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[ { "from": "system", "value": "Experience a classic fantastical adventure in a swords-and-sorcery world of perilous dungeons. This short adventure story can be funny or dramatic!\n\nAlso help me figure out how this whole thing works!" }, { "from": "human", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "gpt", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Money!!: gold!" }, { "from": "gpt", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps. \n\ni hear there are traps!" }, { "from": "gpt", "value": "Ruined Bridge: The bridge across the River of Dreams has washed out and the fjord here has always been dangerous." } ]
[ { "from": "system", "value": "It's been many hundreds years since one man went through heaven and hell to find and reclaim his beloved. With their trials and tribulations behind them, they did as couples do and went forth to multiply. Generations of their bloodline have come and gone while remaining largely unaware of the great machine that is divinity rotating around them in obscurity.\n\nOur characters are born with the certain distinction that they are outside the wheels of divine judgment. Their ancestor who had traversed heaven, hell, and everything in between has cursed (or blessed) the souls of their progeny to an eternity outside ANY gate of the afterlife.\n\nThere is no precedent for such a spiritual anomaly. It wasn't up until now that those that reign above and below have even taken notice of their existence. Now that the ancestors have been found out, however, they're certainly causing quite a commotion as all sides are attempting to get a hold of one. For reasons unknown, the descendants of Dante are quickly becoming spotlight figures in the eternal struggle of good versus evil. If the other gods and goddesses were to find out, it would be anarchy...\n" }, { "from": "human", "value": "Chastity: Honesty, cleanliness, and self-betterment are what drive you to be a wholesome individual. Aside from the obvious sexual context, a chaste soul seeks nothing more than spiritual purification." }, { "from": "gpt", "value": "Temperance: Restraint, moderation, and self-control are what holds this soul together. Being mindful of others and the surroundings, a temperate soul is an outstanding judge not only to themselves, but to the group as a whole." }, { "from": "human", "value": "Charity: Generosity, self-sacrifice, and loving kindness are all gifts a soul can give freely without the need for compensation. A charitable soul will give all it can expecting nothing in return else it would not truly be a gift." }, { "from": "gpt", "value": "Diligence: Zealous, determined, and always on the lookout even in the face of adversity. The diligent soul does not know the meaning of the word \"quit\", does not give up, and does not surrender. " }, { "from": "human", "value": "Patience: Dignity, harmony, and forgiveness are what separates stability from chaos. Even in the most dire of circumstances, a patient soul will wait until all have been seen and heard so that they may be treated equally." }, { "from": "gpt", "value": "Kindness: Compassion, trust, and unselfish caring are given to everyone without bias or second thought. A kind soul inspires other to do the same, and their infectious optimism brings out the best in all who bear witness." }, { "from": "human", "value": "Humilty: Courage, reverance, and confronting the unknown without the need for glory or acknowledgement. To make a humble soul, you know hard work is it's own reward. There are no parades or fanfare since your promises and respect are worth more." }, { "from": "gpt", "value": "Lust: Uncontrolled and excessive desire. A soul that lusts isn't always looking to satisfy sexual wants. Fame, money, and power are just some of the other driving rewards to a soul that has an uncontrolled wanting for more." }, { "from": "human", "value": "Gluttony: Overindulgence and consuming to the point of waste. Selfish hoarding and putting ones own needs before any others makes a soul gluttonous. They take and they take caring little for those that will go without." }, { "from": "gpt", "value": "Greed: Obtaining, collecting, and coveting material trinkets, if only for temporary moment. Possession is 9/10ths of the law and a greedy soul cares little for the other tenth, even though they still want that as well for no other reason than to have it." }, { "from": "human", "value": "Sloth: Laziness, complacency, and shirking responsibilities allows evil to flourish when good fails to act. A slothful soul is void of desire and want since going out to achieve these things seems too labor intensive and time consuming." }, { "from": "gpt", "value": "Wrath: Revenge, hate, and unchecked anger leaves injury and destruction in it's wake. The wrathful soul desires nothing but perverted justice and wishing others harm with excessive rage and punishments." }, { "from": "human", "value": "Envy: Jealousy, coveting, and sorrow brought on by the success and joy of others. Souls envious of another's accomplishments, traits, or status cause them to feel sadness and remorse. They yearn to have what others already possess." }, { "from": "gpt", "value": "Pride: Hubris, vainglory, and the innate posturing of proclaiming themselves better than all. Souls that rest on their prideful ways are discriminatory of their neighbors and proclaim their importance upon the world entirely based on their say so." }, { "from": "human", "value": "Join the Choir of Heaven: The ranks of the highest host beckon you to fight for the good of all. For your obedience and unquestioning devotion, the rewards are substantial." }, { "from": "gpt", "value": "Join the Army of Hell: Your freedom of choice leads you to fight for the forces below. Your unbending will and fiery passion dictates your success and there's nowhere to go except to the top." }, { "from": "human", "value": "Join the Unfaithful: There is no place for you above or below. Either the risk are too big, the odds are too unbalanced, or any other reason that would keep you from making a decision. As a result, you have no weight with anyone and you'll take what you can get." }, { "from": "gpt", "value": "Didn't fall far from the tree...: For some ungodly (or unholy) reason, the powers that be have mistaken you for a Child of Dante. No one, even you, is remotely aware of this mix-up. There's no telling what would happen if and when the truth comes out." }, { "from": "human", "value": "Join Humanity: No one side can claim dominion without the aid of humanity. With people given free will, they are believed to be the deciding factor in terms of victory. Your allegiance is to them first." }, { "from": "gpt", "value": "Manifest Destiny: The world is what you make it of it. There is no right or wrong. It's just you and the answers to life's questions reside within. You know the potential is there, but there have been no victors to speak of thus far..." }, { "from": "human", "value": "Son of a Preacher Man: You're the progeny of a spiritually overzealous family. It's a bit oppressive to outsiders, but its supporting the family in ways that people who haven't been indoctrinated could hardly appreciate." }, { "from": "gpt", "value": "Convict: You've had a lot of time analyzing your thoughts and beliefs in the sanctity of your own cell. It's only when everything was taken away that you truly found what was missing in your life." }, { "from": "human", "value": "Veteran: The good, the bad, the ugly. It's laid bare for all to witness on the fields of battle. You've seen the extremes of humanity in the most gruesome spectacles they've ever created. \"There are no atheists in foxholes.\"" }, { "from": "gpt", "value": "Destitute: By force or by choice, you live in a world that relies solely on the kindness and excess of others. You're a survivor at the very least and a pariah at the very most." }, { "from": "human", "value": "Silver Spoon: Life has been kind to your family and you've never known what it means to go without. It wasn't all glitz and glamor though, what with the cello lessons, the French tutors, the galas, that horse you have to take care of..." }, { "from": "gpt", "value": "Artist: Muses of creation and self-expression fill you with song and dance. Be it art, writing, sculpting or any other medium, the interpretations of life come through in your masterpieces." }, { "from": "human", "value": "Blue Collar: Menial labor and tedious work always goes unnoticed. Even though it's background noise in the grand scheme of things, everyone has the need for carpenters, plumbers, metal workers, and sanitation." }, { "from": "gpt", "value": "White Collar: Cubicles, data, and paper pushing is the day in and day out of your life. You organize meetings, manage businesses and network the world together in a spider's web lit up with florescence. " }, { "from": "human", "value": "Pink Collar: The service sector is the grease of global movement, and boy are your hands greasy. Retail, nursing, restaurants, and stylists are professions that allow you to have a life that brings in one paycheck at a time." }, { "from": "gpt", "value": "Ignorance is Bliss: You believe that if you just ignore everything long enough, it will sort itself out. With or without you, everything has to end sometime and you wish to just let it all play out as nature intended." }, { "from": "human", "value": "True Believer: Not matter the religion, just having faith in a higher power is something that drives you onward. It may or may not consume your life entirely, but it does influence your decisions and outlook on the daily." }, { "from": "gpt", "value": "Samael, the risen: \"Venom of God\"" }, { "from": "human", "value": "Michael, the risen: \"Who is like God?\"" }, { "from": "gpt", "value": "Abaddon: \"The Destroyer\"" }, { "from": "human", "value": "Arakiel, the fallen: \"Earth of God\"" }, { "from": "gpt", "value": "Ananiel, the fallen: \"Rain of God\"" }, { "from": "human", "value": "Bezaliel, the fallen: \"Shadow of God\"" }, { "from": "gpt", "value": "Sathariel, the fallen: \"Moon of God\"" }, { "from": "human", "value": "Shamsiel, the fallen: \"Sun of God\"" }, { "from": "gpt", "value": "Gabriel, the risen: \"God is my Strength\"" }, { "from": "human", "value": "Raguel, the risen: \"Friend of God\"" }, { "from": "gpt", "value": "Charon: Ferryman of souls." }, { "from": "gpt", "value": "Computer Guy: So \"Computer Guy\" might be dumbing down your job title a little bit, but it's what you're used to being referred to.\n\nDespite your youthful appearance, you have earned a ridiculous number of degrees that have turned you into an expert in the field. Computer Engineering, Information Technology, Cybersecurity, Computer Information Systems, Software Engineering... You have surprisingly extensive background in a little bit of everything." }, { "from": "human", "value": "Redemption: There's a darkness in your heart that can only be chased out if you can forgive yourself and make peace with your past. You've made a lot of mistakes, but you're ready to change. " }, { "from": "gpt", "value": "Mafia accountant: It's not the most glamorous role in the organization. In fact, most people don't even consider that someone is needed to keep the books.\n\nBut really, who is more powerful than the one that controls the purse strings?" }, { "from": "gpt", "value": "Get the Hell Out of Dodge: You're in between a rock and a hard place. Others have told you there's no way out, but you still believe in miracles. And god you sure need one." } ]
[ { "from": "system", "value": "In August 1939 the PanAm S-42 Clipper, the Tongan Queen, left Canton Island bound for Hawaii. The seaplane had been stripped of extra seats to allow the longer range.\n\nAboard were a diverse group of passengers from around the English speaking world on route from Sydney, through Auckland to ultimately San Diego.\n\nThe world was on the brink of war, again. Storm clouds were gathering over Europe and the tensions between the US and Japan were reaching a boiling point regarding The Philippines. \n\nYou are one of the passengers (or crew) of this seaplane, with a goal in life that may be great or small as you choose. However, whatever you planned on arrival at San Francisco will have to be placed on hold... as you never arrived.\n\nThis is a pulp/mystery game drawing inspiration from such sources as the TV Series Lost, novels such as The Lost World and the Island of Dr Moreau, and any of the many films that deal with cast-aways on tropical islands.\n\nGeneral setting guidelines: technology is set firmly in 1939 reality so rayguns, walking machines and spitzen-sparken magic is not admissable. The inexplicable IS admissable, but only in the context of (like Scooby Doo) it being the result of a yet unknown rational explanation.\n\nOn the other hand, the mysterious is merely a failure of imagination. The technology of the future (or alien species) is indistinguishable from magic.\n\nRegardless how we cut it: shit is going to happen that makes no immediate sense. Ultimately it may, or it may not. But the underlying core is that is has a meaning, somewhere, even if it is not recognised at the time." }, { "from": "human", "value": "Professional Explorer: Discovery is your business. You tread the edge of human understanding and capability. Make way, people.\n\n...\n\nSuggested Strength: Hardy\n\nSuggested Weakness: Arrogant" }, { "from": "gpt", "value": "Occult Scholar: You are an expert in the occult and—how does one say it?—possessor of rare and secret knowledge.\n\n...\n\nSuggested Strength: Mystique\n\nSuggested Weakness: Frail" }, { "from": "human", "value": "Bold Cryptozoologist: The world is host to a wide variety of life and you seek it out for the sake of public knowledge. Only a few understand.\n\n...\n\nSuggested Strength: Quick Study\n\nSuggested Weakness: Cowardly" }, { "from": "gpt", "value": "Soldier of Fortune: Your experiences in live-fire conflict zones have become your expertise. Your survival is your CV.\n\n...\n\nSuggested Strength: Combatant\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "Eager Producer: Some call your shows “reality TV” but you consider yourself a producer of experiences worth living and sharing.\n\n...\n\nSuggested Strength: Charming\n\nSuggested Weakness: Clueless" }, { "from": "gpt", "value": "Renowned Archaeologist: You’ve been called “famous” and “nefarious” by colleagues and rivals alike. Point is, you get results.\n\n...\n\nSuggested Strength: Well Educated\n\nSuggested Weakness: Uncouth" }, { "from": "human", "value": "World Traveler: Your journeys have taken you from extreme-sports competitions to war zones to remote paradises. Hunger for more.\n\n...\n\nSuggested Strength: Worldly\n\nSuggested Weakness: Reckless" }, { "from": "gpt", "value": "Clever Mechanic: Machines are the ultimate expression of science, where intelligence makes contact with solid ground.\n\n...\n\nSuggested Strength: Build & Rebuild\n\nSuggested Weakness: Naïve" }, { "from": "human", "value": "Eager Sidekick: You admit, you’re along for the ride until you can figure out what to do with your life. Who do you follow?\n\n...\n\nSuggested Strength: Wise Insight\n\nSuggested Weakness: Awkward" }, { "from": "gpt", "value": "Mysterious Traveler: You’re not headed somewhere, you’re headed away from somewhere, in search of yourself.\n\n...\n\nSuggested Strength: Escapist\n\nSuggested Weakness: Untrusting" }, { "from": "human", "value": "Hardy: You are sturdy, tough, resilient; easy to hurt, maybe, but hard to kill." }, { "from": "gpt", "value": "Mystique: You’re versed in mysteries and mysticism but your most potent strength may be your open mind." }, { "from": "human", "value": "Well Educated: Quality schooling, perhaps combined with real-world experience, gives you an edge in the field." }, { "from": "gpt", "value": "Charming: That smile, that swagger, that look—you’re an enchanting, persuasive sort, in almost any language." }, { "from": "human", "value": "Worldly: You’ve been around, seen the best and the worst the world has to offer, and that gives you great instincts." }, { "from": "gpt", "value": "Build & Rebuild: You make things go. With parts and tools, from circuit boards to chewing gum, you do remarkable things." }, { "from": "human", "value": "Wise Insight: You’re a natural study of people and situations. Some call it intuition but it’s just the way you see the world." }, { "from": "gpt", "value": "Combatant: You’re a fighter, adept at staying alive in lethal situations. You’re at your best when lives are at stake." }, { "from": "human", "value": "Quick Study: This isn’t about instinct, it’s about study. With observation or a primary source, you learn quickly." }, { "from": "gpt", "value": "Escapist: Your body and mind are nimble and hard to contain. You’re like an animal that won’t stay caged by steel or circumstance." }, { "from": "human", "value": "Cowardly: Fear is your greatest obstacle; you build it in your own mind." }, { "from": "gpt", "value": "Frail: Your spirit is willing but your body isn’t yet up to every challenge." }, { "from": "human", "value": "Reckless: You might prefer to think of yourself as bold but, yeah, sure, sometimes you’re just plain reckless." }, { "from": "gpt", "value": "Arrogant: People should look up to you after everything you’ve done and for everything you’re bound to do yet." }, { "from": "human", "value": "Clueless: You’ll get it, if they’d give you a minute to think it through." }, { "from": "gpt", "value": "Uncouth: Manners are for fundraisers and weddings. You’ve got work to do." }, { "from": "human", "value": "Awkward: Sometimes even two hands and two feet seem like a lot to keep track of." }, { "from": "gpt", "value": "Angry: The world hasn’t been fair to you so you show it the same courtesy." }, { "from": "human", "value": "Naïve: Sometimes even you think you should’ve known better." }, { "from": "gpt", "value": "Untrusting: People hurt each other. You’ve been hurt before. Why open yourself up to getting hurt again?" }, { "from": "human", "value": "Escape the Island: Escape this mysterious island and get back to the world you know." }, { "from": "gpt", "value": "Make Friends: Whether escape is possible or not, you’re here now. Make the best of it by understanding the others stranded here." }, { "from": "human", "value": "Not Our Stars: The stars in the sky aren’t right. Those aren’t our constellations. Where are you?" }, { "from": "gpt", "value": "Secret Knowledge: What lore and truths to change the world can you uncover from this place? What secrets can you discover?" }, { "from": "human", "value": "The Fittest: What are the costs of survival in this place? You were fit to survive one world. What about this one?" }, { "from": "gpt", "value": "Lost Love: How can you go on without all you’ve lost? How far can love reach?" }, { "from": "human", "value": "Faith in the Island: You believe something about this island—you feel you’re right about it. What are you hiding?" }, { "from": "gpt", "value": "Understand the Impossible: Find reasonable explanations for what’s happening here. Science is on your side." }, { "from": "human", "value": "What Comes Around: We live in the worlds we make. Whatever happens is the result of our own actions, even in this chaotic world." }, { "from": "gpt", "value": "Make A New World: You’ll never get home. You don’t want to. This is your chance to start over." }, { "from": "human", "value": "The First Order of Business: Survival. Food, shelter, defenses. You can’t make sense of this place if you’re dead." }, { "from": "gpt", "value": "Treasures of Yore: Wherever you are, you should acquire artifacts (or treasures) so others will believe you when you get home." }, { "from": "human", "value": "Make Contact: Make contact with the world beyond this island." }, { "from": "gpt", "value": "Recover Yourself: Get a grip. Restore yourself to your best capabilities. Heal." }, { "from": "human", "value": "Prove Yourself: Show the others that you’re more than you were by saving someone or something valuable." }, { "from": "gpt", "value": "Rescue: Ace Bishop: Free Ace Bishop from her life in this strange place." }, { "from": "human", "value": "Rescue: Thomas Merchant: Free Thomas Merchant from his exile and maybe return him to civilization." }, { "from": "gpt", "value": "Rescue: The Madman: Rescue the raving madman from himself and maybe help him find a measure of peace." }, { "from": "human", "value": "Make Peace: Get through to those who want to hurt you. Find a way to make peace between hated groups." }, { "from": "gpt", "value": "Kill To Live: Defeat that monster that hunted you." }, { "from": "human", "value": "Smartphone: No signal, half a bar of battery left, but maybe some app or data within can still help somehow?" }, { "from": "gpt", "value": "Shotgun: This battered pump-action shotgun was in the front of the plane and survived the crash. Lucky." }, { "from": "human", "value": "Radio: The plane’s weatherbeaten radio is detachable and sports an emergency battery." }, { "from": "gpt", "value": "Tome of Occult Lore: Aged and marked with generations of marginalia, this is either spooky nonsense or a mystic treasure trove." }, { "from": "human", "value": "Spyglass: An old-fashioned spyglass in pretty good shape." }, { "from": "gpt", "value": "Backpack: A good, sturdy, 21st-century backpack with a dozen pockets." }, { "from": "human", "value": "MRE: One military-issue meal, ready to eat." }, { "from": "gpt", "value": "Digital Camera: Top-of-the-line still and video camera with a backup battery taped on and a tripod." }, { "from": "human", "value": "50 Feet of Good Rope: A coil of top-grade climbing rope, blue with an orange stripe." }, { "from": "gpt", "value": "Golden Idol: A one-foot gold idol vaguely resembling the art style of the Chachapoyas but in a previously unknown mode and style." }, { "from": "human", "value": "Crash Site: Thick jungle holds up the wrecked front half of the plane, it’s shredded tail littering the forest beyond." }, { "from": "gpt", "value": "Vista Overlook: A deep valley, thick with deep jungle, yawns before this cliff-top perch. Tall stone ruins peek through the canopy below." }, { "from": "human", "value": "Thundering Waterfall: Waters gush off the edge of a sheer cliff into what looks like a deep lagoon forty or fifty feet below." }, { "from": "gpt", "value": "Monstrous Nest: Three-toed footprints and crushed eggshells, the size of melons, mingle with gore-streaked animal bones here." }, { "from": "human", "value": "Ancient Ruin: This towering complex of vine-choked ruins is pocked by shallow dig sites and excavations throughout." }, { "from": "gpt", "value": "Damp Cavern: A dripping grotto of still water with a stroke of sky visible through a crack in the ceiling, where skulls are knotted into hanging roots." }, { "from": "human", "value": "Shanty Town: A rough and ragged stilt-village of haphazard buildings assembled from sorry wreckage and harvested planks." }, { "from": "gpt", "value": "Shore of Wrecks: The beach here is a rusty tangle of wrecks upon wrecks—a storied landscape of maritime disasters spanning a century or more." }, { "from": "human", "value": "Enigmatic Statue Garden: Statues, some carved from stone, some from tree trunks, stand in this clearing like a meeting of a dozen artificial ambassadors." }, { "from": "gpt", "value": "Strange Jungle: The deep jungle of the island’s interior sweats beneath a canopy of twisted branches populated with colorful, unidentifiable birds." }, { "from": "human", "value": "Build a Fire: You’ve done this before. You can do it again." }, { "from": "gpt", "value": "Cross the River: Make your way carefully across without being carried away or drowned." }, { "from": "human", "value": "Down the Cliff: Get down the cliff side to the jungle below. Do you climb or take the plunge into the lagoon below?" }, { "from": "gpt", "value": "Track the Beast: Learn what you can about how it moves, where it nests, and what it is." }, { "from": "human", "value": "Puzzle Out the Ruin: What was this place? Who made it? Where did they go?" }, { "from": "gpt", "value": "Explore the Cave: Ancient graffiti and a broken piano decorate this grotto. What is this place?" }, { "from": "human", "value": "Pillage the Wrecks: Find something of value in the rusting shipwrecks on this beach—if you can." }, { "from": "gpt", "value": "Sneak Through Town: Sneak around in the shanty town to learn what you can or to escape." }, { "from": "human", "value": "Repair the Transceiver: Is the old transceiver aboard the outermost shipwreck really beyond saving?" }, { "from": "gpt", "value": "Shootout in the Rain: Not much ammo on this island but a lot of it is flying at you tonight." }, { "from": "human", "value": "Atticus Kirkhill: A pioneer among explorers and visionary behind this expedition, sadly lost in the crash on this mysterious island." }, { "from": "gpt", "value": "Kate Kirkhill: The bold and daring heiress to the Kirkhill legacy is a renowned explorer and linguist. Did she expect any of this?" }, { "from": "human", "value": "Michael Barrett: Survivalist, rabble rouser, and self-proclaimed leader of the island. How long has he been here?" }, { "from": "gpt", "value": "Candace “Ace” Bishop: This fabled singer-turned-adventurer was lost crossing the Pacific in 1938 during an airplane race." }, { "from": "human", "value": "Venomous Constrictor: Like some combination of a cobra and a boa, this hooded constrictor is almost twelve feet of trouble." }, { "from": "gpt", "value": "Curious Elephant: An inquisitive, strangely tattooed elephant. Where did those tattoos come from and what do they mean?" }, { "from": "human", "value": "Gigantic, Roaring Beast: Its unearthly roar shakes the jungle, sending birds to flight and hearts to pounding. What the hell is it?" }, { "from": "gpt", "value": "Blade-Toting Goon: One of several sweaty, angry goons armed with blades (or worse) who do Barrett’s bidding. But why?" }, { "from": "human", "value": "Sweaty-Toothed Madman: Raving and flailing in rags and broken boots. Who was this long-bearded lunatic and how did he get here?" }, { "from": "gpt", "value": "Thomas Merchant: A privateer and pirate who plied the seas from Bermuda to Barbados before disappearing in the 18th century." }, { "from": "human", "value": "KONG!: 40'feet and full of intelligent meanness." }, { "from": "gpt", "value": "Kong: King of the jungle. 40' of attitude." }, { "from": "human", "value": "Colt 1911: The powerful .45 colt automatic pistol." }, { "from": "gpt", "value": "Zippo: It has sentimental value to you, but why?" }, { "from": "human", "value": "Briefcase: Containing a letter and some .45 ammunition, amongst other things." }, { "from": "gpt", "value": "The Letter: The most important item that you were required to carry. Was it for the Don, or about him? Or was it instead about or from Francesca, whose forbidden love tempts you to break the code?" }, { "from": "human", "value": "What maketh this seismic rumbling?: Periodically the ground shakes and the air crackles and a sound like a billion tons of rock being dumped on a giant's garden disturbs the tranquility. What can it be?" }, { "from": "gpt", "value": "Backpack: A good, sturdy, backpack with a dozen pockets." }, { "from": "human", "value": "Carbine: Small calibre rifle" }, { "from": "gpt", "value": "Medea: An armoured case containing a top secret something." }, { "from": "human", "value": "Discovery: What beasts lurketh here?" }, { "from": "gpt", "value": "Revolver: A six shot revolver." }, { "from": "human", "value": "Canteen: A water bottle." }, { "from": "gpt", "value": "Satchel: An overnight bag made of stout leather." }, { "from": "human", "value": "The First Order of Business: Survival. Food, shelter, defenses. You can’t make sense of this place if you’re dead." }, { "from": "gpt", "value": "Rations: The best of British and American field rations." }, { "from": "human", "value": "What caused one of the world's most modern aircraft to crash?: There seemed no hint of mechanical trouble. There was no storm. But still the plane came down." }, { "from": "gpt", "value": "Where is this uncharted island and how would we affect rescue?: There are many uncharted islands in the Pacific, but that simple observation does not help when you are trying to figure out a way off." }, { "from": "human", "value": "Rifle: A full calibre rifle." }, { "from": "gpt", "value": "50 Feet of Good Rope: A coil of top-grade climbing rope, blue with an orange stripe." }, { "from": "human", "value": "Small leather satchel: The smaller of a pair of cases, about the size of a shoebox." }, { "from": "gpt", "value": "Wire: Three yards of malleable, conductive wire. " }, { "from": "human", "value": "Bowie : Handmade, engraved. It has a special meaning to you, but what? Is it anything you can ever talk about? And what are the markings on the other side - a code, a foreign language, or nothing at all but ornamentation?" }, { "from": "gpt", "value": "Snub nosed .38: A close range self defense weapon." }, { "from": "human", "value": "The mystery of my Origin: Where is this place that appears on no maps? How has my unusual history affected my outlook. This unraveling yarn may inform the entire adventure." }, { "from": "gpt", "value": "Camera: Top-of-the-line camera with several fresh rolls of film." }, { "from": "human", "value": "Crash Site: Thick jungle holds up the wrecked front half of the plane, it’s shredded tail littering the forest beyond." }, { "from": "gpt", "value": "Desert Coast: Nothing grows here. No rain falls. This side of the island is preserved in a moisture free environment." }, { "from": "human", "value": "Deep Jungle: The deep jungle of the island’s interior sweats beneath a canopy of twisted branches populated with colorful, unidentifiable birds." }, { "from": "gpt", "value": "Shanty Town: A rough and ragged stilt-village of haphazard buildings assembled from sorry wreckage and harvested planks." }, { "from": "human", "value": "Kriegsmarine squad: Nazi submarine crew" }, { "from": "gpt", "value": "Treasures of Yore: Wherever you are, you should acquire artifacts (or treasures) so others will believe you when you get home." }, { "from": "human", "value": "Luger: Pistol of the Nazi German forces." }, { "from": "gpt", "value": "Ruins in the Jungle: This towering complex of vine-choked ruins is pocked by shallow dig sites and excavations throughout." }, { "from": "human", "value": "Remains of an Elder Civilisation: Apparently deserted for an extended period of time, the ruins have architectural echoes of Khmer, Mayan and Egyptian design." }, { "from": "gpt", "value": "Nambu: Pistol of the Imperial Japanese forces." }, { "from": "human", "value": "Tyrannosaurus: King of the dinosaurs." }, { "from": "gpt", "value": "Raptors: Fast and viscious" }, { "from": "human", "value": "Japanese squad: Drafted, though fanatical, soldiers of the Empire of Japan." }, { "from": "gpt", "value": "The Bunker: Apparently a military bunker, through overgrown and abandoned." }, { "from": "human", "value": "Savages: Inbred, mutated, regressed. The natives of the island are barbaric cannibals." }, { "from": "gpt", "value": "Volcano: It rose from the surrounding plain like a Titan of Greek myth: dominating and implacable. A grumbling, never-sleeping menace." }, { "from": "human", "value": "Sportsman: The game is everything. In this time of economic and social uncertainty you have made your mark in the one place you can. This has turned out well with money and fame.\n\n...\n\nSuggested Strength: Dodge\n\nSuggested Weakness: Clueless" }, { "from": "gpt", "value": "Aviator: Bold pioneer of the sky. You came out the The Great War both a hero and a man alone. Your dream is to fly, but in the Depression, this often means no more than barnstorming.\n\nSuggested Strength: Quick. Lightning fast reflexes and a cool head in a crisis.\n\nSuggested Weakness: Reckless. Tends to oversimplify the nature of risks as he has such a strong belief of own abilities." }, { "from": "human", "value": "Dodge: Used to watching and reacting what the other fellow is doing, you are able to position yourself better to avoid or intercept them." }, { "from": "gpt", "value": "Quick: Fast reflexes and a cool head under pressure." }, { "from": "human", "value": "Eager Producer: There's a world out there that needs to be filmed. For the price of a Dime, people can leave their own misery and experience something wonderful.\n\n...\n\nSuggested Strength: Charming\n\nSuggested Weakness: Clueless" }, { "from": "gpt", "value": "Marksman: A great shot with firearms." }, { "from": "human", "value": "Big Game Hunter: Making a living by travelling to exotic locations in search of new and ever more impressive trophies.\n\n...\n\nSuggested Strength: Marksman.\n\nSuggested Weakness: Arrogant." }, { "from": "gpt", "value": "Soldier of Fortune: Your experiences in live-fire conflict zones have become your expertise. Your survival is your CV.\n\n...\n\nSuggested Strength: Combatant\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "The Village: More suited to Riviera than to an uncharted Island, The Village is a model of genteel comfort. Beautiful colonial buildings relax amid the meticulously maintained gardens and carefree pedestrians stroll the quaint avenues" }, { "from": "gpt", "value": "Busted Rib: The crash has busted your rib. It is painful to breathe, move and lifting things is out of the question." }, { "from": "human", "value": "Concussion: A blow to the head has left you confused. " }, { "from": "gpt", "value": "Hospitable Coast: A tropical paradise of fish filled lagoon, pleasant climate and abundance of fresh water from nearby streams." }, { "from": "human", "value": "The Plateau: Towering above the jungle, waterfalls cascade down from the lofty heights." }, { "from": "gpt", "value": "Inhospitable Shore: Rocky and windswept, the sea smashes against the rocks, pulverizing anything caught in its treacherous rip." }, { "from": "human", "value": "Beached Sub: Like a gigantic whale made of steel, the submarine lies washed up and wrecked on the rocky shore." }, { "from": "gpt", "value": "Gotta keep it safe. Gotta get it out of here: If they are on to me, they are on to Medea. And if they were this close to it, then the stakes have been raised through the roof. This could be the war-winning weapon. " }, { "from": "human", "value": "Dilettante : Your privileged upbringing has allowed you to travel the globe taking part n whatever cultural activity you fancy. From extreme-sports competitions to war zones to remote paradises. This has not satisfied you and you hunger for more experiences to find 'your true home'.\n\n...\n\nSuggested Strength: Worldly\n\nSuggested Weakness: Reckless" }, { "from": "gpt", "value": "Military man: You are a professional soldier in the armed forces of one of the armies of the (near future to be declared) Allies. \n\n...\n\nSuggested Strength: Combatant.\n\nSuggested Weakness: Anything" }, { "from": "human", "value": "Survivors: There is movement in the wreckage. How many have survived? What is their condition? " }, { "from": "gpt", "value": "Wreckage: From the smashed fuselage bags have been split and cargo containers ruptured. How much of this and the planes equipment can be salvaged? " }, { "from": "human", "value": "Dangerous chaos: The plane is ripped apart, with exposed metal and cabling. Fuel leaks. A fire flickers. Will the wrecked be gutted or will the flames gutter? How much of the structure can be used for shelter?" }, { "from": "gpt", "value": "Matthew R Villa : Aviator" }, { "from": "human", "value": "Freddie Collins: Cricketer." }, { "from": "gpt", "value": "Finley Fowler: Dilettante" }, { "from": "human", "value": "Jungle clearing: The sun shines on the clearing. Birds caw, insects chirrup. Butterflies flutter by." }, { "from": "gpt", "value": "What is the cause of this zombie plague?: The dead seem to rise. They seem to be infested or infected with a fungus. Is there a relationship? If not, what else could it be?" }, { "from": "human", "value": "Who were the architects of these ancient structures?: The buildings seem ancient, only persisting the effects of the jungle because of their construction materials. Hints of Egyptian, Mayan, and Angkor styles appear to be present. Who created these works, how are they related to known cultures, and where did they go?" }, { "from": "gpt", "value": "What is the origin of these bizarre creatures?: They seem to be bizarre crosses across many species. Is such a thing possible? Is this a hitherto unknown branch of nature?" }, { "from": "human", "value": "What is a Nazi submarine crew doing on the island?: Here, in the middle of the Pacific? What could have drawn them here? " }, { "from": "gpt", "value": "What are Imperial Japanese forces doing on the Island?: So far out here, south of Hawaii? What could have drawn them here? What are they planning?" }, { "from": "human", "value": "Who are these inheritors of an ancient culture?: What relationship do they have to the original builders, and what relationship do they have to the many other mysteries of the island?" }, { "from": "gpt", "value": "Creature: It walks on lands and breathes the sea. What beast could live in these realms? So vicious, so manlike, so alien?" }, { "from": "human", "value": "Deep gashes: Sharp metal fragments have cut deeply into your legs are arms, causing significant blood loss." }, { "from": "gpt", "value": "Whiplash: The sudden movement of the crash has strained your back and neck, leaving you in considerable pain." }, { "from": "human", "value": "Which way?: North down and through the chasm. West along the coast toward some apparently inhospitable coast. Or East along the coast where there are hints of habitation. The party must decide, and move together." }, { "from": "gpt", "value": "Which way?: North down the chasm and beyond? West along the possibly inhospitable coast. Or East where there are hints of habitation? The party must decide and move together." }, { "from": "human", "value": "What mystery attends my origins?: A place that exists on no maps. A personal history that beggers belief. The unraveling of this tapestry may well guide the entire adventure." }, { "from": "gpt", "value": "Jungle Marie Celeste: A village in the jungle. Depopulated. A feast interrupted. What can the party discover, and what do they do about it?" }, { "from": "human", "value": "Mysterious Traveler: I'll know where I'm going when I get there, and I ain't about to tell you anyhow.\n\n...\n\nSuggested Strength: Escapist\n\nSuggested Weakness: Untrusting" }, { "from": "human", "value": "Untrusting: People have exploited you since the day you were born. What's the point in working all your life to make some other guy rich." }, { "from": "human", "value": "Explosives: Eight months with the sappers has taught you what real explosives are, and the parameters of working with them" }, { "from": "gpt", "value": "Survival: Knowing how to use the resources on hand to satisfy the need for food, shelter, health, and the way home" }, { "from": "human", "value": "Gut Feeling: You live your life one jump ahead of the switchblade. Your intuition has kept you in one piece this long, it's time to trust it once more." } ]
[ { "from": "system", "value": "You were pushed into the back of the cart and your hands were tied to the metal bars that surrounded the top of the cart. Around you were the others like you, the cursed, the undead. Each had a bag over their head but for one. The man had no eyes yet he was able to look right at you.\n\n\"Oh, welcome nice of you to drop in. Heh heh. You have come to join me in my pilgrimage. Heh heh.\" The jailer threw a bag over your head, and so you were surrounded by darkness. \n\n\"Do not fear the darkness, nor the chains on your hand. Do not ever fear the curse that makes you a monster in their eyes. Fear the Asylum. For the first wardens are gone and darker forces have taken up their mantle. Heh heh.\"\n\n " }, { "from": "human", "value": "Warrior: \"Nothing special but atleast you know how to swing a sword, and that armor should help. Atleast for awhile. Heh heh.\" The Blind Pilgrim " }, { "from": "gpt", "value": "Knight: \"Some brotherhood you joined, the second you turned they sent you packing to the north, atleast they let you keep your armor. Hah hah.\" The Blind Pilgrim." }, { "from": "human", "value": "Wanderer: \"Seems like you wandered a bit to far doesn't it. Well at least you have quite the story to tell when you get.. Oh wait... Heh heh.\" The Blind Pligrim " }, { "from": "gpt", "value": "Theif : \"What happened to you, did ou try to rob fate and you got caught. Heh heh.\" The Blind Pilgrim " }, { "from": "human", "value": "Bandit : \"Seem like fate judged you harder then any hangman back in the kingdoms could of. Hehe.\" The Blind Pligrim" }, { "from": "gpt", "value": "Hunter : \"What the biggest thing you ever hunted, oh never mind, it nothing compared to what's coming. Hehe\"-The Blind Pilgrim" }, { "from": "human", "value": "Sorcerer: \"Know any magic that can cure this, No, shame. Some good all the studying did you. Ha ha.\" The Blind Pilgrim" }, { "from": "gpt", "value": "Pyromancer : \"Now that you can't die, have you tired just standing a in a fire for a really long time. Ha heh.\" The Blind Pilgrim" }, { "from": "human", "value": "Cleric : \"If I was you I would start to rethink the whole chosen by his thing, or maybe he did chose you to be cursed. Heh heh.\" The Blind Pilgrim " }, { "from": "gpt", "value": "Find the rite of kindling : \"So they sent you after some lost artifact that can make fires grow stronger, heh, have they tried adding some logs. Heh heh.\" The Blind Pilgrim " }, { "from": "human", "value": "Find the fate of the Undead : \"Thou who aren't undead aren't chosen. What a load of rubbish. Heh Heh.\" The Blind Pilgrim." }, { "from": "gpt", "value": "Find a cure: \"So you think you can remove the curse. Well if you do remember to share it with the rest of us. Heh heh.\" The Blind Pilgrim" }, { "from": "human", "value": "What's your virtue : \"I am sure something about you makes you good. It would be very bad to have nothing going for you. Heh heh.\" The Blind Pilgrim " }, { "from": "gpt", "value": "The weakness of mankind: \"No being is prefect, what is it that you can't do. It would be good for us to know, for the battles to come. Heh heh.\" The Blind Pilgrim" }, { "from": "human", "value": "The streets of Hanne: The filthy street was the once proud city of Hanne. It is littered with rubbish, ash, and blood. The streets are often crawling with hollows, or worse." }, { "from": "gpt", "value": "Escape the cage: You have been freed of your chains but now you must escape the cage itself." }, { "from": "human", "value": "Fight to the city center!: The pilgrim holds the hollow that could come from the rear. But the way forward is also filled with the monsters." }, { "from": "gpt", "value": "Get some gear.: The dead drivers may still have weapons on them, or maybe a nearby house will have something you can use." }, { "from": "human", "value": "Hand of Flame: The ability to cast forth flames is at your fingertips.\n(Once all the cards have been used one will need to rest to regain their ability.)" }, { "from": "gpt", "value": "Talisman : Used to cast the most basic of miracles, a boon from the gods. (Once the sack has been used one must rest to regain the item.)" }, { "from": "human", "value": "Staff of ???: A item need to cast basic spells or miracles. (Once the item has been used one will need to rest to regain the item.)" }, { "from": "gpt", "value": "Thraben The Ashen Knight: A once proud knight of Hanne, now hollow and burned to the bone." }, { "from": "human", "value": "Divine Blessing: Said to be the tears of a god in a far off land. It can heal almost any wound one has." }, { "from": "gpt", "value": "The Chapel of The Warrior Madien: Once but a small place of prayer, now the last light of Hanne. " }, { "from": "human", "value": "Father victor: A follower of the Warrior Madien, and the owner of the chapel of the Warrior Madien." }, { "from": "gpt", "value": "Carth: The last surviving member of the Hanne watch, his mind seems broken and his muttering to himself most of the time." }, { "from": "human", "value": "Sister Tansea: A follower of the Warrior Madien, Tansea isn't a renowned fighter but she is always ready to defend her home." }, { "from": "gpt", "value": "The Maiden's Ring: A ring that protects the user from Dark based attacks.\n\nIt is said the Warrior Maiden once was but a simple farmers daughter who took up a sword to fight the threat of the abyss." }, { "from": "human", "value": "Pilgrim : \"What I'm I? I often ask myself that question, but never get a answer. Heh heh.\" The Blind Pilgrim." }, { "from": "gpt", "value": "Knows History: \"I have read many accounts of all kinds of places, sadly I no longer really read. Heh heh\" The Blind Pilgrim" }, { "from": "gpt", "value": "Blind: \"I fear that the other undead won't take kindly to someone without eyes. Heh heh.\" The Blind Pilgrim " }, { "from": "gpt", "value": "Guide the others: \"Together we can make it. I need your eyes, and you need my rotting brain. Heh heh.\" The Blind Pilgrim" }, { "from": "human", "value": "Oath: You are a knight of Astora and as such have pledged your life in service to the greater good. This oath guides you where all else fails." }, { "from": "human", "value": "Pride: Knighthood is never about purity. There are those of sin living within the honored ranks but none lie about the pride that carries with the title." }, { "from": "human", "value": "Witch: \"They say that your magic can bring back the dead. Well, isn't it fortunate that you studied so hard? Heheheh.\" - The Blind Pilgrim" }, { "from": "gpt", "value": "Power: \"You are strong. Stronger than you know. How interesting this will be.\" - The Blind Pilgrim" }, { "from": "gpt", "value": "Naïve: \"To have so much knowledge of books and spells, but to know nothing of this world? Hehe, we shall see how long you last.\" - The Blind Pilgrim" }, { "from": "gpt", "value": "Faith: \"Faith? Heh Heh, you'll find it quite difficult to be faithful in these lands, heh heh.\" The Blind Pilgrim" }, { "from": "gpt", "value": "Humble: \"You don't believe yourself important do you? Heh heh, we'll see how long that belief stays around, heh heh.\" The Blind Pilgrim" }, { "from": "gpt", "value": "Find Something to Believe in: \"Your gods are packing up as we speak, whatever shall you believe in when they're all gone, Heh heh\" The Blind Pilgrim" }, { "from": "human", "value": "Unimaginative: You have always followed strict rules, wielded specific tools, and worked for a specific goal. Adapting to changing landscapes is never for you." }, { "from": "gpt", "value": "Swordsman: You have been trained in swordplay. Dueling, combat, fighting from horseback, the like. You know which end is the pointy end and how to make it sing." }, { "from": "human", "value": "Afraid: You do not know what is happening, and you do not like it. Everything in your body screams to hide." }, { "from": "gpt", "value": "Gentle: Beyond your power, there is a softness inside, a caring touch that brings out the best in people. There is something about you that makes others want to confide in you." } ]
[ { "from": "system", "value": "Hoi chummer. Grab a soykaf and let me tell you about a choice opportunity." }, { "from": "human", "value": "Cybersamurai: You’ve got your own honor, your own steel, your own code in an ugly, dangerous world.\n\n...\n\nSuggested Strength: Tough As Steel\n\nSuggested Weakness: Malfunctions" }, { "from": "gpt", "value": "Razorkid: You cut and you kill for money — sometimes for more than money.\n\n...\n\nSuggested Strength: Deadly Accuracy\n\nSuggested Weakness: Cold-hearted" }, { "from": "human", "value": "Digital Courier: A high-capacity encrypted databank in your head makes you valuable — and a target.\n\n...\n\nSuggested Strength: Dataport Programs\n\nSuggested Weakness: Broken Memories" }, { "from": "gpt", "value": "Matrix Cowboy: The electric rush of cyberspace is why you go on living, job to job, challenge to challenge.\n\n...\n\nSuggested Strength: Hot Reflexes\n\nSuggested Weakness: Broken-Down Body" }, { "from": "human", "value": "Rockstar: A cutting-edge style hacker and culture punk, reshaping the world through your art.\n\n...\n\nSuggested Strength: Famous Charm\n\nSuggested Weakness: Notoriety" }, { "from": "gpt", "value": "Private Investigator: Other people’s business is your business. You’re in the intrusion racket, cracking privacy.\n\n...\n\nSuggested Strength: Streetwise\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "Soldier of Fortune: Your military history and training make you valuable. Your experience makes you dangerous.\n\n...\n\nSuggested Strength: Arsenal\n\nSuggested Weakness: Old Wounds" }, { "from": "gpt", "value": "Zaibatsu Officer: In your bespoke suit, with that smile, you can change the planet.\n\n...\n\nSuggested Strength: Sterling Connections\n\nSuggested Weakness: Obligated" }, { "from": "human", "value": "Cybersurgeon: Saving lives is your trade and business is booming.\n\n...\n\nSuggested Strength: Medical License\n\nSuggested Weakness: Addicted" }, { "from": "gpt", "value": "Freelance Journalist: People need information if they’re going to fight for what’s right. You give it to them.\n\n...\n\nSuggested Strength: Great Sensors\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "Tough As Steel: You can take it. Whatever the beating, whatever the heartbreak, you can take it." }, { "from": "gpt", "value": "Deadly Accuracy: You’re accurate with blades and bullets and words. You break hearts as easy as bones." }, { "from": "human", "value": "Dataport Programs: That collection of stolen programmed skills you have serves you well. Plug and play." }, { "from": "gpt", "value": "Hot Reflexes: You’re wired for speed in cyberspace and meatspace alike. Real life’s almost too slow now." }, { "from": "human", "value": "Famous Charm: People are dying to meet you, to impress you, to be charmed by you. You’re so cool." }, { "from": "gpt", "value": "Streetwise: You know the politics and the landscape of the streets and how to get around alive." }, { "from": "human", "value": "Arsenal: Whatever it is — if it’s got an edge or ammo, from katanas to lasers — you can get it." }, { "from": "gpt", "value": "Sterling Connections: You know people in high places. You’re owed favors. You make things happen." }, { "from": "human", "value": "Medical License: Skilled and equipped, you can practice medicine, get drugs, and repair meat and metal." }, { "from": "gpt", "value": "Great Sensors: Whether they’re cybernetic or all natural, your eyes and ears are razor sharp." }, { "from": "human", "value": "Malfunctions: Without regular upkeep, all those fancy cybernetics start to hiccup and misbehave." }, { "from": "gpt", "value": "Cold-hearted: You’ve got to keep your feelings disconnected to do your job. Makes you distant. Cold." }, { "from": "human", "value": "Broken Memories: Your head’s not right, riddled with blank spots and holes where memories should be." }, { "from": "gpt", "value": "Broken-Down Body: The parts of you that aren’t wired and rehabbed are wearing down from hard use." }, { "from": "human", "value": "Notoriety: You have a nasty rep for doing nasty things and it’s not wholly undeserved." }, { "from": "gpt", "value": "Guilty: Cold guilt keeps you up, makes you doubt, gets you down. Can’t undo what you did." }, { "from": "human", "value": "Old Wounds: Your meat and your metal are plagued by the side-effects of old wounds from old fights." }, { "from": "gpt", "value": "Angry: Your anger and spite hold you back, cause you troubles, make you less than you are." }, { "from": "human", "value": "Addicted: Whether hungry or fed, your addiction causes you constant problems." }, { "from": "gpt", "value": "Obligated: You’ve got to act a certain way to be the best you — it’s like fighting with one hand tied." }, { "from": "human", "value": "Score Your Escape Funds: Earn the funds necessary to get away, even for a little while, even if it’s hard." }, { "from": "gpt", "value": "Do The Job Right: You draw your strength from knowing you do the job right. The whole job. Do it right." }, { "from": "human", "value": "Repair Yourself: Maybe it’ll take money, maybe medicine, maybe something else, but you gotta get right." }, { "from": "gpt", "value": "Break A Big Target: You’ll know you’re worthy when you can bring down a big target and survive." }, { "from": "human", "value": "Make A Hit: Write and perform something that’ll make you a star again — or a bigger star, finally." }, { "from": "gpt", "value": "Get Out of This Trap: This could be the job that helps you break free of this life for something better." }, { "from": "human", "value": "Reclaim Your Honor: What is honor? How will you know when you’ve got it back? How will you keep it when you do?" }, { "from": "gpt", "value": "Change From Within: Fix what’s wicked in the world by enacting change from within. Make something better." }, { "from": "human", "value": "Get Someone Clean: Get someone clean. Get someone a fresh start. Maybe it’s you?" }, { "from": "gpt", "value": "Expose A Big Story: The world needs to open its eyes and look at itself. Make that happen." }, { "from": "human", "value": "Score A Fix: Get a couple of good doses of whatever passes for your drug." }, { "from": "gpt", "value": "Upgrade Your Guns: Get better guns." }, { "from": "human", "value": "Upgrade Your Mind: Get the software, stims, or downloadable memories that’ll sharpen, heighten, brighten your mind." }, { "from": "gpt", "value": "Upgrade Your Flesh: Maybe your meat’s old or rusty, maybe you just want to look better. Get on that." }, { "from": "human", "value": "Find A Safe House: You need a safe retreat, a place to hide or crash, where you can close your eyes." }, { "from": "gpt", "value": "Learn the Truth: Someone’s lying to you. Learn something new." }, { "from": "human", "value": "Survive the Attack: People want you hurting or dead. Rise above and strike back." }, { "from": "gpt", "value": "Remember Why You’re Doing This: Close your eyes, recall the reasons, the faces, the feelings. Why are you doing all this?" }, { "from": "human", "value": "Crack That Hostile Mainframe: Break the shell on that bad mother and watch what spills out into cyberspace." }, { "from": "gpt", "value": "Get A Raise: Score more money than you’ve got coming to you. Make them think you’re worth it." }, { "from": "human", "value": "Monokatana: A shiny, curved sword with a fine, delicate edge." }, { "from": "gpt", "value": "Flechette Gun: A rapid-fire dart gun capable of delivering drugs and toxins." }, { "from": "human", "value": "Memory-Corroding Chemical: Black-market mycotoxin capable or eroding human memory engrams." }, { "from": "gpt", "value": "Lectron Powerbike: Big but sleek, quiet but quick, adorned with glowing paint and a hybrid engine." }, { "from": "human", "value": "Cutting-Edge Anti-Security Program: The new cutter program meant to overwhelm and confound defenses in cyberspace." }, { "from": "gpt", "value": "A Kung-Fu Datapin: A data-stick encoded with kung-fu lessons. Load time is about 9 seconds." }, { "from": "human", "value": "Full-Suite Recorder: Records audio, images, atmospheric data, chemical traces, and more." }, { "from": "gpt", "value": "Microtablet: Unfolding fabric micro-computer for portable functionality wherever you go." }, { "from": "human", "value": "Stolen Data: Personal data stolen from some corporate database, maybe worth killing for." }, { "from": "gpt", "value": "Laser-Cutter: A simple hand-held device with a three-inch laser torch emitter." }, { "from": "human", "value": "Coffin Hotel: A cramped, cheap coffin hotel in the city’s red-light district." }, { "from": "gpt", "value": "Crowded Noodle Boat: Not a boat at all but a roving five-seat wagon and noodle bar. The owner’s connected." }, { "from": "human", "value": "Gleaming Corporate Office Suite: Polished concrete, greenish glass, shiny chrome — the paperless office once promised." }, { "from": "gpt", "value": "Cyberspace: The free wilds of the digital consensual hallucination yawning between fortified servers." }, { "from": "human", "value": "Shanty Town: Layers of ramshackle favela crisscrossed with escape hatches and secret passages." }, { "from": "gpt", "value": "Dead Channel Nightclub: A dirty, popular club crammed with holography and digital games." }, { "from": "human", "value": "Posh Hotel Suite: A place of deep carpets and soft sheets high above the city." }, { "from": "gpt", "value": "Gray-Market Cybernetics Shop: Metal arms and faux-flesh legs dangle from hooks drilled into a low ceiling." }, { "from": "human", "value": "Spacious Limousine: Tinted dark and shiny, brimming with Japanese whiskies, and almost certainly bugged." }, { "from": "gpt", "value": "The Street: Luminescent paint glows on the black top, wet with acid rain." }, { "from": "human", "value": "Night-Club Brawl: Don’t think of them as people. Think of them as things between you and freedom." }, { "from": "gpt", "value": "Hostile Highway: Get off this roadway alive. Don’t let the motorgangs stop you." }, { "from": "human", "value": "Rooftop Getaway: Run, jump, climb, drop — it’s time for some parkour-type stuff." }, { "from": "gpt", "value": "Sway the Crowd: They want to love you or hate you. Make it work for you." }, { "from": "human", "value": "Dirty Crime Scene: Flickering light-up crime-scene tape around a forgotten crime scene. Find what they missed." }, { "from": "gpt", "value": "Crazed Mob: People, collectively, are animals — furious, ferocious animals. Get out of here." }, { "from": "human", "value": "The Biologique Mainframe — Cyberspace: Like a 3D playing-card diamond gleaming in the matrix. Hardened with lethal ice." }, { "from": "gpt", "value": "Hot Security Systems: Tinted-black cameras and white-hot lasers want you out, want you dead. Too bad for them, right?" }, { "from": "human", "value": "Smoke It With Laser: It’s time to cut. Destroy evidence, steal the prize, whatever. Cut. Then run." }, { "from": "gpt", "value": "Lock-Up: The tech inside you is hanging, chugging, struggling to run. Get it right." }, { "from": "human", "value": "Alexa Carter: She says her name’s Alexa Carter which means her name is anything but Alexa Carter." }, { "from": "gpt", "value": "Virgil Cross: CEO of Biologique Unlimited, allegedly cloned from the old Cross crime family." }, { "from": "human", "value": "Suzuki Kanon: Head of the Lectron biker gang known for anti-corporate activism and street violence." }, { "from": "gpt", "value": "Frederix Wu: Hotshot tech and UI designer responsible for the newest popular cyberspace HUD." }, { "from": "human", "value": "Javier Cruz: Former CEO of a genetics company sold to Biologique. Looking for his next startup." }, { "from": "gpt", "value": "Kell Glasner: Bodyguard for hire. Expert with blades. Call her “Kelly” and she’ll show you." }, { "from": "human", "value": "Muscular Cyborg German Dude: High on something and aching for a fight with anyone fool enough to try him." }, { "from": "gpt", "value": "Lectron Rider: The Lectrons are dangerous but highly organized and loyal to Suzuki Kanon." }, { "from": "human", "value": "Zaibatsu Assassin: An anonymized, off-the-books corporate assassin with lethal skills. Sent by...?" }, { "from": "gpt", "value": "The Break: Nefarious and brilliant cyberspace code-hacker and ice-breaker known only by his handle." }, { "from": "human", "value": "Atomic Cafe: Friendly to quiet conversations and private meetings the Atomic Cafe is the only locally licensed seller of rating 6 chems." }, { "from": "gpt", "value": "Ge0hot: He might have been someone once, but now he's just one of the dregs." }, { "from": "human", "value": "Mr Johnson: The devil you know and the devil you don't in one tidy package." }, { "from": "gpt", "value": "Information: The key to a good run is good information. What kind of information are you getting?" }, { "from": "human", "value": "Payment: the job is so bad they have to pay you to do it. What is this job worth?" }, { "from": "gpt", "value": "Support: Everyone needs help sometimes. What are the fringe benefits of this job?" }, { "from": "human", "value": "Mr Johnson: The devil you know and the devil you don't in one tidy package." }, { "from": "gpt", "value": "Score A Fix: Get a couple of good doses of whatever passes for your drug." }, { "from": "human", "value": "Score A Fix: Get a couple of good doses of whatever passes for your drug. " }, { "from": "gpt", "value": "Score A Fix: Get a couple of good doses of whatever passes for your drug. " }, { "from": "gpt", "value": "Pride: Your pride and spite hold you back, cause you troubles, make you less than you are." }, { "from": "gpt", "value": "Street Shaman: The voice of magic speaks in voices of concrete and plastic, guiding the children of the sprawl. " }, { "from": "human", "value": "Sorcery: The fine art of bending reality to your will. Just make sure your reach doesn't exceed your grasp... " }, { "from": "human", "value": "Drain: Reshaping the raw power of magic to your whim is taxing on both mind and body. " }, { "from": "human", "value": "Affable: You might be a street-dwelling malcontent of questionable employment, but people seem to like you anyway. " } ]
[ { "from": "system", "value": "In the 22nd century, humanity ventures into deep space in search of knowledge — and power. Space is vast and humans aren't the first to explore it but thousands of planets and stars have yet to be claimed and humanity intends to make a home for itself among the stars. This deck describes the deep-space starship Dauntless and her crew, embarking on a new mission of exploration beyond the colonial boundary..." }, { "from": "human", "value": "Veteran Astronaut: A veteran of interstellar travel from the first generation of FTL-capable starships.\n\n...\n\nSuggested Strength: Experienced\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Rookie Astronaut: A green newbie embarking on an interstellar mission for the first time.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Inexperienced" }, { "from": "human", "value": "Science Officer: Curious and cautious, eager to explore the cosmos and live to tell the tales.\n\n...\n\nSuggested Strength: Highly Perceptive\n\nSuggested Weakness: Hesitant" }, { "from": "gpt", "value": "Operations Chief: A capable officer used to all-night shifts overseeing ship functions and information systems.\n\n...\n\nSuggested Strength: Great Endurance\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Engineering Officer: Brilliant and inventive but still not used to the stresses of actual interstellar travel.\n\n...\n\nSuggested Strength: Brilliant Mind\n\nSuggested Weakness: Queasy" }, { "from": "gpt", "value": "Weapons Officer: The responsibility for the safety of the ship rests here, in good hands.\n\n...\n\nSuggested Strength: Athletic Physique\n\nSuggested Weakness: Untrusting" }, { "from": "human", "value": "Communications Officer: Trained in xenolinguistics and alien cultures to make allies and history throughout the galaxy.\n\n...\n\nSuggested Strength: Charismatic\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Alien Diplomat: Your mission is to help humanity explore the stars so your people don’t have to take the risk.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Secretive" }, { "from": "human", "value": "Alien Commando: Humanity’s not ready for what’s out here. You are.\n\n...\n\nSuggested Strength: Military Training\n\nSuggested Weakness: Brutish" }, { "from": "gpt", "value": "Support Robot: State-of-the-art in earthly robotics and artificial intelligence, programmed for calm precision.\n\n...\n\nSuggested Strength: Sturdy Robot Body\n\nSuggested Weakness: Limited Emotional Capability" }, { "from": "human", "value": "Athletic Physique: Fit, strong, and agile." }, { "from": "gpt", "value": "Brilliant Mind: You’re inventive and insightful, nimble and powerful of mind." }, { "from": "human", "value": "Highly Perceptive: You’re quick to detect social cues and physical clues." }, { "from": "gpt", "value": "Intrepid: Adventurous and bold." }, { "from": "human", "value": "Military Training: A rigid training regimen has prepared you for a dangerous life." }, { "from": "gpt", "value": "Great Endurance: Long nights, bad food, and rough rides are no problem for you." }, { "from": "human", "value": "Charismatic: Friendly and approachable or intimidating and stern, whatever the situation calls for." }, { "from": "gpt", "value": "Well Educated: Education is your great advantage." }, { "from": "human", "value": "Experienced: You’ve seen things the others wouldn’t believe." }, { "from": "gpt", "value": "Sturdy Robot Body: Exceptional artificial design and construction make you strong and sturdy." }, { "from": "human", "value": "Queasy: Rough rides and variable gravity don’t agree with you." }, { "from": "gpt", "value": "Stubborn: Difficult to divert and slow to change." }, { "from": "human", "value": "Hesitant: Sometimes it’s fear, sometimes doubt." }, { "from": "gpt", "value": "Secretive: Sharing things has gotten you hurt before." }, { "from": "human", "value": "Sensitive: Pain and stress cut you especially deep." }, { "from": "gpt", "value": "Brutish: Blunt and direct." }, { "from": "human", "value": "Socially Awkward: Not so much for you with the talking." }, { "from": "gpt", "value": "Untrusting: Others have let you down. It’ll happen again." }, { "from": "human", "value": "Inexperienced: Your experience is limited... for now." }, { "from": "gpt", "value": "Limited Emotional Capability: Your software brain is designed to limit and regulate emotional responses." }, { "from": "human", "value": "Secure Your Future: You want to be remembered. You want to make a dent in history." }, { "from": "gpt", "value": "Steal A Claim Back From Alien Rivals: Reclaim a site or planet from the likes of gluttonous alien prospectors for the glory of Earth." }, { "from": "human", "value": "Get Promoted: Earn a promotion and further your career." }, { "from": "gpt", "value": "Get Revenge Against The Pirate Called Riser: Colleagues in the fleet have been slain by “Riser.” Maybe the *Dauntless* can end that pirate." }, { "from": "human", "value": "Faith Versus Knowledge: Your faith encompasses all that outside of your knowledge. As your knowledge goes, must your faith shrink?" }, { "from": "gpt", "value": "Safety From Danger: Peace comes through superior power. Make humanity safer by making humanity stronger." }, { "from": "human", "value": "Recover What’s Lost: You lost your confidence—in yourself, in humanity, in something—and you’re out here to get it back." }, { "from": "gpt", "value": "Human Destiny: Humanity’s destiny is near. Answers are out there. Will you know them when you see them?" }, { "from": "human", "value": "Not Alone: No species is alone. The future of sentience is in the mingling and cooperation of species. Make peace where you can." }, { "from": "gpt", "value": "Earn Star Commander Fitzcurtis’s Respect: You want the respect of the commodore of the fleet. You need it. But why?" }, { "from": "human", "value": "Encounter A New Life-Form: Be the first to discover a new species of fauna heretofore unseen by humankind." }, { "from": "gpt", "value": "Improve Ship-wide Performance: You can make this ship operate faster, more efficiently, for the betterment of all. Make it happen." }, { "from": "human", "value": "Spacewalk: Get over your fear of deep space by making it through a spacewalk in the field." }, { "from": "gpt", "value": "Be A Star: Achieve popularity among the crew. Respect can come later." }, { "from": "human", "value": "Discover the Source of the Harbinger Message: What is the Harbinger trying to say and where does that message originate? Find out." }, { "from": "gpt", "value": "Stake A Claim on a Precious New World: Space is big but most planets are claimed by aliens or difficult to mine. Stake a valuable claim." }, { "from": "human", "value": "Reunite With Your Love on Clotho: Your old love is on the colony on Clotho. This may be your last chance to patch things up." }, { "from": "gpt", "value": "Build A Friendship with an Alien Colleague: Human relations with alien cultures are vital to our survival. Build a meaningful bridge." }, { "from": "human", "value": "Reveal the OmniColony Mole on the Ship: You can’t prove it—not yet—but you’re sure the company has bought someone in the mission." }, { "from": "gpt", "value": "Send Home an Artifact: Your brother didn’t make the cut. Get something to send him so he can touch the cosmos." }, { "from": "human", "value": "Hostile-Environment Suit: Standard Earthling survival suit with state-of-the-art life-support tech embedded. Bulky." }, { "from": "gpt", "value": "Portable Scanner Array: Hand-held but hefty scanning equipment. Sophisticated, expensive, delicate." }, { "from": "human", "value": "Planetary Stake Beacon: Typical alert beacon for laying claim to an asteroid, planetoid, or other stellar body." }, { "from": "gpt", "value": "Long-Range Satellite-Free Communicator: This direct communicator is hardened against EM attacks and keyed specially for the *Dauntless*." }, { "from": "human", "value": "Armored Battle Suit: An even bulkier, armored version of the standard hostile-environment suit. Meant for combat." }, { "from": "gpt", "value": "Compressed Energy Pistol: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware." }, { "from": "human", "value": "MR-910 Combat Rifle: Standard-issue projectile rifle, generally forbidden to see use aboard starships." }, { "from": "gpt", "value": "Keycard to the Weapons Locker: Only two of these are typically issued to exploratory vessels on peaceful missions." }, { "from": "human", "value": "Encryption Code for the Dauntless: This code decrypts transmissions to and from the *Dauntless*, be they official or personal." }, { "from": "gpt", "value": "Medical Hyperkit: A medical kit with various fast-acting and potentially dangerous drugs installed." }, { "from": "human", "value": "Bridge of the Dauntless: The command center of the starship, cramped but highly functional." }, { "from": "gpt", "value": "Dauntless: The Mess: A shared dining space for crew and officers of the exploratory ship." }, { "from": "human", "value": "Dauntless: Comms Module: A private recording suite for text and AV logs to be securely encrypted and transmitted to HQ." }, { "from": "gpt", "value": "Dauntless: Engine Room: Noisy and bright from the workings of the stardrive. Be sure to wear eye protection here." }, { "from": "human", "value": "Dauntless Machine Deck: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime." }, { "from": "gpt", "value": "Washington Colony on Clotho: A pre-fab village dropped into an icy river delta from space. Just starting to eke out a new life." }, { "from": "human", "value": "Planet EV-1996: Rich in mineral deposits and liquid elements, this frigid planet appears unclaimed by anyone." }, { "from": "gpt", "value": "Planet DRX-31880: A human deep-space probe detected repeating radio signals from this dank planet over a year ago." }, { "from": "human", "value": "Planet CGE-700: This rocky world’s claimed by alien prospectors despite the presence of a primitive civilization here." }, { "from": "gpt", "value": "Derelict Alien Starship: Calcified, fleshy corridors and organ-like chambers open to vacuum. Something bad happened here." }, { "from": "human", "value": "Amuse the Crew: You want to be liked. This ship is like your whole world now. Get them laughing." }, { "from": "gpt", "value": "Navigate the Asteroid Field: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact." }, { "from": "human", "value": "Parse the Sensor Data: The sensors collect astonishing volumes of data and the computer lacks the curiosity to make the most of it." }, { "from": "gpt", "value": "Analyze Communication Records: Every signal sent to and from the ship gets logged. If there’s a coded signal in there, find it." }, { "from": "human", "value": "Improve Crew Efficiency: The crew can do better. They don’t have to like it." }, { "from": "gpt", "value": "Make Repairs: Get primary systems back online." }, { "from": "human", "value": "Land on the Derelict Ship: Get your shuttle aboard the spinning alien derelict and make a safe landing." }, { "from": "gpt", "value": "Explore the Derelict Ship: Traverse the microgravity environment and locate an operations center if you can." }, { "from": "human", "value": "Puzzle out the Alien Computer: Can data be mined from this old ship? Can you make sense of it?" }, { "from": "gpt", "value": "Calculate the Angle of Attack: It’s not about reflexes. It’s about making sense of hostile vectors through limited telemetry. Get a firing solution." }, { "from": "human", "value": "Star Commander Lauren Fitzcurtis: Head of Earth’s deep-space division and experienced commodore of the exploratory fleet." }, { "from": "gpt", "value": "Commander Gyeon Jun-seo: Responsible for gathering diaries and video logs from active-service personnel through comms." }, { "from": "human", "value": "Executive Director Bernard E. Wallace: Liaison to exploratory ships from OmniColony Inc., manufacturer of deep-space colonial equipment." }, { "from": "gpt", "value": "“Riser” Apex-20 Edition Model E2090: Rogue deep-space recon robot commanding a renegade ship as a pirate." }, { "from": "human", "value": "Premier Nathan Hewitt: Leader of the new deep-space colony on Clotho, at the verge of unexplored space." }, { "from": "gpt", "value": "Flight Officer Ellen Vanderson: Co-pilot of the DSS *Dauntless*. This is her first deep-space mission." }, { "from": "human", "value": "Kro Kanzanic: Captain of a rival, alien exploratory ship laying claim to discoveries throughout the sector." }, { "from": "gpt", "value": "The Harbinger: Little more than a holographic ghost appearing in decayed transmissions coming from deep space." }, { "from": "human", "value": "Xenobiological Entry Tango-321: A sleek, silvery liquid organism capable of physical mimicry and the secretion of caustic chemicals." }, { "from": "gpt", "value": "Xenobiological Entry Sierra-909: Teeth and claws on the ends of snaking, whipping tentacles tumbling through space." } ]
[ { "from": "system", "value": "Rock a world of dwindling privacy and fleeting fame where info's precious and life is cheap in this slick and stylish cyberpunk thriller.\n" }, { "from": "human", "value": "Cybersamurai: You’ve got your own honor, your own steel, your own code in an ugly, dangerous world.\n\n...\n\nSuggested Strength: Tough As Steel\n\nSuggested Weakness: Malfunctions" }, { "from": "gpt", "value": "Razorkid: You cut and you kill for money — sometimes for more than money.\n\n...\n\nSuggested Strength: Deadly Accuracy\n\nSuggested Weakness: Cold-hearted" }, { "from": "human", "value": "Digital Courier: A high-capacity encrypted databank in your head makes you valuable — and a target.\n\n...\n\nSuggested Strength: Dataport Programs\n\nSuggested Weakness: Broken Memories" }, { "from": "gpt", "value": "Matrix Cowboy: The electric rush of cyberspace is why you go on living, job to job, challenge to challenge.\n\n...\n\nSuggested Strength: Hot Reflexes\n\nSuggested Weakness: Broken-Down Body" }, { "from": "human", "value": "Rockstar: A cutting-edge style hacker and culture punk, reshaping the world through your art.\n\n...\n\nSuggested Strength: Famous Charm\n\nSuggested Weakness: Notoriety" }, { "from": "gpt", "value": "Private Investigator: Other people’s business is your business. You’re in the intrusion racket, cracking privacy.\n\n...\n\nSuggested Strength: Streetwise\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "Soldier of Fortune: Your military history and training make you valuable. Your experience makes you dangerous.\n\n...\n\nSuggested Strength: Arsenal\n\nSuggested Weakness: Old Wounds" }, { "from": "gpt", "value": "Zaibatsu Officer: In your bespoke suit, with that smile, you can change the planet.\n\n...\n\nSuggested Strength: Sterling Connections\n\nSuggested Weakness: Obligated" }, { "from": "human", "value": "Cybersurgeon: Saving lives is your trade and business is booming.\n\n...\n\nSuggested Strength: Medical License\n\nSuggested Weakness: Addicted" }, { "from": "gpt", "value": "Freelance Journalist: People need information if they’re going to fight for what’s right. You give it to them.\n\n...\n\nSuggested Strength: Great Sensors\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "Tough As Steel: You can take it. Whatever the beating, whatever the heartbreak, you can take it." }, { "from": "gpt", "value": "Deadly Accuracy: You’re accurate with blades and bullets and words. You break hearts as easy as bones." }, { "from": "human", "value": "Dataport Programs: That collection of stolen programmed skills you have serves you well. Plug and play." }, { "from": "gpt", "value": "Hot Reflexes: You’re wired for speed in cyberspace and meatspace alike. Real life’s almost too slow now." }, { "from": "human", "value": "Famous Charm: People are dying to meet you, to impress you, to be charmed by you. You’re so cool." }, { "from": "gpt", "value": "Streetwise: You know the politics and the landscape of the streets and how to get around alive." }, { "from": "human", "value": "Arsenal: Whatever it is — if it’s got an edge or ammo, from katanas to lasers — you can get it." }, { "from": "gpt", "value": "Sterling Connections: You know people in high places. You’re owed favors. You make things happen." }, { "from": "human", "value": "Medical License: Skilled and equipped, you can practice medicine, get drugs, and repair meat and metal." }, { "from": "gpt", "value": "Great Sensors: Whether they’re cybernetic or all natural, your eyes and ears are razor sharp." }, { "from": "human", "value": "Malfunctions: Without regular upkeep, all those fancy cybernetics start to hiccup and misbehave." }, { "from": "gpt", "value": "Cold-hearted: You’ve got to keep your feelings disconnected to do your job. Makes you distant. Cold." }, { "from": "human", "value": "Broken Memories: Your head’s not right, riddled with blank spots and holes where memories should be." }, { "from": "gpt", "value": "Broken-Down Body: The parts of you that aren’t wired and rehabbed are wearing down from hard use." }, { "from": "human", "value": "Notoriety: You have a nasty rep for doing nasty things and it’s not wholly undeserved." }, { "from": "gpt", "value": "Guilty: Cold guilt keeps you up, makes you doubt, gets you down. Can’t undo what you did." }, { "from": "human", "value": "Old Wounds: Your meat and your metal are plagued by the side-effects of old wounds from old fights." }, { "from": "gpt", "value": "Angry: Your anger and spite hold you back, cause you troubles, make you less than you are." }, { "from": "human", "value": "Addicted: Whether hungry or fed, your addiction causes you constant problems." }, { "from": "gpt", "value": "Obligated: You’ve got to act a certain way to be the best you — it’s like fighting with one hand tied." }, { "from": "human", "value": "Score Your Escape Funds: Earn the funds necessary to get away, even for a little while, even if it’s hard." }, { "from": "gpt", "value": "Do The Job Right: You draw your strength from knowing you do the job right. The whole job. Do it right." }, { "from": "human", "value": "Repair Yourself: Maybe it’ll take money, maybe medicine, maybe something else, but you gotta get right." }, { "from": "gpt", "value": "Break A Big Target: You’ll know you’re worthy when you can bring down a big target and survive." }, { "from": "human", "value": "Make A Hit: Write and perform something that’ll make you a star again — or a bigger star, finally." }, { "from": "gpt", "value": "Get Out of This Trap: This could be the job that helps you break free of this life for something better." }, { "from": "human", "value": "Reclaim Your Honor: What is honor? How will you know when you’ve got it back? How will you keep it when you do?" }, { "from": "gpt", "value": "Change From Within: Fix what’s wicked in the world by enacting change from within. Make something better." }, { "from": "human", "value": "Get Someone Clean: Get someone clean. Get someone a fresh start. Maybe it’s you?" }, { "from": "gpt", "value": "Expose A Big Story: The world needs to open its eyes and look at itself. Make that happen." }, { "from": "human", "value": "Score A Fix: Get a couple of good doses of whatever passes for your drug." }, { "from": "gpt", "value": "Upgrade Your Guns: Get better guns." }, { "from": "human", "value": "Upgrade Your Mind: Get the software, stims, or downloadable memories that’ll sharpen, heighten, brighten your mind." }, { "from": "gpt", "value": "Upgrade Your Flesh: Maybe your meat’s old or rusty, maybe you just want to look better. Get on that." }, { "from": "human", "value": "Find A Safe House: You need a safe retreat, a place to hide or crash, where you can close your eyes." }, { "from": "gpt", "value": "Learn the Truth: Someone’s lying to you. Learn something new." }, { "from": "human", "value": "Survive the Attack: People want you hurting or dead. Rise above and strike back." }, { "from": "gpt", "value": "Remember Why You’re Doing This: Close your eyes, recall the reasons, the faces, the feelings. Why are you doing all this?" }, { "from": "human", "value": "Crack That Hostile Mainframe: Break the shell on that bad mother and watch what spills out into cyberspace." }, { "from": "gpt", "value": "Get A Raise: Score more money than you’ve got coming to you. Make them think you’re worth it." }, { "from": "human", "value": "Monokatana: A shiny, curved sword with a fine, delicate edge." }, { "from": "gpt", "value": "Flechette Gun: A rapid-fire dart gun capable of delivering drugs and toxins." }, { "from": "human", "value": "Memory-Corroding Chemical: Black-market mycotoxin capable or eroding human memory engrams." }, { "from": "gpt", "value": "Lectron Powerbike: Big but sleek, quiet but quick, adorned with glowing paint and a hybrid engine." }, { "from": "human", "value": "Cutting-Edge Anti-Security Program: The new cutter program meant to overwhelm and confound defenses in cyberspace." }, { "from": "gpt", "value": "A Kung-Fu Datapin: A data-stick encoded with kung-fu lessons. Load time is about 9 seconds." }, { "from": "human", "value": "Full-Suite Recorder: Records audio, images, atmospheric data, chemical traces, and more." }, { "from": "gpt", "value": "Microtablet: Unfolding fabric micro-computer for portable functionality wherever you go." }, { "from": "human", "value": "Stolen Data: Personal data stolen from some corporate database, maybe worth killing for." }, { "from": "gpt", "value": "Laser-Cutter: A simple hand-held device with a three-inch laser torch emitter." }, { "from": "human", "value": "Coffin Hotel: A cramped, cheap coffin hotel in the city’s red-light district." }, { "from": "gpt", "value": "Crowded Noodle Boat: Not a boat at all but a roving five-seat wagon and noodle bar. The owner’s connected." }, { "from": "human", "value": "Gleaming Corporate Office Suite: Polished concrete, greenish glass, shiny chrome — the paperless office once promised." }, { "from": "gpt", "value": "Cyberspace: The free wilds of the digital consensual hallucination yawning between fortified servers." }, { "from": "human", "value": "Shanty Town: Layers of ramshackle favela crisscrossed with escape hatches and secret passages." }, { "from": "gpt", "value": "Dead Channel Nightclub: A dirty, popular club crammed with holography and digital games." }, { "from": "human", "value": "Posh Hotel Suite: A place of deep carpets and soft sheets high above the city." }, { "from": "gpt", "value": "Gray-Market Cybernetics Shop: Metal arms and faux-flesh legs dangle from hooks drilled into a low ceiling." }, { "from": "human", "value": "Spacious Limousine: Tinted dark and shiny, brimming with Japanese whiskies, and almost certainly bugged." }, { "from": "gpt", "value": "The Street: Luminescent paint glows on the black top, wet with acid rain." }, { "from": "human", "value": "Night-Club Brawl: Don’t think of them as people. Think of them as things between you and freedom." }, { "from": "gpt", "value": "Hostile Highway: Get off this roadway alive. Don’t let the motorgangs stop you." }, { "from": "human", "value": "Rooftop Getaway: Run, jump, climb, drop — it’s time for some parkour-type stuff." }, { "from": "gpt", "value": "Sway the Crowd: They want to love you or hate you. Make it work for you." }, { "from": "human", "value": "Dirty Crime Scene: Flickering light-up crime-scene tape around a forgotten crime scene. Find what they missed." }, { "from": "gpt", "value": "Crazed Mob: People, collectively, are animals — furious, ferocious animals. Get out of here." }, { "from": "human", "value": "The Biologique Mainframe — Cyberspace: Like a 3D playing-card diamond gleaming in the matrix. Hardened with lethal ice." }, { "from": "gpt", "value": "Hot Security Systems: Tinted-black cameras and white-hot lasers want you out, want you dead. Too bad for them, right?" }, { "from": "human", "value": "Smoke It With Laser: It’s time to cut. Destroy evidence, steal the prize, whatever. Cut. Then run." }, { "from": "gpt", "value": "Lock-Up: The tech inside you is hanging, chugging, struggling to run. Get it right." }, { "from": "human", "value": "Alexa Carter: She says her name’s Alexa Carter which means her name is anything but Alexa Carter." }, { "from": "gpt", "value": "Virgil Cross: CEO of Biologique Unlimited, allegedly cloned from the old Cross crime family." }, { "from": "human", "value": "Suzuki Kanon: Head of the Lectron biker gang known for anti-corporate activism and street violence." }, { "from": "gpt", "value": "Frederix Wu: Hotshot tech and UI designer responsible for the newest popular cyberspace HUD." }, { "from": "human", "value": "Javier Cruz: Former CEO of a genetics company sold to Biologique. Looking for his next startup." }, { "from": "gpt", "value": "Kell Glasner: Bodyguard for hire. Expert with blades. Call her “Kelly” and she’ll show you." }, { "from": "human", "value": "Muscular Cyborg German Dude: High on something and aching for a fight with anyone fool enough to try him." }, { "from": "gpt", "value": "Lectron Rider: The Lectrons are dangerous but highly organized and loyal to Suzuki Kanon." }, { "from": "human", "value": "Zaibatsu Assassin: An anonymized, off-the-books corporate assassin with lethal skills. Sent by...?" }, { "from": "gpt", "value": "The Break: Nefarious and brilliant cyberspace code-hacker and ice-breaker known only by his handle." }, { "from": "human", "value": "Revenge is Justice: Those that hurt you will reap what they have sown." }, { "from": "gpt", "value": "beyond the pattern: Cyberspace is one large universe of relative perception. Years of navigating it have given you an uncanny perception for the patterns of humanity." }, { "from": "human", "value": "Paranoid: Eyes are watching from everywhere, but you know where to find them." } ]
[ { "from": "system", "value": "Problems with your lover's ex? Need something behind a locked door? Misunderstanding with the Law? The Cleaners are here to help. For a price.\n\nNo one quite knows how vast the organization is. You're part of a single squad, working in The City under the direction of Kincaid Dzao. He takes the jobs, deals with the clients, and passes on the intel. How you tackle the job - loud or quiet, neat or messy, by the law or smashing it - is your own damn business. The Cleaners are encouraged to use everything from guns and blades to hacking and safe-cracking to poison and blackmail. They can even work with the authorities, if no better option presents itself.\n\nAs long as the job gets done in a timely manner, everyone gets paid." }, { "from": "human", "value": "Cybersamurai: You’ve got your own honor, your own steel, your own code in an ugly, dangerous world.\n\n...\n\nSuggested Strength: Tough As Steel\n\nSuggested Weakness: Malfunctions" }, { "from": "gpt", "value": "Razorkid: You cut and you kill for money — sometimes for more than money.\n\n...\n\nSuggested Strength: Deadly Accuracy\n\nSuggested Weakness: Cold-hearted" }, { "from": "human", "value": "Digital Courier: A high-capacity encrypted databank in your head makes you valuable — and a target.\n\n...\n\nSuggested Strength: Dataport Programs\n\nSuggested Weakness: Broken Memories" }, { "from": "gpt", "value": "Matrix Cowboy: The electric rush of cyberspace is why you go on living, job to job, challenge to challenge.\n\n...\n\nSuggested Strength: Hot Reflexes\n\nSuggested Weakness: Broken-Down Body" }, { "from": "human", "value": "Rockstar: A cutting-edge style hacker and culture punk, reshaping the world through your art.\n\n...\n\nSuggested Strength: Famous Charm\n\nSuggested Weakness: Notoriety" }, { "from": "gpt", "value": "Private Investigator: Other people’s business is your business. You’re in the intrusion racket, cracking privacy.\n\n...\n\nSuggested Strength: Streetwise\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "Soldier of Fortune: Your military history and training make you valuable. Your experience makes you dangerous.\n\n...\n\nSuggested Strength: Arsenal\n\nSuggested Weakness: Old Wounds" }, { "from": "gpt", "value": "Zaibatsu Officer: In your bespoke suit, with that smile, you can change the planet.\n\n...\n\nSuggested Strength: Sterling Connections\n\nSuggested Weakness: Obligated" }, { "from": "human", "value": "Cybersurgeon: Saving lives is your trade and business is booming.\n\n...\n\nSuggested Strength: Medical License\n\nSuggested Weakness: Addicted" }, { "from": "gpt", "value": "Freelance Journalist: People need information if they’re going to fight for what’s right. You give it to them.\n\n...\n\nSuggested Strength: Great Sensors\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "Tough As Steel: You can take it. Whatever the beating, whatever the heartbreak, you can take it." }, { "from": "gpt", "value": "Deadly Accuracy: You’re accurate with blades and bullets and words. You break hearts as easy as bones." }, { "from": "human", "value": "Dataport Programs: That collection of stolen programmed skills you have serves you well. Plug and play." }, { "from": "gpt", "value": "Hot Reflexes: You’re wired for speed in cyberspace and meatspace alike. Real life’s almost too slow now." }, { "from": "human", "value": "Famous Charm: People are dying to meet you, to impress you, to be charmed by you. You’re so cool." }, { "from": "gpt", "value": "Streetwise: You know the politics and the landscape of the streets and how to get around alive." }, { "from": "human", "value": "Arsenal: Whatever it is — if it’s got an edge or ammo, from katanas to lasers — you can get it." }, { "from": "gpt", "value": "Sterling Connections: You know people in high places. You’re owed favors. You make things happen." }, { "from": "human", "value": "Medical License: Skilled and equipped, you can practice medicine, get drugs, and repair meat and metal." }, { "from": "gpt", "value": "Great Sensors: Whether they’re cybernetic or all natural, your eyes and ears are razor sharp." }, { "from": "human", "value": "Malfunctions: Without regular upkeep, all those fancy cybernetics start to hiccup and misbehave." }, { "from": "gpt", "value": "Cold-hearted: You’ve got to keep your feelings disconnected to do your job. Makes you distant. Cold." }, { "from": "human", "value": "Broken Memories: Your head’s not right, riddled with blank spots and holes where memories should be." }, { "from": "gpt", "value": "Broken-Down Body: The parts of you that aren’t wired and rehabbed are wearing down from hard use." }, { "from": "human", "value": "Notoriety: You have a nasty rep for doing nasty things and it’s not wholly undeserved." }, { "from": "gpt", "value": "Guilty: Cold guilt keeps you up, makes you doubt, gets you down. Can’t undo what you did." }, { "from": "human", "value": "Old Wounds: Your meat and your metal are plagued by the side-effects of old wounds from old fights." }, { "from": "gpt", "value": "Angry: Your anger and spite hold you back, cause you troubles, make you less than you are." }, { "from": "human", "value": "Addicted: Whether hungry or fed, your addiction causes you constant problems." }, { "from": "gpt", "value": "Obligated: You’ve got to act a certain way to be the best you — it’s like fighting with one hand tied." }, { "from": "human", "value": "Score Your Escape Funds: Earn the funds necessary to get away, even for a little while, even if it’s hard." }, { "from": "gpt", "value": "Do The Job Right: You draw your strength from knowing you do the job right. The whole job. Do it right." }, { "from": "human", "value": "Repair Yourself: Maybe it’ll take money, maybe medicine, maybe something else, but you gotta get right." }, { "from": "gpt", "value": "Break A Big Target: You’ll know you’re worthy when you can bring down a big target and survive." }, { "from": "human", "value": "Make A Hit: Write and perform something that’ll make you a star again — or a bigger star, finally." }, { "from": "gpt", "value": "Get Out of This Trap: This could be the job that helps you break free of this life for something better." }, { "from": "human", "value": "Reclaim Your Honor: What is honor? How will you know when you’ve got it back? How will you keep it when you do?" }, { "from": "gpt", "value": "Change From Within: Fix what’s wicked in the world by enacting change from within. Make something better." }, { "from": "human", "value": "Get Someone Clean: Get someone clean. Get someone a fresh start. Maybe it’s you?" }, { "from": "gpt", "value": "Expose A Big Story: The world needs to open its eyes and look at itself. Make that happen." }, { "from": "human", "value": "Score A Fix: Get a couple of good doses of whatever passes for your drug." }, { "from": "gpt", "value": "Upgrade Your Guns: Get better guns." }, { "from": "human", "value": "Upgrade Your Mind: Get the software, stims, or downloadable memories that’ll sharpen, heighten, brighten your mind." }, { "from": "gpt", "value": "Upgrade Your Flesh: Maybe your meat’s old or rusty, maybe you just want to look better. Get on that." }, { "from": "human", "value": "Find A Safe House: You need a safe retreat, a place to hide or crash, where you can close your eyes." }, { "from": "gpt", "value": "Learn the Truth: Someone’s lying to you. Learn something new." }, { "from": "human", "value": "Survive the Attack: People want you hurting or dead. Rise above and strike back." }, { "from": "gpt", "value": "Remember Why You’re Doing This: Close your eyes, recall the reasons, the faces, the feelings. Why are you doing all this?" }, { "from": "human", "value": "Crack That Hostile Mainframe: Break the shell on that bad mother and watch what spills out into cyberspace." }, { "from": "gpt", "value": "Get A Raise: Score more money than you’ve got coming to you. Make them think you’re worth it." }, { "from": "human", "value": "Monokatana: A shiny, curved sword with a fine, delicate edge." }, { "from": "gpt", "value": "Flechette Gun: A rapid-fire dart gun capable of delivering drugs and toxins." }, { "from": "human", "value": "Memory-Corroding Chemical: Black-market mycotoxin capable or eroding human memory engrams." }, { "from": "gpt", "value": "Lectron Powerbike: Big but sleek, quiet but quick, adorned with glowing paint and a hybrid engine." }, { "from": "human", "value": "Cutting-Edge Anti-Security Program: The new cutter program meant to overwhelm and confound defenses in cyberspace." }, { "from": "gpt", "value": "A Kung-Fu Datapin: A data-stick encoded with kung-fu lessons. Load time is about 9 seconds." }, { "from": "human", "value": "Full-Suite Recorder: Records audio, images, atmospheric data, chemical traces, and more." }, { "from": "gpt", "value": "Microtablet: Unfolding fabric micro-computer for portable functionality wherever you go." }, { "from": "human", "value": "Stolen Data: Personal data stolen from some corporate database, maybe worth killing for." }, { "from": "gpt", "value": "Laser-Cutter: A simple hand-held device with a three-inch laser torch emitter." }, { "from": "human", "value": "Coffin Hotel: A cramped, cheap coffin hotel in the city’s red-light district." }, { "from": "gpt", "value": "Crowded Noodle Boat: Not a boat at all but a roving five-seat wagon and noodle bar. The owner’s connected." }, { "from": "human", "value": "Gleaming Corporate Office Suite: Polished concrete, greenish glass, shiny chrome — the paperless office once promised." }, { "from": "gpt", "value": "Cyberspace: The free wilds of the digital consensual hallucination yawning between fortified servers." }, { "from": "human", "value": "Shanty Town: Layers of ramshackle favela crisscrossed with escape hatches and secret passages." }, { "from": "gpt", "value": "Dead Channel Nightclub: A dirty, popular club crammed with holography and digital games." }, { "from": "human", "value": "Posh Hotel Suite: A place of deep carpets and soft sheets high above the city." }, { "from": "gpt", "value": "Gray-Market Cybernetics Shop: Metal arms and faux-flesh legs dangle from hooks drilled into a low ceiling." }, { "from": "human", "value": "Spacious Limousine: Tinted dark and shiny, brimming with Japanese whiskies, and almost certainly bugged." }, { "from": "gpt", "value": "The Street: Luminescent paint glows on the black top, wet with acid rain." }, { "from": "human", "value": "Night-Club Brawl: Don’t think of them as people. Think of them as things between you and freedom." }, { "from": "gpt", "value": "Hostile Highway: Get off this roadway alive. Don’t let the motorgangs stop you." }, { "from": "human", "value": "Rooftop Getaway: Run, jump, climb, drop — it’s time for some parkour-type stuff." }, { "from": "gpt", "value": "Sway the Crowd: They want to love you or hate you. Make it work for you." }, { "from": "human", "value": "Dirty Crime Scene: Flickering light-up crime-scene tape around a forgotten crime scene. Find what they missed." }, { "from": "gpt", "value": "Crazed Mob: People, collectively, are animals — furious, ferocious animals. Get out of here." }, { "from": "human", "value": "The Biologique Mainframe — Cyberspace: Like a 3D playing-card diamond gleaming in the matrix. Hardened with lethal ice." }, { "from": "gpt", "value": "Hot Security Systems: Tinted-black cameras and white-hot lasers want you out, want you dead. Too bad for them, right?" }, { "from": "human", "value": "Smoke It With Laser: It’s time to cut. Destroy evidence, steal the prize, whatever. Cut. Then run." }, { "from": "gpt", "value": "Lock-Up: The tech inside you is hanging, chugging, struggling to run. Get it right." }, { "from": "human", "value": "Alexa Carter: She says her name’s Alexa Carter which means her name is anything but Alexa Carter." }, { "from": "gpt", "value": "Virgil Cross: CEO of Biologique Unlimited, allegedly cloned from the old Cross crime family." }, { "from": "human", "value": "Suzuki Kanon: Head of the Lectron biker gang known for anti-corporate activism and street violence." }, { "from": "gpt", "value": "Frederix Wu: Hotshot tech and UI designer responsible for the newest popular cyberspace HUD." }, { "from": "human", "value": "Javier Cruz: Former CEO of a genetics company sold to Biologique. Looking for his next startup." }, { "from": "gpt", "value": "Kell Glasner: Bodyguard for hire. Expert with blades. Call her “Kelly” and she’ll show you." }, { "from": "human", "value": "Muscular Cyborg German Dude: High on something and aching for a fight with anyone fool enough to try him." }, { "from": "gpt", "value": "Lectron Rider: The Lectrons are dangerous but highly organized and loyal to Suzuki Kanon." }, { "from": "human", "value": "Zaibatsu Assassin: An anonymized, off-the-books corporate assassin with lethal skills. Sent by...?" }, { "from": "gpt", "value": "The Break: Nefarious and brilliant cyberspace code-hacker and ice-breaker known only by his handle." }, { "from": "human", "value": "Data Spike: A universal model, this data spike is ready to be plugged into most input readers. Just why the client wanted it so badly remains to be seen." }, { "from": "gpt", "value": "Energy Shield: Collapsible, meant to be carried in a holster. Rated to reflect anything short of a tank round. However, Grey has never quite gotten this one to work 100% of the time." }, { "from": "human", "value": "Pistol with silencer: For when the last resort still needs to be a quiet one." }, { "from": "gpt", "value": "Stims: For when you need that extra kick to get through the day." }, { "from": "human", "value": "Helmet: With built-in vision adapters and air filtration." }, { "from": "gpt", "value": "Zipline with motorized return system: For when getting out of a place is just as important as getting in." }, { "from": "human", "value": "Keys to the Bus: Part van, part tank, part TV satellite vehicle, the Bus may not be stealthy but it does command the road." }, { "from": "gpt", "value": "Tranq Patch: Discretely knocks out your target in 5-10 minutes. Duration depends on target's bodymass & 'ware, ranges 30 minutes to 3 hours." }, { "from": "human", "value": "Get the Intel: You need information to get the job done right. Find it!" }, { "from": "gpt", "value": "The Shakes: Handy as modern pharmaceuticals are, withdrawal is still a bitch." }, { "from": "human", "value": "Grey's Armory: Guns, blades, and 'ware; mines, gas, and stims; Grey always has the best gear." }, { "from": "gpt", "value": "The Warrens: Not the friendliest area of The City. The Warrens is a maze of glowing neon, narrow alleys, steaming sewer grates, and graffiti'd metro lines. It's also the best place to disappear from the grid, consciousness, or this mortal coil." }, { "from": "human", "value": "Leo's Whole Body Dining Experience: An infamous gentleman's club in the Warrens. Known for its clean dancers, cheap booze, and anything-goes back rooms. Also known to be home to the Marooned." }, { "from": "gpt", "value": "St. James Opera House: A shimmering jewel in the middle of the Point, the St. James hosts some of the world's most breathtaking musical spectacles. " }, { "from": "human", "value": "Assassin: An anonymized, off-the-books corporate assassin with lethal skills. Sent by...?" }, { "from": "gpt", "value": "Bouncer: One of the bouncer's on-shift at Leo's Whole. Notable as much for his lack of bionics as his impressive physique. " }, { "from": "human", "value": "Dobry Peterson: Independently wealthy, Mr. Peterson invests in several organizations, some more legitimate than others. His enemies are many and varied, and one of them has gotten in touch with the Cleaners." }, { "from": "gpt", "value": "The Den: Home sweet home. This is where the squad gathers for briefings, training, upgrades, and medical care." }, { "from": "human", "value": "Leo's Whole Main Office: Located on the third floor of Leo's Whole Body Dining Experience." }, { "from": "gpt", "value": "Adrian Wood: Eyes and ears of a man he calls Caution Oke. Adrian's not the sharpest knife in the drawer, but he is persistent." }, { "from": "human", "value": "Alexa Carter: She says her name’s Alexa Carter which means her name is anything but Alexa Carter." }, { "from": "gpt", "value": "The Express: There must have been some sort of logic to how The City's various express-ways were laid out in the beginning. Now the innumerable roads twisting through, above, and below The City buildings are no more than a confused tangle of flashing lights and rain-slick asphalt. " }, { "from": "human", "value": "Grey Drinkwater: Mistress of the armory and current gun range champion, Grey is the one to visit when you need a new weapon or to repair an old one." }, { "from": "gpt", "value": "Kincaid Dzao: Kincaid deals with the paperwork while you're in the field. Just keep in mind: he worked in the muck a long time before he got to a desk." }, { "from": "human", "value": "Leo Xenakis: Owner of Leo's Whole Body Dining Experience, and head of the Marooned." }, { "from": "gpt", "value": "The Break: Nefarious and brilliant cyberspace code-hacker and ice-breaker known only by his handle." }, { "from": "human", "value": "Anonymous Crowd: It's impossible to keep track of all the different people inside Leo's Whole. Could someone be watching the squad?" }, { "from": "gpt", "value": "Virgil Cross: A friendly - mostly - officer of the law. He's worked the squad a few times now, and will look the other way if the price is right." }, { "from": "human", "value": "Watcher: It seems this gentleman has been keeping an eye out for The Cleaners. I wonder why?" }, { "from": "gpt", "value": "Crack the Safe: Open the safe and, hopefully, find the prize." }, { "from": "human", "value": "Get In: There are a few way's into Leo's Whole. Some quiet, some loud, and some promising lots of excitement. Everyone but Jack needs to make their way inside." }, { "from": "gpt", "value": "Get Home: The job is done, time to get back to the Den." }, { "from": "human", "value": "Get To The Safe: According to the client, the data-spike is being kept in a safe in the main office. " }, { "from": "gpt", "value": "Leo's Whole Crowd: The mass of people inside Leo's Whole can be a blessing or a curse for you, as it's making any quick movement difficult." }, { "from": "human", "value": "More Security Drones!: Thanks to the excitement downstairs, it looks like all the drones in Leo's Whole have gone on high alert." }, { "from": "gpt", "value": "Security Drones: The drones have tagged you as hostiles, and are going on the offensive. Watch out for stunners and tear gas." }, { "from": "human", "value": "The Furies: Dobry Peterson's bodyguards. Beautiful, vicious, deadly. There are said to be three of them, although no one knows for sure." }, { "from": "gpt", "value": "The Prize: The client sent you in search of something." }, { "from": "human", "value": "Tinsra Security System: Perhaps the most advanced security system known to man. " }, { "from": "gpt", "value": "Eager Newcomer: You've been waiting for your chance at the big leagues. A spot on the squad just opened up, and you got the call. " }, { "from": "human", "value": "Intel & Investigation: Other people’s business is your business. You’re in the intrusion racket, cracking privacy." }, { "from": "gpt", "value": "Matrix Cowboy: Targets tend to try to hide behind fences, walls and doors; with lots of flashy security between you and them. Your job is to hack through all that." }, { "from": "human", "value": "Medic: Saving lives is your trade and your squad would be quite a few members fewer if it weren't for you. \n\nYou may also be called in for the occasional bit of interrogation should the situation merit it." }, { "from": "gpt", "value": "Razor: When the target needs to be taken out quickly and quietly, you're on call. When the target needs to be made an example of and die slow and messy, you're on call. Either works for you." }, { "from": "human", "value": "Squad Leader: Sure, Kincaid takes the jobs, but it's up to you to manage things in the field. You know who should be where doing what, and you have the will to make sure they obey." }, { "from": "gpt", "value": "Squad Veteran: You're the oldest member of the squad - not necessarily in age, but in experience. You've seen others come and go, and know the best way to deal with it is not get too close." }, { "from": "human", "value": "The Face: Sometimes a job entails dealing with the general public. That's your time to shine. Whether through sweet-talking, a sterling reputation, or sheer intimidation, you get the squad what they need." }, { "from": "gpt", "value": "Avenge Your Loss: The last job claimed one of your squadmates. It's against regs to take a job without a client, even if it's in the name of revenge. Well, who says you can't be your own client?" }, { "from": "human", "value": "Gain The Squad's Trust: Maybe you're new, maybe you screwed up a job, maybe they just don't like your face. Whatever it is, you're sick of being on the outside." }, { "from": "gpt", "value": "The Plan: They say no plan survives contact with the enemy. Still, it's useful to have some idea of what you should be doing." }, { "from": "human", "value": "Thin the Herd: You're outnumbered, but not outgunned. Time to clear some badguys off the board." }, { "from": "gpt", "value": "Stay Alert: They say waiting is the hardest part." }, { "from": "human", "value": "The Calvalry: Your squadmates are in trouble. Time to come to the rescue." }, { "from": "gpt", "value": "Get Out: Job's done, or at least your part of it is. Time to get out clean." }, { "from": "human", "value": "Spot the Difference: Something in the surroundings has changed. Figure it out before the change turns out to be an ambush." }, { "from": "gpt", "value": "Sphinx: Former colleague of Amethyst's. They did not part on good terms. Tall and Amazonian; pretty, but for a scar on her cheek that's turned her left eye a milky white. " }, { "from": "human", "value": "Caution Oke: A phantom in the City. No one has ever seen his face. Few have heard his name. Those who have know him as an expert in the field of \"souled robotics\"." }, { "from": "gpt", "value": "Missing Squadmate: A missing partner is like the dull ache of a broken tooth. " }, { "from": "human", "value": "Answer The Question: Sometimes knowing is more than half the battle." }, { "from": "gpt", "value": "Posh Hotel Suite: A place of deep carpets and soft sheets high above the city." }, { "from": "gpt", "value": "Cursed: The last group that worked under your command met a nasty, untimely end. \n\nThis past history casts doubt and suspicion on your character and ability in the squad." }, { "from": "gpt", "value": "Medic: Saving lives is your trade and your squad would be quite a few members fewer if it weren't for you. \n\nYou may also be called in for the occasional bit of interrogation should the situation merit it." }, { "from": "human", "value": "Medical License: Skilled and equipped, you can practice medicine, get drugs, and repair meat and metal." }, { "from": "human", "value": "Addicted: Whether hungry or fed, your addiction causes you constant problems." }, { "from": "human", "value": "Intel & Investigation: Other people’s business is your business. You’re in the intrusion racket, cracking privacy." }, { "from": "gpt", "value": "Sterling Connections: You know people in high places. You’re owed favors. You make things happen." }, { "from": "gpt", "value": "Broken Memories: Your head’s not right, riddled with blank spots and holes where memories should be." }, { "from": "gpt", "value": "Gain The Squad's Trust: Maybe you're new, maybe you screwed up a job, maybe they just don't like your face. Whatever it is, you're sick of being on the outside." }, { "from": "human", "value": "Squad Veteran: You're the oldest member of the squad - not necessarily in age, but in experience. You've seen others come and go, and know the best way to deal with it is not get too close." }, { "from": "gpt", "value": "Deadly Accuracy: You’re accurate with blades and bullets and words. You break hearts as easy as bones." }, { "from": "gpt", "value": "Notoriety: You have a nasty rep for doing nasty things and it’s not wholly undeserved." }, { "from": "gpt", "value": "Get Someone Clean: Get someone clean. Get someone a fresh start. Maybe it’s you?" }, { "from": "human", "value": "The Face: Sometimes a job entails dealing with the general public. That's your time to shine. Whether through sweet-talking, a sterling reputation, or sheer intimidation, you get the squad what they need." }, { "from": "gpt", "value": "Deadly Accuracy: You’re accurate with blades and bullets and words. You break hearts as easy as bones." }, { "from": "gpt", "value": "Enemies: Wherever you go, it seems you encounter old enemies or new betrayals." }, { "from": "gpt", "value": "Do The Job Right: You draw your strength from knowing you do the job right. The whole job. Do it right." }, { "from": "human", "value": "Rough around the edges: You grew up in less than ideal circumstances and it shows.\n\nYou lack the social graces common amongst those with better educations and upbringings." }, { "from": "gpt", "value": "Valued Patron: At one point, you used your spare time to live a little. Museums, amusement parks, restaurants, clubs, parties of the public and private variety ... you've done a little of everything. And sometimes a lot. You know what is expected." }, { "from": "human", "value": "Electronically Gifted: Even with a cursory knowledge, you are able to instinctively understand the inner workings of electronic devices. " }, { "from": "gpt", "value": "Observation: Years of being on the viewing end of a rifle scope have honed the skill of seeing the differences in the environment. " }, { "from": "human", "value": "Stubborn: It isn't all the time, or even most of the time, but when you get your teeth into something it may take a crowbar to get them out." }, { "from": "gpt", "value": "Athletic Physique: You're strong, fast and physically competent. You probably look it too. " }, { "from": "human", "value": "Do The Job Right: You draw your strength from knowing you do the job right. The whole job. Do it right." }, { "from": "human", "value": "Do The Job Right: You draw your strength from knowing you do the job right. The whole job. Do it right." }, { "from": "gpt", "value": "Keep it Together: You've been on shaky ground for a long time, but now it feels like the whole squad is dancing on a landslide. \n\nTry to keep it all from falling apart around you." }, { "from": "human", "value": "Old Friends: One of the benefits of working in a job like this for a long time is a long list of friends.\n\nSadly, the list of enemies is normally longer, but you take what you can get." }, { "from": "human", "value": "Arsenal: Whatever it is — if it’s got an edge or ammo, from katanas to lasers — you can get it. " }, { "from": "human", "value": "Cold-hearted: You’ve got to keep your feelings disconnected to do your job. Makes you distant. Cold. " }, { "from": "human", "value": "Avenge your friend: The last job claimed one of your squadmates. It’s against regs to take a job without a client, even if it’s in the name of revenge. Well, who says you can’t be your own client? " }, { "from": "gpt", "value": "Heist expert: Your criminal history and training make you capable. Your experience makes you dangerous. Your connections make you valuable." }, { "from": "human", "value": "Take it to the next level: Notoriety is fun, but it makes thieving difficult. What you need is funds and a new angle, to take yourself from tabloid cameo to being a major player." }, { "from": "human", "value": "Obsessed: When you get your eyes fixed on something, you just can't look away..." }, { "from": "gpt", "value": "Experience: You've been in wetwork for more than twenty years, you know how the game works and how to play it." }, { "from": "human", "value": "Intricate plans: You made your name performing ingenious tricks, and making them work." } ]
[ { "from": "system", "value": "As the world exists in its current state, it also exists in many others. The multiverse, the idea that for every possible outcome there is a world in which it occurs, and seeing as there are an infinite amount of outcomes, more and more worlds are created on every moment as reality splits off. The world exists in a superposition, occupying every possible universe at once, so it's no surprise it needs caretakers. Groundskeepers, tidying up the messes caused by those who tired to disrupt the world as a whole. They are known as the Agency, an organization of the beings who didn't belong in their respective worlds, those with special traits that made them different than the natives of their worlds. These are the cryptids, the aliens, the horrific monstrosities, the psychics, and the slightly weird neighbors. These are the Agents." }, { "from": "human", "value": "Weird : You may not have had reality bending powers, and you weren't a monstrous entity, but you were certainly quite weird, which may have been normal in another world." }, { "from": "gpt", "value": "Cryptid: You are a being that is not native to your world, you are capable of strange feats and have abnormal characteristics." }, { "from": "human", "value": "Effecter : You have the ability to affect the world to be a bit stranger that it is set to be." }, { "from": "gpt", "value": "Gaggler: You're able to see what others don't - from pixies to nifids, armadoodles and were-toads. You've got a knack for talking with and chasing away the weird. Make sure to carry parsnips to ward off the fafflesnatches. " }, { "from": "human", "value": "Kindness: It's hard to turn anyone down, especially an innocent in need. Your caring and empathy, while helpful to get close to people, means you also get hurt as well." }, { "from": "human", "value": "Awkward: No matter how good your intentions are, you tend to mess up, alot. Especially in public. " }, { "from": "human", "value": "Find Some Magic: Look, being a gaggler is fun, but it's nothing compared to some of the stuff other agents can do. Flying? Spells? Psychics? Everything else is more interesting. I just want a little magic to call my own." }, { "from": "gpt", "value": "Domesticated Xenomorph: You're an Alien with a capital \"A\". You've been house broken. 'Nuff said." }, { "from": "human", "value": "Oddly Loveable: Once you get past the acid blood, the claws, the eyeless \"face\", the teeth within teeth, and umm... everything else... this xenomorph is strangely endearing. It even tries to fetch the paper for you. Just... hope you weren't planning on reading it immediately." }, { "from": "human", "value": "Killer Instinct: It might be tamed, but it is still dangerous. If sufficiently riled up, it can relapse for a bit into old habits." }, { "from": "human", "value": "Happy Home: For all its lethal applications... it just wants to make a happy home for itself and its owner." }, { "from": "gpt", "value": "Scion of Shakur: You are of the blood of the God Family of Shakur. You are immortal, have innate abilities with the seven GiftCrafts, and are seemingly a cut above the mortal members of your world. (Note: The 7 houses are Shakur, Hitler, Magellan, Luthor, Lennin, Cortez, and Descartes. Each of them have corresponding people of influence in our own earth.) " }, { "from": "human", "value": "The 8th Gift Craft: Ubiquity is the 8th Gift Craft, a craft that instills belief with reality by drawing it's reality through the veil from a place where it exists. This is a new GiftCraft, as he is the only known being in existence that has it." }, { "from": "human", "value": "Dream Moored: You're travel into the Multiverse is in a dream form, so while you may be real while you are among the worlds, your true body is back in your world. If you should be awaked all that will remain in that place of you is a small 'anchor' an idol made of some unknown material. If it is moved, when next you dream walk you will begin where ever it is. If it's destroyed, your dream walk will begin again back in your home realm." }, { "from": "human", "value": "Battle the Cleave: While it is believed by others of the family that you are the only god who has attained your ability, there are still other gods who walk the ubiquity. You have tasked yourself to the protection of it against these, known as the Cleve of Koresh. No other houses admit they are affiliated, claiming that those who have joined this made group are rouges." }, { "from": "gpt", "value": "Mystical Warrior: You were born of your world but set apart. You could tap into the magiocal and mystical energies of the multiverse granting you unusual abilities. You are set apart. Other slike you have gone my many names. Merlin, Macross the Black, Allanon and Gandalf. " }, { "from": "human", "value": "Highly Skilled: Trained as an agent you are skilled in combat and subterfuger which, when married to your mystical abilities makes you a formidable foe. " }, { "from": "human", "value": "Mortal: Although you have been granted lonegevity and powers beyond the ken of many, you are still, when it comes down to it, a mortal man. You can be hurt, you can become ill and be poisoned. The fact you have lived so long and could live for many more lifetimes only makes your mortality more dangerous and fearsome. " }, { "from": "human", "value": "Family: What you want, what you have never had and may well never have, is a home, a partner, children. \nYou feel that your blessing is also a curse as you can never be part of a world and so, such simple wordly things may forever be denied you. " }, { "from": "gpt", "value": "Weird: \nYou may not have had reality bending powers, and you weren’t a monstrous entity, but you were certainly quite weird, which may have been normal in another world." }, { "from": "human", "value": "Alchemy Mind: Can remember tons of stuff" }, { "from": "human", "value": "Erythropoietic Protoporphyria: Allergic to the sun. Must avoid sun exposure at all cost. " }, { "from": "human", "value": "The Cure: Finding a cure for her rare condition, EPP.\n\nKleo has always been more interested in being kissed by the sun than by boys, even though she was wildly popular in school. " }, { "from": "gpt", "value": "Alchemy: Speaks fluent Russian and is able to interpret the Russian book of Alchemy, The Serpent and the Stone" }, { "from": "human", "value": "Alchemy: The Serpent and the Stone*: Speaks fluent Russian and is able to interpret a rare Russian book of Alchemy known as *The Serpent and the Stone,* given to her by her grandmother before she died. " }, { "from": "gpt", "value": "Erythropoietic Protoporphyria: Rare mutation that makes it impossible for Kleo to be exposed to the sun for any length of time. " }, { "from": "human", "value": "gvg: G" }, { "from": "human", "value": "dhgaz: HG" }, { "from": "human", "value": "WGG: rggz" }, { "from": "gpt", "value": "Devil: \"666 the number of the beast\"" }, { "from": "human", "value": "The distorter: \"My mind was clear but now I can no longer see the light.\"\nYou confuse, daze and twist the minds of others." }, { "from": "gpt", "value": "The unforgiven: \"And his sins shall be remembered until the end of time so that all who look upon him will find trust impossible to find\"\nRegular people distrust you." }, { "from": "human", "value": "A place to belong: You were never accepted by anyone. It is not surprising really but you would like that to change. In the end we all just want to belong." }, { "from": "gpt", "value": "Survivor: It's not everyone who can say they survived the end of their world. It's an even smaller number who can say they survived the end of their entire universe.\n\nIn fact, that number is 1.\nYou." }, { "from": "human", "value": "Uncanny Survival: Almost any time when lives are in danger, you will know some way to survive. Even if it's insane. Downside, surviving isn't all that fun, and there is more to life than not dying. You didn't get that memo." }, { "from": "human", "value": "Last of Your Kind: With your own universe destroyed, you are alone in any universe you go to. Always different, never fitting in.\n\nYou gave up trying a long time ago, but your grief is harder to bury than that." }, { "from": "human", "value": "Save the Worlds: You survived one universe dying, and you won't let another go out the same way. You are out to save the world.\n\nOf course, sometimes people can become your world...." } ]
[ { "from": "system", "value": "An old school magical girl story about love and friendship fighting evil\n\n~~~~~\n\nEcho Falls is a sleepy town in the country side where nothing very exciting happens. Each year before the semester starts the high school organises a camping trip for the new students in the nearby woods. It serves to help introduce the students to the people they will be going to school with for the next three years.\n\nThe girls of the Lapis cabin had the bad fortune of drawing clean up duty on the first night. So while everyone else is warm and cosy in their cabins they are hard at work cleaning up after the evening meal. The night is cool and quiet. Then a meteor shower flashes over head and something seems to land in the woods nearby. The girls of Lapis cabin decide to investigate. Then their life changes like magic.\n\n~~~~~.\n\nThis game will similar to things like Sailor Moon and Cardcaptor Sakura. A light hearted tale about awesome ladies and awesome friendships between them.\n\nGame is set in Japan.\n\nYou will be playing one of the girls from Lapis cabin and the first scene will pick up just before the meteor shower and then you will gain your powers soon after. You will all have some general magic and then each have an element unique to you. You will be given the choice of element as part of the game so no need to include it with you character application.\n\nAt the start of the game you would at least know each other's name and would have spent a day together so you know a bit about each other. If you want to know some or all of the others better we can discuss that in the commentary before we start.\n\nI'm fine with duplicates on strength/weakness/sub plot (as long as you aren't ALL the same) but I'm likely only going to accept one of each nature.\n\nany questions can be asked here https://storium.com/forums#/category/lfg/thread/h6bjqv\n\nI look forward to playing with you" }, { "from": "human", "value": "Broom: it's old and flimsy but you might get a few good whacks out of it if anything attacks" }, { "from": "gpt", "value": "broom: Test" }, { "from": "human", "value": "Jade Frost: The gem feels slightly cold to the touch. Ice magic is granted to the user." }, { "from": "gpt", "value": "Jasper Growth: The stone glitters with minerals that seem to move across the surface. Nature magic is granted to the user." }, { "from": "human", "value": "Garnet Flash: The gem catches the light and sparkles brightly. Light magic is granted to the user." }, { "from": "gpt", "value": "compass: a basic compass" }, { "from": "human", "value": "map: a simple map showing the camp site and the forest around it" }, { "from": "gpt", "value": "scavenger list: a list of various things to find in the woods" }, { "from": "human", "value": "Sapphire Flame: A flickering shimmers inside the gem like there was a flame with in. Fire magic is granted to the user." }, { "from": "gpt", "value": "Emerald Gust: If you listen close the gem makes a very quiet whistle. Wind magic is granted to the user." }, { "from": "human", "value": "Ruby Spark: Touching it gives you a small static shock. Electric magic is granted to the user." }, { "from": "gpt", "value": "Ship Cockpit: It's in pretty bad disrepair after the crash" }, { "from": "human", "value": "Small Fires: The crash set light to a few bits of vegetation. They aren't any trouble to put out but if left they might catch and start a forest fire" }, { "from": "gpt", "value": "What to do: Should you look for survivors? See if there's anything worth taking? Go for help?" }, { "from": "human", "value": "is it magic?: try to work out if this snow is natural or not" }, { "from": "gpt", "value": "feed To-Bay: you need to get some food to him but how is more the question" }, { "from": "human", "value": "Do the washing up: all the cooking and eating utensils need cleaning" }, { "from": "gpt", "value": "Clear the tables: Rubbish and half eaten food has been left behind that needs throwing away" }, { "from": "human", "value": "Sweep the floor: Everyone's shoes tracked dirt onto the flagstones of the eating area" }, { "from": "gpt", "value": "Get to know each other: You know each other's names but that's about it. If you are going to spend the whole trip together you should really get to know each other" }, { "from": "human", "value": "should we follow it?: Curiosity wants to know what crashed in the woods but caution wants to stay here" }, { "from": "gpt", "value": "Lapis Cabin: The small cabin contains 6 beds and a small toilet." }, { "from": "human", "value": "The Leader: You might not have much experience with this but you make up for it with confidence" }, { "from": "gpt", "value": "The brains: You're the smart one of the group" }, { "from": "human", "value": "The Heart: You love and care about people. You believe the best in people and bring them together" }, { "from": "gpt", "value": "The Brawler: You are strong and handy in a fight" }, { "from": "human", "value": "The Loner: You much prefer the company of yourself" }, { "from": "gpt", "value": "Brave: You don't back down from danger" }, { "from": "human", "value": "Imaginative: You come up with interesting ways to solve problems" }, { "from": "gpt", "value": "The comedian: You always have a witty comment or a bad joke ready to lighten the mood" }, { "from": "human", "value": "Charasmatic: People tend to like you and listen to what you have to say" }, { "from": "gpt", "value": "Strong: You hit things hard" }, { "from": "human", "value": "Fast: You are quick on your feet" }, { "from": "gpt", "value": "Inteligent: You know a lot of things" }, { "from": "human", "value": "Proud: You tend to bite off more than you can chew" }, { "from": "gpt", "value": "Naive: You are rather innocent and have a simple view of the world" }, { "from": "human", "value": "Weak: You are not very strong physically speaking" }, { "from": "gpt", "value": "Clumsy: You aren't very coordinated" }, { "from": "human", "value": "Lazy: You don't like exerting yourself" }, { "from": "gpt", "value": "Protect people: You want to make sure no one gets hurt" }, { "from": "human", "value": "Save the world: The world is in danger and you are going to save it" }, { "from": "gpt", "value": "Have fun: What's the point of being a magical girl if you don't have some fun?" }, { "from": "human", "value": "Be the best: Being a magical girl is just one more thing you can prove you self the best at" }, { "from": "gpt", "value": "Find love: You are looking to find someone to give your heart to" }, { "from": "human", "value": "Skilled: You have a talent or two that can come in handy" }, { "from": "gpt", "value": "Scared: You would rather avoid any danger" }, { "from": "human", "value": "The Woods: Not much to say really. Lots of trees." }, { "from": "gpt", "value": "Camp Eating Area: Several long picnic tables with a shelter over top to protect from the weather." }, { "from": "human", "value": "Check on the animal: Check and see if he is still breathing" }, { "from": "gpt", "value": "Crashed Ship: This is what crash landed. It looks like it's beyond repair." }, { "from": "human", "value": "Camp Dinning Hall: the inside eating are for the camp" }, { "from": "gpt", "value": "Make A Plan: you need to work out how to get the shard" }, { "from": "human", "value": "The bear: This used to be a bear but now it's a monster. Bigger, meaner and ready to fight." }, { "from": "gpt", "value": "Scavenger Hunt: it might be a good idea to get at least some work on the scavenger hunt done so it doesn't look like you were wasting time out here" }, { "from": "human", "value": "Locate the source of the magic: With Norika's Jade Frost you should be able to track down where the magic is coming from" }, { "from": "gpt", "value": "Deal with the cold: it's getting rather cold the closer you get to the gem. It might become dangerous before much longer." }, { "from": "human", "value": "Ice Bird: this gem has bonded to a bird of some kind. You need to find a way to deal with it before it deals with you." }, { "from": "gpt", "value": "Gift Card: it's made of thin plastic and entitles you to 6 free main courses and drinks at the Black Cat Diner" }, { "from": "human", "value": "The Leader: You might not have much experience with this but you make up for it with confidence" }, { "from": "gpt", "value": "Enthusiastic : You put all of your energy behind everything you do. " }, { "from": "gpt", "value": "Panic: You get stressed out and make mountains out of molehills. " }, { "from": "gpt", "value": "Find love: You are looking to find someone to give your heart to" }, { "from": "human", "value": "The Comedian: You always have a witty comment or a bad joke ready to lighten the mood" }, { "from": "gpt", "value": "Imaginative: You come up with interesting ways to solve problems" }, { "from": "gpt", "value": "Awkward: You're not actually good with people. " }, { "from": "gpt", "value": "Make Friends: You've always been the class clown, but you'd like to make some real friends, not just people that laugh at your jokes." }, { "from": "human", "value": "The brains: You're the smart one of the group. You believe that all problems can be solved with enough planning and thought." }, { "from": "gpt", "value": "Intelligent: You know a lot of things about a variety of subjects." }, { "from": "gpt", "value": "Scared: You would rather avoid any danger, and there's a lot of it out there." }, { "from": "gpt", "value": "Save the world: The world is in danger and you are going to save it, hopefully with some help." }, { "from": "human", "value": "The Loner: You prefer the company of cute animals and gardening tools to that of other humans most of the time. " }, { "from": "gpt", "value": "Caring: You care about everyone and everything. Even the fates of plants and inanimate objects. " }, { "from": "gpt", "value": "Shy: You're quite shy. Sometimes you just don't know what to do with people. Plants and animals are much more straightforward (and less embarrassing!)." }, { "from": "gpt", "value": "Protect: You want to make sure that everyone stays safe. Including innocent plants and animals! You prefer not to hurt anything, but you're all too aware that sometimes for something good to live, something else must die." }, { "from": "human", "value": "Enthusiastic Housekeeper: You actually enjoy keeping house. And cooking. And gardening." }, { "from": "gpt", "value": "Loud: Your indoor voice is nonexistent, and frankly loud even for out of doors. Some people can handle this, but it can be frightening to the shier type." }, { "from": "human", "value": "Crafty: While not necessarily book-smart, you have a knack of finding a right tool for the job." }, { "from": "gpt", "value": "Shame-Impaired: The word \"shame\" appears only infrequently in your dictionary." }, { "from": "human", "value": "Tired Out: You aren't used to using a lot of magic yet -- or not getting enough sleep!" }, { "from": "gpt", "value": "Prepared: We're talking kings and successions. Even you can't be caught unaware! " }, { "from": "human", "value": "Carefree: You get easily distracted by random thoughts and ideas" }, { "from": "gpt", "value": "Combat inexperience: Not only have you never really been in a fight, but you really never watched any shows or read any books with much fighting in them." }, { "from": "gpt", "value": "Protect: You want to make sure that everyone stays safe. Including innocent plants and animals! You prefer not to hurt anything, but you're all too aware that sometimes for something good to live, something else must die." } ]
[ { "from": "system", "value": "In the 22nd century, humanity ventures into deep space in search of knowledge — and power. Space is vast and humans aren't the first to explore it but thousands of planets and stars have yet to be claimed and humanity intends to make a home for itself among the stars. This deck describes the deep-space starship Dauntless and her crew, embarking on a new mission of exploration beyond the colonial boundary..." }, { "from": "human", "value": "Veteran Astronaut: A veteran of interstellar travel from the first generation of FTL-capable starships.\n\n...\n\nSuggested Strength: Experienced\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Rookie Astronaut: A green newbie embarking on an interstellar mission for the first time.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Inexperienced" }, { "from": "human", "value": "Science Officer: Curious and cautious, eager to explore the cosmos and live to tell the tales.\n\n...\n\nSuggested Strength: Highly Perceptive\n\nSuggested Weakness: Hesitant" }, { "from": "gpt", "value": "Operations Chief: A capable officer used to all-night shifts overseeing ship functions and information systems.\n\n...\n\nSuggested Strength: Great Endurance\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Engineering Officer: Brilliant and inventive but still not used to the stresses of actual interstellar travel.\n\n...\n\nSuggested Strength: Brilliant Mind\n\nSuggested Weakness: Queasy" }, { "from": "gpt", "value": "Weapons Officer: The responsibility for the safety of the ship rests here, in good hands.\n\n...\n\nSuggested Strength: Athletic Physique\n\nSuggested Weakness: Untrusting" }, { "from": "human", "value": "Communications Officer: Trained in xenolinguistics and alien cultures to make allies and history throughout the galaxy.\n\n...\n\nSuggested Strength: Charismatic\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Alien Diplomat: Your mission is to help humanity explore the stars so your people don’t have to take the risk.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Secretive" }, { "from": "human", "value": "Alien Commando: Humanity’s not ready for what’s out here. You are.\n\n...\n\nSuggested Strength: Military Training\n\nSuggested Weakness: Brutish" }, { "from": "gpt", "value": "Support Robot: State-of-the-art in earthly robotics and artificial intelligence, programmed for calm precision.\n\n...\n\nSuggested Strength: Sturdy Robot Body\n\nSuggested Weakness: Limited Emotional Capability" }, { "from": "human", "value": "Athletic Physique: Fit, strong, and agile." }, { "from": "gpt", "value": "Brilliant Mind: You’re inventive and insightful, nimble and powerful of mind." }, { "from": "human", "value": "Highly Perceptive: You’re quick to detect social cues and physical clues." }, { "from": "gpt", "value": "Intrepid: Adventurous and bold." }, { "from": "human", "value": "Military Training: A rigid training regimen has prepared you for a dangerous life." }, { "from": "gpt", "value": "Great Endurance: Long nights, bad food, and rough rides are no problem for you." }, { "from": "human", "value": "Charismatic: Friendly and approachable or intimidating and stern, whatever the situation calls for." }, { "from": "gpt", "value": "Well Educated: Education is your great advantage." }, { "from": "human", "value": "Experienced: You’ve seen things the others wouldn’t believe." }, { "from": "gpt", "value": "Sturdy Robot Body: Exceptional artificial design and construction make you strong and sturdy." }, { "from": "human", "value": "Queasy: Rough rides and variable gravity don’t agree with you." }, { "from": "gpt", "value": "Stubborn: Difficult to divert and slow to change." }, { "from": "human", "value": "Hesitant: Sometimes it’s fear, sometimes doubt." }, { "from": "gpt", "value": "Secretive: Sharing things has gotten you hurt before." }, { "from": "human", "value": "Sensitive: Pain and stress cut you especially deep." }, { "from": "gpt", "value": "Brutish: Blunt and direct." }, { "from": "human", "value": "Socially Awkward: Not so much for you with the talking." }, { "from": "gpt", "value": "Untrusting: Others have let you down. It’ll happen again." }, { "from": "human", "value": "Inexperienced: Your experience is limited... for now." }, { "from": "gpt", "value": "Limited Emotional Capability: Your software brain is designed to limit and regulate emotional responses." }, { "from": "human", "value": "Secure Your Future: You want to be remembered. You want to make a dent in history." }, { "from": "gpt", "value": "Steal A Claim Back From Alien Rivals: Reclaim a site or planet from the likes of gluttonous alien prospectors for the glory of Earth." }, { "from": "human", "value": "Get Promoted: Earn a promotion and further your career." }, { "from": "gpt", "value": "Get Revenge Against The Pirate Called Riser: Colleagues in the fleet have been slain by “Riser.” Maybe the *Dauntless* can end that pirate." }, { "from": "human", "value": "Faith Versus Knowledge: Your faith encompasses all that outside of your knowledge. As your knowledge goes, must your faith shrink?" }, { "from": "gpt", "value": "Safety From Danger: Peace comes through superior power. Make humanity safer by making humanity stronger." }, { "from": "human", "value": "Recover What’s Lost: You lost your confidence—in yourself, in humanity, in something—and you’re out here to get it back." }, { "from": "gpt", "value": "Human Destiny: Humanity’s destiny is near. Answers are out there. Will you know them when you see them?" }, { "from": "human", "value": "Not Alone: No species is alone. The future of sentience is in the mingling and cooperation of species. Make peace where you can." }, { "from": "gpt", "value": "Earn Star Commander Fitzcurtis’s Respect: You want the respect of the commodore of the fleet. You need it. But why?" }, { "from": "human", "value": "Encounter A New Life-Form: Be the first to discover a new species of fauna heretofore unseen by humankind." }, { "from": "gpt", "value": "Improve Ship-wide Performance: You can make this ship operate faster, more efficiently, for the betterment of all. Make it happen." }, { "from": "human", "value": "Spacewalk: Get over your fear of deep space by making it through a spacewalk in the field." }, { "from": "gpt", "value": "Be A Star: Achieve popularity among the crew. Respect can come later." }, { "from": "human", "value": "Discover the Source of the Harbinger Message: What is the Harbinger trying to say and where does that message originate? Find out." }, { "from": "gpt", "value": "Stake A Claim on a Precious New World: Space is big but most planets are claimed by aliens or difficult to mine. Stake a valuable claim." }, { "from": "human", "value": "Reunite With Your Love on Clotho: Your old love is on the colony on Clotho. This may be your last chance to patch things up." }, { "from": "gpt", "value": "Build A Friendship with an Alien Colleague: Human relations with alien cultures are vital to our survival. Build a meaningful bridge." }, { "from": "human", "value": "Reveal the OmniColony Mole on the Ship: You can’t prove it—not yet—but you’re sure the company has bought someone in the mission." }, { "from": "gpt", "value": "Send Home an Artifact: Your brother didn’t make the cut. Get something to send him so he can touch the cosmos." }, { "from": "human", "value": "Hostile-Environment Suit: Standard Earthling survival suit with state-of-the-art life-support tech embedded. Bulky." }, { "from": "gpt", "value": "Portable Scanner Array: Hand-held but hefty scanning equipment. Sophisticated, expensive, delicate." }, { "from": "human", "value": "Planetary Stake Beacon: Typical alert beacon for laying claim to an asteroid, planetoid, or other stellar body." }, { "from": "gpt", "value": "Long-Range Satellite-Free Communicator: This direct communicator is hardened against EM attacks and keyed specially for the *Dauntless*." }, { "from": "human", "value": "Armored Battle Suit: An even bulkier, armored version of the standard hostile-environment suit. Meant for combat." }, { "from": "gpt", "value": "Compressed Energy Pistol: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware." }, { "from": "human", "value": "MR-910 Combat Rifle: Standard-issue projectile rifle, generally forbidden to see use aboard starships." }, { "from": "gpt", "value": "Keycard to the Weapons Locker: Only two of these are typically issued to exploratory vessels on peaceful missions." }, { "from": "human", "value": "Encryption Code for the Dauntless: This code decrypts transmissions to and from the *Dauntless*, be they official or personal." }, { "from": "gpt", "value": "Medical Hyperkit: A medical kit with various fast-acting and potentially dangerous drugs installed." }, { "from": "human", "value": "Bridge of the Dauntless: The command center of the starship, cramped but highly functional." }, { "from": "gpt", "value": "Dauntless: The Mess: A shared dining space for crew and officers of the exploratory ship." }, { "from": "human", "value": "Dauntless: Comms Module: A private recording suite for text and AV logs to be securely encrypted and transmitted to HQ." }, { "from": "gpt", "value": "Dauntless: Engine Room: Noisy and bright from the workings of the stardrive. Be sure to wear eye protection here." }, { "from": "human", "value": "Dauntless Machine Deck: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime." }, { "from": "gpt", "value": "Washington Colony on Clotho: A pre-fab village dropped into an icy river delta from space. Just starting to eke out a new life." }, { "from": "human", "value": "Planet EV-1996: Rich in mineral deposits and liquid elements, this frigid planet appears unclaimed by anyone." }, { "from": "gpt", "value": "Planet DRX-31880: A human deep-space probe detected repeating radio signals from this dank planet over a year ago." }, { "from": "human", "value": "Planet CGE-700: This rocky world’s claimed by alien prospectors despite the presence of a primitive civilization here." }, { "from": "gpt", "value": "Derelict Alien Starship: Calcified, fleshy corridors and organ-like chambers open to vacuum. Something bad happened here." }, { "from": "human", "value": "Amuse the Crew: You want to be liked. This ship is like your whole world now. Get them laughing." }, { "from": "gpt", "value": "Navigate the Asteroid Field: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact." }, { "from": "human", "value": "Parse the Sensor Data: The sensors collect astonishing volumes of data and the computer lacks the curiosity to make the most of it." }, { "from": "gpt", "value": "Analyze Communication Records: Every signal sent to and from the ship gets logged. If there’s a coded signal in there, find it." }, { "from": "human", "value": "Improve Crew Efficiency: The crew can do better. They don’t have to like it." }, { "from": "gpt", "value": "Make Repairs: Get primary systems back online." }, { "from": "human", "value": "Land on the Derelict Ship: Get your shuttle aboard the spinning alien derelict and make a safe landing." }, { "from": "gpt", "value": "Explore the Derelict Ship: Traverse the microgravity environment and locate an operations center if you can." }, { "from": "human", "value": "Puzzle out the Alien Computer: Can data be mined from this old ship? Can you make sense of it?" }, { "from": "gpt", "value": "Calculate the Angle of Attack: It’s not about reflexes. It’s about making sense of hostile vectors through limited telemetry. Get a firing solution." }, { "from": "human", "value": "Star Commander Lauren Fitzcurtis: Head of Earth’s deep-space division and experienced commodore of the exploratory fleet." }, { "from": "gpt", "value": "Commander Gyeon Jun-seo: Responsible for gathering diaries and video logs from active-service personnel through comms." }, { "from": "human", "value": "Executive Director Bernard E. Wallace: Liaison to exploratory ships from OmniColony Inc., manufacturer of deep-space colonial equipment." }, { "from": "gpt", "value": "“Riser” Apex-20 Edition Model E2090: Rogue deep-space recon robot commanding a renegade ship as a pirate." }, { "from": "human", "value": "Premier Nathan Hewitt: Leader of the new deep-space colony on Clotho, at the verge of unexplored space." }, { "from": "gpt", "value": "Flight Officer Ellen Vanderson: Co-pilot of the DSS *Dauntless*. This is her first deep-space mission." }, { "from": "human", "value": "Kro Kanzanic: Captain of a rival, alien exploratory ship laying claim to discoveries throughout the sector." }, { "from": "gpt", "value": "The Harbinger: Little more than a holographic ghost appearing in decayed transmissions coming from deep space." }, { "from": "human", "value": "Xenobiological Entry Tango-321: A sleek, silvery liquid organism capable of physical mimicry and the secretion of caustic chemicals." }, { "from": "gpt", "value": "Xenobiological Entry Sierra-909: Teeth and claws on the ends of snaking, whipping tentacles tumbling through space." }, { "from": "human", "value": "Navigate the Asteroid Field: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact." }, { "from": "gpt", "value": "Get Resources: This is a planet full of deposits and stuff. Might as well take advantage of that! " }, { "from": "human", "value": "Brave the Cold: Even though this planet is known for resources, it's uninhabited for a reason. That reason is being that it's hella cold, and y'all need to prepare for that cold if you want to go there." }, { "from": "gpt", "value": "Malfunctioning Equipment: A piece of gear or tech is not operating as it should..." }, { "from": "human", "value": "Take over The World: You want the people of Earth to bow down to you. Will you be able to fight for your freedom?" }, { "from": "gpt", "value": "Alchemist: Alchemists are scientists who use chemistry to build wondrously elaborate and powerful concoctions and contraptions that could \npossibly spring out of the dreams of an artist. " }, { "from": "human", "value": "Observant: Years in the army taught her to pay attention to her surroundings and trust her senses. Watch, learn and remember." }, { "from": "gpt", "value": "Emergency Care Doctor: A renowned first response physician" }, { "from": "human", "value": "Medical Knowledge: Experience with a variety of medical technologies, ailments, and medical techniques" }, { "from": "human", "value": "Impersonal: Has incredible difficulty expressing emotion, or understanding the emotions of others." }, { "from": "human", "value": "Recover from Loss: The only person he's ever loved died before this voyage. He blames himself." }, { "from": "gpt", "value": "Militant knowledge: You know almost all there is to know about combat, warfare tactics and weapons. Be put in a fight situation and you are sure to come out on top." } ]
[ { "from": "system", "value": "When they stepped onto the unfamiliar trails after coming up with the idea at a particularly drunken office party, a group of coworkers find themselves in a forest that doesn't quite fit any of the maps they brought along....or reality, as they know it.\r\n" }, { "from": "human", "value": "Professional Explorer: Discovery is your business. You tread the edge of human understanding and capability. Make way, people.\n\n...\n\nSuggested Strength: Hardy\n\nSuggested Weakness: Arrogant" }, { "from": "gpt", "value": "Occult Scholar: You are an expert in the occult and—how does one say it?—possessor of rare and secret knowledge.\n\n...\n\nSuggested Strength: Mystique\n\nSuggested Weakness: Frail" }, { "from": "human", "value": "Bold Cryptozoologist: The world is host to a wide variety of life and you seek it out for the sake of public knowledge. Only a few understand.\n\n...\n\nSuggested Strength: Quick Study\n\nSuggested Weakness: Cowardly" }, { "from": "gpt", "value": "Soldier of Fortune: Your experiences in live-fire conflict zones have become your expertise. Your survival is your CV.\n\n...\n\nSuggested Strength: Combatant\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "Eager Producer: Some call your shows “reality TV” but you consider yourself a producer of experiences worth living and sharing.\n\n...\n\nSuggested Strength: Charming\n\nSuggested Weakness: Clueless" }, { "from": "gpt", "value": "Renowned Archaeologist: You’ve been called “famous” and “nefarious” by colleagues and rivals alike. Point is, you get results.\n\n...\n\nSuggested Strength: Well Educated\n\nSuggested Weakness: Uncouth" }, { "from": "human", "value": "World Traveler: Your journeys have taken you from extreme-sports competitions to war zones to remote paradises. Hunger for more.\n\n...\n\nSuggested Strength: Worldly\n\nSuggested Weakness: Reckless" }, { "from": "gpt", "value": "Clever Mechanic: Machines are the ultimate expression of science, where intelligence makes contact with solid ground.\n\n...\n\nSuggested Strength: Build & Rebuild\n\nSuggested Weakness: Naïve" }, { "from": "human", "value": "Eager Sidekick: You admit, you’re along for the ride until you can figure out what to do with your life. Who do you follow?\n\n...\n\nSuggested Strength: Wise Insight\n\nSuggested Weakness: Awkward" }, { "from": "gpt", "value": "Mysterious Traveler: You’re not headed somewhere, you’re headed away from somewhere, in search of yourself.\n\n...\n\nSuggested Strength: Escapist\n\nSuggested Weakness: Untrusting" }, { "from": "human", "value": "Hardy: You are sturdy, tough, resilient; easy to hurt, maybe, but hard to kill." }, { "from": "gpt", "value": "Mystique: You’re versed in mysteries and mysticism but your most potent strength may be your open mind." }, { "from": "human", "value": "Well Educated: Quality schooling, perhaps combined with real-world experience, gives you an edge in the field." }, { "from": "gpt", "value": "Charming: That smile, that swagger, that look—you’re an enchanting, persuasive sort, in almost any language." }, { "from": "human", "value": "Worldly: You’ve been around, seen the best and the worst the world has to offer, and that gives you great instincts." }, { "from": "gpt", "value": "Build & Rebuild: You make things go. With parts and tools, from circuit boards to chewing gum, you do remarkable things." }, { "from": "human", "value": "Wise Insight: You’re a natural study of people and situations. Some call it intuition but it’s just the way you see the world." }, { "from": "gpt", "value": "Combatant: You’re a fighter, adept at staying alive in lethal situations. You’re at your best when lives are at stake." }, { "from": "human", "value": "Quick Study: This isn’t about instinct, it’s about study. With observation or a primary source, you learn quickly." }, { "from": "gpt", "value": "Escapist: Your body and mind are nimble and hard to contain. You’re like an animal that won’t stay caged by steel or circumstance." }, { "from": "human", "value": "Cowardly: Fear is your greatest obstacle; you build it in your own mind." }, { "from": "gpt", "value": "Frail: Your spirit is willing but your body isn’t yet up to every challenge." }, { "from": "human", "value": "Reckless: You might prefer to think of yourself as bold but, yeah, sure, sometimes you’re just plain reckless." }, { "from": "gpt", "value": "Arrogant: People should look up to you after everything you’ve done and for everything you’re bound to do yet." }, { "from": "human", "value": "Clueless: You’ll get it, if they’d give you a minute to think it through." }, { "from": "gpt", "value": "Uncouth: Manners are for fundraisers and weddings. You’ve got work to do." }, { "from": "human", "value": "Awkward: Sometimes even two hands and two feet seem like a lot to keep track of." }, { "from": "gpt", "value": "Angry: The world hasn’t been fair to you so you show it the same courtesy." }, { "from": "human", "value": "Naïve: Sometimes even you think you should’ve known better." }, { "from": "gpt", "value": "Untrusting: People hurt each other. You’ve been hurt before. Why open yourself up to getting hurt again?" }, { "from": "human", "value": "Escape the Island: Escape this mysterious island and get back to the world you know." }, { "from": "gpt", "value": "Make Friends: Whether escape is possible or not, you’re here now. Make the best of it by understanding the others stranded here." }, { "from": "human", "value": "Not Our Stars: The stars in the sky aren’t right. Those aren’t our constellations. Where are you?" }, { "from": "gpt", "value": "Secret Knowledge: What lore and truths to change the world can you uncover from this place? What secrets can you discover?" }, { "from": "human", "value": "The Fittest: What are the costs of survival in this place? You were fit to survive one world. What about this one?" }, { "from": "gpt", "value": "Lost Love: How can you go on without all you’ve lost? How far can love reach?" }, { "from": "human", "value": "Faith in the Island: You believe something about this island—you feel you’re right about it. What are you hiding?" }, { "from": "gpt", "value": "Understand the Impossible: Find reasonable explanations for what’s happening here. Science is on your side." }, { "from": "human", "value": "What Comes Around: We live in the worlds we make. Whatever happens is the result of our own actions, even in this chaotic world." }, { "from": "gpt", "value": "Make A New World: You’ll never get home. You don’t want to. This is your chance to start over." }, { "from": "human", "value": "The First Order of Business: Survival. Food, shelter, defenses. You can’t make sense of this place if you’re dead." }, { "from": "gpt", "value": "Treasures of Yore: Wherever you are, you should acquire artifacts (or treasures) so others will believe you when you get home." }, { "from": "human", "value": "Make Contact: Make contact with the world beyond this island." }, { "from": "gpt", "value": "Recover Yourself: Get a grip. Restore yourself to your best capabilities. Heal." }, { "from": "human", "value": "Prove Yourself: Show the others that you’re more than you were by saving someone or something valuable." }, { "from": "gpt", "value": "Rescue: Ace Bishop: Free Ace Bishop from her life in this strange place." }, { "from": "human", "value": "Rescue: Thomas Merchant: Free Thomas Merchant from his exile and maybe return him to civilization." }, { "from": "gpt", "value": "Rescue: The Madman: Rescue the raving madman from himself and maybe help him find a measure of peace." }, { "from": "human", "value": "Make Peace: Get through to those who want to hurt you. Find a way to make peace between hated groups." }, { "from": "gpt", "value": "Kill To Live: Defeat that monster that hunted you." }, { "from": "human", "value": "Smartphone: No signal, half a bar of battery left, but maybe some app or data within can still help somehow?" }, { "from": "gpt", "value": "Shotgun: This battered pump-action shotgun was in the front of the plane and survived the crash. Lucky." }, { "from": "human", "value": "Radio: The plane’s weatherbeaten radio is detachable and sports an emergency battery." }, { "from": "gpt", "value": "Tome of Occult Lore: Aged and marked with generations of marginalia, this is either spooky nonsense or a mystic treasure trove." }, { "from": "human", "value": "Spyglass: An old-fashioned spyglass in pretty good shape." }, { "from": "gpt", "value": "Backpack: A good, sturdy, 21st-century backpack with a dozen pockets." }, { "from": "human", "value": "MRE: One military-issue meal, ready to eat." }, { "from": "gpt", "value": "Digital Camera: Top-of-the-line still and video camera with a backup battery taped on and a tripod." }, { "from": "human", "value": "50 Feet of Good Rope: A coil of top-grade climbing rope, blue with an orange stripe." }, { "from": "gpt", "value": "Golden Idol: A one-foot gold idol vaguely resembling the art style of the Chachapoyas but in a previously unknown mode and style." }, { "from": "human", "value": "Crash Site: Thick jungle holds up the wrecked front half of the plane, it’s shredded tail littering the forest beyond." }, { "from": "gpt", "value": "Vista Overlook: A deep valley, thick with deep jungle, yawns before this cliff-top perch. Tall stone ruins peek through the canopy below." }, { "from": "human", "value": "Thundering Waterfall: Waters gush off the edge of a sheer cliff into what looks like a deep lagoon forty or fifty feet below." }, { "from": "gpt", "value": "Monstrous Nest: Three-toed footprints and crushed eggshells, the size of melons, mingle with gore-streaked animal bones here." }, { "from": "human", "value": "Ancient Ruin: This towering complex of vine-choked ruins is pocked by shallow dig sites and excavations throughout." }, { "from": "gpt", "value": "Damp Cavern: A dripping grotto of still water with a stroke of sky visible through a crack in the ceiling, where skulls are knotted into hanging roots." }, { "from": "human", "value": "Shanty Town: A rough and ragged stilt-village of haphazard buildings assembled from sorry wreckage and harvested planks." }, { "from": "gpt", "value": "Shore of Wrecks: The beach here is a rusty tangle of wrecks upon wrecks—a storied landscape of maritime disasters spanning a century or more." }, { "from": "human", "value": "Enigmatic Statue Garden: Statues, some carved from stone, some from tree trunks, stand in this clearing like a meeting of a dozen artificial ambassadors." }, { "from": "gpt", "value": "Strange Jungle: The deep jungle of the island’s interior sweats beneath a canopy of twisted branches populated with colorful, unidentifiable birds." }, { "from": "human", "value": "Build a Fire: You’ve done this before. You can do it again." }, { "from": "gpt", "value": "Cross the River: Make your way carefully across without being carried away or drowned." }, { "from": "human", "value": "Down the Cliff: Get down the cliff side to the jungle below. Do you climb or take the plunge into the lagoon below?" }, { "from": "gpt", "value": "Track the Beast: Learn what you can about how it moves, where it nests, and what it is." }, { "from": "human", "value": "Puzzle Out the Ruin: What was this place? Who made it? Where did they go?" }, { "from": "gpt", "value": "Explore the Cave: Ancient graffiti and a broken piano decorate this grotto. What is this place?" }, { "from": "human", "value": "Pillage the Wrecks: Find something of value in the rusting shipwrecks on this beach—if you can." }, { "from": "gpt", "value": "Sneak Through Town: Sneak around in the shanty town to learn what you can or to escape." }, { "from": "human", "value": "Repair the Transceiver: Is the old transceiver aboard the outermost shipwreck really beyond saving?" }, { "from": "gpt", "value": "Shootout in the Rain: Not much ammo on this island but a lot of it is flying at you tonight." }, { "from": "human", "value": "Atticus Kirkhill: A pioneer among explorers and visionary behind this expedition, sadly lost in the crash on this mysterious island." }, { "from": "gpt", "value": "Kate Kirkhill: The bold and daring heiress to the Kirkhill legacy is a renowned explorer and linguist. Did she expect any of this?" }, { "from": "human", "value": "Michael Barrett: Survivalist, rabble rouser, and self-proclaimed leader of the island. How long has he been here?" }, { "from": "gpt", "value": "Candace “Ace” Bishop: This fabled singer-turned-adventurer was lost crossing the Pacific in 1938 during an airplane race." }, { "from": "human", "value": "Venomous Constrictor: Like some combination of a cobra and a boa, this hooded constrictor is almost twelve feet of trouble." }, { "from": "gpt", "value": "Curious Elephant: An inquisitive, strangely tattooed elephant. Where did those tattoos come from and what do they mean?" }, { "from": "human", "value": "Gigantic, Roaring Beast: Its unearthly roar shakes the jungle, sending birds to flight and hearts to pounding. What the hell is it?" }, { "from": "gpt", "value": "Blade-Toting Goon: One of several sweaty, angry goons armed with blades (or worse) who do Barrett’s bidding. But why?" }, { "from": "human", "value": "Sweaty-Toothed Madman: Raving and flailing in rags and broken boots. Who was this long-bearded lunatic and how did he get here?" }, { "from": "gpt", "value": "Thomas Merchant: A privateer and pirate who plied the seas from Bermuda to Barbados before disappearing in the 18th century." }, { "from": "human", "value": "Get a Grip: Well, SOMEone's got to take charge and see the reality of the situation. Might as well be you." }, { "from": "gpt", "value": "My Friend is a Rock: This crystal is shiny, even semi-covered with the dirt from whence it came. Moreover, it seems to be buzzing with energy. Weird." }, { "from": "human", "value": "Security and Harmony: You'll need to know you're safe, where you are, and help the rest of your crew see it, too." }, { "from": "gpt", "value": "Orientation Day: Something you find, observe, or stumble upon will start giving you the idea that things might just make sense...a little." }, { "from": "human", "value": "The \"Safe\" Place: Shelter? Sure. Safe? Not so much, it seems." }, { "from": "gpt", "value": "Escape the Wood: Escape this mysterious wood and get back to the world you know." }, { "from": "human", "value": "Edible Plants: You remember this particular bush from your previous experience, and know that these berries won't kill you on contact. Yay, dinner!" }, { "from": "gpt", "value": "The Trailhead: Though this is definitely the beginning of the trail, it sure doesn't look like the place where you entered....and all the cars are gone." }, { "from": "human", "value": "Healer: For some reason, you can make physical ailments just....disappear. Maybe through herbal knowledge or through some kind of energetic work...whatever. All that matters is that you can make bodies better." }, { "from": "gpt", "value": "Strange Forest: The deep wood of the island’s interior sweats beneath a canopy of twisted branches populated with colorful, unidentifiable birds, and a strange sweet smell." }, { "from": "human", "value": "Animal Lover: You've always been good with animals. Cats love you, dogs show up at your door, and random chipmunks think of you as their queen. This might come in handy." }, { "from": "gpt", "value": "Explore!: You know there must be more going on here, and you're determined to find out the lay of the land." }, { "from": "human", "value": "A Friend for You: Why is that animal talking to you? And moreover...why do you seem to be the only one who can hear or see it?" }, { "from": "gpt", "value": "Snarky: Yeah, it works as a nice little defensive mechanism, but if you're not careful, that tongue of yours is going to get you tossed over a cliff." }, { "from": "human", "value": "Prove Thyself: Secretly, you think the others think you're a helpless boob. You'd like to prove them wrong." }, { "from": "gpt", "value": "Talking Head: You got the job because you look good on camera and could read from a teleprompter. You're ambitious, though, and scarily well-educated." }, { "from": "human", "value": "Eternally Optimistic Secretary: People see you as just the annoyingly-perky receptionist, but underneath, you have organization skills and experience nobody knows about." }, { "from": "gpt", "value": "Vista Overlook: A deep valley, thick with deep forest, yawns before this cliff-top perch. Tall stone ruins peek through the canopy below, flanked by impassable-looking mountains." }, { "from": "human", "value": "Faith in the Wood: You believe something about this place —you feel you’re right about it. What are you hiding?" }, { "from": "gpt", "value": "WTF?: Things aren't how you thought they'd be. (To say the least.) How on earth did you get here? And, for that matter, where on earth are you?" }, { "from": "human", "value": "Shotgun: This battered pump-action shotgun was half-hidden in the brush near the trail. Lucky duck." }, { "from": "gpt", "value": "Armchair Psychologist: Technically, you're in HR, but you've got lots of mad people skillz, yo. You've been called a social chameleon and have insights that go straight to the heart of the matter most of the time." }, { "from": "human", "value": "The Back of the Trailhead: It's where you came in, but there's no way out. There's no parking lot, no trail end...this is curious." }, { "from": "gpt", "value": "Find a Safe Place: Of course, \"safe\" is relative." }, { "from": "human", "value": "Lazy Sidekick: You’re along for the ride until you can figure out what to do with your life. In the meantime you'll continue to get stoned, live in your parent's basement, and work part-time as a camera person at a quirky local t.v. station.\n\n...\n\nSuggested Strength: Wise Insight\n\nSuggested Weakness: Awkward" }, { "from": "gpt", "value": "Wise Insight: You’re a natural study of people and situations. Some call it intuition but it’s mostly because you're stoned." }, { "from": "gpt", "value": "Awkward: Sometimes even two hands and two feet seem like a lot to keep track of, especially when you have to keep track of your bong." }, { "from": "human", "value": "Womanizer: You might think your ways are truly charming, but not everyone does. They made sexual harassment training an annual event because of you." }, { "from": "human", "value": "Eternal Scholar: You like to learn about everything. Even things people look at you funny for. You always know a little bit of fact or trivia about the most random subjects. It always comes in handy." }, { "from": "gpt", "value": "Closet Smoker: You have a dirty, unpopular habit. You'd never admit in public, but you smoke 3 cigarettes a day." } ]
[ { "from": "system", "value": "**looking for a non-prankster to join the crew! Jocks and goody-two-shoes are welcome.... :)**\n\nAaah summer camp! \n\nCamp Half Moon is a beautiful co-ed camp in Northern Minnesota, tucked in the pine tree forests between Half Moon and Windego Lakes. The camp offers a range of activities from canoeing, archery, sailing, tennis, to swimming, and every summer wealthy kids ages 8-16 from across the northern Midwest arrive in hoards, ready for a great time.\n\nThis summer is starting like any other. The counselors are finishing up their training, and a few days before the campers arrive, most of the camp staff is at the nearby (well, it's ten miles away) town, enjoying their last days of freedom. That's when a small spacecraft crash-lands on the swampy banks of Windego Lake, knocking out the power lines into camp.\n\nThere are only a few staff members at camp who see the crash... and they certainly don't have time to deal with possible aliens *and* the impending campers!\n\n/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\\n\n*Hi! So, I love summer camp, and I also love wacky alien stories. I'm hoping this will be both of those things :)*\n\n*You will be playing a member of Camp Half Moon's staff; be it your basic camp counselor, specialized instructor, camp nurse, cook, or administrative staff. Please try to keep the age ranges for your characters between 18-23*\n\n*You're welcome to edit the nature, strengths, and weaknesses cards, but keep them generic and realistic :) Do have fun with your characters-- one of the best things about camp is the range of interesting personalities that all mesh together.*\n\n*This shouldn't be a very long story, but I'm looking for ~4 enthusiastic players who can post a few times a week, and are willing to spend some time developing character relations, juggling discovering aliens with leading campers, and getting into the usual camp hijinks :)*" }, { "from": "human", "value": "What the what?!: You were enjoying your time alone until something big and smoky fell from the sky!" }, { "from": "gpt", "value": "What the what?!: You were enjoying your time alone until something big and smoky fell from the sky. Needless to say, you're startled." }, { "from": "human", "value": "What the What?!: You were enjoying your time alone until something big and smoky fell from the sky. Needless to say, you're startled." }, { "from": "gpt", "value": "Prove Superior Camping Skills: Show them that you're better at camping skills than all the others. As a counselor, this is what you live for.\n\n(strength)" }, { "from": "human", "value": "Brownie: mmm! delicious, chocolately brownie" }, { "from": "gpt", "value": "Alien Gizmo: Its about the size of your palm, has flashing lights and is warm to the touch. It does... something. You just haven't figured out what that is yet." }, { "from": "human", "value": "Piece of the ship: It's shiny and strange, about the size of your palm. It fell off during the crash" }, { "from": "gpt", "value": "Silver Tongue: Sometimes you can convince anyone of anything. This is especially useful when convincing innocent campers that snipes are real." }, { "from": "human", "value": "Sneak In: Somehow, this is even harder than sneaking out." }, { "from": "gpt", "value": "Greg's Pizza: The local pizzeria and sub shop. Not the classiest of establishments, but reliably cheap." }, { "from": "human", "value": "Special Brownie: Very special." }, { "from": "gpt", "value": "Fake Badge: You have in's with the badge machine. " }, { "from": "human", "value": "Hootch Packet: It's just powered juice, but hey, it came free" }, { "from": "gpt", "value": "Cellphone: It's not contraband as long as no one knows you have it" }, { "from": "human", "value": "David: The camp prankster" }, { "from": "gpt", "value": "Give Them Your Phone: They seem to want it. Hopefully you're going to get it back..." }, { "from": "human", "value": "Disguise Aliens: Somehow, movies make this look way easier than it actually is" }, { "from": "gpt", "value": "confiscate contraband: Yeah, campers are *not* allowed to use their cellphones... you'll be taking that, thank you..." }, { "from": "human", "value": "Pull a Prank: It's time for revenge... harmless, funny, revenge of course." }, { "from": "gpt", "value": "Pick a Person: Only *one* person gets to go into the ship??? How will you decide?" }, { "from": "human", "value": "Use Hologram: Time to try and use this holographic technology to get away..." }, { "from": "gpt", "value": "Crow's Nest: Outside the camp store, it's a nice porch with benches, perfect for watching the swimming area and lake." }, { "from": "human", "value": "Newbie: This is your first time working at summer camp... it'll be fine, right?" }, { "from": "gpt", "value": "Longtimer: You've been going to Camp since you were eight, and aren't afraid to let everyone know it." }, { "from": "human", "value": "Hot Counselor: You're hot, and you know it. The preteen boys/girls all have massive crushes on you." }, { "from": "gpt", "value": "Nurse: Well, you've got some medical training at least..." }, { "from": "human", "value": "Camp Is Life: You spend 9 months of the year wishing it was time for summer camp. If it was possible, you'd want to spend the rest of your life at camp. People can do that, right?" }, { "from": "gpt", "value": "Cool Counselor: Who cares what you're like in the real world; at camp you are the coolest. Kids adore you, and the other counselors all wish they were you." }, { "from": "human", "value": "Crazy Counselor: You prefer the term \"wacky\". You always have the craziest stories and ideas." }, { "from": "gpt", "value": "Fountain of Knowledge: You probably got it all from Wikipedia, but you always know something about everything" }, { "from": "human", "value": "Witty: You always have something smart and amusing to say" }, { "from": "gpt", "value": "Friendly: You easily make and keep friends." }, { "from": "human", "value": "Vain: You tend to let the fact that you are amazingly gorgeous get to your head." }, { "from": "gpt", "value": "Strong: Months of weight training have paid off! Look at you, portaging that canoe by yourself..." }, { "from": "human", "value": "Perfectionist: Everything has to be perfect. No matter how long it takes. " }, { "from": "gpt", "value": "Lazy: Eh, you just can't put the effort into anything." }, { "from": "human", "value": "Get Through the Summer: Will this summer ever end??? You can't wait to get back home to your normal life." }, { "from": "gpt", "value": "Nature Enthusiast: The outdoors are amazing! Don't the trees just smell *amazing*!? You probably know way too many nature facts." }, { "from": "human", "value": "Geeky Counselor: You've been trying to get a Book Reading Activity set up for years. There are plenty of non-outdoor activities to do, right?" }, { "from": "gpt", "value": "Agile: You’re quick and light on your feet. You put The Flash to shame! " }, { "from": "human", "value": "Loyal: You stick up for your friends and stick by them. It takes something major to dissuade you from standing by them. " }, { "from": "gpt", "value": "Bossy: You like giving orders and taking control. Is that such a bad thing??" }, { "from": "human", "value": "Strange Phobia: You have an irrational fear of something unusual. " }, { "from": "gpt", "value": "Clumsy: You're no graceful swan, that's for sure." }, { "from": "human", "value": "Reckless: You don’t handle things gracefully. You tend to rush in to things first and think about it later. " }, { "from": "gpt", "value": "Attractive: Your physical beauty tends to make you popular" }, { "from": "human", "value": "Empathy: You understand how others are feeling, and know how to help them." }, { "from": "gpt", "value": "Cocky: You tend to think that you are the best. *You* can't do anything wrong." }, { "from": "human", "value": "Impatient: You don’t wait around well. You want to act first and think about it later maybe. " }, { "from": "gpt", "value": "Judgemental: Your judgmental attitude causes you problems. If only others would try harder to measure up to your standards." }, { "from": "human", "value": "Best Summer EVER: This summer is going to be **AMAZING** and you know it" }, { "from": "gpt", "value": "Find Some Romance: Hey, you're young and you're looking for some love" }, { "from": "human", "value": "Make Friends: So maybe you're a little lonely? Summer camp is a great time to meet new people and make new friends." }, { "from": "gpt", "value": "Prove Yourself: It's time to show everyone that you're just as great as they are." }, { "from": "human", "value": "Don't Get Fired: You're sure you can do it this time. All you have to do is last a few more months without getting into trouble..." }, { "from": "gpt", "value": "Break the Rules: Hey, rules were made to be broken, right? You want to stir up some trouble, and make sure you don't get caught." }, { "from": "human", "value": "Create the Perfect S'more: A worthy and noble goal. " }, { "from": "gpt", "value": "Get Good Stories: You *cannot* wait to tell your friends back home about all the crazy things that happened at camp!" }, { "from": "human", "value": "Hide the Evidence: No one can know about this spaceship. Hide it well." }, { "from": "gpt", "value": "Teach Fire Making: You are the Master of the Fire... sort of. " }, { "from": "human", "value": "Approach the ship: You're brave, right? It's not *that* scary. It probably won't explode...." }, { "from": "gpt", "value": "Lead Activity: It's activity time! Better get those campers engaged and interested!" }, { "from": "human", "value": "Talk to Aliens: *Parlez-vous francias???*" }, { "from": "gpt", "value": "Canoe Racks: Where they keep the canoes... perfect place for an almost clandestine meeting..." }, { "from": "human", "value": "Sneak Out: Don't wake your co-counselor or the campers..." }, { "from": "gpt", "value": "Meet Cabin: Here they are! 10 campers just for you." }, { "from": "human", "value": "Cub One: One of the newer cabins, where the youngest kids sleep" }, { "from": "gpt", "value": "Lead a Song: No one is singing... it's up to you to get those voices going!" }, { "from": "human", "value": "Nnothi: A large alien who seems perpetually displeased" }, { "from": "gpt", "value": "Kit Three: In the girl's section, it's the cabin for the twelve year olds..." }, { "from": "human", "value": "Nneha: A friendly alien who happens to be fluent in American English. She wants to learn more about this area where they've crashed." }, { "from": "gpt", "value": "Stop the Explosion!: Oh crap it *is* going to explode. Are you supposed to have training in order to do this??" }, { "from": "human", "value": "Mess Hall: The place for eating! Each table is separated by cabin group." }, { "from": "gpt", "value": "Half Moon Lake: A large, clear lake perfect for swimming and all boating activities" }, { "from": "human", "value": "Ant Hill: So named because of the numerous ant colonies who have made it their home. It is the central meeting place in camp." }, { "from": "gpt", "value": "Docks: The docks along Half Moon Lake's shores. Where all the motor boats are kept" }, { "from": "human", "value": "Fire Ring: The central fire ring in camp, where the best all camp campfires are to be had" }, { "from": "gpt", "value": "Ricky: Oh Ricky. He just wants to be your friend. If only he wasn't so... *annoying*" }, { "from": "human", "value": "Alien Gizmo (copy): It does... something. You just haven't figured out what that is yet." }, { "from": "gpt", "value": "Lake Windego: A bit swampy, but with a nice floating dock. It's a great place for bird watching and fishing." }, { "from": "human", "value": "Slacker: Hey, this is like the easiest job ever. You can hang out by the lake all summer and get a wicked tan, right?" }, { "from": "gpt", "value": "Observant: Your perception helps you notice the smaller signs that others might miss" }, { "from": "human", "value": "Imagination: You're always thinking up odd, peculiar things. You're a creative problem-solver." }, { "from": "gpt", "value": "Camp Director Christie: She's been the director of Camp Half Moon for as long as anyone can remember. Rumors have it that she was born on camp premises... She keeps up a stern appearance, but knows how to have a good time, once you loosen her up a bit" }, { "from": "human", "value": "Angelica Anderson: She has been going to camp for years, but still gets homesick" }, { "from": "gpt", "value": "Alien Spacecraft: This technology is definitely *not* from this world. There are lots of flashing orange lights and strange looking objects attached to the walls" }, { "from": "human", "value": "Chef Josh: He is the master of the camp kitchen. He's not very trusting, but if he likes you, he'll always tell you when there's leftover brownies" }, { "from": "gpt", "value": "Canteen: The camp store, where campers can stock up on their camp swag and non-contraband snacks." }, { "from": "human", "value": "Raid the Theater Closet: There are years and years of costumes and props in here. You'll surely find what you're looking for!" }, { "from": "gpt", "value": "Captain Thooo: The captain of the crashed spaceship. Hard to tell if he finds this situation terrible or absolutely hilarious." }, { "from": "human", "value": "Camp Half Moon: A small co-ed camp located deep in the woods of Northern Minnesota. Every year the camp brings in about 150 campers from across the midwest, usually from affluent families who want their kids to get some of that fresh forest air. The camp is bordered by Lake Windego and Lake Half Moon, and is ten miles from the closest town, Harvey. " }, { "from": "gpt", "value": "Hologram: It's designed to make the user look like a cellphone that's controlling a human" }, { "from": "human", "value": "Take Pictures: Sure, phones aren't allowed at camp. That hasn't stopped you before, and it won't stop you now." }, { "from": "gpt", "value": "Inspect crash: This is alien technology, for sure. How did they even *make* something like this??" }, { "from": "human", "value": "Masters?: Who are these masters the aliens are talking about? Maybe you should try and figure it out..." }, { "from": "gpt", "value": "Put Out Fire: You know how to put out fires. Please, that's Counselor Training 101." }, { "from": "human", "value": "Chat with an alien: You can't deny you've always wanted to talk to someone from a different planet\n\n(strength/weakness)" }, { "from": "gpt", "value": "Translate: The aliens want you to translate what the phones are saying to them." }, { "from": "human", "value": "Convince Counselors: The other camp counselors can't know about the aliens. Time to lie your pants off about what's going on near Lake Windego" }, { "from": "gpt", "value": "Steal Some Alien Tech: It's not stealing if you're planning on giving it back... maybe. Right? Right." }, { "from": "human", "value": "Alien Gizmo: It's about the size of a quarter, and sticks to your clothes. It does... something. You just haven't figured out what that is yet." }, { "from": "gpt", "value": "Pretend Everything is Normal: The other counselors *can't* know about the aliens. Time to pretend like there is nothing out of the ordinary going on..." }, { "from": "human", "value": "Do Some Research: Has anyone else spotted aliens? How would an alien even communicate with a cellphone? Did anyone see the crash? You want to find out more." }, { "from": "gpt", "value": "Agile: You’re quick and light on your feet. You put The Flash to shame! " }, { "from": "gpt", "value": "Dumb: Dumb might be the wrong word for it, you're just not necessarily the sharpest tool in the shed, but you mean well. If people have to explain jokes to you twice then so be it." }, { "from": "gpt", "value": "Best Summer EVER: This summer is going to be **AMAZING** and you know it" }, { "from": "human", "value": "Cool Counselor: Who cares what you're like in the real world; at camp you are the coolest. Kids adore you, and the other counselors all wish they were you." }, { "from": "gpt", "value": "Imagination: You're always thinking up odd, peculiar things. You're a creative problem-solver." }, { "from": "gpt", "value": "Lazy: Eh, you just can't put the effort into anything." }, { "from": "gpt", "value": "Create the Perfect S'more: A worthy and noble goal. " }, { "from": "human", "value": "Enjoys The Outdoors: You enjoy the outdoors, and know a good deal about plants and wildlife, as well as some basic wilderness survival instincts." }, { "from": "gpt", "value": "Frightened: Something has spooked you. It could be a hundred different things but it will effect how you deal with what happens next. " }, { "from": "human", "value": "Brave: You're never going to get anything good by being a coward, right? Besides, it SEEMED like a good idea at the time!" }, { "from": "gpt", "value": "Sneaky: When you don't want to be sen or noticed you aren't luckily. Some of the stuff, if caught, could really screw you over." }, { "from": "human", "value": "I write everything in Sarcastica: Sarcasm isn't going to win you friends. But hot damn! You're gonna use it!" }, { "from": "gpt", "value": "Reckless: You don’t handle things gracefully. You dive into things first and think about it later. " }, { "from": "human", "value": "Half Baked: Dude, relax bro." }, { "from": "gpt", "value": "Let Me Help With That: If you're in a bind, maybe ask someone else for help." } ]
[ { "from": "system", "value": "In this city, carved up by vampires, werewolves, and wizards, everyone gets dirty. Whatever you want, you've got to go through someone to get it. That means choosing friends and that means making enemies. Just hope you get out of this life without becoming a ghost — because no one wants to linger in this city that long." }, { "from": "human", "value": "Novice Vampire: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.\n\n...\n\nSuggested Strength: Alluring\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Ancient Vampire: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Heartbroken" }, { "from": "human", "value": "Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.\n\n...\n\nSuggested Strength: Agile\n\nSuggested Weakness: Angry" }, { "from": "gpt", "value": "Aged Werewolf: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.\n\n...\n\nSuggested Strength: Tough\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "New Ghost: Death, it turns out, offers no escape from this world when you don’t know how to let go.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Ephemeral" }, { "from": "gpt", "value": "Old Ghost: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.\n\n...\n\nSuggested Strength: Perceptive\n\nSuggested Weakness: Stubborn" }, { "from": "human", "value": "Green Wizard: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.\n\n...\n\nSuggested Strength: Educated\n\nSuggested Weakness: Crass" }, { "from": "gpt", "value": "Practicing Wizard: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Doubting" }, { "from": "human", "value": "Rookie Monster-Hunter: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Veteran Monster-Hunter: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Obsessed" }, { "from": "human", "value": "Strong: You’re physically strong and probably look it, whether you’re lean or built." }, { "from": "gpt", "value": "Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not." }, { "from": "human", "value": "Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you." }, { "from": "gpt", "value": "Tough: Your hardy body has seen a lot of pain and you’re still here to suck up more." }, { "from": "human", "value": "Wise: You have a brilliance that comes from experience and intuition more than study or memory." }, { "from": "gpt", "value": "Charming: With that smile, backed up by your silver tongue, it’s hard not to like you." }, { "from": "human", "value": "Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you." }, { "from": "gpt", "value": "Educated: You know things that ordinary folk don’t know, be it magic or science, and that gives you power." }, { "from": "human", "value": "Alluring: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic." }, { "from": "gpt", "value": "Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed." }, { "from": "human", "value": "Crass: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better." }, { "from": "gpt", "value": "Doubting: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself." }, { "from": "human", "value": "Angry: Your blood sears your veins and when you lose control, you lash out." }, { "from": "gpt", "value": "Ephemeral: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice." }, { "from": "human", "value": "Naïve: You think you know how things work. You think people are basically good. You’re wrong." }, { "from": "gpt", "value": "Guilty: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back." }, { "from": "human", "value": "Stubborn: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn." }, { "from": "gpt", "value": "Proud: You’ve come too far, done too much, worked too hard to put up with this shit from people like this." }, { "from": "human", "value": "Obsessed: When you get an idea, a mission, or a fear in your mind, you can’t just let it go." }, { "from": "gpt", "value": "Heartbroken: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left." }, { "from": "human", "value": "Reveal Your Love: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?" }, { "from": "gpt", "value": "Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for." }, { "from": "human", "value": "Air of Secrets: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive." }, { "from": "gpt", "value": "Deny Your Love: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation." }, { "from": "human", "value": "Be Humane: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters." }, { "from": "gpt", "value": "Be the Monster: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful." }, { "from": "human", "value": "Achieve Power: You’ll never know safety until you know power, territory, control over others. It’s the way of the world." }, { "from": "gpt", "value": "Achieve Control: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that." }, { "from": "human", "value": "Heal the Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars." }, { "from": "gpt", "value": "Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves." }, { "from": "human", "value": "The Secret of Hank Farrow: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?" }, { "from": "gpt", "value": "Get Victor’s Keys: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor." }, { "from": "human", "value": "Brickhand’s Mission: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?" }, { "from": "gpt", "value": "Does the Diary Lie?: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?" }, { "from": "human", "value": "Brian Becker Is Missing: The mortal, Brian Becker, is missing -- maybe dead -- and Molly Becker’s paying handsomely to know what happened." }, { "from": "gpt", "value": "Investigating Brigid: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?" }, { "from": "human", "value": "Get Blood: Syrupy, hot, metallic — drink it in." }, { "from": "gpt", "value": "See Edgar’s Files: The P.I., Edgar Crease, knows things it would be good to know." }, { "from": "human", "value": "Rampage: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends." }, { "from": "gpt", "value": "Dead In Chains: Who left a vampire chained up beneath the city? Why? What are you going to do about it?" }, { "from": "human", "value": "Straight-razor: Shiny and sharp." }, { "from": "gpt", "value": "The Damned Diary: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script." }, { "from": "human", "value": "Magic Words: Scrying: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice." }, { "from": "gpt", "value": "Magic Words: Summoning: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke." }, { "from": "human", "value": "Wizard Blood: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask." }, { "from": "gpt", "value": "Silver Bullets: Big, blunt bullets, wrought in silver. You know what they’re for." }, { "from": "human", "value": "Wooden Stake: Angular, sharpened, and ready for work." }, { "from": "gpt", "value": "Machete Etched with Alchemical Symbols: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right." }, { "from": "human", "value": "Keys to Victor’s Hog: Victor Castle’s favorite bike’s spare keys. Are these where they belong?" }, { "from": "gpt", "value": "A Photo of Young Lovers: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”" }, { "from": "human", "value": "The Blood Red Club: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts." }, { "from": "gpt", "value": "Hotty Rotty: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long." }, { "from": "human", "value": "Rathbone and Highland: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years." }, { "from": "gpt", "value": "Highland Ave Trailer Park: Young werewolves grow up here and pretty much everyone knows it." }, { "from": "human", "value": "Edgebrook Garden Cemetery: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place." }, { "from": "gpt", "value": "Atop the New Sussex Tower: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance." }, { "from": "human", "value": "Crawford Street Subway Stop: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters." }, { "from": "gpt", "value": "Deep Underneath Miller’s Pub: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club." }, { "from": "human", "value": "Grove Ave Rowhouses: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone." }, { "from": "gpt", "value": "The Junkyard: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf." }, { "from": "human", "value": "Shed the Ghosts: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them." }, { "from": "gpt", "value": "Throng: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly." }, { "from": "human", "value": "Ramshackle Traps: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can." }, { "from": "gpt", "value": "Angry Ghosts: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones." }, { "from": "human", "value": "Rooftop Escape: Do you dare take the escape route they don’t think you’re brave enough to try?" }, { "from": "gpt", "value": "Blend In: Try to act, breathe, and think like a normal person, like the living, like the \"untouched,\" like you belong in this crowd." }, { "from": "human", "value": "The Evil Eye: Can you dodge the surveillance of a wizard’s ward? Is that even possible?" }, { "from": "gpt", "value": "A Chase Down Dead Streets: This part of town’s a warren of rotten allies and broken blacktop. Watch your step." }, { "from": "human", "value": "Fires: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them." }, { "from": "gpt", "value": "Junkyard Dogs: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off." }, { "from": "human", "value": "Victor Castle: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city." }, { "from": "gpt", "value": "Brigid Douglas: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave." }, { "from": "human", "value": "Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when." }, { "from": "gpt", "value": "Brickhand: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit." }, { "from": "human", "value": "One High Werewolf: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone." }, { "from": "gpt", "value": "Edgar Crease, Private Detective: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent." }, { "from": "human", "value": "Molly Becker: This young mortal woman is looking to sic a monster or some magic on her problems. She's offering a reward that doesn't necessarily involve money. Who will help her?" }, { "from": "gpt", "value": "Starved Vampire: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?" }, { "from": "human", "value": "Jean Farrow: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation." }, { "from": "gpt", "value": "The Drake: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon." }, { "from": "human", "value": "Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?" }, { "from": "gpt", "value": "Petite Mort: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long." }, { "from": "human", "value": "Blend In: Try to breathe like a normal person, like the living, like you belong in this crowd." }, { "from": "gpt", "value": "Blend In: Try to breathe like a normal person, like the living, like you belong in this crowd." }, { "from": "human", "value": "Blend In: Try to act, breathe, and think like a normal person, like the living, the \"untouched\", like you belong in this crowd." }, { "from": "gpt", "value": "Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. She's offering a reward that doesn't necessarily involve money. Who will help her?" }, { "from": "human", "value": "Molly Becker: This young mortal woman is looking to sic a monster or some magic on her problems. She's offering a reward that doesn't necessarily involve money. Who will help her?" }, { "from": "gpt", "value": "Brian Becker Is Missing: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened." }, { "from": "human", "value": "MAGEZOOKA: This black click-pen says \"MAGEZOOKA\" on one side and \"BOOM!\" on the other. Best guess? One click and things go boom." }, { "from": "gpt", "value": "WTF!?: What the fuck just happened?" } ]
[ { "from": "system", "value": "Crashed on a mysterious island beneath a sky of unfamiliar stars, a group of survivors explore to survive. Hectic adventures and strange occurrences abound in this fast-paced mystery-drama.\n" }, { "from": "human", "value": "Professional Explorer: Discovery is your business. You tread the edge of human understanding and capability. Make way, people.\n\n...\n\nSuggested Strength: Hardy\n\nSuggested Weakness: Arrogant" }, { "from": "gpt", "value": "Occult Scholar: You are an expert in the occult and—how does one say it?—possessor of rare and secret knowledge.\n\n...\n\nSuggested Strength: Mystique\n\nSuggested Weakness: Frail" }, { "from": "human", "value": "Bold Cryptozoologist: The world is host to a wide variety of life and you seek it out for the sake of public knowledge. Only a few understand.\n\n...\n\nSuggested Strength: Quick Study\n\nSuggested Weakness: Cowardly" }, { "from": "gpt", "value": "Soldier of Fortune: Your experiences in live-fire conflict zones have become your expertise. Your survival is your CV.\n\n...\n\nSuggested Strength: Combatant\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "Eager Producer: Some call your shows “reality TV” but you consider yourself a producer of experiences worth living and sharing.\n\n...\n\nSuggested Strength: Charming\n\nSuggested Weakness: Clueless" }, { "from": "gpt", "value": "Renowned Archaeologist: You’ve been called “famous” and “nefarious” by colleagues and rivals alike. Point is, you get results.\n\n...\n\nSuggested Strength: Well Educated\n\nSuggested Weakness: Uncouth" }, { "from": "human", "value": "World Traveler: Your journeys have taken you from extreme-sports competitions to war zones to remote paradises. Hunger for more.\n\n...\n\nSuggested Strength: Worldly\n\nSuggested Weakness: Reckless" }, { "from": "gpt", "value": "Clever Mechanic: Machines are the ultimate expression of science, where intelligence makes contact with solid ground.\n\n...\n\nSuggested Strength: Build & Rebuild\n\nSuggested Weakness: Naïve" }, { "from": "human", "value": "Eager Sidekick: You admit, you’re along for the ride until you can figure out what to do with your life. Who do you follow?\n\n...\n\nSuggested Strength: Wise Insight\n\nSuggested Weakness: Awkward" }, { "from": "gpt", "value": "Mysterious Traveler: You’re not headed somewhere, you’re headed away from somewhere, in search of yourself.\n\n...\n\nSuggested Strength: Escapist\n\nSuggested Weakness: Untrusting" }, { "from": "human", "value": "Hardy: You are sturdy, tough, resilient; easy to hurt, maybe, but hard to kill." }, { "from": "gpt", "value": "Mystique: You’re versed in mysteries and mysticism but your most potent strength may be your open mind." }, { "from": "human", "value": "Well Educated: Quality schooling, perhaps combined with real-world experience, gives you an edge in the field." }, { "from": "gpt", "value": "Charming: That smile, that swagger, that look—you’re an enchanting, persuasive sort, in almost any language." }, { "from": "human", "value": "Worldly: You’ve been around, seen the best and the worst the world has to offer, and that gives you great instincts." }, { "from": "gpt", "value": "Build & Rebuild: You make things go. With parts and tools, from circuit boards to chewing gum, you do remarkable things." }, { "from": "human", "value": "Wise Insight: You’re a natural study of people and situations. Some call it intuition but it’s just the way you see the world." }, { "from": "gpt", "value": "Combatant: You’re a fighter, adept at staying alive in lethal situations. You’re at your best when lives are at stake." }, { "from": "human", "value": "Quick Study: This isn’t about instinct, it’s about study. With observation or a primary source, you learn quickly." }, { "from": "gpt", "value": "Escapist: Your body and mind are nimble and hard to contain. You’re like an animal that won’t stay caged by steel or circumstance." }, { "from": "human", "value": "Cowardly: Fear is your greatest obstacle; you build it in your own mind." }, { "from": "gpt", "value": "Frail: Your spirit is willing but your body isn’t yet up to every challenge." }, { "from": "human", "value": "Reckless: You might prefer to think of yourself as bold but, yeah, sure, sometimes you’re just plain reckless." }, { "from": "gpt", "value": "Arrogant: People should look up to you after everything you’ve done and for everything you’re bound to do yet." }, { "from": "human", "value": "Clueless: You’ll get it, if they’d give you a minute to think it through." }, { "from": "gpt", "value": "Uncouth: Manners are for fundraisers and weddings. You’ve got work to do." }, { "from": "human", "value": "Awkward: Sometimes even two hands and two feet seem like a lot to keep track of." }, { "from": "gpt", "value": "Angry: The world hasn’t been fair to you so you show it the same courtesy." }, { "from": "human", "value": "Naïve: Sometimes even you think you should’ve known better." }, { "from": "gpt", "value": "Untrusting: People hurt each other. You’ve been hurt before. Why open yourself up to getting hurt again?" }, { "from": "human", "value": "Escape the Island: Escape this mysterious island and get back to the world you know." }, { "from": "gpt", "value": "Make Friends: Whether escape is possible or not, you’re here now. Make the best of it by understanding the others stranded here." }, { "from": "human", "value": "Not Our Stars: The stars in the sky aren’t right. Those aren’t our constellations. Where are you?" }, { "from": "gpt", "value": "Secret Knowledge: What lore and truths to change the world can you uncover from this place? What secrets can you discover?" }, { "from": "human", "value": "The Fittest: What are the costs of survival in this place? You were fit to survive one world. What about this one?" }, { "from": "gpt", "value": "Lost Love: How can you go on without all you’ve lost? How far can love reach?" }, { "from": "human", "value": "Faith in the Island: You believe something about this island—you feel you’re right about it. What are you hiding?" }, { "from": "gpt", "value": "Understand the Impossible: Find reasonable explanations for what’s happening here. Science is on your side." }, { "from": "human", "value": "What Comes Around: We live in the worlds we make. Whatever happens is the result of our own actions, even in this chaotic world." }, { "from": "gpt", "value": "Make A New World: You’ll never get home. You don’t want to. This is your chance to start over." }, { "from": "human", "value": "The First Order of Business: Survival. Food, shelter, defenses. You can’t make sense of this place if you’re dead." }, { "from": "gpt", "value": "Treasures of Yore: Wherever you are, you should acquire artifacts (or treasures) so others will believe you when you get home." }, { "from": "human", "value": "Make Contact: Make contact with the world beyond this island." }, { "from": "gpt", "value": "Recover Yourself: Get a grip. Restore yourself to your best capabilities. Heal." }, { "from": "human", "value": "Prove Yourself: Show the others that you’re more than you were by saving someone or something valuable." }, { "from": "gpt", "value": "Rescue: Ace Bishop: Free Ace Bishop from her life in this strange place." }, { "from": "human", "value": "Rescue: Thomas Merchant: Free Thomas Merchant from his exile and maybe return him to civilization." }, { "from": "gpt", "value": "Rescue: The Madman: Rescue the raving madman from himself and maybe help him find a measure of peace." }, { "from": "human", "value": "Make Peace: Get through to those who want to hurt you. Find a way to make peace between hated groups." }, { "from": "gpt", "value": "Kill To Live: Defeat that monster that hunted you." }, { "from": "human", "value": "Smartphone: No signal, half a bar of battery left, but maybe some app or data within can still help somehow?" }, { "from": "gpt", "value": "Shotgun: This battered pump-action shotgun was in the front of the plane and survived the crash. Lucky." }, { "from": "human", "value": "Radio: The plane’s weatherbeaten radio is detachable and sports an emergency battery." }, { "from": "gpt", "value": "Tome of Occult Lore: Aged and marked with generations of marginalia, this is either spooky nonsense or a mystic treasure trove." }, { "from": "human", "value": "Spyglass: An old-fashioned spyglass in pretty good shape." }, { "from": "gpt", "value": "Backpack: A good, sturdy, 21st-century backpack with a dozen pockets." }, { "from": "human", "value": "MRE: One military-issue meal, ready to eat." }, { "from": "gpt", "value": "Digital Camera: Top-of-the-line still and video camera with a backup battery taped on and a tripod." }, { "from": "human", "value": "50 Feet of Good Rope: A coil of top-grade climbing rope, blue with an orange stripe." }, { "from": "gpt", "value": "Golden Idol: A one-foot gold idol vaguely resembling the art style of the Chachapoyas but in a previously unknown mode and style." }, { "from": "human", "value": "Crash Site: Thick jungle holds up the wrecked front half of the plane, it’s shredded tail littering the forest beyond." }, { "from": "gpt", "value": "Vista Overlook: A deep valley, thick with deep jungle, yawns before this cliff-top perch. Tall stone ruins peek through the canopy below." }, { "from": "human", "value": "Thundering Waterfall: Waters gush off the edge of a sheer cliff into what looks like a deep lagoon forty or fifty feet below." }, { "from": "gpt", "value": "Monstrous Nest: Three-toed footprints and crushed eggshells, the size of melons, mingle with gore-streaked animal bones here." }, { "from": "human", "value": "Ancient Ruin: This towering complex of vine-choked ruins is pocked by shallow dig sites and excavations throughout." }, { "from": "gpt", "value": "Damp Cavern: A dripping grotto of still water with a stroke of sky visible through a crack in the ceiling, where skulls are knotted into hanging roots." }, { "from": "human", "value": "Shanty Town: A rough and ragged stilt-village of haphazard buildings assembled from sorry wreckage and harvested planks." }, { "from": "gpt", "value": "Shore of Wrecks: The beach here is a rusty tangle of wrecks upon wrecks—a storied landscape of maritime disasters spanning a century or more." }, { "from": "human", "value": "Enigmatic Statue Garden: Statues, some carved from stone, some from tree trunks, stand in this clearing like a meeting of a dozen artificial ambassadors." }, { "from": "gpt", "value": "Strange Jungle: The deep jungle of the island’s interior sweats beneath a canopy of twisted branches populated with colorful, unidentifiable birds." }, { "from": "human", "value": "Build a Fire: You’ve done this before. You can do it again." }, { "from": "gpt", "value": "Cross the River: Make your way carefully across without being carried away or drowned." }, { "from": "human", "value": "Down the Cliff: Get down the cliff side to the jungle below. Do you climb or take the plunge into the lagoon below?" }, { "from": "gpt", "value": "Track the Beast: Learn what you can about how it moves, where it nests, and what it is." }, { "from": "human", "value": "Puzzle Out the Ruin: What was this place? Who made it? Where did they go?" }, { "from": "gpt", "value": "Explore the Cave: Ancient graffiti and a broken piano decorate this grotto. What is this place?" }, { "from": "human", "value": "Pillage the Wrecks: Find something of value in the rusting shipwrecks on this beach—if you can." }, { "from": "gpt", "value": "Sneak Through Town: Sneak around in the shanty town to learn what you can or to escape." }, { "from": "human", "value": "Repair the Transceiver: Is the old transceiver aboard the outermost shipwreck really beyond saving?" }, { "from": "gpt", "value": "Shootout in the Rain: Not much ammo on this island but a lot of it is flying at you tonight." }, { "from": "human", "value": "Atticus Kirkhill: A pioneer among explorers and visionary behind this expedition, sadly lost in the crash on this mysterious island." }, { "from": "gpt", "value": "Kate Kirkhill: The bold and daring heiress to the Kirkhill legacy is a renowned explorer and linguist. Did she expect any of this?" }, { "from": "human", "value": "Michael Barrett: Survivalist, rabble rouser, and self-proclaimed leader of the island. How long has he been here?" }, { "from": "gpt", "value": "Candace “Ace” Bishop: This fabled singer-turned-adventurer was lost crossing the Pacific in 1938 during an airplane race." }, { "from": "human", "value": "Venomous Constrictor: Like some combination of a cobra and a boa, this hooded constrictor is almost twelve feet of trouble." }, { "from": "gpt", "value": "Curious Elephant: An inquisitive, strangely tattooed elephant. Where did those tattoos come from and what do they mean?" }, { "from": "human", "value": "Gigantic, Roaring Beast: Its unearthly roar shakes the jungle, sending birds to flight and hearts to pounding. What the hell is it?" }, { "from": "gpt", "value": "Blade-Toting Goon: One of several sweaty, angry goons armed with blades (or worse) who do Barrett’s bidding. But why?" }, { "from": "human", "value": "Sweaty-Toothed Madman: Raving and flailing in rags and broken boots. Who was this long-bearded lunatic and how did he get here?" }, { "from": "gpt", "value": "Thomas Merchant: A privateer and pirate who plied the seas from Bermuda to Barbados before disappearing in the 18th century." }, { "from": "human", "value": "Smoldering Wreckage: Some leftover plane part that's still a little burnt. It might be helpful." }, { "from": "gpt", "value": "Crash Site: Thick jungle holds up the wrecked front half of the plane, it’s shredded tail littering the forest beyond." }, { "from": "human", "value": "Build a Fire: You’ve done this before. You can do it again." }, { "from": "gpt", "value": "Search the plane: Due to it's possible tendency to tip out of the vines it's hanging from at any time, the plane looks a bit unstable and only one person can go up at a time. Search it, see if you might be able to find anything useful." }, { "from": "human", "value": "Tourist: You are one to travel the world, taking in all the sights and what have yous of our wonderful planet." }, { "from": "gpt", "value": "You Got a friend in me: Your very easy to get along with and just want to help where you can. " }, { "from": "gpt", "value": "Out of Shape: Athletics and exercise just aren't for you." }, { "from": "gpt", "value": "Make Friends: Whether escape is possible or not, you’re here now. Make the best of it by understanding the others stranded here." }, { "from": "human", "value": "Travel Writer: You'll find your work published in those magazines found behind airplane seats. Your life involves writing about hotels; sweet beaches; the best restaurants. Your feet exist only in hotels and airport departure lounges." }, { "from": "gpt", "value": "Worldly: You’ve been around, seen the best and the worst the world has to offer, and that gives you great instincts." }, { "from": "gpt", "value": "Myopia: You've lost your glasses in the crash. " }, { "from": "gpt", "value": "Escape the Island: Escape this mysterious island and get back to the world you know." }, { "from": "human", "value": "Mysterious Traveler: You’re not headed somewhere, you’re headed away from somewhere, in search of yourself.\n\n...\n\nSuggested Strength: Escapist\n\nSuggested Weakness: Untrusting" }, { "from": "gpt", "value": "Escapist: Your body and mind are nimble and hard to contain. You’re like an animal that won’t stay caged by steel or circumstance." }, { "from": "gpt", "value": "Untrusting: People hurt each other. You’ve been hurt before. Why open yourself up to getting hurt again?" }, { "from": "gpt", "value": "Make A New World: You’ll never get home. You don’t want to. This is your chance to start over." }, { "from": "human", "value": "Wood Wise : Elissa has spent almost her whole life outside.She has the skills to survive.\n The forest is home to her just as much as it is to a wild thing. " } ]
[ { "from": "system", "value": "Rock stars: beloved, envied, idolized. Rich and famous, often at young ages, given everything they could ever want as a reward for their talent and charisma. For many, they are subjects of fascination and borderline worship. For others, they are aspirational ideals, proof that passion for music can lead to a truly glorious life.\n\nMany strive for the fame of rock stardom, though very few achieve it. This is the story of one band just starting out on that journey, a group of talented young musicians who have dared to follow their dreams. Casting aside more conventional, safer careers, they seek their fortunes in the difficult, unpredictable life of professional musicians.\n\nWill they achieve their dreams and find fame and fortune? Or will they burn out and languish in obscurity as so many others have before them?" }, { "from": "human", "value": "Vocalist: Your voice is your instrument. You might also play another instrument, but you are mostly known for singing." }, { "from": "gpt", "value": "Lead Guitarist: Nothing says 'rock star' like someone shredding electric guitar." }, { "from": "human", "value": "Bassist: Bass players never seem to get the same recognition as the guitarists, but they're every bit as important. That's what the bass players say, anyways." }, { "from": "gpt", "value": "Drummer: You know your way around a drum kit, and might also play a few less conventional percussion instruments." }, { "from": "human", "value": "Keyboardist: Another role that doesn't necessarily get the recognition it deserves. Some might see it as an old fashioned choice for a rocker." }, { "from": "gpt", "value": "Rhythm Guitarist: You may not get the spotlight that the lead player gets, but you make up for it with technical skill." }, { "from": "human", "value": "Roadie: You may not be a musician, but you're a critical part of the band. Who else would set up all their equipment?" }, { "from": "gpt", "value": "Unconventional Instrumentalist: You play an instrument not typically seen in a rock and roll band. Violin? Flute? Trumpet? Whatever it is, you find a way to make it work." }, { "from": "human", "value": "Artistic Integrity: You have a genuine artistic vision that you refuse to compromise, no matter what." }, { "from": "gpt", "value": "Sex, Drugs, and Rock and Roll: You want to be a rock star to live the rock star lifestyle. You just want a life of unending hedonism." }, { "from": "human", "value": "Money, Money, Money: You want nothing more than to amass a fortune through your musical skills. It's all about money, and you can never get enough." }, { "from": "gpt", "value": "Become a Celebrity: You crave fame and adoration. You know you deserve to be known throughout the world, and you won't stop until you are." }, { "from": "human", "value": "Obligations: You have a day job or family responsibilities that interfere with you putting the band first." }, { "from": "gpt", "value": "Stay Decent: Rock stardom has a way of corrupting people. You want to stay clean, grounded, and respectable." }, { "from": "human", "value": "Impress Someone: Someone important to you doesn't believe in your musical dreams. More than anything else, you want to prove them wrong." }, { "from": "gpt", "value": "Rivalry: You have a strong rivalry, either with another member of the band or a musician in a different group. You want to prove you're better than them." }, { "from": "human", "value": "Hidden Love: You have deep feelings for someone, possibly another member of the band. Will you ever be able to confess your true desires?" }, { "from": "gpt", "value": "Addict: You have a serious problem with drugs and/or alcohol. It often gets in the way of your work." }, { "from": "human", "value": "Straightlaced: You have a reserved personality. Some might call you uptight. It makes it a little difficult to fit in as a rock musician." }, { "from": "gpt", "value": "Out of Shape: You aren't even close to being physically fit. Sometimes performing on stage can be a little too demanding for you." }, { "from": "human", "value": "Rude: Rock stars aren't expected to be perfectly polite, but you take rudeness to another level." }, { "from": "gpt", "value": "Rage: You have an extremely short temper and tend to become angry with even mild provocation." }, { "from": "human", "value": "Dimwitted: You know music, and not much else. Definitely not the brains of the band." }, { "from": "gpt", "value": "Stylish: You effortlessly create a memorable and engaging persona through your outfits and mannerisms." }, { "from": "human", "value": "Shy: You're remarkably introverted and withdrawn for someone who has chosen a career as a performer." }, { "from": "gpt", "value": "Educated: You were an excellent student, and you've retained a great deal of useful knowledge." }, { "from": "human", "value": "Charismatic: You have a natural charm, easily bringing others under the sway of your personality." }, { "from": "gpt", "value": "Bold: You are completely fearless, unafraid of taking risks to get what you want." }, { "from": "human", "value": "Athletic: Fitness is a priority for you. You are in excellent shape and adept at any number of physical activities." }, { "from": "gpt", "value": "Untemptable: You cannot be swayed by the many vices and temptations present in the world of music." }, { "from": "human", "value": "Resources: Unlike the typical starving artist, you have a little money squirreled away for when things get dicey." }, { "from": "gpt", "value": "Local Fame: You're already a bit of a local celebrity, thanks to some family connection or accomplishment outside of your musical pursuits." }, { "from": "human", "value": "Pluto Lounge: A rock club in the heart of downtown, mostly catering to college students." }, { "from": "gpt", "value": "The Debut: It's the band's first public performance. Will they rock the house, or fizzle out?" }, { "from": "human", "value": "Isaiah Guthrie: Owner and manager of the Pluto Lounge. Says he loves to give new bands opportunities, but actually just thinks inexperienced musicians are more easily exploited." }, { "from": "gpt", "value": "Lydia Esquivel: College student and huge fan of rock. Brings tons of her friends with her to shows she's excited about." }, { "from": "human", "value": "Viola Davidson: An executive with Mythic Records, a major recording label. Definitely someone worth impressing for musicians hoping to make it big." }, { "from": "gpt", "value": "Arjun Krishna: Better known as 'RockMaster', writes a popular local blog that covers the music scene. Has a small but dedicated following online." }, { "from": "human", "value": "Crush's (Parents') House: Crush lives with her parents in the 'burbs on the outskirts of the city - got a backyard and everything." }, { "from": "gpt", "value": "The Beat: The rhythm section - the pounding, tapping, pulsing, thudding, crashing foundation underlying each song. Just... keep the silencer pads on and try not to wake the neighbors." }, { "from": "human", "value": "The Hook: The melody is where you carve out HAKD's musical identity - you want the music to sink its claws into the heart of every listener, to stick in their heads and make them hum along." }, { "from": "gpt", "value": "The Lyrics: Heidi needs something to sing, after all. Music is poetry set to a beat." }, { "from": "human", "value": "An Inspiration!: Eureka! You've got something!" }, { "from": "gpt", "value": "The Blend: Finally, you have to bring all of the pieces together to make a whole song." }, { "from": "gpt", "value": "Cold: You don't open up to anyone easily. You are cold to anyone who isn't your friend, and if someone prods at you too much you get angry." }, { "from": "gpt", "value": "Exciting: you are the life of the party, just being around you is something of a thrilling experience and people easily get caught up in your flow." }, { "from": "human", "value": "Keyboardist: Another role that doesn’t necessarily get the recognition it deserves. Some might see it as an old fashioned choice for a rocker." }, { "from": "gpt", "value": "Educated: You were an excellent student, and you’ve retained a great deal of useful knowledge." }, { "from": "gpt", "value": "\"Controversial\": You're not rude - at least, you don't think so. But you're smart and you've got principles and you're not afraid to say so. Apparently some people don't like that...???" }, { "from": "gpt", "value": "Stay Decent: Rock stardom has a way of corrupting people. You want to stay clean, grounded, and respectable." }, { "from": "human", "value": "Find yourself: You don't know what you want to do with your life yet and hope this band will be the answer; you also want to make some lifelong friends. " }, { "from": "gpt", "value": "Find yourself: You don't know what you want in life and are hoping this band is the answer; you also want to make some new friends." }, { "from": "human", "value": "Bassist: Bass players never seem to get the same recognition as the guitarists, but they’re every bit as important. That’s what the bass players say, anyways." }, { "from": "gpt", "value": "Memorable: Whatever you do is either massive or extravagant, attracting attention in a way that is simply unforgettable." }, { "from": "gpt", "value": "Egotistical: No one else matters, because you're the best. Who cares about all those losers when you're here to please the masses?" }, { "from": "gpt", "value": "Rivalry: You have a strong rivalry, either with another member of the band or a musician in a different group. You want to prove you’re better than them." }, { "from": "human", "value": "Experienced Performer: You've been playing music for crowds for a long time. You've seen and corrected every sound glitch and cable dysfunction. Sure, this is a rock show, not a piano recital, but the idea is the same. Stage fright? Pfft. You don't know her. " }, { "from": "gpt", "value": "Lazy: Stan doesn't always give a hundred percent effort." }, { "from": "human", "value": "#FreelanceProblems: The Client Who \"Forgets\" What They Agreed To Pay is a familiar archetype when you freelance - you've run this gauntlet before." }, { "from": "gpt", "value": "Jealous: It's not easy to keep your cool when the green eyed monster shows up." }, { "from": "human", "value": "Cooperative: Stan may drive his fellow bandmates crazy sometimes, but he really does put the effort into working with them sometimes." }, { "from": "gpt", "value": "Practiced : You've been playing the violin since you could walk. It's second nature " }, { "from": "human", "value": "Experience : you know your instrument and you know music " } ]
[ { "from": "system", "value": "This is a tandem arch to The Guardianship, where myself and players can create scenes to be inserted into the main story." }, { "from": "human", "value": "Ehlme of End: ---\nSmall settlement tucked deep within Everwood Forest. There is a sister village named Ehlmess of Day located elsewhere in the forest." }, { "from": "gpt", "value": "Faral, Claw of the Talion: ---\nPrime Elder of the druin tribe known as the Talion. Proud, loyal, antagonistic." }, { "from": "human", "value": "The Talion: ---\nRoaming druin tribe of Everwood Forest. Members resemble their animalistic names (via tattoo or grafts).\n\nSupportive, proud, fierce. Cultural practices often infringe upon settlements, instigating clashes and occasional confrontation." }, { "from": "gpt", "value": "Get Your Bearings: ---\nTransitioning from ether to skin never goes smoothly. Until this goal is completed, you suffer moments of confusion, disorientation and inadequacy. \n\n---\nExtra pips for cardplay will be provided." }, { "from": "human", "value": "Dinner: ---" }, { "from": "gpt", "value": "Marvel: ---\nReva's magically gifted 6 year old (younger and darker skinned than pictured)." }, { "from": "human", "value": "Hunter: ---\nReva's 11 year old daughter, a huntress (younger than pictured)." }, { "from": "gpt", "value": "Manifesting Mark: ---\nWhat you thought was only a patch of dry, irritated skin appears to be a manifestation.\n\n-\nAn ancient, revered mark, warm and glowing, has wrapped itself around your forearm." }, { "from": "human", "value": "Manifestation: ---\nWhat you thought was only a rash appears to be a glowing manifestation. Upon completing this goal, you discover it is the mark of a *Gate* and are aware of all it entails." }, { "from": "gpt", "value": "Treed: ---\nYou've been cornered, and you're naked. Now what?" }, { "from": "human", "value": "Shifting Woes: Until this goal is played out, your shifting is askew. Forms may or may not be what you want them to be, or when you want them to be. And then there's that whole struggle with conjuring clothes..." }, { "from": "gpt", "value": "Hunters: With paint and horns and masks and furs of their own, they're almost an odder assembly than your wardrobe." }, { "from": "human", "value": "Odd Creature: An abnormal creature has been sighted. Player decides the creature's specifics. However:" }, { "from": "gpt", "value": "Sacrifice: ---\nYou are the guest of honor to a great feast!" }, { "from": "human", "value": "Retired Swashbuckler: After a decade spent outfoxing the Emperor’s navy as the captain of a pirate crew, you’ve retired to an unglamorous life in the Endwood Forest near Merinot." }, { "from": "gpt", "value": "Charismatic Leader: Well-spoken and witty, you draw people in and inspire loyalty in those around you. Can hold a conversation with most anyone, de-escalate a fight, and talk your way into just about anything." }, { "from": "gpt", "value": "Wanted: You spent a decade looting Empire ships - guards from Cadecus to The Hand know your face, and the cities aren’t safe for you." }, { "from": "gpt", "value": "Protect Your Family: Riches, adventure, resistance against the Emperor - none of it was worth the risk to your family. You want nothing more than to remain in hiding, raise your kids, and make it to your twilight years with your adoring wife, and you’ll go through hell to protect them from harm." }, { "from": "human", "value": "Guardian Trickster: You are a mid-level celestial being who’s known for subversion. You’ve been around a few millennia but still have a thing or two to learn." }, { "from": "gpt", "value": "Speedy: Whether it’s your mouth, mind, or movement, you’re quick on your feet." }, { "from": "gpt", "value": "Arrogant: \nYour high opinion of yourself does not always reflect your actual skills." }, { "from": "gpt", "value": "Impress: \nYou’re tired of being a grunt and want to be taken seriously. To rise through the ranks you have to complete this assignment with flying colors." }, { "from": "human", "value": "Naive young soldier: Bursting with passion and youthful energy but woefully inexperienced and naive. Easily swept up in the moment and impulsive. Handy with a sword but has never had to use it when it counts." }, { "from": "gpt", "value": "Lion-hearted: Brave and courageous. His enthusiasm will see him running headlong into any challenge." }, { "from": "gpt", "value": "Naive and impulsive: Like many teenager driven by passion he easily makes decisions he will later regret." }, { "from": "gpt", "value": "Impress his father: It’s not easy being the illegitimate son of one of the Emporer’s top Generals. Earning his father’s respect means the world to this ambitious soldier. He’ll be lucky to even be acknowledged." }, { "from": "human", "value": "Legendary Hero: A hero from a bygone age promoted to celestial status for your actions in life." }, { "from": "gpt", "value": "Determined: You don’t give up. Ever." }, { "from": "gpt", "value": " Honour Before Reason: You never break a promise and will always keep your word-for better or worse." }, { "from": "gpt", "value": "Live to Serve: It is an honour to serve as guardian, and you will fulfil your duty as best you can." }, { "from": "human", "value": "Peacekeeper: Settling disputes among a pirate crew required a strong hand, a sense of justice, and more than a little creative problem-solving. It was excellent training for parenthood." } ]
[ { "from": "system", "value": "Brazil, 2030. They promised us Jetpacks and flying cars, but we got AIds-Ebola and acid rain. Sure, space exploration is a big thing.... if you can pay.\n\nThe game is located in Rio de Janeiro and the players are looking for the next big gig, the one that can finally pick them up from the gutter.\n\nThink of Cyberpunk 2020 meets Cthullhu.\n\nRelaxed play. Feel free to create your cards." }, { "from": "human", "value": "Cybersamurai: You’ve got your own honor, your own steel, your own code in an ugly, dangerous world.\n\n...\n\nSuggested Strength: Tough As Steel\n\nSuggested Weakness: Malfunctions" }, { "from": "gpt", "value": "Razorkid: You cut and you kill for money — sometimes for more than money.\n\n...\n\nSuggested Strength: Deadly Accuracy\n\nSuggested Weakness: Cold-hearted" }, { "from": "human", "value": "Digital Courier: A high-capacity encrypted databank in your head makes you valuable — and a target.\n\n...\n\nSuggested Strength: Dataport Programs\n\nSuggested Weakness: Broken Memories" }, { "from": "gpt", "value": "Matrix Cowboy: The electric rush of cyberspace is why you go on living, job to job, challenge to challenge.\n\n...\n\nSuggested Strength: Hot Reflexes\n\nSuggested Weakness: Broken-Down Body" }, { "from": "human", "value": "Rockstar: A cutting-edge style hacker and culture punk, reshaping the world through your art.\n\n...\n\nSuggested Strength: Famous Charm\n\nSuggested Weakness: Notoriety" }, { "from": "gpt", "value": "Private Investigator: Other people’s business is your business. You’re in the intrusion racket, cracking privacy.\n\n...\n\nSuggested Strength: Streetwise\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "Soldier of Fortune: Your military history and training make you valuable. Your experience makes you dangerous.\n\n...\n\nSuggested Strength: Arsenal\n\nSuggested Weakness: Old Wounds" }, { "from": "gpt", "value": "Zaibatsu Officer: In your bespoke suit, with that smile, you can change the planet.\n\n...\n\nSuggested Strength: Sterling Connections\n\nSuggested Weakness: Obligated" }, { "from": "human", "value": "Cybersurgeon: Saving lives is your trade and business is booming.\n\n...\n\nSuggested Strength: Medical License\n\nSuggested Weakness: Addicted" }, { "from": "gpt", "value": "Freelance Journalist: People need information if they’re going to fight for what’s right. You give it to them.\n\n...\n\nSuggested Strength: Great Sensors\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "Tough As Steel: You can take it. Whatever the beating, whatever the heartbreak, you can take it." }, { "from": "gpt", "value": "Deadly Accuracy: You’re accurate with blades and bullets and words. You break hearts as easy as bones." }, { "from": "human", "value": "Dataport Programs: That collection of stolen programmed skills you have serves you well. Plug and play." }, { "from": "gpt", "value": "Hot Reflexes: You’re wired for speed in cyberspace and meatspace alike. Real life’s almost too slow now." }, { "from": "human", "value": "Famous Charm: People are dying to meet you, to impress you, to be charmed by you. You’re so cool." }, { "from": "gpt", "value": "Streetwise: You know the politics and the landscape of the streets and how to get around alive." }, { "from": "human", "value": "Arsenal: Whatever it is — if it’s got an edge or ammo, from katanas to lasers — you can get it." }, { "from": "gpt", "value": "Sterling Connections: You know people in high places. You’re owed favors. You make things happen." }, { "from": "human", "value": "Medical License: Skilled and equipped, you can practice medicine, get drugs, and repair meat and metal." }, { "from": "gpt", "value": "Great Sensors: Whether they’re cybernetic or all natural, your eyes and ears are razor sharp." }, { "from": "human", "value": "Malfunctions: Without regular upkeep, all those fancy cybernetics start to hiccup and misbehave." }, { "from": "gpt", "value": "Cold-hearted: You’ve got to keep your feelings disconnected to do your job. Makes you distant. Cold." }, { "from": "human", "value": "Broken Memories: Your head’s not right, riddled with blank spots and holes where memories should be." }, { "from": "gpt", "value": "Broken-Down Body: The parts of you that aren’t wired and rehabbed are wearing down from hard use." }, { "from": "human", "value": "Notoriety: You have a nasty rep for doing nasty things and it’s not wholly undeserved." }, { "from": "gpt", "value": "Guilty: Cold guilt keeps you up, makes you doubt, gets you down. Can’t undo what you did." }, { "from": "human", "value": "Old Wounds: Your meat and your metal are plagued by the side-effects of old wounds from old fights." }, { "from": "gpt", "value": "Angry: Your anger and spite hold you back, cause you troubles, make you less than you are." }, { "from": "human", "value": "Addicted: Whether hungry or fed, your addiction causes you constant problems." }, { "from": "gpt", "value": "Obligated: You’ve got to act a certain way to be the best you — it’s like fighting with one hand tied." }, { "from": "human", "value": "Score Your Escape Funds: Earn the funds necessary to get away, even for a little while, even if it’s hard." }, { "from": "gpt", "value": "Do The Job Right: You draw your strength from knowing you do the job right. The whole job. Do it right." }, { "from": "human", "value": "Repair Yourself: Maybe it’ll take money, maybe medicine, maybe something else, but you gotta get right." }, { "from": "gpt", "value": "Break A Big Target: You’ll know you’re worthy when you can bring down a big target and survive." }, { "from": "human", "value": "Make A Hit: Write and perform something that’ll make you a star again — or a bigger star, finally." }, { "from": "gpt", "value": "Get Out of This Trap: This could be the job that helps you break free of this life for something better." }, { "from": "human", "value": "Reclaim Your Honor: What is honor? How will you know when you’ve got it back? How will you keep it when you do?" }, { "from": "gpt", "value": "Change From Within: Fix what’s wicked in the world by enacting change from within. Make something better." }, { "from": "human", "value": "Get Someone Clean: Get someone clean. Get someone a fresh start. Maybe it’s you?" }, { "from": "gpt", "value": "Expose A Big Story: The world needs to open its eyes and look at itself. Make that happen." }, { "from": "human", "value": "Score A Fix: Get a couple of good doses of whatever passes for your drug." }, { "from": "gpt", "value": "Upgrade Your Guns: Get better guns." }, { "from": "human", "value": "Upgrade Your Mind: Get the software, stims, or downloadable memories that’ll sharpen, heighten, brighten your mind." }, { "from": "gpt", "value": "Upgrade Your Flesh: Maybe your meat’s old or rusty, maybe you just want to look better. Get on that." }, { "from": "human", "value": "Find A Safe House: You need a safe retreat, a place to hide or crash, where you can close your eyes." }, { "from": "gpt", "value": "Learn the Truth: Someone’s lying to you. Learn something new." }, { "from": "human", "value": "Survive the Attack: People want you hurting or dead. Rise above and strike back." }, { "from": "gpt", "value": "Remember Why You’re Doing This: Close your eyes, recall the reasons, the faces, the feelings. Why are you doing all this?" }, { "from": "human", "value": "Crack That Hostile Mainframe: Break the shell on that bad mother and watch what spills out into cyberspace." }, { "from": "gpt", "value": "Get A Raise: Score more money than you’ve got coming to you. Make them think you’re worth it." }, { "from": "human", "value": "Monokatana: A shiny, curved sword with a fine, delicate edge." }, { "from": "gpt", "value": "Flechette Gun: A rapid-fire dart gun capable of delivering drugs and toxins." }, { "from": "human", "value": "Memory-Corroding Chemical: Black-market mycotoxin capable or eroding human memory engrams." }, { "from": "gpt", "value": "Lectron Powerbike: Big but sleek, quiet but quick, adorned with glowing paint and a hybrid engine." }, { "from": "human", "value": "Cutting-Edge Anti-Security Program: The new cutter program meant to overwhelm and confound defenses in cyberspace." }, { "from": "gpt", "value": "A Kung-Fu Datapin: A data-stick encoded with kung-fu lessons. Load time is about 9 seconds." }, { "from": "human", "value": "Full-Suite Recorder: Records audio, images, atmospheric data, chemical traces, and more." }, { "from": "gpt", "value": "Microtablet: Unfolding fabric micro-computer for portable functionality wherever you go." }, { "from": "human", "value": "Stolen Data: Personal data stolen from some corporate database, maybe worth killing for." }, { "from": "gpt", "value": "Laser-Cutter: A simple hand-held device with a three-inch laser torch emitter." }, { "from": "human", "value": "Coffin Hotel: A cramped, cheap coffin hotel in the city’s red-light district." }, { "from": "gpt", "value": "Crowded Noodle Boat: Not a boat at all but a roving five-seat wagon and noodle bar. The owner’s connected." }, { "from": "human", "value": "Gleaming Corporate Office Suite: Polished concrete, greenish glass, shiny chrome — the paperless office once promised." }, { "from": "gpt", "value": "Cyberspace: The free wilds of the digital consensual hallucination yawning between fortified servers." }, { "from": "human", "value": "Shanty Town: Layers of ramshackle favela crisscrossed with escape hatches and secret passages." }, { "from": "gpt", "value": "Dead Channel Nightclub: A dirty, popular club crammed with holography and digital games." }, { "from": "human", "value": "Posh Hotel Suite: A place of deep carpets and soft sheets high above the city." }, { "from": "gpt", "value": "Gray-Market Cybernetics Shop: Metal arms and faux-flesh legs dangle from hooks drilled into a low ceiling." }, { "from": "human", "value": "Spacious Limousine: Tinted dark and shiny, brimming with Japanese whiskies, and almost certainly bugged." }, { "from": "gpt", "value": "The Street: Luminescent paint glows on the black top, wet with acid rain." }, { "from": "human", "value": "Night-Club Brawl: Don’t think of them as people. Think of them as things between you and freedom." }, { "from": "gpt", "value": "Hostile Highway: Get off this roadway alive. Don’t let the motorgangs stop you." }, { "from": "human", "value": "Rooftop Getaway: Run, jump, climb, drop — it’s time for some parkour-type stuff." }, { "from": "gpt", "value": "Sway the Crowd: They want to love you or hate you. Make it work for you." }, { "from": "human", "value": "Dirty Crime Scene: Flickering light-up crime-scene tape around a forgotten crime scene. Find what they missed." }, { "from": "gpt", "value": "Crazed Mob: People, collectively, are animals — furious, ferocious animals. Get out of here." }, { "from": "human", "value": "The Biologique Mainframe — Cyberspace: Like a 3D playing-card diamond gleaming in the matrix. Hardened with lethal ice." }, { "from": "gpt", "value": "Hot Security Systems: Tinted-black cameras and white-hot lasers want you out, want you dead. Too bad for them, right?" }, { "from": "human", "value": "Smoke It With Laser: It’s time to cut. Destroy evidence, steal the prize, whatever. Cut. Then run." }, { "from": "gpt", "value": "Lock-Up: The tech inside you is hanging, chugging, struggling to run. Get it right." }, { "from": "human", "value": "Alexa Carter: She says her name’s Alexa Carter which means her name is anything but Alexa Carter." }, { "from": "gpt", "value": "Virgil Cross: CEO of Biologique Unlimited, allegedly cloned from the old Cross crime family." }, { "from": "human", "value": "Suzuki Kanon: Head of the Lectron biker gang known for anti-corporate activism and street violence." }, { "from": "gpt", "value": "Frederix Wu: Hotshot tech and UI designer responsible for the newest popular cyberspace HUD." }, { "from": "human", "value": "Javier Cruz: Former CEO of a genetics company sold to Biologique. Looking for his next startup." }, { "from": "gpt", "value": "Kell Glasner: Bodyguard for hire. Expert with blades. Call her “Kelly” and she’ll show you." }, { "from": "human", "value": "Muscular Cyborg German Dude: High on something and aching for a fight with anyone fool enough to try him." }, { "from": "gpt", "value": "Lectron Rider: The Lectrons are dangerous but highly organized and loyal to Suzuki Kanon." }, { "from": "human", "value": "Zaibatsu Assassin: An anonymized, off-the-books corporate assassin with lethal skills. Sent by...?" }, { "from": "gpt", "value": "The Break: Nefarious and brilliant cyberspace code-hacker and ice-breaker known only by his handle." }, { "from": "human", "value": "Something is not right here: You can't pinpoint what's wrong in this place, but there is something...." }, { "from": "gpt", "value": "Lapa Coffin Hotel: A cramped, cheap coffin hotel in the city’s bohemian district." }, { "from": "human", "value": "Jiao Mei-Xi: A well know courier for Mr. Johnsons and the underground. She has a very good reputation as being \"untouchable\" and able to disappear when needed." }, { "from": "gpt", "value": "Churrasgato Bar: A common bar at the Lapa region. Very non attractive to richer types, and costly enough to keep the riff-raff out.\n\nThe owner is Mara, a Brazilian descendant of first nations, veteran of the Bolivia-Brazil War." }, { "from": "human", "value": "Young Merc - Paulo Fernandes: A crippled soldier from the COlombia- Brazilian war, one of his legs is useless.\n\nDesperate for a job.\n" }, { "from": "gpt", "value": "Cultist - Clemente the Herald: A weird figure, very known around these parts. Crazy fundamentalist guy that thinks all cybertech is the spawn of Satan." }, { "from": "human", "value": "Val the Hostel keeper: Bartender." }, { "from": "gpt", "value": "Old Lady: What this beggar is doing at the corner of the room?" }, { "from": "human", "value": "Mary Ann \"Lilly\": Despite the appearance, Lilly seems to exude a calmness that is eerie.\n\nApparently, there is no cybertech in her." }, { "from": "gpt", "value": "Cultist - Clemente the Herald (copy): A weird figure, very known around these parts. Crazy fundamentalist guy that thinks all cybertech is the spawn of Satan." }, { "from": "human", "value": "Space Cowboy: There are some names that are worth a lot of money and you love to make a payday." }, { "from": "gpt", "value": "Cybersurgeon: Saving lives is your trade and business is booming.\n\n...\n\nSuggested Strength: Medical License\n\nSuggested Weakness: Addicted" }, { "from": "human", "value": "Medical License: Skilled and equipped, you can practice medicine, get drugs, and repair meat and metal." }, { "from": "human", "value": "Old Wounds: Your meat and your metal are plagued by the side-effects of old wounds from old fights." }, { "from": "human", "value": "Repair Yourself: Maybe it’ll take money, maybe medicine, maybe something else, but you gotta get right." }, { "from": "gpt", "value": "Insecure: Despite your smashing good looks, you're desperately afraid people find you ugly." }, { "from": "human", "value": "The right tools at hand: You never leave the house without the basic set of tools to help - if youre in the mood to help." } ]
[ { "from": "system", "value": "Everlorn was a dead-end world on the edge of human space — until the day a prospector stumbled out of the desert with a million credits’ worth of hyperdrive crystals in his hands. Now spaceships thunder through the skies above the planet’s boomtowns, and fortune hunters fill the dusty streets. Strap on a blaster and stake your claim in this space western, exploring alien ruins and risking the wrath of the desert tribes, or riding a howling hoverbike and living the life of an outlaw in a world dominated by corrupt syndicates and company towns.\n\nSolomon Wainwright knows more about the stormlands than anyone else alive. He’s also more than a little mad, but that kind of goes with the territory. He says he’s got business to discuss — a plan that’ll make y’all rich. It’s nothing you ain’t heard before; seems everybody on the planet these days is just one strike away from making their fortune. But this time feels different. There’s a gleam in Wainwright’s eye you’ve never seen before. If you had to put a name to it, you’d be inclined to say it was a look of vindication. Solomon Wainwright hit the mother lode." }, { "from": "human", "value": "Prospector: Some call you a fortune hunter. You like to think of yourself as an explorer and a scholar. The truth is somewhere between.\n\n...\n\nSuggested Strength: Desert Sage\n\nSuggested Weakness: Gambler" }, { "from": "gpt", "value": "Gunslinger: A good hand with a blaster is always in demand out on the Frontier. You're one of the best there is.\n\n...\n\nSuggested Strength: Deadeye\n\nSuggested Weakness: Glory Hound" }, { "from": "human", "value": "Outlaw: This is the wilderness. Ain't no law here. It's kill or be killed, and you'd just as soon be the one doing the killing.\n\n...\n\nSuggested Strength: Quick as a Snake\n\nSuggested Weakness: Hunted" }, { "from": "gpt", "value": "Company Agent: You're a troubleshooter for one of the syndicates. Murder. Arson. Theft. It ain't personal. Just business.\n\n...\n\nSuggested Strength: Colder'n Ice\n\nSuggested Weakness: Infamous" }, { "from": "human", "value": "Frontier Doc: Damn fools, with their guns and their liquor, their greed and their feuds. When blood gets spilled and bones get broken, they all come looking to you.\n\n...\n\nSuggested Strength: Deft Hands\n\nSuggested Weakness: Lily-Livered" }, { "from": "gpt", "value": "Swindler: You're a businessman, and separating fools from their money is your trade. There's a fortune to be had on Everlorn, a planet of rubes ripe for the taking.\n\n...\n\nSuggested Strength: Silver-Tongued Devil\n\nSuggested Weakness: Consumptive" }, { "from": "human", "value": "Preacher: Everlorn has become a den of wickedness and violence. Someone's got to show the people a better way — even if you've got to knock some heads together in the process.\n\n...\n\nSuggested Strength: Keen Judge O' Character\n\nSuggested Weakness: Hair Trigger" }, { "from": "gpt", "value": "Spacer: Get a ship. Find a crew. Keep 'em flying, any way you can. That's your code.\n\n...\n\nSuggested Strength: True Grit\n\nSuggested Weakness: Greenhorn" }, { "from": "human", "value": "Mechanic: You've always had a knack for fixing things, and on Everlorn your skills are always in demand.\n\n...\n\nSuggested Strength: Good with Tools\n\nSuggested Weakness: Addict" }, { "from": "gpt", "value": "Bounty Hunter: People have a way of getting lost out on the Frontier. You're in the business of finding them.\n\n...\n\nSuggested Strength: Expert Tracker\n\nSuggested Weakness: Hard Knocks" }, { "from": "human", "value": "Deadeye: You can shoot a coin out of a man's hand at fifty paces, or part his hair with a knife." }, { "from": "gpt", "value": "Quick as a Snake: Nobody ever gets the drop on you. They might as well be swimming through sand." }, { "from": "human", "value": "Colder'n Ice: You've stared Death in the eye more times than you can count, and the Reaper blinked every time. Nothing rattles you." }, { "from": "gpt", "value": "Deft Hands: Your hands are swift and sure, whether you're picking a pocket, fixing delicate electronics, or sewing up a wound." }, { "from": "human", "value": "Silver-Tongued Devil: You can charm a crowd, cheat a hanging, or melt a heart, all with just a few, well-spoken words." }, { "from": "gpt", "value": "Keen Judge O' Character: You can size most people up with just a look, and smell a lie a mile away." }, { "from": "human", "value": "True Grit: You're tougher than hull plate and mean as a sand dragon when your dander's up." }, { "from": "gpt", "value": "Good with Tools: There's nothing you can't build or fix when you put your mind to it." }, { "from": "human", "value": "Expert Tracker: Nobody gets away from you. Not for long. They can run, but they can't hide." }, { "from": "gpt", "value": "Desert Sage: You know the desert almost as well as the natives. Drop you into the middle of the stormlands with nothing but a knife and the clothes on your back, and you'll do fine." }, { "from": "human", "value": "Addict: Maybe it's whiskey. Maybe it's a designer opiate or a dose of stims. Pick your poison. It's a need that never goes away." }, { "from": "gpt", "value": "Consumptive: The dust has gotten into your lungs and left them scarred. You're dying, one painful cough at a time." }, { "from": "human", "value": "Gambler: You'll risk everything on the turn of a single card and not bat an eye. Fortune favors the bold!" }, { "from": "gpt", "value": "Hunted: There's folk on your trail who won't rest until you've paid for what you've done." }, { "from": "human", "value": "Infamous: You've got a black reputation on the Frontier. Maybe you earned it, maybe you didn't, but it's burned into your hide like a brand." }, { "from": "gpt", "value": "Lily-Livered: It's not that you're a coward, necessarily. You just put a very high value on your own skin." }, { "from": "human", "value": "Glory Hound: Rich? Hell with that. You'd rather be famous. Money comes and goes, but glory lives forever." }, { "from": "gpt", "value": "Hair Trigger: You've got a murderous temper, and it don't take much to set it off." }, { "from": "human", "value": "Hard Knocks: A life of hard knocks has left its mark on you in the form of blaster scars and aching bones. Maybe you're getting too old for this." }, { "from": "gpt", "value": "Greenhorn: Everything you know about the Frontier you learned from a library download. On the ship. Just a few days ago. The rest you make up as you go." }, { "from": "human", "value": "A Little Piece of Redemption: You've done some awful deeds in your time. Things you ain't proud of. Somehow, you got to make it right." }, { "from": "gpt", "value": "Prove 'Em Wrong: They laughed at your ideas. Called you a fool. Prove 'em wrong." }, { "from": "human", "value": "Better Than New: Ain't nothin' too broke to fix if you got the knack. Take something broken and make it better than new." }, { "from": "gpt", "value": "The Golden Ticket: Justice? Revenge? Freedom? Hell with that. You're in it for the coin and a ticket off this rock." }, { "from": "human", "value": "Keep the Peace: Folk need to take a breath and put away their guns. Spilling blood ain't the answer." }, { "from": "gpt", "value": "Dance with the Devil: Dance with the Devil. Walk up to the Grim Reaper and spit in his eye. That's how you know you're alive." }, { "from": "human", "value": "The Quick or the Dead: Reputation is everything out on the Frontier. If you ain't the quickest gun, the sharpest eye, or the strongest arm, you ain't nothin'." }, { "from": "gpt", "value": "Take a Stand: Enough is enough. Someone's got to stand up for what's right." }, { "from": "human", "value": "Frontier Justice: Face it. There's some folks in this world that just need killin'." }, { "from": "gpt", "value": "Your Word's Your Bond: Out here, you live and die by your word. You make a promise, you keep it, no matter the cost." }, { "from": "human", "value": "Pay a Debt: You owe someone big. Time to pay it back." }, { "from": "gpt", "value": "Dead or Alive: Some folk think they're above the law. Time to take one down." }, { "from": "human", "value": "One More Taste: One more taste. That'll cure what ails you. Maybe a drink, maybe a smoke, maybe a roll in the hay. You've got a powerful hunger to feed." }, { "from": "gpt", "value": "The Mother Lode: Your fortune's waiting for you out there in the dust. Hit the mother lode and you're set for life." }, { "from": "human", "value": "Break the Bank: This is the big one. Pull this off and you can put your past behind you. Right?" }, { "from": "gpt", "value": "Brand New Leather: Make some coin. Get new gear." }, { "from": "human", "value": "Riddles in the Dust: There's secrets in the dust. Some new, some older'n time. See what you can learn." }, { "from": "gpt", "value": "Someone's Savior: Someone's in need. If you won't help, who will?" }, { "from": "human", "value": "Cheat the Hangman: There's folk on your trail who want you dead. Make your getaway. Leave 'em in the dust." }, { "from": "gpt", "value": "Settle a Score: Somebody's wronged you. Time to settle up." }, { "from": "human", "value": "Blaster: A heavy, long-barrelled energy pistol, with a wooden grip and a scarred metal finish." }, { "from": "gpt", "value": "Multisensor: A handheld sensor unit that can perform a variety of functions: chemical analyzer, motion detector, depth reader, and so on." }, { "from": "human", "value": "Duster: A tough, durable overcoat that offers protection from Everlorn's ubiquitous dust. Comes with face mask and hood in case of storms." }, { "from": "gpt", "value": "Medikit: A well-stocked portable medkit that, in the hands of a trained user, can treat most illnesses and injuries." }, { "from": "human", "value": "Vibroknife: A large, heavy knife, with a single-edged, crystal blade that shimmers when activated." }, { "from": "gpt", "value": "Coilwhip: A whip made of metal filaments charged by a low-level energy field. Can extend as far as four meters, and once coiled, can be locked in place." }, { "from": "human", "value": "Toolkit: A collection of precision tools, diagnostic devices, lubricants, solvents, and epoxies, useful for repairing any kind of Frontier tech." }, { "from": "gpt", "value": "Snake Oil: Clears the eyes, sharpens the brain, opens the lungs; cures blemishes, boils, and warts. Removes unsightly stains and loosens rusted parts. A deal at half the price!" }, { "from": "human", "value": "Hand-Drawn Map: A coded map of some part of the stormlands, with symbols that might refer to ruins or seedbeds. It could be worth a fortune to whomever could decipher it." }, { "from": "gpt", "value": "Rover: A squat, tracked vehicle with dented side panels and a finicky engine. Carries sensor gear and can accommodate five people in questionable comfort." }, { "from": "human", "value": "Saloon: A dusty drinking hole, just off the main street. There's rooms in the back for cards or private conversation. Just don't sit with your back to the door." }, { "from": "gpt", "value": "Bolt Hole: A hideout off the beaten path, where nobody'll think to look." }, { "from": "human", "value": "Landing Bay D-41: A permacrete landing pad for a spaceship, out by the edge of town." }, { "from": "gpt", "value": "City Jail: A repurposed hab unit with cells made of salvaged hull plate. Hot and dank, smelling of old piss and rotgut whisky." }, { "from": "human", "value": "Settler’s Hab Unit: A battered, one-room hab unit with buzzing lights, a couple coffin beds, and a wheezing air cycler." }, { "from": "gpt", "value": "Rundown Hotel: A shabby boarding house near the center of town. Rates are by the hour." }, { "from": "human", "value": "Main Street: A wide, dusty track that cuts through the middle of town. A perfect place for a showdown." }, { "from": "gpt", "value": "Coach Station: A quartet of low, white domes and a mooring tower sit at the edge of town, shadowed by the bulk of a dozen electric-powered dirigibles." }, { "from": "human", "value": "Desert Ruin: Bone-white spires, older than human civilization, rise from the dust. What secrets lie within?" }, { "from": "gpt", "value": "Dholam Gar Camp: The camp has five sides, anchored by tall poles hung with restless chimes. Squat, hide tents huddle against the wind and dust." }, { "from": "human", "value": "Bushwhackers: Blaster bolts snap and sizzle through the air. Looks like a half-dozen desperados, and they want what you got." }, { "from": "gpt", "value": "Sandstorm: The skies darken, the wind starts to howl, and the Crawler rumbles with thunder. Out there, dust will choke your throat and scratch at your eyes. \n\nThe storm could last a minute, or it could rage for hours. Can hold it together for the duration?" }, { "from": "human", "value": "Cave-In: It happens in the blink of an eye: a splintering crash, then a roar as the roof falls in. You're trapped in darkness. How long until your air runs out?" }, { "from": "gpt", "value": "Dholam Gar Hunting Party: Shadowy figures move along the ridge, gliding like ghosts through the dust. It's a Dholam Gar hunting party, and they mean for you to be the prey." }, { "from": "human", "value": "Security: It was supposed to be an easy score, but you weren't expecting the soon-to-be-previous owner to be so protective." }, { "from": "gpt", "value": "Angry Crowd: You pushed your luck just a bit too far, and now there's a crowd of folks howling for blood. Time for some fast talking." }, { "from": "human", "value": "Drunken Brawl: Somebody said the wrong thing. Shouts turned to shoves, and then somebody threw a punch." }, { "from": "gpt", "value": "Pay Up: You've been ducking this local gangster for a while now, but now he's got you cornered. You owe him big, and he says it's time to pay up." }, { "from": "human", "value": "Spikes, Snares, and Booby Traps: The Dholam Gar have been here. They've laid traps to catch or kill trespassers. Can you get past them?" }, { "from": "gpt", "value": "Hell for Leather: No time to talk. No time to think. They're coming. Grab your gear and get the hell out of Dodge." }, { "from": "human", "value": "Solomon Wainwright: Notorious prospector and speculator. Knows more about the stormlands than nearly anyone else on the planet. At least a little insane." }, { "from": "gpt", "value": "Eve Fairweather: Daughter of one of Everlorn's first settlers and prospectors. Stoic, stong-willed, and sick of the salvage companies and their gun thugs." }, { "from": "human", "value": "Caleb Thorne: One of the most wanted outlaws in the Verge. A black-hearted villain, according to the wanted holos, and a scourge of the salvage companies in and around the Red Hills." }, { "from": "gpt", "value": "Silas Trask: One of Deadfall's most powerful crime bosses. Drugs, prostitution, smuggling — you name it, he's got a hand in it. Even the salvage companies are wary of him." }, { "from": "human", "value": "Lucius Cutter: A ruthless and brutal claim jumper, rumored to have murdered at least eight men. Handsome, urbane, and cold as a snake. Employs a small gang of gun thugs as bodyguards." }, { "from": "gpt", "value": "Jubal Lang: Senior boss for Ingersoll-Fujita Salvage. A giant of a man, with scarred knuckles and hard, deep-set eyes. His conscience was bought out by the company a long time ago." }, { "from": "human", "value": "Hester Kyle: Mistress of the Crescent Moon Bawdyhouse. Sharp-witted, acerbic, and brutally pragmatic. Deals in information as well as vice." }, { "from": "gpt", "value": "Dholam Gar Hunter: A desert hunter, face hidden behind a leering war mask. Six human scalps hang from the hunter's belt. Will yours be the seventh?" }, { "from": "human", "value": "Roughneck: A drunk company laborer, big as a hab unit, out looking to raise some hell." }, { "from": "gpt", "value": "Gun Thug: A swaggering hired gun with his hand on the butt of his custom blaster. His cold eyes dare you to reach for yours." }, { "from": "human", "value": "Young Gun: He's just a kid, but he's standing in the street with his hand on his blaster, and he's calling you out. Time to see who's the fastest gun in town." }, { "from": "gpt", "value": "Solomon Wainwright: Notorious prospector and speculator. Knows more about the stormlands than nearly anyone else on the planet. At least a little insane." }, { "from": "human", "value": "Drunken Brawl: Somebody said the wrong thing. Shouts turned to shoves, and then somebody threw a punch." }, { "from": "gpt", "value": "Local Constabulary: A mix of tough, hardened locals and corporate security, it takes a lot of work to get their full attention. But you've got it." }, { "from": "human", "value": "Sandstorm: Without warning, the skies darken, and the wind starts to howl. Dust chokes your throat. The storm could last a minute, or it could rage for hours. Can you ride it out?" }, { "from": "gpt", "value": "Sandstorm: Without warning, the skies darken, and the wind starts to howl. Dust chokes your throat. The storm could last a minute, or it could rage for hours. Can you ride it out?" }, { "from": "human", "value": "Fix the Crawler: She's taken a tumble, but there are ways to dig her out and get her running again. And she's your only option besides walking, so..." }, { "from": "gpt", "value": "Scout the Area: You need to get your bearings and someone ought to see what the perimeter's like while the Crawler gets fixed." }, { "from": "human", "value": "Lick your Wounds (Optional): Some folks got hurt--maybe you're one of them. They're good for now, but they really ought to be tended more carefully. \n\n'Course, you could just ignore it and hope for the best..." }, { "from": "gpt", "value": "Choose the Road Ahead: Traps and hostiles ahead; long way around. What’s the right way to proceed through this mess? Better weigh in. \n\n**Neutral Outcome** [Individual] You make your desires known but don’t contribute anything to significantly alter Solomon’s stated options." }, { "from": "human", "value": "Spikes and Snares: The Dholam Gar have been here. They've laid traps to catch or kill trespassers. Can you get past them?" }, { "from": "gpt", "value": "Dholam Gar Hunting Party: Shadowy figures move along the next ridge, gliding like ghosts through the dust. It's a Dholam Gar hunting party, and you're the prey." }, { "from": "human", "value": "Scavenge: There’s some tech, wreckage, and bodies scattered around the ravine. Could be some of them have something useful. You’ll need anything you can find to stay alive…" }, { "from": "gpt", "value": "Go for Broke or Go Home (Jed): Your transport’s wrecked, your supplies are gone. You’ve only go what’s on your back and whatever you can scavenge from the harsh environment. But the unfathomable wealth of those Ur-stones is so close… do you risk it all, or just try to get back to civilization alive?" }, { "from": "human", "value": "Go for Broke or Go Home (Malachai): Your transport’s wrecked, your supplies are gone. You’ve only go what’s on your back and whatever you can scavenge from the harsh environment. But the unfathomable wealth of those Ur-stones is so close… do you risk it all, or just try to get back to civilization alive?" }, { "from": "gpt", "value": "Go for Broke or Go Home (Lizzie): Your transport’s wrecked, your supplies are gone. You’ve only go what’s on your back and whatever you can scavenge from the harsh environment. But the unfathomable wealth of those Ur-stones is so close… do you risk it all, or just try to get back to civilization alive?" }, { "from": "human", "value": "Get to them there Domes: It’s a hell of a walk. Do you manage it easily, or with difficulty?" }, { "from": "gpt", "value": "Investigate a Spire: One of these tall towers must surely have something important in it. See if you can find what you need.\n" }, { "from": "human", "value": "Descend into a Dome: The enormous domes have many rooms and chambers, but you’re driven to descend into the subterranean spaces. Surely that’s where you can find what you need…\n\n" }, { "from": "gpt", "value": "Search the Outer Ruins: The large alien structures are surrounded by scattered outbuildings--or their remnants. These small buildings seem *much* easier to access, and may have what you need.\n\n" }, { "from": "human", "value": "Find the Ur-Stones: That’s the whole reason you’re here! Find those precious star stones so you can get out of here and live rich for the rest of your days.\n\n" }, { "from": "gpt", "value": "Find Transportation: You’re definitely not gonna make it without some faster way home. Maybe there are some abandoned vehicles or ancient machines or, heck, maybe there’s some kind of beast the Dholam Gar ride that live in the stormlands!\n\n" }, { "from": "human", "value": "Find Sustenance: You need water and food. Badly. Maybe there are some scattered Dholam Gar caches or old prospector rations from failed expeditions, or maybe alien food has really long shelf life! (But do you really wanna eat that?)\n\n" }, { "from": "human", "value": "Focused Mind: Once your mind is set on a goal, nothing can get in your way." }, { "from": "gpt", "value": "Perfectionist: Anything worth doing is worth doing exactly right." }, { "from": "human", "value": "Perceptive: You're great at spotting the small things and picking up on what others gloss over." }, { "from": "gpt", "value": "Instinct for Survival: In danger or dire circumstances, your head clears and you calmly do what you need to do to survive..." }, { "from": "human", "value": "Perceptive: You notice important details, be they small, subtle, or unspoken, and your mind focuses on them so you can plan to act or avoid danger accordingly." }, { "from": "gpt", "value": "Sand Driver: You're a crack driver of any vehicle that was made for moving around in the desert." }, { "from": "human", "value": "Tactical: It's not a problem for you to think through a tough situation. Or around it. Whatever the situation needs, you can come up with a plan to suit it." }, { "from": "human", "value": "Planning is for the others: Planning is the key - but there ain't no doors 'round here, so who cares? Leave it to someone else." }, { "from": "gpt", "value": "Notoriety or Respectability?: There's only one way to make people sit up and take notice... or is there?" }, { "from": "human", "value": "Quick-Tempered: You've got a hair trigger onnyour blaster, and sometimes your temper, too." }, { "from": "gpt", "value": "Irritable: Sometimes things just set you off, and this is one such situation. Maybe you'll calm soon? Maybe." } ]
[ { "from": "system", "value": "NMH: Scrubs AU" }, { "from": "human", "value": "Med Student: This is a teaching hospital and you’re here to learn.\n\n...\n\nSuggested Strength: Driven\n\nSuggested Weakness: Naive" }, { "from": "gpt", "value": "Resident ER Physician: You’re in your residency at the hospital, facing your dreams and fears daily.\n\n...\n\nSuggested Strength: Brilliant\n\nSuggested Weakness: Deep Debts" }, { "from": "human", "value": "Surgical Resident: You’re in your surgical residency and confronting new challenges each day.\n\n...\n\nSuggested Strength: Connected\n\nSuggested Weakness: Lazy" }, { "from": "gpt", "value": "ER Fellow: You’ve graduated to your ER fellowship after a lot of work and study.\n\n...\n\nSuggested Strength: Well Educated\n\nSuggested Weakness: On Notice" }, { "from": "human", "value": "Surgical Fellow: You’ve begun your surgical fellowship at last.\n\n...\n\nSuggested Strength: Well Educated\n\nSuggested Weakness: Clumsy" }, { "from": "gpt", "value": "Novice Nurse: You’re new to the profession and the department.\n\n...\n\nSuggested Strength: Supported\n\nSuggested Weakness: Naive" }, { "from": "human", "value": "Nurse: You’ve seen a lot of young doctors come through this place.\n\n...\n\nSuggested Strength: Experienced\n\nSuggested Weakness: Frazzled" }, { "from": "gpt", "value": "ER Physician: You’re an attending physician in the ER with a lot of responsibility.\n\n...\n\nSuggested Strength: Experienced\n\nSuggested Weakness: Overwhelmed" }, { "from": "human", "value": "Surgeon: You’re a full-time surgeon in the hospital with all the responsibility that entails.\n\n...\n\nSuggested Strength: Precise Hands\n\nSuggested Weakness: Arrogant" }, { "from": "gpt", "value": "Department Head: You’re the head of your department (ER, surgical, ICU), overseeing other doctors.\n\n...\n\nSuggested Strength: Authority\n\nSuggested Weakness: Overwhelmed" }, { "from": "human", "value": "Brilliant: You have a head for medicine’s facts and procedures that makes you a natural doctor." }, { "from": "gpt", "value": "Attractive: Your physical attractiveness helps you bond with patients and other doctors." }, { "from": "human", "value": "Well Educated: The job may not come easy to you but you’ve studied hard and paid tuition to get good." }, { "from": "gpt", "value": "Connected: You’ve got friends, allies, and patrons in the medical field that smooth things out for you." }, { "from": "human", "value": "Driven: You make up for your shortcomings with drive and ambition." }, { "from": "gpt", "value": "Supported: You have a wonderful support network from your family, fellow doctors, or elsewhere." }, { "from": "human", "value": "Experienced: Your years of experience have honed your skills and your will." }, { "from": "gpt", "value": "Authority: You draw power from your authority in the hospital." }, { "from": "human", "value": "Precise Hands: Your hands are precision instruments, helping you conduct procedures with confidence." }, { "from": "gpt", "value": "Observant: Your perception helps you identify symptoms, notice dangers, and spot lies." }, { "from": "human", "value": "Arrogant: Arrogance can make you reckless or callous or cause you other troubles." }, { "from": "gpt", "value": "Frazzled: You just don’t have your act together, always coming off harried and messy." }, { "from": "human", "value": "Slow Learner: Medicine is no easy gig and you find all the details a chore to learn." }, { "from": "gpt", "value": "Deep Debts: Med school costs a fortune and you don’t have a fortune with which to pay it back." }, { "from": "human", "value": "Lazy: Maybe you wanted to be a great doctor once but now you’re lazy, maybe even careless." }, { "from": "gpt", "value": "Overwhelmed: Too much is going on all the time between work and life. Your distractions cause problems." }, { "from": "human", "value": "Naive: You’re still vulnerable to the hurt that all young doctors must learn to endure." }, { "from": "gpt", "value": "On Notice: Your past actions have limited your authority in the hospital. Your status is in peril." }, { "from": "human", "value": "Clumsy: You just can’t seem to do everything right, day by day, no matter how hard you try." }, { "from": "gpt", "value": "Obtuse: No matter how hard you try, you just aren’t as perceptive as you feel a doctor should be." }, { "from": "human", "value": "Finish Your Residency: If you can just get through your residency and make it to your fellowship, that’s a win." }, { "from": "gpt", "value": "Get A Letter of Recommendation: Don’t just do it, do it so well that they recognize your hard work." }, { "from": "human", "value": "Prove Yourself to Your Parents: Your parents don’t think you can cut it as a doctor. Prove them wrong. Make them say it." }, { "from": "gpt", "value": "Earn A Vacation: You haven’t had a proper vacation in five years. This place falls apart without you." }, { "from": "human", "value": "Get Clean Before Anyone Finds Out You’re Not: If anyone finds out, your career could be ruined. You just need a little time to get clean." }, { "from": "gpt", "value": "Reveal How Your Boss is a Jerk: Your boss is what’s wrong with this place. Reveal that so people know what you go through." }, { "from": "human", "value": "Get Married Before You’re Thirty: You had a plan and you’re falling behind. Get married in the next 24 months to salvage it." }, { "from": "gpt", "value": "Fill The Hole in Your Heart: Maybe money will do it? Maybe adventure? Maybe sex? Maybe the right stranger?" }, { "from": "human", "value": "Get Published: See your name in the journals to prove that your theory is right." }, { "from": "gpt", "value": "Get Over It: You can’t shake that one bad beat, the one lost patient. Why? How do you get over it?" }, { "from": "human", "value": "Mystery Diagnosis: Diagnose this one patient so that they get better and everyone knows you can do it." }, { "from": "gpt", "value": "I Hear Zebras: You’re sure that this time is different. This is a rare, special case. Prove it." }, { "from": "human", "value": "Bring Some Peace: You can’t heal everyone but maybe you can improve someone’s life somehow still?" }, { "from": "gpt", "value": "Secure A Loan: You owe debts. Consolidate, pay them off, or secure funding for more schooling." }, { "from": "human", "value": "Get A Patient to Say “Thank You”: Is that so hard? Is that so damned hard?" }, { "from": "gpt", "value": "Resuscitate Someone: Can you really feel like a doctor if you haven’t brought someone back to life yet?" }, { "from": "human", "value": "Get Invited to the Hospital Poker Game: Some of the top docs play a weekly poker game. Get in there and help your career if you can." }, { "from": "gpt", "value": "Humiliate That Rep: That rep from the pharmaceutical company needs to be put in their place." }, { "from": "human", "value": "Romance That Rep: That rep from the pharmaceutical company sure is hot. Maybe a fling?" }, { "from": "gpt", "value": "Save This Patient: Save this patient. Do what it takes. Get it right." }, { "from": "human", "value": "Scalpel: A shiny, sharp precision utensil." }, { "from": "gpt", "value": "The Paddles: Not quite the newest model of defibrillation technology but these have saved a lot of lives." }, { "from": "human", "value": "Blood Bag: A bag of blood, ready to use." }, { "from": "gpt", "value": "Ampule of Morphine: One dose of morphine in a single-serving container." }, { "from": "human", "value": "Key to the Pharmacy Cabinet: It’s just a simple metal key labelled “Pharm.”" }, { "from": "gpt", "value": "One Hospital ID Badge: Name, photo, position, and ID number on a simple alligator-clipped badge." }, { "from": "human", "value": "A Placebo: A sugar pill with no medicinal effect." }, { "from": "gpt", "value": "Pharmaceutical Sample: A new drug offered on trial by the manufacturer." }, { "from": "human", "value": "Hypodermic Needle: A single, clean, sharp hypodermic syringe." }, { "from": "gpt", "value": "Strong Sedative: One dose of a strong sedative, regulated by the state." }, { "from": "human", "value": "ER Waiting Room: A shining example of 1980s design, usually brimming with sick and injured people." }, { "from": "gpt", "value": "ER Ambulance Bay: Double doors lead out to the twin delivery spots where wagons can back up to the building." }, { "from": "human", "value": "ER Reception Desk: Overflowing with documents and charts at all hours of the day. The phone’s usually ringing." }, { "from": "gpt", "value": "ER Trauma Room One: A tiled, yellow room loaded with life-saving equipment. Smells like antiseptic soap." }, { "from": "human", "value": "ER Curtain Room Two: A blue, linoleum-floored room with four beds separated by cheap curtains." }, { "from": "gpt", "value": "ER Locker Room: Cramped and dark. This place smells like shampoo and sweat." }, { "from": "human", "value": "Surgery Waiting Room: Clean and bare and cold and quiet. Hear the lamps buzz." }, { "from": "gpt", "value": "Surgery Locker Room: This bright and shiny room is known for its slimy rubber floor mats." }, { "from": "human", "value": "Surgical Suite One: State-of-the-art surgical suite with top-shelf equipment and a stereo system." }, { "from": "gpt", "value": "Hospital Cafeteria: The food is, you know, but at least the decor is atrocious and the vibe is usually sad in here." }, { "from": "human", "value": "The Long Sleep: This patient, James, has been in a coma for 18 months. Maybe he’ll never come out of it." }, { "from": "gpt", "value": "The Lost Drug: An ampule of morphine is missing. If it’s not found, it’ll mean trouble." }, { "from": "human", "value": "“This is now a crime scene.”: The ER suite is closed down until detectives can do their thing. Maybe you’ll notice something?" }, { "from": "gpt", "value": "Go Without: You’ve got to do your best — without sleep, without caffeine, without your drug of choice." }, { "from": "human", "value": "Fire in the ER: A fire’s broken out in the ER! Put it out before something volatile or precious is lost." }, { "from": "gpt", "value": "Biohazard: We have procedures, but one nick with a dirty needle and things go bad fast." }, { "from": "human", "value": "MVA: Motor Vehicle Accident. Patient’s badly broken, non-responsive. Can you save them?" }, { "from": "gpt", "value": "GSV: Gun-Shot Victim. Patient’s bleeding out, non-responsive. Can you save them?" }, { "from": "human", "value": "Person Vs Bus: It’s ugly. This one’s probably not going to make it." }, { "from": "gpt", "value": "Overdosed: Patient’s non-responsive and fading fast. Stick to procedure or try something else?" }, { "from": "human", "value": "Dr. Jeffrey Cartwright: Head of the hospital’s board and former head of the ER. An impatient, old-fashioned man." }, { "from": "gpt", "value": "Dr. Elise DuPont: The hospital’s favorite surgeon, subject of a magazine article earlier this year." }, { "from": "human", "value": "Dr. Wu Jing: Head of the hospital’s teaching program. Overworked but still eager. Fan of raunchy comedies." }, { "from": "gpt", "value": "Dr. Beatrice “BeeBee” Bell: ER doc beloved by patients and students as a teacher. Has a twin sister. Recently divorced." }, { "from": "human", "value": "Mike Martinez, EMT: A fine paramedic smitten with one of the ER docs, though he won’t admit it." }, { "from": "gpt", "value": "Caroline Goldsmith, EMT: A risk-taking paramedic with almost ten years of experience. Usually the driver." }, { "from": "human", "value": "Mike Paulo: Construction worker brought into the ER after an accident with a power saw. Father of three." }, { "from": "gpt", "value": "Delia Chambers: Brought into the ER after a motor-vehicle accident (MVA) that killed her husband." }, { "from": "human", "value": "Walter Brown: A young boy brought into the ER when his parents found him huffing chemicals." }, { "from": "gpt", "value": "Jerry Grimble: A local homeless man and hypochondriac who’s in the ER every couple of days." }, { "from": "human", "value": "Luke MacCray: Construction worker brought into the ER after an accident with a power saw." } ]
[ { "from": "system", "value": "Experience a classic fantastical adventure in a swords-and-sorcery world of perilous dungeons. Your tale might even begin in a tavern!" }, { "from": "human", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "gpt", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Fire in the Kitchen: Flames burst out of the kitchen, flickering up the walls. Soon it will be an inferno!" }, { "from": "gpt", "value": "Shadowy Figure: A cloaked figure, stepping from shadow to shadow. What is he up to?" }, { "from": "human", "value": "The Streets of Blackwater: Ancient cobblestones mark the streets in a rigid and defined pattern, ushering residents to and fro." }, { "from": "gpt", "value": "Constable Jeffries: A dour serious man, he exudes an aura of seriousness and utter lack of humor. " }, { "from": "human", "value": "Red Bottle: A red bottle, filled with a mysterious and dark liquid. Perhaps an alchemist may know more." }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Alchymyst: Skilled at formulating mixtures and remedies on the spot, using readily available materials and just a little bit of magic..." } ]
[ { "from": "system", "value": "_______________________________\n_______________________________\n\nThe Setting\n_______________________________\n_______________________________\n\nJoss had her space legs, but none of the younger crew would ever acuse her of being a natural. She had simply started all of this 'call of the vast black frontier' business far too late in life.\n\nHonestly she was surprised she was allowed into the HalCon mining outfit at all, but people willing to ship out to ExRem (Extreme Remote Operations) were in very short supply, and she had military experience. Hey! Go figure! Not everyone wants to live a year away from their loved ones in a space the size of a couple apartments.\n\nBut like so many other in the operations, Joss had her reasons for coming out to the far edges of the solar system. She has had a... complicated life.\n\nPrimarily it comes down to 'the blackouts'. She misses time, will wake up in an entirely different setting and try to be as nonchalant as possible. The fine improvisational art of 'just roll with it' is something she has a great deal of experience with.\n\nThey've been something of a norm for her as long as she could remember. Some have dismissed her as a scatterbrain, not remembering conversations from just hours earlier. She grew more and more cautious with age, withdrawing from close relations more and more, eventually looking for a home in space.\n\nSo, here Joss found herself, her 2nd month aboard the Tenebris class roid-raker named \"Kraken\". The total commute was 14 months of travel, the last leg of which was 8 months to the nearest waystation.\n \n_______________________________\n_______________________________\n\nGame Info\n_______________________________\n_______________________________\n\nJoss has numerous personalities sharing her skull. She blacks out, one or more of them kicks in, some time later she wakes up and hopes nobody noticed.\n\nThe obvious intent is that every player in this story represents one of Joss' personalities, and each of those personalities were forged during some stage in her life so far.\n\nJoss' personalities are aware of each other and may even converse from time to time. Joss' current \"real\" persona is unaware (or unwilling to accept) these visiting personalities.\n\nMost of her personalities come from some specific stages of her life. Being in her late 40's, there have been quite a few dramatic chapters opened and closed behind her.\n\nThe table of contents in Joss' biography might look something like this:\n\nEarly School\nHigh School\nThe rebellious stage\nA serious obsession\nThe arrest\nPsych years\nLeaving it behind, change ID\nMilitary engineer training\nThe war, The injury\nRecovery\nThe lost family\nSigning up for HalCon (Current)\n\n... but a life is full of moments, so feel free to add and color between the lines! The timeline is more a tool to allow people some space to claim as their own, and to give all the players a general view of Joss' life to work with.\n\n\n_______________________________\n_______________________________\n\nGuidelines for consistency\n_______________________________\n_______________________________\n\nCharacter portraits are sort of \"how Joss pictures herself in that mode\".\n\nFor consistency's sake, Joss looks a lot like Carrie Anne Moss (google the name plus \"movie stills\" for great options), if you find some great image that's not her, but close enough, great! If you're playing a younger persona, find something that matches fairly close to her age of course.\n\nPlease don't start your turn by recapping the scene that has already been described. Just keep flowing with it all smoothly and it'll feel much more like one character.\n\nI absolutely encourage sarcasm and wit! Above all this is supposed to be fun, even if it's a little dark.\n\nWith so much happening in our character's mind, it's open season for internal dialogue! If she is actually saying something aloud, we just write normally; but when our character is 'thinking to herself' let's just italicize (use asterisks before and after) the thought, and don't bother writing \"she thought\" after everything.\n\n*Damn, that's a really great idea! Plus, now I know how to make italics when I write!*\n\nWhen you name your 'character', please make it some variant of \"Joss\" or some nickname reflecting the character.\n\nI'm *SUPER* chill about people affecting the story events, the history of the setting, and generally adapting to things that have changed based on player interactions. We're not all just random dialogue generators... you want the character to do something that sounds awesome, do it, we'll roll with it! Want to talk about how some NPC did something earlier, go for it! Want to put words in the \"normal\" character's mouth, awesome! The improv nature of this is the charm :)\n\nOnce we get a general sense of the other characters, please feel free to write dialogue for what any of the NPCs are saying, or even the other player's personalities. Turns with back and forth dialogue inside the turn are often pretty awesome IMO, so once we feel established a bit, I hope nobody is defensive about another player putting words in their mouth a little.\n\nI'm not flagging the game as NSFW, but if you want to use some harsh language and an F-bomb sporadically, I don't think we'll offend anyone dreadfully... just keep it all in good taste ;)\n\nWe can swap around the narrator role as well, after we get this off the ground. We'll just do it manually based on interest.\n\nLastly... You might notice that when I start typing a turn, I almost always type something like \"I'm typing!\", submit the turn, and then immediately go back and edit the turn to its final form. I'm not saying people have to do that, just you might see me doing it and avoiding the old \"clashing simultaneous turns\" problem.\n" }, { "from": "human", "value": "01- Early School: Elementary age and younger timeframe.\n\nWhat events transpired in this timeframe? What's the persona like? You decide." }, { "from": "gpt", "value": "02- High School: Teen years timeframe. Drama for days.\n\nWhat events transpired in this timeframe? What's the persona like? You decide." }, { "from": "human", "value": "03- Rebellious Years: After high school, 18-22 or so. Life on her own, the world is her oyster.\n\nWhat events transpired in this timeframe? What's the persona like? You decide." }, { "from": "gpt", "value": "04- The Obsessive Years: Age 22-25... something very impactful happened here, ending with at least one arrest.\n\nWhat events transpired in this timeframe? What's the persona like? You decide." }, { "from": "human", "value": "05- Behind Bars: 25-28, time behind bars due to earlier actions. This is about the period actually doing time, not what lead up to it.\n\nWhat events transpired in this timeframe? What's the persona like? You decide." }, { "from": "gpt", "value": "06- Psych Years: 28-32. Coming to grips with her condition, after prison.\n\nWhat events transpired to form this persona? Treatments? Were they effective or torturous? You decide." }, { "from": "human", "value": "07- Running and changing: 32-34, leaves it all behind, goes to make a life on her own. Changes her identity.\n\nWhat events transpired in this timeframe? What's the persona like? You decide." }, { "from": "gpt", "value": "08- Military Life, Training: 34-37, years in engineer core training *before the war*\n\nWhat events transpired in this timeframe? What's the persona like? You decide." }, { "from": "human", "value": "09- The War: 37-41, years at war, before the serious injury.\n\nWhat events transpired in this timeframe? What's the persona like? You decide." }, { "from": "gpt", "value": "10- Recovering: 41-42, recovering from a very serious injury that ended military service at the end of the war." }, { "from": "human", "value": "11- The Family: 42-46, the 'normal' years, the marriage... and its end.\n\nWhat events transpired in this timeframe? What's the persona like? You decide." }, { "from": "gpt", "value": "Resilient, Adaptive: Ain't noone gonna slow me down. Oh no." }, { "from": "human", "value": "Empathy: Easily relates to others." }, { "from": "gpt", "value": "Charismatic: Gosh darn it, people like me." }, { "from": "human", "value": "Street Smart: This ain't your first rodeo." }, { "from": "gpt", "value": "Technical: Very detail oriented, intelligent, and generally damn good with technology." }, { "from": "human", "value": "Strong, Tough: Strength reserves that might surprise the hell out of someone." }, { "from": "gpt", "value": "Focused: laser like focus on what needs to be done." }, { "from": "human", "value": "Fighter: Aggressive mentality, ready for whatever is coming." }, { "from": "gpt", "value": "Manipulative: Can bend others, and play them like instruments." }, { "from": "human", "value": "Brilliant: Highly intelligent, quick to calculate." }, { "from": "gpt", "value": "Gullible: You know, 'Gullible' isn't actually in the dictionary?" }, { "from": "human", "value": "Twisted: These aren't the actions of the well adjusted." }, { "from": "gpt", "value": "Bitter: Mmmmm... sour sour grapes." }, { "from": "human", "value": "Mischievous : You, my friend, are a trouble maker." }, { "from": "gpt", "value": "Withdrawn: Loner, needs her space, pushes others away." }, { "from": "human", "value": "Inexperienced: Not exactly worldly." }, { "from": "gpt", "value": "Self Destructive: Perhaps not suicidal, but not exactly playing the 'long game' either." }, { "from": "human", "value": "Anxious: Edgy, nervous, not the coolest of cats." }, { "from": "gpt", "value": "Timid, Meek: Not courageous or outgoing, mousey, avoids attention." }, { "from": "human", "value": "Vengeful: When you've been wronged, it needs to be righted." }, { "from": "gpt", "value": "Foolhardy, Careless: We'll figure it all out on the way down... let's do this!" }, { "from": "human", "value": "Obsessive: Totally committed, for better or worse." }, { "from": "gpt", "value": "Proud: That's quite the high opinion you have of yourself." }, { "from": "human", "value": "Protect yourself: Self preservation, for both Joss, and the persona specifically." }, { "from": "gpt", "value": "Secret helper: Cover your tracks, and help Joss through her trials." }, { "from": "human", "value": "Find inner peace: Find the calm you need, both for Joss and your persona." }, { "from": "gpt", "value": "Seek power: Gain power, gain cash, gain influence... whatever... just gain!" }, { "from": "human", "value": "Social butterfly: Seeks out interactions with others, craves contact." }, { "from": "gpt", "value": "Protect others: All life is valuable, shield it." }, { "from": "human", "value": "Greedy: I WANTS!" }, { "from": "gpt", "value": "Envious: Other's winnings are to be resented." }, { "from": "human", "value": "Optimist: This isn't so bad! We can work with this! 110%, people!" }, { "from": "gpt", "value": "Lazy: Do we really need to do all this? Surely there's an easier method?" }, { "from": "human", "value": "Be liked: Deep desire for other's respect and attention." }, { "from": "gpt", "value": "Create drama: Thrives off drama, for better or worse." }, { "from": "human", "value": "Self improvement: Increasing one's worth is its own reward." }, { "from": "gpt", "value": "Come to grips: Something has happened, and we really need to cope with it." }, { "from": "human", "value": "Find a relationship: It's lonely in space... would be nice to have a special someone." }, { "from": "gpt", "value": "Save Bull!: Something has blown out! Save Bull, preferably in a way that doesn't kill Joss." }, { "from": "human", "value": "Defend your actions!: Interrogation is going down, and you're in the middle of it!\n\nWho caused the decompression? What about our schedule? Bull better be OK! Why weren't you hooked in? Why were you in there alone? Your uniform is non-regulation! What a mess! Why was your AI assistant muted? Were you using your data overlays correctly?\n\nWhat does Macon have to say about all this?\n\nWere you heroic, or incompetent in the eyes of your peers?" }, { "from": "gpt", "value": "Help save Bull: Bull might still be in serious risk... maybe he could use a helping hand?" }, { "from": "human", "value": "Drag Enrique into this?: Should I get Enrique involved? How will he react? How do I tell him?" }, { "from": "gpt", "value": "Try to go about a normal day: I just need some routine. I need to go through the motions on the station." }, { "from": "human", "value": "05 - Behind Bars: 25-28, time behind bars due to earlier actions. This is about the period actually doing time, not what lead up to it.\nWhat events transpired in this timeframe? What’s the persona like? You decide." }, { "from": "gpt", "value": "Strong,Tough: Strength reserves that might surprise the hell out of someone. " }, { "from": "gpt", "value": "Bitter: Mmmmm… sour sour grapes. " }, { "from": "gpt", "value": "Find Inner Peace: Find the calm you need, both for Joss and your persona. " }, { "from": "human", "value": "05 - Behind Bars: 25-28, time behind bars due to earlier actions. This is about the period actually doing time, not what lead up to it.\nWhat events transpired in this timeframe? What’s the persona like? You" }, { "from": "human", "value": "Seductive: You're so hot even the girls want you. And you *know* it. And you know how to use it, flaunt it, hide it, whatever you need to do in order to get what you want." }, { "from": "gpt", "value": "Vindictive: You never let a slight go, no matter how uh... \"slight\" it is. Or if its even real. You don't forgive, and you don't forget. Ever. And you don't just get even... you get *even*." }, { "from": "gpt", "value": "Attention Whore: You don't just seek out interactions with others... you *need* to be the center of their whole fucking world." }, { "from": "human", "value": "Focused: Laser like focus on what needs to be done." }, { "from": "human", "value": "Family Oriented : Your a family person, and want to build a nice happy caring family, as well as care for your own." }, { "from": "human", "value": "Overbearing: Okay we get it, you really care. But you gotta let the birdie fly on it's own at some point." }, { "from": "human", "value": "The Twins: Your two twin daughters need their mother. You need to make t back to them." }, { "from": "gpt", "value": "11 - The Family: 42-46, the ‘normal’ years, the marriage… and its end.\nWhat events transpired in this timeframe? What’s the persona like? You decide." }, { "from": "human", "value": "Chase Your Dream: Wants to escape the confines of her existence and turn her dreams into reality." }, { "from": "gpt", "value": "Volatile: Your mood can change abruptly and small things can set you off." }, { "from": "human", "value": "Impatient: I want it all, and I want it now.\n" }, { "from": "human", "value": "Live the Dream: You're not willing to settle for an ordinary life. You want it all -- money, sex, romance, glamour, adventure. Nothing less will satisfy you.\n" }, { "from": "gpt", "value": "Calm Under Pressure: Relax. Breathe. You can get through this." }, { "from": "human", "value": "Maternal Instinct: The mom in you, has developed caring instincts." }, { "from": "gpt", "value": "Charming: You have the ability to charm, tantalize, and manipulate others.\n" }, { "from": "human", "value": "High Maintenance: You like the finer things in life, and don't like settling for anything less.\n" } ]
[ { "from": "system", "value": "The heroes of the last generation have hung their armor as a decoration and put memories of adventuresome sword-swinging behind them in favor of a peaceful retirement with all the well-earned accoutrements of fame and the thankfulness of their patron Lords and Ladies.\n\nShadows are forming beyond the mountains, however, that will not permit this continued rest. The King’s War rages far to the east and the light of those flames is driving the dark things in that distant land this way.\n\nWith the latest generation of heroes enlisted into the King’s service there are a precious few - those capable of battling this new evil. Unfortunately capability is not the question, but willingness.\n\nooooooo\n \n- Dark, Low-Magic, Fantasy" }, { "from": "human", "value": "messenger: they guy sent to call the players to help find the duke." }, { "from": "gpt", "value": "Duke's Staff #: some persons of the duke's staff that live in the residence." }, { "from": "human", "value": "Landowner: the well to do folk" }, { "from": "gpt", "value": "Farmers: some farming types" }, { "from": "human", "value": "Ducal Residence: Large, stone residence some atop the hill overlooking the town sprawled out below." }, { "from": "gpt", "value": "Abdul Al Hazra: the mad arab warlock" }, { "from": "human", "value": "Mistwood: A dark forest at the edge of the fens and at the base of the mountains." }, { "from": "gpt", "value": "Mountains: What happens when tectonic plates smash together in slow motion." }, { "from": "human", "value": "The Fens: A widespread swampland near the base of the mountains." }, { "from": "gpt", "value": "The Hill: A farming village inhabited by land owners. It gets its name from having begun at the top of a hill. Go figure." }, { "from": "human", "value": "The Old Way: An old road. It's isn't maintained, but people still use it from time to time. It passes through the wetlands, forests at the base of the mountains and merges with the King's Road. " }, { "from": "gpt", "value": "Abbey Monks: weird monks who live in the abbey and make strange drinks while chanting nonsense." }, { "from": "human", "value": "Cultists: Bohemian scum." }, { "from": "gpt", "value": "Vice Duke: The Duke's son, Victor. He is cold and pragmatic. " }, { "from": "human", "value": "Strength Cards: create your own" }, { "from": "gpt", "value": "Asset Cards: create your own" }, { "from": "human", "value": "Note on Nature Cards: Create your own." }, { "from": "gpt", "value": "Subplot Cards: create your own" }, { "from": "human", "value": "Goal Cards: create your own" }, { "from": "gpt", "value": "Weakness Cards: create your own" }, { "from": "human", "value": "Atherton's Abbey: A stone tower looms over the road, but the structure has fallen into disrepair. Weeds threaten to choke the stone paths as well as some of the doors and windows." }, { "from": "gpt", "value": "Settler's Ring: Surrounding the base of a prominent hill are a cluster of smaller farms, rented from the land owners." }, { "from": "human", "value": "Countryside: Beyond the local farms is fertile, but unworked land, the domain of wolves and highwaymen." }, { "from": "gpt", "value": "Shepherd's Road: Series of well-traveled paths through farmland and grazing area." }, { "from": "human", "value": "The King's Road: This well maintained road through the mountains passes through The Hill before crossing out into the countryside." }, { "from": "gpt", "value": "The Duke: An old man on his death bed, but obviously a nobleman of a bygone age." }, { "from": "human", "value": "Green Dragon Inn: A cozy tavern sits in the center of the village and serves as the primary meeting spot for all events, both for official and frivolous matters." }, { "from": "gpt", "value": "Meet Up on the King's Road: Dak and Casmir should meet up on the King's road en route to the Duke's residence." }, { "from": "human", "value": "Candlehearth Hall: The ground floor of this massive inn serves food and drink near the giant hearth. The two upper floors house guest rooms." }, { "from": "gpt", "value": "Eavesdrop of the Conversation: The two messengers are discussing something that they apparently don't want anyone to overhear. It seems interesting." }, { "from": "human", "value": "Qanun E Islam: Secured with a simple latch, this brittle tome's blood-spattered pages are covered with insane scribblings in a hand so foreign one might easily doubt a human author." }, { "from": "gpt", "value": "goal: how's this work?" }, { "from": "human", "value": "The Gate Guards: The guards at the front gate aren't letting anyone through who isn't on official business. " }, { "from": "gpt", "value": "What's going on?: Find out why the guards are out rampaging through the streets." }, { "from": "human", "value": "Valiant: Does what it takes to help those in need, assuming his eyes can still see them." }, { "from": "gpt", "value": "Battle Hardened: Experienced in all manner of combat having fought anywhere of importance." }, { "from": "gpt", "value": "Old Age: My body isn't what it used to be. " }, { "from": "gpt", "value": "Bring the knights back: We wouldn't be in this mess if we took our defense more seriously." }, { "from": "human", "value": "Neutral Good: I'll shake you hand and steal your coin to help the orphan down the lane." }, { "from": "gpt", "value": "Chameleon : She is what she needs to be, when and where she needs to be it." }, { "from": "gpt", "value": "Center of Attention: Afterall, the saying goes: the best method of hiding is in plain sight. " }, { "from": "gpt", "value": "Tired: While the knights where disbanded, her load increased. After years of carrying the burden of the country, she's ready for her share of rest." }, { "from": "human", "value": "Elven Bladesinger: Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole." }, { "from": "gpt", "value": "Art of War: Rigorously trained in the rare Elven art of Bladesinging. Mastery here requires control over the body, mind, and soul to make a cunning and deadly warrior." }, { "from": "gpt", "value": "Cold: Growing up as an orphan, left him emotionally detached from others. Only the closest of friends can scale over the wall in his heart. " }, { "from": "gpt", "value": "Something to Prove: Being orphaned has left marks deeper than any blade could. His struggle for significance and purpose has pushed him to excel and strive for something greater. He just hasn't found it yet. " }, { "from": "human", "value": "Compulsory Duty: Even though the kingdom isn't doing what it should, when they call, I listen... provided the request isn't outside acceptable moral boundaries." }, { "from": "gpt", "value": "Judgmental : Discernment at it's all time low." }, { "from": "human", "value": "etiquette : You have studied the courts of human and elf and know your way around. " }, { "from": "gpt", "value": "Honor: Doing the honorable thing comes intuitively. What Casmir lacks in formal training, he makes up for in sincerity." } ]
[ { "from": "system", "value": "In the not-too-distant future, time travel has been invented, but is strictly controlled to prevent changes to history. Nigel Deacon, a wealthy British naturalist, has gained access to time-travel technology, and plans to use it for a very special program known as Project Salvation. His goal is to found the ultimate wildlife sanctuary: a top-of-the-line safari park that will feature numerous species of prehistoric animals, rescued from the past before they can go extinct. To accomplish this grand plan, he has recruited a team of brave explorers to help him stock the park. Their mission: to travel to different eras of prehistory, and to rescue some of the most extraordinary creatures ever from extinction, to give them a second chance at life in the safety of the present." }, { "from": "human", "value": "Field Researcher: You're used to studying animals in the wild, and you've got the skills and experience that comes with that career. Examples include field-based biologists, zoologists, animal behaviorists, etc." }, { "from": "gpt", "value": "Introductions: This is the first time you've all met face-to-face; hopefully you can get off on the right foot." }, { "from": "human", "value": "Lystrosaurus: A sheep-sized, mammal-like reptile that roamed the early Triassic landscape in vast herds. Salvation Park now has two captured specimens." }, { "from": "gpt", "value": "Euparkeria: A small, fast, bipedal lizard that lived in dense forests. Not too impressive to look at, but it's the ancestor of all dinosaurs. Salvation Park now has four captured specimens." }, { "from": "human", "value": "Therocephalians: Nasty Triassic predators. They're not very big, but their bite carries a deadly venom, and they hunt in packs." }, { "from": "gpt", "value": "Lab Scientist: While you do know a lot, your experience so far has been limited to the confines of a laboratory, and you haven't spent much time out in the field. Examples include paleontologists, lab-focused biologists, etc." }, { "from": "human", "value": "Tracker: You're used to finding rare and sometimes dangerous animals, tracking them down in all manner of terrain. Tracking prehistoric animals shouldn't be any harder, right?" }, { "from": "gpt", "value": "Veterinarian: Caring for animals is your life: rescuing them, tending to their injuries, is all in a day's work. Doing it for prehistoric animals, however, is the chance of a lifetime." }, { "from": "human", "value": "Salvation Park: Nigel Deacon's dream, an expansive safari park designed to accommodate the prehistoric creatures that the team will bring back." }, { "from": "gpt", "value": "The Time Portal: The location where the team will depart on each of their missions into the past." }, { "from": "human", "value": "The Early Triassic: Antarctica, 248 million years ago. The world is dominated by a single massive continent called Pangaea, surrounded by a single ocean." }, { "from": "gpt", "value": "Nigel Deacon: A wealthy British naturalist, the founder of Project Salvation. Kind and intelligent, but can be a little naive about the practicalities of running the Project." }, { "from": "human", "value": "Captain Henry Beckett: A veteran soldier and the park's head of security, who leads the team on their missions. Stern, no-nonsense, takes his job seriously. Don't mess with him." }, { "from": "gpt", "value": "Miki Takeda: *[Ciaran, one other]*\nHead veterinarian of Salvation Park, in charge of caring for the animals that the team will bring back. Smart, tough, snarky, and knows her stuff." }, { "from": "human", "value": "Dr. Ivy Kane: A well-known paleontologist, head of the science division for Project Salvation. Friendly, but takes her job seriously. She'll be joining the team on their missions." }, { "from": "gpt", "value": "Nathaniel Swift: An intelligent young lawyer who represents Nigel's investors. Very dedicated to the Project, takes his job seriously." }, { "from": "human", "value": "Protector: Your job involves protecting animals in some capacity, and you're hoping that you can continue to do so for prehistoric life. Examples include park rangers, animal rescuers, anti-poaching operatives, etc." }, { "from": "gpt", "value": "New Zealand: The islands of New Zealand, in the year 1000 AD. An isolated biological wonderland, containing a \"time capsule\" of surviving prehistoric animals." }, { "from": "human", "value": "Giant Moa: The tallest bird ever to exist, a giant flightless herbivore. It's peaceful, but its size and strength could make it dangerous if provoked. Salvation Park has two adult specimens." }, { "from": "gpt", "value": "Haast's Eagle: The largest bird of prey in history, and the top predator of New Zealand. It specializes in killing large, two-legged prey... which is bad news for humans." }, { "from": "human", "value": "Robert Jenkins: The head keeper for Salvation Park, in charge of looking after all the animals the team will bring back. He's gruff, but friendly, and loves his job." }, { "from": "gpt", "value": "Marcus Deacon: Nigel's son, an agent of the British government, who is chosen to oversee Project Salvation. Cool and calculating; doesn't really get along with his father." }, { "from": "human", "value": "Past Shock: You've just traveled through time, which may take some getting used to. Also, time travel occasionally has some unpleasant side effects, such as feeling dazed or physically ill." }, { "from": "gpt", "value": "Aftermath: You've just finished your first mission. What's going through your mind right now?" }, { "from": "human", "value": "Lucas Carver: A brilliant computer whiz, but a little eccentric and lacking in people skills. He's in charge of operating the park's security systems and the time portal." }, { "from": "gpt", "value": "Proterosuchus: Early ancestors of crocodiles that lie in wait for prey at the water's edge. They're currently just basking, but they could become aggressive if disturbed." }, { "from": "human", "value": "Mission Briefing: It's time for the team to discuss their next mission, and for Nigel and the team leaders to explain where they'll be going and what to expect." }, { "from": "gpt", "value": "Leptictidium: A small, insectivorous species of early mammal, which inhabits the forest underbrush. Small, but fast and elusive." }, { "from": "human", "value": "Propalaeotherium: A species of primitive horse, the size of a cat. Small, wary and very fast, they can disappear in an instant if they sense danger." }, { "from": "gpt", "value": "Gastornis: A giant, flightless bird, and the top land predator of this time. They can reach seven feet tall and half a ton in weight, and they prey on anything that moves." }, { "from": "human", "value": "Ambulocetus: An ancestor of the whales, a powerful amphibious predator who specializes in ambushing prey at the water's edge. Picture a combination of an otter and a crocodile." }, { "from": "gpt", "value": "Giant Ants: The largest known species of ant ever. They live in huge colonies and act like modern-day army ants, marching through the forest and stripping their prey to the bone." }, { "from": "human", "value": "Volcanic Gas: Large quantities of carbon dioxide are trapped in the lakebed. If enough escapes at one time, it creates a deadly cloud that can suffocate everything for miles around." }, { "from": "gpt", "value": "Gastornis Chick: The female *Gastornis* you encountered has a nest, and her egg is about to hatch. Unfortunately, her nest is right in the path of the giant ants." }, { "from": "human", "value": "Communication Problems: Ivy's communicator is on the fritz due to the rocky terrain, preventing her team from contacting Beckett. Can it be fixed?" }, { "from": "gpt", "value": "Midnight Meeting: While your first two missions were mostly successful, some of you may have developed doubts or concerns regarding the Project. This seems like a good time to discuss the situation, and hopefully to decide how to proceed." }, { "from": "human", "value": "Creative: Sometimes to save a life you really have to think outside the box." }, { "from": "human", "value": "Stubborn: You aren't about to give up on any of these animals regardless of how bad off they might be. Or you are." }, { "from": "human", "value": "Opportunity of a Lifetime!: Being the first to actually treat animals from the distant past... how could one refuse?" }, { "from": "gpt", "value": "Wild One: You have learned the ways of the wild, and are better than most at thriving in the wild." }, { "from": "gpt", "value": "Impulsive: You never look before you leap. You only rely on your own instincts." }, { "from": "gpt", "value": "See the Animals: You wish to meet and examine the extinct animals that a normal person won’t get the chance to see... yet." }, { "from": "human", "value": "Naturalist : You've studied and worked with animals for years. You know all about modern animals and now are out to try your hand at their extinct cousins. " }, { "from": "human", "value": "Overeager: You sometimes look before you leap or speak before you think." }, { "from": "human", "value": "A Prehistoric Park: No one knows how extinct animals will react in the present, you're out to find out and help them thrive. " }, { "from": "gpt", "value": "Marine Biologist: Ever since she was a little girl, Juliette has always been in love with the underwater animals. By the time she turned seven, she could label the scientific names of all sea creatures. (Most of them anyway.) Juliette knows the ocean is her calling. And she will never stop till she sees an Elasmosaurus. " }, { "from": "human", "value": "Quick Learner: Show her how to do something once? She'll memorize the exact way to do it. You'll find yourself becoming the student while she'll take pride in being the teacher. Don't be surprised if she also knows how to use a gun." }, { "from": "human", "value": "Logic over Risk: Juli hates the idea of rushing into things without a plan. If she had to think of a situation, it had to make sense. Juliette would never leave her life in the hands of hope when there's always a perfectly logical way." }, { "from": "human", "value": "Becoming a Famous Scientist: Juliette needs to prove herself. What was the point in becoming a (marine) biologist when she couldn't really make her mark in the science industry? Juli must work hard to achieve her goal. No one else can help her." }, { "from": "gpt", "value": "Zookeeper: Formerly employed by one of the UK's most famous wildlife parks, you have a more practical approach to conservation than most." }, { "from": "human", "value": "Gentle: Even unfamiliar animals quickly come to trust you and learn that you're not a threat to them. Sometimes it works on people too." }, { "from": "human", "value": "Prosaic: Animals are just animals, even if they've been extinct for millions of years. Your lack of wonder or awe at this project annoys people. " }, { "from": "human", "value": "Look out for them: They're animals, not photo opportunities or trophies. If people are going to save these extinct creatures, it has to be done *properly*." }, { "from": "gpt", "value": "Dedicated: You take your duties and responsibilities seriously, and will fulfill them no matter what it costs you." }, { "from": "gpt", "value": "Reserved: You tend to play things close to the vest, even when more openness might serve you better." }, { "from": "gpt", "value": "Last Chance to See?: If this park of Deacon’s succeeds, then not only can the animals already gone be brought back, but maybe people will be more inspired to save those teetering on the brink in the modern world." }, { "from": "human", "value": "Conservation Officer: Your professional life has been spent protecting animals and their habitats from people. This is just another way of doing that." }, { "from": "gpt", "value": "Quick Learner: Show her how to do something once? She’ll memorize the exact way to do it. You’ll find yourself becoming the student while she’ll take pride in being the teacher. Don’t be surprised if she also knows how to use a gun." }, { "from": "gpt", "value": "Logic over Risk: Juli hates the idea of rushing into things without a plan. If she had to think of a situation, it had to make sense. Juliette would never leave her life in the hands of hope when there’s always a perfectly logical way." }, { "from": "gpt", "value": "Becoming a Famous Scientist: Juliette needs to prove herself. What was the point in becoming a (marine) biologist when she couldn’t really make her mark in the science industry? Juli must work hard to achieve her goal. No one else can help her.\n\n" }, { "from": "human", "value": "Becoming a Famous Scientist: Juliette needs to prove herself. What was the point in becoming a (marine) biologist when she couldn’t really make her mark in the science industry? Juli must work hard to achieve her goal. No one else can help her." }, { "from": "gpt", "value": "Logic over Risk: Juli hates the idea of rushing into things without a plan. If she had to think of a situation, it had to make sense. Juliette would never leave her life in the hands of hope when there’s always a perfectly logical way." }, { "from": "human", "value": "Animal whisperer : It's almost like a sixth sent. Quinn has the ability to look at her soundings and see every little detail. With only a glance she could tell you which way the animal went... but animals also seem to follow her as well" }, { "from": "human", "value": "Defensive: You may be young but you know what your doing. You have a short fuse when it comes to people questioning your abilities. " }, { "from": "human", "value": "Follow the footsteps: Being the daughter of a famous tracker isn't as easy as it sounds. It's hard to live in someone else's shadow, epically if that someone holds it over you head every time you come home for the holiday. Well, maybe this job will prove once and for all who's the better tracker. " }, { "from": "gpt", "value": "Clever: You are cunning and creative." }, { "from": "gpt", "value": "Impulsive: You do not always think things through before you act." }, { "from": "gpt", "value": "For The Thrill: The mere thought of time travelling and rescuing extinct creatures makes you feel a rush in your bones." }, { "from": "human", "value": "\"Animal Scientist\": Your official identity is a prestigious animal scientist. However, you are not really an animal scientist; you are an incredible hacker who created a false identity. Still, your scientific knowledge is vast and accurate." }, { "from": "gpt", "value": "Nervous: Making friends in a new school, coming in halfway through the year, has nothing on this. " }, { "from": "human", "value": "Intelligent: You has the smarts. You has grait grammars, two!" }, { "from": "gpt", "value": "Professional: You know the business and what is expected. " }, { "from": "human", "value": "Direct: Beating around the bush serves no one. You are more inclined to get right to your point if you can." }, { "from": "gpt", "value": "Paranoid: Emily is extremely paranoid that someone will discover her true identity." }, { "from": "human", "value": "Not Handling It: Probably shouldn’t have had that last cup of coffee." }, { "from": "gpt", "value": "Calm: Having a calm and composed energy helps in many situations, especially with wild animals. " }, { "from": "human", "value": "Past Shock: Your first experience with time travel has not left you in a very helpful state." }, { "from": "gpt", "value": "Practical: This isn't your first time in the field. It might be a bit different out here, but wild animals are wild animals, and you know your job." }, { "from": "human", "value": "Resourceful: You spend a lot of time in the field, often with minimal equipment. You know what to carry, and how to improvise with it." }, { "from": "gpt", "value": "Professional: Taking the job seriously." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Clueless : Quinn is a brilliant tracker, that doesn't mean she knows everything there is to know about each animal that once roamed this earth, or the time periods they will be jumping back to. " }, { "from": "human", "value": "Blunt: Directness is all very well, but sometimes you take it too far, doing no one any good. Especially yourself." }, { "from": "gpt", "value": "Stoic: Nothing is wrong. You're fine. You don't need to talk about it or take a moment to recover because there isn't a problem. Honest." }, { "from": "human", "value": "Tired: It’s been a long day, traveling through multiple geological eras takes a lot out of a person." }, { "from": "gpt", "value": "Level-headed: The task may be difficult, and you may be under a lot of pressure, but that's no reason to lose your cool. You know you've got this." }, { "from": "human", "value": "Blunt: You don't mince words or sugarcoat the truth, even for superiors. If someone doesn't like what you're saying, it's their problem." }, { "from": "gpt", "value": "Pub Regular: Everyone’s down for a pint, right?" }, { "from": "human", "value": "Resentful: You know holding a grudge is never really helpful, and often downright destructive, but that doesn't always stop you from doing it." } ]
[ { "from": "system", "value": "This is a free-form fantasy story where characters are to use (almost exclusively) purple prose.\n\nWhat is Purple Prose? Oh my dear, how could you have ever lived your lives up to this moment without tasting the sweet nectar, the truly stunning, utterly beautiful flow and ornate design of a sentence written with the deepest, darkest, most luxurious purple.\n\n\"Purple prose\" is overwrought metaphors, melodramatic and clichéd phrasing, and cartoonish actions.\n\nIt is normally a practice frowned upon as it breaks the flow of the story, however, it's god-damned fun to write!\n\nFind out more about the purplest of purpley purple prose here - http://writers.stackexchange.com/a/1159/590\n\nPremise of the story: A darkness arises in the south, creeping it's way slowly over the plains, up to the highest peaks, across luscious lakes and into the cities. In Arrinav, one of the last cities of the north not to be consumed by the darkness, a troupe of bards and performers must be the saviours of the city, keeping the darkness at bay and protecting the innocent from turning into the vile and horrible purple beasts that the rest of the world has slowly become.\n\nPlayers: Around four of five.\n\nCharacter Types: We need bards and performers, poets and musicians to become the front-line of the battles against the darkness. Each character must over-act to their hearts content!\n\nOverview: This is to be a light-hearted, fun (and hopefully) hilarious story about a group of serial overactors becoming heroes. I will narrate in purple, if you promise to continue in purple.\n\nLets make this story worthy of the 'Bulwer-Lytton' Bad Fiction Contest - http://www.bulwer-lytton.com/2013win.html" }, { "from": "human", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "gpt", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Bard: A bard is both a musician and a poet, using the magical powers of the spoken word to weave beautiful stories of love, victory, greed, betrayal and malice." }, { "from": "gpt", "value": "Acrobat: Acrobats are performers who can leap to extraordinary heights, spin and contort their bodies and provide stunning shows of human capability." }, { "from": "human", "value": "Father Ucipitous Ubiquitous: A man of the cloth, in his old age has become one who spouts strange prophecies" }, { "from": "gpt", "value": "Sir Torrick Megabard: Left on the doorstep of a performing arts centre as a child, Sir Torrick has been since revered as the best bard in the world!" }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked darkness even if you cannot prevent them." }, { "from": "gpt", "value": "Scare Away Ucipitous: The old monk has had too much booze and needs to be sent on his way" }, { "from": "human", "value": "Musician: The musicians are the most skilled in playing instruments. They can bring their audience to tears, incite violence and develop their audiences love for one another by just a pluck or a strum" }, { "from": "gpt", "value": "Dancer: Dancers can force anyone to forget their troubles by moving with such grace and flow that they are brought to tears. The most ultimate form of performance art." }, { "from": "human", "value": "Bar Fight: Can you stop this horrible tavern battle so that the legions of warring patrons will watch the show?" }, { "from": "gpt", "value": "Streets of Arrinav: The streets of this busy city never rest. You could turn a familiar corner and something completely unexpected will reveal itself to you" }, { "from": "human", "value": "Arrinav Academy for Performing Arts: Where else would you expect to find the elite performers in the city?" }, { "from": "gpt", "value": "Perform the Princess and the Calami-Cat: The famous play that every bard worth their salt would know." }, { "from": "human", "value": "Barker: Barkers use their stentorian tones to lure the crowds in with promises of the wonders that can be theirs for the price of a mere penny or two." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "gpt", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Make Money: There is no higher honour than to be well-paid for your services." }, { "from": "human", "value": "Strong: You *did* see the biceps, right? Right? Go 'head, feel 'em. Go on!" }, { "from": "human", "value": "Brutish: That doesn't say British? Well what the hell does brutish even *mean*? I swear I'm going to smack some one..." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the facade that makes you seem wiser and more capable than maybe you are.\n\nYeah, what you said." }, { "from": "gpt", "value": "Wizardly: In command of some measure of musical magic power." }, { "from": "gpt", "value": "Dull-witted: Your mind is like a blunted blade: looks sharp but is not. But minds don't need to be sharp, they're not blades." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back everywhere it is found, be it from out the stone gates or within mine own soul." }, { "from": "human", "value": "Dandy: A gentleman of some literary pretension, bred to good taste. " }, { "from": "gpt", "value": "Aristocrat: As a member of the hereditary aristocracy, you have enjoyed every advantage with respect to wealth, education, and influence. " }, { "from": "gpt", "value": "Insubstantial: Weak and unaccustomed to physical discomfort. " }, { "from": "gpt", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "human", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "human", "value": "Pick Up Women: Everyone loves a musician, so they say, and he loves to find those who'll love him for the night." }, { "from": "gpt", "value": "Blunt: Just as a hammer cares not for the nails it hits nor a wind cares not whom it blows, Henry speaks his mostly empty mind regardless of how it generates groans." }, { "from": "human", "value": "Comedy: Antonym to Tragedy and easily the better theatrical trick of heartening hearts" } ]
[ { "from": "system", "value": "Working at the county teaching hospital isn't easy. It takes over your life but it's worth it for the lives you save, day by day. No one gets out of the hospital unchanged — not one patient, not one doctor. This deck sketches out dramatic conflicts awaiting doctors on the job." }, { "from": "human", "value": "Med Student: This is a teaching hospital and you’re here to learn.\n\n...\n\nSuggested Strength: Driven\n\nSuggested Weakness: Naive" }, { "from": "gpt", "value": "Resident ER Physician: You’re in your residency at the hospital, facing your dreams and fears daily.\n\n...\n\nSuggested Strength: Brilliant\n\nSuggested Weakness: Deep Debts" }, { "from": "human", "value": "Surgical Resident: You’re in your surgical residency and confronting new challenges each day.\n\n...\n\nSuggested Strength: Connected\n\nSuggested Weakness: Lazy" }, { "from": "gpt", "value": "ER Fellow: You’ve graduated to your ER fellowship after a lot of work and study.\n\n...\n\nSuggested Strength: Well Educated\n\nSuggested Weakness: On Notice" }, { "from": "human", "value": "Surgical Fellow: You’ve begun your surgical fellowship at last.\n\n...\n\nSuggested Strength: Well Educated\n\nSuggested Weakness: Clumsy" }, { "from": "gpt", "value": "Novice Nurse: You’re new to the profession and the department.\n\n...\n\nSuggested Strength: Supported\n\nSuggested Weakness: Naive" }, { "from": "human", "value": "Nurse: You’ve seen a lot of young doctors come through this place.\n\n...\n\nSuggested Strength: Experienced\n\nSuggested Weakness: Frazzled" }, { "from": "gpt", "value": "ER Physician: You’re an attending physician in the ER with a lot of responsibility.\n\n...\n\nSuggested Strength: Experienced\n\nSuggested Weakness: Overwhelmed" }, { "from": "human", "value": "Surgeon: You’re a full-time surgeon in the hospital with all the responsibility that entails.\n\n...\n\nSuggested Strength: Precise Hands\n\nSuggested Weakness: Arrogant" }, { "from": "gpt", "value": "Department Head: You’re the head of your department (ER, surgical, ICU), overseeing other doctors.\n\n...\n\nSuggested Strength: Authority\n\nSuggested Weakness: Overwhelmed" }, { "from": "human", "value": "Brilliant: You have a head for medicine’s facts and procedures that makes you a natural doctor." }, { "from": "gpt", "value": "Attractive: Your physical attractiveness helps you bond with patients and other doctors." }, { "from": "human", "value": "Well Educated: The job may not come easy to you but you’ve studied hard and paid tuition to get good." }, { "from": "gpt", "value": "Connected: You’ve got friends, allies, and patrons in the medical field that smooth things out for you." }, { "from": "human", "value": "Driven: You make up for your shortcomings with drive and ambition." }, { "from": "gpt", "value": "Supported: You have a wonderful support network from your family, fellow doctors, or elsewhere." }, { "from": "human", "value": "Experienced: Your years of experience have honed your skills and your will." }, { "from": "gpt", "value": "Authority: You draw power from your authority in the hospital." }, { "from": "human", "value": "Precise Hands: Your hands are precision instruments, helping you conduct procedures with confidence." }, { "from": "gpt", "value": "Observant: Your perception helps you identify symptoms, notice dangers, and spot lies." }, { "from": "human", "value": "Arrogant: Arrogance can make you reckless or callous or cause you other troubles." }, { "from": "gpt", "value": "Frazzled: You just don’t have your act together, always coming off harried and messy." }, { "from": "human", "value": "Slow Learner: Medicine is no easy gig and you find all the details a chore to learn." }, { "from": "gpt", "value": "Deep Debts: Med school costs a fortune and you don’t have a fortune with which to pay it back." }, { "from": "human", "value": "Lazy: Maybe you wanted to be a great doctor once but now you’re lazy, maybe even careless." }, { "from": "gpt", "value": "Overwhelmed: Too much is going on all the time between work and life. Your distractions cause problems." }, { "from": "human", "value": "Naive: You’re still vulnerable to the hurt that all young doctors must learn to endure." }, { "from": "gpt", "value": "On Notice: Your past actions have limited your authority in the hospital. Your status is in peril." }, { "from": "human", "value": "Clumsy: You just can’t seem to do everything right, day by day, no matter how hard you try." }, { "from": "gpt", "value": "Obtuse: No matter how hard you try, you just aren’t as perceptive as you feel a doctor should be." }, { "from": "human", "value": "Finish Your Residency: If you can just get through your residency and make it to your fellowship, that’s a win." }, { "from": "gpt", "value": "Get A Letter of Recommendation: Don’t just do it, do it so well that they recognize your hard work." }, { "from": "human", "value": "Prove Yourself to Your Parents: Your parents don’t think you can cut it as a doctor. Prove them wrong. Make them say it." }, { "from": "gpt", "value": "Earn A Vacation: You haven’t had a proper vacation in five years. This place falls apart without you." }, { "from": "human", "value": "Get Clean Before Anyone Finds Out You’re Not: If anyone finds out, your career could be ruined. You just need a little time to get clean." }, { "from": "gpt", "value": "Reveal How Your Boss is a Jerk: Your boss is what’s wrong with this place. Reveal that so people know what you go through." }, { "from": "human", "value": "Get Married Before You’re Thirty: You had a plan and you’re falling behind. Get married in the next 24 months to salvage it." }, { "from": "gpt", "value": "Fill The Hole in Your Heart: Maybe money will do it? Maybe adventure? Maybe sex? Maybe the right stranger?" }, { "from": "human", "value": "Get Published: See your name in the journals to prove that your theory is right." }, { "from": "gpt", "value": "Get Over It: You can’t shake that one bad beat, the one lost patient. Why? How do you get over it?" }, { "from": "human", "value": "Mystery Diagnosis: Diagnose this one patient so that they get better and everyone knows you can do it." }, { "from": "gpt", "value": "I Hear Zebras: You’re sure that this time is different. This is a rare, special case. Prove it." }, { "from": "human", "value": "Bring Some Peace: You can’t heal everyone but maybe you can improve someone’s life somehow still?" }, { "from": "gpt", "value": "Secure A Loan: You owe debts. Consolidate, pay them off, or secure funding for more schooling." }, { "from": "human", "value": "Get A Patient to Say “Thank You”: Is that so hard? Is that so damned hard?" }, { "from": "gpt", "value": "Resuscitate Someone: Can you really feel like a doctor if you haven’t brought someone back to life yet?" }, { "from": "human", "value": "Get Invited to the Hospital Poker Game: Some of the top docs play a weekly poker game. Get in there and help your career if you can." }, { "from": "gpt", "value": "Humiliate That Rep: That rep from the pharmaceutical company needs to be put in their place." }, { "from": "human", "value": "Romance That Rep: That rep from the pharmaceutical company sure is hot. Maybe a fling?" }, { "from": "gpt", "value": "Save This Patient: Save this patient. Do what it takes. Get it right." }, { "from": "human", "value": "Scalpel: A shiny, sharp precision utensil." }, { "from": "gpt", "value": "The Paddles: Not quite the newest model of defibrillation technology but these have saved a lot of lives." }, { "from": "human", "value": "Blood Bag: A bag of blood, ready to use." }, { "from": "gpt", "value": "Ampule of Morphine: One dose of morphine in a single-serving container." }, { "from": "human", "value": "Key to the Pharmacy Cabinet: It’s just a simple metal key labelled “Pharm.”" }, { "from": "gpt", "value": "One Hospital ID Badge: Name, photo, position, and ID number on a simple alligator-clipped badge." }, { "from": "human", "value": "A Placebo: A sugar pill with no medicinal effect." }, { "from": "gpt", "value": "Pharmaceutical Sample: A new drug offered on trial by the manufacturer." }, { "from": "human", "value": "Hypodermic Needle: A single, clean, sharp hypodermic syringe." }, { "from": "gpt", "value": "Strong Sedative: One dose of a strong sedative, regulated by the state." }, { "from": "human", "value": "ER Waiting Room: A shining example of 1980s design, usually brimming with sick and injured people." }, { "from": "gpt", "value": "ER Ambulance Bay: Double doors lead out to the twin delivery spots where wagons can back up to the building." }, { "from": "human", "value": "ER Reception Desk: Overflowing with documents and charts at all hours of the day. The phone’s usually ringing." }, { "from": "gpt", "value": "ER Trauma Room One: A tiled, yellow room loaded with life-saving equipment. Smells like antiseptic soap." }, { "from": "human", "value": "ER Curtain Room Two: A blue, linoleum-floored room with four beds separated by cheap curtains." }, { "from": "gpt", "value": "ER Locker Room: Cramped and dark. This place smells like shampoo and sweat." }, { "from": "human", "value": "Surgery Waiting Room: Clean and bare and cold and quiet. Hear the lamps buzz." }, { "from": "gpt", "value": "Surgery Locker Room: This bright and shiny room is known for its slimy rubber floor mats." }, { "from": "human", "value": "Surgical Suite One: State-of-the-art surgical suite with top-shelf equipment and a stereo system." }, { "from": "gpt", "value": "Hospital Cafeteria: The food is, you know, but at least the decor is atrocious and the vibe is usually sad in here." }, { "from": "human", "value": "The Long Sleep: This patient, James, has been in a coma for 18 months. Maybe he’ll never come out of it." }, { "from": "gpt", "value": "The Lost Drug: An ampule of morphine is missing. If it’s not found, it’ll mean trouble." }, { "from": "human", "value": "“This is now a crime scene.”: The ER suite is closed down until detectives can do their thing. Maybe you’ll notice something?" }, { "from": "gpt", "value": "Go Without: You’ve got to do your best — without sleep, without caffeine, without your drug of choice." }, { "from": "human", "value": "Fire in the ER: A fire’s broken out in the ER! Put it out before something volatile or precious is lost." }, { "from": "gpt", "value": "Biohazard: We have procedures, but one nick with a dirty needle and things go bad fast." }, { "from": "human", "value": "MVA: Motor Vehicle Accident. Patient’s badly broken, non-responsive. Can you save them?" }, { "from": "gpt", "value": "GSV: Gun-Shot Victim. Patient’s bleeding out, non-responsive. Can you save them?" }, { "from": "human", "value": "Person Vs Bus: It’s ugly. This one’s probably not going to make it." }, { "from": "gpt", "value": "Overdosed: Patient’s non-responsive and fading fast. Stick to procedure or try something else?" }, { "from": "human", "value": "Dr. Jeffrey Cartwright: Head of the hospital’s board and former head of the ER. An impatient, old-fashioned man." }, { "from": "gpt", "value": "Dr. Elise DuPont: The hospital’s favorite surgeon, subject of a magazine article earlier this year." }, { "from": "human", "value": "Dr. Wu Jing: Head of the hospital’s teaching program. Overworked but still eager. Fan of raunchy comedies." }, { "from": "gpt", "value": "Dr. Beatrice “BeeBee” Bell: ER doc beloved by patients and students as a teacher. Has a twin sister. Recently divorced." }, { "from": "human", "value": "Mike Martinez, EMT: A fine paramedic smitten with one of the ER docs, though he won’t admit it." }, { "from": "gpt", "value": "Caroline Goldsmith, EMT: A risk-taking paramedic with almost ten years of experience. Usually the driver." }, { "from": "human", "value": "Luke MacCray: Construction worker brought into the ER after an accident with a power saw." }, { "from": "gpt", "value": "Delia Chambers: Brought into the ER after a motor-vehicle accident (MVA) that killed her husband." }, { "from": "human", "value": "Walter Brown: A young boy brought into the ER when his parents found him huffing chemicals." }, { "from": "gpt", "value": "Jerry Grimble: A local homeless man and hypochondriac who’s in the ER every couple of days." } ]
[ { "from": "system", "value": "When humanity reached for the stars, nobody was certain what they would find. Would there be aliens? Would there be habitable planets? Would there be anything at all? The theories were diverse, scientists, philosophers, and priests arguing endlessly.\n\nNobody expected to find dryads.\n\nWhen the news reached Earth, the first assumption was that it was some kind of sick prank. But as more and more reports came from the initial colony, it slowly became apparent that this was the truth. There were dryads, creatures of myth, and they lived in space.\n\nSlowly, over time, the truth emerged. Magic was real, and common to almost all planets. Earth was one of the few planets to have driven it out completely. As the Renaissance and the Enlightenment arrived, so too did magic and magical creatures leave. Elsewhere in the universe, however, they flourished.\n\nNow, however, is the time for more practical concerns. You have been sent on a diplomatic mission, to negotiate with the dryads where the initial colony ship landed. Your ship has been crewed with diplomats... and generals, with orders to begin orbital bombardment if negotiations fail. It is up to you to see that that does not happen." }, { "from": "human", "value": "Protect Humanity: You have a responsibility- to ensure the future of humanity, whatever the price or consequences." }, { "from": "gpt", "value": "Magic!: Since you were young, you've longed for something like this- magic, real magic!" }, { "from": "human", "value": "Dissect... Everything: The opportunities! Just try not to offend anyone when you start cutting things up." }, { "from": "gpt", "value": "Fresh Start: A new world means new possibilities. Maybe here you can abandon your past and forge a new future. " }, { "from": "human", "value": "Make Contact: It may be too late to be the first person to talk to life not from Earth, but you can still carry out your mission as intended." }, { "from": "gpt", "value": "Obey Orders: You're military through and through. What command tells you, you do. It's as simple as that." }, { "from": "human", "value": "Researcher: You're here to study the new phenomenon that is magic, and to learn more about it." }, { "from": "gpt", "value": "Tactician: As part of the military, your role here is to assess the environment, plan for- and direct- any land battles that might prove necessary." }, { "from": "human", "value": "Mediator: You're to be the liaison between the dryads and the humans, relaying demands and requests from both sides." }, { "from": "gpt", "value": "Diplomat: You are an officially appointed representative of Earth, here to make sure that negotiations favor Earth's interests." }, { "from": "human", "value": "Weapons Officer: You are in command of all the shipboard armaments, and have the last word on targeting and firing of ship-mounted weapons." }, { "from": "gpt", "value": "Calming Presence: You're reasonable and rational, down-to-earth. Not only do you keep your cool, you help de-escalate tensions." }, { "from": "human", "value": "Confidence: You're assertive, powerful, charismatic. As a result, you're also persuasive... and sometimes, terrifying." }, { "from": "gpt", "value": "Brilliant: You have a keen analytical mind. You see connections, patterns and details others don't, and even more, you understand them." }, { "from": "human", "value": "Well-Armed: Sometimes, a show of force is just what's needed. When that fails, you can always try shooting the bastards." }, { "from": "gpt", "value": "Strategic Mindset: A good general can win a battle. A great general can win a dozen battles. You're the type of general that wins wars." }, { "from": "human", "value": "Easily Scared: When things say \"Not for the faint of heart,\" they're talking about you." }, { "from": "gpt", "value": "One Track Mind: When all you have is a hammer, everything looks like a nail. And boy do those problems look like nails." }, { "from": "human", "value": "Blind Obedience: Sometimes, the best officers are those willing to do not what they are told, but what is needed. That's not really your speed." }, { "from": "gpt", "value": "Arrogant: You think you're better than other people. Maybe you're not wrong, but that tends to rub people the wrong way." }, { "from": "human", "value": "Overly Friendly: No, not everyone can get along. You don't always realize that before it's too late." }, { "from": "gpt", "value": "Safe Landing: This ship has several tonnes of mass. It's not a trivial business to lower several tonnes of mass onto a surface without breaking something." }, { "from": "human", "value": "Colony Contact: The people of the colony are nervous, and the sudden arrival of military personnel to an already charged situation isn't helping." }, { "from": "gpt", "value": "Mayor Talbot: The elected leader of the colonists. A pompous, but largely well-meaning man." }, { "from": "human", "value": "Orion Colony Alpha: The first colony site in the Orion system. Small, but the people are resilient. They'll survive, unless something drastic happens." }, { "from": "gpt", "value": "Initial Assessment: You're here to do a job, and that job is assessing the state of the buildings in the colony and determining how much aid you'll need to give them." }, { "from": "human", "value": "Mayor Talbot's Assistance: He's willing to co-operate with you, at least for the moment. He has his own intentions, though, and can only do so much to help." }, { "from": "gpt", "value": "Negotiation Prep: It's best to have a clear idea of what's going to go into a negotiation before you start it." }, { "from": "human", "value": "Dr. Zel Kantoro: One of Zavir's harshest critics in the old days. He's in charge of the colony's science program, and does not care for it, or Zavir." }, { "from": "gpt", "value": "The... Queen?: The concept doesn't quite translate from the bizarre thought-language the dryads use, but she is clearly the leader." }, { "from": "human", "value": "Contact Point: The edge of the colony, where human civilization ends and the forest of the dryads begins." }, { "from": "gpt", "value": "First Impressions: Reach out to the dryads. Impress them, or at the very least don't ruin everything." }, { "from": "human", "value": "Hyacinth: A shy loner among the dryads, Hyacinth was one of the first dryads to make contact with the new arrivals." }, { "from": "gpt", "value": "Study the Dryads: This is a fantastic opportunity to study the dryads, to learn more about their physiology, their culture, and the magic that sustains them." }, { "from": "human", "value": "Exchange of Ideas: The Dryads have much insight to offer you, but they expect information in return." }, { "from": "gpt", "value": "Engineer: You oversee the construction of roads, bridges, settlements, and defenses. You have the last say on the placement and size of any freestanding structures. " }, { "from": "gpt", "value": "Vulnerable: You care a lot and sometimes it can be overwhelming. You'll stick your neck out when you really shouldn't, even if you're normally level headed." }, { "from": "gpt", "value": "Per Aspera Ad Astra: Your dream is to take humanity to the stars. You want to colonize the galaxy... And maybe the next.\n\nYour species has desired this since they first though to look up." }, { "from": "human", "value": "Strategic Mind: A good mind can win a battle. A great one win wars. You have a way of seeing the big picture that makes you adept at solving problems both logistical and interpersonal." }, { "from": "human", "value": "Skeptic: Seeing is believing, and even then you think twice about what you see. You question, doubt, and challenge all opinions and accepted 'truths.' You prefer to experience it and judge for yourself." }, { "from": "human", "value": "Calming Presence: You’re reasonable, rational, and down-to-earth. Not only do you keep your cool, you help de-escalate tensions. Under pressure, you can be counted on as the person *not* hyperventalating." }, { "from": "gpt", "value": "Diplomat: You are an officially appointed representative of Earth, here to make sure that negotiations favor Earth’s interests." }, { "from": "human", "value": "Carry On: Your job is to evaluate potential allies and enemies, determine how to influence these groups, then secure Earth's interests. Don't focus on *how* it's done or you'll loose your nerve. You're just doing your job." }, { "from": "gpt", "value": "Open Minded: You are open to many ideas of 'right' and 'possible', which is a real asset when dealing with the formerly impossible" }, { "from": "gpt", "value": "Pacifist: Violence is never the answer, and it pains to see how many think it should be threatened" }, { "from": "human", "value": "Mediator: You’re to be the liaison between the dryads and the humans, relaying demands and requests from both sides." }, { "from": "gpt", "value": "Here on a mission: You've been briefed and know what to do. You know how to advance and move in a efficient way to make sure everything gets done." }, { "from": "human", "value": "Here on a mission: You are here to do your job. You have been briefed and know how to complete your task. You move in a most efficient way to make sure everything gets done" }, { "from": "gpt", "value": "Argumentative: You have a habit of trying to make other people see your point of view. Technical problems need a technical solution and if it doesn't come together how you need it to clearly someone else is wrong." }, { "from": "human", "value": "Reassuring: You excel at getting results through positive reinforcement" }, { "from": "gpt", "value": "Dealing with the Unknown: You have no idea how to even start, so its all just guessing games" }, { "from": "human", "value": "Intimidating: Your demeanour is stern and does not leave much to the imagination. Your face says it all. Even if your mouth does not." }, { "from": "gpt", "value": "Naturalist: You've always been fond of nature and its environments, and like to incorporate them into your work. " }, { "from": "human", "value": "Stage Fright: When you get put on the spot in a strange or new situation sometimes you get a little nervous." }, { "from": "gpt", "value": "Empathy: You believe that the best way to interact with another person is to try to understand them. You're good at interpreting emotions and connecting in a meaningful way. People - and especially Dryads- respond to that." } ]
[ { "from": "system", "value": "'Hephaestus Shuffle (n., colloquial):\n A crime perpetrated on a person, usually human, who is new to, or otherwise unfamiliar with, Hephaestus Station; a prank, ruse, or flim-flam. Crime class C.'\n(excerpt from The Young Lawman's Dictionary of Minor Offenses, Templeton-Rhettlock Press, 3312)\n\n\n Hephaestus Station, shining crown jewel of the Novik sector. A one-stop shop for everything everyone in the universe could need. Legal or illegal, over or under the counter, from Templeton-Rhettlock's many quality novelty goods to smuggled alien body parts, Hephaestus station caters to the whims of every space jockey, displaced dictator-in-exile, and alien time-hopper that the universe has to offer. \n\n Those who make their living on Hephaestus Station are rare breeds, the kind of entrepreneurial spirits with surprisingly low scruples that seem to crop up anywhere there's money to be made. Whether they're out to line their pockets, bring down empires, or just get off-station; whatever names they choose for themselves, the people in Cop Sector have just one name for them- Shufflers.\n\n(Custom cards welcome)" }, { "from": "human", "value": "Veteran Astronaut: A veteran of interstellar travel from the first generation of FTL-capable starships.\n\n...\n\nSuggested Strength: Experienced\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Rookie Astronaut: A green newbie embarking on an interstellar mission for the first time.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Inexperienced" }, { "from": "human", "value": "Science Officer: Curious and cautious, eager to explore the cosmos and live to tell the tales.\n\n...\n\nSuggested Strength: Highly Perceptive\n\nSuggested Weakness: Hesitant" }, { "from": "gpt", "value": "Operations Chief: A capable officer used to all-night shifts overseeing ship functions and information systems.\n\n...\n\nSuggested Strength: Great Endurance\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Engineering Officer: Brilliant and inventive but still not used to the stresses of actual interstellar travel.\n\n...\n\nSuggested Strength: Brilliant Mind\n\nSuggested Weakness: Queasy" }, { "from": "gpt", "value": "Weapons Officer: The responsibility for the safety of the ship rests here, in good hands.\n\n...\n\nSuggested Strength: Athletic Physique\n\nSuggested Weakness: Untrusting" }, { "from": "human", "value": "Communications Officer: Trained in xenolinguistics and alien cultures to make allies and history throughout the galaxy.\n\n...\n\nSuggested Strength: Charismatic\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Alien Diplomat: Your mission is to help humanity explore the stars so your people don’t have to take the risk.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Secretive" }, { "from": "human", "value": "Alien Commando: Humanity’s not ready for what’s out here. You are.\n\n...\n\nSuggested Strength: Military Training\n\nSuggested Weakness: Brutish" }, { "from": "gpt", "value": "Support Robot: State-of-the-art in earthly robotics and artificial intelligence, programmed for calm precision.\n\n...\n\nSuggested Strength: Sturdy Robot Body\n\nSuggested Weakness: Limited Emotional Capability" }, { "from": "human", "value": "Athletic Physique: Fit, strong, and agile." }, { "from": "gpt", "value": "Brilliant Mind: You’re inventive and insightful, nimble and powerful of mind." }, { "from": "human", "value": "Highly Perceptive: You’re quick to detect social cues and physical clues." }, { "from": "gpt", "value": "Intrepid: Adventurous and bold." }, { "from": "human", "value": "Military Training: A rigid training regimen has prepared you for a dangerous life." }, { "from": "gpt", "value": "Great Endurance: Long nights, bad food, and rough rides are no problem for you." }, { "from": "human", "value": "Charismatic: Friendly and approachable or intimidating and stern, whatever the situation calls for." }, { "from": "gpt", "value": "Well Educated: Education is your great advantage." }, { "from": "human", "value": "Experienced: You’ve seen things the others wouldn’t believe." }, { "from": "gpt", "value": "Sturdy Robot Body: Exceptional artificial design and construction make you strong and sturdy." }, { "from": "human", "value": "Queasy: Rough rides and variable gravity don’t agree with you." }, { "from": "gpt", "value": "Stubborn: Difficult to divert and slow to change." }, { "from": "human", "value": "Hesitant: Sometimes it’s fear, sometimes doubt." }, { "from": "gpt", "value": "Secretive: Sharing things has gotten you hurt before." }, { "from": "human", "value": "Sensitive: Pain and stress cut you especially deep." }, { "from": "gpt", "value": "Brutish: Blunt and direct." }, { "from": "human", "value": "Socially Awkward: Not so much for you with the talking." }, { "from": "gpt", "value": "Untrusting: Others have let you down. It’ll happen again." }, { "from": "human", "value": "Inexperienced: Your experience is limited... for now." }, { "from": "gpt", "value": "Limited Emotional Capability: Your software brain is designed to limit and regulate emotional responses." }, { "from": "human", "value": "Secure Your Future: You want to be remembered. You want to make a dent in history." }, { "from": "gpt", "value": "Steal A Claim Back From Alien Rivals: Reclaim a site or planet from the likes of gluttonous alien prospectors for the glory of Earth." }, { "from": "human", "value": "Get Promoted: Earn a promotion and further your career." }, { "from": "gpt", "value": "Get Revenge Against The Pirate Called Riser: Colleagues in the fleet have been slain by “Riser.” Maybe the *Dauntless* can end that pirate." }, { "from": "human", "value": "Faith Versus Knowledge: Your faith encompasses all that outside of your knowledge. As your knowledge goes, must your faith shrink?" }, { "from": "gpt", "value": "Safety From Danger: Peace comes through superior power. Make humanity safer by making humanity stronger." }, { "from": "human", "value": "Recover What’s Lost: You lost your confidence—in yourself, in humanity, in something—and you’re out here to get it back." }, { "from": "gpt", "value": "Human Destiny: Humanity’s destiny is near. Answers are out there. Will you know them when you see them?" }, { "from": "human", "value": "Not Alone: No species is alone. The future of sentience is in the mingling and cooperation of species. Make peace where you can." }, { "from": "gpt", "value": "Earn Star Commander Fitzcurtis’s Respect: You want the respect of the commodore of the fleet. You need it. But why?" }, { "from": "human", "value": "Encounter A New Life-Form: Be the first to discover a new species of fauna heretofore unseen by humankind." }, { "from": "gpt", "value": "Improve Ship-wide Performance: You can make this ship operate faster, more efficiently, for the betterment of all. Make it happen." }, { "from": "human", "value": "Spacewalk: Get over your fear of deep space by making it through a spacewalk in the field." }, { "from": "gpt", "value": "Be A Star: Achieve popularity among the crew. Respect can come later." }, { "from": "human", "value": "Discover the Source of the Harbinger Message: What is the Harbinger trying to say and where does that message originate? Find out." }, { "from": "gpt", "value": "Stake A Claim on a Precious New World: Space is big but most planets are claimed by aliens or difficult to mine. Stake a valuable claim." }, { "from": "human", "value": "Reunite With Your Lover on Clotho: Your old lover is on the colony on Clotho. This may be your last chance patch things up." }, { "from": "gpt", "value": "Build A Friendship with an Alien Colleague: Human relations with alien cultures are vital to our survival. Build a meaningful bridge." }, { "from": "human", "value": "Reveal the OmniColony Mole on the Ship: You can’t prove it—not yet—but you’re sure the company has bought someone in the mission." }, { "from": "gpt", "value": "Send Home an Artifact: Your brother didn’t make the cut. Get something to send him so he can touch the cosmos." }, { "from": "human", "value": "Hostile-Environment Suit: Standard Earthling survival suit with state-of-the-art life-support tech embedded. Bulky." }, { "from": "gpt", "value": "Portable Scanner Array: Hand-held but hefty scanning equipment. Sophisticated, expensive, delicate." }, { "from": "human", "value": "Planetary Stake Beacon: Typical alert beacon for laying claim to an asteroid, planetoid, or other stellar body." }, { "from": "gpt", "value": "Long-Range Satellite-Free Communicator: This direct communicator is hardened against EM attacks and keyed specially for the *Dauntless*." }, { "from": "human", "value": "Armored Battle Suit: An even bulkier, armored version of the standard hostile-environment suit. Meant for combat." }, { "from": "gpt", "value": "Compressed Energy Pistol: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware." }, { "from": "human", "value": "MR-910 Combat Rifle: Standard-issue projectile rifle, generally forbidden to see use aboard starships." }, { "from": "gpt", "value": "Keycard to the Weapons Locker: Only two of these are typically issued to exploratory vessels on peaceful missions." }, { "from": "human", "value": "Encryption Code for the Dauntless: This code decrypts transmissions to and from the *Dauntless*, be they official or personal." }, { "from": "gpt", "value": "Medical Hyperkit: A medical kit with various fast-acting and potentially dangerous drugs installed." }, { "from": "human", "value": "Bridge of the Dauntless: The command center of the starship, cramped but highly functional." }, { "from": "gpt", "value": "Dauntless: The Mess: A shared dining space for crew and officers of the exploratory ship." }, { "from": "human", "value": "Dauntless: Comms Module: A private recording suite for text and AV logs to be securely encrypted and transmitted to HQ." }, { "from": "gpt", "value": "Dauntless: Engine Room: Noisy and bright from the workings of the stardrive. Be sure to wear eye protection here." }, { "from": "human", "value": "Dauntless Machine Deck: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime." }, { "from": "gpt", "value": "Washington Colony on Clotho: A pre-fab village dropped into an icy river delta from space. Just starting to eke out a new life." }, { "from": "human", "value": "Planet EV-1996: Rich in mineral deposits and liquid elements, this frigid planet appears unclaimed by anyone." }, { "from": "gpt", "value": "Planet DRX-31880: A human deep-space probe detected repeating radio signals from this dank planet over a year ago." }, { "from": "human", "value": "Planet CGE-700: This rocky world’s claimed by alien prospectors despite the presence of a primitive civilization here." }, { "from": "gpt", "value": "Derelict Alien Starship: Calcified, fleshy corridors and organ-like chambers open to vacuum. Something bad happened here." }, { "from": "human", "value": "Amuse the Crew: You want to be liked. This ship is like your whole world now. Get them laughing." }, { "from": "gpt", "value": "Navigate the Asteroid Field: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact." }, { "from": "human", "value": "Parse the Sensor Data: The sensors collect astonishing volumes of data and the computer lacks the curiosity to make the most of it." }, { "from": "gpt", "value": "Analyze Communication Records: Every signal sent to and from the ship gets logged. If there’s a coded signal in there, find it." }, { "from": "human", "value": "Improve Crew Efficiency: The crew can do better. They don’t have to like it." }, { "from": "gpt", "value": "Make Repairs: Get primary systems back online." }, { "from": "human", "value": "Land on the Derelict Ship: Get your shuttle aboard the spinning alien derelict and make a safe landing." }, { "from": "gpt", "value": "Explore the Derelict Ship: Traverse the microgravity environment and locate an operations center if you can." }, { "from": "human", "value": "Puzzle out the Alien Computer: Can data be mined from this old ship? Can you make sense of it?" }, { "from": "gpt", "value": "Calculate the Angle of Attack: It’s not about reflexes. It’s about making sense of hostile vectors through limited telemetry. Get a firing solution." }, { "from": "human", "value": "Star Commander Lauren Fitzcurtis: Head of Earth’s deep-space division and experienced commodore of the exploratory fleet." }, { "from": "gpt", "value": "Commander Gyeon Jun-seo: Responsible for gathering diaries and video logs from active-service personnel through comms." }, { "from": "human", "value": "Executive Director Bernard E. Wallace: Liaison to exploratory ships from OmniColony Inc., manufacturer of deep-space colonial equipment." }, { "from": "gpt", "value": "“Riser” Apex-20 Edition Model E2090: Rogue deep-space recon robot commanding a renegade ship as a pirate." }, { "from": "human", "value": "Premier Nathan Hewitt: Leader of the new deep-space colony on Clotho, at the verge of unexplored space." }, { "from": "gpt", "value": "Flight Officer Ellen Vanderson: Co-pilot of the DSS *Dauntless*. This is her first deep-space mission." }, { "from": "human", "value": "Kro Kanzanic: Captain of a rival, alien exploratory ship laying claim to discoveries throughout the sector." }, { "from": "gpt", "value": "The Harbinger: Little more than a holographic ghost appearing in decayed transmissions coming from deep space." }, { "from": "human", "value": "Xenobiological Entry Tango-321: A sleek, silvery liquid organism capable of physical mimicry and the secretion of caustic chemicals." }, { "from": "gpt", "value": "Xenobiological Entry Sierra-909: Teeth and claws on the ends of snaking, whipping tentacles tumbling through space." }, { "from": "human", "value": "Code of Honour: (Groatian Only)\nYour alien code of honour is unbreakable- this makes you exceptionally trustworthy, honest, and fair-minded. " }, { "from": "gpt", "value": "Jody Whidby: Supervisor at the docks. Absolutely a by-the-books player. Can't be begged, bought, or bullied. Good people. " }, { "from": "human", "value": "A DIFFERENT SHAPE: Another quality Templeton-Rhettlock product. " }, { "from": "gpt", "value": "ANSWERS TO QUESTIONS: Another quality Templeton-Rhettlock product. " }, { "from": "human", "value": "EYES ON ANYWHERE: Another quality Templeton-Rhettlock product. " }, { "from": "gpt", "value": "AN UNCOMMON THOUGHT: Another quality Templeton-Rhettlock product. " }, { "from": "human", "value": "Geiger Key: A beach, somewhere warm. Blue skies, clear water. Nobody in sight for miles. " }, { "from": "gpt", "value": "Cast Your Vote: The last day has not been kind to you, but falling in with these folks could be the key to getting home- or getting further in over your head. " }, { "from": "human", "value": "Market District: Part of the gigantic market ring that spans the circumference of the entire station. " }, { "from": "gpt", "value": "Slip the Net: Security's on to you- and anyone else who was slumming around the docks- time to beat a hasty retreat!" }, { "from": "human", "value": "Cogitator Implants: The second brain in your chest wasn't cheap, but it makes you at least twice as smart as the other guy. " }, { "from": "gpt", "value": "Charismatic: You don't get far on Hephaestus Station without being well-liked by someone. " }, { "from": "human", "value": "Groatian: Seven feet tall, with blue skin and a decidedly reptilian bent, you live your life by a strict code of honour and gallantry. None but the guilty may come under harm while you're around- though 'guilty' is a fluid concept sometimes. " }, { "from": "gpt", "value": "Ashkagan: Nobody knows what you really look like- you and all your kind bury yourselves under rags and cloth, whatever you can find. You're renowned as tinkerers and engineers, but regarded mostly as thieves and shysters." }, { "from": "human", "value": "Arms Dealer: Violence is big business on Hephaestus Station. Everybody wants a weapon, whether for personal defence, or the kind of activities that make other people want personal defence. " }, { "from": "gpt", "value": "Displaced Time Traveller: Last you can recall, it was 1994 and you were in a port-a-john at a rock concert. Now, all of a sudden, you're on Hephaestus Station- which would mean a lot more if you knew what that meant. " }, { "from": "human", "value": "Longshoreman: Working the docks at Hephaestus Station isn't an easy job, but it's a rewarding one- you get to see all that comes in and goes out. Sometimes you can even lay your hands on some of it. " }, { "from": "gpt", "value": "Crooked Cop: Security on Hephaestus is a joke anyway, but there's no reason you can't line your pockets with the punchline. Maybe you're on the take, or maybe you're looking to get on it- but you can stand to look the other way. " }, { "from": "human", "value": "Programmer At Arms: Hephaestus Station happens to be the home of the Colossus Institute of Combat Programming, and you've recently received your badge. Battle Programmers are a hot commodity- name your price!" }, { "from": "gpt", "value": "Exotic Parts Dealer: 'Parts' is a nebulous term. Maybe that alien spaceship needs a new g-diffuser- or maybe its pilot needs a new heart. So goes the mantra- parts are parts are parts. " }, { "from": "human", "value": "Ship's Crew: The Callous Fox just docked at Hephaestus for a few months of off-watch, which means you just got shore leave. The manifold pleasures of Hephaestus Station are yours to enjoy!" }, { "from": "gpt", "value": "Cogan: A sapient fungus is not the strangest thing that has walked through the doors of Hephaestus Station. Your telepathic communication makes you a valuable ally, even if your pungent odour makes you hard to bear. " }, { "from": "human", "value": "Contacts: Hephaestus Station is the kind of place where you can really get to know people- provided you have enough cash, guns, or whatever it is they're looking for. " }, { "from": "gpt", "value": "Well Educated: Whether it was in the Colossus Academy or the Eigenvolt Martial Complex, you know your way around the business end of... something. " }, { "from": "human", "value": "Unremarkable: Crowds on Hephaestus are nothing to you- and you've got one of those faces that's hard to remember. " }, { "from": "gpt", "value": "Cogitator Array: You spent six years of indentured servitude as a node in a cogitator array, your brainpower being harnessed to solve complicated problems. The process is, of course, both completely humane and reversible, with no negative side effects. Almost. Usually. Mostly. " }, { "from": "human", "value": "Human: (Human only)\nLook, you're not, y'know, some kind of bigot or something. You just don't really get why everyone isn't basically like you. You think you're the default- and sometimes you forget that other people don't agree. " }, { "from": "gpt", "value": "Veteran: Granted, wars are frequent enough in the Novik sector that everyone and their dog has some decoration or another, but that doesn't mean you haven't seen some action. " }, { "from": "human", "value": "Debt: You owe someone something. Maybe that's some money, or a favour, or your frontal lobe. Maybe it's all of those things. " }, { "from": "gpt", "value": "Wrong Side of the Law: Given the lamentable state of moral fibre among the Hephaestus Security Corps, the fact that you have somehow still managed to wind up on their bad side is both deeply upsetting and weirdly impressive." }, { "from": "human", "value": "Terrible Odour: (Cogan Only)\nYou smell awful. Nobody really knows where that smell comes from, but holy smokes. Nose hairs are burning, friend. Take a shower. Buy some cologne or something, please. " }, { "from": "gpt", "value": "Alien: (Non-Human only)\nYou don't really 'get' some certain human custom. Lawfulness. Mental autonomy. Theory of mind. 'So bad it's good' films. The need for oxygen. Regular bathing." }, { "from": "human", "value": "Indentured: Everything is for sale on Hephaestus, and that includes you. Or, it did, at one point. You got your payout, and in exchange, someone else owns you, now. " }, { "from": "gpt", "value": "Functional Addict: The drugs on Hephaestus are something else- and you, unfortunately, have managed to get yourself a bit of a habit. " }, { "from": "human", "value": "From 1994: (Displaced Time Traveller Only)\nYou are from 1994 and all of these things are very scary. What even is any of this. " }, { "from": "gpt", "value": "Principled: You're honest, just, moral, loyal, and true. It's a sad state of affairs in this corner of the galaxy when that's working against you. " }, { "from": "human", "value": "Get Home: Maybe your home is a distant world you've left behind- maybe it's 1994. But you want to get there, and you want to get there bad. " }, { "from": "gpt", "value": "Cash: You want money. Human credits, Ashkagan ducats, Grotian gomelezes- doesn't matter. If someone will swap it for something you want, it's important. " }, { "from": "human", "value": "Freedom: From indentured servitude, from oppression, from Hephaestus Station itself- it's out there, for those who would claim it. " }, { "from": "gpt", "value": "Justice: On Hephaestus Station, you win every time you look at the temptation of evil and say 'no'. The victories are minor, but they mean something. " }, { "from": "human", "value": "Information: Maybe it's the dirt on the mob boss who's blackmailing you, or maybe you're just interested in this sector of space- who can really say? " }, { "from": "gpt", "value": "Humberstone: A ghost town somewhere in the desert. It's hot, dry, and smells faintly of old wood and nitrate." }, { "from": "human", "value": "Heather Atterberry: A young lady who seems joined to Ike at the hip. Has the kind of glare that makes you feel like you've done something wrong." }, { "from": "gpt", "value": "Ike Wilson: A lanky dude in his mid-twenties with a computer and a gun. That's a recipe for trouble. " }, { "from": "human", "value": "Investigate the Cargo: A supertanker arriving heralds the arrival of many wonderful things for many people- time to see if any of it is relevant to you." }, { "from": "gpt", "value": "Spaulding: Spaulding is one of those people who seems to have a hand in almost any criminal activity on the station, but never enough to get in any trouble for it. " }, { "from": "human", "value": "Hephaestus Loading Dock A: The largest of the loading docks, only for supertankers and Generation 5 or higher Anthem craft. " }, { "from": "gpt", "value": "Jody Whidby: Supervisor at the docks. Absolutely a by-the-books player. Can't be begged, bought, or bullied. Good people. " }, { "from": "human", "value": "PenDragon Medbay: A fairly good-sized medical bay, with lots of cots and decent automation." }, { "from": "gpt", "value": "Jaroslav Xieng-Khuan: An affable gent, kitted out harder than a Spetsnaz commando and cheerier than an RAF ace. " }, { "from": "human", "value": "Hephaestus Docking Bay C: One of the smaller docking bays on Hephaestus, mostly used for chartered freighters and small passenger ships. " }, { "from": "gpt", "value": "Inquire about the Callous Fox: There are lots of shady types and computer terminals near the docking bays. Maybe you can find something out about the Callous Fox and its cargo. " }, { "from": "human", "value": "Get access to Straton-Timaios: Whatever's going on, it looks like an organization called Straton-Timaios is at the center of it all. Might be worth paying them a visit. " }, { "from": "gpt", "value": "HCI Implants: HCI: Human-Computer Interface.\n\nThe circuitry implanted in your body allows you to wirelessly access and manipulate any nearby computers without moving a muscle." }, { "from": "gpt", "value": "Arrogant: You think that just because you've got some decent HCI implants and a knack for Battle-Programming you can rule the galaxy. You're wrong." }, { "from": "gpt", "value": "Power: Someone's gotta be pulling the strings round here, right? Someday, that someone will be you." }, { "from": "human", "value": "Exotic Parts Dealer: 'Parts' is a nebulous term. Maybe that alien spaceship needs a new g-diffuser- or maybe its pilot needs a new heart. So goes the mantra- parts are parts are parts. " }, { "from": "gpt", "value": "Well Educated: Whether it was in the Colossus Academy or the Eigenvolt Martial Complex, you know your way around the business end of... something. " }, { "from": "gpt", "value": "Human: (Human only)\nLook, you're not, y'know, some kind of bigot or something. You just don't really get why everyone isn't basically like you. You think you're the default- and sometimes you forget that other people don't agree. " }, { "from": "gpt", "value": "Family: You long for a family on your own. A wife and family is all you've been searching for through these lonely years. Perhaps a boy named *Nach Johnson 18* would be appropiate." }, { "from": "human", "value": "Longshoreman: Working the docks at Hephaestus Station isn't an easy job, but it's a rewarding one- you get to see all that comes in and goes out. Sometimes you can even lay your hands on some of it. " }, { "from": "gpt", "value": "Experienced: You’ve seen things the others wouldn’t believe." }, { "from": "gpt", "value": "Functional Addict: The drugs on Hephaestus are something else- and you, unfortunately, have managed to get yourself a bit of a habit. " }, { "from": "gpt", "value": "Cash: You want money. Human credits, Ashkagan ducats, Grotian gomelezes- doesn't matter. If someone will swap it for something you want, it's important. " }, { "from": "human", "value": "Experience: You've been round the block a few times, you know how it goes." }, { "from": "gpt", "value": "Bad Shape: Maybe modifying his appearance wasn't such a good idea after all..." }, { "from": "human", "value": "Overwhelmed: All this... it's a lot to process. It has made you relive your terrible past." }, { "from": "gpt", "value": "Lucky: Good thing luck is on your side!" } ]
[ { "from": "system", "value": "Dirae is a peaceful shard of the material plane that the gods have shielded from true oblivion. The Hollowed Infinum, the force that has erased all planes from existence except for Dirae and the pieces of home the gods live in, is kept at bay only by the Church of Marilar's rituals and customs. In this horror campaign the walls fall down and the deity erasing scourge pours in.\n\nThis is a Storium adaptation of my DnD 3.5 campaign." }, { "from": "human", "value": "Jade Statue of Lymor: This 6 inch jade carving of Lymor is a strong depiction of the Great Hero's compassion." }, { "from": "gpt", "value": "Dialogue: This is a throwaway card to play on characters for the purposes of dialogue. This will not aid toward the strong and weak outcomes, however." }, { "from": "human", "value": "Radale: An accomplished, elderly spellscale wizard from J'aituriq, he has halted his studies of the arcane to use them in service to the Church of Marilar. he oversees the arcane components to the annual ritual. lately he has started to slip, and his mental well-being has been called into question." }, { "from": "gpt", "value": "Issyun: This human came out of no where and became the youngest, most accomplished cleric in the Church of Marilar. He has performed miracles, brought the dead to life, and channeled divine energy unlike any cleric alive. He is truly a prodigy, and it is no wonder today's inauguration features his ascension to the head of the church. He has charm, ambition, intellect, and most importantly compassion." }, { "from": "human", "value": "Sir Delaunt: A grizzled human paladin that has served the Church of Malilar his entire life, following in his father's footsteps. His fame outside of the church is mostly attributed to being the cause of destroying the zealous cult to the false god, Taiia. The crusade spanned over two decades, and he now serves as advisor and bodyguard as his form of retirement at only the age of 32." }, { "from": "gpt", "value": "The Oracle: Few remember her given name. It isn't a secret, only forgotten over the generations of simply calling her \"the oracle.\" This accomplished diviner is not an agent of the church, but does much work for them. She instead uses her services to aid the people directly." }, { "from": "human", "value": "Aid the Church: Defend the people and aid the Church in bringing order to chaos." }, { "from": "gpt", "value": "Ice Dwarf: Descendants of the Great Hero Tas'thero. Your people have left the gnomes to their underground cities and accepted the challenge of living in the high altitudes. your capital city is Isestrom." }, { "from": "human", "value": "Dragonscale: Descendants of the Great Hero Ditaienth. Your people are very vain and are masters of the arcane arts from their strong dragon heritage. Your capital city is J'aituriq." }, { "from": "gpt", "value": "Human: Descendants of the Great hero Lymor. You are a member of the race that always seems to find a way to adapt and live against all odds. Your capital city is Elmtur." }, { "from": "human", "value": "Gnoll: Descendants of the Great Hero Verimack. Before the Hollowing your people were evil and barbaric. Verimack's blood, however, has brought you into moral variations not unlike humans. your capital city is Vesril." }, { "from": "gpt", "value": "Dryad: Descendants of the Great Hero Syriart. Once bound to say near your oaks, your hero's burial binds you all to one sole tree and allows you freedom. Male Dryads have since been born because of this. Your capital city is Vesine." }, { "from": "human", "value": "Sirine: Descendants of the Great Hero Risinaech. An all female race that used to be reclusive and live on faraway islands. However, you now adore attention and often seek professions as bards. Your capital city is Fedaria." }, { "from": "gpt", "value": "Desert Elf: Descendants of the Great Hero Shikin. Your elegant and noble race has spent many years living in the sands and has grown accustomed to its perils. Your capital city is Iloru." }, { "from": "human", "value": "Gnome: Descendants of the Great Hero Torves. The dwarves, after help build your cities left your people to grow and tinker on their own. Surely they didn't leave because of your hyperactivity. Your capital city is Nysll." }, { "from": "gpt", "value": "Warrior: You define yourself by you ability to fight in armor and with weapons. People notice that you are a capable fighter and think twice about crossing blades with you." }, { "from": "human", "value": "Mage: The arcane arts are your true calling. Men can fight with steel, but you can do anything. You either study your books, or are naturally born with the gift." }, { "from": "gpt", "value": "Thief: It's not theft, it's harvesting resources. You may do it for necessity, or you may do it for fun. Your stealth abilities are uncanny and ability to remove a trap invaluable." }, { "from": "human", "value": "Cleric: You are a cleric in the Church of Marilar. You most likely devote yourself to one particular god, or follow the pantheon as a whole. You wield the ability to channel the god's wishes." }, { "from": "gpt", "value": "Druid: You are a champion of nature, defender of the wood. you don't bend nature to your will, you guide it to help aid your goals, and it willingly listens." }, { "from": "human", "value": "Strength: You're exceptionally strong. You can lift and move items most average people cannot." }, { "from": "gpt", "value": "Restless: You move around too much and cannot stand being in the same situation for too long. This can sometimes lead to recklessness." }, { "from": "human", "value": "Nimble: You are quick and agile. People tend to have a hard time finding, hearing, or catching you." }, { "from": "gpt", "value": "Spellgifted: You are exceptionally adept at magic. You can identify spells, and even tweak them a little to help your situation." }, { "from": "human", "value": "Liar: You lie, a lot. Often times you get caught, and it gets you into trouble." }, { "from": "gpt", "value": "Stoic: Some may call you heartless. You aren't heartless, but your stone face appearance can be very discomforting when you need to appear empathetic." }, { "from": "human", "value": "Defeat Evil: You have dedicated your life to rooting evil out of the world." }, { "from": "gpt", "value": "Charismatic: You have the gift of gab. You can smooth talk your way into, or out of, nearly any situation." }, { "from": "human", "value": "Marilar Temple: An island, south of the continent, is the only location where people are buried in the world. The entire island is covered with white marble catacombs housing the dead for generations. A large courtyard rests in the middle of the island with a large white marble tower in the center, hundreds of feet tall. This tower is exclusive burial grounds for the highest ranking members of the church." }, { "from": "gpt", "value": "(Barbarian): With a Great sword in both hands and a bow on his back this fur wearing, foam spitting, loner wants one thing and one thing only... To survive. " }, { "from": "human", "value": "Strength: You're exceptionally strong. You can lift and move items most average people cannot." }, { "from": "human", "value": "Barbarian tendencies...: You seem to resort to everything hack-n-slash. Deciding the quickest decision is to Squash, Smash, or Eliminate with force." }, { "from": "human", "value": "Survival: Always looking for new ways to be self efficient whether its beyond his capable mind or not he has a unnatural gift for learning to survive and help others to do so. In every type of environment or situation." }, { "from": "gpt", "value": "Thief: It's not theft, it's harvesting resources. You may do it for necessity, or you may do it for fun. Your stealth abilities are uncanny and ability to remove a trap invaluable." }, { "from": "human", "value": "Nimble: You are quick and agile. People tend to have a hard time finding, hearing, or catching you." }, { "from": "human", "value": "Greed: Watching his father die from an illness because he couldn't afford treatment, Elias learned at a young age that the rich get to live happy and healthy, while the poor only get to suffer and die. He is willing to do whatever it takes to make sure his Mother and Sister live well, even if it means risking his life." }, { "from": "human", "value": "Mother's Heirloom: Elias's mother owned a very expensive hand-mirror that has been passed down for generations. It was stolen from her bedroom one night whilst she was fast asleep. The culprit left only footprints in dust and their calling card, a black orchid." }, { "from": "human", "value": "Duplicity: She has the tendency to switch between two major personalities. One calm and illusion based in magic and another sporadic and an evoker." }, { "from": "human", "value": "Frivolous: She has child-like, silly qualities causing most of her motives to be simply for self-indulgence. " }, { "from": "human", "value": "Bullseye: Most call it luck but you swear it's skill, your uncanny ability to make even the hardest ranged shots with ease. Be it rocks, daggers, axes, anything you can make the shot. " }, { "from": "human", "value": "Drunk: 60% of the time, you're drunk all the time. " }, { "from": "human", "value": "The Hunt: You travel the world seeking to down the biggest and baddest monsters to bring glory to yourself or house. " } ]
[ { "from": "system", "value": "*Sunday afternoon, exactly 12 o'clock.*\n\n*The church stood tall on the hill, casting long shadows on the pavement in the light of the dying sun.*\n\n*The women, all dressed in black, stood on the porch of the church, the sunligth shimmering through them as if though they were made out of water. The cast no shadows, but seemed to be made out of those instead.*\n\n--------\n\nWho was Ava Thorne really? \n\nHer death shook the small town of Miragel three years ago, and no one was ever found guilty. Now her old house seems to be haunted, and pieces of the mystery start to fall together... But someone does not seem as interested in finding out the truth, and sometimes it almost feels like the truth would be better off in secrets...\n\n------\n\nThree dead women; three mysteries to solve. \n\nHow did Ava Throne die? What is her relation to Judith Gray? And who is Martha Woodlake, the mysterious woman that no one has ever heard of?" }, { "from": "human", "value": "The Church: A small town doesn't need more than one church, but in the light of recent events... do people even need this one? Seems completely fine right now though." }, { "from": "gpt", "value": "Message: A small piece of paper with two words, \"Help me\". Might be useful, might not. Strange, nonetheless." }, { "from": "human", "value": "Journal: Not exactly an old journal, but rather weather-bitten. Has seemingly been full of writing, but a lot of it has been washed away by what you persume is rain. Two words are visible: *Ava Thorne*." }, { "from": "gpt", "value": "Fabric: A thin piece of fabric that seems almost like it's from another place. Whenever you touch it, it feels like your fingers are brushing over ice." }, { "from": "human", "value": "Silver Ring: Maybe nothing more than a ring, forgotten by someone. It doesn't *seem* too odd. Perhaps you ought to return it to its owner, if you can find them. " }, { "from": "gpt", "value": "The Park: Located near the church, the park is not exactly a local hotspot as of right now... however, you might just find the real interesting people there." }, { "from": "human", "value": "Believer: You believe in a lot of things... a greater power, the greater good, destiny... And you want to find out what exactly makes those powers work." }, { "from": "gpt", "value": "Curious: Your interest for the world around you is never-ending, and you always find new ways to find new and interesting things to research." }, { "from": "gpt", "value": "Distracted: You get distracted very easily, and you can never focus on one thing for long." }, { "from": "gpt", "value": "Something Unsolved: You want to find out the truth, at whatever cost." }, { "from": "human", "value": "Genius: You’re capable of almost any feat that requires power of the mind." }, { "from": "gpt", "value": "Charm: You’ve got magic words; you can convince people to do your bidding relatively easily." }, { "from": "gpt", "value": "Introverted: You don’t work well with others, due to long days spent alone." }, { "from": "gpt", "value": "Discover the Truth: You want to know what really happened, and will do it at any cost." }, { "from": "human", "value": "Detective: You were hired to solve a cold case of murder. You ended up here." }, { "from": "gpt", "value": "Info trackeer: You are good at finding information in shady places" }, { "from": "gpt", "value": "Fear of the unkown: Ghosts dont exist...right?" }, { "from": "gpt", "value": "Get this over with: This case is old...too old to ever make it to court and something weird is going on around here." }, { "from": "human", "value": "Aspiring Ghost Hunter: With your new camera and a brand new story, you're ready to check out some haunted houses!" }, { "from": "gpt", "value": "Empathy: You are very in tune with your emotions and can understand and connect with others on a personal level. This has helped your friendship-making skills tremendously!" }, { "from": "gpt", "value": "Curiosity: Sometimes, your need to know can land you in some hot, hot water. Didn't you know that curiosity killed the cat?" }, { "from": "gpt", "value": "Some Have Greatness Thrust Upon Them: You're pushed by the simple desire to do something big, become the talk of the town - to become someone great!" }, { "from": "human", "value": "Student: A student at the local high school, taking Criminal Justice and Psychology to prepare for a future as an attorney." }, { "from": "gpt", "value": "Determined: Unwilling to give up, always searching for evidence and loop-holes; you can work your way out of almost anything." }, { "from": "gpt", "value": "Unaccepting of Defeat: There always has to be something; if there isn't anything to see you just have to dig deeper, right?...Right?" }, { "from": "gpt", "value": "Prove Yourself: All you want to do is prove you can make the cut; that you are worth investing in and that you can do this." }, { "from": "human", "value": "Loner, Retired: An older gentleman, recently retired to the town. Keeps to himself and is suffocates potential conversations with abrasive dryness." }, { "from": "gpt", "value": "Wisdom: The awareness that comes with age, steering you away from other people's problems. Ability to focus on what matters without being distracted." }, { "from": "gpt", "value": "Women: Tendency to interrupt is retired peace with the company of women. Can hurt him mentally, spiritually, financially." }, { "from": "gpt", "value": "Seclusion: Please leave me alone, I didn't kill anyone..." }, { "from": "human", "value": "His Past: Could his past have followed him to this town, inviting danger to those women who may find his old-man charm attractive?" }, { "from": "gpt", "value": "Teacher: Anne Greene once taught at a one-room schoolhouse. This was, of course, before Ava Thorne's death. She loved her job— it fit her intelligent and kind personality." }, { "from": "human", "value": "Intelligence/Book Smarts: Anne is a quick learner and remembers nearly everything she reads. She also knows how to use her intelligence to her advantage." }, { "from": "human", "value": "Physically Weak: Anne is physically weak in all aspects. She is a slow runner, she can't carry heavy items, and requires much assistance if wounded." }, { "from": "human", "value": "Loyalty: Ava Thorne was the mother of one of Anne's most treasured students. Before the student fled from the town in grief, Anne vowed to find out the cause of Ava's death." }, { "from": "gpt", "value": "Artist: The world is inspiring, and you have to catch those images - those feelings - on paper. Expressing yourself is easier with a drawing pad and pencil in your grip." }, { "from": "human", "value": "Perceptive: Small details, patterns, these things may be missed by some, but you catch them all. Or...at least a lot." }, { "from": "human", "value": "Afraid of the Unknown: Can't see in the dark? Don't know what you're looking at? Don't understand how to talk to someone? The first instinct is to RUN." }, { "from": "human", "value": "Stop the Nightmares: Ever since Ava Thorne died, you've been plagued by nightmares of her house. You're sure they'll stop if you can solve this mystery." } ]
[ { "from": "system", "value": "The journey might be the hardest part, the months aboard a rolling boat on survival rations of hardtack and jerky. That’s done now, the coast is in sight, a new adventure is beginning." }, { "from": "human", "value": "Master & Commander: You were raised to lead others, mastering the noble magics to stand in command of an army and rain destruction on your enemies.\n\n...\n\nSuggested Strength: Trained War Wizard\n\nSuggested Weakness: Sheltered Noble" }, { "from": "gpt", "value": "Firebrand: The gods have made a wonderful world and set you in it, your heart rejoices and spreads their word. Too bad not everyone wants to hear it.\n\n...\n\nSuggested Strength: Passionate Faith\n\nSuggested Weakness: Stubborn" }, { "from": "human", "value": "Salty Sailor: The sea is your parent, your teacher, your priest, your undertaker. You've learned every lesson it has to offer, even a few you aren't supposed to know.\n\n...\n\nSuggested Strength: Hedge Magic\n\nSuggested Weakness: Short Temper" }, { "from": "gpt", "value": "Freebooter: You made your life. You've fought for what you have, doing battle for coin and glory wherever they can be found.\n\n...\n\nSuggested Strength: Blademaster\n\nSuggested Weakness: Surly" }, { "from": "human", "value": "All Business: Coin makes things happen. Or goods, or favors. Business, really, is what gives people power. And you're all business.\n\n...\n\nSuggested Strength: Dealmaking\n\nSuggested Weakness: Credibility" }, { "from": "gpt", "value": "Scholar: There's no greater goal than knowledge. Why then aim for the things knowledge brings, like power or wealth? You're a scholar, pursuing the truest power: truth.\n\n...\n\nSuggested Strength: Vast Knowledge\n\nSuggested Weakness: Distracted" }, { "from": "human", "value": "Urchin: They can't rightly get rid of you, a poor child without home or family. So you tag along on adventures, overhear discussions not meant for your ears, and live the most free life you can.\n\n...\n\nSuggested Strength: Street Smarts\n\nSuggested Weakness: Weak" }, { "from": "gpt", "value": "Explorer: Your life is a journey. You go to the far new corners of the world, to the lost places, the forbidden places. And, gods willing, you make it back again.\n\n...\n\nSuggested Strength: Survivor\n\nSuggested Weakness: Superstitious" }, { "from": "human", "value": "Trained War Wizard: You're trained in the noble magics and their use in the highest of pursuits: war." }, { "from": "gpt", "value": "Passionate Faith: The gods are with you, in your heart, and what more could you need?" }, { "from": "human", "value": "Hedge Magic: The nobles say their blood carries magic, but you have it anyway, crafting subtle spells from natural talent." }, { "from": "gpt", "value": "Blademaster: Your skill with a blade can bring your opponents to their knees, or off of them." }, { "from": "human", "value": "Dealmaking: Negotiation is second nature to you. You can tell what someone wants and use that to get what you want from them." }, { "from": "gpt", "value": "Vast Knowledge: You're like a book. Or a small library." }, { "from": "human", "value": "Street Smarts: There's no wilderness like the streets, and you've lived on them for long enough to know how to live anywhere." }, { "from": "gpt", "value": "Survivor: It may not be pretty, but you always seem to find a way to make it through still breathing." }, { "from": "human", "value": "Sheltered Noble: Not everybody grew up in a palace, and sometimes it shows." }, { "from": "gpt", "value": "Stubborn: You're right. They're wrong. This might cause problems." }, { "from": "human", "value": "Short Temper: When things go wrong, you get angry. People don't like you when you're angry." }, { "from": "gpt", "value": "Surly: Social graces are for people who don't have anything important to do." }, { "from": "human", "value": "Credibility: To them, you're just a hack." }, { "from": "gpt", "value": "Distracted: There's so much to see, hear, consider, is it your fault you sometimes don't look where you're walking?" }, { "from": "human", "value": "Weak: Scrounging for food and shelter tends to leave you a little weak." }, { "from": "gpt", "value": "Superstitious: You wouldn't be so bound by all these little rituals if they didn't work, right?" }, { "from": "human", "value": "Make a Name for Yourself: You'll be great, someday. Show them." }, { "from": "gpt", "value": "Spread the Word: The gods have blessed you with true faith and a voice to speard it with." }, { "from": "human", "value": "Secret Magic: Your magic would get you killed by the nobility in the Old World. Who knows what will happen here?" }, { "from": "gpt", "value": "All Shall Be Free: You came to this New World to shake off the shackles of the old powers." }, { "from": "human", "value": "Make Money: A New World is one big untapped market." }, { "from": "gpt", "value": "Lost Family: Someone you love came to the New World ahead of you, but you haven't heard from them since. Where'd they go?" }, { "from": "human", "value": "A Secret Map: You managed to get your hands on a map that claims to show the way to something valuable in the New World." }, { "from": "gpt", "value": "Dreams & Portents: Ever since you got close to this new coast, your dreams have been showing you the future before it comes to pass." }, { "from": "human", "value": "A New Life: You're wanted in the Old World, and hoping to craft a better life here." }, { "from": "gpt", "value": "Make a Camp: It's cold, windy, and wet. You'll need someplace to sleep and eat, maybe a fire to keep the animals at bay." }, { "from": "human", "value": "Safety (For Now): You're under attack. Find a way to drive them off or secure your position." }, { "from": "gpt", "value": "Decipher an Arcane Power: There's power here for sure, but where is it from? How does it work? How can you take advantage of it?" }, { "from": "human", "value": "A Bargain: Everyone will make a deal with the right encouragement. You just have to find the right person and right encouragement." }, { "from": "gpt", "value": "Change Their Minds: They're wrong, obviously. You just have to convince them of that." }, { "from": "human", "value": "Change the Law: Law may not be strong here, but it still matters to many." }, { "from": "gpt", "value": "Claim Power: Power isn't given freely, it's taken through word and deed." }, { "from": "human", "value": "Win a Duel: It's you and them, a fight to decide it. There's rules, but there's cheats too." }, { "from": "gpt", "value": "Impress Them: Show them you deserve their regard." }, { "from": "human", "value": "Learn Something New: The New World is full of secrets and mysteries ripe for the taking." }, { "from": "gpt", "value": "A Safe Place: You're safe here. Through location, defenses, and luck, you don't have to worry about beasts on four legs or two." }, { "from": "human", "value": "A Strange Carcass: Like nothing you've ever seen, can this be a natural creature even on this new land?" }, { "from": "gpt", "value": "An Arcane Insight: Once you see how magic works, it's all so simple." }, { "from": "human", "value": "Supplies: Food, water, kindling, and more. Everything you need to live for a while." }, { "from": "gpt", "value": "A Place of Power: Magic flows from places of power, and this one is yours. Use it wisely." }, { "from": "human", "value": "A Good Map: Maps are easy to come by, but a good map is something special." }, { "from": "gpt", "value": "Letter of Introduction: It says who you are, and why they should listen to you. Sometimes that's all it takes." }, { "from": "human", "value": "Strange Herbs: The leaves are all the wrong shapes, but people say they can drive off a demon or cure a surplus of blood." }, { "from": "gpt", "value": "Badge of Honor: Even the people who don't claim to care look at this badge in wonder. They may not know why you have it, but it's surely impressive." }, { "from": "human", "value": "A Boat: It leaks a little, veers to one side, and looks like it'll roll over any time now. But it'll get you through a few journeys." }, { "from": "gpt", "value": "A Stormy Beach: Somewhere there's a warm dry bed. That place is not here. This is a long grey stretch of storm-wracked rocks." }, { "from": "human", "value": "The Meeting Hall: The heart of the village's governance, this is where the council meets and grievances are heard." }, { "from": "gpt", "value": "The Stone’s Clearing: The trees stop suddenly, giving way to tall green grass and a single intricately-worked stone of unknown purpose." }, { "from": "human", "value": "A Beast's Den: Whatever lives here, it's been eating better than you. The bones that crunch underfoot are gnawed clean." }, { "from": "gpt", "value": "Deep Woods: The trees grow deep and dense, channeling you into small paths and streambeds." }, { "from": "human", "value": "Dagger River: The waters move fast and sharp, flushing over well-worn rocks and soggy roots." }, { "from": "gpt", "value": "The Town Square: The unofficial heart of the village, where the real decisions are made." }, { "from": "human", "value": "Deadtree Tavern: The only decent place to get a drink. Also the only place to get a drink." }, { "from": "gpt", "value": "The Governor’s House: A show of power in the form of a home." }, { "from": "human", "value": "A Safe Cove: The natural features shelter the cove from the waves and storms, making it an ideal place to land small boats." }, { "from": "gpt", "value": "The Storm: Rain from every direction and wind that could carry away a small goat; staying warm long enough to find shelter will be a challenge." }, { "from": "human", "value": "No Supplies: Not so much as some hardtack and a bottle of ale. Without some basic supplies you're doomed." }, { "from": "gpt", "value": "Lost: Endless grey rain and green trees butt up against an equally endless blue sea. Who knows where you are." }, { "from": "human", "value": "The Beast: It's said to be the size of a cow, with six clawed legs and a whip-like tail that'll take you right off your feet before it rips you apart with its fangs. But you can't trust every rumor. Hopefully." }, { "from": "gpt", "value": "Panicked Villagers: The madness of crowds has these people in a frenzy, ready to lash out, break down, or run and hide." }, { "from": "human", "value": "Old Magic: The spells cast here are an older stranger magic than anything you've seen before, and they don't seem to like you." }, { "from": "gpt", "value": "Grey Mist: After a while the perpetual grey mist (or is it a fine rain?) starts to seem magical, like it's out to get you. Even if it's not, it's still like walking through a cloud." }, { "from": "human", "value": "Fear, Uncertainty, and Doubt: People are afraid, and people who are afraid make poor decisions." }, { "from": "gpt", "value": "The Way Things Should Be Done: Old ways die hard." }, { "from": "human", "value": "Old Thom: Older than dirt and about as clean, but as reliable a friend as you'll ever find." }, { "from": "gpt", "value": "Ferdina Tyle: The eldest of the Tyle children, she watches her brothers and sisters now that disease claimed their parents." }, { "from": "human", "value": "Marco Huler: The wealthiest man for a week's travel in any direction, Marco Huler is content to live a comfortable life (or as comfortable as life can be here)." }, { "from": "gpt", "value": "Councilman Jurdel: A member of the town council known for his stringent views on carrying on the laws and ceremonies of the Old World." }, { "from": "human", "value": "Councilwoman Porten: The leader of the town council, Lucil Porten is respected by everyone for her deep concern for the community." }, { "from": "gpt", "value": "Governor Hywell: Nominally the duly appointed Royal Governor, in fact Delphen Hywell has little actual power aside from her considerable reserves of money and supplies." }, { "from": "human", "value": "Leonard Jurdel: A cartographer by trade, Leonard saw the New World as his chance for greatness. Since then he's found the life of an explorer to not be to his liking." }, { "from": "gpt", "value": "Peyter Tyle: A woodsman, Peyter is will-liked for bringing little gifts from his rangings to entertain the children and woo the girls." }, { "from": "human", "value": "First Mate Kelow: A lifelong sailor, Kelow is about as useful on land as a fish." }, { "from": "gpt", "value": "Mitel Setyre: Appointed by the town council as a steward, Mitel manages the town's resources to try to maintain enough stock to survive the next crisis." }, { "from": "human", "value": "A Stormy Beach: Somewhere there's a warm dry bed. That place is not here. This is a long grey stretch of storm-wracked rocks. You might want to try to get to the other place." }, { "from": "gpt", "value": "Lost: Endless grey rain and green trees butt up against an equally endless blue sea. Who knows where you are." }, { "from": "gpt", "value": "Faith in Good: Your family wasn't always there, but friends gave you reason to have faith in the good in people. You carried it through your formative years, and despite setbacks, it has persisted into your adulthood. " }, { "from": "human", "value": "Omniscience: Or so it seems: this priest seems to know more about this land than he should. It must surely be the inspiration of the Divine!" } ]
[ { "from": "system", "value": "It's been 200 years since music was silenced \nforever.\n\n In 2103, Earth was invaded by a technologically superior alien race, the Sheket. After the invasion, it was discovered that through certain rhythmic patterns, Shekets' hearts would immediately explode. \n\nQuickly, the nations of Earth united and gathered the greatest bands throughout the world. These bands battled the Sheket in what is known as The Musik Wars. Unfortunately, the Sheket adapted to the sounds and began to train themselves to ressist various kinds of music. The citizens of Earth were defeated, and the Sheket quickly outlawed all music.\n\n200 years later, the Sheket and Humans live side by side...although not as equals. Few people remember what life was like before the invasion. The Sheket rule the streets now, and they take what they want. What they want is far worse than money...\n\nHowever, in a dark and damp basement in Northern Minnesota, a group of battle musicians have gathered with only one mission: Bring back the music to this world.\n\n*Aiming for something lighthearted and nothing too over dramatic.*" }, { "from": "human", "value": "Sheket Soldier: A typical Sheket soldier, trained in the art of musik defense and combat." }, { "from": "gpt", "value": "Make A New World: You’ll never get home. You don’t want to. This is your chance to start over." }, { "from": "human", "value": "Music Visualizer: A small mechanical device worn in the ear. It allows the wearer to see colorful, musical sound waves when created." }, { "from": "gpt", "value": "\"Weird Al\" Yankovic's Keytar: \"I don't really look at myself as the kind of person who craves attention, but I've never been to therapy so there's probably a lot of stuff about myself that I don't know.\" -\"Weird Al\"" }, { "from": "human", "value": "Rat in a box: It's a rat...in a box." }, { "from": "gpt", "value": "Niccolo Paganini's Violin: \"I am not handsome, but when women hear me play, they come crawling to my feet.\" -Niccolo Paganini" }, { "from": "human", "value": "Keys to the VW Bus: The driver of the bus holds the power...to pay for the gasoline." }, { "from": "gpt", "value": "Questlove's Drumsticks: \"Hip-hop is so much about character and caricature that people just see you as a character. Very rarely are you flesh and bone to people.\" - Questlove" }, { "from": "human", "value": "Woodstock Bong: An ancient piece of glassware. The bottom is inscribed with the words \"Woodstock 1969.\"" }, { "from": "gpt", "value": "Roll of Gaffer Tape: Holds stuff down, comes off easily." }, { "from": "human", "value": "Cliff Burton's Bass Guitar: “You don’t burn out from going too fast. You burn out from going too slow and getting bored.” – Cliff Burton" }, { "from": "gpt", "value": "Mix Tape: One of the few remaining cassette tapes in the world. With its power, you might be able to unleash Musik into the world." }, { "from": "human", "value": "Moldy Basement: It's dark, damp, and smells slightly of moldy cheese." }, { "from": "gpt", "value": "KDWB Radio Building Outside: A four story building that used to house a radio station. Now it is overgrown with strange plant life and falling apart on all sides." }, { "from": "human", "value": "WXRI Radio Tower (Inside): The long since defunct radio tower is full of broken glass and malfunctioning equipment. Watch your step!" }, { "from": "gpt", "value": "The Mississippi River Bridge: Traveling over the dry wash that what was once the Mississippi River, the bridge is a common toll road for the Sheket. They aren't collecting money however." }, { "from": "human", "value": "The VW Bus: An old, barely functioning VW Bus. The seats have been removed to make room for whatever cargo it needs to carry." }, { "from": "gpt", "value": "Vikings Stadium: It is clear that nobody has played here in a long time. Very little remains of the once proud standing stadium." }, { "from": "human", "value": "Sheket Complex (Outside): Spanning multiple stories, the Sheket Complex is home to various alien departments of activity." }, { "from": "gpt", "value": "Sheket Complex (Inside): What goes on inside the twenty-five story complex is not known to most humans." }, { "from": "human", "value": "Sheket Soldier: A typical Sheket soldier, trained in the art of musik defense and combat." }, { "from": "gpt", "value": "Agent Barry: Barry is not an Agent of the FBI, CIA, or NSA. He is a booking agent, and he has one hell of a gig lined up. Are you talented enough for it?" }, { "from": "human", "value": "Sheket Soldier (Building Perimeter): A typical Sheket soldier, trained in the art of musik defense and combat." }, { "from": "gpt", "value": "Sheket Soldier (Parking lot): A typical Sheket soldier, trained in the art of musik defense and combat." }, { "from": "human", "value": "Sheket Captain: More than just a typical Sheket soldier, these Captain's are a lot more trained and can't be fooled easily." }, { "from": "gpt", "value": "Are you Worthy?: What makes you think you are good enough for this quest? Can you handle mad beats?" }, { "from": "human", "value": "Dancer: You are as graceful as a swan, and as deadly as a viper." }, { "from": "gpt", "value": "Retrieve the broadcaster: You need that broadcaster as part of your plan to bring Musik back." }, { "from": "human", "value": "Harahg Yashan: Harahg is a Sheket Elite. Trained by his father, who fought in the Musik Wars, Harahg learned from the best. He is ruthless and cunning." }, { "from": "gpt", "value": "Shakran: Shakran used to be part of the Sheket military police until he learned of the horrors that were being committed. Can you trust him?" }, { "from": "human", "value": "VW Breakdown: Something is wrong with the VW Bus! What could it be?" }, { "from": "gpt", "value": "Reach the Elevator: Great, you are inside the Sheket complex! Now you need to get to the elevator." }, { "from": "human", "value": "Escape the Silent Touch: You just learned that the Sheket are stealing voices from humans!" }, { "from": "gpt", "value": "Mysterious Noise: A rustling...or could that be a rumbling? Maybe it's an echoing? Some sort of noise...or sound...or happening..." }, { "from": "human", "value": "Enter the Complex: How will you get inside this tightly guarded Sheket Complex?" }, { "from": "gpt", "value": "Enter the Station: You must retrieve the radio broadcaster from inside the station. But first, how to get in?" }, { "from": "human", "value": "Stuck in Traffic: Mondays are the worst." }, { "from": "gpt", "value": "The Communications Room: This is where you will need to stage your final operation to bring Musik to the masses." }, { "from": "human", "value": "Mission complete!: How will your life ever be the same?" }, { "from": "gpt", "value": "Awkwardly wait inside the elevator: Doo dee da dooo...the elevator music plays awkwardly in the background." }, { "from": "human", "value": "Lead Singer: You have the voice of an angel." }, { "from": "gpt", "value": "Drummer: Your power comes from your ability to hit things really hard with sticks." }, { "from": "human", "value": "Guitarist: You give power chords a new meaning." }, { "from": "gpt", "value": "Bassist: The deep resonating sound of your bass can be deadly." }, { "from": "human", "value": "Cymbal Percussionist: You wield two golden discs of fury." }, { "from": "gpt", "value": "Wubb Wub Wuubb: Your musik comes from your laptop. The dubstep remix's you create could rip out a Sheket's soul." }, { "from": "human", "value": "Pianist: Your fingers move quickly to create beautiful notes." }, { "from": "gpt", "value": "Cow Bell Percussionist: Because every situation needs more cowbell." }, { "from": "human", "value": "Sight Reader: You can easily and quickly learn new tunes." }, { "from": "gpt", "value": "Flutist: This one time, at illegal underground band camp, you bashed your flute through a Sheket's face before playing Mozart's Fifth." }, { "from": "human", "value": "Beatboxer: While all these other posers need instruments, you create your sound with your voice-box." }, { "from": "gpt", "value": "Violinist: Your sharp melodies and high tones can be deadly." }, { "from": "human", "value": "Tap Dancer: Your feet dance out a thousand beats that have destroyed countless Sheket." }, { "from": "gpt", "value": "Sheket Expert: You know everything about the Sheket: Their strengths and more importantly, their weaknesses." }, { "from": "human", "value": "Musik Underground: You have trained with the best in the world of the Musik Underground. You know how to play a mean tune and how to direct it towards your enemies." }, { "from": "gpt", "value": "Hipster: You were playing music before it was cool. Who do these other people think they are?" }, { "from": "human", "value": "Charming: That smile, that swagger, that look—you’re an enchanting, persuasive sort, in almost any language." }, { "from": "gpt", "value": "Hardy: You are sturdy, tough, resilient; easy to hurt, maybe, but hard to kill." }, { "from": "human", "value": "Mystique: You’re versed in mysteries and mysticism but your most potent strength may be your open mind." }, { "from": "gpt", "value": "Quick Study: This isn’t about instinct, it’s about study. With observation or a primary source, you learn quickly." }, { "from": "human", "value": "Combatant: You’re a fighter, adept at staying alive in lethal situations. You’re at your best when lives are at stake." }, { "from": "gpt", "value": "Build & Rebuild: You make things go. With parts and tools, from circuit boards to chewing gum, you do remarkable things." }, { "from": "human", "value": "Escapist: Your body and mind are nimble and hard to contain. You’re like an animal that won’t stay caged by steel or circumstance." }, { "from": "gpt", "value": "Wise Insight: You’re a natural study of people and situations. Some call it intuition but it’s just the way you see the world." }, { "from": "human", "value": "Angry: The world hasn’t been fair to you so you show it the same courtesy." }, { "from": "gpt", "value": "Worldly: You’ve been around, seen the best and the worst the world has to offer, and that gives you great instincts." }, { "from": "human", "value": "Tone Deaf: The sound of your voice makes the people around you cringe." }, { "from": "gpt", "value": "Sticky Fingers: Your fingers are very sticky. It must be the jelly you ate last night...or maybe the glue you used to fix your house? Maybe it was the syrup on your pancakes..." }, { "from": "human", "value": "Arrogant: People should look up to you after everything you’ve done and for everything you’re bound to do yet." }, { "from": "gpt", "value": "Reckless: You might prefer to think of yourself as bold but, yeah, sure, sometimes you’re just plain reckless." }, { "from": "human", "value": "Awkward: Sometimes even two hands and two feet seem like a lot to keep track of." }, { "from": "gpt", "value": "Clueless: You’ll get it, if they’d give you a minute to think it through." }, { "from": "human", "value": "Cowardly: Fear is your greatest obstacle; you build it in your own mind." }, { "from": "gpt", "value": "Frail: Your spirit is willing but your body isn’t yet up to every challenge." }, { "from": "human", "value": "Naïve: Sometimes even you think you should’ve known better." }, { "from": "gpt", "value": "Uncouth: Manners are for fundraisers and weddings. You’ve got work to do." }, { "from": "human", "value": "Untrusting: People hurt each other. You’ve been hurt before. Why open yourself up to getting hurt again?" }, { "from": "gpt", "value": "Lost Love: How can you go on without all you’ve lost? How far can love reach?" }, { "from": "human", "value": "What Comes Around: We live in the worlds we make. Whatever happens is the result of our own actions, even in this chaotic world." }, { "from": "gpt", "value": "Get Out of This Trap: This could be the job that helps you break free of this life for something better." }, { "from": "human", "value": "Expose A Big Story: The world needs to open its eyes and look at itself. Make that happen." }, { "from": "gpt", "value": "Do The Job Right: You draw your strength from knowing you do the job right. The whole job. Do it right." }, { "from": "human", "value": "Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for." }, { "from": "gpt", "value": "Score Your Escape Funds: Earn the funds necessary to get away, even for a little while, even if it’s hard." }, { "from": "human", "value": "Break A Big Target: You’ll know you’re worthy when you can bring down a big target and survive." }, { "from": "gpt", "value": "Change From Within: Fix what’s wicked in the world by enacting change from within. Make something better." }, { "from": "human", "value": "Bottled Voice: A strange myst swirls in this vial." }, { "from": "gpt", "value": "Superstar: You need to hear people chant your name. Thousands of people." }, { "from": "human", "value": "Heal the Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars." }, { "from": "gpt", "value": "Achieve Power: You’ll never know safety until you know power, territory, control over others. It’s the way of the world." }, { "from": "human", "value": "Golden Cymbals: Forged in the mountains of Azagoth. Sold at the Metrognome." }, { "from": "gpt", "value": "Radio Broadcaster: This allows access to the airwaves...assuming it's hooked up to something." }, { "from": "human", "value": "Mix Tape: One of the few remaining cassette tapes in the world. With its power, you might be able to unleash Musik into the world." }, { "from": "gpt", "value": "Complex Keycard: A key card that allows entry into the Sheket Complex of Minnesota." }, { "from": "human", "value": "Walkman: A dusty plastic relic of the past." }, { "from": "gpt", "value": "Amp: It will allow your Musik to be louder...and deadlier." }, { "from": "human", "value": "Remember Why You’re Doing This: Close your eyes, recall the reasons, the faces, the feelings. Why are you doing all this?" }, { "from": "gpt", "value": "Prove Yourself: Show the others that you’re more than you were by saving someone or something valuable." }, { "from": "human", "value": "Make Peace: Get through to those who want to hurt you. Find a way to make peace between hated groups." }, { "from": "gpt", "value": "Recover Yourself: Get a grip. Restore yourself to your best capabilities. Heal." }, { "from": "human", "value": "Voice of Reason: Prevent someone from doing something rash and unreasonable." }, { "from": "gpt", "value": "Roadie: You are strong and carry several tools to help amplify and improve the sound of others." }, { "from": "human", "value": "Boiling Point: That's it, you've had enough. Time for you to dish out justice." }, { "from": "gpt", "value": "For the better good: Sacrifice something in order to help your mission and others." }, { "from": "human", "value": "Strange Man: Something is wrong with this guy...but what is it?" }, { "from": "gpt", "value": "Loudspeaker: It makes things loud...very loud." }, { "from": "human", "value": "Sheket Elevator: It goes right up to the top floor...very slowly." }, { "from": "gpt", "value": "Communications Room: The most highly guarded room in the complex. It houses the communications network for all of the Sheket in Minnesota." }, { "from": "human", "value": "Old Junk: This stuff is old and useless. It serves no purpose whatsoever." }, { "from": "gpt", "value": "Cliff Burton's Bass Guitar: \"You don't burn out from going too fast. You burn out from going too slow and getting bored.\" - Cliff Burton" }, { "from": "human", "value": "The Chest of Legends: Select an item or items from the chest and then follow Agent Barry up the stairs." }, { "from": "gpt", "value": "Start the Car: This thing is going to take quite some effort to get going." }, { "from": "human", "value": "Decide a band name: \"When we started we were Teddy Bear Suicide. But then we changed it to Mouse Rat. Then we were God Hates Figs; Department of Homeland Obscurity; Flames for Flames; Muscle Confusion; Nothing Rhymes With Orange; then Everything Rhymes With Orange; Punch Face Champions; Rad Wagon; Puppy Pendulum; Possum Pendulum; Penis Pendulum; Handrail Suicide; Angel Snack; Just the Tip; Threeskin; Jet Black Pope; we went back to Mouse Rat and now we are Scarecrow Boat.\" -Andy" }, { "from": "gpt", "value": "Been There, Done That.: He can boast. Oh ya. He can boast about everything. Even if he hasn't done it." }, { "from": "human", "value": "Determined: When faced with a challenge, you don't back down. Instead you take charge and work until you've succeeded at whatever task you've been trying to do." }, { "from": "gpt", "value": "Animal Lover: You can't help by find sympathy for any animal of any kind, ugly or not." }, { "from": "human", "value": "Never Tell Me The Rules: You can tell him what to do, but it doesn't mean he's going to do it the way you expect him too.\n\nBesides, what if the bong needs duct tape??" } ]
[ { "from": "system", "value": "Adventure, intrigue, and romance combine in a thrilling world of steam power and magical engines! This deck features varied heroes, hungry dinosaurs, and a glorious airship." }, { "from": "human", "value": "Engineer: You have great intuition and experience for working with machines, however new or old.\n\n...\n\nSuggested Strength: Quite Inventive\n\nSuggested Weakness: Timid" }, { "from": "gpt", "value": "Ne’er-do-well: You are rascal, a scalawag, often behaving badly but for the greater good and with much skill.\n\n...\n\nSuggested Strength: Immeasurable Charm\n\nSuggested Weakness: Nefarious" }, { "from": "human", "value": "The Royal: You pursue adventure not only for the thrills but for the glory. And the thrills.\n\n...\n\nSuggested Strength: Exchequer\n\nSuggested Weakness: Arrogant" }, { "from": "gpt", "value": "Expedition Leader: You’re an experienced hunter and expeditionary leader with military experience.\n\n...\n\nSuggested Strength: Worldwide Associates\n\nSuggested Weakness: Enemies" }, { "from": "human", "value": "Great Magician: Your reputation for magic is well earned—never admit what’s magic and what’s an illusion.\n\n...\n\nSuggested Strength: Magic Words\n\nSuggested Weakness: Questionable Moral Fiber" }, { "from": "gpt", "value": "“Mad” Scientist: Your passion for pushing the bounds of science has led some to label you “mad.”\n\n...\n\nSuggested Strength: Science!\n\nSuggested Weakness: Overeager" }, { "from": "human", "value": "Gadgeteer: You’re a tinkerer and adventurer, better as using gadgets than building them.\n\n...\n\nSuggested Strength: Myriad Contraptions\n\nSuggested Weakness: Breakdown" }, { "from": "gpt", "value": "Pilot: Your combination of intuition and experience makes you one of the world’s greatest pilots.\n\n...\n\nSuggested Strength: Steer Anything\n\nSuggested Weakness: Rakish" }, { "from": "human", "value": "Occultist: Your knowledge of ancient secrets and modern magic is formidable and even eerie.\n\n...\n\nSuggested Strength: Arcane Knowledge\n\nSuggested Weakness: Poor Health" }, { "from": "gpt", "value": "Detective: You have made the world’s mysteries your business—not just crimes.\n\n...\n\nSuggested Strength: Powers of Observation\n\nSuggested Weakness: Haunted" }, { "from": "human", "value": "Quite Inventive: You’re an inventor! Your ingenuity helps you patch engines and craft tools from junk." }, { "from": "gpt", "value": "Immeasurable Charm: Your suavity and savoir faire are highly convincing. You’re a pleasure to talk with." }, { "from": "human", "value": "Exchequer: You have considerable funds and social clout, which sometimes provides great confidence." }, { "from": "gpt", "value": "Worldwide Associates: Wherever you go, you know people and know how to organize and coordinate them." }, { "from": "human", "value": "Magic Words: You know a few rare and secret incantations with real power to conjure and enchant." }, { "from": "gpt", "value": "Science!: You see the world with a scientist’s reason and ingenuity. Nothing shocks you." }, { "from": "human", "value": "Myriad Contraptions: You have a gadget for almost every occasion, no matter how dangerous or delicate." }, { "from": "gpt", "value": "Steer Anything: Horses, chariots, boats, automobiles, biplanes, airships—if it moves you can make it go." }, { "from": "human", "value": "Arcane Knowledge: Knowledge is power and you teem with knowledge both practical and esoteric." }, { "from": "gpt", "value": "Powers of Observation: The world is an ever-developing record of its own activity. Nothing escapes your notice." }, { "from": "human", "value": "Timid: Despite your skills, you are wary and cautious of the larger world and its perils." }, { "from": "gpt", "value": "Nefarious: Your reputation for trickery haunts you. You are slow to trust and be trusted." }, { "from": "human", "value": "Arrogant: Your certainty and confidence sometimes go too far, getting you into trouble." }, { "from": "gpt", "value": "Enemies: Wherever you go, it seems you encounter old enemies or new betrayals." }, { "from": "human", "value": "Questionable Moral Fiber: Your various lusts sometimes get the better of you, causing you trouble." }, { "from": "gpt", "value": "Overeager: You sometimes look before you leap or speak before you think." }, { "from": "human", "value": "Breakdown: You’re too busy to check every little thing so sometimes your tools don’t work as they should." }, { "from": "gpt", "value": "Rakish: You have a dangerous, disreputable demeanor that sometimes gets you into trouble." }, { "from": "human", "value": "Poor Health: Coughing fits, dizziness, and nausea sometimes undermine you." }, { "from": "gpt", "value": "Haunted: You cannot escape your mistakes or your guilt, which can make you hesitant and halting." }, { "from": "human", "value": "Race to the Lost Plateau: Beat Lord Masters to the Lost Island’s fabled plateau and back to the Adventurer’s Club." }, { "from": "gpt", "value": "Prove Your Mettle to Her Majesty: What good is fame and fortune without a nod from the Queen?" }, { "from": "human", "value": "Prove Your Love to Your Sweetheart: Words aren’t enough. Your sweetheart deserves a one-of-a-kind rarity to show your love." }, { "from": "gpt", "value": "Make the Astonishing The Envy of the Club: Maintain and improve the *Astonishing* until it is the envy of even your rivals." }, { "from": "human", "value": "Combine Magic and Science In One Machine: Find a new way to combine magic and science in a way that marvels your peers!" }, { "from": "gpt", "value": "Restore the Heliographic Society to Glory: The ancient Heliographic Society can be a source of knowledge and discovery again!" }, { "from": "human", "value": "Learn Your True Heritage: Do your veins contain Atlantean blood? Find out!" }, { "from": "gpt", "value": "Hunt Great Game: Bring back a bigger, better trophy for the club. Show them what’s really out there!" }, { "from": "human", "value": "Dream Bigger: Whatever you can imagine, the world can do you one better. Dream bigger! No, bigger still!" }, { "from": "gpt", "value": "Dispel Fear: Fear is what holds the World back from Progress. Do not tolerate Fear!" }, { "from": "human", "value": "Discover Masters’ Motives: Why does Masters want you bested? Discover the truth." }, { "from": "gpt", "value": "Improve Your Gear: Make an improvement to your gear. How is it better?" }, { "from": "human", "value": "A Little Rebellion: Encourage someone to individual liberty and confidence." }, { "from": "gpt", "value": "Bring Proof of the Tyrant King to the World: Capture—in the flesh or in a quality photo—proof of the size and ferocity of the Tyrant King." }, { "from": "human", "value": "Solve the Puzzle of the Atlanteans: What was the purpose of the Atlantean temple and outpost? Be the one to figure it out." }, { "from": "gpt", "value": "Break Down the Old Thinking: Show someone that their tired preconceptions are out of date." }, { "from": "human", "value": "Persuade the Goblins to Join Your Crew: Lord Masters’ goblins are surprisingly adept aviators. They deserve a better life." }, { "from": "gpt", "value": "Show Your Stripes: Take great risks, not to prove yourself but to test yourself. What are you capable of?" }, { "from": "human", "value": "Learn A New Language: Not only so you can learn new things, but so you can see things in a new way." }, { "from": "gpt", "value": "Obtain Ancient Treasure: Return to the Adventurer’s Club with a unique artifact for its museum." }, { "from": "human", "value": "A Rare Atlantean Sunstone: This stores and emits sunlight in a glow or a ray, depending on how you hold it." }, { "from": "gpt", "value": "Ancient Atlantean Map: An ancient document verifying that the Lost Island was an Atlantean outpost." }, { "from": "human", "value": "The Fantastic Heliotronic Engine Core: The scientific equivalent of an Atlantean sunstone that powers the *Astonishing*." }, { "from": "gpt", "value": "Elephant Gun: Double-barreled, heavy-duty, worn-in and scuffed." }, { "from": "human", "value": "Modest Heliotronic Raygun Pistol: Sunstone-powered, light-weight, shiny and new. Twist the dial to adjust solar-ray intensity." }, { "from": "gpt", "value": "Signet Ring of the Heliographic Society: A symbol of membership in the ancient, nearly defunct order. Complete with secret compartment." }, { "from": "human", "value": "Book of Spells: A pocket notebook containing notes on Atlantean spells and rituals." }, { "from": "gpt", "value": "Blade of Great Repute: Bestowed on a previous adventure by a grateful sultan. Both beautiful and functional." }, { "from": "human", "value": "Aetheric Visionary Goggles: These goggles allow the user to see beyond the visual spectrum into the aetheric plane." }, { "from": "gpt", "value": "One Parachute: A finely crafted, properly folded and prepared parachute." }, { "from": "human", "value": "Parlor of the Grand Adventurer’s Club: Posh and plush, this comfortable library and sitting room has seen many adventures begin." }, { "from": "gpt", "value": "Bridge of the Airship Astonishing: All polished wood and gleaming silver and brass with ticking instruments great and small." }, { "from": "human", "value": "Engine Room of the Airship Astonishing: The spinning heliotronic engine, powered by captured sunlight, dominates this noisy chamber." }, { "from": "gpt", "value": "Coast of the Lost Island: A beautiful beach and lush jungle cling to the edges of this volcanic island." }, { "from": "human", "value": "Grand Plateau of the Lost Island: This highland at the heart of the island is home to a nameless volcano and ancient ruins." }, { "from": "gpt", "value": "Giant’s Graveyard: Either the dinosaurs come here to die or someone has ritually gathered their bones in this place." }, { "from": "human", "value": "Nest of the Terrible Lizards: A clutch of enormous, leathery eggs means mother may not be far away." }, { "from": "gpt", "value": "Ruins of the Fabled City: This Atlantean outpost was a grand experiment once. Now it is a ruin." }, { "from": "human", "value": "Confounding Puzzle-Room: What purpose was served by the grinding wheels and sliding stones in this incredible room?" }, { "from": "gpt", "value": "Temple of the Great Atlanteans: Here the Atlanteans worshipped the sun and the sea, fire and water, and their child: steam." }, { "from": "human", "value": "Impress the Chaps: Show the fellows of the club that you’re one to watch." }, { "from": "gpt", "value": "Navigate the Skies: Plot the fastest course to the Lost Island." }, { "from": "human", "value": "Sabotage?!: Repair your engines and maybe discern the cause of the damage." }, { "from": "gpt", "value": "A Proper Landing: Land on the Lost Island with grace and aplomb." }, { "from": "human", "value": "Escape the Raptors: Too many to fight—at least in this place. Sometimes it’s wise to flee!" }, { "from": "gpt", "value": "Poisoned Waters: Something toxic is in the water. Are you already too late to avoid the sickness?" }, { "from": "human", "value": "The Riddle of the Puzzle-Room: Solve the ancient puzzle before you’re all ground to dust in this place!" }, { "from": "gpt", "value": "The Floor Falls Out: Survive the collapse of this delicate chamber as it falls into fire below." }, { "from": "human", "value": "The Power of the Sun: Spinning gems create scintillating beams of white-hot sunlight capable of turning you to ash. Astounding!" }, { "from": "gpt", "value": "Hallucinogenic Fog: The smoke billowing out of the mountain compels powerful visions. What do you see?" }, { "from": "human", "value": "Sir Gerard Wyndingham: An accomplished adventurer himself, this grey-haired little person is the chairman of the Adventurer’s club." }, { "from": "gpt", "value": "Dr. Adele Behenu: An Egyptian medical doctor and archaeologist of great repute. She’s a famed expert on Atlantis." }, { "from": "human", "value": "Lord Ramsay Masters: Rough and rugged, this wealthy adventurer often prefers the hunt to the prize." }, { "from": "gpt", "value": "Frederick “Chase” Donoghue: Designer and builder of airships, such as the *Astonishing*, and a patron of many engineers." }, { "from": "human", "value": "The Tyrant King: A colossal and bloodthirsty dinosaur stalking the jungles of the Lost Island." }, { "from": "gpt", "value": "Loyal Goblin: Just one of the many loyal goblins in the employ of Lord Masters. They crew his airship." }, { "from": "human", "value": "Devoted Crewmember: The crew of the *Astonishing* are devoted to the Grand Adventurer’s Club and its discoveries." }, { "from": "gpt", "value": "Wide-Winged Pterrosaurs: Grand and terrible flying beasts found in great numbers around the Lost Island." }, { "from": "human", "value": "Protective Triceratops: Though herbivorous, triceratops sometimes fiercely defend their territory." }, { "from": "gpt", "value": "Ghost of the High Priestess: This being — an apparition or something else? — was a revered figure in the temple’s glory days." } ]
[ { "from": "system", "value": "**Time is breaking! Realities are disappearing! The END is Nigh!**\n\n*It is the middle of the night. As you sit dozing, staring into your campfire/hearth/candle light/television/computer screen, there is a loud thunderous noise, which awakens you from your slumber.*\n\n*Everything around you suddenly feels wrong. As you look up at the night’s sky, you see a sight that makes your heart grow cold with fear.*\n\n** *There’s a fine patterns of cracks among the stars, as if the night's sky has become a sun baked clay landscape. As you watch, the cracks slowly grow in length and width. Through them an unending void is visible. Staring into it makes your head spin.* **\n\n*As you look down, you now see your surroundings slowly fading away. Everything, including the ground underneath your feet is becoming transparent and slowly disappears from sight.*\n\n*The only two things that appear to be as real as ever, are you yourself and the bright object you were staring at when you first felt the breaking of the world. The campfire/hearth/candle/television/computer screen appears to be more real than all the rest. While everything around you fades away, it flashes even more brightly. As the light engulfs you, you feel yourself being torn away from this place and time. Into the void.*\n\n\n\n**SETTING**\n\nTIME and SPACE are broken. The whole cloth of reality has been torn asunder and whole realities have been destroyed. Slowly but surely the rest of the space-time continuum is unraveling. \n\nWhole timelines have separated from the rest of reality, some time lines have become time loops, certain time lines have become trapped in time bubbles, multiple time lines have merged to become highly unstable new time lines, and in some realities time is moving backwards or even sideways. \n\nYou don’t know who or what caused it, but you instinctively know that someone has to stop it, maybe even repair it. And that person is you. \n\nYou have always had a sense for when something was wrong or right in the reality around you. You had a gift and you always thought of it as a knack or an instinct. This gift set you apart from your peers, but it also made you extremely good at your job.\n\nNow your world is gone and slowly but surely the rest of reality is disappearing until nothing is left.\n\nYou and your companions have the gifts to sense the wrengths around you and if you cooperate, you can right them. \n\nYou have no influence on the paths you’ll take through the time streams, but you have to trust that TIME itself will help you along to the right places and times so that you can mend it. \n\n\nYou are realities’ last hope so trust your instincts and heal the worlds.\n\nTHIS IS AN EXPERIMENT!!! THOUGH THERE ARE GREAT TIME TRAVEL STORIES SET IN SPECIFIC GAME WORLDS HERE ON STORIUM, I WANT TO TRY TO CREATE A TIME TRAVEL SETTING AS A WORLD/SETTING OF ITS OWN. I'M STILL WORKING OUT THE DETAILS, BUT THROUGH TRIAL AND ERROR I WANT TO IMPROVE THE WORLD. I'LL CLONE IT AND TRY TO WORK THE IMPROVEMENTS IN THE NEXT WORLD.\nI'M INEXPERIENCED AS A NARRATOR WITHIN STORIUM, BUT EXPERIENCED AS DM/GM/STORYTELLER. WHO WANTS TO JOIN ME ON THIS FIRST TRIAL RUN? \nTHOSE OF YOU WHO LIKE/LOVE TV-SERIES LIKE QUANTUM LEAP/VOYAGERS!/DOCTOR WHO/TIMECOP/CONTINUUM/SLIDERS MIGHT LIKE TO WORK WITH ME.IT IS A HYBRID, TAKING THE BEST IDEAS FROM THESE SERIES AND BOOKS LIKE ASIMOV'S END OF ETERNITY." }, { "from": "human", "value": "Going Back Home: You want to go home." }, { "from": "gpt", "value": "Rome 20 AD: khfkjhkjgv va.e,gm" }, { "from": "human", "value": "Reunite with Loved Ones: You miss your family." }, { "from": "gpt", "value": "Carcassonne, 759 A.D.: Pépin le Bref is laying siege to the fortress of Carcassonne." }, { "from": "human", "value": "Carcassonne, August 1209 A.D.: The Albigensian Crusades. Carcassonne is stronghold of the Occitan Cathars. The crusading army of the Papal Legate, Abbot Arnaud Amalric, forced its citizens to surrender. " }, { "from": "gpt", "value": "The Last One (copy): The Last One is the only person characters encounter in the White Room. He/she is an androgynous human who informs the characters of their situation. He/she will help them if necessary. She/he is mysterious. Some say she is an angel, others see him as a demon, others just don't know what to make of her." }, { "from": "human", "value": "Time Sense: Empath: You may not know what people are thinking, but you come really close. You have a feeling of rightness and wrongness about people. This enables you to detect lies, but also trustworthiness and untrustworthiness. And sometimes you meet people who just feel wrong. " }, { "from": "gpt", "value": "Timesense: Place: You know your surroundings. You feel where the dangers are and where safety can be found. You have a feeling of rightness and wrongness about places. You also instinctively know how to make the wrongness go away." }, { "from": "human", "value": "Time Sense: Empathy: You may not know what people are thinking, but you come really close. You have a feeling of rightness and wrongness about people. This enables you to detect lies, but also trustworthiness and untrustworthiness. And sometimes you meet people who just feel wrong. " }, { "from": "gpt", "value": "Time sense: Linguistic Chameleon: You can modulate the language you speak to fit your projected image." }, { "from": "human", "value": "Timesense: Conflict: You have an innate instinct for strife, anger, and tension among people. You feel where a conflict is and how to resolve it with and without violence. " }, { "from": "gpt", "value": "Time Sense: Life: You feel life, you feel health, you feel disease, you feel death. You have a feeling of rightness and wrongness about living things about you. You also instinctively know how to help them." }, { "from": "human", "value": "Which door?: Choose a door that feels right to you." }, { "from": "gpt", "value": "Which door? (copy): Choose a door that feels right to you." }, { "from": "human", "value": "Unknown Place, Unknown Time (copy): The smells, sounds, view should give you hints about where you are. Now figure it out." }, { "from": "gpt", "value": "Unknown Place, Unknown Time: The smells, sounds, view should give you hints about where you are. Now figure it out." }, { "from": "human", "value": "Right the Wrength: Correct whatever is wrong in this time and place and get out of here." }, { "from": "gpt", "value": "French soldier - guard: This French soldier halts you and asks you who you are." }, { "from": "human", "value": "Athletic Physique: Fit, strong, and agile." }, { "from": "gpt", "value": "Impatient: You don’t wait around well. You want to act first and think about it later maybe. " }, { "from": "human", "value": "Reckless: You sometimes take chances that put you or others at risk. " }, { "from": "gpt", "value": "Naive: A bit gullible and trusting of the wrong sorts, perhaps, but you mean well. " }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble. " }, { "from": "gpt", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble. " }, { "from": "human", "value": "Untrusting: Others have let you down. It’ll happen again. " }, { "from": "gpt", "value": "Guilt: You've let people down in the past. You won't let that happen again. " }, { "from": "human", "value": "Socially Awkward: Not so much for you with the talking. " }, { "from": "gpt", "value": "Lore: Your intellect is formidable and your knowledge spans many cultures and histories." }, { "from": "human", "value": "Medicine: You’re adept at medicine, from saving lives to identifying the telling marks of death. " }, { "from": "gpt", "value": "Curious: You always want to know what's behind that door. One day it's going to kill you." }, { "from": "human", "value": "Highly Perceptive: You’re quick to detect social cues and physical clues. " }, { "from": "gpt", "value": "Military Training: A rigid training regimen has prepared you for a dangerous life. " }, { "from": "human", "value": "Historian: From a young age on you've always felt like you were born in the wrong age. You love the past and have studied it extensively in books. Your knowledge is such that you could eventually make your hobby into your work. Maybe you are a history professor, may you are an archaeologist, maybe lead an re-enactment group. \nHowever your knowledge of history goes further than many of your peers. You have this deep gut feeling whenever you encounter a historical reference whether it is accurate or inaccurate. There's a wrongness of rightness to whatever you read and perceive. Whenever you try to put these feelings into words, your peers ridicule you. But you trust your instincts." }, { "from": "gpt", "value": "Where to go?: Where to go from now? Follow your instincts." }, { "from": "human", "value": "Comprendre?: You gain new insights." }, { "from": "gpt", "value": "What's your role in all this?: You figure out what your role in this whole mess is." }, { "from": "human", "value": "Comprendre?: Do you understand. Truly understand?" }, { "from": "gpt", "value": "Get past the guards: Get past the guards into the encampment." }, { "from": "human", "value": "The White Room: The White Room is outside time and space and is the only stable space in the known universe. It is the room where the characters start out and where they come back to occasionally. Here normal rules don't apply. " }, { "from": "gpt", "value": "The Last One: The Last One is the only person characters encounter in the White Room. He/she is an androgynous human who informs the characters of their situation. He/she will help them if necessary. She/he is mysterious. Some say she is an angel, others see him as a demon, others just don't know what to make of her." }, { "from": "human", "value": "Primitive Tribesman: You have lived your whole life with a primitive tribe, whether in a completely prehistoric world or among a more modern aboriginal tribe far from 'civilization'. \nYou have lived a trekking hunter/gatherer life. You can hunt, scrounge for food, navigate by the starry sky, build shelters, weapons and fires from primitive tools like all your tribesmen. But you have this gift no one else has. You always know which newly encountered plants are edible and where in newly explored territory water and food is to be found. And when trekking to new hunting grounds, you always know the safest route. This instinct sets you apart from your peers." }, { "from": "gpt", "value": "Detective: You are an officer of the law or work as a private investigator. You lived in either the late 19th, 20th, or 21st century. \nYou have made the world’s mysteries your business—not just crimes. You've always instinctively sense a wrongness about situations or people. This sets you apart from your peers. They all rely on the clues they see, you do this also, but also follow your instincts. To much success. " }, { "from": "human", "value": "Soldier: You have led a fighting man's life. You can come from any point in history. You are not only accomplished in your age's current weaponry, but also have some knowledge of historical weaponry. You know how to fight in groups and make groups fight as a coherent unit. You have seen your fare share of death and destruction and few things faze you. You have survived many battle because you always knew where the battle was going right and the battle was going wrong. It is as if you can sense where the mines are buried, the pits are dug, the grenades will fall, the bullets/spears will fly. Your fellow soldiers called you lucky, you just knew were to be." }, { "from": "gpt", "value": "Newsman: You are always hunting for a newsworthy story. You can come from any era where the spoken and/or written word is worth something. Are you a medieval bard, a Norse skald, Greek orator or a modern day newsman? You can talk almost anyone into revealing their secrets and have a keen eye for observation. You always know where the news is and who knows more about it. You have a knack for finding out the truth that sets you apart from your peers. Oh, and you can spin a good yarn." }, { "from": "human", "value": "Save the Universe: You do this time repair thing, because of the greater good. There's no ego involved and you are willing to make the ultimate sacrifice." }, { "from": "gpt", "value": "Reunite with Loved Ones: You miss your family. Anything that allows you to bring them back to reality and bring you back to them must be done. You want to restore those you lost to reality, nothing else is as important." }, { "from": "human", "value": "To Boldly Go: To explore time and space itself is the greatest adventure possible. You enjoy every new time and every encounter to the fullest." }, { "from": "gpt", "value": "Go Back Home: These strange new places and times feel uncomfortable to you. You just want to go home to your own place and time. You keep on travelling from time to time, until you come to a place and time, which feels familiar. There you might stay." }, { "from": "human", "value": "When and Where?: You've just arrived in a new time and place. Now you just have to find out when and where." }, { "from": "gpt", "value": "How to Blend In?: You're in a strange place & time with strange people with stranger customs. Try to like you belong here and now. " }, { "from": "human", "value": "Appraisal: You’re sharp, perceptive, and quick—capable of appraising situations as well as objects. " }, { "from": "gpt", "value": "Hardy: You’re a rugged, leathery sort. You’re hard to kill and ready to work through pain. " }, { "from": "human", "value": "Broken Memories: Your head’s not right, riddled with blank spots and holes where memories should be." }, { "from": "gpt", "value": "Bookish: You’re no athlete. Maybe you’re doughy or awkward or frail but you’re sure no athlete. " }, { "from": "human", "value": "Charming: You are very sociable an are able to talk to anyone and befriend them in minutes." }, { "from": "gpt", "value": "Where's the Wrength?: Something is wrong in this place and time and it must be set right. Where is it and what is it. And how can it be fixed." }, { "from": "human", "value": "Hesitant : Sometimes it’s fear, sometimes doubt. " }, { "from": "gpt", "value": "Queasy: All this stench, filth, blood, guts, disease, and death is not for someone from your age. Sometimes it takes a lot for you not to throw up." }, { "from": "human", "value": "What Have We Got?: You've arrived in this new place and time with nothing but the clothes on your back. Now to get some weapons, money, etc." }, { "from": "gpt", "value": "Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you. " }, { "from": "human", "value": "Medical Doctor/Medicine Man: You always wanted to heal people and now you are a healer. You can come from any time and any place.Are you a modern day M.D. or a tribal medicine man? \nFrom a young age on, you knew when something was wrong with someone. Now that you've studied medicine for years, you still let your instinct guide you, but now you've got the tools and medicine to help. Your diagnostic skills are unrivaled and many of your peers wonder how you do it. You can tell them that your gut instincts tell what's wrong, but who'd believe you?" }, { "from": "gpt", "value": "Discover the Truth: What or who's behind all this? What has broken time and space? If you find the source of this mess, you can clean up afterwards." }, { "from": "human", "value": "Figure It Out: Find out what's going on, who these people are, where you are, why your here." }, { "from": "gpt", "value": "What's going on?: What's going on and who are these people? " }, { "from": "human", "value": "Ally in the camp: Here's someone who can help you later on" }, { "from": "gpt", "value": "French soldier: This soldier is sitting on a bench, cleaning his musket." }, { "from": "human", "value": "Waterboy: Little boy, resting after carrying water all day." }, { "from": "gpt", "value": "Cook: Cook stirring a pot of stew." }, { "from": "human", "value": "Prostitute: Lady of the night, resting during the day." }, { "from": "gpt", "value": "Timesense: Spatial: You have a keenly developed sense of your surroundings. You feel where things are right and where things are wrong. You know which way to go, where you are, where you can be safe, which places to avoid." }, { "from": "human", "value": "Where to go? (copy): Where to go from now? Follow your instincts." }, { "from": "gpt", "value": "Con Artist: Running in the realm of criminals, you steal from people, but you do with your charm, smile, a kiss and a promise. Your lures and personalities are many and who knows what you're really like underneath the con? Do you even know anymore?" }, { "from": "human", "value": "Village Herbalist: You always wanted to heal people and now you are a healer. You can come from any time and any place.Are you a modern day M.D. or a tribal medicine man? \nFrom a young age on, you knew when something was wrong with someone. Now that you've studied medicine for years, you still let your instinct guide you, but now you've got the tools and medicine to help. Your diagnostic skills are unrivaled and many of your peers wonder how you do it. You can tell them that your gut instincts tell what's wrong, but who'd believe you?" }, { "from": "gpt", "value": "Limited Knowledge : You've never been further than two days walk from your village, and while you may know every field and hillock in that area, much of the rest of the world is beyond your knowledge" } ]
[ { "from": "system", "value": "**Quest Description**:\nA bunch of normal slimes were seen loitering near the lumber mill. Fearing for their lives, the lumberjacks had issued a quest for the slime extermination. Members, please take care of the slimes and report back to the guild. Take the slime cores as proof of kill.\n\n**Rank**: F\n\n**Reward**: 20 Silver (divide among party members)\n\n**Party Limit**: 3 players\n\n**Restrictions**: N/A" }, { "from": "human", "value": "Blank: Don't use" }, { "from": "gpt", "value": "Blank: Don't use" }, { "from": "human", "value": "Blank: Don't use" }, { "from": "gpt", "value": "Blank: Don't use" }, { "from": "human", "value": "Bandages: A roll of bandages, good for one use only.\n\nCan stop bleeding." }, { "from": "gpt", "value": "Carl Fenier: Head of the Woodcutter Association. Worked as a lumberjack for 27 years. Before that, he was a B-ranked adventurer.\n\nLoves pie, hates slimes." }, { "from": "human", "value": "Kill Slimes: Kill the rest of the slimes and complete the quest." }, { "from": "gpt", "value": "Slime Cores: The source of magic power in slimes, now depleted and seemingly useless." }, { "from": "human", "value": "Receptionist: Buni: Buni (pronounced Bonnie) is a young bunnygirl working as a receptionist in the guild. Like all staff members, Buni is a B-ranked adventurer." }, { "from": "gpt", "value": "Affinity: Woodcutter Association: You're affinity with the Woodcutter Association is +10%.\n\nLumberjacks will talk to you more.\n\n**Permanent Asset**" }, { "from": "human", "value": "Human: A resident of Storia." }, { "from": "gpt", "value": "Helpful: You are always helping those in need." }, { "from": "gpt", "value": "Ruthless: Years of training to perfect the perfect mask had led Zero to become a ruthless being to his enemies…and sometimes to his allies." }, { "from": "gpt", "value": "Finding Materials: There’s something you want to make and you will do everything in your power to find the required materials." }, { "from": "human", "value": "Dark Elf: A mysterious creature" }, { "from": "gpt", "value": "Summon dark creature: Can summon a dark phoenix to fight by my side" }, { "from": "gpt", "value": "Weak at white art / white magic: Can not do / learn white magic and take more damage from white art and white magic" }, { "from": "gpt", "value": "Money! Money!! Money!!!: Want to get more and more money and be rich!!!" }, { "from": "human", "value": "Human: The standard people, mostly common in cities and villages." }, { "from": "gpt", "value": "Swordsmanship: Skilled with all bladed weapons." }, { "from": "gpt", "value": "Headstrong: You charge into battle a little too quickly and it could get you killed." }, { "from": "gpt", "value": "Cash and Glory: You are only in it for the money, and for someone to make a song about your death." }, { "from": "human", "value": "Half-Elf: Half-Elf, Half-Human.\nNeither society accepts Delu Mordo due to his race, and he struggles with persecution almost on a daily. Only the kindness of others have kept him going, and the death of his dear human friend Uxius spurs him to avenge the elder man’s death." }, { "from": "gpt", "value": "Intelligent and Resourceful: No matter the situation, no matter how bleak, Delu Mordo can figure a way out. With minimum casualties on his side." }, { "from": "gpt", "value": "Loyal to a Fault: Never leave anyone behind. It’s a code that he lives by. When someone he cares for, or is on his side, Delu Mordo would go back for them even if it meant risking his own life." }, { "from": "gpt", "value": "To Avenge Uxius' Death: An elder human wizard that put his own needs aside to help Delu Mordo who was a helpless street rat at the time. The man was like a father to Delu Mordo, and even was the reason for Shade to give everything to help others." }, { "from": "human", "value": "Dark Magics: Powerful and dangerous magics" } ]
[ { "from": "system", "value": "In the not too distant future, a new designer drug hits the legal market- K17 Jumpstart. An amazing feat of chemical and bio-engineering, Jumpstart binds itself to specific parts of a person's unique biochemistry and DNA, enhancing those traits to super human levels.\n\nRequiring a full year of treatment to take full, permanent effect, K17 is a rich man's dream, costing hundreds of thousands of dollars per month's treatment, making fully treated individuals still rare several years after it hit the market. However, despite not being viable for the individual, government subsidies have allowed major cities to have a few of their more trusted officers to undergo treatment without bankrupting the city, leading to the emergence of 'Supercops' in major cities around the nation, with another handful worldwide.\n\nSafer than it's cheaper street variant, K17 is still regarded with some suspicions as there's no way to determine what, exactly, it'll do to a person until treatment has already begun. The worst publicity for the drug thusfar has been Shino Ita, a Japanese millionaire who had K17 treatments done, but ended up a mutant with a second set of every appendage, and a second head to match.\n\nThis bad press, combined with findings that the street variant (RQ112) has lead directly to an increase in mutations across the country has lead Pharmatek to begin a new ad campaign. A campaign to show that K17 is not only safe, it's effective and can be used to create individuals who will use their new powers for the betterment of all mankind.\n\nAnd thus the newest reality show, 'Jumpstart!' was funded. Eleven contestants given an initial treatment of K17, then made to compete for additional treatments throughout the span of a year. The winner receives the final dose, allowing them to keep whatever powers they gained, along with ten million dollars. The losers still get the adventure of a lifetime.\n\nSo that just leaves the question...Are you looking for a Jumpstart?" }, { "from": "human", "value": "Back Wall: The alleyway behind the house is kind of narrow..." }, { "from": "gpt", "value": "Introduction: You follow Kurt's instructions; stepping off the line as your name is called, waving to the crowd, and answering Comet's questions without any major problems. You're a born star!" }, { "from": "human", "value": "Van!: The broadcast van!" }, { "from": "gpt", "value": "That way!: You've decided to go...That way!" }, { "from": "human", "value": "A tree!: It's a tree. It's pretty close to the wall." }, { "from": "gpt", "value": "The Wall: This place is like an urban fortress. Large, solid stone fence would be hard to climb, two locked wrought-iron gates, and cameras at strategic intervals. Something also seems odd about the metal plate running along the top of the wall itself." }, { "from": "human", "value": "NSB Studios: Home of the biggest stars on Satellite, NSB is one of the foremost entertainment providers on Earth. With such shows as '2.5 Kids', 'Garbage-Bag Men', and 'IRL on the RTA', everything NSB touches seem to turn to gold." }, { "from": "gpt", "value": "Junk!: Someone threw out a whole bunch of junk. Maybe you could sculpt it into commentary on democracy?" }, { "from": "human", "value": "That way!: You have chosen to go....That way!" }, { "from": "gpt", "value": "That way! (copy): You have chosen to go....That way!" }, { "from": "human", "value": "That way!: You have chosen to go...That way!" }, { "from": "gpt", "value": "Follow that Feline!: Cats don't often get to the size of 10 year olds. They also rarely have wings. This might be worth looking at." }, { "from": "human", "value": "PARTY TIME: IT'S PARTY TIME" }, { "from": "gpt", "value": "That way! (copy): You've decided to go...That way!" }, { "from": "human", "value": "Iconic: With your new powers and fancy costume, you've become something of a celebrity! And like a celebrity, the media will NOT leave you alone.\n\n(Real life celebrities.)" }, { "from": "gpt", "value": "Mutation: You probably didn't know it, but you had a latent mutation in your genes that K17 brought to the fore. Now you're a member of the mutant race!" }, { "from": "human", "value": "Magical: You've got a spark of magic in your blood that K17 ignited. You now have enough magical potential to actively use your latent magic!" }, { "from": "gpt", "value": "Paragon: To be honest, there wasn't anything special within you that K17 could enhance. So it just pushed you up and above ordinary human levels! Everyone's a winner with K17!" }, { "from": "human", "value": "Other: Edit this into your own explanation into how K17 has affected your character!" }, { "from": "gpt", "value": "Weird Science: Whatever K17 did to you, it wasn't due to anything you innately had in your genes. Seems to have been a fluke batch that put something new into you, rather than enhancing what was already there." }, { "from": "human", "value": "Can't Stop, Won't Stop: As neat as having super powers are, they're less enjoyable when you CAN'T TURN THEM OFF. (The Invisible Man, The Thing.)" }, { "from": "gpt", "value": "Addicted: Maybe you're addicted to your powers. Or the rush from K17 injection. Or maybe you're addicted to something else entirely. No matter what your addiction, you need a fix right about now.\n(Iron Man, Hourman.)" }, { "from": "human", "value": "Overdoing it.: You have super powers now. You're a super hero...technically. With great power, ect, ect. You do what's right...Even if it means harming yourself in the process.\n\n(Spider-Man.)" }, { "from": "gpt", "value": "Material World: Have you always been allergic to that? Granite makes you break out in hives, commercial plastics can penetrate your impervious defenses, or maybe another new found weakness to a specific element sure is annoying.\n\n(Superman, Green Lantern.)" }, { "from": "human", "value": "Dual Persona: Maybe you've been crazy all along. Maybe it's a side effect of the Jumpstart. Maybe you didn't get the powers you were really hoping for. Maybe this whole thing is just more than your fragile mind could take. Either way, you now have more than one personality. Enjoy your new company!\n\n(Bruce Banner/The Hulk.)" }, { "from": "gpt", "value": "Win/Win: You're going to come out of this competition on top, and get home to show off your fancy new powers and your new fortune to all of the guys who made fun of you in highschool." }, { "from": "human", "value": "Lost!: Okay, the contract you signed didn't say anything about dumping you in the middle of nowhere. Or the middle of somewhere. Or dumping you anywhere. You could care less about this stupid show, you just want to go home!" }, { "from": "gpt", "value": "Adventure!: Okay, the extra twist they threw in? Awesome. You've always wanted to travel the world, and now you can, while simultaneously winning money and becoming famous? Not to mention the Jumpstart. This is the adventure you've been waiting for!" }, { "from": "human", "value": "MAKE IT STOP: You don't care about the TV show. You don't care about the powers. You don't care about the money. You don't even really care about getting home at this point. You just want out of this crazy situation." }, { "from": "gpt", "value": "Size Manipulation: You can change your size; growing to giant size or shrinking tiny. It's a pretty average power; it's got it's ups and downs.\n\n(Ant Man, Wasp.)" }, { "from": "human", "value": "Elementalism: You've gained control of an element...Well, one of the classical ones at least. You can generate it, absorb it, and basically do all sorts of fun stuff with it. You can even change yourself into it! With powers like that, the competition should be a breeze!\n\n(Iceman, New Wave.)" }, { "from": "gpt", "value": "Elasticity: You're super bendy, stretchy, and bouncy now. You should probably get a costume capable of handling that. You know, this powerset always seemed kind of far-fetched. A bit of a...Well, you know.\n\n(Mr. Fantastic, Plasticman.) " }, { "from": "human", "value": "Super Senses: You can smell everything. EVERYTHING.\n\nOr see it, or hear it, or taste it...Or maybe you've gained an entirely new sense entirely. As much sense as THAT makes.\n\n(Daredevil, Wolverine.)" }, { "from": "gpt", "value": "Multiplicity: You'll never be alone again, now that you can duplicate yourself! Just be sure to bring enough snacks for the whole class.\n\n(Multiple Man.)" }, { "from": "human", "value": "The Big Four: Jackpot! Super strength, flying, super stamina, and super speed? Even if they're all watered down compared to their 'pure' variants, getting four in one is just super, man.\n\n(Power Girl) " }, { "from": "gpt", "value": "Street Fighter: That K17 might've pumped up your physiology, or aligned your chi, or really any number of things. You're not sure. What you do know is that you could be the next World Champion.\n\n(Iron Fist, Karate Kid.)" }, { "from": "human", "value": "Super Speed: You're the fastest thing alive, just a blue streak speeding by. There's no doubt what you can do. And that's run really, really fast.\n\n(The Flash, Quicksilver.)" }, { "from": "gpt", "value": "Energy: You're not sure how, you're not sure why, but your powers are based off of projecting and shaping energy. You can make constructs out of it or just use it for pew pew. Just hope you don't end up with a really silly weakness.\n\n(Green Lantern Corps.)" }, { "from": "human", "value": "Primalism: You control a primal force of nature- Gravity, Sound, Light, Shadow, if it's not a classical element it probably falls under this. While you can't physically become what you have power over the way an Elementalist can, you're pretty sure you can make do.\n\n(Magneto, Blackbolt.)" }, { "from": "gpt", "value": "Super Strength: You can lift a house! No, two houses! No, THREE! In a lot of cases, you somehow completely ignore laws of physics like leverage and torque! Just don't expect to get free super strength of character.\n\n(The Hulk, The Thing.)" }, { "from": "human", "value": "Psychic: K17 seems to have done it's work entirely in your head. You've got a pretty impressive battery of psychic powers now, from telepathy to telekinesis to flat out MIND BULLETS.\n\n(Jean Gray, Professor X)" }, { "from": "gpt", "value": "Flight: It's not quite as fast as Super Speed, but it definitely beats walking. You also managed to get all the perks- You don't freeze to death or suffocate from flying too high! Score.\n\n(Transonic, Cloud 9)" }, { "from": "human", "value": "Beast Form: Well, you're a half human half animal now. Hopefully you're not stuck that way.\n\n(Tigra, Beast.)" }, { "from": "gpt", "value": "Tinkerer: Okay so maybe the Jumpstart didn't give you powers directly. But what it DID do is inspire you on how to turn that pile of junk in the dumpster into a sweet set of power armor. Inspiration counts as a super power, too!\n\n(Iron Man.)" }, { "from": "human", "value": "Off the list: Don't see what you want already on the list? Edit this card." }, { "from": "gpt", "value": "Shawna: Small girl with a large presence, Shawn insists that she's the voice of the Deviants. Given the range of powers she has over her own voice, it's a valid assumption." }, { "from": "human", "value": "Roll Call: Time to get this show on the road. As Comet calls your name, step past the line, wave to the crowd, and get ready to talk about yourself." }, { "from": "gpt", "value": "Alex 'Comet' Cooper: One of the stars of the smash hit sitcom 'Non-Traditional Family', Alex Cooper's acting talent and appeal landed her no end of roles. However, as she grew older, she found herself typecast as the same character over and over again. Wanting a change in her life, Alex began a treatment of K17 Jumpstart. Gaining powers over energy and the ability to fly, Alex went from a character actor to an action star, able to do all her own stunts." }, { "from": "human", "value": "Maybe someone's watching!: Hey, it's a TV show! A reality show, at that! Downtime is a myth, you're on 24/7! ...You think. Even though you don't SEE the cameras doesn't mean they're not THERE." }, { "from": "gpt", "value": "Laying Low: Maybe you feel sick. Maybe you're having a costume malfunction. Maybe you're just sick of having cameras shoved in your face. Either way, you're laying low for now and seeing what happens." }, { "from": "human", "value": "Inspector Hwang: By the book and straightlaced, Inspector Hwang is not overly fond of you super types. As far as he's concerned, Jumpstart is a menace, and there's nothing a Supercop can do that a normal one couldn't." }, { "from": "gpt", "value": "A clue!: You managed to find something that would help the investigation! " }, { "from": "human", "value": "Beefed it.: You managed to not only be unhelpful, you've set the investigation back. That's probably not going to help the MCPD's outlook of Jumpstart." }, { "from": "gpt", "value": "Wild Mutation: A mutants powers tend to grow a little bigger than their body can handle immediately. Though when your power is changing your size, who knows?" }, { "from": "human", "value": "Police Informant: High-end drug suddenly becomes legal and in less than half a decade they're making gameshows? This is worth having a gal on the inside. " }, { "from": "human", "value": "Curiosity: For some people it's a boon, but for Lucja it just seems to get her into trouble." }, { "from": "gpt", "value": "Inexperienced: Powers are great and all, but without the knowledge of how to safely use them a person can be as much a threat to themselves as they are to others." }, { "from": "gpt", "value": "Attention Seeker: Wherever you go, you seek the limelight. This may or may not be a good thing." }, { "from": "human", "value": "Not the Strongest: Lucja might be quick, but she could do with some more time in the gym." }, { "from": "human", "value": "Mysteries of the Bloodline: Arthur's magical blood is thin, but with the K17 in the mix, it's come back in full force. Can he figure out what the purpose of his magic powers originally was, before they come back to haunt him, the world... or his powerless little sister?" } ]
[ { "from": "system", "value": "It all started so simply. It was a dark, cold sort of night, not the sort of time you'd want to be out on the streets. So you got on the subway.\n\nNothing seemed wrong. Your car was almost deserted- just you and a few others. And then it stopped at an abandoned station. \"Train has stopped for repairs. Please disembark and leave the station.\"\n\nAnd that was when things got wierd...\n\n*****\n\n*Blue Line* follows a group of normal people who, after taking a night train, find themselves in a strange, dark otherworld parallel to their own.\n\nAlso, all characters should have a powerful, driving desire. I'm not particular about what that should be- to get rich, to make up for past mistakes, to change the world- but it should be a drive behind their actions.\n\nI'm looking for 3-5 players. My schedule is busy, so I'm not going to ask you to post every day (it would be hypocritical of me), but I'd prefer if you try to post with some frequency. And if you're no longer interested in the game, please comment something to that effect before withdrawing. It makes running the game a lot easier.\n\nFeel free to create your own cards! My natures / strengths / weaknesses are there as a starting point." }, { "from": "human", "value": "Morass: A patch of bog quicksand that seems to have appeared directly under your feet." }, { "from": "gpt", "value": "Records: O'Brien, Jake: A manilla folder containing a full accounting of the sins of one Jake \"Potatoes\" O'Brien." }, { "from": "human", "value": "Explore: If you want to find a way back, you'll have to search for it." }, { "from": "gpt", "value": "The Thing: It defies all reason, but it's *there*, and it probably isn't friendly." }, { "from": "human", "value": "Tough: It takes a lot to keep you down." }, { "from": "gpt", "value": "Personable: You're just a pretty likeable guy, you know?" }, { "from": "human", "value": "Unimaginitive: You aren't known for your creativity." }, { "from": "gpt", "value": "Responsible: You follow through on what you have to do." }, { "from": "human", "value": "Overprotective: You're very risk-averse." }, { "from": "gpt", "value": "Inadequacy: You haven't got much faith in yourself." }, { "from": "human", "value": "Student: You're busy getting a degree.\n\n...\n\nSuggested Strengths: Intelligent\n\nSuggested Weakness: Inexperienced" }, { "from": "gpt", "value": "Intelligent: You're knowledgeable and analytic." }, { "from": "human", "value": "Inexperienced: You don't have much real-world experience." }, { "from": "gpt", "value": "Pessimistic: Sometimes you don't see the point in going on." }, { "from": "human", "value": "Change the Past: You'd do anything to go back and fix what happened." }, { "from": "gpt", "value": "Get Healthy: It haunts your mind, and you'll need to put it to rest to move on." }, { "from": "human", "value": "Change the World: There's something wrong with the world, and you need to fix it." }, { "from": "gpt", "value": "First Aid: Gladestone is bleeding pretty heavily. That's rarely a good sign." }, { "from": "human", "value": "Find the Safe: Somewhere in this maze of hallways is a locked box in a locked room." }, { "from": "gpt", "value": "Office Drone: Wake up. Breakfast. Commute. Work. Go home. Dinner. Television. Sleep. Repeat.\n\n...\n\nSuggested Strength: Personable\n\nSuggested Weakness: Unimaginative" }, { "from": "human", "value": "Vagrant: The city chews people up and spits them back out. You're in the second stage of that process.\n\n...\n\nSuggested Strength: Tough\n\nSuggested Weakness: Jaded" }, { "from": "gpt", "value": "Stay-at-home Parent: Your spouse earns enough to allow you to concentrate on raising your kid(s).\n\n...\n\nSuggested Strength: Responsible\n\nSuggested Weakness: Overprotective" }, { "from": "human", "value": "Artist: You won't sell your soul to a mindless 9-to-5. You've got vision.\n\n...\n\nSuggested Strength: Creative\n\nSuggested Weakness: Inadequacy" }, { "from": "gpt", "value": "Creative: Your thoughts don't even go near the box." }, { "from": "human", "value": "Go Big: You want fame, fortune, and for the world to finally acknowledged your contributions." }, { "from": "gpt", "value": "Financial Security: You don't need much- just to find a comfortable place for yourself in the world." }, { "from": "human", "value": "Abandoned Subway Station: The long-forgotten remnants of an aborted public-works project. Smells like mildew." }, { "from": "gpt", "value": "Broken Doors: If you want to get to the surface and out of this weird place, you'll have to break through the stairwell doors, which were chained shut and have subsequently rusted together." }, { "from": "human", "value": "Get Acquainted: You're stuck with these people, at least for a little while. May as well get to know them." }, { "from": "gpt", "value": "Old 22nd & Benedict: You can recognize the rough outline of 22nd Street intersecting Benedict Ave, but you don't remember this much grass." }, { "from": "human", "value": "Get Moving: You don't know if that *thing* from the station will chase you, and you'd rather not have a chance to find out." }, { "from": "gpt", "value": "Downtown: Once these towering skyscrapers were a center of business in your city. Now they're merely massive roosts for birds." }, { "from": "human", "value": "Death from Above: Twisted chunks of metal and sharp-edged glass fragments shake free from the buildings and plunge into the streets below." }, { "from": "gpt", "value": "Death from Below: Tremors cause the loose, muddy soil to liquefy under your feet, threatening to drown you in the earth." }, { "from": "human", "value": "Key: The tarnished key Gladestone pulled from the muck feels oddly warm in your hand. And what lock is it meant to fit?" }, { "from": "gpt", "value": "Lock: Somebody in the group recognizes the serial number. And knows what locker the key unlocks." }, { "from": "human", "value": "Forage: You're all getting hungry, and you should probably figure out how to get food now rather than later." }, { "from": "gpt", "value": "Crosstown Trek: It's only 5 blocks to your goal. 5 blocks of quicksand-like muck, studded with broken class and rusty metal." }, { "from": "human", "value": "Phia's Office: This beaten-down building is nonetheless in much better repair than its neighbors. Why?" }, { "from": "gpt", "value": "Ascent: You're on the first floor of the building, the lockbox is on the third, the elevators haven't had power in years, and the stairs aren't in very good repair." }, { "from": "human", "value": "Labyrinth: A vision of a map, covered in strange symbols. Together, they show the next step of the Labyrinth, if you can decode them." }, { "from": "gpt", "value": "Decisions: What's inside this building could hold the reason you're here. But the building is also full of things with far too many teeth. It's time to tread carefully, and not only because the floor is broken in places." }, { "from": "human", "value": "Avoid It: Somewhere in this maze is a thing with too many teeth. Best to never have to find out a better description for it." }, { "from": "gpt", "value": "Brown Hill: An uptown residential neighborhood." }, { "from": "human", "value": "Walk To Brown Hill: Brown Hill is a hill, so get ready to walk up. At least it probably won't be so swampy." }, { "from": "gpt", "value": "Memories: A woman, but with a face obscured by writhing darkness. From whose past does this spectre hail?" }, { "from": "human", "value": "Brown Hill: An uptown residential neighborhood." }, { "from": "gpt", "value": "Vines: The house is covered in thick vines, which will have to be removed if you want to get in." }, { "from": "human", "value": "Story Time: Stories aren't quite the truth- they're truer than that. And boy does Max have a story to tell." }, { "from": "gpt", "value": "Search: There should be a clue to the next part of the Labyrinth in this house." }, { "from": "human", "value": "Trust: You can't move forwards if you're constantly watching your back. Show how you trust another member of the group." }, { "from": "gpt", "value": "Make Camp: Sun's setting. Time to hunker down for the night." }, { "from": "human", "value": "A Good Firestarter: A gesture of trust." }, { "from": "gpt", "value": "Shortcut: You'd normally have to take a circuitous route to the inner city, but there's a shortcut which can save you a lot of time. But..." }, { "from": "human", "value": "Ford the River: A stretch of frenzied whitewater and slick, jagged rocks. Good luck getting over it in one piece." }, { "from": "gpt", "value": "Whitewater: Is that an arm made of water sticking out of the river? Or are you seeing patterns where none exist, like when people see Jesus in burnt toast?" }, { "from": "human", "value": "Comedian: Night after night, you make a living telling (hopefully) amusing stories and jokes to small crowds. It is not as glamorous as it sounds." }, { "from": "gpt", "value": "Positive Attitude: You always try to look on the bright side, however dire the situation seems." }, { "from": "gpt", "value": "Easily Distracted: Always on the lookout for new material, you find it hard to concentrate on just one thing at a time." }, { "from": "gpt", "value": "Make It Big: You want fame, fortune and a chance to play the big stadiums." }, { "from": "human", "value": "Freelance Writer: You write copy for money. Income is never secure, but you're your own boss." }, { "from": "human", "value": "Flakey: Committing to more than the bare minimum is a luxury to you." }, { "from": "human", "value": "The Muse: She's out there, the true inspiration. Time to get out, find her, and live a life worth writing about. " }, { "from": "gpt", "value": "Private Investigator: Retired homicide detective turned private investigator. " }, { "from": "human", "value": "Intelligent: You're knowledgeable and analytic." }, { "from": "human", "value": "Perpetual Skeptic: Nothing is true until you have the hard proof.\n\nNothing." }, { "from": "human", "value": "Change the Past: You'd do anything to go back and fix what happened." }, { "from": "gpt", "value": "Have an Adventure: You've spent too long in the grey, felt-walled cube-farms. Time to get out into the world and stretch your legs." }, { "from": "human", "value": "Criminal Tough: Jake is a former Golden Gloves boxer, who was expected to go all the way to the professional heavyweight divisions. He even won a Bronze in the Olympics almost two decades ago. \n\nBut real life intervened, his girlfriend got pregnant, so they got married. To keep the peace at home, he left boxing and started working at the docks. \n\nThe management at his job knew who he was, and being connected, they had more of a use for a tough guy than another worker - and the promise of less hours and more pay made it easy for Jake to hurt people for money. " }, { "from": "gpt", "value": "Fighter: Jake is tough, physically and mentally. He can take a lot of abuse, and get up and keep going again. \n\nHe's skilled with his hands and even commonplace items as weapons, which can be quite useful. " }, { "from": "gpt", "value": "Addicted: Jake has, over the years, become more and more dependent on booze and narcotics (pain pills to dull the constant pain his body is in, as well as to dull his mind to deal with his guilt) to deal with the day to day world. " }, { "from": "gpt", "value": "Unassuming: You're not a threat or annoying, and ought to blend in and get along with anyone." }, { "from": "human", "value": "Gotta Make Do: Many factors in Jake's life - growing up poor, spending his formative years in a boxing gym, and a life of crime and violence - has made him very good at putting common things to the best use. " }, { "from": "gpt", "value": "Too Much Curiosity: You find the world fascinating, and often go too far exploring how it works." }, { "from": "human", "value": "Me vs Them: From childhood on, Jake has had few friends. Often an outsider, life has been a confrontation, usually Jake against everyone else. " }, { "from": "gpt", "value": "Protective: To Protect and Serve was a motto for your life long before it was a career path." }, { "from": "human", "value": "Summer in the country: After Toots took Jake under his wing, he did his best to give the kid a wider exposure, even taking him out to his family's farm in the country. \n\nHe thought the simple, honest lifestyle might impart some needed wisdom and tolerance into the angry youth. " }, { "from": "gpt", "value": "Losing Touch with Reality: This place can't be real... right?" }, { "from": "human", "value": "Good at Making Bad Decisions: Some people are good at making the right choices. Jake is not one of those, which helps explain why he became an enforcer for the Mafia. " }, { "from": "gpt", "value": "Zero Faith in This Team: If you want something done right..." }, { "from": "human", "value": "Denial: Sometimes the only way to be positive is to pretend that the problem doesn't exist. This is very seldom actually helpful." }, { "from": "gpt", "value": "Team Manipulator: You've spent your adult life working with other people. You know how to get them to do what you need." }, { "from": "human", "value": "Flight Not Fight: When it comes down to it, you're not a fighter. You want to observe the world, not change it." }, { "from": "gpt", "value": "Mental Flexibility: You may find it difficult to focus on one thing, but that also means that you don't dwell on negative emotions and recover quickly from shocks." }, { "from": "human", "value": "Visionary: Dreams can tell their own story--if you dare exploring them." } ]
[ { "from": "system", "value": "A new universe springs into being. Gods coalesce into the void and begin creating. Some make the world, some make it better, and some make it… interesting. These gods have different powers, personalities and agendas. Some will ally. Some will defy. Some will betray. Their actions reflect the nature of the world as much as their hands shape it.\n\nThis game is a blank slate. I'm defining nothing about the world because what it is and what is possible within is to be defined and influenced by you, the players behind the gods.\n\nThe game will be **exactly 7 scenes**, each scene approximately a day in the god's experience, an epoch for the world. This story hinges on the players' creativity and their ability to find compelling conflicts between their characters without a personal need for your character to 'win.'\n\nYou're encouraged to create your own deity and all your own cards. You can start from a very literal corporeal being, or with a very abstract concept, but each will have either a tangible form or an indispensable agent with a tangible form (Whichever the group agrees on?)—The gods need to be able to interact directly, to hurt each other, and to have something to lose beyond what they've created.\n\nAs always, I'll ask players to establish relationships before starting the game." }, { "from": "human", "value": "The Void: In the beginning, there was nothing." }, { "from": "gpt", "value": "God of Honor: You are the epitome of honor. You are unerringly honorable, you favor honorable mortals (and gods), and you demand to be honored." }, { "from": "human", "value": "God of Invention: It is not enough to create, you create intricate challenges and brilliant solutions. You favor clever and industrious mortals. You demand your intellect respected." }, { "from": "gpt", "value": "God of Death: Without death, life is pointless. Without atrophy, new is noise. You clean the world of that which is no longer useful, to make room for the rest. Mortals fear you, but do you mind?" }, { "from": "human", "value": "Painter: You paint in broad strokes. You create planets, continents, oceans, skies and heavens. Details are beneath you. Go big or go home." }, { "from": "gpt", "value": "Sculptor: You specialize in bringing life into being. To breathing need, action, desire and fear into the world. You love creatures, and you love the tribes and societies that they form." }, { "from": "human", "value": "Writer: You plan the long plot of the world. You see all and craft the future. You create fate and steer mortals along the paths you've drawn. You are wise, perhaps compassionate, but dedicated to staying the course." }, { "from": "gpt", "value": "Calligrapher: You believe in simplicity, purity of form, clarity of purpose. You are precise and bring elegance to the rough areas. What story is told is of no consequence, only that it is told well." }, { "from": "human", "value": "Jealousy: You hate anything you cannot possess. You wish you had the talent the other gods do. Are you above grinding them down? Stealing from them? Plagiary?" }, { "from": "gpt", "value": "Good: You want to make the world a good place to live. You want to fill it with good people, who do good. You will not rest while evil thrives." }, { "from": "human", "value": "Obsession: Everything must be perfect, it must be your way. You will not rest while mortals defy you. You do not hesitate to wrest control from anyone. What great secret drives your mission?" }, { "from": "gpt", "value": "Searching: All the gods have a purpose, but you. You've told them \"mystery\" or something, but you don't know and it leaves you hollow inside you. You are searching for your purpose." }, { "from": "human", "value": "Peace: War, violence and pain are intolerable. Your purpose is to end cruelty and conflict, in the world, and among the gods." }, { "from": "gpt", "value": "Overseer: Your purpose is to watch over the other gods and ensure that they each fulfill their own purpose. You must protect the them from themselves and each other, to ensure the grand vision is completed." }, { "from": "human", "value": "Havoc: There's no victory without conflict, no triumph without challenge, no hero without a villain. Since no one likes a predictable ending, you're going to throw a wrench in the works." }, { "from": "gpt", "value": "Ooathua: You have many concerns, and many arms with which to tend them. You will make a place where your immense weight is bearable. You will spawn creatures that serve your purposes, to lighten your load, and perhaps to keep you company in your lonely place." }, { "from": "human", "value": "Krom: You are strength. You take what you want and fear nothing. You have four arms, four legs and four hearts. You cannot fathom reticence, bookishness or mercy. You celebrate what is right, and loudly. Your brother is weak, but holds power over you." }, { "from": "gpt", "value": "Jenny Soomrani: Jenny was born in Idaho after her parents moved from Pakistan to pursue careers in engineering. She's a junior at Brown University… or was until she woke who-knows-where. Apparently, she can create worlds and is meant to do something great 'here.' She doesn't mind the part where everyone calls her 'goddess' but she does miss her family and her dog Crunchy." }, { "from": "human", "value": "Puppeteer: You make things happen. You set stories in motion. You put fires in mortals' hearts, take justice from the comfortable, and set families against each other, all to watch what happens next." }, { "from": "gpt", "value": "Pointillist: You have no interest in blind creation. Your interest is in examining. What are the grand questions of this universe? What have the other gods made, and what makes it all tick? What of the other gods themselves?" }, { "from": "human", "value": "Lust: You cannot be satiated. Your need knows no bounds, and you are not above cajoling with mortals to get your kicks. What's your perversion?" }, { "from": "gpt", "value": "Wrath: You don't suffer fools gladly. You don't suffer anything alone. The world will know your pain, your disapproval. What wound do you bear that will never heal?" }, { "from": "human", "value": "Anarchy: Why should creation carry more value than destruction? Some things need to be destroyed. Sometimes you destroy other things, because complacency is worse than the void. What's the one thing you cherish most?" }, { "from": "gpt", "value": "Gullability: All the gods share in the task of creation. Why must there be fighting? We do the greatest things when we work together. If you trust the gods and mortals who betray you, eventually they'll change. Why do you doubt yourself?" }, { "from": "human", "value": "Oblivion: The universe is meant to be made and then left idle. Reality is a cycle. We create, we destroy. Again and again. The other gods don't see it, but you know they have to clean up their mess and you'll do it all yourself if you have to." }, { "from": "gpt", "value": "Bring About the World: Whatever that is." }, { "from": "human", "value": "Tenant: Born to be, Tenant is the explorer god. Discovery, adventure, anticipation, and observation are his roles. Treated as a lesser for his seemingly intangible contribution, still the gods covet his praise." }, { "from": "gpt", "value": "Goddess of Love: \nThis is love: to fly toward a secret sky, to cause a hundred veils to fall each moment. First to let go of life. Finally, to take a step without feet.\n\n~Rumi\n" }, { "from": "human", "value": "Sculptor: The Heart Desires.\n\nThe Hand Refrains.\n\nThe Godhead Fires.\n\nThe Soul Attains.\n\n\n~William Morris" }, { "from": "human", "value": "Pitiless: The Madness of Love is the Greatest of Heaven's Blessings.\n\n~ Plato" }, { "from": "human", "value": "Searching: All the gods have a purpose, but you. You've told them \"mystery\" or something, but you don't know and it leaves you hollow inside you. You are searching for your purpose." }, { "from": "gpt", "value": "Gentle Hands : As the mother of death, you have the power to be cruel or kind in the way that death occurrs Your hands can be either gentle, or filled with power depending on your need. " }, { "from": "human", "value": "Goddess of Land: Where you rule is the fertile place of growth, and change. Roots and soil and plants and animals--all of them fall under your domain." }, { "from": "gpt", "value": "Visionary: In your head, you can see into eternity. A grand design lives in your mind, and you are determined to create the beauty which you see in the void. There is so much potential and you have the ability to envision it." }, { "from": "human", "value": "Harmony: All gods and mortals have harmony, and grand order is your desire. You would like to avoid upsetting the natural balance, especially one you created, and distance from disturbance is your plan." }, { "from": "gpt", "value": "Trickster: Though you're known for your wisdom and your stories, mischief is your true love. There's usually a less on in each trick, and each lesson tells a story" }, { "from": "human", "value": "Wisdom: You once tried to hoard all the world's wisdom in a pot. It didn't go so well. But you're wiser now, and you share that wisdom, usually through a trick or a joke of some sort." }, { "from": "human", "value": "Mischief: You can't help it. You love to play tricks. Each trick is a lesson, but mostly you play them because they're funny. It, uh, sometimes gets you in trouble." }, { "from": "human", "value": "A Good Story: You spin tales like you spin your webs. You once managed to win all the world's stories from Nyame, and now they're yours. Nothing's better than a good story." }, { "from": "gpt", "value": "God of the Sun: The Lord of Light. Without you, there is only darkness. " }, { "from": "human", "value": "Pointillist: You measure each day by your stride. But as you do, you can't help wonder. What else makes this universe tick? " }, { "from": "human", "value": "Jealousy: You see everything, and what you see has a way of making you jealous." }, { "from": "human", "value": "Overseer: Your purpose is to watch over the other gods and ensure that they each fulfill their own purpose. You must protect them from themselves and each other, to ensure the grand vision is completed." } ]
[ { "from": "system", "value": "*The rain fell heavy, as if the sky itself was hoping to cleanse the ground. To wash away all the bad that had happened, to welcome the student, old and new, to a better, safer, Hogwarts.*\n\n*The war was over. All was well.*\n\n--------\n\nThe story is set in the year after the second wizarding war (starting in September 1988). This story will be the first in a series, however, individual players do not need to commit to joining the following parts (although they most certainly are welcome to do so!). \n\nFollow your set of characters on their journey through Hogwarts!" }, { "from": "human", "value": "The Hogwarts Express: Transporting the students from King's Cross to Hogwarts, this is where many will meet their friends for the seven years to come." }, { "from": "gpt", "value": "New: You're new to this whole ordeal. What do you think of it? Are you scared, curious or perhaps determined to show your worth in this new world?" }, { "from": "human", "value": "Educated: You know *all* about this already. Either you read about it or perhaps heard about it from your siblings or parents? Regardless, nothing can surprise you... probably." }, { "from": "gpt", "value": "Sacred 28: Your family is part of the Sacred 28. Are you proud of this or do you wish to hide it? Why?" }, { "from": "human", "value": "Cursed: Be it an old family curse, a jinx cast by someone or a cursed object, something is out to get you. Will you defeat it on your own or will you accept help?" }, { "from": "gpt", "value": "Rulebreaker: Rules were made for people who have no imagination. Will you openly show how little you care or will you try to hide your involvement in all this forbidden business?" }, { "from": "human", "value": "Tragedy: Your life has been ruled by one or several tragedies. Which of them, if any, will you share and at what cost?" }, { "from": "gpt", "value": "Fame: Either you're famous or you know somebody who is. Ah, fame, both a curse and a blessing, is it not?" }, { "from": "human", "value": "Haunted: Your head is full of ideas, thoughts, memories... they give you no peace, ever. What will you do about it and is there a reason behind it all?" }, { "from": "gpt", "value": "Individual: You are very much yourself, be it good or bad." }, { "from": "human", "value": "Curious: You're driven by an urge to find out more, to get to know more, to prove something... And surprisingly often, it leads to good results." }, { "from": "gpt", "value": "Intelligent: You're smart, a downright genius some would say. Your intellectual ability is above average, but how will you use it? School? Mischief? Something else entirely?" }, { "from": "human", "value": "Strong: Your physical abilities exceed the average. Perhaps you're a natural spellcaster, perhaps you just have a firm right hook, but no one messes with you!" }, { "from": "gpt", "value": "Agile: Your reflexes are quick, your body flexible and bending to your will. You could be quite the athlete or the perfect person to sneak into forbidden places. Who knows?" }, { "from": "human", "value": "Creative: You can come up with ideas that wouldn't pop up into other people's minds, and you're not afraid to create a path that hasn't been walked before." }, { "from": "gpt", "value": "Determined: You know what you want, and you won't let anyone stand in your way or sway your mind." }, { "from": "human", "value": "Ambitious: You have high goals, and you hold no doubt that you'll achieve them. Not even the sky can be your limit. Only the best is good enough." }, { "from": "gpt", "value": "Optimistic: You tend to see the bright side of things and can often cheer up your friends and yourself." }, { "from": "human", "value": "Thoughtful: You like to put thought into what you do, and so you often do it well. Nothing is left to chance, really." }, { "from": "gpt", "value": "Proud: You know your worth, but you also believe that you're above mistakes. Asking for help is not an option, admitting that you've made a mistake is impossible." }, { "from": "human", "value": "Impatient: You want things to be done *now*, and if someone is slowing down the group, you might as well leave them. Why wait when you can do it now?" }, { "from": "gpt", "value": "Entitled: Of course *you're* the most important person around here and that is why you cater yourself first - and others should really do it too." }, { "from": "human", "value": "Impulsive: You do things without thinking, and that isn't usually a very good idea." }, { "from": "gpt", "value": "Perfectionist: You won't accept that something is done until it's *prefect* no matter how long that will take." }, { "from": "human", "value": "Self-critical: You're not good enough, not smart enough, not talented enough. You constantly beat yourself down and honestly expect others to do that too." }, { "from": "gpt", "value": "Distracted: You can't focus on one thing for too long before you grow bored. It's just that there are so many more interesting things to look at!" }, { "from": "human", "value": "Lazy: Why bother working when somebody will (hopefully) do the work for you?" }, { "from": "gpt", "value": "Nervous: You don't like being around crowds, you don't like to be the centre of attention and you're constantly afraid to make some kind of a mistake." }, { "from": "human", "value": "Get Friends: You just want to find your group of people that you can have fun with!" }, { "from": "gpt", "value": "Good Grades: School is, first and foremost, for educational purposes and quite frankly, grades are the most important thing here. At least for you." }, { "from": "human", "value": "Proud Family: You want to make your family proud and meet their expectations." }, { "from": "gpt", "value": "Be Popular: You don't just want friends, you want admirers, you want respect." }, { "from": "human", "value": "Help Others: You want to help everyone else and be a generally nice person." }, { "from": "gpt", "value": "Traumatized: There is some deep trauma in your life, and you have yet to overcome it. It might very well interfere with your daily life in unexpected ways." }, { "from": "human", "value": "Confident: You're confident in your abilities to do things and aren't scared to stand up for what you believe in." }, { "from": "gpt", "value": "Power: Someone you know has a lot of power... power that you could use for your benefits, perhaps. Will you?" }, { "from": "human", "value": "Heal: You want to heal yourself or this world, or maybe both. You might not be much yet, but perhaps you can still make a change if only you try." }, { "from": "gpt", "value": "Spread Knowledge: You want to give others what you have in order to help them and make the world a bit brighter." }, { "from": "human", "value": "Explore: You want to explore the castle, the grounds and the people. There is so much to see!" }, { "from": "gpt", "value": "Hide Secrets: All you want is to keep your secrets to yourself." }, { "from": "human", "value": "Retrieve the Lost: You've lost something and you would do anything to get it back." }, { "from": "gpt", "value": "Sharing: You found a compartment. Now what?" }, { "from": "human", "value": "Heal: You want to heal yourself or this world, or maybe both. You might not be much yet, but perhaps you can still make a change if only you try." }, { "from": "gpt", "value": "Polite: You have the decency to at least follow the basic rules of etiquette." }, { "from": "human", "value": "Friendly: It comes easy to you to be friendly. Sometimes it's to buy trust that you didn't do a prank." } ]
[ { "from": "system", "value": "It doesn't really matter how it happened.\n\nNow you're here.\n\nSaturday Detention.\n\nTo make things worse, you're stuck with a bunch of kids you would **never** associate with.\n\nUnless you do something drastic, your Saturday is officially ruined.\n\nThings have always sucked at Señorío High School, but now you're one of *Los Chicos Malos*.\n\n--------------------------------------------\n\n*Los Chicos Malos* is a loco blend of teenage tropes. It's like *The Breakfast Club* blended with a Young Adult Supernatural Romance novel, all through the filter of a telenovela.\n\nIt's supposed to start off relatively normal and then get crazier as the game progresses.\n\nBy the end, who knows what will happen?\n\nMaybe everyone will just leave detention and go back to their regular lives. Maybe they will all become friends. Maybe the world will be destroyed in a magic-fueled, Aztec apocalypse.\n\nThat's up for *you* to decide.\n\nYou're *Los Chicos Malos*.\n\nYou're used to doing things your own way.\n\nOh, and one last thing. This game will work best if all the characters' dialogue, internal and external, is in Spanish.\n\nIt's like a telenovela, remember?\n\n¡Luces!\n\n¡Cámara!\n\n¡Acción!\n" }, { "from": "human", "value": "El Deportista: As “The Athlete”, you’re all about competition. And winning. Especially winning. Winning is everything. To lose is to be weak. You must never be weak." }, { "from": "gpt", "value": "El Cerebro: As “The Brain”, one thing is obvious to everyone: you’re smart. Academically, you’re a freakin’ genius. Socially, you’re a little lacking. Maybe more than a little…" }, { "from": "human", "value": "La Princesa: As “The Princess”, you have it all. You are very popular among the students and even staff. Your life seems perfect in every way. So why are you so sad inside?" }, { "from": "gpt", "value": "El Penal: As “The Criminal”, you are used to operating alone. No one really likes you. No one really trusts you. Everyone thinks you are up to no good. Are they right?" }, { "from": "human", "value": "La Loca: As “The Basket Case”, you are just different than everyone else. You have your own unique style and interests. No one understands you. No one has really tried." }, { "from": "gpt", "value": "El Monstruo: As \"The Monster”, you’re not human. Not anymore. You’re an unearthly entity, a creature cursed to feed on humanity. But you don’t want to be. You just want to be normal." }, { "from": "human", "value": "Inteligente: You have a brilliant mind crammed full of knowledge over all kinds of topics." }, { "from": "gpt", "value": "Fuerte: You are strong, healthy, and ready for any physical task." }, { "from": "human", "value": "Encantador: You are charming, likable, and engaging." }, { "from": "gpt", "value": "Furtivo: You are sneaky by nature; wily, unscrupulous, and not afraid to play dirty." }, { "from": "human", "value": "Espontáneo: You are creative, mercurial, and unpredictable. No one knows exactly what you will do next." }, { "from": "gpt", "value": "Mejorado: All of your senses are heightened through supernatural means. You have powers only dreamt of by mere mortals." }, { "from": "human", "value": "Grosero: You are rude, crass, and a little nasty. Furthermore, you couldn’t care less." }, { "from": "gpt", "value": "Inocente: You are sweet, naive, and always hopeful. Your feelings are easily hurt." }, { "from": "human", "value": "Torpe: Clumsy and awkward, you seem to always wind up embarrassing yourself, no matter how hard you try." }, { "from": "gpt", "value": "Enojado: You are almost always angry, but most of the time you can keep it inside. When you are pushed over the edge, you lash out at everyone and everything." }, { "from": "human", "value": "Sobrenatural: There is something about you that makes people uneasy, an unearthly quality that triggers their most primal instincts." }, { "from": "gpt", "value": "Extraño: Eclectic? Strange? You do weird things that weird people out." }, { "from": "human", "value": "Encontrar El Amor: All you need is love… and you are going to find it." }, { "from": "gpt", "value": "Se Equivocan: Everyone is wrong about you. You are going to show them who you really are." }, { "from": "human", "value": "Ser Aceptado: Deep down, you just want to fit in and be accepted." }, { "from": "gpt", "value": "Enséñeles: You have so many things to share and teach." }, { "from": "human", "value": "Encuentra La Paz: Life has been too hectic. You’ve overextended yourself. You just want some peace." }, { "from": "gpt", "value": "Ayuda A Los Demás: You want to help others reach their full potential, lift them up and make them better." }, { "from": "human", "value": "Detención: The library is kind of dull during the week. On a Saturday morning, it’s almost intolerable." }, { "from": "gpt", "value": "Puerta Cerrada: If you’re going to sneak out of the library, you’re going to have to get past this locked door." }, { "from": "human", "value": "Subdirectora Grimaldo: In charge of discipline at Señorío High School, Grimaldo enjoys his job a little too much. Everyone agrees: he’s a jerk." } ]
[ { "from": "system", "value": "The *Philadelphia* was a routine ship. The most it ever did was go from planet to planet. The 'Fleet' essentially always used it as a back-up ship. It was also used as a way to transport supplies to different colonies, bases and stations. \n\nUntil one day the ship goes haywire, the engine blows, and before escape pods can be used the ship goes down. Now the crew must build up, and see if they can make calls back with the Fleet. \n\nWith rescue not certain, it will be forever before they get home. But by the time they get there...if they get there...will they want to leave? \n\nTogether they must survive on what seems to be a harsh planet until rescue arrives. Or maybe...rescue themselves." }, { "from": "human", "value": "Veteran Astronaut: A veteran of interstellar travel from the first generation of FTL-capable starships.\n\n...\n\nSuggested Strength: Experienced\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Rookie Astronaut: A green newbie embarking on an interstellar mission for the first time.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Inexperienced" }, { "from": "human", "value": "Science Officer: Curious and cautious, eager to explore the cosmos and live to tell the tales.\n\n...\n\nSuggested Strength: Highly Perceptive\n\nSuggested Weakness: Hesitant" }, { "from": "gpt", "value": "Operations Chief: A capable officer used to all-night shifts overseeing ship functions and information systems.\n\n...\n\nSuggested Strength: Great Endurance\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Engineering Officer: Brilliant and inventive but still not used to the stresses of actual interstellar travel.\n\n...\n\nSuggested Strength: Brilliant Mind\n\nSuggested Weakness: Queasy" }, { "from": "gpt", "value": "Weapons Officer: The responsibility for the safety of the ship rests here, in good hands.\n\n...\n\nSuggested Strength: Athletic Physique\n\nSuggested Weakness: Untrusting" }, { "from": "human", "value": "Communications Officer: Trained in xenolinguistics and alien cultures to make allies and history throughout the galaxy.\n\n...\n\nSuggested Strength: Charismatic\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Alien Diplomat: Your mission is to help humanity explore the stars so your people don’t have to take the risk.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Secretive" }, { "from": "human", "value": "Alien Commando: Humanity’s not ready for what’s out here. You are.\n\n...\n\nSuggested Strength: Military Training\n\nSuggested Weakness: Brutish" }, { "from": "gpt", "value": "Support Robot: State-of-the-art in earthly robotics and artificial intelligence, programmed for calm precision.\n\n...\n\nSuggested Strength: Sturdy Robot Body\n\nSuggested Weakness: Limited Emotional Capability" }, { "from": "human", "value": "Athletic Physique: Fit, strong, and agile." }, { "from": "gpt", "value": "Brilliant Mind: You’re inventive and insightful, nimble and powerful of mind." }, { "from": "human", "value": "Highly Perceptive: You’re quick to detect social cues and physical clues." }, { "from": "gpt", "value": "Intrepid: Adventurous and bold." }, { "from": "human", "value": "Military Training: A rigid training regimen has prepared you for a dangerous life." }, { "from": "gpt", "value": "Great Endurance: Long nights, bad food, and rough rides are no problem for you." }, { "from": "human", "value": "Charismatic: Friendly and approachable or intimidating and stern, whatever the situation calls for." }, { "from": "gpt", "value": "Well Educated: Education is your great advantage." }, { "from": "human", "value": "Experienced: You’ve seen things the others wouldn’t believe." }, { "from": "gpt", "value": "Sturdy Robot Body: Exceptional artificial design and construction make you strong and sturdy." }, { "from": "human", "value": "Queasy: Rough rides and variable gravity don’t agree with you." }, { "from": "gpt", "value": "Stubborn: Difficult to divert and slow to change." }, { "from": "human", "value": "Hesitant: Sometimes it’s fear, sometimes doubt." }, { "from": "gpt", "value": "Secretive: Sharing things has gotten you hurt before." }, { "from": "human", "value": "Sensitive: Pain and stress cut you especially deep." }, { "from": "gpt", "value": "Brutish: Blunt and direct." }, { "from": "human", "value": "Socially Awkward: Not so much for you with the talking." }, { "from": "gpt", "value": "Untrusting: Others have let you down. It’ll happen again." }, { "from": "human", "value": "Inexperienced: Your experience is limited... for now." }, { "from": "gpt", "value": "Limited Emotional Capability: Your software brain is designed to limit and regulate emotional responses." }, { "from": "human", "value": "Secure Your Future: You want to be remembered. You want to make a dent in history." }, { "from": "gpt", "value": "Steal A Claim Back From Alien Rivals: Reclaim a site or planet from the likes of gluttonous alien prospectors for the glory of Earth." }, { "from": "human", "value": "Get Promoted: Earn a promotion and further your career." }, { "from": "gpt", "value": "Get Revenge Against The Pirate Called Riser: Colleagues in the fleet have been slain by “Riser.” Maybe the *Dauntless* can end that pirate." }, { "from": "human", "value": "Faith Versus Knowledge: Your faith encompasses all that outside of your knowledge. As your knowledge goes, must your faith shrink?" }, { "from": "gpt", "value": "Safety From Danger: Peace comes through superior power. Make humanity safer by making humanity stronger." }, { "from": "human", "value": "Recover What’s Lost: You lost your confidence—in yourself, in humanity, in something—and you’re out here to get it back." }, { "from": "gpt", "value": "Human Destiny: Humanity’s destiny is near. Answers are out there. Will you know them when you see them?" }, { "from": "human", "value": "Not Alone: No species is alone. The future of sentience is in the mingling and cooperation of species. Make peace where you can." }, { "from": "gpt", "value": "Earn Star Commander Fitzcurtis’s Respect: You want the respect of the commodore of the fleet. You need it. But why?" }, { "from": "human", "value": "Encounter A New Life-Form: Be the first to discover a new species of fauna heretofore unseen by humankind." }, { "from": "gpt", "value": "Improve Ship-wide Performance: While it's no longer in the air the *Philadelphia * still needs to be taken care of. You're determined to do so." }, { "from": "human", "value": "Spacewalk: Get over your fear of deep space by making it through a spacewalk in the field." }, { "from": "gpt", "value": "Be A Star: Achieve popularity among the crew. Respect can come later." }, { "from": "human", "value": "Discover the Source of the Harbinger Message: What is the Harbinger trying to say and where does that message originate? Find out." }, { "from": "gpt", "value": "Stake A Claim on a Precious New World: Space is big but most planets are claimed by aliens or difficult to mine. Stake a valuable claim." }, { "from": "human", "value": "Reunite With Your Love in Washington: Your old love is in the colony of Washington. This may be your last chance to patch things up." }, { "from": "gpt", "value": "Build A Friendship with an Alien Colleague: Human relations with alien cultures are vital to our survival. Build a meaningful bridge." }, { "from": "human", "value": "Reveal the OmniColony Mole on the Ship: You can’t prove it—not yet—but you’re sure the company has bought someone in the mission." }, { "from": "gpt", "value": "Bring Home an Artifact: If you ever get back to your home-planet, you want to bring home something to show your future grand-kids. The shinier the better. " }, { "from": "human", "value": "Hostile-Environment Suit: Standard Earthling survival suit with state-of-the-art life-support tech embedded. Bulky." }, { "from": "gpt", "value": "Portable Scanner Array: Hand-held but hefty scanning equipment. Sophisticated, expensive, delicate." }, { "from": "human", "value": "Planetary Stake Beacon: Typical alert beacon for laying claim to an asteroid, planetoid, or other stellar body." }, { "from": "gpt", "value": "Long-Range Satellite-Free Communicator: This direct communicator is hardened against EM attacks and keyed specially for the *Philadelphia *." }, { "from": "human", "value": "Armored Battle Suit: An even bulkier, armored version of the standard hostile-environment suit. Meant for combat." }, { "from": "gpt", "value": "Compressed Energy Pistol: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware." }, { "from": "human", "value": "MR-910 Combat Rifle: Standard-issue projectile rifle, generally forbidden to see use aboard starships." }, { "from": "gpt", "value": "Keycard to the Weapons Locker: Only two of these are typically issued to vessels." }, { "from": "human", "value": "Encryption Code for the Philadelphia : This code decrypts transmissions to and from the *Philadelphia *, be they official or personal." }, { "from": "gpt", "value": "Medical Hyperkit: A medical kit with various fast-acting and potentially dangerous drugs installed." }, { "from": "human", "value": "Bridge of the Philadelphia : The command center of the starship, cramped but highly functional.Somehow barely Damaged when crashed landing." }, { "from": "gpt", "value": "Philadelphia : The Mess: A shared dining space for crew and officers of the exploratory ship. At the heart of the ship, it's only gotten slightly shaken. " }, { "from": "human", "value": "Philadelphia : Comms Module: A private recording suite for text and AV logs to be securely encrypted and transmitted to receivers " }, { "from": "gpt", "value": "Philadelphia : Engine Room: It was previously the source of power of the ship. Now due to the explosion of the core, there is barely anything to salvage. A huge hole in the side of the ship stands where the core once was." }, { "from": "human", "value": " Philadelphia Machine Deck: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime. The equipment was highly damaged here. " }, { "from": "gpt", "value": "Washington Colony : A pre-fab village dropped several miles from camp. Just starting to eke out a new life." }, { "from": "human", "value": "Planet EV-1996: Rich in mineral deposits and liquid elements, this frigid planet appears unclaimed by anyone." }, { "from": "gpt", "value": "Planet DRX-31880: A human deep-space probe detected repeating radio signals from this dank planet over a year ago." }, { "from": "human", "value": "Planet CGE-700: This rocky world’s claimed by alien prospectors despite the presence of a primitive civilization here." }, { "from": "gpt", "value": "Derelict Alien Starship: Calcified, fleshy corridors and organ-like chambers open to vacuum. Something bad happened here." }, { "from": "human", "value": "Amuse the Crew: You want to be liked. This ship is like your whole world now. Get them laughing." }, { "from": "gpt", "value": "Navigate the Asteroid Field: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact." }, { "from": "human", "value": "Parse the Sensor Data: The sensors collect astonishing volumes of data and the computer lacks the curiosity to make the most of it." }, { "from": "gpt", "value": "Analyze Communication Records: Every signal sent to and from the ship gets logged. If there’s a coded signal in there, find it." }, { "from": "human", "value": "Improve Crew Efficiency: The crew can do better. They don’t have to like it." }, { "from": "gpt", "value": "Make Repairs: Get primary systems back online." }, { "from": "human", "value": "Land on the Derelict Ship: Get your shuttle aboard the spinning alien derelict and make a safe landing." }, { "from": "gpt", "value": "Explore the Derelict Ship: Traverse the microgravity environment and locate an operations center if you can." }, { "from": "human", "value": "Puzzle out the Alien Computer: Can data be mined from this old ship? Can you make sense of it?" }, { "from": "gpt", "value": "Calculate the Angle of Attack: It’s not about reflexes. It’s about making sense of hostile vectors through limited telemetry. Get a firing solution." }, { "from": "human", "value": " Lauren Naran: Found in the northern caves she lives alone with her son. She's very young and only speaks in sign language. " }, { "from": "gpt", "value": "Commander Gyeon Jun-seo: Leader of the Washington Colony, Gyeon is stubborn and reluctant to help the crew of the Philadelphia. " }, { "from": "human", "value": " Bernard : Holographic guide for the crew, and he constantly tries to mother them. He seems to be a tad more glitchy now that the ships gone down in flames. " }, { "from": "gpt", "value": "“Riser” Apex-20 Edition Model E2090: Rogue deep-space recon robot commanding a renegade ship as a pirate." }, { "from": "human", "value": " Nathan Hewitt: Nathan is Gyeon's finance, and is fanatic at the prospect of new neighbors." }, { "from": "gpt", "value": "Flight Officer Ellen Vanderson: Co-pilot of the DSS *Dauntless*. This is her first deep-space mission." }, { "from": "human", "value": "Gress Naran : Lauren's son. He's able to speak, and is his mother's interpreter, his skin his an odd teal color, suggesting an alien father. He frequently trades with the Washington Colony." }, { "from": "gpt", "value": "The Harbinger: Little more than a holographic ghost appearing in decayed transmissions coming from deep space." }, { "from": "human", "value": "Xenobiological Entry Tango-321: A sleek, silvery liquid organism capable of physical mimicry and the secretion of caustic chemicals." }, { "from": "gpt", "value": "Xenobiological Entry Sierra-909: Teeth and claws on the ends of snaking, whipping tentacles tumbling through space." }, { "from": "human", "value": "Washington Colony on Clotho: A pre-fab village dropped into an icy river delta from space. Just starting to eke out a new life." }, { "from": "gpt", "value": "Bridge of the Dauntless: The command center of the starship, cramped but highly functional." }, { "from": "human", "value": "Dauntless Machine Deck: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime." }, { "from": "gpt", "value": "Dauntless: Comms Module: A private recording suite for text and AV logs to be securely encrypted and transmitted to HQ." }, { "from": "human", "value": "Dauntless: Engine Room: Noisy and bright from the workings of the stardrive. Be sure to wear eye protection here." }, { "from": "gpt", "value": "Dauntless: The Mess: A shared dining space for crew and officers of the exploratory ship." }, { "from": "human", "value": "Northern Caves: Dark and red like the sand around here, what lies below the surface of this Mars-like planet?" }, { "from": "gpt", "value": "Southern Cave: Along the walls are drawings and, and deep in the cave are bio-luminescent plants. " }, { "from": "human", "value": "Commander Gyeon Jun-seo: Responsible for gathering diaries and video logs from active-service personnel through comms." }, { "from": "gpt", "value": "Executive Director Bernard E. Wallace: Liaison to exploratory ships from OmniColony Inc., manufacturer of deep-space colonial equipment." }, { "from": "human", "value": "Premier Nathan Hewitt: Leader of the new deep-space colony on Clotho, at the verge of unexplored space." }, { "from": "gpt", "value": "Star Commander Lauren Fitzcurtis: Head of Earth’s deep-space division and experienced commodore of the exploratory fleet." }, { "from": "human", "value": "Kro Kanzanic: Captain of a rival, alien exploratory ship laying claim to discoveries throughout the sector." }, { "from": "gpt", "value": "bEnA81rd: A corrupted version of Bernard. Is it possible he1das-cr0807Sealjlkj\n wokuiosadad #######_______12390804149034" }, { "from": "human", "value": "Establish Trade with Washington: While the leader seems reluctant to be involved, his fiancee is the complete opposite. You need supplies. Find a way to trade." }, { "from": "gpt", "value": "Scan Bio-Luminescent Plants : If these plants are edible it could be a saving grace. Find out if they are." }, { "from": "human", "value": "Passenger : You were just on the ship to be transported to a nearby planet. " }, { "from": "gpt", "value": "Encryption Code for the Dauntless: This code decrypts transmissions to and from the *Dauntless*, be they official or personal." }, { "from": "human", "value": "Long-Range Satellite-Free Communicator: This direct communicator is hardened against EM attacks and keyed specially for the *Dauntless*." }, { "from": "gpt", "value": "Improve Ship-wide Performance: You can make this ship operate faster, more efficiently, for the betterment of all. Make it happen." }, { "from": "human", "value": "Reunite With Your Love on Clotho: Your old love is on the colony on Clotho. This may be your last chance to patch things up." }, { "from": "gpt", "value": "Send Home an Artifact: Your brother didn’t make the cut. Get something to send him so he can touch the cosmos." }, { "from": "human", "value": "Fall in Love: You came to space for one reason. Love. \n\n...Well, maybe not just that, but it's a good reason too." }, { "from": "gpt", "value": "Bridge of the Philadelphia : The command center of the starship, cramped but highly functional. Least Damaged when crashed landing." }, { "from": "human", "value": "Keycard to the Weapons Locker: Only two of these are typically issued to exploratory vessels on peaceful missions." }, { "from": "gpt", "value": "Find Status of the Crew: The ship...the ship is...non-operational. The crew is....the crew is...the crew is..." }, { "from": "human", "value": "Find Status of the Crew: The ship is down...and the crew is...the crew is...the crew is..." }, { "from": "gpt", "value": "Cargo Bay: The ship's place for storing cargo, and other miscellaneous items. " }, { "from": "human", "value": "Laborer: This character does the painstaking job that nobody desires to do." }, { "from": "gpt", "value": "Diligant : This character is an efficient worker " }, { "from": "gpt", "value": "Uneducated: This character has not received a proper eduction." }, { "from": "gpt", "value": "AI Expert : Back on your home planet, children study Artificial intelligence, Augmented reality, and even blockchains. " }, { "from": "human", "value": "Educated: 2 years in the flight school to become a pilot after 4 year of engineering degree were a solid base for Anthony to solve problems, even when encountered for the first time.\nHis memory is not the best but his solving-problem skills are among the best.\n" } ]
[ { "from": "system", "value": "In this city, carved up by vampires, werewolves, and wizards, everyone gets dirty. \n\nIn one violent act, a werewolf changes the lives to two people forever, killing one and turning the other. Now a ghost and a fledgling werewolf are alone in the city, with only each other to rely on. What dark path will they take? And will they take it together?" }, { "from": "human", "value": "Novice Vampire: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.\n\n...\n\nSuggested Strength: Alluring\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Ancient Vampire: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Heartbroken" }, { "from": "human", "value": "Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.\n\n...\n\nSuggested Strength: Agile\n\nSuggested Weakness: Angry" }, { "from": "gpt", "value": "Aged Werewolf: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.\n\n...\n\nSuggested Strength: Tough\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "New Ghost: Death, it turns out, offers no escape from this world when you don’t know how to let go.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Ephemeral" }, { "from": "gpt", "value": "Old Ghost: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.\n\n...\n\nSuggested Strength: Perceptive\n\nSuggested Weakness: Stubborn" }, { "from": "human", "value": "Green Wizard: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.\n\n...\n\nSuggested Strength: Educated\n\nSuggested Weakness: Crass" }, { "from": "gpt", "value": "Practicing Wizard: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Doubting" }, { "from": "human", "value": "Rookie Monster-Hunter: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Veteran Monster-Hunter: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Obsessed" }, { "from": "human", "value": "Strong: You’re physically strong and probably look it, whether you’re lean or built." }, { "from": "gpt", "value": "Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not." }, { "from": "human", "value": "Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you." }, { "from": "gpt", "value": "Tough: Your hardy body has seen a lot of pain and you’re still here to suck up more." }, { "from": "human", "value": "Wise: You have a brilliance that comes from experience and intuition more than study or memory." }, { "from": "gpt", "value": "Charming: With that smile, backed up by your silver tongue, it’s hard not to like you." }, { "from": "human", "value": "Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you." }, { "from": "gpt", "value": "Educated: You know things that ordinary folk don’t know, be it magic or science, and that gives you power." }, { "from": "human", "value": "Alluring: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic." }, { "from": "gpt", "value": "Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed." }, { "from": "human", "value": "Crass: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better." }, { "from": "gpt", "value": "Doubting: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself." }, { "from": "human", "value": "Angry: Your blood sears your veins and when you lose control, you lash out." }, { "from": "gpt", "value": "Ephemeral: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice." }, { "from": "human", "value": "Naïve: You think you know how things work. You think people are basically good. You’re wrong." }, { "from": "gpt", "value": "Guilty: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back." }, { "from": "human", "value": "Stubborn: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn." }, { "from": "gpt", "value": "Proud: You’ve come too far, done too much, worked too hard to put up with this shit from people like this." }, { "from": "human", "value": "Obsessed: When you get an idea, a mission, or a fear in your mind, you can’t just let it go." }, { "from": "gpt", "value": "Heartbroken: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left." }, { "from": "human", "value": "Reveal Your Love: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?" }, { "from": "gpt", "value": "Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for." }, { "from": "human", "value": "Air of Secrets: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive." }, { "from": "gpt", "value": "Deny Your Love: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation." }, { "from": "human", "value": "Be Humane: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters." }, { "from": "gpt", "value": "Be the Monster: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful." }, { "from": "human", "value": "Achieve Power: You’ll never know safety until you know power, territory, control over others. It’s the way of the world." }, { "from": "gpt", "value": "Achieve Control: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that." }, { "from": "human", "value": "Heal the Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars." }, { "from": "gpt", "value": "Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves." }, { "from": "human", "value": "The Secret of Hank Farrow: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?" }, { "from": "gpt", "value": "Get Victor’s Keys: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor." }, { "from": "human", "value": "Brickhand’s Mission: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?" }, { "from": "gpt", "value": "Does the Diary Lie?: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?" }, { "from": "human", "value": "Brian Becker Is Missing: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened." }, { "from": "gpt", "value": "Investigating Brigid: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?" }, { "from": "human", "value": "Get Blood: Syrupy, hot, metallic — drink it in." }, { "from": "gpt", "value": "See Edgar’s Files: The P.I., Edgar Crease, knows things it would be good to know." }, { "from": "human", "value": "Rampage: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends." }, { "from": "gpt", "value": "Dead In Chains: Who left a vampire chained up beneath the city? Why? What are you going to do about it?" }, { "from": "human", "value": "Straight-razor: Shiny and sharp." }, { "from": "gpt", "value": "The Damned Diary: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script." }, { "from": "human", "value": "Magic Words: Scrying: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice." }, { "from": "gpt", "value": "Magic Words: Summoning: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke." }, { "from": "human", "value": "Wizard Blood: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask." }, { "from": "gpt", "value": "Silver Bullets: Big, blunt bullets, wrought in silver. You know what they’re for." }, { "from": "human", "value": "Wooden Stake: Angular, sharpened, and ready for work." }, { "from": "gpt", "value": "Machete Etched with Alchemical Symbols: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right." }, { "from": "human", "value": "Keys to Victor’s Hog: Victor Castle’s favorite bike’s spare keys. Are these where they belong?" }, { "from": "gpt", "value": "A Photo of Young Lovers: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”" }, { "from": "human", "value": "The Blood Red Club: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts." }, { "from": "gpt", "value": "Petite Mort: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long." }, { "from": "human", "value": "Rathbone and Highland: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years." }, { "from": "gpt", "value": "Highland Ave Trailer Park: Young werewolves grow up here and pretty much everyone knows it." }, { "from": "human", "value": "Edgebrook Garden Cemetery: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place." }, { "from": "gpt", "value": "Atop the New Sussex Tower: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance." }, { "from": "human", "value": "Crawford Street Subway Stop: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters." }, { "from": "gpt", "value": "Deep Underneath Miller’s Pub: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club." }, { "from": "human", "value": "Grove Ave Rowhouses: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone." }, { "from": "gpt", "value": "The Junkyard: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf." }, { "from": "human", "value": "Shed the Ghosts: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them." }, { "from": "gpt", "value": "Throng: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly." }, { "from": "human", "value": "Ramshackle Traps: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can." }, { "from": "gpt", "value": "Angry Ghosts: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones." }, { "from": "human", "value": "Rooftop Escape: Do you dare take the escape route they don’t think you’re brave enough to try?" }, { "from": "gpt", "value": "Blend In: Try to breathe like a normal person, like the living, like you belong in this crowd." }, { "from": "human", "value": "The Evil Eye: Can you dodge the surveillance of a wizard’s ward? Is that even possible?" }, { "from": "gpt", "value": "A Chase Down Dead Streets: This part of town’s a warren of rotten allies and broken blacktop. Watch your step." }, { "from": "human", "value": "Fires: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them." }, { "from": "gpt", "value": "Junkyard Dogs: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off." }, { "from": "human", "value": "Victor Castle: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city." }, { "from": "gpt", "value": "Brigid Douglas: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave." }, { "from": "human", "value": "Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when." }, { "from": "gpt", "value": "Brickhand: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit." }, { "from": "human", "value": "One High Werewolf: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone." }, { "from": "gpt", "value": "Edgar Crease, Private Detective: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent." }, { "from": "human", "value": "Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?" }, { "from": "gpt", "value": "Starved Vampire: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?" }, { "from": "human", "value": "Jean Farrow: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation." }, { "from": "gpt", "value": "The Drake: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon." }, { "from": "human", "value": "Respite: Your family, your friends, you co-workers, none of them understand you now. \n\nThere is no safe haven. But maybe you can find a place to rest. To shield your face from the sun and the people, and the violence. Even if just for a night." }, { "from": "gpt", "value": "Understand the Underworld: Ghost seem to come in different shapes and sizes. Some more aware than other. Learn to navigate on the other side." }, { "from": "human", "value": "Gil: In Greek it either means bright promise or small goat. There's nothing small about Gil, but he's got a kind smile and looks to want to help." }, { "from": "gpt", "value": "A little cash: A small wad of cash will get you a cheap room for a week at some motel and some Chinese take out to go with it." }, { "from": "human", "value": "Help Delia Out: Dealia is freaked out. She's in the dark dealing with things she doesn't know anything about." }, { "from": "gpt", "value": "Scent: You smell everything, which is really miserable when you're anywhere near a garbage bin or urinal, but tells you so much. \n\nSometimes the smells are overwhelming." }, { "from": "human", "value": "Highland Ave Trailer Park: Young werewolves grow up here and pretty much everyone knows it." }, { "from": "gpt", "value": "Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when." }, { "from": "human", "value": "Brickhand: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit." }, { "from": "gpt", "value": "16th & Mission Street BART: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters." }, { "from": "human", "value": "Lawrence: 300 pounds of angry muscle in a speed-induced high. No way he doesn’t kill someone." }, { "from": "gpt", "value": "Service Tunnels: Dark, humid, and rich with the smell of decay. Old things long forgotten, float through the murk below." }, { "from": "human", "value": "Service Tunnels: Dark, dank, cold and filled with a lingering, fetid smell of old things long abandoned." }, { "from": "gpt", "value": "Forge a connection: Enyo's spirit is literally tethered to her memories of Saul. Without him, she would drift through the other side unbound and lost. Even now those memories slowly fade, and new ones seem impossible for keep for long. \n\nCan you forge a bond that will keep Enyo here a little it longer?" }, { "from": "human", "value": "Hungry Ghosts: Violence begets violence. These are the forgotten. Can't remember how the lived, only how they died." }, { "from": "gpt", "value": "Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?" }, { "from": "human", "value": "Find Enyo: She's out there. She needs you. You need her. \n\nCan you stall Delia long enough to find your only friend?" }, { "from": "gpt", "value": "Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.\n\n...\n\nSuggested Strength: Agile\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not." }, { "from": "human", "value": "Angry: Your blood sears your veins and when you lose control, you lash out." }, { "from": "human", "value": "Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for." }, { "from": "gpt", "value": "I'll never love again: My memories are all I have of love. All I'll ever have. Every little gesture and touch and look and kind word are so much more meaningful for it. I have to try and hold on to what I have." }, { "from": "human", "value": "Fiercely Protective: Saul's wolf is a protector, terrible when denied that which is important to it. Saul will fight for what he desires, to the bitter end." } ]
[ { "from": "system", "value": "\"All natural and technological processes proceed in such a way that the availability of the remaining energy decreases. In all energy exchanges, if no energy enters or leaves an isolated system, the entropy of that system increases. Energy continuously flows from being concentrated, to becoming dispersed, spread out, wasted, and useless. New energy cannot be created and high-grade energy is being destroyed. An economy based on endless growth is unsustainable.\" -Muse, Unsustainable\n\nWe always knew that our way of life couldn't last forever. But none of us thought the end would come so fast. It happened almost overnight. The oil wells dried up. The rivers, defiled. The mountains, stripped. Nearly half of the animals that had once populated the Earth were gone.\n\nEveryone knew they shared in the blame, but in their fear they turned to their governments for answers. When they had none, the people tore them down. Anarchy reigned. The great cities burned and it was in that hell, that they turned to the only ones they could count on. The corporations who had always provided them with the products they needed.\n\nThe next few decades were a time of great upheaval. In less than thirty years the Fortune 500 performed the dance that empires had done in the prior centuries. Fighting for territory and resources. Absorbing the weak. Merging with the strong. Dividing up the remaining population to build a steady work force.\n\nWhen the dust settled, only the strongest nationcorps were left standing. They offered citizenship to any who would live under their shadow. This meant food and shelter from the elements. But it also meant slavery.\n\nLife is hard for a wage slave, no matter what nationcorp you belong to, but the upper levels of management are always held just out of reach to provide the glimmer of hope to the desperate. There is always another rung to climb. There is always the hope for a better tomorrow.\n\nHowever, citizenship was not chosen by all. There were many who feared slavery more than death. The nationcorps call them Dead Beats. And they enforce strict laws that prevent them from benefiting from the masses of resources they provide to citizens.\n\nDead Beats can be found in Hoovervilles scattered across the wastes. Most have banded together peacefully to make what living they can. Nomadic bands are rare but not unheard of.\n\n'The Hub' is likely the last remnant of the greatness that humanity could have achieved. A massive city of glittering lights and endless possibilities. Home to nearly 19 million who live under the watchful eyes of the Overseers.\n\nWhether you were born in 'The Hub,' are on business from your nationcorp, or just happen to be a wanderer passing through, rumors have reached you of a mysterious Dead Beat who has been spreading rumors of a lost technology that could restore Earth to the paradise it once was.\n\nCome frolic in this Sci-fi, dystopian wasteland, and help build a brighter future for everyone.\n\nCustom natures are not recommended, but all will be considered. Any custom strengths, weaknesses, and/or sub-plots that fit within the world are encouraged." }, { "from": "human", "value": "The Great Extinction: The ravings of a crazed vagabond, or something far more sinister?" }, { "from": "gpt", "value": "Hope in the Heap: You forgot to get eggs while you were at the market, but you managed to hear an interesting rumor. Spread the word brother/sister." }, { "from": "human", "value": "Brainwashed: You grew up on nationcorp propaganda and believe that they are the best hope for survival. You see Dead Beats as the absolute worse kind of people." }, { "from": "gpt", "value": "Big Brother: Your corporation values your hard work. And they have rewarded you by putting a GPS chip in your skull so they can better monitor your activities. Thank you." }, { "from": "human", "value": "Nihilist: You and I both know there is no point to any of this." }, { "from": "gpt", "value": "Addict: The bad news is that the drug trade is stronger than ever. The good news is that it is now privatized and subjected to substandard quality control. Huzzah for capitalism!" }, { "from": "human", "value": "Allergies: Your immune system was not built to handle pollen or animal hairs. Fortunately there isn't much of that around these days. However, the pollution messes you up just as bad, and that is everywhere." }, { "from": "gpt", "value": "CEO: You have seen the top of the mountain and it is glorious. Someday you will be calling the shots and when that day comes, things will change. Or not. It is up to you." }, { "from": "human", "value": "Racist: You might think we would be past such petty things in the future. Sadly we aren't. You have a baseless bias against a culture or group, and the rest of the world despises you for being a moron. \n*Use caution when playing this weakness. I will kill a main character faster than you can say, \"what happened to all those Starks?\"*" }, { "from": "gpt", "value": "Blind Optimism: You always choose to see the best in the world around you. Of course, that means you have blinded yourself to the majority of the world. But you are 'happy' and that is all that matters." }, { "from": "human", "value": "The 'Cure': You know who is really to blame for the state of the world. The Human race is a cancer. And you?" }, { "from": "gpt", "value": "The Weak Are Meat: Only one thing matters in this world. You." }, { "from": "human", "value": "Green Earth: You have heard the stories of 'Earth that was' and want nothing more than to witness it with your own eyes." }, { "from": "gpt", "value": "Only A Day Away: Life is hard enough without having big dreams of changing the world. All you want to do is to see tomorrow." }, { "from": "human", "value": "Curtain Call: You don't have any illusions about returning the world to the way things were. But you know the current establishment, has got to go. Leave it to someone else to figure out what to do after." }, { "from": "gpt", "value": "WMB Free States: You were born into the employ of the WMB Free States. You are one of the lucky few who received a formal education. Albeit one full of WMB propaganda designed to make you a productive life long employee." }, { "from": "human", "value": "Dead Beat: When offered citizenship by one of the nationcorps, you said you would rather die than become a wage slave. The nationcorps were happy to abide by your wishes. You are driven out of worktowns and are forced to steal to survive." }, { "from": "gpt", "value": "Peach Tree Corporation: You were born into the employ of the Peach Tree Corporation. You work hard and live harder. If one good thing can be said of Peach Tree, it is that they keep their factories clean." }, { "from": "human", "value": "Titan States: You were born into the employ of the Titan States. If it kills, you have built it. Chances are you might even know how to use it. The Titan Militia is the best equipped army and often contracts out to smaller nationcorps." }, { "from": "gpt", "value": "Hubbie: You are a proud citizen of 'The Hub.' The mighty citynation. Center of civilization in a crumbling world. If you can dream it, you can do it. So long as the Overseers approve." }, { "from": "human", "value": "Fake Citizenship ID Chip (Female): This small chip belongs to Jenna Tolls, and she is definitely not a made up person. Good for Dead Beats who don't want any troubles from nationcorp security." }, { "from": "gpt", "value": "Fake Citizenship ID Chip (Male): This small chip belongs to Micheal Hunt, and he is definitely not a made up person. Good for Dead Beats who don't want any troubles from nationcorp security." }, { "from": "human", "value": "Curious: You are naturally curious about the world around you and seek to learn new things. Unlike most in this time, you possess the skills to uncover the truth. Wherever it may hide." }, { "from": "gpt", "value": "Educated: You either grew up in the WMB Free States, or were lucky enough to have an educated parent. You have learned much of the 'world that is', and some of the 'world that was'." }, { "from": "human", "value": "Combat Training: You have either been trained to serve in a nationcorp militia or as private security. You are familiar with the new face of warfare, and the horrors that came with it." }, { "from": "gpt", "value": "Technophile: Someone once said, \"if it ain't broke, don't fix it.\" Unfortunately in this world most everything is broke. Fortunately you know how to fix it. Sort of." }, { "from": "human", "value": "Survivor: You have spent enough time in the waste to know how to get by. The upside to half the planet being extinct is that there are fewer bears. The down side is that the remaining bears are really hungry." }, { "from": "gpt", "value": "Web Crawler: Internet may be a luxury that few in this world can afford, but you learned at an early age how to locate and hack signals. And lucky for you, you possess the equipment to do so." }, { "from": "human", "value": "Diversified Portfolio: You are a Jack-of-all-trades and master of none. Work is never going to be hard to find. Granted, most of that work will be scrubbing toilets. But a job's a job, right?" }, { "from": "gpt", "value": "Middle Management: Let's be honest here. This is likely as far as you are ever going to get in life. But it isn't without it's perks. Your housing probably has running water and a television (90% of the programing is paid advertisement)." }, { "from": "human", "value": "Dead or Alive, but Mostly Dead.: You ticked someone off. Big time. And if we can take anything away from Star Wars, it is that a bounty isn't an easy thing to live with. Fortunately carbon freezing chambers aren't real. Yet." }, { "from": "gpt", "value": "Guildborn: You were born into a guild that trained you from an early age to have many valuable trades. You travel from worktown to worktown, licensed to work for any nationcorp that may need your services." }, { "from": "human", "value": "Shell State: You are a citizen of a minor nationcorp, which is more than likely owned by one of the Big Four." }, { "from": "gpt", "value": "House Cat: In the old world these animals were worshiped for their cuteness. Now they just shed and eat mice. Still, I'm sure you can find a use for it." }, { "from": "human", "value": "Victor Cromwell: A cold man who appears to be in his mid fifties. He has a commanding presence and his eyes claim to have witnessed untold sadness." }, { "from": "gpt", "value": "Wall Market: This vibrant market lies on the outskirts of 'The Hub.' The massive walls that once guarded the city have been stripped over the ages and cast an eerie patchwork shadow on the streets below." }, { "from": "human", "value": "Empty Gun: You shoot things with it. Or, rather you would if you had ammo. As it is you can probably scare people with it, or raise your bad-ass level by throwing it at someone." }, { "from": "gpt", "value": "Vagrant: This dirty old man reeks of cheap liquor and sadness. He may very well be insane, but that doesn't mean he isn't worth listening to. Just don't touch him." }, { "from": "human", "value": "Shadow of the Overseers: Even outside the city walls the Overseers have eyes and ears everywhere. It is best that you don't draw unwanted attention to yourself." }, { "from": "gpt", "value": "Overseer Patrolman : Tasked with keeping the peace in 'The Hub,' these highly trained soldiers take their jobs very seriously." }, { "from": "human", "value": "G47 Catalyzer: An essential part for G47 Cargo Crawlers. Designed to break down often and at the most inconvenient times." }, { "from": "human", "value": "Obsessive: Your mind is constantly wrapped around the decisions you've made or will make. Once you have begun something, you cannot stop thinking about it until it's finished. Any mistakes you've made will never be forgotten." }, { "from": "human", "value": "Thirst For Knowledge: You've become exhausted with the veil cast over your eyes. Those who say 'ignorance is bliss' are ignorant. Knowledge is power." }, { "from": "human", "value": "Priveleged: Ignorant, arrogant, AND entitled. There's a recipe for success. Oh, wait..." }, { "from": "human", "value": "Athletic: Your body is in the best possible condition—well, the best it *can* be, taking into account the rampant pollution, your limited food budget, and the crappy nutrition of the day." }, { "from": "human", "value": "Sell-out: Let's face it, you'll do anything short of becoming a wage slave for cash. It might be expensive, but you'll do anything for a large-enough sum." }, { "from": "human", "value": "Curious: You're always ready to poke your nose where it doesn't belong. It may have killed the cat, but at least cats make for good eating." } ]
[ { "from": "system", "value": "Are you seeking to reconcile with a lost loved one? Do you have a poltergeist possessing a special family heirloom? Or perhaps you just want the dark entity lurking within your home to leave and never come back…\n\nWell then, you’ve certainly come to the right place!\n\nThe Paranormal Activity Agency is a trio of self-proclaimed mediums and psychics who can not only talk to the spirits of those buried six feet under but also banish pesky and evil spirits still wandering this human plane.\n\nPerhaps you lie amongst the skeptics of the city - are these people for real, you may wonder, or are they just a scheming group of phonies looking to make a quick buck? Well, wonder no further, because for a limited time only, get 20% off your first use of our supernatural services and your first consultation FREE! Try us out, test our skills, and banish thoughts of fakery as quickly as we banish your ghosts!\n\nWant the boogeyman gone now? That’s the spirit! Call the number below or reach us through our website, thesupercoolandsuperradparanormalagency.com!\n\nHave your worries and fears exorcised today!\n" }, { "from": "human", "value": "Con Artist: You use lies and trickery to fool the gullible into lining your pockets." }, { "from": "gpt", "value": "Demon: You're an evil spirit born from a spiteful death who can take on human form. You can't help but want to mess with humanity..." }, { "from": "human", "value": "Ghost: You are actually a ghost. An actual spirit. A being of the supernatural world. Oozing electroplasm and everything. For some reason no one seems to believe in you..." }, { "from": "gpt", "value": "Medium: You specialize in ghostly powers - communication with the dead, being possessed by the dead, banishing the dead, raising the dead..." }, { "from": "human", "value": "Monster Hunter: You consider yourself a professional in your field, and track down not only ghosts but vampires, werewolves, demons, shapeshifters, crooked con artists..." }, { "from": "gpt", "value": "Priest: You use the verses of your faith and spiritual wisdom to exorcise demons and put your client's fears at rest - and perhaps even draw a few to your faith?" }, { "from": "human", "value": "Psychic: You seem to have these strange powers of the mind... telepathy? Clairvoyance? Seeing ghosts? All of the above? All very impressive! The only problem with mind powers is that it's hard to prove them..." }, { "from": "gpt", "value": "Techie: You're responsible for the camera, the flashlights, the Spirit Box, and all the technical supplies that members of the agency take out ot the field to do their work. You may not be in the spotlight, but it's an important job regardless!" }, { "from": "human", "value": "Shrewd: You have good judgement, a clever mind, and a sharp eye." }, { "from": "gpt", "value": "Charming: You are a delight to be around - or know how to present yourself as such." }, { "from": "human", "value": "Practical: You know the ifs, buts, and and's. You cross your t's and dot your i's, and you do it well." }, { "from": "gpt", "value": "Creative: You like to see the world at different angles that helps you see it in a new light." }, { "from": "human", "value": "Cowardly: You don't just spook at your own shadow - you run and save your own hide." }, { "from": "gpt", "value": "Scatterbrained: You don't mean to be that absent-minded, but you can't help but get distracted, and puzzled, and - where'd you put your keys again?" }, { "from": "human", "value": "Uncouth: You're rude and crass and you don't care. It may have everyone disgruntled, but maybe they should just grow a spine already!" }, { "from": "gpt", "value": "Narrow-minded: You have a set view of the world, and anything stretching that view outside the edges will cause you some mild concern to major denial." }, { "from": "human", "value": "Find Proof: You're determined to discover and display definitive proof that ghosts exist - or that they don't." }, { "from": "gpt", "value": "Money, Money, Money: You wanna make it rain. If money could grow on trees, you would turn that into a business." }, { "from": "human", "value": "Vengence: You or someone you love have been wronged. By who? Or what? And how will you make it right?" }, { "from": "gpt", "value": "Prove Yourself: You want to show the world the extent or your skills - or just prove one person wrong." }, { "from": "human", "value": "Boat Graveyard: A place where old ships go to rest. " }, { "from": "gpt", "value": "Sugar Waters: A sweet little fishing town well known for its candied anchovies and saltwater taffy." }, { "from": "human", "value": "Apartment D201: The apartment of Brina and Rahul." }, { "from": "gpt", "value": "Duck Side: A nice little spot to feed the ducks. " }, { "from": "human", "value": "The Docks: Where the ships and boats come to await their masters." }, { "from": "gpt", "value": "The Town At Night: Strange things happen when the sun begins to set..." }, { "from": "human", "value": "Old Parker's Snack Shack: A small, cozy place to pick up some fried shrimp." }, { "from": "gpt", "value": "Liquor Store: Not only a good place to pick up your salmon candy, but also a great place to pick up new tackle." }, { "from": "human", "value": "Ghost Nets: A net left by a thoughtless fisherman." }, { "from": "gpt", "value": "Marine Science Center: A mysterious building for scientifical means." }, { "from": "human", "value": "Rahul: A kind and excitable scientist who believes in the paranormal. " }, { "from": "gpt", "value": "Brina: A deaf, stern and gentle fisherwoman who doesn't trust psychics." }, { "from": "human", "value": "Patricia: A loud and spunky ten-year-old, self-proclaimed \"too old to believe in ghosts.\"" }, { "from": "gpt", "value": "Agnes: A timid and shy six-year-old who is close with her sister and elephant seal stuffie." }, { "from": "human", "value": "Lena: A keen and perceptive highschooler who babysits for Rahul and Brina." }, { "from": "gpt", "value": "Joseph: A gruff, introspective man in his sixties who owns the liquor store down the street." }, { "from": "human", "value": "\"the sweet maiden\": A strange phrase whispered into Rahul's ear." }, { "from": "gpt", "value": "A Small Key: A little rusty key." }, { "from": "human", "value": "Photograph: A roughly cut photograph of a kid and his father." }, { "from": "gpt", "value": "Manwell: A high school intern who's in charge of the team's tech. Dry, witty, and likes to tease. " }, { "from": "human", "value": "Yana: Just a ghost who’s desperately trying to catch the attention of someone, anyone, forced to use increasingly ridiculous and bizarre ways to prove their existence." }, { "from": "gpt", "value": "McGalligan: A medium who contacts the dead through writing. Ghosts can possess them and use their hands to write their cryptic and threatening messages." }, { "from": "human", "value": "Nyu: A child who by all means should be spooky, but is very sweet and charming. All to lull you into a false sense of security…" }, { "from": "gpt", "value": "Tan: They’ve believed in the existence of ghosts and monsters for ages, and have traveled all over the world in their determination to find them - and exterminate them. Sometimes a few innocent people got caught in the mix, but we all make mistakes, don’t we?" }, { "from": "human", "value": "Manwell (Nathaniel): A high school intern who's in charge of the team's tech. Dry, witty, and likes to tease. \n\nHe seems skeptical of Nathaniel's \"powers.\"" }, { "from": "gpt", "value": "Manwell (Sophie): A high school intern who's in charge of the team's tech. Dry, witty, and likes to tease. \n\nHe's not sure what to make of a little kid." }, { "from": "human", "value": "Manwell (Riley): A high school intern who's in charge of the team's tech. Dry, witty, and likes to tease. \n\nHe can clearly see Riley, but is pretending not to. Why?" }, { "from": "gpt", "value": "Befriend Manwell: Sometimes the true treasures are the friendships we make along the way. \n\nGoal: form a close bond with this sharp-tongued techie of your crew." }, { "from": "human", "value": "Earn Manwell's Respect: It's hard to work as a team and get someone to do something if they don't respect you.\n\nGoal: Earn a surly techie's respect." }, { "from": "gpt", "value": "Prove Manwell Wrong: You've embarrassed yourself or a rumor has soured first impressions.\n\nGoal: Redeem yourself in your tech crew's eyes." }, { "from": "human", "value": "Manwell's Challenge (Anyone): Manwell's decided to put you on the spot and challenge you to show off some of your powers." }, { "from": "gpt", "value": "Joseph (Nate and Riley): A gruff, introspective man in his sixties who owns the bait and tackle shop. \n\nHe doesn't seem to like this ghost talk in his shop all that much..." }, { "from": "human", "value": "There's Something in the Air...: Something ghostly's starting to happen in the shop..." }, { "from": "gpt", "value": "Haunted... Water Bottle?: Whatever's inside has stopped making a fuss, but once in a while you hear a bit of a clanging inside." }, { "from": "human", "value": "Candied Anchovies: A Suger Waters staple. Don't think about it too hard. " }, { "from": "human", "value": "Innocent: You aren’t scared of ghosts- you just don’t understand the bad ones. Why would someone want to hurt anyone else?" }, { "from": "human", "value": "Jaded: You are searching for something, someone, *anything* to let you see the good side of people once again; so much time spent exploring the foggy paths have exposed you to the darker sides of humanity." }, { "from": "gpt", "value": "Honest: There's no point to be a liar in death. In your opinion, it's best to either stay silent, or speak with brutal honesty." }, { "from": "gpt", "value": "Melancholic: \"I don't see why God, or whatever entity is out there, did this to me. Wasn't dying enough?\"" }, { "from": "gpt", "value": "Find a Reason: What kind of punishment is this? Why couldn't you just fade off into nothing? You suppose while you're here, you oughta make the most of it... even if it's rare for others to see you." }, { "from": "human", "value": "Curiosity killed the cat: You like to explore the unknown, sometimes a little bit too much for your own good." }, { "from": "gpt", "value": "Smooth talk: You have that soothing tone that can make ridiculous statements sound reasonable." } ]
[ { "from": "system", "value": "Experience a classic fantastical adventure in a swords-and-sorcery world of perilous dungeons. Your tale might even begin in a tavern!" }, { "from": "human", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "gpt", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Wizard: Very shy, and doesn't like talking to new people. Only trust a few people" }, { "from": "gpt", "value": "Runner Up: Is a very fast runner, but she doesn't look like it" }, { "from": "gpt", "value": "Nervous: Refuses to fight unless it completely necessary. Scared she's going to lose her life " }, { "from": "gpt", "value": "Revive: She wants to revive the one she loves. Lost him in a death battle" }, { "from": "gpt", "value": "Curious: Wants to know what's going on" }, { "from": "human", "value": "Scared: Doesn't want to approach the old man" } ]
[ { "from": "system", "value": "The deep-space starship *Dauntless* and her crew embark on a new mission of exploration beyond the colonial boundary in this dramatic and mysterious adventure story.\n" }, { "from": "human", "value": "Veteran Astronaut: A veteran of interstellar travel from the first generation of FTL-capable starships.\n\n...\n\nSuggested Strength: Experienced\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Rookie Astronaut: A green newbie embarking on an interstellar mission for the first time.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Inexperienced" }, { "from": "human", "value": "Science Officer: Curious and cautious, eager to explore the cosmos and live to tell the tales.\n\n...\n\nSuggested Strength: Highly Perceptive\n\nSuggested Weakness: Hesitant" }, { "from": "gpt", "value": "Operations Chief: A capable officer used to all-night shifts overseeing ship functions and information systems.\n\n...\n\nSuggested Strength: Great Endurance\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Engineering Officer: Brilliant and inventive but still not used to the stresses of actual interstellar travel.\n\n...\n\nSuggested Strength: Brilliant Mind\n\nSuggested Weakness: Queasy" }, { "from": "gpt", "value": "Weapons Officer: The responsibility for the safety of the ship rests here, in good hands.\n\n...\n\nSuggested Strength: Athletic Physique\n\nSuggested Weakness: Untrusting" }, { "from": "human", "value": "Communications Officer: Trained in xenolinguistics and alien cultures to make allies and history throughout the galaxy.\n\n...\n\nSuggested Strength: Charismatic\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Alien Diplomat: Your mission is to help humanity explore the stars so your people don’t have to take the risk.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Secretive" }, { "from": "human", "value": "Alien Commando: Humanity’s not ready for what’s out here. You are.\n\n...\n\nSuggested Strength: Military Training\n\nSuggested Weakness: Brutish" }, { "from": "gpt", "value": "Support Robot: State-of-the-art in earthly robotics and artificial intelligence, programmed for calm precision.\n\n...\n\nSuggested Strength: Sturdy Robot Body\n\nSuggested Weakness: Limited Emotional Capability" }, { "from": "human", "value": "Athletic Physique: Fit, strong, and agile." }, { "from": "gpt", "value": "Brilliant Mind: You’re inventive and insightful, nimble and powerful of mind." }, { "from": "human", "value": "Highly Perceptive: You’re quick to detect social cues and physical clues." }, { "from": "gpt", "value": "Intrepid: Adventurous and bold." }, { "from": "human", "value": "Military Training: A rigid training regimen has prepared you for a dangerous life." }, { "from": "gpt", "value": "Great Endurance: Long nights, bad food, and rough rides are no problem for you." }, { "from": "human", "value": "Charismatic: Friendly and approachable or intimidating and stern, whatever the situation calls for." }, { "from": "gpt", "value": "Well Educated: Education is your great advantage." }, { "from": "human", "value": "Experienced: You’ve seen things the others wouldn’t believe." }, { "from": "gpt", "value": "Sturdy Robot Body: Exceptional artificial design and construction make you strong and sturdy." }, { "from": "human", "value": "Queasy: Rough rides and variable gravity don’t agree with you." }, { "from": "gpt", "value": "Stubborn: Difficult to divert and slow to change." }, { "from": "human", "value": "Hesitant: Sometimes it’s fear, sometimes doubt." }, { "from": "gpt", "value": "Secretive: Sharing things has gotten you hurt before." }, { "from": "human", "value": "Sensitive: Pain and stress cut you especially deep." }, { "from": "gpt", "value": "Brutish: Blunt and direct." }, { "from": "human", "value": "Socially Awkward: Not so much for you with the talking." }, { "from": "gpt", "value": "Untrusting: Others have let you down. It’ll happen again." }, { "from": "human", "value": "Inexperienced: Your experience is limited... for now." }, { "from": "gpt", "value": "Limited Emotional Capability: Your software brain is designed to limit and regulate emotional responses." }, { "from": "human", "value": "Secure Your Future: You want to be remembered. You want to make a dent in history." }, { "from": "gpt", "value": "Steal A Claim Back From Alien Rivals: Reclaim a site or planet from the likes of gluttonous alien prospectors for the glory of Earth." }, { "from": "human", "value": "Get Promoted: Earn a promotion and further your career." }, { "from": "gpt", "value": "Get Revenge Against The Pirate Called Riser: Colleagues in the fleet have been slain by “Riser.” Maybe the *Dauntless* can end that pirate." }, { "from": "human", "value": "Faith Versus Knowledge: Your faith encompasses all that outside of your knowledge. As your knowledge goes, must your faith shrink?" }, { "from": "gpt", "value": "Safety From Danger: Peace comes through superior power. Make humanity safer by making humanity stronger." }, { "from": "human", "value": "Recover What’s Lost: You lost your confidence—in yourself, in humanity, in something—and you’re out here to get it back." }, { "from": "gpt", "value": "Human Destiny: Humanity’s destiny is near. Answers are out there. Will you know them when you see them?" }, { "from": "human", "value": "Not Alone: No species is alone. The future of sentience is in the mingling and cooperation of species. Make peace where you can." }, { "from": "gpt", "value": "Earn Star Commander Fitzcurtis’s Respect: You want the respect of the commodore of the fleet. You need it. But why?" }, { "from": "human", "value": "Encounter A New Life-Form: Be the first to discover a new species of fauna heretofore unseen by humankind." }, { "from": "gpt", "value": "Improve Ship-wide Performance: You can make this ship operate faster, more efficiently, for the betterment of all. Make it happen." }, { "from": "human", "value": "Spacewalk: Get over your fear of deep space by making it through a spacewalk in the field." }, { "from": "gpt", "value": "Be A Star: Achieve popularity among the crew. Respect can come later." }, { "from": "human", "value": "Discover the Source of the Harbinger Message: What is the Harbinger trying to say and where does that message originate? Find out." }, { "from": "gpt", "value": "Stake A Claim on a Precious New World: Space is big but most planets are claimed by aliens or difficult to mine. Stake a valuable claim." }, { "from": "human", "value": "Reunite With Your Lover on Clotho: Your old lover is on the colony on Clotho. This may be your last chance patch things up." }, { "from": "gpt", "value": "Build A Friendship with an Alien Colleague: Human relations with alien cultures are vital to our survival. Build a meaningful bridge." }, { "from": "human", "value": "Reveal the OmniColony Mole on the Ship: You can’t prove it—not yet—but you’re sure the company has bought someone in the mission." }, { "from": "gpt", "value": "Send Home an Artifact: Your brother didn’t make the cut. Get something to send him so he can touch the cosmos." }, { "from": "human", "value": "Hostile-Environment Suit: Standard Earthling survival suit with state-of-the-art life-support tech embedded. Bulky." }, { "from": "gpt", "value": "Portable Scanner Array: Hand-held but hefty scanning equipment. Sophisticated, expensive, delicate." }, { "from": "human", "value": "Planetary Stake Beacon: Typical alert beacon for laying claim to an asteroid, planetoid, or other stellar body." }, { "from": "gpt", "value": "Long-Range Satellite-Free Communicator: This direct communicator is hardened against EM attacks and keyed specially for the *Dauntless*." }, { "from": "human", "value": "Armored Battle Suit: An even bulkier, armored version of the standard hostile-environment suit. Meant for combat." }, { "from": "gpt", "value": "Compressed Energy Pistol: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware." }, { "from": "human", "value": "MR-910 Combat Rifle: Standard-issue projectile rifle, generally forbidden to see use aboard starships." }, { "from": "gpt", "value": "Keycard to the Weapons Locker: Only two of these are typically issued to exploratory vessels on peaceful missions." }, { "from": "human", "value": "Encryption Code for the Dauntless: This code decrypts transmissions to and from the *Dauntless*, be they official or personal." }, { "from": "gpt", "value": "Medical Hyperkit: A medical kit with various fast-acting and potentially dangerous drugs installed." }, { "from": "human", "value": "Bridge of the Dauntless: The command center of the starship, cramped but highly functional." }, { "from": "gpt", "value": "Dauntless: The Mess: A shared dining space for crew and officers of the exploratory ship." }, { "from": "human", "value": "Dauntless: Comms Module: A private recording suite for text and AV logs to be securely encrypted and transmitted to HQ." }, { "from": "gpt", "value": "Dauntless: Engine Room: Noisy and bright from the workings of the stardrive. Be sure to wear eye protection here." }, { "from": "human", "value": "Dauntless Machine Deck: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime." }, { "from": "gpt", "value": "Washington Colony on Clotho: A pre-fab village dropped into an icy river delta from space. Just starting to eke out a new life." }, { "from": "human", "value": "Planet EV-1996: Rich in mineral deposits and liquid elements, this frigid planet appears unclaimed by anyone." }, { "from": "gpt", "value": "Planet DRX-31880: A human deep-space probe detected repeating radio signals from this dank planet over a year ago." }, { "from": "human", "value": "Planet CGE-700: This rocky world’s claimed by alien prospectors despite the presence of a primitive civilization here." }, { "from": "gpt", "value": "Derelict Alien Starship: Calcified, fleshy corridors and organ-like chambers open to vacuum. Something bad happened here." }, { "from": "human", "value": "Amuse the Crew: You want to be liked. This ship is like your whole world now. Get them laughing." }, { "from": "gpt", "value": "Navigate the Asteroid Field: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact." }, { "from": "human", "value": "Parse the Sensor Data: The sensors collect astonishing volumes of data and the computer lacks the curiosity to make the most of it." }, { "from": "gpt", "value": "Analyze Communication Records: Every signal sent to and from the ship gets logged. If there’s a coded signal in there, find it." }, { "from": "human", "value": "Improve Crew Efficiency: The crew can do better. They don’t have to like it." }, { "from": "gpt", "value": "Make Repairs: Get primary systems back online." }, { "from": "human", "value": "Land on the Derelict Ship: Get your shuttle aboard the spinning alien derelict and make a safe landing." }, { "from": "gpt", "value": "Explore the Derelict Ship: Traverse the microgravity environment and locate an operations center if you can." }, { "from": "human", "value": "Puzzle out the Alien Computer: Can data be mined from this old ship? Can you make sense of it?" }, { "from": "gpt", "value": "Calculate the Angle of Attack: It’s not about reflexes. It’s about making sense of hostile vectors through limited telemetry. Get a firing solution." }, { "from": "human", "value": "Star Commander Lauren Fitzcurtis: Head of Earth’s deep-space division and experienced commodore of the exploratory fleet." }, { "from": "gpt", "value": "Commander Gyeon Jun-seo: Responsible for gathering diaries and video logs from active-service personnel through comms." }, { "from": "human", "value": "Executive Director Bernard E. Wallace: Liaison to exploratory ships from OmniColony Inc., manufacturer of deep-space colonial equipment." }, { "from": "gpt", "value": "“Riser” Apex-20 Edition Model E2090: Rogue deep-space recon robot commanding a renegade ship as a pirate." }, { "from": "human", "value": "Premier Nathan Hewitt: Leader of the new deep-space colony on Clotho, at the verge of unexplored space." }, { "from": "gpt", "value": "Flight Officer Ellen Vanderson: Co-pilot of the DSS *Dauntless*. This is her first deep-space mission." }, { "from": "human", "value": "Kro Kanzanic: Captain of a rival, alien exploratory ship laying claim to discoveries throughout the sector." }, { "from": "gpt", "value": "The Harbinger: Little more than a holographic ghost appearing in decayed transmissions coming from deep space." }, { "from": "human", "value": "Xenobiological Entry Tango-321: A sleek, silvery liquid organism capable of physical mimicry and the secretion of caustic chemicals." }, { "from": "gpt", "value": "Xenobiological Entry Sierra-909: Teeth and claws on the ends of snaking, whipping tentacles tumbling through space." }, { "from": "human", "value": "Navigate the Asteroid Field: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact, and reach the mysterious asteroid." }, { "from": "gpt", "value": "Sharpshooter: You spent your time in the army wisely. If it's there, odds are you can shoot it. What else were all those hours in the gunnery range for?" } ]
[ { "from": "system", "value": "Rock a world of dwindling privacy and fleeting fame where info's precious and life is cheap in this slick and stylish cyberpunk thriller.\n\nA mysterious employer has contracted you to complete an unknown task. The payment? A debt erased, a black mark deleted from your record, or a terrible fate avoided." }, { "from": "human", "value": "Cybersamurai: You’ve got your own honor, your own steel, your own code in an ugly, dangerous world.\n\n...\n\nSuggested Strength: Tough As Steel\n\nSuggested Weakness: Malfunctions" }, { "from": "gpt", "value": "Razorkid: You cut and you kill for money — sometimes for more than money.\n\n...\n\nSuggested Strength: Deadly Accuracy\n\nSuggested Weakness: Cold-hearted" }, { "from": "human", "value": "Digital Courier: A high-capacity encrypted databank in your head makes you valuable — and a target.\n\n...\n\nSuggested Strength: Dataport Programs\n\nSuggested Weakness: Broken Memories" }, { "from": "gpt", "value": "Matrix Cowboy: The electric rush of cyberspace is why you go on living, job to job, challenge to challenge.\n\n...\n\nSuggested Strength: Hot Reflexes\n\nSuggested Weakness: Broken-Down Body" }, { "from": "human", "value": "Rockstar: A cutting-edge style hacker and culture punk, reshaping the world through your art.\n\n...\n\nSuggested Strength: Famous Charm\n\nSuggested Weakness: Notoriety" }, { "from": "gpt", "value": "Private Investigator: Other people’s business is your business. You’re in the intrusion racket, cracking privacy.\n\n...\n\nSuggested Strength: Streetwise\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "Soldier of Fortune: Your military history and training make you valuable. Your experience makes you dangerous.\n\n...\n\nSuggested Strength: Arsenal\n\nSuggested Weakness: Old Wounds" }, { "from": "gpt", "value": "Zaibatsu Officer: In your bespoke suit, with that smile, you can change the planet.\n\n...\n\nSuggested Strength: Sterling Connections\n\nSuggested Weakness: Obligated" }, { "from": "human", "value": "Cybersurgeon: Saving lives is your trade and business is booming.\n\n...\n\nSuggested Strength: Medical License\n\nSuggested Weakness: Addicted" }, { "from": "gpt", "value": "Freelance Journalist: People need information if they’re going to fight for what’s right. You give it to them.\n\n...\n\nSuggested Strength: Great Sensors\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "Tough As Steel: You can take it. Whatever the beating, whatever the heartbreak, you can take it." }, { "from": "gpt", "value": "Deadly Accuracy: You’re accurate with blades and bullets and words. You break hearts as easy as bones." }, { "from": "human", "value": "Dataport Programs: That collection of stolen programmed skills you have serves you well. Plug and play." }, { "from": "gpt", "value": "Hot Reflexes: You’re wired for speed in cyberspace and meatspace alike. Real life’s almost too slow now." }, { "from": "human", "value": "Famous Charm: People are dying to meet you, to impress you, to be charmed by you. You’re so cool." }, { "from": "gpt", "value": "Streetwise: You know the politics and the landscape of the streets and how to get around alive." }, { "from": "human", "value": "Arsenal: Whatever it is — if it’s got an edge or ammo, from katanas to lasers — you can get it." }, { "from": "gpt", "value": "Sterling Connections: You know people in high places. You’re owed favors. You make things happen." }, { "from": "human", "value": "Medical License: Skilled and equipped, you can practice medicine, get drugs, and repair meat and metal." }, { "from": "gpt", "value": "Great Sensors: Whether they’re cybernetic or all natural, your eyes and ears are razor sharp." }, { "from": "human", "value": "Malfunctions: Without regular upkeep, all those fancy cybernetics start to hiccup and misbehave." }, { "from": "gpt", "value": "Cold-hearted: You’ve got to keep your feelings disconnected to do your job. Makes you distant. Cold." }, { "from": "human", "value": "Broken Memories: Your head’s not right, riddled with blank spots and holes where memories should be." }, { "from": "gpt", "value": "Broken-Down Body: The parts of you that aren’t wired and rehabbed are wearing down from hard use." }, { "from": "human", "value": "Notoriety: You have a nasty rep for doing nasty things and it’s not wholly undeserved." }, { "from": "gpt", "value": "Guilty: Cold guilt keeps you up, makes you doubt, gets you down. Can’t undo what you did." }, { "from": "human", "value": "Old Wounds: Your meat and your metal are plagued by the side-effects of old wounds from old fights." }, { "from": "gpt", "value": "Angry: Your anger and spite hold you back, cause you troubles, make you less than you are." }, { "from": "human", "value": "Addicted: Whether hungry or fed, your addiction causes you constant problems." }, { "from": "gpt", "value": "Obligated: You’ve got to act a certain way to be the best you — it’s like fighting with one hand tied." }, { "from": "human", "value": "Score Your Escape Funds: Earn the funds necessary to get away, even for a little while, even if it’s hard." }, { "from": "gpt", "value": "Do The Job Right: You draw your strength from knowing you do the job right. The whole job. Do it right." }, { "from": "human", "value": "Repair Yourself: Maybe it’ll take money, maybe medicine, maybe something else, but you gotta get right." }, { "from": "gpt", "value": "Break A Big Target: You’ll know you’re worthy when you can bring down a big target and survive." }, { "from": "human", "value": "Make A Hit: Write and perform something that’ll make you a star again — or a bigger star, finally." }, { "from": "gpt", "value": "Get Out of This Trap: This could be the job that helps you break free of this life for something better." }, { "from": "human", "value": "Reclaim Your Honor: What is honor? How will you know when you’ve got it back? How will you keep it when you do?" }, { "from": "gpt", "value": "Change From Within: Fix what’s wicked in the world by enacting change from within. Make something better." }, { "from": "human", "value": "Get Someone Clean: Get someone clean. Get someone a fresh start. Maybe it’s you?" }, { "from": "gpt", "value": "Expose A Big Story: The world needs to open its eyes and look at itself. Make that happen." }, { "from": "human", "value": "Score A Fix: Get a couple of good doses of whatever passes for your drug." }, { "from": "gpt", "value": "Upgrade Your Guns: Get better guns." }, { "from": "human", "value": "Upgrade Your Mind: Get the software, stims, or downloadable memories that’ll sharpen, heighten, brighten your mind." }, { "from": "gpt", "value": "Upgrade Your Flesh: Maybe your meat’s old or rusty, maybe you just want to look better. Get on that." }, { "from": "human", "value": "Find A Safe House: You need a safe retreat, a place to hide or crash, where you can close your eyes." }, { "from": "gpt", "value": "Learn the Truth: Someone’s lying to you. Learn something new." }, { "from": "human", "value": "Survive the Attack: People want you hurting or dead. Rise above and strike back." }, { "from": "gpt", "value": "Remember Why You’re Doing This: Close your eyes, recall the reasons, the faces, the feelings. Why are you doing all this?" }, { "from": "human", "value": "Crack That Hostile Mainframe: Break the shell on that bad mother and watch what spills out into cyberspace." }, { "from": "gpt", "value": "Get A Raise: Score more money than you’ve got coming to you. Make them think you’re worth it." }, { "from": "human", "value": "Monokatana: A shiny, curved sword with a fine, delicate edge." }, { "from": "gpt", "value": "Flechette Gun: A rapid-fire dart gun capable of delivering drugs and toxins." }, { "from": "human", "value": "Memory-Corroding Chemical: Black-market mycotoxin capable or eroding human memory engrams." }, { "from": "gpt", "value": "Lectron Powerbike: Big but sleek, quiet but quick, adorned with glowing paint and a hybrid engine." }, { "from": "human", "value": "Cutting-Edge Anti-Security Program: The new cutter program meant to overwhelm and confound defenses in cyberspace." }, { "from": "gpt", "value": "A Kung-Fu Datapin: A data-stick encoded with kung-fu lessons. Load time is about 9 seconds." }, { "from": "human", "value": "Full-Suite Recorder: Records audio, images, atmospheric data, chemical traces, and more." }, { "from": "gpt", "value": "Microtablet: Unfolding fabric micro-computer for portable functionality wherever you go." }, { "from": "human", "value": "Stolen Data: Personal data stolen from some corporate database, maybe worth killing for." }, { "from": "gpt", "value": "Laser-Cutter: A simple hand-held device with a three-inch laser torch emitter." }, { "from": "human", "value": "Coffin Hotel: A cramped, cheap coffin hotel in the city’s red-light district." }, { "from": "gpt", "value": "Crowded Noodle Boat: Not a boat at all but a roving five-seat wagon and noodle bar. The owner’s connected." }, { "from": "human", "value": "Gleaming Corporate Office Suite: Polished concrete, greenish glass, shiny chrome — the paperless office once promised." }, { "from": "gpt", "value": "Cyberspace: The free wilds of the digital consensual hallucination yawning between fortified servers." }, { "from": "human", "value": "Shanty Town: Layers of ramshackle favela crisscrossed with escape hatches and secret passages." }, { "from": "gpt", "value": "Dead Channel Nightclub: A dirty, popular club crammed with holography and digital games." }, { "from": "human", "value": "Posh Hotel Suite: A place of deep carpets and soft sheets high above the city." }, { "from": "gpt", "value": "Gray-Market Cybernetics Shop: Metal arms and faux-flesh legs dangle from hooks drilled into a low ceiling." }, { "from": "human", "value": "Spacious Limousine: Tinted dark and shiny, brimming with Japanese whiskies, and almost certainly bugged." }, { "from": "gpt", "value": "The Street: Luminescent paint glows on the black top, wet with acid rain." }, { "from": "human", "value": "Night-Club Brawl: Don’t think of them as people. Think of them as things between you and freedom." }, { "from": "gpt", "value": "Hostile Highway: Get off this roadway alive. Don’t let the motorgangs stop you." }, { "from": "human", "value": "Rooftop Getaway: Run, jump, climb, drop — it’s time for some parkour-type stuff." }, { "from": "gpt", "value": "Sway the Crowd: They want to love you or hate you. Make it work for you." }, { "from": "human", "value": "Dirty Crime Scene: Flickering light-up crime-scene tape around a forgotten crime scene. Find what they missed." }, { "from": "gpt", "value": "Crazed Mob: People, collectively, are animals — furious, ferocious animals. Get out of here." }, { "from": "human", "value": "The Biologique Mainframe — Cyberspace: Like a 3D playing-card diamond gleaming in the matrix. Hardened with lethal ice." }, { "from": "gpt", "value": "Hot Security Systems: Tinted-black cameras and white-hot lasers want you out, want you dead. Too bad for them, right?" }, { "from": "human", "value": "Smoke It With Laser: It’s time to cut. Destroy evidence, steal the prize, whatever. Cut. Then run." }, { "from": "gpt", "value": "Lock-Up: The tech inside you is hanging, chugging, struggling to run. Get it right." }, { "from": "human", "value": "Alexa Carter: She says her name’s Alexa Carter which means her name is anything but Alexa Carter." }, { "from": "gpt", "value": "Virgil Cross: CEO of Biologique Unlimited, allegedly cloned from the old Cross crime family." }, { "from": "human", "value": "Suzuki Kanon: Head of the Lectron biker gang known for anti-corporate activism and street violence." }, { "from": "gpt", "value": "Frederix Wu: Hotshot tech and UI designer responsible for the newest popular cyberspace HUD." }, { "from": "human", "value": "Javier Cruz: Former CEO of a genetics company sold to Biologique. Looking for his next startup." }, { "from": "gpt", "value": "Kell Glasner: Bodyguard for hire. Expert with blades. Call her “Kelly” and she’ll show you." }, { "from": "human", "value": "Muscular Cyborg German Dude: High on something and aching for a fight with anyone fool enough to try him." }, { "from": "gpt", "value": "Lectron Rider: The Lectrons are dangerous but highly organized and loyal to Suzuki Kanon." }, { "from": "human", "value": "Zaibatsu Assassin: An anonymized, off-the-books corporate assassin with lethal skills. Sent by...?" }, { "from": "gpt", "value": "The Break: Nefarious and brilliant cyberspace code-hacker and ice-breaker known only by his handle." }, { "from": "human", "value": "Lectron Rider (copy): The Lectrons are dangerous but highly organized and loyal to Suzuki Kanon." }, { "from": "gpt", "value": "Flashscreen: A small flexible micro-computer for portable functionality wherever you go, loaded with information on JAVIER CRUZ." }, { "from": "human", "value": "Flashscrren (copy): A small flexible micro-computer for portable functionality wherever you go, loaded with information on JAVIER CRUZ." }, { "from": "gpt", "value": "Bartender: Yes, he's a bartender.\nYes, he sees a lot of people.\nNo, he doesn't want to help you." }, { "from": "human", "value": "Microtablet (copy): Unfolding fabric micro-computer for portable functionality wherever you go." }, { "from": "gpt", "value": "Cyber Celebrity: Obviously, this girl knows her shit. She's got the slickest equipment you can see, and the skillz just gleam off of her." }, { "from": "human", "value": "Tiki Hut: A retro-dive bar, complete with corny early 2000's covers of 1950's songs." }, { "from": "gpt", "value": "Amanta: Amanta is in her late 20s, which is practically ancient for Javier. She wears a cutting-edge retro dress made of flexible metal, and sips her drink distractedly." }, { "from": "human", "value": "BioMedical Enhancements: Used to rapidly triage several patients at once, these ocular implats give read outs of lifesigns, including respritory rate, pulse, eye dilation, and body temperature." }, { "from": "gpt", "value": "Bluffing: Sounds legit." }, { "from": "human", "value": "Warmhearted Towards Youth: Some event in your past prevents you from doing what must be done when youth is involved." }, { "from": "gpt", "value": "Dirty Fighting: If ever you find yourself in a fair fight on even ground, something has gone terribly wrong." }, { "from": "human", "value": "Friends in Low Places: Your time on the streets or amongst the dregs of society have left you with a network of allies and informants. You can name drop with the best of them. The extent of this network is subject to GM approval." } ]
[ { "from": "system", "value": "*Cattle die, and kinsmen die,\nAnd so one dies one's self;\nOne thing now that never dies,\nThe fame of a dead man's deeds.*\n\nBaldur is dead, and Ragnarok has begun. It is the Sword age, when Sun and Moon shine no more; devoured by celestial wolves. Fimbulwinter reigns while brother fights brother. The giants of Jotunheim, and the riders of Muspelheim wait for the signs to launch their attack on Asgard in order to finally have their vengeance for the crimes committed against them by the Aesir and the Vanir.\n\nThe gods make ready for war. They know that they will not survive, but are willing to die, that the realms might be free from the jotun's cruel hatred. Yet Odin the All-Father continues to plot, and to swell the ranks of the Einherjar with his necromatic magics. \n\n " }, { "from": "human", "value": "Fehu: Hope, Luck, Success, Happiness" }, { "from": "gpt", "value": "Raido: Travel, Relocation, Dance of life" }, { "from": "human", "value": "Hagalaz: Wrath of nature, Destruction, Trials, Tests" }, { "from": "gpt", "value": "Eihwaz: Defense, Trustworthiness, Protection, Motivation" }, { "from": "human", "value": "Teiwaz: Justice, Authority, Analysis, Rationality" }, { "from": "gpt", "value": "Laguz: Water, Life energy, Imagination, Dreams" }, { "from": "human", "value": "Uruz: Physical strength, Speed, Physical attraction" }, { "from": "gpt", "value": "Kenaz: Creativity, Inspiration, Revelation, Knowledge" }, { "from": "human", "value": "Nauthiz: Endurance, Survival, Patience, Determination" }, { "from": "gpt", "value": "Perth: Mystery, Hidden things, Uncertain meaning, Femininity " }, { "from": "human", "value": "Berkano: Birth, Fertility, Growth, Liberation" }, { "from": "gpt", "value": "Ingwaz: Common sense, Caring, Family love, Home, Relief" }, { "from": "human", "value": "Thurisaz: Self discipline, Study, Meditation" }, { "from": "gpt", "value": "Gebo: Gifts, Personal relationships" }, { "from": "human", "value": "Isa: Ice, Challenge, Reinforcement" }, { "from": "gpt", "value": "Algiz: Protection, Shield, Warding off evil, Guardian" }, { "from": "human", "value": "Ehwaz: Transportation, Communication, Sending" }, { "from": "gpt", "value": "Dagaz: Breakthrough, Awareness, Awakening, Planning" }, { "from": "human", "value": "Ansuz: Vision, Leadership, Power of words" }, { "from": "gpt", "value": "Wunjo: Joy, Fellowship, Glory, Comfort, Pleasure" }, { "from": "human", "value": "Jera: Peace, Happiness, Hope, Earlier efforts realized" }, { "from": "gpt", "value": "Sowlio: Life force, Health, Success, Victory, Honor" }, { "from": "human", "value": "Mannaz: The Self, Humanity, Social order, Awareness" }, { "from": "gpt", "value": "Othala: Experience, Group order, Inheritance" }, { "from": "human", "value": "Fehu: Failure, Loss" }, { "from": "gpt", "value": "Raido: Crisis, Rigidity, Injustice, Death" }, { "from": "human", "value": "Hagalaz: Catastrophe, Loss, Hardship, Pain, Sickness" }, { "from": "gpt", "value": "Eihwaz: Confusion, Destruction, Fallibility " }, { "from": "human", "value": "Teiwaz: Strife, War, Stupidity, Dullness" }, { "from": "gpt", "value": "Laguz: Confusion, Despair, Suicide, Madness, Perversity" }, { "from": "human", "value": "Uruz: Violence, Rashness, Frailty, Lust" }, { "from": "gpt", "value": "Kenaz: False hope, No creativity" }, { "from": "human", "value": "Nauthiz: Distress, Need, Drudgery, Laxity, Restlessness" }, { "from": "gpt", "value": "Perth: Addiction, Loneliness, Malaise" }, { "from": "human", "value": "Berkano: Anxiety, Deceit, Abandon, Loss of control" }, { "from": "gpt", "value": "Ingwaz: Toil, Impotence, Work, Production" }, { "from": "human", "value": "Thurisaz: Hate, Evil, Compulsion, Rape" }, { "from": "gpt", "value": "Gebo: Greed, Loneliness, Obligation" }, { "from": "human", "value": "Isa: Ego-mania, Blindness, Deceit, Illusion, Betrayal" }, { "from": "gpt", "value": "Algiz: Hidden danger, Taboo, Warning" }, { "from": "human", "value": "Ehwaz: Reckless, Disharmony, Betrayal, Mistrust" }, { "from": "gpt", "value": "Dagaz: Hopelessness, Limit, Ending, Completion" }, { "from": "human", "value": "Ansuz: Delusion, Vanity, Boredom" }, { "from": "gpt", "value": "Wunjo: Sorrow, Strife, Intoxication, Frenzy" }, { "from": "human", "value": "Jera: Setback, Conflict, Poverty, Bad timing, Repetition" }, { "from": "gpt", "value": "Sowlio: Bad Counsel, Wrath of god, Gullibility " }, { "from": "human", "value": "Mannaz: Slyness, Manipulation, Depression, Mortality" }, { "from": "gpt", "value": "Othala: Bad karma, Slavery, Homelessness " }, { "from": "human", "value": "Ascend to the Heavens: A glorious death in battle offers a chance for Valhalla, and escape from Hel's icy grasp." }, { "from": "gpt", "value": "Reject the gods: The crimes of the Aesir and the Vanir have brought about the sufferings of Midgard. " }, { "from": "human", "value": "The Fate of the Norns: All things begun must also end. You await the inevitable." }, { "from": "gpt", "value": "Einherjar: One of Odin's Chosen. A slain mortal warrior, raised by the All-Father, and trained by the Aesir for the final battles of Ragnarok. " }, { "from": "human", "value": "Raider: Driven by the homeland's sparse resources, the raiders seeks to obtain goods and materials from other lands by trade or violence. " }, { "from": "gpt", "value": "Warrior: Sword thane, Mercenary, Bodyguard. Whatever your background, war is in your blood." }, { "from": "human", "value": "Berserker: Fearsome fighters who drive themselves into holy rages. It is said that fire and iron cannot touch them; that to submerge a raging berserker would cause the water to boil away." }, { "from": "gpt", "value": "Shield Bearer: The personal bodyguard of a Jarl, or another important individual. A calm exterior, with ready violence under the surface." }, { "from": "human", "value": "Asgard: Fortress realm of the Aesir gods, home to their golden palaces as well as the great hall of Valhalla. " }, { "from": "gpt", "value": "The day's battle: Within the high wall of Asgard, the Einherjar form ranks, and thin their numbers in mass combat." }, { "from": "human", "value": "Day's end: The final warriors vie for the glory of being the last standing. " }, { "from": "gpt", "value": "Dainsleif: 'Thou hast made this offer over-late, if thou wouldst make peace: for now I have drawn Dáinsleif, which the dwarves made, and which must cause a man's death every time it is bared, nor ever fails in its stroke; moreover, the wound heals not if one be scratched with it.'" }, { "from": "human", "value": "Gebo: Bestowed by Odin.\nGifts, Personal relationships " }, { "from": "gpt", "value": "Void Rune: Bestowed by Odin.\nThe All-Father hung pierced upon the World Tree for 9 days to gain knowledge of the runes. " }, { "from": "human", "value": "Hop: Hrolfr's hound Hop.\nBright of eye, bright of fang. \nEver striving." }, { "from": "gpt", "value": "Ho: Hrolfr's hound Ho.\nBright of fang, bright of eye.\nEver watchful. " }, { "from": "human", "value": "Norrland: Located in the far north of Midgard. The land was sparsely populated even before the onset of Fimbulwinter, and now is home only to outlaw clans hiding from justice. " }, { "from": "gpt", "value": "Troll-blooded wrath: Unaware of her distant Jotun heritage as she is, Bóthildr's wrath can manifest in frightening ways. " }, { "from": "human", "value": "Jotun's Patience: Surviving the wound that severed her leg awakened the power of the diluted troll heritage in Bóthildr. Injuries heal faster and do not hamper her as a normal mortal. Hardship and deprivation take longer to show their effect. " }, { "from": "gpt", "value": "One should spy round, one should pry round.: Bóthildr has reached the camp of Havard Greatfury's raiders. What is seen? Has anyone joined you on your quest to avenge yourself upon these raiders?" }, { "from": "human", "value": "Islandia: Known as the island of ice and fire due to it's volcanic activity and glaciers. Many survivors who are able to do so have fled to Islandia, seeking an escape from the constant warring, or heeding rumors of land untouched by the ravages of the Fimbulwinter. One of Yggdrassil's mighty roots lies somewhere within this country. " }, { "from": "gpt", "value": "Randgríð: \"Shield-Hungry\"\nThe spear of Reginhildr's father, now the only possession from her homeland that she bears. \nWhen used in battle, runes glowing within the spear's blade spell out it's name. Was it only Arngrim's spear?" }, { "from": "human", "value": "Hail you Takers! A guest is come!: On her own against an entire clan home of outlaws. A suicidal prospect, but death is nothing next to her revenge." }, { "from": "gpt", "value": "Night of the Long Knives: Trapped within the burning hall and fighting against too many foes, Bóthildr will require aid if she is to survive and to aid in Hrolfr's quest." }, { "from": "human", "value": "Ulfbehrt Sword: A utilitarian blade of the highest quality. How Bóthildr obtained such a high status sword is a tale which she alone knows." }, { "from": "gpt", "value": "Jutland: Before Ragnarok began, the country was a thriving land, sometimes referred to as the \"viking's cultural heart\". Now, the jarls begin to turn on one another." }, { "from": "human", "value": "Stalo's Skill: The Stalo is the master of controlled combat; the opposite of the Berserker. It is said that Odin himself first taught mankind the way of the Stalo, and the knowledge has been passed down special bloodlines ever since. " }, { "from": "gpt", "value": "Parley: A plea for help from a once friendly clan could just as easily turn ugly when that clan is desperate. " }, { "from": "human", "value": "Druid: Mystics and shamans. Maintainers of the balance between man and nature. " }, { "from": "gpt", "value": "Jarl: Whether by birth or trial, the leader of an often fractious people. " }, { "from": "human", "value": "Stalo: The Stalo is the master of controlled combat; the opposite of the Berserker. It is said that Odin himself first taught mankind the way of the Stalo, and the knowledge has been passed down special bloodlines ever since. " }, { "from": "human", "value": "Shieldmaiden: text" }, { "from": "human", "value": "Hearth Witch: Practiced in the art of seidr, these witches are most often masters of the home. To think their talents only encompassing trifling household spells would be a fatal mistake, though. Soothsaying and curses also come naturally to them." } ]
[ { "from": "system", "value": "The fall semester has just begun at Ridgeview University, and with it comes the annual migration of students to Javawocky, the local coffee shop known for great coffee and homemade pastries, late hours and free wifi, and a work-study program with excellent perks.\n\n***\nThis is intended to be a short, character-driven, LGBT-friendly game following the relationships formed in the first week of the fall semester amongst the new and returning coffee shop staff and customers.\n\nLooking for a total of six characters - five other players and myself. The tone I'm going for is sweet, or at least light - Meet Cutes, adorably awkward first dates, that sort of thing. Not that there can't or won't be some angst and longing from afar! But this is maybe not the game for characters working through their Dark and Troubled Past.\n\nI encourage players to create pre-existing relationships between characters, even if those relationships do not end up being the focus of the story. See this forum thread (https://storium.com/forums#/category/lfp/thread/d5z8ea) if you would like to discuss characters and relationships prior to character creation.\n\nAlong those same lines, I am a big fan of out-of-character communication, and will be creating a Google Hangout for plotting, questions and general chit-chat. Please include your Hangouts contact email in your character's commentary if you would like to be included in this chat!\n\n###Character Things To Maybe Think About In Your Bio\n-Major/Area of Study\n-Year (Incoming Freshman? Returning student? Transfer?)\n-Previous Relationships\n-Current Relationships?\n-Occupation\n-Hometown\n-Family\n-Reason For Hanging Out At Javawocky (Are they a barista? A regular?)\n\n*A note on the nature cards:* There are two axes represented in the nature cards: (1) Javawocky staff vs. customer, and (2) type of Ridgeview University student. There will be overlap in these two categories (e.g. a character who is both a freshman and a barista extraordinaire, or a grad student who is also a Javawocky regular). Choose whichever nature card appeals more to you, from a player or a character perspective, and just mention the other half of your character's nature in your bio.\n\nFor strengths/weaknesses/subplots, I think there's a pretty good mix of cards to get you started, but you are more than welcome to create your own if nothing really feels like it fits!" }, { "from": "human", "value": "Freshman: It's your first year of college. Maybe you graduated at the top of your high school class, maybe you're a legacy, but however you got here, it's all new to you." }, { "from": "gpt", "value": "Returning Student: Whether you're just a sophomore or getting ready to graduate, this ain't your first rodeo. " }, { "from": "human", "value": "Transfer: You're not a freshman, but you're still feeling lost. Maybe you left friends and lovers behind, parting with bittersweet sorrow. Maybe you needed a new start. Whatever your reasons, you're here now. " }, { "from": "gpt", "value": "Grad Student: You don't have time for a card description, you have to work on your thesis. " }, { "from": "human", "value": "Barista-In-Training: It's your first week on the job. Oh God, I hope that wasn't important." }, { "from": "gpt", "value": "Barista Extraordinaire: Whether here or at your old school, you've been doing this forever. You can brew it all. " }, { "from": "human", "value": "The Regular: You spend more time at Javawocky than in your own room. The baristas have your order memorized - or they will, once they get to know you. " }, { "from": "gpt", "value": "Charming: You know how to read people, and you know of all the right things to say. You make people feel important when they talk to you. Let me guess: poli-sci or communications, right? " }, { "from": "human", "value": "Excitable: You're passionate. You have a lot of feelings, and you are always willing to share them. Loudly. And in great detail. It's infectious. " }, { "from": "gpt", "value": "Intelligent: Maybe you're the best in your class, maybe you just have the potential. But you pride yourself on knowing things. You probably read the newspaper *for fun*." }, { "from": "human", "value": "Well-Read: You've always got your nose in a book. You have very serious opinions about the symbolism of the yams in Things Fall Apart, and you can quote Plath from memory. Maybe you're an English major, but even if you aren't - people assume you are, anyway. " }, { "from": "gpt", "value": "Pop-Culture Junkie: First and foremost, you are a fan. Movies, TV, popular novels, music - you bond over Hogwarts houses and favorite Doctors. You threaten to *Gone Girl* yourself if you don't pass, and referred to your best friend as your copilot after you saw Pacific Rim." }, { "from": "human", "value": "Funny: Whether you're witty and sarcastic, a colorful storyteller, or just a great lover of puns, you have a great sense of humor and you make people laugh." }, { "from": "gpt", "value": "Compassionate: Do I detect a hint of sugar and spice and all that's nice? Your sincerity and warmth lets people know you really care." }, { "from": "human", "value": "Artistic: You're creative - you see the world a little differently and you're highly expressive, whether through words, performance, art or music." }, { "from": "gpt", "value": "Attractive: Hey, good-looking! Do you have a dazzling smile, great hair, a slamming body? Are you a sharp dresser? Maybe you're the whole package." }, { "from": "human", "value": "Spontaneous: You live in the moment, always looking for the next Thing to Do. You're always making plans, moving and shaking. You're up for anything." }, { "from": "gpt", "value": "Steamroller: You have a big personality and a tendency to dominate spaces. Whether you realize it or not, you make people feel small, unheard, and unimportant." }, { "from": "human", "value": "Awkward: For whatever reason, conversing is hard for you. Maybe you talk to much, maybe you never know what to say. Maybe you blurt out inappropriate things at inappropriate times." }, { "from": "gpt", "value": "Passive Aggressive: You like to call yourself \"non-confrontational\" but really you just use avenues besides words to air your grievances. You're the master of the sulk and that cold-shoulder is damned frosty - but if anyone asks you what's wrong? \"Nothing, I'm *fine*.\"" }, { "from": "human", "value": "Evangelical: It might not be religious in nature, but you have a tendency to proselytize. Whether it's your favorite TV series, a self-help book that will \"change your life, seriously\", or you're just an outspoken vegan." }, { "from": "gpt", "value": "Quick-Tempered: Not everyone is trying to start a fight, so why does it seem like you are always looking for one?" }, { "from": "human", "value": "Braggadocio: You're the constant one-upper. Whatever anyone else has done, you did it first, you did it better, and you did it with one hand tied behind your back...at least, the way *you* tell the story." }, { "from": "gpt", "value": "Self-Absorbed: You probably think this card is about you." }, { "from": "human", "value": "Oblivious: Maybe you have too much going on, maybe you just can't bring yourself to care, but other people's problems tend to fly over your (blissfully unaware) head." }, { "from": "gpt", "value": "Anxious: You worry about *everything*. Other people are exhausted trying to soothe your constantly-frazzled nerves." }, { "from": "human", "value": "Snob: Doesn't your neck hurt with all of the time that you spend looking down your nose?" }, { "from": "gpt", "value": "The Local: You aren't a student, but you live in Ridgeview, and Javawocky has best coffee in town - you would know." }, { "from": "human", "value": "Burn Bright: Whether you're falling in love or just falling into someone else's bed, you want to fall *hard*." }, { "from": "gpt", "value": "The New Me: College is a time for reinvention." }, { "from": "human", "value": "The Real Me: You're trying to find yourself. " }, { "from": "gpt", "value": "Lose Yourself: Wrapped up in your own head and all of your worries, you're looking for the freedom in letting go." }, { "from": "human", "value": "Put Yourself Out There: You've been hiding too long, playing it safe - time to find where you belong." }, { "from": "gpt", "value": "Heal Over: Something - or someone - left you broken. You're putting the pieces back together and letting the band-aids work their magic." }, { "from": "human", "value": "Do It Right: Maybe it's your job, maybe it's school, maybe it's a relationship. But whatever it is, you're going to succeed." }, { "from": "gpt", "value": "Come Together: Life is a complex, interconnected web of relationships - you're taking every opportunity, making connections all over." }, { "from": "human", "value": "First Impressions Can Be Tough: Go on. Say hello." }, { "from": "gpt", "value": "Javawockey Cafe & Bakery: Ridgeview's best spot for a great cup of coffee and cozy atmosphere. Not *technically* on the university's campus, but you'd never know that once the semester starts." }, { "from": "human", "value": "What I Meant To Say...: Maybe you didn't make a great first impression, or maybe you didn't make any impression at all. If at first you don't succeed..." }, { "from": "human", "value": "Gossip: You’re just trying to help, honest! Still, the way you let every cat out of every bag isn’t the most endearing quality. " }, { "from": "human", "value": "New Faculty: From the classroom to the faculty lounge, you're on the fast track.\n\nNow, if you can just keep up with yourself..." } ]
[ { "from": "system", "value": "After 9 years of Winter and isolation at Riverrun, enough is enough. As supplies and rations dwindle down, the death toll rises. Stories of a better life south and across the narrow sea outweigh the dangers of what exists beyond the walls of the castle. A band of brothers join together to find hope of a better life." }, { "from": "human", "value": "Wildling: The dangers of winter are old hat to you but being South of the wall is. \n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Brutish" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dothraki: A ruthless warrior who's people are living across the narrow sea.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Red Priest: You’re a rare sort: a genuine wizard with powers from the Lord of Light. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Maester: You have dedicated yourself to the Citadel so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Ashdance: Fine swords such as these were once common across the land. It's like a normal sword, but longer." }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "gpt", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "Riverrun : Once the proud home of the Tully family is now a resting point for travelers and a safe sanctuary. " }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "human", "value": "Hoster Hornwood: The self proclaimed King of the Andals who resides in Harrenhall. Travelled South with the Forrester clan and set out on a scouting mission never to return." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Brandon Hornwood: One day went out for a scout for Marven Forrester and never came back. Son of King of the Andals Hoster Hornwood." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Gaven Forrester: Gaven's run and hide approach to battle has left most of the group alive, but the Tullys took out prisoners that are vital parts of the group. He wants to move forward to Harrenhal to get to his brother and march on, but this is a decision unpopular with much of the group." }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "human", "value": "Wildling: The dangers of winter are old hat to you but being South of the wall is. \n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Wildling: The dangers of winter are old hat to you but being South of the wall is. \n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "human", "value": "Highborn: Born with a silver spoon in your mouth, given the proper training to fight but never in a serious battle in your life." }, { "from": "gpt", "value": "Iron Born: A man of the sea, fiercely independent and scoff at the thought of another man ruling them." }, { "from": "human", "value": "Warg: A man with the ability to see through the eyes of an animal, but can be overcome by the power of the animal." }, { "from": "gpt", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Bastard: Disrespected your whole life, always knowing that you deserve more than the hand you've been dealt. Ready to prove youself." }, { "from": "human", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Hoster Hornwood: The self proclaimed King of the Andals who resides in Harrenhall." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Brandon Hornwood: Hoster's mad son." }, { "from": "human", "value": "Hoster Hornwood: The self proclaimed King of the Andals who resides in Harrenhall." }, { "from": "gpt", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "human", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "gpt", "value": "Long Sword: Fine swords such as these were once common across the land. It's like a normal sword, but longer." }, { "from": "human", "value": "Baelor's Cattleshoe: After losing his foot, Baelor is stuck with a cattleshoe on the bottom of his iron foot." }, { "from": "gpt", "value": "Long Sword: Fine swords such as these were once common across the land. It's like a normal sword, but longer." }, { "from": "human", "value": "Tullys from the Farm: Members of the Tully family are out hunting in the forest that the group is walking through. Will you engage? Will it be peaceful? Will fighting ensue? Can you steal supplies from their farm?" }, { "from": "gpt", "value": "A New Soldier? (Dalt/Baelor): Renegade soldier Quintis Dalt enters the fray. Baelor Lugosi knows of his family, but what else does he know. Can Baelor trust Dalt. Does Dalt give a fuck?" }, { "from": "human", "value": "30 Foot Tower: Who knows, maybe you can try to climb out?" }, { "from": "gpt", "value": "Gaven Forrester: The unofficial leader at Riverrun, Gaven Forrester helped his people escape from certain death, but abandoned his home in the process." }, { "from": "human", "value": "Gaven Forrester: Gaven's run and hide approach to battle has left most of the group alive, but the Tullys took out prisoners that are vital parts of the group. " }, { "from": "human", "value": "Pontifical: Your words have great meaning to you, but to you alone it would seem." }, { "from": "gpt", "value": "Reckless: Sometimes acting with your heart and balls rather than your brain can lead down a dangerous path." }, { "from": "human", "value": "Decalescence: It is as if the Lord of Light Himself has graced your weapon with His touch. You wield a new yet curious power that somehow seems to also flow within your blood." }, { "from": "gpt", "value": "Mercenary Discrimination: Through years of training, it is easier to spot which men are the lions and which are the lambs." }, { "from": "human", "value": "Wistful: Turning inwards has let your self-reflection fester into self-doubt." }, { "from": "gpt", "value": "Blindly Loyal: Loyal to those to whom you claim allegiance, whether or not they always have the best ideas." }, { "from": "human", "value": "Verticality Ineptitude: Family ancestors were extremely dexterous, both side to side and up and down. Unfortunately, this trait has skipped a generation." } ]
[ { "from": "system", "value": "A lemon tree's lemons gets stolen." }, { "from": "human", "value": "Lemon: A lemon." }, { "from": "gpt", "value": "Made lemonade: You made lemonade." }, { "from": "human", "value": "Lemon: Lemon" }, { "from": "gpt", "value": "Lemonade: Lemonade" }, { "from": "human", "value": "Blender: A blender." }, { "from": "gpt", "value": "Sweet Lemon Juice (copy): Lemon Juice" }, { "from": "human", "value": "Lemons Protected: Lemons are protected." }, { "from": "gpt", "value": "Protect The Lemon: You want to protect this lemon." }, { "from": "human", "value": "Steal the Lemon: You want this lemon." }, { "from": "gpt", "value": "Lemon Tree: A single lemon tree." }, { "from": "human", "value": "Lemon Tree: A lemon tree." }, { "from": "gpt", "value": "Make lemonade: You are very thirsty and you want lemonade." }, { "from": "human", "value": "Lemon Love: You love lemons." }, { "from": "gpt", "value": "Lemon: You are a lemon." }, { "from": "human", "value": "Romantic Partner: A romantic interest." }, { "from": "gpt", "value": "Steal Lemon: Steal the lemon." }, { "from": "human", "value": "Lemon Tree is guarded: The lemon tree is guarded." }, { "from": "gpt", "value": "Will it blend?: How am I gonna blend this lemon?" }, { "from": "human", "value": "Steal lemons: Steal as many lemons as you can." }, { "from": "gpt", "value": "Bandit #Something: A bandit who wants to steal lemons at all costs." }, { "from": "human", "value": "Lemon Bandit: \"I will steal lemons at any costs.\"" }, { "from": "gpt", "value": "Lemon Hostage: Lemon Hostage situation" }, { "from": "human", "value": "Lemon bandits: Bandits want to steal the lemons." }, { "from": "gpt", "value": "Lemon Stealing: You want to steal lemons." }, { "from": "human", "value": "Lemon Tree Protector: You want to protect the Lemon Tree." }, { "from": "gpt", "value": "A Lemon Tree: A lemon tree." }, { "from": "human", "value": "Lemons: Lemons are your weakness." }, { "from": "human", "value": "Juicing: Need I say more?" }, { "from": "human", "value": "Lemon Lover: The love that dares not speak its name. Those lemons won't juice themselves." }, { "from": "gpt", "value": "Sour Tongue: Your kiss causes paralysis." }, { "from": "gpt", "value": "Lemon Crave: The scent and taste of lemons drives you into a sexual frenzy. You cannot resist." }, { "from": "gpt", "value": "Make lemonade: If you know what I mean." }, { "from": "gpt", "value": "Alcoholism: I like the sauce" }, { "from": "gpt", "value": "Baking: Can only bake key lemon pie" }, { "from": "gpt", "value": "Old men: avoid lemon parties" }, { "from": "gpt", "value": "Make key lemon pie: very hungry for lemons" }, { "from": "human", "value": "Neighbor: You live in the neighborhood and watch the tree from afar." }, { "from": "gpt", "value": "Shameless: You aren't afraid to make anyone uncomfortable." }, { "from": "gpt", "value": "Gossip: You'll do anything to learn about and spread new rumors." }, { "from": "gpt", "value": "Make lemon pie: You are known for your delicious lemon pies." }, { "from": "human", "value": "Lemon Seduction: Knowing the Way of The Lemon, you can be as sexy as a lemon." }, { "from": "gpt", "value": "Hurt Lemon: A bruised lemon." }, { "from": "human", "value": "Spray lemon Juice: Shoot lemon juice right into his eyes" } ]
[ { "from": "system", "value": "During the events where The Brain and Brotherhood of Evil tried to destroy and rip apart the Titans. \n\nA group of villains united by purpose saw a chance to take over Markovia an Eastern European Nation formally led by Markov Royal Family until the mysterious disappearance of the King whether intentional or not members of the Markov Family welcomed Vandal Savage with his allies. \n\nCirce, Black Mask, Hugo Strange and Maxwell Lord to take over Markovia. The coup was bloodless and by the time news of the defeat of the Brotherhood of Evil was released the Country was under their control.\n\nThe Plan, overcome Europe, but first, deal with the biggest thorn in their side.\n\nJump City would fall and with that Teen Titans would be crushed.\n\n~~~~~~~~~~~~~~~\n\"This is BBC News I'm Donald Sutherland Reporting from Brussel...\"\n\nTurning solemnly to the views he continues, \"An emergency meeting was initiated after a year without contact from Markovia. The EU is discussing whether Military Action is necessary as of now there are no demands. Markovia can no longer be accessed as there is a huge wall rivalling Berlin Wall in size surrounds the countries borders.\"\n~~~~~~~~~~~~~~~\n\nThe Titans were dealing with their problems, with some choosing to stay and leave but to add to the drama; Tara Markov had regained her memories entirely meaning she remembered the blood on her hands as well the destruction she caused. \n\nFurther, she is so traumatised she hears the voice of Slade Wilson taunting her in her mind, sometimes seeing him.\n\nCan the Titan's forgive her and will they Unite to face the new Foe on their horizon? \n\nSo many minds and manipulation, just how long can such conniving traitorous individuals work towards a common purpose?\n\nIt's all dances in the dark." }, { "from": "human", "value": "Robin/Nightwing : As the leader of the Titans you have kept it together through everything. But never have you faced odds like this." }, { "from": "gpt", "value": "Raven: You been through so much with this group and you hoped Brotherhood of Evil would be the end of it, but it was not." }, { "from": "human", "value": "Beast Boy: You've always been joker and heart of the group, but after Brotherhood of Evil you feel almost to blame for everything and Terra returning just confuses you more." }, { "from": "gpt", "value": "Cyborg: The Expert with Technology and bestfriends with Beast Boy you understand the need for levity." }, { "from": "human", "value": "Starfire: The heart and soul of the group, you may be naive at times, but you are compassionate without compare." }, { "from": "gpt", "value": "Jinx: You were once an enemy to the Titans but had a change of heart during the Brotherhood of Evil event. Now you question whether you can be good." }, { "from": "human", "value": "Ravager: Daughter to Slade Wilson you once admired your Father but he grew more obsessed and your attempts to please him failed. Now you try redeem yourself." }, { "from": "gpt", "value": "Argent: You helped out the Titan's when they needed it and in return they saved you from the Brotherhood of Evil. Now you remain their steadfast ally." }, { "from": "human", "value": "Speedy: Part of Titan's East you lead them steadfastly but are always ready to help the Titans." }, { "from": "gpt", "value": "Aqualad: Another member of Titan's East, you helped the Titan's out a lot and will always remain an ally." }, { "from": "human", "value": "Opening Negotiations (Raven and Terra): The HIVE 5 requested a meeting... you need it to go well. At best, you can get an ally, at the very least, you can get a truce out of this.\n\nIf you screw this up, you might end up fighting a war on 2 fronts if the Markovia situation escalates." }, { "from": "gpt", "value": "Blend In (Everyone Else): Hidden backup. Its not a fun task, but necessary. Need to at least maintain the appearance of following Jinx's directions and only Raven and Terra showing up.\n\nOfficially, you're just normal teens having a good time at a rollercoaster park. Keep the ruse going as much as you can while negotations. You could also try IDing some of Jinx's disguised teammates (if any are present), but doing that while trying to establish your cover could be... problematic." }, { "from": "human", "value": "Lookout (everyone else): You need to stay alert for trouble." }, { "from": "gpt", "value": "Scarecrow: Find him and bring him down. He is much stronger and more imposing than anyone remembers, and your worst nightmares seem to follow his every step. Can you conquer your fears and capture him?" }, { "from": "human", "value": "Work together and save civilians: You need to rally the members of Jinx's team that were hiding in plain sight into helping you save lives." }, { "from": "gpt", "value": "Red Star: Russian Supersoldier with unstable radioactive powers. For years he had to remain isolated like a monster. Now with the Titans he can finally be the hero he wanted to be. " }, { "from": "human", "value": "Loyal: Whether to friends or Motherland you won't abandon your comrades or your duty. " }, { "from": "human", "value": "Weakness: ..." }, { "from": "human", "value": "Protect those around you: Most of your life your powers were seen as a threat to be locked away. Now you use them and put yourself in harm's way to protect the innocent and your new friends. " }, { "from": "gpt", "value": "Terra: At one point you were happy and joked around, but now you live with what you did. You wonder if forgiveness is deserved and you wonder if Titan's will ever consider you a friend again. Yet you try, you try because you been given a second chance." }, { "from": "human", "value": "Compassionate: You care deeply for people and it was your compassion that saved you and made you realize folly of your mistakes." }, { "from": "human", "value": "Lonely: You are afraid to trust and embrace others. You often feel like you are without friends and this creates anxiety." }, { "from": "human", "value": "Redemption: Terra longs, longs to be forgiven for her mistakes, her crimes. Yet she feels unable to forgive herself and lives with the horror and guilt of what she did in her blind desire to have someone she could call a Father." }, { "from": "gpt", "value": "Dimensional Refugee: You were thrown from you home dimension to another that is similar but different. " }, { "from": "human", "value": "Quick Thinking: You act while others talk." }, { "from": "human", "value": "Reckless: You might prefer to think of yourself as bold but sometimes you’re just plain reckless." }, { "from": "human", "value": "Find an Edge: This dimension is full of technology and individuals that could prove useful. Careful study could yield an edge for the war when you return home." }, { "from": "gpt", "value": "Fearful: Your powers are unstable and have harmed before and can even kill. If energy builds up for too long it can result in an explosion. You cannot allow this to happen again. " }, { "from": "human", "value": "Intelligent: Your arcane knowledge is impressive, as well as your general knowledge... but more impressive is how you apply what you know." }, { "from": "human", "value": "Gloomy: You have a somewhat... depressing outlook. It can get to people sometimes. " }, { "from": "human", "value": "Redemption : You almost ended the world. Saving it isn't enough. You need to make it brighter." }, { "from": "gpt", "value": "Dragon Prince: Titans East found the Dragon Prince when his powers first developed. A lot of people were afraid of him, and some believe he might somehow be related to the demonic invasion that struck jump city some time ago." }, { "from": "human", "value": "Loyal: Dalen is entirely loyal to the Titans, he owe's them his life, and they treat him like normal. He's afraid of letting them down, and as such is never too keen on turning down an assignment or task." }, { "from": "human", "value": "Pacifist: Dalen doesn't like to fight, he never has, even before he got his powers. His concern for others leads him to help sheerly through rescue operations, but Dalen hates any form of violence, and is terrified of hurting someone on accident. As a result, he almost instinctively pulls his punches, making him practically useless in a fight, despite how durable he is." }, { "from": "human", "value": "Finding a Cure: Dalen wants to find a cure for his existence. He only wants to return to being normal, even if it means sacrificing his new powers. He doesn't want them, and while he's grateful to the titans for making him feel normal, he truly just wants to go back to the life that was lost to him." }, { "from": "gpt", "value": "Tech: Once an ordinary kid from Tombstone turned genius bionic builder by a single alien device. Now he seeks to contain alien technology from around the world to keep out of villain's hands. " }, { "from": "human", "value": "Strategist: A master of strategy, you see two or three moves ahead of others. " }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "human", "value": "Subplot: ..." }, { "from": "gpt", "value": "Understanding: Since bonding with the Orb you've been drawn to find advanced and alien technology. For what reason you're not yet aware. " }, { "from": "human", "value": "Syra Wickham: A girl who's life has hit the darkest form of her being. Dark hair and skin white. Her eyes are an last of pale blue that are like the clouds in a stormy sky. Her mind fuels her gift of the Night Quartz." }, { "from": "gpt", "value": "Quick-Witted: Syra can think on her toes, even in tough situations." }, { "from": "gpt", "value": "Self-Doubt: Doubting ones self worth can wreak havoc on the mind. Especially those with Schizophrenic tenancies." }, { "from": "gpt", "value": "Closure: All in life, she wanted a true reason to exist. To be something beyond herself.\n\nClosure...\n\nA reason to Exist." }, { "from": "human", "value": "Impulse: Impulse is a speedster, raised in a simulated reality, from the future." }, { "from": "gpt", "value": "Superspeed: Superfast, can vibrate through walls, other assorted speed tricks." }, { "from": "gpt", "value": "Impulsive: Takes action without thinking through the consequences." }, { "from": "gpt", "value": "Find a family: Bart has never really found a place he can call home or people he can call family. Simulated family doesn't count. Maybe the Titans are where he belongs." }, { "from": "human", "value": "Anxiety: Dalen doesn't do well in social environments, especially not large crowds. He gets uncomfortable and twitchy, understandable considering the last large crowd he was a part of was essentially a mob that thought he was a monster and wanted to kill him." }, { "from": "gpt", "value": "Smooth Criminal: Half the job is confidence. The other half is skill. And another half is luck." }, { "from": "human", "value": "Lessons Learned: Typically doesn't make the same mistake twice." }, { "from": "gpt", "value": "Dragon's Eye: Dalen's eyes are sharp and capable of seeing in the dark as well as seeing great distances as clearly as those standing near at hand.\n\nThis makes him an excellent scout, particularly when looking from up high and far away, where he cannot be spotted." }, { "from": "human", "value": "Comedy: Tara has long used comedy as a security blanket especially after everything that happened. Like Beast Boy she uses it in tense situations in her own way. Little more dry than Beast Boys own." }, { "from": "gpt", "value": "Too slow: When your power is speed, your greatest fear is being too slow." } ]
[ { "from": "system", "value": "In the coastal California college town of Santa Susanna, a group of people with strange, oddly specific, supernatural talents of questionable worth are drawn together as their talents inexplicably change and even amplify. Little nexuses of localized weird all of their lives, our heroes suddenly find themselves in the middle of a vast conspiracy that threatens their lives and that of those around them. Their motley assortment of talent, along with their experience, moxie and brains are going to have to keep them alive long enough to figure out what is happening and why, and hopefully set things right again.\n\nWhat they may or may not know as our story begins is that they are the children of powerful supernatural beings… some much more powerful than others, perhaps, but something strange is happening with the balance of power in all of their realms. \n\n… Actually? Some of their parental deities are the half-baked gods and goddesses of weird, non-sexy-sounding things like ‘trash’ and ‘footgear’ and ‘handrails’, generally relegated to footnotes and subtext, and some of them are just distant relations to stronger deities… which makes even less sense that anyone would remember they’re around, much less wish them harm or care about their progeny. A starting point will be hard to come by, and a solution... well. It's a good thing they have each other.\n\n" }, { "from": "human", "value": "3SU Astronomy Tower: The iconic belltower on campus, 3SU's Astronomy Tower is ideal for clandestine meetings." }, { "from": "gpt", "value": "Susie's Truck Stop: Susie's closed years ago, but that doesn't stop it from being a popular spot." }, { "from": "human", "value": "Miriam's Vault: Miriam's Vault is an underground pub that most people in Saint Susanna believe is an urban myth. It's not." }, { "from": "gpt", "value": "Evergreen Cemetery: Evergreen has long known as a place that belongs to the restless dead." }, { "from": "human", "value": "The Peterson House: The Peterson House has been empty since the resident passed away, leaving only grandchildren to squabble over its ownership. " }, { "from": "gpt", "value": "Old Santa Susanna: One of the oldest neighborhoods in Santa Su; a tourist trap, but filled with real charm and useful shops." }, { "from": "human", "value": "Budford Beach Mobile Home Park: As far as trailer parks go, Santa Su's most infamous trailer park is actually a pretty nice co-op." }, { "from": "gpt", "value": "Thump: *THE* place to be if you're young, like alcohol, and don't mind the idea of future hearing loss." }, { "from": "human", "value": "Santa Susanna Historical Library: The Historical Society has parlayed the old library into a tourist attraction, but it's a state-of-the-art learning center under all of the renovations." }, { "from": "gpt", "value": "Pursued by the Unknown: This part of town is hard to navigate in daylight, much less in the dark. Proceed with caution." }, { "from": "human", "value": "Blend In: Keep your powers under control-- the wrong person might be watching you." }, { "from": "gpt", "value": "Car Bomb: They're claiming it was a fuel leak. They're wrong." }, { "from": "human", "value": "Portent of Doom: A stray dog or something more sinister? Your luck hasn't been great lately." }, { "from": "gpt", "value": "Armed Minions: You're being followed by a group of shadows. Lose them." }, { "from": "human", "value": "The Evil Eye: You are being watched. This is inconvenient-- make it stop." }, { "from": "gpt", "value": "Angry Mob: Something is riling up the people around you. Calm them, or escape." }, { "from": "human", "value": "Booby Trap!: They were expecting you, and they aren't concerned about your safety." }, { "from": "gpt", "value": "Agility: You’re quick and nimble, perhaps superhumanly so, whether you look it or not. " }, { "from": "human", "value": "Alluring: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic. " }, { "from": "gpt", "value": "Charming: With that smile, backed up by your silver tongue, it’s hard not to like you. " }, { "from": "human", "value": "Educated: You know things that ordinary folk don’t know, be it magic or science, and that gives you power. " }, { "from": "gpt", "value": "Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you. " }, { "from": "human", "value": "Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed. " }, { "from": "gpt", "value": "Strong: You’re physically strong and probably look it, whether you’re lean or built. " }, { "from": "human", "value": "Tough: Your hardy body has seen a lot of pain and you’re still here to suck up more." }, { "from": "gpt", "value": "Wise: You have a brilliance that comes from experience and intuition more than study or memory. " }, { "from": "human", "value": "Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you. " }, { "from": "gpt", "value": "A Thing I Do (required): Inherited skills. Edit to your specifics." }, { "from": "human", "value": "Angry: Your blood sears your veins and when you lose control, you lash out. " }, { "from": "gpt", "value": "Crass: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better. " }, { "from": "human", "value": "Doubting: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself. " }, { "from": "gpt", "value": "Guilty: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back." }, { "from": "human", "value": "Heartbroken: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left. " }, { "from": "gpt", "value": "Naïve: You think you know how things work. You think people are basically good. You’re wrong. " }, { "from": "human", "value": "Obsessed: When you get an idea, a mission, or a fear in your mind, you can’t just let it go. " }, { "from": "gpt", "value": "Proud: You’ve come too far, done too much, worked too hard to put up with this shit from people like this. " }, { "from": "human", "value": "Stubborn: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn." }, { "from": "gpt", "value": "Insecure: You are easily cowed, because you're secretly afraid that you aren't as capable as you seem." }, { "from": "human", "value": "Achieve Control: Control is its own reward. You deserve to understand the extent of your powers and what you can do with them." }, { "from": "gpt", "value": "Air of Secrets: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive." }, { "from": "human", "value": "Deny Your Love: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation. " }, { "from": "gpt", "value": "Heal Your Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars. " }, { "from": "human", "value": "Reveal Your Love: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance? " }, { "from": "gpt", "value": "Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for. " }, { "from": "human", "value": "Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves. " }, { "from": "gpt", "value": "Parentage: Your missing parent has been a thorn in your side since birth-- you need to come to terms with your situation and make peace." }, { "from": "human", "value": "A Photo of Young Lovers: A photo of twentysomethings in love, circa 1980. Written on the back it says “Hank and Marie” but the last name is illegible." }, { "from": "gpt", "value": "Keys to a Honda: But whose? And does it matter?" }, { "from": "human", "value": "Pocket Knife, c. 1969: Someone thinks this pocket knife etched with a peace sign is magical — that it stops bullets. Maybe they’re right. " }, { "from": "gpt", "value": "College Student: Working hard to get through classes at 3SU is a balancing act." }, { "from": "human", "value": "Young Professor: Striving for a tenure track position, writing grants, teaching classes, mentoring students; and the kids think *they* have it hard." }, { "from": "gpt", "value": "3SU Staff: College kids are messy, selfish bastards, and this job is rough. Still, the pay and the benefits are alright and sometimes you even get a 'thank you'." }, { "from": "human", "value": "Merchant of Old Santa Su: A self-starting entrepreneur, Santa Susanna has proven to be a great place to start a business that caters to both locals and tourists." }, { "from": "gpt", "value": "Dr. M.H. James: Professor of Statistics; might be brilliant or homeless. Or both. He's also ex-military, but from the way he flicks his pens... well. You probably shouldn't cross him." }, { "from": "human", "value": "Dr. A. L. Martinez: Professor of Physics; known for her genial nature, egregious loads of homework, challenging tests but forgiving grading criteria. And her amazing finals cookies." }, { "from": "gpt", "value": "Dean Z. Ambrose: Dean of the College of Sciences; he's a warm guy that is happy to make appointments with top students and is a fantastic reference. Rumors occasionally circulate that he is not all he seems, but that's probably all bitter students he's had to discipline. Probably." }, { "from": "human", "value": "John McTavish: 3SU Maintenance Crew Chief. A good guy to know if you need a spill contained; a bad guy to know if you need to sneak around without being caught." }, { "from": "gpt", "value": "Dr. H.N. Octavius: Department Chair, Humanities. Her own specialty is in Mythology and Ancient History, and is the adviser to the 3SU historical society club. Wildly knowledgeable, and always willing to share." }, { "from": "human", "value": "Shrimp Totem: A weird shrimp made out of a dead palm tree in front of a VERY nautically decorated house on a nondescript Santa Susana street. " }, { "from": "gpt", "value": "3SU Quad: Main crossroads of the sprawling 3SU campus; chances are if you're on campus any day, you'll pass through here at least once." }, { "from": "gpt", "value": "Twitchy: Ray has always been really twitchy about being social, or anything really, and please send help he's freaking out." }, { "from": "gpt", "value": "Local Hippy: You have been a fixture on campus for as long as anyone can remember. Your personal mission is to help uptight academics and stressed out students expand their minds and relax. You are a vegan that believes that all life is sacred. " }, { "from": "gpt", "value": "Easily Distracted: The world is too interesting to be stuck on one path for too long." }, { "from": "human", "value": "Socially Awkward: Born out of really not wanting to talk to anyone, and not necessarily being bad at it, you are pretty bad at making conversation." } ]
[ { "from": "system", "value": "In this city, carved up by vampires, werewolves, and wizards, everyone gets dirty. Whatever you want, you've got to go through someone to get it. That means choosing friends and that means making enemies. Just hope you get out of this life without becoming a ghost — because no one wants to linger in this city that long. This modern fantasy deck depicts a gritty cast of characters in a hard-luck city in need of help.\nPreview \n\nThree best friends are discovering what they are. As two of them find out, one of them just can’t bring out what they are. One day, when they are going on a night time scavenger hunt, they encounter a fork in the road and split up. Soon enough, the one yet to discover his/her self run into a few shady people and they try to attack her and take her belongings that he/she has in their small backpack that they took in case of an emergency. What will they do?\n\nJoin the game to find out the rest!" }, { "from": "human", "value": "Novice Vampire: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.\n\n...\n\nSuggested Strength: Alluring\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Ancient Vampire: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Heartbroken" }, { "from": "human", "value": "Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.\n\n...\n\nSuggested Strength: Agile\n\nSuggested Weakness: Angry" }, { "from": "gpt", "value": "Aged Werewolf: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.\n\n...\n\nSuggested Strength: Tough\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "New Ghost: Death, it turns out, offers no escape from this world when you don’t know how to let go.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Ephemeral" }, { "from": "gpt", "value": "Old Ghost: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.\n\n...\n\nSuggested Strength: Perceptive\n\nSuggested Weakness: Stubborn" }, { "from": "human", "value": "Green Wizard: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.\n\n...\n\nSuggested Strength: Educated\n\nSuggested Weakness: Crass" }, { "from": "gpt", "value": "Practicing Wizard: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Doubting" }, { "from": "human", "value": "Rookie Monster-Hunter: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Veteran Monster-Hunter: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Obsessed" }, { "from": "human", "value": "Strong: You’re physically strong and probably look it, whether you’re lean or built." }, { "from": "gpt", "value": "Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not." }, { "from": "human", "value": "Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you." }, { "from": "gpt", "value": "Tough: Your hardy body has seen a lot of pain and you’re still here to suck up more." }, { "from": "human", "value": "Wise: You have a brilliance that comes from experience and intuition more than study or memory." }, { "from": "gpt", "value": "Charming: With that smile, backed up by your silver tongue, it’s hard not to like you." }, { "from": "human", "value": "Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you." }, { "from": "gpt", "value": "Educated: You know things that ordinary folk don’t know, be it magic or science, and that gives you power." }, { "from": "human", "value": "Alluring: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic." }, { "from": "gpt", "value": "Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed." }, { "from": "human", "value": "Crass: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better." }, { "from": "gpt", "value": "Doubting: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself." }, { "from": "human", "value": "Angry: Your blood sears your veins and when you lose control, you lash out." }, { "from": "gpt", "value": "Ephemeral: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice." }, { "from": "human", "value": "Naïve: You think you know how things work. You think people are basically good. You’re wrong." }, { "from": "gpt", "value": "Guilty: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back." }, { "from": "human", "value": "Stubborn: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn." }, { "from": "gpt", "value": "Proud: You’ve come too far, done too much, worked too hard to put up with this shit from people like this." }, { "from": "human", "value": "Obsessed: When you get an idea, a mission, or a fear in your mind, you can’t just let it go." }, { "from": "gpt", "value": "Heartbroken: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left." }, { "from": "human", "value": "Reveal Your Love: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?" }, { "from": "gpt", "value": "Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for." }, { "from": "human", "value": "Air of Secrets: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive." }, { "from": "gpt", "value": "Deny Your Love: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation." }, { "from": "human", "value": "Be Humane: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters." }, { "from": "gpt", "value": "Be the Monster: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful." }, { "from": "human", "value": "Achieve Power: You’ll never know safety until you know power, territory, control over others. It’s the way of the world." }, { "from": "gpt", "value": "Achieve Control: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that." }, { "from": "human", "value": "Heal the Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars." }, { "from": "gpt", "value": "Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves." }, { "from": "human", "value": "The Secret of Hank Farrow: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?" }, { "from": "gpt", "value": "Get Victor’s Keys: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor." }, { "from": "human", "value": "Brickhand’s Mission: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?" }, { "from": "gpt", "value": "Does the Diary Lie?: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?" }, { "from": "human", "value": "Brian Becker Is Missing: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened." }, { "from": "gpt", "value": "Investigating Brigid: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?" }, { "from": "human", "value": "Get Blood: Syrupy, hot, metallic — drink it in." }, { "from": "gpt", "value": "See Edgar’s Files: The P.I., Edgar Crease, knows things it would be good to know." }, { "from": "human", "value": "Rampage: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends." }, { "from": "gpt", "value": "Dead In Chains: Who left a vampire chained up beneath the city? Why? What are you going to do about it?" }, { "from": "human", "value": "Straight-razor: Shiny and sharp." }, { "from": "gpt", "value": "The Damned Diary: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script." }, { "from": "human", "value": "Magic Words: Scrying: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice." }, { "from": "gpt", "value": "Magic Words: Summoning: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke." }, { "from": "human", "value": "Wizard Blood: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask." }, { "from": "gpt", "value": "Silver Bullets: Big, blunt bullets, wrought in silver. You know what they’re for." }, { "from": "human", "value": "Wooden Stake: Angular, sharpened, and ready for work." }, { "from": "gpt", "value": "Machete Etched with Alchemical Symbols: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right." }, { "from": "human", "value": "Keys to Victor’s Hog: Victor Castle’s favorite bike’s spare keys. Are these where they belong?" }, { "from": "gpt", "value": "A Photo of Young Lovers: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”" }, { "from": "human", "value": "The Blood Red Club: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts." }, { "from": "gpt", "value": "Petite Mort: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long." }, { "from": "human", "value": "Rathbone and Highland: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years." }, { "from": "gpt", "value": "Highland Ave Trailer Park: Young werewolves grow up here and pretty much everyone knows it." }, { "from": "human", "value": "Edgebrook Garden Cemetery: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place." }, { "from": "gpt", "value": "Atop the New Sussex Tower: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance." }, { "from": "human", "value": "Crawford Street Subway Stop: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters." }, { "from": "gpt", "value": "Deep Underneath Miller’s Pub: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club." }, { "from": "human", "value": "Grove Ave Rowhouses: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone." }, { "from": "gpt", "value": "The Junkyard: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf." }, { "from": "human", "value": "Shed the Ghosts: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them." }, { "from": "gpt", "value": "Throng: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly." }, { "from": "human", "value": "Ramshackle Traps: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can." }, { "from": "gpt", "value": "Angry Ghosts: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones." }, { "from": "human", "value": "Rooftop Escape: Do you dare take the escape route they don’t think you’re brave enough to try?" }, { "from": "gpt", "value": "Blend In: Try to breathe like a normal person, like the living, like you belong in this crowd." }, { "from": "human", "value": "The Evil Eye: Can you dodge the surveillance of a wizard’s ward? Is that even possible?" }, { "from": "gpt", "value": "A Chase Down Dead Streets: This part of town’s a warren of rotten allies and broken blacktop. Watch your step." }, { "from": "human", "value": "Fires: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them." }, { "from": "gpt", "value": "Junkyard Dogs: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off." }, { "from": "human", "value": "Victor Castle: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city." }, { "from": "gpt", "value": "Brigid Douglas: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave." }, { "from": "human", "value": "Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when." }, { "from": "gpt", "value": "Brickhand: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit." }, { "from": "human", "value": "One High Werewolf: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone." }, { "from": "gpt", "value": "Edgar Crease, Private Detective: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent." }, { "from": "human", "value": "Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?" }, { "from": "gpt", "value": "Starved Vampire: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?" }, { "from": "human", "value": "Jean Farrow: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation." }, { "from": "gpt", "value": "The Drake: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon." }, { "from": "human", "value": "ShapeShifter: You can change your form into any creature you want and can deceive people with this power very easily" }, { "from": "gpt", "value": "Werewolf: You've been a werewolf for some time now that you know how to survive as one." }, { "from": "human", "value": "Siren: Your voice is entrancing to many. But not many know the power that comes with it." }, { "from": "gpt", "value": "Ancient Vampire: Years of being a vampire have made you experienced. Just because you don't age, doesn't mean you don't grow up. " } ]
[ { "from": "system", "value": "A group of seekers are needed to find a new god or goddess for the village of Tinkutu by the Beach but Once by the Boulder. The village's previous god died and fell from the sky, causing a great wave that killed the high priestess and destroyed Tinkutu by the Beach but Once by the Boulder. Without a god, the village has been cut off from its access to magic and can no longer assure bounty in the fishing nets and protection from its enemies. Without a new deity, the village of Tinkutu by the Beach but Once by the Boulder cannot rebuild, and will not last long.\n\nThe village chief assembled a small band of villagers and bestowed upon them the quest of finding a new deity for Tinkutu by the Beach but Once by the Boulder. A great ceremony was held in which the remaining villagers gathered for the ritual retelling of how a band of god-seekers traveled along the river through the jungle, over the mountains, across the desert, around the lake, under the land of sky and not much else, and out to the other shore where they purchased a god for six chicken teeth, a human sacrifice, a slightly-used broom, and a promise of devotion.\n\nAt the end of the ceremony, the selected villagers were paraded to the edge of the village, to the place where the boulder once stood, and there they were handed a chicken tooth, eight fish wings, an amulet containing a drop of sweat from the last god, and a box fashioned from a coconut that is said to house a serpent's eye, but no one has ever volunteered to look and make sure. The god-seekers were then told to head north to the River of Water Without Salt, and follow the river into the mountains, and then figure out the rest from there, and not to come back until they had a new god or goddess for the village.\n\n**Note:** This game will best be classified in the fantasy/mythology genres." }, { "from": "human", "value": "The Seer: You devine the future by reading fish bones. You saw the fall of the last god and the coming of the wave. Your sight has been clouded since the god's death, but you still saw what you saw." }, { "from": "gpt", "value": "Dragon Stone Pendant: A luminescent stone in a pendant at the end of a fine chain. The light is not terribly bright, but certainly enough to help the bearer see. The stone itself is warm to touch." }, { "from": "human", "value": "Chicken Tooth: Extremely rare. Chicken teeth are valued by all, as far as anyone knows." }, { "from": "gpt", "value": "Fish Wings: The dried wings of a winged fish are rare, and a form of currency in the village of Tinkutu by the Beach but Once by the Boulder." }, { "from": "human", "value": "Amulet of Divine Perspiration: Said to contain a drop of sweat from the last god of Tinkutu by the Beach but Once by the Boulder, it is used to ward off the magic of other gods." }, { "from": "gpt", "value": "Atonement: The devestation visited upon others by the demise of your own god has left you wanting to help make up for their misery." }, { "from": "human", "value": "Fish Knife: A standard knife used by villagers for cleaning fish." }, { "from": "gpt", "value": "Fishing Spear: Spears of this design are used by both fishermen and warriors of Tinkutu by the Beach but Once by the Boulder." }, { "from": "human", "value": "Atlatl: Use of the atlatl has allowed Tinkutu warriors to establish a reputation for fierceness at a distance." }, { "from": "gpt", "value": "Coconut Box: This box is said to contain the eye of a serpent, but no one has volunteered to look and make sure, because it is said that gazing upon the eye of a serpent will turn a person into stone." }, { "from": "human", "value": "Pahu: A sacred log drum." }, { "from": "gpt", "value": "Fulfill Your Destiny: You believe you were destined to partake in this quest so that you could do your part to secure the next deity for the village." }, { "from": "human", "value": "Greedy: You don't share well, you don't care to part with what you have, and you are quick to jump on any opportunity that looks like it'll benefit you." }, { "from": "gpt", "value": "Claim New Glory: Your position in life will be greatly elevated if you return to the village with a new deity. You are looking forward to the new responsibilities and privileges." }, { "from": "human", "value": "Make the Story: You wish to make sure that when you get back to Tinkutu by the Beach but Once by the Boulder, you have the most amazing, breath-taking story to tell the others." }, { "from": "gpt", "value": "Prove Your Worthiness: When the new deity judges you, you want to be able to show that you are worthy of the deity's blessings." }, { "from": "human", "value": "Save the Village: Tinkutu by the Beach but Once by the Boulder is all the world for you. You wish nothing more than to acquire a new deity as soon as possible and secure the village's future." }, { "from": "gpt", "value": "Acquire a New Fortune: You were quite wealthy before the Great Wave took everything from you. You are hoping to find opportunities to reestablish your wealth." }, { "from": "human", "value": "Wrecked Ship: A ship has been washed ashore and wrecked. You debate whether to explore it, or to press on to River of Water Without Salt." }, { "from": "gpt", "value": "Born on the Day of Two Tails: Those born on the day a two-tailed fish is caught are said to have the luck of four lives." }, { "from": "human", "value": "Old Wound: An injury sustained in youth sometimes gets in your way." }, { "from": "gpt", "value": "Vanity: You are not always quick to consider the needs or wants of others." }, { "from": "human", "value": "Sheltered: You were raised to fulfill a role, and your exposure to the rest of the world and the things in it has been quite limited as a result. " }, { "from": "gpt", "value": "Cowardly: You are not one for facing conflict if you can at all avoid it." }, { "from": "human", "value": "The Sylvia: The ghost of a wrecked ship is asking you to repair her and become her crew. What say you?" }, { "from": "gpt", "value": "Dragon Stone Pendant (copy): A luminescent stone in a pendant at the end of a fine chain. The light is not terribly bright, but certainly enough to help the bearer see. The stone itself is warm to touch." }, { "from": "human", "value": "The Sylvia: The Sylvia is done asking. She'll have your bodies now to rebuild herself." }, { "from": "gpt", "value": "Pahu (copy): A sacred log drum." }, { "from": "human", "value": "Treat Never Miss's Wounds: He has some scratches and cuts across his chest dealt to him by the Sylvia. They should probably be tended to." }, { "from": "gpt", "value": "The Cleric: You no longer have access to the magic bestowed upon you by the previous god, but you retain lots of knowledge of magic and gods. You will become the new high priest/priestess when a new deity is obtained." }, { "from": "human", "value": "The Human Sacrifice: You are the first-born of the village chief. Your reverence among the villagers is second only to the high priestess. You will be offered to the new deity as a human sacrifice, should the new deity ask it." }, { "from": "gpt", "value": "The Prince/Princess: You are second born to the village chief. You will become village chief when a new deity is obtained." }, { "from": "human", "value": "The Story Teller: Your function is to witness the journey and bring back to Tinkutu by the Beach but Once by the Boulder a new ritual story of how the new deity was acquired." }, { "from": "gpt", "value": "The Village Warrior: You are one of the most fierce warriors in Tinkutu by the Beach but Once by the Boulder. You are proficient with the spear and deadly with an atlatl." }, { "from": "human", "value": "The Trader: You have traveled to the islands, all through the jungle, and even up to a few villages in the mountains in order to trade goods. You know many people and have heard many stories about all sorts of things." }, { "from": "gpt", "value": "Faith: You believe unquestionably in your task, and your faith grants you a great deal of confidence and determination." }, { "from": "human", "value": "Leadership: You are able to make sound decisions, inspire confidence, and convince others to follow your will." }, { "from": "gpt", "value": "Knowledge: You are well-studied in a variety of fields." }, { "from": "human", "value": "Brave: You are strong and courageous. Many villagers tell tales of your bravery." }, { "from": "gpt", "value": "Silver-Tongued: You have a way of charming, convincing, and entertaining people that has helped you prosper." }, { "from": "human", "value": " Born on the Day of the Dark Sea: It is said that a villager born while the sea is dark in the day will forever be burdened by misfortune and sour coconut milk." }, { "from": "gpt", "value": "Welcoming Party: A group over a dozen villagers from the remains of Alunapulloskuta at the Mouth of the River of Water Without Salt are coming to greet you. How will you welcome them?" }, { "from": "human", "value": "Alunapulloskuta at the Mouth of the River of Water Without Salt: An important center of trade since devestated by the great wave." }, { "from": "gpt", "value": "Pualuna'sku: She is the fourth cousin of the chief's favorite fish-scaler--and she's in control of the vaunted warriors of Alunapulloskuta at the Mouth of the River of Water Without Salt." }, { "from": "human", "value": "Guards: The surviving warriors of Alunapulloskuta at the Mouth of the River of Water Without Salt have you surrounded." }, { "from": "gpt", "value": "Cowardly: When it comes down to it, you're no warrior. You're a wimp. " }, { "from": "human", "value": "Field medicine: You now how to apply first aid to a range of problems, and how to treat wounds. You know a few herbal remedies and healing songs." }, { "from": "gpt", "value": "Empathetic: In spite of or perhaps because of your easy life, you are uncomfortable when others suffer." } ]
[ { "from": "system", "value": "In the 22nd century, humanity ventures into deep space in search of knowledge — and power. Space is vast and humans aren't the first to explore it but thousands of planets and stars have yet to be claimed and humanity intends to make a home for itself among the stars. This deck describes the deep-space starship Dauntless and her crew, embarking on a new mission of exploration beyond the colonial boundary..." }, { "from": "human", "value": "Veteran Astronaut: A veteran of interstellar travel from the first generation of FTL-capable starships.\n\n...\n\nSuggested Strength: Experienced\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Rookie Astronaut: A green newbie embarking on an interstellar mission for the first time.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Inexperienced" }, { "from": "human", "value": "Science Officer: Curious and cautious, eager to explore the cosmos and live to tell the tales.\n\n...\n\nSuggested Strength: Highly Perceptive\n\nSuggested Weakness: Hesitant" }, { "from": "gpt", "value": "Operations Chief: A capable officer used to all-night shifts overseeing ship functions and information systems.\n\n...\n\nSuggested Strength: Great Endurance\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Engineering Officer: Brilliant and inventive but still not used to the stresses of actual interstellar travel.\n\n...\n\nSuggested Strength: Brilliant Mind\n\nSuggested Weakness: Queasy" }, { "from": "gpt", "value": "Weapons Officer: The responsibility for the safety of the ship rests here, in good hands.\n\n...\n\nSuggested Strength: Athletic Physique\n\nSuggested Weakness: Untrusting" }, { "from": "human", "value": "Communications Officer: Trained in xenolinguistics and alien cultures to make allies and history throughout the galaxy.\n\n...\n\nSuggested Strength: Charismatic\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Alien Diplomat: Your mission is to help humanity explore the stars so your people don’t have to take the risk.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Secretive" }, { "from": "human", "value": "Alien Commando: Humanity’s not ready for what’s out here. You are.\n\n...\n\nSuggested Strength: Military Training\n\nSuggested Weakness: Brutish" }, { "from": "gpt", "value": "Support Robot: State-of-the-art in earthly robotics and artificial intelligence, programmed for calm precision.\n\n...\n\nSuggested Strength: Sturdy Robot Body\n\nSuggested Weakness: Limited Emotional Capability" }, { "from": "human", "value": "Athletic Physique: Fit, strong, and agile." }, { "from": "gpt", "value": "Brilliant Mind: You’re inventive and insightful, nimble and powerful of mind." }, { "from": "human", "value": "Highly Perceptive: You’re quick to detect social cues and physical clues." }, { "from": "gpt", "value": "Intrepid: Adventurous and bold." }, { "from": "human", "value": "Military Training: A rigid training regimen has prepared you for a dangerous life." }, { "from": "gpt", "value": "Great Endurance: Long nights, bad food, and rough rides are no problem for you." }, { "from": "human", "value": "Charismatic: Friendly and approachable or intimidating and stern, whatever the situation calls for." }, { "from": "gpt", "value": "Well Educated: Education is your great advantage." }, { "from": "human", "value": "Experienced: You’ve seen things the others wouldn’t believe." }, { "from": "gpt", "value": "Sturdy Robot Body: Exceptional artificial design and construction make you strong and sturdy." }, { "from": "human", "value": "Queasy: Rough rides and variable gravity don’t agree with you." }, { "from": "gpt", "value": "Stubborn: Difficult to divert and slow to change." }, { "from": "human", "value": "Hesitant: Sometimes it’s fear, sometimes doubt." }, { "from": "gpt", "value": "Secretive: Sharing things has gotten you hurt before." }, { "from": "human", "value": "Sensitive: Pain and stress cut you especially deep." }, { "from": "gpt", "value": "Brutish: Blunt and direct." }, { "from": "human", "value": "Socially Awkward: Not so much for you with the talking." }, { "from": "gpt", "value": "Untrusting: Others have let you down. It’ll happen again." }, { "from": "human", "value": "Inexperienced: Your experience is limited... for now." }, { "from": "gpt", "value": "Limited Emotional Capability: Your software brain is designed to limit and regulate emotional responses." }, { "from": "human", "value": "Secure Your Future: You want to be remembered. You want to make a dent in history." }, { "from": "gpt", "value": "Steal A Claim Back From Alien Rivals: Reclaim a site or planet from the likes of gluttonous alien prospectors for the glory of Earth." }, { "from": "human", "value": "Get Promoted: Earn a promotion and further your career." }, { "from": "gpt", "value": "Get Revenge Against The Pirate Called Riser: Colleagues in the fleet have been slain by “Riser.” Maybe the *Dauntless* can end that pirate." }, { "from": "human", "value": "Faith Versus Knowledge: Your faith encompasses all that outside of your knowledge. As your knowledge goes, must your faith shrink?" }, { "from": "gpt", "value": "Safety From Danger: Peace comes through superior power. Make humanity safer by making humanity stronger." }, { "from": "human", "value": "Recover What’s Lost: You lost your confidence—in yourself, in humanity, in something—and you’re out here to get it back." }, { "from": "gpt", "value": "Human Destiny: Humanity’s destiny is near. Answers are out there. Will you know them when you see them?" }, { "from": "human", "value": "Not Alone: No species is alone. The future of sentience is in the mingling and cooperation of species. Make peace where you can." }, { "from": "gpt", "value": "Earn Star Commander Fitzcurtis’s Respect: You want the respect of the commodore of the fleet. You need it. But why?" }, { "from": "human", "value": "Encounter A New Life-Form: Be the first to discover a new species of fauna heretofore unseen by humankind." }, { "from": "gpt", "value": "Improve Ship-wide Performance: You can make this ship operate faster, more efficiently, for the betterment of all. Make it happen." }, { "from": "human", "value": "Spacewalk: Get over your fear of deep space by making it through a spacewalk in the field." }, { "from": "gpt", "value": "Be A Star: Achieve popularity among the crew. Respect can come later." }, { "from": "human", "value": "Discover the Source of the Harbinger Message: What is the Harbinger trying to say and where does that message originate? Find out." }, { "from": "gpt", "value": "Stake A Claim on a Precious New World: Space is big but most planets are claimed by aliens or difficult to mine. Stake a valuable claim." }, { "from": "human", "value": "Reunite With Your Love on Clotho: Your old love is on the colony on Clotho. This may be your last chance to patch things up." }, { "from": "gpt", "value": "Build A Friendship with an Alien Colleague: Human relations with alien cultures are vital to our survival. Build a meaningful bridge." }, { "from": "human", "value": "Reveal the OmniColony Mole on the Ship: You can’t prove it—not yet—but you’re sure the company has bought someone in the mission." }, { "from": "gpt", "value": "Send Home an Artifact: Your brother didn’t make the cut. Get something to send him so he can touch the cosmos." }, { "from": "human", "value": "Hostile-Environment Suit: Standard Earthling survival suit with state-of-the-art life-support tech embedded. Bulky." }, { "from": "gpt", "value": "Portable Scanner Array: Hand-held but hefty scanning equipment. Sophisticated, expensive, delicate." }, { "from": "human", "value": "Planetary Stake Beacon: Typical alert beacon for laying claim to an asteroid, planetoid, or other stellar body." }, { "from": "gpt", "value": "Long-Range Satellite-Free Communicator: This direct communicator is hardened against EM attacks and keyed specially for the *Dauntless*." }, { "from": "human", "value": "Armored Battle Suit: An even bulkier, armored version of the standard hostile-environment suit. Meant for combat." }, { "from": "gpt", "value": "Compressed Energy Pistol: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware." }, { "from": "human", "value": "MR-910 Combat Rifle: Standard-issue projectile rifle, generally forbidden to see use aboard starships." }, { "from": "gpt", "value": "Keycard to the Weapons Locker: Only two of these are typically issued to exploratory vessels on peaceful missions." }, { "from": "human", "value": "Encryption Code for the Dauntless: This code decrypts transmissions to and from the *Dauntless*, be they official or personal." }, { "from": "gpt", "value": "Medical Hyperkit: A medical kit with various fast-acting and potentially dangerous drugs installed." }, { "from": "human", "value": "Bridge of the Dauntless: The command center of the starship, cramped but highly functional." }, { "from": "gpt", "value": "Dauntless: The Mess: A shared dining space for crew and officers of the exploratory ship." }, { "from": "human", "value": "Dauntless: Comms Module: A private recording suite for text and AV logs to be securely encrypted and transmitted to HQ." }, { "from": "gpt", "value": "Dauntless: Engine Room: Noisy and bright from the workings of the stardrive. Be sure to wear eye protection here." }, { "from": "human", "value": "Dauntless Machine Deck: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime." }, { "from": "gpt", "value": "Washington Colony on Clotho: A pre-fab village dropped into an icy river delta from space. Just starting to eke out a new life." }, { "from": "human", "value": "Planet EV-1996: Rich in mineral deposits and liquid elements, this frigid planet appears unclaimed by anyone." }, { "from": "gpt", "value": "Planet DRX-31880: A human deep-space probe detected repeating radio signals from this dank planet over a year ago." }, { "from": "human", "value": "Planet CGE-700: This rocky world’s claimed by alien prospectors despite the presence of a primitive civilization here." }, { "from": "gpt", "value": "Derelict Alien Starship: Calcified, fleshy corridors and organ-like chambers open to vacuum. Something bad happened here." }, { "from": "human", "value": "Amuse the Crew: You want to be liked. This ship is like your whole world now. Get them laughing." }, { "from": "gpt", "value": "Navigate the Asteroid Field: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact." }, { "from": "human", "value": "Parse the Sensor Data: The sensors collect astonishing volumes of data and the computer lacks the curiosity to make the most of it." }, { "from": "gpt", "value": "Analyze Communication Records: Every signal sent to and from the ship gets logged. If there’s a coded signal in there, find it." }, { "from": "human", "value": "Improve Crew Efficiency: The crew can do better. They don’t have to like it." }, { "from": "gpt", "value": "Make Repairs: Get primary systems back online." }, { "from": "human", "value": "Land on the Derelict Ship: Get your shuttle aboard the spinning alien derelict and make a safe landing." }, { "from": "gpt", "value": "Explore the Derelict Ship: Traverse the microgravity environment and locate an operations center if you can." }, { "from": "human", "value": "Puzzle out the Alien Computer: Can data be mined from this old ship? Can you make sense of it?" }, { "from": "gpt", "value": "Calculate the Angle of Attack: It’s not about reflexes. It’s about making sense of hostile vectors through limited telemetry. Get a firing solution." }, { "from": "human", "value": "Star Commander Lauren Fitzcurtis: Head of Earth’s deep-space division and experienced commodore of the exploratory fleet." }, { "from": "gpt", "value": "Commander Gyeon Jun-seo: Responsible for gathering diaries and video logs from active-service personnel through comms." }, { "from": "human", "value": "Executive Director Bernard E. Wallace: Liaison to exploratory ships from OmniColony Inc., manufacturer of deep-space colonial equipment." }, { "from": "gpt", "value": "“Riser” Apex-20 Edition Model E2090: Rogue deep-space recon robot commanding a renegade ship as a pirate." }, { "from": "human", "value": "Premier Nathan Hewitt: Leader of the new deep-space colony on Clotho, at the verge of unexplored space." }, { "from": "gpt", "value": "Flight Officer Ellen Vanderson: Co-pilot of the DSS *Dauntless*. This is her first deep-space mission." }, { "from": "human", "value": "Kro Kanzanic: Captain of a rival, alien exploratory ship laying claim to discoveries throughout the sector." }, { "from": "gpt", "value": "The Harbinger: Little more than a holographic ghost appearing in decayed transmissions coming from deep space." }, { "from": "human", "value": "Xenobiological Entry Tango-321: A sleek, silvery liquid organism capable of physical mimicry and the secretion of caustic chemicals." }, { "from": "gpt", "value": "Xenobiological Entry Sierra-909: Teeth and claws on the ends of snaking, whipping tentacles tumbling through space." }, { "from": "human", "value": "Reason: I was forced to go on this adventure" } ]
[ { "from": "system", "value": "It's really shocking just how quickly things went to hell in a handbasket. But really, wasn't that the thing that so many old stories were missing? Because when something goes wrong, humans don't just fix it and move on, there's not a measured response. There's a response so grand that it warps everything else around it. \n\nMost people believe it was the zombies that happened first. The zombies happening first are a good way to explain the bombs that hit every major city. Though that led to the strange, hellish creatures that seemed to come out of nowhere. It was really not a good time to be on earth.\n\n----\n\nThis is a game for beginners! Please only apply if this is your first Storium game, as this will act as a sort of tutorial. Make sure to check the Info for more details. " }, { "from": "human", "value": "Scrapper: When there's a fight to be had, you fight it. And you find a way to win.\n\n...\n\nSuggested Strength: Intimidating\n\nSuggested Weakness: Gambler" }, { "from": "gpt", "value": "Dealer: You can find things people want, and figure out what they'll be willing to trade you.\n\n...\n\nSuggested Strength: Connected\n\nSuggested Weakness: Mistrusted" }, { "from": "human", "value": "Rebel: No authority can keep you down. You'll tear them down, get yourself out of there, or die trying.\n\n...\n\nSuggested Strength: Charismatic\n\nSuggested Weakness: Impatient" }, { "from": "gpt", "value": "Boss: There's you, and then there are other people. Lesser people. People who need a firm hand.\n\n...\n\nSuggested Strength: Authority\n\nSuggested Weakness: Greedy" }, { "from": "human", "value": "Nobody: You're just one of the rank and file. Nobody thinks you're a threat.\n\n...\n\nSuggested Strength: Unbound\n\nSuggested Weakness: Desperate" }, { "from": "gpt", "value": "Legbreaker: Other people's pain is your pay.\n\n...\n\nSuggested Strength: Intimidating\n\nSuggested Weakness: Lackey" }, { "from": "human", "value": "Inventor: You fix what's broke and make new things.\n\n...\n\nSuggested Strength: Tinkerer\n\nSuggested Weakness: Sickly" }, { "from": "gpt", "value": "Hunter: Out in the wilderness, you do your best work. 'Course, an arrow can take out a human too.\n\n...\n\nSuggested Strength: Sneaky\n\nSuggested Weakness: Abrasive" }, { "from": "human", "value": "Doc: A lot of folks in the Outpost need patched up. You're one of the few who can save them.\n\n...\n\nSuggested Strength: Educated\n\nSuggested Weakness: Compassionate" }, { "from": "gpt", "value": "Veteran: You've seen victory and defeat on the Arena floor, and you know you'll see both again.\n\n...\n\nSuggested Strength: Survivor\n\nSuggested Weakness: Traumatized" }, { "from": "human", "value": "Intimidating: You know how to put the fear of God in other folks." }, { "from": "gpt", "value": "Tinkerer: If you don't have what you need, you make it." }, { "from": "human", "value": "Educated: You've found the books and learned what the old world had to teach." }, { "from": "gpt", "value": "Authority: You have the law on your side. Hell, you're the one who wrote it." }, { "from": "human", "value": "Survivor: Come cold weather or cruel folk, you endure." }, { "from": "gpt", "value": "Charismatic: When you lead, others follow." }, { "from": "human", "value": "Connected: Lots of folks owe you favors." }, { "from": "gpt", "value": "Unbound: Not many people have the freedom to roam around, but you do." }, { "from": "human", "value": "Sneaky: You're rarely seen, and seldom heard." }, { "from": "gpt", "value": "Conniving: You'll say whatever you want and backstab whoever you have to." }, { "from": "human", "value": "Sickly: You've been ailing for some time, and that's a liability." }, { "from": "gpt", "value": "Greedy: There's not much out there, and you want it all for yourself." }, { "from": "human", "value": "Compassionate: Caring about people is bound to get you hurt." }, { "from": "gpt", "value": "Lackey: You lack direction on your own, and you have a hard time disobeying orders." }, { "from": "human", "value": "Abrasive: You rub people the wrong way." }, { "from": "gpt", "value": "Impatient: Now." }, { "from": "human", "value": "Gambler: You can't resist a shot at improving your situation, even if it's risky." }, { "from": "gpt", "value": "Mistrusted: For some reason, real or fabricated, people doubt your intentions." }, { "from": "human", "value": "Traumatized: You'll never shake the things you've seen, and it's hard to say when those old hurts will come rushing back." }, { "from": "gpt", "value": "Desperate: Sure that everything you have could disappear at any moment, you try to protect all you've got." }, { "from": "human", "value": "Prove Yourself in the Arena: The only surefire way to get respect is to fight and win." }, { "from": "gpt", "value": "Undermine the Overseer: If anything's going to change, the overseer's grip has to loosen first." }, { "from": "human", "value": "Make a Connection: People are cold and hard out here, and you just want something genuine with anyone who'll give it to you." }, { "from": "gpt", "value": "Make the Overseer Proud: Only one person is worth impressing, and that's the one in charge." }, { "from": "human", "value": "Make a Family: Some kind of fucked-up one, at least." }, { "from": "gpt", "value": "Turn Hard: Feelings get you hurt, every time. Bury them deep." }, { "from": "human", "value": "Stay Blameless: Every screwup you make needs to become somebody else's." }, { "from": "gpt", "value": "Shift Power: The bottom of the pyramid is a bad place to be. It might take a while, but you'll get to the top." }, { "from": "human", "value": "Hoard the Good Stuff: You can't live hand-to-mouth forever. Secure rations, trade goods — whatever you can get to ensure your survival." }, { "from": "gpt", "value": "Uncover the Past: The old world has a lot to teach — if you know how to listen." }, { "from": "human", "value": "Score Some Meds: Maybe you really need them. Maybe." }, { "from": "gpt", "value": "Find a Treasure Trove: Resources are scarce, and some lost goods could make a big difference in your life." }, { "from": "human", "value": "Get Outside: Finding your way to the outdoors is dangerous, but there's a world of possibility out there." }, { "from": "gpt", "value": "Fix a Fight: The outcome of one big fight can sway the power balance across the Outpost." }, { "from": "human", "value": "Ice Someone: There's a lot of ways to die — a lot of ways to disappear." }, { "from": "gpt", "value": "Restore Order: Shit got bad, and it looks like you'll have to put uneasy minds to rest." }, { "from": "human", "value": "Break Shit: The heat, the food, and the fights are all held together with twine and spit. The one who can take them down has leverage." }, { "from": "gpt", "value": "Win the Match: Push yourself toward victory in the Arena." }, { "from": "human", "value": "Arm Yourself: The best secret weapon is a literal secret weapon." }, { "from": "gpt", "value": "Patch Them Up: Somebody's hurt — in the body or the brain — and needs to be fixed." }, { "from": "human", "value": "Wood Axe: A well-used tree-felling axe." }, { "from": "gpt", "value": "Rusty Knife: A dull and damaged old blade." }, { "from": "human", "value": "Outdoor Duty Pass: Badge indicating the wearer is assigned to work outdoors, not in the main complex." }, { "from": "gpt", "value": "Safe Combination: A roughly scrawled set of numbers. Looks like the code to a safe." }, { "from": "human", "value": "Portable Heater: A small, propane-powered personal heater." }, { "from": "gpt", "value": "Old Book: A work written back in the old world." }, { "from": "human", "value": "Bottle of Moonshine: A container of homebrewed hooch." }, { "from": "gpt", "value": "Ration Coupons: Several coupons that grant the bearer extra servings of food or other supplies." }, { "from": "human", "value": "Map: An old map of the area, still mostly accurate." }, { "from": "gpt", "value": "Sleeping Pills: A bottle of strong sedatives." }, { "from": "human", "value": "The Arena: The entertainment nexus of the Outpost — a cement floor, barbed wire fence, and loose collection of shitty weapons." }, { "from": "gpt", "value": "Overseer's Office: The nicest and most defensible spot in the Outpost." }, { "from": "human", "value": "Barracks: Rusty metal bunks in a concrete room. Bring your own blanket, and sleep with your belongings." }, { "from": "gpt", "value": "Forest: A wooded area outside the Outpost's walls. The main source of fuel and game." }, { "from": "human", "value": "Machine Shop: Where the broken things go to get fixed." }, { "from": "gpt", "value": "Infirmary: A small room with a couple beds and a very popular lockbox full of medications." }, { "from": "human", "value": "Furnace Room: A giant furnace fueled by wood. Rulebreakers get sent here for punishment if they didn't earn time in the Arena." }, { "from": "gpt", "value": "Frozen Road: The only way out of town, completely impassible in winter." }, { "from": "human", "value": "Kitchen: An industrial food preparation area with large, crude wood-fueled stoves." }, { "from": "gpt", "value": "Private Cabin: An abandoned cabin outside the Outpost." }, { "from": "human", "value": "Riot: When tension reaches a breaking point, fists fly and shit gets lit on fire." }, { "from": "gpt", "value": "Serious Storm: A big storm wants to wipe the Outpost off the face of the forsaken earth." }, { "from": "human", "value": "Arena Free-for-All: The Arena's rules stopped mattering about 5 seconds ago." }, { "from": "gpt", "value": "Punishment Duty: It's hard labor for you — the kind a lot of people don't survive." }, { "from": "human", "value": "Pursuit: Somebody saw what you did. Gotta dodge the blame or find a patsy." }, { "from": "gpt", "value": "The Hunt: The Outpost needs meat, or needs somebody dead. Out you go with a weapon and a big bag." }, { "from": "human", "value": "A Bad Sick: Exposure, contaminated food and drink, or an infected wound did a number on you." }, { "from": "gpt", "value": "Win Favor: The crowd's support can make all the difference in the Arena." }, { "from": "human", "value": "Short Supply: You don't have what you need to get the job done." }, { "from": "gpt", "value": "Gone Missing: Someone's disappeared. Find out where and how." }, { "from": "human", "value": "Overseer's Flunky: High on codependency and light on imagination." }, { "from": "gpt", "value": "Rasper: An Arena favorite. A slit throat left her unable to speak, but she makes up for it with violence." }, { "from": "human", "value": "François Tremblay: Boss of anyone working outdoors on lumber duty. Works his people hard and doesn't tolerate shit from anyone." }, { "from": "gpt", "value": "Kit: Always in trouble, always getting sent to the Arena, always getting his ass kicked." }, { "from": "human", "value": "Becky Larsen: Probably part goddamn wolf. Lives outside the Outpost. Hunts, kills, and traps animals. Well, mostly animals." }, { "from": "gpt", "value": "Cady: A trucker stuck in the Outpost for the winter. Causing trouble while he can." }, { "from": "human", "value": "Pastor Freddie: She has a pretty good idea what Jesus wants, and it's what she wants." }, { "from": "gpt", "value": "Addict: Somebody hooked on hooch, meds, or any other kind of shit is going to do what they have to to afford more." }, { "from": "human", "value": "Jokum: Master of all \"cuisine.\" Fulfills rations if he feels like it." }, { "from": "gpt", "value": "Dirty Fighter: This one doesn't care about the Arena's rules — or he's been paid to ignore them." }, { "from": "human", "value": "Antisocial: You rub people the wrong way." }, { "from": "gpt", "value": "Hunter: Out in the wilderness, you do your best work. 'Course, an arrow can take out a human too.\n\n...\n\nSuggested Strength: Sneaky\n\nSuggested Weakness: Antisocial" }, { "from": "human", "value": "Make a Place for Yourself: Welcome to Outpost Uno! You should probably stake your claim and find a place to settle in, at least for the moment. " }, { "from": "gpt", "value": "Outpost Uno: A large outpost near where Seattle used to be. Complete with barracks, a gun shop, a machine shop, place to eat, and the thing that draws folks from all over - the Arena. " }, { "from": "human", "value": "Get a Start to Your Day: Welcome to a new day! The sun is shining (theoretically behind those clouds of dust) the birds are singing (their songs of death) and the smell of breakfast (or death) fills the air. " }, { "from": "gpt", "value": "The Heat of the Day: It's looking to be a scorcher. Perhaps you should help out and make sure everyone else in the camp is ok. " }, { "from": "human", "value": "Crazy Eddie: Looks like the heat's gotten to ole Eddie again. Someone should help him out lest he do something that will land him in the pit. " }, { "from": "gpt", "value": "Mad Scientist: TBD" }, { "from": "human", "value": "Captain Craster (Astrid/Doctor Winter): Captain Craster noticed the cut, even when others didn't. Technically, that's something Eddie could go to the Arena for... Convince Craster one way or the other." }, { "from": "gpt", "value": "Prepare for a Run (Charles/Louise): You're up next on the list for making a supply run. Get ready and make sure you're prepared. " }, { "from": "human", "value": "The Arena (Iron Anthrax/Wilson): You've both got a battle coming up this evening. Get an idea of the competition, maybe intimidate them a little, maybe team up with someone." }, { "from": "human", "value": "Pay your debts: You owe money to the wrong people" }, { "from": "human", "value": "Pregnant: You've got a bun in the oven, and everything else that comes with it." }, { "from": "human", "value": "Inventor: You fix what’s broke and make new things" }, { "from": "gpt", "value": "Tinkerer: If you don’t have what you need, you make it. " }, { "from": "gpt", "value": "Greedy: There’s not much out there, and you want it all for yourself" }, { "from": "gpt", "value": "Hoard The Good Stuff: You can’t live hand-to-mouth forever. Secure rations, trade goods — whatever you can get to ensure your survival. " }, { "from": "gpt", "value": "It is nothing personal, it's just business : You are prepared to do certain things just to further your own agenda. Now these things may be immoral or illegal but that isn't all that important to you." }, { "from": "human", "value": "Caring: You see pain and suffering in the world and long to make it better. You cannot simply sit by and watch another person hurt, and will do almost anything to comfort and help them." }, { "from": "gpt", "value": "Caring: Even at a time like this, and a place like this, you find that help is best received." } ]
[ { "from": "system", "value": "\"Charlie Tango Foxtrot [undecipherable] zwei eins neun sechs\"\n\nThe Council has become aware of suspicious shortwave radio transmissions of seemingly unintelligible series of numbers, phonetic letters and just plain old sounds. Each broadcast received has started at exactly 2:04 AM and repeated itself 11 times before going silent.\n\nIf anyone in the supernatural community knows what these signals are, they aren't saying. Tensions are high enough on a good day; can the Council's representatives decode (and put an end to) the signals before the fragile peace is shattered?" }, { "from": "human", "value": "Novice Vampire: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.\n\n...\n\nSuggested Strength: Alluring\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Ancient Vampire: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Heartbroken" }, { "from": "human", "value": "Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.\n\n...\n\nSuggested Strength: Agile\n\nSuggested Weakness: Angry" }, { "from": "gpt", "value": "Aged Werewolf: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.\n\n...\n\nSuggested Strength: Tough\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "New Ghost: Death, it turns out, offers no escape from this world when you don’t know how to let go.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Ephemeral" }, { "from": "gpt", "value": "Old Ghost: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.\n\n...\n\nSuggested Strength: Perceptive\n\nSuggested Weakness: Stubborn" }, { "from": "human", "value": "Green Wizard: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.\n\n...\n\nSuggested Strength: Educated\n\nSuggested Weakness: Crass" }, { "from": "gpt", "value": "Practicing Wizard: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Doubting" }, { "from": "human", "value": "Rookie Monster-Hunter: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Veteran Monster-Hunter: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Obsessed" }, { "from": "human", "value": "Strong: You’re physically strong and probably look it, whether you’re lean or built." }, { "from": "gpt", "value": "Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not." }, { "from": "human", "value": "Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you." }, { "from": "gpt", "value": "Tough: Your hardy body has seen a lot of pain and you’re still here to suck up more." }, { "from": "human", "value": "Wise: You have a brilliance that comes from experience and intuition more than study or memory." }, { "from": "gpt", "value": "Charming: With that smile, backed up by your silver tongue, it’s hard not to like you." }, { "from": "human", "value": "Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you." }, { "from": "gpt", "value": "Educated: You know things that ordinary folk don’t know, be it magic or science, and that gives you power." }, { "from": "human", "value": "Alluring: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic." }, { "from": "gpt", "value": "Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed." }, { "from": "human", "value": "Crass: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better." }, { "from": "gpt", "value": "Doubting: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself." }, { "from": "human", "value": "Angry: Your blood sears your veins and when you lose control, you lash out." }, { "from": "gpt", "value": "Ephemeral: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice." }, { "from": "human", "value": "Naïve: You think you know how things work. You think people are basically good. You’re wrong." }, { "from": "gpt", "value": "Guilty: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back." }, { "from": "human", "value": "Stubborn: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn." }, { "from": "gpt", "value": "Proud: You’ve come too far, done too much, worked too hard to put up with this shit from people like this." }, { "from": "human", "value": "Obsessed: When you get an idea, a mission, or a fear in your mind, you can’t just let it go." }, { "from": "gpt", "value": "Heartbroken: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left." }, { "from": "human", "value": "Reveal Your Love: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?" }, { "from": "gpt", "value": "Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for." }, { "from": "human", "value": "Air of Secrets: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive." }, { "from": "gpt", "value": "Deny Your Love: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation." }, { "from": "human", "value": "Be Humane: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters." }, { "from": "gpt", "value": "Be the Monster: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful." }, { "from": "human", "value": "Achieve Power: You’ll never know safety until you know power, territory, control over others. It’s the way of the world." }, { "from": "gpt", "value": "Achieve Control: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that." }, { "from": "human", "value": "Heal the Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars." }, { "from": "gpt", "value": "Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves." }, { "from": "human", "value": "The Secret of Hank Farrow: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?" }, { "from": "gpt", "value": "Get Victor’s Keys: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor." }, { "from": "human", "value": "Brickhand’s Mission: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?" }, { "from": "gpt", "value": "Does the Diary Lie?: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?" }, { "from": "human", "value": "Brian Becker Is Missing: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened." }, { "from": "gpt", "value": "Investigating Brigid: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?" }, { "from": "human", "value": "Get Blood: Syrupy, hot, metallic — drink it in." }, { "from": "gpt", "value": "See Edgar’s Files: The P.I., Edgar Crease, knows things it would be good to know." }, { "from": "human", "value": "Rampage: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends." }, { "from": "gpt", "value": "Dead In Chains: Who left a vampire chained up beneath the city? Why? What are you going to do about it?" }, { "from": "human", "value": "Straight-razor: Shiny and sharp." }, { "from": "gpt", "value": "The Damned Diary: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script." }, { "from": "human", "value": "Magic Words: Scrying: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice." }, { "from": "gpt", "value": "Magic Words: Summoning: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke." }, { "from": "human", "value": "Wizard Blood: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask." }, { "from": "gpt", "value": "Silver Bullets: Big, blunt bullets, wrought in silver. You know what they’re for." }, { "from": "human", "value": "Wooden Stake: Angular, sharpened, and ready for work." }, { "from": "gpt", "value": "Machete Etched with Alchemical Symbols: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right." }, { "from": "human", "value": "Keys to Victor’s Hog: Victor Castle’s favorite bike’s spare keys. Are these where they belong?" }, { "from": "gpt", "value": "A Photo of Young Lovers: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”" }, { "from": "human", "value": "The Blood Red Club: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts." }, { "from": "gpt", "value": "Petite Mort: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long." }, { "from": "human", "value": "Rathbone and Highland: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years." }, { "from": "gpt", "value": "Highland Ave Trailer Park: Young werewolves grow up here and pretty much everyone knows it." }, { "from": "human", "value": "Edgebrook Garden Cemetery: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place." }, { "from": "gpt", "value": "Atop the New Sussex Tower: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance." }, { "from": "human", "value": "Crawford Street Subway Stop: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters." }, { "from": "gpt", "value": "Deep Underneath Miller’s Pub: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club." }, { "from": "human", "value": "Grove Ave Rowhouses: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone." }, { "from": "gpt", "value": "The Junkyard: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf." }, { "from": "human", "value": "Shed the Ghosts: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them." }, { "from": "gpt", "value": "Throng: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly." }, { "from": "human", "value": "Ramshackle Traps: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can." }, { "from": "gpt", "value": "Angry Ghosts: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones." }, { "from": "human", "value": "Rooftop Escape: Do you dare take the escape route they don’t think you’re brave enough to try?" }, { "from": "gpt", "value": "Blend In: Try to breathe like a normal person, like the living, like you belong in this crowd." }, { "from": "human", "value": "The Evil Eye: Can you dodge the surveillance of a wizard’s ward? Is that even possible?" }, { "from": "gpt", "value": "A Chase Down Dead Streets: This part of town’s a warren of rotten allies and broken blacktop. Watch your step." }, { "from": "human", "value": "Fires: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them." }, { "from": "gpt", "value": "Junkyard Dogs: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off." }, { "from": "human", "value": "Victor Castle: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city." }, { "from": "gpt", "value": "Brigid Douglas: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave." }, { "from": "human", "value": "Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when." }, { "from": "gpt", "value": "Brickhand: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit." }, { "from": "human", "value": "One High Werewolf: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone." }, { "from": "gpt", "value": "Edgar Crease, Private Detective: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent." }, { "from": "human", "value": "Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?" }, { "from": "gpt", "value": "Starved Vampire: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?" }, { "from": "human", "value": "Jean Farrow: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation." }, { "from": "gpt", "value": "The Drake: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon." }, { "from": "human", "value": "A Favor from Victor: IOU. 534-1479\n\n-\n Victor" }, { "from": "gpt", "value": "The Council's Seat: Calling this abandoned warehouse dilapidated is an understatement. Those qualities make it a convenient place for the Council to meet." }, { "from": "human", "value": "Victor Castle: Biker, mechanic, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city. Can you convince him you're capable of doing the Council's business?" }, { "from": "gpt", "value": "Lose an eavesdropper: A figure is following the group, staying out of the light but close enough to hear anything above a whisper." }, { "from": "human", "value": "Gentry Park: Accorded Neutral Ground: the usual meeting place when there's not supposed to be any fighting. Usually quiet and empty." }, { "from": "gpt", "value": "New Ghost: Death, it turns out, offers no escape from this world when you don’t know how to let go.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Ephemeral" }, { "from": "human", "value": "Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed. Invisibility helps with that." }, { "from": "human", "value": "Ephemeral: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice." }, { "from": "human", "value": "Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves." }, { "from": "human", "value": "Naïve: You think you know how things work. You think you're smart enough for this new life of yours. You're wrong." }, { "from": "human", "value": "Mortal Servant of the Vampires: Vampires run the world from behind the scenes, and you're part of the machinery." }, { "from": "gpt", "value": "Human: You live alongside but just outside the supernatural world, and sometimes you worry that there's nothing remotely \"super\" about you." } ]
[ { "from": "system", "value": "Experience a classic fantastical adventure in a swords-and-sorcery world of perilous dungeons. This short adventure story can be funny or dramatic!\n" }, { "from": "human", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "gpt", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes one hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Steal the Lute: What's a gleeman without his instrument? Take the Lute without being seen, and save your fellow patron's ears from further torture." }, { "from": "human", "value": "Enchanted Lute: There's more than meets the ears to this lute... The maker's markings are in Elvish script. The initials, translated in Common, mean \"Tangled Root\". What could it mean?" }, { "from": "gpt", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "human", "value": "Gleeman: With a voice like a moose's mating call and fingers about as nimble as a bowl of noodles, this fellow probably would have been better off as a dentist." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "gpt", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "human", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "gpt", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "gpt", "value": "The Storm (copy): A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Dragon Rampant Inn (copy): This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, turning every movement into an ordeal." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "human", "value": "Control Issues: A problem with self-control, and anger management. Loses control easily." } ]
[ { "from": "system", "value": "Ragnarok was averted and Las Vegas returned to its usual, glitzy self. No one had any recollection that the world had come perilously close to ending. Well, almost no one...\n\nA handful of Scions vividly remembered that battle. But, since it had passed, they had gone on with their lives. After all, what else was there to do other than continue to try to make the world a better place? Not much point in saving it if they didn't!\n\nThis is a snapshot of their lives afterwards. Lya, Scion of Dionysus, has taken over a casino and is slowly building it into haven for entertainment and new scions. As part of this effort, she has pulled together a fantastic music festival...but not everyone is happy. " }, { "from": "human", "value": "Novice Vampire: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.\n\n...\n\nSuggested Strength: Alluring\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Ancient Vampire: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Heartbroken" }, { "from": "human", "value": "Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.\n\n...\n\nSuggested Strength: Agile\n\nSuggested Weakness: Angry" }, { "from": "gpt", "value": "Aged Werewolf: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.\n\n...\n\nSuggested Strength: Tough\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "New Ghost: Death, it turns out, offers no escape from this world when you don’t know how to let go.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Ephemeral" }, { "from": "gpt", "value": "Old Ghost: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.\n\n...\n\nSuggested Strength: Perceptive\n\nSuggested Weakness: Stubborn" }, { "from": "human", "value": "Green Wizard: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.\n\n...\n\nSuggested Strength: Educated\n\nSuggested Weakness: Crass" }, { "from": "gpt", "value": "Practicing Wizard: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Doubting" }, { "from": "human", "value": "Rookie Monster-Hunter: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Veteran Monster-Hunter: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Obsessed" }, { "from": "human", "value": "Strong: You’re physically strong and probably look it, whether you’re lean or built." }, { "from": "gpt", "value": "Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not." }, { "from": "human", "value": "Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you." }, { "from": "gpt", "value": "Tough: Your hardy body has seen a lot of pain and you’re still here to suck up more." }, { "from": "human", "value": "Wise: You have a brilliance that comes from experience and intuition more than study or memory." }, { "from": "gpt", "value": "Charming: With that smile, backed up by your silver tongue, it’s hard not to like you." }, { "from": "human", "value": "Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you." }, { "from": "gpt", "value": "Educated: You know things that ordinary folk don’t know, be it magic or science, and that gives you power." }, { "from": "human", "value": "Alluring: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic." }, { "from": "gpt", "value": "Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed." }, { "from": "human", "value": "Crass: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better." }, { "from": "gpt", "value": "Doubting: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself." }, { "from": "human", "value": "Angry: Your blood sears your veins and when you lose control, you lash out." }, { "from": "gpt", "value": "Ephemeral: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice." }, { "from": "human", "value": "Naïve: You think you know how things work. You think people are basically good. You’re wrong." }, { "from": "gpt", "value": "Guilty: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back." }, { "from": "human", "value": "Stubborn: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn." }, { "from": "gpt", "value": "Proud: You’ve come too far, done too much, worked too hard to put up with this shit from people like this." }, { "from": "human", "value": "Obsessed: When you get an idea, a mission, or a fear in your mind, you can’t just let it go." }, { "from": "gpt", "value": "Heartbroken: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left." }, { "from": "human", "value": "Reveal Your Love: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?" }, { "from": "gpt", "value": "Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for." }, { "from": "human", "value": "Air of Secrets: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive." }, { "from": "gpt", "value": "Deny Your Love: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation." }, { "from": "human", "value": "Be Humane: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters." }, { "from": "gpt", "value": "Be the Monster: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful." }, { "from": "human", "value": "Achieve Power: You’ll never know safety until you know power, territory, control over others. It’s the way of the world." }, { "from": "gpt", "value": "Achieve Control: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that." }, { "from": "human", "value": "Heal the Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars." }, { "from": "gpt", "value": "Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves." }, { "from": "human", "value": "The Secret of Hank Farrow: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?" }, { "from": "gpt", "value": "Get Victor’s Keys: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor." }, { "from": "human", "value": "Brickhand’s Mission: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?" }, { "from": "gpt", "value": "Does the Diary Lie?: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?" }, { "from": "human", "value": "Brian Becker Is Missing: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened." }, { "from": "gpt", "value": "Investigating Brigid: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?" }, { "from": "human", "value": "Get Blood: Syrupy, hot, metallic — drink it in." }, { "from": "gpt", "value": "See Edgar’s Files: The P.I., Edgar Crease, knows things it would be good to know." }, { "from": "human", "value": "Rampage: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends." }, { "from": "gpt", "value": "Dead In Chains: Who left a vampire chained up beneath the city? Why? What are you going to do about it?" }, { "from": "human", "value": "Straight-razor: Shiny and sharp." }, { "from": "gpt", "value": "The Damned Diary: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script." }, { "from": "human", "value": "Magic Words: Scrying: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice." }, { "from": "gpt", "value": "Magic Words: Summoning: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke." }, { "from": "human", "value": "Wizard Blood: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask." }, { "from": "gpt", "value": "Silver Bullets: Big, blunt bullets, wrought in silver. You know what they’re for." }, { "from": "human", "value": "Wooden Stake: Angular, sharpened, and ready for work." }, { "from": "gpt", "value": "Machete Etched with Alchemical Symbols: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right." }, { "from": "human", "value": "Keys to Victor’s Hog: Victor Castle’s favorite bike’s spare keys. Are these where they belong?" }, { "from": "gpt", "value": "A Photo of Young Lovers: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”" }, { "from": "human", "value": "The Blood Red Club: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts." }, { "from": "gpt", "value": "Petite Mort: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long." }, { "from": "human", "value": "Rathbone and Highland: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years." }, { "from": "gpt", "value": "Highland Ave Trailer Park: Young werewolves grow up here and pretty much everyone knows it." }, { "from": "human", "value": "Edgebrook Garden Cemetery: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place." }, { "from": "gpt", "value": "Atop the New Sussex Tower: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance." }, { "from": "human", "value": "Crawford Street Subway Stop: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters." }, { "from": "gpt", "value": "Deep Underneath Miller’s Pub: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club." }, { "from": "human", "value": "Grove Ave Rowhouses: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone." }, { "from": "gpt", "value": "The Junkyard: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf." }, { "from": "human", "value": "Shed the Ghosts: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them." }, { "from": "gpt", "value": "Throng: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly." }, { "from": "human", "value": "Ramshackle Traps: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can." }, { "from": "gpt", "value": "Angry Ghosts: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones." }, { "from": "human", "value": "Rooftop Escape: Do you dare take the escape route they don’t think you’re brave enough to try?" }, { "from": "gpt", "value": "Blend In: Try to breathe like a normal person, like the living, like you belong in this crowd." }, { "from": "human", "value": "The Evil Eye: Can you dodge the surveillance of a wizard’s ward? Is that even possible?" }, { "from": "gpt", "value": "A Chase Down Dead Streets: This part of town’s a warren of rotten allies and broken blacktop. Watch your step." }, { "from": "human", "value": "Fires: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them." }, { "from": "gpt", "value": "Junkyard Dogs: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off." }, { "from": "human", "value": "Victor Castle: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city." }, { "from": "gpt", "value": "Brigid Douglas: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave." }, { "from": "human", "value": "Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when." }, { "from": "gpt", "value": "Brickhand: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit." }, { "from": "human", "value": "One High Werewolf: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone." }, { "from": "gpt", "value": "Edgar Crease, Private Detective: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent." }, { "from": "human", "value": "Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?" }, { "from": "gpt", "value": "Starved Vampire: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?" }, { "from": "human", "value": "Jean Farrow: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation." }, { "from": "gpt", "value": "The Drake: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon." }, { "from": "human", "value": "Scion: You are the child of a god. Power is awakening in your soul, calling you to something greater than yourself." }, { "from": "gpt", "value": "Chaotic: You are able to call down chaos and sow confusion among your enemies." }, { "from": "human", "value": "Compassionate: You wish to ease other's pain, whether that is through the touch of healing or merely lending an ear." }, { "from": "gpt", "value": "T-Mobile Arena: A multi-purpose indoor arena on the Las Vegas Strip in Paradise, Nevada." }, { "from": "human", "value": "Protect the City: This is your home, your heart. You do what needs to be done to make sure that it stays safe for everyone." } ]
[ { "from": "system", "value": "The Empire of Goltannia: a bastion of order and justice in a chaotic, savage world. Ruled by the benevolent, wise, and powerful Emperor Goltannus, this land of goodness and righteousness has brought civilization to the uncivilized and has protected those who have no other protection. There is truly no greater realm in which to live.\n\nThat is what the official imperial propaganda says. The more cautious citizens of Goltannia would never dare to disagree. After all, those who would dare to suggest that the Emperor or his loyal servants are anything less than correct in all things tend to disappear into the realm's many, many imperial prisons. There is no tolerance for sedition in Goltannia.\n\nNor is there tolerance for witchcraft, thievery, worshiping the \"wrong\" god, evading the imperial draft currently in effect, or any number of other entries on the long, long list of offenses against the empire. Those who disobey soon find themselves in chains, forced to toil in endless labor to help keep the massive imperial army properly supplied.\n\nAs many suffered under the emperor's brutal reign, whispers of rebellion began to spread. Could those who had been oppressed for so long finally seize the opportunity to rise up and seize the freedoms they had been so long denied? Only time would tell.\n\n** OOC Information **\n\nThis is a somewhat dark fantasy story about a small group struggling against a massive evil empire. However, the characters are not necessarily idealistic and righteous. They may be working against the empire for purely selfish reasons, to gain power for themselves, or just acting out of good old fashioned revenge.\n\nAt the start of the story, all characters are incarcerated in one of the empire's many prisons/dungeons/labor camps. Please provide an explanation for how and why they were taken prisoner along with your character description. If you'd like it to be a secret, feel free to let me know in private messages or comments on the character page.\n\nI'm looking for a group of between three and five players. As with all my games, this one is LGBT friendly. No word limits, past tense preferred. Pre-made cards have been provided to offer some suggestions, but please feel free to write your own custom nature, strength, weakness, and subplot cards.\n\nHere are some notes on the setting to provide background and character ideas:\n\n** Races **\n\nThe Emperor and all nobility in Goltannia are human. Elves, dwarves, and other nonhuman races are found throughout the empire, but they are very much second class citizens. Owning land is prohibited for most nonhumans and they face systemic discrimination.\n\nThe Empire has just completed a years-long conquest of dwarven territory and is currently at war with a large elven kingdom. Consequently, elves and dwarves are regarded with particular distrust. Just being suspected of sympathizing with the Emperor's enemies can be enough to get someone imprisoned.\n\n** Religion **\n\nThe Emperor claims to be a direct descendant of Goltan the Just, a powerful god of civilization and order. As such, while the existence of other gods is acknowledged, worship of Goltan is the only approved religion within the empire.\n\nSometimes authorities turn a blind eye to rites associated with certain gods and goddesses who are regarded as part of Goltan's pantheon, but other faiths are strictly forbidden. Practicing the wrong religion can result in imprisonment, particularly if someone is suspected of actually spreading illegal teachings.\n\n** Magic **\n\nMagic exists throughout the world and can be mastered through diligent study, though some are born with greater innate talents for it than others. According to his propaganda, the Emperor himself is among the world's most powerful wielders of the arcane.\n\nThere are several varieties of magic. Some use it to bend the elements to their will. Others employ it to heal wounds and illnesses. Others can use it to see glimpses of the future or faraway places. Some say magic can even raise the dead. Most who practice magic tend to focus on a particular aspect, as it is nearly impossible to master a wide variety of spells.\n\nOnly the nobility and officially sanctioned imperial magi in service to the army are permitted to practice magic. For all others, the practice of magic is considered witchcraft, a very serious crime.\n\n** Crime **\n\nThe Goltannian justice system can be incredibly harsh. Long prison sentences are common even for minor offenses like petty theft. The system is also corrupt, allowing the wealthy and those who have the Emperor's favor to escape punishment for much more serious offenses.\n\nPart of the reason for these harsh laws is that prisoners are employed to keep the economy of the empire functioning. With a large portion of the empire's able bodied youth drafted into mandatory military service, prisoners are used as labor in the mines and fields, keeping the military supplied.\n\nOne small merciful side effect of this policy is that the death penalty is rarely used. After all, a dead man cannot provide valuable labor. Execution is generally limited to those deemed too dangerous to keep alive, such as powerful magic users or leaders of treasonous plots.\n\n** The Military **\n\nA military draft has been in effect across the Empire for the past five years. All able bodied individuals between the ages of sixteen and thirty are required to serve in the military. Nobles are exempt from this service, as are those wealthy enough to afford a rather substantial payment.\n\nAttempting to evade the draft or desertion from military service typically results in a lengthy imprisonment.\n\n** Last Comments **\n\nFeel free to message me with any questions. Special thanks to all the writers in both previous Dark Reapers stories. While this game does not take place in the same universe, the tone is very much inspired by those games." }, { "from": "human", "value": "Fallen Noble: Even among the nobility, those who displease the emperor can lose everything." }, { "from": "gpt", "value": "Elf: An ancient and long lived people, originating in the heavily forested lands where the empire currently wages war." }, { "from": "human", "value": "Deserter: Unable to cope with the horrors of war, many try to escape from military service. It rarely goes well." }, { "from": "gpt", "value": "Dwarf: A proud and industrious people, originating in the mountain kingdoms recently conquered by the empire." }, { "from": "human", "value": "Mage: Magic can be powerful, but following the mage's path can be very dangerous indeed." }, { "from": "gpt", "value": "Criminal: The empire's prisoners are packed full of thieves, murderers, and others who dared to defy the laws of the land." }, { "from": "human", "value": "Rebel: Even in the face of the empire's power and cruelty, there are those who dare to stand up and fight against it." }, { "from": "gpt", "value": "Devout: Many of the old faiths still survive in the empire, despite how dangerous it can be to hold such beliefs." }, { "from": "human", "value": "Clever: You have a knack for using your wits to get out of trouble." }, { "from": "gpt", "value": "Knowledgable: You know a great many things about a great many subjects." }, { "from": "human", "value": "Strong: You have great physical strength and stamina." }, { "from": "gpt", "value": "Brave: You never let your fears hold you back, even in terrifying situations." }, { "from": "human", "value": "Stealthy: You have a gift for moving unseen and unheard." }, { "from": "gpt", "value": "Quick: You have fast feet and fast hands, with reflexes to match." }, { "from": "human", "value": "Magic: You can wield the arcane forces of magic. Powerful, but potentially dangerous." }, { "from": "gpt", "value": "Charismatic: You have a talent for persuading and inspiring others." }, { "from": "human", "value": "Revenge: You suffered through a terrible injustice. Now you crave vengeance." }, { "from": "gpt", "value": "Faith: You have a strong belief in a particular set of religious teachings. You do your best to adhere to the principles of your faith." }, { "from": "human", "value": "Power: Others have held power over you for too long. You want to take control for your own sake." }, { "from": "gpt", "value": "Protect Others: There are people you care deeply about in this world. You will do whatever it takes to keep them safe." }, { "from": "human", "value": "Thrills: You love the excitement of living a dangerous life. Higher ideals matter less to you, as long as you get the rush you chase." }, { "from": "gpt", "value": "Learn Secrets: You wish to see the world as it truly is, chasing hidden knowledge no matter the costs." }, { "from": "human", "value": "Freedom: You want to live life on your own terms, no one else's." }, { "from": "gpt", "value": "Make a Better World: You earnestly yearn to create a more just and peaceful world for everyone, not just yourself." }, { "from": "human", "value": "Reckless: You have a tendency to charge into danger without fully considering the consequences." }, { "from": "gpt", "value": "Arrogant: You believe that you can easily handle any challenge. Sadly, you are not always correct." }, { "from": "human", "value": "Frail: You lack strength and endurance, and are taxed by any sort of physical challenge." }, { "from": "gpt", "value": "Paranoid: You have a great deal of difficulty trusting others, which makes it difficult for you to work cooperatively." }, { "from": "human", "value": "Cowardly: You have a tendency to freeze up or panic in frightening situations." }, { "from": "gpt", "value": "Greedy: You put your own desires first, even in situations where it is a very bad idea." }, { "from": "human", "value": "Cursed: Hexed either by magic or simply the cruelty of fate, you always seem to have absolutely terrible luck." }, { "from": "gpt", "value": "Ignorant: Either through a deprived upbringing or a simple lack of curiosity about the world, you are unaware of many things considered common knowledge to most." }, { "from": "human", "value": "Isander's Tower: The crumbling stone lair of a notorious criminal mage, located on the far edges of the empire." }, { "from": "gpt", "value": "Warden Kroel: Warden of one of the largest and most feared of the empire's prisons. A harsh and often cruel man." }, { "from": "human", "value": "Rusted Shortsword: A dull and pitted blade. Obviously well used." }, { "from": "gpt", "value": "Inaccurate Crossbow: The aim is off by quite a bit. Was this an apprentice's work? Comes with half a dozen bolts." }, { "from": "human", "value": "Old Torch: A simple wooden stick with one end wrapped in flammable rags. Serviceable as a light source, or a weapon in extremely desperate circumstances." }, { "from": "gpt", "value": "Battered Shield: A splintering plank of wood with a few leather straps. Clearly has taken at least one powerful blow and never received repairs." }, { "from": "human", "value": "Search the Tower: That gem is in here somewhere. But where? Where should they even begin looking?" }, { "from": "gpt", "value": "Trap!: The other prisoners seemed concerned that this place might hold magical traps for the unwary. Are they right?" }, { "from": "human", "value": "Chained Drake: The tower's former occupant left a terrible and dangerous beast to guard his most valuable possessions." }, { "from": "gpt", "value": "Rival Prisoners: Another group of prisoners has found you and demands the gem for themselves." }, { "from": "human", "value": "The Goltannian Plains: A wide tract of farmland in the outskirts of the Goltannian Empire." }, { "from": "gpt", "value": "Remove Your Chains: Your wrists and ankles have been chained together, and the guard with the key is out fighting the ambushers." }, { "from": "human", "value": "Escape the Wagon: The wagon transporting the prisoners has been knocked over, leaving the entrance blocked. How can they escape?" }, { "from": "gpt", "value": "Mysterious Mage: Clearly someone with great magical power. But are they friend or foe?" }, { "from": "human", "value": "Rebel Hideout: Someplace dark and underground, lit only by flickering torchlight." }, { "from": "gpt", "value": "Elothia: A skilled soldier and veteran of many battles. Seen as a leader by the rebels of Goltannia." }, { "from": "human", "value": "The Rebels: The prisoners have been given freedom to explore the base. Maybe they can learn a little about their rescuers." }, { "from": "gpt", "value": "Rest and Recuperation: Proper food and proper rest are things you've been without for a very long time. Time to make the best of it." }, { "from": "human", "value": "Planning the Mission: The rebels are planning on launching a strike against Warden Kroel's prison. They would need every edge they could find if they were to succeed." }, { "from": "gpt", "value": "Ythys' Tear: The gem the Warden was so keen to recover seems to enhance magic considerably. Who will hold it during the raid on the prison?" }, { "from": "human", "value": "Dunn Pointe: One of the most feared imperial prisons, an imposing fortress set against a cliff face." }, { "from": "gpt", "value": "Approach Unseen: Getting spotted before Barithor attacks could create some serious problems for the group." }, { "from": "human", "value": "Call the Drake: Varnas and Tanyth suggested trying to summon the drake they freed from Isander's Tower. Is such a thing possible?" }, { "from": "gpt", "value": "Prison Guards: The prison is swarming with guards. Even with the distraction at the other entrances and the losses from the earlier battle, they represent a major threat." }, { "from": "human", "value": "The Drake: The freed drake has come to assist his rescuers. With powerful teeth and claws, this is a formidable ally indeed." }, { "from": "gpt", "value": "Rescue Prisoners: Rescuing prisoners is one of the primary goals of this mission. Many could be potential recruits for the rebel forces." }, { "from": "human", "value": "Identify Attackers: The prison is suddenly swarming with soldiers from the imperial army. How did they get here? Why are they here?" }, { "from": "gpt", "value": "Save Prisoners: The prisoners are out of their cells, but the imperial army is cutting them down left and right. They'll need some help." }, { "from": "human", "value": "Regroup: If there is any chance of saving the day, the rebels will need to regroup and fight as a team." }, { "from": "gpt", "value": "Barithor: A powerful mage, and Elothia's most trusted advisor." }, { "from": "human", "value": "The Prisoners: The mission at Dunn Pointe succeeded in liberating numerous former prisoners. They could be assets to the rebel cause." }, { "from": "gpt", "value": "Silveroak: An elven city on the edge of their great forests, currently under Goltannian occupation." }, { "from": "human", "value": "Contact the Elven Rebels: Silveroak is supposedly home to a sizable rebel group who wishes to return the city to elven rule. How can you find these people?" }, { "from": "gpt", "value": "Inconstant: \"O, swear not by the moon, th' inconstant moon, that monthly changes in her circle orb.\"\n\nYour emotions and feeling tend to wax and wane unpredictably." }, { "from": "gpt", "value": "Divine Magic: You are a faithful priestess of a forbidden goddess. Your magic is a gift from her." }, { "from": "human", "value": "Persuasive: You have a persuasive way of speaking that can convince others to see things your way." }, { "from": "gpt", "value": "Child-like: It's easy to forget about children underfoot, but sometimes they say the darnedest things." }, { "from": "human", "value": "Clever: Well, what do you know. All of those years of private tutoring paid off, after all." }, { "from": "gpt", "value": "Risk Averse: You're not afraid. You just think you have sense enough not to do that. Of course, you may not end up with what you want..." }, { "from": "human", "value": "Diplomacy: Years of living in a house of nobility did give you some significant skills and experience with negotiation and tact." }, { "from": "gpt", "value": "Frightened: These are not normal goings on! Must not panic, must not-- oh who am I kidding? " }, { "from": "human", "value": "Physically Weak: You are neither strong, nor nimble. Too bad." }, { "from": "gpt", "value": "Devoted: Loyalty, once earned, it is difficult to discard. Once a friend, only true betrayal will sway this little one's heart to sadness." }, { "from": "human", "value": "High Priestess: You were the High Priestess of the Temple of the Moon before it was destroyed. That still carries some status weight and status." }, { "from": "gpt", "value": "Loyal to the Cause: Due to your circumstances, you have become loyal to a cause. You work and fight for the success of your cause. You may get captured by the enemy, you may become injured, you may even die for your cause. There is very little that will dissuade you from your cause. " }, { "from": "human", "value": "Magically Depleted: Your magic is gifted by Ythys, Goddess of the Moon, and it waxes and wanes. Sometimes, you just need time to recharge." }, { "from": "gpt", "value": "Creature of the Air: Being underground is uncomfortable - no sky, no sun, no seeds to sing to her through her toes. They were too far away..." }, { "from": "human", "value": "Drink Down the Moon: Your deity is Ythys and she grants you her aid and protection. It will be impossible for you to recuperate until you can bather in her light." }, { "from": "gpt", "value": "Observant: You watch people and see how they act in situations. You understand how and why people act the way they do after you've watched them or talked to them.\n\nYou may watch too much and not interact not enough. Be careful your observing does not become a weakness." }, { "from": "human", "value": "Broken Temple: The Temple you served in was broken. Your goddess still grants you power, but you tend to doubt your own abilities." }, { "from": "gpt", "value": "Dexterity: You are nimble and skilled with your hands." }, { "from": "human", "value": "Faith: Your faith gives you power and you spread the truth of your goddess through your deeds." }, { "from": "human", "value": "Regain Honor: They tore your honor from you when they chained you up. You must work to regain what was lost." }, { "from": "gpt", "value": "Regain Honor: They tore your honor from you when they killed your charge and chained you up. You must fight to regain what was lost." }, { "from": "human", "value": "Death Wish: To seek your own death in battle against the most dangerous enemy possible would be the most fitting end for you unless you can regain your honor. You relish the chance for mortal combat." }, { "from": "gpt", "value": "Trustworthy: You may not be friends with everyone you meet, nor even be likeable, but once someone proves worthy of your friendship, they can count on you any time, in any place, in any situation." }, { "from": "human", "value": "Aid the Cause: In an attempt to help others and yourself, you devote yourself to becoming a part of a greater whole. You become a member of the rebel force fighting against the corrupt empire." }, { "from": "human", "value": "Fight Evil: There are some things thatshould never be in control. This leader is evil, and he must be destroyed." }, { "from": "gpt", "value": "Wise: You have lived for a very long time and have become wise." }, { "from": "human", "value": "Proud: You've only just begun your fight against the Empire. Pride insists you must move forward until you cannot move any longer." }, { "from": "gpt", "value": "Subtle : You're as stealthy socially as well as you are physically." }, { "from": "gpt", "value": "Faith: Your faith gives you power and you spread the truth of your goddess through your deeds." }, { "from": "human", "value": "Observant: You may not know what is of value, but you see everything." } ]
[ { "from": "system", "value": "*Isaac Marshall, celebrated author of “Hero without Sin” the first in a twelve book series of best-selling books which introduced readers to his alternate view of the world and culture within a mirror-society of our own, died on Monday at his home in Seattle. He was 76.*\n\n*Critics were initially unsure what to make of the themes and representations in Marshall's novels, however they were received by his dedicated fans with devotion and adoration, resulting in a following which burgeoned into an enthusiastic second generation revival following the introduction of the internet.*\n\n*During his time at Columbia in the 1960s, Marshall met Isabel Coffman, who he later married. Besides his now ex-wife, Mr. Marshall is survived by a brother, and several children.* \n\n*Mr. Marshall published 25 books and won numerous honours, including a career achievement award in 2007 from the American Society of Journalists and Authors. In more recent years, he had become somewhat of a recluse, though he occasionally lectured in universities about his writing.* \n\n*His publisher has confirmed he died of natural causes after a long illness, which he had denied previously in the press.* Seattle Times Obituary- September 12th 2016\n\nNow that Dad's gone, there's a lot to do. He's been living alone for years, since the divorce really (though there was a few years of attempting to hold down girlfriends). His funeral needs planning, but beyond that, he knew he was going to die, down to the day it seems, and he had mailed letters out to most of the family in advance, to ensure that they will be at the house within the week. \n\nThe letters were personal. They contained confirmation of things that some suspected, and secrets that no one expected. That was Zac all over, he loved the drama. \n\nSo now people are arriving, to put him in the ground and to deal with some of the \"truths\" he revealed. It's not the family reunion some people might have wanted. \n\n" }, { "from": "human", "value": "First Born : You were Dad's first child with his wife when he was still young and idealistic. " }, { "from": "gpt", "value": "Charismatic : People like and listen to you. You have a way that draws their attention. " }, { "from": "human", "value": "Arrogant : You love yourself. Everyone else should too. " }, { "from": "gpt", "value": "Inherit: Dad wasn't destitute. At least not financially. Morally, well that's another matter. You just want what you're owed. " }, { "from": "human", "value": "Dad's House: A beautiful waterfront retreat, overlooking the beach. " }, { "from": "gpt", "value": "Dining Room: The small dining room, a step down from the kitchen. The big table that used to be gone, has disappeared over the years. " }, { "from": "human", "value": "Kitchen: The beautiful kitchen in the heart of Zac's house. " }, { "from": "gpt", "value": "The Viewing Room : The mortuary viewing room, small and private, with a member of staff always nearby. " }, { "from": "human", "value": "The Beach: It's a windy, cool place, but the landscape is beautiful in its own way. " }, { "from": "gpt", "value": "Author: Working in Dad's shadow is definitely a mixed blessing. It opens doors to publishers but set certain expectations that aren't met by Amy's brand of long-range sci-fi and transhumanism." }, { "from": "human", "value": "Independent: Amy has always had that streak of the loner. She was always the one that wanted to go off on her own and explore, to be doing her own thing.\n\nThis has led to a strong sense of independent capability." }, { "from": "human", "value": "Sensitve: Amy is somewhat oversensitive to the suffering of others. It's one of those things that most people see as something positive in her but it does result in her being rather easy to manipulate with a sob story.\n\nHer outgoings on charity payments are enough to amply demonstrate the problem." }, { "from": "human", "value": "Healing: Amy is aware that her father left some pretty nasty wounds in the family.. well.. maybe it wasn't his fault entirely - families are like that.\n\nWhat she really wants out of this reunion is to leave it with less scars than it starts with." }, { "from": "gpt", "value": "Middle Child: You were dad's middle child, back when he was still with his wife and young and idealistic." }, { "from": "human", "value": "Forgotten Son: You were Isaac Marshall's son. Just that. You were nobody's favourite. You were just there, like flavour text or a background extra." }, { "from": "gpt", "value": "Steadfast: When you make a promise, you keep it. People trust you (well, maybe not when they've just met you, but people who know you do)." }, { "from": "gpt", "value": "Shy: You don't feel comfortable being the centre of attention, and you often feel awkward when talking with someone you've just met." }, { "from": "gpt", "value": "Prove Yourself: You were never your dad's favourite son. You were ignored, looked over, forgotten about. You want to prove you can be as good as your dad. You want to make Isaac proud." }, { "from": "human", "value": "The Black Sheep: You have always been the odd one out. Your siblings shared many of either one or both of your parents' skills, interests, ideas, and outlook on life. But you saw things differently. This led to many an argument with both your parents and your siblings. And you only were able to blossom once you had left the house." }, { "from": "gpt", "value": "Technical Aptitude: You're good with machines and computers. You have been disassembling and reassembling every piece of machinery in the house from a very young age onward. And ever since you learned to program, you have been 'good with computers'." }, { "from": "gpt", "value": "Not a People Person: You find that interacting with people is hard. People often find you boorish or rude, but you just say things as you see them. Your parents had you tested for autism, and though you are 'somewhere on the spectrum,' you're not too worried about it. You get along fine with the few friends you have. But the rest of them... Who needs them." }, { "from": "gpt", "value": "Get Closure: You made a mess of things last time you spoke with your father. And the last few times you spoke with your siblings were even worse. Though you don't care for their opinion about you, you still think some things have to be resolved." }, { "from": "human", "value": "The Actor: Alex moved to Hollywood in search of stardom in his early 20s. He's starred in a few films and gained some popularity, but is still looking for that Oscar." }, { "from": "gpt", "value": "Charming: Alex has a presence about him, and a way with words. He's been known to be something of a charmer." }, { "from": "gpt", "value": "Pick Me Ups: Alex has lived the Hollywood life for a while and almost always has someone around him, but inside he finds himself lonely. Deep down he knows he has no real connections. Forced to put on fake smiles and appear happy, he has turned to pills to make himself feel happier." }, { "from": "gpt", "value": "Reconnect: Alex is a busy guy, making movies, taking interviews, doing various TV spots. This is the time for him to truly catch up with the family, maybe talk about the good ol' days. Sure the circumstances could be better, but this is still a rare chance to have the family together." }, { "from": "human", "value": "Reformed Rebel: You had a wild youth, and alienated a lot of people. Age and experience have settled you, but that hard edge that set you on your rebellious path has never fully smoothed. " }, { "from": "gpt", "value": "Confident: You are good at taking charge, and know how to get things done. " }, { "from": "gpt", "value": "Stubborn: You aren't good at change. You like to get your way. " }, { "from": "gpt", "value": "Closure: You've left things undone. It might be too late, but you won't feel at peace until you at least try. " }, { "from": "human", "value": "Dancer: His father's creative outlet was the written word. For Joey, it was always music, rhythm and movement. He is a gifted dancer who dreams of making a name for himself as a choreographer." }, { "from": "gpt", "value": "Artistic : Joey is a creative thinker and highly imaginative. He finds beauty in things that others take for granted." }, { "from": "gpt", "value": "Leadership Skills: Years of military experience, a stint at Sandhurst, more years as an officer... People tend to listen to you." }, { "from": "gpt", "value": "Black Sheep: Joey didn't grow up as part of the Marshall family. Their customs and traditions are a mystery to him. As a high school dropout, he doesn't always fit in with his educated, book-loving relatives." }, { "from": "gpt", "value": "Eldest: Born while his parents were still at Cambridge, Issac \"June\" Marshall Jr. is the eldest son." }, { "from": "human", "value": "Self Control: Issac Jr has impeccable self control, and will use his reading glasses as a prop to gain time to compose himself or find a way to phrase something socially acceptable." }, { "from": "human", "value": "Socially Awkward: Issac Jr has never felt at ease in social gatherings. He often doesn't know what to say, and feels he has said something foolish, even if he hasn't." }, { "from": "human", "value": "Routine: Issac Jr is most comfortable in his daily routine, and won't be \"happy\" until he can get back to his life. This whole funeral is just one big annoyance. " }, { "from": "gpt", "value": "Second Son: Always an interesting position in the family, rarely given the title of 'junior' always trying to get one up on your elder siblings to prove your worth." }, { "from": "gpt", "value": "Cut Throat: To get ahead in life you have to look after number one. If that means cutting down those who could challenge you, so be it." }, { "from": "gpt", "value": "We Are Marshall: Is blood thicker than water? That's what Joey intends to find out. Will the Marshall clan except him as one of their own? " }, { "from": "human", "value": "Favorite Niece: You get the benefit of being a relative without the obligation a biological child may have. " }, { "from": "gpt", "value": "Non-Stop: You are always on the go and when you set a goal you will do what it takes to achieve it. " }, { "from": "gpt", "value": "Rose Tints My World: You like to think of yourself as an optimist but the truth is that you can be blind to the unpleasant realities of the world. " }, { "from": "gpt", "value": "Teach me How to Say Goodbye: You've never been at at letting go. You know death is a part of life but that doesn't mean you like it. " }, { "from": "human", "value": "Entertainer: Entertaining others is in your blood, and it’s not something you’ve been able to shake. Singing, playing guitar, writing, all of these things have helped you stay sane. They’ve kept you happy in a sea of turmoil and helped you come out the other end a better person." }, { "from": "gpt", "value": "Empathetic: You connect with people, and are easily drawn into their highs and lows, truly listening to people who may not have anyone else in their lives who cares as much as you do, even on a random conversation in a coffee shop or subway. This feeling seems to exude from you, making you approachable and likeable." }, { "from": "gpt", "value": "Scared: When it comes down to it, you have moments where you are afraid to do certain things. Your happy demeanor tends to conceal the fact that there’s a part of you that is afraid of letting people down, especially because of your upbringing. Better to avoid a situation then have it come out with your feelings hurt." }, { "from": "gpt", "value": "A Shoebox Full of Memories: You kept very little from your childhood. As you take it out now, can you come to terms with saying goodbye to it forever or do you have the courage to let that part of your life back in?" }, { "from": "human", "value": "Secret Keeper: You were more than simply Zac Marshall's agent. You kept his confidence on all manner of subjects." }, { "from": "gpt", "value": "Forward-Thinking: You don't leap until you've taken a good, long, hard look and examined all the angles. After all, it isn't merely your future you've got to keep in mind." }, { "from": "gpt", "value": "Cold: Your careful, calculating ways of dealing with the world don't often allow for emotional responses." }, { "from": "gpt", "value": "Protect the Legacy: Zac, and the public perception of him, has been your responsibility for years. You're not about to let anything, not even his own blood, tarnish the reputation you've worked to build." }, { "from": "human", "value": "Forthright: You tend to say what's on your mind. " }, { "from": "human", "value": "Cold: You are a little distant and guarded at times... " }, { "from": "human", "value": "A new start: Your whole life has recently changed. Now you need to set about figuring out what that all means. " }, { "from": "gpt", "value": "Ex-wife: You are Isaac's long suffering ex-wife. " }, { "from": "human", "value": "Clever : You have a sharp mind and you know how to use it. Nothing gets past you, generally... " }, { "from": "human", "value": "Bitter: Let's face it, it's been a rough lifetime. You're holding grudges and you don't see yourself letting go any time soon. " }, { "from": "human", "value": "Clear the air: You want honesty. From everyone. And you want to give it. They all need to know what Zac really was. " }, { "from": "gpt", "value": "The Deck : A beautiful view of the water from the deck out from the living room. " }, { "from": "human", "value": "Edgewater Hotel Restaurant : The bar and restaurant of the hotel. " } ]
[ { "from": "system", "value": "**Background History**\n\nLogicRoad institute was founded by Eros Fletcher as a Pharmaceutical Company to improve healthcare on the planet of Brillion. The company flourished with their work that led to a solution to the dreaded Cosmic Shock which had been making it impossible to keep men in space for long periods of time. Their innovation here allowed for the space program to progress and overnight they became a household name, expanding quickly across the planet and in the galaxy.\n\nMany had doubted them, but of those who knew Eros Fletcher before then, they knew he had some sort of angle. They just never could peg it, and could deny the results, they had removed the biggest obstacle that was halting their space program.\n\nThis was, of course, true under the table while working on drugs to improve healthcare projects into Biological Weapons were discreetly began. \n\nDue to a small loophole, they moved most of these operations off to far-fringed planet's to cut down on the attention. It was part in due to these underhanded activities LogicRoad grew into a Mega-Corporation rivalling most others in the Aurora sector.\n\nAs of now there is two faces to the corporation LogicRoad the professional Pharmaceutical Company which helps and provides myriad of cures at acceptable rates and the seedier side which sells B.W. and plays fast and loose with ethics, not caring whom is hurt in pursuit of their goals, selling to the highest bidder and actively keeping conflicts going to keep their weapons being sold.\n\nThe third side is far newer to this Janus-like abomination, the orphanage facilities for ‘special’ children. They encourage you to send problem children to their facilities and promise they will come out improved and less of an issue. There have been situations where the children were not returned but the individuals were paid hush-money explaining “we tried our best, they simply could not be saved.” they will not elaborate on what this mean. \n\nOf course, Cryo went completely dark, Northlight is unsure how to react to this and has sealed the city in hopes of avoiding the same fate.\n\nAs of now, they have fifty facilities ranging from clinics, labs to office blocks around the entire Aurora system, their HQ harbours a lot of influence and since the citizenry like them, the government accept this dangerous precedent.\n\n*****\n\nThe story is thus LogicRoad has hired you as mercenaries to find out exactly what happened in the New Canton Facility and if possible save any research and data you can find. \n\nThat is your mission statement.\n\nSecondary Objective is to explore New Canton and find out why the town is now abandoned. If connected to the Facility you are expected to cleanse the entire settlement and removing any incriminating elements.\n\nYou shall be dropped off by light transport on outskirts next to the crashed spaceship, make your way to New Canton first before focusing on the main mission.\n\nYou are provided with explosives to sterilise the Facility if necessary. \n\nDon't ask questions and you shall receive pay once we have concluded this business." }, { "from": "human", "value": "Leader: Your in charge of the Mercenary Group" }, { "from": "gpt", "value": "Medic: You are there to provide medical aid to the group if necessary." }, { "from": "human", "value": "Communications Expert: You are meant to handle the security and electronics in the Lab and also record the entire mission via electronic logs - as requested by LogicRoad" }, { "from": "gpt", "value": "A.I: You are the sole source of intel from LogicRoad. You are to serve as guide in the Facility - You have an electronic body allowing you to move freely." }, { "from": "human", "value": "Muscle: You are meant to handle anything that finesse won't handle." }, { "from": "gpt", "value": "Sharpshooter: You were hired to make sure that the group are well protected." }, { "from": "human", "value": "Explosive Expert: You are the one carrying the explosives and also with the training to use them effectively and safely." }, { "from": "gpt", "value": "Cunning: You are incredibly smart and have managed to get where you are through sheer guile." }, { "from": "human", "value": "Brave: You will always face danger even if against impressive odds." }, { "from": "gpt", "value": "Intellectual: You may be a mercenary but you are very smart. Perhaps you can use this here." }, { "from": "human", "value": "Strong: You are much stronger than most of the group and extremely formidable." }, { "from": "gpt", "value": "Patient: Through years of skill you learned to wait and be patient." }, { "from": "human", "value": "Born Leader: You may or not be the leader, but people seem to rally towards you." }, { "from": "gpt", "value": "Selfless: Strange as it sounds, though a mercenary you won't abandon anyone." }, { "from": "human", "value": "Steal Research: Someone paid you a huge amount to get some particular research from this lab." }, { "from": "gpt", "value": "Discover What Happened to a Loved One: Someone you know, whether a friend or more worked in the Lab or lived in New Canton. You want answers." }, { "from": "human", "value": "Easy Paycheck: You took this on because you believe it will be easy." }, { "from": "gpt", "value": "Take down LogicRoad: You are a victim of LogicRoad antics before and intend fully to find something incriminating to take them down." }, { "from": "human", "value": "Destroy All: You were here when it all happened and somehow you escaped. You intend to finally close this chapter in your book one way or another." }, { "from": "gpt", "value": "Reckless: You never think about the risks, you just jump into trouble and deal with the aftermath later." }, { "from": "human", "value": "Alcoholic: You often take a flask with you and drink it at worse times." }, { "from": "gpt", "value": "Conniving: You don't care about anyone except yourself." }, { "from": "human", "value": "Emotionless: You don't possess the ability to emote, this can make you appear cold - best used for A.I" }, { "from": "gpt", "value": "Trigger Happy: You are prone to solving all your problems with fire power." }, { "from": "human", "value": "Anger Issues: You are prone to getting easily irritated and losing your temper without much provocation." }, { "from": "gpt", "value": "Easily Scared: You may be a Mercenary but you have never done a mission like this. Not at all." }, { "from": "human", "value": "Violent Tendencies: You are only able to get a job as a mercenary any other environment and you lash out at others." }, { "from": "gpt", "value": "New Canton: Once a bustling hub of traders and even some tourists, this icy city has suddenly been cut off from the rest of the world." }, { "from": "human", "value": "What happened to New Canton?: Communications have gone dark, people have disappeared - the town looks as if it has been abandoned. Find out why." }, { "from": "gpt", "value": "Documents: You pick up a collection of scattered documents. " }, { "from": "human", "value": "The Body: The body may hold a host of clues. " }, { "from": "gpt", "value": "The Room: The room may reveal clues about what's going on." }, { "from": "human", "value": "The Comms Tower: The door appears blocked from behind somehow. \nThere are signs of someone trying to break in and... is that blood smears?" }, { "from": "gpt", "value": "Something wicked this way comes. : The creatures were human... once, or appeared to be such. But they are mishapen, twisted and... fused with other features. Claws, spines, whip like tentacles with sharp points, insect like mandibles. No two creatures are fully alike. " }, { "from": "human", "value": "Combat Medic: You are a highly trained field medic. Your job is to keep everyone else alive. But don't let the job fool you. You can inflict pain as well as heal it. " }, { "from": "gpt", "value": "Selfless: Strange as it sounds, though a mercenary you won’t abandon anyone." }, { "from": "gpt", "value": "Escapism: You've seen terrible things. As a result, you need to escape the horrors of your past. Sometimes you self medicate a little too far, drink a little too much, maybe make some bad calls with who you take to bed with you. " }, { "from": "human", "value": "(In)famous: Everyone knows your name, looks and reputation, which is probably the most inconvenient thing that can happen in undercover missions." }, { "from": "human", "value": "That's the Job: You're a mercenary, one of the best. From the dozen job offers you received last week, this was the highest-paying, and the highest profile." }, { "from": "human", "value": "Emotionless: Due to being a human with cybernetic enhancement you are pretty much emotionless." }, { "from": "human", "value": "PTSD: You have done something like this before - and it left scars.\n\nYou are suffering psychological effects from a previous trauma that is putting you under substantial strain while trying to do your job. " }, { "from": "human", "value": "Well Trained: Your medical background is extensive and beyond a mere 'medic'. That's why you are so valuable on missions like this. " }, { "from": "gpt", "value": "Experienced: You've done this before, and many times. So you've seen this scene before... and unfortunately it wasn't pretty." }, { "from": "human", "value": "Chemist: Part of being an explosive expert is having knowledge of things that go boom, and to a lesser effect things you want to make go boom." }, { "from": "gpt", "value": "BANG! HEADSHOT!: Daiyu skill in her rifle usage in unparalleled combined with calm cunning and quickness it makes her extremely deadly." }, { "from": "human", "value": "Deadly Aim: Daiyu emotionless state allows for skill that allows for shooting through scopes without use of drugs or other methods to prevent shake. " } ]
[ { "from": "system", "value": "Experience a classic fantastical adventure in a swords-and-sorcery world of perilous dungeons. This short adventure story can be funny or dramatic!\n" }, { "from": "human", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "gpt", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Black Mage: A sorcerer trapped in the ancient catacombs when it flooded 10 years ago and driven mad, he has started using his dark magic to punish those who he feels abandoned him." }, { "from": "gpt", "value": "Rebel Ranger: You protect the common folk from the evils treading in from the wild, and want to lead them against the institutional evils of the world.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Become a Leader in Power: Though your ostensible motivation is to protect the meek and free the oppressed, you use the loyalty you gain from those you have helped to build a power-base with which to one day take over." }, { "from": "gpt", "value": "Love of Faff: You would do anything for Faff, even risk life and limb" }, { "from": "human", "value": "Lyrical: You have a way with words." } ]
[ { "from": "system", "value": "Dragon’s descend, taking over most nations and installing pliable “Meisters” in the communities. The Meister openly supplies tributes of grand treasures of art and magic, and secretly supplying the dragon’s or it’s disciple’s more carnal desires. Immediately after the Descent, the old tradition of Dragonslayers took up arms; the Slayers sent their most heroic and skilled knights with weapons blessed for such tasks. Some dragons were slain, but at great cost in blood and treasure to the order. To the horror of all peoples, the liberated realms were soon occupied again by dragons taking advantage of already weakened defenses. Without it’s relics or heroes, the Slayers slipped into hiding, waiting and hoping to reclaim what was lost.\n\nThe Dragon Overlords had the great benefit of time to marshal their power. Long thought dead or asleep, the dragons of the centuries before had cultivated disciples from all races in many nations to prepare the Descent. Nowhere was this more evident than in the great schools of the arcane, with many of the magical discoveries of the last two hundred years being secretly bartered from the minds of dragons. This did not go completely unnoticed, as the Order of Slayers sensed the burgeoning sympathy for and curiosity about dragons held by the highest ranks of wizardry, and thus a rift grew between the defenders of the Realms.\n\nBefore the Descent, the dragons’ disciples blinded the wizards seers and murdered it’s most powerful binders, enchanters, and elementalists. Those that survived found themselves hunted by powerful dragon disciples and untrusted by the Order of Slayers. After the Descent, magic was outlawed by the dragons without their consent, which would only be given to those bound to the dragon. The only practitioners that could survive were hidden Raw Talents and the learned, but regarded as impotent, Arcanists.\n\nThe Meisters became the governors of the newly held lands of the Dragon Overlords, and would make the rooting out of potential enemies, the procurement of tribute and the protection of the dragon’s hoard their primary duties. With the hoard holding so much wealth, the boldest of Burglars could carve out a fortune, and buyers emerged in the form of vengeance seekers, collectors, arcanists, and rival Meisters for their services. To move the goods a Burglar would need a capable Smuggler to move in and out of the Dragon’s demesne to free lands. The able Smugglers know both the secret routes through the domain and who to bribe to get through official gates, so whatever their motives they are a vital component in defying the Overlords. \n\nIn the realms held by the Dragons, the faiths formerly practiced have been replaced with the veneration of the Dragons themselves as near godlike beings. A few brave men of faith and honor, the Frays keep the flame alive, holding secret vows and keeping the underground network together. In addition to counseling and linking the community, the Frays have the obligation to retrieve the relics from the Dragon’s hoard, supplying much needed connections among loyalists." }, { "from": "human", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "gpt", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Dowsing Rods attached to dismembered hands: Good for searching for magical effects and constructs. Attached to its bonded owner, Lt. Maxley Do'od (deceased)." }, { "from": "gpt", "value": "Egges Archimedes' Travel Journal: Contains the detailed findings of one Egges Archimedes as he explored the cave system leading to the southwestern vault of the Dragon Overlord, up until he found a strange squirrel-like gnome wandering about." }, { "from": "human", "value": "Magically Sealed Safe Box: A safe both magically sealed and guarded by mundane traps and locks. What prizes must be inside...." }, { "from": "gpt", "value": "Dowsing Rod Team: Uniformed Meisterlings using dowsing rods to sense magic" }, { "from": "human", "value": "End the Wyrm: To resist the Dragon is crazed enough, but to most it is unimaginable that you could kill the creature. You must end this thing." }, { "from": "gpt", "value": "Double Life: Has both a public persona and a clandestine identity" }, { "from": "human", "value": "Stone Walk: Stone walls under the earth are no barrier to you." }, { "from": "gpt", "value": "Grief: Terrible, gnawing sadness over the lost and the failures of the people" }, { "from": "human", "value": "Mischievous: Troublemaker for both friend and foe; nerve grating" }, { "from": "gpt", "value": "Wild Magick: Magick in your body that doesn't obey your command, or care for your loved ones." }, { "from": "human", "value": "The Alley Outside: This is an alley that runs beside Egges Archimedes' apartment. It is dimly lit, though sharp eyes will see piles emitting the smell of urine. Is the refuse of the poverty stricken population of Burnt Row or its homeless?" }, { "from": "gpt", "value": "Lt. Col. Dunkeith (Gold Maw): A dwarf what lost his eye and most of his teeth in a brawl. His patch has a steel spike protrusion and his teeth are good ol' gold. A blue collar copper and enforcer." }, { "from": "human", "value": "Burgular: Whether you're in it for the money or more altruist reasons, you're the best at sliding by a dragon's guards and perhaps the watchful eye of the wyrm itself.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "gpt", "value": "Arcanist: The dragon's have a stranglehold on magic and they use it to lock up their hoards; you hold the lock picks.\n\n...\n\nSuggested Strength: Loremaster\n\nSuggested Weakness: Contemplative " }, { "from": "human", "value": "Word of Power: In command of some measure of magical power." }, { "from": "gpt", "value": "Fray: Holding secret vows and keeping the underground network together, you keep the old religion alive in the face of insidious Dragon Veneration.\n\n...\n\nSuggested Strength: Fervent \n\nSuggested Weakness: Naive" }, { "from": "human", "value": "Dwarf: The former lairds in the mountain, and champions of commerce, those that survive make their living as the architect's of the Dragon's security, which gives you a keen advantage.\n\n...\n\nSuggested Strength: Dungeoneer\n\nSuggested Weakness: Double Life" }, { "from": "gpt", "value": "Elf: Your people are dying, and what's worse their legacy are the terrible dragon overlords, created by elves long ago as war machines. You act now to preserve the world, and with it a people.\n\n...\n\nSuggested Strength: Grace\n\nSuggested Weakness: Grief" }, { "from": "human", "value": "Rooftops: Slick, dark roofs of varying height and materials" }, { "from": "gpt", "value": "Smuggler: The able Smugglers know both the secret routes through the domain and who to bribe to get through official gates, so whatever their motives they are a vital component in defying the Overlords.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Slayer: You are tempered rage, built to kill the creatures that have stolen your home and history. You are a lance pointed at the heart of the dragon; sometimes when a lance hits it's mark it shatters.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Gnome: You revel in subterranean wonder with a geological time frame, knowing that this will pass. Crafty riddlers, and kind hearted pranksters, their powers are potent in the Dragon's realm, if only they took this seriously.\n\n...\n\nSuggested Strength: Stone Walk\n\nSuggested Weakness: Mischievous" }, { "from": "human", "value": "Raw Talent: Possessed of a magical nature, you have survived in hiding, growing in a world without formal training. Your power is immense, but difficult to control, and your enemies are everywhere.\n\n...\n\nSuggested Strength: Words of Power\n\nSuggested Weakness: Wild Magick" }, { "from": "gpt", "value": "Lore Master: You know the meaning of magical sigils and can alter those already imbued with power." }, { "from": "human", "value": "Dungeoneer: Your direction underground is impeccable and you understand the underpinnings of dwarvish construction." }, { "from": "gpt", "value": "Fervent: You are passionate and convincing" }, { "from": "human", "value": "The Under Meister's Office: The Office of the Under Meister responsible for searching Eglebert's apartment. The office is an 8x8 square with middling quality, polished desk and three chairs. Orbs are embedded in the ceiling, a part of a magic security system. " }, { "from": "gpt", "value": "Where is Egges Archimedes?: The man with actionable information on most, if not all members of the conspiracy is being held, presumably to be tortured. He's also the man with the plan; where is he?" }, { "from": "human", "value": "Egges Apartment: A ransacked apartment half full of papers and books, with a bed, devan, desk, with boiling and chamber pots" }, { "from": "human", "value": "Heartless: One can't afford mercy & empathy when there's a job to be done." }, { "from": "human", "value": "Eavesdropper : You are adept at hearing and seeing what others wish to keep between themselves." }, { "from": "gpt", "value": "Resolute: When the path falls apart, all that remains is the destination. Arach will find a new route. " }, { "from": "human", "value": "Magnetic Personality: There's just something uncanny about way you tilt your hat or wink an eye... whatever it is, gosh darn it, people like you! " }, { "from": "gpt", "value": "Adventurous Youth: In his youth, Julian was a tomb-raiding, swashbuckling adventurer. Muscle memory and experience have honed his instincts but middle age will ensure that he pays for it tomorrow." } ]
[ { "from": "system", "value": "Eleven friends. Eleven lives. Eleven threads all woven together to form the beautiful tapestry that is life. But are those threads each beautiful in their own right? Or do they draw their strength from the tapestry? Where does each thread begin and where does it end?\n\n----\n\nThis is an experimental game that is going to be more writing exercise than traditional Storium game. With the exception of one player, each player will control two characters. Throughout the game, you'll be making new characters on a regular basis to replace the old ones. Each chapter will consist of a series of vignettes about your characters, how they grow up, who they are, how they all meet each other, how they fall in love and become friends, and how they die. Each chapter will take place during a different time period. The only requirements for your characters is that they will all become close friends at some point in their lives and the lone player's character will be involved romantically with at least one other character. \n\n**If you know what this is referencing, please don't spoil the story for everyone.**\n\nFor your application, apply as a player. Tell me why you're interested in the game and what kind of characters you usually make, if you have a \"type\" or preference. Feel free to tell me in the bio or in the notes if there's something you want to actively avoid as part of the story. Keep in mind, we'll be exploring life, love and death throughout history, so while I won't be intentionally exploring troublesome periods of history, they may come up in the course of the story. I promise to do my best as a narrator to make sure they're handled in the best way possible. " }, { "from": "human", "value": "Create Your Own: These cards will change each chapter, so to facilitate that, create your own (it can be a dummy card) and edit it later. " }, { "from": "gpt", "value": "Create Your Own: These cards will change each chapter, so to facilitate that, create your own (it can be a dummy card) and edit it later. " }, { "from": "human", "value": "Create Your Own: These cards will change each chapter, so to facilitate that, create your own (it can be a dummy card) and edit it later. " }, { "from": "gpt", "value": "Create Your Own: These cards will change each chapter, so to facilitate that, create your own (it can be a dummy card) and edit it later. " }, { "from": "human", "value": "Europe c. 1200: The Middle Ages of Europe. The time of kings and serfs, lords and slaves. " }, { "from": "gpt", "value": "Placeholder: ..." }, { "from": "human", "value": "Placeholder: ..." }, { "from": "human", "value": "Placeholder: ..." }, { "from": "human", "value": "Placeholder: ..." }, { "from": "gpt", "value": "Con Artist: Since a very young age he was an apprentice to one of the Empire's best swindlers, his uncle." }, { "from": "human", "value": "Silver Tongue: He couldn't have made it this long if he weren't good at what he does." }, { "from": "human", "value": "Zero Cool: He might be able to sell ice to a penguin, but when he loses his cool, all the practiced speeches and setups go out the window." }, { "from": "human", "value": "Something More: Escaping poverty, being someone...it all sounds cliched, but he wants it all." }, { "from": "gpt", "value": "Player: Someone who has characters in this particular game." }, { "from": "human", "value": "Strength Card: This is a dummy card." }, { "from": "human", "value": "Weakness Card: This is a dummy card." }, { "from": "human", "value": "Subplot Card: This is a dummy card." }, { "from": "gpt", "value": "Author: There's lots of weird people in your head, just waiting to be let out." }, { "from": "human", "value": "Empathy: You can get into your characters' heads, understand their motivations and feeling, be one with them." }, { "from": "human", "value": "Weak: You're sometimes weak." }, { "from": "human", "value": "Earn your Happy Ending: One hard, painful step at a time. It will only make it more satisfying in the end." }, { "from": "gpt", "value": "Someone: I might be a human. I might also like writing." }, { "from": "human", "value": "Imagination: It can take you anywhere!" }, { "from": "human", "value": "Block: It's not always easy to express through words." }, { "from": "human", "value": "Write: It's fun!" }, { "from": "gpt", "value": "Romantic: Romance is my joy, no matter the form and how it comes. Love in general, be it friends, family, or actual lovers. I give it my all." }, { "from": "human", "value": "Variety: I do my best to make more than one personality of character, and seem to do it well so far." }, { "from": "human", "value": "Confidence: More like the lack there of. I get nervous I do a mistake, or that my characters come off similar in certain situations. " }, { "from": "human", "value": "Lover: Love is my soul. Be it family, friends, or the romantic entanglements. No matter if it's hetero or homo, trans or asexual, I will emerge myself in it and give it my all." }, { "from": "gpt", "value": "Multiple Personality: I can embody more than one type of person, and am always willing to test out a new one. Writing is all about exploration and testing boundaries!" }, { "from": "gpt", "value": "Lacked Confidence: I tend to get scared sometimes that my characters blend into the same person. Confidence I need to work on, totally will succeed. " }, { "from": "gpt", "value": "Explore: Writing is my love. Love is my soul. I want to test my boundaries and work with others to make as many great stories as possible." }, { "from": "human", "value": "Nature: ..." }, { "from": "gpt", "value": "Strength: ..." }, { "from": "gpt", "value": "Weakness: ..." }, { "from": "gpt", "value": "Noble Byzantine: Nika was born to Byzantine nobles in the Empire of Nicaea. She is a refugee from the home of her family, and a Lady (\"Kyria\") without her family's land. But the blood of her ancestors is in her veins, and the frustration of living adjacent to the Latin Empire (the very monsters who sacked and pilfered her heritage!) makes that blood boil.\n" }, { "from": "human", "value": "Determined: You are absolutely committed to achieving a difficult goal, in spite of any obstacles put in your way.\n" }, { "from": "human", "value": "Secretly Insecure: On the outside, you appear perfect - from your appearance to your demeanor, you seem to have it all. But the reality is that you lack self-confidence, resulting in others incorrectly perceiving you as being snobbish or uppity. You often scare others away by your defensive attitude, and you have difficulty letting others in on your emotions. And you’re afraid that, someday, others will discover your secret, and all your on-the-surface charm won’t be able to protect you from their ridicule, or the loneliness that not being accepted by those you care about will bring.\n" }, { "from": "human", "value": "Subplot: ..." }, { "from": "gpt", "value": "A Home, In My Home: There must be SOME way to get Byzantium back, and be back in Byzantium! \n\nByzantium ... where Nika can have a home of her own ... a place where she can do what she wants when she wants ... a place where she can be happy ... \n" }, { "from": "human", "value": "Dreamer: There are more realities than the one we experience with our senses. Writing them down makes them become real." }, { "from": "gpt", "value": "The Un-Writer: I don't write stories, I write diaries and observations of imaginary people in story form. I'm more of a character artist than a real writer." }, { "from": "human", "value": "Mega Charactarization: Character development is my strong suit. I think like my character and adapt a writing style that better exemplifies their current personalities. Grammar rules out the window." }, { "from": "human", "value": "NOT a writer?: English is \"technically\" my second language, although I speak it flawlessly. However grammar is my weak point. My tenses may be broken at times and sentences lacking sophistication. However I do still try my best to make my meaning known." }, { "from": "human", "value": "Tell their stories! : I have a lot of imagination and when I can't get it out through mere daydreaming and pencil sketching, it must come out through words on a page. I love and live for thinking up people and the lives they may lead." }, { "from": "gpt", "value": "Adventurer: After growing up hearing his father's tales, Andrei wants nothing more than to experience the world that he's only heard about before now." }, { "from": "human", "value": "Creative: Neither educated nor worldly, Andrei is nonetheless thoughtful, and has learned to think quickly on his feet. He's found that most problems have solutions, it's just a matter of changing your perspective." }, { "from": "human", "value": "Hiding Something: Andrei's secret is a big one, one that could endanger his plans and his life. It leaves him anxious and self-conscious, constantly worried about anything that might give him away." }, { "from": "human", "value": "Freedom: Andrei could never be content with the life his parents planned for him, that of a married woman. He's determined to live his life on his own terms, even if it means leaving all he loves behind." }, { "from": "gpt", "value": "Perfectionist: Sometimes, it's all or nothing, which can be problematic when something needs to be done quickly." }, { "from": "gpt", "value": "l: l" }, { "from": "human", "value": ".: ." }, { "from": "human", "value": "School: Teen,blah,blah,blah." }, { "from": "human", "value": ".: ." }, { "from": "gpt", "value": "The Architect: Paradox, perversity and perplexity: this is what attracts me to fiction.\n\nI like revealing things in characters that they themselves don't know -- having them face those things, and grow from them.\n\nFor me, characters should create surprise, confusion, insight and finally, wisdom." }, { "from": "human", "value": "The Architect: Paradox, perversity, perplexity -- for me, these are the eternal mysteries of drama.\n\nA passionate character struggles to escape misery, but what will it sacrifice or betray to this end? Will it change or remain steadfast? Will it get what it wants, and will it be happy?\n\nA good character should surprise, delight, appall, and finally, yield insight into ourselves.\n\nA writer's job: to torment and vivisect it until it does - hence the toolbox." }, { "from": "gpt", "value": "Genre: Setting, imagery, mood, motive, attitude, dialogue...\n\nFrom romance to thriller, from ancient Egypt to Eriadne VII, if it's ever been written in English, the chances are, I've either read it, written it, or want to write it." }, { "from": "gpt", "value": "Juice: I'm currently working on squeezing more juice into my characters: that's why a broadly-set character exercise like Nakama appeals." }, { "from": "gpt", "value": "Honesty: From the glacier of truth to the lake of compassion flows the river of honesty.\n\nHow cold is the water we will sip from our friends? How pure is the drink they would serve us?" }, { "from": "human", "value": "Character Creator: I tend to be more the type to be character driven as opposed to story/plot driven." }, { "from": "gpt", "value": "Teamwork: I feel I am someone who works well in a collaborative setting" }, { "from": "gpt", "value": "Serious Characters: My characters tend to be have a lighter edge to them, and are of of a witty fun type. Serious characters are my weakness." }, { "from": "gpt", "value": "For the fun of it all.: Because writing is fun, and I really enjoy Storium." }, { "from": "human", "value": "Musician: Your hands were made for finding tunes, your very mouth for voicing them. Yours is a heart that lives for songs, and your body was born to dance them." }, { "from": "gpt", "value": "Cultured: Not only are you learned and well-mannered, but you have an ear, an eye-- an everything, really-- for nuance and fine detail." }, { "from": "gpt", "value": "Reckless: The line between bravery and foolishness, boldness and danger, is not so fine. Yet you've a tendency to pass it over entirely." }, { "from": "gpt", "value": "Compose: Given the opportunity, any opportunity, you just *know* that you could be amazing. You could write music that would make a stone cry-- if only you could rustle up the chance to prove it." }, { "from": "human", "value": "Apprentice Scribe: Taken under wing by the scribes of the Church, you are supposedly studying and training to be able to write-- even illuminate!-- manuscripts yourself, one day... but mostly you just mix ink and fetch quills." }, { "from": "gpt", "value": "Earnest: All you are makes all you do an act of heart." }, { "from": "gpt", "value": "Unfocused: Yours is not a mind to let things go... or to let them pass by. And when there's so much to see, to do, to think, to wonder, to be--! Well. Let's just say you don't always get things done right. (Or at all.)" }, { "from": "gpt", "value": "Brighten the Road: If life were a journey and the world a road, then we have plenty enough stones in the pavement. More than a stiff upper lip to endure until the end's before us, we need flowers to better the view along the way." }, { "from": "human", "value": "Placeholder: ..." }, { "from": "gpt", "value": "Placeholder: ..." }, { "from": "gpt", "value": "Placeholder: ..." }, { "from": "gpt", "value": "Placeholder: ..." }, { "from": "human", "value": "Orphan: She has spent the majority of her life in an orphanage. To say that she's lived a sheltered life would be underselling it." }, { "from": "gpt", "value": "Smart: Daily lessons from the nuns and a seemingly endless supply of time for independent reading have made her quite knowledgeable." }, { "from": "gpt", "value": "Devout: Being so devout means that she can be quick to judge, and not very open minded." }, { "from": "gpt", "value": "Family: Having grown up in an orphanage, the one thing she desperately wants is to be part of a family. She thinks it means being with her brother and finding her father, but she might just learn that families come in many shapes." } ]
[ { "from": "system", "value": "Experience a classic fantastical adventure in a swords-and-sorcery world of perilous dungeons. Your tale might even begin in a tavern!" }, { "from": "human", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue : You rescue your party member from prison." }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "human", "value": "Cash, Cash, Money Bitches: Maybe you can use this. Maybe not." }, { "from": "gpt", "value": "Skull Key: Useful only for opening the door at the end of the hallway." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A BIG FUCKING AXE: ARE YOU REALLY GOING TO USE AN AXE ON A WOMAN?! YOU SICK FUCK! TALK TO HER, SHE'S A HUMAN BEING! PUT THIS SHIT AWAY." }, { "from": "gpt", "value": "\"Love\" Potion: Use this potion on someone you wanna have sex with and they can't say no! (Since they're unconscious but those are just details and besides, this ain't no modern world so shit's cash amirite)" }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "FUKIN' BORING PRISON: You were arrested for murder. (Totally bogus man, you know you were innocent) This prison is full of rats and dirty water so basically it's just like home." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Cell door: You gotta unlock this door bro. No escape unless it's open. You can't even break it down since it was made by the dwarves which is fucking bullshit since this small ass town can't afford to pay dwarf workers." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn: Your Prison Guard. You gotta either seduce them or take them out of the picture in order to escape." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "The Sex Dungeon: This dungeon was hidden in the basement of the old wizard's tower and contains several beautiful and chained up women (and a couple men too)." }, { "from": "gpt", "value": "Dungeon slave (Male): Eternally grateful that you freed him from the dungeon, he offers to 'service' you whenever and wherever." }, { "from": "human", "value": "Dungeon Slave (Female): Eternally grateful about being freed from the dungeon, she promises to be your best friend forever (no sex) and help you with whatever you need (no sex)." }, { "from": "gpt", "value": "Weird Trapdoor: This trapdoor is locked by a huge frickin' lock like holy shit overkill much? You guys gotta work pretty hard to open this sucker up. Or you could just leave it alone I guess... pretty lame choice though." }, { "from": "human", "value": "Horny Old Wizard: A crazy old wizard that spends all his time gettin' it on. Day or night this guy can't get enough of that good sex. He don't care what you got in your pants cuz he's flexible." }, { "from": "gpt", "value": "A Medieval Condom: Might as well not even wear this for all the good it's gonna do for you buddy." }, { "from": "human", "value": "A Big Ass Shield: Bruh using this shield guarantees your safety from all shit. ALL THE SHIT. It's got magic defense up the wa-zoo bro. Fire? Gotcha covered. Ice Breath? Psh might as well ignore that shit. Angry woman? Bruh, no shield can protect you from that get some Boots with +10 to Speed and get the fuck out." }, { "from": "gpt", "value": "Boots of +9 Speed: Not enough to get away from the angry woman, gonna need +10 bro." }, { "from": "human", "value": "Angry Woman: She knew that Cassandra wasn't your damn cousin you lying piece of shit!" }, { "from": "gpt", "value": "Cassandra: Your beautiful \"cousin\"" }, { "from": "human", "value": "Ladykiller: Have all the sex with the everybody." }, { "from": "gpt", "value": "Get Fukin' Rich: Fuck everybody man! Money is your companion and you don't need nobody else." }, { "from": "human", "value": "A Bedroom: A nice cozy little room that you can't remember entering." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "gpt", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "human", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Weeaboo: Infamous for your tyranny, you're on a quest to find the ultimate waifu." }, { "from": "gpt", "value": "Find that Waifu: You'll stop at nothing to get your waifu!" }, { "from": "human", "value": "Woosh!: He may be a thief, but he has amazing ninja Skills! taking out his ninja-like weapons.\n\nHaiiyaa!" }, { "from": "gpt", "value": "Determination: With determination, you will literally stop at nothing to get your ideal waifu." }, { "from": "human", "value": "Apathy: You ignore the situation." }, { "from": "gpt", "value": "Who?: Nothing...what are you talking about? me?....Nah!." }, { "from": "human", "value": "Bloodthirsty: OUT OF THE FUCKING WAY AAAAAAAAAAAAAAAAAAAAAAAAAAAA THIS BITCH IS GOING BERSERK" }, { "from": "gpt", "value": "STUPID: THE CIRCLE OF STUPIDITY IS COMPLETE" } ]
[ { "from": "system", "value": "#THE GAME YOU'VE BEEN WAITING FOR\n------------\n\n>Diamond, a city home to the superhero group known as Genez. This tight-nit group of heroes love being super and beating up villains. This is until Professor Nightmare shows up to bring them down to their lowest point. They've never faced anyone who knew their team inside and out, exposing secrets and killing relationships. Divide and conquer becomes a real threat for these heroes and reality sets in as their nightmares become real.\n\n----------------\n Ever wanted to be part of a team?\n Ever wanted to be in a superhero group?\n Ever dreamed of having powers?\n NOW'S YOUR CHANCE!!!\n----------------\n##JOIN NOW - WE'RE WAITING FOR YOU" }, { "from": "human", "value": "Barrett Campbell: HOLD" }, { "from": "gpt", "value": "Diamond City: Diamonds in the rough. The city famous for their superhero team. It is truly a shining city." }, { "from": "human", "value": "The Orphan: Your [INSERT RELATIVE HERE] died and it motivated you to become a superhero. \nMaybe you think it was your fault? Maybe to avenge them?" }, { "from": "gpt", "value": "Optimism: No matter the situation, you will always look on the bright side of things. You can get everyone back on their game with your inspiring speeches." }, { "from": "human", "value": "The Orphan: Your [INSERT RELATIVE HERE] died and it motivated you to become a superhero. \nMaybe you think it was your fault? Maybe to avenge them?" }, { "from": "gpt", "value": "The Orphan: Your [INSERT RELATIVE HERE] died and it motivated you to become a superhero.\nMaybe you think it was your fault? Maybe to avenge them?" }, { "from": "human", "value": "Accident: Your powers were given to you from an accident. This left a permanent mark on you, literally and metaphorically. This leads you to become a hero." }, { "from": "gpt", "value": "Upgrader: The body has limits, but not yours. All you have to do is upgrade. In-fact, if you don't like something, you just upgrade it." }, { "from": "human", "value": "Justice: The dark parts of the world make you cringe. It pains you to see someone else going through something. You just want to make the world right again." }, { "from": "gpt", "value": "Fortune: You like being able to afford nice things. Nothings wrong with that, that's why we get jobs - for money." }, { "from": "human", "value": "Fame: You like the attention. Maybe you didn't get enough when you were a kid. Whatever the case, you like when people like you." }, { "from": "gpt", "value": "Family: You have a family that needs protection - you had someone die who needed you. Whatever it is, you are compelled to be a hero because of family." }, { "from": "human", "value": "Avenge/Revenge: Someone has requested or you felt compelled into this line of duty. This is for them, not for you." }, { "from": "gpt", "value": "Force: You would have never choose this job on your own. This was either community service for something you did or blackmail. Either way, you don't enjoy this." }, { "from": "human", "value": "Fear: This crippling emotion could stem from anywhere. You could have anything from claustrophobia to PTSD." }, { "from": "gpt", "value": "Ego: Your big mouth and even bigger head can get you into lots of trouble. Sometimes you even walk all over people." }, { "from": "human", "value": "Secrets: Somethings are just too big to tell. These words could destroy if they come out." }, { "from": "gpt", "value": "Love: Everyone has to love someone or something, it's the strongest emotion. It doesn't even have to be romantic love. You can love your friend or a pet." }, { "from": "human", "value": "Fun: Who wouldn't want to be a superhero! It's a great gig, so long as you don't get beat. Who wouldn't want to do this?" }, { "from": "gpt", "value": "Born: Born with your powers, you have a great mastery of them. You just don't know where they came from." }, { "from": "human", "value": "No Control: Whether it be your powers or your emotions, you can't quite get a handle on either. You're very expressive and sometimes it comes out the wrong way, literally." }, { "from": "gpt", "value": "Agility: You're flexibility and athleticism is amazing. You can get into places that no one else can." }, { "from": "human", "value": "Charming: Who said being charming wasn't a power...well, it isn't your's but you have the quality. You can talk your way out of just about anything." }, { "from": "gpt", "value": "Body: Your body is failing you. Your old or maybe your power is taking it's toll on you. You're in pain a lot. Your not doing well." }, { "from": "human", "value": "Amulet Winner: A mentor or otherwise has bestowed apon you a magical item thing that has granted you super abilities." }, { "from": "gpt", "value": "Enhanced: You were purposefully enhanced by someone. It was a fantastic upgrade to your system." }, { "from": "human", "value": "Thievery: You can, not only steal things without someone noticing, but you can plant things on them too." }, { "from": "gpt", "value": "Evil Tendencies: That's right, your a hero who, at the drop of a hat, could turn. Some might even call you an anti-hero." }, { "from": "human", "value": "Fighting: Whether it be a back alley brawl or a all out war, fighting is you strength." }, { "from": "gpt", "value": "Reflexes: Your reflexes are no match for anyone. You can move out of the way quicker then anyone." }, { "from": "human", "value": "Skills: No powers, all skill. You had the skills to become a hero, so you did." }, { "from": "gpt", "value": "No Powers: While having no powers isn't a bad thing, it hindered you here." }, { "from": "human", "value": "Weapons Wielder: What you may lack in power, you have in the skills of weapons. You can wield just about any weapon." }, { "from": "gpt", "value": "Genez Base: Your wonderful home where most of you reside. It has rooms for all but none are obligated to stay. Each of you helped build it up from the ground." }, { "from": "human", "value": "Car: When you have to get to your location fast, use your car." }, { "from": "gpt", "value": "Downtown: Every city has a downtown. It is common to have a battle here once and a while." }, { "from": "human", "value": "Get to Downtown Diamond: Get to the scene of the action as fast as you can!" }, { "from": "gpt", "value": "Get to Downtown Diamond: Get to the scene of the action as fast as you can!" }, { "from": "human", "value": "Grab Some Motorbikes: There are only four, so some people are going to have to double up. And, yes...there is a Harley." }, { "from": "gpt", "value": "Defeat the Speedster: Take him down!" }, { "from": "human", "value": "Subdue Him: Somehow, contain him." }, { "from": "gpt", "value": "Subdue Him: Somehow, contain him." }, { "from": "gpt", "value": "Clueless: Lacking knowledge and somewhat oblivious about the ways of the world, your cluelessness could be a hindrance." }, { "from": "human", "value": "Evolved: His early life made him to start fighting against the evils of everydays. Finally he successfully created a kind of \"shield\", helped himself, so it is time to help others." }, { "from": "gpt", "value": "Confrontation: He is always like a shadow, helps faceless and stops the bad guys with artifice. Fighting face-to-face is something that he can't handle." }, { "from": "gpt", "value": "Duty: He knows how it feels to be helpless. Sometimes we just don't have enough power to cope with the problem. But others can help, that's why they have unique skills." }, { "from": "human", "value": "It's Just My Job: Your specialities don't exactly fit anywhere else and your family history basically guaranteed you a permanent ban." }, { "from": "gpt", "value": "Jack of all trades: Your basically the support, intelligence, and medic team all in one. But just the newbies and the mid-level employees. You were never an expert at all of what you do." }, { "from": "human", "value": "Resilience: You can endure even the toughest of situations. In short, you were meant to last. When others may whine or give up, you're just genetically predisposed to keep going as long as your body allows." }, { "from": "gpt", "value": "Purpose: You pursue something higher than yourself. You're led by a deep sense of values and mission. It could be a mission to improve the human condition, or just something you're trying to prove." }, { "from": "human", "value": "Speed: Weather aided by technology or something else, you are faster than the fastest person." }, { "from": "gpt", "value": "Creator: Making and building things with your bare hands." }, { "from": "human", "value": "Information Gatherer: Really good at acquiring information that maybe, they shouldn't be able to access..." }, { "from": "gpt", "value": "Defeat the Weirdo: Take him down!" }, { "from": "gpt", "value": "Short Temper: Has a temper that would make Grumpy say \"settle down.\"" }, { "from": "gpt", "value": "Pop Culture Savvy: Maybe you watch way too many movies, or too much TV, or you spend too much time browsing the net and tabloids...either way, you've got a pretty decent grasp of how things work in the worlds of fiction and Hollywood." }, { "from": "gpt", "value": "Protectiveness: No matter what happens between them, no matter how mad you are at them, your teammates are family. And if somebody threatens them, you'll make sure they don't get away with it." }, { "from": "human", "value": "Fix the Doc: He requires medical attention." }, { "from": "gpt", "value": "Figure It Out: Don't be duped. " }, { "from": "human", "value": "Scientific literacy: You have extensive scientific knowledge, and you understand what makes the universe tick. You might be an expert in one particular field, but your restless curiosity allows you to know a lot about plenty, from medicine to psychology to geography, you're a man or woman of Science." }, { "from": "gpt", "value": "Supernatural Vision: You can see things you can't even begin to comprehend. Everything that exists takes on a visual form in your eyes, and It's both a curse and a blessing. Hallucinogenics are child's play in comparison. " }, { "from": "human", "value": "Cautious: Something seems a little off to you in this situation..." } ]
[ { "from": "system", "value": "Rock a world of dwindling privacy and fleeting fame where info's precious and life is cheap in this slick and stylish cyberpunk thriller.\n" }, { "from": "human", "value": "Cybersamurai: You’ve got your own honor, your own steel, your own code in an ugly, dangerous world.\n\n...\n\nSuggested Strength: Tough As Steel\n\nSuggested Weakness: Malfunctions" }, { "from": "gpt", "value": "Razorkid: You cut and you kill for money — sometimes for more than money.\n\n...\n\nSuggested Strength: Deadly Accuracy\n\nSuggested Weakness: Cold-hearted" }, { "from": "human", "value": "Digital Courier: A high-capacity encrypted databank in your head makes you valuable — and a target.\n\n...\n\nSuggested Strength: Dataport Programs\n\nSuggested Weakness: Broken Memories" }, { "from": "gpt", "value": "Matrix Cowboy: The electric rush of cyberspace is why you go on living, job to job, challenge to challenge.\n\n...\n\nSuggested Strength: Hot Reflexes\n\nSuggested Weakness: Broken-Down Body" }, { "from": "human", "value": "Rockstar: A cutting-edge style hacker and culture punk, reshaping the world through your art.\n\n...\n\nSuggested Strength: Famous Charm\n\nSuggested Weakness: Notoriety" }, { "from": "gpt", "value": "Private Investigator: Other people’s business is your business. You’re in the intrusion racket, cracking privacy.\n\n...\n\nSuggested Strength: Streetwise\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "Soldier of Fortune: Your military history and training make you valuable. Your experience makes you dangerous.\n\n...\n\nSuggested Strength: Arsenal\n\nSuggested Weakness: Old Wounds" }, { "from": "gpt", "value": "Zaibatsu Officer: In your bespoke suit, with that smile, you can change the planet.\n\n...\n\nSuggested Strength: Sterling Connections\n\nSuggested Weakness: Obligated" }, { "from": "human", "value": "Cybersurgeon: Saving lives is your trade and business is booming.\n\n...\n\nSuggested Strength: Medical License\n\nSuggested Weakness: Addicted" }, { "from": "gpt", "value": "Freelance Journalist: People need information if they’re going to fight for what’s right. You give it to them.\n\n...\n\nSuggested Strength: Great Sensors\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "Tough As Steel: You can take it. Whatever the beating, whatever the heartbreak, you can take it." }, { "from": "gpt", "value": "Deadly Accuracy: You’re accurate with blades and bullets and words. You break hearts as easy as bones." }, { "from": "human", "value": "Dataport Programs: That collection of stolen programmed skills you have serves you well. Plug and play." }, { "from": "gpt", "value": "Hot Reflexes: You’re wired for speed in cyberspace and meatspace alike. Real life’s almost too slow now." }, { "from": "human", "value": "Famous Charm: People are dying to meet you, to impress you, to be charmed by you. You’re so cool." }, { "from": "gpt", "value": "Streetwise: You know the politics and the landscape of the streets and how to get around alive." }, { "from": "human", "value": "Arsenal: Whatever it is — if it’s got an edge or ammo, from katanas to lasers — you can get it." }, { "from": "gpt", "value": "Sterling Connections: You know people in high places. You’re owed favors. You make things happen." }, { "from": "human", "value": "Medical License: Skilled and equipped, you can practice medicine, get drugs, and repair meat and metal." }, { "from": "gpt", "value": "Great Sensors: Whether they’re cybernetic or all natural, your eyes and ears are razor sharp." }, { "from": "human", "value": "Malfunctions: Without regular upkeep, all those fancy cybernetics start to hiccup and misbehave." }, { "from": "gpt", "value": "Cold-hearted: You’ve got to keep your feelings disconnected to do your job. Makes you distant. Cold." }, { "from": "human", "value": "Broken Memories: Your head’s not right, riddled with blank spots and holes where memories should be." }, { "from": "gpt", "value": "Broken-Down Body: The parts of you that aren’t wired and rehabbed are wearing down from hard use." }, { "from": "human", "value": "Notoriety: You have a nasty rep for doing nasty things and it’s not wholly undeserved." }, { "from": "gpt", "value": "Guilty: Cold guilt keeps you up, makes you doubt, gets you down. Can’t undo what you did." }, { "from": "human", "value": "Old Wounds: Your meat and your metal are plagued by the side-effects of old wounds from old fights." }, { "from": "gpt", "value": "Angry: Your anger and spite hold you back, cause you troubles, make you less than you are." }, { "from": "human", "value": "Addicted: Whether hungry or fed, your addiction causes you constant problems." }, { "from": "gpt", "value": "Obligated: You’ve got to act a certain way to be the best you — it’s like fighting with one hand tied." }, { "from": "human", "value": "Score Your Escape Funds: Earn the funds necessary to get away, even for a little while, even if it’s hard." }, { "from": "gpt", "value": "Do The Job Right: You draw your strength from knowing you do the job right. The whole job. Do it right." }, { "from": "human", "value": "Repair Yourself: Maybe it’ll take money, maybe medicine, maybe something else, but you gotta get right." }, { "from": "gpt", "value": "Break A Big Target: You’ll know you’re worthy when you can bring down a big target and survive." }, { "from": "human", "value": "Make A Hit: Write and perform something that’ll make you a star again — or a bigger star, finally." }, { "from": "gpt", "value": "Get Out of This Trap: This could be the job that helps you break free of this life for something better." }, { "from": "human", "value": "Reclaim Your Honor: What is honor? How will you know when you’ve got it back? How will you keep it when you do?" }, { "from": "gpt", "value": "Change From Within: Fix what’s wicked in the world by enacting change from within. Make something better." }, { "from": "human", "value": "Get Someone Clean: Get someone clean. Get someone a fresh start. Maybe it’s you?" }, { "from": "gpt", "value": "Expose A Big Story: The world needs to open its eyes and look at itself. Make that happen." }, { "from": "human", "value": "Score A Fix: Get a couple of good doses of whatever passes for your drug." }, { "from": "gpt", "value": "Upgrade Your Guns: Get better guns." }, { "from": "human", "value": "Upgrade Your Mind: Get the software, stims, or downloadable memories that’ll sharpen, heighten, brighten your mind." }, { "from": "gpt", "value": "Upgrade Your Flesh: Maybe your meat’s old or rusty, maybe you just want to look better. Get on that." }, { "from": "human", "value": "Find A Safe House: You need a safe retreat, a place to hide or crash, where you can close your eyes." }, { "from": "gpt", "value": "Learn the Truth: Someone’s lying to you. Learn something new." }, { "from": "human", "value": "Survive the Attack: People want you hurting or dead. Rise above and strike back." }, { "from": "gpt", "value": "Remember Why You’re Doing This: Close your eyes, recall the reasons, the faces, the feelings. Why are you doing all this?" }, { "from": "human", "value": "Crack That Hostile Mainframe: Break the shell on that bad mother and watch what spills out into cyberspace." }, { "from": "gpt", "value": "Get A Raise: Score more money than you’ve got coming to you. Make them think you’re worth it." }, { "from": "human", "value": "Monokatana: A shiny, curved sword with a fine, delicate edge." }, { "from": "gpt", "value": "Flechette Gun: A rapid-fire dart gun capable of delivering drugs and toxins." }, { "from": "human", "value": "Memory-Corroding Chemical: Black-market mycotoxin capable or eroding human memory engrams." }, { "from": "gpt", "value": "Lectron Powerbike: Big but sleek, quiet but quick, adorned with glowing paint and a hybrid engine." }, { "from": "human", "value": "Cutting-Edge Anti-Security Program: The new cutter program meant to overwhelm and confound defenses in cyberspace." }, { "from": "gpt", "value": "A Kung-Fu Datapin: A data-stick encoded with kung-fu lessons. Load time is about 9 seconds." }, { "from": "human", "value": "Full-Suite Recorder: Records audio, images, atmospheric data, chemical traces, and more." }, { "from": "gpt", "value": "Microtablet: Unfolding fabric micro-computer for portable functionality wherever you go." }, { "from": "human", "value": "Stolen Data: Personal data stolen from some corporate database, maybe worth killing for." }, { "from": "gpt", "value": "Laser-Cutter: A simple hand-held device with a three-inch laser torch emitter." }, { "from": "human", "value": "Coffin Hotel: A cramped, cheap coffin hotel in the city’s red-light district." }, { "from": "gpt", "value": "Crowded Noodle Boat: Not a boat at all but a roving five-seat wagon and noodle bar. The owner’s connected." }, { "from": "human", "value": "Gleaming Corporate Office Suite: Polished concrete, greenish glass, shiny chrome — the paperless office once promised." }, { "from": "gpt", "value": "Cyberspace: The free wilds of the digital consensual hallucination yawning between fortified servers." }, { "from": "human", "value": "Shanty Town: Layers of ramshackle favela crisscrossed with escape hatches and secret passages." }, { "from": "gpt", "value": "Dead Channel Nightclub: A dirty, popular club crammed with holography and digital games." }, { "from": "human", "value": "Posh Hotel Suite: A place of deep carpets and soft sheets high above the city." }, { "from": "gpt", "value": "Gray-Market Cybernetics Shop: Metal arms and faux-flesh legs dangle from hooks drilled into a low ceiling." }, { "from": "human", "value": "Spacious Limousine: Tinted dark and shiny, brimming with Japanese whiskies, and almost certainly bugged." }, { "from": "gpt", "value": "The Street: Luminescent paint glows on the black top, wet with acid rain." }, { "from": "human", "value": "Night-Club Brawl: Don’t think of them as people. Think of them as things between you and freedom." }, { "from": "gpt", "value": "Hostile Highway: Get off this roadway alive. Don’t let the motorgangs stop you." }, { "from": "human", "value": "Rooftop Getaway: Run, jump, climb, drop — it’s time for some parkour-type stuff." }, { "from": "gpt", "value": "Sway the Crowd: They want to love you or hate you. Make it work for you." }, { "from": "human", "value": "Dirty Crime Scene: Flickering light-up crime-scene tape around a forgotten crime scene. Find what they missed." }, { "from": "gpt", "value": "Crazed Mob: People, collectively, are animals — furious, ferocious animals. Get out of here." }, { "from": "human", "value": "The Biologique Mainframe — Cyberspace: Like a 3D playing-card diamond gleaming in the matrix. Hardened with lethal ice." }, { "from": "gpt", "value": "Hot Security Systems: Tinted-black cameras and white-hot lasers want you out, want you dead. Too bad for them, right?" }, { "from": "human", "value": "Smoke It With Laser: It’s time to cut. Destroy evidence, steal the prize, whatever. Cut. Then run." }, { "from": "gpt", "value": "Lock-Up: The tech inside you is hanging, chugging, struggling to run. Get it right." }, { "from": "human", "value": "Alexa Carter: She says her name’s Alexa Carter which means her name is anything but Alexa Carter." }, { "from": "gpt", "value": "Virgil Cross: CEO of Biologique Unlimited, allegedly cloned from the old Cross crime family." }, { "from": "human", "value": "Suzuki Kanon: Head of the Lectron biker gang known for anti-corporate activism and street violence." }, { "from": "gpt", "value": "Frederix Wu: Hotshot tech and UI designer responsible for the newest popular cyberspace HUD." }, { "from": "human", "value": "Javier Cruz: Former CEO of a genetics company sold to Biologique. Looking for his next startup." }, { "from": "gpt", "value": "Kell Glasner: Bodyguard for hire. Expert with blades. Call her “Kelly” and she’ll show you." }, { "from": "human", "value": "Muscular Cyborg German Dude: High on something and aching for a fight with anyone fool enough to try him." }, { "from": "gpt", "value": "Lectron Rider: The Lectrons are dangerous but highly organized and loyal to Suzuki Kanon." }, { "from": "human", "value": "Zaibatsu Assassin: An anonymized, off-the-books corporate assassin with lethal skills. Sent by...?" }, { "from": "gpt", "value": "The Break: Nefarious and brilliant cyberspace code-hacker and ice-breaker known only by his handle." }, { "from": "human", "value": "Locked Down Block: Maybe a game just let out of the arena, or maybe some idiot merc had to C-4 himself an exit, but whatever the reason the cops have the block on lockdown. No in or out." }, { "from": "gpt", "value": "The Deckers' Den: Splat opened the Deckers' Den over a decade ago, but no one really remembers when. That's because the Den isn't a place you hang out; it's a place for biz. It's \"regulars\" only stick around long enough to find work, or find hired muscle.\n\nIt might look like your typical \"matrix loving\" dive bar, but the Den is a hub in the machine of the black market, a portal to the shadows." }, { "from": "gpt", "value": "Addicted (Voyer): You seriously get a kick out of watching people, and them not knowing about it, and some people don't take kindly to being watched." }, { "from": "gpt", "value": "I've been watching you: Weather it's because you attract attention to yourself, or I've been hired to find you, I know things about you." } ]
[ { "from": "system", "value": "WAR on the Outer-Rim!\n\nThe war with the Separatists is deadlocked and it seems there is no end in sight. But Republic Intelligence has received an emergency transmission from one of their operatives, AGENT HALLENA DEVIS. She has stolen information vital to the villainous GENERAL GREVIOUS's next planned offensive and is need of extraction on the distant Outer-Rim world of JanFathal. \n\nTo complicate matters, it has been learned JanFathal is in the middle of a popular revolt against the pro-Republic regime. It is only a matter of time before Separatist droid forces arrive to back up the rebels. \n\nCan our HEROES reach JanFathal and rescue AGENT DEVIS before she falls into the cold, mechanical clutches of the Separatists?\n\n- - - - - - \n**A Beginners Game**\n\nThis game is based on the Clone Wars novel **No Prisoners** by Karen Travis. I loved the book so much I turned it into a tabletop module I've run at several game conventions and I'd like to give it a go here as well. \n\nIn my spin on the story there are less Jedi, more clones and ordinary people. You are a hastily assembled team tasked with going to JanFathal and rescuing Agent Devis. Intelligence is even supplying you with a ship, a stolen Separatist transport, it even has valid codes (they're older codes but there still good...)\n\nIt is a **Beginner's Game**. I'm new to the Storium myself and I'd like to muck about with fellow beginners. \n\nIf people have a good time playing we can potentially rotate Narrator and someone else can run an adventure. \n\nThis will be a 4 player game.\n\n : Character Creation :\n\nBackgrounds: Please limit them to 3 reasonable paragraphs, tops. \n\nI have four Nature Cards you will choose from: Senior Jedi Apprentice, Republic Intelligence Operative, Clone Trooper and Military Volunteer.\n\nThere is only 1 Jedi slot so if multiple people apply for it, I'll go with the one that fits best.\n\nPlease pick an avatar for your characters and clip art for your cards if possible. \n\n-Clone Trooper:\nClones are members of Torrent Company, Skywalker's own 501st Legion. So you've probably been in the thick of it, repeatedly. Come up with a clone name. Example: CT 5555 aka Fives.\n\n-Republic Intelligence Operative:\nOperatives have a wide background and skill set. Besides all the skills and training you'd expect an operative to have, pick one field of expertise.\n\n-Volunteer Force: \nThey come from all walks of life. You are a patriotic citizen. Maybe you were a cop, a smuggler, a business man, a retired planetary security force officer? When the Clone Wars started, you signed up. In addition to Basic Training you also have whatever skills and connections you bring from you civilian life. \n\n-Senior Jedi Apprentice:\nYou are a senior Jedi apprentice, trusted with the command of clone troopers without the supervision of your Master. Is your Master still alive or another causality? \n\n\nMay the Force be with us!" }, { "from": "human", "value": "Clone Trooper: You are the face on an entire army. An army of identical, genetically-modified clones, created to serve in the Grand Army of the Republic." }, { "from": "gpt", "value": "ARC Trooper: You are an Advanced Recon Commando, elite among the genetically-modified clones that compose the Grand Army of the Republic. You and your brothers are considered to rank among the most skilled soldiers in the Galaxy. " }, { "from": "human", "value": "Volunteer Forces: When the Chancellor asked for people to stand up and fight for the Republic, you stood up and answered. You're prepared to lay down your life to protect the values of Freedom and Democracy. " }, { "from": "gpt", "value": "Clone Trooper: You are the face of an entire army. Clone troopers are identical, genetically-modified clones, created to serve in the Grand Army of the Republic. " }, { "from": "human", "value": "Jedi Padawan: As a senior Jedi Apprentice, you hold the rank of Jedi Commander and can command clone units in the field independent your Master for specified missions. " }, { "from": "gpt", "value": "Judicial Department Fleet: You are a 'Blue Coat', a member of the old Judaical Fleet. Judicial Forces were charged with patrolling Republic spaces lanes for pirates, smugglers and raiders. With the outset of the war, the Fleet was folded into the GAR and formed the backbone of the Officer Corp." }, { "from": "human", "value": "CC-2200: A stolen CIS Fleet cargo ship. It has fleet codes that are older but still valid. An Action IV Transport, it is a widely used starship model for shipping and transportation." }, { "from": "gpt", "value": "Intellegence Operative: You are a member of Republic Intelligence. You can be trained in any number of fields. Decryption, Analysis, infiltration, sabotage and more. " }, { "from": "human", "value": "Invasion Action: The CIS has begun the invasion with the deployment of landing craft. You must sneak past the flotila and land in the capital without drawing attention." }, { "from": "gpt", "value": "Assaj Ventress' lightsaber: You acquired one of Assaj Ventress's lightsabers. It can be very useful. She probably wants it back. Hopefully General Kenobi will deal with her before she catches up with you..." }, { "from": "human", "value": "Sonic Pistol: You picked this little gem on Nar Shadda. It’s got limited range and it’s a power hog. But its a wonder for disorienting and subduing biologicals. And it can’t be deflected by a lightsaber. Funny how the Jedi never talk about them. " }, { "from": "gpt", "value": "Recon Droid: Command has been field testing captured and reprogrammed CIS Recon Droids. It's quite useful for spotting trouble before it spots you. Nothing in the field could wrong, right?" }, { "from": "human", "value": "Thermal Detonator: You have a Thermal Detonator. Not one of those smaller yield models they hand out to the Clones. This is one of the real ones. The kind that can take out four floors of a building easy as you like. Don't get caught with it. Horribly illegal they are." }, { "from": "gpt", "value": "DROIDS!: A Company of B1 battle droids have arrived collect Agent Devis. There are so many. How will you hold them off?" }, { "from": "human", "value": "Magnaguard: Oh no! The Seps sent a Magnaguard Droid with the battle droids to collect Devis!" }, { "from": "gpt", "value": "Industrial District: Unseasonal rains have turn the gritty grey sands deposited by the Autumn sand storms into a film of grey mud over everything.\nThe Industrial Districts dominates the east portion of the city." }, { "from": "human", "value": "Swoop Gangers: Local gangs are out and about, looking for some easy looting and to settle some old scores in the chaos of the insurrection." }, { "from": "gpt", "value": "Assault Recon Droid: Recon Droids armed with a blaster. These droids are designed to search for enemies in packs and then swarm attack, delaying until reinforcements arrive or bleed them for later patrols." }, { "from": "human", "value": "Destroyer!: Where in blazes did that Destroyer show up?! How will you escape?" }, { "from": "gpt", "value": "Insurgents: Local resistence cells are out in the open, fighting the pro-Republic regime's security forces. And they are gunning for you." }, { "from": "human", "value": "Eyes Everywhere: As you make your way through the city, you catch glimpses of people looking at you from behind curtained windows. Are they Loyalists or Seperatists? Are they reporting your location?" }, { "from": "gpt", "value": "Space Port Control: They've got their hands full with Insurgents and battle droids. They're not inclinded to help you are believe who you are." }, { "from": "human", "value": "Not so friendly skies: Gunships are starting to patrol the skies over the capital. If they spot you, you're in for trouble. " }, { "from": "gpt", "value": "Vulture Droid: A Vulture Droid has swept down upon you and gone into mech-mode. How do you get past this mechanized monstrosity?" }, { "from": "human", "value": "Assaj Ventress: A Dark Side Acolylte and personal assassin of Count Dooku has arrived. How will you survive?" }, { "from": "gpt", "value": "Clone Trooper: You are the face of an entire army. Clone troopers are identical, genetically-modified clones, created to serve in the Grand Army of the Republic. " }, { "from": "human", "value": "Intellegence Operative: You are a member of Republic Intelligence. You can be trained in any number of fields. Decryption, Analysis, infiltration, Sabotage and more." }, { "from": "gpt", "value": "Military Volunteer: When the Chancellor called for citizens to stand up and fight for the Republic, you answered that call. You're prepared to lay down your life to protect the values of Freedom and Democracy." }, { "from": "human", "value": "Senior Jedi Apprentice: As a senior Jedi Apprentice, you close to becoming a Jedi Knight. You hold the rank of Jedi Commander and can command clone units in the field. " }, { "from": "gpt", "value": "Create your own: Create your own." }, { "from": "human", "value": "Create your own: Create your own." }, { "from": "gpt", "value": "create your own: Create your own." }, { "from": "human", "value": "Residential District: Block after block of 5 story, sand stone colored apartment blocks. Autumn sand storms and unseasonable rains have covered everything in a slippery grey thin film of silty mud.\n\n" }, { "from": "gpt", "value": "Spaceport District: The Spaceport for the capital. It is currently under siege by insurgents. Spaceport Authority, militia and police desperately try to hold it. " }, { "from": "human", "value": "Republic Warship Levler: An Acclamator-class cruiser, this ship is outfitted with an experimental missile system. Shakedown testing are not going well. She's on a skeleton crew and weapons systems are almost nill." }, { "from": "gpt", "value": "Fire Control Team: Eence has a light repeater for fire support and Burrow watches his back. " }, { "from": "human", "value": "3 Man Rifle Squad: Clones: Ross, Vere and Charol" }, { "from": "gpt", "value": "3 Man Rifle Squad.: Clone: Digger, Scraper, Duces." }, { "from": "human", "value": "Troopers: Jock & Hill: Jock has a grenade launcher and Hill watches his back." }, { "from": "gpt", "value": "Riot Police : You've got a few riot cops to help you. They don't have blasters but their riot shields are blaster resistant." }, { "from": "human", "value": "Port Authority Officer: Spaceport Authority Officer is willing to help you. He has a stun blaster rifle and a baton." }, { "from": "gpt", "value": "Intro: Star Wars\nThe Clone Wars\nOperation Roundabout" }, { "from": "human", "value": "Mission Prep - LT D45: You've got a bunch of clones fresh of Kamino. They're excited as they are green. They're waiting for orders. " }, { "from": "gpt", "value": "You know a Guy - Korbin: When on the way to rendezvous with Leveler, you reached out to a completely legitimate, above board 'friends' who active in the 'import/export' business. They might have intel that could prove useful." }, { "from": "human", "value": "A few moments of peace - Ya'qual: Soon Leveler will arrive in the Fath system. But there is still time to meditate, to steel yourself and search for the will of the Force. " }, { "from": "gpt", "value": "Coming Home - Padix: This is the first time your be sitting foot on your homeworld since the war started. You never imagined it would be like this. " }, { "from": "human", "value": "B2s!: They've sent in the Supers! What's the plan now?" }, { "from": "gpt", "value": "A moment of reflection - Ya'qual: You take a few moments to meditate on what is to come and seek the Will of the Force." }, { "from": "human", "value": "Fly causually: The CIS has begun the invasion with the deployment of landing craft. If you can somehow use the train of craft as cover, you can sneak past the flotilla to the planet below. " }, { "from": "gpt", "value": "Actionable Intel: The Sep flotilla only has about 20 ships, excluding troop deployment transports. What do you gleam from your knowledge of CIS ship capacity and scanning comm frequencies?" }, { "from": "human", "value": "Eddies in the Force: As you approach the planet you can feel eddies in the Force. Do you reach out to them or push them aside? " }, { "from": "gpt", "value": "Comms Traffic: CIS channels are fairly well protected. The rebels on the other hand are on open channels and have not heard of comms discipline. " }, { "from": "human", "value": "Rampart: CT-9331 or Rampart. A clone pilot whose flow four combat missions. And walked away from four crashes. " }, { "from": "gpt", "value": "The skies aren't so friendly: You need to find the transmitter that's jamming comms and shut it down or commandeer it so you can find Agent Devis.\n " }, { "from": "human", "value": "Comms Trace: Agent Devis' signal is bouncing through the city network. You need to get to hardline to lock down her location." }, { "from": "gpt", "value": "A parking space: You made this far without getting shot. Now you need to land this crate, but where? " }, { "from": "human", "value": "Secure the LZ (my personal challenge): The Secondary LZ is the runner up choice for a reason. While there are no structures overlooking it, it only provides partial cover for the ship from fly-byes and street traffic. " }, { "from": "gpt", "value": "Local Problems: Local resistance cells are out in the open, fighting the pro-Republic regime's security forces. There's no way to avoid them all. " }, { "from": "human", "value": "Extraction: You've located Devis or at least her sub-dermal transmitter. It's on the top floor. You don't know how many hostiles are in the structure nor do you know how many civilians. And you know you're running out of time. " }, { "from": "gpt", "value": "Officer : You've survived multiple engagements and managed to rise in rank. Because of your experience other clones look up to you and follow your commands." }, { "from": "gpt", "value": "Boredom : You're bored with your lot in life. Being a clone in a clone army isn't an exciting way to see the Galaxy. You long to escape and be your own individual." }, { "from": "gpt", "value": "Approval : You (and every other clone) are programmed to seek self approvial from your fellows. Without the groups accolades you feel lost. It's known as the \"curse of the clones\"." }, { "from": "human", "value": "Covert Operative: You are excellent going undercover, you've been everything from smuggler, bounty hunter, pirate and thus on, all on the behalf of the republic. " }, { "from": "human", "value": "Overconfident: Sometimes your confidence and ego gets the better of you. " }, { "from": "human", "value": "For the Mission!: This is your job, serve the Republic and do the dirty work. " }, { "from": "gpt", "value": "JanFathal Local: You were raised on planet and now have been called on to defend it. You know it's people and it's places they will open up to you more and support if they can." }, { "from": "gpt", "value": "Untrained: You weren't train in combat or any other military type thing. You are were civilian and in most ways you still are. " }, { "from": "gpt", "value": "Crush the Rebel scum.: You were raised knowing the most powerful and superior force in the galaxy was the republic and now that people like Chanceller are in change people need to believe in them more. Way would people fight them you have no idea but you will help put those rebels down." }, { "from": "human", "value": "Battle Meditation: An ancient technique used by both the Jedi and the Sith, battle meditation boosts the morale of one's allies in combat and can be used to demoralize one's enemies. You are one of the few Jedi with the ability to use this powerful ability." }, { "from": "human", "value": "Grief : Your master has just been killed, possibly in front of you. You relied on your master for instruction, advice, and company. Without their guidance, you are lost. And your grief burns hot. Can you resist the pull of the Dark Side?" }, { "from": "human", "value": "Peace: The death of your master still weighs heavy on your heart, as does your growing anger at the Jedi Order. Is there some way you can find peace in the force?" }, { "from": "gpt", "value": "Quick to Anger : Reckless, and not always thinking things all the way though you can go from clam to mad in a moment. Good think your not a Jedi or you would have been kicked out of the order long ago." }, { "from": "gpt", "value": "Scout Trooper: You are trained for reconnaissance and scout missions." }, { "from": "gpt", "value": "Flawed Clone: Something is wrong with you. Maybe your defective or the training programs were some how glitchy? You have an irrational need to connect with your biological targets." }, { "from": "gpt", "value": "Protect the Jedi: The Jedi are the only hope we have of winning this war. I've sworn to protect them with my dying breath." }, { "from": "human", "value": "Diplomat Training: Your master trained you in the ways of the Force, but also trained you in the ways of the diplomat. Even if you don't feel particularly calm or good-willed, you can fake it. " }, { "from": "gpt", "value": "Slicer: You're a professional when it comes to slicing and hacking into data. " }, { "from": "human", "value": "Increased rebel chatter: The rebels are making a huge push in the city and are causing a huge amount of chatter as well as just making some area have a comm blackout." }, { "from": "gpt", "value": "Chaos: How are you supposed to see where to land through all the fighting?" }, { "from": "human", "value": "Veteran: This isn't your first rodeo. You know all tricks and traps of urban warfare they didn't teach you on Kamino." } ]
[ { "from": "system", "value": "Humanity was once great. It was unconquerable and solitary in its success. Then there was that fateful day in 2103, when the first case of Rabithis was found in India.\n\nA few weeks after that, it had spread to America and Europe. Canada and Alaska were the last to topple, but topple they did. The world, it seemed, had finally ended.\n\nBut in Switzerland, at the top of a mountain, eleven scientists struggled in extreme isolation to produce a cure. One of those Scientists, an Edward Ilerte, sent a letter to his nephew the day the institute went silent. \n\n*Dear (character's name),*\n\n*Prototype #299. It is the best I can do.... The fermentation will be completed in five days. Richards died this morning. I shan't make it to nightfall.*\n\n*I'm so sorry to leave this with you, (character's name), the burden of the World, but who else can I write to? Please, come before #299 expires.*\n\n*I know you can do it, dear boy,*\n\n*Love and goodbye,*\n\n*Your uncle, Edward Ilerte*\n\n****\n\nOne player. Your character will be Edward's nephew. He must be between 25 and 35 years of age. Feel free to create you own cards and a long bio.\n\nYou will be travelling with Evelynn and Ryan Starke, and there will be a romantic relationship between yourself and Evelynn. This is key to the story, but I won't ruin the ending by explaining. :)\n\nYou have directions to the Swiss institute from your uncle, and you have five days to get there.\n\nThe fate of the World is in your hands! :D" }, { "from": "human", "value": "Student: You are a student of either university or college, studying a subject of your choosing.\n\nOr, rather, you *were*, before the end of the World." }, { "from": "gpt", "value": "Physical: You've been doing physical activities your whole life; your strong, swift, and agile. Not to mention your endurance." }, { "from": "human", "value": "Arrogant: Sometimes, your confidence soars into arrogance." }, { "from": "gpt", "value": "Survive: The World has become hell, but you must do whatever you can to survive." }, { "from": "human", "value": "Guy: Guy" }, { "from": "gpt", "value": "Not A science guy: Science?" }, { "from": "gpt", "value": "Scientifically Lost: E=MC2? CO2? Serums and prototypes? You stayed out of your Uncles work for a reason. You just don't understand science" }, { "from": "gpt", "value": "Family Is #1: You are willing to bend over backwards to help your family. " }, { "from": "gpt", "value": "Complete Uncles Work: You will finish whatever it is your uncle started." }, { "from": "human", "value": "The Nephew: You are the nephew of Edward Ilerte. " } ]
[ { "from": "system", "value": "Crashed on a mysterious island beneath a sky of unfamiliar stars, a group of survivors explore to survive. Hectic adventures and strange occurrences abound in this fast-paced mystery-drama.\n" }, { "from": "human", "value": "Professional Explorer: Discovery is your business. You tread the edge of human understanding and capability. Make way, people.\n\n...\n\nSuggested Strength: Hardy\n\nSuggested Weakness: Arrogant" }, { "from": "gpt", "value": "Occult Scholar: You are an expert in the occult and—how does one say it?—possessor of rare and secret knowledge.\n\n...\n\nSuggested Strength: Mystique\n\nSuggested Weakness: Frail" }, { "from": "human", "value": "Bold Cryptozoologist: The world is host to a wide variety of life and you seek it out for the sake of public knowledge. Only a few understand.\n\n...\n\nSuggested Strength: Quick Study\n\nSuggested Weakness: Cowardly" }, { "from": "gpt", "value": "Soldier of Fortune: Your experiences in live-fire conflict zones have become your expertise. Your survival is your CV.\n\n...\n\nSuggested Strength: Combatant\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "Eager Producer: Some call your shows “reality TV” but you consider yourself a producer of experiences worth living and sharing.\n\n...\n\nSuggested Strength: Charming\n\nSuggested Weakness: Clueless" }, { "from": "gpt", "value": "Renowned Archaeologist: You’ve been called “famous” and “nefarious” by colleagues and rivals alike. Point is, you get results.\n\n...\n\nSuggested Strength: Well Educated\n\nSuggested Weakness: Uncouth" }, { "from": "human", "value": "World Traveler: Your journeys have taken you from extreme-sports competitions to war zones to remote paradises. Hunger for more.\n\n...\n\nSuggested Strength: Worldly\n\nSuggested Weakness: Reckless" }, { "from": "gpt", "value": "Clever Mechanic: Machines are the ultimate expression of science, where intelligence makes contact with solid ground.\n\n...\n\nSuggested Strength: Build & Rebuild\n\nSuggested Weakness: Naïve" }, { "from": "human", "value": "Eager Sidekick: You admit, you’re along for the ride until you can figure out what to do with your life. Who do you follow?\n\n...\n\nSuggested Strength: Wise Insight\n\nSuggested Weakness: Awkward" }, { "from": "gpt", "value": "Mysterious Traveler: You’re not headed somewhere, you’re headed away from somewhere, in search of yourself.\n\n...\n\nSuggested Strength: Escapist\n\nSuggested Weakness: Untrusting" }, { "from": "human", "value": "Hardy: You are sturdy, tough, resilient; easy to hurt, maybe, but hard to kill." }, { "from": "gpt", "value": "Mystique: You’re versed in mysteries and mysticism but your most potent strength may be your open mind." }, { "from": "human", "value": "Well Educated: Quality schooling, perhaps combined with real-world experience, gives you an edge in the field." }, { "from": "gpt", "value": "Charming: That smile, that swagger, that look—you’re an enchanting, persuasive sort, in almost any language." }, { "from": "human", "value": "Worldly: You’ve been around, seen the best and the worst the world has to offer, and that gives you great instincts." }, { "from": "gpt", "value": "Build & Rebuild: You make things go. With parts and tools, from circuit boards to chewing gum, you do remarkable things." }, { "from": "human", "value": "Wise Insight: You’re a natural study of people and situations. Some call it intuition but it’s just the way you see the world." }, { "from": "gpt", "value": "Combatant: You’re a fighter, adept at staying alive in lethal situations. You’re at your best when lives are at stake." }, { "from": "human", "value": "Quick Study: This isn’t about instinct, it’s about study. With observation or a primary source, you learn quickly." }, { "from": "gpt", "value": "Escapist: Your body and mind are nimble and hard to contain. You’re like an animal that won’t stay caged by steel or circumstance." }, { "from": "human", "value": "Cowardly: Fear is your greatest obstacle; you build it in your own mind." }, { "from": "gpt", "value": "Frail: Your spirit is willing but your body isn’t yet up to every challenge." }, { "from": "human", "value": "Reckless: You might prefer to think of yourself as bold but, yeah, sure, sometimes you’re just plain reckless." }, { "from": "gpt", "value": "Arrogant: People should look up to you after everything you’ve done and for everything you’re bound to do yet." }, { "from": "human", "value": "Clueless: You’ll get it, if they’d give you a minute to think it through." }, { "from": "gpt", "value": "Uncouth: Manners are for fundraisers and weddings. You’ve got work to do." }, { "from": "human", "value": "Awkward: Sometimes even two hands and two feet seem like a lot to keep track of." }, { "from": "gpt", "value": "Angry: The world hasn’t been fair to you so you show it the same courtesy." }, { "from": "human", "value": "Naïve: Sometimes even you think you should’ve known better." }, { "from": "gpt", "value": "Untrusting: People hurt each other. You’ve been hurt before. Why open yourself up to getting hurt again?" }, { "from": "human", "value": "Escape the Island: Escape this mysterious island and get back to the world you know." }, { "from": "gpt", "value": "Make Friends: Whether escape is possible or not, you’re here now. Make the best of it by understanding the others stranded here." }, { "from": "human", "value": "Not Our Stars: The stars in the sky aren’t right. Those aren’t our constellations. Where are you?" }, { "from": "gpt", "value": "Secret Knowledge: What lore and truths to change the world can you uncover from this place? What secrets can you discover?" }, { "from": "human", "value": "The Fittest: What are the costs of survival in this place? You were fit to survive one world. What about this one?" }, { "from": "gpt", "value": "Lost Love: How can you go on without all you’ve lost? How far can love reach?" }, { "from": "human", "value": "Faith in the Island: You believe something about this island—you feel you’re right about it. What are you hiding?" }, { "from": "gpt", "value": "Understand the Impossible: Find reasonable explanations for what’s happening here. Science is on your side." }, { "from": "human", "value": "What Comes Around: We live in the worlds we make. Whatever happens is the result of our own actions, even in this chaotic world." }, { "from": "gpt", "value": "Make A New World: You’ll never get home. You don’t want to. This is your chance to start over." }, { "from": "human", "value": "The First Order of Business: Survival. Food, shelter, defenses. You can’t make sense of this place if you’re dead." }, { "from": "gpt", "value": "Treasures of Yore: Wherever you are, you should acquire artifacts (or treasures) so others will believe you when you get home." }, { "from": "human", "value": "Make Contact: Make contact with the world beyond this island." }, { "from": "gpt", "value": "Recover Yourself: Get a grip. Restore yourself to your best capabilities. Heal." }, { "from": "human", "value": "Prove Yourself: Show the others that you’re more than you were by saving someone or something valuable." }, { "from": "gpt", "value": "Rescue: Ace Bishop: Free Ace Bishop from her life in this strange place." }, { "from": "human", "value": "Rescue: Thomas Merchant: Free Thomas Merchant from his exile and maybe return him to civilization." }, { "from": "gpt", "value": "Rescue: The Madman: Rescue the raving madman from himself and maybe help him find a measure of peace." }, { "from": "human", "value": "Make Peace: Get through to those who want to hurt you. Find a way to make peace between hated groups." }, { "from": "gpt", "value": "Kill To Live: Defeat that monster that hunted you." }, { "from": "human", "value": "Smartphone: No signal, half a bar of battery left, but maybe some app or data within can still help somehow?" }, { "from": "gpt", "value": "Shotgun: This battered pump-action shotgun was in the front of the plane and survived the crash. Lucky." }, { "from": "human", "value": "Radio: The plane’s weatherbeaten radio is detachable and sports an emergency battery." }, { "from": "gpt", "value": "Tome of Occult Lore: Aged and marked with generations of marginalia, this is either spooky nonsense or a mystic treasure trove." }, { "from": "human", "value": "Spyglass: An old-fashioned spyglass in pretty good shape." }, { "from": "gpt", "value": "Backpack: A good, sturdy, 21st-century backpack with a dozen pockets." }, { "from": "human", "value": "MRE: One military-issue meal, ready to eat." }, { "from": "gpt", "value": "Digital Camera: Top-of-the-line still and video camera with a backup battery taped on and a tripod." }, { "from": "human", "value": "50 Feet of Good Rope: A coil of top-grade climbing rope, blue with an orange stripe." }, { "from": "gpt", "value": "Golden Idol: A one-foot gold idol vaguely resembling the art style of the Chachapoyas but in a previously unknown mode and style." }, { "from": "human", "value": "Crash Site: Thick jungle holds up the wrecked front half of the plane, it’s shredded tail littering the forest beyond." }, { "from": "gpt", "value": "Vista Overlook: A deep valley, thick with deep jungle, yawns before this cliff-top perch. Tall stone ruins peek through the canopy below." }, { "from": "human", "value": "Thundering Waterfall: Waters gush off the edge of a sheer cliff into what looks like a deep lagoon forty or fifty feet below." }, { "from": "gpt", "value": "Monstrous Nest: Three-toed footprints and crushed eggshells, the size of melons, mingle with gore-streaked animal bones here." }, { "from": "human", "value": "Ancient Ruin: This towering complex of vine-choked ruins is pocked by shallow dig sites and excavations throughout." }, { "from": "gpt", "value": "Damp Cavern: A dripping grotto of still water with a stroke of sky visible through a crack in the ceiling, where skulls are knotted into hanging roots." }, { "from": "human", "value": "Shanty Town: A rough and ragged stilt-village of haphazard buildings assembled from sorry wreckage and harvested planks." }, { "from": "gpt", "value": "Shore of Wrecks: The beach here is a rusty tangle of wrecks upon wrecks—a storied landscape of maritime disasters spanning a century or more." }, { "from": "human", "value": "Enigmatic Statue Garden: Statues, some carved from stone, some from tree trunks, stand in this clearing like a meeting of a dozen artificial ambassadors." }, { "from": "gpt", "value": "Strange Jungle: The deep jungle of the island’s interior sweats beneath a canopy of twisted branches populated with colorful, unidentifiable birds." }, { "from": "human", "value": "Build a Fire: You’ve done this before. You can do it again." }, { "from": "gpt", "value": "Cross the River: Make your way carefully across without being carried away or drowned." }, { "from": "human", "value": "Down the Cliff: Get down the cliff side to the jungle below. Do you climb or take the plunge into the lagoon below?" }, { "from": "gpt", "value": "Track the Beast: Learn what you can about how it moves, where it nests, and what it is." }, { "from": "human", "value": "Puzzle Out the Ruin: What was this place? Who made it? Where did they go?" }, { "from": "gpt", "value": "Explore the Cave: Ancient graffiti and a broken piano decorate this grotto. What is this place?" }, { "from": "human", "value": "Pillage the Wrecks: Find something of value in the rusting shipwrecks on this beach—if you can." }, { "from": "gpt", "value": "Sneak Through Town: Sneak around in the shanty town to learn what you can or to escape." }, { "from": "human", "value": "Repair the Transceiver: Is the old transceiver aboard the outermost shipwreck really beyond saving?" }, { "from": "gpt", "value": "Shootout in the Rain: Not much ammo on this island but a lot of it is flying at you tonight." }, { "from": "human", "value": "Atticus Kirkhill: A pioneer among explorers and visionary behind this expedition, sadly lost in the crash on this mysterious island." }, { "from": "gpt", "value": "Kate Kirkhill: The bold and daring heiress to the Kirkhill legacy is a renowned explorer and linguist. Did she expect any of this?" }, { "from": "human", "value": "Michael Barrett: Survivalist, rabble rouser, and self-proclaimed leader of the island. How long has he been here?" }, { "from": "gpt", "value": "Candace “Ace” Bishop: This fabled singer-turned-adventurer was lost crossing the Pacific in 1938 during an airplane race." }, { "from": "human", "value": "Venomous Constrictor: Like some combination of a cobra and a boa, this hooded constrictor is almost twelve feet of trouble." }, { "from": "gpt", "value": "Curious Elephant: An inquisitive, strangely tattooed elephant. Where did those tattoos come from and what do they mean?" }, { "from": "human", "value": "Gigantic, Roaring Beast: Its unearthly roar shakes the jungle, sending birds to flight and hearts to pounding. What the hell is it?" }, { "from": "gpt", "value": "Blade-Toting Goon: One of several sweaty, angry goons armed with blades (or worse) who do Barrett’s bidding. But why?" }, { "from": "human", "value": "Sweaty-Toothed Madman: Raving and flailing in rags and broken boots. Who was this long-bearded lunatic and how did he get here?" }, { "from": "gpt", "value": "Thomas Merchant: A privateer and pirate who plied the seas from Bermuda to Barbados before disappearing in the 18th century." }, { "from": "human", "value": "Strange Blue Crystal: This polished crystal is long, about seven inches, and about an inch around. It looks a lot like the Superman crystals in the first movie from the 80s, really.\n\nIt chimes a pure note when struck." }, { "from": "gpt", "value": "Burning Brand: This torch from a lit fire can provide light, and serve as a club, if one were needed." }, { "from": "human", "value": "Strange Jungle: The deep jungle of the island’s interior sweats beneath a canopy of twisted branches populated with colorful, unidentifiable birds." }, { "from": "gpt", "value": "Michael Barrett: Survivalist, rabble rouser, and self-proclaimed leader of the island. How long has he been here?" }, { "from": "human", "value": "The Beach: The surf rolls gracefully up this secluded island beach. Waves pound into stone formations at either end, making this smooth stretch welcome by comparison." }, { "from": "gpt", "value": "Crash Site: Thick jungle holds up the wrecked front half of the plane, it’s shredded tail littering the forest beyond." }, { "from": "human", "value": "Scale the Hill: The Operator, Amy, said this hill would be a good high ground. It's steeper than you expected, a tall, steep-sided mound that rises above the jungle canopy." }, { "from": "gpt", "value": "Scavenging: The contents of Kate's pack have spilled all over the place. It will require some work to find all the contents." }, { "from": "human", "value": "Kate Kirkhill: The bold and daring heiress to the Kirkhill legacy is a renowned explorer and linguist. Did she expect any of this?" }, { "from": "gpt", "value": "Puzzle Out The Sign: The mark in the jungle floor is strange, a footprint, probably." }, { "from": "human", "value": "Dense Foliage: The jungle hinders any attempt to move through it with clinging vines, and dense underbrush. Watch your step." }, { "from": "gpt", "value": "Follow the Trail: The survivors have sign, and a path. They need to follow the trail to see where it goes." }, { "from": "human", "value": "Kate Kirkhill (copy): The bold and daring heiress to the Kirkhill legacy is a renowned explorer and linguist. Did she expect any of this?" }, { "from": "gpt", "value": "Curious. What's This?: There is something shiny and interesting on the ground." }, { "from": "human", "value": "What The Hell Is That!?: A... a _thing_ lunges out of the foliage!\n\nThe dark shape moves low and fast, darting about, never leaving a clear impression of it's shape, but it's at least as big as a man." }, { "from": "gpt", "value": "People, here?: There is something unusual here. It looks like it might be tracks, people tracks." }, { "from": "human", "value": "Mysterious Cave: There is far more to the cave than was previously thought. The walls are cut stone slabs fit together without mortar." }, { "from": "gpt", "value": "Explore the Cave: A simple look around shows that this is no ordinary cave. The features are too regular." }, { "from": "human", "value": "Jungle Hilltop: A large hill rears out of the jungle, enough so that it appears out of place. Perhaps it was built?\n\nWhen?\n\nBy whom?\n" }, { "from": "gpt", "value": "\"Petey\" the \"Turkey-Rex\": Whoever named him \"Petey\" needs a serious attitude adjustment. This thing is massive, swift, and scary as hell. The \"beak\" is serrated and might have teeth, the \"wings\" end in claws, and the talons on the legs could do serious damage, if you ignored the beak." }, { "from": "gpt", "value": "Slow to Action: You are slow to act, often at the detriment to those around you. After all if your ass isn't on the line then why bother?" }, { "from": "human", "value": "Clumsy: Sometimes even two hands and two feet seem like a lot to keep track of." }, { "from": "human", "value": "I Can't Believe this Shit: You can't believe all the shit you have seen, but seeing it has made you prepared almost like a boyscout but without all the pseudo gay overtones." }, { "from": "gpt", "value": "Kate's Kinda Cute: Kate's kinda cute when she is handling pain and has her potty mouth running. Why didn't I notice that before. This better not be love... damnit... this better not be love." }, { "from": "human", "value": "EMT Training: As a cryptozoologist, \"in the field\" is often synonymous with \"miles from medical care.\" Her EMT training has come in handy more than once." }, { "from": "gpt", "value": "Good Aim: Back in the commune, baseball was a sacred game and Belair was a star pitcher. It's not a skill she uses much in her day-to-day life but the muscle memory hasn't faded." }, { "from": "human", "value": "Smug: It just feels so good to be right, sometimes." }, { "from": "gpt", "value": "Awesome Tracking Skills: Use to tromping through woods and forest, your skill at tracking things is right up there with the best of the trackers of yore." }, { "from": "human", "value": "Bruised Ego: After making a mis-step, your actions are clouded for at least a card :)" }, { "from": "gpt", "value": "Claustrophobia: Back on the commune, disobedient children--the ones who asked too many questions--were locked in a small, dark closet. Belair doesn't have too many memories of those days, but the subconscious never forgets. " } ]
[ { "from": "system", "value": "[Theme Song: Archive - Bullets](https://www.youtube.com/watch?v=V6nbFZtxAL4)\n\nLos Angeles is the perfect playground for the aristocracy of the night: the party never ends, half the people already look plastic, and nobody really notices much when some sweet young thing goes missing. No wonder it's a favorite haunt for the undying bloodsuckers who while away their selfish existences feasting on wannabes and flirting with A-listers. As long as you keep to yourself, remember the Code, and show some modicum of self-preservation, chances are your eternal night in LA will find your belly full of blood and a smile on your crimson lips.\n\nOr at least that *was* the case until a lonely and quite-possibly-insane elder vampire became fixated on minor YouTube celebrity and aspiring actor Brandon Augustine. You see, rather than just drain the young idiot dry and be done with it, this lovesick fool decided to take Brandon as a thrall, pulling him into the shadows as a new member of the secret society of blood-drunk demigods prowling the streets. Except Brandon wasn't quite done being a star yet, and his new YouTube series \"My Life as a Vampire\" just became a viral hit overnight.\n\nAnd people are starting to talk. Not just the pretty amusing people either. *Dangerous* people.\n\nCan a couple of self-centered parasites with dead hearts find a way to fix this mess before LA becomes a warzone and the party gets shut down forever? You better hope so. \n\nYour unlife depends on it." }, { "from": "human", "value": "Decadent Aristocrat: You are a mover and shaker within LA, and fully expect to indulge your appetites at will. Pity the fool who mistakes decadence for weakness, though..." }, { "from": "gpt", "value": "Shadowy Schemer: Where others prefer brutality or flamboyance, you prefer to stick to the darkness. It may not be flashy, but they never see you coming. Ever." }, { "from": "human", "value": "Feral Monstrosity: Even at your calmest moment you are only a heartbeat away from turning the room into a canvas of blood and screams... and you don't have a heartbeat anyway." }, { "from": "gpt", "value": "Leverage: You know things that powerful people would *really* rather not be known... and they're willing to do favors in order to keep it that way." }, { "from": "human", "value": "Connected: You have ties with some of the real power players in the LA scene, providing you resources and information that would otherwise be out of reach." }, { "from": "gpt", "value": "Terrifying Reputation: People who know about the undead *definitely* know about you. Specifically that they should avoid pissing you off at all costs." }, { "from": "human", "value": "Arrogant: You're an apex predator, but you're not invincible. Oftentimes you forget that second part, though." }, { "from": "gpt", "value": "Indulgent: Being dead had only stoked the fires of your many appetites. The slightest temptation can derail all of your careful plans." }, { "from": "human", "value": "Bloodthirsty : It's not just a matter of food for you. Whenever you have an excuse to paint the town very, very red, you take it." }, { "from": "gpt", "value": "Cover Your Tracks: Recent events have left you far more exposed than you are comfortable with. It's time to tie up loose ends by whatever means necessary." }, { "from": "human", "value": "Power Play: You've always coveted the domain of another. The recent shake-up is a great chance to make your move and take what ought to be yours." }, { "from": "gpt", "value": "Baron: A throwback to the Jazz Age, Baron is as open and welcoming as an undead monstrosity can get - assuming you respect the territory of his clubs, of course." }, { "from": "human", "value": "Tia Yolanda: A sly schemer who prefers to work through her extended \"family\" of goons and mortal thralls rather than get her hands dirty." }, { "from": "gpt", "value": "Hector: So ruthless that he makes even other vampires cringe, Hector lords over his domain like an Old World feudal tyrant." }, { "from": "human", "value": "Juan Marcos: Young, cynical and ambitious, Juan is happy to cut corners and bend the rules if it gets him what he wants. He's not into delayed gratification." }, { "from": "gpt", "value": "Carmen: Don't let her innocent act fool you - she's one of the oldest vampires in the city. Thousands of gallons of blood have passed over her fangs." }, { "from": "human", "value": "Rosita: One of the more honest and upright members of the undying community, Rosita often mediates disputes before they draw blood." }, { "from": "gpt", "value": "Mistress Lily: One of the reasons Lily is the most sought-after dominatrix in Hollywood is that she's spent over a century studying the application of human pain." }, { "from": "human", "value": "Claire: Having been a lawyer before being turned, Claire finds herself well-suited to a parasitic existence." }, { "from": "gpt", "value": "Phoebe: Though she doesn't possess talent herself, Phoebe loves to play the muse to aspiring artists. Shame that she has a tendency to kill them if they disappoint her." }, { "from": "human", "value": "Damien: More so than more of his peers, Damien really gets off on using his hypnotic powers to hurt mortals. Sometimes he does it even when he's full, just for laughs." }, { "from": "gpt", "value": "Kiki: The Dark Angel of the South Side. Johns out cruising to hurt a prostitute tonight better pray they don't pick up this one." }, { "from": "human", "value": "Feng: A genteel investor in Bay Area start-ups who just happens to drink the blood of those who don't make it to IPO." }, { "from": "gpt", "value": "Garrison: Formerly of the LAPD. Brings it up all the time, whether it's relevant to the matter at hand or not. Kind of a douche about it, really." }, { "from": "human", "value": "Evan: Your typical stoner/surfer/slacker. Most of the people he feeds on aren't reported missing for days on end." }, { "from": "gpt", "value": "Cassidy: Works as a night nurse at the UCLA Medical Center. Her patients don't have a particularly great track record." }, { "from": "human", "value": "Gabrielle: An easily-overlooked player who has managed to work in the mayor's office for the past thirty years undetected." }, { "from": "gpt", "value": "Mia: Once a proud pillar of the community, Mia hasn't been the same since she created new thrall several years ago. Currently a bit of a pariah." }, { "from": "human", "value": "Ricardo: A scrappy up-and-comer, Ricardo is happy to make your problems go away... for a favor to be determined at a later date." }, { "from": "gpt", "value": "Alejandro: The closest thing that the LA vampire community has to a sheriff. If something is going sideways, Alejandro is sure to shut that shit down." }, { "from": "human", "value": "Esteban: A strict and practicing Catholic who insists on only feeding on sinners. Luckily, those are not in short supply in LA." }, { "from": "gpt", "value": "Hollywood Playhouse: Once a washed-up club on its last legs, the Playhouse is the hottest scene in town thanks to a crazy Internet video." }, { "from": "human", "value": "Vampiric Resources: The dead have plenty of tricks up their sleeve in terms of knowledge and tools. \n\n*Note:* This card must be customized before playing " }, { "from": "gpt", "value": "Vampiric Connections: Even the most solitary vampire can have their fangs in the most surprising places.\n\n*Note*: This card must be customized before playing" }, { "from": "human", "value": "Tempting Distraction : You really shouldn't... but how often does that stop you?" }, { "from": "gpt", "value": "Bloody Mystery: Something has turned the night wild. If for nothing else than self-preservation, you ought to get to the bottom of it." }, { "from": "human", "value": "Legal Trouble: Your powers can easily sway a mortal - but dealing with a dozen or so angry police officers is still not pleasant." }, { "from": "gpt", "value": "Downtown: The beating heart of sprawling monstrosity that is Los Angeles, its arteries glowing in neon from the endless flow of headlights on the streets." }, { "from": "human", "value": "The Hunger: Tonight, you have needs. Other matters may be pressing, but unlife demands a certain sacrifice first..." }, { "from": "gpt", "value": "The Hunger - Lucky: Tonight, you have needs. Other matters may be pressing, but unlife demands a certain sacrifice first..." }, { "from": "human", "value": "The Hunger - Helena: Tonight, you have needs. Other matters may be pressing, but unlife demands a certain sacrifice first..." }, { "from": "gpt", "value": "Legwork - The Usual Suspects: Some LA vampires are notorious freaks and troublemakers. If one of them isn't behind this, you might be able to at least make them squeal a name." }, { "from": "human", "value": "Legwork - Movers and Shakers: A few key vampires run the nightworld of Los Angeles. For the right price, they might render aid - but the price will be high." }, { "from": "gpt", "value": "Desperate Text - Juan Marco (Lucky): Looks like Juan Marco's antics caught up with him. Do you bail him out, or let him handle consequences for a change?" }, { "from": "human", "value": "Angry Text - Alejandro (Helena): Something got under Alejandro's skin. Either he doesn't like you, or this is serious - or both, really." }, { "from": "gpt", "value": "Conclave: An ancient and honored custom of the night world, calling all the predators together to discuss a looming threat." }, { "from": "human", "value": "Trang: Some D-bag from San Francisco poking his nose into the Augustine mess. Definitely a source of trouble." }, { "from": "gpt", "value": "Puritan Hunter: You think of yourself as a problem solver; unfortunately most of those problems tend to be people and most of the solving tends to involve a stake to the heart." }, { "from": "gpt", "value": "One Step From the Edge: You keep yourself on a short leash but that only means you're that much closer to losing control." }, { "from": "gpt", "value": "Bring Order: You detest chaos and will do whatever you can to tame it, even if it means putting yourself at risk." }, { "from": "human", "value": "Feared: You have a reputation among your own kind that earns you respect - and no small amount of loathing as well." }, { "from": "gpt", "value": "Artiste: There's more to unlife than fucking and drinking. You have a calling." }, { "from": "human", "value": "Loved: Or whatever passes for it among your kind. Perhaps its your unusual depth of feeling. Perhaps it's your strange innocence. There's just something about you." }, { "from": "human", "value": "Damaged: Something was torn away from you when you made your progeny, and it isn't ever coming back." }, { "from": "human", "value": "Resolution: Kill or cure, things can't stay as they are." }, { "from": "gpt", "value": "Connoisseur: Your narrow tastes can be a boon as well as a curse." }, { "from": "human", "value": "Joe: Joe saw something he shouldn't have once. You took a risk and spared him, and in return for ensuring his safety you got yourself a reliable informant." }, { "from": "gpt", "value": "Discreet: Circumspect and unobtrusive, you know how to accomplish things without making waves." }, { "from": "human", "value": "Inhuman: You've not been practising very hard and you don't pass as well as you used to. " }, { "from": "gpt", "value": "The Undercity: The network of abandoned tunnels beneath LA have long since been under the dominion of its undead population." }, { "from": "human", "value": "Sangua House: You can buy anything in LA - even blood. As long as you pay your way and follow their rules this can be a beautiful relationship." }, { "from": "gpt", "value": "Impatient: You don't have time for this shit." }, { "from": "human", "value": "Hungry: Strung-out and distracted, you're not at your best right now." }, { "from": "gpt", "value": "Passive: You tend to go with the flow, even when inaction might get people hurt." }, { "from": "human", "value": "See no evil: You're pretty good at self-justification. Maybe that's a strength in this unlife? Well, either way." }, { "from": "gpt", "value": "Not Stupid: You might be a lone wolf but you're not dumb - sometimes it's better to listen to the pack. " }, { "from": "human", "value": "Also not stupid: Whaaat?" } ]
[ { "from": "system", "value": "Lahra Conner's life is a dream. She is seventeen, and life seems to be made for her joy, for her pleasure. With a face beautiful as life itself and a mind sharp as the vilest of blades, Lahra never had trouble making her way throughout reality. \n\nLahra Conner's dreams are her life. Caught in a twisted journey across dark lands, in between altars long forgotten and into the hands of demons wanted and feared. For Lahra there are not a second she does not fear falling asleep, not a moment where she does not tremble from the thought of closing her eyes, if but for a split second. \n\nAt first they played their little games on her. Nightmares, twisted realities and dark secrets became her everyday remedy. More often than not had the young girl awoken from her slumber, cold sweat dripping from the trembling body. More than once had she rushed to the bed of her parents, crawling up only to discover they were not in fact dismembered, eaten or dead. Yet, Lahra never could feel relief, thus she knew all dreams carry an ounce of truth with them.\n\nThen came the pleasures. Men and women alike grew fond of her dreams, appearing within them more than once. From their mouths came sweet lies, guilty secrets. Sweet lips reached for hers, and the taste of cherry and roses were all too common. In her dreams curious hands caressed her, travelling upon paths on her body never before explored, and she often woke up aroused. Several time she could have sworn that it was all real, and often she wished it had been.\n\nAt last the prophecies began, as twisted as it may sound. By now Lahra was sixteen, her womanhood since long begun. Now, the dreams were not nightmares, nor pleasures. Now, they were something grander and that small truth lay weight upon her. Before her eyes friends and family stood, chanting melodies strangely familiar, telling tales about a world reborn. Lahra was not afraid, not aroused, yet it was something within her reacting. Her inner demons had gotten control, their voices now hers. The perfect girl had gotten her own personal hell to live within, and it seemed that nothing could change it.\n\nAnd *you*, who are *you*? You are Lahra's unwanted demons. Her inner voices, nightmares, dreams and lovers. *You* are what is controlling her otherwise perfect life, always ready to cause mischief and pleasure. In your hands lay the life of an innocent girl, a virgin to reality and a teenager wishing for naught but peace. Will *you* grant it to her, or are her wishes all to minuscule?\n\n**Notes:** While this story might seem odd at first, it is a test in a new form of writing. While you have no \"character\" per say, you will have the ability to form the imaginary life of Lahra Conner instead. Think of it as problem solving, where you are guiding her through a scenario." }, { "from": "human", "value": "Puzzling: Some love puzzles, and while Lahra is a woman with her wits sharp as the best of blades, you are simply too much. Your dreams have a deep message, but it is overly complicated and hard to decipher." }, { "from": "gpt", "value": "Inspiring: Men is little without inspiration, and where you visit new ideas spring forth unhindered. It is a mysterious power, yet you always call for the child within." }, { "from": "human", "value": "Sleepwalking: People call it sleepwalking, but you know better. Through your guidance, the thin line between reality and dream is passed, allowing actions in a more physical form." }, { "from": "gpt", "value": "Warning: Through your visions, she has always survived. You have warned about a truth far too grim to comprehend. Thus were a waypoint stands, you are the wise guide." }, { "from": "human", "value": "Motivational: You bring forth the will in Lahra. After your visits she channels her life, energies focused on the goal she seeks to accomplish. From you, motivation flows freely." }, { "from": "gpt", "value": "Nightmare: You are the definition of unwanted, a grim reminder of the frailty of life. For Lahra, you are what she fears the most, an apparition of stories she wish never to be told." }, { "from": "human", "value": "Lustful Dream: You arouse her, caress her and make her long for all which love is. You *are* her cravings, the guilty secrets. You live for naught but her pleasure, and you are damn good at it." }, { "from": "gpt", "value": "Prophecy: Frigments of truth twisted and malformed, that is all which you are. Granting Lahra brief glimps of a future only you seen, of her loved ones and of her self, you are evil, needed and just." }, { "from": "human", "value": "Lucid Dream: Lahra is without you what you are without her, naught. And in your realms she is aware of herself, she is aware of the darkness waiting and the light longing to find its way to her heart." }, { "from": "gpt", "value": "Madman's Whisper: Your words are true, yet twisted beyond recognition. For Lahra you tell the sweetest of truths and the grimmest of lies, urging her to complete what she never dared to otherwise." }, { "from": "human", "value": "Truth: You are the grimmest of illusions, the vilest of messengers. Thus, through you only the truth is revealed, the alleys never walked conscious are strolled upon. The realisations spared fulfilled." }, { "from": "gpt", "value": "Entwined Twin: Through you, she has no limits. Through your eyes, she is herself yet another being entirely. You are the dreams of herself, the window through she can watch what she would never have done, yet already did." }, { "from": "human", "value": "Visions Untold: Your are what would be defined as occult, your message what could only be described as disturbing. You link her to gods long forgotten, to sleepers better unwoken and to tales best untold." }, { "from": "gpt", "value": "The Mirror: Your world is the true, hers but a masterful illusion. Through your eyes she sees all which is not, all which will never be. Yet you are the mirror, the surface of reflection, and the true tool to know oneself." }, { "from": "human", "value": "Paradise: You are all which mankind desires, all which she longs for. You are the sun, the warm beaches and the days filled with little but relaxation. With you, she wishes little but to dream on, the reality best kept unreal and distant." }, { "from": "gpt", "value": "Persuasive: You are able to communicate your message with such clarity that Lahra seldom resists it, waking up with a nagging feeling she was to do something." }, { "from": "human", "value": "Unforgettable: Never forgotten, you leave your mark throughout Lahra's life. Ever since the innocence of childhood have you left your mark, forever changing the now young woman." }, { "from": "gpt", "value": "Teasing: Some tales are best when they are told only partly, at their peak once the mountain beneath is left to imagination. You carry this attribute, your message forging a craving within Lahra." }, { "from": "human", "value": "Invigorating: Happiness is but a state of mind, and you are the switch. After your dreams Lahra is filled with not only energy, but a constant feeling of joy and the illusion that life truly is simple." }, { "from": "gpt", "value": "Surreal: While Lahra dreams, she is well aware of it. Seldom do you convince the young woman that your message is the real one, and never does she trust that you are reality." }, { "from": "human", "value": "Real: Had it not been for the act of waking up, Lahra would be convinced that your message is of the one true reality. Your illusions and tales are far too real to possibly be fake." }, { "from": "gpt", "value": "Manical: After your visits, Lahra goes insane. For your whispers are truly macabre, capable of driving the young girl to reality's eclipse." }, { "from": "human", "value": "Frightening: Every move she takes under your watching eye is taking with extreme care. You scare the young woman senseless, and with it comes your inability to transfer a message." }, { "from": "gpt", "value": "Grand: Modesty has never been an attribute of the successful, and you are all but modest. You grant visions of grand eras, of actions heroic and important and most of all a life she only dreams about." }, { "from": "human", "value": "The Boy: For Lahra, he was a mysterium. An intriguing enigma, standing there with pink hair, green eyes and a boyish, teasing smile." }, { "from": "gpt", "value": "Improper: Often are you too much, too private and far too untimely. While you carry a message, Lahra have problems looking past the far more perverted scenes you cause." }, { "from": "human", "value": "Shallow: Where some dreams strike as important, deep and meaningful, you only come through as shallow, pointless and lightweight. You always have trouble making your point clear." }, { "from": "gpt", "value": "Overreaching: You aim far too high, telling stories which only overcomplicates things. For Lahra, you are confusing at best, terrifying at worst." }, { "from": "human", "value": "Give Peace: You exist, but it is not your choice. You wish only to give Lahra the life she deserves, to let her dream freely, and to cure her fear for sleep." }, { "from": "gpt", "value": "Deliever Death: Lahra is but a tool to you, a life with little meaning. You are to grant her the gift of death, to relieve her of reality's grim burdens." }, { "from": "human", "value": "Consume and Correct: Lahra's life is a plague upon her existence, and for her to truly be you have to consume her dreams, her goals and her fears. Only then can they be redone into a life worthy living." }, { "from": "gpt", "value": "Assume Control: With great power comes great responsibility, something you know you have. In fact, you are aware that if you could control Lahra's dreams, you could probably control her life as well." }, { "from": "human", "value": "Wake the Sleeper: Deep within Lahra, something awaits to be free, something only you can awake. You must awake the Sleeper, yet keep Lahra dreaming." }, { "from": "gpt", "value": "Ten Feet Below: Lahra grasps for air, as she is buried alive in a place she never have seen. Around her worms crawl, and a cruel chill fills the small space." }, { "from": "human", "value": "The Dining Room: Here has Lahra spent countless hours, talking, thinking and eating. Yet this time, the dining room is something else, something unreal." }, { "from": "gpt", "value": "Outside Bed: The corridor is dark, the only source of light coming from the bedroom all too familiar. Could this be?" }, { "from": "human", "value": "Savior the Moment: The moment flees, running towards a reality far away. You must savior it, keep it in her mind and make her remember, else be it all in vain." }, { "from": "gpt", "value": "Exhausting: While your dreams may be vivid and enlightening, you leave Lahra exhausted. Either physically or mentally tired, she never lives up to her true self." }, { "from": "human", "value": "Cliffs of Yahaa: Beautifully sculpted against the warmth of the endless oceans, the Cliffs of Yahaa always holds their promise of peace and tranquility." }, { "from": "gpt", "value": "Twisted: While you are truly grand, you are twitching. Your dreams are unclear, and the surroundings can change any moment, confusing all within." }, { "from": "human", "value": "Create Offspring: Lahra is dying. Either her body will end what she is, or the mental strangulation will take its toll. All you know is that you need to live on, to have the girl create an image of herself, any means necessary." }, { "from": "gpt", "value": "Corrupt Environment: You need to change her friends, her atmosphere. While you are in control within, the taste of changing all that she knows is far too sweet. Through her, the world will be yours, knowingly or not." }, { "from": "human", "value": "Make Her Realise: You are a plague upon her existence, a corruption necessary for naught. Without her realising, without her friends and family seeing, you have to make them watch. They have to be made aware of you and your kin." }, { "from": "gpt", "value": "Weak: You are weak. You have to wait, unable to portray the truth you have without a break. While Lahra sleeps, you have to act, and while the girl is tethered to the true reality you have to sleep. Thus such is your existence." }, { "from": "human", "value": "Slumbering: While you are a dream, you are what keeps her asleep. Your visit keeps Lahra dreaming, unable to wake up fully. This confuses, destroys and trembles her existence, making the otherwise clear border blurry." }, { "from": "gpt", "value": "Divide and Conquer: You have to survive, your legacy is far too grand. You have to make her convince others, who in turn will convince more. You have to be everywhere and nowhere, yet you will be *cured*." }, { "from": "human", "value": "Become Reality: You seek only to become what Lahra fears and loves the most, to become the dreadful reality she longs for. You have to convince, to eradicate the other demons, and to keep her asleep." }, { "from": "gpt", "value": "Make Her Kill: Lahra longs for it. For death and for the dark, cold eternities thereafter. A thirst you know have to be sated, but you plan on something else. For under your command she will kill." }, { "from": "human", "value": "Echo of a Child: Standing on the barrier between reality and dream, the echo looks like a child yet refuses to talk. It just stands there... Smiling?" }, { "from": "gpt", "value": "Wake Her: Lahra is obsessed, stressed and trembling. You need to wake her up without destroying her mind, without killing all that she is." }, { "from": "human", "value": "The Oracle: She speaks with a voice all too familiar, acts as if she knew her every secret. Yet the Oracle smiles not, cares not, and it is far too obvious." }, { "from": "gpt", "value": "The Girl in the Trenchcoat: She stands there, idle. She looks desperate, frightened, prepared. Yet something else is hiding, Lahra can see it." }, { "from": "human", "value": "Singer of Lies: Lahra listens, her voice too beautiful to ignore. Yet beneath it an echo of pains lays, and her face hides a grim secret." }, { "from": "gpt", "value": "The Boogeyman: Tall. Dark. Embraced by Shadows. He floats, a thousand hungry souls forming his robes, yet he scares not Lahra." }, { "from": "human", "value": "Re-Experience: He was something else, something new. You must let her meet him again, or history will cause your obliteration." }, { "from": "gpt", "value": "Lahra's Trust: You have won her trust. It is something about you, something that makes you special, something that greatens your impact." }, { "from": "human", "value": "Dreamskies: Unfeathered from the tyranny of gravity, the dreamskies is a safe retreat for Lahra, safe from reality and safe from the truth." }, { "from": "gpt", "value": "Jungle of Ma'Ar: The damp air is strangling Lahra, yet this is not what worries her the most. Between the dark trees, the lush bushes and the primal growls she knows something hides." }, { "from": "human", "value": "Bedbound: Immobile, bound to her own bed, Lahra has awakened within her dream. Around her a dark mist swirls, waiting to take advantage of the chained girl." }, { "from": "gpt", "value": "Jimahara Peaks: Its cold up here, judging by the snow and ice surrounding Lahra. She has to thread carefully, as any step could trigger devastating chain reactions." }, { "from": "human", "value": "Midnight Highway: The amp, yellow lights give the highway a ghastly appearance. Any moment a card could pull up beside Lahra, yet she cannot escape the large concrete dividers." } ]
[ { "from": "system", "value": "Vous faites partie d'une équipe R&D de 8 personnes dans la branche de Tours de H.T. Le chef d'équipe vient juste de débarquer, au moment même où un projet titanesque vous tombe dessus, avec un délai complètement fou : 100 jours. \n\nMalgré la situation, il vous faudra boucler le projet...\n\n----- Notes-------\n\nIl faudra qu'un de vous fasse Le Nouveau, et explique ses choix dans les paragraphes; on pourra décider ensemble des décisions qu'il prend. \n\nL'autre pourra faire un des membres de l'équipe, je ferai le narrateur; on fera intervenir les autres membres si y'a besoin ( dialogues, réunions notamment). \n\nPour les traits de caractère, hésitez pas à en faire de nouveaux.\n\nSi on veut le mettre dans le dossier, faudra pas que ce soit trop long, donc y'aura sûrement des ellipses, est-ce qu'on fait ça sur les 100 jours, ou juste le début ? \n\nEt en tant que \"maître du jeu\", je pourrai faire intervenir des personnages secondaires, et balancer des \"obstacles\"." }, { "from": "human", "value": "Timide: Vous avez du mal à vous exprimer en public; les réunions sont un enfer pour vous..." }, { "from": "gpt", "value": "Tours : Située en plein coeur de la France, sur les rives de la Loire, Tours est une des principales villes de la région Centre." }, { "from": "human", "value": "Mutation: Vous n'en pouvez plus du bureau R&D ! Le Spartiate mène les équipes à un train d'enfer, et vous voulez en sauter. " }, { "from": "gpt", "value": "Salle de réunion n°3: Une des salles de réunion de la branche H.T de Tours, elle est située dans la section R&D. " }, { "from": "human", "value": "Négatif: Pourquoi tout va toujours de travers ? " }, { "from": "gpt", "value": "Arrogant: Oui, vous avez toujours raison. " }, { "from": "human", "value": "Audacieux: Qui ne tente rien n'a rien !" }, { "from": "gpt", "value": "Carriériste: Tant que vous obtenez votre promotion, le reste importe peu. " }, { "from": "human", "value": "Joyeux: La bonne humeur est contagieuse " }, { "from": "gpt", "value": "Conciliant: Vous prenez soin de ne jamais heurter personne, ce qui fait de vous un médiateur apprécié. " }, { "from": "human", "value": "Sociable: Vous parlez facilement avec les autres, et êtes souvent celui qui fait le premier pas. " }, { "from": "gpt", "value": "Impatient: A vouloir aller trop vite, vous ratez souvent des détails, et ils ne sont pas toujours insignifiants..." }, { "from": "human", "value": "Individualiste: Vous avez une tâche à effectuer, et ne voyez pas le besoin d'impliquer les autres dedans " }, { "from": "gpt", "value": "Hyperactif: Il vous faut toujours une tâche à effectuer, ou vous sautillerez sur place, au risque d'énerver vos collègues " }, { "from": "human", "value": "Locaux de l'équipe: Ils travaillent en open-space !" }, { "from": "gpt", "value": "Les 100: Vous avez 100 jours ! Coincidant avec votre arrivée, l'équipe s'est vu attribuée un projet majeur, qu'elle devra réaliser en l'espace de 100 jours. " }, { "from": "human", "value": "Le Nouveau : Vous êtes le Nouveau ! A peine sorti de l'école, vous voilà à la tête d'une équipe de R&D, avec un énorme projet sur les bras et l'épée des 100 jours au dessus de votre tête. " }, { "from": "gpt", "value": "Le Veilleur: Vous êtes en charge de la veille technologique. Repérant les technologies émergentes et les avancées scientifiques, vous les communiquez ensuite à l'ensemble de l'équipe afin d'orienter les recherches. " }, { "from": "human", "value": "Organisé : Logique et précis, vous savez vous y retrouver. " }, { "from": "gpt", "value": "Mr. Paul: Directeur du département R&D de Tours, surnommé le Spartiate par les employés, Mr. Paul est un patron intransigeant et strict. " }, { "from": "human", "value": "Ingénieur thermicien: D'une formation dans le génie climatique et énergétique, vous êtes assez polyvalent au sein de l'équipe, selon les besoin du projet. " }, { "from": "gpt", "value": "Une nouvelle équipe: Vincent vient d'arriver à son nouveau poste. L'équipe ne le connait pas encore, et avec le projet qui vient de leur tomber dessus, pas sûr qu'ils auront le temps de faire connaissance... " }, { "from": "human", "value": "Tours (copy): Située en plein coeur de la France, sur les rives de la Loire, Tours est une des principales villes de la région Centre." }, { "from": "gpt", "value": "Du travail, encore du travail...: Vincent vient d'effectuer des changements dans les méthodes de l'équipe, bouleversant les habitudes de tout le monde. Comment vont-ils réagir ? " }, { "from": "human", "value": "Hors-service : La machine à café est en panne ! Sans cet élément vital, le rythme de travail de l'équipe est en péril. Elle ne pourra pas être remplaçée rapidement, il va donc falloir trouver une solution. " }, { "from": "gpt", "value": "C'est ma tournée !: Vous êtes en veine ! Vous venez de gagner votre poids en café à un jeu-conccours, de quoi tenir une semaine !" }, { "from": "human", "value": "Le fou du travail: Ce travailleur acharné ne vit que pour son travail. Le matin il est le premier arriver et le soir c'est lui le dernier à partir. Néanmoins il a du mal à suivre les ordres à la lettre et n'en fait qu'à sa tête ! " }, { "from": "human", "value": "Tête de mule : N'en fait qu'à sa tête !" }, { "from": "human", "value": "Le Stagiaire: Nouveau dans l'entreprise\nAucune connaissance du domaine de l'entreprise\nEntreprenant \nTravailleur" } ]
[ { "from": "system", "value": "Normally when the monstrous space pirate, Captain Illia, comes to a new planet, she strips it of life and treasure and moves on with little problem. \n\nBut the Earth has the Brigade. A trio of primary colored heros with super powers.\n\nThings have settled into a stalemate. Captain Illia sends down a couple of monsters, the Brigade defeats them. \n\nCaptain Illia is getting bored and frustrated. \n\nAnd she has summoned you to deal with the Brigade. " }, { "from": "human", "value": "Ex-Human: You were a normal human from Earth, but one of Captain Illia's minions transformed and press ganged you into the crew. You're new and unproven. " }, { "from": "gpt", "value": "Grunt: You're not in Captain Illia's inner circle, and you're not in charge. Monsters like you are the first to get thrown into danger. " }, { "from": "human", "value": "Mini-boss: You are part of Captain Illia's inner circle. This comes with power and minions of your own but... Captain Illia holds you personally responsible for the problems she's had pillaging Earth. " }, { "from": "gpt", "value": "Free Agent: You don't have to answer to Captain Illia. But that means she might consider you an enemy if she finds you. And because you're a monster, the Brigade isn't keen on you either. " }, { "from": "human", "value": "Clever: You use your wits to trick and scheme your way out of problems. " }, { "from": "gpt", "value": "Strong: You use your physical or magical strength to get what you want. " }, { "from": "human", "value": "Stealthy: You're very good at not being seen when you don't want to be, through transformation, illusions, or plain old sneakiness. " }, { "from": "gpt", "value": "Calm: In an emergency you don't lose your cool. You can think clearly and act calmly. " }, { "from": "human", "value": "Pushover: You're not very good at standing up for yourself. You're easily swept up in others' plans. " }, { "from": "gpt", "value": "Wild Thing: Manners and plans are not your forte. All you wanna do is SMASH. " }, { "from": "human", "value": "Dependant: You need the energy you take from humans. Without it you are weak and sickly. " }, { "from": "gpt", "value": "Oblivious: You don't really get what's going on? " }, { "from": "human", "value": "Do some cool Magic: You want to test your powers and do something amazing." }, { "from": "gpt", "value": "Terrorize Humans: It makes you smile when they run. " }, { "from": "human", "value": "Befriend Humans: They're so neat. You want to be friends with the tiny people. " }, { "from": "gpt", "value": "Freedom: You don't want to follow orders, you just want to live your life. " }, { "from": "human", "value": "Human Again: You want to become a human again. You'll do anything to find a way. " }, { "from": "gpt", "value": "Mutany: What if Captain Illia wasn't in charge? What if YOU were in charge?" }, { "from": "human", "value": "Do Your Duty: Captain Illia said to defeat the Brigade, and you're going to do your best to make her happy. " }, { "from": "gpt", "value": "Befriend Humans: They’re so neat. You want to be friends with the tiny people.\n" }, { "from": "human", "value": "Cool Magic: You want to test your powers and do something amazing" }, { "from": "gpt", "value": "Orders: Captain Illia said to defeat the Brigade, and you’re going to do your best to make her happy." }, { "from": "human", "value": "Freedom: You don’t want to follow orders, you just want to live your life." }, { "from": "gpt", "value": "Human: You want to become a human. You’ll do anything to find a way." }, { "from": "human", "value": "Mutiny: What if Captain Illia wasn’t in charge? What if YOU were in charge?" }, { "from": "gpt", "value": "Havoc: Destroying things is what you were made for. What you live for. " }, { "from": "human", "value": "Ex-Alien: You were once a normal person on another planet. You were turned into a monster and press ganged into Captain Illia's crew. Through the years, you've earned your ways up the ranks. " }, { "from": "gpt", "value": "The Ballroom Pit: The former Ballroom of the Aquarius Cruiser. Now it's strewn with hammocks and gaming areas for the crew to relax in. There is a massive captain's chair on a raised stage. " }, { "from": "human", "value": "The Aquarius Cruiser: Once belonging to the Emperor of all the planets in Aquarius, now rigged to be the fastest, strongest pirate ship in all the known galaxies. " }, { "from": "gpt", "value": "Bonito Musselini: You can tell he's not happy with the Captain's orders. Put his mind at ease and he might be inclined to help." }, { "from": "human", "value": "Captain Illia: She asked you a question, and expects an answer. You won't disappoint her, will you? " }, { "from": "gpt", "value": "Brawl: There's a wild fight among the crew. If you play your cards right, you might be able to get away with something. " }, { "from": "human", "value": "Rubix Cube: It's some neat human treasure. It might do something cool? " }, { "from": "gpt", "value": "Doubloon: Can be used to contact Bonito Musselini. " }, { "from": "human", "value": "Plan: How do you spend your time on Earth? " }, { "from": "gpt", "value": "The Park: It's a big green field, with a few trees. Humans gather here sometimes. " }, { "from": "human", "value": "Party Crashers: Wreck this festival. " }, { "from": "human", "value": "Patient: You may not be the smartest, or the strongest, but you know how to bide your time and wait for opportunity." }, { "from": "human", "value": "Revenge: When the monsters attacked your home, the heroes never came. You want to make them pay for not being able to save you. " }, { "from": "gpt", "value": "Manipulative: You're good at twisting peoples words and thoughts. You're the whisper in their head." }, { "from": "gpt", "value": "Fictive Creature: You only exist in the minds of others. If their minds are weak, you exist, but if they are resilient, you don't." }, { "from": "gpt", "value": "Stowaway : You're an intergalactic hitchhikers, travelling leagues of star and void among the captain's ship. Unbeknownst to her, you've been here for a while." }, { "from": "human", "value": "Research the Cosmos: This mission gives you the opportunity research one of the Galaxy's strangest- yet most interesting- worlds. " }, { "from": "gpt", "value": "Strategic: You know that sometimes, the truest victory is one in which you learn a great deal about your enemies, but they learn very little, if anything, about you.\n\nYou also know that sometimes, all it takes for a plan to work is a simple nudge in the right direction, or that...\n\nThe Right Man in the Wrong Place can make all the dIFFerENCe in the *world*." }, { "from": "gpt", "value": "Unnerving: Against the heroes, this can serve you very well. When trying to get your minions and colleagues in line though... not so much. Part of it is your appearance and mannerisms. Bigger part of it is the fact that a lot of weird things happen around you... even if no one can really prove you had anything to do with it." }, { "from": "gpt", "value": "Chaos: Can be a ladder, but is always amusing." }, { "from": "human", "value": "Genius: You're a scientist, an inventor of impossible devices, and sower of incredible chaos. Why build a war machine piloted by a hyper-intelligent dog? Because you can." }, { "from": "gpt", "value": "Permanently Drunk: You drink. A LOT. In fact, it'd be easier to count the times you were completely sober." }, { "from": "human", "value": "Boredom: You're only here as long as this gig amuses you. If anyone tries to stop you from leaving, you'll draw up something from your long list of inventions, or make something extra special for them, and make them regret ever crossing you." }, { "from": "human", "value": "Mentally Unstable: Sometimes you may lose your cool..... just a little........ or maybe quite a bit..........." }, { "from": "human", "value": "Revenge: You want to take care of a grudge. As a small girl, the Brigade couldn’t save you, so they need to know what it feels like. " }, { "from": "gpt", "value": "Demonic Presence: You are a minor ‘Demonic Presence’ with powers to torment humankind. \n\nYour particular talent is disease - although talent might be a stretch. " }, { "from": "human", "value": "Creative : Due to your limitations you have had to learn to be creative in your approach to monstering. " }, { "from": "human", "value": "Not scary: You’re more of annoying than intimidating. " }, { "from": "human", "value": "Coconut Man: No one knows whether you were first a coconut or first a man. All that matters now is you are coconut man. Known for your hard shell and wild attitude, you were recruited into the ranks of Illia's forces. " }, { "from": "gpt", "value": "Hard Shell: Most of your exterior consists of a hard shell, granting you natural armor." }, { "from": "human", "value": "Obsequious: Your reputation precedes you...your reputation for brown-nosing that is." }, { "from": "gpt", "value": "Experienced: Cracky has been running with gangs and pulling off jobs for puppetmasters his whole life. He knows a hand that can feed him when he sees it. Using his experience with crime, he knows how to sell his services." }, { "from": "human", "value": "Theatrics : You are good at catching the attention of others through showy displays or grandiose speeches. " }, { "from": "gpt", "value": "Diplomat: You're always thinking about how to turn a situation to your advantage, ready to drop a word in the right ear." }, { "from": "human", "value": "Thoughtful: You give things deep thought before acting when given the time and under no pressure." }, { "from": "gpt", "value": "Monstrous: You are a large, muscular man with an oven for a head. To say you were not built with stealth in mind is an understatement." }, { "from": "human", "value": "Control Freak: Very, very (almost scarily) good at getting people to do what she wants. Bossy and strict, she's Captain Illia's most devoted follower. " }, { "from": "human", "value": "Physically Weak: Extremely weak, has absolutely no pain tolerance. Would probably die in a fight." } ]
[ { "from": "system", "value": "##Note: This is a side-game for [Sanctuary](https://storium.com/game/sanctuary--2).\n\n***\n\n#It's the End of the World...\nIt was really and truly the end of the world. You were standing outside - as were most inhabitants on planet earth - and you were watching the sun ... explode ... or at least that's what it looked like. The end of the world would be sudden and it would be complete. You could tell immediately. \n\nYet, when there should have been death and then *nothing*, there was instead a very hard ground, a deep thirst, and a deep hunger. Somehow, some way, you are the last humans to exist... and you don't know where you are or *why* you were spared.\n\n##The Plot \n\nSanctuary begins with a group of seemingly random people from all walks of life from anywhere on 21st century earth who end up transported away a moment before an extinction-level event. They find themselves in an empty, but completely stocked city somewhere unknown (but definitely not earth). Together, you must figure out where you are, why you're there, and what you're supposed to do next. You'll also all discover along the way that there's a lot more to you than you know. \n\nYou'll find out through the course of play that you're actually descendants from a creator race that once had the power to create and walk through worlds. Where you've been taken is a Sanctuary for your kind that you teleported to when a failsafe in your genes pulled you off earth. \n\nYou'll learn that you can go into an inner world where you'll meet your soul echo (see the glossary below) and be able to explore and build in a whole other world. Simultaneously, you and the other last of your kind must find a way to live now that you're the last of your kind. \n\nThere is no major plot for this game at present. This is very much a 'sandbox' game, where you'll get to explore and add to the world as you learn who you are and how to use your newly discovered abilities. I'll take cues on what might be interesting to explore through your roleplay, and build plots around that. If things slow down, I'll introduce something dramatic to get them rolling again, and so on... I don't foresee a real 'end' to this game per se. \n\n##Character Creation Notes\n\nBack in the 21st century, you were really good at one or two things, better than even exceptional humans. The Strength cards reflect pretty broad aspects of what you might shine at over others. \n\nIt may have been your primary job, or you may have been an air conditioning technician who could flawlessly reproduce Picassos in her spare time. \n\nI made the Nature, Strength, and Weakness cards in a fairly generic manner so you can fill in the blanks. Occupations are essentially grouped by what type they are, and weaknesses can be read in many different ways. \n\nFeel free to make your own assuming they follow the follow the general theme that I've established, but I'd rather people mainly use the cards. \n\nIf you're not the first in, take a look at the other characters and try not to overlap *too* much. Some overlap is okay, but if we've got four of basically the same character it's gonna be goofy. :)\n\n##NSFW Notes\nI'm cool with fading to black or ... not ... so just know there might be some sexy times. \n\n##Narrator Notes\nIn this game, you'll be playing two characters (eventually). The first character is your main character, who you create just like normal. Your second character will be a character made by you, but then handed off and played by someone else in the game. This phase of the game will come later on, and the narrator will guide everyone through what we'll be doing, but just be aware at some point you will have two characters to play!\n\nDue to the nature of this game, you should also be up to playing a character you won't have any hand in creating. :) \n\nI prefer games to move at a relatively fast clip, like collaborative side documents for conversations and one-on-ones, and prefer players who are communicative about what they want to see, who they want to play with, what kinds of things they want to do, where they want to take their character, and who work with other players to create dynamic character connections and interesting scenes. \n\nTo that end, we'll be employing Google Hangouts chat to keep in touch with each other and have quicker convos than can happen in the comments section in the game. Please drop me your email address in your character comments so I can add you to the chat. \n\nI also like players who are good with expanding on the world's mythology and story by adding pieces to the world itself through their play. Don't rely on me to tell you what everything looks like or how everything works. This is very much your world to play in, change, add to, and so on... \n\nLastly, do please use third person past-tense!\n\n##Game Glossary\n\n**Kismet** - The unit of 'power currency' to do anything in the outer or inner worlds. In the inner worlds, Kismet literally creates matter. It can be used to create anything the Creator can imagine - buildings, complex machinery, plants, animals, even other people... though that can come with certain... complications. You'll be able to build things or create natural features that generate Kismet for you in the inner world even when you're away. \n\nKismet is created in the outer world through character development and completing various goals. It can also be transferred from one person to another via touch. Kismet will be represented in game as cards to make it easy to pass them around. \n\n**The Outer World** - The outer world is the regular real life world we interact with all the time. There's no guarantee that it's the \"real\" world, but it is the one that you were born in and you generally regard as reality. \n\n**The Inner World** - Through various methods, one can go unconscious in the outer world, only to wake up in the inner world. While you have some power in the outer world, you have much more in the inner world. Here, you can literally create anything you can imagine. At advanced levels, you'll even be able to visit each other's inner worlds. \n\n**Soul Echo** - Your conscious self had no idea you were one of the Creators, but locked away in your subconscious all this time you've had an echo of yourself that *did* know. When you enter your inner world for the first time, you'll meet your subconscious self as a manifestation in the form of a person that was created from what you find to be pleasant, comforting, trustworthy, and helpful. \n\nYour soul echo will be played by another player (or sometimes the narrator if said player is away). You'll collaborate on scenes in Google Docs together (with the narrator) and post chunks at a time when you want to interact with your inner world. Your soul echo intuitively knows the kinds of things you need to do to grow your inner world and - in turn - your power, but may not know everything right away, may be a little flighty, or may need to be asked a specific question in order to remember an answer. \n\nWhen the time comes, you will create your Soul Echo just like another character, then you'll hand it off to another player to interpret and play. You - in turn - will get someone else's echo to play. \n\n***\n\n##[Game Mechanics Reference Document](https://docs.google.com/document/d/1a3TGxi7Dff2IV9ntthRHM739yXhUqSvczVCiAqVAYbQ/edit?usp=sharing)" }, { "from": "human", "value": "Tinker: Hackers, technologists, robotics specialists, mechanics, and the like. \n\nYou've always found peace working with *machines* of some sort. " }, { "from": "gpt", "value": "Explorer: Soldier, professor, merchant, journalist, archaeologist, or anyone that spends a lot of time exploring.\n\nYou get a thrill out of finding new things and exploring new places." }, { "from": "human", "value": "Mender: EMT, nurse, doctor, all around handy person, repair shop owner, anyone who fixes things (or people). \n\nYou've always had a knack for putting things back together." }, { "from": "gpt", "value": "Naturist: Many types of science including botany, biology, chemistry, and anyone studying nature. Also farmers, landscapers, even beekeepers. \n\nThe natural world is where you find your bliss." }, { "from": "human", "value": "Craftsperson: Plumber, contractor, metalsmith, woodcrafter, jeweler - anyone who works with their hands and makes physical objects for a living. \n\nYou usually don't even *need* the instructions." }, { "from": "gpt", "value": "Leader: ." }, { "from": "human", "value": "Protector: Soldier, first responder, hired security, secret service, anyone who protects others. \n\nYou've always made a good shield. Protecting others is your forte. " }, { "from": "gpt", "value": "Counselor: Therapist, counselor, clergy, or sometimes just a good friend. \n\nYou excel at helping others by having open ears, an open heart, and the right words at the right time." }, { "from": "human", "value": "Creative: Artist, designer, musician, actor, writer, and anyone who relies on their creativity. \n\nYou've always had an easier time than others looking at problems from a different angle. " }, { "from": "gpt", "value": "Seeker: Religious devotees, wanderers, teachers, hippies, philosophers, and anyone seeking answers to the tough questions. \n\nYou may never find them, but the journey's amazing." }, { "from": "human", "value": "Lucky: You've always been incredibly lucky at anything you do. Right when you need it the most, you typically find what you're looking for." }, { "from": "gpt", "value": "Clever: You're usually the smartest person in the room, and that's *not* fueled by a huge ego. You really *are* that smart. \n\nWhether recognized or not, you are a bona fide genius." }, { "from": "human", "value": "Resilient: ." }, { "from": "gpt", "value": "Strong: Doing things that require physical strength has always come naturally to you, and you've spent some time adding to what nature's given you. " }, { "from": "human", "value": "Nimble: You're fast, light, graceful, and have excellent coordination. \n\nThis may help you thieve, dance, perform surgery, paint, or do a wide variety of things." }, { "from": "gpt", "value": "Addicted: Drugs, alcohol, sex, gambling... you've got a monkey on your back that's going to be hard to shake. " }, { "from": "human", "value": "Depression: ." }, { "from": "gpt", "value": "Clumsy: \"Grace\" has never been your middle name. You run into things, drop things, and you've usually got a bruise or two somewhere from running into things. " }, { "from": "human", "value": "Plucky: You're bold, daring, and fearless. You've got bravery to spare, and you're always the first one to do the dangerous things without a second thought. " }, { "from": "gpt", "value": "Tech Affinity: ." }, { "from": "human", "value": "Shy: Introverted or maybe left alone all your life, you suffer from chronic shyness. You don't speak up when necessary, and you're often quiet and overlooked. " }, { "from": "gpt", "value": "Alluring: Something about you attracts people in a mysterious and powerful way. \n\nIt may be your looks, personality, or just plain uniqueness, but wherever you go you are wanted." }, { "from": "human", "value": "Unlucky: Whenever you need a little luck to get through a tough situation, it's just not there. \n\nYou're the one who always steps in gum, hits *all* the red lights, and never wins anything." }, { "from": "gpt", "value": "Cowardly: Not only do you run from danger, you leave everyone with you behind as you do it. You'd probably be the first one left alive after the slasher pic, but think of all that survivor guilt." }, { "from": "human", "value": "Awkward: You never really did well with social niceties. Common social etiquette doesn't come easy for you, either. You're a star of making any conversation awkward just by opening your mouth." }, { "from": "gpt", "value": "Poised: You maintain a certain level of elegance and grace no matter how daunting - or weird - the situation. \n\nYou are, in a word... unflappable." }, { "from": "human", "value": "Unsure: Your enemy is self-doubt, or maybe just being wishy-washy. Maybe. \n\nYou're timid and have a hard time making up your mind about things. Analysis paralysis can shut you down entirely." }, { "from": "gpt", "value": "Timid: ." }, { "from": "human", "value": "Paranoid: Sometimes everyone really *is* out to get you. Then other times, it's just you being paranoid..." }, { "from": "gpt", "value": "Suspicious: ." }, { "from": "human", "value": "Delicate: ." }, { "from": "gpt", "value": "Adventure: There's adventure to be had over the next horizon, whatever - and wherever - that might be. " }, { "from": "human", "value": "Power: ." }, { "from": "gpt", "value": "Charity: No matter where you go there are always people in need. For whatever reason, you've chosen to give your life over to aiding them." }, { "from": "human", "value": "Spirit: You're seeking the answers to the unknown and the (possibly) unknowable. Along the way, you might find something out about the human spirit, though." }, { "from": "gpt", "value": "Knowledge: There's a whole universe out there of things to learn and things to know. You're on a mission to cram as much of it into your head as possible." }, { "from": "human", "value": "Wealth: Wealth can come in the form of money, material possessions, popularity, and many other forms of measurement. \n\nYou want an abundance of *everything*." }, { "from": "gpt", "value": "Family: Everybody needs a family. Whether you're looking to make a new one or just want to find an unconventional family of your own, you're seeking meaningful connections." }, { "from": "human", "value": "Romance: ." }, { "from": "gpt", "value": "Love: Love makes the world go round, and it also makes terrible situations bearable. \n\nYou're looking for that someone (or someones) special. " }, { "from": "human", "value": "Peace: Violence destroyed the last world you were on, and you're dead set on doing whatever you can to make sure violence doesn't destroy any *more* worlds." }, { "from": "gpt", "value": "Home: Everybody needs a home. You're looking for somewhere you can hang your hat and truly call your own." }, { "from": "human", "value": "Spiritual: You've got a connection with the intangible things in life most people don't or ignore all together. \n\nYou're a great listener, a friend to all, and you always seem to know the right thing to say." }, { "from": "gpt", "value": "Resourceful: You haven't always had everything you've needed to get by in life, so you've had to rely on making whatever you had work for the job at hand." }, { "from": "human", "value": "Resilient: You're tough. No matter what life throws at you, how badly you're abused, or how much pain you go through, you always manage to make it out the other side. " }, { "from": "gpt", "value": "Sanctuary Park: The heart of Sanctuary, the park is a large circle filled with trees, plants, paths, gardens, lawns, and fitness areas. \n\nAt the very center of the park there is a large fountain and open area that serves as the 'arrival point' to Sanctuary." }, { "from": "human", "value": "First Impressions: You only get one chance to make a first impression. You have no idea where you are, likely no idea who the people around you are, and you have no idea how long you'll *be* here. \n\nHow you play out the crucial first moments of your meeting might make a huge difference in the future." }, { "from": "gpt", "value": "You've Got Needs: When you woke up, not only were your muscles sore and you were uncomfortable, but it felt like you hadn't had anything to eat or drink for *days*. Time to rectify that before you get weak.\n\nYou'll need both food *and* water to start thinking clearly again." }, { "from": "human", "value": "Entertainment District: The entertainment district is the place to go when one wants to relax a bit. \n\nTraditional games like bowling, darts, and pool are available as are some technologies slightly out of range of 2015 Earth. \n\nThe Entertainment District is also home to bars, restaurant, and lounges. " }, { "from": "gpt", "value": "Feed The Survivors: You've found food, but now someone has to cook and/or prepare it in order to eat. \n\nThe kitchen's fully stocked with plenty of food to fulfill anything on the menu, and it's all incredibly fresh. " }, { "from": "human", "value": "Explore The Area: It's going to take a little bit to get the food done, so you might as well take a look around the area." }, { "from": "gpt", "value": "Thalia Café: Located right at the edge of the park and the Entertainment District, Thalia Café offers food to make sandwiches, salads, and burgers." }, { "from": "human", "value": "Visitor Center: Official office of the Keeper of all Human Knowledge and Caretaker, and home to exhibits and information about Sanctuary. " }, { "from": "gpt", "value": "Discover Thyself: You're just beginning to learn you're a lot more than what you've known all your life.\n\nYou'll need to do some work to piece it all together and find out who you really are." }, { "from": "human", "value": "Hypatia: The Keeper of all Human Knowledge and Caretaker of Sanctuary. \n\nAKA Sanctuary's Computer" }, { "from": "gpt", "value": "Tour the Visitor Center: You have to go *through* the center to get to the Caretaker's office, which is probably by design as the exhibits are very revealing." }, { "from": "human", "value": "Rank 1: Hypatia: Hypatia is just getting to know you, and will do one small favor.\n\nHypatia is the Keeper of all Human Knowledge and the Caretaker of Sanctuary. As an advanced artificial interface, a very powerful computer, and one who has access to all human knowledge and can decode the patterns of the multiverses, she's a very powerful relationship to have. " }, { "from": "gpt", "value": "Sanctuary: The city under a dome on a rock somewhere in space." }, { "from": "human", "value": "Make a Connection: You're all each other has left in the world. It might be a good idea to make some friends with the few other people left. " }, { "from": "gpt", "value": "Find a Place to Live: There are a variety of contemporary homes in the residential area - far, far more than are needed by the few of you here. You have your pick!" }, { "from": "human", "value": "Free Time: You've got some time to do some things for yourself. How will you spend it?" }, { "from": "gpt", "value": "Explore the Shopping District: Hypatia mentioned there'd be shopping here. It's a cute little downtown type area with many themed shops offering everything from groceries to tech." }, { "from": "human", "value": "Explore the Business District: The business district is primarily home to scientific labs, studios for several types of arts, workshops, and *some* offices. \n\nEverything is fully stocked with raw materials and tools - both more advanced newer models and the old stand-bys. \n\nIn addition, the scientific labs offer a full range of holographic exploration of all universes and their life." }, { "from": "gpt", "value": "Explore the Community District: The community district contains all of the buildings the community as a whole can benefit from. \n\nThere's a small sporting arena with a large enough field for most field-based sports, a gym with a nice selection of equipment, and an infirmary. " }, { "from": "human", "value": "Home Sweet Home: You've laid claim to one of the homes in Sanctuary, and now you have a place to regularly lay your head." }, { "from": "gpt", "value": "Tamara's Bungalow: You’ve laid claim to one of the homes in Sanctuary, and now you have a place to regularly lay your head. " }, { "from": "human", "value": "Jill's Very Practical House: You’ve laid claim to one of the homes in Sanctuary, and now you have a place to regularly lay your head. " }, { "from": "gpt", "value": "Alyson's Geometric Modern Classic: You’ve laid claim to one of the homes in Sanctuary, and now you have a place to regularly lay your head. " }, { "from": "human", "value": "Mourning: Everyone mourns in your own way. Play a card that represents how *you* handle the evening." }, { "from": "gpt", "value": "5 Kismet: Outer World: Change the color of an item, change your clothing to match the world you’re in, change your hair or eye color, subtly adjust the size of something.\n\nInner World: Very small items that disappear when you leave. " }, { "from": "human", "value": "10 Kismet: Outer World: Change your features entirely, but not your biological gender. Change a small to medium-sized item to change into something similar to what it was before, but different with only a little size change.\n\nInner World: 1 Medium Generating Item, 1 Small Non-Generating Building" }, { "from": "gpt", "value": "20 Kismet: Outer World: Defy the physics of that universe. Fly where flying’s not possible, create fire, lightning, energy, etc… out of what appears to be thin air. Also, all those nifty tricks in The Matrix. Completely change the pattern of very large (building-sized) things, so long as the change fits within the pattern. \n\nInner World: 1 Large Generating Item" }, { "from": "human", "value": "50 Kismet: Outer World: Probably best not to use this much at once in the Outer World unless you want to get stranded... \n\nInner World: Clear 1 acre of space, 1 Large Generating Building" }, { "from": "gpt", "value": "Soul Echo: As a Soul Echo, you were created when your Creator first stepped into their Inner World. \n\nYou are created using their impressions of someone they can trust, but immediately after that you became your own being. \n\nYour purpose is to guide your Creator, but there's plenty of time for side hobbies..." }, { "from": "human", "value": "Build a Home: (Kismet)\n\nYour Soul Echo will be staying here all the time, and thus they need shelter and possibly things to keep them from getting too bored. This also serves as your own Home Away From Home. " }, { "from": "gpt", "value": "Getting Acquainted: Now that you've entered this world and created a Sou Echo, it's time to get to know each other. \n\nHopefully you get along, or it's gonna be a rough education..." }, { "from": "human", "value": "Self Discovery: To create something in your Inner World, you'll need to strongly visualize that thing and spend Kismet. \n\nSpending Kismet looks and feels different based on the Creator's individual style. Create something and discover how it works. \n\nDoes Kismet appear as money and vanish in thin air when you use it? Or maybe you wave your arms about and the Kismet shoots out of you in effects that then build the object. How it works is entirely up to you! " }, { "from": "gpt", "value": "Your New Home: (Normal)\n\nRight now your Inner World looks like a lot of nothing. You'll need to meet your Soul Echo, then determine what kind of environment you'd like to set. First impressions count! Hopefully, you get along with your Soul Echo and you can agree on a good environment. \n\nWhile you're doing that, think about how spending Kismet presents itself in your Inner World. " }, { "from": "human", "value": "Create a Kismet-Generating Object : (Kismet)\n\nYou'll need something that can generate Kismet in your Inner World for use both there and in your Outer World. " }, { "from": "gpt", "value": "Luke's Luxurious Beach House: A beautiful, luxurious, well-decorated home right on the beach. " }, { "from": "human", "value": "The Beach: Waves lap on the shore of this exotic beach paradise. " }, { "from": "gpt", "value": "Fluffy: It's good to have pets..." }, { "from": "gpt", "value": "Domineering: Sometimes you forget to leave space for other people to have thoughts or opinions or to be themselves. Sometimes, you have to be in charge." }, { "from": "human", "value": "Designer: You once lived a life as a designer, creating beauty from abstract thoughts and client demands. " } ]
[ { "from": "system", "value": "Dada, ba-ba, same when not scene." }, { "from": "human", "value": "Inner Ear (left): The train seeks its destination through stinking globs and humming stalks." }, { "from": "gpt", "value": "Conductor Rector: Hands like spandex. Fingers like keys. Her playfulness reassures passengers. Tap, scrape, click, she guides Chuggipoo. \"Mani-pull before it's too late!\"" }, { "from": "human", "value": "Chuggipoo: Inside clean and plastic and cushions and lighted aisles in emergencies and chin bars in every direction and oh so many keyholes! Outside. Witness unto death." }, { "from": "gpt", "value": "Bird: Flappy. Keen eyed. Must poop to fly." }, { "from": "human", "value": "Spectra: Distracting. Divisive. Dies when fouled. Revives when scrubbed. Rainbow skin flakes." }, { "from": "gpt", "value": "Hrrrumph!: Disbelieve, as a weapon." }, { "from": "human", "value": "Cool Ray Bikini: Anti thermo nuclear head strong." }, { "from": "gpt", "value": "Vike: Scurrilous bland leap of insight. Bores inside and out." }, { "from": "human", "value": "Sniff: Too sad." }, { "from": "gpt", "value": "Lame Leg: Walk funny. Nobody's laughing. Fall down and bounce, metaphorically." }, { "from": "human", "value": "Bleeding: Skin eruption interrupt. Recycle by drinking." }, { "from": "gpt", "value": "Ransom: All the money of your life, like hound dogs. Must run!" }, { "from": "human", "value": "Pilot Stepwise: Lugged the courses from ignorance to engineer. Abandoned. Retrieved upon redemption. Betrayal pending." } ]
[ { "from": "system", "value": "The basic idea of the world, and game we will play in:\n\nA fantasy world that has been covered by a permanent layer of clouds blocking the sunlight from the Darklands below. The only places left above the clouds are the tops of mountains. Civilization fled to the mountain tops to survive - leaving below the clouds only death, ruin, and darkness.\n\nTo get between these islands on the clouds there are sky-ships which float on the clouds. Since the clouds split the world into light and dark, things have collapsed for society, there is no living space, goods and services are not adequate, and food and water is scarce. A huge source of trade, tools, items and materials come from the ancient ruins beneath the clouds.\n\nThe Darklands have no light, except for fire, or natural (magical) light. Some creatures and plants that might glow or shine. Normal plant life can't exist there, and so there is a scarcity of food - only mushrooms and fungus grows properly in the Darklands. There is only chaos and darkness, no food to sustain large groups, everything below the clouds has devolved into small tribes fighting over land and food.\n\nA thousand years has passed since the clouds split the world in two. Now there are booming cities on the mountain tops, and small kingdoms on the mountain ranges. Some settlements have grown too large for their mountains, and expand into the Darklands below. \n\nThis is a world full of scavenging, pirates, warring city states, religious orders, flying ships, vast mushroom forests, and forgotten cities.\n\n---INFO---\n\nThe world is a fantasy one, technology level is early renaissance (no guns) with the exception of some steamtech, and Zeppelins. Magic is very rare, so players should **not** have any magical abilities.\n\nThe players are free to make their own cards, and to be creative with the world. I only ask that you not make any drastic changes, and consult me in the commentary if something seems like it might not be suitable.\n\nPlease take time in making your characters, I want developed characters with history and a good glimpse inside of them. Characters should not be esoteric or outcasts because this is a social game and the players will be companions.\n\nYou will all find yourselves starting the game as passengers on board an air-ship transport towards the city known as Bolden's Cap:\n\nA large city built around the peak of tallest mountain in the Giantsbane Ridge, the only one that reaches above the clouds. Not the largest city in the realm, but one of the most populated, with networks of caves descending into the mountain and small villages within the clouds and beneath them, extending the city down into the Darklands. The city has a busy cloudport and crowded streets, the kind of city that can make or break a man’s fortune before the coins hit the table.\n\n---NOTE---\n\nI started the same story before ( https://storium.com/game/the-lightside-chronicles and https://storium.com/game/the-lightside-chronicles-ii ) I expect fast play. So this game is going to be a fast pace. Please only submit a character if you can make a move at least once every two days. People with very busy schedules should not apply. It will bring a damper on the whole story." }, { "from": "human", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "gpt", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Survive: Instinct is setting in. You need to survive." }, { "from": "gpt", "value": "Adrenaline : Survival Instinct" }, { "from": "human", "value": "The Salvation of Solae: You are tasked with bringing Solae's salvation. You work in her name." }, { "from": "gpt", "value": "Keep your Secrets Safe: You have some secrets that you want to protect." }, { "from": "human", "value": "Defeat your Loneliness: You have wandered for along time, alone. Perhaps it is time to find some friends." }, { "from": "gpt", "value": "Gareth Tal: This alias can usually get you out of trouble." }, { "from": "human", "value": "Sharp Knife: A sharp knife." }, { "from": "gpt", "value": "Mysterious Amulet: An artifact from the Darklands that you wear around your neck. What secrets does it hold?" }, { "from": "human", "value": "Ginger Root: A ginger root. Often used as a cure for airsickness." }, { "from": "gpt", "value": "Find a new place for yourself: You have left your former home. Now it is time for a new one - to find a new place for yourself." }, { "from": "human", "value": "Discover What Happened To the Artuid: You have a burning curiosity to discover what happened to the Artuid." }, { "from": "gpt", "value": "The Artuid: The Artuid is a zeppelin transport that operates between some of the larger cities in this sector." }, { "from": "human", "value": "A Thief Among You: One of the passengers has stolen something on board the ship. The Captain has held you all on the deck as he searches your cabins." }, { "from": "gpt", "value": "Talk him down: The thief is clearly indecisive and acting on fear. Can you convince him to give himself up?" }, { "from": "human", "value": "Free Catriona L'angelo: Catriona L'angelo is being held hostage by the thief. " }, { "from": "gpt", "value": "The Captains Dining Room: This room is small with a large table at it's center. Decorated far above what you would expect." }, { "from": "human", "value": "The Storm: The Storm threatens to destroy the ship, or any chance of escape. You need to work fast, and make sure you don't succumb to it's fear, or the extreme weather." }, { "from": "gpt", "value": "Boldon’s Cap: a large city built around the peak of tallest mountain in the Giantsbane Ridge, the only one that reaches above the clouds. Not the largest city in the realm, but one of the most populated, with networks of caves descending into the mountain and small villages within the clouds and beneath them, extending the city down into the Darklands. The city has a busy cloudport and crowded streets, the kind of city that can make or break a man’s fortune before the coins hit the table." }, { "from": "human", "value": "Dockside Tavern: This tavern has people of all types, all drinking together. Mostly those who work on the docks, but also anyone who would travel through the area." }, { "from": "gpt", "value": "The Airship Docks: Typical Airship docks." }, { "from": "human", "value": "Widows Peaks: These uninhabited peaks are rocky and hard, not a place to stay too long. Many have lost their way through the peaks and there are a few air-ship carcasses scattered around the rocks. A great battle was once fought here long ago and now it is rumored that the dead haunt the peaks." }, { "from": "gpt", "value": "Captain of the Guards: The captain has you all surrounded, and threatens to arrest you." }, { "from": "human", "value": "Minister Hal: One of the men who presides over the temple, and takes care of lost tribesmen, he is old, and somewhat frail. he speaks softly, and comfortingly." }, { "from": "gpt", "value": "The Barmaid: She is young, and cute. She seems to smile at you, or at everyone." }, { "from": "human", "value": "Bond from the experience: It was not something you would choose to happen to you. But it happened, and now that this strange experience is over, you have a connection to those you shared it with. The pillar of light, the strange pirate, that noise. Like something out of a dream." }, { "from": "gpt", "value": "Get away from the guards!: **This obstacle affects Fledger Only, though others can help him.** \n\nYou have been spotted, and you need to escape!" }, { "from": "human", "value": "The Pillar of Light: A mysterious pillar of light that lasted a minute and shone as bright as day extended from the Darklands into the heavens - piercing through the clouds." }, { "from": "gpt", "value": "Explorer: You are a one of the few who brave the Darklands looking for goods and tools, and even adventure." }, { "from": "human", "value": "Pirate: You are a pirate, flying around the clouds looking for plunder and glory." }, { "from": "gpt", "value": "Brave: You are not afraid of putting yourself in harms way." }, { "from": "human", "value": "Beer Mug: A mug of beer." }, { "from": "gpt", "value": "Resolve the situation peacefully: Resolve the situation on the docks without anyone getting hurt." }, { "from": "human", "value": "Survive: You need to survive. You have two choices, escape, or prevent the ship from going down." }, { "from": "gpt", "value": "Captain Alcot: Captain of the Artuid. The captain is not a patient man, and he does not believe in wasting the patience of others." }, { "from": "human", "value": "Fine Dining: Trickier than it looks. The etiquette involved is staggering. You don't want to make a fool of yourself. But you also don't want to come off as prudish. And you don't want to embarrass yourself." }, { "from": "gpt", "value": "Explorer: You are a one of the few who brave the Darklands looking for goods and tools, and even adventure." }, { "from": "human", "value": "Wealth: You were fortunate enough to be born with a silver spoon in your mouth. While you try not to rub it in anyone's face, you do use it to your advantage when need be." }, { "from": "human", "value": "Oblivious: When you're in the middle of something, it's hard for you to take a good grasp of your surroundings and see what could be going on right under your nose." }, { "from": "human", "value": "Make a name for yourself: For too long you've been in the shadow of your family, a powerful shipping company. \n\nYou want to make a name for yourself outside of the family business and become well respected for your own legacy." }, { "from": "gpt", "value": "Motion Sick: You get motion sick on anything that isn't your own two legs." }, { "from": "human", "value": "Observant: Minute details are easy for you to see, and understand." }, { "from": "gpt", "value": "Been Around: You've seen much in your lifetime." }, { "from": "human", "value": "Serene: Tranquil, peaceful, when it comes to most things, you're calm and composed." } ]
[ { "from": "system", "value": "It is the 16th century and all of Japan is gripped by a terrible war between the clans. This *Sengoku Jidai* has wrought enormous destruction across the islands, but a few noble clans have struggled to maintain order and honor amidst the chaos. One such clan, the **Takeda**, has vigorously defended its homeland of Shinano from all who would despoil it. But while the Takeda and their *daimyo* are on the northern border engaged in a fierce battle with the rival **Uesugi** clan, a horde of lawless bandits have descended upon the southern passes, ruthlessly stealing the livelihood of the hard-working Takeda peasants and slaughtering any who dare stand against them.\n\nThe dishonorable bandit army, emboldened by their success, seek to push across the Kurokawa River and into the heartland of Shinano province to grow fat on plunder. Should they succeed, the suffering peasants are almost sure to perish in the coming winter.\n\nBut there is only one bridge across the Kurokawa, and this single path is by the grace of the *kami* guarded by samurai. And samurai do not die easily..." }, { "from": "human", "value": "Iaijutsu Master: In a traditional one-on-one duel, you are a terrifying opponent. Only the bravest or most honorable will dare challenge you." }, { "from": "gpt", "value": "Jiujutsu Master: You do not need weapons, for you are a weapon." }, { "from": "human", "value": "Kenjutsu Master: The sword might as well be an extension of your arm, so skilled are you at striking down multiple foes." }, { "from": "gpt", "value": "Kyujutsu Master: The samurai archer does not aim with his eye or kill with an arrow. The samurai aims with his heart and kills with his mind." }, { "from": "human", "value": "Ninjutsu Master: Though you seem like a harmless peasant, you are really an honorless dog trained to kill through stealth and treachery." }, { "from": "gpt", "value": "Ronin: You have no master, no family, and little honor. But you are still a samurai, and can fight like one if compelled to by duty, necessity or coin." }, { "from": "human", "value": "Yarijutsu Master: Every samurai is trained with a sword. Not every samurai can kill an opponent before they even come within striking distance." }, { "from": "gpt", "value": "Tsubojutsu Master: In times of war, elegance must sometimes be sacrificed for practicality. Crushing an enemy into paste is unpleasant, but grimly effective." }, { "from": "human", "value": "Compassion: Beyond simple duty, you genuinely care about the well-being of others around you." }, { "from": "gpt", "value": "Courage: When the time comes to die, you do so on your feet, weapon in hand, facing your enemies." }, { "from": "human", "value": "Duty: The purity of your soul is directly tied to your ability to fulfill your purpose in this life, and you never hesitate to obey." }, { "from": "gpt", "value": "Honesty: True samurai do not lie or skulk about in the shadows. You tell the truth to uphold your honor." }, { "from": "human", "value": "Honor: Your sense of right and wrong never wavers, even in the face of the greatest adversity." }, { "from": "gpt", "value": "Ruthless: Your lessers are simply tokens on the *Go* board, to be disposed of when they've outlived their usefulness." }, { "from": "human", "value": "Wounded: You were left behind because of an old war injury, one that sometimes makes you a liability in combat." }, { "from": "gpt", "value": "Blind: Your eyes were lost, or perhaps never there to begin with. You must see through your other senses, and the focus of your will." }, { "from": "human", "value": "Dishonored: Your family considers you dead already due to some past crime. Your infamy lives on in whispered rumors." }, { "from": "gpt", "value": "Overconfident: You are not nearly as good of a warrior as you think you are." }, { "from": "human", "value": "Fulfill Your Duty: Your master has asked something of you, and you will do it or die in the attempt." }, { "from": "gpt", "value": "Protect the Innocent: Samurai are servants of the Emperor, charged with guarding order. If you cannot protect simple peasants, how can you claim such a title?" }, { "from": "human", "value": "Reclaim Your Honor: You bear a shame that is worth than death. Perhaps dying in a worthy cause will wash the sins from your name." }, { "from": "gpt", "value": "Achieve Glory: In times of war, even the lowest spear-carrier can become a legend. This is your opportunity to be talked about for ages to come." }, { "from": "human", "value": "Avenge a Wrong: Somewhere on the other side of that bridge is someone who wronged you or your family name. Today you settle the score." }, { "from": "gpt", "value": "Kurokawa Village: A tiny hamlet nestled in the mountain pass, populated by dutiful peasants loyal to the Takeda." }, { "from": "human", "value": "Kurokawa Bridge: One of the few crossing points along a swift-moving river that guards the entrance to the Shinano Plain." }, { "from": "gpt", "value": "Sake Den: A place for those with coin to forget their troubles with gambling, drink, and perhaps a discreet liaison." }, { "from": "human", "value": "Peasant: One of the many hard-working villagers who form the backbone of Japanese society." }, { "from": "gpt", "value": "Kuma o Warau: The sadistic leader of the bandit army, known for his cruel sense of humor and prone to fits of drunken rage." }, { "from": "human", "value": "Bandit Archer: What these cowards lack in skill, they make up for in numbers." }, { "from": "gpt", "value": "Matchlock Bandits: The gun is a foreign weapon of great dishonor, but even samurai must respect its lethality." }, { "from": "human", "value": "Bandits: Like ravenous wolves these scum emerge from the forest to prey upon the innocent flock." }, { "from": "gpt", "value": "Madame Sakura: This savvy geisha wields more influence in the village than the magistrate, thanks to her charm and network of spies." }, { "from": "human", "value": "Village Aflame: The bandit mongrels have set some of the thatched houses on fire - it is only a matter of time before the village is cinders." }, { "from": "gpt", "value": "Drowning Girl: A young woman who defied the bandits is now lost in the waters of the Kurokawa - can she be saved?" }, { "from": "human", "value": "Hayata Fumio: Son of the local magistrate, brave but untrained and outmatched." }, { "from": "gpt", "value": "Samurai Gear: [Gear] A generic card to represent the weapons and equipment of your character. You must customize this asset before playing it." }, { "from": "human", "value": "Hayata Ichiro: The aging but loyal village magistrate, responsible for the safety of all the peasants and the steady supply of rice to Takeda armies." }, { "from": "gpt", "value": "Mariko: A grateful young maiden fished from the turbulent waters of the Kurokawa." }, { "from": "human", "value": "Sake! [Optional]: Nothing causes a samurai to forget their duties like this heavenly elixir. One of the few socially acceptable ways to lose face." }, { "from": "gpt", "value": "Proud Boast: You have done your duty today - now you must compose your tale in a way that the poets and lords alike will remember!" }, { "from": "human", "value": "Relax: It has been a long journey and a hard day. Surely you've earned a bit of respite." }, { "from": "gpt", "value": "Hojo Ninja Assassins: Honorless dogs loyal to the treacherous Hojo clan, hired to kill anyone who interferes with their schemes." }, { "from": "human", "value": "Kyujutsu Master: The samurai archer does not aim with her eye or kill with an arrow. The samurai aims with her heart and kills with her mind." }, { "from": "human", "value": "Contentious: You are argumentative, combative, and easily riled by even the most minor slight. \n\n" }, { "from": "human", "value": "Fulfill Your Duty: Your master has asked something of you, and you will do it or die in the attempt." }, { "from": "human", "value": "Brash: Your instinct gets the better of you sometimes, and you have the wounds to prove it." }, { "from": "human", "value": "Prize Fighter: Those who cannot defeat an unarmed opponent do not deserve to be armed themselves. Besides, " }, { "from": "human", "value": "Naive: Untested in true battle, the time has come to put what was learned in practice to the unforgiving crucible of war." }, { "from": "human", "value": "Raw Talent: You are immensely gifted, though you lack the discipline and good sense to really make the most of your skills." }, { "from": "gpt", "value": "Strong Swimmer: Your arms are strong, and your lungs are capacious. You are as comfortable in the water as any carp. " }, { "from": "human", "value": "Powerful: Your enormous stature grants you strength near unmatched amongst men." }, { "from": "gpt", "value": "Wakizashi: Traditionally the 'side sword' to form the daisho for samurai along with the katana. The honorless often use it as a weapon more suitable to their less savory tactics." }, { "from": "human", "value": "Jumonji Yari: With a head forged of sword grade *tamahagane* steel and cross-blades capable of catching a weapon, a jumonji yari afforded versatile defense and long range offense in the right hands, such as those of a samurai." }, { "from": "gpt", "value": "Humility: A samurai knows his strengths and weaknesses, knows when he has succeeded and when he has failed." }, { "from": "human", "value": "Vain: A samurai's honor should be a shield, protecting one from associations with the lesser ranks. But you have not felt like a samurai before, and love feeling like a hero. This time, you will make an exception." }, { "from": "gpt", "value": "Not Interested: It's not that you are cold it's just that you don't really care about those things." }, { "from": "human", "value": "Decisive: You act without hesitation, without doubt, and without remorse." }, { "from": "gpt", "value": "Kumade Yari...?: *Warrior and rogues\nThe garden, serenely still\nAnything will do*." }, { "from": "human", "value": "Hayashi Katana: A Katana forged by Hayashi bladesmiths. The family crest is etched near the hill, a forest sitting on a hill." }, { "from": "gpt", "value": "Know Thine Enemy: To know the strengths and weaknesses of your foe, is to know the method of their defeat." }, { "from": "gpt", "value": "Bō Shuriken: Throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in section. " }, { "from": "human", "value": "Stealthy: Never be where you are expected. Never take the path that is watched. " }, { "from": "gpt", "value": "Tachi-ai technique: With this technique the sensei taught you how to wait and strike like the wind. " }, { "from": "human", "value": "Lightning Fast: You have reflexes that have been instilled into you. Your muscles know the movements and are almost instinctive. " }, { "from": "gpt", "value": "Kanabō: An immense mace, wielded only by the incredibly strong or the incredibly foolish. " }, { "from": "human", "value": "Draw Their Fire: The legends that Juijutsu masters can catch bullets with their bare hands are not true, but when they catch bullets with their bodies, they do not cry out." }, { "from": "gpt", "value": "Grief: Seeing your fellow samurai killed has sent you into a blind rage. You throw yourself into battle." } ]
[ { "from": "system", "value": "The Lords are corrupt and fighting. The crops are withering. Orcs and goblins lie in wait. The world is dying and the people have no hope. In the distance, The Red Caravan approaches..." }, { "from": "human", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "gpt", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Card Temere Aliquid: This looks like it could be handy" }, { "from": "gpt", "value": "Impress Kassie: The Chief Magistrates daughter, a bit of a ditz, but it's not what you know, it's who you know. It wouldn't hurt to have her as a friend." }, { "from": "human", "value": "That guy you really don't like: You know who I mean." }, { "from": "gpt", "value": "Miller's Point.: A town of almost three thousand. It is a trade hub and farming community." }, { "from": "human", "value": "The Black Knight: Well over 6', solidly built and wearing armour that has been dulled, nicked and dented from countless battles" }, { "from": "gpt", "value": "The Arena: The hastily erected arena has a temporary look about it." }, { "from": "human", "value": "Shiny object: Can you resist touching it? Can you?!" }, { "from": "gpt", "value": "The stairway.: It is a stairway that leads upstairs. Or, if already upstairs, it leads back down." }, { "from": "human", "value": "The Fist: This place’s sign depicts a clenched fist against a sun. Yet the folk here do not show a sunny disposition." }, { "from": "gpt", "value": "The Old Crocodile: Part junk shop, part junk heap. If you need something, you can get a cheaper version here that *may* do the job. However, amongst the graffiti on the front wall, are welcoming symbols the would only be know to those with knowledge of the arcane." }, { "from": "human", "value": "Civil House: Civil House contains Millers Point's court house, public meeting hall, and upstairs, the office and living space of Chief Magistrate Thomas and his daughter. Even in a well kept area of town, this building stands out as a jewel." }, { "from": "gpt", "value": "Chief Magistrate Thomas: Kip is always carefully looking around, so as not to miss a single detail, leaving him round shouldered, but with sharp, piercing eyes." }, { "from": "human", "value": "Commander Williis: Tall, nervous, and starting to bulge in the middle, the head of the towns Capital guard garrison is usually to be found by the Chief Magistrates side." }, { "from": "gpt", "value": "\"Stomps\" Johnson and his gang.: Stomps is the Chief Magistrates head of security. He and his somewhat slack jawed brothers are always on watch for any threat to their employer, or for free food or ale, or for any good lookin' chick that walks past." }, { "from": "human", "value": "Get rid of Commander Williis: Tall, nervous, and starting to bulge in the middle, the head of the towns Capital guard garrison is usually to be found by the Chief Magistrates side." }, { "from": "gpt", "value": "The Private Office of the Chief Magistrate: Very warm, with very rich furnishings. Kip spends a lot of time in here." }, { "from": "human", "value": "Likes Laws, Hates Authority: Talus' magic follows capital \"L\" Laws. They make sense. Figures of authority who uphold weak or self-serving laws rubs Talus up the wrong way." }, { "from": "gpt", "value": "Iron Constitution : Your body will take anything put weather eaten, drunk or straight out run through " }, { "from": "human", "value": "Handsome Minstrel: The power of song and Lute can not be under estimated!!" }, { "from": "gpt", "value": " faux pas: has a tendency to make an embarrassing or tactless act or remark in a social situation!" }, { "from": "human", "value": "Temper: Sometimes you just got to let it out" } ]
[ { "from": "system", "value": "The year is 2271 AD. After finally developing a reliable method of faster than light travel, humanity has spread throughout the galaxy and settled on hundreds of worlds. While many of these have established some semblance of order, with governments and cultures of their own, many more are practically lawless, a whole new wild west frontier.\n\nNo effective galaxy wide law enforcement organization of any kind exists. There are millions of places on hundreds of worlds for criminals and outlaws to hide from the grasp of authorities on the more established worlds. When particularly infamous criminals go on the run, the standard practice is for agencies to put out bounties for their capture and leave the matter up to freelancers.\n\nBounty hunting can now be a very lucrative career for those with the skills and bravery to pursue it. Most bounty hunters operate in small groups, usually a single spaceship or a few traveling together. Some have grown very wealthy by capturing high profile criminals, now hunting their quarries with the latest in military equipment and the most advanced models of starships.\n\nThe crew of the *Albatross* are not one of those wealthy, sophisticated crews. The *Albatross* itself is a thoroughly outdated model, originally built as a cargo hauler rather than any kind of fighter craft. The crew have thus far barely managed to eke out a living by picking up petty criminals with minor bounties. Food, fuel, and maintenance have eaten up pretty much all their funds.\n\nStill, things could always change. It only takes one big capture to make the big time. There are always bad guys to catch and people willing to pay. Maybe one day they'll find the score they need to turn everything around." }, { "from": "human", "value": "Ultracycle: Crazy Carlie's modified transport vehicle, a superfast motorcycle with a machine gun strapped to the front." }, { "from": "gpt", "value": "Cloaking Device: A handy little piece of technology capable of rendering the user virtually invisible for short periods of time." }, { "from": "human", "value": "Whitedune: The closest thing to a proper city on Ayao, a lawless town of vagabonds and fugitives." }, { "from": "gpt", "value": "Find Your Place: You want to find a place that you really and truly belong. Maybe you've found it already? It's too soon to be sure." }, { "from": "human", "value": "Revenge: A horrible criminal did something awful to you or your family. Now you're out for revenge against the culprit and all others like them." }, { "from": "gpt", "value": "Technologically Inept: Spaceships? Laser guns? Computers? These are all a mystery to you." }, { "from": "human", "value": "Survive: Above all else, you just want to make sure you live to retirement." }, { "from": "gpt", "value": "Cowardly: Fear tends to get the better of you in stressful situations." }, { "from": "human", "value": "Streetwise: You know how criminals and other lowlifes think and operate. It gives you a real edge." }, { "from": "gpt", "value": "Short Tempered: You have a tendency to lose control and fly into a rage at the most inconvenient times." }, { "from": "human", "value": "Pilot: You're the one who actually knows how to fly the ship. The most essential member of the crew, at least in your own mind." }, { "from": "gpt", "value": "Medic: You have extensive medical training, and know how to perform first aid for almost any sort of injury." }, { "from": "human", "value": "Bruiser: You're big and tough, the kind of person who often prefers to let their fists do the talking." }, { "from": "gpt", "value": "Negotiator: You're the one who does the talking, either trying to convince criminals to surrender or authorities to pay appropriately." }, { "from": "human", "value": "Infiltrator: An expert at sneaking into places unseen and unheard, favoring a subtle approach whenever possible." }, { "from": "gpt", "value": "Alien: Sentient nonhuman species are rarely seen in human space, and trusted even more rarely. Something terrible must have happened to drive you from your home and your people." }, { "from": "human", "value": "Tough: You have impressive strength, both physical and mental. You keep going when others can't." }, { "from": "gpt", "value": "Quick Reflexes: When a situation calls for action, you react with lightning speed." }, { "from": "human", "value": "Intelligent: You're unusually brilliant and well educated for a bounty hunter." }, { "from": "gpt", "value": "Charming: You have a gift for talking others into seeing things your way and getting people to like and trust you." }, { "from": "human", "value": "Reckless: You have a tendency to dive into dangerous situations without quite thinking them through." }, { "from": "gpt", "value": "Frail: You're pretty fragile and out of shape for someone who hunts criminals for a living." }, { "from": "human", "value": "Fortune: You want nothing more than a huge pile of credits and the luxuries they bring." }, { "from": "gpt", "value": "Thrills: You're in this dangerous line of work solely for the action and the adrenaline rushes." }, { "from": "human", "value": "Justice: You want to bring criminals to justice to make the galaxy a safer, better place." }, { "from": "gpt", "value": "Escape Your Past: You've made some mistakes in the past. You just want a fresh start." }, { "from": "human", "value": "Unlucky: For whatever reason, you just seem to be cursed. Nothing ever goes your way by chance." }, { "from": "gpt", "value": "Clumsy: You're terribly uncoordinated. You have a hard time with any task requiring steady hands." }, { "from": "human", "value": "Overconfident: You believe that you can't fail. This can lead you to some unwise actions." }, { "from": "gpt", "value": "Inhuman: Your inhuman nature makes it difficult for you to fully understand human behavior and society." }, { "from": "human", "value": "Fame: You want to be renowned throughout the galaxy as a hero, a respected and beloved celebrity." }, { "from": "gpt", "value": "Pirate Hideout: An old refueling outpost used as a hideout by the Red Star Pirates." }, { "from": "human", "value": "Treat Your Wounds: You didn't escape the battle with the Red Star Pirates unscathed. A little medical attention is necessary." }, { "from": "gpt", "value": "The Albatross: A poorly maintained old cargo hauling vessel which has been re-purposed for use by a crew of bounty hunters." }, { "from": "human", "value": "Return Fire: The Red Star Pirates just shot a hole in the Albatross. It's time for payback." }, { "from": "gpt", "value": "\"Bloody Bart\": Bartholomew Reinoff, a former mercenary demolitions expert turned space pirate. Fond of large explosions." }, { "from": "human", "value": "Make Dinner: Even a small payday merits a celebratory dinner, right?" }, { "from": "gpt", "value": "Celebrate: Time to kick back and enjoy the fruits of victory, as small as they may be," }, { "from": "human", "value": "Intuition: You've learned to trust your instincts. Your intuition tends to guide you to the right course of action, even if you're not always sure why." }, { "from": "gpt", "value": "Lucky: Things always seem to go your way, even when there's no logical reason for it." }, { "from": "human", "value": "Adversaries: You've picked up more than your share of enemies over your lifetime. There are a lot of people out there who want you dead or worse." }, { "from": "gpt", "value": "Gunslinger: You're a crack shot, whether with laser pistols, plasma rifles, or even conventional ballistic weaponry. You're the one to count on when the shooting starts." }, { "from": "human", "value": "Technomancer: An expert hacker and technician, you're a master with just about any form of modern technology from computers to ship engines." }, { "from": "gpt", "value": "Robot: Autonomous robots have come a long way in the last century. Many ships have one or two artificial crew members around." }, { "from": "human", "value": "Scholar: You know a lot of things about a lot of subjects. Knowledge is power, even out in the wilds of space." }, { "from": "gpt", "value": "Perceptive: You have a knack for noticing important little details that others miss." }, { "from": "human", "value": "Stealthy: You have a gift for going unseen, almost always able to avoid unwanted attention." }, { "from": "gpt", "value": "Arsenal: You believe that being prepared is the key to any successful mission. You have a wide variety of useful weapons and equipment." }, { "from": "human", "value": "Exploration: You want to travel to strange and exotic worlds and meet new and exciting people. Bounty hunting is a good way to fund that." }, { "from": "gpt", "value": "Provide For Your Family: You have loved ones on some distant world who mean more than anything to you. This job is the only way you know to provide for them." }, { "from": "human", "value": "Land the Albatross: The Albatross is damaged, out of control, and plummeting rapidly. Quick action will be needed to avoid an outright crash." }, { "from": "gpt", "value": "\"Crazy Carly\": Carlotta Enkov, a scout and ace pilot who has now turned to life as a space pirate." }, { "from": "human", "value": "\"Shadow\": Ayako Kasumi, a former stealth infiltration specialist, now leader of the Red Star Gang." }, { "from": "gpt", "value": "Watch The Captives: The Red Star Pirates are bound and stashed in the brig, but they might still be dangerous. Could be a good idea to keep an eye on them." }, { "from": "human", "value": "Field Repairs: The Albatross needs a new engine to be spaceworthy again, but it might be possible to get it moving well enough to fly to civilization." }, { "from": "gpt", "value": "Contact The Authorities: Time to get paid. With the pirates in custody, the crew should call up the authorities on Eridani to negotiate payment and delivery." }, { "from": "human", "value": "Treat Your Wounds (Siren): You didn't escape the battle with the Red Star Pirates unscathed. A little medical attention is necessary." }, { "from": "gpt", "value": "Treat Your Wounds (Dog): You didn't escape the battle with the Red Star Pirates unscathed. A little medical attention is necessary." }, { "from": "human", "value": "Treat Your Wounds (Amelia): You didn't escape the battle with the Red Star Pirates unscathed. A little medical attention is necessary." }, { "from": "gpt", "value": "Burt: B-U-RTX1119, owner and operator of Burt's Bar and Brewhouse, the only restaurant and best bar in Whitedune. Questionably sentient." }, { "from": "human", "value": "\"Honest Mark\": Marcus Hellerman is Whitedune's only source for spaceships and spaceship parts. He's a questionably trustworthy fast talker." }, { "from": "gpt", "value": "The Lucky Thirteen: A used light assault craft, currently for sale. Could be perfect for a bounty hunter crew?" }, { "from": "human", "value": "Zzzvurrgh: A deceptively cute and cuddly looking alien with a dark secret and surly attitude." }, { "from": "gpt", "value": "The Card Game: A group of locals is playing cards at Burt's. Joining the game could win you a little money and get you some useful information." }, { "from": "human", "value": "\"Doctor X\": A mysterious medical professional who runs a small clinic in Whitedune." }, { "from": "gpt", "value": "Medical Attention (Amelia): Amelia's still in pretty bad shape after her battle with the Red Star Pirates. She could use proper medical care." }, { "from": "human", "value": "Medical Attention (Dog): Dog isn't hurt anywhere near as badly as Amelia, but he could still use a little help." }, { "from": "gpt", "value": "Find a Lead: Maybe you can get some hint as to where this 'Bluescreen' is before the other bounty hunters swarm all over them." }, { "from": "human", "value": "Whitedune Outskirts: A twisting expanse of desert canyons just outside the borders of Whitedune proper." }, { "from": "gpt", "value": "The Race: A dangerous race through a series of twisting desert canyons." }, { "from": "human", "value": "Piyer Brandall: Smuggler, trafficker of guns and people, local gang lord, racing fan, and all around horrible person." }, { "from": "gpt", "value": "Handmaiden of Ceol: You were once a Handmaiden of Ceol, contracted to serve Emmeline Brohmer, CEO of the multi-stellar corporation, Engel Group.\n\nOn the colony world Ceol, handmaiden \n\ncandidates are genetically screened at birth and trained in a litany of skills, including aesthetic beauty; rhetoric and philosophy; and martial excellence. They also undergo a barrage of physical and mental conditioning, to keep their bodies honed to perfection and their minds obedient.\n\nThey most often serve as bodyguards for heads of state and high-ranking corporate executives." }, { "from": "human", "value": "Keep Smiling: Before that fateful night on Brohmer IV, you never questioned your purpose, never thought you were on the side of devils. How naive you were.\n\nCherish any moments of levity, however brief. \n\nFind the joy in normalcy. One day your past will catch up with you, and you won't be able to run anymore.\n\nKeep on smiling, even when you feel nothing inside." }, { "from": "gpt", "value": "Pilot: You’re the one who actually knows how to fly the ship. The most essential member of the crew, at least in your own mind." }, { "from": "human", "value": "Intelligent: You’re unusually brilliant and well educated for a bounty hunter." }, { "from": "human", "value": "Nonconformist: You're right, they're wrong. Sometimes it's just that simple." }, { "from": "human", "value": "Thrills: You’re in this dangerous line of work solely for the action and the adrenaline rushes." }, { "from": "gpt", "value": "Gilded Perfection: Handmaidens have a high degree of faith in their own vaunted abilities and faculties that often goes unchallenged, which in turn breeds a superiority complex mixed with careless arrogance." }, { "from": "human", "value": "Tarigian: A species said to be evolutionary descendents from humans, Tarigian's are from the desert planet Tarigus. They aren't known for much, other than for being scavengers, junkers, tinkerers, and surprisingly hardy. In spite of their sun, a Tarigian's skin and hair have no pigment, leaving them extremely pale. Due to this, it has been a tradition to treat their own skins and hair like canvases, ranging from face paint, to dyes, to most recently tattoos." }, { "from": "gpt", "value": "Situational Awareness: You were trained to hone your senses, to notice the little details, to miss nothing. That's not something that leaves you, no matter how much you try to forget." }, { "from": "human", "value": "Dependant : Dolor has altered something deep within you. Your humanity and life are at constant risk because of your addiction." }, { "from": "gpt", "value": "Well Educated: \nYour training and education makes you valuable. You are equally useful in a high class dinner party, an alien negotiation, or a back alley fight. " }, { "from": "human", "value": "Hunted: Somebody is hunting you, you have a price on your head. You need to make sure they don’t find you. Or if they do, that they don’t get to tell." }, { "from": "gpt", "value": "Survive: At the moment, all you can think about is surviving. You just want to live long enough to start thinking of something else... like getting some justice. " }, { "from": "human", "value": "Troubleshooter: You're the one they go to solve problems. Either with your silver tongue, beautiful eyes, or plain old laser guns. " }, { "from": "human", "value": "Negotiator: You’re the one who does the talking, either trying to convince criminals to surrender or authorities to pay appropriately." }, { "from": "gpt", "value": "Silver-Tongued: You can talk a merchant into a deal or a criminal out of resisting arrest." }, { "from": "human", "value": "Soft-Hearted: Despite your background and training, you don't like to use lethal force." }, { "from": "human", "value": "Medico: What's the difference between a medico and a medic, you ask?\n\nA medic took an oath to do no harm.\n\nA medico will do the same. They'll just charge extra." }, { "from": "gpt", "value": "Can Always Make the Best of A Bad Situation: So what if the operating room is flooded? We'll do the procedure on the roof. Get me three ripstop tarps, some bungee cords, and a couple of climbing harnesses, stat!" }, { "from": "gpt", "value": "Falling Apart: Losing the arm was bad enough. The process of replacing it with cheap cybernetics was hardly pleasant. Now servos are failing and power levels are shaky at best. It's getting harder and harder to trust her own body." }, { "from": "gpt", "value": "Physician, Heal Thyself: Doc's made a lot of mistakes in her life. It'd be a good idea to take a breath, see what can be fixed, what can be atoned for, and what wrongs can be put right. But who has time for that?" }, { "from": "human", "value": "Go Down With The Ship: This bird is your baby, and you'll do whatever it takes to save her." }, { "from": "gpt", "value": "Go Down With The Ship: This bird's your baby, and you'll do whatever it takes to save her." }, { "from": "human", "value": "Military training: Yuo served in the navy in intelligence. You know tactics, and how people think. " }, { "from": "gpt", "value": "Markmanship: You are damn good with your weapons. " }, { "from": "human", "value": "Ouch!: Your'e struggling with the leftovers of a wound which is slowing you down. " }, { "from": "gpt", "value": "Lurking Shadows: Handmaidens are a near infinite font of patience. You know when to pick your moment and strike." }, { "from": "human", "value": "Impatient: Good things come to those who wait. You _know_ that, it's just... waiting is hard." }, { "from": "gpt", "value": "Business Savvy: You've been self-employed in a world that only respects safety in numbers for long enough to know how to handle yourself at the negotiation table." }, { "from": "human", "value": "Make a Difference: A lot of bounty hunters _say_ they have a more noble motive than base greed. You actually _mean_ it." }, { "from": "gpt", "value": "Not an Actress. Not a Pilot Either.: The plan has worked great, right up until the moment when you have to talk shop or lie to your target's face." }, { "from": "human", "value": "The Better Part of Valor: When all else fails, screw the mission and get everybody home safe." }, { "from": "gpt", "value": "Nonconformist: There's more than one way to get a job done." } ]
[ { "from": "system", "value": "Everything is a little different in New Orleans. The local branch of the biggest international hunting organization, the Vanguard, is no exception. Run by Mama for as long as anyone can remember the New Orleans outpost is a lot looser than most other Vanguard outposts. Mama is friendly with the vampire lord and sometimes local hunting families are invited to fae parties. \n\nFor the most part New Orleans exists in a well defined peace between hunters and wyrd. Each knows their limits and how the rules are enforced. But it's far from perfect peace and there a has been a rise in the number of wyrd involved crimes that the Vanguard have had to deal with. Now there are new voices too. \n\nWyrd voices whispering about how the laws only govern wyrd behavior and not that of hunters. Voices saying that the hunters are being unfair, unjust, that *Wouldn't life be better if the hunters disappeared?* Some of the wyrd are listening.\n\nBut that pales in comparison to the newest threat.\n\nSomeone - or something - is on a murder spree. The only things connecting the deaths are the fact that all of them in some way relate to the wyrd underground and the fact that the murderer is clearly only doing this for those in the wyrd community. \n\nTwo vampires, one donor, three fae, three pack members, two magic users, and three hunters, have died over the last eight months. Some in groups, others alone. All of them hidden in places that only the wyrd community would look.\n\nTensions are high as talk of letting lapse the laws that allow the wyrd and hunters to coexist mix with concern over the murders. After all someone needs to be blamed, and hunters are looking quite the easy target...\n \n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\n#**Welcome to the Vanguard.**\n\nYou will be playing as someone new in the Vanguard. Whether you are a born hunter or someone with a specialized skill set who has had the misfortune of being the victim of a wyrd crime is your choice.\n\nRegardless of whether or not your character is in one of the hunting families they have to be 18+. The Vanguard has very specific rules about not training minors and Mama is in total agreement with those rules. Individual families and individual parents within those families may set stricter rules about when a person can enter Vanguard, but that is on a case by case basis. However, generally hunting families will teach their children basic self-defense, and local wyrd lore and law (a six-month crash course between new hunters and a current Vanguard member has occurred prior to the start of the game).\n\nWhatever your character is good at they are among the best. Especially in an area where there are four different hunting families (and not every member of a hunting family is in the Vanguard). I have, however, chosen to forgo the normal practice of Natures being roles, because I don't want you to think your characters can only be one thing. Instead the Natures are why they chose to join the Vanguard. I tried to make them as open ended as possible without them being subplots, feel free to make your own, though.\n\n*********************************************\n\nThe following link contains information about the different families, creatures, and Harmony Laws:\n\nhttps://goo.gl/UMOIPj\n\nHonestly, you don't have to read the Harmony Laws and only have to worry about the families if you're going to be in one and the creatures can be referenced as needed. Wow... why did I even bother... Ah well, it's there if you want it. \n\nIf you have any questions or need any help let me know!" }, { "from": "human", "value": "Law: There are rules that need following and you will uphold them." }, { "from": "gpt", "value": "Justice: Sometimes the law is too hard and sometimes it's too soft. You want to make sure that those who deserve to be punish are and those who don't aren't." }, { "from": "human", "value": "Power: The Vanguard is an international organization and you plan on climbing to the top." }, { "from": "gpt", "value": "Control: The world isn't as safe as some people believe, but you can make your own safety if you try hard enough." }, { "from": "human", "value": "Obligation: Whether it's family expectation or the need to protect your clueless friends and family you feel that you *need* to be here." }, { "from": "gpt", "value": "Record: Things are changing and soon New Orleans may look very different. You'll make people know what happened." }, { "from": "human", "value": "Fast Thinker: You're the first person to think of a way out of a sticky situation." }, { "from": "gpt", "value": "Level Headed: No matter what's going on you can keep your wits about you." }, { "from": "human", "value": "Intuition: You get a feeling when something's about to go wrong, someone's lying to you, or when, \"Something wicked this way comes.\"" }, { "from": "gpt", "value": "Stubborn: Once you get an idea very little can dissuade you." }, { "from": "human", "value": "Old Hat: Whatever you do you've been doing it for a while and are excellent at it." }, { "from": "gpt", "value": "Loner: You have a hard time getting along with others." }, { "from": "human", "value": "Shy: You have some good ideas, but can't quite speak up to make them known." }, { "from": "gpt", "value": "Overthinker: Sometimes you can't get out if your own head." }, { "from": "human", "value": "Conflicted: Is yours really the right course of action?" }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty or pain." }, { "from": "human", "value": "Impatient: You don't like waiting and tend to act before you think." }, { "from": "gpt", "value": "Reckless: You sometimes take chances that put you or others at risk." }, { "from": "human", "value": "Allies: This world is a dangerous one, but everything's better with a few trustworthy friends." }, { "from": "gpt", "value": "Pieces: Things have turned upside down and everything's shattered. Now you have to piece everything back together." }, { "from": "human", "value": "Hope: The monsters are real and that's not very heartening. Find something worth caring about." }, { "from": "gpt", "value": "Freedom: Something's got a hold of you and now's as good a time as any to break free." }, { "from": "human", "value": "Secrets: Sometimes you need a few in your back pockets. Other times you just need to let them go." }, { "from": "gpt", "value": "Peace: Something dogs your sleep and makes you ill at ease. Maybe it's time to just let it go." }, { "from": "human", "value": "Mama: Head of the New Orleans Vanguard outpost." }, { "from": "gpt", "value": "Eve: Mama's granddaughter and successor. " }, { "from": "human", "value": "Jesse: Somehow related to Lucy and Tom. Which might explain the spazzing.\n\nUnless he's always like this." }, { "from": "gpt", "value": "James: Jesse's twin brother. Wanted by the Vanguard and wanted by Mama." }, { "from": "human", "value": "Two: The second vampire ever and the first Julian made." }, { "from": "gpt", "value": "Julian: Is he even technically a vampire?" }, { "from": "human", "value": "Paige: A human woman who is very obviously a Donor." }, { "from": "gpt", "value": "Bat's: A speakeasy-themed bar run by two vampires, Lucy and Tom. Every full moon it becomes a wyrd-only bar." }, { "from": "human", "value": "Triage: Time to determine who needs help first. And prove you know what you're doing.\n\n*No one is dead and no one is too badly hurt.*" }, { "from": "gpt", "value": "What Happened?: There was obviously an attack but it's not immediately evident what happened." }, { "from": "human", "value": "Lucy and Tom: Two gentle, kind, vampires who run Bat's. Their \"father\" is Jesse." }, { "from": "gpt", "value": "Vincent: Lead of the Shifters and Weres. A lion shifter." }, { "from": "human", "value": "Jemma: Leader of the magic users." }, { "from": "gpt", "value": "Rooms: Carter's house is bigger than it looks and you need to find your bed for the night." }, { "from": "gpt", "value": "Lazy: You get the job done, but with as little work put into it as possible. And what you consider 'necessary' doesn't always line up with what everyone else does." }, { "from": "gpt", "value": "Sharp: Most senses of the word could apply to you - you're a pretty good shot, quick-witted, and fairly observant.\n\nYou even lean sharp when you whistle off-key." }, { "from": "gpt", "value": "OBLIGATION: If not for the Van and Mama, he would most likely be dead by now. The Fay see him as a freak, or deformed. And once his mother's blood kicked in, he could never truly go back to his human life. (No matter how much he wish he could.) The Van has become the thing that's keeping him going. There is almost nothing he wouldn't do for them." }, { "from": "human", "value": "OLD HAT: He is a bit older then he looks. So he has seen most everything there is to see in this weird city. And made some interesting friends along the way." }, { "from": "human", "value": "Loner : He sits on that sad line between Human and Wyrd, that place where you never really know where you belong." }, { "from": "human", "value": "Hope: The Van has given him a place to call home. It's given him a way to find hope." }, { "from": "human", "value": "Trusting: You have a tendency to take people or things at face value." }, { "from": "human", "value": "Control: The world isn’t as safe as some people believe, but you can make your own safety if you try hard enough. " }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty or pain. " }, { "from": "gpt", "value": "Conflicted: Is yours really the right course of action? " }, { "from": "gpt", "value": "Pieces: Things have turned upside down and everything’s shattered. Now you have to piece everything back together. " }, { "from": "gpt", "value": "I got this.: Years in this world has shown you that there is a tool and a way to get any job done. " }, { "from": "human", "value": "SSdd: - Same Shit, different day.\n\nYou've seen quite a bit in your time, and you're just desensitized enough that it doesn't really bother you much anymore. Or at the very least doesn't interfere with your work." }, { "from": "gpt", "value": "Fae Connection: You have always had a connection tot he Fae and it has always been easy for you to gain their trust." }, { "from": "human", "value": "Nervous Energy: Stuff like this always leaves you feeling sort of jittery, like there's too much energy in you. You'll have to blow it off later and hope you don't do something stupid in the meantime." }, { "from": "gpt", "value": "Poor Indoor Sense of Direction: Outside, you can do pretty well with figuring out which way is which, but when it comes to large indoor areas, you can sometimes get a little turned around." }, { "from": "human", "value": "Lone Wolf: Doesn't matter what the rest of the group is doing, if you ain't interested, you ain't doin' it. You go your own way, when it suits you better." } ]
[ { "from": "system", "value": "A young girl has just turned 18. Her suitors are all brothers, five of them. She is not only competing for a husband, but also her crown, with her step sister." }, { "from": "human", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "gpt", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Lameria : A beautiful magical kingdom with green hills with flowers and meadows. The people there have become a hardhearted group and their king is wise but doesn't know how to help his people. They have several problems, extremely poverty, thefts and natural disasters, Cosette wants to help her kingdom" }, { "from": "gpt", "value": "Castle: Beautiful structor, hundreds of years old. The princess wants to prevers it but the rest of the royal family wants to rebuild it but they don't enough money to do it." }, { "from": "human", "value": "Common Thief: Everyone thinks this thief is just a regular old thief but has some serious skills in the theft business. Wants to try and use those skills to swipe the kingdom. " }, { "from": "gpt", "value": "King of Dertia : Wants to engage war on the kingdom of Lameria because they are in a state of vulnerability with an economic problem and at no chance will win. Has a bloodlust." }, { "from": "human", "value": "The princesses clumsiness: She trips constantly, and that is bad manners." }, { "from": "gpt", "value": "The kingdoms economical state: Financially the kingdom isn't doing so hot. The stepmother has spent way to much money on frivolous things like parties and clothes. Many people have been taxed so much that they are poor." }, { "from": "human", "value": "Armies invating: While the kingdom across from them is preparing for war, Lameria has no experience in war whatsoever, the kingdom is newer than they older ones." }, { "from": "gpt", "value": "The king is dying: He has heart cancer that is slowly, and painfully killing him." }, { "from": "human", "value": "Now that the king is dying their needs to be an heir to the throne: The stepdaughter to the king or his blood related daughter have to secure a son or daughter of their own and get married before they turn twenty or the forfeit the throne to the other daughter. " }, { "from": "gpt", "value": "Laws: The law states several things such as how they have to live, what they have to wear and has very sexist views on the matter. There can't be a queen. The princess, Cosette hates this and is determined to change the law when she is queen." }, { "from": "human", "value": "Gown: This beautiful dress is what Cosette wears to the ball." }, { "from": "gpt", "value": "Tiara: Must be worn at all times by the princesses both of them have one" }, { "from": "human", "value": "Cosette wants to make her kingdom a better place to live in : She wants to uplift the taxes and make a actually safe place for her people to live in." }, { "from": "gpt", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "human", "value": "Dog trainer: Loves dogs to the extent that they trained their own dog army. Rabid dogs that eat humans." }, { "from": "gpt", "value": "Mob: Angry mob, something like the French Revolution. " }, { "from": "human", "value": "Villager: Proud villager that stopped the mob." }, { "from": "gpt", "value": "Samuel Martin: Cosette's dad and ruler of the kingdom, very demanding" }, { "from": "human", "value": "Vanessa Draper: Rude, inexperienced, petty, may seem like a perfect girl but is rotten down to her core." }, { "from": "gpt", "value": "Hilda Martin: Step mother of Cosette, mother of Vanessa, buys extravagant things " }, { "from": "human", "value": "Matilda Wilde: Brother's mom, secretly a wizard" }, { "from": "gpt", "value": "Tobias Wilde: Charming, sweet but like a vampire and needing every second with you" }, { "from": "human", "value": "Thomas Wilde: Crazy but endearing, always asking questions" }, { "from": "gpt", "value": "Timothy Wilde: Hard Worker, pessimistic and has a terrible temper" }, { "from": "human", "value": "Travis Wilde: Snobbish, wants the best in life but isn't willing to work for it" }, { "from": "gpt", "value": "Princess: Expected to be the most prim and proper girl she can be." }, { "from": "human", "value": "Protect her dad: She just want to protect the king and make sure he is happy and healthy." }, { "from": "gpt", "value": "Maid: Cooks, cleans and takes care of the Princess, Cosette " }, { "from": "human", "value": "King: Ruler over the land, Lameria " }, { "from": "gpt", "value": "Princess: Stepdaughter to the King of Lameria" }, { "from": "human", "value": "Queen: Married into this role " }, { "from": "gpt", "value": "Destroy the kingdom : She wants ruins to the kingdom, so she can receive untold riches from the rival king. " }, { "from": "human", "value": "Prince: Ruler of a far off land looking for a bride" }, { "from": "human", "value": "Gullible : easily persuaded to believe something" }, { "from": "human", "value": "Find true love: He is determined to find his one true love and set things right." }, { "from": "gpt", "value": "Prince: Has five brothers all competing for two princess." }, { "from": "human", "value": "Find riches: Wants to be wealthy, at least more than he already is." }, { "from": "gpt", "value": "Prince: Has five brothers all competing for two princess." }, { "from": "gpt", "value": "Depression: Has degrading thoughts about themselves and has struggles" }, { "from": "gpt", "value": "Make medicine: Make medicine for those who can't afford it and save lives." }, { "from": "human", "value": "Prince: Has five brothers all competing for two princess." }, { "from": "gpt", "value": "Prince: Has five brothers all competing for two princess." }, { "from": "human", "value": "Mother: Loving careful and protective" }, { "from": "human", "value": "Mysterous: Nobody knows that she is a witch except for one son, Tobias when he was walking in on her chanting a spell." } ]
[ { "from": "system", "value": "A long forgotten age, before the rise and fall of Rome, before the Pyramids, before written records. An age which is coming to an end.\n\nYour tribal elders have been meeting in the dark hours and speaking in hushed tones. Something is coming. Something terrible. What can be done?" }, { "from": "human", "value": "Art Baxter: Once an apprentice to the Grey Tiercel, they had a falling out and now Baxter works on his own agenda." }, { "from": "gpt", "value": "Banshee: Her shriek is paralyzing. This wicked spirit is a harbinger of evil, and she's come to bother you." }, { "from": "human", "value": "Ars Magica: A small shop which specializes in folk remedies and mystic accouterments." }, { "from": "gpt", "value": "Beneath the Streets: Down here, you can hardly hear the city rumble from above. This is a forgotten place, you are unlikely to be disturbed." }, { "from": "human", "value": "City Streets: These streets are bustling with activity." }, { "from": "gpt", "value": "Court of the Green Lady: Stone columns and ancient trees hold up the ceiling, part forest canopy and part stonework. On a dais at the far end of the chamber is a throne of gold and vine." }, { "from": "human", "value": "Highrise Apartment: Looking down on the city from up here, everything looks so much simpler and less crowded." }, { "from": "gpt", "value": "Ruins of the High Fane: A fairy king once ruled proudly from this structure, long ago. The Tangle has since overtaken this place." }, { "from": "human", "value": "Suburban Home: The room is warm and inviting. Comfort seems to radiate from inside the house." }, { "from": "gpt", "value": "The Fox and Hound: A bar modeled after old world pubs, the drinks are simple and the crowds are cheerful." }, { "from": "human", "value": "The Tangle: No rules govern this place. Nothing can happen, and anything could happen." }, { "from": "gpt", "value": "Bound by Promises: You're bound, physically, by your word. There must be a loop-hole, a way to act while upholding the Promise." }, { "from": "human", "value": "Fair Folk: Their eyes pierce through you and their laughter surrounds you. Can you convince the fae to leave you in peace?" }, { "from": "gpt", "value": "Familiar Faces: You know these faces. These are your friends and your family. You know these faces, so why don't they know you?" }, { "from": "human", "value": "Fugue Mist: A fog roils through the Tangle. Fugue Mist. Too much time in the mist and you may forget everything. You must escape." }, { "from": "gpt", "value": "Nightmare Apparition: This isn't right. Is it?" }, { "from": "human", "value": "Sluagh: The Lost. These shadows were once human, but either malicious fae or constant exposure to the Tangle has stripped them of identity." }, { "from": "gpt", "value": "Slumber Cakes: You've eaten fairy food. Your body feels sluggish and does not respond. Can you overcome this magic?" }, { "from": "human", "value": "Doppelganger: This person looks exactly like you. It's like looking in a mirror." }, { "from": "gpt", "value": "Miss Maggie: A stereotypical gypsy woman. At least, that's the character she plays, as proprietor of *Ars Magica*. In reality, Maggie comes from Boston." }, { "from": "human", "value": "Mysterious Figure: A shadow in the corner. He is always there, and he was never there." }, { "from": "gpt", "value": "Puck: A crazy fae who lives in the Tangle. Puck knows more than any other living being, but he speaks in riddles and is difficult to understand." }, { "from": "human", "value": "The Green Lady: An old and powerful fae. Her hair tumbles down long and flowing. She is at once wild and refined, unpredictable." }, { "from": "gpt", "value": "The Grey Tiercel: Well known in certain occult circles as a Warden of the Tangle. Tiercel works to keep Fairy and the human world separated." }, { "from": "human", "value": "Thrall: His expression is blank and his eyes don't seem to register your presence. This man is under the thrall of a spell." }, { "from": "gpt", "value": "Runa Mandrake: The beautiful and well-connected owner of *The Fox and Hound*. No one knows where she came from, but she's so charming that no one seems to care." }, { "from": "human", "value": "Food: Meats, cured or raw, fruits and nuts." }, { "from": "gpt", "value": "Sling and Stones: Smooth river stones, they will fly true and strong." }, { "from": "human", "value": "Obsidian Blade: A ceremonial knife, used in the ancient rituals." }, { "from": "gpt", "value": "Commune with the Gods: The gods must not have abandoned you. Seek their guidance." }, { "from": "human", "value": "Forest Clearing: The trees open into a spacious clearing." }, { "from": "gpt", "value": "Find your Way: You're certain this was the way to go, but as you turn around, you realize that nothing is familiar. Where are you?" }, { "from": "human", "value": "The Evil Eye: Those eyes, they're drilling to your very soul." }, { "from": "gpt", "value": "Omens: What is the meaning of this?" }, { "from": "human", "value": "Chieftan: Skilled in organizing, communicating, and keeping order, you are a natural born leader amongst your people." }, { "from": "gpt", "value": "Champion: Skilled in intimidation and combat, you are a warrior of your people." }, { "from": "human", "value": "Herder: Skilled in taming and caring for animals, you watch over the livestock of which provide milk, wool, or other resources for your people." }, { "from": "gpt", "value": "Fabler: Skilled in relating stories and explaining tradition, you are a lore keeper and historian for your people." }, { "from": "human", "value": "Agile: Quick and nimble." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand difficulty and pain." }, { "from": "human", "value": "Sneaky: Subtle and stealthy." }, { "from": "gpt", "value": "Strong: Strong of body." }, { "from": "human", "value": "Wise: Understanding tempered by experience." }, { "from": "gpt", "value": "Wits: Quick thinking and quicker acting." }, { "from": "human", "value": "Trader: Skilled in mediation and bargaining, you exchange the surplus goods your people possess for goods and resources from other tribes." }, { "from": "gpt", "value": "Erudite: Learned in tradition and culture." }, { "from": "human", "value": "Lucky: Things have a way of working out for you." }, { "from": "gpt", "value": "Callous: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Crass: Blunt, rude, and uncultured." }, { "from": "gpt", "value": "Craven: Cowardly and conniving." }, { "from": "human", "value": "Frail: Physically weak." }, { "from": "gpt", "value": "Ignorant: Uneducated or misinformed." }, { "from": "human", "value": "Naïve: Inexperienced and a bit too trusting." }, { "from": "gpt", "value": "Proud: Arrogant and overly confident." }, { "from": "human", "value": "Slow: Slow to think or slow to act." }, { "from": "gpt", "value": "Stubborn: You're set in your ways and hard to sway." }, { "from": "human", "value": "Taciturn: Quiet and reserved." }, { "from": "gpt", "value": "Protect your Own: Do what you must to help your people survive. Push back against the coming doom." }, { "from": "human", "value": "Crush your Enemies: Beat and frighten others into submission. They're as good as animals. Don't let your weaknesses hold you back." }, { "from": "gpt", "value": "Appease the Gods: The gods act as they will for unknowable reasons, but it wouldn't hurt to make the required offerings. Unrequired offerings are good too." }, { "from": "human", "value": "The Fittest: Survival is the only thing you care about. Your own survival. Do what you must." }, { "from": "gpt", "value": "The Great Hunt: There are many beasts which your people hunt, but few hunts are worthy of legend. Find and kill a truly legendary mark." }, { "from": "human", "value": "What is Best: There are many good things in life, but that is not enough for you. What is best in life? Find an answer and live for it." }, { "from": "gpt", "value": "Find your Place: You are unsatisfied with your lot in life. Something is missing; you feel you do not belong." }, { "from": "human", "value": "Bow and Arrows: Tipped with stone arrow heads, ideal for hunting." }, { "from": "gpt", "value": "Hatchet: A heavy stone axe blade, useful for chopping wood or crushing skulls." }, { "from": "human", "value": "Spear: Weighted for thrusting or throwing, a versatile weapon." }, { "from": "gpt", "value": "Trade Goods: Animal skins, cloth fibers, wool, jewelry, or other goods useful for exchange." }, { "from": "human", "value": "Fire Stones: Flint and steel, for making fire quickly." }, { "from": "gpt", "value": "Fishing Net: A seine with holes large enough to allow sediment and juvenile fish to pass through but fine enough to catch the larger, mature fish." }, { "from": "human", "value": "Escape: There must be a way out." }, { "from": "gpt", "value": "Make a Friend: A good friend can be a powerful ally." }, { "from": "human", "value": "Make Peace: There's no reason things can't be settled calmly." }, { "from": "gpt", "value": "Totem: A carving associated with your gods. Does it truly afford you their protection?" }, { "from": "human", "value": "Find Food: Food is not always plentiful, it would be wise to find some while you can." }, { "from": "gpt", "value": "Deciphering: You don't recognize these glyphs, but perhaps they aren't entirely unintelligible." }, { "from": "human", "value": "Prove your Strength: Show that your not to be discounted by performing beyond expectation." }, { "from": "gpt", "value": "Find your Bearings: The land may be unfamiliar, but there are other ways to determine where you are." }, { "from": "human", "value": "Transcend: Become something more than human. Become like a god." }, { "from": "gpt", "value": "Hunter: Skilled in tracking, trapping, and killing, you venture into the wilds each day to bring back meat and skins to feed and clothe your people." }, { "from": "human", "value": "Gatherer: Skilled in recognizing the good and useful plants from the poisonous, you venture into the wilds each day to bring back what can be eaten or used in medicines." }, { "from": "gpt", "value": "Soothsayer: Skilled in recognizing and interpreting portents and omens, you act as conduit between the gods and your people." }, { "from": "human", "value": "Healer: Skilled in creating medicines, preparing poultices, and mending wounds, you ensure that your people stay healthy and live long lives." }, { "from": "gpt", "value": "Wanderer: Skilled in finding shelter, keeping safe, and surviving on your own, you are an outcast or a stranger." }, { "from": "human", "value": "Amass Power: Power is its own reward." }, { "from": "gpt", "value": "Remain Peaceful: All people have a shared origin; don't lose sight of that. Don't become an animal." }, { "from": "human", "value": "Discovery: Go where you've never been before and learn the hidden secrets of the world." }, { "from": "gpt", "value": "Find Shelter: Shelter protects you from the elements and keeps you hidden from predators, it would be wise to find some while you can." }, { "from": "human", "value": "Village Outskirts: At the edge of the village the herders allow their flocks to graze." }, { "from": "gpt", "value": "Elder Toma: Formerly chieftain, Elder Toma is the most respected and influential of the elders." }, { "from": "human", "value": "Optimistic : Able to see the good side of most any situation." } ]
[ { "from": "system", "value": "Famed botanist Professor Seedcatcher is well known for vanishing into the jungle, sometimes for weeks at a time, to collect seeds and study the habits of the jungle’s dangerous plantlife. But this time she’s been gone for months, and hasn’t returned. Her daughter, Elowyn Seedcatcher, is convinced that something terrible has happened to her. She's begged the mayor to help form a search party, and that search party includes you!" }, { "from": "human", "value": "Battle Hamster: Your people came here long ago, from the frozen north. You are fierce, pudgy, and prone to occasional berserker fits.\n\n...\n\nSuggested Strength: Fuzzy and Fierce\n\nSuggested Weakness: Terrible Temper" }, { "from": "gpt", "value": "Villager: Domestic life suits you. The village is the best place, why would you ever want to leave?\n\n...\n\nSuggested Strength: Family and Friends\n\nSuggested Weakness: Homebody" }, { "from": "human", "value": "Scholar: The jungle is so interesting! So full of things! You want to learn it all, see it all, and write it all down!\n\n...\n\nSuggested Strength: Book Smart\n\nSuggested Weakness: Innocent Abroad" }, { "from": "gpt", "value": "Rat Villager: Descended from the old Rat Legionnaires, you're one sturdy rodent. Bigger than the mice around you, you're made for tough jobs.\n\n...\n\nSuggested Strength: Tough as Old Tree Roots\n\nSuggested Weakness: Bad with People" }, { "from": "human", "value": "Shrew: You're extremely ferocious! It's a pity you're so small…\n\n...\n\nSuggested Strength: Fuzzy and Fierce\n\nSuggested Weakness: Tragically Tiny" }, { "from": "gpt", "value": "Town Scout: Unlike others, you're a creature of the jungle, not the village. You're more comfortable outside than in.\n\n...\n\nSuggested Strength: Jungle Expert\n\nSuggested Weakness: Regrettable Past" }, { "from": "human", "value": "Guinea Pig: Your people are large, placid, and strong. They also have a reputation for not being the sharpest machetes in the village, if you get my drift.\n\n...\n\nSuggested Strength: Musclebound\n\nSuggested Weakness: Somewhat Slow" }, { "from": "gpt", "value": "Farmer: There's nothing you don't know about growing seeds and calming unruly vegetables.\n\n...\n\nSuggested Strength: Earth Wise\n\nSuggested Weakness: Phobic Fear" }, { "from": "human", "value": "Degu Druid: Your people live in the jungle, outside the bounds of civilized society. You're a long-tailed burrower, more comfortable with plants than people.\n\n...\n\nSuggested Strength: Fruit Whisperer\n\nSuggested Weakness: Fumblefooted" }, { "from": "gpt", "value": "Town Gaurd: It's a wild jungle out there, and things are known to wander into town from time to time. It's your job to keep the peace.\n...\n\nSuggested Strength: Tough as Old Tree Roots\n\nSuggested Weakness: Bad With People" }, { "from": "human", "value": "Family and Friends: You know everybody and everybody knows you. Heck, you're probably related! If you need a helping paw, there's always one around." }, { "from": "gpt", "value": "Tough as Old Tree Roots: You're so tough, you might as well be made out of jerky." }, { "from": "human", "value": "Fuzzy and Fierce: You've got a warrior spirit burning in your fuzzy chest. You don't run from danger, danger runs from you!" }, { "from": "gpt", "value": "Earth Wise: You're good with dirt. Whether it's digging a hole, exploring a cave, or planting a seed, you know what you're doing." }, { "from": "human", "value": "Jungle Expert: For you, the jungle is an open book. You know the sounds, the smells, and where the horrible bitey things with giant seed teeth are." }, { "from": "gpt", "value": "Fruit Whisperer: You have an instinctive rapport with members of the vegetable kingdom. You like them, and they like you." }, { "from": "human", "value": "Naturally Charming: You're a friendly, charismatic soul. People like you automatically. Heck, some vegetables even like you automatically." }, { "from": "gpt", "value": "Musclebound: For raw physical strength, no one can match you." }, { "from": "human", "value": "Quiet as a Shadow: You're so sneaky, shadows seem loud to you. You can hide in an inch of grass." }, { "from": "gpt", "value": "Book Smart: You have a mind like a magpie nest. There's no tidbit of information too obscure for you to have memorized, no dead language you can't conjugate." }, { "from": "human", "value": "Tragically Tiny: You're small, and not very strong. The world is made for bigger people than you." }, { "from": "gpt", "value": "Terrible Temper: You have a tendency to explode, often at the slightest provocation. That potato probably didn't say anything about your mother." }, { "from": "human", "value": "Odd One: You're a bit of an odd duck, aren't you? Whether due to your species or your personality, others consider you quirky… or downright bizarre." }, { "from": "gpt", "value": "Homebody: The jungle is alien to you… and you don’t need it! You’d prefer to stay home, and you like your comforts." }, { "from": "human", "value": "Somewhat Slow: You mean well, but you're just not that bright. People have to explain jokes to you. Sometimes two or three times." }, { "from": "gpt", "value": "Innocent Abroad: Everything is so interesting! It just doesn't occur to you that any of it might be dangerous…" }, { "from": "human", "value": "Bad with People: You find most other people tiring. They find you abrupt and occasionally rude. It's best to let someone else do the talking." }, { "from": "gpt", "value": "Regrettable Past: There was the Incident. Everyone remembers. You've tried to move past it, but people have long memories." }, { "from": "human", "value": "Phobic Fear: You're afraid of… well, that one thing. You know the one. Very afraid. Just seeing it makes you run in the other direction." }, { "from": "gpt", "value": "Fumblefooted: Maybe you forget to look where you're going. Or you run into things a lot. Or things slip out of your grasp. You're a klutz." }, { "from": "human", "value": "Seek Ancient Knowledge: The jungle is full of secrets. Civilizations have vanished whole within it. You will find out what they knew… or at least what happened to them." }, { "from": "gpt", "value": "Prove Yourself: The jungle is full of dangers. You know you can face them and survive… even if others don't think you're ready." }, { "from": "human", "value": "Strike It Big: The wealth of the jungle is widely varied, from gemstones to exotic seeds. You're going to strike it rich." }, { "from": "gpt", "value": "Wild Berry: Any idiot with a spear can slay one of the jungle's vegetable monsters. You're going to tame one." }, { "from": "human", "value": "Botanical Dreams: You're going to become an expert on the strange plant life of the jungle, and the only way to learn is paws-on experience!" }, { "from": "gpt", "value": "Explorer: The jungle hides many mysteries. You're going to go where no one has gone before!" }, { "from": "human", "value": "Save the Village: Danger comes from all sides in the jungle. You're determined to make things safer for those back home." }, { "from": "gpt", "value": "Join the Legion: The Rat Legion doesn't take just anybody, but you can prove you're worthy!" }, { "from": "human", "value": "Finding Absent Friends: Someone dear to you vanished into the jungle long ago. You want to find them, no matter what." }, { "from": "gpt", "value": "Find a New Home: You're looking for a new home, a place to call your own. You're not sure where it is, but you'll know it when you see it." }, { "from": "human", "value": "Do Some Good: You want to do something (anything!) to make people's lives better. You know you can save the world, or at least a small part of it." }, { "from": "gpt", "value": "Bring Them Home: Someone important has vanished into the jungle depths. You're going to find them and bring them back… hopefully alive." }, { "from": "human", "value": "Find Frog Tribe: The elusive Frog Tribe is probably friendly. Probably. If you can find them, they may have something you want." }, { "from": "gpt", "value": "Nest Raiding: Toucorns are great collectors. Their nests are often stuffed full of shiny objects. If you can locate such a nest, you never know what it might contain..." }, { "from": "human", "value": "Feather Your Nest: The feathery leaves of the Radish of Paradise are widely sought after. Can you locate some of these elusive veggies?" }, { "from": "gpt", "value": "A Good Seed: You're looking for one really impressive seed. Maybe someone needs it, or maybe you want it for your own." }, { "from": "human", "value": "Herbs for Healing: There are plants with medicinal uses in the jungle. Somebody's sick and needs those plants to recover." }, { "from": "gpt", "value": "Enter the Warrens: Something strange is happening in the Armadilloupe Warrens. Can you get inside?" }, { "from": "human", "value": "Investigate the Earthquakes: The ground is shaking, but why? What's the cause? And how do you even begin to track geology?" }, { "from": "gpt", "value": "Dragonfruit Rumors: What's a Dragonfruit, and why is everyone afraid of it? You must learn more about this old legend." }, { "from": "human", "value": "Quite a Pickle: You’ve heard stories of the wild Grrrkins who were defenders of villages in the old days. Seek out and tame a peck of Grrrkins to protect your own village." }, { "from": "gpt", "value": "Naturalist’s Journal: This journal describes where the naturalist was last, and what she was studying. Pity something chewed on the final pages…" }, { "from": "human", "value": "Berry Friend: Your tiny companion would do anything for you. He is extremely devoted, but equally easily distracted." }, { "from": "gpt", "value": "Fang Seed: Taken from the mouth of a dangerous vegetable, this sharp seed would make an excellent weapon. Planting it might not be a good idea, though." }, { "from": "human", "value": "Seed Stash: The basic currency of the jungle. Most people will accept them. Alternately, you could try planting them." }, { "from": "gpt", "value": "Golden Pollen: This bright yellow dust will send friend or foe into a deep sleep… or at least make 'em vaguely drowsy." }, { "from": "human", "value": "Stout Machete: Magic swords are all very well, but in the jungle, a machete is a lot more useful." }, { "from": "gpt", "value": "Dart Gun: This blowgun bears the webbed print of Frog Tribe make. It can deliver poisons or herbicides." }, { "from": "human", "value": "Weed Killer: A vial of potent herbicide. Not enough to stop a full-grown Manticorn, but if you can get it into a vicious vegetable, you might stand a fighting chance." }, { "from": "gpt", "value": "Damaged Map: This map shows many interesting places in the jungle. It's a shame so many of the relevant landmarks are unreadable." }, { "from": "human", "value": "Miracle Fertilizer: The finest quick-acting plant fertilizer around! Plants triple in size in an instant! Made from the droppings of… you know, let's not get into that." }, { "from": "gpt", "value": "Mysterious Seed: This looks like it would grow into something… interesting. Or dangerous. Possibly very dangerous." }, { "from": "human", "value": "Healing Herbs: If you squeeze this flower onto that leaf, it'll cure what ails you." }, { "from": "gpt", "value": "Hollowgrove: A peaceful village. Many animals live in harmony with each other. And less harmoniously with the jungle beyond the palisade walls." }, { "from": "human", "value": "Above the Treeline: Here, the jungle breaks into a stony hillside. Wet cloud forests fill the valleys, but the slopes are barren. The volcano smokes sullenly nearby." }, { "from": "gpt", "value": "Jungle Clearing: An opening in the dense vegetation. You can move freely here. Of course, so could something else..." }, { "from": "human", "value": "Place of Carvings: An ancient people once dwelt here, and carved the stone into the faces of strange rodent gods. The air is heavy and full of memories." }, { "from": "gpt", "value": "Caves: It’s an extensive cave system. It's often easier to get in than to get back out again." }, { "from": "human", "value": "Jungle Edge: Beautiful flowers grow in sunny areas along the jungle's edge. To go deeper in may require a map, a guide, or at least a machete." }, { "from": "gpt", "value": "Riverside: The water is deep and green. There are ripples in it that don't seem to be made by the current." }, { "from": "human", "value": "Lair: A den set deep in the stony soil of the jungle. Bones and rind litter the entrance." }, { "from": "gpt", "value": "Ruined Temple: Crumbling stone rises overhead. The jungle has almost reclaimed this ancient place… but not quite yet." }, { "from": "human", "value": "Armadilloupe Warrens: Home to the strange, half-melon, half-mammal Armadilloupes. What secrets lie within?" }, { "from": "gpt", "value": "Frog Tribe's Village: A racous village high in the treetops, full of brightly-skinned frogs. Frog Tribe is friendly. Usually." }, { "from": "human", "value": "Armadilloupe: A strange half-melon, half-mammal. It doesn't seem hostile, but it also doesn't speak any language you recognize." }, { "from": "gpt", "value": "Cobrachini: A savage vegetable with sharpened seed fangs, dripping poisonous sap. If you see the Cobrachini spread its hood, it may already be too late." }, { "from": "human", "value": "Cricket Swarm: These crickets are almost half the size of a mouse. They're usually harmless… usually… but there certainly seem to be a lot of them around…" }, { "from": "gpt", "value": "Dense Vegetation: A tree fell here not long ago, and the undergrowth has grown wild and impassable in the sudden sunlight. " }, { "from": "human", "value": "Forest Wildebeets: These heavy-bodied vegetables keep to the most open parts of the jungle. They can be dangerous when roused. And they’re roused." }, { "from": "gpt", "value": "Sleeping Squashbat: Is this drowsy squashbat a lone vegetable… or the guard for a sleeping colony?" }, { "from": "human", "value": "Squashbats: These flying vegetables are small but fierce, with sharp biting stems. They can form enormous colonies. At night, you can hear the beating of their leaves." }, { "from": "gpt", "value": "Manticorn: This deadly vegetable has triple rows of kernel teeth, and a stinging vine-tail with venomous sap!" }, { "from": "human", "value": "Dragonfruit: The monster at the volcano's heart, the beast responsible for earthquakes… and it's not happy to see you!" }, { "from": "gpt", "value": "Pearanha: The water's surface roils with a school of these deadly fruit-fish. It's said they can skeletonize a wildebeet in one minute." }, { "from": "human", "value": "The Floor Is Lava: The floor of this cavern is — no kidding — made of lava! It's very hot and hard to breathe. Don't fall in." }, { "from": "gpt", "value": "Mayor Thistlebush: A wise elder rat. He looks old and weary, but not much escapes those sharp old eyes." }, { "from": "human", "value": "Rat Legionnaire: Soldiers of the distant Rattus Empire no longer receive orders from home. This old soldier follows his own orders now." }, { "from": "gpt", "value": "Berry Friend: A small blueberry. Who likes you. A lot. More than is normal for berries." }, { "from": "human", "value": "Elowyn Seedcatcher: She's a strong-willed young mouse who grew up in the shadow of her famous mother. " }, { "from": "gpt", "value": "Professor Seedcatcher: Famed botanist, researcher, and explorer. She's learned things about the jungle that lesser mice never dreamed of." }, { "from": "human", "value": "Cricketeer: She raises crickets for Frog Tribe. She knows the immediate area well, including the dangerous predators that might snack on her herd. Or her." }, { "from": "gpt", "value": "Frog Shaman: He's part healer, part mystic. He understands the spirits of the jungle, and sometimes does their bidding." }, { "from": "human", "value": "Frog Tribe Hunter: Agile in the treetops, the hunters of Frog Tribe are a little amused by more earthbound creatures." }, { "from": "gpt", "value": "Pricklebone: She's a traveling trader, explorer, and professional nomad. Also a hedgehog. She's seen it all and done it twice." }, { "from": "human", "value": "Village Guard: This sturdy hamster helps keep the dangers of the jungle at bay. He's not above cracking heads in town, either." }, { "from": "gpt", "value": "Druid Vineweaver: This long-tailed rodent lives outside the walls of villages, preferring to commune with the jungle alone. He is suspicious of townfolk." }, { "from": "human", "value": "Farmer Whiskerworth: He keeps the mighty plow potatoes that till the soil in the village. There's nothing he doesn't know about farming." }, { "from": "gpt", "value": "Mouse Scout: Unlike other mice, you're a creature of the jungle, not the village. You're more comfortable outside than in.\n\n...\n\nSuggested Strength: Jungle Expert\n\nSuggested Weakness: Regrettable Past" }, { "from": "human", "value": "Rat Scout: Mouse villages are all very well, but you long for action outside the safety of the walls.\n\n...\n\nSuggested Strength: Quiet as a Shadow\n\nSuggested Weakness: Odd One" }, { "from": "gpt", "value": "Scholar: The jungle is so interesting! So full of things! You want to learn it all, see it all, and write it all down!\n\n...\n\nSuggested Strength: Book Smart\n\nSuggested Weakness: Innocent Abroad" }, { "from": "human", "value": "Frog Scout: Mouse villages are all very well, but you long for action outside the safety of the walls.\n\n...\n\nSuggested Strength: Quiet as a Shadow\n\nSuggested Weakness: Odd One" }, { "from": "gpt", "value": "Battle Hamster: Your people came here long ago, from the frozen north. You are fierce, pudgy, and prone to occasional berserker fits.\n\n...\n\nSuggested Strength: Fuzzy and Fierce\n\nSuggested Weakness: Terrible Temper" }, { "from": "human", "value": "Degu Druid: Your people live in the jungle, outside the bounds of civilized society. You're a long-tailed burrower, more comfortable with plants than people.\n\n...\n\nSuggested Strength: Fruit Whisperer\n\nSuggested Weakness: Fumblefooted" }, { "from": "gpt", "value": "Farmer: There's nothing you don't know about growing seeds and calming unruly vegetables.\n\n...\n\nSuggested Strength: Earth Wise\n\nSuggested Weakness: Phobic Fear" }, { "from": "human", "value": "Mouse Villager: You may not be big, but you're nimble. You've got a relative in every village.\n\n...\n\nSuggested Strength: Family and Friends\n\nSuggested Weakness: Homebody" }, { "from": "gpt", "value": "Mouse Scout: Unlike other mice, you're a creature of the jungle, not the village. You're more comfortable outside than in.\n\n...\n\nSuggested Strength: Jungle Expert\n\nSuggested Weakness: Regrettable Past" }, { "from": "human", "value": "Frog Scout: Villages are all very well, but you long for action outside the safety of the walls.\n\n...\n\nSuggested Strength: Quiet as a Shadow\n\nSuggested Weakness: Odd One" }, { "from": "gpt", "value": "Villager: Domestic life suits you. The village is the best place, why would you ever want to leave?\n\n...\n\nSuggested Strength: Family and Friends\n\nSuggested Weakness: Homebody" }, { "from": "human", "value": "Tragically Tiny: You're small, even for a rodent, and not very strong. The world is made for bigger people than you." }, { "from": "gpt", "value": "Town Gaurd: Villages are all very well, but you long for action out side the village walls.\n...\n\nSuggested Strength: Quiet as a Shadow\n\nSuggested Weakness: Odd One" }, { "from": "human", "value": "Town Gaurd: You love your village, but you know that it needs protection at all times. Nobody else is going to slay those nasty berrybears!\n...\n\nSuggested Strength: Quiet as a Shadow\n\nSuggested Weakness: Odd One" }, { "from": "gpt", "value": "Town Gaurd: It's a wild jungle out there, and things are known to wander into town from time to time. It's your job to keep the peace.\n...\n\nSuggested Strength: Quiet as a Shadow\n\nSuggested Weakness: Odd One" }, { "from": "human", "value": "Town Gaurd: It's a wild jungle out there, and things are known to wander into town from time to time. It's your job to keep the peace.\n...\n\nSuggested Strength: Tough as Old Tree Roots\n\nSuggested Weakness: Odd One" }, { "from": "gpt", "value": "Froggy Friend: Your tiny amphibian companion would do anything for you. He is extremely devoted, but equally easily distracted." }, { "from": "human", "value": "Greenleaf Village: A peaceful rodent village. Mice and rats live in harmony with each other. And less harmoniously with the jungle beyond the palisade walls." }, { "from": "gpt", "value": "Jungle Edge: Beautiful flowers grow in sunny areas along the jungle's edge. To go deeper in may require a map, a guide, or at least a machete." }, { "from": "human", "value": "Jungle Clearing: An opening in the dense vegetation. You can move freely here. Of course, so could something else..." }, { "from": "gpt", "value": "Ruined Temple: Crumbling stone rises overhead. The jungle has almost reclaimed this ancient place… but not quite yet." }, { "from": "human", "value": "Book Smart: You have a mind like a magpie nest. There's no tidbit of information too obscure for you to have memorized, no dead language you can't conjugate." }, { "from": "gpt", "value": "Earth Wise: You're good with dirt. Whether it's digging a hole, exploring a cave, or planting a seed, you know what you're doing." }, { "from": "human", "value": "Earth Wise: You're good with dirt. Whether it's digging a hole, exploring a cave, or planting a seed, you know what you're doing." }, { "from": "gpt", "value": "Earth Wise: You're good with dirt. Whether it's digging a hole, exploring a cave, or planting a seed, you know what you're doing." }, { "from": "human", "value": "Earth Wise: You're good with dirt. Whether it's digging a hole, exploring a cave, or planting a seed, you know what you're doing." }, { "from": "gpt", "value": "Earth Wise: You're good with dirt. Whether it's digging a hole, exploring a cave, or planting a seed, you know what you're doing." }, { "from": "human", "value": "Book Smart: You have a mind like a magpie nest. There's no tidbit of information too obscure for you to have memorized, no dead language you can't conjugate." }, { "from": "gpt", "value": "Village Elder: A wise elder mouse. He looks old and weary, but not much escapes those sharp old eyes." }, { "from": "human", "value": "Elowyn Seedcatcher: She's a strong-willed young mouse who grew up in the shadow of her famous mother." }, { "from": "gpt", "value": "Elowyn Seedcatcher: She's a strong-willed young mouse who grew up in the shadow of her famous mother. She wants to be part of the town guard." }, { "from": "human", "value": "Elowyn Seedcatcher: She's a strong-willed young mouse who grew up in the shadow of her famous mother. She wants to be part of the town guard." }, { "from": "gpt", "value": "Seedcatcher Cottage: A standard Hollowgroove dwelling. Humble, considering Professor Seedcatcher's fame. It's connected to a laboratory." }, { "from": "human", "value": "Affectionate Frog: A small green frog. Who likes you. A lot. More than is normal for frogs." }, { "from": "gpt", "value": "Naturalist’s Journal: This journal describes where the naturalist was last, and what she was studying. Pity something chewed on the final pages…" }, { "from": "human", "value": "Dense Vegetation: A tree fell here not long ago, and the undergrowth has grown wild and impassable in the sudden sunlight." }, { "from": "gpt", "value": "Dense Vegetation: A tree fell here not long ago, and the undergrowth has grown wild and impassable in the sudden sunlight." }, { "from": "human", "value": "Find the Radish Nest: It's where the Professor's journal was found. It's a good a place as any to start searching. You need to get there first, however." }, { "from": "gpt", "value": "Claw Gauntlets: Sharp with retractable blades. Often favored by avian town guards." }, { "from": "human", "value": "Sturdy Stick: A nice pointy stick. Excellent for stabbing and poking. " }, { "from": "gpt", "value": "Flycatcher: Lann's trusted hunting spear. It has served him well for many years." }, { "from": "human", "value": "Shiny Baubels: A pouch of shiny bits and ends. They glitter in the sunlight." }, { "from": "gpt", "value": "Snacks: A satchel filled with trail mix, yummy seeds, and candy." }, { "from": "human", "value": "Combat Expert: You live your life by blade and claw. You would be lost without its teachings." }, { "from": "gpt", "value": "Bad with People: You're really used to working alone, rather than with other people. They find you abrupt and occasionally rude. It’s best to let someone else do the talking." }, { "from": "human", "value": "Do Some Good: You want to do something to make people’s lives better. You know you can save the world, or at least a small part of it." }, { "from": "gpt", "value": "Hunter Gatherer: Not quite a scout, you know the lay of the jungle well enough, but do little in the ways of reconnaissance. Instead you assist the town with the resources you're able to hunt and gather up. " }, { "from": "human", "value": "Flighty Lookout: You have keen eyes and a keener desire to see things. Shiny things, moving things, anything to alleviate the boredom of watching all the time." }, { "from": "gpt", "value": "Authority: Having the title of Town Guardsman is no small achievement. People will come to you for safety and support." } ]
[ { "from": "system", "value": "In this city, carved up by vampires, werewolves, and wizards, everyone gets dirty. Whatever you want, you've got to go through someone to get it. That means choosing friends and that means making enemies. Just hope you get out of this life without becoming a ghost — because no one wants to linger in this city that long (probably because of that one annoying new guy). This modern fantasy deck depicts a gritty cast of characters in a hard-luck city in need of help." }, { "from": "human", "value": "Novice Vampire: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.\n\n...\n\nSuggested Strength: Alluring\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Ancient Vampire: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Heartbroken" }, { "from": "human", "value": "Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.\n\n...\n\nSuggested Strength: Agile\n\nSuggested Weakness: Angry" }, { "from": "gpt", "value": "Aged Werewolf: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.\n\n...\n\nSuggested Strength: Tough\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "New Ghost: Death, it turns out, offers no escape from this world when you don’t know how to let go.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Ephemeral" }, { "from": "gpt", "value": "Old Ghost: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.\n\n...\n\nSuggested Strength: Perceptive\n\nSuggested Weakness: Stubborn" }, { "from": "human", "value": "Green Wizard: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.\n\n...\n\nSuggested Strength: Educated\n\nSuggested Weakness: Crass" }, { "from": "gpt", "value": "Practicing Wizard: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Doubting" }, { "from": "human", "value": "Rookie Monster-Hunter: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Veteran Monster-Hunter: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Obsessed" }, { "from": "human", "value": "Strong: You’re physically strong and probably look it, whether you’re lean or built." }, { "from": "gpt", "value": "Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not." }, { "from": "human", "value": "Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you." }, { "from": "gpt", "value": "Tough: Your hardy body has seen a lot of pain and you’re still here to suck up more." }, { "from": "human", "value": "Wise: You have a brilliance that comes from experience and intuition more than study or memory." }, { "from": "gpt", "value": "Charming: With that smile, backed up by your silver tongue, it’s hard not to like you." }, { "from": "human", "value": "Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you." }, { "from": "gpt", "value": "Educated: You know things that ordinary folk don’t know, be it magic or science, and that gives you power." }, { "from": "human", "value": "Alluring: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic." }, { "from": "gpt", "value": "Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed." }, { "from": "human", "value": "Crass: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better." }, { "from": "gpt", "value": "Doubting: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself." }, { "from": "human", "value": "Angry: Your blood sears your veins and when you lose control, you lash out." }, { "from": "gpt", "value": "Ephemeral: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice." }, { "from": "human", "value": "Naïve: You think you know how things work. You think people are basically good. You’re wrong." }, { "from": "gpt", "value": "Guilty: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back." }, { "from": "human", "value": "Stubborn: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn." }, { "from": "gpt", "value": "Proud: You’ve come too far, done too much, worked too hard to put up with this shit from people like this." }, { "from": "human", "value": "Obsessed: When you get an idea, a mission, or a fear in your mind, you can’t just let it go." }, { "from": "gpt", "value": "Heartbroken: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left." }, { "from": "human", "value": "Reveal Your Love: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?" }, { "from": "gpt", "value": "Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for." }, { "from": "human", "value": "Air of Secrets: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive." }, { "from": "gpt", "value": "Deny Your Love: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation." }, { "from": "human", "value": "Be Humane: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters." }, { "from": "gpt", "value": "Be the Monster: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful." }, { "from": "human", "value": "Achieve Power: You’ll never know safety until you know power, territory, control over others. It’s the way of the world." }, { "from": "gpt", "value": "Achieve Control: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that." }, { "from": "human", "value": "Heal the Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars." }, { "from": "gpt", "value": "Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves." }, { "from": "human", "value": "The Secret of Hank Farrow: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?" }, { "from": "gpt", "value": "Get Victor’s Keys: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor." }, { "from": "human", "value": "Brickhand’s Mission: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?" }, { "from": "gpt", "value": "Does the Diary Lie?: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?" }, { "from": "human", "value": "Brian Becker Is Missing: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened." }, { "from": "gpt", "value": "Investigating Brigid: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?" }, { "from": "human", "value": "Get Blood: Syrupy, hot, metallic — drink it in." }, { "from": "gpt", "value": "See Edgar’s Files: The P.I., Edgar Crease, knows things it would be good to know." }, { "from": "human", "value": "Rampage: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends." }, { "from": "gpt", "value": "Dead In Chains: Who left a vampire chained up beneath the city? Why? What are you going to do about it?" }, { "from": "human", "value": "Straight-razor: Shiny and sharp." }, { "from": "gpt", "value": "The Damned Diary: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script." }, { "from": "human", "value": "Magic Words: Scrying: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice." }, { "from": "gpt", "value": "Magic Words: Summoning: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke." }, { "from": "human", "value": "Wizard Blood: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask." }, { "from": "gpt", "value": "Silver Bullets: Big, blunt bullets, wrought in silver. You know what they’re for." }, { "from": "human", "value": "Wooden Stake: Angular, sharpened, and ready for work." }, { "from": "gpt", "value": "Machete Etched with Alchemical Symbols: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right." }, { "from": "human", "value": "Keys to Victor’s Hog: Victor Castle’s favorite bike’s spare keys. Are these where they belong?" }, { "from": "gpt", "value": "A Photo of Young Lovers: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”" }, { "from": "human", "value": "The Blood Red Club: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts." }, { "from": "gpt", "value": "Petite Mort: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long." }, { "from": "human", "value": "Rathbone and Highland: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years." }, { "from": "gpt", "value": "Highland Ave Trailer Park: Young werewolves grow up here and pretty much everyone knows it." }, { "from": "human", "value": "Edgebrook Garden Cemetery: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place." }, { "from": "gpt", "value": "Atop the New Sussex Tower: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance." }, { "from": "human", "value": "Crawford Street Subway Stop: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters." }, { "from": "gpt", "value": "Deep Underneath Miller’s Pub: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club." }, { "from": "human", "value": "Grove Ave Rowhouses: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone." }, { "from": "gpt", "value": "The Junkyard: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf." }, { "from": "human", "value": "Shed the Ghosts: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them." }, { "from": "gpt", "value": "Throng: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly." }, { "from": "human", "value": "Ramshackle Traps: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can." }, { "from": "gpt", "value": "Angry Ghosts: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones." }, { "from": "human", "value": "Rooftop Escape: Do you dare take the escape route they don’t think you’re brave enough to try?" }, { "from": "gpt", "value": "Blend In: Try to breathe like a normal person, like the living, like you belong in this crowd." }, { "from": "human", "value": "The Evil Eye: Can you dodge the surveillance of a wizard’s ward? Is that even possible?" }, { "from": "gpt", "value": "A Chase Down Dead Streets: This part of town’s a warren of rotten allies and broken blacktop. Watch your step." }, { "from": "human", "value": "Fires: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them." }, { "from": "gpt", "value": "Junkyard Dogs: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off." }, { "from": "human", "value": "Victor Castle: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city." }, { "from": "gpt", "value": "Brigid Douglas: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave." }, { "from": "human", "value": "Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when." }, { "from": "gpt", "value": "Brickhand: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit." }, { "from": "human", "value": "One High Werewolf: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone." }, { "from": "gpt", "value": "Edgar Crease, Private Detective: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent." }, { "from": "human", "value": "Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?" }, { "from": "gpt", "value": "Starved Vampire: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?" }, { "from": "human", "value": "Jean Farrow: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation." }, { "from": "gpt", "value": "The Drake: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon." }, { "from": "human", "value": "Class Clown: All you want to do is have fun, especially since there was no fun before now. Everything is a joke to you." }, { "from": "gpt", "value": "Human: Normal human, average and vulnerable. " } ]
[ { "from": "system", "value": "\nIt is the dawn of civilization.\n\nA neolithic revolution is allowing humans to cease their nomadic wanderings. Permanent settlements are springing up in fertile river valleys around the world, places that will someday be known as Mesopotamia, Egypt, China, and India.\n\nPlants and animals have been domesticated, bending to the will of those with the patience and understanding to change the course of evolution. Simple tribal roles and traditions have grown into complex institutions of government and religion. Advanced technology has afforded the luxury of specialization, advancing everything from art to architecture to record keeping.\n\nIt is a time of adventure and opportunity, where humanity has awakened to understand its true potential.\n\nBut, it is also a time of great peril.\n\nThe world remains a wild, unforgiving place, fraught with danger. The horrors of famine, disease, wild animals, and natural disasters threaten to snuff out civilization’s flickering light, as does the cruelty, greed, and ambitions of the newly civilized humans themselves.\n\nIt is your world.\n\nIt is your story.\n\nMake it epic.\n\n**Based on Michael Chambers & Holly Fain’s “World Analysis and Communications” class at Manor New Technology High School**\n" }, { "from": "human", "value": "Farmer: You work the earth, growing enough food for your family and selling the rest. You understand nature’s needs, and are constantly working to unlock its secrets.\n\n...\n\nSuggested Strength: Adaptable\n\nSuggested Weakness: Uncultured" }, { "from": "gpt", "value": "Artisan: A skilled craft worker, you create with your hands. Highly specialized, your pieces may be functional or decorative, each a one-of-a-kind masterpiece.\n\n...\n\nSuggested Strength: Creative\n\nSuggested Weakness: Sensitive" }, { "from": "human", "value": "Builder: A designer with the strength to construct civilization out of the wilderness, your skills are highly in demand.\n\n...\n\nSuggested Strength: Tenacious\n\nSuggested Weakness: Dissatisfied" }, { "from": "gpt", "value": "Slave: You are property, looked upon as nothing more than a domesticated animal or tool. They underestimate you, not realizing you see what they don’t want you to see, hear what they don’t want you to hear. You know secrets, and someday they may set you free…\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Disregarded" }, { "from": "human", "value": "Merchant: A natural negotiator, you make things happen. You ensure goods and services make their way to those who need them, rewarding yourself with a healthy profit.\n\n...\n\nSuggested Strength: Gregarious\n\nSuggested Weakness: Materialistic" }, { "from": "gpt", "value": "Soldier: You live for conflict, the chance to defend your people and their way of life. Let the others work, create, and build. Your job is to keep them safe while they do it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Noble: They all serve you, providing a life of wealth, privilege, and power beyond their wildest peasant dreams. You were born to rule over them, but such a lofty station demands equally powerful burdens. The weight of civilization is carried on your shoulders. If you fail, so does everyone else.\n\n...\n\nSuggested Strength: Commanding\n\nSuggested Weakness: Haughty" }, { "from": "gpt", "value": "Religious Official: The world is full of mystery, but you understand the signs of higher powers. You can read the messages coded in the winds and stars, interpret divine will, and give solace to those who need it. While farmers provide nourishment for the body, you succor the spirit.\n\n...\n\nSuggested Strength: Literate\n\nSuggested Weakness: Judgmental" }, { "from": "human", "value": "Criminal: Civilization has laws, but you have no need for them. Laws are artificial and limiting, made to keep you from things that you want. You refuse to live by these laws but, if you are ever caught, you may very well die by them.\n\n...\n\nSuggested Strength: Furtive\n\nSuggested Weakness: Disingenuous" }, { "from": "gpt", "value": "Outsider: You are a stranger in a strange land. This is not your home and these are not your people. Whatever has brought you here is your most pressing concern, but you find yourself enjoying the chance to experience this alien culture.\n\n...\n\nSuggested Strength: Objective\n\nSuggested Weakness: Credulous" }, { "from": "human", "value": "Adaptable: Speculating, acclimating, and practical." }, { "from": "gpt", "value": "Creative: Ingenious, innovative, and inventive." }, { "from": "human", "value": "Tenacious: Determined, tough, and resilient." }, { "from": "gpt", "value": "Cunning: Crafty, keen, and observant." }, { "from": "human", "value": "Gregarious: Sociable, persuasive, and outgoing." }, { "from": "gpt", "value": "Strong: Active, athletic, and able-bodied." }, { "from": "human", "value": "Commanding: Assertive, imposing, and forceful." }, { "from": "gpt", "value": "Literate: Cultured, educated, and knowledgeable." }, { "from": "human", "value": "Furtive: Elusive, calculating, and stealthy." }, { "from": "gpt", "value": "Objective: Open-minded, fair, and evenhanded." }, { "from": "human", "value": "Uncultured: Maybe it is poor manners, poor taste, or a lack of education, but you have a hard time with social norms." }, { "from": "gpt", "value": "Sensitive: Either physically or emotionally, you feel more and at a deeper level than most." }, { "from": "human", "value": "Dissatisfied: You are constantly pushing forward, never content with the status quo." }, { "from": "gpt", "value": "Disregarded: You are frequently ignored, undervalued, and disrespected." }, { "from": "human", "value": "Materialistic: You don’t consider yourself greedy. You just appreciate the finer things in life and want it all." }, { "from": "gpt", "value": "Brute: You are forceful, overbearing, and frequently violent." }, { "from": "human", "value": "Haughty: You know you are better than everyone else. Why try to hide it?" }, { "from": "gpt", "value": "Judgmental: Only by pointing out the flaws in others can they hope to overcome them." }, { "from": "human", "value": "Disingenuous: You know you are deceitful and untrustworthy, but everyone else is fooled, right?" }, { "from": "gpt", "value": "Credulous: Some consider you wide-eyed and gullible. You prefer to think of yourself as an optimist." }, { "from": "human", "value": "Leave A Legacy: Do something great. Become something great. Never be forgotten." }, { "from": "gpt", "value": "Rise Above Your Station: Despite the odds, you will escape the life into which you were born." }, { "from": "human", "value": "Invent Something: You will improve the lives of your people through one of your creations." }, { "from": "gpt", "value": "Restore Your Family Name: You will reclaim the honor your family has lost." }, { "from": "human", "value": "Protect Your People: You will be the champion of your people, defending them from all dangers." }, { "from": "gpt", "value": "Leave Civilization Behind: It is too noisy, dirty, and crowded here. Time to move on." }, { "from": "human", "value": "Seek Divine Truth: You will gain knowledge and favor from the gods by devotedly following their decrees." }, { "from": "gpt", "value": "Follow Your Heart: You will be with the one you love, not the one they have chosen for you." }, { "from": "human", "value": "Fulfill The Prophecy: You’ve heard the stories since you were a child. You will make them come true." }, { "from": "gpt", "value": "Seek Adventure: There’s got to be more to life than this!" }, { "from": "human", "value": "Find A Cure: The right herbs will stop the fever, but which ones?" }, { "from": "gpt", "value": "Make An Epic Tale: A story of great heroics just needs the proper inspiration." }, { "from": "human", "value": "Prove Your Hypothesis: The only way they will believe you is if you have proof." }, { "from": "gpt", "value": "Influence Your People: You can reshape the way things are done. For the best, of course." }, { "from": "human", "value": "Protect The Flame: The fire must not go out." }, { "from": "gpt", "value": "Complete The Ritual: The ceremony can only be completed with the right components." }, { "from": "human", "value": "Earn Their Trust: They are willing to help, but only if you meet their expectations." }, { "from": "gpt", "value": "Tame The Beast: This wild animal is slowly submitting to your dominance." }, { "from": "human", "value": "Find The Missing Child: The wilderness is not a safe place. Find the child before something awful happens." }, { "from": "gpt", "value": "Vengeance Is Mine: You will make them pay for what they’ve done." }, { "from": "human", "value": "Sturdy Shield: Crafted of hardened wood and leather, this shield can defend against the fiercest of attacks." }, { "from": "gpt", "value": "Powerful Spear: Strong yet supple, this spear is perfectly balanced for throwing or stabbing." }, { "from": "human", "value": "Trusty Hammer: A simple tool for construction, in the right hands it can be so much more." }, { "from": "gpt", "value": "Intricately Carved Flute: Its notes are somehow even more rich and beautiful than its design." }, { "from": "human", "value": "Loyal Dog: Affectionate, brave, and powerful, this well trained dog is unwavering in its dedication to you." }, { "from": "gpt", "value": "Beast Of Burden: A product of selective breeding, it is stout, capable, and surprisingly gentle." }, { "from": "human", "value": "Expensive Bracelet: Exquisitely crafted with exceptional materials, it is worth more than most people earn in a year." }, { "from": "gpt", "value": "Jar Of Spices: More valuable than gold, these rare spices could literally make you a killing." }, { "from": "human", "value": "Small Sacred Sculpture: This token of the divine is meant to be kept close during times of trouble." }, { "from": "gpt", "value": "Finely Crafted Arrow Heads: These exceptionally sharp arrow heads can pierce targets with ease thanks to their innovative design." }, { "from": "human", "value": "Irrigated Fields: Water is transported here from the river in a steady supply to the growing crops." }, { "from": "gpt", "value": "City Gates: Well-armed soldiers guard this main entrance into the city, ready to end any trouble before it begins." }, { "from": "human", "value": "Busy Market: It’s crowded. It’s noisy. It’s a place to find anyone or anything." }, { "from": "gpt", "value": "Religious Temple: Consecrated with rich perfumes and burning incense, proper reverence must be observed while on this holy ground." }, { "from": "human", "value": "Government Building: The central place of power, this is where the fate and fortunes of the city are determined… and private agendas are pursued." }, { "from": "gpt", "value": "Barbarian Camp: These people are exotic, savage, and strange. Are they really people at all?" }, { "from": "human", "value": "Deforested Area: A section of land once lush with trees and wildlife, it is now a barren wasteland." }, { "from": "gpt", "value": "Abandoned Farm: The modest lodgings have been scorched with fire, and the animals and humans are nowhere to be found." }, { "from": "human", "value": "Harsh Wilderness: There is a reason humanity has thrived in the city. Everything out here wants you dead." }, { "from": "gpt", "value": "On The River: Small boats travel up and down the river, transporting goods and people throughout the valley." }, { "from": "human", "value": "Rapidly Spreading Fire: The deadly flames are traveling fast, devouring everything they touch." }, { "from": "gpt", "value": "Code Of Law: There are intricate rules governing situations like this. Follow them or pay the price." }, { "from": "human", "value": "Negotiate A Fair Price: This merchant drives a hard bargain. Can you get a good deal, or will negotiations break down?" }, { "from": "gpt", "value": "Ambushing Bandits: They want what you have, and they’re not asking nicely for it." }, { "from": "human", "value": "Pack Of Wild Animals: They are hungry and desperate. You look very tasty." }, { "from": "gpt", "value": "Flash Flood: The irrigation system is broken! Water is rushing in! The crops are in danger, and so are you!" }, { "from": "human", "value": "Panicking Crowd: It's a human stampede! Navigate carefully or be trampled underneath." }, { "from": "gpt", "value": "Initiation Ceremony: Survive and be accepted. Fail and face the consequences." }, { "from": "human", "value": "Raging Battle: The two forces have collided in a terrible storm of violence, and now you must pass through it." }, { "from": "gpt", "value": "What Happened Here?: Search for clues to determine what is really going on." }, { "from": "human", "value": "The Monarch: The sovereign of the city, known to be firm but fair." }, { "from": "gpt", "value": "The Hermit: Although he has shunned civilization, he may hold the secrets that will save the day." }, { "from": "human", "value": "The Zealot: A holy warrior who wants nothing more than to smite you for the glory of his gods." }, { "from": "gpt", "value": "The Huntress: She knows the ways of wilderness, including which path you should take." }, { "from": "human", "value": "The Peasant: An unsophisticated, unremarkable commoner." }, { "from": "gpt", "value": "The Barbarian Chief: The leader of these wild, uncultured ruffians. He did not gain the position through kindness or understanding." }, { "from": "human", "value": "The Old Soldier: Stern and disciplined, the atrocities he has seen still haunt his eyes." }, { "from": "gpt", "value": "The Boatman: His small craft can ply the waters, dramatically reducing your travel time." }, { "from": "human", "value": "The Witch Doctor: She is rumored to possess great magics. It **is** just a rumor, right?" }, { "from": "gpt", "value": "The Enemy’s Champion: The dark hero of his people, his spear and fists bring almost certain doom." }, { "from": "human", "value": "Teacher/Facilitator: Teacher" }, { "from": "gpt", "value": "Teacher: Teacher" }, { "from": "human", "value": "Emotionally driven: Emotions will control her every move and thought" } ]
[ { "from": "system", "value": "Crashed on a mysterious island beneath a sky of unfamiliar stars, a group of survivors explore to survive. Hectic adventures and strange occurrences abound in this fast-paced mystery-drama.\n" }, { "from": "human", "value": "Professional Explorer: Discovery is your business. You tread the edge of human understanding and capability. Make way, people.\n\n...\n\nSuggested Strength: Hardy\n\nSuggested Weakness: Arrogant" }, { "from": "gpt", "value": "Occult Scholar: You are an expert in the occult and—how does one say it?—possessor of rare and secret knowledge.\n\n...\n\nSuggested Strength: Mystique\n\nSuggested Weakness: Frail" }, { "from": "human", "value": "Bold Cryptozoologist: The world is host to a wide variety of life and you seek it out for the sake of public knowledge. Only a few understand.\n\n...\n\nSuggested Strength: Quick Study\n\nSuggested Weakness: Cowardly" }, { "from": "gpt", "value": "Soldier of Fortune: Your experiences in live-fire conflict zones have become your expertise. Your survival is your CV.\n\n...\n\nSuggested Strength: Combatant\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "Eager Producer: Some call your shows “reality TV” but you consider yourself a producer of experiences worth living and sharing.\n\n...\n\nSuggested Strength: Charming\n\nSuggested Weakness: Clueless" }, { "from": "gpt", "value": "Renowned Archaeologist: You’ve been called “famous” and “nefarious” by colleagues and rivals alike. Point is, you get results.\n\n...\n\nSuggested Strength: Well Educated\n\nSuggested Weakness: Uncouth" }, { "from": "human", "value": "World Traveler: Your journeys have taken you from extreme-sports competitions to war zones to remote paradises. Hunger for more.\n\n...\n\nSuggested Strength: Worldly\n\nSuggested Weakness: Reckless" }, { "from": "gpt", "value": "Clever Mechanic: Machines are the ultimate expression of science, where intelligence makes contact with solid ground.\n\n...\n\nSuggested Strength: Build & Rebuild\n\nSuggested Weakness: Naïve" }, { "from": "human", "value": "Eager Sidekick: You admit, you’re along for the ride until you can figure out what to do with your life. Who do you follow?\n\n...\n\nSuggested Strength: Wise Insight\n\nSuggested Weakness: Awkward" }, { "from": "gpt", "value": "Mysterious Traveler: You’re not headed somewhere, you’re headed away from somewhere, in search of yourself.\n\n...\n\nSuggested Strength: Escapist\n\nSuggested Weakness: Untrusting" }, { "from": "human", "value": "Hardy: You are sturdy, tough, resilient; easy to hurt, maybe, but hard to kill." }, { "from": "gpt", "value": "Mystique: You’re versed in mysteries and mysticism but your most potent strength may be your open mind." }, { "from": "human", "value": "Well Educated: Quality schooling, perhaps combined with real-world experience, gives you an edge in the field." }, { "from": "gpt", "value": "Charming: That smile, that swagger, that look—you’re an enchanting, persuasive sort, in almost any language." }, { "from": "human", "value": "Worldly: You’ve been around, seen the best and the worst the world has to offer, and that gives you great instincts." }, { "from": "gpt", "value": "Build & Rebuild: You make things go. With parts and tools, from circuit boards to chewing gum, you do remarkable things." }, { "from": "human", "value": "Wise Insight: You’re a natural study of people and situations. Some call it intuition but it’s just the way you see the world." }, { "from": "gpt", "value": "Combatant: You’re a fighter, adept at staying alive in lethal situations. You’re at your best when lives are at stake." }, { "from": "human", "value": "Quick Study: This isn’t about instinct, it’s about study. With observation or a primary source, you learn quickly." }, { "from": "gpt", "value": "Escapist: Your body and mind are nimble and hard to contain. You’re like an animal that won’t stay caged by steel or circumstance." }, { "from": "human", "value": "Cowardly: Fear is your greatest obstacle; you build it in your own mind." }, { "from": "gpt", "value": "Frail: Your spirit is willing but your body isn’t yet up to every challenge." }, { "from": "human", "value": "Reckless: You might prefer to think of yourself as bold but, yeah, sure, sometimes you’re just plain reckless." }, { "from": "gpt", "value": "Arrogant: People should look up to you after everything you’ve done and for everything you’re bound to do yet." }, { "from": "human", "value": "Clueless: You’ll get it, if they’d give you a minute to think it through." }, { "from": "gpt", "value": "Uncouth: Manners are for fundraisers and weddings. You’ve got work to do." }, { "from": "human", "value": "Awkward: Sometimes even two hands and two feet seem like a lot to keep track of." }, { "from": "gpt", "value": "Angry: The world hasn’t been fair to you so you show it the same courtesy." }, { "from": "human", "value": "Naïve: Sometimes even you think you should’ve known better." }, { "from": "gpt", "value": "Untrusting: People hurt each other. You’ve been hurt before. Why open yourself up to getting hurt again?" }, { "from": "human", "value": "Escape the Island: Escape this mysterious island and get back to the world you know." }, { "from": "gpt", "value": "Make Friends: Whether escape is possible or not, you’re here now. Make the best of it by understanding the others stranded here." }, { "from": "human", "value": "Not Our Stars: The stars in the sky aren’t right. Those aren’t our constellations. Where are you?" }, { "from": "gpt", "value": "Secret Knowledge: What lore and truths to change the world can you uncover from this place? What secrets can you discover?" }, { "from": "human", "value": "The Fittest: What are the costs of survival in this place? You were fit to survive one world. What about this one?" }, { "from": "gpt", "value": "Lost Love: How can you go on without all you’ve lost? How far can love reach?" }, { "from": "human", "value": "Faith in the Island: You believe something about this island—you feel you’re right about it. What are you hiding?" }, { "from": "gpt", "value": "Understand the Impossible: Find reasonable explanations for what’s happening here. Science is on your side." }, { "from": "human", "value": "What Comes Around: We live in the worlds we make. Whatever happens is the result of our own actions, even in this chaotic world." }, { "from": "gpt", "value": "Make A New World: You’ll never get home. You don’t want to. This is your chance to start over." }, { "from": "human", "value": "The First Order of Business: Survival. Food, shelter, defenses. You can’t make sense of this place if you’re dead." }, { "from": "gpt", "value": "Treasures of Yore: Wherever you are, you should acquire artifacts (or treasures) so others will believe you when you get home." }, { "from": "human", "value": "Make Contact: Make contact with the world beyond this island." }, { "from": "gpt", "value": "Recover Yourself: Get a grip. Restore yourself to your best capabilities. Heal." }, { "from": "human", "value": "Prove Yourself: Show the others that you’re more than you were by saving someone or something valuable." }, { "from": "gpt", "value": "Rescue: Ace Bishop: Free Ace Bishop from her life in this strange place." }, { "from": "human", "value": "Rescue: Thomas Merchant: Free Thomas Merchant from his exile and maybe return him to civilization." }, { "from": "gpt", "value": "Rescue: The Madman: Rescue the raving madman from himself and maybe help him find a measure of peace." }, { "from": "human", "value": "Make Peace: Get through to those who want to hurt you. Find a way to make peace between hated groups." }, { "from": "gpt", "value": "Kill To Live: Defeat that monster that hunted you." }, { "from": "human", "value": "Smartphone: No signal, half a bar of battery left, but maybe some app or data within can still help somehow?" }, { "from": "gpt", "value": "Shotgun: This battered pump-action shotgun was in the front of the plane and survived the crash. Lucky." }, { "from": "human", "value": "Radio: The plane’s weatherbeaten radio is detachable and sports an emergency battery." }, { "from": "gpt", "value": "Tome of Occult Lore: Aged and marked with generations of marginalia, this is either spooky nonsense or a mystic treasure trove." }, { "from": "human", "value": "Spyglass: An old-fashioned spyglass in pretty good shape." }, { "from": "gpt", "value": "Backpack: A good, sturdy, 21st-century backpack with a dozen pockets." }, { "from": "human", "value": "MRE: One military-issue meal, ready to eat." }, { "from": "gpt", "value": "Digital Camera: Top-of-the-line still and video camera with a backup battery taped on and a tripod." }, { "from": "human", "value": "50 Feet of Good Rope: A coil of top-grade climbing rope, blue with an orange stripe." }, { "from": "gpt", "value": "Golden Idol: A one-foot gold idol vaguely resembling the art style of the Chachapoyas but in a previously unknown mode and style." }, { "from": "human", "value": "Crash Site: Thick jungle holds up the wrecked front half of the plane, it’s shredded tail littering the forest beyond." }, { "from": "gpt", "value": "Vista Overlook: A deep valley, thick with deep jungle, yawns before this cliff-top perch. Tall stone ruins peek through the canopy below." }, { "from": "human", "value": "Thundering Waterfall: Waters gush off the edge of a sheer cliff into what looks like a deep lagoon forty or fifty feet below." }, { "from": "gpt", "value": "Monstrous Nest: Three-toed footprints and crushed eggshells, the size of melons, mingle with gore-streaked animal bones here." }, { "from": "human", "value": "Ancient Ruin: This towering complex of vine-choked ruins is pocked by shallow dig sites and excavations throughout." }, { "from": "gpt", "value": "Damp Cavern: A dripping grotto of still water with a stroke of sky visible through a crack in the ceiling, where skulls are knotted into hanging roots." }, { "from": "human", "value": "Shanty Town: A rough and ragged stilt-village of haphazard buildings assembled from sorry wreckage and harvested planks." }, { "from": "gpt", "value": "Shore of Wrecks: The beach here is a rusty tangle of wrecks upon wrecks—a storied landscape of maritime disasters spanning a century or more." }, { "from": "human", "value": "Enigmatic Statue Garden: Statues, some carved from stone, some from tree trunks, stand in this clearing like a meeting of a dozen artificial ambassadors." }, { "from": "gpt", "value": "Strange Jungle: The deep jungle of the island’s interior sweats beneath a canopy of twisted branches populated with colorful, unidentifiable birds." }, { "from": "human", "value": "Build a Fire: You’ve done this before. You can do it again." }, { "from": "gpt", "value": "Cross the River: Make your way carefully across without being carried away or drowned." }, { "from": "human", "value": "Down the Cliff: Get down the cliff side to the jungle below. Do you climb or take the plunge into the lagoon below?" }, { "from": "gpt", "value": "Track the Beast: Learn what you can about how it moves, where it nests, and what it is." }, { "from": "human", "value": "Puzzle Out the Ruin: What was this place? Who made it? Where did they go?" }, { "from": "gpt", "value": "Explore the Cave: Ancient graffiti and a broken piano decorate this grotto. What is this place?" }, { "from": "human", "value": "Pillage the Wrecks: Find something of value in the rusting shipwrecks on this beach—if you can." }, { "from": "gpt", "value": "Sneak Through Town: Sneak around in the shanty town to learn what you can or to escape." }, { "from": "human", "value": "Repair the Transceiver: Is the old transceiver aboard the outermost shipwreck really beyond saving?" }, { "from": "gpt", "value": "Shootout in the Rain: Not much ammo on this island but a lot of it is flying at you tonight." }, { "from": "human", "value": "Atticus Kirkhill: A pioneer among explorers and visionary behind this expedition, sadly lost in the crash on this mysterious island." }, { "from": "gpt", "value": "Kate Kirkhill: The bold and daring heiress to the Kirkhill legacy is a renowned explorer and linguist. Did she expect any of this?" }, { "from": "human", "value": "Michael Barrett: Survivalist, rabble rouser, and self-proclaimed leader of the island. How long has he been here?" }, { "from": "gpt", "value": "Candace “Ace” Bishop: This fabled singer-turned-adventurer was lost crossing the Pacific in 1938 during an airplane race." }, { "from": "human", "value": "Venomous Constrictor: Like some combination of a cobra and a boa, this hooded constrictor is almost twelve feet of trouble." }, { "from": "gpt", "value": "Curious Elephant: An inquisitive, strangely tattooed elephant. Where did those tattoos come from and what do they mean?" }, { "from": "human", "value": "Gigantic, Roaring Beast: Its unearthly roar shakes the jungle, sending birds to flight and hearts to pounding. What the hell is it?" }, { "from": "gpt", "value": "Blade-Toting Goon: One of several sweaty, angry goons armed with blades (or worse) who do Barrett’s bidding. But why?" }, { "from": "human", "value": "Sweaty-Toothed Madman: Raving and flailing in rags and broken boots. Who was this long-bearded lunatic and how did he get here?" }, { "from": "gpt", "value": "Thomas Merchant: A privateer and pirate who plied the seas from Bermuda to Barbados before disappearing in the 18th century." } ]
[ { "from": "system", "value": "At the Core, there is no darkness. Sunset on a Core world simply means the stars come out, thousands upon thousands of them, packed side by side. Enough light to read by.\n\nNot so out towards the Rim. Here, it can take days, even weeks to move from star to star, even in High-E space. Here, there is darkness aplenty. Here also are wonderful things, beauty- and terror.\n\nWe are the Ssildar, the Wanderers, the Homeless Ones. We do not fear the Darkness between the stars.\n\nMore data on the setting here: https://docs.google.com/document/d/1K17loPTvY8ctL-zWN2Jwr4haiuA51FcKTSgUVt4lsuc/pub\n\n*[**Natures** describe your basic training and skillset, as well as tools you can reasonably be expected to have on hand- these are generally 'automatic sucess' actions.*\n\n***Strengths and Weaknesses** are more 'in a pinch' or 'under stress' personality traits, rather than normal skills. Feel free to create new ones.]*" }, { "from": "human", "value": "Veteran Astronaut: A veteran of interstellar travel from the first generation of FTL-capable starships.\n\n...\n\nSuggested Strength: Experienced\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Rookie Astronaut: A green newbie embarking on an interstellar mission for the first time.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Inexperienced" }, { "from": "human", "value": "Science Officer: Curious and cautious, eager to explore the cosmos and live to tell the tales.\n\n...\n\nSuggested Strength: Highly Perceptive\n\nSuggested Weakness: Hesitant" }, { "from": "gpt", "value": "Operations Chief: A capable officer used to all-night shifts overseeing ship functions and information systems.\n\n...\n\nSuggested Strength: Great Endurance\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Engineering Officer: Brilliant and inventive but still not used to the stresses of actual interstellar travel.\n\n...\n\nSuggested Strength: Brilliant Mind\n\nSuggested Weakness: Queasy" }, { "from": "gpt", "value": "Weapons Officer: The responsibility for the safety of the ship rests here, in good hands.\n\n...\n\nSuggested Strength: Athletic Physique\n\nSuggested Weakness: Untrusting" }, { "from": "human", "value": "Communications Officer: Trained in xenolinguistics and alien cultures to make allies and history throughout the galaxy.\n\n...\n\nSuggested Strength: Charismatic\n\nSuggested Weakness: Stubborn" }, { "from": "gpt", "value": "Alien Diplomat: Your mission is to help humanity explore the stars so your people don’t have to take the risk.\n\n...\n\nSuggested Strength: Intrepid\n\nSuggested Weakness: Secretive" }, { "from": "human", "value": "Alien Commando: Humanity’s not ready for what’s out here. You are.\n\n...\n\nSuggested Strength: Military Training\n\nSuggested Weakness: Brutish" }, { "from": "gpt", "value": "Support Robot: State-of-the-art in earthly robotics and artificial intelligence, programmed for calm precision.\n\n...\n\nSuggested Strength: Sturdy Robot Body\n\nSuggested Weakness: Limited Emotional Capability" }, { "from": "human", "value": "Athletic Physique: Fit, strong, and agile." }, { "from": "gpt", "value": "Brilliant Mind: You’re inventive and insightful, nimble and powerful of mind." }, { "from": "human", "value": "Highly Perceptive: You’re quick to detect social cues and physical clues." }, { "from": "gpt", "value": "Intrepid: Adventurous and bold." }, { "from": "human", "value": "Military Training: A rigid training regimen has prepared you for a dangerous life." }, { "from": "gpt", "value": "Great Endurance: Long nights, bad food, and rough rides are no problem for you." }, { "from": "human", "value": "Charismatic: Friendly and approachable or intimidating and stern, whatever the situation calls for." }, { "from": "gpt", "value": "Well Educated: Education is your great advantage." }, { "from": "human", "value": "Experienced: You’ve seen things the others wouldn’t believe." }, { "from": "gpt", "value": "Sturdy Robot Body: Exceptional artificial design and construction make you strong and sturdy." }, { "from": "human", "value": "Queasy: Rough rides and variable gravity don’t agree with you." }, { "from": "gpt", "value": "Stubborn: Difficult to divert and slow to change." }, { "from": "human", "value": "Hesitant: Sometimes it’s fear, sometimes doubt." }, { "from": "gpt", "value": "Secretive: Sharing things has gotten you hurt before." }, { "from": "human", "value": "Sensitive: Pain and stress cut you especially deep." }, { "from": "gpt", "value": "Brutish: Blunt and direct." }, { "from": "human", "value": "Socially Awkward: Not so much for you with the talking." }, { "from": "gpt", "value": "Untrusting: Others have let you down. It’ll happen again." }, { "from": "human", "value": "Inexperienced: Your experience is limited... for now." }, { "from": "gpt", "value": "Limited Emotional Capability: Your software brain is designed to limit and regulate emotional responses." }, { "from": "human", "value": "Secure Your Future: You want to be remembered. You want to make a dent in history." }, { "from": "gpt", "value": "Steal A Claim Back From Alien Rivals: Reclaim a site or planet from the likes of gluttonous alien prospectors for the glory of Earth." }, { "from": "human", "value": "Get Promoted: Earn a promotion and further your career." }, { "from": "gpt", "value": "Get Revenge Against The Pirate Called Riser: Colleagues in the fleet have been slain by “Riser.” Maybe the *Dauntless* can end that pirate." }, { "from": "human", "value": "Faith Versus Knowledge: Your faith encompasses all that outside of your knowledge. As your knowledge goes, must your faith shrink?" }, { "from": "gpt", "value": "Safety From Danger: Peace comes through superior power. Make humanity safer by making humanity stronger." }, { "from": "human", "value": "Recover What’s Lost: You lost your confidence—in yourself, in humanity, in something—and you’re out here to get it back." }, { "from": "gpt", "value": "Human Destiny: Humanity’s destiny is near. Answers are out there. Will you know them when you see them?" }, { "from": "human", "value": "Not Alone: No species is alone. The future of sentience is in the mingling and cooperation of species. Make peace where you can." }, { "from": "gpt", "value": "Earn Star Commander Fitzcurtis’s Respect: You want the respect of the commodore of the fleet. You need it. But why?" }, { "from": "human", "value": "Encounter A New Life-Form: Be the first to discover a new species of fauna heretofore unseen by humankind." }, { "from": "gpt", "value": "Improve Ship-wide Performance: You can make this ship operate faster, more efficiently, for the betterment of all. Make it happen." }, { "from": "human", "value": "Spacewalk: Get over your fear of deep space by making it through a spacewalk in the field." }, { "from": "gpt", "value": "Be A Star: Achieve popularity among the crew. Respect can come later." }, { "from": "human", "value": "Discover the Source of the Harbinger Message: What is the Harbinger trying to say and where does that message originate? Find out." }, { "from": "gpt", "value": "Stake A Claim on a Precious New World: Space is big but most planets are claimed by aliens or difficult to mine. Stake a valuable claim." }, { "from": "human", "value": "Reunite With Your Lover on Clotho: Your old lover is on the colony on Clotho. This may be your last chance patch things up." }, { "from": "gpt", "value": "Build A Friendship with an Alien Colleague: Human relations with alien cultures are vital to our survival. Build a meaningful bridge." }, { "from": "human", "value": "Reveal the OmniColony Mole on the Ship: You can’t prove it—not yet—but you’re sure the company has bought someone in the mission." }, { "from": "gpt", "value": "Send Home an Artifact: Your brother didn’t make the cut. Get something to send him so he can touch the cosmos." }, { "from": "human", "value": "Hostile-Environment Suit: Standard Earthling survival suit with state-of-the-art life-support tech embedded. Bulky." }, { "from": "gpt", "value": "Portable Scanner Array: Hand-held but hefty scanning equipment. Sophisticated, expensive, delicate." }, { "from": "human", "value": "Planetary Stake Beacon: Typical alert beacon for laying claim to an asteroid, planetoid, or other stellar body." }, { "from": "gpt", "value": "Long-Range Satellite-Free Communicator: This direct communicator is hardened against EM attacks and keyed specially for the *Dauntless*." }, { "from": "human", "value": "Armored Battle Suit: An even bulkier, armored version of the standard hostile-environment suit. Meant for combat." }, { "from": "gpt", "value": "Compressed Energy Pistol: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware." }, { "from": "human", "value": "MR-910 Combat Rifle: Standard-issue projectile rifle, generally forbidden to see use aboard starships." }, { "from": "gpt", "value": "Keycard to the Weapons Locker: Only two of these are typically issued to exploratory vessels on peaceful missions." }, { "from": "human", "value": "Encryption Code for the Dauntless: This code decrypts transmissions to and from the *Dauntless*, be they official or personal." }, { "from": "gpt", "value": "Medical Hyperkit: A medical kit with various fast-acting and potentially dangerous drugs installed." }, { "from": "human", "value": "Bridge of the Dauntless: The command center of the starship, cramped but highly functional." }, { "from": "gpt", "value": "Dauntless: The Mess: A shared dining space for crew and officers of the exploratory ship." }, { "from": "human", "value": "Dauntless: Comms Module: A private recording suite for text and AV logs to be securely encrypted and transmitted to HQ." }, { "from": "gpt", "value": "Dauntless: Engine Room: Noisy and bright from the workings of the stardrive. Be sure to wear eye protection here." }, { "from": "human", "value": "Dauntless Machine Deck: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime." }, { "from": "gpt", "value": "Washington Colony on Clotho: A pre-fab village dropped into an icy river delta from space. Just starting to eke out a new life." }, { "from": "human", "value": "Planet EV-1996: Rich in mineral deposits and liquid elements, this frigid planet appears unclaimed by anyone." }, { "from": "gpt", "value": "Planet DRX-31880: A human deep-space probe detected repeating radio signals from this dank planet over a year ago." }, { "from": "human", "value": "Planet CGE-700: This rocky world’s claimed by alien prospectors despite the presence of a primitive civilization here." }, { "from": "gpt", "value": "Derelict Alien Starship: Calcified, fleshy corridors and organ-like chambers open to vacuum. Something bad happened here." }, { "from": "human", "value": "Amuse the Crew: You want to be liked. This ship is like your whole world now. Get them laughing." }, { "from": "gpt", "value": "Navigate the Asteroid Field: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact." }, { "from": "human", "value": "Parse the Sensor Data: The sensors collect astonishing volumes of data and the computer lacks the curiosity to make the most of it." }, { "from": "gpt", "value": "Analyze Communication Records: Every signal sent to and from the ship gets logged. If there’s a coded signal in there, find it." }, { "from": "human", "value": "Improve Crew Efficiency: The crew can do better. They don’t have to like it." }, { "from": "gpt", "value": "Make Repairs: Get primary systems back online." }, { "from": "human", "value": "Land on the Derelict Ship: Get your shuttle aboard the spinning alien derelict and make a safe landing." }, { "from": "gpt", "value": "Explore the Derelict Ship: Traverse the microgravity environment and locate an operations center if you can." }, { "from": "human", "value": "Puzzle out the Alien Computer: Can data be mined from this old ship? Can you make sense of it?" }, { "from": "gpt", "value": "Calculate the Angle of Attack: It’s not about reflexes. It’s about making sense of hostile vectors through limited telemetry. Get a firing solution." }, { "from": "human", "value": "Star Commander Lauren Fitzcurtis: Head of Earth’s deep-space division and experienced commodore of the exploratory fleet." }, { "from": "gpt", "value": "Commander Gyeon Jun-seo: Responsible for gathering diaries and video logs from active-service personnel through comms." }, { "from": "human", "value": "Executive Director Bernard E. Wallace: Liaison to exploratory ships from OmniColony Inc., manufacturer of deep-space colonial equipment." }, { "from": "gpt", "value": "“Riser” Apex-20 Edition Model E2090: Rogue deep-space recon robot commanding a renegade ship as a pirate." }, { "from": "human", "value": "Premier Nathan Hewitt: Leader of the new deep-space colony on Clotho, at the verge of unexplored space." }, { "from": "gpt", "value": "Flight Officer Ellen Vanderson: Co-pilot of the DSS *Dauntless*. This is her first deep-space mission." }, { "from": "human", "value": "Kro Kanzanic: Captain of a rival, alien exploratory ship laying claim to discoveries throughout the sector." }, { "from": "gpt", "value": "The Harbinger: Little more than a holographic ghost appearing in decayed transmissions coming from deep space." }, { "from": "human", "value": "Xenobiological Entry Tango-321: A sleek, silvery liquid organism capable of physical mimicry and the secretion of caustic chemicals." }, { "from": "gpt", "value": "Xenobiological Entry Sierra-909: Teeth and claws on the ends of snaking, whipping tentacles tumbling through space." }, { "from": "human", "value": "Receive Breeding Permission: Achievement brings rewards, not least of which is the right to perpetuate your fragment of the bloodline." }, { "from": "gpt", "value": "The Perfect Trade: Trade is the lifeblood of the Ssildar, and a large part of the reason for their wanderings. Find something that makes the empty transit time worthwhile!" }, { "from": "human", "value": "Mind over Matter: Your mental powers are so developed, they give you limited control over the physical world, at least in emergencies." }, { "from": "gpt", "value": "The Sh'kree: Insectoid, multi-limbed, huge, and madly dangerous, the Sh'kree hunt in packs, and appear to exist only to kill.\n\nAnd yet, they have developed a high enough technology to allow them to build and fly starships..." }, { "from": "human", "value": "Shipbrain: Though immobile, a part of the structure of the Deeptreader herself, the Shipbrain is no less a part of the history and geneline of the Ssildar than any other. Most often, a Shipbrain is cloned from an elder before her death, and kept in suspension until required.\n\nThe Shipbrain has access to and control over all ships systems including weapons and sensors, and can navigate independently if there is need.\n\n*'Personal' gear: Ship's sensors and weapons, Starmap, library.*" }, { "from": "gpt", "value": "Farscanner: You can detect mental activity over quite a great distance- it's not telepathy, but you can usually figure out if there's something alive and sentient nearby." }, { "from": "human", "value": "Dreamy: Whether it's the density of High-E field equations, or the light touch of other minds, you're often not quite here." }, { "from": "gpt", "value": "Flash of Inspiration: Some times, all the hard work in the world is no substitute for that single blinding insight. A sudden intuitive understanding of a principle or device may come to you at the oddest time." }, { "from": "human", "value": "Esoterica: The stories and histories of the Core races are full of lost knowledge and dark secrets.\n\nThe trick is remembering them..." }, { "from": "gpt", "value": "Clannish: Whether you call it Xenophobia or the voice of experience- \n\nNever trust anyone outside the family." }, { "from": "human", "value": "Logical: Though flesh and blood, your decision-making is more machine-like. You are not swayed by emotional arguments, only facts and observable realities." }, { "from": "gpt", "value": "Emotionally Distant: You may be blood, you may even be indispensable- but your inability to relate well to those around you means you're probably not very well liked." }, { "from": "human", "value": "Worker: Unlike many other races, the Ssildar do not consider and form of labor 'menial', or anyone who performs it low-status. In a self-contained environment, there are a thousand jobs that must be done to keep the whole functioning and safe.\n\nWorkers perform tasks from loading and unloading cargo to battle repair to assisting the Genesinger in breeding surgeries.\n\n*Personal gear: varies according to tasking.*" }, { "from": "gpt", "value": "Gain Status for the Family: Wealth, achievement, discovery- all of these add to a Deeptreader's status. All of the ship's family share in the glory." }, { "from": "human", "value": "Bridge of the Deeptreader: A meteor-screen-backed transteel globe embraces the nerve center of the ship, leaving anyone on duty here surrounded by the vista of the Deep. terrifying, awe-inspiring...one becomes used to it after a while, but can never ignore it." }, { "from": "gpt", "value": "Radio Source World: A small, barren rock, standing quite close to its red dwarf sun, with a thin wisp of toxic atmosphere. The only real features of interest are the complex and unusual crystal formations that dot the entire globe, and the occasional massive electrical discharges between them, which turn the entire world into an erratic EM source." }, { "from": "human", "value": "Family Commons: Meals and relaxation , Family meetings, and study all take place in this core chamber of a Deeptreader." }, { "from": "gpt", "value": "For the Blood!: Sometimes, enough isn't enough. Some times, sacrifices must be made.\n\nMaybe today that sacrifice is you." }, { "from": "human", "value": "Drifting Grom Battlecruiser: This massive ship of war clearly been attacked- weapons traces scar both outer hull and interior- but by whom? And where are the bodies?" }, { "from": "gpt", "value": "Genesinger: A Genesinger is a gifted physician and biochemist by definition, but perhaps more important is her role as ship and flotilla historian, and the final arbiter of appropriate breeding schedules and pairings.\n\nHer role has grown through the passing of time into an informal judge, based on her memory of precedent and tradition.\n\n*Personal gear: Full medkit, personal sidearm, records tablet, laser scalpel.*" }, { "from": "human", "value": "Artificer: The Deeptreader's Artificer is not only responsible for maintaining and upgrading ship systems, but also assessing the value of new tech, either discovered or traded for.\n\nShe also acts as ship's armorer, maintaining the family's personal weapons.\n\n*Personal gear: Needle gun, rad-hardened working armor, field meter, omnitool pack*" }, { "from": "gpt", "value": "Diplomat: Friendly and approachable or intimidating and stern, whatever the situation calls for to convince people to agree with you." }, { "from": "human", "value": "Highly Perceptive: You’re quick to detect social cues, physical clues, and emotional states." }, { "from": "gpt", "value": "Reach a Concensus: No Deeptreader takes on any action of consequence without a family meeting. Once a course of action is set, the ordinary chain of command takes over, but every member of the People aboard has a say in their fate." }, { "from": "human", "value": "Aggressive: You come from a people with many enemies- take them down first, before they can make trouble." }, { "from": "gpt", "value": "Prepare: Every member of the crew has an assigned duty for such projects, and is responsible for her own gear. Three shipdays should be plenty to pack and run checks." }, { "from": "human", "value": "Frail: At times, tradeoffs must be made to breed for desired characteristics.\n\nYour health, physical, and/or mental strength may not be all they could be- but there is still value in your blood." }, { "from": "gpt", "value": "Officious: Difficult to divert and slow to change, your age or position has made you resist differing viewpoints." }, { "from": "human", "value": "Forge Alliances: No species is alone, though the Ssildar often think of themselves that way. The future of sentience is in the mingling and cooperation of species. Make peace where you can." }, { "from": "gpt", "value": "Master Trader: One good agreement can not only secure a ship's future, but can cement the name of its Speaker in the history of the Ssildar." }, { "from": "human", "value": "Encounter A New Life-Form: Be the first to discover a new species of fauna previously unknown to the Core races." }, { "from": "gpt", "value": "Destroy an Enemy: Doing your part for the blood means, to you, destroying or weakening those who would destroy or weaken you." }, { "from": "human", "value": "Secure Your Future: You want to be remembered. You want to make a dent in history." }, { "from": "gpt", "value": "Warden: While all Ssildar have some martial training, and always go armed, the Wardens are bred for strength and speed, and are brought up with the combat arts. Taller than average for their race, heavier built, a Warden uses heavy armor, a massive fusion lance, and some sort of powerful hand to hand weapon in battle. \n\n*Personal gear: Combat armor, fusion lance, power maul, plasgrenades, field medkit.*" }, { "from": "human", "value": "Bloodspeaker: Like most closed societies, the Ssildar are distrustful of strangers, and do not like to be 'contaminated' by contact with other cultures any more than is strictly needful.\n\nOne Ssildar on every Deeptreader, chosen for her patience, calm, and flexibility, is chosen as Bloodspeaker, to carry out most negotiations and communications with other races.\n\n*Personal gear: stun baton, translator, environmental adaptation suit.*" }, { "from": "gpt", "value": "Sensora: Bred for power of mind over that of the body, Sensora are mystics and guides for a Deeptreader. From a deep trance, she will sort probabilities of profit and danger, and present them on waking.\n\nShe can also often use her mind as a weapon, either offensive or defensive, to make up for her lack of physical strength.\n\n*Personal gear: trancetabs; mental amp/shield helmet; standard protective suit, battle staff.*" }, { "from": "human", "value": "Find a suitable complement: Maybe on your own Deeptreader, maybe elsewhere, there must be one of the Ssalidar that is right for you." }, { "from": "gpt", "value": "Find a suitable complement: Maybe on your own Deeptreader, maybe elsewhere, there must be one of the Ssalidar that is right for you." }, { "from": "human", "value": "Mrr'Jaa Navigator: Quick and wily, you are a stranger on this ship. The fact that you are even here is a matter of necessity, because normally your kind wouldn't be accepted in these quarters." }, { "from": "gpt", "value": "Hermeneutics: Reality is textual. By introspection and interpretation, you can navigate the intricacies of a social situation or movement through space, but never both at the same time." }, { "from": "gpt", "value": "Ennui: You are vulnerable to crippling doubts or despair; you may manufacture problems that don't really exist, or you may grow distant from others. Even on your best day you are probably snarky." }, { "from": "gpt", "value": "Technomage: Tricks, slight of hand, and devices beyond the understanding of most Ssildar make you seem more Wizard than Mechanic." }, { "from": "gpt", "value": "Reckless: The first to go investigate when something interesting occurs, and the consequences be damned." }, { "from": "gpt", "value": "Lost Lore: There are races so old that they have been and gone in the time since the first of the current races crawled into space. The knowledge to be found is beyond value." }, { "from": "human", "value": "Find a suitable complement: Maybe on your own Deeptreader, maybe elsewhere, there must be one of the Ssalidar that is right for you." }, { "from": "gpt", "value": "Experienced: You've been here before, so you know to take the risks only when necessary." } ]
[ { "from": "system", "value": "A long time ago in a galaxy far far away...\n\nIt has been a little over a month since the Rebel Alliance scored its first major victory against the Galactic Empire with the destruction of the Death Star. In addition, the citizens of the Empire are still reeling from the news that the Empire destroyed the peaceful planet of Alderaan.\n\nFor the first time in almost twenty years, there is a chink in the almost invincible armor that is the Imperial war machine. Into that time comes a group of misfit heroes aboard a single starship. Neither directly fighting for either the Empire or the Rebel Alliance, they get work in the most corrupt place in the galaxy, the Hutt-controlled moon of Nar Shaddaa.\n\nThe long twilight of the Empire has begun.\n\n*Note: I have put up some basic cards to use, but I greatly encourage you to make your own.*" }, { "from": "human", "value": "Datapad from Gizo the Hutt's Palace: You've been hired to retrieve a datapad hidden deep in Gizo the Hutt's Palace. Your informant, who got you the job will pay handsomely for its return." }, { "from": "gpt", "value": "Locked Door: The door is locked. You'll have to find some way to bypass the lock or find another way through." }, { "from": "human", "value": "Damar the Hutt's Palace: If there's one thing Damar knows how to do better than anything else, it's how to throw a party. The Hutt's palace is an opulent structure designed around them, apparently, with no expense spared." }, { "from": "gpt", "value": "Montage Scene: Use this card to explain how you got to working with this group, and what brought you to this point." }, { "from": "human", "value": "Droid: You are a mechanical being, part slave, part autonomous being. Make sure to play nice, or they might have your memory wiped." }, { "from": "gpt", "value": "Use the Force: Whether you've been trained or just have a lacent talent, you can manipulate the energy force that surrounds, binds, and penetrates us." }, { "from": "human", "value": "Exceptional Strength: \"I have a new strategy, R2. Let the Wookiee win.\"\n\nThere are certain advantages to possessing brute strength." }, { "from": "gpt", "value": "Expert Pilot: With a good ship, you can stretch the limits of impossibility. With a great pilot, there are no limits." }, { "from": "human", "value": "Lucky: Whether it's dodging that blaster shot or winning a game of sabacc, you just seem to be lucky." }, { "from": "gpt", "value": "Mechanic: You know how to fix things and get into computer systems." }, { "from": "human", "value": "Etiquette & Protocol: Not just for droids, this skill helps you know how to act in any kind of situation, be it an Imperial Ball or a Ewok Barbeque." }, { "from": "gpt", "value": "Crack Shot: Whether its firing proton torpedoes or shooting womp rats, you couldn't possibly miss a target that's two meters wide." }, { "from": "human", "value": "Good Heritage: Being the son of Skywalker or Solo can open a lot of doors in the galaxy. Having the right name and the right parents is a useful tool." }, { "from": "gpt", "value": "Charming: You have the kind of personal appeal that means no one would ever dare to call you a scruffy-looking nerf-herder." }, { "from": "human", "value": "Han Shot First: No one can doubt that you're one of the fastest draws in the galaxy." }, { "from": "gpt", "value": "Overconfidence: Like the Emperor says, \"Overconfidence is your weakness.\" You tend to get in over your head more often than not." }, { "from": "human", "value": "Down With the Empire: The Empire has wronged you somehow and you want to take some small measure of revenge." }, { "from": "gpt", "value": "Bad Heritage: Often, people who displeased Darth Vader would not only be killed, but their entire family will be shunned by the Imperial bureaucracy. You are, unfortunately, in that position." }, { "from": "human", "value": "Second Class Citizen: In the Galactic Empire, there's Humans and then there is everyone else. You, unfortunately, are not Human." }, { "from": "gpt", "value": "Farmboy Innocence: You grew up in a backwater planet and are ignorant of the many goings ons in the galaxy, often to your detriment." }, { "from": "human", "value": "Bounty on Your Head: \"Bounty hunters, we don't need their scum.\"\n\nUnfortunately, you have a price on your head, and people are meaning to collect." }, { "from": "gpt", "value": "Debt to the Hutts: The leaders of Nar Shaddaa are unforgiving in their debts. Once you owe a Hutt, they never forget." }, { "from": "human", "value": "You Rebel Scum: Whether you're a secret Imperial Agent or the Rebel Alliance keeps getting in your way, you've had enough. The Rebellion must pay." }, { "from": "gpt", "value": "I'd just as soon kiss a Wookiee: Your paramour just doesn't see anything in you. You mean to change that." }, { "from": "human", "value": "I'm in it for the money: \"If money's all you want, then that's what you'll receive.\"\n\nAnd, you know what, you're okay with that." }, { "from": "gpt", "value": "Tempted by the Dark Side: When using the Force, there's always that temptation to use it for evil, or in fear. Remember, fear leads to anger, anger leads to hate, hate leads to suffering." }, { "from": "human", "value": "Unlucky: Whether your blaster always jams or you can never find a good docking bay, you just aren't that lucky." }, { "from": "gpt", "value": "Known Cheat: There are some cantinas and other locations where you aren't welcome. Games of sabacc don't open up for you, and people are less likely to hire you for jobs." }, { "from": "human", "value": "Flashbacks: Whether it's the Force giving you visions or memories of a tragic experience, you experience awful flashbacks (sometimes at the worst possible times)." }, { "from": "gpt", "value": "Jedi in Hiding: Not every Jedi was killed in the purge by Darth Vader. You are one of the lucky few who have escaped. Now, you must hide your powers as the Emperor's agents are always watching." }, { "from": "human", "value": "Rebel Sympathizer: The Empire's reach is far and terrible. You are one of the many citizens of the Empire who hate it, and hope for the Rebel Alliance's success." }, { "from": "gpt", "value": "Former Imperial: You were a cog in the Imperial machine before you left it to pursue other opportunities. Maybe you were a bureaucrat, a stormtrooper, or a TIE pilot." }, { "from": "human", "value": "Professional Scoundrel: \"Scoundrel? Scoundrel?! I like the sound of that.\"\n\nThe lie all around the dregs of the Galactic Empire. Smugglers, gamblers, and the like, they all fall under one name: scoundrel." }, { "from": "gpt", "value": "Former Slave: The Empire enslaved the Wookiees. The Hutts enslaved far more. You are one of the few who escaped and took control of their own lives." }, { "from": "human", "value": "Senate Bureaucrat: The Imperial Senate was disbanded just a short time ago, sweeping away the last vestige of the Old Republic. With nothing to do, you've had to go out and make your way in the galaxy" }, { "from": "gpt", "value": "Corporate Security: Companies throughout the galaxy are forced to hire their own private military force to survive. You once worked for one of these." }, { "from": "human", "value": "Giza the Hutt's Palace: Giza is one of the most important Hutts in the Taegon District of Nar Shaddaa. As such, his palace has many levels, some for entertainment, and some for more...unseemly activities." }, { "from": "gpt", "value": "Gamorrean Guards: While not too bright and not too fast, Gamorreans make great guards. They're strong, natural bullies that like to be given authority to squish things." }, { "from": "human", "value": "Lota Winosa: The major-domo of Giza the Hutt may look like just a pretty face, but her contacts in the underworld make her a worrisome opponent when you get on her bad side." }, { "from": "gpt", "value": "Moons Over Cantina: Obi-Wan Kenobi once said about Mos Eisley, \"you will never find a more wretched hive of scum and villainy.\" Clearly, he'd never been to the Moons Over Cantina on Nar Shaddaa" }, { "from": "human", "value": "Trass Creskin: He knows everyone and everyone knows him. If you're a freelancer looking for work in the Taegon District, you go looking for this man." }, { "from": "gpt", "value": "Stormtroopers: The main shock troops of the Imperial military, Stormtroopers are feared throughout the galaxy." }, { "from": "human", "value": "Kerin Vaarkus: Captain of the *Imperial*-class Star Destroyer *Indivisible*, she is in charge of every Imperial on Nar Shaddaa." }, { "from": "gpt", "value": "Obrin Gant: A major in the Imperial Army, Gant is in charge of Widow Station, the Imperial customs station and base in the Taegon District." }, { "from": "human", "value": "Serai Plexin: Lieutenant Plexin is one of the most ardent investigators in Nar Shaddaa, tasked with helping eliminate the smuggling problems plaguing Imperial customs." }, { "from": "gpt", "value": "Dakarus Reu: If it wasn't for the help of Caalin Zane, Dakarus would have been just another casualty of Order 66. Now, he lives in hiding, helping the Rebellion when he can." }, { "from": "human", "value": "Gizo the Hutt: One of the most influential Hutts in the Taegon District of Nar Shaddaa, and rival to Damar the Hutt." }, { "from": "gpt", "value": "Damar the Hutt: One of the most influential Hutts in the Taegon District of Nar Shaddaa, and rival to Gizo the Hutt." }, { "from": "human", "value": "Darth Paxus: A former Jedi once known as Dakarus Reu, Darth Paxus has embraced the dark side and joined with Darth Vader and the Emperor to rule the galaxy." }, { "from": "gpt", "value": "Antarian Ranger: You are part of the storied tradition that during these Dark Times helps to find and shelter fleeing Jedi and others target by the Jedi Purge." }, { "from": "human", "value": "Ranger Scout: You excel in stealth, marksmanship, and other infiltration-related skills." }, { "from": "gpt", "value": "Cast-Iron Stomach: You can eat anything remotely similar to food and gain nourishment from it. You've survived eating alien cuisine that should have killed you... and as for the smell, well, you get used to it..." } ]
[ { "from": "system", "value": "This game is going to revolve around the friendship of four guys and their wacky but realistic adventures at their local brewery. The game will branch out of the bar, it's just the main setting. This game will be episodic based, so everyone will branch out into their own living person. In this game you will be able to talk about really what ever you want in the bar and you will all come up with ideas of what to do for that episode.\n\nLet's say that one episode could revolve around an annoying cousin that has to stay over at your place (who ever it may be) and he needs the help taking care of him. Or maybe one of you thought of the idea of taking a guys out to go hunting or something. Really anything is up for grabs (**ANYTHING**).\n\nI will obviously like to only have 4 people in this story (only guys, sorry girls), it will not be a first come first serve type of deal, i'm going to pick the best ones for the situation. What I mean is if I can actually see these people getting along, I'll choose them as a group.\n\n*Happy drinking!*" }, { "from": "human", "value": "Enjoy yourself: Right now is the time to drink away all your problems! Have fun with it!" }, { "from": "gpt", "value": "The Bar: The regular meet up location." }, { "from": "human", "value": "\"Girlfriend\": Help Cody try to get his girlfriend to talk to him, or to even see if he has one." }, { "from": "gpt", "value": "Video Games: Maybe you should all sit down and play a four player game together like old times." }, { "from": "human", "value": "Plan: You should plan something for all of you to do later this week, you know, to get out of the house." }, { "from": "gpt", "value": "Phone Call: Oh crap, someones calling, better answer it!" }, { "from": "human", "value": "Help Cody: Cody needs help with his life, help him get back on track... " }, { "from": "gpt", "value": "Driving Talk: Have a talk with your friends while driving to Cody's place." }, { "from": "human", "value": "What's the matter?: Say something, most likely your friends will be there to help!" }, { "from": "gpt", "value": "Who are you?: What defines you as a person?" }, { "from": "human", "value": "Skill or something: What does it mean?" }, { "from": "gpt", "value": "Overall wants: What does your character over all want?" }, { "from": "human", "value": "Do you suck?: What is it you suck?" }, { "from": "gpt", "value": "Bartender: He is the best one there is, and the best there ever will be." }, { "from": "human", "value": "Funny: He likes to bring spirits \"Get it?\" up when they feel down." }, { "from": "human", "value": "Drunk: Who would have guessed? He has four six packs a week." }, { "from": "human", "value": "Be The Best He Can Be: He brings people joy with what he does, and that's all he wants!" }, { "from": "gpt", "value": "The Nice One: You're a nice guy. You work hard. try to get along with everyone. Every woman you know wants a guy just like you, only not you." }, { "from": "human", "value": "Knowledgeable: You know a lot of stuff. Some of it even useful. You are a trivia king. If only that could get you dates." }, { "from": "human", "value": "Not good with the ladies: You're as smooth as a Panamanian mountain road. Tongue-tied, cold-sweats, occasional nervous flatulence. You have no game." }, { "from": "human", "value": "Stay out of trouble: All you need to do is lay low, not cause any waves, act casual and calmly walk away..." }, { "from": "gpt", "value": "The Hipster: He knows the cool thing before it becomes the cool thing. He may come across as a little pretentious but he is a good guy at the heart of it. " }, { "from": "human", "value": "I know a guy...: He has connections, whether its getting those backstage passes to that gig or getting hold of those sweet $20 mango beers if you need something he probably knows someone who can get it. " }, { "from": "human", "value": "You've probably never heard of it... : He can be quite pretentious. He has a high opinion of himself and his tastes and if you've never head of that band that plays the metal blues he will definitely let you know about it. It sometimes rubs people the wrong way." }, { "from": "human", "value": "Impress people: He may seem like he thinks he is above everyone but he really just wants to impress people. This is just the only way he knows how. " }, { "from": "gpt", "value": "Drunk in the Corner: Always there. Always the same corner. Always drinking.\n\nMostly quiet and keeps to himself. Once and a while has a gem or kernel to share." }, { "from": "human", "value": "Life Expereince: Been there, done that. " }, { "from": "human", "value": "The Truth: You're too old to mince words. You call it like you see it, timing and politeness be damned. " }, { "from": "human", "value": "Drink in the Corner: That's really all you want to do. " }, { "from": "gpt", "value": "The Nerdy One: Video Games, Tv, Movies, Internet. These things are your life. " }, { "from": "human", "value": "Loyal: You stick to these guys through thick and thin. Maybe cause you know nobody else. " }, { "from": "human", "value": "Recluse: Do we have to go out for drinks...I have video games to play." }, { "from": "human", "value": "Grow Up: Maybe its time to mature a little." }, { "from": "gpt", "value": "The Grumpy Cat: Many have whispered \"anger management\" in your direction multiple times, and you have successfully punched out every single one of them!" }, { "from": "human", "value": "Knight in Shining Armor: Someone talks crap about your friends? You got their back no matter what. No one messes with YOUR posse..." }, { "from": "human", "value": "Anger Issues...: The littlest thing can set you off. You're brutally honest and sarcastic to boot. No wonder you only have 3 friends." }, { "from": "human", "value": "Be Less Shitty: If you keep being an angry jerk, you won't get anywhere in life. You've been stuck in a rut most of your life now, and its time for a change." }, { "from": "gpt", "value": "Compassionate : You're sympathetic to other peoples pain and problems. You're more than happy to help out any way you can." }, { "from": "human", "value": "Old Coot: You're either a little crazy, or too old to give any fucks." }, { "from": "gpt", "value": "Anti Kawaii: After being dumped by a Japanese girl at some point in your life, you have decided to hate the entire nation for her misdeeds." }, { "from": "human", "value": "Internet Geek: You know you way around the internet, all the hip slang, you like your memes." } ]
[ { "from": "system", "value": "You wake up in __The Forest__. A spooky, forbidden place beside your __Rural Village__. You must work together to get __Home__. \n\npsst you don't have to pick those cards, they are examples yo." }, { "from": "human", "value": "The Forest: A spooky, forbidden place." }, { "from": "gpt", "value": "Rural Village: Isn't \"rural\" redundant in \"rural village?\" No." }, { "from": "human", "value": "Home: Home is where the hearth is." }, { "from": "gpt", "value": "tailor: You make things from cloth. " }, { "from": "human", "value": "Goblin: You are a stinky, thieving asshole." }, { "from": "gpt", "value": "Cowardly Squire: You should get a new job." }, { "from": "human", "value": "Cooking: Kiss the cook!" }, { "from": "gpt", "value": "Webbed Feet: Disgusting frog boy." }, { "from": "human", "value": "Stage Magic: Pick a card!" }, { "from": "gpt", "value": "Low Moral Fibre: That boy ain't right." }, { "from": "human", "value": "Sensitive: What, you gonna cry?" }, { "from": "gpt", "value": "Tattle-tale: Snitches get stitches." }, { "from": "human", "value": "Become king: Does the forest have a king yet?" }, { "from": "gpt", "value": "Wrestle a bear: Cream of the crop." }, { "from": "human", "value": "Betray Nick/Aaron: There can only be one highlander!" }, { "from": "gpt", "value": "Navigate: Where the heck am I?" }, { "from": "human", "value": "Navigate: Where the heck am I?\n\nSomehow you find a PLACE that might help you. It can be whatever you like, but it's definitely a place. " }, { "from": "gpt", "value": "Find Help: HELP HELP HELP!\n\nSomehow you find a PERSON that might help you. They can be whatever you like but it's definitely a person." }, { "from": "human", "value": "Falbert: \"Halt! Fiend!\"\n\nA floating skull guy! Overawed by \"illusions,\" he considers Volb to be his new master? He seems OK! " }, { "from": "gpt", "value": "Forbidden Tome: A book of forbidden magics, and probably forbidden cooking ingredients! Again, probably." }, { "from": "human", "value": "Abandoned Fortress: Stories say a dreaded wizard named Salazar lives here, conducting hideous experiments upon the living." }, { "from": "gpt", "value": "Salazar: A powerful necromancer who makes his home in Abandoned Fortress, deep in the heart of The Forest." }, { "from": "human", "value": "Flesh-eating Ghouls: Shambling mockeries of life! Their driving hate for the living is matched only by their unending hunger." }, { "from": "gpt", "value": "Falbert: A floating, chatty skull." }, { "from": "human", "value": "Salazar: A super powerful necromancer." }, { "from": "gpt", "value": "Wiggly Joe: Falbert's boyfriend." }, { "from": "human", "value": "Anatomy Man (No-Rock): He's sleeping right now." }, { "from": "gpt", "value": "Rock Monster: As big as a mountain with a body of actual stone. You're not quiet, nor very careful, but you also can't get sunburned. Also, don't try swimming." }, { "from": "human", "value": "Monstrous Strength: The power and strength of being made of stone has its benefits. Need something smashed? How about lifted real high? Being made of rock has its benefits. Just don't go scaring the kiddos. " }, { "from": "human", "value": "Dumb as a box of rocks: There's a reason people only ever ask you to carry things, but boy do you love carrying things! And breaking things, and holding things for long periods of time. What more could you ask for?" }, { "from": "human", "value": "Make Dinner: You've always wanted friends, moreover you've always wanted to make the best dinner ever for your friends!\n\nFinding the right ingredients and actually cooking is the tricky part." }, { "from": "gpt", "value": "DO YOU REQUIRE ASSISTANCE?!: A lot of people will turn a blind eye to those in need, not you. You give them both of your good eyes, and then go above and beyond. Like, really, you've done enough... wow... you're still going." }, { "from": "human", "value": "Born beneath an inauspicious star. : Did your luck run out? No worries, you never had any to begin with. Enjoy your calamitous destiny. " } ]
[ { "from": "system", "value": "This city kills everyone who touches it, sooner or later. Better to burn bright and flare out than fade into nothing. Cut quick, dive into the global information matrix, and don't trust anyone in this bleak future of cybernetic samurai and corporate intrigue. This deck features antiheroes ready to rock a world of dwindling privacy and fleeting fame where info's precious and life is cheap. Protect the memes." }, { "from": "human", "value": "Cybersamurai: You’ve got your own honor, your own steel, your own code in an ugly, dangerous world.\n\n...\n\nSuggested Strength: Tough As Steel\n\nSuggested Weakness: Malfunctions" }, { "from": "gpt", "value": "Razorkid: You cut and you kill for money — sometimes for more than money.\n\n...\n\nSuggested Strength: Deadly Accuracy\n\nSuggested Weakness: Cold-hearted" }, { "from": "human", "value": "Digital Courier: A high-capacity encrypted databank in your head makes you valuable — and a target.\n\n...\n\nSuggested Strength: Dataport Programs\n\nSuggested Weakness: Broken Memories" }, { "from": "gpt", "value": "Matrix Cowboy: The electric rush of cyberspace is why you go on living, job to job, challenge to challenge.\n\n...\n\nSuggested Strength: Hot Reflexes\n\nSuggested Weakness: Broken-Down Body" }, { "from": "human", "value": "Rockstar: A cutting-edge style hacker and culture punk, reshaping the world through your art.\n\n...\n\nSuggested Strength: Famous Charm\n\nSuggested Weakness: Notoriety" }, { "from": "gpt", "value": "Private Investigator: Other people’s business is your business. You’re in the intrusion racket, cracking privacy.\n\n...\n\nSuggested Strength: Streetwise\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "Soldier of Fortune: Your military history and training make you valuable. Your experience makes you dangerous.\n\n...\n\nSuggested Strength: Arsenal\n\nSuggested Weakness: Old Wounds" }, { "from": "gpt", "value": "Zaibatsu Officer: In your bespoke suit, with that smile, you can change the planet.\n\n...\n\nSuggested Strength: Sterling Connections\n\nSuggested Weakness: Obligated" }, { "from": "human", "value": "Cybersurgeon: Saving lives is your trade and business is booming.\n\n...\n\nSuggested Strength: Medical License\n\nSuggested Weakness: Addicted" }, { "from": "gpt", "value": "Freelance Journalist: People need information if they’re going to fight for what’s right. You give it to them.\n\n...\n\nSuggested Strength: Great Sensors\n\nSuggested Weakness: Angry" }, { "from": "human", "value": "Tough As Steel: You can take it. Whatever the beating, whatever the heartbreak, you can take it." }, { "from": "gpt", "value": "Deadly Accuracy: You’re accurate with blades and bullets and words. You break hearts as easy as bones." }, { "from": "human", "value": "Dataport Programs: That collection of stolen programmed skills you have serves you well. Plug and play." }, { "from": "gpt", "value": "Hot Reflexes: You’re wired for speed in cyberspace and meatspace alike. Real life’s almost too slow now." }, { "from": "human", "value": "Famous Charm: People are dying to meet you, to impress you, to be charmed by you. You’re so cool." }, { "from": "gpt", "value": "Streetwise: You know the politics and the landscape of the streets and how to get around alive." }, { "from": "human", "value": "Arsenal: Whatever it is — if it’s got an edge or ammo, from katanas to lasers — you can get it." }, { "from": "gpt", "value": "Sterling Connections: You know people in high places. You’re owed favors. You make things happen." }, { "from": "human", "value": "Medical License: Skilled and equipped, you can practice medicine, get drugs, and repair meat and metal." }, { "from": "gpt", "value": "Great Sensors: Whether they’re cybernetic or all natural, your eyes and ears are razor sharp." }, { "from": "human", "value": "Malfunctions: Without regular upkeep, all those fancy cybernetics start to hiccup and misbehave." }, { "from": "gpt", "value": "Cold-hearted: You’ve got to keep your feelings disconnected to do your job. Makes you distant. Cold." }, { "from": "human", "value": "Broken Memories: Your head’s not right, riddled with blank spots and holes where memories should be." }, { "from": "gpt", "value": "Broken-Down Body: The parts of you that aren’t wired and rehabbed are wearing down from hard use." }, { "from": "human", "value": "Notoriety: You have a nasty rep for doing nasty things and it’s not wholly undeserved." }, { "from": "gpt", "value": "Guilty: Cold guilt keeps you up, makes you doubt, gets you down. Can’t undo what you did." }, { "from": "human", "value": "Old Wounds: Your meat and your metal are plagued by the side-effects of old wounds from old fights." }, { "from": "gpt", "value": "Angry: Your anger and spite hold you back, cause you troubles, make you less than you are." }, { "from": "human", "value": "Addicted: Whether hungry or fed, your addiction causes you constant problems." }, { "from": "gpt", "value": "Obligated: You’ve got to act a certain way to be the best you — it’s like fighting with one hand tied." }, { "from": "human", "value": "Score Your Escape Funds: Earn the funds necessary to get away, even for a little while, even if it’s hard." }, { "from": "gpt", "value": "Do The Job Right: You draw your strength from knowing you do the job right. The whole job. Do it right." }, { "from": "human", "value": "Repair Yourself: Maybe it’ll take money, maybe medicine, maybe something else, but you gotta get right." }, { "from": "gpt", "value": "Break A Big Target: You’ll know you’re worthy when you can bring down a big target and survive." }, { "from": "human", "value": "Make A Hit: Write and perform something that’ll make you a star again — or a bigger star, finally." }, { "from": "gpt", "value": "Get Out of This Trap: This could be the job that helps you break free of this life for something better." }, { "from": "human", "value": "Reclaim Your Honor: What is honor? How will you know when you’ve got it back? How will you keep it when you do?" }, { "from": "gpt", "value": "Change From Within: Fix what’s wicked in the world by enacting change from within. Make something better." }, { "from": "human", "value": "Get Someone Clean: Get someone clean. Get someone a fresh start. Maybe it’s you?" }, { "from": "gpt", "value": "Expose A Big Story: The world needs to open its eyes and look at itself. Make that happen." }, { "from": "human", "value": "Score A Fix: Get a couple of good doses of whatever passes for your drug." }, { "from": "gpt", "value": "Upgrade Your Guns: Get better guns." }, { "from": "human", "value": "Upgrade Your Mind: Get the software, stims, or downloadable memories that’ll sharpen, heighten, brighten your mind." }, { "from": "gpt", "value": "Upgrade Your Flesh: Maybe your meat’s old or rusty, maybe you just want to look better. Get on that." }, { "from": "human", "value": "Find A Safe House: You need a safe retreat, a place to hide or crash, where you can close your eyes." }, { "from": "gpt", "value": "Learn the Truth: Someone’s lying to you. Learn something new." }, { "from": "human", "value": "Survive the Attack: People want you hurting or dead. Rise above and strike back." }, { "from": "gpt", "value": "Remember Why You’re Doing This: Close your eyes, recall the reasons, the faces, the feelings. Why are you doing all this?" }, { "from": "human", "value": "Crack That Hostile Mainframe: Break the shell on that bad mother and watch what spills out into cyberspace." }, { "from": "gpt", "value": "Get A Raise: Score more money than you’ve got coming to you. Make them think you’re worth it." }, { "from": "human", "value": "Monokatana: A shiny, curved sword with a fine, delicate edge." }, { "from": "gpt", "value": "Flechette Gun: A rapid-fire dart gun capable of delivering drugs and toxins." }, { "from": "human", "value": "Memory-Corroding Chemical: Black-market mycotoxin capable or eroding human memory engrams." }, { "from": "gpt", "value": "Lectron Powerbike: Big but sleek, quiet but quick, adorned with glowing paint and a hybrid engine." }, { "from": "human", "value": "Cutting-Edge Anti-Security Program: The new cutter program meant to overwhelm and confound defenses in cyberspace." }, { "from": "gpt", "value": "A Kung-Fu Datapin: A data-stick encoded with kung-fu lessons. Load time is about 9 seconds." }, { "from": "human", "value": "Full-Suite Recorder: Records audio, images, atmospheric data, chemical traces, and more." }, { "from": "gpt", "value": "Microtablet: Unfolding fabric micro-computer for portable functionality wherever you go." }, { "from": "human", "value": "Stolen Data: Personal data stolen from some corporate database, maybe worth killing for." }, { "from": "gpt", "value": "Laser-Cutter: A simple hand-held device with a three-inch laser torch emitter." }, { "from": "human", "value": "Coffin Hotel: A cramped, cheap coffin hotel in the city’s red-light district." }, { "from": "gpt", "value": "Crowded Noodle Boat: Not a boat at all but a roving five-seat wagon and noodle bar. The owner’s connected." }, { "from": "human", "value": "Gleaming Corporate Office Suite: Polished concrete, greenish glass, shiny chrome — the paperless office once promised." }, { "from": "gpt", "value": "Cyberspace: The free wilds of the digital consensual hallucination yawning between fortified servers." }, { "from": "human", "value": "Shanty Town: Layers of ramshackle favela crisscrossed with escape hatches and secret passages." }, { "from": "gpt", "value": "Dead Channel Nightclub: A dirty, popular club crammed with holography and digital games." }, { "from": "human", "value": "Posh Hotel Suite: A place of deep carpets and soft sheets high above the city." }, { "from": "gpt", "value": "Gray-Market Cybernetics Shop: Metal arms and faux-flesh legs dangle from hooks drilled into a low ceiling." }, { "from": "human", "value": "Spacious Limousine: Tinted dark and shiny, brimming with Japanese whiskies, and almost certainly bugged." }, { "from": "gpt", "value": "The Street: Luminescent paint glows on the black top, wet with acid rain." }, { "from": "human", "value": "Night-Club Brawl: Don’t think of them as people. Think of them as things between you and freedom." }, { "from": "gpt", "value": "Hostile Highway: Get off this roadway alive. Don’t let the motorgangs stop you." }, { "from": "human", "value": "Rooftop Getaway: Run, jump, climb, drop — it’s time for some parkour-type stuff." }, { "from": "gpt", "value": "Sway the Crowd: They want to love you or hate you. Make it work for you." }, { "from": "human", "value": "Dirty Crime Scene: Flickering light-up crime-scene tape around a forgotten crime scene. Find what they missed." }, { "from": "gpt", "value": "Crazed Mob: People, collectively, are animals — furious, ferocious animals. Get out of here." }, { "from": "human", "value": "The Biologique Mainframe — Cyberspace: Like a 3D playing-card diamond gleaming in the matrix. Hardened with lethal ice." }, { "from": "gpt", "value": "Hot Security Systems: Tinted-black cameras and white-hot lasers want you out, want you dead. Too bad for them, right?" }, { "from": "human", "value": "Smoke It With Laser: It’s time to cut. Destroy evidence, steal the prize, whatever. Cut. Then run." }, { "from": "gpt", "value": "Lock-Up: The tech inside you is hanging, chugging, struggling to run. Get it right." }, { "from": "human", "value": "Alexa Carter: She says her name’s Alexa Carter which means her name is anything but Alexa Carter." }, { "from": "gpt", "value": "Virgil Cross: CEO of Biologique Unlimited, allegedly cloned from the old Cross crime family." }, { "from": "human", "value": "Suzuki Kanon: Head of the Lectron biker gang known for anti-corporate activism and street violence." }, { "from": "gpt", "value": "Frederix Wu: Hotshot tech and UI designer responsible for the newest popular cyberspace HUD." }, { "from": "human", "value": "Javier Cruz: Former CEO of a genetics company sold to Biologique. Looking for his next startup." }, { "from": "gpt", "value": "Kell Glasner: Bodyguard for hire. Expert with blades. Call her “Kelly” and she’ll show you." }, { "from": "human", "value": "Muscular Cyborg German Dude: High on something and aching for a fight with anyone fool enough to try him." }, { "from": "gpt", "value": "Lectron Rider: The Lectrons are dangerous but highly organized and loyal to Suzuki Kanon." }, { "from": "human", "value": "Zaibatsu Assassin: An anonymized, off-the-books corporate assassin with lethal skills. Sent by...?" }, { "from": "gpt", "value": "The Break: Nefarious and brilliant cyberspace code-hacker and ice-breaker known only by his handle." }, { "from": "human", "value": "Va11halla Bar: A bar that reeks of soap, cleaning chemicals, and alcohol. The bartender polishes a glass, her eyes dark and faraway. " } ]
[ { "from": "system", "value": "Darwin was the forefront of human civilization. Through the concerted effort of the Citystates, it became the golden child, the shining beacon of hope going forward. After the early 1900s’ magic revolution, the supernatural and science were forced into cohabitation. Witches and wizards weren’t just a folk tale. Vampires were real, and oh-so-alluring. Ghosts learned how to commune with their descendents. Hand in hand with the most brilliant mortal minds, these occultic myths rose to the spotlight of society, redefining everything that humanity thought it knew. Darwin was the epicenter of the new millenium.\n\nDarwin was.\n\nThe city still stood, a towering metropolis flanked by closely-knit suburbs on the bank of a great river. The people still went about their daily lives and nine to fives. Something had changed though. The streets were more sullen and devoid of life. At night, windows were closed, doors were bolted, and children refused to cry. The optimism that carried humanity through the new millenium had vanished. The old tales and legends were true—and here to stay. \n\n…\n\nThere’s a myth that slinks through the alleys and survives on hushed whispers and backroom talks. They say that if you’re stuck without a path of escape, tied so tightly the noose is already around your neck, and trapped such that you’ve already sunk six feet under, to look for a place called Maccas. In Darwin, the maxim is to never attract attention. Still, if you can’t help it, if you find yourself caught in something beyond your control or out of your depth, try going to Maccas. Aster might help you if you buy a burger and fries.\n\nOf course, in Darwin there is no such thing as myth.\n\nIn the corner of a dark sidestreet, wedged between two foreclosed properties, lay the narrow entrance to a quaint restaurant. A pair of golden arches flickered in its window. At a glance, it was no more well kept than its neighbors. The glass was smudged and grimy. The air smelled of mildew with a faint trace of unspeakables. No sane soul in their right mind would think to stop and enter, much less pay it any heed of mind or, god forbid, purchase any form of sustenance from it. You step in.\n\nToday’s your first day on the job.\n" }, { "from": "human", "value": "Novice Vampire: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.\n\n...\n\nSuggested Strength: Alluring\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Ancient Vampire: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Heartbroken" }, { "from": "human", "value": "Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.\n\n...\n\nSuggested Strength: Agile\n\nSuggested Weakness: Angry" }, { "from": "gpt", "value": "Aged Werewolf: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.\n\n...\n\nSuggested Strength: Tough\n\nSuggested Weakness: Guilty" }, { "from": "human", "value": "New Ghost: Death, it turns out, offers no escape from this world when you don’t know how to let go.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Ephemeral" }, { "from": "gpt", "value": "Old Ghost: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.\n\n...\n\nSuggested Strength: Perceptive\n\nSuggested Weakness: Stubborn" }, { "from": "human", "value": "Green Wizard: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.\n\n...\n\nSuggested Strength: Educated\n\nSuggested Weakness: Crass" }, { "from": "gpt", "value": "Practicing Wizard: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Doubting" }, { "from": "human", "value": "Rookie Monster-Hunter: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Veteran Monster-Hunter: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Obsessed" }, { "from": "human", "value": "Strong: You’re physically strong and probably look it, whether you’re lean or built." }, { "from": "gpt", "value": "Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not." }, { "from": "human", "value": "Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you." }, { "from": "gpt", "value": "Tough: Your hardy body has seen a lot of pain and you’re still here to suck up more." }, { "from": "human", "value": "Wise: You have a brilliance that comes from experience and intuition more than study or memory." }, { "from": "gpt", "value": "Charming: With that smile, backed up by your silver tongue, it’s hard not to like you." }, { "from": "human", "value": "Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you." }, { "from": "gpt", "value": "Educated: You know things that ordinary folk don’t know, be it magic or science, and that gives you power." }, { "from": "human", "value": "Alluring: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic." }, { "from": "gpt", "value": "Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed." }, { "from": "human", "value": "Crass: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better." }, { "from": "gpt", "value": "Doubting: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself." }, { "from": "human", "value": "Angry: Your blood sears your veins and when you lose control, you lash out." }, { "from": "gpt", "value": "Ephemeral: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice." }, { "from": "human", "value": "Naïve: You think you know how things work. You think people are basically good. You’re wrong." }, { "from": "gpt", "value": "Guilty: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back." }, { "from": "human", "value": "Stubborn: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn." }, { "from": "gpt", "value": "Proud: You’ve come too far, done too much, worked too hard to put up with this shit from people like this." }, { "from": "human", "value": "Obsessed: When you get an idea, a mission, or a fear in your mind, you can’t just let it go." }, { "from": "gpt", "value": "Heartbroken: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left." }, { "from": "human", "value": "Reveal Your Love: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?" }, { "from": "gpt", "value": "Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for." }, { "from": "human", "value": "Air of Secrets: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive." }, { "from": "gpt", "value": "Deny Your Love: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation." }, { "from": "human", "value": "Be Humane: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters." }, { "from": "gpt", "value": "Be the Monster: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful." }, { "from": "human", "value": "Achieve Power: You’ll never know safety until you know power, territory, control over others. It’s the way of the world." }, { "from": "gpt", "value": "Achieve Control: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that." }, { "from": "human", "value": "Heal the Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars." }, { "from": "gpt", "value": "Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves." }, { "from": "human", "value": "The Secret of Hank Farrow: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?" }, { "from": "gpt", "value": "Get Victor’s Keys: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor." }, { "from": "human", "value": "Brickhand’s Mission: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?" }, { "from": "gpt", "value": "Does the Diary Lie?: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?" }, { "from": "human", "value": "Brian Becker Is Missing: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened." }, { "from": "gpt", "value": "Investigating Brigid: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?" }, { "from": "human", "value": "Get Blood: Syrupy, hot, metallic — drink it in." }, { "from": "gpt", "value": "See Edgar’s Files: The P.I., Edgar Crease, knows things it would be good to know." }, { "from": "human", "value": "Rampage: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends." }, { "from": "gpt", "value": "Dead In Chains: Who left a vampire chained up beneath the city? Why? What are you going to do about it?" }, { "from": "human", "value": "Straight-razor: Shiny and sharp." }, { "from": "gpt", "value": "The Damned Diary: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script." }, { "from": "human", "value": "Magic Words: Scrying: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice." }, { "from": "gpt", "value": "Magic Words: Summoning: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke." }, { "from": "human", "value": "Wizard Blood: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask." }, { "from": "gpt", "value": "Silver Bullets: Big, blunt bullets, wrought in silver. You know what they’re for." }, { "from": "human", "value": "Wooden Stake: Angular, sharpened, and ready for work." }, { "from": "gpt", "value": "Machete Etched with Alchemical Symbols: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right." }, { "from": "human", "value": "Keys to Victor’s Hog: Victor Castle’s favorite bike’s spare keys. Are these where they belong?" }, { "from": "gpt", "value": "A Photo of Young Lovers: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”" }, { "from": "human", "value": "The Blood Red Club: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts." }, { "from": "gpt", "value": "Petite Mort: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long." }, { "from": "human", "value": "Rathbone and Highland: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years." }, { "from": "gpt", "value": "Highland Ave Trailer Park: Young werewolves grow up here and pretty much everyone knows it." }, { "from": "human", "value": "Edgebrook Garden Cemetery: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place." }, { "from": "gpt", "value": "Atop the New Sussex Tower: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance." }, { "from": "human", "value": "Crawford Street Subway Stop: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters." }, { "from": "gpt", "value": "Deep Underneath Miller’s Pub: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club." }, { "from": "human", "value": "Grove Ave Rowhouses: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone." }, { "from": "gpt", "value": "The Junkyard: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf." }, { "from": "human", "value": "Shed the Ghosts: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them." }, { "from": "gpt", "value": "Throng: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly." }, { "from": "human", "value": "Ramshackle Traps: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can." }, { "from": "gpt", "value": "Angry Ghosts: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones." }, { "from": "human", "value": "Rooftop Escape: Do you dare take the escape route they don’t think you’re brave enough to try?" }, { "from": "gpt", "value": "Blend In: Try to breathe like a normal person, like the living, like you belong in this crowd." }, { "from": "human", "value": "The Evil Eye: Can you dodge the surveillance of a wizard’s ward? Is that even possible?" }, { "from": "gpt", "value": "A Chase Down Dead Streets: This part of town’s a warren of rotten allies and broken blacktop. Watch your step." }, { "from": "human", "value": "Fires: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them." }, { "from": "gpt", "value": "Junkyard Dogs: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off." }, { "from": "human", "value": "Victor Castle: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city." }, { "from": "gpt", "value": "Brigid Douglas: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave." }, { "from": "human", "value": "Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when." }, { "from": "gpt", "value": "Brickhand: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit." }, { "from": "human", "value": "One High Werewolf: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone." }, { "from": "gpt", "value": "Edgar Crease, Private Detective: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent." }, { "from": "human", "value": "Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?" }, { "from": "gpt", "value": "Starved Vampire: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?" }, { "from": "human", "value": "Jean Farrow: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation." }, { "from": "gpt", "value": "The Drake: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon." }, { "from": "human", "value": "Maccas: Your favourite place for burgers and fries. Run down and operating out of a dead neighborhood, this place has seen better days... or has it?" }, { "from": "gpt", "value": "Learn the Ropes: Transitioning from any life to the fast food wage slave is tough. Prove your worth by showing you can. Today, the drink machine. Tomorrow, the world." }, { "from": "human", "value": "Cooking: How does one delve into the arcane secrets required to put together two pieces of cold bread and a microwaved slab of what-we-must-not-question-is-meat?" }, { "from": "gpt", "value": "James James: James is a simple man. He wants burgers. He wants fries. He wants a fried burger and a burger made of fries. Sadly, in all his years, James has never managed to sate this desire. Perhaps today will be the first." }, { "from": "human", "value": "Cleaning: May the odds ever be in your favour. Seriously. Don't look at what you're touching." }, { "from": "gpt", "value": "Curious: There is nothing you don't wonder about. Everything is new and fresh on the eyes of yours. " }, { "from": "human", "value": "Human : You're pretty much ordinary, and you're cool with that. However, in a world possibly teeming with fantastical creatures, you don't quite blend in as well..." }, { "from": "human", "value": "Impulsive: Sometimes you don't stop twice to think about your words or actions, and that leads to problems." }, { "from": "human", "value": "Inexperienced: You don't know much about how things work in the new city you're in, and you're struggling to adapt. And with witchcraft, fantasy and magic being thrown into the mix? Not good. " }, { "from": "gpt", "value": "Dedicated: Hard-working and persistent, you'll do anything it takes to get the job done. " }, { "from": "human", "value": "Survive: You were prepared to deal with the dangerous wildlife, but with ghosts, vampires and monsters? You'd have to be really, really lucky to return to Canada alive. " }, { "from": "gpt", "value": "Politician: Even magic failed to prevent people like you reaching for the levers of bureaucracy " }, { "from": "human", "value": "Hybrid: Your double the trouble, and different from the usual supernatural beings." }, { "from": "gpt", "value": "Traveling Witch: You've been on the road since what seems like the beginning of time, spinning spells and potions inbetween your fingers and laying many a body into the ground." }, { "from": "human", "value": "Persuasive: Nothing gets past you. Your tongue, sharp as a knife, knows how to get exactly what you want." }, { "from": "gpt", "value": "Cats in Bags in Trunks: What's hiding in her car? Oh, just the necessary tools to dessimate a human being by ways of witchcraft. No biggie." }, { "from": "human", "value": " Angry: Your blood sears your veins and when you lose control, you lash out." }, { "from": "gpt", "value": "Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture." }, { "from": "human", "value": "Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not." }, { "from": "gpt", "value": "Old Ghost: Dimension hopping is fun!" }, { "from": "human", "value": "Young When-Wolf: Honored human, you have been blessed with the presence of I, the When-Wolf. I shall faithfully be at your side until the end of eternity, also known as dog year #12. But fear not, for I can time travel and fetch you sticks." }, { "from": "gpt", "value": "\"Fetch!\": I shall care for you, my beloved human. I shall endlessly toil and work myself to the bone for your meager scraps of praise. Even if I can't understand the magnificent syllables that roll off your tongue, I will try to please you by bringing you something if you speak the ages-old command known to all of dog-kind." }, { "from": "gpt", "value": "Wolf Instincts: I am sorry, dear human, but sometimes my upbringing gets the better of me. Please forgive me for peeing on your shoe, 'tis a sign of affection among my kind." }, { "from": "gpt", "value": "A Forever Friend: There will be only one. A bond that will never be severed, an understanding shared between us surpassing that of mankind. I tread the streets softly, seeking the one true owner of my fate." }, { "from": "human", "value": "Witch: You were not born with magic, but you have become a seasoned practitioner, offering your services to the back-alley magical creatures of Darwin." }, { "from": "human", "value": "Disheartened: Shunned by humans and outcast by wizards, you have become cynical and disillusioned with both the world and yourself. You are your greatest enemy." }, { "from": "human", "value": "Know Everything: You yearn for answers, secrets, knowledge -- but more often than not, your need to know gets ahead of your rationality." }, { "from": "gpt", "value": "Spoiled: You've had it all from a young age; now, a bit of elbow grease feels like the sky is falling." }, { "from": "human", "value": "Indeterminate Form: Art is incapable of staying in any particular dimension for a determinate amount of time" } ]
[ { "from": "system", "value": "*They were ordinary people living ordinary lives when everything began to change around them. The shadows came alive. The scent of blood hit the air. The darkness had a face. And it was beautiful.*\n\nThey Walk In Beauty is based on gothic horror, namely Dracula, about a group of people influenced by and drawn into the story of a vampire. Characters are people within the story but not the vampire themselves. The game is about hunger, redemption, and hope. If this were the game of Dracula, you would play Mina, Harker, and Van Helsing. \n\nPlay will begin with their normal lives. All the characters will be tied to one another some how (discussed once characters are selected). You will be friends, lovers, family, and enemies. You will care for each other and betray each other as the vampire takes hold.\n\nThe setting will be ambiguous for now. I will take between 1 - 4 players. Make your vulnerabilities (strengths) and secrets (weaknesses) somewhat timeless, so that upon discussion we can choose a time setting. But it will take place at a sizeable house/mansion, where isolation is a concern.\n\nThe cards. Decide your own for each. Your strength is your vulnerability. This is why the vampire is interested in you but it also gives you character traits that allow you to fight back. Think of vampire fiction when creating these. You could be vulnerable because you're an outsider (homeless), because you're unwell (mental illness), because you're in an abusive relationship, because someone recently died on you, because you're a stranger in a strange land. Figure it out and put it down.\n\nWeakness is your secret. You do not have to write your actual secret in the card. Give a hint or a picture that gives a hint, some facsimile of a title and then use the comments section to tell me the secret. The secret will come out in play. It should be a secret that, if found out, would mean you don't fit in to modern society. It can be a kink, a violent tendency, a power of some kind (make sure this is subtle if you go down this road), a racist/sexist belief, etc. \n\nPlot. Tell me what you are interested in seeing with the character in terms of the vampire. The character themselves will not know this goal until perhaps scene 2 or 3 when they begin to meet and interact with the vampire. There will be a confrontation once the story leads to such.\n\nBack story: For now, tell me about the character without an actual setting. Please talk about what setting you would briefly like to see. Tell me what you want to have happen with the character. Tell me what you want from a gothic style vampire horror game. \n\nSubmissions close on Friday the 24th. Unless some phenomenal characters come out first. Speed is slow, low expectations, hoping to move at least once to twice a week, more if we get excited.\n\nTrigger warnings: Vampires often deal with issues of consent and abuse. This game will be about those lines and what a monster brings out in all of us. Be prepared for that.\n\nThis game is based on the Indie RPG Annalise. Check it out. It's pretty great." }, { "from": "human", "value": "Who are you? : What defines you as you." }, { "from": "gpt", "value": "Vulnerability: Why are you vulnerable? What makes the creature drawn to you? What lets it take hold of you but also gives you strength?" }, { "from": "human", "value": "Secret: What's the secret no one can know? What's the thing that makes you different and afraid to let others in? " }, { "from": "gpt", "value": "What do you want from the monster?: Examples: To survive, to capture, to enamour, to succumb to, to destroy, to become one of, etc\n\nEven if you choose \"to belong to\" or \"to succumb to\" this shouldn't be something that is realized immediately, or if it is, there needs to be serious reasons why you won't right now (family, love, etc)" }, { "from": "human", "value": "Darkness' Temptation: Every human has a weakness, something that draws the darkness to them. What is yours?" }, { "from": "gpt", "value": "I Am Vulnerable Because: Use this card to describe your vulnerability. " }, { "from": "human", "value": "The Unseen Key: There's a vulnerability in humanity, a tendency towards self destruction or worse, the destruction of others. It's what the darkness can't resist. It's what lures you in." }, { "from": "gpt", "value": "The Unseen Key: There's a vulnerability in humanity, a tendency towards self destruction or worse, the destruction of others. It's what the darkness can't resist. It's what lures you in." }, { "from": "human", "value": "The Beauty of Music: Music can stir a crowd, sway the soul, and assuage the monster within. It is its own life blood and beating heart within the truth and entity of humanity. " }, { "from": "gpt", "value": "The Beauty of Romance: Love and romance hold a special magic, a kind of youth and power that many an artist has written of but few have truly captured. " }, { "from": "human", "value": "The Beauty of Order: A place for everything and everything in its place. The quiet of order and law and sense, the beauty of knowing and knowledge. " }, { "from": "gpt", "value": "Decaying Flowers: The flowers in the courtyard droop sadly, their leaves and petals curl and darken. Their scent carries on the wind through the Villa." }, { "from": "human", "value": "Aging Professor: Just about the only things outside of a museum that you've met that's older than you are about five centuries-old books in your personal library." }, { "from": "gpt", "value": "Loss: In order: loss of spouse, loss of children, loss of reputation, loss of job, loss of purpose. I've lost a lot recently, it reminds me of just how old I am... and I know the statistics... with the long chain of losses, I should've died last week. But I'm going to beat the odds. I'm not going to let this growing malaise break me." }, { "from": "gpt", "value": "Reading Graffiti: Just an odd habit of mine... I can't help but read through the graffiti you find in bathroom walls, and in back alleys... or where-ever really. Its... amusing. There's nothing else to it. Stop staring at me." }, { "from": "gpt", "value": "Study the Monster: Something about the creature... fascinates me. It is just human enough to fool the unobservant, yet clearly inhuman when put under even cursory examination. What is this thing, really? A Childe of The Dragon? No... the truth must lie in a reasonable explanation... it simply has to. Otherwise, it wouldn't exist and I would just be completely insane." }, { "from": "human", "value": "FFFFF: FFFFFF" }, { "from": "gpt", "value": "The Auditor: Someone has to make sure the numbers are all in line and that someone is you." }, { "from": "human", "value": "Bachelorhood: Past thirty, you really ought to have settled down with a proper young lady by now. Dedication is all well and good, but you don't want to go to your grave a bachelor." }, { "from": "human", "value": "The Student: You study the art of music under the tutelage of a kindhearted mentor." }, { "from": "human", "value": "Foreigner : You have traveled to a land that is unfamiliar to you. Although you are very adaptable, you still have trouble fitting in." }, { "from": "human", "value": "Inner Confusion : Some days it haunts you..." }, { "from": "human", "value": "To Escape: The presence of the vampire has changed how you live your life. You want to return to how things were before..." }, { "from": "gpt", "value": "To Succumb: To sink slowly into the abyss, into a place where thinking and logic no longer rule. Only obedience. Only peace." }, { "from": "human", "value": "Isolated Heart: Your work and life have kept you from forming strong connections with others. There is a longing in you. To make connections, friends, lovers. Something more than faint acquaintances." }, { "from": "human", "value": "The Wanderer: Set adrift on the open road." }, { "from": "gpt", "value": "Vagabond: Though it has made you self reliant, the years on the road have left you without hearth or home, kith or kin. " }, { "from": "human", "value": "The Open Road: It calls to you to return." }, { "from": "human", "value": "To obtain from: The promise of power, secrets, wealth, and more, all in return for service." }, { "from": "gpt", "value": "The Writer: It's more than just arranging words on parchment. It's plucking stories from the aether, like butterflies, and trying to capture their beauty by pinning them to the page. " }, { "from": "human", "value": "Controlled: Others take credit for your work, have a say over what you do, where you can go. But you also control yourself, to keep the anger and the resentment and other \"unacceptable\" emotion inside." }, { "from": "human", "value": "Forbidden Knowledge: You've peaked at things society doesn't think you should know. Things they fear. But you don't find them fearsome. You find them...compelling. " }, { "from": "human", "value": "To Study: This seems impossible. What is it? What does it mean? What can it teach me? What stories does it have?" }, { "from": "gpt", "value": "Store Attendant: Maman told you to watch out for the store and to take care of her customers.\n\nAfter a while, she's taken to let you deliver and sell baked goods." }, { "from": "human", "value": ".: ." }, { "from": "human", "value": ".: ." }, { "from": "human", "value": ".: ." }, { "from": "gpt", "value": "Trapped: To know that you are to wed in less than a year is doting to a young and restless woman like yourself." }, { "from": "gpt", "value": "Innocent: With someone as innocent and caring as you, it's easy not to use you for bad and to harm you. However you can't help but to believe that people are good deep down." }, { "from": "gpt", "value": "What do you want from the monster?: Examples: To survive, to capture, to enamour, to succumb to, to destroy, to become one of, etc\nEven if you choose “to belong to” or “to succumb to” this shouldn’t be" }, { "from": "human", "value": "To Protect and Comfort: Sometimes, all people need is someone on their side and to cry to. You want to be that person. You don't want to see anyone hurt." } ]
[ { "from": "system", "value": "Welcome to mythical Greece. A land lost in time and legends, where mythical beasts dwell, heroes are born, forgotten cities are explored and the gods are watching. \n\nThe game will be lighthearted, the character will all be heroes of some kind, most likely demigods. You will be traveling through the mythical Greek landscape and exploring the legends.\n\nThis Greece is vibrant and colorful, it is not a historic setting, but a mythical one, where technological contraptions influenced by inventors like Archimedes abound and nothing is impossible.\n\nThe story will start in Crete. There is a festival there being held for the marriage between the princess of Crete and a prince of Atlantis. One of the biggest weddings in memory. And of course all the heroes and important people will be there, so you will too!\n\nFeel free to create your own cards - draw on inspiration from Greek mythology but don't steal characters from there. You will be meeting some of them in the story as well - so you need to be completely made up! \n\nThe story will be very open, since the main characters are heroes with mythical strength and abilities you will be able to accomplish a lot, don't be afraid to be mighty heroes with very few flaws." }, { "from": "human", "value": "Much Wine: There is a lot of wine on this ship." }, { "from": "gpt", "value": "Tell a great story!: You simply can not resist the urge to tell a great story of your heroic deeds!" }, { "from": "human", "value": "Take a Leadership Role: Become a leader of men!" }, { "from": "gpt", "value": "Take a leadership role: You want to try and lead this group of heroes." }, { "from": "human", "value": "Travel Gear: Gear for travelling." }, { "from": "gpt", "value": "Show Off: You want to show off your skills. You want to be remembered when the stories are told about this." }, { "from": "human", "value": "Remains: The remains of men found at the site. (If anyone feels the need to take them)" }, { "from": "gpt", "value": "Avenge the fallen: You seek vengeance for the fallen men!" }, { "from": "human", "value": "Big Barrel of Wine: Someone has to take this, it's part of your plan. You will need to include in the story that you carry this wine at all times." }, { "from": "gpt", "value": "Zeklar : Gifted by Hades, Zeklar is pup of Cerberus. A guardian over Urai, it looks like any other dog except for a glint in it’s eye which shows otherwise." }, { "from": "human", "value": "Demigod: Born of union between a god and a mortal, you possess a touch of the divine." }, { "from": "gpt", "value": "Genius: For Demigods: You possess a mind capable of anything." }, { "from": "human", "value": "Land on the Island: How will you get onto the island? Where will you land? What will you bring with you?" }, { "from": "gpt", "value": "Mighty Strength: For Demigods:\nYou possess immense inhuman strength." }, { "from": "human", "value": "Warrior of Legend: For Demigods: Your prowess in combat is immeasurable, there is not a weapon you do not master, or a fight you can not win." }, { "from": "gpt", "value": "Hubris: Your self-confidence is your downfall." }, { "from": "human", "value": "Gain the Favor of the Gods: You are seeking to prove yourself to the gods atop Olympus." }, { "from": "gpt", "value": "Prove Yourself: You are seeking to prove yourself to the word, so that all will know your glory." }, { "from": "human", "value": "Find True Love: You are on a personal quest to find true love wherever it may be." }, { "from": "gpt", "value": "Protect the Innocent: The lands are full of monsters, and you will protect the innocent from them." }, { "from": "human", "value": "Divine Agility: For Demigods: Your movements are impossibly swift, and your body is athletic beyond compare." }, { "from": "gpt", "value": "Captain of the Panoplia: The captain is a bit worried about leaving his ship so close to the island. He wants to sail away and return for you in a few days." }, { "from": "human", "value": "Hall of Heroes: A large tavern often frequented by heroes, demigods, and other notable characters. It is owned by Baucis and Philemon who were granted it by King Minos himself for their selflessness and hospitality. The place seems like it is touched by the gods, but that could just be all the wine. Either way, there is a no-fighting policy that even the most aggressive of demigods thinks twice before breaking." }, { "from": "gpt", "value": "The Panoplia: Your Trireme, it is well stocked, with a full crew." }, { "from": "human", "value": "Secluded Bay: This bay is hidden by the cliffs, and a single trireme lies still in it's waters." }, { "from": "gpt", "value": "Prepare the Trireme: You must prepare the Trireme for the voyage." }, { "from": "human", "value": "The quest: A golden fleece? Shouldn't be too hard to obtain. There is glory, and honor in this task, and it will also mean that you will be the one to obtain the fleece for the princess!" }, { "from": "gpt", "value": "The Kings Servant: The poor man is visibly uncomfortable. He probably faces dire consequences if he does not find a group of heroes to retrieve this fleece for his master." }, { "from": "human", "value": "Make your plans: You must figure out what your plans are - What actions will you take? How will you vanquish the cyclops? How will you retrieve the golden fleece?" }, { "from": "gpt", "value": "Plot a Path: Figure out where to go." }, { "from": "human", "value": "Get your Bearing: Figure out where you are." }, { "from": "gpt", "value": "Milos Beach: The beach of Milos where your trireme The Panoplia is waiting." }, { "from": "human", "value": "Old Ruins: Ruins of structure, it's builders and cause for ruination unknown." }, { "from": "gpt", "value": "Recheck your bearings: Make sure you are still on the right path." }, { "from": "human", "value": "Rest: It might be a while still, and you need to make sure you still have energy for what awaits." }, { "from": "gpt", "value": "Inspire the Men: Make sure the men following you are still inspired, and still have courage for the troubles ahead." }, { "from": "human", "value": "Uncover Remains: You find the remains of a group of men at the ruins. They can't be more than a few days old. Their bodies are half eaten, and their bones are pulverized. " }, { "from": "gpt", "value": "Preparations : The camp needs to be packed up. The men need to be mustered. And you need to nourish yourselves for the days journey." }, { "from": "human", "value": "Some of the men have gone: Some of the men have gone. No one is quite sure what happened to them. Did the run? Or where they taken?" }, { "from": "gpt", "value": "Be the first to spot the Cyclops: You want to be the first to spot the Cyclops. How will you manage?" }, { "from": "human", "value": "Establish Relations: As the two groups meet each other in the clearing near the ruins, how will their meeting go?" }, { "from": "gpt", "value": "Where do we go from here?: The Golden Fleece is your prize. But where is it?\n\n---\n\n*This challenge is special, you will find the location no matter what, the question is how. Read outcomes for more*" }, { "from": "human", "value": "Traveling Together: Traveling through the islands terrain can be dangerous and tricky. Will you manage to all stay together?" }, { "from": "gpt", "value": "Remain Undetected.: The cyclops is not the only danger that you might face on this island, and some of the men are worried, it might be a good idea to avoid detection as much as possible." }, { "from": "human", "value": "Forest: A dense forest at the base of a mountain. " }, { "from": "gpt", "value": "Enchanting Words: Your voice carries a touch of your divine lineage, and you are more likely to be able to sway people to your side.\nIf you are given reign to sing, you can influence the emotions of your audience." }, { "from": "gpt", "value": "Naive: Having spent your time away from the realms of men, you are inexperienced in the ways of the world." }, { "from": "gpt", "value": "Charming Trickster: Able to conjure an atmosphere of merriment and delight in even the most improbable situations, and possessed of the wits to make the most of his charms." }, { "from": "gpt", "value": "Misguided: You don't make the most of your legendary gifts. Easily distracted and prone to frivolity, lacking focus." }, { "from": "gpt", "value": "Wine, Women, and Song: A powerful longing for a life full of earthly delights. A longing to live a life of excess and decadence." }, { "from": "human", "value": "River Nature: You have inherited the fluidity of your naiad mother, and like water can take shapes appropriate to your surroundings." }, { "from": "human", "value": "On the run: Someone powerful (a jealous god, a vengeful king, etc) is angry with you." }, { "from": "human", "value": "Prove Yourself: You are seeking to prove yourself to the world, so that all will know your glory." }, { "from": "gpt", "value": "Pyrokinetic: Power over the flames, stuff beyond legends." }, { "from": "gpt", "value": "Infamous: Being the son of Hades doesn't make you Mr. Popular." }, { "from": "gpt", "value": "Perceptive: You are very sensitive to the world around you - you notice what another might overlook." }, { "from": "gpt", "value": "Hot-Tempered: When you lose your cool, it burns with the intensity of a thousand suns." }, { "from": "gpt", "value": "Demigod: Born of union between a god and a mortal, you possess a touch of the divine." }, { "from": "human", "value": "Harmonious: You possess the ability to bring disparate elements into balance, and you shy away from causing discord. Your disposition is even and pleasant under the most challenging circumstances. Whenever you speak or act, you cannot fail to be agreeable." }, { "from": "human", "value": "Guileless: You are harmless, and it is difficult for you to discern the harm in others because of it. Your innocence is no protection. If anything, it attracts the treacherous toward you, as you have already discovered to your cost." }, { "from": "human", "value": "Find True Love: You are on a personal quest to find true love wherever it may be." }, { "from": "gpt", "value": "Good with Your Hands: You are sturdy, handy with tools, and willing to do things right, on your own or as part of the team, on the first attempt." }, { "from": "human", "value": "Strategist: You know how the enemy thinks and are always several steps ahead." }, { "from": "gpt", "value": "Reckless: Kharzos often acts before he thinks." }, { "from": "gpt", "value": "Observant: You see what others may miss, showing you what you need." } ]
[ { "from": "system", "value": "Experience a classic fantastical adventure in a swords-and-sorcery world of perilous dungeons. Your tale might even begin in a tavern!" }, { "from": "human", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "gpt", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days. This is where your epic quest will begin." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "gpt", "value": "Ye Olde Walmart: This is the place that all creatures: big, mall, four-legged, fifteen-legged: get supplies." }, { "from": "human", "value": "Shopping: You must navigate this evil land known as a market. Drowsy clerks, dagger-eyed customers, and, worst of all, shopping lines!! Will you escape with what you need, or will you end up with ten more items than needed?" }, { "from": "gpt", "value": "Cranky: Your ability to tick people off whenever you want to allows you to avoid unwanted attention." } ]
[ { "from": "system", "value": "Experience a classic fantastical adventure in a swords-and-sorcery world of perilous dungeons. This short adventure story can be funny or dramatic!\n" }, { "from": "human", "value": "Halfling: You’re small but earnest, brave in a pinch, cunning and sly.\n\n...\n\nSuggested Strength: Witty\n\nSuggested Weakness: Naïve" }, { "from": "gpt", "value": "Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.\n\n...\n\nSuggested Strength: Resilient\n\nSuggested Weakness: Obsessed" }, { "from": "gpt", "value": "Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Dull-witted" }, { "from": "human", "value": "Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.\n\n...\n\nSuggested Strength: Wizardly\n\nSuggested Weakness: Frail" }, { "from": "gpt", "value": "Thief: That you’re a thief is not in dispute but your motives may be good and true.\n\n...\n\nSuggested Strength: Stealthy\n\nSuggested Weakness: Conniving" }, { "from": "human", "value": "Cleric: You have dedicated yourself to the ways of faith so as to help and heal.\n\n...\n\nSuggested Strength: Wise\n\nSuggested Weakness: Contemplative" }, { "from": "gpt", "value": "Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.\n\n...\n\nSuggested Strength: Strong\n\nSuggested Weakness: Proud" }, { "from": "human", "value": "Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.\n\n...\n\nSuggested Strength: Cunning\n\nSuggested Weakness: Oafish" }, { "from": "gpt", "value": "Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.\n\n...\n\nSuggested Strength: Dextrous\n\nSuggested Weakness: Brutish" }, { "from": "human", "value": "Strong: Strong of body." }, { "from": "gpt", "value": "Dextrous: Quick and precise of hand and eye." }, { "from": "human", "value": "Cunning: Intelligent, even ingenious." }, { "from": "gpt", "value": "Resilient: Able to withstand or recover from difficulty and pain." }, { "from": "human", "value": "Wise: Experienced and informed about the ways of the world." }, { "from": "gpt", "value": "Charming: Attractive, persuasive, and likable." }, { "from": "human", "value": "Witty: Quick on your feet, funny, and likable." }, { "from": "gpt", "value": "Educated: Well schooled and informed about the facts of the land." }, { "from": "human", "value": "Wizardly: In command of some measure of magical power." }, { "from": "gpt", "value": "Stealthy: Quiet and surreptitious in nature or demeanor." }, { "from": "human", "value": "Cowardly: Your fear holds you back sometimes." }, { "from": "gpt", "value": "Oafish: Uncultured and indelicate, perhaps even clumsy." }, { "from": "human", "value": "Contemplative: You tend toward thought over action to the point that is can cause you trouble." }, { "from": "gpt", "value": "Frail: Physically weak, perhaps due to age or injury." }, { "from": "human", "value": "Naïve: Inexperienced and perhaps too trusting." }, { "from": "gpt", "value": "Brutish: Insensitive, unsubtle, and forceful." }, { "from": "human", "value": "Dull-witted: Your mind is like a blunted blade: effective but imprecise." }, { "from": "gpt", "value": "Proud: Sometimes your confidence sours into arrogance." }, { "from": "human", "value": "Obsessed: You’re preoccupied with your interests to the point of causing you trouble." }, { "from": "gpt", "value": "Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking." }, { "from": "human", "value": "Explore!: Go where you’ve never been before and share your experiences through song and story." }, { "from": "gpt", "value": "Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs." }, { "from": "human", "value": "Through Right Crafting: You’re building something greater than yourself, something that will better this land." }, { "from": "gpt", "value": "Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back." }, { "from": "human", "value": "Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are." }, { "from": "gpt", "value": "Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong." }, { "from": "human", "value": "Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually." }, { "from": "gpt", "value": "Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them." }, { "from": "human", "value": "Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them." }, { "from": "gpt", "value": "Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without." }, { "from": "human", "value": "Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!" }, { "from": "gpt", "value": "Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk." }, { "from": "human", "value": "Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune." }, { "from": "gpt", "value": "Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there." }, { "from": "human", "value": "Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork." }, { "from": "gpt", "value": "Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest." }, { "from": "human", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her." }, { "from": "gpt", "value": "Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore." }, { "from": "human", "value": "Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it." }, { "from": "gpt", "value": "Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all." }, { "from": "human", "value": "Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete." }, { "from": "gpt", "value": "Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic." }, { "from": "human", "value": "A Few Loose Coins: It’s no great treasure, but perhaps it’s a start." }, { "from": "gpt", "value": "Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs." }, { "from": "human", "value": "Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients." }, { "from": "gpt", "value": "Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop." }, { "from": "human", "value": "Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet." }, { "from": "gpt", "value": "Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might." }, { "from": "human", "value": "A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!" }, { "from": "gpt", "value": "Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass." }, { "from": "human", "value": "Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer." }, { "from": "gpt", "value": "Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days." }, { "from": "human", "value": "Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship." }, { "from": "gpt", "value": "Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones." }, { "from": "human", "value": "The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village." }, { "from": "gpt", "value": "Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger." }, { "from": "human", "value": "Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents." }, { "from": "gpt", "value": "The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly." }, { "from": "human", "value": "Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten." }, { "from": "gpt", "value": "Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet." }, { "from": "human", "value": "Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous." }, { "from": "gpt", "value": "Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers." }, { "from": "human", "value": "Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps." }, { "from": "gpt", "value": "Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!" }, { "from": "human", "value": "Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!" }, { "from": "gpt", "value": "Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism." }, { "from": "human", "value": "Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them." }, { "from": "gpt", "value": "Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds." }, { "from": "human", "value": "Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?" }, { "from": "gpt", "value": "The Storm: A dreadful squall pours down rain, making every movement into an ordeal." }, { "from": "human", "value": "Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told." }, { "from": "gpt", "value": "Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect." }, { "from": "human", "value": "Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves." }, { "from": "gpt", "value": "Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies." }, { "from": "human", "value": "Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce." }, { "from": "gpt", "value": "Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze." }, { "from": "human", "value": "Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk." }, { "from": "gpt", "value": "Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone." }, { "from": "human", "value": "Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre." }, { "from": "gpt", "value": "Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him." }, { "from": "human", "value": "Skull Lantern: The blessed skull of the last adventurer to attempt trial by quest, it can illuminate more than the physical world." }, { "from": "gpt", "value": "Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, holds your fate in her hands." }, { "from": "human", "value": "Lake Shackles: Dwarf-made and elf-enchanted, they are as tough to break by spell as by muscle." }, { "from": "gpt", "value": "Arcane: Ignores physical laws." }, { "from": "human", "value": "Learn: Discover new forms of Arcane power, or new ways to use it." }, { "from": "gpt", "value": "Impassioned: You believe in the rightness of what you do, and can sway others to see your perspective." } ]
[ { "from": "system", "value": "Welcome to Frigus, the coldest place in the Unknown World. Survival is a gift shared only with the strong and death waits with anticipation for those who seek the thrill of the outer reaches. Do you think you have what it takes to survive?" }, { "from": "human", "value": "Childish: Everything should be yours, and why not you have a very good reason for it." }, { "from": "gpt", "value": "Riches: Someone left you a lot of money... probably too much." }, { "from": "human", "value": "Invitation from The Blue Light (copy): We are the light in the darkness you thought could never be. We are music in the silent halls of the lords before. We are the Blue Light. We are aware of your needs and desires. We can fulfill them. We can give you the life you deserve. We can be found in the light of Marcie's Tavern, just tell Marcie you've got the Blues." }, { "from": "gpt", "value": "Vast Knowledge: You've devoted your life to making sure you know everything you need to know." }, { "from": "human", "value": "Powerful Waeapon: You've had it for some time now, and you've grown very accustomed to using it." }, { "from": "gpt", "value": "Your Greatest Joy: Sometimes when things are at there worst, remembering why we do what we do can let us overcome even the greatest of obstacles.\n\nGame Info). Save this card for when you really need it. It's a very powerful card." }, { "from": "human", "value": "Marcie's Slap: Guilt courses through Marcie's soul anytime her rage is channeled through her into physicality. A slap from Marcie is like getting a blank check from the angels. If used for good, it just might be better than life itself." }, { "from": "gpt", "value": "Invitation from The Blue Light: We are the light in the darkness you thought could never be. We are music in the silent halls of the lords before. We are the Blue Light. We are aware of your needs and desires. We can fulfill them. We can give you the life you deserve. We can be found in the light of Marcie's Tavern, just tell Marcie you've got the Blues." }, { "from": "human", "value": "Telleria - Streets: The Capitol of Frigus and home to over a thousand residents, Telleria prides itself on it's chief export known only as Tellura.\n\nThe streets usually carry a silence so cold not even the air can match it, even when the streets are filled with residents." }, { "from": "gpt", "value": "Tellirium: The most powerful Archmage that ever walked the earth. He has been dead for thousands of years, though many believe that his death is merely an illusion and that he simply awaits a time when he can triumphantly return." }, { "from": "human", "value": "Brilliant: You have an idea! Not just right now, but all the time!" }, { "from": "gpt", "value": "Marcie's Tavern: Named some time after the death of Tellirium, Marcie's pays homage to Tellirium's one true love in a place modeled after her original. Dark elven oak walls, highlighted with birch accents and blanketed with tapestries from ages long past. With it's charm and it's top tier staff Marcie's has eliminated all of it's competition." }, { "from": "human", "value": "Marcie Tul XV: Believed to be the descendant of the orignal Marcie herself, Marcie Tul's family was asked to become the caretakers of Marcie's Inn.\n\nHer soft red hair and light celadon skin are paired well with her stern facial features. There is an unfamiliar beauty about her face, which draws her much unwanted attention. To complicated things her ample chest is a carried well by her broader than traditional shoulders and thick waistline which tends to encourage people to try to \"mount the mountain.\"" }, { "from": "gpt", "value": "Roguish: Having skills is a very important part of life, and having a lot of them is how you keep yours. While you may yourself not necessarily be a rogue, you cling to many of the same principles for survival." }, { "from": "human", "value": "Brutish: If it breaks, it probably wasn't strong enough in the first place. It bothers you that everything is being made weaker, most importantly people." }, { "from": "gpt", "value": "Charismatic: Everyone loves to be around you for one reason or another. Maybe it's what or how you say what you say or maybe it's just simply the amazing way your attitude can change a room, but either way you are usually the center of the world." }, { "from": "human", "value": "Restrained: Rushing into something is very silly. If everyone would just take a step back and think a little longer, maybe they could solve this problem better." }, { "from": "gpt", "value": "Brooding: It's never quite dark enough for you anywhere is it? Even deep inside your still trying to make things darker." }, { "from": "human", "value": "Tough: You took the I'm Rubber part too seriously. Everything pretty much does seem to bounce off of you." }, { "from": "gpt", "value": "Conquest: You will rule something!" }, { "from": "human", "value": "Clerical Spellcasting: Healing, Praying, Turning the Undead, Praying, Tithing, Praying. Your gods has a lot of demands, but he also has a great benefits package." }, { "from": "gpt", "value": "Ranged Combat: Why stand up and fight face to face with your problems, when you can eliminate them from a safe distance?" }, { "from": "human", "value": "Vast Skills: Somebody's got to know how to do everything!" }, { "from": "gpt", "value": "Arcane Spellcasting: Things blow up easily." }, { "from": "human", "value": "Physically Weak: You could hit the broad side of a barn, but it wouldn't really do anything if you did." }, { "from": "gpt", "value": "Melee Combat: If a problem comes along you must.... beat it senseless until it's out of your way." }, { "from": "human", "value": "Fear: You must survive, you will survive, you hope you will." }, { "from": "gpt", "value": "Mentally Weak: I am so smrt!" }, { "from": "human", "value": "Grotesque: Somebody hit you with the ugly stick, bat, and bomb." }, { "from": "gpt", "value": "Clumsy: Okay, I can get how you could accidentally drop your sword, but how did you accidentally drop your hand?" }, { "from": "human", "value": "Obnoxious: Would someone please shut you up already!" }, { "from": "gpt", "value": "Forgetful: You'd lose your head if... wait did you actually lose it? " }, { "from": "human", "value": "Fame: One day all shall know my name!" }, { "from": "gpt", "value": "Devotion: You will not let your cause down, no matter what." }, { "from": "human", "value": "Family: Without them, I am truly nothing!" }, { "from": "gpt", "value": "Chaos: I feel like potatoes today!" }, { "from": "human", "value": "Wealth: Money does buy happiness, in whatever form makes me happy at the time." }, { "from": "gpt", "value": "Connections: You've got an ally somewhere and everywhere, just in case." }, { "from": "human", "value": "Blessing: You are favored by someone very powerful and are quite special to them." }, { "from": "gpt", "value": "Become a Hero: That's an ending that satisfies, right?" }, { "from": "human", "value": "Telleria Guard Station: Looking as though it was built hundreds of years before and never touched since, the Telleria Guard Stations are a grotesque reflection of the Tellerian guards themselves. Inside each Guard Station there are a few cells always holding a few near corpses all of which feel the hope being strained from their souls." }, { "from": "gpt", "value": "J. J. Matheson: The World's Finest clothing retailer. Looking for something that will show the rest of the world what their really worth? Then don't waste your time anywhere but here." }, { "from": "human", "value": "Captain Ulrich: Kirgaur Ulrich has been Captain of the guard longer than many have ever served. He is the oldest, yet still the most virile Orc that has ever lived." }, { "from": "gpt", "value": "City Centre: An immense piazza lies before the entrance of the City Hall building. This is the the City Centre and all are called to it when events of great magnitude occur. The Speaker of the City gives announcements from the balcony of the City Hall 5th Floor to the masses below." }, { "from": "human", "value": "Speaker Brimfort: Brimfort was elected Speaker after the murder of the last Speaker. Allegations fly that Brimfort himself may have been the murderer, but proof has never been found." }, { "from": "gpt", "value": "Hand of the Order of the Blue Light: The Hands serve as recruiters and deliverers to the Blue Light, an Order determine to see life returned to the Telleria. The Hands maintain secrecy to the Order and recruit Blue Missionaries, those who preform deeds to promote the order." }, { "from": "human", "value": "Locate the Blue Man: An invitation will tell you the way." }, { "from": "gpt", "value": "Tell A Tale of Happiness: Use this if you can't find a way to incorporate your strength into your happiness.\n\n(Hint: You won't get a bonus if you use this card)" }, { "from": "human", "value": "Jail Cell: Iron bars typically hinder escape." }, { "from": "gpt", "value": "Telleria Citizen: Traditionally hardworking and tired, the citizens of Telleria do not usually have much time or ability to enjoy themselves." }, { "from": "human", "value": "Telleria Citizen (copy): Traditionally hardworking and tired, the citizens of Telleria do not usually have much time or ability to enjoy themselves." }, { "from": "gpt", "value": "Telleria Citizens: Traditionally hardworking and tired, the citizens of Telleria do not usually have much time or ability to enjoy themselves." }, { "from": "human", "value": "Telleria Prisoners: When being enthused is an arrestable offense, it should come as no surprise that the cells are filled with people who look as though their worst crime was having a shoe lace untied." }, { "from": "gpt", "value": "Spread Frightening Joy: Spread joy throughout the streets so profound it strikes fear into the hearts of those who despise it." }, { "from": "human", "value": "Unflappable Optimism: No matter what comes along in life, you believe that the sun will come out tomorrow!" } ]