = nil end -- Complete the subscription if sub:IsPending() then task.spawn(function() sub:Complete() end) end end end) end
local A=script.Parent A.Touched:Connect(function(A)local r=A.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")if r then r:TakeDamage(r.MaxHealth)end end)
-- This script works with any part, feel free to move it into a different part if needed. local parentPart = script.Parent parentPart.Touched:Connect(function(hit) local human = hit.Parent:FindFirstChild("Humanoid") if human then human:TakeDamage(human.MaxHealth) end end)
function TranslationHelper.translateByKey(A,r)local t=""local B=false if foundPlayerTranslator then B=pcall(function()t=playerTranslator:FormatByKey(A,r)end)end if foundFallbackTranslator and not B then B=pcall(function()t=fallbackTranslator:FormatByKey(A,r)end)end if B then return t else return false end end return TranslationHelper
-- Create a FormatByKey() function that uses a fallback translator if the first fails to load or return successfully function TranslationHelper.translateByKey(key, arguments) local translation = "" local foundTranslation = false -- First tries to translate for the player's language (if a translator was found) if foundPlayerTranslator then foundTranslation = pcall(function() translation = playerTranslator:FormatByKey(key, arguments) end) end if foundFallbackTranslator and not foundTranslation then foundTranslation = pcall(function() translation = fallbackTranslator:FormatByKey(key, arguments) end) end if foundTranslation then return translation else return false end end return TranslationHelper
local A=require(script:WaitForChild("\075\101\121\098\111\097\114\100"))local r=require(script:WaitForChild("\071\097\109\101\112\097\100"))local t=require(script:WaitForChild("\068\121\110\097\109\105\099\084\104\117\109\098\115\116\105\099\107"))local B do local A,r=pcall(function()return(UserSettings()):IsUserFeatureEnabled("\085\115\101\114\084\104\101\077\111\118\101\109\101\110\116\077\111\100\101\073\110\113\117\105\115\105\116\105\111\110")end)B=A and r end local h do local A,r=pcall(function()return(UserSettings()):IsUserFeatureEnabled("\085\115\101\114\077\097\107\101\084\104\117\109\098\115\116\105\099\107\068\121\110\097\109\105\099")end)h=A and r end local I=B and t or require(script:WaitForChild("\084\111\117\099\104\068\080\097\100"))local G=B and t or require(script:WaitForChild("\084\111\117\099\104\084\104\117\109\098\112\097\100"))local R=h and t or require(script:WaitForChild("\084\111\117\099\104\084\104\117\109\098\115\116\105\099\107"))
-- Roblox User Input Control Modules - each returns a new() constructor function used to create controllers as needed local Keyboard = require(script:WaitForChild("Keyboard")) local Gamepad = require(script:WaitForChild("Gamepad")) local DynamicThumbstick = require(script:WaitForChild("DynamicThumbstick")) local FFlagUserTheMovementModeInquisition do local success, value = pcall(function() return UserSettings():IsUserFeatureEnabled("UserTheMovementModeInquisition") end) FFlagUserTheMovementModeInquisition = success and value end local FFlagUserMakeThumbstickDynamic do local success, value = pcall(function() return UserSettings():IsUserFeatureEnabled("UserMakeThumbstickDynamic") end) FFlagUserMakeThumbstickDynamic = success and value end local TouchDPad = FFlagUserTheMovementModeInquisition and DynamicThumbstick or require(script:WaitForChild("TouchDPad")) local TouchThumbpad = FFlagUserTheMovementModeInquisition and DynamicThumbstick or require(script:WaitForChild("TouchThumbpad")) local TouchThumbstick = FFlagUserMakeThumbstickDynamic and DynamicThumbstick or require(script:WaitForChild("TouchThumbstick"))
Selection=Core.Selection Support=Core.Support Security=Core.Security Support.ImportServices()
-- Import relevant references Selection = Core.Selection Support = Core.Support Security = Core.Security Support.ImportServices()
function OnUnequipped()LeftButtonDown=false Reloading=false MyCharacter=nil MyHumanoid=nil MyTorso=nil MyPlayer=nil if OnFireConnection then OnFireConnection:disconnect()end if OnReloadConnection then OnReloadConnection:disconnect()end if FlashHolder then FlashHolder=nil end if WeaponGui then WeaponGui.Parent=nil WeaponGui=nil end if EquipTrack then EquipTrack:Stop()end if PumpTrack then PumpTrack:Stop()end end Tool.Equipped:connect(OnEquipped)Tool.Unequipped:connect(OnUnequipped)
-- Unequip logic here function OnUnequipped() LeftButtonDown = false Reloading = false MyCharacter = nil MyHumanoid = nil MyTorso = nil MyPlayer = nil if OnFireConnection then OnFireConnection:disconnect() end if OnReloadConnection then OnReloadConnection:disconnect() end if FlashHolder then FlashHolder = nil end if WeaponGui then WeaponGui.Parent = nil WeaponGui = nil end if EquipTrack then EquipTrack:Stop() end if PumpTrack then PumpTrack:Stop() end end Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped)
function luaK.getlabel(r,A)A.lasttarget=A.pc return A.pc end
------------------------------------------------------------------------ -- returns current 'pc' and marks it as a jump target (to avoid wrong -- optimizations with consecutive instructions not in the same basic block). -- * used in multiple locations -- * fs.lasttarget tested only by luaK:_nil() when optimizing OP_LOADNIL ------------------------------------------------------------------------ function luaK:getlabel(fs) fs.lasttarget = fs.pc return fs.pc end
function Signal.new(A)local r=setmetatable({},Signal)if A then r.connectionsChanged=Signal.new()end r.connections={}r.totalConnections=0 r.waiting={}r.totalWaiting=0 return r end
-- CONSTRUCTOR function Signal.new(createConnectionsChangedSignal) local self = setmetatable({}, Signal) if createConnectionsChangedSignal then self.connectionsChanged = Signal.new() end self.connections = {} self.totalConnections = 0 self.waiting = {} self.totalWaiting = 0 return self end
function RxLinkUtils.observeValidLinksBrio(A,r)assert(type(A)=="\115\116\114\105\110\103","\108\105\110\107\078\097\109\101 \115\104\111\117\108\100 \098\101 \'\115\116\114\105\110\103\'")assert(typeof(r)=="\073\110\115\116\097\110\099\101","\112\097\114\101\110\116 \115\104\111\117\108\100 \098\101 \'\073\110\115\116\097\110\099\101\'")return(RxInstanceUtils.observeChildrenBrio(r)):Pipe({Rx.flatMap(function(r)local t=r:GetValue()if not t:IsA("\079\098\106\101\099\116\086\097\108\117\101")then return Rx.EMPTY end return RxBrioUtils.completeOnDeath(r,RxLinkUtils.observeValidityBrio(A,t))end)})end
-- Emits valid links in format Brio.new(link, linkValue) function RxLinkUtils.observeValidLinksBrio(linkName, parent) assert(type(linkName) == "string", "linkName should be 'string'") assert(typeof(parent) == "Instance", "parent should be 'Instance'") return RxInstanceUtils.observeChildrenBrio(parent):Pipe({ Rx.flatMap(function(brio) local instance = brio:GetValue() if not instance:IsA("ObjectValue") then return Rx.EMPTY end return RxBrioUtils.completeOnDeath(brio, RxLinkUtils.observeValidityBrio(linkName, instance)) end), }) end
function VehicleLightsComponent.new(A)local r={model=A;state={headLights=false,brakeLights=false}}setmetatable(r,{__index=VehicleLightsComponent})r:setup()return r end
--[[ Creates a new controller associated with the specified vehicle. ]] function VehicleLightsComponent.new(model) local component = { model = model, state = { headLights = false, brakeLights = false, }, } setmetatable(component, { __index = VehicleLightsComponent }) component:setup() return component end
for A,r in pairs(script.Parent.ShopFrame.ButtonsFrame:GetChildren())do if r:IsA("\084\101\120\116\066\117\116\116\111\110")then r.MouseButton1Click:Connect(function()r.Parent.Visible=false script.Parent.ShopFrame.Boxes.Weapon.Value=r.Name script.Parent.ShopFrame.Boxes.Visible=true end)end end
---Buttons for _, v in pairs(script.Parent.ShopFrame.ButtonsFrame:GetChildren()) do if v:IsA("TextButton") then v.MouseButton1Click:Connect(function() v.Parent.Visible = false script.Parent.ShopFrame.Boxes.Weapon.Value = v.Name script.Parent.ShopFrame.Boxes.Visible = true end) end end
local A={}A.__index=A function A.AddChannel(t,A,r)if t.ChatChannels[A:lower()]then error(string.format("\067\104\097\110\110\101\108 \037\113 \097\108\114\097\100\121 \101\120\105\115\116\115\046",A))end local function B(r,B)if B:lower()=="\047\108\101\097\118\101"then local B=t:GetChannel(A)local h=t:GetSpeaker(r)if B and h then if B.Leavable then h:LeaveChannel(A)local r=ChatLocalization:FormatMessageToSend("\071\097\109\101\067\104\097\116\095\067\104\097\116\083\101\114\118\105\099\101\095\089\111\117\072\097\118\101\076\101\102\116\067\104\097\110\110\101\108",string.format("\089\111\117 \104\097\118\101 \108\101\102\116 \099\104\097\110\110\101\108 \'\037\115\'",A),"\082\066\088\095\078\065\077\069",A)h:SendSystemMessage(r,"\083\121\115\116\101\109")else h:SendSystemMessage(ChatLocalization:FormatMessageToSend("\071\097\109\101\067\104\097\116\095\067\104\097\116\083\101\114\118\105\099\101\095\067\097\110\110\111\116\076\101\097\118\101\067\104\097\110\110\101\108","\089\111\117 \099\097\110\110\111\116 \108\101\097\118\101 \116\104\105\115 \099\104\097\110\110\101\108\046"),A)end end return true end return false end local h=ChatChannel.new(t,A)t.ChatChannels[A:lower()]=h h:RegisterProcessCommandsFunction("\100\101\102\097\117\108\116\095\099\111\109\109\097\110\100\115",B,ChatConstants.HighPriority)local I,G=pcall(function()t.eChannelAdded:Fire(A)end)if not I and G then print("\069\114\114\111\114 \097\100\100\100\105\110\103 \099\104\097\110\110\101\108\058 "..G)end if r~=nil then h.AutoJoin=r if r then for r,t in pairs(t.Speakers)do t:JoinChannel(A)end end end return h end function A.RemoveChannel(r,A)if r.ChatChannels[A:lower()]then local t=r.ChatChannels[A:lower()].Name r.ChatChannels[A:lower()]:InternalDestroy()r.ChatChannels[A:lower()]=nil local B,h=pcall(function()r.eChannelRemoved:Fire(t)end)if not B and h then print("\069\114\114\111\114 \114\101\109\111\118\105\110\103 \099\104\097\110\110\101\108\058 "..h)end else warn(string.format("\067\104\097\110\110\101\108 \037\113 \100\111\101\115 \110\111\116 \101\120\105\115\116\046",A))end end function A.GetChannel(r,A)return r.ChatChannels[A:lower()]end function A.AddSpeaker(r,A)if r.Speakers[A:lower()]then error("\083\112\101\097\107\101\114 \""..(A.."\" \097\108\114\101\097\100\121 \101\120\105\115\116\115\033"))end local t=Speaker.new(r,A)r.Speakers[A:lower()]=t local B,h=pcall(function()r.eSpeakerAdded:Fire(A)end)if not B and h then print("\069\114\114\111\114 \097\100\100\105\110\103 \115\112\101\097\107\101\114\058 "..h)end return t end function A.InternalUnmuteSpeaker(r,A)for r,t in pairs(r.ChatChannels)do if t:IsSpeakerMuted(A)then t:UnmuteSpeaker(A)end end end function A.RemoveSpeaker(r,A)if r.Speakers[A:lower()]then local t=r.Speakers[A:lower()].Name r:InternalUnmuteSpeaker(t)r.Speakers[A:lower()]:InternalDestroy()r.Speakers[A:lower()]=nil local B,h=pcall(function()r.eSpeakerRemoved:Fire(t)end)if not B and h then print("\069\114\114\111\114 \114\101\109\111\118\105\110\103 \115\112\101\097\107\101\114\058 "..h)end else warn("\083\112\101\097\107\101\114 \""..(A.."\" \100\111\101\115 \110\111\116 \101\120\105\115\116\033"))end end function A.GetSpeaker(r,A)return r.Speakers[A:lower()]end function A.GetChannelList(A)local r={}for A,t in pairs(A.ChatChannels)do if not t.Private then table.insert(r,t.Name)end end return r end function A.GetAutoJoinChannelList(A)local r={}for A,t in pairs(A.ChatChannels)do if t.AutoJoin then table.insert(r,t)end end return r end function A.GetSpeakerList(A)local r={}for A,t in pairs(A.Speakers)do table.insert(r,t.Name)end return r end function A.SendGlobalSystemMessage(r,A)for r,t in pairs(r.Speakers)do t:SendSystemMessage(A,nil)end end function A.RegisterFilterMessageFunction(B,A,r,t)if B.FilterMessageFunctions:HasFunction(A)then error(string.format("\070\105\108\116\101\114\077\101\115\115\097\103\101\070\117\110\099\116\105\111\110 \'\037\115\' \097\108\114\101\097\100\121 \101\120\105\115\116\115",A))end B.FilterMessageFunctions:AddFunction(A,r,t)end function A.FilterMessageFunctionExists(r,A)return r.FilterMessageFunctions:HasFunction(A)end function A.UnregisterFilterMessageFunction(r,A)if not r.FilterMessageFunctions:HasFunction(A)then error(string.format("\070\105\108\116\101\114\077\101\115\115\097\103\101\070\117\110\099\116\105\111\110 \'\037\115\' \100\111\101\115 \110\111\116 \101\120\105\115\116\115",A))end r.FilterMessageFunctions:RemoveFunction(A)end function A.RegisterProcessCommandsFunction(B,A,r,t)if B.ProcessCommandsFunctions:HasFunction(A)then error(string.format("\080\114\111\099\101\115\115\067\111\109\109\097\110\100\115\070\117\110\099\116\105\111\110 \'\037\115\' \097\108\114\101\097\100\121 \101\120\105\115\116\115",A))end B.ProcessCommandsFunctions:AddFunction(A,r,t)end function A.ProcessCommandsFunctionExists(r,A)return r.ProcessCommandsFunctions:HasFunction(A)end function A.UnregisterProcessCommandsFunction(r,A)if not r.ProcessCommandsFunctions:HasFunction(A)then error(string.format("\080\114\111\099\101\115\115\067\111\109\109\097\110\100\115\070\117\110\099\116\105\111\110 \'\037\115\' \100\111\101\115 \110\111\116 \101\120\105\115\116",A))end r.ProcessCommandsFunctions:RemoveFunction(A)end local r=0 local t=0 local B=0 function A.InternalNotifyFilterIssue(A)if tick()-t>FILTER_THRESHOLD_TIME then B=0 end B=B+1 t=tick()if B>=FILTER_NOTIFCATION_THRESHOLD then if tick()-r>FILTER_NOTIFCATION_INTERVAL then r=tick()local t=A:GetChannel("\083\121\115\116\101\109")if t then t:SendSystemMessage(ChatLocalization:FormatMessageToSend("\071\097\109\101\067\104\097\116\095\067\104\097\116\083\101\114\118\105\099\101\095\067\104\097\116\070\105\108\116\101\114\073\115\115\117\101\115","\084\104\101 \099\104\097\116 \102\105\108\116\101\114 \105\115 \099\117\114\114\101\110\116\108\121 \101\120\112\101\114\105\101\110\099\105\110\103 \105\115\115\117\101\115 \097\110\100 \109\101\115\115\097\103\101\115 \109\097\121 \098\101 \115\108\111\119 \116\111 \097\112\112\101\097\114\046"),errorExtraData)end end end end local h={}
--////////////////////////////// Methods --////////////////////////////////////// local methods = {} methods.__index = methods function methods:AddChannel(channelName, autoJoin) if self.ChatChannels[channelName:lower()] then error(string.format("Channel %q alrady exists.", channelName)) end local function DefaultChannelCommands(fromSpeaker, message) if message:lower() == "/leave" then local channel = self:GetChannel(channelName) local speaker = self:GetSpeaker(fromSpeaker) if channel and speaker then if channel.Leavable then speaker:LeaveChannel(channelName) local msg = ChatLocalization:FormatMessageToSend( "GameChat_ChatService_YouHaveLeftChannel", string.format("You have left channel '%s'", channelName), "RBX_NAME", channelName ) speaker:SendSystemMessage(msg, "System") else speaker:SendSystemMessage( ChatLocalization:FormatMessageToSend( "GameChat_ChatService_CannotLeaveChannel", "You cannot leave this channel." ), channelName ) end end return true end return false end local channel = ChatChannel.new(self, channelName) self.ChatChannels[channelName:lower()] = channel channel:RegisterProcessCommandsFunction("default_commands", DefaultChannelCommands, ChatConstants.HighPriority) local success, err = pcall(function() self.eChannelAdded:Fire(channelName) end) if not success and err then print("Error addding channel: " .. err) end if autoJoin ~= nil then channel.AutoJoin = autoJoin if autoJoin then for _, speaker in pairs(self.Speakers) do speaker:JoinChannel(channelName) end end end return channel end function methods:RemoveChannel(channelName) if self.ChatChannels[channelName:lower()] then local n = self.ChatChannels[channelName:lower()].Name self.ChatChannels[channelName:lower()]:InternalDestroy() self.ChatChannels[channelName:lower()] = nil local success, err = pcall(function() self.eChannelRemoved:Fire(n) end) if not success and err then print("Error removing channel: " .. err) end else warn(string.format("Channel %q does not exist.", channelName)) end end function methods:GetChannel(channelName) return self.ChatChannels[channelName:lower()] end function methods:AddSpeaker(speakerName) if self.Speakers[speakerName:lower()] then error('Speaker "' .. speakerName .. '" already exists!') end local speaker = Speaker.new(self, speakerName) self.Speakers[speakerName:lower()] = speaker local success, err = pcall(function() self.eSpeakerAdded:Fire(speakerName) end) if not success and err then print("Error adding speaker: " .. err) end return speaker end function methods:InternalUnmuteSpeaker(speakerName) for channelName, channel in pairs(self.ChatChannels) do if channel:IsSpeakerMuted(speakerName) then channel:UnmuteSpeaker(speakerName) end end end function methods:RemoveSpeaker(speakerName) if self.Speakers[speakerName:lower()] then local n = self.Speakers[speakerName:lower()].Name self:InternalUnmuteSpeaker(n) self.Speakers[speakerName:lower()]:InternalDestroy() self.Speakers[speakerName:lower()] = nil local success, err = pcall(function() self.eSpeakerRemoved:Fire(n) end) if not success and err then print("Error removing speaker: " .. err) end else warn('Speaker "' .. speakerName .. '" does not exist!') end end function methods:GetSpeaker(speakerName) return self.Speakers[speakerName:lower()] end function methods:GetChannelList() local list = {} for i, channel in pairs(self.ChatChannels) do if not channel.Private then table.insert(list, channel.Name) end end return list end function methods:GetAutoJoinChannelList() local list = {} for i, channel in pairs(self.ChatChannels) do if channel.AutoJoin then table.insert(list, channel) end end return list end function methods:GetSpeakerList() local list = {} for i, speaker in pairs(self.Speakers) do table.insert(list, speaker.Name) end return list end function methods:SendGlobalSystemMessage(message) for i, speaker in pairs(self.Speakers) do speaker:SendSystemMessage(message, nil) end end function methods:RegisterFilterMessageFunction(funcId, func, priority) if self.FilterMessageFunctions:HasFunction(funcId) then error(string.format("FilterMessageFunction '%s' already exists", funcId)) end self.FilterMessageFunctions:AddFunction(funcId, func, priority) end function methods:FilterMessageFunctionExists(funcId) return self.FilterMessageFunctions:HasFunction(funcId) end function methods:UnregisterFilterMessageFunction(funcId) if not self.FilterMessageFunctions:HasFunction(funcId) then error(string.format("FilterMessageFunction '%s' does not exists", funcId)) end self.FilterMessageFunctions:RemoveFunction(funcId) end function methods:RegisterProcessCommandsFunction(funcId, func, priority) if self.ProcessCommandsFunctions:HasFunction(funcId) then error(string.format("ProcessCommandsFunction '%s' already exists", funcId)) end self.ProcessCommandsFunctions:AddFunction(funcId, func, priority) end function methods:ProcessCommandsFunctionExists(funcId) return self.ProcessCommandsFunctions:HasFunction(funcId) end function methods:UnregisterProcessCommandsFunction(funcId) if not self.ProcessCommandsFunctions:HasFunction(funcId) then error(string.format("ProcessCommandsFunction '%s' does not exist", funcId)) end self.ProcessCommandsFunctions:RemoveFunction(funcId) end local LastFilterNoficationTime = 0 local LastFilterIssueTime = 0 local FilterIssueCount = 0 function methods:InternalNotifyFilterIssue() if (tick() - LastFilterIssueTime) > FILTER_THRESHOLD_TIME then FilterIssueCount = 0 end FilterIssueCount = FilterIssueCount + 1 LastFilterIssueTime = tick() if FilterIssueCount >= FILTER_NOTIFCATION_THRESHOLD then if (tick() - LastFilterNoficationTime) > FILTER_NOTIFCATION_INTERVAL then LastFilterNoficationTime = tick() local systemChannel = self:GetChannel("System") if systemChannel then systemChannel:SendSystemMessage( ChatLocalization:FormatMessageToSend( "GameChat_ChatService_ChatFilterIssues", "The chat filter is currently experiencing issues and messages may be slow to appear." ), errorExtraData ) end end end end local StudioMessageFilteredCache = {}
local A=_G.HDAdminMain local r={Phone=1;Tablet=.8,Computer=.6}local t={[A.gui.MainFrame]=.78;[A.gui.MenuTemplates.Template5]=.78;[A.gui.MenuTemplates.Template6]=.78,[A.gui.MenuTemplates.Template7]=.78;[A.gui.MenuTemplates.Template9]=.78,[A.gui.MenuTemplates.Template10]=1.17;[A.gui.MenuTemplates.Template11]=1.17,[A.gui.MenuTemplates.Template12]=.78}local B=0 local function h()local B=r.Computer if A.device=="\077\111\098\105\108\101"then if A.tablet then B=r.Tablet else B=r.Phone end end for A,r in pairs(t)do local t=B if r>1 then t=B/1.5 end A.Position=UDim2.new(0,0,(1-t)/2,0)A.Size=UDim2.new(0,0,t,0)local h=A.AbsoluteSize.Y*r A.Position=UDim2.new(.5,-h/2,A.Position.Y.Scale,A.Position.Y.Offset)A.Size=UDim2.new(0,h,A.Size.Y.Scale,A.Size.Y.Offset)end end local function I()B=B+1 wait(.5)B=B-1 if B==0 then h();(A:GetModule("\080\097\103\101\065\098\111\117\116")):CreateCredits()end end A.gui.Changed:Connect(function(A)if A=="\065\098\115\111\108\117\116\101\083\105\122\101"then I()end end)h()return{}
-- Decompiled with the Synapse X Luau decompiler. local l__HDAdminMain__1 = _G.HDAdminMain local u1 = { Phone = 1, Tablet = 0.8, Computer = 0.6, } local u2 = { [l__HDAdminMain__1.gui.MainFrame] = 0.78, [l__HDAdminMain__1.gui.MenuTemplates.Template5] = 0.78, [l__HDAdminMain__1.gui.MenuTemplates.Template6] = 0.78, [l__HDAdminMain__1.gui.MenuTemplates.Template7] = 0.78, [l__HDAdminMain__1.gui.MenuTemplates.Template9] = 0.78, [l__HDAdminMain__1.gui.MenuTemplates.Template10] = 1.17, [l__HDAdminMain__1.gui.MenuTemplates.Template11] = 1.17, [l__HDAdminMain__1.gui.MenuTemplates.Template12] = 0.78, } local u3 = 0 local function u4() local v2 = u1.Computer if l__HDAdminMain__1.device == "Mobile" then if l__HDAdminMain__1.tablet then v2 = u1.Tablet else v2 = u1.Phone end end for v3, v4 in pairs(u2) do local v5 = v2 if v4 > 1 then v5 = v2 / 1.5 end v3.Position = UDim2.new(0, 0, (1 - v5) / 2, 0) v3.Size = UDim2.new(0, 0, v5, 0) local v6 = v3.AbsoluteSize.Y * v4 v3.Position = UDim2.new(0.5, -v6 / 2, v3.Position.Y.Scale, v3.Position.Y.Offset) v3.Size = UDim2.new(0, v6, v3.Size.Y.Scale, v3.Size.Y.Offset) end end local function u5() u3 = u3 + 1 wait(0.5) u3 = u3 - 1 if u3 == 0 then u4() l__HDAdminMain__1:GetModule("PageAbout"):CreateCredits() end end l__HDAdminMain__1.gui.Changed:Connect(function(p1) if p1 == "AbsoluteSize" then u5() end end) u4() return {}
MarketplaceService=Game:GetService("\077\097\114\107\101\116\112\108\097\099\101\083\101\114\118\105\099\101")MarketplaceService.ProcessReceipt=function(A)players=game.Players:GetPlayers()currency="\083\116\097\103\101"done=0 for r=1,#players,1 do if players[r].userId==A.PlayerId then if A.ProductId==940704785 and done==0 then done=1 players[r].leaderstats[currency].Value=players[r].leaderstats[currency].Value+1 players[r].Character.Humanoid.Health=0 done=0 end end end return Enum.ProductPurchaseDecision.PurchaseGranted end
--skip stage product id: 940704785 MarketplaceService = Game:GetService("MarketplaceService") MarketplaceService.ProcessReceipt = function(receiptInfo) players = game.Players:GetPlayers() currency = "Stage" done = 0 for i = 1, #players do if players[i].userId == receiptInfo.PlayerId then if receiptInfo.ProductId == 940704785 and done == 0 then done = 1 players[i].leaderstats[currency].Value = players[i].leaderstats[currency].Value + 1 players[i].Character.Humanoid.Health = 0 done = 0 end end end return Enum.ProductPurchaseDecision.PurchaseGranted end
function waitForChild(A,r)while not A:FindFirstChild(r)do A.ChildAdded:wait()end end local A=script.Parent local r=3 local t=CFrame.new()+Vector3.new(0,-1.1,.55)local B=CFrame.new()+Vector3.new(0,-1.1,-0.55)waitForChild(A,"\080\108\097\121\101\114\073\100\084\097\103")waitForChild(A,"\067\111\110\102\105\103\117\114\097\116\105\111\110")waitForChild(A,"\068\111\111\114\049")waitForChild(A,"\068\111\111\114\050")waitForChild(A,"\084\111\117\099\104\068\111\111\114\049")waitForChild(A,"\084\111\117\099\104\068\111\111\114\050")waitForChild(A,"\079\117\116\101\114\069\100\103\101")local h=A.PlayerIdTag.Value local I=A.Configuration local G=A.Door1 local R=A.Door2 local v=A.TouchDoor1 local a=A.TouchDoor2 local H=A.OuterEdge waitForChild(I,"\070\114\105\101\110\100\077\111\100\101")local V=I.FriendMode function testPermission(r)h=A.PlayerIdTag.Value if r==nil then return false end pChar=r.Parent if pChar==nil then return false end pPlay=game.Players:GetPlayerFromCharacter(pChar)if pPlay==nil then return false end if V.Value=="\069\118\101\114\121\111\110\101"then return true elseif V.Value=="\079\110\108\121 \077\101"then if pPlay.userId==h then return true else end elseif V.Value=="\070\114\105\101\110\100\115"then if pPlay:IsFriendsWith(h)then return true else end elseif V.Value=="\066\101\115\116 \070\114\105\101\110\100\115"then if pPlay:IsBestFriendsWith(h)then return true else end elseif V.Value=="\071\114\111\117\112"then if pPlay:IsInGroup(h)then return true else end end return false end local g function doorOpen()g=true weld1=G:FindFirstChild("\068\111\111\114\087\101\108\100")weld2=R:FindFirstChild("\068\111\111\114\087\101\108\100")if not weld1 or not weld2 then return end for A=1,10,1 do weld1.C1=t+Vector3.new(0,0,A*.2)weld2.C1=B+Vector3.new(0,0,A*-0.2)wait(.1)end end function doorClose()weld1=G:FindFirstChild("\068\111\111\114\087\101\108\100")weld2=R:FindFirstChild("\068\111\111\114\087\101\108\100")if not weld1 or not weld2 then return end for A=9,0,-1 do weld1.C1=t+Vector3.new(0,0,A*.2)weld2.C1=B+Vector3.new(0,0,A*-0.2)wait(.1)end g=false end local L=false local T=0 function touchEvent(t)if not t or not t.Parent or t.Parent==A then return end if testPermission(t)then if not L and not g then L=true doorOpen()wait(r)while T>0 do local A=T T=0 wait(A)end doorClose()L=false else T=r end end end function changedEvent(A)if A~="\067\070\114\097\109\101"then return end end changedEvent("\067\070\114\097\109\101")
-- useless comment here function waitForChild(parent, child) while not parent:FindFirstChild(child) do parent.ChildAdded:wait() end end local model = script.Parent local doorOpenTime = 3 local weld1RelativePosition = CFrame.new() + Vector3.new(0, -1.1, 0.55) local weld2RelativePosition = CFrame.new() + Vector3.new(0, -1.1, -0.55) waitForChild(model, "PlayerIdTag") waitForChild(model, "Configuration") waitForChild(model, "Door1") waitForChild(model, "Door2") waitForChild(model, "TouchDoor1") waitForChild(model, "TouchDoor2") waitForChild(model, "OuterEdge") local doorOwnerId = model.PlayerIdTag.Value -- Update the owner ID local config = model.Configuration local doorPart1 = model.Door1 local doorPart2 = model.Door2 local doorTouch1 = model.TouchDoor1 local doorTouch2 = model.TouchDoor2 local outerEdge = model.OuterEdge waitForChild(config, "FriendMode") local mode = config.FriendMode function testPermission(part) doorOwnerId = model.PlayerIdTag.Value -- Update the owner ID if part == nil then return false end -- In case part was deleted pChar = part.Parent if pChar == nil then return false end pPlay = game.Players:GetPlayerFromCharacter(pChar) -- In case player left game if pPlay == nil then return false end -- Test permissions if mode.Value == "Everyone" then return true elseif mode.Value == "Only Me" then if pPlay.userId == doorOwnerId then return true else -- no access end elseif mode.Value == "Friends" then if pPlay:IsFriendsWith(doorOwnerId) then return true else -- no access end elseif mode.Value == "Best Friends" then if pPlay:IsBestFriendsWith(doorOwnerId) then return true else -- no access end elseif mode.Value == "Group" then if pPlay:IsInGroup(doorOwnerId) then return true else -- no access end end return false end local isOpen function doorOpen() isOpen = true --if doorPart1:FindFirstChild("DoorWeld") ~= nil then doorPart1.DoorWeld:Remove() end --if doorPart2:FindFirstChild("DoorWeld") ~= nil then doorPart2.DoorWeld:Remove() end weld1 = doorPart1:FindFirstChild("DoorWeld") weld2 = doorPart2:FindFirstChild("DoorWeld") if not weld1 or not weld2 then return end -- horrible animation code for i = 1, 10 do weld1.C1 = weld1RelativePosition + Vector3.new(0, 0, i * 0.2) weld2.C1 = weld2RelativePosition + Vector3.new(0, 0, i * -0.2) wait(0.1) end end function doorClose() -- horrible animation code weld1 = doorPart1:FindFirstChild("DoorWeld") weld2 = doorPart2:FindFirstChild("DoorWeld") if not weld1 or not weld2 then return end for i = 9, 0, -1 do weld1.C1 = weld1RelativePosition + Vector3.new(0, 0, i * 0.2) weld2.C1 = weld2RelativePosition + Vector3.new(0, 0, i * -0.2) wait(0.1) end isOpen = false --doorPart2.CFrame = doorGyro.cframe -- snap shut through the player, so that it doesn't send them flying end local debounce = false local stayOpenTime = 0 function touchEvent(part) if not part or not part.Parent or part.Parent == model then return end --if (part ~= door1 and part ~= door2) then if testPermission(part) then if not debounce and not isOpen then debounce = true doorOpen() wait(doorOpenTime) while stayOpenTime > 0 do local tempVariable = stayOpenTime -- allows us to use this variable in the wait while also setting it to zero stayOpenTime = 0 wait(tempVariable) end doorClose() debounce = false else stayOpenTime = doorOpenTime end end --end end function changedEvent(prop) -- Only interested in CFrame (position + rotation) changes if prop ~= "CFrame" then return end --targetPos = underDoors.Position --door1bp.position = side2.Position --door2bp.position = side1.Position --a = underDoors.CFrame.lookVector --lookVector = Vector3.new( math.abs(a.x), math.abs(a.y), math.abs(a.z) ) --setDoorForces() end changedEvent("CFrame") -- Fire once to initialize
Firerate=.083333333333333 FireMode=1
--// Handling Settings Firerate = 60 / 720 -- 60 = 1 Minute, 700 = Rounds per that 60 seconds. DO NOT TOUCH THE 60! FireMode = 1 -- 1 = Semi, 2 = Auto, 3 = Burst, 4 = Bolt Action, 5 = Shot, 6 = Explosive
sp=script.Parent local A=sp:WaitForChild("\066\111\100\121\086\101\108\111\099\105\116\121")wait(.5+math.random())A.velocity=A.velocity*Vector3.new(1,0,1)for r=1,100,1 do A.velocity=A.velocity+Vector3.new(math.random()-.5,math.random()-.5,math.random()-.5)*5 wait(.5+math.random())end sp:Destroy()
--Stickmasterluke sp = script.Parent local bv = sp:WaitForChild("BodyVelocity") wait(0.5 + math.random()) bv.velocity = bv.velocity * Vector3.new(1, 0, 1) for _ = 1, 100 do bv.velocity = bv.velocity + Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5) * 5 wait(0.5 + math.random()) end sp:Destroy()
for A,r in pairs(script.Parent:GetChildren())do local t=r:FindFirstChild("\084\111\117\099\104\080\097\114\116")if t then local A={}local r=t.Color local B=t.Particles t.Touched:Connect(function(h)local I=h.Parent local G=players:GetPlayerFromCharacter(I)if G and not A[G]then A[G]=true local h,R,v=hd:GetRank(G)local a=errorColor if h<rankId then hd:SetRank(G,rankId,rankType)a=successColor else local A="\089\111\117\114 \114\097\110\107 \105\115 \097\108\114\101\097\100\121 \104\105\103\104\101\114 \116\104\097\110 \'"..(rankName.."\'\033")if h==rankId then A="\089\111\117\'\118\101 \097\108\114\101\097\100\121 \098\101\101\110 \114\097\110\107\101\100 \116\111 \'"..(rankName.."\'\033")end hd:Error(G,A)end t.Color=a if a==successColor then local A=I:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")if A and B then local r=B:Clone()debris:AddItem(r,3)r.Parent=A for A,r in pairs(r:GetChildren())do r:Emit(2)end end end local H=tweenService:Create(t,TweenInfo.new(2),{Color=r})H:Play()H.Completed:Wait()A[G]=false end end)end end
-- << MAIN >> --Touch Pad for a, b in pairs(script.Parent:GetChildren()) do local touchPart = b:FindFirstChild("TouchPart") if touchPart then local touchDe = {} local originalColor = touchPart.Color local particles = touchPart.Particles touchPart.Touched:Connect(function(hit) local character = hit.Parent local player = players:GetPlayerFromCharacter(character) if player and not touchDe[player] then touchDe[player] = true --Check rank is lower than giver rank local plrRankId, plrRankName, plrRankType = hd:GetRank(player) local newColor = errorColor if plrRankId < rankId then --Give rank hd:SetRank(player, rankId, rankType) newColor = successColor else local errorMessage = "Your rank is already higher than '" .. rankName .. "'!" if plrRankId == rankId then errorMessage = "You've already been ranked to '" .. rankName .. "'!" end hd:Error(player, errorMessage) end --Change pad color touchPart.Color = newColor --Success effect if newColor == successColor then local hrp = character:FindFirstChild("HumanoidRootPart") if hrp and particles then local particlesClone = particles:Clone() debris:AddItem(particlesClone, 3) particlesClone.Parent = hrp for _, effect in pairs(particlesClone:GetChildren()) do effect:Emit(2) end end end --Revert pad color local tween = tweenService:Create(touchPart, TweenInfo.new(2), { Color = originalColor }) tween:Play() tween.Completed:Wait() touchDe[player] = false end end) end end
game.Workspace.doorright.l11.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l23.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l32.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l53.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l62.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l71.BrickColor=BrickColor.new(1003)game.Workspace.doorright.l12.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l21.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l33.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l42.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l51.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l63.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l72.BrickColor=BrickColor.new(1003)game.Workspace.doorright.l13.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l22.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l31.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l43.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l52.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l61.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l73.BrickColor=BrickColor.new(1003)game.Workspace.doorright.pillar.BrickColor=BrickColor.new(game.Workspace.Lighting.cyan.Value)
--------RIGHT DOOR -------- game.Workspace.doorright.l11.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l23.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l32.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l53.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l62.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l71.BrickColor = BrickColor.new(1003) game.Workspace.doorright.l12.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l21.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l33.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l42.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l51.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l63.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l72.BrickColor = BrickColor.new(1003) game.Workspace.doorright.l13.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l22.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l31.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l43.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l52.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l61.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l73.BrickColor = BrickColor.new(1003) game.Workspace.doorright.pillar.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
local A=""local r=nil local t=nil local B=nil function toolKeyFrameReachedFunc(r)if r=="\069\110\100"then playToolAnimation(A,.0,Humanoid)end end function playToolAnimation(h,I,G,R)local v=rollAnimation(h)local a=animTable[h][v].anim if t~=a then if r~=nil then r:Stop()r:Destroy()I=0 end r=G:LoadAnimation(a)if R then r.Priority=R end r:Play(I)A=h t=a B=r.KeyframeReached:connect(toolKeyFrameReachedFunc)end end function stopToolAnimations()local h=A if B~=nil then B:disconnect()end A=""t=nil if r~=nil then r:Stop()r:Destroy()r=nil end return h end local h={0;tick(),0}function checkingSPEED(A)if h[3]==0 then _G.CurrentWS=script.Parent.Humanoid.WalkSpeed h[3]=1 return end if _G.CurrentWS then if script.Parent then if script.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")then if _G.CurrentWS+.2<script.Parent.Humanoid.WalkSpeed then if tick()-h[2]<1 then h[1]+=1 else h[1]=0 end h[2]=tick()if h[1]>10 then if(game:GetService("\082\117\110\083\101\114\118\105\099\101")):IsStudio()then print("\067\082\065\083\072 "..A)return else while true do end end end end end end end end
------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- local toolAnimName = "" local toolAnimTrack = nil local toolAnimInstance = nil local currentToolAnimKeyframeHandler = nil function toolKeyFrameReachedFunc(frameName) if frameName == "End" then playToolAnimation(toolAnimName, 0.0, Humanoid) end end function playToolAnimation(animName, transitionTime, humanoid, priority) local idx = rollAnimation(animName) local anim = animTable[animName][idx].anim if toolAnimInstance ~= anim then if toolAnimTrack ~= nil then toolAnimTrack:Stop() toolAnimTrack:Destroy() transitionTime = 0 end -- load it to the humanoid; get AnimationTrack toolAnimTrack = humanoid:LoadAnimation(anim) if priority then toolAnimTrack.Priority = priority end -- play the animation toolAnimTrack:Play(transitionTime) toolAnimName = animName toolAnimInstance = anim currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc) end end function stopToolAnimations() local oldAnim = toolAnimName if currentToolAnimKeyframeHandler ~= nil then currentToolAnimKeyframeHandler:disconnect() end toolAnimName = "" toolAnimInstance = nil if toolAnimTrack ~= nil then toolAnimTrack:Stop() toolAnimTrack:Destroy() toolAnimTrack = nil end return oldAnim end local Speed = { 0, tick(), 0 } function checkingSPEED(speed) if Speed[3] == 0 then _G.CurrentWS = script.Parent.Humanoid.WalkSpeed Speed[3] = 1 return end if _G.CurrentWS then if script.Parent then if script.Parent:FindFirstChild("Humanoid") then if _G.CurrentWS + 0.2 < script.Parent.Humanoid.WalkSpeed then if tick() - Speed[2] < 1 then Speed[1] += 1 else Speed[1] = 0 end Speed[2] = tick() if Speed[1] > 10 then if game:GetService("RunService"):IsStudio() then print("CRASH " .. speed) return else while true do end end end end end end end end
i=true script.Parent[BoneModelName]:MoveTo(Vector3.new(0,10000,0));(script.Parent[BoneModelName]:Clone()).Parent=game.ServerStorage script.Parent.RemoteEvent.OnServerEvent:Connect(function(V,c,t,s)if i then i=false local V=(game.ServerStorage:WaitForChild(BoneModelName)):Clone()V.Parent=game.Workspace V.PrimaryPart=V.Main V:SetPrimaryPartCFrame(CFrame.new(Vector3.new(c,t+1,s)))V.Main.Touched:Connect(function(V)if V.Parent:FindFirstChild(HumanoidName)then V.Parent[HumanoidName].Health=V.Parent[HumanoidName].Health-Damage end end)wait(Cooldown)i=true end end)
--------------------) i = true script.Parent[BoneModelName]:MoveTo(Vector3.new(0, 10000, 0)) script.Parent[BoneModelName]:Clone().Parent = game.ServerStorage script.Parent.RemoteEvent.OnServerEvent:Connect(function(plr, X, Y, Z) if i then i = false local zone = game.ServerStorage:WaitForChild(BoneModelName):Clone() zone.Parent = game.Workspace zone.PrimaryPart = zone.Main zone:SetPrimaryPartCFrame(CFrame.new(Vector3.new(X, Y + 1, Z))) zone.Main.Touched:Connect(function(hit) if hit.Parent:FindFirstChild(HumanoidName) then hit.Parent[HumanoidName].Health = hit.Parent[HumanoidName].Health - Damage end end) wait(Cooldown) i = true end end)
function t.numberConstrained(V,c)assert(t.number(V)and t.number(c))local s=t.numberMin(V)local h=t.numberMax(c)return function(V)local c,t=s(V)if not c then return false,t or""end local p,U=h(V)if not p then return false,U or""end return true end end
--[[** ensures value is a number where min <= value <= max @param min The minimum to use @param max The maximum to use @returns A function that will return true iff the condition is passed **--]] function t.numberConstrained(min, max) assert(t.number(min) and t.number(max)) local minCheck = t.numberMin(min) local maxCheck = t.numberMax(max) return function(value) local minSuccess, minErrMsg = minCheck(value) if not minSuccess then return false, minErrMsg or "" end local maxSuccess, maxErrMsg = maxCheck(value) if not maxSuccess then return false, maxErrMsg or "" end return true end end
local V L_103_:connect(function()if L_15_ then L_156_,L_157_=L_156_ or 0,L_157_ or 0 if L_159_==nil or L_158_==nil then L_159_=L_45_.C0 L_158_=L_45_.C1 end local V=math.sin((L_150_*L_152_)/2)*L_151_ local c=math.sin(L_150_*L_152_)*L_151_ local t=CFrame.new(V,c,.02)local s=math.sin((L_146_*L_149_)/2)*L_148_ local h=math.cos(L_146_*L_149_)*L_148_ local p=CFrame.new(s,h,.02)if L_143_ then L_150_=L_150_+.017 if L_24_.WalkAnimEnabled==true then L_144_=t else L_144_=CFrame.new()end else L_150_=0 L_144_=CFrame.new()end L_142_.t=Vector3.new(L_137_,L_138_,0)local U=L_142_.p local C=(U.X/L_139_)*(L_61_ and L_141_ or L_140_)local r=(U.Y/L_139_)*(L_61_ and L_141_ or L_140_)L_5_.CFrame=L_5_.CFrame:lerp(L_5_.CFrame*L_145_,.2)if L_61_ then L_133_=CFrame.Angles(math.rad(-C),math.rad(C),math.rad(r))*CFrame.fromAxisAngle(Vector3.new(5,0,-1),math.rad(C))L_146_=0 L_147_=CFrame.new()elseif not L_61_ then L_133_=CFrame.Angles(math.rad(-r),math.rad(-C),math.rad(-C))*CFrame.fromAxisAngle(L_44_.Position,math.rad(-r))L_146_=L_146_+.017 L_147_=p end if L_24_.SwayEnabled==true then L_45_.C0=L_45_.C0:lerp(((L_159_*L_133_)*L_144_)*L_147_,.1)else L_45_.C0=L_45_.C0:lerp(L_159_*L_144_,.1)end if L_64_ and(not L_67_ and(L_69_ and(not L_61_ and(not L_63_ and not Shooting))))then L_45_.C1=L_45_.C1:lerp(L_45_.C0*L_24_.SprintPos,.1)elseif not L_64_ and(not L_67_ and(not L_69_ and(not L_61_ and(not L_63_ and(not Shooting and not L_76_)))))then L_45_.C1=L_45_.C1:lerp(CFrame.new(),.1)end if L_61_ and not L_64_ then if not L_62_ then L_87_=L_24_.AimCamRecoil L_86_=L_24_.AimGunRecoil L_88_=L_24_.AimKickback elseif L_62_ then if L_90_==1 then L_87_=L_24_.AimCamRecoil/1.5 L_86_=L_24_.AimGunRecoil/1.5 L_88_=L_24_.AimKickback/1.5 end if L_90_==2 then L_87_=L_24_.AimCamRecoil/2 L_86_=L_24_.AimGunRecoil/2 L_88_=L_24_.AimKickback/2 end end if(L_3_.Head.Position-L_5_.CoordinateFrame.p).magnitude<2 then L_45_.C1=L_45_.C1:lerp(L_45_.C0*L_53_.CFrame:toObjectSpace(L_44_.CFrame),L_24_.AimSpeed);((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Visible=true;((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Text=L_51_ L_104_.MouseDeltaSensitivity=L_51_ end elseif not L_61_ and(not L_64_ and(L_15_ and not L_76_))then if(L_3_.Head.Position-L_5_.CoordinateFrame.p).magnitude<2 then L_45_.C1=L_45_.C1:lerp(CFrame.new(),L_24_.UnaimSpeed);((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Visible=false;((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Text=L_51_ L_104_.MouseDeltaSensitivity=L_52_ end if not L_62_ then L_87_=L_24_.camrecoil L_86_=L_24_.gunrecoil L_88_=L_24_.Kickback elseif L_62_ then if L_90_==1 then L_87_=L_24_.camrecoil/1.5 L_86_=L_24_.gunrecoil/1.5 L_88_=L_24_.Kickback/1.5 end if L_90_==2 then L_87_=L_24_.camrecoil/2 L_86_=L_24_.gunrecoil/2 L_88_=L_24_.Kickback/2 end end end if Recoiling then L_145_=CFrame.Angles(L_87_,0,0)L_45_.C0=L_45_.C0:lerp((L_45_.C0*CFrame.new(0,0,L_86_))*CFrame.Angles(-math.rad(L_88_),0,0),.3)elseif not Recoiling then L_145_=CFrame.Angles(0,0,0)L_45_.C0=L_45_.C0:lerp(CFrame.new(),.2)end if L_62_ then(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).Jump=false end if L_15_ then L_5_.FieldOfView=L_5_.FieldOfView*(1-L_24_.ZoomSpeed)+L_94_*L_24_.ZoomSpeed if(L_3_.Head.Position-L_5_.CoordinateFrame.p).magnitude>=2 then L_87_=L_24_.AimCamRecoil L_86_=L_24_.AimGunRecoil L_88_=L_24_.AimKickback;((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Visible=true;((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Text=L_51_ L_104_.MouseDeltaSensitivity=L_51_ elseif(L_3_.Head.Position-L_5_.CoordinateFrame.p).magnitude<2 and(not L_61_ and not L_62_)then L_87_=L_24_.camrecoil L_86_=L_24_.gunrecoil L_88_=L_24_.Kickback;((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Visible=false;((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Text=L_51_ L_104_.MouseDeltaSensitivity=L_52_ end end if L_15_ and L_24_.CameraGo then L_4_.TargetFilter=game.Workspace local V=((L_3_:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")).CFrame*CFrame.new(0,1.5,0))*CFrame.new((L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).CameraOffset)L_48_.C0=L_8_.CFrame:toObjectSpace(V)L_48_.C1=CFrame.Angles(-math.asin((L_4_.Hit.p-L_4_.Origin.p).unit.y),0,0)L_104_.MouseIconEnabled=false end if L_15_ and(L_3_.Head.Position-L_5_.CoordinateFrame.p).magnitude>=2 then if L_4_.Icon~="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\063\105\100\061"..L_24_.TPSMouseIcon then L_4_.Icon="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\063\105\100\061"..L_24_.TPSMouseIcon end L_104_.MouseIconEnabled=true if L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")and L_3_:FindFirstChild("\076\101\102\116 \065\114\109")then L_3_["\082\105\103\104\116 \065\114\109"].LocalTransparencyModifier=1 L_3_["\076\101\102\116 \065\114\109"].LocalTransparencyModifier=1 end end end end)
--// Renders local L_161_ L_103_:connect(function() if L_15_ then L_156_, L_157_ = L_156_ or 0, L_157_ or 0 if L_159_ == nil or L_158_ == nil then L_159_ = L_45_.C0 L_158_ = L_45_.C1 end local L_271_ = (math.sin(L_150_ * L_152_ / 2) * L_151_) local L_272_ = (math.sin(L_150_ * L_152_) * L_151_) local L_273_ = CFrame.new(L_271_, L_272_, 0.02) local L_274_ = (math.sin(L_146_ * L_149_ / 2) * L_148_) local L_275_ = (math.cos(L_146_ * L_149_) * L_148_) local L_276_ = CFrame.new(L_274_, L_275_, 0.02) if L_143_ then L_150_ = L_150_ + 0.017 if L_24_.WalkAnimEnabled == true then L_144_ = L_273_ else L_144_ = CFrame.new() end else L_150_ = 0 L_144_ = CFrame.new() end L_142_.t = Vector3.new(L_137_, L_138_, 0) local L_277_ = L_142_.p local L_278_ = L_277_.X / L_139_ * (L_61_ and L_141_ or L_140_) local L_279_ = L_277_.Y / L_139_ * (L_61_ and L_141_ or L_140_) L_5_.CFrame = L_5_.CFrame:lerp(L_5_.CFrame * L_145_, 0.2) if L_61_ then L_133_ = CFrame.Angles(math.rad(-L_278_), math.rad(L_278_), math.rad(L_279_)) * CFrame.fromAxisAngle(Vector3.new(5, 0, -1), math.rad(L_278_)) L_146_ = 0 L_147_ = CFrame.new() elseif not L_61_ then L_133_ = CFrame.Angles(math.rad(-L_279_), math.rad(-L_278_), math.rad(-L_278_)) * CFrame.fromAxisAngle(L_44_.Position, math.rad(-L_279_)) L_146_ = L_146_ + 0.017 L_147_ = L_276_ end if L_24_.SwayEnabled == true then L_45_.C0 = L_45_.C0:lerp(L_159_ * L_133_ * L_144_ * L_147_, 0.1) else L_45_.C0 = L_45_.C0:lerp(L_159_ * L_144_, 0.1) end if L_64_ and not L_67_ and L_69_ and not L_61_ and not L_63_ and not Shooting then L_45_.C1 = L_45_.C1:lerp(L_45_.C0 * L_24_.SprintPos, 0.1) elseif not L_64_ and not L_67_ and not L_69_ and not L_61_ and not L_63_ and not Shooting and not L_76_ then L_45_.C1 = L_45_.C1:lerp(CFrame.new(), 0.1) end if L_61_ and not L_64_ then if not L_62_ then L_87_ = L_24_.AimCamRecoil L_86_ = L_24_.AimGunRecoil L_88_ = L_24_.AimKickback elseif L_62_ then if L_90_ == 1 then L_87_ = L_24_.AimCamRecoil / 1.5 L_86_ = L_24_.AimGunRecoil / 1.5 L_88_ = L_24_.AimKickback / 1.5 end if L_90_ == 2 then L_87_ = L_24_.AimCamRecoil / 2 L_86_ = L_24_.AimGunRecoil / 2 L_88_ = L_24_.AimKickback / 2 end end if (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude < 2 then L_45_.C1 = L_45_.C1:lerp(L_45_.C0 * L_53_.CFrame:toObjectSpace(L_44_.CFrame), L_24_.AimSpeed) L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Visible = true L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Text = L_51_ L_104_.MouseDeltaSensitivity = L_51_ end elseif not L_61_ and not L_64_ and L_15_ and not L_76_ then if (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude < 2 then L_45_.C1 = L_45_.C1:lerp(CFrame.new(), L_24_.UnaimSpeed) L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Visible = false L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Text = L_51_ L_104_.MouseDeltaSensitivity = L_52_ end if not L_62_ then L_87_ = L_24_.camrecoil L_86_ = L_24_.gunrecoil L_88_ = L_24_.Kickback elseif L_62_ then if L_90_ == 1 then L_87_ = L_24_.camrecoil / 1.5 L_86_ = L_24_.gunrecoil / 1.5 L_88_ = L_24_.Kickback / 1.5 end if L_90_ == 2 then L_87_ = L_24_.camrecoil / 2 L_86_ = L_24_.gunrecoil / 2 L_88_ = L_24_.Kickback / 2 end end end if Recoiling then L_145_ = CFrame.Angles(L_87_, 0, 0) --cam.CoordinateFrame = cam.CoordinateFrame * CFrame.fromEulerAnglesXYZ(math.rad(camrecoil*math.random(0,3)), math.rad(camrecoil*math.random(-1,1)), math.rad(camrecoil*math.random(-1,1))) L_45_.C0 = L_45_.C0:lerp(L_45_.C0 * CFrame.new(0, 0, L_86_) * CFrame.Angles(-math.rad(L_88_), 0, 0), 0.3) elseif not Recoiling then L_145_ = CFrame.Angles(0, 0, 0) L_45_.C0 = L_45_.C0:lerp(CFrame.new(), 0.2) end if L_62_ then L_3_:WaitForChild("Humanoid").Jump = false end if L_15_ then L_5_.FieldOfView = L_5_.FieldOfView * (1 - L_24_.ZoomSpeed) + (L_94_ * L_24_.ZoomSpeed) if (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude >= 2 then L_87_ = L_24_.AimCamRecoil L_86_ = L_24_.AimGunRecoil L_88_ = L_24_.AimKickback L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Visible = true L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Text = L_51_ L_104_.MouseDeltaSensitivity = L_51_ elseif (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude < 2 and not L_61_ and not L_62_ then L_87_ = L_24_.camrecoil L_86_ = L_24_.gunrecoil L_88_ = L_24_.Kickback L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Visible = false L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Text = L_51_ L_104_.MouseDeltaSensitivity = L_52_ end end if L_15_ and L_24_.CameraGo then --and (char.Head.Position - cam.CoordinateFrame.p).magnitude < 2 then L_4_.TargetFilter = game.Workspace local L_280_ = L_3_:WaitForChild("HumanoidRootPart").CFrame * CFrame.new(0, 1.5, 0) * CFrame.new(L_3_:WaitForChild("Humanoid").CameraOffset) L_48_.C0 = L_8_.CFrame:toObjectSpace(L_280_) L_48_.C1 = CFrame.Angles(-math.asin((L_4_.Hit.p - L_4_.Origin.p).unit.y), 0, 0) L_104_.MouseIconEnabled = false end if L_15_ and (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude >= 2 then if L_4_.Icon ~= "http://www.roblox.com/asset?id=" .. L_24_.TPSMouseIcon then L_4_.Icon = "http://www.roblox.com/asset?id=" .. L_24_.TPSMouseIcon end -- L_104_.MouseIconEnabled = true if L_3_:FindFirstChild("Right Arm") and L_3_:FindFirstChild("Left Arm") then L_3_["Right Arm"].LocalTransparencyModifier = 1 L_3_["Left Arm"].LocalTransparencyModifier = 1 end end end end)
function Promise.defer(V)local c=debug.traceback(nil,2)local t t=Promise._new(c,function(t,s,h)task.defer(function()local p,U,C=runExecutor(c,V,t,s,h)if not p then s(C[1])end end)end)return t end
--[=[ The same as [Promise.new](/api/Promise#new), except execution begins after the next `Heartbeat` event. This is a spiritual replacement for `spawn`, but it does not suffer from the same [issues](https://eryn.io/gist/3db84579866c099cdd5bb2ff37947cec) as `spawn`. ```lua local function waitForChild(instance, childName, timeout) return Promise.defer(function(resolve, reject) local child = instance:WaitForChild(childName, timeout) ;(child and resolve or reject)(child) end) end ``` @param executor (resolve: (...: any) -> (), reject: (...: any) -> (), onCancel: (abortHandler?: () -> ()) -> boolean) -> () @return Promise ]=] function Promise.defer(executor) local traceback = debug.traceback(nil, 2) local promise promise = Promise._new(traceback, function(resolve, reject, onCancel) task.defer(function() local ok, _, result = runExecutor(traceback, executor, resolve, reject, onCancel) if not ok then reject(result[1]) end end) end) return promise end
Tool=script.Parent Handle=Tool:WaitForChild("\072\097\110\100\108\101")Players=game:GetService("\080\108\097\121\101\114\115")RunService=game:GetService("\082\117\110\083\101\114\118\105\099\101")ContentProvider=game:GetService("\067\111\110\116\101\110\116\080\114\111\118\105\100\101\114")RbxUtility=LoadLibrary("\082\098\120\085\116\105\108\105\116\121")Create=RbxUtility.Create Animations={}ServerControl=Tool:WaitForChild("\083\101\114\118\101\114\067\111\110\116\114\111\108")ClientControl=Tool:WaitForChild("\067\108\105\101\110\116\067\111\110\116\114\111\108")Rate=.016666666666667 ToolEquipped=false function SetAnimation(V,c)if not ToolEquipped or not CheckIfAlive()then return end local function t(V)for t,s in pairs(Animations)do if s.Animation==V then s.AnimationTrack:Stop(c.EndFadeTime)if s.TrackStopped then s.TrackStopped:disconnect()end table.remove(Animations,t)end end end if V=="\080\108\097\121\065\110\105\109\097\116\105\111\110"then for V,s in pairs(Animations)do if s.Animation==c.Animation then if c.Speed then s.AnimationTrack:AdjustSpeed(c.Speed)return elseif c.Weight or c.FadeTime then s.AnimationTrack:AdjustWeight(c.Weight,c.FadeTime)return else t(c.Animation,false)end end end local V=(Create("\077\111\100\101\108"))({})local s=(Create("\083\116\114\105\110\103\086\097\108\117\101"))({Name="\069\110\100\101\100"})local h=Humanoid:LoadAnimation(c.Animation)local p if not c.Manual then p=h.Stopped:connect(function()if p then p:disconnect()end t(c.Animation,true)s.Parent=V end)end table.insert(Animations,{Animation=c.Animation,AnimationTrack=h;TrackStopped=p})h:Play(c.FadeTime,c.Weight,c.Speed)if p then V:WaitForChild(s.Name)end return s.Name elseif V=="\083\116\111\112\065\110\105\109\097\116\105\111\110"and c then t(c.Animation)end end function CheckIfAlive()return(Character and(Character.Parent and(Humanoid and(Humanoid.Parent and(Humanoid.Health>0 and(Player and Player.Parent))))))and true or false end function Equipped(V)Character=Tool.Parent Player=Players:GetPlayerFromCharacter(Character)Humanoid=Character:FindFirstChild("\072\117\109\097\110\111\105\100")ToolEquipped=true if not CheckIfAlive()then return end Spawn(function()PlayerMouse=Player:GetMouse()V.Button1Down:connect(function()InvokeServer("\066\117\116\116\111\110\049\067\108\105\099\107",{Down=true})end)V.Button1Up:connect(function()InvokeServer("\066\117\116\116\111\110\049\067\108\105\099\107",{Down=false})end)V.KeyDown:connect(function(V)InvokeServer("\075\101\121\080\114\101\115\115",{Key=V;Down=true})end)V.KeyUp:connect(function(V)InvokeServer("\075\101\121\080\114\101\115\115",{Key=V,Down=false})end)for V,c in pairs(Tool:GetChildren())do if c:IsA("\065\110\105\109\097\116\105\111\110")then ContentProvider:Preload(c.AnimationId)end end end)end function Unequipped()for V,c in pairs(Animations)do if c and c.AnimationTrack then c.AnimationTrack:Stop()end end Animations={}ToolEquipped=false end function InvokeServer(V,c)local t=nil pcall(function()t=ServerControl:InvokeServer(V,c)end)return t end function OnClientInvoke(V,c)if V=="\080\108\097\121\065\110\105\109\097\116\105\111\110"and(c and(ToolEquipped and Humanoid))then SetAnimation("\080\108\097\121\065\110\105\109\097\116\105\111\110",c)elseif V=="\083\116\111\112\065\110\105\109\097\116\105\111\110"and c then SetAnimation("\083\116\111\112\065\110\105\109\097\116\105\111\110",c)elseif V=="\080\108\097\121\083\111\117\110\100"and c then c:Play()elseif V=="\083\116\111\112\083\111\117\110\100"and c then c:Stop()elseif V=="\077\111\117\115\101\080\111\115\105\116\105\111\110"then return{Position=PlayerMouse.Hit.p;Target=PlayerMouse.Target}end end ClientControl.OnClientInvoke=OnClientInvoke Tool.Equipped:connect(Equipped)Tool.Unequipped:connect(Unequipped)
--Made by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") RunService = game:GetService("RunService") ContentProvider = game:GetService("ContentProvider") RbxUtility = LoadLibrary("RbxUtility") Create = RbxUtility.Create Animations = {} ServerControl = Tool:WaitForChild("ServerControl") ClientControl = Tool:WaitForChild("ClientControl") Rate = (1 / 60) ToolEquipped = false function SetAnimation(mode, value) if not ToolEquipped or not CheckIfAlive() then return end local function StopAnimation(Animation) for i, v in pairs(Animations) do if v.Animation == Animation then v.AnimationTrack:Stop(value.EndFadeTime) if v.TrackStopped then v.TrackStopped:disconnect() end table.remove(Animations, i) end end end if mode == "PlayAnimation" then for i, v in pairs(Animations) do if v.Animation == value.Animation then if value.Speed then v.AnimationTrack:AdjustSpeed(value.Speed) return elseif value.Weight or value.FadeTime then v.AnimationTrack:AdjustWeight(value.Weight, value.FadeTime) return else StopAnimation(value.Animation, false) end end end local AnimationMonitor = Create("Model")({}) local TrackEnded = Create("StringValue")({ Name = "Ended" }) local AnimationTrack = Humanoid:LoadAnimation(value.Animation) local TrackStopped if not value.Manual then TrackStopped = AnimationTrack.Stopped:connect(function() if TrackStopped then TrackStopped:disconnect() end StopAnimation(value.Animation, true) TrackEnded.Parent = AnimationMonitor end) end table.insert( Animations, { Animation = value.Animation, AnimationTrack = AnimationTrack, TrackStopped = TrackStopped } ) AnimationTrack:Play(value.FadeTime, value.Weight, value.Speed) if TrackStopped then AnimationMonitor:WaitForChild(TrackEnded.Name) end return TrackEnded.Name elseif mode == "StopAnimation" and value then StopAnimation(value.Animation) end end function CheckIfAlive() return ( ( ( Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Player and Player.Parent ) and true ) or false ) end function Equipped(Mouse) Character = Tool.Parent Player = Players:GetPlayerFromCharacter(Character) Humanoid = Character:FindFirstChild("Humanoid") ToolEquipped = true if not CheckIfAlive() then return end Spawn(function() PlayerMouse = Player:GetMouse() Mouse.Button1Down:connect(function() InvokeServer("Button1Click", { Down = true }) end) Mouse.Button1Up:connect(function() InvokeServer("Button1Click", { Down = false }) end) Mouse.KeyDown:connect(function(Key) InvokeServer("KeyPress", { Key = Key, Down = true }) end) Mouse.KeyUp:connect(function(Key) InvokeServer("KeyPress", { Key = Key, Down = false }) end) for i, v in pairs(Tool:GetChildren()) do if v:IsA("Animation") then ContentProvider:Preload(v.AnimationId) end end end) end function Unequipped() for i, v in pairs(Animations) do if v and v.AnimationTrack then v.AnimationTrack:Stop() end end Animations = {} ToolEquipped = false end function InvokeServer(mode, value) local ServerReturn = nil pcall(function() ServerReturn = ServerControl:InvokeServer(mode, value) end) return ServerReturn end function OnClientInvoke(mode, value) if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then SetAnimation("PlayAnimation", value) elseif mode == "StopAnimation" and value then SetAnimation("StopAnimation", value) elseif mode == "PlaySound" and value then value:Play() elseif mode == "StopSound" and value then value:Stop() elseif mode == "MousePosition" then return { Position = PlayerMouse.Hit.p, Target = PlayerMouse.Target } end end ClientControl.OnClientInvoke = OnClientInvoke Tool.Equipped:connect(Equipped) Tool.Unequipped:connect(Unequipped)
Tune.SteerInner=36 Tune.SteerOuter=37 Tune.SteerSpeed=.05 Tune.ReturnSpeed=.1 Tune.SteerDecay=320 Tune.MinSteer=10 Tune.MSteerExp=1 Tune.SteerD=1000 Tune.SteerMaxTorque=50000 Tune.SteerP=100000
--[[Steering]] Tune.SteerInner = 36 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 37 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = 0.05 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = 0.1 -- Steering increment per tick (in degrees) Tune.SteerDecay = 320 -- Speed of gradient cutoff (in SPS) Tune.MinSteer = 10 -- Minimum steering at max steer decay (in percent) Tune.MSteerExp = 1 -- Mouse steering exponential degree --Steer Gyro Tuning Tune.SteerD = 1000 -- Steering Dampening Tune.SteerMaxTorque = 50000 -- Steering Force Tune.SteerP = 100000 -- Steering Aggressiveness
(Elevator:WaitForChild("\068\105\114\101\099\116\105\111\110")).Changed:connect(function(V)if V==1 then This.Display.ARW1.U.Color=DisplayColor This.Display.ARW1.M.Color=DisplayColor This.Display.ARW1.D.Color=DisabledColor This.Display.ARW1.U.Material=Lit This.Display.ARW1.M.Material=Lit This.Display.ARW1.D.Material=Unlit elseif V==-1 then This.Display.ARW1.U.Color=DisabledColor This.Display.ARW1.M.Color=DisplayColor This.Display.ARW1.D.Color=DisplayColor This.Display.ARW1.U.Material=Unlit This.Display.ARW1.M.Material=Lit This.Display.ARW1.D.Material=Lit else This.Display.ARW1.U.Color=DisabledColor This.Display.ARW1.M.Color=DisabledColor This.Display.ARW1.D.Color=DisabledColor This.Display.ARW1.U.Material=Unlit This.Display.ARW1.M.Material=Unlit This.Display.ARW1.D.Material=Unlit end end)
-- -- -- -- -- -- -- --DIRECTION SCROLL-- -- -- -- -- -- -- -- Elevator:WaitForChild("Direction").Changed:connect(function(val) if val == 1 then This.Display.ARW1.U.Color = DisplayColor This.Display.ARW1.M.Color = DisplayColor This.Display.ARW1.D.Color = DisabledColor This.Display.ARW1.U.Material = Lit This.Display.ARW1.M.Material = Lit This.Display.ARW1.D.Material = Unlit elseif val == -1 then This.Display.ARW1.U.Color = DisabledColor This.Display.ARW1.M.Color = DisplayColor This.Display.ARW1.D.Color = DisplayColor This.Display.ARW1.U.Material = Unlit This.Display.ARW1.M.Material = Lit This.Display.ARW1.D.Material = Lit else This.Display.ARW1.U.Color = DisabledColor This.Display.ARW1.M.Color = DisabledColor This.Display.ARW1.D.Color = DisabledColor This.Display.ARW1.U.Material = Unlit This.Display.ARW1.M.Material = Unlit This.Display.ARW1.D.Material = Unlit end end)
local V={}V.__index=V local function c()local V=Instance.new("\070\114\097\109\101")V.Selectable=false V.Size=UDim2.new(1,0,1,0)V.BackgroundTransparency=1 local c=Instance.new("\083\099\114\111\108\108\105\110\103\070\114\097\109\101")c.Selectable=ChatSettings.GamepadNavigationEnabled c.Name="\083\099\114\111\108\108\101\114"c.BackgroundTransparency=1 c.BorderSizePixel=0 c.Position=UDim2.new(0,0,0,3)c.Size=UDim2.new(1,-4,1,-6)c.CanvasSize=UDim2.new(0,0,0,0)c.ScrollBarThickness=module.ScrollBarThickness c.Active=true c.Parent=V local t=Instance.new("\085\073\076\105\115\116\076\097\121\111\117\116")t.SortOrder=Enum.SortOrder.LayoutOrder t.Parent=c return V,c,t end function V.Destroy(V)V.GuiObject:Destroy()V.Destroyed=true end function V.SetActive(c,V)c.GuiObject.Visible=V end function V.UpdateMessageFiltered(c,V)local t=nil local s=1 local h=c.MessageObjectLog while#h>=s do local c=h[s]if c.ID==V.ID then t=c break end s=s+1 end if t then if UserFlagRemoveMessageOnTextFilterFailures then if V.Message==""then c:RemoveMessageAtIndex(s)else t.UpdateTextFunction(V)c:PositionMessageLabelInWindow(t,s)end else t.UpdateTextFunction(V)c:PositionMessageLabelInWindow(t,s)end end end function V.AddMessage(c,V)c:WaitUntilParentedCorrectly()local t=MessageLabelCreator:CreateMessageLabel(V,c.CurrentChannelName)if t==nil then return end table.insert(c.MessageObjectLog,t)c:PositionMessageLabelInWindow(t,#c.MessageObjectLog)end function V.RemoveMessageAtIndex(c,V)c:WaitUntilParentedCorrectly()local t=c.MessageObjectLog[V]if t then t:Destroy()table.remove(c.MessageObjectLog,V)end end function V.AddMessageAtIndex(t,V,c)local s=MessageLabelCreator:CreateMessageLabel(V,t.CurrentChannelName)if s==nil then return end table.insert(t.MessageObjectLog,c,s)t:PositionMessageLabelInWindow(s,c)end function V.RemoveLastMessage(V)V:WaitUntilParentedCorrectly()local c=V.MessageObjectLog[1]c:Destroy()table.remove(V.MessageObjectLog,1)end function V.IsScrolledDown(V)local c=V.Scroller.CanvasSize.Y.Offset local t=V.Scroller.AbsoluteWindowSize.Y local s=V.Scroller.CanvasPosition.Y return c<t or c-s<=t+5 end function V.UpdateMessageTextHeight(c,V)local t=V.BaseFrame for s=1,10,1 do if V.BaseMessage.TextFits then break end local h=c.Scroller.AbsoluteSize.X-s t.Size=UDim2.new(1,0,0,V.GetHeightFunction(h))end end function V.PositionMessageLabelInWindow(t,V,c)t:WaitUntilParentedCorrectly()local s=t:IsScrolledDown()local h=V.BaseFrame local p=1 if t.MessageObjectLog[c-1]then if c==#t.MessageObjectLog then p=t.MessageObjectLog[c-1].BaseFrame.LayoutOrder+1 else p=t.MessageObjectLog[c-1].BaseFrame.LayoutOrder end end h.LayoutOrder=p h.Size=UDim2.new(1,0,0,V.GetHeightFunction(t.Scroller.AbsoluteSize.X))h.Parent=t.Scroller if V.BaseMessage then t:UpdateMessageTextHeight(V)end if s then t.Scroller.CanvasPosition=Vector2.new(0,math.max(0,t.Scroller.CanvasSize.Y.Offset-t.Scroller.AbsoluteSize.Y))end end function V.ReorderAllMessages(V)V:WaitUntilParentedCorrectly()if V.GuiObject.AbsoluteSize.Y<1 then return end local c=V.Scroller.CanvasPosition local t=V:IsScrolledDown()for c,t in pairs(V.MessageObjectLog)do V:UpdateMessageTextHeight(t)end if not t then V.Scroller.CanvasPosition=c else V.Scroller.CanvasPosition=Vector2.new(0,math.max(0,V.Scroller.CanvasSize.Y.Offset-V.Scroller.AbsoluteSize.Y))end end function V.Clear(V)for V,c in pairs(V.MessageObjectLog)do c:Destroy()end V.MessageObjectLog={}end function V.SetCurrentChannelName(c,V)c.CurrentChannelName=V end function V.FadeOutBackground(c,V) end function V.FadeInBackground(c,V) end function V.FadeOutText(c,V)for t=1,#c.MessageObjectLog,1 do if c.MessageObjectLog[t].FadeOutFunction then c.MessageObjectLog[t].FadeOutFunction(V,CurveUtil)end end end function V.FadeInText(c,V)for t=1,#c.MessageObjectLog,1 do if c.MessageObjectLog[t].FadeInFunction then c.MessageObjectLog[t].FadeInFunction(V,CurveUtil)end end end function V.Update(c,V)for t=1,#c.MessageObjectLog,1 do if c.MessageObjectLog[t].UpdateAnimFunction then c.MessageObjectLog[t].UpdateAnimFunction(V,CurveUtil)end end end
--////////////////////////////// Methods --////////////////////////////////////// local methods = {} methods.__index = methods local function CreateGuiObjects() local BaseFrame = Instance.new("Frame") BaseFrame.Selectable = false BaseFrame.Size = UDim2.new(1, 0, 1, 0) BaseFrame.BackgroundTransparency = 1 local Scroller = Instance.new("ScrollingFrame") Scroller.Selectable = ChatSettings.GamepadNavigationEnabled Scroller.Name = "Scroller" Scroller.BackgroundTransparency = 1 Scroller.BorderSizePixel = 0 Scroller.Position = UDim2.new(0, 0, 0, 3) Scroller.Size = UDim2.new(1, -4, 1, -6) Scroller.CanvasSize = UDim2.new(0, 0, 0, 0) Scroller.ScrollBarThickness = module.ScrollBarThickness Scroller.Active = true Scroller.Parent = BaseFrame local Layout = Instance.new("UIListLayout") Layout.SortOrder = Enum.SortOrder.LayoutOrder Layout.Parent = Scroller return BaseFrame, Scroller, Layout end function methods:Destroy() self.GuiObject:Destroy() self.Destroyed = true end function methods:SetActive(active) self.GuiObject.Visible = active end function methods:UpdateMessageFiltered(messageData) local messageObject = nil local searchIndex = 1 local searchTable = self.MessageObjectLog while #searchTable >= searchIndex do local obj = searchTable[searchIndex] if obj.ID == messageData.ID then messageObject = obj break end searchIndex = searchIndex + 1 end if messageObject then if UserFlagRemoveMessageOnTextFilterFailures then if messageData.Message == "" then self:RemoveMessageAtIndex(searchIndex) else messageObject.UpdateTextFunction(messageData) self:PositionMessageLabelInWindow(messageObject, searchIndex) end else messageObject.UpdateTextFunction(messageData) self:PositionMessageLabelInWindow(messageObject, searchIndex) end end end function methods:AddMessage(messageData) self:WaitUntilParentedCorrectly() local messageObject = MessageLabelCreator:CreateMessageLabel(messageData, self.CurrentChannelName) if messageObject == nil then return end table.insert(self.MessageObjectLog, messageObject) self:PositionMessageLabelInWindow(messageObject, #self.MessageObjectLog) end function methods:RemoveMessageAtIndex(index) self:WaitUntilParentedCorrectly() local removeThis = self.MessageObjectLog[index] if removeThis then removeThis:Destroy() table.remove(self.MessageObjectLog, index) end end function methods:AddMessageAtIndex(messageData, index) local messageObject = MessageLabelCreator:CreateMessageLabel(messageData, self.CurrentChannelName) if messageObject == nil then return end table.insert(self.MessageObjectLog, index, messageObject) self:PositionMessageLabelInWindow(messageObject, index) end function methods:RemoveLastMessage() self:WaitUntilParentedCorrectly() local lastMessage = self.MessageObjectLog[1] lastMessage:Destroy() table.remove(self.MessageObjectLog, 1) end function methods:IsScrolledDown() local yCanvasSize = self.Scroller.CanvasSize.Y.Offset local yContainerSize = self.Scroller.AbsoluteWindowSize.Y local yScrolledPosition = self.Scroller.CanvasPosition.Y return (yCanvasSize < yContainerSize or yCanvasSize - yScrolledPosition <= yContainerSize + 5) end function methods:UpdateMessageTextHeight(messageObject) local baseFrame = messageObject.BaseFrame for i = 1, 10 do if messageObject.BaseMessage.TextFits then break end local trySize = self.Scroller.AbsoluteSize.X - i baseFrame.Size = UDim2.new(1, 0, 0, messageObject.GetHeightFunction(trySize)) end end function methods:PositionMessageLabelInWindow(messageObject, index) self:WaitUntilParentedCorrectly() local wasScrolledDown = self:IsScrolledDown() local baseFrame = messageObject.BaseFrame local layoutOrder = 1 if self.MessageObjectLog[index - 1] then if index == #self.MessageObjectLog then layoutOrder = self.MessageObjectLog[index - 1].BaseFrame.LayoutOrder + 1 else layoutOrder = self.MessageObjectLog[index - 1].BaseFrame.LayoutOrder end end baseFrame.LayoutOrder = layoutOrder baseFrame.Size = UDim2.new(1, 0, 0, messageObject.GetHeightFunction(self.Scroller.AbsoluteSize.X)) baseFrame.Parent = self.Scroller if messageObject.BaseMessage then self:UpdateMessageTextHeight(messageObject) end if wasScrolledDown then self.Scroller.CanvasPosition = Vector2.new(0, math.max(0, self.Scroller.CanvasSize.Y.Offset - self.Scroller.AbsoluteSize.Y)) end end function methods:ReorderAllMessages() self:WaitUntilParentedCorrectly() --// Reordering / reparenting with a size less than 1 causes weird glitches to happen -- with scrolling as repositioning happens. if self.GuiObject.AbsoluteSize.Y < 1 then return end local oldCanvasPositon = self.Scroller.CanvasPosition local wasScrolledDown = self:IsScrolledDown() for _, messageObject in pairs(self.MessageObjectLog) do self:UpdateMessageTextHeight(messageObject) end if not wasScrolledDown then self.Scroller.CanvasPosition = oldCanvasPositon else self.Scroller.CanvasPosition = Vector2.new(0, math.max(0, self.Scroller.CanvasSize.Y.Offset - self.Scroller.AbsoluteSize.Y)) end end function methods:Clear() for _, v in pairs(self.MessageObjectLog) do v:Destroy() end self.MessageObjectLog = {} end function methods:SetCurrentChannelName(name) self.CurrentChannelName = name end function methods:FadeOutBackground(duration) --// Do nothing end function methods:FadeInBackground(duration) --// Do nothing end function methods:FadeOutText(duration) for i = 1, #self.MessageObjectLog do if self.MessageObjectLog[i].FadeOutFunction then self.MessageObjectLog[i].FadeOutFunction(duration, CurveUtil) end end end function methods:FadeInText(duration) for i = 1, #self.MessageObjectLog do if self.MessageObjectLog[i].FadeInFunction then self.MessageObjectLog[i].FadeInFunction(duration, CurveUtil) end end end function methods:Update(dtScale) for i = 1, #self.MessageObjectLog do if self.MessageObjectLog[i].UpdateAnimFunction then self.MessageObjectLog[i].UpdateAnimFunction(dtScale, CurveUtil) end end end
function Signal.new(V)local c=setmetatable({},Signal)c._bindableEvent=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")if V then c.connectionsChanged=Signal.new()end return c end
-- CONSTRUCTOR function Signal.new(trackConnectionsChanged) local self = setmetatable({}, Signal) self._bindableEvent = Instance.new("BindableEvent") if trackConnectionsChanged then self.connectionsChanged = Signal.new() end return self end
local V=.2 local c=false local t=false local s=1 local function h(V,c,t)if t<c then t=c end return math.clamp(V,c,t)end local function p(V)return V==V and(V~=1/0 and V~=-1/0)end local function U(V)return p(V.x)and(p(V.y)and p(V.z))end
--[[ Gamepad Support ]] -- local THUMBSTICK_DEADZONE = 0.2 local r3ButtonDown = false local l3ButtonDown = false local currentZoomSpeed = 1 -- Multiplier, so 1 == no zooming local function clamp(value, minValue, maxValue) if maxValue < minValue then maxValue = minValue end return math.clamp(value, minValue, maxValue) end local function IsFinite(num) return num == num and num ~= 1 / 0 and num ~= -1 / 0 end local function IsFiniteVector3(vec3) return IsFinite(vec3.x) and IsFinite(vec3.y) and IsFinite(vec3.z) end
Tune.Config="\070\087\068"Tune.FDiffSlipThres=50 Tune.FDiffLockThres=50 Tune.RDiffSlipThres=50 Tune.RDiffLockThres=50 Tune.CDiffSlipThres=50 Tune.CDiffLockThres=50 Tune.TCSEnabled=true Tune.TCSThreshold=20 Tune.TCSGradient=20 Tune.TCSLimit=10
--[[Drivetrain]] Tune.Config = "FWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed) Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel) Tune.RDiffSlipThres = 50 -- 1 - 100% Tune.RDiffLockThres = 50 -- 0 - 100% Tune.CDiffSlipThres = 50 -- 1 - 100% [AWD Only] Tune.CDiffLockThres = 50 -- 0 - 100% [AWD Only] --Traction Control Settings Tune.TCSEnabled = true -- Implements TCS Tune.TCSThreshold = 20 -- Slip speed allowed before TCS starts working (in SPS) Tune.TCSGradient = 20 -- Slip speed gradient between 0 to max reduction (in SPS) Tune.TCSLimit = 10 -- Minimum amount of torque at max reduction (in percent)
Tune.AutoShiftMode="\083\112\101\101\100"Tune.AutoUpThresh=-200 Tune.AutoDownThresh=1400
--Automatic Settings Tune.AutoShiftMode = "Speed" --[[ [Modes] "Speed" : Shifts based on wheel speed "RPM" : Shifts based on RPM ]] Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev) Tune.AutoDownThresh = 1400 --Automatic downshift point (relative to peak RPM, positive = Under-rev)
local V={}function V.type(V)return function(c)local t=type(c)if t==V then return true else return false end end end function V.typeof(V)return function(c)local t=typeof(c)if t==V then return true else return false end end end
-- t: a runtime typechecker for Roblox local t = {} function t.type(typeName) return function(value) local valueType = type(value) if valueType == typeName then return true else return false end end end function t.typeof(typeName) return function(value) local valueType = typeof(value) if valueType == typeName then return true else return false end end end
function CameraModule.Update(c,V)if c.activeCameraController then c.activeCameraController:UpdateMouseBehavior()local t,s=c.activeCameraController:Update(V)if not FFlagUserFlagEnableNewVRSystem then c.activeCameraController:ApplyVRTransform()end if c.activeOcclusionModule then t,s=c.activeOcclusionModule:Update(V,t,s)end game.Workspace.CurrentCamera.CFrame=t game.Workspace.CurrentCamera.Focus=s if c.activeTransparencyController then c.activeTransparencyController:Update()end if CameraInput.getInputEnabled()then CameraInput.resetInputForFrameEnd()end end end
--[[ Main RenderStep Update. The camera controller and occlusion module both have opportunities to set and modify (respectively) the CFrame and Focus before it is set once on CurrentCamera. The camera and occlusion modules should only return CFrames, not set the CFrame property of CurrentCamera directly. --]] function CameraModule:Update(dt) if self.activeCameraController then self.activeCameraController:UpdateMouseBehavior() local newCameraCFrame, newCameraFocus = self.activeCameraController:Update(dt) if not FFlagUserFlagEnableNewVRSystem then self.activeCameraController:ApplyVRTransform() end if self.activeOcclusionModule then newCameraCFrame, newCameraFocus = self.activeOcclusionModule:Update(dt, newCameraCFrame, newCameraFocus) end -- Here is where the new CFrame and Focus are set for this render frame game.Workspace.CurrentCamera.CFrame = newCameraCFrame game.Workspace.CurrentCamera.Focus = newCameraFocus -- Update to character local transparency as needed based on camera-to-subject distance if self.activeTransparencyController then self.activeTransparencyController:Update() end if CameraInput.getInputEnabled() then CameraInput.resetInputForFrameEnd() end end end
if not RunService:IsRunning()then return function(V)return Promise.resolved(GetRemoteEvent(V))end elseif RunService:IsServer()then return function(V)return Promise.resolved(GetRemoteEvent(V))end else return function(V)assert(type(V)=="\115\116\114\105\110\103","\066\097\100 \110\097\109\101")local c=ReplicatedStorage:FindFirstChild(ResourceConstants.REMOTE_EVENT_STORAGE_NAME)if c then local t=c:FindFirstChild(V)if t then return Promise.resolved(t)end end return Promise.spawn(function(c,t)c(GetRemoteEvent(V))end)end end
--[=[ Like [GetRemoteEvent] but in promise form. @function PromiseGetRemoteEvent @within PromiseGetRemoteEvent @param name string @return Promise<RemoteEvent> ]=] if not RunService:IsRunning() then -- Handle testing return function(name) return Promise.resolved(GetRemoteEvent(name)) end elseif RunService:IsServer() then return function(name) return Promise.resolved(GetRemoteEvent(name)) end else -- RunService:IsClient() return function(name) assert(type(name) == "string", "Bad name") local storage = ReplicatedStorage:FindFirstChild(ResourceConstants.REMOTE_EVENT_STORAGE_NAME) if storage then local obj = storage:FindFirstChild(name) if obj then return Promise.resolved(obj) end end return Promise.spawn(function(resolve, _) resolve(GetRemoteEvent(name)) end) end end
Tune.RevAccel=150 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=500
--Misc Tune.RevAccel = 150 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
local function V(V,c,t)assert(c<=t,"\115\116\097\114\116\073\110\100\101\120 \109\117\115\116 \098\101 \108\101\115\115 \116\104\097\110 \111\114 \101\113\117\097\108 \116\111 \101\110\100\073\110\100\101\120")local s={}local h=1 for c=1,math.min(#V,c-1),1 do s[h]=V[c]h=h+1 end for c=t+1,#V,1 do s[h]=V[c]h=h+1 end return s end return V
--[[ Remove the range from the list starting from the index. ]] local function removeRange(list, startIndex, endIndex) assert(startIndex <= endIndex, "startIndex must be less than or equal to endIndex") local new = {} local index = 1 for i = 1, math.min(#list, startIndex - 1) do new[index] = list[i] index = index + 1 end for i = endIndex + 1, #list do new[index] = list[i] index = index + 1 end return new end return removeRange
This=script.Parent Elevator=This.Parent.Parent.Parent.Parent.Parent Characters=require(script.Characters)CustomLabel=require(Elevator.CustomLabel)CustomText=CustomLabel.CUSTOMFLOORLABEL;(This.Parent.Parent.Parent.Parent.Parent:WaitForChild("\070\108\111\111\114")).Changed:connect(function(V)ChangeFloor(tostring(V))end)function ChangeFloor(V)if CustomText[tonumber(V)]then V=CustomText[tonumber(V)]end SetDisplay(2,string.len(V)==2 and V:sub(1,1)or"\078\073\076")SetDisplay(3,string.len(V)==2 and V:sub(2,2)or V)end function SetDisplay(V,c)if This.Display:FindFirstChild("\077\097\116\114\105\120"..V)and Characters[c]~=nil then for c,t in pairs(Characters[c])do for s=1,5,1 do This.Display["\077\097\116\114\105\120"..V]["\082\111\119"..c]["\068"..s].Visible=t:sub(s,s)=="\049"and true or false end end end end for V=1,Displays,1 do for c=1,7,1 do for t=1,5,1 do This.Display["\077\097\116\114\105\120"..V]["\082\111\119"..c]["\068"..t].BackgroundColor3=DisplayColor end end end
--------------------------------------------------- This = script.Parent Elevator = This.Parent.Parent.Parent.Parent.Parent Characters = require(script.Characters) CustomLabel = require(Elevator.CustomLabel) CustomText = CustomLabel["CUSTOMFLOORLABEL"] This.Parent.Parent.Parent.Parent.Parent:WaitForChild("Floor").Changed:connect(function(floor) --custom indicator code-- ChangeFloor(tostring(floor)) end) function ChangeFloor(SF) if CustomText[tonumber(SF)] then SF = CustomText[tonumber(SF)] end SetDisplay(2, (string.len(SF) == 2 and SF:sub(1, 1) or "NIL")) SetDisplay(3, (string.len(SF) == 2 and SF:sub(2, 2) or SF)) end function SetDisplay(ID, CHAR) if This.Display:FindFirstChild("Matrix" .. ID) and Characters[CHAR] ~= nil then for i, l in pairs(Characters[CHAR]) do for r = 1, 5 do This.Display["Matrix" .. ID]["Row" .. i]["D" .. r].Visible = (l:sub(r, r) == "1" and true or false) end end end end for M = 1, Displays do for R = 1, 7 do for D = 1, 5 do This.Display["Matrix" .. M]["Row" .. R]["D" .. D].BackgroundColor3 = DisplayColor end end end
gunrecoil=-0.5 camrecoil=.5 AimGunRecoil=-0.5 AimCamRecoil=.13 CamShake=.5 AimCamShake=.5 Kickback=1 AimKickback=.5
--// Recoil Settings gunrecoil = -0.5 -- How much the gun recoils backwards when not aiming camrecoil = 0.5 -- How much the camera flicks when not aiming AimGunRecoil = -0.5 -- How much the gun recoils backwards when aiming AimCamRecoil = 0.13 -- How much the camera flicks when aiming CamShake = 0.5 -- THIS IS NEW!!!! CONTROLS CAMERA SHAKE WHEN FIRING AimCamShake = 0.5 -- THIS IS ALSO NEW!!!! Kickback = 1 -- Upward gun rotation when not aiming AimKickback = 0.5 -- Upward gun rotation when aiming
function stopAllAnimations()local V=currentAnim if emoteNames[V]~=nil and emoteNames[V]==false then V="\105\100\108\101"end currentAnim=""currentAnimInstance=nil if currentAnimKeyframeHandler~=nil then currentAnimKeyframeHandler:disconnect()end if currentAnimTrack~=nil then currentAnimTrack:Stop()currentAnimTrack:Destroy()currentAnimTrack=nil end return V end function setAnimationSpeed(V)if V~=currentAnimSpeed then currentAnimSpeed=V currentAnimTrack:AdjustSpeed(currentAnimSpeed)end end function keyFrameReachedFunc(V)if V=="\069\110\100"then local V=currentAnim if emoteNames[V]~=nil and emoteNames[V]==false then V="\105\100\108\101"end local c=currentAnimSpeed playAnimation(V,.0,Humanoid)setAnimationSpeed(c)end end
-- functions function stopAllAnimations() local oldAnim = currentAnim -- return to idle if finishing an emote if emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false then oldAnim = "idle" end currentAnim = "" currentAnimInstance = nil if currentAnimKeyframeHandler ~= nil then currentAnimKeyframeHandler:disconnect() end if currentAnimTrack ~= nil then currentAnimTrack:Stop() currentAnimTrack:Destroy() currentAnimTrack = nil end return oldAnim end function setAnimationSpeed(speed) if speed ~= currentAnimSpeed then currentAnimSpeed = speed currentAnimTrack:AdjustSpeed(currentAnimSpeed) end end function keyFrameReachedFunc(frameName) if frameName == "End" then local repeatAnim = currentAnim -- return to idle if finishing an emote if emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false then repeatAnim = "idle" end local animSpeed = currentAnimSpeed playAnimation(repeatAnim, 0.0, Humanoid) setAnimationSpeed(animSpeed) end end
function CameraUtils.map(V,c,t,s,h)return((V-c)*(h-s))/(t-c)+s end
-- map a value from one range to another function CameraUtils.map(x, inMin, inMax, outMin, outMax) return (x - inMin) * (outMax - outMin) / (inMax - inMin) + outMin end
local V,c,t=true,false,{}local s={[58]={{72;71;61;59,41;30,56,58};V};[49]={{72,71,61;59,41,39,35,34;32,31,29;28,44;45;49},V};[16]={t,c},[19]={{72,71,61;59,41;30,56,58;20;19};V};[59]={{72,71,61;59},V};[63]={{72,71;61,59,41;30;56,58,23,62;63};V},[34]={{72,71;61,59,41;39,35,34},V},[21]={{72,71,61;59,41;30,56;58;20,21};V};[48]={{72;71,61;59;41;39,35;34,32;31;29;28,44;45;49;48},V},[27]={{72;71;61;59,41;39,35,34;32,31;29,28,27};V},[14]={t,c},[31]={{72,71;61;59;41,39;35;34,32;31},V};[56]={{72,71;61,59,41,30;56},V},[29]={{72;71;61;59;41,39;35,34,32,31,29};V},[13]={t,c};[47]={{72,71;61,59;41,39,35,34,32;31;29;28,44,45;49;48,47},V},[12]={t;c};[45]={{72,71,61,59;41,39;35;34,32;31;29;28;44,45},V},[57]={{72,71,61;59,41;30;56,57};V};[36]={{72;71;61;59;41;39;35;37,36};V},[25]={{72,71;61;59,41;39;35;34;32;31,29,28,27;26,25};V};[71]={{72,71},V},[20]={{72,71,61;59;41;30;56,58;20},V},[60]={{72;71;61,60},V};[8]={t;c},[4]={t;c};[75]={{72;76,73,75},V};[22]={{72;71;61,59;41;30;56,58;20;21,22},V},[74]={{72;76,73,74};V},[62]={{72;71,61,59;41;30;56,58,23,62};V},[1]={t;c};[6]={t,c},[11]={t;c};[15]={t,c},[37]={{72,71,61;59,41,39,35,37};V};[2]={t,c},[35]={{72,71;61;59,41,39,35};V};[53]={{72,71,61;59;41,39;35;34,32;31,29;28,44;45,49;48,47,52;53};V};[73]={{72,76,73},V};[72]={{72},V};[33]={{72,71;61;59,41,39,35;37;36;33};V};[69]={{72,71;61,69},V},[65]={{72,71,61;59;41,30,56;58,20,19;66,64,65},V};[26]={{72,71,61,59,41;39;35;34;32,31;29,28;27,26},V},[68]={{72,71,61,59,41,30;56;58;20,19;66,64,67,68},V};[76]={{72;76},V},[50]={{72;71,61,59,41;39;35;34,32,31;29,28;44,45;49,48;47,50};V},[66]={{72;71;61;59,41,30,56;58;20,19,66},V};[10]={t;c},[24]={{72,71,61;59;41;39,35,34,32;31;29;28,27,26;25;24},V},[23]={{72;71;61,59;41,30,56,58;23},V};[44]={{72;71,61,59;41;39,35,34;32;31,29;28,44},V};[39]={{72;71,61;59;41,39},V},[32]={{72;71;61;59,41;39;35,34;32};V},[3]={t,c};[30]={{72;71;61,59,41,30},V};[51]={{72;71;61;59;41,39;35,34;32;31;29,28,44,45,49,48,47,50,51};V},[18]={t;c};[67]={{72;71;61,59;41;30;56,58;20,19,66;64,67},V},[61]={{72,71,61};V};[55]={{72,71;61;59,41;39;35;34,32;31;29;28,44;45;49,48;47,52;53,54;55};V},[46]={{72,71;61;59;41,39,35;34;32,31;29;28;44,45;49;48;47;46};V},[42]={{72,71,61;59;41,39;40;38;42};V},[40]={{72;71;61;59,41;39,40},V},[52]={{72,71,61,59,41,39;35,34,32,31;29;28,44;45,49;48,47;52};V},[54]={{72,71;61;59;41,39,35,34;32;31,29,28,44,45,49,48,47;52,53;54};V},[43]={t,c},[7]={t;c};[9]={t,c},[41]={{72,71,61,59,41};V},[17]={t,c},[38]={{72;71;61,59;41;39;40,38},V};[28]={{72;71,61;59;41;39;35,34;32;31,29;28};V};[5]={t,c};[64]={{72;71;61,59,41,30,56,58,20;19,66;64};V}}return s
--Precalculated paths local t, f, n = true, false, {} local r = { [58] = { { 72, 71, 61, 59, 41, 30, 56, 58 }, t }, [49] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49 }, t }, [16] = { n, f }, [19] = { { 72, 71, 61, 59, 41, 30, 56, 58, 20, 19 }, t }, [59] = { { 72, 71, 61, 59 }, t }, [63] = { { 72, 71, 61, 59, 41, 30, 56, 58, 23, 62, 63 }, t }, [34] = { { 72, 71, 61, 59, 41, 39, 35, 34 }, t }, [21] = { { 72, 71, 61, 59, 41, 30, 56, 58, 20, 21 }, t }, [48] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48 }, t }, [27] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 27 }, t }, [14] = { n, f }, [31] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31 }, t }, [56] = { { 72, 71, 61, 59, 41, 30, 56 }, t }, [29] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29 }, t }, [13] = { n, f }, [47] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47 }, t }, [12] = { n, f }, [45] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45 }, t }, [57] = { { 72, 71, 61, 59, 41, 30, 56, 57 }, t }, [36] = { { 72, 71, 61, 59, 41, 39, 35, 37, 36 }, t }, [25] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 27, 26, 25 }, t }, [71] = { { 72, 71 }, t }, [20] = { { 72, 71, 61, 59, 41, 30, 56, 58, 20 }, t }, [60] = { { 72, 71, 61, 60 }, t }, [8] = { n, f }, [4] = { n, f }, [75] = { { 72, 76, 73, 75 }, t }, [22] = { { 72, 71, 61, 59, 41, 30, 56, 58, 20, 21, 22 }, t }, [74] = { { 72, 76, 73, 74 }, t }, [62] = { { 72, 71, 61, 59, 41, 30, 56, 58, 23, 62 }, t }, [1] = { n, f }, [6] = { n, f }, [11] = { n, f }, [15] = { n, f }, [37] = { { 72, 71, 61, 59, 41, 39, 35, 37 }, t }, [2] = { n, f }, [35] = { { 72, 71, 61, 59, 41, 39, 35 }, t }, [53] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 52, 53 }, t }, [73] = { { 72, 76, 73 }, t }, [72] = { { 72 }, t }, [33] = { { 72, 71, 61, 59, 41, 39, 35, 37, 36, 33 }, t }, [69] = { { 72, 71, 61, 69 }, t }, [65] = { { 72, 71, 61, 59, 41, 30, 56, 58, 20, 19, 66, 64, 65 }, t }, [26] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 27, 26 }, t }, [68] = { { 72, 71, 61, 59, 41, 30, 56, 58, 20, 19, 66, 64, 67, 68 }, t }, [76] = { { 72, 76 }, t }, [50] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 50 }, t }, [66] = { { 72, 71, 61, 59, 41, 30, 56, 58, 20, 19, 66 }, t }, [10] = { n, f }, [24] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 27, 26, 25, 24 }, t }, [23] = { { 72, 71, 61, 59, 41, 30, 56, 58, 23 }, t }, [44] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44 }, t }, [39] = { { 72, 71, 61, 59, 41, 39 }, t }, [32] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32 }, t }, [3] = { n, f }, [30] = { { 72, 71, 61, 59, 41, 30 }, t }, [51] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 50, 51 }, t }, [18] = { n, f }, [67] = { { 72, 71, 61, 59, 41, 30, 56, 58, 20, 19, 66, 64, 67 }, t }, [61] = { { 72, 71, 61 }, t }, [55] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 52, 53, 54, 55 }, t }, [46] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 46 }, t }, [42] = { { 72, 71, 61, 59, 41, 39, 40, 38, 42 }, t }, [40] = { { 72, 71, 61, 59, 41, 39, 40 }, t }, [52] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 52 }, t }, [54] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49, 48, 47, 52, 53, 54 }, t }, [43] = { n, f }, [7] = { n, f }, [9] = { n, f }, [41] = { { 72, 71, 61, 59, 41 }, t }, [17] = { n, f }, [38] = { { 72, 71, 61, 59, 41, 39, 40, 38 }, t }, [28] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28 }, t }, [5] = { n, f }, [64] = { { 72, 71, 61, 59, 41, 30, 56, 58, 20, 19, 66, 64 }, t }, } return r
Trigger.MouseClick:Connect(function(V)if not Settings.OnCD then local c=V.Backpack local t=V.StarterGear for V,c in pairs(c:GetChildren())do if c then c:Destroy()end end for V,c in pairs(t:GetChildren())do if c then c:Destroy()end end local s=(Tools:FindFirstChild(Gun.Name)):Clone();(s:Clone()).Parent=c;(s:Clone()).Parent=t end end)
--//Controller//-- Trigger.MouseClick:Connect(function(Player) if not Settings.OnCD then local Backpack = Player.Backpack local StarterGear = Player.StarterGear for _, Tool in pairs(Backpack:GetChildren()) do if Tool then Tool:Destroy() end end for _, Tool in pairs(StarterGear:GetChildren()) do if Tool then Tool:Destroy() end end local Tool = Tools:FindFirstChild(Gun.Name):Clone() Tool:Clone().Parent = Backpack Tool:Clone().Parent = StarterGear end end)
Tune.TransModes={"\083\101\109\105"}Tune.AutoShiftMode="\083\112\101\101\100"Tune.AutoUpThresh=-200 Tune.AutoDownThresh=2000 Tune.FinalDrive=3.84 Tune.Ratios={3.42,0;4.37;2.76;1.94,1.45;1.05,.85,.69}Tune.FDMult=1
--[[Transmission]] Tune.TransModes = { "Semi" } --"Auto", "Semi", or "Manual". Can have more than one; order from first to last --Automatic Settings Tune.AutoShiftMode = "Speed" --"Speed" or "RPM" Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev) Tune.AutoDownThresh = 2000 --Automatic downshift point (relative to peak RPM, positive = Under-rev) --Gear Ratios Tune.FinalDrive = 3.84 -- Gearing determines top speed and wheel torque Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Reverse]] 3.42, -- Copy and paste a ratio to add a gear --[[Neutral]] 0, -- Ratios can also be deleted --[[ 1 ]] 4.37, -- Reverse, Neutral, and 1st gear are required --[[ 2 ]] 2.76, --[[ 3 ]] 1.94, --[[ 4 ]] 1.45, --[[ 5 ]] 1.05, --[[ 6 ]] 0.85, --[[ 7 ]] 0.69, } Tune.FDMult = 1 -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
while true do R.BrickColor=BrickColor.new("\067\071\065 \098\114\111\119\110")wait(.3)R.BrickColor=BrickColor.new("\082\101\097\108\108\121 \098\108\097\099\107")wait(.3)end
------------------------- while true do R.BrickColor = BrickColor.new("CGA brown") wait(0.3) R.BrickColor = BrickColor.new("Really black") wait(0.3) end
Tune.Horsepower=1400 Tune.IdleRPM=600 Tune.PeakRPM=7000 Tune.Redline=8100 Tune.EqPoint=7000 Tune.PeakSharpness=9.4 Tune.CurveMult=0 Tune.InclineComp=1.7 Tune.RevAccel=450 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=500
--[[Engine]] --Torque Curve Tune.Horsepower = 1400 Tune.IdleRPM = 600 Tune.PeakRPM = 7000 Tune.Redline = 8100 Tune.EqPoint = 7000 Tune.PeakSharpness = 9.4 Tune.CurveMult = 0 --Incline Compensation Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 450 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
local V=game:GetService("\080\108\097\121\101\114\115")local c=game:GetService("\082\117\110\083\101\114\118\105\099\101")local t={Climbing={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\102\111\111\116\115\116\101\112\115\095\112\108\097\115\116\105\099\046\109\112\051",Looped=true};Died={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\117\117\104\104\104\046\109\112\051"};FreeFalling={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\102\097\108\108\105\110\103\046\109\112\051";Looped=true},GettingUp={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\103\101\116\095\117\112\046\109\112\051"};Jumping={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\106\117\109\112\046\109\112\051"};Landing={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\106\117\109\112\095\108\097\110\100\046\109\112\051"},Running={SoundId="";Looped=true,Pitch=1.85},Splash={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\105\109\112\097\099\116\095\119\097\116\101\114\046\109\112\051"},Swimming={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\115\119\105\109\046\109\112\051",Looped=true,Pitch=1.6}}local function s(...)local V=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")local c={...}local function t(...)for V=1,#c,1 do c[V]:Disconnect()end return V:Fire(...)end for V=1,#c,1 do c[V]=c[V]:Connect(t)end return V.Event:Wait()end
-- Roblox character sound script local Players = game:GetService("Players") local RunService = game:GetService("RunService") local SOUND_DATA = { Climbing = { SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3", Looped = true, }, Died = { SoundId = "rbxasset://sounds/uuhhh.mp3", }, FreeFalling = { SoundId = "rbxasset://sounds/action_falling.mp3", Looped = true, }, GettingUp = { SoundId = "rbxasset://sounds/action_get_up.mp3", }, Jumping = { SoundId = "rbxasset://sounds/action_jump.mp3", }, Landing = { SoundId = "rbxasset://sounds/action_jump_land.mp3", }, Running = { SoundId = "", Looped = true, Pitch = 1.85, }, Splash = { SoundId = "rbxasset://sounds/impact_water.mp3", }, Swimming = { SoundId = "rbxasset://sounds/action_swim.mp3", Looped = true, Pitch = 1.6, }, } -- wait for the first of the passed signals to fire local function waitForFirst(...) local shunt = Instance.new("BindableEvent") local slots = { ... } local function fire(...) for i = 1, #slots do slots[i]:Disconnect() end return shunt:Fire(...) end for i = 1, #slots do slots[i] = slots[i]:Connect(fire) end return shunt.Event:Wait() end
function angleBetweenPoints(V,c)local t=V-c return-math.atan2(t.z,t.x)end function getCameraAngle(V)local c,t=V.CoordinateFrame,V.Focus return angleBetweenPoints(c.p,t.p)end
-- Helper functions function angleBetweenPoints(p0, p1) local p = p0 - p1 return -math.atan2(p.z, p.x) end function getCameraAngle(camera) local cf, f = camera.CoordinateFrame, camera.Focus return angleBetweenPoints(cf.p, f.p) end
return function(V,c)if c then setfenv(1,c)end local t=client.UI.Prepare(script.Parent.Parent)local s=service.PlayerGui local h=t.Frame local p=t.Frame.Message local U=t.Frame.Title local C=V.gIndex local r=V.gTable local q=V.Title local u=V.Message local L=V.Scroll local D=V.Time if not V.Message or not V.Title then t:Destroy()end U.Text=q p.Text=u U.TextTransparency=1 p.TextTransparency=1 U.TextStrokeTransparency=1 p.TextStrokeTransparency=1 h.BackgroundTransparency=1 local I=service.New("\066\108\117\114\069\102\102\101\099\116")I.Enabled=false I.Size=0 I.Parent=workspace.CurrentCamera local d=10 local Y=10 local l=.1 local f=.5 local A=.3 local S=Y/d local N=A/d local T=.1 local B=.1 local m=false local function K()if not m then I.Enabled=true r:Ready()for V=1,d,1 do if I.Size<Y then I.Size=I.Size+S end if p.TextTransparency>l then p.TextTransparency=p.TextTransparency-T U.TextTransparency=U.TextTransparency-T end if p.TextStrokeTransparency>f then p.TextStrokeTransparency=p.TextStrokeTransparency-B U.TextStrokeTransparency=U.TextStrokeTransparency-B end if h.BackgroundTransparency>A then h.BackgroundTransparency=h.BackgroundTransparency-N end wait(.016666666666667)end end end local function g()if not m then for V=1,d,1 do if I.Size>0 then I.Size=I.Size-S end if p.TextTransparency<1 then p.TextTransparency=p.TextTransparency+T U.TextTransparency=U.TextTransparency+T end if p.TextStrokeTransparency<1 then p.TextStrokeTransparency=p.TextStrokeTransparency+B U.TextStrokeTransparency=U.TextStrokeTransparency+B end if h.BackgroundTransparency<1 then h.BackgroundTransparency=h.BackgroundTransparency+N end wait(.016666666666667)end I.Enabled=false I:Destroy();(service.UnWrap(t)):Destroy()m=true end end r.CustomDestroy=function()if not m then m=true pcall(g)end pcall(function()(service.UnWrap(t)):Destroy()end)pcall(function()I:Destroy()end)end K()wait(D or 5)if not m then g()end end
--// All global vars will be wiped/replaced except script return function(data, env) if env then setfenv(1, env) end local gui = client.UI.Prepare(script.Parent.Parent) -- Change it to a TextLabel to avoid chat clearing local playergui = service.PlayerGui local frame = gui.Frame local msg = gui.Frame.Message local ttl = gui.Frame.Title local gIndex = data.gIndex local gTable = data.gTable local title = data.Title local message = data.Message local scroll = data.Scroll local tim = data.Time if not data.Message or not data.Title then gui:Destroy() end ttl.Text = title msg.Text = message ttl.TextTransparency = 1 msg.TextTransparency = 1 ttl.TextStrokeTransparency = 1 msg.TextStrokeTransparency = 1 frame.BackgroundTransparency = 1 local blur = service.New("BlurEffect") blur.Enabled = false blur.Size = 0 blur.Parent = workspace.CurrentCamera local fadeSteps = 10 local blurSize = 10 local textFade = 0.1 local strokeFade = 0.5 local frameFade = 0.3 local blurStep = blurSize / fadeSteps local frameStep = frameFade / fadeSteps local textStep = 0.1 local strokeStep = 0.1 local gone = false local function fadeIn() if not gone then blur.Enabled = true gTable:Ready() --gui.Parent = service.PlayerGui for i = 1, fadeSteps do if blur.Size < blurSize then blur.Size = blur.Size + blurStep end if msg.TextTransparency > textFade then msg.TextTransparency = msg.TextTransparency - textStep ttl.TextTransparency = ttl.TextTransparency - textStep end if msg.TextStrokeTransparency > strokeFade then msg.TextStrokeTransparency = msg.TextStrokeTransparency - strokeStep ttl.TextStrokeTransparency = ttl.TextStrokeTransparency - strokeStep end if frame.BackgroundTransparency > frameFade then frame.BackgroundTransparency = frame.BackgroundTransparency - frameStep end wait(1 / 60) end end end local function fadeOut() if not gone then for i = 1, fadeSteps do if blur.Size > 0 then blur.Size = blur.Size - blurStep end if msg.TextTransparency < 1 then msg.TextTransparency = msg.TextTransparency + textStep ttl.TextTransparency = ttl.TextTransparency + textStep end if msg.TextStrokeTransparency < 1 then msg.TextStrokeTransparency = msg.TextStrokeTransparency + strokeStep ttl.TextStrokeTransparency = ttl.TextStrokeTransparency + strokeStep end if frame.BackgroundTransparency < 1 then frame.BackgroundTransparency = frame.BackgroundTransparency + frameStep end wait(1 / 60) end blur.Enabled = false blur:Destroy() service.UnWrap(gui):Destroy() gone = true end end gTable.CustomDestroy = function() if not gone then gone = true pcall(fadeOut) end pcall(function() service.UnWrap(gui):Destroy() end) pcall(function() blur:Destroy() end) end --[[if not scroll then msg.Text = message else Routine(function() wait(0.5) for i = 1, #message do msg.Text = msg.Text .. message:sub(i,i) wait(0.05) end end) end--]] -- For now? fadeIn() wait(tim or 5) if not gone then fadeOut() end --[[ frame.Position = UDim2.new(0.5,-175,-1.5,0) gui.Parent = playergui frame:TweenPosition(UDim2.new(0.5,-175,0.25,0),nil,nil,0.5) if not scroll then msg.Text = message wait(tim or 10) else wait(0.5) for i = 1, #message do msg.Text = msg.Text .. message:sub(i,i) wait(0.05) end wait(tim or 5) end if frame then frame:TweenPosition(UDim2.new(0.5,-175,-1.5,0),nil,nil,0.5) wait(1) gui:Destroy() end --]] end
local V=(game:GetService("\082\117\110\083\101\114\118\105\099\101")):IsStudio();(game:GetService("\078\101\116\119\111\114\107\067\108\105\101\110\116")).ChildRemoved:Connect(function(c)if not V then warn("~\033 \080\076\065\089\069\082 \068\073\083\067\079\078\078\069\067\084\069\068\047\075\073\067\075\069\068\033 \068\085\077\080\073\078\071 \065\068\079\078\073\083 \067\076\073\069\078\084 \076\079\071\033")dumplog()end end)local c={}local t=getfenv()setfenv(1,setmetatable({},{__metatable=c}))
--// Dump log on disconnect local isStudio = game:GetService("RunService"):IsStudio() game:GetService("NetworkClient").ChildRemoved:Connect(function(p) if not isStudio then warn("~! PLAYER DISCONNECTED/KICKED! DUMPING ADONIS CLIENT LOG!") dumplog() end end) local unique = {} local origEnv = getfenv() setfenv(1, setmetatable({}, { __metatable = unique }))
local V=_Tune.Controls local c=Instance.new("\070\111\108\100\101\114",script.Parent)c.Name="\067\111\110\116\114\111\108\115"for t,s in pairs(V)do local h=Instance.new("\083\116\114\105\110\103\086\097\108\117\101",c)h.Name=t h.Value=s.Name h.Changed:connect(function()if t=="\077\111\117\115\101\084\104\114\111\116\116\108\101"or t=="\077\111\117\115\101\066\114\097\107\101"then if h.Value=="\077\111\117\115\101\066\117\116\116\111\110\049"or h.Value=="\077\111\117\115\101\066\117\116\116\111\110\050"then V[t]=Enum.UserInputType[h.Value]else V[t]=Enum.KeyCode[h.Value]end else V[t]=Enum.KeyCode[h.Value]end end)end
--[[Controls]] local _CTRL = _Tune.Controls local Controls = Instance.new("Folder", script.Parent) Controls.Name = "Controls" for i, v in pairs(_CTRL) do local a = Instance.new("StringValue", Controls) a.Name = i a.Value = v.Name a.Changed:connect(function() if i == "MouseThrottle" or i == "MouseBrake" then if a.Value == "MouseButton1" or a.Value == "MouseButton2" then _CTRL[i] = Enum.UserInputType[a.Value] else _CTRL[i] = Enum.KeyCode[a.Value] end else _CTRL[i] = Enum.KeyCode[a.Value] end end) end
local V={}function module.ApplyBundle(s,c,t)local h=V[t]if not h then local c,s=pcall(function()return main.assetService:GetBundleDetailsAsync(t)end)if c and s then for s,p in next,s.Items do if p.Type=="\085\115\101\114\079\117\116\102\105\116"then c,h=pcall(function()return main.players:GetHumanoidDescriptionFromOutfitId(p.Id)end)V[t]=h break end end end end if not h then return end local p=c:GetAppliedDescription()local U=Instance.new("\072\117\109\097\110\111\105\100\068\101\115\099\114\105\112\116\105\111\110")for V,c in next,{"\066\097\099\107\065\099\099\101\115\115\111\114\121";"\066\111\100\121\084\121\112\101\083\099\097\108\101","\067\108\105\109\098\065\110\105\109\097\116\105\111\110";"\068\101\112\116\104\083\099\097\108\101";"\070\097\099\101";"\070\097\099\101\065\099\099\101\115\115\111\114\121","\070\097\108\108\065\110\105\109\097\116\105\111\110";"\070\114\111\110\116\065\099\099\101\115\115\111\114\121","\071\114\097\112\104\105\099\084\083\104\105\114\116","\072\097\105\114\065\099\099\101\115\115\111\114\121";"\072\097\116\065\099\099\101\115\115\111\114\121";"\072\101\097\100";"\072\101\097\100\067\111\108\111\114";"\072\101\097\100\083\099\097\108\101","\072\101\105\103\104\116\083\099\097\108\101","\073\100\108\101\065\110\105\109\097\116\105\111\110";"\074\117\109\112\065\110\105\109\097\116\105\111\110","\076\101\102\116\065\114\109","\076\101\102\116\065\114\109\067\111\108\111\114","\076\101\102\116\076\101\103","\076\101\102\116\076\101\103\067\111\108\111\114";"\078\101\099\107\065\099\099\101\115\115\111\114\121","\080\097\110\116\115","\080\114\111\112\111\114\116\105\111\110\083\099\097\108\101";"\082\105\103\104\116\065\114\109","\082\105\103\104\116\065\114\109\067\111\108\111\114";"\082\105\103\104\116\076\101\103";"\082\105\103\104\116\076\101\103\067\111\108\111\114","\082\117\110\065\110\105\109\097\116\105\111\110";"\083\104\105\114\116","\083\104\111\117\108\100\101\114\115\065\099\099\101\115\115\111\114\121","\083\119\105\109\065\110\105\109\097\116\105\111\110","\084\111\114\115\111";"\084\111\114\115\111\067\111\108\111\114";"\087\097\105\115\116\065\099\099\101\115\115\111\114\121","\087\097\108\107\065\110\105\109\097\116\105\111\110","\087\105\100\116\104\083\099\097\108\101"}do if h[c]~=U[c]then p[c]=h[c]end end c:ApplyDescription(p)end return module
--[[ for a,b in pairs(game.ServerScriptService.MainModule.Server.Morphs:GetDescendants()) do if b:IsA("Decal") and b.Name ~= "face" and b.Parent.Name == "Head" then print("CHANGED: ".. b.Name.." | "..b.Parent.Parent.Name) b.Name = "face" end end --]] local bundleCache = {} -- cache HumanoidDescriptions retrieved from bundles to reduce API calls function module:ApplyBundle(humanoid, bundleId) local HumanoidDescription = bundleCache[bundleId] if not HumanoidDescription then local success, bundleDetails = pcall(function() return main.assetService:GetBundleDetailsAsync(bundleId) end) if success and bundleDetails then for _, item in next, bundleDetails.Items do if item.Type == "UserOutfit" then success, HumanoidDescription = pcall(function() return main.players:GetHumanoidDescriptionFromOutfitId(item.Id) end) bundleCache[bundleId] = HumanoidDescription break end end end end if not HumanoidDescription then return end local newDescription = humanoid:GetAppliedDescription() local defaultDescription = Instance.new("HumanoidDescription") for _, property in next, { "BackAccessory", "BodyTypeScale", "ClimbAnimation", "DepthScale", "Face", "FaceAccessory", "FallAnimation", "FrontAccessory", "GraphicTShirt", "HairAccessory", "HatAccessory", "Head", "HeadColor", "HeadScale", "HeightScale", "IdleAnimation", "JumpAnimation", "LeftArm", "LeftArmColor", "LeftLeg", "LeftLegColor", "NeckAccessory", "Pants", "ProportionScale", "RightArm", "RightArmColor", "RightLeg", "RightLegColor", "RunAnimation", "Shirt", "ShouldersAccessory", "SwimAnimation", "Torso", "TorsoColor", "WaistAccessory", "WalkAnimation", "WidthScale", } do if HumanoidDescription[property] ~= defaultDescription[property] then -- property is not the default value newDescription[property] = HumanoidDescription[property] end end humanoid:ApplyDescription(newDescription) end return module
local V=script.Parent.Parent.Parent.Parent.Parent.DockShelf local c=script.Parent.Parent.Parent.Parent.Parent.WindowManager.CtxtMenu local t=c.About local s=script.Parent local h=script.Parent.Parent.Parent
-- Get references to the DockShelf and its children local dockShelf = script.Parent.Parent.Parent.Parent.Parent.DockShelf local shlf = script.Parent.Parent.Parent.Parent.Parent.WindowManager.CtxtMenu local aFinderButton = shlf.About local Minimalise = script.Parent local window = script.Parent.Parent.Parent
local V=game:GetService("\083\111\117\110\100\083\101\114\118\105\099\101")local c=game:GetService("\082\117\110\083\101\114\118\105\099\101");(script:WaitForChild("\070\111\111\116\115\116\101\112\083\111\117\110\100\115")).Parent=V local t=V:WaitForChild("\070\111\111\116\115\116\101\112\083\111\117\110\100\115")local s=game.Players.LocalPlayer repeat wait()until s.Character local h=s.Character local p=h.HumanoidRootPart local U=h.Humanoid local C U.Running:connect(function(V)if V>U.WalkSpeed/2 then C=true else C=false end end)function getMaterial()local V=U.FloorMaterial if not V then V="\065\105\114"end local c=(string.split(tostring(V),"\069\110\117\109\046\077\097\116\101\114\105\097\108\046"))[2]local t=c return t end local r c.Heartbeat:connect(function()if C then local V=getMaterial()if V~=r and r~=nil then t[r].Playing=false end local c=t[V]c.PlaybackSpeed=U.WalkSpeed/12 c.Playing=true r=V else for V,c in pairs(t:GetChildren())do c.Playing=false end end end)
--PUT THIS SCRIPT IN STARTERPACK, STOP DISLIKING IT BECAUSE YOU DIDN'T USE IT RIGHT local sounds = game:GetService("SoundService") local runtime = game:GetService("RunService") script:WaitForChild("FootstepSounds").Parent = sounds local materials = sounds:WaitForChild("FootstepSounds") local plr = game.Players.LocalPlayer repeat wait() until plr.Character local char = plr.Character local hrp = char.HumanoidRootPart local hum = char.Humanoid local walking hum.Running:connect(function(speed) if speed > hum.WalkSpeed / 2 then walking = true else walking = false end end) function getMaterial() local floormat = hum.FloorMaterial if not floormat then floormat = "Air" end local matstring = string.split(tostring(floormat), "Enum.Material.")[2] local material = matstring return material end local lastmat runtime.Heartbeat:connect(function() if walking then local material = getMaterial() if material ~= lastmat and lastmat ~= nil then materials[lastmat].Playing = false end local materialSound = materials[material] materialSound.PlaybackSpeed = hum.WalkSpeed / 12 materialSound.Playing = true lastmat = material else for _, sound in pairs(materials:GetChildren()) do sound.Playing = false end end end)
Tune.SusEnabled=true Tune.FSusDamping=500 Tune.FSusStiffness=9000 Tune.FAntiRoll=50 Tune.FSusLength=1 Tune.FPreCompress=.3 Tune.FExtensionLim=.3 Tune.FCompressLim=.1 Tune.FSusAngle=80 Tune.FWsBoneLen=5 Tune.FWsBoneAngle=0 Tune.FAnchorOffset={-0.4;-0.5,0}Tune.RSusDamping=500 Tune.RSusStiffness=9000 Tune.FAntiRoll=50 Tune.RSusLength=1 Tune.RPreCompress=.3 Tune.RExtensionLim=.3 Tune.RCompressLim=.1 Tune.RSusAngle=80 Tune.RWsBoneLen=5 Tune.RWsBoneAngle=0 Tune.RAnchorOffset={-0.4;-0.5;0}Tune.SusVisible=false Tune.WsBVisible=false Tune.SusRadius=.2 Tune.SusThickness=.1 Tune.SusColor="\066\114\105\103\104\116 \114\101\100"Tune.SusCoilCount=6 Tune.WsColor="\066\108\097\099\107"Tune.WsThickness=.1
--[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = 1 -- Suspension length (in studs) Tune.FPreCompress = 0.3 -- Pre-compression adds resting length force Tune.FExtensionLim = 0.3 -- Max Extension Travel (in studs) Tune.FCompressLim = 0.1 -- Max Compression Travel (in studs) Tune.FSusAngle = 80 -- Suspension Angle (degrees from horizontal) Tune.FWsBoneLen = 5 -- Wishbone Length Tune.FWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal) Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel) --[[Lateral]] -0.4, -- positive = outward --[[Vertical]] -0.5, -- positive = upward --[[Forward]] 0, } -- positive = forward --Rear Suspension Tune.RSusDamping = 500 -- Spring Dampening Tune.RSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.RSusLength = 1 -- Suspension length (in studs) Tune.RPreCompress = 0.3 -- Pre-compression adds resting length force Tune.RExtensionLim = 0.3 -- Max Extension Travel (in studs) Tune.RCompressLim = 0.1 -- Max Compression Travel (in studs) Tune.RSusAngle = 80 -- Suspension Angle (degrees from horizontal) Tune.RWsBoneLen = 5 -- Wishbone Length Tune.RWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal) Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel) --[[Lateral]] -0.4, -- positive = outward --[[Vertical]] -0.5, -- positive = upward --[[Forward]] 0, } -- positive = forward --Aesthetics Tune.SusVisible = false -- Spring Visible Tune.WsBVisible = false -- Wishbone Visible Tune.SusRadius = 0.2 -- Suspension Coil Radius Tune.SusThickness = 0.1 -- Suspension Coil Thickness Tune.SusColor = "Bright red" -- Suspension Color [BrickColor] Tune.SusCoilCount = 6 -- Suspension Coil Count Tune.WsColor = "Black" -- Wishbone Color [BrickColor] Tune.WsThickness = 0.1 -- Wishbone Rod Thickness
local V do local c,t=pcall(function()return(UserSettings()):IsUserFeatureEnabled("\085\115\101\114\067\097\109\101\114\097\071\097\109\101\112\097\100\090\111\111\109\070\105\120")end)V=c and t end
-- [[ Flags ]] local FFlagUserCameraGamepadZoomFix do local success, result = pcall(function() return UserSettings():IsUserFeatureEnabled("UserCameraGamepadZoomFix") end) FFlagUserCameraGamepadZoomFix = success and result end
local V=Instance.new("\077\111\116\111\114",script.Parent.Parent.Misc.WPR.SS)V.MaxVelocity=.05 V.Part0=script.Parent.WPR V.Part1=V.Parent local c=Instance.new("\077\111\116\111\114",script.Parent.Parent.Misc.WPR2.SS)c.MaxVelocity=.05 c.Part0=script.Parent.WPR2 c.Part1=c.Parent
--//wipers local wpr = Instance.new("Motor", script.Parent.Parent.Misc.WPR.SS) wpr.MaxVelocity = 0.05 wpr.Part0 = script.Parent.WPR wpr.Part1 = wpr.Parent local wpr2 = Instance.new("Motor", script.Parent.Parent.Misc.WPR2.SS) wpr2.MaxVelocity = 0.05 wpr2.Part0 = script.Parent.WPR2 wpr2.Part1 = wpr2.Parent
function Icon.bindEvent(t,V,c)local s=t[V]assert(s and(typeof(s)=="\116\097\098\108\101"and s.Connect),"\097\114\103\117\109\101\110\116\091\049\093 \109\117\115\116 \098\101 \097 \118\097\108\105\100 \116\111\112\098\097\114\112\108\117\115 \105\099\111\110 \101\118\101\110\116 \110\097\109\101\033")assert(typeof(c)=="\102\117\110\099\116\105\111\110","\097\114\103\117\109\101\110\116\091\050\093 \109\117\115\116 \098\101 \097 \102\117\110\099\116\105\111\110\033")t._bindedEvents[V]=s:Connect(function(...)c(t,...)end)return t end function Icon.unbindEvent(c,V)local t=c._bindedEvents[V]if t then t:Disconnect()c._bindedEvents[V]=nil end return c end function Icon.bindToggleKey(c,V)assert(typeof(V)=="\069\110\117\109\073\116\101\109","\097\114\103\117\109\101\110\116\091\049\093 \109\117\115\116 \098\101 \097 \075\101\121\067\111\100\101 \069\110\117\109\073\116\101\109\033")c._bindedToggleKeys[V]=true return c end function Icon.unbindToggleKey(c,V)assert(typeof(V)=="\069\110\117\109\073\116\101\109","\097\114\103\117\109\101\110\116\091\049\093 \109\117\115\116 \098\101 \097 \075\101\121\067\111\100\101 \069\110\117\109\073\116\101\109\033")c._bindedToggleKeys[V]=nil return c end function Icon.lock(V)V.locked=true return V end function Icon.unlock(V)V.locked=false return V end function Icon.setTopPadding(t,V,c)local s=V or 4 local h=c or 0 t.topPadding=UDim.new(h,s)t.updated:Fire()return t end function Icon.bindToggleItem(c,V)if not V:IsA("\071\117\105\079\098\106\101\099\116")and not V:IsA("\076\097\121\101\114\067\111\108\108\101\099\116\111\114")then error("\084\111\103\103\108\101 \105\116\101\109 \109\117\115\116 \098\101 \097 \071\117\105\079\098\106\101\099\116 \111\114 \076\097\121\101\114\067\111\108\108\101\099\116\111\114\033")end c.toggleItems[V]=true return c end function Icon.unbindToggleItem(c,V)c.toggleItems[V]=nil return c end function Icon._setToggleItemsVisible(t,V,c)for t,s in pairs(t.toggleItems)do if not c or c.toggleItems[t]==nil then local c="\086\105\115\105\098\108\101"if t:IsA("\076\097\121\101\114\067\111\108\108\101\099\116\111\114")then c="\069\110\097\098\108\101\100"end t[c]=V end end end function Icon.give(c,V)local t=V if typeof(V)=="\102\117\110\099\116\105\111\110"then local s=V(c)if typeof(V)~="\102\117\110\099\116\105\111\110"then t=s end end c._maid:give(t)return c end
-- FEATURE METHODS function Icon:bindEvent(iconEventName, eventFunction) local event = self[iconEventName] assert( event and typeof(event) == "table" and event.Connect, "argument[1] must be a valid topbarplus icon event name!" ) assert(typeof(eventFunction) == "function", "argument[2] must be a function!") self._bindedEvents[iconEventName] = event:Connect(function(...) eventFunction(self, ...) end) return self end function Icon:unbindEvent(iconEventName) local eventConnection = self._bindedEvents[iconEventName] if eventConnection then eventConnection:Disconnect() self._bindedEvents[iconEventName] = nil end return self end function Icon:bindToggleKey(keyCodeEnum) assert(typeof(keyCodeEnum) == "EnumItem", "argument[1] must be a KeyCode EnumItem!") self._bindedToggleKeys[keyCodeEnum] = true return self end function Icon:unbindToggleKey(keyCodeEnum) assert(typeof(keyCodeEnum) == "EnumItem", "argument[1] must be a KeyCode EnumItem!") self._bindedToggleKeys[keyCodeEnum] = nil return self end function Icon:lock() self.locked = true return self end function Icon:unlock() self.locked = false return self end function Icon:setTopPadding(offset, scale) local newOffset = offset or 4 local newScale = scale or 0 self.topPadding = UDim.new(newScale, newOffset) self.updated:Fire() return self end function Icon:bindToggleItem(guiObjectOrLayerCollector) if not guiObjectOrLayerCollector:IsA("GuiObject") and not guiObjectOrLayerCollector:IsA("LayerCollector") then error("Toggle item must be a GuiObject or LayerCollector!") end self.toggleItems[guiObjectOrLayerCollector] = true return self end function Icon:unbindToggleItem(guiObjectOrLayerCollector) self.toggleItems[guiObjectOrLayerCollector] = nil return self end function Icon:_setToggleItemsVisible(bool, byIcon) for toggleItem, _ in pairs(self.toggleItems) do if not byIcon or byIcon.toggleItems[toggleItem] == nil then local property = "Visible" if toggleItem:IsA("LayerCollector") then property = "Enabled" end toggleItem[property] = bool end end end function Icon:give(userdata) local valueToGive = userdata if typeof(userdata) == "function" then local returnValue = userdata(self) if typeof(userdata) ~= "function" then valueToGive = returnValue end end self._maid:give(valueToGive) return self end
local V=true function onClicked()if V==true then V=false One()elseif V==false then V=true Two()end end script.Parent.MouseButton1Down:connect(onClicked)
-- Don't edit below unless you know what you're doing. local O = true function onClicked() if O == true then O = false One() elseif O == false then O = true Two() end end script.Parent.MouseButton1Down:connect(onClicked)
local function V(V)return V:GetState()end
-- The script needs this to check the state to not update the Last Standing Y Position Variable. local function getHumanoidState(h) return h:GetState() end
function module.new()local V=setmetatable({},methods)V.MessageIdCounter=0 V.ChatChannels={}V.Speakers={}V.FilterMessageFunctions=Util:NewSortedFunctionContainer()V.ProcessCommandsFunctions=Util:NewSortedFunctionContainer()V.eChannelAdded=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")V.eChannelRemoved=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")V.eSpeakerAdded=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")V.eSpeakerRemoved=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")V.ChannelAdded=V.eChannelAdded.Event V.ChannelRemoved=V.eChannelRemoved.Event V.SpeakerAdded=V.eSpeakerAdded.Event V.SpeakerRemoved=V.eSpeakerRemoved.Event V.ChatServiceMajorVersion=0 V.ChatServiceMinorVersion=5 return V end return module.new()
--///////////////////////// Constructors --////////////////////////////////////// function module.new() local obj = setmetatable({}, methods) obj.MessageIdCounter = 0 obj.ChatChannels = {} obj.Speakers = {} obj.FilterMessageFunctions = Util:NewSortedFunctionContainer() obj.ProcessCommandsFunctions = Util:NewSortedFunctionContainer() obj.eChannelAdded = Instance.new("BindableEvent") obj.eChannelRemoved = Instance.new("BindableEvent") obj.eSpeakerAdded = Instance.new("BindableEvent") obj.eSpeakerRemoved = Instance.new("BindableEvent") obj.ChannelAdded = obj.eChannelAdded.Event obj.ChannelRemoved = obj.eChannelRemoved.Event obj.SpeakerAdded = obj.eSpeakerAdded.Event obj.SpeakerRemoved = obj.eSpeakerRemoved.Event obj.ChatServiceMajorVersion = 0 obj.ChatServiceMinorVersion = 5 return obj end return module.new()
function FpsCamera.MountBaseCamera(c,V)local t=V.GetSubjectPosition c.GetBaseSubjectPosition=t if t then V.GetBaseSubjectPosition=t V.GetSubjectPosition=c.GetSubjectPosition else c:Warn("\077\111\117\110\116\066\097\115\101\067\097\109\101\114\097 - \067\111\117\108\100 \110\111\116 \102\105\110\100 \066\097\115\101\067\097\109\101\114\097\058\071\101\116\083\117\098\106\101\099\116\080\111\115\105\116\105\111\110\040\041\033")end end
-- Overloads BaseCamera:GetSubjectPosition() with -- the GetSubjectPosition function of the FpsCamera. function FpsCamera:MountBaseCamera(BaseCamera) local base = BaseCamera.GetSubjectPosition self.GetBaseSubjectPosition = base if base then BaseCamera.GetBaseSubjectPosition = base BaseCamera.GetSubjectPosition = self.GetSubjectPosition else self:Warn("MountBaseCamera - Could not find BaseCamera:GetSubjectPosition()!") end end
local V=Players.LocalPlayer local c=V.Character or V.CharacterAdded:wait()local t=c:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116",true)local s=game.Workspace.CurrentCamera
-- Make variables for the player and camera local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:wait() local humanoidRootPart = character:FindFirstChild("HumanoidRootPart", true) local camera = game.Workspace.CurrentCamera
mouse.KeyUp:connect(function(V)if V=="\104"then veh.Lightbar.middle.Airhorn:Stop()veh.Lightbar.middle.Wail.Volume=8 veh.Lightbar.middle.Yelp.Volume=8 veh.Lightbar.middle.Priority.Volume=8 veh.Lightbar.HORN.Transparency=1 end end)
--// F key, HornOff mouse.KeyUp:connect(function(key) if key == "h" then veh.Lightbar.middle.Airhorn:Stop() veh.Lightbar.middle.Wail.Volume = 8 veh.Lightbar.middle.Yelp.Volume = 8 veh.Lightbar.middle.Priority.Volume = 8 veh.Lightbar.HORN.Transparency = 1 end end)
r=game:service("\082\117\110\083\101\114\118\105\099\101")local V=1e+38 local c=1e+32 local t=1e+32 sword=script.Parent.Handle Tool=script.Parent local s=Instance.new("\083\111\117\110\100")s.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\115\108\097\115\104\046\119\097\118"s.Parent=sword s.Volume=.7 local h=Instance.new("\083\111\117\110\100")h.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\108\117\110\103\101\046\119\097\118"h.Parent=sword h.Volume=.6 local p=Instance.new("\083\111\117\110\100")p.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\117\110\115\104\101\097\116\104\046\119\097\118"p.Parent=sword p.Volume=1 function blow(c)if c.Parent==nil then return end local t=c.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local s=Tool.Parent local h=game.Players:playerFromCharacter(s)local p=s:findFirstChild("\072\117\109\097\110\111\105\100")if t~=nil and(t~=p and p~=nil)then local c=s:FindFirstChild("\082\105\103\104\116 \065\114\109")if c~=nil then local s=c:FindFirstChild("\082\105\103\104\116\071\114\105\112")if s~=nil and(s.Part0==sword or s.Part1==sword)then tagHumanoid(t,h)t:TakeDamage(V)wait(1)untagHumanoid(t)end end end end function tagHumanoid(V,c)local t=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")t.Value=c t.Name="\099\114\101\097\116\111\114"t.Parent=V end function untagHumanoid(V)if V~=nil then local c=V:findFirstChild("\099\114\101\097\116\111\114")if c~=nil then c.Parent=nil end end end function attack()V=c s:play()local t=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")t.Name="\116\111\111\108\097\110\105\109"t.Value="\083\108\097\115\104"t.Parent=Tool end function lunge()V=t h:play()local s=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")s.Name="\116\111\111\108\097\110\105\109"s.Value="\076\117\110\103\101"s.Parent=Tool local p=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")p.velocity=Vector3.new(0,10,0)p.Parent=Tool.Parent.HumanoidRootPart wait(.25)swordOut()wait(.25)p.Parent=nil wait(.5)swordUp()V=c end function swordUp()Tool.GripForward=Vector3.new(-1,0,0)Tool.GripRight=Vector3.new(0,1,0)Tool.GripUp=Vector3.new(0,0,1)end function swordOut()Tool.GripForward=Vector3.new(0,0,1)Tool.GripRight=Vector3.new(0,-1,0)Tool.GripUp=Vector3.new(-1,0,0)end function swordAcross() end Tool.Enabled=true local U=0 function onActivated()if not Tool.Enabled then return end Tool.Enabled=false local V=Tool.Parent local c=V.Humanoid if c==nil then print("\072\117\109\097\110\111\105\100 \110\111\116 \102\111\117\110\100")return end local t=r.Stepped:wait()if t-U<.2 then lunge()else attack()end U=t Tool.Enabled=true end function onEquipped()p:play()end script.Parent.Activated:connect(onActivated)script.Parent.Equipped:connect(onEquipped)connection=sword.Touched:connect(blow)
-------- OMG HAX r = game:service("RunService") local damage = 99999999999999999999999999999999999999 local slash_damage = 99999999999999999999999999999999 local lunge_damage = 99999999999999999999999999999999 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = sword SlashSound.Volume = 0.7 local LungeSound = Instance.new("Sound") LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav" LungeSound.Parent = sword LungeSound.Volume = 0.6 local UnsheathSound = Instance.new("Sound") UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav" UnsheathSound.Parent = sword UnsheathSound.Volume = 1 function blow(hit) if hit.Parent == nil then return end -- happens when bullet hits sword local humanoid = hit.Parent:findFirstChild("Humanoid") local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character if humanoid ~= nil and humanoid ~= hum and hum ~= nil then -- final check, make sure sword is in-hand local right_arm = vCharacter:FindFirstChild("Right Arm") if right_arm ~= nil then local joint = right_arm:FindFirstChild("RightGrip") if joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword) then tagHumanoid(humanoid, vPlayer) humanoid:TakeDamage(damage) wait(1) untagHumanoid(humanoid) end end end end function tagHumanoid(humanoid, player) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = player creator_tag.Name = "creator" creator_tag.Parent = humanoid end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end function attack() damage = slash_damage SlashSound:play() local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Slash" anim.Parent = Tool end function lunge() damage = lunge_damage LungeSound:play() local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Lunge" anim.Parent = Tool local force = Instance.new("BodyVelocity") force.velocity = Vector3.new(0, 10, 0) --Tool.Parent.Torso.CFrame.lookVector * 80 force.Parent = Tool.Parent.HumanoidRootPart wait(0.25) swordOut() wait(0.25) force.Parent = nil wait(0.5) swordUp() damage = slash_damage end function swordUp() Tool.GripForward = Vector3.new(-1, 0, 0) Tool.GripRight = Vector3.new(0, 1, 0) Tool.GripUp = Vector3.new(0, 0, 1) end function swordOut() Tool.GripForward = Vector3.new(0, 0, 1) Tool.GripRight = Vector3.new(0, -1, 0) Tool.GripUp = Vector3.new(-1, 0, 0) end function swordAcross() -- parry end Tool.Enabled = true local last_attack = 0 function onActivated() if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local t = r.Stepped:wait() if t - last_attack < 0.2 then lunge() else attack() end last_attack = t --wait(.5) Tool.Enabled = true end function onEquipped() UnsheathSound:play() end script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped) connection = sword.Touched:connect(blow)
local V="\078\111\110\101"local c=0 local t=0 local s=.31 local h=.1 local p=.2
-- declarations local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.31 local toolTransitionTime = 0.1 local fallTransitionTime = 0.2
function checkTeams(V)return not(sameTeam(V)and not FriendlyFire)end function getKnife()local V=Handle:clone()V.Transparency=0 V.Hit.Pitch=math.random(90,110)/100 local c=Instance.new("\066\111\100\121\070\111\114\099\101")c.force=(Vector3.new(0,196.2,0)*V:GetMass())*.8 c.Parent=V local t=Tool.Projectile:Clone()t.Disabled=false t.Parent=V return V end function equippedLoop()while Equipped do local V=Heartbeat:wait()if AttackPower<1 then AttackPower=AttackPower+V*AttackRecharge if AttackPower>1 then AttackPower=1 end end Handle.Transparency=1-AttackPower end end function onLeftDown(V)local c=getKnife()c.CFrame=CFrame.new(Handle.Position,V)c.Velocity=(c.CFrame.lookVector*AttackSpeed)*AttackPower local t=AttackDamage*AttackPower local s s=c.Touched:connect(function(V)if V:IsDescendantOf(Tool.Parent)then return end if contains(Knives,V)then return end if V.Parent and V.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")then local s=V.Parent.Humanoid if checkTeams(s)then tagHuman(s)s:TakeDamage(t)c.Hit:Play()end end c.Projectile:Destroy()local h=Instance.new("\087\101\108\100")h.Part0=V h.Part1=c h.C0=V.CFrame:toObjectSpace(c.CFrame)h.Parent=h.Part0 s:disconnect()end)table.insert(Knives,c)c.Parent=workspace;(game:GetService("\068\101\098\114\105\115")):AddItem(c,3.5)delay(2,function()c.Transparency=1 end)Remote:FireClient(getPlayer(),"\080\108\097\121\065\110\105\109\097\116\105\111\110","\084\104\114\111\119")Handle.Throw.Pitch=.8+.4*AttackPower Handle.Throw:Play()AttackPower=0 end function onRemote(V,c,...)if V~=getPlayer()then return end if c=="\076\101\102\116\068\111\119\110"then onLeftDown(...)end end function onEquip()Equipped=true equippedLoop()end function onUnequip()Equipped=false end Remote.OnServerEvent:connect(onRemote)Tool.Equipped:connect(onEquip)Tool.Unequipped:connect(onUnequip)
--use this to determine if you want this human to be harmed or not, returns boolean function checkTeams(otherHuman) return not (sameTeam(otherHuman) and not FriendlyFire) end function getKnife() local knife = Handle:clone() knife.Transparency = 0 knife.Hit.Pitch = math.random(90, 110) / 100 local lift = Instance.new("BodyForce") lift.force = Vector3.new(0, 196.2, 0) * knife:GetMass() * 0.8 lift.Parent = knife local proj = Tool.Projectile:Clone() proj.Disabled = false proj.Parent = knife return knife end function equippedLoop() while Equipped do local dt = Heartbeat:wait() if AttackPower < 1 then AttackPower = AttackPower + dt * AttackRecharge if AttackPower > 1 then AttackPower = 1 end end Handle.Transparency = 1 - AttackPower end end function onLeftDown(mousePos) local knife = getKnife() knife.CFrame = CFrame.new(Handle.Position, mousePos) knife.Velocity = knife.CFrame.lookVector * AttackSpeed * AttackPower local damage = AttackDamage * AttackPower local touched touched = knife.Touched:connect(function(part) if part:IsDescendantOf(Tool.Parent) then return end if contains(Knives, part) then return end if part.Parent and part.Parent:FindFirstChild("Humanoid") then local human = part.Parent.Humanoid if checkTeams(human) then tagHuman(human) human:TakeDamage(damage) knife.Hit:Play() end end knife.Projectile:Destroy() local w = Instance.new("Weld") w.Part0 = part w.Part1 = knife w.C0 = part.CFrame:toObjectSpace(knife.CFrame) w.Parent = w.Part0 touched:disconnect() end) table.insert(Knives, knife) knife.Parent = workspace game:GetService("Debris"):AddItem(knife, 3.5) delay(2, function() knife.Transparency = 1 end) Remote:FireClient(getPlayer(), "PlayAnimation", "Throw") Handle.Throw.Pitch = 0.8 + 0.4 * AttackPower Handle.Throw:Play() AttackPower = 0 end function onRemote(player, func, ...) if player ~= getPlayer() then return end if func == "LeftDown" then onLeftDown(...) end end function onEquip() Equipped = true equippedLoop() end function onUnequip() Equipped = false end Remote.OnServerEvent:connect(onRemote) Tool.Equipped:connect(onEquip) Tool.Unequipped:connect(onUnequip)
Tune.SteerD=100 Tune.SteerMaxTorque=4500 Tune.SteerP=1200
--Steer Gyro Tuning Tune.SteerD = 100 -- Steering Dampening Tune.SteerMaxTorque = 4500 -- Steering Force Tune.SteerP = 1200 -- Steering Aggressiveness
targetparts={}function updatecam()camupdater=runservice.RenderStepped:connect(function()workspace.CurrentCamera.CFrame=CFrame.new(Cam.CFrame.p,TARGET.CFrame.p)end)end function click()if mouse.Hit~=nil then for V,c in pairs(workspace:GetChildren())do if c:IsAncestorOf(mouse.Target)then if c.Name==TN[1]or TN[2]or TN[3]or TN[4]or TN[5]or TN[6]or TN[7]or TN[8]or TN[9]or TN[10]then TARGET=mouse.Target db=true else db=false end end end if db==false then db=true TARGET=mouse.Hit.p local V=Instance.new("\080\097\114\116",workspace)V.Transparency=1 V.CanCollide=false V.Anchored=true V.Name="\084\065\082\071\069\084"V.CFrame=mouse.Hit table.insert(targetparts,V)TARGET=V db=false end if TARGET~=nil then prnt.Main.Lock.LOCK.ZIndex=2 prnt.Main.Lock.LOCK.TextColor3=Color3.new(0,255,0)else prnt.Main.Lock.LOCK.ZIndex=0 prnt.Main.Lock.LOCK.TextColor3=Color3.new(.65,.65,.65)end end end function keys(V,c)if not c then if V.KeyCode==Enum.KeyCode.E then activekey=true while activekey==true do wait()if workspace.CurrentCamera.FieldOfView>20 then workspace.CurrentCamera.FieldOfView=workspace.CurrentCamera.FieldOfView-1 else workspace.CurrentCamera.FieldOfView=workspace.CurrentCamera.FieldOfView-.5 end end elseif V.KeyCode==Enum.KeyCode.Q then activekey=true while activekey==true do wait()if workspace.CurrentCamera.FieldOfView>20 then workspace.CurrentCamera.FieldOfView=workspace.CurrentCamera.FieldOfView+1 else workspace.CurrentCamera.FieldOfView=workspace.CurrentCamera.FieldOfView+.5 end end elseif V.KeyCode==Enum.KeyCode.G then if TARGET~=nil then if activekey==true then activekey=false workspace.CurrentCamera.CameraType="\067\117\115\116\111\109"workspace.CurrentCamera.CameraSubject=Cam game.Players.LocalPlayer.CameraMaxZoomDistance=1 game.Players.LocalPlayer.CameraMode=Enum.CameraMode.LockFirstPerson camupdater:disconnect()else activekey=true game.Players.LocalPlayer.CameraMode=Enum.CameraMode.LockFirstPerson workspace.CurrentCamera.CameraType="\083\099\114\105\112\116\097\098\108\101"game.Players.LocalPlayer.CameraMaxZoomDistance=1 if camupdater then camupdater:disconnect()end updatecam()end end elseif V.KeyCode==Enum.KeyCode.H then for V,c in ipairs(targetparts)do c:destroy()end TARGET=nil prnt.Main.Lock.LOCK.ZIndex=0 prnt.Main.Lock.LOCK.TextColor3=Color3.new(.65,.65,.65)camupdater:disconnect()activekey=false workspace.CurrentCamera.CameraType="\067\117\115\116\111\109"workspace.CurrentCamera.CameraSubject=Cam game.Players.LocalPlayer.CameraMaxZoomDistance=1 game.Players.LocalPlayer.CameraMode=Enum.CameraMode.LockFirstPerson elseif V.KeyCode==Enum.KeyCode.F then if TARGET~=nil then pathtoremote.RemoteFunction:InvokeServer(TARGET)end elseif V.KeyCode==Enum.KeyCode.R then pathtoremote.RemoteEvent2:FireServer()elseif V.KeyCode==Enum.KeyCode.T then pathtoremote.RemoteEvent:FireServer()end end end function keysoff(V,c)if not c then if V.KeyCode==Enum.KeyCode.E then if activekey==true then activekey=false end elseif V.KeyCode==Enum.KeyCode.Q then if activekey==true then activekey=false end end end end pathtoremote.RemoteEvent2.OnClientEvent:connect(function()TARGET=nil prnt.Main.Lock.LOCK.ZIndex=0 prnt.Main.Lock.LOCK.TextColor3=Color3.new(.65,.65,.65)camupdater:disconnect()activekey=false workspace.CurrentCamera.CameraType="\067\117\115\116\111\109"workspace.CurrentCamera.CameraSubject=Cam game.Players.LocalPlayer.CameraMaxZoomDistance=1 game.Players.LocalPlayer.CameraMode=Enum.CameraMode.LockFirstPerson end)UIS.InputBegan:connect(keys)UIS.InputEnded:connect(keysoff)mouse.Button1Up:connect(click)
------------------------------ targetparts = {} function updatecam() camupdater = runservice.RenderStepped:connect(function() workspace.CurrentCamera.CFrame = CFrame.new(Cam.CFrame.p, TARGET.CFrame.p) end) end function click() if mouse.Hit ~= nil then for i, v in pairs(workspace:GetChildren()) do if v:IsAncestorOf(mouse.Target) then if v.Name == TN[1] or TN[2] or TN[3] or TN[4] or TN[5] or TN[6] or TN[7] or TN[8] or TN[9] or TN[10] then -- Cant think of any other way rn sos TARGET = mouse.Target db = true else db = false end end end if db == false then db = true TARGET = mouse.Hit.p local targetpart = Instance.new("Part", workspace) targetpart.Transparency = 1 targetpart.CanCollide = false targetpart.Anchored = true targetpart.Name = "TARGET" targetpart.CFrame = mouse.Hit table.insert(targetparts, targetpart) TARGET = targetpart db = false end if TARGET ~= nil then prnt.Main.Lock.LOCK.ZIndex = 2 prnt.Main.Lock.LOCK.TextColor3 = Color3.new(0, 255, 0) else prnt.Main.Lock.LOCK.ZIndex = 0 prnt.Main.Lock.LOCK.TextColor3 = Color3.new(0.65, 0.65, 0.65) end end end function keys(k, gpe) if not gpe then if k.KeyCode == Enum.KeyCode.E then -- zoom in activekey = true while activekey == true do wait() if workspace.CurrentCamera.FieldOfView > 20 then workspace.CurrentCamera.FieldOfView = workspace.CurrentCamera.FieldOfView - 1 else workspace.CurrentCamera.FieldOfView = workspace.CurrentCamera.FieldOfView - 0.5 end end elseif k.KeyCode == Enum.KeyCode.Q then -- zoom out activekey = true while activekey == true do wait() if workspace.CurrentCamera.FieldOfView > 20 then workspace.CurrentCamera.FieldOfView = workspace.CurrentCamera.FieldOfView + 1 else workspace.CurrentCamera.FieldOfView = workspace.CurrentCamera.FieldOfView + 0.5 end end elseif k.KeyCode == Enum.KeyCode.G then -- Un/Track target if TARGET ~= nil then if activekey == true then activekey = false workspace.CurrentCamera.CameraType = "Custom" workspace.CurrentCamera.CameraSubject = Cam game.Players.LocalPlayer.CameraMaxZoomDistance = 1 game.Players.LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson camupdater:disconnect() else activekey = true game.Players.LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson workspace.CurrentCamera.CameraType = "Scriptable" game.Players.LocalPlayer.CameraMaxZoomDistance = 1 if camupdater then camupdater:disconnect() end updatecam() end end elseif k.KeyCode == Enum.KeyCode.H then -- UnTarget for _, v in ipairs(targetparts) do v:destroy() end TARGET = nil prnt.Main.Lock.LOCK.ZIndex = 0 prnt.Main.Lock.LOCK.TextColor3 = Color3.new(0.65, 0.65, 0.65) camupdater:disconnect() activekey = false workspace.CurrentCamera.CameraType = "Custom" workspace.CurrentCamera.CameraSubject = Cam game.Players.LocalPlayer.CameraMaxZoomDistance = 1 game.Players.LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson elseif k.KeyCode == Enum.KeyCode.F then if TARGET ~= nil then pathtoremote.RemoteFunction:InvokeServer(TARGET) end elseif k.KeyCode == Enum.KeyCode.R then pathtoremote.RemoteEvent2:FireServer() elseif k.KeyCode == Enum.KeyCode.T then pathtoremote.RemoteEvent:FireServer() end end end function keysoff(k, gpe) if not gpe then if k.KeyCode == Enum.KeyCode.E then if activekey == true then activekey = false end elseif k.KeyCode == Enum.KeyCode.Q then if activekey == true then activekey = false end end end end pathtoremote.RemoteEvent2.OnClientEvent:connect(function() TARGET = nil prnt.Main.Lock.LOCK.ZIndex = 0 prnt.Main.Lock.LOCK.TextColor3 = Color3.new(0.65, 0.65, 0.65) camupdater:disconnect() activekey = false workspace.CurrentCamera.CameraType = "Custom" workspace.CurrentCamera.CameraSubject = Cam game.Players.LocalPlayer.CameraMaxZoomDistance = 1 game.Players.LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson end) UIS.InputBegan:connect(keys) UIS.InputEnded:connect(keysoff) mouse.Button1Up:connect(click)
function methods.InternalSendFilteredMessageWithFilterResult(t,V,c)local s=ShallowCopy(V)local h=s.FilterResult local p=t:GetPlayer()local U=""pcall(function()if s.IsFilterResult then if p then U=h:GetChatForUserAsync(p.UserId)else U=h:GetNonChatStringForBroadcastAsync()end else U=h end end)if#U>0 then s.Message=U s.FilterResult=nil t:InternalSendFilteredMessage(s,c)end end function methods.InternalSendSystemMessage(t,V,c)local s,h=pcall(function()t:LazyFire("\101\082\101\099\101\105\118\101\100\083\121\115\116\101\109\077\101\115\115\097\103\101",V,c)if t.PlayerObj then t.EventFolder.OnNewSystemMessage:FireClient(t.PlayerObj,V,c)end end)if not s and h then print("\069\114\114\111\114 \115\101\110\100\105\110\103 \105\110\116\101\114\110\097\108 \115\121\115\116\101\109 \109\101\115\115\097\103\101\058 "..h)end end function methods.UpdateChannelNameColor(t,V,c)t:LazyFire("\101\067\104\097\110\110\101\108\078\097\109\101\067\111\108\111\114\085\112\100\097\116\101\100",V,c)if t.PlayerObj then t.EventFolder.ChannelNameColorUpdated:FireClient(t.PlayerObj,V,c)end end
--// This method is to be used with the new filter API. This method takes the --// TextFilterResult objects and converts them into the appropriate string --// messages for each player. function methods:InternalSendFilteredMessageWithFilterResult(inMessageObj, channelName) local messageObj = ShallowCopy(inMessageObj) local oldFilterResult = messageObj.FilterResult local player = self:GetPlayer() local msg = "" pcall(function() if messageObj.IsFilterResult then if player then msg = oldFilterResult:GetChatForUserAsync(player.UserId) else msg = oldFilterResult:GetNonChatStringForBroadcastAsync() end else msg = oldFilterResult end end) --// Messages of 0 length are the result of two users not being allowed --// to chat, or GetChatForUserAsync() failing. In both of these situations, --// messages with length of 0 should not be sent. if #msg > 0 then messageObj.Message = msg messageObj.FilterResult = nil self:InternalSendFilteredMessage(messageObj, channelName) end end function methods:InternalSendSystemMessage(messageObj, channelName) local success, err = pcall(function() self:LazyFire("eReceivedSystemMessage", messageObj, channelName) if self.PlayerObj then self.EventFolder.OnNewSystemMessage:FireClient(self.PlayerObj, messageObj, channelName) end end) if not success and err then print("Error sending internal system message: " .. err) end end function methods:UpdateChannelNameColor(channelName, channelNameColor) self:LazyFire("eChannelNameColorUpdated", channelName, channelNameColor) if self.PlayerObj then self.EventFolder.ChannelNameColorUpdated:FireClient(self.PlayerObj, channelName, channelNameColor) end end
return function(V)local c=service.PlayerGui local t=service.Players.LocalPlayer local s=client.UI.Prepare(script.Parent.Parent)local h=s.Window local p=V.Message local U=V.Color local C=client.UI.Get("\079\117\116\112\117\116")if C then for V,c in pairs(C)do local t=c.Object if t and t.Parent then t.Window.Position=UDim2.new(.5,0,.5,t.Window.Position.Y.Offset+160)end end end h.Main.ScrollingFrame.ErrorText.Text=p h.Main.ScrollingFrame.ErrorText.TextColor3=U h.Close.MouseButton1Down:Connect(function()gTable.Destroy()end)spawn(function()local V=Instance.new("\083\111\117\110\100",service.LocalContainer())V.SoundId="\114\098\120\097\115\115\101\116\105\100\058\047\047\049\054\048\055\049\053\051\053\055"V.Volume=2 V:Play()wait(.8)V:Destroy()end)gTable.Ready()wait(5)gTable.Destroy()end
--// All global vars will be wiped/replaced except script return function(data) local playergui = service.PlayerGui local localplayer = service.Players.LocalPlayer local scr = client.UI.Prepare(script.Parent.Parent) local window = scr.Window local msg = data.Message local color = data.Color local found = client.UI.Get("Output") if found then for i, v in pairs(found) do local p = v.Object if p and p.Parent then p.Window.Position = UDim2.new(0.5, 0, 0.5, p.Window.Position.Y.Offset + 160) end end end window.Main.ScrollingFrame.ErrorText.Text = msg window.Main.ScrollingFrame.ErrorText.TextColor3 = color window.Close.MouseButton1Down:Connect(function() gTable.Destroy() end) spawn(function() local sound = Instance.new("Sound", service.LocalContainer()) sound.SoundId = "rbxassetid://160715357" sound.Volume = 2 sound:Play() wait(0.8) sound:Destroy() end) gTable.Ready() wait(5) gTable.Destroy() end
spawn(function()while vars.Wandering.Value==false and human.Health>0 do vars.Chasing.Value=false vars.Wandering.Value=true local V,c=hroot.Position.x+math.random(-WanderX,WanderX),hroot.Position.z+math.random(-WanderZ,WanderZ)local function t(V)local c=3 if c>#V then c=3 end if V[c]==nil and c<#V then repeat c=c+1 wait()until V[c]~=nil return Vector3.new(1,0,0)+V[c]else c=3 return V[c]end end path=pfs:FindPathAsync(hroot.Position,Vector3.new(V,0,c))waypoint=path:GetWaypoints()local s local h=Vector3.FromNormalId(Enum.NormalId.Front)local p=hroot.CFrame*CFrame.new(h)h=p.p.unit local U=Ray.new(hroot.Position,h)local C,r=game.Workspace:FindPartOnRay(U,hroot)if path and waypoint or t(waypoint)then if t(waypoint)~=nil and(t(waypoint)).Action==Enum.PathWaypointAction.Walk then human:MoveTo((t(waypoint)).Position)human.Jump=false end if t(waypoint)~=nil and(t(waypoint)).Action==Enum.PathWaypointAction.Jump then s=human.Changed:connect(function()human.Jump=true end)human:MoveTo(waypoint[4].Position)else human.Jump=false end if s then s:Disconnect()end else for V=3,#waypoint,1 do human:MoveTo(waypoint[V].Position)end end wait(math.random(4,6))vars.Wandering.Value=false end end)
-- wandering spawn(function() while vars.Wandering.Value == false and human.Health > 0 do vars.Chasing.Value = false vars.Wandering.Value = true local desgx, desgz = hroot.Position.x + math.random(-WanderX, WanderX), hroot.Position.z + math.random(-WanderZ, WanderZ) local function checkw(t) local ci = 3 if ci > #t then ci = 3 end if t[ci] == nil and ci < #t then repeat ci = ci + 1 wait() until t[ci] ~= nil return Vector3.new(1, 0, 0) + t[ci] else ci = 3 return t[ci] end end path = pfs:FindPathAsync(hroot.Position, Vector3.new(desgx, 0, desgz)) waypoint = path:GetWaypoints() local connection local direct = Vector3.FromNormalId(Enum.NormalId.Front) local ncf = hroot.CFrame * CFrame.new(direct) direct = ncf.p.unit local rootr = Ray.new(hroot.Position, direct) local phit, ppos = game.Workspace:FindPartOnRay(rootr, hroot) if path and waypoint or checkw(waypoint) then if checkw(waypoint) ~= nil and checkw(waypoint).Action == Enum.PathWaypointAction.Walk then human:MoveTo(checkw(waypoint).Position) human.Jump = false end if checkw(waypoint) ~= nil and checkw(waypoint).Action == Enum.PathWaypointAction.Jump then connection = human.Changed:connect(function() human.Jump = true end) human:MoveTo(waypoint[4].Position) else human.Jump = false end if connection then connection:Disconnect() end else for i = 3, #waypoint do human:MoveTo(waypoint[i].Position) end end wait(math.random(4, 6)) vars.Wandering.Value = false end end)
module.MinimumWindowSize=UDim2.new(.3,0,.25,0)module.MaximumWindowSize=UDim2.new(1,0,1,0)module.DefaultWindowPosition=UDim2.new(0,0,0,0)local V=24 module.DefaultWindowSizePhone=UDim2.new(.5,0,.5,V)module.DefaultWindowSizeTablet=UDim2.new(.4,0,.3,V)module.DefaultWindowSizeDesktop=UDim2.new(.3,0,.25,V)
---[[ Window Settings ]] module.MinimumWindowSize = UDim2.new(0.3, 0, 0.25, 0) module.MaximumWindowSize = UDim2.new(1, 0, 1, 0) -- if you change this to be greater than full screen size, weird things start to happen with size/position bounds checking. module.DefaultWindowPosition = UDim2.new(0, 0, 0, 0) local extraOffset = (7 * 2) + (5 * 2) -- Extra chatbar vertical offset module.DefaultWindowSizePhone = UDim2.new(0.5, 0, 0.5, extraOffset) module.DefaultWindowSizeTablet = UDim2.new(0.4, 0, 0.3, extraOffset) module.DefaultWindowSizeDesktop = UDim2.new(0.3, 0, 0.25, extraOffset)
local V=require(script.Parent.CameraShakeInstance)local c={Bump=function()local c=V.new(2.5,4,.1,.75)c.PositionInfluence=Vector3.new(.15,.15,.15)c.RotationInfluence=Vector3.new(1,1,1)return c end;Explosion=function()local c=V.new(5,10,0,.8)c.PositionInfluence=Vector3.new(.5,.5,.5)c.RotationInfluence=Vector3.new(1,1,1)return c end,Earthquake=function()local c=V.new(.6,3.5,2,10)c.PositionInfluence=Vector3.new(.25,.25,.25)c.RotationInfluence=Vector3.new(1,1,4)return c end;BadTrip=function()local c=V.new(10,.15,5,10)c.PositionInfluence=Vector3.new(0,0,.15)c.RotationInfluence=Vector3.new(2,1,4)return c end;HandheldCamera=function()local c=V.new(1,.25,5,10)c.PositionInfluence=Vector3.new(0,0,0)c.RotationInfluence=Vector3.new(1,.5,.5)return c end;Vibration=function()local c=V.new(.4,20,2,2)c.PositionInfluence=Vector3.new(0,.15,0)c.RotationInfluence=Vector3.new(1.25,0,4)return c end,RoughDriving=function()local c=V.new(1,2,1,1)c.PositionInfluence=Vector3.new(0,0,0)c.RotationInfluence=Vector3.new(1,1,1)return c end}return setmetatable({},{__index=function(V,t)local s=c[t]if type(s)=="\102\117\110\099\116\105\111\110"then return s()end error("\078\111 \112\114\101\115\101\116 \102\111\117\110\100 \119\105\116\104 \105\110\100\101\120 \""..(t.."\""))end})
--[[ CameraShakePresets.Bump CameraShakePresets.Explosion CameraShakePresets.Earthquake CameraShakePresets.BadTrip CameraShakePresets.HandheldCamera CameraShakePresets.Vibration CameraShakePresets.RoughDriving --]] local CameraShakeInstance = require(script.Parent.CameraShakeInstance) local CameraShakePresets = { -- A high-magnitude, short, yet smooth shake. -- Should happen once. Bump = function() local c = CameraShakeInstance.new(2.5, 4, 0.1, 0.75) c.PositionInfluence = Vector3.new(0.15, 0.15, 0.15) c.RotationInfluence = Vector3.new(1, 1, 1) return c end, -- An intense and rough shake. -- Should happen once. Explosion = function() local c = CameraShakeInstance.new(5, 10, 0, 0.8) c.PositionInfluence = Vector3.new(0.5, 0.5, 0.5) c.RotationInfluence = Vector3.new(1, 1, 1) return c end, -- A continuous, rough shake -- Sustained. Earthquake = function() local c = CameraShakeInstance.new(0.6, 3.5, 2, 10) c.PositionInfluence = Vector3.new(0.25, 0.25, 0.25) c.RotationInfluence = Vector3.new(1, 1, 4) return c end, -- A bizarre shake with a very high magnitude and low roughness. -- Sustained. BadTrip = function() local c = CameraShakeInstance.new(10, 0.15, 5, 10) c.PositionInfluence = Vector3.new(0, 0, 0.15) c.RotationInfluence = Vector3.new(2, 1, 4) return c end, -- A subtle, slow shake. -- Sustained. HandheldCamera = function() local c = CameraShakeInstance.new(1, 0.25, 5, 10) c.PositionInfluence = Vector3.new(0, 0, 0) c.RotationInfluence = Vector3.new(1, 0.5, 0.5) return c end, -- A very rough, yet low magnitude shake. -- Sustained. Vibration = function() local c = CameraShakeInstance.new(0.4, 20, 2, 2) c.PositionInfluence = Vector3.new(0, 0.15, 0) c.RotationInfluence = Vector3.new(1.25, 0, 4) return c end, -- A slightly rough, medium magnitude shake. -- Sustained. RoughDriving = function() local c = CameraShakeInstance.new(1, 2, 1, 1) c.PositionInfluence = Vector3.new(0, 0, 0) c.RotationInfluence = Vector3.new(1, 1, 1) return c end, } return setmetatable({}, { __index = function(t, i) local f = CameraShakePresets[i] if type(f) == "function" then return f() end error('No preset found with index "' .. i .. '"') end, })
Tune.RSusDamping=401 Tune.RSusStiffness=14000 Tune.FAntiRoll=18.82 Tune.RSusLength=2 Tune.RPreCompress=.3 Tune.RExtensionLim=.3 Tune.RCompressLim=.1 Tune.RSusAngle=54 Tune.RWsBoneLen=5 Tune.RWsBoneAngle=2 Tune.RAnchorOffset={-0.4,-0.5;0}
--Rear Suspension Tune.RSusDamping = 401 -- Spring Dampening Tune.RSusStiffness = 14000 -- Spring Force Tune.FAntiRoll = 18.82 -- Anti-Roll (Gyro Dampening) Tune.RSusLength = 2 -- Suspension length (in studs) Tune.RPreCompress = 0.3 -- Pre-compression adds resting length force Tune.RExtensionLim = 0.3 -- Max Extension Travel (in studs) Tune.RCompressLim = 0.1 -- Max Compression Travel (in studs) Tune.RSusAngle = 54 -- Suspension Angle (degrees from horizontal) Tune.RWsBoneLen = 5 -- Wishbone Length Tune.RWsBoneAngle = 2 -- Wishbone angle (degrees from horizontal) Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel) --[[Lateral]] -0.4, -- positive = outward --[[Vertical]] -0.5, -- positive = upward --[[Forward]] 0, } -- positive = forward
local a=.1 local I={enabled=true,walkingspeed=16;backwardsspeed=10,sidewaysspeed=15,diagonalspeed=16,runningspeed=25;runningFOV=85}
-- you can mess with these settings local easingtime = 0.1 --0~1 local walkspeeds = { enabled = true, walkingspeed = 16, backwardsspeed = 10, sidewaysspeed = 15, diagonalspeed = 16, runningspeed = 25, runningFOV = 85, }
function Leap()wait(.25)script.Parent.GripForward=Vector3.new(0,0,1)script.Parent.GripPos=Vector3.new(-1,0,0)script.Parent.GripRight=Vector3.new(-1,0,0)script.Parent.GripUp=Vector3.new(0,1,0)wait(.75)script.Parent.GripForward=Vector3.new(-0.291,.485,.825)script.Parent.GripPos=Vector3.new(-1.5,0,0)script.Parent.GripRight=Vector3.new(-0.857,-0.514,0)script.Parent.GripUp=Vector3.new(-0.424,.707,-0.565)end script.Parent.Parent.Humanoid.Jumping:connect(Leap)
--[[function pm(x) if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then local bob=game.Players:findFirstChild(script.Parent.Parent.Name) local mess=Instance.new("Message") while bob:findFirstChild("Message")~=nil do bob.Message:remove() end mess.Parent=bob if x==1 then mess.Text="I Chord" elseif x==2 then mess.Text="IV Chord" elseif x==3 then mess.Text="V Chord" elseif x==4 then mess.Text="V-VII Transition" elseif x==5 then mess.Text="I-VII Transition" elseif x==6 then mess.Text="III Chord" end wait(1) mess.Parent=nil end end]] function Leap() wait(0.25) --Might want to change this script.Parent.GripForward = Vector3.new(-0, -0, 1) script.Parent.GripPos = Vector3.new(-1, 0, 0) script.Parent.GripRight = Vector3.new(-1, 0, 0) script.Parent.GripUp = Vector3.new(0, 1, 0) wait(0.75) --Might want to change this also... script.Parent.GripForward = Vector3.new(-0.291, 0.485, 0.825) script.Parent.GripPos = Vector3.new(-1.5, 0, 0) script.Parent.GripRight = Vector3.new(-0.857, -0.514, 0) script.Parent.GripUp = Vector3.new(-0.424, 0.707, -0.565) end script.Parent.Parent.Humanoid.Jumping:connect(Leap)
local a=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local I=a.AvatarEditor local X=require(I.Client.GuiLib.LazyLoader)local u=require(I.Shared.Util.Maid)local M=require(I.Shared.Util.Signal)local U=require(I.Shared.Util.Promise)local w=require(I.Shared.Settings)local v={}v.__index=v function v.new(a,I)local U=setmetatable({},v)U.State=I U.SearchChanged=M.new()U.Maid=u.new()U.NextSearch=nil U.SearchPromise=nil U.Frame=a local w=a.TextBox local r=X.Classes.TextMask.new(w)U.Maid:GiveTask(r)r:SetMaskType("\083\116\114\105\110\103")r:SetMaxLength(50)U.Maid:GiveTask(r.Frame.FocusLost:Connect(function(a,I)if not a then return end local X=r:GetValue()U:OnSearchChanged(X,true)end))U.Maid:GiveTask((r.Frame:GetPropertyChangedSignal("\084\101\120\116")):Connect(function()local a=r:GetValue()U:OnSearchChanged(a)end))U.Maid:GiveTask(a.Clear.Activated:Connect(function(a)w.Text=""end))return U end function v.OnSearchChanged(X,a,I)local u=X.State local M=X.SearchPromise X.NextSearch=a if M then M:cancel()end X.SearchPromise=(U.new(function(a,I,M)(U.delay(w.SEARCH_DELAY)):andThen(function()if not M(function() end)then if u.search==X.NextSearch then I("\115\097\109\101 \115\101\097\114\099\104")else u.search=X.NextSearch X.SearchChanged:Fire()a()end end end)end)):catch(function() end)end function v.Destroy(a)a.State=nil a.SearchChanged:Destroy()a.SearchChanged=nil a.Maid:DoCleaning()a.Maid=nil a.NextSearch=nil a.SearchPromise=nil a.Frame=nil setmetatable(a,nil)end return v
--[[ ]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local AvatarEditor = ReplicatedStorage.AvatarEditor local GuiLib = require(AvatarEditor.Client.GuiLib.LazyLoader) local Maid = require(AvatarEditor.Shared.Util.Maid) local Signal = require(AvatarEditor.Shared.Util.Signal) local Promise = require(AvatarEditor.Shared.Util.Promise) local Settings = require(AvatarEditor.Shared.Settings) local Class = {} Class.__index = Class function Class.new(frame, searchState) local self = setmetatable({}, Class) self.State = searchState self.SearchChanged = Signal.new() self.Maid = Maid.new() self.NextSearch = nil self.SearchPromise = nil self.Frame = frame local searchBox = frame.TextBox local mask = GuiLib.Classes.TextMask.new(searchBox) self.Maid:GiveTask(mask) mask:SetMaskType("String") mask:SetMaxLength(50) self.Maid:GiveTask(mask.Frame.FocusLost:Connect(function(enterPressed, inputThatCausedFocusLoss) if not enterPressed then return end local value = mask:GetValue() self:OnSearchChanged(value, true) end)) self.Maid:GiveTask(mask.Frame:GetPropertyChangedSignal("Text"):Connect(function() local value = mask:GetValue() self:OnSearchChanged(value) end)) self.Maid:GiveTask(frame.Clear.Activated:Connect(function(inputObject) searchBox.Text = "" end)) return self end function Class:OnSearchChanged(pattern, focusLost) local state = self.State local searchPromise = self.SearchPromise self.NextSearch = pattern if searchPromise then searchPromise:cancel() end -- cant believe this works self.SearchPromise = Promise.new(function(resolve, reject, onCancel) Promise.delay(Settings.SEARCH_DELAY):andThen(function() if not onCancel(function() end) then if state.search == self.NextSearch then reject("same search") else state.search = self.NextSearch self.SearchChanged:Fire() resolve() end end end) end):catch(function() end) end function Class:Destroy() self.State = nil self.SearchChanged:Destroy() self.SearchChanged = nil self.Maid:DoCleaning() self.Maid = nil self.NextSearch = nil self.SearchPromise = nil self.Frame = nil setmetatable(self, nil) end return Class
function EquipAnim()AnimDebounce=false pcall(function()AnimData.EquipAnim({RArmWeld,LArmWeld;GunWeld,WeaponInHand,ViewModel})end)AnimDebounce=true end function IdleAnim()pcall(function()AnimData.IdleAnim({RArmWeld;LArmWeld,GunWeld,WeaponInHand;ViewModel})end)AnimDebounce=true end function SprintAnim()AnimDebounce=false pcall(function()AnimData.SprintAnim({RArmWeld;LArmWeld;GunWeld;WeaponInHand;ViewModel})end)end function HighReady()pcall(function()AnimData.HighReady({RArmWeld;LArmWeld;GunWeld;WeaponInHand;ViewModel})end)end function LowReady()pcall(function()AnimData.LowReady({RArmWeld,LArmWeld,GunWeld,WeaponInHand,ViewModel})end)end function Patrol()pcall(function()AnimData.Patrol({RArmWeld,LArmWeld;GunWeld;WeaponInHand,ViewModel})end)end function ReloadAnim()pcall(function()AnimData.ReloadAnim({RArmWeld;LArmWeld,GunWeld;WeaponInHand,ViewModel})end)end function TacticalReloadAnim()pcall(function()AnimData.TacticalReloadAnim({RArmWeld;LArmWeld;GunWeld;WeaponInHand,ViewModel})end)end function JammedAnim()pcall(function()AnimData.JammedAnim({RArmWeld,LArmWeld;GunWeld,WeaponInHand,ViewModel})end)end function PumpAnim()reloading=true pcall(function()AnimData.PumpAnim({RArmWeld;LArmWeld,GunWeld,WeaponInHand;ViewModel})end)reloading=false end function MagCheckAnim()CheckingMag=true pcall(function()AnimData.MagCheck({RArmWeld;LArmWeld,GunWeld,WeaponInHand,ViewModel})end)CheckingMag=false end function meleeAttack()pcall(function()AnimData.meleeAttack({RArmWeld,LArmWeld,GunWeld,WeaponInHand;ViewModel})end)end function GrenadeReady()pcall(function()AnimData.GrenadeReady({RArmWeld,LArmWeld;GunWeld,WeaponInHand,ViewModel})end)end function GrenadeThrow()pcall(function()AnimData.GrenadeThrow({RArmWeld;LArmWeld;GunWeld;WeaponInHand,ViewModel})end)end
----------//Animation Loader\\---------- function EquipAnim() AnimDebounce = false pcall(function() AnimData.EquipAnim({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) AnimDebounce = true end function IdleAnim() pcall(function() AnimData.IdleAnim({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) AnimDebounce = true end function SprintAnim() AnimDebounce = false pcall(function() AnimData.SprintAnim({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) end function HighReady() pcall(function() AnimData.HighReady({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) end function LowReady() pcall(function() AnimData.LowReady({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) end function Patrol() pcall(function() AnimData.Patrol({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) end function ReloadAnim() pcall(function() AnimData.ReloadAnim({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) end function TacticalReloadAnim() pcall(function() AnimData.TacticalReloadAnim({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) end function JammedAnim() pcall(function() AnimData.JammedAnim({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) end function PumpAnim() reloading = true pcall(function() AnimData.PumpAnim({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) reloading = false end function MagCheckAnim() CheckingMag = true pcall(function() AnimData.MagCheck({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) CheckingMag = false end function meleeAttack() pcall(function() AnimData.meleeAttack({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) end function GrenadeReady() pcall(function() AnimData.GrenadeReady({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) end function GrenadeThrow() pcall(function() AnimData.GrenadeThrow({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) end
function Prone()UpdateAmmo()L_104_:FireServer("\080\114\111\110\101");(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(0,-3,0)})):Play();(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=4 L_144_=4 L_143_=.025 L_61_=true Proned2=Vector3.new(0,.5,.5)L_119_(L_9_,CFrame.new(0,-2.4201169,-0.0385534465,-0.99999994,-5.86197757e-12,-4.54747351e-13,5.52669195e-12,.998915195,.0465667509,0,.0465667509,-0.998915195),nil,function(a)return math.sin(math.rad(a))end,.25)L_119_(L_10_,CFrame.new(1.00000191,-1,-5.96046448e-08,1.31237243e-11,-0.344507754,.938783348,0,.938783467,.344507784,-1,0,-1.86264515e-09),nil,function(a)return math.sin(math.rad(a))end,.25)L_119_(L_11_,CFrame.new(-0.999996185,-1,-1.1920929e-07,-2.58566502e-11,.314521015,-0.949250221,0,.94925046,.314521164,1,3.7252903e-09,1.86264515e-09),nil,function(a)return math.sin(math.rad(a))end,.25)end function Stand()UpdateAmmo()L_104_:FireServer("\083\116\097\110\100");(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(0,0,0)})):Play()L_61_=false if not L_60_ then(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=16 L_143_=.2 L_144_=17 elseif L_60_ then(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=16 L_144_=10 L_143_=.02 end Proned2=Vector3.new(0,0,0)L_119_(L_9_,CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,0),nil,function(a)return math.sin(math.rad(a))end,.25)L_119_(L_10_,CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0),nil,function(a)return math.sin(math.rad(a))end,.25)L_119_(L_11_,CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0),nil,function(a)return math.sin(math.rad(a))end,.25)end function Crouch()UpdateAmmo()L_104_:FireServer("\067\114\111\117\099\104");(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(0,-1,0)})):Play();(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=9 L_144_=9 L_143_=.035 L_61_=true Proned2=Vector3.new(0,0,0)L_119_(L_9_,CFrame.new(0,-1.04933882,0,-1,0,-1.88871293e-12,1.88871293e-12,-3.55271368e-15,1,0,1,-3.55271368e-15),nil,function(a)return math.sin(math.rad(a))end,.25)L_119_(L_10_,CFrame.new(1,.0456044674,-0.494239986,6.82121026e-13,-1.22639676e-11,1,-0.058873821,.998265445,-1.09836602e-11,-0.998265445,-0.058873821,0),nil,function(a)return math.sin(math.rad(a))end,.25)L_119_(L_11_,CFrame.new(-1.00000381,-0.157019258,-0.471293032,-8.7538865e-12,-8.7538865e-12,-1,.721672177,.692235112,1.64406284e-11,.692235112,-0.721672177,0),nil,function(a)return math.sin(math.rad(a))end,.25)L_119_(L_6_:WaitForChild("\078\101\099\107"),nil,CFrame.new(0,-0.5,0,-1,0,0,0,0,1,0,1,0),function(a)return math.sin(math.rad(a))end,.25)end function LeanRight()if L_87_~=2 then L_104_:FireServer("\076\101\097\110\082\105\103\104\116")L_119_(L_9_,nil,CFrame.new(0,.200000003,0,-0.939692616,0,-0.342020124,-0.342020124,0,.939692616,0,1,0),function(a)return math.sin(math.rad(a))end,.25)L_119_(L_10_,nil,CFrame.new(.300000012,.600000024,0,0,.342020124,.939692616,0,.939692616,-0.342020124,-1,0,0),function(a)return math.sin(math.rad(a))end,.25)L_119_(L_11_,nil,nil,function(a)return math.sin(math.rad(a))end,.25)L_119_(L_6_:WaitForChild("\067\108\111\110\101"),nil,CFrame.new(-0.400000006,-0.300000012,0,-1,0,0,0,0,1,0,1,0),function(a)return math.sin(math.rad(a))end,.25)if not L_61_ then(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(1,-0.5,0)})):Play()elseif L_61_ then if L_87_==1 then(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(1,-1.5,0)})):Play()end end end end function LeanLeft()if L_87_~=2 then L_104_:FireServer("\076\101\097\110\076\101\102\116")L_119_(L_9_,nil,CFrame.new(0,.200000003,0,-0.939692616,0,.342020124,.342020124,0,.939692616,0,1,0),function(a)return math.sin(math.rad(a))end,.25)L_119_(L_10_,nil,nil,function(a)return math.sin(math.rad(a))end,.25)L_119_(L_11_,nil,CFrame.new(-0.300000012,.600000024,0,0,-0.342020124,-0.939692616,0,.939692616,-0.342020124,1,0,0),function(a)return math.sin(math.rad(a))end,.25)L_119_(L_6_:WaitForChild("\067\108\111\110\101"),nil,CFrame.new(.400000006,-0.300000012,0,-1,0,0,0,0,1,0,1,0),function(a)return math.sin(math.rad(a))end,.25)if not L_61_ then(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(-1,-0.5,0)})):Play()elseif L_61_ then if L_87_==1 then(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(-1,-1.5,0)})):Play()end end end end function Unlean()if L_87_~=2 then L_104_:FireServer("\085\110\108\101\097\110")L_119_(L_9_,nil,CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,0),function(a)return math.sin(math.rad(a))end,.25)L_119_(L_10_,nil,CFrame.new(.5,1,0,0,0,1,0,1,0,-1,0,0),function(a)return math.sin(math.rad(a))end,.25)L_119_(L_11_,nil,CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1,0,0),function(a)return math.sin(math.rad(a))end,.25)if L_6_:FindFirstChild("\067\108\111\110\101")then L_119_(L_6_:WaitForChild("\067\108\111\110\101"),nil,CFrame.new(0,-0.5,0,-1,0,0,0,0,1,0,1,0),function(a)return math.sin(math.rad(a))end,.25)end if not L_61_ then(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(0,0,0)})):Play()elseif L_61_ then if L_87_==1 then(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(0,-1,0)})):Play()end end end end local a=false L_99_.InputBegan:connect(function(I,X)if not X and L_15_==true then if L_15_ then if I.KeyCode==Enum.KeyCode.C then if L_87_==0 and(not L_63_ and L_15_)then L_87_=1 Crouch()L_88_=false L_90_=true L_89_=false elseif L_87_==1 and(not L_63_ and L_15_)then L_87_=2 Prone()L_90_=false L_88_=true L_89_=false a=true end end if I.KeyCode==Enum.KeyCode.X then if L_87_==2 and(not L_63_ and L_15_)then a=false L_87_=1 Crouch()L_88_=false L_90_=true L_89_=false elseif L_87_==1 and(not L_63_ and L_15_)then L_87_=0 Stand()L_88_=false L_90_=false L_89_=true end end end end end)
--// Stances function Prone() UpdateAmmo() L_104_:FireServer("Prone") L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, -3, 0), }):Play() L_3_:WaitForChild("Humanoid").WalkSpeed = 4 L_144_ = 4 L_143_ = 0.025 L_61_ = true Proned2 = Vector3.new(0, 0.5, 0.5) L_119_( L_9_, CFrame.new( 0, -2.4201169, -0.0385534465, -0.99999994, -5.86197757e-012, -4.54747351e-013, 5.52669195e-012, 0.998915195, 0.0465667509, 0, 0.0465667509, -0.998915195 ), nil, function(L_269_arg1) return math.sin(math.rad(L_269_arg1)) end, 0.25 ) L_119_( L_10_, CFrame.new( 1.00000191, -1, -5.96046448e-008, 1.31237243e-011, -0.344507754, 0.938783348, 0, 0.938783467, 0.344507784, -1, 0, -1.86264515e-009 ), nil, function(L_270_arg1) return math.sin(math.rad(L_270_arg1)) end, 0.25 ) L_119_( L_11_, CFrame.new( -0.999996185, -1, -1.1920929e-007, -2.58566502e-011, 0.314521015, -0.949250221, 0, 0.94925046, 0.314521164, 1, 3.7252903e-009, 1.86264515e-009 ), nil, function(L_271_arg1) return math.sin(math.rad(L_271_arg1)) end, 0.25 ) end function Stand() UpdateAmmo() L_104_:FireServer("Stand") L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, 0, 0), }):Play() L_61_ = false if not L_60_ then L_3_:WaitForChild("Humanoid").WalkSpeed = 16 L_143_ = 0.2 L_144_ = 17 elseif L_60_ then L_3_:WaitForChild("Humanoid").WalkSpeed = 16 L_144_ = 10 L_143_ = 0.02 end Proned2 = Vector3.new(0, 0, 0) L_119_(L_9_, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), nil, function(L_272_arg1) return math.sin(math.rad(L_272_arg1)) end, 0.25) L_119_(L_10_, CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), nil, function(L_273_arg1) return math.sin(math.rad(L_273_arg1)) end, 0.25) L_119_(L_11_, CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), nil, function(L_274_arg1) return math.sin(math.rad(L_274_arg1)) end, 0.25) end function Crouch() UpdateAmmo() L_104_:FireServer("Crouch") L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, -1, 0), }):Play() L_3_:WaitForChild("Humanoid").WalkSpeed = 9 L_144_ = 9 L_143_ = 0.035 L_61_ = true Proned2 = Vector3.new(0, 0, 0) L_119_( L_9_, CFrame.new( 0, -1.04933882, 0, -1, 0, -1.88871293e-012, 1.88871293e-012, -3.55271368e-015, 1, 0, 1, -3.55271368e-015 ), nil, function(L_275_arg1) return math.sin(math.rad(L_275_arg1)) end, 0.25 ) L_119_( L_10_, CFrame.new( 1, 0.0456044674, -0.494239986, 6.82121026e-013, -1.22639676e-011, 1, -0.058873821, 0.998265445, -1.09836602e-011, -0.998265445, -0.058873821, 0 ), nil, function(L_276_arg1) return math.sin(math.rad(L_276_arg1)) end, 0.25 ) L_119_( L_11_, CFrame.new( -1.00000381, -0.157019258, -0.471293032, -8.7538865e-012, -8.7538865e-012, -1, 0.721672177, 0.692235112, 1.64406284e-011, 0.692235112, -0.721672177, 0 ), nil, function(L_277_arg1) return math.sin(math.rad(L_277_arg1)) end, 0.25 ) L_119_(L_6_:WaitForChild("Neck"), nil, CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), function(L_278_arg1) return math.sin(math.rad(L_278_arg1)) end, 0.25) end function LeanRight() if L_87_ ~= 2 then L_104_:FireServer("LeanRight") L_119_( L_9_, nil, CFrame.new(0, 0.200000003, 0, -0.939692616, 0, -0.342020124, -0.342020124, 0, 0.939692616, 0, 1, 0), function(L_279_arg1) return math.sin(math.rad(L_279_arg1)) end, 0.25 ) L_119_( L_10_, nil, CFrame.new(0.300000012, 0.600000024, 0, 0, 0.342020124, 0.939692616, 0, 0.939692616, -0.342020124, -1, 0, 0), function(L_280_arg1) return math.sin(math.rad(L_280_arg1)) end, 0.25 ) L_119_(L_11_, nil, nil, function(L_281_arg1) return math.sin(math.rad(L_281_arg1)) end, 0.25) L_119_( L_6_:WaitForChild("Clone"), nil, CFrame.new(-0.400000006, -0.300000012, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), function(L_282_arg1) return math.sin(math.rad(L_282_arg1)) end, 0.25 ) if not L_61_ then L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), { CameraOffset = Vector3.new(1, -0.5, 0), }):Play() elseif L_61_ then if L_87_ == 1 then L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), { CameraOffset = Vector3.new(1, -1.5, 0), }):Play() end end end end function LeanLeft() if L_87_ ~= 2 then L_104_:FireServer("LeanLeft") L_119_( L_9_, nil, CFrame.new(0, 0.200000003, 0, -0.939692616, 0, 0.342020124, 0.342020124, 0, 0.939692616, 0, 1, 0), function(L_283_arg1) return math.sin(math.rad(L_283_arg1)) end, 0.25 ) L_119_(L_10_, nil, nil, function(L_284_arg1) return math.sin(math.rad(L_284_arg1)) end, 0.25) L_119_( L_11_, nil, CFrame.new( -0.300000012, 0.600000024, 0, 0, -0.342020124, -0.939692616, 0, 0.939692616, -0.342020124, 1, 0, 0 ), function(L_285_arg1) return math.sin(math.rad(L_285_arg1)) end, 0.25 ) L_119_( L_6_:WaitForChild("Clone"), nil, CFrame.new(0.400000006, -0.300000012, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), function(L_286_arg1) return math.sin(math.rad(L_286_arg1)) end, 0.25 ) if not L_61_ then L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), { CameraOffset = Vector3.new(-1, -0.5, 0), }):Play() elseif L_61_ then if L_87_ == 1 then L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), { CameraOffset = Vector3.new(-1, -1.5, 0), }):Play() end end end end function Unlean() if L_87_ ~= 2 then L_104_:FireServer("Unlean") L_119_(L_9_, nil, CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), function(L_287_arg1) return math.sin(math.rad(L_287_arg1)) end, 0.25) L_119_(L_10_, nil, CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), function(L_288_arg1) return math.sin(math.rad(L_288_arg1)) end, 0.25) L_119_(L_11_, nil, CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), function(L_289_arg1) return math.sin(math.rad(L_289_arg1)) end, 0.25) if L_6_:FindFirstChild("Clone") then L_119_( L_6_:WaitForChild("Clone"), nil, CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), function(L_290_arg1) return math.sin(math.rad(L_290_arg1)) end, 0.25 ) end if not L_61_ then L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, 0, 0), }):Play() elseif L_61_ then if L_87_ == 1 then L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, -1, 0), }):Play() end end end end local L_154_ = false L_99_.InputBegan:connect(function(L_291_arg1, L_292_arg2) if not L_292_arg2 and L_15_ == true then if L_15_ then if L_291_arg1.KeyCode == Enum.KeyCode.C then if L_87_ == 0 and not L_63_ and L_15_ then L_87_ = 1 Crouch() L_88_ = false L_90_ = true L_89_ = false elseif L_87_ == 1 and not L_63_ and L_15_ then L_87_ = 2 Prone() L_90_ = false L_88_ = true L_89_ = false L_154_ = true end end if L_291_arg1.KeyCode == Enum.KeyCode.X then if L_87_ == 2 and not L_63_ and L_15_ then L_154_ = false L_87_ = 1 Crouch() L_88_ = false L_90_ = true L_89_ = false elseif L_87_ == 1 and not L_63_ and L_15_ then L_87_ = 0 Stand() L_88_ = false L_90_ = false L_89_ = true end end end end end)
playAnimation("\105\100\108\101",.1,Humanoid)pose="\083\116\097\110\100\105\110\103"while Figure.Parent~=nil do local a,I=wait(.1)move(I)end
-- initialize to idle playAnimation("idle", 0.1, Humanoid) pose = "Standing" while Figure.Parent ~= nil do local _, time = wait(0.1) move(time) end