conversations
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[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Tar Palantir: Map: \n Spoiler \n\n \n \n\n\nDracotaur is in V-W 9-10 (Large size). Initiative - (1d20+4)[ 8 ] \nSpellscale is in X10. Initiative - (1d20+8)[ 18 ] \nDry Lich is in W11. Initiative - (1d20+1)[ 3 ] \nDrow is in X11. Initiative - (1d20+6)[ 25 ] "
},
{
"from": "human",
"value": "Tar Palantir: Initiative:\n\n Initiative - (1d20+4)[ 7 ] \n Initiative - (1d20+8)[ 10 ] \n Initiative - (1d20+1)[ 5 ] \n Initiative - (1d20+6)[ 22 ] "
},
{
"from": "human",
"value": "Gaijin Guy Jim: Paldin in d10 (1d20+2)[ 14 ] \nAdept in d11 (1d20+7)[ 10 ] \nFavoured Soul c10 (1d20+1)[ 19 ] \nRouge in c11 (1d20+9)[ 27 ] "
},
{
"from": "human",
"value": "Tar Palantir: Order:\n\nRogue\nNinja\nFavored Soul\nPaladin\nAdept\nSpellscale\nDracotaur\nDry Lich"
},
{
"from": "human",
"value": "Gaijin Guy Jim: Rogue moves to a18"
},
{
"from": "human",
"value": "Tar Palantir: Ninja moves to Q14 and casts darkness centered on the PQ 14-15 junction. 20 ft radius."
},
{
"from": "human",
"value": "Gaijin Guy Jim: Favoured Soul moves to E14, and casts...daylight on the darkness.\n\nPaladin stays at D10 and calls his Drakkensteed mount.\n\nAdept flies 20ft up and 10 feet to F11 and casts voidsense."
},
{
"from": "human",
"value": "Tar Palantir: Spellscale flies 20ft up and forward to V10. He casts Devil's Sight on himself.\n\nDracotaur moves to L-M 9-10 and speaks a word in Draconic, causing his chain and armor burst into flame.\n\nDry Lich moves to S11 and casts Divine Power on himself.\n\n END ROUND 1 "
},
{
"from": "human",
"value": "Gaijin Guy Jim: Rogue moves to H20"
},
{
"from": "human",
"value": "Gaijin Guy Jim: spot check (1d20+21)[ 38 ] "
},
{
"from": "human",
"value": "Tar Palantir: Drow moves to Q17, spends a swift action to turn invisible, and fires hand crossbow at the rogue.\n\n Hide - (1d20+42)[ 62 ] \n Attack - (1d20+19)[ 32 ] \n Crit Check - (1d20+19)[ 24 ] \n Damage - (1d4+6)[ 7 ] \n Sudden Strike - (7d6)[ 21 ] "
},
{
"from": "human",
"value": "Gaijin Guy Jim: Favoured Soul moves to I14 and casts Flame Strike on Warlock.\n (14d6)[ 35 ] \n\nPaladin mounts his Drakkensteed(at e-f 9-10) and moves to (j-k 9-10)\n\nAdept moves to j11 and uses a breath weapon with shaped breath with lightning breath and entangling exhalation.\n (7d6)[ 25 ] \n (1d6)[ 4 ] \n (1d4)[ 4 ] "
},
{
"from": "human",
"value": "Tar Palantir: Warlock Save - (1d20+13)[ 30 ] \n Draco Save - (1d20+9)[ 21 ] "
},
{
"from": "human",
"value": "Tar Palantir: Dracotaurs AoOs:\n\n Attack - (1d20+20)[ 25 ] \n Crit - (1d20+20)[ 31 ] \n Damage - (2d6+15)[ 22 ] \n Fire Damage - (2d6)[ 5 ] \n Attack - (1d20+20)[ 30 ] \n Crit - (1d20+20)[ 25 ] \n Damage - (2d6+15)[ 24 ] \n Fire Damage - (2d6)[ 4 ] "
},
{
"from": "human",
"value": "Tar Palantir: Spellscale moves to P11 and fires an Eldritch Blast at the flying gnome.\n Touch Attack - (1d20+21)[ 33 ] \n Damage - (9d6)[ 40 ] \n\nThe Dracotaur takes a 5ft step back towards M-N 9-10 and full attacks the paladin.\n\n Attack - (1d20+20)[ 34 ] \n Crit - (1d20+20)[ 38 ] \n Damage - (2d6+15)[ 23 ] \n Fire Damage - (2d6)[ 7 ] \n Attack - (1d20+15)[ 24 ] \n Crit - (1d20+15)[ 24 ] \n Damage - (2d6+15)[ 20 ] \n Fire Damage - (2d6)[ 5 ] \n\nThe lich moves to O11 and casts Spell Resistance on the Dracotaur, granting him SR 25.\n\n End Round 2 "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 40: The Akhond vs. Mushu \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n[ http://www.myth-weavers.com/sheets/v...=42356]Flymolo - The Akhond[/url]\n theTerran - MuShu \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "FlyMolo: (1d20+3)[ 16 ] \n\nI'm here! I reserve the right to buy some stuff. Drow poison, for a start. And I'm going to poke around in some splats. You?"
},
{
"from": "human",
"value": "theterran: (1d20+4)[ 13 ] \n\nNo Idea...I'll need to look at what I've got.\n\n(edit)\nHeh...still need to update character from last match."
},
{
"from": "human",
"value": "FlyMolo: Just posting to say I'm still here. Let me know when you're done updating?"
},
{
"from": "human",
"value": "theterran: Alright...I bought a thunderstone and a tanglefoot bag...\n\nYou're up first mr molo"
},
{
"from": "human",
"value": "theterran: Hehe...I'm done :)"
},
{
"from": "human",
"value": "FlyMolo: Alrighty. Show, this is road. Road, this is show.\n\n \n Spoiler \n I start in M2, move to k8, holding my silk rope and grappling hook. I secure it in k9 as a standard action. SECRET ROLLS!: \n Spoiler \n (1d20+5)[ 10 ] or (1d4)[ 3 ] \n \n DC 11, I think.\n \n\n\nI'm done. Your go."
},
{
"from": "human",
"value": "theterran: MuShu - Round 1 \n\nAction:\n \n Spoiler \nStarting in N25 with a scroll of Shield in hand, I will cast Expeditious Retreat, then move to S20.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: S20\nHP: 8/8\nAC:15 Touch: 15 FF: 11\nExpeditious Retreat (1/10)\nSpells:\n \n Spoiler \nLevel 0-\nLevel 1-\n \n\n "
},
{
"from": "human",
"value": "FlyMolo: Spoiler \n I monkey up the rope ASAP. Accelerated Climbing! [roll]1d20-1[/roll DC 5[/roll]\n "
},
{
"from": "human",
"value": "FlyMolo: Spoiler \n Let's try this again. (1d20-1)[ 3 ] DC 5\n "
},
{
"from": "human",
"value": "FlyMolo: Spoiler \n Once more into the breach! (1d20-1)[ 10 ] DC 5\n \n\n\nEdit: \n Spoiler \n Hurrah! At last. I have 20' of movement left\n \n\n\nFetching LoS!"
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nFlyMolo \n Spoiler \nNo LoS\n "
},
{
"from": "human",
"value": "FlyMolo: Spoiler \n I move to J13, stopping on LoS\n \n\n\nAlmost done, will need ANOTHER LoS. I know."
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nrefs \n Spoiler \nAnti-metagame, empty post\n \n\nAkhond \n Spoiler \nNo LoS, don't forget to post when your turn is done\n \n\nMushu \n Spoiler \nNo LoS\n \n\n\nStill on Akhond"
},
{
"from": "human",
"value": "FlyMolo: Handwave.\n\nI'm in germany. You win. Have a cookie!"
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n The Akhond is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Lord Afro: You are in the sewer headquarters of Jani under the Cheth city. The initially apparent quality of the area is the horrible smell. This is followed closely by the sound of scampering rats and the wet floor. Among you are your four ninja coworkers. Jani lifts a hand from his makeshift desk and says,\n Well. Now you're all here I think it is best you introduce yourselves to each other, while I look over the plans. After you're done, talk to me and I'll debrief you. \n\nHe pulls out some blueprints and looks over them while focusing his magical powers on divination."
},
{
"from": "human",
"value": "Maurkov: Ash \n \"I'm Ash,\" says a wisp of a gnome. He rests his chin on his hands which are clasped over his walking stick. \"The land itself rebels. I'm here to give it some direction.\" \n \"My snake is here someplace. If you see her, let me know. She bites.\" "
},
{
"from": "human",
"value": "insecure: Mort \nMort looks up from his thoughts:\n And i'm Mort. Mort Rannick. I'm here to do revenge against the king who killed my parents. \nAs he finishes the sentence, he looks away, looking like someone who is in an entirely different place."
},
{
"from": "human",
"value": "SoftNum: Xin \n\nXin ruffles a bit the sewer. He reached in his pocket, and fingers the Olidammara holy symbol; as he is want to do at times like this.\n\n Xin. \n\nHis head swivels around as he hears each of his partners in turn introduce themselves."
},
{
"from": "human",
"value": "Maurkov: Ash \n\nIf there are others here, they are so stealthy that Ash doesn't notice them. He goes over to pester Jani.\n\n \"A base in the sewer was clever; they can't use scent to track us back here. Gnomes have keen senses, though, and this is murderous. I can't help but wonder if the same purpose couldn't be served with a restaurant? Arlo's, for example, serves very spicy food. It's also less conspicuous with all the coming and going-- something to think about, anyway.\n\nWhat have you got for us?\" "
},
{
"from": "human",
"value": "Maurkov: Ash \n\nSeeing that Jani isn't quite ready to talk, Ash asks Xin, \"So, aside from your admirable ability to keep quiet, what is it you do?\" \n\nAsh paces the room. Returning to the table, he drops a viper on it. <beat> \"She wants to see the maps, too.\" "
},
{
"from": "human",
"value": "insecure: Mort \n What a nice viper! Would you mind if i... oh, it's a friend, rather than a pet, am i right? \n Well, i might as well look at the blueprints, they could help to find out where the king is weakest, when i know that, he'll gonna... \nMort begins to mumble while he looks at the blueprints, and swings his mace against a non-existent enemy quite a few times."
},
{
"from": "human",
"value": "Maurkov: Ash \n \"'Pet' is fine. 'Friends' have to be smarter, you know? If you like snakes, maybe you could have one when the eggs hatch.\" \n\nAsh reaches. The reptile slithers up his sleeve and peeks out of his collar."
},
{
"from": "human",
"value": "insecure: Mort \n Oh, i would like to have one. Snakes are some of the only animals i care for. \n \n Spoiler \nWhat happened to lord afro? It has been nearly a week since he posted last.\n "
},
{
"from": "human",
"value": "SoftNum: Xin \n \"Less noise made; more noise heard.\" He shrugs, and follows the two to the table, still not really saying a whole bunch.. His eyes glance over the plans, but they also wander around the room, taking in the details.\n\nXin also reaches his hand out, to 'pet' the snake, watching for a reaction before fully committing himself."
},
{
"from": "human",
"value": "Maurkov: Ash \n\nDoesn't say anything, assuming that anyone who would reach for a snake knows what he's doing. He already said she bites...."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 41: Grek Thur vs. Rathnor \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grek Thur - KCmeir \n Rathnor - Expirement10k14 \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "KCiemir: Alright, good luck\n init - (1d20-6)[ 9 ] \n\nLets do this!"
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n\nGrek Thur is the champion!"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 40: The Akhond vs. Zanzabar \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n The Akhond - Flymolo \n Zanzabar - edroux \n All Gladiators, please roll initiative "
},
{
"from": "human",
"value": "edroux: Initiative!\n (1d20+4)[ 21 ] \n\nI know you said you'd be away for a while, FlyMolo, so I can take my time deciding on purchases. 😁"
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n\nZanzabar is the Winner by way of FlyMolo's generosity.\n\n\n \n Originally Posted by FlyMolo \n It just occurred to me that I'll be in Germany and hopelessly incommunicado from the 6th to the 22nd. No real impact on Llince, who's currently between rounds and facing overhauling anyway. Wolatifex and The Akhond are in the middle of rounds, but unless someone is willing to puppet them for me in the intervening weeks(Someone is waiting for their round to start or whatever, and takes them on for me.) I'll just surrender on their behalf. No need to bog down matches forever. \n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Benejeseret: [Here is where our characters can chat, between legs of the journey, over the campfire, when resting and waiting for the action to hit. Use this forum to get to know one another IC, act out party bonding or conflict, and flush out PC personalities.]\n\n\n\nIn the early light many of the smunderlings avoid eye contact with your crew, worried their place will be at the whip or heel. It in only for Gremmar that they meet his gaze and dip a knee to the chosen of the Fury. Many utter small prays or seek blessings while flagellating themselves to raw blisters."
},
{
"from": "human",
"value": "Duke of URL: Knaath \n \"It'll take a full week to get there at a normal pace. Personally, I'm all in favor of pushing harder and getting there sooner. If we can get there a day faster, its one day quicker we get this operation running.\" \n\nHe pauses to do some calculating in his head. \"We should be able to pick up another four miles a day without too much trouble. We can push 'em a little harder for the last two hours each day, and then let them rest it off when we make camp. Anyone have a problem with that?\"\n \n(( What Knaath is suggesting is normal pace for 6 hours, followed by two hours of hustle -- the first hour is essentially \"free\", whereas the second hour will result in 1 HP non-lethal damage and fatigue for all concerned, with a hour's rest after the march clearing that up. It'd get the group there (barring unforeseen delays) late on the 6th day, rather than at the end of the 7th. ))"
},
{
"from": "human",
"value": "serow: Kaej \n\nKaej pauses for a while, doing his own calculations of what Knaath just suggested. \"We need more food.\" \n\nOOC: \n Spoiler \nOK, so food doesn't heal non-lethal. But it sounds like the right thing to worry about.\n "
},
{
"from": "human",
"value": "Boggs: Lukas \n\nLukas considers what Knaath has said and then Kaej's suggestion, \"We have enough in our group to make a few hunting regiments in the evening while the rest set up camp. Might be hard to push them to hunt right after a march... but that's what they're here to do. Provisions shouldn't be a problem...\" he thinks about the long marches ahead and potential water sources on the way, \"...now, water on the other hand...\" "
},
{
"from": "human",
"value": "Madmal: Rekseen \n \"Rushing to things is not always a good idea. It usually ended with a big \"BOOM!!\" a pair of toasted comrades, and a week of hard work on everyone and everywhere. I remember when i had to take out half of the remains of a dragonshard sword out of my arm, just because a goblin sensed it was a good idea to force it's powers out by overflowing the magic flux. And i had to put some silvers on the burial pool...\" \n\nThe hobgoblin grunts.\n\n \"what the point on burying ashes, anyway?\" "
},
{
"from": "human",
"value": "Nomad5: Maosh \n \"Walk faster will be good. You have short legs anyway.\" Maosh smiles as he picks up his club as a reminder, \"I help move smunders faster.\" \n\nAfter hearing Kaej, Maosh speaks up again, \"For hunting, I can push while you spot. I hunt like this before. But grass is open. No animals to eat.\" "
},
{
"from": "human",
"value": "Duke of URL: Knaath \n\nDuring their watch, Knaath tries to strike up conversation with Jarrko. \"So... the two of us are going to be leading this expedition. I figure it'd be best to lay our cards on the table right now. How much does House Tharashk expect to take off the top? And after that and the Ogre-Mage's share, shall we divide the rest of the spoils evenly amongst the eight of us?\" He decidedly ignores any mention of the smunderlings."
},
{
"from": "human",
"value": "Nomad5: Maosh \n\nAfter a days hard walking and some evening prayers, Maosh starts thinking about their encounters, which is very evident on his strained face. Around the fire he finally exclaims, and reaches into his pack. \"This stick is gift from Mockery to help us. It spit oil at us from little gobo. He may be sent by Mockery, but he was weak. So he was sent to give us this trick.\" With a small chuckle Maosh points the stick in front of him, not trying to activate the item, but simply imitating the goblin. \"We should use this trick to help us. But first I give thanks to Mockery tonight.\" Maosh reaches into his bag again an pulls out pieces of the goblin that were eaten earlier in the day. He holds them high, mumbles a prayer, and throws the mostly eaten bones onto the fire. \"If him die not good enough today, then this better.\" \n\nAfter the crackles from the fire die he looks around the group again and holds up the wand. \"Which of us has Mockery sent to use this?\" "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Verruckt: OOC here, post your sheets and claim a color, IC up in a bit."
},
{
"from": "human",
"value": "ArtifexFelicis: Spoiler \n\n Name: Akadia\n Homeworld: Imperial World\n Birthplace: Paradise Planet\n Career Path: Arbitrator\n Rank: Lord Marshel\n Divination: \"There are no civilians in the battle for survival.\" (+3 Toughness and +1 wound)\n\n Gender: Female\n Build: Well-Built (1.85 m/80 kg)\n Hair Colour: Dyed White\n Skin Colour: Fair\n Eye Colour: Grey\n Age: 28, complete with six years of service.\n Quirk: Aquila Tattoo\n\n WS - (32) - 20+12\n BS - (53) - 20+13+5+5+5+5\n STR - (32) - 20+12\n T - (59) - 20+16+3+5+5+5+5\n Ag - (40) - 20+15+5\n Int - (41) - 20+11+5+5\n Per - (31) - 20+11\n WP - (30) - 20+7+3\n Fel - (31) - 20+11\n\n Wounds - 21\n Fate - 3\n\nCorruption - 4\nInsanity - 0\n\n Traits: \nBlessed Ignorance\nHagiography\nLiturgical Familiarity\nSuperior Origins\n\n Skills: \nSpeak Language (Low Gothic) (int)\nSpeak Language (High Gothic) (int)\nLiteracy (int)\nCommon Lore (Adeptus Arbites) (Int)\nCommon Lore (Imperium) (Int)\nCommon Lore (Imperial Creed) (Int)\nCommon Lore (War) (Int)\nScholastic Lore (Tactica)+10 (Int)\nInquiry (Fel)\nAwareness (Per)\nTech-Use (Int)\nDodge+10 (Ag)\nDemolition (Int)\nSilent Move+10 (Ag)\nConcealment\nClimb +10\n\n Talents: \nBasic Weapon Training (Sp)\nBasic Weapon Skill (Launcher)\nMelee Weapon Training (Primitive)\nMelee Weapon Training (Power)\nHeavy Weapons training (Launcher)\nTwo Weapon wielder (Ballistic)\nPistol Training (Bolt)\nPistol Training (Flame)\nQuick Draw\nRapid Reload\nHip Shooting\nSound Constitution (x10)\nHardy\nAmbidextrous\nSure Strike\nMarksman\nArms Master\nDual Shot\nIndependent Targeting\nGunslinger\nPeer (Military)\n\n Equipment: \nChrono\nUniform (Good Quaility Clothing)\nPacks of lho-sticks\n\n Spent Stuff \n \n Spoiler \n\nAwareness\nSound Constitution\nSound Constitution\nSound Constitution\nRapid Reload\n\nTech-Use\nSound Constitution\nToughness+5\nBallistic Skill +5\n\nDodge\nDemolition\nToughness +5\nIntelligence +5\nIntelligence +5\nSound Constitution\nBasic Weapon Skill (Launcher)\n\nIron Jaw\nPistol Training (Bolt)\nSilent Move\nToughness +5\nClimb\n\nHardy\nDodge+10\nScholastic Lore (Tactica)\nSure Strike\nAmbidextrous\nToughness+5\nBallistic Skill +5\nBallistic Skill +5\nBallistic Skill +5\nConcealment\nClimb+10\nPistol Training (Flame)\nSilent Move +10\n\nTwo Weapon wielder (Ballistic)\nArms Master\nMarksman\nMelee Weapon Training (Power)\nCommand\nAg +5\nHip Shooting\nHeavy Weapons training (Launcher)\nSound Constitution\n\nScholastic Lore (Tactica)+10\nDual Shot\nIndependent Targeting\nGunslinger\nSound Constitution\nPeer (Military)\n \n\n \n\n \"Akadia, Lord Marshel reporting in Sir!\" \n\nAlso, Gear will be up tomorrow. Prom tonight. :3\n\nEDIT!\n\nGear Now!\n\n\"Aonghus\" - A Good Quality Grenade Launcher that has been around Akadia for longer then most of her coworkers. Also weapon of choice by far. Currently Loaded with 6 Stickies.\n-6 Frag Grenades\n-2 Hallucinogen Grenades\n-4 Krak Grenades\n-4 Stickies.\n-The materials carried in separate areas to create and fire 4 Firebombs fairly quickly. ((2 rounds of creation time per firebomb.))\n\n\"Barabel\" - A Power Blade given to her from the Inquisitor himself.\n\nBolt Pistol and Hand Flamer - Unnamed and generally used only when forced.\n-24 Bolt Shells, plus 8 in the pistol.\n-2 extra fuel packs for the Flamer.\n\nStorm Trooper Carapace Armor - Protection, just in case.\n\nAssorted Other stuff\n-Stummers\n-Gas Mask ((Built into Helmet and made to intimidate))\n-2 Demolition Charges\n-Vox/Remote for Stickies and Demo Charges.\n\nSticky (plural Stickies) - 2d10+3 X.\nPen = 0\nSpecial Qualities - Blast (5), Remote\nRemote - Will not explode until a set command is given.\n\nStickies are a special grenade designed and used almost exclusively by Akadia herself. While there are many different variations on this, Akadia prefers to often sell them and supplement some of her own works. Nevertheless, she will almost always bring them along with her on nearly all missions."
},
{
"from": "human",
"value": "Rayzin: Spoiler \n Character Name: Magnus or Mir\n Home World: Imperial World\n Career Path: Guardsman\n Rank: Storm Trooper\n Birthplace: Warzone\n Quirk: Bullet wound Scar\n Divination: \"A wise man learns from the death of others\" +3 Int\n\n Gender: Male\n Build: Stocky\n Height: 1.8 m\n Weight: 100 kg\n Skin Colour: Tan\n Hair Colour: Black\n Eye Colour: Brown(Dark)\n Age : 26\n\n Insanity Points: 0\n Corruption Points: 0\n Wounds: 13+5\n Critical Damage: 0\n Fate Points: 2\n\n Characteristics \n WS: 55\n S: 51\n Int: 32\n Fel: 26\n WP: 32\n T: 44\n BS: 58\n Per: 25\n Ag: 40\n \n Spoiler \nWS: 35+5+5+5+5\nS: 31+5+5+5+5\nInt: 29+3\nFel: 26\nWP: 29+3\nT: 34+5+5\nBS: 38+5+5+5+5\nPer: 25\nAg: 30+5+5\n \n\n Trained Skills: \n \n Spoiler \n\nSpeak Language\nSwim\nDodge +20\nSurvival\n \n\n Talents: \n \n Spoiler \n\nMelee Weapon training(Primitive,Chain,Power)\nPistol Training(Las,Bolt)\nBasic Weapon Training(Las, SP,Bolt,Flame, Plasma, Melta)\nQuick Weapon Drawing\nBlade Master\nCombat Master\nFrenzy\nFurious\nHardy\nSound Constitution(4)\nSwift Attack\nLightning Attack\n \n\n\nTotal Experience: 10000\n-Spent Experience:\n \n Spoiler \nAwarness 100\nSound Constitution 100\nWeapon Skill 100\nBallistic Skill 100\nStrengh 100\n\nDodge 100\nSurvival 100\nQuick Weapon Draw 100\nHeavy Weapon Training SP 100\n\nSwift Attack 200\nRapid Reload 100\nWS advance 250\nBS advance 250\nAgility Advance 250\n\nBasic Weapon Training(Bolt) 100\nBasic Pistol Training (Bolt) 100\nMelee Weapon Training(Chain) 100\nSound Constitution 100\nBS advance 500\n\nStrenght Advance 250\nBasic Weapon Training( Plasma) 100\nBasic Weapon Training(Melta) 100\nBS Advance Expert 750\nWS Advance 500\nWS advance 750\nSound Constitution(x2) 400\nDodge +10 100\n\nBlade Master 100\nCombat Master 100\nFrenzy 100\nFurious Assault 100\nDodge +20 200\nLightning Attack 200\nT advance 250\nAg advance 500\nT advance 500\n\nConcealment 200\nSound Constitution(x2) 400\nHardy 200\nStrengh Advance 1000(Removed some old skills and talents so i could do extra powerblade damage)\n \n\n Armor: Storm Trooper Carapace\n All: 6\n\n Wealth: 5 throne gelt\n\n Gear: \n Bolt Gun Pen 4 2 clips Red Laser sight\n[roll]1d10+5[/roll\n Power Sword Pen 8 Balanced, Power Field, Mono\n[roll]1d10+10/roll[/QUOTE]\n \n\n \n\"I like shooting stuff?\"\n \nMir grew up on a planet that was in constant civil war with one liberator setting fire to the \"oppressor\" constantly. Having grown up in this kind of situation, Mir learned quickly to mind his own business and not ask questions. Near the age of 18 the war escalated to such levels of a global war. His mother died and his father, who was a soldier, was partially crippled and deemed unable to battle. The war ended and after 2 years Mir had gained enough wealth to immigrate to another planet.\n\nOn this planet, having no education or useful skills, Mir was jobless for a few months. In this period Mir joined the police for a few weeks but got kicked out soon for his more brutal methods. Once again jobless Mir found employment as a mercenary but under the name Magnus. For about 2 months \"Magnus\" did small jobs for anyone who was willing to pay, until he was hired by the inquisition.\n\nMagnus worked for the inquisition, seeing it as a mere employer and working for the payment. But soon Magnus found the job and its tasks as \"fun\" and took a deep respect to space marines and to the Emperor.\n\nMagnus, or Mir, is not very wise and likes to do a mission the straight forward way: with a gun or sword. He dislikes stealth but he will always refer to the most efficient way."
},
{
"from": "human",
"value": "Voth: Character Sheet \n Spoiler \n\nName: Nicole Regmis\nAge: 31\nCareer: Psyker\nRank: Scholar Obscurus\nDivination: \"Sins hidden in the heart turn all to decay\" +3 Corruption\n\nHeight: 1.95m\nWeight: 70kg\nSkin: Bluish\nHair: Copper\nEyes: Black\nQuirk: Spindly Limbs\n\nCharacteristics \n Spoiler \n\nWS: 33\nBS: 32\nS: 23\nT: 27\nAg: 31\nInt: 46\nPer: 34\nWP: 63\nFel: 20\n \n\n\nWounds: 9\nInsanity: 4\nCorruption: 5\n\n Skills: \nCiphers (Occult) [Int]\nForbidden Lore (Warp) +10 [Int]\nForbidden Lore (Psykers) +20 [Int]\nForbidden Lore (Mutants) +10 [Int]\nForbidden Lore (Heresy) +10 [Int]\nForbidden Lore (Xenos) [Int]\nForbidden Lore (Daemonlogy) [Int]\nForbidden Lore (Inquisition) [Int]\nForbidden Lore (Cults) [Int]\nInterrogation [WP]\nInvocation +20 [WP]\nLip Reading [Per]\nLiteracy [Int]\nLogic [Int]\nMedicae +10 [Int] (Addition +10 from Master Chirurgeon)\nNavigation (Stellar) [Int]\nPilot (Spacecraft) [Ag]\nPsyniscience +20 [Per]\nScrutiny [Per]\nSpeak Language (High Gothic) [Int]\nSpeak Language (Low Gothic) [Int]\nTech-Use +20 [Int]\nTrade (Merchant) [Fel]\n\n Talents: \nChem Gled\nCorpus Conversion\nDark Soul\nDie Hard\nDisciple Focus (Pyromancy)\nFavored By The Warp\nHatred (Daemons)\nJaded\nMaster Chirugeon\nMelee Weapon Training (Power)\nMelee Weapon Training (Primitive)\nMental Fortress\nParanoia\nPistol Weapon Training (SP)\nPower Well\nPsychic Power (5)\nPsy Rating 1\nPsy Rating 2\nPsy Rating 3\nPsy Rating 4\nPsy Rating 5\nResistance (Psychic Powers)\nSound Constitution (3)\nStrong Minded\nUnshakable Faith\n \nTraits: \nCharmed\nIll-Omened\nShipwise\nVoid Accustomed\n\nSpent Experience \n Spoiler \nSound Constitution: 200\nHatred (Daemons): 100\nChem Gled: 100\nForbiddon Lore (Warp): 100\n\n\nPsy Rating 2: 200\nForbidden Lore (Psykers):100\nParanoia: 100\nWill Power Simple: 100\n\n\nUnshakeable Faith: 100\nSound Consitution: 200\nWill Power Intermediate: 250\nInt Simple: 100\nInt Intermediate: 250\nTech-Use: 100\nDie Hard: 100\n\n\nPsy Rating 3: 200\nLogic: 100\nSpeak Language (High Gothic): 100\nTech-Use +10: 100\nInvocation +10: 100\nPsyniscience +10: 100\nMedicae: 100\nForbidden Lore (Psykers) +10: 100\nCiphers (Occult): 100\nPsychic Power: 200\n\n\nPsy Rating 4: 200\nCorpus Cpnversion: 200\nDisciple Focus (Biomancy): 200\nSound Consitution: 200\nMedicae +10: 100\nScrutiny: 100\nMaster Chirugeon: 100\nPsychic Power: 100\nPsychic Power: 100\nJaded: 100\nForbidden Lore (Mutants): 100\nWill Power Trained: 500\nWill Power Expert: 750\n\n\nPower Well: 200\nResistance (Psychic Powers): 100\nStrong Minded: 100\nFavoured by the Warp: 200\nForbidden Lore (Heresy): 300\nForbidden Lore (Xenos): 100\nForbidden Lore (Warp) +10: 100\nForbidden Lore (Psykers) +20: 100\nTech-Use +20: 100\nInvocation +20: 100\nInterrogation: 100\nPsychic Power: 100\nPsychic Power: 100\nBallistic Skill Simple: 250\n\nDark Soul: 200\nMelee Weapon Taining (Power): 200\nPsy Rating 5: 200\nForbidden Lore (Daemonology): 300\nForbidden Lore (Heresy) +10: 300\nForbidden Lore (Mutants) +10: 100\nMental Fortress: 100\nPsyniscience +20: 100\nLip Reading: 100\nForbidden Lore (Inquisition): 200\nForbidden Lore (Cults): 200\n \n\n Psychic Powers \n Spoiler \n\n Minor \nDistort Vision\nFlash Bang\nHealer\nFloat\nDull Pain\nInflict Pain\nWall Walk\nWhite Noise\nTorch\nFearful Aura\nSpasm\nTouch of Madness\n\nMajor\n[Discipline:Biomancy]\nBlood Boil\n\n[Discipline: Pyromancy]\nCall Flame\nSculpt Flame\nBlinding Flash\nBurning Fist\nFire Bolt\nFire Storm\nIncinerate\nWall of Flame\nDouse Flames\n \n\n "
},
{
"from": "human",
"value": "Verruckt: So we have the nigh immortal Barroness of Nade'spamia, Sir Dakka Dakka Dakka (feel free to make that bolt pistol a hell gun or bolter if you like Rayzin), And the Human Torch, but bluish, and creepy.\n\nso where's everyone else?\n\nincidentally artifex, why is your grenade launcher named after an ancient Irish love deity?"
},
{
"from": "human",
"value": "ArtifexFelicis: I took your post seriously until I wondered why you would use the word blueish. Also, Nade'spammia has a rich history and cultural signifigance to the Imperium. We supply many traditions and the classical statement of overkill!\n\nThe name actually comes from my own sense of humor. After all, the Emperor loves his subjects so much that he cannot bear to see them leave his embrace. So they deserve to go asplody.\n\nMostly just an amusing joke on my part though."
},
{
"from": "human",
"value": "Rayzin: We're still waiting for Cold Heart and tresson.\nTresson hasn't logged on, or posted, since the 21st\nCold Heart hasn't posted, or logged on since the 23rd.\n\nI say we just start😡."
},
{
"from": "human",
"value": "Verruckt: I concur, bitchin' avy by the by\n\nwithout further ado, behold the storytelling handiness of warp travel in all of its indeterminate glory 😏\n http://www.giantitp.com/forums/showt...83#post4367983 \n\nlatecomers are assumed to have slept in, sleep in past noon and you will be shot.\n\nrepeatedly.\n\nfor heresy.\n\nand sloth.\n\nbut mostly heresy."
},
{
"from": "human",
"value": "Coldheart: Sorry for my Late/tardiness,had lots of trouble this weekend.If I´m still allowed to join,say it.\n\nIf then\n \"Where shall we strike.\" \n \n Spoiler \n\nName:Enoch \"Scab\"\nAge:25\nCareer:Assasin\nRank:Imperator Mortis\nDivination:(94)\"A suspicious mind is an healthy mind\"+3 Perception\n\nHeight:1.60m\nWeght:15kg\nColouration\n-Skin:Fair\n-Hair:Brown\n-Eye:Blue\nQuirk:Chemical Smell(Cleaning Fluid)\nRank in Hive:Dross Hound\n\nCharacteristics\n \n Spoiler \n\nWS BS S T Ag Int Per WP Fel\n33(48) 25(35) 29(34) 26(31) 33(48) 32 34(42) 32(37) 42\n\nWounds:9(12)\nFate:2\nCorruption:4\nInsanity:4\n \n\n\nGear:\n \n Spoiler \n\nThrones:3878\nBest Xeno Mesh and Best Mesh Cowl\n\"Redeem\" and \"Punish\" 2 powerswords (Yes two 😁)\nAutogun + 10 Clips\nCompact las pistol + 10 Chargepacks\nKnife\nBackback\nGood Photo-Visors\nGas-Mask\nCameleoline Cloak\nAuspex\nMagnoculars\nMicro-bead\nStummers\nGrapnel\n5 doses of stimm and an injektor(Best\ncharm(corpse Hair of the first victim)\n5 Rations\nDark grey bodyglove (Common Quality Clothing)\n \n\n\nSkills:\n \n Spoiler \n\nSpeak Language(Low Gothic(Int))\nAwareness+20(Per)(200)\nDodge+20(Ag)(200)\nSilent Move +20(Ag) (300)\nClimb+10(S)(200)\nDrive(Ground Vehicle)(Ag)(100)\nAcrobatics +10(Ag)(200)\nCiphers (War Chant)(Int) (100)\nCommon Lore (Underground,Imperial Creed)(Int)(200)\nLiteracy (Int)(200)\nConcealment+10(Ag)(100)\nSecret Tongue(Acolyte)(Int)(200)\nSearch(Per)(100)\nChem Use +10(Int)(200)\nShadowing+20(Ag)(300)\nIntimidate+10(S)(200)\nSurvival +10(Int)(200)\n \n\n\nTalents:\n \n Spoiler \n\nMelee Weapon Taining(Primitive,Power)(100)\nAmbidextrous\nBasic Weapon Training(SP)\nPistol Training(Las,SP)\n3*Sound Constitution (300)\nCatfall (100)\nHeigthened Senses (Sight,Hearing)(200)\nSure Strike(100)\nSprint (200)\nBerserk Charge(100)\nJaded(100)\nSwift Attack (200)\nTwo-Weapon Wielder (Melee)(200)\nQuick Draw(100)\nLightning Reflexes (100)\nLeap up(100)\nRapid Reaktion(100)\nBlademaster (200)\nLightening Attack(200)\nAssasin Strike(100)\nCounter Attack(200)\nNerves of Steel(200)\nStep Aside(200)\nCombat Master(200)\nHard Target(200)\nPrecise Blow(200)\n \n\n\nTraits:\n \n Spoiler \n\nAccustomed to crowds\nCaves of Steel\nHivebound\nWary\n \n\n\nBought:\n \n Spoiler \n\nCharacteristics (3300):\nWeapon Skill +15 (850)\nBalistic Skill +10 (350)\nStrenght +5 (500)\nToughness +5 (250)\nAgility +15 (850)\nPerception +5 (250)\nWill Power +5 (250)\n \n\n "
},
{
"from": "human",
"value": "Rayzin: Thanks, drew it on inkscape, adding some details to it later."
},
{
"from": "human",
"value": "Verruckt: yup, come on in cold, everyone else can join in to, I just won't give you any brownie points."
},
{
"from": "human",
"value": "ArtifexFelicis: (1d10+4)[ 9 ] - Initiative.\n\nI think we can do a little bit Rayzin, since we're waiting for Voth and maybe the last person of our little cadre. That, and Akadia is just a wee bit tougher then dainty Magnus. 😁\n\nVerrukt, if it cuts into time too much, then I'm fine with cutting it down a bit.\n\nAnd finally, brownies are delicious."
},
{
"from": "human",
"value": "Rayzin: Well are we going for damage or hits? cause i just did 3 hits and\n (1d10+5)[ 13 ] \n (1d10+5)[ 6 ] \n (1d10+5)[ 11 ] \n\nUnless you think you can parry one of them, but seeing as your armour is tough and our swords aren't even mono i didn't do any damage. IF i was using my Powersword you may be dead, but you'd probably grenade me first.🫤"
},
{
"from": "human",
"value": "ArtifexFelicis: Akadia's a smart girl, she wouldn't get within 30 feet of Magnus without 4-5 stickies ready and waiting. Course, I wouldn't want to fight either. Ever. Ever.\n\nStill, I think you just won either way. Want to just Offf-screen more of these little fight, or what?"
},
{
"from": "human",
"value": "Verruckt: mess around all you like, I was going to devote the first page or so to meet and greets, so have at!"
},
{
"from": "human",
"value": "Verruckt: Anyone home?"
},
{
"from": "human",
"value": "Rayzin: I'm Home no one else is."
},
{
"from": "human",
"value": "ArtifexFelicis: I may or may not be dead. Details at eleven!\n\nI'm going to be slow, but hopefully posting. sorry about this wait. Graduation is tough."
},
{
"from": "human",
"value": "Coldheart: Sorry for my long abscence.My parents went on vacation this week and there was lot of work to do."
},
{
"from": "human",
"value": "Verruckt: *nudges carcass with toe*"
},
{
"from": "human",
"value": "Rayzin: Kicks Verruckt to move on without them"
},
{
"from": "human",
"value": "Verruckt: Oi! Me kidneys!\n\nalright then, i'll move a couple things around and make this a bicycle played by two (or three, artifex is still around I think)."
},
{
"from": "human",
"value": "ArtifexFelicis: I am, have no fear. Just waiting around here, somewhere."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "AKA_Bait: Piex: The City of Zoti \n The pitter patter of rain upon terracotta tiles greets you upon your arrival in the outskirts of the city of Zoti. Entering from the North along the Old Maidens Way you proceed down streets lined with small dwellings. The modest homes are made primarily of clay with tiled roofs, painted walls and windows; each more garishly multihued than the next and no two the same. Some have small murals painted upon their shutters which are closed to keep out the wet currently falling about you. Each is unique and they depict images as diverse as their owners: pastoral scenes, family portraits, abstract images (or possibly finger paintings) and occasionally something better left to the imagination of pornographers. Even here upon the outskirts of the city the aura of life and vibrancy seems imbedded in the very stones beneath your feet.\n\n As you move closer toward the heart of the city the houses grow larger and more ornate, the colors more blended and subtle, and other travelers upon the road more numerous. Intersecting lanes and byways come into the thoroughfare you are on at odd angles, the mark of a city that sprang up from cow paths and farms rather than the careful planning of those in power.\n\n Eventually, you come upon one large straight road. A square stone pillar sticks up from the ground. Chiseled upon its surface are inscriptions identifying both Old Maidens Way and Merchant’s Bridge Road. Glancing down the intersection to your right and left you see that Merchant’s Bridge Road lives up at least to the first part of its name. Public houses, warehouses and shops line the street on both sides and vendors can be heard calling out to passersby offering their wares. To the West, at the edge of sight, the blue of the sea can be made out below the grey of the horizon."
},
{
"from": "human",
"value": "Deepblue706: Meinrad makes his approach at a slow and relaxed pace. While his kukri would be tucked beneath his dark robes, under the belt, he does not attempt to hide his other weaponry, despite his concealing attire. At his left side he would hold his scimitar. On his back, stapped down, a set of javelins. And, in hand, his polearm, supporting each step he takes. He carries many scars, but most lie behind his eyes, in his mind. Aside from a few nicks, his face hasn't taken too much punishment - which not too many as experienced on the battlefield as he could often boast.\n\nHe makes his way silently, with a stern face all-the-way. His eyes only occassionally stray from his path - generally only towards those who look particularly seedy or suspicious. Nothing else, apart from finding a place to stay for the evening, seems to be of immediate concern to him."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "evisiron: OOC: Posting thread for conversations and whatnot. Feel free to remake if I have messed it up somehow."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 41: Grek Thur vs. Knush \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grek Thur - KCMier \n Knush - LordHenry \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "KCiemir: Hey, lets not have another DQ!!\n\nGood luck!🙂\n initiative - (1d20-6)[ 7 ] \n\nI will start mounted, just FYI, so I fill the entire circle."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Grek Thur is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Levyathyn: Oops. I swear, the forum does it to me on purpose!"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Fan: On Garde', Bitz make your move.😏"
},
{
"from": "human",
"value": "Bitzeralisis: Play a Forest .\n\n End of Turn Summary: \n Cards on Field: Forest \n Life: 20\n Cards in Hand: 6\n\nYour go."
},
{
"from": "human",
"value": "Fan: Draw, play a\nforest go ahead.\n\n Card in play\nLand: forest\nEverything else: N/A\nLife; Me 20 Awesome sauce guy 20 "
},
{
"from": "human",
"value": "Bitzeralisis: Draw.\nPlay another Forest .\nTap both Forests , summon an Umborg Elf .\n\n End of Turn Summary: \n Cards on Field: Umborg Elf\nTapped Forest ×2 \n Life: 20\n Cards in Hand: 5\n\nYour turn."
},
{
"from": "human",
"value": "Fan: Draw play a forest\nPlay wrens run vanquisher revealing imperious perfect.\nGo ahead\n\n Hand: 7\nLife; Me 20, bitz the awesome 20\nCards in play: Forest X2(tapped) and a wrens run vanquisher. "
},
{
"from": "human",
"value": "Bitzeralisis: Draw, play Gaea's Cradle .\nTap both Forests to summon a Priest of Titania .\nThen tap the Gaea's Cradle to gain 3 , which I use to summon an Elvish Champion .\n\n End of Turn Summary: \n Cards on Field: Umborg Elf · Tapped Priest of Titania · Elvish Champion\nTapped Forest ×2 · Tapped Gaea's Cradle \n Life: 20\n Cards in Hand: 3\n\n😁"
},
{
"from": "human",
"value": "Fan: 😩 You never play a elvish championb against another elf deck Bitz, your first lesson. Why? Becuase your champion gives All OTHER elves forest walk not just your own as well as the stat boost.\n\nThe druid laughed as he saw the aid that had arrived at the other side of\nfield, and decided to help himself out some more, the imperious perfect stepped out of the bosk.\n\n \n Spoiler \n\nPlay a forest\nPlay imperious perfect,\nSwing for 5 with Wrens run vanquisher, unblockable due to forestwalk.\nEnd turn\n \n\nCards in hand: 4\nCards in play: Forest X2 Murmuring boskX1\nWrens run wavquisher (tapped.) Imperious perfect.\nLife: Me 20 Bitz the awesome:15\nBitz Your cool, and all but I show no mercy it is the only way you shall learn."
},
{
"from": "human",
"value": "Bitzeralisis: Oh. Yeah. I forget.\n\nDraw. Play a Forest .\nTap two Forests , summon another Priest of Titania .\nTap first Priest of Titania and this turn's Forest. Play Saproling Symbiosis . Four 1/1 Saproling tokens come into play.\nTap Gaea's Cradle to gain an needlessly large amount of mana. Use some of it to summon a Caller of the Hunt , which I designate to the Saproling creature type.\n\n\n End of Turn Summary: \n Cards on Field: Umborg Elf · Tapped Priest of Titania · Priest of Titania · Elvish Champion · Caller of the Hunt [Saproling] · 1/1 Saproling Token ×4\nTapped Forest ×3 · Tapped Gaea's Cradle \n Life: 15\n Cards in Hand: None...\n\nMy mistake is going to be a problem. *prays for good draws*"
},
{
"from": "human",
"value": "Fan: well, luckily for you I drew a land, and not a creature.\nA wooded bastion apperas around the old druid who nmow sttod at its gates challening mystic energies through the bastion in order to summon garruk Wildspeaker a planewalker of legend he grunted to the druid who grunted in turn, The man waved his arms, and the bastion, and the bosk restored themselves.\nAnd now the Vanquisher slashed again at the foolish saproling covered man.\n \n Spoiler \n\nMan Am I going to be hurtin net turn but it is worth it.\nTake 5 damage from the vanquisher.\nCards in play: Imperious perfect Garruk wildspeaker\nWrens run vanquisher\n4 land 2 of which are untapped.\nLife: Me 20 Bitz the awesome newbie: 10\n "
},
{
"from": "human",
"value": "Bitzeralisis: Draw.\n\n...rats. I lost.\n\nPlay a Forest from my hand.\nElvish charge! Umborg Elf and both Priests of Titania attack. You take 6 damage.\n\n End of Turn Summary: \n Cards on Field: Tapped Umborg Elf · Tapped Priest of Titania ×2 · Elvish Champion · Caller of the Hunt [Saproling] · 1/1 Saproling Token ×4\nForest ×4 · Tapped Gaea's Cradle \n Life: 15\n Cards in Hand: None...\n\nGrr."
},
{
"from": "human",
"value": "Fan: End, of your turn, I tap a green mana, and produce a 1/1 green elf, which then becomes a 3/3 with bounuses.\n\nThe regal elf woman sounds her horn, and from the forest apperas an elvish warrior with an elegant sworsd, the druid racks his mind fior inspiration but is only able to come up with another vanqusiher which he decids against Garruk sounds, a fell horn, and the regal elf woman, the elf warrior, and The vanqiusher charge pasy his defences, and striking a fell blow against the apperentice druid.\n \"Learn from this you shall.YEs?\" \n \n Spoiler \n\nPlay a forest\nActivate Garruk using all of his loyalty counters, to actvate his overrrun ability giving my creatures +4/+4 and trample, swing with rens run vanquisher for 9, and with Imperious perfect for 7, and with the elvish warriior token for\na grand total of 20. (sorry bitz but you must learn somehow.)\n \n\nSigh, but i shall give you a small reward for learning in this duel. You shall receive a lollipop."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "lifegospel: alright. high roll goes first.\n\n(d20)[ 11 ]"
},
{
"from": "human",
"value": "Fan: Here's my roll\n (1d20)[ 15 ] "
},
{
"from": "human",
"value": "lifegospel: The mage sounded out from behind him. \"I challenge you to a test of wits. Activate battle circle!\" A circle of pure energy appeared, surrounding the two combatants.\n\"I have some honor, you go first\""
},
{
"from": "human",
"value": "Fan: *neeeds his draws*"
},
{
"from": "human",
"value": "lifegospel: I'd do your draws for you, but I'm your opponent"
},
{
"from": "human",
"value": "Fan: Sigh, if someone else is even in the game I'll give them my random generator as well as the numbers for my cards."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 40: Thok vs. The Unstoppable Force \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Thok - Talic \n The Unstoppable Force - SamTheCleric \n All Gladiators, please roll initiative "
},
{
"from": "human",
"value": "Talic: No purchases, reserve right to purchase if you do.\n\nInit: (1d20)[ 18 ] "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nWith persistence not seen since Robert Paulson stood on that porch...\n Thok is declared the winner, grab that gold and XP and come inside. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "FullPlateJacket: A hooded figure walks into view, nearly hidden amongst the swamp.\n\n \"Perhaps it would be best to end this... quickly.\" \n\nUsing the black power of the swamp, he summons a vile little boggart covered in spikes.\n\n \n Spoiler \n Play a swamp, tap it to play Prickly Boggart.\n \n\nIn play:\nSwamp (tapped)\nPrickly Boggart\n "
},
{
"from": "human",
"value": "AgentPaper: Plains stretched out, and a rebel encampment began to form.\n\n \n Spoiler \nDraw. Play a land. End turn.\n\nLife: 20\n\nCards in play:\nPlains\n\nGraveyard:\n "
},
{
"from": "human",
"value": "FullPlateJacket: The swamp seems to swell in power and size. The boggart strikes out at the rebel encampment unopposed, stealing food and supplies.\n\n \n Spoiler \n Untap, play a Swamp, attack with Prickly Boggart for 1. After combat, tap both Swamps, play Morsel Theft using Prowl to deal you 3 damage. I gain 3 life and draw a card.\n\n \n\nLife: 23\n\nIn play:\nSwamp (tapped) x2\nPrickly Boggart\n\nIn graveyard:\nMorsel Theft\n "
},
{
"from": "human",
"value": "AgentPaper: The plains continued to grow, and an amrou force scouted the swamps, ready to call in more forces if needed.\n\n \n Spoiler \nDraw. Play a land. Tap 2 lands for 2 mana. Play Amrou Scout. End turn.\n\nLife: 16\n\nCards in play:\nAmrou Scout\n(tap) Plains x2\n\nGraveyard:\n "
},
{
"from": "human",
"value": "FullPlateJacket: The boggart continued his raids as the hooded figure surveyed the camp from a vantage point at the edge of the swamp.\n\n \"Hmm... it would be troublesome if those scouts were to call for more forces. I shall deal with them.\" \n\nDrawing power from the swamp, he casts a dark spell on the scout forces, causing them to wither up into shapeless husks.\n\n \n Spoiler \n Untap, attack with Prickly Boggart for 1, tap both Swamps to play Nameless Inversion on the Amrou Scout.\n\n \n\nLife: 23\n\nIn play:\nSwamp (tapped) x2\nPrickly Boggart (tapped)\n\nIn graveyard:\nMorsel Theft\nNameless Inversion\n "
},
{
"from": "human",
"value": "AgentPaper: The encampment never heard from the scouts again. It had to be assumed they were dead. Still, the encampment grew, despite the pitiful raids by the goblins. The food had been hidden well this time. After hope was lost, however, one scout returned. He was...different now, however. He was as a shadow, and he was a zealot in his cause. The denizens of the swamp would grow to regret their actions.\n\n \n Spoiler \nDraw. Play a land. Tap 3 lands for 3 mana. Play Zealot il-Vec. End turn.\n\nLife: 15\n\nCards in play:\nZealot il-Vec\n(tap) Plains x3\n\nGraveyard:\nAmrou Scout\n "
},
{
"from": "human",
"value": "FullPlateJacket: \"...It begins now.\" \n\nThe swamp swells with power, and the hooded man casts an enchantment on the swamps, turning the sky over them to eternal night. The power of the moon strengthens the swamp's denizens. A clique of malicious faeries joins the hooded man as the strengthened boggart continues his attacks on the encampment.\n\n \n Spoiler \n Play a swamp, tap two swamps to play Bad Moon. Attack with Prickly Boggart for 2. Tap the last swamp to play Nightshade Stinger.\n\n \n\nLife: 23\n\nIn play:\nSwamp (tapped) x3\nPrickly Boggart\nNightshade Stinger\nBad Moon\n\nIn graveyard:\nMorsel Theft\nNameless Inversion\n "
},
{
"from": "human",
"value": "AgentPaper: Still the encampment grew, against all odds. Hearing of their plight, a group of Kor knights rallied to their cause, calling themselves the Outriders. They would keep the city safe from attack.\n \n Spoiler \nDraw. Play a land. Tap 3 lands for 3 mana. Play Outrider en-Kor. End turn.\n\nLife: 13\n\nCards in play:\nOutrider en-Kor\nZealot il-Vec\n(tap) Plains x3\nPlains\n\nGraveyard:\nAmrou Scout\n "
},
{
"from": "human",
"value": "FullPlateJacket: The faeries join the boggart in their attack on the encampment. Meanwhile, a much more sinister group of boggarts form up outside the swamp, preparing to attack the camp.\n\n \n Spoiler \n Attack with the Stinger and the Prickly Boggart for 4. After that, tap three swamps to pay the prowl cost for Earwig Squad.\n\n \n\nLife: 23\n\nIn Play:\nSwamp (tapped) x3\nPrickly Boggart\nNightshade Stinger\nEarwig Squad\nBad Moon\n\nIn Graveyard:\nMorsel Theft\nNameless Inversion\n "
},
{
"from": "human",
"value": "AgentPaper: The Vec shadow-being attacked the forest directly, none able to block his passage. And with him, another group began to follow him, learning his ways, trying to be as unstoppable as he was.\n \n Spoiler \nDraw. Play a land. Tap 3 lands for 3 mana. Play Amrou Seekers. Attack with Zealot il-Vec. End turn.\n\nLife: 9\n\nCards in play:\nAmrou Seekers\nOutrider en-Kor\n(tap) Zealot il-Vec\n(tap) Plains x3\nPlains x2\n\nGraveyard:\nAmrou Scout\nYou take 1 damage from Zealot il-Vec.\n "
},
{
"from": "human",
"value": "FullPlateJacket: The swamp expands, but the new section is greener and grander. At its center lies the Tower of Pendelhaven, the hooded man's base of operations. His lieutenant, Sygg, emerges from the tower to assist.\n\nThe faeries and boggart continue their assault, while the \"elite\" squad of boggarts (armed with torches and... fishing rods?), being less agile, attack the camp directly, making no effort to avoid doing battle with the guards.\n\nThe commotion gives another boggart the chance he needs to sneak up on the camp. From there, he starts to command the hooded man's forces, improving their efficiency.\n\n \n Spoiler \n Untap, draw, play Pendelhaven, then tap two Swamps to play Sygg, River Cutthroat. Attack with the Stinger and the Prickly Boggart for 4. Also attack with the Earwig Squad for 6, but you could block them. After combat, tap Pendelhaven and the other swamp to play the prowl cost for Stinkdrinker Bandit. At end of turn, Sygg's effect activates and I draw a card.\n\n \n\nLife: 22\n\nIn play:\nSwamp (tapped) x3\nPendelhaven (tapped)\nPrickly Boggart (tapped)\nNightshade Stinger (tapped)\nEarwig Squad (tapped)\nSygg, River Cutthroat\nStinkdrinker Bandit\nBad Moon\n\nIn graveyard:\nMorsel Theft\nNameless Inversion\n "
},
{
"from": "human",
"value": "AgentPaper: Double block the earwigs with outriders and seekers. Transfer all damage onto the zealot.\n\nThe Outriders lead another attack on the enemy, and the il-Vec shadow man himself led a sneak attack, bypassing all their defenses.\n\n \n Spoiler \nDraw. Play a land. Tap 2 lands for 2 mana. Play Amrou Scout. Attack with Outrider en-Kor and Amrou Seekers. End turn.\n\nLife: 5\n\nCards in play:\nAmrou Scout\n(tap) Outrider en-Kor\n(tap) Amrou Seekers\n(tap) Plains x2\nPlains x4\n\nGraveyard:\nAmrou Seekers\nAmrou Scout\n\nYou take 2 damage from the seekers. 2 more if you don't block the outriders.\n "
},
{
"from": "human",
"value": "FullPlateJacket: The hooded man casts the same spell as before, destroying the scouts again. All of his forces swarm the encampment.\n\n \n Spoiler \nUntap, tap two swamps to play Nameless Inversion on the Amrou Scout, then attack with everything for 17. I figure that with no blockers and little mana, you can't stop the alpha strike for the win. Good game?\n\nLife: 18\n\nIn play:\nSwamp (tapped) x2\nSwamp\nPendelhaven\nPrickly Boggart (tapped)\nNightshade Stinger (tapped)\nSygg, River Cutthroat (tapped)\nStinkdrinker Bandit (tapped)\nBad Moon\n\nIn graveyard:\nMorsel Theft\nNameless Inversion x2\nEarwig Squad\n "
},
{
"from": "human",
"value": "AgentPaper: Bleh, your win. That was a damned good draw you got. (eyes suspiciously) but I think it had more to do with my mana hose issue. I should have had a lot more guys out. And the killing off of my scouts was just harsh. I would have won simply if you hadn't done that."
},
{
"from": "human",
"value": "FullPlateJacket: It was hardly a perfect draw, considering that I was stuck on two lands for a while, then three. But the two Nameless Inversions in the starting hand helped a lot - I knew I had to kill any Scouts I saw.\n\nEDIT: Wait a minute, how is it harsh that I killed the Scouts if you would have won if I didn't do it?"
},
{
"from": "human",
"value": "AgentPaper: exactly. Scout was probably my only chance of winning. You killing both was harsh. Good tactics, of course, not saying you shouldn't have, but harsh. 😉"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "lifegospel: ((alright, I don't care, you go first))"
},
{
"from": "human",
"value": "Douglas: Ok. Do you want to find someone else to draw cards for us, or do we go with the honor system? I can map random number generation from invisiblecastle to cards quite easily."
},
{
"from": "human",
"value": "lifegospel: well I'M doing honor system, but feel free to do what you feel is god for you\n(and If I find out you cheated, you will burn in hell for eternity)"
},
{
"from": "human",
"value": "Douglas: All right, I've generated my hand.\n\n \"This will be interesting\" , the old wizard mumbles. \"First, let's gather a little power...\" With a gesture, a vast spread of frozen tundra appears behind him.\n\n \n Spoiler \nPlay Tundra .\n "
},
{
"from": "human",
"value": "lifegospel: Hmph The mage grumbled, You think you can win with that? and, with a gesture, a steam appeared.\n\n \n Spoiler \n\nLife: 20\nCards in hand: 7\nLands: Island\nTapped lands: none\n "
},
{
"from": "human",
"value": "Douglas: Oh, that's just the beginning. \n\nA maze of clouds appears beside the tundra in response to another gesture.\n\n \n Spoiler \nPlay Nimbus Maze \n\nLife: 20\nCards in hand: 6\nLands: Tundra, Nimbus Maze\n "
},
{
"from": "human",
"value": "lifegospel: Same Was the reply, another stream appeared.\n\n \n Spoiler \n\nLife: 20\nCards in hand: 7\nLands: Island x2\nTapped lands: none\n "
},
{
"from": "human",
"value": "Douglas: Ah, now we're starting to get... somewhere, anyway. The old mage draws on the power he has gathered and summons a neglected spell to mind.\n\n \n Spoiler \nPlay Land Cap \nTap all three lands and cast Idyllic Tutor , searching for Kismet .\n\nLife: 20\nCards in hand: 6\nLands: Tundra (tapped), Nimbus Maze (tapped), Land Cap (tapped, depletion counter)\n "
},
{
"from": "human",
"value": "lifegospel: The mage was silent. He was now all business. With another gesture, another stream.\n\n\n \n Spoiler \n\nplayed: island\nLife: 20\nCards in hand: 7\nLands: Island x3\nTapped lands: none\n "
},
{
"from": "human",
"value": "Douglas: Muttering under his breath about where all his other power sources went, the old mage waits.\n\n \n Spoiler \nLife: 20\nCards in hand: 7\nLands: Tundra, Nimbus Maze, Land Cap (tapped)\n "
},
{
"from": "human",
"value": "lifegospel: A different gesture this time, and a giant pillar of earth rose out of the island. Muttering a spell, a giant beast was summoned. A Bloodrock Cyclops.\n\n \n Spoiler \n\nplayed: Mountain, bloodrock Cyclops\n\nLife: 20\n\nCards in hand: 6\n\nLands: Island x3, Mountain\n\nTapped lands: mountain, island x2\n\nCreatures\n------------\n Bloodrock Cyclops - 3/3 - attacks each turn if able\n "
},
{
"from": "human",
"value": "Douglas: Much annoyed by the continuing lack of additional power sources, the old mage decides to try something a little unorthodox - countering his own spell.\n\n \n Spoiler \nPlay Rescue and counter it with Arcane Denial . I get to draw 1 to 3 extra cards next turn.\n\nLife: 20\nCards in hand: 6\nLands: Tundra (tapped), Nimbus Maze (tapped), Land Cap (tapped, depletion counter)\n "
},
{
"from": "human",
"value": "lifegospel: With a single word, the mage summoned a faerie to his side. It whispered something in his ear before disappearing. He saw a vision of the next minutes. He drew 2 cards ((more creatures than you)) He shouted something, but was drowned out by a roar from the cyclops, which attacked\n\n\n \n Spoiler \n\n\nplayed: Advice from the Fae \n\nLife: 20\n\nCards in hand: 6\n\nLands: Island x3, Mountain\n\nTapped lands: Island x3\n\nCreatures\n------------\n Bloodrock Cyclops - 3/3 - attacks each turn if able - TAPPED\n\nDamage dealt: 3\n "
},
{
"from": "human",
"value": "Douglas: With a grunt of effort, the old mage disrupts the faerie before it can deliver its advice.\n\nA beautiful fountain joins the scenery behind him, but no more comes of it as of yet.\n\n \n Spoiler \nPlay Force of Will , discarding Stasis and paying one life instead of the mana cost, countering Advice from the Fae. Put those two cards back in your library.\n\nOn my turn, play Hallowed Fountain .\n\nLife: 16\nCards in hand: 7\nLands: Tundra, Nimbus Maze, Land Cap (tapped), Hallowed Fountain (tapped)\n "
},
{
"from": "human",
"value": "lifegospel: The mage summoned yet ANOTHER stream around the mountain and took out an orb (manamorphose) He added 2 red mana and summoned another creature. A human warrior. He mentally commanded both the warrior and the cyclops to attack.\n\n \n Spoiler \n\n\nplayed: Island, manamorphose , Kamahl, Pit Fighter \n\nLife: 20\n\nCards in hand: 6\n\nLands: Island x4, Mountain\n\nTapped lands: mountain, Island x4\n\nCreatures\n------------\nBloodrock Cyclops- 3/3 - attacks each turn if able - Tapped\nKamahl, Pit fighter- 6/1 - haste- TAPPED\n\nDamage dealt: 9\n "
},
{
"from": "human",
"value": "Douglas: With a curt cutting motion of his hand, the old mage snaps the magic calling the warrior to the field. He grimaces as the cyclops attacks again, but looks at the power he has amassed so far and is not discouraged.\n\nSensing an opportunity, he calls another fountain to the field and seizes hold of time itself.\n\n \n Spoiler \nTap Tundra and Nimbus Maze to cast Counterspell, countering Kamahl.\n\nOn my turn, play another Hallowed Fountain, this time paying the cost to have it not tapped.\n\nPlay Stasis , paid for with Land Cap and a Hallowed Fountain.\n\nLife: 11\nCards in hand: 5\nLands: Tundra, Nimbus Maze, Land Cap (tapped, depletion counter), Hallowed Fountain x2 (1 tapped)\nCards in play: Stasis\n\nNeither of us gets an untap phase as long as Stasis is in play.\n\nAlso, I think you should have only 4 cards in hand now. I countered Advice from the Fae.\n "
},
{
"from": "human",
"value": "lifegospel: ((Ah, but you forgot the draw. anyways, it doesn't matter. I have my combo right here.))\n\nThe mage was shocked. No one had ever counered his ultimate creature. He said another spell, summoning a small man onto the field. He then made a gesture, and the sorcerer felt a little older.\n\nplayed: Barrenton Cragtreads, Memory sluice .\n\nLife: 20\n\nCards in hand: 5\n\nLands: Island x4, Mountain\n\nTapped lands: ALL\n\nCreatures\n------------\nBloodrock Cyclops- 3/3 - attacks each turn if able - Tapped\n\n\nDamage dealt:"
},
{
"from": "human",
"value": "Douglas: You ended last turn with all lands tapped. With Stasis in play, none of them get to untap, so where did the mana to cast those two spells come from?"
},
{
"from": "human",
"value": "lifegospel: ((Oh, sorry, I thought it was just creatures. I'll redo my turn later today, but right now, I gotta' go to a wedding... ew!))"
},
{
"from": "human",
"value": "Douglas: ((No, it's the entire untap phase. NOTHING gets to untap normally for either of us. This makes paying the upkeep for Stasis somewhat problematic for me in the long term, but there are ways to deal with that.\n\nI take it you don't like weddings? Or was that a comment about Stasis?))"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 43: Gnom vs. Arrows Fall \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Gnom - edroux \n[url= Broken Link] Arrows Fall - SamTheCleric[/ url]\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Double DQ. Next match gets a bye. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Levyathyn: Spoiler \nAlright, I finally got back on. Posting the intro in the same way as my Spy thread. Sorry, I don't fix what works. :p\n \n\n Duc de Khan It's late when you return home. Another boring, self-indulgent party, another night of public drinking, another night of false friends. You take off your expensive overcloak and set it down on a coat rack, not even caring about the drops of water hitting the floor. Outside, the rain continues to beat down. You walk up the main stairway, convinced tomorrow will be even worse. You remove your fancy suit and set it aside to be cleaned, knowing the smell of last night's rain would set the silver-spoon hounds on you at tomorrow's function. You enter your bedroom and click on the gas lights. Your bed is made, still, with fresh linen. On your pillow, however, a sealed envelope lay invitingly. You pick it up, unsure as to it's contents, and notice your name is written on the front. You empty the contents and find a Joker, old and used from a pack of cards. Written on the back is an address. \n Le Phantome The grand Odeon lay open before you, still in the dark of night. Thunder, gently rolling over the theatre, accents the patter of rain. The balconies play host to your crouching form, concealing you from below. You can feel someone here, in your life, and it makes you angry. Every now and then, you'll hear a slight noise or a groan of boards. Then, you see him. He creeps out into the aisle below you, hands oddly positioned. You can hear him groaning slightly, but you pay it no mind. He doesn't even hear you drop down behind him, but the sudden flap of your cloak as you descend startles him into running. Your gunshot takes him in the back, and he stumbles. You light a few candles, to get a better view of this fool, and you notice that he's been tied up and gagged. He lays in pool of his own blood from both your gunshot and a stab wound. His hands are bound behind his back, and his legs are tied together with little play. The dagger, stuck in his back, appears to be pinning a sheet of paper to him. It has an address on it. \n Rra Matac Deswe You enter the low building and flap the rain off of your coat. Before you, the patrons of this den of thieves and brigands barely even pause in their conversations. At the back, in the customary shadowy corner this place is made of, you see the wave of your customer. You make your way towards him, weaving through a crowd few could survive meeting. You sit down, recognizing the man as the one who hired you. He smiles at you and hands you an envelope. You open it, but instead of the payment you expected, you find a tarot card. The Tower. Recognizing the man's intentions, you notice the three guys behind you all too late. Two grab your arms as the man before you stands up. The crowd behind you chatters on, minding their own business. \"Sorry about this, Matac.\" The man says. The third man behind you relieves you of your pistol and reaches for your knives before a shot sounds out in the darkness. Two more instantly ring out, and then even the crowd is silent. You turn around and see someone pointing a pistol at your three new \"friends\", all dead. Your betrayer, Ollie, backs into the corner, afraid, as the man smiles at you. He appears to be an old military officer, but you're unsure. He hands you an envelope and your gun, then tilts his head to your former employer. After you kill him, you open the letter to find an address. \n Ferian Hausch You sit at the bar, plastered, as the black man leaves. The four dead men take no notice here, and they'll be gone forever by morning. Going back to your drink, you stare contentedly into the smooth brown liquid, mulling over the past. After an hour or so, you feel a tap on your shoulder. You turn to see a Steigian Captain glaring at you. \"Hausch.\" With sudden speed, he decks you, and you feel yourself collapse onto the bar. after a few seconds of darkness, you come to to find him rifling in your pockets. With a sneer, he throws all of your bullets out into the open bar. He gives you a solid gut punch, knocking the air out of your lungs. He lifts your pistol in front of your bleeding face and throws it behind him, then grabs your collar. He punches you and then throws you at your gun, laughing out loud as you land in a sprawl. Before he can finish the laugh, another gunshot rings out and he suddenly spews blood out of his mouth before he collapses in a heap. You drop the smoking gun and stand up, finally managing to grasp another bullet from your boot. Two more roll by you on the ground, and you start collecting them, one by one. When your done, the bartender glares at you. \"Get out.\" You nod and comply, the bartender knowing better than to not let you finish your drink. Outside, in the rain, the drink hits you a little strong. After going a ways, you pass out, unconcious to the world. \n Engel Herrmann The tracks roar as the train squeals to a stop. Early morning light filters in through the dirty windows as you pull into Truite Station. You stand up and leave through the crowded car, stepping out into squalor. Crasse, one of the poorest citied in Masque, stands waiting for you. Grim, you step off the platform. You step out onto the side of a road. Horsedrawn carriages roar past you, their occupants on important business. Important to them, at least. You cross quickly when they stop coming. On the other side of the road, you step into an alley. Ignorant of your weapons, or your ability to use them, man steps forward with a large khyber blade. \"Give me the money, old man!\" He yells. You sigh and look down, shaking your head. With a grunt, you start turning to stone. Before the man's unwavering eyes, you turn into a monstrous beast, human only in shape. Your towering stone form peers down at the luckless mugger, but before you can crush him, he surprises you. \"You're a hard man to find, Mr. Herrmann. Please, if you'll come with me, I think there's someone you need to meet.\" "
},
{
"from": "human",
"value": "deepsear: Matac Deswe\n\nStaring at the body on the floor, Matac remarks quietly to himself.\n\n\" Twice this year. Am I getting old? No matter. I survive. \"\n\nNow staring at the mysterious address in his hand, he reaches over and gently lifts his fedora off of the table, and his gun off of the body, all whilst reading the letter. Walking up to the bar, he continues to glue his eyes to the paper while ordering a Steigan ale in his methodical, Zaradin accent. He sits and drinks, never taking his eyes off of the paper for all of a minute.\n\nWith this strange memorizing ritual completed, he stands, tosses a few coppers onto the bar, and makes his way to the exit, to find this address."
},
{
"from": "human",
"value": "loopy: Duc de Khan sighs to himself, wearying of the whole endeavour already.\n\n \"What could it possibly be this time?\" His voice rings out in frustration, hanging in the empty air of the master bedroom. Moving to the wardrobe, he moves a hidden lever, and a compartment opens with a quiet click .\n\nHe dons his outfit, his other persona, without a sound. The black close-fitting clothes he had custom-tailored, the cloak, and finally the smiling mask he'd taken from that theatre...\n\nRetrieving his hooked climbing gloves, his picks, his utility blade, and some smoke bombs, he opens the window. Dexterously climbing from the balcony on to the roof, the white-masked figure proceeds to the address given by rooftop."
},
{
"from": "human",
"value": "Headless_Ninja: Noise. Bumps and clanks and rushing air. Dizziness, thirst, a throat that grows more sore with every breath. Pain in the extremities, radiating towards the centre of the body.\n Guuuuuuuuurrrr... Whuh? \nFerien Hausch leaps to his feet, pats himself down to check his personal effects and finds them missing. He casts about him wildly. He seems to be on some kind of truck, moving haphazardly and extremely fast. The door at the end seems reinforced, but he tries it anyway, attempting to get a view as to where he is."
},
{
"from": "human",
"value": "MrEdwardNigma: Le Phantome \n \"How... theatrical\" \n\nLe Phantome left the corpse where it was and took the note with him. He knew the people who ran Masque would never tread on his territory like this. The Odeon was his territory, that was the deal, that was how it had always been. So this had been new blood. He would have to send the a signal, spill some new blood. However, he was impressed with their skill. They got past the traps, that was amazing, but that they got past him was ridiculous. You'd have to be a ghost to get by him, a phantom.\n\nLe Phantome packed some red roses. He'd need them. He went to the adress through the sewers, territory he was comfortable with."
},
{
"from": "human",
"value": "Headless_Ninja: Hausch manages to force open a small window on the two main back doors, and looks out to a desert that could be anywhere but is almost certainly the middle of nowhere. A ledge seems to drop down to a river. Hausch attempts to estimate whether or not he could survive the drop - and how easy it would be to open the doors."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Zid: This is the OOC thread. Sound off here, post a link to your character sheet, and fill in this little form:\n\nPC:\n\nHP:\n\nAC:\n\nSaves:\n\nOngoing magic:\n\nYour first post should contain this small chart, and you should try to keep in updated. You may post in the IC thread.\n\nI will update this post when needed."
},
{
"from": "human",
"value": "Frosty: Here lies Anara Shufti .\n\nPC: Anara Shufti\nHP: 153/153\nAC: 22. Flat-footed 20. Touch 14\nSaves: 15/12/20\n\nOn-going magic: This will change a LOT. Some spells grant her a metric ton of immunities, like Veil of Undeath.\n\nClass feature effects: +1 CL in general. An additional +2 CL on Abjurations. +5 additional bonus on Dispel checks. For Spell Level rounds after casting an Abjuration, Anara ignores all effects from spells if she makes a saving throw against a save: partial or save: half effect from the spells.\n\nItem Effect 1: Ring of Enduring Arcana (her spells are harder to dispel and counter. She has +4 CL versus being dispelled/countered)\n\nItem Effect 2: Ring of Counterspells, Greater: currently holding Greater Dispel Magic (1/day, she can counter-spell as an immediate action. 1/day, someone casts a spell that is identical to the spell held in the ring, the ring automatically counterspells the spell by expending the spell held in the ring)\n\nItem Effect 3: Vest of the Archmagi (various activated effects, but ongoing effects include +2 to penetrate SR, +8 armor bonus to AC, and +5 to all saves)\n\nSpell Effect 1: Foresight (never get surprised again!)\n\nSpell Effect 2: Magic Circle against Evil (Prot against Evil to all within 10 ft)"
},
{
"from": "human",
"value": "Adumbration: Frosty, officially this thread doesn't exist. Officially it exists here:\n http://www.giantitp.com/forums/showthread.php?t=84999 \n😉"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Katasi: Day 112, Year 32 ABY, Noon\n\nLocation: Collective Commerce District (CoCo Town), Coruscant\n\nFor whatever reason, you are walking along the streets of CoCo Town, taking in the sights and smells, looking into the cantinas and restaurants, and looking at the window displays in the various stores. The smell of alcohol and unwashed clothing and beings mixes with the noise of thousands of beings talking at the same time. Among the talking can be heard almost every language in the galaxy, including the mechanical beeping and squealing of droids of every model and description, from the humble Power Droids to the ever famous R2 units.\n\nLooking around you can see moving holographic advertisements of every sort, and clothing of every color and style imaginable, on beings of hundreds of species. Suddenly, near you, you hear blaster fire coming from inside a shop, and cries for help as whoever is shooting call to his buddy to get the goods.\n\n[sorry for the crappy intro, but I gotta get the party together somehow, and this seems more fun than a tavern meeting or a pre-game railroad, you are all about 10 meters from the door of the shop. If you want to avoid the party for now, just move on or ignore what's going on.]"
},
{
"from": "human",
"value": "Levyathyn: Spoiler \nWhat planet is this?\n "
},
{
"from": "human",
"value": "Katasi: Originally Posted by Levyathyn \n \n Spoiler \nWhat planet is this?\n \n \n \n\n \n Spoiler \nopps, I forgot that, it's coruscant\n "
},
{
"from": "human",
"value": "GimliFett: Yovl Bagy \n\nBefore realizing what he hass done, Yovl moves to the side of the entryway with his back to the wall. Security training can be your friend, he thinks to himself as he smiles.\n\nThe sullustan eases his head around the corner in order to get a look inside as he loosens the blaster in its holster.\n\n \n Spoiler \n Search - (1d20+6)[ 22 ] \n Spot - (1d20+8)[ 28 ] \n "
},
{
"from": "human",
"value": "Levyathyn: Vorren Kas \n\nVorren Kas is nervous, this being his first time to visit Couruscant. He's much more used tot he jungles of Yavin IV, where he trains physically and mentally under Master Skywalker. Suddenly he hears screams, decides now is the time to act. \" Remember the teachings... \" Lightsaber not in hand, but ready, he steps inside the place with open palms and decides to see if he can resolve the situation peacefully."
},
{
"from": "human",
"value": "Namhiashimobsyllwy: Nana \n\n The sound of blaster fire was not a welcoming sound among the others, 'So much for things being peaceful...' she thought, 'Might as well check it out.' She briskly headed towards where the gun fire came from."
},
{
"from": "human",
"value": "Katasi: As you come into the building you see that it is a jewelry store. Four people wielding blasters over the store, two are grabbing as much merchandise as they can, as well as going through and grabbing jewelery from the customers, the other two are covering, one by the register, the other has her gun pointed at the door and ready to fire. As the Jedi comes through the door she fires.\n\n[rol=attackl]1d20+2[/roll]\n damage - (3d6)[ 8 ] \n\n[initiatives please]"
},
{
"from": "human",
"value": "Katasi: ugh, I really hate typos.\n\n attack - (1d20+2)[ 4 ] "
},
{
"from": "human",
"value": "Namhiashimobsyllwy: initiative\nd20-1= 8\n((ugh))"
},
{
"from": "human",
"value": "GimliFett: Yovl Bagy \n\nYovl glances at the person walking in apparently unarmed. That's brilliant, he muses with a perplexed look on his face even as he notices another person approaching, this time armed.\n\n \n Spoiler \n Initiative - (1d20+4)[ 21 ] \n "
},
{
"from": "human",
"value": "Levyathyn: Vorren Kas \n \n Spoiler \n initiative - (1d20+2)[ 10 ] \n \n\n\nDodging the shot, Vorren draws his lightsaber and turns it on in one smooth motion."
},
{
"from": "human",
"value": "Katasi: [OOC]The other member of the party so far is away at the moment, so I'll NPC his character until he gets back home from his trip, and for simplicity sake the enemies will all be going on one initiative. [/OOC]\n\nJarred will go to the opposite side of the door from Yovl and using enhance ability for an enhancement to DEX.\n\n enhance ability - (1d20+4)[ 20 ] \n\n[edit] opps, was supposed to be +6 not +4, oh well [/edit]\n\nInitiative Order:\nYovl Bagy- 21\nJarred Mongo-17\nVorren Kas-10\nEnemy NPCs-10\nNana-8\n\nUnfortunatly I haven't found a good way to make maps, so I know this isn't pretty, but it'll do for now:\n\n | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10| 11| 12 | 13| 14| 15|\nA | C | F | F | F | F | F | F | F | F | F | F | SK | F | F | F |\nB | C | F | F | F | F | F | F | F | F | F | C | C | C | C | C |\nC | C | F | F | F | F | F | F | F | F | F | F | E1 | H | F | C |\nD | C | H | H | F | F | F | F | F | F | F | H | F | F | F | C |\nE | C | F | F | F | F | F | F | F | F | F | F | F | F | F | C |\nF | C | F | F | F | F | F | F | F | F | F | F | F | F | F | C |\nG | C |E2| F | F | F | F | F | F | F | F | F | F | F |E3 | C |\nH | C | F | F | F | F| F | F | F | F | F | F | F | F | F | C |\nI | C | F | H | H | H | F| F | F | F | F | F | F | F | F | C |\nJ | C | F | F | F | F | F | F | F | F | F | F | F | F | F | C |\nK | C | F | F | F | F | F | F | F |E4 | F | F | F | F | F | C |\nL | C | F | F | F | F | F | F | F | F | F | F | F | F | F | C |\nM | C | F | F | F | F | F | F | F | F | F | F | F | F | F | C |\nN | C | C | C | C | C | C | C | C | V | C | C | C | C | C | C |\n | W|W |W |W | W |W |W | W |D | W |W |W | W |W |W |\nO | F | F | F | F | F | F | F | Y | F | J | F | F | F | F | F|\nP | F | F | F | F | F | F | F | F | F | F | F | F | F | F | F|\nQ | F | F | F | F | F | F | F | F | F | N | F | F | F | F | F|\nR | F | F | F | F | F | F | F | F | F | F | F | F | F | F | F|\n\n\nF= Clear Floor\nC= Counter\nSK= Shopkeeper\nH= Hostage\nE#= Enemy\nW= Wall (Doesn't actually take up a square, it's just in your way)\nD= Door\n\nY= Yovl Bagy\nV= Vorren Kas\nJ= Jarred Mongo\nN= Nana"
},
{
"from": "human",
"value": "Namhiashimobsyllwy: Nana \n\nNana moves over a little bit so that she is in line with the door, then waves her hand at the woman who just fired on Vorren. \"You want to lay down your gun and surrender\" \n\n1d20+4=21"
},
{
"from": "human",
"value": "GimliFett: Yovl Bagy \n\nThe Sullustan shakes his head, steeling himself, before tumbling into the room, moving to the left of the door before firing his blaster at the nearest armed thief.\n\n \n Spoiler \n Tumble - (1d20+8)[ 11 ] to N-8.\n Attack - (1d20+4)[ 5 ] shooting at E4.\n Critical - (1d20+4)[ 24 ] I don't remember if this is necessary! Ignore if not.\n Damage - (3d6)[ 9 ] \n\nAs an aside, Katasi, you might consider coloring the moving parts: PCs and NPCs alike, so they stand out better on your grid.\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Benejeseret: ((OOC: this is reserved for my Psion Player's for in between gaming sessions))"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 42: Tremsa vs. Elan the Elan \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tremsa - Beren One-Handed \n Elan the Elan - Curtis \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "Talic: Ref Talic \n DOUBLE DQ. \n\nScheduled opponent for this match's winner gets a bye."
},
{
"from": "human",
"value": "curtis: Well, crap.\n\nHow did I miss this?"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 43: Tordek the Bloody vs. Strit Acora \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tordek the Bloody - Lord Henry \n Strit Acora - Curtis \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n\nThis match ends in a double disqualification."
},
{
"from": "human",
"value": "curtis: Sooo... how does this work?"
},
{
"from": "human",
"value": "Dr Bwaa: That's incredible.\n\nIf the refs will allow it, want to just start now, since we're both here now?\n(I just DQed both my matches because I had no internet for the last two weeks or so). So I'm back now and if you're willing and the refs are willing, I will make some purchases (probably) for Tordek and roll initiative."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nIf Curtis wishes, we can uncall this match and let the two of you fight it out. Your decision."
},
{
"from": "human",
"value": "curtis: How can i put this...\n\n HELL YEAH! \n Initiative (1d20+1)[ 19 ] "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody \n Initiative - (1d20+4)[ 16 ] \n Pre-combat free action: \nYell: Ye think ye can stay on tha' thing long enough ta git over here an' figh' me like a Dwarf? "
},
{
"from": "human",
"value": "curtis: Start in A-B13, horse double-move to O-P7.\n\nStats\n\n \n Spoiler \n\nhp: 12/12\nAC: 16 Touch: 11 FF: 15\nMounted, holding lance, wearing breastplate\nHorse hp: 33/33\nAC: 17 Touch: 10 FF: 16\n "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody \n\nStart in Y13 holding a greatsword and a small bottle. Tordek drinks from the bottle as he walks casually to X10, and then drops into a ready stance, facing his opponent with the greatsword at the ready.\n\nstats:\n \n Spoiler \nHP: 13/13\nAC: 20 (vs Strit, not that there are other opponents)\n 10\n+3 armor\n+2 deflection (shield of faith potion, round 1)\n+3 dex\n+2 insight (I think) (Stance of Clarity) Holding: greatsword\nStance: stance of clarity\nReadied action: none\n "
},
{
"from": "human",
"value": "curtis: Strit Acora, Round 2 \n\nHorse double-move to X8-9.\n\nLance Attack!\n\nAttack: (1d20+3)[ 12 ] \nDamage: (1d8+3)[ 11 ] \n\nStats\n\n \n Spoiler \n\nhp: 12/12\nAC: 16 Touch: 11 FF: 15\nMounted, holding lance, wearing breastplate\nHorse hp: 33/33\nAC: 17 Touch: 10 FF: 16\n "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody, Round 2 \n\nOOC, @all \n Spoiler \nI'm pretty sure you can't double-move and attack in the same round without charging, which can only be in a straight line. Not that you hit anyway, just saying.\n \n\n\nFlames burst from Tordek's sword as he flourishes it behind him, his focus entirely on the man sitting haughtily upon his horse. Silly. Pausing to find the perfect time, Tordek drives his flaming sword up into his opponent's chest!\n\n(OOC: hopefully)\n\n@all \n Spoiler \nBurning Blade gives an extra 1d6+1 fire damage this turn if Tordek hits.\nSapphire Nightmare Blade:\n Concentration - (1d20+10)[ 29 ] DC= Strit's AC. If successful, Strit is flat-footed against this attack, and the attack deals an additional 1d6 damage. If it is not successful, it deals normal damage with a -2 to hit.\n Attack - (1d20+4)[ 6 ] \n Greatsword Damage - (2d6+4)[ 15 ] \n Fire Damage - (1d6+1)[ 3 ] \n[roll=Extra Damage if applicable[/roll]\n\n...well flat-footed he may be, but rolling a two on the attack just won't cut it.\n \n\n Move Action: Tordek then turns and hustles off to U12, putting the glass between himself and his enemy.\n\nStats: \n Spoiler \nHP: 13/13\nAC: 20 (vs Strit, not that there are other opponents)\n 10\n +3 armor\n +2 deflection (shield of faith potion, round 2)\n +3 dex\n +2 insight (I think) (Stance of Clarity) \nHolding: greatsword\nStance: stance of clarity\nManeuvers Used: Sapphire Nightmare Blade (1), Burning Blade (1)\nReadied Action: None\n \n\n End of Turn "
},
{
"from": "human",
"value": "curtis: I'll post my moves later, but this came up in my last match. My horse double moves, not me. I think I need a ride check to guide with knees, though.\n\n (1d20+6)[ 21 ] DC 5"
},
{
"from": "human",
"value": "Dr Bwaa: Don't worry about it, I have only fleeting knowledge of the mounted combat rules. That was just my initial impression (not that it will ever come up again, I would have to get two double-moves in between your turns to get far enough away for you to need to double-move to reach me :) silly base 20 land speed)."
},
{
"from": "human",
"value": "curtis: Strit Acora, Round 2 \n\nHorse move to U13-14.\n\n What kind of a woman fights with a burning stick? And with those stubby legs you should buy a mount! \n\nLance Attack!\n\nAttack: (1d20+3)[ 15 ] \nDamage: (1d8+3)[ 8 ] \n\nStats\n\n \n Spoiler \n\nhp: 12/12\nAC: 16 Touch: 11 FF: 15\nMounted, holding lance, wearing breastplate\nHorse hp: 33/33\nAC: 17 Touch: 10 FF: 16\n "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody, round 3 \n I'd sooner go the rest of me days withouta drop of ale! \n\nTordek holds his ground and takes a mighty swing at Strit.\n\n Attack - (1d20+4)[ 13 ] \n Damage - (2d6+4)[ 13 ] \n \n Spoiler \nThis is a Stone Bones strike. If it hits, Tordek gains DR 5/Adamantine until his next turn. \n \n\n\nTordek holds, staying directly where he is as he watches his (still friggin' unhurt) enemy.\n\nStats: \n Spoiler \nHP: 13/13\nAC: 20 (vs Strit, not that there are other opponents)\n\n 10\n +3 armor\n +2 deflection (shield of faith potion, round 3)\n +3 dex\n +2 insight (Stance of Clarity) \nHolding: greatsword\nStance: stance of clarity\nManeuvers Used: Sapphire Nightmare Blade (1), Burning Blade (1), Stone Bones (1)\nReadied Action: None\n "
},
{
"from": "human",
"value": "curtis: Strit Acora, Round 3 \n If I can help it that won't be very long. Now let me show you the error of your ways! \n\nLance Attack!\n\nAttack: (1d20+3)[ 11 ] \nDamage: (1d8+3)[ 11 ] \n\nHorse move to U19-20.\n\nOOC: 20ft. movement rate. Heh.\n\nStats\n\n \n Spoiler \n\nhp: 12/12\nAC: 16 Touch: 11 FF: 15\nMounted, holding lance, wearing breastplate\nHorse hp: 33/33\nAC: 17 Touch: 10 FF: 16\n "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody, round 4 \n{technically, you went first so your next turn is the start of round 5 🙂}\n\n Hah! Ye can't hit me wi' tha' stick even when I'm standin' still! \n\nTordek charges across the battlefield, his shoulder down, and attempts to tackle Strit right off of his horse!\n\nOOC (@all) \n Spoiler \nThis is a bull rush attempt, as part of a maneuver that I didn't mean to prepare =) It does not provoke an AoO, and I am targeting you, not your horse (naturally). I'm not 100% positive how that works so I'll probably call a ref unless you can point me to information on whether there are any changes for that (for instance, I doubt you get the horse's +4 bonus for extra legs, but maybe you do), whether I need to roll jump (would kinda make sense, but then again I can still attack you without, so I don't know), and so forth. Either way, roll STR :)\n \n\n Strength - (1d20+5)[ 25 ] \n Probably need a ref (see spoiler) \n\nEDIT: 😁"
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \nWell, this is going to need a high ref.\n\n1. Is bullrush legal since the first step is moving into the opponents square which is occupied by the horse also?\n\n2. If the bullrush succeeds\n a. Does the rider fall prone and take damage for falling off the horse?\n b. Does the attacker fall prone because he now shares a space with the horse?"
},
{
"from": "human",
"value": "Dr Bwaa: My questions exactly. I can just roll a Jump check if that would make things easier? (not that I know that it would...)"
},
{
"from": "human",
"value": "chilepepper: From the Waiting room, here's a high ref's ruling.\n\n\n \n Originally Posted by Talic \n You may not move into a hostile opponent's square without specific text allowing it. If you attempt to bull rush the mount, you illegally enter the rider's space. If you attempt to bull rush the rider, you illegally enter the mount's space. \n "
},
{
"from": "human",
"value": "curtis: On a serious note:\n\n You can't get me, neh, neh, ne-neh, neh. "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the BLoody, round 4 \n[ooc]thanks Chilepepper & co, though no thanks for ruling my natural 20 STR check useless in every way :-p[/ooc]\n\nTordek charges across the battlefield, attempting to boringly slash his enemy with his sword!\n(His speech remains the same, however)\n\n Attack - (1d20+6)[ 22 ] \n Damage - (2d6+4)[ 7 ] \n\nTordek ends his turn (therefore) in U18.\n\nStats: \n Spoiler \nHP: 13/13\nAC: 18 (vs Strit, not that there are other opponents)\n 10\n +3 armor\n +2 deflection (shield of faith potion, round 4)\n +3 dex\n +2 insight (Stance of Clarity)\n-2 (Charging) \nHolding: greatsword\nStance: stance of clarity\nManeuvers Used: Sapphire Nightmare Blade (1), Burning Blade (1), Stone Bones (1)\nReadied Action: None\n "
},
{
"from": "human",
"value": "curtis: Strit Acora, Round 5 \n Heh. That tickled. \n\nLance Attack!\n\nAttack: [roll]1d20+3\nDamage: (1d8+3)[ 9 ] \n\nHorse move to J-K19-20.\n\nStats\n\n \n Spoiler \n\nhp: 5/12\nAC: 16 Touch: 11 FF: 15\nMounted, holding lance, wearing breastplate\nHorse hp: 33/33\nAC: 17 Touch: 10 FF: 16\n "
},
{
"from": "human",
"value": "curtis: Sorry\n\n (1d20+3)[ 23 ] "
},
{
"from": "human",
"value": "curtis: Triple Post!\n\nCrit. confirm: (1d20+3)[ 9 ] \nCrit. damage: (2d8+6)[ 13 ] "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody, round 5 \n Ha! hit an run, is it? \n\nTordek stands where he is, his eyes focused on Strit and his sword, ready, but he doesn't move an inch.\n\n I'll be righ' here when you feel like coming back! \n \n Spoiler \nFull-Round Action: Meditate to regain the use of Stone Bones.\n \n\n\nStats: \n Spoiler \nHP: 4/13\nAC: 20 (vs Strit, not that there are other opponents)\n\n 10\n +3 armor\n +2 deflection (shield of faith potion, round 4)\n +3 dex\n +2 insight (Stance of Clarity) \nHolding: greatsword\nStance: stance of clarity\nManeuvers Used: Sapphire Nightmare Blade (1), Burning Blade (1), Stone Bones (1) (refreshed)\nReadied Action: None\n "
},
{
"from": "human",
"value": "curtis: Strit Acora, Round 6 \n Not coming to get me? No problem! \n\nCHAAAAAAAAAARGE!!!!!\n\nAttack: (1d20+5)[ 19 ] \nDamage: (3d8+9)[ 29 ] \n\nCharging to J-K19-20.\n\nStats\n\n \n Spoiler \n\nhp: 5/12\nAC: 16(14) Touch: 11(9) FF: 15(13)\nMounted, holding lance, wearing breastplate\nHorse hp: 33/33\nAC: 17 Touch: 10 FF: 16\n \n[/QUOTE]"
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody, round 6 \n \n Spoiler \ngood lord, that was close!\n \n\n Ahh, finally comin' to yer senses now, I see! \n\nTordek legs stay firmly rooted to the ground as he strikes up at his adversary.\n\n Attack - (1d20+4)[ 16 ] \n Damage - (2d6+4)[ 12 ] \n \n Spoiler \nStone Bones!\n \n\n\nStats: \n Spoiler \nHP: 4/13\nAC: 20 (vs Strit, not that there are other opponents)\n\n 10\n +3 armor\n +2 deflection (shield of faith potion, round 6)\n +3 dex\n +2 insight (Stance of Clarity)\n\nHolding: greatsword\nStance: stance of clarity\nManeuvers Used: Sapphire Nightmare Blade (1), Burning Blade (1), Stone Bones (1x2)\nReadied Action: None\n "
},
{
"from": "human",
"value": "curtis: Thrown from his horse by the mighty blow, Strit crashes to the ground. \"Good fight, my...\" he coughs up a stream of blood. \"Friend. May your sword swing...\" With another gout of blood from his mouth, he falls, unconscious."
},
{
"from": "human",
"value": "theterran: Ref Terran \n Tordeck the Bloody Wins and collects the prize. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Turbit: What is left of the room is in shambles. A wall of rubble lays in what was once the middle of the room. You hear noises coming from the rubble, it's possible that there are people trapped under it.\n\nThe fire from the fireplace and smashed lanterns has begun to spread trapping the band and the singers behind the flames. Also there are several people trapped under the some debris.\n\nOOC: Okay roll Initiative."
},
{
"from": "human",
"value": "fendrin: Evandis \n initiative - (1d20+7)[ 19 ] \n\nEDIT: neglected the warlord bonus (too bad they don't stack) so my corrected initiative is 21 "
},
{
"from": "human",
"value": "Grymmheart: Zeal staggers for a moment as the room splits asunder. He quickly attempts to assess the situation, he and the others are currently in. Hearing screams and moans from fallen debris, Zeal begins to move toward the sounds to see if he can assist in any way.\n\n \n Spoiler \n\n init - (1d20+4)[ 14 ] \n\ndon't forget anyone within 10 sqaures of me or Araues gets a +2 power bonus to initiative, if Turbit considers them allies at this point.\n\n perception - (1d20+1)[ 20 ] \n "
},
{
"from": "human",
"value": "Aevylmar: Araeus Arantius \n\nAraeus stands. \"What in the name of -\" \n\n(( Initiative - (d20+4)[ 20 ](24) \n\nMy initiative roll counted my +2 warlord bonus. ))"
},
{
"from": "human",
"value": "Lord_Asmodeus: Berrus Voidstar \n\nBerrus grabs at his scythe, a look of shock on his pale face, his mouth is clamped shut however.\n\nOOC:\n\n INIT (1d20+3)[ 7 ] "
},
{
"from": "human",
"value": "Aevylmar: (( It looks like I'm going first. If this is not the case, disregard this post. ))\n\nAraeus pulls his chainmail tunic out of his pack and attempts to use it to beat down the flames surrounding the musicians. \"Try to find a way out of this! We need to get these people to safety!\" \n\n(( Strength check to beat them down? Don't know the DC or situational modifiers. (d20+3)[ 9 ](12) \n\nIf there's a visible exit, then instead he says... \"Get to safety, quickly!\" ))"
},
{
"from": "human",
"value": "Gypsy0001: Brianne \n\nInitiative: (1d20+3)[ 11 ] "
},
{
"from": "human",
"value": "fendrin: Evandis \n\n(Assuming nothing changes before his initiative)\n \"By the Ghaele, an earthquake?\" \nHe quickly slings his swordbelt into position along his back and grabs his staff from the floor where it fell. Summoning forth a spectral hand, he uses it it to start clearing rubble away from the areas where it seems people are trapped."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 34: Sir Schwant vs. Chilie IV vs. Grawl vs. Kor \n Map \n \n Spoiler \n\n \n \n\n Awards: \n 1st: 1200XP and 1100GP\n 2nd: 400XP and 500GP\n 3rd: 200xp and 200GP\n\n Bayar - Kor \n chilepepper - Chile IV \n KCiemir - Sir Schwant \n Bigmac - Grawl \n All combatants, please roll initiative. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Fan: Roll init, and prepare for battle I have no idea how to edit in images so someone else will have to."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 44: Snarl vs. Grix \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n??? - Snarl\n SoD - Grix \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Hairb: Link to the sheet is here. \n Initiative \n (1d20+3)[ 23 ] \n\n\" I will end you, you scaly rat! \""
},
{
"from": "human",
"value": "SoD: With a ring of her bell, tied around her neck, Grix speaks: \"Grix shuck nuba cluba wong!''\n\n[roll+initiative]1d20+5[/roll]\n\nYeah. She doesn't speak common. You don't speak draconic. Fun, eh?"
},
{
"from": "human",
"value": "SoD: Sorry, still getting used to a Thai keyboard.\n\n initiative - (1d20+5)[ 17 ] \n\nEdit: right. You're first. For the record, no additional purchases."
},
{
"from": "human",
"value": "Hairb: Turn 1 \n\nI ain't buying anything.\n \n Spoiler \n\nStarting in M2, with my buckler in my off-hand and a vial of acid in the other, I'll open the gates and move to L8 \n \n\nYour move, short-stuff."
},
{
"from": "human",
"value": "SoD: Grix, round I \n \n Spoiler \nStart in M25, with heavy crossbow fully loaded.\n\nMove Action: Open Doors.\n\nStandard Action: Ready Action: If LOS is established, I fire the crossbow (at my opponant).\n\nFree Action: Declare Dodge.\n \n\n\nAlso, as it's just us, and neither of us can really summon anything, can it be assumed that I declare my dodge on you every round?\n\nBattle Stats:\n \n Spoiler \nHP: 7/7\nAC: 22 (touch 21, ff 16)\nAction Readied.\nBuffs: None.\nPosiiton: M25\n \n\n\nEnd turn...big stuff."
},
{
"from": "human",
"value": "Bayar: Koto - The round ref \n\n Also, as it's just us, and neither of us can really summon anything, can it be assumed that I declare my dodge on you every round? \n\nIt is preety much standard. Just make sure you have that noted down in your stat spoiler.\n\nLos check !\n\n@Snarl:\n \n Spoiler \nYou see the doors of your opponent opening and staying opened. No LOS.\n \n\n\n@Grix:\n \n Spoiler \nYou see the doors of your opponent opening and staying opened. No LOS.\n \n\n\nGame on !"
},
{
"from": "human",
"value": "Hairb: I thought I'd posted something a couple days ago, and was too exhausted to notice it never showed up until today. My bad, and with no excuse, I'll have to hope you'll hold off going for a DQ. Anyway:\n\n Turn 2 \n \n Spoiler \nMove to C8, then to G12\n "
},
{
"from": "human",
"value": "SoD: Grix, round II \n \n Spoiler \nMove to L23\n\nReady Action to attack if he shows himself.\n \n\n\nDone."
},
{
"from": "human",
"value": "Hairb: Round 3 \n\nDeclaring dodge, I guess.\n Readied action \n \n Spoiler \nReadying an action to throw a vial of acid at Grix's square should I see her.\n \n\n Other Actions \n \n Spoiler \nMoving to H15.\n "
},
{
"from": "human",
"value": "Bayar: Koto - The tournament ref \n\n@ Snarl:\n \n Spoiler \nCan you explain how you managed to squeeze out 85 feet of movement with your maximum 60 feet speed in round 2?\n\n\n Starting in M2, with my buckler in my off-hand and a vial of acid in the other, I'll open the gates and move to L8 \n\n\n Move to C8, then to G12 \n \n\n\nMatch on hold until question answered."
},
{
"from": "human",
"value": "Hairb: Originally Posted by bayar \n Koto - The tournament ref \n\n@ Snarl:\n \n Spoiler \nCan you explain how you managed to squeeze out 85 feet of movement with your maximum 60 feet speed in round 2?\n \n\n\nMatch on hold until question answered. \n \n\n \n Spoiler \nStupid friggin' me. I'm guessing that would be a typo. G8 was what I meant. Should I edit the original post?\n "
},
{
"from": "human",
"value": "SoD: So...is the question answered? Can I go now?"
},
{
"from": "human",
"value": "Bayar: Originally Posted by SoD \n So...is the question answered? Can I go now? \n \n\nWait...\n\n Your friendly antropomorphic ref: \n\nLOS is barely established with Grix in L23 and Snarl in H15.\n\nThis happens during Snarl's turn."
},
{
"from": "human",
"value": "SoD: So it's his turn, right? Oh, no, wait. Readied action: fire crossbow at him. attack - (1d20+6)[ 15 ] \n damage - (1d8)[ 2 ] "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Grix is the winner by DQ. "
},
{
"from": "human",
"value": "SoD: Good Lord. Two wins by DQ in a row. With a monk! Talk about good luck."
},
{
"from": "human",
"value": "Hairb: Good luck in the next round. I have a feeling Grix would have beat me down anyway."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 45: Awesomesauce vs. Grayven \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Awsomesauce - Bladester \n Grayven - Thrall of Ao \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Thrall_Of_Ao: Grayven \n Indeed, let the battle commence.\n\nFor the glory of Istus! \n\nInitiative: (1d20+1)[ 2 ] \n \n Spoiler \n Grayven holds an alchemists fire in his main hand\n "
},
{
"from": "human",
"value": "Thrall_Of_Ao: Grayven \n It would seem the undeniable might of Istus rendered my foe unable to face me in open combat. A pity. \n\nRef. Only\n \n Spoiler \n Don't remember where the time limit is explicitly stated, but I believe it's well past the amount required to win this match. Bring on the next challenger.\n "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nSeems we're calling the matches slow. Must have a few High Refs having log in troubles or something.\n\n Grayven is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 45: Nathan Von Bolte vs. Velis \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Nathan Von Bolte, Esquire - SamtheCleric \n Velis - Jasmine Rhadix \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Jasmine Rhadix: here I am....\n\n initiative - (1d20+4)[ 23 ] "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nSeems we're calling the matches slow. Must have a few High Refs having log in troubles or something.\n\n Velis is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Silence: Dorizzit's team - RED TEAM \n \n Spoiler \n\n Number: Ein\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Greataxe\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 13\n Attacks: Greataxe +7 melee (1d12+3)\n Skills: Climb +9, Jump +9\n Feats: Weapon Focus (Greataxe), Endurance, Diehard\n HP: 13\n\n Number: Zwei\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Greataxe\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 13\n Attacks: Greataxe +7 melee (1d12+3)\n Skills: Climb +9, Jump +9\n Feats: Weapon Focus (Greataxe), Endurance, Diehard\n HP: 13\n\n Number: Drei\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Greataxe\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 13\n Attacks: Greataxe +7 melee (1d12+3)\n Skills: Climb +9, Jump +9\n Feats: Weapon Focus (Greataxe), Endurance, Diehard\n HP: 13\n\n Number: Vier\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Sickle (x2), Light Crossbow, 10 bolts\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 17\n Attacks: Sickle (x2) +4 (1d6-1), or Light Crossbow +6 (1d8)\n Skills: Tumble +6, Climb +5\n Feats: Two-Weapon Fighting Feat, Weapon Finesse, Quick Draw\n HP: 13\n\n Number: Funf\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Sickle (x2), Light Crossbow, 10 bolts\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 17\n Attacks: Sickle (x2) +4 (1d6-1), or Light Crossbow +6 (1d8)\n Skills: Tumble +6, Climb +5\n Feats: Two-Weapon Fighting Feat, Weapon Finesse, Quick Draw\n HP: 13\n\n Number: Sechs\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Sickle (x2), Light Crossbow, 10 bolts\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 17\n Attacks: Sickle (x2) +4 (1d6-1), or Light Crossbow +6 (1d8)\n Skills: Tumble +6, Climb +5\n Feats: Two-Weapon Fighting Feat, Weapon Finesse, Quick Draw\n HP: 13\n\n Number: Sieben\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Longbow, 20 Arrows, Flail\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 17\n Attacks: Longbow +6 (1d8), Flail +2 (1d8-1)\n Skills: Spot +3, Listen +3\n Feats: Point Blank Shot, Rapid Shot, Run\n HP: 13\n\n Number: Acht\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Longbow, 20 Arrows, Flail\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 17\n Attacks: Longbow +6 (1d8), Flail +2 (1d8-1)\n Skills: Spot +3, Listen +3\n Feats: Point Blank Shot, Rapid Shot, Run\n HP: 13\n\n Number: Neun\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Longbow, 20 Arrows, Flail\n Armor: Chain Shirt\n Speed: 30 ft.\n AC: 17\n Attacks: Longbow +6 (1d8), Flail +2 (1d8-1)\n Skills: Spot +3, Listen +3\n Feats: Point Blank Shot, Rapid Shot, Run\n HP: 13\n\n Number: Zehn\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Spiked Chain\n Armor: Half Plate\n Speed: 20 ft.\n AC: 16\n Attacks: Spiked Chain +6 (2d4+3)\n Skills: Spot +3, Listen +3\n Feats: Exotic Weapon Proficiency (Spiked Chain), Endurance, Diehard\n HP: 13\n\n Number: Elf\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Spiked Chain\n Armor: Half Plate\n Speed: 20 ft.\n AC: 16\n Attacks: Spiked Chain +6 (2d4+3)\n Skills: Spot +3, Listen +3\n Feats: Exotic Weapon Proficiency (Spiked Chain), Endurance, Diehard\n HP: 13\n\n Number: Zwolf\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Spiked Chain\n Armor: Half Plate\n Speed: 20 ft.\n AC: 16\n Attacks: Spiked Chain +6 (2d4+3)\n Skills: Spot +3, Listen +3\n Feats: Exotic Weapon Proficiency (Spiked Chain), Endurance, Diehard\n HP: 13\n\nWeapon Total: 549\nArmor Total: 2700\n \n\n\n\nDeepblue706's team. - BLUE TEAM \n \n Spoiler \n\n #1-3: Skirmishers \n Strength: 12 \n Dexterity: 14 \n Constitution: 8 \n Weapons: Longbow (20 arrows), Greatclub, Dagger \n Armor: Chain Shirt \n Speed: 30ft \n AC: 16 \n Attacks: +6 Longbow (1d8), +4 Greatclub (1d10+1), +4 Dagger (1d4+1) \n Skills: Listen (+3), Spot (+3), Tumble (+4) \n Feats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow \n HP: 13 \n #4-5: Guardians \n Strength: 14 \n Dexterity: 8 \n Constitution: 12 \n Weapons: Longsword, Longsword, Sling (10 bullets) \n Armor: Half-Plate, Heavy Wooden Shield \n Speed: 20ft \n AC: 19 \n Attacks: +5 Longsword (1d8+2), +2 Sling (1d4+2) \n Skills: Balance (+2), Listen (+3), Spot (+3) \n Feats: Diehard, Endurance, Improved Initiative \n HP: 19 \n #6-8: Shock Troopers \n Strength: 14 \n Dexterity: 10 \n Constitution: 10 \n Weapons: Greatsword, Longsword, Sling (10 bullets) \n Armor: Chain Shirt \n Speed: 30ft \n AC: 14 \n Attacks: +6 Greatsword (2d6+3), +5 Longsword (1d8+2), +3 Sling (1d4+2) \n Skills: Climb (+6), Jump (+6), Swim (+6) \n Feats: Weapon Focus: Greatsword, Improved Overrun, Power Attack \n HP: 16 \n #9-11: Sentinels \n Strength: 14 \n Dexterity: 12 \n Constitution: 8 \n Weapons: Glaive, Morningstar, Heavy Crossbow (10 bolts) \n Armor: Banded Mail \n Speed: 20ft \n AC: 17 \n Attacks: +6 Guisarme (2d4+3), +5 Morningstar (1d8+2), +4 Light Crossbow (1d8) \n Skills: Listen (+3), Heal (+3), Spot (+3) \n Feats: Combat Reflexes, Weapon Focus: Guisarme, Toughness \n HP: 16 \n #12: The Sneakyman \n Strength: 8 \n Dexterity: 16 \n Constitution: 8 \n Weapons: Rapier, Shortbow (20 arrows), Dagger \n Armor: Leather Armor \n Speed: 30ft \n AC: 15 \n Attacks: +6 Rapier (1d6-1), +6 Shortbow (1d6-1), +6 Dagger (1d4-1) \n Skills: Hide (+9), Move Silently (+9), Tumble (+6) \n Feats: Skill Focus: Move Silently, Skill Focus: Hide, Weapon Finesse \n HP: 13 \n \n\n\n\nGame will be played in the statue arena.\n\n \n\nThe black areas are walled off. The walls are 50ft high and have a climb DC of 30.\n\nThe gray circles are statues. They are perfect representations of the soldiers fighting. They cannot be climbed or destroyed. Every round, the statues on the red side move 5ft towards the statues on blue's side, and vice versa. Treat the statues movement as if the statues rolled a -10 for INT. Anyone caught in front of a moving statue is considered bull rushed, and automatically fails the strength check. Anyone caught between the two center statues when they move together is killed instantly. Once the two statues in the center meet, the statues begin to move in reverse from their normal direction until they reach their starting positions. Then, they go back to normal movement. Repeat the process until someone has won."
},
{
"from": "human",
"value": "Dorizzit: Rolling initiative. For convenience, I'll codify my team members as follows:\n\nEin-Drei: Warriors\n\nVier-Sechs: Slicers\n\nSieben-Neun: Archers\n\nZehn-Zwolf: Guardians\n\nTeams:\n\nTeam 1 consists of 2 Warriors, 1 Slicer, and 1 Archer.\nInitiative: (1d20)[ 20 ] \n\nTeam 2 consists of 2 Slicers, 1 Warrior, and 1 Archer\nInitiative: (1d20)[ 20 ] \n\nTeam 3 consists of 3 Guardians and 1 Archer\nInitiative: (1d20)[ 15 ] \n\nI'll post start locations later, RL calls."
},
{
"from": "human",
"value": "Deepblue706: I have three groups as well:\n\n 1, 4, 6 and 9 form group One. That's a Skirmisher, a Guardian, a Shock Trooper, and a Sentinel.\nInitiaive: (1d20)[ 17 ] \n 5, 10, and 11 form group Two. That's a Guardian and Two Sentinels.\nInitiaive: (1d20)[ 18 ] \n 2, 3, 7 and 8 form group Three. That's two Skirmishers and two Shock Troops.\nInitiaive: (1d20)[ 5 ] \n\nSo, how are we determining Init? I gave my guardians Improved Initiative in hopes it'd give me better chances of acting first.\n\nAnd, how do I go about using stealth? #12 is not included in any group, because I'd like to have his location hidden. Let me know what rolls to make."
},
{
"from": "human",
"value": "Silence: Your groups will use the lowest INIT modifier in the group. Stealth units must be included in the group. Their INIT will be know to all, but their actions will be spoilered. They won't be included on the tactical map.\n\nYour stealth unit will be included in group 2. All groups must have 4 units."
},
{
"from": "human",
"value": "Dorizzit: Wait, how can 12 hide? Shouldn't he be visible, at least at the start?\n\nAlso, my group positioning:\n\nTeam 1: Warrior in B 10, Greataxe Drawn, Archer in A 11, Bow Drawn, Slicer in A 12, Crossbow Drawn, Warrior in B 13, Greataxe Drawn.\n\nTeam 2: Slicer in B 17, Crossbow Drawn, Slicer in B 18, Crossbow Drawn, Archer in B 19, Bow Drawn, Warrior in B 20, Greataxe Drawn.\n\nTeam 3: Guardians with Spiked Chains Drawn in squares A 14-16. Archer in Square B 15."
},
{
"from": "human",
"value": "Deepblue706: I dunno.\n\nWait, why are you on the right side (BC, etc)? I thought I was blue team!"
},
{
"from": "human",
"value": "Deepblue706: Placement.\n\n Group One: (No Init modifier)\nSent9@Bc10\nGuard4@Bc11\nShock6@Bd11\nSkirm1@Bd10\n\n Group Two: (+1 Init modifier)\nSent10@Bc14\nGuard5@Bc15\nSent11@Bc16\nSneak12@Bd15\n\n Group Three: (No Init modifier)\nSkirm2@Bc18\nSkirm3@Bc20\nShock7@Bd17\nShock8@Bd19"
},
{
"from": "human",
"value": "Deepblue706: Another note (sorry for trip post, but I don't want to keep editting things due to, well, you know): Guardians and Shock Troopers are ready with their best melee weapons available (Longswords and Greatswords, respectively). All others are wielding ranged weaponry."
},
{
"from": "human",
"value": "Dorizzit: Whoops, my mistake. I'll fix it.\n\nEdit: two things.\n\n1. do statues block ranged attacks? I figure they do, but I need confirmation.\n\n2. My teams 1 and 2 move simultaneously with DeepBlue706's group 2, correct?"
},
{
"from": "human",
"value": "Silence: 1. Yes, the statues block ranged attacks.\n\n2. Hmmmm..... dang, the rulebook gives no rules on this. I say do a INIT reroll just for those 3 groups. The reroll only effects order within those three groups; anyone that rolled higher or lower will still go before or after (respectively) regardless of the reroll."
},
{
"from": "human",
"value": "Dorizzit: Works for me.\n\n (1d20-1)[ 4 ] \n (1d20-1)[ 11 ] "
},
{
"from": "human",
"value": "Deepblue706: Okie dokie.\n\n (1d20+1)[ 10 ] "
},
{
"from": "human",
"value": "Silence: Ok, let's get this going!"
},
{
"from": "human",
"value": "Dorizzit: Grek. Sorry.\n\nGroup 2. The Warrior moves to B21 and then to G21. The rest of the group follows in a line."
},
{
"from": "human",
"value": "Deepblue706: Group Two:\nSent10@Bc14 to Z14\nGuard5@Bc15 to Z15\nSent11@Bc16 to Z 16\nSneak12@Bd15 to Ba5"
},
{
"from": "human",
"value": "Dorizzit: Group 1: In formation, moves upward (same letter, number decreases) 1 space, then forward four spaces. Final positions:\n\nWarrior: F12\n\nSlicer: E13\n\nArcher: E14\n\nWarrior: F12"
},
{
"from": "human",
"value": "Silence: Can you give them numbers instead of just saying \"warrior\" and such? Makes my life easier."
},
{
"from": "human",
"value": "Deepblue706: Group 3:\n\nSkirm2@Bc18 to W19\nSkirm3@Bc20 to W21, fires Longbow upon warrior at G21\nShock7@Bd17 to X18\nShock8@Bd19 to X20\n\nSkirm3 attack roll (1d20+6)[ 19 ] \nSkirm3 damage roll (1d8)[ 7 ] "
},
{
"from": "human",
"value": "Silence: Drozzit has informed me, via PM, that he has officially surrendered.\n\nDeepblue706 is the victor!"
},
{
"from": "human",
"value": "Deepblue706: He lost interest, eh?\n\nWell, I'll take the win."
},
{
"from": "human",
"value": "Silence: Lucky you.\n\nKCiemer is up against you next. I'll shoot you a PM once I'm done setting it up."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Silence: Wrstdmevr's team: - RED TEAM \n \n Spoiler \n\n Number: 1\n Strength: 8\n Dexterity: 8\n Constitution: 16\n Weapons: Sling, 100 bullets\n Armor: Leather\n Speed: 30ft.\n AC: 11\n Attacks: + 2 sling, 1d4 (x2 crit.) (range increment 50ft.)\n Skills: Hide + 5, Move Silently + 5\n Feats: Run, Toughnessx2\n HP: 31\n\n Number: 2\n Strength: 8\n Dexterity: 8\n Constitution: 16\n Weapons: Sling, 100 bullets\n Armor: Leather\n Speed: 30ft.\n AC: 11\n Attacks: + 2 sling, 1d4(x2 crit.) (range increment 50ft.)\n Skills: Hide + 5, Move Silently + 5\n Feats: Run, Toughnessx2\n HP: 31\n\n Number: 3\n Strength: 8\n Dexterity: 8\n Constitution: 16\n Weapons: Sling, 100 bullets\n Armor: Leather\n Speed: 30ft.\n AC: 11\n Attacks: + 2 sling, 1d4(x2 crit.) (range increment 50ft.)\n Skills: Hide + 5, Move Silently + 5\n Feats: Run, Toughnessx2\n HP: 31\n\n Number: 4\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Longbow, 150 arrows\n Armor: Chain Shirt\n Speed: 30ft.\n AC: 17\n Attacks: + 7 longbow, 1d8(x3 crit.) (range increment 100ft.)\n Skills: Hide + 7, Move Silently + 7\n Feats: Weapon Focus(Longbow), Dodge, Point Blank Shot\n HP: 13\n\n Number: 5\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Longbow, 150 arrows\n Armor: Chain Shirt\n Speed: 30ft.\n AC: 17\n Attacks: + 7 longbow, 1d8(x3 crit.) (range increment 100ft.)\n Skills: Hide + 7, Move Silently + 7\n Feats: Weapon Focus(Longbow), Dodge, Point Blank Shot\n HP: 13\n\n Number: 6\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Longbow, 150 arrows\n Armor: Chain Shirt\n Speed: 30ft.\n AC: 17\n Attacks: + 7 longbow, 1d8(x3 crit.) (range increment 100ft.)\n Skills: Hide + 7, Move Silently + 7\n Feats: Weapon Focus(Longbow), Dodge, Point Blank Shot\n HP: 13\n\n Number: 7\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: longsword\n Armor: Chainmail\n Speed: 20ft.\n AC: 14\n Attacks: + 7 Longsword, 1d8+3(19-20/x2)\n Skills: Spot + 6, Listen + 6\n Feats: Weapon Focus(longsword), Power Attack, Toughness\n HP: 16\n\n Number: 8\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: longsword\n Armor: Chainmail\n Speed: 20ft.\n AC: 14\n Attacks: + 7 Longsword, 1d8+3(19-20/x2)\n Skills: Spot + 6, Listen + 6\n Feats: Weapon Focus(longsword), Power Attack, Toughness\n HP: 16\n\n Number: 9\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: longsword\n Armor: Chainmail\n Speed: 20ft.\n AC: 14\n Attacks: + 7 Longsword, 1d8+3(19-20/x2)\n Skills: Spot + 6, Listen + 6\n Feats: Weapon Focus(longsword), Power Attack, Toughness\n HP: 16\n\n Number: 10\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Greatsword\n Armor: Full Plate\n Speed: 20ft.\n AC: 17\n Attacks: + 7 Greatsword, 2d6+4(19-20/x2)\n Skills: Spot + 6 , Listen + 6\n Feats: Weapon Focus(greatsword), Power Attack, Toughness\n HP: 16\n\n Number: 10\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Greatsword\n Armor: Banded Mail\n Speed: 20ft.\n AC: 15\n Attacks: + 7 Greatsword, 2d6+4(19-20/x2)\n Skills: Spot + 6 , Listen + 6\n Feats: Weapon Focus(greatsword), Power Attack, Toughness\n HP: 16\n\n Number: 10\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Greatsword\n Armor: Banded Mail\n Speed: 20ft.\n AC: 15\n Attacks: + 7 Greatsword, 2d6+4(19-20/x2)\n Skills: Spot + 6 , Listen + 6\n Feats: Weapon Focus(greatsword), Power Attack, Toughness\n HP: 16\n \n\n\n\nKCiemer - BLUE TEAM. \n \n Spoiler \n Number: 1\n Strength: 8\n Dexterity: 12\n Constitution: 14\n Weapons: Spiked Gauntlet\n Armor: Scale Mail, Tower Shield\n Speed: 20\n AC: 19, can have total cover\n Attacks: +2 (1d4-1)\n Skills: Intimidate +6, Swim -22\n Feats: Toughness, Endurance, Diehard\n HP: 25\n\n Number: 2\n Strength: 8\n Dexterity: 12\n Constitution: 14\n Weapons: Spiked Gauntlet\n Armor: Scale Mail, Tower Shield\n Speed: 20\n AC: 19, can have total cover\n Attacks: +2 (1d4-1)\n Skills: Intimidate +6, Swim -22\n Feats: Toughness, Endurance, Diehard\n HP: 25\n\n Number: 3\n Strength: 8\n Dexterity: 12\n Constitution: 14\n Weapons: Spiked Gauntlet\n Armor: Scale Mail, Tower Shield\n Speed: 20\n AC: 19, can have total cover\n Attacks: +2 (1d4-1)\n Skills: Intimidate +6, Swim -22\n Feats: Toughness, Endurance, Diehard\n HP: 25\n\n Number: 4\n Strength: 8\n Dexterity: 12\n Constitution: 14\n Weapons: Spiked Gauntlet\n Armor: Scale Mail, Tower Shield\n Speed: 20\n AC: 19, can have total cover\n Attacks: +2 (1d4-1)\n Skills: Intimidate +6, Swim -22\n Feats: Toughness, Endurance, Diehard\n HP: 25\n\n Number: 5\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Glaive\n Armor: Half Plate\n Speed: 20\n AC: 16\n Attacks: +7 (1d10+4) Reach\n Skills: Climb +2, Swim -5\n Feats: Weapon Focus Glaive, Power attack, Toughness\n HP: 16\n\n Number: 6\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Glaive\n Armor: Half Plate\n Speed: 20\n AC: 16\n Attacks: +7 (1d10+4) Reach\n Skills: Climb +2, Swim -5\n Feats: Weapon Focus Glaive, Power attack, Toughness\n HP: 16\n\n Number: 7\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Glaive\n Armor: Half Plate\n Speed: 20\n AC: 16\n Attacks: +7 (1d10+4) Reach\n Skills: Climb +2, Swim -5\n Feats: Weapon Focus Glaive, Power attack, Toughness\n HP: 16\n\n Number: 8\n Strength: 16\n Dexterity: 8\n Constitution: 8\n Weapons: Glaive\n Armor: Half Plate\n Speed: 20\n AC: 16\n Attacks: +7 (1d10+4) Reach\n Skills: Climb +2, Swim -5\n Feats: Weapon Focus Glaive, Power attack, Toughness\n HP: 16\n\n Number: 9\n Strength: 12\n Dexterity: 14\n Constitution: 8\n Weapons: Composite Longbow +1, 60 arrows\n Armor: Chain Shirt\n Speed: 30\n AC: 16\n Attacks: +6 (1d8+1)\n Skills: Climb +4, Hide +3\n Feats: Point Blank Shot, Rapid Shot, Weapon Focus Longbow\n HP: 13\n\n Number: 10\n Strength: 12\n Dexterity: 14\n Constitution: 8\n Weapons: Composite Longbow +1, 60 arrows\n Armor: Chain Shirt\n Speed: 30\n AC: 16\n Attacks: +6 (1d8+1)\n Skills: Climb +4, Hide +3\n Feats: Point Blank Shot, Rapid Shot, Weapon Focus Longbow\n HP: 13\n\n Number: 11\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Longbow, 40 arrows\n Armor: Studded Leather\n Speed: 30\n AC: 16\n Attacks: +7 (1d8-1)\n Skills: Hide +10, Move Silently +7\n Feats: Weapon Focus Longbow, Stealthy, Skill Focus Hide\n HP: 13\n\n Number: 12\n Strength: 8\n Dexterity: 16\n Constitution: 8\n Weapons: Longbow, 40 arrows\n Armor: Studded Leather\n Speed: 30\n AC: 16\n Attacks: +7 (1d8-1)\n Skills: Hide +10, Move Silently +7\n Feats: Weapon Focus Longbow, Stealthy, Skill Focus Hide\n HP: 13\n \n\n \n\n\n\n\n * Tan areas are 30' spiked pits (3d6 falling + 1d8 piercing damage, requires 10' movement.\n * Between yellow walls: Rope bridges (Normal terrain, but can be destroyed. Have 10 HP and Hardness 1).\n * Gray walls provide cover.\n * All walls have Climb DC 20.\n * Yellow areas have 10' elevation. Ramps are located where blue meets yellow without a whites wall.\n * Bases/starting locations are colored & have the person's name.\n * Each respective team's flag is located on the square of their color."
},
{
"from": "human",
"value": "KCiemir: Sorry, but I think that the description of the map does not actually match the map itself. I'll wait on whether this is correct or not before I begin."
},
{
"from": "human",
"value": "Silence: Ah. Thank you for pointing that out. It's fixed now.\n\nI'm shooting WrstDmEvr a PM. I don't want this to time out. Far too uninteresting.\n\nHe has two days from the time of this post."
},
{
"from": "human",
"value": "Silence: KCiemer is the victor due to WrstDmEvr's nonposting!"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 38: Mr. Underhill vs. Chile V \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n bayar - Mr. Underhill \n Chilepepper - Chile V \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "chilepepper: Init to win it - (1d20+2)[ 18 ] \n\nXP fixed, previous race (Mongrelfolk) added to racial traits, purchases pending.\n\nStarting in Z13."
},
{
"from": "human",
"value": "Bayar: Originally Posted by chilepepper \n Init to win it \n \n\nI hate that quote 🫤 .\n\nAnyway, since my druid will preety much DIE , and he would still qualify for level 2, I concede the match. GG.\n\n\n\nNo, seriously ? I just want to make a better druid. This one had...flaws. But the improved version will be better. Much better <insert mad laughing here> 😏"
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Chile is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Orran: Map \n Spoiler \n Level 1 \n \n Level 2 \n http://i331.photobucket.com/albums/l...tle/glass2.png \n Level 3 \n http://i331.photobucket.com/albums/l...tle/glass3.png \nAs you have guessed, this is a multi-level map. All of the floors and ceilings are made of glass. Each 5ft square has a hardness of 4 and a HP of 15. They take double damage from bludgeoning weapons.\n\nEach floor is 10ft below the first. The arena is enchanted with feather fall, so there's no falling damage.\n\nThe lines are glass walls. They have a hardness of 5 and a HP of 25. They take double damage from bludgeoning weapons.\n\nThe circles are glass pillars. They provide cover. They have a hardness of 10 and a HP of 50 . They take double damage from bludgeoning weapons.\n\nThe only way to pass between levels is by breaking through the floor.\n \n\n\nThe teams:\n KCiemir \n \n Spoiler \nNumber:1\nStrength:8\nDexterity:12\nConstitution:14\nWeapons:Spiked Gauntlet\nArmor:Scale Mail, Tower Shield\nSpeed:20\nAC:19, can have total cover\nAttacks:+2 (1d4-1)\nSkills:Intimidate +6, Swim -22\nFeats:Toughness, Endurance, Diehard\nHP:25\n\nNumber:2\nStrength:8\nDexterity:12\nConstitution:14\nWeapons:Spiked Gauntlet\nArmor:Scale Mail, Tower Shield\nSpeed:20\nAC:19, can have total cover\nAttacks:+2 (1d4-1)\nSkills:Intimidate +6, Swim -22\nFeats:Toughness, Endurance, Diehard\nHP:25\n\nNumber:3\nStrength:8\nDexterity:12\nConstitution:14\nWeapons:Spiked Gauntlet\nArmor:Scale Mail, Tower Shield\nSpeed:20\nAC:19, can have total cover\nAttacks:+2 (1d4-1)\nSkills:Intimidate +6, Swim -22\nFeats:Toughness, Endurance, Diehard\nHP:25\n\nNumber:4\nStrength:8\nDexterity:12\nConstitution:14\nWeapons:Spiked Gauntlet\nArmor:Scale Mail, Tower Shield\nSpeed:20\nAC:19, can have total cover\nAttacks:+2 (1d4-1)\nSkills:Intimidate +6, Swim -22\nFeats:Toughness, Endurance, Diehard\nHP:25\n\nNumber:5\nStrength:16\nDexterity:8\nConstitution:8\nWeapons:Glaive\nArmor:Half Plate\nSpeed:20\nAC:16\nAttacks:+7 (1d10+4) Reach\nSkills:Climb +2, Swim -5\nFeats:Weapon Focus Glaive, Power attack, Toughness\nHP:16\n\nNumber:6\nStrength:16\nDexterity:8\nConstitution:8\nWeapons:Glaive\nArmor:Half Plate\nSpeed:20\nAC:16\nAttacks:+7 (1d10+4) Reach\nSkills:Climb +2, Swim -5\nFeats:Weapon Focus Glaive, Power attack, Toughness\nHP:16\n\nNumber:7\nStrength:16\nDexterity:8\nConstitution:8\nWeapons:Glaive\nArmor:Half Plate\nSpeed:20\nAC:16\nAttacks:+7 (1d10+4) Reach\nSkills:Climb +2, Swim -5\nFeats:Weapon Focus Glaive, Power attack, Toughness\nHP:16\n\nNumber:8\nStrength:16\nDexterity:8\nConstitution:8\nWeapons:Glaive\nArmor:Half Plate\nSpeed:20\nAC:16\nAttacks:+7 (1d10+4) Reach\nSkills:Climb +2, Swim -5\nFeats:Weapon Focus Glaive, Power attack, Toughness\nHP:16\n\nNumber:9\nStrength:12\nDexterity:14\nConstitution:8\nWeapons:Composite Longbow +1, 60 arrows\nArmor:Chain Shirt\nSpeed:30\nAC:16\nAttacks:+6 (1d8+1)\nSkills:Climb +4, Hide +3\nFeats:Point Blank Shot, Rapid Shot, Weapon Focus Longbow\nHP:13\n\nNumber:10\nStrength:12\nDexterity:14\nConstitution:8\nWeapons:Composite Longbow +1, 60 arrows\nArmor:Chain Shirt\nSpeed:30\nAC:16\nAttacks:+6 (1d8+1)\nSkills:Climb +4, Hide +3\nFeats:Point Blank Shot, Rapid Shot, Weapon Focus Longbow\nHP:13\n\nNumber:11\nStrength:8\nDexterity:16\nConstitution:8\nWeapons:Longbow, 40 arrows\nArmor:Studded Leather\nSpeed:30\nAC:16\nAttacks:+7 (1d8-1)\nSkills:Hide +10, Move Silently +7\nFeats:Weapon Focus Longbow, Stealthy, Skill Focus Hide\nHP:13\n\nNumber:12\nStrength:8\nDexterity:16\nConstitution:8\nWeapons:Longbow, 40 arrows\nArmor:Studded Leather\nSpeed:30\nAC:16\nAttacks:+7 (1d8-1)\nSkills:Hide +10, Move Silently +7\nFeats:Weapon Focus Longbow, Stealthy, Skill Focus Hide\nHP:13\n \n\n Deepblue706 \n \n Spoiler \n#1-3: Skirmishers\nStrength: 12\nDexterity: 14\nConstitution: 8\nWeapons: Longbow (20 arrows), Greatclub, Dagger\nArmor: Chain Shirt\nSpeed: 30ft\nAC: 16\nAttacks: +6 Longbow (1d8), +4 Greatclub (1d10+1), +4 Dagger (1d4+1)\nSkills: Listen (+3), Spot (+3), Tumble (+4)\nFeats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow\nHP: 13\n\n#4-5: Guardians\nStrength: 14\nDexterity: 8\nConstitution: 12\nWeapons: Longsword, Longsword, Sling (10 bullets)\nArmor: Half-Plate, Heavy Wooden Shield\nSpeed: 20ft\nAC: 19\nAttacks: +5 Longsword (1d8+2), +2 Sling (1d4+2)\nSkills: Balance (+2), Listen (+3), Spot (+3)\nFeats: Diehard, Endurance, Improved Initiative\nHP: 19\n\n#6-8: Shock Troopers\nStrength: 14\nDexterity: 10\nConstitution: 10\nWeapons: Greatsword, Longsword, Sling (10 bullets)\nArmor: Chain Shirt\nSpeed: 30ft\nAC: 14\nAttacks: +6 Greatsword (2d6+3), +5 Longsword (1d8+2), +3 Sling (1d4+2)\nSkills: Climb (+6), Jump (+6), Swim (+6)\nFeats: Weapon Focus: Greatsword, Improved Overrun, Power Attack\nHP: 16\n\n#9-11: Sentinels\nStrength: 14\nDexterity: 12\nConstitution: 8\nWeapons: Glaive, Morningstar, Heavy Crossbow (10 bolts)\nArmor: Banded Mail\nSpeed: 20ft\nAC: 17\nAttacks: +6 Guisarme (2d4+3), +5 Morningstar (1d8+2), +4 Light Crossbow (1d8)\nSkills: Listen (+3), Heal (+3), Spot (+3)\nFeats: Combat Reflexes, Weapon Focus: Guisarme, Toughness\nHP: 16\n\n#12: The Sneakyman\nStrength: 8\nDexterity: 16\nConstitution: 8\nWeapons: Rapier, Shortbow (20 arrows), Dagger\nArmor: Leather Armor\nSpeed: 30ft\nAC: 15\nAttacks: +6 Rapier (1d6-1), +6 Shortbow (1d6-1), +6 Dagger (1d4-1)\nSkills: Hide (+9), Move Silently (+9), Tumble (+6)\nFeats: Skill Focus: Move Silently, Skill Focus: Hide, Weapon Finesse\nHP: 13\n "
},
{
"from": "human",
"value": "Orran: Reserved for updates pertaining to the units and their status."
},
{
"from": "human",
"value": "Silence: I don't think I've flushed this out enough in the main thread, so I'll say it here.\n\nLevel 1 is on top of 2, and 2 is on top of 3."
},
{
"from": "human",
"value": "Deepblue706: Woah. Took me a moment to grasp what was actually going down here (missed the bit about the flag being at the bottom)!\n\nPlacement:\nGroup One: (Init = (1d20)[ 15 ] )\nSent9@Bc12\nGuard4@Bc11\nShock6@Bc13\nSkirm1@Bd13\n\nGroup Two: (Init = (1d20+1)[ 17 ] )\nSent10@Bc14\nGuard5@Bc15\nSent11@Bc16\nSneak12@Bd15\n\nGroup Three: (Init = (1d20)[ 12 ] )\nSkirm2@Bc18\nSkirm3@Bc20\nShock7@Bc17\nShock8@Bc19"
},
{
"from": "human",
"value": "Silence: Did you send a PM to KCiemir?"
},
{
"from": "human",
"value": "Orran: Yes, he should of reported, whats the time limit?"
},
{
"from": "human",
"value": "Orran: Unless there are any objections, this match is forfeited. Deepblue 706 is the victor."
},
{
"from": "human",
"value": "Deepblue706: Two back-to-back perfect games! I am hella awesome."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Sxoa: You find yourself standing in the basement, finding the secret entrance to the Grinder after a long journey has brought you here. You do not know what perils and horrors await you, but the promise of power is great. You all have your own reasons for being here, but you all stand ready to take the plunge.\n\nBefore you stands a large opalescent sphere, the portal entrance to grinder.\n\n \n Spoiler \nWhere you are now matters far less than where you are going to be. You might be in the city of doors or somewhere else.\n\nSome rules of posting:\nI'd like you to put the first part of the post in character. Put necessary dice rolls and what not in a spoiler box. See Belial the Leveler's Dungeonkeeper fight threads for an example if you don't understand.\n\nPost a link to your character sheet, and your statblock(s) in your first post.\n\nMost of your rolls do; sometimes though I'll be rolling for you if you're not aware of something.\n\nUhhh, that's all I can think of right now, but if I change anything I'll put it in the post where I change it and here.\n\n\nGood luck!\n\nADDENDUM: You're soloing this so you don't need an OOC thread I don't think . In your 1st post can you post all your complete stat blocks here (don't just post the link to the other thread but copy all the info over here).\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Fan: The old Lich walks into your chamber a black bolt of negative energy sealing the door, he wears a black cloak, and carries a scthye a hand of pure white bone points at you, and says ASK NOT FOR WHOM THE BELL TOLLS< THE BELL TOLLS FOR THEE! \nAnd suddenly the room turn into a giant chamber, and a black goop surrounds the liches feet, a swamp appearing underneath him, and a xzombie goblin appeaered a horrible rotting corpse resembling the rouges grandfather.\n\n \n Spoiler \n\nplay a swamp\ntap swamp\nplay zombie cannible\nlife totals: Fanboy: 20 Agent: 20\nCards in play: swamp, Zombie cannibal\n http://sales.starcitygames.com//card...p?product=3787 \nBtw this decks a little out of date, it's mostly standard though.\nHand: 5 hidden.\n "
},
{
"from": "human",
"value": "AgentPaper: An island rose out of the sea.\n \n Spoiler \nPlay an Island. End turn.\n\nLife: 20\n\nHand:\nUnknown x7\n\nCards in play:\nIsland\n\nGraveyard:\n "
},
{
"from": "human",
"value": "Fan: Untap, Upkeep draw.\n\nThe Avatar of death rose his hand, and from the polluted water rose another swamp, and on this swamp the zombie canibal leaopt at you a fevered look in its eyes its teeth sinking it to your oh so delicious felsh.\n\n \n Spoiler \n\nplay a swamp\ntap swamp\nswing with zombie cannibal\nlife totals: Fanboy: 20 Agent: 19\nCards in play: swampX2, Zombie cannibal\nHand: X5\n "
},
{
"from": "human",
"value": "AgentPaper: The island grew, a mountain forming in it's center.\n \n Spoiler \nPlay a Mountain. End turn.\n\nLife: 19\n\nHand:\nUnknown x7\n\nCards in play:\nIsland\nMountain\n\nGraveyard:\n "
},
{
"from": "human",
"value": "Fan: 😩 I can tell this is going to be hell, although you may be hurtin in a couple turnds if you dont get something.\n\nIC:\nDeath rose his hand, and another swamp apperared and from that swamp came his lieutenet the lord of the undead.\nInspired by the apperance of the lieutenet the zombie continued mauling you with renewed ferocity.\n\n \n Spoiler \n\nUntap, Upkeep, Draw\nplay a swamp\ntap all my swamps\nplay lord of the undead\nswing with zombie cannibal\nlife totals: Fanboy: 20 Agent: 17\nCards in play: swampX3, Zombie cannibal, and Lord of the undead.\nHand: X4\n "
},
{
"from": "human",
"value": "AgentPaper: A forest grew on that island, next to the mountain, and the first sliver slithered out of the ground. It was the first of legions to come.\n \n Spoiler \nDraw. Play a Forest. Tap land for 1 blue 1 red 1 green mana. Play Homing Sliver. End turn.\n\nLife: 17\n\nHand:\nUnknown x6\n\nCards in play:\nHoming Sliver\n(tap) Island\n(tap) Mountain\n(tap) Forest\n\nGraveyard:\n "
},
{
"from": "human",
"value": "Fan: Death laughed at this ecuse for a monster. (seriously dude you should have sliver cycled for might sliver.), and the zombie cannibal rushed at the man again regardless of the sliver.\n\n \n Spoiler \n\nplay a swamp\nswing with zombie cannibal\nlife totals: Fanboy: 20 Agent: 17\nCards in play: swampX3, Zombie cannibal, lord of the undead\nHand: X5\n "
},
{
"from": "human",
"value": "AgentPaper: The island grew, and with it, so too did sliver horde. It would not be long before none could stop them. The first sliver called out to it's friends, and soon more would come. Even then, another, smaller sliver came, this one with a stinger on it's back, dripping with poison. As it came, the first sliver mutated instantly and also grew a stinger.\n \n Spoiler \nDraw. Play an Island. Tap land for 1 green mana. Play Virulent Sliver. Tap land for 3 mana. Cycle Synchronus Sliver for Gemhide Sliver . End turn.\n\nLife: 15\n\nHand:\nUnknown x5\n\nCards in play:\n Virulent Sliver \n Homing Sliver \n(tap) Island x2\n(tap) Mountain\n(tap) Forest\n\nGraveyard:\n Synchronus Sliver \n "
},
{
"from": "human",
"value": "Fan: Death laughed at the man did he really think he could kill him with the living no matter he thought.\nAnother swamp intruded on the oceans water the shores now covered in a murky black, and from these polluted water emerged a troop of zombies their hunger obvious.\nThe cannibal zombie would have rushed in if it had not been for his lieutenet the best offense is a good defence.\n \n Spoiler \n\nPlay a swamp\nPlay scathe zombies\nEnd turn\nlife totals: Fanboy: 20 Agent: 17\nCards in play: swampX4, Zombie cannibal, lord of the undead, and scathe zombies.\nHand: X5\n "
},
{
"from": "human",
"value": "AgentPaper: The swarm grew, and as it grew, it only sped it's growth. As the sliver reinforcements came, all the slivers began to sprout gems from their hides, attracting even more slivers. Another sliver joined the pack on it's own, increasing their speed tenfold.\n \n Spoiler \nDraw. Tap land for 1 green 1 red mana. Play Gemhide Sliver. Tap land and Homing Sliver for 3 mana. Cycle Darkeark Sliver for Sliver Legion. Tap Virulent Sliver for 1 white mana. Play Sidewinder Sliver. End turn.\n\nLife: 15\n\nHand:\nUnknown x3\n Sliver Legion \n\nCards in play:\n Sidewinder Sliver \n Gemhide Sliver \n(tap) URL=\"http://sales.starcitygames.com//carddisplay.php?product=45484\"]Virulent Sliver[/URL]\n(tap) Homing Sliver \n(tap) Island x2\n(tap) Mountain\n(tap) Forest\n\nGraveyard:\n Synchronus Sliver \n Darkheart Sliver \n "
},
{
"from": "human",
"value": "Fan: Death sighed as he racked hios mind, and smiled wickedly the gem hide slivers, seemed to have caused a most strange, and most worrying development the had granted hte others the ability to produce mana, and he just could'nt have that.\nAnother swamp came into existance. (making that my sixth.)\nAnd from the polluted waters strechted great tentacles claiming both the gem hide sliver, and the virulent sliver before the tentacles came at YOU, wrapping around you legs, and draining the life from you. (6 damage to the gemhide, )\n \n Spoiler \n\nplay a swamp\ntap swampsX6\nplay corrupt\n http://sales.starcitygames.com//card...?product=49600 \nlife totals: Fanboy: 26 Agent: 17\nCards in play: swampX6, Zombie cannibal, lord of the undead\n, and scathe zombies.\nGraveyard: Corrupt\nHand: X4\n "
},
{
"from": "human",
"value": "AgentPaper: The swarm was delayed by the corruption of the original gemhide, but only temporarily. Already a replacement was on it's way, and the swarm would grow unstoppable.\n \n Spoiler \nDraw. Tap land for 3 mana. Cycle Firewake Sliver for Gemhide Sliver. End turn.\n\nLife: 15\n\nHand:\nUnknown x3\n Sliver Legion \n Gemhide Sliver \n\nCards in play:\n Sidewinder Sliver \n(tap) Virulent Sliver \n(tap) Homing Sliver \n(tap) Island\n(tap) Mountain\n(tap) Forest\nIsland\n\nGraveyard:\n Synchronus Sliver \n Darkheart Sliver \n Gemhide Sliver \n "
},
{
"from": "human",
"value": "Fan: Death laughed as he remembered a spell, and from his current swamps, and from them came another scathe zombieszombie. The scathe zombies, and the origanl cannibal charged the man ripping through quite a few things to et to him.(Why cant i draw a Korlash? ): )\n\n \n Spoiler \n\nlife totals: Fanboy: 26 Agent: 17\nSWING WITH THE CANNIBAL ZOMBIE AS WELL AS THE FIRST SCATHE ZOMBIE!\nCards in play: swampX6, Zombie cannibal, lord of the undead\n, and scathe zombiesX2\nGraveyard: Corrupt\nHand: X4\n "
},
{
"from": "human",
"value": "AgentPaper: As the reinforcement gemhide came, all the slivers once again began to produce mana-infused crystals. As they did, the main sliver legion arrived, and the power of the slivers grew unstoppable.\n \n Spoiler \nDraw. Tap land for 1 green 1 blue mana. Play Gemhide Sliver. Tap land for 1 red 1 blue, and slivers for 1 green 1 red 1 white mana. Play Sliver Legion. End turn.\n\nLife: 15\n\nHand:\nUnknown x4\n\nCards in play:\n Sliver Legion 11/11\n Gemhide Sliver 5/5\n(tap) Sidewinder Sliver 5/5\n(tap) Virulent Sliver 5/5\n(tap) Homing Sliver 6/6\n(tap) Island\n(tap) Mountain\n(tap) Forest\nIsland\n\nGraveyard:\n Synchronus Sliver \n Darkheart Sliver \n Gemhide Sliver \n "
},
{
"from": "human",
"value": "Fan: I'm sorry to do this to you agentpaper but if I dont handle this bloddy thing I'm over, and I do have 8 creature kill spells in my deck.\nDeath fliches in surprise as he sees the massive sliver legion arrive, the thing was huge, hen eeded to take it down he pulled out a crystal ball, and from it came the Winnowers the slayers of eyeblights, and thus they slew the mighty Legion of slivers, and the zombies began their attack once again.\n\n \n Spoiler \n\nPlay a swamp.(Thats all I've drawn.😦)\nPlay eyeblights ending, targeting the (yes i'm packing that.)\nSwing with scathe zombies, and a zombie cannible.\nend turn.\nCards in play.\nZombie cannible x1 Scathe zombies x2, and a lord of the undead\nSwamp X7\nlife totals are up to suggestion right now as I cant remember what poison does.\n "
},
{
"from": "human",
"value": "AgentPaper: As the mighty legion fell, another sliver came, and the remaining host began to move with lightning speed. The battle would end soon, one way or another.\n \n Spoiler \nDraw. Tap land for 3 mana. Cycle Telekinetic Sliver for Reflex Sliver. Tap 1 land and 3 slivers for 4 mana. Play Reflex Sliver. End turn.\n\nLife: 4\n\nHand:\nUnknown x4\n\nCards in play:\n Reflex Sliver \n(tap) Gemhide Sliver \n(tap) Sidewinder Sliver \n(tap) Virulent Sliver \n Homing Sliver \n(tap) Island x2\n(tap) Mountain\n(tap) Forest\n\nGraveyard:\n Synchronus Sliver \n Darkheart Sliver \n Gemhide Sliver \n Sliver Legion \n "
},
{
"from": "human",
"value": "Fan: Finnaly something of quality thats NOT a swamp or creature kill.\nFrom the black tides Emerged Deaths Champion Who goes by many names but there is one you cant deny. My name is Korlash! Hi everybody!\nMy freinds all call me old scratch, and I'am a capricorn, my turn ons are Romantic walks, and killing the undborn. (song is Rofl.)\n \n Spoiler \n\nPlay Korlash Heri to blackblade\nSwing with The cannible zombies, and scathe zombies.\ncards in play:\nSwamp X7, Lord of the undead, Scathe zombies X2, Korlash, and a Cannible Zombie.\n http://sales.starcitygames.com//card...?product=45627 \nLife: Me 20/ You ??\n "
},
{
"from": "human",
"value": "AgentPaper: I fold, nothing I can do to win at this point. Would loose next turn."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 43: Strit Acora vs. Frank the Tank \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Strit Acora - Curtis \n Frank the Tank - Mushroom Ninja \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "curtis: Initiatve: (1d20+1)[ 17 ] "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n Curtis is the winner. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Meynolds: AgentPaper, make your move..."
},
{
"from": "human",
"value": "AgentPaper: The wastes stretched into the distance, a small rebel camp in their center. It was a new construction, one that would form the core of the new resistance.\n \n Spoiler \nPlay 1 land.\nEnd turn.\n\nCards in play:\nPlains\n\nGraveyard:\n "
},
{
"from": "human",
"value": "Meynolds: A forest appears some distance from the camp, with a discernible village sitting high in the trees.\n\n \n Spoiler \nDraw a card, play Treetop Village (Comes into play tapped).\n\n \n\nEnd turn.\n "
},
{
"from": "human",
"value": "AgentPaper: As another rebel encampment rose up, a mysterious shrouded figure, riding on a horse, began to patrol the area between it and the forest. No attack would pass him.\n \n Spoiler \nPlay 1 land. Play Knight of the Holy Nimbus.\nEnd turn.\n\nCards in play:\n Knight of the Holy Nimbus \n(tap) Plains x2\n\nGraveyard:\n "
},
{
"from": "human",
"value": "Meynolds: A giant tree arises by the village, and a druid exits the village.\n\n \n Spoiler \nDraw, play Pendelhaven. Tap Treetop and Pendelhaven to play Leaf Gilder.\n\n \nAnd Treetop Village\n\nEnd turn.\n "
},
{
"from": "human",
"value": "AgentPaper: The rebel encampment expanded yet again, and as it did, yet another mysterious figure came out of the mists. He flickered in the sun, seeming a shadow of a true being. There were whispers that he could not be killed, as any weapon that touched him went straight through him without causing harm. His own weapons were not so limited, however. His spikes were real, and they were deadly.\n\nThe knight rode out to the forest, and it was clear he meant to wage war. He led the rebels in the assault, and it was clear none could stand in his way.\n\n \n Spoiler \nPlay 1 land. Play Zealot il-Vec . Attack with Knight of the Holy Nimbus.\nEnd turn.\n\nCards in play:\nZealot il-Vec\n(tap) Knight of the Holy Nimbus\n(tap) Plains x3\n\nGraveyard:\n\nIf you block with the elf, she dies and you take no damage. Otherwise, you take 2.\n "
},
{
"from": "human",
"value": "Meynolds: The Knight strikes with his force.\n\nThe forest expands, and suddenly is filled with life.\n\n \n Spoiler \nTake the damage.\n\nOn my turn:\n\nDraw and play Forest. Tap Forest, Pendelhaven, Leaf Gilder, and Treetop Village to play Harmonize.\n\n \n\nDraw three cards, end turn. I have to discard a card, but that will have to wait until FF sends me some more draws.\n "
},
{
"from": "human",
"value": "AgentPaper: The rebel encampment grew even larger. The rebellion was going even better than planned. As it did, the amrou rebel force that the Knight of the Holy Nimbus had led began training under the shadow, and soon none not of the desert could block their raids, and they became known as the elite force, the Amrou Seekers. As they completed their training, the Knight of the Holy Nimbus led yet another raid against the forest. It seemed the forest had drawn in to contemplate it's actions, but this merely left them open to a surprise attack. The elf druid never saw the spike that killed him.\n\n \n Spoiler \nPlay 1 land. Play Amrou Seekers. Attack with Knight of the Holy Nimbus and Zealot il-Vec, re-rout Zealot damage to deal 1 damage to Leaf Gilder. End turn.\nEnd turn.\n\nCards in play:\nAmrou Seekers\n(tap) Zealot il-Vec\n(tap) Knight of the Holy Nimbus\n(tap) Plains x3\nPlains\n\nGraveyard:\n\nNobody to block, so you take 2 damage from KotHN, and Leaf Gilder dies from Zealot il-Vec.\n "
},
{
"from": "human",
"value": "Meynolds: Spoiler \nLife: 16\nWaiting for draws from FF. I'll make a second post when they come.\n "
},
{
"from": "human",
"value": "Meynolds: The forest grew once more, and a pair of druids exit the forest.\n\n \n Spoiler \nDiscard a Leaf Gilder at end of last turn.\n\nDraw, play Forest. Tap Forest and Pendelhaven for Devoted Druid. Tap Treetop Village and Forest to play Leaf Gilder.\n\nIn play (Tapped): Forest x2, Pendelhaven, Treetop Village\nIn play (Untapped): Devoted Druid, Leaf Gilder\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 45: Awsomesauce vs. Little Knife Guy \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Awsomesauce - Bladester \n Little Knife Guy - dman11235 \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "dman11235: (1d20+5)[ 17 ] \n\nThis time I won't be so unlucky! (please have mercy on me Murphy!)\n\nI will buy a MW tool of tumble (grippy shoes that let me, you know, accelerate quickly and stuff). No more failing tumble checks! And selling one dagger so I'm not over weight...\n\n \n Spoiler \nstart in B10, as well, two daggers in hand\n "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Little Knife Guy is the Winner! "
},
{
"from": "human",
"value": "bladester: wow, didn't even know there was a match, I thought the refs where ignoring my charicter so I started on another one lol srry bout that dude"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 42: Ba'ster vs. Cet \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Ba'ster - Valgunn \n Cet - Suzuro \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "Talic: Ref Talic \n Double DQ. \n\nThis match's scheduled opponent gets a Bye."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 43: Frank the Tank vs. Shasnuart \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Frank the Tank - Mushroom Ninja \n Shasnuart - Suzuro \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Mushroom Ninja: Here we go!\n\nInitiative (1d20)[ 19 ] "
},
{
"from": "human",
"value": "Talic: Ref Talic \n Frank the tank wins! Flawless (Attendance) Victory! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 44: Blue vs. Durendal \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Alaster Morzhul - Durendal \nBlue - ???\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bayar: My char sheet is : http://www.myth-weavers.com/sheets/view.php?id=47768 \n\nInitiative: (1d20+4)[ 8 ] \n\nWill buy 1 scroll of Mage armor."
},
{
"from": "human",
"value": "Talic: Ref Talic \n Bayar wins, by virtue of being the only fighter present! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 42: Wise William vs. Nirmian \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Wise William - KoG \n Nirmian - KCiemir \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "King_of_GRiffins: Ah, so we meet again. We're not so different, you and I, but it is I who shall have the last laugh! Mwahahaaaa....\n\n*ahem* In an case, I'm making one pre-round purchase of a potion of Invisibility for 300gp. That will be all.\n\n Initiative - (1d20+2)[ 9 ] "
},
{
"from": "human",
"value": "Morbius: High ref Morbius \n\n\nJust adding this for ref convenience\n\n\n \n Originally Posted by Kyeudo \n Hey everyone, KCmier just sent me a message through ArenaManager explaining that he is having difficulty logging in with his normal account. Nobody DQ him until he can get his account problems resolved. \n "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nUpdate transcribed from the waiting room.\n\n \n Originally Posted by Kyeudo \n Update on KC: He just sent me another PM using ArenaManager and says he should be able to regain access by the Fourth of August. \n "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Wise William is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 43: Tordek the Bloody vs. Strit Acora \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tordek the Bloody - Lord Henry \n Strit Acora - Curtis \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "curtis: Strit Acora\n\n (1d20+1)[ 12 ] \n \"Ah, Tordek, we meet again.\" "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n Strit is the winner. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 45: Velis vs. En \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Velis - Jasmine Rhadix \n En - Curtis \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "curtis: En\n\n (1d20)[ 17 ] "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n En is the winner. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Exhibition Match: SamTheCleric vs. SithLackey \n Map \n \n Spoiler \n\n \n \n\n Both Combatants Please Roll Initiative. "
},
{
"from": "human",
"value": "SamTheCleric: Level 10 Phelonius \n\nInitiative: (1d20+3)[ 16 ] \n\nGood Luck to you, sir."
},
{
"from": "human",
"value": "theterran: I have a proposal...if you guys would ref our exhibition match, I'll ref yours...that way we don't have to bother the refs for LoS checks and such."
},
{
"from": "human",
"value": "SamTheCleric: sure thing, I'll keep an eye on your match when I'm free."
},
{
"from": "human",
"value": "edroux: Brilliant!\n\nNow make with the killin'."
},
{
"from": "human",
"value": "SithLackey: Sorry that there's going to be a delay here, I have AP testing tomorrow, followed by filming for an English project, so it may be a day and a half or so."
},
{
"from": "human",
"value": "SamTheCleric: It's cool... I've been swamped, started up new classes at college... and Pre-Calc is flying right over my head."
},
{
"from": "human",
"value": "SithLackey: Alright, I'm back (sorry for the delay, mother's day and all).\n\n initiative - (1d20+3)[ 11 ] \n\nEDIT: Looks like you get to go first. Again."
},
{
"from": "human",
"value": "SamTheCleric: Phelonius - Round 1 \n\n\"Well, if it isn't my little Barbarian friend!\"\n\n \n Spoiler \nStart in B13.\n\nCast Greater Invisibility, move to E10.\n \n\n\nYour turn.\n\nStats:\n \n Spoiler \n\nPosition: B13\nHP: 66\nAC: 15, Touch 13, Flat Footed 12\nSpells:\n \n Spoiler \nLevel 1\nShield, Ray of Clumsiness, Lesser Orb of Cold, Lesser Orb of Electricity, Grease, Net of Shadows,\nLevel 2\nBoiling Blood, Glitterdust, Tasha's Hideous Laughter, Sting Ray, Touch of Idiocy, Phantasmal Assailants, Phantasmal Assailants\nLevel 3\nFly, Greater Mage Armor, Displacement, Phantasmal Strangler, Phantasmal Strangler\nLevel 4\nSolid Fog, Greater Invisibility , Orb of Force, Dimension Door, Greater Mirror Image\nLevel 5\nCloudkill, Mind Fog, Baleful Polymorph, Illusory Feast\n \n\nBuffs: Greater Invisibility 10/10\n "
},
{
"from": "human",
"value": "SithLackey: Thunk - Round 1 \n \"Thunk smarterer now, little man. Thunk GET you! Thunk use pronouns! \n \n Spoiler \nThunk begins in Y13 , holding the arrow and with the shield out and animated.\n\nStandard Action: Thunk stabs himself with the arrow, gaining See Invisibility for the next 30 minutes. He also takes (1d4+1)[ 2 ] damage, because he's not about to put his full strength behind this. (1d4 because it's not being used as an arrow, but as a dagger-like improvised weapon)\n\nFree Action: Command the boots to Fly , duration 5 minutes\n\nMove Action: Move to R11 , and crouch to try and maintain a low profile.\n \n\n\nI'd end the turn, but we probably need a LOS check. And someone to check this turn in general.\n\nStats for Refs \n Spoiler \nHP: /120\nAC:19/19/18\nLocation: R11 \nSee Invisibility: 1/300\nFly: 1/50\n "
},
{
"from": "human",
"value": "theterran: Exhibition Ref Terran \n\nNo LoS"
},
{
"from": "human",
"value": "SamTheCleric: Phelonius - Round 2 \n\n\"Planning on defeating me with the cunning use of Pronouns, eh? I see your pronouns and raise you a prepositional phrase! \"\n\n \n Spoiler \nCast Fly.\n\nMove to A1\n \n\n\nYour turn.\n\nStats:\n \n Spoiler \n\nPosition: A1\nHP: 66\nAC: 15, Touch 13, Flat Footed 12\nSpells:\n \n Spoiler \n\nLevel 1\nShield, Ray of Clumsiness, Lesser Orb of Cold, Lesser Orb of Electricity, Grease, Net of Shadows,\nLevel 2\nBoiling Blood, Glitterdust, Tasha's Hideous Laughter, Sting Ray, Touch of Idiocy, Phantasmal Assailants, Phantasmal Assailants\nLevel 3\n Fly , Greater Mage Armor, Displacement, Phantasmal Strangler, Phantasmal Strangler\nLevel 4\nSolid Fog, Greater Invisibility , Orb of Force, Dimension Door, Greater Mirror Image\nLevel 5\nCloudkill, Mind Fog, Baleful Polymorph, Illusory Feast\n \n\n\nBuffs: Greater Invisibility 9/10, Fly 1000/1000\n "
},
{
"from": "human",
"value": "SithLackey: Thunk \n \"Thunk laugh at you! Pepazishun not real word! \n \n Spoiler \nMove Action: move to H11 \n \n\n\nLOS check and then I'll finish my turn."
},
{
"from": "human",
"value": "theterran: Exhibition Ref Terran \n\n@SithLackey\n \n Spoiler \nYou see him in A1\n \n\n\n@SamtheCleric\n \n Spoiler \nYou see him in H11\n "
},
{
"from": "human",
"value": "SithLackey: I see you. What're you holding, please?"
},
{
"from": "human",
"value": "theterran: Just to go ahead and circumvent this...SithLackey has See Invisibility on, that's how he can see you."
},
{
"from": "human",
"value": "SamTheCleric: I have Nothing in my hands. :)\n\nAnd I figured he'd have see invis up... stabbed himself with the arrow... clever."
},
{
"from": "human",
"value": "SithLackey: I may have to use that again, it was pretty cheap for 3 minutes of see invisibility.\n\n Thunk, Round 2 Continued \n Thunk see you! Now you dead! \n\nGo ahead and look if you have LOS (heck, if you can see you will by the end of this).\n \n Spoiler \nFree Action: BEAR ON!\nMove Action: Move to A3, and touch down.\n \n\n\nEnd Turn\n\nStats \n Spoiler \nHP: 138/140\nAC: 22/22/19\nLocation: A3 \nSee Invisibility: 2/300\nFly: 2/50\nBear Form (Black): 1/10\n "
},
{
"from": "human",
"value": "SamTheCleric: Phelonius - Round 3 \n\nCast Defensively\n (1d20+17)[ 35 ] vs DC19\n\nIf successful... speak a word and vanish through a dimension door.\n \n Spoiler \nDimension Door to E26, 50 feet in the air.\n \n\n\nEnd turn."
},
{
"from": "human",
"value": "SithLackey: Gah! I forgot you had that one! And I'm already in bear form! ☹️\n Thunk - Round 3 \n \"Where you go, little man?\"\n \n \n Spoiler \nFull Round Action: Double Move to L14, +20ft (so, on orange level)\n \n\nLOS Check, then I'm good.\n\nStats \n Spoiler \nHP: 138/140\nAC: 22/22/19\nLocation: L14, +20ft \nSee Invisibility: 3/300\nFly: 3/50\nBear Form (Black): 2/10\n "
},
{
"from": "human",
"value": "theterran: LoS is Established\n\nSithLackey is in L14.\n\nSamtheCleric is in E26 hovering 50ft above the floor."
},
{
"from": "human",
"value": "SamTheCleric: Phelonius Round 4 \n\n\"Lights out, little bear!\"\n\nCast Solid Fog . 20' radius sphere with him in the center.\n\n \n Spoiler \nMove to P-26, still 50' in the air.\n \n\n\nThis SHOULD be the area of the solid fog...\n\n \n Spoiler \n \n "
},
{
"from": "human",
"value": "SithLackey: Does solid fog change speed to 5ft, so a 5x sprint would move 25ft, or does it make it so that one can only move 5ft per round?\n\nAlso, Is that second spoiler one I can look in?"
},
{
"from": "human",
"value": "SamTheCleric: It makes it so you can only move 5ft per round...and yes, that second spoiler is just the area of the solid fog.\n\nSolid Fog = best spell in the game. 😁"
},
{
"from": "human",
"value": "SithLackey: grumblegrumble...😛...grumblegrumble\n\n Thunk - Round 4 \n \n Spoiler \nMove to L13 as a full round action...\nI guess...\n\nStats \n Spoiler \nHP: 138/140\nAC: 22/22/19\nLocation: L13, +20ft\nSee Invisibility: 4/300\nFly: 4/50\nBear Form (Black): 3/10\n \n\n \n\n\nEnd Turn"
},
{
"from": "human",
"value": "SamTheCleric: Phelonius Round 5 \n\nCast a Cloudkill\n \n Spoiler \nCenter is 10 feet closer to me than solid fog...\n \n\n (1d4)[ 4 ] Constitution Damage. Fortitude DC 22 for half.\n\n \n Spoiler \nMove to X18\n "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nHousekeeping\n\n\nUnless one of you object in the next week or so, I'm going to remove this match from the list since there hasn't been a post in over 2 months."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n This match has been removed from the listing. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Exhibition Match: SoD vs. Durendal \n Map \n \n Spoiler \n\n \n \n\n Both Combatants Please Post Sheets and Roll Initiative. "
},
{
"from": "human",
"value": "SoD: Character sheet. \n initiative - (1d20+5)[ 14 ] "
},
{
"from": "human",
"value": "Durendal: Alaster Morzhul \n Initiative: [Roll]1d20+3[/Roll]\n\nsomebody wanna tell me what I'm doing wrong?"
},
{
"from": "human",
"value": "SoD: If you put it in an edit, then it won't roll. I think that could be your problem."
},
{
"from": "human",
"value": "Durendal: Character Sheet \n Initiative - (1d20+3)[ 22 ] \n\nEDIT: I swear it didn't work earlier. Anyways, guess I'll go first. Good Luck."
},
{
"from": "human",
"value": "SoD: Oh, my character sheet is updated with potions/new weapons/etc. This is for Grixes next arena match, her items here are 9 javelins, and a bell. And 10 gp."
},
{
"from": "human",
"value": "Durendal: Sorry about the delay. I thought I posted yesterday, but it turns out the forum hates me and decided not to post my reply.\n\n Alaster, First Round \n\nStart in Y13\n\nMove Action: Move 30 ft to S13\n\nStandard Action: Cast Summon Swarm to summon a Bat Swarm that occupies spaces P12, 13, 14, and 15.\n\n \n Spoiler \nHP: 9/9\nAC: 18, Touch: 14, Flat: 15\nInvocation: Summon Swarm\n "
},
{
"from": "human",
"value": "SoD: Grix, round one. \n\nStart in B14, with a javelin in one hand, and a bell in the other.\n\nMove Action: move to C20.\n\nReady an Action:\n\n \n Spoiler \nIf Alaster comes within line of effect, I hurl a javelin at him.\n \n\n\nBattle Stats: \n Spoiler \nHP: 7/7\nPosition: C20.\nNon-permanant effects: N/A.\nAC: 21 (touch 20, flat-footed: 16)\nIn hands: 1 javelin (eight sheathed), one bell.\n "
},
{
"from": "human",
"value": "Durendal: Alaster, Round 2 \n\nSwift Action: Dismiss Bat Swarm\n\nDouble Move Action: Move 45 ft to L16\n\nFree Action: \"I'm going to get you, you lousy little lizard.\" \n \n Spoiler \nHP: 9/9\nAC: 18, Touch: 14, Flat: 15\nInvocation: Summon Swarm\n "
},
{
"from": "human",
"value": "SoD: Grix, round II \n\nMove to E23, and hurl a javelin at Alastar.\n\nAttack: (1d20+6)[ 12 ] \nDamage: (1d4-3)[ -1 ] \n\nFree Actions: ''Grix will surely beat Book-head! Grix is invincible!''\n\nAlso, seeing as it's only us, can it be assumed that I declare my dodge on you every round?\n\n \n Spoiler \n\nHP: 7/7\nAC: 22 (touch 21, flat footed 16)\nPosition: E23\nBuffs: N/A.\n "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n This match has been removed from the listing. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "OOTS_Rules 2: A Shadar-Kai with a massive sword and energy crackling around his hands storms into the arena. His opponent is an Eladrin with a shimmering bow. The announcer bellows \"FIGHT!\"\n\n[ ][ ][ ][ ][Q][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][ ][ ][ ][ ][ ]\n[ ][ ][ ][ ][L][ ][ ][ ][ ]"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 39: Glunk vs. Yorick \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Yorick - edroux \n Glunk - SoD \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "edroux: I'm busy at work today and I'm going to have to consider my purchases very carefully if I want to have a chance at victory here, so I'll post again later for those, but you can have my initiative now.\n\n (1d20+2)[ 5 ] "
},
{
"from": "human",
"value": "SoD: That's fine, no rush. Who knows, I might find something worthwhile to spend my 2 gp on.\n\n initiative - (1d20+2)[ 11 ] "
},
{
"from": "human",
"value": "edroux: I've been home sick with the stomach plague the last couple days. I'll take some time when I get to work tomorrow to pick out some purchases. Odds are it'll be a psionic tattoo or two of some variety."
},
{
"from": "human",
"value": "SoD: Nah, that's fine. Take your time. And psionic tattoos? Well, why not? They seem to be the item of the round."
},
{
"from": "human",
"value": "edroux: Alright, I'm gonna pick up a potion of levitate and a psionic tattoo of compression. 400g total."
},
{
"from": "human",
"value": "SoD: Glunk, round I \n\nStart in B13, with great falchion in hand inside a locked gauntlet .\n\n''Gruh, I will water orc orc you to death, bookhead!''\n\nDouble move to J12.\n\n\nBattle stats:\n \n Spoiler \nHP: 18/18\nAC: 15 (touch 12, flat footed 13)\nBuffs: None.\nPosition: J12.\n \n\n\nYour turn.\n\nEdit: sorry, both gauntlets were sold."
},
{
"from": "human",
"value": "edroux: Start in Y13, rapier and buckler ready, potion held in my buckler hand.\n \n Spoiler \n\nPotion of Levitate\n \n\n\nSingle move to T12.\n\nReady action:\n \n Spoiler \n\nIf he moves more than 40 feet, I will move.\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: 16\nPosition: T12\n "
},
{
"from": "human",
"value": "SoD: Glunk, round II \n\nSingle move to O8.\n\nReady Action:\n\n \n Spoiler \nIf he comes within line of charge, I rage\n \n\n\nBattle Stats: \n Spoiler \nHP: 18/18\nAC: 15 (touch 12, flat footed 13)\nBuffs: None.\nPosition: O8.\n \n\n\nYour turn."
},
{
"from": "human",
"value": "edroux: Yorick Round 2 \nI'ma drink my potion and float up 20 feet.\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: 16\nPosition: T12, 20ft up\n levitate (1/30)\n "
},
{
"from": "human",
"value": "SoD: Glunk, round III \n\n''Oh [bad word].''\n\nDouble move to T12.\n\n \n Spoiler \nHP: 18/18\nAC: 15 (touch 12, flat footed 13)\nBuffs: None.\nPosition: T12.\n "
},
{
"from": "human",
"value": "edroux: Yorick Round 3 \n\nStandard action to throw my rapier at Glunk.\nAttack:\n (1d20-1)[ 11 ] \nDamage:\n (1d6+2)[ 4 ] \n\nMove action to float up 20 feet.\n\nFree action to give Glunk the 1 finger salute.\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: 16\nPosition: T12, 40 feet up\n "
},
{
"from": "human",
"value": "edroux: I noticed this match on the \"needs to be disqualified post\" and wanted to speak up about it. SoD mentioned a while back that he'd be traveling and wouldn't be posting regularly for some time, so if nobody (ie - Sam, who's waiting on this match to finish) minds, I don't mind delaying the DQ."
},
{
"from": "human",
"value": "SoD: Thanks for putting it off. I am now finished traveling, so here I am, in all my glory.\n\n Glunk, round IV \n\n''Grah! I will cut your finger off!''\n\nReady Action:\n\n \n Spoiler \nIf he pulls out a ranged weapon, single move to P12\n \n\n \n Spoiler \nHP: 18/18\nAC: 15 (touch 12, flat footed 13)\nBuffs: None.\nPosition: T12.\n "
},
{
"from": "human",
"value": "edroux: No worries. 🙂\n Yorick Round 4 \n\"I certainly think not!\"\n\nReady bow and attack.\nAttack:\n (1d20+3)[ 23 ] \nDamage:\n (1d8)[ 2 ] \n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: 16\nPosition: T12, 40 feet up\n "
},
{
"from": "human",
"value": "edroux: And to confirm:\nAttack:\n (1d20+3)[ 9 ] \nDamage:\n (2d8)[ 8 ] \n\nEdit: Well, crud."
},
{
"from": "human",
"value": "SoD: Readying your bow triggers my readied action:\n \n Originally Posted by SoD \n If he pulls out a ranged weapon, single move to P12 \n \n\nSo, I beleive that puts me out of harms way.\n\nEdit: bugger. A miss/type in my readied action...I meant P10...ah well, that's an arrow in me (damn it!). I'll have my turn soonish."
},
{
"from": "human",
"value": "SoD: Glunk, round V \n\nMove to P10.\n\nDone."
},
{
"from": "human",
"value": "edroux: Yorick Round 5 \n\nI will clamber along the face of the column that I'm adjacent to and then the giant glass wall at half my move speed, all the way to P12.\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: 16\nPosition: P12, 40ft up\n levitate (4/30)\n "
},
{
"from": "human",
"value": "SoD: Glunk, round VI \n\nMove to J 10.\n\nStats: \n Spoiler \nHP: 8/18\nAC: 15 (touch 12, flat footed 13)\nBuffs: None.\nPosition: J10.\n \n\n\nDone."
},
{
"from": "human",
"value": "edroux: Can you be in J10? There's a big piece of glass in that square."
},
{
"from": "human",
"value": "SoD: Sorry, J11.\n\nMy typings all over the place, sorry. Changing from a Finnish keyboard to an Australian is a larger change than you'd expect."
},
{
"from": "human",
"value": "edroux: J11 doesn't really work for me. Can you be in L11 instead? 😉\n Yorick Round 6 \nI'll clamber along at half speed to Q7\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: 16\nPosition: Q7, 40ft up\n levitate (5/30)\n "
},
{
"from": "human",
"value": "SoD: Glunk, round VII \n\nMove to A12.\n\nReady Action:\n \n Spoiler \nReadied Action: If he shoots at me with his bow, five foot step move five feet behind Glass pillar (A11).\n \n\n\nDone."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nFirst of all...\nSoD, refs\n \n Spoiler \nJust a minor technicality: You can't take a \"five foot step\" in a round you moved in. So technically, since you moved, you can't ready an action to take a 5' step. You can however ready an action to move, and then only move 5'. You just can't take an actual \" 5' step \". I hope that makes sense.\n \n\n\nSecondly, when you Ready an Action , that is a visible action and must be stated outside of spoilers if LoS is established. It should look like so:\n\nReady an Action\n{spoiler} I'll do X if Y happens {/spoiler}\n\nGlunk has a readied action right now. Play continues, Yorick's turn."
},
{
"from": "human",
"value": "SoD: Appologies, it is now fixed for wording."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n Glunk is the victor. Insert clever remark here. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Fan: The goblin shaman waves his hand, and from the dusty earth sprouts a mountain of great peroportions, and from one of the many caves leaps, a goblin with an odd face, and strange fantacism.\n\n \n Spoiler \n\nPlay a mountian\nTap mountain\nplay mog fantaic (if you dont know this one you deserve to die a stabbity death.)\nCards in play/; MOuntian, Mogg Fanatic\nHand: 5 hidden.\n "
},
{
"from": "human",
"value": "AgentPaper: A plain stretches into the distance.\n \n Spoiler \nDraw. Play a Plains. End turn.\n\nLife: 20\nHand:\nUnknown x7\n\nIn play:\nPlains\n\nGraveyard:\n "
},
{
"from": "human",
"value": "Fan: This deck has like 12 first, and second turn plays believe me.\n\nAnother mountian sctrecthes into the distance, and from the caves, emerges a war marshal from the caves, and with him comes his escort.\n\n \n Spoiler \n\nplay a mountian, play mogg war marshal\nswing with mogg fanatic\nEnd turn.\ncard in play: Mogg Fanatic, Mogg warmarshal, Token, Mountain X2\n "
},
{
"from": "human",
"value": "AgentPaper: A plain mountain rises in the center of the plains, and a sliver slips out of a cave.\n \n Spoiler \nDraw. Play a Mountain. Tap land for 2 mana. Play Cautery Sliver. End turn.\n\nLife: 19\nHand:\nUnknown x6\n\nIn play:\n Cautery Sliver \n(tap) Mountain\n(tap) Plains\n\nGraveyard:\n "
},
{
"from": "human",
"value": "Fan: The goblin shaman sniggers at the sliver hat came out of the the mountain.\nHe then foucued his energies on making sure he marshal kept formation, and had the marshal, and the mogg fanatic charge, the man, but no before a swamp came into being.\n\n \n Spoiler \n\nPay the echo cost on Mogg warmasrhal\nSwing with mog war marhsal, and mog fantaic.\nPlay a swamp.\nCards in play: Mogg Warmarshal, mogg fantic mountain X2, mogg fanatic, and a swamp.\nlife totals: Me 20/ Him ???\n "
},
{
"from": "human",
"value": "AgentPaper: Block the war marshal."
},
{
"from": "human",
"value": "Fan: KAy, the war marshal dies, and is replaced by another goblin, before damage goes the the stack, I sac my mogg fanatic tio deal one damage to cautery sliver killing it.\nlife totals: 20/18"
},
{
"from": "human",
"value": "AgentPaper: With the fall of the first sliver, more began to come out of the cave. A forest grew, and the slivers began to inhabit it.\n \n Spoiler \nDraw. Play a Forest. Tap land for 3 mana. Play Homing Sliver. End turn.\n\nLife: 18\nHand:\nUnknown x5\n\nIn play:\n Homing Sliver \n(tap) Forest\n(tap) Mountain\n(tap) Plains\n\nGraveyard:\n Cautery Sliver \n "
},
{
"from": "human",
"value": "Fan: Untap, Upkeep draw, The old swhaman smiles, and a new mountain emerges, and from the caves comes a new being held in stasis by magical forces.\n(suspend greater gargadon for 4 mana has ten turns left until it comes out)\nAnd the two tokens just sit there.\n \n Spoiler \n\nPlay a mountian\nsuspend greater gargadon for 10\nGo ahead.\nCards in ppaly: same as before.\n "
},
{
"from": "human",
"value": "AgentPaper: The sliver let out a series of shrieks, calling out to it's brethren.\n \n Spoiler \nDraw. Tap land for 3 mana. Cycle Dormant Sliver for Gemhide Sliver. End turn.\n\nLife: 18\nHand:\nUnknown x5\n Gemhide Sliver \n\nIn play:\n Homing Sliver \n(tap) Forest\n(tap) Mountain\n(tap) Plains\n\nGraveyard:\n Dormant Sliver \n Cautery Sliver \n "
},
{
"from": "human",
"value": "Fan: The goblin shaman shouted a loud an ornate chant, and from gthe swamps came a knucklebone witch, and a mountain arose, and from there came a bolt of fire that struck your sliver./ Then the tokens charged him.\n \n Spoiler \n\nPlay knuckle bone witch\n http://sales.starcitygames.com//card...?product=47413 \nplay a mountain\nPlay incenerate\nCards in play: Mountain x3 Swamp X2 Knuckle bone witch, tokens X2\nlife totals Me 20/ You 16\nGargadon 9 turns left.\n "
},
{
"from": "human",
"value": "AgentPaper: Spoiler \nDraw. Tap land for 2 mana. Play Gemhide Sliver. End turn.\n\nLife: 16\nHand:\nUnknown x6\n\nIn play:\n Gemhide Sliver \n(tap) Forest\n(tap) Mountain\nPlains\n\nGraveyard:\n Homing Sliver \n Dormant Sliver \n Cautery Sliver \n "
},
{
"from": "human",
"value": "Fan: The goblin shaman shouts, and another mountain apperas, then in a flash it all disapers The greater gargadon emering from its stasis With a roar it charges you, trampling over your gemhid sliver (if you block.'\n\n \n Spoiler \n\nSacrifice 8 permanents to greater gargadon.\nBringing him in to play\nSwing for 9\nLife totals\": 20/ ??\nCards in play: Greater Gargadon\n "
},
{
"from": "human",
"value": "AgentPaper: Gemhid blocks, and dies.\n\nDraw. Tap land for 3 mana. Play Gemhide Sliver. Play Screeching Sliver. End turn.\n\nLife: 16\nHand:\nUnknown x6\n\nIn play:\nScreeching Sliver\nGemhide Sliver\n(tap) Forest\n(tap) Mountain\n(tap) Plains\n\nGraveyard:\nHoming Sliver\nDormant Sliver\nCautery Sliver\n\nEdit: Where is he getting trample from? If he has trample, I don't block then."
},
{
"from": "human",
"value": "Fan: Kay, you take 0\n damage.\nplay a mountain sorry."
},
{
"from": "human",
"value": "AgentPaper: Screeching Sliver blocks, and dies.\n\nDraw. Tap land and Gemhide Sliver for 4 mana. Play Dormant Sliver. Play Vesuva as a Plains. End turn.\n\nLife: 16\nHand:\nUnknown x5\n\nIn play:\nScreeching Sliver\nGemhide Sliver\n(tap) Forest\n(tap) Mountain\n(tap) Plains\n(tap) Vesuva (W)\n\nGraveyard:\nScreeching Sliver\nGemhide Sliver\nHoming Sliver\nDormant Sliver\nCautery Sliver"
},
{
"from": "human",
"value": "Fan: I'm gonna play another mountain, then I'm going to attack with greater gargadon.\n\n \n Spoiler \n\nLife totals ME 20/ you ???\nCards in play: Mountain X2, Greater gargadon\n "
},
{
"from": "human",
"value": "AgentPaper: No block, take 9 damage.\n\nDraw. Tap Vesuva for 1 mana. Play Sidewinder Sliver. Draw. Tap Gemhide for 1 mana. Play Mindlash Sliver. Draw. Tap Dormant Sliver. Play Screeching Sliver. Draw. Play Terramorphic Expanse. Tap Terramorphic Expanse for a Island. End turn.\n\nLife: 5\nHand:\nUnknown x5\n\nIn play:\nScreeching Sliver\nMindlash Sliver\nSidewinder Sliver\n(tap) Dormant Sliver\n(tap) Gemhide Sliver\n(tap) Island\nForest\nMountain\nPlains\n(tap) Vesuva (W)\n\nGraveyard:\nScreeching Sliver\nGemhide Sliver\nHoming Sliver\nDormant Sliver\nCautery Sliver"
},
{
"from": "human",
"value": "Fan: Ap, ap ,ap Response to your playing sidewinder sliver I'ma gonna blast the only other USEFULL sliver gemhide with an incenerate."
},
{
"from": "human",
"value": "AgentPaper: Did you just retroactively play a mountain? Sorry, you said you just attacked, so you have 1 mountain."
},
{
"from": "human",
"value": "Fan: I draw, and smile the greater gargadon charges this time with renewed ferocity as another mountain apperas.\n(I have to wait for you to declare you block.)"
},
{
"from": "human",
"value": "AgentPaper: Block with Screeching Sliver."
},
{
"from": "human",
"value": "Fan: Before damage goes on the stack I play Fury charm giving him +1/+0, and trample here's the card.😏\nThats what you get for gloating.\n http://sales.starcitygames.com//card...?product=44272 \nI was going to use it to save the knuckle bone witch, and a mountain but hey it comes, and goes I acutally made this deck to combo with a goblin ringleader, and goblin shaprshooter a long time ago i just updated it to time spiral back when i was bored, and wanted to paly with some freinds.\nHeck kncukle bone is the only lorwyn card in here.\n\nso screching slivers a 2/2 right, you take 8 damage."
},
{
"from": "human",
"value": "AgentPaper: What happens if I pay 1 and sac the screeching? Screeching sliver is gone, so you can't deal damage. No damage, no trample roll-over. But big guy there is still blocked."
},
{
"from": "human",
"value": "Fan: What are you sacking him to?"
},
{
"from": "human",
"value": "AgentPaper: sac for mana, silly. Read the OOC post. It doesn't quite work. Trample still deals damage somehow."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "the quinn: You have all been adventuring with each other for quite some time now, you met in the town of Feraina and now after learning of your old friend and mentor, Douven Staul has disappeared. You have been offered 50 gold a peice for bringing this man back to Feraina. You have learned that he went to the town of Winterhaven in search of a dragon burial site. The town is three days away by foot."
},
{
"from": "human",
"value": "Myshlaevsky: Harlech shakes the dust and pebbles out of his boot with one hand, keeping his bare foot balanced against the rough stone wall behinds him. With the other, he pulls against the fraying patch in his other shoe, hoping it won't turn into a hole anytime soon.\n\nHe slumps down to sit on the wall, thinking to himself: Damn pointy-eared wanderers. Can't make up their minds about one thing or the next. It's their ears, I think - let too much air into the brain. Got to decide this, got to decide this. In my day we just got on with it. None of this 'thinking' in the guard, no sir! \n\nHe shoves the boot back onto his foot, and begins lacing it up tightly against his blue-veined ankle. Shouting over to the rest of the group, he says, \"If you lot still haven't figured out where we're going to plan - that's right, to plan - our journey, do you mind if I take a quick nap? Just for a day or so, mind.\" Thrann breaks off into a high, wheezing chuckle; which soon turns into a coughing fit. He thumps his chest a few times with one fist, hard."
},
{
"from": "human",
"value": "Silent Musician: Aire was currently standing there with his arms folded, his mask currently down to reveal his face, both rugged yet sharp in features, earrings hanging from each of his elven ears. It was funny that Harlech was the only non-elf in this group, but no one had complained about it.\n \n\"If we take a nap, now, we'll only be increasing our journey there by another day. It'll be best if we went now.\" \n\nBut that was only his recommendation, and he tended to speak only when it was necessary."
},
{
"from": "human",
"value": "Sanguinus: Aramil sat in his chair poring over a large notebook. Occasionaly he would speak up to deliver a pearl of wisdom, this time it was \"here's something, Winterhaven: Renowned for it's wren's egg soup. 5 wren's eggs, 1 cup barley flour..... nevermind, it's a recipe.\" at which point he returned to leafing through his book.\n\n \n Spoiler \nhistory check on winterhaven to find something (1d20+11)[ 28 ] \n "
},
{
"from": "human",
"value": "Dicenerd: Wren's Egg soup, you say?\" Javid tilts his head, mildly interested in what Aramail had just said. You know, my grandmother used to make the BEST Wren's egg soup. I believe her secret was the dash of paprika she would add... Javid's voice trails off.\n\n \"Well then, as our esteemed colleague has pointed out, sitting here is just wasting time. Perhaps we are as ready as we shall ever be.\" With that, Javid mutters a small prayer to Bahamut, and begins to pull his traveling pack over his shoulder.\n\n \"Shall we?\" "
},
{
"from": "human",
"value": "RoyaleWithCheez: Impatient, the half-elf kept looking toward the window, as if the sun would move significantly between each glance. The very idea of wren's egg soup irritated him, the thought bringing to mind that one childhood incident. To spoil the ending, there was a great deal of vomit.\n\n \"Let's just get going already,\" he said impatiently, \"Your soup will be there when we get back. "
},
{
"from": "human",
"value": "Sanguinus: Aramil turned over the last page of his notebook and nodded in agreement I'm not going to find anything in here no matter how many more times I read it. Let's head for winterhaven before the berry crop looses it's flavour "
},
{
"from": "human",
"value": "the quinn: You begin heading to Winterhaven, the road is long and hard, three days hard march. On first day the road is cobbled and everything happens with little problems. However on the beginning of the second day of travel the sky becomes extremely dark, and cloud roll into the valley. Heavy rain hampers you as every area of you body becomes soaked and road has deteriorated into dirt the mud.\nOOC:\n \n Spoiler \nHere is your chance to gain a little information between the characters, give a description. As well as any mannerism you characters have\n "
},
{
"from": "human",
"value": "Silent Musician: With the rain came a groaning Aire.\n\n \"I don't suppose anyone has a tent? If not, we need to find shelter and fast.\" "
},
{
"from": "human",
"value": "Sanguinus: Aramil hurriedly slips the notebook he was writing in into a waterproofed covering and places it into his pack, to preserve the paper. Then and only then does he wrap his cloak around his shoulders and tell Aire to \"Stop complaining\" "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 43: Dusker vs. Gnom \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\nDusker - ???\nGnom - ???\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "edroux: I will initiate the initiatives!\n (1d20+3)[ 15 ] \n\nAlso, since the link to our character sheets didn't make it into the thread, here's mine ."
},
{
"from": "human",
"value": "theterran: Yep...here's mine.... Dusker \n Initiative - (1d20-2)[ 17 ] \n\nUnless you Buy something...I don't think I will."
},
{
"from": "human",
"value": "edroux: I'ma buy me 5 alchemist's fires. 100gp total."
},
{
"from": "human",
"value": "theterran: Alright...I'm going to buy a potion of Shield of Faith. 50gp total"
},
{
"from": "human",
"value": "edroux: Works for me. Ready when you are."
},
{
"from": "human",
"value": "theterran: Dusker - Round 1 \n\nStarting in B13 with a Spiked Chain and potion in hand, I move to I13 and ready an action.\n\n \n Spoiler \nIf he moves into the 'building' I will drink the potion.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: I13\nHP: 12\nAC: 18 Touch: 14 FF: 14\nIn Hand: Potion of SoF, Spiked Chain\n "
},
{
"from": "human",
"value": "edroux: Gnom Round 1 \n\nStart in Y13, longsword and shield in hand.\n\nDouble move to N11.\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 13/13\nAC: 19\nPosition: N11\n "
},
{
"from": "human",
"value": "theterran: When you stepped in the building you triggered my ready action to drink the potion.\n\nSo I drink the potion. 😁\n\nWill post Round 2 in a few."
},
{
"from": "human",
"value": "edroux: I was wondering what the trigger would be..."
},
{
"from": "human",
"value": "theterran: Dusker - Round 2 \n\nReady an Action:\n \n Spoiler \nIf he comes into the top Left Quadrant, or breaks the glass between M11 and N11, then I'll cast True Strike . I might also take a 5ft step w/ this action depending on which of these he does.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: I13\nHP: 12/12\nAC: 20 Touch: 16 FF: 16\nIn Hand: Spiked Chain\nPotion of SoF (2/10)\n "
},
{
"from": "human",
"value": "edroux: Gnom Round 2 \n\nDrop my longsword and single move to L6, drawing an alchemist's fire on the move.\n\nNot done. I'll post the rest when I see if I triggered your action and what it is."
},
{
"from": "human",
"value": "theterran: It triggers.\n\nI Cast a Spell, then 5ft Step to I14.\n\nStill your turn."
},
{
"from": "human",
"value": "edroux: Throwing the alchemist's fire at Dusker:\nAttack:\n (1d20+2)[ 16 ] vs touch\nDamage:\n (1d6)[ 6 ] \n\nDirection it goes on a miss will be irrelevant. Since it's only 1 range increment, it only goes one tile and splashes you anyway. (Unless I'm wrong... It's happened before. 🙂)\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHP: 13/13\nAC: 19\nPosition: L6\nused 1 alchemist's fire\n \n\n\nEDIT: Edited to properly close my spoiler..."
},
{
"from": "human",
"value": "theterran: Would I have cover from that? L6 -> I14"
},
{
"from": "human",
"value": "edroux: Aw, heck. Yeah you would.\n\nFor some reason, I always think that you check cover by looking at any one line from your corner, but you have to check all four lines, so it will hit the glass going to the bottom right corner.\n\nThat may be a fatal mistake..."
},
{
"from": "human",
"value": "theterran: It misses...but I imagine I still take 1 from splash...\n\n Dusker - Round 3 \n\nSingle move to J6.\nSwift Action: Take 5 Damage and Cast the Painful Blade of Blood.\nStandard Action: Attack w/ my Chain! ((crosses fingers))\n Attack - (1d20+25)[ 35 ] \n Damage - (2d4+1)[ 5 ] \n+\n Blade of Blood Damage - (3d6)[ 12 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: J6\nHP: 6/12\nAC: 20 Touch: 16 FF: 16\nIn Hand: Spiked Chain\nPotion of SoF (3/10)\n "
},
{
"from": "human",
"value": "edroux: And suddenly, my 1 splash damage makes no difference.\n\nBlast."
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n\nDusker is declared the winner by way of a bloody chaining."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "happyturtle: This thread will be for posting teasers of things happening Elsewhere in Known Space. OOC comments in this thread are fine, just stick them in a spoiler tag."
},
{
"from": "human",
"value": "happyturtle: \"Will you turn the field off?\" the Puppeteer asked.\n\n \"I shouldn't,\" answered Dr Violet Macaura. She did not show it, but she was surprised at his speaking. The Puppeteer had said nothing for many days.\n\n \"I will not tell your superiors. If they took you away, there would be no one left worth talking to.\" \n \"You hardly talk to me as it is.\" \n \"Nevertheless.\" \n \"What will you do with the field off?\" \n \"I will use the trance you taught me. I will try and heal.\" \n \"My superiors will know without you telling them. The field activity is logged.\" \n \"In the computer. Computer records can be amended.\" \n \"That would turn an inadvisable activity into an illegal one. You're the criminal, not me.\" \n \"Dr Macaura, I am not a criminal.\" \n \"So you say, and yet you advise me to commit a crime on your behalf.\" She tapped at her computer. \"The field is off. You have one hour.\" \n \n\"I thank you.\" \n\nDr Macaura watched the Puppeteer fold his legs and tuck his unwounded head beneath him. The wounded one stuck out at a painful angle. She had fought for medical treatment, but Dr Rozanes had overruled her. They were legally entitled to withhold treatment until the prisoner cooperated, so long as his life was not in danger, a point that was debatable. Macaura argued that his life was in danger already, Rozanes was confident that they had several more days until amputation was required.\n\nShe opened the computer log showing the field activity. Instead of deleting the records, she appended a note. 'Field deactivated for one hour by Macaura.' Let them ask her if they wanted to know why.\n\nShe felt a stabbing pain in her head. Migraine. She reached towards the small desk mounted autodoc, but the injured Puppeteer was still in her thoughts. She drew back her hand before inserting it into the 'doc. We'll suffer together , she decided."
},
{
"from": "human",
"value": "happyturtle: \"It will be soon. I am certain of that. Will you be ready?\" \n \"You doubt my honour?\" \n \"Your honour is unquestioned. I doubt your strength. You are wounded.\" \n \"I will be ready when the kzeerkti come. And then I will come for you.\" \n \"No. Leave me. First the Pride must be warned.\" \n \"They will not take warning from a leaf-eater.\" \n \"You are my zarameer. They will listen to you.\" \n \"I will come for you when I can.\" \n \"It matters very little. While you live, I live as well.\" "
},
{
"from": "human",
"value": "happyturtle: She readied her weapon and the door closed in front of her.\n\n -discontinuity- \nThe door opened. For her, the barest second had passed. Outside that door it had been... how long? Was it a friend or enemy meeting her? She reached out telepathically and absorbed the nearest mind. Georges, as usual. It had been sixteen months. She'd been brought out early, and in an instant, pulled the reason out of his mind.\n\nBut better to let him tell her. Not everyone knew what she could do.\n\n \"Date?\" she asked. He told her. \"It's early. Good news or bad?\" She lowered her weapon. She'd known she was safe from the first instant she'd touched Georges' mind.\n\n \"Bad news I'm afraid, Fra. We've lost the BIANCA prototype, as well as Dr. Clarke and his team.\" \n \"Anything else to report?\" \n \n\"No, Fra.\" \n \"Very well,\" she said, and emerged from the stasis box. \"Tell me the whole story. And no, I don't need anything to eat or drink.\" \n \n\"You haven't eaten in four years, Fra.\" \n \"This is only the second time I've been out of the box since then, and it's only been an hour for me. Now go on. Tell me what happened.\" \n \"The transport was found abandoned, with the entire crew shot dead. Dr Clarke and the prototype were missing.\" \n \n\"I knew he was getting too attached to it,\" she said. \"So he decided to run off somewhere and indulge his paternal feelings. Pity he never had a real child. It would have inoculated him somewhat.\" \n \"We lost his trail at the Olive Coast. There's an extensive cave structure there. He may be hiding out there. If he'd prepared ahead with supplies, he could live there indefinitely.\" \n\nShe had already decided what to do, when she'd first pulled this information from his mind. \"Collapse the caves. Every known entrance. Use it as a testing ground for missiles.\" \n\nGeorges was shocked. \"I thought you would want to recover the--\" \n \n\"The prototype was a dead end technology, and Dr Clarke's expertise is of little use in other fields.\" \n \"But Nora thought--\" \n \"My dear Georges, Nora is a romantic, who thinks a single assassin can change the course of history. I am not. The one individual I would choose to assassinate is not someone who will be susceptible to Bianca's charms. Anyone else can be dealt with in a more traditional--and less resource intensive--fashion. I should have pulled the plug on the project years ago. If Nora objects, then send her to me.\" \n \n\"Yes, Fra.\" \n \"Where is Nora now?\" she asked, her manner softening. Nora was one of her favourites.\n\n \"As of ten days ago, she was on Wunderland. Presumably recovering more specimens.\" \n \n\"Open the box the next time she is here. It has been too long since I've spoken to her.\" \n \"Yes, Fra.\" \n\nShe allowed herself twenty minutes outside stasis to catch up on current events, then returned to the box. Again, she readied her weapon, and the door closed in front of her.\n\n \n Spoiler \n'Fra' is evolved from the German 'Frau' and is used on Wunderland as a term of respectful address to a woman.\n "
},
{
"from": "human",
"value": "happyturtle: Blue Sky News. Blue Sky... for a better tomorrow. \n Amidst rumours of Kzinti infiltration on the Olive Coast, the Home Guard today began evacuating the region in preparation for missile testing. While General MacInery refused to confirm the reports of Kzinti sightings and missing persons in the area, a Cabinet insider admitted that the Home Guard was closely investigating the situation.\n\n\"The Patriarchy denies that they have any operatives on Blue Sky, but of course we urge citizens to report any possible Kzinti sightings, as well as any missing persons or livestock. The missile testing is, of course, an unrelated event, but it is best to be always vigilant.\"\n\nResidents of the region expressed relief that the Home Guard was getting involved. Long-time Skyer Tarya Schmidt said she doesn't mind having to be resettled after 28 years, because it's all for a good cause.\n\n\"I served my time in the Home Guard, and if blowing up my house will help keep the ratcats at bay, then I'd like to be the one to push the button.\"\n\nDuring the missile tests, the Westernary Starport will be closed. All ships will be diverted to Memorial or Nordenfeldt until further notice.\n\n \n\nOOC: \n Spoiler \nUnlike the other items in this thread, this is public information which can be treated as IC knowledge for anyone who is following the local news.\n "
},
{
"from": "human",
"value": "Thanatos 51-50: Spoiler \n Is it cool if we Assume Dan is following the news for possible breaks in security and may have read this article, in preperation for the operation?\n "
},
{
"from": "human",
"value": "happyturtle: Spoiler \nYes, is cool.\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 46: Jeananne vs. Whindle \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Fishy - Jeananne \n Curtis - Whindle \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "curtis: Whindle\n\n (1d20)[ 12 ] "
},
{
"from": "human",
"value": "Fishy: Jeananne: (1d20+2)[ 22 ] \n\nStarts in W10, wearing her armor, carrying her sword and shield.\n\nrefs: \n Spoiler \nManeuvers:\n\n1: Charging Minotaur\n2: Douse The Flames\n3: Stone Bones\n4: Leading The Attack\n5: Crusader's Strike\n\nWith 1 as Charging Minotaur, and counting down, skipping over previously granted maneuvers, (1d5)[ 4 ] and (1d4)[ 3 ] are granted.\n "
},
{
"from": "human",
"value": "Fishy: Alrighty, if Whindle has no purchases, Jeananne will move to K10, and activate her Martial Spirit stance as a swift action.\n\nIf Whindle has purchases... Jeananne will do exactly the same thing. :P\n\nStatblock spoiler, for refs:\n \n Spoiler \n\nAC: 19, Touch: 12, Flat 17\nSaves: +4/+2/+3\n\nHP: 12/12\nDamage Pool: 0/5\nPP: 11/11\nPsionic Focus: Yes\n\nManeuvers:\n[W] Charging Minotaur - 1\n[W] Douse The Flames - 1\n[G] Stone Bones\n[G] Leading The Attack\n[W] Crusader's Strike - 3\n\nNext turn, Maneuver (1d3)[ 2 ] is granted.\n "
},
{
"from": "human",
"value": "curtis: Whindle, Round 1\n\nStart in D10, set Jeananne as my dodge target, move to J10, Stunning Fist.\n\nTo hit: (1d20+4)[ 15 ] \nDamage: (1d4+3)[ 4 ] \n\nStats: \n Spoiler \nHp: 12/12\nAC: 12 FF: 11 Touch: 12\n "
},
{
"from": "human",
"value": "Fishy: That's a miss, sadly.\n\n Jeananne, Round 2 \n\nJeananne strikes a pose as the goblin bruises his knuckles on her shield. \"In the name of the Platinum Dragon, I will... Um. Start stabbing you, now. Sorry.\" With an apologetic wince, she swings her sword at his head.\n\nMartial Lore spoiler:\n \n Spoiler \nJeananne initiates Stone Bones: If this attack hits, she gains DR 5/adamantine for one round.\n \n\n\nAttack: (1d20+4)[ 19 ] \nDamage: (1d8+3)[ 9 ] \n\nAnd, done.\n\nStatblock spoiler, for refs:\n \n Spoiler \nAC: 19, Touch: 12, Flat 17\nSaves: +4/+2/+3\n\nHP: 12/12\nDamage Pool: 0/5\nPP: 11/11\nPsionic Focus: Yes\n\nManeuvers:\n[W] Charging Minotaur - 1\n[G] Douse The Flames\n[X] Stone Bones\n[G] Leading The Attack\n[W] Crusader's Strike - 2\n\nNext turn, Maneuver (1d2)[ 2 ] is granted.\n "
},
{
"from": "human",
"value": "curtis: Whindle, Round 2\n\n No offence, but I find stabbing rather vulgar. He looks at his gaping wound. Quite effective though. \n\nAttack again.\n\nTo hit: (1d20+4)[ 17 ] \nDamage: [roll1]1d4+3[/roll]\nEDIT: I don't think that hit.\n\nStats: \n Spoiler \nHp: 3/12\nAC: 12 FF: 11 Touch: 12\n "
},
{
"from": "human",
"value": "Fishy: Oh hey, I think we both forgot about the Sanctuary effect in this map. You kind of couldn't legally attack me on the first round. Do you want to alter any of your actions, or call a ref, or something?"
},
{
"from": "human",
"value": "curtis: If it's OK, at that attack missed anyway, I'll just carry on as I did (sans attack). Can I keep my stunning fist for later though?"
},
{
"from": "human",
"value": "Fishy: No, it did not. And I'm fine with keeping your Stunning Fist, if you survive this round. :P\n\n Jeananne, Round 3 \n\nNo flashy stuff this time: just smacking you with the sword.\n\nAttack: (1d20+4)[ 13 ] \nDamage: (1d8+3)[ 10 ] \n\nStatblock spoiler, for refs:\n \n Spoiler \nAC: 19, Touch: 12, Flat 17\nSaves: +4/+2/+3\n\nHP: 12/12\nDamage Pool: 0/5\nPP: 11/11\nPsionic Focus: Yes\n\nManeuvers:\n[W] Charging Minotaur\n[G] Douse The Flames\n[X] Stone Bones\n[G] Leading The Attack\n[G] Crusader's Strike\n\nNext turn, Charging Minotaur will be granted.\n "
},
{
"from": "human",
"value": "curtis: I meant MY attack missed.\n\nAnyways... \"Nice hit\" , and with that he falls to the floor."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nJeananne is the winner."
},
{
"from": "human",
"value": "Fishy: Wait, I'm not quite sure why I wrote that. But hey, good game!"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 45: Caleb Vestrit vs. Hughes \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Caleb Vestrit - Adumbration \n Hughes - theterran \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Hughes \n Initiative - (1d20-6)[ 2 ] \n\n(edit)\n\nWell...since you have a +3 modifier...I think you rolling init is a moot point."
},
{
"from": "human",
"value": "Adumbration: Caleb \n\nPurchases before the match:\n- Greatsword, -50 gps.\n- Sling, 50 bullets, -5 sp.\n\nI agree. I'll take my turn after you've stated your location and things in hands. (For refs only, of course)\n\nMy stuff:\n \n Spoiler \nStarting at Y 10, with the greatsword at hand. The sling and bullets are hanging from his belt. The sling is pre-loaded.\n "
},
{
"from": "human",
"value": "theterran: No problem...Here ya go.\n\nStats:\n \n Spoiler \nLocation - A10/B11\nMounted - Yes\nHP: 9/9\nAC: 16 Touch: 10 FF: 16\nIn Hand: Scroll of Shield\nTurn Attempts Left (9/9)\n\nSpells:\n \n Spoiler \nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith, Sanctuary, Magic Weapon (D)\n \n\n Horse Stats \n "
},
{
"from": "human",
"value": "Adumbration: Caleb - Round 1 \n\nActions:\n \n Spoiler \nFree actions to activate Longstrider and Rage. Double-move to next to Hughes.\n \n\n\nTo save time... Since I know you haven't moved, and though I don't know your exact location, my movespeed is more than enough to do it. As a matter of fact, I had a fair 20 feet extra.\n\nCaleb moves next to Hughes, approaching from north-east. Of course, if possible, he moves in such a manner that he doesn't provoke AoOs - no moving inside your threatened squares. Just put me somewhere on the east-side, ok? 🙂\n\nStats:\n \n Spoiler \n\nHP: 15/15\nAC: Full 21, Touch 17, Flat 14.\nRage 0/6.\nLongstrider 0/8.\nWeapon: +5/+5, 2d6+9/2d6+9\nSaves: Fort +4, Ref +5, Will +0.\nLandspeed: 75 feet.\nLocation:\n \n\n\nEnd of turn."
},
{
"from": "human",
"value": "theterran: Alright...in the interest of keeping this moving. I'm sitting on a horse in A10/B11. Where will you end?"
},
{
"from": "human",
"value": "Adumbration: C11 seems good enough."
},
{
"from": "human",
"value": "theterran: Hughes - Round 1 \n\nSwift Action: Cast a Spell\n \n Spoiler \nUsing 5 Turnings to Quicken Shield of Faith\n \n\n\nStandard Action: Cast Defensively from the Scroll in Hand\n \n Spoiler \nCasting Shield from scroll.\n Concentration - (1d20+5)[ 23 ] vs DC16\n \n\n\nFree Action: Drop Scroll\n\nMove Action: Draw Greatsword.\n\nYour go.\n\nStats:\n \n Spoiler \nLocation - A10/B11\nMounted - Yes\nHP: 9/9\nAC: 22 Touch: 12 FF: 22\nIn Hand: Greatsword\nShield of Faith (1/10)\nShield (1/10)\nTurn Attempts Left (4/9)\n\nSpells:\n\n \n Spoiler \n\nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith, Sanctuary, Magic Weapon (D)\n \n\n Horse Stats \n "
},
{
"from": "human",
"value": "Adumbration: Caleb - Round 2 \n\nStandard action to attack Hughes:\n\nAttack #1:\n (1d20+5)[ 10 ] \nDamage #1:\n (2d6+9)[ 15 ] \nAttack #2:\n (1d20+5)[ 7 ] \nDamage #2:\n (2d6+9)[ 20 ] \n\nStats:\n \n Spoiler \nHP: 15/15\nAC: Full 21, Touch 17, Flat 14.\nRage 1/6.\nLongstrider 1/8.\nWeapon: +5/+5, 2d6+9/2d6+9\nSaves: Fort +4, Ref +5, Will +0.\nLandspeed: 75 feet.\nLocation:\n "
},
{
"from": "human",
"value": "Adumbration: No luck there, it appears.🙂\n\nEnd of turn.\n\nEDIT: Offline now... At least in about 5 minutes. Will be back tomorrow."
},
{
"from": "human",
"value": "theterran: Hughes - Round 2 \n\nFull Attack!\n Attack - (1d20+4)[ 20 ] \n Damage - (2d6+4)[ 7 ] \n\n\nAnd a Ride check to have my horse attack with me.\n\n Ride - (1d20+2)[ 9 ] - DC10\n\nIf Successful - See Spoiler\n\n \n Spoiler \n\nHoof 1\n Attack - (1d20+4)[ 15 ] \n Damage - (1d4+3)[ 5 ] \nHoof 2\n Attack - (1d20+4)[ 23 ] \n Damage - (1d4+3)[ 5 ] \nBite\n Attack - (1d20-1)[ 2 ] \n Damage - (1d3+1)[ 2 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - A10/B11\nMounted - Yes\nHP: 9/9\nAC: 22 Touch: 12 FF: 22\nIn Hand: Greatsword\nShield of Faith (2/10)\nShield (2/10)\nTurn Attempts Left (4/9)\n\nSpells:\n\n \n Spoiler \n\nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith, Sanctuary, Magic Weapon (D)\n \n\n Horse Stats \n "
},
{
"from": "human",
"value": "theterran: Forgot to add the +1 on my attack for being on Higher Ground. So the attack should be 21. Not sure if that makes a difference.\n\nSee this link if you're unsure about the +1\n\n Mounted Combat "
},
{
"from": "human",
"value": "Adumbration: Nice. I'll take my turn after all.\n\n Caleb - Round 3 \n\nSame as last round:\n\nAttack #1:\n (1d20+5)[ 9 ] \nDamage #1:\n (2d6+9)[ 14 ] \nAttack #2:\n (1d20+5)[ 16 ] \nDamage #2:\n (2d6+9)[ 16 ] \n\nStats: \n Spoiler \n\nHP: 15/15\nAC: Full 21, Touch 17, Flat 14.\nRage 2/6.\nLongstrider 2/8.\nWeapon: +5/+5, 2d6+9/2d6+9\nSaves: Fort +4, Ref +5, Will +0.\nLandspeed: 75 feet.\nLocation:\n \n\n\nEnd of turn. Offline now, for real. 😛\n Unless you are a real ninja at posting... "
},
{
"from": "human",
"value": "theterran: See my edit above! about adding +1 to the attack in Round 2...And I'll take my next round.\n\n Hughes - Round 3 \n\nFull Attack!\n Attack - (1d20+5)[ 9 ] \n Damage - (2d6+4)[ 13 ] \n\n\nAnd the Ride check to see if it attacks.\n\n Ride - (1d20+2)[ 17 ] - DC 10\n\nIf it succeeds.\n \n Spoiler \n\nHoof 1\n Attack - (1d20+4)[ 21 ] \n Damage - (1d4+3)[ 6 ] \nHoof 2\n Attack - (1d20+4)[ 19 ] \n Damage - (1d4+3)[ 4 ] \nBite\n Attack - (1d20-1)[ 16 ] \n Damage - (1d3+1)[ 2 ] \n \n\n\nStats:\n \n Spoiler \nLocation - A10/B11\nMounted - Yes\nHP: 9/9\nAC: 22 Touch: 12 FF: 22\nIn Hand: Greatsword\nShield of Faith (3/10)\nShield (3/10)\nTurn Attempts Left (4/9)\n\nSpells:\n\n\n \n Spoiler \n\n\nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith-x, Sanctuary, Magic Weapon (D)\n \n\n Horse Stats \n "
},
{
"from": "human",
"value": "Adumbration: Acknowledged. But also, you forgot to roll the ride check for being able to attack. 😛\n\nDC 5, I know, but still."
},
{
"from": "human",
"value": "theterran: Do I need to roll that If i'm not actually moving the horse?"
},
{
"from": "human",
"value": "Adumbration: Still waiting for those ride checks, but meanwhile...\n\n Caleb - Round 4 \n\nAttacking, again:\nAttack #1:\n (1d20+5)[ 12 ] \nDamage #1:\n (2d6+9)[ 15 ] \nAttack #2:\n (1d20+5)[ 25 ] \nDamage #2:\n (2d6+9)[ 15 ] \n\nStats:\n \n Spoiler \n\nHP: 2/15\nAC: Full 21, Touch 17, Flat 14.\nRage 2/6.\nLongstrider 2/8.\nWeapon: +5/+5, 2d6+9/2d6+9\nSaves: Fort +4, Ref +5, Will +0.\nLandspeed: 75 feet.\nLocation:\n "
},
{
"from": "human",
"value": "Adumbration: Combat while Mounted\n\nWith a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action. \n\nDoesn't say anything about moving..."
},
{
"from": "human",
"value": "Adumbration: Woah, I think I see a critical there.\n\nConfirmation:\n (1d20+5)[ 15 ] \nDamage:\n (2d6+9)[ 20 ] "
},
{
"from": "human",
"value": "theterran: Ride Checks\n Ride - (1d20+2)[ 15 ] -DC5\n Ride - (1d20+2)[ 7 ] -DC5"
},
{
"from": "human",
"value": "theterran: Well...that was a moot point as I'm dead from the crit ☹️"
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n Caleb Vestrit is the winner. "
},
{
"from": "human",
"value": "Adumbration: A good match. You had me at 2 hitpoints there, I was getting worried. That horse is nasty. 😉"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 39: Glunk vs. Phelonius \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Phelonius Phink - Samthe Cleric \n Glunk - SoD \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "SoD: Glunk, pre-round \n initiative - (1d20+2)[ 9 ] (check it out! I did it right! Go me!) \n\n\"Grah! This time I water orc orc you to de-u-thuh!\""
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n Glunk is the winner. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 46: Bacchae vs. Torpedo \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n SoD - Bacchae \n Gareth - Torpedo \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "SoD: Bracchae, pre-match \n\nBracchae wanders onto the arena, ready for his first fight. Eyeing his opponant, assesing the threat that this half-orc might pose.\n\n\"Ah, good. I was worried I might be up against an intelligent opponant.\"\n\n[roll=initiative]1d20-6[/spoiler]"
},
{
"from": "human",
"value": "SoD: IDIOT! IDIOT! IDIOT!\n\nSorry about the outburst, and sorry about the double post, but you do not end a roll with a spoiler!\n\n initative - (1d20-6)[ 2 ] "
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\n \n Originally Posted by SoD \n Bracchae, pre-match \n\n\"Ah, good. I was worried I might be up against an intelligent oppon a nt.\"\n\n[roll=initiative]1d20-6[/ spoiler ] \n \n\n\n \n Originally Posted by SoD \n IDIOT! IDIOT! IDIOT!\n\nSorry about the outburst, and sorry about the double post, but you do not end a roll with a spoiler!\n\n[roll0] \n \n\nrotflol\n\nPMed Gareth and all other gladiators that have not replied to their matches this round so far"
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n Bacchae is the winner. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 41: Ragefire vs. Grek Thur \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Broken Stick Ragefire - KoG \n Grek Thur - KCmeir \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "King_of_GRiffins: I don't intend on buying anything new, so let's go strait to initiative. Character sheet is here .\n\n Initiative - (1d20+2)[ 15 ] "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nUpdate transcribed from the waiting room.\n\n \n Originally Posted by Kyeudo \n Update on KC: He just sent me another PM using ArenaManager and says he should be able to regain access by the Fourth of August. \n "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Broken-Stick Ragefire is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 45: Velis vs. Hughes \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Velis - Jasmine Rhadix \n Hughes - theterran \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Acknowledging...\n\n Initiative - (1d20-6)[ 10 ] \n\nStill might buy some stuff."
},
{
"from": "human",
"value": "theterran: Alright, I bought the following:\n\nLight Warhorse\nMilitary Saddle\nMasterwork Riding Item (Spurs)\nScroll of Shield.\n\n\nStats:\n \n Spoiler \nLocation: A10-B11\nHP: 9/9\nAC: 14 Touch:10 FF:14\nMounted: Yes\nIn Hand: Scroll of Shield\n\nSpells:\n \n Spoiler \nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith, Blade of Blood, Magic Weapon (D)\n \n\n Horse Stats \n "
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n Hughes is declared the winner due to DQ and recieves his prize. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 45: Nathan Von Bolte vs. En \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Nathan Von Bolte, Esquire - SamtheCleric \n En - Curtis \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "curtis: En\n\n (1d20)[ 15 ] "
},
{
"from": "human",
"value": "theterran: Ref Terran \n En wins by DQ. Collect your spoils and await your next challenger. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 39: Phelonius vs. Glunk , final match \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Glunk - SoD \n Phelonius Phink - SamtheCleric \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "SoD: Glunk, pre-round \n initiative - (1d20+2)[ 15 ] \n\nMay need purchases. I hope my opponant turns up though. I'm looking forward to this re-match."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n Glunk is the winner, match and round. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 46: Bacchae vs. Jeananne \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n SoD - Bacchae \n Fishy - Jeananne \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "SoD: Bracchae, pre-round \n initiative - (1d20-6)[ 11 ] \n\nWill still make purchases."
},
{
"from": "human",
"value": "Fishy: Jeananne, Pre-Round \n\nInitiative: (1d20+2)[ 7 ] \n\nI think I'm actually good for right now, purchase-wise. Jeananne will start in D10 with her armor, sword and shield, predictably."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n Jeananne is the winner. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 44: Drex Milo vs. Froy \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Drex Milo - KCiemir \n Froy - The Chilli God \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "The_Chilli_God: Ta for the PM reminder. Don't wanna double-DQ, here.\n\nBuying... Nothing. So there. Thus as it is that Froy the Shirtless commoner exposes his bronzed belly (suntan fresh!) for all the rest of the arena to see! Up goes the dirty pitchfork in a salute to the audience.\n\n Init - (1d20+2)[ 6 ] "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nThe bronzed hairy chest must've scared him off.\n\n Froy, the shirtless commoner, is the winner. "
},
{
"from": "human",
"value": "The_Chilli_God: Hairy? Oh, right, I suppose his chest is hairy, too...\nFroy keeps his pitchfork raised as he walks awkwardly back inside.\n\nMighty quick on the guns, there, by the way. 😁"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Talic: Feats:\n1) Power Attack\n3) Wingover\n6) Improved Natural Attack (claw)\n9) Hover\n12) Multiattack\n15) Blind Fight\n18) Improved Sunder\n21) Great Constitution\n24) Permanent Emanation: Repulsion\n27) Great Constitution\n30) Fast Healing\n33) Fast Healing\n36) Fast Healing\n39) Fast Healing\n\nStats: Str (39), Dex (10), Con (29), Int (22), Wis (23), Cha (22)\nBAB/Grapple: +39/+65\n\nSpec Attacks: Breath Weapon (Su): 120 ft line of lightning, 24d8 damage, Reflex DC 37 for half. Delay 1d4 rounds.\n Frightful Presence (Ex): 360', When Dragon attacks, Charges, or Flies overhead. Will Save, DC 35 or Shaken (-2 attack rolls, saving throws, skill checks, and ability checks)\n\nSLA: Create/Destroy Water: 3/day (Will DC 35 for magic liquids.liquids in creature's possession)\n Ventriloquism: 3/day\n Hallucinatory Terrain: 1/day\n Veil: 1/day,\n Mirage Arcana: 1/day\n\nSkills: Bluff +48, Hide +30, Spellcraft +48, Move Silently +21, Spot +48, Listen +48, Search +48, Concentration +51, Knowledge (History) +48, Knowledge (Arcana) +48, Sense Motive +48, Use Magic Device +48\n\nSaving Throws: Fort +30, Reflex +21, Will +27\nMovement: 40, Burrow 20, Fly 200 (clumsy)\nInit: 0\nAC: 44 (-4 Size, +28 Natural)\n\nSpell Resistance: 31\nDamage Reduction: 20/magic\nFast Healing 12\nHD: 39d12 + 351 (604 hp)\n\nAttacks: +49\nBite +49 (4d6+14)\n2 Claws +47 (4d6+7)\n2 Wings +47 (2d8+7)\nTail Slap +47 (2d8+21)\n\nSenses: Blindsense (60 feet)\n4x vision in shadows, 2x vision normal.\nDarkvision (120 feet)\n\nSpells: 6/6/6/6/6/6/6/6/4\nSpells Known: 9/5/5/4/4/4/3/3/2\n\nSpell List: \n Spoiler \n\n0: Resistance, Open/Close, Light, Message, Detect Magic, Cure Minor Wounds, Guidance, Virtue, Mending\n\n1: Protection from Law, Protection from Chaos, Entropic Shield, True Strike, Expeditious Retreat\n\n2: Resist Energy, Fog Cloud, See Invisibility, Bear's Endurance, Silence\n\n3: Arcane Sight, Blink, Clairaudience/Clairvoyance, Wind Wall\n\n4: Death Ward, Freedom of Movement, Dimension Door, Invisibility (Greater)\n\n5: Mage's Private Sanctum, Wall of Force, Mark of Justice, Righteous Might\n\n6: Repulsion, True Seeing, Antimagic Field\n\n7: Waves of Exhaustion, Ethereal Jaunt, Dictum\n\n8: Mind Blank, Cloak of Chaos\n \n\n\nHoard For Disciple.\n \n Spoiler \n\n3,000 platinum\n20,000 gold pieces\n\n48 Gems\n24 Art Pieces\n\nMedium Items:\n\nArmor: Full Plate +2 - Slick, Improved\nWeapon: Scimitar +2\nRing: Spell Storing, Minor\nRing: Wizardry 1\nWand: Contagion\n\nMajor Items:\n\nArmor: Heavy Steel Shield +3\nWeapon: Greataxe +3 - Spell Storing, Mighty Cleaving\nWeapon: (7-9) Dwarven Waraxe +4\nWeapon: Bastard Sword +3\nRing: Elemental Command (Fire)\nRing: Shooting Stars\nRing: Protection +5\nRing: Wizardry 2\nRing: Elemental Command (Fire)\nRing: Telekinesis\nPotion: Greater Magic Fang +3\nPotion: Greater Magic Fang +2\nPotion: Cure Serious Wounds\nScrolls Type: Arcane, 4 spells\n Magic Jar\n Mordenkainen's Private Sanctuary\n Baleful Polymorph\n Shadow Walk\nScrolls Type: Arcane, 6 Spells\n Seeming\n Hold Monster\n Feeblemind\n Teleport\n Cat's Grace, Mass\n Prying eyes\nWands: Neutralize Poison\nStaff: Passage\nStaff: Defense\nStaff: Divination\nStaff: Necromancy\nStaff: Healing\nRod: Metamagic, Quicken, Lesser\nWondrous Item: Daern's Instant Fortress\nWondrous Item: Amulet of the Planes\nWondrous Item: Orb of Storms\nWondrous Item: Amulet of Mighty Fists +3\nWondrous Item: Manual of Quickness in action +3\nWondrous Item: Carpet of Flying 5x10'\nWondrous Item: Amulet of Proof against Detection and Location\nWondrous Item: Helm of Brilliance\nWondrous Item: Helm of Teleportation\n \n\n\nTreasure Tables for this hoard are below."
},
{
"from": "human",
"value": "Talic: Treasure Listing:\n\nTriple Standard.\n\npp. 53, DMG\nCoin Roll 1: (1d100)[ 17 ] Nothing\nCoin Roll 2: (1d100)[ 83 ] 4d10x100 pp\nCoin Roll 3: (1d100)[ 50 ] 4d8x1000 gp\n\nGoods Roll 1: (1d100)[ 69 ] 7d6 Art\nGoods Roll 2: (1d100)[ 37 ] 4d10 gems\nGoods Roll 3: (1d100)[ 31 ] 4d10 gems\n\nItems Roll 1: (1d100)[ 89 ] 1d3 major\nItems Roll 2: (1d100)[ 64 ] 1d4 medium\nItems Roll 3: (1d100)[ 29 ] 1d4 medium\n\n+27 Major magic Items.\n\nRolls on DMG Table 7-1.\nItem 1: (1d100)[ 18 ] \nItem 2: (1d100)[ 70 ] \nItem 3: (1d100)[ 31 ] \nItem 4: (1d100)[ 20 ] \nItem 5: (1d100)[ 34 ] \nItem 6: (1d100)[ 71 ] \nItem 7: (1d100)[ 100 ] \nItem 8: (1d100)[ 81 ] \nItem 9: (1d100)[ 24 ] \nItem 10: (1d100)[ 30 ] \nItem 11: (1d100)[ 51 ] \nItem 12: (1d100)[ 91 ] \nItem 13: (1d100)[ 75 ] \nItem 14: (1d100)[ 42 ] \nItem 15: (1d100)[ 28 ] \nItem 16: (1d100)[ 59 ] \nItem 17: (1d100)[ 73 ] \nItem 18: (1d100)[ 77 ] \nItem 19: (1d100)[ 88 ] \nItem 20: (1d100)[ 5 ] \nItem 21: (1d100)[ 12 ] \nItem 22: (1d100)[ 97 ] \nItem 23: (1d100)[ 22 ] \nItem 24: (1d100)[ 95 ] \nItem 25: (1d100)[ 46 ] \nItem 26: (1d100)[ 91 ] \nItem 27: (1d100)[ 31 ] \n\n27 Extra major items =\n1 Roll on Armor and Shields (7-2)\n3 Rolls on Weapon (7-9)\n5 rolls on Ring (7-18)\n2 rolls on Potions (7-17)\n2 Rolls on Scrolls (7-20)\n1 Roll on Wands (7-26)\n5 Rolls on Staff (7-25)\n1 Roll on Rod (7-19)\n7 Rolls on Wondrous Item (7-27,28,29)"
},
{
"from": "human",
"value": "Talic: Coins:\n (4d10)[ 30 ] x 100 pp = 3000 pp\n (4d8)[ 20 ] x 1000 gp = 20,000 gp\n\nGoods:\n (7d6)[ 24 ] Art Objects\n (8d10)[ 48 ] Gems\n\nMagic Items:\n (2d4)[ 5 ] Medium Items\n (1d3)[ 3 ] Major Items"
},
{
"from": "human",
"value": "Talic: 5 Medium Magic Items:\n\n1: (1d100)[ 40 ] \n2: (1d100)[ 9 ] \n3: (1d100)[ 78 ] \n4: (1d100)[ 33 ] \n5: (1d100)[ 20 ] \n\n\n3 Major magic items:\n\n1: (1d100)[ 23 ] \n2: (1d100)[ 100 ] \n3: (1d100)[ 33 ] \n\nTotal Items:\n\nMedium Items: (5)\n2 rolls on rings\n1 roll on Armor and Shields\n1 roll on Weapons\n1 roll on Wands\n\nMajor Items: (30)\n1 Roll on Armor and Shields\n3 Rolls on Weapons\n6 Rolls on Rings\n3 Rolls on Potions\n2 Rolls on Scrolls\n1 Roll on Wands\n5 Rolls on Staffs\n1 Roll on Rods\n8 Rolls on Wondrous Items"
},
{
"from": "human",
"value": "Talic: Medium Items:\n\nArmor: (7-2) (1d100)[ 98 ] \nType: (7-3 or 7-4) (1d100)[ 64 ] \n\nWeapon: (7-9) (1d100)[ 25 ] \nType: (7-10) (1d100)[ 61 ] \nWeapon: (7-11, 12, or 13) (1d100)[ 62 ] \n\nRing (7-18): (1d100)[ 74 ] \n\nRing: (1d100)[ 83 ] \n\nWand: (1d100)[ 70 ] \n\n\nMajor items:\n\nArmor: (7-2) (1d100)[ 7 ] \nType: (7-3 or 7-4) (1d100)[ 49 ] \n\nWeapon: (7-9) (1d100)[ 97 ] \nType: (7-10) (1d100)[ 22 ] \nWeapon: (7-11, 12, or 13) (1d100)[ 8 ] \n\nWeapon: (7-9) (1d100)[ 28 ] \nType: (7-10) (1d100)[ 39 ] \nWeapon: (7-11, 12, or 13) (1d100)[ 91 ] \n\nWeapon: (7-9) (1d100)[ 4 ] \nType: (7-10) (1d100)[ 69 ] \nWeapon: (7-11, 12, or 13) (1d100)[ 82 ] \n\nRing: (1d100)[ 98 ] \n\nRing: (1d100)[ 74 ] \n\nRing: (1d100)[ 69 ] \n\nRing: (1d100)[ 54 ] \n\nRing: (1d100)[ 98 ] \n\nRing: (1d100)[ 80 ] \n\nPotion: (7-17) (1d100)[ 84 ] \n\nPotion: (1d100)[ 73 ] \n\nPotion: (1d100)[ 22 ] \n\nScrolls Type: (1d100)[ 47 ] \nNo. of Spells: (1d6)[ 4 ] \nSpell 1: (1d100)[ 32 ] \nSpell 2: (1d100)[ 45 ] \nSpell 3: (1d100)[ 17 ] \nSpell 4: (1d100)[ 56 ] \nSpell 5: (1d100)[ 5 ] \nSpell 6: (1d100)[ 78 ] \n\nScrolls Type: (1d100)[ 30 ] \nNo. of Spells: (1d6)[ 6 ] \nSpell 1: (1d100)[ 48 ] \nSpell 2: (1d100)[ 36 ] \nSpell 3: (1d100)[ 36 ] \nSpell 4: (1d100)[ 44 ] \nSpell 5: (1d100)[ 58 ] \nSpell 6: (1d100)[ 44 ] \n\nWands: (1d100)[ 72 ] \n\nStaff: (1d100)[ 96 ] \n\nStaff: (1d100)[ 35 ] \n\nStaff: (1d100)[ 75 ] \n\nStaff: (1d100)[ 65 ] \n\nStaff: (1d100)[ 17 ] \n\nRod: (1d100)[ 73 ] \n\nWondrous Item: (1d100)[ 39 ] \n\nWondrous Item: (1d100)[ 85 ] \n\nWondrous Item: (1d100)[ 26 ] \n\nWondrous Item: (1d100)[ 36 ] \n\nWondrous Item: (1d100)[ 65 ] \n\nWondrous Item: (1d100)[ 10 ] \n\nWondrous Item: (1d100)[ 9 ] \n\nWondrous Item: (1d100)[ 87 ] \n\nWondrous Item: (1d100)[ 56 ] "
},
{
"from": "human",
"value": "Talic: Medium Items:\n\nArmor: Spec Ability, Roll again (1d100)[ 89 ] - Another Spec Ability and Roll again.\nSpec Ability: (1d100)[ 20 ] - Slick, Improved\n Full Plate\n\nWeapon: Scimitar +2\n\nRing: Spell Storing, Minor\n\nRing: Wizardry 1\n\nWand: Contagion\n\n\nMajor Items:\n\nArmor: Heavy Steel Shield +3\n\nWeapon: Spec Ability, Roll Again (1d100)[ 80 ] - Another Spec Ability and Roll Again\nSpec Ability: (1d100)[ 23 ] - Spell Storing\n Greataxe\n\nWeapon: (7-9) Dwarven Waraxe +4\n\nWeapon: Bastard Sword +3\n\nRing: Elemental Command (Fire)\n\nRing: Shooting Stars\n\nRing: Protection +5\n\nRing: Wizardry 2\n\nRing: Elemental Command (Fire)\n\nRing: Telekinesis\n\nPotion: Greater Magic Fang +3\n\nPotion: Greater Magic Fang +2\n\nPotion: Cure Serious Wounds\n\nScrolls Type: Arcane, 4 spells\nSpell 1: 5th Level (1d100)[ 41 ] - Magic Jar\nSpell 2: 5th Level (1d100)[ 51 ] - Mordenkainen's Private Sanctuary\nSpell 3: 5th Level (1d100)[ 4 ] - Baleful Polymorph\nSpell 4: 6th Level (1d100)[ 78 ] - Shadow Walk\n\nScrolls Type: Arcane, 6 Spells\nSpell 1: 5th level (1d100)[ 71 ] - Seeming\nSpell 2: 5th level (1d100)[ 37 ] - Hold Monster\nSpell 3: 5th level (1d100)[ 35 ] - Feeblemind\nSpell 4: 5th level (1d100)[ 86 ] - Teleport\nSpell 5: 6th level (1d100)[ 20 ] - Cat's Grace, Mass\nSpell 6: 5th level (1d100)[ 67 ] - Prying eyes\n\nWands: Neutralize Poison\n\nStaff: Passage\n\nStaff: Defense\n\nStaff: Divination\n\nStaff: Necromancy\n\nStaff: Healing\n\nRod: Metamagic, Quicken, Lesser\n\nWondrous Item: Daern's Instant Fortress\n\nWondrous Item: Amulet of the Planes\n\nWondrous Item: Orb of Storms\n\nWondrous Item: Amulet of Mighty Fists +3\n\nWondrous Item: Manual of Quickness in action +3\n\nWondrous Item: Carpet of Flying 5x10'\n\nWondrous Item: Amulet of Proof against Detection and Location\n\nWondrous Item: Helm of Brilliance\n\nWondrous Item: Helm of Teleportation"
},
{
"from": "human",
"value": "Talic: Armor, Spec Ability, Roll again: (1d100)[ 29 ] \nSpec Ability: (1d100)[ 24 ] \nFull Plate - Slick, Improved\n\nWeapon Spec Ability, Roll again: (1d100)[ 16 ] \nSpec Ability: (1d100)[ 53 ] \nGreataxe - Spell Storing"
},
{
"from": "human",
"value": "Talic: Armor:\nFull Plate +2 - Slick, Improved\n\nWeapon:\nGreataxe +3 - Spell Storing, Mighty Cleaving\n\nChance to have a spell stored: (1d100)[ 31 ] \n51-100 has spell stored."
},
{
"from": "human",
"value": "Talic: Hoard For Disciple.\n \n Spoiler \n\n3,000 platinum\n20,000 gold pieces\n\n48 Gems\n24 Art Pieces\n\nMedium Items:\n\nArmor: Full Plate +2 - Slick, Improved\nWeapon: Scimitar +2\nRing: Spell Storing, Minor\nRing: Wizardry 1\nWand: Contagion\n\nMajor Items:\n\nArmor: Heavy Steel Shield +3\nWeapon: Greataxe +3 - Spell Storing, Mighty Cleaving\nWeapon: (7-9) Dwarven Waraxe +4\nWeapon: Bastard Sword +3\nRing: Elemental Command (Fire)\nRing: Shooting Stars\nRing: Protection +5\nRing: Wizardry 2\nRing: Elemental Command (Fire)\nRing: Telekinesis\nPotion: Greater Magic Fang +3\nPotion: Greater Magic Fang +2\nPotion: Cure Serious Wounds\nScrolls Type: Arcane, 4 spells\n Magic Jar\n Mordenkainen's Private Sanctuary\n Baleful Polymorph\n Shadow Walk\nScrolls Type: Arcane, 6 Spells\n Seeming\n Hold Monster\n Feeblemind\n Teleport\n Cat's Grace, Mass\n Prying eyes\nWands: Neutralize Poison\nStaff: Passage\nStaff: Defense\nStaff: Divination\nStaff: Necromancy\nStaff: Healing\nRod: Metamagic, Quicken, Lesser\nWondrous Item: Daern's Instant Fortress\nWondrous Item: Amulet of the Planes\nWondrous Item: Orb of Storms\nWondrous Item: Amulet of Mighty Fists +3\nWondrous Item: Manual of Quickness in action +3\nWondrous Item: Carpet of Flying 5x10'\nWondrous Item: Amulet of Proof against Detection and Location\nWondrous Item: Helm of Brilliance\nWondrous Item: Helm of Teleportation\n "
},
{
"from": "human",
"value": "Talic: Feats:\n1) Power Attack\n3) Wingover\n6) Improved Natural Attack (claw)\n9) Hover\n12) Multiattack\n15) Blind Fight\n18) Improved Sunder\n21) Great Constitution\n24) Permanent Emanation: Repulsion\n27) Great Constitution\n30) Fast Healing\n33) Fast Healing\n36) Fast Healing\n39) Fast Healing\n\nStats: Str (39), Dex (10), Con (29), Int (22), Wis (23), Cha (22)\nBAB/Grapple: +39/+65\n\nSpec Attacks: Breath Weapon (Su): 120 ft line of lightning, 24d8 damage, Reflex DC 37 for half. Delay 1d4 rounds.\n Frightful Presence (Ex): 360', When Dragon attacks, Charges, or Flies overhead. Will Save, DC 35 or Shaken (-2 attack rolls, saving throws, skill checks, and ability checks)\n\nSLA: Create/Destroy Water: 3/day (Will DC 35 for magic liquids.liquids in creature's possession)\n Ventriloquism: 3/day\n Hallucinatory Terrain: 1/day\n Veil: 1/day,\n Mirage Arcana: 1/day\n\nSkills: Bluff +48, Hide +30, Spellcraft +48, Move Silently +21, Spot +48, Listen +48, Search +48, Concentration +51, Knowledge (History) +48, Knowledge (Arcana) +48, Sense Motive +48, Use Magic Device +48\n\nSaving Throws: Fort +30, Reflex +21, Will +27\nMovement: 40, Burrow 20, Fly 200 (clumsy)\nInit: 0\nAC: 44 (-4 Size, +28 Natural)\n\nSpell Resistance: 31\nDamage Reduction: 20/magic\nFast Healing 12\nHD: 39d12 + 351 (604 hp)\n\nAttacks: +49\nBite +49 (4d6+14)\n2 Claws +47 (4d6+7)\n2 Wings +47 (2d8+7)\nTail Slap +47 (2d8+21)\n\nSenses: Blindsense (60 feet)\n4x vision in shadows, 2x vision normal.\nDarkvision (120 feet)\n\nSpells: 6/6/6/6/6/6/6/6/4\nSpells Known: 9/5/5/4/4/4/3/3/2\n\nSpell List: \n Spoiler \n\n0: Resistance, Open/Close, Light, Message, Detect Magic, Cure Minor Wounds, Guidance, Virtue, Mending\n\n1: Protection from Law, Protection from Chaos, Entropic Shield, True Strike, Expeditious Retreat\n\n2: Resist Energy, Fog Cloud, See Invisibility, Bear's Endurance, Silence\n\n3: Arcane Sight, Blink, Clairaudience/Clairvoyance, Wind Wall\n\n4: Death Ward, Freedom of Movement, Dimension Door, Invisibility (Greater)\n\n5: Mage's Private Sanctum, Wall of Force, Mark of Justice, Righteous Might\n\n6: Repulsion, True Seeing, Antimagic Field\n\n7: Waves of Exhaustion, Ethereal Jaunt, Dictum\n\n8: Mind Blank, Cloak of Chaos\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Eighth_Seraph: Avatar d20 Playtesting Combat 5 – Level 15 Party v. Monster(s) \n \n Arena Map \n \n Spoiler \n \n \n \nA hush falls over the crowd as the wooden gates at the south end of the arena open with a creak and the combatants file out from the southern gate of the arena, taking their places and preparing for the round to start. A lean, well-muscled man steps up to the announcer's podium, his darkly tanned skin contrasting starkly with his loose white trousers, the only article of clothing he wears. The arrow tattoos of an air nomad have been altered and widened into the form of blue snakes striping his back, limbs, and bald head. The man opens his mouth wide, and his voice booms from the announcer’s box.\n\n Welcome, ladies and gentlemen of Ba Sing Se, to a new round of heart-stopping, nail-biting, earth-shattering action at the Grand Coliseum!\" \n\nThe crows goes wild at this, excited by the exotic look of the day's competitors.\n\n Today in the arena we have some fresh meat, an eager young earthbender wanting to climb his way up the ranks. Ladies and gentleman, show some support for Ba Sing Se's own MAROWAK ! \n\nThe crowd reacts favorably to this, their patriotism leading to undulating applause for this young gladiator and his rather cumbersome warhammer.\n\n However, our countryman will be faced by an animal that may quite possibly the most dangerous and bizarre creature to grace our ring. Discovered near the deserts to the west of our great city, this avatar of speed and lightning must now fight for its freedom, and its life! Ladies and gentlemen, I give you Gruwaf, the wolf of the heavens! \n Now, let the battle BEGIN! \n Map with Positions \n \n Spoiler \nIn the works\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 44: Snarl vs. Froy \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Hairb - Snarl \n Froy - The Chilli God \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "The_Chilli_God: Replacing regular pitchfork with masterwork pitchfork.\n\nFroy strides into the arena once more, with a brand new very shiny pitchfork!\nHe raises the pitchfork into the air in a salute to his audience.\n\n Init - (1d20+2)[ 13 ] "
},
{
"from": "human",
"value": "Hairb: Snarl marches into the arena as his theme song, Let's Get On With It , comes blasting out of the PA system some bards.\n\nNo purchases\n\nInit: (1d20+3)[ 12 ] "
},
{
"from": "human",
"value": "The_Chilli_God: Glad that his opponent has chosen to show up this time, Froy...\n\n \n Spoiler \n...Starts at M25.\nMove action: Open gates.\nMove action: Move to L19.\n "
},
{
"from": "human",
"value": "Hairb: Turn 1 \n \n Spoiler \nStarting N2, with sword and buckler in hand.\nMove action to open the door, move to Q5. Is Froy's door open?\n \n\nDone. So done."
},
{
"from": "human",
"value": "AlterForm: Ref AlterForm \n Snarl \n \n Spoiler \nNo LoS, but Froy's door is open.\n \n\n Froy \n \n Spoiler \nNo LoS.\n "
},
{
"from": "human",
"value": "The_Chilli_God: Spoiler \nFull-round: Double-move to H10.\n\nDo tell me if I happen to spot him on the way there, so I can reconfigure whatever remaining action I have.\n "
},
{
"from": "human",
"value": "pirateking89: Ref Pirateking89 \nSnarl\n \n Spoiler \n\nNo LoS\n \n\nFroy\n \n Spoiler \n\nNo LoS\n "
},
{
"from": "human",
"value": "Hairb: Turn 2 \nA string of obscenities rings out across the arena:\n\" **** *** ******* fishwife ******! \"\n \n Spoiler \nMoving to M8. Readying a standard action to scream more obscenities if I gain LOS. Yes, I know speaking is usually a free action. We're dealing with a lot of curse words here.\n \n\nTotally done."
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\n\nWaaaaaiiiiittttttttt....\n\nIt seems Pirateking needs to sharpen his LOS check skills (or at least avoid posting afterparty when you are still seeing everything doubled, trust me I know that is bad for making LOS checks, anyway...)\n\n \nLet's rewind a little\n\nIn the mid of Froy's move(around J12 I guess) he spots Snarl on Q5.\n\nStill Froy's turn on round 2. "
},
{
"from": "human",
"value": "The_Chilli_God: ...What is Snarl wielding right now?\nTrust me, it matters."
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\n\nsword and buckler"
},
{
"from": "human",
"value": "The_Chilli_God: Actually... Wait, no, it didn't matter after all. >.<\n\nBut! Move to G10 and end turn."
},
{
"from": "human",
"value": "Hairb: Round 2 - Redux \nMove to L8, end turn."
},
{
"from": "human",
"value": "The_Chilli_God: Move to K9. Stab with mah MASTERWORK PITCHFORK! \n To hit - (1d20-1)[ 6 ] \n Damage - (1d8+2)[ 10 ] "
},
{
"from": "human",
"value": "Hairb: Turn 3 \n\nBlock, down, up, left, left and longsword! \n (1d20+4)[ 12 ] \n (1d8+3)[ 8 ] \n\nDeclaring dodge, for a total AC of 19."
},
{
"from": "human",
"value": "The_Chilli_God: And I believe you just managed to render Froy unconscious with that single blow.\nWell done."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n Snarl is the winner. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Don the Bastard: Use the following as your template:\n\nTitle: Bob the over-god of Kobolds\nBattle:4\nWillpower:3\nResistance:3\n*Current: 270/300\nDeception:6\nPerception:8\nCreativity:3\nChaos:2\nEvil:6\nDomains:\n*Kobolds 2\n*Trickery 3\n\nCreation Race: Kobolds - Str 247\n\nArtefacts: None\n\nNotes: Civilisation is @ I2, Contacted Elves @ K3. (I will be posting a map in the game thread with these details for you)"
},
{
"from": "human",
"value": "Mike_the_Mystic: Title: Mycellius, the Lord of Fungi\nBattle:3\nWillpower:5\nResistance:5\n* 472/500\nDeception:3\nPerception:3\nCreativity:10\nNeutral:1\nNeutral:1\nDomains:\nFungi 5\nCaves 3\nNature 1\nCreations:\n Myconids (745)\n Upper Underdark (563)\n Halcyron, the Eternal Cavern (554) (Entirely New Plane)\n Fungi Druidism (363)\n Spore Titan (569)\n Dusk Shiners (661)\nTechnologies:\n Mining (605)===> Bronzeworking (569)\n Mysticism (443)\n Hidden Paths (422)\nArtefacts: None"
},
{
"from": "human",
"value": "Ipphli: Title: Kroloth, God of Strength\nBattle: 8\nEthically Chaotic: 1\nMorally Good: 2\nCreativity: 4\nWillpower: 6\nPerception: 4\nDeception: 1\nResistance: 5\nDomains:\nStrength 3\nHonor 3\nLuck 3\n\n Creations :\n Minotaurs (Str 479 @ A4)\n City of Karos (Str 270 @ A4)\n Mountain Valley (Str 197 @ A4)\n Greater auroths (A4)\n Mran (Str 347) (A4)\n Esgard (Str 594)\n Kirkus (Str 354)\n\n Technology \nCrafting\nExploration\nAgriculture\nAncient Chants\nOrders from Heaven\nFishing\nHunting\nAnimal Husbandry\nHorseback Riding\nFishing"
},
{
"from": "human",
"value": "Lord_Asmodeus: Asmodeus, The Serpent, The Morningstar \n Battle: 5\n Willpower: 3\n Lawful: 3\n Evil: 3\n Creativity: 2\n Perception: 3\n Deception: 2\n Resistance: 5\n\n Domains: \n Fire: 4\n Light: 3\n Serpents: 3\n Hell(AKA Underworld): 4\n\n Creations: \nSalamanders ( 362 )\nRoad System ( 288 )\nPhoenixes (Golden Hawks) ( 391 )\nForging ( 617 )\nInfernal Pact ( 681 )"
},
{
"from": "human",
"value": "Ganurath: Vaspor \nBattle: 1\nLaw/Chaos Axis: Neutral 1\nGood/Evil Axis: Evil 1\nCreativity: 6\nWillpower: 4\nPerception: 1\nDeception: 10\nResistance: 4\nCurrent: (400/400)\nDomains:\nShadow 6\nTrickery 6\n\nCreations:\n Shadow Folk (432) @ I12\n Nightmer (367)\n\nArtifacts:\n Vaspor's Husk (324) @ Hidden (562)\n\nAbstract:\n Shadow Weave (374)\n Contingent Attack (Willpower 4)"
},
{
"from": "human",
"value": "Eldan: Arcos, the Revealing Eye\n\nStats:\nBattle: 3\nWillpower: 6\nEthically Lawful: 4\nMorally Good: 1\nCreativity: 6\nPerception: 10\nDeception: 1\nResistance: 5\n\nDomains:\nSun 1\nDivination 1\nTruth 2\n\nCreations:\nThe Hawk People, Creation Strenght 300\n\nArtefacts:\nNone"
},
{
"from": "human",
"value": "Kaiser Omnik: Title: Everness, The Hand of Death, Keeper of Time\nBattle:1\nWillpower:7\nResistance:5\n*Current: 489/500\nDeception:1\nPerception:6\nCreativity:6\nNeutral:1 Neutral:1\nDomains:\n*Time 4\n*Death 4\n*Artifice 4\n*Knowledge 1\n\n Appearance: An old man with skin made of bronze bearing a long, grey beard. He wears simple brown robes and a leather belt with dozens of pockets filled with inventions of his own design.\n\n Creations \n Races \n- Timeforged Gnomes (Str 505) @ J2 - J3 - K2\n\n- Reapers @ same as timeforged and The River of Time: homunculi of various forms (some hunchbacked, some more feral, some even obese) dressed in black and equipped with weapons, their favourite being a ghost-touched scythe. They were designed to be servants and guardians, but also to guide the souls of the dead to the Afterlife. (Str 357)\n\n- Monoliths @ ?: Massive creatures of rock carved from the mountainsides. Those sentient golems are immune to the effects of time. They do not understand what death is, even if they know of it. Their existence is regulated by cycles. They remain asleep for decades. However, there are always some monoliths active at any given time. They are repositories of knowledge, but strangely, they keep to themselves and are not really talkative. Most mortals are not even aware that they exist. When they see a number of monoliths erected in a field, they assume they are just inanimate statues, the legacy of a long-lost people. (Str 436)\n\n Artefacts \n- Tablets of Technology (Str 281)\n\n Locations \n- The Rivers of Time (entirely new plane, same level as the Weave, connected to both Hell and Heaven - Str 549)\n- Place of worship, ley lines/stone circles @ J2 - J3 (Str 314)\n- Creation Forges @ J2 (Str 393)\n- The Moorlands @ J1 - J2\n\n Abstract \n- Chronomancers (Str 577)\n\n Technologies \nFree: Crafting, Exploration, Ancient Chants, Way of the Earthmother\nMining (307)\n Bronze Working (523)\nAgriculture (304)\nEducation (284)\n Writing (726)\n Mathematics (str unknown)\nMysticism (554)"
},
{
"from": "human",
"value": "Emperor Demonking: Magi\nGod Profile\nBattle: 1\nLaw/Chaos Axis: 1\nGood/Evil Axis: 1\nCreativity: 7\nWillpower: 3\nPerception: 6\nDeception: 1\nResistance: 4\nDomains (between 2 & 6. This can be anything definable, darkness, thought, wine, trickery)\nMagic: 10\nKnowledge: 6\n\nMagi is a neutral god entirely focused on the gaining more magical power. He does not just try and get magical power for himself and in fact he enjoys sharing it with others.\n\nElves: 501\nArtifacts: None"
},
{
"from": "human",
"value": "Fan: Cthulhu.\nBattle: 4\nLaw/ chaos axis: Chaos 10\nGood/ Evil axis: Evil 2 (not so much evil as crazy.)\ncreativity: 3\nWillpower: 8\nperception: 1 (he's crazy muff fukka)\ndeception: 2 (he's a sneaky crazy muff fukka)\nresistance: 3\ntotal: 37\nDoamins:\nMadness:5\nChaos:2\nfor a total: 40\ncreations: psuedo natural Illithids creation strength 463 \ncurrent location is known only to few, and his motives even fewer.\nPsdueo Natural umber hulks, horrid creatures, that possess great strength in addition to their mad cunning. Creation strength is 529 "
},
{
"from": "human",
"value": "Don the Bastard: Racial Experience AKA Technology\n\n{table]Racial Tech Total|Boon\n2k|Additional Domain\n4k|+1 to any Domain\n8k|+1 to any Stat\n16k|+1 to any Domain\n32k|+1 to any Stat\n64k|Additonal Domain\n128k|+1 to any Domain\n256k|+1 to any Stat\n512k|+2 to any Domain\n1024k|+1 to any Stat\n2048k|+2 to any Stat or Domain\n4096k|+2 to any Stat or Domain\n8192k|+2 to any Stat or Domain[/table]\n\nCurrent Racial Tech Levels\n{table]Asmodeus - 1|1899\nCthulu - 2|3218\nEverness - 2|2698\nKroloth - 1|1817\nMagi - 1|1664\nMycellius - 2|2059\nVaspor - 1|761\n[/table]"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Aquateenflayer: Long ago the corrupt mine owner Vorris Blackestate was a mighty priest of Orcus. He had dreams of world domination in tenbonous' name and choose Diamond lake as a stageing point because of the anicent ruins scattered about the area. Before his plot could reach fruition Tenbonous was cast down and once again became Orcus. Vorris spent all his recorces attempting to reincarnate his dark god and faded into the mists of time. Now his great grandson Snarx runs the temple hidden in his familys mines.Despite his obvious charisma Snarx is an innefective leader due to the fact that he is more interested in mineing than paying hommage to a dark god. He maintains his place in the cult only to keep the miners in line.\n\nCurrently the cult has 17 members these include\n\n-Snarx Blackestate, cult leader\n-Tardus, infiltrator in the church of St.Cuthbert\n-Horggle, cult enforcer\n-Saven Tho'g, Contact to the western orc tribes\n-Lu'La- infiltrator in the Emporium\n\nThe other twelve are halforc miners with no other special skills beyond their natural strenght and ferrocity."
},
{
"from": "human",
"value": "Galteland: On Tardus' watch, he sneaks away from the campsite by the old miner office. While everyone's sleeping, he climbs around a small hill and finds a somewhat flat boulder. There he quickly jots down some arcane symbols and draws a circle around them using a piece of chalk. He then stands back and waits for someone to answer his summons."
},
{
"from": "human",
"value": "Aquateenflayer: A flock of fluttering white doves burst forth from the ground and just as suddenly explode in a volley of feathers and blood. As the bits of bird hit the ground a man becomes visible in the area hidden by the doves. A handsome elvin male dressed in all black stands before you. His eyes and skin are milky white and his teeth and tongue are charcoal black. \"Why have you summoned me?\" He says lifting his hand and pointing at you. As he does this his cloak of ravens heads begins squawking loudly and Malphas grips his hands in frustration."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Faithless: Needed for linking purposes. Team 3 is unready to begin yet. Thread usage will begin in a weeks time."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "playswithfire: A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.\n Chimera, servant of great Hecore and Bloodshadow Kimbo from the realm of Jupiter Jazz. He pauses for you to identify yourselves.\n You have been chosen to fight. Prepare yourselves! \nWith that he brings his hands down and the two of you find yourself transported to the arena \n\nOOC:\nYou've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.\n\nOn the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs. Arena has a 60 foot ceiling.\n\nOpening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.\n\nHecore\n \n Spoiler \nstart at I2\n \n\nJupiterJaz\n \n Spoiler \nstart at M19\n "
},
{
"from": "human",
"value": "Hecore: Chimera cracks her knuckles and pops the kinks from her neck as she prepares for what's bound to be an interesting fight.\n\nSwift Action: Chimera draws her Dagger of Warning (technically Free w/ Quick Draw).\n\nStandard Action: Chimera burns a charge of Wild Shape to activate Hawk's Vision.\n\n Initiative - (1d20+11)[ 27 ] "
},
{
"from": "human",
"value": "JupiterJazz: Swift Action \n\nKimbo holds out his open palm and concentrates to materialize his yellow bastard sword sized mind blade.\n\n Standard Action \n\nKimbo draws his umbral short sword from it's sheath and his Illumian sigils flare brightly before changing from a red hue to a shadowy black illumination.\n\n (1d20+11)[ 30 ] - Initiative"
},
{
"from": "human",
"value": "JupiterJazz: Move action \n\nKimbo moves from m19 to p14 to get himself out of the clutter of rubble.\n\n\n End Turn "
},
{
"from": "human",
"value": "Hecore: Free action: Drop the dagger, draw the short spear, activate rage.\n\nSwift action: Activate short spears Impaling property.\n\nMove action: Move to G1.\n\nAttack action: Throw the short spear at Kimbo in P14.\n\n \n Spoiler \nShort Spear w/ Far Throw - 40 foot range increment. Throwing 85 feet away, so -2 to attack roll w/ Hawks Vision. Subtracting 10 from my shot w/ power throw. Attack is made as a ranged touch attack thanks to Impaling. Ignores cover/concealment due to Improved Precise Shot. Returns to my hand via Returning property.\n\nAttack Roll\n[roll]1d20+14+5-2[/roll]\n\nDamage Roll\n[roll]1d6+1+15+10[/roll]\n "
},
{
"from": "human",
"value": "Hecore: Attack Roll\n (1d20)[ 2 ] + 17\n\nDamage Roll\n (1d6)[ 2 ] + 26"
},
{
"from": "human",
"value": "JupiterJazz: Kimbo knocks aside the spear with the flat edge of his umbral blade.\n\n Swift Action \nSpends a shdow point to activate shadowsharp on his umbral blade for 10 minutes.\n\n Move Action \nMove to J12.\n\n Move Action \nImbues his mind blade with psychic strike."
},
{
"from": "human",
"value": "Hecore: Move Action: Chimera sheaths the short spear.\n\n Move Action: Chimera moves to L1."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Hefty Lefty: The wind whips the ears of late-night travellers, just now arriving in Coremita. The temperate heat of this Coremitan morning feels twenty degrees cooler than it should. Shop keepers have been boarding their windows all morning to keep the tornadoes of sand out. The travellers are left outside to bare the grains of sand slamming into their face. However, they care little about the sand. Most of the walkers are stopped around a circle drawn in the sand, as a town guard tries to shoo them away. Inside the circle, another guard examines the remains of a brutal attack on a young human. His face, now a charred mess, still steams. His torso, however, bleeds from multiple stabbing wounds. The body lies stomach up on top of a sack. An aged, robed man, also inside the circle, after catching the papers, reads and reports the messages to the guard. As the wind once again picks up, the civilians give up on their attempts to self-investigate, and look for vacant inns. The guards remain, searching for clues to a killer."
},
{
"from": "human",
"value": "AetherFox: Aust pushes past one of the others looking at the ring, steps in it, and bends down to examine the body."
},
{
"from": "human",
"value": "Qwinlan: Looking down at the body, Tarren says \"This is quite the sight. The face is charred just as if ravaged by a regular flame. Nothing peculiar or individual about it. And I should know. But the body, it remains unburnt. The wounds aren't even cauterized which probably means that whoever did this either had something specific in mind or was in a hurry. What do you think Hank? "
},
{
"from": "human",
"value": "pyrefiend: Once the crowd has cleared and he can get a good look at the body, Hank recoils slightly in disgust. Eventually, however, he finds he can't help but indulge his curiosity and try to discern how the human died. The burn marks on the corpse's face catch his eye.\n\n \"Some sort of fire spell, perhaps?\", he wonders aloud. \"Evocation, most likely, but possibly some sort of fire-based transmutation gone awry?\n \n\nHe stands about 10 feet away from the human but cranes forward to get a better look at the burns.\n\n \n Spoiler \nSpellcraft to try to identify a spell effect:\n (1d20+8)[ 9 ] \nEdit: Oh, good. First roll, and I fumble.\n \n\n\nHank snaps out of his train of thought upon hearing Tarren's question.\n \"Honestly, Tarren, I have no idea.\" \nHe frowns, obviously disappointed he couldn't to identify the effect."
},
{
"from": "human",
"value": "Qwinlan: \"Well, maybe you should look closer Hank.\" \n \n Spoiler \nSpellcraft check to identify a spell effect:\n (1d20+7)[ 23 ] \nEdit: Woot!\n "
},
{
"from": "human",
"value": "pyrefiend: \"Hm. No, I don't think so. This is a crime scene, we'll only end up being admonished. Look.\" Hank points to Aust. \"I don't doubt the guards will shoo that elven fellow away.\" "
},
{
"from": "human",
"value": "leostar2222: Reina watches the small group from a doorway where she'd been sheltering from the worst of the wind, and debates as to whether she should take a closer look.\n\n Hmm... On the one hand, it could be something interesting. On the other hand, whatever it is isn't my problem if I just walk away. Also, there's elves. \n\nHer curiosity quickly wins over, however, and she walks over to the circle, peeking over a guard's shoulder. When she sees the body she arches her brows and sighs.\n\n “Home sweet home. And to think I wasn’t sure if I should come back.\" \n\nShe looks sidelong at the others and comes closer, wrinkling her nose as she gets nearer to the body.\n\n Dead human bodies and live elven ones. Y'know, for some reason I hardly feel homesick anymore. "
},
{
"from": "human",
"value": "Hefty Lefty: Upon recieving a new batch of critics, the disgruntled guard shoves the newcomers away from the crime scene. The robed man pulls the elf away before, however. \"You seem to know your way around a burn victim. Alas, this is no magical scorch, but chemical.\" The robed man brushes away sand at his feet to reveal shards of broken glass. \"The killer, I presume, used a flask of alchemist's fire as his weapon. I've deduced the chemical's main ingredient to be Ansper Fern, a flora which grows on the Cape of Raverris. Tarren, is it? I have a proposition for you. I suspect the alchemist creating this chemical is feuling a small guerilla army of Udoavan Orcs. If you can discover their motives for our investigation, I will pay you four hundred gold pieces. The journey to the cape is long on foot, so here is one quarter of your salary I suggest you spend on a horse and wagon.\" The robed man quickly slips a small pouch into the elven hand. Before letting go off the bag's golden threaded drawstring, the old, robed man asks, \"Do we have ourselves a deal?\" \n\n((Cape of Raverris is the northern penninsula of Udoaver.))"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 41: Chile VI vs. Fannir \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Chile VI - Chilepepper \n Fannir - Stupnick \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "chilepepper: Init to win it (1d20+1)[ 12 ] "
},
{
"from": "human",
"value": "stupnick: init\n (1d20)[ 16 ] \n\n\nare we going to have the same \"invis marathon\" we did last time?"
},
{
"from": "human",
"value": "chilepepper: Probably, though I had an idea last round that I forgot in between the LoS checks that were two weeks apart. If I can remember it, the match will go quicker."
},
{
"from": "human",
"value": "stupnick: well if that's the case i forfiet then, congratz on winning the round."
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n Chile is declared the winner for the match and round and as so should have a lot of money right now "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 43: Dusker vs. Tordek the Bloody \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Dusker - theTerran \n Tordek the Bloody - Lord Henry \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody \n Initiative - (1d20+4)[ 20 ] \n\nReserving the right to buy things. 🙂"
},
{
"from": "human",
"value": "theterran: Dusker \n\nNot that it matters...but...\n\n Initiative - (1d20-2)[ 13 ] \n\nAnd you're up first.\n\nI'm not buying anything else that's not already on my sheet.\nIn between rounds all I bought was a potion of SoF and a potion of CLW"
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody, round 1 \n\nTordek drops into a ready stance in Y13, quaffing a potion and grabbing another, but he stays firmly where he is. He's also holding a greatsword.\n\nstats \n Spoiler \nHP 13/13\nAC 22\n +4 Armor\n+3 DEX\n+3 Dodge (+1 dodge, +2 Stance of Clarity)\n+2 Shield of Faith, round 1 Location: Y13\nIn Hand: Potion of Enlarge Person, Greatsword\n\nStance: Stance of Clarity\nManeuvers: Charging Minotaur, Sapphire Nightmare Blade, SNB, Burning Blade\nBuffs: Shield of Faith 1/10\n \n\n\nYour turn (sorry for the delay)"
},
{
"from": "human",
"value": "theterran: Dusker - Round 1 \n\nStarting in B13 with a Bow in one hand and a potion in the other, I will move north. That puts 2 or more panes of glass between us which breaks LoS.\n\nActions:\n \n Spoiler \nMove to B5. Drink the potion of Shield of Faith.\n \n\n\nEnd my Turn.\n\n\nStats:\n \n Spoiler \nLocation: B5\nHP: 12/12\nAC: 20 Touch: 16 FF: 16\nShield of Faith (1/10)\nIn Hand: Longbow\n "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody, Round 1 \n\nActions \n Spoiler \nTordek moves north to X/Y 4/5, drinking his potion of Enlarge Person as he goes.\n \n\n\nStats \n Spoiler \nHP 13/13\nAC 20\n +4 Armor\n +3 +2 DEX (enlarged)\n +3 Dodge (+1 dodge, +2 Stance of Clarity)\n +2 Shield of Faith\n-1 Size Location: X/Y 4/5\nIn Hand: Greatsword\n\nStance: Stance of Clarity\nManeuvers: Charging Minotaur, Sapphire Nightmare Blade, SNB, Burning Blade\nBuffs:\n Shield of Faith 2/10\nEnlarge Person 1/10 \n \n\n\nDone, but requesting LOS"
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nA large Tordek is in X4-Y5.\n\nDusker is in B5."
},
{
"from": "human",
"value": "theterran: Dusker - Round 2 \n\nMove to F2.\n\nReady an Action:\n\n@Refs\n \n Spoiler \nCast True Strike should he end his move anywhere in the \"1 row\" or should I gain LoE.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: B5\nHP: 12/12\nAC: 20 Touch: 16 FF: 16\nShield of Faith (2/10)\nIn Hand: Longbow\nSpell Slots:\nLevel 0 - 3/3\nLevel 1 - 3/3\n "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody, round 3 \n\nTordek stops where he is for a moment, and lets out a quick curse.\n\n Fire 'n' Bad Whiskey, I'll never fit through there now! He turns, and heads South, putting various panes of glass between him and Dusker.\n\nAction \n Spoiler \nRun to S19-T20. It's the closest to where I want to be that a straight line can get me: \n Spoiler \n \n \n\n \n\n\n\nStats \n Spoiler \nHP 13/13\nAC 20\n +4 Armor\n +3 +2 DEX (enlarged)\n +3 Dodge (+1 dodge, +2 Stance of Clarity)\n +2 Shield of Faith\n-1 Size Location: S/T 19/20\nIn Hand: Greatsword\n\nStance: Stance of Clarity\nManeuvers: Charging Minotaur, Sapphire Nightmare Blade, SNB, Burning Blade\nBuffs:\n Shield of Faith 3/10\nEnlarge Person 2/10 \n \n\n\nEnd of turn."
},
{
"from": "human",
"value": "theterran: Dusker - Round 3 \n\nActions:\n \n Spoiler \nMove to A2, ready an action to cast True Strike should he come into LoE AND end his movement in LoE\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: A2\nHP: 12/12\nAC: 20 Touch: 16 FF: 16\nShield of Faith (3/10)\nIn Hand: Longbow\nSpell Slots:\nLevel 0 - 3/3\nLevel 1 - 3/3\n "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nDusker\n \n Spoiler \nNo LoS\n \n\nTordek\n \n Spoiler \nNo LoS\n "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek, Round 4 \n\nActions: \n Spoiler \nMove to K/L 19/20\n \n\n\nEnd my turn.\n\nStats: \n Spoiler \nHP 13/13\nAC 20\n +4 Armor\n +3 +2 DEX (enlarged)\n +3 Dodge (+1 dodge, +2 Stance of Clarity)\n +2 Shield of Faith\n -1 Size Location: K/L 19/20\nIn Hand: Greatsword\n\nStance: Stance of Clarity\nManeuvers: Charging Minotaur, Sapphire Nightmare Blade, SNB, Burning Blade\nBuffs:\n Shield of Faith 4/10\n Enlarge Person 3/10 \n "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nHold for 2 seconds. LoS is established, just need a clarification.\n\nTordek \n Spoiler \nWhen you enter N19/O20, that is when LoS is established. You see Dusker in A2. If you want to change the last portion of your move, you are entitled.\n \n\n\nDusker is in A2\n\nTordek is first seen in N19/O20, but still has move left.\n\nTordek needs to state where he finishes his move, then the turn will pass to Dusker."
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody \n\nTordek ends his movement in K/L 17/18."
},
{
"from": "human",
"value": "theterran: Dusker - Round 4 \n\nMove to E5. Ready an Action:\n\n \n Spoiler \nIf I gain LoE, I will cast True Strike.\n \n\n\nEnd my Turn.\n\nStats:\n\n \n Spoiler \nLocation: E5\nHP: 12/12\nAC: 20 Touch: 16 FF: 16\nShield of Faith (4/10)\nIn Hand: Longbow\nSpell Slots:\nLevel 0 - 3/3\nLevel 1 - 3/3\n "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody, turn 5 \n\nTordek double-moves to C/D 11/12.\n\n Ye make me come all th' way over 'ere while ye stand around an' jus' idle! I'm gonna teach ye ta dance! \n\nEnd of turn.\n\nstats \n Spoiler \nHP 13/13\nAC 20\n +4 Armor\n +3 +2 DEX (enlarged)\n +3 Dodge (+1 dodge, +2 Stance of Clarity)\n +2 Shield of Faith\n -1 Size Location: C/D 11/12\nIn Hand: Greatsword\n\nStance: Stance of Clarity\nManeuvers: Charging Minotaur, Sapphire Nightmare Blade, SNB, Burning Blade\nBuffs:\n Shield of Faith 5/10\n Enlarge Person 4/10 \n "
},
{
"from": "human",
"value": "theterran: When you step into D/E 13/14 you trigger my readied action.\n\nI cast a spell.\n \n Spoiler \nTrue Strike.\n \n\n\nWill this change the end of your move?\n\nOtherwise I will take my turn at the top of Round 6."
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\nlordhenry4000\n \n Spoiler \n Inside your spoiler what does SNB stands for?\n \n\n\n\nJust a minor clarification, no need to step the match(yet)"
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody \n\nRefs \n Spoiler \nSNB is Sapphire Nightmare Blade; I abbreviated it because I'd already written it once and it's an unreasonably long name 🙂\n \n\n\nMy move stays the same, but by casting a spell you trigger an immediate action for Tordek to shout, What is it with ye cowards an' yer spellcastin'?! "
},
{
"from": "human",
"value": "theterran: Dusker - Round 6 \n\nDusker grins widely, \"Makes it easier to hit you! \n\nSwift Action: Cast a Spell\n \n Spoiler \nTaking 5 Damage to cast the 3d6 Blade of Blood on the Bow\n \n\n\nStandard Action:Attack!\n\n Attack - (1d20+25)[ 27 ] \n Damage - (1d8)[ 3 ] \n+\n Damage - (3d6)[ 7 ] \n\nIf Critical\n \n Spoiler \n\n Confirm - (1d20+5)[ 24 ] \n Damage - (2d8)[ 5 ] \n \n\n\nMove Action: Move East and you lose sight of me as I step into G5.\n \n Spoiler \nProceed on to H5 before turning north, ending in J1.\n \n\n\nEnd my Turn\n\nStats:\n \n Spoiler \nLocation: J1\nHP: 7/12\nAC: 20 Touch: 16 FF: 16\nShield of Faith (6/10)\nIn Hand: Longbow\nSpell Slots:\nLevel 0 - 3/3\nLevel 1 - 1/3\n "
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\n \n Originally Posted by lordhenry4000 \n Tordek the Bloody \n\nRefs \n Spoiler \nSNB is Sapphire Nightmare Blade; I abbreviated it because I'd already written it once and it's an unreasonably long name 🙂\n \n \n \n\nlordhenry4000\n \n Spoiler \n\nAnd that is the problem, as far as I know you can't ready more than 1 manuever of the same type\n "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloody, Round 6 \n\nOOC @ all \n Spoiler \nI began the initiative order, so my turn comes at the start of round 6; yours was the end of round 5 I believe. Not that it really matters :)\n \n\n Ach, so ye can't hit me without yer precious spells?! Come 'ere! \n\nActions \n Spoiler \nMove to D/E 3/4\n \n\n\nDone, but need LOS.\n\nstats \n Spoiler \nHP 3/13\nAC 20\n +4 Armor\n +3 +2 DEX (enlarged)\n +3 Dodge (+1 dodge, +2 Stance of Clarity)\n +2 Shield of Faith\n -1 Size Location: D/E 3/4\nIn Hand: Greatsword\n\nStance: Stance of Clarity\nManeuvers: Charging Minotaur, Sapphire Nightmare Blade, Stone Bones, Burning Blade\nBuffs:\n Shield of Faith 6/10\n Enlarge Person 5/10 \n \n\n\nRefs \n Spoiler \nI always thought that readying maneuvers worked like prepping spells, you could ready the same maneuver ten times if you were really in love with it. Upon looking around in the TOB for confirmation, though, I can't find any good definitive evidence either way. So, though I'd appreciate it if you found something concrete, I'll just believe you for now anyway, and either delete that maneuver or ready Stone Bones instead, whichever you wish.\n "
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\nLordHenry2000\n \n Spoiler \n\nAll right then...\n1st\n\n \n Originally Posted by Kyeudo \n Correct. You can only ready each Maneuver once. \n \n\n2nd TOB page 40\n\n\n When you initiate a manuever, it is expended- you cannot use it again until you recover it. . \n\nI hope that is enough, and yes, just add another manuever\n "
},
{
"from": "human",
"value": "expirement10K14: Tordek stands in D/E 3/4, while Dusker stands in J1, giving each of you LoS.\n\nContinue your fight to the death."
},
{
"from": "human",
"value": "theterran: OOC @all\n \n Spoiler \nActually since my readied action went off before the end of your turn, it places me just ahead of you in the initiative count, but that readied action was the only action I got in round 5. Thus I act just before you in Round 6. But anyway, it makes little difference\n \n\n Dusker-Round 7 \n\nDrop my bow.\nSwift action:\n\nMove to G3 drawing my spiked chain as I move.\nSwift Action: Cast a spell\n \n Spoiler \nBlade of Blood, the non-painful variety\n \n\n\nAttack w/ the Chain\n\n Attack - (1d20+5)[ 21 ] \n Damage - (2d4+1)[ 7 ] \n+\n Damage - (1d6)[ 3 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: G3\nHP: 7/12\nAC: 20 Touch: 16 FF: 16\nShield of Faith (7/10)\nIn Hand: Spiked Chain\nSpell Slots:\nLevel 0 - 3/3\nLevel 1 - 0/3\n "
},
{
"from": "human",
"value": "Dr Bwaa: Tordek the Bloodier, Final Round \n Gurgle... splat. \n\n\nProbably wouldn't have bought the potion of enlarge at all if I'd remembered at the time how much it kills your AC. That swing would have missed me at normal size :) Good fight."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n Dusker is the victor. Collect your spoils and tell maintenance to bring the hose. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 45: En vs. Hughes \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n En - Curtis \n Hughes - theterran \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "curtis: EN\n\nInitiative: (1d20)[ 10 ] \n\nStats\n \n Spoiler \nhp: 10/10\nAC: 10 Touch: 10 FF: 10\nSpells later\n "
},
{
"from": "human",
"value": "theterran: Hughes - Initiative\n\n (1d20-6)[ 13 ] \n\nStats:\n \n Spoiler \nLocation -\nHP: 9/9\nAC: 14 Touch: 10 FF: 14\nIn Hand: Scroll of Shield\nTurn Attempts: (9/9)\n\nSpells:\n \n Spoiler \nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith, Sanctuary, Magic Weapon\n \n\n "
},
{
"from": "human",
"value": "theterran: Hughes - Round 1 \n\nActions:\n \n Spoiler \nStarting in B11. I will move to F13.\nThere I will cast Shield from the Scroll in hand and drop the scroll. Then I will use 5 turn attempts to cast Shield of Faith as a swift Action.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - F13\nHP: 9/9\nAC: 20 Touch: 12 FF: 20 (Magic Missile cannot hurt me)\nIn Hand:\nTurn Attempts Left: (4/9)\nShield (1/10)\nShield of Faith (1/10)\n\nSpells:\n \n Spoiler \n\nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith-x, Sanctuary, Magic Weapon\n \n\n "
},
{
"from": "human",
"value": "curtis: En, Round 1 \n \n Spoiler \nStart in Y10, move to U6, LoS\n \n\n\nTurn not done.\n\nStats\n \n Spoiler \nhp: 10/10\nAC: 10 Touch: 10 FF: 10\nSpells:\nLevel 0: Resistance, Acid Splash x4\nLevel 1: Mage Armor, Magic Missile x2\n "
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nEn is in U6\nHughes is in F13"
},
{
"from": "human",
"value": "curtis: En, Round 1 (continued) \n\nCast Magic Missile.\n\n (1d4)[ 2 ] \n\nTurn not done.\n\nStats\n \n Spoiler \nhp: 10/10\nAC: 10 Touch: 10 FF: 10\nSpells:\nLevel 0: Resistance, Acid Splash x4\nLevel 1: Mage Armor, Magic Missile x2 \n \n[/QUOTE]"
},
{
"from": "human",
"value": "theterran: As the missiles reach me, they hit an invisible shield and disperse 😦\n Hughes - Round 2 \n\nI double move to I4.\n\nYou're go.\n\nStats:\n \n Spoiler \nLocation - I4\nHP: 9/9\nAC: 20 Touch: 12 FF: 20 (Magic Missile cannot hurt me)\nIn Hand:\nTurn Attempts Left: (4/9)\nShield (2/10)\nShield of Faith (2/10)\n\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith-x, Sanctuary, Magic Weapon\n \n\n "
},
{
"from": "human",
"value": "curtis: En, Round 2 \n\nCast a spell. \n Spoiler \nMage Armor\n \n\n\nStats\n \n Spoiler \nhp: 10/10\nAC: 14 Touch: 10 FF: 14\nMage Armor: 1/600\nSpells:\nLevel 0: Resistance, Acid Splash x4\nLevel 1: Mage Armor, Magic Missile x2 \n "
},
{
"from": "human",
"value": "theterran: Spellcraft check on the spell.\n Spellcraft - (1d20+5)[ 14 ] \n Hughes - Round 3 \n\nMove to O4.\n\nCast a Spell\n \n Spoiler \nCast Magic Weapon on my Greatsword.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - O4\nHP: 9/9\nAC: 20 Touch: 12 FF: 20 (Magic Missile cannot hurt me)\nIn Hand:\nTurn Attempts Left: (4/9)\nShield (3/10)\nShield of Faith (3/10)\nMagic Weapon (1/10)\n\nSpells:\n \n Spoiler \n\nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith-x, Sanctuary, Magic Weapon-x\n \n\n "
},
{
"from": "human",
"value": "curtis: En, Round 3 \n\nSpellcraft myself: (1d20+4)[ 14 ] \n\nCast acid splash.\n\nTo hit: (1d20)[ 4 ] \nDamage: (1d3)[ 3 ] \n\nStats\n \n Spoiler \nhp: 10/10\nAC: 14 Touch: 10 FF: 14\nMage Armor: 2/600\nSpells:\nLevel 0: Resistance, Acid Splash x4 x3\nLevel 1: Mage Armor, Magic Missile x2 \n "
},
{
"from": "human",
"value": "theterran: Hughes - Round 4 \n\nCharge you ending in T6.\n\n Attack - (1d20+6)[ 12 ] \n Damage - (2d6+5)[ 11 ] \n\nIf Crit:\n \n Spoiler \n\n Confirm - (1d20+6)[ 8 ] \n Damage - (2d6+5)[ 11 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - T6\nHP: 9/9\nAC: 20 Touch: 12 FF: 20 (Magic Missile cannot hurt me)\nIn Hand:\nTurn Attempts Left: (4/9)\nShield (4/10)\nShield of Faith (4/10)\nMagic Weapon (2/10)\n\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith-x, Sanctuary, Magic Weapon-x\n \n\n "
},
{
"from": "human",
"value": "curtis: En, Round 4 \n\nMove to P3 (go ahead, AoO)\n\nCast acid splash.\n\nTo hit: [roll]1d20+1[roll] (+1 for high ground)\nDamage: (1d3)[ 2 ] \n\nStats\n \n Spoiler \nhp: 10/10\nAC: 14 Touch: 10 FF: 14\nMage Armor: 3/600\nSpells:\nLevel 0: Resistance, Acid Splash x4 x3 x2\nLevel 1: Mage Armor , Magic Missile x2 \n "
},
{
"from": "human",
"value": "curtis: To hit: (1d20+1)[ 16 ] \n\nSorry."
},
{
"from": "human",
"value": "theterran: AoO \n Attack - (1d20+4)[ 18 ] \n Damage - (2d6+5)[ 13 ] \n Hughes - Round 5 \n\nCharge you again ending in Q3.\n\n Attack - (1d20+6)[ 21 ] \n Damage - (2d6+5)[ 12 ] \n\nEnd Turn.\n\nStats:\n \n Spoiler \nLocation - Q3\nHP: 9/9\nAC: 20 Touch: 12 FF: 20 (Magic Missile cannot hurt me) -2 Charge\nIn Hand:\nTurn Attempts Left: (4/9)\nShield (5/10)\nShield of Faith (5/10)\nMagic Weapon (3/10)\n\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith-x, Sanctuary, Magic Weapon-x\n \n\n "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n With a brutal slice and dice, Hughes is the winner. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 47: Kruk vs. General McBlahster \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n expirement10k14 - Kruk \n dman11235 - General McBlahster \n All Gladiators, please roll initiative "
},
{
"from": "human",
"value": "dman11235: Alrighty then, initiative: (1d20+4)[ 18 ] \n\nNo purchases unless I have a reactive one."
},
{
"from": "human",
"value": "expirement10K14: initiative - (1d20+6)[ 11 ] \n\nNo purchases. Lets get fightin'."
},
{
"from": "human",
"value": "dman11235: Ahck! Ye be doomed lad! shouts a thick-accented voice from the other side of the island.\n\n \n Spoiler \nstart in what appears to be N25, take a run action to T18. I should be able to do this since the slope is very gradual.\n \n\n\nEnd turn."
},
{
"from": "human",
"value": "expirement10K14: Kruk, Round 1\n \n Spoiler \nStart in M2? Double move action to H8, pulling out my battleaxe and torch as I move.\n \n\n\nStats-\n \n Spoiler \n\nHP-15/15\nRages Left- 1\nLocation- H8\n "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nKruk \n Spoiler \nNo LoS\n \n\nGeneral \n Spoiler \nNo LoS\n "
},
{
"from": "human",
"value": "dman11235: Spoiler \ndouble move to S9, hiding: I can't access my sheet....I'll get the roll up soon. I think it's (1d20+3)[ 23 ] because it's CC, I have a tool, and +4 dex, and a -5 for double moving.\n\nRefs: I'll end my turn, and then apply a bonus/penalty if I got the number wrong. Just by taking the difference of this one and the actual one.\n \n\n\nEnd turn, but refs see spoiler."
},
{
"from": "human",
"value": "expirement10K14: Kruk, Round 2\n \n Spoiler \nDouble move action to F18.\n \n\n\nStats-\n \n Spoiler \n\nHP-15/15\nRages Left- 1\nLocation- F18\n "
},
{
"from": "human",
"value": "dman11235: I should ask....are you done?\n\nRefs:\n \n Spoiler \njust to let you know, I did in fact get the number correct.\n \n\n\nEDIT: Also, LoS would be nice here..."
},
{
"from": "human",
"value": "pirateking89: Ref\n\nKruk\n \n Spoiler \n\nNo LoS\n \n\n\nGeneral\n \n Spoiler \n\nNo LoS\n "
},
{
"from": "human",
"value": "expirement10K14: Sorry, done."
},
{
"from": "human",
"value": "dman11235: Spoiler \nMOve to Q13, hiding: (1d20+3)[ 6 ] at double speed, so that's one move action.\n \n\n\nNeed LoS before I end my turn, sight at different parts might change my plan."
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\n\nLOS stablished\n\nGeneral McBlahster is on Q13 and Kruk is on F18"
},
{
"from": "human",
"value": "AlterForm: Ref AlterForm \n\nRefs\n \n Spoiler \n Kruk Reactive Spot - (1d20-4)[ 15 ] \n \n\n\nKruk\n \n Spoiler \nGeneral is in Q13\n \n\n\nGeneral\n \n Spoiler \nKruk is in F18\n \n\n\nPlay continues with the General."
},
{
"from": "human",
"value": "dman11235: Move to P18. Shout \"Come and get meh!\"\n\nEnd turn.\n\nStats:\n \n Spoiler \nHP:8\nAC: 18\nLocation: P18\nBuffs up: none.\n "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n The General is the winner. "
},
{
"from": "human",
"value": "dman11235: And yet I feel the loser......Pitty, I was actually looking to see combat this time, my opponent didn't enter his character and forget about it.\n\nEmpty victory is empty."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "salokcin: To anyone else reading: \n\nThis campaign is only partly play by post, so there will be gaps. I won't bother narrating any previous happenings, but I will try to fill in any future spaces. The characters are trying to find the source of the strange Earthquakes (a mission from the King), and to escort the elderly Ronald on a quest to find the center of the earth (a private hire).\n\n To Therala and Sgt. Malt: \n Your character sheets will be put online shortly. Pick a color for your charater's speech. You are currently standing in the large earthen cavern with Toren, Ronald, your five remaining Sherpas and a dead purple worm. You entered the worm's network of holes from the south, and passages lead off to the North, Southwest, and East. All point downwards at a steep angle, and all are roughly the size of the recently deceased worm. You feel another mild earthquake's tremor."
},
{
"from": "human",
"value": "salokcin: I actually killed something! exclaims Toren. Did you see? \n Yes, well done then. Ronald turns to Sgt. Malt. My maps are not clear here. Which way do you suggest? \n \n Spoiler \nAll rolls and OOC questions should be done inside spoiler tags. Specify outside of the spoiler if some characters are not permitted to see the contents. Toren's speech will be in \"DarkGreen\", and Ronald's will be in \"RoyalBlue\"\n "
},
{
"from": "human",
"value": "Gowron: Aye lad, best be ye get used to the feeling. \n\nSgt. Malt turns to converse with Ronald.\n\n So far we've had good luck going down, might as well continue with it methinks. \n\nMalt barks out the groups marching orders before setting of to scout ahead of the party down the south-western passage\n\n ALRIGHT YOU LAZY GITS LETS GET A MOVE ON! \n \n Spoiler \nI assume we'll just do all the OOC stuff in spoilers? Also, sorry about the lag to post. Only figured out this was up after nagging T.\n "
},
{
"from": "human",
"value": "Xanroth: Fine \n\nTherala sighs and follows hoping pain would not follow down this path, while glaring at Malt's back"
},
{
"from": "human",
"value": "salokcin: The passage continues downwards only for a short distance, and then levels out and curves off to the right. Without the torches there would be total darkness, but the flickering firelight reveals a that the surrounding soil is a deep bluish hue. A short distance futher, the passageway comes to an abrupt stop. The obstruction barring the path, however, is dirt; much less hard packed than the surrounding tunnel, and it seems that the roof may have recently caved in.\n\n \n Spoiler \n(OOC) No worries! Glad you both found it. I'm on a business trip this week, and i'm not sure if the next place I'm going has wireless. Consequently, I will either be able to post a whole bunch this week, or not at all. Cheers!\n "
},
{
"from": "human",
"value": "Gowron: I'm all for the path of least resistance. Therala, scout out the northern passage back in the worm's den. I'll check the eastern. Toren, hole up here for the time being. Looks like the most defensible position in these parts. \n\nMalt shimmers a brief second before disappearing from sight.\n\nThe stout pixie moves out to examine the northern passage."
},
{
"from": "human",
"value": "Xanroth: On it, Drakala, keep an eye out for anything that might hurt us. and when I say eye... well you know what I mean \n\nTherala moves off as silently as possible in the direction earlier stated"
},
{
"from": "human",
"value": "salokcin: Ok! Sounds good to me! \n\nTo Sgt. Malt only (Nothern Passage):\n \n Spoiler \nThe tunnel to the North is certainly curious. The composition of the walls changes abruptly into a dark shale. A smooth rut has been worn into the floor, while the walls are rough and sharp. As the passageway continues, it becomes steeper, and you notice that a set of stairs has been carved into the rocky floor beside the rut, and these proceed down the passage.\n \n\n\nTo Therala only (Eastern Passage):\n \n Spoiler \nThe tunnel proceeds only a short distance futher before widening again. This room is littered with the bones of small animals, and on the other side of the opening is a normal sized door (its locked).\n "
},
{
"from": "human",
"value": "Gowron: After quickly surveying the area, Malt heads back to the convoy.\n\nUpon reaching the rest of the group, the Sergeant becomes visible once more.\n\n Report. "
},
{
"from": "human",
"value": "Xanroth: Drakala, try to sense anything in the room \n \n Spoiler \nI make a listen check\n "
},
{
"from": "human",
"value": "salokcin: Drakala senses nothing, Therala hears nothing, and Sgt. Malt finds that Toren and Ronald have nothing to report."
},
{
"from": "human",
"value": "Xanroth: Therala casts knock and readies to cast Wall of ice in front of anything hostile"
},
{
"from": "human",
"value": "salokcin: The door quickly swings open. You immediately here a loud ruckus and squawking noises."
},
{
"from": "human",
"value": "Xanroth: Therala sees what the ruckus is and ready to cast wall of Ice at any moment"
},
{
"from": "human",
"value": "salokcin: The ruckus appears to be coming from the cages full of chickens that line the walls. They began making excited noises the moment Therala opened the door."
},
{
"from": "human",
"value": "Xanroth: Therala comes back to the party and quips\n You'd have to be a chicken to go in the room I found "
},
{
"from": "human",
"value": "Gowron: That's nice. Report? "
},
{
"from": "human",
"value": "Xanroth: Just a room full of chickens in cages, hence my little pun, so what now? "
},
{
"from": "human",
"value": "Gowron: Room full of chickens eh? Well, the eastern passage continues in a down-like direction, with some stairs making an appearance someway down. As much as I want to get out of these wurm tunnels, I do believe the chickens warrant at least a quick search. Sound awfully odd to me. \n I'll do recce, Torn, take point, Therala, you're on rearguard. \n\nMalt takes to the air, setting a quick pace.\n\n We'll take a quick peek at the chicken room before continuing down the eastern passage. \n\nA lithe maple bow is produced in one of the pixie's stout hands, before the agile sprite disappears from view..."
},
{
"from": "human",
"value": "Xanroth: Good idea, I only looked in the room for a second perhaps a thorough search would be a good idea. Although on the lighter side, a fireball in there could make some nice roast chicken "
},
{
"from": "human",
"value": "salokcin: Carefully entering the room, you see that there are several rows of chickens, as well as some pigs in pens. The smell is terrible, and indicates that no one bothers to do any housekeeping. There are several large wooden barrels at one end of the room, and a ritualistic looking diagram inscribed in a circle on the floor nearby. You notice a hand bell sitting on a footstool near the entrance to the room."
},
{
"from": "human",
"value": "Gowron: Strange. What would a wurm do with all this stuff? \n\nThe sergeant becomes visible once more.\n\n Quick search people. Therala, is anything magical? \n\nMalt moves over to the strange inscriptions, giving them a quick once over.\n\n Ronald, do you recognize these inscriptions? \n \n Spoiler \nAnd so it begins again... The wait for the DM to post. Not that I'm complaining in any way.\n "
},
{
"from": "human",
"value": "Xanroth: Checking for magic, all right \n \n Spoiler \nI cast detect magic\n "
},
{
"from": "human",
"value": "salokcin: The circle is indeed magical, and the aura seems quite powerful. There are magical runes inscribed that you cannot read.\n\n \n Spoiler \nspellcraft check to reveal the school.\nT, your character sheet is ready, but I need to know what spells you have, and you have fourteen skill points left to allocate. Your sheet is here. http://www.myth-weavers.com/sheets/view.php?id=74748 \nR. Your sheet is on the way.\n "
},
{
"from": "human",
"value": "salokcin: Spoiler \n Here's your sheet R: http://www.myth-weavers.com/sheets/view.php?id=78134 \nYou need to pick an additional minor aura, add hitpoints, and skill points\nBoth of you need to make a spot check. If your not sure how, go here:\n http://www.giantitp.com/forums/showt...67#post4124667 \n "
},
{
"from": "human",
"value": "Xanroth: Spoiler \nwhat's the aura?\n "
},
{
"from": "human",
"value": "salokcin: Spoiler \n As I said, make a spellcraft check. spellcraft - (d20+9)[ 29 ] .\nI did that by going [roll=spellcraft]d20+9[&roll] but substitute a \"/\" for the \"&\"\n \n\n\nUpon closer examination the aura is revealed to be transmutation, strong."
},
{
"from": "human",
"value": "Gowron: Well? Anything magical? \n \n Spoiler \nHurrah! Pretty looking sheets. I'll roll for HP in my next post.\n "
},
{
"from": "human",
"value": "Xanroth: Yes, it's magical... oh my god NECROMANCY... kidding it's transmutation and very powerful "
},
{
"from": "human",
"value": "Gowron: You've got five minutes to figure out what all this does. \n \n Spoiler \n HP - (1d8)[ 2 ] \n "
},
{
"from": "human",
"value": "Xanroth: me? If you want me to cast \"Identify\" on anything I need a hour no less "
},
{
"from": "human",
"value": "Gowron: Did I tell you to identify anything? Figure out what all this does, quickly like. I'll keep an eye out in the wurm's lair. \n\nMalt disappears from view, moving high above the dead wurm."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Faithless: Ziggurat of Imira \n Team One \n{table=head] Character | Class/Race | Player \n Driftwood Basalt | Warforged Warlock | AlchemyPrime \n Evant | Aventi Shugenja/Sorcerer | Innis Cabal | Complete \n Sir Kracian Drake | Aquatic Kobold Warblade | Draken \n Nadim Sandwalker | Aventi Swordsage | Tsuuga \n Wavebreak | Aquatic Half-Elf Frenzied Berserker | Moose Fisher \n[/table]\n\n Ages ago an elf, prince of a coastal kingdom, fell in love with a human maiden, Imira. He gave her a sacred amulet passed through his royal bloodline for generations as a token of his love. They eventually wedded and lived within his palace. As the years went on she began to age, while he remained youthful. It wasn’t long before his love for her died and he kicked her out of the palace for a younger bride. Old and alone she soon died.\n\nThe prince did not count on the magic of the amulet. Unbeknownst to the generations of hands it passed through the amulet bore horrific powers over ensuring promises were kept. Wresting Imira’s soul from back into her body, infused now with arcane energy, she walked again. The entire kingdom sunk that day, lost forever, in her destructive fury. It is said that the vengeful crone waits in the palace still cradling the corpse of her beloved prince… \n\n* * *\n\n The Ship \nAboard the Bloodstained Maiden, the black sails howled in the wind and rain. Another tropical storm, the brawny men rower intensely fighting the waves, bearing the burden of such a large ship.\n\nA massive orc stood atop the deck. He held a large mace in his muscular hands pointing off into the ocean. The rain whipped across his face and dreadlocks so quickly it wouldn’t be surprising if he bled. He had given you voyage to this place for a few coins. He had heard there was treasure, and he would get it. Grurk the Faceripper they called him. Not an especially clever name, but it’s the name he got after he ripped the face off of the previous owner of the ship…\n\n “Push that galley, you lard-stifled bilge rats! No quarter! Drop that ore and I’ll feed you to th-” \n\nHe stopped himself. You watch as he quickly takes out a pocket telescope. Scanning in the distance he roared.\n\n “BATTLE STATIONS!” "
},
{
"from": "human",
"value": "alchemyprime: Driftwood gets up and moves his body as if stretching, a habit he obtained from staying arround the softer races too often.\n\n\" So, skin pets, let's play with them today, shall we?\" And Driftwood clenches his fists, which begin to drip blackwater.\n\n \"Initiative\" - (1d20+2)[ 15 ] \n\nOOC\n \n Spoiler \n\nFaithless, Ore is turned into metal, Oars move ships. 😛\n "
},
{
"from": "human",
"value": "Innis Cabal: Evant cracks his knuckles, whispering a prayer to the sea\n\nInit: (1d20+2)[ 10 ] \n \"Ev'ryone get off yer duffs!\" "
},
{
"from": "human",
"value": "Moose Fisher: Wavebreak tightens his grip on Skullbreaker, a murderous gleam in his eye.\n\n \"initiative\" - (1d20+2)[ 6 ] \n \"I'll rip 'em to shreds!\" "
},
{
"from": "human",
"value": "tsuuga: Nadim \n \"I don't envy whoever has to swab these decks.\" \n \n Spoiler \n Initiative - (1d20+7)[ 9 ]\n Stance: Child of Shadow\n\nWe're supposed to spoiler dierolls, yes? Real roll is here... \n "
},
{
"from": "human",
"value": "Faithless: \"One of them royal fleet ships on the starboard side.\" \n\nGrurk points to a gnome manning the wheel.\n\n \"Candlestick! Get us closer. Prepare to board!\" \n\nThe gnome know as candlestick nods nervously as he begins to crank the wheel. The water sloshes on board and a few men, the weaker and older of the bunch are ferevously dumping it out with buckets."
},
{
"from": "human",
"value": "Draken: Drake \n\nThe kobold stands next to Evant, rapier draw.\n\n Hia! Hia! Hia! Offerings for the sea lord I see! \n Stupid 1d20+3 = 4 inititative roll. "
},
{
"from": "human",
"value": "alchemyprime: Driftwood looks to Grurk.\n\n\" What do you wish of me, Grurk? I could make my black water hammer them better than any storm. Or I could snipe them off and cause their pitiful inards to give up for a time.\" Driftwood looked to Grurk, as if for suggestions. And then he looked around and yelled for no apparent reason. \" IT'S NOT WEAKNESS, IT'S WISDOM AS TO ONE'S CAPABILITIES! SHUT YOU GOB!\" Then he looked to Grurk for advice. He hoped most were used to his yelling at.... her ..."
},
{
"from": "human",
"value": "Innis Cabal: Evant takes a deep breath, slowly channeling mystic energies running to the prow of the ship\n\n \"Ahead, full speed! Ram them!\" "
},
{
"from": "human",
"value": "tsuuga: Oh, ye gods. It's going to take advice from, um... whatever that was in a battle? I think I'm going to make an effort to be far, far away. \n\nNadim puts a mast between himself and Driftwood, and draws his sword. And braces for impact."
},
{
"from": "human",
"value": "Draken: Drake stands near the edge of the ship, bracing for the impact.\n\n Yes! Yes! Throw them to the sea! They shall be a fitting tribute to the great one in the depths! - The sea kobold... Speaks in sea kobold noises."
},
{
"from": "human",
"value": "Faithless: Grurk rasies an eyebrow.\n\n \"Negotiate the surrender of their vessel. All of yas passengers. It'll give us times to ready the ballistas.\" \n\nHe grins widel barking commands as his ship pulls up beside this new vessel. The ship is a vivid brght brown tirmmed in gold. Men in dark red uniforms stand aboard trying to keep their position.\n\n \n Spoiler \n \n "
},
{
"from": "human",
"value": "Innis Cabal: Evant laughs, reading himself\n\n\"OI! Fellow shipsman! Stow your weapons a moment! We speak of peace, we speak of love!\n (1d20+18)[ 37 ] "
},
{
"from": "human",
"value": "Faithless: All the man aboard are human.\n\n \"Where do you hail from? What buisness do you have with a vessel from Banesbrush amidst this storm stranger.\" speaks a man with a red bandanna around his head."
},
{
"from": "human",
"value": "Innis Cabal: We are a fishing vessel! Perhaps you will dock with us. Sadly our lookout did not see this storm! \n (1d20+18)[ 25 ] "
},
{
"from": "human",
"value": "Moose Fisher: Wavebreak restricts his battle-lust to a growl, crouching in anticipation of something going wrong.\n\n[Ready action to charge the first hostile that boards the Bloodstained Maiden.]"
},
{
"from": "human",
"value": "alchemyprime: Driftwood decides to stay a bit further back. His skin friends aren't too fond of this...\n\nAnd in the back of his head, the voice that calls for him to KILL is screaming...\n\nSo he compromises. He readies a ball of blackwater made to sicken to hit the first hostile, knowing at least one other comrade has a similar idea...\n\n(Preparing Sickening Blast for first hostile member of other ship.)"
},
{
"from": "human",
"value": "Draken: Drake rushes forward to the edge of the ship (I-14). To take a good look at the enemy.\n\nAng get ready to jump out of the ship or something of the like at a moment's notice."
},
{
"from": "human",
"value": "tsuuga: Nadim lowers his sword, and backs up to the rail, so that he has room for a running leap. (E-13)"
},
{
"from": "human",
"value": "Faithless: He raises en eyebrow.\n \"Rather big for a fishing vessel. That's a military ship if I ever saw one. Fool a navy man from the Silver Empire! Ha!\" \n\nHe knocks on his mast three times, chuckling nervously.\n\n \n Spoiler \nMy posts have had trouble going through on this thread sorry for the delay\n \n\n\n* * *\nGrurk yells.\n \"NOW!\" \n\nThe holes were the oars were used before now bore ballistas. They fired in rapid succession, a rope streaming from the tails of the bolts. In a few quick seconds their boat was now lined with ropes. Orcs began to jump onto the ropes and begin walking across.\n\n Roll Initiative for real this time "
},
{
"from": "human",
"value": "Innis Cabal: Evant grins\n\n \"Really ya? Ya think we'd try to fool you? Guess again. It was a stall. FIRE! EVERYONE ATTACK!\" \n (1d20+2)[ 12 ] "
},
{
"from": "human",
"value": "Moose Fisher: Knowing that the fight was going onto the OTHER boat, Wavebreak spreads his legs for a sprint.\n\n \"HERE I COME YOU ROYALS!\" \n Initiative - (1d20+2)[ 3 ] \n\n((OK... maybe he's waiting for the boats to get in a good position for a long jump))"
},
{
"from": "human",
"value": "Draken: That's more like it! - Drake makes the kobold noises again.\n\nInititative: (1d20+3)[ 13 ] "
},
{
"from": "human",
"value": "tsuuga: Nadim raises his sword again. Indecisive bastard... \n Initiative - (1d20+7)[ 27 ] "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 41: Ragefire vs. Fannir \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Broken-Stick Ragefire - KoG \n Fannir - Stupnick \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "stupnick: hrm.. flashback\n\n initiative - (1d20)[ 6 ] "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n Fannir is the winner by DQ. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Orran: Current round: Yet to begin\n\nShaded regions show where each respective team may place their men first. There is a low wall that provides cover for those behind it marked by the gray line.\nIt costs 10ft of movement to move over the low walls, as does moving over the low walls.\nThe pits have a climb DC of 20, although you can brace yourself off a corner for a +5 bonus.\nAttacking melee gives you a +1 bonus to hit and damage if you're above the opponent, and -1 if you're below.\nYou gain +1 to hit (but not damage) for each terrace you are above the enemy when attacking ranged.\nThe regions that are marked with the teams respective color contain that team's flag.\nThe dark shaded regions are 30 ft pits, and the regions marked by terrace edges, are terraces.\n\n \n\nThe Teams:\n\n Orran \n \n Spoiler \nNumber 1\nStrength: 8\nDexterity: 8\nConstitution: 16\nWeapons: Trident\nArmor: Tower Shield, Splint Mail\nSpeed: 20ft.\nAC: 19\nAttacks: Trident +0 (1d8-1)\nSkills: Intimidate +7(7 ranks), Spot+3 (3 ranks)\nFeats: Toughness, Toughness, Toughness\nHP: 34\nGold spent: 15/230\n\nNumber 2\nStrength: 8\nDexterity: 8\nConstitution: 16\nWeapons: Trident\nArmor: Tower Shield, Splint Mail\nSpeed: 20ft.\nAC: 19\nAttacks: Trident +0 (1d8-1)\nSkills: Intimidate +7(7 ranks), Listen +3 (3 ranks)\nFeats: Toughness, Toughness, Toughness\nHP: 34\nGold spent: 15/230\n\nNumber 3\nStrength: 8\nDexterity: 16\nConstitution: 8\nWeapons: Longbow, Arrows 40\nArmor: Breastplate, Buckler\nSpeed: 20ft.\nAC: 19\nAttacks: Longbow +5/+5 or +7 (1d8-1)\nSkills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)\nFeats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)\nHP: 13\nGold Spent: 77/215\n\nNumber 4\nStrength: 8\nDexterity: 16\nConstitution: 8\nWeapons: Longbow, Arrows 40\nArmor: Breastplate, Buckler\nSpeed: 20ft.\nAC: 19\nAttacks: Longbow +5/+5 or +7 (1d8-1)\nSkills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)\nFeats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)\nHP: 13\nGold Spent: 77/215\n\nNumber 5\nStrength:8\nDexterity:16\nConstitution:8\nWeapons: Heavy Repeater Crossbow, bolts 20, Greatsword\nArmor: Leather, Buckler\nSpeed: 30ft\nAC: 16\nAttacks: Heavy crossbow +6 (1d10) Greatsword (2d6-1)\nSkills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)\nFeats: Skill Focus (Hide), Stealthy, Exotic Weapon Proficiency (repeater crossbow)\nHP: 13\nGold spent: 454/35\n\nNumber 6\nStrength:8\nDexterity:16\nConstitution:8\nWeapons: Heavy Crossbow, bolts 40, Greatsword\nArmor: Leather, Buckler\nSpeed: 30ft\nAC: 16\nAttacks: Heavy crossbow +6 (1d10) Greatsword +1 (2d6-1)\nSkills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)\nFeats: Skill Focus (Hide), Stealthy, Rapid Reload\nHP: 13\nGold spent: 102/35\n\nNumber 7\nStrength: 14\nDexterity: 10\nConstitution: 10\nWeapons: Greataxe, Javelin x5\nArmor: Halfplate\nSpeed: 20ft.\nAC: 17\nAttacks: Greataxe +6 (1d12+3), Javelin +3 (1d6+2)\nSkills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)\nFeats: Weapon Focus (Greataxe), Endurance, Diehard\nHP:16\nGold Spent: 25/600\n\nNumber 8\nStrength: 14\nDexterity: 10\nConstitution: 10\nWeapons: Greataxe, Javelin x5\nArmor: Halfplate\nSpeed: 20ft.\nAC: 17\nAttacks: Greataxe +6 (1d12+3), Javelin+3 (1d6+2)\nSkills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)\nFeats: Weapon Focus (Greataxe), Endurance, Diehard\nHP:16\nGold Spent: 25/600\n\nNumber 9\nStrength: 10\nDexterity: 14\nConstitution: 10\nWeapons: Shortspear x 10\nArmor: Chainmail, Towershield\nSpeed: 20ft.\nAC: 21\nAttacks: Shortspear +4 (1d6), Shortspear +2 (1d6)\nSkills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)\nFeats: Weapon Focus (Shortspear), Toughness, Point Blank Shot\nHP:19\nGold Spent: 10/170\n\nNumber 10\nStrength: 10\nDexterity: 14\nConstitution: 10\nWeapons: Shortspear x 10\nArmor: Chainmail, Towershield\nSpeed: 20ft.\nAC: 21\nAttacks: Shortspear +4 (1d6), Shortspear +2 (1d6)\nSkills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)\nFeats: Weapon Focus (Shortspear), Toughness, Point Blank Shot\nHP:19\nGold Spent: 10/170\n\nNumber 11\nStrength: 16\nDexterity: 8\nConstitution: 8\nWeapons: Spiked Chain, Trident\nArmor: Breastplate\nSpeed: 20ft.\nAC: 14\nAttacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)\nSkills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str, -4 armor)\nFeats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (Spiked chain), Toughness\nHP:16\nGold Spent: 40/200\n\nNumber 12\nStrength: 16\nDexterity: 8\nConstitution: 8\nWeapons: Spiked Chain, Trident\nArmor: Breastplate\nSpeed: 20ft.\nAC: 14\nAttacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)\nSkills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str -4 armor)\nFeats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (spiked chain), Toughness\nHP:16\nGold Spent: 40/200\n \n\n Acclue_lockheart \n \n Spoiler \nNumber: ALL\nStrength: 10\nDexterity: 14\nConstitution: 10\nWeapons: Longbow, 66 arrows, Greatclub\nArmor: Breastplate\nSpeed: 20'\nAC: 18\nAttacks: Longbow +5 1d8, Greatclub +2 1d10\nSkills: Tumble +2 (DEX) +2 (skill ranks) +2 (jump synergy) = +6, Jump +5 (skill ranks) = +5, Climb +3 (skill ranks) = +3\nFeats: Point Blank Shot, Rapid Shot, Precise Shot\nHP: 16\n "
},
{
"from": "human",
"value": "Orran: Reserved for updates pertaining to units and their status."
},
{
"from": "human",
"value": "Orran: Due to lack of psting Acclue_Lockheart is disqualified, I progress to the final."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Eighth_Seraph: Avatar d20 Playtesting Combat 5 – Level 15 Party v. Monster(s) \n \n Arena Map \n \n Spoiler \n \n \n \nA hush falls over the crowd as the wooden gates at the south end of the arena open with a creak and the combatants file out from the southern gate of the arena, taking their places and preparing for the round to start. A lean, well-muscled man steps up to the announcer's podium, his darkly tanned skin contrasting starkly with his loose white trousers, the only article of clothing he wears. The arrow tattoos of an air nomad have been altered and widened into the form of blue snakes striping his back, limbs, and bald head. The man opens his mouth wide, and his voice booms from the announcer’s box.\n\n Welcome, ladies and gentlemen of Ba Sing Se, to a new round of heart-stopping, nail-biting, earth-shattering action at the Grand Coliseum!\" \n\nThe crows goes wild at this, excited by the exotic look of the day's competitors.\n\n Today in the arena we have some fresh meat, an eager young earthbender wanting to climb his way up the ranks. Ladies and gentleman, show some support for Ba Sing Se's own MAROWAK ! \n\nThe crowd reacts favorably to this, their patriotism leading to undulating applause for this young gladiator and his rather cumbersome warhammer.\n\n However, our countryman will be faced by an animal that may quite possibly the most dangerous and bizarre creature to grace our ring. Discovered near the deserts to the west of our great city, this avatar of speed and lightning must now fight for its freedom, and its life! Ladies and gentlemen, I give you Gruwaf, the wolf of the heavens! \n Now, let the battle BEGIN! \n Map with Positions \n \n Spoiler \n \nYellow = Gruwaf\nReddish = Marowak\n "
},
{
"from": "human",
"value": "Superglucose: Spoiler \n\nInitiative (1d20+2)[ 9 ] \n\nI know, I know, he's officially 'too short.' Pretend like he's medium size, it's just flavor to go along with the opponent 😉\n \n\n\nA man standing only three foot three and weighing ninety nine pounds walked into the arena. His armor was covered by a small bit of brown leather clothing, the helm made out of a large skull. His warhammer was shaped like a massive bone, and he growled his presence."
},
{
"from": "human",
"value": "Eighth_Seraph: Gruwaf growled menacingly at the arena's animal handlers as they attempted to prod him out of the ring. One particularly foolish man actually touched him with the metal rod, and received a vicious shock of electricity for his trouble.\n\nThe spark of sentience within Gruwaf detests this game, but also understands that he will never see his pups again if he does not go through with it. Lightning arcs from the beast's spines as he fills the air around him with an electric current. \n \n Spoiler \n Initiative - (1d20+4)[ 14 ] \n "
},
{
"from": "human",
"value": "Eighth_Seraph: Seizing the opportunity to prepare his defenses, Gruwaf fully bristles his spines and begins vibrating violently, moving faster and faster until his image appears split between two locations. Each of the wolf-like images charges forward and jumps across the stream in perfect unison, stopping just short of the diminutive opponent, growling in a wavering, vibrating tone. \n \n Spoiler \nSwift action to raise volt shield , move action to begin Double team, and then a normal move. Here's the DC 15 Jump.\n\n Jump - (1d20+14)[ 27 ] \n\nThe images are at N11 and N13.Your turn.\n "
},
{
"from": "human",
"value": "Superglucose: There's two of them, Marowak stated, So I guess I better hit them both! With that he stamped the ground not once but twice, the first shaking the ground about him and the second kicking up a layer of dust. \n \n Spoiler \n\nFor reference:\n http://www.myth-weavers.com/sheets/view.php?id=75034 \n\nSo first the Earthquake check...\nEarthbending take 10: 37 against a DC of 20, so a radius of 20ft earthquake centered on me.\n\nEDIT: Please make a DC 32 balance check or fall prone.\n\nNow the Dust check, take 10 for a 33 against a DC of 30. A 10ft radius dust cloud centered on me.\n "
},
{
"from": "human",
"value": "Eighth_Seraph: Spoiler \nUgh! That's such a broken move. We need to do something about those ridiculous Balance DCs.\n\n Balance - (1d20+4)[ 21 ] \n \n\n As the earth shakes beneath his paws, Gruwaf falls sprawling to the floor with a surprised whimper. Quickly recovering, he scrambles to his feet and disappears for a split second, reappearing a split second later and clamping down hard on his opponent's right leg. \n \n Spoiler \nI'm assuming that being knocked prone cancels out my Double Team, so I settle into N11.\n\nMove action to stand, Standard action to quick-attack to O12, and swift to turn the bite into a Thunder Fang. It's not that hard to remember where you were. 21 or higher on the Concealment is a hit.\n\n Attack - (1d20+14)[ 22 ] \n Damage - (1d6+2)[ 6 ] + (5d6+10)[ 22 ] =\n Concealment - (1d100)[ 72 ] \n\nIf the attack hits, Jolteon get a free trip attempt on a successful Bite. Also, make a DC 18 fortitude save or be dazed for Daze - (1d4-1)[ 3 ] rounds\n\n Trip - (1d20+4)[ 14 ] \n\nAnd that's my cue to sleep.\n "
},
{
"from": "human",
"value": "Superglucose: Spoiler \n\nHonestly speaking, that's pretty much game. If I fail this fortitude save, I'm done.\n\nFortitude (1d20+8)[ 15 ] \nStrength (1d20+4)[ 5 ] \n "
},
{
"from": "human",
"value": "Superglucose: Spoiler \nYeah, no offense but that battle was retarded. I'm dead. I get to sit around waiting three rounds during which he deals at least 28 damage?\n\nIn the canon of Pokemon, quick attacks are tackling attacks and especially with being able to swift action to the thunder fang I really don't think it should get to thunder fang + quick attack. That takes a character with GOOD fort save and a con bonus out fifty percent of the time, and he gets to move at least sixty feet, the last thirty of which aren't affected by terrain, before doing so.\n\nAnyways, it's over. GG.\n "
},
{
"from": "human",
"value": "Eighth_Seraph: I'm not particularly interested in keeping this within the canon of Pokémon. As a matter of fact, I went out of my way to make sure that I didn't make it canon. I see your point, though. I'm changing the daze to a single round and granting the usual per-day limit to Thunder Fang (usable half his Con modifier daily)\n\nWould you be interested in finishing the match using these fixes? As in, you're only dazed for one round."
},
{
"from": "human",
"value": "Superglucose: Nah. It looks fine, it's just... one lvl 10 versus a ecl 10 doesn't work very well. If we got other players, maybe... I just don't want to 1v1 this thing."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 46: Torpedo vs. Whindle \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Gareth - Torpedo \n Curtis - Whindle \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "curtis: Whindle\n\n (1d20)[ 15 ] "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nTorpedo quits.\n\n Whindle in the winner. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 43: Dusker vs. Strit Acora \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Dusker - theTerran \n Strit Acora - Curtis \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "curtis: Strit Acora\n\n (1d201)[ 170 ] "
},
{
"from": "human",
"value": "theterran: 😁\n\nYou might consider rerolling your initiative...😉\n Initiative - (1d20-2)[ 18 ] "
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n Dusker is the winner. "
},
{
"from": "human",
"value": "theterran: So I win the round on a DQ...what a bummer...\n\n(edit)\n\nSince he's said in his sig that he'll be gone, please reverse the DQ until he returns.\n\nThanks 😉"
},
{
"from": "human",
"value": "chilepepper: Oops, my bad. That'll teach me to check round while having a hectic night.\n\n DQ is reversed, with my apologies. "
},
{
"from": "human",
"value": "curtis: I'm not sure if I'll be able to post again on my holiday, but I might be able to ( might ).\n\nInitiative: (1d20+1)[ 15 ] , although I quite like the roll of 170. 😁"
},
{
"from": "human",
"value": "theterran: @Everyone\n \n Spoiler \nPurchases between last round and this.\nPotion of Faith Healing, Potion of SoF, Boots of Stomping\n \n\n Dusker - Round 1 \n\nStarting in B14 with a Spiked Chain in one hand, and a Potion in the other, I will Chug the potion and move to H16. I will place both hands firmly on the spiked chain.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: H16\nHP: 12/12\nAC: 20 Touch: 16 FF: 16\nShield of Faith (1/10)\nIn Hand: Spiked Chain\nBoots Usage (0/3)\nSpell Slots:\nLevel 0 - 3/3\nLevel 1 - 3/3\n "
},
{
"from": "human",
"value": "theterran: Don't forget us Curtis!"
},
{
"from": "human",
"value": "curtis: Sorry.\n\nStrit Acora - Round 1\n\nStart on horse with lance, double horse move to N-O6-7.\n\nEnt turn.\n\nStats:\n \n Spoiler \n\nHp:12/12\nAc: 16 Touch: 11 FF: 15\n "
},
{
"from": "human",
"value": "theterran: Dusker - Round 2 \n\nMove to L12 and Ready an Action:\n\n \n Spoiler \nIf they come within 15ft of me, I will activate my Boots of Stomping (MiC Pg. 78) toward them. Since the horse is the only one standing on the ground, it will need to make a Reflex Save DC13 or be thrown to the ground and take (1d4)[ 4 ] non-lethal damage.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: L12\nHP: 12/12\nAC: 20 Touch: 16 FF: 16\nShield of Faith (1/10)\nIn Hand: Spiked Chain\nBoots Usage (0/3)\nSpell Slots:\nLevel 0 - 3/3\nLevel 1 - 3/3\n "
},
{
"from": "human",
"value": "curtis: Sorry.\n\nStrit Acora - Round 2\n\nHorse move to L-M10-11. Attack!\nTo Hit: (1d20+3)[ 12 ] \nDamage: (1d8+3)[ 10 ] \n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHp:12/12\nAc: 16 Touch: 11 FF: 15\n "
},
{
"from": "human",
"value": "theterran: As your horse enters LM-9/10, it triggers my readied action, which is to activate my Boots of Stomping.\n\nYour horse needs to make a Reflex Save DC13 or take 4 points of non-lethal damage (the roll was in my Round 2 spoiler, you may look in that spoiler if you like) and it falls prone."
},
{
"from": "human",
"value": "curtis: Bessie's Reflex Save: (1d20+5)[ 10 ] "
},
{
"from": "human",
"value": "theterran: Alright...Bessie falls and takes 4 damage...\n\nNow you need a Ride check DC15 to fall \"gracefully\" and not take any falling damage...and if you fail that check you take 1d6 falling damage."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nEverything is correct.\n\n\n \n Originally Posted by SRD - Ride skill \n Soft Fall \n\nYou can react instantly to try to take no damage when you fall off a mount—when it is killed or when it falls , for example. If you fail your Ride check, you take 1d6 points of falling damage. This usage does not take an action. \n \n\nThe DC is 15."
},
{
"from": "human",
"value": "curtis: Ride check: (1d20+6)[ 11 ] \nFall damage: (1d6)[ 1 ] "
},
{
"from": "human",
"value": "theterran: Dusker - Round 3 \n\nSwift Action: Cast a Spell\n \n Spoiler \nblade of Blood (1d6)\n \n\n\nStandard Action: Attack w/ spike chain\n\n Attack - (1d20+5)[ 18 ] (Opponent has -4AC for being prone)\n Damage - (2d4+1)[ 4 ] + (1d6)[ 4 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: L12\nHP: 12/12\nAC: 20 Touch: 16 FF: 16\nShield of Faith (1/10)\nIn Hand: Spiked Chain\nBoots Usage (0/3)\nSpell Slots:\nLevel 0 - 3/3\nLevel 1 - 2/3\n "
},
{
"from": "human",
"value": "curtis: Strit Acora - Round 3\n\nStand up (go ahead, AoO). Attack!\nTo Hit: (1d20+3)[ 19 ] \nDamage: (1d8+3)[ 9 ] \n\nEnd turn.\n\nStats:\n \n Spoiler \n\nHp:3/12\nAc: 16 Touch: 11 FF: 15\n "
},
{
"from": "human",
"value": "theterran: AoO\n Attack - (1d20+5)[ 20 ] \n Damage - (2d4+1)[ 7 ] \n\nTurn coming shortly.\n\n(edit)\n\nOr not...I believe that's game."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Dusker is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 47: Syran Silverskin vs. Kruk \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Fishy - Syran Silverskin \n expirement10k14 - Kruk \n All Gladiators, please roll initiative "
},
{
"from": "human",
"value": "Fishy: Woo!\n\nInitiative: (1d20-3)[ 7 ] "
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\nFor the record I just PMed expirement10k14"
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Syran is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Gourtox: If no one else will post i'm turning this into a story.☹️🫤😩\nWelcome to The Great War archives whose story shall it be?\nThe Great War is a war between humans, elves, and orcs.Chose a side and tell your story.I hate to put rules here but don't use another person's charecter unless pemission is given on this thread sorry but wanna make sure.\nRaces: humans, elves, and orcs (these are the only playable races)\nHumans are fierce but as aggressive as Orcs.Orcs are fierce and aggressive.They want to conquer the world.Elves are not as violent as Orcs or Humans but want great power and will use all means to get it.\nClasses: Hunter, rouge, warrior, shamen(orc only), engineer(human only), Beast Master(Elf only)\nNote:engineers create machines (up to two)to help them fight and engineers use expolsives\nshamens summon elementals (up to two) to help them fight and shamens use totems(buffs)\nBeast Masters tame beasts (up to two) to help them in batte and Beast Masters use traps\nOther races:Ryuu(dragonmen),Elementals,Mukti(like golems but are free and inteligent),More?\nNote:The Ryuu are led by the Great Ryune,live in caves to the north, and are secretive killing intruders on sight.(they have made clear to leave them alone)\nThe Elementals have built homes for themselves in orc country and are inteligent they are led by the Master Elements the greatest Elemental of each of the four elements\nThe Mukti are lead by the Muktesa the greatest of them all.They live in Middle of the world but mostly are untouched by the war because of their fierceness and combat skill.They are neutral.\nPlease post and play enjoy. \n(if have trouble with names like me go to babynamesworld.com)\n\nName:Lysias\nAge:21\nRace:Elf\nClass:Beast Master\nEquipment:Bow and quiver of arrows,shortsword, dagger, black leather cuirass,black leather boots, black leather leggings, black Leahter gloves and black leather cloak\nFeatures:steely green eyes, dark brown hair, the tattoo of the Leader of the Shadow Masters Squad\nPets:Senka Ripunjaya a balck panther he has had since he started his training and Arathorn a rare black eagle.\nPersonality:Get down to buisness kind of guy\nHistory:The War has been going on since he was two.His father was a Beast Master and his mother a rouge.Both fought in the war since he was six.He grew up in army camps traing with all the different troops and could best hardened soldiers in combat at eight.At nine years old they noticed his affinity for animals and started training to become a Beast Master which he became at eleven the youngest ever.He worked his way through the ranks till he became a Squad Leader.\n\n\"Lysias,\" said Theron my second in command,\"we are ready.\"\n\"Good give the order to move out.We are heading home.\" \"Yes home.All right move your lazy buts and let's get moving!\" Lysias watched his squad move across the forest without making a sound only visible to the trained eye.\"Okay everyone we are stopping at the edge of the forest and waiting till dark.We are gonna play a joke on Olde Silas if he is there.\" With a few stifeled luaghs and chuckles they moved to the edge and set up camp.\"Arathorn go see if Silas is there.\" Off he flew to the gates of Malchior.Within the hour Arathorn returned nodding that Silas was there at his post.\"Boys we are going to do it let's go remember your jobs.\"So they headed off towards the gate silently.\"This is it execute the plan\" whispered Lysias.His squad moved with exact precision as Lysias drew his bow and notched an arrow with a message on it.He aimed right next to his head and fired.It landed with a thud and Silas ripped the note off and read it as the squad climbed the ancient wall weopans drawn.When Silas looked up from the note there was Lysias with his hood up and short sword at Silas's throat and the squad surrounding him.Silas was sweating so hard he was soaked and the squad could hardly keep from cracking up so he dropped the shirade.\"Silas you are soaked.\" said Lysias as he sheathed his sword.Old Silas relaxed and the Shdow Masters burst out laughing.\"You tricky fiend.How could ya scare me like that.\" \"Well it was quite easy.Now come let's go see King Alberic and Queen Celebrían.\" And off they went everyone laughing.\nMore to Come "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 46: Chainy vs. Horny \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n dman11235 - Chainy \n Stupnick - Horny \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "dman11235: (1d20+2)[ 21 ] \n\nI'm saving up for something expensive."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nChainy is the winner."
},
{
"from": "human",
"value": "stupnick: sorry didn't realize it was updated.. well gratz"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Zjackrum: First.\n\nOk, quick preamble - this is a way for side-quests not involving the whole party to proceed, this is NOT part 2 of The official IC thread of The Da'mall. Hopefully this will be easier than trading PMs back and forth."
},
{
"from": "human",
"value": "Zjackrum: Side Quest - Introduction of Alton & The_BushRanger\n\n(Background Info - Separately, the two of you are entering the bar to report on your latest mission to Colonel Jorgan, the leader of the Morienn resistance in Corsand. The introduction will be sort of generic without naming names, as either of you may be first to post.)\n\nThe guard at the door pays you no heed, though you recognize him from before. He's dressed as a mediocre merchant, with a cart of various over-ripe fruit quickly going bad.\nThe bartender on the inside of the tavern greets you slightly more warmly, though in the recent days even that has become guarded and suppressed. He doesn't mutter a word; he can't, you recall, as he has no tongue. He nods at you grimly, and motions with his head towards the back room.\nYou pass through behind the bar and into the back through the kitchen. None of the other patrons - quite a few despite the hour - pay you any real heed. Screams coming from the stairs down to the cellar cause you to wince, but you carry on. The heavy wooden door is open, whether the crafty old thief heard you coming or you were expected, it's hard to know for certain.\nThe scarred face of Colonel Jorgan greets you with the raise of an eyebrow that causes the scar down his cheek to twist sadistically.\n \"What do you have to report?\" He asks in a tired voice that belays his lack of sleep."
},
{
"from": "human",
"value": "The Bushranger: Refa Osten, Half-elf Rogue \n\nRefa gives the colonel a sloppy salute and drops into a handy chair.\n There isn't much to report, Colonel. The roads to the south are still well guarded by the enemy, it'd be possible for a few people to slip through, likely, but any supplies and such? No way. \nHe sighs and shrugs."
},
{
"from": "human",
"value": "Zjackrum: \"Troubling... Very Troubling...\" Colonel Jorgan muses softly, more to himself than anyone who cared to listen. \"So there's no way of getting any shipment through? ... Corsand is a trading hub for god's sake!\"\nHe sighs.\n \"We can get basic shipments through under natural guises...\" He stares at you for a moment.\n \"Refa, I know you've just returned, but do you think you'd be up for a bit of late night aggressive diplomacy? I've got just the sort of thing for you...\" "
},
{
"from": "human",
"value": "Alton: O_o Sorry for not posting, I've been busy this weekend, and took a little to long unwinding with Rock Band today... Just got done playing\n\nMoro sulked in the corner nearest to the door. Of course the Colonel only addressed Refa, having entered behind the half elf, Moro probably hadn't even been seen yet. Damn tallfolks. \"I must say, I wouldn't mind going out on another mission, though hopefully this one lets me stretch my wings a bit. The harness I have to wear while sneaking about is so damn infuriating. How aggressive are you talking sir?\" "
},
{
"from": "human",
"value": "The Bushranger: The half-elf gets a lazy grin.\n Why certainly, sir. I'm sure we both wouldn't mind a little reminder to these rodents whose turf they're really on. What did you have in mind? \nHe pulls out his dagger and checks its edge."
},
{
"from": "human",
"value": "Zjackrum: Ok, I'm wrapping up this thread because the main group finished their mission. For simplicities' sake I'm DM'ing them back to the bar. They will be walking in on you guys and Jorgan at the moment of BushRanger's last post, so head over to the main thread and start posting there, preferrably immediately to introduce yourselves.\n\nIf you prefer copy&paste:\n http://www.giantitp.com/forums/showt...=63457&page=20 "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Name_Here: srry about it but I double posted the topic and can't seem to delete it."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 46: Chile VII vs. Jeananne \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n chilepepper - Chile VII \n Fishy - Jeananne \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "chilepepper: Originally Posted by Fishy \n Just to spare whoever updates round 46 a little bit of trouble:\n\nJeananne concedes to ChileVII, so don't bother with the thread if you don't feel the need. \n \n\nMatch created for archival purposes."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Chile VII is the winner, by way of concession. \n\nReference Material:\n\n \n Originally Posted by Fishy \n Just to spare whoever updates round 46 a little bit of trouble:\n\nJeananne concedes to ChileVII, so don't bother with the thread if you don't feel the need. \n \n\n http://www.giantitp.com/forums/showp...&postcount=825 "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Tortoise262: Hello, everyone! I've got pretty much everything ready for this game... In my head. I wrote some stuff down, and as soon as I find it, I'll post it here! Until we're ready to go, no one post here. You can post on the OOC Thread . Make sure you subscribe to both threads! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Tishlin: The dusty workbenches you have come to know in this old warehouse have been cleared today and laid out with a selection of local maps, trinkets and devices of unfathomable complexity. The room is buzzing with a subtle sense of activity and purpose. Never before has this safehouse felt so much a hub of business. Tishlin has always done well to maintain an air of numb indifference to the whole process, but today is a reminder of just why you have remainedin constant contact with this particular post of operations. You were promisied benifits, and here the first one comes. Your first delivery for Special Circumstances. And there he is, Wing: the Emissary.\n\nWing is every bit what you had expected. Magnificent. The white-blonde hair, androgynous face and easy air of ability. There are rumours that he was born adjusted, not modified at a later date by psionic surgeons like other gentry. It is said that he was the first one to receive the new implants and again the first to have them removed. Captain of every revolution and idol of every fashion, Wing is a legend in Ilfjord. And there he is.\n\nWith him have come a dwarf, vaguely recognisable as a public figure, carrying a package and a young man, equally fine in feature but infinitely less grand. Wing makes an obvious fuss at the dwarf's every move, adjusting the package and eventually removing it from the dwarf altogether and handing it to the young man. There's a hustle of conversation about the group but none of it filters accross to your table of operatives.\n\nTishlin throws himself into a chair next to you all and barks with an all encompassing gesture. The small crowd of dignitaries at the other end of the room pay little attention.\n\n Welcome all, welcome. We won't keep you gents long. Mr Wing, here, has a package or two he wants delivered. If you manage the first, then the second should be a dawdle. You all know what's being offered here so let's not mess around. \n\nTishlin looks steadily at you all in turn. His respect long since earned he is now returning to you the chance to earn his. His word is worth more than any other operative in the recruitment of new members to Special Circumstances, and his affiliation to the Harpers is widely known, if never publically acknowledged.\n\n Wing has taken on a child as an apprentice, and you are to deliver them to their first institution of education safely and without it being an \"event\". Discretion here and in every element is absolutely key. Mr Wing himself cannot be seen to be directly involved. There are... elements at work that maybe problematic should the purpose of this little sortie be discovered. Coupled with what is an inevitable war with Kelar and possibly even Pelsh... yes war, I know it might be a minor shock to some of you, but it is the way of things. We cannot, as a city or as a nation abide the daily insult of our westerly neighbours. Any questions before I take you to the maps? \n\n[OOC can I have 2 d20 rolls each please at this point and a character description for the other players]"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 46: Bacchae vs. Whindle \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n SoD - Bacchae \n Curtis - Whindle \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "SoD: Bracchae, pre-round \n initiative - (1d20-6)[ -5 ] \n\nNo purchases."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\n \n Originally Posted by Curtis's sig \n Bad Internet. Posting Semi-Sporadic.\n\nTuesday 29th July - Saturday 2nd August - Absent\n\nTuesday 12th August - Thursday 21st August - Holiday \n "
},
{
"from": "human",
"value": "SoD: Happy to wait."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nSoD, unless you ask for a DQ, I think we can let this match wait for a while. The \"semi-sporadic\" part is why I think he hasn't shown yet. He hasn't posted at GitP since the 19th. It'll be a while before this match is holding up Round 46."
},
{
"from": "human",
"value": "curtis: I'm back!!!\n Applause. \nInitiative: (1d20)[ 4 ] "
},
{
"from": "human",
"value": "curtis: Whindle, Round 1\n\nStart in C10, move to A10.\n\n[spoiler]hp:12/12\nAC:11/11/11"
},
{
"from": "human",
"value": "SoD: Bacchae, round I \n\nStart in W10, with loaded heavy crossbow in hand.\n\nStandard Action: Fire Crossbow.\n attack - (1d20+2)[ 3 ] \n damage - (1d10)[ 8 ] \n\nFree Action: Drop Crossbow.\n\nMove Action: Draw Spear.\n\nBattle Stats:\n \n Spoiler \nHP: 10/10\nAC: 16 (touch 12, flat footed 16)\nPosition: W10, with spear in hand.\n \n\n\nDone."
},
{
"from": "human",
"value": "curtis: You're forgetting the sanctuary effect."
},
{
"from": "human",
"value": "SoD: That is...a very good point (memo to self: no more stupid mistakes).\n\n Bacchae, round I, take II \n\nStart in W10, hands empty.\n\nMove Action: Move to Q10\n\nStandard Action: Ready Action: \n Spoiler \nDraw Guisarme the moment he moves from A10\n "
},
{
"from": "human",
"value": "curtis: Whindle, Round 2\n\nMove to G10, ready an action.\n \n Spoiler \nIf he fires his crossbow, move to M10.\n \n\n \n Spoiler \nhp:12/12\nAC:11/11/11\n "
},
{
"from": "human",
"value": "SoD: Bacchae, readied action \n\nWell, you moving sets off my readied action: and I draw my guisarm.\n\n Bacchae, round II \n\nCharge to I10, attacking with guisarm.\n\n[roll=attack=1d20+6[/roll]\n damage - (2d4+6)[ 11 ] \n\nBattle Stats:\n \n Spoiler \nHP: 10/10\nAC: 14 (touch 10, flat footed 12)\nPosition: I10, with guisarm in hand.\n "
},
{
"from": "human",
"value": "SoD: [roll0]\n\nTen Character Length."
},
{
"from": "human",
"value": "SoD: AARGH! It annoys me! I'll bet both of those were criticals as well!\n\n attack - (1d20+6)[ 15 ] "
},
{
"from": "human",
"value": "curtis: Whindle, Round 3\n\nI'll use my stunning fist.\n\nTo hit: (1d20+4)[ 23 ] \nDamage: (1d4+3)[ 6 ] \n \n Spoiler \nhp:1/12\nAC:11/11/11\n \n\n\nEDIT: Make a DC 9 fortitude save or be stunned for a round."
},
{
"from": "human",
"value": "SoD: Bacchae, round III \n\nI'm going to assume that you took a five foot step there to be able to reach me and are now in H10, otherwise you wouldn't be able to reach me.\n\n fort - (1d20+4)[ 23 ] \n\nAssuming sucess, take a five-foot step to J10, and shout out (Sonic Energy Ray).\n\n rangedtouch - (1d20+2)[ 14 ] \n damage - (1d6-1)[ 2 ] \n\nBattle Stats: \n Spoiler \nHP: 4/10\nAC: 16 (touch 12, flat footed 14)\nPosition: J10, with guisarm in hand.\n \n\n\nEdit: I may have trouble posting over the weekend, but if I do, I'll be back to normal by Sunday/Monday."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n Bacchae is the winner. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Beschoren: As the large wooden doors opens, you see two humans talking, looking by a large window towards the university garden. One of them has a faint smile on his old, rugged face, and holds a small wooden object in the left hand he won't stop moving. the other one is like 30 years younger, but seems way more tired.\n\n \"Oh, finaly you're here!\" , the old one says, \"I've heard the rumors and contragulate you for the capture of those criminals! some of them escaped but I doubt they will truble us again yet this season...\" \n\n\" Too bad they broke half of the pieces in that room in their little war\" , the other says abruptly, \"especially a yet untouched, unknown and exotic artifact!\" he says that in a tone both sad and angry. \"And that is why you're here. You own th-\" \n \n\"Oh, shut up Isaac! stop being the grunt you are, give them wellcome and...\" (the old man looks at the other one, disapointed. Them moves at your direction, turning around a large table in the center of the room) \"I'm Wallace, but you can call me \"wall\". I wellcome and thank you in the name of Mosh Natural Museum. Indeed we are here to discuss the lost of that artifact, but there's nothing you should be afraid of. And nevermind Isaac, he's just on a bad week.\" (Isaac takes a step back, lowers his head, and smiles at the old man comment).\n\nAs he finished his phrase, Wallace got just in front of Daerel. He drops his chin over his tall walking stick (showing a huge smile on the face) and offers his hand, to greet the elf \"how you're doing pall?\" \n \n Spoiler \nSince Daerel already works for the museum, he already knows Wallace - the most respected naturalist and antropologist scholar in the Mosh University. You also know some of his excetric habits, like allways introducing himself in that way, even to people he sees all the time\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "playswithfire: Forgive me if I forgo the hooded figures.\n\nHettar starts at\n \n Spoiler \n\nE2\n \n\nGhakal starts at\n \n Spoiler \n\nAE39\n \n\nin this arena \n\nYou still get your standard action and swift action before arriving in the arena."
},
{
"from": "human",
"value": "Douglas: Standard: Inspire Courage\nSwift: Badge of Valor\n\nInitiative: (1d20+7)[ 25 ] \n\nDefault stance: Stance of Alacrity"
},
{
"from": "human",
"value": "Charlie Kemek: {OOC Since I was Teleported this turn, do I get my skirmish bonus to AC and or damage? wondering, could make a big difference.}\n\nStandard: activate Ring of Blinking\n\nInit: (1d20+12)[ 27 ] "
},
{
"from": "human",
"value": "Charlie Kemek: Hettar Mounts his bat, and his bat flies (Runs) closer to the center of the battlefield (to...R20) and if At any time he sees Ghakal, he fires 3 arrows with manyshot at him."
},
{
"from": "human",
"value": "Douglas: Teleportation does not count as movement for Skirmish and similar abilities. Whether you see me from there depends on whether you are above the cliffs that are 5' ahead of you.\n\nRegardless, you cannot use Manyshot because I am not within 30'.\n\nFull Round: Activate Ring of the White Wyrm.\nSwift: Activate Dragon Mask for 5 minutes of See Invisibility\nFree: 5' step to AE38\nFree: Rage\nFree: Activate Boots of Haste\n\nPosition: AD37-AE38"
},
{
"from": "human",
"value": "Charlie Kemek: {OOC where does it say that? I looked it up and it never said anything about teleportation not counting. and I meant I readied an action.}\n\nBat Flies Up until he sees you, and \"runs\" to AE 33. Rapid Shot to make 4 attacks. Bat then moves up as high as possible.\nAttack roll (1d20+32)[ 48 ] damage (1d8+17)[ 21 ] + (9d6)[ 28 ] \nAttack roll (1d20+30)[ 42 ] damage (1d8+17)[ 25 ] + (9d6)[ 35 ] \nAttack roll (1d20+27)[ 47 ] damage (1d8+17)[ 25 ] + (9d6)[ 31 ] \nAttack roll (1d20+22)[ 33 ] damage (1d8+17)[ 25 ] + (9d6)[ 33 ] \n\nForgot -2 penalty to attacks because mount is running."
},
{
"from": "human",
"value": "Charlie Kemek: #3 chance to crit.\n (1d20+27)[ 31 ] damage (1d8+15)[ 20 ] + (1d6)[ 4 ] \nForgot miss chance. 21 or higher hits\n (1d100)[ 90 ] \n (1d100)[ 17 ] \n (1d100)[ 48 ] \n (1d100)[ 60 ] \n\n#2 misses"
},
{
"from": "human",
"value": "Douglas: Immediate action: Armor of God to boost my AC\nOnly the natural 20 hits, for 56 damage, 15 of which goes into my delayed damage pool.\n\nForgot to roll for maneuvers granted. By now only one is not granted.\n (1d11)[ 9 ] "
},
{
"from": "human",
"value": "Douglas: Swift: already used for Armor of God\nFull round: Searing Charge\n\nPounce + Haste + Whirling Frenzy = 5 attacks.\nI can see invisible, so only 20% miss chance from Blink. 21+ on miss chance hits.\n\nAttack 1: (1d20+42)[ 44 ] (1d100)[ 29 ] Damage: (1d8+47)[ 50 ] Fire: (5d6)[ 16 ] \nAttack 2: (1d20+42)[ 57 ] (1d100)[ 60 ] Damage: (1d8+47)[ 51 ] Fire: (5d6)[ 19 ] \nAttack 3: (1d20+42)[ 59 ] (1d100)[ 31 ] Damage: (1d8+47)[ 52 ] Fire: (5d6)[ 15 ] \nAttack 4: (1d20+37)[ 41 ] (1d100)[ 24 ] Damage: (1d8+47)[ 55 ] Fire: (5d6)[ 21 ] \nAttack 5: (1d20+32)[ 35 ] (1d100)[ 31 ] Damage: (1d8+47)[ 55 ] Fire: (5d6)[ 18 ] "
},
{
"from": "human",
"value": "Charlie Kemek: Originally Posted by douglas \n Swift: already used for Armor of God\nFull round: Searing Charge\n\nPounce + Haste + Whirling Frenzy = 5 attacks.\nI can see invisible, so only 20% miss chance from Blink. 21+ on miss chance hits.\n\nAttack 1: [roll0] [roll1] Damage: [roll2] Fire: [roll3]\nAttack 2: [roll4] [roll5] Damage: [roll6] Fire: [roll7]\nAttack 3: [roll8] [roll9] Damage: [roll10] Fire: [roll11]\nAttack 4: [roll12] [roll13] Damage: [roll14] Fire: [roll15]\nAttack 5: [roll16] [roll17] Damage: [roll18] Fire: [roll19] \n \n\nI am 60 Ft in the air. can you get me?"
},
{
"from": "human",
"value": "Douglas: Searing Charge = flight with perfect maneuverability. Even 60' up, you are well within my Hasted charge range.\n\nI do start falling down afterwards, but I'm not sure whether that happens this turn or next turn."
},
{
"from": "human",
"value": "Charlie Kemek: Wait, it's 70 ft. in the air.\n\nEdit: also, how does the damage pool work?"
},
{
"from": "human",
"value": "Eldariel: Originally Posted by Charlie Kemek \n {OOC where does it say that? I looked it up and it never said anything about teleportation not counting. and I meant I readied an action.} \n \n\nOOC: I think it's in the Complete Adventurer errata. You can dl it here . If that isn't, one important thing is \"you can't use Skirmish while mounted\". This may lead to broken character here."
},
{
"from": "human",
"value": "Douglas: You'd have to be quite a bit higher than that to be out of range.\n\nEdit: Crusader class feature. I actually take the damage at the end of my turn, and I get a +1 bonus on attack and damage for each 5 points of damage in it until then. It can only hold 15 damage at a time, and any excess is not delayed."
},
{
"from": "human",
"value": "Charlie Kemek: crap, I didn't know it. I would have made some changes to the build if I had known it, and if I had had time before the battle. I also made you take 1d6 of it as acid. if that makes any difference. I wish I had ToB.\n\nCan I see your sheet?"
},
{
"from": "human",
"value": "Douglas: I don't have acid resistance, so that doesn't make any difference.\n\nI take it you're dead? I was going to hold off on mentioning the no-mounted-skirmish thing until after the match and let it count as working until then, even if that meant a loss."
},
{
"from": "human",
"value": "Charlie Kemek: Originally Posted by douglas \n I don't have acid resistance, so that doesn't make any difference.\n\nI take it you're dead? I was going to hold off on mentioning the no-mounted-skirmish thing until after the match and let it count as working until then, even if that meant a loss. \n \n\nyes, i'm dead. this is very annoying, finding out my build doesn't work."
},
{
"from": "human",
"value": "Douglas: Technically, I think you could use skirmish even with the errata if you just dismount first. Just get a +19 ride bonus so you never fail the check to mount or dismount as a free action, and it just adds a restriction of beginning and ending each turn somewhere you can stand without the bat. Keep landing on cliffs and such, and you'd still mostly keep the benefit of requiring opponents to either fly or use ranged weapons to attack you."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "playswithfire: Gazurl \n Spoiler \nStart at H12\n \n\n\nSnore \n Spoiler \nStart at AM29\n \n\n\nYour arena ; have fun"
},
{
"from": "human",
"value": "Ganurath: Manuevers: \n Spoiler \nMoment of Alacrity, Raging Mongoose, Rapid Counter, Swooping Dragon Strike, Death from Above, Claw at the Moon\n \n\n\nSwift: Initiate Hear the Wind\n Initiative - (1d20+3)[ 22 ] "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 46: Chainy vs. Bacchae \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n dman11235 - Chainy \n SoD - Bacchae \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "SoD: Bacchae, pre-round. \n initiative - (1d20-6)[ 14 ] \n\nWill probably make purchases.\n\nEdit: Aww man, a natural 20 wasted on initiative!"
},
{
"from": "human",
"value": "dman11235: (1d20+2)[ 20 ] \n\nSell Spiked Chain and buckler, buy MW spiked chain."
},
{
"from": "human",
"value": "dman11235: Yay! I go first! Yay!\n\nDouble move to K10, spiked chain drawn.\n\n \n Spoiler \nswift action activate Martial Spirit.\n\nManeuvers:\n (1d5)[ 2 ] \n (1d4)[ 1 ] \n (1d3)[ 2 ] \nalphabetical.\n \n\n\nEnd turn.\n\nstats:\n \n Spoiler \nLocation: K10\nHP: 12\nAC: 16/14/12\nStance: Martial Spirit\nManeuvers: pending rolls \nCrusader's Strike, Charging Minotaur, Stone Bones\n "
},
{
"from": "human",
"value": "SoD: Originally Posted by SoD \n Bacchae, pre-round. \n\n[roll0]\n\n Will probably make purchases. \n\nEdit: Aww man, a natural 20 wasted on initiative! \n \n\n\nDo you mind if I still make purchases? If you do, I'll go on without."
},
{
"from": "human",
"value": "dman11235: Go ahead. I doubt anything you buy will change my actions."
},
{
"from": "human",
"value": "SoD: Sell Guisarm (+4.5 gp)\nBuy: Mwk. Guisarm (-309 gp)\nBuy: Potion of Enlarge Person (-250 gp)\n\n Bacchae, round I \n\nStart in D10, holding potion in one hand.\n\nStandard Action: Drink Potion. Grow.\nFree Action: Drop vial.\nMove Action: Move to I10/H11, drawing mwk. guisarm.\n\nBattle State: \n Spoiler \nHP: 10/10\nAC: 14 (Touch 10, Flat footed: 13)\nBuffs: Enlarge Person 0/10 (Size: large. Reach: 15 feet. Str: 20, Dex: 12)Position: I10/H11\n "
},
{
"from": "human",
"value": "dman11235: Oh poopy, an enlarged person. I can't enlarge myself until next level!\n\nOh well, you walked right into my trap! Mwahahahah! (I had no plan.....)\n\n \n Spoiler \n (1d2)[ 1 ] for the maneuver\n \n\n\nOkay, 5' step to J10, and attack\n\nRefs:\n \n Spoiler \nNot sure if he'll know this, but I'm using Stone Bones\n \n\n (1d20+5)[ 18 ] \n (2d4+4)[ 10 ] \n (1d20+5)[ 15 ] \n\nAttack, damage, and crit respectively."
},
{
"from": "human",
"value": "dman11235: Holy cow I do believe you're staggered!\n\nEnd turn, stats:\n \n Spoiler \nlocation: J10\nHP: 12\nDR 5/adam\nAC: 16/12/14\nstance: Martial Spirit\nManeuvers: Douse the Flames, Charging Minotaur, Crusader's Strike, Stone Bones \n "
},
{
"from": "human",
"value": "SoD: Bacchae, round II \n\n...oh dear.\n\nFree Action:5 foot step to H10/G11\n\nStandard Action: Attack.\n\n attack - (1d20+5)[ 20 ] \n damage - (2d4+7)[ 12 ] \n\nFree Action: Fall Unconcious.\n\nBattle State: \n Spoiler \nHP: -1/10\nAC: 14 (Touch 10, Flat footed: 13)\nBuffs: Enlarge Person 1/10 (Size: large. Reach: 15 feet. Str: 20, Dex: 12)Position: H10/G11\n \n\n\nDone."
},
{
"from": "human",
"value": "dman11235: A 5' step would still put me inside your glaive, since I was right next to you. You need to be more than 10' away from me to attack with that, meaning you need to attack with something not your glaive this turn, if you attack at all."
},
{
"from": "human",
"value": "SoD: In that case: move action to move B/C 10/11. Take your AoO.\n\nDone."
},
{
"from": "human",
"value": "dman11235: I'm going to do something weird. I'm rolling to see if I attempt to trip him. So, I'm going to put that here, then attack (touch if I'm trying to trip), damage, crit, str check, attack roll for the Improved Trip (+4 for being prone). Disregard the last two rolls if this following roll is a 1 or 2, regard them if it's a 3. (1d3)[ 2 ] \n (1d20+5)[ 15 ] \n (2d4+4)[ 9 ] \n (1d20+5)[ 12 ] \n (1d20+7)[ 17 ] \n (1d20+9)[ 25 ] \n\nI'll take my turn later tonight."
},
{
"from": "human",
"value": "dman11235: you're still enlarged, aren't you? If so, that's a hit, and a kill."
},
{
"from": "human",
"value": "chilepepper: High Ref chilepepper \n\nGoing by the last stat block, that's a kill. Chainy wins. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Talic: Arena:\n \n Spoiler \n \n \n\n\nTalic = http://www.coyotecode.net/profiler/view.php?id=3400 "
},
{
"from": "human",
"value": "Talic: Initiative: (1d20-4)[ 10 ] "
},
{
"from": "human",
"value": "Fudd: Intiative (1d20+7)[ 23 ] \n\n*Edit* is each square 5 feet or what?"
},
{
"from": "human",
"value": "Talic: you got it. Start in any of the 4 spots, announce your square. I'll start directly opposite you."
},
{
"from": "human",
"value": "Fudd: see above edit =P"
},
{
"from": "human",
"value": "Talic: Each square is 5 feet, moving diagonals costs 5 feet the first time in a move action you do it, 10 feet the second."
},
{
"from": "human",
"value": "Fudd: Go'way A13\nTower Shield readied and 2h Sword on back, empty main hand, moves to G13 and plunks down Shield for full cover\n\n \n Spoiler \n14/14 HP\nAC 17/16FF/9TCH 100% cover\n1 Rage left\n \n\n\nEnd of Turn\n\n(Did I do it right?)"
},
{
"from": "human",
"value": "Talic: Y14. Note, that actions performed with LOS to opponent are supposed to be outside of spoilers.\n\nAlso, please provide the link to your sheet (normally not an issue in matches)."
},
{
"from": "human",
"value": "Fudd: http://www.myth-weavers.com/sheets/view.php?id=82465 "
},
{
"from": "human",
"value": "Talic: Normally, you'd leave out your first spoiler. Spoilers are only used when denying people information, or cleaning up long posts that wander a bit off topic."
},
{
"from": "human",
"value": "Fudd: Gotcha, your move! 🙂"
},
{
"from": "human",
"value": "Talic: Spiked chain in hand when you last saw me.\n\nMy turn: Double Move: From Y14 to L17.\n\nYour go."
},
{
"from": "human",
"value": "Fudd: G-13 to D-8 then 2nd move to drop the shield and free action to ready the Greatsword and another free action to lament not bringing some clubs to throw at you.\n\nEnd turn."
},
{
"from": "human",
"value": "Talic: Move: to H12.\n\nStandard: Ready an action: \n Spoiler \nAttack if opponent moves within 5 feet.\n \n\n\nBy arena rules, readying an action is visible. That means you can see when I ready. However, the triggered action, and the conditions that trigger it, are not. Thus, the spoiler.\n\nEnd turn."
},
{
"from": "human",
"value": "Fudd: Well, I'm going to put all my eggs in one basket and do this.\n\nBarbarian Rage activated, +4 str +4 con -2 Dex\n\nCharging attack +2 hit -2 ac should end me in G-11\nPower attacking for -1 hit +2 dam\n\n (1d20+8)[ 17 ] \n (2d6+11)[ 16 ] \n\nif crit\n (1d20+8)[ 28 ] \n (4d6+11)[ 22 ] \n \n Spoiler \n hp 16/16\nac 10\n "
},
{
"from": "human",
"value": "Talic: It's not a -2 to dex, it's a -2 to AC. So, let's get your AC real quick.\n\n10 +4 (armor) +1(dex) -2(vulnerable) - 2(charge) -2(rage) = 9.\n\nCharging to 5 feet provokes an Attack of Opportunity from my reach weapon.\n\nAttack: (1d20+7)[ 22 ] \nIf Hit: (2d4+9)[ 15 ] \nIf Threat: (1d20+7)[ 27 ] \nIf Crit: (2d4+9)[ 13 ] \n\nEntering within 5 feet triggers my ready action, an attack.\n\nAttack: (1d20+7)[ 27 ] \nIf Hit: (2d4+9)[ 14 ] \nIf Threat: (1d20+7)[ 12 ] \nIf Crit: (2d4+9)[ 16 ] "
},
{
"from": "human",
"value": "Fudd: i r ded *splat*\n\nOk, I need to get some cheepy clubs so I can kite the reach weapon builds. 😏\nThis build I want to use is a level 2 build and its all cheese if I can get to there."
},
{
"from": "human",
"value": "Talic: Fair nuff... But Greenscales is my level 2 version of this guy.\n\nAlso note, Arena matches generally call for announcing the facing you're taking cover from with tower shields when you use them for cover."
},
{
"from": "human",
"value": "Fan: Um Talic not that it matters, but vulerable is a -1 to AC. "
},
{
"from": "human",
"value": "Talic: Then it's misstated on his sheet. He's got a -2 misc penalty.\n\nNope, it's the Vulnerable/Aggressive cocktail."
},
{
"from": "human",
"value": "Fan: I know this becuase tha was actually the first flaw i saw, and I thought \"wow -1 AC for a feat, BROKEN.\""
},
{
"from": "human",
"value": "Talic: I prefer the murky eyed, and either shaky or noncombatant, depending."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "playswithfire: A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.\n Dresil, Kortesh. You have been chosen to fight. Prepare yourselves! \nWith that he brings his hands down and the two of you find yourself transported to the arena \n\nOOC:\nYou've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.\n\nOn the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs. Arena has a 60 foot ceiling.\n\nOpening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.\n\nDresil\n \n Spoiler \nstart at K7\n \n\nKortesh\n \n Spoiler \nstart at AE29\n "
},
{
"from": "human",
"value": "Dresil: A wide grin spreads across the elf's face, as he slips a simple golden ring onto his left hand. What a lovely day for battle... catch me if you can! \n\n(Using standard action to put on Ring of Invisibility.)\n\nInitiative\n \n Spoiler \n\n (1d20+12)[ 32 ] \n "
},
{
"from": "human",
"value": "Lyndworm: Kortesh says nothing and his expression does not change, but he looks eager none the less. His form shimmers and contracts. Suddenly, Kortesh is a man no longer. Now a Will-o Wisp, he blinks into obscurity.\n\n(Initiative)\n \n Spoiler \n (1d20+6)[ 12 ] \n \n\n(Will-o Wisp stats)\n \n Spoiler \nSmall Abberation (Air)\nHit Dice: 9d8 (36hp)\nInitiative: +13\nSpeed: 70 ft. (Perfect) (12 squares)\nArmor Class: 29 (+1 Size, +9 Dex, +9 Deflection), touch 29, flat-footed 20\nBase Attack/Grapple: +15/+11\nAttack: Shock +25 melee touch (3d8 electricity)\nFull Attack: Shock +25 melee touch (3d8 electricity)\nSpace/Reach: 5ft/10 ft\nSpecial Attacks: -\nSpecial Qualities: Darkvision 60ft, Natural Invisibility, Immunities\nAbilities: Str 5, Dex 29, Con 14\n\nImmunity to Magic (Ex): A will-o’-wisp is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze.\n\nNatural Invisibility (Ex): A will-o’-wisp can extinguish its glow, effectively becoming invisible as the spell.\n \n\n\nZack"
},
{
"from": "human",
"value": "Dresil: Double move to R20 and then hides.\n\nHide\n \n Spoiler \n\n (1d20+44)[ 46 ] \n "
},
{
"from": "human",
"value": "Lyndworm: (OOC: Sorry it's taken so long for me to post. Yesterday was...crazy...at best.)\n\nKortesh floats due east, and with a moment of focus he enters a hightened state.\n\n(Mechanincs)\n \n Spoiler \nMove: Move to AE19\nSwift: Activate Hunter's Sense\n \n\n\nZack"
},
{
"from": "human",
"value": "Dresil: Dresil moves to Z19 where both Point Blank shot and his blindsense kick in. He nocks three arrows at once, and quickly fires at AE19.\n\n \n Spoiler \n\nArrow 1 to hit: (1d20+17)[ 32 ] \nArrow 1 potential damage: (1d8+10)[ 13 ] Shocking Burst: (1d6)[ 2 ] \nSkirmish damage for Arrow 1: (4d6)[ 18 ] \n\nArrow 2 to hit: (1d20+12)[ 15 ] \nArrow 2 potential damage: (1d8+10)[ 16 ] Shocking Burst: (1d6)[ 3 ] \nSkirmish damage for Arrow 2: (4d6)[ 21 ] \n\nArrow 3 to hit: (1d20+7)[ 11 ] \nArrow 3 potential damage: (1d8+10)[ 16 ] Shocking Burst: (1d6)[ 1 ] \nSkirmish damage for Arrow 3: (4d6)[ 15 ] \n\nSneak Attack (8d6)[ 26 ] \n\nConcealment rolls, lows hit:\nArrow 1 (1d100)[ 27 ] \nArrow 2 (1d100)[ 93 ] \nArrow 3 (1d100)[ 3 ] \n\nOther Stats: HP 117, AC 35, Touch 24, Flat 29, total concealment.\nSince I am invisible, you are denied your Dex bonus to AC, hence the sneak attack. If any arrow strikes through concealment, sneak attack is applied, and you take 2 damage to your strength.\n\nEDIT: Looks like only Arrow 1 hits, if I'm not mistaken. Total damage for Arrow 1 is 60 (+1 point blank shot that I forgot to add) hp, 2 strength damage unless shenanigans ensue. I forget if we are doing massive damage saves here, but it would apply if we do. Turn.\n "
},
{
"from": "human",
"value": "Lyndworm: (OOC: That would kill Kortesh in his current form. Well played, sir. I can't help but wonder how this would've gone if I'd chosen a more direct approach than Will-o Wisp shenanigans... Anyhoo, I had fun. Good luck with your next challenge.)\n\nAs his body gives out, Kortesh loses his strength. He collapses, having never said a word.\n\nZack\n\nP.S.\nIf I may ask, I have two questions...\n\nA: How did you manage to get (at least) 50ft Point Blank Shot?\nB: Where does blind sense come from?\n\nThanks anyway. I had fun. 🙂"
},
{
"from": "human",
"value": "Dresil: IC: Even without seeing his enemy, he knew the dying thump well. Another battle won.\n\nOOC: Good game, Lyndworm.\n\nA: Point Blank Shot is still 30', I just have a 50' movement rate. I moved within 30' of you before firing.\n\nB: Blindsense is a Scout ability."
},
{
"from": "human",
"value": "Lyndworm: Ah yes, I see. Apparently I miscounted earlier. The moment I looked at our positions I knew I was mistaken. Oops. 😳 Thanks.\n\nZack"
},
{
"from": "human",
"value": "Dresil: Just to kill time, would you like a rematch?"
},
{
"from": "human",
"value": "Lyndworm: (OOTC:Why, I sure would! 😉)\n\nAfter hearing his name called, Kortesh focuses his senses. Drawing in a breath, his form starts to spread and twist. In a purple bur, Kortesh becomes something more than a man. All nine of his heads grin, and he snaps his hundreds of teeth in anticipation. The largest head speaks. \"Excellent. A worthy challenge.\" \n\n(Initiative)\n \n Spoiler \n (1d20+6)[ 23 ] \n \n\n\n(Mechanics)\n \n Spoiler \nSwift: Hunter's Stance\nStandard: Wildshape (Hydra)\n\nKortesh expends an additional use of Wildshape so that his armor shifts along with his body.\n \n\n\n(Cryohydra stats)\n \n Spoiler \nHuge Magical Beast (Cold)\nHit Dice: 9d10+48 (98hp)\nInitiative: +6\nSpeed: 40 ft. (8 squares), Swim 40ft.\nArmor Class: 25 (Size -2, +1 Dex, +10 Natural, +6 Armor), touch 9, flat-footed 24\nBase Attack/Grapple: +15/+23\nAttack: 8 bites +27 (1d10 +12), 1 bite +27 (2d8+12)\nFull Attack: 8 bites +14 (1d10+6), 1 bite (2d8+6)\nSpace/Reach: 15ft/15 ft\nSpecial Attacks: Breath of Frost\nSpecial Qualities: Darkvision 60ft, Lowlight Vision, Scent, Fast Healing 19, Immunities\nAbilities: Str 25, Dex 12, Con 24\n\nHydras can attack with all their heads at no penalty, even if they move or charge during the round.\n\nKilling a Hydra:\n \n Spoiler \nA hydra can be killed either by severing all of its heads or by slaying its body. To sever a head, an opponent must make a successful sunder attempt with a slashing weapon. (The player should declare where the attack is aimed before making the attack roll.) Making a sunder attempt provokes an attack of opportunity unless the foe has the Improved Sunder feat. An opponent can strike at a hydra’s heads from any position in which he could strike at the hydra itself, because the hydra’s head writhe and whip about in combat. An opponent can ready an action to attempt to sunder a hydra’s head when the creature bites at him. Each of a hydra’s heads has hit points equal to the creature’s full normal hit point total, divided by its original number of heads. Losing a head deals damage to the body equal to half the head’s full normal hit points. A natural reflex seals the neck shut to prevent further blood loss. A hydra can no longer attack with a severed head but takes no other penalties.\n\nEach time a head is severed, two new heads spring from the stump in 1d4 rounds. A hydra can never have more than twice its original number of heads at any one time, and any extra heads it gains beyond its original number wither and die within a day. To prevent a severed head from growing back into two heads, at least 5 points of fire or acid damage must be dealt to the stump (a touch attack to hit) before the new heads appear. A flaming weapon (or similar effect) deals its energy damage to the stump in the same blow in which a head is severed. Fire or acid damage from an area effect may burn multiple stumps in addition to dealing damage to the hydra’s body. A hydra does not die from losing its heads until all its heads have been cut off and the stumps seared by fire or acid.\n\nA hydra’s body can be slain just like any other creature’s, but hydras possess fast healing and are difficult to defeat in this fashion. Any attack that is not an attempt to sunder a head affects the body.\n \n\nA cryhydra is immune to cold, but take +50% damage from fire.\n\nBreath of Frost:\nThe cryohydra can breathe jets of frost 10 feet high, 10 feet wide, and 20 feet long. All heads breathe once every 1d4 rounds. Each jet deals 3d6 points of cold damage per head. A successful Reflex save halves the damage. The save DC is 25.\n\nSkills:\n \n Spoiler \nHydras have a +2 racial bonus on Listen and Spot checks, thanks to their multiple heads.\n\nA hydra has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.\n \n\n "
},
{
"from": "human",
"value": "Dresil: OOC: Cool.\n\nIC: After slipping on his ring, the huge roar of the beast makes Dresil rethink his strategies for battle a bit. A man who can turn into such a beast? This was going to be trickier than he thought.\n\nInitiative\n \n Spoiler \n\n (1d20+12)[ 26 ] \n "
},
{
"from": "human",
"value": "Dresil: Looking at the huge beast, Dresil thinks to himself how such a beast could be bested. Best to study it for now.\n\nFree Action: Draw Bow:\n\nDouble Move: Move Silently to U7 and hide. (Hide in Plain Sight, Invisibility, etc.)\n\nRolls:\n \n Spoiler \n\nHide: (1d20+44)[ 59 ] \nMS: (1d20+24)[ 38 ] \n "
},
{
"from": "human",
"value": "Lyndworm: The great beast lumbers forward as Kortesh speaks. \"Come out, come out, wherever you are. I've another game to play.\" \n\n(Mechanics)\n \n Spoiler \nFull: Double move to U27-W29\n \n\nZack"
},
{
"from": "human",
"value": "Dresil: Dresil runs at the great beast, drawing three arrows from his quiver.\n\n Funny, so do I. My game is called dodge the arrows. \n\nMechanics:\n \n Spoiler \n\nMove to U17 and Manyshot.\nArrow 1:\nTo hit:\n (1d20+16)[ 28 ] \nDamage:\n (1d8+10)[ 14 ] \nShocking Burst:\n (1d6)[ 1 ] \nSkirmish:\n (4d6)[ 14 ] \n\nArrow 2:\nArrow 1:\nTo hit:\n (1d20+11)[ 18 ] \nDamage:\n (1d8+10)[ 16 ] \nShocking Burst:\n (1d6)[ 1 ] \nSkirmish:\n (4d6)[ 11 ] \n\nArrow 3:\nArrow 1:\nTo hit:\n (1d20+6)[ 17 ] \nDamage:\n (1d8+10)[ 12 ] \nShocking Burst:\n (1d6)[ 2 ] \nSkirmish:\n (4d6)[ 19 ] \n\nDenied your Dex bonus (if any), so Sneak Attack:\n (8d6)[ 34 ] \n\nI see one hit, so 63 damage and 2 strength damage.\n "
},
{
"from": "human",
"value": "Lyndworm: Though Kortesh is unharmed by two arrows, the first strikes true. The beast howls in pain, but recovers quickly. Though weakened, he moves to a more beneficial position. \"Come out from behind those rocks, little one. Or are you afraid of a little frostbite?\" \n\n(Mechanics)\n \n Spoiler \nMove & Standard: Double Move to I27-K29\nSwift: Activate Roots of the Mountain\n\nKortesh takes only 28 points of damage, as he is immune to Sneak Attack and has DR1/-. He does, however, take the Skirmish, Shock, and Strength damage.\n \n\n(OOC: This time you got Skirmish damage from 50ft. I can't help but be impressed.)\n\nZack"
},
{
"from": "human",
"value": "Dresil: Dresil moves to U27 and fires three more arrows.\n\nSkirmish kicks in whenevr you move 10' or more.\n\nAttacks\n \n Spoiler \n\n (1d20+16)[ 26 ] \n (1d8+10)[ 17 ] \n (1d6)[ 3 ] \n (4d6)[ 14 ] \n (1d20+11)[ 17 ] \n (1d8+10)[ 11 ] \n (1d6)[ 6 ] \n (4d6)[ 19 ] \n (1d20+6)[ 14 ] \n (1d8+10)[ 12 ] \n (1d6)[ 1 ] \n (4d6)[ 9 ] \n\nSneak Attack (8d6)[ 31 ] (Just for 2 more Str)\nRolls are To Hit, Arrow Dmg, Shock Dmg, Skirmish\n "
},
{
"from": "human",
"value": "Lyndworm: Kortesh becomes enraged at this latest slight, roaring and moving directy toward his unseen assailant. Upon his arrival, the beast anchors himself to the earth.\n\n(Mechanics)\n \n Spoiler \nFree: Rage\nMove & Standard: Double move to R27-T29\nSwift: Activate Roots of the Mountain\n\nKortesh takes 31 damage, and 2 Stength damage.\n \n\n(OOC: You can't get Skirmish or Sneak Attack damage from farther than 30ft. Unless you have a feat that I haven't heard of, which is entirely possible. 😛)\n\nZack"
},
{
"from": "human",
"value": "Dresil: Did not know. Whoops."
},
{
"from": "human",
"value": "Lyndworm: Whoops, indeed. 😛 I made some mistakes as well. I incorrectly calculated HP twice, forgot my immunity to Sneak Attack (and probably Skirmish and the Strength damage, but not necessarily), and more.\n\nWhat do you want to do? I've no harsh feelings, and am looking forward to continuing the competition. It's your call.\n\nZack"
},
{
"from": "human",
"value": "Dresil: Everyone forgets abilities. Its as impottant as having them. Part of the game. I'll continue."
},
{
"from": "human",
"value": "Lyndworm: Then I believe it's your turn. 😛\n\nZack"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 48: Archer McGee vs. Vinnie \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n dman11235 - Archer McGee \n Vinnie - Fishy \n All Gladiators, please roll initiative "
},
{
"from": "human",
"value": "Fishy: Initiative: (1d20-1)[ 14 ] \n\nPurchases: MW skill tools for Hide and Move Silently"
},
{
"from": "human",
"value": "dman11235: Init: (1d20+5)[ 13 ] \n\nPurchase: MW tools of spot, listen, hide, and MS.\n\nEDIT: Curses! go ahead, take your turn."
},
{
"from": "human",
"value": "Fishy: Vinnie Round 1 \n\nAnd now, using my newfound stealth, I'll run directly towards you. :P\n\nVinnie starts in M25, wielding one dagger and one shortsword.\n\nDouble Move: North to M13\nSwift Action: Initiate Sudden Leap, and move a distance equal to my jump check- again, directly north.\n\nJump: (1d20+8)[ 12 ] \n\nEDIT: Looks like I land in M11.\n\nAnd that ends my turn for now!\n\n\nStatblock, for refs: \n Spoiler \nPosition: M11\nHP: 13/13\nAC: 19, Touch: 16, Flat: 14\nSaves: +5/+6/-5\nStance: None\n20% concealment: No\nManeuvers:\n[] Shadow Blade Technique\n[] Wolf Fang Strike\n[X] Sudden Leap\n "
},
{
"from": "human",
"value": "dman11235: \"The direct approach, I see!\"\n\nstart in M2, move to O6, and shoot. I'm going to die for doing this I think.\n\nattack: (1d20+6)[ 18 ] \ndamage: (1d8+1)[ 6 ] \nskirmish: (1d6)[ 5 ] \ncrit: (1d20+6)[ 16 ] \n \n Spoiler \nactivate travel Devotion\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \nlocation: O6\nAC: 19, 15, 14\nHP: 7\nbuffs: Travel Devotion: 0/10\n \n\n\nEDIT: NOOOOOO!!!!!! One short!"
},
{
"from": "human",
"value": "Fishy: Oooh, so close.\n\n Vinnie, Round 2 \n With a broad and maniacal grin, but without another word, the halfling leaps- and the charge that, a moment ago, had all the subtlety of a freight train, becomes a blur of shadows and motion. \n\nSwift Action: Enter Child Of Shadows stance.\nMove action: Head to N7.\nStandard action: Shadow Blade Technique with the shortsword.\n\nAttack 1: (1d20+7)[ 16 ] \nAttack 2: (1d20+7)[ 27 ] \nDamage (Slashing) (1d4+6)[ 7 ] \nIf both attacks hit, you take an additional (1d6)[ 1 ] cold damage.\n(Of course, if either attack hits, you drop to at least 0, but hey.)\n\nDone!\n\nStatblock, for refs: \n Spoiler \nPosition: N7\nHP: 13/13\nAC: 19, Touch: 16, Flat: 14\nSaves: +5/+6/-5\nStance: Child Of Shadows\n20% concealment: Yes\nManeuvers:\n[X] Shadow Blade Technique\n[] Wolf Fang Strike\n[X] Sudden Leap\n "
},
{
"from": "human",
"value": "Fishy: Oh, hey, a crit. How lovely!\n\nConfirm: (1d20+7)[ 16 ] \nDamage (slashing): (1d4+6)[ 8 ] \n\nEDIT: Aww. Nevermind then. Welcome to 0 hp!"
},
{
"from": "human",
"value": "dman11235: Can I borrow some of your luck for other matches? I think I've lost this one anyways.\n\nLike I said: doing that will kill me.\n\nI have one chance left: tumble and crit you now before I go under. If you have less HP than me, but we're both under 0, what happens? Wouldn't it be great if we both go to exactly -1 after my action!\n\nLast ditch effort time: tumble 10' away as a swift action (you can look in that spoiler now, if you hadn't figured out how): (1d20+9)[ 26 ] \n\nshoot you: (1d20+5)[ 22 ] \n (1d8+1)[ 5 ] \n (1d6)[ 4 ] \n (1d20+5)[ 10 ] \n\nIf I don't manage to do 14+damage, you win. If I do 14, I don't know what happens. If I do 15+, I think I win.\n\nI'm at -1.\n\nEnd turn. Stats irrelevant.\n\nEDIT: NOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!! Only 5 damage short!!!!!!!!!!!!!!!\n\nLooks like you win. At least that tumble check wasn't a nat 1."
},
{
"from": "human",
"value": "dman11235: Wait...what does SBT do again? I'm AFB right now, but doesn't it let you roll twice and take the best, and if you take the worst you do bonus damage?"
},
{
"from": "human",
"value": "Morbius: Originally Posted by dman11235 \n Wait...what does SBT do again? I'm AFB right now, but doesn't it let you roll twice and take the best, and if you take the worst you do bonus damage? \n \n\n High Ref Morbius \n\nCorrect if you take the worst(or hit on both it ends up being the same thing) you do extra cold damage"
},
{
"from": "human",
"value": "dman11235: Right. Well, I didn't think it was anything very different (I knew it was roll twice and take one of them....not sure the rest though).\n\nSo I did lose. Just wanted to refresh myself on that."
},
{
"from": "human",
"value": "Fishy: Yup, looks like it.\n\nGood luck in the rest of the tournament, and do try to, uh, shoot from further away next time, maybe? :P"
},
{
"from": "human",
"value": "dman11235: Yeah, like being more than 30' away will do much damage...Though....it is how I beat Ralgh....."
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n Vinnie is declared the winner "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Allene: This is a gaming thread for the Shroedinger Wizard challenge."
},
{
"from": "human",
"value": "Akimbo: Okay, so for Fighter McFighty, I think the best possible spells are:\n\nBlackguard: Level 1, Resurgence twice. A good spell relatively speaking, and if he is capable, he can touch himself (hahaha) and therefore give himself a new saving throw, in case he natural ones something. I mean there really aren't a lot of options here.\n\nAnd for Hexblade, his one spell should probably be Entropic Warding."
},
{
"from": "human",
"value": "Belial_the_Leveler: So people can see it, the sheet is here.\nWizard: http://www.myth-weavers.com/sheets/view.php?id=79693 "
},
{
"from": "human",
"value": "AKA_Bait: I'm replying here, rather than the other thread. What alignment is our cleric? There are quite a few better spells out there than what's on the list thus far."
},
{
"from": "human",
"value": "Belial_the_Leveler: Pick whatever alignment and domains you want, people. I can't make such decisions because I know what's coming up in the encounters."
},
{
"from": "human",
"value": "AKA_Bait: Any chance I could see the cleric build thus far?"
},
{
"from": "human",
"value": "Allene: I'd just like some clarification on what the Cleric is actually going to look like."
},
{
"from": "human",
"value": "AKA_Bait: Originally Posted by Allene \n I'd just like some clarification on what the Cleric is actually going to look like. \n \n\nSame here. I'm a little unclear as to just what kind of cleric this is going to be. I feel like for the test to have merit then the othe members of the party should be pretty heavily optimized as well. Nearly any casting class can outshine the rest of the party if the caster is heavily optimized but the party is not."
},
{
"from": "human",
"value": "Belial_the_Leveler: Well, the cleric is already fairly optimised. Just pick the spells and remember the cleric's original goal: support. I'm a big fun of the nessecity of combat healing. BTW, multiple nightsticks don't stack; explained in the original thread.\n\nSomeone make a skillmonkey please..."
},
{
"from": "human",
"value": "Sstoopidtallkid: Originally Posted by Belial_the_Leveler \n Well, the cleric is already fairly optimised. Just pick the spells and remember the cleric's original goal: support. I'm a big fun of the nessecity of combat healing. BTW, multiple nightsticks don't stack; explained in the original thread.\n\nSomeone make a skillmonkey please... \n \n\nNightsticks have been debated a thousand times. They grant the Extra Turning feat, a feat that specifically stacks with itself. It's unclear by RAW, so I recommend we have Lord Silvanos make the call. He's usually right, and unbiased."
},
{
"from": "human",
"value": "Allene: I'm going to work on the Cleric's list of spells/feats/domains.\n\nThey are just suggestions from a biased party, so take them as you will, but they are not going to include DMM anything. Though if I was going to it would be DMM Chain, which combined with the Incantatrix's Cooperative metamagic would allow for up to 17 Chained Persisted spells.\n\nAnd out of curiosity, what is \"Evocation Focus\"?"
},
{
"from": "human",
"value": "Allene: Alignment: Lawful Evil\nWorship: Concept\nDomains: Luck, Travel, Trickery, Baator.\n\nFeats: Spell Penetration\nGreater Spell Penetration\nExtend Spell\nChain Spell\nQuicken Spell\nDomain Spontaneity: Baator\nDomain Spontaneity: Travel"
},
{
"from": "human",
"value": "AKA_Bait: Might I suggest Reach Spell and DMM Reach? It makes those touch spells much easier to deliver in combat and isn't super cheezy. Combine with Chain Spell and it can get very useful."
},
{
"from": "human",
"value": "Allene: Originally Posted by AKA_Bait \n Might I suggest Reach Spell and DMM Reach? It makes those touch spells much easier to deliver in combat and isn't super cheezy. Combine with Chain Spell and it can get very useful. \n \n\nYou may be right, I wasn't really taking that into account because I hadn't actually started on spells, but that's probably a good idea.\n\nI guess replace the Domain Spontaneity feats with Reach, and DMM Reach.\n\nI also think that we should drop the cloaks of resistance and use Extended Superior Resistance the day before on both characters instead."
},
{
"from": "human",
"value": "AKA_Bait: Originally Posted by Allene \n You may be right, I wasn't really taking that into account because I hadn't actually started on spells, but that's probably a good idea. \n \n\nIt's worked out very well for my current high level cleric. Makes combat much safer since he's not a CoDzilla.\n\n\n I guess replace the Domain Spontaneity feats with Reach, and DMM Reach. \n\nQuite possibly. I might drop Quicken and just get a rod if it's really needed and keep the Travel one. Not sure about that though because...\n\n\n I also think that we should drop the cloaks of resistance and use Extended Superior Resistance the day before on both characters instead. \n\nI can't agree or disagree since the only part of the build I've ever even seen is the list of feats above. I have no clue what items, stats, etc. this fellow has."
},
{
"from": "human",
"value": "Belial_the_Leveler: Just post the list when you finalise it and I'll alter the character sheet."
},
{
"from": "human",
"value": "Allene: Alignment: Lawful Evil\nWorship: Concept\nDomains: Luck, Travel, Time, Inquisition.\n\nFeats: Spell Penetration\nGreater Spell Penetration\nExtend Spell\nChain Spell\nReach Spell\nExtra Turning\nDomain Spontaneity: Travel\nDMM Reach\nFlaw: Vulnerable.\nDomain Bonus: Improved Init.\n\nItems: As on Character sheet except:\n+1 Defending Morningstar (Extended GMW cast the day before)\nNo Cloak of Resistance, instead Extended Superior Resistance the day before, also the same to the fight for another 25,000gp for him.\nExtended Magic Vestment the day before on shield, fighters shield, and fighters shirt\n\nAlso add GMW to Fighters bow.\n\nSo Fighter has 25,000gp to spend and cleric has 153,000gp left to spend.\n\nAlso, both characters saves increase by 1, and the fighter gets +5 AC all the time, +4 more in rounds he doesn't use his bow. Cleric gets +4 AC all the time. The Cleric also gets +4 to init for the time domain bonus feat.\n\nThe Cleric should also have an Orb with Deeper Darkness cast on it, the he carries inside a bag. And a Contingency, not sure what though, don't really use it myself too much. All four of us should have a Renewal Pact on as well.\n\nProbably buy 1 nightstick (the way we are running it) and a bunch of Beads of Karma. Also, a Wand of Restoration. Not sure what else to buy.\n\nSpells: \n Spoiler \nLevel 0\nAmanuensis (x2)\nDetect Magic (x2)\nCreate Water (x2)\n\nlvl 1\nDomain: True Strike\nSanctuary\nEntropic Warding\nProtection From Chaos\nConviction (x2)\nEbon Eyes (x3)\n\nlvl 2\nDomain: Locate Object\nAugury\nSilence\nInsight of Good Fortune (x3)\nCalm Emotions\nResist Energy (x2)\n\nlvl 3\nDomain: Haste\nCheckmate's Light\nChain of Eyes\nGhost Touch Weapon\nDaylight\nSearing Light\nSonorous Hum\nWind Wall\nMass Resist Energy\n\nlvl 4\nDomain: Freedom of Movement\nDismissal\nDimensional Anchor\nAssay Resistance\nDeath Ward\nGiant Vermin\nRecitation\nDelay Death\n\nlvl 5\nDomain: Spell Resistance\nSpell Resistance (x2)\nCurse of Ill Fortune, Mass\nChained Insight of Good Fortune\nCondemnation\nRevivify\nPlaneshift\n\nlvl 6\nDomain: Mislead\nBanishment\nChained Dispel Magic\nGreater Dispel Magic\nAlgid Enhancement\nHeal (x2)\n\nlvl 7\nDomain: Dictum\nRadiant Assault\nWretched Blight\nDestruction\nChained Assay Resistance\nChained Dimensional Anchor\n\nlvl 8\nDomain: Foresight\nChain Dispel (the spell, not the metafeat)\nLion's Roar (x2)\nGreater Planar Ally\nReached Chained Death Ward\n\nlvl 9\nDomain: Time Stop\nConjure Ice Beast 9 (Colossal Spider or several Rocs, Engulf)\nMiracle\nMass Heal\nImplosion\nSummon Elemental Monolith\n \n\n\nOh, and Belial, could I get some rulings:\n\n1) Trueseeing vs Non detection?\n2) Trueseeing vs Mindblank?\n3-4) Devil's natural Trueseeing \"[Devil's name] continuously use true seeing, as the spell (caster level [Devil's HD usually]).\" vs both above.\n5) Trueseeing requires a CL check to penetrate Superior Invisibility, but I've seen people rule that Devil's natural Trueseeing auto passes. Are you going to have it roll checks? Or auto pass?\n\nJust want some quick clarifications."
},
{
"from": "human",
"value": "Allene: Okay, I now have the full Cleric spell list done, domains and feats, suggestions for item changes, items and spells that we should already have on us from the Cleric and a few other things.\n\nI've also asked Belial for a series of rulings on Trueseeing, for clarification purposes.\n\nAnyone want to give advice, or help me with item choices, or suggest spell changes, or build a skill monkey is welcome.\n\nI can't build all 4 characters (or run all four) so I need at least one person to step forward and help out here."
},
{
"from": "human",
"value": "Douglas: Do we have a GM for this yet? If not, I think I could do it."
},
{
"from": "human",
"value": "Belial_the_Leveler: 1) Trueseeing vs Non detection? \n\nCL checks as normal.\n\n\n 2) Trueseeing vs Mindblank? \n\nMind Blank only stops spells detecting/influencing the mind, emotions and thoughts, plus scrying. True Seeing is not stopped.\n\n\n 3-4) Devil's natural Trueseeing \"[Devil's name] continuously use true seeing, as the spell (caster level [Devil's HD usually]).\" vs both above. \n\nDevil Trueseeing is an SU ability so Nondetection does not stop it (only stops devices and spells). And I think more demons have true seeing than devils.\n\n\n 5) Trueseeing requires a CL check to penetrate Superior Invisibility, but I've seen people rule that Devil's natural Trueseeing auto passes. Are you going to have it roll checks? Or auto pass? \n\nTrue Seeing penetrates Superior Invisibility normally. I checked the Spell Compedium just now."
},
{
"from": "human",
"value": "Belial_the_Leveler: Final Character Sheets here. Additional stuff such as memorised spell lists, chosen spells, active buffs and so on should go to a spoiler in the end of your post for ease of reference.\n\n Skillmonkey: http://www.myth-weavers.com/sheets/view.php?id=79888 \nThe entire spell list is not chosen. Add whatever spells you want.\n\n Warrior: http://www.myth-weavers.com/sheets/view.php?id=79886 \nRemember to use the fierce enhancement to transfer dexterity bonus to bow damage from AC when needed.\n\n Cleric: http://www.myth-weavers.com/sheets/view.php?id=79887 \nFeats have been changed to follow player preference. Memorised spells should remain in spoiler under every post for ease of reference.\n\n Wizard: http://www.myth-weavers.com/sheets/view.php?id=79693 \nRemember to add size penalties (-2 AB/AC, -8 hide/move silently I think)"
},
{
"from": "human",
"value": "Belial_the_Leveler: Items: As on Character sheet except:\n+1 Defending Morningstar (Extended GMW cast the day before)\nNo Cloak of Resistance, instead Extended Superior Resistance the day before, also the same to the fight for another 25,000gp for him.\nExtended Magic Vestment the day before on shield, fighters shield, and fighters shirt. Also add GMW to Fighters bow. So Fighter has 25,000gp to spend and cleric has 153,000gp left to spend. \n\nNo need for GMW on fighter's bow; arcane archer already gives +5.\nOn the Defending Morningstar, not a bad idea.\nOn the cloaks of resistance: bad idea. The superior resistance spell can be dispelled or surpressed by a Globe or similar stuff. Trust me, you don't want your save bonuses easily dispellable or surpressable when you're fighting the BBEG.\n\n\n fighter gets +5 AC all the time, +4 more in rounds he doesn't use his bow \n\nActually, +9 AC all the time. Shield is animated so it works wether you use off hand or not.\n\n\n\n Do we have a GM for this yet? If not, I think I could do it. \n\nCan you play the fighter and choose some spells for the skillmonkey? Playing the fighter shouldn't have much impact on how the challenges turn out and the really important stuff for the skillmonkey are already set."
},
{
"from": "human",
"value": "Tehnar: Seems this fight died? Anyone planning on taking he role of the wizard now that Akimbo/Allene got banned?"
},
{
"from": "human",
"value": "Belial_the_Leveler: Wait, what?\n\n*looks more carefully*\n\nCrap. Anyone want to take the role of wizard then?"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "playswithfire: Abby \n Spoiler \nStart at A5\n \n\n\nDresil \n Spoiler \nStart at N15\n \n\n\nYour arena ; have fun"
},
{
"from": "human",
"value": "oliana0: Abby \n\nAbby calls to Dresil before they depart for the arena, \"Good luck, Dresil.\" She then activates her mask and releases the Ioun stone to float above her head.\n\nAbby is a slightly tall woman wearing no armor and carrying only small metal pieces tucked into her clothing. Over her simple clothes she wears a sturdy belt, a vest, bracers, gloves, an amulet, two rings and a serpentine-looking mask.\n\n \n Spoiler \n\n Init - (1d20+4)[ 13 ] \nAbby and Dresil do not have line of site from each other, they cannot see each other.\n "
},
{
"from": "human",
"value": "oliana0: Anli \n\nAnli, an interesting creature to see, snorts in response. Anli's upper torso is humanoid, but her lower half is that of a horse, while most combinations like this would mearly be called a Centaur, the additional dragon features of coppery scales and wings spreading from the flanks of her lower half, show that Anli is no mear centaur.\n\nShe wears a complicated chain shirt that covers her torso and the flanks of her lower half. She also wears a sturdy belt, a glowing amulet, a ring, some gloves a cloak which she secures the clasp of and she suddenly becomes blurry. She also releases a small stone from her hand which floats to above her head.\n\n \n Spoiler \n\n Init - (1d20)[ 10 ] +6 whoops\n "
},
{
"from": "human",
"value": "oliana0: Anli \n\nAs Anli cannot see her opponent, she quickly moves to the air and looks from the skies above. She see her opponent and flies towards her and as she nears Abby, she releases a blast of green gas at the human.\n\n \n Spoiler \n\nMove to C5 hover 5' above and use breath weapon\nDC 22\n Breath - (6d8)[ 19 ] \n "
},
{
"from": "human",
"value": "oliana0: Abby \n\nAbby barely has time to move before the odd creature is upon her, but she braces for anything then attempts to dodge the green gas.\n\n \n Spoiler \n\n Reflex - (1d20+17)[ 37 ] Improved Evasion, no damage if make check. Half (10) otherwise.\n \n\n\nAbby then takes a step towards the creature and attacks furiously\n \n Spoiler \n\nThe first three attacks: Abby will attack with freezing the lifeblood until she hits (or misses all three). If she hits on one or two, she will attack using weakening touch until she hits (or misses through the third attack).\n\nThe last two attacks are regular attacks even if the first three miss.\n\nSince Freezing and Weakening are limited to three per round and she loses a Stunning Fist each attempt I will always include that info in the roll text.\n\n Freeze1 - (1d20+25)[ 42 ] Over20Hits - (1d100)[ 94 ] \n Freeze2OrWeak - (1d20+25)[ 40 ] Over20Hits - (1d100)[ 20 ] \n Freeze3OrWeakOrReg - (1d20+25)[ 41 ] Over20Hits - (1d100)[ 22 ] , Damage - (2d6+14)[ 17 ] \n Reg1 - (1d20+20)[ 23 ] Over20Hits - (1d100)[ 85 ] Damage - (2d6+14)[ 19 ] \n Reg2 - (1d20+15)[ 34 ] Over20Hits - (1d100)[ 78 ] Damage - (2d6+14)[ 16 ] \n\nFreezing the lifeblood: Does no damage, but on a successful hit Snore must make a Will save vs. DC 33 (10+WIS mod (10)+Char level (14--normally 15) or be paralyzed for 1d4+1 rounds (please roll in a spoiler if necessary (and label it so I don't look) because I probably shouldn't know.)\n\nWeakening Touch: does no damage, but on a successful hit, Anli takes -6 Strength damage.\n\nStunning fists remaining: 12\n "
},
{
"from": "human",
"value": "oliana0: Anli \n\nAnli does her best to shake off the effect of Abby's punches. But cannot and she falls to the ground stunned and unable to move.\n\n \n Spoiler \n\n Fort - (1d20+18)[ 24 ] vs. DC 33\nif fail Paralyzed - (1d4+1)[ 4 ] \n \n "
},
{
"from": "human",
"value": "oliana0: Abby \n\nAbby looks at the horrible creature and says, \"Sorry about this.\" She takes a breath and delivers a massive blow.\n\n \n Spoiler \n\nCoup de Grace\n CoupdeGrace - (4d6+28)[ 43 ] (includes crit damage)\nAnlie must make a fort save vs. to survive\n \n "
},
{
"from": "human",
"value": "oliana0: Anli \n \n Spoiler \n\n Fort - (1d20+18)[ 23 ] \n \n \n\nAnli is immune to paralysis. Der."
},
{
"from": "human",
"value": "oliana0: Anli \n\nAnli snorts and smiles at the little monk as her blows do little damage to the creature's skin, and yet she feels a bit weaker. She attacks fully at poor monk, missing horribly with every attempt.\n\n \n Spoiler \n\n AttackClaw1 - (1d20+31)[ 33 ] , DamageClaw1 - (1d8+19)[ 22 ] \n AttackClaw2 - (1d20+31)[ 36 ] , DamageClaw2 - (1d8+19)[ 23 ] \n AttackBite - (1d20+31)[ 36 ] , DamageBite - (1d8+8)[ 9 ] \n AttackHoof1 - (1d20+31)[ 33 ] , DamageHoof1 - (1d8+8)[ 15 ] \n AttackHoof2 - (1d20+31)[ 33 ] , [roll=DamageHoof2]1d8+[/roll]\n "
},
{
"from": "human",
"value": "oliana0: Abby \n\nAbby contemplates taking her opportunity against the creature, but decides the risk is not worth it and tries a different way to stop the creature.\n\n \n Spoiler \n\nStunning Fist until stunned, up to three this round.\n Attack1 - (1d20+25)[ 41 ] Over20Hits1 - (1d100)[ 62 ] Damage1 - (2d6+14)[ 21 ] \n Attack1 - (1d20+25)[ 38 ] Over20Hits1 - (1d100)[ 55 ] Damage1 - (2d6+14)[ 20 ] \n Attack1 - (1d20+25)[ 38 ] Over20Hits1 - (1d100)[ 73 ] Damage1 - (2d6+14)[ 22 ] \n Attack1 - (1d20+20)[ 34 ] Over20Hits1 - (1d100)[ 23 ] Damage1 - (2d6+14)[ 23 ] \n Attack1 - (1d20+15)[ 34 ] Over20Hits1 - (1d100)[ 28 ] Damage1 - (2d6+14)[ 22 ] \nStunning Fist Attempts Remaining:\n "
},
{
"from": "human",
"value": "oliana0: Anli \n \n Spoiler \n\n Fort - (1d20+18)[ 26 ] vs DC 25\n "
},
{
"from": "human",
"value": "oliana0: Anli \n\nAnli takes one hit and shudders off the rest. She pulls up and attacks the monk again.\n\n \n Spoiler \n\n Claw1 - (1d20+31)[ 40 ] , DamageClaw1 - (1d8+19)[ 21 ] \n Claw2 - (1d20+31)[ 35 ] , DamageClaw2 - (1d8+19)[ 20 ] \n Bite - (1d20+29)[ 49 ] , DamageBite - (1d8+8)[ 9 ] \n Hoof1 - (1d20+30)[ 49 ] , DamageHoof1 - (1d8+8)[ 9 ] \n Hoof2 - (1d20+30)[ 33 ] , DamageHoof2 - (1d8+8)[ 10 ] \n "
},
{
"from": "human",
"value": "oliana0: Spoiler \n\n CritConf - (1d20+29)[ 31 ] damage - (1d8+8)[ 10 ] \n "
},
{
"from": "human",
"value": "oliana0: Abby \n\nAbby flinches as the claws rake across her body but holds her own and attempts to stun the creature again.\n\n \n Spoiler \n\nStun First Three attacks (or until stunned)\n Attack1 - (1d20+25)[ 29 ] damage1 - (2d6+14)[ 21 ] \n Attack2 - (1d20+25)[ 45 ] damage1 - (2d6+14)[ 16 ] \n Attack3 - (1d20+25)[ 31 ] damage1 - (2d6+14)[ 21 ] \n Attack4 - (1d20+20)[ 28 ] damage1 - (2d6+14)[ 23 ] \n Attack5 - (1d20+15)[ 22 ] damage1 - (2d6+14)[ 20 ] \nStunning Fist remain: 7\n AnliFort1 - (1d20+18)[ 23 ] \n AnliFort1 - (1d20+18)[ 28 ] \n AnliFort1 - (1d20+18)[ 23 ] \n\nAnli stunned on second attack. Remaining attacks are not effective.\n "
},
{
"from": "human",
"value": "oliana0: Abby \n\nAbby continues her assalt.\n\n \n Spoiler \n\nFirst three stun (or until stunned)\n Attack1 - (1d20+25)[ 34 ] , damage1 - (2d6+14)[ 23 ] \n Attack2 - (1d20+25)[ 44 ] , damage2 - (2d6+14)[ 23 ] \n Attack3 - (1d20+25)[ 27 ] , damage3 - (2d6+14)[ 16 ] \n Attack4 - (1d20+25)[ 30 ] , damage4 - (2d6+14)[ 22 ] \n Attack5 - (1d20+25)[ 38 ] , damage5 - (2d6+14)[ 20 ] \n AnliFort1 - (1d20+18)[ 33 ] \n AnliFort1 - (1d20+18)[ 28 ] \n AnliFort1 - (1d20+18)[ 33 ] \n "
},
{
"from": "human",
"value": "oliana0: Anli \n\nAnli recovers from being stunned just in time."
},
{
"from": "human",
"value": "oliana0: Anli \n\nAnli roars loudly and attacks viciously again\n\n \n Spoiler \n\n Claw1 - (1d20+31)[ 41 ] , DamageClaw1 - (1d8+19)[ 24 ] \n Claw2 - (1d20+31)[ 32 ] , DamageClaw2 - (1d8+19)[ 21 ] \n Bite - (1d20+29)[ 44 ] , DamageBite - (1d8+8)[ 11 ] \n Hoof1 - (1d20+30)[ 47 ] , DamageHoof1 - (1d8+8)[ 11 ] \n Hoof2 - (1d20+30)[ 45 ] , DamageHoof2 - (1d8+8)[ 9 ] \n "
},
{
"from": "human",
"value": "oliana0: Abby \n\nAbby attacks once more\n\n \n Spoiler \n\n Attack1 - (1d20+25)[ 33 ] damage1 - (2d6+14)[ 17 ] \n Attack2 - (1d20+25)[ 32 ] damage1 - (2d6+14)[ 20 ] \n Attack3 - (1d20+25)[ 35 ] damage1 - (2d6+14)[ 21 ] \n Attack4 - (1d20+20)[ 32 ] damage1 - (2d6+14)[ 19 ] \n Attack5 - (1d20+15)[ 28 ] damage1 - (2d6+14)[ 23 ] \n "
},
{
"from": "human",
"value": "oliana0: Anli \n \n Spoiler \n\n Claw1 - (1d20+31)[ 45 ] , DamageClaw1 - (1d8+19)[ 21 ] \n Claw2 - (1d20+31)[ 37 ] , [roll=DamageClaw2]1d8+19[/[/roll]\n Bite - (1d20+29)[ 46 ] , [roll=DamageBite]1d8+8[/[/roll]\n Hoof1 - (1d20+30)[ 41 ] , [roll=DamageHoof1]1d8+8[/[/roll]\n Hoof2 - (1d20+30)[ 44 ] , [roll=DamageHoof2]1d8+8[/[/roll]\n "
},
{
"from": "human",
"value": "oliana0: Spoiler \n\n DamageClaw2 - (1d8+19)[ 27 ] \n DamageBite - (1d8+8)[ 15 ] \n DamageHoof1 - (1d8+8)[ 12 ] \n DamageHoof2 - (1d8+8)[ 13 ] \n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "playswithfire: A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.\n Wild Wing, Korbesh \nWith that he brings his hands down and the two of you find yourself transported to the arena \n\nOOC:\nYou've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.\n\nOn the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs. Arena has a 60 foot ceiling.\n\nOpening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.\n\nWild Wing\n \n Spoiler \nstart at E11\n \n\nKorbesh\n \n Spoiler \nstart at AM24\n "
},
{
"from": "human",
"value": "TeeEl: Wildwing shifts hybrid bat form and activates Assassin's Stance.\n\nInitiative: (1d20+17)[ 30 ] \n\nManeuvers readied:\n \n Spoiler \n\nCloak of Deception, Emerald Razor, Flashing Sun, Shadow Stride, Searing Blade, Pouncing Charge, Dancing Mongoose\n "
},
{
"from": "human",
"value": "Lyndworm: Some distance away stands Kortesh, an auburn-haired human armed with a gleaming falchion. His form is disguised by a deep green shawl with an intricate vine pattern.\n\nAfter hearing his name called, Kortesh focuses his senses. Drawing in a breath, his form shimmers and contracts. Suddenly, Kortesh is a man no longer. Now a Will-o Wisp, he blinks into obscurity.\n\n(Mechanics)\n \n Spoiler \nSwift: Hunter's Stance\nStandard: Wildshape (Will-o Wisp)\nFree: Natural Invisibility\n\nInitiative: (1d20+13)[ 29 ] \n \n\nZack"
},
{
"from": "human",
"value": "TeeEl: The twisted bat-thing known as Wildwing takes to the air with a feral howl, muttering incomprehensible syllables of power to activate his combat gear.\n\n \n Spoiler \nFree action: Activate Feral Trance.\nSwift action: Activate Winged Vest.\nStandard action: Activate 3 charges of Scout's Headband for true seeing effect.\nMove action: Fly south 60'. As a Large creature, Wildwing now occupies Q-R 11-12.\n "
},
{
"from": "human",
"value": "Lyndworm: Kortesh rushes toward his foe and speaks. \"Come to me, little bat. I've a game to play.\" \n\n(Mechanics)\n \n Spoiler \nMove & Standard: Double move to R22\nSwift: Stance of Clarity\n \n\nZack"
},
{
"from": "human",
"value": "TeeEl: \"With pleasure!\" Wildwing bolts forward with alarming ferocity, stretching out into a shadowy blur and vanishing as he pounces on the will-o-wisp.\n\n \n Spoiler \nFree action: Activate Rage, Shifting\nSwift action: Initiate Cloak of Deception\nFull-round action: Pouncing Charge to Q-R 18-19; full attack with 15' reach\n\nUnarmed Strike #1: (1d20+39)[ 56 ] for (3d6+34)[ 47 ] \nUnarmed Strike #2: (1d20+34)[ 45 ] for (3d6+34)[ 43 ] \nUnarmed Strike #3: (1d20+29)[ 40 ] for (3d6+34)[ 42 ] \n\nCold Iron Dagger #1: (1d20+32)[ 48 ] for (1d6+32)[ 33 ] \nCold Iron Dagger #2: (1d20+27)[ 38 ] for (1d6+32)[ 37 ] \nCold Iron Dagger #1: (1d20+22)[ 28 ] for (1d6+32)[ 35 ] \n\nClaw: (1d20+28)[ 42 ] for (1d6+14)[ 16 ] \nBite: (1d20+27)[ 40 ] for (1d8+9)[ 12 ] \n\nWildwing is invisible, so add +2 to all attacks if Kortesh does not have Blind-Fight or the ability to see invisibility.\n "
},
{
"from": "human",
"value": "Lyndworm: All but one of the attacks hit, dealing 223 damage. In Kortesh's current form, that would kill him. Good job.\n\nSo you know, you can't use a Swift action the same round as a Full-Round action, so I didn't factor in the invisibility. Not that it changed much. 😛\n\nZack"
},
{
"from": "human",
"value": "TeeEl: So just out of curiosity, what kind of nastiness do you have on hand to dish out if Wildwing hadn't taken you down?"
},
{
"from": "human",
"value": "Lyndworm: Pretty standard Wildshape breaks. I was thinking cryohydra, 'cause of the regeneration, breath weapon, and multi-headed goodness. Nothing outstanding, really.\n\nZack"
}
] |
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